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File: Dead But Alive.jpg (60 KB, 461x720)
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Your name is Robert Susan. And for the fourth time, yes, it is a shit name. You live. alone, you don't go to school, you don't have a job, and your parents died a few years back. Fortunately, they left you with a hefty allowance. So you decided, having no goals, ambitions, and a lost soul, to rent a little apartment somewhere that may as well be nowhere and kinda become a NEET for a while. Yes, shit life too.

You have no merits as far as you’re. concerned. You’re a baby-cheeked but lanky 20-year old who runs on an exclusive diet of cup noodles, chips, soda, and all that good junk. And you probably spent your numbered days climbing score ladder on MMORPGs and wanking to bad internet porn. Life of a legend.

If that isn’t shit enough, you’re now apart of a zombie apocalypse- BAM! Good luck with that. Your full-time job is to now survive. Congratulations, you are no longer a NEET.

Chapter I
http://suptg.thisisnotatrueending.com/qstarchive/439957/
Chapter II
http://suptg.thisisnotatrueending.com/qstarchive/446840/
Chapter III
>>465293

Now that the crappy introduction is done, let’s get this /qst/ started!

Crappy every-chapter-before synopsis:
With the help of others, you managed to round up about a dozen of your building’s residents into a rag-tag group of survivors. Now, you have your first expedition out to traverse the zombie-infested streets of your city to retrieve a portable radio from...a mall! Because that's where the tech store is. But you lost contact with two of you teammates in an accident and now, with Matthew, another teammate, you escape from the rancid horde of abominations into some building where you find a crippled girl. She is now hiding from you on the premise that the two of you are malicious people. This is why you don't pop up on someone's balcony.

Day: 3
Status: Still alive
Dead slain: 3
Living slain: 0
>>
>>485707

“She probably thinks we’re bad,” you note.

“Thank you, Doctor Robert,” says Matthew.

“The dead were swarming out in the street below and we had to take to your building's fire escape. When we noticed the S.O.S. tarp from earlier, we realized someone would probably be here. We can't justify leaving someone in the building after bringing the dead here en mass, and every survivor is important,” you explain. “Please, let us help relocate you.”

You count to 10 and sigh in resignation. No response.

Then you hear a the squeak of a. turning knob. The girl from earlier rolls out of a room. Fear digs into the worry lines on her face and you find doubt shadow her eyes. She rolls her wheels along and comes to a stop a significant distance from you and Matthew. She holds a kitchen knife in one hand.

Because everyone has a freaking kitchen knife.

“What do you want?” she asks through a scowl obviously forced.

“We want to relocate you out of harm’s way,” you answer.

“I don’t need to. I’m fine here,” she assures.

“For now you are bu-”

“Then why did you put up that S.O.S.?” Matthew asks.

Her opens her mouth to speak but nothing comes out.

“I- it was for the police...or military- government officials. People whose jobs are to protect us. They’ll rescue us.”

“And how long will that take? How do you know that they'll even come? There’s probably no water or electricity in your building either. The room is cold. That means no heat. That probably means you have no electricity. And water? Food? How long will you last?”

She bites her lip but her expression eases.

“Where will you take me?” she asks.

“We live in a building two blocks down. Well, not me. I was visiting my friend. But I guess that’s my home now too.” She shakes her head.

“I can't. My brother is out. He’ll come back and I’m not leaving without him.”

Matthew looks at you and back at the girl. He shrugs.

“We need to leave as soon as possible,” Matthew says. “We can leave a note or something. I can tell everyone back in the building to expect and let him in.”

Her face twists in thought- more emotions than what you want to be thinking about at the moment.

“I-”

“Look outside first,” he prompts.

“What?”

“Look outside your balcony and see how bad it is first.”

[1/2]
>>
>>485713

Her expression turns grim, defeated. She eyes you and Matthew warily as she slowly rolls her wheelchair pass the two of you and to the balcony. She turns back, incredulous.

“Seriously?”

“Sorry, we had no time,” you explain.

“Yeah,” agrees Matthew.

The remainder of the doors creak and crack under the wheels of her chair. She gasps, covering her mouth with her hands.

“No…” she whispers shakily. “I heard them but I didn't think-” she covers her mouth.

“I don’t want to leave my brother…” she repeats.

“Where is he now?” you blurt.

“He...he’s looking for our mother. He’s going to her workplace- I said I would be fine myself so…”

“And you trust he’ll be safe?” you ask. “That he’ll make it back safe and sound?”

“What? Yes, of course. I have to.”

“Then he’ll be fine. He’ll get to our building and the two of you are going to be safe and sound together. Or the best thing next to it in this kind of situation. How would he feel if he came home to see that there isn’t home left and you turned into one of those?” you say, emphasizing your point by jutting your finger to beyond the balcony.

She looks down at the cracked glass doors. As if reflected on them were the answers to her problems. To everyone’s. To this.

“Okay…fine…okay…” she says, more for herself it seems than the two of you. “My name is Alison.”

“Matthew.”

“Robert.”

“Okay…now the hard part,” says Matthew. “How do we get her out and back to home base? The zoms crowd the walls and corner of the entrance side and the side more or less facing our building.”

“Um...we have a basement and a back door that leads to the outside. It probably leads away from the entrance...because that’s what back doors do. ”

>Carry her down the fire escape.
>Go down the building and through the basement backdoor.
>Leave her here. She’ll be fine. We can come back for her after we get the radio.
>Write in

[2/2]
>>
>>485707
>Status: Still alive
https://www.youtube.com/watch?v=Y6ljFaKRTrI

>>485716
>Go down the building and through the basement backdoor.
We'd never get off the fire escape with her without falling or dropping her. But find out first where the backdoor comes out, and how that exit looks in terms of zombies.
>>
>>485716
>Go down the building and through the basement backdoor
>>
>>485716
>Go down the building and through the basement backdoor.
>>
>>485734
>>485746
>>485749

“We’ll never get out with the fire escape before dropping her,” you warn. “We should go down the building and out the backdoor.”

“But we might have to deal with anything or anyone on the way down,” says Matthew. “Plus, we’ll be going down a dark stairway again. Seven floors. ”

“My phone has an assistive light if that helps,” offers Allison.

“Do we know the backdoor won’t be blocked with zombies?”

“No,” answers Matthew, glancing at Allison. “But they’re all grouped up in the front so I guess we just hope for the best.”

You see both Matthew and Allison deep in thought. You look at the balcony. You're running out of time. Matthew snaps into attention.

“Okay, letter first,” he says.

Allison nods and disappears into a room. As you wait, you find yourself aware of every tic of a second. The urgency tickles your skin. She comes out a minute or two later with a small note and and pen. She rolls over to Matthew and gives him the small span of paper and pen. He take several second to wrote on it- the address of your building and some direction you assume.

“Are we ready to go?” you ask.

“Not ready enough,” he responds.

“So how are we going to do this? Will your or I push her?”

>Make a plan
>Change plan

You have your machete in your back sheath. Your hunting knife and multi-tool can be found in your pockets.
>>
>>485762
Throw something off the balcony to make some noise, try to draw the horde away from the building.
Is taking the fire escape an option till we reach the lowest possible floor? This way we can avoid the dark, cramped hallways for most of the trip?
>>
>>485765
You want to break a window now? :T Anons are savages. Sure, you can do that but it's a little wierd and breaking a window that low into a building WILL make a lot of noise. I'm not even sure if apartment windows are that easy to
break.
>>
>>485768
Can we not just open a window?
Surely not all of the windows are locked.
SURELY!
>>
Rolled 1 (1d50)

>>485769
Whoops, forgot my 1.
>>
>>485769
You want to take that risk? If others support this, I'll write. I need at least 3 responses to any prompt.
>>
>>485772
Oh no. Dice gods are still grumpy.
>>
>>485775
Both options have their pros and cons.
>Stairwell
Con: 7 flights of dark and cramp quarters. If something, or somethings, pop up, there isn't a lot of options for escape. We don't know who or what is in the building. For all we know, just about ever room is occupied with a zombie just waiting for something that sounds like lunch.
Pro: Possible stealth. If nothing pops up or is lurking in the shadows, we can get to the backdoor quietly.
>Fire escape
Con:Possible locked windows, having to either break one open and create a lot of noise, or going back up to where we started, wasting time and energy.
Pro:Less relative risk. Open and lit, nothing can jump out at us from the shadows.
>>
>>485781
Exactly :)
Up to the anons. I need at least 3.responses to the prompt. And we already chose the basment so start planning how you'll do it. Who'll push the girl's wheelchair? Who'll lead the way? Etc. You can use her phone's assistive light. Meager but better than nothing...maybe?
>>
>>485785
We should push her, we're probably still not 100% from our brush with the ground earlier, so Matthew should take the lead.
>>
>>485787
We have a machete and he has a kitchen knife. Will you keep your weapon? You also have a hunting knife. And are you new?
>>
>>485791
We could lend him the machete. if we're pushing a wheelchair, we aren't gonna get much use out of it.

