[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


In the late seventies through the early nineties, drug violence in South America only continued to escalate. A successful revolution by the IRA in Ireland encouraged similar revolts in central Africa that devolved into decades-long civil wars, and resulted in a USSR faction in the Russian government. Human trafficking for both the organ and the sex trades exploded between south-east Asia and eastern Europe. In the face of such chaos, government run militaries and various agencies were too caught up in red tape to be effective. Frustrated with procedure causing a lack of results, the wealthier citizens of the world turned to someone who would not be weighed down by the bureaucratic process.

Now, in 2032, the private military industry is a widely accepted fact of life, a necessary evil for the security of the world. While some resent these men for what they represent, still more turn to them when government forces would fail.

You are Jan Kowalski, a Polish special forces operator turned private military contractor. In return for cash and other liquid currency, you, and men like you, go places national militaries refuse, and that local police forces avoid.


Quest Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Contractor+Quest
Last Thread: http://suptg.thisisnotatrueending.com/qstarchive/486853/
Stat Sheet: http://pastebin.com/84MTDvaB
Quest Info: http://pastebin.com/eQ2EDWhB
Quest World WIP: http://pastebin.com/KX8ZGstM
Handler's Twitter: twitter.com/ContractorQM

Last time on Contractor Quest: you stole a bed, met a living legend, and got a tour of the Titan
>>
>>519369
Let's get home, pawn our loot, pet our dog, and fuck our girl.
>>
You decide to find your team, and Colt says he wants to tag along. You kind of like his company, so you don't complain.

You eventually find them, after a bit of searching and asking around. They’re on the deck of Devin’s suite. Skyler and the huge native have fishing poles in hand, and Poole is sporting a beer. They don't seem to be having much luck.

You and Colt pull up a chair and the last two poles, and begin chattering away.

“So,” you begin the conversation, “what’s the next mission on everyone’s plate?”

“Got a text from Jordan,” Skyler returns. “Apparently, I’m already signed up for some bomb-making facility in Iran. Super excited,” he says sarcastically. “When has storming a bomb-house ever gone wrong?”

Poole steps in to stop Thompson’s belly aching. “Sitting on top of the embassy in Morocco for a few weeks. They’re alternating muscle in and out in case ISIS decides to keep pushing.” You know what she’s talking about. Solomon was talking about that a few days before you left.

“Not sure yet,” Devin says. “Probably spend a few days fishing and hunting. May book a safari, with all this gold money.”

Colt steps in next. “Reclaiming a yacht, funnily enough. Some dumbass was poking his nose around pirate country and got himself kidnapped. His family ransomed him, but they wouldn't give up the yacht. So, they hire us.”

You excuse yourself from the group, and head to the room that Colt told you was yours during the tour. It’s quite the room, and you gasp audibly upon seeing inside it. Luxury doesn't do it justice.

It’s huge, with a four post bed, thick carpets, and furniture made of a deep, rich mahogany. Going back to your two bedroom duplex after this mission was going to be rough.

You have the best night of sleep you’ve had in months. Probably since leaving Poland, in fact.

Waking as the first light of morning passes through the curtains, you rise and stretch out the kinks of a deep sleep.

You head down to the wet dock, where your pile of loot is stashed. The other three are already there, getting their own tertiaries in order.

Before long, your ill-gotten gains are packed up and ready for the flight back to Georgia. This is convenient, as Colt comes down himself to tell you that the ship has weighed anchor, and a boat is ready to take you to the airstrip.

Several trips of guns, mattresses, gold, and televisions later, you’re on Impact!’s plane. Devin and Skyler are sitting across from one another, chatting idly, and Poole is surfing her phone from her own seat near by.

>Sit with Skyler and Devin
>Sit with Poole
>Call someone
>Sit alone and time skip
>Write-in
>>
>>519382
>>Sit with Poole
Let's see if we can melt the ice queen.
>>
>>519382
>Sit with Skyler and Devin
>>
>>519382
>Call someone
Better call mom before she catches wind of this through some other source
>>
>>519382
>Sit with Poole
Nice to see you again handler!
>>
>>519382
Poole
>>
You pull up a seat across from Andrea Poole, who looks at you with slightly less disdain than she did on the plane ride in.

“So,” you begin in an attempt to avoid an awkward silence. “Morocco, huh? Hyun’s over there now, I think.”

“Doesn't surprise me,” she says in reply, leaning back into her seat. “Poor bastards need all the help they can get. I’m just not excited about working with some of those CU guys.”

You found it hard to disagree. Contractors United operators had a reputation as being… Douchey. For lack of a better word. Less a company, more like a mix between some online roleplaying forum and a frat house. You worked with a handful during your time in Afghanistan. The rep was well deserved.

“Any plans for your loot,” you say, moving the conversation forward.

“Been wanting a new car,” she responds, crossing her hands over her lap. “With this, maybe it will be a Maserati or something,” she finishes with a slight smile. Did she just make a joke? Maybe. Maybe not.

You shake it from your mind. And keep making small talk with the sniper for a while before a peaceful silence breaks the conversation.

>Keep talking to Poole (Be specific)
>Talk to Skyler and Devin (About what?)
>Call someone (who?)
>Sit alone and pass the time
>Write-in
>>
>>519570
>>Keep talking to Poole (Be specific)
Talk about professional experience, perhaps with respect to CU. If ice is more broken, work into personal stuff.
>>
>>519570
Ask her what will she do next time she is being hunted by a billionaire and his friends on an island inhabited by natives.
>>
>>519570
>Call someone (who?)
Our Mom and also setup another date
Sup CQH
>>
>>519570
>Call someone
Text our mom to let her know that we're alright.
Also call up our girlfriend to set up another date for when we get back.
>>
You use the peaceful silence to shoot off a few texts.

>To: Statek Matka
>You’re gonna see some stuff on the news you won’t be happy about. I’m fine, one small flesh wound. I’ll call you later. Love you.

>To: Bridget Hayer
>Hey! I’m back from a job. You up to hang out some time?

You look up from your phone around the same time Andrea does. You decide to break the silence.

“So, if you had to choose. A month on that island with Paxton and his goons, or two weeks with a CU team in-theater?”

She makes a big show of faking deep though, stroking her chin and everything.

“You may have to give me a little more time on that,” she says. “I’m not sure I would survive two weeks calling people by code names like ‘Wolf’ or ‘Caesar’. That shit gets old in a hurry.”

Okay, that was definitely a joke. You decide to press your luck with the pint-sized sniper.

“So, Poole,” you say cautiously, “how did you end up at Impact!?”

She gives you a rare smile, and begins speaking. “Well, my whole childhood I wanted nothing more than to be special forces. SEALs, Delta, all that jazz. When I was about fifteen, I found out they didn't let women in. So, I turned eighteen, and almost immediately booked a flight to South Africa to start training as a contractor. When I had enough under my belt, I met a few recruiters, and Impact! Made the best deal. How about you?”

You give her the basic story of being fed up with army life, and how Impact! came along with a better offer than Poland did.

She nods in understanding. It’s a fairly common story in the industry.

Happy with the effort made, the small talk continues idly.

>Keep talking to Poole (Specify)
>Sit with Skyler and Devin (Specify)
>Call someone (Who?)
>Sit alone and pass the time
>Write-in
>>
>>519729
>>Sit with Skyler and Devin (Specify)
Lets just unwind ask them how we move on from here
>>
>>519729
>Sit alone and pass the time
>>
Looks like we're ded. Gonna pick up the thread around 5ish tomorrow.

Thanks for playing folks
>>
>>519729
>>519753
I'll back this anon
>>
TIME FOR MURDER

>>519891
FUCK
>>
Picking up the thread about 7ish, but you guys know how that goes. Keep an eye on the Twitter

>>520621
Where were you when I needed you anon
>>
Who's around?
>>
>>521144
Ya boii
>>
>>521144

Reporting for duty, to please that booty
>>
>>521144
I'm here forever
>>
>>521157
We all are.

3's what we aim for. Writing a little convo with Skyler and Devin
>>
>>521144
I'm also here, but inconsistenly
>>
The chit chat dies down a bit, and you make an exit from it. Andrea waves you goodbye with a small smile, and you take a seat across the aisle from where Skyler and Devin are facing one another.

“So,” you begin, turning slightly to face them better, “that was a rough couple days.”

“Fuckin right, it was,” Devin says with a sigh.

“I don't know,” Skyler says, his inflection questioning. “We’ve had some pretty good stress relievers towards the end there.”

“Yeah,” Peshlakai says almost harshly, “the kind that you can't tell your kids about, and you’ll wake up screaming about in fifteen years.”

“They deserved every second of that, and you know it,” Thompson returns. “Besides, I was more talking the luxury yachts and the Titan, which is technically a cruise ship, I remind you.”

Devin responds with naught but a grunt. Now may be a good time to change the subject. Or, hell, pick a side. Or just leave. You’re an adult.

