[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Don't die.jpg (82 KB, 807x976)
82 KB
82 KB JPG
Your name is Robert Susan.

It's a shit name, I know. And things are about to get even shittier. But first:

You live alone, you dont go to school, you have a dead-end job, and your parents died years back. Fortunately, they left you with a hefty allowance. So you decided, having no goals, ambitions, and a lost soul, to rent a little apartment somewhere that may as well be nowhere and kinda become a NEET for a while. That is, until you realized you were running low on funds and it may be prudent to start having an income so as to not shrivel and die from starvation. That's where the dead-end job comes in. But not for long.

You're 20 years old but you look like a freaking chipmunk. You cheeks have a little more meat on them than should- making you appear more 18 than 20, but your body itself is pretty skinny, undernourished by your diet
of cup noodles, chips, and twinkies.

If that all isn't shitty enough: you're now apart of a zombie apocalypse. BAM! Good luck with your life.

Also, this QM is a lazy turd and copied this word for word from the 2nd chapter.

Chapter I
>>439957
Chapter II
>>446840

Now for the actual quest:
>>
>>465293


It's dark. Quiet and cold and empty as well. A candle flickers to life and you jump. You approach it, examine it. You try to poke it but it dances around your touch, melding the shadows to its will. You hear a shuffle. You freeze. A soft, mournful groans. Your eyes dart around for the source of the sound, but it's too dark. Did you imagine it? No. Again. Louder. Closer. You begin to breathe harder. Quicker. But you can't see where it's coming from. The sounds bounce off the walls. Does it come from everywhere? Or is it just one? More groans. Mourning for your demise. Pitying you. You breathe in sharp and quick now. Again. Closer. Louder. And then sense fleets from you. You run from the candle, away from the light. Into the darkness. Maybe they can't see you too? So you pant, so you pump your legs, so you heave your chest, so your force forward your legs. But the groans still grow louder. Still closer. Mercy, mercy, mercy. So you continue. Until your breathes becomes worthless that you stop breathing all together and until your nose and throat sting with such pain that you swear you're bleeding and until your legs become so feeble in exhaustion that you begin to crawl. But it still grows louder. Closer. They come closer.

Then the hands. They grab at you. Viciously. Relentlessly. Hungrily. They claw at your chest, they tug at your arms, they cry for you, they bite at you. Tasting. Testing. Probing. Blood seeps from your broken skin, your arms strain aganist their sockets, your ears beg for mercy, you scream as flesh is rend from bone. And the flame of the candle flickers with wicked glee.

Then they part.

You lay on the ground, bloody and broken. The sky is black and delicate, red flakes of snow greet you with a gentle fall and a cold kiss. Your eyes close.

Everything goes black.


"...at...fuck...as...tha..! This...ker...ot..all...us...killed!"

You stir. Your ears feel clogged. You peel your eyes back and look to the side, vision blurry and your side burns, thumping with your heart. But you catch a man shouting at Samuel, arms flailing and occasionally unloading a number of rude gestures. But Samuel just stand there. His forearms is wrapped in bandages, lying to his side as he patiently waits for the man in front of him to finish.

>Go back to sleep
>Say something
>Tell the noisy fucker to shut up
>Write in
>>
>>465297
>Say something
Did I miss anything?
>>
>>465297
Pretend to sleep, but listen in.
Confrontation isn't good, he's just going to get madder if we talk.
>>
>>465316
>>465318

A consensus or majority rule would be great
>>
>>465318
We also aren't the best at social interactions, just listen in, don't try to interrupt.
>>
>>465337
>>465318
>>465316
Writing
>>
>>465316
>>465318
>>465337

You close your eyes. You're sure they didn't see you and you'd like to keep in that way. No need to deal with a very angry man at the moment.

Holy shit! What the hell happened? Fuck, shit. No, knowledge is power.

You listen in on the conversation- or argument, you don't give a shit right now.

"You're just going to treat him all nicey-nicey?" Roars the man. He stand close, literally "all up in his face". "He put us all in danger and got one of us fucking killed. One person fucking died, another got fucking bit. Don't make me tear your balls off. Step aside, dickless!" Samuel raises his eyebrow. His lips begin to hint at a sneer.

Then that's when it gets violent. You peek from the corner of your eye just in time to see the guy smack Samuel across the face, glasses fly to one side of the room, successively shoving him back into the wall. And, you see, the guy, Samuel, wears glasses. He's at least 6 feet with a pretty good build but you always thought he was the quiet nerd type. The type that does get shoved aganist walls in the sterotypical high-school-with-obnoxious-bullies setting. But aparently, there's one thing you don't do to people like him who wear glasses. And that thing was just done. His face twists into Hell's fury and he goes Spartan drill seargent. Rushing forward, he lands a front kick to the chest that propels the guy to the other side of the wall. Almost immediately closing the distance to land a heavy hook into the gut and a haymaker across the face. You actually see some spray blood across the wall. For a second, you think you might do something in your pants that you haven't done for about 15 years.

Nerds are evolving.

After one more face-cracking backhand and a few more crotch-puckering death threats, he slams his forearms into the guy's throat and leans forward.

"You didn't have a friend just recently bit. You didn't stay to help prevent that and a death. You ran away with your balls up in your stomach and your dick dropped. You didn't do a single thing to help. So you don't get to say a thing.

You close your eyes immediately. You hear some ruflling and a heavy thunk outside the door. He must've thrown him out, you think.

"I know you're awake, Robert."

You look up to see Samuel staring down at you, his glasses once again safely perched atop his noise. He exhales, hard.

"I'll fill you in. You were knocked unconcious, falling on your knife at some point- it only cut a bit into your side," he says, pointing to your down to your body. "Our encounter with the zombie in the stairway got Gerald got bit and some dude killed. And frankly, I'm not in the best mood at the moment. You know that 'innocent until proven guilty' mantra in the Bill of Rights? Well I'm practicing that right now. What happened wasn't so much your fault but I want to know what compelled you to direct us to the 1st floor. I'm curious."

>Write in
>>
By the way, guys. Your relationships with other survivors will effect the story. As it probably actually would in a zombie apocalypse. Which is why we're going these boring dialogues things where you just speak instead of slaying zombies.
>>465422
Dont forget to ask questions.
>>
And has the quality of my writing gone down yet? I feel it has.
>>
About the quality of your writing, it has gotten better, two whole blocks of texts without an autistic joke. It really brings the seriousness of the story into the spotlight.
>>
>>465527
Beside that. That was done somewhat on purpose (the somewhat based on the fact that I apparently went overboard. seei as how youre calling it "autistic"). I wanted to create a clear contrast in mood and our character'd attitude. The easiest way to widen the gap is to extremify a side.
>>
>>465422
samuel is the MC in a different story
>>
>>465620
We're all MCs in our own story. We all have moments that make us look like actual MCs. But seriously, dont touch a nerd's glasses.

Also, are you guys going to answer the prompt? Say something. Your goal is to get the dude to like you.
>>
>>465660
Okay, I'll help

>>465422
>Honesty is the best policy
>Lie
>Avoid the question

Get it now?
>>
>>465422
I thought that there might have been zombies on the first floor, and if we cleared them out we would feel a lot safer and would help everyone calm down and work together if we knew we weren't immediately at danger. However, what happened seemed to have caused the opposite...
>>
>>465685
Might as well be honest - we knew it was in here and not on the other side of the barricade, but we couldn't tell exactly where from. Getting everyone ready for contact and making sure they knew it was on this side of the barricade was the best course of action - a lot more people could have been killed in a surprise attack otherwise. The problem here is that the minute the dead reared their head, people lost cohesiveness and started rushing all over the place in a panic. It's understandable, but the absolute worst thing for a group of people to do - it escalates the situation and causes it to go from bad to worse.

I'd like to also take the time to inquire what we might be doing with Gerald - have we tried cutting the wound out ASAP? Or, painful as it would be, amputation if it's on a limb? Or just dumping hardcore disinfectants and alcohol in there? It's hard without proper medical equipment, but emergency variants of those procedures all exist, and they shouldn't be too difficult as long as we have some sharp shit and fire to sterilize equipment and cauterize the wounds.
>>
>>465772
well spoken
second this
>>
>>465772
Thirded
>>
>>465772
>>465689
>>465793
>>465826
Writing.
>>
>>465772
You'll learn about Gerald's condition at the next entry.

I'll be back in one or two hours again. Give me your answers and I'll write then.
>>
>>466064
>Approach Madeline
>"What did we miss?"

We should try to figure out where each person's passions lie before we try to sway anyone.
>>
>>465689
>>465772
>>465793
>>465826

"I thought that there might have been a zombie on the first floor, not in the stairway. I knew that it wasn't coming from outside but I wasn't sure from where inside," you confess. He sighs.

"Gerald mentioned that he and I checked the first floor. It would be highly unlikely that a zombie would know how to unlock their doors and twist the door knob to saunter out. Or that someone died in the hall- I checked, there were no signs. And we checked all the floors and the stairway earlier. We wouldn't miss an undead old lady in a floral-print gown."

Oh.

There was an old lady on your floor. She was one of the people that opened the door when you knocked. Perhaps...

"That brings me to a concern. Watch others. No witch hunt but remain vigilant." He pauses and sighs once more. "But nice job, you were halfway there, and halfway further than anyone else. Can you get up?"

You raise your body and yelp. You try again, using the support of your arms and succesfully prop yourself up on your hands. Your muscles are still sore, a hindrance in itself, and the cut burns with terrible pain. But it feels like it didn't reach too far in. It's almost unbearable. Almost.

"Great, let's get to the meeting then. You were asleep for a good while. You're in a bedroom, the room is just outside."

You get off your bed and he give you a shoulder to lean on. You feel a nervous apprehension. Will they blame you too? You can hear a racket of noise beyond the door.

Samuel opens it and before you is a fragment of the chaos in the stairway. The room is dark, again lit with candles. And you briefly wonder how many candles everyone has to use before they have no light source. You also wonder if you may be developing a fear for the dark or candles. Still, people are arguing over one another: shouting, protesting, accusing. Among the cacaphony, you catch pieces of hate arguments concerning you or open declarations about Gerald being a threat to eveyone's safety. You find Mallory and Rawan arguing with others as well. Madeleine is at a corner, silent and watching others. Her face is at a grimace, as if she found the whole situation distateful- or disgraceful. Gerald himself looks exhausted. His skin looks paler than you remember and he has blankets over his body- you wonder where his bite is. Another man stands by him. You look around for the guy earlier. He isn't here.