Naw, been here since halfway of the first thread. if I'm forgetting something its cause I got a goldfish's memory.
>>
>>485803
Nice, nice. Just checking because if you were new, I'd give more information about whay we have and whatnot. Okay, waiting for answers from two mire anon.
>>
>>485807
>whay
what
>mire
more
>anon
anons
>>
Rolled 13 (1d50)

>>485769
rolling for your crazy scheme of outside is safer than inside
>>
>>485885
Aside from the possibly locked windows, how is outside being safer than inside crazy?
>>
>>485885
This isnt going to end well. I think the dice gods have something aganist NEETs.
>>
Rolled 38 (1d50)

>>485905
The Dice Gods hate everyone.
>>
>>485896
One person has to carry the girl. One person has to carry the wheelchair if you guys want to wheel her all the way over to our building. But the lobby is barricaded too. Consecutive strength checks slightly raise the DC of each following sterength check by the way.
>>
>>485912
This is if you choose the fire escape.
>>
>>485912
Are the stairs, inside and fire escape, not wide enough to wheel her down the stairs?
>>
>>485896
i mean besides the possibility being noticed by a horde of zombies and being unable to leave and it being freezing cold not really anything because its that or surprise corridor zambie
>>
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>>485915
Something like this. But no, theyre never wide enough. Just enough for one person to walk up and down.
>>
>>485912
she needs the chair she'll be even less useful later without one
>>
>>485919
Suprise corridor zombie AND crazy people :)
Dont forget that you could also trip. That could kill if its in the stairway.
>>
>>485921
Ah, ok.
Never actually seen a fire escape before so I guess I was imagining something different.
>>
So uh...what're we doing?
>>
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>>485939
escaping through the fire escape with a veggie and special chair in tow
>>
>>485943
maybe throw some T.V's out the other end of the building to distract the zambos
>>
>>485944
Wut
>>
So we're channging the plan from basement backdoor to fire escape?
>>
>>485951
wasn't that what TVk guy was saying? o through the fire escape?
>>485949
loud noises attract zombies whill they're distracted on one end we escape the other (ofcourse we might just end up attracting more of them) yeah okay scrap that idea
>>
>>485967
3 anons including Tvk voted on the basement backdoor. The follosing wtite entry allowed you to change plans. So he did. That'd why I asked if you guys want to officially change plans. And get ready for the strength checks.
>>
>>485951
No, take the fire escape to the lower levels, then enter the building to get out the back door so we don't have to make our way through the dark interior.
We don't take the fire escape all the way out cause it'd be a lot more work trying to get her down the ladder.
>>
>>485980
It'll still be dark either way. The only difference is that we're in less. Get one person to support the idea and I write. Youre going to need to roll for luck too. If it osnt high enough, no unlockdd windows and you go back up.
>>
>>485995
>one person
One more person
>>
>>485980

I'll support this, it gets us away from the dangerous inside of an unsecured building for the most part.
>>
>>486015
Writing. Everyone roll. I need at least 3 rolls, each from a different anon
>>
Rolled 39 (1d50)

>>486025
>>
Rolled 33 (1d50)

>>486025

PRAISE THE DICE GODS
>>
Rolled 15 (1d50)

>>486025

>>485995
What time is it? I thought it was day now.
>>
>>486036
>>486039
>>486052
eh 2/3 ain't bad
>>
>>486036
>>486039
>>486055

“Actually, can we change the plan a little?” you ask. You get expectant looks. “We should use the fire escape as far as we can. Then switch over to the inside of the building. I don’t like the thought of another suprise attack like back at home.”

Matthew presses his lips together, in thought. Allison looks worried. She opens her mouth to speak but thinks better of it. You wish you didn’t know either.

“Yeah, but what about the windows? Wouldn’t people lock there’s?”

“SURELY someone left one open," you say. He sighs.

“I don’t like the chances. If there aren't any open windows, we waste precious time.” He pauses, looking at the balcony. "But I heard about the...attack. I wasn’t there and I don’t ever want to be. Let’s do it.”

“Can you carry her and I'll carry the wheelchair?” you ask. “You’re stronger.”

“I can try,” offers Matthew. Allison frowns.

Matthew helps Allison out of her wheelchair and gets her on his back. He heaves and trembles with exertion but he manages to get up. You walk. Into the kitchen and pull up the window. You fold up the wheelchair (with the help of Allison’s instructions) and pull it along. You leave the window first with the chair. Matthews shuffles after, straining under the weight. He passes her to you and you pull her out. He follows shortly after and retakes her onto his back.

You look out. You can see the swaying dead, still crying out for your flesh. A breeze passes by you, carrying their stale and rot odor. You exhale hard and wrinkle your nose. You look back at Matthew and he gives you a nod.

You start down the stairs, dragging the wheelchair with one hand and holding the railing with another. You swear you feel Allison wince at every bump to her wheelchair on the steps. And every so often, Matthew asks for a brief stop.

You begin test windows at the 5th floor. Locked. You continue to the 4th floor. Open. You turn back to Matthew and ask him to wait while you check the 3rd floor and further. He obliges almost immediately. Obviously eager at the aspect of rest. You lean the wheelchair against a wall and start for the rest of the windows. 3rd floor: locked. 2nd floor: locked. 1st floor: locked. You clench your teeth. God damn this day.

You trudge back up to report. Matthew lets out a sigh. You peel open the 4th floor window and peer inside. Another kitchen. You see an empty pot, blackening as blue flames nip at its belly. You see a packaged teabag nearby

>Write in
>>
Rolled 32 (1d50)

>>486134
pull out your machete and look for a radio and perishable goods
rolling for radio
>>
>>486150
Unless you get a 50, you cant have items pop out of oblivion.
>>
>>486150
>>486166
That was random.
>>
>>486166
i was rolling for finding it in the room we are entering but yeah getting that lucky should be a high roll
>>
Rolled 11 (1d50)

>>486134
Snekie Beakie our way in

Keep Allison outside for the moment though and we should be the ones to go in as we're the freshest
>>
>>486233
Waiting on two more rolls
>>
>>486233
>>486247
But guys, try and only roll after we come to a consensus on what to do
>>
>>486267

Sorry, I shall remember
>>
>>486271
:)
>>
Where is everyone? Is the thread that bad?
>>
File: hey guuuuurl.gif (1.67 MB, 260x462)
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>>486444
mnm maybe they're asleep, im still waiting here
>>
>>486463
Holy shit that .gif is creepy. Alright, I'm going to nap or read or whatever. I'll be back in an hour or two.
>>
Rolled 15 (1d50)

>>486247
>>
>>486635
what are you rolling for?
>>
>>486640
Oh, right, a writein

>Clear the room to make sure it's safe.
>>
The OP hath returned. Time to write.
>>
>>486150
>>486233
>>486635

You turn back with a finger at your lips. Silently, you gesture for Matthew to put Allison down and follow you in. He nods and expresses his relief of burden with one hard breathe. You turn back to the gaping window and enter as silently as you can. Landing with a rustle and an audible thump you wince.

Shit.

You turn off the stove and make room for Matthew. He drops behind you and the two of you prowl through kitchen and into a living room. The curtains are drawn and only shaded, natural light pervades the room. You unsheath your machete and Matthew his knife. You look down at a corridor running at the end of the room. Two doors.

>Door straight down the corridor
>Door to the left in the corridor
>Write in
>>
>>486755
>Door to the left in the corridor

Clear all the rooms first before moving through with a burden
>>
>>486813

You nod your head to the left and start forward. You extend your arm and press your fingers aganist the cold knob. You look back and Matthew and he nods for you to continue. You twist and slowly push open the door. A slow creak issues from the aged hinges. The bathroom.

Oh shit!

You get into the room, pushing the door aside. A sickening coppery odor invades your nostrils and you look down. The sink is awashed with a splattered spray of rustic red. Specks of blood long dried grace the bathroom mirror like stars in the blackened sky.

“Holy shit,” whispers Matthew.

You swallow a lump in your throat and grip harder on the rubber handle of your weapon. As if the act made you a stronger person.

>Check the final door
>Get out, we only came for the door
>Write in

Roll 1d50
>>
Rolled 29 (1d50)

>>486846
>Check the final door

I do not want anything behind us while we try to get out

Also thanks for continuing to soldier on, I'm liking the story
>>
>>486846
>Get out, we only came for the door
if it hasn't come out so far, it'll stay in there, and we can't risk an encounter with the girl slowing us down
>>
>>486863

I'd say we also can't risk having it behind us if we need to turn around
>>
>>486863
Oh crap, sorry
>>
>>486854
>>486863

Matthew is horrified. You look back at the mirror and find your expression mirroring his. You point to the direction of the last door, through the walls of the bathroom. He looks at you, his expression all too clear in conveying your insanity. You shake your head.

“I don’t want anything following us,” you say, your voice nasally from speaking through your mouth. You don’t want to smell this anymore than you want to go in the last room. You have a pretty good feel for what’s inside. He nods ruefully and exits the bathroom. Now, it’s his turn to open the door.

He leans forward to the door, you see his chest raise. He turns to you with a grim expression. It must smell worse in there. He lays a hand on the doorknob, the other in a white-knuckle grip on the rubber handle of his kitchen knife. You see your reflection on the silver blade.

Wow you look like shit.

He squeezes the knob and slowly turns. So slowly that it's almost painful. Anticipation and fear well in your stomach and the possibilities of what you’ll find beyond the door tortures you. And what might happen to you. All that blood in the bathroom. Damn. Matthew takes in a slow breath and pushes the door- just as slow. He keeps his face away from the widening crack and his knife up to his chest, drawn back for a decisive thrust. In front of you, he suddenly takes a step back into you. The urge to ask him what’s wrong is quickly wiped when the stench hits you hard.

