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Ah, back already? Isn't it a bit early. Bah, while you're here come sit down. I found a series of records from the Icy Vale's first Chief Librarian. Let's take a look shall we?

Welcome everyone! I am the Master Archivist, known also as Mr.C, the Hive Mind of Anon, and Cryptix. This quest runs whenever the fuck I want to, and voting works with the normal "three strikes and it's chosen," so I don't want to hear any railroading complaints. We will be using the same system as Hive Tyrant Quest, with Requisition, or Req, replacing biomass. Full system explanation next post, and you can find the last thread here: http://suptg.thisisnotatrueending.com/qstarchive/431461/
>>
>>435935
Can I join
>>
>>435935
Look out, Icy Vale dude, someone spray painted your armor yellow!
>>
Do eet
>>
you know what? i could really take or leave the emperor...i mean what has he done for me lately?
>>
>>436063
There is speculation that warp travel has a lot to do with him. But really, who needs protection during warp travel.
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>>436077
right? i mean, all them foreign xenos seem to get by....how bad can it be?
>>
>>436085
How do the Tau get around again? I mean, sure they're resilient to the warp, but they're not immune, so presumably they've got some sort of FTL that doesn't take them into the warp or shields them from it.

I mean, it always seems like the solution to all problems the Imperium has is "get Tau tech".

Replace Lasguns with Tau guns, and suddenly the Tyrannids don't look so threatening as their mightiest creatures get shot down by guardblobs.
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>>436107
*nods* this guy over here is making sense.
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>>436107
The tau have no warp imprint, like, at all. In short, they don't have souls so daemons don't give a shit.
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>>436155
so what your saying....is that we need to get rid of our souls....i wonder who could help us with that?
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The Codex Astartes is flawed and the Imperium is ignorant in their refusal to advance brothers. I think what we need is Change
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>>436203
now theres something i can get behind! first things first? i say we get rid of that old smelly emperor , no one really needs anymore, ya know?
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>>436218
He is just a corpse sitting on a chair. What good is worshiping a rotting corpse?
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>>436222
Your right, we need a leader who knows how to have fun.
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>>436222
>>436240
I could not agree more
>>
>>435935
There is but a lone resource in this quest: Req. Req represents the availability of a unit: a Tactical Squad is easier to get than a Titan! In addition, there is also research, conducted by your Techpriests when you find some new piece of technology. This can grant you access to different new units or equipment for said units.

Combat works on AV and DV. All units have an AV, or attack value. Certain units have certain bonuses vs types or bases or other units. For example, a Tac squad equipped with Melta Guns gains +1 AV against vehicles, bringing them up to 3 AV vs a vehicle. However, they'll crumble do against hordes, so they have -1 AV against them. All the AV of your force is normally added together and roll a d100, adding the result to your AV, with the opponent doing the same with DV. However, you can send as many units as you want to attack a specific unit on the other side, taking their AV from the main assault. Defense is very much the same, just that now you add any fortifications you have made to your base.

We begin our story with 40 Tactical Squads, barebones, a Chief Librarian Hero, a Forge Lord Hero, and a Chapter Master Hero. We also have 2000 Req to spend. Here are the current profiles of the units you have unlocked.

>Tac Squad - 70 Req
- 2 AV Base
- Infantry
- May be equipped with Melta Guns, Missile Launchers, or Plasma Guns at the moment.
-Melta Guns - 5 Req, +1 AV vs Vehicles, -1 AV against Infantry
-ML - 5 Req, +1 AV against Infantry, -1 AV against Vehicles
-Plasma Guns - 10 Req, +1 AV against Fast Vehicles and Monstrous Creatures
- May take a Drop Pod for free, coming in instantly second turn.

>Scout Squad - 55 Req
- 1 AV Base
- Infantry
- May be equipped with Snipers or Missile Launchers at the moment.
-Snipers - 0 Req, +1 AV vs Heroes
-ML - 5 Req, +1 AV against Infantry, -1 AV against Vehicles
- May be held in reinforcements and come in instantly second turn on enemy flank, gaining +1 AV for the turn.

