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/qst/ - Quests


The Legion, once a force that shook the wasteland, has fallen. After the defeat at Hoover Dam and the death of Caesar the united tribes quickly fell into chaos, quickly becoming little more than slavers and warbands with no unity or code. The NCR already spread too thin in the Mojave, did its best to secure its borders and quickly reinforced the dam, now able to defend against any would-be invaders. The NCR turns its attention to New Vegas, where a mysterious courier going by the name of "Six" has declared New Vegas a independent state.

But that is none of your concern... at least for now.

You are a survivor, one that sees the fall of the old Legion as an opportunity to begin anew and to forge your own path using the skills the Legion has given you, because if there is one thing you know for certain.

It's that war... War never changes.

>please choose a name for our Legionnaire.
>>
>>475708
Peter. Peter Griffin. And he looks like Peter Griffin from Family Guy.
>>
>>475708
Bigus Dickus
>>
>>475708
McCreed
>>
>>475708
>Legion
>Lose
Centurion, crucify this man
>>
>>475717
>>475731
>>475732

Bigus Dickus. your time in the Legion has taught you much about the wasteland.. But what have you learned the best?

pick two
>Melee combat.
>Stealth and Recon
>Ranged Combat
>Raiding Tactics and proper Slave training
>>
>>475745
>Ranged Combat
>Raiding Tactics and proper Slave training
>>
>>475745
>Ranged Combat
>Raiding and Slave training
>>
>>475745
No roll or anything for name? This quest is going to end with railroading.
>>
>>475745
Stealth and recon,

Raiding and slave training
>>
>>475747
>>475754
>you load your Winchester repeater carbine with the last of you ammunition as the sight of a Brahmin caravan slowly comes into view.
"Seven shots. More than enough."
>With you are the last three of your remaining scouts each taking position behind ruined cars on the destroyed highway
>they were only recruits, not yet earning the right to carry firearms like you have, but times have changed.
>now that you four are leading yourselves you have given them the opportunity to keep what they scavenge from this ambush.
>one of the scouts carefully makes his way over to you a worn revolver in his hand
>"Legionnaire Dickus. there are only two armed guards that we can tell. But there are three others with them that might be carrying small guns."
>you look back at the approaching caravan.
>The two guards mentioned by the scout are carrying cheap pipe weaponry.
>that's not a good sign of the wealth in this caravan.
>but at the same time, they make for easy targets...
>"what is your command?"

what do you command your scouts?
>lay in ambush until the time is right.
>let them pass, hopefully a better target might come by.
>attack at will. (charge the caravan)
>Other
>>
>>475745
>Stealth and Recon
>Ranged Combat
>>
>>475821
>lay in ambush until the time is right.
What rank are we just above recruit, veteran, or prime?
>>
>>475821
>>lay in ambush until the time is right.
>>
>>475834
Forgive me, that is a good point I forgot to mention.

When we were in the Legion, we would have been considered a Veteran, and we are the most experienced of our small group, the others being simple recruits who chose to follow us
>>
>>475834
>>475835
>you steady yourself and hold your hand up, signaling to your recruits to wait.
>the caravan eventually begins to work its way through the ruined cars, the moans of the Brahmin beginning to echo as they pass.
>the guards hold their weapons tightly and become more alert now that they are in these close quarters.
>you chose this spot for that reason.
>in here the two scouts with their machetes will have a better chance.
>"Something just doesn't feel right..."
>"What do you mean?"
>"normally we would have seen something by now... a gecko, a radroach, hell id settle for a ghoul or two, but we haven't seen anything!"
>"that's good isn't it?"
>before the guard can speak again the sound of a car door screeching open grabs the caravans attention.
>their backs are to you, the sound coming from the opposite side of the road.
>none of your scouts are over there, and you don't know what made the noise.
>but you do know exactly what makes up the caravan.
(two guards with pipe weapons and a group of three traders, one being a young adult female)
>this could be your chance...

what are your orders?
>wait to see what the sound was.
>move in close as you can, and try to take them without a fight.
>attack the caravan!
>other.

please roll a d100 with your choice.
>>
Rolled 62 (1d100)

>>475902
>attack the caravan!
>>
Rolled 89 (1d100)

>>475902
>wait to see what the sound was.
>>
>>475910
>you decide its best to know what might be making the sound.
>if its something you cant handle, the caravan will make a nice distraction.
>the recruit with a revolver takes aim at one of the guards but waits for your order before firing.
>the two others remain in wait, though you can see that they are getting shaky.
>from fear, or from excitement you cant tell.
>the sound of the rust being moved brings you back to the task at hand.
>peering around your cover you watch as one of the caravan guards takes slow steps around the cars searching for what caused the noise.
>after a few seconds of hunting he finally relaxes turning back to the group
>"must have been the heat or the wind... there's nothing back here."
>the rest of the caravan relaxes, the young woman taking her hand away from her hip
>she likely has a weapon there...
>the guard casually walks back laughing at the situation
>"ha. I guess this is just our lucky-"
>suddenly a bright green figure collides into the side of the guard pulling him out of view with a screech
>the other guard quickly raises his weapon and tells the others to stay back
>the young woman shouts in shock
>"What the hell was that?!"
>one of the caravaneers quickly silences her with his hand and holds her close taking his own pipe pistol out
>"quiet girl! that was a glowing one. a Ghoul, and when theres one of those there are more waiting."
>well that's one guard down, but at least one ghoul taking its place.
>your scout whispers beside you
>"what do we do now sir?"

what are your orders?
roll again.
>>
Rolled 79 (1d100)

>>475961
Toss a rock at a car near them to attract more ghouls with noise, then you can mop them up afterwards.
>>
>>475969
This seems to be a good idea
>>
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>>475969
>>475993
"calm yourself recruit. This just made out job easier."
>kneeling down you pick up a small piece of the road, about the size of your fist
>the glowing one appears from behind the car, its glowing green flesh now painted red from the remains of its recent prey
>the caravan guard takes a step back and shoves the nearest caravaneer away before firing at the ghoul
>"go! get out of here!"
>three shots go off one striking the ghoul right in the chest.
>green ichor pours from its chest, its blood turned into pure nuclear material
>with a howl it charges the guard while the traders grab the brahmin and try to run away
>its now that you throw the chink of road, it flies off striking the side of a burnt out semi, the rock and metal making a loud Bang! that sounds just as loud as the gunshots from before
>at the sight of the flying road the woman looks back spotting one of your scouts
>"Raiders!"
>as she shouts two more ghouls appear from under the truck you just hit
>one has no legs while the other appears to be growing an arm out of its gut
>the man who grabbed the woman before fires his pistol once taking a ghouls head off
>"shit! this is bad!"
>the other ghoul charges the man, and as he takes aim his pistol jams leaving him helpless
>well, you are spotted. but the ghouls should mop up the caravan if they get spread out.
>although... that would leave you without any possible slaves from this raid.
>>
>>476030
roll for your next plan of action.
>>
Rolled 28 (1d100)

>>476030
First let them expend any ammo they may have in their guns then finish off the ghouls and capture the traders.
>>
>>476035
>the third caravaneer sprints off, leaving his Brahmin and fellows as far behind as he can.
>without waiting for your approval one of your own recruits gives chase with his machete ready to meet flesh, leaving the group behind.
>the man with the jammed weapon does his best to fight off the three armed ghoul, but it easily rips away at his arms with its extra appendage causing him great pain.
>the woman now reaches back for her own sidearm.
>a sidearm you recognize.
>its ornate and made of deep black metal with a golden bear engraved on the handle
>the woman clearly isn't a ranger, so the she could have only got such a weapon by chance.
>she holds out her revolver with one hand and pulls the trigger in the general direction of the ghoul
>her arm flies back from the recoil of the weapon and the round hits the target out of pure chance.
>unfortunately for her, she also hit her traveling partner the old man. Taking both out with a single shot.
>the last remaining guard quickly rushes to he aid dropping his pipe weapon as he reaches her
>perhaps he forgot about you, or simply doesn't care.
"clean up the mess."
>you leave cover keeping your weapon trained on the two survivors while the revolver toting recruit checks to be sure the ghouls are dead.
>your remaining machete wielding scout calmly walks over to the guard and woman kicking the pipe weapon away and placing the blade on the back of his neck, as the guard begins to realize his mistake.
>"p-please. take what you want, just don't kill us."
>the recruit kicks the man onto the road and places his boot on his head as he speaks to the duo
>"you have insulted the pride of the Legion, mistaking us for simple raiders is an offense we shall not forget."
>the revolver recruit returns after double checking the ghouls and spots the Ranger Sequoia next to the woman
>"Veteran Dickus. You allowed us to keep what we take yes?"
>>
>>476159
Yes, but as commander you get to try her first
>>
>>476159
"You didn't take the revolver, it flew out of her weak grasp out of disgust. Let's play a game for who gets it."
>>
>>476159
Also let's both punish the recruit that began the chase without orders and complement him on being psychic for knowing we were gonna order him to chase the coward.
>>
>>476159
"That's mine recruit. Captain takes first pick."
>>
Tell the recruit that the revolver and any ammo it uses is yours, the rest tehy can divide amongst themselves.
>>
>>476159
Let the recruit keep the revolver, it'd make him feel special, and we could use a second in command. If we take it for ourselves, he could get funny ideas. Also do as >>476416 said and make sure machete recruit knows that he only got away with that because we were going to tell him to do it anyway.
>>
Rolled 34 (1d100)

>>476314
>>476422
two for taking the Ranger Sequoia

>>476556
>>476632
two for letting the recruit take it.

>>476413
and one for a game to decide.


im going to roll a 1d100 if its <50 we take it.
if its >50 we let the recruit take it.
>>
>>476648
Are we voting for giving him the revolver or the woman?
>>
>>476649
the revolver.

>>476648
>while its true you said they could keep what they scavenge, this revolver is more than a weapon.
>even in the Legion this revolver has become a status symbol, since the only people to wield such a weapon are the elite of the NCR.
"Yes recruit, I did."
>you reach down and pick up the elegant weapon and place it inside your belt
"but this isn't a normal weapon. If you can distinguish yourself, then perhaps you may earn the right to use it."
>the disappointment on the recruits face shows, but he doesn't complain.
>"Ave."
>now that this is settled you do a quick head count and notice you are still missing one of your men.
>you remember seeing him take off after a cowardly caravaneer going further down the highway
>its likely that more ghouls will be in that direction, and you now have two captives to think about.
>and two pack Brahmin loaded up with various items that you haven't checked yet.
>you can also the scout standing with one foot on the mans head smashing his face into the road a bit
>he is clearly angered at the insult to the Legion, though he seems to be taking it out on the one who didn't speak it.

what is our next action?
roll a d100 with your choice.
>>
Rolled 19 (1d100)

>>476663
Order the recruits to bind the new captives and guard them, you yourself will retrieve your missing man.

Also loving the quest OP.
>>
Rolled 43 (1d100)

>>476663
Order him to not cause any serious injury. A maimed slave is worth little
>>
Rolled 7 (1d100)

>>476666
Rolling to support
>>
Rolled 65 (1d100)

>>476663
Rape the captive
>>
>>476666
>>476667
>>476674
>>476680

>You look down the highway as best you can trying to spot the recruit who took off.
>for now, he can wait. If he was a true soldier of the Legion he should have no problems with one man.
>you have more than enough here to keep you occupied.
>and missing out on a fresh slave break-in will be a proper punishment for not following orders, even if you would have told him to give chase.
>discipline makes a Legion, Anarchy makes a raider.
"strip them down, take anything of value and pack it on the Brahmin and tie their hands behind their backs."
>"Ave Dickus."
>the angry recruit gives the fresh slave a final kick in the head before carrying out your order with a spiteful remark
>"Profligate trash. If we were whole id see you on a cross."
>seems you have a zealot in your ranks, this could be useful or disruptive to your long term goals depending on what you do.
>but for now he can do more good than harm.
>your revolver recruit quickly begins to strip the woman of all her valuables and clothes.
>she screams for help, but the only one who could do anything is currently being stripped as well, with you still keeping overwatch over both the captives and the road.
>before long the two captives have only what they were born with, hands bound and skin exposed to the elements.
>If they are to be proper slaves they first need to be broken...
>and that woman is quite alluring sitting there all bound up for you and your men.
>You are the leader of this party, though your rank in the Legion would not fit such a position.
>perhaps you should let the men go first with her then call a vote for you to be made decanus?
>or perhaps you should just take what you want from the woman. Things like rank can surely wait.

what is your action?
(from this point on all actions will require a d100)
>>
Rolled 29 (1d100)

>>476709
You are above such things like that, however your recruits are not. They may do as they please with her. As for rank, a vote will be called.
>>
Rolled 27 (1d100)

>>476709
Much as I like the idea of poon and plunder, there's not a lot of point to raping her when we've got some eager recruits who could use a morale boost. Let them have her and then call a vote.
>>
>>476709
Lets throw her to the men and have that vote
>>
Rolled 1 (1d100)

>>476759
>>
>>476760
fug :D:D:DD
>>
>>476765
>Nat 1 for rape
WHOOPS
>>
>>476724
>>476741
>>476759
>>476760 (nice roll)


>despite the growing Legionnaire in your pants you restrain yourself.
>You are above petty rape of a caravan slave, more will come later and of much better quality.
>you take a seat on a ruined car over top of the two slaves and look at your "thirsty" men
"have your fill Legionnaires. Break them in however you please."
>"Hail Dickus!"
>without a second to waste the men leap onto the woman
>her screams can likely be heard a good distance away while they have their fun with her.
>the sound is rather pleasing to your ears.
>the other slave still lay on the road bloodied but very much aware of what is happening to his friend
>"you rapist bastards! I hope you get whats coming to you!"
>you smile at his shouting and slowly walk over to him the Ranger now in your hand as you count the rounds
>four rounds are in the gun and one has already been used, leaving you three shots.
>you close the weapon with a spin and take aim at the man
>his eyes show nothing but hate and fear as you pull the hammer back
>the two of you stare at each other when suddenly-
"BANG!"
>the slave recoils at the fake gunshot and you see a small stream of piss come out from under him.
>you slowly release the hammer and holster the weapon again.
>one step closer to breaking.
>the screams of the woman continue, and the added noise of your men's moans and shouts draw the attention of something
>they are too occupied to notice it, but you can see a pair of boots from under a near by car covered in blood.

What is the next action?
>>
Rolled 29 (1d100)

>>476782
Check out those boots
>>
Rolled 10 (1d100)

>>476782
Ready weapon and investigate
>>
>>476804
Supporting !
>>
>>476804
Supporting
>>
>>476790
>>476804
>>476821
>>476832
sorry about that, had to step away.