You stifle a gag as a putrid stench the mix of blood, feces, and rot assault your nose. You clench your teeth and exhale hard through your mouth and nose, making an audible whoosh. You take taste the crap in your mouth, dammit. Matthew nudges you from in front, his elbow pressing your shoulder. You nods to him. I’m okay. I took down two before. I’m okay.

He finishes the opening of the door quicker this time, pausing for a few seconds after he’s done. Waiting. He gesture with a hand to follow. Well you don’t have a choice now, do you? He takes a few step in when he abruptly stops. You freeze in suit. With the slightest nod of his head, you lean forward and look to the left. There, white sheets rest on a typical bed. Only the sheets are stained and obviously home to a human-shaped lump. Beside the bed is a small desk with a lamp and an empty glass cup. The glass has the slightest print of red on its rim.

You look at Matthew and he turn to meet your eyes. He’s scared shitless. So are you.

>Get out of here
>Write in
>>
>>486950
>Write in

Looks like suicide, confirm death and then go get Allison

how long until the horrors break us nad we get jaded
>>
>>486958
Roll 1d50
>>
>>486950
Pike the corpse in the head just to be sure, and leave.

Turn the fucking stove off before we leave, a fire in the neighborhood would be bad.
>>
>>487016
Roll 1d50
Already turned off the stove when we came in
>>
No one's rolling so I'm done for the day. Hopefully there'll be more reception tommorrow.
>>
>>487050
By the way, everyone roll
>>
Rolled 5 (1d50)

>>
Rolled 44 (1d50)

>>487016
>>
Rolled 45 (1d50)

>>487050
>>
>>487084
>>487128
thank god, im here tonight if op is running
>>
Rolled 19 (1d50)

>>487084
>>487128
>rolling cuz y not
>>
Rolled 12 (1d50)

>>
>>487084
>>487128
>rolling good, everything going nice
>2/3 good rolls

>>487374
>>487507
>then these guys come along
>>
>>487511
got to keep it lose and wild
no happy ending for anyone
>>
>>487518
You...
I like you.
>>
>>487534
ooh you:)
i like me too
>>
File: download.png (5 KB, 240x200)
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>>487534
>>
Rolled 17 (1d50)

>>486950

We're committed now - make a noise and see if it stirs. Get ready to machete it in the face
>>
>>487078
>>487084
>>487128
>>487374
>>487507

So you muffle your fear and take a step forward. The old floor groans under your foot and you stop dead. Nothing. You continue to the bed, slowly prodding the body with the tip of your machete. No movement- no. The body twitches under the blanket. Almost imperceptibly. You take a step back and raise your machete. The body rustles under the sheets, rolling across the bed and falling out into the floor.

White. The skin is a milky white, looking almost moist but at the same time so terribly dry. Dead, limp skin stretches across the thin bones and it’s then that you know this is the source of the stench. The figure struggles on the ground, issuing a low, tired groan. It rises stiffly as your body is rooted by fear. It turns to you and it’s terrible, glossy eyes bore holes into the last shreds of your courage.

It dives for you and you lift your machete- no, not fast enough. You feel the weight of something smash into your side and you go down. You see the zed pass you, making a low grunt as if to express the same confusion you behold. You look down and see Matthew, glasses low on his nose. He presses them up and gets on his feet- you follow quick.

>Kill.
>Run and lock the door (don't need this shit)
>Write in
>>
>>487911
>Kill.
Its gonna chase us and make a ton of noise until its dealt with, gotta nip it in the bud.
>>
>>487914
Actually, not always. Or at least it cant make enough noise trapped in a room. But I know this'll be the majority option so roll 1d50. You can specify how you kill, by the way.
>>
>>487941
Everyone roll 1d50
>>
Rolled 31 (1d50)

>>487941
If we're behind it, push it to the ground and hold it down while Matthew stabs it.
>>
>>487911
>Kill
>>
>>487954
Roll

I need a total of 3 rolls. If you roll, Ill have the 2nd.
>>
Rolled 35 (1d50)

>>487957
woops
but i dont know if i should with my track record so fare
>>
>>487958
Uh huh? 35 seems pretty okay to me :)
>>
Oh duuuude, one more roll, anyone
>>
Rolled 21 (1d50)

>>487911
>>
>>488017
>>487958
>>487946

As someone who’s alive and doesn’t want to die, there’s only one thing to do with a zombie in an apocalypse: kill it. It lurches to a stop and you take the chance to take it by surprise. You rush into it, tackling its back and toppling it to the ground. It moans in its sickeningly hungry way as you shove your palms to its upper back, pinning it to the ground.

“Matthew!” you shout.

The skin is cold and leathery but grossly moist underneath your hands. It groans in protest, snapping its jaws as if to illustrate what it would do to you if you dare let go. You hear heavy footfalls behind you as Matthew runs forward. You turn to see his knife reflect a sliver of light through the shutters, winking at you before it’s driven into the skull of the creature before you. A sickening wet crunch fills the room. And another. And another.

Matthew grunts, pulling the weapon out from the head before him. He shudders and drops the knife, taking almost a minute to gather himself. You don’t bother comforting him. You’ve been through this, someone whispering empty words into your ear won’t help. So you silently wait until he gets up, returns the blade to his hand, and wipes the blood off onto the bedsheets behind.

“Sorry, let’s go?” he asks.

>Let’s go
>Search the apartment? (remember time matters)
>Write in
>>
>>488019
>Let’s go
>>
>>488019
>>Let’s go
Speaking of searching apartments, has anyone done a thorough search of our building?
Surely one of the tenants had a radio.
SURELY
>>
>>488019
>Let’s go
>>
>>488029
>>488034
>>488048

“Yeah,” you say, almost a whisper.

The two of leave the room, closing the door behind you. You don’t want to see anywhere inside the room on your way out. You return to the kitchen, finding Allison aganist the railings of the fire escape.

“What happened?” she asks. “I heard some noise.”

Neither of you answer. And she has the right mind not to pursue one. You lug the wheelchair through the window and help Matthew get Allison into the kitchen. The two of you saddle her back onto the wheelchair. She brushes her lap and Matthew pushes her out the kitchen. You try not to look down the direction of the room as you unlock the door and push it open.

The corridor is dimly lit. Most lights are out, others provide for dim rays, the rest flicker in desperation, hanging by the finger. The building must still have some degree of power. But you quickly find that the slowly dieing light is somehow more worse than utter darkness. More ominous and forebodding. Like a countdown to the death of...something, something important.

Civilization.

You look up and down the corridor, straining to see into the dark patches. Because those are the ones the alarm you the most. There couldn’t be anything hiding in them, could there? You give Matthew the okay and he pushes Allison out the door just as you step in point. You swivel your head: eyes searching, ears listening, and nose smelling for the trademark stench of rot, an early sign of the flesh-eating dead.

“The stairway is to the right,” whispers Allison.

You raise you machete- you’ll be ready enough this time. You trace your fingers along the walls, holding your machete out in front of you like a ward. You plunge into the dark patches of the corridor only with promises to assure you of your safety and the glint of your murder weapon. You’re not sure how Matthew and Alison are faring behind you but you’re too occupied with yourself to really care at the moment.

All through the way, the metal door of the stairwell beckons to you. You come to it for after what feels like after too long but also too soon- happy you are done with this cursed hall similarly unwelcoming of the utter darkness that awaits you.

Another victory, another trial.

The push the hunk of metal and it gives to a gaping abyss of utter darkness.

How do you do this?

>Slow and steady
>Quick and get the hell out
>Write in

>Ask for Allison’s phone to use the assistive light.
>Don’t use any light. Quiet and invisible.
>>
>>488082
>Ask for Allison’s phone to use the assistive light.
>Quick and get the hell out
we could probably handle the couple zombies that notice us if any
>>
>>488082
>>Ask for Allison’s phone to use the assistive light.

Go down each flight alone first, with them staying a flight behind. If something is in there, you don't want them clogging up the already limited space. Check the immediate stairs above us before we descend.
>>
>>488091
>>488093
Roll 1d50
>>
Rolled 28 (1d50)

>>488099
One is the loneliest number.
>>
Rolled 27 (1d50)

i had some good rolls now time to fuck it all up
>>
Rolled 40 (1d50)

>>488099
>>
>>488101
>>488107
>>488126

“C-can I have your phone now?” you ask, looking at her. According to your superior psychoanalytical skills, you catch that she too is also shit-scared of going in there.

She nods, taking out her phone and after fumbling with it for several seconds, a beam of light bursts through some facet at the top backside. She hands you the now makeshift flashlight and you it down into the dark crevice of the stairwell. There goes your manhood.

“Stay here, I’ll check upstairs first,” you say.

They nod, eyes just wide enough to catch their fear but relieved, you presume, that you’re taking point. And so you do. You let the darkness swallow you. Cold air washes over you and you aim a beam of light into the darkness beyond, up the flight of stairs leading to the 5th floor.

Your heart echos loudly in your chest and you take a moment to ease it just a little, which is only as much as you can do at the moment. It’s then that you distinguish certain noises. A low hum purrs in the distance and a closer sound that you pick up as some scratching noise. For a moment you think of your encounter back in the stairwell at your building but only this noise has no discernable source. It seems to be coming from everywhere. Could you be paranoid? On which front?

