[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: NB OP.jpg (550 KB, 2275x1373)
550 KB
550 KB JPG
Twitter: https://twitter.com/MolochQM
Questions: https://ask.fm/MolochQM
Character sheet: http://pastebin.com/TuHXz5Kp
Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Northern%20Beasts%20Quest

“Don't think about right or wrong. Think about survival.” - Old Wolf Kolyat, passing his wisdom to the next generation of Hunters.

Telegraph poles streak past the windows of the train, breaking up the flat and lonesome landscape like rows of ancient monuments. Leaving behind That Dreyse, with its wide streets, tenement blocks of drab, uniform construction, and frequently placed whale oil lanterns, you feel as though you're venturing into a far older land, something far more primal and dangerous. Not dangerous in the same sense at the northern territories, with the oppression of open sky and fields of ice, but something else. Something different.

The darkest corners of the southern forests, it is said, have been sleeping for a great many years, undisturbed by human intrusion. A haven for beasts, a breeding ground for corruption, a land forgotten by civilisation.

That is, if you believe the stories.
>>
>>445396

As you watch the landscape flash past through the grimy train window, Lize hums softly to herself – humming some oddly familiar tune – and painstakingly cleans the disassembled pistol. With a look of intense concentration spread across her face, she looks between a crumpled diagram and the metal pieces, poking and prodding at them with a small brush. It keeps her happy, and mostly quiet, so you let her focus on the task. As she works, you slip out the old photograph of you and Kolyat, sinking into reminiscence as you look at it.

Growing up, you'd loathed the older man, resenting every chastising lecture and punitive beating he'd thrown at you. When you became a fully fledged Hunter, though, and he looked at you with more pride than you'd ever seen in his eyes... it became that much harder to put a name to your feelings. He had been hard on you, pushing you to the point of breaking, but only so that you could live up to your true potential. Now, after many years, you'll be meeting him again. You can't help but wonder if-

The screeching of the breaks, a deafening howl of metal, cuts that thought short.

-

Cursing, the sound of her words stolen away by the harsh squealing, Lize scrabbles to keep all of the pistol's component parts together as the train shudders to a halt. When the train is still, she lifts up the cage of her hands and peers inside, her lips moving softly as she counts the tiny springs. Only when she's apparently satisfied with what she finds there does she look up to you. “What the hell was that all about?” she asks peevishly.

Trouble, you mutter as you rise and draw your own pistol, you'll check it out. For a moment, it looks as though Lize is about to argue – then, looking down at the pieces of her handgun, she just nods. Before heading out, you reconsider your options and reach for the Maus rifle – better to be prepared for whatever might be out there.

Cold air, wet with billowing slush and snow, meets you as you step outside the carriage, trudging towards the head of the train. The gloom ahead is pierced by the white light of the train's front lantern, already illuminating a hulking mass blocking the rails ahead. At a distance, it could have been a boulder, something that risked derailment, but as you approach it becomes clear that the blockage is one of flesh and bone.

Surrounded by the train's crew – their dark blue garb merging with the darkness as much as their flashlights fight against it – the corpse looks like a fallen mountain. A bovine, it's obvious that the animal didn't die a natural death. At first, it seems like the crew is about to turn you away. When they realise you're a Hunter, though, familiar expressions appear. A mix of relief and fear, as though they might have swapped one problem for another.

You've seen those looks before.
>>
>>445398

“Shouldn't get cattle this far out,” the bravest of all the crew offers, “They keep them fenced in, see? This one must have broken loose, but...”

But, you ask him, but what?

“Nearest farm is a few hours away. Something must have chased this thing all the way out here,” he steps around the cow's ragged corpse and lifts up one ear to show the metal tag speared through it, “Here we are, Roseholm. I know the family, they got a ranch maybe... maybe two hours from here if you're walking.”

As he talks, you circle the fallen cow and examine it from different angles. One hoof is twisted, as if the iron rail had caught it and broken the ankle. If the animal had been chased, that fall would have been the end of any flight, allowing its pursuer to close the gap and descend upon it. The kill would have been quick, but far from clean – the cow has been carved open, its thick hide marred by gashes and claw wounds, and the entrails picked apart. It's hard to tell exactly how much has been eaten, but it can't be much – there's a lot of meat left clinging to the bones.

“Don't rightly know what to do,” the crewman shakes his head, “All we can do is try to move this aside and keep the locomotive running. We're behind schedule already, so...”

Leaving him to ramble, you focus on the ground – at the meagre remains of tracks. The falling snow has covered much of them up, but what remain give you a strange picture. Something chased the cow here, just as it first appeared, but after the kill, it turned back and went back the way it came. Back towards...

Hey, you call to the crewman, he said the Roseholm family was close by. What direction?

“Can't be too precise, but I'd say about...” he pauses, shaking out a paper map and pointing his flashlight at it, “About that way.” He points, more or less, in the same direction as the fading trail.

Going back for seconds?

“Listen, we can't stick around here much longer,” the crewman offers you an apologetic smile, “As soon as the track's cleared, we're rolling out – whether you're on board or not. I don't want to leave you behind, but...”

But they've got a schedule to keep, you finish for him, right? Scowling at the gloomy horizon, you consider your next move. This Roseholm family, you ask, how many?

“Eight folks, with a few hired hands,” the crewman pauses, “They're isolated, like. Nobody else around. If it comes to trouble...”

They'll be on their own, you mutter, unless you step in.

>Head to the Roseholm ranch alone – Lize can meet you in Canid
>Take Lize and head for the Roseholm ranch
>Return to the train and ride for Canid. Finding Kolyat is the priority right now
>Other
>>
>>445400
>>Take Lize and head for the Roseholm ranch
I don't like the idea of taking her into a potential hunt but I find the idea of leaving her in Candid, where everything is going to shit, alone an even worse idea.
>>
>>445400
>Take Lize and head for the Roseholm ranch
Make sure to reassemble that pistol first
>>
>>445400
>Take Lize and head for the Roseholm ranch
She's safer with us, let's bring her along and see what happens.
>>
>>445400
>Take Lize and head for the Roseholm ranch
well Lize, time for your first session of pants-shitting terror
>>
>>445400
>Take Lize and head for the Roseholm ranch
Pose as a team, 'cause shit just got real.
>>
>>445400
>Head to the Roseholm ranch alone – Lize can meet you in Canid
>>
File: Lize.jpg (136 KB, 700x727)
136 KB
136 KB JPG
No, you're not going to leave these people alone, not when there might well be a dangerous beast stalking their land. At the same time, though, you're not about to let Lize ride into Canid on her own when you've got no idea how bad the situation is. You'll take her with you to the Roseholm ranch, even if it means bringing her into a hunt. It'll be a trial by fire, but perhaps that's the best way to learn.

You just hope she can keep up – and that she's got her pistol back together again.

“Wait, sir, wait a moment!” the train crewman calls out to you, “If you're heading out to the Roseholm range, take these.” He holds out the map and the flashlight, the earnest look on his young face imploring you to action. “The Roseholms, they're good people. Don't rightly deserve having trouble like this brought to their door.”

Nobody does, you tell him as you take the map, but it happens anyway.

-

“We're leaving the train?” Lize repeats, when you bring her the news, “Walking, I mean?”

It's not far, you assure her, how's that pistol looking?

“Good as new. I mean, assuming it came all assembled. If not, then it's as good as when you first put it together,” Lize holds it up to show you. The slide isn't on backwards, and the grip panels aren't falling off, so that's good enough for you. “So what's happening, anyway? They said something over the radio about an unavoidable delay – like, some kinda obstruction on the line maybe?”

Something like that, you nod as she pulls on the heavy parka, a dead animal on the line – and you're going to find what killed it. The way you hear it, it might be terrorising a local farm. A beast that hungers for animal flesh isn't always sated by such – it could move up to hunting people.

“You think maybe that's what's been causing trouble here?” she asks as you step off the train and into the cold air once more, “I mean, we're – what, a few hours away from Canid? How much ground can these things even cover, anyway?”

Hard to be sure until you know what you're dealing with, you shake your head, information seems thin on the ground at the moment. Maybe the Roseholms can tell you something about it – but maybe not. Eyewitness reports can be incredibly unreliable, especially when they spread and take on the nebulous form of rumours. Still, dubious information can be better than nothing. It gives you somewhere to start, at least.

“So this ranch thing,” Lize looks around at the bleak wasteland, “It's close, right? I mean, we'll only be walking for-”

A few hours, you tell her with a shrug, not a big deal.

“A few hours?” she repeats, “Oh, for fu-”

The train engine surges with renewed life, cutting off the rest of her curse. With the ponderous speed of a giant shaking off its sleep, the train grinds into motion, leaving you behind.

[1/2]
>>
>>445441
Ts-ts-ts, young lady.
>>
>>445441

For all her complaints, Lize keeps up with you, maintaining an even pace as you lead her across patchy ground, slushy snow and even something close to a marsh. It seems incredible that someone would build their home so far from any other civilisation, but you won't judge. Some people prefer privacy – you can understand that.

“So, Old Wolf Kolyat,” Lize says the name aloud like someone announcing a regal title, “He's retired now?”

He was a Hunter first of all, you begin, but as he got older he retired to teach the next generation. Even so, he never properly gave up the hunt – he'd come out of retirement every so often and vanish for weeks at a time, only to return flush with victory. Except, one time, he barely came back alive. He never said what he was hunting, but it got the better of him – nearly tore his leg off. An injury like that, he couldn't recover, he couldn't even teach in any practical sense. Now, he's retired for good.

“Oh,” silence falls as Lize considers the situation, “That's gotta suck. You think maybe...”

What, you press as she falls silent once more, what's she getting at?

“Just, you think maybe he wished he hadn't survived?” her voice is hushed, unusually tentative, “I mean, it's gotta be rough. One day, you're roaming the wilds all free and powerful, and the next day you're a cripple. I just figure, maybe some folks would prefer to go out in a blaze of glory. Could be wrong though – what do you say?”

She could always ask him for herself, you offer with a cold smile, but you can't recommend it.

“Uh, yeah, I think I'll pass on that,” Lize clears her throat, tramping across the snow in silence for a while before adding, in a hushed voice, “I guess I don't need an answer. Better not knowing.”

-

Lights on the horizon.

The Roseholm ranch is lit by the dirty light of low-quality oil, impurities burning yellow and grey. Compared with the encroaching darkness, however, even that tainted light comes as a welcome sight. Waving for Lize to stick close, you put a little extra haste into your steps and draw closer to that oasis of light. Closer still, and the ragged shape of a broken fence makes itself known. A hole has been torn clean through it, as though something of great and terrible strength seized the wire and pulled it down. The gap, widened by the stress of a burly cow forcing its way out, yawns. It's a wonder that any of the animals have remained inside.

The four remaining cattle are restless, staring at you with mute stupidity and grunting with heavy breaths. Stirring, their movements attract some new attention – the barking of dogs, and the sudden flare of an electric flashlight.

Then a gunshot, shattering the night air.

[2/3]
>>
damm it i have to sleep now noo
kep at it, il see you in like 8 hours
dont get ud killed anons
>>
>>445474
Man, I hope we didn't get shot.
>>
>>445474

At the sound of that shot, Lize drops low and clutches her pistol close. For one brief moment, you see the urge to fire in her eyes – the desire to shoot blindly into the darkness at whatever threats might be out there. The moment passes, and cold logic reasserts itself. Still, she keeps a tight grip on the pistol, ready to use it at a moment's notice.

“You out there!” a shaky voice – unsteady, but still possessing a good power to it – calls out, “Leave us alone, you hear me!”

Hold your fire, you shout back, you're human.

“What?” the beam of the flashlight finds you, pinning you in place and blinding you. Despite the urge to get out of that piercing light, you hold firm and let the gunman examine you. “Human, right as you say,” the flashlight clicks off, leaving you blinking desperately, “Come up here, slowly now.”

Something in you rebels against the command in that voice, but you force the impulse down. This is his land, you'll play by his rules – for now, at least. Lifting Lize to her feet, you cautiously approach the house as a heavyset man opens the front door. He has a pair of baying hounds at the end of a short leash, and holds an antique rifle in his other hand – the black pit of the barrel hovering over you. The hostility you see in his eyes isn't directed at you – not really – but the whole world. Living out here, with beasts stalking the night, it's not surprising that he'd be paranoid.

“Dogs don't much like you, stranger,” the man warns you, as the hounds circle you, sniffing and growling all the while.

They tend not to, you reply simply. Lize pets one of them, and it grows a little more friendly – towards her, at least.

“Name's Isak Roseholm,” finally, the man lowers his gun, “How about you get inside where I can see you all proper, like?”

“Sure beats talking out here,” Lize remarks, “Hey Henryk, we found the right place, at least!”

Grumbling all the while, Isak leads you into his home. The windows, you notice, have been boarded up, the frames studded with nails. Just like in Nebel, you think, rustic home defence. Setting down his rifle, Isak collapses into a chair and sighs heavily. At the sound of his return, a pale wraith of a woman emerges with a steaming cup, handing it to him and then regarding you with wide, frightened eyes.

“My wife, Alva,” Isak grunts, “Now, how about you tell me what you're doing here?”

>I heard you might be in trouble. One of your cattle was killed
>Have you heard about what's been going on in Canid?
>We just needed a room for the night, that's all
>Other
>>
>>445498
>>I heard you might be in trouble. One of your cattle was killed
>>Have you heard about what's been going on in Canid?
>>
>>445498
>I heard you might be in trouble. One of your cattle was killed
>>
>>445498
>I heard you might be in trouble. One of your cattle was killed
"It somehow got dragged all the way to the train tracks and just left there for some reason."
>Have you heard about what's been going on in Canid?
>>
>>445498
>I heard you might be in trouble. One of your cattle was killed on the rail tracks.
>But the beast went right back here, is there something here it wants?
>>
>>445498
>I heard you might be in trouble. One of your cattle was killed
Also ask about canid
>>
>>445498
>>I heard you might be in trouble. One of your cattle was killed
>>
>>445498
>I heard you might be in trouble. One of your cattle was killed
>And the killer seemed to return this way afterwards
>Have you heard about what's been going on in Canid?
>>
>>445498
>I heard you might be in trouble. One of your cattle was killed
>Have you heard about what's been going on in Canid?
>>
You heard there might be some trouble up here, you answer him, one of his cattle was killed. Somehow, the thing made it all the way to the train tracks before it was slain. It was tagged with the name of the ranch, and there was a trail leading back. You thought that whatever killed the animal might have come back for more.

As you explain the story, Alva moves silently to the window and peers out through a crack in the wooden boards. “Herd looks restless,” she murmurs.

“Course they do,” Isak snaps, “I only just fired a warning shot – proper waste of a bullet, too.”

“No, they look very restless,” Alva insists, “Something wicked is stirring the air tonight.”

Silence falls once more, an uneasy peace disturbed only by Isak grumbling under his breath – vaguely slurred words about the reliability of womanly superstition. Draining his cup, he stares daggers at Alva's back for a moment. “Check on the children,” he orders, “If there's business to be talked, I'll be the one to do it.” Simply nodding, without complaint, Alva slips away and heads upstairs. Lize watches her go, a slight frown on her face. “Now, I don't rightly like talking business in front of the young one,” Isak nods at Lize, “But I figure you're travelling together for a reason. You'll want to know what's going on here, I take it?”

You would, you begin, does he have any idea why the beast might have come back here?

“The meat, I figure,” Isak takes a pipe from some deep pocket and fills it with a clumpy mass of... something, “Not much else to eat around here, less you make the trip to Canid. If you're looking for some mystery to solve here, stranger, you won't find one. Man or beast, a thing has to eat.”

But not much, you think as you recall the surprisingly intact cadaver, it didn't eat much at all.

“If that woman's right about one thing, though, it's that something wicked is going on,” Isak admits, rubbing a gnarled hand through his thick beard, “Bastard's been toying with us for a fair while now. Doesn't always take a cow – sometimes, it'll just prowl and make them nervous. Other times, it'll cut them – just lightly, mind, long scratches down them. You ever hear one of them big cows scream, stranger?”

You've heard them bellow, you reply cautiously, you've heard that much.

“Ain't the same,” Isak dismisses you with a flat gesture, “Ain't even close.”

Once again, silence chokes your little gathering. From the floor above, you hear the soft sounds of Alva's footsteps, and a voice hushed to the point of illegibility.

[1/2]
>>
>>445538

Has he heard, you ask after a long and deathly pause, about what's been happening in Canid?

“The killings,” Isak nods, “Fair caused a bit of a stir. First one happened right when things were getting bad here – now, everyone's talking about city folk getting attacked, and nobody has a damn for old Isak. Fine with me – I don't need them, the lot of them.”

What you're asking, you press, is whether he thinks there might be a connection. Could it be the same beast slaying animals on his ranch and people in Canid?

“Don't rightly care if it is,” Isak stares at you with sullen belligerence, “Might be, it would make for a nice change if this bastard left me alone and tormented someone else instead. You saw those four brutes outside – all I've got left, and they ain't enough to live on. This monster's pushed me to the brink, and we're all just waiting for it to finish the job. Let it come, I say,” he pats his rifle, “I'll be happy if I bring this beast down with me.”

“Going out in a blaze of glory,” Lize mutters to herself.

So this beast, you ask, has he ever seen it with his own eyes?

“Not once,” Isak shakes his head, “But my boy, Johann, he says he did. Got up in the darkest hour of the night and took a look out his window. Saw the thing prowling, tugging at the fence. Just a nightmare, I say, but he won't be put off. Even painted a picture of what he saw.” At the mention of painting, Isak gives a dismissive sniff – obviously, art isn't an appropriate activity for a growing lad.

“Can I see it?” Lize asks, leaning forwards, “I mean, can we see it?”

“Upstairs, tucked away somewhere. Alva might know,” with a stubborn wave, Isak gives you permission to roam, “But I don't want you bothering her. She gets confused easily – a city girl at heart, that one, and she never got used to life out here. Too quiet for her, so she starts getting all kinds of ideas.”

You'll mind your manners, you assure him as you rise, but you really do want to see this painting. Seemingly indifferent to you – you could live or die, and it seems like Isak wouldn't bat an eyelid – the ranch owner simply puffs on his pipe as you slip upstairs. The narrow staircase opens out into a broad landing, a row of sealed doors filling one wall. Alva waits here, and you wonder how much she overheard. Maybe everything. When you approach, she turns and regards you with watery eyes.

>Your husband says you might know about a painting...
>I'd like to hear your version of events, Alva
>How are the children dealing with this?
>Other
>>
>>445551
>I'd like to hear your version of events, Alva
>How are the children dealing with this?

Then
>Your husband says you might know about a painting...

Lets get all the pieces.
>>
>>445551
>>I'd like to hear your version of events, Alva
>>Your husband says you might know about a painting...
Lets ask about the painting after her story.
>>
>>445555
Seconded
>>
>>445551
>>Your husband says you might know about a painting...
>>I'd like to hear your version of events, Alva
>>How are the children dealing with this?
Maybe have Lize ask the social questions while we do the hunting ones.
>>
>>445563
yeah get the painting to look at while liz does the womanizing.
>>
>>445595
Nah we can talk to her together. Lize and Henryk are a good combo in getting information like we saw when we talked to Nethe.
>>
>>445598
It's more about being true to our word to Isak yknow.
>>
>>445601
Meh, the hick can deal. Just let us do our job and we get off his land faster.
>>
Alva almost seems to be examining you, scrutinising you carefully, and you can't help but return the favour before speaking. She's tall, for a woman, but rail thin and haunted by a looming shade of anxiety. Then again, considering the circumstances she's been living under, that shouldn't come as much of a surprise. The greyish pallor of her face almost looks like dust has been ground into her skin, and her hair is much the same colour. Her overall impression is one of illness – of a terrible wasting disease.

Then she coughs, offers you a timid attempt at a smile, and the pall breaks. You can speak once more. Isak has told you plenty, you begin, but you're curious – you'd like to hear her version of events, if possible.

“My version of events?” she asks in a colourless voice, “I'm afraid I don't have anything to add. I mostly handle the chores and take care of the children, so I don't have much occasion to get involved in these matters.” As if remembering something, shaking it off from the depths of her mind, she glances across to the closed doors. “Please, speak quietly – the children are sleeping.”

The children must be under a lot of stress, you murmur, how are they coping with this?

“Johann doesn't sleep much, and it's fitful when he does. The others are better, although they know less. Sucy, our youngest, doesn't understand what's going on,” Alva looks, once again, at the row of doors and heaves a heavy sigh, “I don't know if it's the right thing to do, protecting them like this. Perhaps not knowing is worse – they imagine things, and they hear Johann talking in his sleep. I'm scared for them, of course, but...”

“But?” Lize prompts gently, “But... you feel like you should be doing more for them?”

“All I can do is try to raise them right,” Alva nods weakly, “And I wonder if I'm even capable of that much. Ever since that dream, Johann has been... restless.”

She believes it was a dream, you ask, and not something he really saw?

“Isak told you about the painting, I heard him. If you saw it, you'd understand,” a brittle note enters Alva's voice, as if she doesn't quite believe her own words, “You'd know that nothing alive could be like that.”

Well then, you try to assume a gentle smile, perhaps you could see this painting?

“If that's what you wish,” Alva turns away from you, crossing the landing to a closet and pulling out a wrapped package. Hiding the painting with her thin body, she strips off the brown paper wrapping and gazes down at the canvas. Suppressing a shudder, she carries the picture over to you.

It's like no beast you've ever seen.

[1/2]
>>
File: Portrait.jpg (71 KB, 800x800)
71 KB
71 KB JPG
>>445620

Taking the portrait over to a flickering gas lantern, you let Lize speak softly with Alva – their voices so low that they border on whispers. Even if they had been yelling at one another, you don't think it would register with you – that ghastly portrait has captured all of your attention.

Not furred, like most of the beasts you've seen, but pale with the white flesh of a drowned corpse, the creature's face is disturbingly human – almost a skull. Long fingers, tipped with claws, hang from the hands, while the lean body has the suggestion of a great and terrible strength. Looking at the portrait, one thing becomes blatantly clear – Johann is an artist of no small talent, to capture the intensity of the horror and loathing the beast inspires. Gazing down at the canvas, you find yourself gripped by indecision. You want to say that it's an image pulled from some nightmare, an ephemeral terror that still haunts Johann's sleeping mind, but the image has a certain... visceral nature that you cannot deny.

This is it, the real thing. It all seems to fit – the claws, although painted with a certain crudity, could easily have left the wounds you saw on the cadaver. Such a skeletal creature, in addition, wouldn't have much need for feasting. But still... what the hell is this thing?

“Henryk,” Lize whispers, tapping you on the shoulder, “I had a word with Alva, I think... I think you should have a word with her. She's keeping something from me.”

Shrugging softly, you turn to find Alva a few meagre paces away. Meeting your eyes for a fleeting moment, she coughs into her closed fist. “I...” she begins, before shaking her head, “I should get back to my husband. I need to help him keep watch.”

>Could I get a Diplomacy roll – that's just 1D100, aiming to beat 60/80. I'll take the highest of the first three results
>>
Rolled 57 (1d100)

>>445625
>>
Rolled 90 (1d100)

>>445625
Here goes...
>>
Rolled 11 (1d100)

>>445625
>>
>>445630
Jeejee
>>
It's imperative that you get a complete picture of what's going on, you murmur to the nervous woman, anything less than that is dangerous. Not just to you or her, but to everyone at the ranch – her children included. You feel like the lowest form of life, bringing her children into this, but you know it's the only thing that might sway her.

When Alva's eyes widen, you know that your words have hit their mark. Glancing downstairs for a split-second, her thin tongue slips out to nervously dampen her lips. “I saw it,” she whispers, “It was just once, and not for long, but I saw it.”

It, you repeat, the thing in the portrait?

Alva nods once, the gesture stiff and awkward. “It was evening. I was out for a walk – I don't often get the chance to wander on my own, you see – when I heard something rustling the undergrowth. There was a breeze that day, so I thought nothing of it at first. Even when I heard it breathing, I didn't realise what it was. Then, it stood - it revealed itself to me.”

So what happened, you ask softly, did it try to hurt her?

“No, nothing like that,” she shakes her head, “It meant me no harm, it just watched me, studying me. It could think – I promise you this, stranger, it had the eyes of a man.”

Her words, as hushed as a rush of air, hang between you for a moment. That, you pause to swallow hard, that was the only time she saw it?

“Yes, but I think it's been close to me before. Watching me, without ever letting me see it. You must know the feeling, stranger, of eyes falling upon you from afar. I feel its eyes upon me, day and night, whenever I step outside. Yet, not once have I felt malice from it,” her lips quaver for a moment, “What does it mean?”

You wish you knew. Isak's warning – that his wife might very well be delusional – surfaces again in your mind. Perhaps she did see something, but her thoughts took that glimpse and went spiralling away into wild fantasy. But then... what if her words are true?

“Alva?” Isak bellows, “What's taking so long?”

“Excuse me,” Alva shakes her head, turning away and scurrying back to her husband. Sighing angrily, you watch her leave before slowly following her downstairs.

[1/2]
>>
>>445694
This thing...

It was deliberately trying to get our attention, someone's attention, by blocking the train and leading back here.

Something is not what it seems here on this farm.
>>
>>445702
Might be a distraction while shit goes down in the actual town
>>
>>445712
But the way it isn't attacking the people here or eating anything. How it's just watching without malice like Alva said. How it just up and revealed itself.

It makes me think this thing has human level intelligence but can't communicate normally and is trying to tell someone something.
>>
>>445625
>ayy lmao probing cows on an isolated farm
we xcom now
>>
>>445694

“So you've seen it then,” Isak guesses, “That damned painting. I only wish Johann spent nearly as much time working as he does moping about his dreams.”

You don't say anything to that, simply glancing across as Alva sets a stool down by the window and taking up a silent vigil. Yes, you reply after a moment, you saw it. It certainly makes for a very vivid image. When you first saw it, you weren't quite sure what to make of it. Even now, you're a little puzzled.

“Always was a bit of a fantasist, that one,” Isak doesn't even look at you as he continues to ramble away, “Too much of his mother in him, too much of the city. Me, I've got strong blood – right from the north.”

