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File: Life of a Bastard Opener.png (2.38 MB, 2340x1080)
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You sit within the rotting corpse of a tavern somewhere between Tyrosh, Lys, and Myr; in the Disputed Lands of Essos where you make your living. Home to a thousand battles and the site of more death than anyone would care to count, there is seldom a stretch of soil anywhere in these scorched waste that hasn't been soaked in blood at some point. Here you tread upon the bones of Maelys the Monstrous, Aegor Bittersteel, and who knows or cares how many nameless soldiers fighting senseless wars over useless dirt.

Soldiers who, like you, were lured in by the promise of plentiful coin, beautiful whores, and the chance to make a name for themselves. Right now a half dozen of your companions, cutthroats and brigands the lot of them, are rifling through the pockets of the dead men littering the floor of the tavern. As for you, yours is a more sensible task. You've spent the last few minutes sampling the cask of Volantene red you pried from the basement.

A hand grips you by the shoulder as the bulky frame of Sir Desmond, your second in command, slides onto the bench next to you. He's probably sixty pounds fatter than he ought to be and can't climb a flight of stairs without stopping to rest along the way, but the Stranger greets any man who meets him on horseback with a spear or blade.

He sighs wearily as he settles into his seat, the old wood groaning under the burden of his weight. His gravely voice cuts through the sobbing of some fool in the yard outside, begging for his life no doubt. “M'lord, we've rounded up the last of them by the well. I trust we'll be giving them the usual treatment?”

>The demand for slaves is perhaps the only constant in these shattered lands. Put them in chains.
>Kill them all and put up a forest of severed heads. You're hired to kill and that's what you do best.
>Recruit any willing to fight for you, let the rest free. The company could use some fresh blood, even of questionable loyalty.
>Write-in
>>
>>452818
Put them in chains
>>
>>452818
>The demand for slaves is perhaps the only constant in these shattered lands. Put them in chains.
>>
>>452818
>>The demand for slaves is perhaps the only constant in these shattered lands. Put them in chains

What happened to the last quest Velo?
>>
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>>452830
>>452843
>>452848
Slavers it is.
>>
Truthfully you have no need for a bunch of green shits to babysit, and there was little sense in slaughtering the lot of them when Lys and Myr are no more than a few day's march in either direction. “Indeed, it's worked well for us these last few months and I see little reason to change our routine now.”

Sir Desmond grunts in response, pouring himself a cup of wine and rising at length from the bench. It's but a few moments later that you hear the great booming call of his voice in the yard, ordering the men to fetch chains from the carts and lock up the villagers of whatever backwater town this is. You rise, taking the wine with you, and march out into the inn's courtyard to see your will carried out.

You find the peasantry gathered up as Desmond said, by the crumbling well at the center of this soon-to-be burnt out husk of a village. Already the roar of flames and the smell of burning thatch fills the air as your men move from one pitiable hut to the next, torches in hand. A guess places the number of survivors at perhaps a hundred men, women, and children. They're forced to step forward one at a time and chained around the wrist, each one linked to the next. Sir Cedrick Storm, another one of your lieutenants, oversees the process.

A few of your men filter out of the tavern behind you, calling out your own moniker as they slip past. You've never been quite fond of it yourself, but as far as nicknames go it's at least better than the title they've saddled the young Lord Corbray with. You've never quite gotten a straight answer as to why they started calling him the Knight of Birdshit.

>They call you the Silver Bastard, on account of your hair. You're a dragonseed from Driftmark.
>They call you Snake-Eye, on account of a curious deformity. You count yourself among the Ironborn.
>They call you the Grey Giant, on account of your stature and frame. You're a proud son of the North.
>Write-in
>>
>>452916
>They call you the Silver Bastard, on account of your hair. You're a dragonseed from Driftmark.
Time for dragons bitches
>>
>>452916
>>They call you the Silver Bastard, on account of your hair. You're a dragonseed from Driftmark.
>>
>>452916
>They call you the Grey Giant, on account of your stature and frame. You're a proud son of the North.
>>
>>452916
>They call you the Grey Giant, on account of your stature and frame. You're a proud son of the North
>>
>>452916
>They call you the Silver Bastard, on account of your hair. You're a dragonseed from Driftmark.
>>
>>452916
>Silver bastard
>>
>>452916
>>They call you the Grey Giant, on account of your stature and frame. You're a proud son of the North.
>>
>>452921
>>452934
>>452952
>Charismatic

>>452937
>>452944
>Strong
>>
>>452916
>They call you the Silver Bastard, on account of your hair. You're a dragonseed from Driftmark.
>>
>>452953
>>452954
Didn't see these, but the result remains the same.
>>
The Silver Bastard, fitting if nothing else. You bear markedly Valyrian features, platinum white hair and eyes a deep shade of purple. Your mother used to say you had the blood of dragons in your veins, though you put little faith in her yammering. She was a notorious whore, and at various points has claimed you were the son of either Prince Rhaegar or the Mad King Aerys. More likely your father was a dockhand, the bastard son of a bastard son, who scraped together enough coin to afford your mother's services.

Regardless, you were sixteen years old when King Robert Baratheon seized the Iron Throne in the War of the Usurper. You couldn't really say what made you flee Driftmark, maybe it was your mother's stories getting to your head, but you pulled together some coin and bought passage on a ship bound for Braavos. Since then you've fought in more petty skirmishes than you care to count and more than a few pitched battles as well. Your reputation was such that when Old Captain Sebastien caught a knife in the gut for insulting the wrong merchant prince, you ended up elected to his position.

As the last of the captives are lashed together, your men forced to resort to rope once they ran out of chain, you toss your empty cup over your shoulder and wander over to where you'd previously tied your horse. Truthfully you were growing tired of these incessant little raids, but if nothing else they were profitable. Your contract was almost up, though that brought with it its own host of worries. Four hundred men weren't going to just feed themselves.

You haul yourself gracefully into the saddle of your black courser, armor clattering loudly as the plates knock against each other. The crack of a whip draws your attention momentarily away from future concerns, and you watch passively as the line of slaves lurches into reluctant motion. Your supply train sits just beyond this little hamlet's low walls.

>Gather your forces and set course for Lys the Lovely, the Perfumed Sister. Home to the world's finest whores.
>Gather your forces and set course for Myr, a city of learning and industry. Home to the world's finest artisans.
>>
>>453076
>Lys
Because the description sound better
>>
>>453076
>>Gather your forces and set course for Myr, a city of learning and industry. Home to the world's finest artisans.
>>
>>453076
Myr
>>
>>453076
>>Gather your forces and set course for Lys the Lovely, the Perfumed Sister. Home to the world's finest whores.
>>
>>453076
>>Gather your forces and set course for Lys the Lovely, the Perfumed Sister. Home to the world's finest whores.

Lys!
>>
>>453118
>>453125
>Crossbows

>>453115
>>453135
>>453138
>Whores

Gotta love them whores.
>>
>>453143
I imagine I'd be easier to sell slaves in Lys than in Myr. The latter is industry and prime for slave workers, true, but anyone can be bought, sold, and used in Lys for the right price.
>>
>>453149
I just want to let my 400 men fuck the best whores.
>>
Pretty excited to start running again, hope y'all enjoy.
>>
>>453154
Everyone knows this tripcode so I don't even believe you're the real Velo.
>>
>>453156
Lots of anons seem to be faking Velo lately, baka
>>
>>453156
Hell, half the Discord knows Trick's tripcode after it got leaked. I doubt you're Trick.
>>
>>453161
> The best part about it is that I can be Velo, and Trick, and just by switching I.D's the world runs smoothly and I remain the center of attention

And can samefag without worry, it's really quite nice
>>
>>453161
No they don't.

If you notice anyone who isn't me that uses my tripcode is just typing it out.
>>
>>453170
>>453181
Shut up Velo
>>
>>453184
Ya got me, gosh dangit
>>
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>>453154
>IDs
>>
>>453188
I.D's are a vital form of fact check I agree
>>
>>453188


S . . . Soma?!
>>
> oh cool asoiaf quest
> this is pretty well written, not many velo memes
> Suddenly flood of '"TrickQM and Velo brand Tripfag Autism" ™
> qm engages
> dropped
>>
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You dig your heels into your horse's flanks and guide the stallion forward with the ease born of experience. This old bastard's been with you through a lot over the course of the last few years. Not your first horse, and probably not your last, but a fine mount nonetheless. He barely requires your guidance at all as he carries you at an easy trot towards the mass of soldiers still assembled around the village well.

Those men nearest the inn quiet at the sight of your approach, but to get the attention of the others you pinch your fingers and blow a long, sharp whistle. The low murmur of conversation ceases the instant you make your presence known. “Don't get too comfortable, we've still got a full day's ride ahead of us. I want to be in Lys by nightfall.”

Your announcement is greeted by a great, triumphant roar. Your extended stay in the city had certainly improved the men's morale, if not necessarily their coffers. You're convinced every coin you pay them is lost to one brothel or another in the same hour. You've been staying at the manse of your employer, one of the Magisters presently sitting in the city's ruling conclave. He never did explain exactly why he's had you raiding the countryside for the last three months, but it's certainly pissed off the Myrish. Just last week you lost a little under forty men in a skirmish against a contingent of the Bright Banners. You won of course, but it cost you nonetheless.

Perhaps after your contract with Lys expires you could charter a ship East, seek employment in Slaver's Bay. You'd have to sail around the ruins of Old Valyria, an unappetizing prospect, but there's sure to be work fighting against the Dragon Queen and her army of Unsullied. You could also throw in your lot with one of the various factions warring in Westeros, but you've barely kept track of the various factions fighting over your homeland. You'd have to ask around your sources in Lys.

The steady beat of hooves informs you of Lord Corbray's arrival. Not a lord in truth, but the closest thing to true nobility your company possesses. A trueborn son of Ser Lucas from what you understand, the second son of a third son. So far down the order of inheritance for a house which is famously poor to begin with. Still, he has a certain way with words and ever since you hauled him out of that whorehouse during your last stint in Lys he's proven reliable enough.

“M'lord, we spotted a rider on out patrol. Turned and fled at the sight of us.” He's a few years your junior, but not many. Possessed of a shock of red hair he keeps styled in some inane Essosi fashion. Following close at his heels are a contingent of your light horse, spears in hand. “Kept with the rider as far as we could but lost him in a wood. Might just be coincidence, but might not.”
(1/2)
>>
You thought you'd soundly whipped the three hundred or so men the Myrish had sent to warn you off, but perhaps you'd been mistaken. You outnumber them regardless, so they probably wouldn't wish to engage you directly. Ambush then, the terrain here is hilly enough to afford a small force some cover from prying eyes.

>Send riders ahead to scout the road, hopefully they'll be able to report any trouble lying in wait.
>Just keep an eye out, they wouldn't risk another engagement after their last defeat at your hands. No reason to be paranoid.
>Best to loop around west, avoid any potential trouble which might be waiting for you. It will add a day to your journey, but you're not exactly short on time.
>Write-in
>>
>>453311
>>Best to loop around west, avoid any potential trouble which might be waiting for you. It will add a day to your journey, but you're not exactly short on time.
>>Write-in

Don't want to risk the slaves. Still send riders ahead though. If we're being baited into this move I want to not get caught in a pass or something.
>>
>>453311
>Best to loop around west, avoid any potential trouble which might be waiting for you. It will add a day to your journey, but you're not exactly short on time.
>>
>>453307
>there's sure to be work fighting against the Dragon Queen and her army of Unsullied
Sure there is, because everyone is getting burnt to shit you muppet
>>
>>453324
>>453376
>The cautious approach

Going the long way it is, and I'll go ahead and write for sending a few riders ahead just to be safe.
>>
https://pastebin.com/pJzppsPa
Here's a character sheet.

https://pastebin.com/KqqQ7NFd
This is a bit about your companions.

https://pastebin.com/DTu7rFAQ
Company sheet.

Meant to make these earlier but I was lazy.
>>
No need to rush, take the long way around.

What time period is this/what major (public) events like the Beheading of Ned Stark, Danerys conquering everything, etc. you say she has unsullied so I assume she is just invading Yunkai/Mereen?
>>
>>453437
https://pastebin.com/VkvQtU5t
Made a fuck up on the companion sheet, but fixed it.

>>453441
You've heard that the Starks under King Robb seized Harrenhal and that Winterfell's been sacked, but this is before the Red Wedding. In Slaver's Bay, Yunkai and Astapor have fallen but Mereen remains under siege by Daenery's army of freed slaves and Unsullied.
>>
“We'll head southwest, until we hit the coast, and then we'll follow the coast east until we can find a ship willing to take us into Lys.” There's a certain risk you might end up in Tyroshi lands, and they're not particularly fond of you at the moment. However, you think you're far enough south that you'll hit the coast before you cross the border, what there is of one. That's of course assuming it hasn't moved. “Change out for a fresh horse and ride ahead of us with five men, I'll give you the liberty to choose with whom you ride. Ride ahead of us, but send someone back to report every hour or so. If you miss that deadline I'll assume there's an ambush ahead and set camp for the night.”

Lord Corbray frowns petulantly, as though a child denied a toy. “Can a man not have an afternoon to relax and enjoy himself after a hard morning of fighting and riding? Are you truly so cruel, Lucerys?”

“You and I both know we faced about as much resistance as a rich man in a whore house.” It had been pitiful really. A single charge scattered what passed for a militia and then it was more butchery than battle. “You can get drunk once you reach the coast, set camp and rejoin us on the morrow. I'm sure you can scrounge up enough of that vile brandy you so enjoy to last the night.”

“It's not vile, merely an acquired taste.” Your lieutenant protest. Personally you'd rather take your chances with the Tears of Lys than that peach swill. Mathis spurs on his horse regardless and rides off to carry out your orders.

Sir Desmond sits perched upon his monstrous warhorse just beside the cart bearing your company's rations for the next few days. He seems quite content to gnaw on the hard biscuits which sustain your army on the march. You carefully guide your courser to stand next to his own mount, peering along the road south. Briefly you consider the possibility that you've led your men into an ambush, that the Bright Banners may have planned for your impromptu diversion, but you're quick to suppress the mild panic surging through your thoughts. Can't show weakness in front of the men.

“Onwards, to gold and glory!” You hadn't come to Essos with any knowledge of High Valyrian, but over the years you've come to speak it quite proficiently. Desmond winces at the sound of your voice, and your cry is soon mirrored by officers all down the line of your men. The slaves are situated in the very middle of the long line of soldiers, shuffling along beside your supply train. You spy a woman among them, likely no older than sixteen but already striking in her beauty. Her breast sit heavily upon her chest and there's a swell to her hips you find pleasant. She'll sell for quite the pretty penny.
(1/2)
>>
You spend much of what remains of the day ahorse, chatting pleasantly with your lieutenants. The men from Corbray's patrol report reliably and you don't run into any trouble along the way. The closer you get to shore the flatter the land becomes, and by nightfall the breeze carries the subtle hint of salt which so often marks the sea's proximity. On a stretch of flat land some few hundred feet away from the road you order the men to set camp and within the hour an impromptu city of tents has been established in this war-ravaged wasteland the great cities of Essos deem so very important.

Your squire is kind enough, or rather ordered to, erect your own tent. A small pavilion of silk dyed in red and black. Your company insignia is emblazoned across the flap, stirring in you a certain sense of pride. Your company may be one among many pillaging this wasteland, but if you've any control over your fate you'll die the rival of that bastard Strickland and his Golden Company.

>Choose from each section.

>The company's insignia is a corpse enthroned, a blade stabbed through its skeletal head.
>No, the company's insignia is a rampant tiger in black and gold, against a white field.
>Both of those are retarded, it's clearly a man in plate, rendered in black, against a red field.
>Write-in

>Seek out that pretty captive you saw among the crowd, you could use some company.
>Best to leave her alone, you wouldn't want to risk damaging the goods.
>Write-in
>>
>>453538
>>No, the company's insignia is a rampant tiger in black and gold, against a white field.
Leave the try hard emo heraldery in westeros where it belongs.
>>Seek out that pretty captive you saw among the crowd, you could use some company.
Get it while it's fresh!
>>
>>453538
>>No, the company's insignia is a rampant tiger in black and gold, against a white field.

>Seek out that pretty captive you saw among the crowd, you could use some company.
>Write-in
Her sister too.
>>
>>453560
>>453563
>Tiger in black and gold on white

>>453563
>>453560
>Go looking for that pretty slave.

>Two voters
Man, /qst/ really is dead. Either that or I need to pick up the pace of these updates. Probably that last one.
>>
>>453570
I'm here Velo :^)
I agree with both
>>
>>453570
>>Seek out that pretty captive you saw among the crowd, you could use some company.
>>
>>453538
Corpse insignia and a pretty girl! Charm her maybe she has useful skills...
>>
>>453570
Tiger and pretty slave
>>
>>453538
Inb4 girl is one of the faceless men...
>>
From what you understand there's quite a story behind the insignia. Supposedly the company's first client was Malaquo Maegyr, one of the reigning triarchs of Volantis and the sole tiger among their number. In some action or another against the Myrish the Free Company of Andals and First Men distinguished themselves in the fighting and was granted, along with vast sums of coin and an extension on their contract, a trained tiger. The animal has long since died but lives on in the company's insignia.

You push through the silken flap which provides your tent some small measure of privacy which many others lack. At the center of the space is a burning brazier which drives away the evening chill and a cot has been set up opposite the door. Jason, your squire and a bastard son of the Westerlands, waits by a wooden rack to help you remove your plate. He's already poured you a cup of wine and set out a meal of roast trout on a bed of sweetgrass, glazed with what you can only assume is honey.

Unstrapping your armor is a somewhat lengthy process but Jason is a practiced hand. Truthfully he's a man grown, and as fine a swordsman as you've ever had the pleasure to meet. You should probably think about knighting him at some point in the near future, but you'll need to find a new septon to oversee the ceremony.

Freed of the heavy plates of steel, you're left in little more than a tunic and breeches. Not that it particularly matters, it's not as if you're riding into Lys to thronging crowds of onlookers. You sit down to eat, tearing into the roasted trout with your fingers. The honey adds a sweetness to the dish you find enjoyable and the texture of the skin, crisped to perfection, is a welcome change from the blocks of hard bread which turn to paste in your mouth.

Your meal is only interrupted by the arrival of a courier, coming to inform you that Sir Mathis had reached the coast and set camp for the evening. Once finished you wash your hands and face in a bowl of hot water and debate how you ought to spend your evening. Of course, you could join your men in their revelry. The joyous shouts of drunken men fill the night air as the soldiers of your company no doubt enjoy the fruits of their labor. However, your thoughts turn once more to that pretty captive you saw among the line of slaves. Certainly it wouldn't be the first time you drew a girl from the ranks of newly minted slaves to share your bed for an evening.

“Jason, I think I'll have a woman tonight.” Your squire gives no indication that he's heard you, but you know he's listening. “Green eyes, a generous chest, dark hair and striking looks. I'm sure you'll find her easily enough. Oh, and ask if she has a sister.” He bows his head, but you hold out a hand to stop him before he reaches the pavilion's flap. “Tell the Sir Desmond and Cedrick to feel free to take their pick of the captives as well.”

(1/2)
>>
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Your squire bows once more, and then he vanishes into the black of night beyond your home upon the field. You pour yourself a second, and then a third glass of wine, a dry Lysene red you believe, before he returns with the woman of your choosing in tow.

The ropes have left marks upon her wrist and at some point she split her lip. She's been crying, that much is clear. Her eyes are puffy and discolored. Still, despite her scrapes and bruises she's possessed of an undeniable beauty. A slender jaw and high cheekbones giving her a certain air of elegance and distinction. Despite whatever obvious hardships she's faced on the march, she stares at you defiant and unafraid.

“Have you been raped?” The question is largely intended to satisfy your own curiosity. One of the few changes you've made since the death of your predecessor is to try and reign in the men's more sadistic tendencies.

“Not yet.” She speaks the Common Tongue surprisingly well, her accent is subtle. Regardless, it's good to hear your officers are actually enforcing your will even when your will isn't exactly popular among the troops.

>That's about to change.
>Nor will she. How hard could it be to get a commoner to spread her legs?
>Write-in

Regardless, roll me some 3d10s
>>
Rolled 2, 8, 2 = 12 (3d10)

>>453658
>>Write-in
What's your name?

Whose daughter were you in town?

Try to get her to spread her legs but if she doesn't, don't push it. Just make it clear that getting sold as a slave sucks.
>>
>>453658
>Write-in
Do you have a craft? How many languages do you speak?

I can't roll because Mobile
>>
Rolled 7, 6, 1 = 14 (3d10)

>>453658
>>Nor will she. How hard could it be to get a commoner to spread her legs?
We're super charming! How hard can it be indeed... And we're always on the look-out for talent to work for us.
>>
Rolled 10, 8, 8 = 26 (3d10)

>>453658
>Nor will she. How hard could it be to get a commoner to spread her legs?

Lets try to convince her that pleasing us would be for the best, maybe we'll keep her out of the whore houses if she does good.
>>
>>453668
>>453669
Good ideas! If she's useful we can employ her, surely she will prefer that to being sold in Lys.
>>
>>453676
>>453669
>>453668
>>453678
>Questions + Rape is too easy

So, you get a +4 bonus from Charismatic and a +2 bonus from the circumstances. Making your rolls:
>18, 20, 32 against a DC of 20

I'm using Banished dice, meaning that's a regular success.
>>
That "Silver Bastard" nickname fits quite well for a slaver (flesh for silver) and bastard (Westerosi usually wouldn't like us, no? Being a slaver).

>M'lord
Wouldn't educated and noble people say "My Lord" instead? Only peasants say "M'lord" or is that interchangeable?
>>
>>453685
M'lord is honestly just faster, although it usually correlates with level of education.
>>
>>453685
Sir Desmond is lowborn, so he'd probably say M'lord.

Mathis on the other hand should probably actually pronounce his words, good point. He's educated and everything. I suppose it could be excused as a slip of the tongue brought about by the exhaustion of a hard ride.
>>
>>453690
>M'lord >excused
Or Mathis uses it to fit in, be one of the boys(Charm skills).
>>453683
>regular success
Somehow I image a Nicomo Cosca type (Joe Abercrombie's charming but treacherous mercenary captain).
>>
>>453699
The First Law trilogy was some really great stuff, I read all three books in like a week's time.
>>
I think I'll call it a night. 5 AM my time. I'll continue tomorrow though.
>>
>>453720
It's good. Please continue. You planning this to be a "one-shot", short quest, long quest?
>>
>>453720
>continue tomorrow
Thank you for writing! Enjoyed it greatly! Looking forward to bloody fights and charming women :).
>>
>>453748
Entirely. I apologize to the QM and thankfully he's gone to bed for the night.
>>
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Pretty captive, handsome Valyrian: I see the outcome already :).
>>
>>453776
>Sue started it all.

"Calm down. Now just close your eyes." She did as you said. "Just relax and breathe."

You hands were wrapped around her wrists, you slid one of them up her arm, she shivered and you shushed her. You moved closer, your breathe on her neck. You kissed the side of her jaw and you felt her take in a deep breath. "Relax." You murmured and then continued to kiss down her neck. You could feel her shaking with fear and lust, it turned you on more that she was completely in your control. You raised one of her arms above her head and then did the same with the other. With both her arms above her head she nothing to hold on to except for your wrists.

"M'lord." She sobbed. You were rock hard.

"This is how much control I have over you all the time. I own you and you will do as I wish, understand?"

"Yes, m'lord."

"Good girl." You kissed her neck again and could swear you heard her moan. Then with surprising force and strength you lifted her up and bent her over the table...
>>
>>453720
Get a twitter.
>>
It's rare to find a woman of common birth with any sort of education worth mentioning, and rarer still to find them outside of a whorehouse here in the Free Cities. “Jason, bring in a second chair and something at least halfway edible. After that, consider yourself dismissed for the evening.” Your squire slips readily from the pavilion, and your attention turns fully to the woman before you. “What's your name, girl?”

“Sereya Ormoris.” There's an unmistakable pride in her declaration. As though you should have heard the name before. Probably a tradesman in Myr, sent his daughter out to oversee his holdings in the countryside. You seem to recall ordering your men to burn a field of flax before beginning your assault on the village proper. Perhaps a textile manufacturer?

Or, that little paranoid voice in your head whispers, a faceless man sent to gut you just like they gutted Captain Sebastien. Perhaps Magister Ordello didn't consider the matter settled with the death of your predecessor. Perhaps he wishes to see your company brought to ruin and its members scattered to the farthest corners of known world. Fortunately your squire returns bearing a simple wooden folding chair and a plate of flatbread, dates, and black olives arrayed beside a thick dollop of chickpea paste.

Jason deftly snaps out the chair and sets it down across from you, the plate set down atop the squat table on which you take your meals. Sereya merely glares at you as your squire pours her a glass of sweet Volantene red, but as he bows and takes his leave her eyes flick briefly to the meal you've had laid out for her. She's conflicted, but in the end her hunger wins out over her hubris.

She sighs irritably and sits down across from you, daintily plucking an olive from her plate. She eats with the poise and grace you'd expect of a noblewoman, and now that you're able to get a closer look at her tattered dress you realize it's trimmed with lengths of golden silk. A woman accustomed to wealth, that much is clear. “Who is your father?”

“As of this morning, a dead man.” She doesn't seem particularly upset about the man's, you may even detect a certain gratitude. “Before that he owned a workshop in Myr. He brought my fool of a brother and I out to this blighted corner of the disputed lands to survey his latest acquisition, a few hundred acres of farmland.”

Her family seems a fruitful topic of conversation. “I take it you weren't very fond of the man, or your brother by the sound of it.”

(1/2)
>>
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“My father was a cruel man who preferred whores to my mother, and my brother is a craven child who will waste what little remains of our fortune on senseless luxuries.” She spits an olive pit onto the floor, perhaps the sole lapse in her manners you've thus far observed. “I detested them both, fleeing your men was perhaps the first wise decision my brother ever made.”

Perhaps it was this girl's brother who Sir Mathis pursued on horseback, rather than an outrider of the Bright Banners as you'd earlier suspected. On the other hand, perhaps it was this girls' father who hired the Bright Banners to begin with. “I don't suppose he'd be willing to pay your ransom, would he?”

“No, I don't imagine so.” She snatches her goblet off the table, spilling some of its contents across the front of her muddied dress. “It's simpler with me out of the picture, he'll inherit my father's wealth in its entirety and freely run the business into the ground. Meanwhile I'll be forced to whore myself in a Lysene pillow house.”

An opportunity presents itself. “Likely not even a particularly good one either. All the reputable pleasure houses prefer their slaves around the age of nine or ten, they like to start training early so that by the time they're your age they've already mastered the sensual arts. No, I imagine you'll be sold to dockside brothel catering to common born sailors and their captains.”

“Unless of course, you prove yourself more useful as a member of my personal retinue.” Sereya tears her eyes away from the dancing flame of the candle sitting upon your nightstand, her suspicion written plainly on her face. “Perhaps I could be convinced to spare you that fate, if you had any demonstrable talents.”

She raises her cup to her lips to buy time, no doubt considering her words carefully. Only after she gently places the silver goblet down upon the table does she finally speak. “For a time my father groomed me to succeed him, though his attention shifted to my brother after he was born I've always had a talent for numbers.”

She can tell you're unimpressed, and despite her best efforts fails to keep that panicked desperation from her tone. “I'm familiar with the various dialects of Bastard Valyrian spoken throughout the Free Cities and the Low Valyrian of Slaver's Bay. I also consider myself fluent in both High Valyrian and the Westerosi tongue, as I've already shown. Dothraki has proven a difficult language to master but I know enough to make myself understood if need be, and I've even taken some lessons on the Quartheen tongue. I could serve as a translator, or perhaps negotiate your contracts.”

(2/3)
>>
You suppose you would appreciate having someone in your employ who you could trust to handle your clients, but you've proven a capable enough businessman thus far and Sir Desmond is quite the skillful accountant. She would prove useful, but would she prove more useful than the coin you'd get from selling her?

Sereya tightens her grip upon the stem of her silver goblet until her knuckles turn white. “A-and, I'm inexperienced, but I could-” She trails off, swallowing nervously and averting her eyes. “I could warm your bed, if that's what it takes to convince you.”

>Acceptable, she may consider herself your personal property.
>On second thought, you think you'll sell her after all.
>Write-in

Character Sheet:
https://pastebin.com/PBmt4Vuu
Companion Sheet:
https://pastebin.com/1p8We0rz
Company Sheet:
https://pastebin.com/Zvwt6CRv
>>
>>455987
>Acceptable, she may consider herself your personal property.
>>
>>455987
>>On second thought, you think you'll sell her after all.
There's always better waifus, she's not that useful after all don't forget to fuck her though
>>
>>455987
>>Acceptable, she may consider herself your personal property.
>Write-in
Tell her she's gonna study to be a translator under our employ. First work on the Qartheen tongue and Dothraki tongue to master them as best she can before we start her working on more and more esoteric languages.

Do we have a single man in our company who knows more languages than her?
>>
>>455987
>On second thought, you think you'll sell her after all.
We don't let the first whore we see count our coins
>>
>>456030
Can always use for languages as well and if nothing else use her as a bedwarmer.
>>
>>456035
don't sleep with slaves or you won't wake up.
Don't trust translator or they'll fuck you.
Danny knew how to speak to the Khal and she knew he's kill Vyserys.
You have to leanr the language yourself to know what is said.
>>
>>455987
>Acceptable, she may consider herself your personal property.

>>456024
She isn't a waifu. She's got them languages tho. Consider it an investment.
>>
>>455987
>Acceptable, she may consider herself your personal property.
>>
>>456045
Obelix, no offense but after everything I have heard you say in Awaken and the Discord I think everyone's best bet is to do exactly the opposite of what you say.
>>
>falling for the first whore you meet
Come on guys, I'm sure there are other people in our 400 man company that could be our translator, better get the gold to equip ourselves better
>>
>>456054
hey Inqui how are you doing?
or maybe Kaze or Tot.
Also.
>Discredidting an argument on it's value but on it's origin
Well you're not smart are you?
>>
>>456062
We are not falling for her. We just use her for her skills and warmth.
>>
>>456068
>trusting a slave
how dumb can one get?
>>
>>456045

>Don't trust translator or they'll fuck you.

This is dumb. Don't trust any translators ever?

>Danny knew how to speak to the Khal and she knew he's kill Vyserys.

Viserys died not because he couldn't speak a language but because he did something retarded that got him killed and didn't listen to people that actually knew Dothraki culture.

>You have to learn the language yourself to know what is said.

This is a waste of time. She's already specialized in speaking languages while we're specialized in being in command. Don't water ourselves down being a jack of all trades type when we could focus on what our job is.

>>456062
I'm not so sure. that's why I'm asking the QM.
>>
>>456077
>This is dumb. Don't trust any translators ever?
don't translator who want to manage your coin and literally fuck you.
This lady is fishy as fuck.
I'd trust a friend as a translator, not a whore slave who claim to be a virgin and to have a sad backstory to get in our bed and manage our coin and shape you relation with foreign people.
>>
>>456063
None of the above. It's almost like being a shitty tripfag with a terrible reputation comes to bite you in the ass.
>>
>>455987
QM, anyone else we in our company speak these languages
>>
>>456096
>shitty tripfag with a terrible reputation comes to bite you in the ass.
Alright Demi perharps or Wave.
Nah even Wave doesn't hate me.
Foreign maybe.
>>
>>455987
>Acceptable, she may consider herself your personal property.

>>456062
>Falling
Love it when people just assume shit.
>>
>>456088
>don't translator who want to manage your coin and literally fuck you.

We asked her her skills. She mentioned she was good with numbers and that she could fuck us if we wanted her body. Those are her skills. She doesn't 'want' to do any of those things. It's not like some offer out of the blue.

>This lady is fishy as fuck.

Not . . . really.

>I'd trust a friend as a translator, not a whore slave who claim to be a virgin and to have a sad backstory to get in our bed and manage our coin and shape you relation with foreign people.

>Whore
She's never been a whore. We might make her a whore right now, but up until this point she has not been a whore or a slave. I also find it odd you're doubting her claims of virginity. Claims she never really made.
>>
>>456100
Well, High Valyrian is the company tongue, and Bastard Valyrian is widespread. You're familiar with most of the dialects personally. You don't know of anyone who speaks Quartheen or Low Valyrian, but there is one former Dothraki slave among your company. At least, there was at some point. You haven't seen him since the last skirmish, but nor would you wish to keep meticulous track of all three hundred and seventy one men of your company.

>>455995
>>456027
>>456047
>>456051
>>456105
>Acceptable

>>456030
>>456024
>Sell her anyway.
>>
>>456111
>that she could fuck us if we wanted her body
no i'll ask you one thing does this seem logical with her backstory since she said she's a virgin or inexperienced.
What kind of inexperienced girl would sell her body out?
She is fishy as fuck.
Saying your good with coin mean, make me your accountant and saying she's good with language mean make your translator.
This girl is literally trying to get a position where she's entrusted with a critical taslk and this is fishy as fuck.
>>
>>456124
It's okay Obelix. We've already established that you are paranoid and delusional from other talks. What you say is pretty much white noise.
>>
>>456131
>paranoid and delusional
Makes writing about a paranoid MC really easy.
>>
>>456124
>no i'll ask you one thing does this seem logical with her backstory since she said she's a virgin or inexperienced.
She said she was inexperienced not a virgin. All we know for sure is she wasn't raped and she's not trained in the pleasure arts which makes sense for someone who isn't a whore.


>What kind of inexperienced girl would sell her body out?

A girl with no options? Her options are fuck us or get sold to a shitty brothrel. She doesn't have much of a choice -- somebody's fucking her.

>She is fishy as fuck.

Not . . . really.

>Saying your good with coin mean, make me your accountant and saying she's good with language mean make your translator.
>This girl is literally trying to get a position where she's entrusted with a critical taslk and this is fishy as fuck.

She's trying desperately to prove herself useful because if she wasn't considered useful we're selling her off. Of course she's going to bring up her skills.
>>
>>456143
>She's trying desperately to prove herself useful because if she wasn't considered useful we're selling her off. Of course she's going to bring up her skills.
She could have proposed to please our mens instead of us but she asked us.
There's reason behind this.
>>
>>456154
Because getting gangfucked is preferable to sleeping with the commander (who is a good looking valyrian) ?
>>
>>456154
>Literally already forgetting that we sent for her in particular

You enjoy shaping logic to fit your delusions don't you?
>>
Slight delay, but I'll be back momentarily.
>>
>>456154
What are you talking about? Could you please read the thread before posting?

We asked our squir to bring her to us because we wanted to fuck a hot bitch.

We found out we can use her to do something and also fuck her.

This is the sequence of events so far. At what point did she ever have control over the situation? At what point did she hatch her nefarious plot to . . . do what?

I mean, yeah I agree, there's a reason behind her wanting to fuck the commander over a bunch of grunts at once.

1. We're more attractive than them

2. She won't be getting gangraped

3. We have more power over her position than a bunch of grunts

These are her motivations for offering her body when she KNOWS the reason we called her to our tent was to fuck her.
>>
>>456177
>>456161
>>456159
The fact that she wanted to do intellectual thing which are important position is fishy no more no less i'd be ok with fucking her not with letting her translate for us or admnistrate our money and so should everyone here.
There's a reason you hire trusted people to do that it's because thoses positions mean power over us.
>>
>>456186
Ofcours.e we arent just gonna put her infront of our treasury tomorrow morning.
>>
>>456186
>she wanted to do intellectual thing
My god. Someone has a brain other than us. And uses it too! Who woulda thunk it?
>>
>>456186
>The fact that she wanted to do intellectual thing which are important

Stop saying WANT.

We asked her "What are your skills?" Like an employer would ask of a potential employee..

And she responded. 'Uhhhh, I can be an accountant, possibly a translator and I can fuck you."

We say "alright, I'm fucking you and you're a translator"

We have a trusted friend already watching our money so that isn't a worry. I mean there's a chance she could try to mistranslate something to fuck us over but how would that help her at all? She's got a much better chance at having a pleasant existence if she does what we want. Because we're right now the least scummy option she has.

I think you should stop being paranoid and afraid of the unarmed slave woman.

I mean, fuck, if you were paranoid that she was some super assassin faceless man I'd get that sorta since the QM brought that up in the post, but translators aren't exactly powerful individuals in ASOIAF.
>>
>>456199
having a brain is a bad thing when it's not you who has it and it's someone who'd stand to benefit to fuck you and use you.
>>456200
Proposing skill mean you want thoses positions.
The resume you're writing to be a fucking buger flipper isn't gonna be the same as the one you do when you want to be an accountant.
She chose the skills she presented she likely have more but yet she presented thoses because thoses have influence over us, i say don't trust her.
>>
>>456208

Right but it isn't like the burger flipper has the skills to be an accountant. Though the accountant could probably be a burger flipper. Now which position would you rather have the accountant in, accounting or burger flipping.

Same with this woman, she obviously has an education, she's willing to work with us because we're a better option and what is left of her family just abandoned her. Now why would we sell someone who can be useful to us off to be a dockside whore when we can use her talents ourselves.
>>
>>456235
I Only chose to sell her because i knew the waifu effect would take place and she'd slowly try to get what she want, control.
So we either all admit that she must not be a fucking accountant or translator for us or i'm still for getting rid of her.
>>
>>456208
So what you're saying.

is she should have presented more menial, easy-to-do tasks that would have made her seem less competent than a run-of-the-mill grunt to prove she won't fuck us over?

We would have just sold her to the slavehouses if she gave us jack and shit for skills.

What, you expect her to tell us she's an awesome grave digger with those soft, womanly hands?

We were offering her random positions in our force.

She aimed for the ones that suit what she knows and are believable for her to be alright at. Which precludes her from most labor tasks and from most positions of commanding authority and definitely from fighting.

There are literally no positions she could possibly be useful at other than accountant


>>456246
>the waifu effect

See, this is why anti-waifu fags are worse than waifu fags. you jump the gun. Trust me, if I see her doing shady shit I'll be with you when we knock her down a peg or two.

>I'm still for getting rid of her

Alright man, but you got outvoted and your arguments don't hold water. This is obvious to anyone who reads the thread.

Right now this woman is at the very bottom of having control over her life. We are her judge, jury, executioner, employer and owner. Anything she gets we give her and her main duty is going to be bedwarmer.
>>
>>456256
> Anything she gets we give her and her main duty is going to be bedwarmer.
Not if you fucking make her your tanslator or accountant then you're the one dependant.
Never let slaves do work you can't do yourself or check if they did properly easily.
>There are literally no positions she could possibly be useful at other than accountant
She could just be a bedwarmer and that's it.
Just stress relief.
>>
Back and writing the post.
>>
>>456265
>Not if you fucking make her your tanslator or accountant then you're the one dependant.

What backwards ass logic is this? No we're not. If we make her our translator and she refuses to translate some deal . . . we kill her. Or sell her to a brothel. Or rape her or whatever.
We don't lose power by putting someone with skills to work.

>Never let slaves do work you can't do yourself or check if they did properly easily.

Laughingghiscari.jpeg

>She could just be a bedwarmer and that's it.
Just stress relief.

Except it's a waste of good resources. We can buy a lyseni whore who is a master at pleasuring men if we really wanted to get our rocks off super good. I don't know why you're afraid of this person. She literally can't do a single thing to us unless she is a faceless man and if she's a faceless man we're dead anyway.

You have more reason to be paranoid the fat guy who actually runs our finances is skrimping from the top to go buy tubs of ice cream than you should of the literal slave we are literally enslaving.
>>
>>456292
>What backwards ass logic is this? No we're not. If we make her our translator and she refuses to translate some deal . . . we kill her. Or sell her to a brothel. Or rape her or whatever.
>We don't lose power by putting someone with skills to work.
>implying she'd refuse
>implying she'd not mistranslate both side and make the deal fail if she want it to fail.
>>
>>456294
>>implying she'd not mistranslate both side and make the deal fail if she want it to fail.

And then she makes the deal fail.

And then we realize she's a shit translator.

And then we fire her . . . which leads to her getting sold to a whorehouse.

Fucking us over by being incompetent fucks her over worse.

The incentives for her to not be shit are the same incentives for all slaves to not be shit at what they do.
>>
>>456301
>And then we realize she's a shit translator.
no you don't you think she translated properly and the other guys is cunt and the other guy believes it as well.
>>
>>456306
I think that ruse wouldn't work well.

Especially if the other guy has his own translator.
>>
>>456313
Not to mention she would be in bad shit too as she would be part of our retinue.

Surprised you are still arguing with the white noise.
>>
>>456313
Then if people have translator why should we.
And if they don't we can't trust her.
there's no good reason to make her a translator or an accountant.
This can only end with a shit event and betreyal or failure, or simply her doing the job as well as anyone we can hire for like like 1 gold a month.
>>
>>456317
>Then if people have translator why should we.
To make sure their translator isnt fucking up either.

Remember when Dany was listening to the insults from the slaver that the translator omitted?

Very useful.
>>
>>456328
>Remember when Dany was listening to the insults from the slaver that the translator omitted?
And?
People can think thoses they don't need to tell them to their translator either.
>To make sure their translator isnt fucking up either.
then we need a trust worthy translator and not someone who'd omit to point out mistake or only translate what she wants to be said to be free.
>>
>>456335
>People can think thoses they don't need to tell them to their translator either.

that knowledge helped Dany gauge her opponents for the type of man he was

>then we need a trust worthy translator and not someone who'd omit to point out mistake or only translate what she wants to be said to be free.

Then don't make her official translator. Keep her around as just a 'bedmate' when we make deals, listen to the translator of the other guy. Later, ask her exactly what the guy was saying. If we don't trust or like her words or information we disregard it.

Still gives us a potential information edge with no drawbacks
>>
>>456362
>Then don't make her official translator. Keep her around as just a 'bedmate' when we make deals, listen to the translator of the other guy. Later, ask her exactly what the guy was saying. If we don't trust or like her words or information we disregard it.
Having her as a secret translator is actually a good idea.
See talking things out only lead to good solutions being found.
>>
I supported selling her but this is getting silly. She's our fuck slave now and maybe something else later. But if she does anything wrong we can always sell her to the shittiest brothel in Volantis
>>
Come on guys, it's simple
>Fuck her
>Don't waifu her (but if we can make her enjoy her slavery / recognise we're the best option she's got then so much the better)
>If the opportunity arises to use her skills then we use them, if not, we don't
I agree check other translators is probably better than relying on her completely unless we have to.
>>
>>456376
Also this
>>
You reach across the table and grab the bottle of wine from where it sits beside her plate, leisurely filling your own cup in silence. You want to let her sweat for a while, giver her the opportunity to really consider what her life would be like as a dockside Lysene whore. Setting aside the bottle you take a sip, enjoying the subtle notes of citrus and spice which dance across your tongue. “Very well, Sereya. There is a man among my company, a former Dothraki slave who goes by the name Gerard. Last I was aware he served as my Master of Horse. Come morning, seek him out for lessons.”

She breathes out an immense sigh of relief, a smile gracing her lips at long last. “You won't regret taking me on, I promise. Thank you.”

“Until morning, you'll be sharing my bed.” Her face falls, whatever joy she might have felt at your acceptance wiped way in an instant. Though, she does not truly look disappointed. Perhaps pensive would better describe her emotional state. “We'll start with something simple, have you ever served a man with your mouth?”

She tentatively shakes her head no. Some part of you briefly wonders whether this isn't all just an act. Could you truly be so lucky as to have stumbled across some virginal maiden daughter of a wealthy merchant on an entirely routine raid of a nameless village? There's a dagger sitting in its sheath on your nightstand. You could close the distance in two steps and have the blade free before she had time to so much as stand.

“Get down on your knees in front of me.” Your hand falls upon the button holding up your breeches, unfastening it passively while Sereya reluctantly climbs down off her chair and sidles up between you legs. Freed from the confines of your underclothes, your manhood sits heavy and flaccid just a few inches in front of her face. She stares at you wide-eyed and curious, as though she'd never seen a cock before.

She takes you in trembling hands, stroking clumsily. Slowly but surely your length hardens, if not due to her skill then perhaps merely due to her dogged determination. To call her enthusiastic would be a lie, but she realizes full well that her future may depend on her ability to get you off. You rest a hand upon the back of her head and gently guide her forward, and unbidden she lightly kisses the underside of your shaft.

Her tongue darts out nervously, sliding out to caress your glans. You get the sense that she's working herself up to the task ahead of her. Unfortunately for her, you're growing impatient. “Open your mouth.”
(1/2)
>>
Your command is met with a frightened glance, but she obeys nonetheless. Leaning back, she allows her lips to part and sticks out her tongue. You guide yourself forward, sighing pleasurably at the sensation of your cock pushing into her mouth. Even as she struggles not to gag.

Ultimately you take her chastity that night, as evidenced by the spots of blood staining the fabric of your cot. You were gentle with her, and you might even say she was enjoying it towards the end, but tears were shed nonetheless. Afterwards you lied awake waiting to hear the sound of your dagger sliding from its sheath, waiting for her to drive it into your throat and make her escape. Instead you listened as her breathing slipped into a smooth, even rhythm. Sleep claimed her long before it did you.

Morning finds you unexpectedly, you don't recall ever falling asleep but at some point you must have. Sun shines through the flap of your tent and the sounds of men rising groggily to face the day echo throughout your camp. The fire in your brazier has burned low and the chill morning air urges you to spend a few moments longer enjoying the warmth of Sereya's body. Instead you push yourself up into a seated position, and climb reluctantly out from under a thick woolen blanket.

You should be in Lys by nightfall, if all goes well.

>Wake Sereya and tell her to get dressed, she has a Dothraki slave to hunt down and a language to learn.
>Jason should be waiting just outside the pavilion, tell him to bring in your breakfast.
>Dress yourselves in finery to meet with Magister Tychos, your employer.
>Write-in
>>
>>456448
>Dress yourselves in finery to meet with Magister Tychos, your employer.
>>
>>456448
>Wake Sereya and tell her to get dressed, she has a Dothraki slave to hunt down and a language to learn.

Then
>Dress yourselves in finery to meet with Magister Tychos, your employer.
>>
>>456448
>Dress yourselves in finery to meet with Magister Tychos, your employer.

Job well done and merchandise to sell
>>
>>456448
>Dress yourselves in finery to meet with Magister Tychos, your employer.
>>
>>456448
>>Wake Sereya and tell her to get dressed, she has a Dothraki slave to hunt down and a language to learn.
>>Jason should be waiting just outside the pavilion, tell him to bring in your breakfast.
>>Dress yourselves in finery to meet with Magister Tychos, your employer.

I hate to be the faggot that says do everything.

But why not? I'd kinda like to eat breakfast and talk to the employer.
>>
>>456448

Will we be riding particularly hard? Because if so we might want to hold off changing so we don't muss up the clothes

Regardless

>Wake Sereya and tell her to get dressed, she has a Dothraki slave to hunt down and a language to learn.

And tell her that she is working for us now, keep ears and eyes open and report anything she sees that seems significant
>>
>>456478
>Will we be riding particularly hard?
Probably not. You'll set an easy pace heading south until you hit the coast and then it shouldn't take you long to find a ship which can take you and your men the rest of the way into Lys. Overall the rest of the journey should take about five or six hours, placing you in port a little after noon.
>>
>>456448
>Wake Sereya and tell her to get dressed, she has a Dothraki slave to hunt down and a language to learn.
>Jason should be waiting just outside the pavilion, tell him to bring in your breakfast.
Share the breakfast with Seraya.
We want to make sure she realises her best chance for a good quality of life is to make us happy / not fuck up any of the translation. We've already got the prospect of 'the worst dockside whorehouse' as a stick, nice meals and a comfortable bed can be the carrot.
>[Write in]
Dress in our standard combat garb - we'll change before the meeting but we haven't made it to Lys yet. I don't want to get caught out by an unexpected attack and a days ride will leave our finery filthy regardless.
>>
>>456470
>>456468
>>456466
>>456456
>>456465
>Dress yourself

>>456470
>>456510
>Eat breakfast.

>>456470
>>456465
>>456478
>>456510
>Kick her out

I'll write for telling her to find Gerard and getting dressed in your courtly garb.
>>
>>456448
Sucks to be her. Gone from a rich merchants daughter to a sellsword captains whore.
>>
>>456547
I mean . . . if we kill her brother and "marry" her we get all her father's shit.

Just something to think about.
>>
>>456556
Kinda want to just be a merc for right now personally. Job to job, growing our band, etc.
>>
>>456556
>Mercenary all life
>Now a merchant
Bad fucking idea
>>
>>456574
>Now a merchant

Oh please. We wont be doing any trading. Just sell it all off and spend the money on equipment, wine and whores.
>>
>>456582
Not bad but we have to
>Find her brother
>Kill him without getting caught
>Somehow convince people that she wasn't forced to "marriage"
>>
>>456566
>>456574
i feel like we could do that without letting the merchant shit overwhelm us or do as >>456582
says and sell it all for pure cash.

Of course, I just mentioned it as an option. No need to do that first thing.
>>
>>456590
I feel like

>Kill him without getting caught

Will be the only difficult thing to accomplish

Sereya should know where her father's business is which is probably where the brother is. And then even if we weren't married she still inherits that shit.

I mean remember Bronn essentially pulled that off except with noblewomen and castles instead of merchant daughters and businesses
>>
>>456591
>>456590
Merely an idea for later. Lets not take it too seriously as of now.
>>
File: Finery.jpg (180 KB, 451x555)
180 KB
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Stretching languidly, you briefly survey the interior of your pavilion. You spy your chest sitting near the rack holding your plate, and with all the enthusiasm of a man walking to his grave rise from your cot and pad across the fine Myrish rugs which coat the floor to pull it open. Inside you find a small collection of text on history and the art of war, a collapsible Myrish eye, and a jeweled dagger. Most importantly, your finery lies buried within, underneath all your other valuables.

You consider yourself a practical man, and your courtly garb reflects that. You quickly pull on a clean white shirt, somewhat wrinkled from the time its spent folded up underneath your books but not terribly so. It's fastened with a series of buttons along the front. Next comes a pair of black breeches slashed along the outside seam with rich burgundy-colored silk. Last, and most importantly, is a thickly padded gambeson of quilted cotton, the inner lining composed of stiff leather. Is it comfortable? Not at all, but it offers some measure of protection in the den of vipers that is a princeling's mance.

The lone nod to your vanity is a patterned silken half-cape draped across your right shoulder, your company's insignia emblazoned across its face. You pull on a comfortable pair of leather riding boots to and strap a belt about your waist to complete the outfit. That done you pluck your bastard sword in its silver-patterned sheath off the hook from which it hangs, strapping it to your belt in plain view. You find the weight a great comfort, in truth.

Dressed to face the day ahead, you turn your attention to Sereya. She yet sleeps soundly, despite the racket you made hauling various books and valuables about the room. Crossing the room you grab her gently by the shoulder, shaking her roughly to force her awake. The girl groans wearily and tries to retreat beneath the woolen blanket rather than face the day, but you pry it from her grasp.

She sits up bleary-eyed and confused, but it doesn't take her long to remember where she is. She tries feebly to cover her chest with an arm, but you've already turned your attention elsewhere. You snatch your dagger off the nightstand and slide it into a concealed pocket on the interior of your gambeson. “Get dressed, go find Gerard. He should be somewhere near the horses. We should reach Lys by noon, and I expect by then you'll have made at least some progress towards mastering Dothraki.”

Sereya nods brusquely, and you leave her to her task. Stepping out into the pale light of morning, your squire Jason greets you with a crooked grin. “You'll be pleased to know, Captain Luc, that Lord Birdshit and his riders returned perhaps an hour ago reporting nothing but empty road ahead of us.”
(1/2)
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The day starts slowly. You enjoy a breakfast of black bread, clotted cream, and hot mulled wine with your lieutenants and chat amicably about the night before. Mathis is gravely disappointed that he spent the night getting sand in his ass while the rest of you took your pick of the captives, but his ire is abated the moment Sir Desmond promises to buy him a whore in a pleasure house of his choice once the company is back in Lys.

Once the men have had time to rouse themselves and the captives have been given their morning ration, a single hard biscuit each, you give the order to mount up and assemble the company. As promised you enjoy an easy ride south until you finally see the endless expanse of blue stretching to the horizon. The Summer Sea, in all its glory. You lead your company along the road east and before noon you've found yourself a seaworthy vessel striped in the vivid hues typical of Lysene galleys.

