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My name is Mary.

I now own a dungeon.

Not by choice, mind you. I was forced into this when the previous owner placed a curse on me after I tried to audit him. Now I'm the ruler of this place until my asshole of a boss decides to send someone to free me from the curse.

So, anywhere between a month and forever.

But I'm trying to make the most of it while I'm here.

It's tiring, though, but some of it's perks are worth it.

We have a nice spa now.
>>
>>466851
Audits back.
>>
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>>466851
Our spa room is up and running and even has a store in it.

Reviews have been good.

Here are our assets so far:

G:305
Runes: 25
Mana: 41
Staff: 5
Army: 14

Runes-
Water: 1
Fancy:2
Stone:2
Comfy:3
Explode:2
Sword:1
Metal:1
Wood:2
Container:0
Fist:-
Cloth:2
Magic:1
String:2
Fire: 1
Mind: 2
Oil: 2
Music: 1

===Items===
Chests: G10
Food: Good- G10, Excellent- G20

===Basic Units===
Builder: Can build rooms. Can also construct hallways for the dungeon and fill any space with basic traps.
Cook: Cooks food. Boosts morale for other units.
Dungeoneer: Builds magical traps and manages the Army. Can also infuse demons with more runes.

===Advance Units===
Archiver: Upgrade to Librarian. Can transmute runes. G-800 (Note: If five unique runes are fused together the price drops by 200 each time.)
Carpenter has been unlocked. This will halve the price for all rooms. Costs G300
Chef has been unlocked. Cooks food better. G100.
(More to be unlocked)

===Basic Rooms===
Kitchen: G-200 BOUGHT
Barracks: G200 BOUGHT
Empty Room: G50
Treasure Room: G100

===Advance Rooms===
Mini-Boss Room: G100
Final Boss Room: G1000
False Final Boss Room: G500 (Must contain a trap of some kind)
Trapped Room: G75 (Requires Builder)
Magical Trap: G100 (Requires Dungeoneer)
False Wall: G25 (Requires Dungeoneer)

Note: Rooms are furnished with the bare minimum. They can be enhanced with runes.

===Demon Summons===
Unlocked:
Slime: 1 Water Rune
Big Slime: 2 Water Runes
Royal Jelly: 1 Fancy 1 Water
Comfy Slime: 1 Comfy 1 Water
Mud Slime: 1 Water 1 Earth
Explodey: 1 Water 1 Explode
String Slime: 1 Water 1 String
Cloth Slime: 1 Cloth 1 Water
Plant Slime: 1 Wood 1 Water
Psion Slime: 1 Psion 1 Water
--Oil Slime: 1 Water 1 Oil--
Oilivia: 2 Water, 1 Oil, 1 Fancy, 1 Comfy
Magic Slime: 1 Water 1 Magic
Music Slime: 1 Water 1 Music


Ice Elemental: 2 Water

Mimic: 1 Container

Cleric Plant: 1 Comfy 1 Fancy 1 Wood

==Miniboss==
Royal Slime Knight: 1 Water 1 Fancy 1 Sword 1 Metal

===Final Boss===
Curi, Mother of Slimes: 5 Water

===Spells===
Unlocked:
Audit: Takes 1 item from target. 20 Mana
Calculate: Tells the worth of target. 10 Mana
Multiply: Temporarily creates a copy of an object. 20 Mana
Bankrupcy: Target loses all items. 100 Mana
Summon Lawyers: Summons a lawyer to distract target. 20 Mana.
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>>466851
YOU'RE BACK

I MISSED YOU, MARY

don't ever leave me alone again... (sniff)
>>
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>>466870
We do have a small problem, however...

Apparently once five people enter a dungeon it is considered a Raid.

This is a special time for me as the Dungeon Master. I am allowed to add and remove monsters as much as I want to increase or decrease the challenge. The normal restrictions for that are lifted and any monsters sent in are given the same special revival as a monster that was placed in at the start.

Also, I must appear at the end in some shape or form.

And according to this there must be some 'Epic Tier' loot at the end, whatever that means. It looks like the group is about to enter the fountain room. Should I make any changes or let them proceed a bit?
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>>466884
Put a slightly off map of the dungeon in the fountain room. Watch them get lost.
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>>466884
Spawn ice elementals
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>>466851
LATE!
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>>466884
Make them have to backtrack. Timed puzzles to open a treasure room.
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>>466884
Start working on your boss armor Mary, so you can appear bad ass when you oversee them combating the Raid Boss.
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>>466884
I was thinking of having an option of CAGE MATCH mode. Every foe and boss back to back in one room and then they go on to the final boss (the super monster) with no down time. That will make it hard for them.
>>
powering up Cleric Plant when?

we should remove him/her, no heals during a raid.
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>>466884
IT'S TIME FOR DODGER BASEBALL
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>>466884

I've already detailed how to make the ice elemental room more challenging. Maybe beef up that wall and then have the mud slimes ready to unleashing a barrage. Have explody begin multiplying ahead of time and I'd really like a molten slime (Fire + Earth) and something able to create oil slick in Lilly's room.

Also, picture of a possible reconfiguration of the dungeon. Adds a food court, a slime play area, and a more "citadel" aesthetic to slime crown citadel.
>>
>>466851
I've got a question or two, boss.

How many pieces of major treasure can we get the dungeon to produce?

Is it possible to create unique items for certain adventurers?

Do the treasures just "appear" in the dungeon, or is there a material cost for them?

How about doing a Q&A format for this team after their run through the main dungeon, but before the Secret Boss?

Also, I had some ideas for unique items I done had while I was waitin' for you.

I was waitin' for a while...
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>>466884
Those comfy slimes in the rope pit? They're explodey slimes now.

The healing room? It is filled with every unassigned slime we have, and the healer won't heal you until they're all defeated.

The ice elemental room? It has more aggressive mud slimes and two additional ice elementals.

Put some more chests with G20-80 in each room according to toughness.

Have Curi wear the siren slime.
>>
>>466884
Switch Ms. Bloops with a stronger slime like EXPLODEY
>>
>>466911
How about only one heal per party member?
A party member can give their heal to someone else, but that leaves them without one.
>>
Use our water and sword rune to create a squire slime we can use them as disposable beatsticks pretty much everywhere. Especially in the knight room
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>>466929
Double the price for the heals instead. that will reduce their options of them.
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>>466884
drop a single gold coin in the comfy slime pit and watch them dive in to retrieve it
>>
Item Drops for defeating SlimeCrown Citadel's main dungeon:

PLEASE NOTE: The large amount of rewards given out today are meant to show to adventurers who haven't visited what people could get from visiting this dungeon. The drop rate will be altered to a more normal rate of two major treasures per trip following this event.

For MuscleWizard
Bubble Pipe of Dapperness - Increases Diplomacy by +10. Increases Fisticuffs (Marquess of Queensblobby rules) by +20. Twice per day gain +20 on a single knowledge skill check, regardless of training. Makes the user look rather genteel when in use.
Item description: A pipe made out of blue crystal so clear, it looks like frozen water. Bubbles float up from the top of the pipe, regardless of what is being smoked in it's bowl. It smells constantly of fine tobacco.
History check: This pipe once belonged to a noble gentleblob named Sir John Goolage the Second. Noted for both his various insights and his boxing ability, he was known far and wide as a fine gentleblob of good breeding and high nobility.

For ShotaRogue
Hand and Footwraps of Silent SlimeClimbing - Increases Climbing by 20. Three times a day gain the ability to stick to and move on any surface without penalty, including walls and ceiling. Gives enemies a -2 for finding it's wearer in dark conditions.
Item description: These black leather hand and foot bindings secrete a sticky substance when worn, helping out when climbing on many surfaces. It has stitching of deep indigo thread, imbued with water.
History check: These hand and foot bindings are but one of the few remaining artifacts of The Slime Queen's Dark Tendrils, a royal spy guild that answered directly to the queen and tasked to seek out traitors to the SlimeCrown and Blazing Horde spies and snuff them out.

For PettankoPsion
Psionic SlimeOrb x 2 - Reduce damage by -2, but inflicts slow and weakness to lightning on every hit, lasts three turns. Can speak Common Slimish and High Slimish when attuned to a psion. Can also be used to grease floors to make traps.
Item description: This ball of blue translucent slime seems to wobble and shake when a psionically gifted adventurer is near. In it's center, an uncut blue sapphire sits within, slowly spinning on it's axis.
History check: Although there was no formal school to learn from, there were numerous accounts of slimepeople who wielded the mind as a weapon. These orbs of slime show proof of that, if not their teachings or techniques. Perhaps there remains more to learn...

>continued in next post
>>
>>466923
I'll back this.
>>
>>466938
Oooooh, do this.

>>466923
Wait, if the dungeon produces loot, replace half the money described here with generated mid-tier loot.

Also, up the difficulty level with that difficulty upping switch. I think that was a thing.
>>
>>466938
>>466929
either of these are good, I'm just trying to stop them from abusing the system.

attacking non-combat slimes takes away your heal though
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>>466947
For MilfMage
Princess Lily's SlimeStaff - When attuned to a magic user, it's owner gains and can eventually (permenently) learn the spells Slime Geyser, Hail of Goo, and Sludge Storm. Can speak Common Slimish and High Slimish when attuned.
Item description: This staff of dark mahogany is topped with a living minature slime, and is capped at both ends with silver. It is both light enough to carry one handed, and hefty enough to use as a bludgeon in a pinch.
History check: Carried by Lily, Princess of SlimeCrown Citadel, as symbol of her office and her power. In her defeat, some of her more potent spells were absorbed into the staff, sealed within for those with the talent to use them.

For TomboyKnight
Sword of the Oozing Legion - +3 damage to Fire based enemies. %25 chance to ignore Damage Reduction entirely. When in two handed stance, can use Legionaires Thrust, a thrust attack to the stomach that inflicts bleed and drains HP from those hit by it to the sword's wielder.
Item description: A finely crafted hand-and-a-half sword made of purest SludgeSteel. It's length is inscribed with an oath of duty taken by the Oozing Legion, written in High Slimish. A perfumed silken handkerchef is wrapped around it's scabbard.
History check: This finely made sword was made for a heroic knight of the Oozing Legion as a present from his lover. It has been with him for many battles against the Blazing Hordes, and has snuffed many fires in it's time.

For whole party
Slime Swimsuits - Increases heat resistance by +20, Increases Va-Va-VOOM by +30, Once per day turn into a slimeperson for three hours, with all pertaining skills from being a slimeperson. Female swimsuits increase bust size by 2d4 when worn. Roll a d20 each time it is worn. On a natural 19-20, size increase is permanent.
Item description: Various swimsuits for each of the sexes, in a variety of shapes. Guarenteed to make that special someone turn their head your way! One size fits all, only comes in various shades of blue.
History check: Sometime near the fall of the Age of Slimes, a group of their greatest Artificers came together to forever innovate the world of beach swimwear. Although infighting eventually took them down, one cannot deny their lasting influence on looking good at the beach.
Who gets what style: MuscleWizard - Speedo, ShotaRogue - Board Shorts, PettankoPsion - Tankini, MilfMage - Slingshot Bikini, TomboyKnight - Standard Bikini

>>466944
Naw, a single coin is kind of mean. An actual treasure, however, I can get behind.
>>
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>>466884
Epic loot you say? Why I have a list of items, not to mention future store items that could be added later. See what you like. Other anons can chime in as well.

As for the dungeon, make Bloops targetavle and keep cleric plant. If they kill Bloops, they don't get a slime token, in addition, one heal and one heal only from Cleric plant. Make them choose wisely. Maybe even make them targetable.

Second, the trap for not swinging over the moat should toss the offending party into the moat, not across it. Once someone successfully crisses it, they can cross by any means.

The Lily slime puzzle should go as follows. Have Lily summon food items that she likes/dislikes, if she is given the wrong items, instead of just bomb slimes, drop a cascade of other slimes. Once the slimes are beaten, the team will get the key.

Thats what I have right now. Anons, your thoughts?
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>>466920
I don't think we can even do that big of a dungeon shift so quickly, but holy crap would I like that as the new Slimecrown.
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>>466947
do they use a d100? Obviously this is epic level loot, but +20 is obviously insane if they are using d20
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>>466884
Mary, what do you think of this? Great, right?
Demonologist is best.
Also, did she get the income we sent her? She should have been bopped on the head by some Alm.
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>>466947
>>466959
Sounds fun.
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>>466970
HNNNNNG/10, would sleep next to.
>>466960
PDFs a shit, Pastebin it.
>>
>>466884
Wow, it's amazing how you manage to start right on time every single day!

I think we just let the first room play out for now.
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>>466968
Well, the swimsuits are supposed to be a joke item, but sure, a d100 would be a better roll.

exept for Psion, she gets the d20 one
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>>466947
>>466959

Not bad.

>>466938

I don't necessarily like this though. 150% would be the highest, I'd hike it up, but even then, keep in mind, they have more people to heal and that's already going to mean more money for us... maybe.
>>
>>466884
Do we know what kinds of loot we can make with our resources?
>>
>>467002
Well, the harder the challenge, the more we should charge. Like on a sliding scale rate. That way we make more money and they have to hold themselves back.
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>>466960
Now that I read it, most of these sound like they should be nerfed. Well, at least for how often you get to use it. I don't think there is any actual crunch in this quest, so most of that shit if flavor.
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>>466923

Keep in mind, we don't have enough water runes to produce more ice elementals. That's why we don't have our maid and butler combo right now. Keep in mind though, we can have the ice elemental build a wall to keep it and the mud away from the swords while they bombard the heroes. Otherwise, I don't have a problem with this.

As for what we have defending the cleric plant room, what do people think about this. We create a metal slime and put an explosive slime clone in there to help it. The metal slime makes this armor, while the explosive slime fuses with it, creating a slime that can launch metallic spikes with explosive force.
>>
>>467042
if we put some fancy runes on the ice elemental, would the wall get 10 feet higher?
>>
>>466884
So for this raid are we allowed to make anything new right now or is it just that we can shuffle things we already have around?
>>
>>466884
Comfy slimes now spray their tranquilizing fluid at anyone trying to cross the divide!
>>
We need some epic treasure in the end. A really epic treasure... but just for one. they need to fight for it. -Actually no, they don't need to but we can give them the idea to do it-
>>
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Alright... A few basic changes have been made. Healing costs have been doubled and for now they can only do one heal each. Also, adding a few slime copies to certain rooms...

>>467061
We can't really make much new but we can shuffle things around. And since basic slimes can split in a nearly infinite amount we do have plenty of those.

Let's see how they deal with this.
-----------------------------------------------------

>The group enters the fountain room. The moment they do Ms. Bloops pops out of the fountain, making happy burbling noises as she watches the Heroes.

>The Wizard approaches the slime, fist engulfed in magical energy.

"Stop!"

>The Psion floats in front of him, arms outspread.

"Out of my way, whelp." The wizard says, "This our first enemy."

"No! You can't kill her! Trust me!"

"This is the Slimecrown Citadel, what are we to do if not kill slimes?"

"You're not supposed to kill all of them, trust me. We need to let this one live. It's harmless on it's own anyway and doesn't even give any experience. Let's just let it go."

".... Very well, girl."

>She breathes a sigh of relief.

"We need to discuss all our actions before we just-"

"TO VICTORY!" The warrior shouts as she runs to the next room.

1/2
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>>467074
maybe a sword made from water+sword+magic+metal
A 4 runes object is probably good
>>
>>467078
>Healing costs have been doubled and for now they can only do one heal each
I think the idea was that the cost doubles per heal. You know, the jew way.
>>
>>467022
Admittedly, a lot of these items seem OP now because of the size of our dungeon. I am okay with scaling them up or down. I just wanted to create some unique items to help fill out the store and as future drops.

Or in the case of the Strange Pearl, as a possible side quest item.
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>>467078
Warrior death number 3 incoming.
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>>467081
Yeah, but the only people who need a sword are the warrior and maybe the rogue
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>>467078
>>
>>467078

Let's count the number of times she's catapulted backward before she thinks to use the rope.
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>>467078
Psionic is going to have an anyureism from either Warrior or Bulk Mage's antics at some point.
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>>467092
We can change the sword rune for a fancy one. A magic gem or something. Then we sugest them to fight for it. They don't seem like a very cohesive team.
>>
>>467078
>"TO VICTORY!" The warrior shouts as she runs to the next room.

Goddamn it, Warrior, if you die one more time without fighting at least the midboss, I swear to god I'm giving this kick-ass sword to RSK for him to use on you.
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>>467103
A psionic's anyureism might wind up being an explosive event....
>>
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>>467078
>The Psion inhales deeply and rubs her temples.

"At least the next room isn't that difficult. Worst case I can just move her out of the comfy pic with my psionics and-"

BOOM

Ah, looks like filled the comfy pit with Explodey's worked.

2/3
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>>466851

Need to update the dungeon chests version of the cast page.
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>>467116
Andddd there goes the fighter. one down, 4 to go.
>>
Every time one of these threads pops up, I get the strong urge to commission a Demonologist Daki from somebody on Etsy.
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>>467111
r u a wizard
>>
Say, I've got an idea for the Dance room...

How about we have three of the less fighty members do the dance as normal, but have the BulkMage and Warrior fight off a horde of slimes to defend the dancers? The Dancers earn the key by dancing, but if any slimes get through to them, they start to get weighed down by slimes. As for the other two, they can use their fighting skills to earn some spare tokens for the shop.

What do you guys think?
>>
>Bring a bunch of friends to that nice pleasant dungeon you found and enjoyed
>They brought along their weird autistic "punch everything forever" friend
>Whatever, I can deal. This'll be fun.
>Suddenly everything explodes ever.
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>>467125
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>>467116
Damn it Warrior, that room is not that hard.
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>>467125
That...is a genius idea anon...
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>>467116
...

Hey, RSK, I've got a kick-ass sword for you. Hope you like it.
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>>467127
We need to say something about that this is raid mode. The dungeon is a confy and good dungeon not a murder-everything dungeon.
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>>467125
>the BulkMage and Warrior fight off a horde of slimes to defend the dancers?
But warrior probably just died.

>>467147
If we can make announcements, we probably should yeah.
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>>467122
Do it. Use this picture -> >>466970
You can have your own Larro Drawn Demonologist Daki.
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>>467116
"<BING-BONG> This is a reminder. The dungeon is currently in // RAID // mode. Have a pleasant visit!"
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>>467157
>But warrior probably just died.
One, let's at least see confirmation that she's dead, rather then assume.

Two, we just readjust the amount of slimes for BulkMage. That way he still gets a workout without getting swamped.
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>>467165
Just now, exatly in the silence after the explosion.
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>>467116
>The group runs into the next room. Warrior's charred body is laying on the ground and there's been extensive damage done to the room.

"Oh my," The Mage says, "I didn't think I would have to use one of these so soon~"

>She pulls out a feather and throws it into the air above the Warrior. It glows and a strong magic transfers into the Warrior's body She gasps for air and rises from the dead.

"Whoa! I'm back!" The Warrior says, "Thanks, Mage!"

"My pleasure~"

>The Rogue peers over the edge of the pit. Inside the normally calm water is vibrating intensely. A bunch of Explodey open their eyes and wave at him.

>He looks up at the rope. It's slickened with slime.

"We have to jump over." He says.

"We can't." The Psionic argues, "Try that and we'll be launched back over."

"Really?"

"Yep. So we have to use the rope. It's not hard but if you're wearing armor I imagine it would be more difficult."

"I made it across," The Warrior adds.

"What? Then what happened?"

"I opened a chest and a Mimic pushed me in."

"You opened the chest?"

"Yeah. For loot."

"The one that's breathing loudly?"

"I thought there might be a pet or something in it. Those are rare."

"Merde..."

"Sorry!"

"Alright, so... We'll just cross then. Normally. Everyone agreed?"

>The group nods.

>One by one they manage to cross, but not before Mage uses magic to clean up the rope. They ignore the mimic, not worth it.

First room done.

I'm not sure how I feel about that revival item...

In RAID Mode I could ban items if needed.

Is there any info I should have Cleric Plant pass on?
>>
>>467173
Yeah, do this. If only as a courtesy
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>>467175
Heals now cost revival items.
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>>467175
Revival Item is fine. We upped the difficulty, they upped the healing. Don't punish the adventurers for coming prepared.

Also, we need to have Curi drop a mount and at least one or two pets drop in the dungeon.
Warrior deserves something nice.

Maybe a Gelatinous Cube Mount and a Slime Pet and a Ice Elemental pet?
>>
>>467187
Nah
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>>467175
I dont think you should ban the items yet. If you can, limit them somehow, to like, 3.
If necessary, just ban after she uses the 3rd one.
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>>467175
Ban them from leaving the room alone, they must always be together
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>>467175
>Is there any info I should have Cleric Plant pass on?
Inform them that the dungeon is in Raid Mode, and that changes have been made to make it more difficult than normal.
Also, I feel we only need to either limit them to one heal a piece, or to double the price, not both. The point is to keep them from abusing it like in a normal run, not to keep them from using it at all.
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>>467175
>Is there any info I should have Cleric Plant pass on?
Tell them to look out for a new rare spawn elite slime! It can be recognized by the golden slimy frame around it's icon.
>>
>>467175
Don't ban items. Announce raid mode. Flood healing room with a variety of lesser slimes.
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>>467175
Don't inform them of the addition of a limit on number of heals. Just immediately eat the first person to ask a second time and then sink into the floor.
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>>467175
Nah, no need to ban it. They likely won't have many. And one less item used is one less item to use on LSK or Curi.
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>>467175
If that feather isn't limited use, it needs to be.
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>>467175
Healing costs more now. Also inform them that as they entered as a RAID things will be different. Have the healing rooms flooded with a variety of lesser slimes. If they hit the cleric plant on accident more than 3 times the get aggroed by it.,
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>>467198
Yeah, this too.
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>>467201
>Flood healing room with a variety of lesser slimes.
Why?
What if cleric plant get caught in the crossfire before it can deliver the messages?
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>>467188
>Maybe a Gelatinous Cube Mount and a Slime Pet and a Ice Elemental pet?

Way too soon for mounts, but a minislime would work. And besides, all of them are going to get something at the end, a useful item and one of those swimsuit, maybe.
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>>467198
Every time they use a heal the price is doubled. If they want to spend 1000 in a heal let them do it. We can make a special offer. 200 spent in heals = 1 free pass to the spa
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>>467202
Not fair, we're on gentleslime's rules and Sorcerer isn't here to speedrun.
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>>467213
It's an NPC. It can't be targeted.

I want them tired and roughed up so they require the facilities. Gotta grab that goy gold.
>>
>>467175

Inform them of Raid Mode having been activated by their party size. Wish them the best of luck and mention that we have a new boss, Curi: Mother of Slimes. Defeating said midway boss will provide them with a chance to meet with the dungeon master and access to a special challenge, should they feel brave enough.
>>
>>467216
The announcement of raid mode will inform them that there will be surprise changes. With Punchy McTriggerhappy here we need the advantages we can get.
>>
>>467216
>Sorcerer isn't here
Muscle Wizard is also kind of a jerk.
But in the murderhobo way rather than the minmaxer way.
>>
Did Mary ever take our suggestion and maker herself some Impressive equips?
If not, shes got the runes for it.
I also think She sould use a water, Metal and FAncy rune to make a Slime Squire/Defender/Noble/Whatever to put in Lily's room
>>
>>467214
I dunno, Mounts work pretty well. Besides, Curi would drop one and they'd have to fight for it.

It's also a fairly common tactic. A mount drops 100% the first world run, or for a limited time. Then the drop is reduced to like 1% permanently.
It'd let them know a mount exists and is here.
>>
>>467175
Keep the healing room relaxed, they have healing...

Epic loot. Well, I /guess/ you could record some lewd black label stuff. Are any of your employees willing to do tentacle with the thing in the basement?

Use a huge mass of runes to infuse a stick into a Wand Of Wonder
>>
>>467175
Don't forget to give tokens for not killing bloops and saying our store is open. And our spa.
>>
Use some runes for an epic price at the end, only one, sugest them to fight for it.
>>
>>467239

This, especially the suggest they fight for it. If they refuse to fight each other, congratulate them on truly beating the dungeon and tell them that the real prize was friendship all along.

Then kick them out with no items.
>>
>>467244
Seconding this
>>
>>467239
Nah. Dick move.

Limited runes is way easier to deal with than having all these dudes gives us shit in their reviews.
>>
>>467244
That is a sure fire way to get poor reviews. I don't like it.
>>
>>467244
...

go back to running your own MMO.
>>
>>467244
How about no.
>>
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IT'S TIME FOR THE RALLY SLIME
>>
>>467239
That's kind of a dick move, bro.

Pushing teamwork, then having them fight each other at the end will only cause them to tell others that there's a big prize, but only for one person, causing a bunch of jerks to preemptively fight each other for the big prize.
>>
>>467266
Honestly, I think everyone should get something useful to them. Then if a mount or pet drops, it should only be one of them, making them roll for it/decide who gets it however.
That way, they aren't screwed out of loot, but to get the cool stuff they have to come back.
>>
>>467263
Yeah, no thanks. Greed belongs be a trap in the dungeon, not a trap in the reward.
>>
>>467215
...that's actually totally reasonable. They won't want to abuse the heals, and if they do, we get paid bigtime.
>>
>>467270
We can also have an alternative to loot is a number to tokens for them to use in our shop.
>>
>>467175

Man, it'd really help if we understood anything about loot generation. Curi creates loot when she dies right?

> Can we modify the amount of loot Curi drops? Does that cost anything?
> Can we make treasure using gold?
> Can we make treasure using runes?
> What is considered the fat lutes they keep talking about?
>>
>>467215
I like that one good thinking anon.
>>
>>467215
Seems reasonable.
>>
>>467215

Sure.
>>
>>467270
Oh sorry, I just realized I got the wrong comment

This >>467266 was meant for >>467244.

As for the "Everyone gets a cool thing, and one of you gets a REALLY cool thing" idea, I'm cool with that.
>>
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>When they enter the next room the Wizard tenses up the moment he spots the Cleric Plant. The Cleric Plant simply smile back.

"Welcome," She informs them, "To the hub of the dungeon. Here you can rest and recuperate while you prepare for the challenges ahead. In order to fight the final boss of the dugneon, The Mother Of Slimes, you must emerge victorious from four trials. Then, after beating her, another challenge awaits for the truly brave of heart.

I should warn you, however, that you are in Raid Mode. This means that the dungeon itself will be much more difficult. I know you are all repeat adventurers here so I say this, do not rely on what worked before.

I will also heal any who come to me for the low price of 50 Gold. However, the price will increase with each subsequent heal. You may also rest at our spa for a small fee."

"There's a spa now? The Mage says.

"The whole layout looks different." Says the Rogue.

>The Psion looks around. She was here most recently and even she is a bit confused by the new layout.

"We need to stick together." She pulls up her minimap. "Let's try this room first."

>She points to the Ice Elemental room.

>>467298
You can change the amount of loot and what kind that a Boss Monster drops. It's made free of charge and is purely for the Heroes.

If we want to add more treasure to the dungeon we have to spend gold or runes.

Also, the Ice Elemental room only contains the Ice Elemental and a number of Mud Slimes. It might be a bit easy for the group.

What kind of changes should we make?
>>
Add psion slimes. Their job is to fling mud slimes at people and deflect projectiles away from the ice elementals.
>>
>>467175
>Is there any info I should have Cleric Plant pass on?
Have Cleric Plant talk to Muscle Wizard as he enters. Something like asking him if he's come for a rematch. Basically, goad him into picking a fight with Cleric Plant and thereby screwing his group out of healing, but in a subtle way so that everyone can agree it was his fault, not yours.

>>466947
>For PettankoPsion
>Psionic SlimeOrb x 2 - Reduce damage by -2, but inflicts slow and weakness to lightning on every hit, lasts three turns. Can speak Common Slimish and High Slimish when attuned to a psion. Can also be used to grease floors to make traps.
>Item description: This ball of blue translucent slime seems to wobble and shake when a psionically gifted adventurer is near. In it's center, an uncut blue sapphire sits within, slowly spinning on it's axis.
>History check: Although there was no formal school to learn from, there were numerous accounts of slimepeople who wielded the mind as a weapon. These orbs of slime show proof of that, if not their teachings or techniques. Perhaps there remains more to learn...

There's already a whole class of slime-based psionic items. Though most of them don't need you to be a psion to benefit from them, and I'm not sure how Psion would react to them.
http://www.d20srd.org/srd/psionic/items/universalItems.htm#psychoactiveSkins
>>
>>467330
Can't we use more elementals or we need more runes? Because if we can he best is more elementals and maybe string slimes to trap the adventurers. String+mud is probably a nightmare for a low armor fighter.
>>
>>467341
Have them fling exploding slimes every so often too.
>>
>>467330
Can we create an extra ice elemental? That an how many explody slimes can we hide in there?

Oh yea, can slimes use range weapons, like bows , crossbows or guns?
>>
>>467348
We can just have1 elemental there but everything in the room is to trap the adventurers.
>>
>>467330
could we add a water run to the ide elemental quickly?

If not, why not add in a few comfy slimes that will make everyone comfy?
>>
>>467330
Throw in a few MageSlimes chucking Iceballs and casting freezing touch, and one or two ComfySlimes on the ceiling to drop on the mages.
>>
>>467330

Okay. So, this is what you do:

> Before they enter, Ice elemental erects a barrier near their side of the room.
> Mud slimes multiply behind it, fortifying the barricade.
> Ice elemental then begins creating slime
> Explody clones stand behind these in order to produce explosive projectile force
> Psion slime is there for guidance. Multiply as much as possible, and put one psion clone with Lily clone to prevent her being mind controlled.
>>
>>467330
>the Ice Elemental room only contains the Ice Elemental and a number of Mud Slimes
I thought we had two elementals in there. Have I been thinking that room was harder than it is this whole time?
>>
>>467330
>Also, the Ice Elemental room only contains the Ice Elemental and a number of Mud Slimes. It might be a bit easy for the group.
Give the Ice Elemental a Mind rune. Focus on telekinesis powers and reinforcement (i.e. making ice more durable).
>>
>>467359
Don't have enough water runes. We could make a Earth Elemental out of the two Stone Runes though.
>>
>>467344
>Basically, goad him into picking a fight with Cleric Plant and thereby screwing his group out of healing, but in a subtle way so that everyone can agree it was his fault, not yours.

No, that just will piss off the group. We're aiming for fun but challenging, not tricking them.
>>
>>467362
There's always been just the one.

But you know what? Adding another one in there later on sounds like a good idea.
>>
>>467369
That would work.
We'll add air and fire too ones later, when we need to up the difficulty some more.
>>
>>467330
Make a few other elementals to help icy out.
>>
>>467330
>"Welcome," She informs them
>She
I'm starting to think that this plant is actively changing its gender every episode simply to fuck with us.

Also, to make the room more difficult, I'd say increase the number of Mud Slimes and add some Explodeys, who will Allahu Akbar anyone trapped by the mud slimes.
>>
>>467369
Let's do this, plus a wood elemental with the two wood runes.

And make some drops with a fancy and a cloth rune.
>>
>>467377
>>467369
>>467353

It's been said we can't make new rooms, monsters,etc. We can only reallocate stuff that has already been made.
>>
>>467375
If we can make a full set of elementals being backed up with slimes that are empowered by the elements that a line with an elemental would make a nice theme.
>>
>>467385
Yeah, let's make drops too.
>>
>>467389
>It's been said we can't make new rooms, monsters,etc.
>>467078
>We can't really make much new
That implies there are some things it's okay to make, but most things are not.

Either way, since we've upped the difficulty with Raid Mode, we should up the amount of treasure in chests, even if it's just gold.
>>
>>467361
I like this the best. Seems the most conclusive plan so far. If they break through the wall, have the remaining slimes bull rush any damaged heroes.

That said, if we can add a psionic to the ice elemental, we should.
>>
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>>467257
>>467266
>>467259

Obviously I was kidding, you uncultured swine. Pic related.

>>467253

I don't even know what you're trying to say.
>>
>>467361

That should read:
> Ice elemental then begins creating 'spikes'
And if you really wanted:
> Magic elemental enhances the projectiles, making them sharper, more plentiful, homing, etc.
>>
>>467330
>
What kind of changes should we make?
Get yourself kitted out.
Add one water run to the Ice Elementll
>>
>>467441
>>Add one water run to the Ice Elemental
or a metal Rune.
Ice EleMetal
>>
>>467361
That's a good plan.

Also, nice job on the Lin fanart for HGQ OP, it was really cool.
>>
>>467437
>Obviously I was kidding, you uncultured swine. Pic related.

Remember, we now live in a world where people say the dumbest goddamn things imaginable, and actually mean it.

Just keep that in mind, OK?
>>
>>467445
Actually, if we didn't go Psionic, and wanted to spend a rune. Armouring our elemental with a metal rune would be a solid alternative.
>>
Fancy+Metal+Metal+Psion+Comfy(maybe) power armor for Mary? We should be prepared for Bulk Wizard to attack us
>>
>>467451

Hahahah! You've fallen into my trap! I was only pretending to be retarded!

Actually in my own post I reversed the order of the people I was replying to, so I am, in fact, stupid.
>>
>>467445
We need to make a metal slime first. Put it in the treasure room and give it rare loot, but have it run away as soon as it sees the party.
>>
>>
>>467456
We don't have to fight them just yet, anon, we only have to meet them.

How about a nice Question and Answer period after the raid? Complementary food and drinks, of course.

OH, and we could also do that mount prize as a raffle! How about that?
>>
>>467458

Metal (water + metal) slime please! And magma slime (stone + fire!
>>
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>>467472

Make the dream real, anons!
>>
>>467456
We've got a surplus of Cloth runes, we should use them for equipment. Maybe Wood+Magic for a staff?
>>
>>467480
Cloth swords for everyone
>>
>>467480
This.
Though I have an overwhelming urge to use a Wood rune to make a Pykrete Golem
>>
>>467480
We also need more water Runes.
For keeping up with the theme.
>>
>>467480

I'd say the following would be awesome:

> Living shield: The Ruler of Slimecrown Citadel wears a metallic slime for armor when she must. (Metal + Water Runes)
> Staff of Authority: A simple staff displaying Mary's authority (Magic + Wood)
> Cape of the Conqueror: We already have a bitchin' cape. Maybe it's already magic.
>>
>>467480
W can try making one of those things I put up back here >>466947, specifically that "Hand and Footwraps of Silent SlimeClimbing" thing...
>>
>>467480
Going off the idea last thread of having Plant Shopkeepers and assistants for the shop I feel we should make a Plant Tailor (Wood + Fancy + Cloth). Assuming he could make more stuff to sell in the shop he'd pay for itself.
>>
>>467486
Nah, if we can make sawdust we should use it to create dust explosions.

We could also create some kind of Algae monster?
>>
>>467456

Fancy + Metal + Water + Psion + Magic

Mary has a golden suit of living armor (a golden slime warrior) she wears over her normal attire when she puts herself in harms way.
>>
Mind+Music+Explode+= Siren of mind
>>
>>467330
Adding titles to minions could always work. Such as "Terrorfying" Lily or Ruth "The Champ".
>>
>>467506
How does Mary fit into the whole "slime kingdom" story we have going? Is she a Merlin figure or something?
>>
>>467511
>Explode
Make it psion. And healing.

In fact we should make a minion with fist+magic+healing+psion.

Say, what rune do we need for ninjas? Ninja slimes have got to be the shit.
>>
>>467528
She's the 'True Queen' of the slimes.
That or she's the CEO of the corp that over sees the creation and production of the slimes.
>>
>>467528

She is the uplifter of slimes! Also, yeah, Merlin more or less.
>>
>>467528
She helped seal the beast lurking beneath the citadel and in doing so allowed the citizens of the Slimecrown Kingdom to return to their homes. She's obviously a hero to them. You know, if you ignore the fact the story is entirely made up for the adventurer's sake anyway.
>>
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Looks like I can't make any more minions right now but...

>The group enters the next room. They see the Ice Elemental, a thick wall of ice behind him, and several spike in front. Each is coated with a tiny bit of Explodey Slime.

>There's a moment of tension as the two teams stare each other down.

>Then, the Heroes charge.

>Rogue is taken out nearly instantly as a Mud Slime grips his feet and keeps him firmly in place. He looks at Mage with pleading eyes but she's busy.

>In fact, they all are. Each ice spike shot out from the Elemental has impressive force. It takes all they have to block it. The mages and psionics may have impressive DPS but when on the defense they can do little but block. Any one of these could be the end of them.

>All of their power is focused on destroying the icicles, but they are created just as fast as they can block.

>This will eventually end as they run out of mana or power points.

"TO VICTORY!" The Warrior shouts as she charges forward.

>The ice spikes hit her, shattering on her armor.

Oh... She upgraded it. It seems to be laced with Mithril.

1/2
>>
>>467564

D'aww. Good on you, Frosty, you stood in front of the wall so they'd have a chance .
>>
>>467506
I do like the idea of Mary "transforming" in order to fight, by the way. Particularly since most adventurers will stop attacking once the slime is defeated and human Mary falls to her knees.
>>
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>>467564
>She
>>
>>467564
>Oh... She upgraded it. It seems to be laced with Mithril.

Well, at least she's playing to her strengths.

Still a dim bulb, though.

Should be fun hijacking her mind with PsionSlimes later...
>>
>>467578
Yes, we've known this from thread one.
>>
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>>467578
Yep.
>>
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>>467564
>She continues her charge. The Ice Elemental continues firing spikes out at her but she simply charges through them all. With a flash, she cuts him into pieces. The bits of him hit the ground and shatter.

"Ha! This is what happens when you try to fight The Warrior!"

>The rest of the group ends their spells, with the Mage quickly freeing her companion, and cheer.

"Warrior, that was great! I was really worried for a moment but you did it!"

"I told you, I'm an expert at dungeons. Now, let's get rid of this here wall."

>She hits the ice wall with her sword, cracking it.

"...."
=====================================

>The group enters the next room, absolutely coated in thick and sticky mud slime.

".... At least there's a spa." The Mage says.

"Hey, loot" The warrior goes up to the chest in the room.

2/3
>>
>>467564
Is it too late to slick the floor with ice?
>>
>>467616
Oh god. She's going to not hug explodey...
>>
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>>467616
BOOM
------------------------------------

>The group drag their way back to the healing hub.

"Welcome back," Cleric Plant says.

"Heals... Everyone..." Psion says.

>Mary makes 1550 gold by the time Cleric Plant is done healing everyone.

"How much is the spa?" The Mage asks.
>>
Warrior is a terrifying vortex of incredible strength and crippling weaknesses.
>>
>>467624
With that much spent on healing? It's on the house.
>>
>>467624
oh god we're gonna be riiiiich
>>
>>467624
After what they all went through, I'd honestly say that everyone but Warrior gets in half price. Warrior pays full price and has to wear a "This is all my fault" sign.
>>
>>467624
We did have a sign for the trap at least...

Didn't we say 50? I feel like we can keep that one. Or do we want to say 1500 spent means one free voucher?
>>
>>467624
The spa doesn't provide any combat bonuses, so keep the normal price.

Warrior pays double unless she wears a "This is my fault" sign for a group photograph beforehand.
>>
>>467624

The spa is on us, courtesy of being the first group to experience the dungeon in raid mode. Cold drinks and delicious food are also available at a reasonable price.
>>
Nah give it to them all for free. Don't single out Warrior.
>>
>>467624
50 gold a head 50% discount after mass healing.
>>
>>467629
Do you think think there's a reporting system in the guild?
>>
>>467624
>"How much is the spa?" The Mage asks.
Free if they pose naked with demonologist
>>
>>467633
We should mention our shop too. They all got tokens for Bloops this time, right?
>>
>>467624
With that much spent, they can have it comp. Also, if this doesn't have Demonologist in the Catkini, I will be sad.
>>
>>467624

Free because we like you.
>>
>>467624
I forget where we put the shop, but Demonologist should sell them stuff.
>>
>>467624
Free because Holy Maker, Warrior, calm down.

Also if you ladies decide to do >>467640, it's free for life.
>>
>>
I feel like we can single Warrior out, but not monitarily. Seems a little over the top.
>>
>>467624
Free for sparing the slime.
>>
Welcome to our spa, we have a mud slime bath, complete with a hot-slime tub and a A slimeonyou mask.
>>
>>467671
Sadly, we don't have those amenities yet...BUT SOON!
>>
>>467663
>>467624

Ah, right, some shop tokens for them sparing Mrs. Bloops. We agreed that would be a mechanic.
>>
>>467671
>A slimeonyou mask
WHAT KIND OF SPA DO YOU THINK WE ARE?!

Anyway, putting slime on adventurers faces is for the upcoming brothel addition.
>>
by the way, what are we anon's to this quest? small slimelings that try and help mary along, voices in her head?
>>
>>467684

Voices in her head and from the crown, I guess.
>>
>>467684
I think we're the crown that Mary wears.
>>
>>467684
We're the Dungeon Master's Crown! Anyone who wears us can hear us
>>
>>467677
Oh, right. Yes.
Sparing Mrs. Bloops is rewarded with perks and gifts.
>>
>>467671
>>467681
You forgot our greatest spa treatment: ZE PUFF PUFF!

>>467684
Voices in the crown. We transfer when she transfers the crown.
>>
>>467657
Miss Bloops is blocking the toilet again damn
>>
>>467697

She's just curious.
>>
>>467684
We're in the crown on her head. I think we're the ones who made the original Dungeon Master up and quit.

Mind you, he definitely didn't follow our directions, the miserable bag of bones.
>>
>>467624
New item: ankh of friendship. Immediately detects if hostile or non-hostile
>>
>>467702
I believe that we realized Mary was a better owner than Skeletor anyways, considering we started talking to her the second she entered the dungeon, before she even put on the crown. It's a much more happening place here than it was under Bonehead's reign.
>>
>>467702
He spent all his money on succubi runes...I think he may have listened to us, just we didn't like him so we gave him shit/entertaining to us advice.
>>
>>467624
Free Spa. They used a lot of heals.
>>
>>467715
We seem to like Demonologist best though.
>>
>>467720
>He spent all his money on succubi runes...

Yep, probably that was our fault. 99% sure
>>
>>467720
Truly, the voices are an impossible burden to bare.

Imagine if one of those knife-eared bastards got saddled with us; no way that would ever end well for him, anyways.
>>
>>467657
Hey, is there any way to set ourselves as NPC instead of a Monster so that, when we eventually DO have to appear, the Bulk Wizard doesn't just punch us into dust?
>>
>>467720

I was going to say:
"Let's summon up a bunch of succubi!"
Sounds like a PC plan, as does:
"Let's mash all of these runes together and see what happens!"

Granted, those are stupid plans. So, I blame the head voices that came before or Sir Bones being a dickbag.
>>
>>467737
Because Demonologist is best girl. However she can't exist without a proper DM in charge of the dungeon, which means she can't stay DM when Mary leaves.

We really need to figure out how to lock our staff to this plane of existence. I don't want to see them disappear when Mary leaves.
>>
>>467749
Actually, now that I think about it, can we set up enough mana to have a bankruptcy cast ready if someone decides to be a dick when it comes time for them to meet mary?
>>
>>467756
the solution is simple, mary never leaves, whether because we make her want to stay or some other method, she's here forever.
>>
>>467751
Do you suppose that we, the crown voices, get reset when dungeon ownership changes over? Were Skeletor's voices different instances of us?
>>
>>467756
we kidnap workers from other dungeons and have ours eat them. repeat this until they contain 51% of the dungeon gestalt, thus turning them into the core and making them unkillable.
>>
>>467756
That's plan B.

Plan A, she just keeps this job.

Hey! Mary! How much was your old job paying you? How were the benefits? The work environment was clearly shit.
>>
>>467768
Seeing how much money we just raked in, Mary might be making more money in this new job than her old one!
>>
>>467766
But workers can't leave their dungeons. We'd have to have some kind of portal system to connect our dungeon to every other dungeon.

...Let's do it!
>>
Oh shit.

I just realized.

Do we have Oilivia set as an NPC or as a Boss?
>>
>>467783
um, lets not get to ahead of our selves. before that, lets just focus on getting our dungeon to top performance.
>>
>>467793
She's NPC...I think.
>>
>>467793

NPCs can change designation, like cleric plant.
>>
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"It's free for you guys~, please, enjoy yourself. Ah, and here are some tokens for your accomplishments."

>She hands out two tokens to everyone for Ms. Bloops and beating the Ice Elemental.

>The group makes their way to the spa. It's divided between boys and girls.
-----------------------------

Oilivia shows the ladies to their side of the spa, having them shower first to wash off any bits of mud slime still attached to them. The spa itself has an amazing scent but no one in the group can quite pin it down...

To everyone it smells like hints of their favorite things, soft and relaxing.

The two groups spend about an hour relaxing, letting the stress of the difficult dungeon wash away.

They all also indulge in snacks. Mary makes 75 gold.


1/2
>>
>>467802
The Spa was a wonderful idea, I'll fight anyone who says otherwise.
>>
>>467802
The spa was the best idea ever
>>
>>467802
>He used my suggestion
This is the most glorious of days! I wish I had an image to properly describe my silly grin and joy!
>>
>>467802
>Dungeoneer.
What's she doing there?
>>
>>467802
oh shit, she did wear the sign. im crying right now. Oh my god.
Top kek.
>>
>>467802
Ask demo to go in with them
>>
>>467802
Okay now sell them the antidote to the poison that was in the snacks. If they complain, remind them the dungeon is in RAID mode.
>>
>>467802
Also, that MILF mage...and I wonder if Rogue is more embarrassed at seeing her obviously showing off, or at Demonologist being on the "wrong" side and peeping with them...
>>
>>467809
And they eat snacks. Even when is free we are making money. The dungeon is right now just an excuse to make people feel tired to go to the spa.
>>
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>>467802
"Heroes," Oilivia says, "If you would like we have a shop set up for brave people like you who have faced the dungeon before. Follow me~"

>Oilivia leads them to the Token Shop. Demonologist is manning it.

"Welcome to the shop," She says, "We have serveral items for sale. They all cost various amounts of tokens. Here is a list of the different things." She pulls out a list of the items available.

She's a bit deadpan...
Wait, where did she get that outfit? I didn't approve of this!

>Most of the group decides to save up for the next time they decide to run the dungeon.

>Wizard, however, buys something.

"What did you get?" Warrior asks.

"Nothing."

"Is it the sword? I really like that sword."

"I SAID NOTHING."

"Wow, okay. Geeze. Just curious."

>Outside the spa, Psion looks around. She points to the dance room.

"This will be next."

Seriously, we don't even make clothes here.

Oh, damn.

Uhm... So You Think You Can Slime... I have Curi moving between the rooms...

Anything I should change about this one?
>>
>>467823
er...Dungeoneer, rather.
>>
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>>467830
>>
>>467830
>Ruth as Security.
I needed that, thank you.
>>
>>467830

Oh god, that is now Demonologist's only uniform. Also best girl.
>>
>>467830
Do what's mentioned up here >>467125. It'll help with the more fighting based characters so they don't have to sit it out.
>>
>>467830
Wait.
Did... did she turn herself into a cat-demon-girl?
Can they do that?
>>
>>467830
set it up so that the combat oriented players like the muscle wizard and warrior must defend the dancers (milf mage and shota rogue?) from waves of slimes spawned by curi
>>
>>467830
Punch Wizard has good taste.
Also make Warrior and Punch Wizard fight waves of interfering explodies while the others dance.

Also, Also. Give us more pictures of Demonologist in the Catkini. Because goddamn, she's best.
Also get Dungeoneer and Librarian in Catkinis.
>>
>>467830
Three stages.First stage is situation normal, second is dodge the dancing explodies waltzing towards you, third stage is slow dancing beside comfies and trying to avoid falling asleep.
>>
>>467830
Bulk Wizard is an okay dude...

As for what we should do. See if all five are willing to do the task, if not, add a medly of slimes to attack the unwilling to be defenders of the dancers and use this. >>467125

Unless, can Curi just summon her brood to act as the swarm for us?
>>
>>467830
The cat theme is a bit much. We might need to intervene once the Raid's done. We're an honest and professional business after all.
>>
>>467830

Eh. Sure, we can do this.(>>467847) Multiple Ruths bat mud and ice balls at the dancers. People are prohibited from leaving a certain radius of the dance floor.

Also RELOCATE MUSIC SLIME!
>>
>>467851
This is also a viable option, if we need to. But maybe they are more for optional games for more tokens?
>>
Should we start posting music suggestions?
https://www.youtube.com/watch?v=2tFcNzcNXrc
>>
Today is fanservice day. I totally aprove.
>>
after the raid, we should put a bar at the exit of the dungeon, so that when they fail, hard, they can drink away their problems and earn us a pretty penny.
>>
>>467874
When they fail, they'll automatically teleport back to the nearest village hub. They'll probably go to a village tavern instead.
>>
>>467879
Damn, your right...
>>
>>467869
>https://www.youtube.com/watch?v=WiYfT8KUJ1M

Going with Cuban Pete.
>>
>>467882
It was a decent idea, though. Maybe we can have a bar somewhere, and then make a profit when they die while wandering drunkenly through the dungeon.
>>
>>467830
Okay we need to take her catkini and turn it into a cat rune so we can make cat slimes.
>>
>>467883
This should be a random encounter, when they enter a room, no enemies, just a music number.
>>
>>
>>467879
After the third time in the dungeon they probably need the drink BEFORE the final boss.
>>
>>467830
Also, make sure the adventurers know they can get photos with Demonologist for 200 gold.
>>
>>467899
bump
>>
>>467899
...Good idea.
>>
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>>467893
>>
>>467899
Too soon. She is not an idol in the dungeon world yet.
>>
Lets have an amazing auditor antics!

How many auditors does it take to change a light bulb?
How many did it take last year?

What happens when you lock a wild hyena in a room with an internal auditor?
The hyena stops laughing.

What did the internal auditor do to liven up the office party?
He didn't show up.
>>
>>467893
Damn dungeoneer is a persuassive lady ain't she?
>>
>>467932
That's Demonologist's tail
>>
>>467937
And Dungeoneer's bowtie.
>>
>>467929
I'd audit Demonologist internally.

If you know what I mean.
>>
>>46794And dungenneer's eyepatch on her tail.
>>
>>467943
You'd question her uterus?
>>
>>467945
I thought that was a ball gag
>>
>>467937
>>467940
Dungeoneer needs to keep her hands off our girl. Otherwise she'll end up in an unfortunate crown accident.
>>
>>467943
I'll check her ledger sheet if you know what I mean.
>>
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>>467929
>>
>>467949
>Do you have reciepts for that period?
>>
>>467956
Anr't ya glad you got a new job now Mary?
>>
>>467956
What's grey and goes up and down?
An auditor doing press ups.

What causes auditors to itch and scratch on audits?
Ticks.

Why did the auditor cross the road?
Because she looked in the files and that's what they did last year.
>>
>>467956
*in the back ground* https://www.youtube.com/watch?v=Gd9OhYroLN0
>>
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Alright, this should work...

>When the group enters the next room, Curi greets them.

"Greetings, Heroes. I am Curi, Mother of Slimes. But don't worry, in this room I am not going fight you. No, instead I present you with a simple question. Do you think you can slime?"

>Everyone but Warrior just sighs.

"Also, for those who do not wish to dance there is an... Extra challenge. Would any like to take it?"

"Does it involve fighting?" Wizard asks.

"Yes."

"In" "In!" Both Wizard and Warrior shout.

"Very well... The let us begin!"

>>467869
>The music begins and the moment it does Slimes fill the room. Warrior and Wizard hold them at bay while the rest of the group fights. The non-combatants have to focus entirely on the slimes dancing before them, lest they miss a beat. They have to trust their allies.

>Their trust is well placed as the pair manage to beat and pummel every slime thrown at them.

>Curi watches, pleased that her slimes, even in their weakened forms, can provide a challenged. She's also pleased that she can even feel something like pride. It is not often a simple slime is elevated to such a level. She makes a note to hug Mary later.

>Warrior is about to cleave another slime in half when something stops her blade. There is a -thwack- as the steel sword connects with a wooden back.

>Ruth catches the swing, pulls back, and aims a hit at the Warrior. She has just enough time to jump back as the bat whistles through the air.

"What is that?" Warrior asks.

"An enemy."

>The two jump back into battle. Try as they might they can not harm Ruth. She blocks all of their attacks with her bat, smacking them away as she would anything else.

"She keeps blocking us!"

"Indeed... My magical punches can't connect with her. What is that bat made out of."

