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File: Overlord_Helmet.jpg (87 KB, 1600x1200)
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87 KB JPG
More than 2 years have passed since you became The Overlord
Many things have happened, you think you headed towards a pirate cove, you ripped out another man's spine, and you got some new bodyguards
Last we left off: You were getting surrounded by pirates

Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/410744/
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Mastah
Twitter: https://twitter.com/OverlordQM
Character Sheet: http://pastebin.com/6TfyJwgg
Forge Pastebin: http://pastebin.com/PH7i5BUP

Majority wins, No rigid time limit for votes, Ties will be broken with a die roll. Dice rolls will be d10s and d20s, There is a 15 minute time limit for rolling unless otherwise specified. One vote/roll per ID. Crit Success>Crit Fail>Success>Fail. Pastebin sidestories may be rewarded with a win/choice ticket. And remember evil always finds a way.

>23, Huge Success
>Lightning Javelin
Two shots ring out through the fighting, you feel pain. But you suffer no wounds, you have a pain in the ass and they are all standing in front of you. You raise your arm up and create a spear made of red lightning, your anger manifest. Releasing the bolt into the air it takes no perceivable time to meet its target and turn him into red mist, continuing its path it collides with another man. The impaled man remains standing showing a pained look of "triumph", until the bolt arches and causes all his pistols to fire and bombs on his person to explode. The bolt free from a fleshy target turns sharply and impales the next closest man before shattering into 3 smaller bolts and repeating the cycle once more, each bolt coming in contact with a man arching and igniting any powder or bomb on them. The true beauty of the event could probably only be enjoyed by yourself. A small breeze clearing the smoke reveals only 4 survivors of your would be attackers, and their disorientation says they are no longer a threat to you. Gore however does not leave that to chance and they quickly join their shipmates. Boats will certainly be leaving for the ship soon you need to find something in the captain's cabin. Kicking the door in you survey the room, there is a desk, a wardrobe, a chest of drawers, a bed and 2 bookcases. Your time is limited what do you search through first?

>Pick 1 and roll d20

>Desk

>Wardrobe

>Chest of drawers

>Bed

>Bookcases
>>
>>437859
The desk or the bed for something incriminating or blackmail worthy.
>>
>>437957
add a roll please
>>
Rolled 5 (1d20)

>>437961
Fair warning. The dice hate my ass.
>>
>5, Fail
A Quick upturning of the desk reveals nothing of note, continue searching the desk or continue on?

>Search again

>Something New

again roll a d20 for either choice
>>
>>438048
You what. Can we steal this boat?
>>
>>438162
You basically yanked out the desk drawer and dumped out the contents and with the crew dead no
>>
Rolled 12 (1d20)

>>438172
Chest of drawers
>>
>12, Slight success
Searching through the chest of drawers you find that it is filled with maps, charts, and ledgers. Best guessing is shipping lanes and what ship was hit and where, looks like one country or company is a favored target being hit a bit more than the others. Interesting. Do you search through the chest of drawers more or do you search something else?

>Keep searching

>Search something else

Roll a d20 for either
>>
Rolled 4 (1d20)

>>438243
>Keep searching
>>
Rolled 5 (1d20)

>>438243
>>
>5, Fail
You quickly look over the the charts and ledgers again but you don't see anything that really pops out at you as important. Getting frustrated you give up and decide to search something else.

>Bed

>Wardrobe

>Bookcase

>Desk (again)

Roll d20 with selection
>>
Rolled 12 (1d20)

>>438706
>Bed
>>
12, Success
Tearing the bed apart you hear the distinct sound of something heavy hitting the wooden deck, a small heavy key have been found. You shredded the bed pretty well but if you want you can continue searching through it.

>Continue

>Something else

Roll d20 with selection
>>
Rolled 17 (1d20)

>>438773
>>
>>438790
what is your selection?
>>
>>438798
Sorry
>Continue
>>
>17, Success
Just in case you rip apart everything again and find a journal but it doesn't seem to be the captain's log it has much more personal entries in it. You'll have to have a more thorough look later. "Master, rowboat are approaching" You had hoped you had more time. Maybe Gore can make some more time, or perhaps it's best to leave now.

>Gore makes time, search something else (Specify, roll d20)

>Time to go
>>
Rolled 14 (1d20)

>>438826
>Gore makes time (desk)
>>
>>438826
So it only one rowboat how many Minions do we have become if we have reds we can simply burn it or we can throw a Lightning Javelin it
>>
Rolled 8 (1d20)

>>438826
>Gore makes time (desk)
>>
>14, Success
"Make time" Gore leaves and you send the reds with him hopefully they can stretch this out. You slam your hands on the desk, you need more dirt and now. A hollow thunk comes from the floor, a small lockbox is under the desk where it wasn't previously. Using the key from earlier opens it right up revealing some personal treasures, a letter and a few drawings, some professional others clearly from a child, and a locket. You hear the reds throw fireballs, the rowboats are getting closer.

>Wardrobe(d20)

>Bookcases(d20)

>Enough searching, leave
>>
Rolled 9 (1d20)

>>438879
>Bookcases(d20)
>>
>>438879
Enough searching leave.
>>
>Enough Searching
Not so much worried about being overwhelmed but knowing the longer you stay the harder it will be to leaving you choose to end your search through the captain's quarters. The reds have done a decent job at burning rowboats, preventing three from pulling up. Gore is standing on a rowboat covered in bodies, he is sinking or killing the occupants of others. Climbing down to a boat your minions join you and after capsizing another rowboat so does Gore. Gore gets you to shore quickly and the other rowboats are still a few minutes behind, you beat feet back to the abandoned shack luckily not running into more pirates, probably because they were in the rowboats after you. You collect your breathe and look at what you collected; A journal, a lockbox of personal treasures, and a ship's ledger. What do you examine more closely first?

>Journal

>Lockbox

>Ledger

Last post of the night, goodnight minions
>>
>>438990
>Lockbox
>>
>>438990
Just take the ledger and journal with us and book it.

>>439007
Before we leave.
>>
>>439426
I would like to point out that you are already back at the shack with all three of those things
>>
>Lockbox
Looking through the lockbox first the locket inside catches your attention, the craftsmanship is excellent but its details are slightly worn and some scratches and nicks are in it. The inside has two portraits, the one on the left is a woman with fair skin and black hair, if you find her she would make an excellent candidate for a mistress. The other portrait is a small child with hair just as dark as the woman's, her child? You don't really want baggage with possible mistresses, this will be taken into consideration if you ever do actually find this woman. The drawings are a mix of professional quality and those from a child, all show depictions of a family, the woman, the child and a large man, Captain kelley you presume. The last thing in the box is a sealed letter. You know the captain has a family, which you can exploit, you don't really need anymore than that. But the letter might reveal something else you might need to know. Open the letter?

>Open it, you stole it might as well read it

>Don't, you have enough to exploit the Captain
>>
>>440863
>Open it, you stole it might as well read it
>>
>Open it, you stole it might as well read it
>>
>Open it
You open the letter and the immediate thing you notice is that there appears to be some water stains one obscuring the name at the end but otherwise everything else is legible.

