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File: PCQ 2.png (3.34 MB, 1900x1101)
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>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pokemon%20Conflict%20Quest
>Previous thread: http://suptg.thisisnotatrueending.com/qstarchive/361402/
>Twitter: https://twitter.com/CleverPlotDevic
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http://pastebin.com/q7x8fgCb

>Pilot. Flying through the skies sounds absolutely amazing, even if it gives your mother a heart attack.

Yeah, your heart is definitely set on one thing. Talking about it with Minerva only brings it to mind once more, stronger than previous fleeting thoughts about the topic. “I want to fly.” Your voice was fairly steely as you spoke, at least for you... “It might stress my ma out whenever she finds out, but I think she’ll understand.” Your mother understanding your choice to get inside of what she considered a small, metal coffin that hurtled through the air and high speeds, with the chance of horrible death high?

Oh, that was probably the best joke you’d ever made.

Right course of action would definitely not tell her, finish basic training, and see how far you hopefully got in flight school before informing her. She was a reasonable woman on all accounts, but when it came to your well being, that reason flew out of the window. Then she was anyone else’s overbearing mother, at least if she could manage it.

“Flyboy, huh?” Minerva shot a grin down to you from the top bunk, resting back against her hands. “I’ll keep your pokemon in tip top shape, you keep me alive down on the ground. Sounds like a fair agreement if I ever heard one.” The benefits seem tilted in her favor, but you keep that bit of information to yourself.

You’re still not sure how you feel about this ‘Flyboy’ thing. Probably won’t stick though. The minutes are idled away with small talk and chatter, at least until your bunkmate jumps off the bed and waives you off, going with the other mass of cadets to go follow the horn for what you assumed was dinner. Actually you’re a little famished as well, so you’re tailing behind everyone else before long… The rest of the night is spent with your squad, at the very least getting to know them a bit better before training begins in earnest in the morning….

[cont.]
>>
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>>410541

>Day 1

https://www.youtube.com/watch?v=VxO9Yirgx5c

Your sleep was going fairly well so far, granted that it was an entirely unfamiliar place, and you had a small reptile coiled at the foot of your bed. The thought of it attacking you in the middle of the night, or wandering off certainly went through your mind, but you're willing to give Quetzal the benefit of the doubt. You'd have continued the slumber if...

Well, horns hadn't started blaring loudly from all around. Not the room you're in, but was that the P.A. system making noise? You're already starting to groggily get up at the sound of the noise around you, like many other surprised cadets. Above you the sound of Minerva sleeping through the clamor could definitely be heard, the cacophony of enraged, surprised pokemon cries joining the fray, your Dratini's among them.

The doors to the dorm busted open as figures strode into the neat rows, mostly Houndours or Growlithes barking loudly on their heels at the crowds of befuddled recruits. "Everyone up, and dressed in five! Failure to do so will result in severe penalties!" You don't like the sound of that.

As you're shifting out of the bed, you do notice that your new acquaintance is still slumbering away. Should you...

>Rouse her awake? It might slow you down, but it's better to be on your friend's good side.
>Let her sleep? Sometimes people have to learn the hard way, and this is one of those times.
>>
>>410612
>>Rouse her awake? It might slow you down, but it's better to be on your friend's good side.

Excited to see you back
>>
>>410612
>Rouse her awake? It might slow you down, but it's better to be on your friend's good side.
We're a team now. Just forcefully wake her up.
>>
>>410612
>Rouse her awake? It might slow you down, but it's better to be on your friend's good side.
>>
>>410612
>>Rouse her awake? It might slow you down, but it's better to be on your friend's good side.

Grope her aggressively. She needs to learn the hard way.
>>
>>410612
>Rouse her awake? It might slow you down, but it's better to be on your friend's good side.
>>
>>410654
Nah
>>
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>>410628
>>410630
>>410653
>>410654
>>410675

At the crack of dawn, this is the last thing you'd thought you'd be doing. Waking up the sleepy redhead from her slumber, her hair splayed about on the thin sheets, mostly obscuring her slowly rising Murkrow. Placing a hand on her shoulder, you started to shake her with increasing intensity, but unfortunately none of it seemed to bare much effect. It was actually making her snuggle into the comforters further...