>Pick a side. (Whos? Why?)
>Change the subject. (To what?)
>Tactfully exit.
>Write-in
>>
>>521226
>We did what we had to. Anyway, we were ordered by our boss. And besides, this wasn't the worst thing I've had to do in my life. I don't think I'll be too bummed because of this
>>
>>521226

This was much more clear cut than usual actually. Instead of going out and killing some people who might simply have signed up to feed their family or because they didn't have any other choice we got personally selected to get hunted by some seriously fucked in the head people. Honestly I'll probably feel worse about the idea the humans can get that way than killing the humans themselves. Did the world a favor.
>>
Gonna combine them. Writing.
>>
Now may be a good time to hop in.

“We stopped them. That’s what matters,” you say. “It was brutal, sure. But if it wasn't, I doubt it would have been long before we saw more of it. It wasn't about punishing them,” you continue. “Sure, it was a little bit, but it was more about sending a message to the world. We are not to be fucked with.”

The two concede to the point, and the philosophic conversation continues for most of the flight back. About halfway through, you text Tiffany, telling her to have a moving truck waiting at the airfield, and to not ask questions.

The flight passes quickly with the discussion twisting and turning like it does, and before you know it, you’ve landed in Atlanta.


Your collective handlers are there, keys in hand, and a moving van pulling up as you step down the stairs. A few confused looks, and a complicated explanation later, and the loot is properly separated and loaded up, to be taken to the proper home, or to the buyers, depending. Tiffany says you should have the money in a few weeks.

They go their separate ways, as do your teammates.

>Go to Tiffany’s office. Get the money you were promised. Also, they call the debreif mandatory, but you kill people for a loving. What will they do?
>Go to the doc Robinson’s office. It may be a flesh wound, but it’s still a wound. Better get it checked out.
>Head home. Fuck these last few days.
>Write-in
>>
>>521352
>Go to the doc Robinson’s office. It may be a flesh wound, but it’s still a wound. Better get it checked out.

Gotta check in and see how long we're out this time. Maybe we will get another easy mission like this one
>>
>>521369
This
>>
>>521369
Agreed
>>
You climb in the car, and make the short drive over to the med wing. The last thing you need is some sort of infection putting you on the sidelines for another month.

It’s not a long drive, and you stow the gear back in your locker on the way over. The vest of your professionals tactical outfit is gaining quite the collection of stains.

You walk into the med wing and ask to see Robinson. Kaylee takes you back to his office, and the doctor meets you at the door.

“Back again, eh,” he says, chuckling at his own joke. You give him a polite laugh in return, despite the lack of humor.

You sit on the examination table, and remove your shirt so he can take a look at the wound.

“So, what happened here,” he asks of you as he leans in for a closer view.

“Got tagged by a spear,” you answer in a flat tone.

He stops what he’s doing and takes a step back. He looks you in the eye, and spends a moment looking like he’s about to say something. “Huh,” is all he says, though, and gets back into the wound.

The normal procedure continues, and you answer several of his questions. He finishes up the prodding, and you throw your shirt back on.

He punches a few keys into the computer, and turns back to you.

“I’m not going to stitch it up, given the time since injury and the conditions you were in. Keep it clean, and I’m prescribing antibiotics for you.” He pauses to enter a few more things into the system. “I’m also not going to put you on med leave. Just, do us both a favor, and choose a contract that doesn't leave for a week or so.”

You thank the doctor, and leave the office. Standing in the hallway, you consider your options.

>Tiffany’s office
>Base bar
>Home
>Write-in
>>
>>521352
>Go to the doc Robinson’s office. It may be a flesh wound, but it’s still a wound. Better get it checked out.
Don't want some kind of weird parasite or infection taking us down.
>>
>>521444
>Tiffany’s office
Get that debrief done.
>>
>>521444
>Tiffany’s office
>>
>>521449
>Tiffany’s office

Business, then pleasure.
>>
>>521444
>Tiffany’s office
>>
Money money money. Now that you know there aren't worms and shit wiggling around your shoulder, it’s time to get paid.

You walk to the HR wing, and knock on Tiffany’s door as you enter.

She looks up at you as you take your seat, and leans forward over the desk.

“You, my friend, are in for quite the fucking payday,” she says, excitedly.

“I know. Twenty grand is quite the chunk. I doubt I’m getting a performance bonus, though.”

“You may not be,” she says, “but I think you’ll be happy with the deposit anyway.” She smiles at your confused look. “Bounty for Animal came through. Seventy grand, right in the bank.”

Your jaw nearly hits the floor. Seems there’s good money in bounty hunting.

“On top of that,” she continues, “my guy is telling me you’re looking at another eighty at a rough guess for your tertiaries. He won’t be sure for a while, though.”

You may have a heart attack. That’s a shit ton of money. You could really up your game with that kind of green. That’s also a new car, a down payment on a house, and training for Casimir.

>Gained: 70,000 USD

She snaps her fingers a few times to get your attention.

“Are you even listening,” she asks. You slowly shake your head, mouth still agape. She rolls her eyes. “I asked if you wanted new contract options yet, genius.”

>See mission options
>Leave. Spend some of your cash.
>Write-in
>>
>>521522
>>Leave. Spend some of your cash.

We got this, we're gonna take some time and ENJOY it, mang.
>>
>>521522
>See mission options

Might as well see what's on the table right now. There's always the option of picking one that is a week or so off (conveniently following the doctor's orders) and spending in the meanwhile
>>
>>521522
Lets see about the missions but go spend some money after
>>
>>521522
>>See mission options
Though I may decide to stay put for a while.
>>
>>521522
Was there a chance anyone of our teammates could have died on that last mission/
>>
>>521522
>See mission options
I hope there's a job from Doctors Without Borders, or Amnesty International bounties on warlords and rebel militias.
>>
>>521553
Always a chance. Depends on rolls and tactics. Some missions will be harder and less forgiving than others.

>>521561
Not this time, but next time I'll be sure to throw one up.

Almost done with options, should start pre-doing this on my own time. Sorry for the wait, post will be up soon.
>>
“Let’s see those choices,” you say. “Can't sit still too long,” you finish.

“You contractors never can,” she says, as she turns the computer screen to you. “Doc Robinson asked me to stretch out your R&R time. Yell at him for the long lead time,” she explains.

The screen shows the options available, and you read through them.

http://pastebin.com/V8MFigdB
>>
>>521615
I'm for either mission 2 or 3
>>
>>521615
For 3, even though they dindu nuffin.
>>
>>521615
Shit I like 2, but 3 is cleaning up the streets. Either works
>>
>>521656
Actually, imma change it to 2

. I cant resist the opportunity to work with someone who actually uses a codename. Reminds me of the cringiest shit in paintball.
>>
>>521615
Voting for 2, having a nice place for Igor to post up and mow down enemies is nice. It also gives us a nice payout while waiting for our tertiaries to liquidate.
>>
Looks like you guys are leaning towards Morocco, but I'm going to leave this overnight so anyone that wants gets a chance.

I'll do a roll call tomorrow morning. see you guys then, and thanks for playing
>>
File: Florida.jpg (1.24 MB, 750x4250)
1.24 MB
1.24 MB JPG
>>521615
Florida
>>
>>521615
I think mission three.
>>
>>521615
1 or 3, since 2 will probably be more than a week and we have doctor's orders.
>>
>>521975
teh Doc said to not leave for a contract within a week or so, not to spend less than a week on a contract...
>>
>>521975
All contracts are pushed out past the doc's suggestions
>>
>>521615
2 or 3, leaning towards 2
>>
By my count, the votes are technically tied between 2 and 3, but rounding to Morocco. If some flip floppy voters could make a firm decision, I'd appreciate it.

I'll run when it's been decided
>>
Also, I'm an idiot and forgot to put Skyler and Jordan on the operatives for Tehran. Not sure if that will sway votes, and I'm not trying to, but they'll be on-mission
>>
>>521615
Voting for 3 because Florida. >>521846 has the right of it.
>>
>>522068

I vote for 3, mucking about in the swamp seems fun and for the moment we're not looking for an amazing payout
>>
>>522068
Can we get an airboat if we go three?
>>
>>521615
Voting for 2
>>
File: Airboat.png (759 KB, 1117x648)
759 KB
759 KB PNG
>>522640
> airboat
Whoa Archer calm down
>>
>>521615
>>521685

Firming in 3, as long as we get some sweet alligator skin chaps
>>
>>522640
You'll have a number of options for insertion. An airboat will be one of them


I think this has been up for long enough. I'll be calling the vote here in half an hour, give or take.

Speak now, or forever hold your peace. I believe the count is currently at 4-3 for the everglades. Feel free to correct me if I'm wrong

>Street sign captcha for a Florida highway

4chan is attempting to rig the vote. Riot.
>>
>>522741
>>522751
Make that 5-3 it seems
>>
>>522741
Skin ourselves a gator
>>
File: cut_off_florida.gif (728 KB, 320x240)
728 KB
728 KB GIF
>>522751

Get ready.
>>
>>522741
>>522759
Don't think I'll try to stop you. Gator may not be impressed, though
>>
>>522771
I come from the deep south, man, gator killin's a common pasttime here.

The funny thing is I'm entirely serious, I know guys who do it like, every weekend or so.
>>
>>522792
I've always wanted to, but I live in the upper Midwest. No gators for about 2,000 miles. Oh well, I'll settle for deer that top 130.