Nate,
First I want to let you know that I love you very much and I wish fate had taken a different path. I have to leave and I'm not sure if I am ever coming back. You might be angry with me at first but I hope in time you can forgive me. Maybe you will think that going after me might be for the best, I have put precautions into place to ensure you won't be able to track me down. If I want you to find me, I will find you. You will be taken care of, you have your sister and Wyatt will be able to help you through the tough parts. Please stay strong.
Fair winds and following sea, -A

Thats interesting to say the least, looks like the captain's wife left him. You might still be able to use this to your advantage. You still have the ledger and the journal to look though if you want to.

>Look through ledger

>Look through journal

>Find the captain and exploit him
>>
>Look through ledger
>>
>>441054
>Look through journal
>>
Rolled 6 (1d10)

>>441077
odds
>>441091
evens
>>
>Journal
Time to look through the personal thoughts and musings of the captain. Selecting days that are a little more filled out than other you notice a pattern, the journal is more like 1/2 captain's log and 1/2 diary. First the captain talks about the weather, usually just stating if it was a sunny, windy, or rainy day. Next is a small note if they raided a ship or have set eyes on a potential target. Finally are the personal thoughts or struggles, usually dealing with the crew but sometimes it is a personal struggle. Several entries involve Wyatt and other crew members by name, One entry in particular catches your eye. Wyatt rebuffed my advances, I feel like such a fool. If the crew found out I would never hear the end of it and I would probably have leave out of humiliation. Looks like the captain tried leaning on Wyatt a little too much. This certainly could be useful. Just the ledger left, do you read it or do you try finding and exploiting the captain?

>Read ledger

>Find the captain
>>
>>441260
>Read ledger
>>
>>441260
>Read ledger
>>
>Ledger
You have it might as well read it, and it proves to be extremely valuable if you want to cause a mutiny. The ledger is separated into three parts. The first section is all the goods and loot stolen from passing ships as well as some details on those ships. A noticeable majority of ships are from a "Shizukanaseieki Shipping Services" and come from a country far far to the west. But during the accounting it looks like a commission fee is earned for each ship hit, interesting. The second section concerns payroll, but look at the way things are divided up the captain is making a rather large pay difference even considering her position. The last section contain information on a tontine. Looks like it is being used as a retirement plan but the payout is huge. 234K in gold, it's ludicrously lucrative for the survivor. Maybe they participants don't quite know how much they are really sitting on, or they haven't even been told about it. This ledger has been very enlightening. So are going to use this information to blackmail the captain, or are you going to cause a mutiny? Or you feeling particularly evil and will shoot for both?

>Blackmail

>Mutiny

>Why not both? (Hard)
>>
>>441474
>Blackmail
>>
>Blackmail
You can give the captain a chance to surrender the old fashioned way, no need to destroy any more than what already has been. Having your collected evidence you head back to the manor, it clearly has to be the captain's home off the ship. The streets around your shack are quiet but you can hear the frantic search for you and the lust to spill your guts. Guts will be spilled if you are found, they just won't be yours and Gore will make sure of that. Heading back up the path you took from the manor you find the bodies of the escorts you killed still left where you last placed them, which is a good sign means there should be nobody in the area. Continuing towards the manor you can see that there are some more guards then there was before. Nobody secures a building if there isn't nobody important inside, the captain is there or at the very least Wyatt is there. But how are you going to deal with the guards? A frontal assault will let anyone inside know there are unwelcomed guests, but if you botch sneaking in you will be surrounded for sure.

>Frontal Assault, the longer it takes getting room to room the harder it will get (Specify Magic or Melee, d20+4)

>Sneak in, Fuck this up and you'll have no escape routes (d20)
>>
Whatever is posted by the start of tomorrow's thread
>>
Rolled 14 + 4 (1d20 + 4)

>>441677
>Frontal Assault, the longer it takes getting room to room the harder it will get (Specify Magic or Melee, d20+4) Domination magic
>>
Rolled 13 + 4 (1d20 + 4)

>Frontal Assault, the longer it takes getting room to room the harder it will get
Melee
>>
Rolled 7 (1d10)

>Magic
odds
>Melee
evens
>>
Rolled 8 + 1 (1d20 + 1)

>Frontal Assault
Taking out more people on your way through while might take some more time it will bring the certainty of no one behind you. Domination magic might be your ticket here, making more meatshields while simultaneously reducing enemy moral and number. Alright here goes nothing, rushing forward grabs the attention of the pirates. Most pull a pistol from their belt and aim at you and Gore, metal balls fly toward you. A metal twang rings out as bullet hits your armor and ricochets, now within range of your magic you try to make a new follower. While Gore fights the some other pirates, you successfully take over the mind of one. You new enslaved follower goes to join in the fight with Gore, his former companions confused about his betrayal but a bullet quickly shows the inside of his skull the light. Gore takes the opportunity to strike down another pirate and another readies a shot in your direction. Maybe mind magic isn't the most effective way through this. Continue with magic of a different variety or show off your prowess with your sword?

>Combat Magic, (specify)

>Sword fighting

Roll a d20+4 either way
>>
Rolled 17 + 4 (1d20 + 4)

>Combat Magic
Ice Trap 2
While laying trap let you minions occupy him so he isnĀ“t noticing
After laying the trap taunt him and let the minions retreat
>>
>>443722
Just go for some air enchantments and rip and tear through them
>>
>>443840
need a roll
>>
Rolled 4 + 4 (1d20 + 4)

>>443857
Here, enjoy my shit rolls.
>>
Rolled 17, 8, 10 + 1 = 36 (3d20 + 1)

>21, Success
Sweeping your minions into distract the pirate, you quickly lay down an Ice trap without his notice. Pulling the minions towards you the pirate follows and stumbles into the trap, shivering and cold he tries to lift his arm to fire a shot at you. Casually you walk over and the pistol from his hands and bring it to his head. He can't move and you are almost certain he already died from the cold but you pull the trigger anyways and his head shatters into bloody shards of frozen bone and meat. Gore has been holding his own but there are still a few more pirates close to him. Are you going to assist him or you going to head straight inside and deal with the next room?

>Head inside, he can take care of himself

>Assist him, better not go in alone

>>443884
I don't think I have ever seen you roll above a 7. How do you make it through games Anti?
>>
>>443905
Through cunning. When luck isn't on your side. Minimize chances. Does make me feel cheap once in a while though.
>>
>>443905
>Assist.

Hack and slash and toss a bolt of lightning here and there.
>>
>Assist
Leaving him behind won't help you clear out rooms any faster, you should help him out. One pirate jumps back from a slash that would have ended him, you don't let him get the wrong idea about him and fate. His head rolls in front of his feet, another pirate distracted by the sudden addition of a new foes is quickly turned into a red paste. The last pirate takes the coward's way out and shoots himself in the head, well the front of the manor is clear now. Time to go inside, stepping into the front entrance the shots of several pistols going off force you back out. A massive pain is running through your left shoulder, shit one actually got you. Gore isn't unscathed either and has a new hole in his right forearm, you bother were lucky all things considered. But how are you going to clear this room? Rushing in isn't an option, so magic it is unless you want to try seeing if you can use the bombs off your new dead friends?