It was enough to make you purse your lips into a tight line, eyes narrowing at her apparent disinterest in getting up. Was it this loud on a pokemon research lab? Actually, that was a stupid question. Guess you're going to have to pull out the bigger guns. Reaching to her Murkrow, you shake the small creature back and forth, not enough to hurt it but certainly enough to catch it off guard. What's a Murkrow's go-to response to basically anything?

Right next to her head, the feathered friend would begin to squawk loudly. Just...terrible, high pitched cries that immediately got a response out of the girl. Her eyes would shoot open wide, sitting straight up and looking around at the chaos around her, before looking back down at you.

"...Did I oversleep again...?" Is this a common thing with her?

"Yeah. More than a little bit! Get dressed, the instructors are on a warpath, and I don't intend on finding out what the consequences for not getting dressed fast enough."

>Roll me 1d100, DC 30, best out of three. It'd be higher if you hadn't chosen to help her, but you guys chose to be the nice guys... Also, introducing a new mechanic for the system. If you roll doubles, like 44 or 66, they count as a critical. Under the DC? Critical success. Over the DC? Critical failure.
>>
Rolled 84 (1d100)

>>410707
Get Up!
>>
Rolled 27 (1d100)

>>410707
rollan
>>
Rolled 57 (1d100)

>>410707
>>
>>410707
And prioritized how?
>>
>>410717
Bueno
>>
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>>410717
You're used to getting dressed quickly under pressure. Can't imagine how many times you'd been ushered out of bed by your father to help with the orchard during harvest season. Doing it now was mere child's play compared to what had come before. Digging into the lockbox that you were given, there were standard air force issue clothing that didn't exactly fit you the best, but it was better than nothing at all.

You're actually finished before most of the recruits, and out the door before some people have even woken up. Minerva is left behind in your wake, but it's better than her not actually being awake to get dressed at all. Filing outside was easy enough, but then it was just a matter of finding your training squad. Zachary and Bill are the only ones out there so far, but you expect to see everyone following behind in a bit.

Bill looks surprisingly immaculate. Did he already shave...? Ever the quiet one, the effect only juxtaposed against the scraping of his metal companion's feathers. Must have been awake before everyone else.

"Zis is ze only vou who bothered to show eep?" Zachary looks between the two of you tiredly, before tilting his head towards the groups heading towards Hicks, and the jeep the instructor seems to be sitting on. "P.E. is ze name of ze day. Follow his instructions until otherwise told so, likely for...ze first week or so..."

Wait, hanging out with Hicks for a week? Sounds a little unpleasant, but what's the worse that could happen? You begin to follow behind everyone else, trusting that your training squad would be able to sort out Zachary's instructions when they found him themselves.

[cont]
>>
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>>410793
Hicks looks fairly serious, even if the mass of recruits in front of him are jostling each other about, making light of the situation at hand. Off in the distance you can see the sun starting to crack over the horizon, bathing the area in orange light. Say what you want about the camp, but they couldn't have chosen a more scenic place to set their training station.

"As you invalids have likely never felt a real day's toil, let me educate you in the physical rigors of the field. Regardless of being a pilot or some other position, fitness is an imperative that we refuse to allow you to ignore. For the next week, and forseable future, all mornings will begin with a steadily increasing jog." That alone manages to rip people's attention away from their conversations and newfound friends, to the heavily scarred man making big demands in front of them.

"This may seem like an unfair command coming from me, but trust that honing your body, and honing your mind, are two sides of the same coin. Can't do one without the other." He must get a lot of practice yelling, since he doesn't even need a megaphone to outclass everyone's idle chatter and talk.

Sitting in the back of the jeep, he'd tap the driver of the vehicle to start the engine, before turning back to everyone and cupping his hands to his lips. "Keep up with the Jeep, or otherwise you'll have to perform remedial laps around the camp to make up for your sorry lack of physical prowess, ingrates!"

There's a couple people that lag behind in surprise, but most immediately begin to tail after the jeep that begins to pull out of the camp, on the muddy roads that weaved through the buildings. You're a bit sharper on the draw, and thankful not to get caught in the deluge of slower cadets...