Unfortunately, the captain is an old friend. Belero Ormyl has the pale violet eyes of the dragonlords but his ruddy brown hair reveals the impurity of his blood. The last time you met the man he and his crew of brigands were raiding ships off the coast of Pentos and nearly sunk the galley you'd hired on for the voyage down to Lys.

“If it isn't the Silver Bastard himself!” He greets you jovially, face split in a manic grin. “How have you been, Lucerys? I see you've recovered well from that arrow you caught in the shoulder! I do apologize about that whole business in Pentos, but you understand how this goes. Business is business, am I right?”

You intensely dislike Belero Ormyl, but you do wonder what he's doing here in a glorified fishing village. With his entire fleet of six galleys, nonetheless. Come to think of it, the docks are absolutely thronged with slaves bearing the dark skin of the Summer Isles. Perhaps freshly returned from a raid in the south?

>Continue on to see if you can't find someone else willing to take you across the straight to Lys.
>Suffer Belero's company for the few hours it takes you to reach Lys, even if he did shoot you the last time you met.
>Write-in
>>
>>456790
>Suffer Belero's company for the few hours it takes you to reach Lys, even if he did shoot you the last time you met.

Maybe he can help us get a good price ?
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>>456790
>>Suffer Belero's company for the few hours it takes you to reach Lys, even if he did shoot you the last time you met.
>>Write-in
"Business is business, my friend!"
>>
>>456790
>Suffer Belero's company for the few hours it takes you to reach Lys, even if he did shoot you the last time you met.
>>
>>456799
>>456813
>>456843
Suffering it is.
>>
>>456790
>>Suffer Belero's company for the few hours it takes you to reach Lys, even if he did shoot you the last time you met.
>>Write-in

See if he's looking to sell some of his Summer Islers, even twenty of their archers would be an asset to our company. Trade some of our slave stock for them.
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>>456845
I'll also have you ask about archers among his stock.
>>
>>456845
Not sure we should use slave soldiers. The girl is one thing. But this... Slave soldiers always bite you in the ass.
>>
>>456868
Then make them indentured servants or whatever you want to call it. A man with ambitions to be on par with the Golden Company is going to need to pick up some of the best. Summer Isler bowmen are a unique and powerful asset, surely Lucerys would be able to see that.
>>
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You eye the masses of newly captured slaves suspiciously. A contingent of Summer Islanders would be a welcome addition to your meager force of archers, even without the goldenheart bows they're so famed for. “Of course, Belero. Business is business. Speaking of, any archers among their number?”

The pirate laughs, a grating sound you find. “Of course there's archers! Merciful Lord of Light, every damn one of these dusky bastards can shoot as good as any man you'll find here in the Free Cities. Even the women are a might dangerous with a bow in their hands. Why're you askin'?” He glances towards your own stock of captives. “Interested in making a trade?”

“Perhaps, though it depends entirely on the terms you ask.” Knowing Belero, he'll open with some ridiculous offer and you'll be forced to go through the tedious process of arguing with the man until eventually arriving at a workable figure.

Much to your surprise, Belero claps you affectionately upon the shoulder and pulls you along by his side towards the largest of his galleys, a vessel dipping some one hundred oars. “Well too bad, Silver! I've got less than shit to give you. I lost three score good men raiding the Summer Isles and I don't plan on parting with my bounty for a few weedy looking villagers.”

Glancing over the thronging masses of emaciated Islanders being corralled into Belero's galleys, you find it hard to believe he'd call your captives weedy. “Most of this lot seem as though on the cusp of starvation, what do you really think you'll get on the open market? Selling in bulk to another trader, you'd probably only get six or seven hundred gold. I'm planning to get nearly a thousand for my 'weedy looking villagers'.”

“Then you're planning for a fantasy, Silver.” Belero stops at the end of the dock, turning at last to face you. “Look, do you want passage to Lys or not?”

The pirate isn't quite acting like his usual self, but perhaps you're merely being paranoid. “Fine, fine. What do you ask in return for passage to Lys?”

He waves you off dramatically, scoffing. “We're headed to Lys anyway, I'll carry you and your men across free of charge. Consider it an apology for shooting you.” He cranes his neck to get a look at your company in fool, mumbling something under his breath in a language you can't immediately identify. “Probably gonna need to split yah up though, could probably fit most of your men on the Salty Whore, but the slaves and horses will have to be distributed among the other ships.”

(1/2)
>>
This sits ill with you, but regardless you shake the pirate's hand and the two of you part ways. Sir Mathis and Sir Cedrick are waiting for you upon your return, the latter of whom spits a fat wad of pinkish froth off to the side as you approach. “What'll be the word, Captain?”

>Split up the men and the slaves such that they're more or less evenly distributed across the six galleys, the largest portion on the Salty Whore.
>You're just being paranoid, Belero is doing you a kindness. Order the men onto the Salty Whore and split the slaves and horses up among the other galleys.
>Write-in
>>
>>456949
>Split up the men and the slaves such that they're more or less evenly distributed across the six galleys, the largest portion on the Salty Whore.

Yeah. Keep an eye on the wares.
>>
>>456949
>>Write-in
Abort abort abort
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>>456953
>Split up the men and the slaves such that they're more or less evenly distributed across the six galleys, the largest portion on the Salty Whore.

Keep the men on guard constantly during this trip. Guard the wares. I swear if this guy betrays us we are taking all of his boats.
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>>456953
>Split up the men and the slaves such that they're more or less evenly distributed across the six galleys, the largest portion on the Salty Whore.
I don't like this, it's shady as fuck, but maybe we can hijack his fleet if he tries to pull shit.
>>
>>456953
>>Split up the men and the slaves such that they're more or less evenly distributed across the six galleys, the largest portion on the Salty Whore.

Man that's disappointing, I wanted some awesome archers.
>>
>>456979
Well you know. If he betrays us and we get into a big fight we can take the surviving archers.

Silver linings and all.
>>
>>456959
>>456965
>>456971
>>456979
>You don't trust this.

>>456960
>Haha, fuck this shit.
>>
“Split up the men and the captives such that there's a roughly equal amount on each of the five galleys, but allot the majority of both to his flagship.” You've no doubt that Belero will whine like a babe deprived of its mother's tit, but if the price you have to pay for avoiding the loss of your slaves is his bitching then so be it. “Belero is planning something, the scoundrel, and I plan to be ready for whatever it is.”

Your Lieutenants nod, and with a slight bow Mathis takes his leave, no doubt going to carry out your orders. However, Sir Cedrick yet remains. Spitting another wad of pink froth onto the cobble streets he juts his chin towards the rows of Summer Islanders being forced into the galleys. “Them slaves look to be in poor shape, most of 'em been whipped. I figure, things get hairy, we cut 'em free. Might be we promise a few of them a place in our company. It'd be right smart, in my eye.”

“I don't think we should promise them anything prematurely, certainly not before the outbreak of violence.” You'd run the risk of sparking a slave revolt if you went whispering promises of freedom in their ear, a revolt as likely to turn against you and yours as it is Belero. “That being said, it's a fine enough idea. Spread word among the officers, but keep it from the enlisted men if you're able.”

You're left standing on the docks for the better part of an hour, but eventually you get your men and captives loaded onto the ships. Each of the smaller galleys carries perhaps two score of your men at most, while the Salty Whore boast more than two hundred of your men thronging its deck. The horses are divided more or less equally among all six, taking up space among the decks of rowers, and the captives are similarly distributed. Overall, you feel well prepared for any potential betrayal.

You climb aboard Belero's flagship and are greeted by the man himself, a bottle of black tar rum clutched to his chest. “See yah ignored my advice, Silver.” He sniffs moodily, pretending to wipe away a tear. “S'pose it was too much to ask, you trusting an old sellsail like me. I shoulda known better than to think we could just put the past behind us.”

“What can I say, Belero.” You stride past your host, even as he busies himself pouring out two cups of that vile substance. “I don't trust a man who'd offer me something for nothing.”

A heaving lurch marks the departure of the Salty Whore, the rowers struggling to drive the enormous galley into lumbering motion. The cracking of whips sounds loudly, even over the snap of the sails and the crying of sailors. You find your own men housed below decks, among the slaves and the supplies. Nobody seems particularly enthused about the return to Lys, quite the sudden shift from their behavior the night before.

>Roll me a 3d10, this is a command check. You get a +10 bonus from Skilled Commander, Charismatic. DC is 24
>>
Rolled 2, 10, 5 = 17 (3d10)

>>457056
>>
Rolled 8, 10, 4 = 22 (3d10)

>>457056
>>
Rolled 7, 3, 6 = 16 (3d10)

>>457056
>>
NOBODY ELSE ROLL WE'RE DONE
>>
Rolled 7, 7, 2, 10, 10, 1, 10, 4, 2 = 53 (9d10)

>>457057
>>457060
>>457063
27, 32, 26 against a DC of 24, that'll be a great success. Let's see how your lieutenants perform.
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>>457066
Lt's have the same bonus and DC?
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>>457066
>20, 29, 20
Pretty solid.

>>457069
Lieutenants each get +4 to command from being your lieutenants, with Cedrick getting an additional bonus.
>>
>>457075
So are you rolling three tries for each lieutenant, or do they only get one try per NPC. So can they not achieve "Great" successes or do they function on a different scale?
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>>457069
Oh, and the DC for your lieutenants was only 18, since they had fewer men under their command facing fewer enemies.

>>457077
I figure I'll have it such that NPCs don't get three tries on a roll, but for every four points by which they exceed the DC I'll tack on a little something extra.
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>>457079
>>456566
>>456574
>>456582
>>456591
Fucking niggers kill yourself
>>
>>457179
>Slavers
>Bastards
>Mercenaries

Yep, we're playing a fucking piece of shit. You got a problem senpai?
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>>457181
Yes why didn't anyone tell me this quest existed? Looks like fun.
>>
>>457179 reminds me
>Marry our slave girl and kill her brother
This is definitely a plan worth considering in the future, I don't want to give up our merc life but we can totally just sell off everything we inherit for sweet sweet gold. Maybe offer to split it 50/50 with the slave girl to encourage her to go along with it or just offer to free her in return. We can always divorce / murder her once we've got the gold.
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>>457192
I know right? We should at the very least do some investigating and see if it's worth it.
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>>457194
Like, if it's too much hassle then forget it. But her family sound wealthy, it should be pretty simple (especially if she goes along with it which I reckon she will given feelings towards her bro) and it'd be a fun way to kill some time between contracts.
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>>457205
Would be funny to get a seat in the council of Myr and cancel the contract with the Bright Banners mercenaries... Don't fuck with our company or we will have your employer cancel on you :).
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>>457226
If we had a seat in Myr we wouldnt have enough time to be a Sellsword captain.
>>
shit getting fun haha omg the the shit about how the slave girl is going ot kill us ahha my side
now as she gets better at things we could get more womans and get a wmoan fighting forace/whores for assins mybe? should teach some fighting moves like dagger to the back or something
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>>457194
>>457205
>>457192
with the whole kill her borther hmmm im down for chasing this up for all the moneys
but when we do. i think we should give her an offer something like this
now you get 50% of the things but you stay a slave with me but now you can buy nice things for yourslf or you give up your shair to me but youl become a free woman to do as you and offer her a job and pay her money as you do contracts as she would have joined your gruop but she dosnt have to fuck you or anyone if she dosnt want too. im really want to get sexy translators backstabers we can seal to otehrs more lots of money/keep and use them to kiss people we want dead assians womans, she can tech them and the man will have somethign t to fuck well there learning then they do as they want(e.g training is over and they become free/ work for you so men dont rape them now) what do people fell about this plan?
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>>457305
Do you have a stroke or are you just a retarded redneck
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>>457056
>Nobody seems particularly enthused about the return to Lys
>Roll me a 3d10, this is a command check
Huh, that pirate sure doesn't know how to ambush people...
so, we get backstabbed by that fellow, win the fight, take his ships, ask him why he did what he did and he reveals
"There's a bounty on your head, placed there by Lys." - nooooooo, backstabbed by the bigger player!

Thank you for running! Great read! Looking forward to more adventures of our morally impaired mercenary captain!
>>
In retrospect, I should have broken this up into a series of rolls rather than just one big roll. That was really stupid on my part. Post is almost done though, after that I'll probably get some sleep, then continue in the morning.
>>
Rolled 6, 5, 2 = 13 (3d10)

>>457328
>>457326
noop just spelling and grammer isnt my best thing
but since you frist thing to do is just to call me a retard you cant be all that yourslf there buddy no need to get salty over spelling
>>
For the first hour or so, everything is peaceful. You think for a while that perhaps you misjudged Belero, or at the very least convinced him that getting into a fight with the Free Company of Andals and First Men wasn't worth the trouble it could cause him. You're within sight of Lys when all that changes, sitting up on deck with one of your knights and playing a game of cards. Your companion leaps suddenly to his feet and frees his blade from its sheath. You have the presence of mind to duck as he swings the heavy steel sword in a wide arc, burying it deep enough in a sailor's neck to very nearly sever it cleanly.

Your attacker is carried overboard by the force of the swing, his knife clattering to the deck once released from his lifeless fingers. The deck explodes into chaos and bloodshed as men pry boarding axes and heavy sabres from their belts, leaping into what is rapidly becoming a melee as your own men draw their weapons and charge aimlessly into the fray. This situation could rapidly spiral out of your control, if you let it.

”Form up and push for the stairwell! Defend the lower decks!” Your voice carries clearly over the growing din of battle. Your bastard sword finds its way into your hands, knuckles white around the hilt as you bash aside a clumsily swung sabre. Its wielder, a pirate with a nasty looking scar splitting his chin, has left himself so off-balance you need only thrust the blade forward to drive it through his gut, his momentum doing most of the work.

A kick frees you sword of the fresh corpse, and a quick glance behind you reveals your companions warding off three men wielding axes. Freed for a moment from any immediate threat you survey the battlefield, and are pleased to find that your men have cut a swathe through the swarming bands of pirates towards the lower decks. Spying an opportunity you launch yourself into the throng of axe-wielding pirates, laying into them with your blade. Your knight follows close on your heels, disemboweling one of his opponents. As that sorry bastard collapses screaming to the deck of the ship, the odds are rendered even.

You're preparing to launch your next assault to push past these meager defenders and join the rest of your men on the deck below when an arrow takes him through the throat. In the moments before the Stranger takes him his eyes fly wide, a strangled gasp escaping his bloodied lips, but in the next moment he collapses. You and your companion make quick work of the last pirate who dared to assault the Silver Bastard.

(1/4)
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A team of a dozen archers appears at the aftcastle's railing, their bowstrings already drawn. “Get below decks!” You slip reflectively into the common tongue, but your warning isn't quite enough to save all your men. Those standing nearest the stairwell managed to dive below but those further away are left with little recourse. You throw yourself onto the deck just as an arrow thuds into the railing just behind where you'd been standing, but your fellow card player isn't nearly so lucky. Were it not for the steel cuirass strapped across his chest, he'd be a dead man.

When this latest assault ends you force yourself to your feet, a mad dash to the stairwell seems your only hope of escaping the top deck alive. Fortunately the path your men cleared remains opened, and you're welcomed with a great cheer the moment you burst through the line of your men guarding the stairs to the lower decks. “I want spearmen guarding the stairs! The rest of you, get the captives to the bottom deck with the horses and cut the Summer Islanders free! Arm them with whatever weapons you can scrounge up!”

It's only as you finally get the chance to sit down and assess the situation that you realize your companion hasn't made it. Perhaps he's still trapped above deck, but more than likely the man is dead. Sir Alvar Waters, you think his name was. Truthfully you should have paid closer attention.

You find yourself quickly surrounded by a growing mass of freed oarsmen. No time to rest, then. “How many of you speak the Common Tongue?” The question is met with a few raised hands, but not many.

”What about Valyrian?” That, at least, gets a response of some sort from most of the assembled Islanders. Many of them are holding snapped off lengths of wood taken from the oars they rowed, or boarding axes from felled pirates. You also spy a fair few belaying pins and other such improvised weapons, but sadly no bows among them. Nor have you see any of the archers assigned to the Salty Whore, few as they were.

”I speak as a man betrayed, know that there is no love between myself and the captain of this ship.” A sudden war cry distracts you from the men and women arrayed before you, but the impromptu assault is quickly repelled by the bristling wall of speartips protruding from the stairs. A dozen men or more charge to their deaths, their bodies forming a grizzly barricade. ”He is a scoundrel, a dog, and if I have any say in the matter he'll be dead within the hour.”

(2/4)
>>
Some among the crowd shout their support, others translate what you've said for those not versed in the dragon tongue. ”I offer you this: your freedom, on one the condition. Fight for me here. Afterwards should any of you wish for a place among my free company, you will have it. If instead you wish to return to your homes and live a life of obscurity, then by all means feel free. Yet in this moment, against the men who have tortured and beat you for untold months at sea, I ask you to fight in my name. When their corpses decorate the ship's railing your fate will be your own.”

At the conclusion of your little speech, a large man wielding a heavy sabre steps from the crowd. He's well above six feet tall, a giant of a man if you've ever seen one even emaciated by hard months spent at sea. “We will fight you, Westerosi.” He declares in broken common, his voice rich and booming. You sincerely hope he's forgetting a 'with'. “But know this, the bow is mine. In the Captain's chambers. I will kill any man who takes it from me.”

You extend your hand and he takes it in his own crushing grip. As a matter or pride, you keep your expression carefully neutral. “An agreement, then. The bow in exchange for your service.” He releases you at long last, and you carefully flex your fingers to make sure nothing's broken. “My knights and I will charge the aftcastle while you and yours will make sure nobody can come up from behind us-”

You're interrupted by a sudden, rapid pounding upon the deck above, followed soon after by the screams of dying men. Curious, you slide across the bench to peek through one of the many ports dotting its surface. In glimpses you're able to make out Islanders standing upon the deck of one of the smaller galleys, Sir Cedrick Storm standing at its helm, a dagger held to the throat of the man guiding the rudder. You watch as the Islanders draw back on the strings of enormous golden bows, the release marked moments later by the heavy impact of arrows against the hull.

As they ready a third volley, pirates begin to stream down from the top deck only to meet their demise at the hands of your soldiers. The tide of the battle has turned, that much is clear. Standing from the rower's bench you nod briefly to the giant of a man before you and rejoin your knights where they've gathered just behind the slim ranks of spearmen holding the stairs. The men part readily, allowing you to maneuver your way up to the front.

When the rain of arrows strikes the deck a third time you shove your way past the spearmen, who quickly get the picture. ”Onwards, to gold and glory!” Comes the triumphant cry, echoed by the entire host of your men. The Islanders shout out their own incomprehensible warcry as they charge up the stairs behind you, the tide of your men washing over what few panicked sailors remained in any condition to fight after Sir Cedrick's bombardment.
(3/4)
>>
With the deck cleared you move rapidly to the door which marks the entrance to the officer's cabins, but unfortunately it's been bared from the inside. Taking up the boarding axes of their fallen captors the Summer Islanders lay into the sturdy wooden door frame, hacking away until little of it remains. It's when the hinges finally break that the door collapses outward and what few defenders remain are washed away under a tide of wrathful former captives.

While they willfully slaughter the officers you turn your attention instead to the other galleys which once composed Belero's fleet. One has struck north, perhaps destined for Tyrosh, but the four others are firmly under the control of your own men. Deprived of rowers you've been drifting slowly towards Lys under the power of a stiff breeze.

You'd be content to stand a moment upon the blood-slicked deck, but a hand upon your shoulder draws you from your thoughts. “Captain Lucerys, we've not found Belero among the dead.”

>Tell them to keep looking. In the meantime, set course for Lys.
>Assign some of your men to the oars, you need to catch that fleeing galley.
>Write-in

Ehhh, still feels kinda shitty but it's good enough.
>>
>>457359
>Write-in
FREE ME WILL WE RETURN TO OUR HOMES? OR WILL WE GIVE CHASE TO THE DOG WHO DID THIS TO YOU? WILL YOU ROW FOR HIS HEAD! As we gesture towards the fleeing ship. IF HE LIVES HE WILL SEEK VENGEANCE
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>>457359
>Assign some of your men to the oars, you need to catch that fleeing galley.
Anyone who dare crosses the silver bastard must die!
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>>457359
>Assign some of your men to the oars, you need to catch that fleeing galley.
>>
>>457359
>>Assign some of your men to the oars, you need to catch that fleeing galley.
>>
>>457359
>>Assign some of your men to the oars, you need to catch that fleeing galley.

How many did he have?

5 or 6 ships?
>>
if we dont kill him i will just go back to raiding your villagers and other kins man time to end this
>>
>>457359
>>Assign some of your men to the oars, you need to catch that fleeing galley.
Get the former slaves to help, they have more experience to get the ships speeding up and their friends are manning that fleeing galley's oars... that should be incentive enough to get them moving.

We'll have enough ships to get some slaves home and our mercenary company to sail to Daenerys Stormborn - or her enemies, depending on who's winning.
>>
>>457355
>a large man wielding a heavy sabre steps from the crowd
We want that man to join us!

btw do we have to free our slaves now too? The former slaves probably won't take kindly to us forcing the villagers to get off in Lys... or are they?

>>457352
>Your companion leaps suddenly to his feet Good men, they kept their vigilance up for hours.

>within sight of Lys
They're either contracted by Myr in retaliation or Lys (because they don't want to pay outstanding debts?)...
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>>457403
>Dany "I can't rule" Stormborn
Nah, Stannis is where the money is, his army is mercenary heavy and we can always abandon him if he does shit
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>>457406
>Stannis
But he's far away, no? I would prefer some contract that's closer - and in a warmer climate.

Still can't really understand Belero Ormyl motivation to let armed men on all his ships to then try to kill those men with lightly armed sailors, pirates... it's like he wanted to lose?
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>>457406
>wanting to get rekt by twenty good men™
>>
>>457409
>Implying the show is cannon
Stannis gonna rekt the bastard and we're gonna swim in iron bank gold
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>>457408
Clearly he is not a clever man.

Beyond that I'm guessing he was banking on the archers being the deciding factor. I'm guessing he assumed we wouldn't be bedding down given how long it takes to get to Lys, unless he strung out Rhett voyage but that would have tipped Lucerys' paranoia off. That or he was hoping we'd take the bait and toss everyone on the one cog and he'd sacrifice it killing everyone at once. The money he'd make back in our slaves and horses probably would have made up the difference and then the fat paycheck from whomever is bankrolling him.

I'm guessing he just took his chances and bailed. But hey, free Summer Islers. Let's just hope Nararo Aros isn't around.
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>>457359
>Assign some of your men to the oars, you need to catch that fleeing galley.
Holy shit we need to kill this guy.
If the islanders get fussy about us having slaves, we can always claim we were just hired to take them (not a lie, had to raize that village) and try to direct blame towards management, seeing as we were just doing our job. Gotta make a living somehow.

Also sleep well Triarch! Really liking this quest so far, despite others shitposting.
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>>457359
>Assign some of your men to the oars, you need to catch that fleeing galley.
>>
>>457457
Just give them one of the ships and send them away. Dont think we hve time, energy or men to deal with them.
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>>457359
>Pursue that fucking galley.
Use a big inspiring speech to the oars slaves about the prospect of imminent freedom and revenge when we catch it.

I'm also nervous as to why they waited until we were this close to Lys, the city could be less safe than we think.
>>
>>457552
>>457359
Also.
Direct our crew and crews on other ships to continue looking for Belero among the dead / hiding in some smuggling compartment like a bitch.

Once this has settled I'm puttting in a vote for trying to convince the summer islanders to join our warband BUT we do NOT let them get prissy about us selling the other slaves we've got. If they've got an issue with that then we'll sail close to shore and they can fucking swim home.
>>
>>457558
Reasonable. Hopefully they won't get super idealistic and know this is just how Essos works and it's just our job.
>>
>>457562
Take those that are willing to work and dump the rest.
>>
>>457558
Hell even a couple dozen would be a good fucking pick up. I'm guessing 50 Max on a good persuasion roll.

Think it would be pretty great to just slowly start collecting a powerful company sourcing from all over. Having some myrish crossbowmen and bolstering our Westerosi mounted Knight count would be aces.
>>
>>457565
This
Dump them somewhere inhospitable, they know that such is life in essos
>>
So we're going to take advantage of some poor lysini noble girl when we get back to town right?
>>
>>457962
>Inhospitable
Dude we are right next to Lys. Just let them out and let them do their own thing if they don't want to join. Simple
>>
>>457977
I am sure the local guard would be a great fan of us if we did.
>>
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A vile rage twist through your gut at the news of Belero's escape, but you steady yourself. You cannot let yourself be ruled be emotion, certainly not now. “Check the walls for any hidden compartments which they might have used to smuggle goods, he may simply be hiding. Failing that, check the waters around the ship to make sure he hasn't merely leaped overboard.”

The man's footsteps pound against the wooden deck as he retreats. You cast a glance briefly towards the elegantly constructed palaces of Lys looming in the distance. You're probably no more than a half hour from the city's docks, why wait until you were so close to the city before stabbing you in the back? Was it merely that your men gave him pause, or does your employer think it better to kill you than pay you?

Belatedly the realization strikes you that you're bleeding, though the wound is but a minor thing. A slash across your ribs, the padded cloth of your gambeson discolored a shade darker than the rest. Pressing your hand to the slashed fabric, your hand comes away wet. You don't know whether or not you're still bleeding, but regardless the pain is easily ignored. Perhaps you'd not escaped those archers as unscathed as you'd thought?

Turning sharply, you march sword in hand towards the smashed remnants of the doorway to the officer's cabins. You find the enormous Islander in what you can only imagine are Belero's own quarters, decorated as they are with all manner of charts, banners, and trophies. He cradles in his hands a bow the likes of which you've never seen, made of the same golden wood as those of the archers under Sir Cedrick's command. It's enormous, nearly as large as you are tall, and the arrows accompanying it look more like something designed for ballistae than a bow.

The Islander barely glances up as you enter, so taken is he with the weapon. You can only imagine this was the bow he was talking about. “Belero has made good on his escape, slipped from the deck at some point during the fighting and fled to one of the smaller galleys. They're destined for Tyrosh, I'm sure of it, but perhaps with the help of you and your men we might yet catch him.”

“What is for me, Westerosi?” He draws back on the bow's string experimentally, absent an arrow. “Sweetest vengeance be a life lived knowing we his betters.”

His accent makes it terribly difficult to understand him, but you think you more or less got the gist. “You don't know Belero as I do. He cares nothing for the loss of his men or his ships, he'll merely start again as he has a dozen times before. He's neither clever nor talented, but if nothing else he's determined.”

(1/2)
>>
“I fight you, Westerosi.” The giant stands, slinging the quiver of arrows over one broad shoulder. “But when it over, I will command my own men. Many die on journey, but seven tens remain. We swear to you for good pay, six pieces of gold. Agree?”

You only pay your knights eight gold a month, and they're your best men. Of course, seventy Summer Islanders could be quite the powerful force indeed, especially if you can get your hands on a supply of Goldenheart Bows. Judging by the fact that Sir Cedrick's men wield them that seems like a distinct possibility.

>Agree to take on the enormous Islander as your lieutenant, and pay his men six gold each for their services.
>Try to convince the giant to have his subordinates take up the oars one last time, to put an end to Belero's raids once and for all.
>You're wasting time with this lumbering oaf, assign your own men to the oars. How hard could it really be to row a galley?
>Write-in
>>
>>458936
>Agree to take on the enormous Islander as your lieutenant, and pay his men six gold each for their services.
>Try to convince the giant to have his subordinates take up the oars one last time, to put an end to Belero's raids once and for all.
As a show of good faith we can some of our men on the oars too just to show them that they are equal within our warband.
>>
>>458936
>>Agree to take on the enormous Islander as your lieutenant, and pay his men six gold each for their services.

We're going to be rolling in money with these ships
>>
>>458936
>Agree to take on the enormous Islander as your lieutenant, and pay his men six gold each for their services.
>Try to convince the giant to have his subordinates take up the oars one last time, to put an end to Belero's raids once and for all.
Fucking scum must die
>>
>>458962
I suggest we torture, mutilate Belero once we get him and put his head on the mast so everyone knows better than to cross you
>>
>>458936
>Agree to take on the enormous Islander as your lieutenant, and pay his men six gold each for their services.
>Try to convince the giant to have his subordinates take up the oars one last time, to put an end to Belero's raids once and for all.

>>458954
Should fetch a good price.
>>
>>458954
>>459021
Maybe we should keep one or two ? Granted maitaining them and feeding the rowers might not be worth it. Not to mention docking fees. But we could more easily transport ourselves from city to city.
>>
>>458936
>>Agree to take on the enormous Islander as your lieutenant, and pay his men six gold each for their services.
They're not only good bowmen, but also sailors, right? Of course, we wouldn't be captain if we didn't try to haggle it down some.
>>Try to convince the giant to have his subordinates take up the oars one last time, to put an end to Belero's raids once and for all.
We want to catch that galley, not just exhaust our men. The Islanders have the muscles to move this ship!
>>
>>458950
>>458954
>>458962
>>459021
>>459028
>Accept his terms.

To be clear, accepting his terms entails the Islanders taking up the oars again.
https://pastebin.com/8FZviHh0
Updated company sheet as well.
>>
>>459025
Def. keep some, we want to get another contract somewhere else - and these ships will get us there.
>>
>>459025
We'll have to see the logistics in keeping some when we get into port but I am about it if it's feasible.
>>
>>459025
You could probably fit all of your men comfortably on the Salty Whore and one of the smaller galleys. Assuming that the Summer Islanders will be doing most of the actual sailing, of course. You'd probably need to hire on some additional rowers though.
>>
>>459030
>We lost 90 men to Belero's treachery


Yeah, nah

Fucking kill that faggot
>>
>>459040
Sounds good. Then we sell the rest.
>>
>>459030
What does 87/105 mean?

That many slaves die or are they on the 5th ship?
>>
>>459050
You have in your possession 87 out of the 105 slaves you started with (subtracting one from the initial 106, on account of Sereya). The remaining 18 slaves are on the fleeing galley, but presumably still healthy. It wouldn't make much sense for Belero to kill them.
>>
>>458921
>your gambeson discolored a shade darker than the rest
Fucking disaster! You had a feeling you should have dressed in armor this morning. Now your dest quilted jacket stained! There is no way you are going to get that out without ruining the color. This shit is almost enough to make you want to...to...fucking flay some arsehole!
>>
>>459042
>https://pastebin.com/DTu7rFAQ
:/ and our best men, knights and squires!
After he tells us who his employer is, his head will decorate a spear!
>>
>>459064
Shit! The assholes ruined our best shirt!

Kill the fucker. Rough fuck the whore, land in Lys and buy new clothes before meeting our contract.

That should be the plan
>>
>>459064
>ruining the color
Ah, so true. We still have a meeting with our Lys employers... can't appear before them looking like a bloody beggar who can't afford decent clothers!
>>
>>459067
We're gonna kill him, and we're gonna make it slow
>>
File: Galley.jpg (265 KB, 1920x802)
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You hold out your hand, and once more the Islander takes it in his crushing grip. “Very well, consider yourself one of my lieutenants. You may have command of your own men so long as you serve in my company.”

The Islander's face splits into a toothy grin as he releases you. “The call me Babhar, my Prince.”

“Lucerys, the Silver Bastard by reputation.” You turn sharply, leaving the various other treasures, a finely jeweled sabre among them, to be collected upon after you've caught that bastard and strung him up the main mast by his shriveled testicles. “I trust you know how to sail a ship?”

Indeed he does. With the giant of a man in your employ it's only a matter of a few minutes before the enormous wargalley is shooting across the waves, one of his Islanders keeping a steady hand upon the ship's rudder. You assigned some of your own men to assist the rowers, as a show of good faith and to foster some sort of bond between your new recruits and your old. Babhar himself seems to be coordinating the fleet with a series of wild gestures, his arms waving frantically to get the attention of the men aboard the other galleys.

Eventually someone aboard Sir Cedrick's ship gets the picture, a dark skinned islander rushing up onto the aftcastle to speak with the man himself. He shouts some distant order, rendered unintelligible by the distance involved, and the man steering the rudder quickly guides the vessel to fall in line behind your own. The other three ships you've captured from Belero's fleet quickly follow suit, and soon your impromptu fleet moves as one.

Unfortunately the fleeing galley enjoys quite the head start, and though you're gaining slowly you can already tell catching up to Belero and his pirates will be no easy task. You stand upon the foredeck quietly fuming, your men having long ago collected the bodies of the slain sailors and hung them from the railing as a grizzly reminder of what happens to those who betray the Silver Bastard. Your own dead have been collected in the former officer's cabins, to be buried or burned once you reach Lys.

“We switch the rowers, they be fresh and we switch them back.” Babhar's voice distracts you from your own private thoughts, “The pirate's own grow tired and slow, we not. Yes?”

>It's a fine idea, give Babhar permission to assign whomever he wishes to work the oars.
>No, you'd rather keep your own men fresh for the battle rather than risk driving them to exhaustion below deck.
>Dump the corpses, the furniture, anything that isn't nailed down or particularly valuable. Lighten the load on the rowers.
>Write-in
>>
>>459193
>It's a fine idea, give Babhar permission to assign whomever he wishes to work the oars.
Keep a good rotation.

>Dump the corpses of only the enemy combatants.
>>
>>459193
>>It's a fine idea, give Babhar permission to assign whomever he wishes to work the oars.
Sure. He is outnumbered and we have best archers, we only need to board for mopping up. Unless they hole up downstairs in which case ... fire?
>>
>>459193
>>Dump the corpses, the furniture, anything that isn't nailed down or particularly valuable. Lighten the load on the rowers.

All of this save for our own dead.

and

>It's a fine idea, give Babhar permission to assign whomever he wishes to work the oars.

I'm also assuming we won't starve to death at sea for this detour
>>
>>459193
>It's a fine idea, give Babhar permission to assign whomever he wishes to work the oars.
>Dump the corpses, the furniture, anything that isn't nailed down or particularly valuable. Lighten the load on the rowers.
>>
>>459207
>>459221
>>459223
>A fine idea.

>>459223
>>459221
>>459207
>Dump the the pirate corpses, the furniture, et cetera.

I'll write for both.
>>
>>459210
Not sure how I managed to miss this vote.
>>
>>459277
Are you still writing for both?
>>
>>459333
Patience. This particular QM takes time with his updates.
>>
>>459336
Not asking him to hurry, just asking if this >>459210
>>459272
is gonna change the outcome of the post.
>>
>>459376
Nah, I'm still writing for both.
>>
“A fine idea, Babhar, see it done but do be sure to establish a regular rotation.” You're close enough now that you can see figures moving across the deck of Belero's galley. Perhaps it's merely your imagination, but you could swear you see the man himself staring back at you. “I want the men to be fresh when it comes time to board his vessel and drag that cretin out of whatever hole he's hiding.”

Your newly recruited lieutenant stomps away, shouting out in his native tongue to the Islanders below, and in broken common to your own men. Chaos seizes the deck as confused soldiers, Islanders and Westerosi both, dart about to attend to their duties. It occurs to you that perhaps if you could lighten the burden on the rowers, tossing out furniture and anything else not strapped down or worth something at market, you could make the next few hours easier on the oarsmen.

Drawing your dagger from where it's tucked away inside your gambeson, you start to slash the ropes binding Belero's men to the railing. ”Cut them loose, they're only slowing us down! Toss anything not nailed down, jewel encrusted, or gilded overboard! Anything we can safely get rid of!”

A few of the knights standing nearest you leap to obey your orders, using knives, swords, or axes to cut the ropes. Festering in a watery grave is exactly what this sorry lot deserve. Once the corpses are cut free your attention turns to the furniture, but this proves a more difficult task. The chairs go easily enough, as do chest once emptied of anything worth keeping. You end up accumulating a nice little pile of gold and silver in Belero's quarters, which you've designated as a stockpile for anything valuable. However, the desk and beds pose a greater challenge.

You order axemen to hack off the legs of the beds and heave them overboard, the same with the desk. It's a time consuming process but you've got nothing if not time. That done you order the men down into the hold to haul up any extraneous supplies, barrels of salted fish and black tar rum are heaved off the deck of the ship, and though still weighed down by the horses and slaves there's little doubt the ship's speed is improved for it.

You'd been closing on Belero's ship slowly, but now you're rapidly gaining on the slender galley he's claimed as his own. You're perhaps a few minutes out when he starts to turn his ship south, greeting you with the ship's broadside. A few scattered archers stand upon the deck, their bows drawn, but you almost wonder if he's not luring you into a trap. The enormous ram gracing the Salty Whore's prow would probably split his comparatively small vessel in two on a good, solid hit. Though, anyone down in the hold would surely perish.

>Order Babhar to drive the men to ramming speed. Draw some archers up on deck to shoot any survivors.
>You don't trust this. Try to pull up alongside Belero's ship and pick off anyone standing on deck. You'll lead the boarding action.
>Write-in
>>
>>459425
>You don't trust this. Try to pull up alongside Belero's ship and pick off anyone standing on deck. You'll lead the boarding action.

Let's see what these archers can do.
>>
>>459425
>You don't trust this. Try to pull up alongside Belero's ship and pick off anyone standing on deck. You'll lead the boarding action.

Dont want to risk damaging the goods and we want to gut the asshole ourselves for ruining our shirt.
>>
>>459425
>>You don't trust this. Try to pull up alongside Belero's ship and pick off anyone standing on deck. You'll lead the boarding action.

Especially since we'd end up killing cargo. I think we have him outgunned in the archer department.
>>
>>459430
>>459432
>>459435
Pick them off and board the ship it is.
>>
Perhaps he hopes you'll ram the ship and kill your slaves in the process, some petty attempt to spite you? Whatever it is Belero plans, you don't intend on playing into his hands. No, you'll pull up alongside the bastard and have some of your own newly acquired archers lay waste to his whatever pitiable resistance he's able to mount.

You find Babhar standing by the steersman tending the rudder, his hands clasped pensively behind his back and attention focused on the enemy ship ahead. He cast you a glance as you approach, nodding his head in greeting. “Is odd, Silver Prince. He drag this out many hours longer, perhaps make land, get lost that way. Chooses to show us his belly like submissive hound.”

“My thoughts exactly, it's unusual and I dislike unusual.” He brings up another possibility, perhaps he intends to surrender? You could take him on deck and draw out his death for hours, string him up by the mast and watch him struggle for breath. It's the least he deserves for killing your men and ruining your best jacket. “When we draw near have the steersman bring us about for a boarding. Have some of your own men armed with whatever bows you can scrounge up, we'll pick them off as we get close.”

Briefly, the possibility of there being wildfire stored in Belero's hold occurs to you. However, you quickly dismiss it. There's no way a man like that could possibly get his hands on even the smallest vile of the Alchemist's most prized possession, let alone transport it safely in the hull of a ship. To do so would be suicide. Any vessel carrying that vile substance would go up in flames the very moment it encountered rough seas.

Babhar readily carries out your orders, and as your ship draws within range of the much smaller galley his assembled team of some thirty islanders open with their initial volley. Many of their arrows fall short, fired as they are from the longbows so popular in the Free Cities. However, you're pleased to see Babhar's own shot pierce the throat of the pirate manning the galley's rudder. His second arrow fells one of the archers on deck, while their own arrows merely plop harmlessly into the water.

Sir Cedrick's men join your own in bombarding the enemy galley, and the combined might of your own archers quickly leave the deck a wasteland of corpses and arrow shafts. You don't lose a single man.

The Salty Whore pulls up beside Belero's galley and boarding hooks are tossed across to bind the two ships together. Boards are laid across the railing so that you and twenty of your knights may freely cross over to the smaller galley, setting foot on the deck entirely unopposed. The smell of death hangs heavy in the air, and you can hear quiet sobbing coming from the hold. You also note that the door to the officer's cabins hangs open.

>Order some of your men to search the hold, while you and the rest search the cabins.
>Order some of your men to search the cabins, while you and the rest search the hold.
>Write-in
>>
>>459536
>Order some of your men to search the hold, while you and the rest search the cabins.

Come on out Belero.
>>
>>459536
>Order some of your men to search the cabins, while you and the rest search the hold.
>>
>>459536
>>Order some of your men to search the cabins, while you and the rest search the hold.
the archers were in fact slaves.
>>
>>459536
>Order some of your men to search the hold, while you and the rest search the cabins.
>>
>>459536
>Order some of your men to search the cabins, while you and the rest search the hold.
>>
>>459536
>>Write-in
All of us search cabins.

Then all of us search holds.

I see no reason to split up
>>
>>459575
Because if one of the places is a trap then only some of us will go into it rather than all of us.
>>
>>459580
I'd like to not go with half our men dying. Explore carefully and with enough men that a trap won't work.
>>
>>459585
Its a ship. There is not a lot of room. We would end up getting stuck and bottle necked.
>>
>>459568
>>459538
>Search the cabins personally

>>459562
>>459558
>>459573
>Search the hold personally.

>>459575
>Don't split up.

Writing for searching the hold personally.
>>
“This is a trap, Captain Luc.” One of your knights breaks the silence on the ship, his tone hushed. “We should just set the whole thing afire, burn the bastard out.”

You shake your head, glancing briefly between the stairwell to the lower decks and the doorway to the officer's quarters. It occurs to you that the ship hadn't been dipping any of its oars, they'd all been raised and pulled into the ship's hull. “You're probably right, Sir Arys, but I wouldn't want to risk killing our captives in the process. Choose five men and search the cabins. The remaining men and I will search the hold.”

Despite his obvious reluctance, Sir Arys does as he's told. The two groups part ways as you lead yours down in the rank underbelly of the ship, the rancid stench of black tar rum hanging heavy in the air, muddled with the familiar scent of death. The source of the latter becomes immediately clear, they've put the Summer Islanders to the sword. Their corpses litter the oar deck interspersed with the occasional pirate, a belaying pin or the broken butt of an oar jammed into their neck. You also count many of your own men among their number, though whether all of them died fighting with the oarsmen you can't be sure.

Perhaps they were forced to stop by a revolt among their captives, but clearly the pirates came out of the fighting victorious. Everything is soaked in a thick layer of the viscous rum, several barrels of the disgusting swill pitched over at one end of the room. Probably knocked over in the fighting.

As you advance down the rows upon rows of corpses, still lashed together to their benches, the sobbing grows louder. Deep and throaty, a man's voice no doubt. Perhaps Belero realizes his inevitable fate, and the fear of death has unmanned him. You're also able to pick out a quiet murmur of conversation, and the stamp of hooves against the hull. It seems at least they've spared the valuable cargo.

As you descend to the galley's bottom deck you come face to face with Belero and your captured slaves. They're all soaked in that foul smelling rum, head to toe, and the bastard himself is holding a burning torch in his careful grasp. What little of his crew survives is arrayed around the captives, steel bared to intimidate them into submission. The source of the sobbing is one of the older men among the villagers. “That's far enough, Silver.”

Your grip tightens around the hilt of your bastard sword. You could probably escape the burning vessel with your men, but the slaves and the horses would surely be lost. Not to mention whatever other valuables might be stored on board.

>This is just pathetic, he's the only one of his men left. Tell him to face the Stranger like a man.
>What does he want in exchange for the slaves and the horses? You can settle this like businessmen.
>Does he think you care? Kill him and watch them all burn.
>Write-in
>>
>>459676
>Does he think you care? Kill him and watch them all burn.

See him burning to death is a good thing to settle it. Shame about the goods. But we it will be worth it.
>>
>>459676
>What does he want in exchange for the slaves and the horses? You can settle this like businessmen.

I am lying of course. He isn't getting shit but if it gets him to not burn everything and lower his guard I am all for it. Where is he going to go? He can't move the boat by himself.
>>
>>459676
We can also address the remaining crew and ask if they are really willing to burn to death for Belero. They can leave unharmed right now if they sheathe their swords and leave the hold.
>>
>>459691
And then we enslave them, right ?
>>
>>459676
>>This is just pathetic, he's the only one of his men left. Tell him to face the Stranger like a man.

Then when he refuses.

>What does he want in exchange for the slaves and the horses? You can settle this like businessmen.
>>
>>459676
>Bluff him. Have you not heard legends of those with dragon blood in them? Fire does not phase us. Burn them and you die a worse death by your hands than one at mine. But I will walk out of here with the still still left clinging to me!

or something like that.
>>
>>459697
Enslave, kill, release it doesn't really matter at the moment. I just want them out of the picture in the hold.

Once the situation is resolved we can decide their fates.
>>
>>459700
I think he knows we could probably run away and survive the fire. His leverage right now is the goods which will not survive.
>>
>>459699
I'll second this.
>>
>>459683
>Implying you give a fuck

>>459688
>>459699
>>459716
>Settle this like businessmen

>>459699
>>459716
>This is pathetic

>>459700
>>459691
I'll count both of these as sort of a vote for bluff/talk your way out of this.

I think what I'll do is have Lucerys call Belero pathetic, appeal to what few pirates remain to surrender, and offer to settle this all business like if that doesn't work.

Give me a charisma check. 3d10+4, the DC would be 25 but I'll subtract 6 due to circumstances. So DC 19. These pirates aren't exactly thrilled with Balero at the moment.
>>
Rolled 10, 8, 6 + 4 = 28 (3d10 + 4)

>>459721
>>
>>459703
Hmm, then we need to give a desperate cornered rat a glimmer of hope to live through this. Tell him if he surrenders, we will not kill him and only enslave him.

It won't matter really, Hes a slaver, who sold off many, some are bond to remember him and exact revenge, plus we are setting free a shitload of former captives he abused over the course of months. He won't live long as a slave.
>>
Rolled 7, 3, 10 + 4 = 24 (3d10 + 4)

>>459721
>>
Rolled 9, 4, 9 + 3 = 25 (3d10 + 3)

>>459721
>>
>>459722
Well Shit we know what we are doing
>>
>>459722
>>459725
>>459727
>28, 24, 26 vs DC 19
Damn, good rolls. Writing.
>>
>>459723
They are not walking free. We are just taking them over
>>
>>459732
I thought we offered them freedom if they help us take over the ships and stuff, the Summer Islanders?
>>
>>459803
The Summer Islanders, but not the rest
>>
>>459803
He was talking about the small amount of crew Belero has left.
>>
“This is just pathetic, Belero.” You sigh, stabbing the point of your sword into the rum-soaked wood of the hull and leaning your weight against the pommel. “I honestly thought you'd at least have the good sense to face the Stranger with a bold face and a sword in hand. Instead here I find you soaked in liquor threatening to burn yourself alive alongside some small portion of my captives and horses.”

The man merely stares at you, black eyes gleaming in the flickering firelight much like a rat's. “Do you have nothing to say for yourself? Nothing to say to your men?” You shift your attention to the pirates surrounding your hostage slaves. “I'll be walking out of this one way or another, I've the blood of dragons in my veins. These idiots on the other hand will burn right alongside you, a death far worse than any I could conceive for them.”

You have little idea whether there's any truth to that claim. Perhaps you can tolerate heat a little better than most, but whether that resistance extends to fire you have your doubts. Regardless, it has the intended effect. Belero's men start to whisper among themselves, they know this is a fool's errand. That there's very little chance they'll leave this ship alive. “Throw down your arms, and I'll let you walk out of here unharmed. Whatever fate awaits you is surely better than being roasted alive in this rank pit.”

A silence grows between your men and the pirates, broken only by the old man's sobbing. Then you hear the clatter of steel against wood, and weaselly little sailor you could almost mistake for a dwarf steps away from the mass of slaves. “He's right, for fuck's sake he's right!” The man speaks in a high pitched, nasally voice. As he steps into the light of Belero's torch you realize he's little more than a boy, perhaps twelve years old.

“This was always a fool's errand, Belero!” There's certainly a fire to his voice, though it's somewhat lessened by his youth. “You've led us all into ruin for a payday not half as good as what the Volantenes offered us!”

Curiously, Belero makes no attempt to stop the insubordinate sailor as he marches towards your ranks, hands held in the air as a display to all and sundry that he has no foul intentions. One of your knights grabs the boy by the collar and practically carries him up the stairs, and the clatter of swords upon wood rings out again shortly after. Three more pirates surrender themselves, leaving only Belero and single man guarding the ranks of slaves. Your rival holds the torch out before them like some sort of protective charm, and you admit they seem quite unwilling to simply charge past. Most of them would probably survive if they could simply muster the collective courage.
(1/2)
>>
“Can we settle this like businessmen?” You get no response, just the silent stare of a man who realizes he's dead. “What do you even intend to do, hmm? You don't have enough men to row the ship and few supplies left at a glance. You might be able to limp to shore under the power of sail alone, but you're just as like to starve to death as make landfall.”

The pirate captain licks his lips nervously, his beady eyes roaming over you and your men. “Never you mind what I intend, Silver. What I want is you to give me back my Islanders, I'll get them chained up to the oars and you'll get back your captives. Then we can both go our separate ways.”

>Tell him to fuck himself.
>Write-in
>>
>>459844
>Tell him to fuck himself.
>>
>>459844
>Write-in

How about no ?

He got very little to bargain with. Say that we will let him live. Ofcourse that is a lie.
>>
>>459844
Sure, but we get the captives and the horses first. Then set the boat on fire ourselves once they're safely on our ship.
>>
>>459854
Like this idea. Changing my vote to that.
>>
>>459844
>Write-in
"That can be arranged. Truth be told they were going to charge me outrageously for their services. I'll have my men chain them but only after all my captives are returned to me or you give me that torch of yours. I don't want to risk an ember sparking your little trap here and wasting this deal.

This is the best deal you are going to get Belero considering your circumstances. Take it and let's get go our separate ways."

All lies of course.
>>
>>459844
How, hard exactly would it be to use our sword to chop the torch and extingush it with the rapid movement of our sword? I imagine that could work, but it be hella risky.

>Write in [Lie] Why of course neighbor, let's settle it with a handshake. Once he's in range grab shank him and get that fuckign torch.
>>
>>459817
Oh I see, thought he mean the other group of people.

>>459844
>Write-in
You've got very little power to demand such concessions, at best you'd get a horse an some supplies, or you can keep this boat, and run it yourself.

>>459854
Doesn't sound to bad, but I doubt he'd let them go like that.

Also, are we gonna try to pry more info from him? Maybe some of his former crew know more than they should?
>>
>>459863
I think we have better chances to cut up a water skin bag, and toss it at the flame. But I don't think we are carrying one.
>>
>>459863
You could probably try to snatch the torch from him. I'd let you use your +4 bonus to longblades on the roll. DC would be pretty tough to beat though, I'd probably place it at 24.

The DC to extinguish the torch just with a slash of your sword would be much higher though. Something to the tune of 30. Possible, but damn hard.
>>
Hopefully Babhar will be able to take the shot while we distract him
>>
>>459877
Torch will drop down and catch the place on fire. We'll need to get closer to catch the torch for that to work.
>>
>>459854
>>459859
>>459862
>Captives first, then betray him.

>>459850
>Go fuck yourself m80

>>459864
>Leave him a horse and some food in exchange for the captives.

>>459863
>Kill him and snatch the torch.
>>
>>459885
I'm down with captives choice, though it would be bad ass to do the torch thing.
>>
Roll me a Charisma check. 3d10+4 vs DC 24. I'll take two off a DC 26 because he really wants to believe you.
>>
Rolled 8, 2, 5 + 4 = 19 (3d10 + 4)

>>459902
>>
Rolled 5, 1, 1 + 4 = 11 (3d10 + 4)

>>459902
>>
Welp. Get ready to run.
>>
Rolled 6, 9, 2 + 4 = 21 (3d10 + 4)

>>459902
>>
Rolled 5, 10, 5 = 20 (3d10)

>>459902
>>
>>459906
>>459908
>>459913
>19, 11, 21
That's a severe failure. Looks like this shit's goin' up in flames.
>>
Spend vys :^)
>>
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You offer as benevolent a smile as you can manage under the circumstances. “A fine idea, Belero. They asked a fortune of me to secure their services so I'll hardly be sad to see them go.” A flood of relief washes over the pirate's weary face. “That said, I do have one minor quibble.” That manic grin he wore twist itself into a scowl, whatever smoldering ember of hope he had of escape rapidly extinguished. “Send over the captives, and only then will you have your oarsmen returned.”

“Fuck you, Silver!” He spits the words with unexpected venom, lowering the torch as though he intends to press it to the rum-soaked floorboards. “You think I don't know what you'll do the moment you get your hands on your captives? You'll set this whole fucking boat afire and watch me burn!”

He's not wrong, but then again what choice does he have? “You don't hold nearly as much leverage over me as you think you do, Belero. I care little for the horses, and less for the captives. Seven know the former are more valuable.”