>Magic (d20+4)

>Bombs (d20)
>>
Rolled 6 (1d20)

>>444018
>Bombs but use Cooling Wind to heal ourselves and Gore
>>
Rolled 5 (1d20)

>>444018
Bombs it is. Don't fail us dice.
>>
>6, Fail
>Bombs
Let's see how much damage you can do with one of these bombs. Collecting some up without putting yourself into line of sight is relatively easy. You stand next to the door, just light and toss. Light and toss. Light toss. You give the bomb a light toss through the doorway and you hear a few shouts and scrambles to the floor. Silence. You hear a few footsteps then a laugh, a lit bomb comes back out the door. Welp fuck. Dodge or throw back in its your choice, just make it quick.

>Dodge, duck dip dive and dodge (d20-1)

>Return to sender (d20-3)
>>
>>444188
Ice magic it.
>>
Rolled 9 + 3 (1d20 + 3)

>>444204
Then we have Ice shrapnel.

Kick it back in. No stoping now!
>>
>>444215
And I would roll six while screwing up the number modifyer. Quick everybody! Roll!
>>
Rolled 19 + 1 (1d20 + 1)

>>444188
>Dodge, duck dip dive and dodge (d20-1)
>>
>18, Success
Diving to safety the second you saw the bomb saved you, alright bombs need to be lit before tossing let's just make go over that mental note again. You going to mess with bombs again or are you going to stick with what you know

>Magic (d20+4)

>Bombs (d20)
>>
Rolled 17 (1d20)

>>444247
>Bombs (d20)
>>
>17, Success
We'll try this again. Grabbing another bomb you light this one off and throw it right in. "Remember to light it this ti-" Your not sure if the explosion killed him or merely drowned out his voice, either way mission accomplished. Stepping inside no one is pointing guns at you, either because they are dead or they are trying to find their bearing. Gore steps in and quickly covers the scorch marks on the walls and floor with a healthy coat of red. Time to go to the next room, the meeting room. Opening the door there is only a lone soul in there, Wyatt. "Thought you'd come back. Why don't you and I settle this like men." He draws his cutlass, will you accept his request?

>Honor his request, sword fight

>Who needs honor, magic

Roll d20+4
>>
Rolled 6 + 4 (1d20 + 4)

>>444376
>Honor his request, sword fight
>>
Rolled 16 + 1 (1d20 + 1)

>10, Slight Fail
You tell Gore to stay back, this shouldn't take long. Stepping up you draw your sword, it will know the blood of this man. "I am surprised you know of honor, Butcher" "Honor is reserved for the strong, let's see if you are worthy of it" He makes the first move with a quick jab forward, you deflect the hit. Another jab at you which again you deflect, he is rather fast but he shouldn't be too much to handle. You go for a vertical slash after the deflect, he sidesteps your attack and goes a slash on your left side. You armor catches it but the jarring reminds you of the fact you have a fucking bullet in your shoulder. Continue fighting with honor, or pull a dirty trick?

>Honor, you will kill him with pure skill (d20+4)

>Dirty Trick, harder to cast magic while in the middle of a fight (Hard, d20)
>>
Rolled 1 + 4 (1d20 + 4)

>>444496
>Honor, you will kill him with pure skill (d20+4)
>>
>>444496
Hey Mastah can we do something different with the roll sense I'm the only person playing right now.
>>
>>444496
I mean can I roll for two other people.
>>
>>444532
Sure give me another roll, just saying you are going to need to make it count
>>
Rolled 7 + 4 (1d20 + 4)

>>444496
>>
I wish there were more people playing this right now
>>
5, Critical Fail
Honor is the name of the game here and skill will take his life. You go for a slash across his chest, and he just casually steps back. He is making you look like a fool, you need to change the tide of battle, trying a flurry of blows to overwhelm him. Blocked, blocked, deflected, blocked, parried. This man is a machine, you have yet to even put a scratch on him. "You journey ends here, Butcher" Anger washes over you, going for a heavy swing it should meet it mark. You feel no resistance when you should have, and looking over Wyatt's shoulder you can see why. Your khopesh is sunk deep into the wall, your slash accidentally became a throw. A pain drives through your right shoulder, there is a sword in it but quickly leaves and is held to your throat "Final words?"

>Fuck you

>Not today

2d20 and how will you get out of this mess?
>>
Rolled 9, 1 = 10 (2d20)

>>444605
>Not today Mind Domination him and heal ourselves
>>
>>444613
God damit why am I the only one playing this quest.
>>
>>444605
What I meant was have Gore stab him in the back.
>>
>>444616
because Anti is afraid to roll I assume
>>
I think I cursed the fucking thread.
>>
>>444625
I can understand that but that's makes me the only one rolling.
>>
>>444636
For the love of God please play the game and roll.
>>
>>444636
What do you mean cursed?
>>
Rolled 13, 5 = 18 (2d20)

>>444605
>Fuck you. Grab the sword with your hands using a prepared ice spell. freeze the blade and shatter it in front of him. Then take those shards and proceed to slice the fuck out of this guy.
>>
>>444658
Thanks so what took you so long to start playing the game.
>>
>>444672
I'm running my own
>>
>>444682
Oh what is it?
>>
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>1, Critical Failure
"Not Today" You start to lift your arm, Wyatt drives the sword through your throat. Instinctively you grasp your throat, warm blood is spilling on to the front of your armor. Truly a gruesome sight, blood is starting to pool below you. You can't concentrate enough to cast healing wind, and it probably is too late for that anyway. Is this really how you die? It has been 12 years since you last had that thought, do you finally get the answer today? You hear screaming and metal hitting metal, but you are too tired to see what is going on. For the first time in your life you are cold but you don't shiver. It's hard to keep your eyes open, maybe you will rest them for a moment and figure something out later. It doesn't feel cold anymore, it feels like nothing. And you don't feel tired anymore. Open your eyes?

>Yes

>No
>>
>>444693
>Yes
>>
>>444693
>Yes
>>
>>444693
Open em. (Actually I wasn't able to play)
>>
>>444690
I run "A Safe Haven" Quest.
>>
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>Yes
You open your eyes and they are greeted to a hellscape none like you could have ever imagined. People chained to walls with their own bones and sinew, twisted versions of homes and hearths devouring and eviscerating those who wandered near, and wraiths wandering acting as jailers and wardens with no one to keep their depravity in check. In all honesty you wouldn't mind this place so much if you were its ruler and not an occupant, a wraith releases you from your bindings and gestures for you to follow it. Seeing no option otherwise you comply, it takes you on a twisted path through this realm showcasing some if more intricate torturing and punishment of the damned. Arriving at a throne of skulls and spines you meet the ruler of this realm. You notice the similarities of yourself and him immediately, and your recognize those burning eyes. "You arrive too early, whelp" How do you even respond?

>Sorry?

>Who you calling whelp?
>>
>>444740
>No fucking shit. Let's get this done with, we don't exactly have eternity.
>>
>>444740
>Who you calling whelp?
>>
"Well that's a fucking shocker. I could tell because there weren't any fucking balloons or confetti. And I'm the goddamn Overlord not a whelp, I don't give a fuck who you are. No disrespects me." The ruler laughs "I was The Overlord before you were even a twinkle in your father's eye and before he was a twinkle in mine. Wait what? He continues "Let's cut to the chance, you died. Clearly this is bad for you, and it is bad for me as well. I can send you back to just before the moment you died. Here's the catch, I will take something that is yours. A trait, an attribute, an ability, or something you hold close, it doesn't matter to me. Well that's totally a reasonable deal....