It goes something like this for the next...six days. Six days of waking up earlier than you've been waking up before, of rude awakenings of Minerva, though she seems to be faster than before. Six days of general hell, as Hicks put you all through the grinder, with a variety of fun tasks that do nothing but drain you. Obstacle courses, endurance tests, and the losers for these...? You couldn't even imagine their hell, when all you know in the world are sore muscles and parched throats.

>Roll me 1d100, DC 70, best out of three. To answer the question of how criticals are handled, it's a matter of which ones come first. So if a critical fail comes before a crit success, we take the first one, or vice versa.
>>
Rolled 46 (1d100)

>>410855
>>
Rolled 76 (1d100)

>>410855
>>
Rolled 20 (1d100)

>>410855
>>
>>410876

Thankfully you're able to keep up with the best of them with ease. It's actually made you more thankful than anything your father forced you into menial labor from a young age, otherwise you might not have been able to handle this work. You didn't even have to spend any time dealing with remedial work, so that free time was spent...

>Spending time with Quetzal, trying to train him and investigate dragon type pokemon.
>Hang out with your trainee squad. Get to know them, see where that leads you.
>Just focus on continuing to work out on your own time. If you're going to make the cut for anything, you need to be physically fit.
>>
>>410916
>>Spending time with Quetzal, trying to train him and investigate dragon type pokemon.
>>
>>410916
>Spending time with Quetzal, trying to train him and investigate dragon type pokemon.
>>
>>410916
>>Hang out with your trainee squad. Get to know them, see where that leads you.

Make friends.

Break down and cry when they die.
>>
>>410916
>Spending time with Quetzal, trying to train him and investigate dragon type pokemon.
>>
>>410916
>Spending time with Quetzal, trying to train him and investigate dragon type pokemon.
>>
>>410916
>>Spending time with Quetzal, trying to train him and investigate dragon type pokemon.
>>
>>410916
>Hang out with your trainee squad. Get to know them, see where that leads you.
A littlebit of both?
>>
>>410916
>Spending time with Quetzal, trying to train him and investigate dragon type pokemon.
>Hang out with your trainee squad. Get to know them, see where that leads you
>>
>>410916
>Spending time with Quetzal, trying to train him and investigate dragon type pokemon.
>>
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>>410922
>>410928
>>410929
>>410933
>>410934
>>410935
>>410949
>>410974
>MLG dragon-rider training

>>410929
>>410953
>Social link rank-ups

>>410962
>>410953
>Multi-task that shit

It's Sunday, and thankfully besides the morning jog, the rest of the day is free for the recruits to spend how they will. You've already written a letter to your parents to get it out of the way, mostly focusing on the good things in the training regimen, and failing to mention the backbreaking labor. Yep, that would be the last thing anyone wanted to hear.

Rather than focusing the afternoons and nights you get to yourselves this whole time to your fellow recruits, you've been digging into whatever scrap of material you could possibly find on dragon type pokemon. The meager recreational center on-site didn't have much, but thankfully it had a well-stocked selection of books on pokemon physiology and behavior. Didn't take you long to find the ones that focused on dragon type pokemon.

It doesn't surprise you that the first piece of information that it covers is that the rare nature of the beasts, but it does surprise you in that they apparently used to be far more common than they were nowadays. In Johto and Kanto at least, the varieties that existed were hostile enough that warranted killing. Tyranitars alone could outright slaughter herds of Tauros in their hungry razing, or faux-dragons like Charizards were immensely aggressive predators in mountainside communities. The books speak little of the worship that goes on in Johto, though, sparking your curiosity for another day on the topic.

Their rarity could also reflect the need for vast tracts of territory to feed and mate, or their power. Conflicts between the beasts were rarely settled in non-violent ways, and casualties weren't uncommon in the few observations that people had made. Trying to use this information on Quetzal was easier said than done however, seeing as the scaly lizard seemed more inclined to lounge in the fading sunlight most days, than actually do anything. Feeding him was simple enough when they provided the rations for him; getting used to the crunch of dead Rattata's between his jaws is something you'll have to take some time to adjust to. You can only imagine what he'll be eating as he gets bigger... A scary thought, but one you'll have to live with.