What is it made out of..?
She's not supposed to be fighting them, though. Should I let her continue?
>>
Rolled 9 (1d20)

>>468011
GO FOR A HOME RUN, RUTH!
>>
>>468011
I like ruths initiative here, she's adding a nice challenge and its cool to see her strut her stuff.
>>
>>468011
Let Ruth because judge, jury and executionner of these adventurers!
>>
>>468011
>let her continue
after woulds we can ask her what made her do it
>>
>>468011
yes make her a canon enemy.
>>
Rolled 14 (1d20)

>>468011
Ruth!

Point the bat where you intent to send the target flying...

AND SWING
>>
>>468011
In a NORMAL dungeon she sits on the sidelines to keep people honest.

This is a RAID. It's supposed to be mixed up a little.

She can keep going until the contest is over, then she has to stop.

Gonna want to ask her why, tho.
>>
>>468011
Let her fight them a bit, see how well she's grown.

(sniff) They all congeal together so fast... I think it's time for Ruth to get an upgrade.
>>
>>468011
Yes, but don't interfere with the dancers. Only the physical combatants.
>>
>>468011
And curie said onto them "Let ruth beat them down, lest they run"
>>
>>468011
There comes a time in a batter's life where, even after many, many home runs, they have to find it within themselves to step up to the plate and face a challenge head on. This is Ruth's moment, her time to shine. She's going to come out victorious or go down swinging, and be stronger for it either way.
>>
>>468011

She's having a good time and the warriors probably are too. Probably dial down the other slimes, but otherwise let them have their fun.
>>
>>468011
Let her have her fun, but slow the tide of non-Ruth smiles a little to make up for Ruth's added difficulty.
>>
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>>468011
AND INTRODUCING RUTH AS THE ENTIRE DUNGEONS OFFICE
>>
Ruth is like Curi's bodyguard. She needs to fight too. The bat want's blood.
>>
Rolled 18 (1d20)

>>468011
We're upping the challenge, so she gets to play.
>>
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Pausing here for a bit, gonna grab a late dinner.
>>
I wanna dye Lily white!
>>
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>>466920

While Larro is out, people had discussed creating a sort of "dungeon" beneath the citadel. How does this look for a conceptual first basement that would go beneath the tower in the linked post? Basically, the thematic is that the Slimecrown Citadel has moving parts and other things going on which are "powered" by a boiler below that set atop a deep descending, inverted spire that works its way down to the boss.
>>
>>468109
Whatever we do, if we do it, it needs a better layout.
>>
>>468118

That's fair. As of right now, I was thinking of using four chambers worth of challenges to activate an elevator further down. Then again, maybe it's not worth thinking about at the moment.
>>
>>468109
I'm not really sure. In my head, I figured we would have another dungeon set underneath it, one involving fire monsters who lived in a tribal sort of organization. Since SlimeCrown is more of a monarchy, the fire monsters would be united as groups of tribes, and both sides would of course be opposed to each other, the Slimes representing Lawful, the Fire Monsters Chaotic. Neither side truly evil, but still incompatible.

Also, if we were to do that, we'd need to figure out what the opposite of Fancy runes are. Brutal, maybe, or possibly Rough?
>>
>>468109
I had an Idea of a tougher challenge but with a twist. More accurately, and shaft. And elevator shaft. The heros get on a large lift that will lower them down to the super tough boss monster we got. but as they descend, there is the main cable/rope in the center of the room. Our slimes will go after the heros but more importantly, they will try to reach the rope to cut it. if it gets cut, the elevator will fall beyond the boss room and into deadly spikes. so it's a race to stop the slimes/monsters and survive the final boss. This would be a mostly 'head right to the final boss' mode.
>>
>>468132
The opposite of Fancy is 'plain' or 'boring'.

I suggest making the Fire monsters bureaucrats on par with the ones in Futurama.

https://www.youtube.com/watch?v=CgVcSrXXU1s
>>
>>468133

Hellevator is a classic, but maybe a bit more buildup to it would be best. Like, you could basically fight your way down through another series of brutal rooms and puzzles before you wind up on the platform. Consequently, my preference would be riding a platform on a magma flow down to the boss while being attacked by anything and everything hopping on and trying to put an end to you.
>>
>>468132
What about the sewers of slime citadel, or below it the lost city that the citadel was built on top of.
>>
>>468109
Still partial to a jail/prison with Slimecrown's biggest criminals. With each boss/miniboss being some foul beast.

I also want to float an idea for the future. When we build up eventually. We'll have a big dining hall and kitchen right? We should see if we can set up a trapped room that is a garbage chute. The victims then get tossed into the garbage room and fight some sort of creature lurking among the scraps of food and waste. They get out upon monster defeat. Basically its our take on Star Wars. Thoughts?
>>
>>468152

Which was run by a skeletal overlord, hence why I was thinking of making it a skull (>>468109).
>>
>>468133
>GD.wad
I approve.
>>
>>468152
dude, your name is still frustrated Midget advisor from the other thread.
>>
>>468155

I think having that as a hidden, optional boss, or making that part of a speed run strat for the underlevels could be fun. However, I want the dining area next to the healing fountain and the shops. It's where we are going to make sales.
>>
>>468155
How about a primordial bone yard full of the skeletons of dragons and other great beasts who've been rendered down to a primal goo from which slimes arise, hell the slimes could even puppet/animate the bones to form a boss.
>>
>>468162
I was thinking more an ornate banquet hall. Which is seperate from dining. Just for the theme, not as a service. Maybe some angry dining guests that don't like being disturbed while eating, etc.
>>
>>468152
What about the sewers of slime citadel, or below it the lost city that the citadel was built on top of.

Sure! The first could be our sewer dungeon. Every D&D game and fantasy RPG needs one.

As for the Lost City, that one will be like DLC. Related to the plot tangentially, but not necessary to the main story. Again, I'd like the Lost City under The Crown to be mostly fire based and tribal (or maybe even devolved, like feral elementals), but that's something to be fleshed out later.
>>
>>468169
This about the underbase, or the garbage room idea?
>>
>>468173
Either one really.
>>
>>468176
Well, the puppet idea had been talked about before. But with an armour suit. Its solid in principle though.
>>
>>468160
Shit.
>>
>>468192
With the side option of the Hellivator, I think we're onto a solid plan here guys.
>>
>>468192
Ooh... a room littered with the tattered remains of adventurers with armor lying all over and the slimes animate the equipment as individual soldiers or put the armor together into an armored slime dragon.
>>
>>468207
For downstairs, yeah. We should build up first.
>>
>>468192
>>468207
>>468215
>>468217

Agreed that we should build up first, but so, are people are wanting more of a sewer level than a boiler, fire elemental core beneath the citadel? Maybe both?

Do we need and/or want fancy concept maps for this?
>>
>>468229
Lets start with the sewer first. It goes with the slime theme.
>>
>>468229
Hmm sewer first, then build up... but to what... a hydroponic garden level?
>>
>>468241
Something involving wind elementals, maybe? Realms of the Cumulus Kings?
>>
>>468250
Realms of the Cum King, eh?
>>
>>468241
>>466920

I made this as sort of a pitch for what the overall topside configuration of the dungeon could look like. You have the nice central courtyard garden with a spa, food, shopping, and sort of innocent slime games with "So You Think You Can Slime" and "The Slime Playground". That's right past a water jumping puzzle and maybe a side puzzle room off to the side with water jets.

Anyway, this transitions into the more combat heavy encounter towers with Lily and RSK and Frosty and Ms. Mud.

With their keys, you can then access the citadel proper, which can have as many levels as we want until it gets to Curie's boss room.
>>
>>468229
Build up. Underground sewer plans first, when we go underground.
>>
>>468253
...

Fine. I walked into that bear trap of an innuendo joke.

Not like I know that much about clouds to avoid it...
>>
>>468255
I think the ideal configuration would be slime all the way down as a central spire, with themed non-slime subdungeons as offshoots.
>>
>>468267

See, what I want is to separate out the dungeon into the fun, light-hearted section and the hardcore, combat section. With the rooms we have available and the theme we have predominating right now, I think that configuration works well.

>>468241

A giant, water clock tower that combines combat, puzzle solving, and platforming.
>>
>>468274
huh... heres an idea, on the top floor we have a massive warp portal that leads to a pocket dimension. then we can have just about any environment we want for the end boss at the top, I'd say an ocean, that way we can have a beach to use the swimsuit loot items at
>>
>>468309

My thought was actually have the very pinnacle of the tower unlock a grate at the very base, granting access to the dungeon level. For the most EXTREME option, you can then dive from the top of the tower into the pool at the bottom to reach the next level.
>>
>>468325
That could be fun, mostly I just wanted a way to work in a beach location/ have a huge ocean sized slime boss.
>>
>>468339

Hidden boss where psion slime or magic slime "teleports" the player to the target location.
>>
I can't believe Larro is fucking dead.
>>
>>468339
We could recreate the OoT Water Temple miniboss room complete with slime doppelgangers.
I'm a huge sucker for the "now fight yourself" thing.
I also like the idea of having Psion Slimes drop from the ceiling onto some of their heads and mindjacking half the party and forcing them to fight eachother. I'd like to see how well the Rogue, Psion, and Mage fair with Muscle Wizard and Warrior turned aqainst them.
>>
>>468363
he went out to get dinner, he'll be back. It's not like this thread will drop off quickly.
>>
>>468371

Nope. Dead. Either that or he got a craving for ostrich burgers and is now on a boat.
>>
>>468374
>he
>>
>>468369
we want good reviews, making the Water Temple will destroy our brand
>>
>>468369
>I'm a huge sucker for the "now fight yourself" thing.

I could go with that. Maybe figure out ways to make Slime Mimics.

Also, damn you to hell for making me think of this theme when you said it.

https://www.youtube.com/watch?v=LKOG5UM202Y
>>
>>468379
Oh lord no, I wouldn't do that to my greatest enemy. I'm just really love the aesthetic of that particular miniboss room. The mist extending into forever and the lone tree in the middle leave quite the impression.
>>
Larro tends to take several hours to properly enjoy his """DINNER""".
>>
>>468385
How dare he take time to himself when he could be providing me with wonderful free entertainment right now. How selfish of him!
>>
>>468387
I know right?
>>
>>468387

A crime. Truly. We will burn him at the Steak (and Shake).
>>
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>>468387
>>
>>468398

MARY! THERE'S A RANDOM DUDE WITH CUP NOODLES RIGHT BEHIND YOU!
>>
>>468398
>>468400
He looks like a fucking weirdo based on that hat, run!
>>
>>468398
Larro-tan is cute, CUTE!
>>
>>468398
I have a theory as to why Larro takes so long to eat his noodles: he boils them in juices harvested from his wifey.
>>
>>468398
Oh Larro, You know I wouldn't be here giving you shit if I didn't love your work.
>>
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>>468400
>>468407
>>468410
>>
>>468415
Ruth to the rescue!
>>
Beautiful
>>
>>468415
THE CALLS ARE COMING FROM INSIDE THE DUNGEON
>>
>>468415
RIP Larro-tan

Wonder what runes we got.

Mary what runes did you get from beating that weirdo up?
>>
>>468415
TAKE HIM OUT, RUTH
>>
>>468421
A Weirdo rune and some Art runes and a Meatbag rune.
The better question is what runes did we get from those delicious cup noodles.
>>
>>468418
>>468420
>>468421
>>468422
>>468427
>Inb4 Lamb tan saves Larro tan
>>
>>468418
>>468427
>>468422
>>468421
>>468427

Nah. He'll probably just disappear into the nearest plot hole.
>>
>>468428
Lamb-tan is the only one with sufficient padding to block Ruth's home run!
>>
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>>468421
"Human, Noodle, and a Sword rune from some creepy toy he had on him."
>>
>>468427
oh man, what if we can get a minion that just makes ramen. That's be amazing.

Get a ramen minion, a pizza minion, a doritos and mtn dew minion...

You don't even have to win at the dungeon game anymore. Just sell shit in a snack shop, make bank.

Get on it Mary.
>>
Rolled 11 (1d20)

>>468441
Mary. time to take more human runes.

Make yourself more human than anyone.

Its a great plan, trust me.
>>
>>468441
You could have sold that figurine for a lot of money to the right person.

..Wait, is that what Wizard bought?
>>
>>468441
Quickly! Add a water rune to the mix and see if we can get a slime out of it all!
>>
>>468441

Mary... So, how about those adventurers, huh?
>>
>>468441
Water + Noodle = Ramen Slime, quickly, Mary!
>>
>>468441
I can't believe Larro is fucking dead.
>>
>>468451

Then you create:

> Herb Slime: Water + Wood
Add egg, mushroom, and onion and then have it prepared with a Chef (who we should buy after this.
>>
>>468451
YOU FOOL!

YOU FORGOT THE FLAVOR PACKET RUNE!
>>
>>468457
Laro is dead, long live Mary!

Now lets get to the action. I have ideas for the Lily room and want to see if it'll work.
>>
>>468441
Wow.
Ruth is short for rutheless!
>>
>>468444
Sounds good, can see no way in which this could backfire.
>>
>>468445
I bet he bought the daki
>>
>>468445
>>468469
Lily Keychain. He doesn't have enough for the Daki.

I for one can't wait to see what happens when the Royal Slime Jelly is purchased and used.
>>
>>468469
Nah. Definitely a Lily figure, the Dakis cost more then two tokens.

I know if we get Lily to pose for one, he'll be a frequent visitor in order to get one
>>
>>468471
Ah I get it, he secretly likes getting dommed.
>>
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Alright, I guess I'll let her keep going...

>Ruth keeps batting away at any attacks. Her eyes seem to be attracted to the fast moving hits and with each swing she sends the attack or it's owner back.

>Wizard readies another spell. When he fires the flame on his fist sputters out and vanishes. In that moment Ruth moves in and bashes him over the head, sending him down.

"Oh god... What is this!? Is this the boss!?"

>Now by herself, the Warrior can not stop Ruth's boops. The slime does not tire, it does not stop.

>Eventually her defenses fail and she is struck on the head, denting her helmet.

>Ruth rears up for another attack.

"No... I can't lose like this..!"

>The Warrior's helmet falls away, attaching itself to her armor.

"I know I'm not that smart and I can't solve puzzles... But I can fight! In that, I'll never lose!"

>Ruth grips her bat tightly.

"YOU WON'T BEAT ME!"

1/2
>>
>>468471
>I for one can't wait to see what happens when the Royal Slime Jelly is purchased and used.

Does anyone here really knows what that stuff is supposed to do? I figured it was some sort of slimegirl aphrodisiac.
>>
>>468482
Jesus Christ, how many runes was Ruth again?
>>
>>468483
It temporarily turns the person into a slime for a few hours. They retain the mental functions, but gain minor bonuses and resistances to things like fire, physical attacks.

>>468482
Holy shit Ruth! Imagine if we upgrade her bat?
>>
>>468490
No! Ruth is gaining Experience and Weapon Arts! If we upgrade her we may ruin her!
>>
>>468489

That's kind of the thing... Wasn't Ruth one of the slimes we inherited, not one we made?
>>
>>468489
1. That's right. 1.
>>
>>468489
Ruth is the best one rune slime we have!
>>
>>468489
She's only one rune...

Shit, man, we've found our general for the slime army.
>>
>>468491
Nah man. Not Ruth herself. Just her bat.
>>
>>468495
>>468492
We should offer Ruth's Bat as the Epic Raid Treasure.
>>
>>468501
Well, I did copy down what one anon suggested Ruth's Bat would be up here>>466960
>>
>>468501

...

No. That belongs to Ruth. At best, they'll get a copy made out of a wood rune.
>>
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>>468482
>Warrior lets out a battle cry and charges.

"Zzzzzzzzz."

>Ruth is in a puddle on the floor, sleeping.

"I... What...?"

"Congratulations!" Curi gestures to the exhausted dancers. "The challenge is complete~ You did a great job, all of you!"

"Ah... But..."

>She looks back at the slime. She's definitely napping.

"...."

>Curi gives everyone a token for participating.

>Another feather is used to revive the Wizard.

"We have one left." Mage announces.

"The next fight shouldn't be too hard." Psionic says. "We're going to fight a mini-boss."

Ah, they're going to face Royal Slime Knight and Lily.

Any changes?
>>
>>468501
Let's wait for an adventurer who uses clubs and maces before we do that one.

Maybe a paladin or cleric...
>>
>>468509
It's already Mahou Shoujo Lily, isn't it? If they trigger the Fusion stage they'll be facing a slime with unprecedented strength.
>>
>>468509

Lily isn't as vulnerable as she was. However...

> Ask Lily to arm the floor with a large number magical traps
>>
>>468509
Have several lilies in that room.
>>
>>468509
Make a small party vs party fight with Plant Cleric, Slime Knight, and bomb slimes
>>
>>468509
Change the lily copy to magical slime lily.
And add some mage slimes there as adds.
>>
>>468509
Not really, maybe add some boss music to make the battle more thematic, and one or two mage slimes as backup for Lily.

If it gets to the third stage, maybe have LSK aim for Warrior for a bit, make her out as a rival.

https://www.youtube.com/watch?v=OJSiaf9m55s&index=12&list=PLCLeSTzz6trYB89ZYFswkVKoQWPZ6e7_1
>>
>>468509
its magic lily now, so I imagine that we should make it more difficult.

Can we we do anything to last minute upgrade the slime knight? Give it some lily/slime statues to heal from in the room? A bigger sword? Some sort of lily magic to buff it?
>>
>>468509
Let's keep it simple for this one, Magic Lily and Royal Knight combo will be fairly tough, and if/when they fuse the adventurers are gonna have a Bad Time.
>>
>>468509
>>468522
Ooh i like that idea hero party vs slime party
Magical Slime Lily, Royal Slime Knight, Cleric plant and another magic slime.
>>
>>468509
Slime Party
>>
>>468509
Wow, I figured they would go for Pull the lever puzzle.

Well, I guess we should figure out what Lily will do. The obvious thing to do is Lily will buff the protection on herself and RSK to try and keep their cores safe. She should beam spam as well to try and keep the non melee members at bay.

And proceed as normal for the fight. But when we get Lily Mage Knight. She has to cast geyser at least once.
>>
>>468534
>>468509


I was thinking that if they defeat LSK, cleric plant heals them one last time before entering battle with all of the slimes we have left (including the ones we have summoned by Curi).

Basically an, I'm sorry, but your journey ends here, deal.
>>
>>468509
Lily is pretty Strong at this point, so the only thing id do is add some fodder slimes. maybe some more lillys
>>
>>468509
Fill the room with knee deep water to hamper the hero's movements and possibly increase the slime's mobility. Should help even the odds without the need to add more enemies.
>>
>>468540
Let's save Cleric plant heal for Curi instead.
>>
>>468540
It would be fine. But they still have to pull the lever...
>>
>>468509
I say leave it as is.
Let Lily show off her new powers.
>>
Say, should we let Lily and RSK have item drops? I figure that they're our most remembered battle (so far, we'll see how Curi does soon), some adventurers might like some unique drops based off of what they wield.
>>
Also, should we allow Plant Cleric to give revivals at twice the cost of heals? I kind of want to see them beat Curi...
>>
>>468562
I think they should at some point. Someone suggested Lily's Slime Sword. But thats too good to use until LSK is a full on boss.

We'd have to get creative at some point.
>>
>>468509
>>468517

Also might need to throw in two magic slimes (one from Curi, one from reserves) as backup, but mostly to reinforce the cutscene where they fuse.
>>
>>468567
That may be wise. Though I think Lily casting resistance spells may help a bit to keep the knight protected.
>>
>>468566
I dunno, the Raid description did mention epic lootz, and a sword like that would be pretty epic...
>>
>>468575
Hell, you could give them the whole set.
All of the clothing, Lily's accessories, Lily's staff, matching rings
>>
>>468575
>>468566

I say that if they can beat LSK with two caster slimes as support, they earn at least one item of loot. Similarly, if we match them against cleric plant and gang, they unlock a tiny healing slime companion that can basically provide one full heal before it's exhausted per day. And Curi, of course, drops things.
>>
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I'll put in some magical slimes but, yeah, I think it's tough as is.

>Mary can see the group huddled together and whisper for a while. She tries to listen in but can't hear a thing. They break and march towards Lily's room.

>The door is thrown open, Lily smiles from her throne.

"Fufufu... Welcome, heroes, to my d-"

"GET HIM!"

>The group rushes at Royal Slime Knight and begins attacking him all at once with everything they want. He is instantly slaughtered.
>>
>>468575
I was always under the impression that the raid item would come into play after beating Curi. But that's just me.
>>
>>468589
Well, can't really blame them.
>>
>>468580
The set should probably be hidden behind an invisible wall, for the rings, though, that's for when ShotaRogue nuts up and asks MilfMage out. Also, I'll see about working on that later after Larro decides it's sleepytime, because right now I'm on the edge of my seat for the upcoming LMK fight.
>>
>>468589

Oh shit! Magic slime backup! Magic slime backup!
>>
>>468589
Welp...guess Lily is going to have to...work some magic.
>>
>>468589
Force a cutscene for the resurrection.

A cutscene is a forced short period where no offensive or interrupting actions can be made.
>>
>>468589
LILY RAGE! USE CHAOS MAGIC


Smart plan though
>>
>>468589
Lily.

Sludgestorm.
>>
>>468589
Lily is going to throw a magical tantrum and wipe them, now.
They didn't even let her finish welcoming them.
That's rude as fuck.
>>
Rolled 5 (1d20)

>>468589
LILY

AVENGE HIM

Make him arise again as the Fume Slime! Shatter yourself into healing slimes so he will be forever unyielding so he might fight for you forever.
>>
>>468597
>>468600
>>468599
Yup yup and yup! In that order. Though of course we'll be seeing the two reunite.
>>
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>>468589
Melt Storm
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>>467853
u wot m8 ill fight u swear 2 me mum
>>
>>468441
It was a dragon dildo, wasn't it.

Dude wouldn't be half as broke if those hadn't been invented.
>>
>>468589
7 rune miniboss incoming!!
I love how the miniboss has more runes in it than our actual final boss.
>>
>>468618
And imagine what our actual boss can do in a room that fits her.
>>
We should work on making a Slime Doppelganger before the raid reaches the final boss so that Currie will be able to summon some in her fight.
>>
>>468631
Actually, one of Curi's abilities is that she can create any slime we have already made on her own. So she can and will do exactly that.
>>
>>468632
Yes but we haven't made a Slime Doppelganger I thought, unless I missed something. That's why I'm suggesting mixing one together real quick.
>>
>>468634

We can't make new monsters during a run.
>>
>>468634
Well, the other issue is the fact that we seemingly cannot build more monsters right now during the raid. Which seems fair.
>>
>>468634
I don't think we can do that while adventurers are in the dungeons. The best we might be able to do is to tell Curi to ask her minions to look like the opposing team.
>>
>>468636
>>468637
Ah bummer. I didn't remember that rule.
>>
So how do we unlock more unit upgrades? This rune library is getting way out of hand.
>>
>>468645

Keep upgrading and buying minion services.
>>
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>Lily scrambles over to where the remains of the Royal Slime Knight are. The other Heroes try to attack her but the Magic Slime in the room protect her with barriers.

>She is still hit a few times, each attack cleaving off a chunk of her. Eventually, she falls.

>She begins crawling towards her Knight and is about to perish when the tip of her finger touches his remains.

>There is a blast of energy as they fuse.

1/3
>>
Oi mates heres a thought. Before they end up going to Jeffrey, and since we have to appear anyway if they make it, why don't we give them the chance to take their special raid items and go, or fight the basement boss and die. If they lose the items, but survive long enough to get a glimpse of the thing, they can come back and give a description of it to get their special item/tokens/special gift, possible slime pet. Just a thought, since one of them may survive slightly longer than the others.
>>
>>468651
Is it time for a new boss animatic. I think its time for a new boss animatic!
>>
>>468651
Let's hope we didn't just make another basement monster.
>>
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>>468651
>A new fusion is created between the two
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>>468651
>>
>>468655
To be fair, THEY made another basement monster.
>>
>>468656
Awww yeah! All hail!

>>468655
Thankfully Miniboss rooms hamper abilities. So she's actually nerfed a bit.
>>
>>468656
OUR QUEEN!
IT'S HAPPENING!!
>>
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>>468656
GET WRECKED
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>>468656
Fancy~!
Get 'em, Lily!
>>
>>468656
fuck em up, the jerks.
I mean who attacks in the middle of the pre-boss fight monologue? Assholes, that's who.
>>
>>468656
WRECK EM GIRL
>>
>>468656
I REALLY hope the Heros got to see the scroll suddenly appear and announce her name to
>>
>>468656
COOL!
RISE OUR QUEEN, AND BANISH THESE INFIDELS FROM THE REALM OF SLIMES!
>>
>>468665

And that's why I recommend 'two' of them. Well, not really. All I'm saying is that if we don't have the other magic slime, we should at least have song slime in there.
>>
>>468665
I hope so too. I kind of what the look on their faces upon the reveal of this fusion.
>>
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>>468656
>Queen Lily wastes no time, not letting them recover from the shock of her fusion. The first thing she does is cast Slime Geyser and send Psionic flying up into the air. It moves her with enough force to slam her into the ceiling and made a sickening thud sound.

>Wizard punches, sending a projectile at her which she cuts with her sword.

>Warrior and Rogue try to rush in and stab at her but a sudden burst of slime sends them flying backwards and making them land on their backs.

>Psionic lands back onto the floor. She's not moving now.

Okay.....

I think this may be a bit too hard.

Not sure if I should stop or help or something.
>>
>>468671
They went for a raid, this is what they asked for! Let them fight!
>>
All I know is that if they survive they're getting some kind of loot for this.
>>
>>468671
It's a seven rune monster, even with miniboss room suppression... Maybe tell Queen Lily to tone it down a little bit or at least to follow an attack pattern they can exploit
>>
>>468671
Let it be. It adds to a bit a narrative to the dungeon. Attack boyfriend dishonorably, get fuckin recked mate by angry best waifu.
>>
>>468671
Of course it's hard, raids require careful planning and preparation, you can't just hope in with a ramshackle crew and hope for the best!

Only thing I'd really do is perhaps make a rock appear near Warrior, she seems like the heroic type.
>>
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>>468671

Is there any way Ms. Bloops can help out here, maybe bring some medicine to help out Psion? She's kind of a bro.
>>
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>>468671
Nah, raid should be difficult.
>>
>>468671
Tell the MageSlimes to head out. Lily's got it.

Have her try to aim for Warrior, though, incapacitating the others. This might be a good time for a kickass sword duel between the two!
>>
>>468676
It more of they triggered hard mode with their cheesing and deserve what they get. Besides, ANYTHING is still a midboss to our truly final boss.
>>
>>468681
I like this idea. Nice narrative reward for not attacking the dungeon mascot mindlessly.
>>
>>468671
Oh dear...it may be time to scale it back. Just a little.

I do want them to actually battle Curi, after all.

I think we can axe the magic slimes and maybe its time to see if we can get a pattern in play. Magic-Melee-Magic-Melee. But I do wonder what Mage does too. Maybe there are tricks up her sleeves.
>>
>>468671
Nope, it's a mini-boss and they triggered hard mode

Though give them some decent loot as a reward should they win.
>>
>>468671
Kick their ass. No mercy. That is the punishment for interrupting monologues and attempting to interrupt transformation sequences.
>>
>>468681
Ms Bloops gonna get gibbed by angry waifu.
Also, if she gets too endeared to ms. psion, she gonna get taken home. Like Noh the "please dont take these items" fame.
>>
>>468692
Clearly we'll just have to make a Ms.Bloops doll and offer it as part of the store merch.
>>
>>468693
Yup, has to be done.

Anyways, I hope when I wake up we actually see them succeed and make it to Curi. I want to play through her boss battle.
>>
>>468671
Spread out your attacks, Lily. While you can wipe them easily, we're hoping for a more "cinematic" fight, something memorable and dramatic, and that's more likely to happen if most of them barely make it.

Oh, and when you do get hit with a final blow, make sure you stagger a bit, then, as you lay dying, shed a tear for your beloved.
>>
>>468692

She believed in the heart of the slime.
>>
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Pausing here for now! Thanks for reading guys, we'll continue the thread tomorrow!
>>
>>468699
Thanks for running today!!
>>
>>468699
Hehehehehe. Thanks for running.
Also, please post the image of just Queen Lily, without the title card.
>>
>>468699
They did see the title card.

I love you Larro
>>
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>>468699
Thanks for running Larro.
>>
Rolled 16 (1d20)

>>468671
No mercy.

they have five people- and quite a few were able to beat this on their own. And then they decided- REMEMBER HOW THEY HUDDLED AND WHISPERED TOGETHER- to murder the bosses before they can even do their into cinematic.

They get EVERYTHING they deserve.

Which is a brutal beat down to death.

Its a lesson to be taught about dungeon etiquette.

Remember- they decided to come in a large group and force us into RAID MODE because they want to win that badly. And we've been pretty good sports about it.

and then they just went in spit in our faces.
>>
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>>468702
>>
>>468708
Great, thanks.
>>
The best!
>>
>>468671
The Drills have unwound, Lily means business!

NO MERCY
O
M
E
R
C
Y
>>
>>468699
Whooo! That was GREAT! ALL HAIL THE QUEEN!

Any idea when we'll start up again?

Hey, Mary, is there any chance of having Queen Lily call my number and leave messages about how I'm an unworthy peasant unfit to be her doormat? I can pay extremely well...
>>
>>468707
RSK and Lilly is a pretty serious miniboss and a large portion of this party remembers getting there shit kicked in by them once already. Can't hate them for sound tactics. I do think interrupting the monologue was rude though.
>>
>>468715
that's the point though- they enter a miniboss room- the intro cinematic starts and when it ends the fight begins. Even if their tactic of 'get him' was the same, its a different matter of mobbing the knight once the miniboss's bit has been done.

They decided to kill the miniboss during the 'cut scene' - every time characters have done shit 'against the rules of etiquette' -attacking during the minigames, attacking the cleric plant- they've gotten their shit wrecked for breaking these rules. And they willingly chose to not even let the dungeon master's thematic introductions happen so they can insta gib the fight.

So, yeah...

no.

Fuck them and let this be a lesson to them and everyone else.
>>
>>468699
Thanks so much for drawing and writing!
>>
>>468707
I'll say that one death is enough for them to realize not to interrupt their social betters, and a good solid thrashing for the rest should teach them that particular bit of wisdom. We need the dungeon to be punishing, but survivable.

Also, having them use their final feather is good, that way they'll be extra cautious for Curi's battle.

Also also, having them heal up at our Plant Cleric will give us a bit more of a windfall, so keep them up.
>>
>>468726
See, I get wanting to be able to fight Curi. I want to see her fight, too. But if they manage to get through this with a full party? They will not have learned anything except 'bring a bigger party and kill them both at the same time before they can do their spiel.'

Two members down- even with the use of the feather two staying down, minimum with lily or mary leaving them the remark about having some etiquette, if we choose to let them survive, let alone win.
>>
>>468722
I mean if we really wanted to make Lilly and RSK invulnerable until Lilly finishes her monologue I'm sure there is a way to do it (I feel like that's Lilly's prerogative and something to talk to her about afterward), but punishing them for attacking what is expressly an enemy they are meant to fight seems silly to me.
>>
>>468722

I can respect their practicality, but Lily is within her rights to fight to the fullest extent of her capabilities (that and we have no practical way to stop her). However, Psion has otherwise been very willing to play by our rules, even encouraged her party members to do so. That's why I think having Ms. Bloops pop up under one of the tiles and offer her a little boost to get back in the fight is fine.
>>
>>468671
Maybe have a timer before Lily becomes "unstable"? Or she could do that periodically, be vulnerable.
>>
>>468729
Pretty sure the terror of a full powered Lily insta-KOing a teamate is good enough. I think that the bigger problem is allowing the whole "Interruptible Cutscene" thing in the first place. Let's see about putting a compulsion spell about having to watch the whole cutscene on the first visit to a new or upgraded boss.

As for them not learning their lesson, what lesson have they learned from this? "Interrupt the cutscene and try to kill them both at the same time" is what I'm gathering it is. Especially because no-one is telling the adventurers what they did wrong in the first place. That's like, Parenting 101, and it's something that we never did for them. Small wonder they're going for cheap tactics.
>>
>>468737
I dunno how we can have Bloopers help out now but maybe later we can have a stockpile of those Phoenix Downs and she can offer a free res to any party that spares her, especially if our Miniboss is this badass.
>>
Aww, man, I can already see how this fight ends.
Lily destroys the rest of the team, with Mage being the last to live, who manages to sneakily get off one last revive before dying.
The revived Warrior then backstabs Queen Lily in the back with a stabbing implement.
>>
>>468743
We should put up a sign
>>
>>468760
I was thinking more of a request made by Cleric Plant, something about not interrupting the actors, that kind of jazz.
>>
>>468671
Nah, it's fine.
It's their own fault for not kiting the knight or blocking Lily despite being aware that she will absorb the knight.
You can't expect to clear a raid if you can't handle basic crowd control.

We could have Ms.Blobs save the last party member alive though.
>>
>>468790
this desu

I've no problem with them interrupting the merger, it's a perfectly valid strategy when dealing with fusion sluts and it was decent enough thinking on their part. Too bad they didn't plan ahead more. Could've had the psion or wizard throw someone ahead to tank/block one from the other or cast a wall spell or something.

Besides, we already knew they'd be rude when we saw they brought Big McLargeHuge with them, and cutscenes can get tiring to watch more than once so there should be an option to skip them. We'll tell the minions to watch out next time so they can dodge better. Maybe have some psi-slimes (pslimes?) put up a forcefield so the interrupts aren't quite as deadly.

Also, totally on board with Ms. Blobs helping friendly adventurers when they're in a pinch.

We totally need to add more chests and mimics by the way. The one mimic we have is super bland. Maybe we can make it a slimy mimic, like an acidic oyster chest. Maybe put one more room between each puzzle/mid-boss room and the cleric room, put in some lesser mooks and a chest/mimic. Half of it is actual treasure, the other half is mimics, and they switch positions every time someone visits.
>>
Looking at how this party operates seems reminiscent of how I sometimes play D&D. Sometimes there is one or two fighty-type people who goes on ahead and springs everything

>>468794
Acidic oyster eh

I love me some clothing damage!
>>
>>468671
I think its pribably a good idea to maybe not make it baby mode, but definitely time to soften the blows a bit to make it more of an exciting/even combat. Ditching the two mage slimes for one, and making a more dicernable pattern should do the trick. I want this to be hard but not something that is spoonfed to our friends here.

Lets see them coordinate a strategy to see if they can pull something off now.

Remember that they still actually have two rooms to get through now, the Lily levers and Curi. So it would be kind of nice to see them try, so that we can get better intel about what we need to do to improve the dungeon.
>>
>>468821
Oh, a good thing to give them a breather would be to have Queen Lily taunt them so they can at least get in formation.

If that's not enough, have Ms. Bloops give them a potion or something.

If that's also not enough, they can all die and fuck off because they came with 5 people. That's too many for a regular run but too few for a proper raid run. Pretty much their fault. They should be glad we didn't have all the monsters quadruple in every stat like they normally would.
>>
>>468833
Yeah, that would work. And maybe her geyser ability is telegraphed a bit. I.E, the outline is there, but you have 3-5 secinds to miss it and get wrecked.
>>
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>>468835
Yeah, shit like that works too. I mean, 3-5 seconds sound a bit too much, but I dunno how big the geysers are in relation to the room and how often she can cast it or if she can delayed cast it a few times in a row and how agile a few of these guys are, so I guess numbers are pretty meaningless, regardless of how much all that shit hurts me in the autism.
>>
>>468794
I've been toying with the idea that we could tell them that the cleric isn't actually stuck in the room and can move around if they ask her to, but that might seem like a cash grab.
I'd rather someone who's thinking outside the box will figure that out themselves.
>>
>>468845
I agree that that's the sort of thing that should be rewarded for cleverness.

As in, once someone includes it in a review and everyone starts doing it like they read it on GameFAQs, we should disable that feature.

First come, first serve.
>>
>>468840
Yeah. I just used 3-5 as a random metric. But the crux of it is more that there should be some sort of warning when it will happen. A visual clue. We never really set Lily's attack parameters. Have the ocasional geyser cast, in between a bit of melee here and there so that heroes can get into the flow of combat. Its like a dance, but more fighty.
>>
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>>468851
>Its like a dance, but more fighty
pic related

But yeah, that sounds good. Prolong the combat, make it dynamic and intense and all that jazz.

>inb4 Lily does whatever the fuck she likes
>>
>>468848
Well, do remember that it's something that does cost a lot of money to do, so I doubt a whole lot of people would even go for it even if they figured it out.

Like, if you're clever and did this in an optimized manner, you wouldn't use the cleric plant heals until Lily Queen is up.
Then you'd try to keep the knight and Lily kited from eachother in order to prevent lily queen from being formed and in order to not bankrupt yourself, you'd use the cleric plants heals at minimum price to make the fight as easy as possible.

However, if someone figures that out, we'll just add a cooldown to cleric plant or add traps or something.
Traps on a place where you gotta kite is a bit dickish though.
>>
>>468858
Yeah, but so is kiting.
>>
>>468858
>Traps on a place where you gotta kite is a bit dickish though.
Nah, not really, since you can kite the target into the traps.

The secret twist: Only the two or three traps nearest the boss damage her (lightly, but they're showy about it) at all. The ones elsewhere in the room actually buff/heal Lily if she hits them, while still incapacitating the heroes.
The goal is for Lily to hit a damaging trap early, giving the heroes the idea to trick her into the other traps, and as a result unintentionally make the fight even harder.
>>
>>468862
Kiting is a valid strat to use however. Bit dickish to the DM but makes sense.

If nothing else we need to let Lily go full ham! or slime. Or whatever we would consider.
Give them a fight for the books as a warmup for Curi.

And on that note we also need to make our appearance as well, should we go ahead and join curi then in her boss room?
>>
>>468890
Well, Mary really has no fighting experience, so I think maybe we have her wait for the adventurers after the Curi boss fight to personally give out their treasures, then have her stick around for a Q&A session with them.
>>
>>468890
>>468909

Even then, the person in charge of the dungeon appearing might just make them think they have one more enemy to fight if only because its a raid and one more challenge wouldn't be out of the question.

Hopefully dropping a pile of loot at their feet when appearing would alleviate those fears though, if we do have to make an appearance. Also, maybe make some defensive gear before hand or walk in with a mage slime casting a barrier spell on her just in case.
>>
>>468920
Well, we could always equip a music slime to play victory music as we enter. Not to mention using a magic telecom to offer our congratulations to the party.
>>
>>468937
"Victors of the Adventure Team, leave now, and rest! You've... Earned it!"
>>
>>468909
Could really ham up our auditor origins. Stealing their equipment could be a thing as well.
>>
>>468954
Bankruptcy (multi-item taking) costs a lot of mana to learn. We'd have to use Audit one item at a time to get most of their stuff, and be dodging attacks and spells while we do it.
>>
>>468954
Equipment theft has never been an enjoyable game mechanic.
>>
>>468963
Do we have to be in their line of sight to do it, though? I meant it more along the lines of taking away the revival item right now, before they have a chance to use it. Can't help being greedy.
>>
>>468966
Agreed.
>>
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>>468656
Wasn't sure what color scheme you were going for
>>
>>468952
I was thinking that once they fail on this run. We should at least award them a single token each for being the first timer to even do a raid on us. As a show of good will or something.
>>
>>468984
Line of sight seems to be the main thing. I guess it's some sort of legal issue, like having someone serve you a request to come to court.
>>
>>468984
Nah man, let them use the revival item when it happens. They won't have anymore after this, and, although I am more for easing up the challenge here, most are going for a keep up the pace approach, so in all likelyhood, they will still be down at least one part member after using the phoenix down. No need to take it. We should just use audit defensively for now.
>>
>>469002
Isn't she metal?
>>
>>469004
Toss only one token at the group. Just one. Let them figure out who gets it.
>>
>>469002
Looks pretty spiffy, I'd say.
>>
>>469009
Maybe before, but now she's a Queen Slime so I don't think Metal would fit.
>>
>>469010
I can see that for later runs, the first ones to do attempt a challenge should get a bit more. If they WIN this, they should get more than just a single token each.
>>469017
Silver then?
>>
>>469020
Oh we'll be giving them stuff. For one, I figure that this fight, once beaten, is worth 2 tokens per player at least. And maybe we can toss some gold back their way or craft a basic magic item or two to pop as loot.

Curi is probably worth 3 plus her drops.
>>
>>469025
>once beaten
Pfft. My money's on queenie. #crownbitches4lyfe
>>
>>469028
First rule of DMing. Always expect your monsters to be beaten and your puzzles to be solved.

And hey, if they win, you can bet they'll feel pretty happy that they pulled it off.
>>
>>468671
One of the themes of the dungeon is that kindness is rewarded and rudeness is punished.

They decided to interrupt the intro where you were going to explain how things were different (That is a thing we should do for raids, btw), so they have to live with the consequences.

Really, this is supposed to be a two-stage fight. They tried to skip the second stage, but they fucked it up and suffered a harder fight.

What they SHOULD have done is let the intro play out, listen to the explanation, then break into teams and fight the knight and princess on their own.
All they had to do was keep them away from each other and beat both of them at about the same time. Then they wouldn't have had to deal with the fusion, and they would have had a chance to skip the rage mode.
>>
They use cheese then they must pay the price

Let them deal with full force of what queen can push out
>>
>>469065
I am starting to think that we should have miss bloop hold up a sign explaining some things about our dungeon. That and the door to the rest of the dungeon closed and locked till they read the fine print.
>>
>>469071
Well, realistically, that is Plant Cleric's job. Perhaps after the reviews come out and before the next party comes in, we should create a script for Ashley(my name for her) to read out.
>>
Is it bad that I want us to use Curi as a mount for the Final boss fight while we use the swimsuit gear?
>>
>>469089
I preferred the idea of the golden slime suit for her.
>>
Would we be resurrected if they kill us during a raid?
>>
>>469099
As of right now. It appears to be a hazy no at this point.
>>
>>469099
For that matter, can we rez our dead monsters and move them to other rooms to get more use out of them?
>>
>>469099
So no fighting then

We go in with a suit and clipboard and just grill them on their experiences with us but we keep a couple of bodyguards with us then
>>
>>469092
Sounds good to me.

How do we plan on having Curi fight as Raid boss?
>>
>>469129
Have her be a minion spammer. Every once in a while, have an Explody slime come up, right as she begins summoning a new batch. Have it detonate near her during that summoning action causes her to get stunned for about four or five seconds as she reforms from the blast.
>>
>>469116
>but we keep a couple of bodyguards with us then
Bring Ruth.
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>>469157
Nah. No need for kiddie gloves. No reason to have explody have friendly fire.

If nothing else have her spawn an explody each minion spawn. they wanted a challenge. give it to them.
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>>469158
That's a good idea. They'll be too scared to try anything funny.
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>>469157
Given how fast they were capable of killing Slime Knight, four or five seconds is a bit much.
Maybe two or three
>>
>>469129
I like to imagine her Boss room as a dance hall where all of the other slimes are partying; where half the challenge is making it to her in the first place. Though I don't think we ever really hammered out any details on how her fight should go.

Since we haven't even had her as a regular fight its hard to say how the raid should go. Though personally I'd like to see if we can't do something ridiculous like create fusions of our regular slimes to basically send out mini-bosses as part of the minion swarm.
>>
>>469165
That sounds good to me. We can do fine tuning based on feedback, and remove the ability for slimes to fuse for the non-raid version.
>>
>>469157
Nah. The heroes should play tennis with Explody.
>>
>>469129
Put some Music Slimes in the room to provide dramatic background music (and also buffs).

When the fight begins, start off by summoning all the slime types that we haven't used in the dungeon. Particularly Oil Slimes, since we can't use them for anything else.

When Curi's HP gets low, summon a number of (heavily nerfed) Lily Slimeknights equal to the number of adventurers still standing, and have each attack a different member of the party. While the party is busy, have Curi stop attacking and focus on regenerating health.
>>
>>469065
>One of the themes of the dungeon is that kindness is rewarded and rudeness is punished
Nah. That's just Ms. Bloops.
>>
>>469181
> Lily Slimeknight is a boss. You can't put two bosses in the same room.
Regular three rune magic slime knight might be good once we have some, but right now I don't think they're needed. We need to add something later after all, our dungeon is know. For being changed often.
>>
>>469189
Maybe not kindness, but courtesy is important, especially when dealing with Royal slimes. Being rude to one of those has consequences.
>>
>>469214
Remember that one time someone was kind enough to give Lily money and she just made them explode?

Yeah, with royal slimes, you lose either way.
>>
On a completely different track. I would propose a new mode for the dungeon. "I come in peace" mode. No monsters, no traps, no loot. Most of the dungeon is close off, but direct access to our spa, store and healing is open. Also, in this mode we can a new room. The 'Front Office' for taking in direct comments about our dungeon, complaints/praise/comments about our non combat services and to open deals/trad with merchants so we can buy/sell to legit dealers for more supply and what not. Heck, be able to sell soft drinks might help boost sells altogether.
>>
>>469205
>You can't put two bosses in the same room.
That's why I said heavily nerfed. Besides, I'm not sure a 5-rune monster would be able to summon the full strength version of a 6-rune monster anyway.

If we ever get Doppelganger Slimes, Curi should summon them instead.
>>
>>469226
Well in addition to Lily Slimeknight being a boss level monster, she's also a kinda unique monster. That's why I think more generic Magic Slime Knights would work better, at least until we figure out how to summon doppelgangers.
>>
>>469221
He didn't give her money, he tried to bribe her like she was a petty guard.
>>
>>469181
At 50% health she starts spawning 10 oil slimes followed by one explody as a set twice then goes back to her usual attack pattern.

At 25% she should start spawning lilly slimes and mage/psion/music slimes continuously to help overwhelm the party.

When you go raid mode go BIG or go home.
>>
>>469255
What do normal Lily slime do in combat?
We gave Lily prime a magic rune to make her more formidable, but I don't remember what she was doing prior to that.
>>
>>469268
She can heal other slimes (Mainly metal slime knight.)

Imagine the freakout when the lilies start healing Curi.
>>
I'm still baffled by how Ruth was able to hold her own against the warrior. I'm thinking it really WAS a matter of 'weapon levels'. Ruth isn't necessarily super strong as a level 1, she's just spent so much time with the bat that she's magically 'attuned' to it, and as such is both REALLY REALLY good with that bat and it probably has some latent magic in it from Ruth, to the point where the bat is basically a minor extention of Ruth.

In short, Ruth is now a Named Elite Mook by virtue of sheer skill and experience. No arbitrary rune power boosts necessary! Like how some mobs in MMOs and such have special names, Ruth isn't just 'Slime' anymore to heroes, she gets 'Ruth' when someone locks on and checks her name.
>>
>>469222
When you activate it, lights built into the walls change color throughout the dungeon. Metal grilles then slide down over all the doors leading off from the hub area, except for the shop and spa.

Ms. Bloops then goes to the next room and presses a hidden switch. This switch causes a bridge to rise up out of the Comfy moat, while most of the platform on the other side (including the part with the mimic) sinks down into it.

Getting to the switch requires squeezing through a tiny gap - it's possible for adventurers to reach it and bypass the moat that way, but only if they come prepared (e.g. they bring a pet, or use the item that turns people into slime).

>>469268
She could heal Royal Slimeknight at the cost of making her hair go flat. Either by puking on him, or by ripping her drills off and attaching them to him in place of missing body parts.
>>
>>469292

Eh. She used the power of comedic timing and fan love. I tend to not look too hard when that's the case, lest the magic run out. However, good to know we have such a capable security officer.
>>
idea for a trap or addition to the spa

Comfy slime based moat and water slide
>>
>>469435
A slime lazy river? I am sold. Add that to the mud bath, seaweed wrap and sauna ideas.

Though that should be after several other expansions. Maybe one spa service every two-e dungeon crawls.
>>
>>469293
I would think that Button would be a decoy. The real button to activate the change would be in the office where Mary would hit it. What Ms Bloop does is just for show. So even if some clever adventure does hit it. it would do nothing.
>>
>>469435

Well, I mean, we already have a moat for the dungeon made out of comfy slimes, but a comfy pool for the sauna wouldn't be bad.

>>469480

I'd have to go back to the previous threads to see what I originally suggested for the fancy mud slime and/or other spa options, but gradually adding things is sure fire. As for how to make a seaweed wrap option:

> Seaweed Slime: Water + Wood
> Seaweed Slime (Fancy): Water + Wood + Fancy/Comfy + Cloth
>>
I love where this is going. I feel we should give more Showmanship. It's good to give them a breather and drop some kind of mono log. Basically gloat over them as dungeon keeper and allow ms bloop to drop the heals. Egging them to fight better if they wish to take us down. Then if they win this drop like 700gp, some loot and food.
>>
One of these days, we should really get a heart rune.

Y'know.

Because.
>>
>>469406

Can we promote her with another essence? I feel just a little more brainpower would be a significant improvement for her current role
>>
>>469520
We're allowed to reward adventurers for being clever. The moat is a pretty minor obstacle anyway.
>>
>>469538
Same. I like Slimecrown Citadel being a place where showmanship and sportsmanship gets you further than just wanting to murderhobo everything in sight. Fight hard, fight fair, and we'll reward you.

Act like a punk and you get punked.
>>
WAIT I JUST REMEMBERED.

WE STILL NEED TO GET IN CONTACT WITH THAT GOLEM GIRL THAT ACTUALLY GOT A SWING IN ON JEFFERY!
>>
>>469673
I dunno, I actually feel like adding a couple of straightforward rooms with some mook slimes.

I also mentioned above that they should each have a chest with loot, with half of them being mimics.
>>
Hey, remember the idea to spread music slimes throughout the dungeon for ambiance music? I just realized they could also scale difficulty on a whim for experienced adventurers thanks to their buffing ability.
>>
>>469749
I'd like those too, the majority of our slimes don't even appear in the dungeon itself. The Curi boss fight should help with that, but I'm kind of interested in what they can pull off on their own.

Maybe make said room into a playground for the slimes (as despite approving building one I don't think we actually built the room proper) and just have the challenge be to get across the room. If the slimes notice you then you're forced into some manner of game, and if you fight any of them you need to fight all of them at once.
>>
>>469774
We can already scale difficulty unless I misread something, and we can play music over the PA system.

Can... Can we upgrade the PA system with music runes? It'd be pretty baller to play boss battle music during boss battles.
>>
we should apply the human rune we got from Larro to the crown.
>>
>>469809
>not applying it to a slime to get a human slime that gets you more human runes
>>
>>469781
>>466920

I put that in my hypothetical dungeon layout. Essentially, the room on the far right is a huge play area with slimes with the main floor being a relief that can be filled with water and smaller, but still large play pools up in the rafters.

Basically, slimes in this area can modify it to suit whatever game they want, like:
> Slime and Seek: A number of slimes begin quickly shuffling back and forth between vases, ducking inside, shuffling them about. In the end, the adventurers must pick the right one.
> Slime Skating: The slimes freeze the floor of the Slimenasium and the adventurers are challenged to skate along with the instructor.
> Slime n' Says: Just like Simon says, where a certain type of bloop replaces the classic phrase.
> Slime Wrestling: Harder than it sounds.
> Slime Slugger: Like a batting cage in baseball where a clone of Ruth throws slime balls at you that you have to hit. You can also request a pitcher's position or a full game.

The list goes on and on, of course, but the main point is to have fun with the slimes and play minigames for possible prizes.
>>
>>469841
>Slime Wrestling Hard Mode: your opponent is a comfy slime.
>>
>>469841
So long as we balance it out with some combat, I think we'll be set. As a theoretical idea, I think we should always look to try and get two new rooms each time. A combat and a puzzle. To keep a balance going.

For now though, I think two or three more fight rooms, while upgrading our existing ones, is what we should be looking to do. As well as expansions in our spa, shop, and loot drops and monster ipgrades/variety.
>>
>>469868

How about a room with rotating groups of stone platforms and water jets blasting at the adventurers and another room added to the moat where the platforms spin violently if landed on in the wrong order?
>>
>>469883
Thats a solid option. I think there was a suggestion about a spinning platform that if you fell off you'd be fighting a monster.

