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Previous Thread that is going to be archived soon: >>469289

Tutorial: http://diminutivedungeondelvers.tumblr.com/post/148734726746/diminutive-dungeon-delvers-tutorial

Character sheets:

MINI MAGUS: http://diminutivedungeondelvers.tumblr.com/post/148737223571/mini-magus

PINT-SIZED PALADIN:
http://diminutivedungeondelvers.tumblr.com/post/148737350286/pint-sized-paladin

RUNTY ROGUE:
http://diminutivedungeondelvers.tumblr.com/post/148737546666/runty-rogue
>>
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>Move to the closest bonehead and bash his head
Rolled 5, 1 + 2 = 8 (2d6 + 2)

>Anyway PP go smack the warrior bothering MM.
Rolled 3, 4 + 2 = 9 (2d6 + 2)

Average attack roll: (8+9)/2 = 8,5 -> 8

The Skeletal Fighter loses 2 HP!
>>
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IT'S RUNTY ROGUE'S TURN!
>>
Rolled 4, 1 = 5 (2d6)

>>500825
[Dagger Trick] one of the skelly mages
>>
Rolled 6, 6 = 12 (2d6)

>>500840
>>
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Average attack roll: (5+12)/2 = 8.5 ->8

The Skeletal Acolyte loses 5 HP!
>>
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The skeletal Acolyte is fell!

It leaves behind 25 gold!

IT'S MINI MAGUS TURN!
>>
Rolled 1 (1d6)

>>501070
[Zap] the remaining Skeletal Acolyte
>>
>>500905
Come on anon, help me out here, you seem to be lucky
>>
Rolled 5 (1d6)

>>501070
Move two squares (up) and zap the Acolyte.
>>
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Mini Magus moves to an advantageous position.

The advantage of that position is not to be in a skeleton sword's reach.

That is quite the advantage if you are as squishy as MM. And then ZAP!s the remaining acolyte.

Average attack Roll: (1+5) /2= 3

The skeletal Acolyte loses 3 HP!
>>
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Rolled 1 (1d3)

The skeletal Acolyte casts a burst of flame against Pint-sized Paladin!

PP: "Ouch! The armor just makes it worse!"
>>
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Rolled 2, 4 = 6 (2d6)

Pint-sized Paladin loses 1 HP!

PP: "Ok, not that worse at least"

The Skeletal Fighter attacks Pint-sized Paladin!
>>
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Pint-sized Paladin doesn't lose any HP!

IT'S PINT-SIZED PALADIN'S TURN!
>>
Rolled 5, 1 + 2 = 8 (2d6 + 2)

>>501281
Bash the skeligton warrior in the head!
>>
Rolled 5, 6 + 2 = 13 (2d6 + 2)

>>501281
Smash puny skellington.
>>
Rolled 5, 6 + 2 = 13 (2d6 + 2)

>>501287
These threads always slip by me somehow, I always join in late. Rolling for attack.
>>
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>>503681
Sorry about it, I am only able to update during these hours since it's the only real span of free time i get nowadays.

Average attack roll: (8+13+13)/3 = 11,33... -> 11

The Skeletal Fighter loses 5 HP!
>>
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IT'S RUNTY ROGUE'S TURN!
>>
Rolled 2, 6, 5 = 13 (3d6)

>>506877
Move two squares down, that makes us in backstab range for the warrior skelly, right? If so, attack him and use the backstab passive.
>>
Rolled 6, 1, 5 = 12 (3d6)

>>506942
>>
Rolled 6, 1, 5 = 12 (3d6)

>>506942
>>
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>Boy! These rolls!

Average attack roll: (11+11+11)/3 = 11

The Skeleton Fighter loses 5 HP!

RR: "Nailed it! Like a coffin!"
>>
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The skeleton falls, probably more wounded by the awful pun than the damage.

It leaves 20 gold behind!