On that Sunday though, you're keen to put some of the practice you've been putting into exploring his capabilities. You've noticed him making twisting gestures in the dust from time to time, but the small dust devils he creates seem lazy, effort barely put in for more than his own amusement. A couple of ideas actually cross your mind...

>Spook him into a hostile mood. Dangerous, but you'd certainly get to see what he could do...
>Your pokemon are here to battle, right? See if some of the other cadets are willing to go up against your Dratini in a more concrete display of his skills.
>Just be patient. He'll show you eventually.
>>
>>411021
>Your pokemon are here to battle, right? See if some of the other cadets are willing to go up against your Dratini in a more concrete display of his skills.
>>
>Your pokemon are here to battle, right? See if some of the other cadets are willing to go up against your Dratini in a more concrete display of his skills.
>>
>>411021
>>Your pokemon are here to battle, right? See if some of the other cadets are willing to go up against your Dratini in a more concrete display of his skills.
>>
>>411021
>Your pokemon are here to battle, right? See if some of the other cadets are willing to go up against your Dratini in a more concrete display of his skills.
>>
>>411021
>Your pokemon are here to battle, right? See if some of the other cadets are willing to go up against your Dratini in a more concrete display of his skills.
>>
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>>411026
>>411032
>>411033
>>411034
>>411116

You could scare him into doing what you want, but that won't get the response that you wanted. Quetzal's pretty smart for being a lizard, so he wouldn't fall for trying to spook him into behavior. At least if you're being awfully obvious about it.

No, it has to be real. Otherwise he'd just treat it like some game, and that's not what you want from Quetzal. If you're going to get a good idea of what he can do, you need to put him through the ringer. It's just a matter of attracting attention for an impromptu battle in the middle of the camp... Yeah, this can't go horribly wrong... There's passing people all around, and so many options to go for, but you're having a hard time to picking out a suitable target... At least until Jojo walks by, still struggling to carry that mass of pink flesh apparently called a Slowpoke. Might not be a fair fight, but at the very least it'd be able to take a hit or two.

"Hey, Jojo!" You call to get the slim boy's attention, Quetzal's head turning your way at the noise. In a loitering area outside of the recreational building, it's relatively clear of any obstructions, so it should serve as a decent staging area for this impromptu conflict.

"Yeah Barry?" He seems tired if anything else, not only from the physical exertion, but from lugging around his lazy.pokemon. It doesn't move much, save from swings of it's tail back and forth.

"I'm looking to test the limits of what Quetzal can do. Just for curiosity's sake, y'know? Think we could see how it'd fair against your..." You don't know if he even gave his Slowpoke a name.

"Diogenes. Named him after an old philosopher from Orre." Weird choice, but you're not going to knock him for it. "But... I dunno if that's a smart idea, Barry. They never said we could..." He seems reluctant to try out the idea, at least without permission from your instructors. Playing it smart and safe, not that you can blame him.

>"To be fair, they never said we couldn't try it out. What's the worse that could happen?"
>"Look, are you going to punk out on a chance to see if your fat friend can live up to your expectations?"
>"Ah. Obviously I chose the wrong person to ask..."
>[Write-in]
>>
>>411166
>Ask our instructors.
>>
>>411166
>"Look, are you going to punk out on a chance to see if your fat friend can live up to your expectations?"
>>
>>411166
>>Ask our instructors.
If not, chill with our friends and buddy dragon.
>>
>>411172
The smart choice
>>
>>411166
>>"Look, are you going to punk out on a chance to see if your fat friend can live up to your expectations?"
>>
>>411166
>"Look, are you going to punk out on a chance to see if your fat friend can live up to your expectations?"
>>
>>411178
>>411190
>>411195
why are we being a dick to our freinds and team mates?
>>
>>411166
>>"To be fair, they never said we couldn't try it out. What's the worse that could happen?"
>>
>>411203
Truth
>>411172
Fourthed
>>
>>411203
I wanna motivate him to fight. And being a super polite bland rule follower is kinda boring
>>
>>411215
We're going to do it anyways, one way we get to do it legally, and if they say no we know we need to hide it.
>>
Its another vote for the blandest, least personality filled option episode.
>>
>>411226
Oh look the namefagging troll qm is whining. Again.
>>
>>411226
Man you've gone full attention whore now huh?
>>
>>411232
True but he is right.
>>
>>411232
>>411234
I just forgot to take off my trip guys, lol.
>>
>>411240
Uh huh~
>>
Really though bitching about namefags is just as annoying as namefags if not more
>>
>>411172
>>411185
>>411208
>>411188
>Let's not tread on any toes