Maybe save it for future, its kind of similar to the garbage chute idea. Only this would lead to a much easier fight, instead of a hard one in the middle of garbage and sludge.
>>
>>469744
We need to give her a job offer.
If nothing else, then as a courier who can handle contacting people for us.
>>
>>469883
>>469918
How about circular platform with a hole in the center? It's sitting on a lake of slime, and the room's owner forms up in the center to fight.
Phase 2 is emptying the lake to form a giant body.
>>
>>470042
Seems like a neat midboss fight, honestly with that second level.

Kinda feel like it could be kept simple though as a basic combat room with a neat quirk.
>>
Our dungeon is getting way too big for Larro to finish a single run in one session.
>>
>>470150
We need to make a few mini-dungeons. The main one will be for special events.
>>
>>470124
>>470042
>>469918

Hmm... So, there may be a way to create an effective room with that theme:

> Room consists of a large lake occupied with rotating pillars
> In the center of the room, there is a slime occupying the main platform
> It is constantly being fed by water geysers shooting at it from fountains
> By deactivating each fountain, you cut off its supply and drain the lake
> However, when defeated, all platforms sink and a large, powerful slime emerges from the floor.
>>
>>470168
I'd rather have it all be one dungeon with most of it being optional. Wizard can grind and collect gear/tokens, Sorcerer can look for the shortest route to the end for his speedrun guides, Golem can relax with all the qt3.14 slimes and Warrior can get lost and wander into way too many challenges so we can take all her money from healing.
>>
>>470271
I like that. You could just make a 1 rune slime monster on the platform, maybe 2 and have a 3 lurking in the waters. Something that will prove just challenging enough but not Queen Lily or Curi tier.
>>
>>470271
Can the lake be made of acid? Also the fountains, and the slime?
>>
>>470570

Theoretically? But we don't have an acid slime presently. However, by chemistry, it should work like this:

Acid Slime: Water + Metal or Water + Metal + Air

Acid is water plus a metal oxidizer, and like the ice elemental versus a big water slime, I imagine that you could create an acid slime or living metal slime out of the same combination. However, given the choice, I want a liquid metal slime first.
>>
>Predator mode: the dungeon is darkened and empty except for Ruth.
>The adventurer has to go explore and unlock the path to the treasure while being hunted.
>>
>>470570
In theory yes. But what you're describing is a bit too beefy for my tastes. Maybe as a RAID varriant, but I think basic slimes/water is a perfectly acceptable standard mission.
>>
>>470634

Also this. As a raid variant, it could be great. For a regular run just water would be fair and fun.
>>
>>470618
Or we could just buy some bleach, turn that into acid runes. Or even just burn some wood and put it in water to get lye and make it alkali instead of acidic, and rune that. Maybe the rune's just causticity instead of a specific direction on the pH scale. Maybe it isn't, and it bypasses acid resistance. I dunno.

>>470634
Well I think it's perfectly fine on the beefometer. It doesn't have to be Hollywood instakill style acid, just deal some damage. The concentration can be adjusted according to difficulty.

Mostly I just think platforming is lame when the punishment for failure is just having to do it all over again.
>>
>>469129
Phase 1
- Curi will fight casually while summoning lesser slimes. Every so often she will cast Slime Trap and render a section of the arena nigh impassable unless you have a slime's physiology.

To progress to phase 2, you need to kite the Explodeys that she summons next to her and then have them detonate, damaging Curi in the process.

Phase 2
- Curi engages the raid in melee, keeping her abilities from Phase 1. She also gains Slime Geyser, a big AoE attack that leaves a mark on the ground for about 2 to 3 seconds before erupting.

Phase 3
- So You Think You Can Slime 2
- Curi moves back to her throne, summoning a ring of Ruths to surround the party. They have to match her moves while avoiding Slime Geysers and staying within the confines of the Ruth ring.

Phase 4
- Curi dismisses all other slimes and re-enters the fight alongside slime facsimiles of all the party members. After a period of time, Curi will choose a random slime and buff them, greatly increasing their combat capabilities. If the slime is defeated, the corresponding party member gains the buff.
>>
>>470691
That is way too easy.
>>
>>470634
>>470663
Nononono
The raid version is oil elementals behind the faucets, and copious amounts of fire
>>
>>470703
Because we made the miniboss too tough in comparison. Seriously, when we can we need to upgrade curi again.
>>
>>470723
>not making it lava
git gud boi
>>
>>470732
But oil will get into the cracks of the armour and not burn them waiting to explode! Making the person into a walking timebomb!
Its like getting doused in water, making the next horrible way to die even more potent!
>>
>>470691
Start with a Think You Can Slime V2.0 with her on a throne untargetable while slime copies of the party are summoned to fight them.

After they are beaten Phase 2 begins where she becomes targetable and starts summoning all of the slime varients that we have. A slow trickle at first then towards phase 3 have it be a near constant stream.

Phase three we engage when she hits half health she randomly calls back slimes to heal her while spawning them along with spawning sets of oil and explodey slimes to swarm the front lines. If they can time it well enough they can make the slimes detonate without harming themselves but would no longer be within range for melee.

Phase 4 we engage when The curri is defeated and we finally make our appearance and bring Curi back to half health and plant cleric for a timed battle. Adventurers would love the adrenaline rush of trying to beat the clock. The clock is to see how long mary can last in combat.
>>
>>470749
But lava hurts more.
>>
>>470732
>>470723
>>470749

Maybe nightmare raid mode? Or maybe put it as a hellish variant in the dungeons? We're a ways off from that.
>>
>>470756
But my oil wrestling fantasy!
>>
>>470691
This is a very solid boss plan. The only thing is that Curi may not be able to cast geyser. We only know of two of her abilities. Engulf and summon slime.
>>
>>470811
Well, it's been a while since she's kissed a victim, maybe she'll have a charm spell in her back pocket?
>>
>>470703
Alright, some changes

P1 and 2
- Mutagenic Slime
- Curi will target a random raid member, causing them to turn into a slime under her control. Wears off after they get beat up enough.

P3
- Curi will also pelt the raid with Oil slimes to throw off their balance and periodically summon Music slimes that blast the notes at the wrong times to wreck their groove

P4
- Slime Traps permanent and grow with time
- Buffs no longer go to raid member, instead are transferred to Curi on slime defeat
- Raid will have to choose between smart mob management or going all in on Omega Curi
>>
I feel like we're all losing sight of trying to make the fights and puzzles enjoyable, and falling too far into the mindset of "How can we best kill the adventurers?"
Maybe it's just me though.

And keep in ind despite the name this is less a 'raid' and more just a typical group. Dunno about everyone else, but when I think raid, I think 10-20 people at least.
>>
>>470894
Hmm, how about she summons the slimes at the edge of the room and they slowly work their way to her. If they reach her she resorbs them, gaining health and buffing her slightly. Gotta AOE down the minions, keep pressure on Curi and get her down soonish.
>>
>>470910
Normally I would agree with you however here its considered five or more people its considered a raid as per >>466884

Best mindset for an oversized group is how to clear a raid in the fastest method possible. They will try to brute force as necessary so give them more mobs to fight against and less so in the way of puzzles. Puzzles are more for smaller groups anyway.
>>
So, what happens to the slime brothel in raid mode?
>>
>>470965

It continues to not exist.
>>
>>470978
Well, that's a huge problem.
>>
>>470910
I happen to agree. I think anons are getting a little too greedy, and it may result in negative reviews. Or at the very least, lower than recently scored. Its good to have a dungeon be diffcult, but not at the expense of fun.

With that said, I think either one of these
>>470691
>>470752
>>470894
Is somewhere along the line of how Curi should go.

I am still against going all out on the Queen Lily fight, and want to scale it back with at least some telegraphed moves, just so that the party members can still be creative and be rewarded.

End of the day, I think we have to remember that we do want our dungeon to have some victors from time to time.
>>
>>470965
It's venue changes into a small stadium, with attraction such as SlimeGirl Wrestling and Foxy Boxing.
>>
>>470988
So we want Queen lily to telegraph her moves but more or less make them hard hitting? Seems easy enough. Lets just see if Lily will go along with that.
>>
>>471007
I think she'll be okay if we just limit it to her super moves. Slime Geyser, and other spells and whatever sword move she has.
>>
>>470988

Personally here's how I want the Curi Boss fight to go:

Regular Mode -- Every variant of slime is in the boss room and dancing to the music; they mostly serve as obstacles to dodge/fight through, but will fight back if attacked. After you clear them and get close enough to Curi, she summons 2 slimes and has them fuse together into a mini-boss level monster which then needs to be fought off. Finally the fight with Curi proper should be a relatively ordinary battle, possibly using her ability to summon slimes to even the numbers depending on the size/strength of the group fighting her.

Raid Mode -- Basically the same as above, only the slimes in part one will actively run interference with slimes in the back healing/buffing them and don't restrict the slime fusions to just the one. Fight with Curi probably doesn't need any changes since its already designed to change its difficulty based on how the adventurers are doing.

Her main thing is being able to summon any of the other slimes, so we may as well let them show off a bit before she takes the stage herself. Though I'm probably biased since I feel we're under-utilizing all the slimes we have.
>>
>>471075
Agreed, her ability to summon any slime should be essential to her fight.
>>
>>470965
Sucubuss slime.
>>
>>471109
Oh, oh! Disguised explosion slimes.
>>
So, how about everyone gets a royal slime jelly sample if they manage to live through theboss?
>>
>>471147
What does it do?
>>
>>470965
Wouldnt we be crossing the demon mob monopoly on brothels if we open one?
>>
>>471149
I thought it have a temporary slime-body buff?
Good for blunt damage (ruth) and exploration.

And lewds.
>>
>>471155
Nah, they only have 50% control on casinos, wont dare to expand until the warp is bankrupt
>>
>>471147
Nah, that isn't a special enough reward I think.

>>471149
Turns the consumer into a slime version of themselves temporarily. They retain their basic stats but gain some bonuses and resistances that a slime would normally get. I.E resistance to fire, blunt damage, maybe a bonus to agility or constitution.
>>
>>471075

How about this?

> Regular Boss Fight
> Phase 1: Curi arrives in the room surrounded by X number of magical slimes who erect a barrier around her. Boss fight music begins.
> Phase 2: Vents of water begin flowing into the room, which Curi uses to create swinging water whips moving at extremely high speeds. However, there are slimes dancing to the rhythm of the whips and the music, and if you follow their moves, you won't get hit.
> Phase 3: The magic slimes launch an attack. However, doing so lowers the barrier that protects them as well as Curi, giving the adventurers a chance to counter-attack.
> Phase 4: When the magic slimes are taking out, Curi's throne turns into a sphere of ice firing spikes in waves.
> Phase 5: A glowing pool of light along the shell shows when slime geyser is about to go off.
> Phase 6: Slime geyser blasts out, sweeping the room, but in its wake, Curi is left vulnerable.

> Raid Mode:
> More slime geyser beams and homing slime swarms are created
> Whenever Curi is made vulnerable, lesser slimes are summoned to her aid

> Nightmare mode
> Curi fuses with her children to take on one final form with some mix of their abilities (Explosive Punching, Magic, Healing, and Mental power). If you can beat a nonstop barrage of her magic, Jeffrey might not be so bad.

>>471147

Lily's going to drop one of her exclusive items after this, as well as a couple of other, lower tier slime items.
>>
>>471147
If that's in addition to their prizes up here >>466947 >>466959, then I'd be OK with it.

If that's the only thing you got, though, then no dice, pal.
>>
>>471165
But I really want to see slimified psion!
>>
>>471223
Limit boss fights to at most 4 phases, but generally 2-3 imo. having 6 whole phases is just excessive.
>>
>>471254

Keep in mind, some of those phases aren't really phases. It's more like 4, with Phase 1 being the intro and 5 telegraphing 6.
>>
>>471240
Well, given that her status seems to be flattened pancake right now and anons aren't keen on toning it down. You'd be waiting either way.

>>471223
In principle, this works. But its too many stages. Then again some of your stages aren't even really stages or could be combined. Phase 1-3 comes to mind as does 5 and 6. So you are on the right track I think.
>>
>>471236
Well, yeah.
Still, slimetime for erryone.
>>
For future runs of the dungeon. We still have that thing about gething 2~4 keys to procced to the boss and miniboss?
>>
>>471223
Assuming the boss room doesn't do more than allow a boss to utilize its full strength; I don't think most of this stuff is even possible. Like, Curi's only listed abilities are to summon slimes and trap adventurers with them on top of being fairly tough in her own right.

Though I guess when it comes down to it I prefer things to be pretty simple. It's why mine is basically just a progression of weak slime(s), tougher slime(s), and finally Curi one after the other in terms of how I'd have the fight go.
>>
>>471344

I just want to keep to her dancing theme roots and incorporate other parts of the dungeon. I think that water whips for a pure water elemental should be fine, as should ice. The rest is just summoning slimes.
>>
>>471390
To be fair if we can't do ice. Curi can probably solidify slime enough to use it as a blunt weaoon/icicle type of weapon.
>>
>>471390
>I just want to keep to her dancing theme roots and incorporate other parts of the dungeon.
But not all the adventurers like that. Warrior, muscle wizard, and Sorcerer all displayed a distinct lack of interest in that puzzle, and probably wouldn't appreciate it in the boss fight any better. Probably even less.
>>
>>471485

You can still dodge using traditional warrior like methods. It's more an easter egg than an obligation, anon.
>>
>>471485
So long as the dancing is seen as a guideline of how to dodge like>>471509
suggests, I don't see why we couldn't roll with that as an asthetic design.
>>
Where's Larro. Was I coaxed into a snafu?
>>
>>471620
Maybe his city is on fire again.
>>
>>471620
>>471675
Larro is dead. He confirmed it himself!
>>
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And we're back
>>
>>471766
But i need sleep!
>>
>>471766
Praise be. Now here is hoping we can scale the combat back into a rythym at least so that Queen Lily can be fun. Hope you've read up our ideas on to do that

I really want the raid to get to Curi!
>>
>>471766
Wat. Is this what I missed out on for not downloading the Explody Slime VN?
>>
>>471766
>You misunderstand, I'm here for Best Demonologist.
>>
>>471766
>Hand the Librarian then and your debt is pardoned
>>
>>471766
eevrthing i ever have done has been for you
>>
>>471797
Shii pls
>>
>>471766
Good timing, I just got off of my work shift.
>>
>>471805
No, get back in there fluff. Get back in there for the rest of your life
>>
>>471802
That ain't me.
>>
is there a twitter for updates on this quest
>>
>>471812
I don't listen to obsessed lunatics.
>>
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>>471777
>scale the combat back into a rythym at least so that Queen Lily can be fun
But dying is fun.
>>
>>471813
yes
>>
>>471813
yes
@herorena
>>
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>>471822
>>
3:40AM here. I'm ready
>>
>>471832
2:40
Sleep is overrated
>>
>>471832
>>471834
rest is for the weak
>>
>>471832
6:40PM and been posting all day. I am ready to see this raid reach its end. Then we can habe fun bickering over changes to be made and future editions of shit! Won't that be fun!
>>
>>471834
>>471839
Slimes>Sleep
>>
>>471832
>>471834
>>471839
>>471846
https://youtu.be/ts-e0uZfooQ
>>
>>471846
11:45 am n a sunday
>>
>>471852
Aussiebro!
>>
>>471809
Still am. I'm on call for my second job. It won't stop me from being here.
>>471852
9:49pm sat here.
>>
>>471858
mate :)
im in nsw atm
>>
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>>471873
Aww.
>>
>>471873
That's adorable.

I kinda thought Ms. Bloops would technically be the den mother, though, considering she has seniority over the rest of the army...
>>
>>471873
Shit drawing, recycle the slime.
>>
>>471873
but but im not done playing
people really need t be paying there bills so this dosnt happens
>>
>>471873
Daw'w
>>
>>471873
What's grey on the inside and red on the outside?
An auditor turned inside out.
>>
>>471888
A steamed kitten
>>
>>471873
I can lick my elbow.
>>
>>471895
i can tuch myslf
>>
>>471878
That's why she doesn't have to fight adventurers and gets to play in the fountain all day.
>>
>>471907
Ms. Bloops wet and wild when?
>>
>>471923
>Ms. Bloops wet and wild when?

...

Hey, Mary, you feel like going into the film business?
>>
>>471935
That would be a niche market for films like that.
Sell them to /d/ for the best prices
>>
>>471878
>>471923
>>471936
Guys, best idea. Ms. Bloops has Seniority right? So next time Mary takes a break, let's have Ms. Bloops run the dungeon.
>>
>>471939
ANd then when Mary comes back, the dungeon is now 20 levels deeper with an architecture so weird and alien that most adventurers can never get out.
>>
>>471942
That murderhobo bait
>>
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Chosen slime miniboss when?
>>
>>471939
what could go wrong
>>471936
we could have sexy mags of all of them for a high price in the shop
>>
>>471941
How about we wait until Mary's asleep, then we control her body and make her sign the paperwork to it? And then never tell her why we now have a home video division to our dungeon franchise empire.

Even disembodied voices need to buy things...
>>
>>471949
Water, metal, sword, cloth
>>
>>471939
>>471942

Ms Bloops is a good girl.

>>471949

The sewers would be pretty dark and filled with spooky-ness.
>>
>>471942
>>471951
Sounds like a plan to me.
>>
>>471951
Start with posters. One at a time. Other wise the photo shoots will take away too much time for running the dungeon.
>>
we should make some cheack points in the dungune like dark souls camp fires wheres the monsters cant hurt you
>>
>>471954
More like Human/water/metal/sword

if the killing of larro is semi cannon
>>
>>471949
>>471954
To add to that idea, make it hunt dungeon divers relentlessly over the entire span of the dungeon. Maybe respawns infinitely in raid mode?
>>
>>471957
then we do fanfiction books,
dolls
all the things
even poker cards both lawd and not lawd
people are going to love this place
>>
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>>471960

I don't know if I want us making human slimes...
>>
>>471965
We need to hire someone to handle the merch for us. This will over whelm Mary quick.
>>
>>471967
har har. I just want a semi slime/human base that we can use to equip and use weapons against adventurers.
>>
>>471967
Well, I suppose chosen slime'd need legs. Can't have legs without human apparently.
>>
>>471970
>>471972
Actually Ruth got gud enough. She could be the one.
>>
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>Mary decides to make it just a bit simpler. Only in that Lily not telegraphs her moves a bit more. It doesn't change much as not only does she manage to keep the remaining four fighters at bay but she manages to score several hits on them as she fights.

>No one is able to get her, she parries and casts slime magic on any who get too close. But, she doesn't manage to see the Rogue sneaking up behind her. The young man runs up and grabs her from behind, grappling her.

"I got her, get her now!"

>Unfortunately, while that may have worked on anyone else, Queen Lily is a slime. She can't really be limb locked or grappled.

>Her arm snakes behind the pair and stabs through them both. However, with the attack avoiding her cores it does no damage to her. The Rogue is skewered.

>Mage gasps as her partner is killed. Her hands glow and crackle with magical energy.

"Wizard," She says, "Warrior... Fight her for a bit... This will take some time to charge..."

>The two nod and run in. Queen Lily has no problem holding them back until Wizard charges in. She casts Slime Geyser on him, sending him flying into the air. But before he hits the ceiling he casts Flame Fist at Queen Lily and scores a hit against her core. It shatters making her pause for a moment. In that brief bit of time Warrior cleaves through the monster.

1/2
>>
>>471983
hah, they'll be out of revives after this, and curi's up next irrc.
>>
>>471983
After this run, we gotta improve the fun parts of our dungeon more. The adventurers gotta have a smile on their faces while being destroyed!
>>
>>471989
They have the Lily slime levers, and then Curi.

They're down one member for sure, may be permanent as Psionic is not moving, so she's unconcious at best.
>>
>>471989

They are currently murder hobo'n it, not really fighting strategically or cautiously.

She is strong but a lot of the current damage they got came from recklessness.
>>
>>471968
true true
but who?
the posters should have sayign on them
like ruth has batter up or some thing
>>
>>471994
are we going to make this for kids or adults?
not making a pg dungeon instead of an x rated one
or are you going more for a jokers fungeon?
but rember this is a raid atm so its going to be harder
>>
>>471983
Oh damn we triggered the phase 2 of the mage
>>
>>472008
grab the popcorn this is gonna get good.
>>
>>472006
Adventurers of all ages can enjoy challenging obstacle courses trying to murder them, right?
>>
>>472006
I think we need to stick to the key sistem. Maybe we can have 8 rooms. 4 combat rooms and 4 puzzle rooms. Every room gives you 1 key and you need 4 to fight the semi-boss and then the boss. This way everyone choses the type of dungeon they want. A more fun-casual one or a full fight dungeon. We already have the dungeon hub and some puzzles.
>>
>>472006
Probably about pg 13 for the dungeon itself though we may add in a more adult section later. merchandise though can probably be allowed to get a bit risque.
>>
>>472019
>>472018
>>472015
but do we want kids in here?
they should be at lest old enguh to fight
hmm mybe have a lvl thingy so you can chose to ether do it on easy mode but get shit iteams but hay you did it or have a dark souls mode where its hard as fuck but you get better iteams
fixes all of it right?
>>
>>472018
I dunno, I like the idea of still chaining some rooms together so that we can have both. Remember the idea with the slime lake, from earlier? That could be perfect just before So You Think You Can Slime, as an example.
>>
>>472019
sex sales
>>
>>472029
We can make chain of rooms to get the keys not just 1 room for key. Maybe one key from 3 chained rooms with easy enemies and another one from just one room with a tough monster.
>>
>>472019
>>472006
>>471952

Goddamnit anons! Keep it in your pants and remember what happened last time!

Mary can buy a weird and whacky sex dungeon as a secondary property if and when this one succeeds. Otherwise, incorporating that weird shit into a fun, accommodating adventure atmosphere is just going to shit can the dungeon's profitability and appeal, maybe even clip us off the standard list because of NSFW filtering on the guild sites.
>>
>>472028
We should probably ask some questions about how adventurers are organized, for example is there a guild? or do they just randomly pick up weapons and decide to slaughter goblins in the country side? All the adventurers we've met so far seem to have at least been in their upper teens but usually in the 20-30 bracket
>>
>>472043
We didn't even knew about the raids. We need more information.
>>
>>472028
Oh Lordly, I can see us make a super toned down version of the dungeon just for little kids. The slimes are commanded to do no real harm, the traps are not harmful and instead of loot, they get toys. The kids are armed with nerf version of weapons. We could reserved for the dungeon to be held for birthday parties and such.
>>
>>472042
Seriously, a lot of anons suddenly getting lascivious. This is more than usual. Calm yourselves down a bit, huh? This thing takes off for real, that's something we might could think about for later.
>>
>>472029
i like combing the rooms together
but if we are going with the keys thing then
having 4 keys gets you into a boss fight differnt depanding on which keys you have
each room for he last key would have a mini boss to get it
but to fight the hardest boss or us for that matter you need all 8 keys and itl be a combtion of fighting and puzzles
>>472043
have a suvery they can take and if they do they get something? like a cookie
>>472042
this is my frist quest of this wasnt her from the start not saying we turn the whole thing into a fight fuck dungeon just sex sales
thow
>>
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>>471983
>Queen Lily holds her left side into place as it fuses back together. Wizard falls down, as unmoving as Psion, and Warrior is ready to move in again.

"Step back!" Mage says

>The Mage has conjured a massive orb of pure magic.

"Take this, slime! Magical Love Bomb Attack!" She shouts as she hurls the ball at Lily.

Well, there's a weakness. She's weak to AOE attacks.

>The orb hits and explodes violently, destroying Queen Lily completely.

>A horn toots, the party is victorious!

>At least, the members who are left. Wizard, Psion, and Rogue have all fallen.

Oh, it's asking me what kind of loot I want to drop for them.
>>
>>472006
ratings are overrated. There is only fun.
>>
>>472055
>>The two nod and run in. Queen Lily has no problem holding them back until Wizard charges in. She casts Slime Geyser on him, sending him flying into the air. But before he hits the ceiling he casts Flame Fist at Queen Lily and scores a hit against her core. It shatters making her pause for a moment. In that brief bit of time Warrior cleaves through the monster.
How about Queen Lily's Sword and/or Staff?
>>
>>472055
Queen Lily's scepter for the mage
>>
>>472028
Fine, fine. Put up a "You must be this high to enter the dungeon" sign. Make sure it's not taller than Psion, though.
>>
>>472061
Apparently I had a previous post highlighted and didn't realize.
>>
>>472055
The Scepter, maybe an armor piece like gauntlets or whatever she had on.

Also, yikes. I don't think they're making it past Curie. Either way, probably heals/spa time for them real quick.
>>
>>472062
>Queen Lily's love scepter>>472049
actaly this sound like it could make alot of money
we should do this also have wine for the parents
>>
>>472055
Are Wizard and Psion still alive?
>>
>>472055
Does Lily have her own loot table to draw off of or do we need to spend a bunch of runes or gold right now?

...Actually drop a bunch of the gold they already spent on healing into the loot pile anyway. Just so they can afford more healing (and maybe cap how exponential the cost gets since they've already spent thousands on it).
>>
>>472055

> Queen Lily's staff
> 500 gold
> 1d10 Royal Jelly
> 20 Tokens
>>
>>472055
ONE price: A ticket granting the right to challenge the basement monster without going through the rest of a dungeon. Good for up to 8 people.
>>
>>472055
Lilly's fabulous cloak of fancy
>>
>>472055
Something really rare, so that way they squabble over whom gets it.
>>
>>472055
Give them the sword and staff from here >>466959

Also, is Plant Cleric rated for revivals?
>>
>>472055
We need to use runes for the loot? We can use magic, water and fancy for a good scepter and some gold. Maybe something psionic for our friend too
>>
>>472075
I don't think so.

>>472076
Agreed with dropping gold as well.

Lily should have her own loot table. Part of me thinks there should be multiple items for it. Staff, armor, possibly something like a 'slime core' or something. and Tokens.
>>
>>472055
Slime bikini.
>>
>>472076
>and maybe cap how exponential the cost gets since they've already spent thousands on it
Are we using D&D doubling, where the third time is actually a triple, four a quadruple, etc. or is the price getting multiplied by two every time?
Because the first is how it should be working.
>>
>>472055
Give them Lily's drills.
>>
>>472094
Slime bikini is Curi drop. Lily needs to drop something fancy
>>
>>472074
The parents can go to the spa while the kids play.
>>472055
Queen Lily's staff
500 gold
10 tokens
Give option to face super boss.
>>
>>472055
I feel like we could maybe be a bit of a gift giver here.

>200g
>10 tokens, split evenly accross all players
>Queen Lily's Staff
>Shimmering Cowl
>2 Phoenix Downs
>>
>>472093
Lily's Staff and Lily's Sword are essential.
Maybe drop her crown as one of those items whose only use is to sell for a bunch of gold.
>>
>>472055
Have Ms. Bloops sneak Psion some revives. Pretend to be mad when they encounter us.
>>
>>472055
Drop the Slime bikini/Slime staff/and a lily token (Do note that the lily token does nothing. It just has Lily's smug face on one side and Metal Knight Slime on the other.)
>>
>>472106
No phoenix downs while a raid is still active!
>>
>>472055
Give them a slime plushie
>>
>>472105
>Give option to face super boss.
Everyone who beats Curi has that option
>>
-Lily sword
-Lily staff
-2~3 revives
-150g

Next time maybe it can drop something for other party members or a Princess Lily wig.
>>
>>472109
Maybe. I forgot that someone made a thing for drops >>466960 and I like a lot of that.
>>
>>472055
Oh, and only give loot to those who survived.
>>
>>472120
Is that how most MMOs work? I'm kinda iffy about limiting it like that.
>>
>>472120
The loot is droped for the party. They choose who gets it.
>>
>>472124
Loot is given to everyone, not just survivors.
>>
>>472128
Thought so. Let's be fair about it, then.
>>
>>472120
No, that's no good.

Just because they died doesn't mean they shouldn't get nothing for their time. That's just mean.
>>
>>472130
Someone mentioned the Shimmering Cowl, I like that idea as well with the other stuff. Sorry I keep posting back to back. Eh, she's a Queen, she should be rich.
>>
>>472131
The EX boss can drop loot too.
>>
>>472096
They spent 1550 last time, so it looks like its doubling the cost of the previous use. Which means if they're going for another full party heal it will cost them around... 50000 Gold. So, I feel capping the cost to something more reasonable might be for the best if we actually want them to be able to spend more money on heals.
>>
>>472135
Oh, yeah. Good point. Cap it at 2k, maybe? If you have to full heal twice and you're still getting beat down, you got a problem.
>>
>>472055
fine, loot for everyone, but then raise the gold to 750 or something. Parties should make a profit when winning.
>>
>>472141
We need to make profit too.
>>
>>472140
I think capping it at 2k is a good soft number to work with.
>>
>>472055
uncursed baseball cap of sun protection.
>>
>>472146
The problem is that we are running a bussines but we don't know how much money is a lot of money. How much carry an adventurer usually? they spent 1500 in heals, that's not too much?
>>
>>472140
>>472055

No more than 2k for healing for the lot of them, agreed, at least not this time. Also, maybe have Ms. Bloops bring them some refreshing drinks.
>>
>>472145
We've already made 1550 off them through Cleric Plant; giving back a portion of that as loot isn't really a loss. Especially if they then spend that gold to heal up again anyway.

Plus hopefully if they do manage to clear the dungeon it won't be with everybody and we can get some of their stuff to sell / convert to runes.
>>
>>472153
I think that was 1550 total. So 1550/5 = 310. So I'd guess around 1k is being individually rich or so...but I think Mary could answer this better than we could.
>>
>>472096
>>472135
It's actually doubling, not increasing by 50 every time, which means the next full party heal would be 31,000 gold. I think capping the price at 1000 gold would be fairer while still discouraging them from abusing the heals. Maybe charge them more for revives if the cleric plant can do that. Do we have any way of finding out how much phoenix downs cost?
>>
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>Queen Lily drops 500 gold, a Royal Staff, Royal Blade, 3 Tokens for everyone, and 1 Royal Jelly.

>Mage looks over her fallen companions. While she truly wants to bring back the Rogue she knows who is the most valuable member...

>One who has done more in this dungeon than any of them.

>She revives the Psion.

>The Psion comes back to life, scrambling off the floor in a panic. It takes her a bit to realize she's not dead. The group leave behind their fallen comrades and go back to the central hub.

"We should quit." Psion says.

"What!?" Warrior shouts, "But we made it so far!"

"We're down two members, we have no more revival items... There's no way we can finish the last two rooms."

>She looks at Cleric Plant.

"Hey, do you guys sell revives?"
>>
>>472177
It'll cost ya. This is the point where we get Psion to work for us! Enslave her!
>>
>>472177
Yes, but it's three times more expensive than a heal; doubled values apply.
>>
>>472177

...DO we sell revives? I could go either way on this.
>>
>>472177
Sure.

Double the price of a heal, but we can do it.
>>
>>472177
Multiple times the price of a normal heal. We also accept items and equipment.
>>
>>472177
600 a pop
>>
>>472177
Revives are 1k
They are barely brought back to life.
Yes you may pay more to have them healed back to full.
>>
>>472177
Sure (if she can) but costs triple.
>>
>>472177

I would say unleash our inner jew on them, but they have been good spots through this, so maybe not jack up the price too much?
>>
>>472177
In raid mode, still one per person, but heals don't count against it
>>
>>472177
500 g each

They acted rude in there
>>
>>472189
You're a bit late, it seems...
>>
>>472177
Maybe the Royal Jelly works as a full revive+full heal?
>>
>>472180
>>472183
>>472184
Guys if we make it an outrageous price they won't buy it. You have to be able to afford something to buy it.
>>
>>472177

Double the cost of normal healing to bring them back up to full.
>>
>>472177
"Yes, but we cannot recommend using it, as it's not profitable."
>>
>>472177
Twice the costs of heals, but they can be done. We should accept haggling.

Seriously guys, I want them to get to the boss.

Lets just offer them the revives at a relatively fair price.
>>
>>472183
Make it triple cost and revive them at only a third of health, like in most games
>>
Don't get too pricey with the revives. We want to make a good impresion. Maybe they can get a full revive for everyone for free if they defeat cleric plant.
>>
>>472177
Yes. In Limited Quanitity.
Also have Ms. Bloops show up and give Psion a revive leaf.
>>
>>472177
double the original heal price, and doubles at it's own rate separate from standard healing.
>>
>>472209
I can get behind that.
>>
We've already made over 800 gold and most of the treasure from here is 'free' for us since it's a boss drop. Sell them revives at a reasonable price.
>>
>>472177
Free this round for being the first ones to try out the raid mode
>>
>>472203
Actually now that I think about it, what is the normal cost of heals, 200?

If that's the case, then instead of double, just go 1.5 times, 300 gold per person.

Guys we WANT them to try the dungeon more.
>>
>>472206
>>472207
I'm liking both of these, actually.
>>
>>472209
So 100 - 200 - 400? It seems fair
>>
>>472203
I am always down to haggle. But we need to be firm in having a high cost for rezzing other party members. 1k should be the flat rate to bring back the dead barely to life. What they do to heal them past that is up to them.
>>
>>472206
I like this as well
>>
>>472206
Eh, defeating the cleric seems bass-ackwards, they're already hurt and then they wouldn't be able to heal further.
>>
>>472177
no.
>>
>>472177
Oh, only one revive per party member!
>>
>>472177
Revive leaf for pun endurance round.
>>
>>472224
Huh, I'm suddenly reminded that I haven't had proper pastry in a long time.
>>
>>472223
Maybe like a special battle. the cleric gets to 1hp and the fight ends and they all get healed/revived.
>>
>>472219
Oh is that the rate for healing? In that case, totally do that for revives. It's a relatively fair price.
>>
>>472177

Alright, let's put this in perspective. For a full party heal, going from 1550 to 2000 would constitute a 30% increase in healing cost, which is fair and not unreasonable. They need someone raised on top of that. So, making the cumulative cost 2500gp, which effectively doubles the cost for one member sounds fair.

If we're feeling really nice, we have Ms. Bloops show up with a piggy bank and cover the cost of the revive. We still earn, 2000 gold
>>
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>>472228
>>
>>472230
In fact it's more fair than our regular healing price currently is. Assuming its a full heal they should probably kill Fighter or Magician so she can get another heal in.
>>
>>472234
Why do you torment me so when it's getting close to 6 AM?
>>
>>472229
But after that the cleric goes to ''rest'' and they cannot use his services anymore this run.
>>
>>472238
The bakery opens soon then.
>>
>>472233
>If we're feeling really nice, we have Ms. Bloops show up with a piggy bank and cover the cost of the revive. We still earn, 2000 gold
She should cover the cost of whatever healing Psion needs.
>>472237
>In fact it's more fair than our regular healing price currently is
In the future we should use D&D doubling rather than the regular kind when upping healing prices.
>>
Alright, so here's how I see it now that I know the cost. Let us give them two options.

>Double the rate of heals, and going exponentially.
>Fight the Plant Cleric for Full Party Revive/Heal

It gives the team a decent decision, that caters to their abilities.
>>
>>472237
Make it a footnote then: No suicides.
>>
>>472246
>>Fight the Plant Cleric for Full Party Revive/Heal
If they choose that one, cleric plant leaves after doing it.
>>
>>472246
If they fight him no more heals after that.
>>
>>472253
>>472257
Sorry I should have added that clarification, but yes. That seems like the best option.

They can choose what they want to do.

And considering the plans I have for the Lily room, I think they'll be okay. The puzzle is going to be doable now.
>>
>>472177
Sure. Make it cost 500 to bring them up to full
>>
>>472177
Yes we do, but it will cost you 500 gold.
>>
>>472245
Or perhaps come up with some better deals for it. Like, it doubles with each use BUT we're also running a special rate where if you buy X heals now to use later in the dungeon they only cost this much. The time limit on this offer expires soon so if you're interested buy it now.
>>
>>472267
>Maniacal laugh
>>
>>472272
yeah, or if you do buy revives, the difficulty increases in the dungeon.

>insert room with only ruth
>>
>>472242
Agree
>>
>>472246
Please this give them the choice
>>
>>472242
This
>>
>>472246
I agree with giving them this choice.
>>
Guys! Mary is going to have to appear at the end, lets keep fist wizard down please. Also, does Mary have to fight in her appearance?
>>
>>472298
does she even have to fight?

she did say that she just has to appear at the end.
>>
>>472298
She has to at least appear in some form. Doesn't have to appear as a battle. We still want her fully armored up before we let her walk out there, though.
>>
>>472298
Make an appearanc are the words used. Could we have a dito/mimic slime mimic her appearance and act as her substitute?
>>
do we want them to quit?

If we price them out of the dungeon I can't see a very good review

>revives for like 300g a pop for 50% life

Maybe have a deal like buy 3 revives get a heal free?
>>
>>472177

Speech check! Post a big price, see how well they can haggle.
>>
>>472305
That would require making them, which we cannot do in the middle of a dungeon instance.

The best we can do, is walk in, with some bodyguards and magical enchantments to keep us protected from harm. Because we'd like to present them their prizes, and do some Q and A to better grasp our dungeon and what their thoughts are.
>>
>>472312
I guess haggling is an option here.

Seriously, if dungeons are a known thing (if not common) then there should be a guide book, or a union of dungeon masters or something to get info or tips.
>>
...Random thought. What do you think Mary's boss theme should/would be like?
>>
>>472331
https://www.youtube.com/watch?v=Hktcsp9msBo
>>
It'll be funny if someone had to audit mary's dungeon cause she is making mad dough.

...WAIT THAT'S A GREAT IDEA TO GET OUT OF DUNGEONMASTERING!
>>
>>472331
I hope to get her to this level eventually:
https://www.youtube.com/watch?v=-rdt5XNvPkc
or maybe this: https://www.youtube.com/watch?v=Ub-bg-rmEF4
but I don't think she's there yet.
maybe this if we make her a trapmaster style boss: https://www.youtube.com/watch?v=Wmc3yji0G84
>>
>>472339
SHUT UP.
>>
>>472339

She has no magical powers of transference, and knowing the ruthless, heartless nature of most auditors, it wouldn't be long before Demi and Librarian were in chains and the slimes boiled down and their cores put up for auction.

Also, first thought was this:
https://www.youtube.com/watch?v=pdAoYar8Y0c
>>
>>472344
>>472353

Yeah, I personally see Mary as more of a trapmaster/ combo move user. Someone who drowns the opponent(s) in debilitating effects and lets the scenery finish them off. I don't see Mary as a melee fighter in any respect- much more of a puzzle boss.
>>
>>472353
Anon, I think you're getting auditors confused with liquidators.
Auditors are like the detectives of the accounting world.
>>
>>472344
Considering she doesn't want to give herself any runes and has no combat experience otherwise, she kind of needs to basically just stand back while monsters or traps take care of things if she's forced to battle.

Though frankly if we wanted to give off the impression that she's strong it would be far easier and probably less costly to just make a doppelganger to mimic her. That or some Phantom Ganon style minion that we can claim has a fragment of our powers despite it being stronger than us.
>>
>>472355
>>472353
Kind of a shame. I've always thought that she'd look good with girl abs.

Ah, well. I can dream...

Actually, since Ruth has shown some promise, if we upgrade her, would slimegirl abs be out of the question?
>>
>>472362
eh, mechanically speaking slimes don't need abs, though if we add the human rune to her...
>>
>>472364
Well, slimes don't need boobs either, and yet, here we are, calling blasphemy if there aren't any on them (and rightfully so).
>>
>>472368
well if any slime would have defined musculature it'd be ruth.
>>
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>>472362
>girl abs
Let's just summon Lyra. She has the best girl abs.
>>
>>472369
It's true, though there is that idea I've had for a future miniboss...we have the spoiled/haughty queen/princess...what about a tomboy princess? I think we could have 3 different princess bosses. And maybe one more but to be used for a side quest idea I had.

Don't think I'd want to use Ruth for it, but I do think having a very special Ruth puzzle would be well worth it.

It is a simple puzzle. Walk across the room and press a button...While Ruth continues to bat projectiles at you summoned from her fellow slime assistants/pitchers: Mud Slime, String Slime, Slime Classic, and Plant Slime.
>>
>>472369
I say keep Ruth as she is. I'm interested in how she's developing on her own. If defined muscles are a necessity, just see if she can mold her body into that shape.

On a side note, I'd love to see what Lilly and RSK are capable of in a proper boss room. That's just something for in the future.
>>
>>472382
Well, I mean, that's what the upper floors are for, right?

If we do this right, we could have 4 floors, and each one would get a Boss fight. Lily/RSK in Queen Lily mode would be solid.
>>
>>472382
>I'd love to see what Lilly and RSK are capable of in a proper boss room.
It's a good thing slimes are naturally lubricated, or they might cause permanent damage with that amount of rape.
>>
>>472382
Well their already up to Ornstein and Smough levels in terms of being a badass difficult double boss, giving them a full boss room? hehehaHAHAHA!
>>
larro dead?
>>
>>472389
like y not
dark souls boss lvls
but only durning hard mods
>>
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Back, sorry about the delay. i was called away for a bit
>>
>>472374
mn i cant wait till it starts up again
give the ma revie if they can anwser a riddle
one revile per person er riddle
>>
>>472412
You know, Dungeoneer's is going to be something special, when she actually decides to do one of herself.
>>
>>472412
oh my.
>>
>>472412
paint me like one of your french girls
>>
>>466851
First time in a live thread rather than reading from the archives. Good quest.
>>
>>472412
>>
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>>472429
>Audit Quest
>>
>>472412
Um...mary... what, may i ask, are those two doing?
>>
>>472428
Same
>>
>>472442
>>
>>472442
Modelling for new products
>>
>>472451
thats what she tells her but realy just wants pics for herslf
>>
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"We do indeed~ They're five hundred gold a piece."

>The Psionic looks at the others. Mage pulls out her wallet and hands the Cleric Plant 1,000 gold to have the rest of the team revived.

"Feeling better about this now?" Warrior asks.

>Psionic thinks for a moment.

"... Yes... But... I hate the next room...."

======================================

Where the hell is the Lily Slime?

>Inside of what should be her room is the Music Slime. A sign, written rather crudely, says that Lily Slime is unavailable and Music Slime will be judging their singing. if they fail...

"Psionic, sing." Mage says.

"M-Me!?"

"I'm a terrible singer. And you were in Heroes Got Talent, right?"

"Well, yes, but that was for juggling..."

"We believe in you."

"......"

>Psionic begins singing.

You know, if they pass this room it's Curi last... Have we finalized that?
>>
Rolled 9 (1d20)

>>472459
GO PSION! SING YOUR HEART OUT! I BELIEVE IN YOU!
>>
We should show up at the entrance of the ultimate boss monster, maybe try to warn them off of it.
>>
>>472459
Slime swarm with constant adds, at 25% health she starts absorbing the cores of the adds to buff herself.
>>
>>472459
I think it's just her in there, and what she can summon. You'll have to see the people who came up with tactics for that.

After that, its the Q&A thing, Mary. Are you up for it?
>>
Rolled 20 (1d20)

>>472459
Be the German Judge, music slime.

The German Judge!

Crush her music hopes with your harsh scores.
>>
>>472459
>>471223

Pretty much this:
> Phase 1: Mage slimes protect Curi while she swings water whips and throws slime swarms at them. Dancing slimes reveal a pattern for dodging
> Phase 2: Mage slimes launch magical attacks and make themselves vulnerable
> Phase 3: Curi uses an ice shell and launches waves of ice spikes at the heroes while charging slime geysers
> Phase 4: Slime geyser leaves her temporarily weakened so they can attack, but other slimes will come to her defense.
>>
>>472459
Yeah. Pretty much. So for ideas we've got
>>469181
>>469255
>>470691
>>470752
>>470894
>>471075
>>
>>472468

Or the slime cores get absorbed by Curi as they die, increasing her damage or some other parameter.

This could force the heroes to balance out add control with boss strength. If they go overboard with killing all the adds, Curi will overwhelm them. If they ignore them, they could get overrun.
>>
>>472472
>[scornful blooping].gif
>>
>>472459
This is very irresponsible of Lily Slime. Now's the time to make your appearance and judge the singing contest, Mary.
>>
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>>472472
...oh boy..
>>
>>472459
Well, supposing that the abilities that Curi has are just spawning and engufing, Curi should spawn a wave of little slimes, their goal, to bring one party member to Curi and Curi will engulf them, keeping that party member in stasis, and dealing damage over time until such a time as the party can break them out(doing enough damage/slicing off the piece of slime that is holding the character) or until they take 1/4 of their health in damage.
>>
>>472472
Aaah, sucks. I was hoping she'd have a voice like an angel to continue being best adventurer.

...Seriously, though, where'd Lily Slime shlorp off to?
>>
>>472472
Why must you bully the Heroes mascot!
>>
>>472483
I bet she's pouting due to the events in the Mini-Boss Room. They did steal her thunder, after all.
>>
>>472483
Pretty sure she's off trying to reform after that last blast mage got on her.
>>
>>472459
I just realized, we never altered the Lily Slime room, I guess we can't swap out the explodey's for regular slime mobs to make it a fight instead of an insta nuke.
>>
>>472489
I was going to say, she got #rekt, I think she's earned her spot on the bench.
>>
>>472472
Sounds like a great idea.
>>
>>472492
Would have been kind of funny to have just her head sitting there on the judge's chair with the biggest, angrist pout.
>>
Sounds like we need to make a merchant slime who will sell restoration products in the middle room.

Capitalism Ho!
>>
>>472502
just wait till we start bring out the dlc pay only rooms
and dungeon guides
>>
>>472502
.... but... we already do. His name is cleric slime, and we just made BANK on his healing and revival services.
>>
>>472500
Restoration takes time.
>>
>>472505
Jokes on us, Sorcerer is already writing guides on DungeonFAQs.
>>
>>472506
disregard that I suck cocks
*cleric plant.
>>
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>>472507
forgot image
>>
>>472507
Would it be quick enough for her and RSK to be our bodyguards for the Q&A and prize ceremony?
>>
>>472508
People will always want official ones.
Especially with fancy hardback bindings and other exclusive goodies.
>>
>>472510
yourotherleft.jpg
>>
>>472508
nt thats it going to do much if we keep changing the rooms or make it so every time she rights it up we make it so its the opperest
this will make people not trust her and buy the ones we sale and keep eeding new ones as we update rooms
>>
>>472517
>Sorcerer
>Her
Anon, I'm sorry.
>>
>>472514
and our ones are going to have pics of people and mybe a poster each one?
>>
>>472506
>cleric slime
You know, if we ever have the chance to get our hands on a holy rune, I would love to get the chance to make a Temple Shrine style area, complete with Slime Maidens.
>>
OH MY GO GUYS...
What if....
we get ruth a metal base ball bat?
>>
>>472521
Well there was that time we talked about the Religion of SlimeCrown Citadel. And the Tabbard of the Order of Goo...
>>
>>472522
There was talk about it.
>>
>>472528
>>472522
Also, pun not intended.
>>
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>Psionic sings her little voice out.

>There is a terrible tense moment while the Music Slime stares, judgement clear in it's face.

>It holds up a little card.

>Psion wins the round and everyone gets the final key.

"A-an 8!? Really!? I... I didn't think I was that good..."

1/3
>>
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>>472536
Fucking warrior, I'm dying!
>>
>>472536
>tfw a slime believes in you more than your party member.

Heartwarming/10
>>
>>472536
I honestly saw Music Slime crying over the performance in the bottom left panel.
>>
>>472536
Damn it warrior! ><
>>
Wonder if they're stopping by the item shop to see if they can get the sword. I think they have enough if they pooled...
>>
>>472536

D'aww. She has little bitty tendrils.
>>
Who did we get music slime off of again?
>>
>>472548
Golem I think?
Her or Sorcerer.
>>
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>>472548
Golem.
>>
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>>472536
>With all the keys obtained the final room is open to them.
>The party check, making sure they're all ready.

>They enter the final boss room.

https://www.youtube.com/watch?v=tFRaZs6ri7s&index=22&list=PLCLeSTzz6trYB89ZYFswkVKoQWPZ6e7_1

2/3
>>
>>472548
Golem, it was her spiffy hat...that must not have been comfortable to deal with. Though I guess Music Slime is less gooey than others.
>>
>>472546
Warrior already got the Royal Blade.

She's got her loot for the raid.
>>
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>>472553
>>
>>472553
Awww yeah we got another awesome boss title card.

Please let their be a really spiffy monologue. Curi, don't let me down!

>>472555
True, but if characters want to go to the store and buy with tokens they have earned, nothing is stopping them. And, hell, maybe thief or someone else is capable of using it.
>>
>>472552
I wonder if Cleric classes are just non existent or just rare

Or we just havent seen one
>>
>>472555
Not quite. Remember the slime swimsuits?

Everyone gets a slime swimsuit.
>>
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"Heroes," Curi says, "You did well to make it this far. You have shown that you are able to complete any task set before you, overcome any battle... But, your journey ends here. This is Slimecrown Citadel, and I am the Mother of Slimes.

This is the end of your journey, humans."

>The moment she finishes speaking the fight begins. She sends in waves of slimes after the party.

"Let's try this!" Warrior shouts,

>She pulls out her newly acquired sword and casts Slime Geyser with it, taking out a small chunk of the enemy slimes.

>Curi responds by sending in a wave of Explody's, while at the same time laying down oil traps with Oil Slimes. The Explodey Slimes all target Warrior who tries to cast Slime Geyser again. She finds out too late that it can only be cast once per day.

>Psionic floats above one of the traps and is quickly engulfed. Curi makes note of her form and creates a new slime with a facsimile of her powers. This slime alone is strong enough to keep the Wizard occupied while Rogue and Mage work together to explode the Explodey's before they can reach them.

>Curi smiles, this was a lot of fun.

Hmm... The battle is going well.

3/4
>>
>>472571
Even muscle wizard?
>>
>>472580
Especially muscle wizard
>>
>>472578
Slime Doppelganger Psion!

Please say we get to keep our knockoff best adventurer!
>>
>>472578
When we get the rune monster limit to go up, Curi needs more water runes.
>>
>>472587
Of course.
Curi must always have the maximum number of Water Runes in order to be the slimest slime possible.
>>
>>472588
>Curi's final form is Slime God.
>>
>>472578
If Warrior's still around, try seeing if she remembers you Curi, and give her a kiss.

And use that kiss to form a Warrior copy.
>>
>>472589
Slime goddess.
>>
>>472593
Slime deity of whatever gender Curi prefers to be at the moment.
>>
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>>472578
>The fight isn't going well for the group and they're being pushed back.

>Wizard is casting as many fist related spells as he can at the copy of Psion but she heals from every bit of damage thanks to the Magic Slimes and Lily Slimes.
>The Psionic Slime is ready to fire more slime orbs when she simply falls apart. Wizard looks to see who took her down when he notices that none of the slimes are moving.

>Psionic has broken out of her prison and is holding them all in place with her powers.

"G-go! The core! It's her only weakness!"

>Curi herself is immune to the Psionic's abilities. She laughs. None of them will be able to get near-

crack

>A knife is embedded in her core.

"How..?"

>She didn't even see the attack coming... Who could have...

>She peers deeper into the shadows. The Rogue is hiding, several daggers in his hand.

Curi, Mother of Slimes, is down 1/3 HP
>>
>>472596
down too, or just down? Down mean's she's nigh dead, Down means this fight requires 2 more solid this. Either way the adventurer's should be shitting themselves as phase 2 begins now!
>>
>>472596

> Curi liquidates her throne, standing up as she uses the slime to form a shell of water, pulling in all of her children's cores before it turns to ice
> Release spikes
> Prepare slime geyser

They're going to have to earn this one.
>>
>>472596
HAHAHA
CURI HAS MORE CORES THAN THAT
>>
>>472599

Well, Curi has two more cores in her throne. I guess that means she is only down one-third of her total health. If so, holy shit, she's a beast.
>>
>>472596
"Oh, dear.

Now I have to get up...

(death glare)

I really didn't want to."

Give Warrior a kiss, and engulf her while doing so. Then send in some psion slimes to throw Psion off of her game.
>>
>>472599
They'll need two more hits.

>>472596
This is exciting!

By my count, Psionic is down at least 1/4 health and Warrior has taken some damage too.

Nobody has used the Royal Staff, nor the Royal Jelly.
>>
Oh shit, I just remembered, Mary has to show up at some point in this fight and/or after it per Raid rules. Umm advice?
>>
>>472608
She's the delivery girl, giving the Curi drops, the Special Raid drops, and other miscellanious goodies. While under guard from a hopefully revived Lily and RSK, to prevent them from getting ideas.
>>
>>472608

She shows up after Curi has fallen with cleric plant (if they can even manage it), applauding as the throne and Curi dissolve. She stresses that she is not here to fight, but instead to offer them a chance to take on the true boss of the dungeon. We'll even heal them up to full at no charge if they feel brave enough.