Is this what Samuel was talking about earlier in the stairway? It's like a witch hunt waiting to happen. Arguments, suspicions, blame, then accusations and paranoia.

Samuel leans you aganist a wall and walks to Gerald and the other man. They talk to one another over the yelling around.

It looks like you have a moment.

>Approach Madeleine
>Approach Mallory and Rawan
>Approach Samuel, Gerald, and the man
>Walk around hearing what others are saying
>Try to sway opinions (1d50)
>Get everyone's attention and/or quiet them down (1d50)
>Do nothing
>Leave
>Write in
>>
>>466094
>>Walk around hearing what others are saying
>Approach Madeleine
>>
Rolled 15 (1d50)

>>466094
>Quiet people down.
They do know that the dead probably rely on hearing the most, right?
We CANNOT allow for people to be shouting and being loud. It'll get the place swarmed.
>>
OP is here. Writing.
>>
Rolled 49 (1d50)

>>466094
>Get everyone's attention and/or quiet them down (1d50)

betterrollbetterrollbetterroll
>>
>>466125
>>466820
One more successful roll and I'll write it in
>>
Rolled 11 (1d50)

>>466840

You're a kind and forgiving god
>>
>>466877
No, I'm....your father. And that 11 doesnt pass the DC.
>>
Rolled 20 (1d50)

>>466820
ill roll for more story from daddy
>>
>>466995
This is starting to turn weird.
>>
>>466995
>>466820
>>466125
>>466079
It's too noisy. We're going to attract attention

You look at the candles. You're starting to hate them anyway.

By the time you've extinguished several candles, you have everyone's attention. Namely, their frustration. They start to approach you and you begin to panic.

"Sorryexcusemesorry! If we continue making so much noise, we'll attract the attention of those things outside."

Don't let them see you sweat don't let them see you sweat don't let them see you sweat.

But you do sweat. Fortunately, you also hear murmurs of agreement, as if the realization of the consequences just settled in. Though you also do hear some derogatory remarks about you and the not-so-subtle proclamation that you're a murderer. Everyone goes back to their arguments, now at a reasonable volume. You see Samuel give you a nod of approval and Gerald a pained smile.

You start towards Madeleine. The two of you haven't really talked since the roof but she seems the most sane right now. She sees you approaching and gives you a polite nod.

"How're you doing?" she asks, looking to your side.

"Good, thanks." She nods and you think for a bit. "Im curious, what do you think of...this situation," you say, looking behind you.

"It's not going to work," she gives a bitter smile. "You?"

You only shrug. You're scared she's right.

"Okay, now that you've exchanged idea amongst yourselves, it should not be time to share them with everyone. But first, Gerald's condition. I know many of you protest to the fact of him being here." You hear some snorts but otherwise, most people avert their eyes.

"We've cleaned his wound as best as we can with alcohol. We've also tried to force bleed him. We don't know how you turn to a, for lack of a better term, zombie, or how infection is spread. But at this very moment, he's still human. And I will treat him as such." You hear a few people whisper among themselves. Others cannot hide the hint of discomfort on their faces. Gerald pats Samuel's arm.

"First, I apologize," starts Gerald. "I'll try to help as much as I can. And if feel like I'll turn, I promise to get as far away from everyone as possible- or take my life if need be. So rest assured, I hope we can work together until what may come." Discomfort eases and Samuel nods in approval.

"Now, any questions, concerns, and topic of discussion regarding our survival that doesn't involve me?" He smiles a little.

>Wait
>Speak (specify)
>Leave
>Write in
>>
Alright. Catch you guys tommorrow afternoon, 18 hours from now.
>>
>>467144
Maybe we should say something to direct the topic of conversation? A lot of people hate us, and if anyone asks where the floral dress lady came from, it's gonna put us in a sticky situation.

What happened to the zombie btw? And the guy that died? And we don't know where that angry dude from before is - we should be careful with him, he could do something reckless against us and/or Samuel if he still feels unsafe.
>>
>>467144
The obvious issue with the lighting at night. The candles are both a temporary solution, and a poor one to boot - we can barely see anything by candlelight, and that can make things dangerous.
Until we (as in the entire group) can come up with an adequate solution, it might just be safer to restrict travel around the building to daytime. We don't want anyone getting hurt, after all, and if everyone's in their rooms at night it's fairly safe - even if there were a zombie wandering around in the darkness of the building, they wouldn't be able to get at anyone without making a huge noise and busting down doors.
>>
>>467144
>Speak (specify)
Ask him just where he was bitten.
Also who died?
>>
>>467287
recommend everyone just go to bed think about it in the morning when everyones less frantic and scared
>>
>>467425
>Now, any questions, concerns, and topic of discussion regarding our survival that doesn't involve me
a lot of people already don't like us lets not give one more a reason to hate us more
>>
>>467287
you know i'd be tots up for light in the night unfortunately at night its dark so lights tend to stand out so i would think barricading would come first to keep the light from leaking out
>>
>>467248
We were unconscious but we can assume that the zombie and the guy that died were disposed of.
>>
>>467248
>>467287
>>467425
>>467469

"The lighting," you blurt out. You get nods of approval and silently bump your fists in your mind.

"Thank you," says Gerald, smiling. This guy smiles entirely too much.

"Lighting is beginnning to be a problem. We only have candles but wax- it melts. We're not going to build campfires inside an apartment building. Then there's the incident in the stairway earlier today. We can't be taken by suprise like that. Candles are great and all but when we use them sparingly, only so that we have more to use in the day after, we won't get sufficient lighting where we need it. Meaning, we can only see just enough so as not no trip over one another."

"That brings another concern to attention," says Samuel. "We need to be organized. There were only about half a dozen of us- 8, but most of us were rushing to leave the stairway at the moment of the attack. That could've ended a lot worse if Robert hadn't determined that the smell was coming from the inside. We would've been caught completely off-gaurd." Coordination and teamwork is something we'll have to work on."

"And who the hell are you to tell us this?" says someone.

"I'm Samuel. Nice to meet you."

"Go to hell."

"We're kinda there already. But on a more serious note, I'm only speaking to try and prevent any of you from getting me killed by some stupid acts on your parts. It's mutual gain: I stay home and alive, you stay home, alive, and not stupid- if you are. I'm not interested in the leadership crap," Samuel confesses. Gerald sighs.

"Nevertheless, I think we need to go outside," says Gerald. You here some protests, some accusing him of helping the zombies- now that he's bitten.

"You don't have to go. It's volunteer work. But if you want to survive, you should start moving- do something. Don't be dead weight and don't delude yourselves." says Samuel. Gerald scowls at the wording but otherwise nods in agreement.

"We have to go out sooner or later but we need a more stable light source and radio as soon as possible. Aren't any of you the least bit curious about our situation? If there's any help coming?" says Gerald.

There never is though...not in a zombie apocalypse.

But you can tell from faces that people are reconsidering.

[1/2]
>>
>>469155
>Yes
The more people that go out to get extra supplies, the more everyone has to work with. We're going to need a lot of food, and a lot of other supplies if we're going to live efficiently, let alone comfortably. We're going to want to get certain things to construct some self-sufficient stuff too - tarps, to harvest water with, maybe a bag of soil to start a garden in one of the houses or on the rooftop when it's not winter anymore.

Beyond that...we have to know about the enemy. Zombie media depicts many different types with many different strengths and weaknesses. We have to know what kind of zed we're dealing with, and how to deal with them most efficiently. The best way to determine this shit is out in the field.

Lastly, we don't want to be lynched. The best way of redeeming ourselves in other people's eyes is to be useful. Maybe we should go around with a pen and paper, asking people if they want or need anything specific - especially medication like heart pills or something, if they need it.
>>
>>469150

"We should go tommorrow. While we still have enough energy to." Nervousness ripples through the room. "We should leave tommorrow at dawn, through the fire escapes. Be in front of this apartment if you want to come."

"We'll also need to work out some gaurd duty on the roof- for the food and as look out for anything," says Gerald.

"What?" you whisper to Madeleine.

"We moved refrigeratable foods in the snow on the roof," says Madeleine. "We want to preserve them with the natural cold since there isn't any electricity to work our fridges." You mouth a silent "o".

"But that'll come later,' says Gerald. "One step at a time, right?"

"W-we should rest for now, I think," you say. "When we're less frantic and sc-"

"Wait!" someone calls. "What about the zombie? I thought you guys checked the floors and stairs? Where the hell did that come from?" You hear passioned agreements. This is bad.

"Yeah! What the hell is this? You were complaining about us not being able to work as a team but then you were the ones who said there shouldn't be anymore in here!"

"No. No we did not promise you anything," says Samuel. "But the appearance of the zombie suprised us as much as you." More protests.

"Hey," Samuel says, putting his hands up. "You don't have to trust us. As I said, mutual gain- I wouldn't hurt a 'buisness partner' because that would hurt me."

"Robert is right. We've had enough on our plates today," says Gerald. He sighs. "We need to rest and clear our heads. Good night everyone."

You hear some grumbles of protest but otherwise, everyone leaves relatively silent- only the occasional hushed questions among themselves make it to your ears. Samuel and the man beside him move to help Gerald up but he waves them away. They leave as well.

You look to Madeleine. She hasn't moved yet- neither have you.

"Are you going tommorrow?" she asks.

>Yes
>No
>I don't know yet
>Write in

[2/2]
>>
>>469191
Yea, we should go. Gotta pull our weight and redeem ourselves.

Meanwhile, let's ask Madeline what she's gonna do, and Samuel what our next course of action is, after we scavenge.
>>
>>469191
>Yes
>>
>>469171
>>469247
>>469368

Yeah." You don't think you really have a choice either way. Either this or be lynched for being useless and a murderer.

She nods. The two of you leave together, and you're glad you have company in the dark stairway. When the two of you arrive on the 6th floor, she speaks.

"I'm interested but I don't think I'm athletic enough to survive out there right now. Maybe I'll do that roof-watch thing." She smirks. "Good luck out there."

She unlocks her door and enters. You do as well.

And again, you are relieved to be home. A safe house in Hell, salvation to the man who does not like to work and a haven to the ignorant- so long as you're awake. And it's then that you notice how feeling like shit is slowly becoming the new normal- painted with sweat, cursed to hunger, strangled by thirst, and suffered by pain. And as if by agreement, a sliver of moonlight wanes through the window, and you reflect it's silver brilliance by your skin's sweat-glazed sheen.

Just a cloud

You throw off your boots and shuffle to your bed, taking some time to first check your wound. You touch it tenderly, the pain is raw but the wound is clean. Whoever cleaned it did a good job. You look out the window and bask in the moon's silver glow.