>>411178
>>411190
>>411195
>>411205
>Fight me 1v1

I counted the last one as a fight option, because it technically is, just by another name, so I'll consider them in a tie. Let's say... First roll of 1d2 decides the tiebreaker, since I'm not waiting more than 20 minutes for votes. 1 is go ask an instructor, 2 is just fight there.
>>
Rolled 1 (1d2)

>>411251
>>
>>411253
Its another flip a coin for the blandest, least personality filled option episode.

:^)
>>
>>411253
Alright, there we go. Asking the instructor it is. Writin'.
>>
>>411260
Nice meme, Velo.
>>
You could try to goad Jojo into going your way, but that sort of seems like an asshole thing to do. Especially if you got him into trouble for your own curiosity. Wouldn't be a good start on your relationship with one of your fellow trainees, now would it? Crossing your arms, your lips quirk to the side before nodding to his dissent.

"Alright, what if I got approval from one of the instructors for the battle? Would you go along with it then?" If it's sanctioned, it couldn't get any of you in trouble, could it?

One of his hands goes for his chin, rubbing at it slowly as he mulled over your proposition. "If you can bring me confirmation, yeah, then I'll do it."

"It's a deal then. Stay here for a bit, alright?" Turning on your heel with Quetzal slithering behind you, you're immediately off to hopefully find an instructor willing to give permission for your undoubtedly unsanctioned battle. How hard could that be?

>Roll me 1d100, DC 45, best of three. This represents your efforts to essentially run through nearby instructors able to allow your battle, and possibly even oversee the battle.
>>
Rolled 93 (1d100)

>>
Rolled 77 (1d100)

>>411310
>>
Rolled 70 (1d100)

>>411310
>>
Rolled 46 (1d100)

>>411310
>>
>>411319
Well they REEEEEE'd at us. What a waste of time.
>>
>>411319
>411310
Since one of the rolls was a critical failure, does this take precedence over the 93?
>>
>>411331
Its roll under anyways. We didn't pass.
>>
>>411335
Yeah, but if we critically failed its a lot worse than regular fail.
>>
>>411339
Well that's how usually critfails work, overriding everything, so we can assume the 93 is irrelevant.
>>
>>411362
I sort of defended you earlier but you're actually a total fag
>>
>>411388
I'm glad you've seen the errors of your ways.
>>
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>>411319
>Didn't even notice the crit fail till Trick said anything.

Despite your best efforts, the capability to find someone who actually sanctions your attempt to battle Jojo are less than successful. Actually, calling them failures would be putting it lightly when opposed to the horrible reality of what happened. You can take being laughed off or lightly admonished, but it's more like you're horribly mocked. At least, until Hicks got wind of what you were trying to do.

You're walking back to the space in front of the rec center in relative defeat, until you feel the presence of a hand on your shoulder, stopping you from going any further. It immediately draws your alarm as you whip around, only to be faced down by the intimidating physique of your sergeant, the one and only Hicks... Judging by the look on his face, which isn't really mad, but far from pleased. Ornery? You're not sure what expression to call it, mostly since the other half of his face makes recognition difficult.

"I hear you're trying to organize some sort of unauthorized battle, son." The grip on your shoulder is tightening ever so gradually as he speaks, and your throat feels awfully tight right about now. Quetzal is blissfully unaware of the impending threat to it's trainer, looking off in the distance at some distracting sight. Meanwhile Hicks' stark white beast was quietly padding up behind him.

"...I prefer to think of it as more of a training session, seeing what my little friend can do. After all, there were no reals against doing it that you informed us of."