>you take several cautious steps forward, your repeater readied for whatever is waiting.
>one of the men finally notices you heading towards something but doesn't speak up.
>instead he leaves his fellow to enjoy the woman by himself as he grabs his revolver and joins you in the search
>as you get closer to where you saw the boots you can hear a slight groan.
>then from behind the car comes the scout that took off.
>he leaps out attacking you just as you turn the corner with his machete raised
>when he realizes it was you and not a caravan guard or ghoul his eyes go from bloodlust to regret and embarrassment.
>however this was only momentary, as a revolver fires from behind you striking the Legionnaire scout through the shoulder
>"oh shit! was that Thaddeus?!"
>the scout falls off of you blood pouring from his body.
>you don't know much about medicine or aid but the sheer amount of blood is a bad sign.
>his machete falls from his hand and he begins to cough
>the other recruit finally gets off the woman and rushes over to see what has happened
>Thaddeus' life is quickly leaving him.
>and a recruit has now killed a fellow Legionnaire.
>both of which will need to be dealt with in some way.

what do we do now?
>>
Rolled 62 (1d100)

>>476900
Scold the guy who shot him, and look in the caravan if there is some kind of bandage for our scout.
>>
Rolled 33 (1d100)

>>476900
Attempt to bandage Thaddeus to the best of our ability, the other recruits punishment will come later.
>>
>>476900
Yell at one of the recruits to restrain the prisoner while the other helps you bandage and try to save Thaddeus
>>
Rolled 47 (1d100)

>>476936
>>
>>476932
>>476933
>>476936
>before the latest recruit can get to close you jab a finger to the Brahmin
"Search for any medical supplies! and get some cloth from the clothes for a bandage!"
>"Ave!"
>in his rush the recruit does a quick sliding turn and is quickly rummaging through the Brahmin packs
>bits and pieces of junk and scrap can be heard hitting the road in his search as you try to calm the wounded Thaddeus
>his eyes are quickly losing their light and color and his hand grabs your armored shoulder
>"m-m my bag. Caravaneer..."
>you look over Thaddeus and see his bag is stuffed full of assorted items.
>likely from the body of the man he ran down
>the scout who shot Thaddeus looks around in a panic
>"I- I didn't know he... I thought he was-"
>you shove him back and point to the slaves
"Secure the slaves! We can deal with punishment later!"
>"Ah- Ave!"
>just as he run back to the slaves to gather them the scout returns with assorted chems and pieces of cloth.
>one chem is in a needle and seems to be half used while the rest are in assorted bottles of various sizes and shapes
>"Veteran Dickus this was all the stuff i could find that looked useful."
"hurry and bandage him up Aetius. and give me that med-x!"
>there isn't much in here, maybe half a dose?
>damn profligates, they likely used it all as recreation.
>>
>>476973
Order the other legionary to interrogate the slaves for more medical supplies
>>
Rolled 95 (1d100)

>>476973
While the recruits bandaging him look through the chems and see if theres anything that'll be more useful than half a dose of med x from a used needle.
>>
Rolled 33 (1d100)

>>476996
>>
>>476998
I second this.
>>
>>476998
>>476996 (95 roll. lucky you)

>you search through the chems trying to figure out what most of them are.
>none of the bottles are marked and the contents look rather foreign to you.
>there's a strange looking bottle. upon further inspection you recognize it
>your hand dives for it and you now have a full bottle of Hydra.
"Mars has given you a second chance recruit. You must have more work to do here."
>wasting no time you give the recruit as much of the Hydra as you can.
>his coughing eventually comes to a stop and the blood flow slows with the freshly applied bandage quickly clotting the blood.
>Thaddeus' breathing steadies and a small grin forms on his lips.
>"Even after the death of his son, the father of Caesar smiles on his troops Veteran Dickus"
>you pat the slowly healing recruit and turn back to the slaves being watched by the revolver recruit.
>with Aetius tending to Thaddeus you can finally take a bit of a break from chaos
>your eyes peer to the woman who is curled up into a ball covering her womanhood as best as she can while tears stream down her face
>the recruit steps aside as you march over to her and rip her head up to face you
"Is there more?! Where did you get Legion meds?!"
>you shake her head violently despite protests from the male slave.
"SPEAK SLAVE!"
>the woman continues to just cry on the road clearly mentally unfit to be worthy of your time
>you turn back to the man
"Same question. More? and Where?"

roll for success.
d100 only first roll will count
>>
Rolled 58 (1d100)

>>477053
>>
Rolled 17 (1d100)

>>477053
>>
>>477078
>the man looks up at you and spits blood at you with a glare
>"go to hell with your Caesar you Legion fuck."
>you raise your rifle and smash the butt into his shoulder.
>hard enough not to cause permanent damage but still inflict pain
"I will ask you one more time and you will answer... or we will tie you to a truck and leave you for the ghouls."
>the man stares at your defiantly but eventually speaks
>"we got them from a NCR outpost... and that's all that we had."
>you cant tell if he is telling the truth or not, but its all you will likely get out of him now.
"recruit.. you are lucky that Thaddeus is recovering, so you wont be killed."
>though, with the small group of men you have, it probably wouldn't have been wise to make it even smaller anyway.
"but a punishment is still required for shedding the blood of a fellow Legionnaire outside of ritual combat."
>the recruit remains silent simply nodding his head
>you stare at him for a length of time letting your words soak in.
"pack up the Brahmin. and get the slaves ready to move. It will be dark soon."
>"Ave Veteran"

what is our next action?
>>
>>477102

shit recruit has to do without food for a couple days

will also be good for our supplies, which are probably low
>>
Rolled 33 (1d100)

>>477110
sorry, forgot roll.

also let's try and scout out the NCR outpost. Grill the man slave for more info by threatening to kill the woman
>>
Rolled 71 (1d100)

>>477102
demand we vote for our ascension to the rank of decanus!
>>
Rolled 88 (1d100)

Look for shelter for the night. Secure slaves, look through the spoils and 15 lashes for the recruit.
>>
>>477102
Beat and rape the slaves some more, make sure they accept their new positions. Then, set camp and prepare to attack the NCR outpost
>>
>>477114
>>477117
>>477125

>its getting late, the sun is already turning from bright yellow to the first shades of orange as it begins to lower itself under the earth
>its best that you search for shelter from the night. Nightstalkers and ghouls become far more active when the sun goes down.
>not to mention all the other wasteland beasts.
>the highway ahead stretches on for miles, the area is confined with all the cars backed up meaning nothing large could be waiting in there.
>perhaps you could find a secured area and take shifts watching for threats.
>you are still near the ramp, you could make your way off the highway and set up camp near or inside a small coyote cave you saw before.
>whatever you do, the supplies need to be checked.
>after walking over to the Brahmin you search their packs finding mostly assorted scrap and three junk weapons, none of them usable in their current state.
>along with the weapons and scrap there are those small bottles of unknown chems and various articles of clothing.
>whoever these traders were, they were not going to make much with this haul.
>the second Brahmin carries their food and water.
>there is enough dirty water here to last you and your band for four days. but there is little food, only three gecko stakes and a bag of pre-war chips.
>not exactly a feast, but a Legionnaire can make do with worse.
"Recruits!"
>the others quickly take notice of you, even Thaddeus turns his head from where he lay.
"After this successful capture of slaves and making it for this long north of the Dam, with no sign of other Legionnaires... I call upon the right of a moot."
>"what are we to discuss Veteran?"
"my current rank does not allow me to lead recruits as you know, and I have done my best to locate others to lead out band to no avail."
>you pull out the Ranger Sequoia
"and with this as my badge id ask for a vote to be your new Decanus. To have a chance to lead you as a proper Legion force."
>>
Rolled 63 (1d100)

>>477165
>>
>>477167

I will have to take my leave for now wastelanders. I shall return later tonight to continue our story.

Hope you are enjoying it so far
>>
>>477171
This is good stuff op, look forward to more later.
>>
>>477171

Lurkin'.
>>
>>477171
Good quest OP, hope you won't give up like 98% of the quests here.
>>
>>477259
I hope to continue this until it comes to a reasonable end, and build off it in future quests if possible. To create a dynamic world.

But that's all for the future. For now my only focus is this quest.
>>
Rolled 93 (1d100)

>>477501
Roll for OP being a top guy.
>>
>>477511
Double Dubs confirms it.
>>
>>477703
There can only be good things from this qst.
>>
>>477710
Name/tripfags will ruin this quest.
It's only a matter of time before one of them make a Discord for this quest.
>>
>>477742
well of course they will with an attitude like that.

>>477167
>the recruits are silent, not out of shock or out of surprise, but this will be the first time under your leadership that they will be deciding your fate without your say.
>each of them knows that if they vote against your request they might regret it later.
>yet they also understand that by giving you this rank they would have to swear loyalty to you and obey without question, less they face a severe punishment of your choosing.
>not to mention the chance for you to demand a decimation at any given time.
>although it is unlikely to be called in their current state.
"so before we continue on. I ask for your decision to be made."
>you don't show it, but you already expect the promotion to be yours.
>they have traveled with you this far, and they should be willing to travel even further now.
>Thaddeus groans and lifts his arm waving over the other Legionnaires who quickly group around him and start to chat in hushed voices
>while they discuss you keep an eye on the slaves your weapon still in your hand
>you don't have to wait long for the recruits to come to a decision.
>Aetius speaks first, his tone monotone and professional.
>"Each of the Legionnaires present at the moot have made their choice and shall now speak it."
>Aetius now steps forward
>"I, recruit Legionnaire Aetius, approve of Veteran Dickus' proposal."
>with a smile he looks over at the woman still covering herself, now quivering at his gaze
>then Thaddeus struggles and is able to lift himself up with the aid of a nearby car for support
>his voice is rugged and slightly raspy from his current medical situation
>"and I, recruit Legionnaire Thaddeus, also approve of Veteran Dickus' request."
>he takes a breath and continues
>"you saved my life Veteran. How could I not approve?"
>this is already enough to secure your position, but all voices must be heard.
>the last recruit steps forward but you raise your hand before he speaks
"before you give your part recruit. I'm afraid as a part of your punishment I must take away your name and assign you a new one until you can prove yourself worthy of it again."
>now you have to think of a worthy name for this recruit...

what do we call this man?
>>
>>478700
Vel Tibullus
I like shitty names.
>>
>>478700
Tips Fedora
>>
>>478700
Incontinentius
>>
Rolled 3 (1d3)

>>478733 1
>>478746 2
>>478760 3

going to roll for the name out of your choices
>>
>>478760
"I think Incontinentius will fit your actions quite well."
>Aetius grins and a short laugh escapes his lips
>"I agree with the Veterans choice of name for you. It is quite accurite to say the least."
>Thaddeous grunts in approval, not quite willing to strain himself to speak
>Incontinentius closes his eyes and takes a breath
>"yes, Veteran Dickus I hope to earn my name once more."
>quickly Incontinentius returns to the task at hand.
>"I, Incontinentius, also approve of Veteran Dickus' request to be ranked Decanus."
>Aetius again steps forward
>"then the moot as decided. We are proud to serve under you Decanus Dickus."
>all three of the recruits extend their right arm into the air and speak as one
>"Ave Decanus Dickus. May you be true to Caesar!"

now that your rank is now official, what is our next course of action?
>>
>>478803
please roll a d100 with your write in.
this will be necessary for all further choices to be decided
>>
Rolled 86 (1d100)

>>478803
Try to remember if we know a place that hasn't been compromised where we can properly drop off the slaves in exchange for payment.
>>
Rolled 65 (1d100)

>>478803
Scout the NCR base
>>
Rolled 96 (1d100)

>>478811
supporting
>>
>>478811
>>478833

>as the night slowly creeps closer you try to think of any Legion locations or native slavers that might still be of use.
>raiders will pay well for living captives, but you cant trust them to actually pay.
>The NCR has outlawed slavery in any of their controlled settlements.
>the city Caesar once dreamed of making his new capital, a place called New Vegas, still openly allows slavery of all kinds from what you hear.
>>
Rolled 11 (1d100)

>>478857
Salvage what we can from nearby vehicles and head for New Vegas
>>
Rolled 43 (1d100)

>>478857
For now set up camp until morning comes.
>>
Rolled 89 (1d100)

>>478857
Set up camp at the most defensible location nearby, a cave would be great
>>
>>478897
>there is a coyote cave not too far from where you can exit the highway safely.
>"Decanus, where are we to head? we are running short on daylight and Thaddeus will slow us down with his recovering wound."
"I know Incontinentius... I was just thinking of that myself."
>that cave is sounding better and better by the second.
"we shall travel off the highway. Get the slaves ready to move, there is a cave not too far from here where we shall make camp for the night."
>"yes Decanus!"
>the two slaves are pulled to their feet. and a cloth rope is tied around their ankles preventing them from sprinting.
>they are in the middle of your group, as an added security measure, and the Barhmin casually follow behind, not really caring who it is they are led by.
>Thaddeus leans on the side of a Brahmin for support as your band eventually makes it off the highway and onto the ground.
>sand dirt and rock greet your boots with a soft crunch with each step.
>these lands should have been part of the Legions territory...
>just as the sun sets, the cave comes into view.
>its appears to be empty a small pile of vermin bones are all that you find on the outside

what actions do we take?
>>
Rolled 88 (1d100)

>>478930
>>478930
Enter with sequoia drawn and Incontinentius following with his revolver. Check for coyotes, and settle in and make a small fire and set up camp if it's clear.
>>
>>478940
>drawing your Sequoia you take the first step into the cave.
>luckily enough, the cave is dimly lit from strange fungus deep inside
"Incontinentius, come with me."
>Incontinentius draws his own revolver and slowly takes position behind you
>the two of you enter into the cave searching for anything that might pose a threat.
>after your quick search you notice whatever once lived here has long gone.
>but for what reason, you cannot be sure.
"this should be a safe enough place for tonight. Bring the others inside and we can get some rest."
>Incontinentius nods and makes his way out of the cave soon to return with the rest of your group with the Brahmin trying to follow.
>there is enough room in here for each of you to sleep in relative seclusion if so desired, but the Brahmin can only enter part way due to the cave thinning out near the entrance with a space just larger than a man.
>Aetius pushes the slaves to the furthest corner of the cave right next to a glowing pile of fungus.
>"so this is how far the Legion has fallen? resorting to hiding in caves rather than enduring the night outdoors?"
>that slave is really getting on your nerves.
>before you can say anything to silence him, Aetius strikes him with the blunt side of his blade leaving a large red mark across him
>"You still insult the Legion in our presence?! speak of it in such a way again slave and I shall cut out your tongue and feed it to the woman!"
>>
>>478985
Yes Aetius! That sounds like a grand plan.
>>
Rolled 81 (1d100)

>>478985
Distribute rations for the day, see if the men have anything interesting to say, and then set up watch shifts and sleep.
>>
>>479002
>>478996
>you move towards the Brahmin and take out the three gecko steaks and chips
>with food being this short of supply on the caravan they must have been heading somewhere close.
>when you return with the food you divide the steaks fairly between each of your Legionnaires
"Aetius, if that slave opens his mouth without being spoken to again, be it about the Legion or not. you have my permission to punish him."
>Aetius grips his machete and gently runs the blade down the mans cheek leaving a small cut
>"this is your only warning till we sell you... speak of the Legion poorly, and you will never speak again."
>your men gather around a small fungal growth in the cave providing plenty of light.
>you would normally light a campfire, but being in a cave all you would end up doing is choking on smoke.
>though a small one just to heat the steaks should be fine.
>taking some cloth you use it as tinder and start a small fire with some scrap wood items to heat the steak
>while you wait for the food you start to chat with your Legionnaires about the local area
>Thaddeus says he knows of a small trade post somewhere past the highway
>Aetius has nothing of any real value to say and Incontinentius remains quiet until he is administered a punishment.

summary of the day:
>using a piece of road you attracted ghouls to attack a caravan.
>you then ambushed the caravan gaining two slaves and assorted scrap loot and some unknown chems.
>an accident occurred where Thaddeus got shot by the newly named Incontinentius critically wounding him
>you were promoted to Decanus by a moot of your recruits.
>>
>>479034
Incontinentius is still waiting for a punishment?
Cut off his pinky from the hand that shot Thaddeus and only 1 meal for a week.
>>
>>479034
Well, could've gone worse, right?