“You're wrong, Silver.” A certain smug self-assurance seeps into his voice, that detestable grin once more splitting his lips and revealing yellowed teeth to all the world. “I know who hired me to turn my cloak, as it were. I'm just a catspaw in all this, I'm figurin' you already knew that. Kill me, you'll never know who's really out to get you.”

There's a distinct possibility that he's merely bluffing, though some part of you has wondered since the beginning why he'd choose to betray you when you clearly had the advantage. Perhaps he'd thought his archers would make all the difference, or maybe he wasn't planning on you freeing the galley slaves. Regardless, it seemed blatantly idiotic. Now you wonder if he wasn't just rolling the dice and hoping for a fat payday at the end of it all. “I'll be sure to give Magister Tychos your regards, Belero.”

A shot in the dark, but the pirate doesn't take the bait. “If you think that's who it be, but I wouldn't go making any rash decisions if I were you. It's a grave thing for a mercenary to betray their employer. Your boys might end up with a reputation what makes it hard to find work in a place like Essos.”

“Look, Belero.” You take a step forward, tentatively, and hold out your hand. “Give me the torch and I'll have my men fetch the Islanders. We can all wake out of this alive.”

His smile falters, and for an instant you think he might be fool enough to actually follow through with your request. “I'll give yah the torch, sure as Azor Ahai will raise dragons from stone.”

He tosses the torch and it lands at your feet, catching immediately against the rum-slicked wood of the deck. You're almost shocked by how rapidly the flame spreads to your boots, and then to your breeches. Before you can so much as speak a word of protest you're well and truly aflame, and sweet merciful Mother does it burn.

>Roll me a 3d10+4, DC is 20, to reach the top deck and leap into the ocean before receiving any serious injury.
>>
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>>459993
>wake
>walk
Fuck.
>>
Rolled 2, 2, 6 + 4 = 14 (3d10 + 4)

>>459993
>>
Rolled 1, 1, 7 + 4 = 13 (3d10 + 4)

>>459993
>>
Rolled 2, 9, 10 + 4 = 25 (3d10 + 4)

>>459993
>>
Rolled 5, 1, 4 + 4 = 14 (3d10 + 4)

>>459993
>>
>>459998
>>460000
>>460005
14, 13, 25 against a DC of 20, that'll be a failure. Not as bad as your last, though.
>>
>>460010
Here's hoping the flame resistance in our blood is worth something or else this is really going to suck.
>>
>>460018
You got the +4 for a reason, and it wasn't from any of your traits.
>>
The screams of dying men and women fill the air as you shoulder your way through the masses of your knights, many of them having fled at the sight of a fire. You can hear Belero's maniacal laugh following you up the stairs and through the sea of corpses that is the oar deck. Every step you take sets off a new burst of flame as the fire on your boots catches against the floor. There's little left of your breeches, and the fire's rapidly spread to your clothes.

Your burst onto the top dock as a veritable living torch and don't even think before diving overboard, the onrush of cool water a welcome relief even if it's followed moments later by the intense pain of salt in your wounds. Several other men slam into the water shortly after you, some of those weighed down by heavy steel sinking rapidly towards the bottom. You at least manage to struggle to the surface, many of your men aren't so lucky.

The pounding of boots against wood marks the arrival of more of your men, one leaping over the railing engulfed in flame from head to toe. Fortunately the party of men under Sir Arys had the presence of mind to locate a net and tie it down before throwing it overboard. You latch onto the thick, interwoven cords and just cling to the side of the ship, gritting your teeth against the pain in your legs.

The fire is spreading, and time is of the essence. “Haul us up, damn it!” Only a bare handful of the fourteen men who descended into the hold with you cling to the net, and admittedly you've not kept track of how many leapt into the water behind you, but you don't want to risk the fire spreading to the Salty Whore. Sir Arys' men do as they're told, bracing their feet against the wooden railing and heaving powerfully to lift you and your few compatriots up to the deck.

Getting your feet underneath you proves impossible, you need to be helped up and essentially carried over the plank back to the mad pirate's flagship. The screams from below deck haven't stopped, if anything they've only grown louder now that they're mixed with the stamping hooves and whinnying of panicked horses. Sadly there's little you can do to help your men trapped below. You're certainly not ordering anyone else into Belero's trap.

Babhar orders the planks withdrawn and the boarding hooks tying the two ships together cut free. The fire by that point had spread to the top deck, catching on the sail and rapidly spreading across the canvas. Your oarsmen carefully nudge the burning vessel away from your own, and the next half hour or so is spent searching for the other soldiers who leapt overboard. More of your compatriots survived than you thought, but nonetheless you lost eight of your finest men to the flames now consuming that rotten bastard's corpse. Truthfully it's a better death than he deserves.

(1/2)
>>
As for your legs, well, you'll survive. You'd call forth the company's resident drunken Maester but sadly the man's ensconced on another boat and probably so deep into his cups he'd prove useless. There will be a healer in Lys who can tend to the burns. They're mostly confined to your legs, particularly your calves and thighs. They make walking an extremely painful experience but your only other injury seems to be the drastic shortening of your silver hair. You'd worn it shoulder length, now it doesn't even cover your ears.

After a half hour you've not managed to haul up a single knight that wasn't clinging to that net alongside you. Your clothes are ruined, the pain in your legs is immeasurable, you're probably going to be bedridden for a week or two at the very least, and you've probably lost more men in a single day than you have over the course of the last three months serving Lys. Overall, you'd call this day disastrous.

>Set course for the Perfumed Sister, the sooner you can find a healer the better.
>Lys isn't safe for you anymore. Tyrosh is only a day of sailing to the west and north. Find shelter there.
>Write-in
>>
https://pastebin.com/BdLbwEdQ
Updated the Company Sheet
>>
>>460036
>Set course for the Perfumed Sister, the sooner you can find a healer the better.
>>
>>460036
>Set course for the Perfumed Sister, the sooner you can find a healer the better.

might not be safe but neither are infected burn wounds
>>
>>460036
>Set course for the Perfumed Sister, the sooner you can find a healer the better.
>>
>>460035
>>Set course for the Perfumed Sister, the sooner you can find a healer the better.
also where is our bead wamer? she needs to be tthere to look after us
>>
>>460044
>>460047
>>460051
>>460052
>Back to lys
Shit, zoned out there for a while. I think I'm gonna get some sleep and try to get back onto a normal sleeping schedule. Start this up again tomorrow, earlier than today I hope.
>>
How many men lost total from the betrayal?
>>
>>460073
>tomorrow
Thanks for this adventure! Entertaining read! Now we know, why armor on boarding actions is a double edged sword...

At least our men will each have more of the share of money.
>>
>>460073
I'm all for hiring more men in Lys: Maybe some Westerosi knights run around?
>>
>>460101
Close to 100.

But thankfully we gained 75 archers.

So net loss of 25, but we should focus our tactics on archery now since we've got so many archers
>>
>>460101
Our losses: 32 Knights, 25 Squires, 37 Spearmen and 5 Archers - our knights and squires were worth so much... it's like a giant portion of our offensive capabilities.
>>
>>460110
>archers
Hopefully those archers don't overeat and die after we arrive in port. They were starving on the ships, right?
>>
So with all that happened on these ships how long until we drown ourselves in booze and abusive sex?
>>
>>460120
Nah, we have to recount all those we antagonised in the past, so we can narrow down the list of men, who would've hired Belero.

Our men on the other hand, should indulge some - they lost a lot of friends that day...

With the new archers our position as mercenary leader is stable, right? Noone can outvote us for the position. Don't want the men grumbling about someone else doing a better job at leading...
>>
>>460111
>>460110
Damn. Definitely want to work on replacing those knights with any heavy cav we can find in the region. We still have the armour most of the knights so we can immediately promote any suitably trained/experienced squires. I'd say some hardcore drilling/wargames are necessary ASAP to get our remaining forces working well with the new archers.

But right now this anon knows what we need >>460120
>>
thinking how things turned out we probs could just have given the Sumer slaves a ship as payments as long as they hunt old mate down would have sloved all the issues
oh well>>460120
that might be a bit since we wont be able to move/fuck for a bit since legs are more cripsy then bacon atm
>>
>>460141
we can do that and fuck a whore/whats her face/ Noblelady bloody

>>460156
nobody said anything about moving much
>>
>>460176
do you have any idea how much burns hurt to both have and get cleaned fixed?
your not going ot be fucking/ walkign anytime soon unless fucking magic
>>
>>460193
>not going ot be fucking/ walkign anytime
some weeks at least, Maesters do have some "magic" potions iirc.
>>
>>460197
yer if we can keep the one we have sober for any leght of time to help us
>>
>>460193
Well I don't exactly want to be coupted up in bed for weeks on end what do you suggest we do anon?
>>
>>460244
cut offf the legs and become peg legs
>>
How do we recruit more knights? We got the gold from the ships, but should we travel from tavern to tavern to get more?
>>
>>460261
pretty much, whatever the fuck is happening in westeros will bring Exiles and shit so that will be good.

I suppose we could go to westeros but that may mean trouble what with our Silver hair
>>
>>460264
>>460261
Pentos and maybe Tyrosh is probably full of sellsword knights and disgraced nobles.
>>
>>460036
Damned right it was disastrous, your finest outfit was completely ruined! Best go see if that backstabbing shit stain left any behind in his cabin. Limping into port with your company battered and bruised is one thing but by the Gods you will not arrive dressed in rags!
>>
>>460176
>>460156
We can still get a nice long blowie
>>
On the plus side we are the new owners of a couple of ships.
>>
>>460916
Got four of them. Triach said we could outfit two of them. So we sell the two others, use the money to repair the two we keep, furnish them and hire a navigator and rowers.
>>
>>460954
Four? I though the turncoat had six, our crews took four for us and we took the 5th.
>>
>>460971
I thought there was only 5 in total and one went up in flame. But if we got 5 then even better,
>>
Triarch. Would appreciate if you would get a twitter. Would make it much easier to find out when you are running.
>>
>>461037
Alright, since it seems like this can actually survive on its own I'll come out and say it. It was I, Soma, all along. Probably not that much of a surprise to some people.
My twitter is here: https://twitter.com/Quidam_Asinus
I'm gonna start writing the next update and I'll post in the /qtg/ and on my twitter when it's done.
>>
>>461309
Expend 10 vys
>>
>>461309
Will we get a dragon son in this one?
>>
>>461390
oh shit that's actually possible.

Hahaha. We become the father of dragons.
>>
>>461424
>implying we got the genetics for that
>>
>>461430
+4 to resist burning to death

>Implying we don't
>>
>>461433
If we got burnt in that ship fire there is no way we would survive the hatching of a dragon.
>>
>>461472
>Not yet
>>
>>461509
I dont think that is how it works.

Also i think we all know what Lucerys really is
>>
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us...no worries mods that is a man...at least it was at the time of the picture
>>
>>461576
I'm picturing more of an Aegon the Conqueror vibe honestly.
>>
>>461602
Aegon you say ?
>>
“Set course for Lys!” Your voice shatters the silence that hung heavy in the air aboard the Salty Whore, urging your men into frantic motion. One of the Islanders rushes to the ship's rudder while Babhar climbs the aftcastle and resumes his frantic waving to direct the fleet.

As the vessel lurches into sudden motion, you turn your attention to Sir Arys. “Did we leave any of the beds intact, out of curiosity?”

“I'm afraid not, Captain.” He scratches uncomfortably at his neck, sparing a glance towards the shattered remnants of the door which once barred entry to the officer's quarters.

You'll need to make some repairs to this ship once you reach port. Assuming of course you wish to keep it. You've never been much of a sailor personally, but Babhar and his Islanders seem quite capable indeed. “Have some of the men drag up one of the cots from the hold then, and find me a girl, Sereya. I believe she'll be among the other slaves. I want her tending to me until we reach port.”

You dismiss the knight with a wave and he bows briefly before taking his leave. That matter tended to, your thoughts turn to the sailors who had the sense to surrender rather than burn to death alongside Belero. Someone had the good sense to bind their wrist behind their backs, and they sit uncomfortably by the stairs leading up to the aftcastle under guard. You could have them brought forth for questioning, the boy among their number seemed to know at least some minor details regarding the contract on your life.

On the other hand, these men had a part in killing your men, butchering your horses, massacring your slaves, and ruining your best outfit. Perhaps they deserve the slow death you couldn't give Belero? Alternatively, you could always extract what information you need from them via torture. It wouldn't be the first time you bound someone's wrist behind their back and left them to hang until their shoulders were ripped out of their socket. Granted, it would be the first time it occurred under your orders rather than Captain Sebastien's. Usually he reserved that particular punishment for deserters. Used to say it was to ensure they'd never hold a sword again.

>String up the surviving pirates from the mast once you get closer to Lys. The Lysene do ever so love a good dance.
>They're probably not to fond of Belero and terrified of what their future might hold. Merely ask them some questions, you can resort to torture if they refuse to cooperate.
>Truthfully you've little interest in what they have to say. Kill them and dump their bodies overboard, be done with the matter.
>Whatever they have to say, it can wait until you get to Lys. You're more interested in getting your legs bandaged and perhaps taking a nap.
>Write-in
>>
>>461644
>They're probably not to fond of Belero and terrified of what their future might hold. Merely ask them some questions, you can resort to torture if they refuse to cooperate.

Then we sell them into slavery.
>>
>>461644
>>They're probably not to fond of Belero and terrified of what their future might hold. Merely ask them some questions, you can resort to torture if they refuse to cooperate.

I'd honestly be willing to give a few of them jobs. Belero's orders don't reflect much on them, but no more than ten.
>>
>>461653
>I'd honestly be willing to give a few of them jobs. Belero's orders don't reflect much on them, but no more than ten.

Pretty sure that would put them into conflict with our Summer Islanders. Besides, they are pirates. Lys would probably be happy that we dealt with them, either kill them or enslave them.
>>
>>461644
>They're probably not to fond of Belero and terrified of what their future might hold. Merely ask them some questions, you can resort to torture if they refuse to cooperate.
>>
>>461658
They're sellsails which makes them mercenaries like us, not pirates. I doubt Lys cares about the remnants of Belero's crew. And I think they might have better experience with the boat/s we're keeping than the Summer Islanders. They know their own swan ships and how to row, but do they know Lysenis ships as well?

Keep maybe 5 to 10 and enslave the rest
>>
>>461644
>They're probably not to fond of Belero and terrified of what their future might hold. Merely ask them some questions, you can resort to torture if they refuse to cooperate.

maybe kill one or two that were captured but did not surrender.
>>
>>461644
>They're probably not to fond of Belero and terrified of what their future might hold. Merely ask them some questions, you can resort to torture if they refuse to cooperate.
>>
>>461671
Yeah that were part of the group that enslaved the summer islanders we just hired. They may cause a fuss between them. Not really worth it. We just sell them and then hire someone with less dramatic background.

Not to mention our guys might be pissed to work with people who has killed their friends,.
>>
>>461681
As long as the Summer Islanders are in charge I don't think it's going to be a big issue, same for our own men. And anyone we hire with a less dramatic background will be more expensive and probably come in packaged deals of dozens of men.

I want like, 5 guys who know the intricacies of Lyseni ships and how to sail them. Let the Summer Islanders order them around for some petty revenge if we need.
>>
>>461644
BQ never ever you fucking potato nigger
>>
>>461644
>They're probably not to fond of Belero and terrified of what their future might hold. Merely ask them some questions, you can resort to torture if they refuse to cooperate.

>>461691
It's fine, anon. It's fine.
ASOIAF is a better put-together setting than BQverse anyways.
>>
>>461309
>Alright, since it seems like this can actually survive on its own
>on its own
This is ASoIaF Fanfic, what did you expect? It's not your good writing or plot pulling these players in.
>>
>>461650
>>461653
>>461669
>>461674
>>461675
>>461696
>Ask nicely.

>>461691
BQ week after next. I needed a bit of a palate cleanser. Low fantasy fanfic was what I went with.
>>
>>461708
Kk sompai take your time
>>
>>461708
i saw a twitter post and expected nice things, and here you go disappointing me with this fanfic shit
>>
>>461309
Neat. Someone told me about this on my Ask, been following and enjoying as an anon. I approve of sellsword antics and Summer Isler bowmen all. Best of, Soma.
>>
>>461723
Love your quest, Dad. Looking forward to September and House Malroy's return.
>>
>>461723
You have forsaken us father, that makes you a bigger nigger then Soma.
>>
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Life+of+a+Bastard
Archive is gonna be here, by the by.
>>
>>461723
One of these days I'll delve into your quest. Been meaning to but haven't gotten into that archive binging mode.
>>
>>461723
>Father read my suggestion

Makes me feel all fuzzy inside.
>>
>>461746
It ends on a cliffhanger/ father being sad and walking away
>>
>>461723
FATHER

JOIN THE DISCORD!

https://discord.gg/9wKPY
>>
Roll me 3d10+8 (+4 from Charismatic, +4 from Skilled Knight) vs DC 21 (Base 25, -2 from Powerless, -2 from Spiteful) to convince these pirates to talk.
>>
Rolled 7, 3, 1 + 8 = 19 (3d10 + 8)

>>461781
>>
Rolled 8, 7, 6 = 21 (3d10)

>>461781
>>
Rolled 9, 4, 10 + 8 = 31 (3d10 + 8)

>>461781
but dice a shit
>>
>>461782
>>461783
>>461784
>19, 29, 31 vs DC 21
>Regular Success!
Alright, back to writin'.
>>
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>>461723
>>461724
Buying Malroy horses when?
>>
Be back in a second, gonna eat.
>>
>>461723
Malroy a best
>>461786
>>461817
Go back to Ircabal
>>
>>461814
>This takes place 15-16 years after Malroy Quest

Brynden probably got all his 5 children by now and has grown into a decent lord by now.
>>
>>461786
Spend 2 vys
>>
>>461819
>Victus is in his mid twenties kicking it somewhere as a Knight and being a charming son of a bitch
>Dorian is upon the cusp of manhood, probably a squire or something fighting in the Riverlands
>Visenya Orlisis is in her twenties and doing shit in Lys-

Oh fuck son.
>>
>>461850
>>Visenya Orlisis is in her twenties and doing shit in Lys-

Oh mother of god.
>>
Enthroned upon a barrel of fresh water and clad in only the scorched tatters of your finery, you probably don't cut quite as intimidating a figure as you'd like. Still, you wield a sword nearly as long as most men are tall so hopefully that makes up for your lax state of dress. Pulling aside a passing squire you point out the knight standing guard over the four surviving pirates, ordering the boy to fetch the man and his charges.

He returns a moment later with the knight, one Sir Olivar if your recall correctly, who in turn shoves the four captured sailors to their knees before you. “We didn't have nothin' to do with burnin' your men, t'was all the Captain's idea! I swear it on me pa's grave!” One of the men blurts out in an unmistakably lowborn accent. Westerosi made up an unexpectedly large portion of Belero's crew, come to think of it. You knew he spent a lot of his time in Weeping Town, so you suppose it shouldn't really surprise you he'd do his recruiting there.

“Oh, I'm sure you were merely following orders.” You grin maliciously, grip tightening briefly around the hilt of your sword. “Those orders just so happened to include trying to burn me alive. You even came closer to succeeding than I would have thought possible, so I suppose congratulations are in order.”

The boy speaks up, his irritation clear. “You said we wouldn't be harmed if we laid down our arms.”

“No, I said you would be free to leave the ship's hold unharmed, and that whatever fate awaited you would surely be better than burning alive.” Raising your voice, you address the assembling crowd of your knights. Some few of them are those who were with you in the hold. “Isn't that right, men?”

A chorus of agreement answers your question, even from those who weren't there to pay witness to the exchange. Turning your attention once more to the boy, you lift your sword and slam the tip back down onto the deck. The heavy steel leaves a deep gouge in the wood. “Glad that's settled. Now, I trust you boys would be more than willing to answer a few of my questions, yes? Otherwise, well, there are many other ways to kill a man I'd consider less painful than burning.”

By and large the captured sailors rapidly nod their heads, though the youngest among them remains defiant. You move on regardless. “What exactly was Belero planning? Were I in his position I would have abandoned my efforts the very moment I realized that my target suspected me. I certainly wouldn't have attacked a better armed, numerically superior enemy.”
(1/2)
>>
One of the pirates, a gruff man with vivid red hair which marks him as Tyroshi, speaks up in only slightly accented Common. “Thought you would do as he asked, Silver. Thought you were fool enough. Planned to punch a hole in the Salty Whore's hull and let it sink to the bottom of the sea with you and your men onboard. When you didn't play into his hands he panicked, decided to take his chances as they were. Wanted just to kill you and make good his escape, would have been enough to collect.”

“And who, pray tell, offered him the contract in the first place?” You get no immediate answer, looking over the row of men. After a moment's silence you sigh wearily and nod to Sir Olivar, the knight drawing his sword from its sheath and raising it over his head.

“Wait!” The boy shouts, Olivar's sword stopping mere inches from neck of the man next to him. “I was there when he met with the man who wants you dead. He was real sickly and pale, had the same silver hair you do but blue eyes. Wore the finest clothes I'd ever seen.”

In Lys, there are a thousand men meeting that description. Admittedly it brings to mind Magister Tychos' son, a reedy little man who fancies himself a fencer but couldn't wield a sword to save his life. “You haven't exactly narrowed the field for me, boy. Lys is perhaps one of the few places in the world where Valyrian blood breeds true, and there are many rich men with fine clothes who might like me dead. Besides, how can you be certain he was the man contracting you and not a servant for your actual employer?”

“Have your man put away his steel first, and I'll tell you.” Sir Olivar sheathes his sword at a nod from you with only minor reluctance, and the boy continues. “The man said you were Tychos dog, and that if he could rob the fat bastard of your services he'd be in easily taken advantage of. Then Belero got him drinking and he went off on this violent tangent parading around the room, waving a sword. Said you'd insulted his sister and poisoned his father.”

That's odd, you've been pretty good thus far about not sleeping with the daughter of anyone important so far as you're aware. Then again, perhaps that in and of itself could be construed as an insult of some sort? Still, that leaves the other comment unexplained. You've never employed poison in your life. “Poison is a coward's weapon, and I'm no coward.”

The boy shrugs his shoulders. “That's just what I heard, it's all I can tell you. He never gave us a name or anything. Just said to meet him at the Temple of R'hllor when the work was done and he'd deliver our payment.”

>Very well, thank the men for their help and wish them a short, tormented life as slaves in Lys.
>Untie their binds, you'll let them leave as free men once you reach shore.
>Now that you've gotten what you wanted from them, kill them all.
>You'll hire them on as deckhands, they can serve under Babhar.
>Write-in
>>
>>461916
>Very well, thank the men for their help and wish them a short, tormented life as slaves in Lys.

Congrats you wont get killed.
>>
>>461916
>Very well, thank the men for their help and wish them a short, tormented life as slaves in Lys.
We don't need no stinking pirates in our company
>>
>>461916
>Now that you've gotten what you wanted from them, kill them all.
>>
>>461916
>>Very well, thank the men for their help and wish them a short, tormented life as slaves in Lys.
See, we keep our promises. None of you will be killed
>>
>>461916
>>You'll hire them on as deckhands, they can serve under Babhar.
>>
>>461916
>>Very well, thank the men for their help and wish them a short, tormented life as slaves in Lys.
>>
>Sell them as slaves.
I'll start writing. As soon as I get back from the store.
>>
>>461916
>Use the boy to act as bait at the Temple of R'hllor
>>
>>461958
supporting
>>
>>461956
> going to go get some smokes, brb
>>
>>461958
Actually i agree. Use the boy to point out the guy. In return he will be freed.
>>
>>461958
You need someone who look like Babhar, plus most people should've heard of your deed by the time you get there
>>
>>461958
Oh good thinking anon

Supportan, however sell the rest into slavery
>>
>>461958
>>461956
I'd be down for this as well Soma if we can.
>>
>>461973
We just need him to point him out. The boy knows what he looks like. It'll narrow down our search considerably
>>
>>461973
Don't forget that the guy probably won't even remember a little slave boy that the pirate brought
>>
>>461956
Ay Soma, can we change our votes to back this idea >>461958
>>
>>461958
I vote for this if it's not too late
>>
>>461958
Changing my vote to this.
>>
>>461958
I'm voting for this.
I don't know if the besst method of getting our hands on that shady bastard is to use the boy and maybe someone else as bait for the meeting (say Belereo was too injured in the fighting to come himself) or just to visit the temple and have the boy point out the contact.

Either way we need all our men to change into the scrufy clothes of belereo's crew so anyone seeing us sail into port doesn't realise they failed.
>Have our men change uniforms
>Make sure Belereo's remaining crew are below decks where they can't send a signal/make a scene
>Keep the Summer Islers out of the way so no one realises they've been freed.
We probably can't go to the meet ourselves - recognisable face/hair and charred legs so send as many of our most skilled/trustworthy knights as we can without raising suspicion.
>Send a handful of knights into the temple with the boy to locate the target \
>Have a goodly number set up a perimeter outside so the target can't get more than a street away from the temple without walking right into them.
>Have a Babhar and a couple of his best men take up position on the rooftops nearby to provide sniper support
>>
>>461958
I'll get writin' for this, suppose it's a good thing I keep getting distracted.
>>
>>461958
>>462065

Should we try and grab more men from Belereo's crew for the promise of freedom and maybe even some cash? It could help to pull off our ruse if there are more recognizable faces from Belereo's crew.
>>
>>462220
Doubt it, if we use the boy and Belero's men, Belero not being there becomes more of an anomaly
>>
>>462220
I support it
>>
>>462220
We are not going to meet up with him with the boy. Just need the boy to tag the guy so we know who it is. Would be a really bad idea to confront him in the temple.
>>
Well, there's something you can work with at the very least. At least one of the man's agents will be at the Temple of R'hllor, assuming of course he wasn't planning to betray Belero to cover his own tracks. Indeed, for all you know the only thing waiting at the temple is a catspaw with a knife. Actually, that gives you an idea. “In that case, allow me to be the very first to wish you sorry bastards a short, miserable existence as Lysene slaves.”

The boy's face falls, and his Tyroshi companion hawks back as though he intends to spit. Instead the pommel of one of your men's swords smashes into the back of his head, knocking him flat on his face. The man immediately to the boy's right breaks out into great, gasping sobs. Evidently the thought of serving in a Lysene mine has unmanned him. Only one of the pirates seems unphased by your declaration of their eventual fate, and you're not wholly certain he speaks the Common tongue.

“All of you, except for the boy that is.” The frown he wears deepens, his confusion evident. “I have other plans for him. You mentioned a meeting at the Temple of R'hllor, which I'll sadly be unable to attend. I'll send you there in my stead.”

The other men are dragged to their feet and marched off towards the hold by your men, the Tyroshi carried over one of Sir Olivar's shoulders. “What makes you think the client would trust me? Might be he sends someone else to make the delivery, might be they're looking for someone fitting Belero's description and I don't fit it.”

“That could very well be the case, though it he was fool enough to meet with Belero in person once I have a feeling he'll make the same mistake again.” Though if he were smart, the only thing waiting for them would be bowmen. “All I really need you to do is point him out for my men, and they can take care of the rest. If you don't see him there, then so be it.”

A scowl crosses the boy's face. “You mean if I don't see him there, you'll sell me like the others. Probably sell me even if I do play the bait in this little scheme of yours.”

“I wasn't asking you, I was telling you.” Your tone is firm, you'll not brook any argument from a whelp like this. “This isn't a bargain, and I make no promises. This is merely your fate. If you try to run those Summer Islander's you've been nice enough to provide me with will simply put an arrow in your back, you'll not make it out the temple doors. Understood?”

(1/2)
>>
Through gritted teeth, the boy nods. You're about to say more when a sharp intake of breath distracts you. Twisting atop your make-shift throne, you find Sereya and one of the company's squires standing at the top of the stairwell. The former seems to have noticed the rather sorry state of your legs. The latter bears a cot folded under one arm. It's the squire you address. “Take it into one of the rooms devoid of corpses and set it up, then come back and fetch me. I'll need help getting across the deck.”

The squire bows and rushes off to see your orders carried out. The girl on the other hand approaches you like you're some manner of wounded animal. Cautious, but obviously concerned. Likely because she realizes the only thing keeping her from getting sold to a Lysene whore house is your whim. She opens her mouth as if to speak, but clicks it shut just as quickly.

“Quit gawping and get over here.” The command comes perhaps a little sharper than you'd intended, but it has the desired effect. She hurries to your side, hands folded politely in her lap. “I'll need your help when the squire returns. Do you know how to bandage a wound?”

She slowly shakes her head, frowning all the while. “I've seen it done before, but never with a burn. Only on cuts from when my brother was learning how to swing a blade.”

“Well then a fat lot of good you'll do me.” Perhaps you'll have her take a few lessons from the healer once you reach Lys. “Just fetch a pale of cold water and a cloth after you've helped me into bed. Least we can do is keep the burns clean until we reach the city.”

You spend much of the next few hours laying in a cot set up in the corner of one of the officer's cabins. The door had been smashed off its hinges and the broken lengths of wood which once marked the bed post protrude from the floor in one corner of the room. Sereya tends to you, using a wet rag to carefully pat down your burns from time to time. The cold water proves soothing, though the pain is still severe.

Previously you'd been avoiding looking down, lest you see how bad your legs truly were, but in truth the burns are not so bad. Your legs from roughly mid calf upwards are covered in bulging blisters, the skin sloughed off to reveal angry red flesh underneath in some places. You'll scar, but there seems to be little in the way of permanent damage.

(2/3)
>>
The sun has set by the time one of the company's squires rushes into the room to inform you that you're pulling into port. You can see the soaring domes of the city's great palaces through the cabin's window, and hear the great boom of Babhar's voice as he shouts out orders in his own tongue.

>Tell the Squire to send for the company maester, even if he is deep in his cups you'd rather keep the matter of your injuries secret.
>Send for a trustworthy healer to treat your legs. Surely if you pay enough coin you can convince the man to tell anyone who ask he was treating Captain Belero.
>Call for Sir Mathis, he's vain and likes to spend his money frivolously. He would probably know where to buy you a decent set of clothes, and perhaps some hair dye.
>Write-in
>>
>>462247
Well we can be picky with who we choose. Not like they will get a better deal.

>>462260
I Kinda want to get more information like how the meeting went down. Who was present, how many so we can get as many familiar faces there (that we can "trust") without the late captain Belero. Maybe even show up there with us in chains as a prisoner, or inform him that we are prisoner on one of the ships, currently being tortured and if he would like to come see us in person. Might be able to get more info from him that way...
>>
>>462283
>>Send for a trustworthy healer to treat your legs. Surely if you pay enough coin you can convince the man to tell anyone who ask he was treating Captain Belero.
>>
>>462283
>Send for a trustworthy healer to treat your legs. Surely if you pay enough coin you can convince the man to tell anyone who ask he was treating Captain Belero.

Will help with the 'Belero was injured and unable to attend the meeting' story if we choose to go that route.
>>
>>462283
>Send for a trustworthy healer to treat your legs. Surely if you pay enough coin you can convince the man to tell anyone who ask he was treating Captain Belero.

and

>Call for Sir Mathis, he's vain and likes to spend his money frivolously. He would probably know where to buy you a decent set of clothes, and perhaps some hair dye.
>>
>>462285
Nvm this post.

>>462283
>Tell the Squire to send for the company maester, even if he is deep in his cups you'd rather keep the matter of your injuries secret.

Lets try not to be seen topside and remind hiding in the cabin or down below so anyone watching the ships don't inform of any grey haired individuals like us being alive and roaming freely.
>>
>>462283
>Send for a trustworthy healer to treat your legs. Surely if you pay enough coin you can convince the man to tell anyone who ask he was treating Captain Belero.
>Call for Sir Mathis, he's vain and likes to spend his money frivolously. He would probably know where to buy you a decent set of clothes, and perhaps some hair dye.
>>
>>462283
>Send for a trustworthy healer to treat your legs. Surely if you pay enough coin you can convince the man to tell anyone who ask he was treating Captain Belero.
>>
>>462306
>>462302
>>462296
>>462293
>>462291
>Trustworthy Healer

>>462302
>>462296
>Sir Mathis

>>462299
>Company Maester

Writin'
>>
Soma can you fucking ban namefags already reading through this thread is like trying to shove a porcupine up your ass with only salt and rubbing alcohol for lube.
>>
>>462319
It's mostly just one fag. He stops after a bit.
>>
>>462319
Suck a dick you nigger. I posted since you talked about niggers. Kill yourself and don't being salty and no niggers will replied to you.
>>
>>462319
>being this triggered
You belong on tumblr. Stay there until you solve your autism.
>>
“Talk to Sir Cedrick about finding me a trustworthy healer.” You direct the squire, who's name you've forgotten if you ever knew it to begin with. “He takes dreamwine for his shoulders, and I've not heard of him spending any amount of time with the company's maester. I'm sure he knows someone discreet.” The squire bows, but before he takes his leave a thought occurs. “Tell him to request the healer's services on behalf of Captain Belero, owner of the Salty Whore.”

If you can keep the fact you yet draw breath a secret, and perhaps spread the word that Belero was injured, that's all the better for the trap you intend to set at the Temple of R'hllor. It gives the boy an excuse as to why Belero wasn't able to make it to the meeting. All you have to do is keep out of sight.

When the ship is finally moored you hear the rapid stomp of feet against wood, your men coming to haul the dead bodies of your own men out of one of the neighboring rooms. No doubt the corpses will be taken to a dockside sept and tended to by the Silent Sisters there, you've little left you can offer them except a decent burial. You hear Sir Desmond's booming voice shouting from just outside your window for the men to assemble into ranks.

The panicked clatter of hooves against the deck marks the struggle of your knights and squires to pull their horses from the hold. Many of your company's mounts have grown used to the extended voyages which characterize your incessant passage back and forth between Lys and the mainland, but many others haven't. Always among their number are a few newly bought animals, and often their panic spreads to the others. Inevitably keeping the horses under control as they're pulled from the hold is a difficult task.

It's some few minutes later that Sir Desmond burst into your room, his bulky frame taking up nearly the whole of the doorway. Despite the trials and tribulations you faced during the crossing he wears a jovial smile plastered across his round face. “You look like shit, Luc!” Your lieutenant announces, stating the obvious really. “What'll you have me do with the men?”

>Give them leave for the evening, but tell Babhar and Sir Cedrick to pick some of their best men and meet you here tomorrow morning. That's when you'll have boy pirate attend the meeting at the temple.
>Have Sir Cedrick pick out his best knights, and Babhar his best archers. The rest may freely take their leave. You'll have the boy visit the Temple of Light tonight.
>Tell the men that they'll be spending the night aboard the galleys. You don't want some idiot getting drunk at a tavern and yammering on about your victory over Belero's pirates.
>Write-in
>>
>>462370
>>Tell the men that they'll be spending the night aboard the galleys. You don't want some idiot getting drunk at a tavern and yammering on about your victory over Belero's pirates.
>>
>>462370
>Tell the men that they'll be spending the night aboard the galleys. You don't want some idiot getting drunk at a tavern and yammering on about your victory over Belero's pirates.
>>
>>462370
>Tell the men that they'll be spending the night aboard the galleys. You don't want some idiot getting drunk at a tavern and yammering on about your victory over Belero's pirates.

So how long are we gonna play things safe?
>>
>>462370
>>Tell the men that they'll be spending the night aboard the galleys. You don't want some idiot getting drunk at a tavern and yammering on about your victory over Belero's pirates.

I'm sure they can survive one more night.
>>
>>462370
>Tell the men that they'll be spending the night aboard the galleys. You don't want some idiot getting drunk at a tavern and yammering on about your victory over Belero's pirates.
We'll still have Sir Cedrick and Babhar's best men prepare for the boy's meeting tonight but that doesn't mean I want the rest to cut loose just yet.

Reemphasizing my plans from here >>462065
>Have our men change uniforms
>Make sure Belereo's remaining crew are below decks where they can't send a signal/make a scene
>Keep most of the Summer Islers out of the way so no one realises they've been freed.
>Send a handful of knights into the temple with the boy to locate the target \
>Have a goodly number set up a perimeter outside so the target can't get more than a street away from the temple without walking right into them.
>Have a Babhar and a couple of his best men take up position on the rooftops nearby to provide sniper support
>>
>>462384
>>462381
>>462380
>>462374
>>462401
>Nobody leaves

As for the meeting in the temple, I'll go with the plan here: >>462401 unless anyone voices any major opposition.
>>
>>462409
Adding to my previous plan, have a couple of the knights rent a strongly-built carriage to transport the contact back to the ship once we've kidnapped him. A carriage with a few bowmen inside and a couple of escorting mounted knights should be able to charge through any protection the contact can muster.
>>
chryssa a shit
>>
>>462381
probably until we get cocky

>>462491
litreally who?
>>
>>462491
darzi a shit
>>
>>462494
We can all agree Mortia has the best as though.
>>
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“Tell them they'll be staying on the galleys, at least for the night.” You can't risk some fool drinking himself into oblivion and ruining your plans, much as you're sure your men would like to throw their money away in the pleasure houses this den of vipers is famed for. “And bring me my lieutenants, Babhar among them. The pirate boy as well, I've a plan to discuss with them.”

Sir Desmond nods once, his chins jiggling as he turns his bulky frame and pushes past the shattered doorframe into the hallway beyond. You hear his voice calling out over the ever present din of shouting dock workers, ordering the men to stable their horses and then get back onto the galleys. The announcement that your company will be sleeping aboard the ships tonight is no doubt unpopular, but you can't hear any complaints ensconced as you are in one of the officer's cabins.

Men start to stomp back up the gang plank, their muttered conversations rendered unintelligible by the walls which separate you. It's not but a few minutes later that Sir Desmond, Sir Cedrick, Sir Mathis, and Babhar file into your room, the pirate boy hauled into the room by a squire some time later. Once everyone is assembled you have Sereya help you up into a seated position, despite the pain as the blisters covering the back of your knees burst. “Sir Cedrick, I trust that healer will be here soon?” The question comes only through gritted teeth.

“Should be the case, Captain Luc.” He folds his arms in front of his chest, rocking back on his heels. “Way I remember it he lived pretty close to the docks, all just depends on that fool lad being able to follow my directions.”

The pain eventually abates, settling into a incessant, sharp stinging sensation. “Good, good. On to other business then. As I'm sure many of you already know, Belero burned himself alive alongside a fair portion of our captives and horses. However, before doing so he revealed that he wasn't acting alone, but on contract. The boy here admitted under questioning that there was to be a meeting at the Temple of R'hllor between Belero and his employer in the event of my demise.”

Your lieutenants seem to take this news in stride, after a moment of silent passes with nobody posing any questions you forge on. “I think we should ensure that the boy makes it to this meeting alone, giving the excuse that Belero was severely injured in the fighting and must be confined to his quarters. In truth, I want our best men surrounding the temple and watching the proceedings, so that when the boy picks his contact out of the crowd we might capture whoever it is and haul them back here for questioning. You may wish to secure a carriage to make that task easier.”

(1/2)
>>
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“Sir Cedrick and Sir Desmond, I leave you in charge of picking out ten of our best knights and assigning them to watch the temple. Babhar, I want you to pick out ten of your best archers and position them on the rooftops surrounding the temple in case the contact tries to flee. I feel it important to note that, if it is at all possible, you should take the contact alive.”

The enormous Summer Islander, bent over just so he can stand in the cabin without scraping his head against the ceiling, offers a toothy grin at the news of his assignment. “I myself will take up bow in your name, Silver Prince.”

“What'll you have me do, Captain?” It's Sir Mathis who poses the question, his eyebrow quirked curiously.

Truthfully you hadn't given him much thought. You suppose you could simply assign him to keep a watchful eye over his men and make sure nobody goes sneaking off to a whorehouse, but actually... “Take some of the gold we found in Belero's hold and find a decent tailor. I'll be needing a new outfit now that this one was ruined in the fire.”

“Oh, sure, send me to pick up your fucking laundry.” Sir Mathis feigns offense, though a subtle grin gives him away. “I've got just the man in mind, my lord. About time you asked me for advice on your wardrobe, Seven know you've got no sense of style.”

Sometimes you really wonder about that man.

“Once you've captured whoever it is that put a contract out on my life, regroup and shove him in the carriage.” Hopefully he won't put up much of a fight. He'd be a fool not to bring guards of some sort, but he'd also be a fool to show up at all. “I want a knife at his throat the entirety of the ride back. Give him no opportunities to escape and don't waste any time. Once he's safely aboard the Salty Whore bind his hands and feet and bring him to me. Unless of course the milk of the poppy has knocked me cold, in which case keep him confined to the hold.”

You dismiss your lieutenants and with a bow they leave to pick out your twenty good men, dragging the boy along with them. It's only a short while later that you hear the heavy thud of approaching footsteps, and a man garbed in silken blue robes trimmed with brilliant gold thread steps into your cabin. He wears a heavy silver beard and has eyes a shade of pale violet, Lyseni through and through.

“You called for a healer.” It's less of a question and more of a statement, he's already motioning for his apprentice to bring in his cart full of supplies. Bandages, milk of the poppy, dreamwine, Myrish Fire, an enormous jar of maggots and a second full of leeches, not to mention all manner of other poultices and potions you can't immediately identify. “Cedrick has already seen to my payment. I can tell you at a glance we'll need to treat your burns with the Fires of Myr. The experience will be very painful.”
(2/3)
>>
He plucks a vial of pale white elixir from his cart, holding it up so you can see. “If you wish, I could send you to sweet oblivion before I begin the procedure.”

>Take the Milk of the Poppy, trusting your men to acquit themselves well at the Temple of R'hllor.
>Ask for Dreamwine instead. Weaker, but you want to keep your wits about you for now.
>Refuse anesthetic. How bad could some medicinal poultice really be?
>Write-in
>>
>>462513
>Ask for Dreamwine
>>
>>462513
>Refuse anesthetic. How bad could some medicinal poultice really be?
>>
>>462513
>>Ask for Dreamwine instead. Weaker, but you want to keep your wits about you for now.
>>
>>462513
Dreamwine
>>
>>462513
>>Refuse anesthetic. How bad could some medicinal poultice really be?


-It will be painful.

-I'll scream.

-It will be VERY painful.

-I'll scream loudly.

-Jaime Lannister
>>
>>462513
>Ask for Dreamwine
>>
>>462525
>>462521
>>462520
>>462516
>Dreamwine

>>462523
>>462518
>What am I, gay?
>>
>>462513
>>Ask for Dreamwine instead. Weaker, but you want to keep your wits about you for now.
>>
>>462527
God damn it guys now we're gay.
I hope you're happy.
>>
>>462541
Do you have evidence that we're not?
>>
>>462610
we fugged Sereya
>>
“Sadly, I yet need my wits this evening.” You've had Myrish Fire applied to a wound before, the pain is indescribable. You've heard many among your company compare it to ants swarming upon the wound, but truthfully you think that a bare description at best. “Give me dreamwine and allow me a few minutes to drink in peace before you begin, if you'd be so kind.”

Setting down the vial of poppy milk, he plucks up instead a bottle of wine discolored a pale red by the substances mixed within. As he uncorks the bottle and pours you a tall glass your senses are assaulted by the cloying stench of cinnamon and cloves. Perhaps it would be pleasant in any other circumstance, but here it strikes you almost as if a physical force.

The healer passes you the glass and you raise it quickly to your lips. The milky substance goes down with some minor difficulty, the thickness of it across your tongue an unpleasant sensation, but once the glass is drained you hand it off to Sereya, who in turn passes it over to the healer. You allow yourself to slump over onto the cot, the burst of pain in your legs already dulled by the effects of the drugged wine.

Several minutes pass as the healer puts on thick woolen gloves and pulls out the small jar of Myrish Fire. Scooping up a generous portion of the jar's contents he smears it across the surface of the glove, letting it seep in a moment as you drift slowly towards the sweet embrace of sleep. Whatever haze had descended over your thoughts is banished the moment you feel the touch of that vile concoction against your burns.

You scream, and you're not particularly ashamed to admit it. At some point you must have blacked out from the pain because you awoke to the feeling of fingers running through the remnants of your silver locks. Sereya coaxes you gently awake, whispering in a language you can't comprehend. The healer works busily to wrap your legs in bandages smelling of vinegar and garlic, tied loosely but securely.

You hear the man's voice as though from a distance, your senses dulled. “Change the bandages either when they grow wet or soiled, and each time you do so be sure to carefully wash the burns with a mixture of boiling wine and vinegar. You were watching carefully when I applied them, yes?”

Dimly you realize he addresses not you, but Sereya. “Yes, I should have no trouble tending to him from hereon out. If he was awake I'm sure he'd thank you for your services.”

(1/2)
>>
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“No need to thank me, Cedrick paid me thrice the figure I asked to ensure Captain Belero received only the best care.” You try to speak, but all you're able to manage is a groggy mumble. You watch as the healer offers you a sly wink before urging his apprentice out the door, vanishing into the hallway beyond.

Try as you might to keep yourself awake after that, fitful sleep claims you. Even with your senses dulled the burning in your legs is intense, perhaps even worse than it was when your wounds were untreated. You awake some time later, though whether it was hours or minutes you honestly couldn't be sure, to the heavy clatter of men in plate stomping across the deck.

You shoot upright, the sudden motion sending shooting pains up your legs and drawing forth what would have surely been a rather womanly cry if you hadn't bit down hard upon your cheek. You taste blood, but it's of little concern. It reminds you you're alive. Your sudden motion was sufficient to startle Sereya awake, she'd been sleeping with her head rested against your cot, but she rises to her feet just in time for Sir Arys and Sir Olivar to stomp into the room, carrying a familiar face between them.

You'd suspected Tchos' son, Balleo, from the very beginning. He fit the description exactly, pale and sickly with startlingly white hair and striking blue eyes. He had even worn the same outfit to the meeting which the boy described, a black silken shirt with overly large sleeves embroidered along the arms with carefully stitched golden designs. At his neck was pinned a simple brooch, the symbol emblazoned at its center depicting a perched owl. Ironic perhaps, a symbol of wisdom attached to perhaps the greatest idiot you've ever met.

Unfortunately, the fact he's your employer's son does complicate matters. Was he acting alone, or on the Magister's orders? The boy does not even have a sister so far as you're aware, how could you have insulted a woman who does not exist? Was it a poorly constructed ruse designed to throw you off his scent? Your thoughts are interrupted by his screeching voice. ”Unhand me this instant, foul cretins! You work for me! You work for me and you will do as I say!”

You glance to Sir Arys and nod your head subtly. Thankfully, he gets the message. A mailed fist strikes the boy across the jaw, silencing his complaints at long last. ”Actually, they work for me.”

”You were supposed to be dead!” He spits out the words, the panic in his voice clear. ”The boy told me you were dead!”

Despite your best attempt, you simply can't keep your face blank. You're enjoying this far too much, and the grin you wear shows it. ”The boy lied.” Speaking of, where is the pirate lad? Your eyes flick briefly over Balleo and only then do you notice the dark splotches staining his right sleeve. At least that's an issue you won't be forced to deal with.

(2/3)
>>
“Temple was empty when we showed up, Captain Lucerys.” It's Sir Olivar who speaks, tone grim. “Even the priest had cleared out. Balleo drove his dagger into the boy's guts and shoved him onto a pyre before we could reach him.”

>You'll keep Balleo as a hostage for the night and meet with Magister Tychos come morning.
>Send a squire to inform the Magister you've found his son. Don't mention the attempted assassination, yet.
>Send a squire to inform the Magister that if he'd wanted you killed, he should have picked someone other than his incompetent spawn to arrange your death.
>Write-in
>>
>>462626
>Send a squire to inform the Magister that if he'd wanted you killed, he should have picked someone other than his incompetent spawn to arrange your death.
Assuming he isn't shadowrunning us by getting rid of his incompetent spawn in the first place.
>>
>>462626
>keep Balleo as hostage for now and meet with Magister Tychos in the morning

this seems like the best way to play it safe for now
>>
>>462626
>Send a squire to inform the Magister you've found his son. Don't mention the attempted assassination, yet.
>>
>>462626
>You'll keep Balleo as a hostage for the night and meet with Magister Tychos come morning
>>
>>462626
>You'll keep Balleo as a hostage for the night and meet with Magister Tychos come morning.
>>
>>462637
>>462630
>>462642
>Keep the asshole as a hostage.

>>462629
>Oi cunt git gud

>>462631
>I found your kid.

I'll start writing for that tomorrow. For now, I think I'll get some sleep.
>>
>>462643
Thanks for running!
>>
>>461576
Who?
>>
>>462643
next post never ever
>>
>>462643
thanks potato kike
>>
>>462626
>You'll keep Balleo as a hostage.
&
>Give the boy a decent burial, he served us well.

Shame about the boy, was thinking of giving him a coin and offering him freedom, or taking him under our wing. He got dealt a shit deck twice in life in such a short amount of time.
>>
>>462663
Fuck the boy he's been sent to that red monster they call a God and of little consequence besides
>>
>>462663

> going back to the scene of the crime

Little shit was a pirate anyways. Fuck him. Also vote is over you faggot.
>>
>>463029
Not to mention he spent half the time insulting us. Good riddance i say.
>>
>>463029
Says the shit who sticks his head so far up somas ass he needs to stop BQ to get your decomposed corpse out. Faggot.
>>
>>463029
>>463050
Just get to the fucking already.
>>
>>462663
I don't feel any sympathy for him.
He's not even useful.
>>
>>463062
Only cuz we didn't get a chance to mold him and use him. I wanted to see if he could have been used better.

The burial is mostly for moral and show for our men. I want a rep that says hey, working for us aint so bad, look how we treat our people etc.
>>
>>463061
Hey, he's the one who wanted a cabin boipussy. I mean, as is traditional and all, but not some filthy used up crossbones catamite.
>>
>>463078
>The burial is mostly for moral and show for our men

Why the hell would they care about some random boy who was part of the group trying to kill them ?
>>
>>463078
> Implying he was "our people".

I'd rather not take that reputation hit, thanks anyway for being a Faggot. What next, want to find out if he had any family left and give his dad an apology blow job?
>>
>>463078
1.He didn't work for us we used him as bait
2. He's been incinerated I doubt there's much we could retrieve
3. As long as we get people to understand that we're not a soft touch and they shouldn't fuck with us I can support that kind of Rep
>>
>>463091
>>463101
Still sniffing ass?

>>463103
>He's been incinerated
A literal pyre. Oh, thought it meant something else with the fire priestess or something.
>>
>>463127
What else could have possibly been meant? "I thought it was something with a fire priestess or something". Please clarify, I'm curious just how far down the rabbit hole your stupidity goes.
>>
>>463127
The longer you talk the more I'm convinced it's your head shoved up a meat sewage pipe.
>>
>>
>>463198
Nice. Should probably add Lustful to his traits though.
>>
>>463172
>What else could have possibly been meant?
I'm the who's "stupid" because you can't figure it out? Try harder.
>>
>>463223
I mean, I understood what the term "shoved into a pyre" meant. It's pretty straightforward. You're the one coming up with random bullshit.

Sorry in can't imagine what a retard daydreams about.
>>
>>463223
Perhaps trying harder is the wrong thing to do for all parties involved at the moment, anon.
>>
>>463223
one*

>>463249
>can't imagine
Not much can be done for you then.
If your not going to put the effort into thinking, there's no point to wasting energy on you.

>>463254
I only shitpost as much as the next guy.
>>
So if I'm guessing the timeframe we're in correctly I think we're right on the cusp of Tyrosh, Lys, and Myr going to war. The Golden Company is going to break their contract with Myr off to go support Aegon so I think that leaves a pretty big power vacuum in the area. Not to mention Ser Humfrey Hightower is about to come out this way to recruit sellsails to combat the Ironborn since the Redwyne fleet is fucking around elsewhere. So with that in mind, it looks like we have a few directions to go next.

>Stay in the local area, fighting for one of the Free Cities in the trade war
>Follow Ser Humfrey Hightower to Westeros, likely part of the fleet he is able to put together with his sister's help
>Sail east to Slaver's Bay and throw our lot in with Dany or against her or whomever is winning/pays the most
>Swallow our pride and throw our lot in with the Golden Company in support of Aegon
>Sail west and throw our lot in with one of the various factions, i.e. Stannis, Bronn, the Crown, whoever

I'm partial to staying in the local area myself. Trade war means lots of money going around, various Magisters willing to pay out the nose for their own personal army. Plus Myrish goods are easily the best of the Free Cities, we could make some sweet dosh if we sack a few manses, capture a few cogs, you know, do as scummy sellswords do. Without the Golden Company for competition we could do really well for ourselves and recruiting will be a lot easier.
>>
>>463311
I would say either stay or go with Aegon. The rest isnt worth it and i dont think we could trust Dany considering our slaving, not to mention she is a hormonal teenager with dragons.
>>
>>463311
>Stay in the local area, fighting for one of the Free Cities in the trade war
I don't want to get involved with their shitstorm just yet, so I'm for this. finish our biz here first.