This is a move to goad them into biting off more than they can chew. Remember, if they die, we get a shitload of runes.
>>
>>472596
"It seems play time is over. Shame."

Flood the arena, have curi out put more slimes at a heightened rate, have her attack with Aoes periodically(thrown explodeys, slime traps that got Psion, comfy slimes, etc.) her children attack with more ferocity and intellect as well causing adventurers to either improve of die.


>>472600
that's for when she's done to one core.
>>
>>472608
I'm thinking nonviolent encounter, either before or after the special boss. If they make it violent well... We should at least be able to rob them blind for our trouble.
>>
>>472608
It's a nonviolent encounter meant for giving out loot and answering questions, but with bodyguards just in case BulkMage and Warrior get bored.

Actually, should we get cook to bring out some hors d'oeuvres and drinks for the meeting? And should we bring out the rest of the staff too?
>>
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Rolled 3 (1d20)

>>472596
Phase 2

And remember, Mary and Curi:

You know what Separates a Villain from a SUPER-Villain?
>>
>>472619
I realise you just googled the gif and grabbed the first one you found, but please try to avoid those shitty tumblr gifs next time.
They're so fucking bad.
>>
>>472625
True enough.

Anyway, the important thing is to give them a really dramatic and exciting battle.
>>
>>472596
Here's an idea. Have Curi say something congratulatory, and sink her body into her throne like she's been defeated. Then have all the slimes stop attacking briefly and form a circle around the throne.

Make it look like someone's supposed to sit on the throne, and if they take the bait, we can strap them down with slimy tentacles and use them to make another copy. If not, then Curi will arise from her throne in another form, and begin fighting in earnest.
>>
>>472627
I can agree with that.
Dramatic battles are cool.
>>
>>472631
It's probably too late, time wise, but man that is a great idea. Maybe the final time.
>>
>>472611

I don't know anon. I think it could be pretty awesome to have Curi turtle up and make preparations so that when they finally break her shield she can just go nuts and actually start engaging the enemies directly.
>>
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"It seems play time is over. Shame..."

> The party is ready to go again, prepping themselves for what they know will be phase two!

>And each of them step on slime, slimes that had been scattered and thrown about as the fight went on. They find themselves stuck in place.

>Curi uses that moment to encase them all in thick slime and suspend them into the air. An Explodey latches onto each and detonates.

>Mary can feel the dungeon tremble, even from where she is.

>When Curi releases them the entire team drops. None are dead but they are all severely injured.

>Curi is about to send some more slimes in when she feels a chilling pain.

>She looks and sees another of her cores has been shattered.

"But how..?"

>Beside the ruined core is... Wizard Slime?

"You... You're not one of my children..."

"Nope. The moment you got us caught I used an item we got earlier. Turned me into a slime. Made my way down before it all exploded and snuck up on ya."

1/2
>>
>>472653
CURI NOOOOOO
DON'T LOSE AGAINST THESE PUNKS
>>
>>472653
Send all of our hearts combined to curi
>>
>>472653
Send in Ruth.
>>
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>>472653
And this is the shit I am loving here. I love when the players get creative like this. They may not all survive the finale, but they get mad props for their ingenuity.
>>
>>472653
Wow, they deserve and win after that.
>>
So I decided to reread the quest and I hope mage and rogue ended up dating after their dungeon run
>>
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"Oh, dear... Now I have to get up..."

>Curi summons a dozen Psion Slimes. They pick up Wizard and fling him back to the starting area.

"I really didn't want to."

>As Curi rises her throne loses form and rejoins her. It pools around her feet before rising up and forming a sphere. The sphere solidifies into something like ice, a hard shell over the gooey center. Spikes emerge from it.

>The group patches themselves up as Curi transforms, ready for the next phase of her fight.

>The ball begins floating towards her, Psionic Slimes moving it under her command.

>None of the attacks the party throws at it seems to affect it as it moves through the field with surprising speed.

>The others are easily able to dodge it but Warrior's heavy armor makes her slower than the rest.

>The orb reaches her then opens. Before she can react, Curi emerges, grips her tightly, then pulls her in.

>She is crushed and stabbed from all around her, dealing massive damage and killing her.

"Warrior's dead!" Psion cries out. "You guys keep the orb at bay, I'll go after the Psionic Slimes!" The Psion floats into the air. She has already recognized Curi's main way of moving in this form.
>>
>>472669
oooh dear, this is not looking good for the team. 4 to go and their tank/damage dealer is down.

But, we still don't know about that Royal Staff yet.
>>
>>472669
Can't outsmart the Psion at her own game. YOU CAN DO IT, PSION!!
>>
>>472669
Whatever happens Curi, just remember to have it be dramatic as all get out. You don't need to kill them all, but make sure they're limping at the end.

And also, we love you like a daughter, and we're proud of you and your accomplishments.

Go get 'em, kiddo.
>>
>>472669

So many mixed emotions. I'm so proud of Curi being a boss of a boss, but I love the adventurers too. Give it yer all, ye lot of crazy bastards!
>>
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>>472362
>abs
>>
>>472669
Start rolling on the ground and the walls, Curi
>>
>>472669

Have the psion slimes throw Curi's ball form like a spiked flail.
>>
>>472676
Pfft.

It's everything I've ever wanted.
>>
>>472669
I just want to see what Curi's finale is going to be, especially with the combined ideas and some still not being used yet.
>>
>>472669
Mary, did you forget you're supposed to appear in person? Towards the end of the Curi fight you should appear and Audit someone of crucial importance.
>>
>>472697
I figured she only needs to appear if they make it to the end. As part of the credits or something. And champagne for getting this far, its the dungeon's first time.
>>
>>472697
Nah man, just let this fight play out. Audit is best used as a defensive spell if they decide to bull rush us.
>>
>>472697
Again, Mary doesn't respawn if you kill her, she'll be dead dead. That's why we're doing the Q&A and prize giveaway, rather then a boss battle.

Also, auditing adventuring teams is a bad idea when they're in groups, particularly when we don't have the bankruptcy spell.
>>
>>472705
>Mary doesn't respawn if you kill her
What, how do you know that?
>>
>>472706
She didn't spawn from the dungeon?

Well so do the heroes. Does dying mean Mary respawns outside, in her hometown?
>>
>>472707
Back in the first thread Mary mentioned paying more on her insurance because she stays dead when killed
>>
>>472706
>>472707
It's actually straight from Mary herself. It's why we can't just suicide and spawn at home.
>>
>>472710
Christ, that means any Raid risks Mary's life.
>>
>>472706
It was in the first thread where Mary mentioned the whole "Adventurers get free rejuves at their hometowns because guilds, I have high insurance premiums because Drachma upper management is full of dickheads" talk.
>>
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Paused! Raid end and dungeon planning tomorrow at 3PM PST. Thanks for reading everyone!

>>472676
>>
>>472711
It can, which is why, until Mary finds a way to do combat with the same respawning capabilities as minions or heroes, we're going to be more professional about things.

That said, we could really up our spell capabilities by learning some with the Librarian. Maybe there are some useful atmospheric ones we can cast to make the dungeon more enjoyable/challenging/fun.
>>
>>472713
Unf Gunf

That's going in the Fit Folder.
>>
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>>466851
Lurker here, I never post but must say I really love this quest, OP.

Here, OP, take this fanart... I-I made extra--by accident--so... you might as well have this one... But don't go getting the wrong idea!
>>
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>>472713
AW MAN I'M AT THE EDGE OF MY SEAT MARY! YOU'RE KILLING ME!

Seriously though, I'm looking forward to seeing the end result and the possible hands on discussions with our clientele.

Guess we'll be spending the next 12ish hours planning the future additions.

BTW Mary, we have the carpenter, he's going to be an important member of our team right now, especially as we move upwards.
>>
>>472714
Apparently if Mary infused herself with a rune (or more than one) she'd count as a Demon and would be revived if killed.

So she has to choose between risking her life whenever there's a Raid, or becoming a demon.
>>
>>472721
>and the possible hands on discussions with our clientele.
Nonono, this is Audit Quest. Mary will appear at the end of the dungeon to present them with...
THE PERFORMANCE EVALUATION FORM
>>
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>>472713

We need to talk about rewards if the adventurers win. Again, I am conflicted between our little Curi all grown up and these brave young men and women. The fates will decide, but we must prepare.

> 750 gold (Dungeon completion bonus)
> 20 shop tokens
> 5 Free Spa Passes (a 250 gold value)
> 1d4 Royal Jelly
> Mini Comfy Slime Core (for Warrior/Psion)
> Bubbling vapor pipe (for Fist Mage)
> Shimmering Cowl (for Rogue)

Everyone leaves with something, and we still wind up with a net earning of 1250 gold. That isn't bad.
>>
>>471873
nigga that's hella kawaii
>>
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>>472719
"O̴͟͜h͢ ̧̡͟m̴y͘,̀ ̢̕҉t̀͢h͠a̴͞t̀ ̶̨̛l̸ò͞o͏̀ķ̡̛s̢ ̸a͜͢b̸͜͝s̴͜o҉l͜u͜t̵̡e̶͠l̵y̕͜ ̕wơ̧n̵̕d̸e̸̷r͝͡͡f̧̛ul̴̢!҉̨ ͞I ̡s̷͝e͞l̨̢̛d̵o͏m ̡͠s̷e̶e͡͞ ̢͡m̴̕y̵҉̡ ̨̕f̴̨͟ǫrm̶͜ ̀r̨e̡n͢͠d̛́e̸͡re̴d ̵s̴̨̛ơ̶͝ ́͝à̷͏c̢͜c̶̨uŗa̷̡̧te̶̡l͝y!͏̢҉ ̶̶T̴̀͠r̛̕u̷͞l̸̶y҉,̧̛͝ y͢͞ou̷͟͠ ̡͢h̴̴͟a̧̛͘v̢e ̸̴͞à̸ ͞m̢i̵͡n̢d̸͏ ͝a̷̡s̶̴ ḿ͢͡á͞d̸̨͡ ͏̷a̵s̸ ͝͞m̴̴̛y̕͏ o̸͘͢w҉͏ǹ̶!̷̵"̴́̕
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>>472742
Sounds good.
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>>472681
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>>472713
>>
So, do you guys think they are still going into the bonus boss room anyway after all is done?

The Psion might advise against it but the Muscle Wizard REALLY wants to see what it is
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>>472782
I honestly hope they bow out. They've come a long way and deserve their rewards if they beat Curi.
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>>472782
I expect at least the Psion to stay out of that room, and some of the others to charge in like fools.

They wouldn't lose a whole much (only their gold, since they wear duplicated equipment made for dungeons) and I don't think we should really discourage it. It benefits Mary more than it hurts them.

Heck, we could even make them an offer. They can leave their droppables with Psion and check out the monster in the basement with no risk except the pain of death. Or whatever fee they have to pay to be revived at town.
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>>472785
That's a pretty good idea, really. Have anyone that doesn't choose to enter the death room hold all the loot so if when they die they can get their stuff from whatever town they respawn at.
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>>472785
we should a leaderbored as well
and hall of fame
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>>472787
But if they die, don't we get to keep the loot? I mean, we generated it, but if they get it and die and drop it maybe we can rune that stuff.

It would be fair. Especially if we urge with Mary not to go in there. Double especially if they don't think of giving the loot to a party member who doesn't want to go in so they can get it from them when rezzing.

>>472807
Eh, the dungeon is a work in progress right now. Everybody so far has seen a different version, so it wouldn't be fair to rank them.

Maybe we should hang a leaderboard listing the number of milliseconds people have survived against It. That'd serve a real purpose.
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>>472809
we could have most kills, lest deaths,
make achemnts like do the whoel thing without dieing, not getting hit etc
but yer could make it like a bull ride, if you last x amount of time agest it you get a prize idk give something to keep grinding for
give out shingy badges and things
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>>472810
You seem to have caught the downies there, anon. Maybe you should get off the internet for now.
>>
Can someone tell me the links to threads before this one please?
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>>472838
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Audit%20Quest
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>>472719
Fuck off furry
>>
>>472847
???
>>
>>472713
Hot. Why does she wear the gooskirt though?
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>>472742
I think that is a mostly solid breakdown. With a few changes maybe being made. I think that most should still get the prizes here
>>466947
>>466959
As I feel the slime core idea should be a great ultra rare drop for Curi or maybe the most expensive item in our store.

Curi also has a seperate boss table. As such, I believe that there is still one prize left for each member that survives the battle. Hell, for fun anons could probably roll of a loot table for each member to make it random.

For example I think the table was:
>1-25 Slime Sword
>26-50 Shimmering Cowl
>51-70 Royal Slime Jelly
>71-85 Slime Swimsuit
>85-95 Slime Crown
>96-100 Mini Slime Core

The numbers can vary, but I feel like this is a decent spread that can also encourage the collectors and completionists. A few of these items can be bought at the shop, but all the fighty types will love the idea of getting them in the boss fight.

>>472782
I actually don't think they will, this fight has taken a lot out of them, I think they can be proud of the work that they have done. They're down Warrior, and I honestly believe that they will lose at least one more party member before this is done.

>>472809
I believe that any loot that they win in the dungeon is off limits, but the stuff they had originally is claimed by us. Though I may be a little hazy on that. Otherwise, they get copies because of insurance. So they should be safe with their rewards regardless.
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>>472979
I'd make the rare loot rarer, add a larger variety of common drops to make up for the increased likelihood of getting a common drop so you get something else most of the time. I'd also make Curi drop way less tokens, since those should be earned by completing sidequests instead of by rushing through the dungeon. Otherwise you can do all the sidequests, kill the boss and have enough to buy almost anything from the shop, which means they have less reason to come back.

I'm not saying we should make the prices and the drop rarity as dickish as an actual MMO, but we should definitely have them be actually elusive instead of having a 100% clear being attainable in 2-3 runs.

Raids should definitely get token and drop bonuses though. As in, the rare drops for a normal run are common drops for raid mode, super rares from normal mode are rare for raid mode, and at the rarest are raid-only drops which would normally cost you 150+ tokens to buy, the shit that costs 4-5 runes to make.
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>>472713
Well fuuuu--- I have to be a work soon and I don't get off until 6PST

Ah well, I'm sure you all will continue on till I get back.
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>>472999
I do agree about common drops, I think we're only just starting to get some common items as well as some rares, I even listed some in the file found here
>>466960
It needs some scaling, but I think the core of these ideas are solid options.

That and I really want to see if we can find a way to get the Strange Pearl in eventually, I'm thinking of an item that is usable but also a sidequest in the future featuring another slime princess.

It may be a wise idea to cut the Tokens dropped too. Maybe 5 Tokens could be another Curi drop in the common item selection, for example.
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>>472999
We're always updating the dungeon though, so they'll hopefully keep having reason to come back.
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>>472999
>1-15 Slime Sword
>16-30 Shimmering Cowl
>31-45 Sticky Shield
>45-60 Slime Stave
>61-70 5 Tokens
>71-80 Slime Swimsuit
>81-90 Royal Slime Jelly
>91-95 Slime Crown
>95-97 SlimeCrown Citadel Crest
>98-100 Mini Slime Core
This a better drop rate?
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>>473025
I say make the tokens the first thing, shift everything above it down one. Citadel Crest as well should be around mid level. Other than that, looks good.
>>
>all these item drops
Guts, you are forgetting something important.

CRAFTING INGREDIENTS! The ultimate in mmo moneysinks! Players love 'em! We should add like, slime ore or something like that to drop tables.

Alternatively, mounts.
>>
Something I ponder, shouldnt the spa maybe instead be at the end of the dungeon? Though before the bonus boss that is

Relaxation works a lot better at the very end of a truly grueling ordeal
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>>473034
I'd back mounts desu. Have one drop from curi, but only guarantee it THIS time, since it's the first ever raid, and tell them that they're lucky since it's a super rare drop usually.
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>>473036
The Spa isn't necessarily mid-way though- it's a side door thing. People just tend to use it around then because our dungeon beats the hell out of them. It's use-when-you-want.
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>>473034
That is if crafting is a thing in this world. As is mounts. This isn't WoW people.
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>>473042
Is a slime mount a slime horse or a slimegirl with barding?
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>>473048
It's just a massive blob of slime with a smiley face, googly eyes, and a music slime skill.

It moves at normal walking speed
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>>473044
Even if its not an MMO I would still run around on a giant slime if I could. Ride that shit around town as a sofa.
>>
Also, guys. (and Mary) Think about it. Look how far we've come. This used to be a podunk, no name, two room hovel (I refuse to call what it was a dungeon) whos owner spent all his money on fancy pillars and succubus whores. And now look at us. A themed, largely unique, legit trial for adventurers, offering solid challenge and nice rewards! We've come a long way! Obviously we could have further to go, and I sincerely hope we do, but on the whole, I'm proud of what's happened here, and I hope everyone else is.

Mary, you're the best. Even if you were forced into it, I love how you've taken charge of the place, especially compared to that sad sack of bones before. Say what you will, but you've got talent for this whole Dungeon Master thing. You came in, and despite the suddenness, learned the basics quickly and efficiently, added some quirks to it, and overall you've really shown a knack for order, detail, management and employee relations. Hell, you even understand to not overwork yourself, keep your mind fresh, and are capable of knowing when to delegate, and when to actually *take the advice of your specialists*, something a lot more bosses could stand to learn.

It's an honor to be your crown, really. This is great.
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>>473044
>implying anyone in their right mind would decide NOT to ride around in style on a comfy slime if they could
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>>473068
Bah, I won't go as far as to say that until we're mass producing Mary dakis sold by best demonologist
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>>473036
The idea is that, due to it being an alternative source of income, its a central hub piece. Adventurers can use it at any time so that they can relax after stressful fights and challenging puzzles.

>>473034
>>473042
>Mounts
Save that for the Tomboy Princess if we're to do it.

>1-15 Slime Sword 5 Tokens
>16-30 Shimmering Cowl
>31-45 Sticky Shield
>45-60 Slime Stave
>61-75 Slime Sword
>76-85 Slime Swimsuit
>86-90 SlimeCrown Citadel Crest
>91-95 Slime Crown
>95-98 Royal Necklace(Curi Edition)
>99-100 Mini Slime Core

Royal Necklaces would also be drops for Lily, and any future royal family members we get over time, they're more about aesthetics, but each could give a minor bonus in one way or another.
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>>473053
Your best friend.
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There is something profoundly wrong with everyone who hasn't been thinking about Slime Knights these last few minutes.

PROTIP: Metal Slime Knights are also a thing, and we do need a suitable ultra rare drop for an eventual ultimate hell raid mode, with the acid and the lava and shit.
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>>473080
Wait, who is tomboy princess?
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>>473097
Just an idea I had for future bosses. We should have a royal family in the citadel. We'll have other bosses too of course, but I think a royal family would be some great flavour.

Actually speaking of those slime royal family members, some thoughts

>Rosa, The Elegant.
The most dignified of the slime princesses, fights with a bow and arrow, extremely polite.
>Mirielle, The Brash.
Our tomboy princess, fights with guantlets, will ride mounts, so there's your special mount drop.
>Sophie, The Shy
Not a boss princess, but a sidequest princess, extremely sad and shy because she's lost something(an item that you can either buy at the store or as a rare drop from some boss or mini-boss monster). Will give the players a great reward if they can find the item that she has lost.
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>>473080
That looks like a solid loot table. No need to expand it past that. Just roll three times on the table for raids and only twice for regular dungeon runs. But we should lock in the table already and move on. I want to see how BEST hero gets on with the dungeon.
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>>473087
See, I dont play dragonquest, so it doesn't jump to mind.
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>>473087
Hey, is it wrong that when you mentioned slime knights, my mind went to this picture rather then the traditional Dragon Quest version?

Because I'm not really feeling very ashamed yet.
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>>473110
I did not see that coming, but you have nice tastes all the same
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>>473110
>Because I'm not really feeling very ashamed yet.
you shouldn't be, oppai loli slime would be fantastic.
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>>473127
Thats a bit too oppai for my tastes, but I agree with the sentiment.
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>>473154
Not wanting to charge your enemies for massive damage , and them just standing still for you watching the bouncing in stunned awe, until they get bounced off themselves, and refuse to get back up because of... Reasons.
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>>473154
>a bit too oppai for my tastes
Your power level is not yet high enough. But keep on your current path, and it is only a matter of time.
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>>473103
I'd honestly rather make it a group of retainers rather than just all princesses. Consider the following:

A gruff magma slime blacksmith, with a final battle taking place in a blazing hot grand forge. Heat-resistant slimes posing as apprentices, and fine martial equipment drops. The traps are deadlier and the lava-based enemies are tougher than most others in the dungeon... Unless you come prepared with fire resistance and cold-based attacks. Then it becomes rather easy.

The chameleonic royal assassin. A darkened section with an abundance of traps and ambushes, and maze-like corridors you can get lost in. The boss knows about all the secret pathways and sometimes takes a shot at them when opportunity presents, hounding them until they find the boss room. Lots of poison and thrown weapons, and motherfucking ninja slimes. Fuck yeah, ninja slimes.

The court mage, who summons elementals once we have more of them. The drops are often enchanted, the traps deal many types of damage, and even the lesser mooks can cast spells. But everyone who isn't a summon is weak physically, and the summons can be banished.

The general, who has mostly defensive powers but great skill in commanding all those varied slimes we have. This one could be about quantity over quality, with the added theme of leadership. Heavy metal slimes try to tank adventurers while ranged fighters attack from a distance. There's also that annoying enemy who gets reinforcements if you can't kill it before it flees. Knights similar to but weaker than the one we have, to keep them in formation. Defeating it makes the other slimes act less organized. The final boss room is a mock siege battle, the general atop a defensible point.

A master alchemist. A bloody executioner. A high priest. A beast mistress. Each with their own section of the dungeon, with their own goopy underlings to command and their own themes with fitting traps, puzzles and treasures.

Right now we have adorable slimes, with cute games and a mother who watches over them. We're even planning a playground. It's a suitable first and easiest section. The princess and the knight would be an appropriate side-section for it.

After the dungeon is finished, we can add a secret section with a warlock mid-boss and the horrorterrors he's summoned. It can be an actual dungeon with torture implements and blood stains. The cells can be repurposed to keep in uncontrollably powerful greater demons, with arcane barriers set up. They don't fight the adventurers, just make them nervous as they pass by. Unless it's to punish them or something. Then we unleash the hounds.

And at the very end, past multiple warning signs, there is the chamber of Lucy as the Finalest Boss of them all.
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>>473214
I actually really like all of your retainers, and I agree that we shouldn't make them all princesses, I just think that in the future we can add both the retainers and the Princesses. To create some balance. I'd only really want to have one Princess per level, they could just be mini-boss tier, because at this rate Queen Lily will eventually be the end boss, seeing as she is the queen.

But some of your suggested retainers, the General, the Court Mage, the High Priest, they would all be totally great as actual Boss level fights.

I agree, the current level is nearly there, it's light, but it is a great primer for the heroes as we move up to the second, third and fourth levels that get tougher and tougher.

Realistically, we only need 4-6 rooms left I think and I'd be happy starting to build up.
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>>473247
Don't misunderstand me, anon. I'm not a faggot. I also want a few more princesses.

Also a prince, but only if he's easier to kill than Ms. Bloops.
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>>473179
It's plenty high, im just not into that. Im into other deviancies. Like that slimified psion.
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>>473214
>>473247

Thinking about it, we're still very early level dungeon, aren't we? Or are we not? Because it's seemed that most of these adventurers are either old hands that plow through everything until they get to the superboss, or young bucks that struggle. No in-between.
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>>473248
I'll only accept a slime prince if we use at least 4 fancy runes, and he ends up being the most flamboyant, dramatic dude in the entire dungeon

Also a music rune or two so he can sing
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>>473247
>>473214
I like your Ideas. We need to make a 'proper castle' with all the retainers, agents and officers a citadel needs. The princess and Curi 'The Queen Mother' of all the slimes in her throne room.
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>>473255
>the bard side-level has a gigantic faggot of a prince as the boss
I like the way you think, anon.

>>473257
>they think they beat the queen
>it was just the queen regent
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>>473250
Being into oppai loli inevitably lead to being into outrageously huge oppai loli. You keep needing more and more dissonance between the oppai and the loli to satisfy your fetish. It is the ultimate slippery slope.
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>>473262
>>they think they beat the queen
>>it was just the queen regent

>Finally beat the real slime queen
>suddenly empress slime appears
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>>473255
3 fancy, 1 water, 1 music. He'll help out in the Music Slime challenge if the adventurer wants to sing a duet.

If the adventurer is a Bard, he must out sing the slime prince
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>>473262
>>473255

Honestly, no, I prefer the idea of him more like this guy:

https://www.youtube.com/watch?v=LRyIvHKGOWU

Less meme, still hilarious.
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>>473251
Given that they all had trouble with the bosses in previous encounters and even now, I dont think they are really super powerful old hands

The one who might count would be the Sorcerer's Golem who did just plow through almost everything

Though I question why the obviously older muscle wizard is having trouble when he logically would be more experienced due to age
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>>473251
I think we are a relatively early level dungeon. If I were to scale it, we'd be DC 5, if we switch Lily with a different mini boss, it's likely a DC 3-4 dungeon.

As the levels go up and up, so should the challenges.

Looking to complete the lowest levels of the dungeon, I think we should look to two combat rooms and two puzzle rooms.

I liked the lake/fountain fight, and I suggested the Ruth puzzle room.

So we'd just need two more, and I think we can pull one of the ones from Lamb's suggestions a thread ago.

>>473262
>>473273
Lily just keeps getting better and better titles.
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>>473274
Sounds pretty hype to me

We should add a long-suffering knight slime as his retainer, that's always super serious in the face of the princes' dramatics
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>>473262
>>473273
Don't forget the Slime Queen's kings/husbands. Also The God Emperor Of all Slimes!
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>>473264
I avoid these concerns by cycling my fetishes.
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>>473284
he was Brannigan slime all along
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>>473282
That's Dungeons and Dragons terminology? DC=Dungeon Challenge?
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>>473302
yep, or Difficulty Class. Normally the average level of adventurer should be at DC.

Layman's terms, Level 4-7 adventurers should be the average. Though now that I think about it, I may be overvaluing the strength of the adventure because of Queen Lily.
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>>473281
Reminder- regardless of outcome for this raid, we really really need to ring up the Golem. (We'll probably have to deal with Sorc, too, but that might be okay.)
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>>473310
You're thinking of Challenge Rating or Encounter Level.

Difficulty Class is how high you need to roll on a d20 to succeed at something, after modifiers.
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>>473310

There's nothing wrong with having some encounters that are difficult for the recommended level.

One could also say that they triggered the Hard Mode version of the encounter.
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>>473391
They definitely did. If they hadn't totally ganked the knight then we probably would have just had a revival scene rather than combining them. The normal way to get the combo is by sniping the Lily. Basically they should have been more respectful and they were punished for their impudence.
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>>473409
Like was said earlier, we don't necessarily MIND you using tactics like 'gank the knight ASAP'. Just expect us to dial the difficulty up if you're gonna play it that way.

Otherwise, if you play it out straight, so will we.
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>>473386
Right, my mistake.

>>473391
It's true, I think we should look to standardizing our boss fight protocols. So that we can let them run relatively simply.

For Example RSK Lily has a more or less regular pattern, but we should create a series of qualifiers so that we let it run as normal.

Honestly, Curi's is progressing well, as a raid level, I don't know what it would be like with a much smaller party though, so we may need to scale it appropriately.

I also think that some of the clarification could help from an NPC hint system idea. Maybe, once we get the runes to get them both, we get our Slime Maid and Butler and they act as NPCs that "gossip" random hints/info/fluff information.

For example. "Man, Lily and the Royal Knight have been getting close lately, I wonder if they're an item?"

It doesn't reveal everything, but hints about something being up in their fight.
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>>473455
>For example. "Man, Lily and the Royal Knight have been getting close lately, I wonder if they're an item?"
I thought the goal was to give adventurers hints, not get our service staff murdered by Lily.
>>
I accidentally turned off my adblock and noticed something. The clothes demonologist was wearing in the shop came from one of the jlist advertisements.
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>>473467
Why not both.jpg?
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>>473472
Oh wow
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>>473502
That was a super popular clothing thing for a while a few months back.
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So, I just spent some time trying to figure out and expand upon the Ruth's Batting Challenge room idea I had earlier, forgive my shitty drawing but I also added a very minor layout idea of what I had in mind.

>Ruth’s Batting Practice
>The adventurers enter the room and see Ruth standing on an elevated platform, and a walled Ferris wheel like contraption with an open space at the top, the wheel has four platforms, each one holding a slime, the wheel spins, making periodic stops at every quarter turn. The floor is walled off on the sides, forming a narrowing funnel, and at the end of the funnel is a button.
>Adventurers must reach the end of the funnel, and press the button. As soon as the door to the previous room closes, the button platform will raise up, and the ferris wheel will start to turn.
>On the ferris wheel are four basic slimes, Classic, Mud, Plant and String. The ferris wheel will stop once a slime is no longer hidden by the wall, the slime will spit out a ball of their element at Ruth, acting like a pitching machine. Ruth will then hit the ball in the direction of the adventurers, the ball will knock them back(plant/classic), temporarily blind them(mud), or do nothing at all (string). >Adventurers will have to be agile to dodge the slime balls to get across the room. Pressing the button opens the door and drops aggro.
>Adventurers will not be able to attack Ruth, as any projectiles fired at her will be knocked back by her bat. However, all slimes on the ‘pitching machine’ are targetable, so frustrated adventurers can attempt to kill the ammo slimes to make their crossing easier.
>Flying heroes can attempt to fly over the obstacle, but they will still be able to pull aggro and be hit by Ruth.

Thoughts?
>>
>>473391
On the subject of Hard Modes, maybe we could do an Ulduar style thing where it depends on the actions they take during the fight rather than an option you select at the beginning of the dungeon run

Stuff like choosing 0 Lights instead of just ticking Heroic in the UI.
>>
>>473638
>>473638
At suitable point start changing to explody slimes for a difficulty spike.
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>>473743
I was thinking of using that for Raid mode. This is meant to be the room before "So you Think You Can Slime" or the Ice Elemental Room.

Don't need to scale too hard for this one, this is a puzzle instead of a fight.
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>>473638
Seems good on paper, but I'm wondering about how fast can the wheel turn, and how fast the balls can be spit/hit in comparison to the heroes' run speed.
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>>473765
Well, I would assume that the speed can be adjusted acordingly, a ball every second or two seems fair.

As to the speed of balls being hit, I figure Ruth has become well adjusted with the bat to hit them hard and fast.

We could do a few things to adjust the difficulty to make it more difficult to traverse. Maybe a conveyer belt of some sort? Or maybe some wind turbines along the walls to both increase the speed of the balls and slow the heroes down?

Either that or we go full obstacle course, but once again we'd be shafting flying heroes again, because we'd be having to anti-cheese again.
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>>473790
heathen, hitting balls with the bat makes it unsuitable for its true purpose of smashing heads.
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>>472847
???
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>>473804
But just think, she's used the bat to bash heads, think about the power she's generated to hit tiny mud/string/slime/plant balls. Not to mention any tricks that angry archers/mages/snipers will try to use on her.
>>
bat needs more metal runes
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>>473827
Agreed.
>>
It's the best feeling knowing you named Slimecrown Citadel:3. I'm a part of history!
>>
>>473843
It's getting close to 3pm, PST. Think we'll be resuming here, or in a new thread?
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>>474131
New thread will be held via smoke signals
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>>474142
In that case, I'll get my binoculars.
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>>474131
Remember, 3 is just a theoretical number. The official time is when we see the first picture in a spoiler.
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>>474419
It's 3 LST, Larro Standard Time. Which means it's usually an hour or so after everyone else's 3 PST
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Sorry about the delay! We will begin shortly
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>>474459
awww Music slime needs a booster seat.
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>>474459
Neat
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>>474463
Or a torso.
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>>474459
Think after making the Slime Servants we should turn siren slime into bard slime with another water rune?
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>>474472
Or a rune.

I'm thinking psionic.
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>>474476
>>474484
Going to have to wait until we can get some reliable generaton of Music runes, but I'm down for a bard/court jester.
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>>474484
We'll need another Music Slime first, but yeah, runes would help.
>>
We've really got to ask Siren Slime why she doesn't have any arms or a torso sometime, maybe after a few drinks during Karaoke Thursdays.

Actually, we've really got to take ALL the SlimeGirls out for drinks.

Nothing quite as cute as tipsy SlimeGirls...
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>>474486
Can't we just buy shit and turn them into runes? Let's purchase some torches, some acid, some instruments, some poison and some containers.
>>
>>474459

If we upgrade him with a music rune, I hope we go the Dugtrio/Magnemite route.
>>
>>474486
I'm still thinking spoony bard slime or Fabulously Flamboyant Overdramatic Prince Slime
>>
>>474484
>>474487
>>474486

Just give him another music rune. He can still divide.
>>
>>474494
We can't turn poor siren slime into that! We'll make him from scratch, with water+music+fancy+fancy.
>>
>>474492
Don't forget holy symbols for holy runes, whatever can get us the opposite of Fancy, and some Cup Noodles for Noodle runes, for the newest addition to the dungeon, The Slime Noodle Stand!
>>
>>474499
We should kidnap hobos.
>>
>>474499
Let's just summon Larro-Tan. We know her Rune Combo, what could go wrong?
>>
>>474499
Can we also steal the corpses from the boss rooms and the slime pits to make human runes?
>>
>>474491
>tipsy SlimeGirls

You have my interest.
>>
>>474491
second.
It is time for CELIBRATION after this raid.

Do we go to a bar or have a beach episode?
Can we do both?
>>
>>474503
We don't have any Human runes.
>>
>>474503
>larro
>her
hahahahahahaha
>>
>>474553
Bar is likely the easier of the two right now, but as soon as we get that curse lifted off of Mary, it's going for a beach episode.

Now, Mary, let's see about a lap or two around the dungeon. You'll want to look good showing yourself off in those new slime bikinis.
>>
>>474567
>what could go wrong
>her
>>
>>474567
Learn to read.
Larro is a dude, but Larro-Tan isn't.
>>
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>>474491
>>
>>474569
>Thinking we have to leave the dungeon for a beach episode
>When it's currently mainly a water-based dungeon
>>
>>474576
The amount of crackage in Curi's core is frightening.
>>
>>474576
Mary should be thankful Curi isn't a clingy drunk. That shit must be hard to clean.

>>474580
Maybe that's the universal code for how tipsy they are?
>>
>>474573
>>474567
Wait, does that mean Larro's an Otokonoko?

...

Because I can deal with that if it's true.
>>
>>474582
I would hope so, but it's cracked in the roster list too, so I doubt it.
>>
>>474587
It's fine. Just the damage from when she investigated Lucy. She seems stable.
>>
>>474595
Did it crack back then? I never even noticed that. TIL
>>
>>474582
>Mary should be thankful Curi isn't a clingy drunk.
Pretty sure that's Lily's thing.

For Ruth, I'm betting on barfights.

Oilivia's got to be a sleepy drunk.

Ms. Bloops. Total cougar, full stop.
>>
>>474595
Oh damn, I forgot that happened. So she's been doing all this at less than max strength? Wow.

...I'm very curious how Oilivia would fight, now. I mean, I doubt she ever will (I HOPE she never will), but it's an interesting thought exercise.
>>
>>474580
She never completely recovered from that time we had her meet Jeffrey.
>>
>>474602
Seems reasonable, and really, only Oilivia, Mud and explodey could be dangerous drunks for ones wardrobe...

Then again, if we get magma slime...
>>
We should make Ruth a full Slimeball team and have them act as an alternative Mini-boss.
>>
>>474604
Watch out for the afterparty as soon as we are done with this raid. Curi is gonna thank us and wants to make sure to hug us for what we have done for her. Things are gonna get slimey around here. Both inside and out.
>>
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>>474574
Looked male to me in the pic, faggot
>>
>>474604
maybe Mary will reveal her special abilities later, not that we would ever user her in battle.
>>
>>474604
Shit, that reminds me, is the spa a boss room? It would be useful as one so that any adventurer that wants to stat shit there gets a nasty surprise when it goes "whoops surprise 5 rune boss up in your shit, and you're surrounded by mud and comfy slimes so you can't run"
>>
>>474615
Can we have Curi wear the crown for a while? That'd be nice.
>>
>>474614
See funny you should mention that, it's not a boss room buuuuuuut...

>>473638
>>473790
>>
>>474576
sweet,
Now let's have lots more of this after the raid.
>>
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Larro yelled at me for not posting this stuff to be discussed BEFORE he asked for new ideas for expansions...

My suggestions from last time as well as review of the dungeon from last time (image and paste have not changed): http://pastebin.com/t0qetnwY

New area suggestions: http://pastebin.com/TMLUf7bH

I don't know what you guys have already been discussing since I'm much too busy to keep up with the thread this weekend. Please take these things with my apologies
>>
>>474605
...Wait, so what might happen if her last core breaks here. Does it reform entirely or will it just have the crack in it?
>>
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>>474618
The only male -tan is Decu, dipshit. Larro-tan even has the ditzy eyes he gives to Tali's illusion and boobs.
>>
>>474633
Monsters respawn after every run so long as they die while part of the dungeon. So she'll respawn in the state she was prior to being killed.
>>
>>474632
Excellent to see you there Lamb, we'll review this after the raid is done!
>>
>>474632

I like the area suggestions, Lamb. We just need a way to organically include all of them in the overarching design of the dungeon. Worst case scenario, we use our proceeds to buy another dungeon called monkey island.
>>
>>474637
>Hm. Want to find a way to fix that perma-crack, then...
>>
>>474635
Thanks for the cute pic faggot-kun
>>468398
>>468415
still looks male tho :^) since it's a different thing
don't blame me for not having your autism when it comes to collecting all art from larro
>>
>>474653
>In a Larro quest
>Not collecting Larro art.
What kind of pleb tier faggot scrub are you?
>>
>>474635
And here I thought that Rena, MAQ, and Auditquest were all that there was. The Larro Lore goes even deeper than imagined.
>>
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>Psion flies up and begins taking out the slimes one by one. With all their effort focused on moving Curi they can barely defend themselves against the Hero.

>One by one the slime copies fall, each of them dying makes the Mother of Slimes drop a bit more. Eventually, she hits the ground.

>The group breathes a sigh of relief, she's immobile. Inside the orb, Curi moves. She pushes against the edge with all her might, making the orb move forward just a bit. With that bit of momentum gained she starts rolling forward going faster and faster.

>Spells that hit her are simply blown away by the spikes and their constant rotation.

>Wizard stands before the orb.

"I've got this!"

>He reaches out and grabs the orb, lifting it with all his might, then hurls it against the wall.

>It lands and hits, cracking all along it's form.

1/2
>>
>>474658
May I direct your eye orbs to Hoodie Quest, Larro's currently running slow post quest on tgchan.
http://www.tgchan.org/kusaba/quest/res/736342.html
>>
>>474632

I will say though, I really want to have the fun and play areas separated from the hardcore dungeon. I'd take each of those challenge rooms and make it a part of the "CITADEL" part of Slimecrown Citadel.
>>
>>474658
the -tans are all quest authors or quest related people.
>>
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>>474657
the one who can keep his autism in his pants
it gets tight
>>
>>474661
Wizard be stronk.
>>
>>474672
I kind of like the thing we got going where people can enjoy parts of the dungeon the way they want just by picking. Don't want to hug the explodey? You can fight it.
>>
>>474677
You should stop wearing bandaids then and get some actual pants.
>>
>>474668
WAIT, LARRO'S RUNNING HOODIE QUEST, TOO!?

aarrghh he keeps showing up and making really good quests stoppit.
>>
>>474677
Damn it, anon, stop making me miss Holy Sword Quest...
>>
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>>474668
But that quest is lewd
>>
>>474681
I will say, there has been extensive discussion about a royal gardens to the dungeon. Maybe we can do the garden and four more rooms and call the first floor of this dungeon done.
>>
>>474681
Agreed. I like the 'Choose your own adventure' thing we got going on. It's different from your typical dungeon.
>>
>>474683
kek n1 m8 8/8
>>
>>474669
Honestly right now most of the 'fun and games' can go both ways. If you don't want to dance with curi, fight a miniboss. if you don't want to play with lily, take damage from an explodey. Each challenge we have thus far is MEANT to be played through normally, but in a pinch CAN double as a kind of enemy gauntlet leading up to big boss Curi. No need to separate things when we can just have each room work both ways.
>>
>>474685
Larro gets around more then demonologist~

And she spawns for all of the dungeons!
>>
>>474688
But lewd is good.
>>
>>474693

I really like the idea, however, of having the dungeon setup so that in a pinch we can have the "Zero Stress" dungeon option, where the spa, foodcourt, item shop, and games are open without having to majorly section off the dungeon.
>>
>>474695
Pretty sure he's been running quests for a long time.
It's kinda neat to go back and look at some of the old ones.
>>
>>474697
No Lewd No Life!
>>
>>474699
Hence why we have a hub room with cleric plant. if we want to close off an area, we can. We can already do that.
>>
>>474699
We sort of have that as it is. The Spa and Item Shop are directly accessible from the main courtyard...or whatever the Cleric Plant's room is called.
>>
...Thinking about it, I'm very tempted to try and model this place out. Which of those maps would people say is the most accurate? Also might need clearer details on some rooms.
>>
>>474710
>>474709

I just want to have a true "citadel" configuration, where the courtyard sits open to the sky while next to it you have a towering structure, the actual citadel.
>>
>>474715
I think you should wait until we finish modding after this raid. As of right now though, it's this one>>466870
>>
>>474715
....The one Larro posted at the top of the thread?

We have yet to change it (sooner rather then later.) but we will be modifying it after the raid.
>>
>>474715
>>466920

I made this one as an attempt at realism with like, one room added off to the side with rotating platforms over water.
>>
>>474721
What? No. The hub is indoors, what we have now is better senpai. Considering it's, you know, inside a citadel.
>>
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>>474661
>The shell breaks open showing a Curi that looks partially melted. All the excess slime from her thrones and summons coat her, wriggling and gliding about. It seems like she's ready to lose her form at any moment.

"You stopped me before I was ready... I can't control myself when I'm like this. Die, heroes!"

>Her first two attacks have immediate results. She pours all of her excess slime into a massive hammer and crushes Psionic.

>She then forms a tentacle thick enough to crush all of Wizards body against the wall.

So, this is the power of a boss in Raid mode...

I uh... I don't think they're going to win. Do we want them to win?
>>
>>474735
No
>>
>>474735

Welp, slime god curi is going to win. Raid is hard mode, we aren't going to make it easier.
>>
>>474735
I dunno. I don't think they came here expecting a raid, I mean, there's only 5 of them.

At least give 'em a chance. I want them to win! They deserve it, man.
If rogues still alive, let him make a come from behind victory, saving the day
>>
>>474735
I kind of do, but only if they can do it on their own power. I want to believe that it can still be done.
>>
>>474735
>No
We have to establish ourselves a fun but can be serious dungeon. Gotta keep adventurers on their toes
>>
>>474735
How about we give them a shot at it? Like, don't hand it over on a silver platter, but they've played really smart, and haven't really done anything wrong. We're just gearchecking like a mofo right now, so maybe tone that back and see if they can burst her down.

like... 50/50?
>>
>>474735
Leave it to curi
Shes the one fighting and jobbing leave a bad taste in my mouth after all the work shes done
>>
>>474735
No sandbagging. Curi has to fight her best!
>>
>>474735
I mean they already got good loot from Mini-boss Lily. And not winning would give them a reason to re-run the dungeon. I just feel bad seeing as Curi has an OP final form. Even so, I really dont think their 5-man team should win if they didnt come prepared enough. We shouldn't hold punches but we shouldn't cheat them.
>>
>>474729
>>474726
>>474722

I'll wait until after the raid, then.
>>
>>474735
This is what they paid for, If they wanna raid, raid.
>>
>>474735
Let them deal with it
>>
>>474735
Honestly, I kind of do. I at least want Mary to meet them...
>>
>>474735
Don't neccesarily let them win, but try and and give em an opening at least.
>>
>>474735
Not really
>>
>>474735

They have been good sports, and are return customers/raiders, but the dungeon does need to be taken serious, and hopefully attract stronger people who drop better loot when they die to the thing in the basement
>>
>>474748
This, more or less. They've been playing smart, and even working together. Forcing them to die when they've been playing well is just... eh.

I mean, Curi just seems too OP, really. Maybe it's just me, though
I don't want to just hand them a win, but at this point where she's outright 1-shotting everyone, it just seems kinda, you know, cruel.
I'm not sure what to do here, but I kinda feel like this is just a curbstomp that they don't really deserve. But maybe they can eke out a win on their own regardless? Maybe we're underestimating them?
>>
>>474735
I kinda do. This hurts to watch on both ends because they've been great, but at the same time, fair's fair.
>>
>>474688
you just gained 1 reader for that quest
>>
>>474735
Yes, but only if they earn it. Curi doesn't have to make herself easier. Don't make any changes.
>>
>>474768
>>474748

These two put it into better words. It feels like this is more a gear check boss than anything requiring strategy now.

If someone pulls out the miracle win, I'd love it.
>>
>>474735
yeah, sort of?
I mean, they've been doing pretty good. it's just harder than darksouls right now.
>>
>>474735
Do they keep the stuff that already dropped?
If so, waste me, if not, tone it down a bit. Not so much that it's a guaranteed win, but enough that they have a chance.
>>
Hey, actually, if they do get defeated, is it possible to rez them for our meeting? Even if they don't win against Curi, I still kind of want to see Mary meet them, if only for the Q&A.
>>
>>474735
Psion is down, as is wizard and Warrior....


Why dont we have Ms bloops run across the area with a rez item then? It should at to the drama in the fight if they can get it.
>>
>>474784
le derk sol is hard af man meme
>>
>>474768
It seems like they weren't supposed to break the shell before she finished the transformation.

Anhyways, we should let them lose. They'll come back for another try after they get more powerful.
>>
>>474785
>waste me
Waste THEM
Leave me out of this.
Fucking typos, always trying to get me in trouble.
>>
>>474790
Honestly, it's not really a meme. For people not used to games that play like that, the Dark Souls series IS hard as a bitch.
>>
>>474789
>Psion/Wizard/Warrior Dead
>Mage in sight
>No sign of the rogue
>Curi took her eyes off the rogue
I have faith that the rogue can save them, I hope
>>
>>474790
What point are you actually trying to make here?
>>
>>474793
I dunno man, I think its time to drink some alcoholic slimes-I mean alcohol with slimes. Drinking slimes would just feel weird.
>>
>>474804
the point where your moms a slut
>>
>>474798
I am fully aware of that, however, if Mr musclebound over there gets saved by the one enemy that he didnt fight would he reach a new stage of enlightenment?
>>
>>474789
Ms bloops saving them would be pretty neat
>>
Let's see this from another perspective. We are running a bussines here. We want customers to enjoy, come back and spend even more money. They already spent a lot in heals. Probably the ebst we can do is let them win but make them think that it was all their own skill. Is impossible to give bad reviews after an exciting close win.
>>
>>474748
>>474768
Yeah this is more or less mirroring my thoughts. I am fine with either party winning.

Also to the anon saying she may be OP, admittedly, this is her first boss match, and its on RAID difficulty. I think we'll get her attack protocol right once we get reviews from the raiding party. Same as what I think should be done with Lily/RSK
>>
>>474811
that's not a point.
it's a cave!
HEYOOOOO
>>
Huh. adding in Ms Bloops could be a thing where by sparing an enemy at the start, it helps you later on. I love that sort of shit, personally.
>>
>>474823
wooooooooooooooooooooooooow
>>
>>474735
I was rooting for them, but... well, there's always next time. Now that they know what to expect they should be able to actually pull it off.

Since Curi's unstable, though, Mage might be able to just outlast her if she can get a good shield up.
>>
>>474823
Nice one.

Also supporting
>>474813
>>474815
>>474825
Because I also like stuff like that. Like how in Resident Evil 4 saving the dog has him come back to help you.
>>
>>474837
I'll support Ms. Bloops helping them. I like that kinda stuff too, and Psion has always been nice to Ms. Bloops, I like to think she likes her.
>>
I concur on the Ms. Bloops idea, but have her only bring ONE Revive Leaf.
>>
>>474839
It'll totally help us sell that Bloops plush later too. Gotta push that merch.
>>
>>474837
Supporting, good old checkov
>>
>>474735
No, don't give them more revives, the final boss has to be dramatic and serious. Helping them is insulting to us and them, for sabotaging Curi's time to shine and making them seem incompetent.

If bloops was in here from the start, that'd be fine, but just throwing something to help them will make us seem bad, like a dungeon that won't let adventurers lose.
>>
Curi is in berserk mode. Ms.bloops can come in to calm her.
>>
>>474789
>>474735

Changing my vote to this.
>>
>>474852
They already know we'll kill them if they fuck up too hard. Hell, at least two of them got killed by things that weren't Jeffery/Lucy. And this isn't like a full party revive, it's just a 'last chance' kinda thing. If they can't hack it after that, they're donezo.
>>
>>474735
Let Curi have her moment and defeat the heros
>>
>>474852
Chill. A revive doesnt mean they auto win. Weve been trying to find a good use for sparing ms bloops for a while. This jist softens the blow of the enrage mechanic. They still have to beat Curi, who has been ONESHOTTING them
>>
I'm actually against using Bloops here, because I'd like to see if they can do it on their own.

But hey, if it wins, it wins.
>>
Rolled 2 (1d20)

>>474735
I leave mercy to the fate of the dice. High- show mercy, low... well, god rest their souls.
>>
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Alright then... Let's see how it goes.

>Even Mary can't quite stomach how brutal it all is. How suddenly their fortune is overturned. Knowing that they'll just revive when they die helps lessen it.

>Curi lets the two fallen heroes drop down and attacks the Mage. Two fists of solid ice slam the Mage from either side. A last second barrier prevents it from crushing her but the barrier is slowly being crushed into her.

"This is the end for you, heroes! Fall and let all know what awaits them if they try to take on my Citadel!"

Well, someone's really getting into it.

>Curi grins, slowly crushing the Mage.

>There is a squelching sound as a soft blob of slime hits Curi in the face. She looks and sees a small slime there.

"Child? What are you doing there? I... Wait... I can not control you... You're not one of mine. Then, who?"

>Curi lets out a sharp gasp as she feels something stab into her core and push it out of her.

>The Rogue charged into her from behind, a Slime Staff in hand.

"How... Do I keep... Forgetting you..."

>Curi falls, defeated.

1/2
>>
Ms bloops could also give them an entirely useless, but adorable item.
Just saiyan.
>>
>>474860
maybe bloops could do a sacrificial play instead of a revive, if the revive is "2EZ".

Like, the next time someone would take lethal damage, instead Bloops jumps in the way and takes the hit for them.
>>
>>474864
They won?!
>>
>>474864
>curi does a minor distraction like THAT DOG
>no revive
that's pretty schway.

Though, how DID she keep forgetting about rogue? That seems like a bug.
>>
>>474852
It IS dramatic to have bloops come in. It proves what psion believes insofar as sparing a few and being not an asshole will come back to help them. I mean, she explicitly told fist mcpunchasshole not to kill her in the beginning.

It's like the Resi4 dog.
It's not even a full party revive, just one single revive as a kind of "here's a boost from not being an asshole, don't fuck it up"while leaving curi completely as-is. It's not an auto-win. Just a little buff from doing something earlier.

>>474864
HAH. ROGUE FOR THE WIN.
Y'all best pick up that phone, because I
Fuckin'
>>474798
Called it.
>>
>>474864
>ShotaRogue saves the day and his girl
Noice.
>>
>>474864
Oh crap, Mary now has to make an entrance.
>>
>>474875
*picks up the phone*
>>
>>474864
With her last breaths, she needs to laugh and tell these fools that now there's no one to stop the Beast, and that they've doomed us all.
>>
>>474873
Probably a class skill of some kind. I mean, you expect a rogue to be sneaky and subtle. Not really all that surprising he's always sneakin' around.

>>474864
Mary! Get into character! And remember to be super dramatic and over the top!
Also, revive the dead heroes, imo.
>>
okay, so.
HOW DOES MARY MAKE HER ENTRANCE?