Plan to head for the tradepost come morning, have Incontinentius get 1 meal every three days OR have him lose the pinky. We're Legion, but we're not exactly legion in terms of numbers right now. Can't afford to have our troops unnecessarily weak or injured until we get some more more together.
>>
Rolled 82 (1d100)

>>479034
>>479052
forgot to roll
>>
>>479034
(New to quests, this is awesome OP)


We need to break the slaves before we can sell them and the recruits need to learn this skill eventually. Have incontinentius cook the food as punishment while the others learn.

Give the captives slave names. The man can become fatue (fool) for thinking it was smart to insult the Legion. The woman can become vappa (scum) for shooting a ally in the back.

Torture the man until he hurts the woman (nothing permanent) to make him used to following orders.
>>
Rolled 96 (1d100)

>>479116
Messed up rolling, sorry.
>>
Rolled 57 (1d100)

>>479116
Rolling for this.
>>
>>479116
>>479117
"Incontinentius, keep an eye on the steaks and prepare them when they appear done."
>"isn't that the job of a slave Decanus?"
"We cannot trust those two to prepare a decent meal"
>you point to the slaves, then back to Incontinentius
"and if you do a decent enough job your last punishment will be lenient."
>"yes Decanus."
"the rest of you, watch and learn as best you can. We are few so skills like this usually reserved for slaves will be necessary to learn."
>while your recruits continue to warm the steaks you walk over to the slaves as they watch your Legionnaires cook what remained of their food.
>they look up at you, the woman gives a look of terror and the man a glare of hate.
>he must be somewhat capable of learning, since he hasn't opened his mouth yet.
>you take you your revolver again and take out the bullets right in front of the slaves
>they watch you curious as to what you are doing, though they are fairly certain it wont be good.
>you hold out a single unspent round up with two fingers while keeping the spent cartridge hidden in the others
>you appear to load the weapon, but in reality you slide the spent casing inside and pocket the bullets
>you spin the cylinder before pulling the hammer back and pointing it at the man
>still he remains quiet, though you can see he is fighting an urge to shout at you.
>you glance over to the woman before slowly turning back
"strike her Fatue."
>you hear the woman speak
>"what?! why? what have I done?!"
>the other recruits have started to watch you dividing their attention between the slaves and the steak
"strike her. Fatue."
>you pull the trigger the revolver making a loud click
>the man recoils only slightly yet he still doesn't follow the order.
>perhaps he doesn't care for his own life?
>no matter.
>you turn the revolver on to the woman while still looking at the man
>he already looks far more concerned with the outcome
"Strike her. Fatue"
>pulling the hammer back the woman tries to shield herself with her arms and starts to beg you not to
>you only stare at the slave who you have begun.
"or I shall shoot Vappa."
>Fatue looks visibly broken, he now has to decide between hurting an innocent himself, or possibly getting her killed.
>tears start to form in his eyes as he slowly raises his tied hands making them into fists.
>without saying a word to her hen begins to bash his hands into her
>after a few strikes he stops and looks up at you hoping that was enough
>you pull the trigger with a loud click before standing up and returning to the cooking fire.
>the steaks are warm enough to eat and each of you will need rest.
>everyone besides Thaddeus is assigned to watch after a set time and you turn in for the night, your watch being the last meaning you will be awake before the sun rises.

1/2
>>
>>479382
Morning:
>with a short shake Incontinentius wakes you from your slumber informing you that it is your shift.
>you dismiss him and he enjoys the rest of his sleep
>the slaves are sleeping together in the corner of the cave, and the Brahmin still wait near the entrance perfectly unharmed by anything that might have come in the night
>you have three hours before the sun rises and you set out.
>though as Decanus, you can always wake the men and order them to set out early.

2/2

what do we do at this time?
>>
>>479383
Wake the slaves and seperate them. Find out where they were headed with their caravan
>>
>>479426
>you calmly walk over to the slaves making sure not to wake your sleeping men
>the woman seems really content in the arms of the man
>perhaps they knew each other well?
>that would explain how your past attempt at breaking them worked so well.
>you take out your repeater and wake the two of them with a solid kick
"separate."
>they hesitate but eventually follow your command moving apart
>the woman is probably the best to start with, being the most fragile of the two.
>you pull her by the hair a short distance away before tossing her to the ground to question her.
"Where was your caravan headed?"
>shes quiet, mostly out of fear.
>you slap her across the face and ask again
>this time she speaks
>"th-there was a small village... we heard it was a place that we could resupply. its not very large but it had a trade post that was sometimes visited by NCR troops on leave to New Vegas"
"what were you planning on bartering with? your caravan has nothing but junk."
>she looks at the ground and has given up on trying to cover herself realizing that is become a useless endeavor
>"whatever we needed to."
>you think back at all the weapon parts and chems in the Brahmin packs.
"you are a profligate chem pusher aren't you Vappa!?"
>you grip the womans hair forcing her to look you in the eyes
"and with how well you were able to please my men, I bet you are a whore too."
>you grip her hair tighter before letting go and walking over to the man.
>he was watching you question Vappa but its unlikely he heard everything she said

what do we question him on or do?
>>
>>479471
Tell him that she said everything, and that we will kill him if he doesn't say the exact same thing as her.
>>
>>479496
oh fuck thats good


lets have one of our men hunt on the side note.
>>
Rolled 36 (1d100)

>>479496
>>479507
>>
>>479496
>>479507
>>479534

>you look over to Vappa from your spot in front of Fatue as you speak to him
"Vappa told me where you were headed and what you were planning on selling."
>you squat down to bring yourself to eye level with Fatue
"I want to make sure its the truth. So, Fatue, tell me where you were going and what you planned on doing there."
>Fatue slowly starts to speak
>"My name is Dirik..."
>you cut in with a correction before letting him continue.
"not anymore Fatue."
>he nods understanding.
>"the Caravan and I were heading to a small NCR trade post. we thought we could get some easy caps there since most would be on leave heading to New Vegas..."
>you remain silent, nodding to show thats what she had also said.
>"we figured the NCR boys could get a small taste of what they will find in Vegas with our homemade chems..."
>so you were right.
>they are chem pushers and whores of greed.
>"we were able to eat at the NCR outpost by bartering a bottle of our chems, but we had to leave before they used them, so we headed out for the Highway because we thought it would be safer..."
"and that's when you met the Legion and started to pay for your crimes. its good you realize this Fatue."
>Fatue doesn't speak, and its hard to tell if he believes what you said about paying for his crime
>profligates never do until they near the end.
>the Legion is order amongst chaos and corruption, thats what they fail to see.
>this is likely all you will get out of them.

what is our next action?
1d100 for your choices
>>
Rolled 31 (1d100)

>>479565
Go sell'em at New Vegas.
>>
Rolled 67 (1d100)

>>479565
Begin the trek to vegas
>>
>>479565
let us use this drug operation to our benefit.

ask if it is part of a larger scheme.
>>
>>479575
please roll a 1d100 by typing dice+1d100 in the option tab
>>
Rolled 50 (1d100)

>>479565
Travel to Vegas

>>479575
This too. Ask if they had any other business partners or such. We may be able to use informstion like that later on. Perhaps they could be future targets for us?
>>
>>479572
>>479595
>>479574

>you finish up the rest of your watch with little issue and decide its finally time to get moving.
>you raise your men from their slumber and miraculously Thaddeus has almost completely recovered greatly from his wounds.
>the bullet wound in the right side of his chest will eventually leave a large scar but besides that it appears he will recover completely thanks to the Hydra.
>the slaves are made ready to travel again and the Brahmin are pushed out of the cave so you can start to travel.
>the sun has only just risen over the horizon and the world has a slightly orange tint.
>the beginning of another day in the wastelands.
>from where the sun is rising from you can tell that the cave entrance is facing north and points towards the Highway you previously set up on.
>the way to Vegas shouldn't be too long by most travel standards if you take the highway, but you are short on supply.
>perhaps there might be some supplies to be gained at a the trading post they spoke of, but NCR will apparently be there too.
>the Highway will be quicker but you will have to resort to going without food for a while, unless you find some or run into another caravan or raider cache.
>or you could take your men and travel off the trail, it will be longer and you will be exposed to wasteland creatures, but those creatures will also make good eatin.


well? you are the Decanus. what is our plan?
>>
this would be a good point to say my suggestions are just that, suggestions, feel free to make decisions that are not listed.
>>
>>479630
Go on the highway, and hope we can encounter some raider scum to loot.
>>
>>479630
Two stay with the caravans and slaves matching them toward vegas. Another two range outward hunting. The caravan will make occational rest stops to allow the hunting party to catch up.

Make note of the NCR outpost, a den of drug addled conscripts will be easier pickings if/when we reunite with the legion.
>>
>>479653
Or absorb them. All are either for the legion or under its heel.
>>
>>479653
>>479654
make rolls for your choices please.
>>
>>479657
Whoa, no you can't make then join up yet. First you have to get other prisoners, make a hierarchy amongst the prisoners by snitching, delegating punishments etc, then you let the most diligent prisoners join up as raw recruits
>>
Rolled 33 (1d100)

>>479653
I'll support this

Don't think splitting up now is advisable
>>
>>479762 (highest/only roll)

>the highway seems to be the best option for now.
>you point back to the highway you were on yesterday
"we go back to the highway and we shall take the same route the caravan planned on taking. its the fastest route to our destination."
>Aetius takes the lead and within an hour the group is at the ramp up to the highway.
>the slaves continue to march in the center of your group and the Brahmin trail just behind
>soon the open area of the ramp fills with cars, and by the time you reach the top you are unable to walk a straight path because of all the congestion
>there is still plenty of room to navigate but its just tight enough to keep everyone on edge.
>Thaddeus can now walk on his own and is doing everything in his power to not impair the travel due to his healing wound.
>Incontinentius walks opposite of you and between you are the slaves.
>its a standard Legion slaving formation one that every recruit is taught
>after a few hours of walking the highway starts to mysteriously clear up.
>large rust stains remain on the road, signaling there were vehicles here at one point but have since been removed.
>though by what, its hard to tell.
"be on guard, there is still a ways to go."
>"Decanus! over here."
>Incontinentius waves you over while the rest of the convoy comes to a halt
>just behind a ruined truck Incontinentius points out a covered body
>a large cloth blanket covers it, but not much else can be seen because of it.
>>
Rolled 71 (1d100)

>>479837
Take off the blanket.
>>
>>479883
>slowly you step forward and grip the cloth
>Incontinentius raises his revolver at the body and waits
>with a swift tug you pull the blanket off revealing a well armed corpse.
>the face of it appears to be chewed on, with small strings of flesh still hanging off of it
>the tags still remain on his neck, a sign that he wasn't found by NCR or Legion forces.
>on the corpse is a standard NCR service rifle and a worn messenger bag that is tied shut by a rope
>scattered around are also used chem containers, the most common one you recognize as being Jet.
>"what do you think got him Decanus?"
>>
Rolled 35 (1d100)

>>479928
Probably overdosed and was chewed on by vermin. Loot the corpse and open messenger bag.
>>
Rolled 47 (1d100)

>>479928
Tell others to be on guard whilst you loot the body.

Also, if it seems like the man did overdose then be sure to point that out to the slaves in particular. They should see just what their former trade did to people, it might help them realize why they ended up becoming slaves in the first place.
>>
>>479976
>as far as you can tell he could have died of an overdose, and besides his face nothing else seems to be wrong with the body from what you can see.
>the first thing you grab is the service rifle, which has a full magazine of 20 rounds but no spares to be found.
>after that you search each of his pockets and come up with only 20 caps and some personal letters.
>the bag however is what catches your eye to most.
>you lift the strap off the body and place it on the ground for you to open.
"I wouldn't worry too much Incontinentius, looks like he overdosed before some wasteland pests got to him."
>Incontinentius relaxes a bit and lowers his weapon.
>"maybe... but, why the blanket then?"
>he steps over and takes the blanket for himself, tying it around his waist and around his belt.
>that is a good point, but not a real concern for now.
>with a bit of effort you untie the rope and open the bag.
>inside is a map of the surrounding area, though it seems to have been in the process of being filled out.
>along with it are a more letters each of them neatly tied with string.
>and just below that is a small package with a name scratched off.
>as you search the bag you shout to the others
"bring the slaves over here, and let them see what their profligate lifestyle causes.."
>the shuffling of feet is heard from behind you and the slaves are shoved close to the body
>>
Rolled 32 (1d100)

>>480047
The body could be left there as bait for an ambush. Everyone stay alert, check the map quick for any points of interest. We can read the while we move
>>
>>480111
*Read the letters while we move
>>
Rolled 56 (1d100)

>>480047
Keep marching on, read the letters while you're at it
>>
Rolled 60 (1d100)

>>480111
I second this.
>>
>>480111
>>480140
>>480221

>the idea that this could be setup for an ambush enters your mind
>you sling the service rifle over your back and ready your repeater.
"be on guard, we might be being watched."
>the recruits pull the slaves back to the Brahmin and the group starts to move again.
>you are now carrying three weapons, the repeater, the Ranger, and the Service rifle and the weight is starting to be more noticeable
>a quick look over the map shows a small settlement near the next highway exit called "Gatetown"
>apparently its an unruly location as it is marked with a skull.
>there is also a small oasis three exits away from you the mark on the map being a deep green but with question marks around it.
>no indication as to why its marked that way.
"this could be useful..."
>as you travel you could always continue to fill out the map if you remember.
>you pocket the map and look around again taking note of where you are.
>the group walks and you feel more comfortable with the area you take out the letters and open them one at a time.
>the first few letters are just letters between friends with no real useful information that you can tell.
>around the fifth letter you open you see its actually some NCR garrison orders that could be easily changed
>most of the NCR has been ordered to move closer to Vegas, and apparently they are struggling to maintain a stable garrison in the border outposts near the city limits due to increased attacks from an unknown force.
>its interesting information.
>the sound of shouting breaks you from your casual read and the convoy comes to a stop
>the shouts are coming from somewhere ahead but you cant tell whats being said.
>>
Rolled 90 (1d100)

>>480246
Sneak and see who's making the noise, silence the slaves by threatening to crucify them if they made a noise
>>
Rolled 69 (1d100)

>>480262
This, but I would add only 2 recon the noise and 2 stay with the slaves
>>
Rolled 39 (1d100)