>Follow Ser Humfrey Hightower to Westeros, likely part of the fleet he is able to put together with his sister's help
sounds interesting, but also seems more "high risk/demanding for low reward.
>>
>>463395
Considering we have very little naval experience i would say so. Believe the plan is to just keep two of the ships in order to get around more easily rather than naval combat.
>>
>>463397
We could let the Summer Islanders take on more power to better run the ships but.... giving them that much power might leave us in a weak position were they can make demands and us concessions.

Just throwing this out there.
>>
>>463311
If I've got my timeline right (which is a bitch, because fucking Georgie never invented a calendar for his setting), there's still a few months between now and Sir Humfrey's arrival in Lys. You're in the period between the Fall of Harrenhal and the Battle of the Blackwater. I'm going to rule that the Battle of the Blackwater happens towards the end of this month, meaning you'll hear about it next month.

At the moment though, Balon Greyjoy still sits the Seastone Chair, Robb is King in the North, Joffrey sits the Iron Throne, Tyrion is Hand of the King, and the Iron Islanders are focused on their war against the Starks.
>>
>soma writing a fanfic quest
just when I thought you couldn't be any more of a faggot
>>
>>463488
>implying banished isn't a morrowind-dune fanfic quest and doesn't constantly crib from extremely popular/influential settings
>>
>>463434

Wait wait wait.

I hate to stop you there Soma but then why the fuck do we know about the Dragon Queen?

At the time of The Battle of The Blackwater Dany is in Qarth with no ships, soldiers or need of men to fight her.

I think you neeed to retcon that sentence or else we're in Storm of Swords territory.

Which means Blackwater's happened, Tywin is hand of the King and a few other changes have occurred.
>>
>>463497
Shit, I forgot that the Battle of the Blackwater takes place in A Clash of Kings. We're supposed to be in Storm of Swords territory. I think Daenerys takes Astapor and Yunkai well before the Red Wedding and Joffrey's assassination. So you're right, Tywin would be Hand of the King. Battle of the Blackwater has happened. Tyrion is married to Sansa. Balon Greyjoy is dead and I think Euron has claimed the Seastone Chair, but not yet been crowned by the Kingsmoot.
>>
Reminder that if choose to help Dany you're a fag.
>>
>>463569
Slight alteration. Balon has not yet died but he's going to die early next month. Dany is marching to Mereen and will have it conquered by the first of next month. Robb is marching to the Twins but hasn't arrived yet.
>>
>>463599
>>463569
Yeah, I think that's more or less in line with the timeline. Any past discrepancies can be excused by the time it takes news to travel from Westeros to Lys, and/or Lucerys being in the field and thus away from any major settlements where news might arrive.
>>
>>463589
You're a fag.
>>
>>463589
It really doesn't make sense for Lucerys to side with her. He's a slaver, a known one in this neck of the woods at least, at that. Not too often you throw your lot in with someone who wishes to banish your livelihood.

>>463603
Yo Soma, questions.

Lucerys isn't a Knight, correct?

Does The Free Company of Andals and First Men have a banner?

Do they have any particular traditions? i.e. the Golden Company dipping the skulls of their former leader's in gold, the Second Sons writing the names down of everyone that has ever served in the leatherbound book

How old is the Company? Well known for anything in particular during that time? Would they be considered at a high or low presently?
>>
>>463625
Oh wait, ignore most of that, I'm an idiot.
>>
>>463625
Lucerys is in fact a knight, though he wasn't for the first 25-ish years of his life. He was knighted after joining the Free Company of Andals and First Men.

The company banner is a tiger rampant against a white field, in honor of their first client: Triarch Malaquo Maegyr, the only tiger among the three currently sitting Triarchs of Volantis.

They don't really have any particular traditions as of yet, they're a very new company and not particularly famous. It broke away from the Second Sons perhaps a decade ago, and its first Captain was a Riverlander knight by the name of Sebastien Rivers. You're only the second man to ever lead the company.
>>
>>463635
So are you still planning on running or is this just a Q & A?
>>
>>463644
I'll toss up the post momentarily, gotta make a quick beer run.
>>
>>463669
>four hours later
>>
>>463677
>Only 4
More like he is never seen or heard from again.
>>
>>463685
>George releases the next two books first.
>>
>>463669
Probably went to mandatory AA meetings since soma runs scissor drunk.
>>
>>463693
Shit anon that's like 30 years from now
>>
>>463685
I miss Lifequest.
>>
>>463724
No one knows or cares what you're talking about.
>>
>>463724
It was good for its time.
>>
I miss crusader quest
>>
>>463759
Are you under a rock? Literally was running two days ago.
>>
>>463759
You do know it is running again, right ?

Next thread on monday or tuesday.
>>
I miss HMQ. Anyone know what happened to Crusty? Did the ass-cancer finally get him?
>>
>>463775
Hasn't said a word since /qst/ was formed. Could be actually dead for all we know.
>>
>>463765
Well fook me I should've checked my twitter more often
Thanks lad
>>
>>463775
Worst protagonist out of any quest ever
>>
>>463798
>salty anti-druid fag
>>
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>>463798
>>
Some small part of you regrets the boy's death. You'd been considering the possibility of a reward for his good service, though you suppose a quick death is as good a reward as any when the alternative is a life of slavery. “Did Balleo put up much of a fight?”

Sir Arys lets out a sharp bark of laughter, shaking his head. “Not at all, Babhar and his men made quick work of the guards he'd stationed at the entrance. Archers hidden in the rafters proved bothersome but they cut and run the moment they realized they were outnumbered, and died for their cowardice. You should have seen his face the moment we kicked in the doors, Captain. Thought he was going to piss himself.”

Balleo opens his mouth, no doubt to question the chastity of your mother, but only whimpers as Sir Arys draws back a hand to strike him once more. You stop your knight with a raised palm, but the fool seems to have gotten the picture. He keeps his mouth shut as you deliberate on what to do with him.

“Keep him bound and gagged down in the hold, and under guard as well.” He's a valuable hostage, regardless of whether Magister Tychos was aware of the attempt on your life. There's only a few days left on your contract and then you can collect on one last payment and freely abandon Lys without being named unreliable. “Tomorrow we'll attend a meeting with Magister Tychos and gauge his involvement based on how he reacts to our presence.”

Balleo glares at you as he's dragged out of the room, holding eye contact as long as he's able. You listen as the heavy stomp of your retreating knights fades into the background noise of the docks, leaving you alone with Sereya in the cabin. You could sleep, and truthfully you want to. The dreamwine still weighs down your limbs and dulls your senses, even if your mind is blessedly clear of that horrid fog brought on by milk of the poppy. Still, there is one matter you've yet to settle. “How go your Dothraki lessons?”

“Zhey Gerard ast me-Dothraki thasho h’anhaan ven anha ray yol mehas.” It's a remarkably harsh language, you find. Reminds you of dogs barking. “Gerard says I've taken to the language just as well as any native child. I think he was impressed. Granted I haven't told him I'd already received a few lessons before coming under his tutelage.”

Satisfied, you have her help you lie down. Stretching out your legs is torture but you suffer through it, and the pain subsides shortly after. Lulled by the wine, sleep claims you shortly and you dream of a dragon no larger than a dog pinned by the wings, its own fire consuming the flesh of its skull as it seeks to incinerate its enemies.

(1/2)
>>
The next morning you're awoken by the cries of dockworkers, the sky outside your window colored a pale blue by the rising sun. Sereya sleeps curled up on a bedroll on the opposite end of the room, a blanket thrown over her huddled form. The dreamwine has worn off, but already your legs feel better than they did last night. You doubt you'd be able to walk, and truthfully have no desire to, but it bodes well for your recovery.

>You'll let Magister Tychos stew for a while, spend the next few days lying in bed and recovering from your burns.
>Call for Sir Mathis, he's always had a way with words. Have him ask around about Balleo's sister whom you allegedly offended. A woman who doesn't exist, so far as you're aware.
>Call for Sir Desmond, you lost a lot of good men yesterday and that means you'll need to start recruiting more. Raise some of your squires to knighthood as well.
>You'll need crutches to walk anywhere with your legs bundled up as they are, but riding in a carriage you should be able to make it to Tychos' estate. Have your squire dress you so you can make the meeting.
>Write-in
>>
>>463831
>you dream of a dragon no larger than a dog pinned by the wings, its own fire consuming the flesh of its skull as it seeks to incinerate its enemies.
worry.jpg
>>
>>463845
>Call for Sir Desmond, you lost a lot of good men yesterday and that means you'll need to start recruiting more. Raise some of your squires to knighthood as well.

>Call for Sir Mathis, he's always had a way with words. Have him ask around about Balleo's sister whom you allegedly offended. A woman who doesn't exist, so far as you're aware.


Start finding buyers for the ships we dont need and get someone to buy furniture for our ship. We need a big bed in our captains quarters.
>>
>>463845
>>You'll let Magister Tychos stew for a while, spend the next few days lying in bed and recovering from your burns.
>>Call for Sir Mathis, he's always had a way with words. Have him ask around about Balleo's sister whom you allegedly offended. A woman who doesn't exist, so far as you're aware.
>>Call for Sir Desmond, you lost a lot of good men yesterday and that means you'll need to start recruiting more. Raise some of your squires to knighthood as well.

Top 3.

I want us to be as strong as possible for the negotiation with our employer.
>>
>>463857
And also, I'm going to second >>463856 who suggested we start finding buyers for the ships we don't require.

>>463845
>>
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>>463853
I think I have a reaction image for that.
>>
>>463857
I'll second that
>>
>>463863
>>463857
Seconded
>>
>>463857
Soma I think it's ser not sir
>>
>>463857
>>463863
This.
>>
>>463811
>>463815
The only power I legit hated was winged flight, it wasn't the powerset it was the spastic, spaghetti spilling fag himself I hated.

I suppose I may be influenced by my dislike of the X-Men "oppressed because you're born special" setting but the HMQ protag never sat well with me. Am I really the only one?
>>
>>463889
Yes
>>
>>463857
Seconded, I'd make recruiting knights our priority though, they're the cream of our forces
>>
>>463856
>>463863
>>463880
>>463887
>Find buyers for the ships.

>>463857
>>463856
>>463877
>>463880
>>463905
>>463887
>Call for Sir Mathis

>>463856
>>463857
>>463877
>>463880
>>463905
>>463887
>Call for Sir Desmond

>>463857
>>463877
>>463880
>>463905
>>463887
>Let the Magister stew.

>>463885
They're interchangeable. I mean, English wasn't a standardized language until the invention of the printing press made it necessary, so in historiography you often see Sir/Ser used interchangeably. Sir is the official spelling of the honorific today, with Ser being used occasionally by those who wish to appropriate a certain rusticity.

Anyway, I'll get to writing for:
>Sir Mathis
>Sir Desmond
>Recover your strength
>Find buyers for the ship.
>>
>>463845
>>Call for Sir Desmond, you lost a lot of good men yesterday and that means you'll need to start recruiting more. Raise some of your squires to knighthood as well.

Recruit Knights and be on the lookout for more Summer Islers at the slave market, some of them might know our guys
>>
>>463911
>Ser being used occasionally by those who wish to appropriate a certain rusticity.

Them's fighting words.
>>
>>463934
Hey, I'm not saying it's a bad thing. Just that both are equally valid.
>>
>>463945
Social Justice has taught me that appropriation is evil and wrong.
>>
>>463945
More of a setting thing than anything else. Doesn't bother me, but autism!

Anyway, while we're in Lys Is suggest we begin to tap our sources and see if we can get ourselves a Spymaster. Our information is woefully limited and delayed to boot, could do better to create ourselves a wider net. Predict possible work in various regions, keep abreast of the world's going one, tabs on the competition.

Besides, The Golden Company has one, why shouldn't we?
>>
>>463978
We should make friends with the Orlisis
>>
Rolled 7, 10, 7 + 4 = 28 (3d10 + 4)

Roll for Sir Desmond's charisma.
>>
>>464101
Pretty damn charismatic
>>
Rolled 3, 6, 4 + 6 = 19 (3d10 + 6)

>>464101
And now for Ser Mathis
>>
What's next? A naruto quest by Diarca?
>>
BQ never ever you fucking faggot
>>
You lie awake, not yet willing to force yourself into a seated position, and consider how you ought to handle the situation you've found yourself in. First and foremost you'd like to recover from the losses you suffered on the journey from the mainland to Lys. That means starting up a recruiting drive, which means speaking with Ser Desmond. You should probably also think about knighting some of the company's squires, as a matter of course. There's also the matter of just who this sister is you've allegedly offended. Balleo is an only child, so far as you're aware. Ser Mathis ought to be able to shed some light on that particular issue.

That leaves only the issue of your employer. You think you'll let him stew for a few days while you recover your strength. He'd probably not even notice his son's absence after but a single day, but if you let him sit for a week then he'll surely begin to worry for his only son and heir.

That decision reached you force yourself up into a seated position, your sharp cry of pain rousing Sereya from the vestiges of sleep. You collapse backwards against the wall of the cabin as she rushes to join you, her expression one of genuine concern.

“Would you be so kind as to change my bandages?” You ask, and she's quick to comply. You let yourself relax as she carefully unwraps the puss-laden strips of cloth from your legs, setting them aside to be disposed of later and leaving you for a moment to fetch a pail of fresh water and a clean rag. She returns shortly and goes through the laborious process of washing your burns, carefully avoiding bursting any of the blisters which still coat them.

Once you're again safely bandaged you order her to fetch you Ser Desmond and Ser Mathis. She bows once before collecting your soiled bandages and leaving the room. It's perhaps some ten or twenty minutes later that she returns with your two lieutenants in toe, Mathis dressed in little more than his underclothes and Ser Desmond sipping mildly at a cup of nettle tea. “What'd yah need, Captain?” The latter ask, slurping loudly at his drink.

“Several things, but perhaps most importantly I think it's time we replenished our ranks.” Seven above you could go for some breakfast right about now. After this is finished, you'll have Sereya fetch you something. “Send out some of the men to recruit from whatever inns, winesinks, and whorehouses they fancy. Obviously we favor disenfranchised Westerosi, but anyone willing to sell their sword is more than welcome. We should also raise some of our squires to knighthood, those who are ready at least. For the record, I consider Jason more than ready. It's only a shame I won't be able to carry out the ceremony myself.”

Ser Desmond bows his head, resting his cup gently upon a porcelain saucer. “I'll see it done, M'lord. Good luck with your recovery.”
(1/2)
>>
You dismiss your gluttonous lieutenant with a wave, and turn your attention instead to Ser Mathis. “As for you, I'd like to know if there was any truth to Balleo's claim that I offended his sister. Ask around about any bastards Magister Tychos might have fathered, or any children he might have from a previous marriage. Likewise, ask around about any women Balleo has been known to associate with.”

“Oh, and while you're at it look into potential buyers for our galleys. I think I'd like to keep the Salty Whore for myself, perhaps rename it, but we should be able to sell at least two or three of the smaller galleys and still have plenty of room in which to transport our men.” Of course, it depends to some extent on just how successful Desmond is in his efforts to recruit new blood for the company, but you think the Salty Whore and perhaps one or two other galleys should be more than enough to safely transport your men.

Ser Mathis bows, pressing his fist to his chest as he does so. “I'll see it done, my lord.” He rights himself, scratching absentmindedly at his crotch. “Soon as I get dressed, of course. Speaking of you'll be pleased to know I placed an order in your name. Hope you haven't put on weight since the last time I knew your measure, otherwise this tunic isn't going to fit you at all. I think you'll cut quite the handsome figure once it's all said and done. Bought something for your lady friend as well, though I had to guess at her size.”

“Glad to hear it, Mathis.” If his proclivity for whores wasn't famed throughout the Free Cities you'd really question that man's affection for you. “Good luck in your efforts.”

He takes his leave, and once more you find yourself alone with Sereya. It occurs to you that you're unarmed and wounded, at any point she could drive a dagger through your throat and likely make good her escape. You suppress that paranoid whisper, lest it plague you for weeks to come. “Be so kind as to fetch me something with which to break my fast, preferably something other than hard biscuits and wine.”

Several days pass as you lie in bed, slowly regaining your strength. Sereya tends to you faithfully throughout the period of your recovery and your lieutenants report in every night as to the progress they've made in their assigned task. Ser Desmond reports great success in his efforts to recruit new blood to the company. Apparently Lys has been absolutely flooded with refuges from the Seven Kingdoms, according to his reports you can't swing a dead cat in this city without striking a man from the Riverlands or Crownlands. There's a worrying number of deserters among their number but for your purposes that only means they've some preexisting skill at arms.

(2/3)
>>
Comparatively, Ser Mathis meets with far less success. He spends untold hours seeking out any mention of a daughter born to Magister Tychos, but finds only vague rumors at best. Some whisper that prior to the death of his third wife he had a daughter with a whore and ordered the mother strangled to keep the child's birth a secret. Others tell of the unrivaled beauty of his firstborn, a girl he's hidden away deep within the confines of his estate. Questions regarding Balleo's sexual habits turn up even fewer clues. Some say he fancies men, others that he's taken one of the other Magister's daughters as a mistress.

His search for men seeking to purchase your galleys has at least turned up a few suitable results. The Magisters of Lys are always looking to add new vessels to their fleet, and he ended up approached by a half dozen men all claiming to represent the interest of various powerful families in Lys. The Rogare among them, perhaps the most famous banking family in all the Free Cities outside of Braavos.

>Sell one of the smaller galleys for 3,500 Gold Dragons, leaving you with the Salty Whore and three galleys.
>Sell two of the smaller galleys for 7,000 Gold Dragons, leaving you with the Salty Whore and two galleys.
>Sell three of the smaller galleys for 11,250 Gold Dragons, leaving you with the Salty Whore and one galley.
>Sell the Salty Whore for 10,000 Gold Dragons and keep the four smaller galleys.
>Write-in
>>
>>464170
>>Sell two of the smaller galleys for 7,000 Gold Dragons, leaving you with the Salty Whore and two galleys.
How many ships do we need to fit all of our men now?
>>
>>464177
You could fit them in two ships, but it would be rather uncomfortable. Three ships would leave you with spare room.
>>
>>464170
>>Sell two of the smaller galleys for 7,000 Gold Dragons, leaving you with the Salty Whore and two galleys.
>>
>>464181
And just to be clear, by "two ships" I mean the Salty Whore and one galley. Three ships is the Salty Whore and two galleys.
>>
>>464170
>
>Sell two of the smaller galleys for 7,000 Gold Dragons, leaving you with the Salty Whore and two galleys.
>>
>Sell two of the smaller galleys for 7,000 Gold Dragons, leaving you with the Salty Whore and two galleys.
>>
>>464170
I say we rename the Salty Whore something a 12 year old would find cool. Like Dragon Tiger. After the fact that we are Valyrian and our company banner is a tiger.
>>
>>464187
As I'd categorize most of Soma's readers as Salty Whores, I think we should keep the name
>>
>>464193
I like the salty whore personally
>>
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>>464170
>>Sell two of the smaller galleys for 7,000 Gold Dragons, leaving you with the Salty Whore and two galleys.
Roll to haggle
>>
>>464186
>>464185
>>464183
>>464177
>>464198
>Sell two

https://pastebin.com/7ReMAKUp
Updated Company Sheet

https://pastebin.com/v5S90MAg
Updated companions sheet.
>>
>>464213
Huh our force composition is real weird. We're like some half-assed guerilla/skirmisher army
>>
>>464220
I say we are rather well balanced although heavy on the heavy cavalry.
>>
>>464220
I think we need some heavier infantry lines. Our spearmen at present are not going to cut it.

It kind of looks like our head is still in Westeros where the 'glory of the charge' is still king. The Elite Archers are a plus but will get absolutely ruined by a counter charge.

Could do for some light cav or horse archers too imo. Anything to harry enemy lines, carral them, and flank while the bulk of our heavy forces run them through. Horses are great regardless, the more of those we have the better.
>>
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>>464220
I've been thinking about renaming "Spearmen" to something like "Light Infantry", since that's the role I see them playing. You don't really have a force of good heavy infantry, although you could dismount your knights and they'd serve just as well as any.

You could probably upgrade your spearmen to pikemen though, and that would serve well enough as dedicated heavy infantry.
>>
>>464220
Yea we have almost as many bowen as we do footsoldiers, preferable tactics seem to be ambush followed by blitz charges. Though our force of Knights are very versatile.

Overall we have fairly strong defensive options considering our archers and pretty strong offensive options as long as we can make proper use of our archers alongside our mounted units. Calvary charge will be bread and butter for most of our encounters and if we're ever attacking and we either don't get to use it or it fails then we are fucked.

And generally speaking we should be keeping most of our ground troops on archer defense. Leave the skirmishes and maneuvering to the mounted units.
>>
>>464213
Can we ask Sereya to accompany sir Mathis next time? Since she has a tasty +6 to barter/negotiation? We could even offer her a percentage bonus on anything extra she squeezes out since we apparently don't pay her.
>>
>>464254
We dont pay her because she is a slave.
>>
>>464242
I like the idea of getting some heavy infantry. Pikemen would be wonderful for stopping those pesky charges against our archers. Especially since the summer islanders aren't an easily replaceable unit.

Incidentally the presence of the summer islanders coupled with the fact that dismounted knights are still very strong ground troops means we have a fairly nice naval force.
>>
>>464242
I would be okay with Pikemen. That way they do their job of pinning the enemy while our knights smash their formations by flanking. Combined arms yo.
>>
>>464256
Speaking of slaves. We be selling our cargo soon ?
>>
>>464262
Pirate life is a go
>>
>>464242
Soma how much would it cost to outfit a catapult onto the Salty Whore?
>>
>>464242
What about like, halberdiers or some guys with zweihanders?
>>
>>464270
>>464242
And do we have room for more than one?

And can the smaller galleys hold them as well?

Also do our ships have bronze rams? Would upgrading to steel be beneficial? I'm not very familiar with ram based ship combat.
>>
>>464256
Yeah, but if she proves actually worth something then why not give her an actual position? The bonus can be a one time incentive (that's cheaper than actually paying her) that also keeps her from trying to become an escaped slave.

Gotta build those social links. Although since this is GoT we're probably already doing that since we raped her gently which drops panties in this world.
>>
>>464278
Or she can do what we say or we will either beat her or drop her off at some dockside brothel.
>>
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>>464271
I'd be down with Halberdiers, but I don't know if anything like Lansknechts have appeared in setting yet. They could probably develop out of dismounted knights with some big-ass swords.

>>464270
Probably somewhere in the neighborhood of 300-ish gold. It would be constructed on the aftcastle in all likelihood, but you could fit a second on the prow and probably cram a few ballistae somewhere around midship if you wanted.

>>464275
The galleys could each accommodate singe catapult constructed atop the aftcastle, their prows are too narrow to fit that sort of construction though. Cost would probably be about a hundred gold each.

I'll answer your other question in a second post so I can include an image.
>>
>>464271
Wouldn't those fall under "specialists"? I mean, we can build up to the perfect army. I want to make sure we don't try to do too many things at once and end up being too expensive, or getting stuck in client limbo where other companies fit the niche they're hiring to fill better but we aren't big enough to be fielded as an independent force.
>>
>>464275
Think ballistas might be a better choice.

Also we getting the ship furnished ?

We should probably also hire a navigator.
>>
>>464284
Only really works for so long as we're keeping her close as fuck. I want to be able to use that +6 to bartering/negotiating since we ended up keeping her, and that means giving her some sort of reason to come back beyond "hasn't been sold to a brothel yet".

I mean if we're just going to have her as a bed warmer and occasional interpreter than whatever. Just seems wasteful of her haggling skills.
>>
>>464285
How good of an idea is naval combat with our current forces? Should we consider hiring some dudes with experience in that if we are considering it, or just avoid it altogether if we're crap at it?
>>
>>464292
I'm thinking we get one catapult and a bunch of balista on The Salty Whore. Then deck out the galleys with tons of balista too.

After all keeping ships intact is best for selling them.
>>
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>>464275
This is sorta of roughly what I imagine for the Salty Whore, although way less decorated. Has a few large steel bladed rams attached to the front of the ship. The smaller galleys look more like traditional triremes, in that they have a brass ram.

>>464308
Your archers in particularly would be terrifyingly effective, since with three galleys you could lay down some really concentrated fire. It's not gonna be like the battle against Belero where you had only three of them onboard with you. In terms of boarding actions, you might want to hire on some dedicated marines. Your knights would serve well enough, but their heavy armor would prove their downfall if anyone should be knocked overboard.

>>464292
>>464316
I'm thinking that in terms of ballistae, each catapult would be the equivalent to two ballistae. So you could equip the Salty Whore with two catapults and a singe ballistae, or three ballistae and one catapult, or five ballistae. For the smaller vessels each could mount a total of three ballistae.
>>
>>464316
>>464292
>>464285
So would you say that it's possible to fit say, 6-8 balista and 1 catapult on the salty whore all at once? Catapult in the aft, at least 4 midship and at least another 2 on the prow? If we forgot the catapult then we could probably fit at least 10 total balista on the ship.

Though I imagine that not all would be able to fire on the same target at once due to line of sight issues with other balista and shit on deck, though balista positioned in the fore and aft would have much less problems with that.

Galleys I would image might be either 6 balista or 1 catapult and 4 balista.
>>
>>464328
Huh, guess I pictured The Salty Whore as being more along the lines (in size at least) of a British Galleon.

That's why the figures in>>464332 are so high.
>>
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>>464332
I mean, ballista can be pretty large or they can be pretty small. It all just depends on how you want them constructed. This would be about the size I'd think of for a ship to ship weapon.
>>
this is the fucking worst tg quest I've read this year
>>
>>464328
Soma, would placing the catapult in the aft cause problems with firing directly in front of us due to the mast and sail getting in the way?
>>
>>464345
Indeed it would, although they'd likely construct it on a rotating platform so you could fire behind you and two the sides well enough.
>>
>>464342
Is the joke that it's not on /tg/?
>>
>>464338
Yea I imagine we could fit 4 of the midship, that's actually pretty small in size requirements considering that it would be placed right on or next to the railing. 4 midship seems reasonable considering the length of the ship.

How many feet long ar we? Cause that can't really take up more that 6 or so feet total including room needed for operating and aiming.
>>
>>464349
it definitely isn't an /a/ quest I tell you what.
>>
>>464352
Ehh maybe 8 to 10 ft now that I look at it again. Still if we're anywhere near as long as it seems we are we should have lots of room.
>>
>>464352
Tell me how you feel about dedicated Marines? Do you think the ballista + archers is enough to get people to fuck off from fronting our boats, or should we commit to being able to assault as well?

I feel like if we're dropping all this dosh on boats we should commit. Even though the original plan was just to keep them for transport.

I mean there has to be a reason why the guy with a fleet didn't do any of this for his boats.
>>
>>464352
>>464358
I imagine the Salty Whore is about 160 feet long, and probably 20 feet wide. The smaller galleys are probably around 50 feet long and 15 feet wide. If you wanted to really load up the Salty Whore with ballistae, taking into account that the aftcastle probably eats up about 40 feet, you could probably fit somewhere around twelve on each side of the ship and one at the very front for a total of 25. They'd be smaller than the average ballistae though, large enough that they'd punch a hole in the hull of a ship but not large enough to seriously threaten the structural integrity unless you just kept bombarding away.
>>
>>464358
Also won't that significantly slow the boats down? Less weight = more speed for getting our guys where they are being paid to be fighting.
>>
>>464369
What made you decide the small ships were 3500 gold?

Do you have an idea how you would price the various ships in Westeros?

I NEED IT SOMA
>>
>>464366
Marines are a must if we plan to board and commandeer other ships. Trade galleys and fat cogs weighed down by slaves are both enticing ways to make a quick buck, particularly if we end up on the side of a war and it's open season.
>>
>>464378
I'm just choosing not to think about it
>>
>>464381
Or if we can hire them out as privateers while our troops are in the field.

We're a mercenary company, not Badguy McEvilSchmuck villain quest. All about that gold yo. I don't mind spending on quality, but I don't want to see any assets sitting idle or God forbid costing money.
>>
>>464378
If we went by the book they'd be cheaper but let's not go down that slippery slope, Martin's currency system(s) is/are flawed as ever loving fuck anyways.
>>
>>464378
Honestly? I went with 100 gold per oar and then added on a little something extra taking into account Mathis' efforts to improve the price. I haven't been able to find any solid sources on the cost of constructing a ship in the middle ages, but there is this: http://medieval.ucdavis.edu/120D/Money.html
>>
>>464395
Considering that Stannis the Mannis only had what maybe 200 ships in total including sellsails, and not many other kingdoms have a navy to begin with. It would make sense that they be so pricey since Westoris aren't interested in naval combat.
>>
>>464410
Yeah, Westeros seems a land largely devoid of major fleets. The Iron Islanders have the Iron Fleet, the Redwynes have a pretty large fleet, and then the Royal Fleet was apparently impressive as well before being destroyed at the Battle of the Blackwater. Speaking of, hundreds of ships were destroyed in that battle. I imagine that would drive up prices.

I don't think any other group outside of the Free Cities is mentioned as possessing a fleet of warships. The North burned its own and never saw fit to rebuild them.
>>
>>464417
Which was rather odd all things considered, because Stannis had a monopoly on ships he threatened most of the Eastern coast didn't he? Almost would have taken King's Landing if Tyrion hadn't done that trick
>>
This is basically an autism general thread
>>
>>464390
>>464381
>>464369
>>464366
I really don't think we should be dropping too much cash on the galleys.
>We're already set up as a good ground force - that's what our troops are experienced/skilled in
>We can't use our horses in naval combat and our knights die the instead they go overboard
>We'll have to really invest a fuckload of cash to be as good at naval combat as we are on the ground - buying ballistae and catapults AND hiring marines
>PirateQuest is a pretty overdone idea

That said, I do recommend buying a couple of catapults and ballistae for the Salty Whore and maybe catapult or ballistae for each of the rest.
>1. That's all we need to pirate unarmed trading cogs
>2. Set up the ballistae to launch hooked spears toward the rigging or potentially into the sides of ships makes it harder for trading cogs to use speed to get away
>3. (Most importantly) We can use the catapults (and to a less extent the ballistae) to support coastal ground engagements. Raiding ports and seaside towns would be tremendously helped by a couple of catapults sitting just offshore
>4. Only loading a few artillery means the ships stay lightweight and fast AND means theres not as much gold sunk into what becomes a useless investment when the main body of our forces are engaged in land actions.

>>464278
I'm not interested in offering her an actual position.
Offer her the opportunity to earn a bonus through improving our bargaining skills don't let her leave. She can save up the bonus to buy her freedom or just use it to make her life more comfortable with us.
Her incentive for not running should be the fact that she's a dead merchant's daughter with no money who's brother hates her as a threat to his inheritance.
>>
You order Ser Mathis to put out the word that two of your galleys are up for sale and he reports the very next day that the Rogare envoy outbid his competitors and bought both galleys for some seven thousand gold dragons. In a single evening he's more than doubled the company's treasury, an impressive feat no doubt. Assuming that Magister Tychos sees fit to pay you at the end of the month that will bring the company treasury up to somewhere around sixteen thousand Gold Dragons. Of course, wages and supplies will lower than down to a mere fourteen thousand. Still, you could survive quite comfortably without pay for half a year assuming nothing goes awry.

Although, now that you think of it there are probably a few large expenditures in your future. You'll need to refurbish the Salty Whore and your two smaller galleys. You'll need to replace the shattered doors, replace the furnishings, and maybe add on some real armament. They're clearly captured merchant vessels as they are now, but if you could affix a catapult or a few large ballistae they could make for some truly intimidating warships. Especially complemented by the skills of your Islanders.

There's still the matter of your slaves to consider. As they are now, they've been well fed and more or less well treated. Selling them in bulk to some trader you might get seven or eight hundred gold for them, a decent price all things considered. Although, you're reminded that Sereya claimed some skill with matters of coin, and as Myrish native she'd likely have experience in negotiating the sale of slaves.

Perhaps you could send her along with Ser Mathis to act as your negotiator? She's served faithfully enough tending to your wounds, and you've healed enough that you don't really need her services constantly as you did immediately following your injury. Truthfully you feel that you could get up and hobble about with only minor discomfort, within the next day or so you expect to be back on your feet. Perhaps you could offer her some manner of reward if she continues to serve you well?

On the other hand, you don't want to put ideas in her head that she could survive on her own. If you start rewarding her she might start saving up her money, planning for an escape. Give her time to herself and she might run off, not only losing you a valued aide but also potentially leaking the secret that Balleo lies tied up in your hold, a captive for the last several days.

>Send Sereya to help Ser Mathis in pawning off the captives. Offer her a reward if she performs well.
>You're not going to waste coin giving it to a slave. She'll help Ser Mathis because you order her to, no other reason.
>Keep her by your side for now, you don't quite trust her out of your sight just yet.
>Write-in
>>
>>464390
>Implying Sellswords have never turned to raiding or piracy
>>
>>464441
I actually agree that we should avoid naval combat since we would probably be going up against experts and we have no clue about it.

But if we're going to blind the fuck out of the ships then I want that money back somehow.

As for Sereya, we ARE paranoid so I feel like handing rewards out while holding a possible real position out as a possibility is a good plan. I'm definitely not saying we do it right away, or even at all, but just the possibility should be decent incentive to not sell us out or shiv us while we sleep. Seriously that is getting mentioned way too often for my comfort.
>>
>>464459
>Keep her by your side for now, you don't quite trust her out of your sight just yet.
>>
>>464459
>>Keep her by your side for now, you don't quite trust her out of your sight just yet.
>>
>>464459
>>Send Sereya to help Ser Mathis in pawning off the captives. Offer her a reward if she performs well.
.
>>
>>464459
>>Keep her by your side for now, you don't quite trust her out of your sight just yet.
>>
>>464459
>Keep her by your side for now, you don't quite trust her out of your sight just yet.
>>
If we are to reward her for the stuff she do we should do it in the more proper ways. Like buying her jewelry and dresses and the likes.
>>
>>464459
Oh, and additional poll just to get this out of the way.

>Order the ships refurbished, 100 gold for the Salty Whore and 30 gold per galley. Total of 160 gold.
>Order the ships refurbished to the height of comfort and luxury. 200 gold for the Salty Whore and 60 per galley. Total of 320 Gold.
>Leave the ships as they are. Comforts are for women and eunuchs.
>Write-in

>Add a catapult to each of the ships. 300 Gold
>Add two ballistae to each of the ships. 240 Gold (40 per ballista)
>Add a catapult to the Salty Whore and ballistae to the galleys. 100 gold for the catapult and 320 gold for 8 ballistae (40 gold per ballista)
>Double up on catapults for the Salty Whore, and add additional catapults to each of the galleys. 400 gold.
>Write-in
>>
>>464459
>Send Sereya to help Ser Mathis in pawning off the captives. Offer her a reward if she performs well.

I mean I will clearly vote for my plan. Maybe tell her that it's a test of her usefulness and the reward can be a pleasant surprise. Or something not easily converted into money, like clothing or a small favor to make her more comfortable here.
>>
>>464477
>Order the ships refurbished to the height of comfort and luxury. 200 gold for the Salty Whore and 60 per galley. Total of 320 Gold.


>Add a catapult to the Salty Whore and ballistae to the galleys. 100 gold for the catapult and 320 gold for 8 ballistae (40 gold per ballista)
>>
>>464477
>>Order the ships refurbished to the height of comfort and luxury. 200 gold for the Salty Whore and 60 per galley. Total of 320 Gold.
>Double up on catapults for the Salty Whore, and add additional catapults to each of the galleys. 400 gold.
>>
>>464477
>>Order the ships refurbished to the height of comfort and luxury. 200 gold for the Salty Whore and 60 per galley. Total of 320 Gold

>>Add a catapult to the Salty Whore and ballistae to the galleys. 100 gold for the catapult and 320 gold for 8 ballistae (40 gold per ballista)
>>
>>464477

>Order the ships refurbished, 100 gold for the Salty Whore and 30 gold per galley. Total of 160 gold

>Add two ballistae to each of the ships. 240 Gold (40 per ballista)
>>
>>464477
>>Leave the ships as they are. Comforts are for women and eunuchs.
>Add a catapult to the Salty Whore and ballistae to the galleys. 100 gold for the catapult and 320 gold for 8 ballistae (40 gold per ballista)
>>
>>464477
Also it should be 260 gold for the two ballista for both ships not 240.
>>
>>464459
>>Send Sereya to help Ser Mathis in pawning off the captives. Offer her a reward if she performs well.
>Order the ships refurbished to the height of comfort and luxury. 200 gold for the Salty Whore and 60 per galley. Total of 320 Gold.
>Add a catapult to the Salty Whore and ballistae to the galleys. 100 gold for the catapult and 320 gold for 8 ballistae (40 gold per ballista)

Our character is statted to maintain his relationships through persuasion rather than force. I'd rather not be too domineering of Sereya, we wouldn't be making full use of her.
>>
>>464477
>Order the ships refurbished to the height of comfort and luxury. 200 gold for the Salty Whore and 60 per galley. Total of 320 Gold.
>Add a catapult to the Salty Whore and ballistae to the galleys. 100 gold for the catapult and 320 gold for 8 ballistae (40 gold per ballista)
>>
>>464477
>>Order the ships refurbished, 100 gold for the Salty Whore and 30 gold per galley. Total of 160 gold.
>Add a catapult to the Salty Whore and ballistae to the galleys. 100 gold for the catapult and 320 gold for 8 ballistae (40 gold per ballista)
>>
>>464459
>Send Sereya to help Ser Mathis in pawning off the captives. Offer her a reward if she performs well.
>>
>>464459 #
>Keep her by your side for now, you don't quite trust her out of your sight just yet.

>>464477
>Order the ships refurbished to the height of comfort and luxury. 200 gold for the Salty Whore and 60 per galley. Total of 320 Gold.
>Add a catapult to the Salty Whore and ballistae to the galleys. 100 gold for the catapult and 320 gold for 8 ballistae (40 gold per ballista)
>>
You guys realize she has the best bonus at doing business right?
>>
>>464488
Not going to vote on Sereya?
>>
>>464464
>>464466
>>464468
>>464470
>>464501
>Don't trust her

>>464467
>>464478
>>464493
>>464500
>Offer a reward

>>464485
>>464499
>Fix 'em up

>>464479
>>464480
>>464480
>>464482
>>464493
>>464497
>>464501
>Height of Comfort

>>464488
>What do you look like, a pussy?

>>464480
>Catapults out the ass

>>464485
>Ballistae on everything

>>464482
>>464479
>>464488
>>464493
>>464497
>>464501
>>464499
>Catapults on the Salty, Ballistae on the galleys.

>>464491
It would be two ballistae on three ships so a total of six ballistae. Then each one is forty gold, so that'd be 240.

Seems like
>Height of comfort
>Catapults on Salty, Ballistae on galleys.
Are locked in.

I'll do a quick Final Destination vote to determine what we do about Sereya, since that seems like a more contentions vote. For those unfamiliar with Final Destination the rules are:

>Five minutes, no new IPs are counted so as to minimize proxy fagging.
>Post must consist of only a quote and the number of your choice in the format of:
>>123456789
1

So, with that in mind...

VOTE
1
To send Sereya off to help Ser Mathis, offering a reward.

VOTE
2
To keep Sereya by your side, don't trust her.
>>
>>464459
>Send Sereya to help Ser Mathis in pawning off the captives. Offer her a reward if she performs well.


If she does REALLY well she doesn't have to sleep with us
>>
>>464511
1
>>
>>464511
1
>>
>>464511
1
>>
>>464511
1
>>
>>464511
1
>>
>>464511
1
>>
>>464511
1
>>
>>464513
> Fucking up final destination

> Not getting the dragon Cock is a "reward"?

Funny thing, in rape situations like hers the victim often gets physically and emotionally addicted to the sex even if they don't like it. So I mean yeah we could tell her she doesn't have to fuck us, but we should then seduce her anyways.
>>
>>464522
>>464521
>>464520
>>464518
>>464515
>>464525
>>464528
>1

I'm kinda shocked that was completely unanimous, but there yah go.

>>464536
>>
>>464536
The jew, it flows through us.
>>
>>464536
Wanted to make it easy on you for once boss.
>>
Rolled 3, 6, 8 + 11 = 28 (3d10 + 11)

So I think what I'll do is I'll have half of Sereya's bonus apply to Ser Mathis' attempts to negotiate the sale of the captives. Since Sereya has a +10 and Ser Mathis has a +6 native, that bumps his bonus up to +11.
>>
>>464533
Her reward is a pretty necklace and that she gets to sleep in our bed instead of her cot with the others. Even when we aren there!
>>
>>464554
That'll be 14 gold a head, starting at a DC of 20 to get 10 gold a head and bumping it up by 2 for every 4 points he exceeded the DC. Total of 1,218 Dragons. Then you spent 740 Dragons on refurbishing and arming your ships.

https://pastebin.com/7ReMAKUp
Here's the updated company sheet. Refurbishing the ships and adding on the various weaponry you've ordered will probably require two to three months of work, much of which I intend to timeskip through. Not now of course, there's still the matter of your meeting with Magister Tychos to see to, among other things.
>>
>>464604
>The Meereenese Knot

This trigger the bookfag.
>>
>>464604
I don't know why we are shoving so much expensive luxury items onto the boats when we have a history of tossing shit overboard when we get the need for speed.
>>
>>464624
We enjoy buying things?
>>
>>464624
We did it once and it was personal and it wasnt our stuff we threw over.
>>
>>464624
Diplomacy. We want to look successful when people come to us on our boat.
>>
>>464628
we'll be repairing them quite a bit, I'd say.
>>
>>464638
I can get behind that.
>>
>>464641
But we NEED that double-sized king bed.
>>
>>464643
yes for all those sexy womans we will be banging all at once
>>
>>464643
If only to double the number of women that will be sleeping on it.....
>>
>>464624
Eh, the catapult can launch a good sized stone, around 100 kg or so, a good few hundred meters. You don't need to get as close when you can put a hole straight through someone's hull.
>>
>>464652
>run out of stones
>throw all our shit at them
>some poor guy out of luck get hit by our large bed
>>
>>464652
but we have to buy the stones and they are going to be slowing us down
>>
>>464659
we naver giving away the bed
>>
>>464659

> 3 hours of shit posting about whether we should leave our sex-stained sheets on it or not, or launch it at them with Sereya strapped to the bed instead.
>>
>>464661
Anon. They're stones. "Buy stones" they're in the ground for the taking FFS.

You make me laugh sometimes.
>>
>>464670
well im want to keep the Sereya
>>464673
then y do people buy dirt or rocks for buildings?
you need the rick shape and wight of stones
>>
>>464661
yeh dickhead after every naval battle we'll just dig for several days for 100kg rocks
>>
>>464684
yer couse the men are going to fucking love that, easyer to just buy them
>>
>>464691
Guys. We are Slavers. We got people to do that kind of shit.
>>
or insted of useing rocks we could just do barrles filled with tar and burn fuckers
>>
>>464698
Did you just suggest we burn our loot? Goddamn newbies. It's PILLAGE, then burn. We even had this problem earlier in the thread.

Also we only need like 20kg rocks. 50 - 100kg is trebuchet territory, our naval catapult isn't even close to that big.
>>
>>464715
20kg dosnt sound too bad
but still some times you just got to burn things
we do have dragon blood in us
and we dont need to loot everything in sight look like magpies
>>
>>464698
load up the 'pults with dead cows and horses instead
>>
>>464732
Fuck you. We need that expensive Volantenee wine, you think we are going to drink Tyroshi piss ?
>>
>>464736
>>464735
but if we have all the dead things then its going to stunk out the ships
>>464736
no we keeping that, use the rum
>>
>>464732
You seem to have a deeply flawed understanding of how mercenaries think and operate.

Like we will get shanked by our own dudes if we say something like "we don't need to steal everything."

Might adds well go back to the farm if you're going to be small time like that. I mean, we're risking death for coin here and I value my life at just slightly more than all the stuff I could possibly steal. Anything less is insulting.

Still probably a good idea to have some "oh fuck" pitch barrels around for when we are screwed for some reason.
>>
Still reading up, but following this quest.
>>
>>464604
>The Fearless Craven
>>
>>464749
im not thinking about not looting just therees no point in picking up everything
just the things that are ether shingy, we can drink/use it or seal it to some one evrything eils can burn
its like picking up40 daggers insted of just picking up the magic wepoins
>>
>>464715
Yeah, I'm not big on having a bunch of heavy 100kg stones on our ship weighing us down, I'm more for ballista and Polybolos. They don't even need to be that big, just have decent range and accuracy.
>>
>>
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After deliberating on the matter for some time, considering the girl's actions over the course of the last several days, you ultimately decide you'll at least give her a chance to prove herself. Propped up as you are against the wall of your ruined cabin, you snap your fingers to draw Sereya's attention. “Go fetch Ser Mathis, and tell him that you'll be accompanying him when he takes the slaves to market later today. You're to act only as his assistant, offering advice as you see fit, and you're to obey whatever order he gives you so long as they do not contradict my own. Is that understood?”

“Absolutely, my lord.” She bows low, not quite able to hide the smile on her face. You're a little surprised when she speaks unbidden, though she's careful to keep her tone respectful. “However, if I may, I do not know if I look the part of a proper assistant. Dressed in tatters I look more like some tramp who crawled out of a gutter.”

You stretch out your legs, the thick scabs which presently cover your burns reopening and sending sharp stabs of pain through your legs. Compared to a few days ago, it's the barest of minor discomforts. “Ser Mathis should be picking up my own clothes as well as his gift for you, run through a bathhouse and wash yourself then change into whatever new clothes he's purchased.”

Sereya nods brusquely and marches out of the cabin's shattered doorway. Before she gets far you call out one last command. “Send in Ser Desmond as well! I've matters to discuss with my second in command!”

You get no response, but surely enough it's not but a short while later that the ponderous mass of the old tourney knight shoves itself through your door. He's dressed in as fine an outfit as you've ever seen him in, stained with grease though it may be. Seems you've interrupted him in the middle of lunch. “We need to refurbish these ships, Desmond.”

“Damn right we do, M'lord Silver.” He smears his fingers across the front of his tunic, leaving trails of discolored cloth in their wake. “Fix the doors, plug a few holes. Truthfully they've been shoddily maintained and they could stand a fair amount of maintenance as well. What were you thinking?”

You consider his question carefully, glancing about the bare walls and plain wooden floors. The remnants of the bed sitting against the opposite corner of the room, its legs still nailed down even if the bed itself is long gone. “Well, first off I think I'll be claiming Belero's old quarters as my own. Knock a new doorway into one of the walls though, join it with the adjacent room. A suite of rooms, yeah.”
(1/3)
>>
“Then maybe some nice Myrish rugs to decorate the place, perhaps a tapestry or two.” After all, why not treat yourself? You're not exactly short on cash at the moment, and you'll have a payday coming pretty soon if all goes well. “I'll want a new desk, but we've still got Belero's charts and I have my Myrish eye, so there's little concern there. We'll may want to hire on a navigator at some point but for now I think we should just focus on outfitting these cabins to the height of luxury. You know what? Something for the men as well. Dedicated bunks, perhaps. Maybe just some sturdy hammocks below deck where they can sleep three to a row arranged vertically. Let's get a sail dyed with the company insignia as well, really make it our own.”

You spend the next few minutes detailing your idea for how the ships ought to rebuilt, delving into how you want them armed as well. Ser Desmond listens attentively, and you trust he'll remember every little errant detail you toss out into the aether. He's always had a mind like a steel trap, despite those knocks to the head he suffered in his youth. By the end of it you've probably consigned yourself to spending a few hundred gold, but that's a drop in the pond after your recent acquisitions.

Once it's all said and done you give Ser Desmond leave and he promises to find a reliable shipwright who can make the alterations, and a workshop which can construct the necessary siege engines to your specifications. Obviously you're not in Myr, so they'll not be as sophisticated as you might like, but they'll serve their purpose just as well. After that's taken care of you settle in for a nice long nap, though truthfully your back is beginning to ache terribly from the weeks you've spent sleeping on this cot. One of the reasons you looked forward to returning to Lys was the chance to see an actual bed again.

You're awoken some few hours later, the sky outside your window colored in brilliant hues of orange and gold by the setting sun. The heavy stomp of boots against wood forces you up into a seated position, the sight of Ser Mathis holding a fat sack of coin greeting you. “That woman of yours is skillful, I'll give her that. Had the fat bastard eating out of her hands, all I had to do was name a price. Fourteen gold a head when they weren't worth eight in my mind.”

(2/3)
>>
The woman herself emerges from the hall, free of the tatters you'd found her in. She wears a pair of relatively simple white robes, the most complicated aspect of them the manner in which they're folded. You cannot even begin to figure out how she turned what is clearly a single length of cloth into a pair of loose fitting pants reaching to the ankle. It's complimented by a corset in the same shade of rich blue as the trim of her robes, which does much to compliment her already generous chest. You would perhaps call her manner of dress a bit masculine, but you suppose it suits her well enough. Unsurprising considering Ser Mathis chose it for her, he's always had an eye for that sort of thing.

She carries with her a small bundle of velvet which at first you can't quite identify, that is until your lieutenant gestures her forward and she unfolds it before you. It is perhaps among the most elaborate tunics you've ever laid eyes on, dyed a rich blue and decorated with gleaming gold. It looks to be laced up along the front and buttoned at the sides and along the sleeves.

Personally, you find it... well, a little flamboyant. More than a little really, you would have preferred something with a bit more padding to act as armor. You're sure the Essosi will absolutely adore it but to you it's just, well, a little much. Still, you couldn't exactly wear your britches and a shirt to Magister Tychos' manse. It will have to do for now.

“You've always had interesting taste, Lord Corbray.” You remark as you accept the gift, carefully folding it and setting it aside for now. He's also bought you a pair of matching trousers, and a new set of black leather riding boots which actually look quite comfortable. “You have my thanks.”

Ser Mathis scoffs, waving off your gratitude. “I consider it a public service, Lucerys. Maybe if you dress like a successful mercenary captain you'll eventually become one as well.” He accompanies the minor insult with an affectionate clap upon the shoulder, his grin robbing it of whatever sting it might have had otherwise. “But on a slightly more serious note, when are you going to be meeting with Magister Tychos? I'm tired of sleeping on a cot the ship's hold and waking up smelling of hoseshit.”

>You'll meet with the man tonight. You can hobble along well enough and probably mount a horse unassisted. That's good enough.
>Tomorrow night, the first of the twelfth month. You should be on your feet again by then, and he'll owe you some money.
>Write-in

>>464773
It's official, I'm retarded.
>>
>>464781
>>You'll meet with the man tonight. You can hobble along well enough and probably mount a horse unassisted. That's good enough.

Nah nah nah.

The contract expires this month.

We need to get the money now before he can legally jew us out of it.
>>
>>464781
>You'll meet with the man tonight. You can hobble along well enough and probably mount a horse unassisted. That's good enough.
>>
>>464781
>>You'll meet with the man tonight. You can hobble along well enough and probably mount a horse unassisted. That's good enough.

>>464791
I forgot that detail. Good point
>>
>>464781
>Tomorrow night, the first of the twelfth month. You should be on your feet again by then, and he'll owe you some money.

Also we should inform our men that we know it's been rough staying on ship but a payday delayed is all the sweeter and we should give them rank appropriate bonuses. Nothing excessive, and play up the refitting as being part of it (for their comfort after all) but just a nod to that it's shitty having to stay on ship at port.
>>
>>464804
I dont think even that would be enough. We have tested their patience a lot over a very short period of time. I would be steaming pissed if i were them
>>
>>464536
>>452818
I'm confused, did you just link to your own post? is this a thing?
>>
>>464781
>>You'll meet with the man tonight. You can hobble along well enough and probably mount a horse unassisted. That's good enough.
>>
We should ofcourse bring ourselves a suitable escort.
>>
>>464791
>>464793
>>464803
>>464812
>Tonight

>>464804
>Tomorrow night.

>>464811
/qst/ is a slow enough board that it's pretty easy to predict your post number before you post it.

>>464814
Of course.

