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Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/515509/
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=undead+quest

The earth had been carved by the airship, the events from two days ago clearly marked onto into the ground in the form of a giant hole. You contemplate for a moment and try to make sense of the fact of what’s in front of you. Countless splinters are sprinkled afar, bits of metal have embedded themselves in the dirt, and a splotch of blood can vaguely be made out. As for the airship itself, it’s gone. Gone in two days.

A quick search had yielding nothing to your disappointment. You take a minute to grieve for your left hand, boding it a silent farewell that you hope can reach the furthest of separated appendages.

Behind you is Orion entertaining Aima, the latter swinging around and shining the sun through the fractured jewel in her hands. Twenty minutes late down the road, a town comes into sight - Acies. It’s relatively small, about the size of Ardor from what you’ve seen, but the buildings here are of curved stone and wood, reminding you of giant fat mushrooms with their rounded rooves. Before you could even process it, Aima’s already running down the road.

“Meet you guys at the inn later!” she says.

“Be careful!” Orion calls.

You blink. “Not going to stop her?”

“She can handle herself fine,” she replies, handing you some crystals from the bag over her shoulder. “I need to go shopping.”

You nod, and then find yourself alone a moment later. Orion had split off to somewhere, and Aima was long gone. The streets are calm, the buildings giving off a faint buzz of life. You don’t recognize anyone here, although you swear some faces are remarkably familiar.

Strolling around you check out what’s around...
>You think you saw someone going into the market.
>The clanging from the blacksmith are audible from far away.
>There’s a commotion around town hall.
>Head to the inn. [Skip sequence]
>>
>>534413
>>There’s a commotion around town hall.
Riz got me all wrapped up as well
>>
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>>534413
>>The clanging from the blacksmith are audible from far away.
You can never have too many swords. Or too big of a sword, for that matter.
>>
>>534413
>There’s a commotion around town hall.
The urge to make a tie was strong
>>
>>534446
>>The clanging from the blacksmith are audible from far away.
I'll make one anyway!
>>
(Welp. Next vote in 5 breaks tie or I flip a coin.)
>>
Rolled 2 (1d2)

>>534504
1 = Town hall
2 = Blacksmith
>>
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>>534432
>>534476
The sound of metal clashing onto metal allures you, drawing you inside.

“Turn down the heat!” a voice booms.

“It’ll be fine, it’ll be fine,” another person replies.

Cursing and then noticing you, the bald, bearded man says in a lowered voice, “We have a customer.”

The other man in the room, a younger kid probably in his late teens turns his head over to you. They both give you a curious glance.

The bearded man greets you in a deep voice, “Hello there… How may I be of assistance?”

Raising your left hand, you ask, “Do you make golem hands?”

The kid in the back speaks up, “I do. There’s some in the backroom if ya want to check it out my handiwork.”

“We are not selling those, Enlin,” the bearded man calls out, then he turns to you. “Sorry, but it’s for ya own good. It would only break when you need it the most. Are ya looking for anything else?”

You take a look around, finding swords, shields, and armor. For a brief second you become painfully aware that you’re walking around in just a bathrobe. Oh, who cares?

>”Let me see those golem hands anyway.”
>”Can you embed a gemstone in a sword?”
>”I don’t suppose you make staves.”
>[Write-in]
>>
>>534609
>>”Can you embed a gemstone in a sword?”
>>
>>534609
>>”Can you embed a gemstone in a sword?”
>>
(Writing and drawing)
>>
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>>534615
>>534621
“Can you embed a gemstone into a sword?” you ask.

“Ya a mage?” he shoots back, turning around and searching through his wares.

For a fraction of a moment, something catches your attention at the corner of your eye. When you glance back, you find nothing.

“Of sorts,” you reply.

After a moment, he pulls a sword out, a clear socket in the cross guard. You notice immediately that the intention of the design was about enchanting the blade, opting to place the stone in a more dangerous location - a boon only to the unexperienced. Army issue…?

You slip in the ruby and it magically seals. Poking at it, you find that it’s sturdy, and you pop the jewel back out.

“How’s this?” he asks, “If ya looking for something different, I can make one for you.”

You’re not about to spend weeks waiting for a custom-built blade, but you ask about payment, “In any case, I only have gemstones to pay you with. Is that fine?”