They're getting restless.

Your wound thumps to the beat of your heart and the rythym of your breathe. You do not know when you do, but you fall asleep.
__

You wake up terrible: hunger smashes into you like a truck and your throat- you really need some fucking water. Your muscle are still sore but you cut only stings- something to be thankful for. You roll off your bed and do some routine morning hygiene maintainence, afterwards performing a magic trick with a can of beans, a can of tuna, and a bottle of water. Your mind feels quick today- agitated and rushed. You throw on a coat over your hoodie and empty your camping bag- you may need to carry some things. Finally, you pull on your boots, grab your machete, and you get out the door.

You clear the stairway as quick as you can- it's always dark. But your white-knuckle grip on your machete makes you feel safe, if nothing else. You make it to the third floor where you find some people already there. Samuel stands, hands in pockets and chuckling with the guy beside him yesterday. Rawan and Mallory lean aganist a wall, sharing earbuds and drumming fingers. You see an Asian man nearby, sitting o the floor aganist the wall and a distance away, stands the guy from yesterday- the one who wanted to probably kill you.

Oh, that's peachy

Everyone looks to be dressed in comfortable clothing- sporty or otherwise. Samuel catches your arrival and bounces his eyebrows. Mallory smirks and Rawan gives you the bro nod- a slight up-tip of the chin and back down. Angry man glares at you.

>Write in

DUUUUUUDE, Green Day came out with a new song
>>
>>469753
"'Morning girls and guys. Let's go, the early birds catch the worms."

>guy from yesterday
Hopefully he won't try to kill us today.
>>
>>469753
Now would be the time to ask for any requests. Medicine? Food? Hygiene?

Also, ask Samuel if roles have already been established; scout, point man, rear guard, etc
>>
>>469910
>Hygiene
Manly men don't need that.
>Food
Stuff for a roof garden! Otherwise: Fruit, please.
>Medicine
We only need bandages, nothing more for manly men.
>point man
Robert is the knife man, stabbed more zombies than the others.
>>
>>469910
Like everyone else? Or just the people awake and in the hall?
>>
>>469753
Proclaim loudly that "dovahkin stabber of fat guys who don't like me is here"
>>
>>469930
No bandages. Just burning metal to cauterize wounds and beer to clean them.
>>469959
We stabbed a mother, a kid, and a some chick in her early 20s. No fat men yet. But that sounds awesome.
>>
>>469930
Toothpaste, mouthwash, portable showers, tampons, etc.

It's winter, roof garden does not take priority right now, food, both perishable and perserved, however, do.

Antibiotics for illness, needles and string for stitches, alcohol for disinfection, anybody with a chronic illness? Painkillers, inhalers, or just medicine in general?

Someone with good eyesight should take the lead, a heads up is incredibly important.

lastly, establish hand signals in case verbal communication is unadviseable.
>>
>>469931
Establish roles for our trip first.
After the trip, reestablish roles based on preformance.

Establish roles for everone once we return.

What will the people who stay behind be doing?
>>
>>469931
Asking EVERYONE what they need would be good.
I personally would fucking hate it if I really needed something and couldn't get my order in with the scouting team because "they didn't want to wake me". Shit's important.
>>
>>469992
Tampons is definitely a must. I'm not a woman but I have a figment of understanding about how important that may turn out to be.
>>470008
Hard to determine them right now. No one really know one another but it'll come into place. If you remember from earlier writing, someone here is fairly observant.
>>469992
That's a lot to carry. Prioritizations will be made. But the goal for this is to get a radio and maybe a more permanent light source- as said in the meeting.
>>470010
Agreed

Which is why the prompt was to do something of the sort. You can talk to someone or do something. We have time to prep.
>>
>>470051
>lot to carry
pushcart?
>>469992
Good list!

>>470051
Have we hidden our rifle? Should we give it to suicide girl?
What weapons does Rawan have? Should we give him the machete?
>>
>>470099
Suicide girl is not with us. Mallory and Rawan are. Madeleine is the suicide girl.
>>
>>470099
Not smart to use a loud weapon- no to mention that hunting rifles aren't poket weapons. Which makes it hard to traverse across a city landscape and quickly, quietly, and efficiently as possible. Also, it's up to you anons to give weapons away or not.


And what role do you want?
>>
>>470207
I think observant guy, whoever he is, should be in front. In V formation, the observant guy takes point, while the two strongest flank him, and the weakest hold the rear. Since we're weakest, we should be in the back, but that might raise questions about our motives, so I think we should flank the scout.
>>
>>470099
You're going to pushcart your way through a zombie-infested city?
>>
>>469818
>>469910
>>469930
>>469959
>>469992
>>470008
>>470010
>>470099
>>470376

"Morning girls and guys," you choke out. "The Dovahkiin, stabber of fat guys who don't like me is here! Time to go, early bird gets the worm."

That was very awkward.

Samuel chuckles. "Calm down, Dovahkiin. We're waiting for one more. The kid named John, the one with the sister."

"Oh. Do we have roles, a checklist of request, and hand signals?"

"Somewhat. We'll actually be splitting groups. Too much people, too much attention. And like you said, I did get some requests. So we'll be splitting tasks: half of us will be heading to hit a pharmaceutical-owned store to find both perishables and some first-aid as well as medical supplies- we have a resident with asthma. The others will try for a radio, batteries, source of light- our main task beside the medical-needs requests. I'll take point in one and I'd like you to take point in another. As for who accompanies you, you can choose. The hand signals we'll go over when John arrives, now that you mention it."

"Oh, and this is Matthew," he nods to the guy beside him. He looks young, late 20s like Samuel, probably. He has wavy brown hair that sweeps over in bangs, just touching his non-descript glasses. He looks fairly average, maybe a little smart. He nods to you. "The man over there," says Samuel, gesturing to the Asian man, "is Yao."

"Yo". The man has a thin-haired mustache that just hangs over his lips, his black hair is grown but no long. He carries what looks like a fit body under his fleece and sleeve is slightly peeled back at the cuffs and you catch a hint of an elaborate tattoo.

"He'll be a scout. And I assume you already know Rawan, Mallory, and him," he says, nodding to angry man. Angry man is large. Large angry man. "Pick your crew."

>Matthew
>Yao
>Rawan
>Mallory
>Angry man
>John
>>
>>470594
>Matthew
>Rawan
>Mallory
>>
>>470626
>>470594
Second
>>
>>470626
>>470636
Interesting
>>
>>470626
>>470636
Going to wait for little longer for more submittions and then I'll start writing
>>
>>470636
Why not yao? I get that he doesn't like us, but this would be a decent time to create a bond and patch up any misgivings with him
>>
>>470825
We don't know Yao. This is the first tie we've met him? Angry man and Yao are two different people. Angry man is the one who doesnt like us.
>>
>>470626
angry man is emotional easily probably easier o sway than smart man i think we should taking angry man instead of matthew
>>
>>470943
No thanks.
Think about it logically - right now, his emotions are fairly high, and he already wants us to get fucked. If a bad situation pops up, he'll almost certainly abandon ship - not to mention that he TRIED to abandon ship when shit went south in the stairwell, well before he hated us. He's a flighty son of a bitch who won't be there when we need him.

Moreover, he's probably going to be loud, since he doesn't think things through. And that lack of thinking things through will fuck us over on other things, too - I mean, the guy punched someone with glasses. Does he have any idea how hard glasses are to replace in the fucking apocalypse?

Lastly, while I will say we should reconcile at some point, it shouldn't be so early. Give him time to calm down, and try going with him on something other than our very first mission outside where we need ALL of our wits about us since there's a fuckton of unknown factors regarding the zeds and shit out there. We haven't even hit our stride yet, either - we're still awkward and clumbsy, and our body still wants to lock up in fear when faced with a zed.

No, what we want is the smart, intelligent motherfucker who knows what to do and what not to do, and who can make observations on the zeds and the surrounding environment with us. It doesn't matter if the smart guy ends up liking us or not - it's about efficiency and not dying. You have to settle short-term concerns before you can focus on the long-term ones.
>>
>>470975
So smart guy def.

Anyone else? Possible Yakuza guy might be good muscle for strength checks.
>>
>>470975
There are a few assumptions (of which I won't confirm) in there about the characters but otherwise, daddy approves. Your assumption are what people would make in real life which is definitely good. It's not like we magically get a guide on people as soon as we meet them. Live the apocalypse, my dear anons!
>>
>>471031
I went with the people we know with the other two, just because it's good to have a buffer of people you KNOW will help to save your ass if shit goes south. We don't really know the true disposition of Matthew.
>>
>>470594
>>470626
>>470735

I think we should have one of our 6th floor crew be in the other team - we don't know who to trust yet, and it gives us an ear with the other guys where we can learn who's useful, who's dangerous.

We don't want angry man running his mouth about us behind our back, especially if we don't know how Matthew and Yao feel about us.

Rawan seems like a perceptive dude and could back up Samuel + keep an eye on angry dude. And /fit/ Asian scout would be useful with us considering how unfit and exhausted we are.

I vote:
>Mallory
>Yao
>Matthew

Latecomer John can pick what team he likes
>>
Writing. Sorry for the wait, having some trouble.
>>
>>470626
>>470636
>>470975
>>471031
>>471044
>>471280

"I'd like to go with Matthew, Mallory, and Rawan," you say. Rawan seems a little suprised.

You scan your crew. Rawan wears a black hoodie that advertises some band- matching with Mallory, and styles a pair of black skinny jeans that are wrapped just below the calves by black boots. His gloved hands close around the handle of a kitchen knife. And he carries a black leather strap-bag. Mallory herself wears black skinny jeans, Converses, gloves, and a beanie that tops her head. She carries a backpack that flaunts a kitchen knife in its side pocket. Matthew wears a heather grey hoodie and blue jeans. He looks at you as you look at him and he responds by showing you that he has a knife too- tucked in the pocket of his hoodie.

All armed

"Cool, then I- oh look, John-boy's here," says Samuel.

"Hello," greets John. "What'd I miss?"

"Nothing much, John. We're going in two teams and you're with me, Yao, and Todd over there."

"Alright, I brought a knife and my bag just in case," he says.

"We all did," says Samuel, letting the gleaming tip of a knife slide down the sleeve of his hoodie. "We'll need it. It's still too populated outside."

"Alright. This is actually kind of cool."

"I know right?" says Mallory, grinning.

The eight of you set basic hand signals and gestures, on the account of your recommendation, and get ready to leave. Other residents visited to thank you eight and wish you off- including John's sister.