IT'S MINI MAGUS' TURN!
>>
Rolled 2 (1d6)

>>507284
Lets Zap that Acolyte and hope Rouge buddy shared some of his luck with Mage.
>>
Rolled 3 (1d6)

>>507290
Thunder and lightning!
>>
Rolled 5 (1d6)

>>507290

Hmm... Maybe, maybe not...
>>
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Average attack roll: (2+3+5)/3 = 3,33 ->3

The skeletal Acolyte loses 3 HP!
>>
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Rolled 2 (1d3)

The Skeleton Acolyte conjures a burst of flames against Pint-sized Paladin!
>>
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Pint-sized Paladin loses 2 HP!

PP: "CAN SOMEONE TAKE CARE OF THAT CASTER, PLEASE?!? MY ARMOR DOES NOTHING!!!"

The skeletal fighter breaks free from the HOLD IT! spell at the end of its turn.

IT'S PINT-SIZED PALADIN'S TURN!
>>
Rolled 6, 4 + 2 = 12 (2d6 + 2)

>>507374
Move right into the skeletons face and hit him with some justice. Also, we learn to man up and deal with a bit of fire since we have the most health.
>>
Rolled 2, 2 + 2 = 6 (2d6 + 2)

>>507380
Agreed
>>
Rolled 4, 5 + 2 = 11 (2d6 + 2)

>>507380
>>
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RR: "It's your turn..."

PP: "FINE I'LL DO IT MYSELF"

Pint-sized Paladin angrily stomps toward the location of the skeletal mage. Stopping midway and attacking the Skeletal fighter.

PP: "GET OUT OF THE WAY!!!"

Average attack roll: (12+6+11)/3 = 9,66 -> 10

The Skeletal Fighter loses 4 HP!
>>
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IT'S RUNTY ROGUE'S TURN!
>>
>>507437
Lets just move forward towards the fight.
>>
Rolled 1, 5 = 6 (2d6)

>>507437
Dagger Trick the remaining mage.
>>
Rolled 4, 2 = 6 (2d6)

>>507459
Yeah, we are too far to get to him in a reasonable amount of time, throw those daggers!
>>
Rolled 3, 3 = 6 (2d6)

>>507459
I'll switch to this.
>>
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Average attack roll: (6+6+6)/3 = 6

The Skeletal Acolyte loses 3 HP!

RR: "Damn! Almost got him!"
>>
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IT'S MINI MAGUS' TURN!
>>
Rolled 3 (1d6)

>>507504
Maybe Mage will gain some confidence if he manages to kill steal. Zap that acolyte and steal that kill!
>>
Rolled 5 (1d6)

>>507504
Finish off the mage with a Zap.
>>
>>507504
Gonna pause the update for now since it's midnight and i'm falling asleep. See you in 20 hours!
>>
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average attack roll: (3+5)/2 = 4

The Skeletal Acolyte loses 4 HP! and dissipates, leaving 20 gold!

RR: "Did... did you just steal my kill?"

MM: "...Yeah?"
>>
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MM: "Are... are you crying?"

RR: "I'm just... so proud of you! After all these years. finally!"

MM: "..."
>>
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Rolled 6, 5 = 11 (2d6)

The skeletal fighter attacks Pint-sized Paladin
>>
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Pint-sized Paladin loses 3 HP!

IT'S PINT-SIZED PALADIN'S TURN!
>>
Rolled 1, 3 + 2 = 6 (2d6 + 2)

>>509628
Lets bash him right back and hopefully finish him off.
>>
Rolled 6, 3 + 2 = 11 (2d6 + 2)

>>509628
Hit the bonehead with the mace
>>
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Average attack Roll: (6+11)/2 = 8,5 -> 8

The skeletal fighter loses 2 HP!

PP: "Resiliant bonehead!"
>>
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IT'S RUNTY ROGUE'S TURN!
>>
Rolled 5, 6 = 11 (2d6)

>>509733
Throw that dagger!
>>
Rolled 3, 3 = 6 (2d6)

>>509740
I can't really argue much with a roll like that, guess we're tossing a dagger.
>>
>>509733
Move closer, THEN throw a dagger.
>>
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Average attack roll: (11+6)/2 = 8,5 -> 8

The skeletal fighter loses 2HP!
>>
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IT'S MINI MAGUS' TURN
>>
Rolled 1 (1d6)

>>509787
Lets go for the kill steal again. Zap time.
>>
>>509794
Or not, that roll might ruin our new found self confidence.
>>
Rolled 3 (1d6)

>>509787
ZAP. I mean it's only 1mp.
>>
Rolled 5 (1d6)

>>509787
ZAP
>>
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MM: "LET'S GET THIS OVER WITH!"