Calling votes, florida mission has it
>>
>>522880
Same here. Nothing like a nice Buck that won't try to tear my leg off
>>
“I have no intention of going to another desert,” you say as you turn the monitor back. “Besides, I want some alligator leather chaps. Mark me down for the swamp,” you finish.

“That’s not an image I wanted, Jan,” your punk-rock handler says as she begins hitting the keyboard. “Also, it’s a river.”

“What’s a river,” you ask, not understanding.

“The everglades. It’s a river. Not a swamp.”

“I’m not surveying it,” you say, rolling your eyes. “I’m shooting people in it. I don't care what it is.”

“Fine then,” she replies smugly. “Be ignorant. Did you need anything else? Training? Advice? Intel? Client has a pretty extensive file on the place if you want to ask any questions. It’s the local police force.”

>Sure, I would like some (whatever)
>No, I’m gonna hit the bar.
>No, I’ll just go home.
>No, I’ll be okay (Write-in option)
>>
>>522945
>>Sure, I would like some (whatever)
Will we be getting any support from the local police or are we gonna be going alone?
>>
>>522945
>Sure, I would like some (whatever)

Extra info on environmental concerns (I know we were spec ops and thus should have a handle on it but a brush up wouldn't be a bad idea)
>>
>>523153
Define environmental concerns, please. Wildlife, weather, eco-impact, or what?
>>
>>523190

Wildlife and the conditions of the swamp around the facility, is it a relatively solid piece of ground or are we going to have to do some swimming
>>
>>523210
Okay. Thanks for clearing that up.

I'll pick up the thread after supper
>>
Okay, writing. Check in if you're around, please
>>
>>523432
Ayy
>>
>>523432

Hey Hey Hey
>>
>>523432
Here
>>
>>523432
Yo
>>
>>523432
Here
>>
“Little intel, if you don't mind,” you ask of her.

“Of course,” she says, preparing to look up your questions. “What do you need?”

“Will we be getting support from the local PD at all?”

“Not really, no,” she says, frowning. “They have a helicopter in the area for medevac purposes, and there’s a six man SWAT team on standby as a QRF in case it hits the fan. They won't be able to get there in a hurry, though, and requiring their services will cut the pay in half. I’d suggest against needing the QRF.”

“Well, shit,” you say. Makes sense, though. They wouldn't want to pay you for it just to end up doing it themselves anyway. “Guess I’d better do it well, then. Any wildlife to worry about?”

“Gators, like you mentioned. More than capable of taking a foot off if you aren't careful. You have enough robot parts as it is,” she says. “Pythons are around, and a number of other snakes. Not a big deal, with people around. Still a concern, though. Panthers, too. Not a lot, but enough to worried about. Try not to shoot any. Super endangered.”

“Concerned about cats, less about people,” you say, a little judgey. She gives you an offensive finger. “What about terrain,” you say, waving her off. “What’ the AO like?”

“Actual complex is built on stilts above the water about five feet. Connected by walkways,” she explains, showing you an overhead photo. Half a dozen buildings, varying from house-sized to a two-story building about the size of a barn in the middle. “Looks rickety,” Murdock continues. “I’d advise against a lot of explosives, but needs must and all. Anything else? Don't leave for… Eight days. Could do six or seven trainings, if you wanted.

>Ask something of Tiffany
>Leave, go somewhere else
>Write-in
>>
>>523577
>Ask something of Tiffany
Could she set us up;
4 Rifle Trainings
2 LMG Trainings
1 Pistol Training
>>
>>523577
Why wouldn't I use a lot of explosives?
>>
>>523577
>Leave, go somewhere else
>>
>>523629

Seconding this, once we get back and have the rest of our payments in we should really look at training Casimir
>>
“Let’s do a few trainings,” you ask Tiffany. “A few rifles with Sharkbait, a couple with Egor, and let’s do a pistol, too.”

She gives you a strange look. “Who the fuck is Egor?”

“Uh. My PKM. It’s a long story,” you answer, a little embarrassed.

After explaining what a PKM was, the trainings are scheduled, and you begin to leave the office.

You stop on the way out. “Why should I cool it with the grenades, though?”

She gives you yet another strange look. “So the fifty year old abandoned poaching station doesn't crumble apart?”

“That makes sense,” you say, and quickly make an exit before asking more obvious questions.

As you leave the office, your phone goes off. A text.

>From: Nathan Harris
>My handler told me you signed on. The rest of us were discussing tactics. You good to meet and talk it over, or just get filled in later?

That was fast. Does this guy do anything but work and talk to his kid?

>Yeah, I can meet. Where?
>I trust your judgment. Let me know what you guys decide.
>Write-in
>>
>>524025
>>Yeah, I can meet. Where?
>>
>>524025
>Yeah, I can meet. Where?
>>
>>524025
>Yeah, I can meet. Where?

Awesome, get to know the team and have a plan far prior to moving in. These guys know what's up
>>
You shoot off an affirmative text back to Harris, who tells you they have a table in the bar.

You make your way over to the base bar, and find the three of them around a small circular table in the dimly lit room.

Walking up to the small group of Harris, Miller, and Jones, you take your seat. Harris gets right down to business without so much as a greeting, laying a thick folder down on the surface between the four of you. It’s the same overhead photo Tiffany showed you, with smaller house-sized building circling a much larger central structure, all connected by wooden walkways.

“Intel says there’s about forty in here at any given time, though it fluctuates between thirty and fifty,” he begins. “Like the summary said, a lot of them, and well armed, but still poorly trained gang bangers. We go in hard and fast, and we may cause a total rout. Or, we go in quiet, and we might take them all out before anyone knows what hits them.”

“There’s a third option,” Cooper says, turning the photo to face him. “We get a sniper or a marksman, and they lay a fake siege to the structure with me. Pin them down, don't allow them to support each other. You three go building to building, clear them out.”

“May work,” Yves saysin his faint French accent, his eyes not leaving the photo. “Which sniper, though? Hyun,” he asks, nodding towards you.

“Not Solomon,” you say, shaking your head. “He’ll be in some bomb factory in Iran.”

“Him and those fucking ragheads,” Harris says, nearly under his breath. “Okay, well, we should decide on a plan of action before we decide on names,” he says. Votes?

>Shock and Awe™
>Stealth
>Siege
>Write-in
>>
>>524380
>Why don't we just collapse the structure? We PROBABLY won't get the bounty, but it would save us a lot of work
>>
>>524380
>Shock and Awe™
>>
>>524380
>>Siege
Let's just get 'em in a slow grind. Lock em down from a distance and just keep hitting them.
>>
>>524380
>Siege. Post up outside with Sharkbait and Egor and just pick them off one by one until we are comfortable with the odds.
>>
>>524380
>Siege
Egor will love it.
We should also discuss if we're going for the bounty on the leader, and if so, stock up on rubber bullets.
Also, considering the numbers, perhaps get lots of flashbangs for crowd control.

Also, if we're going to do a siege, what about picking up some of these:
https://youtu.be/U2EeappH-zY
>>
>>524868
That actually seems to make a lot of sense
>>
>>524868
Of course, there are other blinds, ones which can be laid on the ground and let us use Egor more effectively.

Which reminds me; if we're going with a siege, instead of just a bipod, maybe we should get a tripod for Egor, so that he can be a true machine gun.
>>
>>524802
Sharkbait is not fishgun. Sharkbait is the SEAL rifle instructor. Sorry for that confusion.

Sharkbait stays away from anything swampy.
>>
>>524380
Siege

>>524868
We haven't yet spent the rubber bullets we stocked up for the previous mission.
>>
Shock and awe, we're called Impact! for a reason.
>>
4-2-1 for siege-rush-write in. Writing.
>>
“Is there any reason we can't just bring down the whole thing with some c4,” you ask the group.

“There is, actually,” Harris says, almost disappointedly. “Clients want access to the evidence. ‘Sunk into the everglades’ is not really accessible. I had the same question.”

You look back to the photo. “Then I saw we pin them down, keep them from helping each other, and kick in doors one by one.”

“I agree with that,” Yves says. “Seems like it has the least risk involved, and it'll be fast enough they can't get reinforcements out.”

“Then it’s decided,” Harris says. “Who do we want with Cooper? A sniper, designated marksman, or a gunner would all work. I know a marksman that would be fine, grew up in the everglades. Roman Bryant would love to clean up Miami streets.”

Miller pulls out his phone, and begins flipping through contacts. “I could talk to Hernandez. He’s wicked behind that Remington. I’d trust him on overwatch.”

“Ty Mitchell could be both a gunner and a marksman with that M27 he uses,” Cooper says. “Best of both worlds.”

Seems the tie breaking vote is up to you, and the table turns to face you.

>Bryant, the marksman
>Hernandez, the sniper
>Mitchell, the gunner
>I could post up on my PKM
>Write-in
>>
>>526414
>Bryant, the marksman
If he grew up in the Everglades, then he will have local knowledge of the terrain and environment, as well as of the hazards.
>>
>>526421
Second.
>>
>>526421
Third
>>
>>526414
>Bryant, the marksman
>>
“Let’s talk to this Bryant guy,” you say after a few moments of deliberation. “Having a local would be nice, and the type of ranges this op will give him would fit a DMR better than a sniper rifle.”