Lize glances around, seeing if Alva noticed the slur, but the unhealthy looking woman pays it no mind. Her attention is focussed on peering out into the night, although you wager she's got a keen ear open. It looks, for a moment, like Lize might protest on Alva's behalf, but then she wisely bites her tongue.

“I don't know if you're here with plans to fix this mess or not – I don't rightly care much either way – but I'll give you one kindness, stranger,” Isak finally fixes you with a sullen, hostile glare, “You don't want to go out now, in the dead of night. It's not safe, not even for an armed man like yourself. There's room here for guests, and you can be gone by morning. I wager you've got business in Canid, the way you were asking about it earlier – settling in here for the night might well be your best hope of getting there.”

Canid, you think to yourself, might be your best hope for answers. If the beast that's been stalking their streets matches the description of this monster, you'll know for certain what you're dealing with. The idea of accepting Isak's “hospitality” doesn't sit quite right with you, but he might have a point. It's dark, and judging by the sound of the wind outside, there could be harsh weather moving in.

>I'd be happy to accept your hospitality
>I'll take my chances with the night. I might even be able to find your beast
>I'd like to ask you something... (Write in)
>Other

>Sorry for the delay, had some internet problems.
>>
>>445733
>I'd be happy to accept your hospitality
"But I am going to do a patrol tonight to see if I can find anything. Once I am done I'll use your guest room for the rest of the night."
>>
>>445733
this sounds good:
>>445740
>>
>>445740
>>445733
This.

Also if she is willing I think Lize should go with us. I have a hunch this might be less of a hunt and more trying to put our heads together to figure out what's going on.
>>
>>445733
I'll sit outside and keep a lookout for this beast
>>
>>445733
>I'd be happy to accept your hospitality

Let's though have a nap before our patrol to see if Arty knows anything interesting.
>>
>>445780
Art usually makes us go to sleep if she wants to talk to us. We can't really force the connection by going to sleep.
>>
You'll be happy to accept his hospitality, you lie, but you're willing to work in return for it. You'll do a spot of patrolling before settling in for the night – you might be able to get a feeling for the beast.

“Suit yourself,” Isak grunts, “I won't lie, I'll feel better with another pair of good eyes out there. I've got some fixing up to do – I wager you saw the fence on your way in – and it'll be good to have someone else keeping watch.”

“What do you want me to do?” Lize offers, “I can help – I mean, two extra sets of eyes must be better than one, right?”

“Good eyes, I said,” Isak fixes Lize with a baleful look, “I wager Alva can find something for you to do around the house. Chores, of the like.” His lips twist in a vaguely contemptuous smile, “You don't have a problem with that, do you?”

Again, you're almost certain that Lize will take the bait, but then she backs down. “No problem,” she mutters, before adding in a whisper, “You old goat...”

There's nothing wrong with doing a little work around the house, you tell Lize in a very deliberate tone, she just needs to listen to Alva and perform her duties. Lize gives you a funny look for a moment before realising, nodding eagerly at the task you're giving her. Stick close, your unsaid orders go, and see if Alva has anything else to say while Isak is gone.

“Can't hurt to push a broom about for a bit, I suppose,” Lize feigns a heavy sigh, “You stay safe out there, boss.”

-

You were right about one thing – the winds have picked up, blowing about fresh sprays of slushy snow and light rain. Grimacing against the cold rush, you pull up your scarf to cover your face and set your sights on the dark horizon. Visibility doesn't count for much, with the swirling snow and rain, and your flashlight only carves a narrow path through the night. Letting the beam of light pan around, you stand guard as Isak drags out armfuls of supplies – wire for the fence, and a heavy wooden stake to anchor everything together.

Even with the wind roaring and howling in your ears, you can hear the man cursing and grunting complaints as he labours away. Standing guard until most of the work is done, you consider the best route to patrol. A wide circle around the entire property would be best, checking for any signs of life that might have survived the harsh weather. You're not expecting much, but you might get lucky.

“I'm finished here!” Isak bellows after a while, “I'll wait here while you take a look around. You see anything, you come find me, you hear?”

Understood, you call back, you'll keep him informed. Then, turning your back on anything else he might have to say, you begin your patrol of the property.

[1/2]
>>
>>445793

You take things slowly and carefully, letting your flashlight beam fall where it will as you brave the storm raging around you. The light seems frail and weak compared with the night, and the shadows it cast only seem to add to the threatening air. All the while you follow that long, loose circle of the property, you prepare yourself for the sudden rush of something attacking from behind, but such an ambush never occurs.

It's almost disappointing, in a way.

The feeling of disappointment forming within your gut is suddenly ripped away as your light falls upon something red, vivid against the white background. Rushing forwards, you try to shield the dark red, glistening mess from the falling snow and take a closer look. Torn and ragged, you nevertheless recognise the meaty pulp as something pulled from inside an animal – a cow, of course. The bovine you found earlier wasn't eaten at all – it was cut open, and a portion of the entrails were scooped out. Scooped out, and laid here, in the shadow of the ranch itself. You let your flashlight beam play up, the light winking off glass – a window.

Grimacing, you turn and run to get Isak, a terrible theory forming in your heart as you hurry.

-

“Son of a bitch!” Isak curses, “That's our room up there, our window!”

The room that he shares with Alva, you press.

“Of course, who else would I be sharing a room with?” he snaps, “I don't know what you degenerate cityfolk get up to, but-”

Settle down, you shoot back, you were just making sure.

“I told you, this bastard is playing with us, with me!” Isak rages, kicking a clump of snow over the entrails, “It's a damn good thing Alva didn't see this – she's got a weak stomach, she wouldn't be able to sleep for a week if she knew that thing had been right outside our room. If that bastard, whatever it is, can climb...” Abruptly, as if the idea had been enough to horrify him into silence, Isak stops talking and focuses on burying the entrails. Standing a few paces away, you let him cover them up. What you don't tell him, not yet at least, is that you didn't think this was a threat. This wasn't intended to intimidate anyone, no matter how it appears.

No, this is something else entirely.

[2/3]
>>
>>445817

“A gift?” Lize repeats, once you've finished your patrol and made your way back inside. Isak, his mood black, had simply taken Alva upstairs and left you to make yourself comfortable downstairs. Thankful to be away from him, you settled into explaining your theory to Lize.

It makes a certain kind of sense, you insist, it showed itself to her without attacking. Now, it's leaving presents beneath her window. Isak thought they were meant for him – of course he would, he's an arrogant fool.

“Yeah, but...” Lize shakes her head, “Man, I don't know. You make this thing sound like a pet cat, bringing home dead mice and junk. You really think that's what's going on here?”

Rising, you pace the room as you think. It's a charmless room, with lots of bare floorboards and ancient, worn away rugs. The only thing that suggests any pride at all is an old page of pager in a gilded frame. Isak's League papers, you realise, granting him the right to butcher animals and prepare their carcasses. If these weren't up to date, he'd be in a hell of a lot of trouble with the Ministry.

“Henryk?” Lize repeats, “How certain is this theory of yours?”

Still just a theory, you tell her with a shrug, but it's what your instincts are telling you.

“Man,” she shakes her head, “Some first time, huh?”

>Maybe we can learn more in Canid, tomorrow
>Do you have any theories?
>Did Alva say anything while we were away?
>Other
>>
>>445836
Is it like courting her in some weird way?

>Do you have any theories?
Other perspectives always help.
>Did Alva say anything while we were away?

Then
>Maybe we can learn more in Canid, tomorrow
>>
>>445836
>>Do you have any theories?
>>Did Alva say anything while we were away?
Interesting. Maybe he's just looking for a babe and we might be able to use Lize to communicate with it. Unless he's after Alva specifically, which would be curious as well. I wonder how long it'll be allowed to roam about before we take it down.
>>
>>445836
>Did Alva say anything while we were away?
>>
Theory: It's a homunculus. Someone in Canid made several, this one escaped and fell in love with Alva.
>>
>>445874
It did have the 'eyes of a man' according to Alva. It's certainly not just any beast.
>>
>>445836
>>Do you have any theories?
>>Did Alva say anything while we were away?
>>
>>445836
The cow at the rails wasn't a gift to Alva though. A gift to the train workers? The train itself?

>Do you have any theories?
>Did Alva say anything while we were away?
>>
Well, you offer as you slump down, does she have any other ideas? You'd be interested in any viewpoint she had to offer – and you mean that, you're genuinely curious.

“Ugh, you'll laugh,” a sour look touches Lize's face, “But I thought maybe it wasn't a beast doing this. I thought maybe it was a guy – like, some kind of rivalry that got way out hand. A business thing, or something like that.”

Interesting, you muse, that would certainly explain the degree of intelligence on display. The claw wounds you saw on the dead cow are an issue, but someone could fake those with a knife. The tracks that led you here were indistinct – hard to identify as either man or beast. Even the painting Johann made had the vague silhouette of a human. Fear and delusion could have combined to produce that monster, a madness shared by both the boy and his mother.

“Not so silly after all, huh?” Lize's face turns to a smile, “I mean, I'm not saying that that's what this is, just that that was my first guess. You gotta wonder about motive, though – leaving piles of guts about the place isn't what I'd call sane or rational, you know what I mean?”

If this was all rooted in a business rivalry, you shrug, maybe they were left as a threat after all. Overall, you don't have enough information to make a more definite call yet – you still need more solid facts. Speaking of information, did Alva say anything else while you and Isak were away?

“All kinds of stuff,” Lize sighs, “And, I mean, it's pretty hard to know how much of it was worth reporting on. I kinda feel like she's lonely, doesn't get the chance to talk to anyone much. We did some work, nothing major, and she talked a lot about her past. She grew up in Canid, nearly made a life for herself there and everything – had plans to marry a guy. I guess they didn't work out, because she ended up here – unhappily married.” Another sigh escapes Lize as she leans back to stare up at the ceiling. “She's got a lot of regrets, y'know?”

Looking around this grim ranch, stuck out in the middle of nowhere and stalked by some unknown enemy, you can't really blame her.

You've done all you can do here, you decide, you'll have to search for more answers in Canid tomorrow.

“Later today,” Lize corrects you.

Later today, you repeat. At least you'll get a few short hours of sleep before first light.

[1/2]
>>
>>445949
Hmm what was Alva's last name? Before she married.
>>
>>445949

Your sleep, when it finally arrives, is unbroken – no dreams to disturb you, no vaguely worded warnings from Artemis. You barely seem to have closed your eyes before morning has come, and the smell of cooking wakes you. Isak is yet to rise, but Alva is hard at work frying up flat cakes of potato.

“Isak will be up soon,” she tells you, “He'll be able to take you into Canid. We have a dog sled for when it's snowy. Before you go, though, I made something for you to eat. It's not much – we don't have a lot of meat to spare – but...”

It's fine, you assure her, they put a roof over your head last night – that would have been enough. You do have a question for her, if she wants to help you. Before marrying, you ask, what was her name?

“My name?” Alva looks puzzled by the sudden question, “It was Tesar. Alva Tesar... why do you ask, stranger?”

Just curious, you reply as you file the information way, you were just wondering. Before you can say anything more, though, Isak stomps down the stairs and casts a dark look at you – a look that speaks of a miserable, sleepless night.

“I'm taking a run into town. Room on the sled if you're interested,” he grunts, turning and heading out almost immediately. Glancing back at Alva, she gives you what might be the slightest trace of a shrug, as if pleading with you for some patience.

You need all the patience you get to deal with her husband.

-

The trip into Canid is not a peaceful one, with Isak's dogs barking and braying all the while they pull the sled across new snow. At least the weather has cleared, giving you an almost dizzying view of vast, open sky. Still faintly visible, even now, the moon looks down upon the scene like the eye of a corpse, surveying all and understanding nothing. Isak says nothing to you as you ride, only occasionally shouting out a command to his dogs. You get the feeling that he prefers things this way – speaking only to those who will obey without thinking. It's only when you arrive at Canid itself that he speaks to you.

“We're here,” he says bluntly, “Don't rightly know what business you have here, stranger, but I won't wait around for you. If you want to enjoy my hospitality again, you'll need to walk – and repay my kindness in full.” Gathering a few empty sacks and throwing them over his shoulder, he doesn't wait for a reply – simply wandering off in the direction of the marketplace.

[2/3]
>>
>>446021

“Glad to get some time away from him,” Lize admits, stretching out and allowing herself an indulgent yawn, “So, this is Canid!”

This is definitely Canid, you confirm. The narrow streets and squat, rustic houses could only belong in one of the two southernmost cities – Canid or Artyom. Even so, some traces of modern architecture had slipped in – blocky concrete homes with the air of bunkers have sprung up around the outskirts to house a growing population. Now you've arrived, though, where to start? The Ministry would have information about the recent killings – you might be able to compare notes with what you learned at the Roseholm ranch. Then again, you wanted to find Old Wolf Kolyat as well – even retired, you're certain that the old Hunter would be keeping track of things here.

Then again, you might benefit from just wandering the streets for a while and listening in to the local gossip. It might bear no real relation to the truth, but knowing what the people are saying is never a bad thing.

>Find a Ministry outpost
>Seek out Kolyat's home yourself
>Wander the streets a while and take in the mood
>Other
>>
>>446026
>Wander the streets a while and take in the mood

Then
>Find a Ministry outpost
>>
>>446028
seconded
>>
>>446026
>>Wander the streets a while and take in the mood
>Find a Ministry outpost
>>
>>446026
>Seek out Kolyat's home yourself
>>
>>446026
>>Seek out Kolyat's home yourself
Probably have to wander around for a while anyway to find it.
>>
>>446041
>>446028
I think wandering the streets first is a good idea, but then go for Kolyat's home after
>>
>>446026
>Seek out Kolyat's home yourself
>>
File: Old Wolf Kolyat.jpg (170 KB, 700x700)
170 KB
170 KB JPG
It seems strange – indulgent, even – to go for a casual stroll at a time like this, when there are creatures stalking the land and killings going unsolved, but sometimes it's really the best thing to do. Someone with a perceptive eye and a keen ear can learn a lot just by roaming the streets, immersing themselves in rumour and speculation, eager gossip and fearful whispering.

Besides, it's been too long since you were last here. You want to savour this time. The city – although it seems odd to give Canid such a grandiose term, after spending so long in the capital – is build at the edge of a great forest, rife with ancient evergreen trees, and every gust of wind that passes through the streets brings the sound of rustling branches to your ears. Relaxing at first, but the sound more and more comes to resemble conspiratorial whispering. Without the aggressive noise of a city like Thar Dreyse, it almost feels like the nearby forests are mocking you, your attempts at uncovering their secrets.

When you enter the marketplace and hear genuinely scheming whispers, it almost comes as a welcome distraction. People talk, in appropriately quiet tones, about how the Ministry has abandoned them, giving up any attempts to keep the people safe – yet there's nothing rebellious about the mood, instead it carries a note of resignation. More than once, however, an unusual term reaches you from the background hum of voices.

Paleface. It has the air of a nickname, and people whisper it in the half serious, half joking tone of one invoking an urban legend. It never quite reaches the stage where people overtly blame this phantom for the recent deaths, but the implication is there.

Even with nothing more than a nickname, it's starting to sound like the creature stalking Roseholm ranch is the same beast haunting these streets. Slowly but surely, the pieces are falling into place.

-

Kolyat was always the type to make sure everyone knew his business, and the entrance to his secluded home is no different. The jawbone from a whale, polished to perfection, forms a macabre archway that practically demands humility from all visitors. Lize gives you an uncertain look as you pass beneath it, as if she's suddenly regretting her decision to come with you, but she says nothing. You just forge a path ahead, your sights set on a lonesome figure sitting on the front step of the house.

Old Wolf Kolyat, and it looks like he's been expecting you.

As you approach, he rises to unsteady legs, leaning heavily on a thick cane. About sixty – he was always coy about his age, for reasons you're starting to understand – he looks good for his age. His eyes are clear and sharp, flicking between you and Lize with a dark absence of humour.

[1/2]
>>
>>446124

“Henryk Hanson,” he says, his voice thinner than his face would suggest, “It's been a long time. Here to check up on me, are you? And you brought a... a friend.” He looks at Lize with hard eyes, staring for a long time as he tries to figure her out.

More of a friend of a friend, you reply quickly, your friend's nephew. It's a long story, but you've been landed with keeping an eye on her.

“Uh, yeah,” Lize glances across at you, masking her confusion and plucking a random name off the top of her head, “Eliza... Eliza Tesar.”

At the sound of the name, Kolyat's eyes narrow slightly. You're almost certain that he detected the lie, but he makes no mention of it. Leaning heavily on his cane, he shuffles backwards a step and waves you both up. “Very well, Hanson, we'll talk a while. I'm sure we have a lot of catching up to do.”

That's right, you agree, you had a lot of questions for him. Not just that, but you wondered if he might appreciate the chance to do a little training. Nothing tough, but...

“Training?” he interrupts, “Her?”

“You got a problem with that?” Lize shoots back, “I can handle a pistol, that's a good start, right?”

“Very well, girl, I'll give you a test. If you can pass this, maybe you're worth a little more of my time. Wait there,” Kolyat barks out the words, before turning and lurching into his house. You give Lize a slight shrug, advising patience, and then your old teacher returns. Glaring at Lize for a moment longer, he thrusts a piece of paper into her hands. “Hunt down these items,” he orders, “And we'll talk.”

“Okay, I can-” Lize reads the list, her face falling as she does so, “Honey, black bread, sausage meat... this is a shopping list!”

“And there should be a store in town. Give them my name – I can settle my debts later,” as if emphasising his point, Kolyat raps his cane against the steps, “Go on, why are you still here?”

“Man,” the girl grumbles to herself as she starts to leave, “I didn't come here to hunt bloody groceries...”

[2/3]
>>
>>446164
>“Okay, I can-” Lize reads the list, her face falling as she does so, “Honey, black bread, sausage meat... this is a shopping list!”

kek
>>
>>446164

When Lize has gone, Kolyat sinks into his seat once more and gives you a bitter look. “She doesn't have a hope in hell of being a Hunter,” he mutters, “And you know it. She doesn't have the blood for it, does she? I can tell, just by looking at her.”

Maybe, you admit, but would it really hurt to teach her a few things about fighting?

“If you wanted to take pity on something pathetic, Hanson, maybe you should have found yourself a stray dog. Much less trouble,” shaking his head, Kolyat leans to the side and spits, “Hell, I can't promise anything, but I'll see what I can do. Retirement has long since lost its shine, and the chance to shout at some fresh meat... well, you're right, it can't hurt to try.”

Thanks, you tell him, but that's only half of what you came here for. You've got some questions to ask him.

“And I've got a question for you, Henryk,” Kolyat looks you hard in the eyes, searching for something unnamable in them, “And I'll know if you lie. You answer me this, without any dishonesty or diverting the issue, and I'll share my knowledge with you. Do we have a deal?”

Silence for a moment, broken only by the giggling whisper of the trees.

Deal, you agree eventually, it's a deal. Ask away.

“So be it,” Kolyat doesn't break eye contact, and he dares you to try, “How long has it been? How long has she been speaking to you in your dreams?”

>I think I'm going to pause here for today, picking things up tomorrow. I'll stick around for a while in case anyone has any questions or comments
>Thanks to everyone who posted today!
>>
>>446189
I had a hunch he might know about Arty.

Thanks for running Moloch.
>>
>>446189
Aw shit
>>
When we're finished in Canid we should take a quick detour through Artyom to check out that Temple of Artemis.
>>
>>446189
Oh shit, we now have a buddy to talk about Artemis with. Thanks for running Moloch.
>>
>>446189
Hey Moloch can you post the NBQ map for me?
>>
File: The Free States.png (264 KB, 816x1410)
264 KB
264 KB PNG
>>446223

Sorry for the delay, my internet isn't playing ball tonight. I also have a map for the northern territories that I can post
>>
>>446244
>>
>>446244
Thanks Moloch

>>446199
You're right, Artyom is right there after all. Couldn't hurt to check it out.
>>
>>446244
How big is the Free States Island? Ireland size? Britain?
>>
>>446402

I didn't have a precise size in mind, but I'd say it's generally close to the size of Britain. Not a particularly large place.
>>
omg he knows
she im guseing the reasion his such a badass hunter was becouse she made him into one, just what shes doing now to us
well i guse we tell him the truth ever since i got shipwricked up north
>>
>>446623
The old wolf's "Retirement" might have forced Arty to pick someone else to do her dirty work.

That said, if it was one of her Beasts that did this, they'd have killed him - and Arty would probably have done the deed herself if it was the old wolf getting sloppy. Implies circumstances outside either of their control.
>>
File: 1469144833007.jpg (28 KB, 781x501)
28 KB
28 KB JPG
>>446781
You know that begs the question: how much influence does Arty have on her Hunter?

She can somewhat force us to go to sleep for a meeting and she did compel that boat driver to pick us up in the first thread by going in his dreams, but that is about the extent we know about her abilities.

If we decided to walk would she just move on to the next Hunter? Would she kill us? Can she kill us? Kolyat is still hanging around (assuming he was a previous chosen Hunter) and the way she talked about the Hunter's that 'strayed' it didn't imply that she killed them, just was annoyed and let them go to move onto the next Hunter.

Does she get more influence and power when we collect fragments. If so, does that influence wither away as the beasts/fragments are reborn?

Lotta questions.
>>
>>446796
yer i think she cant really do much but do dreams atm but as she gets made more comptle shes should be able to do more in the real world
>>
>>446189
well that's good at least. He's looking good at sixty, far older than what I figured Henryk's shortened life expectancy would be.
>>
Artemis said that you weren't the first, that she had claimed other Hunters before you. Hunters who fell in battle, whose hearts were swayed away from the Hunt, who abandoned their duties out of fear or weakness. You knew there were others.

But you never thought Kolyat, your old teacher, would be one of them.

“Lost for words, Henryk?” finally, a smile – bitter and sardonic – finds its way onto his face, the jibe causing some semblance of life and animation to flood back into you. “Yes, that's better,” Kolyat chuckles, “That foolish mask of shock was ill suited you. Very well – you've answered my question in a manner better than any words. Now, it's time to elaborate. Like two men around a campfire, we can trade our stories. You will begin, of course – this is my territory, after all.”

Of course, you reply as you gather your composure. Kolyat is toying with you, playing like a cat tormenting its prey. Perhaps you were a little too quick to show your relief at finding someone who has experienced this task for themselves – scenting weakness in that desperation, Kolyat is only too happy to hold that advantage over you. Still, if you want answers to your questions, you'll need to play things his way. As he said, this is his territory. So, as Kolyat watches with an intensity bordering on wolfish hunger, you tell him your tale.

You start, as you rightfully should, at the start of it all – with your ship dying, getting sent to the bottom of the ocean and leaving you stranded on a small island. There, Artemis came to you for the first time, promising both power and salvation.

“She'll do that,” Kolyat nods sombrely, “And she can deliver on those promises, too. When she appeared to me... Ah, but I'll let you finish. Better to compare finished works than early drafts, wouldn't you say?”

Hardly thankful for the interruption, it takes you a moment to find the dangling thread of your tale and once again pick up the narrative. Perhaps because of this disruption – a well timed jab designed to shake loose any attempts at misdirection – you launch back into your story without omission. Speaking of Artemis' other face – Arktis, the spirit that devours men – and of the doom awaiting you both, speaking of witchcraft and communion with the nameless northern gods. With the air of a man undergoing confession, you unburden yourself of every secret that this great hunt has revealed to you.

It feels good, like a great weight has been lifted from your shoulders.

[1/2]
>>
>>448086

When you're finished telling your story, Kolyat takes his time thinking it over, softly tugging at his dark beard as he thinks. Still without saying anything, he lurches to his feet and heavily marches into his home. Alone, sitting out on the front steps, you start to wonder if Kolyat really believed your story. Having put it into words, it sounded fantastical – the product of a mind brought to the edge of delusion.

Then he returns, two tarnished metal cups pinched between the fingers of one hand, and sits back down. You take the cup that he offers you and look down into it, your eyes already stinging from the acrid smell. Southern rum, as dark as tar and nearly as appetizing. It always was his drink of choice.

“I was up near Port Steyr, deep in the woods, when she first spoke to me,” he begins quietly, “Taking some time for myself, to keep the eye sharp. I was supposed to be alone... I wasn't. Pack of northern bastards, barbarians looking for easy prey. Eight of them, and all I had was a bow. Of course, I ran – I know when a fight is futile. They were intent on hunting me down, but night found me safely hidden. Then... I slept. She appeared to me, and she offered me my life. Did you hesitate, when she made her offer? I didn't – I knew what survival would cost me, and I took her bargain regardless.”

Kolyat falls silent, his face set in a grim mask. His eyes, though, are alive with excitement as he recalls those dark memories. Draining his cup dry, he sets it aside and continues with his story.

“Picture it, Henryk – blackest night, eight unwashed barbarians stalking the woods in search of me. I didn't need to see them to hunt them down – like a beast, I hunted by scent, tracking them down and cutting their throats. Even now, even after everything I've done... that night remains my greatest hunt.” His eyes darken, his brows dipping in a vile frown. “And now,” he adds, “I'll never surpass that. Not with this damn leg of mine.”

He never told anyone how he was injured, you point out, was it one of them? One of the great beasts that wounded him?

“That is was,” he nods, “Number... five, I believe it was. A boar, bigger than anything I've seen, and swollen with some kind of disease. I took to a spear to it – even after I split its skull, it was able to tear open my leg. It died, but so did my time as a Hunter – now all I do is sit here, getting old and watching the world go to hell around me.”

Barking out a hard laugh, Kolyat shakes his head in disgust. “So that's my story – miserable as it is. What do you want to know? My experience might as well benefit someone.”

>What do you know about Artemis herself?
>You're old, but you seem to have kept your mind – what's your secret?
>Let's talk of practical matters – I hear there's a beast around
>I had a question to ask you... (Write in)
>Other
>>
>>448090
>>What do you know about Artemis herself?
>>You're old, but you seem to have kept your mind – what's your secret?
>>
>>448090
>What do you know about Artemis herself?
>You're old, but you seem to have kept your mind – what's your secret?
Did you accept her gifts?
>>
>>448090
>>You're old, but you seem to have kept your mind – what's your secret?
>>Let's talk of practical matters – I hear there's a beast around
>>
>>448090
>What were numbers one to four? I'm wondering if the sequence is the same.
>What do you know about Artemis herself?
>You're old, but you seem to have kept your mind – what's your secret?
>Let's talk of practical matters – I hear there's a beast around
>>
>>448090
>What do you know about Artemis herself?
"After you were too injured to continue what did she do? Give her condolences and go to the next Hunter?"