"Frankly, I thought my face would be warning enough against fucking around with the most dangerous creatures known to man, but I suppose some people require thorough lessons." His hold on your shoulder would loosen as he took a step back, turning around and walking in the other direction. "Follow me, recruit."

"Sir, where exactly are we headed?" You're already treading after his long strides, your dragon companion snapped out of it's daze by your movement. Lots of use being intimidating when you needed it the most...

He'd look over his shoulder at you, only making it harder to see what was written across his singed features. "Giving you that battle you wanted, son."

"Wouldn't it be better if I actually went up against another recruit, or someone closer to my skill level?"

"I didn't ask for your input, Airman. I asked for your compliance." It's enough to shut you up at least, following after him as he made his way down the roads. Wouldn't be very long before he'd have you at a building near the outskirts of the camp, large but fairly barren of really any distinguishing features, save for the smooth sawdust on the ground.

"What's the dust for?" Your questions should have really stopped by this point, yet your mouth keeps flapping.

He's already heading for the opposite end of the space, regardless of what you said. "Sucks the blood right up. Makes it real easy cleaning."

[cont.]
>>
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>>411410
>>Didn't even notice the crit fail till Trick said anything.

GET

FUKT
>>
>>411410
Hopefully he'll use razor wind, then we can thunderwave and pray.
>>
>>411418
I'm just glad something interesting is happening
>>
>>411449
Me too actually. This sounds a lot cooler than succeeding at gaining permission to fight a slowpoke even if for some reason the battle ends negatively for our character in some fashion.

y'know what ask for permission fags, you're all right in my book.
>>
>>411410

That news doesn't bode very well for you, not when the man you're going up against is a confirmed veteran, and has more training, experience, and anger than you could whip up on a moment's notice. Something you'll have to work towards in the future.

"Here's how this battle is going to happen. Richard here is what we call an Absol. In their home region of Hoenn, they're typically hunted out of fear and superstition, due to being considered bad luck. This has made all of them however, excellent predators and fighters. Richard is going to make very short work of your Dratini, and afterwords you'll have a very go idea of how outclassed your partner is." He speaks so matter-of-factly about the matter doesn't make you feel better about your chances, but of course you open your mouth.

"So what if I win? What if your little prediction doesn't come true?" You get this feeling you're only making things worse as time passes by, but you're not one to stop while you're ahead. Not when you're in this deep already.

He deadpans at you for a couple of moments, a pregnant pause in the air before you see an extremely rare smile from the older man. "Tell you what. If by some egregious error of logic on my part, you win? I'll give you one reasonable request within my power to grant. I wouldn't count on it though."

You're getting a little tired of being discounted though. The work you put into looking into dragons, into caring and feeding Quetzal, you're not going to let it all fall by the wayside. "Sir, you're being awfully sure of your own victory here. You'd be surprised what we could do." That was enough to gain a snort of amusement from him, as insulting as it might have been.

"Sure, kid. Surprise me then." That's exactly what you're going to do.

First though, you've got to turn to your scaled friend. "Quetzal, buddy?" It turns towards you, eyes blinking as it cocked it's head to the side, a slight hiss coming from it's throat.

>"Doesn't matter if you win or lose this. I just need you to give it your all, and that's all I can expect."
>"Just kick Richard's ass. And I mean absolutely destroy him. I want him to stay afraid of Dratini's for as long as he lives."
>"Surprise him."
>Write-in
>>
>>411481
>>"Surprise him."

Thunderwave into Twisters and pray for paraflinch
>>
>>411481
>>"Doesn't matter if you win or lose this. I just need you to give it your all, and that's all I can expect."
that said
>"Surprise him."
Show him what a dragon can do.
>>
>>411481
>>"Surprise him."
>>
>>411481
>"Just kick Richard's ass. And I mean absolutely destroy him. I want him to stay afraid of Dratini's for as long as he lives."
>>
>>411497
ouch, don't cut yourself on the edge
>>
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>>411481
>>"Surprise him."
>>
>>411481
>"Surprise him."
>>
>>411481
Both
>"Doesn't matter if you win or lose this. I just need you to give it your all, and that's all I can expect."
>"Surprise him."
>>
>Let's go down a quick explanation of how I'm going to be handling combat in this quest. Still with 1d100 rolls, but the modifiers will be based off a combination of the move used, the action trying to be done with the move, the target, and whatever else modifiers come into play here. It's going to be simplified here, compared to dogfights in the sky understandably, but here's the way it goes:

>You have two actions every turn. They can both be used for attacks, or you can use them to go on full defense, or whatever you want to mi them on. In mundane trainer battles this is generally how things go, but let's say if this was a hostile situation where Hicks was actually trying to kill you, there'd be another trainer action, that determines what the fuck the humans are doing while the pokemon are rumbling it out.