>Captain - 125 Req
- 3 AV Base
- Hero
-May be equipped with Power Weapon, Melta Bombs, Power Fist, or Combi-Weapon at the moment.
-Power Weapon: +1 AV against Infantry
-Power Fist: +1 AV against Monstrous Creatures
-Melta Bomb: See Melta Gun, but only in melee
-Combi-Weapon: May be fired as a Melta Gun or Plasma Gun once per battle.

Choose your new units. Req can be conserved for later. There is a manufactorum, hive city, and a space port on this planet, allowing you to build vehicles, infantry, and ships. There is a Chaos Invasion lower down on the planet that you can use to get more req.
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>>436155
I'm pretty sure Shas'o Kais is a counterexample.
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>>436240
yupe! i cant think of ANYTHING that could go wrong with that!
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>>436250
Bah, here's your options:
>Build units (specify)
>Go attack the Chaos
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>>436256
Keep it alive for me.
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>>436256
>>436257
do we have any intel on the chaos forces? any previously established recon, or is that something we will have to find out on our own?
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>>436256
Let's punch chaos in the dick with no regard for personal safety!
>>
If we don't, requisition some scouts and send em out there to find out.
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>>436250
>-ML - 5 Req, +1 AV against Infantry, -1 AV against Vehicles

Im also assuming this was a typo and that its +1AV against vehicles and -1AV against Infantry
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>>436274
I think it's frag missile launcher, and you inexplicably brought no Krak missiles. Or something.
>>
>>436282
damn budget cuts...


alright, first things first, we will need to get a bit more versatility in our forces, Barebone Tactical Squads are good, but if we come across anything heavy or a large enough blob we will be ripped apart. Since we are facing Chaos I wouldn't doubt there is going to be some large beasties and armor especially if its an invasion force and not just a chaos uprising.

we will also need some command structure. perhaps 4 Captains with 2 having power fists and 2 with Combi-Weapons?
>500 Req

and maybe 8 scout squads 6 with sniper rifles and 2 with Anti Infantry ML
>440 Req + 10 Req for ML

leaving us with 1060 Req points in storage. For if and when we can requisition armor.
>1060 left over


anyone else have better plan? I'm just spit balling here.
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>>436307
>1050* left over. my mistake.
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>>436270
we should definitely scout and then spend our points to counter them
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>>436307
I guess this is as good as any plan that doesn't involve going straight for the fun.
>>
I probably should have asked this prior, but can we outfit squads we already own or do they need to be requisitioned with the upgrades?
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>>436307
i like this idea, i definitely want to store for some armor down the line.
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>>436327
>>436344
>>436408
It might be just me, but I don't think we should trust these suggestions...

there is something off about them. I can't put my finger on it, perhaps the Chaplain would be better suited to figuring out the oddity.
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>>436712
we have no idea what your talking about, brother.....all this unwarranted suspicion sounds like something only a traitor would say...*glares*
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>>436712
Yeah, what's your problem man?
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>>436344
Yea, you can outfit "old" squads.

>>436307
>>436327
>>436408
The new forces will arrive by Thunderhawk in 3 turns.

>>436318
You can send any number of Scout squads ahead of the main force. They can find out what the enemy DV is, what kind of base it is, and the most likely enemy type you will be facing.
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>>436810
Then let's wait for the scouts. Gotta do this tactically, seeing all we have is tacticals.

I'm sure there are no aliens that would absolutely love to be left alone for three turns to build up.

While we're waiting, might as well fortify our base.
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>>436816
I don't think the Chaos forces are going to attack us, we have to go purge them. However if we fail to eliminate them, a nice Imperial Fist fortification would be good for the valiant defenders of this planet once we leave to go eliminate threats somewhere else.

>>436810
Also, are we a planet based chapter or a fleet based chapter?
>>
>>436810
we like birds can we keep birds?
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>>436896
hmm, i like the way you think clearly human brother. We SHOULD expand our aerial forces!
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>>436810
Hijack the Thunderhawks! then join our chaos broth--- errr... foes, in battle.
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>>436869
You are planet based, for your fleet is inexplicably gone.