>Offer up something (Strength, Endurance, Magic, Precognition, Write-in)

>No deal (End of thread?)

Last post tonight
>>
>>444827
So what if we give up will we need to work it up again or is it not that simple.
>>
>>444842
Sorry should have explained that,

For a Stat You give up your progress and it can be worked up again. When you give up something it will be set to a score of -3.

Abilities like precog you just lose but if you are resourceful you can find a way to get it again

The more you die the worse these deals are going to get
>>
>>444827
>Offer up Frenzy because attack with reckless abandon almost always ends badly for us.
>>
>>444871
I'll back this.
>>
>>444827
He wants something we have, and he can supernaturally take it.
He wants us alive, clearly, so we can help him later.

What if we 'offered' our mortality? Surely, to some, mortality is a blessing - being unable to die for all eternity can be seen as a curse. But, to two overlords in cahoots, it's a beneficial sacrifice for sure. That's assuming he can even accept that deal, though - it's probable that he might not be capable of the task, since it's an attempt at getting a favorable outcome out of what should be a punishment.
>>
>>444944
Changing to this.
>>
>>444871
Agreed we don't even use it.
>>
>>444951
. . . . I don't think the QM will let you do that before he/she throws you off the space needle.
>>
>>444857
Alright I'm back from being unable to play in forever.
Lets just go true ice cold and clear up our love life situation. Offer up isa to take our place, a life for a life after all
>>
>>445065
Changing your vote has always been allowed.
>>
>>444944
>Offer up mortality
You kinda need that to return to the mortal plane. He can do it but it's the equivalent of saying no deal

>>445065
I don't remember saying I'm from Seattle, Anti you should use that luck on rolls not on guess geographical locations

And Changing votes has always been allowed, voting will continue till 4PM EST

Current tally

Give up Frenzy: 2
Give up Isa: 1
>>
>>445316
Oh, huh.
I assumed it wouldn't be required to be mortal to actually stay on the mortal plane, since undead and presumably other kinds of immortals are present there. Though, it may just be because of exactly how he returns us to before our death - the method very well might require us to remain mortal.

Guess we're gonna have to search for that fabled immortality with a less easy method, then. I'm willing to offer up frenzy too, since mortality is a losing option.
>>
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>Though, it may just be because of exactly how he returns us to before our death - the method very well might require us to remain mortal.
Returning you after the moment of death would just make you a shambling corpse held together with magic. The Netherghuls are the only undead recorded to have consciousness and only Gnarl knows how to make them. And clearly they didn't pan out last time so his willingness to make you one is small to say the least.
>>
>>445333
Nice trips dio

Perhaps we should start looking into established methods of gaining immortality if we want to be an eternal overlord. Or, if there are none, perhaps we can begin experiments of our own. I personally think lifeforce might be the key to increasing one's lifespan and power - if it can strengthen weapons and armor, why not the overlord himself? And, since minions are born of the lifeforce of another, perhaps we can devise a method to try to strengthen an already existent minion with additional lifeforce, rather than using it to birth excess minions.

Yes, I definitely think that we ought to start some lifeforce research and experimentation when we get back to the tower. There's bound to be a lot of potential in such studies.
>>
>>445359
I'll back this and givng up Isa
>>
>>445632
It's not time to vote for what we do back home yet, sempai
We must first get there
>>
>>445632
>>445242
Why isa can be very useful we don't need to give her up when we have a Abilitie we never use.
>>
>>445652
Hey.
I'm just saying I like your idea and we should follow through with it.
obviously we need to get back to the Mortal realm before we can do anything.
>>
>>445359
I like his idea too
>>445655
I suggested that because I like the idea of life being given up for life. She is skilled and useful which is why she is even fit to be compared to, and replace, is.
>>
>Offer up Frenzy
"The deal is made, this will not be the last time we meet. Pray that it is not these circumstances again." You want to ask him something but before you can your body is engulfed in flames, you can hear laughter before your vision fades to black again. "Final words?" Your vision returns and Wyatt again is standing in front you holding a sword to your throat. Did you imagine what just happened? No, you are sure it did happen. Second chance to respond to his question. What will it be?

>Useless

>You can't stop me

2d20 and briefly how you get out of the situation

Critical fail is impossible
>>
Rolled 1, 4 = 5 (2d20)

>>446147
Roll your eyes into the back of your head and faint. Then stab him.
In a reality I don't know our skills. Haven't Benn following for a while.
>>
>>446171
A one and a four huh. What happend to me rolling a 90 and a 94. Let me look at the character sheet. Give me minute.
>>
Rolled 16, 5 = 21 (2d20)

>>446147
>You can't stop me Grab the sword with your hands using a prepared ice spell. freeze the blade and shatter it in front of him then Domination him mind.
>>446171
How that's three ones in a row?
>>
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>Critical fail is impossible
"I'll just type it to give them peace of mind they couldn't possibly get a third 1"
>>446171
How?
>>
Rolled 1, 15 = 16 (2d20)

>>446261
I don't know, I was bullshitting.
How about dropping the sword raising your hands in a mock surrender and then ice shard to the face.
>>
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>>446275
I am legitimately impressed now
>>
>>446293
How about we make it so when two Critics fail happen in a row it's makes a Critical Success sense this makes 4 Critical fail in a row now.
>>
>16, Success
"You can't stop me, no one can stop me" You grab the cutlass before he can drive it into your throat like last time, he tries thrusting the sword the rest of the way through but your grasp holds firm. Ice engulfs the length of the blade and with just minimal effort you shatter it, you start preparing a domination spell. Wyatt throws the remain part to the side. "I see we have abandoned honor, good." He pulls out two flintlocks and aims them at you. This is a turn of events but you are still confident you'll kill him if not make him you mind slave. The spell is ready and you unleash it on him, he pulls both triggers. A bullet glances off your armor, and Wyatt drops to his knees. Yes you are... Wyatt slumps to the ground, his brains coating the ceiling. Pity, he would have made a good servant. You need to continue through if you are ever going to get to the captain. The next room is empty of pirates and just before you go to enter the next room your eye catches the sight of someone outside. Do you head outside and confront them or continue through the manor?