"Alright, Robert, what do you want to do?" asks Samuel. "Requests, perishables, and medicine or radio, light, and batteries? And everyone, anything we miss? Final preparatory procedures?"

You have your hunting knife, multi-tool, and machete. You wear a double-layer of coat-over-hoodie and boots.

Everyone has a fucking hoodie, and kitchen knife. I don't even know why I bothered writing this out. Anyway, what you wear will matter. Don't have someone you wears Santa's fucking bells take stealth actions.
>>
>>471411
>Requests, perishables, and medicine
Let's take this one. It's the more dangerous of the two, but our group chemistry is stronger than theirs - so this way, we're more likely to both succeed.
>>
>>471411
Radio, light, and batteries.

If we DO fuck up but get out alive but with no supplies, it's not nearly as big of a deal as if the other team fucks up. Less flack on us, see?

Also, we'll probably only have to visit one store to find what we need, plus it should be less populated compared to the pharma/general store the others would have to go to. Not to mention the fact that it likely has things like, you know, AXES and HATCHETS and other goodies that can make for pretty swell weapons in addition to being useful tools to have around. We can basically upgrade our group's arsenal when we stop there.

Also, smartguy might have ideas for other things we could use. Hard to say, who knows where his intelligence might lie? Still, there's a chance he's a hardware geek.
>>
>>471426
Only slightly. We aren't exactly friends with anyone here. We're just accquainted with Rawan and Mallory. And I can tell you right now, the other group, as individuals, are superior in what they do if not in a general sense. But the group you guys chose is actually interesting because, you know, I'm the QM and I know everything.
>>
>>471465
Oh, but Mallory and Rawan are siblings by parental marriage.
>>
>>471439
I agree, I'd like something minor to tackle on our first raid, just to get a feel for how future raids will go.

I agree with this post in general.
>>
>>471439
This
>>
Already writing
>>
>>471411
Let's go hardware, and also ask what the 'requests' are, in case we happen to see some also.

A convenience store or petrol station might have what we need and is probably less populated and risky. A hardware/garden store would definitely have more useful items, but maybe it would be crawling with the zombies of people who went straight there when shit went down. Or paranoid survivors with axes.

Anything solar powered would be neat - even those little solar garden lights that you put in the garden would give us some inconspicuous lighting, and saves batteries for more important things.

Let's not go crazy trying to loot heavy, noisy items though. We'll probably have plenty of supply runs to do. Get what we need, and anything immediately useful that doesn't slow us down, then get out.
>>
>>471426
>>471439
>>471580
>>471556
>>471649

"Uh...the fir- no, the second."

"Okay, Matthew knows where you need to go. Now then, survivors, today we walk through Hell." And none of you smile.

The eight of you walk to the first floor and leave through an apartment. John asks Samuel whos it is and how he got the key so he answers both questions with one word: "suicide". You walk over the apartment and Samuel slowly pulls back a curtain. Apprehension wells up in your lungs and in your muscles, suffocating you and tying knots in your body as you look out the window. It lands on a flat, snow-coated surface- the roof of the building-owned parking garage. But from here, you can smell the incense of the dead- undertones of reeking decay that ride the clean, winter air. They shuffle in pestilential swarms through the roads and sidewalks, now irreversibly changed and foreign to your eyes. And every so often, they crane their ugly heads for signs of life and sing in choked groans. Everyone just stands and stares for a while until Samuel pulls up the window and pauses once more. Checking for any sign of realization amongst the dead. Tens of seconds pass before he continues foward, climbing through the window and landing onto the fire escape with grace that despites his tall body. He keep his eyes trained on the horde as he helps out the everyone else.

"F-fuuuck, it's cold," whisper Mallory.

"If I'm not wrong it'll increase the time period of rigor mortis for them. That means they'll be slower and stiffer," says Samuel.

The eight of you begin your climb, mediating your attention between the horde, far but below, and the the step of the fire escape. Maybe falling here, now, would be better than being eaten alive later. You grip onto the railings, the cold steel bites at your skin and every step you make causes a steady thump, just as steadily feeding a blooming paranoia.

Was that too loud? Did they hear that? Please don't turn. Please don't see us- me.

No one says anything, but as you go lower, the horde disappears under the rising ledge of the garage roof. Motion is relative. The eight of you reach that final stairs and below, is a drop of about 14 feet after a ladder that stretches only half as much. Samuel stares at the ground for a moment. But not out of fear- no. But as someone who admires the unsullied surface of a snow blanket. Someone who doesn't want to sully its beauty. But he jumps the next second anyway, diving down and rolling to his feet. The snow crunches under the sudden pressure and Yao follows after, performing the same manuever. Angry man- who's name is likely Todd after Samuel mentioned they only name unassigned to anyone here, considers jumping for a moment until he realizes that the noise may prove to be a risk. The rest of you climb the ladder down and drop the rest of the 7 feet or so as quietly as you can. Samuel looks around for tens of more seconds before speaking up and breaking the silence.

[1/2]
>>
9 over here. Going to excercise soon so I'll stop here. I'll se you guys tommorrow at around 2 PM- 17 hours from now.
>>
>>471684

"So we'll do this quick and quiet," he says. There's no need to whisper, there aren't any zombies on this garage roof that spans yards. But even so, you find yourself looking around.

"Again, Yao, Todd, and John will come with me. We'll aim for the pharmecuetical store several of block away. Normal travel would take maybe 20 to 25 minutes. But the blocks are large- meaning less streets. And there're plenty of places to take cover along the way. As for Robert's group. it's a little longer, with less cover here and there. You're heading to a mall that has a hardware and electronics store that's apart of it. Your primary focus is the portable radio. We need some news on our situation. It'll be hard, nearly suicidal. But unlike the movies, I doubt people were lounging around in the mall while the first wave hit. Well, if it started there. Anyway, we can leave over a ledge and deal with the dead as we take cares here and there for cover, or we can start climbing buildings- if you find footing- until we absolutely have to get on the streets and its sidewalks. Robert, talk to Matthew for the details. We go in different directions, about a quarter degree difference but we'll leave at the same time." He calls Yao, Todd, and John a few feet away and they begin talking.

"This sucks. I thought this was going to be fun," says Mallory.

"I was always the smarter of us two," Rawan nods to himself.

"Also the less laid," she grins.

"Ouch."

Matthew turns his attention to you.

"So...what do you want to know?"

>Nothing, let's go
>Ask a relevat question (write in)
>Ask a question about him (write in)
>Write in

[2/2]
>>
>>471696
>Ask shit
Is the mall our only option? He might know of someplace else, either closer or a little bit farther away but possibly safer. Either way, it's good to know other possibilities in case the mall in inexplicably swarming with motherfuckers.

We should also ask about the possibility of picking up bicycles to use. They should work fairly well for travelling quickly without making much noise- and since the zeds are frozen stiffs, they're definitely going to be too slow to keep up if any of them do detect us.

Lastly, we should get a good feel for what everyone's useful skills and specialties might be. Ask them all what they might be good at, you know? We still don't know much about rawan and mallorie.

As for what WE'RE good at, well, we can safely say that we have good ideas if nothing else. And we've assembled IKEA furniture a few times. So what if the quality was questionable, that's how it always is with IKEA.
>>
>>471712
Let's walk and talk.

>Ask
So what's your story Matthew?
What can you tell us about the mall/the area?
What are your opinions on green day and also ikea?
>>
>>471850
>this
>>
>inb4 we risk life and limb for a radio only for there to be no working news stations, thus no news rendering our efforts entirely meaningless
>>
>>472359
We do gain one scrap of knowledge from that situation though: the world is well and truly fucked.
>>
>>472456
>Good news everyone!
>But first the bad news.
>With the radio we just acquired, we've learned that there is no hope of rescue.
>As for the good news, it mean we're all fucked anyways so might as well have an "End of the World" orgy!
>>
>>472359
>>472456
>>472462
>inb4 nons assume OP would pull such a dead-end and predictable plot bomb :)
Oh wait, too late. Trust in me, will you?
>>
>>471730
>>471850
>>471926
Hold on, asking Matthew right now
>>
Matthew is currently being a twat and this will take some time.
>>
>>471730
>>471850
>>471926

"Well, what's your story Matthew?"

"I'm White."

"What can you tell me about the mall?"

"Well it's big, it's far, we can enter in from a parking lot located in and at the flank of the mall. From where we can then climb some stairs to get to where we want. It was definitely a lot less populated through that way before, well, this," he gesture around him.

"Is there anywhere else we can go to find the radio?"

"Dunno."

"What are your opinions on Green Day and Ikea?"

"Green Day is the shit and Ikea is shit."

"I see. Glad we had this talk," you say. Matthew nods in agreemnent.

You turn to Mallory and Rawan who are making slight chit-chat.

"Mallory, Rawan, what are you two good at?"

"I can play the mandolin and I'm not a bore," says Mallory, shrugging.

"I'm a mathematical genius and a fairy," says Rawan.

"Very humble, Tinkerbell," replies Mallory.

"Always a pleasure."

"Uh...thank you," you say.

"We're done, Samuel," you call.

"Great. How do you plan to do this- the travel?"

>Straight down the blocks and through a usually highly populated street
>Give wide berth around the more populated point of the street (go around)
>Ask Rawan
>Ask Mallory
>Write in
>>
>>473957
>Give wide berth around the more populated point of the street (go around)
The less attention the better.
>>
>>473959
This entail a significant amount of more time and an increased risk to encounter danger via frequency
>>
>>474013
But there's going to be a lot more cover, so the chances of actually being detected by the danger is significantly lower than walking out in the middle of the street.
>>
>>474028
I'm just reminding you of some obvious consequences that follows with your choice- as a QM should.
>>
>>474112
Overall I feel it'll still be the choice with less risk in it.
Even if we can outrun whatever zeds see us if we go down the center of the street, it'd be pretty bad to have a horde following behind us. If we get to the mall and ditch them there, then we won't be able to go to the mall again since the horde will be there. If we get to the mall and get back without ditching them, then we have a mass of zeds that'll be right by our house, which is even worse.
Overall, going unseen (or at least only get seen by very small amounts that can be easily dealt with as they come) is the best course of action.
>>
>>474123
>>473959

You start for the ledge yourself, your team in suite. Your stride is determined: Robert the zombie slayer they will sing. You've fought two. You will fight more. Slay more.

Crunch crunch crunch

Snow gives way under the soles of your boots. But you pay no mind to the sound. Not anymore.