>>480262
>>480406
What they said
Maybe take out that new rifle just in case
>>
>>480262
>>480406
>>480419
>looking around at your band and the slaves you decide its best that someone scout ahead.
>turning back would just be a waste of time if its nothing you cant handle.
>Aetius and Thaddeus have their machete drawn and are crouched behind cover with Incontinentius pulling the slaves to the side with his revolver at the ready.
>perhaps its best that you take just one rifle with you, the added weight and metal might get you caught.
>you wave to Thaddeus and toss him the repeater
>the kick might be a little much for him right now, but its better than a machete.
"I'm going to scout ahead and see whats making that noise... if either of the slaves make a peep, they will be nailed to a cross and left for the carrion birds."
>you dont need to look at the slaves to know they heard you.
>you unsling the service rifle and ready yourself as you step forward up to a few more cars.
>the voices are much clearer and you can hear whats being said, although they are still out of sight for now.
>"a runner was sent this way less than a week ago, I know you saw him, we have had reports of raiders on this bridge and here you are... with a weapon drawn.."
>"I'm telling you! I don't know anything! just leave me alone, I'm just trying to survive out here."
>as you creep closer you see a small shack made of rusted out car parts and a small camp fire
>the voices are coming from the other side and there seems to be just two voices.
>the left side of the shack is cleared of cars and a small garden has been made out of dirt and scrap with little crops beginning to grow
>and on the right is a small dog house, but the beast is nowhere to be seen.
>>
Rolled 50 (1d100)

>>480502
Go left. Silently.
>>
Rolled 9 (1d100)

>>480502
Let the conversation play out a little longer, see what else we can learn, but be prepared to intervene and take control of the situation if need be.
>>
Rolled 7 (1d100)

>>480580
This

If possible, see if we can't motion a comrade over to assist us if it looks like we'll be able to take advantage of them, but try not to be too obvious about it
>>
>>480572
>>480580
>>480616
>You try to get a look at your fellow Legionnaires behind you, but unfortunately there are too many obstructions between you and the group to properly signal them
>But you can't pass up the chance to learn more.
>You move up to the house as quietly as you can using the scrap made garden as visual consealment.
>You are now close enough to hear the voices perfectly
>"If that's the case.. why would you draw on me for just wanting a simple chat?"
>"Uh... I..."
>"Why don't we step inside you shack and have a talk in comfort?"
>The voice is demanding and is likely more of an order than a request.
>And as you get to a position where you could see the men chatting they have started entering the shack.
>The only recognizable thing you could make out about the men is that one was wearing a very well preserved duster.
>>
>>480778
Come in closer, rifle raised. They turn and draw, drop em, otherwise get close enough to have the drop on them.

Alive, for the moment
>>
Rolled 33 (1d100)

>>480778
Suprise and fire at them
>>
Rolled 25 (1d100)

>>480778
get into position in front of door, but behind cover. with guns drawn wait for them to come back out and order their surrender.
>>
Rolled 67 (1d100)

>>480616
This
>>
>>480811
>With rifle raised you advance on the door where you saw the men enter.
>If you do this right you can remove any possible threats before they arise
>You can hear them begin to sit and chat and there is a sound of something heavy being placed on a hard surface.
>In your head you start to three and tighten your grip on the service rifle your finger gently placing itself on the trigger.
>"Now that we are alone, there are a few questions I need answers to. One being-"
>You bust in the door and fire at the closest man and he drops without a fight his Brahmin skin clothes offering no resistance to the rounds leaving the weapon.
>The other man in the duster jumps up from his seat and reaches for his own weapon but gets shot in the process dropping it to the floor.
>Without hesitation you kick the weapon away and keep the rifle trained on him.
>He holds his bloody chest with one hand and raises the other one in surrender.
>"It can't be... what are legion still doing north of the dam?!"
>Now that there is no remaining threats you look over the wounded man in the duster
>It's dirty but well maintained and it appears to have once had patches on it that have since been removed by a blade or fire, and around his neck are several NVR dogtags.
>>
Alright wastelanders. I have to head off to work for the day. I shall return later tonight to continue the quest.

Feel free to post your action and roll while I'm away.
>>
Rolled 2 (1d100)

>>480778

We have time before the ranger finishes. Go gather the recruits and tie up the slaves so they can't talk or move. Come back to our position and set up a firing line off to the side of the door so we can't be spotted from inside. About 25ft back so we don't get heard. Ambush the ranger and party when they exit.
>>
Rolled 56 (1d100)

>>481112
Secure then check the severity of the wounds on these two. Send for the others, then search and question these two if both are still alive.
>>
>>481112
NCR* not NVR
>>
>>481112
Bandage their wounds and then get the rest... How much is a live ranger worth?
>>
Rolled 58 (1d100)

>>481125
I'd like to add to whatever we do that we should Beware of Dog
>>
>>481274
>>481644
>you don't bother responding to the ranger and while keeping your weapon still pointing at him you step backwards until you can look over the other wounded man
>he lay motionless in his chair a shocked expression still on his face from when you burst in.
>the shot was fatal killing him instantly
>at least you don't have to divide your attention now.
>the ranger starts to sit up with a cocky grin
>"Or perhaps, you are alone out here? It would make sense, I hear your proud bull is now nothing more than small wolves tearing at each others throats on the other side of the river."
>the shack is cluttered and full of various odds and ends, but with the ranger still alive you don't really have the time to inspect it very closely just yet.
>still, he needs to be secured with something, and this shack appears to be lacking rope...
>>
>>482623
He does have a duster. Tough leather torn into lengths to trus him up good.
>>
Rolled 88 (1d100)

>>482623
Finish him off, he'll be more trouble than its worth to try to slave him. No one will want someone like that and not be sucidal. Then loot his equipment.
>>
Rolled 1 (1d100)

>>482623
>>482644
This, but. Order him to lay face down and spread his arms and legs, shoot him if he moves, then yell for the recruits to come in. Interrogate him for general area knowledge and food locations. Kill him after we are done talking, then search the area.

>>482630
Don't you dare destroy that badass longcoat, such heresy. Keep it for trade, not for use because it is an symbol of the NCR.
>>
>>482644
>there is no rope to be found and trying to find something else will just take up too much time.
>not only that if you did take him, he would be near impossible to train and you'd end up killing him anyway,
>you raise your rifle again and take aim your cold eyes staring into his
"The Legion will be made whole again profligate."
>he stares back still grinning
>"maybe, but the NCR will always come out on top barbarian."
>you pull the trigger and its followed quickly by a bang and the sight of blood.
>his head explodes in a bloody mess and could could have sworn you saw his eye fly out somewhere.
>one less ranger to worry about..
>you move to his corpse and search it top to bottom.
>he has a well made duster with two holsters on the inside for concealing weapons.
>one holster still contains a silenced .22
>he also has a shiny leather like belt, the only thing you can really tell about it is that it isn't pre-war
>a small journal is inside one of his pockets and his other weapon is still somewhere inside the shack wherever you kicked it to.
>as you search the body a thought comes to mind.
>there was a dog house outside, but there is no sign of a dog in here.
>>
Rolled 7 (1d100)

>>482693
Make sure the dog isn't about to attack, then call the recruits ahead so you can finish looting his gear and the shack
>>
>>482699
>you look around the shack again searching for the canine, but again there is no sign to your knowledge.
>once you feel comfortable with the shack being empty you walk out the door and shout in the direction of your men
"Legionnaires! the route is clear!"
>you wait in the door for a moment and soon your men come into view, the slaves and Brahmin soon to follow
>Aetius is first to make it to you
>"Decanus, what was the noise? we heard gunshots and weren't sure if we should come assist since your orders were to wait."
"just an NCR dog that had to be put down."
>you wave Aetius inside while the others remain outside the shack and the two of you look over whats inside
>you walk back over to the rangers corpse and gather what you can find on him
>as you are about to take the journal from his pocket Aetius pulls you back away from the body with no explanation
>your rifle is laying next to the ranger while Aetius holds you back with one arm.
>after he gives you a sudden 'shh' you can hear the sound of rattling from just ahead of where you were before.
>>
Rolled 59 (1d100)

>>482733
Investigate the Rattling with guns drawn
>>
>>482773
>you draw your revolver the elegant weapon aimed in the direction of the noise
>Aetius has his machete in hand and from the dark corner of the shack you can see a head poking through a hole in the house
>the head soon becomes a torso and legs, the silhouette resembles that of a dog, and as it steps into the light you see its a young night stalker with a gecko in his mouth.
>the night stalkers tail rattles again, faster and louder now that it can see the dead bodies in the room
>its snakelike eyes look to the body of the man in the Brahmin skin clothes with a whine and short hiss.
>once he sees that the man isn't responding to his noises he looks back at you and drops the gecko looking right at you and Aetius
>>
Rolled 35 (1d100)

>>482793
See if the nightstalker is tame
>>
Rolled 30 (1d100)

>>482793
Figure out if we can get the Nightstalker to imprint on us
>>
Rolled 47 (1d100)

>>482793
We just killed the owner of a domesticated night stalker and are strangers in its territory. Shoot that thing before it kills a recruit!
>>
Rolled 49 (1d100)

>>482909
I second this.
>>
Rolled 19 (1d100)

>>482869
>>482892
Rolling to support, pet nightstalker would be kickass, as well as obviously useful.
>>
Rolled 33 (1d100)

>>482892
Supporting this, but be prepared for an attack. Watch those itchy trigger fingers.
>>
File: LegendaryNightstalker.png (205 KB, 500x429)
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>>482909
>>483187
>the nightstalker is going to be a problem no matter how you look at it.
>for a moment the thought of trying to capture and tame the beast crosses your mind, but there is already too much on your mind right now
>you pull the hammer back on your Sequoia and the nightstalkers ears quickly snap up
>with a loud angry hiss it charges at you mouth stretched open and fangs already dripping with venom
>you pull the trigger and fire one of your four bullets sending it right through the beasts mouth and skull
>the limp corpse of the beast falls upon you, a reminder of how close you came to death
>Aetius swings his machete cleaving its spine in half
>the venom drips from its fangs making a small pool in its mouth as it lay on top of you twice dead.
>>
Rolled 23 (1d100)

>>483682
Get the meat, loot anything valuable in the cabin, march on and leave the bodies be
>>
Rolled 67 (1d100)

>>483682
Search the shack and the bodies. Harvest the meat from the nightstalker if it is good for eating.
>>
File: 1400397-legion.jpg (411 KB, 1920x1080)
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>>483799
>you shove the body of the beast off of you and take a deep breath
>"Decanus, were you bitten?"
>you shake your head no, and pick yourself up.
"Harvest the meat, it will make for a good meal once cooked. be careful of the venom in its fangs."
>"Yes Decanus Dickus."
>just as Aetius bends down to harvest the meat Thaddeus stumbles in with his blade in hand
>"What happened Decanus?"
>you pick up your rifle from the floor and motion to the dead nightstalker
"just hunting Thaddeus... search for anything of value. These men have graciously donated to the Legion."
>Thaddeus nods and begins to search the shack while you go back to the dead ranger.
>you take the silenced .22 and its spare magazine. along with a knife hidden in his boot that you somehow missed before.
(you have now gathered a silenced .22 with a spare mag, the rangers personal journal, 4 extra bullets for your Ranger Sequoia, and the patchless duster.)
>as you search the rest of the shack you locate his own Ranger Sequoia, its dirty and poorly maintained and on the verge of breaking. inside are six more shots but you are unsure if the weapon is safe to use
>Aetius takes notice of the body you were searching
>"Decanus. is that a ranger? we should make an example of him! let the NCR know that the legion is not dead!"
>he is already at the rangers neck ripping the strangely numerous dog tags tags from his neck as is legion tradition.
>>
Rolled 7 (1d100)

>>483829
Examine the dog tags. Also tell the recruit to hold on a little longer.
>>
Rolled 98 (1d100)

>>483881
Backing this
>>
>>483881
backing this, though we should put his corpse on a cross later
>>
Rolled 53, 5 = 58 (2d100)

>>483940
forgot roll
>>
>>483893
>>483881
>"what do you make of this Decanus?"
>he extends the numerus tags bringing them to your attention
>you take the tags from Aetius and examine each of them
>from what you can tell they are real, each one having a different name and rank on it
>you thumb through each of them counting 23 different names in total
"they are real tags, but why he has them I'm not sure."
>Thaddeus walks out of the shack with a small bag of supplies without saying a word.
>you hand Aetius the duster and spare weapons you recovered
"place these on the Brahmin for now. I'll be out shortly."
>Aetius looks back to the corpse
>"but what about the Ranger?"
"it can wait for now."
>Aetius nods and walks out of the shack leaving you alone in the shack
>>
Rolled 91 (1d100)

>>483963
Crucify the ranger corpse and move on
>>
Rolled 41 (1d100)

>>484051
supporting
>>
Rolled 59 (1d100)

>>484051
Also supporting
>>
File: Threecrosses.jpg (55 KB, 800x600)
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>>484051
>>484165
>>484192
>perhaps Aetius is right. A message needs to be sent.
>You place the tags around your neck and grab the rangers legs
>He is heavy, but he was your kill so you have no issue handling this alone.
>You kick the shacks door open and continue to drag the corpse out into the open air.
>You can feel the eyes of the recruits and slaves watch your every move as the body eventually makes it to the highway a trail of blood following behind
>Turing around you can see Vappa looking away from the near headless corpse and Fatue keeping his usual look of disgust
"Find some wood and usable metal we are sending a message."
>Each of the recruits give a salute and rush off scavenging the nearby area for the nessisary supply.
>Within an hour the needed material has been gathered
>Aetius and Thaddeus hold the corpse up to the makeshift crusafix while you take some hard pointed shards of metal and a rock to his hands and feet
>The recruits are about to raise it when you stop them.
"No! Let the slaves do it. They need to learn what awaits those that cross the legion."
>Vappa wastes no time and rushes over to the cross hoping to not receive punishment for being too slow.
>Fatue takes a bit longer, but at the sight of Vappa trying to do it alone he follows.
>Soon the brutal message is completed and the dripping corpse is held high above the shack
>>
>>484312
Before moving out, we should make an inventory of what we have (and also check what Thaddeus looted from the shack)
>>
Rolled 28 (1d100)

>>484334
This
Let's evenly distribute some newly acquired weapons and gear and get a move on to Vegas
>>
>>484334
You have: a Repeater carbine (Thaddeus)
x2 machete (Aetius and Thaddeus)
x1 knife (you)
x1 Ranger Sequoia (you)
x7 .45-70 Govt rounds
x1 Damaged Ranger Sequoia
x1 .22 revolver (Incontinentius)
x1 silenced .22 pistol
x2 silenced .22 magazines (full)
x1 NCR Service Rifle
x1 NCR Service Rifle Mag (13/20 rounds)
x13 5.56 rounds (same 13 that are in the mag)
x1 patchless Ranger Duster
Water for three more days (dirty)
x3 Nightstalker Steak.
x1 pre-war chips.
x20 Caps
x3 Wastelander outfits
And assorted junk with a value of less than 100 caps total.
>>
>>484517
You also have a unfinished map of the area with a trade post, oasis, a possible raider camp and NCR outpost marked on it.