Writin' for the meeting.
>>
>>464781
>>Write-in
I'd rather meet later when we have recovered more, but if we go, can we do it by carriage? by that I mean show up in a rented carriage and maybe speak to him in private without having to get out?
>>
>>464781
Damn Sereya basically doubled our profits from the slaves

What should her reward be? I'm thinking a reprieve from her "bed" duties
>>
>>464840
>I'm thinking a reprieve from her "bed" duties

Nah. Just give her some jewelry.
>>
>>464840
I'd say just keep her comfortable. I don't think she is super adverse to the sex.
>>
>>464843
What about books? The girl is smart and they might help polish her skills depending on what we give her. Also alleviates boredom.
>>
>>464840
>cutting off the D

Do you want a mutiny?

I thought the idea was to make her like us. If we're really providing sexual relief as a reward then just go down on her and give her the Lord's Kiss.
>>
>>464843
>>464844
>>464847
or mybe we could ask her what she wants?? how about we try that
also mybe not focring her to bed us and stop bringing up the the whole if she dosnt fuck us we going to sale her
>>
>>464843
We can give her the family jewels once in a while.
>>
>>464844
Well when your options are work and fuck a guy or be sold by the latter to a dockside brothel anyone would take the former

>>464847
Books are expensive and only really available to the super rich or maesters
>>
>>464855
them books become free if we loot some
or ask for them as part of payment
>>464854
>>464852
not cutting off the pussy
i just want her to want to fuck us with out us having to remind her about sold by the latter to a dockside brothel
>>
Why do you all want her to like you so much. Goddamnit. I thought it was agreed upon no waifuing
>>
>>464866
>with out us having to remind her about sold by the latter to a dockside brothel

I think we are already past that. Specially after what she did to our profits.

>>464869
Goddamnit dude. Understand what the fuck waifuing is before you post. She's an asset. Treat assets well. Christ.
>>
>>464869
I think you're the one with the weird hang up with women.

>Subordinate performs well
>Reward subordinate

it's a simple concept.
>>
>>464866
Well yeah but chance are books are not going to be looted from some piss poor village considering how valuable they are

Also fuck the rest of that she's a cocksleeve not a waifu

>>464869
It's incentive anon if performance dips she can end up in bed with us again
>>
>>464855
>Books are expensive and only really available to the super rich or maesters
In 1479, seven books cost 5 pounds. 126 books cost 113 pounds in 1397, nearly a hundred years earlier. So I mean, that would probably transfer over pretty well to the cost of books in Westeros. They'd probably cost you a little less than a Dragon per book, an enormous price that no peasant could hope to afford but a fairly minor expense for the wealthy.
>>
>>464875
Cool. Might be good to check some of those out sometime.
>>
>>464875
Yeah so if we ever raid a manse/villa etc we'll have a chance but that is going to be risky business in and of itself considering they're a rarity outside of the major cities
>>
>>464810
How else have we tested their patience? Successful raid with loot, and a big payday after fighting off a betrayal + killing the dude who screwed us. Good times yo.
>>
>>464884
we got her framland her dick brother to go raid im sure they got books
>>
>>464885
We have coupted them up on the ships for several weeks & delayed their payments
>>
>>464888
>farmland

(Citation needed)
>>
>>464869
You know what I like?

Money.

And she can make us a lot. So I see her as a pretty good investment.

Better than some shit pirate boy.
>>
>>464889
Yeah, but being cooped up on ship is how you ship travel? it's not failing them or asking anything excessive until we got to port.
>>
>>464895
We haven't been travelling for weeks we've been in Lysa for at least a few weeks and due to the intrigue with shitface McGee we've not let them off the boats due to fear of someone letting slip we killed captain fuckface
>>
>>464902
I thought we've only been here a few days, maybe one week?
>>
>>464902
>we've been in Lysa

No, Littlefinger's been in Lysa.

We've been in Lys.

Hyuck, hyuck, hyuck
>>
>>464902
>>464902

Actually have we even kept them on the ship after grabbing Berellon?
>>
“You won't have to suffer the ship's holdfast much longer, Ser Mathis.” You sigh, calling Sereya forward to help you up to your feet. You could manage it on your own but that doesn't mean you wish to. “I'll meet with the man tonight and get this all sorted out. I'd appreciate it if you could tell the men as much. I realize they're probably growing irritable after so long confined to the ships, unable to enjoy the services which our Perfumed Sister is so famous for.”

Ser Mathis bows his head, taking his leave and allowing you some measure of privacy. Well, privacy barring Sereya. She's fairly unobtrusive. Since you've got a meeting to attend you quickly shed your wine-stained shirt and toss onto your cot, likewise carefully peeling yourself out of your breeches. Your bandages are clean, so hopefully you won't have to worry about staining your new trousers.

The silken shirt your lieutenant ordered for you fits comfortably, though the sleeves are a bit larger than you'd like. It tucks into the finely decorated trousers he also purchased for you, and you think despite your injuries you'll be cut something of a fine figure. The tunic and your new boots are the last elements of your wardrobe you don, and though you might not be terribly fond of the tunic the boots are wonderful. The leather is so supple, far superior to the pair you'd worn before the fire.

Lacing up the front and buttoning the sleeves requires a few minutes of concerted effort on Sereya's part but eventually she manages. You cinch a leather belt about your waist personally, your bastard sword a comforting weight against your hip. You've not worn it since the fire, and truthfully its scabbard still shows scorch marks, but the damage is superficial at worst. In fact, you think you kind of like the look of the cracked and blackened leather. Gives the impression of heavy use, as it should considering your chosen career.

“You did well today, Sereya.” Your announcement takes her by surprise, and she doesn't immediately respond to your compliment. “Tell me, is there anything in particular you desire? Any material good you've longed for?”

She takes the wet rag you'd been using to wash your face and deposits it back in the bucket of cold water, thinking over your question. Only as you begin to limp your way towards the door does she see fit to respond. “I suppose, well, I've quite missed my father's library. I used to spend a lot of time there, reading up on the histories of the world and its people.”

(1/2)
>>
Sereya joins you, taking you by the arm so she can assist you into the hallway. In retrospect, a cane would have proven useful. “I also wouldn't mind sleeping on a real bed, rather than on the floor, though I realize that's out of the question at the moment. I used to have a sword I was quite fond of, though my father insisted I leave it at home when we left to inspect the farms. Said his daughter shouldn't sully herself with martial pursuits. It was long and thin, in the manner of a water dancer's. Truthfully I was never very good with it, but perhaps with a little more practice.”

“I'll keep that in mind.” You remark, tone betraying nothing. You're not sure the idea of arming a slave sits well with you, especially not a slave that spends so much time with you while you're sleeping. Still, books may prove a fine gift. You can think on it later.

As you emerge into the fading light of evening, a muted cheer goes up among what few men are busying themselves on deck. It seems they'll at least entertain the idea of celebrating you, even if you have kept them locked up while you recovered.

>Send Sereya to hire a carriage. You'll ride to Magister Tychos' manse in style.
>Carriages are for women and cripples, you'll ride your black courser.
>Write-in

>Bring along a significant force of men to serve as your escort, at the risk of insulting the Magister.
>Your lieutenants and perhaps five other men should prove more than sufficient.
>Meet with the Magister alone, as a gesture of good will and trust.
>Write-in
>>
>>464938
>Carriages are for women and cripples, you'll ride your black courser.
>Your lieutenants and perhaps five other men should prove more than sufficient.

Yeah maybe just books for now. I would only entertain the idea of arming her if we were sure she was 110% loyal. And that would come much later.
>>
>>464938
>>Your lieutenants and perhaps five other men should prove more than sufficient.

Write-in

Make it twenty good men, so we're unstoppable
>>
>>464947
You already sent Ser Twenty of House Goodmen when you captured Balleo.
>>
>>464938
>Send Sereya to hire a carriage. You'll ride to Magister Tychos' manse in style.

Play it off as an impulse vanity enjoying the spoils of foiled betrayal before returning to mercenary life.

>Your lieutenants and perhaps five other men should prove more than sufficient.

And more men ready to meet up with us if things go loud.
>>
>>464938
>>Carriages are for women and cripples, you'll ride your black courser.
>Your lieutenants and perhaps five other men should prove more than sufficient.

If shit goes south, this'll be more useful, maybe.
>>
>>464948
So can we deploy twenty good men once a thread? What's the cooldown rate?
>>
>>464938
>Send Sereya to hire a carriage. You'll ride to Magister Tychos' manse in style.
>Your lieutenants and perhaps five other men should prove more than sufficient.

are we going to bring his son with us?
>>
>>464938
>Carriages are for women and cripples, you'll ride your black courser.
>Bring along a significant force of men to serve as your escort, at the risk of insulting the Magister.

Done catching up,
I think personally and in character that the man tried to get us killed. A threatening number of men to scare the merchant noble should be fitting.


Also, thanks for taking over the quest Soma. I never read but one r two threads of Banished, but I heard a lot about it and trust you to run this quest well.
>>
>>464956
I figured you'd leave his son in the hold as sort of a guarantee, in case he tries anything funny you can pull out the "I have your son hostage card" but you can bring him if you like.
>>
>>464956
So he can kill us and get his son back?

No.

he can't kill us as long as we have his son ready to slaughter if he betrays us.
>>
>>464957
He didn't take over. Triarch was Soma under an alias.
>>
>>464957
Anon, the ID never changes..
>>
>>464963
>>464962

Soma obviously slaughtered Triarch and stole his computer.
>>
>>464962

>Triarch was Soma under an alias
>But in the end he changed back to his name
I guess this works as well.

>>464963
I'm newly transitioned from /tg/ to /qst/, and only because all the QMs have moved. Give me a bit.
>>
>>464957
>>464950
>>464942

All these people forgetting that we currently ARE somewhat crippled.

- Shields ain't actually for pussies.
>>
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>>464957
>>464950
>>464942
>What are you, Benjen Stark's lover?

>>464942
>>464949
>>464950
>>464956
>Bring along the usual escort.

>>464957
>>464947
>Put the fear of God in him.

>>464949
>>464956
>Hire a carriage

>>464967
Here yah go nigga.
>>
>>464967
>- Shields ain't actually for pussies.
The Stark bastard had a whole army without shields and he did fine. We need to follow his example. Having everyone duel wield seems good to me.
>>
>>464969
. . . Thanks for the picture I posted?
>>
>>464976
Nigga, you posting small ass, weak ass, no pixel images.

Soma's got the original resolution shit.
>>
If we end up prompting Sererya from Slave to Negotiator for the company I wouldn't be opposed to arming her considering she'd be a part of the company
>>
>>464976
>He doesn't even realize he's the white knight in this situation
>>
>>464938
>Send Sereya to hire a carriage. You'll ride to Magister Tychos' manse in style.

>Bring along a significant force of men to serve as your escort, at the risk of insulting the Magister.
That was his son that conspired against us, the apple doesn't fall far from the tree. He may be offend but he WILL understand why sooner or later.
>>
>>464984
Ehhhhhh, I'd like to give it a few months. Dick her a few times, make her pregnant or something. See if she falls in love with us, y'know? Something to establish loyalty or attachment beyond
>he's better than my shitty alternatives
>>
>>464984
I don't think she deserves such a promotion any time soon, especially with our paranoia.
Like another anon said, we can't just fall for the first woman to fall for us.
>>
>>464981
Ah. I'm phone posting you see.
>>
This whole ID thing kind of puts me off a bit. How long until the ID refreshes? A different ID every thread?
>>
>>464999
>WAAAAAH WHY CAN'T I SHITPOST OR SAMEFAG EASILY
>>
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>>465001
>It's true
If someone really cared enough they could still use proxies.
>>
>>465003
>1 post from this ID
>Soma calls for final destination
>Proxyfags get btfo and simmer angrily

I'm trying to save you from humiliating yourself, senpai.
>>
>>464938
>>464935
Fucks sake guys.
We don't need to worry about her being unhappy, we're already treating her FAR better than she'd manage anywhere else.
>She's an unmarried, non-virgin, daughter of a dead trader.
>The current heir dislikes her.
>She's got no reputation or money to rely on
>She lives in a world where slavery is rife
Working as the trusted bedslave, valet and negotiator to a rich, successful and damn good-looking sellsword is pretty much the best future she can hope for.

I don't object to making her life comfortable but we don't forget she is a slave. If we want to fuck her then we do so.
That said,
>See if we can hunt down some books for her
>She can sleep in our huge and comfortable bed as she wants - no need to lie on the floor just because we're not using her.
>Bear the sword+training in mind for the future. Once we trust her I think it's a good idea. Amusing at least.
>Raise the idea of stealing/inheriting her family's estate / murdering her brother.
>Make sure she's comfortable and has access to good food/wine. She should know this is the best life possible for her.
>>
>>465016
I do think there's a decent number of people who vote only when a decision they care about comes up, so a few new IP's crop up. I've always doubted the complaints that important votes are being samefagged. I Guess with the new system we will find out pretty soon.
>>
>>465001
shitposting is easy, youre just not creative. samefagging is doable too if you know computers. dont do either though
>>
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You're pleased to see your squire, or former squire you suppose, emerge from the ship's hold. Ser Jason has a certain ring to it, and he wears the platemail you bought him months ago with all the pride of an arrogant young sellsword. You wonder if he's taken it off at all since being oiled and blessed. “Ser Jason!” You cry out, tone firm and commanding but a smile playing across your lips. “Fetch Ser Arys and Ser Olivar, I'll want you lot as my escorts when I meet with our employer.”

Standing up as straight as you can manage, addressing the crowd of primarily disgruntled and irritable men who have climbed up from the hold to see their captain, you do your best to sound jovial despite the pain. “Seven willing we'll be off this fucking ship before the night's end, and you'll all have a fat stack of gold to waste away on whores and drink!”

Now that gets a cheer, more than perhaps any grand speech you've ever given. Not that you're in the habit of making speeches. Sereya helps you down the gangplank while Ser Jason vanishes into the hold. “Fetch my lieutenants, tell them to meet me at the stables.” You ask as you set foot at long last on solid ground. “I'll be taking them with me. Make sure they come armed, and preferably armored. Likewise ask Babhar to select two of his best archers to join our little procession.”

She rushes off to see your will done while you hobble your way slowly towards an inn just a short walk from the docks where you three ships are moored. Fortunately Ser Jason finds you shortly with the other two knights you requested at his back and you're able to lean on the shoulder of your former squire the rest of the way to the stables. Your black courser trots up to greet you, pushing his head into your chest with unexpected affection. You suppose he's probably grown antsy during the long confinement as well.

You have your men saddle your horse but stubbornly insist upon hauling yourself into the saddle unaided. It takes you a few tries, not the graceful leap you're usually capable of, but eventually you're seated as comfortably as ever. Babhar is the first to join you, two of his fellow Islanders at his back and all with the golden bows they're famed for, though none as large as Babhar's own. He's followed shortly after by Ser Mathis and Ser Cedrick, both armed and armored. Ser Desmond is the last of your lieutenants to arrive, perhaps understandably so, but he hauls himself into the saddle with a grace many would find surprising in a man of his size.

With your troop assembled you dismiss Sereya, ordering her to return to the Salty Whore and await your return. She may prove useful in your negotiations with Magister Tychos, but likewise she knows too much and she's not yet earned your trust. That done you and your nine companions set off for the city's outskirts.

(1/2)
>>
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Your employer, for the short period you've known the man, has cultivated an air of cold indifference to the outside world and his political rivals. He tries to portray himself as above the petty squabbles of his contemporaries and devoid of the vile temptations which plague most men. You know better, of course. He's a fat pig of a man with an appetite for whores rivaled only by his love of gold. Still, you will admit he possesses a beautiful, and heavily guarded estate.

It rest just a few leagues beyond the city gates in a lush, fertile valley nestled between three distinct hills. The walls are high and well constructed but you can just barely make out the top of the manse's highest tower above their crenellation. The guards stop you as you approach, armored in chainmail and wielding slender sabres they would fall as wheat before the scythe were you to charge them with your men. However, they have numbers on their side. Lots of them.

A brief conversation sees the gates yielding to you and your men. You're escorted through the gardens and up to the palace proper, where an attractive slave takes your horses to be scrubbed down and fed. A second slave, this one no less beautiful than the first, informs you that the Magister will see you in his dining room and that a meal will be provided.

You're led through marble corridors, the floors patterned in intricate black and white mosaics depicting the Tychos' long and storied history. They started out as wine merchants and then opened a whore house, same story as most other wealthy Lyseni with little in the way of surprises. Coming face to face with the man himself it always strikes you the sheer enormity of the man, even Ser Desmond looks fit and trim in comparison.

”Where have you been, Captain Lucerys?!” He barks the question through a mouthful of spiced chicken, the scent of saffron reaching you even from across the room. ”I've had men tearing apart the city looking for you!”

You gesture apologetically to your legs, offering as charming a smile as you're able. ”A recent injury has kept me bedridden, I'm afraid. My maester's solution to a burn was to drug me up with milk of the poppy and hope for the best. I've only just regained the use of my legs in truth.”

”Convenient that you come to me now, on the even of your arranged payment.” He scoffs, shoveling another forkful of chicken and rice into his mouth. ”You sellswords are all the same, interested in money and little else. A trait I admire, but find annoying nonetheless. I suppose you've not heard my son is missing, confined in some pleasure house balls deep in the products of my labor.”

>No, not at all. Balleo is missing?
>You'd heard some vague whispers but hadn't put much thought into them.
>That's actually partly why you decided to visit. You just heard the this morning.
>Write-in
>>
>>465039
>>No, not at all. Balleo is missing?

Side conspiracy then. Balleo might've wanted his inheritance early. Kill his father's merc captain, then move on his shit with a rival.
>>
That'll be the last post for today, I'm gonna get some sleep, but as per usual I'll continue tomorrow.
>>
>>465041
>>465039
Additional query; when Balleo went missing, did his retinue or bodyguards disappear as well, or did he take an allotment of men as such?
>>
>>465043
I hate niggers and wish to kill all Summer Islanders.

This was a nice thread Soma see you later.
>>
>>465039
>You'd heard some vague whispers but hadn't put much thought into them.
I take it back, there is no way this guy has the balls to try and get us killed, even if he is playing some game in the area by hiring us to raid some villages. His son is just a moron who might have a secret we still need to peel apart. Let's get our pay and our ransom. If we can't get a random, we can still get some satisfaction giving the son a slow death. I doubt he randomly decided to go against our company.
>>
>>465043
Sleep tight soma
>>
>>465039
>>No, not at all. Balleo is missing?
>>
>>465039
>You'd heard some vague whispers but, your not paid to care pry.
>>
>>465039
>No, not at all. Balleo is missing?
Play it dumb, if he doesn't care then we can torture his son a bit for more intel
>>
>>465039
>>No, not at all. Balleo is missing?
We'll get the truth from the son eventually. I agree with >>465052 and doubt the Magister plotted against us... but where does Balleo get the money to hire mercenaries - they're more expensive than some brothel visits...
>>
>>465039
btw do we want to continue working in or for Lys?

If we do, we might have to confront the Magister directly... our men are bound to talk at some point, drunk in a tavern. Would be awkward have him discover his dear son was dead for months by the hands of his own mercenaries.
>>
>>465043
>tomorrow
Great quest!
>>
>>465071
Volantis is nice this time of the year.
>>
At some point in this quest we should visit old valyeria. Soma is good with dead civilizations.
>>
>>464366
I could appreciate some marine units. But we'll have to train them to fight as either light infantry or skirmishers as well. We can't have a significant part of our forces be useless on land when we have no actual naval experience.
>>
>>465072
Westeros is still at war. Get some gold from Stannis or Tywin doesn't matter
>>
>>464988
Yeah no fuck that if she's ever pregnant I wanna drop her like a sack of bricks maybe keep her a part of the company but fuck anything to do with kids

>>464990
Fair point it was more making her more Sellswordy rather than an unarmoured companion

>>465071
Anywhere that is pro-slave, pro-whore and doesn't give a shit about possible relations to the targs
>>
Somas incorporation of targaryian madness is jarring as fuck.
>>
>>465039
>No, not at all. Balleo is missing?

Remember, we just told him we've been drugged up this whole time.

Also, what's this about him being confined to a pleasure house?

>>465220
Jesus dude, it's just as bad as being a waifu-fag to be all "lol nope never gonna free her and always going to fuck her, slaves for life yo."

Once again, we're mercenaries not Saturday morning cartoon villains.

Fucking +6 to negotiating, that's totally worth grooming.
>>
>>465399
We have only had her for a few weeks. We should really trust her with anything more than warming our cock for now. I personally think we have been spoiling her way too much. New fancy clothes, promise of books. Heck we even asked her what she wanted.

You dont really do that to your slave.
>>
>>453650
>fish with honey
What the fuck, man.
>>
>>465466
She doubled our profits anon. Books and clothes are hardly anything compared to that. Show good work gets rewarded. Incentives.

Y'all got some weird hang ups about women I swear.
>>
>>465471
Dude, you can put a honey glaze on literally anything. Baked trout with a honey glaze is the shit.

>>465466
It's only been about a week really.

>>465397
That's at least sort of intentional, though I'm still getting a feel for the character.
>>
>>465489
I have some doubts that our father is either Aerys or Rhaegar. But rather was a distant cousin of some sort.
>>
>>465399
>lol nope never gonna free her and always going to fuck her, slaves for life yo

Nigga I never fucking said that I just said fuck having any serious kind of non work relationship with her.

>>465485
Yeah and how exactly does that mean she deserves to be rewarded with books and and basically equal standing in our company, at most it should mean a goddamn reprieve from being our cocksleeve
>>
>>465528
>I just said fuck having any serious kind of non work relationship with her.

And no one ever has implied the opposite once. You're jumping at shadows.

>Yeah and how exactly does that mean she deserves to be rewarded with books and and basically equal standing in our company

When did I imply that? I just said give her a book for giving us more of thing we care about the most: Money. Status hasn't changed, she is still a slave that is at our mercy. But giving incentives beyond 'I'll sell you to a shitty whorehouse' inspires a little bit of loyalty that will make her WANT to keep making us money.

This isn't a hard concept.
>>
Soma is an autistic pedophile and a hack so he wouldn't make her betray us no matter what happened.
>>
>>465575
He would, but only if we were really fucking retarded.

So, you know, there's a good chance.
>>
>>465549
We're a paranoid, insane half targ, I think reason isn't one of our strongest trait
>>
>>465549
>And no one ever has implied the opposite once. You're jumping at shadows.

Bullshit see >>464988 and books are seriously fucking expensive because each one has to be handwritten even one is ridiculously expensive for slave like her
>>
>>465602
No, but we also aren't playing a CN edgy faggot either. Besides, if anything we should be planning how to build her loyalty in that case since she's so useful.


+6 for fuck sake.

Still not bringing her to high level negotiations was the right choice.
>>
>>465617
I agree on the book thing. Way too much money. Just let her use our bed for sleeping on the regular instead of sleeping on the floor.

She can read any books we find before we sell them.
>>
>>465602
I suppose so, but if he is truly worried about betrayal he'd realize that oppression and fear only get so far and causes more betrayals than not. You make people content with their lot in life they have a much less reason to betray the hand that feeds them.

>>465617
>books are seriously fucking expensive

Not really, not for us
See >>464875
Literal chump change.
>>
>>465602
I wouldn't go so far as to say the character's insane quite yet. He's got the potential for madness certainly, but mostly he keeps it together.
>>
>>465617
Y'know we can impregnate her and then not give a shit about the kids.
>>
>>465619
Never said we're gonna do that. I'm just saying it's gonna take way more time to earn our trust
>>
>>465041
>>465056
>>465060
>>465071
>Whaaat? No way!

>>465052
>I might've heard a thing or two.
>>
>>465617
>>465640
Can just hand it over to one of the temples. The Red Priests or Bearded Priests can always use more people and pretend we just foind it.
>>
Trust is something you earn. All she did was help earn us a profit, which we demanded of her to show she has a use. She's been a slave for our company for only about a week, I'd still watch her around daggers.
I think some of you are just uncomfortable about slaves and are showing it through her. It really doesn't matter that much anyway.
>>
>>465626
>trusting Soma's in house ruling

The printing press was an invention of the Renaissance not early to late Middle Ages Soma's example is from said Renaissance

Books are not cheap deal with it

>>465646
This MAY be an acceptable alternative however I doubt she'd be happy about it, in which case we give her a dose of real life and beat/coerce/rape her into submission

chaotic evil is killing and rapin for no particular reason, neutral evil is killing and rapin to achieve a certain effect
>>
>>465681
>Disregarding what the QM ruled in his own quest.

Alright you got me. I fell for your bait for a bit. You're just shitposting at this point.
>>
>>465688
>Wah you disagreed with the Qm stop doing that
>>
>>465662
Trust isn't earned through having someone around for some arbitrary amount of time.

Its earned through actions that inspire trust, which, obviously, take some amount of time to occur.

So far in the week we've known her she,

>hasn't tried to kill us
>hasn't tried to run
>bandaged our wounds
>tended to us while wounded
>made us money
>proved she knows a boatload of languages

I don't even think any of us specifically voted to have her be our caretaker after getting burnt the fuck up that just sort of happened.

So after all that shit, with her not killing us while we're knocked the fuck out I think I trust her enough to help us do business and sure, give her a book or whatever.

>uncomfortable about slaves

This is just stupid. We all voted for slavery in the beginning. We've sold slaves. We tried to keep our slaves and make a profit off them. I think you just don't realize how actual slave/master relations worked and are brainwashed by leftist liberal bullshit about how ebil!!!! slave masters were to their slaves.
>>
>>465662
Trust goes both ways. But when I'm talking about rewarding her it's like, a long term plan. We might free her after a couple years, but along the way she gets more privilege and position as well alongside rewards and maybe eventually a stipend. I mean, just because she's a slave doesn't mean we have to treat her like shit.

I think the problem is that most people only know about American slavery and don't realize how messed up that system was.
>>
>>465725
Nah i know the difference. I just think people are waay too much in the other end atleast too quickly that is. That kind of treatment is something you showed a greek house slave/teacher after many years of service.
>>
>>465698
>I think you just don't realize how actual slave/master relations worked and are brainwashed by leftist liberal bullshit about how ebil!!!! slave masters were to their slaves.

k

>>465725
I don't really care about how that goes, even freeing her and hiring her formally. But giving her a sword because she asks for one is too much.
>>
>>465681
> Seriously uses D&D alignments

Oh boy. Also you're way too eager to assert your authority over a slave. A slave, Anon. What next, you want to go kick cripples and steal their begging spoils? "Hurr Durr it's not retarded because it's for a purpose."

All this over a theoretical future baby, at that. Turn down your edgelord ffs.
>>
>>465725
Here's what my compromise position is
>Books
If we can find cheap ones or loot off some people than give her
>Bed
We're going to have a double size bed anyways, so someone's gotta warm it
>Sword
Lol no, you're still a personal servant type of slave
>>
>>465746
Well yeah, that's crazy talk right now. But instead of treating her like a Whore we should start treating her like an asset. Like a good prisoner. So creature comforts & responsibilities with limited authority.

Also flip-flopping on books. They're like a dollar a book for us. But half of them have to be educational so her bonuses go up.

> We never read enough in BQ either.
>>
>>465681
>Soma's example is from said Renaissance
Acktchually, it's from the 14th century. The printing press as introduced by Johannes Gutenberg came about in the 15th century.
http://medieval.ucdavis.edu/120D/Money.html
It list 126 books valued at 113 pounds, meaning each book cost about .9 pounds. Now, in 1397 a pound sterling was a shit ton of money, way more than any peasant would likely be able to get their hands on but well within the means of most well to do nobles or lawyers..
>>
>>465748
>implying I used a restrictive and arbitrary system of behavioural governance in any way seriously

Nigga I was just making a point that the difference between doing something dark and admitly rather terrible for a specific intent or goal is different to doing things for the sake of EDGE
>>
>>465762
I find this acceptable, except we should get her to read educational books for sure. Or 1 book per successful haggle like where she doubled our money on slaves.
>>
>>465776
Then why do you keep posting that we should do shit for EDGE?
>>
>>465771
Yes lawyers who back in the day were only hired by rich fucking Burghers because "muh taxes" or said nobles because "muh privilege/land/laws" not to mention they were likely of a similar or likely same status as said fucking rich Burghers/nobles

Regardless I'll except that ruling

>>465762
Yeah bed rights and maybe free shit if it's not particularly valuable but no sword is acceptable until she has proven loyalties we find acceptable

>>465784
Because said things can and are used to assert ones dominance over another both physically and psychologically, the edge is if you use it excessively and unnecessarily for pleasure
>>
>>465801
I think the issue here in regards to the price of books comes from the confusion between, say, a book on law and a illuminated book of hours. If you wanted to buy the Tres Riches Heures du Duc de Berry, you'd be looking at hundreds of gold Dragons in expenditure. They'd cost more than the catapult you're having built for the galley, easily. If it's just plain text with minimal or no decoration, it's not going to be nearly that pricey. The average medieval scriptorium had their apprentices creating copies of popular works en masse to hone their skills and fill demand.
>>
>>465818
We are smart enough to buy the cheaper copies right?
>>
>>465945
Considering how Luc got a taste for luxury i wouldnt bet it.
>>
You're beginning to think Balleo may have been working alone, some idiotic plot to overthrow his father and seize his inheritance. However, the Magister is nothing if not a clever man. To climb as high in Lysene society as he has, some measure of animal cunning is prerequisite. For all you know he could merely be putting on a show, providing you with theater to accompany the meal to come.

No, it's too early to judge the man innocent. ”Not a word, Magister. As I said, I've spent most of the last several days trapped between the waking world and the grip of poppy dreams.”

The conversation is momentarily interrupted by the arrival of servants bearing plates and goblets of wine. You watch as they lay out each dish in turn, the scent of spices hanging heavy in the air. As they pour the wine, a pale amber vintage likely from the Magister's own vineyards, you can't help but wonder if they're not trying to cover something up with all this saffron and pepper. They've not simply dashed it across the chicken as a complement, they've practically coated the bird.

For now, you abstain lest Magister Tychos has chosen to resort to that oldest and most favored of Lysene traditions, poisoning one's dinner guest. The Tears of Lys are subtle, tasteless and odorless, and many would mistake its effects for little more than an illness of the gut. Taking their cues from you, your companions similarly avoid the meal and the wine, a pale amber vintage no doubt from the Magister's own vineyards.

Fortunately, Magister Tychos either doesn't notice or doesn't see fit to comment on your lack of enthusiasm for the meal he's provided you. ”The boy disappeared some few days ago while attending services at the Red Temple in the city proper. His guards were found dead in an alley near-by, stripped and mutilated, but his body wasn't among the dead. I've put out a reward on the boy. Six thousand pieces of gold for anyone who can bring me Balleo. That was four days ago, I've not heard word since.”

”I've your coin right here, sellsword.” No doubt on cue, a woman emerges from the hall bearing a small chest carved from whale ivory. She sets it down beside Ser Desmond, who tears his eyes away from the meal before him a moment to inspect the coin. He offers a nod to affirm the full sum is there, though you doubt he's counted it properly. Magister Tychos hasn't shorted you thus far though and you doubt he'll short you now. ”If you can find my son, the reward would be yours, I'd even part with one of my cherished concubines if that was your wish. Balleo may be an idiot, but he is the future of this house. He must be found at any cost.”

(1/2)
>>
You might detect a genuine note of desperation in the Magister's gruff, rumbling voice. Though perhaps it's merely your imagination. You know precisely where his son is of course, sitting in the hold of the Salty Whore with his hands tied behind his back and a strip of cloth tied around his mouth. You could have him here within the hour if you wished. The only issue is he'd no doubt blab to his father the moment you let him out of your custody and then you'd have earned a very powerful enemy. Perhaps you could cut out his tongue and remove his fingers, but even that may not ensure his silence.

There's also still the matter of his sister to attend to. She would appear to play only a minor role in the boy's attempt upon your life, or perhaps she's merely some figment of Balleo's imagination, but regardless if he possessed a sibling Magister Tycho would surely know about it. The only issue is how you might go about broaching the subject.

>Ask the Magister if he had any known mistresses or if he frequented any brothels.
>Perhaps one of the Magister's brothers may have had the boy kidnapped, an attempt to blackmail him.
>Mildly suggest that even if Magister Tychos is above the plots and intrigues of his rivals, perhaps Balleo isn't.
>Write-in
>>
>>466062
>Mildly suggest that even if Magister Tychos is above the plots and intrigues of his rivals, perhaps Balleo isn't.

Doubt asking him about having affairs might be the best thing to do.
>>
>>466062
>Ask the Magister if he had any known mistresses or if he frequented any brothels.
To clarify, this is asking about any of Balleo's known mistresses.
>>
>>466080
>>466062
>>466075
Ah Okay. Changing to
>Ask the Magister if he had any known mistresses or if he frequented any brothels.
>>
>>466062
>>466080
>>Ask the Magister if he had any known mistresses or if he frequented any brothels.
This one then, also we need to have Balleo killed, he's the heir of the house and we can't afford a rich fucking noble who hates us for whatever reasons
>>
>>466062
>Ask the Magister if he had any known mistresses or if he frequented any brothels.
>Mildly suggest that even if Magister Tychos is above the plots and intrigues of his rivals, perhaps Balleo isn't.
>>
>>466093
I kind of agree with this. I say we wait until we ship off, wait til were in the middle of the sea, slit his throat and throw him overboard. It's a lot of gold but let's just be done with it.
>>
>>466062
>Ask the Magister if he had any known mistresses or if he frequented any brothels.

>Mildly suggest that even if Magister Tychos is above the plots and intrigues of his rivals, perhaps Balleo isn't.

I wonder if we can shift the apparent disappearance onto Captain Crispy or whomever this "Sister" is.
>>
>>466062
>Ask the Magister if he had any known mistresses or if he frequented any brothels.

That is a lot of money, but once we let the son go nothing will stop him from simply trying to kill us again. Or worse, his father gets involved as well .

Lets interrogate the boy to try and see if there is anyone behind his wild claims, and then from there decide if we kill him quietly or try to clear the air and get more money.
>>
One thing is sure. The boy has to die.
>>
>>466093
>>466110

The problem is this "Sister" we offended still knows about us and can point the finger.

So let's not do anything rash until we are sure we've cleaned up the loose ends.
>>
>>466176
>>466167
>>466098
>>466093
>>466085
>Maybe he's laid up with some whore.

>>466098
>>466167
>Maybe the Magister's rivals are involved.

Writin'
>>
>>466188
Lets wait before we decide that, but it certainly seems to look that way.
>>
>>466190
We can interrogate him that's easy enough. Using 'enhanced' methods too. Then we kill him and dump his body in the sea. He's too dangerous to live
>>
>>466190
>The problem is this "Sister" we offended still knows about us and can point the finger.

And we know she know we kidnapped her brother ?
>>
>>466215
If the sister really is a sister, she's probably the daughter of a whore and has absolutely no power beyond her mad brother.
>>
>>466215
>>466212
>>466225

I'd say she knows enough to point the finger at us. I mean, if his Dad loses his only heir he might just say fuck it and go after us as the only involved party left over. It's not rocket science.

Shit guys, all I'm saying is let's find out more before doing things we can't undo. Why you all want to kill and torture the dude right away, it's not like we're on a time limit.
>>
>>466262
He hasn't been willing to talk. For all we know he might just be your regular insane Valyrian but this time he's rolling in daddy's money
>>
>>466262
I'm not really sure why you think we shouldn't interrogate the kid, he's our only lead. And it's starting to look like he is our only problem as well.
>>
>>466262
>Shit guys, all I'm saying is let's find out more before doing things we can't undo. Why you all want to kill and torture the dude right away, it's not like we're on a time limit.


Actually we are. The longer we keep him the higher the risk someone finds out and point finger at what ?

Does she know we have him ?
>>
>>462512
>>
>Sometimes you really wonder about that man.
So does this guy want to suck our dick or what?
>>
>>463889
>not wanting to soar through the skies with your own wings
>not liking Ultimate Hobo Bruce Banner
>disliking a series with so many runs under its belt it has oodles of top notch content by virtue of numbers alone
Yeah, you're a fag with no taste.
>>
”Did your son have any known mistresses, or perhaps frequent any pillow houses?” You pose the question innocently enough, but an uncomfortably silence fills the room as Magister Tychos stares daggers at you from the other end of the table. ”I only ask because what little I know of the boy suggest he's somewhat rash and given to his passions. Perhaps he's spent the last few days in bed with a lover.”

The fat merchant shovels another bite of chicken into his mouth, smacking his lips loudly as he chews. You're forced to watch as it's mashed into a paste between his flawlessly white teeth, revealed by the man's sneer. ”You're familiar with the traditions of Old Valyria, are you not? Brother to sister, uncle to niece, and cousin to cousin.”

You tear your attention away from his mouth to meet his violet eyes, only a few shades lighter than your own. Age and gluttony may have robbed him of his good looks but you're sure he once possessed a crop of hair as white as your own. “I am, Magister Tychos. It would be quite a shame for any man of means to go ignorant of their ancestor's customs.”

A great, shuddering sigh racks the man's body. ”My son is obsessed with tales of the dragonlords and their exploits. Many times I have thanked whatever gods there are for claiming my wife before she could grant me a daughter. Unfortunately my brother did not marry a woman nearly so frail.”

”What I see here does not leave this room, or I'll have each of you hunted down and castrated for slandering my family's good name.” At this point he hardly needs to say it outright, you could guess as the identity of Balleo's 'sister'. ”My son has grown quite obsessed with his young cousin over the years since her birth, so far as I'm aware he hasn't lain with a woman since. He calls her the sister he always wanted, and dotes on her... excessively. You've met her I believe, last time you attended one of my feast.”

You seem to recall a silver haired little girl no older than nine or so, charming enough in a childish sort of way and sharp for her age. You can't possibly imagine what you could have done to offend her. You spoke with her only briefly, between courses, and that was to recount for her the story of Aegon's conquest. She'd seemed to quite enjoy the tale. ”What does your son's obsession with his young cousin have to do with his disappearance?”

(1/2)
>>
”She vanished from my brother's manse perhaps a fortnight ago, my son has been acting oddly ever since.” The Magister in this moment looks very tired, staring forlornly at his plate with his bejeweled hands resting upon his grotesque stomach. ”I'd always thought the two instances related, but at first my suspicions lie upon one of my rivals. Now I'm beginning to wonder if Balleo was not the one behind her disappearance. Long nights, his newfound piety, and now this latest turn of events... I worry he may have done something truly foul.”

>Assure the Magister that you'll do your best to locate his son, and politely excuse yourself.
>Apologize to the Magister, but claim to have business you simply must see to elsewhere.
>Write-in
>>
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>>466413
>see
>say
Anyway, I'll be back shortly. Gotta run out.
>>
>>466422
>>Assure the Magister that you'll do your best to locate his son, and politely excuse yourself.
He's insane, time to get rid of him, his 'sister' is no threat. She's a 9 year old who"ll forget us in a month or so
>>
>>466422
>Apologize to the Magister, but claim to have business you simply must see to elsewhere.

But do tell him that if we should run into him we would give him a call.
>>
>>466422
Could we mentioned. That we seem to have had a rather odd misunderstanding derstandi get as we found. The boy but he seemed insistent that we had wrote gedanken his sister and so wanted us dead
>>
>>466440
Probably has a childhood crush on Luc which Luc failed to see and return causing her to get all huffy.

>>466445
You want us to admit to kidnapping the son and heir of a powerful merchant lord ? Just how do you think that will work out ?
>>
>>466422
>Assure the Magister that you'll try to locate his son, but business may take us elsewhere. Politely excuse yourself.

Well that clears it up a bit. We can probably talk to the son and find the location of the sister, returning them both for a reward. Or we can just leave.
>>
>>466452
Too dangerous,his son is clearly off his rocker, lusting for his cousin and calling her sister. We''l be doing the magister a favour by killing him
>>
Woah woah woah. Guys, let's find the kidnapped girl and get a reward, then clear shit up with crazy heir sisterfucker pants and turn him in for an even bigger reward.

He'll love us for returning his sweet sister and we get all the money.
>>
>>466471
No. He is going to get pissed that we kidnapped him and had him hit.
>>
>>466450
Or he saw us talking to her and assumed we were trying to fuck his "sister"
>>
>>466450
Pretty decently if we can find the missing cousin and get a reward for both AND blackmail material.

Or sell him to his uncle to dispose of.

"No leads" my ass.

>>466422
>Assure the Magister that you'll do your best to locate his son, and politely excuse yourself.

Time to make money.
>>
>>466474
You're a puss Anon. Besides his dad is the important one and I feel he's going to have his son under lock and key after this.
>>
>>466488
And then taking revenge for harming his family.
Christ does no one else see how he would take this pretty personal no matter how fucked up his son is.
>>
>>466474
torture him and make him go crazy, then the magister won't believe it when Belereo says it was us that did it
>>
>>466463
His son would be controlled by someone, perhaps his 'sister', and drive the family to ruin. Probably sending men after us as well. Really he should be paying us for killing him.


>>466471
Here's what I think happened anon.
>“The man said you were Tychos dog, and that if he could rob the fat bastard of your services he'd be in easily taken advantage of. Then Belero got him drinking and he went off on this violent tangent parading around the room, waving a sword. Said you'd insulted his sister and poisoned his father.”

The 'sister' likes us and the 'brother' took it as an insult and threat. The brother, acting on his own, decided to kill us to remove the obstacle to his mad true love. The sister might be locked up somewhere to keep her for himself. Not our problem.

Scenario two
The 'sister' ran away from home and is trying to use the son as a tool to get the fortunes of the rich merchant, whispering words into his ear. He acted out under her orders. Once the son is removed she has no power. Not our problem.
>>
>>466471
Maybe the magister like us for now but his son is the fucking heir. He's gonna hate us for kidnapping him. More trouble than it's worth. Don't forget we're basically kidnapping the magister son in his city
>>
You guys really want to cash in the rewards to return the guy we kidnapped?

Do you not at all see how that will backfire ?

That is something Florida Man would do.
>>
>>466474
I'm sure if we explain the misunderstanding and give him his 9 year old waifu everything will be cleared up and we'll have a crazy ally.
>>
>>466509
This, kill him and leave this fucking city already. If we really want gold there's a ton of other employers and villages to loot and pillage
>>
>>466422
I say we kill the son and rescue the girl. Say he took his own life or something
>>
>>466517
He's as insane as Aerys, fuck him and we're doing everyone a favour
>>
>>466517
No, no he wont. Nothing about him says that he would do such a thing. He would carry a grudge, his father would carry a grudge. We would make powerful enemies. Ask him where his cousin is. Get information from him. Kill him and then find the cousin for the reward on her.
>>
>>466525
>>466525
Who gives a shit about everyone?

i want that cash money
>>
>>466507
This. And all it takes is a dagger in the back for the insane kid to have the family riches in his hands, who now has a second grudge against us.
>>
>>466525
He did throw that pirate boy into a pyre and I guess he worships the red god
>>
>>466482
>>466452
>>466440
>You'll find his son.
Note, this isn't exactly a sincere promise. It's just what you'll tell him. Actually doing so remains up to you.

>>466444
>You've got business elsewhere.
>>
>>466531
Why the fuck would the father give us the money to return the son we kidnapped ?
>>
>>466531
He's the fucking heir. We're gonna have an insane idiot on our ass sooner or later. Not to mention he is already sending pirates on us
>>
>>466496
He just told us his son is psycho. We have barely harmed him, and getting him back quietly puts him in our debt.

>>466498
Dude already thinks his son is crazy.

>>466523
Kill the son, rescue the girl sounds okay. Make it seem like it happened during the rescue and maybe get paid for keeping quiet about it.
>>
>>466571
>He just told us his son is psycho. We have barely harmed him, and getting him back quietly puts him in our debt.

No bloody wouldnt. It would put us on his hit list. It doesnt matter if the son is crazy. We wronged him and his family.
>>
>>466546
That's how nobility works Anon. Like even IRL it was fairly common.
>>
>>466582
There is a huge difference between another noble kidnapping or taking a family member hostage and a upstart Sellsword taking your heir hostage in the very same city you live in. Our ships would be swarming with guards. Both his own and the city's
>>
I don't think word will get out,we captured the son in an empty temple with only our best men on the job, and his appearance is pretty common in the city.

If the girl is too smart, we should assume she was behind the hit and kill her as well. Money for her return would be nice though.
>>
>>466552
>>466546

Alright here's my super awesome plan. Hear me out.

This is what I think happened.

1. Someone kidnaps Belleo's niece

2. Belleo, not being the smartest man in the world, erroneously thinks it is us

3. We go to Belleo, clear up the misunderstanding, and tell him we'll find his waifu, kill the real kidnappers as long as he agrees to tell his father we rescued him

4. We save the waifu and bring her to Belleo

5. We bring Belleo and waifu to the magister, belleo lies and says we rescued both because he loves us for rescuing his waifu

6. Collect reward from Belleo and waifu

7. Have stupid crazy ally in Lys

it's the perfect plan
>>
>>466582
Even if he pays us, his son will tell him who took him in the first place.
>>
>>466582
They also have this muh honorable thing anon, kidnapping his son in his city counts as dishonarable
>>
>>466603
>Belleo lies and tries to have us killed after he is safe and has his waifu
>>
>>466576
What the hell is with your concept of honour and shit? "Your son tried to kill me because he's gone mad, I quietly tied him up for his own safety here you go" is something you thank a person for. Especially if he kidnapped your 9yo niece with intent to marry.

Are you Muslim or African or something to be this retarded about it?
>>
>>466611
>implying

Belleo will love us for waifu reclamation
>>
>>466617
>Thinking the crazy bastard will think rationally
>>
>>466603
>Insane as Aerys
>Assuming he rape his cousin himself
He's a straight unreliable fuckup
>>
>>466623
You think that him loving us for giving him his 9 year old cousin to suck and fuck is rational?
>>
>>466609
Only if other people find out. And we can keep it on the DL since his son possibly kidnapped his niece.

>>466603
I suppose we don't really know what's going on yet either lol. Your story could be as true as anyone's.

Let's find the niece and see what's up before deciding I say.
>>
>>466629
He probably kidnapped her himself and jealous about her liking us more. He's threat and a dumb idiot
>>
>>466643
>He probably kidnapped her himself

if he kidnapped her himself, why did he secretly hire pirates to kill us?
>>
>>466612
He is not a regular noble. He is Venice and Genoa. He is a merchant lord.

In other words. He doesnt have any. He hires sellswords and slavers.
>>
>>466653
See this>>466506
>
The 'sister' likes us and the 'brother' took it as an insult and threat. The brother, acting on his own, decided to kill us to remove the obstacle to his mad true love. The sister might be locked up somewhere to keep her for himself. Not our problem.
>>
>>466665
Except rescuing the niece will probably get us money at that point, if that's the case.
>>
>>466674
Or a 10 year old slave with white hair
>>
>>466682
Equally useful!
>>
>>466674
I'm ok with rescuing the 'sister'. His son must go though, he's too much of a danger to us
>>
>>466422
>”She vanished from my brother's manse perhaps a fortnight ago, my son has been acting oddly ever since.”
The question is: Who told him that we had anything to do with her kidnapping? He seemed pretty convinced it was us.
>>
>>466689
Our pal Balleo just has to be convinced, that we're his friend! Bff! What could go wrong?
>>
>>466709
The son kidnapped her. Even the father thinks so.
>>
This entire situation just got a whole lot more complicated. Did the boy kidnap his cousin, or was he driven to madness by her disappearance? Did that brief conversation you shared with the girl inspire in him such intense jealousy that he sought to have you killed, or is there perhaps something more sinister at work?

Standing with difficulty from your seat, you bow low to your now former employer, the terms of your contract satisfied. ”I'll do my best to find your son, Magister Tychos.” You right yourself, leaning heavily upon the table for support. “I make no promises of course, but perhaps my men in conjunction with your own will be able to turn up something of note.”

”I will expect the worst, and hope for the best.” The Magister, you realize, is a desperate man. He faces the collapse of all he's spent a lifetime building. ”Until next time, sellsword.”

Taking that as your dismissal, you begin to hobble towards the slave waiting to lead you out of the palace. Ser Jason in his resplendent plate offers you his arm for support, and though it takes longer than it should you eventually emerge into the dimly lit courtyard. The sun has not yet set in earnest, but the valley in which the Magister's estate is constructed has been cast in shadow.

Mounting your horse is a monumental task, but eventually with a little help from Jason you manage it well enough. The ache in your legs is intense, and you're certain that your scabs have reopened in half a dozen places, but at least you can call this meeting productive. You learned the identity of Balleo's elusive 'sister', though what exactly you're to do with this information remains unclear. You also got paid, which is always nice.

As you ride through the gates of Magister Tychos' manse and along the paved roads crossing the Lysene countryside, your thoughts turn to the man confined within the hold of the Salty Whore. You'll be confined to the city for the next month, or perhaps longer, while they refurbish your ships so you may as well find something to occupy your time.

>You've a few questions regarding his cousin's whereabouts to ask of Balleo. Perhaps there will be a reward for her as well.
>The girl is a child, and the man himself insane. Kill him and be done with it, so neither will pose you any threat.
>Write-in
>>
>>466737
>>You've a few questions regarding his cousin's whereabouts to ask of Balleo. Perhaps there will be a reward for her as well.
Then
>>The girl is a child, and the man himself insane. Kill him and be done with it, so neither will pose you any threat.
>>
>>466744
Actually just kill him, why bother with intrigues and stuff. It's not a sellsword's thing to do. The magister will suspect us for returning with his niece but not his son
>>
>>466737
>You've a few questions regarding his cousin's whereabouts to ask of Balleo. Perhaps there will be a reward for her as well.
>>
>>466737
>You've a few questions regarding his cousin's whereabouts to ask of Balleo. Perhaps there will be a reward for her as well.
>>
>>466737
>You've a few questions regarding his cousin's whereabouts to ask of Balleo. Perhaps there will be a reward for her as well.
Keeping him alive is low-risk. Might as well get some money out of the mess while we are in the city resting.
>>
>>466737
>You've a few questions regarding his cousin's whereabouts to ask of Balleo. Perhaps there will be a reward for her as well.

The guy is dead though in the end.
>>
>>466737
>>You've a few questions regarding his cousin's whereabouts to ask of Balleo. Perhaps there will be a reward for her as well.
>>
>>466751
We aren't just a sellsword. We're a greedy mercenary captain.

Find the girl, maybe kill the boy depending if he was the one who kidnapped her.

6000 is more than our company was making in a month. If he didn't kidnap the cousin then rescuing her should make us good.

Besides, your vote >>466751 might as well just be "I don't like political intrigue games". Which is fair, but don't try to dress it up.
>>
>>466776
And the other thing is

If balleo was sent after us like the mad dog he is then . . . who was behind THAT?

We should know who are enemies are in Lys. Ignoring that someone more calculating than a crazy heir to a noble family might want us dead or continue trying to fuck us is a stupid misstep.
>>
>>466774
>>466772
>>466758
>>466757
>>466752
>Where da fuq she at bruh?

>>466751
>Kill him dead.

Writin'
>>
If we don't kill Balleo we need to relocate him, because there will be a bunch of strangers crawling all over our ship.
>>
6000 for Balleo's life... ransom him, doesn't matter if he hates us, we'll far away - so much money! I see gold everywhere! Golden sword with golden plate armor, golden banner, golden ships!
>>466846
Slaver having restricted areas on his ships, shouldn't be too uncommon though.
>>
>>466860
If we want to leave this part of Essos, I guess. I kind of like Essos though, especially with the causality rate Westeros wars have. If Stannas gives us a good offer, I'd find it really hard in character to turn him down.
>>
>>466846
We aren't upgrading his cell. Pretty sure we can put guards on it too to keep people out.
>>
>>466892
If we even have to worry. We don't know the situation yet.
>>
>>466450
More along the lines we explain it as your son was apparently trying to get rid of us, had set an ambush for us and in return we had found him and captured him, aside from a bruised ego he is fine. However this all appears to be a misunderstanding as it looks like the son had thought us in the way of his 'true love' with his cousin
Wed be glad to help get the girl for an additional fee and return the son if he's willing to part with that reward as well. After all its bad business when your son tries to kill your employees
>>
>>466860
He's gonna send assassins next, he already sends pirates. What's stopping him from using daddy's money to kill us
>>
>>466906
As others have pointed out, the son will just keep trying to kill us.
>>
>>466919
Wouldn't we have fucked off by that point and wouldn't the magistrate also have his son under lock and key? I mean the dude want his heir back despite being touched in the head but if he passes and that all goes to him then he would at least try to retain his sons autism
>>
>>466943
6000 gold isn't worth the risk of a powerful madman with nothing to do hiring an assassination.
>>
First and foremost, you want to question the fool to determine whether he kidnapped his niece. If he did, perhaps you could devise some manner of plot to collect on the bounty for both Balleo and the girl. Get her to testify that he kidnapped her, return them both to Magister Tychos with a promise to keep quite about everything that's happened. Though, leaving him alive means he could still pose a significant threat to you and your company. He is the heir, and the Magister is not a young man. Better, you think, for his wealth to pass to Balleo's uncle.