>>436925
>>436896
>>436920
You have not yet unlocked air units. Perhaps if you could study some Heldrakes...
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>>436947
who stole the fleet? We'll fly with their teeth!
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well, i see no other option then to to reinforce our current perimeter and wait for our scout forces. OH! we should ask our chief librarian to use his awesome warp-born gifts and scry our riva...i mean opponents.
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>>436947
Ooh! I know! Contact the Ordo Hereticus, get some of that sweet sorcery on our side!
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>>436816
>New Fortification Options Available

>Aegis Defense Line - 50 Req
- +10 DV (IF Bonus Included)
- May mount a Quad- Icarus Lascannon for +25 Req, providing +5 DV against Flyers.

>Bastion - 100 Req
- + 20 DV (IF Bonus Included)
- May mount a Quad-Icarus Lascannon for +25 Req, providing +5 DV against Flyers.
- May replace Heavy Bolters with Heavy Flamers for +20 Req, providing +5 DV against Infantry.

>Imperial Shrine - 125 Req
- NO DV bonus
- Allows construction of Chaplains and Templars.
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>>437027
How long are we planning on staying on this world? Are we just here to purge the heretics, or is this our chapter's homeworld?

If we are just here to cleanse, lets get the Aegis. If this is our chapters homeworld, lets get the bastion and Imperial Shrine.
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>>437052
now now, lets not be hasty. we made it this far without any chaplains watching over our shoulders or uptight templars running about. id personally take a strong adamantine wall and a quad lascannon over them anyday, brother.
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>>437052
A mixture of both. This planet was held by Chaos, so you can set up some infastructure and make it a recruiting world.
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>>437066
well, then i suggest we get started on that nice new bastion fortification and mount a potent quad barrel on top. thatll make them think twice before darkening OUR skies!
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>>437106
>>437064
Two votes for a Bastion with QLC, one for slapping on a Shrine too.
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>>437321
Don't you dare shrine, er, we can't spare the resources. *cough*
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>>437327
>>437321
Yeah, the shrine is kind of unnecessary given that we will be a vehicle focused force.

Let's just get the Bastion with a QLC.
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>>437321
Start stationing our battle brothers in space and preparing for devastating deep strikes! The codex astartes name this maneuver steehl reihnn!
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>>437335
chapter can't into space
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>>437341
We don't have battle barge or strike cruiser?? Or any spaceship ?
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>>437360
Nothing, personally I think it has something to do with that shifty looking tech priest.
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>>437360
we are not best space marines.
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>>437360
we have 40 tac squads and a few other people. we are friends with ad mec, but we haven't gotten anything from them yet.

QM did say there was a space port on the planet, so there is some hope for into spacing, but we would have to buy stuff
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>>437366
damn tech priests

>>437373
why are you not doing tech good?!
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>>437396
I hit it but it gets up again!
>>
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once we *cough* defend *cough* this position we can blood ravens their shit and take anything that isn't nailed down.

this is canon
>>
Isnt it odd that the Chapter was generated being great at into spacing but we cant into space?
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>>437427
well, that goes without saying brother. ive been eyeing them strange helldrakes myself...
>>437396
them gearheads cant be trusted i says...
>>437373
>>437382
its alright brothers, we will reconquer the stars one by one in OUR *cough*... i mean HIS name!
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>>437499
we have a ogryn for a tech priest
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>>437505
Well, might as well tort- er, convince, the tech priests into researching them spees crafts.
>>
Sorry for the quietness! I got banned on accident.
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>>437968
agreed, we should send our ...uhm..."tech priest" to contact them.
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>>438072
its alright master archivist. We DID ask you to contact the inquisition....perhaps they found your loyalty..."wanting"?
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>>437027
I don't actually know what Templars we're talking about for shrines. Are we talking Black Templars? Or is there some Space Marine Templar unit that's universal.
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>>437321
>>437332
The construction begins.

The building will be dome in 5 turns. Scouts and Captains will arrive in 2 turns.

>Build more forces (Specify)
>Build more fortifications (Specify)
>Attack

Also there was a missing stat earlier in the buildings - Max amount allowed on a planet.

>Aegis Defense Line
- Max: 5

>Bastion
- Max: 3

>Shrine
- Max: 1
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>>438168
Templars are basically CC units available to all IF chapters. In crunch terms, they're AV 4, but are melee only. They also have a fairly long charging distance.
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>>438132
You can't contact anyone until you recapture the Astra Telepathica station.
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>>438209
Cool. Might be a good idea to have them, as we don't have Assault Squads yet.
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>>438198
Would it be possible to do some rudimentary scouting with a pair of tact squads?
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>>438314
This.