The bearded man hesitates to answer, prompting the kid in the back to step in.

“Yeah, that’ll be fine.”

“Enlin!”

“When’s the last time we got a customer? I can’t even remember.”

There’s a pause, then the blacksmith in front of you begrudgingly accepts.

>Purchase it.
>Check out the golem hands in the back.
>Ask about staves.
>Leave without buying anything.
>[Write-in]
>>
>>534802
>>Purchase it.
>>Check out the golem hands in the back.
No harm in looking them over even if we do end up not buying them.
>>
>>534802
>Purchase it.
>>
>>534820
this
>>
(Ending voting)
>>
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>>534820
>>534824
>>534853
You purchase it, giving over a couple of gemstones. Although they can’t be used for magic, they can still be polished for jewelry. You slide the ruby back in and tightly grip the sword, recalling how poor your swordsmanship was. Telling them you want to check out the golem hands, you head for the back room, interrupted by someone else walking in. He draws the attention of the bearded man; you briefly watch as they whisper amongst themselves, and then you continue on.

It’s a small room, barely enough width for you to raise both of your arms up. Shelves line the walls, cluttered with trinkets, but you spot the crate full of hands. They are as you expected: fingers, palms, and joints composed of steel and coated with oil; they look brittle, sometimes broken and others misaligned.

However, a piece strikes your eye. A giant ball of metal, magnetized and pulling together other smaller spheres. It’s different to say the least. You tap into your ruby, now embedded into your new sword, and play around with it.

You find that it’s heavy. Very much so, matching the current atmosphere. The smithy has gone dead silent - even the fire has been quenched. The man who had entered the workshop is now gone.


“How is it?” you hear the kid ask.

>Purchase the magnetized spheres.
>Purchase one of generic golem hands.
>Purchase nothing and leave.
>[Write-in]
>>
>>534986
>>Purchase nothing and leave.
Magnet hand sound cool but the extra weight sounds pretty bad.
>>
>>534986
>>Purchase the magnetized spheres.
...I'll bite your plot hook
>>
>>534986
>Purchase one of generic golem hands.
>>
>>534986
>>Purchase one of generic golem hands.
>>
(Calling votes)
>>
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>>535019
>>535071
“How about one of these?”

You lift one of the generic parts up, the one that’s in the best condition you can find. He nods and fits it into your arm. When he lifts it up, you catch something glowing white for a fraction of a second before the steel closes in, latching firmly. It stings, but you’d imagine you’ll get used to it with time, along with the extra weight.

With a thank you, you pay him and set out to leave. At the door is a figure in a hood, blocking your way.

“Please, come with me,” a soft, feminine voice speaks.

You glance around, checking if she’s talking to you.

“Me? Why?”

“It’s of utmost importance. Please, do not make me use force.”

You check around. The kid’s already back to work, while the bearded man avoids your gaze. No one is outside that you can see.

Your grasp on your scabbard grows tighter.

>Follow.
>Comply, but break away at your first chance.
>Let her sample some of your magic.
>Write-in.
>>
>>535243
>>Follow.
She'll be friendly, for sure this time.
>>
>>535243
>Follow
>>
>>535243
>Follow.
Very, very cautiously though.
>>
>>535243
>Comply, but break away at your first chance.
>>
(Writing and drawing)
>>
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>>535279
>>535285
>>535286
“…Lead the way,” you say.

With a curt bow, she turns and walks out the door. You’ve have never seen, or remember, such a blatantly shady individual here before. Keeping your eyes peeled, you follow her down the twisting streets, the footsteps on the cobblestone road growing more muddled as two more figures appear from behind.

They keep their distance as you realize you’re walking toward the town hall, which is almost twice as large as the other buildings. You recall there was a commotion here before, but there’s no one here now. The hooded woman strides past the entrance and rounds to the back, where she pushes against part of the wall. It slides in and clicks, and the grass nearby sinks into the shape of a staircase.

No one utters a single word as you go down the dark hallways. Light barely shining from torches, you noticed etched into the wall are crude drawings and words you can’t decipher, the erosion betraying the age of your surroundings. Past a handful of wooden doors, you find yourself in a room with two doors. One leads forwards, and the other back. More carvings decorate the interior, a table and chair plainly finishing it all off.