You trek up the stairs, crouched and slow. You feel jittery, encouraging you to run. But you will aganist it. The light cuts through the darkness but too soon do you return it to a spot you only just uncovered. And you keep your eyes almost pasted at the top, too certain that something will pop into the clearing of your light. But it never happens. You reach the top of the stairs and shine the light onto another metal door. And onto a body. A man in a buissness suit with skin tinged green with gangrene. You don't need trouble. You pike it. Good thing you went by the fire escape, the sound of Allison's wheelchair clunking aganist the stairs would have given you away. Slowly, you slink back down to where Matthew and Allison are.

“I’ll take point a stairwell ahead at all times,” you say. “If something attacks, we’ll need space to move.”

They agree without another word.

You continue down the stairwell, knowing that 10 more- 10 flights of stairs- of what you just went through awaits you. But the knowing that you have two people to watch your back assures you albeit hardly. You manuever on, sticking to the cold walls and managing your steps with careful percision. The last thing you want is to catapult down the stairs and into a zombie.

Soon, you come to a door a dead sign overhead.

EXIT

You shine the light backup the stairwell, catching Matthew and Allison with squinting eyes. You shine the light back onto your and give a thumbs up. You turn and push into the metal door.

[1/2]
>>
>>488159

Hard cement and grey walls detail the basment. Inside is another corridor that consecutively lead into smaller corridors and doors shut closed. Yoh step in and peer down one way. Two large, black garbage bags lay in a large wagon.

>Ask Allison for direction
>Search the place yourself
>Write in

Get a consensus or majority ruling
>>
>>488163
>Ask Allison for direction

Best to ask the locals, taking bets now on those trash bags being dead bodies
>>
>>488163
>Ask Allison for directions
>>
>>488163
>>Ask Allison for direction
>>
>>488225
>>488232
>>488244

A single, dim bulb sparsely illuminates the maze of a floor. The air is colder here, testifying for your proximity to the outside. You turn to Allison. You’re on her home turf, it’s best to consult her.

“Do you know where the backdoor is?” you ask.

“Um...no, sorry,” she gestures to her wheelchair. “I use the elevator.”

You look to Matthew and he shrugs.

“But! Being in a wheelchair, if I had to push something heavy with wheels,” she looks to the large wagon, “I’d keep it near the exit. ”

And truth be told, there's a grey door several feet further from the two, great trash bags and their homely wagon. You nod in thanks and tentatively approach the door, scouting ahead into the darkness with the assistive light. You stop at the bags and gently prod them with your machete. Just trash. Thank Moot.

You stop in front of the door and hear the gentle breeze whistle through a crack underneath. You settle your bare palms into the cold knob and turn. A slight metallic screech issues from the door and you meet a blast of cold and white. Back out.

You hear a screech behind you. Inhuman. You push through the door as Matthew comes piledriving through with Allison. Just as they pass you see a figure slide across the floor and into your view. It turns to you with manic eyes and a mouth full of red. You shut the door as it flings itself down the corridor and to you. You tackle the door the door pushes back at you. It continually throws its body aganist the metal slab and snarls at each successive failure. You turn and see Matthew pushing at a large grey wagon filled with large, black bags of trash, almost identical to the one you saw inside. But fuller. He shoves the wagon down the ramp leading to the backdoor and you leap out just in time. The wagon rams into the door, locking it shut. You hear feeble pounds and stifled snarls from the other side. You look at Matthew and his face tells you he knows you’re thankful.

You take shakey breaths and count seconds as your heart returns to a manageable pace. He grabs a hand and hoists you up. You brush off the snow from your hands and pick up your machete. You look around.

Snow continues to fall in flecks of white down the cold December sky. In front of you is a straight path to a locked, iron gate. You start walking, compressing the soft mounds of frost below your feet. Matthew and Allison follow close in suite. You peak out the gate and see a few stragglers a distance away. Otherwise, you’re in the clear.

You take a step back and observe the gate. Chains and a padlock snake around it’s inner bars and a keyhole hold the two doors firm. Two locks. Probably two keys. You grab onto the bars and tug. The chains clink aganist the bars and one another.

[1/2]
>>
>>488449

Maybe the guy Matthew just locked in has keys? Or you could try and clear the gate with a boost from Matthew. Then bring Allison and her wheelchair over as you try and straddle the top. Or you could just break the lock with your machete? Classic but noisy.

>Write in

I greatly encourage write-ins but again, consensus.
>>
Rolled 16 (1d50)

>>488455
Do we have anything/any knowledge on how to pick locks?
If not all I can think of is climbing over.
Gonna go ahead and roll for whatever wins cause I'm clocking out.
Try not to kill us.
>>
>>488496
Most people dont. Someone we know does. That person is not here. So no. And no promises.
>>
>>488496
Take care, man

Waiting for at least 2 more rolls and an answer.
>>
Rolled 4 (1d50)

>>488496
I'm gonna second climbing over, we don't want the noise of smashing the locks to bring out any zombies we missed.
>>
>>488496
>>488662
You guys are going to want to wait for 3 more [good] rolls- 5 total if you want to keep your nuts.
>>
Rolled 24 (1d50)

>>488455

Climb over, take the wheelchair up and over first, have Matthew assist Allison up to the top with us where we can hold on to her and then he goes over, we help Allison down to him and follow after
>>
>>488496
>>488662
>>488677
>>488677
Going to come back later because you guys REALLY want a better ratio. Waiting for two more rolls.
>>
>>488771

Do you mind if we roll them? I'm not sure the others will come in a timely fashion
>>
Rolled 8 (1d50)

>>488771
>>
Rolled 30 (1d50)

>>488771
https://www.youtube.com/watch?v=DQvRY6td_Wk
>>
1-2 hours
>>
Rolled 40 (1d50)

>>
Rolled 2 (1d50)

>>488804
>>
>>488903
>>488662
holy fuck why do i even roll
>>
>>488910
>>488903
You already rolled for this bruh
>>
>>488958
see >>488798
>>
>>489251
But others DID come
>>
Rolled 131 (1d150)

>>489303
>>
Rolled 34 (1d50)

>>489434
not again
>>
Awake. Give me a few minutes and Ill start writing.
>>
>>488662
>>488677
>>488802
>>488803
>>488870
>>489438
>>
>>489509
not picking my 131 roll to count sadface
>>
>>488496
>>488662
>>488677
>>488802
>>488803
>>488870

You’re not going back there to wrestle the possible existence of keys from a cannibalistic corpse. Nor will you broadcast to the whole block of your existence by trying to break the lock with brute force. You look down to your groin and offer a small apology. This might hurt.

“Matthew,” you call. “You think you can give me a lift?”

“Yeah,” he says. No preamble.

He walks to the gate, tall and imposing and locks his hands palms-up in front of him. You step onto them with one foot and continue up to his shoulders. He grunts as you quickly make a slight jump off him and lunge for the gate-top above. You fingers close on snow over cold, black steel and you hoist yourself up with a trembling body. You hug the top for a few seconds until you’re sure you won’t fall and your balls are still just fine in your pants. Then you sit up and scoot back onto the wall for back support. The thin steel digs into the nether region between your leg and GOD is it uncomfortable.

“You okay?” Matthew whispers. You give him a curt nod and gesture for Allison’s wheelchair. You need to be off here as soon as possible. No man should be experiencing this.

“I think you should hang from the inside of your knees,” he says.

Oh.

You turn to Matthew and hang from the inside of your knees, your legs crunched around the gate bar. Matthew folds the wheelchair raises it as high as he can and jumps. You catch the chair by an edge and hoist it up with you, dropping it on the other side with a soft thump into a growing hedge of snow. He hoists up Allison this time and (this is a shit lot harder) you manage to only hold her and then proceed to fall back over the gate into the snow behind you. Good news, the snow softened your fall and Allison is just fine. Bad news, a girl a least 100-lbs just landed directly on you and frankly, it hurts.

“Augh, sorry,” she says. That ain’t gonna fix my left kidney.

Oh, and now Matthew is stuck on the other side. He looks around, panicked at the aspect of being stuck and left behind with nowhere to go. Then suddenly, he stands a little straighter. He walks over to the grey wagon blocking the the backdoor into the basement and peels it off. The door begins to budge. The zed is still at it. Matthew drags the bag behind him as fast as he can and props it against the gate. He gets on top, trying for balance among the scattered trash and debris inside, and leaps, grabbing at the top of the gate. He brings himself to the top after much effort and falls beside you. The door is beginning to grow wider and its snarls more clear. Better book it before it gets you unwanted attention.

[1/2]
>>
>>489775

You help Allison into her chair as Matthew recovers and sneak behind a hedge of grass. Still stragglers. Looks like you’re on the east wall of her building if her balcony is apart of the north wall. You peer in the distance and see your building. Two blocks

How do we do this?

>Write in

[bold]We'll continue this tommorrow about 17 hours from now. Have a good night everyone.[/bold]]
>>
>>489796
Huk that fail
>>
>>489796
Staying quiet, look closely to the rooftop of our base. There should be someone on lookout, right? We could use some help getting in there since we have a wheelchair slowing us down, so lets see if we can reflect light towards the rooftop via our machete to see if we can attract the attention of the lookout. They should be able to see the situation when they look out direction.
>>
>>489842
i agree but go slow and we can use the snowballl idea from our lost friends but like be alot more anal about it really get all the straglers going somewhere ya know
>>
>>489842
>>490278
If I get some more substance for the plan within 3 hours then I can get a post in. >>489842
Give me something specific. Making the QM think calls for a roll with a higher DC.
>>
>>491175
That IS something specific.
Staying out of sight of anything streetlevel, looking for the lookout on our rooftop that should be there, and shining light from a machete reflection at them to signal them.
If they're halfway smart they'll know something is wrong, especially if they can spot wheelchair girl.
>>
>>489775
How many stragglers? We talking 2-3. or about a dozen?
>>
>>491183
I meant to link Merry Man. Not yours.
>>
>>491190
Choosing a simple "look around" for your action is completely viable. Do keep in mind, however, that it uses time.
>>
>>491190
Abour half a scattered around.
>>491183
>>491193
Apologies
>>
>>491198
About half a dozen

What is this?
>>
I have a question. Do we have glasses?