(This can be used to mark locations if stated)
>>
>>484517
And I completely forgot something.

x12 bottles of homemade mystery Chems
x23 NCR Dog tags
>>
Rolled 57 (1d100)

>>484549
Ask about Fatu and Vappa about the chems. Maybe use the same technique as last time to get them say everything.
>>
Biopolymers of sugars are common in nature. Through photosynthesis, plants produce glyceraldehyde-3-phosphate (G3P), a phosphated 3-carbon sugar that is used by the cell to make monosaccharides such as glucose (C
6H
12O
6) or (as in cane and beet) sucrose (C
12H
22O
11). Monosaccharides may be further converted into structural polysaccharides such as cellulose and pectin for cell wall construction or into energy reserves in the form of storage polysaccharides such as starch or inulin. Starch, consisting of two different polymers of glucose, is a readily degradable form of chemical energy stored by cells, and can be converted to other types of energy.[30] Another polymer of glucose is cellulose, which is a linear chain composed of several hundred or thousand glucose units. It is used by plants as a structural component in their cell walls. Humans can digest cellulose only to a very limited extent, though ruminants can do so with the help of symbiotic bacteria in their gut.[31] DNA and RNA are built up of the monosaccharides deoxyribose and ribose, respectively. Deoxyribose has the formula C
5H
10O
4 and ribose the formula C
5H
10O
5
>>
Rolled 15 (1d100)

>>484517
We should keep the Ranger Sequoia and the repeater since ranged combat is a skill of ours. Redistribute weapons and ammo amongst the recruits accordingly. Update the map and continue towards New Vegas.
>>
Rolled 47 (1d100)

>>484878
Keep the knife too. Maybe in New Vegas we can happen upon someone offering a bounty on NCR and cash in those tags. Re-rolling
>>
>>484702
>>484898
>the four of you stand there, gazing upon the crucified ranger in all its glory while the slaves slowly return from finishing the final task.
>Vappa collapses at your feet placing her hands on them
>"p-please mighty Decanus, we haven't eaten in days those steaks was all we had."
>Fatue leans to pick her up off the ground but Incontinentius draws his revolver preventing him from doing so.
>"do not take action to help another slave unless told to Fatue"
>the slave raises his hands and takes a step back from the fallen woman as she continues
>"I have not resisted you, I, I'll be more helpful if I'm fed. I swear."
>you stare at the begging slave and you pull out your Sequoia
"then answer my questions truthfully."
>she nods, a slight bit of hope in her eyes.
>you point to the Brahmin and snap your fingers.
>"Aetius, bring me a bottle of the Chems."
>within seconds a bottle in in your hand and you hold it up to Vappa
"What are these?"
>she looks at the bottle, then to Fatue for a brief moment before turning to you again
>"its, its just something we cooked up. We use it for barter! nothing more!"
"but what IS it Vappa? you do want to be fed don't you?"
>she nods her head and looks at the ground
>"We call it Desert Kiss, Its made from the venom of bark scorpions and mutfruit. It gives you a great high, but when the crash comes..."
>Fatue speaks for her, even though he knows what might happen to him for speaking out of turn
>"you have a chance of being paralyzed for a day or more. Not to mention its highly addictive."
>>
>>484898
who you would want the weapons distributed to?
>>
Rolled 92 (1d100)

>>485213
Bigus Dickus: Ranger Sequoia, Repeater carbine and knife.

Thaddeus: NCR Service rifle, Machete

Aetius: Silenced .22, Machete

Incontinentius: .22 revolver.
>>
>>485205
>you inspect the bottles contents, and inside are little orange-ish pills.
>it seems to be the truth as far as you can tell.
>you toss the bottle back to Aetius and you lead him over to the Brahmin before waving over Thaddeus
>as the three of you gather around the Brahmin you speak
"Thaddeus, give me the repeater."
>you extend your hand and he hands it over without question.
>as you take the weapon you hand him the Service rifle
"this should have less kick and not harm your shoulder as much."
>"thank you Decanus, but its not a bother."
"noted. Aetius, take this with you, and a spare magazine"
>you reach into the Brahmins pack and pull out the silenced .22 and its two mags
>you pull the second one back when he reaches for it
"give this to Incontinentius, his revolver uses the same ammunition we need to keep everyone properly armed."
>now you hand him the other mag and he carefully takes it from you with a bow of his head
>"understood Decanus."
>you keep the extra knife sliding it in your boot like the ranger did and your eyes catch Vappa staring at you and the Brahmin, likely hoping for food.
>>
Rolled 42 (1d100)

>>485292
With all the corpses round us we should hit the road before the stench attracts something. Lets find a good spot to camp for the night, cook some food to feed everyone. Smaller portions for the slaves. Then consult the map and decide if we want to continue to New Vegas or check out the raider camp. maybe we can get more recruits/supplies there. also update the map.
>>
>>485320
Seconding.

But only give Vappa a small portion of food, she's the only one who deserves to be rewarded.

If Fatue questions it, beat him. Then state that he is being punished for speaking without permission.
>>
>>485320
>>485346
>you turn away from Vappa and close the packs on the Brahmins back taking a note to feed her eventually
>looking back at the crucifixion you raise your arm
"Ave, true to Caesar."
>almost immediately after you speak those words you hear them repeated by your Legionnaires
>"true to Caesar!"
>your salute ends and you can feel that your men have a sense of purpose and a small boost to morale
"we still have a ways to go, stay alert, we know that the NCR use this road now."
>as the convoy starts to move you pull out your map and mark this shack with a cross next to it, a reminder of the rangers fate.
>the highway seems pretty clear as you travel onward.
>eventually the night begins to creep up on you
>scrap vehicles are still scattered around but they have become far less frequent, meaning you are a bit more exposed
>the road has also begun to have large areas broken off (or more so than before)
>a washed out green sign shows that the nearest exit will still take about three more hours to reach if you wish to get off the highway.
>but looking up at the sky, you guess that there is about an hour of sunlight left.
>>
>>485363
Make camp ealry, dead slaves are worth allot less than half dead ones
>>
Rolled 22 (1d100)

>>485363
Let's find a place to camp before it gets dark and eat.

Have vappa cook the meals add it is a slaves duty, 4 regular portions and two half-sized. Once the food is done call both slaves over.

"You are slaves of the Legion now, yet many lies are told by the NCR. We are cruel to our enemies not for enjoyment, but because it is the only way to protect those in the Legion. We take the rapist and murderers of the wasteland and show them the path of justice. Some see the truth and join us, while others only continue to live lives of greed. Those scum who do not wish to help others will have their choices taken from them.

You lived the honorless lives of Chem dealers, destroying the lives of those around you. Now you have a chance to spread order and justice instead of greed and destruction.

Vappa, your obedience shall be rewarded. Tonight you will eat, and fatue will not. He has not shown any desire to help the Legion, only to escape and continue his life of harming others."

Give her both of the small portions.


Also going over some basic firearm handling with the recruits is something we need to start doing (no live fire and wasting ammo). We can teach slave training by them watching. Teaching them Ranged combat will take actual instruction.
>>
>>485498
>>485501
Changing to this
>>
Rolled 84 (1d100)

>>485510
Forgot roll
>>
Rolled 66 (1d100)

>>485501
I second this.
>>
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>>485501
>"We take the rapists and murderers of the wasteland and show them the path of justice."
>our recruits raped Vappa yesterday
>tfw they're filthy profilgates
>>
>>485501
>you decide its best to set up a camp before it gets dark
>after a few more minutes of traveling you come across a large delivery truck that luckily has the rear open offering a nice shelter for the night
"we shall make camp here, tomorrow should be the last day of travel along the highway if we make good time."
>your Legionnaires begin the work of setting up a temporary campsite around the truck
>you don't have much wood, what wood you do have is from your assorted junk pile.
>soon the junk fire is made and a sheet of metal is placed over top making a cooking rig
"Vappa.. tonight you shall eat if you cook our meals exactly as I instruct."
>she smiles, the idea of being fed too good to pass up.
>"yes, wh-what shall I need to do?"
>you take out the Nightstalker steaks and place them on the metal sheet
"divide this into 4 decent portions and 2 half portions, do well, and I'll see that you eat more frequently"
>maybe.
>Eagerly Vappa dedicates herself to her work, though she doesn't look completely sure of what shes doing.
>despite that, she seems to be learning as quickly as she can a sign of a worthy slave.
>Fatue sits near the truck doing absolutely nothing of value but at the same time not trying to escape or cause trouble as far as you can tell
>while you wait for the food you call your men over to you
>Aetius, Incontinentius, and Thaddeus quickly gather at your beckon and you instruct Thaddeus to hand over the rifle
>once you possess it, you remove the magazine and clear the chamber of the loaded round, sliding it effortlessly back into the mag.
"this is a standard NCR service rifle, as you may know, it is the most commonly used combat weapon they posses. So its important you each know how to operate it."
>you go through a short rundown of what you know about the weapon from your encounters with it, both in and out of combat
>once you feel you have exhausted your knowledge you hand the rifle to Thaddeus and show each recruit how to properly shoulder the weapon and have them get a feel for loading and unloading it.
>by the time each recruit has had a turn the food looks to be about ready.

1/2
>>
>>485714
>you dismiss the recruits and allow them to take their portions while Vappa and Fatue are told to wait.
>once your men have their food and you have yours you kneel next to to woman and place your hand on her back
>Fatue steps closer to you but once you look over to him he stops cold and takes a seat a fair distance away
>you continue to look at him while to speak to the two slaves
"you are both slaves of the Legion now, as I am sure you have found out."
>at least Vappa has.
"but we are not the cruel merciless monsters that the NCR says we are. We do what we do to protect our brothers in the Legion."
>you stand up and extend your arm to the world just off the highway
"have you seen peace under the arm of the NCR? Under their corruption and needless bureaucracy?"
>the slaves don't speak, but you don't need them to.
"87 different tribes have joined with the Legion, they would not have done so if we were not worth joining."
>you notice that even your men are listening to your words now.
"they saw the truth in the Legions justice. The wasteland is a place of greed and constant warfare, where profligates and anarchists live lives of greed and waste! They care not for whats good for them, they only care about what they want!"
>your men fervently shout in agreement surprising the slaves making them jump slightly
>you lower your voice and look at each of your slaves again
"Vappa, your obedience to the Legion will be rewarded, despite your life of Chem dealing and whoring, you have seen that hard work will set things right."
>you motion to the remaining steak
"you may eat with us."
>she smiles and kisses your foot before taking her meal off the steel, even if she burns her hands doing it
>Fatue reaches for some food too, but you step in front on his reach and kick him down
>the impact of your boot makes him wheeze and hold his side in pain
>you just stand over him glaring down at the selfish slave
"Fatue... you will not."
>with that you slide the rest of the steak to Vappa and take a seat with your Legion joining them for your meal.

2/2
>>
Rolled 20 (1d100)

>>485727
Enjoy the meal and review the current political situation of the wasteland, how far does the NCR hold sway, how large is New Vegas's territories and how many, if any, legion enclaves still exist? Since we are a Decanus it would not be a bad idea to try to grow our forces to expand our operations
>>
>>485740
Seconding this.
>>
>>485740
as far as you know:
>The Legion is split into warring factions south of the Hoover Dam
>So far you have not made contact with any Legion forces on the north side
>The NCR controls the dam and a decent portion of Nevada
>New Vegas has kicked out the NCR garrison stationed there

that's all that you know at this time, and none of your Legionnaires seem to know more
>>
>>485743
We should set up a plan. What will we do once we arrive at that village? Conquer it? Raid it? Trade? Steal?
>>
>>485743
Take the first watch while the men sleep.

Order Vappa to pleasure us (it's been too long).

Go to sleep after watch change.
>>
>>485752
We are above such carnal desires. We are a Decanus. We do not copulate with slaves
>>
>>485743
What do your slaves know they seem a bit more familiar with this area?
>>485751
Seconding, I am assuming we want to trade there and find out more about what is happening around here... mabye we can find info about other legion splinter groups we can join with
>>
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just an update of what you have:

x1 Repeater carbine (you)
x2 machete (Aetius and Thaddeus)
x1 knife (you)
x1 Ranger Sequoia (you)
x7 .45-70 Govt rounds
x1 Damaged Ranger Sequoia
x1 .22 revolver (Incontinentius)
x38 .22 rounds (counting the magazine and Incontinentius')
x1 silenced .22 pistol
x1 silenced .22 magazine (16/16)
x1 silenced .22 magazine (empty)
x1 NCR Service Rifle (Thaddeus)
x1 NCR Service Rifle Mag (13/20 rounds)
x13 5.56 rounds (same 13 that are in the mag)
x1 patchless Ranger Duster
x3 days of water (dirty)
x1 pre-war chips.
x20 Caps
x3 Wastelander outfits
x12 bottles of homemade mystery Chems
x23 NCR Dog tags
x1 map to fill out locations.
And assorted junk with a value of less than 100 caps total.
>>
>>485758
Yeah, also set the truck's location on the map. We may need it again, if we pass through here.
>>
>>485755
>after eating your meal with Vappa and your men you decide to try and learn more about the area from your slaves
"Vappa."
>she looks up at you giving you her full attention
"you seem to be familiar with this area to some extent, what do you know about it?"
>for a moment she is silent, but you can tellis only because she is trying to recall what she knows.
>"I- I don't know much more than anyone else, there's that trade area we were heading to.."
"who controls it?"
>she seems unsure of herself but answers the question anyway
>"NCR I think, b-but they hardly keep anyone there from what I heard. It might look after itself now."
>you place your hand on her head and pet her softly a sign she did a good job
"do you know anything about New Vegas and what it controls?"
>"just rumors Decanus. Rumors that the NCR can only send small groups into its territory without it being seen as a declaration of war, that they cannot bring weapons into the strip under any circumstances.. Things are pretty heated between the two groups right now."
>that seems to be all she knows.
>>
Rolled 54 (1d100)

>>485752
Backing this, then we march at dawn
>>
>>485770
This bodes well, it also probably means that there is a high crimelevel in the area which means raiders and raiders == slaves not to mention we can also put that town under our "protection" and as a base of further operations... What do my fellow anon's think?
>>
Someone please slap me, I'm starting to get attached to a slave.
>>
>>485829
*SLAPS*
She is a whore and a chem dealer you degenerate
>>
>>485832
Thanks a bunch dude.
>>
>>485829
Don't worry anon, it is nothing a good flogging cannot fix, you filthy degenerate
>>
>>485771
"Thank you Vappa."
>after you men have finished their meals you elect to take first watch.
>and now that Thaddeus has recovered, he too can do his part, meaning more rest for everyone
>it doesn't take your men long to find the embrace of sleep as you keep a lookout for any signs of movement.
>there is none, not even the wind is making noise tonight, everything is still in the wasteland.
>Fatue and Vappa sleep soundly on separate sides of the shelter, their binds keeping them from running off in the night
>you walk over to the sleeping woman and gently wake her
>at first she jumps at the sight of someone looming over her, but she soon gets control of herself once she sees its you.
>without speaking to her you untie the bind on her wrists that held her to the truck
>"Decanus?"
"you know that you are a servant of the Legion now correct?"
>"of course Decanus."
"then you will do the same for me."
>you pull her away from the truck silently and position yourself with you back against a rusted car
>from here you can still watch over the camp, and remain out of sight while you are alone with her.
>you get her on her knees and she soon realizes what you want her to do.
>reluctantly she begins her work, her warm tongue doing wonders for your... "morale"
>first watch definitely has its perks.
>after servicing you not once, but twice, you return her to the shelter.
>you gently pet her head again
"the better you serve the legion the greater your reward shall be."
>with that you walk away from the slave and finish your watch.
>>
>>485848
>the once your watch comes to an end and you get your much needed rest the group makes ready to leave
>the Brahmin and slaves are in their usual place in the convoy and you send Incontinentius to take lead.
>while you travel you think of what your plans for the village are.
>from what Vappa told you previously, that area should have few if any NCR forces, but that doesn't mean they are friendly to the Legion.
>>
Rolled 2 (1d100)