"Should I take a trip to her temple while I'm here?"
>You're old, but you seem to have kept your mind – what's your secret?
"Her gifts are accelerating how fast my blood is becoming potent and I fear I'll lose my mind if I keep accepting them by the end of this. If I get to the end of this.
>>
>>448090
>What do you know about Artemis herself?
>You're old, but you seem to have kept your mind – what's your secret?
>>
>>448102
>>What were numbers one to four? I'm wondering if the sequence is the same.
This is worth asking.
>>
So what does he know about Artemis herself, you ask, was she able to tell him anything that she hasn't yet told you? Shaking your head and risking a sip of the vile spirit, you sigh out in frustration. You asked at the College, you mention, but they had only a few scraps of information to share with you – information of dubious quality at that.

“There are mysteries in this world that the College can't solve, and answers that cannot be found in any book... although I dare say that the College would never admit that much,” Kolyat laughs to himself, “No, what I learned, I had to delve into oral tradition to find. I'll let you guess what that implies.”

The witch cults, you guess, but surely he didn't stoop to that level?

“Why, because of a few laws and regulations?” he snorts dismissively, “Questions of morality, legality, all those things matter little to men like us, out on the frontier. They may be barbarous in nature, but the witch cults have much wisdom to share with men like us. They've known about Artemis for far longer than any civilised man – although they know her by a different name. Well then, Henryk, would you sully yourself with the knowledge of barbarian witches?”

A long pause, the silence stirred only by the sound of you swirling the liquid in your cup. You want to know, you tell him, you can't afford to be picky.

“Artemis – Arktis – is old, old enough that maybe she herself doesn't remember her exact age. It's said that her soul was split into twelve fragments and scattered throughout the world. We both know this to be true. These fragments, though, are trapped in a cycle of death and rebirth – they are drawn to her for only a short time before making their way back into the world, into new bodies.” Setting down his cup, Kolyat draws a wide circle in the air, “You see, Henryk, this task must be done quickly – before the fragments you've collected have a chance to escape. I wager that her realm was empty when you first found it?”

She was the only thing there, you confirm. She gathers her power with every fragment that returns to her, you ask, does that power escape her when they too leave?

“Exactly so. She's trapped in her own cycle, never quite gathering the power to break her shell. Trapped for countless years, watching her Hunters try and fail to free her...” Kolyat offers you a ghoulish smile, “What do you think that does to her, to a mind like hers?”

Shuddering briefly, you realise that some questions are better left unanswered. When he was injured, you ask instead, how did Artemis take it? You can't imagine her just giving condolences and moving on, but...

[1/?]
>>
>>448111

“It took a long time for her to accept it,” Kolyat admits, “Even while I was laid up in bed, and the doctors weren't sure if I'd survive or not, she spoke to me in my dreams. Every night, pleading with me to continue – swaying between mania and melancholy. Eventually, she got the message – by the time those beasts started to vanish from her domain, the dreams came less and less often. Still, sometimes I feel like she never quite left me. I'll dream of her, and she tells me things.” Meeting your eyes, he forces a laugh. “She told me that my replacement would come,” he tells you, “But I never thought it would be you. You were late, Henryk.”

Trouble with the train line, you shrug, among other things.

“Shame. If I'd known it would be you, I could have prepared better,” he smirks, “Really prepared a feast.”

If he'd done that, you argue, he wouldn't have been able to send “Eliza” out for some shopping.

“True,” Kolyat concedes the point, “But that's not all you had to ask me, was it?”

No, you had other questions to ask. The beasts he fought – what were they like? You'd be interested in comparing them with the ones you've slain.

“Let me see...” the old Hunter leans back and raps his cane against the floor, “The first one was pathetic – a bloated fish, trapped in a foot of filthy water. I speared the thing, and that was the end of that. The second one... it found me first. A great horned beast, it rammed the train I was riding in. Damn near killed itself in the process too. I took a newspaper clipping at the time, it was reported as train crash, it should be around here somewhere. Three...” He pauses for a long time. “Number three was a woman, one claiming to be the high priest of some ancient religion, claiming to hold the spirit of a lost Knight within her heart. We spoke for a long time – in fact, she taught me most of what I know about Artemis.”

So they spoke, you press, and then what happened?

“Then... I strangled her to death,” Kolyat's smile is bleak, heartless and cold, “I think she knew it was coming – she didn't resist.”

They all seem to match what you've experienced so far, or close enough. What about number four, you ask, what was that thing like?

“Vile,” he tells you simply, “Like a festering pile of entrails that had come to life. The smell clung to me for a week afterwards, all shit and burning flesh. Whoever said we had a glamorous job was dead wrong.”

You're not sure if anyone has ever said that. With each beast he killed Artemis offered him a gift, you ask, did he take them?

“Ah, her little trick with the bloody hand,” Kolyat smiles with vague nostalgia, “I took it, every time. Even so, it seems like I just wasn't good enough.”

[2/?]
>>
>>448121

Did he know that her gifts carried a price, you ask quickly, hastening him towards his doom even as they heightened the potency of his blood?

“Oh, not at first. When I learned that, I nearly abandoned the cause. In the end, she made me a promise – it's true, her gifts drag the bestial side of the blood closer to the surface. Nothing can change that. But, with an act of true divine intervention, the hunt can be transcended – and men such as us can be released from our fate.”

You'll take a guess, you say with a humourless smile, if she has all twelve fragments...

“She can offer salvation. Yes, that's what she told me,” Kolyat nods, “And, I can't say why, but I believed her. Of course, it's all redundant now – I had my shot, and I wasted it.”

Still, you point out, he's old and potent of blood – yet his mind remains his, and there's not a touch of beast about him. He found other way of defeating the curse, he must have done. What's his secret?

“I spoke of what the witch cults have to offer us,” Kolyat's voice grows hushed, his eyes slipping from your face to stare blindly into space, “This... was one of them. I do not wish to speak of what rites we performed, for I dearly wish that I myself could forget them, but... they were effective. I need not fear THAT doom.” You start to say something, then, but Kolyat cuts you off. “Do not ask more of this, Henryk, for I cannot answer. The cult that performed these rites was destroyed not long after I sought them out. It seems that... someone reported them to the Ministry.”

They were no longer useful, you think with a crawling revulsion, so he got rid of them.

“Perhaps some other cult could assist you, but I would not know where to find such a group,” he shrugs angrily, “And I would not wish their rites upon you.”

If you want to pursue that line further, you'll need to find someone more willing to divulge their secrets. For now, though, you had something else you were curious about. You've heard that there is an old temple to Artemis not too far from Artyom, you ask, would he recommend visiting it?

“If you have a historical interest in such places, perhaps,” he shrugs, glad to answer a less dangerous question, “I can't say what answers might sleep there, or what dangers, but it could be interesting indeed. You'd need to take a boat, of course, but that's a small hurdle.”

A hurdle you'll cross when you come to it. For now, you'd like to speak of more practical matters – you've heard about a beast in the area.

“Perhaps,” Kolyat raises an eyebrow, “If it truly is a beast.”

>You don't think it is?
>I figure you might have taken an interest in it. Found out anything?
>It's been causing trouble up at the Roseholm ranch as well, I hear
>I had other questions... (Write in)
>Other
>>
>>448126
>>You don't think it is?
Guess Eliza isn't all that bad, she had the same idea.
>>I figure you might have taken an interest in it. Found out anything?
>>
>>448126
>Seen a very....detailed....painting of it. Paleface indeed.
>It's been causing trouble up at the Roseholm ranch as well, I hear
>I know it acts with some purpose, but it's still killing people, right?
>>
>>448126
>You don't think it is?
"I've had my suspicions as well due to some odd accounts and evidence."

>It's been causing trouble up at the Roseholm ranch as well.
"It seems to have a strange attachment to a Alva Tesar out there. Yes I know you already know that Eliza was bullshitting, probably the first last name that came to mind for her. Anyways it's been leaving offerings for her and she said it had 'the eyes of a man'."

>I figure you might have taken an interest in it. Found out anything?
>>
>>448126
Oi, Neighbor Lady might be a good one to ask about witch rites.
>>
>>448151
If there could possibly be a way to bridge the subject. Kind of heavy to just bring up, suspicions or no, not to mention she may not be affiliated with or know of this cult if she is a witch.

Though it's not a bad first step I don't see any other way than just coming out and asking which could be risky or awkward.
>>
>>448126
>I figure you might have taken an interest in it. Found out anything?
>It's been causing trouble up at the Roseholm ranch as well, I hear
>>
>>448154
"Is weaving a hobby of yours?"

Good starting point I imagine
>>
>>448126
>>I figure you might have taken an interest in it. Found out anything?
>>
He doesn't think it's a beast, you ask with vague surprise, does he have another theory?

“The Ministry is starting to consider that it's a man doing it – murdering people, at least. I don't have the full story, but one of the most recent victims had their body hidden. Rather, there was an attempt to hide it – and this only happened after the Ministry started to publish details of the case. Either a beast would hide the bodies from the start, or they wouldn't hide the bodies at all. I dare say that a creature of the woods doesn't pay much attention to the newspapers or the radio broadcasts.”

You share a laugh at that, the small joke serving to lighten the mood a little. You'll admit, you've had your suspicions about it – so did Eliza, in fact. Little things really, accounts that didn't quite fit with each other, small irregularities here and there...

“So what do you know?” Kolyat studies you carefully, “I should have known you'd start sniffing around. Never could resist that curiosity of yours, could you?”

Guilty as charged, you say with a smile, you've been asking a few questions around the Roseholm ranch. Whatever this thing is, it's been causing trouble up there as well. It's actually been seen up there – one of the boys, Johann Roseholm, saw enough of it to paint a detailed portrait. It certainly bears a resemblance to what you've been hearing about this “Paleface” thing, if the rumours are to be believed.

“Yes, I've heard those rumours. Talk of something with a skull for a face creeping through the alleys. A man in a mask, if you-” he stops, narrowing his eyes a little, “Did you say the Roseholm ranch?”

Whatever it is, it's been doing strange things up there. Killing and mutilating livestock, but not eating them – rather, it's been leaving offerings of meat outside Alva Tesar's window. It even showed itself to her once, and she said it had the eyes of a man.

“Tesar...” Kolyat's gaze drifts away for a moment, before returning to you, hard and sharp, “Your girl...”

It was a fake name, you admit, probably the first one she could come up with. She didn't intend any harm by it, and-

“I don't care about that,” Kolyat tells you flatly, “I just... Forget it, you were asking about these killings?”

Sure, you reply slowly, you assumed he would have been following them – even retired, a Hunter has his instincts.

“Well, you're right about that much – I've been listening in. Truth be told, though, I don't have a clue what's really going on here. These attacks have elements of both man and beast. Perhaps a killer trying to cloak his actions in the guise of a beast's attacks?” Shaking his head, Kolyat gives a weary laugh, “I'm just an old man indulging in speculation, don't mind me.”

[1/2]
>>
>>448171

“Oh look,” Kolyat points with his cane, stopping the conversation dead, “There's your girl. Took longer than I thought.”

Following his cane, you spy Lize approaching – burdened by a heavy basket and, if the movements of her lips are any hint, cursing her head off. At least she stops that silent diatribe when she gets close, pasting an insincere smile across her face. “These streets don't make any sense at all,” she calls out, “At least in the capital, things are all straight and neat. This place must have grown like a bloody tumour!”

“Charming girl you found,” Kolyat mentions, off-hand.

She has her talents, you reply without so much as considering your choice of wording. As Kolyat laughs – a deep, throaty chuckle – he stands to beckon Lize closer.

“I got your damn stuff,” she announces, “Everything's there – everything you wanted. Makes for a heavy load and all. So, you gonna tell me what this was all about? It's some kinda secret test of character, isn't it?”

You wondered that as well, you point out, he did the same thing when you came to train with him. First it was shopping, then it was cleaning every weapon in his house, then other menial tasks – too many for you to remember exactly. It seemed like an eternity before you got to the actual Hunting part.

“An old trick of mine,” Kolyat chuckles, “Anyone too hot-headed to do a little menial work isn't suited to being a Hunter. Anyone too weak to give up halfway through isn't suited to being a Hunter. Those who were patient enough to knuckle down and put in the hours, though, they have potential. Congratulations girl, you've passed the first test!”

“Great,” Lize grumbles, “What's the next test? And please, don't tell me it's cleaning your damn house...”

“Normally, it would be,” the old Hunter says with a smirk, “But... this is a special case. I'm not training you as a Hunter, I'm just going to show you a few things about defending yourself. What about you, Henryk, feel like keeping an eye on your pet project here?”

Is this really the time for that, you ask, when there could be a beast stalking the streets?

“If you think you can succeed where the Ministry has failed, go ahead. The local investigator is out of his depth, and I wager he'd welcome your help,” Kolyat shrugs, “But until something changes, I suspect answers will be slow in coming.”

>I'll stick around, then, and make sure you don't push her too hard
>I think I'll ask in at the Ministry
>I wanted to ask you something... (Write in)
>Other
>>
>>448182
>>I think I'll ask in at the Ministry
have fun you kids
rember the more you sweat pain you do hee the lest blood youl spill out there
>>
>>448182
>>I think I'll ask in at the Ministry
Lize can handle herself for a while, time to find some leads.
>>
>>448182
>I think I'll ask in at the Ministry
"Have fun"
>>
>>448182
>I think I'll ask in at the Ministry
>>
>I'll stick around, then, and make sure you don't push her too hard
>>
You'll ask in at the Ministry anyway, you tell Kolyat, just to cover all your bases. Even if you can't solve the problem straight away, you can get all the facts. Once you've got all the information, it's only a matter of time before a conclusion appears before you.

“That's what Cyril has been saying for the past week,” Kolyat laughs, “But by all means, go and light a fire under his arse. If he thinks central office has lost faith in him, it might encourage him to do some actual work for a change.”

Cyril, you ask, is he the local investigator?

“Yeah. Truth be told, he's not a bad guy. A little young, perhaps, but he started off eager enough,” shaking his head, Kolyat sighs, “This is the first big problem he's had to deal with, and like I said – he's out of his depth. You'll be doing him a favour if you can pluck a solution out of thin air. Hell, I wager he'd be happy with a new theory, even a few new facts.”

Well, either way, best to pool information, and you don't need to be here to babysit Eliza.

“You're sure you don't need help?” a note of hope enters Lize's voice, “I mean, I'm a good listener, I could be real useful. I could-”

Sorry, you tell her with an attempt at regret, but you've made up your mind – have fun.

“Fun,” she sighs, “Sure. Fun.”

She'll be fine – absolutely nothing to worry about.

-

The local Ministry outpost isn't hard to find, not when it stands like a fortress in an ocean of cottages. Like something built to withstand a siege, it has all the barred windows and metal doors of a prison cell – but none of the comforts. Undeterred by the grim structure, you present your League papers at the entrance and allow the guard to lead you inside. A few flights of stairs later, and you find yourself at Cyril's office.

“Syril Kysely,” the young man introduces himself, holding out a hand. His face is boyish, but the hair crowning his head is already starting to thin. Stress has worn him down, leaving dark circles of exhaustion under his eyes.

Henryk Hanson, you reply, Hunter.

“I suppose you've met Kolyat already,” Cyril guesses, “He's the local celebrity, more or less.”

You go way back, you mention vaguely, but he was the one who suggested you come out here. He said-

“He said I needed the help,” Cyril groans, sticking a cigarette in his mouth and taking an eager drag, “Didn't he?”

Not... in so many words.

“It's fine, he's right,” exhaling smoke, Cyril meets your eyes, “The investigation has hit a dead end. I hate to say it, but I wish a few more bodies would show up – the more killings we have, the more likely it is that we find some evidence. Without evidence, all we can do is sit about and swap increasingly ludicrous theories. I'll be sent northwards soon, if I can't report back anything.”

>Kolyat thinks a man might have done this
>Why don't you tell me what you've got so far?
>Have you been investigating Roseholm ranch?
>Other
>>
>>448224
>Have you been investigating Roseholm ranch?
>>
>>448224
>Why don't you tell me what you've got so far?
>>
>>448224
>Why don't you tell me what you've got so far?

>Have you been investigating Roseholm ranch?
"There have been incidents there that could be connected to the case."

>Other
"What do you have on Alva Tesar or her family?"
>>
>>448224
>absolutely nothing to worry about.
Moloch please, don't scare me like this.
>>
>>448224
>Why don't you tell me what you've got so far?
>Have you been investigating Roseholm ranch?

>>448245
It'll be finnnne~
>>
>>448224
>>Why don't you tell me what you've got so far?
>>
Heading northwards might not be so bad, you think, but you doubt that Cyril would appreciate your optimism. Instead, you turn your thoughts to more productive questions. What do they have so far, you ask, any good theories or evidence?

“So far, we're looking at four deaths. The last of them was the only one that was hidden – the body was dragged partially into a storm drain and left there. The smell alerted us to it. As far as we can tell, the victims had no particular connection to each other. A few mutual friends, but that's not uncommon in a place like this. Even a hermit like Kolyat has a few friends in town.” Cyril crosses to his desk and sits heavily, running a hand through his thinning hair. A few strands, you idly notice, come loose as he does so.

Four deaths, you muse, and there was nothing left behind?

“You were expecting a confession written in blood?” Cyril tries for a sarcastic smile, but just ends up looking weak and weary, “The first victim, uh... Jelen, he was found carrying a significant amount of money. Whoever killed him, it wasn't a robbery. He was killed outside his house and left there, right in the street. The next two victims were much the same, both had been walking alone at night – damn fool thing to do, if you ask me – when they were attacked and killed. From what we've been able to deduce, the attacks were all very swift and violent. The work of a beast, we all thought. The last killing, though...”

Other than hiding the body, was anything different?

“Not about the killing itself – the victim, Skalicky, was practically gutted. The man himself, though, was interesting. He was like you – a Hunter. One in training, at least. He said that he would stop the killings, and hunt the beast down. Of course, that meant that he would have been looking for it, which might explain why he was killed,” Cyril taps an unlit cigarette against his lips, “But it's strange coincidence, don't you think? That is, if it IS a coincidence.”

Stranger still, you think, that Kolyat never mentioned this at all. An apprentice Hunter would have been here to train under Kolyat, but he never even mentioned having another student, much less one who was killed. As much as you want to think the best of your old teacher, this just doesn't sit well with you. Something to ask him about later, you suspect. For now, though, you've got more questions for Cyril.

Has he been investigating Roseholm ranch, you ask, does he know about the incidents up there?

“Roseholm... Isak Roseholm keeps to himself, mostly. He's even more of a hermit than Kolyat is,” Cyril pauses, digging in his desk for some notes, “Let me see... Skalicky, the apprentice, visited the ranch once, before things got bad here. Nothing seems to have come of it, though. Tell me – what's been happening up there?”

[1/2]
>>
>>448268

When you're finished explaining events, Cyril leans back and lets out a loud groan of frustration. “Damn you Isak,” he mutters, “You and your damn privacy! If he'd told us about this earlier, we might have been able to focus our efforts better. I thought this was just a...” He pauses, straightening up and rifling through his notes once more, “Roseholm – they rear cattle there, don't they?”

They used to, you shrug, they don't have many animals left in their herd.

“Jelen, the first victim – he would have done business with Roseholm ranch. He was a trader in meat and leather, among other things. Without him around, I dare say things would have been that much more difficult for the Roseholm family,” Cyril looks excited – genuinely excited – for a brief moment before his face darkens, “Well, maybe. The other two victims had no special connection with Roseholm ranch either. I guess this isn't the lead I thought it was.”

It might still be worth something, you point out, what about Alva Tesar or any family she has? Have they ever come to his attention, as criminals or... for any other reason? You steer clear of overtly suggestion witchcraft this time. If Cyril wants to discuss the possibility, he can be the one to mention it first.

“The Tesar family. Not much to say about them, really. Parents died young, Alva was an only child. I dare say she married Isak more for support than out of love. Nothing shameful about that – this is all before my time, but I understand that her parents left a fair debt behind when they died. All that would have been on her shoulders,” Cyril sighs, finally lighting his cigarette, “She's had a hard life, that's for sure. The way some of the old folk here speak, she was only ever happy once, for a short time.”

When was that, you ask, and why was it a short time?

“Oh, she was engaged to marry – and this time, it was for love. Didn't last though, she couldn't deal with a husband who kept vanishing for weeks at a time,” Cyril offers you a crooked smile, “Maybe you've got an idea about that, being a Hunter as well.”

Alva's first love was a Hunter?

“Sure,” the Ministry man nods, “These days though, I hear that Kolyat doesn't like to talk about it much. Can't say I blame him really...”

Silence. Dead silence, uneasy and heavy, as your mind whirls with possibilities.

>Excuse me, I have to visit Roseholm ranch
>Excuse me, I need to speak with Kolyat
>I wanted to ask you something else about this... (Write in)
>Other
>>
>>448285
>>Excuse me, I need to speak with Kolyat
>>
File: 1468351055204.png (21 KB, 180x204)
21 KB
21 KB PNG
>>448285
>Excuse me, I need to speak with Kolyat
>>
>>448285
>Excuse me, I need to speak with Kolyat
I hope Lize is okay.
>>
>>448285
>>Excuse me, I need to speak with Kolyat
>>
File: A lovely painting.jpg (73 KB, 397x509)
73 KB
73 KB JPG
>>448285
>A super powered hunter.
>A waifu
>some kind of monster that want to make itself know to the waifu.

It's gonna be beautiful
>>
>>448285
>Excuse me, I need to speak with Kolyat
Inb4 Kolyat is a werePaleface.
>>
>>448285
>>Excuse me, I need to speak with Kolyat
Aw man, I knew he was gonna end up being suspicious. Fucking hell, lets see how bad it is.

>>448298
I had a similar thought, that'd be pretty bad.
>>
>>448285
>Excuse me, I need to speak with Kolyat
>>
You've got to go, you tell Cyril suddenly, you've got to speak with Kolyat. This... this won't wait, this can't wait. Your announcement, the simple desperate urgency of it, causes Cyril's eyes to widen. He doesn't make a single motion to stop you leaving, though.

Smart kid.

As you hurry from the Ministry office, the churning ocean of uncertain thought rushes back to you, all centred around your former teacher. Alva, Skalicky... both matters lead you right back to him, but to what end beyond that? He's a cripple, barely capable of walking without the aid of a sturdy cane - he couldn't walk all the way out to Roseholm ranch, let alone torment them and their animals.

No use wasting your time on idle speculation – you'll have to get the answers you want straight from the source. If that means treating your old teacher like the prime suspect, so be it.

You just hope Lize is okay.

-

The first thing you hear upon arriving at Kolyat's secluded house is a girl's shout, followed by the sound of metal clashing against metal. Your pace – already hastened by anxiety – shifts to a run as you circle around the house. When the shout turns into laughter, though, you slow to a more cautious approach. Behind the house, Lize is jabbing at Kolyat with a blunt-tipped spear, while the old teacher casually bats her blows aside with a blade. A play fight, not even serious enough to be considered sparring.

Lize turns to greet you, hearing the sound of your footsteps, but Kolyat slaps her across the shoulder as soon as her attention wavers. Grunting a little, Lize quickly turns back to the teacher and focusses on him. You might as well not exist, not until Kolyat calls an end to the training.

“I'm a natural at this!” Lize declares to you, jabbing the spear into the soft soil and leaning lightly on it. Held upright like that, the weapon is only a little shorter than she is, but she could handle it well enough regardless.

“She's not bad,” Kolyat grudgingly admits, looking at you as if there wasn't a thing wrong with the world. Looking at you, his eyes are unclouded by anything – they have no guilt, no guile or misdirection, and you almost put your doubts aside at the sight of them. Almost... but not quite.

“Come, Henryk, it's about time to eat. My housekeeper should be finished with making lunch by now. Margot is a good cook, so you don't to pull that face,” he laughs, leaning heavily on his cane and stabbing his blade – a broad, machete style weapon – into the ground, “I take it you've not solved the case yet?”

He says that so easily, without a trace of obvious malice. A harmless jibe, or the mocking taunt of an arrogant killer?

[1/2]
>>
>>448341

If a single truth has passed Kolyat's lips since you first spoke with him, it's that Margot is an excellent chef. The meal she lays out is a roast, thick slabs of meat prepared to perfection and served with rich gravy. Lize eagerly digs in, while you pick uneasily at the meat. The choice of meat – beef – strikes you as in deliberately bad taste, as if it was another subtle insult directed at you.

“So, Eliza,” Kolyat begins, breaking the awkward silence, “What did you learn today?”

“Uh...” Lize swallows, forcing down her panic along with a mouthful of food, “Traditionally, Hunters used three weapons – the bow, the lance and the blade. These days, they use rifles, harpoons and knives more often. That's... basically all you told me about it.”

“We Hunters don't put too much stock in vast swathes of tradition and history. We have our rites and ceremonies, of course, but those are as much a practical test as they are a ritual,” Kolyat pauses to attack his meal, tearing the meat apart and chewing it with obvious relish. “Practicality,” he continues, after he finishes eating, “That's what we care about – isn't that right, Henryk?”

Looking up from your nearly untouched plate, you meet Kolyat's eyes. Once again, you're struck by how... normal they look. If he started to howl like a lunatic, to bury his face in the roast beef and feast like a starved hound, it would make this easier – then, at least, you'd know there was some sickness coiling within his mind.

“I hope the meal didn't disagree with you,” he continues, an unwelcome concern touching his eyes, “Or perhaps you've been spoiled by dainty capital meals?”

>I ate earlier, that's all it is
>I'll be blunt – is there anything you've been hiding from me?
>I heard about Skalicky – he was your student, wasn't he? Before he died, I mean...
>I hear you were once engaged to marry Alva Tevas
>I need to know something... (Write in)
>Other
>>
>>448371
>I heard about Skalicky – he was your student, wasn't he? Before he died, I mean...
>I hear you were once engaged to marry Alva Tevas
>>
>>448371
>I heard about Skalicky – he was your student, wasn't he? Before he died, I mean...
>>
>>448371
>>I heard about Skalicky – he was your student, wasn't he? Before he died, I mean...
>>
>>448371
>>I heard about Skalicky – he was your student, wasn't he? Before he died, I mean...
>>I hear you were once engaged to marry Alva Tevas
>>
>>448371
>>Other
"It's that I learned two facts from the Ministry that you seem to have omitted from me when we were talking. Both led back to you."