Speaking of, perhaps you should take this matter to the Magister's younger brother, rather than to him personally? Perhaps if you announce to the man that his nephew kidnapped his daughter you would earn yourself a powerful ally. On the other hand, the brother is an unknown quantity. You've met the man only briefly and know very little about him.

Regardless you should wait until you can say with some measure of certainty whether Balleo is responsible before planning what you'll do with the girl. It may well be the case that he was merely driven to madness by her disappearance and mistakenly blamed you for her kidnapping.

You try to suppress the paranoid worry which twist your gut into knots, succeeding only by turning your thoughts to other things. Namely, you debate what you ought to get for Sereya's as her promised reward. Of course, she is a slave so you suppose you're not truly obligated to repay her for the services thus far rendered, but perhaps given time you might win not only her begrudging obedience but her loyalty as well.

The city of Lys sprawls out around you on all sides, an endless complex of winding streets and narrow alleys. At this hour the streets throng with people but your knights ride before you, parting the crowds. Sighs of pleasure echo subtly through the evening air from a well-appointed house of whores taking up much of the right side of the street, but there are shops as well. You might find a piece of jewelry which would more than suffice and likely make only a negligible impact upon your finances. You might also spend some time searching for a bookseller, surely there's one to be found somewhere in the city.

>She mentioned a certain fondness for the written word, and perhaps she might learn something to make her more useful. (1 Dragon/Book)
>Just buy her a necklace or something, women like that sort of thing. (Negligible cost)
>Lys is perhaps as famed for perfume as it is poison. Buy her a vial. (1 Gold Dragon)
>Write-in
>>
>>466943
YOU DON'T UNDERSTAND! DAD CAN'T CONTROL ME, I'M A MAN NOW!

Because it's not like nobles or rich people have ever had to deal with this sort of thing before. He just needs to keep his son under control until he can pop out a legitimate Heir and hope that one is less batshit.

Like, his son is pretty much his property as much as he is his heir. He can't call CPS or anything.

> MFW it's all a plot by his brother to ursurp his position as Magistrate and have the niece inherit everything.
>>
>>466985
>She mentioned a certain fondness for the written word, and perhaps she might learn something to make her more useful.
>>
>>466985
>>She mentioned a certain fondness for the written word, and perhaps she might learn something to make her more useful. (1 Dragon/Book)
>>
>>466985
>>She mentioned a certain fondness for the written word, and perhaps she might learn something to make her more useful. (1 Dragon/Book)

Buy that bitch 2 whole books.
>>
>>466943
Daddy's gonna die sooner or later, plus he's the heir
>>466985
>>She mentioned a certain fondness for the written word, and perhaps she might learn something to make her more useful. (1 Dragon/Book)
Why not, at least make our slave more useful
>>
>>466985
>Just buy her a necklace or something, women like that sort of thing. (Negligible cost)
>>
>>466985
>>She mentioned a certain fondness for the written word, and perhaps she might learn something to make her more useful. (1 Dragon/Book)
>>
>>466985
>She mentioned a certain fondness for the written word, and perhaps she might learn something to make her more useful. (1 Dragon/Book)

Returning investment, and it's the first thing she brought up when asked
>>
>>466985
Books huh boss? I hope you're not planning to write them out, in pastebins and detail.
>>
>>467056
>>467009
>>467007
>>467005
>>467001
>>467056
>>467063
>Books

>>467053
>Necklace

>>467067
Fuck no, this ain't Banished Quest. It's not even the MC reading. 2much effort
>>
>>466985
>Write-in

Buy her a book AND a diary.

If her writing is good enough, maybe she can be offered the opportunity to make some of her own money by copying books while we're at sea. We'll sell the copies, and give her a percentage for her time. The money she makes she can use to buy her own books or luxuries.

Get her used to us being her boss of her own volition. Also we make money off of it.
>>
>>466985
>Give her dis dick as a gift
>>
>>467072
If she reads books about commerce and trade, will her negotiating bonus go up eventually?

Or are those things locked in?
>>
>>467115
Anojm what do you think reading and practicing skills does for characters in a role playing game, where everything is decided by experience, skill levels, and bonuses?
>>
>>466985
>She mentioned a certain fondness for the written word, and perhaps she might learn something to make her more useful. (1 Dragon/Book)

But don't buy it for her just yet, wait at least a week or a mouth before getting her something. Else we will run out of gifts for her.

I also think we should not give her anything, shes a slave this she is property, and cannot own anything. Even the new clothes she wears she does not own, it is ours, we simply let her wear it. Easiest way to drive that home is to have another woman wear her clothes when we tell them how we want them dressed.
>>
>>467174
Giving her our D everyday works too
>>
>>467174
Dude. You have problems. On the plus side you make a strong case for voter IDs.
>>
>>467192
>Still mad I struck a cord.
Just get it out of your system.

I'm not the one who's phone postings >>464994

If your so scared of your imaginary boogeyman we can all start using trips, or reference our own posts to confirm a vote.
>>
>>467265
Actually I'm posting on my desktop now. Foot is finally unbroken enough that I can tolerate not having it elevated.

Funny how using the same wi-fi gives you the same ID.
>>
>>467265
Funny how you admit to posting from 2 different devices, and accuse others of your own bullshit.

Quit acting like your shit don't stink.
>>
Post is almost done, but gonna eat dinner real quick. Apologies for the delay.
>>
>>467072
>meditate earth
>>
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>>467313
. . . . . holy fuck you're dumb.
>>
>>467405
Says the dumbass accusing people of shit without proof.
>>
>>467405
>>467414
Can you both stop acting like colossal faggots?
>>
>>467390
>earth
>not nature
>>
>>467442
But we only one need one more meditation for a rank up! And it must be a meditation on forms for a free way of metal rank up.
>>
>>467428
Ah, I see. I wasn't accusing you of vote spoofing, just saying it is nice to be able to spot Rob constantly. That way I know it's not a bunch of retards but just one guy with a small dick who can't wait to really show that slave who's the boss.

I bet you cry during sex.

>>467440
First quest run by Soma?
>>
You scan the signs hanging from each storefront for any suggestion that one might hold a bookseller. It's as you're nearing the docks that you finally spot the image of a codex emblazoned across a simple wooden panel hanging above a doorway. There's no name ascribed to the shop, and little to suggest it even is a shop. No windows display its goods and no customers pass through it threshold. Still, it's the only shop you've seen thus far along one the city's most trafficked thoroughfares that even vaguely presents the possibility of selling books.

Pulling back on your horse's reigns brings you shortly to a stop, and your men follow suit momentarily. “Ser Desmond! Come here a moment, would you?”

Your company's paymaster trots forward atop his monstrosity of a warhorse, coming to a stop just beside you. “What'll you be needing, M'lord?”

“Take three gold from that chest the Magister was kind enough to grant us and purchase a book on medicine, a book on alchemy, and a book on the customs of the Dothraki.” You ruminate on your choices a moment longer, and realize at length the rarity of them. You're confident at least that they'll have a book on alchemy, but the others may be harder to find. “Should they lack any of these three items, buy a book of poetry or a blank diary. I live which up to your discretion.”

Ser Desmond does as ordered, extracting three golden coins from the ivory chest the Magister bequeathed you and leaving his reigns with you as he dismounts his horse. You wait a time, the minutes passing slowly buy as your second in command seeks out the items you requested. At length he emerges from the shop with a stack of books clutched to his chest. You take each from him in turn, noting the titles. On the Treatment of Wounds and the Art of Surgery, The Methods of Transmutation, and the last one a blank leather-bound tome. Seems there was little to be found regarding the Dothraki. Perhaps unsurprising, considering their scorn for writing.

Ser Desmond hauls himself back into his saddle, letting a collection of silver coins fall back into the ivory chest. That matter tended to, you and your companions ride the rest of the way to the docks. It's but a short trip, and upon your arrival you find that the Salty Whore and its two smaller companions are largely unchanged. A few of your men walk a slow patrol of the top deck, hands resting upon the hilts of their swords. Some of Babhar's men rest upon the aftcastle with bows in hand. However, most of your men dwell out of sight, hidden within the holds of the ships.

(1/2)
>>
You and your lieutenants dismount, leaving the five men selected as escorts to guide them back to the stables. With Ser Mathis' help you make it back onto deck, the exertions of the day have proven tiresome to put it mildly and you'd like nothing more than to lay down and rest for a time. However, there are yet still matters to tend to. Foisting the three books you had Ser Desmond buy onto Ser Mathis, you tell him to deliver them to Sereya with your compliments as to her skills. Then you slowly, carefully descend into the lower decks of the Salty Whore.

Two more flights of stairs later you're in the deepest, darkest portion of the hull. You can hear the tide sloshing against the hull, and feel confident in stating you rest entirely below water. A thin layer of moisture coats everything here, but you're more interested in the bundle of pale flesh and stained finery huddled opposite the stairs. Balleo had not taken well to life as a captive, judging by the uneaten lumps of hard bread discarded near-by.

>He's not going to survive the night, so you have no reason to abstain from torture.
>Be gentle with the boy, lest you decide to collect on his reward later.
>Question him roughly but maintain some semblance of decorum.
>Write-in
>>
>>467463
>>He's not going to survive the night, so you have no reason to abstain from torture.
>>
>>467463
>He's not going to survive the night, so you have no reason to abstain from torture.
>>
>>467463
>>He's not going to survive the night, so you have no reason to abstain from torture.
Death to bitch boi
>>
>>467463
>>Question him roughly but maintain some semblance of decorum.
I'm leaning towards full torture though. It's hard to say. Muh decisiveness...
>>
>>467463
>He's not going to survive the night, so you have no reason to abstain from torture.

Psychotic scions are not something one leaves alive.
>>
>>467463
>>Be gentle with the boy, lest you decide to collect on his reward later.
>>
>>467463
>He's not going to survive the night, so you have no reason to abstain from torture.
Prepare that ass boi
>>
>>467463
>He's not going to survive the night, so you have no reason to abstain from torture.
Yeaaaa, Iet us just be rid of him. Then perhaps we find the cousin and secretly ransom her back. Depending on if the uncle seems like he'll play ball or not. If he seems like he'll pull something, let's just kill her too and be on with it.
>>
Did we ever let the men take their leave into the city? We don't need to pretend to be the pirates anymore.
>>
>>467488
>Kill a 10 year old girl with valyrian blood
Nigga sell her if anything
>>
>>467463
>>Question him roughly but maintain some semblance of decorum.
>>
>>467463
>He's not going to survive the night, so you have no reason to abstain from torture.
>>
>>467491
That might be a good idea. I guess no one would believe her if she said who she was, but then again it seems like a common trait here.
>>
>>467463
>Question him roughly but maintain some semblance of decorum.
>>
>>467491
Yeah, giving her back to her daddy will be too fishy. We will make good gold anyway
>>
>>467466
>>467468
>>467474
>>467482
>>467487
>>467488
>>467493
>Torture

>>467481
>>467492
>>467505
>Rough him up a little.

>>467483
>Be gentle, senpai~
>>
>>467440
>>467442
3 id posts
1 id posts

I stopped here.
>>463264

I even showed that I was willing to move past it by being agreeable.
>>464642
>>464770

He starting stirring shit up again here.
>>467192
>>
>>467455
>I wasn't accusing you of vote spoofing,
Bull. Unless you don't know the point of voter id's.

>>467192
>On the plus side you make a strong case for voter IDs.
Sounds like your implying something here

>>467455
I bet you shit were you eat.
>>
>>467531
Are you trying say the low ID posts are fake? They didn't even vote. And all the votes lately were one sided anyway.

>>467551
You gotta be ironically shitposting.
>>
>>467551
I'll shit post as much as I want.

But I guarantee I don't care enough about votes to same fag.
>>
File deleted.
Rolled 10, 10, 2 + 8 = 30 (3d10 + 8)

Rolling for the torturer's ability to extract information. DC is only 15, so he should blow this out of the water.
>>
>>467563
Being skeptical of of them, plus they tend to show up when UBa6Pbfu starts shitposting

>ironically
which part of the post?

>>467567
This isn't BQ, you want to uphold your rep as the shiposter extraordinaire from there use your trip, faggot.
>>
>>467579
Christ. The guy will probably tell us what positions he wanted to do with his "sister"
>>
>>467579
I guess we have his life story.
>>
>>467583
Soma's quests always are shitposting central.
>>
>>467390
earth is shit and so are you
>>
>>467579
What happened to your pic soma-chan? Also was that Vernon Roche?
>>
>>467608
I deleted it so I could have it accompanying the actual post, and yeah I believe so. He's a good reference for a Maester.
>>
>>467583
I shitpost wherever I want. If it bothers you, go the fuck to reddit or back into your mommas titties.

> I I I even tried to agreeeee earlier

I would rather have someone shitpost than have them agree just because they're pussy ass bitches. I don't agree with the decision to just kill Balleron, but I'll abide by it. Seriously. still way too early but whatever you faggots would probably fuck it up anyways if we tried to collect the bounty.
>>
>>467531
lol what a tool
>>
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Limping over to where Balleo lies sleeping, you suffer through the pain of rearing back your foot and placing a firm kick between his shoulder blades. He awakens with a pained shout, contorting himself in some misguided attempt to escape the ropes binding his ankles and wrist. Whoever tied him did a good job. Bracing a foot against his shoulder you force him down onto his back, only then leaning forward to undo the ties which keep his mouth gagged.

A wad of spit strikes you just below the eye, Balleo breaking out into mad, cackling laughter as he watches you stand straight and wipe his blood-tinged saliva from your face. You think you'll sleep well tonight, knowing this man's fate. ”You have one opportunity to answer my questions, know that if you refuse me I will extract the information I require through other means.”

The boy's manic laughter quiets, first to a lighthearted giggling and then at last to silence. His eyes are wide and delirious, likely due to hunger and thirst. He was starving himself to death, you realize. It's fortunate you came to him when you did. Otherwise you might have discovered only a corpse. ”Where are you keeping your cousin?”

”She's my sister!” In an instant his voice has transformed into a piercing screech, the suddenness of it more than anything else extracting from you a pained wince. ”You'd like to know, wouldn't you? I saw you, the way you looked at her! Had to do what I did, yes, before you took her from me, had to do what I did...”

He trails off into frightful muttering, his eyes focused far away. A chill runs down your spine as your mother's stories spring to mind unbidden. She often claimed the Mad King Aerys was your father, that the blood of the dragon runs through your veins. If he truly was your father, will you too one day become a raving lunatic as the boy lying before you? It would seem almost a fate worse than death.

Removing your foot from his shoulder, you leave him to his mumbling. You pass Ser Jason waiting for you atop the stairs, and without bothering to look back bolt out your orders. “Fetch Maester Alister. Tell him there is a task awaiting his gentle ministrations in the ship's lowest reaches. He's to find the location of the man's 'sister', any other information he's able to glean is likewise welcome.”

“And when he's finished, Captain Luc?” The question is innocent and unassuming, your former squire's tone devoid of emotion or judgment. You've always admired that about him, his ability to set aside whatever qualms he might have for the good of the company. He would make a fine sellsword.

(1/2)
>>
Pausing to rest upon one of the rower's benches, you consider the question. “Render the corpse unrecognizable.” His grave will be the bottom of the sea, where he may be freely picked clean by whatever passing scavengers happen across his mutilated body.

Ser Jason bows low and takes his leave of you. It's but a shortly while later that your drunken fool of a Maester comes stomping down the stairs. His collar glitters with platinum and gold, lead and iron, copper, bronze, tin, and a variety of other metals. It drapes low across his chest, marking out his manifold accomplishments at the Citadel. Yet, it is the silver link in his chain which he today puts to use in your service, marking him as a skilled healer. It's fortunate to you that knowing how to alleviate pain necessitates knowing how to cause it.

He stands uneasily on his feet, the wineskin in his hand revealing the reason for his stumbling gait. Yet, you know from past experience with the man he does his best work drunk. The chest he wears upon his hip unlocks with a soft click to reveal an array of sharp knifes and slender hooks, just moments before he vanishes down the stairs into the darkest reaches of the hold.

>Leave the man to his work, he'll likely be at it until morning and you'd like to get some rest.
>Stay to watch and listen, just for a little while. After all, revenge is sweet.
>Write-in
>>
>>467639
>I shitpost wherever
Got downvoted too many times on reddit so you come here to shitpost? What a loser.

>>467648
mini no samefag plz :^
>>
>>467708
>Stay to watch and listen, just for a little while. After all, revenge is sweet.
Because of this man, we lost 30 of our best knights.
>>
>>467708
>Stay to watch and listen, just for a little while. After all, revenge is sweet
Then time for fun with Serenya, we deserve that after giving those books
>>
>>467708
>Stay to watch and listen, just for a little while. After all, revenge is sweet.

Also educational!
>>
>>467708
>Stay to watch and listen, just for a little while. After all, revenge is sweet.
Yea our men sinking like lead all around us is not easily forgotten.
>>
>>467708
>Stay to watch and listen, just for a little while. After all, revenge is sweet.

Bet it will give him a stiffy
>>
>>467708
>Leave the man to his work, he'll likely be at it until morning and you'd like to get some rest.
Gotta find the girl if it isn't too late, she may be able to provide a useful testimony.

Shouldn't we hold off on killing him until after we meet with the uncle? We should try and meet with him before the day ends and Balleo dies.
>>
>>467708
>Stay to watch and listen, just for a little while. After all, revenge is sweet.

Likewise academic!
>>
>>467735
>>467733
>>467729
>>467727
>>467725
>>467759
>Stay and watch for a while.

>>467738
>Leave him be.
>>
Madness is a fine line, let us tread it's path.
>>
>>467845
I'm morally opposed to ordering something we can't even watch.
>>
>>467887
But that wine isnt going to drink itself.
>>
>>467792
Fucking Valyrians and their torture lust. No better than those horse fucking Malroys.
>>
>>467921
Well the Malroys are Valyrian.
>>
>>467921
I still hate niggers the most. White people are alright
>>
>>467904
Who said we weren't going to drink wine during it?
>>
>>467904
Whom said we won't drink wine as it happens?
>>
>>467962
>>467974

I personally think it would spoil the wine.
>>
>>467792
Soma fampai can you give me a (You)?
>>
>>467979
That depends whether we're flaying him or not
>>
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>>467997
(You) got it.
>>
>>468001
Write slave. Don't make me get the whip
>>
You rise laboriously from your seat upon the bench and make your way slowly down the stairs. The Maester pays you no mind as he draws forth a slender blade from his kit pressing it against Balleo's eyelid. ”Where's the girl?” He ask, his Valyrian rendered nigh incomprehensible so slurred is his speech. Balleo barely seems to notice him, even as he lays pinned down by the chest under your Maester's weight.

That changes the moment he applies pressure to the knife, carefully carving along the underside of his right eye as Balleo's screams pierce the air. They take on a rather disconcerting echo in the damp humidity of the ship's hold, desperation and fear and madness driving the man to thrash wildly against his binds. The Maester pays his ward little mind, setting the knife carefully aside. He did not cut deep enough to separate the flesh entirely. No, for that he extracts one of his thin hooks, sliding it into the wound and giving the instrument a sharp tug.

You can actually hear the flesh rending as Balleo's eyelid is ripped away, even over the sound of his screams. Alister repeats the process a second time with the other eye, except this time carving away the top rather than the bottom eyelid. He's careful to avoid actually damaging his sight, lest he render his victim unable to witness his efforts. ”Where's the girl?”

The process last hours. Strips of flesh are slowly peeled away, starting at the face and slowly moving down to the neck once there is little left there save exposed muscle. He leaves the lips intact, so that the boy might still talk. Yet, Balleo has little to offer you. Only his hoarse, ragged screams echoing through the belly of your ship. Eventually he shouts his throat raw and all he's able to manage is a dry rasp, though truthfully you almost find that worse.

By the time Balleo reveals where he's been keeping his cousin, your Maester has moved onto his ears. Using the largest gauge of his hooks, he punctures the cartilage two, three, and then four dozen times. In a manse by the waterfront, he shouts. The house with high walls painted in shades of green and blue. He can lead you there, he begs, he'll do whatever you ask so long as the pain stops. Yet your Maester keeps picking and plucking away, reducing his ears to little more than shredded flaps dangling loosely from the side of his head before moving on.

Alister braces a hand gently against the exposed bone of Balleo's chin, twisting his head firmly to the side so he can witness the process of his own amputation. Your Maester carves gently into his shoulder, cutting successively deeper with each errant gesture. Until he reaches a length of pale red tissue, at which point his cutting stops. Reaching into his chest he pulls out an instrument with an unusually large hook. This he presses gently against the length of cord, pressing it gently into the tissue.
(1/2)
>>
>>468000
Surely we can come up with our own style? Fucking lame to crib off someone else.
>>
His victim's thrashing intensifies, the blood seeping from his exposed tissue into the wood of the hull. Robbed of his voice, he can hardly offer any protest as the thin tip drives itself deeper and deeper into the tissue. With a sharp wrench you hear something snap, and with care born of experience your Maester extracts the corded flesh from Balleo's arm.

You feel your stomach heaving, and since you've no desire to unman yourself in front of your men you rise shakily to your feet. Climbing the stairs, you can still hear Balleo's desperate thrashing, his feet kicking against the wood and his strangled cries. It's only as you emerge from the hold into the fresh air on deck that at long last the gently rolling tide mask the sounds of torture echoing through the hold. Your men, you note, are absent. You didn't see another soul climbing anywhere in the lower decks.

>Sleep for now, and wait for the Maester's full report in the morning.
>After seeing that, you need a drink. Preferably something strong.
>There's no time to waste, seek out the manse Balleo spoke of.
>Write-in
>>
>>468050
>There's no time to waste, seek out the manse Balleo spoke of.

So, where'd you find that particular little torment?
>>
>>468050
>>After seeing that, you need a drink. Preferably something strong.
>>
>>468050
>There's no time to waste, seek out the manse Balleo spoke of.

To action! Time to paint ourselves as big damn heroes.

FYI if we hadn't gone all torture porn we could have made it look like he took his own life or something. Thrown him out a window.

Whatever.
>>
>>468050
>There's no time to waste, seek out the manse Balleo spoke of.
Whoa.
Tell them to put him out of his misery, damn took his eyelids.. Do those even grow back? That was brutal man..
>>
Now it's time to bake cookies with the imouto. Back soon, folks.
>>
>>468050
>After seeing that, you need a drink. Preferably something strong.
Fugg Serenya drunk then
>>
>>468064
>you will never bake cookies with Soma
>>
>>468061
That's what Anon voted for.
>>
>>468050
>>After seeing that, you need a drink. Preferably something strong.
>>
>>468050
>>There's no time to waste, seek out the manse Balleo spoke of.
That was pretty vicious.
>>
>>468050
>There's no time to waste, seek out the manse Balleo spoke of.

How do we explain how we found the manse though?
>>
>>468050
>There's no time to waste, seek out the manse Balleo spoke of.
We should have asked him about the uncle.
>>
>>468100
We asked around the city and got a lead to it.
>>
>>468081
Nature of the business. Had to be done. A bunch of anon wanted to be edgy/muh practical excuse.

I seriously question the ability of players here to handle any sort of intrigue or politics. Like, try not to commit to things you don't have to. We could have roughed him up first and THEN proceeded to torture if it didn't work.
>>
>>468117
He lasted torture all the way till the ears, pretty sure we did what we must. Roughing him up won't do much good. It's nothing personal really
>>
>>468100
Someone tipped us off.

Fuck we could probably say it appeared Captain Crispy was going to transport her and we found correspondence of such. I mean, we're already torturing him let's force him to write a note.

Eh. Probably too complicated.
>>
>>468125
True. It's just that it was the first choice people jumped to. Broken watches and all.
>>
>>468113
That would beg the question as to why the magistrates men weren't able to turn anything up and how we turned it up despite not being local or particularly skilled in finding people

>>468130
I guess though having him right something may be next to damn impossible considering
>>
>>468074
I know, I voted for it. I know what torturing entails, that was just.. Ugh. Creative.
>>
>>468140

>He wanted to be edgy but his Soma wouldn't let him
>>
>>468149
I don't get it. Soma facilitated the edginess.
>>
>>468138
Luck.
>>
>>468050
>After seeing that, you need a drink. Preferably something strong.
We should wait, not all night but just long enough for our maester to extract all the information he can.
>Who guards the manse
>Is the the manse under his name, his father's or someone elses
>Where inside it is the girl
>etc
>>
>>468050
>>Sleep for now, and wait for the Maester's full report in the morning.
>>
>>468050
>>There's no time to waste, seek out the manse Balleo spoke of.
>>
>>468140
>>468186
I was specifically going for brutal enough that people would think twice about sticking around/torturing next time.
>>
>>468237
>>468108
>>468100
>>468081
>>468061
>>468060
>>468053
>No time to waste

>>468057
>>468071
>>468077
>>468232
>Fookin' 'ell m8

>>468236
>It can wait until morning.
>>
>>468245
You did a good job, though in this case I still support it. Mostly because I'd planned to kill him anyway. But still, nice. My face was screwed up like I was eating a lemon reading threw it.
>>
>>468245
That doesn't answer my query tho'. From what interrogative tradition did you pull that particular method from?
>>
>>468245
I'm still going to vote to be present every time edgelords vote "torture" for reasons like >>468257

As if killing him anyways makes torture less bad. Fucking rollplayers I tell you hwhat.
>>
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>>468265
Well, removing the eyelids was just something which I found particularly horrifying. I can't think of any instance of it happening in history off the top of my head. I chose to do it with the bottom half of one eye and the top half of the other because that lack of symmetry, to me, would make it all the worse.

The stuff about the shoulder I took partially from that that movie... 72 hour or whatever, about the guy cutting off his arm after it gets pinned by a rock. I really vividly remember this scene where he has to cut through his nerve with a pocket knife, and that's what the Maester was fucking with, the radial nerve. Pictured here incidentally, so if you've got a weak stomach probably not a picture you want to open.

Then the stuff about flaying the skin from his face is pretty common throughout history. Assyrians collected the flayed skins of their enemies, as have many other culture since the dawn of civilization.
>>
>>468245
I kinda get an Inquisitor Glotka vibe from the MC right now what with the torture and the limp.
>>
>>468290
Unfortunately if you wanted to dissuade my vote you failed.
It was a joy to read. I really wanna see all the creative torture methods you come up with next.
>>
>>468290
I really just saw it as a mean to a end.
>>
>>468313
Same. DOES THAT MAKE ME A EDGELORD? Maybe. No regrets though.
>>
>>468305
He's not tortured enough to be Glokta. Doesn't yet beg for death, will eventually regain the use of his legs, doesn't have a dope-ass cane. Still has his looks as well, though he'll have some nasty scars on his legs once it's all said and done.

>>468307
If you enjoyed it, that's just as well. Quest are meant to be an entertainment medium, after all.

>>468313
It certainly got the desired results.
>>
>>468324
This gonna be the last post boss?
>>
>>468365
Shhh he's enjoying his imouta's 'hot cookies'.
>>
You want a drink, a bottle of that vile rum to send you into sweet oblivion. You knew that the Maester served also as the company torturer, and you've even been forced to listen as he worked in the past, but seeing it for yourself was far worse than you'd originally anticipated. His expression, calm and neutral and perfectly at peace with the world, sticks in your thoughts as standing in such stark contrast to the events unfolding that it renders the entire experience almost surreal. It's unfortunate that Balleo revealed the girl's location so readily, otherwise you'd be free to seek comfort in liquor and the arms of another.

Forcing each foot in front of the next, you shuffle through the broken remnants of the doorway leading to the officer's cabins. You find Sereya lying in her bedroll, a lantern burning dimly in the corner of the room. She has open on the floor the book you bought her on the science of medicine, and for a moment the small of blood assaults your senses at the sight of the diagrams held within. Only when she shuts the book, a heavy thud ringing in the silence, do you allow the muscles in your shoulders to relax. “Fetch Ser Mathis, and tell him to meet me at the stables in his armor. Tell him to bring two of his best men.”

You watch the girl rise from the bedroll, wearing little more than an oversized shirt to keep herself decent. Her supple form distracts you from the sights you witnessed in the hold, and for a moment you desire nothing more than to press her to the wall and claim her as your own. Instead you leave her to get dressed, calling out absentmindedly over your shoulder. “You can take the cot, once you've carried out my orders. It's not likely I'll be back before morning.”

You have to wait nearly a half hour at the stables for Ser Mathis and his men to arrive, armored head to toe in platemail. You greet his two knights with a welcoming nod, though they're rendered anonymous by the faceplates of their helmets. Each of you mount your respective horses and set off down the docks in search of this manse Balleo spoke of. High walls painted in shades of green and blue, a distinctive look if nothing else. Not a schema you can claim to have seen.

Ser Mathis falls in beside you, one of his men riding to your left and the other riding at the front of your party of four. Lys is by no means a small city, and even with the approximate location in mind it takes you several hours to locate a good candidate for the estate Balleo mentioned. By any measure it appears rundown and dilapidated, you may even think it abandoned were it not for the pale light streaming through the silken curtains of a window on the second floor. That is the only sign of life in this ancient mansion, whatever family once claimed it as their own having long since let it fall to ruin.

(1/2)
>>
One of Ser Mathis' knights dismounts and inspects the gates. At a glance, they've been recently installed. They're free of the rust which clings to the spikes crowning the wall, and the heavy chain keeping them shut is crafted from good, quality steel. You had Balleo searched and none of your men reported finding a key, which means either someone is holding out on you or he stashed it somewhere near-by.

You order the men to search under rocks and in any cracks or crevices they can find. Other than disturbing a spider's nest, you find little of note. That is, until Ser Mathis adds his own efforts to the search party. He reaches through the bars on the gate and feels blindly along the wall, until you hear the clink of metal against metal. A jarring screech rings through the night air before Ser Mathis withdraws his hand, holding within a well crafted iron key. “Girl I used to know hid it in the same place when I'd come to visit.” He offers by way of explanation.

The lock comes undone easily enough after that, chain falling heavily to the floor. It's only after the two knights have led your black courser inside the manse's grounds that you finally dismount, with some minor assistance considering the state of your injuries.

The yard was probably once an elaborately detailed garden but time had rendered it a wild, untamed wilderness. Sapling sprouted up from the ground at random wherever the wind had deposited them and the grass reached well past your ankle. The flowers still drew your eye though, growing in wild, sprawling clusters across the fields which flanked the villa's entrance.

Ser Mathis calls your attention, gesturing to the halfway open door. Either you're not the only one who's been through here recently, or Balleo left the door open the last time he visited.

>Enter with steel drawn, and advance cautiously through the building.
>Proceed to the second floor and make your presence known. You don't wish to startle the girl.
>Write-in
>>
>>468409
>Enter with steel drawn, and advance cautiously through the building.

>You don't wish to startle the girl.
Girls exist for this purpose.
>>
>>468409
>Enter with steel drawn, and advance cautiously through the building.
I think out men would have the skill and restraint to avoid harming or being harmed by a 10 year old. Anyone else however.. We should be prepared.
>>
Think that'll be the last post for the night, but I'll continue later today in all likelihood.
>>
>>468409
>Enter with steel drawn, and advance cautiously through the building.
Tell the men, she is to be taken unharmed.
>>
>>468409
>>Enter with steel drawn, and advance cautiously through the building.

Make sure to set some guards outside in case she takes the initiative to try and flee.
>>
>>468430
Thanks for running!
>>
>>468409
>Enter with steel drawn, and advance cautiously through the building

It's likely Papa's men turned up something, we should claim some sell sail gave us a tipoff about seeing Ballero and the girl or people of their description around the manse or some such
>>
In terms of what we tell the Magister, maybe say that we heard a rumour that Balleo was seen at this mansion and so went to investigate, found the niece, unfortunately no sign of Balleo. Then dump his body and gtfo
>>
>>464285
>Landsknechts

We should totally pick a certain type of sword to purchase in high amounts. Arm all our dudes with it. Be known for using it. Have our elites be awarded castle-forged ones. Once we have the money, that is.

Katzbalgers were the shit.
>>
>>468865
>Katzbalgers

so basically some sort of Bastard waterdancers sword?
>>
>>468869
What? No, water dancers are all faggots. I was thinking of something shorter and a bit more robust, if on the light side since everyone'd have it as a sidearm.
>>
>>468865
Sure, if you want to be absolute shit.

And cringy as fuck.
>>
>>468792
>>468783
Yep, keep it simple stupid is the best plan here. The fewer details the fewer holes.

Still kind of wish we had kept him untortured so we could have drugged him and tossed him out a window though.
>>
You are now aware that the Spider's little birds are aware of everything we're doing.
>>
>>469819
The spider does not give a shit about some low time sellsword captain somewhere in Lys.
>>
>>469845
Yeah, but it's still freaky to know he knows. To me at least.
>>
>>469819
I hadn't thought of that, if we're actually a targ he's probably keeping a pretty close eye on us too. Especially I we're Aerys' kid.
>>
>>468413
>>468426
>>468432
>>468446
>>468783
>Dicks out for Harambe
Writin'
>>
>>469819
True. Though interaction with him is unlikely, we have no real interest in westeros and since we're a known slaver he's unlikely to contact us on behalf of danerys, at least for anything good.

So unless we're being attacked we probably won't be seeing him. But if the dragon queen happens to want to make a stop in this area before hitting up westeros she probably will want to do something about us. Especially if we've gotten big by then.

Wait, in the books isnt varus not on danerys' side? If so ignore parts of this.
>>
>>470908
Pretty sure our colonels crispy chicken skin legs put us as at best a by-blow.

We ain't immune to flame yo.

Unless we get a crit 10, 10, 10.
>>
>>470908
Yep he is for aegon blackfire in the books
>>
>>470908
Dany isn't an option anyways, we're slavers and pretty good at it
>>
>>470921
To be fair, I think GRRM implied that Dany was never and isn't immune to flame in the books. She's resistant, and moreso since hatching her dragons.
>>
>>470963
Yeah she even gets burnt at some point, I forget exactly when
>>
>>470963
A couple Targs got roasted during the dance of dragons, they've never been immune. Egg got burned at Summerhall too
>>
>>470990
>>470969
>>470963
Not to mention that guy who thought drinking wildfire was a great idea.
>>
>>470995
Fucking badass, though.
>>
Soma is dead
>>
>>471422
So are you.
>>
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Grabbing the leather-wrapped hilt of your bastard sword, you pull it free of its cracked sheath in one smooth motion. Wounded you may be, but that doesn't mean you can't swing a sword. “One of us will need to stand guard at the door while the rest search the building.”

The two knights Ser Mathis chose to accompany you on your foray into the city glance between one another, both slapping their plated knees before touching their hands to the base of their helmets. The one on the right is clearly the quicker of the two, drawing forth a curse from the other. The latter knight takes up position by the door while the quicker joins you and your lieutenant.

Stepping through the rotted doorway you find the entryway an overgrown wreck. The vestiges of wealth are still present, the marble pillars supporting the balcony above are intricately carved and relatively intact despite the years, or perhaps decades, this estate has stood abandoned. Greenery has crawled its way through the cracks in the floorboards and clinging vines hang down from the skylight, reminding almost of the entrails of some great beast.

The wood groans so violently with each step you take deeper into the manse's confines that you must admit some concern for the building's structural integrity. You and your men perform a quick sweep of the first floor, searching for any signs that someone may have been through here recently. The kitchen shows obvious signs of use, a rotten apple core tossed into one corner and half a loaf of bread, only slightly stale. However, the other rooms are mostly home to little more than a thick layer of dust. Looters stripped this place of valuables long ago.

Moving on to the upper floor is a nerve wracking experience, with each step you worry you may be sent crashing through the floor into whatever lies below. You can only imagine that for Ser Mathis and his knight, the experience is even more worrying. You each advance up one at a time, so as to avoid stressing the wood unduly. You leave the other knight to stand guard by the stairs, while you order Ser Mathis to advance ahead of you towards a door at the far end of the hall. Light spills out from underneath the crack in the doorway, the only sign you've found thus far that you're not alone in this place.

At a gesture from you, Ser Mathis grabs the door's handle and pushes it open, charging inside with his sword drawn. A high pitched, girlish scream pierces the night air, its source becoming clear as you limp your way through the door behind your lieutenant. Vellisa Tychos lays in a surprisingly intact bed, the moth-eaten covers pulled up so high that only the top half of her head peeks out above them. She has the silver hair and pale skin typical of Lyseni, but she has her Dothraki mother's dark eyes.

(1/2)
>>
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”Where's my brother?!” The girl ask, frantic. ”He was supposed to be back, we were going to Volantis! Did you hurt him?!” Recognition dawns on her face as you limp closer, the panic in her voice subsiding. ”Aren't you Uncle Lysero's friend?”

The Magister's first name is Lysero? Learn something new every day. You're not really sure what you were expecting, but it wasn't quite this. Maybe finding her tied up somewhere in a basement or beaten and bleeding, but not comfortably reading in an unlocked room, apparently kept here of her own free will.

>Explain that Balleo is missing and nobody knows where he is, tell her that her father is very worried about her.
>Tell her that Balleo kidnapped her, and likely planned to rape her. You're the rescue party.
>Write-in

>Take her back with you to the Magister's estate. He's always rewarded you well for your efforts.
>Her father would probably pay a better ransom than her uncle. Take her to him instead.
>Write-in
>>
>>471463
>Explain that Balleo is missing and nobody knows where he is, tell her that her father is very worried about her.
>Her father would probably pay a better ransom than her uncle. Take her to him instead.
Dot tell her daddy yet we got her, if he isn't willing to pay then we sell her as slave
>>
>>471463
>>Explain that Balleo is missing and nobody knows where he is, tell her that her father is very worried about her.
>Her father would probably pay a better ransom than her uncle. Take her to him instead.
>>
>>471463
>Explain that Balleo is missing and nobody knows where he is, tell her that her father is very worried about her.

>Her father would probably pay a better ransom than her uncle. Take her to him instead.
>>
>>471463
>Explain that Balleo is missing and no one knows where he is
>take her back to the Magister's estate
>>
>>471463
>Explain that Balleo is missing and nobody knows where he is, tell her that her father is very worried about her.
>Her father would probably pay a better ransom than her uncle. Take her to him instead.
I'll be going out in half an hour.
>>
>>471489
>>471488
>>471482
>>471495
>>471543
>Balleo's missing

>>471482
>>471488
>>471489
>>471543
>Take her to her father.

>>471495
>Take her to the Magister
>>
>>471562
Aw, late. Luckily, that's how I would have voted!
>>
>>471562
Hey, I know you would have done it anyways, but I just wanted to say thanks for running this quest so much the past few days.

I'm not very mobile at home due to injury, and this has helped a lot with keeping me entertained.
>>
>>471723
Are you the broken leg guy posting in Valen Quest?
>>
“Balleo has been missing for the last few days.” You explain in as gentle a tone as you're able, sheathing your sword. ”Nobody is quite sure where he's gone, but we heard a rumor that someone saw him leaving this estate. We came to investigate. Your father has been very worried about you, you know.”

She lets the covers fall, revealing a jeweled knife clutched in her right hand which she delicately sets aside. Rising from the mattress she slides her feet into a pair of slender sandals, folding her hands in her lap politely. ”I don't care what my father thinks, he doesn't like it when I spend time with my brother so I ran away. He says Balleo plays games with me that I should wait until I'm married to play, but my brother promised to marry me as soon as we got to Volantis.”

“By the fucking Father, couldn't just be her brother who was the mad bastard, could it?” Ser Mathis grumbles, more to himself than anyone else. ”You realize Balleo's not your brother, right? He's your cousin.”

Vallisa nods her head brusquely. “I know, but he said it makes him happy when I call him big brother and when he's happy he's really nice to me.”

”Regardless, Balleo is gone.” You draw yourself up to your full height, adopting a tone of command. ”Your uncle has had men scouring the city for days now and they've not turned up anything of note. Your options are to sit here and starve to death or come back with me to your father's estate.”

The girl frowns, but reluctantly stands up and crosses the room to join you by the door. She keeps her attention focused firmly on the floor while your lieutenant collects the knife and the book she'd been reading. That done the three of you make your way slowly out of the manse, collecting your two other knights as you pass. Both report that nothing of note happened in your absence, and when you ride through the gates with Vallisa seated in your lap the roads are entirely empty.

It takes some searching to find the estate of Magister Tychos' younger brother. The girl acts as your guide but she has only a vague idea of its location. Fortunately the streets are more or less empty at this hour, and those few scoundrels who prowl the city's alleys seem uninterested in assaulting four heavily armed men. Eventually she points to a grand villa constructed atop one of the many Lysene hills and at long last, after nearly an hour of riding, you're brought to a stop before the manse's elaborately worked iron gates.

(1/2)
>>
The guards recognize Vallisa the moment the light strikes her face. One of the gate guards rings a bell to alert the estate of your presence, and after a brief explanation, stating only that you found her in an abandoned estate by the waterfront, you're led through the gates and across the carefully manicured gardens. A man you presume to be the younger brother of Magister Tychos greets you at the door in little more than a nightshirt and sandals, a Dothraki woman of unusual beauty rushing forward at the sight of her daughter to scoop her from your horse.

You have one of your knights help you from your horse, greeting the older man with a slight bow. He responds only by gesturing for you to follow him inside, his wife's joyful sobbing fading into the background as you step into the richly appointed manor. As you step into an expansive office, bookshelves lining the walls, your lieutenant is stopped by the two guards standing at the door. It seems this will be a private meeting.

“My guards tell me you found my daughter in an abandoned manse.” He states matter-of-factly, in surprisingly good common. “I have only two questions for you. How did you find her, and do you know who took her from me?”

>You were following up on a rumor you heard about Balleo's whereabouts, and instead found her.
>Explain that you captured Balleo after he made an attempt on your life, and under questioning he revealed where he was keeping Vallisa.
>Write-in
>>
>>471804
>>You were following up on a rumor you heard about Balleo's whereabouts, and instead found her.
>>
>>471804
>>You were following up on a rumor you heard about Balleo's whereabouts, and instead found her.
>>
>>471804
>>You were following up on a rumor you heard about Balleo's whereabouts, and instead found her.
>>
>>471804
>You were following up on a rumor you heard about Balleo's whereabouts, and instead found her.
>>
>>471804
>Explain that you captured Balleo after he made an attempt on your life, and under questioning he revealed where he was keeping Vallisa.
He'll be the heir now, he'll pay us for getting rid of Balleo for good, I smell profit
>>
>>471804

>You were following up on a rumor you heard about Balleo's whereabouts, and instead found her.

Let's gauge his reaction to that news that Balleo kidnapped his daughter before we decide to reassure him that it won't happen again.

Heck, maybe we can even offer to keep searching for Balleo to "permanently solve" the problem for him, and get him to give us some surety that he won't hang us out to dry like a notarized/sealed agreement for us to take care of him.

Then we can tell him the whole story.

Or not at all if things don't go that way.
>>
>>471804
"Yes."
>>
>>471837
Nice boss.
>>
>>471837
Think the Soma-bot has glitched.
>>
File: I'm too old for this.gif (1.53 MB, 320x180)
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>>471842
>>471837
Well fuck me I thought I forgot to post this after I finished writing.
>>
>>471804
>>You were following up on a rumor you heard about Balleo's whereabouts, and instead found her.

But instead of saying "rumour" say "information" because that makes it less of a lie and just a vague statement of truth we can explain further about later if we deem it appropriate.
>>
>>471826
>>471857
>>471816
>>471814
>>471811
>>471807
>Found her searching for Balleo.

>>471823
>Captured Balleo and he led you to her.

Writing
>>
>>471804
>>Explain that you captured Balleo after he made an attempt on your life, and under questioning he revealed where he was keeping Vallisa.
this is more interesting. let's try and get him to keep our secret
>>
>>471868
Yea we need to gauge how he feels about him and if he would help protect our secret before we say any more.
>>
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The Magister and his younger brother are two very different people. Where the Magister is enormously fat, his brother is muscular in a wiry sort of way. Where the Magister is bald, his brother's hair is long and flowing. His skin is the color of bleached bone and his features are sharp, you'd go as far as to call them harsh. It's his eyes which truly draw your attention though. From a distance, you could almost mistake them for red.

“As I'm sure you aware, I worked for a time in your brother's employ. I was acting on information I received regarding Balleo's presence at this abandoned estate, and instead I found your daughter resting comfortably in one of the rooms on the second floor.” The man's knuckles crack loudly as his hand clenches into a fist, but he doesn't interrupt. “I remember your brother telling me that she'd gone missing some weeks ago and thought to return her to you. Based upon what she told me, your nephew was planning on eloping with her to Volantis.”

The younger of the Tychos brothers leans back contemplatively in his chair, fingers steepled and attention focused on the wall off to your right. Sparing a glance in that direction you spy a black blade hanging from the wall, the silver pattern crawling across its surface giving away its nature. A sword of Valyrian steel, the first you've ever seen in person. In the flickering light of the candle upon your host's desk, you can almost make out runes crawling across its surface.

The Magister's brother lets out a long, hissing sigh. “I hope you find the boy before I do.” He speaks slowly and cautiously, choosing each word with care. “Because if I should find him first he will die by my hand. I will carve him from shoulder to hip for filling my daughter's head with his poisonous notions.”

“Regardless, I believe you've earned a reward for returning my daughter to me.” He sits up in his chair, a cold smile gracing his lips though never quite reaching his eyes. “The reward I'd posted was two thousand gold. I'm afraid it's all I can afford. However, if you've any request to make of me I will at least hear them out. I still have friends in Braavos and Volantis from my youth spent as a sellsword. You would need to pay for passage, but perhaps I could secure you a job elsewhere.”

He's trying to get you out of the way, you realize. Steal you away from his brother's employ. You suppose that's not surprising considering what you just told him. He might be planning some sort of move against the Magister.

>Confess that you've already dealt with Balleo in a permanent manner.
>Ask about this contact he has in Volantis. Your company has deep ties with Valyria's First Daughter.
>You spent a year in Braavos as a youth, perhaps it's time to return? Ask him about his contact there.
>Write-in
>>
>>471985
>You spent a year in Braavos as a youth, perhaps it's time to return? Ask him about his contact there.
>>
>>471985
>Ask about this contact he has in Volantis. Your company has deep ties with Valyria's First Daughter.
>>
>>471985
>>Ask about this contact he has in Volantis. Your company has deep ties with Valyria's First Daughter.
General talk about it and if we see he isn't going to fuck us maybe tell him about Belleo
>>
>>471990
Dont think it is a good idea to break our story even to him. It will just backfire horrible i am sure of it.
>>
>>471985
>>Ask about this contact he has in Volantis. Your company has deep ties with Valyria's First Daughter.
Don't tell him we killed the boy, no one needs to know we ever saw him
>>
>>471985
>>Confess that you've already dealt with Balleo in a permanent manner.
The sooner we get this MC killed the sooner we can finally set off into that fucking jungle to find the recipe for water balloon armour or whatever.
>>
>>471985
>>Ask about this contact he has in Volantis. Your company has deep ties with Valyria's First Daughter.
>>
>>472005
>>472009
Alright then.
>Ask about this contact he has in Volantis. Your company has deep ties with Valyria's First Daughter.
>>
>>471985
>>Confess that you've already dealt with Balleo in a permanent manner.

But do it smartly.

Don't say "yo, murdered your nephew friendo"

Be like "you're not gonna find him, unless you can breathe underwater, senpai"
>>
>>472016
>>471985
I'm a fuck up. New vote for previous one here >>471990
>>
>>472020
Its the same fucking thing.
>>
>>471985
Confess that you've already dealt with Balleo in a permanent manner
We already got paid by the Magister, and this guy is likely to live longer than him, like us more than him, and inherit his money. You fags are thinking short-term here, he's even got a past as a sellsword, he can relate.

We'll be like the son he probably doesn't have!
>>
>>471985
>>Ask about this contact he has in Volantis. Your company has deep ties with Valyria's First Daughter.
>>
>>471985
>>Ask about this contact he has in Volantis. Your company has deep ties with Valyria's First Daughter.
Don't tell anyone of our dark bitch boi killing past
>>
>>472027
Dude. The guy was literally introduced as being a shady looking motherfucker. The best course of action is to suss out his intentions as best we can before proceeding to tell him that we offed his rival in inheriting his brother's shit. A dead nephew in the line is good. A dead nephew and his murderer is even better.
>>
>>471985
>Confess that you've already dealt with Balleo in a permanent manner.
>>
>>472030
not a proxyfag soma it's demi
>>
>>472009
>>472000
>>471999
>>472016
>>472030
>>472032
>Ask about the Volantene

>>472010
>>472020
>>472027
>>472035
>Balleo is dead.

I'll call it here. Writing for ask about the Volantene.
>>
>>471985
>>Confess that you've already dealt with Balleo in a permanent manner.
>>Ask about this contact he has in Volantis. Your company has deep ties with Valyria's First Daughter.
>>
>>472038
wait are these two mutually exclusive? why?
>>
>>472047
They're not mutually exclusive, but most people voting for asking about the Volantene seem to be against admitting Balleo's death.
>>
>>472052
Can you do a run off vote?
>>
>>472057
I suppose so.

VOTE
1
To also tell the Magister's younger brother about Balleo's death.

VOTE
2
To keep Balleo's death a secret for now.
>>
>>472063
2
>>
>>472063
1
>>
>>472063
2
>>
>>472063
2
>>
>>472063
>2
>To keep Balleo's death a secret for now.
>>
>>472069
Number and post only nigger.
>>
>>472069
Shoulda mentioned. Final destination rules, so just reply to my post with the number of your selection.
>>
>>472063
2
>>
>>472063
1
>>
>>472063
2
>>
>>472063
2
>>
>>472063
2
>>
>>472063
2
>>
>>472063
2
>>
>>472066
>>472081
>1

>>472065
>>472067
>>472068
>>472080
>>472083
>>472087
>>472088
>>472099
>2

Yup, that's about what I expected. Back to writing.
>>
>>472102
Asking about the Braavos contract also isn't mutually exclusive wither. Could we have a final destination vote to ask about both?

:^)
>>
>>471985
>Confess that you've already dealt with Balleo in a permanent manner.
Infact, he can have him, if he protects our secret. I'm pretty sure he's still alive no?
>>
>>472126
How about we vote and vote and vote about different stuff instead of actually doing anything
>>
>>472144
No. Mutilated and dropped overboard. There's a crab ordy happening on his face rn
>>
>>472149
>>472102
Soma what species of crabs habitate the local waters? I want a good mental image for this.
>>
>>472159
The kind that fights snakes.
>>
>>472163
and eels.
>>472159
here you go.
https://www.youtube.com/watch?v=eVWH1pXyh_8
>>
>>472102
Whoooo. Missed that vote but . . . wouldn't have made much of a difference I suppose.

Once again, though, just tossing out that instead of confessing, we see if we can get him to hire us to make sure he can't trouble his daughter any more.

Get some sort of protection against him screwing us, like a signed/sealed agreement.

THEN come clean. Or hell, get him to send word to his contact in Volantene that if we can produce evidence of Balleo's death then they can reward us for him and he'll pay them back or whatever.

Options yo, we don't have to just stick to Soma's suggestions.
>>
>>472178
Yeah let's sign a deal with the character likely to ignore signed agreements.
Reward idea is good tho.
>>
>>472178
Also, alternative possibility.

Balleo is dead. The Magister is now without an heir, hey maybe his brother would accept HIM dying as well especially if it seems like getting rid of Balleo can't be done without doing so.

Tell the Magister that we found Balleo, lure him into a trap, kill everyone that could want us dead for this and get rewarded from his Brother who now is inheriting the Magisters stuff and no longer has to worry about pervy cousins messing with his daughter.
>>
>>472202
> Yeah let's sign a deal with the character likely to ignore signed agreements.

Why is he likely to ignore it? I mean, I assume there's at least the pretence of law in this place where you can't just up and kill people without worrying about your peers or some sort of authority using it as an excuse to call you a murderer and murder you and take your stuff.