Writing what I cab
>>
>>491200
>About half a dozen
Stealth kill them.
What could possibly go wrong?
>>
Rolled 9 (1d100)

>>491213
61% of the population wears glasses, contacts, or has some other form of visual aid.
1-61 yes,
62-100 no glasses.
>>
>>491220
I guess we wear glasses, men. Can we see without our glasses? Samuel can, as demonstrated when he Lady Macbethed Todd.
>>
Rolled 25 (1d50)

>>491222
Rolling for visual acuity sans glasses
It isn't something in your control, after all. Best leave it to the gods
>>
>>491223
Exactly half, my sides
I guess that might be half as well as with glasses on? Maybe?
>>
>>491223
>>491224
Inb4 lens shards take out our eyes and this turns out to be a waste
>>
Everyone roll 1d50
>>
Rolled 39 (1d50)

>>491232
>>
Rolled 4 (1d50)

>>491232
If it wasn't mentioned we wear glasses at the start, I don't think we should have them.
>>
>>491243
Then we wont

One more roll
>>
Ill be back in 3 hours
>>
Rolled 35 (1d50)

>>491247
>>
Back! Let me eat a little and Ill get it started.
>>
>>491233
>>491243
>>491565

We’ll need help

You sneak a look to your building, gliding your eyes over its bricked exterior and locking them on the roof. You recall Madeleine mentioning that there would be lookouts on the roof. In fact, she wanted to be one herself. You strain you eyes and find several figures at the edge of your building, no more than spots of color on a wide canvas of snowy white. They look to be facing Allison’s building. The sudden congregation of living corpses must’ve alarmed them.

You duck back into cover and hold your machete in front of you. You take one more peak and thrust the weapon into the space above. Hoping to reflect a ray from the winter sun, you rotate your machete. You see glints of light wash over the steel surface of the blade as you rotate it. But did they? You draw the weapon back into cover. You take a peak- no. Shit.

You give brief scan-over to your surroundings. They haven’t seen you yet. Yet. You thrust out your weapon once more. You catch the barest movement in the tiny spot of color and you squint. Yes! You see someone waving their hand. The rest of the people move towards the edge and wave at you. They know you need help but you don’t know the extent of what they can provide if any. Much less when it’ll come. They aren’t trained- normal people, residents of a sheltered city and formerly-safe home. They aren’t even well equipped. Heck, most of the scavenge team left with kitchen knives.

>Wait for help
>Start moving (specify)
>Write in
>>
>>491756
>Wait for help
Probably best to play it safe
>>
>>491756
Question, do we know how to get back into the building? If I recall we pretty much jumped off some roofs to get to street level.
>>
>>491947
FINALLY.
The end of a fire escape ladder should only be a little over 7ft from the ground. We can climb it by the girl is another thing.
>>
>>492005
There multiple fire escapes attached to an apartment building. The one we left by led to the roof of building-owned garage.
>>
>>492005
Her arms work right? We could get her on our, or Matthew's whichever is stronger, shoulders. She can pull and climb up herself, while on our shoulders to take some of the weight off her arms.
This way we can get her up the ladder without taking the full load ourselves. Won't be easy, but it beats her piggy backing up the whole way.
>>
>>491756
>>492038
Forgot to vote, start moving towards the building taking the least obstructed paths, both objects and zombies. If possible sneak up and stealth kill any stragglers who get in the way. If they're still half frozen we should be able to eliminate any solo zombies with little effort if we aren't retarded.
>>
Get some support in. If its approved of I'll check in later.
>>
Rolled 12 (1d50)

Rolling for whatever wins cause I'm out. Catch ya later.
>>
>>491919
>>492067
These two are the only decisions made thus far. Pay support or add a new one. Just have a majority rule by some time.
>>
>>492067
im here to get the story rolling again so lets try and get back to safety
>>
>>492127
Heya. So Tvk's proposition?
>>
>>492142
yuppers
>>
>>492153
Since this thread is kinda bare of anons I'll lock this as the majority decision in 15 minutes.
kinda hoping you guys would stay because thats more fun to write
>>
>>492177
I think Im late but everyone roll 3d50
>>
Rolled 13, 47, 31 = 91 (3d50)

>>492303
>>
Rolled 35, 23, 22 = 80 (3d50)

>>492303
>>
Rolled 43, 14, 44 = 101 (3d50)

>>492303
lets see if my luck has changed since yesterday
>>
>>492320
>>492330
>>492400
DC 30, DC 35, DC 20
>>
>>492424
Writing
>>
>>492424
what are these numbers from?
>im retarded and don't see any correlation
>>
>>492454
>>492454
What or where? Different answer for each. Or are you asking what a DC is?
>>
>>492473
>where
>>
>>492454
>>492454
From my head.

As QM, I determine the difficulty of actions in situations and convert them into a numerical check-off. Is there something wrong? This is my first quest but I thought this is how you do it.
>>
>>492521
no nothings wrong i was just curious i've never been in a quest thread so i had no clue
>>
>>492454
>>492568
Oh okay. Lets be retarded together.
>>
>>492582
alright senpai
>>
>>492067
Want to get something clear here. You guys want to just drive it home in the open?
>>
>>492320
>>492330
>>492400
>>492067

“We need to move,” you whisper.

“But didn’t you just call your friends.for help?” asks Allison.

“He did but he’s right,” explains Matthew. “We’re normal people, they’re normal people. We don’t know how they’ll help us if they can and when they’ll come.”

You nod and scan your surroundings. A few stragglers a safe distance away. Some in pairs or threes. Some cars left on the road and snow-cloaked hedges for cover. You can make this.

“Let's get home. One the count of three, the two of us will push Allison from behind, bolt across the street, and dive into a hedge,” you whisper.

No one answers. But you see Allison grip onto her arrest and Matthew lean forward, gripping hard onto the chair handles. You too. You were never the athlete but you’ll have to be now.

“1...2...”

“3!”

[1/2]
>>
>>492927

You and Matthew explode out from behind the hedge and pivot Allison’s wheelchair. Then you begin the wheelchair-driving dash for your life. The two of you lean into the chair, mowing it over the red snow road. The soft crunch of snow and your heavy breaths filling the air. You feel painfully slow, as if your world were running underwater. You watch as your arms jostle forward the chair,your legs pumping beneath you, your labored breaths whirling in a puff of cold mist. And that’s when it happens.

SkreEEECH!

You jump in your skin. You look behind you in horror. The zombie from earlier peers at you with dead, grey eyes through an alarmingly large opening of the door. It claws with its sickly hands from a rot and bloody leftover of an arm. You hear a small yelp beside you, only serving to bolster its effort. It snaps its gore-stained teeth with abandon, gurgling viscous liquid that dribbles down its stained chin.

You watch it for a moment, stunned at the fact that you are now probably screwed. Someone slaps your shoulder and you snap to attention. You finish the dash with Matthew, drifting into the floor behind a red van. Ironic. It matches. From behind you, you can still hear its snarls- a raspy gurgle of blood and mucus at the back of it’s collapsed throat. And it continues to flail its limbs in guided fury aganist the metal door.

Bang, bang, bang!

You hear distant groans, responding to their riled ilk. You take a peek over the van and and find two lone stragglers stagger towards the gates you were at only seconds ago. You turn your attention down the other direction of the road- the direction you’ll to head to get to you house as quick as possible. A group of three lumber down the road towards you. They must have seen you.
You hear a bang next to you and a scream stopped quick. You see Matthew backed into the van and Allison over her mouth. You follow their gaze and see another- or half of one- crawl towards you, leaving a grotesque trail of frosted innards and red sludge.

Before you realize what you’ve done, you blink to see the corpse motionless in front of you. Your machete is cold in your hands and a head lolls at your feet. You stumble back into the van and look to your left. The duo Moan and Groan still approach. But they’re still a distance away. Going out to meet them would likely give you away. You peak over the van, the two soloers still stagger towards the gates, more interested in the louder noise than the hacked speech of the other two.

>Go get’em
>Wait for them to come to us
>Snowball fight
>Write in
>>
Possibly the last post of the day. I have a gnawing headache and Im physically worn. Im going to take a nap. I dont return in an hour and 15 minutes. I've od'ed.
>>
Rolled 33 (1d50)

>>492936
Here's the plan.
Gather up a bunch of snow into a big, thick mound. You want to be making something like a speedbump.
With any luck, the zeds will lack the coordination to step over it properly, and instead drive their feet into the snow bump. The sudden resistance at their feet from the weight of the snow MIGHT end up causing them to trip and fall over, where they will be infinitely easier to deal with. When they trip, both us and matthew should maneuver behind one and pike it. Turning around when you're on the floor is fairly difficult, especially as an uncoordinated frozen zed.