>>485856
Proceed to New Vegas to sell our slaves, we can scout the village if it's on our way
>>
Rolled 85 (1d100)

>>485856
Continue onward to the town though go ahead on your own to scout out... The duster should conceal our legion armour nicely
>>
>>485900
>you continue onward, eventually spotting the village in the distance
>from here you cant tell much about it besides that is has no walls or real defenses to speak of.
>several shacks are scattered about around two or three proper wooden buildings
"hold here. I'll find out what I can before we enter."
>"are you sure Decanus? you could send one of us instead."
>you ignore Aetius and take the duster from the Brahmins pack.
"No, I am responsible for my Legionnaires."
>that, and you can always rely on yourself more than anyone.
>the Duster conceals enough of your armor to hide your identity as a member of the Legion
>what does show can always be passed off as being looted, as bad as that sounds.
>your carbine and sequoia go well with it, and can only aid the dusters duty.
"watch the slaves and keep an eye out for raiders. I shall return soon enough."
>"Ave Decanus. Mars watch over you."
"thank you Aetius."
>now you begin your trek alone towards the village, dust and dirt blowing with each gust of wind around you as you exit the highway
>within several minutes you are at the edge of the village
>wastelanders can be seen walking around and going about their daily lives.
>but before you enter the village proper a voice shouts down at you from a rooftop
>"Halt! who are you stranger?"
>looking up you see a man in leather armor holding a hunting rifle and sitting on a stool
>he must be a member of the towns watch.
>>
>>485930
I'm just a traveller on my way to Vegas
>>
Rolled 40 (1d100)

>>485946
Rolling for this.
>>
Rolled 62 (1d100)

>>485930
>>485946
Seconding
>>
>>485946
>you raise your hands and set down your carbine
"Traveler, just making my way to New Vegas."
>the man gets up from his stool and leans over the building to get a better look at you
>you can tell hes getting on in years, especially for a wastelander.
>"Vegas huh? yeah, that's what everyone says. who comes past here."
>the man spits something black out of his mouth and it lands in a small bucket next to him
>"the place where every man and woman can find their vice and have their fill of it."
>he sets down the rifle and sits back on his stool.
>"weaale. if you were smart enough to stop and didn't shoot back, then you ain't a idiot. welcome to Scotchville, and watch your step. Not everyone here is as friendly as ah' am."
>the man reaches down and pulls up a bottle of booze taking a big drink.
>you grab your carbine.
>apparently its safe enough for you to enter.
>>
Rolled 70 (1d100)

>>485991
Look out for a NCR ranger.
>>
Rolled 9 (1d100)

>>485991
Find a bar and keep your wits about you, there may be another ranger here
>>
>>486008
>you walk deeper into town keeping your eyes peeled for any Rangers or NCR forces
>so far there is no sign of them, at least uniformed ones.
>a few men are seen standing together and peering over at you out of the corner of your eye
>when you look in their direction they all look away and eventually walk into one of the buildings
>the rest of the towns citizens will give you a glance now and then but they more or less ignore you
>there is a bar, a general store, something that can barely be called a inn, and a few stalls with individuals selling various items.
>on the far end of town there is a Brahmin pen where a few guards stand around laughing and joking when they are supposed to be watching the Brahmin.
>>
>>486072
Buy supplies and find out about any information regarding the political situation in this area
>>
Rolled 67 (1d100)

>>486090
forgot rule
>>
Rolled 96 (1d100)

>>486090
Suppprting
>>
Rolled 15 (1d100)

>>486090
yupe
>>
>>486090
>>486111
>>486116

where would you like to buy supplies from?
>>
>>486152
the general store of course, were better then vendor stalls.
>>
>>486152
I am thinking general store
>>
>>486161
>>486162
>after a quick internal discussion with yourself about how you are better then vendor stalls you start to head to the general store.
>you walk up to the door and as you are about to open it someone else exits, nearly running right into you.
>they sport a typical cowboy hat and farm hand clothing, the only thing that really stick out about them is the 10mm on their hip and a oddly large wrapped cloth around their left wrist.
>without saying a word they give you a nod and tip their hat to cover their face, perhaps out of embarrassment before walking off.
>the inside of the store is welcoming and has a strange air of friendliness despite the weapons being displayed behind the counter.
>a young man probably in his early twenties stands at the counter gathering and counting a few caps.
>he is dressed in a weathered suit with small fixes done to make it fit his frame properly
>he looks up and is surprised to see someone else in his store
>"Oh! I'm sorry, I didn't hear you come in. what can I get you?"
>>
Rolled 23 (1d100)

>>486200
What do you have for sale
>>
>>486204
"What do you have for sale?"
>the man smiles
>"well I have everything a wastelander needs! I have guns, ammo, clothes, you name it. I even have a few ice cold nuka colas and chilled water since I got a prewar fridge working again."
>he motions to the weapons on the wall
>"while my selection of weapons isn't as large as some of my competitors I assure you that they have it where it counts."
"what about supplies?"
>the shop keep comes from around the counter still acting just as friendly as before
>"aaah heading to Vegas then? Well you are in luck, I just got a fresh shipment of meats and vegetables from my suppliers."
>as he takes another step he slings his arm around you and gives you a tour of the store eyeing your Sequoia and carbine as he moves
>"now normally my prices would be a bit on the high side, since the quality is so high of course. But for a Ranger like yourself I can give you a discount."
>apparently this man thinks you are a NCR Ranger.
>it would be insulting if it wasn't helping you right now..
>>
>>486238
i need meat and water for my journey, i can handle everything else.
>>
Rolled 99 (1d100)

>>486262
Supporting, our equipment is superior and this is really all we need
>>
>>486269
Well that just sealed the deal
>>
>>486272
hahaha yeah, that guy must really like rangers
>>
>>486282
Hopefully he's not too degenerate with his 'like' for rangers
>>
>>486269 (99)
lucky you, that 99 helped you out quite a bit, even if you don't realize it.


"I'm fine with my own weapons."
>you grab the Sequoia and show it off letting the gold trim sparkle in his eyes
"I have an eye for quality."
>the man takes a step back and holds his hands up for a moment before returning to his normal self
>"y-yes, of course you do! heheh. A Ranger would know these things indeed..."
>he glances back to the wall of weapons with a bead of sweat trailing down his face
>"so lets get you that food then, shall we?"
>fairly quickly the man walks over to the fridge and pulls out some nice Brahmin steaks and places it on the counter for you to inspect.
>they seem to be decently cut and rather fresh.
"how much?"
>"seven caps each. normally I sell them for twelve but hey- you are a Ranger."
>you count the amount of caps you have on you quietly
(you have 20 caps.)
>"uh and here! on the house."
>as you look up from your caps he places a nice chilled container of water on the counter
>"just uh.. heh, just forget about the weapons on the wall. deal?"
>>
>>486311
Glad to be of service! I Though i must say, this is a very fun quest, keep up the good work!
>>
>>486311
>Deal, shake his hand
Have him put our supplies in a cloth bag and then let's leave for the local tavern to gather information.

Try and count how many armed guards are patrolling the town, as well as the rough total population. If they are low enough, we could try and raid the town...
>>
>>486336
glad you are enjoying it.

>>486353
give me a roll for that and we will see how much we learn.

d100 as normal
>>
Rolled 67 (1d100)

>>486360
Rollin'

I agree with Anon, this is a pretty good quest OP!
>>
>>486360
i ALSO find this quest fun, been lurking, now im playing. keep it up.
>>
Rolled 33 (1d100)

>>486360
>>
>>486381
>>486390
thanks anons.

>>486393
>>486381
>you agree to his deal and leave the store with your newly acquired feast of 4 Brahmin steaks and an extra days worth of clean water
>the streets are still filled with residents of all kinds, some of which you see are guards.
>it seems lightly defended counting the men at the Brahmin pen and the man on the building it having maybe six or seven guards that you can see.
>but with all the caravans moving around its a little difficult to tell if it will stay that way or not.
>some of the guards might even be hired by the traders themselves and not the town.
>you continue to survey the area when one of the men who were eyeing you before taps you on the shoulder.
>as your turn you can see he has a rather bad scar across the left side of his jaw clearly left by a jagged blade
>despite his appearance his voice is rather soft
>"are you NCR?"
>>
>>486446
depends. but dose it really matter? im a man with a gun.
>>
Rolled 90 (1d100)

>>486446
Depends, You friend or foe?

on an unrelated note, my first ever roll! Hope I did it right
>>
>>486468
Seconding.
>>
Rolled 88 (1d100)

>>486468
Supporting, though I doubt I'll beat that 90
>>
Rolled 25 (1d100)

>>486468
>>
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>>486468
>pic related
>>486470
>>486480
"that depends on if you are going to shoot me or not."
>he smirks at your response.
>"listen, why don't you join me for a drink at the bar? I have some friends who would like to talk with you."
>he pats you on the shoulder and walks into the bar across the street without waiting for you.
>the door is left open and you can see inside
>its a little crowded but there is still plenty of room to get away if you needed to.
>you see a man walk out and stand by the door clearly waiting for someone, possibly you, to enter.
>>
Rolled 61 (1d100)

>>486528
Follow after, keep up the masquerade as long as possible
>>
Rolled 51 (1d100)

>>486538
This, but once inside try to find a corner seat, with a line of sight towards the entrance. We don't need to get shot in the back or ambushed.
>>
Rolled 95 (1d100)

>>486553
my legion sense is tingling
>>
>>486560
Praise the legion senses!
>>
>>486538
>>486553
>>486560
>you step towards the bar and when you get close the man standing there looks you over.
>he doesn't say anything, and he doesn't stop you, he just looks as you walk inside.
>once inside you look for a corner seat facing the entrance, unfortunately they are all taken by men who had the same idea as you.
>the bartender calls you over
>"what can I get you... Ranger?"
>at the sound of 'Ranger' a few of the patrons glance over to get a look at you and move away from the bar as you approach, one of them spitting in your direction.
>>
>>486582
Your best, cheapest whisky my good man.

(How many caps do we have left... I'd rather not order a drink if we're broke)
>>
>>486582
nuthin, just eyeballin the establishment. As you were gentlemen.
Turn on the spot and GTFO. its a tarp as sure as hell. Legion sense is never wrong. its obvious as hell that folks arnt comfortable around rangers around her, and im dressed as one.
>>
Rolled 65 (1d100)

>>486582

>>486606
I think it's best to not drink anything in here, we have no backup if we get drugged.

Let's just go talk to the stranger.
>>
>>486619
Fair enough, I'll change my vote to this.

Maybe we should say that we're not a Ranger to the barman though, to help defuse the tension.
>>
>>486630
Agreed. Say it loud enough for everyone to hear. "I'm no ranger, just a traveler in a dead man's coat."

The stranger definitely is not ncr friendly if he drinks in this bar.
>>
>>486639
>>486630
no, because then there gonna want to know who you REALLY are and whered you get a dead rangers coat....and we still have our legion armor on underneath....NONE of these are good things. gtfo.
>>
>>486630
>>486639
>>486643
you can roll on what we do, or decide together. so far >>486619 is the only roll
>>
Rolled 68 (1d100)

>>486582
>>486617
Get the hell outta dodge
>>
Rolled 80 (1d100)

>>486648
sorry guys, but i just dont care what some two bit profligate has to say to a fake ranger.
>>
>>486656
What? Just turn straight around and walk out after walking in...that would look mighty suspicious and odd.

Middle ground would be to say no to the barman, ignore the comments about our attire and just hear what the stranger has to say - while keeping our hand near our firearm.
>>
>>486663
We're in a damned if you do and damned if you don't situation, choosing the one that has less risks
>>
>>486660
The dice have spoken.
>>
>>486663 (it goes in the options tab)

>>486660
>after a look around you decide its probably not safe to be here.
"nothing, I was just leaving..."
>he gives you a strange look but doesn't stop you.
>"alright then... see you 'round Ranger."
>you place your hand on your Sequoia and walk to the bars exit
>now the man waiting there steps in front of you
>"something wrong Ranger?"
>you brush past him and walk out into the street
>no one follows you out and the people outside seem to have no problem with you
>perhaps this place doesn't have many NCR troopers here for a reason.
>>
>>486728
besides if it was important he woulda just talked to us when we met outside.
>>
Rolled 46 (1d100)

>>486728
Make our way back to the others. Stay extra vigilant and avoid open spaces. Who knows what those guys are up too.
>>
Rolled 37 (1d100)

>>486728

Let's pick up some regular clothes for us and the recruits. We can't keep traveling around and not being able to bring everyone into town because of the Legion armor. Will probably have to sell off the junk we've got collected for caps.

Also, we need to get some feed for the brahmin or possibly sell them here. We could get quite a few caps for 2 brahmin, and they will slow us down when we start going of the roads. Let's go talk to the brahmin guards and see if their employers well talk to us about a deal.
>>
>>486756
>perhaps you have seen enough of the village for now.
>at least dressed the way you are.
>you make sure to stay near buildings and take the road less traveled while at the same time watching your back.
>whoever called you into that bar clearly knew that Rangers were not welcome there, so there is no telling if they might be gunning for you.
>eventually however your path takes you right past the older guard on top of the roof.
>you do your best to keep out of his view as you try and return to the highway but he spots you
>"wa- hold on there traveler! Vegas is the other way. You didn't get turned around did-ja?"
>you keep you hand on your Sequoia as you look up to him casually holding his rifle and leaning over the building.
>"yeah, its the other way. right through town, at least that's the fastest and safest route."
>>
>>487423
>Rumour is that the NCR are planning a big show near the strip, and I'd rather not be there when it happens.

>I'll head into Vegas in a couple weeks and see if things have cooled off.

Then walk off and rejoin our men.
>>
>>487491
>perhaps you can talk your way out of this.
"There is a Rumor that the NCR is planning a big show near the strip, I'd rather not be there when it happens."
>the man scratches his chin
>"oh really? I ain't heard nothing about it. Well, guess I did now. I'll be sure to pass the message along so no one else gets caught up in this."
>you turn around and start to continue walking away
"I'll head to Vegas in a couple of weeks maybe, once things have cooled off a bit."
>"alright, see you around stranger, remember to keep an eye out for Deathclaws. Their mating season starts in a week or two. and few of the younger ones have already been searchin for mates"
>well, that's good to know.

>after a few minutes of walking you find where the caravan was told to wait.
>your Legionnaires slowly come out of hiding with weapons drawn
>it doesnt take them long to recognize you, lowering their weapons and giving you a salute
>Aetius being the first to do so.
>"Ave Decanus. what have you learned about the village?"
>>
Rolled 70 (1d100)

>>487581
They are not the biggest fans of the NCR, and there are few guards... I am partail to sending Aetius in dressed in Faute's old cloths to get info though i wonder what my fellow anons think
>>
>>487714
Supporting except not Aetius, the Legion zealot. One small comment about the Legion and he will flip his shit. I think thaddeus has shown the most restraint and temper of the three so far. Let's send him in for info instead.