Or is that what this place is?

The signed agreement is evidence of his complicity. Our company of mercenaries and paranoia is what keeps him from killing us off as too costly of a risk, especially since we aren't trying to kidnap and rape his daughter or anything.
>>
>>472204
No thanks. I rather not wana risk us never getting another job in the Free Cities ever again. Stuff like that will get you blacklisted to hell and back.
>>
>>472218
Whatever we do we got partner with this guy, he's a badass. Even married a dothraki
>>
>>472218
If you get caught, I guess? Which is why having some sort of evidence of the Brothers complicity would work against him betraying us.

I feel like having a crazy heir do something crazy and then having the family quietly cover it up is the sort of intrigue that happens on the regular in places like this. Especially with a large concentration of Valeryians and their various madnesses.

Look, when you play the game you play to win or you die, Anon. Don't be a chickenshit.

A sealed and written agreement only benefits us if the Brother tries to screw us since it implicates the both of us, so he's safe so long as he doesn't try to do that.

If he does, then we have a regretful tale of a family torn apart by madness, something all too familiar, and we as mercenaries did the best we could to protect the innocent daughter.

Also I find it funny that's your problem when earlier people were pretty much "Just kill him and GTFO, we won't be coming back to deal with it anyways" back when we didn't know who else was in on it or why he tried to kill us.
>>
>>472218

Also

>He's trying to get you out of the way, you realize. Steal you away from his brother's employ. You suppose that's not surprising considering what you just told him. He might be planning some sort of move against the Magister.

Like come on guys. Huge plot hook to stay here and make some dope cash before getting the fuck out with an ally who we have a dark secret with, that can both help us wherever else we go and feel reassured that we won't be a problem for him because we're far away and equally at risk if the secret ever got out.

Hell, if we DO help him make a play against the Magister, then we don't even have to have him pay us for killing Barellon. We can just "find evidence of his death at unknown hands" for him to use to seize control of the Magisters assets.
>>
>>472258

Getting caught up in this kind of intrigue is really not worth it. You dont just kill a magister like that even with a written agreement. Speaking of which, why on earth would he even agree to that ?

It is perfect blackmail material and even then he could probably bribe people to accuse us of making a forgery.

>>472270
If he Does have a plan and makes the offer i would be willing to give it a try so long as we make sure we wont become the fall guy. My main problem is that we are a low level sellsword captain and people wanting to play games of intrigue with people who feed on scheming in Intrigue City.
>>
>>472277
I don't really think we're doing much to play games of intrigue in the "scheming city" so much as we are seizing an opportunity.

We're already involved for one thing. For another we just returned his daughter. A third, we have access to the Magister who I would point out has already trusted us with the details about his sons madness - not something you do to a "random low level sellsword".

And we aren't that low level. We have a mercenary company that's both blooded and well equipped, with almost two hundred knights, a few score elite Barbarian archers as well as our own regular archers, and our snazzy Wardrobe Consultant Mathis which only draws attention to how damn good we look.

So I mean, it would be rather difficult to kill us on the down low.

And why would he? Half of the attraction for him is that we not only don't have any ties to the city now that our contract is expired, but that we are also leaving. Why risk killing someone who is going away, anyways? We won't be around to question or be bribed or infiltrated or anything.

Go big, then go on to a new place with an excellent recommendation and a bunch of coin.

Coin that can be reinvested in the company, taking us to the next level, as opposed to bleeding out as we pay monthly wages.

We're mercenaries. We risk our lives in our very job, this is hardly more dangerous than a battlefield.
>>
>>472295
>why kill us
>i've only got 2000 gold dragons
because someone might have more.
politics is more dangerous than any battlefield.
>>
>>472295
You've convinced me. Let's kill his brother and have him be our main employer in the city.
>>
>>472277
Oh, and like I said. There are measures we can take to protect ourselves. A sealed writ, once again, is only useful if one of us betrays the other as kind of a MAD.

Minimizing the need for him to kill us is another option. We don't need to be the one who kills the Magister, we just help deliver him and walk away.

Or we stand as witness to the last moments of the Magister. After all, he not only employed us but took us into confidence about his fears regarding his son. He doesn't seem to have been the subtle type, I'm sure the had been whispers about his predilections towards his cousin. Heck, we could maybe even find out who helped him steal her away, get them to come forward. Or just have the Brother PAY someone to come forward and say they were involved in it.

Ashamed of his son's madness and in despair at the fact that he had no other heir, his son's disappearance combined with his kidnapping of his niece was the last straw, he ended his life determined that if his line was to end it would end on his terms with some honour left.

Or something. Honestly dude is pretty ripe for a suicide. Especially if we can build it up so that he starts to lose control publicly before doing so (AS SOMA POINTED OUT EARLIER, he is apparently at the end of his rope).
>>
>>472308
>The reward I'd posted was two thousand gold. I'm afraid it's all I can afford.

That's not "I've only got 2000 dragons" that's "Thanks, here's the reward." He's neither jewing us, nor is he offering a bonus because honestly what have we done for one anyways.

> because someone might have more.

Yeah, his brother I guess. Whose son and only heir we just killed and I quote

> ”I will expect the worst, and hope for the best.” The Magister, you realize, is a desperate man. He faces the collapse of all he's spent a lifetime building. ”Until next time, sellsword.”

So, yeah. Desperate people ruin themselves, and heirs are a pretty big thing in this world much like any medieval setting.

Dude is weak, he's essentially alone (remember, Soma made a big thing about how aloof he is to most of the power plays - although also warned us that his position isn't held by fools.)

Normally I would say that we avoid the situation. But honestly the dude is fucked anyways because his son is dead, and his son is dead because he's a crazy pedophile incestuous kidnapper which is also a blow to the Magister, and his Brother is looking to move against him after being grievously wronged by his Household ne Heir after what sounds like a long history of aggravation and the Magister not controlling Barellon.

We do this, we make a bunch of money, we remove the last person who could want vengeance for Barello, and we get a powerful ally who just got even more power to help us get set up wherever we are.

Besides, now that he knows we found his Daughter if he wanted to frame us or use us for anything, we're right back to being suspect #1 for Barellons killers. Remember that we left a bunch of bodies at the temple so they know someone grabbed him.

Heck, the Brother might figure that we're useful to take suspicion off of HIM if the Magister thinks he killed Barellon in revenge.

"Oh, those mercenaries who just left? Well, they found my daughter but they claimed not to know where Berellon was. You know, your son who was super obsessed with her and would never leave her alone and didn't have any other plots or involvements due to his one obsession overriding everything so I can't think of who else could have done it."

Just saying, maybe not right away but as time goes on and nothing else comes up we are the ONLY connection.

So if his brother DOESN'T move against him, or is willing to wait while he exhausts himself and possibly sends people after US since he doesn't have a handy in like turning a mercenary close to the Magister .. . . .
>>
>>472347
Maybe though, this guy doesn't want to kill his brother. Maybe they get along and go fishing sometimes and have barbecues and are part of an ultimate frisbee league
>>
>>472347
TL;DR

Move against the Magister to clean house, only other person who knows of our involvement is complicit with us and can provide a measure of protection, is an equal if not better ally and reference, can actually pay us not just for killing Balleron but for helping him with his brother, and has the opposite of a grudge - not a debt, because he's gonna pay us - towards us personally and will have little if any reason to expose our part in all this due to the risk of HIS part being revealed and the fact that we are leaving.

I mean, yeah, I can think of reasons for him to try and screw us after. I just can't think of any worth the risk, both politically and you know physically because killing dudes doesn't always work out and they often try to kill you back.
>>
>>472354
You're right. Maybe he just wants to have his brother over so that he can tell him that he feels badly for him. Despite his nephew's attempt to abduct and rape his daughter, what Valyrian doesn't know the terror of the madness incumbent in their line. Who can blame him for not having a firmer hand with his only heir, his hope for a legacy and the future who even if flawed may have had a child without the fathers problems to carry on. Sometimes you have to skip a generation.

He can see the toll years of dealing with this have taken, and his brother must be tired. So tired. And this final event, not only succumbing to madness but to disappear in bloody circumstances, what an awful burden to bear. Truly, the crown weighs heavily upon the brow of those who lead.

And what if . . . what if his son isn't coming back? What if the worst has happened and Barellon has met an untimely end? What then of the legacy to be left behind, to inherit and carry on his name and blood. What a tragedy.

Perhaps it's time that his brother the Magister seeks easier pursuits. He spent a life building up a castle that will now stand empty after he leaves this world.

But he isn't completely without family. His brother is here, and his niece. Perhaps they can begin to repair their relationship. His niece DID care for Balleron, and could only benefit from spending time with the Magister who gave Balleron all his good qualities.

The brother could help him with business. After all, not much comfort from coin alone, and he's never much enjoyed the games that came along with commerce anyways.

OR he turns him out to seek out the only connection left, namely us, with a conviction his Son is dead and looking if not for truth than for someone to blame so that he can feel he avenged his son. Money and his position are no object any more, and if he has to put us to torture to be sure we didn't kill his son than so be it.

Desperate people, Anon. He might just have us hounded, tortured and killed simply to be sure, and he can be regretful over our graves if he was wrong. But at least he can be sure.

That's what is the worst for parents of missing children. Not knowing. I mean, they are pretty much sure they're dead, but they don't know who or how or why and there's that gnawing question that keeps them from moving on or accepting it.

Will he break down, or break out and try to break anything that could possibly be hiding the truth?
>>
Soma please post and save us from this guy.
>>
>>472376
And I thought Rob was bad. This guy is incredibly autistic.
>>
>>472373
You might as wekk run your own quest if you're gonna write so much. I've been thinking about running a "Rise of the Pharoah" quest, but I wouldn't mind if you took that idea from me
>>
>>472381
>rotp
please tell us more!
>>
>>472381
If it's not too civy I might be interested in that.
>>
>>472381
Painkillers are kicking in. But I mean, come on. "Oh no, woooooords!"

Like shit dude, nobody is pinning your eyelids open forcing you to read it.

Besides, I put a TL;DR right here >>472358
for why we should help the Brother against the Magister. Cleans up anyone who might WANT us dead, reduces the number of people who know we were involved with Barellon at all to the dude who wanted him dead anyways and whose daughter we just returned, gets us money, reputation, and an ally.

All we have to do is betray a desperate man who already trusts us or is desperate enough to reveal his Houses dark secret about the Heir and asked us for help, who is word of Soma pretty much fucked by his Heir disappearing/dying invalidating all he's built up and would have pretty much nothing to lose by chasing us down as the only people to have any connection at all by finding his Niece and returning her to his Brother. Not even a large leap of logic for him to assume that his Brother was behind it, hopefully, but his brother could finger us or even just have an airtight alibi and then we're the only people left. Maybe we DID find him in the house, and we accidentally killed him, and that's why we left so quick hmmmm?

We can cut and run and hope that it works out and we don't have a bereaved father looking out for us. Or stay and make sure we don't have any loose ends behind.

>>472378
Nah, just immobile and on painkillers and kind of enjoying writing and shadowruns, arguing about possible outcomes and whatnot. Feeling pretty good. Heck, I don't even want you to call me names.

Just, how do you plan on handling us being the last link to Barellon?

Aw shit, I just realized that the Niece knew who we were when we rescued her.

Kid might let something slip about Barellon not liking us, or not liking her talking about us etc.
>>
You consider confessing to the man that his nephew is dead. He certainly doesn't seem to hold any particular fondness for the boy. However, for now you think that should remain your own little secret. The Magister's brother looks anything but trustworthy after all, for all you know he'd tell his brother and you'd wake up to find the entire city guard standing outside the Salty Whore waiting to arrest you.

“Tell me about this Volantene contact of yours.” You finally decide. Much as you might have enjoyed your time in Braavos as a man of six and ten, they're not exactly known for being fond of slavers. Your reputation would likely preclude finding much work in that city. “My company bears the tiger upon its crest due to our past service to Valyria's First Daughter, and though I do not lack for friends in that city I suppose I could always use more.”

Your host opens one his desk's drawers and withdraws a folded length of parchment. It bears an unfamiliar seal upon its red wax, that of a dragon flying over a lit candle. “Aurion Belaerys served alongside me in the Company of the Cat, some few years before the ascension of that raving madman Bloodbeard to command. The Belaerys are an old and well established family with strong ties to Old Valyria and an illustrious history, but Aurion has always been an impatient man. He left to seek his fortune on the field despite being his father's eldest son, and lost his leg below the knee for his trouble.”

You pluck up the folded piece of parchment and briefly scan its contents. The letter speaks of facing trouble with his servants brought on by this 'business in the east', likely in reference to the Dragon Queen's sacks of Astapor and Yunkai. Reading on the author discusses trouble they've been having with the Dothraki camped to the northeast of the city. You've little desire to go against a Dothraki horde, and acting as glorified bodyguards seems an exceedingly dull task.

Aurion, at least that's whom you assume this letter comes from, reminisces for a while on his younger days fighting in the Disputed Lands and wistfully remarks that someone named Darrio, presumably your host, ought to pay a visit to Volantis soon. He closes the letter with a passage you find interesting, remarking on his ongoing efforts to organize an expedition along the Demon Road to Mantarys, and from there to the ruined city of Oros. Apparently he's had difficulty recruiting guards for the expedition, despite the outrageous sum of ten thousand golden honors he's offered to anyone willing to take him up on the offer.

To you that sounds like a particularly tiresome form of suicide. Mantarys is famed as a city of monsters, and you've only heard the vaguest of whispers regarding what beast might inhabit Valyria's second city. You've little doubt that there are treasures to be found along the route described but you're not sure it would be worth sacrificing not only your life, but likely the lives of your men as well.
(1/2)
>>
The letter is signed with the initials AB, and once you've finished reading you toss it back across the desk to the Magister's younger brother. He plucks it lightly from the polished wood and tucks it back into its drawer. “I trust you understand the immensity of the task my old friend proposes, few men can claim to have survived a journey across the Valyrian peninsula. You would be traveling with maesters, red priest, alchemist, and the representatives of several very powerful men and women dwelling within the Black Walls.”

>If he wishes to lure you to your own death, he'll need to be a little more subtle about it.
>Ten thousand honors is a lot of money, and should you bring something back from Oros... Well, you'll think on it.
>Write-in

Sorry for the delay, my head was killing me so I took some aspirin. Had to wait for it to kick in.
>>
>>472430
>>Ten thousand honors is a lot of money, and should you bring something back from Oros... Well, you'll think on it.
OOOOOOOOOOOOHHHHHHHHHHHHHH FUCK
>>
>>472420
I imagine I'd start with the prince of an ailing father, not sure what time period but I'm leaning towards the Old Kingdom, and have give people some time to develop the character and relationships before putting him on the throne.

I have some broad ideas of the plot kicking around my head but I'm still trying to decide whether it'd be better to make it mythological or historical, and whether it should be character- or kingdom-centric
>>
>>472430
>>Ten thousand honors is a lot of money, and should you bring something back from Oros... Well, you'll think on it.
>>
>>472436
>>472420
>>472427
>>472430

haha always works.
>>
>>472430
>Ten thousand honors is a lot of money, and should you bring something back from Oros... Well, you'll think on it.

>soma's spoilers
Oh shit anons we gotta watch outselves now. The last time Soma got drug inebriated by aspirin and alcohol he had an MC family members' wife and MCs childhood friend gangbanged and raped.
>>
>>472430
>Ten thousand honors is a lot of money, and should you bring something back from Oros... Well, you'll think on it.
>>
>>472439
...I feel exploited
>>
>>472440
gangbanged + raped = gangraped. Soma got drunk and had an important character gangraped.

The only time I remember him actually retconning anything
>>
>>472430
>>Ten thousand honors is a lot of money, and should you bring something back from Oros... Well, you'll think on it.
>>Write-in
Ask him how the death of Balleo would effect his relationship with his brother
>>
>>472430
>>Ten thousand honors is a lot of money, and should you bring something back from Oros... Well, you'll think on it.
>>Write-in

Ask how the Magister is going to cope if Balleo turns out to have fled the city or is otherwise not found, since he's his Heir and all.
>>
>>472441
>>472440
>>472437
>>472434
>>472457
>>472465
>Shit, that's a lot of money...

>>472465
>>472457
>If your brother WAS dead...

I'll write for both.
>>
>>472467
what an ugly picture. what worrisome foreshadowing
>>
>>472471
Dude. You do know where we are going. Right ?
>>
>>472475
I was imagining manticores an minotaur and basilisk. i'm too used to greek monsters i guess
>>
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>>472480
We are going into the Doom of Valyria. Shit i am getting a bad feeling about this. Wish i didnt vote yes.
>>
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>>472482
Honestly, what's the worst that could happen?
>>
>>472482
>Being this much of a craven.

Can't you see the unholy riches and the vile powers we can come to possess?
>>
>>472488
lol you're a real dick Soma
>>
>>472490
And renown.
>>
>>472490
More like an early death in some beasts belly.
>>
>>472498
>It is said that no one ever returns from a journey to the ruins of Valyria. The very sea there is said to smoke and boil, and the land is said to be overrun with demons. It is said that any sailor who so much as glimpses the fiery mountains of Valyria rising above the waves will soon die a dreadful death

sounds likely.
>>
>>472498
We either die early in a mythical land where no man dare stand and be known as a fearless man with dragon's blood in them, or we die early at the behest of an unknown man who can swing a sword harder and faster than us.
>>
>>472503
We have a fighting chance against the latter. Dying in the hell on earth that is Old Valyria through whatever horror humans can imagine.

Is not that appealing.
>>
>>472504
I wouldn't mind being a cautionary tale.
>>
>>472516
There is enough of those tales that you could make a mountain out of them that could rival the Wall. Do we really need to be another body on that pile ?
>>
>>472520
This isn't a long term quest anyway, who cares? Play it safe in quests that'll last longer than a week
>>
>>472524
We could end it with fucking whores till our cock falls off in the Salty Whore's new double king-sized bed!
>>
>>472526
booooo-ring
>>
>>472526
>hey guys
>let's put whores before adventure

All credibility: dropped.
>>
“If I were a clever man, I'd say you were trying to get me killed and weren't being particularly subtle about it.” You sigh wearily, thoughts turning over just how you'd go about preparing for an expediting into the Valyrian Peninsula. First and foremost, you'd need to buy your men better equipment. You'd also prefer to have at least five hundred men under your command if you were going to attempt something so foolish, perhaps a few horse archers among them. “I suppose you should count yourself lucky that I am not a clever man. I will think on your offer, Darrio.”

Your host rises from his seat and trails around the desk, offering a hand to help you to your feet. You accept his aid, but limp under your own power to the door. Before you leave though, you've one more question to ask. “How do you think your brother will cope with losing Balleo, regardless of whether he's fled the city or found himself on the wrong end of a cutthroat's sword?”

“In all likelihood, he will resign from office and live out the rest of his days drowning in whores and wine.” He shrugs passively, pulling open the door to reveal Ser Mathis holding a heavy sack of coin in hand. “Regardless, I would probably be named heir and take over the management of the family's various business interest. My brother is not particularly fond of me, nor I of him, but we are kin regardless.”

With that a slave steps forward to escort you to the door. The Magister's brother to be in touch with you regarding his friend's expedition and you tell him you'll be staying at a ship dubbed the Salty Whore for the foreseeable future. You spot neither hide nor hair of Vellisa on your walk through the manse's expansive halls, emerging in the cool night air to find your two knights chatting amicably with one of the door guards.

It seems that you might finally call this business finished, or at least your role in it. All that's left for you to do now is dispose of Balleo's body.

>You'll head back to the Salty Whore and see if your Maester has turned up anything else worth noting.
>It's been a long night, and you desire little more than sleep. Deal with the boy's corpse come morning.
>You think it's about time for that drink. Stop by an inn on the way back.
>Write-in
>>
>>472534
>You'll head back to the Salty Whore and see if your Maester has turned up anything else worth noting.
>>
>>472534
>>You'll head back to the Salty Whore and see if your Maester has turned up anything else worth noting.
>>
>>472534
>You'll head back to the Salty Whore and see if your Maester has turned up anything else worth noting.
>>
>>468081
This is me. Another test to check how sticky IPs are, I'm now in another city.
>>
It's pretty late. I think I'll get some sleep. I'll hopefully continue tomorrow but it's a little uncertain given that I leave for vacation on Monday.
>>
>>472569
Thanks for running.

Better update us on imouto antics after vaca.
>>
>>472534
>>You'll head back to the Salty Whore and see if your Maester has turned up anything else worth noting.

Maybe consider "operation sprinkle crack" where we find some shitty smugglers to take us to Volantis - we can dress up as a noble and ask around so people can say they DID see someone like that looking for smugglers and picking particularly sketchy ones - meet up with them. Kill them, and make it semi-public, like the bodies are found kind of thing, and then show the Magister or his Brother "Hey, sorry, bad news. The Niece said they were supposed to go to Volantis so we checked that out. Found these dudes, when we asked to check out their ship they tried to ambush us and we had to kill them. Found this "produce item that was on Balleo" does it look familiar?

Or not. Just gives them a place to stop looking, fits with the story so far, and can't hurt our rep as good guys that get things done and don't just find the one person and leave.
>>
>>472569
Do your thing bro. Hope the vacation is good.

Swimouto! Imouto in a swimsuit! It's a real life beach episode. Oh, shit, just realized I missed my Chemo today.
>>
>>472534
>You think it's about time for that drink. Stop by an inn on the way back.
Allow ourselves some fun qst.
>>
>>472592
Man, we have an entire boat ride ahead of us to drink. We're busy right now, hopefully finding out some way to make more coin before we leave without getting caught up in any more noble bullshit, or at least making some coin while getting away from the bullshit we're already in.

Or, alternatively, just 360 noping out of here and going to a nice safe battlefield where we only have to worry about getting stabbed or shot by an arrow or possibly sent on a suicide mission or left out of position by a cowardly retreat/stupidly "brave" charge of an ally. Or worse, not getting hired on or getting hired on at a reduced rate and only getting paid IF there is a battle, and bleeding money while our men sit and grumble and possibly consider leaving and hiring on elsewhere or rebelling (mutiny I suppose if it's on the ships) or worse, asking for a pay increase.

Or we could get shanked by a fellow mercenary who took coin to betray either us or a mutual employer. Or get shanked by an employer who thinks we were too expensive or not effective enough. Or worse, get stiffed by someone who planned to have the money "after they won" from looting or something like that and don't even have the coin for us to kill them over and take.
________________________________

Hey, this was just fun paranoid rants, buuuuuut . . . . I mean, yeah the Niece she seemed to recognize our face. And Balleo IS (was by now?) crazypants. But she didn't really seem too excited to see us or anything. Kind of jarring that simply her recognizing us as someone who works for her uncle was enough to set him off and to try and kill us. Like, we weren't even close to them or by them, he wasn't saying that we were in their way or anything like he expected us to complicate his getaway plan that the Niece was all for.

So I wonder just what exactly set him off about us. Guess we missed our chance to question the girl about it. Can't think of a non-sketchy way to question the Magistrate or his Brother.

Anyone else concerned about that minor discrepancy, or am I going too deep into shadowruns here. Captain Sebastian our previous commander was gutted by a Faceless Man, I can't find a reason why in the thread. Was that a grudge against the Captain, or the whole company for some reason and we're the next head to be cut off in hopes of killing it?
>>
>wanting to to Valyria

At least make it so that our lieutenants agree with us, that way we're not the only ones shanked if shit goes tits ups
>>
>>472799
Anons love suicide it seems
>>
>>472827
don't get me wrong it may actually be worth going to certain death and possibly coming back alive, but we should have redundancies in place so we aren't completely fucked if something major comes up and responsibility may get our head cut off
>>
>>472831
I prefer raiding and enslaving some poor villagers desu, but maybe we could get a Valyrian steel sword. At least there should be an option to gtfo as soon as things look bad
>>
>>472841
>I prefer raiding and enslaving some poor villagers desu, but maybe we could get a Valyrian steel sword


Yeah but 10,000 dragons +loot+plus any weird shit that could benefit us and Valyrian shit is nothing to sniff at besides if we claim the money in advance and slaughter them en route and claim monsters did it well who could say otherwise?

>Desu
okay why is this a thing?
>>
>>472844
>not knowing about desu
>baka senpai
>>
>>472534
>>You'll head back to the Salty Whore and see if your Maester has turned up anything else worth noting.
>>
>>472702
We just got unlucky and the crazy fixated on us.
The captain probably just pissed of the wrong people and too many people. We are doing a good job so far avoiding his fate by not leaving enemies in our wake.

Letting the company rest for however many weeks to takes to do the ship repairs is fine, but while we wait I'd like to find some contract options beyond adventures in Valeria. Maybe something more traditional.
>>
You know what we really need? A spy. We gotta know who knows the things we know. I mean, what are the chances not even one of the scores of people in our employ betraying us? It's pretty unlikely for none of them to have witnessed the business with Balleo and the pirate and had the idea to sell this information. Or maybe someone blabbed or bragged in a stupor or to a whore. And I'm sure several magisters have spies in their employ who look for this kind of shit.

What I'm saying is that shadowruns are afoot and everyone's out to get us. On the off chance that isn't the case, having a clever sneaky type on your side never hurts. Gotta hire them early to build up that loyalty.
>>
>>473094
Anon quit shadow running

This little incident benefits a lot of people more than it hurts, no one except papa ultimately cares considering he was half mad and a cunt
>>
>>472844
>okay why is this a thing
baka senpai it's word filters desu.
>>
>>472702
Ah, and as for why Captain Sebastien got his belly opened, he offended one of the Magisters of Pentos by the name of Ordello. Lucerys himself isn't wholly certain what Sebastien did to offend the Magister, just that he came back from a meeting with your then employer muttering to himself about how foolish he was. He died a few days later, a knife shoved through his throat and his intestines spilling out over his cot. Nobody had seen anyone enter or leave the tent, and there were no leads you could follow up on.
>>
>>473445
Please tell me you will run this intill september. Need something intill Father returns.
>>
>>472540
>>472541
>>472551
>>472581
>>472851
>Salty Whore

>>472592
>Stiff Drink

Writin'

>>473475
I'll switch back to running Banished come the end of next week, but I'll probably run this on off days or something, a post here and there. The nice thing about threads staying up for a week is that I don't really have to do full sessions necessarily to keep a quest moving and updated.
>>
>>473136
Agreed.

>Where did your cousin touch you?
>Balleo was really nice to me dad! Actually he only got angry when I talked about Lucery Waters. He even said he was going to take care of him with some pirates! He sure was silly, right daddy?

He will recognize that we could easily have killed his daughter but didn't, and will want to avoid his brother, who he very well might be considering killing. We did three favors for him and there is nothing to gain for him by outting us. Case closed. Good job team.
>>
>>473475
Speaking of, Soma do you think you and Father could do a crossover? Brynden has some significant ties to Essos, specifically the area we're in.

Or maybe one with Page and the Great Company of Valemen?
>>
>>473531
I've been thinking about making a nod to the Orlisis, but I'd want to collaborate with Father if I was going to do anything more than mention them in a passing manner as being people that exist. I would feel a little weird taking his characters and using them for my own purposes.
>>
>>473657
gb2ircabal faget
>>
You and your men mount up and depart the younger Tychos' estate, riding in silence for a time through the sparsely populated streets of Lys. You pass a number of pleasure houses and inns on the way, and though sorely tempted to stop and enjoy yourself for a time you remind yourself that there's still much to do before you can finally relax.

It's as you're riding past an expansive pleasure garden still thronged with patrons, many of whom are openly coupling with the men and women on offer, that Ser Mathis interrupts your thoughts. “You know, I've been thinking lately about our time in the Second Sons...”

“What about our time in the Second Sons?” You ask as your lieutenant trails off. You spent only a few years with the company before splitting off to join with Captain Sebastien.

Mathis digs his heels into his horse's flanks, pulling back only once he rides beside you. “Well, you know how they have all their recruits sign their names in one of those big leather-bound tomes, right? Of course you do, you signed it yourself. Then, well, the Golden Company dips all its past commander's skulls in gold and hangs them from their banner, and the Grey Company drinks that vile shit and writes the names of their dead on the Captain's armor, right?”

You think you can more or less guess where he's going with this. “You're wondering why we don't have any time honored traditions, like our contemporaries.”

“Yeah, basically.” He shrugs his shoulders, guiding his horse carefully around a collapsed man lying in the middle of the street amidst a pool of vomit. “I mean, I know why. Captain Sebastien was a joyless ass who detested ceremony, but I think it would really help recruiting if we could point to something as unique to our company. Something to set us apart from every other sellsword band, you know?”

>You'll think on his suggestion, but you make no promises.
>Perhaps a brand of some sort, as an initiation ritual? The company's insignia upon the right shoulder, perhaps.
>You'd prefer something a little less, well, painful. Maybe just get everyone in the company an amulet with the insignia carved on it.
>Captain Sebastien had the right of it. Those traditions serve no real purpose. They don't make for better fighting men.
>Write-in
>>
>>473759
>>Perhaps a brand of some sort, as an initiation ritual? The company's insignia upon the right shoulder, perhaps.
>>
>>473759
>You'll think on his suggestion, but you make no promises.
Brands can't be hidden from someone who knows where to look and amulets can be stolen.
>>
>>473759
>each major deed accomplished by a squire or knight or anyone in the company will be listed and set in with a little colored rectangle over their heart. Different colors representing different deeds. We can even tie ranks into these. It's a robust yet professional system of merit and recognition.

(Basically what armies do nowadays with their uniforms, with all the little colors and shit. You know what I'm talking about.)
>>
>>473803
Seconding this.
>>
>>473759
>>You'll think on his suggestion, but you make no promises.
I still think it should be something like a weapon, with actual benefits. It'd be cool to have the wielder's name carved on it. It'd be cool to get your own Tiger dagger or whatever, with a bunch of names belonging to the past owners. And losing it could be a punishable offense. First one's free, anything after that you gotta pay for it, and if you can't pay for it within the week you get the stick or whatever.

Just gotta make sure the engravings are small. Might need the space for future recruits.
>>
>>473777
>>473799
Smart guy, it'll be too easy to figure out changing to this >>473803 only on our armors though, not somrthing that can be seen everywhere
>>
>>473759
>You'll think on his suggestion, but you make no promises.
>>
>>473816
Could be a belt, too.
>>
>>473759
>You'll think on his suggestion, but you make no promises.
We can come up with something. Giving solders stars and bars and rank clashes too much with tradition. Let's just do something superficial.
>>
>>473759
>>Perhaps a brand of some sort, as an initiation ritual? The company's insignia upon the right shoulder, perhaps.
>>
>>473759
>>Perhaps a brand of some sort, as an initiation ritual? The company's insignia upon the right shoulder, perhaps.
Sounds nifty
>>
>>473759
>Perhaps a brand of some sort, as an initiation ritual? The company's insignia upon the right shoulder, perhaps.
>>
>>473844
>>473865
>No promises

>>473803
>>473813
>>473830
>Service ribbons
You don't really have a uniform in the traditional sense which you could pin these to, so what I would probably rule is that you'd have sashes made to sit across the chest. They'd be plain at first but with each completed contract, battle fought, and major feat of skill a new pin would be made and added to the sash.

>>473871
>>473876
>>473901
>Brands

You'll pitch both ideas to Ser Mathis, it's not exactly something pressing you need to decide on right now.
>>
>Officers need to shag a tiger
>Recruits need to swim with their armor on
>Every blood moon we need to kill a dragon.
>>
>>473906
Brands after joining, sashes after accomplishments. Too bad we aren't just founding the company now so we can't give the first members anything special
>>
>>473906
So, are we now the prettiest princesses at the battle? I have an idea. How about we take the money we'd spend on this crap.

Divide it evenly by the number of men under our command.

Take that amount, put it in a cheap but sturdy purse bout by us the captain, personally.

Give that to them men. Tell them to remember why they're here and not polishing some nobles ass with your nose after polishing his cock with your tongue, why they're not grubbing in the ground with the head down all down and plowing the village girl that PROBABLY isn't their cousin in between her popping out kids.

They're not here for glory, although true we are glorious.

We're not here for honor, because mercenaries plan to live to spend their coin after fighting for it.

We sure as hell ain't here for the pussy, because there ain't any no matter how you squint at the younger recruits.

We're all fighting and killing and most importantly NOT dying for money, so that nobles and merchants with more money than steel can piss about who's got the biggest flag, or has the prettiest hat, or gets to the other pricks what to do and when to do it.

We're to get rich, and then retire once we having enough coin to not have fight or farm or kiss the bottom of anyone except whatever pretty young thing warms our bed and makes our breakfast before we have long days of not getting stabbed or shouted at in the rain and mud or under the murderous son grinning at all the poor bastards below who still have to earn their coin.

So here's your reminder. Save it until you quit, or spend it now because I promise you the one thing that will happen is that you WILL. GET. PAID. Whether we fight for it, stand around and look pretty outside some rich and paranoid or pompous man's Estate, or just march from place to place while the nobility gives up on their arse and tries to find the enemies troops with both hands instead for a bit.

I don't much care for the price of glory, and maybe I'm a cheap bastard but Honors a sometime thing when it can be afforded, and I sure as hell ain't signing up to die because some prick with more cash than sense sends us off to die for HIS pride or honour.

WHAT ARE YOU FIGHTING FOR?

ENOUGH TO RETIRE ON!

Or maybe?

WHAT ARE YOU FIGHTING FOR?

GROWING FAT AND FUCKING HOT WHORES!

I like

WHAT ARE YOU FIGHTING FOR!

TO MAKE THE OTHER BASTARD DIE FOR PICKING THE WRONG SIDE!


Ooh, rah, let's get paid for doing nothing, but if we have to fight lets make sure the other guy dies for his cause and we live to get paid.

Seriously any contractors here? Subcontractors? How awesome would a boss say "Hey, look, we're here for the check. Do your job, do it right, and I'll make sure that check always comes. No teambuilding, no mandatory logo uniform, just wear appropriate clothes and get shit done.
>>
>>473657
Feel free to hit me up on Twitter Soma if you want to bounce around some ideas. I'm always open to collaboration.
>>
>>474037

fucking retard, they're trying to build an espirt de corps. And it is a huge fucking deal in military units.

I would suggest medals given in the company for particularly notable acts inside the company, brandings as an initiation rite (after being through a hell week with minimal sleep, then fighting 3 of the squad/platoon they would be joining to see if they would be deemed fit for service or be made a good member).

I would suggest runes on the sword for contracts completed and types of contracts with the company.
>>
>>474037
Grade A autismo right here
>>
>>474044
people have been mentioning you a lot. what quest do you run?
>>
>>474037
Wow, someone with both autism AND down's syndrome. That's a rare sight. You're like a double rainbow.
>>
You think on what it is Ser Mathis suggest for a time. It's true what he says, that having some manner of initiation rite would help recruiting. Seven know people love their rituals, like to feel like they're part of something. You were no exception as a young man. You still remember mixing a few drops of your blood into the ink before signing the Second Son's book, they were on their third at the time.

“Maybe we could start handing out rewards for exceptional skill or lasting through a contract.” You suggest mildly. “We could get everyone a sash, have a tailor fashion pins in honor of services already rendered. One for serving under Old Captain Sebastien, another for those of us still around who fought for Triarch Malaquo. Perhaps a pin to demarcate the most skilled warriors in our company, another for our Lieutenants. You get the picture.”

Your friend and companion scratches passively at his jaw. “Could work, something like that probably wouldn't cost more than a silver per man, and it would certainly drive the men to distinguish themselves. Reward those who have been with us longer than others as well. Might be we accompany each pin with a bit of coin as well, eh?”

You're not sure about rewarding the men with extra pay, you're enjoying a recent surge in the company's funds but you can't exactly go throwing away money. “Alternatively, we could have a blacksmith fashion us a branding iron in the shape of the company's insignia.” You're not particularly fond of the idea of branding yourself, but it would certainly foster a certain sense of camaraderie among the men. Shared hardship, and perhaps more importantly an indelible mark to show allegiance to the company.

Ser Mathis seems a little leery of the idea. “Well, it would certainly dissuade cravens and cowards from joining our ranks. Always a bonus, those are the sort who'd cut and run the moment battle is joined. Plus, I'm sure it would bridge the gap between the enlisted men and the officers. It's something everyone has to suffer through, regardless of rank or birth. Still, can't say I'm eager to go burning myself. So long as it wasn't on the face I suppose I'd be fine with it.”

As you reach the waterfront, the Salty Whore just a short ride ahead, you privately consider that you might always do both. A brand upon the shoulder when a man joins the company, and a sash rewarded to those who have distinguished themselves in your service. That would make the sash all the more prestigious since not all your men would have it.

Dismounting your horse, you allow Ser Mathis' two knights guide it back to the stables while you drag yourself back up the gangplank. You find your Maester waiting for you, slumped against the main mast with a bottle of black tar rum dangling loosely in his grip. You pause upon the deck to greet him. “Did Balleo reveal anything else worth mentioning?”
(1/2)
>>
>>474103
in a class all his own.
>>
Alister raises the bottle to his lips and drinks deeply before offering any sort of answer. He's washed the blood off his hands, you note, and put away his tools. If you didn't know better you'd never guess he spent the knight carving up a man's face. “A few things, in fact. He kept some coin in that manse he mentioned, about four hundred pieces of gold hidden in an old flower pot just to the right as you enter the place. Another thing though, he'd hired on an accomplice. A woman with a blade and some skill using it, to guard the place.”

“That's odd, we didn't encounter any guards while we were searching the estate.” Didn't find any gold either, but then again you weren't exactly looking. Nor did Vellisa, and you wouldn't really think a child capable of subterfuge. However, it would explain why the door was already open when you arrived. She could well have taken the money and run. “Did he give you a name, any description of her?”

The Maester takes another swig, emptying the bottle and tossing it overboard. “He did, lady going by the name Lyra, claimed to be of the north. Blonde hair shaved on one side, and a long scar running from the corner of her mouth up along one side of her face. Like someone took a dagger and just carved a smile into her. Said she hangs around a winesink called the Trader's Rest, not too far from the manse itself.”

>You'll send someone there come morning to find this warrior woman.
>She knows too much, you either need to recruit her or kill her. Seems you've one last trip to make.
>If she abandoned her duty you likely don't have anything to fear from her. Leave her be, dump what's left of Balleo overboard, get some rest.
>Write-in
>>
>>474128
>>She knows too much, you either need to recruit her or kill her. Seems you've one last trip to make.
>>
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>>474128
>Blonde hair shaved on one side, and a long scar running from the corner of her mouth up along one side of her face. Like someone took a dagger and just carved a smile into her.
I want this person in my life.
>She knows too much, you either need to recruit her or kill her. Seems you've one last trip to make.
>>
>>474128
>>If she abandoned her duty you likely don't have anything to fear from her. Leave her be, dump what's left of Balleo overboard, get some rest.
doubt this woman will be out for blood she. most likely in it for the coin, plus I don't want to take soma's bait
>>
>>474128
>If she abandoned her duty you likely don't have anything to fear from her. Leave her be, dump what's left of Balleo overboard, get some rest.
>>
>>474128
>If she abandoned her duty you likely don't have anything to fear from her. Leave her be, dump what's left of Balleo overboard, get some rest.
>>
>>474128
>>If she abandoned her duty you likely don't have anything to fear from her. Leave her be, dump what's left of Balleo overboard, get some rest.
I'm tired, lets just sleep and fug, who cares what an exile has to say anyways
>>
>>474128
>>She knows too much, you either need to recruit her or kill her. Seems you've one last trip to make.
>>
>>474128
>She knows too much, you either need to recruit her or kill her. Seems you've one last trip to make.
>>
>>474143
Soma's bait is the best bait
>>
>>474128
I say go to bed and deal with it tomorrow.
>>
>>474128
>>If she abandoned her duty you likely don't have anything to fear from her. Leave her be, dump what's left of Balleo overboard, get some rest.
>>
>>474128
>>She knows too much, you either need to recruit her or kill her. Seems you've one last trip to make.

>inb4 she's a Faceless Man and was impersonating the daughter we saved
>>
>>474143
Based on what we know so far I'd say she's the type to turn info for profit.
Logically, if she's not stupid enough to try blackmail then we already know her next move.
That is if she is smart enough to turn intrigue into gold but also stupid enough to get more involved.
>>
>>474174
Oh right, faceless. But don't they have a stricter duty then that or am I misremembering?
>>
>>474175
She's just a greedy exile sellsword, I don't really see the reason why we should bother
>>
>>474175
What info does she have? At worst she knows bitch boi was trying to kill us.
>>
>>474187
>she knows bitch boi was trying to kill us.
Precisely.

Anyways, it's better if we focus on more important matters than this.
>>
>>474181
They're supposed to be pretty much what Soma plagiarized with the whole GM Shaping Arts no self-image thing.
>>
>>474106
Revenge and Gold, or something like that. House Malroy. Afaik the longest running (and best) GoT quest
>>
>>474204
So what she tells daddy that bitch boi wanted us dead, and then we say" oh is that who sent those pirates after me what a dick"
>>
>>474217
Just bouncing plot potentials for Soma, anon. I'm not arguing anything.
>>
>>474222
Nah I get you, I'm just saying she has no information that could damn us.
>>
Rolled 2 (1d2)

>>474155
>>474153
>>474141
>>474138
>>474174
>She knows too much.

>>474150
>>474149
>>474148
>>474143
>>474173
>She's probably just in it for the coin, leave her be.

>>474160
>It can wait until tomorrow.

>>474044
Will do, Father. I've got a few ideas I've been toying with.

Anyway, we're tied. I'll roll for it. A one will mean you go find her, a two will mean you leave her be.
>>
>>474262
>2
Thank fuck.
>>
>>474262
You're not raping us today soma!
>>
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>>474262
>>474262
I had too much of this after this post, so I'm dropping some here.
>>
>>474090
Wow. Good thing we're not a military unit but a bunch of Mercs.

I mean, I guess PMCs also do brand recognition.

Still. I can't see a bunch of randos fighting and dying for the highest bidder being upset when their boss says "Hey, we were going to buy you ribbons to match your panties, but here's the money for it instead. Go get your dick sucked and if you still want a ribbon pick and Whore that had some and take then with you when you're done. Or buy a pair, or some booze, or just save it. It's your money I don't give and fuck. But hey, this money isn't pay. I don't owe you this. But I don't want you to remember getting it. Because I won't try to feed you honour. I'm not going to skimp on gear and make shield yourself with pride. And you can buy ribbons or tattoos or whatever, because this company always gets paid. The company gets paid, and the men get paid. Nobody gets shit gear, and we all come back to spend what we made and we do that until we can get some land, some slaves, and our Cock sucked every day and can tell anyone that offers us coin to fight to fuck off."


What, you think there's the VA and the GI bill with a starter home and a fat dependopotamous and their wife's children waiting for them to finish a tour?

Nah man, they actually have a worse deal. Get paid, afford to retire, never get stabbed.

Want incentive to fight better? Winners charge more, and can buy better supplies, and retire and stop getting stabbed faster.
>>
>>474317
You take a bunch of adderall today buddy?
>>
>>474204
Meh. She screwed the son and might suspect he's dead but has not proof.

She got paid, got a bonus, no need to antagonize dudes who will be unhappy with her for being complicit in this fuckup.
>>
>>474037
>>474317
What's up with you and long ass posts ?
>>
>>474359
He's special, legitimately. Don't be too mean to him
>>
>>474317
If you want listeners to your points be succinct.
Please.
>>
>>474335
I ain't no broke ass motherfucker.

If you're going to stress your body with drugs, make it worth it. Spend the cash and have a good time, or spend and have a fast time then jones and call your guy and spend more and in the end you've spent a bunch anyways, for a shittier high that's worse for your body and makes you feel like shit longer, fucking up your schedule and making you cancel on shit you gotta get done.

But seriously. Rank insignias and firming up the chain of command is good. And I guess we can be pretty princesses, or try to look totally badass and shit.

Or we invest in training and good gear, win battles, make money, build a rep as people that get shit done, charge more money, Hopefully become known enough that we're hired just so people can say we work for them and we only have to fight stupid or desperate people and less often.

Eventually we make enough money to buy a title and some land or some shit, share crop that crap out so our more trusted/capable/bro knights so they can protect the place and supervise it rent free.

Live off the production of our estate, fuck girls with fat assess and slim waists all day or who knows, maybe even find a good woman of breeding to marry into some legitimacy and pop out some kids.
>>
>>474359
He thinks that this is leddit and people bother reading all that shit
>>
>>474369
Nobody cares about your shitty opinions. They're not worth a glance. They're not even worth a single one of the bits they're taking up. Stop polluting the thread with your horseshit.
>>
>>474262

Its weird. On the one hand, the prospect at recruiting her was making me lean towards finding her.

However the fact that a good chunk of this player base acts paranoid and weird around women makes me kinda glad we didn't go after her.

I'm sure if she said something as rough and tumble as one of our male officers our resident shadowrunners would be calling for her head.

Best to leave it alone without the long arguments.
>>
>>474359
I don't find typing or writing to be difficult? I enjoy tossing in random musings and theories or side discussion into my posts?

I mean, like, writing in paragraphs isn't difficult.

And it's funny watching people like >>474113 get pissy about it.

Although, dude, Downs syndrome people are alright. Dumb, but generally nice and they can retain concepts once they grasp them if you take the time to teach them.

I mean, they aren't really "stupid" so much as "really ignorant" and "have difficulty processing new information and concepts". Pretty sure I could teach one well enough that they would test better than you though.

Downies are dope bros. Like dogs trapped in peoples bodies. Fuck they're probably easier to teach than a lot of people because they accept they're dumb and if you just encourage they'll dopily plug away until they get it instead of quitting out of frustration and claiming they totally could do it, if they wanted to, they got good grades through school so they aren't DUMB. The system is broken, or successful people only do that because they're brainwashed etc

>>474368
Fuck honour, fuck your "espirit", fuck your 37 pieces of flare. Get paid, hopefully enough you can afford to not get stabbed anymore.
>>
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>>474388
I didn't even try to read this
>>
>>474377
>>474379

If only I gave a fuck. Nobody is forcing you to read - probably a common failing throughout your life that you brag about to your "friends" these days while telling that highschool is bullshit and real life starts when mom and dad begin charging rent.

Or maybe you're a super successful person, and yet somehow you still post things like this as if ever telling someone to stop has worked on 4chan. Ever. Proving that skills in one are of life don't necessarily transfer to other areas, but so long a you can monetize what you do well you'll have nice shit and eat good food.
>>
>>474388
>Fuck honour, fuck your "espirit", fuck your 37 pieces of flare. Get paid, hopefully enough you can afford to not get stabbed anymore.
Second.
>>
>>474388
That's right, buddy. People with down syndrome ARE cool. You make such great points! You're the most insightful poster in the thread. You wanna go for some ice cream and feed the duckies at the pond? They're gonna fly south soon, on account of it's gonna get colder.
>>
>>474394
Anon, you don't have to impress me, I don't care if you are unable to read full paragraphs unless you use your finger.

I don't like people touching screens either. I understand.
>>
>>474400
Is that where your dad told you to sit and wait the last time you saw him?

Hang in there champ, he probably just had to work through some stuff before he could learn to love his wife's son like he was his own.

Parents are people too you know.

And yeah. Down people are a group I surprisingly do care about and try to educate people about. It's not really hard to spend a couple of seconds, and I get personal fulfillment out of doing it regardless if people listen or not, because I know I have done, quite honestly around the least that I can do, but it's something better than nothing.

Hey, if you want to go around feeling proud because you're better off than people with Downs Syndrome, then you do do. I personally would set the bar a little bit higher, but whatever gets you through the day
>>
You're not really sure four hundred gold is worth the effort at this point. Sure, she probably knows quite a bit about Balleo and Vellisa and the former's attempts to have you killed. However, if she's smart she'll keep it to herself and just be happy she got out of this whole debacle alive and a little richer for it. “We'll leave her be, for now. Where's the boy's corpse?”

Your maester slaps one of the fat barrels used to hold fresh water. You knew you smelled blood, but you'd merely assumed it came from Alister. “All the pieces of him are packed in here, along with some paving stones.” He picks briefly at the thick black pitch sealing the lid, checking under his fingernail once he's done. “Looks like the tar's cooled, want me to send him overboard?”

Pieces of him, multiple. What in the Mother's name did he do to the poor bastard? “See it done then, I'm ready for this to be over.”

You watch as the drunken maester kicks over the barrel, its contents sloshing in a rather worrying manner, and begins rolling it towards the edge of the ship. You trail along after him, grabbing hold of one end and helping him lift it up over the ship's railing. Your legs complain fiercely at the sudden exertion, but you ignore the pain of your wounds reopening. This needs to be done.

The barrel hits the water with a tremendous splash, bobbing for a while as water seeps in through the cracks. Eventually it slips beneath the water and sinks slowly towards the bottom of the harbor, soon vanishing completely beneath the murky water. Alister slaps you companionably upon the shoulder before wandering off, his footsteps ringing through the still night air as he retreats across the gangplank. It's almost a little disconcerting how routine this all is for him.

Still, this is a tremendous weight off your shoulders. Honestly, you're not sure this could have gone much better than it did. You got paid for the girl's return, weren't implicated in Balleo's death, and don't have to worry about any future assassination attempts should the Magister die and his idiot son inherit the man's vast wealth.

Limping through the shattered doorway into the cabin you've set aside as your own, you find Sereya sleeping peacefully in your cot, the blankets wrapped tightly around her slender frame. Stripping off the flamboyant costume you wore to your meeting with Magister Tychos, you pry the blankets from her grip and slide in behind her. You briefly toy with the idea of waking her up so she can relieve some of your stress, with your injuries you haven't exactly been feeling up to bedding a woman, but you're quite frankly exhausted. Sleep is a far more tantalizing prospect at this point.
(1/2)
>>
You don't dream, and by the time you're finally forced to pull yourself from the grip of unconsciousness the sun has nearly reached its zenith. You're alone beneath the covers, and indeed sitting up find the cabin likewise empty. However, you do note that your fine outfit no longer rest discarded on the floor where you'd left it. Nor does any of the various bits and pieces of clothing you'd left scattered about the room. Perhaps Sereya's left to tend to your laundry.

Throwing off the covers and rising from your cot, you consider your schedule for the day. It's the first of the new month, so it's time to pay the men. You'll need to meet with Ser Desmond and see to the distribution of coin. Considering the patience your men have shown in keeping themselves confined below decks, you may wish to offer a bonus of some sort. You've certainly got the cash to afford it. However, you were also thinking of investing the recent surge in your fortunes into training or equipping some of your men.

>Give every man in the company two gold extra, as a reward for their patience.
>Fuck it, make it four gold! Maybe they'll actually have something left over after ravaging every whore in Lys.
>You'll just have Ser Desmond pay them the money they're owed. You can find better uses for the coin.
>Write-in

>You'll be stranded in Lys for the next few months. Keep up a recruiting drive, with a focus on infantry.
>You should invest some of your money into better equipment and training your men. A force of pikemen wouldn't go amiss.
>Pikemen are great and all, but you were thinking of something a little more versatile. You should train and equip a force of halberdiers.
>Write-in
>>
>>474409
A guy I knew with downs once said "hi" to me, so i said "hey" back. Then he said "Hey is for horses," so after a moment I asked him if he knew he was retarded.

He cried for about an hour.
>>
>>474418
>>Give every man in the company two gold extra, as a reward for their patience.
>You'll be stranded in Lys for the next few months. Keep up a recruiting drive, with a focus on infantry.
>You should invest some of your money into better equipment and training your men. A force of pikemen wouldn't go amiss.
>>
>>474418
>Give every man in the company two gold extra, as a reward for their patience.
>You should invest some of your money into better equipment and training your men. A force of pikemen wouldn't go amiss.

Someone explain to me why halberdiers are more versatile than pikemen.
>>
>>474418
>Give every man in the company two gold extra, as a reward for their patience.

>You'll be stranded in Lys for the next few months. Keep up a recruiting drive, with a focus on infantry.

Fugg the girl.
>>
>>474418
>Fuck it, make it four gold! Maybe they'll actually have something left over after ravaging every whore in Lys.
>You'll be stranded in Lys for the next few months. Keep up a recruiting drive, with a focus on infantry.
>Pikemen are great and all, but you were thinking of something a little more versatile. You should train and equip a force of halberdiers.
Recruiting and buying equip can be done together right?
Spend your days training your recruits and nights fugging like crazy
>>
>>474410
the fate of our enemies.
https://www.youtube.com/watch?v=eVWH1pXyh_8
>>474418
>Give every man in the company two gold extra, as a reward for their patience.
then
>You should invest some of your money into better equipment and training your men. A force of pikemen wouldn't go amiss.
>Pikemen are great and all, but you were thinking of something a little more versatile. You should train and equip a force of halberdiers.
these two
>>
>>474433
They can stab and slash
>>
>>474418
>>Fuck it, make it four gold! Maybe they'll actually have something left over after ravaging every whore in Lys.