Average attack roll: (1+3+5)/3 = 3

The skeletal fighter loses 3 HP!
>>
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The skeletal Fighter is defeated, leaving behind 20 GOLD!

MM: "Oh... It is actually over"

PP: "These guys were tought!"

RR: "And now they are dead!"

RR: "Re-dead? Dead-dead? What's the correct term for killing something that wasn't alive?"

COMBAT HAS ENDED, FEEL FREE TO SUGGEST OTHER ACTIONS
>>
>>509847
Check those barrels and maybe knock on those doors. Maybe we'll find some nice towns people that will give us free supplies or a free meal.
>>
>>509876
This, either one is good
>>
if no free healing is in this area then MM and PP both take a potion due to being at 50% health.
>>
>>509847
I think we might have to buy more MP potions.
>>
>>509617
Such camaraderie
>>
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RR: "Let see what i can find in those barrels"

Runty Rogue finds a Healing Potion!

MM: "Uhm..."

RR: "You can have it, yeah! Here, little killer!"

PP: "I'm gonna check if the citizens can give us a hand with this problem"
>>
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Pint-sized Paladin knocks on the nearest door.

The paladin way!
>>
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Pee-wee Paesant: "PLEASE DON'T KILL US!"

PP: "FEAR NOT! WE ARE HERE TO HELP FEND OFF THE UNDEADS!"

Pee-wee Paesant: "You just broke open our door..."

PP: "Yeah about that, you should have probably boarded it up! There are undeads everywhere!"

Pee-wee Paesant: "... W-we did..."

PP: "SO ANYWAY! Do you guys have anything we can use in our fight?"
>>
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PP: "TA-DAN!"

Pint-sized Paladin received a healing potion!

PP: "Ok, what now?"

PLEASE SUGGEST ACTIONS
>>
>>518527
Might as well drink it now. Then we can just move on I guess.
>>
>>518527
PP, our tank, needs full HP, so drink the potion and go to the right!

Where is the mysterious red "GO" arrow?
Something is fishy... a bit quiet, too quiet...
>>
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Pint-sized Paladin regains 5 HP

RR: "Mmmh..."

PP: "What's wrong?"

RR: "The GO arrow didn't appear... i don't like th..."
>>
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RR: "Oh nevermind there it is"

MM: "I think it was waiting for PP to drink the potion"

RR: "Or someone was really lazy"

PP: "Let's move. The lord's house is right ahead!"
>>
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The party reaches the Lord's House Plaza.

A large group of undead occupies it, lead by a figure clad in purple robes.

He's angrily yelling to a spectre.

???: "WHAT DO YOU MEAN THAT THE LORD SAID NO ONE BROUGHT ANYTHING IMPORTANT LATELY!

The spectre nods in fear

???: "It has to be there! My client said they were extremely important! That means the paladin still has those... and who knows where that holy moron is now...
>>
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The purple robed turns around, noticing the group.

???: "YOU!!!"

He points to Pint-sized Paladin

???: "WHERE ARE THE IMPORTANT DOCUMENTS YOU UNRIGHTULLY STOLE FROM MY CLIENT!??
>>
>>518647
Are you talking about the uh... magazines?
>>
>>518647
Start reading O'Takku's smut out loud... in old English... to make the skeletons uncomfortable, we can't possible fight all of those boneheads at once.
>>
>>518691
this
>>
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PP: "UUUUUH"

RR: "Documents? Does he mean the parchments you got from that chest?"

PP: "Wait! hold on! Does it mean O'takku sent you?"

MM: "What is even in those parchments to send an entire undead army against a village?"
>>
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???: "I don't really got a name, but a yesterday a trio of really weird guys with black masks came to my lair and paid me to retrieve precious documents for their cult. They were rather creepy but they paid well. And i always get the job done."

MM: "Did they tell you what the documents were about?"

???: "They said the content should not concern me and that i will get paid. That's enough for me. They are probably powerful spells or evocation rituals or..."