Then you feel something. An unsettling sensation. Reality- the bitter aftertaste of delusions- begins to creep up your legs, and fear. Their spindly legs grab onto your ankles, slowly and subtely crawling up your legs, brushing their soft, pricking hairs aganist your bare skin. Soothing you. Decieving you. But you feel it. A monster masked in an angel's garb. A wolf in sheep's clothing. And you won't see pass its deception until too late- on the ground with the Hounds of Hell tearing through your flesh, slurping at your blood and your bones. Your steps falter, chopping their rythym into increasingly feeble steps. Your body tingles with the anxiety of a runner before a long, hard run and you suddenly feel too heavy- too overwhelmed. Your nerves are pulled to taunt and you fear they would snap, like a bridge with wires too old with the pressure of too many tons. And your lungs, your lungs feel too shallow to use and your breathes so meaningless.

You feel a hand on your shoulder. You turn, eyes strained to remain open and face hard with tension.

"Aye..ot...ur...ack...ann," says Rawan.

You stare at him. His mouth moves but you hear only a muffled series of syllables. You will yourself to focus and after some time, you do.

"What?" you ask

"Got your back, man," he repeats. "We're all nervous. Just stick together- strength it numbers, okay?"

You thanks comes through a hoarse throat and dry lips.

[1/2]
>>
>>474521

The walk seems all too quick and too soon are you now only a thrice step's away from the ledge. The sight is revolting. Red. So much red. Pale, white bodies lay on motionless on the ground or erect like mannequins too overworked. Their blue-tinted skin wraps around their bones in a fierce embrace- faces gaunt and joints choked with skin stretched too tight. Hair is only barely visible, sticking out in ragged, thin strands as if they were the ugliest wigs patched on by the most clumsy of hands. And red colors them all. Half a neck for one. Two limbs for another. Missing stomach for the one other, entrails dragging along behind it. The frost coats their ghastly visage- tortured ghosts in a Winter pass. But they don't move.

You catch Samuel's group. They stick to walls, sliding across them with the most barest of movement. They begin to near alarmingly close to one and you fight the desire to scream after them. Urging them to move away. The mannequins twitches to life. Just barely opening its mouth and turning its head a millimeter towards them. They stop moving. Neither does it. They wait and after what seems like a time too short, they begin. They pass it and continue, still sticking to the walls.

Its the cold. It must be freezing them up. They're dead, they have no heat to keep them from turning into corpse-popsicles. It's almost like they're hibernating.

You turn to your right. That's your direction.

>Copy Samuel and his group, stick to the walls until you can't anymore. (roll 1d50 for stealth)
>Ask Matthew
>Ask Rawan
>Ask Mallory
>Write in

[2/2]
>>
I apologize for being late. I was busy and then wacked out on what to write.
>>
Rolled 21 (1d50)

>>474526
Take a minute to plot out the best course to take, from what we can tell from here. We don't want to get out there and then decide, in the pressure of the field, which way might be best to go.

Then, copy samuel's group and stick to the walls.
>>
>>474652
I'm not sure if I should stop here or otherwise. There isn't anyone else here and you need at least three rolls to determine success. By the way, 21 will get you fucked.
>>
Rolled 21 (1d50)

>>474526
Lurker go!
>>
>>474772
I am currently laughing my nightly snack out of my stomach.
>>
Rolled 15 (1d50)

>>474652
yeah lets do this
>>
File: No Ones Laughing.gif (4.11 MB, 400x200)
4.11 MB
4.11 MB GIF
>>474803
Now...now I'm just...
>>
>>474801
Even in my regular D&D game my dice like to do this. My rerolls are the same number as the original.
>>
aw jeeze
so much for trying to be smart and stealthy
>>
I think I have to go now- i dont have choice in the matter. But i'm writing at the moment as fast as I can. If I dont submit in 10 minutes, I've left.
>>
>>474979
Uh, wait 5 more
>>
>>474652
>>474772
>>474803
ripperoni
>>
>>475850
>come tomorrow we'll be barreling down the road with trashlid cymbals
>>
Rolled 38 (1d50)

>>475933
gonna try and save that from happening

>sorry i havent been involved really busy lately, still here to survive though
>>
Rolled 37 (1d50)

>>476317
No hopes
No dreams
Only tears now
>>
Rolled 89 (1d150)

>>474526
>>
Rolled 15 (1d50)

>>476446
lol woops
>>
File: 1466342168888.jpg (1.14 MB, 1264x1504)
1.14 MB
1.14 MB JPG
>>476317
>>476383
I was actually looking foward to chaos, anons
>>476317
That's life. Welcome back, man.
>>474652
>>474772
>>474803
>>476317
>>476383
>>476447
1:2 success ratio. 1 is simplified the value of successful rolls.
>>
>>476496
>simplified the
the simplified
>>
>>474652
>>474772
>>474803
>>476317
>>476383
>>476447

Now do you remember that you're point gaurd. Well fuck.

You crouch low and approach the ledge, slowly changing into a crawl. You snow cuffs your hands, seeping a biting cold into your bones. You slowly exhale. On the street, bodies litters the streets in moderation and a few stragglers lay stretched over sidewalks. You hear a soft "go" from someone behind you. And so you do. You put your machete down and slowly, you bring your legs over the ledge. The drop is almost as long as the one following the fire escape, perhaps 12 feet. You slowly lower yourself over, your fingers clenched onto the ledge like an animal to its only food in days. Your fingers are numb by now. Below, you scratch at the concrete wall with the toes of your boots but to no avail, there is no footing. You look pleadingly at your group and they get the idea. You grab onto to your arms and slowly lower you to the ground. You land with the softest thud that sounds like a siren to you. And immediately you look around, down, up, everywhere. You mind is buzzed with fear. But nothing takes notice of you. Not yet.

They repeat the proccess, the people under providing footing with a shoulders and hands to balance whoever tops them. Mallory is the last and after her, the four of you begin to slide along the walls. The concrete and bricks are cold and unwelcoming, but they're all you have.

The four of you continually slink across the wall, slow and tediously. Fear keeps your mind off the passing time but in turn, reminds you of the ticking seconds you spend outside with these ghouls. Occasionally, you find that you need to get off the wall, as it leads to other building with doors and whatnot. Too soon do the four of you make it to the corner of the block. And oustretched before you is the intersection of a street. A wide stretch of snow-sheeted asphalt, ornamented with blood and decaying bodies. Some of them stand in the middle of the road. Listless. Timeless. Everyone looks to one another and panick begins to set in.

Out in the open, where they'll see us.

[1/2]
>>
>>476509

Mallory grabs a chunk of hardening snow on the ground and chucks it to the other side of the street. What you can roughly call a snowball shatters into stardust as in collides with the turdy wall of another building. They standers lurch to life and twitch their heads to the building, small groans escape their deathly lips. Immediately, Mallory signals to run with two fingers. The four of you respond quick, bolting across the street as silently as you can.

Oh shit.

You forgot the opposite side. Matthew stumbles with what you presume is the same realization and you catch that Mallory and Rawan with a sudden hitch in their stride. You turn to your lef- holy mother of crack nuts. Dead, sunken eyes stare at you- two pairs of them. A ghastly groan escapes their frozen lips and you stumble and fall onto the asphalt, shocked with fear. The four of you were so nervous that you failed to consider the otherside of the imaginary line that you would run on, the side where there would be more that wouldn't be distracted by the sound of an imploding snowball and even if they were, they would still look in your direction. You have only a second before your face collides with the snow below and you make practical use of it by cursing yourself in the most severe manner you can imagine.

Fuck!

The cold shocks you into movement and you bolt up. But for half a second, something occurs to you. How, around you, it's so silent. The pair that had seen the four of you begin to choke a groan from their wasted throats- low but loud enough in the absolute silence. But it gets louder. And louder. And louder. Winter wind begins to pick up, howling along with your doomsayers and the others begin to turn- a dozen pairs of eyes settle on you. On your living body. Mangled remains begin to awake from their slumber on the cold asphalt and snow sheets as they raise their heads and claw at whatever they can reach- several more. The standers, the mannequins, they being to lurch forward in slow, stiff twitches of movement- your hunters, your killers. More begin to join their ranks, summoned by their cruel warsong. But not so many

>Fight them, we can take about two dozen stiffies (you can specify how)
>Cardio is good for a thin waistline (you can specify where to)
>Sing a lullaby
>Apologize
>Write in

[2/2]
>>
Rolled 45 (1d50)

Just thought of this, but why didn't we just walk normally? If its so cold and they're so stiff, if they're spaced out enough who gives a fuck if they notice us? In the time it'd take them to move two feet we could have just walked down the block. Most we gotta worry about is falling in the snow or tripping over bodies covered by the snow.

But fuck that, walk up to them and stab them through the eye one by one before they group up.
>>
>>476518
Because being caught in a lynch would be lethal. And not all of them are at the same degree of cold. But don't feel too safe, they still move fast enough- like walking.
>>
>>476518
Waiting for at least two more rolls if people agree
>>
Rolled 13 (1d50)

>>476511
Oh shiiiiiit

Briskly walk towards the apartment around the corner we saw earlier with the SOS blanket, machete anything that gets too close
>>
>>476518
Not quite spaced out enough. Sorry for the bad writing. And they don't move that slow.
>>476637
You might want to run. You're at the intersection- they're approaching from four different directions. Obviously, they're pretty damn cold which limits their movement and ability to produce sound (good for you) but lock out your knees completely and start walking with your heels. If you're not being a try-hard, you've got the speed they're traveling.
>>
>>476637
Was waiting for someone to say this. We're actually very near. Just across the street and a little down that block.
>>
Rolled 47 (1d50)

Attack. Form a phalanx with a row of killers and a row of support.

Kill them now when they are weaker from cold and you make it that much safer come spring.

No surprise guns from anyone plox we don't need MORE attention
>>
>>476653
>>476669
Gotcha, okay let's jog/run whilst trying not to draw any extra attention to ourselves, and not at full pace so we don't slip or run straight into another.. dead end.

SOS building might be overrun, or the survivors already dead, but it's worth a shot if we can hole up there and replan.
>>
>>476691
Still need at least two more rolls from other anons.
>>476518
>>476682
One more good roll and we wont lose annyone
>>
Rolled 17 (1d50)

>>476691
>>
Someone break the 2:2 ratio please
>>
>>476518
>>476682
Fight ^
>>476637
>>476712
Run ^
>>
>>476755
>run
>>
File: Pls.gif (278 KB, 450x338)
278 KB
278 KB GIF
>>476772
Roll 1d50
>>
Rolled 5 (1d50)

Fight!
>>
Rolled 1 (1d50)

>>476755
well not fighting is unamerican
>>
>>476806
>>476808
fucking hell, does this mean we fail?
>>
>>476810
1 is an automatic fail. I'll start writing then?
>>
>>476518
>>476682
>>476806
>>476808
>>476637
>>476712

Time to butcher some undead ass

"We can fight them!" you call to your team. The reaction you got was not the one you were expecting.