>As it stands, Quetzal knows the following moves: Wrap, leer, thunderwave, twister. In addition, you do not lose moves when learning new ones. It's actually pretty goddamn stupid for a pokemon out in the wild to forget lifesaving techniques when learning new ones, so the more moves you have, the more options and combinations for combat mount up. Obviously I'm not going to list a option for every move you have with a pokemon though, only the ones that seem relevant to a situation. Why would you use Surf when you're on a plane? Who knows, but if you could think of a way to do it, thats why I'll add write-ins.
>>
Rolled 62 (1d100)

>>411514
Thunderwave+twister
>>
Rolled 16 (1d100)

>>411522
Second
Does the +5 from that bus skill come into play in combat rolls?
>>
Rolled 93 (1d100)

>>411522
>>411514
I'll second this as well.
>>
>>411514
Sounds good. Are we supposed to vote on what to do already?
>>
>>411522
I'd rather do thunder wave and leer to start. Debuffs are the best.
>>
Rolled 80 + 20 (1d100 + 20)

>>411487
>>411494
>>411505
>tiny dragon surprise

>>411493
>>411511
>win or lose, it matters not.

>>411497
>Crush your enemies and feel the lamentations of their women.

>>411522
Wasn't calling for rolls yet, but I like that eagerness!

"It doesn't matter if you win or lose this battle. I just need..." You stop for a moment, looking over at Richard and Hicks, like prowling predators waiting to pounce. "I just need you to give it your all, and that's all I can ask from you. One thing though..." You reach under Quetzal's head, scratching the space between his scales lightly.

"Surprise him." That's enough for you to leave the nuzzling dragon, backing off like your instructor to the wall. Richard and Quetzal move towards the center of the room, each of them a couple of yards away from the other. Richard seems awfully quiet, even if it's hunched up on it's haunches as it waits to bolt forward. Quetzal was rising up, not to his full height, but enough to give the appearance of something intimidating, jaw dropped and drooling from rows of needle sharp teeth.

"...Begin." Hicks' words ring out, and the battle begins in earnest as...

>So just to clarify, no defense actions? Full attack? Also, I wasn't taking votes for things yet, so I'll discount those rolls, but I see everyone pretty much wants to do thunderwave. I was going to ask for a 1d100+10 for the order of who goes first. My roll is Richard's.
>>
>>411554
I'd say the initiative roll could be best out of three as well.
>>
Rolled 51 + 10 (1d100 + 10)

>>411554
Define defense actions. I think we were all thinking only about using the four moves we have.
>>
Rolled 74 + 10 (1d100 + 10)

>>411554
Thunderwave + Twister get a mini storm started.

High good or low good?
>>
What's with the '+' modifiers if we are doing Roll Under?
>>
Rolled 24 + 10 (1d100 + 10)

>>411554
>>
Rolled 58 + 10 (1d100 + 10)

>>411554
thunder wave hoo
>>
Rolled 55 + 10 (1d100 + 10)

>>411554
>>
Rolled 12, 39 = 51 (2d100)

>>411560
Defense actions means...using a move to block an attack, or otherwise get out of the way. Or just dodge.

>>411561
High rolls are best, since they represent who's going first.

>>411563
This is just a matter of adding, not rolling under like other skill tests. The only time it'll ever happen in the quest is for initiative.

>>411561
So unfortunately Richard is going first. He's going to use...Quick attack, with a DC of 70, and leer with a lower DC of 50.
>>
>>411581
Switching between roll over and roll under is pretty dumb
>>
>>411581
>Defense actions means...using a move to block an attack, or otherwise get out of the way. Or just dodge.