All brother space Marines were initiates at one point. They should be capable of a basic recon mission
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>>438314
Yay! We get to do something!
>>
>>438314
>>438319
We should hope, but I believe they've all completely forgotten how to use sniper rifles since then, who knows what else they've forgotten. :P
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>>438330
Mmm... Keep up the good "reconnaissance." Gotta know the Xeno's weak points.
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>>438330
>>438338
"KNOW THY ENEMY"....inside and out...
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>>438338
Yes sir!
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You can all get your power armors out of a twist, the Thunderhawks are here. And FYI, Space Marines don't scout because it's considered degrading. Leave the mucking around in the dirt for Neophytes, SPESS MAHREENS charge from the front!
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>>438423
Explain scout captains and death watch
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>>438434
unfavorable captains and fools with an inquisitorial shock prod up there arse?
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>>438434
Deathwatch? You haven't even met Xenos man!

Scouts:Can outflank and have Anti-Hero or Anti-Infantry weapons. Also used for scouting a base.

Captains: Can join squads and let them use his AV. Also, can get better weapons then most.
>>
>>438464
You don't know me. You don't know where I've been and what I've seen!

>>438419
>>438330
>>
Rolled 30 (1d100)

>>438464
well then, shall we? scout forces go! *dramatic hand flourish*
>>
>>438478
NO roll needed to scout.

In this first line of defense is an urban base.
>DV 150
>Most likely cultists, raptors
>1500 Req, Jump Pack research

Your AV is 110 at the moment, with +10 AV when fighting Infantry.
>>
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>>438493
We can do this, with the power of chaos swords!
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>>438559
*chain swords oh dear god emperor don't purge me.
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>>438493
including our recent captains and scout squades, we must attack!
>>
Ok, I'm putting down my Bonesword. Can we please stop with the images? My Internet is bad and the page takes fever to load.
>>
>>438700
Sorry.
>>
yes, we must must be vigilant...our master archivist is over come by the xeno...taint.
>>
>>438700
Really, the little spoiler thumbnails stop your interwebs? Harsh man.

>>438921
:D

>>438493
So, if I understand correctly.. With the system as is, AV 120 vs DV 150 means we'll have to roll 30 higher than them on average to win, aye?

That seems like engaging would be kinda suicidal.
>>
>>438974
Yes. Which is why I would recommend upgrading your squads with Missile Launchers before you leave.
>>
>>439044
Do we just have a giant stock of 80 of those ready to go and can instantly equip them?
>>
>>439057
Sorta? It's weird, when you buy the upgrade it's as if you always had it in stock, but before that point one cannot use the items because they do not exist. I swear Tzeench never made m- er, anyone think this hard.
>>
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>>439044
>>438974
>>438493


if we have a shrine (though I think we decided against it) we will have 825 Req
>825 Req

or if we didnt we will have
>950 Req

lets splurge a bit here and buy 20 ML for 100 Req
>725/850 Req Depending

5 Plasma guns (10 Req) and 5 Meltas (5 Req) just so we don't have to wait for a shipment later if they come like reinforcements do.
>650/725 Req.

>20 Tacticals with ML
>5 with Plasma
>5 with Melta
>leaving 10 with normal bolters.

that should give us a decent boost to our attack value and when the scouts arrive with their anti infantry missles should give us a slight advantage without breaking the bank on Req. If we knew how much we could get from killing chaos id be more open to spending but since we dont know yet, i suggest we play it a little "conservatively"

especially when jump packs cost 1500 Req alone!
or perhaps MA will bless us and allow us to scavenge the corpses of the fallen for "gifts"
>>
Ah, sorry for confusing. 1500 Req and Jet Pack research is the mission reward, not how much it costs.
>>
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>>439108
oh! well in that case I dont want to do more math at midnight so I'm sticking with my same kit. unless someone else wants to plan one for us
>>
>>438559
>>438581
>>439101

You now have 650 Req (thanks for checking)

I'm going to need 3 d100 rolls vs my own. If it's a BS roll and the dice gods don't smile upon you, I may reroll.