PP: "[small]It's smut...[/small]"
>>
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???: "What?"

RR: "What"

MM: "What"

PP: "Well... uhm... mostly really artistic nude pinups of a succubus. I think they use these as pamplets for having people join their cult..."

MM: "..."

PP: "... there is also one with a short ritual written on the back in a different handwriting that should allow the user to contact... the succubus..."

RR: "..."

MM: "..."

PP: "I... I was... keeping these... uuuh... away from everyone because t-they are clearly filled with heresy."
>>
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???: "... ARE YOU SERIOUS???"

PP: "Y-yeah"

???: "I UNLEASHED AN ARMY OF UNDEADS... FOR A PILE OF DEMONIC PORN?"

PP: "Artistic nude pinups"

???: "..."

???: "Just... Just give me those filthy shit. I don't want to stay here any longer..."

PLEASE SUGGEST AN ACTION!
>>
>>518848
Tease him with the pamplets.
>>
>>518848
Ask him in a low voice how much the client is paying him for them.
>>
>>518848
Sounds like he's had a rough time, are we gonna let him have the pamphlets? He seems like a good guy, maybe a bit heretical in nature but I think we can turn a blind eye just this once.
>>
>>518848
SMITE! SMITE FOR GREAT JUSTICE! (and also you can't hand them over it has the ritual to summon your girlfriend!)
>>
>>518848
give him the papers making sure he grabs the weird sticky part
>>
>>518848
do the ritual on the back

or memorise it for later :^)
>>
>>520083
This, the succubus said we were FIRE and thinks O'takku is a loser, she'll totally love this scene.
>>
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PP: "... Do you promise to leave the town if i give them to you?"

???: "Yes, yes. I promise. Just give me the parchments.

RR: "WAIT!"

PP: "Runty, We are pretty beaten up, i don't think we can take on other fights. This way we can save the town without risk"

RR: "No, i just wanted to ask if i could take a look at the pinups"

PP: "..."

RR: "I mean, we could summon the succubus no? She could help us in the fight no?"

PP: "It's just a contact spell, not a summoning. And I left the incense in my room"

RR: "Wait, did you try that alr..."

PP: "OHHEYSORRYHEREARETHEPARCHMENTSWECOOLRIGHT?!?"
>>
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Pint-sized Paladin gives the parchments to ???

???: "GOOD! GOOD! AND NOW! NOW...
>>
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???: "We get out. As promised. I already wasted too much energy and time for this dumb mission.

The purple robed figure motions to his army and they slowly march out of town.

???: "I'D SAY IT WAS A PLEASURE MEETING YOU BUT I'D JUST PREFER FORGETTING ABOUT THIS. HAVE A NICE DAY.
>>
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MM: "So... i guess that means we won?"

PP: "Yeah. We saved the town and avoided more damage and deaths."

RR: "..."

MM: "What's wrong"

RR: "You memorized the spell, haven't you?"

PP: "..."
>>
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By saving (in a way) the town, all the characters have received a LEVEL UP!

Mini Magus HP and MP are increased.

You can now pick one power up for one of your abilities/spell!

PICK WISELY!
>>
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Pint-sized Paladin HP and MP are increased.

You can now pick one power up for one of your abilities/spell!

PICK WISELY!
>>
>>520404
Runty Rogue will have to pay tithe if he wants to see the spell performed.

>Teleport
I'm sure there will be plenty of hazards in the maps to come.
>>
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Runty Rogue's HP and MP are increased.

You can now pick one power up for one of your abilities/spell!

PICK WISELY!

PLEASE SUGGEST YOUR CHOICES ON THE LEVELING UP
>>
>>520409
>Coming through!
>>
>>520414
Can you explain nerve biter, don't you already only act once per turn or do you mean it won't be able to move and then attack or cast a spell?
>>
>>520410

>Teleport
This might be a good choice, since we don't have much crowd control. We already have good damage output as a team, so this might be good.