“Good choice,” Harris says as the other two nod in agreement. “We have some more to talk about. There will be a number of escape vehicles,” he explains as he uses a marker to draw attention to small, gray squares. “Usually a half dozen airboats on site, as well as a seaplane on rare occasions. If we go for the bounty, that plane has to be disabled, assuming it’s there, and as many as the boats as we can manage.”

“So,” Cooper says slowly, “the question is, will that be easier if you guys go in nice and sneaky, destroying them before anyone knows you’re there, or if we hit them fast and hard, and just sink them all with gunfire.”

“Exactly,” Harris says. “If we do it quiet, we’ll be out of position if we get caught red-handed. If we go in loud, they may get away before we disable all of the vehicles.”

Miller pulls out a few different photos of boats. “So, do we want to take a jon boat and glide in quiet, slip under the platform as morning hits, or just ram a speed boat through as many airboats as we can, and start shooting?”

“We could also get an airboat at top speed, and then coast in sort of quietly, and see what happens?”

“Regardless,” Cooper says, eyeing the map, “Roman and I should be on motorized jon boats so we can get around quickly. We’ll need to circle.”

>Jon boats - stealthy, but will leave you exposed if things go wrong
>Airboat - a middle ground. The flat bottom will let you coast further than a speed boat, but the fan will be much faster than rowing a jon boat
>Speed boat - use the weight and speed of a faster, larger boat to take out the opposing airboats, and shoot the pontoons out from under the plane, if it’s there.
>Write-in
>>
>>526880
>>Jon boats - stealthy, but will leave you exposed if things go wrong
Go in quietly, disable the vehicles, and hit them after
>>
>>526880
>Jon boats, but have us with Egor set up beforehand to cover any approaches to the plane and give covering fire in case things go south.
>>
>>526880
>Jon boats - stealthy, but will leave you exposed if things go wrong
>>
>>526414

>Bryant, but bring up Egor as a supplement or backup to test the waters.

Firing Egor from an airboat sounds too fun to just totally give up on.
>>
>>526880

>Airboat

Gators guys, don't wanna be getting out under muscle power after all the blood that's gonna be in the water after we shoot the place up.
>>
>>526880
>>Airboat

Speakin from experience.
>>
>>526880
Airboat, Burt Reynolds style
>>
>>526880
>Airboat - a middle ground. The flat bottom will let you coast further than a speed boat, but the fan will be much faster than rowing a jon boat

Focus on the plane first and then as many of the airboats as possible, is there any ways to quickly tag any escaping airboats with a tracker?
>>
>>526966
If you wanted, I could throw up a airgun that would take the place of your holdout pistol into the store list. Load it with darts, small cameras, GPS trackers, all sorts of stuff. Within reason.

Looks like the airboat middle ground has it. Gonna start writing
>>
>>526925
This.
>>
>>526966

Why use a tagger when we can use Egor?
>>
“Let’s take the airboat,” you say. “We can still row it easily if we need to, but we can get some real speed if we have to cheese it.”

“Kowalski’s got a point,” Harris says. “Besides, ramming a speed boat into anything seems like a great way to end up in chest deep, gator-and-snake infested waters.”

“It would have been cool, though,” Miller says defensively.

“Would have been real fuckin’ cool,” Cooper agrees.

“Says the half crazy legionnaire, and the man that won't be on the boat,” Harris says. “Anyway, I think that’s all we can do for now,” he continues packing up the dossier he has. “Any questions?”

>Yes (Write-in)
>Nope (Where to now?)
>Write-in
>>
>>527013
>>Nope (Where to now?)
Lets go shopping
>>
>>527013
>Nope (Where to now?)
>>
>>527013
>Yes
Anyone got drones, or anything against using some drones/remote-controlled electric model boats with cameras?

We may as well be as prepared as we can.
>>
>>527013

>Yes "Should we pack gas masks and CS grenades, or just stick with flashbangs?"

After that

>Shopping
We have money and need a new IFAK, if memory serves. We've been a good boy and deserve some fun toys.

>>527035

Drones sound fun.
>>
>>527048
Strap some c4 to a remote controlled car
>>
>>527007

In case it's the guy we want alive escaping on the airboat

>>527013
>Yes (Write-in)
Anyone have drones, should be able to give us a better picture of the area
>>
>>527026
You left your trip on from the magical girl thread
>>
>>527026
For the record, I'm not pulling a Velo here. More info on /qtg/ for the curious
>>
>>527097
Also, I'm udatong the CSD list. Writing will start when that is wrapped up
>>
>>527092
...Aw bitches. Sorry.

>>527097
Yeah, no, we're different people.
>>
Also also. After this mission, I will be changing how suppressors work. It will no longer be rifle/pistol /etc, but will be changed to more realistic caliber specific suppressors. Your rifle suppressor will be changed to a 5.56 NATO suppressor, and your pistol suppressor will be changed to a 9mm Parabellum suppressor
>>
“Drones are always useful,” you say. “Anyone have any?”

Harris nods, and leans back in his chair. “Roman uses them pretty extensively. He’ll have at least one on him. Nice ones.”

“Sounds good,” you say, and turn specifically to Nathan and Yves. “You guys have gas masks? I may bring some CS gas. I assume the client wants us to at least try to take people alive.”

They both nod. “Masks are pretty standard equipment, and don't weigh much,” Miller says. “Won't be a problem to bring any.”

“I think I’m good, then,” you say as you rise from your seat. “I’m going to go buy some new toys, then. Let me know if anything comes up.”

They make their goodbyes as you leave, and walk into the parking lot. You get in your car, and make the now-familiar drive to the Supply Depot. You do, after all, have nearly ninety grand to drop, with more on the way.

You enter the store, and grab one of the catalogs. You really should just keep one of these on you.

http://pastebin.com/AutzTNKx

>You currently have 88,300 USD to spend
>Remember, you can name guns, accessories, and items that are not on this list.
>>
>>527187
>8 C4 Explosive packages
>1 Detonator
>4 CS Gas
>4 9BANG
Lets run down to the toy store too after
>>
Gonna be a slight break in the updates so you guys can deliberate, and so I can do my job.

Should be back in ~2 hours
>>
>>527187

>Improved IFAK
>6 CS Gas
>4 9BANG
>Tactical Belt (If we don't have it.)

For these room-clearing operations, I'd like to know if we can get an AS-12, USAN, or Pancor Jackhammer.
>>
>>527216
Wikipedia says there is currently only one Jackhammer in existence, so I'll say no on that. The other two, sure, if an auto scattergat can get support
>>
>>527254

I know there's only one in existence, because there wasn't much of a market for it. I figured it might have been different in the alt-verse.
>>
>>527305
That's an excellent point. They'll still be rare, so it'll be a pretty penny, but I'll allow it if you can get votes
>>
>>527331

Bull Pup Shotgun sounds pretty sweet to me, I'd like to at least know the price. Other than that >>527216 list is pretty good and I would like to throw in

>Pneumatic pistol
>Non-Lethal Darts (x5)
>Camera Darts (x5)
>GPS Darts (x5)

The versatility there is worth it to me
>>
>>527201
What about the idea of a hunting blind?
Either a regular camo one or one of the Ghostblind ones?

And if we being Egor, we may need a carry strap and gunner's brace (I saw one of these once for a BAR, it's a sort of holster kind of thing that you socket the butt of your LMG into, and it's attached to your belt at the hip. It's supposed to provide stability and controllability.)
>>
>>527341

Total cost of the Pneumatic load out is $6700
>>
>>527344
Hunting blind would be the mirror one, right?
>>
For cool shotguns, I'd reccomend a UTS-15, the ability to switch between buckshot and slugs will be invaluable if we choose to use it as our primary weapon. Also, it allows us to carry more shells than a conventional shotgun.
>>
>>527371

I wouldn't object to a comparison between the two mentioned so far but doesn't the UTS-15 misfeed like a motherfucker because of the ability to switch?
>>
>>527380
Hopefully they have iron out those kinks 15 years into a combat ridden future.
>>
>>527371

What about a Kel-Tec KSG? I was just in favor of the autoshotguns because they have magazines and can reload faster, but a pump action would allow us to use beanbag rounds if we need to take people alive.
>>
>>527418

While we're at it we might as well throw the Neostead 2000 in the line up as well. Smaller magazine capacity but it's got a longer history than the others and has had more work addressing defaults than the others
>>
>>527433

While true, the Kel-Tec has had most of its shortcomings addressed so it's not a bad gun.
>>
>>527418
I heard that gun fucks up the shoulder
>>
>>527436

Fair, I would be leaning there as well, seems like the pump action would be more reliable than an automatic when it comes to addressing the misfires and with the larger magazine capacity in both barrels could be an important difference. You have sold me on the Kal-Tec though I do want to hear what Handler comes back with as far as the Jackhammer's development went and how good it is in this universe
>>
Honestly guys, guns fail or jam as often as you crit fail. I wouldn't go into gun buying with reliability as a concern.