>I heard about Skalicky – he was your student, wasn't he? Before he died, I mean...
>I hear you were once engaged to marry Alva Tevas
>>
>>448371
>>I heard about Skalicky – he was your student, wasn't he? Before he died, I mean...
>>I hear you were once engaged to marry Alva Tevas

Is this another of your test? To see if I could refrain from doing what my blood, what you trained me to do?
Or is this how an old Hunter decide to take the elegant way out?
>>
>>448371
>I'll be blunt – is there anything you've been hiding from me?
if he tries to deflect the question bring up:
>I heard about Skalicky – he was your student, wasn't he? Before he died, I mean...
>I hear you were once engaged to marry Alva Tevas
>>
>>448371
>Other
"This is going to be a strange question to ask, but I want to rule something out. Have you had any...gaps in your memory lately?"
>>
>>448371
>>I heard about Skalicky – he was your student, wasn't he? Before he died, I mean...
>>
>>448371
Just eat
It's good food, you don't get that often
>>
You learned a few things while you were at the Ministry, you begin carefully, and they seem to have put you off your food. Naturally, hearing about violent deaths would do that, but there was also the fact that they both pointed in the same direction – back here, to Kolyat himself.

“Oh?” Kolyat doesn't flinch. Either he was expecting this, or he has the discipline of a master, “And what did you learn?”

You heard about Skalicky, you mention in as casual a tone as you can manage, he was studying here wasn't he? Of course, that would have been before he died...

“Died?” Lize pauses, her loaded fork poised halfway between her mouth and the plate. She starts to say something else, but then thinks better of it and simply lowers her fork slowly down, freeing up both hands in case some dire emergency arises.

“His death was not a result of his training here, not directly at least,” Kolyat assures Lize, without ever letting his eyes stray away from you, “Truth be told, Henryk, I blame myself for his death – it's a matter of no small shame and regret. I'll tell you this much – he never would have made a Hunter. He was too impatient, too hot-headed. When the deaths started, he took it upon himself to track down the beast responsible. He went looking for trouble, only it found him first – but the blame for this, I take upon myself. I should have restrained him sooner, I know that.” The old man lays down his fork, as if this discussion has sickened him already. “You see, Henryk, becoming a teacher grants a new perspective on things. You must take responsibility for the actions of your students, even when they are foolish ones. I'm not a natural teacher – admitting this error was not something I wished to do.”

So he hid the boy's death, you press, and hoped you wouldn't ask too many difficult questions.

“Far from it,” the old Hunter replies swiftly, “I was counting on your inquisitive streak. Would I really have suggested you visit the Ministry, if I was worried about what you'd find there? The simple matter is, the longer you were away, the more time I had to prepare an answer I was happy to give you.”

And that's his answer, you conclude, that he was too ashamed to be the one to mention it first?

“Are you suggesting otherwise?” Kolyat raises an eyebrow, “Considering my old wounds...”

He can't hide behind those wounds forever, you think darkly. What about Alva Tevas, you ask instead, he never mentioned being engaged to marry her?

That, at least, gets a reaction from him. Almost reflexively, like a man suffering a convulsion, his hand closes around the handle of his fork, muscles tightening in his jaw. Every man has a crack in his armour, and you've just found his.

[1/2]
>>
>>448429

“I didn't realise my personal life was a matter you were interested in,” he says slowly, at last attempting to scrape together his composure, “Or, indeed, any of your damn business. I could very well ask you about this girl you brought with you – is it any of my business what you're doing with her?”

Changing the subject, you reply in the cold voice of deliberate calm, won't make this go away.

“Very well,” Kolyat forces himself to relax, chasing the tension out of his posture, “We had a short relationship when I was younger. Largely owing to the pressures of my job, it didn't last very long – I simply wasn't prepared to offer the commitment she wanted. We went our separate ways. Everything was entirely amicable.”

And now, you mention, she's married to Isak Roseholm. Unhappily married, as it appeared to you.

“As if anyone could be happy, spending more than five minutes with that oaf!” Kolyat snaps, bringing his fist down on the table, hard enough to make the cutlery leap into the air. Lize bites back a small cry at the motion, the sudden violence of it, but you hold your nerve. There was something calculated about that strike, as if your old teacher had been hoping to end the conversation with it. Perhaps when you were his student, such theatrics would have shocked you into silence, but not now.

This might sound like a strange question to ask, you continue quietly, like you're changing the subject... but has he experienced any gaps in his memory lately? Anything he can't explain?

“Oh, I know exactly what you're getting at,” Kolyat manages, somehow, to arrange his features into a smile, “But I'll have to disappoint you. My memory is as sharp as ever – my thoughts are my own, every minute of the day.”

“Even when you sleep?” Lize whispers, “No man controls his own dreams.”

“Then perhaps a dream killed these people,” Kolyat sneers, “No, that would make it a nightmare, wouldn't it? Quite the frightful, terrible dream!”

No, you reply, this isn't a dream – is it, perhaps, some way for an old Hunter to find a graceful end? Just what was it that he did, what did he-

“Shut your damn mouth,” he snaps, lurching to his feet with an awful, ponderous stance, “This is my home, Hanson – mine! If you're going to accuse me of something, go ahead and do it, if not... we can forget this conversation ever happened. I'm nothing but a gracious host, after all.” Those last words, he spits out with more venom and bile than anything you've ever heard from him. No matter what happens, no matter what you say, this won't ever be forgotten.

>You killed these people. I don't know how or why, but you killed them
>I'm not accusing you of anything. I simply wanted to get the truth
>Other
>>
>>448463
>>I'm not accusing you of anything. I simply wanted to get the truth
>>
>>448463
>I'm not accusing you of anything. I simply wanted to get the truth
"Damnit Kolyat you were the one that taught me this shit. I'm looking at everything at all angles, coming up with and discounting possibilities as I go along. Sorry if this is pissing you off but I am doing my damn job."
>>
>>448463
>>I'm not accusing you of anything. I simply wanted to get the truth
Something is, at night, killing people. IT is making a concerted effort to ruin Isak Roseholm and court Alva Tevas. It kills their cows, leaves offerings of entrails and meat at her window, and has showed itself to her at least once. She claimed it had human eyes. That combined with your reticence is fucking suspicious and you know it. Hell you're the one that taught me how to hunt you should know EXACTLY where I am coming from Kolyat.
>>
>>448463
>>I'm not accusing you of anything. I simply wanted to get the truth
>>
>>448463
>I'm not accusing you of anything. I simply wanted to get the truth
>>
>>448463
>I'm not accusing you of anything. I simply wanted to get the truth
You taught us this job, now you have to face the consequences. Tell us something truthful and you can get off the suspect list, until then you're just as guilty as everyone else.
>>
>>448463
You trained me to hunt and kill, not to be considerate of anyone's feelings. Control yourself old man.
>>
So if he got to the fifth beast that means he got a special gift from Artemis after the 4th right? What if that gift allows him to transform into a beast?
>>
>>448501
Might be the ritual the witches preformed on him seperated the beast and humanity within him. He's human at day, Paleface at night
>>
>>448510
That was my hunch when I asked about gaps in his memory.

Maybe he does it unconsciously? Though I'm starting to doubt that. I'm starting to think Kolyat may be not involved but we'll have to see what he says next first.
>>
>>448520
It's almost certainly him, we just established a crystal clear motive for what's been happening at the farm
>>
>>448525
But it feels...too easy you know? And motive alone is not enough.

We need more pieces to this puzzle before making any concrete claims.
>>
>>448525
Looking at the portrait of the paleface, some things don't add up.

It doesn't have a crippled leg, which is definitely a trait that the monster would have if it were sharing the same body as Kolyat.

It has claws, when our mentor's preferred weapon is a spear, But due to the fact that he is a "Master Hunter", I don't think weapon preference is something that would hinder him.

All in all, Kolyat no doubt is connected to the case somehow. Maybe the beast is a manifestation of him? Or maybe this is all bullshit and Moloch is laughing at this post
>>
>>448534
[QM scribbling notes in the distance]
>>
You hold your nerve. Even with the poison in his words washing over you, you hold your nerve.

You're trained to hunt and kill, you tell him quietly, not to be considerate of people's feelings. He taught you that, and now he has to face up to that. He trained you to look at things from every angle, to consider every possibility before taking action, and that's exactly what you're going to do here. This is all part of your job, and his outburst won't make it any easier. If he can control himself, you finish, it'll make things a lot easier.

Scoffing, Kolyat fumbles out a jug of dark rum and slops a measure into an empty glass, a few drops spilling out to stain the tablecloth like oil. Heedless of the mess, he drains the cup dry and fills it again. This time, he simply takes a sip and regards you with venomous eyes.

You're not accusing him of anything, you say in the voice of a peacemaker, you simply want the truth. The fact of the matter is, something is stalking the night streets and killing people. It's trying to drive Isak Roseholm to ruin by slaying his cattle, and it's courting his wife with gifts of bloody entrails. You're just trying to uncover this mystery, and this continued reticence is only making him look more suspicious.

“Perhaps I don't want to be treated like a suspect in my territory,” Kolyat pauses, “My home.”

Everyone is a suspect at this point, you tell him direly, until you have good reason to cross them off the list.

“You want to know something, Henryk?” a trace of pain surfaces in Kolyat's dark eyes, too honest to be anything other than true, “I wish I could have killed those people. I wish I could drive Isak Roseholm to ruin. I dearly wish I was capable of doing those things, but I'm not – if I could men, then I could hunt beasts. If I could hunt beasts, I wouldn't be rotting here in this damn house!” Draining his second cup of rum, he wavers in place for a moment before leaning heavily against the table. Against your better judgement, you start to offer him help, but he waves you away.

“I'm fine,” he snarls, “Just... just a little unsteady. Got to lie down for a little, that's all. Is that allowed, Henryk, or do you want to watch me sleep? Maybe post a guard outside my door?” Without waiting for a response, he turns and lurches away from you, practically slamming his cane into the ground with every step he takes. You start to take a step after him, but then stop and reconsider. You both need some time to cool your heads – pressing the issue now could only make things worse.

“So...” Lize speaks up, her voice uncertain, “What now?”

>You heard him – we're guarding that door
>I'm taking this to the Ministry. Maybe this will stop once he's in a cell
>I have to go back to Roseholm ranch. Can you watch things here?
>We should go to Roseholm ranch
>Other
>>
>>448551
>You heard him – we're guarding that door
Just to rule out the 'He does shit at night' theory. I want to cross that off the list before we move on.
>>
>>448551
>>You heard him – we're guarding that door
>>
>>448557
Liz guards the door, we guard the perimeter, in case he feels like jumping out of a window, or climbing up to the roof.

Or maybe this is a fruitless effort, he might have a trapdoor somewhere that leads to the outside. Maybe a tunnel...?
>>
>>448551
>You heard him – we're guarding that door
Is there a window he could leave from?
>>
>>448551
>I have to go back to Roseholm ranch. Can you watch things here?

I think it's only killing people who were in contact with Alva. Would it go after us?
>>
>>448569

>Just for the sake of clarity, his room does have a window in it, yes
>>
>>448569
Oh maybe have Lize snoop around his house a bit too
>>
>>448576
Guard everything
>>
>>448573
Were other two victims connected to Alva? We know Jelen was kinda, he did business with Roseholm. But the other two had no special connection according to Cyril.

>>448576
Moloch, Isak is the only one that goes into town for runs right? Alva is restricted to the ranch correct?
>>
>>448551
>>You heard him – we're guarding that door
I don't want Lize guarding things alone, since she might handle fairly well but she's probably not ready to fight with a beast.
>>
>>448551
>You're watching the door, I'm watching the window. Try to find a place where someone trying to leave that room would have to pass, but which can be observed from a distance. And if something happens - do not engage. Shout for me.
>>
>>448551
>You heard him – we're guarding that door
>>
Here's what I don't get. If Skalicky went to the ranch before to investigate this how come Isak and Alva didn't mention him at all?

Wouldn't it be something they would have mentioned? "Another hunter looking into this eh?" or "You aren't the first Hunter to come around here"
>>
>>448588
>Moloch, Isak is the only one that goes into town for runs right? Alva is restricted to the ranch correct?

>That's correct. Alva never strays far from the ranch.
>>
>>448592
Seconding this,
>>
File: 1468527472842.jpg (199 KB, 500x565)
199 KB
199 KB JPG
>>448601
Like look here:

>“The killings,” Isak nods, “Fair caused a bit of a stir. First one happened right when things were getting bad here – now, everyone's talking about city folk getting attacked, and nobody has a damn for old Isak. Fine with me – I don't need them, the lot of them.”

He's implying no one came to help them but apparently Skalicky did. Why would he lie?

Something isn't adding up.

>>448602
Okay that rules out that the other two victims came into contact with Alva. I thought she may have ran into them during a shopping trip or something.
>>
>>448607
THIRDING
>>
>>448551
>>I have to go back to Roseholm ranch. Can you watch things here?
>>
Somehow, you suspect that he didn't intend it as sincere advice, but maybe setting a guard on the door isn't such a bad idea. It might even be a good idea to keep an eye on things from the outside as well, just in case he tried slipping out through the window instead. The idea of the crippled man climbing out his window and scaling the wall like a spider feels like some kind of bad joke, but you have to consider it. You have to consider everything.

Find a place where she can watch his door, you tell Lize, ideally without being too obvious about it. Somewhere that he'd need to pass on the way out. You'll cover things from the other side, watching the perimeter. If there's trouble – anything at all – you want her to call for you. Don't go looking for any fights.

“You really think he might try to bust out of here?” Lize murmurs, her eyes wide with... something that isn't quite fear, but could soon grow into it.

You're not sure what he's likely to do, you tell her, but you want to cover every eventuality.

“You know... you said something back there, about something courting Alva,” Lize swallows hard, “I read a book, a kinda trashy love thing – don't laugh, this is serious – and it had something that. The guy, the hero, he left flower outside his lover's window. You think maybe...”

That maybe, you finish for her, this might have been the same thing?

“Yeah,” she shudders, “It's kinda gross, but... I can see it, you know? I don't want to call it “romance” or anything like it, but what else can you say?”

There are still too many unanswered questions, you force a shrug, too many unresolved issues. Skalicky, his actions leading up to his death, are bothering you. Supposedly, he visited the Roseholm ranch, but Isak never mentioned him at all. Someone is lying, and you want to figure out the truth.

But questions can come later. For now, you've got to stand guard.

-

Lurking out in the garden behind Kolyat's house, with the window in sight at all times, you've got little to do but pace and wait. There are crude targets set up, strung between trees in a manner that reminds you of the straw dolls crafted to draw the attention of the nameless gods. It's not a comparison that does much for your nerves. The heavy weight of the Maus rifle in your arms offers a comforting presence, but even that isn't enough to put your mind completely at ease.

Every so often, you'll spot Kolyat through the window – pacing back and forth in that uneven, pained gait of his. So much for lying down and getting some rest. He has to know that you're watching him, and that knowledge must burn within him.

Too bad – you need to be sure of this.

[1/2]
>>
>>448668
Quick question Moloch

What makes the Ministry so sure that Skal's body was hidden or there was an attempt to hide it?
>>
>inbe4 it's their aborted super baby that survived all these years.
>>
>>448684

>Skalicky's body was found concealed in the sewers, a storm drain, while the other bodies were left openly in the streets. Without any obvious reason for him to be in the drains, they concluded that Skal's body was moved there.
>>
>>448690
But he had an open gut wound. Wouldn't that leave a trail if something dragged him to his where his body was concealed?

Was there a trail of blood?
>>
>>448690
But what if Skalicky tracked the creature into the sewers?
>>
>>448697

>It would have left a trail, unless someone had cleaned up after it. That is also part of their belief that it was a human killer - a beast wouldn't be so prudent as to clean up after itself

>>448701

>That would give him good reason to be down there, but it's not a possibility that occurred to the Ministry investigators. Their efforts may have been sloppy, in that regard
>>
>>448710
>>It would have left a trail, unless someone had cleaned up after it.

Or they found his body exactly where he was killed...

Retracing Skal's steps might be prudent here.
>>
>>448668

Afternoon grows into evening, and the shadows begin to stretch out like skeletal fingers. What started as the vague suggestion of laughter from the rustling trees now feels like a mocking chorus, every bird call and creaking branch taunting you. More than once, you've felt to urge to fire your rifle in the air, just to hear something that isn't the sounds of nature. Every time, you fight back the foolish desire, but it always returns – that little bit stronger each and every time.

As the light fades, a lantern flares into life in Kolyat's room, and his pacing form becomes a silhouette. Later still, that silhouette vanishes – at long last, he has taken to bed... or so it appears.

With the darkness closing around you, tiredness descends. Not the supernatural fatigue that calls you to Nihilo for an audience with Artemis, but simple exhaustion. Leaning against a heavy tree, you let the rifle hang loose in your grip as your eyes wander. At the sound of footsteps, however, your sense snap into perfect focus. Someone is coming from the house, an electric flashlight carving out a path ahead of them.

“Henryk!” Lize hisses, “I found something you're going to want to see!”

What, you ask quickly as she reaches you, what is it?

“When you were away, Kolyat mentioned that all his students stayed with him – he had spare rooms, see? Well, you were talking about that apprentice kid, so I figured he would have stayed here as well. I took a look in some of the spare room, and I found this,” eagerly, she holds a book out to you, “He was investigating things here, he kept a journal – and look, this bit here near the end.”

Training the flashlight on a specific page, you read the cramped, untidy handwriting. Skalicky speaks of visiting the Roseholm ranch, only to be stopped before arriving by Isak – stopped at gunpoint, and ordered away.

“Weird, right?” Lize asks, her eyes very white against the darkness, “Why turn him away like that, when they needed help?”

Perhaps Isak didn't want to admit to needing help, you suggest, perhaps-

“Oh shit!” Lize curses aloud, “The door!” Chanting curses like a manta, she turns away and runs at full speed back into the house, leaving you alone with the journal – and your thoughts.

[2/3]
>>
>>448767

Isak didn't want to admit to needing help, but it was more than that. Was it showing weakness in front of his wife, he resented, or suggesting to her that there anyone else she could turn to? He didn't want anyone, much less someone connected to Kolyat, breaking into his isolated little prison. But then, why allow you to help?

Perhaps, you consider, he no longer had a choice in the matter.

Pulling yourself out of your thoughts, you glance up at Kolyat's window. The lantern has faded to a dull, eerie glow – sleep having reached out to take your old teacher.

You envy him that, that rest.

>I think I'm going to have to end things here for today, but I'll pick things up tomorrow and I can stick around for a while in case of any questions or comments
>Thanks to everyone who stuck around today!
>>
>>448771
Thanks for running Moloch.

We should really go through all of that journal.
>>
>>448771
Thanks for running!
>>
That was entertaining
>>
>>448771
So Moloch, the two other victims other than Jelen and Skal.

As far as we can tell there were no connections to Roseholm, Kolyat, Alva or the other victims right? Just killed randomly? They didn't even warrant names so I'm assuming they aren't that important but I am just double checking.
>>
>>448851

Yes, the other two victims don't really have any evidence to add to the case. As far as anyone can tell, they were just caught in the wrong place at the wrong time.
>>
>>448866
Wait Moloch.

Why did Skal go to the Roseholm ranch in the first place? Or is that detail in the journal?
>>
>>448969

Tomorrow, we'll be going through the journal in a little more detail, but the general gist of things is that Skal was chasing rumours about the Paleface, including checking the Roseholm ranch. Even before people started dying, there had been a few uncertain sightings.
>>
>>448988
Ok just checking. I found it kind of weird that Skal went to the ranch before the killings started and wanted to follow up.
>>
>>448771
We should ask if Isak's children go to school, and if the unrelated dudes are teachers or something.
>>
>>448988
It couldn't be that Mr. "Good Northern Blood" Isak has done something to call up this animal to maybe kill men for him? Maybe he thought the trader was ripping him off or something. A half-remembered ritual or some bit of legend his parents left him with perhaps?

It would make sense for him to then kill a hunter possibly drawing attention back to him.
>>
>>448988
Calling it now, the wife is a witch who learned some shit from Kolyat and he's protecting her. Maybe they were having an affair or some shit.

But she apparently dislikes everything about the farm and her husband,the creature is in love with her, Kolyat is also in love with her and has spooky witch knowledge,and in all honesty the women in this quest have mostly been evil.

Also I feel like the hints for others being at fault were just a little too obvious.
>>
>>450190
While there is a chance you might be right and I can't rule the theory out, you are ignoring other evidence and focusing too much on one angle.

Why the killings? Jelen could work according to your theory but what about the other 3? 2 were random bystanders and Skal was investigating. If Skal was killed because Alva wanted him dead if he was getting close why did she give so much information to us that could lead back to her if she was in on some grand conspiracy.

Fact is we need more pieces before we can nail anything down concrete, starting with the rest of Skal's journal.
>>
>>450246
I'm just tossing out theories. I have a broken leg and a nothing else to do, and the pain is keeping me up.

I just have this idea of the Wife trying to drive her husband back to the city by wrecking the ranch. That's kind of weird to me, why wouldn't it have just killed Iskar instead if someone wanted revenge on him, or to get him out of the way?
>>
>>450268
>I have a broken leg and a nothing else to do, and the pain is keeping me up.
Shit man sorry to hear that.

And no worries I've been having weird theories too like the killer in the city is actually a man imitating Paleface's shit to shit the blame and get away with murder while the real Paleface is fucking around on the farm being infatuated with Alva.

Unlikely as all hell, but something I considered.
>>
>>450290
True. Overall I think "More info is needed" like looking into the Paleface legend is the definite conclusion.

Also killing Paleface. We have a job to do after all.
>>
Amazingly, this isn't actually the most awkward breakfast you've ever eaten. That dubious prize would go to a meal you shared with Priscilla's parents. Everything had been going fine and well, until her father had asked exactly what depths your relationship had reached. That was when things went seriously wrong.

This meal, eaten with Kolyat's bitter eyes fixated upon you, is only slightly less traumatic than that experience.

Despite Lize's fears of leaving the door unguarded for a few precious moments, Kolyat never left his private quarters, let alone the house itself. All your lonesome vigil got you is a chill, a stiff body and a night without sleep. Lize doesn't look much better either, her eyes hollow with exhaustion and dread for the day ahead of her. Whether she's more afraid of investigating a killer or being subjected to a full day of training is uncertain.

“Well Henryk,” Kolyat asks suddenly, his voice darkly sarcastic, “How did you sleep?”

Can't complain, you reply with all the forced politeness of a guest close to outstaying their welcome, what about him?

“Oh, I slept like the mountains themselves,” the old Hunter toys with his food for a moment, slowly spreading a thin layer of honey onto dark bread. Both items he sent Lize to buy, you recall with some bitterness. Though only a short time ago, it seems like an eternity since you shared that earnest conversation with him.

Skalicky's journal seems very heavy indeed in your jacket pocket, and the bulge it makes feels large enough to be seen from the other side of a broad street. You wait and wait for Kolyat to mention it, to challenge you or accuse you of thievery, but no such challenge comes. Perhaps he fears what accusations you might make in return, deeming the fragile peace between you too precious to risk.

“You, girl, you came here to train, didn't you?” Kolyat rises from the table, the creaking of his old and wounded bones nearly audible, “So we're going to train. Hurry up – I won't go easy on you today.”

“Man, I'm tired,” Lize whines, “Can't it wait?”

“The beasts won't wait to pick the meat from your bones,” Kolyat retorts, “If they get the better of you, they'll kill you in a heartbeat – so, you train. You must be faster, stronger, more ruthless. Survival is worth anything.”

“Hell of a pep talk,” she grumbles, glancing across to her. You give her a small nod, encouraging her to play along for now. If Kolyat is busy yelling abuse at her, he won't get up to any other trouble. “Alright, fine,” with a sigh, Lize accepts your unspoken logic, “Can't argue with that.”

“Outside. Five minutes,” the teacher grunts, leaning heavily on his cane as he marches off.

“Yeah, whatever. It'll take you ten to get out there anyway,” Lize mutters, before glancing around to you, “You gonna be fine without me?”

Just fine, you assure her, you've got some reading you wanted to catch up on.

[1/3]
>>
>>451177

Rubbing the exhaustion from your eyes, you find a more comfortable seat to sit in and open Skalicky's journal. One look at the apprentice's handwriting, and you nearly close the book in disgust, but then you force yourself to read it – cover to cover, if that's what it takes. It's slow going at first, but you soon get an eye for the boy's script, and the pages start to fly past. When the first mention of Canid appears, you focus carefully on the words.

In short, Skalicky's time in Canid was one of boredom and menial activity – mindless tasks given to him, you understand, in an attempt to cool his head. If that was Kolyat's intention, it failed. Spurred on to go looking for trouble, Skalicky was easily swayed by rumours of a pale spectre creeping through the midnight streets. Even before the first death was discovered, people were already swapping stories of what would later become known as “Paleface”. When Isak Roseholm came into market one day, complaining about the crimes against him and his herd of cattle, Skalicky was compelled to investigate further.

The alternative, after all, would have been hard, thankless work and diligent training.

After his first, disasterous meeting with Isak, Skalicky's next journal entry is little more than a rant, complaining about the ranch owner in the move vile terms imaginable. Once the first death is reported, though, all mention of the hermit vanishes from the journal. Skalicky was obsessed, you realise, chasing after the truth with an interest that went beyond anything you expected. His notes grow more and more detailed, and yet somehow less and less grounded in reality – as though the young Hunter was starting to trust rumour and gossip over his own perception.

The last entry is near illegible, the script devolving into a tight scrawl of ink, but you can slowly piece the account together. The picture is paints is a disturbing one.

“No training today,” the entry begins, “Master Kolyat – although I fear he no longer deserves such a lofty title – was drunk within a few hours of first light, raving like a man beset by spirits. He spoke of losing control – a reference, or so I then thought, to his drinking – but then his next words chilled me. “I should have left it the roam in the dark”, he said to be shortly before passing out. When he awoke, several hours later, he would not speak of it, striking me with his cane when I pressed the issue. Could he be protecting the Paleface? The path ahead of me is clear – I must seek out these dark places, and find whatever it is that he is hiding.”