I vote psion shields, nervous sweat, and party favors. The confetti kind.
>>
>>474878
So who are we brining with us.
I vote for Ruth for protection and Cleric Plant to revive them since the dungeon is basically over and we need them conscious for Q&A.
>>
>>474879
*teleports behind you*
*unsheathes cock*
shwing
>>
>>474887
Yeah, he probably has a skill that bleeds aggro like a motherfucker.
>>
>>474864
I like this. I like this a lot.
>>
>>474888
I vote that she comes in looking completely unintimidating, fumbling with the keys to Jeffrey's room.
>>
Maybe Mary can make a speech about how there is a monster that can destroy the world and the slimes are the guardians so it cannot escape. Now that they won they can fight the mosnter to destroy it and save the world or they can fight it to control it. nobody is going to stop them now.
>>
>>474892
Oh yeah, have the cleric announce Mary and Ruth entrance as MVPs in a baseball match!
>>
>>474897
Plus, he's an adorable shota. That's like, a plus 5 racial bonus to "not being attacked"
>Also a +10 to charm checks with older women
>And a free +5 cuteness stat
>>
>>474877
>Traitorous slime distracts the boss and saves the heroes
That was a shitty deus ex machina
>>
>>474892
Ughhh... Q&A would be helpful but SOOOOO veri(slime)ilitude breaking.

Like, I'd like to just rez them and be like "great, thanks, now the beast in the basement is going to try to escape, and you asswipes are the only thing that can stop it. (party rez) GLHF try not to get too dead.
>>
>>474864
Well, there you have it! That's a pretty epic conclusion.

Time to bring out the loot table!

>1-15 5 Tokens
>16-30 Shimmering Cowl
>31-45 Sticky Shield
>45-60 Slime Stave
>61-75 Slime Sword
>76-85 Slime Swimsuit
>86-90 SlimeCrown Citadel Crest
>91-95 Slime Crown
>95-98 Royal Necklace(Curi Edition)
>99-100 Mini Slime Core

Mary bring a Magic slime and RSK as a bodyguard.
>>
>>474892
this, by the by.
>>
We still have oilivia don't let them win our title of undefeated dungeon must not be broken!
>>
>>474892

I want the runes of the dead ones.
>>
>>474914
Pay attention, it was a hero's summon by the slime staff.
>>
>>474917
>>
Rolled 33 (1d100)

>>474917
rollin
>>
>>474892
If we're reviving them can we at least Audit the ones who died? At the very least I want to steal Bulk Wizard's weapons to get some fist runes going for our dungeon.

You know, assuming we're not sending them to the basement afterwards to instant death.
>>
>>474922
Isn't the staff a slime geyser?
>>
>>472742
>>474864

Hoping for this in loot.
>>
>>474928
That's the sword, actually.
>>
Rolled 73 (1d100)

>>474923
woow
>>
>>474928
No, that's the SWORD. The Staff explicitly has the 'summon minor slime' ability.
>>
>>474928
Nope, that's the sword
>>
>>474928
Nah, that's the slime sword you're thinking of. I think the staff is a charm spell for slimes, more or less. Or a summon. Could be wrong, though.
>>
>>474917
We can use this. 1 roll for every hero
>>
>>474933
>>474935
>>474936
Oh, oops. My bad.
Turns out the ending is a good one then. hooray!
>>
Well fought, heroes. I hope you enjoy this bittersweet victory. You know not the damage you have done, for you see, Slimecrown Citadel is more than it seems. It is also a prison, a cage of sorts. With Curi gone, it may only be a matter of time before the Beast below is free to ravage all above.

Say the above after everything else.
>>
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>>474917

GUYS. WE NEED TO ADVERTISE THAT THE MINI CORE IS IN THE DROP POOL. WE NEED TO MAKE SURE THAT SOMEONE WINS THAT THIS TIME!
>>
>>474926
I think we don't neccessarily have to audit them, but I think there should be an explicit agreement that because they died, we do get the stuff they dropped. This Q and A is a bonus.
>>
>>474920
We just need to convince them that 5 people is totally enough for the thing in the basement.
>>
>>474941
Not every hero. Too many drops makes repeat runs meaningless. Three items should be enough to sate them. Gotta run a dungeon after all.
>>
>>474917
Uh, anon, everyone gets their own slime swimsuit, it's not one of them.

Even MuscleWizard.

Especially him.
>>
>>474953
Seconding forcing one drop to be a mini core.

Also, I vote one drop per survivor, and a free revive for the rest.
>>
>>474961
Only if we get to see them in it.
>>
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>>474864
>The Rogue runs up to the Mage and picks her up.

"Ah, Rogue... You did it..."

"M-mage... I didn't even... I just was hiding the whole time in..."

"No, you did so much... I told you... Even back then... You would help when it truly mattered... We won, Rogue... We won..."

"Mage..."

"I always... Believed in you..."
2/3
>>
>>474953
Oh shit, this. It doesn't matter if WE know it's in there. We need EVERYONE ELSE to know it's in there. Maybe have a guaranteed drop because of world first raid completion of Slimecrown?
>>
>>474966
Kiss, death or cockblock incoming
>>
>>474961
>Especially him.
Didn't think I would want that, but now I'm kinda interested.
>>
>>474966
Our dungeon is the best wingman
>>
>>474864
>Forced it out
>Not breaking it
Oh shit she's going to absorb all the other slimes that have fallen with her errant core.
>>
>>474964
Of course!

Why do you think there's plans for a beach area in the works?
>>
>>474972
I'm betting its gonna be the revive item ms bloops who's gonna cockblock him
>>
>>474966
Basement monster barges in.

>And everyone died
>>
>>474963
I am okay with forcing the mini slime core to drop. But no free res or heals.
>>
>>474972
>cockblock
Wouldn't be the first time in this quest.
*remembers the dance scene*
>>
>>474961
I want Psion in a slime swimsuit. Larro make it happen.
>>
Okay, then, Mary, time to make your grand entrance.
>>
>>474864
I'm voting for one drop per person, and a free party revive and heal since all that's left is the bonus boss.

>>474966
>Magical Love Bomb Attack
>imminent kiss
DON'T YOU DARE INTERRUPT THIS MARY!
>>
Young love! Struck down at the height of passion.

A story old as time.
>>
>>474966
(Mary interrupts by breathing heavily into the microphone on accident)
>>
Maybe warrior should get the pet drop? She did get pushed into a pit of exploding slimes earlier because she thought she'd get a pet.
>>
>>475003
Nah, let's give it to another so she'll come back
>>
>>474991
>>474975
>>474964
Posting this from >>466959 again, in case you forgot.

Who gets what style: MuscleWizard - Speedo, ShotaRogue - Board Shorts, PettankoPsion - Tankini, MilfMage - Slingshot Bikini, TomboyKnight - Standard Bikini
>>
>>475003
At least one of them NEEDS to get it. So that people know it drops.

>>475004
If warrior gets it she'll probably run again to find a second so the first wont be lonely
>>
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>>474966
"I...."

"Greetings, heroes! Congratulat- I mean, you have done well to get this far in the dungeon and uh..."

Ah, fuck, what are my lines?
>>
>>475003

They'll sort out who gets what at the guild.
>>
>>475011
Mary, pretend you're at an Audit. Just being confident and do your job.
"Well done and congratulations! You've done well to get this far! Now kiss, and you'll get your earned rewards!"
>>
>>475011
Please don't attack me I don't respawn?
>>
>>475011
Special place in hell for you Mary.

A special place in hell...
>>
>>475011
Never could read the mood could you?
>>
>>475011
YOU HAVE DONE WELL TO DEFEAT THE MIGHTY QUEEN OF THE CITADEL, BUT DARE YOU ENTER THE BASEMENT, TO ASSAULT THE MONSTER IMPRISONED BELOW, TO SAVE THE WORLD?! THE FATE OF EVERYTHING RESTS WITH YOU! ...
...
...
*cough*
...
...
>>
>>475011
"Yeah i'm not much to look at. Anyways I'm the dungeon master. Congratulations on defeating the Slimecrown citadel. Looks like we're going to have to move though since you've undone all the wards against that which lurks beneath. Ok now with the optional dungeon boss tie-in done are there any questions or concerns you have about the dungeon?"
>>
>>475011
"you are truly courageous to have reached this far, but dare you try the great beast sealed within the dungeon of the slime crown citadel? be warned, unless you feel you are supremely powerful it is no easy task"
>>
>>475011
You did great! Now you can collect your rewards.
I am unsure how insurance works for you guys, so trying to take on the optional boss at this point might be a bad idea, but you are free to it. Otherwise, the exit is thattaway!
Oh, and any feedback you have on the new raid mode is appreciated, it's still in beta.
>>
>>475011

Talk about how the slimes were warding the monster that will end the world. Now they are free to kill it, try to control it or flee with the loot. Give poor Jeff some story
>>
>>475011
"THANK YOU FOR YOUR PATRONAGE HERE. MAY I RECOMMEND THE SPA?"

Don't forget this is the second time you cock blocked him. Make it count Mary!
>>
>>475011
>Doesn't even wear the cape that we got from the king of demons
And I thought auditors would know about dress codes.
>>
>>475011
How about "I'm not here to fight you" for starters.

Then tell them to enjoy their loot for beating the first, true main boss of the dungeon, and there is still one challenge left if they want to charge into their deaths. Psion did warn them, didn't she?
>>
>>475011
>>475017
I'll back this. No rewards unless they kiss.
It's part of the dungeon.
Clearly a rule.
That we didn't just make up.
>>
>>475011
>Figures

Well, you've congratulated them, get Cleric Plant up here for free revivals, then time for a Q&A session, then it's time to hand out their rewards.

Also, we should probably serve them some food and drinks while they have their questions answered.
>>
>>475011
I would like to congratulate you for making it through the slimecrown citadel, through several trials and tests of strength, mental fortitude and teamwork, you have won the day.

I have come to personally congratulate you and present you your prizes for completing the dungeon.

and then add this
>>475028
>>
>>475011
"Apologies, but I'm a bit overcome. Congratulations on being the FIRST EVER to defead the Slimecrown Citadel raid!

We have prizes for you, but we'd also like to know what you thought of it!"

Heal the rest.
>>
>>475011
Just imagine you're telling a small client that everything was exactly as they said.
>>
>>475011
Mary your an idiot
Read the mood dammit
>>
Don't talk about secondary bosses. Don't break the inmersion. Is a world ending monster warded by the slimes. They can try to kill it or flee with their lives.
>>
>>475011
Reward them, Mary. Sexually, that is!
>>
>>475011
Mary. Mary, they were having a moment. Apologize and turn around for a minute so they can get their kiss on.
>>
>>475038
>Psion did warn them, didn't she?
They've died to it before, they aren't going for it again.
>>
>>475037
>cape
I meant Garb.
>>
>>475042
>>475011

"Thank you all for participating in our open beta, we'd love to get some feedback from you before you tackle the (optional) final boss. And we'll top you off first."
>>
>>475040
And again, take the goods of the fallen party members(the ones that they didn't already win in this dungeon raid, so Warrior keeps her sword), and revive the others. It is only fair that, since they lost, the rules of the dungeon still apply.
>>
Wait, I just had the best idea.
We can offer a room for them, for a low low price.
Turn this cockblock into a business opportunity


>>475055
If we revive all of them they might!
>>
>>475059
What? No. That's just lame.
>>
>>475011

Be casual Mary.

> "Welcome heroes, to the end of my dungeon, and congratulations on your win. Through clever tactics, resolve, and kindness, you are the first to have defeated our new boss, Curi: Mother of Slimes, and I am happy to present you now with your reward."
> Point to the unveiled boss door.
> "As both of you would know, beyond this door, there lies another boss, greater by magnitudes than any challenge you have yet faced. You are welcome to go a step beyond and try the beast yourself. I'll even provide free healing and revival if that is the road you choose."
> "Otherwise, it's been a pleasure to host you, and I hope to see you all again soon as the dungeon continues to grow and advance."
>>
>>475059
Dude, they didn't lose. They're a group, and they won. Don't be a dick.
>>
>>475071
Support
>>
Watch Mary get stabbed right now
>>
>>475075
>>475070
Fair enough. I guess. I HAVE been preaching to be less greedy, so I suppose I should practice what I preach.
>>
Hey guys can we fuse a human rune with water rune and get a fish rune and make Merfolk for our dungeon?
>>
>>475011
Panic Mary
>>
>>475071
This is great.
>>
>>475071

Oh, and don't forget to ask them what they thought, about how we can improve things.

>>475075
>>475059

The heroes pay for insurance to get all of their items back, and dungeon rules ensure they are keeping all of their loot. They are getting tons of nice stuff for only 1250 gold together. The runes would be a nice bonus for us and it doesn't hurt them. So I say, don't revive.
>>
>>475090
>Oh, and don't forget to ask them what they thought, about how we can improve things.
We get reviews after the run anyway, don't we?
>>
>>475090
Pretty sure they lose large amounts of gold or other things whenever they lose a dungeon. There's no need to be such an asshole.

They won. Let them have this, you dickhead.
>>
>>475094
Reviews are for other people. We want feedback.
>>
>>475094
It's a bit different since they can go in-depth and personal with it. It's always different face to face.
>>
>>475011
Wheres your clipboard with feedback sheets?

Did you prepare the questions?

Remember to gain information about their stats and abilities so we can adjust the dungeon from low to high difficulty!!
>>
>>474917
Can I get 3d100 rolls to determine what the heroes get.

First roll determines their loot.

Mini Slime Core will be auto-added
>>
Rolled 14 (1d100)

>>475111
Here we go!
>>
Rolled 49 (1d100)

>>475111
>>
Rolled 26 (1d100)

>>475111
3 1d100 or 3d100?
>>
Rolled 21 (1d100)

>>475111
>>
>>475111
You know, we could always have the adventures roll actual dice that Mary brings out to them. This fulfills Mary's appearance
>>
>>475113
>>475114
>>475115
5 Tokens, Slime Stave, Shimmering Cowl

Ooh that's a complete apprentice slime mage set!
>>
>>475113
>>475114
>>475115
These will suffice, thanks! Should have specified 1d100 3 times.
>>
>>475118
This!
>>
Rolled 90, 44, 2 = 136 (3d100)

>>475111
ok
>>
>>475111
>>475121
But what about the slime swimsuits...
>>
>>475011
Mary maybe you should have oilivia with as a guard or someone too be safe.
>>
>>475120
oooh, mention this as well. That the cowl has a set bonus.
>>
>>475130
>guard
>oilivia
>not best security guard Ruth

You dissapoint me anon
>>
>>475011
Holy shit you're even out of uniform. Have you no concept of proper dungeon attire?

Just... just promise us you'll get something appropriate from Dungeoneer after this debacle, won't you?
>>
>>475128
Is that a thing that you want to be given out?
>>
>>475098

It's not polite to call me a dickhead when all you have is your suspicions. I suspect that they lose a percentage of gold carried and the insurance otherwise covers their res and new items. It isn't a dick move, but I say we keep res's for if they want to fight the end boss. We need runes to continue growing as a dungeon.
>>
>>475140
Naaaah.
>>
>>475140
Nah. Leave em in the store.
>>
>>475140
Yes!
>>
>>475140
I'll be outvoted, but no.

We're already handing out one bonus with the slime core. What we COULD do is talk about some of the items that COULD be won, upon repeated visits.
>>
>>475140
I'd be down for that.
Have the worlds first be celebrated by everyone involved getting swimsuits, and a guaranteed mini core drop.
>>
>>475140
No.
>>
>>475140

Nah. They'll buy it if they want it.
>>
>>475140
Tell them we're considering adding a mount as a drop. See what they'd like and their opinions.

Also, get the other guys a rez if you haven't.
>>
>>475140
No.
>>
>>475140
give one to rogue, in mage's size. 83
>>
>>475142
It's also not polite to steal their victory from their grasps by going "Oh hey your party members won, but fuck you, you died so you don't get shit and lose all your shit instead. Git gud scrub."
>>
>>475140
I want to see psion in that swimsuit but no, dont give them easily
>>
>>475134
Okay then have Ruth guard us we need a guard right now.
>>
>>475140
>>475147
>>475151
No, if they get too much we'll be out of stuff to give sooner rather than later and if they have everything we got there's no reason to come again.
>>
>>475140
Honestly, yeah, but I don't think I'll win this.

Even though Psion in a tankini would have been worth it...
>>
>>475140
Excuse me this is a business, we're not giving out free goods.
>>
>>475168
Muscle Wizard in a slime bikini.
>>
>>475171
>Looks at the loot drops that they've gotten...
>>
>>475174
That sure as hell wasn't free.
>>
>>475140
>Is that a thing that you want to be given out?
Nah
>>
>>475163

Stop being angry. They get the loot they got from the dungeon ALWAYS. We do not take the gold they won in the dungeon, the tokens, the items, ANYTHING. We may take a percentage of their carried gold (which isn't a lot), but they otherwise lose NOTHING by dying, save a short conversation with Mary.
>>
>>475174
We killed them enough times already and these guys did provide seed capital for us to get this place in shape
>>
>>475140
Yes.
>>
>>475173
As >>475009 remindeed us, the muscle wizard will get a speedo, not the bikini.
>>
>>475183
Yeah, except they'll lose the gold they won here, because that's waht they're carrying. Then they'll lose gold at home, to pay for the replacement equipment and insurance. Then they'll lose out on experiencing what was after the boss purely because you want to fuck them over so we can get runes that we can already make ourselves. Because we turned most, if not all of their equipment, which we GOT BEFORE, into slimes for the express purpose of farming their runes.
>>
>>475180
Sure didn't buy it, either.

Anyway, I know it's semantics, but still, there's a difference between being a business, and making people do certain tasks and challenges for prizes. All in all, we're more like a game show then a business, like a more lethal version of Legends of the Hidden Temple or American Gladiator.
>>
>>475196
Actually, Mary confirmed with dungeoneer that they do NOT lose their equipment. They clone their equipment before they come in.
>>
>>475140
Nah, the loot from the miniboss was generous enough that what they're getting right now is fine. They got even more than they're getting from Curi, actually. We'll have to give less stuff for beating Queen Lily in future runs.
>>
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Rules say I actually do not get as much stuff if the adventurers actually survive the dungeon. I do get some stuff but not nearly as much.

So... I'll leave the others dead.

"Welcome heroes, to the end of my dungeon, and congratulations on your win. Through clever tactics, resolve, and kindness, you are the first to defeated Curi: Mother of Slimes, and I am happy to present you now with your reward."

>Mary hands them their new Loot including the Slime Core.

"However, you there is a terror far greater than Curi within the dungeon. Something she and only she was able to hold back. Dare you challenge the-"

"No." Mage says.

"We're good." Rogue replies.

"Ah, well then... It's been a pleasure having you here. Would you mind answering a few questions while we have the time?"

>The pair nod.

Alright, what shall we ask the two?
>>
>>475196

They don't lose their equipment or the gold they won, and chances are, they've already lost everything they will to the insurance policy. Death is a common part of adventuring. There is no chance that a single death would ever majorly screw over someone, or else adventurer's wouldn't keep with that profession.

Would it be nice to bring them back anyway, maybe, but that nicety would cost us more than it would gain them. Either way, popular vote will decide. Just relax.
>>
>>475211
Ask for Mage's cup size. We need to compare.
>>
>>475211
Ask for opinions and if they have any recommendations for improvements.
>>
>>475211
anything seem particularly wrong? that didn't have to do with a party member making a mistake.
if you could make a challenge what would it be?
when will you start making magelings?
>>
>>475211
Ask them their opinions on a mount drop for the dungeon.
Also ask them to kiss.
>>
>>475211
Standard dungeon survey. Did you enjoy the dungeon? (0-5). Was the difficulty apropiate? (0-5) etc.
>>
>>475211
...ask rogue to pose for a Daki. Mainly because Mage would insist on posing with him

We can have an entire line of successful adventurer pillows!
>>
>>475211
How would you rate the difficulty level of the dungeon?
The enjoyment level?
What suggestions do you have for the dungeon?
Which was your favorite slime?
>>
>>475211
First and foremost, did they enjoy themselves?
>>
>>475211
Why dont you just fuck?
>>
>>475211
>>475228
Seconding this.
>>
>>475211

> What did you like?
> What did you dislike? How would you change it?
> What would you like to see added in the future?
> Would you like an "EASY MODE" added to the dungeon where adventurers would be free to use our facilities?
> Would you like a "HARD MODE" added?
> Are there any questions you would like to ask me?
>>
>>475211
What was their favorite part of the dungeon?

What parts would they like to see improved, or expanded upon?

Which part was the hardest for them? Which was the easiest?

Which of the monsters did they think was the most attractive?
>>
BACK! Shit, I missed the loot rolling!
>>
>>475211
Levels and skills they think people need before trying our dungeon

How long have they been adventuring

Comparisons to other dungeons they have gone through

What they see as the difficulty level of our various rooms

What did they find was personally boring to them
>>
>>475211

-Do you think it was better than your last visit?
-What did you think was the hardest part of the dungeon, not including the boss fights?
-What did you have the most fun with?
-What did you have the LEAST fun with?
-Did you think the healing and revival prices were fair?
-Taking into account the fact that we're considering catering to various types of runs or visitors, such as people who purely want to use our nonviolent facilities, or people who want a puzzle-only dungeon, and the prizes gear we'll be offering, do you think you'll be coming back?
and lastly:

-Overall, how would you rate your experience on a scale of 1 to 5?
>>
Rolled 7 (1d20)

>>475211
>do you think all members of the team who are not challenges to be overcome (IE, the cleric plant, shopkeepers spa personnel) should be wearing Catkinis like the Demonologist was?

Do they think Mary Should be wearing a Catkini?
>>
>>475211
Take a picture of them to post on the completed runs wall
>>
>>475211
Well, there you have it guys, the debate is over. Lets stop that.

First, explain to them their prizes, the stuff about the combined sets, as well as the rarity of the Slime Core.

I think the simplest thing to start with, is their opinions about the dungeon itself, it can pertain to layout, the services that we provide, the various different types of challenges, the shops, and difficulty scaling.

And mention that we are willing to hear improvement suggestions. We may not do them all, but we'll certainly here them out.
>>
>>475228
oh HELL yeah, wall of fame up in this bitch.

>>475232
Good first question.

>>475211
Anything feel disjointed? Difficulty feel right? How would you compare it to other dungeons you've enjoyed?
>>
>>475211
...So you two dating?

Now, in terms of the challenges you've faced, what exactly was the most enjoyable for you, and which one did you think needed more work and refinement?

Would you like some refreshments?

Now I know that Lily and Curi gave you a hell of a time, but were the fights particularly dramatic enough for you two? How about the best guess for how your friends liked it?

On a scale to one to ten, how would you rate this dungeon, and would you be willing to refer us to others?

Do you have any questions for us before you go?
>>
>>475240
Not "Easy mode", since that suggests there's actually conflict. "Visitor mode", where they can use the facilities (At normal or reduced cost) and chill with the cast and crew (For free!)
>>
>>475211
This would be a good start..
>>475240
>>475247

and add,
>Can I expect to see you all again?
>Would you like to have a 'No combat, but easy access to our store, spa, and any future services mode'?
>>
>>475228
yep yep yep.
>>
>>475211
How much do you two want to bone each other?
>>
>>475211
What would be the easiest way to advertise to/get into contact with other adventurers?
>>
>>475211
Let them know how you got stuck with this, and ask them about how you could improve and how to keep the dungeon indefinitely . Also, you have no idea what the basement thing is.
>>
>>475301
Dont let tbem know this, we must bave the illusion of control over our own di geon or itll affect our public image. Jeez
>>
>>475306
i'm with this guy.
>>
>>475306
This. Don't let anyone know we don't know what it is.
Fake it till we make it.
>>
>>475306
Agreed.
>>
Heyguys i just thought of something we can do for the adventures that spare ms bloobs. Once we make the seqer level. If this is still a thing. We make it like a maze and Ms. Bloobs can act as a guide directly to the exist.
>>
>>475301
Oh God no!
>>475306
I agree anon!
>>
>>475306
Nah, if they ask a direct question, be honest. If they don't, though, it's fair game. What I'm saying is, don't bring it up, but if they ask, tell them the story of how Mary got stuck here.
>>
Is Larro alive?
>>
>>475441
Probably working on all these questions. Please wait warmly.
>>
>>475441
Larro is kil
Audit Quest ded
Panic
>>
>>475441
Probably, keep in mind we're giving him a big update to work with. It's two reviews, but more in depth than normal.

And then he has the other three reviews to write up as well.
>>
>>475211
Note: Next time, target the reasonable ones first. That is to say, the healer. ALWAYS GET THE HEALER.
>>
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>>475214
................

>>475228
..............................

"So what did you think about the dungeon? What did you like?"

"I thought it was quite challenging," The Mage says, "Definitely harder than the last time we went in together. And I think the current end boss is very nice. Though, I think perhaps you may want to scale down the difficulty a bit for lower leveled people. None of us here were above level 40 and that monster was clearly something in the 50s or 60s."

"Also," The rogue adds, "Something for us sneaky guys."

"I see... Anything you particularly disliked?"

"I can't think of anything." Mage says

"Maybe require less keys for the last room?"

"Would you like to see an Easy Mode or Hard Mode?"

"Well..." Mage says, "I think both would be nice. Especially if someone were to just want to farm Tokens."

"Yeah, there some things in the shop I would like to buy."

"What would you say were the easiest and hardest parts?"

"First room was easy. With the pit." Mage says.

"Hardest was the last boss."

"Definitely."

"So," Mary asks, "How long have you two been adventuring?"

"Oh... About two years now?"

"Yeah, two years."

"In comparison to other dungeons, what do you think of this one?" Mary asks.

"It's got a lot of slimes," Mage says, making them both laugh, "But no, it's different. It has a lot of personality to it."

"Yeah," Rogue adds, "You don't get too many like this."

"Would you want to return to this dungeon?"

"Oh, definitely."
"For sure."

"Great. Well, I think that's about it. Any questions?"

>Mage looks at Rogue.

"Are the spas still open?"
>>
>>475498
"Yes. ... so how long have you two been together?"
>>
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>>475498
Yes
>>
>>475498
Wow, they're going to have some 'fun' in the spa, let them!
>>
>>475498
But of course, enjoy your stay.

This is very enlightening. Guess we have to create a sense of tone and create an algorithm for both Lily/RSK and Curi.
>>
>>475498
Yup, free for the victors here!
>>
>>475498
Yes they are.
>>
>>475498
"Privacy costs extra."
>>
Yes.
>>
>>475498
Yep. They're still available. Feel free to stop by just for the spa if you want. It'll just cost you a bit.
>>
I hope before they leave we get to see them with their new items. Or at the very least, who got what.
>>
>>475498
Sure! In fact, I think I need some time on the masseuse's bench with Oilivia myself. She's been learning Hot Stone Massage, and I've been thinking about getting her some manuals on Shiatsu...
>>
Can we make and entrance in the dungeon for spa only? Maybe some people don't want to go to the dungeon and just want to spend money in the slime spa.
>>
>>475498
Ask them if they have a way we can see levels. Because we can't see levels currently.
>>
>>475498
Yes. Normal price this time.
>>
>>475498
/ss/
>>
>>475498
Yeah, on the house for the glorious victors!

We're gonna have to set something up to scale Curi and Lily properly.
>>
>>475498
Mary, just before they leave, stop Mage and let her know that we're selling Slime Swimsuits in a variety of styles downstairs for about three or four tokens each. Might want to pick one up to impress and turn some heads (nudge nudge)...
>>
>>475564
This please Mary!
>>
>>475563
Alternatively we need to just cut out one of two stages from Curi, and try to figure out what to do with Lily/RSK.
>>
>>475564
you have an unhealthy obsession with swimsuits bro
>>
>>475582
Curi fight was fine up till the end where it just suddenly became a total curbstomp regardless of skill or preparation, imo.

>>475564
I'll back this.
>>
>>475587
as it should be
>>
>>475582
Yeah, that's an option. I think for Curie, maybe it should just be:

Phase 1: Throned Curi + Slimes
Phase 2: Curi Bubble, spikes on the outside, but no instakilling.
Phase 3: Final Curi.

For Lily/RSK...ugh. I LOVE that duo, but it seems to be a pattern that Phase 1 rarely even gets off the ground and everyone immediately ganks one or the other. Might just want to fuse them from word go?
>>
>>475498
Whisper to mage, we have something 'special' if you want time alone
>>
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"Of course, just go back and see Cleric Plant."

"Thank you, Dungeon Master."

"Mhmm. So, how long have you two been together? Since you started adventuring?"

>Mage laughs awkwardly.

"Oh, no, hahaha. It's not quite like that."

"Haha, yeah..." Rogue says.

"Ah, my mistake. Well then, you two have a nice time. When you are ready you can leave the dungeon as you please."

>The two leave Curi's room, the atmosphere a bit more awkward than before.

"We're also selling a new brand of swimsuits for you guys to check out!" She yells at them as they leave

I think this went well.

>She goes over the loot list.

Hmm...

A full set of armor from The Warrior and her sword.

The Armor can be sold for 300 gold or it can be used to make metal or mithral runes. However, which rune comes out is random.

The sword can be used to make a sword rune.

Mustache attachment can be used for either a string rune or a fist rune. It can also be sold for G50.

Fighting gloves can be made into magic or fist runes.

Helmet can be made into levitation or psionic runes...

Whoa, we got a bunch of runes and a metric ton of gold.

That is a ridiculous amount of gold.

I'm guessing we can just convert the rest of the stuff to runes since we're no longer hurting for gold.
>>
>>475498
Yes, and as an added perk of victory, any two staff of the dungeon can be on hand to serve! Victor's choice.
>>
>>475597
wear mustache first
>>
>>475586
Considering it's one of the prizes that I've worked on for the game in a notepad file filled with various prizes for hours, yeah, kinda...
>>
>>475597
We need a MITHRIL SLIME.
We need a FIST SLIME.
We need a LEVITATION SLIME.
I say we chance it and convert all the items into runes so we can make more monsters. But before you do that, wear all the loot at once.
>>
>>475597
You ought to keep the helmet for yourself so you can levitate. Since it has that rune as one of its components.

Also, stick the mustache on demonololigist.
>>
>>475597
See if you can add runes to the basement monster
>>
>>475597
Yeah might as well. Might want to get yourself some gear Mary.
>>
>>475597
>I'm guessing we can just convert the rest of the stuff to runes since we're no longer hurting for gold.
Sure.
>>
>>475597
>Try for mithral rune
>Sword
>Fist
>Fist
>Levitation
>>
>>475587
Well, the Curi fight went bad because they interrupted her transformation and she went out of control. We could balance it by having some of the minion slimes suddenly become worried that their leader could be a danger and decide to help the adventurers in some way.
>>
>>475597
Turn to runes:
Warriors armor (If mithril, Mithril Slime. If metal, metal slime)
Warriors sword (Make a sword slime)
Moustache (Fist rune, make a Punch Slime, since we made a string one last time)
Gloves (to Fist as well, for extra fist runes later)
Helmet (Into levitation rune, make a levitation slime)

But before anything else, stick the moustache on ourself, then stick it on demonologist. It is supremely important for the sake of the dungeon that you do so.
>>
>>475597
Lesse....

Rune the armor, all of it.
Rune the Sword.
FIST RUNE HELL YES. FIGHTER SLIME.
Mana-ize the gloves.
Psionic Rune the helmet.

And Mary? I think it's time you paid the Librarian a visit. Let's get you some new spells, huh? If nothing else they might be useful for mundane purposes.
>>
>>475609
Oh god this is such a bad idea.
Let's do it.
>>
>>475597
Mary, Mary. Make a fist slime.
>>
>>475609
Do you want the world to implode?
>>
>>475597
Make sure that for the metal and earth related runes we wait until we figure out how to make a self replicating being like slimes for an element more closely related to them. We don't need another tragedy like the oil slime.
>>
>>475597
Runify everything.

EVERYTHING.

Also, do we now have enough water runes to make those slime servants yet? I want to see some Maid and Butler slimes...
>>
>>475597
Levitation Rune
Sword Rune
Fist Rune
Fist Rune

DON'T YET CONVERT TO SLIMES!

We need to see what runes our slimes produced as well. We have a lot of expansion inbound, so we need to see what we should turn into slimes and what we can wait on.
>>
>>475597
We need to try ang get a slime of each type so we can farm runes. ESPECIALLY a Mithril slime.
>>
>>475597
We need sword and fist slimes. Getting production up on that will make it easier to make weapon lootz.

I wouldn't say no to a mithril slime if it happens either... We don't have a pure metal slime either do we? We used that on RSK I think?
>>
>>475626
Yes
>>
>>475597

Let's get some runes from the Warrior's kit,then maybe infuse Ruth with the sword rune.

Can we also stack the Singing Slime atop the Psionic's hat and plonk that on a random slime and see what happens? I want to see what happens.

Let's make some fist runes from the fightan gloves and maybe infuse an Explodey slime with them.

As for all the gold, let's splurge!
>>
>>475597
Convert the armor, get fist and levitation runes. Rune everything else, too, and make slimes to farm the new rune types we acquired.

Let's start adding more non-slime monsters to the citadel to support slimes in ways that non-newtonian fluids cannot. Something like a golem or steel-plated automaton, once we see the current runes available.

Also consider adding psionic slimes as a regular feature or even a miniboss in honor of the dungeon's current MVP.
>>
>>475630
Oh and farm the armour, see what we get!
>>
>>475622
let's not get dungeoneer instagibbed by trying to stuff it into her pot
>>
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>>475622
>>475626
Hey we will at least get an idea of what its made of at the least.
>>
>>475597
Hey, we just got a fire rune right? And we already have stone. I think it's time for Lava Slime!
>>
>>475641
That reminds me.

MARY, PLEASE.

CONTACT THE GOLEM. SOMEHOW.
>>
>>475622
Seeing that I am sure that we will attract the interests of really high level adventurers. once it gets killed, we'll have to upgrade it. But it is fine as it is right now, so lets leave it alone.

But we should put in more ways for adventures to get sent there. More so if we get a group of ass hats or really bad people who break the rules.
>>
>>475645

Why do we need to get in contact with the Golem again?
>>
>>475645
Stop pushing it, man. Let it happen as it happens.

>>475642
Backing this. Time for fireslimes.
>>
With the main floor up and running decently should we start planning out the sealed dungeon level? I think the idea was to make it more Dark Soulsy for the challenge seekers? Basically the main level is sealing the eldritch horrors away and acts as a test for heros. They have to beat the main floor in order to get access to the lower level. Curi will tell them of the ancient evil and ask them to help slay it once and for all, yadda yadda.
>>
>>475597

> Rune the armor. Mithral is a best
> Rune the sword.
> Rune the mustache for fist
> Rune the fighting gloves for fist
> Rune hat for levitation

ALSO, WE'RE RICH

Need to make
> Molten Slime (Fire + Stone)
> Metal Slime (Metal + Water)
> Fist Slime (Fist + Water)
> Doppleganger Slime (Human + Water)
> Levitation Slime (Levitation + Water)
>>
Seriously, can we make some god dang blood runes yet?
The adventurers probably left plenty of blood.
And if not, we can just cut our hand and collect some in a bowl.
>>
>>475636
Frankly I'd say consider making a room with a bunch of the slime variants to fight just in general outside of the Curi boss fight. We definitely have enough to make a full encounter, and with the addition of Sword and Fist runes we could make an entire adventuring party out of them to fight if we wanted to theme it that way.
>>
>>475652
Because the Golem actually saw and KNEW what the thing in the basement was.
>>
if we want to have easy mode we need more ways to have income coming in. Slime mines. We got mines in part of the thing. These are strong muscle building slimes that can mine materials from the ground. Or we could make slime fucking brothels? To farm "water runes"
>>
>>475667
You forgot noodle slime, Noodle + Water
>>
>>475597
Don't forget the income from Cleric Plant. They spent so much money on revives and healing. SO MUCH. That is like, our main income generator for Raids. I wonder why they didn't bring any potions...?

Break things down into runes until you can't make any more, then spend gold to get the rune-change upgrade. See how it works- do we spend gold to change runes, or do we spend extra runes, or what?
>>
>>475667
>Molten Slime

Do it.
If we get a blacksmith of sorts at some point they'd love it.
>>
>>475597
Mary go check up on Demonologist. How did she like working at the shop?
>>
>>475636
How about we make a bunch of flying swords by combining the Sword and Psionic runes? Then we can combine the Water and Fist runes to see if we get a hand slime, and have it team up with the swords to wield them in combat.
>>
>>475698
How about we make a bunch of flying swords by combining the Sword and Psionic runes?

You'd want them to be Sword and Levitation runes, then.
>>
Oh god, if we use the fist rune can we have wall masters?
>>
>>475713
...That makes me want them LESS.
>>
>>475713
That wouldn't be fun.
>>
>>475715
We should totally have rooms where enemies respawn when you leave the room/s, and there's wallmaster-like enemies that grab you and take you back to the beginning of the areas.

But only in one area
>>
>>475681
We should definitely get that, maybe some other upgrades if we can too. I thought we unlocked someone that let us infuse even more runes last time, but it wasn't in the opening posts so I don't remember the details.

Far as monster ideas, I'd kind of like to make workers to increase our wares in the shops (Assuming basic monsters could handle that sort of thing). Like a blacksmith, tailor, alchemist, etc. would all be kind of nice to have around.
>>
>>475713

No, but we can upgrade the Mimic to make it DS worthy.
>>
>>475713
>Wanting fucking Wallmasters in the dungeon

...No.
>>
>>475722
No human being has ever liked wallmasters.
>>
>>475713
I'll approve of Wallmasters; but only if we can teach them rock paper scissors and only take adventurers back to the previous rooms if they lose a game of it.
>>
>>475713
>>475722
>Wallmasters
No fucking thanks.
>>
>>475728
Mimic Idea: Replace the mimic with an sign saying "Mimic sick today, sorry!" and have a different, fancier chest by it.

The new chest is the upgraded mimic.
>>
>>475713
There is a special place in hell for you just for suggesting the use of those things.
>>
>>475748
That's hilarious.

Let's do it.
>>
>>475748
Make it a poisonous mimic, because of the sign.
>>
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Alright, let's rune all of these.

>Mary runes just about every item she's found so far and gathers up all the runes. A few of them are new and some are rather rare.

Current assets are:

Water: 3
Fancy:2
Stone:2
Comfy:3
Explode:4
Sword:2
Metal:3
Wood:3
Container:0
Fist:2
Cloth:2
Magic:2
String:2
Fire: 2
Mind: 2
Oil: 2
Music: 1
Mithril: 1
Psionic: 1
Levitation: 1
Wind: 1

G: 1705

Now, let's see what sort of creatures can we...

"Excuse me..."

>Mary sees the Librarian.

"What in the..."

"Master, if you were to upgrade me into my next form... Well, it's only 600 gold and I... I can transmute runes... As long as I have it recorded in our catalog I can turn any runes into a different rune... If you want to do that..."

"What are you wearing?"

"It's a kitty outfit... For the photoshoot? Dungeoneer said you were setting one up..."

"I didn't..."

"So, what do you think..? Do you want to upgrade me..?"
>>
>>475766
Yes, upgrade her with a dick.
>>
>>475766
...
Yes.

Proceed to [Enhance Knockers]
>>
>>475766
Arrange a photoshoot first

Then yeah
>>
>>475766
How could we in good conscience turn her down? If our coworker wants to better herself, and we can do it, we ought to.
>>
>>475775
More pillows never hurt anyone
>>
>>475766
Yes. Enhance knockers, then we can go hog wild with monster mashups.
>>
>>475766
>Big fat cat tats
A best!
>>
>>475766
YES DO IT!
>>
>>475766
Upgrade her, and thank her for working so hard and to hurry to that incredibly important photo shoot that is imperative to be completed for the future success of our dungeon.
>>
>>475766
yes

we should make something to farm that mithral rune. Mithral+Water or Mithral+Fist
>>
>>475766
Yes and yes. Upgrade her and then use the photoshoot to make more merchandise
>>
>>475766
Sure upgrade her
>>
>>475766
Oh god, poor poor Librarian.

Also, what about the gold we got from our services? Isn't it supposed to be included in the package for gold? Or was that already added in from our haul?

Anyways, I'll say yes, lets go with the librarian upgrade.

Considering that we have the carpenter and rooms are half price, it's worth while. That and we have probably too many explodeys.
>>
>>475766
Yep.

Also, time to talk to the Dungeoneer about these Kittykinis.

Namely, where the hell is ours, for Midas' sake?
>>
>>475766
yup
>>
>>475766
Mary, do NOT cancel the photoshoot, you'll embarrass Librarian! She'd have been dressed up like that for NO REASON.

I know you aren't that heartless.
>>
>>475790
We're a crown, how are we gonna wear a kitty outfit?
>>
>>475775
wait, we should take pics before and after the evolution. That way we can sell limited edition versions of Libertarian pillows
>>
Upgrade Dungeoneer to head of the marketing departament.
>>
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Paused! Be back shortly
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>>475799
I'm amazed you can;t figure this out on your own.
>>
>>475766

> Upgrade her
> Upgrade chef
>>
>>475766
Yes, the power of boobs compels us.

Also we have enough water and fancy runes to make our made and butler twins.
>>
>>475804
This is why we should add as cloth rune to basement monster. It could get a cute lil bow or something.
>>
>>475811
>made
maid
once more, my nemesis, typos, strike at me.
>>
>>475804
>5 hours later.
>>
>>475809
>>475766

Also, seconding letting her know just how important she is to us. She's worked so hard and been with us for so long. We're happy to be her boss.

> Give her a hug.
>>
>>475811
>>475816
Curi gets fully water runed first.
>>
>>475799
Sexily. Duh.
>>
>>475823
Heavily disagree, we just got told that Curi is probably too hard for the clientele we are getting, leave our bosses alone.

That and we need to get new fancy rune generators, as suggested here >>475811
They will be named Giselle and Gerrard and be great help around the citadel.
>>
>>475823
>Curi gets fully water runed first.

We're at the max we can rune a creature for her, five runes. The only reason why Lily's miniboss fight is at seven is because she combines with RSK.
>>
>>475848
There's an upgrade that lets her combo into seven.


>>475841
limiters are a thing man.
>>
>>475848

Actually, I think we are up to 6 now. However, Curi does not need to be stronger.
>>
>>475498
Something I just noticed
>that monster was clearly something in the 50s or 60s."
Assuming linier scaling, each rune we add to a monster should make it ~10 level higher.
>>
>>475766
Lets do all the upgrades of our workers as we can afford. Like getting the Carpenter and Chef. The carpenter alone will pay for himself.
>>
>>475860
>linier
linear damn it.
I'm just gonna stop posting because clearly I can't make one today without fucking up a word.
>>
Is Mary kill?
>>
>>475861
We actually have carpenter, as per last thread, it just was forgotten in the pastebin.

>>475855
Limiters or no, our bosses are fine the way we are.

We are better served getting new minions to create a greater variety of encounters and build a few more extra rooms to cover some needs.

If we're lucky, we'll get our full set of reviews before we start building more dungeon spaces.
>>
>>475867
Oops. I didn't see that change. my bad. Well the Chef is a cheap upgrade anyway.
>>
>>475787
>gold
Let's see... 1550(heals) + 75 (snacks) - 500 (Queen Lily drop) + 1000 (revives) = 2125

Yeah, we should have quite a bit more gold than that. This was a very profitable run.
>>
Rolled 1 (1d20)

>>475766
Yes.

See to her upgrade.... personally.

And give up your humanity already to be the awesome overlord demon of this place already to plan your revenge, girl.
>>
>>475878

> -750 for final boss gold
> 1350 gold
>>
>>475878
Yeah, that seems a little better here. This is probably the time that we can also go on a shopping run for some miscellaneous goods to help speed up renos for level 1 of the dungeon, at least for decoration.

I'm looking over Lamb's suggestions as we speak while also keeping the Ruth Batting Pracitce Puzzle in mind as well. And maybe we can even get the royal gardens done/started!
>>
>>475879
...was that a charisma check to convince her?

Cuz I don't think that did anything.
>>
>>475879
...Thank goodness rolls don't count.

I want that too.
>>
>>475867
I feel we should make more 3-rune monsters or maybe another mini-boss (that stays at mini-boss strength) to pad out the dungeon. Right now I imagine our difficulty looks a bit strange; its a bunch of relatively easy fights and then spikes to a crazy degree at the end of it between Curi and the Lily Knight battle.
>>
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MAKE BLOOD RUNES.
PLENTY AROUND TO WORK WITH.
>>
>>475766
Hug her as hard as you can.
>>
>>475896
Lily Knight only happens if they gank RSK disrespectfully or if they kill Lily first.
>>
>>475896
Agreed, as of this moment I have a few thoughts on this matter.

First, there was the lake fight that was suggested by an anon earlier, where they fight a weak slime on a floating platform as it gets stronger with fountains powering it. They break the fountains to weaken the monster, and then drain the pool, revealing a stronger monster underneath.

I also think that of Lamb's Idea's we should add the revolutionary room, have a fight there, but instead of the current idea of a comfy room and monster battle, we combine it with the garbage chute idea where they battle some garbage monster down below if they should fall.

Aside from that, I would like to consider Ruth's Batting Practice, The Labyrinth and the Slime Rush as possible extra additions. As well as the royal gardens, if possible.
>>
>>475879
We don't have any Stone Masks or rubies in stock.
>>
>>475912
Sorry I think I explained the revolutionairy room idea poorly.

So the Revolutionary room would have some hindering slimes or some similarly weak monsters fight/hinder the adventurers on the spinning platform, should they fall, they go down a chute that leads to the garbage room, where they can escape by going up the stairs, but may also be forced to fight the monster lurking in the garbage heaps. You can possibly sneak by it, but it's very difficult because of the various trash, mud and other sundries that make noise when you move if you're not careful.
>>
>>475927
That reminds me. Do we have any plans that would be good for sneaky types like Rogue suggested?
>>
>>475932
Explodey maze.
>>
>>475932
We can always go for hidden rooms and illusory walls, as well as hidden crawl spaces and shortcuts.
>>
>>475932
A miniboss room with a chasm surrounding the arena: either fight the boss on her platform, or a sneaky type can traverse a slippery slimed ledge on the periphery to get past the boss (and KO it using something planted there, like a certain plumber and his longtime nemesis.)
>>
>>475932
Well there is the Labyrinth idea Lamb suggested.

>Unlit Labyrinth. A labyrinth with movable walls for keeping adventures from mapping for future visits. The labyrinth is unlit and completely dark and has three potential paths once you enter and two possible solutions. One path is a dead end but contains some treasure at the end. The other path has a wandering ice elemental. Both of the first two paths have wandering slimes to trip adventurers up. The third path has a sleeping explodey. If they make any sort of light source anywhere in the labyrinth the explodey wake up and explodes. If they make too much noise in the labyrinth, the explodey wakes up and explodes. If they attack the explodey the explodey wakes up and explodes. The room is oil based, so if explodey goes off the room catches on fire. Have fun with that.

Theoretically, although not a sneaky specific puzzle, the Ruth Batting challenge COULD be seen as a challenge for the highly dexterous, as they have to avoid mud, slime, plant and string balls being fired at them to reach the button.
>>
How about the slime nursery or something? Lots of sleepy slimes. Either kill them or sneak in to retrieve a key?
>>
>>475766
Hey hang on how much money do we need to be making?
>>
>>475944
Add some traps to the labyrinth idea and it becomes pretty solidly a room that benefits having a good rogue
>>
>>475927

So, I was thinking of making it look like this. The citadel part of the dungeon has a pool at its base. The adventurer's have to boat across it initially. However, as they climb, the section between rooms could include the spinning puzzle that might make them fall down into the pool below. Include a vortex that can drag them down into a boss room or simply put a big boss in the water, and you have an effective trap.
>>
>>475932
One idea I had would basically be: Mary (behind a ton of defenses) audits the weapons of the adventurers away and places them in the hands of another minion to place in chests in the next room(s), which are focused on using the terrain / obstacles to sneak past strong monsters (or you could try and fight them normally if you feel you don't really need the gear; like if you're a mage or martial artist type)

Though honestly it's probably something I'd use more as an optional challenge than a mandatory one since the very premise of it is quite rude.
>>
>>475953
It's true, though I pity any party that includes Warrior for that mission.

Another thought that's popped up, we should probably keep some gold in reserve here for treasure, and drop rewards. We'll do that when we have an accurate money count though, because Mary may not have added our material gains from services.

Also, for non raids, the money dropped is reduced. 200 for Lily/RSK, and down to 500 for Curi.
>>
>>475953
Oh yea. If any adventure figures out to make a sizeable light source (be it magical or other wise) we can have the maze flooded with more slimes to attack them. Until they turn the light back off.

Oh yea, for more added pressure in the maze room, have the room to start to flood with water. Not too fast, but at a rate that will drive home the point that they can't just take their time on this room.
>>
>>475968
Explodey can't sleep with the lights on.
>>
Man, that Labyrinth is going to need some hints, that's for sure. Thankfully, I think our Maid and Butler can help with that.

>"Hey, Gerrard?"
>"Yes, Giselle?"
>"Did you know that some explodey slimes are nocturnal?"
>"No, no I didn't."
>"Yeah and I hear that we have a nocturnal slime in this very citadel!"
>"Hey, quiet Giselle, Lily's going to kill us for blabbing."
>"Oh my gosh you're right, I'll be quiet."

Repeat this routine with all manor of hints and exchanges with either the maid or the butler giving up too much info and we have a very useful little mechanic.
>>
>>475985
give option at start of the dungeon to turn dungeon hints on or off.
>>
We should really expand on the whole "spare Ms. Boops" thing. She should come back and help the party at some point in the dungeon if they spared her. Or maybe killing her pisses Curi off and makes her a harder fight or something?
>>
>>475992
No, everyone will know about sparing her by reading the reviews.
>>
>>475994
There's not really any purpose to it right now though. Just a single token. It isn't really an interesting encounter. Having her show up later would make it more meaningful.
>>
>>475991
That seems fair, though I always figured they would have to interact with them as an NPCs so you could ignore them entirely and not even know.
>>
>>475976
I just got a mental image of Rogue accidentally waking up Explody, then holding still, and Explody wrapping her arms around him like a hug pillow and falling back asleep, Rogue sweating it the entire time.
>>
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Return! Please wait warmly for the next update
>>
>>475997
It's the easiest and least challenging "puzzle", it shouldn't be too rewarding.
>>
>>476002

Explodey deserves upgrades...
>>
>>476006
>>476002
Maybe add an extra water and explosive rune.
>>
>>475992
I'm a fan of just placing a teleportation trap that triggers if you attack her. Warp them into a fairly tough battle room and then when they clear that return them to the entrance only a bit worse for wear.
>>
>>476002
Ohhh... Oh my..... anonymouslime might have a crush...

>someone draw an anonymouslime and a boomy snuggling
>>
>>476011
>can't even get her name right
>>
>>476011
Have you played the visual novel?
>>
Must sleep now. Good luck with spa things.
>>
>>476012
explodey
>>
>>476002
Thought has come to mind, we really need to thank Lily, RSK and especially Curi for doing a really good job in acting/playing their roles in the boss fights. We have some work to do to organize their fights better, but I think they deserve some praise, Mary.
>>
who has a link to the visual novel?
>>
>>476024
oh god yea. Lily in particular needs a good pat on the head. She's had a rough day but rocked out regardless.
>>
>>476024

Yes. This is a thing we must do.
>>
>>476024
Sure, that's something I can get behind. Maybe close down the dungeon for the night, have an after work party for our first raid going over so well. See if Cook or Dungeoneer can moonlight as a bartender for an evening, and just celebrate!
>>
>>476031

We should upgrade to Chef.
>>
>>476036
Wait, I'm looking at the Advanced Units bit, and it says we upgraded to Chef.

Did I just miss it when we upgraded him, or what?
>>
>>476042
unlocked but not upgraded.
>>
Oh, yes, Curi, when Mary comes along to congratulate you, give her that hug you were planning on earlier.

Hey, Mary, try not to drown in the cleavage of a giant slimegirl amazon, OK? It'll be a really embarrassing way to die...
>>
>>476042

We actually "have" bought the Carpenter, but we have "not" bought the Chef. He is simply "unlocked" for purchase. I recommend investing in him.
>>
>>476068
Quotation marks are not italics or bold. I hate you.
>>
>>476077

Not even sure if we can do that [i]shit[i] if we aren't the quest author.
>>
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But I never agreed to this... This is against all my ethics. I should-

>>475795
......

fine. She can wear it for now but I'm having words with the Dungeoneer later.