The Jackhammer will run you 25,000 and other auto shorties will be around 6-8,000 depending on the specific model

Referring to the blind, for this mission, Harris and Miller are under the impression you'll be kicking in doors with them, not pinning enemies inside. That's an easy fix, though.

Did I miss anything?
>>
>>527477

Ooph. I don't know if the 17k premium on going bullpup is worth it, but it'd be a handier alternative than Egor for close-in work.
>>
File: 1459981174171.png (217 KB, 400x388)
217 KB
217 KB PNG
>>527477
No explosives...?
>>
>>527498

No explosives. The place is rickety as heck, and the contract states that the police want evidence available, not sunk into the swamp.
>>
>>527498
That was just answering various questions asked. Not the buy list, don't worry
>>
>>527477

Whelp no Jackhammer until we're at the level that we're just getting it for funsies. I was also thinking we were going on the assault side of things as well which is the one i would prefer.

>>527498

Not for the old rickety station sitting a few feet above gator infested water when we need to preserve some evidence and get at least one of the fuckers alive
>>
>>527505

Well, we do have 70 grand, so we could get it for funsies and practicality, but I agree that any of the other shotguns would be more economical.
>>527502
I'm just wondering, Handler, if bullpup makes any difference statwise?
>>
>>527505
>>527501
Well not for this mission to be exact, but just for future missions
>>
>>527513

Fair enough, I misunderstood

>>527510
Yeah but at this point I would rather use the 25 grand for a new vehicle or down payment on a house before a weapon when we already have a number of very good ones.
>>
>>527510
Not really. The only thing will be using a bigger gun in the confines of the buildings will give penalties. Egor, for example, would be a poor choice for indoor-combat
>>
>>527533

Then I'd suggest we get either a Kel-Tec to use beanbag shells, or an USAN or AS-12 as an investment for future close quarters needs.

Also, with Egor, we shouldn't be shooting inside the building, we should be shooting through the building. :^)
>>
So, can we get some sort of list going?

Looks like, currently on the table are

>C4
>Various crowd control grenades
>Some sort of either automatic or double-pump shotgun
>Pneumatic pistol with various ammos
>Replacement IFAK

May have missed something
>>
>>527569

Do we already have the belt?
>>
>>527569

Looks good to me
>>
>>527575
Looks like you do not. Consider it added
>>
>>527569
Looks good
>>
As an outsider can I just mention how fucking cool from top to bottom this is
>>
>>527598

Don't be an outsider. Join usssss.
>>
Alright. I'm gonna add up the totals, you guys vote from this post with the shotgun you want

>Jackhammer, 25,000
>KSG, 8,000
>UTS-15, 9,000
>AA-12- 8,000
>USAS, 7000
>Any other shotgun on the CSD pastebin
>>
>>527598
Thanks bro. Feel free to catch up on the archives, or just jump in
>>
>>527607

>KSG
>>
>>527607

I just want to point out that with misfires being dependent upon rolling, there's no real reason to get a pump action over an automatic.

With an auto, we can carry all the ammo types we need in extra mags.

>AA-12
>>
Assuming I haven't missed anything, you guys are sitting at 13k even before the shotgun, if you get one
>>
What's with all these special snowflake shotguns. Does the Saiga-12 not exist?
>>
>>527662
Its Tacticool
>>
>>527662
It's on the list. The list is just a mess right now. I need to organize it
>>
>>527662

Saiga-12 has smaller mags, otherwise I'd be pulling for it instead of the AA-12.
>>
>>527607
>Any other shotgun on the CSD pastebin
Saiga-12.
I would have said a coach gun but we're not Archer
>>
>>527678
Sawn-off side-by-side secondary when?
>>
>>527682
On the mission where we get teleported back into the wildwest
>>
>>527673
Can get 30 round drum mags for the Saiga-12
>>
>>527690

Actually though I would die laughing if after another dozen missions Handler starts slowly turning this into a Delta Green Game, drop a cultist here, drop a cultist there, have a ship we're sailing on get assaulted by a mad colossal squid. Then BAM a ritual goes off and we're back in time
>>
>>527704
End up trying to assassinate Rasputin
>>
>>527704
I have actually been planning a Halloween special, if we survive that long
>>
>>527727

Oh fuck yeah, I certainly hope we do
>>
>>527704

I wouldn't even be mad. That would explain Egor nicely as something other than a fracturing psyche.
>>
>>527696

I'm not gonna fight over a 2 round difference with the AA-12's 32 round drum.

>Changing vote from
>AA-12
to
>Saiga-12
>>
>>527733
Egor is a fun little crit result you guys are taking too far haha

It's fun, though, so I encourage it

I believe the current vote is 2 Saiga to 1 KSG
>>
>>527741
I'll vote for the KSG as well if no one is gonna vote for the UTS-15
>>
>>527741
Saiga
>>
That's 3-2 for the saiga. Writing
>>
No love for Pump Actions ;_;
>>
So I know we brought it up. But I'm not sure if we ever finalized anything.

What guns are in your personal safe? It can hold 3 long guns and 5 pistols. For some reason I want to say Egor, the g36, and the burner AK. That sound right?
>>
>>527807
Love me a Benelli though
>>
>>527809

I think that was it, yeah.

...we may need to buy a second safe soon.
>>
You load up, a Saiga catching your eye, as well as an air pistol that could replace your g26. An IFAK to replace the one you left in that godforsaken jungle, a few non-lethal grenades and a bonus belt, and you’re ready to check out.

Almost 14,000 dollars later, you’re lugging yet another CSD duffel bag to your car. You should start a collection. Nicely, the clerk threw in modified mag pouches for the Saiga’s drum mags.

As you’re about to turn the ignition, your phone beeps.

>From: Nathan Harris
>Bryant’s in. Bringing 2 drones and some AUG variant.

Chatty as always, you send him a quick thank you, and start the car.

>Lost
>13,900 USD

>Gained
>1 Saiga 12 shotgun with ten drum mags
>5 CS gas grenades
>4 9Bang grenades
>1 pneumatic pistol
>5 each of: Non lethal, camera, and GPS darts
>1 Improved IFAK
>1 Tactical belt
>8 C4 charges
>1 remote detonator

You sit in your car, engine running, wondering where to go next.

>Home
>Base
>Just time skip to mission load out
>Write-in
>>
>>527818
Toy store?
>>
>>527821
Toy store...?

Also, fucked up. You already had the TAC belt. Adding 300 dollary doos back
>>
>>527830

Toy Store.

Casimir has been a good boy and deserves some treats and chewtoys. I forget if we got any consoles along with our new TVs, but we should also grab some games and movies, maybe some nice surround-sound speakers too.
>>
>>527831
You grabbed consoles and speakers, yes
>>
>>527831

I agree with this, also set up a date with our girl and pick up a nice gift for her
>>
>>527812

Patrician taste my friend
>>
>>527836

Then we need media to properly appreciate them!

And to wow our roomie.

>>527843
That can wait at least one day to get everything set up and settled in. We also need to shower and shave before we go on any dates.
>>
>>527831
Toy cars
>>
>>527859

..you mean suicide drones for our c-4?
>>
>>527864
Yehe boi
>>
Alright guys. I'm gonna get some sleep. We'll pick this up pretty much the moment I'm up at attem, so expect a roll call pretty early.

Thanks for playing, and I'll see you tomorrow
>>
>>527875

Sleep well, and thanks for hosting Handler!
>>
>>527859
Brilliant.

Not Toys-R-Us quality ones though, they dont have range or cross country ability. We are probably going to have to shell out a few hundred each for hobby quality ones.
>>
Alrighty folks. May be too early for this to do any good, but I'm up.

Let's get a roll call
>>
>>528399
Here from Yurop
>>
>>528399
Here
>>
>>527607
>>UTS-15
These things are hideously unreliable, flimsy and dangerous, they should never be considered anything other than a range toy for morons with too much money.

A neostead 2000 would be neat however
>>
>>528462
2034, breh. Small arms advanced in a hurry when armies of people choose the weapon they trust their lives to

Anyway, I'm counting you as 3.

An RC car to slap some C4 onto will run you 200 bucks a piece, and it'll take the place of 2 grenades if you take it on a mission.

How many we looking at? Also, probably another 200 for other various toy store shit for flavor. That work?
>>
>>528468
works for me, though I'm in a spending mood, just dropped 3k on a rifle

though I'm not sure we'll bring it along for this op, it could be mighty handy in the future
>>
>>528472
While we wait, what'd you pick up?
>>
>>528475
an M40A1 reproduction
>>
>>528479
Good taste, friend. Taken it out yet?
>>
>>528481
nah, just waiting for it to get to my dealer, things take a bit longer here in nonfreedom land regarding firearms
>>
I'd say pick up the car at a later date
>>
>>528483
Canada or Europe?

Currently at one yes one no for the car. I'll roll a 1d2 in 5 minutes from this post if no votes come in
>>
>>528489
Won't be getting much of use from a car in a swamp. Let's belay that.
>>
>>528489
>Canada or Europe?
neither, upsidedownlandia

>>528490
I'll swap to this vote, we can get it later when we need it for a more conducive environemtn
>>
You make a quick trip to the local big box store, and pick up a few video games for your new systems, and a handful of goodies for Casimir.