And you've seen how well that worked out for him. His search yielded nothing but a brutal death. Pinching your brow in frustration, you lean back and let your eyes drift shut.

[2/3]
>>
>>451179

You are woken from a dream of a pounding, thundering heartbeat by another thump, one that might have been pulled from your sleeping mind. Confusion grips you like a clenched fist for one brief and suffocating moment, but then you throw off the last traces of sleep and realise the truth. The door – someone is hammering on the door, knocking with the kind of desperation usually reserved for dying men.

Stumbling a little, stubbing your toes on unfamiliar furniture, you open to door to reveal Cyril, dressed in full Ministry regalia. His uniform is a shade too large for him, giving him the unfortunate impression of a boy dressing in his father's clothes. Although his initial look is one of surprise – as if he didn't expect to find you, rather than Kolyat, on the other side of the door – it quickly resolves itself into a grim mask.

“I came to bring Kolyat the news, but I'll be glad to get your thoughts as well,” Cyril draws in a breath, composing himself, “There's been another killing, and this... this could only have been the work of a beast. The victim – one Sansa Villard – was torn to pieces, their body desecrated so badly that even identifying her was difficult. The body was left out in the open, left where everyone could see it.”

Another killing, a murder carried out while Kolyat was consigned to his room. Though it takes you a moment to gather your wits, you step back and invite Cyril inside.

“Forgive me, but I have to ask,” Cyril sounds genuinely apologetic, and not a little bit frightened, to raise the issue, “But you were all night, correct?”

You were, you confirm, as were Kolyat and your travelling companion.

“Good, thank you. A matter of formality, that's all,” relief washes over the Ministry man's face, “At the risk of sounding desperate... have you had any ideas? I was hoping that a fresh pair of eyes might have revealed something we'd missed.”

>Kolyat is hiding something, I'm certain of it
>Skalicky kept a journal – you should take a look at it
>I'd like to hear everything you know about the Paleface
>Tell me about the newest killing
>I had a question for you... (Write in)
>Other
>>
>>451181
>Skalicky kept a journal – you should take a look at it
>I'd like to hear everything you know about the Paleface
>Tell me about the newest killing
I know what it is, Paleface is the manifestation of Kolyat's ravening beastblood excised by the coven.
>>
>>451181
>>I'd like to hear everything you know about the Paleface
>>Tell me about the newest killing
"Not just a gutting this time? Strange to change methods."
>>
>>451184
You think Kolyat is unconsciously controlling it or influencing it with his wants, emotions, and desires? Maybe the reason this girl got ripped up so badly is cause Kolyat was pissed at our earlier interrogation.
>>
>>451186
I back this one
>>
>>451189
I think they're linked at minimum, all though an empathic bond is not ruled out yet. Wanna bet if we kill it Kolyat goes mad?
>>
>>451181
>I'd like to hear everything you know about the Paleface
>Tell me about the newest killing
>Tell me about the killing of Skalicky - were there actually signs that the body was brought to that place to hide it?
>>
>>451191
So, Paleface is Kolyat's madness separated from him?
>>
>>451200
Makes sense I guess
>>
>>451181
seconding >>451184
>>
>>451200
Potentially. It would explain a lot of the motives. And capabilites. Kolyat can't do these things himself since he is crippled but if Paleface is his shadow it would make sense.

It's a good theory. We'll see if it pans out.
>>
There might be something, you begin, but you want to be sure – to be certain. To do that, you're going to hear everything he can tell you about the Paleface, every bit of rumour and speculation he knows about.

“Truth be told, I don't have much personal knowledge of the thing. It's very much a local tale, and I'm still an outsider here, as far as public opinion goes,” Cyril offers a regretful grimace, “Still, we followed up any lead we could – including asking about this Paleface creature. As I understand it, there have been vague sightings of something matching its description for a fair few years, but it was never linked with overt violence. People would see a flash of white flesh at night, slipping through the backstreets, or they'd feel eyes watching them from the woods. Never any direct sightings, nothing that came close to definite evidence.”

Closing your eyes, you let out a heavy sigh. Ideas are starting to form, theories coiling together into a more cohesive – if unwelcome – picture. The sightings, you ask slowly, had there been any before Kolyat retired with his injury?

“I can't be certain about the exact timing, but...” Cyril pauses, tapping a finger against his chin, “I don't think so, no. Establishing a definite timeline is near impossible, of course, but the oldest records certainly don't mention the Paleface. It's not some ancient legend around these parts, that's for sure. Are you suggesting there's a connection between Kolyat and the Paleface?”

A connection – that choice of wording might well be more appropriate than he realises. For now though, you ask about the most recent killing instead. He said the body was torn apart – before, the victims were gutted quickly. It seems odd for the method of attack to change.

“We're still putting together a complete picture, but I'll tell you what we have,” Cyril takes a notepad from his pocket, “Sansa Villard runs... ran errands for her uncle, one of the town's doctors. He was attending a routine call last night when he sent Sansa back home to fetch some additional supplies. She didn't make it back – her body was found early this morning when her uncle went looking. From what he said, it must have been an attack of incredible ferocity. A human being couldn't have done that to one of their own.”

And Sansa had no connection with the previous victims, you check, or with the Roseholm family?

“She would have known the victims, but that isn't unusual here,” Cyril shakes his head, “As best we can tell, this was a motiveless crime – unless you consider simple rage to be a sufficient motive.”

[1/2]
>>
>>451228

And Skalinky, you continue, you wanted to know a little more about his death. His body was supposed to have been hidden in the storm drains, but do they have any particular evidence that the body was moved? A trail, something to indicate he was killed elsewhere?

“A human killer would have cleaned up after themselves, if they were going to the trouble of hiding the body,” Cyril argues – his tone bordering on the defensive, almost petulant, “It's no surprise that there wasn't a trail, so-”

So they don't have any proof he was killed elsewhere, you stress, that was an assumption on their part.

“Why else would he have been in the tunnels?” Cyril shoots back, “There's nothing down there. Hell, they're barely high enough for a man to squat – you'd need to crawl through filthy water just to get to the lowest point. It's a good place to hide a body, but a terrible place to explore.”

Skalicky kept a journal, you tell Cyril as you hand the book over, he seemed to think there was something down there – in the dark, as he put it. Read it, and he can make up his own mind. Cyril takes the journal from you, flipping straight to the end and skimming the pages with a deep frown. He reads, and then rereads, the last few entries.

“Drunken rambling isn't exactly solid evidence,” Cyril grumbles, as if reluctant to concede the point, “But I have to take this into account. He seemed to think that Kolyat was connected with these events, as you suggested. Hiding some beast, perhaps? But why would he do that – surely, as a Hunter, he would have a duty to slay whatever beasts he could find? Even if he himself couldn't hunt it down, he could report it, he could pass the burden to another...”

Because he can't kill it, you think to yourself, because it's a part of himself as much as anything. Those witches tore the beast out of him, setting it loose upon the land. Frankly, you have no idea if such a blasphemy is even possible, but the theory tugs at you with a kind of desperate insistence. A beast, freed to pursue his darkest desires, free to run and hunt as he no longer could...

>Confront Kolyat with this theory
>Search the house for anything that might tell you more
>Explore the storm drains yourself – the answer has to be there
>Other
>>
>>451237
>>Search the house for anything that might tell you more
then
>Confront Kolyat with this theory
>>
>>451237
>Search the house for anything that might tell you more

I mean it makes sense. There would have to be a catch, some kind of drawback in a Witch rite to purge the Beast Madness from a Hunter. No way there wasn't some kind of price.
>>
>>451237
>Search the house for anything that might tell you more
>>
>>451237
>>Search the house for anything that might tell you more
>>
>>451237
>>Search the house for anything that might tell you more
>>451247
Koly did say: “This... was one of them. I do not wish to speak of what rites we performed, for I dearly wish that I myself could forget them, but... they were effective. I need not fear THAT doom.”
>>
Just wait, you tell Cyril, you want to check the house over to see if there's anything you've missed. While Kolyat is busy outside, you've got an ideal opportunity to search the house properly, without fear of interruption. Any guilt you might have once felt for treating your old teacher like a criminal has vanished, boiled away by the anger simmering away within your heart. The thought that he could have birthed this beast through some black act of communion fills you with a kind of disgust. He's spat on everything that he once stood for – and for what? For the chance to live out his days with his mind intact, or for the excuse to live out his darkest fantasies as an inhuman monster?

You start your search downstairs, descending the dank stone steps into Kolyat's mouldering cellar. The air here is heavy, wet and stagnant, but the unmistakable scent of decaying flesh is not present. Other than a few casks of his chosen rum, the cellar is mercifully empty. Glad to be out of the tainted air, you retreat back upstairs. One room down. Next, you move to his hunting room, a brass plaque on the door proudly declaring its purpose.

One side of the room is lined with weapons – archaic tools of the trade, without a single gun in sight – while the other is occupied by the dead eyes of preserved trophies. Even with the dire mood, you can't help but smile – it's not a subtle point Kolyat was trying to make with this room. The old ways, the room boasts, are not yet obsolete. With arrow and spear, he was able to bring down beasts that other Hunters would shy away from. For all his sins, you have to respect that much about him.

“Spooky,” Cyril mutters, looking into the glassy eyes of a mounted stag, “Do all you Hunters keep trophies like this?”

Not like this, you reply as you think of your more modest collection, but it doesn't matter – time to move on.

-

Before heading upstairs to check Kolyat's bedroom, you linger a moment and watch him through the window. His back is to you, his attention focussed on Lize as she jabs a straw target with her spear. You remember that part of your training as well – until you could pull off what Kolyat considered a perfect strike, he wouldn't let you move on. You spent three days thrusting a spear into straw dolls, while he bellowed an even mix of instructions and abuse at you. When you finally got it right, though...

Thrusting aside the unwelcome memories – this is no time to be getting sentimental – you head upstairs and confront the bulwark of your teacher's door. Locked, of course, but that's why you came prepared.

>Calling for a Crafting check – that's 1D100+10, aiming to beat 70. I'll take the highest of the first three results
>>
Rolled 45 (1d100)

>>451306
>>
Rolled 12 + 10 (1d100 + 10)

>>451306
>>
Rolled 40 + 10 (1d100 + 10)

>>451306
>>
Rolled 3 (1d100)

>>451306
>>
Fug. Alright do we burn focus for this? Seems like it could pretty important evidence.
>>
>>451326
yeah we should
>>
>>451306
Throw us the +20 to pass for our Focus point.
>>
>>451326
Yes, Focus
>>
Rolled 49 + 10 (1d100 + 10)

I heard you guys needed a dice over 70?
A shame I'm rolling late, then.
>>
>>451340
Man even late rolls we can't get over 50. Lockpicking doesn't seem to be our forte.
>>
Kneeling by the lock, you take out the rolled up sleeve of leather and let it unfurl to reveal your lockpicks. Trying not to think about the last time you tried to open a lock like this, you give the device a careful examination. It's a good one, sturdily built and quit secure. That, in itself, has your curiosity going – what could Kolyat be hiding beyond that formidable barrier?

“I should point out,” Cyril mentions, “This is illegal.”

So look the other way, you tell him without looking around, and pretend the door was unlocked from the beginning. If it helps his conscience, you're doing this for the greater good.

“Fine, just...” he sighs, “Just don't steal anything.”

Perhaps he says something else after that, some other petty complaint or condition. You wouldn't know – you tune him out along with the rest of the outside world, your senses narrowing until only the lock and the delicate metal probes in your hands exist. Gripping the tools carefully, you painstakingly work the mechanism of the lock. It takes longer than you would have liked, and your skin is slick with sweat by the end of it, but eventually the door swings open. There, you announce, looks like the handle was just stuck. It wasn't locked at all.

>[Focus remaining: 0]

“Of course not,” Cyril manages a small smile, one of nervous relief, “I just hope there's something valuable inside...”

-

You're not sure about valuable, but the inside of Kolyat's private quarters reveal a new side to his personality, a side you never had the chance to experience before.

A side that is completely and utterly insane.

Most of the room is sparsely decorated, as tends to be the case with men like you or Kolyat, but one wall is raised as a shrine to his lunacy, almost completely covered in photographs – some old, some new – and sketches. The oldest photographs show Kolyat and Alva, a younger and livelier looking version of her. The newest, by contrast, are discretely taken images of her husband at market... and every single one has been pierced by pins, darts and even a narrow-bladed dagger in one case. If you hadn't already guessed, it's clear that there is no love lost between Kolyat and Isak.

“The man must be obsessed,” Cyril breathes, “But this doesn't explain...”

No, you say as you point to the ceiling, but that might offer some explanation. The thing you point towards is wicker, a crude ring spun together from twig. Held in the centre of that ring is the image of a human heart, split clean in two. It hangs above the bed, as if it was poised to catch something rising up from the sleeper beneath. Reaching out to touch it, you draw your fingers back at the last minute.

For some reason – for fear of dirtying yourself, perhaps - you don't want to touch it.

[1/2]
>>
>>451364

“I don't understand,” Cyril murmurs, looking up at the icon, “What is it, what purpose does it serve?”

Time, you decide, to lay your cards on the table. It could be witchcraft, you tell the Ministry man quietly, something designed to draw the attention of something far greater.

“Witchcraft is a rumour, baseless speculation and ignorant whispering,” Cyril tells you stiffly, “It's been proven numerous times...”

And you've seen things that can't be explained without resorting to mysticism and magic, you counter, things exactly like this. Does he have some rational explanation to offer instead?

“Half a heart,” the investigator ignores your question and stares at the wicker icon for a moment longer. With a trembling hand, he reaches out but, just as you did, he stops short of actually touching the impure decoration, “Do you really think...”

The human half, you nod, which means the other half – the bestial side of him – must lie elsewhere. The storm drains, if Skalicky's theory was correct. Still, the question remains... what should you do with this thing?

“I could burn it,” Cyril offers, taking out a book of matches, “It's dry wood, I wager it would catch light easily. Do you think putting a torch to it would end this?”

Truth be told, you have no idea. You're not even convinced that the witch cult who created this icon, who performed the rites and rituals, knew – as Artemis said, the modern cultists are children playing with forces they do not understand. Some instinct tells you that burning it would do something, but you can't promise anything more than that. It could be a very bad thing indeed.

>Burn the icon
>Confront Kolyat with this evidence
>Head to the storm drain to find the second half
>Other
>>
>>451389
>Burn the icon
Coming clean against an experienced hunger is suicide. He may be old but he always has tricks up his sleeve
>>
>>451389
>>Head to the storm drain to find the second half
>>
>>451389
>Head to the storm drain to find the second half
Let's get all the pieces first before we do anything. And be prepared for a fight. We don't want to go down like Skal. Get something that can be useful in small quarters of the storm drain.

>>451398
Remember the icon we have here is the human half. What if we burn that and Kolyat goes nuts?
>>
Maybe stab the thing? see if Kolyat reacts to the injury, if anything it could draw the beast to us instead of going somewhere disavantageous.
>>
>>451409
Well we are trying to get the beast icon at the moment, not the beast.

The icon will stay in the drain regardless if the beast is drawn.
>>
>>451389
>Head to the storm drain to find the second half
>Other
Cyril stay here and keep an eye on those two. If I do something and it causes Kolyat to react violently I need you to get Eliza out of here okay?
>>
>>451416
supporting
>>
>>451416
This works
>>
>>451389
Supporting >>451416
>>
>>451416
We're totally going to get poor Cyril killed aren't we?
>>
>>451452
Well Kolyat is crippled so that might give him some extra leeway to just get the fuck away. Don't engage, just run.
>>
Leave it alone for now, you tell Cyril, you don't want to mess with that thing until you know exactly what you're dealing with. If this one half – the human half – you want to see if you can find the second half. That means heading down into the storm drains, no matter how vile the idea might be.

“Ugh,” Cyril mutters, “I don't like the sound of that...”

Stay here then, you suggest, and keep an eye on Kolyat. If you can find the second icon, and you do something that causes Kolyat to react violently, you want someone else here to keep watch. There's a girl here as well, Eliza, and you don't want to leave her alone with the old Hunter.

“Well, at the risk of sounding craven, I'll take that over the storm drains any day,” Cyril nods eagerly, “She'll come to no harm, I'll make sure of that. I'll warn you now, though – if you're heading down into the tunnels, it'll be dangerous work. There's not enough room to bring a rifle to bear. We have a few shortened shotguns at the Ministry – your papers grant you the right to borrow one, if you so wish.”

That's a request you'd be happy to accept, especially if the alternative is going down with nothing more than a pistol. This Paleface creature is strong enough to rip a human apart like a man shredding a doll – you don't want to take any chances.

“Then it's settled,” Cyril offers you his hand, “Good hunting.”

-

The quartermaster at the Ministry – a sullen man with a sprawling pattern of burn scars across is face – is reluctant, but eventually he yields and allows you to take a battered, well-worn shotgun. It's not so different from the one Vas gave you – a brutal weapon, cut down to the barest minimum length. With the gun's reassuring weight in your hands, you head to the storm drains and gaze into them, into the deep pit carved out of the ground.

Frankly, you don't blame Cyril for being reluctant. The smell alone – like the old damp of Kolyat's cellar, but a dozen times worse – is enough to test your resolve. Tying your scarf around your nose and mouth, for all the good that'll do, you steel yourself and drop down into the tunnels. Even having prepared yourself for the worst, the cold water – strangely oily and tainted – that meets you sends a shudder running through your entire body.

Kolyat's words return to you – whoever said you had a glamorous job was dead wrong. Laughing bitterly at the old man's strangely prophetic remark, you turn on your flashlight and enter the tunnels.

[1/2]
>>
>>451474


It's not so bad at first – you can walk upright, even if the shallow water clings to your legs and slows your pace. As the tunnel walls grow tighter, and the ceiling drops lower and lower, you have to admit that Cyril had the right idea by staying away. Your flashlight, clipped into the top pocket of your jacket, barely seems to pierce the encroaching darkness. When the weak daylight that had filtered down from the entrance vanishes, the blackness you are left to trudge through gets very close indeed. The sounds are worse, every noise you make mutilated and thrown back at you as deformed echoes. Your breathing becomes the grinding of ancient stone, and your splashing footsteps gurgle like a swamp. The slow, rhythmic pounding...

That's not you. The source of that terrible heartbeat is something else entirely, and touching a hand to your chest only proves that. While the thundering beat that surrounds you is slow and steady, your heart trembles like a cornered prey animal, stirring fitfully in your chest. When the time comes to drop to all fours and crawl, you nearly break and run.

No, this is something you have to do. Perhaps it's because the latest death was a product of blind rage – rage that you might very well have provoked – or perhaps it's because Kolyat was your mentor. Whatever the reason, this feel personal, something that you wouldn't trust with anyone else. It might not be your mess, but you'll be the one to clean it up regardless.

-

Claws, too light to belong to anything other than rats, skitter down some remote passageway. At the sound of them, you let out a low groan and immediately regret your decision. The groan echoes back to you as a demonic rumble, merging perfectly with the pounding heartbeat. It's close now, that terrible sound, close enough that is stirs the water around you with every pulse. For all the grotesque implications that that sound holds, it also seems as a siren's song to you – leading you, guiding you closer to it. You're so focussed on that beat that you don't, at first, notice the ceiling reaching higher. It's only when the tunnel opens out into a chamber – a great reservoir – that you notice the change and rise to your numb feet.

In the centre of the room, hanging from what reminds you of a crude noose, is the second half of the icon. The frame is wicker, like the one above, but the heart is contains is made from blackened, rotting meat.

And still, it beats.

>Destroy the icon
>Cut it loose and take it back with you
>Return to Kolyat. You've seen all you need to see
>Other
>>
>>451524
>>Cut it loose and take it back with you

Don't fuck with it in an enclosed space
>>
>>451524
>Cut it loose and take it back with you
Be ready for anything. As in cut it down, pocket it real quickly and have your shotgun at the ready for anything that might come after we cut it down.
>>
>>451524
>>Cut it loose and take it back with you
>>
>>451524
>Cut it loose and take it back with you
>Return to Kolyat. You've seen all you need to see
>>
>>451524
>>Cut it loose and take it back with you
If we do decide to destroy it, it should be done away from the town.
>>
You didn't want to touch the first half, and that had been the cleaner of the two. The idea of not just touching this, but holding it and taking it with you fills you with revulsion, and yet you know what you must do. Perhaps if you presented this to him, Kolyat would find his tongue again and tell you everything you wanted to know. For that, though, you'll need to set aside your disgust and accept this tainted burden as your own.

Perhaps to delay the inevitable, perhaps to ensure the area is secure, you scan the hollow reservoir with your shotgun raised, daring anything that still be in hiding to show itself. When nothing presents itself – nothing, save for the insistent scurrying of rats – you steel your nerves and draw your blade. Though your grip on the dagger is slick with sweat, the rope holding icon parts easily, and the grotesque totem falls to the ground. With your shotgun poised and ready, you bend down and swipe up the icon, thrusting it into a deep pocket. You don't want to look at it any more than you have to.

Now all you've got to do is to return to the surface. Hardly an unenviable task.

-

The longer you crawl for, the more you become certain of one thing – you're being followed, tracked by countless tiny pursuers. The rats, as unseen as ever, seem to haunt you like obedient pets, pets you neither wanted nor needed. Perhaps its the icon that has stirred them up, the bestial heart within it disturbing their tiny minds and driving them into a frenzy of panic and slavish devotion. Whatever it is, you wish it would stop.

You hate rats. Rats, and anything else that scuttles or scurries.

It's a small blessing that despite the impression that they were surrounding you, watching you with blank and empty eyes, you make it out of tightest tunnels without ever seeing one of the loathsome little creatures in person. Even when the light of day warms you, you only see a single rat – floating, drowned and lifeless in the placid waters. Stepping carefully around that lone carcass, you fumble your way up the ladder and, for what seems like the first time in countless hours, stand on dry land once more.

You never want to go down there again.

-

When you return to Kolyat's secluded house, he's already waiting for you, standing beneath the whalebone archway and leaning heavily on his cane. Cyril stands a few paces away, his pistol drawn but not aimed, hanging limply at his side. Lize lurks further away still, her own gun drawn and aimed at the teacher. Nobody, it seems, is taking any chances.

“Don't bring that thing anywhere near me,” Kolyat spits, before you can approach, “Don't take another step closer.”

>What do you think will happen if I do?
>Confess, Kolyat, and make this easy
>Would you rather I destroyed it?
>What would you have me do instead?
>Let me ask you something... (Write in)
>Other
>>
>>451628
>>Would you rather I destroyed it?
>>What would you have me do instead?
>What do you think will happen if I do?
>>
>>451628
>What do you think will happen if I do?
>What would you have me do instead?
>Would you rather I destroyed it?
>>
>>451628
>What do you think will happen if I do?
>Confess, Kolyat, and make this easy
"Paleface is connected to you, that much is obvious. Tell me everything Kolyat. I need to know what I am dealing with. Else I am going to have to start experimenting with these icons to get to the bottom of this. Maybe just burning them both and being done with it."
>>
>What do you think will happen if I do?
>Confess, Kolyat, and make this easy
>Would you rather I destroyed it?
>>
>>451628
>What do you think will happen if I do?
>Confess, Kolyat, and make this easy
>What would you have me do instead?
>>
This, you ask as you take the tainted icon from you pocket, what does he think will happen if you do bring it closer?

“Keep that thing away from me!” he snaps, an edge of hysteria to his voice now, “It can't be allowed to be whole, otherwise I... I'll have nothing left to protect me. You'll be murdering me, Henryk, you might as well be putting a gun to my head and pulling the trigger. Everything that I've been able to resist, to keep at bay all these years... It'll come back, stronger than ever.”

Then maybe you should destroy it, you suggest as you look across to Cyril, has he still got those matches?

“Right here,” he replies, voice just barely steady.

“You damn fool, you're meddling in matters you don't understand,” Kolyat snarls, and – perhaps this is just the workings of your imagination – his teeth seem closer to fangs than anything else. “Even I don't know what could happen if you destroyed that vile thing. Perhaps it'll release every drop of poison that has soaked into it over the years. Perhaps it'll find the closest host it can – would you like to try that, Henryk?”

So uniting the two halves is out of the question and so is destroying it, you narrow your eyes and glare at Henryk, what would he have you do?

“Put it back. Walk away, and pretend that this was all a bad dream,” in that moment, Kolyat's eyes are almost pleading, imploring you to listen, “Anything else, and you'll be leaving here with blood on your hands – is that something you can accept?”

Maybe it is, you realise suddenly, if the alternative is to do nothing and let this continue. Too many lives have been lost already – five innocents, and that number can only climb higher as time goes on. Confess everything, you tell Kolyat as you meet his eyes, do it now and make things easier for both of you. You know that he has some connection with Paleface, but you want to hear it in his own words. If you don't know what you're dealing with, if you truly don't understand... you might just be tempted to do some serious meddling, and damn the consequences.

“You want to know the truth? Fine,” Kolyat lets out a hollow laugh, “Then, for the last time, I'll play at being a teacher. Listen, Henryk, and listen well – I won't repeat myself, or waste words on the wilfully ignorant.” Letting his cane tumble away, Kolyat sinks to the ground and slumps against the whalebone archway. “What do you think happen, Henryk, if you let your innermost desires loose in the world? Everyone who ever slighted you, everyone who ever disrespected you. Every unanswered insult and festering grudge...”

And Paleface was the perfect way to even the score, you spit, a beast that would be the embodiment of his spite.

[1/2]
>>
>>451712

“If you believed that to be my intention, Henryk, then you have even less faith in me than I thought,” he looks at you with disgust, with wounded anger, “At first, I just... ran. Even though I thought it was nothing more than a dream, I could run through the streets and forest again. That was good enough... for a while. Every night, I'd go to sleep beneath that piece of witchcraft, and every night I'd dream of being a beast. How much of it was real, and how much was a fantasy... at the time, I didn't care. I was free – that was enough.”

But it didn't last, you guess, sooner or later he started to wish for more than just the freedom to run.

“Have you never wished for revenge, to bring your enemies low and make them suffer?” Kolyat rasps, the words pulled from his raw throat, “Isak Roseholm... the bastard wielded his wealth like I once wielded a spear. I watched him for a while, studying the life he had built up for himself. I wanted to take it from him, to see him ruined and destitute. As I nursed a grudge in my heart, my... other self began to take action.”