"Alright, let's get you that upgrade."

>Mary purchases the upgrade for the Librarian! She is now the Archiver.

>All runes obtained so far are now pooled together into 41 runes that can all be changed into any runes that have been discovered so far.

"Thank you, master. I promise to do the best I can for the dungeon."
>>
>>476086
[i]I'll laugh if it ends up being a /i at the end[/i]
>>
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>>476092
>All runes obtained so far are now pooled together into 41 runes that can all be changed into any runes that have been discovered so far.
>>
>>476092
>>All runes obtained so far are now pooled together into 41 runes that can all be changed into any runes that have been discovered so far.
COMBINE.
EVERYTHING.
...e-everything?
EEEEEEVVVVVEEEEERRRRRYYYYYYTHIIIIIIIING
>>
>>476092
Neat.

So, you, spells, learning. How about it?
>>
>>476096
>>476092
>>476100
It costs 800g however, we need to fuse five different unique runes to lower the cost by 200g each time.
No go for now.
>>
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>>476092
...Is there a tongue on the inside of those panties?

Also, image.
>>
>>476094
Try doing what you do with [italic]spoilers[/italic], typing out the [bold]whole[/bold] word.
>>
>>476105
What are you talking about?
>>
>>476092

Time for REVIEWS!!!

Also, fusions. Please note that we no longer need to make independent fusions to multiply runes. I still want a couple of fusions though:

> Molten Slime: Fire + Earth
> Maid and Butler Slime: Water + Fancy
> Upgrade Song Slime
> Upgrade Explodey
>>
>>476105
Oh shit, yeah, if that's the case, we should probably hold off for now, right?

>>476092
You know, she actually looks pretty nice with the upgrade, I think it's the hat that really sells it.

So, if that's the case, lets see what our reviews are, and get ready to make some rooms and some monsters.

Remember Mary we have the Carpenter, and some of us voices are confused with the math on how much gold we have from working merchandise. Can you explain the numbers for us, it's 1400 gold that they were just carrying around, correct? But what about the gold for Heals/Resurections/Food? Were they included in the totals?
>>
>>476113
>>476105
>>476102
>>476100
Woops, messed up. I'm a baka.
>>
>>476092
>>476109
Also, make standard 1-rune water slimes out of all of that mana, then just keep making more and more mana. Exponential growth up this bitch. (Also we need a few rooms for all of these slimes-to-be)
>>
Rolled 9 (1d20)

>>476092
~Mary, you will give what the dungeoneer says fair consideration and let her keep doing photoshoots~

Also we should consider MYTHRIL SLIMES. And, more importantly, amping up rune production, since one rune is as good as any other now.

~Be sure to give a good ogle at the archivist's nice, catkini-clad ass as she walks away~
>>
>>476116
>>476115
Sorry, guys. Got confused. I thought rune transmutation costed 800g. Instead, it's for Archiver's cost to upgrade.
>>
>>476117
>>466920

Help support the Slime Play Park!
>>
>>476092
>Attempts to talk to the Dungeoneer later about proper work attire
>Walks out of the meeting wearing the black version of the kittykini

You sure you want to, Mary? Dungeoneer seems pretty persuasive, and you don't want her to have any material on you, do you?
>>
>>476123
bump
>>
>>476115

We did not get the money in their pockets. Instead, the gold we received was:
> 1550 for First Heal
> 1000 for Revives
> 75 for spa snacks
> 25 for secondary spa snacks
> -500 for first boss
> -750 for final boss

1400 added G is good.
>>
>>476092
Here's what I think we should make for slimes!
>Waterx2 + Fancyx2 = Butler and Maid Slime
>Water+Sword+Fancy+Mithril = Royal Slime Paladin
>Water + Sword + Metal = Squire Slime
>Water + Fist = Fist Slime
>Firex2 = Fire Elemental
>Stonex2 = Rock Elemental
>Container+Fancy = Gold Chest Mimic
>Water + Explodex4 = Mega Explodey
24 runes used.
>>
>>476130
Okay, I get you, so we have 1105 to play with now after the upgrades.

So with that in mind, I think we have approximately 500 gold to spend. Because I think having 600 gold in reserve for Lily/RSK and Curi fights is wise.
>>
OKAY GUYS now that we don't need to generate runes via slimes, we can make slimes for their combat abilities instead of just "new rune, new slime".

Also, y'know, non-slime enemies, and slimes that don't divide, and less of a reliance on our Water runes.
>>
>>476134
Or anon, we make them all into 1-rune water slimes, harvest runes from them, make more, repeat ad naseam, and THEN make all of those slimes.
>>
>>476134

>>476115

We may also want to consider getting some stealth-detection slimes. Though the Rogue being the MVP of the boss fights turned out to be a good thing in the end, it did highlight a huge weakness in our boss encounters.

We may also want to consider getting a detection system or some sort of magical IFF system so that Curie and the other dungeon denizens can quickly distinguish friendly slimes from clever adventurers.
>>
>>476134
some solid suggestions, but for now, I only will immediately say yes to Butler and Maid slimes.

I think we should build rooms first and then build monsters to fit around them.
>>
>>476134
OH SHIT. I just realized.
We can make ANY RUNE WE'VE SEEN.
Do you guys know what this means?!
CONTAINER. PLUS. WATER.
Mimic slimes!
Container plus Water plus Fancy!
Sentient pile of gold mimic slime!

The realm of Container series monsters has finally opened up!
>Container + Fist = Dark Souls mimics, but with fists instead of kicks!
>>
>>476145
Actually, I'll also say yes to a Squire Slime as well, because that's a solid level 3 monster.
>>
>>476134
>>476092

I also want:
> Molten Slime: Fire + Stone
> Orchestral Slime: Add music runes to music slime
> Ice Elemental #2: Water + Water (as we realized one isn't enough for larger groups)

And maybe an extra fist rune on the Fist Slime (which we are putting inside of the mimic or another chest). Otherwise, I will support this.
>>
>>476149
>>476134

Oh damn, I totally forgot. We need to get Mary her living gold, slime armor.
> Water + Mithral + Fancy + Armor + Magic
Worst case scenario, we use it as a boss.
>>
>>476134
I'll go with the Servant Slimes and the Squire Slime, but that's it for now, maybe a regular Water + Sword combo for a guard slime.
>>
>>476092
Traded her hair for a hat, I see. Hmm.
>>
>>476163
Her hair is in the hat. It's actually gotten even longer, she has some major bun action going on under there.
>>
We've seen that Ruth is a terrifying foe, despite having only two runes and wielding a regular wooden bat.

LET'S MAKE HER INTO A BOSS. Buy some more bats for her, of varying materials. Then give her these runes:

(Water x2)+Fist (for more arms and physical strength)+Wood+Sword (that makes a bat, right? If not let's buy more wooden bats and break them down to find out what the right combination is.)
>>
>>476165
She's one rune, actually.

(Captcha is choosing stadiums.)
Hmmmm...
>>
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>>476165

We could also have her be a roaming boss or encounter. Something to keep adventurers on their toes as they explore or try to catch their breath.
>>
>>476165
First, Ruth's only one rune.

Second, we don't need more bosses just yet, especially since our last two nearly caused a total party wipe, and especially especially since we don't have another boss room to put her in.
>>
>>476165
Real winners don't need rune enhancements. If we give her any more runes, we might ruin her professional career.
>>
>>476155

See, what I want to do is create max power Fist Slime, Explodey, Psion, and Music Slime. That way, we can deploy lesser clones of varying magnitudes where needed.
>>
>>476165
WOODEN BAT?

The fuck are you on anon?

We gave her a one metal rune bat

Now we are going to upgrade that bat to 4 runes then
>>
>>476171
We need a Mythril bat. This has to happen.
>>
>>476167
Second time I encountered that flying bastard he fell off a ledge and died. I got like 5 levels.
>>
>>476165
No need for more bosses right now, just more 2 or 3 rune monsters.

We can upgrade the bat, sure, but we don't need to go make her whole ham right now.
>>
>>476171
No, sorry, but that bat's been wood from the very first thread. We would have needed a metal rune to make it a metal bat, and we just barely had a wood rune.
>>
>>476175
This. Honestly, right now we're kind of boss-heavy. We need to make some general purpose minions, like some slimes above average rank spread about.

I mean, come on, the only REAL enemies in here, that aren't bosses can be counted on your hands. Just the mimic, and those elementals. Everything else is avoidable.
>>
>>476170
Then we'd have a huge amount of bosses, with nowhere to put them.
>>
>>476184

They can relax in the back room while their children can go out in the dungeon.
>>
>>476167
Idea was posted before, actually.
>>471961
>>471975
>>
WHERE ARE THE FANCY BUTLER AND MAID SLIME STAFF!?
>>
>>476178
See that bat in this pic?
>>467830
Does it look like wood to you?
>>
>>476186
Again, huge amounts of bosses. Even without rooms and keeping them in the back (where they'll get bored, most likely), that's just wasting runes that are better spent on minions, ones that give actual experience, unlike the copies Curi calls up.
>>
>>476145
We'll have to design some rooms built for stealth classes like Rogue. Like design a room where the floor is flooded and guarded by a blind Ice elemental which tracks intruders by the waves adventurers make by wading through the water.
>>
>>476194
Then how did we get the metal rune then?

If it's a metal bat, we would have needed a metal rune to summon it. And we only got metal after we summoned RSK.
>>
>>476197

Not wanting a room where the most powerful bosses in our dungeon just quietly play cards and goof off. Not making that room discoverable through stupid exploits.
>>
>>476202
When we ganked warrior the first time around

We were experimenting with the runes and made a weapon from 1 metal rune and gave it to ruth
>>
>>476182
Personally several of the slimes I feel could be good fighters, we just haven't really given them a chance to show off what they can do. That's kind of why I want a room where you battle a party of slimes; the fact we have enough to mimic adventurer classes I feel is just a bonus to that.

If they turn out to not be as formidable as hoped then upgrade some to 3 runes or maybe even mini-boss level if you want.

>>476194
I'm fairly certain Ruth's bat was made from a single fancy rune since that was all we had at the start.
>>
>>476205
But we still need to take into consideration of stealth classes like Rogue. Maybe design some slime rooms where adventurers have to sneak their way past or do something that requires dexterity like "Defuse the Explodey Slime package or else it explodes and floods a room with slimes"
>>
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I suppose we can make a few new minions now. But first let's see the reviews...

>Mary checks the reviews. Most of them are similar, but one stands out in particular.

["Better and better *****/*****"

When I first entered this dungeon it was good but not something I would have really entered again. I was called in by a close friend of mine who said she struggled doing it on her own and needed help.

However, what she didn't know was that dragging in all of us from the Adventures guild the dungeon would be set to Raid Mode.

Yes, that is correct. This dungeon has a fully functioning Raid Mode, unlike some other dungeons that we do not speak of.

Already there were several differences in the dungeon between Raid Mode and it's normal difficulty. I won't spoil it, of course, but I will say that if you've done it before you should be prepared.

Also, while the dungeon may have been set at Level 30 I should warn you that it is considerably more difficult now, overall. I'd say it's rating should be moved up to a 60 on the Guide.

The dancing game, if you have done it before, is mostly the same and still very fun.

The mini-boss is quite challenging for a miniboss.

The final boss...

Bring healing potions and plenty of revives!

Now, for the loot.

The loot has gotten MUCH better since we last went! I was even able to obtain a -very- exclusive pet. Picture attached link.

Final thoughts?

It's a great dungeon. I had fun, made some new friends among my allies, and even helped a dear friend of mine discover his inner bravery.

5/5, would go again.

PS: They have a spa with private rooms!]

Another perfect score. We're doing very well.

Now, on to my Dungeoneer....

=======================

>Mary storms into the barracks where the Dungeoneer and Demonologist are.

"Hey, boss~" The Dungeoneer says.

"What is this with the cat outfits?"

"Ah, well! Boss, do you know what a waifu is?"

"Wifu?"

"Yeah. Cute girls that people like. Well, turns out us dungeon constructs are quite popular among normal people! So, I had a brilliant idea... What if we sell some merchandise on the side relating to them? We could make a fortune!"

"... I appreciate your enthusiasm and initiative but we run a business here. You can't just make moves like this without going through the proper channels and speaking to me, first."

"But boss, I even got one for you... No one ever gets to see the Dungeon Master in something like this. It could be a huge hit."

>She holds out another outfit.

Remind me, can we fire these guys?
>>
>>476203
Not wanting customers in the employee break room.

Seriously, after dealing with the (admittedly uncommon) idiot customers who come to the back of the store and bother me about things while off duty, fuck that.

Lady, you're not supposed to be back here, no matter how much you want to see the manager, go to the front of the store and I'll get him. Now let me eat in peace, for the love of God.
>>
>>476208
just make a room with moving lights in a drak room and if you get find in the light you get hit by something, or make it theres a boss that needs to get backstab to kill it but it has now eyes and track by sound??
>>
>>476141
True, lets try to think of a stealth challenge room that is slime-themed.
>>
>>476211
Are you joking, Mary? This leads to profit! You can't refuse money. No firing your employees!
>>
>>476211
Wear it. People literally paid your god to make you do this.
>>
>>476204
When we ganked warrior was after we summoned the bat, remember? We tried to check out Jeffery down in the basement first. Ruth picked up the bat we dropped and conked warrior's helmet hard enough to leave a dent.
>>
>>476211
No, but you could wear it as a test. See how it looks like on you
>>
>>476211
Dungeoneer, no cat lingerie outfits. Today's not casual Friday.
>>
>>476211

Nope. And you should feel ashamed for asking Mary. Now, get in that cat-kini and prove you're one of the girls.

Also, click on that link. I've gotta see the adorable little bugger.
>>
>>476211
It's a decent way to make a profit and advertise, that said I don't think the cat-kini suits you, I'm thinking more like a sheer cut backless gown, the sort you might wear to a fancy party.
>>
>>476211
Don't wear it. It'll help add a sense of mystery if the public doesn't see you in any revealing outfits.
>>
>>476211
dress up got to show them if there going ot do it they gota do it right
>>476225
not just having black lice and garters wearing her dm cape
>>
>>476215

> Slippery Chasm: The room is filled with various pitfalls and slippery platforms. Slime canons periodically activate and will blast anyone caught out in the open, sending them into the rift below.
> Slime n' Seek: The slimes try to find you in the slime play area. Hide well and don't let them catch you.
>>
>>476228
>Slippery Chasm
is this a sneaky lawd?
>>
>>476211
Mary, you've been focused on running the dungeon, and dungeoneer's been focused on building and making things people would like.

You run the overall, Mary, but like any other business, you need to be able to delegate things to your underlings? As it stands, dungeoneer's working on ideas to try to make your dungeon more profitable- she's trying to do what you WANT her to do.

Because you WANT to be making money, don't you? IIRC, there's a debt you're being made to cover for that's quite extensive, isn't there?

How's payment been going on that, with no active source of income other than the dungeon?

So, Mary, what's the mroe appealing option? Trying to pay off this dungeon's debts as swiftly as possible and losing a little dignity, or as being as much of a prude as Victorian England and being audited and having all your assets seized for defaulting on the loan YOU have to repay?

Personally? If I were you? I'd swallow my disgust, put on the Catkini and smile for the camera, because: you will be making money that way.
>>
>>476211
a stealth room ideas:
>Sea-Slime-minefield - Adventurers must carefully swim through their way through a flooded room with sleeping singing slimes (the mines/sensors) and a sleeping Ice elemental (rendered neutral until alarm triggers). If any adventurers bump into a slime or attacks one. All the slimes wake up and screech, prompting the Ice elemental to freeze the adventurers and kick them out of the room (or in hard mode, freeze the entire room.)
>>
>>476230
er, I don't think mary actually got stuck with the loan, that's still tied to the old demon kings account, part of why he seems to have fled the country.
>>
>>476211
We cannot and shouldn't fire these guys. They are doing their best, after all. That said, Dungeoneer should probably be wearing an outfit of her own if she's going to foist them on all of us now. I suppose we can try it on, but we won't be marketing ourselves on it...yet...

With these in mind, we could start talking about dungeon rooms and creating some monsters.

Lets check in with Builder/Carpenter/Dungeoneer and get their thoughts on a few ideas and some estimates.

Lets see what the estimates would be for the following rooms...

1. The Labyrinth
2. Revolutionary with the attached room/chute that leads to the garbage room.(labeled you don fucked up, but with it not being a comfy room but earth/water to provide a soft landing with garbage)
>>474632
3. The Slime Lake idea listed here >>470271
4. Ruth's Batting Practice >>473638>>473790


and hell, why not price out these rooms>>476228

then with the prices in mind, we can plan out which ones we can buy and where to place them.
>>
>>476211
Delete the Drachma ad. You don't work for those negligent fucks anymore.
>>
>>476240
We don't publish the paper.
>>
>>476240
replace it with an add of you in the cat outfit
or have lillys smug face saying think you can take me on pesent
>>
>>476242
>>476211
then install an adblocker set to block drachma ads.
>>
>>476211
Mary, just because we're voices in your head doesn't mean we don't like seeing cute girls in cute outfits. Unlike everyone else who's yelling at you, I don't need to see you in a kittykini, but keep in mind that most of us are still individuals, with our own wants and needs.

Besides, you'd look better in a nice red backless cocktail dress with some cute heels and a gold necklace.
>>
>>476236
>"Sir, you can't just walk away from this amount of debt. We need to."

>"It's your problem now."

>"Well, yes, in a sense, but it is also yours. As the-"

>"No, it is yours."

>The King of Demons snaps his fingers. His outfit changes and Mary is suddenly equipped with The Garb of the Demon King.

>"What..?"

>"You are The King of Demons now. I'm going on vacation."

>"You can't just-"

>"I already have. The Dungeon is already under your name. You will be stuck here for the next 100 years until my spell ends."


I'd say, knowing how this sorta stuff often works, Mary, thanks to the spell, has been burdened with the Demon King's debt. So lnog as that spell's going, I'd say she's literally inherited all of the former King of Demon's stuff, which usually includes debt.
>>
>>476243
that's a pretty good way to advertise our dungeon.
>>476211
>>
>>476247
DAMN THAT BONY BASTARD AND HIS TAX EVASION TACTICS
>>
>>476247
Something to ask mary about then.
>>
>>476247

Would it be a good idea to somehow see if there's a way to take ownership of the dungeon away from the King of Demons in the long run? It'd be a shame for all of this hard work put into the dungeon to make it great, only to have it reclaimed and ruined by that lazy asshole at the end of the century.
>>
>>476247
Mary didn't agree to anything. He chose to give her the dungeon, but she didn't choose to accept his debt. He's still the one who took out the loan, so it's his problem.
>>
>>476249
thanks:)
>>476264
this is now our dugneon
if he wants it back he can fight us for it
not building it up just for him to take it all back
>>
>>476264
Probably a good idea. Can we get a lawyer minion? Because having a lawyer minion we can use to weasel out of as much of these problems as possible and circumvent them before they happen would be a godsend.
>>
>>476211
REFUSE

Keep your purity! Don't sleaze your customers! Some of them won't like it.
>>
>>476211
NO. DUNGEONEER. WE NEED TO HAVE A TALK ABOUT THIS. RIGHT HERE RIGHT NOW. AND WE'RE NOT GOING TO WEAR THE OUTFIT.
>>
>>476211
...I notice you've haven't put yours on yet. Any particular reason why? If you're worried about needing to be behind the camera, I've got some experience with photography from my college yearbook days...

How about you slip this on, and get on the mattress? We've got to rotate the Daki sheets, you know...
>>
>>476274
Oh boy, this, I already was saying call her out, but this is a good time to call out dungeoneer too.
>>
>>476277
Honestly, for me it's less about calling Dungeoneer out, and more for the possibility of getting a daki pic of Dungeoneer from Larro.
>>
>>476280
I figured as such, but hey, it can be both!
>>
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"Not happening. Ever. I wouldn't be caught dead in that. It's a nice idea, and may even work, but you need to discuss these kinds of things with me first. Also, if you claim it's for getting images of the Dungeon Workers how come you're not wearing one yet?"

"Ah, well, I am uh... I'm not really good in front of a character."

"I noticed you asked for everyone else to have a daki but not yourself."

"Well it's just..."

"Don't you think it should be fair?"

"I'm really not cute or anything and I just don't..."

"Don't you think it's fair?"

".... Y-yeah..?"

1/2
>>
>>476282
Yep, definitely knew this was where we were heading!
>>
>>476282
If we're being fair, that means Mary /is/ putting on a catkini, right?
>>
>>476282
This was her idea. Is she going to be stubborn about it?

Are we going to have to tie her down to get her into a good pose?

Because we totally should.
>>
>>476284
latter once it has been shown that it makes money
but now we are rosting the cute soon to be kitty Dungeoneeer
>>
>>476285
tie her down?
oh my
telll her put it on and now i want you to pose like your about to lick your hand to brush you head
also could we ever get lilly to pule something like this?
people love monster girls as well
>>
>>476282
I-It's not like she just wants to see you in a catkini or anything!
>>
>>476282
Good job, Mary. You've snuck out of wearing a kittykini, flipped the scenario on Dungeoneer, and increased the earning potential of your little company.

(Sniff) I'm so proud of you.
>>
guys guys i got this gate idea
we should make a challenge
like when some one ever beats the monster in the basement we will pose for a daki
>>
>>476291
>We

Orb Daki When?
>>
>>476292
ahhah
well itl be the same time as mary
she can put us in her mouth:P
or hold us over her pantys(if shes wearing any) to make it not lawd
>>
>>476292
We're a crown, not an orb
>>
>>476291
>We
Mysterious Crown of Dungeon Management daki when
>>
>>476295
we too lawd for it
haveing someone rub amd oil us all up to get shingy
>>
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>>476282
=============================

Alright, that's settled.

Now let's actually focus on fixing up the dungeon. I know you guys had some great ideas but if you could just repeat them for me and let's all come up with a game plan for the changes we wanna make whether it's summoning new minions or building new rooms.
>>
>>476295
>>
>>476298
Mary- important question.

When the spell made you the King of Demons, did you inherit the debt he had via magic along with the dungeon?

Is there ANY POSSIBLE WAY the STAGGERING debt you came to talk to him about is now on your shoulders?


Plans will have to shift depending on that.
>>
>>476298
Slippery Chasm: The room is filled with various pitfalls and slippery platforms. Slime canons periodically activate and will blast anyone caught out in the open, sending them into the rift below.
> Slime n' Seek: The slimes try to find you in the slime play area. Hide well and don't let them catch you.
i had the add idea so you all can do the minions and things
>>
>>476298
MINIONS ASSEMBLE! Combining the best ideas from all of us.

>Waterx2 + Fancyx2 = Butler and Maid Slime
>Water+Sword+Fancy+Mithril = Royal Slime Paladin
>Water + Sword + Metal = Squire Slime
>Water + Wood + String = Bow Slime
>Water + Fist = Fist Slime
>Water + Sword = Guard Slime
>Container+Fancy = Gold Chest Mimic
>Container + Fist = Dark Souls mimics, but with fists instead of kicks!
> Molten Slime: Fire + Stone
> Orchestral Slime: Add music runes to music slime
> Ice Elemental #2: Water + Water (as we realized one isn't enough for larger groups)
Maybe's
>Firex2 = Fire Elemental
>Stonex2 = Rock Elemental
>Container+Fancy = Gold Chest Mimic
>Water + Explodex4 = Mega Explodey
>>
>>476298
>>476235
>>476134
>>476228
>>476239
>>476149
>>
>>476308
can we add a frie rune to risk to make him a fire knight?
>>
>>476298
>Sea-Slime-minefield - Adventurers must carefully swim through their way through a flooded room with sleeping singing slimes (the mines/sensors) and a sleeping Ice elemental (rendered neutral until alarm triggers). If any adventurers bump into a slime or attacks one. All the slimes wake up and screech, prompting the Ice elemental to freeze the adventurers and kick them out of the room (or in hard mode, freeze the entire room.)
>>
Ok so we need a difficulty select option. And at least some way to tell what level were working at with the monsters.
>>
>>476316
d owe even know what lvl they are??
>>
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>>476298

I'd like to put this layout on the table again and see what people think. It includes the spinning slime area with the large slime enemy toward the beginning. That opens up the way to the main area connecting to the food court, item shop, spa, So You Think You Can Slime and Slime Play Park.

Further off and requiring the key from the RSK tower and Ice Elemental tower, lies the Slimecrown Citadel, which can be layers upon layers of player rooms leading to Curi.
>>
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Final big pause. We're wrapping this up tomorrow, guys! Thanks for sticking around for... 3 days?

Not sure when the start time will be so just keep an eye on the tweeter.

Also, someone asked for the explodey VN, I'll repost the link on my tweeter. In the meantime keep posting your dungeon/minion plans and feel free to check out Hoodie Quest over at https://tgchan.org/kusaba/quest/res/736342.html
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>>476298
Fucking hell I'm laughing my ass off here.

Alright well we'll start with some of the ones I listed as well as what Lamb listed.

>>474632
I think the best options here are the Unlit Labyrinth, and the Revolutionary room, this room would then be attached with the "your screwed" room, but instead would be a garbage chute. Instead of using comfy as decoration, we use water, earth and whatever we may need for garbage, if we need to get junk to make the room more garbage-like, we could always just buy some junk and rune it up. Said room could have a secret hidden treasure, but also contains a random monster that is living in the garbage.

Then, I suggest that we look at this room suggestion >>470271 we could make it a man made lake, or a bath house, or even just an ornate fountain/structure. But the battle plan is listed there.

Finally, Ruth's Batting Practice the design and rules are listed here >>473638, with additional modifications to prevent at least SOME cheesing here >>473790

as for monsters, the only thing I know for sure is to have Giselle and Gerrard as Maid and Butler Slimes, and a Squire Slime.

Also, I wouldn't mind at least toying with an additional service slime at the spa to maybe increase the services, and therefore create packaged deals. Look into Seweed Wraps, Mud Baths and Sauna's.

I'd also like to maybe look into a bat upgrade for Ruth, and some treasure updates for certain rooms. But we should try to keep the costs down enough so that we have enough cash for any big prizes for Lily/RSK or Curi.

Finally, there are some possible items that could go into the store suggested here>>466960 you can adjust the fluff and what they do, but I think there are some solid ideas that may increase variety in the store in ways that aren't just Daikimuras.
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>>476298
We need to figure out how to see what level adventurers are, in order to adjust how difficult the dungeon is. There was mention of sentries a long while ago, any idea if they can figure out what the level of a group is?
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>>476298
a courtyard/largeroom filled with an army of slimes before the courtyard and after the moat.
They consist of sword slimes, fighter slimes, and wizard slimes, with explodeys flung from catapults as artillery.
>Soldier slimes: sword + water
>fighter slimes: fist + water
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>>476298
Im going along with most of this: >>476308
But specifically:
>Water + Sword + Metal = Squire Slime
>Water + Wood + String = Bow Slime
>Container+Fancy = Gold Chest Mimic
>Container + Fist = Dark Souls mimics, but with fists instead of kicks!
and additionally:
a Wood or Metal Rune to the Ice Golem, Make two more Ice golems.
Maybe Water+oil+Music to make some Slime Toads?
We should make some more chests to go along with the mimic, and Hide them around the dungeon as well.

And Mary, Still need some Dungeon Master gear!
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>>476320
Good, I'll be there!
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>>476298
Some simple room ideas
Slime Battle -- Battle room against a party of slimes. Have which slimes appear be somewhat randomized so each of the slimes gets a chance to fight.
Stealth Challenge -- A large room with a visible key on the other side. Fill it with tough enemies to discourage trying to brute force it, and plenty of obstacles to sneak around with on the way to the key so someone clever or good at stealth can show off their skills.
I'm not great with names, especially not at this hour.

For minions, most of the ones recommended thus far (and I'm sure they'll get repeated) look fine; really just try out new stuff with the runes we just got and I'll be happy. I also liked the idea plant minions to help out in the shop that was talked about last thread; especially if they're made to be good at making certain things to sell in the shop like potions, armor or weapons.
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>>476320
Great work Mary, I'll be watching for the updates!

>>476325
The word you're looking for, is guardhouse my friend, and I like that as a possible idea!
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>>476298
design some rooms to include some stealth/dexterity based challenges along the lines of "Defuse the Explodey Slime package or else it explodes and floods a prison room with rebellious slimes"
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>>476298
make those combinations :
string + explosive: tripwire to hit stealthy guys sneaking around the dark corners of the rooms
cloth + metal: hole in the ground trap, covered by a nice tarp and spikes to hit stealthy guys sneaking around the dark corners of the rooms.
fancy: swarm of colourful fireflies. They glow in the dark and just buzz around adventurers to make it easier to hit stealthy guys sneaking around the dark corners of the rooms.
string + stone: tripwire connected to a boulder to rock falls, everybody dies.
magic + comfy + mind: AoE mana burn trap, or just denies low level spells? Prevents the party's mage from casting a lightning spell, so they need the fireflies to go somewhere dark where loot is promised.
>>
>>476320
Good night, sweet prince. May your rest be filled with nubile young women dressed in kittykinis posing on white sheeted mattresses.
>>
I'll add a few more thoughts, if we wanted to add a bit of a surprise to the rotational room, maybe we could have two animated armours/statues to try and hinder the heroes and push them off into the chute.
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>>476298
New enemies!

And we'll need more rooms like the ice elemental's to contain them. Maybe we should split the dungeon into separate paths now... or just keep adding token rooms for now.

some monster ideas:

Upgrade our Psion Slime model to a miniboss with a levitation and magic rune(or another water rune if needed for stability).

Container + Fist = PUNCH MIMIC. More variety and quantity of mimics, and start making their placement unpredictable.

What does Stone + Wind get us, if anything?

Fire + Sword + Mithril = Sounds like a really awesome but thematically disjointed monster. Possibly a demon/possessed armor/steam automaton.

A miniboss room with a platform surrounded by chasm. Fight the miniboss to reveal a path to the other side, or traverse the narrow, slimed ledge around the edge of the room to pull a lever to somehow defeat the miniboss. The chasm has stair back to the entrance of the room. The miniboss will start off asleep, but if awoken will knock adventurers off the ledge before going to sleep again. Either climb back up and try again, or distract the miniboss with your party members while one of you makes their way around.
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>>476298
Could make a simple challenge room by putting a locked door at the end, and two protected fixtures which will continuously drop weak slimes into the room until the adventurers unlock the right chest and get the key that unlocks the door. Kind of a race against time thing.
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>>476298
We need traps.

Pit traps for Hard Mode, for instance... that lead to the Thing In the Basement.
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>>476349
Oh and you know what, given circumstances, if the monsters we're suggesting don't fit for certain rooms. Why not let dungeoneer get creative, so long as we tell her the maximum amount of runes to spend(3) and that she must follow the theme of the room challenge and the dungeon itself we can probably let her have some fun.
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>>476355
Only in Hard/Raid Mode.
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>>476325
>>fighter slimes: fist + water
No, no, not a martial artist slime, a giant slime hand sticking out of the ground.
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>>476319

I drafted up a level one for the tower idea, as people were talking about winding up in the drink with a huge monster. First level could be a challenge where you have to sail through crystal clear waters on a boat to avoid the creature, which won't respond unless something falls in the water. Perceptive adventurers can spy a hatch leading into a sewer level, however.

On higher levels, falling down will put you right into the beast's clutches.
>>
>>468369
>>476320
This. Pisonic slimes mindjacking party members and forcing them to fight each other.
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>>476211
>Not leveraging multiple brands and revenue streams

Fucking hell, Mary.

Also, Mind+Water for slime wizards or hypnoslimes.
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>>476371

Here is what might be one example floor above the previous. You have water spraying continuously from a rotating fountain, wherein the adventurers must then run along the side ledges, which are wet and at odd angles, to get to the other side.
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>>476320

WE STILL NEED TO GET IN CONTACT WITH THAT GOLEM GIRL THAT ACTUALLY GOT A SWING IN ON JEFFERY!
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>>476401

And, of course, side rooms on the tower that don't exclusively loom in the main space are a possibility. Like this one, a water maze room. I wanted it to be submerged, but you could easily make it just a room with water or no water on the floor. You could also have the water slowly rising as the adventurers try to hunt down the light mote that acts as the switch for the room (which may be able to escape and shift around walls).
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>>476405

Or this one, a Whack a Slime, room.

> Players are granted a hammer and a limited amount of time
> Smack the water slimes back into their holes to get points
> However, be careful not to smack the explodey slimes. They don't like that.
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Mithril bat on Ruth, please.
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>>476308
>>476320
>>476298

Support for this anon. Also, we need to get you some protection, Mary. I recommend:

Water + Fancy + Mithral + Magic + Armor

That should produce a suit of living golden mithral armor that should help soak up some blows from would-be attackers. You could even make it a separable monster or add-on for a boss creature.
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>>476428
we have enough bosses already. we don't need any more. the idea's nice, but we're lacking in minions and filler content like puzzle/challenge rooms
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>>476434
Removing the fancy rune would have it cost 4 runes. It's not necessary.

We'd have 37 runes left. And we could buy more shit to turn into runes. We need like 2-3 for minions, 1 per room to keep the water theme, couple more maybe for puzzles and equipment.

No need to be stingy anymore. We've finally enough to finish this first section of the Citadel.
>>
Y'know with so many runes maybe we should have fused more to make Librarian's upgrade even cheaper. Ah well.

Well, let's see. We've got 700 or so gold left and I think the only remaining unit upgrades are the chef for 100G and upgrading Demonologist for 800G, but honestly we probably don't need seven rune monsters yet.

How do fake final boss rooms work? It might be fun to get one of those. A fake wall too because bombs. And get the Cook to make an excellent meal. Everyone deserves it after this.
>>
I like the idea of a modular dungeon. 4 keys to get to the miniboss - boss. We can have 8 challenges tog et the keys, 4 puzzle and 4 fighting challenges. this way everybody can do the dungeon they want and focus on fighting or puzzles. This way we can too create a lot more rooms without disrupting the sistem, just more challenges to get keys.
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>>476473
Second that.
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>>476473
Third that.
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>>476473
Good thinking, it can give an option to farm tokens too.
>>
waterx2+wood+comfy+fancy
Seaweed Slime to work in the spa with Oilivia.
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>>476473
That's great, but maybe also a few sneaking challenges for those like thief.
Something like>>476315

>>476353
How about more types of mimics?
>Container+magic=mana mimic. Saps mana when opened.
>Container+psionic=mind mimic. Vicious headaches.
>Container+music=singing mimic. Either debuffs the party when opened, or wakes up the other mimics.
>Container+explosive=bomb mimic. Easy to figure out what it does when opened.

We could have a 'treasure room' with lots of chest, but several are different types of mimics.
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>>476536
Some of the puzzle rooms can be sneak challenges. That is just how to structure the dungeon.
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>>476549
>>476536
Depending on how tall rooms are, we could add ledges, chandeliers, and other such decorative items to certain rooms that could be used by creative adventurers.
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>>476428
I agree with needing an item, but I argue that we don't need to go so ham.

I think Fancy-Cloth/Metal/Mythryl-Magic is enough to do the trick. Something sturdy but not extravagant, and no need to make it living I think.

For that matter, maybe we should not make as many monsters, but a few more magic items too. Not just for store but for loot. I mean, I am still heavily supporting the garbage room idea, so maybe their is a special item in the trash? That and maybe we can make some minor healing items or something similar.

I also think that we'd need to start addinf more magic items or gold or heal items too because everyone is really pushing hard on mimics. If we don't have actual rewards for them, how can we actually expect people to FALL for them?

>>476298
Another thing I forgot to mention in my mega list of ideas Mary, is if you could check out the price for a Royal Gardens type room. To give us some theoretical
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>>468711
Ahara?
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>>476590
Prices. Theoretical prices, my bad.
>>
>can convert any rune
>can get unlimited water runes
Doesn't this sort of break the game?
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>>476594
We're still limited by gold and therefore dungeon size in terms of growth. Infinite monsters still gotta live somewhere.
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>>476591
arhra
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>>476594
Not really,we're still limited by our monster generation. Which is currently at about 12-13 runes, which isn't really great if players pull a successful dungeon run. And as mentioned here>>476595 we are still limited by gold, and we can't just spend it all, as we would not have enough for dungeon drops. The other thing abour runes now is that we can start using them for item crafting.

Realistically, it just makes things simpler, but we're still in a resource based game. So its not like we can go and spend everything at once. This raid/upgrade just helps push us closer to completing the first floor, is all.
>>
If we can add a difficulty option to the dungeon, we could add string slimes to the Lily and Knight room in harder difficulties. This group really cheesed the first stage by ganging up on the knight, so slimes who ties adventurers or creates a web of strings to separate them could work.

And as it was said before, create a second elemental. A single one is okay for low level adventurers, but higher level ones and raids have a fairly easy time against the single one we have.
>>
We should try making a fancy mimic, and something out of JUST fancy runes.
>>
To give stealth characters some options in the rooms we already have, we can add rafters and chandeliers to the ceiling for them to stalk around. Chandeliers can be attacked by our slimes or the adventurers to make the rooms a little more dynamic.
It's a minor change that can make the dungeon more flexible and open to strategies, adds some verticality for characters that can fly, plus they'd be be a convenient place to hide slimes.

Bonus, it'd add to the fancy castle theme we have going on.
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>>476613
Levitation mimic: Non-aggressive, floats out of player's reach when they go for it, eventually floats through a hatch and becomes inaccessible
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>>476612
I don't think we need to increase difficulty with Lily/RSK. Yes, the group cheesed the knight, but I argue that there is already a built in anti-cheese mechanic. And if anything, we just have Lily create a barrier upon entry to let her have her cutscene and then the fight begins.
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>>476624
If it flees, it sics the guards on you.
>>
So how long until our advertising attracts a fat virgin weeb who only uses a superior Japanese katana and some mispronounced jap spells and who'll spend two weeks of token farming and all of his NEETbux to buy /find everything our dungeon has to offer?
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>>476618
You raise a good point, at the very least we could start looking into better furnishing our rooms over time. That is something that draping runes over can't solve completely. Considering our gold though, we may want to inquire on pricing these decorations out before doing it. If we can't do it now, we should definitely do it after the next raid.
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>>476679
Until we find a use for all the money his other weeb will throw at the cleric plant to revive him
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>>476153
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>>476692
Fuck that motherfucking fucker up his fucking ass. I mean, sure, Mary could use it, but still...
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>>476692
Holy fuck that thing is fucking mean, it would be way too hard for the first level of Slimecrown.
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>>476757
People wanted something to protect Mary, they get their wish.
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>>476153
I'm all for any combo with Mithril. This would be a good bodyguard for the lord of Slimecrown Citadel.
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>>476526
>>476298

Right, I'll second this as well. Though the rune combination for a seaweed monster is questionable:

> Water + Wood could equal water plant
> Fancy + Comfy is spa quality
> I'd actually recommend String or Cloth from here
> So: Water + Wood + Fancy + Comfy + String/Cloth
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>>476836
Rune combinations respond to intent. What you're describing involves way too many resources for something extremely trivial.
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>>476836
Well, I think before we add the string/cloth we should see if it will be fine as a four rune monster. If it doesn't create the desired monster, we can add an additional rune.

Same thing for a sauna or mud bath monsters. I feel like all attendants work under Oilivia, and as such should be 4 runes, if we can get away with it.

>>476861
Alternatively, we say, "hey demonologist" make a monster that does this using X number of runes. Both work.

Now to help prevent some of the issues with Lily/RSK, we should maybe have the initial cutscene be unskippable to prevent the ganking of RSK. Maybe Lily casts a barrier spell, and RSK stands at attention at Lily's side. Lily does her monologue, and then drops the barrier and sends out RSK. Then Lily will stay at a comfortable, but not far distance casting some minor spells to buff/debuff or damage. If RSK or Lily gets defeated, they become erratic, as they try to get to the other monster, Lily will cast protection spells on herself to try and revive RSK, once and only once. RSK will try parry and not attack as he gets to Lily to form Queen Lily. The adventurers must keep them appart by any means to take them down. If they don't the suffer a revived RSK or an angry Queen Lily. This gives a definiative protocol and allows for heroes to get by it via planss of attack, but also prevents just rushing the fight.

Does this seem like a solid idea?
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>>476861
>>476869

Agreed, and I was kind of hoping Larro would trim off unnecessary runes where possible.
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>>476869
Psionic slime guards.
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>>476869
I think a more organic method would be to have the room staffed with butler/maid slimes that leave as Lily gives her short monologue. The last batch leaves as she finishes, and they don't come back once they leave. But if the hero attacks before the end of the monologue, then they have to deal with the butler/maid slimes.
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>>476869
Did we upgrade our Demonologist? I can't seem to remember if we did.
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>>476892
No, she's still pretty flat.
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>>476898
Although We're tapped out now. We should upgrade her next. I wonder if there are more staff members we can hire too.
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>>476898
>not liking the DFC
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>>476861
Oilivia has lots of runes too though. Let's just keep it in mind for later, rather than do it now.
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>>476990
Hey now, the spa is very vital. The seaweed shit is the unnecessary part. It's not like there's any dissatisfaction or demand.
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>>476958
>not liking the DFC
I said flat Anon, I didn't specify chest...
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>>476990
>>476995

Seaweed is simply a part of general spa services. It's a non-invasive detoxification and moisturizing option that fits with water theming. It may not be necessary. However, it certainly couldn't hurt to make a more diverse spa experience.
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>>477006
I am with this guy, its more about adding additional services that, over time, could lead to bigger fiscal rewards, the more services we add, the more possible income we could have through packages and mixing and matching the services.

I agree that it may not be neccessary now, but its something that should at least be looked into for the future. The prioritues should be new monsters and rooms after all.

>>476941
I think it is very likely that there are more staff members to unlock over time. I have suspicions that to make outdoor rooms like the royal garden will require a landscaper/gardener. For example.
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>>476958
That's what Demonologist is for.
Dungeoneer is for boobs in suits.
>>
we should also spend some runes to furnish some dungeon rooms to make is look better.
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>>477141
we do have a shit ton of extra runes right now, so we can easily use some fancy runes to make the citadel look like a proper castle.
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>>477141
>>477163

Would be cool.
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>>477163
That first room should be a proper platforming challenge. We can have it look like an actual moat, and the entrance to the dungeon proper look like a gate.

You have to get a key from a chest. There are two chests. One is a mimic slime who will knock you down into your snuggly doom below. The other one has the key and some change.

What else can we put in there besides slippery ropes and spring traps? Crumbling platforms? A rickety bridge an axeman slime tries to cut if you get on it? Some ladders you can climb back to the beginning if you fall down but survive? A hidden trapdoor at the bottom of the moat for the insane person who slays all the slime down there, for exclusive loot?
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>>477192
I don't think it should be too complicated- it's the first room and leads to the hub area. I think it's relatively fine as is. Maybe a one-two rope swing platforming thing, but nothing too devious from word go. Just as an intro.
>>
Y'know what I'm thinking?
Water + Fist + Mind, Monk Slime.

Water + String + Music, Bard Slime.

Magic + Comfy + Water, Cleric Slime.

Pair them with the Royal Slimeknight and you have your counter-party of slimes as a miniboss encounter.
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>>477202
One of the guys earlier said that the first two rooms are unintentionally genius since the Ms. Bloops interaction and the Rope Swing pit give us an early preview of their attitudes vis-a-vie combat and puzzles, and I like that baseline idea. We shouldn't exacerbate it too much by forcing the issue.
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>>477192
Oh, then the next room, which is now effectively like a lobby, couldn have a chair for cleric plant so she can sit down while she's waiting around for people to come get healed. Maybe a few more stuff to make it usable by adventurers for resting or playing cards and shit. Of course, this comes after we actually upgrade the rest of the dungeon since it's flavor.

Also, cleric plant needs an actual name, she's been on screen a lot.
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>>477192
>>476319

I've proposed a simple platforming puzzle after the initial swing moat as seen here. Basically, the adventurers have a series of platforms put in front of them. If they spared Ms. Bloops, she will hop across the platforms in the correct order to open up the door on the other side. Otherwise, they have to determine empirically what the right pattern is, evidenced by the stones lighting up.

Whether the larger, more complicated room with rotating platforms and the uber slime is available from here is up in the air. If not, move the entrance to the main chamber.

Also, we could totally replace the rope in the swing challenge with a series of vines created by a wood slime.
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>>477233
Sorry, I'm not really into that layout.
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>>477248

Come up with a better one then? I threw it up to get people's opinions on it, but what I want is a Slimecrown Citadel that actually looks like a citadel. Right now, it's more like a Slimecrown complex that sprawls horizontally.
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>>477255
What do you use for that map? Looks interesting.
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>>477210
Actually, I can dig that. Gotta make another Royal slimeknight and we can make a miniboss rush for keys if the dungeon delvers dont want to do the "so you think you can slime" or "dont piss off lily" challenge.

Have the excess keys open up to treasure chests at end of the dungeon after they beat curi.
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>>477255
I like the fact that it's a dungeon dressed as a castle instead of an actual citadel.
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>>477255
Gotta set the foundation first mate. But what are we gonna do as soon as we start building up? Arial slimes? Psionic slimes teaching other slimes how to levitate? I am kinda stumped what you want us to throw in there slime wise.
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>>477255
Well I still want to put in a hellevator down to the super monster down stairs.
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>>477286

Basically make it a series of broken up challenge and puzzle rooms intersticed with puzzle platforming. We relegate the fun slime games to the courtyard, where either they or the pure battle rooms can be accessed for the keys necessary to unlock the citadel. You then climb the tower, complete more challenges, and finally fight the boss.

The key is to break up everything you need for a fun, non-challenging evening and make it almost immediately accessible to the adventurers.

>>477296

Was planning on having the moat at the very bottom drain down into a sewer level after Curi was beaten. Then you have a whole sub-complex to explore. Alternately, you just dive past the big nasty in the water and head down from there.
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>>477306
Sounds good to me.
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>>477262

I use three things to make these maps in principle:

For basic floor components and walls, I use this:
http://pyromancers.com/dungeon-painter-online/

For art assets and drawing, I hunt the internet and then use powerpoint to tint, crop, and retexture them to match.

Then I use roll20 to place the assets on the base map as I see fit. Worth noting, these are practically scaled DND maps, if you ever want to throw your party into it.
>>
I think the first room should be more in theme but still easy. Instead of a rope swing, put in a drawbridge on the other side with a few ways to get across.

Adventurers could knock a lever that lowers the bridge with a ranged attack, one that doesn't just disintegrate the thing; we could mix lily pad slimes in the moat that can be platformed on; they could knock some vines loose and swing across if they aren't too heavy; maybe they could politely ask the guard on the other side to lower the bridge. Just some ideas.

In raid mode, archer slimes could be on top of some 'decorative' battlements over the door.
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>>477216
I agree, its a relatively simple puzzle, because its meant to be. It is merely a warmup to get them inside. I think we should have platforming elements in a room at some point, but not yet.
>>477286
Me too, but I do think we should look to expanding up next, this set of upgrades should set up our first floor, give or take a few test runs to iron out any apparent problems.

>>477286
There is a lot of thematic stuff that could be done. As it is a castle, we are still lacking what I think are some essential areas, an armory, smithy, kitchen and grand dining hall, grand library, royal gardens.

They can still fundamentally be slime themed, but can all have unique twists and some non slime enemies to shock our guests. I.E Animated armours, plant monsters, statues that are elementals, etc.

We are realistically only limited by our imagination/ingenuity
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>>477323
Second part was quoting>>477265
Sorry.
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I wonder if we can do like in some rpg and have a restaurant where the adventurers can get buffs from eating what the cook produces. It would be another source of money and the food would be both useful and delicious
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>>477338

It would be nice to put that right off the healing pond, wouldn't it, along with the shop?
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>>477338
>>477348
Actually having that there was planned at one point. The cleric plant hub is beyond more useful then what was originally planned.
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>>477210
I like that for when the sad, but inevitable day comes when Lily grows out of her mini boss room and become the queen she wants to be.

>>477222
As there is a running joke about Plant Cleric's gender being unknown, I think something unisex would be perfect. Throw in the plant pun and call him/her Ashley.
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>>477360
How's Ashley a plant pun? Actual question.
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>>477370
Ash, you silly billy.
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>>477372
...Ash is more fire related than plant, in my head. Anything can be ash.
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>>477378
Fair, my mind just went to Ash trees. Either way, we can always find another unisex name if Mary and the rest of us don't like Ashley.
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>>477391
Sage?
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>>477378
Ash is a tree. I'm guessing English asn't your first language.
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>>477401
How about Ginger or Hazel?
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>>477402
Actually it is. Also ash is a substance left by fire, dude.
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>>477402

That's a little rude, anon. Ash, the tree species, wasn't the first thing I imagined either.
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>>477451
Either works for me. Both feel more feminine than neutral gendered, IMO, but I like the names regardless.
>>
>>477463
That's the gayest thing I've ever heard. If you're going to be this much of a colossal faggot, maybe you should fuck right off of 4chan.
>>
>>477471
This isn't /b/, please go back to your board.
>>
>>477475
This isn't /tumblr/, please go back to your board.
>>
>>477471
google the word "ash" buddy. what's the first thing you see.

do "ash -pokemon" though, otherwise you'll only get Ash
>>
Rogue wanted something for sneaky people.

Lets add Metal Slime Solid - we make a few Metal Slimes and have them wander around in a dark room full of boxes. All they have to do is make it to the key and get out without getting seen. If they get caught then the key vanishes.
They get one attempt per dungeon run.

Obviously, you would no longer need ALL the keys to finish the dungeon. Instead any extra keys can be exchanged for tokens after you finish.
>>
>>477525
So you're saying whenever I heard the word 'ash' I should have been thinking of the American Society of Hermatology this whole time? Followed by the band?

Are you seriously trying to make the point that google has to define what people think of when they hear any given homonym? Even disregarding context, which in this case is a type of tree and a tree person? What the fuck are you even trying to say? Did you even put a drop of thought into your post before you made it?
>>
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>>477571

Did you remember to hug Curi?
>>
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>>477571
>>
>>477402
English aren't your first language

the irony
>>
>>477571
I am so sorry for the madness I caused. I just thought it was a lovely name.

Lets just move on and see what we can do with what we have today.
>>
>>477589
Hahaha
>>
>>477548
do you have autism or something? Ash is the fucking leftovers from a fire. No one instantly thinks of a tree when they hear the word ash, they think of fire. Because the most common usage of the word is to describe fires.

I should've specified that I meant google images though. Probably too hard to understand otherwise, considering your faculties.
>>
>>477571
What did we do to piss off mary now?
>>
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>>477401
It goes in all fields, yes. Which is nice for a plant.

>>477636
Since it's fun to look at you struggling about words having several meanings, I'll suggest "Elder".
>>
>>477571
Welcome back!
>>
>>477682
I assume you instantly think of some berries when people say the word elder.

the most common usage of ash is to describe the powder left over from a fire, and that's the image that arises if you try to make a pun with it
>>
>>476320
Wait, wrapping up as in the whole quest?
>>
>>477735
Yes. The whole quest. There will only be four total Audit Quests.
>>
>>477682
Holy fuck calm your autism down
>>
>>477740
Aw man, that bums me out a bit, I liked all the plans anons made.
>>
>>477756
It's getting replaced with Debit Quest, where we have to take out a loan on our mortgage.
>>
>>477735
>>477756
No just this thread.
>>
>>Is not over. This quest has still a lot of potential
>>
>>477756
just so you know. The quest isn't ending, just this specific thread.
>>
>>477756
No man, the quest isn't done. Just this episode. Due to the fact it's now on the quest thread board, it can last much longer than back on /tg/.
>>
No, all quests are ending, forever and ever.
/qst/ will shut down when this thread dies, and quests will be outlawed from 4chan forever.
>>
>>477791

I think we broke 4chan's butt on this one, but nah, he just means this thread.
>>
>>477571
You know, given the whole 'fairness' argument you fed Dungeoneer, isn't it unfair that you're skipping out on making dakis? It seems like an abuse of your authority, to me. It's practically workplace sexual harassment.

You should really revise your stance on posing for a daki in light of the justifications you have put forth to intentionally and flagrantly coerce an employee of yours to pose for sexually suggestive merchandise.
>>
>>477588
Don't forget to thank everyone else. They pulled double duty during this raid, Golem, all the slimes that took part, Ruth, Lily, RSK, Plant Cleric(name pending everyone calming down), and the staff, they all deserve the praise of a job well done.
>>
>>477824
Seconded. They all went above and beyond the call of duty.
>>
>>477824
>>477839
Party time for everyone
>>
>>477851

Party hat on the crown?
>>
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>>476303
I'm almost certain it did not as it was tied to him, not me.