>Pikemen are great and all, but you were thinking of something a little more versatile. You should train and equip a force of halberdiers.

Gotta go with my gut.
>>
>>474444
And swing from above, splitting skulls and shit
>>
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Additionally, this is the last little bit of character generation I've been trying to squeeze in. Haven't really found a good way to do it so I'll just put it to a vote.
>You were among the most skilled swordsmen in the company, and thus respected as Captain Sebastien's champion. There are few who could best you in a fair fight, fewer still in an unfair fight.
>Before being elected to the Captaincy you were the company quartermaster, seeing to the logistical side of the company's operation. People like the man who signs their paycheck.
>Over the course of the last sixteen years you've spent roaming Essos as a mercenary, you've acquired something of a reputation. Largely due to few bawdy tavern songs about your exploits.
>Write-in

>>474431
Absolutely.

>>474433
You can use a halberd as a spear against cavalry, but you can also hook a pike between the axe head and the point which is really useful in the event that two pike formations are marching against one another. You can see the Halberdiers in this image are sort of corralling the pikemen and trying to break up the melee. Generally speaking this sort of situation would resolve itself once one formation collapsed, leading to mass casualties.
>>
>Fuck it, make it four gold! Maybe they'll actually have something left over after ravaging every whore in Lys.
>Pikemen are great and all, but you were thinking of something a little more versatile. You should train and equip a force of halberdiers.
>>
>>474462
>>You were among the most skilled swordsmen in the company, and thus respected as Captain Sebastien's champion. There are few who could best you in a fair fight, fewer still in an unfair fight.
>>
>>474462
>>You were among the most skilled swordsmen in the company, and thus respected as Captain Sebastien's champion. There are few who could best you in a fair fight, fewer still in an unfair fight.
I'd love to challenge people to single combat
>>
>>474462
>Over the course of the last sixteen years you've spent roaming Essos as a mercenary, you've acquired something of a reputation. Largely due to few bawdy tavern songs about your exploits.
>>
>>474462
>>>You were among the most skilled swordsmen in the company, and thus respected as Captain Sebastien's champion. There are few who could best you in a fair fight, fewer still in an unfair fight.

I'd also like to change >>474433 to halberdiers instead of pikemen.
>>
>>474462
>>You were among the most skilled swordsmen in the company, and thus respected as Captain Sebastien's champion.
>>
>>474418
>Write-in

Cheaper to maybe rent a place and fill it with Whore and booze? If we're gonna oo-rah faggots, we can some ceremony and pomp. Pep talk about we're awesome, got new boats and pimped that shit because we earned it after sizing the boats. We got a recommendation for a new contract lined up because the people that make decisions also know we're awesome, and since we earned that rep we're gonna look it so here are your pretty new ribbons so that you all will look so good that you can stab the enemy while he's still figuring if he's supposed to fight you or fuck you.

Cue Whore and booze. Have a dude assigned to give you a mug of foamed and watered down whatever our men drink. Slam one of those with each squad and schmooze and go.

Make anyone who Sasser you fight the nearest Whore blindfolded with one hand tied, and punishment duty then next day that their superior has to enforce.
Circle, schmooze, get out and check in on the dudes posted on watch who get bonus pay.

Lurk to see if anyone tries to slip out.
>>
>>474462
>>You were among the most skilled swordsmen in the company, and thus respected as Captain Sebastien's champion. There are few who could best you in a fair fight, fewer still in an unfair fight.
>>
>>474464
>>474447
>>474442
>Four gold

>>474443
>>474434
>>474433
>>474430
>Two gold

>>474430
>>474434
>>474442
>Recruiting drive

>>474430
>>474443
>Pikemen

>>474475
>>474464
>>474447
>>474443
>>474442
>Halberdiers

>>474467
>>474468
>>474475
>>474480
>>474505
>Skilled with a blade.

>>474473
>Famed throughout the land.

>>474483
>Rent out a tavern and fill it with whores for the men.

Writin'
>>
https://pastebin.com/2MeUTRPg
Updated character sheet.
>>
>>474548
Who'd win in a fight, us or Jaime?
>>
>>474555
>>474548
I'm curious too.
>>
>>474555
Pre or post maiming?
>>
>>474565
Even a cripple could beat sword handless Jaime
>>
Rolled 3, 1, 9 = 13 (3d10)

>>474548
>+10 to swords
Noice
>>
>>474585
Bran vs Jaime
>>
>>474593
I think Jaime has that one, unless Summer is around .
>>
Just throwing an idea out there.

Once the ships get properly equipped maybe set course for the summer isles planning to have Babher recruit more archers into our ranks. Along the way target any slave ships on their way back from the summer isles freeing the slaves to join you or return home. Take all the ships and have the beginnings of a grand armada
>>
>>474555
Well, at the moment Jaime only has one hand and is imprisoned in Harrenhal.
So I mean, you'd probably be able to beat him in a fight if you fought him right now.
However, he still has the straight Legendary Swordsman, along with Barristan Selmy and Garlan the Gallant. That grants him a +10 bonus to long blades in addition to a +4 bonus from being a skilled knight. Meaning he'd have a total bonus of +14 if it weren't for the whole maiming thing. So in most fights prior to his losing the hand, he would have been able to beat you.

Barristan Selmy takes some age penalties which knock down his bonus from +14 to +12, so he is still slightly better than you.

You could probably beat Loras Tyrell in a straight fight, since he has the trait Legendary Knight, which offers a +10 to Mounted Combat but only a +6 to long blades. Lucerys has a +10 to long blades at the moment.

I'd say a fight between Lucerys and the Hound would be a fair match. Lucerys might have a slight edge, but overall it would be truly even.
>>
Rolled 9, 4, 3 + 6 = 22 (3d10 + 6)

Rolling to see how successful your recruiting attempts are. I'll assume you assign Ser Mathis to the task, since he's got the highest base charisma roll.
>>
>>474678
Not bad I guess
>>
https://pastebin.com/7ReMAKUp
And updated company sheet, I believe.
>>
>>474720
>700 men

ooh, baby
>>
>>474720
>200 Halberdiers

That's a force enough to warrant a new lieutenant I'd think. Any of the current Knights we have up for the task?
>>
>>474880
Sir Jason maybe? Is he a lieutenant already?
>>
>missed the vote
I would have voted to find the girl, but it doesn't matter. And I would have voted for what won anyway everywhere else.

Being a logistics guy might have been nice, but we will live longer as a swordsmaster.
>>
>>474880
>>474931
Well, Ser Jason has served as your squire for some years now, and has turned into a skilled swordsman in his own right under your careful tutelage. There's not a single person in the company that you trust completely, but Ser Jason is about as close to that level of trust anyone can come.

However, Ser Jason is in truth a cavalryman, which is fine in an officer since he's not going to be marching alongside his men. Still he might not be as respected as someone pulled from the ranks of halberdiers. The majority of your knights would face this same problem.
>>
>>474931
Our old squire who is now a knight? He's a good man, but not necessarily lieutenant material.

The girl might have been useful as a hidden blade. Uweh.
>>
>>474998
Can we equip our men and ourselves better? I mean we got nearly 16k gold and 1 month of doing jackshit
>>
>>475012
Yeah, I plan on giving you options as to how you spend the time in port.
>>
>>475015
>>475012
Some ideas I've got would be
>Invest in improved armour for our cavalry and maybe the halberdiers
>Direct the Summer Islanders to train our archers - if any of the archers show sufficient proficiency then see if we can source goldenheart bows for them
>Invest in a few small scorpions mounted on wagons - I'm not sure what we'll find in the Doom of Valyria if we head to Oros and we might need something a lot stronger arrows
Maybe look into some way of dismounting the ballistae on the ships to carry them with us, they're probably a bit bigger than I was thinking of but would be fantastic way to save gold.
>Look for someone trained in building field encampments, maybe hire a number of carpenters+field engineers. With manual labour and wooden stakes provided by the rest of the men we could spend every night ensconced in a small castra alla the Roman legionaries.
This is another "in case we go to Oros" precaution, I'd be much more comfortable heading out that way if I know we'll be spending every night surrounded by a trench, rampart and palisade of stakes.
>>
>>475015
BQ never ever
>>
>>475304
After somouto vacation, anon. I'm sure we'll get back to Elaudia just as soon as Soma recovers from his exploits in whereversville.
>>
You spend some time slowly unwrapping the bandages which cover your legs, and are pleased to find that for the most part your wounds have mended. No doubt in large part due to that healer's application of Myrish fire. The majority of your scabs have flaked off to reveal angry red flesh underneath. You'll no doubt have scars to contend with, and it still hurts a little to stand under your own power, but for the most part the injury is minor at this point.

Lacking breeches, you're not exactly what most would call decent. However, your shirt is long enough to cover your ass and it's not like you'll be meeting with a client. You need only to find your second in command and instruct him to distribute the extra pay to the men. You'd also like to speak with Ser Cedrick about training up a company of halberdiers, and with Ser Mathis about recruiting more footmen to fill out the ranks.

That in mind you walk under your own power out of your cabin, your limp not nearly as noticeable today as it was yesterday. It feels good to not suffer shooting pains with each step you take. You spy Ser Desmond nearly the moment you set foot on deck. He stands with two other men just at the end of the gangplank deep in conversation. One of the men is large and muscular, his fine clothes stained heavily with soot. The other is small and bookish, but dressed in the manner of a craftsman.

You can only assume that these are the men Ser Desmond contacted regarding the refurbishment of your three galleys. You elect to join three of your knights enjoying a lunch of mulled wine and salt pork rather than interrupt the man's negotiations while you're currently enjoying the sea breeze between your legs.

Chatting mildly about the last few days aboard the ship, you let slip that you plan on distributing a few extra gold to each of the men as thanks for their patience. Knowing the way soldiers gossip, the entire company will be aware within the next few hours. Only once you spy Ser Desmond marching up the gangplank, his business with the blacksmith and the shipwright concluded, do you rise from your seat and bid your knights good day.

Your lieutenant spots you almost immediately, stopping in his tracks and offering you a cheery smile. “About damn time you roused yourself from bed, M'lord! Seven above I thought you were going to sleep the day away, we would have had a riot on our hands. Now, I know it's not my place but the men have been patient these last few days-”

“I know, I know,” You interrupt the portly knight, raising your hands in mock surrender. “I've already given it thought, and I think you ought to distribute two gold extra to each of the men. The chest we received from Magister Tychos and the sack of coin from his younger brother ought to be more than enough to cover all the men's wages. I trust you to take care of it.”
(1/3)
>>
He rest a hand affectionately on your shoulder, smile growing even wider. “Good man!” He shouts in that booming voice of his. “I'll see your will done then, M'lord. Leave it all to me. Oh, and I'm sure you'll be pleased to know that I found a few men to do the work on our ships, shouldn't take any more than two months to finish repairs on our galleys, and maybe a month longer to outfit the lot of them with catapult and ballistae.”

“Good to hear, Ser Desmond.” Occupying yourself for three months doesn't sound terribly easy, but you've a few things in mind. Before you part ways with your second in command though, you've one last question. “Say, have you seen either Ser Mathis or Ser Cedrick this morning?”

Stroking the stubble which graces his bulging chin, Ser Desmond ruminates for a time. “Well, last I saw them they were breaking their fast with a few of the men on board the Fearless Craven. Might be they're still there, wasn't too long ago.”

Descending the gangplank, you spot Sereya laying out your clothes, among others, to dry on a make-shift clothesline above a fire. A few of your men linger near-by, likely to act as guards in case she tries to make a run for it. Satisfied that she didn't vanish in the night, you turn your attention once more to the task at hand. Ser Mathis and Ser Cedrick are, as promised, sitting atop the deck of the Fearless Craven surrounded by a group of soldiers. They're enjoying a veritable feast of salt pork, smoked fish, and at least three or four bottles of what, at a glance, look like good wine.

A cheer goes up among the assembly the moment you step on deck, and you soon find yourself seated at the head of this little makeshift table they've assembled from crates of foodstuffs and other various supplies. Over the course of the meal you discuss your plans for a company of halberdiers with Ser Cedrick, and he seems quite enthused by the fact you're taking an interest in the training of your men. He waxes on about the strengths and weaknesses of a good force of heavy infantry, and how the new company will serve well to protect your archers from charging cavalry.

You also bring up the idea of recruiting more men to Ser Mathis, who proves more than willing to act as your recruiter. You have a creeping suspicion it's because he looks forward to spending the next three months hopping from whore house to whore house and winesink to winesink, bragging about the company's long and storied history. You've little doubt he'll serve you well.

(2/3)
>>
Eventually Ser Desmond cries out from the deck of the Salty Whore for the men to line up in order to receive their wages, and it's not long after that you find yourself sitting at an empty table picking absentmindedly at piece of fresh bread smeared with a thick slab of butter. You've three months to kill and some five hundred men to feed, likely more depending on how successful Ser Mathis is in his efforts. You have enough coin to last you a few months without a contract, but you may wish to seek out a few minor jobs in Lys while you wait.

>See if you can't rent out your Summer Islanders to a few nobles to act as bodyguards. Their famed skill with a bow should no doubt draw a good amount of coin.
>The council of magisters which rules Lys offers a bounty of ten gold per head for every escaped slave captured. Have your Knight comb the countryside.
>Write-in

>Send out letters to a few of your contacts in the Free Cities and see if you can't find any jobs other than the expedition to Oros
>Ask Darrio Tychos to send his friend a letter informing him that you'll take him up on his offer to explore the Valyrian Peninsula.
>Westeros is a land torn by war, and where there's war there's a demand for mercenaries. Surely one of the various kings claiming the Iron Throne would be willing to hire you on. (There will be a second vote for who you offer your services to.)
>Write-in

>Do some shopping of your own. Your plate is rather battered at this point, and perhaps you could stand to buy a few outfits not as flamboyant as the one Ser Mathis purchased you.
>Look into finding someone interested in purchasing the Goldheart Bows you have left over after equipping your Summer Islanders.
>Relax and enjoy yourself for a time, you've hardly gotten a chance to enjoy Sereya since that first night.
>Send out the word that your company is interested in hiring specialist. Engineers, blacksmiths, carpenters, et cetera.
>Check out that inn Maester Alister mentioned the warrior woman frequenting.
>Write-in
>>
>>475347
>>See if you can't rent out your Summer Islanders to a few nobles to act as bodyguards. Their famed skill with a bow should no doubt draw a good amount of coin.
>Ask Darrio Tychos to send his friend a letter informing him that you'll take him up on his offer to explore the Valyrian Peninsula.
>Check out that inn Maester Alister mentioned the warrior woman frequenting.
>>
>>475347
>>The council of magisters which rules Lys offers a bounty of ten gold per head for every escaped slave captured. Have your Knight comb the countryside.
>Ask Darrio Tychos to send his friend a letter informing him that you'll take him up on his offer to explore the Valyrian Peninsula.
>Send out the word that your company is interested in hiring specialist. Engineers, blacksmiths, carpenters, et cetera.
>>
>>475347
>See if you can't rent out your Summer Islanders to a few nobles to act as bodyguards. Their famed skill with a bow should no doubt draw a good amount of coin.
>The council of magisters which rules Lys offers a bounty of ten gold per head for every escaped slave captured. Have your Knight comb the countryside.
>Westeros is a land torn by war, and where there's war there's a demand for mercenaries. Surely one of the various kings claiming the Iron Throne would be willing to hire you on. (There will be a second vote for who you offer your services to.)
STANNIS OR NOTHING
>Do some shopping of your own. Your plate is rather battered at this point, and perhaps you could stand to buy a few outfits not as flamboyant as the one Ser Mathis purchased you.
>Relax and enjoy yourself for a time, you've hardly gotten a chance to enjoy Sereya since that first night.
Fuck Sereya at night, simples
>Send out the word that your company is interested in hiring specialist. Engineers, blacksmiths, carpenters, et cetera.
>>
>>475347
>>See if you can't rent out your Summer Islanders to a few nobles to act as bodyguards. Their famed skill with a bow should no doubt draw a good amount of coin.
>Ask Darrio Tychos to send his friend a letter informing him that you'll take him up on his offer to explore the Valyrian Peninsula.
>Send out the word that your company is interested in hiring specialist. Engineers, blacksmiths, carpenters, et cetera.
>Relax and enjoy yourself for a time, you've hardly gotten a chance to enjoy Sereya since that first night.
>>
>>475347
>See if you can't rent out your Summer Islanders to a few nobles to act as bodyguards. Their famed skill with a bow should no doubt draw a good amount of coin.
Ask Darrio Tychos to send his friend a letter informing him that you'll take him up on his offer to explore the Valyrian Peninsula.
Do some shopping of your own. Your plate is rather battered at this point, and perhaps you could stand to buy a few outfits not as flamboyant as the one Ser Mathis purchased you.
>Send out the word that your company is interested in hiring specialist. Engineers, blacksmiths, carpenters, et cetera.
>>
>>475347
>For the first option
Try to see if there would be any contracts laying about in the city, if not expand to some of the nearby city states and get a feel for things in the coming months while we restock our ships.

>Ask Darrio to send his friend a letter, we're going Valyrian!

>Send out word that you're hiring a specialist; Mostly miner's, archelogists, blacksmiths as well as alchemists.

>Afterwards also spend some loving time to get better acquinted with Sereya

Now here me out, we all know that the doom is doom infested, but people make reports all the time of the doom, but there have to be people coming back to have there be rumors right? Not to mention that if it's filled with volcanos that burn the seas below and boil them, that would mean poison gas, much like in a mine shaft, so we get the alchemist and the miner together to craft out some type of hazmat suit or at least a damn gas mask to breath in for our scaving expedition.

That being said if our 'friend' is going on the outskirts that works as well.
>>
>>475347
>Rent out Summer Islanders as bodyguards
>Knights and squires to comb the countryside for escaped slaves
>Halberdiers, spearmen and archers to train in drill and fitness

>Accept the Valyrian job

>Go shopping; buy some improved plate, improved barding and a couple of less flamboyant outfits with subtle armouring worked into them so we have some protection in casual situations
>DO NOT sell the goldenheart bows
>Enjoy Seraya, see what she's learnt. maybe find her books on the great families of Essos and something on Oros.

>Additional steps as described >>475295
>>
>>475370
>>475368
>>475361
Come on guys, we can profit from the cav as well as the Summer Islanders, no need to let our knights get lazy.
>>
>>475347
>The council of magisters which rules Lys offers a bounty of ten gold per head for every escaped slave captured. Have your Knight comb the countryside.
Make a competition of some sort.
>Ask Darrio Tychos to send his friend a letter informing him that you'll take him up on his offer to explore the Valyrian Peninsula.
>Relax and enjoy yourself for a time, you've hardly gotten a chance to enjoy Sereya since that first night.
>Send out the word that your company is interested in hiring specialist. Engineers, blacksmiths, carpenters, et cetera.

Do not sell the bows.
>>
>>475347
>>See if you can't rent out your Summer Islanders to a few nobles to act as bodyguards. Their famed skill with a bow should no doubt draw a good amount of coin.
>>The council of magisters which rules Lys offers a bounty of ten gold per head for every escaped slave captured. Have your Knight comb the countryside.

>Westeros is a land torn by war, and where there's war there's a demand for mercenaries. Surely one of the various kings claiming the Iron Throne would be willing to hire you on. (There will be a second vote for who you offer your services to.)

>Do some shopping of your own. Your plate is rather battered at this point, and perhaps you could stand to buy a few outfits not as flamboyant as the one Ser Mathis purchased you.
>Look into finding someone interested in purchasing the Goldheart Bows you have left over after equipping your Summer Islanders.
>Send out the word that your company is interested in hiring specialist. Engineers, blacksmiths, carpenters, et cetera.
>>
>>475347
I'm happy with any of the choices, as long as we don't go to westeros. That mess is a dieing ground and nothing more.

I wish I could come up with a good write in for making money, but I can't think up anything.
Maybe if there is a public order issue we could send some patrols over the docks.
>>
>>475387
If we're going exploring in Valyrian we better be fully prepared and our men too. I imagine there will be mutinies and shit because not even the bravest sailors dare approach Valyria. So unless anons have a plan to keep everyone in our company loyal, we're heading for suicide
>>
>>475407
>>Look into finding someone interested in purchasing the Goldheart Bows you have left over after equipping your Summer Islanders.
Why not use it to draw more islanders to our company? Or as a badge of honour for elite archers?
Think of the long term benefits instead of the short.
>>
>>475418
fair point
>>
>>475361
>>475366
>>475368
>>475370
>>475393
>>475407
>Rent out your Islanders.

>>475365
>>475366
>>475393
>>475401
>>475407
>Hunt for fugitive slaves.

>>475393
>Drill the fuck outta your new footmen

>>475370
>>475368
>>475365
>>475361
>>475387
>>475393
>>475401
>You'll be exploring Valyria.

>>475365
>>475366
>>475368
>>475370
>>475387
>>475393
>>475401
>>475407
>You're looking for specialist

>>475393
>>475387
>>475368
>>475366
>>475401
>Fuck the shit outta your slave.

>>475361
>Check out that inn

>>475393
>>475370
>>475366
>>475407
>Do some shopping

>>475387
>Search for new contracts in Lys.

>>475366
>>475407
>Offer your services in Westeros

>>475407
>Sell extra bows.

Alright, so, it seems like:
>Rent out Islanders
>Ask Darrio to send his friend a letter.
>Send out the call for experts.
>Spend some time with Sereya
>Do some shopping

Are all pretty popular. I'll also have Lucerys put out the word that if any of your knights want to hunt fugitive slaves for a little extra coin, they'll be granted leave on the condition that half of what they make goes to the company's coffers. Most of your knights will be down for that, though some of the newer Westerosi transplants are still put off by slavery and its prominence in Essos.

Anyone think I miss anything?
>>
>>475434
Our footmen could use some training
>>
>>475434
Nobody else wants to train our new soldiers or look into commissioning some scorpions//mobilising our ballistae?
>>
Oh, and shit, one more thing.
>Institute the tradition of branding new recruits, undergo the ritual yourself.
>Institute the tradition of buying sashes and awarding badges to the men of your company.
>Institute both traditions, with the sashes being reserved for those of your company who have distinguished themselves.
>Institute neither, you shouldn't be wasting money on this sort of frivolous nonsense.
>Write-in

>>475460
>>475451
I'll also include a few company-wide drills in the Lysene countryside, to acclimate not only the new recruits but the veterans as well to fighting as an army.
>>
>>475434
You missed my massive swinging dick
>>
>>475463
>>Institute both traditions, with the sashes being reserved for those of your company who have distinguished themselves.
>>
>>475463
>Institute sashes
Encourages men to distinguish themselves.

Not keen on brands, makes it harder to go covert if we ever need to.
>>
>>475463
>Institute the tradition of buying sashes and awarding badges to the men of your company.
No branding, people who know will recognize our men immediately and we won't be able to infiltrate shit again
>>
>>475463
>>Institute both traditions, with the sashes being reserved for those of your company who have distinguished themselves.
>>
>>475463
>>Institute the tradition of branding new recruits, undergo the ritual yourself.
>>Institute both traditions, with the sashes being reserved for those of your company who have distinguished themselves.
>>
>>475463
>Institute both traditions, with the sashes being reserved for those of your company who have distinguished themselves.
>>
>>475463
If we do branding then put it somewhere hidden, buttocks or back maybe. We're soldiers not slaves
>>
>>475490
>>475486
>>475469
>>475507
>Both traditions

>>475482
>>475478
>Gay sex with SASHES ON

>>475490
>Branding only.

Writin' for both traditions.
>>
>>475463
>>Institute the tradition of buying sashes and awarding badges to the men of your company.
>>
>>475463
>>Institute the tradition of buying sashes and awarding badges to the men of your company.
I'm not excited about branding and I'm not sure our men would be either. Traditions should crop up naturally anyway.
>>
Rolled 8, 5, 8 + 8 = 29 (3d10 + 8)

Need to make some rolls. This one is Ser Cedrick's command of your knights.
>>
Rolled 5, 8, 2 = 15 (3d10)

>>475638
>>
And actually, roll me 3d10+9 (+4 from Charismatic, +5 from Sereya's business savvy) vs DC 19 (Base 25, -4 due to Summer Islanders, -2 due to Connections). This is a roll to find clients to hire out your summer islanders to.

I'll count this roll as the first >>475643
>>
Rolled 8, 8, 3 + 9 = 28 (3d10 + 9)

>>475650
>>
Rolled 2, 4, 10 + 9 = 25 (3d10 + 9)

>>475650
>>
Rolled 7, 1, 2 = 10 (3d10)

>>475650
>>
>>475643
>>475653
>>475659
>24, 28, 25 vs DC 19
>Great Success

You'll be making bank off them Islanders, then.
>>
>>475650
>This is a roll to find clients to hire out your summer islanders to.

Just drop a line to Pentos. Sure some banker would be interested.
>>
>>475665
Better get some sick equip ready soma
>>
Darzi a slut
>>
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>>475736
>>
File: 1413244633487.png (953 KB, 842x1280)
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DELETE THIS
>>
>>475763
>>475736
Fuck I was so angry I forgot to link.
>>
>>475736
bandits personal cock sleeve
>>
Dragon hunting contract when?
>>
https://pastebin.com/7ReMAKUp
Updated the pastebin for the end of this three month period. Incidentally, the "right to pillage" means you get to keep anything you take.
>>
>>475887

By chance do we happen to have those payments up front, or are they done in installments or is it one half then the other once we're done?
Don't want to get on suicide list before getting paid you know.
>>
>>475894
You'll get paid half up front, and half when it's finished. You'll also likely have the chance to jew him for more cash later.
>>
>>475899
So what are the odds of us finding a valyrian steel sword in oros?
>>
>>475899
We need to hire some marines and a captain
>>
We shpuld send the ships somewhere safe? Somewhere we're expected to come out of the expedition from?
>>
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>>475911
If you make it there, pretty good.
The keyword is IF.
>>
>>475924
Our racially superior valyrian blood will see us safely to bomb ass swords.
>>
>>475924
I hope our troops rebel against us.
>>
>>475931
Don't worry if the one-eyed crow could do it so can we!!
>>
>>475924
I calculate anywhere between 68-97% losses. Thankfully all that really means is we'll have a truly elite core afterwards and more money to go around!
>>
Rolled 6, 1, 1 + 22 = 30 (3d10 + 22)

>>475935
True. What could possibly go wrong?
>>
>>475939
Yup. I am not at all invested in this story so I'm cool with making the plot as intense as possible
>>
Soma post tonight plox?
>>
>>476056
He's writing for six or seven things. The last post that only one option was written for took 45+ minutes. I suggest playing videogames and keeping an eye on threadwatcher/autoupdate.
>>
>>476060
true
>>
>>476056
/qst/ is slower than /tg/, no rush. Most of us probably are not going anywhere except work, and the there are enough voters for it no not make a difference.
The votes have been in general acceptance other than good write-ins and contract work.
>>
>>476056
Post tonight, but it's a lot to write in one post.
>>
>>475924
I am pretty sure we will face a mutiny. People who is at an end of their contract will probably leave before we go.

We are pretty much entering hell.
>>
>>476160
We believe in you.
>>
>>476176
We just have to give a good speech and highlight the good points Hellscapes have to offer.
>>
>>476176
Should we promise survival stipends?
>>
>>476237
Sounds like a good idea. At least it does now when it's 3 in the morning and I didn't get any proper sleep.
>>
Over the course of the next several months you busy yourself in any number of ways. The first task you set your mind to was finding a steady stream of income to keep you afloat until you could finally leave this city. Taking advantage of the reputation for skill enjoyed by Summer Islanders, and your allies among the city's elite, you quickly found a man willing to hire them on as bodyguards at the price of fifty gold per head, for three months time, paid up front.

You assigned thirty men to serve as his retinue and the forty-five hundred gold you make off the deal is a welcome cushion against the cost of maintaining a small army. Sereya proved an invaluable asset when it came time to negotiate the specifics of the deal, it was she who finally convinced your client, a cousin of the house Rogare, to pay you up front and in full.

You also informed your knights that if any should wish to hunt for fugitive slaves, you would freely give them leave to do so in exchange for half of their earnings. Ser Cedrick took quite readily to the task, capturing twenty-nine slaves the first month, twenty-seven the next, and thirty one your final month stranded in port. All told you made a little more than four hundred and thirty gold off the deal, which while not a vast sum by any stretch of the imagination likewise helped stave off bankruptcy.

With renovations under way on your ships, you spent the first two months bedding down in one of the nicer dockside inns with Sereya and your officers. The cost was negligible, and it was admittedly nice to sleep in a real bed again instead of a cot. Your translator also benefited from the months spent at the inn. She'd mastered the Dothraki tongue in short order, and upon meeting a Qartheen trader in the inn's common room likewise solidified her grasp of their language.

When the renovations and repairs were finished you moved back into the now expanded captain's cabin of the Salty Whore and set Sereya to the task of learning the Summer Tongue from one of Babhar's men. The expansion reduced the number of cabins available from six to a mere three, with your own taking up what was once four rooms while Ser Desmond and Ser Mathis laying claim to the remaining two. You must admit to being quite pleased with the results of your investment, when you asked for the height of luxury the shipwright truly spared no expense.

The room is arranged in three tiers, each one elevated above the one before it. At the very back of the room is a desk arrayed before a wall of paneled windows crafted from flawless Myrish glass. Your Myrish eye is set up on a stand by the desk and a map of the known world stretches across the wall to its right. To the left an array of smaller charts detailing the waters around Volantis, Lys, Tyrosh, Myr, Pentos, and Braavos stretches from floor to ceiling.

(1/2)
>>
The tier immediately below your desk is dominated by an enormous bed, easily large enough to fit four people. Against the opposite wall sits a chest of drawers housing what few outfits you possess and an armor stand for your platemail. Thick Myrish carpets cover the floor and trail down to the double doors which permit entry to the space. The space to the immediate right of the door is dominated by a series of weapon racks, currently housing your small collection of daggers, a mace, and an axe you won from a Bearded Priest in a duel.

Upon moving your relatively few belongings into the cabin you set your mind to breaking in the bed. Every night since recovering fully from the injuries you suffered, you've had Sereya warming your bed. At first it was purely a practical affair, she's far from the most skilled lover you've ever had but she doesn't charge you a fee and you know she's clear of any pox. However, as the days turned to weeks and the weeks to months sleeping with Sereya ceased to be a mere act of stress relief. She's proven herself a fine conversationalist and you've found her advice useful on more than one occasion. It doesn't hurt either that she's undeniably beautiful.

The men begin to refer to her as your paramour, likely a trend started by those relatively few Dornish among your company. It's not a title she seems averse to, she even admits during a brief moment of honesty while you lie in bed together that she enjoys the certain status it gives her as your woman rather than merely some company hanger-on. Personally, you don't concern yourself with the matter any more than necessary. Keeping the daughter of a wealthy Myrish tradesman as your concubine only adds to your reputation.

Ser Mathis' attempts to recruit men to your cause go apace and by the end of the second month the Free Company of Andals and First Men is composed of nearly seven hundred men, and with a freshly trained and equipped troop of two hundred halberdiers to boast of its quality. However, in what few drills you've observed you've notice a worrying tendency for the fresh recruits to fight not as a unified formation, but as individuals.

In order to correct this tendency you seek first to foster a certain camaraderie among the men, both old and new, and to do that you finally decide to institute a few company traditions. The first, and perhaps least initially popular, is the introduction of ritualistic branding. You have a smith fashion you a finely wrought iron brand in the shape of the company's insignia and as a sign of good faith are the first to undergo the ceremony. Ser Mathis performs the branding, driving the hot iron into the flash of your right shoulder for no more than a few seconds before quickly driving it back into the fire. The pain is blessedly momentary and the burn itself heals by the end of the month. Each of your men is branded in turn, one by one, until the entire company has on their back the image of a tiger rearing back on its hind legs.
>>
It may not prove popular now but the impact upon your popularity is minor, especially after that bonus you gave them earlier. You also have a variety of pins and badges made to honor those men who have been with the company since the beginning, the company's finest swordsmen, those who have been with you throughout this recent bout in Lys, and those who were with the company while it served Triarch Malaquo. The sashes you order are brilliant red silk and the cost not insignificant, but the first batch handed out to some three hundred fourteen men of your company immediately inspire pride in their recipients and envy in others.

Those measures at least foster bonds among the men, either in their shared pain or their shared accomplishments. However, you also institute a merciless schedule of drills to take place every morning in the hill just beyond the city's walls. You participate personally, as a show of solidarity with your men, and by the end of the month you think you've hammered into the men that they must act as a unit of be cut down to a man.
>You will no longer take Unblooded penalties the first time you command your halberdiers in battle.

As the Salty Whore's completed catapult is finally being attached to its setting in the aftcastle, your thoughts turn to your next contract. You'd considered contacting your contacts in the mainland, or even sending out feelers to the various claimants to the Iron Throne, but that war is a bloody and brutal affair. News of the Red and Purple Weddings, as they come to be known, reach you within the first month you're waylaid in Lys. The throne falls to the young Tommen Baratheon and the Lord Paramouncy of the North is granted to the Leech Lord of all people.

Slaver's Bay isn't much better. From Qarth in the east to the Free Cities in the west, the world is at war with Daenarys Targaryen. Your half-sister, if your mother is to be believed. More likely some distant cousin if you're lucky. The Windblown have taken up with the Yunkai'i along with most of the other mercenary bands worth mentioning. Your own was approached by one of their representatives, but you merely gave the dusky red-haired Ghiscari vague promises of perhaps one day joining with their cause.

There may well be good coin to make in Slaver's Bay, but your imagination has been captured by that letter Darrio Tychos showed you after you returned his daughter to him. A journey into Valyria, where few men have tread and from which fewer still have returned. If you were to survive it would immediately catapult you, and what few of your men survived the trip, into the ranks of those most famed mercenaries in all the world.
(3/4)
>>
With a week or so left on your stint in Lys you send Ser Jason to deliver the man a letter and a request that he forward it, along with a letter of introduction, to Aurion Belaerys in the Old City of Volantis. Your former squire brings back a letter promising to do just that, and wishing you luck on the Demon Road into Oros. The possibility that you may well have consigned you and all of your men to an early grave sits ill with you over the course of the days to come, but you distract yourself as best you're able.

Your efforts to ensure the company's financial stability have ensured that the vast wealth currently contained in Ser Desmond's six grand iron chest is not severely reduced by the three months you've spent without a true contract. So while the engineers you've had Ser Mathis and Ser Cedrick hire on finish the final few adjustments to your catapult you've taken the liberty of browsing through the markets in search of anything that catches your fancy.

Your reputation in Lys is flawless, so you've had little trouble finding alchemist, carpenters, blacksmiths, and field engineers. You thought about buying a few slaves from the mines, since you assumed they would be familiar with the poison gas no doubt belched into the air by the Fourteen Flames, but sadly found the uneducated masses which toil in the Lysene hills lacking.

You do of course need a new suit of plate, something to reflect your status as a commander of men, but you've also been thinking about a trip to the tailor. Perhaps you might also search the antique shops for a map of Old Valyria before the doom, to give you an idea of the terrain you enter.

>Buy a new suit of good steel plate. (4 Dragons)
>Look for a truly master smith and commission a masterwork suit of armor. (12+ Dragons)
>Purchase a fine suit of barding for your black courser. (8 Dragons)
>Your bastard sword has served you well, but it's nearly a decade old at this point. Buy as high quality a sword as you can find. (4 Dragons)
>Some months ago Sereya mentioned having some training as a water dancer. Buy her one of their slender blades. (2 Dragons)
>Look for a map of Old Valyria prior to the Doom in the curio shops of Lys. (3 Dragons)
>See if you can't find a book having to do with Oros or the Lands of the Long Summer. (2 Dragons)
>Visit a tailor and commission a few new outfits, something with padding and perhaps some measure of armoring included. (6 Dragons)
>Write-in
>>
>>476306
>>Buy a new suit of good steel plate. (4 Dragons)
>>Look for a truly master smith and commission a masterwork suit of armor. (12+ Dragons)
>>Purchase a fine suit of barding for your black courser. (8 Dragons)
>>Your bastard sword has served you well, but it's nearly a decade old at this point. Buy as high quality a sword as you can find. (4 Dragons)
>>Some months ago Sereya mentioned having some training as a water dancer. Buy her one of their slender blades. (2 Dragons)
>>Look for a map of Old Valyria prior to the Doom in the curio shops of Lys. (3 Dragons)
>>See if you can't find a book having to do with Oros or the Lands of the Long Summer. (2 Dragons)
>>Visit a tailor and commission a few new outfits, something with padding and perhaps some measure of armoring included. (6 Dragons)

That's right you nigger.

That's right.
>>
>>476310
Really mate?
>>
AND THAT, MY FRIENDS, WILL BE THE FINAL POST.
Likely the last story post I'll make in this thread. Going to take a week long break, and then return to Banished Quest come Monday, August 22nd. I will likely make a new thread for this quest on Saturday of this week or Sunday of next week, but it's somewhat unlikely that I'll run a full session of this any time soon.

You can follow me on twitter for updates: https://twitter.com/Quidam_Asinus
You can nag me and call me a shit on tumblr: http://somaqm.tumblr.com/ (the ask link at the top of the page)
All the pastebins are here:
https://pastebin.com/2MeUTRPg
https://pastebin.com/v5S90MAg
https://pastebin.com/7ReMAKUp

And the archives are here:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Life+of+a+Bastard+Quest

Until next time, folks.
>>
>>476321
Yyyyyokay soma. Have nice long breakaroony. Ya deserve it pal.
>>
>>476321
Thanks for running!
>>
>>476306
>Buy a new suit of good steel plate. (4 Dragons)
>Look for a truly master smith and commission a masterwork suit of armor. (12+ Dragons)
>Purchase a fine suit of barding for your black courser. (8 Dragons)
>Your bastard sword has served you well, but it's nearly a decade old at this point. Buy as high quality a sword as you can find. (4 Dragons)
>Look for a map of Old Valyria prior to the Doom in the curio shops of Lys. (3 Dragons)
>See if you can't find a book having to do with Oros or the Lands of the Long Summer. (2 Dragons)
>Visit a tailor and commission a few new outfits, something with padding and perhaps some measure of armoring included. (6 Dragons)
Write in
>buy some cheap slaves, use them as cannon fodder in Valyrian because they will lead the way
>>
>>476306
>>Look for a map of Old Valyria prior to the Doom in the curio shops of Lys. (3 Dragons)
>Purchase a fine suit of barding for your black courser. (8 Dragons)
>>
>>476321
Enjoy m8
>>
>>476334
why do we need all that shit you flaming retard.
>33+ gold
>>
>>476306
>Look for a truly master smith and commission a masterwork suit of armor. (12+ Dragons)
>Purchase a fine suit of barding for your black courser. (8 Dragons)
>Your bastard sword has served you well, but it's nearly a decade old at this point. Buy as high quality a sword as you can find. (4 Dragons)
>Some months ago Sereya mentioned having some training as a water dancer. Buy her one of their slender blades. (2 Dragons)
>Look for a map of Old Valyria prior to the Doom in the curio shops of Lys. (3 Dragons)
>See if you can't find a book having to do with Oros or the Lands of the Long Summer. (2 Dragons)
>Visit a tailor and commission a few new outfits, something with padding and perhaps some measure of armoring included. (6 Dragons)
Git gud
>>
>>476306
>get masterwork armor
>get a new swanky sword
>get swanky barding
>get waifu a gud lil dancing sword
>get maps of old glorious volantis
>get books on filthy foreigners
>get new noble digs
>>>>get extra equipment and basic provisions for our men, armor our footmen some more, backups for weapons, food, training equipment, etc.
>>
>>476334
Dude we aren't going to need masterwork plate and shittier plate, we just need the good shit.
>>
>>476306
>Your bastard sword has served you well, but it's nearly a decade old at this point. Buy as high quality a sword as you can find. (4 Dragons)

>Look for a truly master smith and commission a masterwork suit of armor. (12+ Dragons)

>Look for a map of Old Valyria prior to the Doom in the curio shops of Lys. (3 Dragons)


>See if you can't find a book having to do with Oros or the Lands of the Long Summer. (2 Dragons)
>>
>>476339
Because we got 10k gold nigger
>>
>>476321
Thanks for running! Can't wait to catch the next banished thread September!
>>
>>476339
1. Because we have fat stacks of gold to spend
2. Because we're going to die if we don't spend it
3. Because we'll be rich beyond our wildest dreams if we do survive

Seconding the cheap slaves here >>476334
>>
>>476356
4. Because our men will resent us having 3 rooms out of the 6 on the ship.
5. Because our men will think we're wasting money on crap we don't need.
>>
>>476356
Nah I don't like the notion of using slaves as cannon fodder, preferably I'd rather use them as camp followers. Ya know healers and the like, but if we are going to have contingents of slaves or mix slaves in there then we at least have to give them the brand and promise freedom in knighthood and commendable service. Let's have some standards.
>>
HEY WAIT A MINUTE
We've been fucking Sereya every day for three months. Either she's pregnant, prepubescent, or we just earned our red wings.
>>
>>476372
Slaves to knights lol, you wanna be the laughing stock of the entire Essos. That's just how life works here, survive or die
>>
>>476372
Oh please. We're heading into the most dangerous region in the world, we don't have space for morality like that. Sure, the slaves will get freedom an a nice purse of gold if they survive but they are not a member of our troop, that'd make it far harder to drive them into certain death.
>>
>>476306
Damn soma, good choice of a second quest. I'm liking this far more than the others, though they were all interesting ideas. Have a good break man, keep your adoring players in mind though.
>>
>>476381
>>476392
Well ya got a point lads. A damn good one, but honestly I'd rather not have two identical asshole charismatic sly sons a bitches walking around in my dreams. I.e. Can we be a slightly more moral fag so that we don't end up being a mik clone.

Plus being a generous, slave freeing guy might give us the Dany effect. And everyone who reads the books knows how fun that is.
>>
>>476409
You forgot the bit in which we are slavers. Slaving is our trade.
>>
>>476409
No no no no no
Fuck Dany
We chose to be slavers at start and we will live like one. Sure, we can give them freedom assuming they survive whatever monsters soma cooked up, but don't be like Dany, she's basically hated by all the free cities. We won't be able to look for a job then, plus her reign won't last long anyways so Slavers Bay will be a slave trading haven again
>>
>>476415
>>476418
Yeah, guess your right. I concede.

We are still fucking her right?
>>
>>476419
Assuming she's not pregnant of course
>>
>>476420
The lustful lass, litteraly straight out of a hentai. That's what happens when you start early kids, you get extra lewd

On a side note, since we are getting the slaves I think that we should arm them with:
>first priority whichever weapon they have proficiency in
>second priority javelins and shields
>third priority pikes
This way our slave battalions will be mixed and can use a large range of tactics using each weapon type to its full use in effectiveness. We give them some decent training and it's a worthwhile investment.

Though I do suggest that if we don't have enough time to do above then we should just arm them all with ranged weapons and then arm/train them after we have the loot/time
>>
>>476431
When has slave armies ever, ever been a good idea ?
>>
>>476433
The plot twist is that Lucerys is actually a Malroy.
>>
>>476431
Send them in with kitchen knives
The goal of the slaves is to slow whatever monsters that appear while our summer niggers pepper it with arrows
>>
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>>476431
Oh shit and I just had an experimental yet possibly effective idea.

Let's replace the railings on our ships with sections of mantlets, reason being to better protect the crew from arrow fire for sure, but also to act as an extension as a boarding ramp if we flip it down, it should be stable enough to walk on if the assembly is right and planks can be set over it and ropes can be tied to the clamp that we keep the shield staying up for easy and immediate emergency entrances and exits.if we manage to have a deployable secret weapon or have a shit ton of archers, we can prepare them in secrecy behind the cover of the shields and pull them down when we are ready to unleash hell.

Just think about it, it's an intruige situation and the ship is totally quiet sitting in a nondescript shady harbor. The mc does some intrusive on the docks and needs a getaway, sound the signal, the mantlets come down and archers fuck the shit out of the harbor. Mc manages to grab onto a board extended by the mantlet had the harbor explodes in wildfire dramatically.

If we have a lack of vision then we can have extra dedicated nests propped up in elevated positions near the aft and bow of the ship to cover blind spots.

I mean we're rich why not right?
>>
>>476441
Oh yeah and it's not like the shields will be solid, we aught to have arrow slits carved in multiple locations in the shield to allow the archers behind them to fire down, up, or straight behind the safety of good wood. Take a step furthur and have latches to open from the inside, and they have no weaknesses besides being made from wood and not enveloping the top of the ship. Crew status protected.
>>
>>476441
>intrusive
My level of shitposting has gone so far that I ignored auto correct when on my no sleep high.

It's intrigue guys. Though intrusive works too if your autistic like me
>>
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>Sure some banker would be interested.
>>
>>476456
>screamingsummerislander.png
>>
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>>476301
>platemail
you done fucked up for real this time
>>
>>476306
Also,
>Look for a truly master smith and commission a masterwork suit of armor. (12+ Dragons)
>Purchase a fine suit of barding for your black courser. (8 Dragons)
>Your bastard sword has served you well, but it's nearly a decade old at this point. Buy as high quality a sword as you can find. (4 Dragons)
>Some months ago Sereya mentioned having some training as a water dancer. Buy her one of their slender blades. (2 Dragons)
>Look for a map of Old Valyria prior to the Doom in the curio shops of Lys. (3 Dragons)
>See if you can't find a book having to do with Oros or the Lands of the Long Summer. (2 Dragons)
>Visit a tailor and commission a few new outfits, something with padding and perhaps some measure of armoring included. (6 Dragons)
>>
>>476306
Do all of them. Commander's gotta be pimped out.
>>
>>476306
Spend as much gold as physically possible in this next post.

We're going into old valyeria we're gonna fucking need it.
>>
>>476306
Soma, when you make the next thread of this you should have an extra vote detailing upgrades that we can make for our troops.

If I remember correctly our footmen are light-medium armored spearmen.

I would implore thy glorious anons to upgrade them with full steel lamlar/scale maille, steel faceplated helms, reinforced spears with langets, tower shields, and some throwing spears.

If we are planning on slave light infantry then beefing up our mainstay force never hurts.
>>
>>476491
Nigger that makes them heavy infantry.
>>
>>476514
Hmmm.

Yeah your right.

Greaves, langets for the long spears, some throwing spears, Gambeson, solid steel cuirass, a kettle helm at least, side arm of choice, maille mittens, ...not a tower shield... Even though those are really dope lets just settle for a Norman like kite shield.

Yeah that's just about heavy medium infantry is going to get.

Unless we made them heavy spearmen. And gave them full steel lamellar. And steel faceplate helms.

Sorry just fantasizing.
>>
>>476373
There's a reason the sashes are red.
Nah, but the nice thing about the euphemism "share/warm" your bed is that it doesn't always imply sex. She's had her period every momth and you probably abstained that week.
>>
>>476609
Forgot muh trip.
>>
>>476491
>>476524
I'll give you options to further upgrade your troops once you reach Volantis
>>
>>476611
Hey Soma you fag, not enough smutty FtB with Sereya.
Also
>not trying to recruit scarface
>not telling Darrio(?) that we took care of the psycho for good boy points
>going to hell
Otherwise pretty good, get on irc sometime you jew
>>
>>476468
>>476343
>>476342
>>476334
>>476310
>Everything

>>476334
>>476356
>Everything a slaves

>>476348
>>476335
>Not everything

Next time around I'll write for everything, except the regular steel plate of course. Masterwork only.
>>
>>476623
>Next time around

N E V E R E V E R
E
V
E
R

E
V
E
R
>>
>>476524
I'd be in favor of buying them large shields, long spears and the necessary armour to go full pic related with our spearmen.

Maybe amour them and our halberdiers up to heavy infantry - we've got the gold for it and we need to show them we're taking steps to ensure Oros isn't a suicide mission.

Then invest in a few blocks of light infantry slaves with spears, javelins and cheap shields
>>
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>>476629
>sacrificing versatility by getting rid of our skirmishers
>bringing slave soldiers to fight something much scarier than you
>>
Slave soldiers is a terrible idea. At least normal ones. If they're not Unsullied level of discipline then you shouldn't be using them.

I'm not all that versed in got lore but I'm sure their are places that specialize in strong light infantry In this setting.
>>
>>476721
Anybody else kinda want to visit the shadow lands eventually? They've always seemed kinda dope even though we haven't gotten all that much on them.
>>
>>476722
You mean beyond Ashhai? That journey would take beyond forever, we've no reason to go there, and Soma would have to make up all of it.

I'm kinda worried about all the stuff he has to make up about Valyria, even. Isn't it a huge unknown in the lorebooks? Not that I've read them, but nothing but the Dragonhorn ever made it out of there afaik, including entire fleets much bigger than our own.
>>
>>476740
Rest assured this kinda shit is somas specialty. Like he's tried and true with this kinda shit.

And would it not male sense for someone charting and expedition beyond asshai to want to hire the mercenaries who made it through valyeria?

Come to think of it if we survive this we are gonna have people fucking hounding us with job offers. Though we'll probably wanna take a couple cushy ones after we get back, give the men a break after making it through hell.
>>
>>476740
Also we won't really be bringing our fleet, we're being hired for a land expedition, bringing the ships would be pointless.
>>
>>476781
>Men
>Making it through
MC is going to limp out of there with maybe 2 dozen men at the most
>>
>>476781
One trip to hell is enough for a lifetime
>>
>>476785
If that happens we might as well start over as adventurers. A company brought from 700 to 2 dozen isn't a company and never will be again.

Lets have some faith in our men. As long as we prepare and react well we could be fine.
>>
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>>476815
>have some faith
No.
>>
>>476623
In true mercenary captain fashion, we take only the best and most shiny things.

It's not like we can use money in that expedition of ours (bribe the monsters) - besides supplies in Volantis...
>>
>>476815
Yeah, our men are shiny - let's not waste them. They are what makes us look and be important. Without them we're just a knight, good looking but still only a single knight.
>>
>>476815
Once they find out where we are going half of them will will mutiny.
>>
>>476815
I don't think you realize where MC is planning to go.
>>
>>476815
Best way to salvage this thing is to rob our employers on the way and claim it was demons. Everyone makes it out alive, we get rich
>>
>>477096
:) We can sell chicken bones as Demon ones, unholy relics... but then: 700 people, they're bound to blab about it, so, better not.
>>
>>476912
>>476893
>>477096
You're right, I don't know what this place is. It's why I didn't vote, and I was on my phone on a plane at the time so I couldn't read up.

Googling it right now.
>>
>Undergound and underwater volcanos
>Storms
>Stonemen
>Dead dragons
>Muh Spooky

Come on, we can just stay clear of the worst. I'm only worried about the stonemen since you can get infected if your skin is touched. But wait, don't our knights have full plate? Don't we have elite archers? Didn't we just decide to pay upgrade our own equipment and out men's equipment?

It looks like there are still people that travel through and near it. A good speech can break the spook.
>>
Unless soma plans for some massive TPK we will have a chance of making it though with survivable losses.

As long as we don't royally fuck up.
>>
>>479027
I'd love it if Soma actually just auto-TPK'd everyone once we got beyond a certain point in Hellland.
That'd be funny.
Just have us roll, and even if we get crit successes, it only prolongs things.
>>
>>479090
Enough good rolls and good decisions and we'll make it through a legend.
>>
>>480567
>Enough good rolls and good decisions and we'll make it through a legend.

No. It just means we wont die horribly.
>>
>>481852
That automatically makes you a legend where Old Valyria is involved.
>>
>>481852
Same thing dumbass.

Plus it be impossible to come out of there without at least 3 or 4 valyrian steel weapons. I'm hoping for a lucky loot roll to land us a full set of valyrian steel plate armor.
>>
>Lots of water
>Lots of storms
>Many of our men will be in heavy armor, which is hard to swim in

I see what's coming Soma.
>>
>>486709
>>478572
This is me, I'm back in the city I was originally in when I found this thread. Looks like the thread will save your IP even if you travel around for over a week, which is good to know.
>>
>>486715
>implying people care about your identity on 4chan
why don't you go ahead and be a tripfag already, you static-IP'd pleb



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