The only issue with this is time, really. If we don't seem to have enough time to finish the mound, then we should just wait for them to arrive and doubleteam them normally with matthew.
Make sure, while both of us fight, that the girl is on lookout.
>>
Not dead (ba-dum-tss)
>>
Rolled 16 (1d50)

>>493198
this guy has a plan that's seems like it will work, so i'll second it
>>
Alright, time. No third roll so Ill close it down for tonight.

[bold]Hope to see you guys tommorrow afternoon, the same time I started the 2nd post today. Love ya.[/bold]
>>
>>493414
Two days in a row. This hurts.
>>
>>493418
ill roll for the mound plan dont kill the story please T^T
>>
Rolled 14 (1d50)

>>493660
im still retarded
>>
>>493198
Nice plan, but as you said, we don't have the time, nor do we have a pike. We could make a spear using all of the kitchen knives we have and a spare broom handle, and maybe make a speed bump "moat" around our apartment, when we have the time?
>>
>>493711
"Pike it" is slang for stabbing it in the head, at least in zombie terminology.
>>
Rolled 45 (1d50)

>>493198
lets try this
>>
OP back. Let me take a shower and whatnot then Ill start.

I also encourage one more roll. I take only 3s or 5s but the 4th roll here (just above this post) is good and youll want it as the 2nd and 3rd dont pass the DC.
>>
>>493198
>>
>>494589
Need help? c:
>>493663
Every man is permitted 6 minutes of retardation per day.
>>493660
>>
>>494617
It's broken
>>
Rolled 42 (1d50)

>>494627
Trying to roll dice+1d50 into the options field?
>>
>>494639
Don't worry i fixed it
>>
Rolled 38 (1d50)

>>494639
>>
>>493198
>>493337
>>493663
>>494206
>>494647
And so he writes.
>>
>>494617
only 6? D: im in debt T^T
>>
>>494762
He means there is only 6 minutes that you're so retarded you're tolerable. The other 1434 minutes you are intolerable
>>
>>494779
b-but he says every man... so is every man only tolerable for 6 minutes?
>>
>>494779
No, both interpretations are correct in hindsight. Idiocy is neccesary at times. Relieve yourself with those 6 minutes. Break dance drunk on the top of someones car with a sombrero on your head if you want. Full retard, anything you want for six minutes. Just don't get yourself killed. 6 minutes is also the tolerable time span for most people.
>>
>>494680

Blood rushes to your head and your mind spins its gears, crunching hundreds of iron teeth. In snap timing, a plan surfaces in your mind. It may be too complicated. It may take too much time. It may result getting Matthew and Allison killed. Ha. Them. You never think it’s you that’ll die. Until the time comes. Nevertheless, it’s best you can think of.

“S-sowebuildaspeedbumpoutofsnowandtripthezombieswiththatandthenwepikethemfrombehindandAllisonwillbethelookoutsowedon’tgetgankedlikenoobs,” you blurt out.

“Sorry?” asks Allison, voice quivering.

“...what?” asks Matthew. He looks shaken as well.

“We build a snow mound here a trip them. Then when they’re face down, we take them out!” you exclaim as hushedly as you can.

“Won’t they just step over it? Or around?” asks Allison.

“They’re dead. I think they’ll fall for it. Let’s do this,” says Matthew.

“Oh, A-Allison, can you be look-out?”

“I can try,” she answers.

You and Matthew sweep your hands over the road, scrounging the cold snow to a focused front, gradually revealing the black asphalt underneath. Every rake of your fingers through the clutch of frost sends shocks of cold through your pores. Your hands are too numb and you can no longer feel them, too battered by the ruthless winter air and ravaged by the permafrost. Cold sweat trails down your temple and you look up. Stagger, stagger, groan, stagger. Stagger, stagger, snap, stagger.

25 seconds at best

You damn yourself for not owning gloves or mittens and rub your hands together. Futile. Your skin, no, the bones and muscles of your hands no longer feel apart of your body. You continue to rake the snow together, throwing your hands across the street. Your hands flop and refuse to obey you but the least you can do now is pass him snow. You shoot a glance to Matthew. He has a good pile up, already raking yours in to make a makeshift speed bump. You brush more snow into the front and he packs it in, compressing and molding the cluster of frozen vapor into a small hill, up to your shins.

“They’re here!” Allison whispers.

You look up, six, maybe 7 feet away. You stand and pick up your machete. on the ground behind you. You can’t.

“M-my hands. I can’t!” you whine.

“What?” asks Matthew. His eyes widen in realization. “Shit, Robert!”

He grabs your machete and pulls you back. You fall back and Matthew pushes Allison’s wheelchair back, just enough to be out of the fall zone and stay behind the van. You stare at the approaching figures. Blue-tints to their pale, hard skin. Blood so old and long dried that it’s now black. Empty husks.

AAAUUUUUUGGH.

[1/2]
>>
>>495078

You scramble to your feet and step back with Matthew and Allison. You prop yourself onto your hands but they gives and you fall face first into the snow. You squirm to safety with the help of Matthew’s pulling. He gets up with his knife and your machete in hand. Body low and legs wide like a wrestler. You here the groans grow louder behind you and a thump, migitated by the blanket snow. You look behind to see your plan worked. Snarls are buffeted by snow just half a foot away. They raise their faces and stretch out their arms, now snarling and snapping as if the scent of flesh has revived them. You kick at them in a panic until they suddenly limp. Wicked silver shivers out of their heads.

“T-thanks,” you say.

“Yeah...,” responds Matthew. His eyes are wide in horror.

“The other still haven’t seen us but that one that’s trying to escape the basement is close,” reports Allison.

You manage shakily to your feet and see the two straggler from earlier reaching through the bar of the gate, groaning almost affably.

You look down the street you see about 3 more round the corner. They must slowly be breaking up from the mob. Why can’t anything be easy for once?

>Write in

[2/2]
>>
Sorry for the long wait. Im not really feeling it today. I can continue to write though, if you want.
>>
>>495127
can i see like a map of where we are in relation to the buildings?
>>
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>>495504
Im on my phone right but here's an old picture from the 2nd thread. The green dot is Allison's building and "Neet Squad" is ours. We're just North Allison's building, the sidewalk across from the sidewalk of her building and hiding behind a van.
Disclaimer: 'Tis a crappy picture. Only for the use of determining relative location and does not illustrate the actual area.
>>
Is this thread dead yet?
>>
>>495633
sorry im trying to figure out where the fuck the mounds are and where the zombies are coming from so far i got zombie behind us 2 in front of us three coming from the right where are the mounds top middle?
>>
>>495652
>top middle=left
>>
>>495652
The mounds face the direction we need to go the zombies are coming from the direction need to go. The build up is at the bottom right corner of Allisons building. Theoritically, some are breaking off from the build up and coming North and making a left to us. Fom our perspective (facing east) we need to go straight, makig a left down the only street thats in the image that goes down and on our left would be our building.
>>
>>495652
The mounda arent large or wide. Just enough to fill the width sidewalk with a height to your shins.
>>
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>>495652
A = Allisons building
H = home
Brown Smudge = Us
Small blue line next to us = mound
Green blob = zombie build up
Green arrows = where you see some coming from
>>
Done for today. Not that there's anyone here to care. :'(
>>
Rolled 10 (1d50)

>>495863
i think we need to go through the soon to be zombie horde before it gets too big and home base shuts itself off from the outside world so first we need to try and take care of the zombies coming for us i say we attack the roll is for getting out unscathed (thread is dying so if it ends wah wah) then have matty boy piggy back the girl we take wheely chair and plow through the lest zombie infested route home but before that we should try and sneak as close as possible before they notice us and only charge once they do notice us
>>
>>495863
How many zombies are in the green blob? A dozen? A hundred?

Is it possible to sneak around to the west and approach our home base fire stair from the south?

I'm thinking we try and stealth kill the three approaching zombies, then create a diversion to lure the mob away - maybe set off a car alarm?

>hope rawan and mallory are okay
>>
>>496023
My sleep schedule is fucked bruh, thats all
>>
>>496404
New player here.

Seconding the plan to sneak to the West and go south and around alisons building. I think we can ignore the 3 zeds coming this way, they should be distracted by the trapped one banging.
>>
>>496404
>>497105
Cool. Everyone roll 2d50.
>>
>>496404
Over several dozen. The black-lined squares representing the buildings in the drawing are more.depictions of the area they encompass rather than the buildings themselves. Like blocks. You can go underneath (2-D-wise in the drawing) the building that goes underneath Allison's and take east to our building. We can try for the front door, which is to the south side, or come back up north and back east to a fire escape on the west side of home building.
>>
Rolled 12, 21 = 33 (2d50)

>>497227
Rolling
>>
>>497232
Welcome.
If you didnt already know, we determine successes by the ratio of rolls that exceed the DC. I take either 3 or 5. So if we're going with the former, I still need 2 more 2d50s.
>>
>>497232
Also, Im going back to sleep. I imagine my body needs more than 4 hours.
>>
>>497235
Good night and thanks for the welcome. (My time zone blows, all of qst sleeps while I'm awake.)
>>
Rolled 9, 33 = 42 (2d50)

>>497231
Okay cool, voting for ignore approaching zombies, sneak around and scout out the front door on the south.
>>
Rolled 3, 36 = 39 (2d50)

>>
Im awake. I finished the morning routine so Ill get writing now.
>>
>>497232
>>497260
>>497300
>>496404

“We can’t go that way,” you whisper. “We should go back around the two blocks and make a straight to our building.”