Also grab some more clothes for disguises too.
>>
Rolled 93 (1d100)

>>487718
Forgot roll.
>>
>>487714
>>487720
"They appear to hate NCR. So we should consider this place safer than most."
>'safe' being a rather loose term in the wasteland
>"is there anything else you learned Decanus?"
>besides that bit about the Deathclaws there really wasn't much more.
"No. But I did get us some supplies thanks to one odd shop owner."
>you take out the steaks and fresh water being sure that your Legionnaires see that at least something of value was gained from your visit, and store them on the pack Brahmin.
"Thaddeus, I'll need you to change out of your armor."
>before he can respond you have already pulled out a wasteland outfit and tossed it at his feet.
>"For what purpose Decanus?"
"I was unable to determine much information about the local area, or about NCR locations."
>"then why not go back?"
>you glare at Incontinentius from the corner of your eye
"they think I am a Ranger, they likely wont tell me much of anything under that identity."
>you remove the ring of NCR tags from your neck and toss them to Thaddeus
"take these, they might give you some sway with the people there. Find out as much as you can and report back."
>"Ave Decanus."
"Ave."
>Thaddeus begins to change out of his legion armor and dons the garb of a wastelander
>and after a short adjustment of his clothing he sets off in the direction of the town.
>it will be at least an hour or two before you can expect his return
>>
>>487771
Take cover with the men while we're waiting.

If a random patrol or group discovered us, it would not bone well for Thaddeus.
>>
Rolled 50 (1d100)

>>487777
This, clean the guns aswell while we wait
>>
>>487777
>>487784
This.

Also maybe some philosophical pondering as we clean? See you there is dead and the legion fights each other. Would it be wrong by the laws of ceaser to build a cohort here in Nevada and give ourself the rank of Legate?
>>
Rolled 43 (1d100)

>>487795
Ceaser* (damn autocorrect) is dead and the legion fights each other.

Supporting roll.
>>
>>487795
While not inherently wrong, I do not believe that we deserve such an honour yet.

Our Legion must expand in numbers before we can claim the title of Centurion, and then Legate.
>>
>>487806
Yeah, we need a couple hundred people under our command to become a centurion. I don't remember how legates were chosen other than promotion by ceaser.

Obviously we are not going to go back east and join up with one of the surviving legates fighting. Wondering if dickus feels like starting his own version of the Legion in Nevada is a possibility.
>>
>>487795
>>487806
>>487822
If you do, he does.
>>
>>487822
>>487795
Supporting both courses of action.... I am highly in favour of legion building
>>
Rolled 2 (1d100)

>>487771
>>487827
>>488005
Lets wait until Thaddeus returns with information. Maybe we can get new recruits from town, then maybe even take over the town. In the mean time we can see if there is anything worth scavenging nearby.
>>
Rolled 43 (1d100)

>>488005
Same here! Hopefully we can ransack the town and gain recruits.
>>
Rolled 68 (1d100)

>>488095
>>489291
Supporting for taking over town. I don't like the idea of heading to Vegas so soon with no good weaponry, nearly capless, and not even a full squad (we need another four troops and vappa can't fight by legion law.

The anti-ncr villagers might even be tempted to join us. They don't appear to be able to turn away ncr travelers. We have the dog tags showing we can kill NCR and the coat of a Ranger. We could try selling them on protection, and just brute force them if they try the whole "we are neutral" crap.
>>
>>488095 (lowest roll) supported by
>>489923 (highest roll)
>>487784
>as you wait for Thaddeus the weight of leadership begins to weigh on your mind
>you lead a band, nay, a scouting party, throughout the Mojave wasteland.
>and while your loyalty to the Legion and Caesar is strong, the idea of raising a new banner in your own name continues to force itself into your mind.
>you take a scrap cloth and start to wipe down your carbine, being sure to have unloaded the weapon beforehand.
>The old Legion is no more and Caesar is dead...
>its needs to be rebuilt. It needs a banner to unite under once more.
>this is not treachery, this is simply a fact. If Caesar is watching he would want to see his legions fight on and grow, not crumble under their own weight
>one thing Caesat taught all his warriors was to adapt to conflict, strike where the enemy is weak, and encircle where they are strong slowly starving them out.
>these tactics were turned on the Legion and now it is what starves while the enemy sits back and watches.
>you toss the rag to the ground your weapon now as clean as you can make it
>you load the seven rounds for your carbine one more and lean against a rusted car
>then its settled.
>a new legion needs to be born, and new recruits need to be enlisted.
>somehow.


>your wait for Thaddeus comes to an end when you see him on the horizon unharmed and unafraid
>Aetius comes to your side as the two of you come out of your hiding spots, the slaves and Incontinentius still remaining out of sight for the time being.
>"Thaddeus, what new information do you have about the profligate town?"
>he holds up the NCR tags once he gets close enough to have a normal conversation
>"the town seems to have a secondary barter system, like caps or our denari though its kept quiet. though we are apparently well off..."
>he jingles the tags with a smile.
>>
forgive my tardiness today, I had a rather busy day of work. I hope you are not too upset about the wait
>>
Rolled 15 (1d100)

>>490510
(I too wish we could not work and just run the campaign for hours, but we understand you are human and need food QM.)

>>490506
Looks like the town is much more anti-ncr than I expected.

Anyone feel like walking into town with legion armor to see what reaction we get? If they don't try to kill us on approach we should be able to try some diplomacy. Either we can cement this town as friendly or push to conquer it (with assassination if needed).
>>
>>490506
>>490510
Not at all! I am having a great time here and I understand rl happens lol. That being said I won't be able to participate tues thru mid fri as I will be out camping. I hope to find this quest still going when I get back, but I have a few days yet.

Action: It seems to me that this is as good as an opportunity as any for us to move into town and stake a claim. Let us move in, weapons in sight yet not drawn. We should display the tags as a show that we mean business and see if we can sway them to our cause. Thoughts anons? I'll wait to roll...
>>
>>490586
>>490595
I'll back walking into town with our Legion armour on display. We should also have our guns drawn, it is a sign of strength!

I'm not sure if we should bring the slaves though...they would probably react negatively to that.

Thaddeus, Aetius and ourselves should proceed into the town. Incontinentius will stay behind and guard the slaves.
>>
Rolled 92 (1d100)

>>490657
Well we have to remember that they do have guards, at least one on a roof, and we will be out numbered. I'll back leaving Incontinentius with the slaves so long as they are properly tied up and separated to prevent them from trying to free on another. I still think we should go in without weapons drawn...
>>
>>490682
I'll be willing to forfeit my roll for a majority vote if other anons come in.
>>
>>490682
Agreed. Weapons drawn is a sign of strength while also being a threat. Let's try taking the town through diplomacy before we have to shoot a dozen armed guards and possibly die.
>>
Rolled 5 (1d100)

>>490682
Supporting this Action
>>
Rolled 46 (1d100)

>>490510
i just read it from top to niw and good job m8 you got me in
>>490586
ill second this and roll for it too
>>
Rolled 51 (1d100)

>>490586
Im in, supporting
>>
Rolled 86 (1d100)

Had to keep reading. This quest is the best startup I have seen in a while.

>>490586
I support this. Bring the slaves maybe we can sell them and not have to feed so many mouths.
>>
Rolled 88 (1d100)

>>491337
We don't know if they support slavery here, but incase they do then i am all for it
>>
>>490586
>>490595
>>490657
>>490682 (highest roll)

(added action)
>>491337
>>491436


"well, perhaps these profligates aren't as useless as most."
>Thaddeus tosses you the tags before changing back into his armor.
>while he gets changed you move the tags around in your hand, thinking of what action to take next.
>they are very much Anti NCR if they have a black market barter system around tags of dead NCR troopers.
>perhaps other NCR items are worth more.
>your hand grips the tags and you place them back around your neck allowing them to jingle as you move
"Incontinentius, tie the slaves up to the Brahmin. you will be in charge of watching them while we remain in the village."
>"yes Decanus. As you say."
"when we enter the sight of the lookout be sure we do not have any weapons drawn. If we appear to be raiders they will likely overwhelm us."
>"so are we to appear weak to the profligates Decanus?! Are we to let them think the Legion has fallen?!"
"the Legion already has fallen Aetius! But it will rise again, don't mistake my orders for thoughts of treachery Legionnaire. I AM your Decanus."
>you glare at Aetius sharply causing him to take a step back in shame at his outburst.
>a rare thing, to say the least, from any legion zealot.
>what more he takes a knee to display his shame and speaks with a low tone
>"forgive me Decanus, I simply wished to keep the Legions honor intact."
>Aetius is easily the youngest of your party, a fledgling warrior who never truly got to prove himself while the Legion was whole.
>but you didn't become a Veteran, (or a Decanus) by letting your actions be without thought.
"Rise Aetius, your intention is understood. But this will be the only warning you get for them."
>Aetius nods before rising to his feet
>"Understood Decanus."
"Lets get moving, the sooner we get into the village, the sooner we can make our next move."
>>
>>492412
>after a short travel that both Thaddeus and yourself have already taken once before the sight of the village comes quickly.
>in the distance you can see the older lookout walking to the edge of his building peering in your direction
>a few seconds later you see him wave someone up to join him, and together they stand there looking at you and your group approach
>the old man holds his rifle casually while the new figure seems to just look on.
>you are still a distance from the town and likely too far for the old man to hit you if he tried
>he has made to attempt to do so, but the option to turn back is still there.
>>
>>492488
Continue, announce yourself as a Decanus in the Legion with tags to trade
>>
Rolled 46 (1d100)

>>492544
Seconding
>>
Rolled 51 (1d100)

>>492544
Supporting.
>>
Rolled 24 (1d100)

>>492544
forgot roll
>>
>>492544
>>492874
>>493043
>well, time to find out just how willing they are to accept members of the Legion into their village.
>you continue to lead your men towards the village raising one arm to show that you don't mean harm
>your men follow suit in the gesture each raising one hand
>once you are close enough to the the lookouts clearly they shout to you.
>more specifically the old man does.
>"Who are you?"
"I am Decanus Dickus of Caesars Legion."
>you take the tags of your neck slowly and raise them high
"And I'm here to trade."
>for a moment there is silence as the two lookouts talk to each other
>the one who joined the old man wears matching leather armor and carries a 10mm at his side
>he is the one who speaks first.
>"This is a peaceful community Legionnaires..."
>the man looks over each of your men and your two slaves
>"I hope you keep it that way."
>he jabs a thumb behind him and the old man walks off disappearing into the building from a trapdoor
>"Anyone who is willing to kill NCR is welcome here. I can assure you that."
>>
Rolled 99 (1d100)

>>493266
Awesome. Alright, let's try to get some information from the guard. Who was the guy who just left? Who commands the town? What kind of people travel through town, factions, etc. Are there any raider/wildlife threatening the town?
>>
>>493312
No other rolls necessary. Hold to our 99 info gather.
>>
Rolled 84 (1d100)

>>493312
I'm going to agree with this (nice roll)

Given that these guys didn't really bat an eye at our slaves it must be accepted (or at least tolerated). See if we can sell them.

Also, once we walk into town, inquire if any young men want to join the Legion, with the main selling point being that you get to kill those NCR dogs.
>>
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>>493312 (nice roll)
>from the grin on the mans face you can see he values the company of NCR hunters
>it also confirms your previous thoughts that the town has a taste for dead Rangers.
>its a pretty good thing you got out when you did.
>you lower your arm and begin to converse with the man as you approach his perch atop the building
"Who was that you sent away just now?"
>the man chuckles.
>"who? Tacker? He's an old man with a deadeye aim, I've never seen him miss a shot. It only makes sense to keep him around."
>if thats the case, perhaps you weren't as safe as you once thought when you were approaching.
"do YOU keep him around then?"
>the man takes a seat hanging his legs off the side of the building and taking one of the bottles of scotch and taking a swig
>he takes his time drinking the liquid before responding
>"yup. The name is Scotch, this is my little slice of the wasteland Scotchville."
"subtle name."
>"better than anything the Legion or NCR ever came up with. Besides it isn't named after me, its named after our most valued export."
>he lifts the bottle and shakes it slightly.
>"you wouldn't believe how great pre-war scotch tastes when altered a little and a few ingredients substituted."
>you happen to glance back at your slaves
>they are perfectly in view of the man, and he seems to not care at all about their situation.
>you also notice that Fatue's eyes are fixed on the bottle, his mouth watering slightly.
>"you know, its been a while since we have had anyone claiming to be with the Legion come through here, and even fewer who still wear the uniforms."
>so there are still some members around here.
>but from his choice of words, its likely not been for some time.
"then who does come here?"
>"Ha!"
>Scotch tosses the now empty bottle behind him
>"anyone and everyone, we have traders, slavers, bounty and regular hunters, con-men, murderers, and even a few ghouls, but they all have one thing in common-"
>he doesn't finish the sentence, though you are pretty sure you have a good idea of what.
"you all hate the bear."
>"damn. fuckin. straight."
>>
>>493395
I'm all for selling fatue, he's never going to rise to a recruit without a ton of work that he will fight the whole way. Let's keep vappa though. Not much point in picking slave training as a perk if we sell off every slave we make before we even break them fully.

Let's send thaddeus and aetius into town to find a place to stay while we continue talking. Ask Scotch how many people live in town, and if the ncr has any presence nearby. Ask about tackers past, he might make a good recruit. Mention wanting revenge against the bear for ceaser.
>>
Rolled 43 (1d100)

>>493449

Forgot roll.
>>
Rolled 39 (1d100)

>>493449
supporting this
>>
Rolled 8 (1d100)

>>493449
Yup, I agree.
>>
>>493449
>you find that a smile has creeped onto your face at his words.
>your gaze finds Aetius and Thaddeus just to your sides
"Go find us a place we can stay, I saw a cheap looking inn somewhere inside worst case we sleep outside another night."
>they nod as you wave them off into Scotchville walking together and watching the others back on the way in
>Incontinentius slowly brings the Brahmin and slaves up to you silently
"How many people live here?"
>"I cant say, not because I wouldn't tell you, I simply don't keep track. We have a bit of history with those who keep too many records on information they have no business looking into"
"what about Tacker. How did an old man become a lookout for your town?"
>Scotch stands up and casually walks around the side of the building kicking over bottles as he goes.
>"he's just an old man who's a good shot. Thats all I know, its all you need to know."
>Scotch draws his 10mm and fires at a bottle in his path, shattering it.
>"bam... just like the raiders that tried to come at this town under his watch."
>he holsters the weapon and begins to walk away
>"now go on in, I have a game of Caravan to lose inside."
>>
Rolled 96 (1d100)

>>493682
Proceed into the town and look for someone who we can sell fatue to.
>>
Rolled 19 (1d100)

>>493806
Supporting roll but doubt anyone topping such a good one.