>Confront

>Continue
>>
>>446344
Don't we have a pirate mind slave send him to Confront in case it's a trap.
>>
>>446293
You better be.
I have skills.
Confront.
>>
>>446360
he was killed quickly after you took over his mind
>>
>>446376
No I mean the pirate from
>>443722
>>
>You new enslaved follower goes to join in the fight with Gore, his former companions confused about his betrayal but a bullet quickly shows the inside of his skull the light.
Did you read the post?
>>
>>446420
Oh he got shot in the head don't he.
>Confront
>>
>>446424
I miss that somehow
>>
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>Confront
One person isn't much of a threat but you learned you lesson about underestimating a single opponent and bad luck. Heading outside the sun is in your eyes so it is difficult to see but it looks like a woman standing by the cliff. You walk up slowly, "Surrender now and I can guarantee you will not be killed." She doesn't turn to face you, "So you are the one trying to take over the cove. I was expecting we could hold out a little longer than we did" Hmm, She must be a wife or wench of a member of the crew. "What can I offer to keep it under our control?" Wait you recognize this, your vision before you left. This woman is the one that controls everything, which means... A large sack of gold drops at your feet, intuition tells you it is the price you tried negotiating earlier with Wyatt. She turns to face you and you finally get a good look at her, Skin tanned from long voyages out to sea and long hair as black as tar. "If gold isn't what you are after then tell me what you want" What is your price? Is the gold enough? It is definitely passed when you originally wanted it by, but gold is gold. Or is your price a bit more carnal in nature? She is definitely of good stock.

>Accept the gold, better late than never

>Her, gold is too little too late
>>
>>446496
>I want her
I'm not going to be the only one voting again right.
>>
>>446542
No. You are not.
I agree I like her.
Head minion? Or.....
>>
>Her
"The gold is not enough, I will be taking you as well." She acts "surprised", "You are not the first to try to take me AND the gold but you are certainly the only one who can back up the 'right' for both. My men will back down, but let's get one thing straight. It is still MY cove, not OUR cove." Feisty. Is there any other business you want to do in the cove before returning to The Underspire?

>Write in
>>
>>446591
>ask for the knowledge to make guns and bombs if they don't know how to make guns and bombs then take a few so we can try to find out ourselves other than that I can't think of anything.
>>
>>446664
give me a 2d20-1
>>
Rolled 9, 8 + 1 = 18 (2d20 + 1)

>>446696
>>
8, Fail
Before you go maybe you can have them teach you the ways of using flintlocks and bombs effectively, this however was too much to hope for. A lot of the flintlocks are too small for your hands to handle properly and the prep time to even load them is unbearable. How did these ever become a staple of piracy? They are clunky, inaccurate beyond just a few paces, and have no sort of reliability. They don't work if they get wet, they don't work if you prep them too long ahead of time, and they don't work if there isn't enough powder. Might as well beat them with the bloody thing. Bombs are easier, right? No. They can fail just as easily too, and there isn't even a rhyme or reason why. Light the bomb, throw the bomb, doesn't go off. But you drop them too hard and they'll make you regret you for it. Now you understand why pirates have eye patches, hook hands and peg legs. The weapon is more reliably going to kill you then your opponent, you'll stick your sword and magic.

>Head back to The Underspire
This trip was exhausting, time to relax. "You call that a dagger? This is a dagger, red. And looks like you got your knives covered but maybe you should keep them on the side of your belt not the side of your head." Fuck. They are really going to want to know who the Head Mistress is now. So who is it going to be?

>Lysandra, the first and the trend setter for your apparent "Rogue" fetish

>Roxxanne, your half elf and probably the most sadistic

>Eva, your new pirate captain, if your lucky she might shiver yer timbers
>>
>>446807
>Lysandra, the first and the trend setter for your apparent "Rogue" fetish
>>
>Lysandra
Well you are sure she always knew she was Head Mistress, you make it final. No more bitch or complain, it is settled... Till you change your mind anyways.

>Look for the other minion tribes
Where could the blues possibly be? Eva peeks over your shoulder and then adjusts the map before sticking a dagger into it "Blue things like your are there, no need to thank me you can just grovel later. Oh and watch out for mermaids, they'll ruin your day in a heartbeat." And just as she entered she is gone. Checking the map, looks like they are a few miles north of Cutter's Cove.

>Year 12, Month 9
>Browns x1435
>Reds x200
>Greens x110
>Total Gold: 65.4k

>(Pick 2)

>Order a new weapon
>Order a new piece of armor
>Train(Specify)
>Take in a request from village(Specify)
>Destroy Village(Specify)
>Dominate Village(Specify)
>Talk to a Mistress
>Research (Specify)
>Write in
>>
>>445316
I was just picking a very tall building. Chill.
>>
>>446930
>Talk to a Mistress
Going over what happened, maybe Lysandra has an idea on how to move more minions over long distances.

>Dominate Village(Specify)
What are the closest villages we don't own and how well guarded are they?
>>
>>446957
Dominate Village means you mental dominate the populace of an already controlled village
>>
>>446930
>Order a new weapon
>Train being Sneaky with Lysandra
>>
>>446930
Surprise audit and inspection for all villages
>>
1 vote for everything so far
>>
>>447031
Guess I change dominate to inspect and audit. Next turn we should really look into where the blues went. I suspect If we follow disco we can find the blues, and if we're lucky jazz will be with them.
>>
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>>446930
First off, send Gore to the arena to be the champion of that place. He's going to increase revenue and fame for sure, especially if we get some custom armor made for him - he's an elite member of our army, and he should look the part damnit. We want everyone to know that THIS is the might of someone who merely SERVES the overlord.

Second, we should begin researching alternative uses of Lifeforce, like I mentioned a few posts back.

If sending gore to the arena is a free action, then my other choice for the day is to train stealth since we could have sorely used it last time. If it WASNT a free action, then just ignore this part then.
>>
Rolled 2 (1d3)

>Audit and Inspection
You domain will not expect a second audit so quickly after the first, but it is as effective as expected. In your entire domain, bar Cutter's Cove, a total of 47 gold is unaccounted for. Impressive really, you've gotten them quite into shape. Inspection of the villages shows the previous issues they once had have been resolved for now. Someone is bound to fuck it up and you will be there to turn their mind into paste. Cutter's Cove is the model for bookkeeping surprisingly but you did get a look at the ledgers before, no gold is left unaccounted for.

1, Talk
2, New Weapon
3, Train
>>
>>447079
I'll give you the Free action but I'm going to still with the result rolled because literally only 1 second before my post you cast your vote
>>
>>447088
Thanks senpai, its my bad anyways since i woke up at seven pm
>>
>Gore up the Arena (Free Action)
The arena was teetering on getting dull without some actual gladiators going into it, Gore will certainly breathe new life into it. It will also double as showing how powerful your non minion army is, if anything you might get an influx of volunteers. Many initially believe Gore is a prisoner sent in to die, only you have entered the arena before and no one recognizes him. However it becomes abundantly clear afterwards, you control a monster guising as a human. Nevertheless the people love Gore, not as much as you though, and many strapping young lads want to be just as strong as him when they grow up. You should get more gladiators for the arena.

>New Weapon
You've been doing a damn fine job and you are going to treat yourself to a new weapon but what will it be?