In the enemy forces are 100 Cultist (Infantry), 20 Raptors (Melee Infantry), and 2 Sorcerers (Hero). Will any tactical units deploy by deep strike? Will any scout units outflank?
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>>439145
>deep strike
How? we have no ships?
>>
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>>439152
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>>439145
Scouts do it from behind while tactical goes in deep and hard. Maybe some deep strikes in sensitive places. After the main event we clean up and sneak out with our shoes off. I forgot we were talking about combat towards the end there but everything up to "clean up" still applies.
>>
Also, bedtime for MA. You know the drill.
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>>439188
Noo. Not the drrilll. Mmm.
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>>439145
Well, we don't have any units that can't deep strike right? Throw everything in drop pods/outflank. This ain't a tabletop where we'll lose for having no units on the board turn one, right?
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>>435935
>known also as Mr.C
...culexus?
>>
>>439152
I got a rock thrower!
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>>439196
You could, though it would give time for the Cultists to spread out and surround you and for Sorcerers to summon new units.
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>>439825
Commissar actually.
http://tgchan.org/wiki/Mr.C
>>
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>>439902
sounds like a faggot to me
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>>439900
Isn't being surrounded by the enemy the point of drop pods? :P
Target rich environment!
>>
Rolled 77 (1d100)

fuck it! well do it live!
men form a front and march! shoot bullets out of your gun barrels at them! scouts flank!
>>
>>440164
One for Drop pod.

>>440222
One for Frontal assault.

>>440081
No that's this guy. http://tgchan.org/wiki/Sir_Double-Faggot
>>
>>440426
Voting for drop pod.
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>>440426
coulda sworn we had no orbital forces, or ways of contacting orbiting mech forces....
>>
>>440452
Read
>>439159
>>
>>440465
hmm......cleverly dug tunnels? we pop up in there midst using natural sand worm tunnels or hell....the sewer system maybe? oh , i know ventilation ducks!
>>
>>440465
"drop" it is then.
>>
>>440426
Combination like so>>439187
>>
>>440485
Ventilation Ducks....
>>
>>440452
>>440485
>>440519
>>440521
>>440620
The chaos gods show us favor! They will give us a path through the warp to "drop" onto our foes!

Let us not disappoint them!
>>
>>440638
>>439837
the rock thrower is not a path, more like...other thing
>>
Rolled 1, 16 = 17 (2d20)

>>440519
>>440439
>>440164
The Sorcerers summon 2d20 bloodletters.

By default, all weapons will fire at the best targets. Will you change any targets?
>>
>>440699
Scouts to prioritize sorcerers, tacs for the bloodletters, quickly.
>>
>>440699
punch the people in dresses!1!
>>
>>440724
Yeah, let's not let the Bloodletters in melee with us. Snipers on sorcs.
>>
Rolled 80, 38 = 118 (2d100)

>>440744
>>440732
>>440724
Roll 2d100 to kill the Sorcerers and Bloodletters in that order.
>>
Rolled 84, 49 = 133 (2d100)

>>441222
>>
Rolled 17 + 140 (1d100 + 140)

>>441229
The Sorcerers and Bloodletters are dead. The Raptors and Cultists charge, unopposed.
>>
>>441238
You get 3 d100 rolls to spare the pain. You need at least a 30 to not get wiped out.
>>
Rolled 15 (1d100)

>>441480
If we're dead I'm going to take our girls
>>
Rolled 49 (1d100)

>>441480
soo....our entire force cant attack back when attacked?
>>
>>441527
or are you saying , the raptors are attacking our undefended command post?
>>
>>441527
Basically, while you were completely over killing the blood-letters and sorcs, they decided to charge your forces.
>>
>>441568
400 assorted marines are more then capable of engaging two target groups at once...20 rapters arnt going to do much against 400, distracted or otherwise...
>>
>>441579
Did I say they're all full squads?
>>
>>441579
Or that these were lone raptors? Or Groups of only a few cultists?