You'll ask him this once, you say quietly, how much of this was an act of deliberate will?

“I only control it a little,” the old Hunter shakes his head, “It's been getting wilful, hungry, furious. I didn't want Jelen to die... but I wasn't heartbroken when it happened. Once it got a taste for killing, though... it wouldn't stop. The others were bystanders, their crimes only being unlucky enough to cross its path, and Skalicky...”

The Paleface killed him out of self-defence, you ask with a bitter cynicism, was that it?

“No, I... we...” Kolyat swallows heavily, guilt flashing across his face for the first time, “He was getting too close to the truth, I let too much slip. I had no choice but to...”

Murder him, you finish, call it what it was – he murdered the boy.

“If that's what you want to call it,” Kolyat's lips twist in a sudden smirk, “You remember your lessons, don't you Henryk? Don't think about right or wrong...”

Think about survival, you finish, you remember what he taught you. You remember... but that doesn't mean you agree with him.

“I don't expect you to understand. You're young, you've got a chance at salvation ahead of you. If you were facing the same doom I was facing, if you counted your life in months rather than years...” Kolyat's voice trails off into a spiteful whisper, his eyes dark with anger, “Would you really do any different?”

>I wouldn't kill an innocent apprentice, just to protect myself
>This isn't about me – you're just trying to dodge the issue
>Skalicky was weak, and that weakness got him killed
>Other
>>
>>451779
>>I wouldn't kill an innocent apprentice, just to protect myself
>>
>>451779
>>Other
"Hell if I know Kolyat. I have no idea what I would be capable of if I was pushed into a corner like you have. Maybe I wouldn't go quietly. Maybe I would, to cause less destruction to the people around me."

"The truth is I'm not going to waste time on hypotheticals. I'm going to look at what is in front of me. People are dying. And it's going to stop today."
>>
>>451779
>>This isn't about me – you're just trying to dodge the issue

You've gotten long in the tooth and your mind is poisoned as surely as if you had gone blood mad. You're just hiding it under a veneer of civilization. When my end comes, I won't force the weight of my sins on others. I will bear it until the end.
>>
>>451793
Yeah good write-in.
>>
>>451779
>>This isn't about me – you're just trying to dodge the issue. This is like taking The Porcelain hand instead of The Bloody one.
>>
>>451824
I'm confused. How is it like that?
>>
>>451793
>>451779
+1
>>
The Paleface is courting Alva, what do you think will happen if she reject it, what do you think will happen if it thinks that she rejected it because of the childrens.

It is a beast, after all.
>>
>>451793
I like this, supporting.
>>
>>451831
Instead of devolving to something like a beast he hid it behind a civilized mask, but even that is cracking.
>>
>>451779
> You call this surviving? I don't know if I can say this is the Kolyat I used to know. I can't help but wonder if he didn't die a long time ago, and leave behind a crippled coward and a monster in his passing.
>>
In all honesty, you just don't know. You don't know what you'd do if it was your back against the wall, and you were backed into a corner you can't escape from. You're not inclined to go quietly, but if it meant spreading violence and fear among those around you... maybe you would choose a quiet end. Until the time comes when you have to face that doom, you can't say what you'll decide to do.

But that doesn't matter – this isn't about you. This is about him, and he's just trying to dodge the issue, to shift the matter onto you. That's not a debate you're interested in, and you're not about to waste time on hypothetical questions. You're going to look at what's here, in front of you, and that all points to one thing – his time has passed, and his mind is poisoned as surely as if he had grown blood-drunk. He might pretend to hide it behind civilisation, but he's as dangerous as any other madman. He's not surviving, not like the Kolyat you used to know. No, you're starting to wonder if he died a long time ago, leaving this broken shell in his place. Even for a broken shell, though, this imposter is dangerous.

People are dying because of him, and that's going to end today.

“I hope you have a better fate than I found, Henryk, I really do,” Kolyat's face slowly drains of life and animation, colour and expression. What's left is a flat, defeated drone, the voice of a man who is dying by degrees. “I only ask for one thing – I want to die as a human, with my mind... relatively intact. Give me a weapon, boy, and I'll take this burden upon myself.”

If he dies here, you ask, what happens to his other half?

“It is no natural creature, no beast of flesh and blood,” Kolyat shakes his head, “While I wake, you could search the whole world without finding it. When I sleep, it wakes – it drags itself into this world. If my life should end, it will die with me. Give me a weapon, Henryk... allow me to hunt one last beast.”

You glance to the other two – both armed, both ready to cover the old Hunter in case he should rise in some last act of defiance. Your pistol lies heavily against your hip, as if waiting for the answer to this fatal question.

>Hand over your pistol
>Shoot Kolyat yourself
>Destroy the bestial icon
>Other
>>
>>451884
>Hand over your pistol
And then keep the shotgun trained on him as well, just in case.

For being our teacher and mentor I think we can allow him this much if he is sincere.
>>
>>451884
>>Hand over your pistol
>>
>>451884
>>Hand over your pistol
>>
>>451884
>Hand over your pistol
"For what it's worth old man, I'll tell the Ministry you died fighting, killing Paleface. I owe you that much."
>>
What about the other way?

Would killing the beast kill the man too?
>>
>>451884
What if we just take a chance and destroy the icon? That seems like a sweet choice and a possible way for best end. We can just deal with the consequences later. We should probably take it somewhere isolated first though.
>>
>>451884
> Hand over your pistol

Can we go with him? We probably need to take a trophy from it.
>>
>>451917
I'm tempted to back this.
>>
>>451923
What? He isn't one of Artemis's beasts. We don't need a trophy.
>>
>>451917
Regardless if that did work Kolyat still is responsible for the murders of 5 people and was going to let it continue to save his own skin. So even if he somehow survives Cyril would have to take him in and execute him.

At least this way he goes out on his own terms.
>>
>>451917
I can back this, we're a hunter fuck everything else
>>
>>451940
True. And he was involved with witchcraft so he'd have another reason to be killed.
>>
I'm seeing this weird scene with Ira, Tawn, Henrik and Kolyat drinking in a somber mood with Koa and Lize being super awkward.
>Jeez, I don't think it can get gloomier than this.
Petra is the bartender and give them one of those dead inside look.
>Oh, it can, trust me. It can.
>>
>>451955
I only recognize half those names.
>>
>>451955
Heh

>>451962
Characters from Moloch's quests
>>
>>451962
>Ira
Mc of Sleeping gods quest, lost an eye in quest.
>Tawn
His buddy who got crippled and nearly died in the line of duty. Really nasty scars from it.
>Henrik and Kolyat
Pretty sure you know these guys
>Petra
NPc of Moloch's devil summoner quest. In the first one she lost two eyes and had her memories eaten by a demon. one of her eyes got replaced by an angel eye The MC stole.
Next quest caused her to have to remember al this and she not only relost the eye, but had a hand lopped off too.
>>
>>451962
Petra is a character from Moloch's first two quest.

You can call her the goddess of cockblocking and suffering.

I think she lost like half of her limbs and an eye or two over the course of the runs, she did it for the love of the MC, who kinda ignored her when she ascended into Godhood at the end of the 1st, then kinda again when Petra herself ascended at the end of the 2nd.

Ira is the MC of the 3rd and was her prophet only to step down in order for Tawn to be the new one.
>>
>>451987
>You can call her the goddess of cockblocking and suffering.

More like goddess of friendzones

But hey at least she got a good end with her two best friends.
>>
For all his sins, for all his crimes and his atrocities, Kolyat was your mentor once. He was your teacher, and he made you the man you are today. For that, you owe him this one small courtesy. Drawing your pistol, you weigh the weapon in your hand for a while, feeling the cool metal against your skin. It's always been a good weight, a reassuring weight, and now is no different. There's a finality to that weight, as if this small gun could spell the end of all things.

Turning it over in your hands, you snap on the safety and offer the pistol to him. As he takes it from you, you raise the shotgun to cover him.

Just in case.

As you take a step back, Kolyat fumbles with the pistol, his hands roaming across it as he tries to click off the safety. He looks very old in that moment, very old and very frail. “I never did like guns much,” he admits.

No, you agree, he preferred the old ways. Hunting all manner of dangerous beasts with nothing more than a spear.

“And look where it got me,” he rasps out a bitter, humourless laugh, “Crippled, resorting to the vilest witchcraft just so I could drag out my life for a while longer.”

Make it clean, you tell him, and you'll give the Ministry a noble account of this. He died fighting the Paleface... not entirely a lie, is it?

“You know, I remember the last thing she ever said to me,” Kolyat meets your eyes, and you know that he speaks of Artemis, “The last time we saw each other, she said... she said...” Swallowing hard, Kolyat looks up at the slate grey sky and presses the pistol under his chin. “Everything dies,” he whispers.

He pulls the trigger.

-

“What a fucking mess,” Cyril murmurs, lifting a cigarette to his lips with a trembling hand. An hour has passed, and he still looks like he's about to faint, to throw up and pass out. Even Lize has recovered, although she is yet to break her silence.

A mess, you agree, a bad one.

“Look, what you said back there, about Kolyat dying hunting this Paleface thing...” he shakes his head, “Hell, I'll put that down in my official report. I don't know what else to say. This is all...” trailing off, he waves his hands in a vague gesture, as if trying to draw a picture with the ember of his cigarette.

Out of his depth?

“Yeah,” he sighs, “You got that right.”

>I think I'm going to have to wrap things up here for today. I'll pick things up on Tuesday, and I'll stick around in case anyone has any questions.
>Thanks for sticking around today!
>>
>>452006
Thanks for running.

What happened with the beastial heart? Is it still beating?
>>
>>452027

I completely forgot to mention that, actually. I should have mentioned that, upon Kolyat's death, it withered into a lifeless husk. I'll include an in-character mention next time though, just to be clear.
>>
>>452006
Will we be getting a free trip to nihilo for this? It almost sounds like the fourth monster he killed took up residence in his bestial side.
>>
>>452043
What would have happened if we destroyed it before Kolyat died?

What if we destroyed the human idol first?
>>
>>452056

Destroying the human idol would have immediately rendered Kolyat blood-drunk and mad. He wouldn't have been particularly dangerous - his crippling injury would have kept him from harming anyone too much - but he would have been beyond saving. The Paleface, meanwhile, would have taken on physical form - permanently.
Destroying the bestial icon, on the other hand, would have destroyed the Paleface once and for all, but it also would have broken Kolyat's mind. He might have lived, but it would more akin to catatonia than real life.

The moral of the story is, don't go splitting up your spirit into two separate halves!

>>452054

This was all independent from any of Artemis' great beasts. Our fourth target is still ahead of us.
>>
>>452073
So was this the witchcraft rite that kept him from Wolf Blood degradation?

He funneled all of it into Paleface and that heart?
>>
>>452073
>The moral of the story is, don't go splitting up your spirit into two separate halves!
Ying & Yang, we need both!
>>
>>452081

That's correct. The rite split off his growing beasthood - for want of a better term - as he slept. As time went on, it grew strong enough to take on a physical form of its own, the Paleface. Stronger still, and it started to form its own will. If Kolyat had lived long enough to die a natural death, the Paleface would have become a completely independent entity.
>>
>>452093
So what transpired while we were gone in the storm drain?

We went from Lize and him training to Lize pointing a gun at him. Did Kolyat feel the heart being moved and get super angry?
>>
>>452122

Kolyat and Cyril crossed paths, and Cyril tried to "invite" the old Hunter back to the Ministry for a proper conversation. Of course, since Cyril isn't particularly good at his job, this just ended up with Kolyat learning how much we had discovered by then.
Ultimately, Kolyat largely realised that the game was up at that point, so he went to wait for Henryk to return. Lize, meanwhile, was already a little worried about Kolyat - it didn't take much to convince her to get her pistol ready
>>
>>452145
How is Lize doing? That probably shook her a bit.
>>
>>452151

Very shaken. She's tougher than she looks, but a man shot himself in front of her - that's going to take some time to get over, even if it was a man she didn't like all that much
>>
>>452158
Did she manage to learn a lot from him though?
>>
>>452165

She didn't have time to learn a whole lot, but she picked up a good few tips on fighting in a practical manner, rather than the more ceremonial fighting styles that the noble families favor
>>
>>452188
What god/s do the free state worship? Or are they some edgy nihilistic state
>>
>>452227
I didn't know the act of not worshipping a god automatically makes you a nihilist anon :^)
>>
>>452227
I didn't know the act of not worshiping a god automatically makes you edgy anon :^)
>>
>>452227

There's no official religion in the Free States - and, indeed, the League is fairly critical of the idea. Better for men to live good lives, than to put their faith in the afterlife. That said, religion itself isn't illegal. Faiths tend to be fairly small and local, however, as opposed to a larger organisation. At the very least, religion is enough of a "thing" that the concepts of hell and devils have made their way into common speech.
>>
File: YHVH.png (9 KB, 510x546)
9 KB
9 KB PNG
>>452287
>>452255
>>
File: Nihilism.jpg (98 KB, 889x592)
98 KB
98 KB JPG
>>452287
>>452255
>>
>>452290
Are Henryk and Lize still up for a trip down to Artyom since we are in the area or do they just want to go home and sleep?
>>
>>452319

I was planning to devote the rest of this thread to visiting Artyom and Artemis' shrine, yes. It would be a bit of a waste not to visit it while they're in the area
>>
Just caught up. This is a pretty cool quest!
>>
It is fitting, perhaps, that a man like Kolyat – a man who had been living a double life – gets two funerals. His body, wrapped in a clean linen shroud, was given a humble cremation, no different from any other citizen of the Free States. Other than the grim Ministry supervisor who carried out the proceedings, the ceremony was attended by a very sparse few. Cyril, Lize, yourself, and Margot – Kolyat's loyal housekeeper. Seeing the vaguely ghoulish woman for the first time, you can't help but notice a resemblance to Alva in her features.

But maybe that's reading too much into things.

In either case, the second funeral was an even more private affair. While Margot withdrew to express her grief in privacy, the three of you returned to his house. In the woods behind Kolyat's home, you dug a deep pit and let both icons fall. The heart that once made up the bestial icon's centrepiece had withered, taken by premature dessication and decay. Burning it, along with the human half of the pair, brought a kind of peace to your mind – as if you had banished some lingering evil.

Peace, but no particular pleasure. As you watch the icons burn, you hold a sullen silence.

“Hey, Henryk,” Lize begins, her first words since Kolyat's suicide, “You ever feel like the world is a really, really crappy place?”

It takes a very long time for your answer to come – long enough for the bestial icon to turn from flickering flame to greasy ash. Sometimes, you admit, sometimes.

-

“What's gonna happen to it all?” she asks a while later, as you're preparing to leave Kolyat's secluded house for the last time, “I mean, all his stuff...”

“It'll pass into the care of the Ministry,” Cyril tells her, his flat voice betraying how little enthusiasm he holds for his vulture task, “His weapons, his tools... all those can be used by future Hunters. It's macabre, I know, but I'm sure he'd want someone else to use them. Even if they serve no purpose other than training, surely it's a better fate than leaving them to gather dust.”

With a little persuasion, you suspect, you could walk away with as much of Kolyat's arsenal as you like. Even so, you have little desire to pick the bones from his corpse quite so soon, to say nothing of the fact that his collection is more fit for a museum than an armoury. No, you'll let the Ministry handle this – if the time comes that you need some of Kolyat's weapons, you'll follow proper procedures and requisition them like anyone else.

“So what are you doing now?” Cyril asks, “Don't mistake this for me trying to get rid of you, but...”

You'll be heading to Artyom first, you reply, you've got a few things to take care of there.

“I see. The carriage should leave in a few hours,” the Ministry man offers you his hand, and you shake it, “Fair fortune, Hunter, wherever you end up.”

“Wait,” Lize pauses, “Did he say “carriage”, or...”

[1/3]
>>
>>457532

Artyom is a secluded place, with no road suitable for a bus, and definitely no way for a train to reach it. There were efforts to connect is up with the rest of the Free States for a while, to carve a path through the thick woods and bring the light of modern civilisation to Artyom's ancient streets. For one reason or another, though, those plans never came to anything. Always some other crisis, always some other project that demanded funds and manpower. The more sophisticated cityfolk might turn their noses up at the secluded town, judging it as little better than a hotbed of barbarism, but you don't care about that.

You like it here, the remoteness of it.

It's hard to judge how a sheltered child of nobility like Lize deals with the change. As the carriage – drawn by a pair of powerful horses – clattered through the dense woods, she gazes around her with wide and fascinated eyes. This is an alien world to her, just as untamed as the northern territories. Even the southern colonies are more ordered than this land, broken and forced into the yoke of Ministry rule.

You have a few tasks to take care of here. For one, you want to bring news of Kolyat's death to the other Hunters here, so that his name can be marked down in the records and annals of history. Some part of you protests against the idea of him being honoured – five innocent lives were ended at the hands of his phantom “other half”, after all – but some stubborn loyalty, a relic of your time as a student, drives you onward. You'll bring word of his death, and then you'll ask around about the shrine to Artemis – if anyone in the Free States knows about it, this is where you'll find them.

-

The carriage ride is long, and evening is drawing near by the time you arrive in Artyom. No great tragedy – evening, you've always felt, is the best time to appreciate Artyom. The place comes alive as the sun fades, traders hustling out to fill market stalls with their barking voices and raucous songs. Indeed, the marketplace is the first place you take Lize upon disembarking, giving her one simple warning as you go. Be aware, you tell her, Artyom can be a strange place indeed.

“You mean, like, weird?” Lize manages a small smile, some semblance of life returning to her face “I can deal with weird.”

That remains to be seen.

[2/3]
>>
>>457533

The first stall you pass is selling skewers of rabbit meat – marinaded in rich sauce by daylight, roasted on a charcoal fire by night – and you eagerly buy a pair, sating your hunger with the juicy meat. It's a very particular style of cooking, one that is yet to catch on in the capital. You try to imagine a group of snooty nobles sitting down and watching a rabbit roasting over a firepit, but the image is too absurd. Laughing aloud, you press on through the marketplace.

Like a living thing, the marketplace has its own sounds and smells. Stalls selling weapons offer the scent of oil and a rhythmic beat of metal upon metal, while the apothecary next door bears an indescribable odour – too many herbs and potions all overlapping into a single poisonous, perfumed mixture. As if competing with one another, both stalls cry out the virtues of their wares. The apothecary has a miracle cure for everything, a pill guaranteed to settle any bodily ache or mental anguish. The blacksmith, on the other hand, heaps praise upon the quality of his steel – folded so many times that one of his blades can bisect a man in full armour!

“That's not how swords work,” Lize complains as you breeze past the weapon stall, but the lively light in her eyes suggests that she's getting into the spirit of things. As always, the night market has an almost festive atmosphere, a celebration of fair and free trade. “I mean, this place is cool and all,” she remarks later, as you're passing a stall that sells statuettes carved from deer antlers, “But where are we going?”

For one thing, you tell her, you wanted to see the marketplace for yourself – for the first time in too long. Officially, though, you had to visit the archives to tell them of... recent events. The best way to get to the archives is through the marketplace – in fact, they shouldn't be too far off now. You start to scan the buildings – rustic things, all carven stone blocks and thatched roofs – when one particular structure jumps out at you. It's old, that can't be denied, but you don't recognise it from any other time you've visited Artyom.

Why, then, should it feel so familiar to you?

“Henryk, is that it?” Lize points to a large, somewhat grand structure ahead, “That looks proper fancy, so I figure...”

That's it, you tell her as you drag your attention away from the haunting building, you'll just...

“Just what?” she looks you in the eye, scrutinising your face, “You look pale – was it that skewer? I thought maybe it tasted a little raw, but...”

>I'm fine. Let's head to the archives
>The archives can wait a while, I wanted to check this other building out
>Other
>>
>>457534
>The archives can wait a while, I wanted to check this other building out
>>
>>457534
>>The archives can wait a while, I wanted to check this other building out
Interest piqued.
>>
>>457534
>>The archives can wait a while, I wanted to check this other building out
Side quests always come first.
>>
>>457534
>The archives can wait a while, I wanted to check this other building out
>You might want to pick up an outfit here, too. Your disguises aren't bad, but they can't beat something honestly rural.
>>
>>457534
>>The archives can wait a while, I wanted to check this other building out
>>
It's strange, your first thought was that this new – old, really, positively ancient – building was a bland thing, but it has its own sense of grandiosity and scale. The stone blocks that its made up of are dirty, stained by decades of smoke and fire, but they are all carved in accordance with strict measurements – not a single irregularity can be seen in either their form or the quality of the stone. Rising high, a tower hangs above the rest of the building, even reaching up further than the buildings around it. Narrow windows, barred with iron, line the walls, and the door is furnished with dull brass decorations – studs, hinges and a heavy door handle.

It should be one of the grandest buildings around, but the eye seems to slip quite seamlessly past it. Like a large man shrinking back and concealing their bulk, the building itself seems to hide from sight. Yet, your eye fell quite naturally upon it. That can't be a coincidence.

The archives can wait a while, you tell Lize in a distracted voice, you wanted to check this other place out.

“You, uh, you mind if I wait out here?” she asks, her own eyes narrowing a little as they fall on the structure, “I mean, I'm not gonna tell you to stay away, but that place is kinda giving me the creeps...”

You won't force her inside, you reply without looking around. If anything, though, she could use this time to pick out some new clothes. For all her attempts at disguising herself, she lacks anything that has the look of truly rural wear about it. There should be plenty of places around here to find something.

“Got it, boss!” she throws up a thankful salute, “I'll meet you back here, okay, right here!”

Nodding, you step closer to the grand door and push inwards. It moves slowly, heavily, but no lock bars your passage.

Somehow, that doesn't surprise you.

-

The ceiling here looks higher than it did from the outside, washed with white plaster that makes an excellent backdrop for the shadowplay of flickering braziers. Underfoot, a thick carpet reduces your footsteps to whispers – a touch that reminds you of the noble manors you've seen, and a touch that sees wildly out of place here. The long room is lined with benches, all facing towards a raised stone slab. An... altar?

Is this a shrine, you wonder aloud, some kind of temple?

“A temple, yes, but to no one god,” a voice returns to you, “Rather, a place for anyone to come and think on their faith... no matter what it might be.” The words seem to come from the open air, until a young man emerges from a back room and speaks to you, face to face. His voice is altogether less remarkable like this, now that you can look him in the eye. When you see the dusting of acne scars on his cheeks, he slips even lower in your estimations. A boy – a child, really.

[1/2]
>>
>>457564

“Sorry about the theatrics, I don't get many visitors,” he apologises, “I have to take my amusement where I can. I'm told that we used to be much busier, back in the day, but I'm not sure I believe it. The thought that this place once echoed with the sound of voices and songs... no, I simply cannot envision it.”

He rambles like a madman. So, you ask aloud, if this is a temple... would that make him a priest?

“Hah, more of a caretaker really,” the young man admits, “Even when we have guests, their faiths are rarely familiar enough for me to lead their prayers. The best I can do is offer the same advice to all comers, and then listen to whatever they wish to tell me. Often, in the act of telling a problem, they reach a solution all on their own – yet still, they thank me, as if I was the one to resolve their worries!”

Sounds like an easy job, you murmur, maybe you're in the wrong line of work. You slowly walk the length of the room, gazing at whatever catches your eye. Tapestries line much of the walls, all depicting various figures – none of which you recognise. Gods, you presume, of various local faiths. The depictions are simple and earnest, but tell you little about the gods themselves – a dragon, like the one Lize bears as a sigil, a woman touching a moon, a maiden gathering flowers to her breast, a trinity of vaguely feminine shadows...

“The feminine has long been associated with divinity, just as the masculine has been associated with industrious, grounded thought,. More practical, if you ask me, but perhaps I shouldn't say that,” the priest explains, noticing your gaze, “Ah, I'm not trying to imply anything, just pointing an observable trend. I'm not the one who comes up with these faiths, I just...”

You hush him with a distracted gesture, your true attention captured by a grand mural at the furthest end of the room, opposite the door you came in from. It depicts the ocean – you think – and a great whirlpool that falls down, infinitely down until it reaches an egg, cracked but not yet broken.

“May I ask what you're here for?” the priest asks, “Ah, no offence, but you don't seem to be a regular worshipper, if you don't mind me saying...”

>What is this mural?
>I'm looking for another temple, actually – one that IS devoted to a single goddess
>You thought wrong, I'm just here to offer a few prayers
>I wanted to ask you something... (Write in)
>Other
>>
>>457573
>>What is this mural?
>>I'm looking for another temple, actually – one that IS devoted to a single goddess
Didn't Kolyat mention we'd need to take to a boat to get to the temple?
>>
>>457573
>>What is this mural?
>>I'm looking for another temple, actually – one that IS devoted to a single goddess
any gods related to blood? Divinity passed through bloodlines, etc?
>>
>>457573
>I wanted to ask you something... (Write in)
"What do you know about this dragon one?"
>>
>>457573
>>What is this mural?
And >>457580
>>
>>457579
>>457580
Supporting these
>>
>>457573
>a trinity of vaguely feminine shadows...
heh heh heh
>>
>>457591
Didn't even catch that. Hah.
>>
This mural, you ask, what is it supposed to be depicting?

“Ah, well, you see... I'm not exactly sure,” the young priest rubs the back of his head, stirring his floppy hair into an almighty mess, “I inherited this position from my father, who inherited it from HIS father, and... so on and so on. Over time, some of this place's secrets have been lost. I'm given to understand that the mural there was one of the first things to be established here. The rest of the temple was, almost literally, built up around it.” His voice grows as he talks, as if getting the chance to share this touching piece of family history was something he had been looking forwards to for a very long time indeed.

That's very interesting, you pause for a moment, but you asked about what it was showing.

“Oh,” the priest's face falls a little, “Well, there are interpretations. The whirlpool is believed to be Ghruul's Eye, a particularly vicious spot in the Northern Hunting Ground that is said to pulls ships to their doom. Some people even go on to suggest that the whirlpool is a passage to some deeper hell – an abyss that nothing can escape from. Of course, since nobody has ever survived entering Ghruul's Eye, I don't think we'll ever know for sure...”

And the egg, you press, what “interpretation” does he have for that?