“That’s a long way,” he whispers back.

But he complies. He doesn’t want to deal with more of them than he needs to. You can sense that much. Nor does Allison.

The two of you spin Allison at the spot and quarterback her wheelchair down the street, away from the dead that have begun to trickle in from the opposing end of the block. The snow churns underfoot and adrenaline.begins to fill you once more. Two blocks. A single turn. Home. You pace your breath and focus intently on stabilizing your numb hands to a handle and the back of the seat, taking cover in the looming figure of scarcely present cars, intricate hedges, or whatever comes in stride.

You listen to the rising volume of the dead’s dirge. Mournful groaning and mindless moaning. You push harder aganist the chair and so does Matthew. You pant hard, taking lungfuls of sharp, cold air down a dry throat that only dries further. But you feel none of it. Adrenaline pulses through your arteries and you feel unstoppable. Your legs kick off the ground and your knees punch into the air and before you know it, you’ve made a turn and are now halfway down the street. You continue through the thicket of snow and begin counting the seconds until you finish the first block.

Ping! Checkpoint reached. One more.block to go. One more block.

Just like a game. Yes, just like a game. And you’re winning. You are velocity, you are the speed. You are invincible.And you clear a block’s length more. You are unconquerable. You brace for the turn- a block’s length more and a street to cross. Home. You are indomitable. You are victorious. And then it comes. You feel the speed falter, a kick and sputter on a speed bump. And then you hear. But you don’t want to hear. But you do. You have no choice. You look to your right and you see bodies. Bodies upon bodies of bodies all shambling and tripping and stumbling and crawling and wriggling towards your direction. No to you.

Panic begins to set in, fear begins to infiltrate every pore in your body. And it’s then that your body decides to run out of your dose of adrenaline. Your invincible serum. And now you feel more vulnerable than ever. Your legs begin to feel leeden and your sides begin to cramp up and your bountiful breaths transform into into choked wheezes.

So close.

But your body is exhausted. Your muscles feel like molten lava and your bones feel liquified. But you keep pusbing and you keep running. Because that’s all you can. That, or accept death and its merciless hounds. But your body begins to feel insubstantial. Too weak to handle itself. And you begin to twitch and writhe in mid-run as your muscles begin to spasm.

[1/2]
>>
>>497522

You can’t escape. They’re close. You’re upwind but you can spell their rank odor nonetheless. Close enough to see in detail the grotesque visage they behold. They must be the late-comers. You messed up, you miscalculated. Now they’re only a few feet away. You can’t outrun them this time. You can’t escape. Not unless...you leave them.

No one will ever know. They’ll distract...them long enough for you to escape.

Yes.

>Stop pushing and leave them
>Keep pushing (high DC)
>Write in
>>
>>497526
>>Keep pushing (high DC)
Moralfag in me won't let me draw a horde to a cripple girl's hideout, then drag her out of it and leave her to die. That's a dick move if I ever seen one.
>>
>>497532
>May also get Matthew killed
>>
>>497540
He knew what he was signing up for when he left the apartment with us. We more or less kinda forced this on Allison.
>>
>mfw anons are more active when Im asleep
>>
>>497526
Stop pushing. More rations for us
>>
>>497526
Even if we survive we still have to live with ourselves.

>keep pushing
Maybe the dice gods have been waiting for this moment.

>write in
Or maybe we get Matthew to save cripplefu, whilst we act like noisy, delicious bait
>>
>>497626
>criplefu
You
>criplefu
Genius.
>>
Waiting for one more opinion just in case
Someone wants to support
>>497626
2nd idea for us to act like zombie bait
Alternatively, you guys can do the car alarm idea that an anon mentioned earlier. But thats risky, a new group can cut you off later.

Otherwise, Ill be going with the current majority decision to keep pushing.
>>
Rolled 40 (1d50)

>>497526
Keep pushing. THIS IS OUR STORY, DAMNIT. WE ARE THE PROTAGONIST. THE BIG DAMN HERO.
>>
>>497695
Oooh shit. One more 40 or + anons. You can DO IT.
>>
>>497695
We are DOVAHKIIN
>>
Rolled 21 (1d50)

Check out this 01
>>
Not liking the chances now.
20 percent chance of getting 40 or above
Cmon anons. Pray to the dice gods. Offsr them sacrifices. Smoke your waffles. They liked waffles. Promise to burn half of the loot we come across next in the quest in their name.

Dont make me kill characters
>>
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>>497809
>Pray to the dice gods
>>
Rolled 15 (1d50)

>>497809
Watch me win this
>>
>>497784
>>497834
And then everyone died.
The End.
>>
>>497809
I dunno what to say boss,
The peril of a dice system like yours is that it tends to be ridiculously hard since its just one player character, usually a tabletop group would have other pc's to fall back in in case they rolled shit. And there's usually stat modifiers of some kind in systems with successes vs failure.
Tg dice really work better in a best of system, imho
>>
I fucking just died
You can try waiting for two more rolls for the 5-roll bench if you want. But youll need two 40s
>>
>>497851
You have any suggestions? As I said, Im new. Im open to any constructive criticism on anything. Even the writing itself.
>>
>>497851
I didnt include dice mods because I thought it would diminish the empathy the players would feel with Rob. And the difficulty is warranted, its a zombie apocalypse. I wanted to capitalize on decision-making skills of players as well as their ability to produce good ideas. Of course, you dont carry ALL the wieght. NPCs do things to. Just find how to jse them in a way that theyre triggered.
>>
We're not going to die yet, by the way. We got a 1:2 ratio. But do you want to die? This threads seems like its dieing anyway and this is a chance to kill Robert.
>>
Rolled 4 (1d50)

lets try to be the hero here
>>
>>497890
I'm not particularly attached to robert. In fact, his autistic behavior and overall poor stats is a bit shit anyways, makes it super hardmode to actually impliment the good plans he might have in the field.
Maybe have a nice character select if other people also vote for abandoning robert
>>
>>497973
>Dang
I didnt create him (except for his NEET background) but I wanted to at least get the radio before I kill him. But hes a good character to have in terms if character development. What he becomes depends on you anons and the actions you make. But we can move on to Allison's brother if youd like. Or we can end this here witb his death and create a new character completely with a "Zombie Apocalypse Quest 2" type of thing in the same time period and world.
>>
>>497998
>if character development
of the capacity for character development
>witb
With
Or you can choose a pre-existing character?
Even if you completely create a new character, you'll meet the characters here that already exist later
>>
>>497998
What's allison's brother like? Could be interesting.
>>
>>498097
>I imagined him athletic, fit, and a great brother but an asshole to others. But really, you can make him anyone you want. Just know that your background is more or less already set. It would be cooler to just make a new character though, with what I have in mind.

I'll continue writing tommorrow because I want as much opinions on this matter as reasonably possible. Keep Robert Susan, NEET zombie slayer, or make a new character?
>>
Rolled 44 (1d50)

>>497526
Keep pushing damn it! We can do this.
>>
>>498173
>Dice gods respond to passion
Noted.

If everyone wants to keep Robert alive, there'll be a suprise tommorrow.
>>
>>497973
fuck killing robert
>>
>>497926
i dont wanna be a hero i just dont wanna be a traitor ;-;
>>
>>497868
I'm new here too, but the dice rolls seem to make sense here, as long people roll after we've decided on an action. It's nice when they determine a degree of success rather than a straight pass/fail. E.g. only just falling short of the DC might mean your plan didn't work, but there are minimal consequences or new options are revealed.

>>497640
Ooh?

>>497998
I like Robert, he has his flaws but room for growth, and gives development to npcs because of his poor stats.
But it's nice to know he doesn't have plot armor, as I wondered whether he would be killed off or not. If it feels right to kill him off, I'd just do it without asking the thread

>>498173
Glorious. Keep pushing then!
>>
>>498871
>>497640
>cripplefu
Cripplefu
Just noticed I forgot the 2nd "p"
>>
Oh, things get fun again after this. I think I understand why this thread is dying. Once we get back to being more around the "remainders of humanity" (e.g. malls) it'll feel mire like the pre-existing threads. The options will feel more "impactful" and "different" again.
>>
>>499086
It's also mid-week on a slow board and people are in different timezones - don't get too disheartened about it
>>
>>499086
The problem is theres a lot of games like this, so why would people wait around when they can instantly play.

I like the freestyle of this, but I have a ton of games that are similar to this.
>>
>>499494
>The problem is that the OP generally likes books more than games

I try and make it a little unqiue here and there.

Writing now.
>>
>>500235
(I was just about to fall asleep , now I have to stay up. Curse you, interesting quest)
>>
>>500240
Aw Ill take about an hour. Then I'll have ti wait an hour more. Id advise that you sleep wieghing the worth of things relative to time. But it's up to you. Ill try to write as fast as I can
>>
>>497695
>>497784
>>497834
>>497926
>>498173
>>
>>500293

No.

The hero does not run from adversity. He fights it. Triumphs over it. The world isn’t the same anymore so why should you be? You aren’t only Robert Susan the orphan. Or Robert Susan the boy who ran from his sorrows and sufferings. Or Robert Susan the NEET.

You are a hero. Robert Susan the hero.

You won’t run this time. You have something to fight for.

The last level. The final stretch.