>Another Khopesh, because why not learn dual wielding

>A whip, really play that dominating theme

>Write in
>>
>>447135
DOUBLE
KHOPESH
>>
>>447135
>We are giving our Mistresses and isa Elves Split Sword and I was hoping to get Ur-gosh Spear on one end axe on the other but I'm okay with getting a Another Khopesh too.
>>
>>447160
This is how you treat your ladies, give them weapons. Don't give up on your Ur-gosh dreams my friend.
>>
>>447160
I can supprt ordering that for them
We also ought to commission custom armor for our elites at some point. Gore and the mistresses, more or less.
>>
Are you there Anti? there is no roll you can vote now
>>
I'm going to wait for 1 more person to vote on this one
>>
Looks like i'll make the post tomorrow night minions
>>
>>447138
2nd
>>
>>447160
I think a spear is a more realistic 2 two handed in a single hand. Otherwise I back this.
>>
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>>447778
Actually, our preferred weapons seem to be the hacking and slashing style of blades and axes. With that, I would suggest a Chinese style dadao for a twohanded, to supplement our fighting style.
>>
Khopesh 2
Ur-gosh 2
Dadao 1
You guys got an hour to figure it out
>>
>>448441
I'll go for the dadao
>>
>>448453
Ditto the Dadao
>>
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>Dadao
Thumbing through some books before heading off to order yourself a new weapon, you find it. An illustration of a sword you've never seen before, two handed hilt with a blade like a machete. You immediately want it and you will have it. Your best bet would be a dwarven smith, if they haven't heard of it they will still gladly accept the challenge. "Ha. I figur'd ya were a brute but an ORK weapon, bloody insane. I liek it." You also inquire about the split swords for your mistresses, and Isa, "'nd there ya go bein' a priss again, but fine". Oh and you'll need some armor for Gore "I git it ya 'ave deep pockets" Any minions you want to sacrifice to make your sword?
>>
>>448622
400 Browns
100 Reds
100 Greens
And make 90 Greens
>>
>>448655
You only get 200 minions to use my friend
>>
You receive your new weapon, maybe you'll upgrade it later. Your mistresses, and Isa, all receive their new weapons as well. Gore's armor makes him a juggernaut in the arena though his movement is slightly hampered, not by the weight but simply range of motion

>Year 12, Month 10
>Browns x1725
>Reds x200
>Greens x110
>Total Gold: 50.4k

>(Pick 2)

>Order a new weapon
>Order a new piece of armor
>Train(Specify)
>Take in a request from village(Specify)
>Destroy Village(Specify)
>Dominate Village(Specify)
>Talk to a Mistress
>Research (Specify)
>Write in
>>
>>448873
>Train being Sneaky with Lysandra
>Research magic guns like the Reds can focus their magic through it to give them better range and accuracy.
>>
Rolled 3 + 3 (1d20 + 3)

>Train being Sneaky with Lysandra

Rerolls for 30 minutes
>>
Rolled 17 + 3 (1d20 + 3)

>>448974
>>
Rolled 17 + 3 (1d20 + 3)

>>448974
>>
Rolled 17 + 3 (1d20 + 3)

>20, Huge Success
Lysandra thinks for a bit on how to teach you how to be stealthy, being massive isn't exactly conducive to sneaking really. Silently walking is what she eventually settles with. She demonstrates by walking from about 10 meters away to right behind you without a single step echoing through the chamber. The how process is literally learning how to walk again, planting your toes first then slowly setting down the ball of your foot and finally your heel. The whole thing drastically reduces your walk speed so covering long distances is a chore but you are getting the hang of it.

>Research, Red's Throw Distance

rerolls for 30 minutes
>>
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>>448985
>>449013
>>449066
>17
>>
Rolled 10 + 3 (1d20 + 3)

>>449066
>>
Rolled 16 + 3 (1d20 + 3)

>>449066
>>
>20, Huge Success
You know setting people on fire from a distance is fun, maybe you should look into making your Red have a further range. The Reds, being minions after all, are difficult to teach but you do not let it deter you. Initial examination shows an immediate fix, they are lobbing there fireballs rather than actually throwing them. Quickly you teaching them how to actually throw a fireball and their range is improved by 75%. Reflecting back on it you do find it odd while they can produce fireballs they don't actually get propelled forward by magic, maybe it is just too much mana to bother with for them or maybe even that degree of magic is just impossible for them. Things to ponder on.

>Gnarl
"Master your stockpile of Browns is stretching the capacity of their hive, maybe you should convert some of that life force or sacrifice them while making new arms and armor. Also if you wish to improve your minions "quality of life" you should improve the minion burrows"

>Year 12, Month 11
>Browns x2015
>Reds x200
>Greens x110
>Total Gold: 55.4k

>(Pick 2)

>Order a new weapon
>Order a new piece of armor
>Train(Specify)
>Take in a request from village(Specify)
>Destroy Village(Specify)
>Dominate Village(Specify)
>Talk to a Mistress
>Research (Specify)
>Improve minion burrows (10k per hive)
>Write in
>>
>>449161
Make 90 Greens
>Improve minion burrows (10k per hive) make 2
>Research lifeforce what this guy said >>445359
And I forgot how much it cost to make reds and greens.
>>
>>449195
Ratios are
3:1 Reds
5:1 Greens
>>
>Improve minion burrows
You have a shit ton of life force and your minion burrows are starting to get cramped. You order the improvement of some hives, one of which must be the brown hive. Improving the quality of the hive will improve the fighting ability for that minion tribe and increase the capacity of that color of life force. What other hive will you improve?

>Red

>Green

>Both improvements go to Browns
>>
>>449195
Seconding
>>
>>449317
How about I buy one more hive so all the minions gets one
>>
>>449317
red
>>
>>449353
seconding
>>
Rolled 15 + 3 (1d20 + 3)

>One for each
Just to be safe you will improve each hive, you are digging into the treasury more than your originally wanted but you can't be cheap when it concerns your minions. Each minion hive can now hold 3000 of its color and when creating a minion will have a higher quality of fighting capability.

>Research Lifeforce
rerolls for 30 minutes
>>
Rolled 10 + 3 (1d20 + 3)

>>449382
What could possibly go wrong
>>
Rolled 19 + 3 (1d20 + 3)

>>449382
>>
>22, Success (?)
Time to dust off some books and do some research. "Lifeforce is the energy in all beings that allow them to live. Undead can contain life force and the general consensus is that high amounts of mana bind lifeforce to their body and allow for interaction with the world even after death. Ghosts while made of energy do not drop lifeforce when slain, this leads many to the belief of lifeforce and the soul being two separate components of life. Interestingly, animals that are below the size of an average dog do not always drop lifeforce when killed, scholars are in debate what this could point to but some say that is simply means the creature was meant to die soon through natural processes. This maybe be supported by the fact some creatures drop more than one orb of lifeforce upon death, this could mean that lifeforce dropped is simply excess life that they were supposed to live and through intervention were denied death via natural processes. Well that was a read, you wonder how much of that is true and what can be extrapolated from it.

>Year 12, Month 12
>Browns x2035
>Reds x200
>Greens x200
>Total Gold: 30.4k

>(Pick 2)

>Order a new weapon
>Order a new piece of armor
>Train(Specify)
>Take in a request from village(Specify)
>Destroy Village(Specify)
>Dominate Village(Specify)
>Talk to a Mistress
>Research (Specify)
>Improve minion burrows (10k per hive)
>Write in
>>
>>449449
Creatures that drop more than one orb must either be powerful, or have a long lifespan ahead of them, or some combination of the two. We can surmise that, since creatures near the end of their life drop none, living consumes lifeforce. This looks like the right way to go.