A few hundred dollars later, you’re back in the car, and finally on the way home. Casimir, as usual, nearly knocks you over, jumping into your chest, and likely opening up your scab. You scratch him behind the ears anyway, and begin the process of carrying everything inside and getting it put away.

You see, to your relief, that the movers somehow managed to get everything into your room. The bed takes up most of the floor space, but you think you’ll get over it.

The next week is a flurry of activity. Trainings, hanging out with Charlie, and a nice little dinner date with Bridget. Harris sent you a few texts fine-tuning the plan, but nothing major.

The day finally arrives to leave, and you find yourself making a mental note of what you’ll want to be bringing.

>Load up for the Everglades mission
>Ranges will be between up to 50 yards to point blank
>As usual, nothing will be retconned in for you. If you didn't say you brought it now, you didn't bring it.
>>
>>528512
G19 with suppressor
XM8 with suppressor and red dot and VFG
MP5 if we can bring a second primary, with suppressor and red dot
Pneumatic pistol with non-lethal and gps darts
tac backpack
loot pouches
tac belt
kukri
pro's tac outfit
level IV plates
combat helmet
improved IFAK
2 frag nades
2 CS nades
2 smoke nades

I think that about covers it
>>
>>528524
Shouldn't we add in some 9Bangs?
>>
>>528526
knee I forgot something, add some in to our assortment of nades
>>
>>528512
Saiga-12
- 10 drum magazines
Hey, does this Saiga have Picatinny or Russian side-rails? Can it take the foregrip or red-dot sight we have?

Pneumatic Pistol
- 3 GPS darts
- 3 Camera darts
- 3 Tranq darts

Tacticool Backpack
3 Loot pouches
Ammo belt
G19
- 9mm Suppressor
- 3 magazines
XM8
- 5.56 Suppressor
- 4x Scope
- 5 mags
Professional's Tactical Outfit
Combat Helmet
Level IV plates
Kukri
Improved IFAK
2 9bangs
2 tear gas
>>
>>528524
You can keep the mp5 with Cooper or Roman, or even in your airboat, but I won't promise you'll get a chance to use it. Also, boats will be getting shot at. I don't think I need to spell that out
>>
I thought we were going to set up with Egor and shoot into the buildings, but it seems that we're going to be breaching instead?
>>
>>528531
I'm not going to be so anal as to differentiate between rail types. Any accessories can go on any weapon that has been specified to be able to take them
>>
>>528535
>>528531
Then for the Saiga put the foregrip and red-dot sight on it.
>>
>>528534
we haven't confirmed one way or the other with the rest of the team, but I suppose we could bring our fishgun and Egor, and select which depending on the situation, that way we could setup overwatch or breach if needed

>>528532
let's swap that MP5 out for Egor, we can leave whichever primary we don't use with the overwatch team
>>
>>528534
Roman and Cooper will be pinning people down inside buildings as you, Miller, and Harris kick in doors one by one while their friends can't support.

That's the current plan, anyway. If you can get support, that would change
>>
>>528535
do we have to specify how many mags we bring? I can't remember
>>
>>528540
Nope, ammo is automatic. You'll bring as many mags as you have mag pouches more. Only thing you need to specify is if you want special ammo. Rubber bullets, incendiary, sub-sonic, etc
>>
>>528543
Mag pouches for*
>>
Okay. Looks like the XM8 with various attachments and the g19 with supressor and pneumatic are locked in.

A bit of conversation about the saiga, the MP5 and Egor.

Otherwise the usual load out with kukri, armor, the good IFAK, pro-tac outfit, armor, helmet, belt, a 2 9bangs, 2 CS grenades, and the last of the smoke grenades, I believe.

Did I miss anything?
>>
>>528561
Looks like everything we should need

on the second primary issue, I say we bring Egor along in case we want to swap out to help support the breach team and have that added flexibility, even if we don't use it

as its 0200 here ima get some much needed sleep
>>
I am going to finalize that list with Egor in 10 minutes if no votes change that
>>
>>528627
I say we take Egor along, but I also vote to bring Saiga instead of XM8. The ranges are perfect for it and the opposition is likely to be unarmored but possibly drunk/high, which calls for a high stopping power weapon like a shotgun.
>>
>>528653
Alright, so Egor is now in. Vote from this post please

>XM8
>Saiga-12
>>
>>528659
>>XM8

>>528653
00 Buck has less terminal effect between 25-50 meters than 5.56mm M855A1 which is current issue, 5.56 ain't some dainty little round no more

though our proficiency with our XM8 and rifles is what makes me pick fishgun over saiga in this op
>>
>>528659
>Saiga-12
>>
>>528659
>XM8
>>
>>528664
If we're breaching the ranges are likely to be less than 25m
>>
Sitting at a 2-2 tie. I don't want to leave something like your primary weapon to a roll. We'll wait for the tie to be broken. No rush
>>
>>528664

If we're breaching, ranges are gonna be way less than 25 meters inside buildings. And anything over that is what our overwatch support is for.

>Saiga-12
>>
Gonna let this sit so everyone can see it and vote. Gonna take off for a bit, we'll see where everything's at in an hour or two
>>
Also, what hand plates do you guys want?
>>
>>528803
Impact!
>>
>>528664
Do we not have slugs
>>
>>528966
Ah but then agaib we're running drum mags
>>
You can bring a drum or two of slugs to load into if/when the situation arises.

Calling the vote in 20 minutes. Currently at 3-2 for saiga
>>
>>528966

I honestly don't see why slugs shouldn't be our default loadout. We're not hunting.
>>
>>528803
Impact probably. >>528974
O like the Saiga
>>
>>528974

I am also voting for the Saiga
>>
Oops. Made the mistake of going on YouTube to kill time and ended up down the rabbit hole. Writing.
>>
You spend a lot of time considering your options. You almost grab the XM8, but ultimately decide to bring the new scattergat. You load Egor into a duffle, and drive to the base to grab the rest of your gear, including your new fangled air pistol. You also grab a gas mask from the armory as you leave.

Loaded up with about ninety pounds of equipment, weapons, and ammo, you return to your car, and make the short drive out to the airfield.

Impact!’s sleek, black jet is there waiting, with three handlers standing around it. You spot Tiffany’s long, purple hair, and pull up next to the group.

As usual, you exchange your keys for Murdock’s envelope.

“You know the drill by now,” she says over the slight him of the starting engines. “Last second questions?”

>Any questions for Tiffany regarding the mission, teammates, or the client?
>Get on the plane
>>
>>529089

>Questions
"There aren't any leeches are there? I fucking hate leeches. They get right up in your asscrack and then you've gotta fumble with a lighter or cigarette..."

"But seriously, how's the weather? No early hurricanes or badass thunderstorms right?"
>>
>>529089
>>Get on the plane
>>
>>529102
>They get right up in your asscrack and then you've gotta fumble with a lighter or cigarette...
Kek
Backing
>>
>>529089
>Get on the plane
>>
“There aren't any leeches, are there? I fucking hate leeches. They get all up in your nasties, then Pitor has to fumble around with a cigarette, or-”

“Jan, what the fuck,” she interrupts, disgust crossing her face. “Yes. There are leeches. Where there is water and mud, there are leeches. The Everglades has all three.”

“Gross,” you say, shuddering. “How’s the weather, anything nasty?”

“We’re still about two months from hurricane season,” she says. “But, southern Florida. Flip a coin. Heads, you have a thunderstorm. Tails, you get one tomorrow.”

You thank her for her time, and start up the stairs of the plane just as the last two cars pull up to the airstrip. You enter the plane and find Harris and a black man about your age, who you assume to be Roman. You stow your gear just as Cooper and Yves walk through the door, and the pilot announces you’re about to take off.

Who would you like to sit with?

>Harris
>Roman
>Cooper
>Yves
>Yourself

>Choose a topic of conversation as well
>>
>>529180
>Roman
He is going to be a big part of our plan here
>>
>>529180

>Roman

And oh God leeches. Leeeeecheeeees.
>>
>>529180
>Roman
Introduce ourselves. Ask about snakes and gators, local considerations.
>>
Alright, I gotta dip out for a while. May be back in four or five hours, may be back in the morning. Depends.

Thanks for playing, and I always look forward to questions and feedback
>>
>>529367
What would be an example of a bad tactic that could get Jan killed
>>
>>529402
Running off alone, staying when things are going south, and, as shitty as it is, crossing fire lanes to help a wounded/dead teammate. Things of that nature.

Not saying these things are automatic death sentences. I probably shouldn't say this, but I have a few plot armor contingencies in place. Those will be out the window if you're doing something stupid.
>>
>>529402
Also things like using explosives in Nepal or the bomb factory mission you guys passed on. Those types of poor decisions. It's obviously very situational.

That answer your question?
>>
>>529438
Yeh
>>
>>529444
Glad I could help
>>
>>529528
You back cqh?
Think we're trying to get a read on Roman
>>
Heyyy, who's around?