Mallory is currently fleeing the scene with what looks like an arm- of which she uses to smack any dead that approaches too close. Rawan follow close in suite, occasionally kicking and shoving anything too near. Matthew is only a meter or two away from you, looking at you utterly aghast.

"Are you fucking crazy!?"

"Shit! Mallory, Rawan, come back! We ne- shit!" In a panick, you swing your machete into an approaching zombie, succeeding in only knocking it off course with your desperate attempt.

Its teeth snap in anticipation and it releases a low, hungry growl as it rights itself towards you. You ready another swing when it hurls itself at you, knocking you to the ground. A sharp pain rockets through your skull and you struggle aganist it's wieght and determination, pushing to keep it at bay with the flat of your blade. You catch more approaching from the corner of you eye when you're suddenly relieved of the wieght. Matthew pins the zombie to the ground, stuggling to plunge his meager kitchen knife into the cranium of the fiend- but he suceeds.

"Holy shit, man! Let's go!" You want to protest but you look around and see your death too close for comfort. They're beginning to surround you, closing any openings of escape in their slowly tightening circle of walking corpses. And as if too reassure you that your day of death will be today, they groan louder in the ironic way that makes them sound like they're mourning. Mourning for the death of their food. Or that they can finally provide for their abyssmal hunger.

>Insist you fight
>Run
>Write in

You are now seperated from Rawan and Mallory
>>
Rolled 16 (1d50)

>>477091
we gotta fight man it's still unamerican then again all of my ideas have sucked so far so lets just catch up to the cowar- i mean the closest things we have to friends
>>
>>477100
Blame on the rolls kek. It could just be that didn't hear us. For all we know, they think we're still right behind them. Either way, the aren't close enough to help.
>>
>>477108
i know we aren't going to ask them to help we're gonna high tail it outta there, or i guess not cause my rolls still suck dick
>>
>>476919
wait what i thought you took 5 at most
>>
>>477099
run
>>
>>477142
4 voted for fighting. The rest voted for running. But the number of anons supporting a fight outnumbered those that supported running. In the first thread, I mentioned that I would only consider ony exactly 3 or 5 votes. But if someone rolls a 1 in one of those 3 or 5, it's an automatic fail. If someone rolls a 50, automatic success. Technically, I shouldve waited for one more roll for fighting (if you rolled a fifty, it wouldve counteracted the 1) but the odds of rolling a fifty was too high and I just wanted to move on. So I did.
>>
>>477159
Ehh, you should just consider rolls to be in the same pool regardless of the vote.
Otherwise you'll get people rolling low on one vote, so the rest of the lurkers switch to a different vote to see if they can roll higher with it.
>>
>>477170
Sound.

From now, the first 3 or 5 rolls will be employed to determine the success of the majority-supported action, whichever it may be.
>>
>>477175
Solid, my man
>>
File: Boom.gif (499 KB, 500x289)
499 KB
499 KB GIF
>>477177

You guys cool with me taking a nap for an hour or two? I'm exhausted from a ltitle too much physical activity and I need some rest before I do more physical activity tonight.
>>
>>477219
if we said no would you not take a nap?
>>
>>477228
I would wrote one more post (after waiting for enough rolls) and then nap.
>>
Oh right, about that. Roll for whatever choice you chose for the latest prompt.
>>
Rolled 10 (1d50)

>>477237
>>
Uh alright. Ill take the lack of answers as being "alright" with me napping. Catch you anons later.
>>
>>477099
>Run
>>
Rolled 7 (1d50)

>>477099
>Run
>>
oh man its just like in those movies where the people cant do anything without someone dieing or fuckign up somehow
>>
>>477100
>>477240
>>477575
OP's awake and you guys are inexplicably screwed with those rolls. Better dilute those with two more good ones. Meanwhile, I'm going to do some things before we start.
>>
>>477586
would you kill u off or just everyone around us? and make us even more hated
>>
>>477586
Since lurkers are quiet, could i just do some more rolls?
>>
>>477623
lurkers come alive
do something for once in you lifes!!
you could become alive
you can make a differnce no more will you just lurk in the background no today you rise up and play with us to maek a stand
do some whatever it is for the peopel in this thread
you can make it right even thow you think you cant(man we fucked you cant do it any worse) plz you are all heros just waiting for the right time to coem out plz we need you, help us
>>
>>477623
The dice gods demand fresh rolls. Plus, it gives me more time to write. Where do the anons want to run? Just awai[/i[ or is there a specific goal in mind? Like after Rawan and Mallory or
>>476637
>>
>>477659
After rawan and mallory.
We DONT want to bring a horde to other survivors. Its a dick move.
>>
>>477678
I try not to be so cliche, please :(
Meeting a horde of other survivors won't be that simple or common
>>
>>477642
Rawan and Mallory
>>
>>477684
I don't follow you.
I was talking about bringing a horde of twelve zeds over to the SOS survivors being a dick move to them, if they're still alive in there
>>
>>477753
I see I misunderstood. Apologies. I'm going to begin writing now. If by chance you manage to get 2 good rolls, I can do I quick fix.
>>
Rolled 7 (1d50)

>>477773
lurker reporting in
>>
Rolled 5 (1d50)

>>477099
>>477586

Run after the others. Also pee our pants in terror at our near-death experience
>>
File: Mindblown.gif (501 KB, 249x172)
501 KB
501 KB GIF
>>477802
>>477812
Oh. My. God.

>>477240
>>477575
>>477100
>>477802
>>477812
>>
>>477802
>>477812
morther of god
>>
>>477812
>>477802
i stand corrected
you did make it worse
>>
Rolled 3 (1d50)

>>477819
can i re-roll in these fresh rolls (oh fucking please dice lords)
>>
>>477941
HO. LEE. FOOKING. SHIIIIIIIT
>>
File: No Comment.png (241 KB, 660x658)
241 KB
241 KB PNG
>>477941
>>
>>477957
>TimeforFUN.jpg
>>
Rolled 45, 30, 24, 13, 7, 9, 3, 20, 38, 24, 27, 22, 35, 48, 33, 5, 1, 45, 17, 46, 9, 37, 48, 7, 10 = 603 (25d50)

Statistically ridiculous
Lets see what the average of this is
>>
>>477957
face it op god want us to fail our first excursion into the outside world
>>
>>477980
miserably might i add
>>
Rolled 12 (1d50)

gonna make it worse
>>
>>477100
>>477575
>>477240
>>477802
>>477812


Mourning groans begin to escalate into raspy, gleeful cries as your reapers shuffle forward with mangled limbs and frost blue skin. You've never felt death so close.

You don't even answer Matthew. He's right.

"Run!" you bark. Your head rattles with sharp pain.

Dammit, I hit my head earlier!

Matthew passes you in a sprint and you join him- desperately intent on escaping this maddening situation. Around you, the the dead in all their damned glory- mangled limbs and hunting faces, howl in both fury and frustration as you manuever through their unruly montage of festering bodies. The winter wind begins to gain on you, stinging your face and battering you body as it howls its contempt in your numb ears. As it howls it harmony with the curses of the walking dead.

Everywhere you look the dead look back: twitching from a standing sleep, crawling to life from the snow sheets of the street, rattling in their cars, emerging from mounds of bodies. You hear a loud crack and turn to see a body flying out the window of a nearby building and landing on the street below with a nauseating splat. You force the bile back down your throat only to have it push back as you near two frost-blue corpses near you. But you're ready this time. Kinda. You swing down at their outstretched arms only for the wind to knock you off balance and into one at the shoulder. You pivot away as makes a grab at you and you kick at it and turning to to run after Matthew when the other rakes its nails across your neck. You grunt, flinching in pain but otherwise ignore it. You cross pale hands and leap over crawling bodies- innards splayed across the ground behind them or legs too damaged to use.

"We need to get back to Mallory and Rawan," you blurt to Matthew.

He leap onto the hood of a nearby car and runs off, maintaining pace.

"I don't see them!" he says. You whip your head around, eyes darting.

You lost them.

Shit.

And the horde lurches near. No more are they two dozen stiff, and inable bodies. A riot of corpses with their number growing as the seconds tick on. Tick on to your death. And to make it worse, you're already out of breathe. Your machete wieghs on your arms like shackles to the jailmate and the howling wind pushes at you, burning you legs with needless exertion. Your feel like you're about to egest your meager breakfast while your heaving chest and straining respiratory system only encourages you.

[1/2]
>>
>>478086

"Fuck, we need to do something!" He twist his head around him, hair flying in wild abandon. "There! He points to a fire escape!" he forces between gasps for air. "We can climb up, walk over the roof and climb back down on another side with some other fire escape!"

You look and see what he means. Building do have more than one fire escape. But it takes time to climb up the ladder. You don't know if you could do it right now. Much less with your machete in hand. Maybe you could throw it up and over? Or tuck it behind and between your back and bag? You could always try to lose them, running. Wait. You could create a distraction.

Shit.

You skull screams with pain at any thought.

>Climb the fire escape. (DC 35)
>Distraction (you don't neccesarily need to write in for this but if you get something good, the DC you need decreases)
>Take a moment to think and maybe discern which direction Mallory and Rawan went (DC 32)

DCs are little high beause of your head injury and physical exhaustion.
>>
Rolled 40 (1d50)

>>478094
dice gods be with us now
>>
Rolled 36 (1d50)

>>478094
Climb the fire escape, Mallory and Rawan might as well be goners now.
>>
>>478094
we don't have a scabbard for the fucking machete?
>>
>>478101
shit, i forgot to say climb fire escape, then see if we can sport Rawan and Mallory from the top of the building
>>
Rolled 24 (1d50)

>>478105
here to ruin the dice rolls, i say fire escape route
>>
>>477980
Taunting us form above
>>478101
>>478103
Damn straight.
>>478105
It just occured to me. Gentlemen, we now have a machete sheath on our back between our empty camping bag and back.