Alright, let's make some minions!

>She has the Dungeoneer make some new minions.

>Maid, Butler, Royal Slime Paladin are all created. They greet their new Master.

>A squire and bow slime are created as well.

1/2
>>
>>477876
Ok, no, I can see the maid and butler have mistakes. Mary, their genders are reversed, the butler should be female and the maid male.
>>
>>477876

D'aww! They gonna get taken home.
>>
>>477876
Holy shit they look AMAZING!
>>
>>477876
Oh, this is fantastic. Simply lovely.
>>
>>477885
This is correct, Mary you made a mistake.
>>
>>477885
>>477895
How do you know that they're not correct already, hmm?
>>
>>477895
>>477885

I mean, they're slimes, just tell the butler to grow some tits and the maid to go flat chested. EZPZ
>>
>>477895
I think they are two females. Probably slimes can only be female because they are asexual and their creator is female so it's their base form.
>>
>>477876
Oh man the 5 of them look great! I will still cling to the Maid and Butler being named Giselle and Gerrard. But cinsidering the mess I caused with Ashley...I will just hope for the best.

Paladin makes a great Mary bodyguard and I can't wait to see where we'll put the bow slime and the squire.
>>
>>477876
Pudrick the Squire and Solvaire the Paladin?
>>
>>477876
i want to adopt bow and squire slime
>>
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>>477922
>Solvaire

i see what you did there...
and i aprove it.
>>
>>477933
I feel kinda dirty desu
>>
Mary is just upset everyone seems to have bigger boobs then her

Seriously, you can just get that corrected DM!
>>
>>477876
I kinda want to make another miniboss room now. One with the RSK and the squire and one with the Paladin and Lily. Maybe throw the bow slime in as support with one or the other. Cool new phase 2s...
>>
Time to introduce these five to everyone else.
>>
>>477933
IT'S BLUUUUUUD
>>477885
>>477895
no traps, seriously, let's play this one straight.
>>
>>477946
>separating RSK and MGL
They may be only minions, but that's somewhat a dick move.
>>
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>>477946
Oi. Lily isn't a fusion slut. She only fuses with her husbando.
>>
>>477961
Agreed. We already have the Cleric Plant for that...maybe?
>>
>>477946
But Lily is the Knight's waifu.
>>
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>>477876
Next we'll make fist s-

>Mary sees Dungeoneer's face.

Nevermind.

>Mary creates some new mimics. The Dungeoneer notes that mimics can be made to mimic just about anything so long as it's a container of some sort. And the more container runes the bigger the mimic can be. You could have a room mimic, in theory.

>A magma slime is created next. It has the same rune creation abilities as the others but isn't constantly suffering from trying to fuse water and fire.

>Mary adds more music runes to Music Slime.

>The results are underwhelming.

Alright, I think that's all the creations?

Let me know before we go onto room creation.

We have 19 runes left.
>>
>>477975
Lets go to room creation then. Any additional monsters or items can be made when we have rooms to fill them.
>>
>>477946
>NTRing RSK after all those fights with Lily, those fusions, the times they held hands together, all of her insults that he knew were only half hearted

GET.
OUT.
>>
>>477962
>>477964
>>477968
Fine Paladin can have the squire and bow user...
>>
>>477975
Make the chosen slime. Water+Cloth+Metal+Humanity
>>
>>477975
More standard slimes for rune creation and cannon fodder.
>>
>>477975
That'll do it. Wonder why music slime doesn't look anything different. Maybe it just makes his music super super good.

Let's get to room making!
>>
>>477975
Make a few straight encounter runes with chests. Like the corridors between the cleric room and the puzzle rooms? They shouldn't be empty. Put a room inbetween. Use water runes to keep the theme. And some chests can be mimics.
>>
>>477975
Make a mithral slime, like the molten one if water does not work.

make a few more water and ice elemental for elemental bro.

Then make yourself some runic gear in case adventurer's intend to be jerks.
>>
>>477946
The only way that I see that EVER happening is through Lily being turned into Queen Lily through runes and RSK being turned into the captain of the Royal Sline Knights. Where the captain defends Lily to his death in yhe boss room before her's and Lily then furiously destroying the heroes when they enter her room, having beaten the Captain.
>>
>>477984
Tsundere is a shit trope.

But not as shit as NTR so I'm NOT turning my opinion back...
>>
>>477975
Make a Copy slime. A water 2 magic 2 miniboss that copies the party and becomes their mirror. Kinda like a shadow link.
>>
>>477975
ask the dungeoneer what she was thinking about with the slime + first.
>>
>>477995
Why not make different elementals? We can have an elementalist slime to watch over them. We got runes.
>>
>>477975
Can we at least get a Monk Slime like I requested, Mind + Fist + Water? I'm willing to shelve the other concepts.
>>
>>477975
We should really save our remaining runes for when we discover new rune types.
>>
>>477975
Don't forget to try and fail to reconcile your argument that Dungeoneer had to pose for a daki due to fairness with the fact that you are the lone holdout on posing for a daki while also being the most abusive in your pursuit of daki-ing others. It isn't fair that you get to not pose when you're forcing others to pose.

Considering your relative positions of authority, your strong-arming of Dungeoneer into posing despite her discomfort could even be considered sexual harassment.

HR would be pissed, if you had an HR.
>>
>>477975

Extra ice elementals for future raids. Maybe some armor for you, Mary.
>>
>>478009
working at cross purposes mostly. Fire not working well with water and air and earth being disagreeable to each other.
>>
>>477975
A levitating mimic. It will be benign, and adventurers have to try to get the loot before it leaves.
Bomb mimic from container and explosive.

There's also the slime adventuring party>>477210
>>
>>477975
Make some more elementals. And you need some personal protection too.
>>
>>478026
As long as its not a creature like a slime that literally holds itself together of its own will power, having opposite runes shouldn't be as much of an issue. Especially if you try and anchor them with an extra rune or two.

Unless you're just talking about them getting in each-others way, which doesn't seem like a particularly major issue to solve.
>>
>>478017
Self employed, and also, Dakifying employees as punishment for abusing employee privileges hasn't been brought up in the Better Business Bureau's guidelines yet. We're in the clear. For now.

And remember, voice in Mary's head, you bring her down, we all go down with her. And most of us like our positions enough not to commit business suicide...
>>
>>478015
Its not even rune type, its about saving it for designing our rooms and for monsters that are better fitting to put in them.

Everyone needs to not be so trugger happy. Having monsters is great but we can't have our dungeons unfurnished or without new special gear to be unlocked.
>>
>>478010

I know I shouldn't press this hard for a motion towards my suggestion, but just consider the possibilities.

A monk is typically limited to only four limbs for combat. What do you think it could do if he could make any number of limbs it wants spontaneously from anywhere on its body?

A typical monk is bound to the flexibility that his typically rigid bone structure allows. How dextrous do you think he'd be if he wasn't bounded by an exoskeleton to hold him in place?

We'd have the ultimate fighting machine- a slime that absorbs most typical physical damage while dodging any attacks necessary *while* striking opponents pressure-points with chi-empowered tentacles multiple times a round. NO one would be ready for it.

Except maybe the mages, but if it targets them first, it's got no equal in combat.
>>
>>477975

Check the properties of the music slime. Maybe it only looks the same but it has interesting support gimmicks. And if she's truly underwhelming, research into the possibility of swapping runes for a more efficient use of her
>>
>>478043
No, you fool, she's completely in the clear so long as she's fair and submits to the daki. That is the most fair action she can take. To do otherwise would be unfair. The issue is that her argument for Dungeoneer being daki'd is completely incoherent in the context of her not also being daki'd.
>>
>>477995
>Then make yourself some runic gear in case adventurer's intend to be jerks.

This post earlier gave me an idea
>>476230
>being as much of a prude as Victorian England

Mary needs a proper Dungeon Master outfit - for safety, for appearances, and for helping her get into character. But she seems to be against anything that looks too ridiculous.

So why not an elegant Victorian-style dress? It's more subdued than the cloak-and-spiky-shoulders look, but unusual enough to project an air of mystery.

And in response to the first objection you're going to make, Mary, that's what Comfy runes are for. Even if you decided on a full suit of armor as your DM outfit, you could make it comfortable enough to sleep in.
>>
>>477975
Weren't we going to make those leafy shopkeepers? Did we come to an agreement on that?
>>
Can we get some furniture for the lobby? It should only cost some gold.

Let's also get that chef upgrade, reward our minions with tasty grub.

And Ruth's bat needs to be mithril.
>>
>>478049
Maybe feed it a String rune, get it to play an instrument?
>>
>>478007
Slimes that can fist.

I think it's fairly self-explanatory.
>>
>>478050
No, Dungeoneer's logic was "everyone loves us dungeon staff" IE the magical constructs.
Not only does Mary not fit that, it wasn't her idea to have everyone pose for dakis.

She's making Dungeoneer play her own game. She's not playing it.
>>
>>478046
Agreed. Making more monsters is fine...AFTER we make cool rooms, so as the rooms can be tuned better to the overall theme, and the monsters can be better tuned to the room in turn.

Just have some patience, guys.
>>
>>477975
SPRUCE UP THE ROOMS. WE NEED NEW ROOMS FOR OUR NEW EMPLOYEES.
>>
>>478050
Hey, I'm all for a Mary Daki, despite what you may think. I just feel like pushing her so soon after she got Dungeoneer to do it might not work if we do push her to be fair right now. Give it until next session, then we'll give it a shot.
>>
>>477975
First make a few more 1-rune slimes to speed up rune generation.

Then combine 3 Metal runes to create a giant suit of armor.

Have all your 1-rune slimes climb into the armor and animate it. Whenever the armor takes a strong blow, slimes fall out and can be attacked individually.
>>
>>478055
I want to, but again, we've gone monster heavy, so I think exercising caution until we know what we have to play with. Some of the suggested rooms will need some very different monsters than our usual slimes.
>>
>>478063
actually. I kinda agree. I kinda want to have the cleric plant be the "bonfire" in a sense with how we have branching paths lead away from him, but can we start planning this so the rooms can loop around to the other side of cleric plant?

Like have it so that all rooms lead and exit from the cleric plant? Might need some usin of the noggin but we should be able to plan something creative fitting of a citadel. Complete with its own boss rush arena in a courtyard
>>
>>478069
well that's our next step. we can use the leftover runes and gold to spruce up the dungeon and install traps and place our new employees.
>>
>>478055
>>477975

I do want the seedlings.
>>
So are we gonna have our butler and maid slimes be tagged as NPCs? They seem to be like the appropriate type. That is until we have the elite head butler/maid staff elite mook squad located in the Royal Wing of Slimecrown Citadel.
>>
>>478055
I like them. I'd also like to maybe give them specialties for the sake of expanding our shop wares; like have one be a potion maker, one a tailor, etc. and sell their creations.

>>478069
Personally I would just suggest holding off on some of those rooms if it requires us to make an entirely new set of monsters to get them to work. We should focus on making places for our existing monsters first.
>>
>>478071
I was actually thinking about general structure for a "finalized" version. Lemme sketch this out in MS paint.
>>
Where do the explosion slimes dropped in Copy-Lily's room come from? Since we need stuff for rogues to do, can we have "back end" rooms for them to discover, containing easter eggs and maybe extra treasure?
>>
>>477975
Mary, you make that goddamn fucking fist slime right now.
>>
>>478083
Well, honestly, most of the suggested rooms could use our new monsters. Save for the mimics, but people love mimics and admittedly, they can be placed anywhere.

>>478081
I figure we'll have them as NPCs unless we specifically have them set up to be interacted with on a given instance. But that's a case by case basis.

>Elites
Goostav will be the greatest butler.
>>
>>477975
I dont see a metal slime. where is our Metal Slime.
Ice Golem still needs his fix.
Make yourself some gear Mary, dont be a tease.
Make a Planet Slime, Water+Stone+Fire
>>
>>478110
you forgot air and heart
>>
>>478110

Anon, we all know that a planet slime is Earth, Fire, Wind, Water, and... Human? There's a heart in there somewhere. Add in noodles and we might summon CAPTAIN LARRO!
>>
>>478110
>>478118
Guys, Guys. We can't make a Planet Slime without Time Runes. Then we just throw in a Water Rune, two Fist Runes and possibly an Earth Rune to make The World Slime.
>>
Random thought. While making new rooms, is it possible to end up hitting the surface? What sort of possibilities could that provide?
>>
>>478110

In addition to Metal Slimes being really tough, we should try to add some CC abilities to them. Like knockdowns, tripping, grabbing, etc.

Nice way to create some chokepoints for ranged slimes and to keep slippery opponents from moving so much.
>>
>>478100
We have the option to make fake walls which we could use to conceal some stuff like that. Maybe have a hidden treasure room or a small shortcut behind one of those to be discovered.

Only thing is, I feel that sort of stuff requires some maintenance to keep hiding it elsewhere or else they'll just keep using it once they've found it once.
>>
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>>478126
I have this slime as my Stand!
>>
>>478142
We can build many hidden passages and only have some of them unlocked in any given run.
>>
>>478142
Well, if we go for the magical illusory wall, there's at least no need for clean up, and re-installation is just going to involve a Mage Slime or two.
>>
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Here's the general layout I was thinking of. When heroes enter, they start in the lobby, with Cleric Plant, the shop, spa access, etc. By granting easy access to our amenities, we increase the ease of redeeming tokens and the chance of somebody showing up just for the spa.
Heroes have the choice of either ascending the tower, ending with a boss fight against Lily, or descending the dungeons, ending with a boss fight against Curi. Both will have a tiered structure: Two-three rooms per level and a midboss every two-three levels. The floor immediately after each midboss has a two-way teleporter back to the lobby that remembers the last teleporter used: You can go back and forth only between the lobby and your last floor.
Any non-slime subareas can be added on as optional extensions (or mandatory extensions if desired) branching off main spire.
Both Lily and Curi hold keys needed to challenge Jeffery. Or we could let any schmuck walk in and die right away, either works.
This setup ensures we can effortlessly handle two parties in parallel if they take opposite paths, and allows potentially many more at once if we can keep each party in a different segment of the spire.
>>
>>478158
If we're going to make the dungeon so large, we're going to need a waypoint system.
>>
>>478158

You don't need a teleporter. At worst, you just make a series of two rooms, one of which starts on the first floor then ascends via a pair of steps to reach the second floor. That second room then links back to the atrium. That's how you make easy, geometrically sane "subdungeon" routes.

However, keep in mind what the adventurers said. Namely, they wanted "less" mandatory content in a visit.

I think teleporters if we actually build a genuine tower would be neat though, if not elevators.
>>
>>477975
>Mimic Room

I like that idea, nothing like a whole bunch of adventurers entering the room and then suddenly

*CHOMP*
>>
>>478158
That is a good idea, if we can go above ground. Still, holy shit, the expansion capacity is insane. This would make our dungeon one of the biggest around. I would say this is a really high level spot.

>>478165
or out and out "clear this wing before taking on this other wing, or you will have a hard time of it in the super boss fight" of it.
>>
>>478158
Can't we have more main challenges? I dig the variety and would be pretty okay with this, I was thinking the endgame should have more real bosses, with their sections unlocked once you beat the previous boss. They'd get to keep the key so they can revisit any section they unlocked, and each section would have its own theme and unique enemies, puzzles, traps and loot.

Check these:
>>473214
>>473103
>>473247
And then there were some more ideas before I fell asleep, like the faggy bard prince, slime mimics and something about a fountain puzzle with floating platforms that sink as you deactivate the spouts.
>>
>>478179
>>478179
Reminds me of AD&D. Where you had Mimic Floors, Mimic Ceilings, Mimic Sheets, Mimic Cloaks, Mimic Walls, Mimic Clothes, Mimic Dressers, Mimic Houses and Mimic Outhouses on top of Normal Mimics.
They also had a monster that looked exactly like a Beholder, but when you hit it, it burst and released a cloud of deadly spores that killed you instantly.
>>
>>478186
And there was cloakers, ropers, and the best of all "Wolf in Sheep's clothing" monster.
>>
>>478186
Is there a dreaded Gazeebo? Can we make one?
>>
>>478158
Eh, I still like having all the dungeons of one type and theme on a single floor with other floors having their own themes, and their own boss so adventurers can pick their poison. Bonus if you manage to incorporate a new form of relaxing area in each floor
>>
>>478158
In theory, I like it. Though I would never put Curi in the dungeons. She would stay up above, along with Lily.

I would put a jailer in the bottom as a boss, if I so chose.

I also would rather that the dungeons be just a seperate dungeon altogether, just attached to the citadel.

>>478173
This anon brings a good point. I would rather prefer that we don't force the players into doing everything.
>>
>>478173
We could always try and encourage multiple visits if we make it too large; like have the reward of clearing one wing of the dungeon be a key to skip that first wing on any future visits so they can get straight into newer/tougher challenges.

Only problem is that it discourages making new content for those earlier sections; but maybe they'd check them out anyway if we announced a change.
>>
>>478173
I said waypoint system. I didn't specify teleportation.
Think of Dark Souls, how every time you find a new area there's like five different shortcuts you can open to get back to previous areas.
That's another possible way we can do it.

The important thing is not being able to completely bypass everything and go straight to the boss on their first time.
>>
>>478201
>>478203

Agreed. I prefer to keep it to a single floor, and let the customers pick how they want to do it.
>>
>>478203
If we could get the opposite of a Fancy rune (Brutal, maybe), what about a slime executioner for the dungeons?
>>
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>Mary creates another Ice Elemental to join the older one and combines water, fist, AND mind to create the Monk Slime.

"Now we have to work on you." Dungeoneer says.

"I beg your pardon?"

"I know you don't want to wear the cute outfits I have but we need to have something for you. You're the Dungeon Master! You can't walk around looking like that."

"This is the proper uniform for a-"

"For a boring money person. You need something more fitting, something more stylish, something more... Evil."

"... I see your point, this outfit does clash with the dungeon aesthetic. But I don't want anything gaudy."

"Leave it to me, boss~"
============================

"I'm not sure how I feel about this."

"It looks great on you~"

"There's a lotta black."

"Very fitting."

"I can't see without my glasses."

"Boss, you look awesome. Trust me, it'll be a hit."

1/2
>>
>>478208
don't forget the ritualistic altar/seal room entrance that marks the door to Jeffrey.
>>
>>478208
What about a warlock slime for whatever hellscape we put beneath the dungeons?
>>
>>478203

No putting Curi in the dungeons, agreed.
>>
>>478209
Wow, you look badass, Mary. That's much more fitting for a dungeon master!
>>
>>478209
This is good, but add the glasses. It's totally necessary to complete the look. Trust us.
>>
>>478209
Put your glasses back on Mary.
>>
>>478209

You should wear your tie with that dress.

It'll really tie it all together (no pun intended)!
>>
>>478209
Ask the Dungeoneer to get some stylish black framed half-moon glasses to go with the outfit. Glasses can look evil sexy too!
>>
>>478209
Hmm. Maybe go for dark blue instead of black? Fit the dungeon's colour scheme more?

Also, have Dungeoneer make some glasses or contact lenses with some magical effects on em. Like something that let's you see people's levels and stats or something.
>>
>>478209
That is a really really good look for you Mary. Try it with and without your glasses. Maybe you can get some magic spell to improve your vision?
>>
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>>478225
>>478209
pic related to serve as an example.
>>
>>478209
Use contacts
>>
>>478209
We have upgraded the glasses. Pray that we do not upgrade it further.
>>
>>478209
Yeah, Dungeoneer, give her some thematic magical level and status reading glasses. It's useful for Mary so she can adjust fights and things on the fly.
>>
>>478209
Maybe put the glasses back on
>>
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Just have your eyeballs upgraded with a Magic Rune. What could possibly go wrong?
>>
>>478270
The first thing that comes to mind is we are bound to the dungeon forever with eyes that shoot lazers but do not actually see well
>>
>>478271
Well then in that case we need to upgrade the eyeballs some more! Give them psionic runes! and another magic rune!
>>
>>478271
I'm now envisioning Mary as the BADASS from Far Cry: Blood Dragon.
>>
>>474635
EGO still runs? Thought players bullied him away.
>>
>>478275
as mary's power grew, so too did her visual disabilities.
>>
>>478279
And now I have an idea involving strapping a pair of miniguns to a runified Maryzilla and letting her loose in a blacklight and neon lit Slimecrown Citadel, letting the adventuring parties just blast the shit out of everything and everyone.
>>
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>>478297
>>478295
>>
>>478209

Add a magic rune to your glasses, and something mithral so that you have an armband that can turn into a shield.
>>
>>478230
Make some kind of headdress including spikes that curl down to frame Mary's face. Within the space between them are intangible lenses made of light-bending magic.
>>
>>478209
Wait, we can put runes on items?

UPGRADE RUTH'S BAT. Make it METAL.
>>
>>478310
Actuallly...I like that. Glasses that are not!glasses. We dont see those enough!

If we can make a pair of those i will be the happiest little crown.

Also did anybody else notice our post count and unique IPs for this thread?
>>
>>478301
BUT GENOCIDE IS FUN!

ALSO I SHOOT LASERS OUT OF MY FUCKING EYES!

ARE YOU ENJOYING RIDING ME?
>>
Let's only use 1 rune at most on glasses, a Magic or Mithril one for now.

Room time. Maryzilla will have to wait
>>
>>478320
You know I now want Ruth to be the Pyramid Head of Slimecrown Citadel. the roaming dreaded mob that seeks heroes to boop.
>>
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>Mary talks with the Architect about making some massive overhauls of the dungeon. He sighs but gets to work.

Alright, here's what I'm thinking...

Heroes enter, see Ms. Bloops.

Next room is a combination of the comfy slime pits and a platforming section. The initial comfy slime pit is the same, with a catapult at the end of it. After that they have to cross another pit by jumping on the correct tiles. If they spared Ms. Bloops earlier she will assist them with this.

Then they are in the central hub. Starting from here and going clockwise...

Cafe, and then Ruth's Batting Cage. This room has Ruth hitting the adventurers with various enhanced baseballs. They must reach the opposite end of the room and press a button to end it. We have an empty room after that. After that room we have a massive room with various pillars with a slime in the center. The slime will harass the players while being healed from any damage. It can only be taken down by shutting down each of the fountains healing it.

When it is destroyed a more powerful slime emerges.

Both of those challenge rooms drop a key needed to proceed.

We have the Lily Slime room which is unchanged after that.

In the central hub one can go into a separate area for the spa.

Next is the Ice Elemental room, mostly the same. So You Think You Can Slime has been rotated out unless you guys feel it should be re-added.

We also have several empty rooms and we can even build another floor, if needed. This whole thing will cost only G100 and two water runes as it is.
>>
>>478328
>Spoiler
I know several of them are me from travelling. This quest is just that much fun to watch/read/participate in. Hell I wrote item lists for it. It deserves its 2000 posts.
>>
>>478336
Leave the so you think you can slime. Make the boss room require one less key and have an additional treasure chest(locked) spawn when curi is defeated for another two rolls on the loot table.

This gives them the option of skipping a fight if they do not want to or rush the other fights for speed running.
>>
>>478336
>So You Think You Can Slime has been rotated out unless you guys feel it should be re-added.
Leave it. I like that room.
>>
>>478336
If we got the money and the runes to make another floor, do it. We'll stick Jeffery the super monster down there in a darken maze to gank any adventures who get into it.
>>
>>478336
The ''so you think you can slime'' is our best puzzle room. We need it.
>>
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>>478330
>>478328
>>478305
>>478295
>>478297
>>478275
>>478279
>>478271
>>478270
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>>478336
So you think you can slime was a fun room. Just make sure there are enough keys that the room is optional.
>>
>>478336
Honestly, So You Think You Can Slime is a better room to keep then the Lily Room. It just seems to be a bigger crowd pleaser, and it's rather versatile.
>>
>>478336
Two thoughts:

1) 3D jumping puzzle with floating slime platforms the heroes stick to. They have to jump not just along a vertical axis to complete the room.

2) House of Mirrors-style challenge. Combine Human + Water runes, have the heroes get separated and led astray/ambushed by slime copies of their allies.
>>
>>478361
Lookin good Mary!
>>
>>478336
So you think you can slime was a fun challenge!
>>
>>478336
Personally I'm having a bit of trouble parsing the map, but most of the rooms seem fine. I'd say keep so you think you can slime; its kind of a mainstay plus 'the dancing mini-game' was just mentioned in our last review so taking it out might confuse people who came in after reading that.

I'd say to also consider dropping the number of keys required to get through the dungeon and give additional rewards to events that would give keys past what are required (like how it originally was), just to address the complaint that too much of the dungeon was mandatory.
>>
>>478361
Admit it, Mary.

You'd want to shoot lasers from your fucking eyes if you had the chance to have that power.
>>
>>478369
Why not make it like an arcade game where you can win extra tokens? Keep it, but don't make it mandatory. Slime Slime Revegootion.
>>
>>478336
Add the Bow slime to the challenge pits. And Put the Paladin Slime down as another miniboss.
>>
>>478336
>Sea-Slime-minefield - Adventurers must carefully swim through their way through a flooded room with sleeping singing slimes (the mines/sensors) and a sleeping Ice elemental (rendered neutral until alarm triggers). If any adventurers bump into a slime or attacks one. All the slimes wake up and screech, prompting the Ice elemental to freeze the adventurers and kick them out of the room (or in hard mode, freeze the entire room.)
> Slippery Chasm: The room is filled with various pitfalls and slippery platforms. Slime canons periodically activate and will blast anyone caught out in the open, sending them into the rift below.
> Slime n' Seek: The slimes try to find you in the slime play area. Hide well and don't let them catch you.
>Slime Playground: A den filled with all current slimetypes that are tagged as friendly for visitors to play with. With a Ruth Slime to pose as security incase an asshole decides to murder the slimes for experience.
>Slime Guardhouse courtyard: Fight against the army of Slimecrown Citadel!
>Cloister Miniboss Room: It rotates between a variety of either a group of 3-rune monsters or 1 4-rune monster that we have between each run. Optional fight for optional key.
>>
>>478336
First things first, we keepSo You Think You Can Slime. Its a staple fun challenge for our dungeon.

Next, I would like to have the Revolutionary room+chute trap/pit/room. We can then put our monk/archer/squire there to harass and hinder heroes and try to push them into the garbage chute. We can decide if we want to put monsters in there, or just have the distance heroes have to travel up to help their friends be the thing that trips them up.

I also agree on lowering the number of keys required just to help speed up the dungeon for those that wish to rush, but allow all dungeon pieces to offer keys or tokens, for completionists.

Curi's room should also have a fancy rune attache befiting of her grand hall.
>>
>>478336
>We have an empty room after that.
Put a roulette wheel in it that selects a random encounter for the party to fight.

Also instead of removing the dance contest altogether, why not put in a lever to let heroes choose which contests they challenge? We don't need to require the heroes to collect as many keys as before, but we have the same number of challenges, so let's let them pick! Well, let's let them pick ONE. Have a die they have to roll to decide which challenge they face for the others.
>>
>>478361
Not enough laser vision, but lookin' good otherwise Mary
>>
>>478336
Why take out So You Think You Can Slime? Why not just put it in a different room as an optional challenge for loot/tokens?
>>
>>478384
Actually to help out things more. Put Revolutionary in between the Batting Cage and the Pool. It makes a good transitional challenge. Between the puzzle and the fight that is more puzzle than fight.
>>
>>478336
>Add in a slime playpen alongside the spa.

Next we can have one of the rooms be a courtyard for the Slime guardhouse for the slime army (Fielded by Bow slime, Squire slime, Monk Slime, and Sargent Mimic who command a mishmash of various slime types). They can either sneak past them and into the commander's quarters (a separate room) to steal a key or battle the army. But either way, the key itself is guarded by the Slime Pally.
>>
>>478361
Wait a second, what's the glass portion made of if the only rune is mithril? Mithril-derived glass?
>>
>>478391
The problem with optional challenges is that heroes feel obligated to do them.
>>
>>478403
>problem

You mean a benefit.
>>
>>478386
This I like. If we're a bit heavy on the miniboss/boss side, then why not rotate them through runs with the roulette wheel?
Also are we upgrading the Lily/RSK mini-boss room to False Final Boss Room or a boss room? I feel that the trap of the heroes facing a 7-RUNE Boss Monster qualifies as a trap in and of itself.
>>
>>478403
Less pressure to do them. they know they will get rewarded for it(probably).

Gotta cater to the speed runners if they wanna try it.

Also mary we need to get our dungeon calibrated so we can find out what level we want the dungeon to be so we can NOT exceed that level by a permissable margin.

Unless we want to train up the adventurers until they can take on jeffery.
>>
>>478336

That blank room could be repurposed for "So You Think You Can Slime" as well as being a general play area with lots of fun minigames that play to different slimes like Slime Skating, Slime n' Says, Slime n' Seek, other puns of slime, etc.
>>
>>478336
>So You Think You Can Slime
Good, leave it out now. Maybe as an optional little game in the cafe or a repeatable challenge after a mini boss has been defeated
>>
>>478411
We are not upgrading right now. I think if we use the attack protocol here >>476869 we can make it so that players can understand the pattern of how to fight our bosses.
>>
>>478411
I wouldn't mind making it a Fake Boss room; the trap can just be something simple like an auto-revive if they're struck down before they can fuse (to ensure they reach the second stage of the fight).
>>
>>478336
add a direct route to the shop/spa from ms.Bloops' fountain. Cant exit into the hub from the shops if you took the shortcut.

We can add a restaurant, expanded spa, slime/water park, dance hall, ect to the activities as time goes one. Curi could teach dancing when people aren't running the dungeon, karaoke with music slimes, and slime mount petting zoo.

Could also add a quest board or achievements, so the adventurers can get extra loot on their runs and see the full scope of the Slime kingdom. Fetch a cup of a metal slime for the smith to make into a dagger, bring a Fancy slime back alive so the Slime Princess can have one for her birthday, ect
>>
how much you wanna bet at the end of all this bullshit the skeleton king comes back and takes over now that it's profiting?
>>
>>478432
I actually like the idea of a mini-quest system for the dungeon. Gives me a kind of Necropolis game feel.
>>
I feel sorry for Larro, this quest has grown out of control.
>>
>>478432
>>478336
We can also have some of the other slimes teach heroes some class skills for a fee. Like Bow Slime helping Archer classes how to shoot better or the Monk Slime teaching people Slime-style Kung Fu.
>>
>>478361

Don't you scowl at me, young missy! Had you used a magic rune, you totally could have made an item of magic detection. That way you wouldn't have had to guess who had what on their person.
>>
>>478443
You haven't been in a Larro quest before? Have you?
>>
>>478443
It's grown like a slime. Small at first but soon multiplies and grows at exponential rates. Clearly we've gone past the point where Larro should've stopped. But lets keep going and see what happens.
>>
What do people think about the idea of having a section where they have to defend a princess from a band of Slimish Assassins. Or something. Anything to force them on the defensive during a room for a change of pace.
>>
>>478443
>>478450
We're still nowhere near the insanity of a Blorp Quest, we're fine.
>>
>>478446
I have, and this is by far the slowest
>>
>>478455
>Blorp Quest
which blorp quest we talking about? The slime one or the one where Dwarf Fortress crosses into Hyperdimension Neptunia?
>>
>>478462
Your forgot Orge civ?
Shame on you
>>
>>478462
EVO Quest, Ogre Civ Quest. Hyperdimension Dwarf Fortress is actually really fucking tame by Blorp Standards.
>>
>>478455
>>478464
>>478462
Evo Quest? With the lizard that only said blorp and became god of the kobolds?
>>
>>478464
I'm sorry, I've never heard of those quests made by blorp and wasn't there when that happened. But I did ride the insanity that is Azure Earth's Hollow Redux Quest.
>>
>>478473
>A lizard who became god by saying only blorp
Now that. that's insane stuff. How did he manage to pull that off?
>>
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Alright, So You Think You Can Slime has been re-added. I also have added a room dedicated to just... Hanging out with slimes. Nothing dangerous in there.

I've also added a mimic before the Lily and Knight fight room.

The Paladin and squire have also been given their own room. Curi now only takes 3 keys to reach but there are five keys in the entire dungeon. I think this is about as much as we can shove into one room. If you guys wanna make more rooms we'd have to make a second floor or another tower connected to the main dungeon though some kinda.. Teleporting thing or something.
>>
>>478478
You're in for a ride. It's the quest that Blorp took his name from.
http://suptg.thisisnotatrueending.com/archive.html?searchall=evo+quest
>>
>>478496
where are the butler and maid slimes? can we station them as friendly npcs in the shop, spa, and main hub?
>>
>>478503
The café would be suitable for them, I think.
>>
>>478496
Nah. This is fine. Save up our gold and runes for the second floor after another run.
>>
>>478496
That's good!
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>>478507
you're thinking too narrow with weeb maid café, butlers and maids can also help with room cleanup and prepping between Hero dungeon runs/raids.
>>
>>478503
We should add a restaurant.
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>>478499
It doesn't need to get removed or rotated out because now there are more keys to obtain than are necessary to unlock Curi. Heroes who want to skip it can literally do just that.
>>
We made a better cat caffe. A Slime caffe. People are going to leave the dungeon without wanting to harm the slimes.
>>
For the next phase of dungeon building, let's build a second floor and divide the dungeon into two levels of difficulty: the minion fights and challenge rooms are on the first floor, and you can end your trip there with a boss fight of reduced intensity against Curie, or you can face the minibosses and harder challenges of the second floor to unlock the true Curi fight- unlocking The Thing In The Basement if you defeat that.
>>
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>>478496

I think this'll work. Maybe we could do with a version with numbers and a pastebin to explain what rooms do what, but otherwise, it looks good. We don't want to grow the dungeon too exponentially between visits for right now, but this adds a few nice things.

Also
> Upgrade to Chef
If he's going to have his own venue.
>>
>>478516
slimecrown citadel is becoming more like an actual citadel, with a keep, a courtyard, the dungeon walls serving as the fortress walls, a moat, and now we're including a residential district where's there's a spa, a shop, and possibly a restaurant.
>>
we need an entire recreation tower. What should we put in it?
>Spa
>Water park
>Karaoke bar
>Petting zoo
>Dance lessons
>Martial training
>Café

could we make a kind of movie theater somehow? A theater would be easier, and rather than chairs, have comfy slime bean bag chairs.
>>
>>478518

We could also have those little pet slimes rolling around and maybe sticking themselves to the back of chairs to massage people's aches on occasion. Make them really want them!
>>
>>478522
lets do that after our next big income source arrives (hero raid)
>>
>>478528
that's the residential and market district of Slimecrown Citadel.
>>
This a theme park or a dungeon?

The first part is becoming more and more true and the latter less and less. I don't think the heroes come here for that. We may be diverging from the core purpose a bit too much with all the rec stuff.
>>
>>478528
So, we are going to build a shopping center on top of the dungeon?
>>
>>478542
This is a bussines that we didn't ask for. We are going to make profit. People like dungeons but people like spas too, and shops, and caffes...
>>
>>478543
no.
>>
>>478528

I'm telling you anon.
> SLIME. CORGIS.
>>
>>478542
It's an actual citadel with more than just dungeon fighty stuff. There's PLENTY of that there, but...there's MORE.
>>
>>478542
A Citadel by definition is a fortress-town. So yes, there is a town where there's shops and restaurants in the dungeon, but it's a minor feature compared to the bustling military and magical fortress keep that is protecting those recreational shops.
>>
>>478551

> Want a spa, dance, and a drink? We've got you covered.
> Want to get your face pounded in by killer mobs? We've got you covered.
> And with a bit of quick thinking we can meet them anywhere inbetween.
>>
>>478551
Ok, but you're not really catering to...heroes, anymore. Just saying, Deviate too much from the original concept and you risk alienating your core audience (heroes looking for adventure and to stop the big bad).
>>
>>478548
no.
just no.
>>
>>478548
> SLIME. CORGIS.
I am pushing all my money at the screen. Why is nothing happening?
>>
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>>478531
Genius.

>>478523
Sure, I'll purchase the upgrade. And I need to really thank all my workers. They've been great.

Alright... Minor changes made and... This is it. Slimecrown Citadel.

We've come a long way, huh?

Our current assets:

G:1005
Runes: 9
Mana: 41
Staff: 5
Army: 14

Known Runes:
Water
Fancy
Stone
Comfy
Explode
Sword
Metal
Wood
Container
Fist
Cloth
Magic
String
Fire
Mind
Oil
Music
Mithril
Psionic
Levitation
Wind

===Items===
Chests: G10
Food: Good- G10, Excellent- G20

===Basic Units===
Builder: Can build rooms. Can also construct hallways for the dungeon and fill any space with basic traps. (Purchased)
Cook: Cooks food. Boosts morale for other units. (Purchased)
Dungeoneer: Builds magical traps and manages the Army. Can also infuse demons with more runes. (Purchased)

===Advance Units===
Archiver: Upgrade to Librarian. Can transmute runes. G-600 (Purchased)
Carpenter has been unlocked. This will halve the price for all rooms. Costs G300 (Purchased)
Chef has been unlocked. Cooks food better. G100. (Purchased)

Demonologist II: Can fuse two runes together to create an Opposite Rune. G-3000. Minus 50 for each rune known.

1/2
>>
>>478543
That's primo boss battle real estate, anon.
>>
>>478564
because such a thing is never meant to exist. that's why it's not happening. It's too memetic for the world to allow it to exist.
>>
>>478542
The plan was always to have one floor as a dungeon and the other floor as like a Spa/Shopping Mall/Inn/Hot Spring/Whatever so we could make money and let adventurers do their thing.
>>
>>478542
>>478554

We have enough bosses and standard mooks to thoroughly test a party of battle hardened adventurers, and we even added more this session. Trust me, I don't think we will be hurting to challenge players for at least a little while.
>>
>>478566
Could actually add signs to each room signifying whether it's a puzzle or a fight
>>
>>478554
diversification man. No economist supports throwing all your capital into a single enterprise. By providing a large number of attractions to all kinds of people, we can make the most money. And it never hurt to have a way to distribute quests
>>
>>478566
BE PROUD OF YOUR WORK MARY. BE PROUD. I AM SHEDDING MANY MANLY TEARS AS A VOICE IN THE CROWN. YOU'VE GROWN TO BE A GREAT DUNGEON MASTER.
>>
>>478566
This is really great, I look forward to building the second floor in the future. Maybe then we'll add revolutionary. I think as we build up we should keep some puzzles, but the next few floors should have more weight to fights.

I guess the only thing left would be to add items to shops and maybe consider an additional monster or two?

Then we celebrate and thank our staff and army for their hard work today. And prepare for the next wave of heroes.
>>
>>478600
Only question can customers other than adventurers enter the dungeon
>>
>>478612
All can enter, but their safety isn't guaranteed. Except with Ms. Bloops as the greeter/guide, they can enter the dungeon safely.
>>
>>478612
Even if only adventurers can come into the dungeon, imagine what a great date hotspot the Citadel will be. All the adventurers will bring their adventurer boyfriends/girlfriends here.
>>
>>478616
I still think we should let Ms. Bloops run the dungeon for a thread.
>>
>>478566
TIME FOR A GROUP PHOTOSHOOT OF ALL DUNGEON EMPLOYEES. YES THAT INCLUDES JEFFREY. SOMEONE TELL JEFFREY WE'RE HAVING A GROUP PHOTOSHOOT TO MARK THIS JOYOUS OCCASION.
>>
>>478616
>>478617
But so far every time an adventurer comes in the dungeon seems to go into a lock-down till there gone
>>
>>478612
If anyone can come, then it's not a dungeon anymore, it's a resort/hub with a convenient dungeon.

I imagine turning this into a touristic or commercial spot will attract the attention of many more organizations than just the adventurer's guild
>>
>>478612
that's why I wanted a direct route to the money siphons/shops from Ms. Bloops' fountain area. We could easily expand our clientele by allowing easy access to the shops
>>
>>478621
that's because the adventurers are our customers and barometer to see how our Dungeon fares in the adventuring industry and how the market is as a whole.
>>
>>478625
So all the shops/non-dungeon rooms in the top floor with an entrance in the fountain and another one at the hub?
>>
>>478621
Maybe that's a feature we can remove, somehow? CHECK THE DUNGEON GUIDE!
>>
>>478626
Maybe we can get yelp reviews for the non-dungeon part
>>
>>478621
in-short, our core customers are adventurers and we need to cater to their needs HARD. They want Hardcore bossfights, we give them hardcore bossfights, they want loot drops, we give them loot drops. But not without having them run our gauntlet to feed on whale adventurers and rob the unprepared with our bosses, mobs, traps, and devious bossfights.
>>
So are we just going to forget about the thing in the basement? How are we going to sucker people down there to get their gear when they are instakilled?
>>
>>478646
We advertised it as an optional boss, a VERY optional boss that is super hard and only for the most tryhard of adventurers. The fact people might not do it is understandable.
>>
>>478646
We have advertised it, and I also think, along with giving hints here and there, our Maid and Butler can gossup and blather about lore stuff. Hell, even Curi could say something in her death about it, if we so wanted her to.
>>
>>478646

We've reached a stable point of equilibrium where that sort of predation is not immediately necessary. You win to lose to win some more in the game of dungeons, but since we can now produce effectively free loot through bosses to counterbalance our monetary losses, we are in a good spot.
>>
>>478646
By building our dungeon up to cater to the needs of the higher tiered adventurers. Our first raid party were only in their lvl 30s and the Curi Bossfight they said was gauged to be in the level 50s and 60s range. Heroes like Golem are in the level 80s to 90s could possibly stand a chance against Jeffrey, but the rest of our dungeon isn't up to snuff to pose as a passable interest or be considered the main attraction alongside Jeffrey. If we're going to get those Level 80s and 90s Hero whales, we need to keep on developing Slimecrown. We have our base, now we need to reinforce it and add new content to supplement the main attraction that is a slime themed dungeon.
>>
>>478646
Hopefully the players don't forget about the thing in the basement - and the popularity of the main dungeon will ensure that word of this reaches legendary heroes that can attempt the final boss.
>>
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>>478646
Lets just hope it doesn't get hungry
>>
>>478666
it's a picky eater. It likes legendary heroes. It KNOWS patience.
>>
>>478646 >>478665
...where even is it, now?
It's not marked anymore.
>>
>>478672
in the room above the curi bossfight. It's just that Larro Cropped it off. LARRO. INCLUDE JEFFREY'S ROOM YOU DUNCE!
>>
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>>478566
=========================================

>There's a knock at the door.

>A woman steps in, holding a clipboard close to her.

"Hello? Ms. King of Demons? My name is Alex and I'm from Drachma Bank. I'm here to talk to you about your outstanding loan balance and to possibly work out a-"

>She stops dead in her tracks.

>Inside the dungeon, everyone is walking around, most of the staff in cat outfits.

>Mary pauses her cake eating and stares at the newcomer.

"... Hello."

>End of Chapter 4<
>>
>>478681
A NEW CHALLENGER HAS ENTERED THE DUNGEON! LETS KIDNAP HER!
>>
>>478681
>A new adventurer has entered the dungeon
Quick! Kill her for the Audit and Bureaucracy Runes!
>>
>>478681
Look like an unprofessional nerd.
>>
We probably can't do the same thing on her, that was done to us, right?

Anyway, thank you again for running audit quest, Larro!
>>
>>478681
Look like a dork. Offer her cake, and bitch about how your boss left you to die in this dungeon because he was too cheap to hire a cursebreaker.

At least, do that next time.
>>
>>478681
FINALLY A REPRESENTATIVE FROM OUR PREVIOUS COMPANY. WE NEED TO HAVE HER SIT DOWN AND TELL HER ABOUT THE FUCKING ENDEAVOR AND THE FUCKING CURSE THAT BONY BASTARD PLACED ON MARY. AND FUCK DRACHMA BANK. MARY'S MANAGER IS SUCH A NEGLIGENT FUCK.
>>
Honestly I think everyone here expected this too happen.
>>
>>478681
...Wait, is that our REPLACEMENT?! What happened?!
>>
>>478681
"I'm not The King of Demons. I'm Mary. the one you're looking for is not here.
....
But you'll do for being a new hire."

Can we kidnap her Larro?
>>
>>478704
Mary has been gone so long and her ex boss was such a jerk, he probably got a replacement for her already.

and seeing how the economy is going, it's not hard to find one.
>>
>>478681
SO YOU DID, IN FACT, INHERITED THAT BONE DUDE'S DEBT! WHAT ARE YOU GOING TO DO ABOUT IT EH? AUDIT WAR, AUDIT WAR, AUDIT WAR!
>>
>>478681
Why is Lilly best(worst girl MAQ all possible worlds?
>>
>>478704
MARY'S BOSS IS SUCH A NEGLIGENT FUCK. THIS MEANS WAR!
>>
>>478681
Oh, gods... Is the chef wearing a catkini too? Get some clothes on that man asap!
>>
>>478681
That outfit on cook makes me very happy, Mary.

Also, it looks like Dungeoneer got tired of her tail and took out the buttplug.
>>
>>478705
YES WE MUST KIDNAP HER. WE MUST HUNT DOWN THAT BONY BASTARD AND BURN BOTH HIM AND OUR EX-BOSS WITH SOULFIRE (or kill them via comfy slimes)
>>
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Chapter end, goddamn.

That was a long chapter.

I hope you all had fun! As usual, you can check the tweeter for the next chapter start time.

Thanks for reading everyone!

Here's an unused panel if Mary had been convinced to wear the catkini.
>>
>>478717
wait, that was POSSIBLE?
FUCK DO IT
DOOO IT
>>
>>478714
Nah. On the whole, I think we got the better end of the deal.

Let him live out the rest of his unlife as a forgotten nobody.

WE will be remembered and hailed as a great Dungeon Master for all time!
>>
>>478721
we could get our fellow customers to rally and support us, by sending word about the dungeon's previous manager's loan pulling the current management down under.
>>
>>478717
You know, she never said that she wouldn't wear it while she was by herself...
>>
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>>478688
>>478690
>>478692
>>478702
>>478705
>>478714
>>
>>478732
SHE KNOWS TO MUCH
>>
>>478732
TAKE HER ON AS AN APPRENTICE! Quickly!
It's not kidnapping if you provide gainful employment, right?
>>
>>478729
legally, we didn't sigh any contract. Mary isn't liable for anything seeing that bone handed over the dungeon before get got hit with the bankruptcy papers.
>>478732
Welcome to your new job. Trust us, we'll be better bosses than your old one.
>>
>>478732
Thanks for the fun, Boss.
>>
>>478732
Get yur grubby auditor mind fingers out of our shiny golden brain crowns! That was a private conversation between us and Mary!
>>
>>478732
We were going to be Tear. Now she comes to be our Tear.
>>
>>478732
GO RUTH GO! SUDDEN KNOCK OUT!
>>
>>478681
I am very worried about how much we were owed and how we'll be paying it off. Guess we were wise to hold off on our gold. May make a nice advanced payment.

Seriously though, I look forward to seeing where this goes. Guess Mary may be forced into that career change after all.
>>
>>478732
COMFY SLIMES! ENGULF HER! Sorry Alex, we're just voicing Mary's pent up stress ever since she had the debt forced upon her by the previous owner. Do you have a cellphone per-chance? I'd like to talk to your boss.
>>
>>478732
I want to bully her
>>
I just hope this new girl isn't indicative of a "and the show goes on" ending to the quest. It...it feels like we just started!
>>
>>478745
we could send word to our fellow customers about how much of a sleezebag it's previous owner (the bony bastard) is.
>>478737
Curses by definition is also considered a one-sided contract of sorts. So it also falls under legal purview and auditing as well.
>>
Hey....uh Mary...were you ever privvy to how much the bony bastard was owing Drachma?
>>
>>478732
Quickly! Bum rush her and stick her in a Kittykini!
>>
>>478752
Clamp you're titties man, it's just a plot twist so we're not stuck in the limbo of dungeon-run-only plot.
>>
>>478752
Doesn't sound like it.
>>
>>478755
The curse is the transfer of ownership and control over the dungeon. I do not think old Bony put up the dungeon as collateral for the loan. Other wise Mary shouldn't be libel for the loan. (unless the laws are different where she's at)
>>
>>478681
Can we... maybe... put them in outfits that don't look like underwear? I mean the dakis are already made, why are they still walking around mostly naked?
>>
>>478769
Probably just for the party. We'll get them back in normal clothes by the time the next adventurer comes through.
>>
>>478768
She shouldn't be liable at all unless the dungeon is a legally fictitious person the same way a corporation is. Either the loan was taken out by Boner with no connection to the dungeon and he's still liable, or he used the dungeon as collateral and thus had no legal right to transfer ownership.
>>
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>>478769
They're going back to normal next chapter. This was just for the party.

>>478720
Fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiine
>>
>>478732
Alex, listen carefully. we can have this talk later. Right now, there's a group of customers (read: adventurers) that's gonna enter this dungeon at any moment, and I don't want your pestering to interfere with dungeon business when adventurers are on a dungeon run at this establishment. Because if something goes wrong during an adventurer run because of your insistent pestering, I'm reporting to the press that Drachma bank is actively sabotaging dungeon business.
>>
>>478784
Perfect.
>>
>>478784
yes it is
>>
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>>478784
>natural cat ears.
>>
>>478717
What about the hug curi was going to give mary
>>
>>478784
canon now.
>>
>>478784
THICC
>>
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>>478732
What class are you? lawyer class? If so we have many uses for you. and you're not leaving.
>>
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>>478792
>>
>>478813
excellent managing work.
>>
>>478813
YOU DIDN'T LISTEN TO WHAT I SAID, MARY

I SHOULDN'T HAVE TO TELL YOU NOT TO DROWN IN AN AMAZONIAN SLIMEGIRL'S CLEAVAGE
>>
I'm a bit sad the crown didn't get a kitty outfit too.
>>
>>478784
I'm going to say something rediculous, but, I think she looks better in the villian gear.

>>478813
Curi is a cuddler, she loves her boss so much.

>>478752
You know it wasn't going to be over because we just unlocked Demonologist II as an upgrade.
>>
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>>478836

>>478836
She won't admit how much she enjoys her DM outfit..
>>
>>478846
Damn, we look good in that.

Could use some filling in the upper torso regions, though... Mary, could you be a dear and give us boobs?
>>
>>478846
I find it kinda cute how loyal all the slimes are to Mary. They really appreciate how we've made slimes into a serious force.
>>
>>478846
Is... Is that a buttplug tail?
>>
>>478846
Do dungeons ever fight other dungeons?
>>
>>478853
Yeah, it seems like before us, slimes were just your typical cannon fodder enemies.

Then we happened. Now slimes are to be taken a good deal more seriously. It makes sense that they'd be thankful to the one that elevated their position.
>>
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>>478853
The ones that are one or two runes love her pretty much unconditionally. All the others that are more runes realize how weak they could be and are just so appreciative that they've been made stronger.

Curi and Ms. Bloops love her the most.

>>478854
Whaaat?
Noooo.

Course not.

Silly
>>
>>478862
I WANT DUNGEON WARS NOW.
>>
>>478846
Just like she won't admit to how much she enjoys being a DM, right?

Anyways, I think Archivest wears it best, but damn, we are a close second. Have fun with the swarm of strean requests this thread brought out.

>>478853
>>478863
>>478865
We've become a very tight family, and I can't wait to see the family continue to get stronger.
>>
>>478865
What does Marys' DM skirt look like?
>>
>>478865
Wasn't Curi our first slime? Does she dream of being a 10 water rune slime?
>>
>>478873
She was our first slime, yes. Though technically, Bloops is the senior member. As far as we know.
>>
>>478873
Ruth was our first slime, she came with the dungeon.
Curi was made to scout out the thing in the basement and almost got killed
>>
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>>478862
Dungeon Masters will fight other Dungeon Masters all the time. Mary is almost at the threshold where others will start noticing her.

>>478849
>>
>>478876
Purrfect.
>>
>>478873
And because why not, heres a link to when we made Curi http://suptg.thisisnotatrueending.com/qstarchive/142906/#p143856
>>
>>478868
Oh man, if we ever get into contact with another local dungeon or slap together a new one quickly that could be a kick-ass event to drum up business.
>>
>>478876
Thank you, Mary! You're an absolute peach! When the Bonehead comes back, we'll make sure he becomes your eternal slave to do what you wish with.