>Research lifeforce more
>Train battle-foresight, we have to get that shit working properly.
>>
>>449480
Oh, adding to this, we should ask Gnarl how he's lived for so long.
>>
>>449449
Ask Lysandra and Isa look for someone good with Science because we only know magic right now.
>Train battle-foresight by training with Lysandra
>train Strength and Endurance by fighting with Gore
And ask Gore about his past.
>>
>>449449
make 100 red's and make 100 greens
>>
I'm actually going to cut out early tonight but i'll start early tomorrow like 11 or 12 est
>>
Rolled 2 (1d10)

>Train Battle Foresight
If your duel with Wyatt made anything clear it was your mortality and your battle foresight is taking too long to get going, only one of those you can change easily. Training with Lysandra you realize the problem, when you initially developed the skill you expected fights to last longer and be against people with skill just about matching your own. This was a flawed idea because either you were just superior in skill and might and overwhelmed them or you get lucky and the fight ends quickly after you start to lose. After these training sessions you get the battle foresight to start working around 12 seconds (Start of 3rd round of combat). This should help with foes with a similar skill level while not having to worry about the lower end enemies making you use it.


>Research more
odds
>Train Strength/Endurance
evens
>>
>Train Strength/Endurance
Let's see how your favorite gladiator is doing. It's not time for him to go into the arena so he is inspecting his gear and performing maintenance on it, it takes him a full day to just to sharpen the edge on his sword. You try investigating into his past but he is vague about it just telling you something unforgivable happened and he will kill the one responsible. This is interesting to you, people dominated by your magic shouldn't be able to be vague. Maybe he is under the compulsion of another magic? But why? Gore stands up, "Let us complete our last fight, you used magic to end it prematurely" Well you did want to train with him but this could be interesting as well, do you accept his offer?

>Yes

>No
>>
>>451370
>Yes
>>
Rolled 19, 5 + 1 = 25 (2d20 + 1)

>Fight
You do want to see Gore's strength again and it will double as training, you accept. And you will make a show out of it, the fight will be in the arena for all to see. It will give you a chance to test your new weapon and your improved battle foresight, this will be entertaining for sure. Gore stands in the arena with his new armor, you walk up and stand about 5 meters away. No magic, just might versus might.

An hour for rerolls
>>
Rolled 14, 12 + 1 = 27 (2d20 + 1)

>>451455
>>
Rolled 13, 17 = 30 (2d20)

>>451455
We should also clarify the terms of the fight, is it to knockout (what I vote for), to first blood, or something else
>>
Rolled 7, 20 = 27 (2d20)

>>451455
>>
>>451498
Fight is to defeat, not kill
>>
>21, Critical Success
You've been paying attention to how he fights and his "strategy", completely overwhelm and destroy. He still isn't completely adjusted to his new armor and you'll take advantage to that, you rush forward. Gore delivers a mighty swing which could have easily ended your existence but you leaped out of the way just in time and close the distance. With a heavy swing of your own you knock off Gore's helmet and bring your blade right to his throat. The match is yours in no time at all. "Again" Gore challenges you to another fight, do you agree? This was rather one side maybe you should make it more of a spectacle for the crowd.

>Yes

>No
>>
>>451544
>Yes
>>
>>451544
>Yes
>>
Rolled 20 + 1 (1d20 + 1)

>Round 2
You both go back to where you initially started, Gore puts his helmet back on. You think you can almost tell what he is thinking, he won't lose to you again. Bracing yourself for probably a longer fight, this will be the show you promised the crowd.

Rerolls for 45min
>>
>>451682
Wow a 20 right off the bat.
>>
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>>451682
I guess I'll start typing
>>
>21, Critical Success
Gore starts this time by rushing you and brings his sword crashing into the ground, but you avoid it with single sidestep and a slightly lean. Kicking the back of his knee in you bring the edge of your blade to his visor. The match is yours again with minimal effort. Long time arena goers know what this means, you are on a completely different tier of power and skill. Anyone who doubted you because your first showing in the arena are forever impressed, you must be a demon to beat Gore so easily. Fear initially fills the arena before the cheers do, there will be know third match. While you wanted to train this proved beneficial as well, it is good practice to reinstill fear into your populace.

>Year 13, Month 1
>Browns x2325
>Reds x200
>Greens x200
>Total Gold: 35.4k

>(Pick 2)

>Order a new weapon
>Order a new piece of armor
>Train(Specify)
>Take in a request from village(Specify)
>Destroy Village(Specify)
>Dominate Village(Specify)
>Talk to a Mistress
>Research (Specify)
>Improve minion burrows (10k per hive)
>Write in
>>
>>451736
More research on life force
Order hats/helmets for any minions we have noticed performing admirably/picked up our training easy. If we get them awesome headgear they will be recognized as leaders and hopefully grant benefits
(next two should hopefully be free actions)
Ask gnarl how he has succeeded in living so long
Tell Gore to not feel bad, no mere mortal can stand before us a 2nd time
>>
>>451758
I vote for this but after this we should try to get the blues and find out how much of a problem the mermaids are going to be.
>>
Rolled 12 + 3 (1d20 + 3)

>Research

Rerolls for 30 minutes
>>
Rolled 13 + 3 (1d20 + 3)

>>451805
>>
Rolled 11 + 3 (1d20 + 3)

>>451805
>>
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>16, Success (?)
Time again to research again. Lifeforce's origins are unknown. The Elves believe that it is created and placed into all beings by the Mother Goddess and the She has an eternal amount of Lifeforce, this claim is supported by the fact that even new born creatures have lifeforce. The Dwarves claim that it comes from deep within the earth and trickles through and is spread naturally by the consumption of other creatures, this is supported by the ability to absorb lifeforce of a recently felled creature. Lifeforce is still a difficult thing to study because of the nature of it. You cannot see what it is directly causing inside of a living being, attempting to touch it will cause it to be immediately absorbed, and letting it sit will cause it to eventually to evaporate. One interesting characteristic of lifeforce is that with quick thinking and enough you can revive a fallen creature by reinserting its lifeforce into it. This only works with the creature's dropped lifeforce, any attempt to use substituted lifeforce will create an undead. This points towards lifeforce playing an integral role to binding the soul to the body. You are picking up more knowledge about lifeforce that with something thinking you may be able to apply it for something useful

>Order hats
"Yer shittin' me ain't ya? No ya aren't aren'tcha. Tis wun ov ya more interesting reqwests but Ill do it" Your minions are pleased with their new hats and helms and some semplice of a power structure is coming together. This might take more time.

>Gnarl
"Minions always need an overlord sire. Maybe my time with so many has just led me to be able to emulate that for myself and the minions when there is no master for us to follow. Can't really cause mayhem when you can't even leave the Netherrealm now can we?" Doesn't really answer your question but you tried.