Damn that looks fancy
>>
>>478094
>Climb the fire escape

@OP, could you please enforce a rule where we vote and then roll dice? Otherwise people will just vote for the highest rolled options.
>>
File: Dice Gods.jpg (37 KB, 752x375)
37 KB
37 KB JPG
Rolled 29 (1d50)

>catching up
>these dice rolls

>>478094
>Climb the fire escape. (DC 35)
Rev up that 1!
>>
>>478801
why roll more when we were at a good ratio of successes
god dang
>>
>>478817
I live on the edge.
>>
>>478845
Jump.
>>
Rolled 4 (1d50)

>>478094
>>Climb the fire escape. (DC 35)
>>
>>478749
Did that before. Wanted to save some time with doing both at once but sure.
>>
>>478101
>>478103
>>478115

"Lead the way!" you say

Matthew turns sharp towards building and pours on the speed. You do your best to keep up but your legs are already burning with lack of oxygen.

Almost...

Pat pat pat pat

Your soles pound aganist the ground, throwing bits snow into the air with each push of a foot. Your breathes are ragged and both your nose and throat are uselessly dry. The cold, winter wind stings the back of your throat.

ALMOST.

The dead howl with angst, rasping bursts of air threatening to outcompete the howling wind. But both drown you ears in madness.

Ahead of you, Matthew looks back at you- checking if you're still with him. He is feet ahead of you, managing but nevertheless panting almost as hard as you. Two pale figures, stomachless and mutilated, stagger towards the two of you meters ahead. Matthew takes head and shoves one into the other. You mouth a silent thanks and follow. The escape is only a stretch ahead; you will your legs to summon whatever strength it has. Your musces burn with liquid fire and your kegs threaten to give. But you make it.

Matthew is the first on the ladder. He crawls with fumbling hands and throws himself over and into the cage. You sheath your machete and look back. An army of dead and decayed look back at you with hungry eyes- dangerously close. You bend at the knees and push off in one feeble jump, just barely succeeding catching the first rung. You hang at the fingers as the cold, rough rust chews away at your skin and heave for life. Your body feels a thousand tons and your arms burn with exertion.

Note to self: start doing pull-ups.

You quickly throw one hand to the next rung and bring the other to level. You turn your head back towards the street. They're only a few feet from you now. Matthee shouts something of an encouragement and you get back to it. Another hand, another rung. Another hand, another rung. You can hardly go any further when Matthew grabs the scruff of your coat and strains to pull you up. You finish the last two rungs with lesser difficulty and you sidestep, grabbing for the cage. He lugs you over the railing and you drop on the other side like a sack of cold butter. You lay heaving and trembling with adreneline, fear, and stark exhaustion.

You look for Matthew and find him leaning aganist the stairs, almost as winded as you. You crawl over to your side and look down. Why'd pirates have plank walkers hop into a sea of a few sharks when they could've thrown them into a horde of zombies? Some question may never be answered. Like how you're going to get the smell of piss out your pants later without water.

[1/2]
>>
>>479433

The two of you take a breather with your deaths below and begin the climb. Climbing out of hell. How ironic.

The two of you pass by windows at each climb to a floor. You're not sure if you want to peak in to confirm for other survivors or if you simply don't want to be seen by either the living or the dead. You go with the latter for now.

You don't look down for the duration of the climb. After minutes of painfully scary climbing, trying to not be knocked off the seemingly insubstantial fire escape by angry winds and into a sea of hungry, dead cannibals, you reach the roof. Again, the clean and undisturbed cloak of snow atop the flat of a building fills you with a unique tranquility

A heaven in hell, she said

A little place to escape to from all the death below.

>Investigate (an anon mentioned looking for Rawan and Mallory)
>Write in
>>
I think we should look if we can spot Mallory and Rawan from where we are, if we spot them we can try using our machette to reflect the sun light to try to attract their attention.

Then we could (even though it isn't very healthy) try eating the snow on the roof that is probably clean? idk ¯\_ツ_/¯
>>
>>479628
>eating/drinking unclean water
Enjoy your parasites, bacteria, and diarrhea son. Better off drinking your own piss.

>>479443
Investigate
See what we can see from the roof. How many zombies there are in the area, any safe/unsafe passages, where the others are, etc.
>>
>>479628
We would be good friends in real life
>>479636
>>479628
Everyone roll 1d50
>>
Rolled 23 (1d50)

>>479643
Can you taste the 1s?
Cause I can.
>>
>>479650
I'm just happy no one's dead. But in the future, that many bad rolls wouldve killed us.
>>
dice+1d50

My first roll is gonna be bad guaranteed
>>
>>479696
oooor it isn't going to work xD help me i'm a newfag
>>
Rolled 33 (1d50)

>>479643
>>479698
Options field
>>
>>479698
It's cool. Type the roll code in the Options field that's located above the usual text box.
>>479720
>>
>>479692
Going easy mode on our first adventure outside?
>>
Rolled 20 (1d50)

I think this is how I /qst/? thanks for the help :)
>>
>>479752
>>479720
>>479650
>"ROBERT! WHAT DO YOUR NEET EYES SEE?!"
"CAN'T SEE SHIT, CAPTAIN!"
>>
>>479736
Shh we're far from finishing our first.

The only reason why no one died (yet) is because the corpses were constricted by both rigor mortis and two days of frost without any internal body heat- relatively lax compared to other situations. It isn't fun if I kill everyone on level 1.
>>
Rolled 33 (1d50)

We should tell matt to look too.
>>
>>479833
n4th anon! Hey

Writing now
>>
>>479853
did we really piss ourselves? cause being wet in a snowy area seems like it'd do more harm than good
>>
>>479761
"WAIT CAP'N I THINK I SEE AN ANIME POSTER OVER YONDER"
>no son that right there's a billboard
>>
>>479628 #
>>479636 #
>>479650 #
>>479720 #
>>479752 #
>>479761 #
>>479833 #

You let a loose sigh escape your lips. Cold mist curls in the air before you. Below, you can hear the unnerving cries of the dead, pleaing for you to return to them.

NEETs don't taste good.

You begin to sag under unspeakable stress as the adreneline of danger times seemingly seep from your pores. The back of your head continues to thrums with a dulling pain. You reach back and feel your hair slick with liquid. You sigh. the addition of the scratch on your necks makes you feel no better.

"Holy shit, what the hell?" says Matthew.

Your throat is unbearably dry and you eye the floor before you. The snow glistens ever so lightly under the lazy sun above. You shake your head.

Diarrhea, parasites, and bacteria. No thanks

"Yeah, " you say, forcing out an airy whisper. "We should look for Mallory and Rawan."

"Good idea," he says. "And scout out any zombie-thick areas ahead."

You give him a silent nod and the two of you walk across the snowy roof and to the ledge. The scene is similar to last time. Redwater rapids snaking through a valley of snow-capped buildings. Only now, the redwaters have become more an aloof pink than its grim red.

The lives of hundred...forgotten like that. No mark. No burial. No reminder. Forgotten.

You scan the world below. For a moment, you feel almost above the chaos and death, beyond the responsibility of safekeeping your weak body and tired mind. And, in this case, others. But you need that radio.

You eyes flick across the remainder of streets, more graveyards than roads to where. Bodies. More bodies. The wrong bodies.

"You see anything?"

"Can't see shit, captain."

"Then we'll just move as planned. They know where it is, we can only trust them to make it. Optimistically speaking, it'll be easier to get there with less people."

You grunt.

You look for you building. Just diagnol of two block away. You chuckle despite yourself. The building you call home seems so insignificant. Then there's the fact that you only traveled two block after all that shit.

Wait...

You look down the side of the building. A mob of roused dead cry for your flesh, slamming into the base of the building with their decadent bodies. You lean aganist the ledge and swings your eyes across the walls of the building- and bingo. A green blanket lays drapped over a balcony two stories down.

S.O.S.

>Check it out
>Not now, get out of here.
>Write in
>>
>>480263
Check it out. They wont last long if the dead below get in, we need to collect them and amscray.
>>
>>480263
lets check it out if we really did piss ourselves we'd need new pants
>>
Forgive me for my delay. I was typing on my phone and encountered difficulties regarding format.
>>480234
Yes, cadet
>>
Be back 1 or 2 hrs
>>
>>480710
i mean you already left for an hour :|
>>
>>480797
OP is sorry :*
>>
>>481453
all is good we still don't have a third vote so this bus ain't moving MOVE OUT LURKERS
>>
>>481521
Cue the Batman theme song.

https://www.youtube.com/watch?v=VSaDPc1Cs5U
>>
>>481581
even the poser of the batman theme didn't get any of the lurkers T_T
>>
>>481950
>poser
power
>>
>>480263
Lurker here. I'll be more active. I've been busy lately though. Also vote for check it out.
>>
>>480286
>>480286
>>480287
>>480289
>>482032

"M-Matthew," you call. "You're going to want to see this."

"Yeah?" he approaches. You point to the balcony and he follows your finger.
"That green blanket. You can't see it from here but I saw it from our building and it said S.O.S." you explain. "We should check it out."

He doesn't respond. He leans over the ledge looking intently at the blanket, flutter of green scrunched at the corner of the balcony rail. The wind threatens to strip it from its perch.

You shove your hands jnto your pockets and wait for Matthew to respond. Did I really wet myself? You remove a hand and pat the inside of your thigh. Yep

"Yeah." You flinch

"What?" you ask.

"Let's check it out. We're going balcony hopping."

"Wh-what?"

"Let's go."

The two of you walk to an edge directly above the an 8th floor balcony located just above your goal. He drops to the balcony platform with a heavy thud.

"Ow. Come on!" he calls.

You follow after, dropping 14 or so feet onto the stone platform. You clench your teeth as the impact rattles your skull and spikes your wound. Matthew grabs onto the railing and climbs over, hanging in a vertical crouch. He moves his hand with a strained urgency, grabbing the vertical columns of the balcony's railing. He climbs down and swings into the 7th floor balcony- your goal. You hear a crash and a few curses. Not very smooth or encouraging. You try not the think of plummeting to your death to have your remains esten by cannibal copses and take a leap of faith. Like Assassin's Creed. Yeah. Just focus on that. You copy and land on top of him with a grunt.

"Holy shit, man!" Matthew exclaims.

"S-sorry," you say.

You get off the poor man and observe your surroundings. The balcony carried snow of its own but is otherwise bare from any property. In front of you are a pair of sliding doors, screen misty with cold.

>DOVAHKIIN
>We are gentlemen. This illicits three firm knocks.
>Kick Matthew for almost killing you
>Unsheath your weapon, open the door, stealthily infiltrate.
>>
>>482085
Oh, and of course
>Write in
>>
>>482085
>knock
the autism that is DOVAHKIIN oughta be reserved for lightening the mood or a battle cry
>>
>>482174
I need to end it here. I sincerely alologize for my. Lack of updates. Should I create a new thread? This isn't bumbing anymore but skme more activity in the morning may allow me to add two more to the three-updates-per-day thing I have going on.
>>
>>482085

Tell matthew to stay out of sight (if possible?) until we know what we're dealing with, then knock and stand back from the window.