The woman hands something to you. “Wear this.”

It’s a hood, akin to hers - sleek and black, dark red symbols layering over.
“Wait, what is all this?”

“I will return briefly for the announcement. Please wait.”

She goes through the door in front and disappears, leaving you alone in the room.

>Forget this, time to bail.
>Sit tight and examine the walls.
>Probe your surroundings with magic.
>Write-in.
>>
>>535565
>>Probe your surroundings with magic.
>>
>>535565
>Probe your surroundings with magic.
>>
>>535565
>>Probe your surroundings with magic.
>>
>>535565
>>Sit tight and examine the walls.
She seems nice.
>>
(Calling votes)
>>
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>>535589
>>535598
>>535603
Your sword is wrapped around the belt of your bathrobe. Resting your right hand on the ruby, you close your eyes and focus. No doubt aquamarine or sapphire would be better suited for this task, but it’s fine. You’ll just hurry.

Lashing out, the stream of energy thoroughly observes everything it passes through. Two people behind the door you came from, the same two that followed you. The other door, countless magic wells fill the chamber. The room itself is huge, presumably an auditorium. It’s lit by torches of magical fire. Past the wall, nothing. Underneath the stage…

You recoil in terror, drenched in cold sweat. Your pupils dilate, and you tug at your chest. In between heavy breaths, you brace yourself on the wall, concentrating on what you felt. Something is writhing with rage, its mana howling incessantly. Suddenly, the door opens.

“It’s time.”

Nervously, you don the robe, walking forward in morbid curiosity. Your mind terribly distracted. The room is as you’d thought; further in the auditorium is only darkness. Despite that, you are painfully aware of the stares of silent crowd ahead. But something’s below you. It’s whispering something. Every part of your body screams for you to run, but you can’t move. It won’t allow you to.

“It has been fifty years since our defeat during the Northern Siege, and fifty more since the fall of our once great empire,” the woman’s voice echoes through the room. “With our undying faith, we have been blessed with the opportunity to witness this momentous occasion; as the prophecy has said, and as it will foretell, the reincarnation of the Dead God!”
>>
(Thank you all for playing! Sorry for all the delays lately. I'll be back next week.)
>>
>>535866
Time to play god, I'm sure absolutely nothing can go wrong! Thanks for running.
>>
I have bad news, laughably ill-timed news considering the shitstorm in the /qtg/; I’m going to stop running this quest. It’s real shit of me to say it, especially right after 2 half sessions and a hiatus, but I’m not willing to run this into the ground instead. That’s the tl;dr.

As to why, here: I’m not okay with the quality of everything, at all. It’s not focused, and it’s terribly slow. I can’t even run more frequently. I mess up hard far too often; in fact, the whole thing is riddled with beginners’ mistakes. The amount of preparation I go into each session with is horrifying. I’m drawing anime garbage for a quest that isn’t supposed to even be anime. On my end, the technical side is a joke.

It’s not okay, not even one bit, and I don’t feel happy serving up a steaming hot plate of shit every Sunday to anyone. At times I had wished that no one would reply so I can just move on. That sounds terrible, right?

I really, really, really want to be not terrible at QMing. Being a wretched, flaking fuck isn’t helping, but I can’t do this anymore. I’m so sorry, and I’m incredibly grateful for everyone who was along for the ride. It was really fun sometimes, and I’ve learned a great deal. Thank you all.
>>
>>554352
Sunphei, don't beat yourself up. Thanks for the heads up though, some QMs give no warning.
>>
>>554352
I had a pretty fun time whenever you ran, I'll try to keep an eye out if you decide to run again. See ya around, and yeah, thanks for the heads up.
>>
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>>554369
>>554395
It was the least I could do.

Time to dump extra stuff. Because why not.
Here's all the other separate files for designs and all that put together.
>>
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>>554418
Unlabelled big map. Wanted it to cover more land too, but christ is it hard to generate maps the way you want them to in photoshop.
>>
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>>554425
Unused panel that I changed out at the last moment. That's it. Thanks again, all.
>>
>>554352
At least tell me we killed that bitch lucky before you go.
>>
>>556673
She got away Anon. We had a chance to kill her for sure but I think people ended up voting on something else instead.
>>
>>556673

>>559246 is correct. The crit fail finalized it, if you were wondering.



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