>Year 13, Month 2
>Browns x2615
>Reds x200
>Greens x200
>Total Gold: 40.4k

>(Pick 2)

>Order a new weapon
>Order a new piece of armor
>Train(Specify)
>Take in a request from village(Specify)
>Destroy Village(Specify)
>Dominate Village(Specify)
>Talk to a Mistress
>Research (Specify)
>Improve minion burrows (10k per hive)
>Track down the Blues
>Write in
>>
>>451997
>Talk to a Mistress ask eva about how much of a problem are the mermaids going to be and how to deal with them.
>Track down the Blues
>>
>>451997
>Track down the Blues
>>
>Talk to Eva about mermaids
You find Eva and tell her you want to discuss mermaids, you take a seat expecting a long discussion. "Why? Wanting to know if they are as beautiful as they say?" She sounds slightly accusatory, before you can respond she continues. "Only some are, there are at least 2 varieties, fat bitches and skinny bitches. The first have tails covered in spines like a pufferfish and will shoot water at you, really annoying lot but can be handle pretty easily if you know what you're doing. The skinny ones are what you have to be careful of, they'll sing you right out of your mind." Eva stands up starts to straddle you, this could definitely more often. "And their beauty will have you undoing your belt faster than you could believe possible." She is pressing herself closer to you. "They get you closer and closer to the water then..." She grabs a dagger from her boot and holds it your throat "You're done. Hope that answer your question." She gets off you and continues to whatever she was doing, you however remain seated not being sure what you should be exactly feeling at this moment.

>Track down the blues
Eva showed you where they were on the map maybe she can help track them down even further. "No, unless there is treasure involved." Well then, do you really need the help?

>Yes, you need the help. (Roll diplomacy, d20+3)

>No, you are the overlord you got this
>>
I've got to take care of somethings and I'm not exactly sure when I'll be getting back.
>>
Rolled 3 + 3 (1d20 + 3)

>>452141
>Yes, you need the help. (Roll diplomacy, d20+3)
>>
>>452141
Well sense my roll fail offer her money.
>>
Rolled 8 + 3 (1d20 + 3)

>Yes, you need the help. (Roll diplomacy, d20+3)
>>452141
>>
Rolled 10 + 3 (1d20 + 3)

>>452141
Halp
>>
>Simple event taking longer than it should have
Well fuck. I'll type up the post tomorrow sorry guys
>>
>>452866
You should have rolled higher
>>
Rolled 6 + 3 (1d20 + 3)

>>452141
>>
File: 1461346458452.jpg (8 KB, 220x173)
8 KB
8 KB JPG
Rolled 3 + 3 (1d20 + 3)

>>452141
>>
So my wifi is out right now and I'm not seeing it coming back on soon. I'll try keeping you guys posted
>>
>13, Fail
"Fine I'll go..." Success "If you get me a new pistols, after all my current ones they don't match my swords now." A new set of pistols shouldn't be too expensive, right? "I'll need new holsters to carry them as well." Well you guess new guns are going to fit her normal holsters. "Oh and they'll need to be rifled, can't be missing those shots. Could be life or death." You don't know what that means except that you'll need more money. "Oh and to be clear, a set is 8. They take some time to reload so you have to have your next shot at the ready." Fuck do you have the money for all this? Getting her help might just bankrupt you, but that help would be very much appreciated.

>Accept, (Cost 40k)

>Decline, you like having money
>>
>>455459
>Accept, (Cost 40k)
The guns better make her a monster in battle.
>>
>Accept
You need the help to find the blues more than the immediate need for money. "You'll have your pistols, now assist me in finding my minions" Eva is actually somewhat shocked, maybe she had just been making a huge list to get out of helping you. This will most certainly start a chain reaction of only getting her help by bribing her with something or the other mistresses wanting gifts of just as ludicrously expensive. But you have secured the help of Eva. Leaving almost immediately after her guns come in you find your first snag in the trek, the coastal caves the blues are supposedly in are filled with water knee deep. You are going to have to leave your minions behind or use huge amounts of magic to freeze a path for them and you won't have access to magic while doing that.

>Leave the minions

>Take the minions, no magic
>>
>>455674
Leave the minions.
On a different note, when we leave, we should see what happens when you cast everfire on water.
>>
>>455674
>Leave the minions
>>
>Leave the minions, test everfire
Leaving the minions behind will give you the best chance of getting through this cave system. Because you will need light eventually you decide to test your Everfire underwater, while the flame continues to burn it is very dim it becomes more difficult to maintain the flame with magic. Interesting results, you'll have to study this further. For now you won't need it, small beams of light are coming through lighting your path. After a few minutes you come to a split in the cave, one path going left the other right. There really isn't a good reason to go either way other than the blues are somewhere in here.

>Left

>Right
>>
Rolled 2 (1d2)

>>455860
1 left
2 right
>>
>Right
Well no way better to decide than a coin flip, heads you go right tails, you go left. Flipping the coin it makes a satisfying bloop when it sinks into the water, Eva starts walking down the path on the right. Guess you are heading right, there is a lot of dead time while walking so you decide to ask Eva why she became a pirate. "Money, satisfy your curiosity?" You get the feeling this is a bit of a sore subject for her, do you continue asking about her piracy or do you change topics?

>Continue, roll d20-4, can't intimidate your way through this one

>Change subjects, (Write-in)
>>
>>456245
>Change subjects what do you plan to do after this and how are you liking your new guns because they better make you a killing michigan for all the money I paid for them
>>
>>456295
You decide that it is best to avoid the sore topics, probably best for your health. "What are your plans for when everything is done?" Your question came off unexpectedly deep, Eva hesitates to answer for just a moment. "Sail to a far away place and finally stop concerning myself with ghosts." Well better shift topics again, "How do you like the guns? They cost me a lot to get them ready this quickly." Eva inspects one of them, "I think you are an idiot for completely bankrupting the treasury for a request. That being said... I'm glad you did get them. Pirates take pride in their weapons. A matching of 3 is a rare sight, I might be the only one in all of the eastern sea to have a set match so well. Just need a new set of daggers after this." She smiles but you wonder what the cost will be. As you were about to ask another question a jet of water knocks you back, "Shit it's a fat bitch" Looks like there is a mermaid close by hiding in a small alcove. How are you going to fight her?

>Going to get your dadao bloody, d20+1

>Blast with some magic, d20+4
>>
Rolled 6 + 4 (1d20 + 4)

>>456405
>Blast with some magic, d20+4
>>
Rolled 20 (1d20)

>>456424
Reroll
>>
>>456499
Darn, now I wish I would have voted for melee
>>
>24, Critical Success
Your blood is boiling, the mermaid is going to regret its very existence. Blasting an ice shard through the rock wall about as wide as you are it destroys the wall and skewers the mermaid to the wall behind her. Eva didn't even get a chance to fire a shot, "Remind me to not piss you off" You let out a short laugh, got a little carried away taking care of that mermaid. A rock falls into the water, then another and another. You can hear the rock above you buckling and shifting, grabbing Eva you throw her farther down the cave tunnel right before the ceiling caves in. "Bloody idiot now we're split up" she calls from the crumpled wall. She's right and this will take too long to clear away and more magic might just make it worse. "Just stay there I'll find a way around" You hear grumbling but no actual words.
Choose who you will act as

>The Overlord, he is the Main Character after all

>Eva, she isn't a damsel to be saved

Last Post of the night
>>
>>456588
Overlord
>>
>>456588
>Eva, she isn't a damsel to be saved
>>
Rolled 1 (1d2)

>>456588
1 overlard
2 eva
>>
New Thread
>>458550
>>458550



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