If there are survivors, we don't want to freak them out by sneaking in with a big-ass machete.

If they're zombies already, get ready to grab that machete and FUS ROH DAH some draugr
>>
>>482085
>Unsheath your weapon, open the door, stealthily infiltrate.
Let's not go full autism
>>
>>482464
wanna get shot? thats how you get shot plus we gotta roll to see how stealthy we are and refer to above to see how good this thread is at rolling
>>
>>482497
>wanna get shot? that's how you get shot
>>
>>482085
>We are gentlemen. This illicits three firm knocks.
>>
>>482085
>>We are gentlemen. This illicits three firm knocks.
>>
>we are gentlemen, this illicites three firm knocks

and have our dominant hand on the machette ready to unsheath it (which hand is our dominant hand anyway?)
>>
>>483356
What do the anons want?
>>
>>482868
>>483040
This senpai
>>
>>483361
I would say left handed because I'm a hipster but hey ¯\_ツ_/¯

I think the OP should decide since its not very important (unless you're planning to make us lose an arm later on).
>>
>>482174
>>482292
>>482868
>>483040
>>483356

"Let's knock," you say. " W-we're gentlemen."

"From the balcony?" he asks. "Well the world has gone to shit, why not? "

You step up to the glass sliding doors and try to peer through. Pass its facade of thin, winter fog but otherwise transparent doors, you see...curtains. Amazing. You take a step back and knock three firm times. Why three? Because Michael Palin said so in Monty Python.

Tak tak tak

You take a glance at Matthew and he nods in reassurance. You see his hands are in the pocket of his grey hoodie. Through his finger you catch a glimpse of black- a black handle. You distance yourself from the door and take a deep breath, replacing stress with tension.

The touch of your machete on you back reassures you. You rest a hand on its cold, rubber overmold and shift your weight onto the balls of your feet.
If anything comes out, teeth-snapping, you'll be as ready as you'll ever be. You begin counting the seconds.
18...
19...
20...
21...
The drapes waver and you tighten your grip on the machete. The biege fabric is sweeps aside like curtains before a play, revealing the star for today. Staring back at you with large green eyes and a slack jaw is a girl. On a wheelchair.

She screams with the shock of a young woman finding two men outside on her balcony in the middle of a zombie apocalypse.You respond in kind, the shrill scream yanking a scream of your own from the depths of your throat. You hear another scream layering the two of yours- must be Matthew. The three of you scream in terrified harmony until you realize how a screaming crippled girl shouldn't have scared you. Well played. She throws the curtain to a close, signaling the end of the act.

"Well...that was eventful," states Matthew.

Below, hearing your chorus, the dead grow louder with morbid anticipation.

>Knock again
>Leave
>Offer to talk about Jesus
>Write in
>>
>>483415
>"Excuse me madam, have you ever heard the wonderful story of our lord and savior jesus?"

(now would be a good time to show up if he exists now that I think of it x) )
>>
>>483425
I'm gonna second this.
>>
>>483425
Thirded
>>
File: image%3A23970.png (132 KB, 500x485)
132 KB
132 KB PNG
>>483425
>>483435
>>483454
This is how I know I'm on 4chan. Give me half to three quarters of an hour.
>>
>>483425
>>483435
>>483454

"Excuse me madam," you call." Have you heard the miraculous story of our lord and savior Jesus Christ?"

Silence.

"He had a a cool beard," you note.

Silence.

"The power of Christ compels you," whispers Matthew.

"The power of Christ compels you!" you repeat.

More silence.

You look to Matthew who only shrugs and says: "I think she's Jewish."

You frown and and tug at the door. Locked. You're not even sure she can hear you.

You notice the cries of the dead are steadily approaching an unnerving volume, a chant slowly gaining traction. You peer over the balcony and find that the mob has grown noticeably. A mass of dead and decaying shells of life long gone swell cancerously aganist the base of the apartment building- malignant and vicious. Even now they continue to trickle in from streets beyond. Adding. Multiplying. Growing. Your sense of urgency returns, bubbling from some primal depth of animal nature- fear.

You need to finish this now.

You could kick the doors down. They look breakable enough but it won't provide for the greatest impression. On the other hand, how would you carry a crippled young woman down from the fire escape when you can hardly carry yourself? And after? Running through the street or sneaking with a crippled body?Does she even need saving? It's okay if you leave her, right? She doesn't know you and you her. It's not like she's in immediate danger. And they couldn't possibly able to use the stairs or elevator. The back of your head aches with dull pain.

>No time, kick the doors down
>No time, leave
>Write in
>>
>>483538
They don't want Jesus. Leave those kikes.
>>
>>483538
>No time, kick the doors down
>>
>no time, leave

How are we leaving? I guess we're going to have to climb back up or jump to a neighboring balcony. Do we have the strength/witts to do so? (sorry I'm always asking questions btw x) ).
>>
>>483538
>Write in
Kick in door and slaugther those heathens
>>
>>483837
>>483837
It's fine. I have qualms with being asked questions. But dude (or dudette, whichever) the consideration of reprecussions resulting from any actions are resigned to you anons.

To answer your question, no. You cannot climb balconies. Swinging from one to another directly below is possible but still insane. Climbing on the otherhand is impossible. The balconies Ive seen are too far apart. So no side travel. Then there's the angle issue in climbing up. Its like trying to climb two consecutive ceilings. Climbing down is suicide. The zombies can see you from this side of the building. Swinging from balcony to balcony isnt exactly stealth-worthy. That, and I dont think they have balconies on lower floors.
>>
>>483549
>>483683
>>483837
>>483900
Need a tie-breaker
>>
>>483837
If it were me, I would have gotten there via the fire escape and knocked on a window instead. But Matthew (the real one) said he would go balcony hopping and I just facepalmed and accepted that. Right now, I would just knock again, really. If not, kick it down, "just passing through", got back to the roof, and get down from some other non-zombie infested side of a building.
>>
>>483911
ok, thanks for the clarification ^^
>>
>>483911
>I have qualms
I have no qualms

Waiting for someone to break the 2:2 ratio
>>
>>483538
>kick the door in shout
"DEUS VULT"
>causal
"hey, sup"
>>
>>484150
I'll start writing (and try to not fall asleep)
>>
>>483549
>>483683
>>483837
>>483900
>>484150

"I'm going in," you say.

"Have fun," says Matthew.

"Thanks," you reply.

You back away as far as you can from the glass sliding doors without falling off the the balcony. You clear the snow in your path and crouch just low enough to coil your form with energy, thinking back to when Samuel had kicked Todd. You dive froward in a step and push off with your left foot, slamming your right instep into the glass slab. You wince at the booming noise but the doors still stand. Both you and Matthew, following your actions, repeat the movement until the door surrenders to your aggression. You yell "DEUS VAULT" and throw your foot into a door.

Your final dedication of barbarity pops the one of the two sliding doors off its hinges, accompanied by the painful noise of impact and screech of its metal frame.

You steady your breathing and enter the apartment. Your chest flutters with the thrill of having done something so blatantly illegal. Breaking and entering? That's a year at most. 365 days. 8760 minutes. 525600 seconds. Solely for breaking down someone's door and entering their home without permission. A small crime in hindsight but a crime nonetheless. A fruit taste best when forbidden.

"Hey, 'sup," you say. You blink in confusion.

"Where'd she go?" asks Matthew.

You scan the apartment. It's fairly large, you think. The walls are painted a brilliant but homely green and the room has just the right ratio of space to furniture. Reddish-brown sofa chairs form a rigid "c" around a coffee table, opening to a large TV perched on the wall. The floor is carpeted a wolly biege and a piano rests solemnly on a side of the room.

>Talk her out, reassure/whatnot.
>Search/investigate the apartment.
>Leave through the door. You just came in here so you could leave.
>Write in.
>>
>>484318
>breaks into helpless girls home screaming deus vult
>ha
tell her we're leaving and we'll take her to a safe place if she wants to come with us
>>
>>484318
Tell her the following:
The dead are swarming downstairs and we had to take shelter via the fire escape on this building. When we noticed the SOS tarp from earlier, we realized someone would be here. We can't justify leaving someone in the building after bringing the dead here en mass, and every survivor is important. Please, let us help relocate you.
>>
Roll~
1d50
>>
Rolled 24 (1d50)

>>484355
>>
>>484373
fuck i meant >>484342 not that it matters cause my rolls are still shit
>>
>>484355
DC will be slightly lower for you
>>
Rolled 36 (1d50)

Check my fail roll
>>
>>484384
:)
>>484375
Does it help that the DC was 25 and that you were 1 off?
>>
>>484395
Somebody put him out of his misery
>>
>>484384
>sempai notices you and you get better rolls
saddness.gif
>>
>>484395
being so close but so far is the worst feeling desu senpai
>>
>>484426
lol wut? desu senpai
>>
>>484443
i wrote t b h f a m not desu sempai why does it auto correct to desu sempai?
>>
File: Spoiler Image (490 KB, 500x211)
490 KB
490 KB GIF
>>484413
>>
>>484456
4chan quirks

Waiting for one more roll
>>
>>484490
all things aside are you perhaps a fan of xianxia novels?
>>
>>484735
Sorry? I just searched it up, do you mean martial arts-based Chinese webtoons?
>>
Rolled 24 (1d50)

>>484318
>>484490
>>484355

>Talk/reassure

Rolling for persuasion!

This might be her last chance to get out of here. Two guys pushing a wheelchair can still outrun zombies while it's cold, but soon she's gonna be stuck and starving.

Maybe she has a radio in here? She's clever enough to put out a sign, maybe she has other useful skills.
>>
>>484886
Dude. lol I'll just make the DC 24 and get on with it.
>>
I'm actually done writing but I want ti start with this tommirrow on a new thread. Sorry guys. This thread is terribly saged. I'll carry on with your choices from her to there next morning. I'll link the 4th chapter (next thread) here just in case. And with that, I'll be going now. Every night is a busy night. Stay cool.
>>
>>484858
yeah, but i read the novels i ignore most of the webtoons
>>
>>484908
also no need to answer i can already deduce it myself
>>
>>484903
Looking forward to it! Quest has been great so far
>>
Rolled 42 (1d50)

Surely we can get good rolls next thread.
SURELY!
>>
>>484936
Really? I thought it was getting worse but thanks for saying so. Makes me happy
>>485543
May the dice gods bless thine rolls

4th chapter/thread is up
>>485707



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.