You clench harder, willing for blood to return to your hands and hoping, by some logical inconsistency, that this small act of defiance gives you strength. You dig your heels into the snow and lean further into the wheelchair. You legs wobble with exhaustion but if your legs can’t do it alone, you’ll use your bodyweight to help. You push harder, if your legs and body weight can do it, you’ll use your shoulders and every sliver of muscle in your upper body. Because that’s what a hero would do. You won’t be dieing. Not today.

“We can outpace them!” Allison exclaims. “They’re slower, only by a little but still!”

“Keep going!” Matthew grunts, his voice weak with fear but tinged with sincere hope.

You’re not sure if he’s talking to you or himself but you’re happy to oblige. You push and grunt and howl as your muscles scream. Your hair is slick to your forehead and you neck feels like a river threading from your head to the base of your back. The furnace of your body is beginning to overpower the winter of around you. And you imagine the furnace feeding fire to the forge: burning, melting, and molding a new body. A better body. Gear crunch and pistons pump and steam gushes as the fire of your blood rushes through your body in powerful abandon.

And you feel yourself regaining speed. The speed.

You can’t keep it up for long, you know. Passion can only do so much. But you keep pushing nonetheless, two-thirds of the block left to go. You can hear Matthew’s pained breaths and you can hear yours, louder than any gong or alarm clock. And your heart is louder, threatening to cast its own supernova from within your rib cage. And the tiny cells of your organic composition scream even louder, all begging for mercy. Half left. Your mind goes numb and your vision grows tunneled. Your eyes knows only one direction and half a degree of freedom. Forward.

It’s no surprise that you don’t notice when Matthew leaves your side.

Or when the weight of your machete leaves your back.

Or when Allison screams.

You just keep pushing. And pushing. And pushing. Until your half-degree if vision dims at the edges, spiking with black. And your half-degree of the anything at the end of the tunnel begins to blur and burns away in the blackness. And you begin pushing with your knees into the snow and your body slumped aganist the chair and Allison sobbing and your life slipping from the weak clutch of your cold-numb fingers as the cries of death behind you are washed into the background.
>>
>>500294
Forgot lol

[1/2]
>>
>>500294
>>500295

CRASH!

The black of your vision recedes, however slight. And you turn to the noise, ignoring the walking dead that continue to stagger only a foot away. White. White shards. Glass. No, ceramic. Porcelain? You shift your eyes up to a cold, jaundiced hand drifting to your face.

CRACK!

The arms falls.

Robert! Robert!

Robert! It’s okay! Stay me, look!

Shaking, thunderous shaking. Your body convulses to no will of your own and your head is wretched up- the roof of your building. And the black tendrils that lurks at the edges of your vision recede even further.

“Holy...”

That’s the only word you manage before a recliner chair smashes into a thicket of corpses somewhere behind you. Because there, on the roof of your building, your home, are a dozen and more people heaving kitchenware, furniture, and spoiled food. You look back and you see the mob of dead, utterly bewildered. An airstrike, a hailstorm,a meteor shower. Call it what you will. Most of the objects their target, landing yards away from you and the mob but some hit. And most distract them.

“Let’s go, Robert!” exclaims Allison. The urgency in her voice is unmistakeable.

You’re still not to safety. Not yet. You look back at your building. You managed to finish the two blocks, only half a street to cross and a building tk enter. You get back into your feet and your vision swims. A hard dizziness hits you and light spots. dance in your vision. But fuck that. You can take a health potion later. Your press aganist the chair once more and push. You notice Allison is also rolling the wheels herself. She looks tired and you understand that she must have been fighting too, in her own way. And waited for you when you faltered.

The two of you haul ass- hard.Human-made products and inedible food continue to shower the dead: tripping them, trapping them, knocking them over, and in rare instances, ending their un-life. You make it to the sidewalk and plow through. You need to get inside the building. You're too weak to climb but the stairwell in the lobby should be barricaded. Heck, you're responsible for it.

>Lobby
>Fire escape
>Write in
>>
>>500359
>>Lobby
They know we're coming, so hopefully someone had sense enough to remove it.
>>
>>500359
>fire escape
let the zeds have allison so we can save our own skin
would have posted more the last days. ban happened
>>
>>500359
>>Lobby
>>
>>500395
Gotsdammit
>savage anons are savage
>>
>>500362
>>500395
>>500419
>>500432

You can’t climb, you know that. And they knew you were coming. You go for the front door and hope for the best.

The two of you struggle up the steps, almost falling more times that you would want to admit. The a giant crack cuts through the glass double doors. You push through the doors and come to the second set of doors. This one is locked. You ruffle your pockets for your keys but you can’t find them. You look back, no time. You leave Allison at the plateau and tackle the doors. Once. Twice. Thrice. They’re getting closer. Once more and a door shatters. You fall onto the floor along with tens among tens of glass shards. You feel them bite into your hands and neck, creating tiny, searing cuts. You grunt in pain and roll over. You get to your feet and immediately start pulling Allison and her chair into the building.

The floors are smooth here, making it easier to push a wheelchair. You spin.her around and push her quicker that her hands can, towards the stairway. You hear the cries of hunger behind you. They’re in. Suddenly, the stairwell door flies open and 4 people fly out. You recognize one of them, a large man from before, still with his trusty toilet plunger.

“FOR THE ALLIANCE!” he roars, as he and three other people sprint past you and jump into the fray of hungry, rotting corpses, whacking heads with toilet plungers or otherwise. You open the door and find three people waiting. One of them is Sarah, the woman who had prepped your breakfast for you a day ago. She smiles. You catch the eyes of a sheepish guy but catch a blur of red in your periphery and turn to find a red...fro. Madeleine.

“Nice to see you’re alive, Robert.”

You don't get to say anything before they begin to help Allison out of her chair. Madeleine carries Allison in her back and up the stairs, Sarah lends her shoulders, and the guy heaves the wheel chair. You notice rather dumbly that the stairwell is no longer barricaded and if it still had been, running to the stairs would have ended in your death.

More people trickle down the stairs and soon the stairwell is packed. Although the procession goes quicker and some pass you. You briefly enter out into the first floor to see several people with furniture run down as the four warriors, for lack of a better term, from earlier retreat back up the stairs. You hear muffled groans, scared shouts, and loud banging echo through the stairwell as everyone continues to drag you along.

>Let them take you
>Say something (specify)
>Do something (specify)
>Write in
>>
Thia may very well be the last post of the day. Leaving right now with the family for celebratory purposes. And although I do all this on my phone, it would neither be appropriate nor fair to them if I just whipped out my phone and started typing at the speed of light. Sorry guys. We'll definitely get into it tommorrow. Until then, stay cool and don't die.
>>
>>500445
>Say something
"Hodor"

>Let them take you
>Pass out from exhaustion
>>
>>500550
This
>>
>>500445
Ask them where matthew is. Pass out from exaustion.

(I didn't ask for these feels, op)
>>
>>500294 # #
>>500359 # #
>>500445 (You) # (You) #
Holy son of a Roman orgy. I just read this and found a shit-mega-ton of typos. Really sorry for this. I need to start reviewing the writing.
>>500550 #
>>501693 #
>>502400 #
>then pass out from exhaustion
Because when you're a questfag, you know how to force a faint.
>>502400 #
I'll write this after you you wake up because it's more drammatic if you say one word (Hodor) and pass out.

Love how everyone forgot about Rawan and Mallory.
>>
>>500550
>>501693
>>502400

“Hodor...” you whisper through parted lips.

And the black tendrils that creep at the edge of your vision take you.

You don’t dream this time.

Your mind surfaces to consciousness before your body. Your eyelids do not obey your command to open over your burning eyes and the choking dryness of your throat refuses to allow you the simple relief of swallowing your own saliva, with the little you can conjure. Your ears ring with such deafening loudness that you fear for your sanity. But your mind is too hazy to penetrate. You do not move. You cannot.

You feel your lips part and a stream of water thread into them, lingering only a moment above your throat before trickling in. You feel a damp cloth on your face and neck and chest. And you slip back into unconsciousness.

When your mind surfaces once more, your mind is clearer. Your eyes still burn, and your ears still ring, but your throat is better and the pains of flesh has been tempered. You test your body before anything. Wriggling your fingers and toes and rolling your eyes in your sockets. You probe the surface you mount with your back and fingers
Soft. Every movement is painful and every sense of touch is numbed. It will have to suffice. You open your eyes.

The ceiling is white. You take steady, shallow breaths through your nose as you your roll your eyes around the room. From the little you can see without having to use your neck and risk agitating your pains, you can glean that you are once more in an apartment. You hear a dull noise, drowned out by your ringing ears. You focus.

"Hey, hey, relax now. You still need recover."

A head pops into your vision just over your head. Dark, curly hair drapes over a thin face that stares back at you with worried blue eyes. He offers a sheepish grin.

"I crushed in some aspirin with some water I gave you. Should've helped a little."

Then it all comes crashing down on you. Where did Matthew go?

You part your lips to speak and urge yourself to release some semblance of a voice. But only airs is summoned. You try once more.

“Matthew...”

Your voice reverberates in your head, gravelly like the dead man and hauntingly fitting for your...new life. A moment of silence ensues as you wait for your answer. You consider asking once more but you do not want to speak again. But you do not have to.

“Oh...”

And only that is enough. A single vowel.

>Write in
>Say something (specify)
>Do something (specify)
>“You’re not Hodor.”
>>
Oh. Maybe I should start a new thread?
>>
5th chapter up
Zombie Apocalypse Quest V
>>502916



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