“Perhaps some dire prophecy that was lost to time? A warning that something might one day emerge from the abyss? Of course, I'm not sure how much faith to put in such talk,” the priest offers a faltering laugh, “Doomsday stories and apocalypse narratives are fairly constant in a lot of faiths. Plus... well, I should say, my ancestor – the man who founded this temple – he was said to be something of a madman.”

The apple doesn't fall far from the tree, you mutter. Then, pointing back to the dragon tapestry, you ask your next questions. What about this one, you ask, what is it?

“I wondered if you might notice that. People often do,” the priest hurries over, his long robes threatening to trip him up at any minute, “You thought of the noble families, didn't you? Their sigil is the dragon as well. Fascinating things, dragons... they appear nowhere in nature, yet they are remarkably consistent in iconography. Not only that, but they are the only heraldic beast that man devised – the others, the wolf, the snake and the bull, are all entirely mundane. I suspect the nobles families liked to set themselves above the common man, but that's just my interpretation...”

So this dragon, you wave a hand at the tapestry, isn't associated with the noble families?

“I don't believe so. It's said to be a patron of rivers – people pray to it for safe crossings, clean waters, that sort of thing,” laughing nervously, the priest nods a few times to himself, “Something of a niche faith, I must admit...”

[1/2]
>>
>>457597
>“I don't believe so. It's said to be a patron of rivers – people pray to it for safe crossings, clean waters, that sort of thing,”

Oh so it was Lapis then. Which would meant the Moon one is probably a reference to Selene and trinity was the Trio. Dunno about the maiden with the flowers though. Mandy?
>>
>>457597
>“I don't believe so. It's said to be a patron of rivers – people pray to it for safe crossings, clean waters, that sort of thing,”
...Are we in the future of the Sleeping Gods world?
>>
>>457599
>>457600

>It was Mandragora, yes. For reference though, this is a completely separate universe to Sleeping Gods. I just used Lapis and the others so I didn't need to come up with a few new faiths on short notice.
>>
>>457597

Speaking of niche faiths, you continue, are there any gods related to blood or bloodlines? Divinity passed down through heritage, for example?

“Hmm, that is... hmm...” pausing for thought, the priest frowns to himself, “I can't give you a name, but there was one small group that visited one day. They believed that blood itself was divine – as in, ALL blood was one divine entity. One day, they claimed, all men would lose their stolen forms and it would become whole again. I must say, I wasn't quite sure what to make of it. I mean, they seemed happy enough with their beliefs, and I've heard stranger things since then. As for your second point – divine bloodlines, and the like...” he trails off, his eyes flicking furtively towards the door.

What, you ask, sensitive subject?

“I... perhaps, yes,” licking his lips nervously, the priest continues, “The Ministry has, of course, proven much of this to be scientifically impossible – what I'm describing to you is myth and fable, nothing more. Can I just make that very clear before we go any further?”

This, you think to yourself, is going to be good. Understood, you tell him aloud, he's made it crystal clear.

“Yes, well, I hope so,” a long pause as the priest fussily tugs at his collar and smooths down his erratic hair, “In the far north, some say that all boundaries begin to break down – including the line between divine and mortal. There, in the furthest reaches, the nameless gods of the north are said to descend and bless mortal women with unwelcome children... sometimes, and I fear to say this, these children are invited willing.”

A cold silence descends. But those are just stories, you say, just relics of the various northern faiths.

“Of course, of course!” his face brightening, the Priest manages a grin, “Civilised men such as us would never believe such things...”

Awkward silence. Clearing your throat, you recall one of the reasons you came to Artyom in the first place. You're looking for another temple, you tell the young priest, one that IS devoted to a single goddess. Is there anything like that around, maybe on the nearby island?

“Yes, that's right, there is an old ruin to the east!” the priest snaps his fingers, “You'll to take a boat to it, but you can find a small village on the eastern coast that should take you there. You won't find it on any map, but some of the oldest trails should take you there... if the place still exists. Time, and moral degradation, may have taken it since it was last visited.”

Sounds like a really welcoming place, you think.

“Yes well, there are other options,” he offers you a wan smile, “Can you swim?”

>Very funny. Thanks for the information, but I have to be going now
>I had some other questions... (Write in)
>Other
>>
>>457613
>Very funny. Thanks for the information, but I have to be going now
>>
>>457613
>>Very funny. Thanks for the information, but I have to be going now
>>
>>457613
>>Very funny. Thanks for the information, but I have to be going now
>>
Very funny, you grumble, but you appreciate the information. You've got to go now – duty calls.

“Oh, I see, well... feel free to visit again!” looking vaguely dismayed – although that might just be his normal expression – the priest gives you a stiff, formal bow. It has the air of a gesture learned at a young age, long since fading into muscle memory. “All joking aside, I advise caution down there on the eastern shore. They have something of an affinity for their neighbouring island, and the temple that lies in ruins there. Show proper respect and deference there, or you may risk making enemies of them.”

And what, you ask, would the proper respect and deference be? Should you bring them a gift basket?

“Man is not at the highest point in the food chain, and there will always be predators ready to strike. Keep that in mind, and I think you'll be fine,” he pauses, “Maybe. I hope so, at least. Oh, and if you ever meet anyone in need of a priest...”

You'll tell them where to find one, you assure him, don't worry about that.

-

Outside, in the evening air, it takes you a few moments to recall what you were doing before the ominous temple had stolen your attention away. Of course, you tell yourself, you were looking for the archives. Plus, you sent Lize off to get some new clothes – you'll need to find her first.

In fact, she's the one to find you. Emerging from the ebb and flow of the marketplace crowd – still busy and active, even as the hour grows later – she hurries over to you. Her pack bulges just that little bit more, indicating that her search was successful, and she hold a pair of matching tokens up to your waiting eye.

“Look what I found,” she announces, “Aren't these cool?”

The medallions are made from dark, hardened leather – deer skin, if your guess is accurate – and both bear the engraving of a snarling wolf. The one that Lize practically thrusts into your hands has your name – Henryk – carved into it, while hers bears the name “Eliza”.

“I was getting some clothes, like you said, and I stopped by a stall making these,” her voice is excited, a far cry from the glum tones she had been speaking in earlier, “Aren't they neat?”

>I'm afraid I didn't get you anything
>Thank you... Eliza
>How did you even pay for these?
>Other
>>
>>457659
>>I'm afraid I didn't get you anything
>Thank you... Eliza
We know exactly how she paid for these.
>>
>>457659
>Thank you... Eliza
>I'm afraid I didn't get you anything
>>
>>457659
>Thank you... Eliza

>>457663
I dun get it
>>
>>457659
>>Thank you... Eliza
>>
>>457659
>I'm afraid I didn't get you anything
>Thank you... Eliza

I mean I assumed we gave her money or she had her own from when she went back home to buy clothes like we suggested. It'd be kind of weird to send her off shopping with no money.
>>
Taking the medallion from her, you rub your fingers across the rough leather and the letters engraved into it. Gifts are not something you get often – mostly just a free drink down at the Medicine on your birthday – so this small token comes as a surprise, a significant treasure. Thanking Lize earnestly, you can't resist using her assumed name. It seems appropriate, given the name she chose for her matching medallion.

“You're welcome,” Lize grins up at you, “Glad you like it!”

You really do like it, you assure her as you deftly tie the cord around your neck. Letting the medal dangle on the outside of your jacket, you proudly display it to the world around you. Maybe if you have to assume a false name at any point, you can hide it, but you'll cross that bridge when you get to it.

“Can you help me with this?” Lize asks, fiddling with the knot, “I've never been good with this stuff, especially if I can't see what I'm doing.”

Here, you say as you take the medal from her, turn around and you'll do it. Brushing her hair out of the way – you can see strands of red starting to show through the darker, dyed hair – you tie the cord around her slender neck. Unfortunately, you tell her as you work, you didn't get her anything in return.

“Nah,” Lize starts to shake her head, only to stop before she can disrupt your work, “I mean, you've given me a lot already – taking me in and all. The way I see it, a little thing like this isn't even getting close to balancing the scales.”

Finished, you tell her as you step back and let the medallion dangle from her neck, very charming. You say this with a decisive note, before she can get bogged down in talk of debts or other such matters. For now, you want to get on with business – the archives await.

-

Unusually, for a place devoted to keeping a history of the Hunters, the archives are kept under the watchful eye of a snake – a Scholar of the College. Then again, considering their affinity with lore and old text, perhaps it shouldn't be that much of a surprise. Certainly, you think bitterly as the master of the archives shuffles into view, it would be rare indeed to find a Hunter of such venerable age here. He almost competes with Kessler, the master of the College archives, for sheer longevity.

With the filmy dullness in his eyes, you also have to wonder if they could really be considered “watchful”.

Summoned by the chime of a bell, the master of the archives settles behind a great ledger and stares blindly at it for a long moment. “Can I assist you with something?” he asks eventually, in a voice like an ancient evergreen being felled. Each word is ponderous, drawn out by great effort, and you realise that this is not going to be a short visit.

Sighing inwardly, you gather as much patience as you can for the upcoming ordeal.

[1/2]
>>
>>457748

You'd like to report a death, you begin bluntly, so that it might be entered into the annals of history.

“A death. I see,” the archivist repeats the words to himself, seemingly growing slightly more awake as he does so. Whether the mention of death has roused his mind, or whether he is simply throwing off sleep's shackles... you couldn't begin to speculate. You're not even sure if you want to speculate. “What are the circumstances of this death?”

The fallen is Old Wolf Kolyat, you recite in the formal manner. It takes you far too long to dredge the old format – ponderous, in its ceremonial rhythm - from the depths of your memory, and it takes you a moment more to be certain about the date.

“And in what matter was life extinguished?” the archivist continues the proceedings, recalling the words with an ease that shames you, “What sent him to his final rest?”

Pausing here, you glance across to Lize. She just shrugs, her hands toying with the medallion at her throat. The lie feels heavy on your tongue, burning like a drop of molten lead, but you can't bring yourself to pronounce the words. Cyril will have already filed his report by now – the accounts will need to be consistent.

“What sent him to his final rest?” the old man repeats, his quill poised to take note of your answer. A fat drop of ink takes form there, hanging as gravity prepares to claim it.

He fell in combat with a terrible beast, you spit the words out, giving his life to that no more innocents would be lost. He gave his life willingly, and when the time came, he accepted his death.

Not exactly a lie, you think darkly.

-

It seems to take a long time for the archivist to note down the sparse details, carefully noting down the account you give. When he's finished, he blows on the paper to dry the ink and then sets down his quill. “I knew Kolyat when he was young,” the old man says without prompting, “I fear he always had a darkness within him. It does my heart good to know that he died well.”

Murmuring something vague, something that you hope sounds reassuring, you look away. Let him believe what he likes, if it makes him happy, but you'll always know the truth. For the sake of the man he used to be, you'll protect his legacy, but you'll never be able to believe your own words.

“Word will soon spread of this,” the archivist continues, “And many of Kolyat's friends and colleagues will wish to gather at the lodge and celebrate his life. Will you be joining them, young Hunter?”

You didn't realise Kolyat had friends. In all likelihood, the “celebration” will be little more than an excuse to drink and sing songs. An insincere memorial, but perhaps that's only appropriate.

>I'll be raising a glass to his memory, yes
>I have to keep moving. Duty calls, after all
>Other
>>
>>457831
>I have to keep moving. Duty calls, after all
"Have a good time"

I dunno, it'd feel kind of awkward both knowing the truth and sort of being the one that caused his death in a sense. Probably wouldn't be able to enjoy ourselves.

Besides I'm more interested in the Temple.
>>
>>457831
>>I'll be raising a glass to his memory, yes
Meeting those who would consider themselves Kolys friend might be informative, especially when liquored up.
>>
>>457831
>>I have to keep moving. Duty calls, after all
Yeah, might be more than a little awkward to be there.

>>457748
>a significant treasure
I'm scared. Scared that Lize will get killed off and we'll be forced to make this medal one of the few things to remember her by.
>>
>>457831
>I have to keep moving. Duty calls, after all
If you thought it would be awkward for us it would go double for Lize.

Knows the truth and can't even drink.
>>
>>457831
>I'll be raising a glass to his memory, yes
>>
>I apologise for the delay, I've been wrestling with a few computer problems. Writing the next post now - looks like we're not stopping for the festivities.
>>
You'll have to pass, you tell the archivist, you've got business that requires you elsewhere. Duty calls, but he shouldn't let that get in the way of having a good time. You'll raise a glass to Kolyat in your own time, when you can spare a moment to do so.

“Very well, young Hunter, attend to your duties with diligence and care,” the old man bows his head low for a moment before raising it once more and meeting your eyes. When he does so, there is no recognition in them. “Ah,” he rumbles, “Can I assist you with something?”

No, you reply slowly, you were just... you were just leaving now.

“Attend to your duties with diligence and...” he stops, wheezing a little as he ponders his next words, “Diligence and... and...”

Diligence and care, you tell him just before you walk out.

-

“All Scholars get like that eventually,” Lize mentions as you walk with her, “Y'know, they forget stuff. They loose focus. I had a few teachers like that – sharp as you like while they were teaching stuff, but they could barely live without having someone around to die their shoelaces. Kinda creepy, y'know? Especially when you're young, and you don't know what's happening to them. Well, I mean, I'm older now and I still don't know exactly what it is. You hear rumours sometimes...”

You've heard a few rumours, you agree, some kind of surgery they undergo to boost their brain power. You're glad you never had to worry about anything like that – the thought of having some College surgeon rummaging around inside your skull chills you, filling you with dread.

“I knew a girl, her father was a Scholar. Bald as an egg, he was,” Lize taps a spot on the back on her head, “He had a scar, round like a bullet wound, right there. It's something like... they drill a hole and... and then they do something. Uh, I don't know what exactly.”

No wonder. It's a pretty big secret, the kind that they don't share willingly.

“Yeah, my old cook was like that with her cake recipes. Amazing really, that she taught me that one,” Lize smiles faintly, as if savouring the memory – either the memory of the cake itself, or the cook that showed her how to make it.

It's not... exactly the same thing, you tell Lize, brain surgery and baking are not quite comparable.

“Yeah, but like, they're close,” she stubbornly insists, “Real close.”

Conceding the point with a sigh, you nod. Real close, you tell her.

-

It takes a while, but you manage to find a carriage driver who knows the way to your destination. It takes even longer to find one who knows the way, and is willing to take you out there this late. Money changes hands, and soon you are on the move once more.

Damn, you remark as the carriage rattles eastwards, you forgot to pick up a gift basket.

[1/2]
>>
>>458117

The young priest warned you that the nameless village might have fallen into degradation and disrepair, but that hadn't deterred you. How bad, you had thought at the time, could it be?

When the carriage driver stops his vehicle a short distance from the village itself, flat out refusing to take it any further, you being to suspect that yes, it's going to be pretty bad. A thin rain – more an annoyance than anything else – falls as you're departing the carriage, but the driver's thin voice stops you before you can do in search of shelter.

“You'll have to be finding your own way back, stranger,” he warns you, “There isn't enough coin in the land that'll get me to stay here, and there isn't a death terrible enough that'll threaten me into staying.”

What, you cry, what kind of dread rumours circulate about this place to scare him so badly?

But he doesn't answer you, simply guiding his carriage about in a tight circle and racing back off into the forest, wheels churning the mud as they go. You almost yell and curse at the retreating driven, damning him for a gutless coward, but you bite back the urge. Wasting your breath on petulant rage would do nothing more than make you look like a madman to whoever might be watching you. Instead, you turn your eyes to the miserable settlement which you have stranded yourself within.

It could hardly be called a settlement, for it consists of nothing more than single building – a sprawling shack, a spreading cancer of timber and plundered materials. Like a hamlet that had collapsed under the weight of its own contamination, the shack has elements of several different constructions. Several chimneys jut out at irregular angles, while doors are set such that they could never open to their full width. Rather than windows, it had flaps sawn in the wooden walls and held open by frayed and gnawed rope. Gnawed, you wonder, by what?

On second thoughts, perhaps you'd rather not know.

-

“So we're, like, going in there?” Lize shrinks back into her heavy coat, letting the hood hide her face that little bit more, “I mean, where else do we have to go?”

You don't see much choice in the matter, you tell her reluctantly. Just stay quiet, and you'll handle this. Without a trace of the confidence that was in your words, you approach the curious structure and rap your knuckles on what you think is the front door. A moment passes, and then it opens to reveal shining steel. A harpoon of archaic construction, pointed casually at your face.

“Don't get many strangers here,” the armed man remarks, in a conversational tone, “Step inside, stranger. You don't want to talk in the rain, do you?” Rasping out a laugh, he moves aside and beckons you inside. “So,” he continues, “What can we do for you?”

>I seek transport to a nearby island
>What... is this place?
>I've heard ill rumours of this place. It seems they were accurate
>Other
>>
>>458192
>I seek transport to a nearby island
>>
>>458192
>I seek transport to a nearby island
>What... is this place?
>>
>>458192
>>I seek transport to a nearby island
>>What... is this place?
This guy is cool.
>>
>>458192
>I seek transport to a nearby island
>What... is this place?
>>
The room you have found yourself in – and really, the entire building is just this single room – is well-populated. About a dozen people are sprawled out, an even mix of men and women, most of them lingering somewhere around middle-age. They all watch you with an unsettle mix of great care and utter lethargy. You could drop dead of a heart attack, here and now, and all they'd do is watch... but if you raised a hand against one of them, they'd fall upon you in an instant.

A few fires burn here and there, most of the smoke channelled up crude chimneys, and a rack of fish dries in one corner. You don't see any League papers here, anything that indicates they might be permitted to handle flesh in such a way but somehow, that omission doesn't surprise you. If the Ministry knew about such a place, they'd burn it to the ground in an instant – probably with the residents still inside.

What, you begin in a faltering voice, what is this place?

“Used to be a village, fishing mostly,” the leader of this... family says, “Storm came, knocked down clean all the houses. Time came to build them up again, didn't seem worth raising them as separate. Always was what you might call a close knit community, weren't no trouble living as a group. Cityfolk like you might turn your nose up at us, but we look out for our own here – we get by, always have, always will do.”

A murmur of assent comes from the rest of the group. Looking around once more, you spot a young mother with a baby clasped to her bare bosom and look quickly away again. Returning your gaze to the leader, you force yourself to meet his eyes. Grey eyes, you notice, a grey that seems to match the colour of his skin, hair and even teeth... what little teeth he still has left. Much of his face is worn like old leather or hidden behind a thick beard, but something about him almost seems... honest. He lives like a worm in filth, and he smells like a beast of the field, but your first impression of him is one of stubborn honesty. The kind of man who would keep his word if he gave it, even dying by that word if he had to.

And so, you find yourself putting your fate in his hands. You seek transport to a nearby island, you tell him, is that something he can help you with?

“Aye, you'll be wanting the vulture's den then?” he asks in return, “Rock just across the waters from here. That what you're looking for?”

It is, you agree, but you didn't know it by that name until now.

“Dare say that nobody outside these walls knows it by that name,” he offers you a smile that might attempt reassurance, “Name's Yadhos. I'll take you across, and I'll take you back too... but you'll have to do as I say it, when I say it. Do we have a deal, stranger?”

>We have a deal
>No, I can't agree to these terms
>I have a question to ask you... (Write in)
>Other
>>
>>458293
>>We have a deal
>>
>>458293
>We have a deal
He knows this place best.
>>
>>458293
>We have a deal
>>
>>458293
>>We have a deal
>>
Well, you don't exactly have much of a choice, do you? The alternative would be stealing a boat and rowing out to the island – to the vulture's den – yourself. Not that you won't keep that option open, just in case, but you'd like to avoid such unpleasantness. So, looking Yadhos in the eye, you nod. It's a deal, you tell him. With a trace of reluctance, you offer him your hand to shake, and he accepts it eagerly, without a trace of your hesitation. His grip has the strength of a man well used to manual labour.

When he lets go, you feel the vague need to wash your hands – preferably in very hot water.

“Can head out right away, just got to get a few things sorted,” Yadhos tells you, wandering away before you can respond. This family – if they are all his blood kin – shuffle about as he takes a few items. A long cloak of waxed cotton, to keep the rain away, and a curious mask sewn together from what looks like odd scraps of leather. Pausing only to flatten down his beard, he pulls the mask on, kneeling so that one of his kin can buckle the straps. When he turns his gaze to you once more, it's like having a great predatory bird nodding in your direction. “Ready?” he asks, and all you can do is nod.

“Creepy,” Lize mouths to you once Yadhos turns his back. Shrugging lightly, you nod for her to follow closely.

-

Yadhos' boat turns out to be a long canoe, easily big enough to hold the three of you without being cramped. The rain comes down heavier now, but your burly guide shows no sign of noticing – merely pulling up the hood on his cloak. Setting the harpoon down, he gestures for you to get in behind him and takes up a long oar. As soon as you're inside – before you've even got settled down – he pushes out onto the rippling water. Gliding with an unlikely kind grace, he steers you out and pulls you closer to a dark ridge just barely visible on the horizon – the vulture's den.

You're roughly halfway to your destination when he stops rowing, letting the boat slow to a stop. There's little wind tonight, and the waters don't take you far now that he has left to boat to their tender mercies. Turning, he regards you through the mask's filthy glass lenses. He looks at you for what seems like a very long time without saying a word. Without looking around, you sense Lize moving very slowly, very carefully for her pistol.

“You'll recall saying that you'll do as I say, when I say it,” Yadhos begins, his voice flat and muffled, “Well, now is about the time to listen very carefully. You listen to me, or you'll be going overboard – and I wager you won't be coming up again.”

He stares at you both for a moment longer, and then he takes out a long knife. Even in the murk of night, you can see the stains on the blade. Only old blood leaves stains like those.

[1/2]
>>
>>458385

“The ocean,” he begins slowly, careful to ensure that you hear and understand every word that he says, “She's very wide, and very deep indeed. Men like us, stranger, we don't even account for drops in a bucket compared with her. I dare say you could bleed every man, woman and child in Artyom, and you wouldn't get a drop compared with the ocean. She is cruel, my friend, and she doesn't care who knows it.”

He pauses here, and you take the opportunity to nod. You could try to jump him, to wrestle away the knife, but any sudden movement would risk upsetting the boat. In the northern territories, the water gets cold enough to kill a man in seconds. Here, it's not nearly so lethal... but it's lethal enough. Clothes get soaked, becoming heavy enough to drag a man down to his fate. Without the sun or the moon to offer guidance, up and down become meaningless, doubly so to a confused mind. No, far better to stay dry as long as possible. A man with a knife is less of a death sentence than the open ocean, any day of the week.

“See, the only reason she tolerates us is because of how small we are,” Yadhos continues, “We make our journeys, we take what fish we can, but the ocean, she never wakes long enough. Oh sure enough, sometimes she'll toss and turn – it was a mighty great shudder that took most of the village, back in the day – but she never wakes enough to shake off the parasites feeding on her. So what folks round here think, thought, is that we got to put something back... see?”

Perhaps he sees too much, you think, he sees the world in a way that no sane man sees it. Keeping your thoughts to yourself, though, you just nod again. You always nod to a man with a knife – until he's let his guard down, at least.

“Give me your hand, stranger, I don't rightly plan on killing you,” Yadhos says gravely, “I'll remind you once more – we made a deal as honest men.”

>Offer him your hand
>Attack, try to get the knife away from him
>Say something to him... (Write in)
>Other
>>
>>458439
>>Say something to him... (Write in)
The hell is this, some kind of blood offering?
>>
>>458439
Give him the hand but ask for explanation.
>>
>>458439
>>Offer him your hand
Hopefully it's just a little blood and not the whole hand.
>>
>>458439
>Say something to him... (Write in)
"Elaborate Yadhos. If you need blood that's fine. But if you mean to maim me we may have some problems."

Do NOT offer your hand until he elaborates. I am not losing a finger cause this guy has issues.
>>
>>458439
Do it carefully with our own knife, his is nasty
>>
>>458459
Seconding. Sepsis is hella bad.
>>
>>458439
Is Lize behind us or at our side in the canoe?

If she is behind us and Yadhos tries anything aggressive we can angle ourselves to either side to give her a clear shot if it comes to that.
>>
>>458467

>Lize is currently sitting behind us, yes. She'd have a good shot if we leaned to the side, but a sudden movement might upset the boat
>>
>>458439
>>Say something to him... (Write in)
>>May I use my own knife?
>>
>>458117
Wait, so we all know he was possessed, right? Eerily similar to the way the crippled prison girl acted when she was under the influence.
>>
>>458501
No, Snake blood's degradation is dementia. His mind is all fucked up.
>>
What is this, you ask slowly as the rain batters against your bare head, is this some kind of blood offering?

“Aye, rightly so,” Yadhos nods, “A fair trade for passage, wouldn't you say stranger? You're not from around here, you don't know how furious the waters can get when you rile them up. If this keeps them calm, I'm more than happy to shed a little blood.” Passing his knife to his other hand, he holds up one palm to reveal countless ridges of scar tissue. Old scars and newer ones, all running together into a map of devotional offerings.

“Henryk, I don't know about this...” Lize murmurs. You don't dare look around at her, but you feel the gentle pressure of her hand falling on your shoulder. You know all too well where her other hand will be going – the grip of her pistol.

Just stay calm, you reply, you're dealing with this.

“Don't blame you for being reluctant, friend, I know how this might look,” there comes a hideous gurgling sound, which you realise is the sound of Yadhos laughing into his mask, “This might settle your nerves a little...” Raising his knife, he sticks his hand out over the side of the boat and draws the blade down the palm of his hand. Lize nearly cries out, her grip on your shoulder tightening, but she bites back her cry at the last second. Expressionless, with the mask covering his face, Yadhos barely flinches from the pain, squeezing his fist shut until the blood seeps out from his fingers. “All it takes,” he assures you, “I won't ask for more.”

Swallowing hard, you start to extend your hand, only to pause as your eyes fall on Yadhos' bloody blade. Would he mind, you ask carefully, is you used your own knife?

“A man's blade is a precious thing,” Yadhos nods, his mask making the gesture into something inhuman, “Use it, if it pleases you.”