As well as your old boss, too.
>>
>>478876
I am now excited and terrified. Mary needs a class change, insurance and some spells/skills if she is to be dealing with these types of DMs.
>>
>>478886
I also imagine most DMs are...confused...about how we run things.
>>
>>478876
Oh SNAP.

Time to get you kitted out, Mary.
>>
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>>478872
Like this.

>>478873
Ms. Bloops is the very first slime, she belonged to the old dungeon master. Curi was the first one made by Mary. Ruth was the second and found a bat that Mary had made earlier on the floor.

>>
>>478903
So what dreams do all our summons have?
>>
>>478903
Damn, Mary, you look like a billion gold pieces.
>>
>>478882

>"My King," The Demonologist says, "Just be sure you don't kill the thing. It cost quite a bit so I would rather not see my creation go to waste."

>"I won't... But why don't we just convert it back?"

>"It's evolved beyond that. We tried, though."

Didn't think much of it before, but now I'm wondering what exactly was meant by "evolved beyond that."
>>
>>478903
Thank you
>>
>>478903
Wait so Psion made took the Music Slime, is that allowed?
>>
>>478911
I think it means that the evolved a personality or something similar. Maybe monsters summoned are blank slates until a period of time being summoned. Look at Ruth for an example. Or Lily or even Curi.

>>478903
I really am looking forward to the full staff colour page. So many roster changes and additions. Librarian is an archivist, Mary's awesome costume, Queen Lily, Mad Curi, perhaps? Its going to be so cool!
>>
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>>478784
>>
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>>478911
>>
>>478903
Back when Ruth first got her bat, we only had our first slime, Curi and our first lily slime.
>>
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>>478905
Most summons are content just doing what they were summoned for. But sometimes, very rarely, a summon may aspire to greater things.

>>478919
Music Slime used to belong to Psion. Now another music slime lives in the dungeon.

>>478922
It's going to be quite a bit of work... So many new units and variations...
>>
>>478935
Be careful in the candle room, Curi! All that fire can be dangerous!
>>
>>478935
Well I guess you can be thankful that no new heroes were added...though, not going to lie, I'm really hoping we see Mage/Rouge/Warrior with their new gear. Especially with the Shimmering Cowl and Slime Stave fusing into the Apprentice Slime Wizard set.
>>
>>478935
>curi wants to play rampage
I'm up for this.
Or getting the videogame rampage. Or kaiju agogo, depending how simmy she wants it.
>>
>>478951
Maybe we can enchant a room to shrink any heros that enter it and have them fight a 'giant' slime?
>>
>>478954
I don't think that would satisfy curi's desires unless the heros also had a tiny city.
and tiny choppers.
>>
>>478954
This. Saves on room cost and provides a huge spectacle.
>>
>>478935
Will Curis' core ever get fixed?
>>
>>478935
Did MILF mage do anything in the spa with rouge>
>>
>>478954
We could make it a series of pipes that have a large entrance but gradually grow smaller. The slimes can be pumped around through them, but any questers will have to shrink themselves to go through the mini-dungeon.

Then the mini-dungeon opens up to a mini-city, where they have to fight a full-sized slime.
>>
>>478935
*singing*
"All I want for Labor daaayyy"
>>
>>478964
Also wondering this.
>>
>>478974
I do not know this song.
Give it to me.
>>
>>478981
Uhhh...
Well, in my head it sounds like this...
https://www.youtube.com/watch?v=SDACj0tkD-s

but... you know... labor day.
>>
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>>478964
It's like those people who have half their brain removed. Except hers also contains her soul...

She's fine.

It's been getting better with each rune infusion so more runes will help it get back to full.


>>478967
"Fufufu... A woman doesn't kiss and tell~"
>>
>>478995
Awww man, I don't know what to do with Curi then. I mean, I like her as she is and don't really want to add more, but the idea of healing her up is kind of adorable.

>>478995
But she does kiss, clearly that is what has happened.

Meanwhile, I have to wonder, how envious is the rest of the gang that she got the slime core? It's our rarest drop, after all.
>>
>>478995
Yeah but I'm asking Rouge.

What happen and spill the beans.
>>
>>478999
>I like her as she is and don't really want to add more
Adding more runes to a slime doesn't seem to change their personality, so there really isn't a reason not to keep adding more runes to her.
Unless she asks us not to. But she seems quite happy with the way things are going.
>>
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>>478999
Actually, the group gave it to Rogue since he did 2/3rds of the dmg to Curi at the end.

He then gifted it to her.


>>479000
"I... I shouldn't say... We uh... Had a meal..."
>>
>>479001
Given a choice you'd rather not be a lobotomite
>>
Especially if it's just more water runes.
>>
>>479001
Well, I don't mean by their personality. I just prefer her as she is as a boss and how she looks, etc.

Sure, she could become the slime god, but I think she's just perfect thematically as the mother of slimes. That said, maybe we should give her more of an outfit at some point.
>>
>>479003
>Gifted it
Awwww, well that's sweet of him.

Who else got what?
>>
>>479003
69? Ate eachother out? Fed her your sausage? Sampled her oyster? You sly dog, you.

I bet she swallows.
>>
>>479008
I feel the same. I really wanna help her, but I think she looks and acts just perfect as is.
>>
>>479003

SURRENDER THE TRUTH MORTAL! ALL IS VOID BEFORE THE SLIMY CROWN!
>>
>>479008
Also, she is a 3 cored beast as it is.

One of them having a chip adds some character I think. Especially since we're pushing this "Curi's holding back the Jeff" angle, since she *quite literally* got it "fighting" Jeff. It's a scar of her one and only encounter with him.
>>
>>479018
She has only one core.
>>
>>479018
Well shit, guys, if there was ever a reason to keep this for real now, it's this one. It's got like, perfect lore and everything!
>>
>>479003
Was there blood in the meal.

Go on. You are among friend.
>>
>>479019
.... did you even read the thread? She's got three. One in her chest, two in the arms of her throne.

It was literally in the bossfight reports.... I just...


... She has three. Just trust me on this one.
>>
>>479019
She actually has three, her main core, and the two in her throne. I guess the idea is that she's a boss level character so she get more cores.
>>
>>479025
Her throne has two cores, but she herself has only one.
>>
We can repair her core while simultaneously making her slimezilla.
Though, we should figure out some way to tune her down for most times when slimezilla is not needed.
Is there like, a level slider somewhere?
>>
>>479032
Uhh it's included in her health pool. It's part of her.
>>
>>479037
Yes, during a bossfight in a boss room.
>>
>>479037
>>479038
Besides, she's not walking everywhere with a throne on her back. Just look at any update involving her.
>>
>>479038
Ok so you agree that they're included in her health pool, each accounting for a third of her HP.

So they're part of her. Period. Her mooks don't affect her HP. The throne does not act independently of Curi as its own Slime with two cores. It's literally part of Curi. Why is this a problem?
>>
BLOOD RUNES WHEN
>>
>>479051
They're a part of boss room mechanic.
Also don't forget to take a look at this post: >>479041
>>
>>479041
I assumed the absorbs it, because she's a slime and she seems to be able to do that. I will admit I have no idea where they two other cores go though.

The fact remains that damaging the cores damaged her. If you believe she doesn't have three cores then breaking the one in her chest in the bossfight would have killed her, because apparently the throne is a separate entity.
>>
>>479057
I'm holding out for Mary to confirm whether Curi, Mother of Slimes, has three cores or one core. I still say three. Even if she separates from the Throne I think it's still part of her, probably a byproduct of the fact she multiple cores
>>
If the adventurers are getting bored with the dance battle or the singing contest, we can replace them with a rap battle against Curi, Mother of Rhymes.
>>
>>479061
hahaha....
>>
Something just feels right seeing the /biz/ banner while in this thread.
>>
>>479057
The one in her chest wasn't broken with the first hit, actually. She had her original core shoved out with the last hit. So yes breaking the one in the chest did kill her, you are correct in that. As for the mystery of the third core, we'll never know. Chalk it up to Larro forgetting about the cores.
>>479059
Curi has one, throne has two.

It can not be denied that Curi herself has one core, while the throne which is a part of her has two.
I was making a distinction between the two.

There was no need to be a condescending prick though, my man.
>>
Too late to suggest a survival run a-la The Warriors against various groups of slimes?
>>
>>479067
okaaay reading between the lines a bit much, but anyway, going back through the thread I've actually found some evidence you might be right.

The Curi, MoS boss card does not show the throne. Not exactly conclusive, but interesting.

Also, the so you think you can slime Curi does not display the throne as far as I can tell. Once again, maybe it's an extension of her, but you actually could be right.

... I like thinking she has three better though.
>>
>>479076
It is an extension of her, appeared when she changed from 4 to 5 runes.

>>479025
Excessive amount of dots. 'I just' 'Just trust me on this one' 'did you even read the thread?'
>>479037
'Uhh'
>>479051
'Why is this a problem?'

Pretty good at reading between those lines. Sure you may not have had the intent, but words are words, I can not divine intent from them.
>>
>>476130
This seems unfair. When you beat a dungeon, you ought to have more gold than you started out with.
>>
>>479093
Loot
>>
>>479093
They spent 2600 or so (plus who knows how much on supplies), got 1250 in gold drops and got some boss loot.

It seems that to keep heroes visiting and giving us gold we're going to have to make sure we have enough loot to make it worth it for them. Thankfully loot is free for us to generate. You could think of it as we're selling the loot via the heroes?
>>
>>479093
>>479097

What this anon said. The dungeon economy sustains itself on the fact that the adventurer can vastly outstrip their input investment in healing items with the value of loot drops. I imagine that if Mage had the mind and a heart made of stone, she could totally sell her little slime for a ton of gold.
>>
Makes sense.

Now, as for getting out of the debt... is it somehow possible to make Lawyer Slimes?
>>
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>>479107
Yes, once we sacrifice that girl for runes.
>>
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>>479107
>>479111

Mary already said that debt transference isn't a thing that the Demon King could have done. However, it is possible that the property we are presently bound to by his magic would go under something called "fraudulent conveyance".

In short, the Demon King gave us this property and then fled to avoid paying his taxes, putting his property out of the hands of his creditors. Depending on the legal statute of the realms, such an intentional way to defraud the system may be considered insufficient to protect the property from foreclosure, liquidation, or anything of that sort to help the initial investor recoup their losses.

Basically, the Demon King's debt isn't on us, but it may be on the dungeon. However, two problems arise from this. First is that in effect of his means of conveyance of the property, the demon king deprived us of our personal liberties and put us in a hostile situation with no means of escape, meaning that he can be sued in a court of law for reckless endangerment (a felonious infraction), deprivation of personal liberties (a felonious infraction), and personal damages.

In such cases, criminal procedure overtakes civil procedure (such as debt collection), putting a halt to all other liens against his property until the case has been resolved. Reparations can then be easily named in the millions of gold, and should he not arrive to defend himself in a court of law within a certain number of days once we've put up a trial for the appeal, we can easily have him forfeit his former, reclaimable properties for immediate, grievous damages before the banks can foreclose on anything. This would effectively discharge the debt while netting us the property.

The second is that the dungeon itself was a derelict structure beforehand possessed of a dangerous, extremely pernicious entity which would have made its original pricing negative. In short, the property without the added value that Mary has added, which she, by all rights could send back to start before leaving to return the property in initial condition, would not be worth reclaiming.

In short, the bank lost this one from the second the Demon King stuck us here. They can go chasing his bony ass across the abyss for whatever gold they can wring out of him. The dungeon is ours, the debt is his, and if they try to take our home, they'll have ashes instead.

Do. Not. Fuck. With. Mary.
>>
>>479121
All homo when I say I love you.

This is the kind of thinking that not only saves Mary but also makes sure that we get too stay as her hat
>>
>>478935
I thought the music slime belonged to the sorcerer guy, the one who came in with Golem and tried to speedrun
>>
>>479147
Nah, it was Golem's hat.

By the way, I don't get why the Lich's dungeon was so unpopular. It was a single room with an insane boss monster, it should have been perfect for high-level PCs looking for a tough fight, but not willing to go through an entire dungeon to find one. A quickie.
>>
>>479121
She can't exactly burn it all down when she's magically bound to it. She'd be bringing it down on her own head.
>>
>>479193
said boss monster is a Shin Megami Tensei Tier lvl 100 boss monster that was put in a dungeon that was placed on the Adventurer's guide as a lvl 30 dungeon. With no other substance to keep the customers occupied and happy aside from a single slime and the lazy DM who just sits on his throne.
>>
>>479334
You're missing the point. If there had been a Shin Megami Tensei boss just hanging around, there should be adventurers going in. There's no need to keep adventurers occupied and happy.
>>
>>479193
Looking back, his throne room was the boss room. I think The King of Demons himself was the dungeon boss.
>>
>>479392
then what about the thing in the basement?
>>
>>479399
A garnish everyone else forgot.
>>
>>479193
Basically it was Onyxia's lair.
>>
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>>479399
Original layout picture. Stairs to the basement are in the staff room. They just locked it up and tried to forget about it.
>>
>>479424
Hell, it's not even included in the minion list. It's just there.
>>
>>479193
An excerpt from the very first thread:

I mean... I want to at least make it livable. Not sure if I want to be a Demon Queen though. Humans aren't supposed to live in the demon realm for too long anyway.

"So.. What the hell happened to this place?" Mary asks.

"W-well.. See-"

"Our boss fucking sucked." The Demonologist says.

"D-d-demonologist! Y-you can't say that!" The Librarian stammers out.

"What? It's true. He did a terrible job with this place. There was only like one room. And it was filled with slimes. Those are the worst monsters. All they do is divide and spit up goo on things. Then, he spent all of our resources on making that one room look nice. Oh then all of our runes were used to summon succubus demons. It was a literal fuckton of succubus demons. At least I had enough Water Runs from that to summon all the slimes afterwards. Oh, then he fired our Dungeoneer, our Sentries, our Medics, our Cooks, our Crafters. Then he wasted the last of all of our stuff summoning that thing in the basement."

"What is the thing in the basement?" Mary asks.
>>
>>479441
> And it was filled with slimes. Those are the worst monsters.
Good thing all these slimes weren't around to hear Demonologist say that.

Except Ms. Bloops. Ms. Bloops never forgets.
>>
>>479481
She does forgive, though.
>>
>>479481
Nah, I am sure demonlogist has changed her tune after seing what the slimes have done.
>>
>>479103
You know, the market for Epic/Legendary Tier boss Loot is a lucrative one for both adventurers and dungeons. Adventurers spend 10s of thousands in gold just to buy one from auction and even more just to buy the supply items and equipment to prep themselves for a dungeon.
Lets say there's a epic/legendary tier loot that drops in a dungeon worth 7k gold on the Adventuring Auction market.
And lets say the average haul a dungeon gets from an adventurer's failed dungeon run of 2k~2.5k in revenue for a profit of 1k~1.5k gold after counting counting expenses from gold dropped by bosses, minibosses and treasure chests.
And lets say the average amount of attempts taken to get that exclusive 1% legendary item to drop is about 30 runs with an average party of 3 heroes. That's about 40k~45k gold that the dungeon gets over time in profit compared to the measly 7k gold item that adventurers try to get from the Dungeon.
>>
>>478865
>Curi and Ms. Bloops love her the most
>love = not getting killed every time murderhobos visit
>>
So I want actual names for our friends. I'm thinking:

Demonologist- Debbie/Debra
Librarian/Archiver- Luanne
Cook- Cook (it's a name!)
Builder- Benny
Dungoneer- Jenny
>>
>>479703
They already have names though. They're just the same as their jobs.
>>
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To answer a question from a while ago, Curi does indeed have three cores.

When in boss mode.

When she's in casual mode she just looks like a bigger version of herself. This is because the throne she sits on is actually attached to her. It's where she pulls the slime needed to create the minions in her boss fight.

It's also why she has so much slime to work with when she goes into her final stage in the boss battle. All she does is convert the slime from her throne into slime she can fling around.

But it would be too much slime to lug around when not being used so she just lowers herself down to not-boss levels when it's not needed.
>>
>>479942
so we COULD give her a million more runes, and have her just leave the slime behind when we want her not to be slimezilla?
>>
>>479942
Neat! Guess we're going to have to figure out what to do with her during her final stage. Cause that was some brutal shit she pulled.
>>
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>>479948
Slimes can be very good at hiding their true mass.

>>479974
Compensation for being known as the weakest demon?
>>
>>479992
Hey be honest here, did you expect us to go so hard on the slime theme?
>>
>>479992
Then I'm really curious about the Siren Slime. 5 runes now, right?
>>
>>479992
I was meaning more about the stage and how to scale it appropriately. That's all. I will probably look at battle protocols and see what should be done. I mean, the raid liked the battle, but I feel we still need to balance out the fun/difficulty.

That said, few questions and thoughts.

What do you think the other DMs make of our dungeon? Not to mention how we run it?

Aside from the Slime Core, who got what in the final battle loot?
>>
>>479992
So can we expect more raids in the near future or are we going to see a lot more solo, duo, and small groups of adventurers?
>>
>>480088
>>480088
yup. 1 water and 4 music runes. It has boss grade potential. Now imagine Siren Slime narrating a bedtime story to a party of adventurers with the compelling voice of Morgan Freeman and said heroes are slowly being suffocated by comfy slimes.

>They want to escape, they know they'll die if they just sit there in that growing pile of comfy slimes, but the comfy slimes are just so comfortable and Siren Slime is about to the good part of the story in "the boy who cried slime" with that rich smooth voice it has so maybe they could listen to the story for 5 more minutes.
>>
>>480328
Put the siren slime in the spa. Have the spa as an optional sekret boss area. Miniboss siren sings sweet dulcet tones to the party while Oilivia puts out debilitating debuffs that makes them more suspectable to sleep and weariness. The dreaded status debuff fight.

If they make it give them a slime couch or slime bed as a reward. Or something. I craft fights not rewards.
>>
>>480328
That's kind of how I'd imagine using Oilivia as a boss fight too. You know if you don't fight back you're going to die soon, but the question is do you really want to?

Siren Slime probably has more potential than that though; especially if he can musically compel heroes with weaker wills to battle for him. Plus he's definitely well suited to buffing any other monsters with him or debuffing the heroes to make for an interesting battle.
>>
>>480367
>Siren miniboss
Pretty sure he's got 5 runes. We can have him/Oilivia as a combo fight a la RSK/Lily, as a quite challenging bonus boss for those who want to challenge themselves, maybe.

Siren to lower peoples will and resistance, then oilivia comfy-s them to death?
>>
>>480456
Hes strong, but thats due to the fact that he has 4 music runes and one water. Rune wise he is a beast. However we have yet to actually see him in combat situations. And I seriously doubt he can fuse with oilivia.

But pairing him with her as a boss and minion boss fight? It will be deliciously evil to watch the spa goers deciding how to fight them.

But having him singing a background BGM in the spa area anyway should be nice. Maybe even have it echo throughout the citadel until he is eliminated? Just a small touch we can put in that shouldn't cost us a penny.
>>
>>480743

Tip the music slime or any of his clones located throughout the dungeon and he will play inspirational battle music.
>>
>>480760

Requests for Free Bird will automatically initiate nightmare mode.
>>
>>480775
While requesting green greens just turns the slime pink.
>>
>>480781

Through the Fire and the Flames causes all move speeds to increase for both players and monsters.
>>
>>480829
Rules of nature gives sword classes a speed and power buff, at the cost of making parries more important.
>>
>>480837
However, if the player is a technological based class/job the slime will start playing https://www.youtube.com/watch?v=3MteSlpxCpo ignoring what was requested.
>>
>>480850
what are you, fuckin gay
>>
>>480872
I dunno, I'm kind of jamming pretty hard on it.
Though, I am a sucker for daft punk.
>>
>>480872
To each their own. I just want the slime to have some snark on tech based classes/jobs since there is nothing technologically advanced here at slimecrown.
>>
>>480893
>>480872
Yeah, it's not a bad song, to me.
>>
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>>480082
No, no I did not.

>>480088
Indeed, she qualifies as a boss now.

>>480127
Most who are aware of Slimecrown Citadel are unsure of what to make of it. Those who are more savvy are wary of some newbie moving in on their turf.

Also, the tokens were divided among the group, the slime staff and cowl went to Mage. Another slime staff went to Wizard. The slime sword went to Warrior. The gold went to Psion since she couldn't use anything else.

>>480170
Expect more individual heroes.
>>
>>480923
>fat
Pssh, this'll be a piece of cake
>>
Moving on from the siren buffs and debuff shenanigans, are we all pretty much in agreement that we should have the siren slime set up shop in the spa and upgrade it into a boss room?
>>
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>>480935
She's not fat! It's insulation from her suit!
>>
>>480936

Not right now. We need to keep some money in reserve for strong adventurers.
>>
>>480923
DUNGEON WARS WHEN? CAN WE RECRUIT ADVENTURERS TO FIGHT FOR THE GLORY OF SLIMECROWN?
>>
>>480936
Later. Also it brings to mind that we haven't furnished our spa and shop. Can we furnish them with runes? Give the spa 2 fancy runes for the luxury aesthetic value.
>>
>>480950
>Add an Arena to our dungeon
>Boss Rush Mode
>PvP
>Tournament every month

I can see it now...
>>
>>480923
>Spoiler about other DMs.
Oh boy, I am greatly concerned.

But hey, good to know who got what. Can't wait to see bulk mage next time if he decides to equip the gear.
>>
>>480950
After we set up the boss arena. We are already almost ready to set it up. All we need is a location Like either going up the slimecrown tower or make some more boss tier monsters for people to fight. So far we have the party of slimes with royal slime paladin for opener fight, oilivia and siren for status debuff/buffing hellhole fight, and just send in queen lily already fused to mop up and lay on the pain and finish it off with Curi.

And if they want they can opt for a double or nothing round that randomly pairs two bosses together for a fight.

>>480978
Oh right, gotta furnish it. Spa can use one fancy as does the shop. But after the next few runs that should be our objectives.
>>
>>480923
I like space hero's skintight bodysuit.
>>
is space hero from another one of Larro's quests?
>>
For the next hero, we should test the siren slime. It would be a waste to keep it as an npc after pumping so many runes on it for no reason.
>>
>>480979

>Endgame: Dungeon Raid Event
>Jeffrey the Ancient one has broken out of his seal! Repel or Slay him to complete the quest and save Slimecrown!
>Calling all adventurers to band together and save Slimecrown!
>Clearing the event nets you a chance for a fragment of the Slime Goddess's core to drop.
>Assemble all 5 pieces and fuse them to get the legendary Core of the Slime Goddess!
>>
>>481061
Thats just a slaughterhouse waiting to happen. I love it.

>>481057
No. However we should be on the lookout if we ever see a hero called Rena. DO NOT FIGHT HER.
>>
>>481060
better yet, when a raid party enters. By that time we should have enough funds to put in final boss rooms (or false final boss rooms) and/or false final boss rooms for our growing number of 5 rune demons. However we also need to invest in more fun & filler rooms to match. Don't wanna go too boss heavy.
>>480943
That reminds me, How do False Final Boss rooms work? and can you calibrate a final boss room down to miniboss level or do you have to rotate rooms?
>>
>>481126

They are rooms which must contain a trap and presumably don't otherwise function as boss rooms.
>>
>>481077
nah, we'll just have to send mindless slimes against her. Can't make friends with 1/2 rune monsters

More BenBen adventures when
>>
>>479121
This is an entirely correct legal analysis.
>>
...Y'know, this is becoming less of a 'dungeon' and more of a 'zone'.

I like this.
>>
2 things, both related to Jeffrey
One, threadly reminder that we need to assign him to his room. Incredibly small chance he gets slayed, but we have to make sure we don't lose

And two, is there any way to check Jeffrey's drop table?
>>
>>482260
1.) Yes, agreed.
2.) Yes, kill him.
>>
>>482260
Jeffrey isn't one of ours. He's just... there.
>>
>>481926
we built a dungeon with naught but 2 slimes and a thing in the basement. Now we're building a town with a dungeon. Just with 2 slimes and Jeffrey. We've really come a LONG way.

Now our next step is to build a Kingdom out of a dungeon. We've built the keep. Now let's build the estate.
>>
>>482466
we should expand our services to caiter to low level or solo adventurers.

Include rentable party members.

They cost a bit to rent, and take a cut of the loot. Of course this goes back into our pocket, and the party members are actually well disguised slimes. The kicker is the inevitable betrayal at the end by their "party member" who turns out to be the boss of the dungeon they are running. Of course include a dramatic transformation sequence.

For solo'ers, perhaps a cordoned off or smaller scale adventure. Short but sweet, also including an automatic but limited revival service for a modest fee.
>>
>>482576
Nah, the dungeon can be the same size, it's just everyone tones down how severe punishment is. Remember that the majority of our customers so far HAVE been solo efforts.
>>
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>>481126
Basically they have to appear to be a final boss room but do not actually contain the final boss.

It's a type of trap room that makes a player go through a trial or overcome a hazard to help them gain access to the true boss room. You can also make it so that they finish and think they've beaten the dungeon with this kind of room

>>482260
Here's the creature's drop table.
>>
>>482604
slightly terrified and scaroused by the drop table. On one hand it means that it exists, on the other it looks heavily corrupted. How did the lich even get the idea of making it?
>>
>>482604
Looking a bit Anonymous there, Larro.
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>>482612
the lich made it when he was drunk, high, and stoned at the same time on soul meth. Long after the succubus hookers left his non-existent dick.
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>>482613
I post on other boards a lot. Don't need anyone know other things I check out.

It would frighten some people.

>>482612
He wanted to create the world's strongest demon.

And he succeeded.
>>
>>482614
Then he tried to show it to Jeffrey, who screamed, threw the remains of a dead adventurer at it, and tried to stab Mr. McBoneman at the same time. He only lived because he literally has no heart. He then dropped the list on the floor of Jeffrey's room, where it remains to this day, untouched by man.

True story.
>>
>>482604
>>482616
He made a Grue? Holy shit. Wait does that mean all you need to counter it is light?
>>
>>482616
if he is the worlds strongest demon why cant it run its own dungeon?
>>
Well, the thread's still here, and it's only around page five. And I'm still here...

Anyone want to post boss themes from old or obscure video games? Dark Souls and Bloodborne is great of course, but some variety is nice, yanno?

Should I start? I'll start. Anyone ever play Okage: Shadow King?

https://www.youtube.com/watch?v=gX2AdHYqZkE

>>482616
I suppose the world's strongest demon looking good in a sailor fuku is a happy coincidence, then?
>>
>>482636
It may be the strongest, but we've seen no signs of intelligence from it.
>>
>>482639
I played that game until about what felt like a fourth through when my disk was scratched, and never could get any further.
>>
Maybe someone needed worthy opponents
>>
>>482695
I always liked it's art style, reminded me of Nightmare Before Christmas mixed with anime style protagonists.

It's humor was pretty good too. The first Evil King's asking a party member "What are you, the queen of rude from the country of rude?!" always gives me a chuckle.

Fuck the immediate game over when the main character dies, though. You can stick that in a bin and forget it.
>>
>>482639
Three phases included:

https://www.youtube.com/watch?v=2rJwq0wotHc

Heck, anything from Boktai is great.

Can't go wrong with Kirby 64 remixes:
https://www.youtube.com/watch?v=GSjI84wbsCI

Ruth's theme, maybe, or it might be too upbeat:
https://www.youtube.com/watch?v=mirgEcFhGgs

It ain't from a game, but fuck it, monk slime duels the fist wizard:
https://www.youtube.com/watch?v=6wxCuq2OltE
>>
So I got a bit bored and decided to continue with the line of thinking about using our other boss monsters from earlier.

Oilivia Boss Fight
Boss Room -- A tall cylindrical room styled after the spa with platforms leading up to the top of the room.
Phase 1 -- Water rapidly floods into the room as the main hazard. Adventurers need to reach the top of the room and flip a switch which will then drain the water and lead to phase 2. While they are climbing, Oilivia will throw projectiles to try and knock them in the water and if they remain on a platform for too long will charge them and attack. Anyone who remains in the water for too long without getting out will have comfy magic cast upon them to sap their strength and/or put them to sleep.
Phase 2 -- Room becomes like a sauna, with steam to conceal Oilivia (and other minions) while slowly weakening the adventurers the longer they stay inside of it. Oilivia uses the steam to sneak up on adventurers and take them out with her attacks / massage techniques or other comfy abilities she possesses. Minions during this fight will be Comfy Slimes, Oil Slimes, and Magma Slimes (who don't quite understand what a hot stone massage is but are eager to help anyway).

Loot drops
Comfy Robe -- Recovers health over time while worn.
Fuzzy Slippers -- Prevents / reduces damage taken from terrain and prevents the wearer from triggering traps by stepping on them.
Oilivia's Perfume -- When used, gives a comfy aura that calms/weakens monsters while giving the user and nearby allies health regeneration. Has a couple of uses per bottle.
Masseuse's Gloves -- Fist weapon, gives a "lay on hands" style of heal usable a couple of times per day.
Spa Tickets, Tokens, etc.
>>
>>482925
I can see where you are going with that but have a different way of doing it. Why not instead still have the fight on the spa with no modifications?

We can put the siren slime there and have him join in as soon as they engage the fight. And all he needs to do is just sing debuffs at the player. Oilivia in the other have has a more active role.

Since she is a slime would it be too out of hand to have her be able to drop down into the mud bathes and show up in a different one? Pile that on with sleep attacks and whatever debuffs she has have and you now have a close quarter fight no matter where you are in the spa.

And I do like the idea of phases for the fight but we only need to use those during the raids. Otherwise we will be trying to make the boss fights more complicated then what is needed.
>>
>>483240
>>Since she is a slime would it be too out of hand to have her be able to drop down into the mud bathes and show up in a different one?
I don't like any of these ideas, but I do now really want a Whack-a-Slime room.
>>
>>482820
I think this would be a better representation of Monk Slime vs Fist Wizard. Nothing fancy, just pure kungfu and a chinese harpsichord to punctuate each powerful punch with a note: https://www.youtube.com/watch?v=HNqeKIV6oBk
>>
>>483354
Fair, however this should be a secret boss. The difficulty should be up and above the rest of the dungeon or at least challenge them in a way the rest of the dungeon does not.
>>
>>483564
you mean fighting in the nude with no weapons and equipment? Fuck yes.
>>
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>>483585
yes...let them fight like that. this pleases me.
>>
How about a full Ruth arena baseball(ish) game event?
>>
>>483919
The object of the minigame is to make her strike out? fun but we are running a dungeon. More rooms with mooks pls.
>>
>>483919
Well, that's kind of what her batting cage room is, really. I think we're covered.

>>483924
As we build up, I just hope we keep some puzzles while still having more mook rooms. I think we'll find a good balance.
>>
>>483985
But anon, we have like zero mook rooms. Seriously, when can we just get an interlude of them just killing shit and opening a chest? It's not boring if you only get to do it a couple of times in the entire damn dungeon.
>>
>>484432
Ice elemental is a mook room.
>>
>>476009
That's not how you spell psionic
>>
>>484432
Well, now with the Squire/Paladin room is another mook room and the fountain puzzle is a puzzle/combat room. We'll have more over time. Right now the ratio is actually even, if you remove the cafe/spa/store. I think we can get away with it so long as in the future we have a ratio of 4/2. Which we can totally do in the future.
>>
>>484705
4 mook rooms/ 2 boss rooms
>>
>>484931
I was thinking more 4 mook/2 puzzle. Boss and Mini Boss rooms are special entities.
>>
>>484945
That would cater to adventurers because that would also give them more exp. (we also need mary to level up as well. She needs to learn all of the auditor spells and class up.)

If we can get back into contact with Mage, we should ask her for more detailed information about the levels of the party members. None of them were above 40. But curi as raidboss was well above their skill level, why?
>>
I know this has nothing to do with anything, but an electricity rune would allow robots to be a thing.
>>
>>485231
Slime Mecha SLIME MECHA
>>
>>485354
strangely I can't see this working, yet I want to see it work. If Slime Mecha doesn't work, the next best thing would be slime Kaiju
>>
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>>485427
I don't mean a robot slime, I mean the picture. Roboslime would be more of a Metal Slime with robot arms and stuff, I'd think.
>>
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I've been thinking as I read this and I'd like to make my pitch.
5 areas each with a different theme. Better names pending.
The Royal Court.
You should know what this one will look like, combat is small but tough groups with mini bosses and puzzles are often etiquette based. All we need to do is use Container Fancy and Metal to make chests that give loot that doesn't come out of our budget.
Loot. Gold and novelty items that fit the theme, rapiers and other posh type weapons.
The Fun Slime Amusement Park.
This is the games place. No final boss, you complete it by getting enough Squelchy Stars.
Loot. Tickets and fairground prizes.
Mad Slimentist Lair.
Focus on different types of Slimes with a weirdness theme such as Psionic with puzzles based on logic with Frankenslime as a possible boss. Needs Lightning rune before we can get started. Tag line could be Slimes that should not be or Things that should not slime.
World of Slime.
Mass slime mobs and puzzles based on squelch physics any type of slime may be encountered here but they tend towards the basic. Mother of Slimes as the final boss.
Pit of Lost Slimes.
When we get Death and Blood runes this is where they go. Combat is debuff life sapping Slimes backed up by Squishy Squogy Slimetons, puzzles are avoiding their synergy.
That Slime Light Area.
This area has a primal self reliance theme and includes Elementals and Monk Slimes, few real puzzles but some tests of yourself type challenges. Final Boss can be that Blacksmith with Magma Slimes that was talked about earlier.
Loot. Food, get the job done type gear/weapons and useful/practical pristine items. Not once a day stuff of style over substance.
This should allow people to pick the type of challenge or loot they want.
Now I know some of you don't want to hear it but here's my brothel idea.
Hide the entrance behind a secret door. Behind the door is a room with a sign welcoming them to the brothel and a seating area with a list of slime types and where you can see them in the dungeon (lootable) and a request sheet.
The next room has a box to deposit your request sheet in and another labelled "please deposits appropriate payment, suggested minimum 5 gold."
The following room has a chest and sign "Please leave your equipment in the chest provided and proceed to the next room."

At this point we should have a naked and unarmed adventure in our dungeon, got it?
The next room is a trap room, once the client is shut in a giant corkscrew comes out of the wall and forces them down the hall, I leave the details to minds more devious than mine but the end result is depositing them in a public area and giving them a token and a photo with the caption "I got screwed at the Slime Citadel Brothel!" Total loot 3 items if they got the guide sheet in room 1, if they did not deposit any gold or items the caption instead reads "Congratulations, you screwed us at the Slime Citadel Brothel!"
>>
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>>485427
>>485457
Why not BOTH.
>>
>>485652
why a red light district? the slimes are lewd enough as they are right now.
>>
>>485904
It's not a red light district. It's a red light dungeon
>>
>>485904
not lewd enough.
>>
>>486009
>>486068
btw, do we have that sex tape of shotarogue and milfmage in the spa?
>>
>>485904
At what point does my proposal require any slimes to be president in the brothel? I simply want to steal their stuff and charge them for it.
>>
Hmm...
Things to do for stealthy types.
We could set up like a couple of guard towers with slime archers or something.
Rogues can sneak up on them and dispatch them fairly easily I'd reckon.
>>
>>486646
Don't forget the simple things like drapes and locked doors, giving them times when they can get their team around the fighting would give them a sense that they bring something of value to the team.
>>
>>486760
that can be done with room furnishing with Fancy runes. Fancy rooms always have opulent furnishings like curtain windows, large statues, and chandeliers.
>>
So. Will we give our bosses Enrage timers?
For those who don't know what enrage timers are, it's a mechanic used by MMO bosses to prevent adventurers from dragging out a fight for too long. When the enrage timer hits, Boss does a massive aoe that wipes the party or at certain percentages of it's health if adventurers burst the boss down too fast. It's a good way to force adventurers from zerg rushing bosses as we can put in traps in the boss attack pattern which would wipe out the party if they don't control their DPS.
>>
>>487274
While a good idea usually that is a mechanic that is more geared at higher levels.

And I kinda want to raise Mary's level of we can
>>
>>486646
How about a royal courtyard area for a stealth encounter? Place it somewhere in front of the Lily fight and then have guards patrolling the area to keep anybody from reaching her; with hedges, statues and other decorations for use as cover to sneak through the area. Could even include a guard tower or two as a particularly challenging section of it (like near the end or defending some treasure).

Basically just have the area be like medieval/fantasy Metal Gear; if you're caught the whole guard goes into high alert and calls in extra reinforcements to seek out the adventurers and fight them. Of course, they'd only care within the room itself so if you can force your way to the exit that's one way of handling it.

>>487280
Unless we discover how to produce Rare Candy (or your other level up item of choice), I don't think her level will be changing much. She's not interested in training, she's absolutely against infusing herself with runes, and I'm sure there's no way in hell we could get her to willingly enter a fight regardless of how much we stacked the odds in her favor.
>>
>>487274
I'm against punishing people just because they try something different, we want them to try new things.
>>
>>487274
2 problems.
1. I doubt larro will let adventurers drag things out that long
2. we can just deal with that when it happens because we're usually watching when adventurers go through the fungeon
>>
>>487450
Why dont we ask her then how she reached lvl 34 with auditor? If she is against fighting how did it get that high?
>>
>>487853
Role playing xp.
>>
I've got an idea for a stealth mechanic.
How about we have like the concept of storming a castle and if you've got a sneaky guy, he can just go in and open the gates for you.
>>
>>488451
How about making a bunch of hidden tunnels usable by sneaky heroes and also sneaky slimes?
>>
New to the quest here. Can we build a second dungeon? I love the slime theme we have going on now, but would love to expand a little. Building a second dungeon would allow us to diversify into other monsters.

Just a thought.
>>
>>490823
I would like for you to first go read the archives of the previous threads of this quest. Don't worry, you have time, it'll be a while (read: a couple weeks) before QM decides to run another chapter of Audit Quest. http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Audit%20Quest

We can't build a "new Dungeon" per say, but what we can do is build a new floor to the dungeon. Yes, we can expand the monster roster to diversify, but we can't fully break off from the slime theme. We're planning to either build a second floor to the dungeon, refine the first floor of the dungeon to prepare building another wing of the dungeon, or start digging down into the basement level to make a "sewer branch" of the dungeon. But right now we have to deal with the red tape representative. And meta-wise, we're still in the early game.

The Dungeon name we have made for ourselves is "Slimecrown Citadel": a Fortress Town populated by slimes built upon the tomb of an Ancient evil (The thing in the basement) that the Slimes of Old have managed to seal off.
>>
>>490823
No.
>>
>>490823
[Spoiler]As stated, building a second dungeon is not possible at this time. However, building a second floor with a different theme is totally possible. Or even a tower off to the side filled with wildly different things. Your imagination is the limit[/spoiler]
>>
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>>491556
haha, you look like a fool now. a FOOL.
>>
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>>491560
gg, time to scrap it all. It was fun while it lasted.
>>
>>490823
Nah man, keep the slime theme going as we move up. With that in mind, I think we'll be diversifying our dungeon soon enough with more types of monsters if we can. I still would like moving statues, and I'm sure we can throw in some elementals, or some alternative monsters as staff members of the citadel, similar to plant cleric.
>>
>>491561
you know you can use ctrl+s, right?
>>
>>491561
Is there a limit on how many boss rooms we can have? For example if we decided to do something like I proposed here >>485652 could we have a boss in each area? Also does a level need to be a single linked structure or could we have several different basements that aren't linked?
>>
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>>491774
It's too late for me now.

>>491783
The number of boss rooms in a dungeon is unlimited. You could, in theory, have nothing but boss rooms.
>>
>>491783
>>491798
Well with this new knowledge, I still think we run one mini and one boss room per level. It's simple and it sets a nice pattern for heroes to understand.

As an aside, open concept rooms, are they within the builder's capacity? Or are we going to have to buy a staff member for that?

I kind of want to have an outdoor boss battle along the walls of the citadel.
>>
>>491809
If we ever get enough floors I want one floor to be nothing but boss rooms.
>>
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>>491809
Unfortunately doing things outside of the dungeon is not available yet. Gotta wait til The Dungeoneer levels up.

The outside doesn't look terribly good right now

But, like, rooms don't have to be areas with walls around them. So, in theory, you could have a "room" outside of the dungeon with monsters and stuff stationed in it
>>
>>491831
what the fuck man, we gotta fix that shit

what are the conditions for unlocking further upgrades
>>
>>491831
Well the good news at least, is that from the description you've given us, we at least can do a royal gardens next floor, and we can do a rampart boss room in the future too. That's sweet!

The bad news though, holy shit do we look ramshackle. We could have at least changed the sign! Going to need that upgrade sooner rather than later.
>>
>>491279
Thanks, I did but some how I missed that part.

>>491556
>Or even a tower off to the side filled with wildly different things.

This is more what I had in mind. A side dungeon with a different theme, possibly leading to our basement with Jeffery.
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>>491871
That's mostly just due to Mary not being able to step outside. The next dungeoneer unlock will allow her to expand what counts as the "Dungeon".

>>491853
Pay attention

Everyone starts off with a Librarian. Then they can unlock the Demonologist. From there the Builder, Cook, and Dungeoneer are unlocked.

After the another upgrade is bought and a certain amount of runes are gained the Chef, Architect, and Archiver become unlocked. Once the Archiver is unlocked the Demonologist II is unlocked

After purchasing Demonologist II the Keeper, the upgrade to the Dungeoneer, is unlocked.

Once she is purchased...

More stuff happens.

>>491878
Nothing is impossible in this quest. It would be an interesting bit of the whole story of the dungeon if a side tower was infested with a different kind of monster.
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>>491909
So I guess with the carpenter purchase from last thread, all we need to focus on is Chef and Demo II.

Hope she'll like the upgrade.

>Unable to step outside
Yeah, I suppose that would be a hindrance. Maybe Alex can help us with the sign at least.
>>
>>491809
I'm mostly on board with you but I'm in favour of having separate "runs" going off from a central hub rather than expanding our dungeon down or up too much (I also like the idea of a few optional bosses for the masochists who aren't quite ready for Geff). I'd rather have separate areas with clear themes than one big super dungeon.
>>
>>491909
I dunno what you're talking about man, this is new information to me.
>>
>>491909
But the dungeneer is already a Keeper to me!
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>>491831
What is this, a dungeon for ants!? This is Slimecrown Citadel! A Fortress Town run by the Royal Slime Family in the open air! Our dungeon has no right to be stuffed in some dank cave! We need more real estate and rights to renovate our dungeon entrance!
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>>491950
Chef has been purchased, actually! All that's left is Demo II

>>491981
Every dungeon master should know this!

This is why the other dungeon master's laugh at Mary

>>492007
But she needs even more powers.
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>>492012
Oh he has? Well that's swell! Thought he would get a transformation sequence a la Archivist. Well, I guess that just means we focus on saving money to

>Pay off debt(because I don't think we'll get away with it, not completely, even with the legal ramifications on our side. I bet the bank has a very good loophole)
>Build our second floor
>Get Demonologist II

>Other DMs laugh at her
Awww that's mean. Guess we still have to prove our worth through happy customers and we'll have to level up Mary some more too.

>More powers
I am very hyped to find out what her other powers would be, now that we've got her occasionally building some new members of our army!

>>491969
Realistically, I think the citadel only needs a maximum of 5 floors, that would be enough for royal family, special staff bosses, and a variety of really unique castle rooms that are essentials. Kitchen, dining hall, chapel, throne room, etc.
>>
>>492012
We're sorry fellow dungeon masters, we're trying to get this piece of shit hovel out of the ground and make something out of it to get our profit margins back in the black and dealing with that accursed debt that shitty pile of bones gave us when he jumped ship.

Mary, how did you manage to level your way up to lvl 34 as an auditor class? We respect the fact that you don't want to become a demon while leveling up. At least give us something to work with so we can figure a way for you to practice your auditor class spells and abilities so you can become strong enough to survive the big leagues. We can't do much of the heavy lifting, all we can do is provide ideas and directions. Because at the end of the day, you're the one who calls the shots. And if I'm reading the reviews and data logs, we're not some small time dungeon business anymore.
>>
>>492012
Could we buy some archers and knight for our dungeon? I mean, we could find a mercenary captain who'll find people willing to server for The Czar Mary and it would be some low level enemies to grind or something to distract people from the real goal.
>They also could be in the boss room with Lily and Royal knight slime.
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>>492069
He didn't get a transformation because no one really cares about the male staff members.
>>
>>492117
We have Archer Slime, Squire Slime, And Paladin Slime. We have the basic units for our Slime Army. We have the gold to make additional rooms (or even a second floor) to house our army and new units, but currently we are dealing with Bureaucracy so we're putting additional renovation plans on hold until we see how our newly renovated Slimecrown dungeon fares in the next dungeon run.
>>
A few more questions.
How many minions can we house before we need to build a bigger lair/hatchery?
Could we use Container/Metal/Fancy to make a treasure drop that gives the adventures something like gold candlesticks or silver plates (with Slime Citadel imagery) without it costing us gold?
How much is the debt on this dungeon?
Do you have any idea how much of a bitch it is to read spoilered text in archive on a tablet? I have to copy it into the address bar or ask for the definition of the blacked out bit. (Apple suck at times).
Is there a way to keep track of when the next thread is going to be? I think someone posted a Twitter somewhere but it's a big thread.
You know you're great right? Do people tell you that enough?
>>
>>492159
I can' t answer most of these questions buuuuuuuuut

https://twitter.com/HeroRena

This is the twitter you need to follow.
>>
>>492172
Thank you that's a very nice start. I'm racking my brain trying to remember that one question I didn't remember to put down.
>>492069
>Realistically, I think the citadel only needs a maximum of 5 floors, that would be enough for royal family, special staff bosses, and a variety of really unique castle rooms that are essentials. Kitchen, dining hall, chapel, throne room, etc.
Ok that sounds reasonable (I can't keep track of who's saying what on a normal sight where everyone has names and an image so I have no chance with the ID system here but someone was getting into serious dungeon bloat territory up thread), I still plan on pushing for multiple runs with different themes as if nothing else I think both Lily and Curi deserve to be end of run bosses.
>>
>>492269
Its a fair concern, bloat is a big deal. I think you shouldn't worry about putting Curi or Lily as final boss tier. Consider the fact that...

>each floor is basically its own little dungeon. Nobody would be deemed as more important than the other.
>We could always rotate out who is the dungeon final boss, just like we could rotate rooms.

Personally, Curi at 5 runes is perfect where she is. Evem in story setup, she's perfect she can monologue about her failure and that she hopes that her children can keep the monster below at bay. Its all very compelling.
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>>492069
He does have a new form but it won't be shown properly until the next thread.

>>492117
You can certainly hire people to work for you. However, they do not respawn like your minions do. They die when they're killed.

>>492159
Eventually the staff are gonna complain and ask for some place to store all the slimes. You don't much much time before expansion is needed.

Indeed, runes can be used to make any sort of mundane item, which can then be used for treasure.

That will be revealed shortly.

This one will be unspoiled. Hope it helps!

As always, you can check the tweeter to see when the next thread will be at @HeroRena

:D Thank you very much!
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>>492070
"I mean... I mostly gained this many levels just by... Well, doing my job? I didn't do anything special. Just what I was supposed to.

Mind you, it took me years to get to this level. I'm sure if I did some grinding I would be a much higher level"
>>
>>492484
>Its all very compelling.
I'll grant you that, I still feel that "Mother of Slimes" and "Magical Slime Princess" are different enough in flavour that they're better served with their own themed areas, that way we can offer different experiences depending on what adventures want with Lily offering more elite Metal Slimes and Slime Knights and Curi offering wave combat and verity of enemy types. We then quarantine all the other ideas into their own run and hopefully keep ahead of operation boss bloat.
>>
>>492639
>Eventually the staff are gonna complain and ask for some place to store all the slimes
really gotta build that slime playground room.

someone suggested the adventurers could find it and then they'd have to play one of several games with the slime babbies to proceed. we can just put a wheel in there they gotta spin to choose the game. then they play the game and get a key or tokens or whatever.
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>>492694
It should be above the entrance so when the other dungeons attack we can drown them in slimes while the metal slimes get into place, by this time I hope to have lighting.
Am I evil?
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>>492669
Guess who is gonna go to the GYM? YOU ARE! YOU EARNED YOURSELF A LIFETIME MEMBERSHIP. because when you stop going somebody is gonna kill you. Sorry Mary!

If nothing else you can try combating against ms bloops so you can at least learn how to dodge.
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>>492694
I think we already built one. For staff in thread 3.

>Playroom+heroes.
Technically, that room exists. That is the room between the fountain puzzle and Ruth's batting challenge. We can probably have the slimes spin a novelty wheel that determines the game they get to play.
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>>492669
and how long have you been working at Drachma bank Inc.?
>>
>>492971
For that matter, I feel like we should ask the others a few questions.

Archevist, if that is what we should call you now, how do you feel about your makeover?

And how do the staff feel about their temporary wardrobe change as given by demonologist?
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>>493221
that was Dungeoneer who forced the wardrobe change, not Demonologist.
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>>493519
Yeah, I screwed that one up. Got confused between the two. Really wish they would take a name. But oh well.
>>
>>493570
I mean, we can just pick a name and then refuse to call them by anything else. Not like they can do much about that.
>>
>>493570
Slimeologist?
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>>494161
Would work, if I didn't feel like that is a future staffer waiting to come out.

On the other hand, we can still call them by their names and give them fake names for their Daki's just to keep up appearances.

Anyways, did some quick math for Demo II. Looks like we'll need appx 2450 right now with discounts. Though I think we actually know one more rune type(heal, which was used for PC) which means we actually have to only spend 2400 gold. That is actually not too bad.
>>
>>494324
I'm also open to Chief Slime Rancher. I've been thinking about what descriptions we should give for each pillow, Demonologist could be "Anyone can make demons scary but it takes true skill to make slimes that strike fear into the heart of adventures." Mary's can be "Does this pillow also dream of you slimy demise and breaking down your gear for runes? Who's to say?"
Also the pillows should grant a skill bonus relating to who it resembles, monster identification for Demonologist and finance for Mary.
>>
>>479121
Ok but to be fair we were acting as the banks agent until our boss said we were on unpaid leave so let's offer to cover the full value of all rooms, items and monsters controlled by the dungeon (if they spot that this doesn't cover the monster down stairs point out that it wasn't and still isn't under the dungeons control and if they still try and claim it insist they take full liability for its future actions and remove it from our property or we shall deal with it as we see fit (meaning keep it)) at that time of them abandoning us (after receiving a curse in the line of duty) in their choice of cores or runes.
We should build up our mana should we need more than two uses of Summon Lawyers.
>>
>>494630
Now we should make the second floor be fire themed.

We got a fire slime? Start with that.

About the debt, just sign off the dungeon to the bank. Yes it comes with us, want us to leave, break the damn curse. Don't want to pay a curse breaker? Sorry you are stuck with us.

Otherwise, there is domone in the basement i want you guys to meet.
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>>495150
fire and stone for magma slimes
fire and metal for slag slimes
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>>495173
That works. We should have a pool of not lava with a bridge over it. If someone is stupid enough to drink from the pool is cursed in the form of fire slime and needs a magic user to remove the curse or someone else in the party the buy the slime curse remover that costs 500 gold because damn that was stupid.

The bridge has a metal slime troll on it. You can pay the tool or fight it. If he drops on the not lava he becomes stronger instead of becoming a fire slime.
>>
How many runes can we imbue a room with? I'm thinking we stick 5 Magic runes in a room and see if it produces a constant supply of mana.
If that fails we boost a Magic Slime to Arch Mage Slime and continue our mini boss bloat.
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>>495570
That might work. About the second floor, how about a rom that's basically a giant pinball machine? You have to pay to play but you get good itens if you get a high score. But if you svore over ten millon points you unlock a bonus boss fight...

That includes singing, a swimsuit modeling contest and scoring over 90/100 in a math test.

Win and you get a cool fire themed armor that changes and grows with you.
>>
>>495629
You put a lot of work into that reference and yet forgot about that deaf dumb and blind Slime we use as the pinball.
I'm still in favour of trying to get more space to spread out and moving all our games into one big carnival of slime.
>>
Idea.

Slime Petting Zoo. Adventurers can observe the various slimes in a non hostile way. Cuddle them, feed them, study them. They won't mind.
Doubles as a slime pen.
>>
>>495686
The ball is actually a metal elemental with two comfy runes and whatever rune we find that makes a monster enjoy being a pinball ball. It also acts as a four rune monster fight if they try to cheat at the pinball machine.



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