Never question the OPs logic.
>>
>>441654
So, all the marines, or at least, a lot, are gonna die because we didn't understand the system? Aright, cool.
>>
>>441672
No, because you said "Lol, let's concentrate the fire of 200 Marines on 90 bloodletters when I could easily just focus fire with the Anti-Infantry fire on them while the others try to thin out the cultists." >>440724
Yeah. You could have said "no" but you just agreed with him. I'm not going to be holding your hand if you make stupid decisions.
>>
>>441919
I didn't know the composition of our army. That could have been made much more clear.
>>
>>441919
your initial post gave a strong impression that we were currently engaged by the sorcerer and his bloodletters only. sort of the first line of resistance. thus we didn't know that other targets were currently available. admittedly its all just stemming from a simple miscommunication.

btw, a question: if one unit targets another, and is then attacked by a third unit. Dose it still get to roll to defend itself? in this case, our tac targeted the bloodletters, are they then unable to roll against the raptors? not sure exactly how the mechanics work.
>>
>>441934
You did know that you were hopelessly outnumbered and should have gotten more reinforcements. Speaking of which, can we please get back to the quest.

You have one more try left. Otherwise, you keep only your original heroes 2 captains, and one wounded captain.
>>
Rolled 80 (1d100)

>>441961
Not really. You probably shouldn't trust me with tactical decisions. I don't even know our army.
>>
>>441568
Wait a minute
>completely over killing the blood-letters and sorcs
I said, "prioritize" those units, can our guys not change targets once they are dead?
>>
>>441980
Or do they have to be taught how to hold a bolter all over again?
>>
>>441972
Your Marines take the charge and beat it with their own ferocity. 33 Cultists units are killed.

>Buy reinforcements (Specify, only one turn arrival)
>Retreat
>Press the attack (Specify any specific targets.)
>>
>>441972
>>441980
>>441987
Dont bother questioning op. Weve stated were confused with the mechanics, the math and the terminology. he has made it clear hes defensive about it, and dosnt wish to explain himself. lets him just continue as he wants and we will make adjustments as needed in the future. sarcasm will only make him spiteful.
>>
>>442005
i suggest retreating, and consolidating our forces to avoid being flanked by those raptors or any new summoned unites. perhaps req an additional 5 units of tac marines.
>>
Here's how it went

>Chaos had first turn, they chose to use it to summon.
>You took your turn, deep struck in, focused on those units, had to reload the heavy weapons.
>Cultists and Raptors charged, you overwatched WITHOUT HEAVY WEAPONS
>As such, you were down to your pathetic 110 AV vs 157 DV.
>Suddenly 190 AVs, 190 AVS EVERYWHERE.
>>
>>442007
I was just stating that it looks like the Marines barely know one end of their bolters from the other. Not understanding prioritize doesn't mean shoot everything at it to the exclusion of any other target, I swear. *sigh*
>>442014
I'm with you on retreating. Maybe we can take the opportunity to tell our marines the difference between "priority target" and "only target".
>>
>>442031
thx, it just was not as clear at the time and a few assumptions were made by certain anons.
>>442039
we will just have to be more elaborate and specific next time.

note: previous math was incorrect. current req after purchasing bastion, dlc, and additional weapons is 760. (shrine was not purchased)

with that, regroup and call in an additional 10 tac squads.
>>
>>442039
I swear, not even understanding that *both* ends of a bolter can cleave a cultists scull in. Next our marines will be like "I have a heavy piece of metal. I hit something with it. I want to hit more things. What do?" Shame to marines everywhere!
>>
That time of night again.
>>
>>442031
Look, if you're going to take our commands as the dumbest possible interpretation, the best choice in any combat is going to be "By default, all weapons fire at best targets" Because it means you will command the marines to do sensible things.

And we will have basically no interaction in combat.
>>
>>443176
>>442200
Can we please stop arguing how fucking stupid it was to misinterpret the word "prioritize" and move on?
>>
>>442014
>>442039
>>442070
You retreat, steadily, against the Cultists charge.

>Build more forces (Specify)
>Build fortifications (Specify)
>Attack
>Research (Warp Travel, Psychic Powers)


God I hate 4chan sometimes. This is my second ban this week!
>>
>>445445
Bump
>>
>>445445
>Build more forces
More tac marines, we need a larger army in general

>Research
Warp travel, lets get off this godforsaken planet.
>>
Is there a reason why the thread refuses to bump up? It's way to early for it to be going into autosage.
>>
Alright, archiving due to auto-sage. New thread will be up shortly.
>>
Can I join?



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