It doesn't exactly please you, but anything that cuts the risk of cross contamination is good in your book. Drawing your knife, you push up your sleeve to reveal your arm and rest the blade against the back of your wrist. You'd rather not cut your palm, you tell Yadhos, it takes too long to heal. He just nods, watching with great care as you prepare yourself. For some reason – perhaps for fear of being shamed – his gaze steadies your nerves. With that inhuman mask facing your way, you draw the blade across your arm, slicing open a shallow cut – shallow, but bloody.

“Good, good,” the sailor nods deeply as your blood flows forth to darken the waters, “Now the girl. Both of you.”

“No way,” Lize recoils, letting go of your shoulder and moving back fast enough to unsettle the boat, “No no no no, I'm not doing it, I'm not, I'm not...”

“Do you fancy swimming back, then?” Yadhos asks, genuine curiosity in his voice rather than any malice.

[1/2]
>>
>>458537
I say we just do it again in her stead
>>
>>458553
He probably has some stupid rule of where it has to be an offering from every individual person.
>>
>>458537

It's the only way, you tell Lize, and you made a deal.

“I didn't make a deal, I didn't sign anything!” the girl protests, wriggling back a few more inches. She's rapidly running out of boat – retreat much further, and she really will be swimming back to the shore... if she made it that far.

Sighing, you wipe your blade off on your sleeve, dearly wishing for a better way to clean it. At least you know that your blood is clean – relatively speaking. Before you do push this matter any further, you look to Yadhos. Is there another way, you ask him, could you make the second offering yourself?

“Everyone has to pay,” the sailor shakes his head slowly, “It's harsh, stranger, but I don't make the rules.”

“Like hell you don't!” Lize cries, “Who does, if you don't? This is bullshit, Henryk, this is just some inbred shit he's making up so he can lord over us!” For a moment, it actually looks like she's going to leap overboard, to take her chances with the open waters, and then your hands are on her shoulders, pinning her in place with as much strength as you're willing to use. You can feel her slender body trembling, shaken by unguarded terror.

It'll be quick, you promise her, it won't hurt for long.

“I can't do it, I can't,” she shakes her head, her eyes very wide and very white against the night. She struggles against your grip, but weakly, as if she doesn't have the strength to do anything more than fidget in place. Even so, you don't want to risk cutting her like this – a clean cut can be sorted with a few stitches, a ragged tear is harder to deal with. “Let go of me,” she whines, nearly lose to a panic attack, “Let me go, don't touch me, let me go...”

You say her name, hoping to get her attention, but she barely pays you any heed. You try a few more times, to an equal lack of success, and then your patience begins to fray. Eliza, you snap, focus. That finally cuts through her unrest, and stops her dead. Slowly, her head swivels up so that your eyes meet, and then she gives you a tiny nod. Moving slowly, with great care, you push her sleeve up and hold her arm out over the water. Take a breath, you tell her, this won't take long.

“Sure,” she whispers, her lips barely moving, “But the memories will last forever.”

Nothing lasts forever, you tell her. Then, with the precision of a trained surgeon, you draw the blade across her exposed arm.

[2/3]
>>
>>458616
Poor girl
>>
>>458634
She'll get over it, like 5 threads from now she would laugh about this as something worse will happen.
>>
>>458648
I'm still feeling bad about this. Remember that she has nothing to do in the temple, she just tagged along.
>>
>>458616

By the time you arrive at the vulture's den – without any other name, you're left to use Yadhos' term for the island – you've tied a tight bandage around Lize's arm. Hardly a fix to the injury, but it's enough to stop the blood from flowing freely. She's pale, with fear and exhaustion as much as from a loss of blood, but she responds whenever you call out to her. Usually with a nod or a tired attempt at a smile, rather than a word of her own, but you're prepared to take what you can get.

Still wearing his cloak and mask, cutting a menacing figure with his harpoon at the ready, Yadhos leads you through the thick forest. While much of it looks untouched – a perfect example of the lands that civilisation has turned away from – there is the remains of a path leading inwards. With the kind of familiarity that comes from frequent use, Yadhos leads you onwards, stepping easily over fallen logs and ducking under low branches.

The rain, at least, has stopped. A small blessing, but one you appreciate nonetheless.

For a while longer, you march in silence before Yadhos finally stops. Jabbing his harpoon into the ground, he points ahead of you. “Follow this path, stranger, and you'll be finding what you wanted to see,” he says, “Go ahead. I'll be waiting for you when you return.”

>You're not coming with us?
>Thank you, Yadhos – you are a man of your word
>Will we have to pay for our ride back as well?
>Can you tell me anything about the temple, anything I should watch out for?
>Other
>>
>>458666
>>Will we have to pay for our ride back as well?
>Can you tell me anything about the temple, anything I should watch out for?
>>
>>458666
>Will we have to pay for our ride back as well?
"I'd rather that not be the case."
>Can you tell me anything about the temple, anything I should watch out for?
>>
>>458666
>>Will we have to pay for our ride back as well?
>>
>>458666
>Thank you, Yadhos – you are a man of your word
>Can you tell me anything about the temple, anything I should watch out for?
>>
>>458666
>>Will we have to pay for our ride back as well?
>>Can you tell me anything about the temple, anything I should watch out for?
>>
>>458666
>Will we have to pay for our ride back as well?
>Can you tell me anything about the temple, anything I should watch out for?
>>
When the time comes for you to return, you ask, will you need to pay for that ride as well? Because, all things considered, you'd really rather not go through that again.

There comes that awful gurgle again, that terrible laugh, as Yadhos senses the reluctance in your voice. “Fear not, stranger,” he tells you, “I won't ask you to make another offering.” Even with the sinister laugh that prefaced it, his words strike you as genuine enough. As before, the sailor seems to mean what he says. You made a deal, back in his curious home, and he's going to stick to that.

He has your thanks, you tell him, he is indeed a man of his word.

“The ocean has no time for dishonest men,” he replies simply, and there might be a smile in his voice as he says those words. With the mask covering his face, you have no way to be certain. He is a cipher, an enigma, and you get the feeling that that's just the way he likes it.

Can he tell you anything about the temple, you ask as you put the thoughts of his ambiguous smile out of your mind, anything you should watch out for?

“I don't know what you came here to find, stranger, but the letters will tell you nothing. They were lost a lifetime of lifetimes ago,” this time, Yadhos picks his words carefully, “I rightly think the pictures will tell you more. There's sense to be made of them, if you've got the wits for it. The dangers, though... don't disturb the great tree. I've never had the thought to do it, but I dare say it's a poor thought to hold. You'll see why, I wager, once you see it.”

And that's it?

“That's it, stranger,” again, with the dignity of a priest, Yadhos nods to you, “I rightly hope you find what you're looking for here. I dare say the little lady won't be too happy with a wasted journey.”

Lize flinches back a little as Yadhos glances her way, but she holds her tongue. There is a moment of silence, and then you decide that the conversation is over. Turning, you start to head down the remaining path towards the temple.

Again, that damn laugh.

-

When you see it, the temple takes your breath away. It's beyond ancient now, and it has fallen into obvious disrepair, but it's still a sight to behold. Entirely made from some white stone – still white, after all these years – it is a sprawling assembly of columns and steps, raised high above the ground, and yet lower than the primal trees surrounding it. You gaze at it in silence for a long time before either of you breaks the solemn moment.

“Well, come on then,” Lize suggests, “We wouldn't want a wasted journey, would we?”

No, you agree, no you wouldn't.

[1/2]
>>
>>458741

The inside of the temple is no less impressive, yet also no less the victim of time. A grand, circular chamber, some faint flicker of an image in your mind – a memory of an artwork, or something you saw in a dream – tells you that once, in long-gone times, there should have been an idol gracing the centre of the room. Now, there is only a great tree – one that is unlike any other tree you've seen before. The white stone slabs around the floor have shattered to make way for it, and the roof only barely contains it. The thought that it should grow here, without light, sends a fearful shiver down your spine.

You've seen this kind of thing before, in the guts of a dead ship.

Tearing your eyes away from the tree, you look around at the walls and look for something else, anything. With the aid of an electric flashlight, you spot markings on the walls, images and text. Like the hourly divisions on a clock, they are spread widely around the temple. You move to take a closer look, but the some faint sound – the stirring of wings – draws your eyes upwards.

Roosting in the highest branches of the great tree are countless birds – bone white, save for their blood red eyes. They shuffle in place, watching you constantly, but otherwise remain still. Content, for now, to watch. Swallowing nervously, you play the flashlight's beam down the length of the tree for a better look. It's an unwholesome thing to be sure, bloated around the base as if it had soaked up every curse in the world. Jutting out from that bloated lump is something odd, incongruous because of its artificial nature.

A dagger, or perhaps a short sword, buried half in the tree. The handle almost seems like an invitation – the leather bindings on the grip pristine despite its age.

>Study the carvings around the perimeter
>Try to take the dagger
>Leave this place – you don't want to disturb anything
>Other
>>
>>458779
>>Study the carvings around the perimeter
>>
>>458779
>Study the carvings around the perimeter
We should be okay right? I mean we do have the 'bird with the bloody beak on our shoulder.'

>Try to take the dagger
Unless the carvings really imply that is a bad idea.
>>
>>458779
>>Study the carvings around the perimeter
>Do not try to take the dagger
Sounds like real bad news to me.
>>
>>458779
I also want to point out that it seems like Witches desecrated this place. Maybe Art and them were enemies?
>>
>>458779
>Try to take the dagger
>>
>>458779
>>Study the carvings around the perimeter
>>Try to take the dagger
>>
>>458779
>Study the carvings around the perimeter
>Try to take the dagger
>>
>>458779
This tree is witch shit. I don't like it. Let's get rid of it.
>>
“That dagger looks kinda neat,” Lize whispers, “You wanna...”

Don't touch it, you warn her, not yet at least. If you're going to do anything with it, it'll be the last thing you do here. Pausing, you look up at the albino birds and meet their beady eyes. Just in case, you add. For now, you want to start with the carvings. The letters might not mean much, as Yadhos warned, but the pictures could be worth a look. Even if all you've got to go off is guesswork and interpretation, it's easier than looking at the letters of a dead language.

“Alright, let's see what we got here...” your companion murmurs, “Twelve panels, it looks like, and... wait, why are we whispering?”

You're... not sure actually, you mutter back, it just seemed like the right thing to do. Anyway, that's unimportant – you want to focus on getting this done. Those beady bird eyes are starting to get to you...

-

The first panel you look at is ringed by illegible symbols, the kind that look more like the scratchings of a terrified animal than anything else. Looking past them, you focus on the image in the centre. It looks like... nothing in particular, a misshapen jumble of animal parts, and that's all. A fish head, with the front legs of a horse. Snakes trail out from behind it, while the lumpen torso looks almost bear-like. A pathetic assembly of pieces and no mistake. As Lize makes a vaguely disgusted grunt, you move on.

Number two – a looming behemoth crowned by a spectacular pair of horns. Its back is feathered with arrows, a sprawling canvas of old wounds, but the carven beast seems oblivious to them. Whatever lost artist made this image was truly skilled – only a master could capture the rage and fury in the creature's eyes. An idea, a theory, begins to form in your mind.

The third image is, perhaps, of a person. They wear a headdress that implies beasthood, but they carry tools that suggest ceremonial purposes. A priest of priestess, although the nature of their religious is left obtuse. As if you really needed the help to guess – this could very well be the high priest of some lost witch cult.

The fourth image is, perhaps, damaged or incomplete. The others you've seen were rendered with incredible skill and precision, but this image merely depicts a sprawl of ragged lines and looping spirals. At least, that's how it appears at first – a closer inspection reveals both eyes and teeth, lurking inside the coiling body. Shuddering a little, you move on.

Five. The fifth panel is unclear. It shows an animal of some kind, but the nature of the beast is left ambiguous. Four legs, but they're left short enough that they could be flippers. A lumpen, bloated body of no particular shape. What catches your eye, though, is the design inside the larger creature. An insect of some kind, well detailed and loathsome in aspect.

[1/2]
>>
>>458968
These seem like the beasts we killed and are going to kill.

1st one was pathetic, 2nd had rage and fury, and the 3rd was created via ritual.

4th is maybe some kind of snake?

5th is some kind of aquatic creature? The insect focus is important though. It might be controlling the beast from the inside and it's probably our main target.
>>
File: Root_of_a_Tree.jpg (1 MB, 1211x1658)
1 MB
1 MB JPG
>>458999
>4th is maybe some kind of snake?
Know what looks like a bunch of snakes?
>>
>>459022
Maybe our 4th is under this big tree if that's the case.
>>
>>458968

At the sixth panel, things start to become more abstract. At first, you think you're looking at the sun – a circle design, ringed with beams that stretch out like rays of light... or perhaps bolts of lightning. Then you look closer, at those tiny beams, and you see grasping human hands at the ends of them. Countless lines are there, but every single one has a human hand, carved in immaculate detail. Swallowing heavily, you find yourself taking an uneasy step backwards.

“You okay?” Lize asks, her voice still low.

Just fine, you tell her slowly, you just want to get this done. Still standing at a distance, panels seven and eight almost seem to blend into one another, the nonsensical language writhing like chains to connect them. Perhaps that was the intention, for they seem to make one complete image. Two human figures, with a strange symbol separating them – a sword and crown. Seven is reaching out to grasp it, while Eight has flinched away.

“I know that symbol,” your companion murmurs, “I've seen it before! It means... it's a battle, a significant one like, uh... like one that shifts the balance of power. I mean, it doesn't suggest victory or defeat – the symbol itself is for risk. Nobles, you know, they kinda get off on that stuff, I guess.”

One of them is reaching out to embrace the risk, you murmur, while the other shies away from it.

Nine, as you move on, depicts something crawling out of the ocean, crawling forth towards a crowd of bowed figures. It's hard to tell much more than that, beyond that it is being worshipped. The creature itself doesn't look too ferocious – it's carved with a certain softness, although you can't explain what gives you that impression.

The tenth panel shows what you first take to be a human figure, standing with its arms outstretched. Nothing special about it, until you look at the background, at what you presumed was just a pattern of meaningless spirals. Not meaningless at all, in reality – it depicts a sprawling backdrop of trees, trees that the human figure towers over.

You recognise the beast depicted in the eleventh panel all too well. It's a whale. Compared with the strange beasts and abstract images you've seen so far, it almost feels like a disappointment. Hell, you could get a job hunting whales within a day of arriving at Port Daud. There must be some kind of catch – there has to be!

Moving on, you spend a long time looking at the twelfth image. It depicts a man, but not the crude outlines of humanity that were in the seventh and eighth panels. This one is flawlessly rendered, his face cold and cruel. In one hand, he holds a long and slender sword, and in the other... a severed head, grasped by the hair.

Twelve panels. Twelve great beasts.

[2/3]
>>
>>459044
We got our work cut out for us. The human ones are probably going to be the most difficult cause they'll be intertwined with society instead of just hunting a beast I imagine.
>>
>>459075
I don't like the sound of the parasite insect myself. Could come at us in any shape.
>>
>>459100
When it's turn is up we'll have to make sure to double tap any beast we kill and not let our guard down until we truly are sure the beast is dead and it has nothing else in it.

Also carry around a lighter and kerosene.
>>
>>459044

“So, uh...” Lize looks back at the ring you've just walked, holding out her hands in a vague gesture, “Did any of that make sense to you? Like, anything at all?”

Maybe, you murmur as you think to yourself, you'll have to think about it. You want to put this in context, maybe get out a few books. Research might not be your strongest suit, but you're willing to put in the hours when you have to. You'll explain later, you promise Lize, it's just a little difficult to describe at this very moment.

“Yeah? I guess it must be,” she doesn't sound too happy with your attempt at dodging the subject, but she doesn't press the issue, “But... you wouldn't call this a wasted journey, would you?”

No, you say with a certain surety of purpose, it was definitely an important discovery you made here. You regret that she had to spill blood coming out here – if you'd known, you would have given her the chance to stay behind, but...

“It doesn't matter,” Lize cuts you off, “I mean, you said it's important. I trust you on that one.” As you're about to exit the temple, though, she pauses. “Still...” she draws the word out for a few extra seconds, “Seems a shame to leave here without some kind of souvenir, y'know?”

The dagger, you reply, right? Well, it can't hurt to take a closer look at it, at least. Moving slowly and quietly, trying not to disrupt the birds stirring above – they seem anxious now that you're a little closer, stretching out their wings like runners getting ready for a sprint. Standing at the base of the great tree, you kneel down to peer at the dagger.

It's really stuck in there – buried so deep that the tree is almost growing around it. Still, you might be able to get it out with a good tug. As you reach out for it, though, one of the birds lets out a fearful cry. The others murmur and whisper as well, and a few feathers drift down around you. They're pushed to the point of frenzy, if you're any judge.

>Try to pull the dagger free
>Back away, this is too risky
>Other
>>
>>459116
>>Try to pull the dagger free
Fuck it, what could possibly go wrong?
>>
>>459116
>>Try to pull the dagger free
>>
>>459116
Examine the tree more closely. It sounds like the dagger might be doing something important where it is.
>>
>>459116
>Try to pull the dagger free

i want dat meatball
>>
>>459116
>Other
('Artemis if you're listening any bright insights on what the hell all this is?')
That probably won't work since she can only talk in our dreams, but this is her temple so you never know.

"Lize I want you to go to the canoe right now before I pull this. Tell Yadhos to be ready to set off if we have to make a quick getaway."

>>459138
The tree is bloated around the base so the dagger might be keeping something in? But this tree is obvious witch origin...
>>
>>459151
>>459116
Whoops forgot the dagger vote.
>Try to pull the dagger free
>>
>>459116
If we are doing this get Lize away from the line of fire before we pull.
>>
Trying your best to ignore the cries of the birds, you spend a while circling the tree, examining it from all angles. Trailing your fingers across the bark, you try to sense any irregularities that might be there. It's hard to know what could be significant and what is just a patch of mould or fungus. The difficulty is compounded by the tree's alien nature. It's no familiar evergreen, that's for sure. No fruit hangs from its high branches, and it shows no sign of shedding its leaves.

Well Artemis, you murmur, any great insights? Anything she wants to share? This is her temple, after all, you're ready for a sign.

No response, other than an irritated shrieking from the birds above. By now, their raucous chorus has almost faded into the background, just as their murmurs and whispers once slipped beneath your perception. You wait a few moments more, just to see if Artemis is going to drag your thoughts into Nihilo, and then you return to face Lize from across the temple.

“Henryk, I don't know if this is such a great idea,” she warns you, “I know what I said and all, about taking something back with us, but I'm starting to think that was a bad idea. I mean, those birds are looking kinda grumpy...”

What you want her to do, you call over, is get out of here. Go to Yadhos and tell him to get the canoe ready to leave – as soon as possible. You're about to try something, and you might need to get out of here very quickly.

“You...” Lize flaps her hands at you in frustration, “You're about to do something stupid, aren't you?”

Maybe, you admit, which is why you want her to get out of here.

“Ugh!” this time, she throws her hands up in the air, washing her hands of the whole matter, “You better come back alive, you hear me! If you don't, I'm gonna find as much embarrassing shit in your apartment as I can and you'll have the most humiliating funeral ever, you hear me!”

Message received and understood, you reply calmly, now it's time for her to leave. She glares at you for a moment more, and then she turns to flee. Laughing softly to yourself, you wait a long time after she leaves before turning back to the dagger, kneeling down and staring at it like a wrestler sizing up his opponent.

Time to do something foolish.

-

The birds are screaming now, their cries piercing your ears like needles and their cast aside feathers falling like snow. Clearing your mind and readying your body, you reach out and brush your fingers against the leather bindings covering the dagger's grip. As soon as you touch it, the first bird takes flight, describing a circuit of the temple before coming to land on your shoulder. The breath catches in your throat – this must be a sign, a sign that this was meant to be. Emboldened, you grasp the dagger properly and give it a powerful tug.

And then the whole world goes to hell.

[1/2]
>>
>>459218
In retrospect this was clearly a bad idea
>>
>>459218
>The breath catches in your throat – this must be a sign, a sign that this was meant to be

I...I don't think so mang.
>>
>>459244
It seems like we are gonna have a bad time
>>
Rolled 64 (1d100)

>Hold on, just got to do a thing real quick. Don't mind me.
>>
>>459255
We still got Focus if that matters at all in whatever scenario we are in right now.
>>
>>459255
>nervoussweating.jpg
>>
>>459267
Isn't it a good thing when the QM rolls low? Not that a 60 is all that low, but way better than an 80.
>>
>>458503
Oh shoot, didn't know that. Thanks for the info man.
>>
>>459218

With a sudden explosion of motion, the birds all take flight as once, the sound of so many wings in such a small place nearly deafening, nearly enough to rob you of all sense and reason. Every instinct in your body cries out for you to cut and run, to abandon the dagger and flee while you can, but there is a steel in your nerves that holds you firm. With the desperate, avaricious strength of a graverobber, you cling tight to the dagger and pull, pulling as hard as you can. You pull and pull... and then you feel movement. Not a moment too soon, either, because that's when the first bird descends.

When it first hits you, it feels like a dull impact – like someone through a soft ball at your head – but then the real pain hits, a searing lance of hot pain and free flowing wetness as the bird's beak tears a gash in your scalp. More and more blows come as the birds crash down upon you, breaking their own necks and shattering their wings in the suicidal dives, but that seems irrelevant to them. Even if only one out of every ten birds draws blood, the wounds they leave are deep and cruel.

Stubbornness alone is all that keeps you there, pinned to the damn bloated tree by the dagger you're trying to steal, and it's stubbornness that nearly costs you your life. As the dagger slips another inch towards freedom, one of the largest birds drops, its skeletal feet biting into your shoulders as it looks down at you with what you swear are intelligent eyes.

Then it lunges forwards, beak jabbing at your face, at your own eyes. It would have taken them right out of their sockets, if not for the dagger finally giving way and sliding free. You tumble backwards with a panicked cry, and the vicious bird takes flight in a frenzy of rage and frustration. Driven back for only a moment, it soon rallies for another dive. By the time it's ready to attack again, though, you're moving, you're on your feet and you're sprinting from the temple. Mad laughter boils out of you as you run, the prize clasped to your chest like a mother protecting her infant son. Like a madman, like a lunatic, you charge blindly onwards along the forest path.

-

It's possible that you passed out at some point, or else your memory simply failed you for the last stretch of your journey. Whatever the reason, you return to sense and rationality to find yourself flat on your back, staring up at the sky. Then, leaning over to look down at you, Lize's face appears.

“That was pretty dumb, huh?” she offers, not unkindly.

Sure, you rasp, but at least you got a souvenir out of it.

Then, you DO pass out.

>I think I'll end things here to now. Next thread on Friday, and I'll be able to stick around for a very short while in case anyone has any questions or comments
>Thanks for sticking around today!
>>
>>459295
>It's another I miss four sessions and have to catch up again episode.
>>
>>459295
>Mad laughter boils out of you
This was a good idea. Thanks for running Moloch. Ya ended up running for quite a while even though you were thinking this might be a short session.

>>459244
>And then the whole world goes to hell.
Is that not exactly why we did it?
>>
>>459295
So how fucked up are we? Is the dagger actually anything or was it just ceremonial thing thing that the bird brains were meant to protect?

Thanks for running,
>>
>>459309
>it just ceremonial thing thing
it just some ceremonial thing.*
>>
>>459295
Goddess of the Hunt. Her motto is, 'the strong hunt the weak.' I think we made the right choice pulling the dagger out of the tree.
>>
>>459295
All things considered this could have been worse. Hell, Henryk still has both of his eyes.
>>
>>459312
I guess that's one way to look at our recklessness and curiosity
>>
>>459314
Oh you know if Moloch rolled higher we'd have another eye for the counter.
>>
>>459307

Yes, I was a little worried about how much material I had prepared for today - not much at all - so I thought it wouldn't last long. I was certainly wrong there!

>>459309

Our new dagger does have a special property, yes. We'll learn about that soon - next thread! As for injuries, we got some pretty bad cuts, but nothing that's going to be permanent.

>>459314
>>459317

Well, losing an eye was an option, but I rolled below that particular threshold. It's probably for the best!
>>
>>459321
So was that tree witch origin? Were the birds? Did the tree change at all after we pulled the dagger out?
>>
>>459321
>Our new dagger does have a special property, yes

Inb4 it's a teleportation dagger.
>>
>>459328

I can't really say too much about this at the moment, but I can - at the very least - confirm that the tree was of no natural origin. That's pretty much all I can reveal at this stage.

>>459341

Nothing that powerful, I'm afraid!
>>
>>459345
>Nothing that powerful, I'm afraid!

Hah. It'd be cool to have Midnight in some iteration in all your quests even if it isn't used by the MC.
>>
>>459345
Oh how is Lize doing? This trip from when we got off the train has been a rollercoaster of ups and downs.
>>
>>459352

I do kinda like having recurring elements in the quests I run - even if they're only present as passing references or jokes - but I wanted to keep things a little more grounded in this project. That means no teleporting about like a madman!

>>459359

I'd say the best thing about recent events is that Lize never had too long to brood on any one thing. There was always some new disaster to shake things up. Now that things are going to relatively calm for a while, she might have to sit down and deal with them. Overall though, I think she'll do okay - she's got guts, that one
>>
>>459370
All of your MCs are kind of broody now that I think about it huh? Well maybe with the exception of Mia but she had her moments.
>>
>>459391

I can't really deny that. Gloomy introspection is something I quite enjoy writing, so even when I try to make a character significantly different, they sometimes slip into old habits. Something I should really work on improving
>>
>>459413
So. Was that the grave of Artemis? Since the birds DIDN'T want that dagger getting out, maybe it can hurt her?
>>
>>459656
It's odd. The tree seemed like it was of Witch origin. But birds are Artemis's MO I think.

We are probably going to have a long talk with Art next time we have a chance.
>>
>>459352
I disagree, don't do too much cross-questing in parts that matter.

>>459295
We should have taken a white bird as a souvenir, as well
>>
>>458968
>>459044

4 is some kind of tentacle beast. Kolyat said he fought something that was akin to intestines with teeth.

5 is a parasite.

6 might be devotion. Possibly mind control.

7 and 8 seem like nobility.

9 looks like a Deep One or equivalent.

10 might be a plant druid. Possibly Hebona.

11 is probably some really badass whale. Possibly Moby Dick.

12 Bet you $10 that the last one is us. Possibly somethin like Dark Link.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.