>>520415
>Coming through!
Are you sure about this one? Maybe it would be better to have the 2d6 heal upgrade. We can waste 3MP and get a 1. This way we can have better healing imo.
>>
>>520416
All monsters and characters have 2 actions that they can perform. Monster usually either move-move or move-attack. So taking out an action means the monsters will be really limited on what they can do
>>
>>520416
>>520418
The Nerve Biter is basically another form of crowd control if I understand correctly. I think it would be good to take that one with the MM teleport. I think that in the future we might fight some "elite" monsters, and CC would be nice. Also, I still think that the PP should get better heal.
>>
>>520417
I was thinking that being able to run through baddies to bullrush squishies with bonus damage is worth it. With teleport it's like he is on a bungee cord. Since it displaces by one square too, it can push enemies already in melee with MM and RR and allow them more room to manouver.

Besides, won't we mainly be healing with potions?

>>520418
I vote for Nerve Biter then
>>
>>520421
>With teleport it's like he is on a bungee cord
That's actually a pretty interesting strategy. Alright, let's try this out! I hope the shopkeep will be around for more potions in the future.
>>
>>520420
>>520421
Like if we pick ramming speed at some point later, PP can just run and nuke casters with a single hit and then be rewound back to his tanking spot. You know, assuming the turn order allows it.
>>
>>520424
I mean it sounds good on paper. We have MM Zap and RR throwing dagger to take care of long range as well, so I'm not sure. Like I said, I just hope we can survive on potions alone.
>>
>>520427
I am sure we will live long enough to level up at least one more time
>>
>>520414
Quite a bit late here but I think MM should get Repetita Iuvant Zap 2.0, RR should get Critical Hit, and PP should get Coming Through.
>>
Vote will be left up till tomorrow (in about 22 hours), So feel free to keep commenting and suggesting and picking your favourite combination!
No rush.
>>
>>520407
Repitita Iuvant. Useful in any situation where we'd want to use Zap, which is quite often.

>>520409
It's Just A Flesh Wound. Makes healing via mana potions out of combat more efficient than health potions. Also useful for emergency healing, which may yet happen.

>>520414
Critical Hit! This will trigger almost half the time (43%) and has the potential for crazy amounts of damage. With how fast DD can move now, backstabs are fairly easy to get.

All these abilities do not rely on tactical situations. I've found it's unwise to choose abilities that require specific situations, because the DM may take that into account when designing enemy formations... which means the abilities are less useful than they seemed.
>>
Nerve biter, flesh wound, and repetita!
>>
>>520407
Teleport for Magus!
>>520409
Coming through for Pal
>>520414
Fan of Knives for Rogue
>>
Repetita Iuvant, Healing Aura, Critical Hit
>>
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Votes are in

Mini Magus learns: REPETITA IUVANT!

Pint-sized Paladin learns: COMING THROUGH!!

Runty Rogue learns CRITICAL HIT!!

The party returns to the tavern.

RR: "Sooooo... can i borrow the incense for tonight?"

PP: "Oh by the holy lights! SHUT UP!!!"

RR: "Spoilsport!"

PP: "Hey Ian, we are back!"

Ian: "Welcome back. There is someone that wanted to see you"

MM: "Uh? Who? We were not expecting guests."
>>
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The door of the kitchen opens

Succubus: "Heeeeey. Long time no see~"

PP: "YOU!?!?"

RR: "OH-OH! HELLO!"

Succubus: "I came here because i need to warn you guys of something really, really, really bad~"

END OF THE SESSION
>>
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SEE YOU ON THE NEXT SESSION OF DIMINUTIVE DUNGEON DELVERS!

Thank you for your partecipation. Hope you had fun with the new battle system and with the development of an actual storyline.
>>
>>522645
So when is PP gonna Fall?
>>
>>522645
Please dont tell me PP is a woman

This a /r9k/ friendly quest
Dont trigger me
>>
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>>522664
>>
>>522645
Thanks for running man. Any chance you'll get on twitter so you can let people know when you're updating? Looking forward to seeing what shenanigans Succubus has planned for us, even if she is a heathen that needs to be smitten.
>>
>>522705
Saved :^)

I wanted PP and the succ to be a thing
>>
>>523009

https://twitter.com/gnukko I'm using my main twitter to link updates, if anyone is interested
>>
>>522645
>>522705
AAAAAAAAAAAAAAAAAHHHHHHHHH



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