If others want to, maybe also confront him about his obvious addictions being honor less and against the Leon. Perhaps involve vappa in the conversation and ask her what she thinks should be done with him to test her training. See if she defers to our authority or tries to plead mercy for him. Sell him either way.
>>
Rolled 96 (1d100)

>>493806
Same, ONLY Fatue. He is just useless piece of sheeet
>>
>>493806
>>493957
Oh, DOUBLE 96
Looks like we will party for all that earned fat dosh just like before 23rd of October 2077
>>
OP is kill?
>>
and I return from a nice weekend of work. Always great to "volunteer" for overtime.

>>493806
>>493957
>Scotch slowly disappears inside leaving you and Incontinentius with the slaves and Brahmin alone at the edge of Scotchville
"lets get inside, and keep the slaves close, If we can-"
>you look back to Fatue, who stares back.
"sell off the useless slave."
>"yes Decanus, I'll be sure to keep an eye out for slavers in the market."
>Before Incontinentius starts to walk off you put out your arm stopping him
"Vappa isn't for sale, I dont care what they are offering. Just. Fatue."
>"understood Decanus."
>with that he walks off with the Brahmin over to the pen with the slaves close behind
>this town is ripe with NCR killers and shady dealers
>they are profligates in the full sense of the word, but they are still useful to you.
>at least for now.
>the bar you were invited into is still crowded and full of life
>however one thing you do notice is that there are more people looking outside in your direction.
>they try to hide it by ducking back or turning to their drinks when you stare in the wondow, but its made noticeable by the sheer number.
>seems like your armor and men are making an impression already.
>>
>>496727
nope, just been busy
>>
Rolled 28 (1d100)

Alright so we know who the primary protector and leader of the town are. My first impression is Scotch has to go when we take over. He is a drunkard and probably not interested in releasing control to see us break down the alcohol business. We should meet with tacker to get a feel for him.

>>496729
Let's head into the bar and see what the crowds reaction is compared to our first visit.
>>
>>496892
Seconding.

This town is full of profligates, but we will have to wait a while to cleanse this filth.
>>
>>496892
>your curiosity gets the better of you and you walk into the bar
>now in your Legion armor the air feels different.
>at the very least. you aren't getting spit at anymore.
>the few men that still give you glares likely know of the Legion and its brand of law and order but they know to keep their distance for now
>before you even make it up to the bar a young man approaches you eyeing the tags on your neck
>a big grin comes over his face and he lights up a smoke being sure not to blow it in your direction
>"where'd you get those tags man?"
>he voice is calm and cocksure like a young recruit who has never been in a real fight
>he reaches out calmly and places his hand on one before letting it go
>"they look good on you."
>it isn't until now that you see two more equally young men come up behind him
>from their matching clothes you can assume they are part of the same group.
>one of the new arrivals pulls him back slightly.
>"h-hey, careful man... He's Legion. You know, those guys who torched Nipton not too long ago?"
>he looks back and laughs to himself
>"Where? whatever. He doesn't mind me looking"
>>
Rolled 21 (1d100)

>>496983

Ugh, filthy profligates touching us. He is dumb though, maybe we can use him.

Suggested dialogue:
"From the necks of dead ncr, stranger."

Rest our hand on the Ranger sequioa in its holster to draw their eyes to it, assuming we are wearing it on our hip.

"Is killing ncr something that interest you, boy?"
>>
>>496995
>you stare at the man as his buddies for a second or two before you interrupt their chat about the Legion and yourself.
"these tags are from the necks of dead NCR. Mostly Rangers."
>well, technically all of them are.
>your hand reaches down to your belt and your grip the Sequoia
>he doesn't notice, instead taking a drag from his smoke.
>"Rangers huh? Pretty cool. But that just sounds like a story to me."
>he turns and points to his gang of two
>"my buddies here say you are Legion, and that Nipton was their work. Torching a whole town? They must have really pissed your friends off."
>>
Rolled 78 (1d100)

>>497100

"Nipton was a town of thieves and whores. They offered to sell the lives of their guest to the legion, but failed to realize we do not make deals with those lacking honor. Near the end father's thanked us when their sons were killed instead of them. All were found wanting. "
>>
Rolled 72 (1d100)

>>497114
Seconding this.

We need to intimidate them to back down, while simultaneously convincing them to join.
>>
>>497114
>>497127
"Ah Nipton... Nipton was a town of thieves and whores selling themsevles to anyone who came by."
>you take a step towards the man, or to be more accurate... the boy
>he notices and takes a step back, as do his buddies all of them watching you.
"They offered to sell the lives of their guests to the Legion, so we could bring justice to them."
>the tags around your neck jingle as you step forward again
"But they failed to realize we don't make deals with those who lack honor."
>you eye the cigarette in his mouth, loosely sitting on his lip about to fall
>you reach forward and take the cigarette and hold it up, the small thing burning slowly with a bit of smoke rising like the way Nipton itself did.
"Near the end, after justice was delivered, those who were once fathered thanked us for sparing them, and instead killing their sons."
>you drop the little paper roll of tobacco to the floor and step on it ending its slow burn.
"In the end, all were found wanting."
>the three boys stare at you in silence before the one who approached you before raises his hands and chuckles
>"woah h-ho. That's some pretty intense stuff man."
>the one behind him again speaks up.
>"see dude, I told you. The Legion were hardcore bastards before that Caesar dude got off-- killed. Got killed"
>>
Rolled 33 (1d100)

>>497127
Woo, nice rolls.

>>497143

(Guess I'll keep going)

"Ave, true to caeser."

You thought them without wits, but they are smart enough to realise danger when led by the hand. Possibly useful indeed. Motion to an empty table.

"Join me if you like. I would be interested in knowing of you three, and what I can offer you other than old stories."
>>
>>497143 (33? well that's exactly 1/3)
"Ave"
>you turn away from the boys and start to walk to a empty table.
"True to Caesar."
>as you reach the table and take a seat you see that they continue to look at you.
>motioning to the table you offer them a chance to sit with you.
"Join me if you like, I'd like to know more about you three, and what I could offer you, besides old stories..."
>the boys look at one another and mumble between themselves before two walk away and leave the bar.
>but the one who first confronted you still stays behind watching his friends leave.
>he stands there for a second before joining you at the table.
"what loyal companions you have."
>he laughs taking out another cigarette and lighting it up again.
>"don't worry about them, they can be squares from time to time, but they listen to me in the end."
>he takes his lighter and stuffs it into his jacket pocket revealing a few sticks of dynamite and a few small improvised bombs before he closes his jacket.
>"you said you were interested in me? Well my name is Rail. Like Railroad."
>Rail extends his hand out to you in an offer to shake
>>
>>497157
>>497188

if only I linked those properly.
>>
Rolled 18 (1d100)

(1/3. praises to ye oh merciful QM.)

>>497188
Suggested lines:
"The meak have a habit of following the bold, and bold you are. I am Decanus bigus dickus, how should I call you? You crave excitement from what I can see. I doubt this town offers you much entertainment. Tell me, what do you want in life?"

Wave at the bartender for a drink for our guest. We do not drink, but some compromises need to be made until we have the strength to force our will.
>>
>>497199
(Desperately wishing for other players with non-cursed dice)
>>
Rolled 62 (1d100)

>>497199
Again, seconding and adding the might of my dice.

Mars guide my hand!
>>
Rolled 83 (1d100)

>>497199
Juno guide us!
>>
>>497217
>>497331
The gods are with you, brothers!
>>
Rolled 10 (1d100)

>>497199
so we should roll high, just like Ceaser.
Then we should make BIZANTIUM! Lots of Bismuth will be needed
>>
>>497547
That is not a bad idea, if only our Decanus was familiar with classical history, then he could be a new Emperor Constentine
>>
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>>497199
>>497217
"I am Decanus Dickus."
>you smile and wave over the bartender as Rail slowly lowers his hand slightly embarrassed.
"im sure you know that the meak have a habit of following the bold. Your companions are a prime example of those who follow those bolder then themselves."
>the bartender eventually walks over, somewhat begrudgingly, wiping his hands with a rag
>"What do you need?"
"a drink. Whatever you provide will do fine."
>he nods and begins to walk away when Rail stops him
>"Oh, can I get \one of your famous Scotchs?"
>"sure thing kid, two Scotchs."
>you take a tag off of your neck and slide it across the table to the bartender
"Just one. Legionnaires don't Drink."
>he quickly snatches it up and pockets the tag with a grin.
>"then this probably isn't your town, even if you are welcome to spend your..."
>he raises the tag for a second
>"Caps."
>the Bartender walks away leaving you and Rail at the table
"Staying in this town likely offers little entertainment."
>"eh its not so bad.. It can get exciting whenever a NCR or raider party show up."
>he reaches into his jacket and pulls out one of his improvised bombs made out of a tin can
>"that's when the real shit kicks off."
>he holds it out for you to inspect and you do so, gently taking it from his hand
>its primitive, from the looks of it, though a harsh enough impact might set it off if thrown
>its still far better than anything you can make though.
"Tell me, Rail. What do you want in life?"
>the Bartender returns placing the drink on the table and walking off as Rail lifts the glass bottle
>"what do I want?"
>he looks at the drink and takes a cork from his jacket plugging the top of the bottle and saving it for later
>"I want to see NCR soldiers turn into little bits."
>>
Rolled 60 (1d100)

(My bed... it calls to me. But I must quest.)

>>500172
"A noble goal that all could aspire to. It is my desire as well. I've spent my whole life hunting down the fools and finding those with the strength and character to fight them. You are one such man. You do not cower behind others, you do not blindly accept the lies of ncr charlatans. I ask of you to join me. Sacrifices must be made to become a legionaire, to become your strongest self. I assure you however, that once you wear the armor there will be no sight in this world that the ncr will fear more. What say you? "

(Come on dice, I need you now more than ever)
>>
Rolled 42 (1d100)

>>500194
Supporting

>>500172
Yo OP, you gonna make a new thread soon? Its on page 8 now.
>>
Rolled 19 (1d100)

>>500194
Sounds inspiring! Supporting
>>
>>500225
with how slow threads die on /Qst/ there is still probably a day or two left in the thread.
>>
>>500194
>you place the makeshift bomb on the table
"A noble goal that all here aspire to. I share that desire, as does the Legion."
>"with the amount of tags on your neck, I'd be an idiot not to believe you, and Rail is no fool."
>Rail takes the charge and places it in his jacket once more and looks over to the door just as his friends leave the bar
"I've spent my whole life hunting down those fools and finding men with the strength and character to fight them. I believe you are one such man."
>his eyes widen and he turns back to you.
>"You want me to join the Legion then? Joining the big boys, huh?"
"Rail, you dont cower behind others, you dont blindly accept the lies of NCR charlatans."
>you lean in and tap the table
"I am asking you to join us, though I must warn you. Sacrifices must be made to become a Legionnaire, but you will become your strongest self. You will become one of the greatest threats the NCR has ever faced and when you wear the armor, there will be nothing in the wasteland that the citizens and soldiers of the NCR will fear more."
>you watch Rail as he leans back in his chair thinking hard about what you have said.
>seconds pass in silence between you two when you find Thaddeus walking in and starting over towards your table.
>before he can speak you raise your hand to keep him silent
"So, Rail. What say you?"
>he slowly reaches up and scratches his head before taking a breath and looking at Thaddeus then to you
>"I think the Legion could use my skills."
>>
>>500642
Then, you are welcome, the training will be harsh and merciless, but when you have become a true legionaire, there's nothing in this world you will fear. Talk to Thaddeus then
>>
Rolled 3 (1d100)

>>501033
>>
Rolled 38 (1d100)

>>501033
Also, ask him to convince his compatriots to join.

The coming war will require many soldiers.
>>
>>501530
>>501033
"Then it welcomes you. Thaddeus will start your training. It will be harsh and merciless, but once its over, and you are a true Legionnaire, there is nothing you will fear besides failing your superiors."
>Thaddeus motions for you to speak with him a few steps away
>you stand up and join him while Rail smiles and looks around the bar
"yes Thaddeus?"
>"We found a place to stay. Not many here will spare room for Legion, even IF we are well known for our hate of the NCR."
"So where is it?"
>"that inn we saw? its open for us, cleared out actually. The owner was very interested in what we were doing here."
>>
Rolled 52 (1d100)

>>501864
I suppose I should go and discuss our terms of stay with him then.

Where are your fellow brothers?
>>
Rolled 82 (1d100)

Just read and caught up. My favorite quest fo far. I'm keeping my name because my id changes all the time.

I think we should find out more about this black market and slavers and the how much we can exchange for these dirty tags. I think we were cheated out of a meal with that tag we gave up for a mere drink.
Afterwards, we could discuss vacancy with the inn keeper.
>>
>>502343
Oh, and I'm never busy and do not sleep, so I can participate at all times.
Thank you again for creating this wonderful thread.
You made me find a legion mod for new vegas and I might play today.
>>
Rolled 22 (1d100)

>>501864
"I will handle him myself. You and aetius get us a single room, I don't want us sleeping seperated in this town." Hand him some of the tags and bring him over to the table.

"Rail, this is thaddeus. Thaddeus, rail has agreed to join us in our war against the ncr. While most aspirants must be broken in body and spirit to prove themselves, you have already met the ncr in battle and won. Thaddeus, you will be in charge of rails early training. Do not break him like a slave-recruit, but do not coddle him.Teach him our laws and structure. Think on this tonight and prepare yourself."

Dismiss thaddeus and turn to rail.

"We are staying at the inn tonight, enjoy your night and think on your new life. You can meet us there in the morning to begin your training."

Head to the market to find incontinetus and see if he managed to sell fatue.
>>
Hell yeah guys, we have our first recruit. And he can make bombs.

>>502343
Welcome mate. Yes, this is definitely one of the good ones.
>>
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Rolled 49 (1d100)

>>501864
-Recive dosh from selling useless slave
-Train "auxilary" troops into proper Legionnaire
-Think about modern "Ben-Hur" CHARIOT
>>
>>502343
"Interesting. Perhaps this town is as full of profligates as we first believed."
>you wave over Rail to join the two of you.
"Thaddeus, this is Rail. He is new blood for the Legion. Its going to be your responsibility to train him into a proper Legion Recruit."
>"Ave, new blood. Gather what trifle and petty things you own and meet me at the Inn with the others."
>"sure thing. I'll be there in a flash man."
"Perhaps you might convince your followers to join us, however if they don't say yes the first time don't bother. The Legion accepts only those worthy of its time."
>Rail leaves the bar eager to get his worthless possessions and friends.
"what do you plan on doing with his things Thaddeus?"
>"the same thing we did with a small tribe from the edge of Zion. gather there wealth then make them burn it in the name of the Legion."
"if they have nothing to go back to they have more motivation to stay."
>"indeed."
>the two of you exit the bar exposing your sets of armor to the towns people in full view
>some stare in awe or fear while others continue to go about their business
"Im going to find out about how much these trophies are worth. Then I'll meet you at the Inn. Have Aetius assist you in the new bloods training. Im sure he will be most helpful."
>"As you say Decanus."
>Thaddeus leaves you in front of the bar to carry out his orders.
>you take the tags in your hand and look them over again thinking of where you might go to get the most accurate information on their worth.
>>
Rolled 40 (1d100)

>>503198
Find this black market and sell Fatue
>>
since we are on page 10 I've decided to make a new thread. All new actions please post there.



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