Feeling like shit, may call into work tonight. Know what that means? All day run!
>>
>>531006
Oh man. Better cancel all of the plans I had that would have took up my day.
>>
>>531006
Ohohohoh!
>>
>>531006
>all day run
Oh shit!
>>
As the plane leaves the ground, you take a seat across from Bryant. Getting a good look at him for the first time, he may be a few years older than you. He has a nose that has been broken a number of times, and his right hand has the soft discoloration of a skin graft. A long-sleeved shirt keeps you from seeing how far it goes up.

“Roman, right,” you ask as you get his attention.

“Roman Bryant, yeah,” he responds. “You must be Kowalski.” His intense southern drawl takes you aback. You weren't expecting it.

“Miller says you grew up in the everglades?”

“Well, in Miami,” he replies, shrugging. “But I spent a lot of time out in the ‘glades as a youngin’.”

“Good enough for me,” you say smiling. “Know the particular area we’ll be in very well? Any insights?”

“Not well,” he says shaking his head. “But I can tell you from the pictures, that ground ain't as solid as it looks. Fall in, you’ll be up to your knees before you can do anything about it. Stick to the water. There may be gators and snakes, but at least you can swim.”

“Thanks for the advice,” you say, shuddering at the thought of being knee deep in mud as a ln alligator is making his way towards you. “You’re a pretty pivotal part of the plan, here. You ready for that kind of pressure?”

He throws on a big, toothy grin. “I can make a few urban youths keep their asses inside,” he says. “You guys have nothing to worry about on that end. Just make sure you don't get a load of buckshot to the throat kicking the door in.”

Your hand moves to your neck almost of it’s own accord, the cool ceramic plating surprising you.

Looking around, Cooper seems to be watching a movie with headphones in, and Nathan is talking to Yves in French, oddly enough. You didn't think the old, grouchy sshole would know a word of the language of love.

>Keep talking to Bryant
>Sit with Cooper
>Sit with Harris and Miller
>Sit alone, timeskip
>Specify conversation choices
>>
>>531262
>Sit alone, timeskip
>>
>>531262
>Sit alone, timeskip
>>
>>531262
>Sit alone, timeskip
>>
>>531262
>Sit alone, timeskip

Let's kill some dindus!
>>
The smalltalk continues for a while, before you excuse yourself from the marksman’s presence.

You sit in your own seat, and begin looking over the dossier, trying to soak up as much information as you can. These guys are a bit of a big deal. Dealing in heroin, coke, and some meth. They’ve also been running a lot of guns, too. Local cops have traced full-auto rifles back to them, as well as a number of shotguns, pistols, and some SMGs. Compared to your average street gang, these guys are going to be armed to the teeth. Cooper and Roman are going to have to do their damnedest to keep heads down.

Before you know it, the pilot announces you’re about to land in Miami. A slight bounce later, and you gather your things to leave the plane.

The humidity hits you like a wall. It’s the middle of the night, but it’s easily ninety degrees. Why are these missions always hot? Bogota was hot. Malaysia was hot. Dallas was hot. Nepal wasn't hot. You liked Nepal.

You’re snapped out of your misery when the rather portly man at the bottom of the stairs greets you, albeit brusquely.

“Detective Turner. Which of you is Harris?”

“I am,” Nathan replies as he steps to the ground. “You get the boats we asked for?”

“Two motored jonboats and an airboat. We got them. We’re loading you guys up with plasticuffs. This is still a police operation, so at least try to arrest people.”

“If you want them arrested,” Roman says from behind you, “why not send a SWAT team?”

“Because they fired on a police helicopter,” Turner says with venom in his voice. “So fuck ‘em. They’ve shown to be hostile and aggressive. If you have to waste ‘em, waste ‘em. Now. Either say something useful, or get to the fucking chopper.”

>Any questions for Detective Tuner?
>>
>>531411
Does the gang possess RPGs or other explosives?
>>
>>531411
Does the gang have heavy artillery like RPG's or machine guns?
>>
>>531427
>>531434
These two
>>
>>531411
Do the gangbangers' higher-ups have anyone in their employ that might be as well-trained as us and prove a bigger threat?
>>
“They have anything heavy? Launchers, machine guns?”

“Not that we know of,” Turner says, shaking his head. “Small arms. Assault rifles, pistols, things like that. They may just be keeping them for themselves though. Keep an eye out.”

“They going to have anyone better trained than gangsters,” Cooper asks.

“We haven't seen anyone,” Turner says, facing Jones. “But, they’re the guns and the drugs from somewhere. We don't know if they have anyone there.”

“Probably Jamaicans, or Cubans,” Bryant says.

Turner nods. “That’s our best guess. Hopefully you guys find something that will tell us. If there’s nothing else, there’s a chopper waiting when you’re ready.”

The four of you step away from the plane, and put armor and gear on as you make your way to the chopper.

Locked and loaded, the chopper rises into the air, and takes you north over the Everglades. It sets down at a helipad on a solid piece of ground. Nearby is a police boat, and a group of armored police officers playing cards around a table. There are boats waiting for you, and the chopper begins refueling.

You swat at a mosquito, and enter the airboat, the three taking off.

A few hours later, you find the complex just as the pink light of dawn begins to creep over the horizon.

“Alright,” Harris says rather quietly. “Plan is to row around the stilts, and disable their boats. If that goes off without a hitch, we’ll pop the pontoons on the seaplane, and take it from there.

You and Miller, who you notice is now wearing armor that covers his shoulders, both grab paddles, and make your way to the complex.

>Roll 1d100 for stealth
>>
Rolled 25 (1d100)

>>531545
>>
Rolled 89 (1d100)

>>531545
I GOTCHU
>>
Rolled 41 (1d100)

>>531545
>>
>>531573
Indeed you do! Thanks anon!
>>
>>531616
No problem my nigga
>>
They either partied away the night, or aren't worried about anyone coming to find them. The fan of the boat can't fit under the platforms, so you go around the side. Roman and Cooper peel off, so they can provide covering fire when things inevitably go loud.

You make your way around the smaller house sized buildings, and wind up at the small makeshift dock where the airboats are parked. The seaplane is floating about fifty yards down, at the other corner of the platform.

Yves takes a small folding knife out of his pocket, and you do the same. The two of you begin to pry open ignition cases on the enemy fleet, and begin cutting every wire you can see. These boats won't be going anywhere.

“Harris,” Bryant comes over the radio. “These guys are sleepy. If you go now, you could probably grab O’Neal before anyone knows what’s happening.”

Harris turns to you and Miller. “That might work, if we can be quiet. Or, we could just take out the plane, and then just sneak through until someone finds us.”

>Go for the plane
>Go for O’Neal
>Write-in
>1d100 no matter what
>>
Rolled 35 (1d100)

>>531662
Go for O'Neal but leave someone outside to cover the building... Also go in hard and kill everyone silently that we come across if we are able to do so without alerting the others
>>
Rolled 10 (1d100)

>>531662
>Go for O’Neal
Then we won't have to check our fire when clearing out the other scum.
>>
Rolled 20 (1d100)

>>531662
>>Go for O’Neal
>>
Alright, votes on who is staying.
Harris has an MP5, and Miller has an M4, both suppressed

>Harris
>Miller
>No one
>>
>>531705
>Miller
>>
>>531705
>Miller
>>
>>531705
>Miller
bigger boolits are never bad
>>
“Let’s go for O’Neal,” you say. “That way, we don't have to keep an eye out when things start getting hairy.”

“Sounds good,” Harris says. “Miller, you stay with the boat. Be ready to come find us if we go loud.”

“You got it,” Yves says back as the two of you climb up to the walkway.

You and Harris move slowly to the large center building, where Jamal is most likely to be.

You reach the door, and you and Harris stack up on it. At the count of three, Harris swings it open, and the two of you pour inside.

A pair of young black men stand there, AKs in hand, surprised as hell.

You have about half a second to deal with this.

>Hit them with the buckshot (Go loud, low DC)
>Try to draw the g26 (stay stealth, higher DC)
>Get him with the kukri (Stay stealth, engage in melee)
>Tackle him (Stay stealth, take him alive)
>Try the pneumatic pistol (Take him alive, takes a while to be effective)
>Write-in
>3 rolls of 1d100 either way
>>
Rolled 54 (1d100)

>>531803
>Get him with the kukri (Stay stealth, engage in melee)
>>
Rolled 75 (1d100)

>>531803
>Get him with the kukri (Stay stealth, engage in melee)
>>
Rolled 26, 62 = 88 (2d100)

Rolling for Harris, and your guy, since a 75 isn't an instakill
>>
Rolled 92 (1d100)

>>531967
>>
Rolled 7, 4 = 11 (2d10)

>>531974
Jfc. That was fast. Odd is Harris. Even is you. Second roll is location
>>
You rush into action, letting your shotgun drop to the sling. You draw your kukri as you rush forward.

You swing a vicious left hook into the jaw of the man, and swing your kukri upward as he stumbles back, the blade sinking into his stomach, drawing a river of bright red blood.

Harris fires three shots, but they go high as he raises his weapon. The target almost immediately fires back, two rounds striking Harris in his front armor, sending him back a few paces.

During your distraction, your man apparently has recovered, as the stock of a rifle takes you in the side of the head, and you see a brief flash of stars before recovering.

>Round 1, over
>Jan - 1 wound, extremely mild wound
>Harris - hit, armor, unsure of penetration
>2 enemies remaining, 1 wounded
>You are currently engaged in melee. Drawing a firearm will be dangerous
>>
>>532014
Right.
>Plan of action
>>
>>532014
>>532032
Cut up this motherfucker.
He's not trained, likely, so go for the face, especially the eyes, and he'll react to protect them, opening up his throat or gut for another slice.
>>
>>532069
Supporting
>>
Rolled 51 (1d100)

Alright, hit me with those 1d100s. This is for Harris shooting
>>
Rolled 5 (1d100)

>>532218
>>
Rolled 1 (1d100)

>>532218
Come on, Jan! Fuck up his shit!
>>
Rolled 98 (1d100)

>>532248
>>532236
OH NO
>>
Rolled 10 (1d100)

>>532218
please
>>
>>532248
Aww fuck

>>532253
Cool.

Writing
>>
You feign a punch to his face, making him raise his weapon to protect himself. You take the opportunity, and bury the curved knife deep into his chest. He coughs once, blood coming out in his spittle, before he collapses to the ground.

Harris fires three more rounds, and one finds a home in the man’s thigh. He drops to a knee, screaming, and you dig your knife out of the dead man. You drive a powerful kick into the jaw, sending him sprawling to his back. You scramble on top of him, and finish him with a single chop to his throat.

>Combat over
>Jan: 2 killed
>Harris: 1 wounded
>Loot: 2 AK model rifles

“Well, that didn't last long,” Miller says over comms. “On my way.”

“Good,” Harris says. “Town’s awake now. Cooper, Roman, discourage the brave. Sink the plane if you can. Kowalski,” he says, turning to you, “thanks for covering my ass. We need to do something.”

>Fall back to Miller
>Further into the building
>Write-in
>>
>>532348
>Further into the building
>>
>>532348
>Further into the building
Onwards! To glory!
>>
>>532348
>>Further into the building
>>
“In for a penny,” Harris mumbles just loud enough for you to hear. “Weapons hot,” he says into comms. “Miller, catch up. Kowalski and I are pushing in.”

He looks to you as you wipe the blood onto the dead man’s shirt. You nod, sheathing the weapon, and pick the saiga up from its sling, holding it in low ready.

You can hear a flurry of footsteps and a mix of shouting upstairs just as you hear Cooper begin firing with his 249.

The room you are in is about thirty by thirty feet with a couch, coffee table, and several chairs to your left. The coffee table is littered with beer bottles, a few lines of coke, a large bong, and what looks like a glock g17.

There is a single staircase on the far wall, leading upstairs. O’Neal is assumed to be up there.

Plan of action?
>>
>>532518
Toss a 9bang up the stairs and move up
>>
>>532518
Seconding >>532547
>>
Rolled 37 (1d100)

>>532547
seconding, and in anticipation of the roll, here it is
>>
>>532518

Concur with
>>532547

Also, if we live through this, we need to start getting flying lessons. Planes and choppers will make for sweet tertiaries.
>>
Alright, hit me with those 1d100's, gentlemen
>>
Rolled 2 (1d100)

>>532604
>>
Rolled 61 (1d100)

>>532604
>>
Rolled 50 (1d100)

>>532604
DEUS VULT
>>
Rolled 14 (1d100)

Let's see if Harris comes in clutch
>>
>>532643

Should..should Jan throw another grenade?
>>
Rolled 91 (1d100)

>>532655
Fight fire with fire!

I gotta run a small errand. Let's see if Miller can save the day, and I'll write when I'm back
>>
Rolled 13, 59 = 72 (2d100)

>>532661
Thank fucking god. Unfortunately, your melanin enriched friends still get a shot off. Miller is going to save you from the worst of it, but I can't let a critfail go unpunished
>>
>>532661
... Apparently he can save the day

I don't remember handler, do grenades have a roll for damage/shock( for the 9bangs.) or are they just thrown in?
>>
>>532686
Grenades usually have a roll to see if you can get out of the radius, or how many enemies get caught in it. Since this is a critfail, though, you don't get that. If it had been a crit success, the enemies would not have had the chance, and it would have gotten everyone in the room.

Miller is on his own this round and the next, and you'll have penalties to hit for two rounds after that. Sorry breh.
>>
Rolled 48, 62 = 110 (2d100)

Back. Realized there's no point in doing both your stunned turns sperately. Rolling and writing.
>>
Rolled 87, 2, 24 = 113 (3d100)

>>532917
>>
Rolled 3 (1d3)

>>532921
>>
Rolled 5 (1d10)

>>532923
>>
>>532921
Actually, suppression penalty makes that 87 a 72. Cool.
>>
“Harris,” you say, pulling a stun grenade from your belt. “I’m gonna flash them. To the stairs.”

He nods, and follows wordlessly, his SMG never leaving the stairs.

What happens next is in slow motion. Now, your initial plan had been to bounce the 9Bang off the wall, and into the room proper.

What actually happens is your grenade hits the wall, and tumbles down the stairs. You panic, and look over to Harris. He, however, is too busy staring at you, lost in your stupidity, to do anything about your horrendous mistake. His hand ever so slowly moves to his comms set.

“Yves,” he says, his voice deep, distorted, and drawn out. “Now!”

Your world is instantly enveloped by a blinding light, and a series of cracks that eventually just melt together into one migraine inducing roar.

A series of dull thuds follow as you slowly but surely come to your senses. You somehow had the mind to drop to the ground and cover your head. As you peek up, there is one dead gang banger at the bottom of the stairs, and with a torn up leg trying desperately to climb the blood slick steps. You can hear the 249 tearing through the thin walls of the floor above you. The ceiling above you also has a number of holes in it. One has blood dripping from it, and there is a hole in the floor frighteningly close to your left elbow.

>Rounds 1&2 over
>Jan: fucked up. Hard. Stunned. Will take -20 to any roll next round
>Harris: Survived Jan’s fuck up. Super pissed. Stunned. Will take -20 to any roll next turn
>Miller: 1 kill, 1 wound
>Cooper: Unknown number of suppressions
>Unknown number of enemies, all suppressed. Will take -15 to any roll until out of suppression. 1 heavily wounded.

“And that’s why I’m a FUCKING professional, bitches!” Miller is pumped, and yelling at his targets. The wounded one finally reaches the top of the stairs, and rolls out of view.

“You have some fucking explaining,” Harris growls as he rises. “You’re lucky we’re fucking busy.”

>Plan of action?
>>
>>533030

>"WHAT?!"

Try to..wait, no grenades with the -20 penalty. Pump a few rounds up through the floor and start up the stairs.
>>
>>533030
Send a couple shots up the stairwell, see if we can get their attention so that Harris can shoot them through the floor.
>>
>>533030
Maybe when Harris gets a critfail of his own, he'll get off our back.
>>
>>533030
Was eating. Lets move upstairs now without a flash
>>
>>533066
>>533423
O'Neal is upstairs and we need to take him alive anons. Stop it with the shooting through the floor.

>>533030
Yell for the enemy to drop their weapons and surrender or we'll turn them into sieves. They're fricking suppressed by a machinegun, we have to at least try.
>>
>>533650
Alright, fine. We can try to get them to surrender, though I doubt it very much.
>>
>>533474
That's never going to happen, we'll always get crit'd by opfor and roll shit while our teammates do mediocre with the occasional save. It's been that literally on every op.
>>
>>532677
>but I can't let a critfail go unpunished
Fate points exist in damn near every game on the planet for a very good reason.
>>
Looks like we're trying to get a surrender? That right?
>>
>>533838
"Trying"
>>
>>533838
We'll try, but we aren't holding out much hope.
>>
Okay, let's get some 1d100's, then
>>
Rolled 38 (1d100)

>>533921
So where's that critfail for Harris?
>>
>>533924
Somewhere in the future, possibly. Who knows
>>
Rolled 38 (1d100)

>>533921
>>
Rolled 2 (1d100)

>>533921
>>
Rolled 6 (1d100)

>>533924
>>
Fuck it. Archiving thread here. I'm going to rework the combat and modifier system into a 3d10.

This is ridiculous. Keep an eye on the twitter, I don't know how long this will take me
>>
>>533951
Read up on the deniable assets quest. It had a really nice 3d10 combat system.
>>
>>533967
Thinking of doing the Crit fail/fail/pass/crit pass route. Let you use skill points and equipment modifiers to increase totals.

So on a DC 17 where you roll a 12, 16, 22, you can use your rifle skill of +5 and modifiers of +3 to add a total of 8 to the rolls.

I'll probably rework the skills so it isn't so ridiculous though. It'll be a work in progress
>>
>>533976

Understandable, I'm willing to work with a WIP
>>
File: Failbang.webm (783 KB, 480x360)
783 KB
783 KB WEBM
>>533030
Not a bad as this, but damn....
>>
>>533030
>You panic, and look over to Harris. He, however, is too busy staring at you, lost in your stupidity, to do anything about your horrendous mistake.
I'm dead



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.