I think you should work on this combat more. We should just be using our moves. Else we are just preemptively dodging which might just waste a turn or something.
>>
>Generally damage will be abstracted, so you don't have to worry about HP.

Richard is the more experienced brawler here. With the way those claws propel him forward, it was little surprise that he'd be the one to actually move first. Instead of using those sharp claws however, he'd simply slam into Quetzal, sending the reptile sprawling onto the ground. That wasn't it though. The steely gaze that the Absol sent the Dratini's way... You could tell it might have been too prideful to admit it, but those little trembles were cracks.

>>411593
>Combat is extremely in progress. I was going to start with both parties knowing what the other was going to do, and making the appropriate steps to counter the other.

>The little dragon that could immediately discharged a surge of electricity from it's frame. Thankfully though, the Absol just got closer
>Quetzal won't take this lying down though. Out of more reflex than anything else, you call out to him. "Dust devil!" Or whatever that maneuver was called, with the little twisters! Twister? Maybe!
>The stare was an offense, and staring back was the first order of business, with a leer of his own.
>Write in.
>>
>>411606
>>The little dragon that could immediately discharged a surge of electricity from it's frame. Thankfully though, the Absol just got closer
>>
>>411606
Alright how many moves per turn are allowed to do?

Richard just did two. Can we do two?
>>
>>411609
Yes. Two actions, which can be two moves if you'e so inclined.
>>
>>411606
Thunderwave then Twister.
>>
>>411606
>The little dragon that could immediately discharged a surge of electricity from it's frame. Thankfully though, the Absol just got closer
>Quetzal won't take this lying down though. Out of more reflex than anything else, you call out to him. "Dust devil!" Or whatever that maneuver was called, with the little twisters! Twister? Maybe!

Going with our original plan
>>
>>411606
>The little dragon that could immediately discharged a surge of electricity from it's frame. Thankfully though, the Absol just got closer
>The stare was an offense, and staring back was the first order of business, with a leer of his own
>>
>>411617
+1
>>
>>411606
>>The little dragon that could immediately discharged a surge of electricity from it's frame. Thankfully though, the Absol just got closer
>>
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>The general consensus I'm getting is that thunder wave should come first, twister second. I'll need 2d100 rolls, best of three for what I'll choose. The DC on the first is...50, the second will be an easier 70.
>>
Rolled 20, 83 = 103 (2d100)

>>411643
>>
Rolled 37, 40 = 77 (2d100)

>>411643
>>
Rolled 60, 37 = 97 (2d100)

>>411643
>>
>20, 37
>>
>>411665
We should wrap + Thunderwave next. Should stun lock and end him.
>>
>>411675
Do you not know how pokemon work?

Thunderwave works once, he's paralyzed for the whole match.
>>
Rolled 57 (1d100)

>>411650
>Under paralysis, a pokemon has to make a dc roll against the roll that put it under paralysis, to be able to act at all. So essentially it has to keep making DC 37 checks, or lose it's turn. Why you always want to roll high on status attacks.

Hicks is smiling, but you'e not entirely sure why he's doing that. Obviously not used to the abnormal abilities of the dragon type, but you'd be more than happy to allow Quetzal to educate him in his mistakes. The dratini was a bit frazzled, and probably a little bruised from Richard's attacks, but in getting closer to him the Absol made a fatal error. He didn't count on the little monstrosity you're starting to call your friend, to be able to discharge an electrical pulse at will.

To be fair, you were expecting something weirder than that, but you'll settle for what you can get in this situation. As the arcing shocks reach out from Quetzal, Richard's muscles seized in spasms, the beast staying on it's feet during this part of the attack, but obviously affected. Hicks didn't look afraid, but he did look mildly concerned from your best judgement. Good. If he was worried now, he'd best be worried now.

"Dust devil!" You call out to your companion, the creature hissing in affirmation of your order, whipping it's tail around quickly towards the Absol, and knocking it off of it's feet into the air, dust and high speed winds buffeting it before it slammed to the ground.

Overall it's a good opening move set on your part, even if your dratini isn't as powerful as his Absol. Either way, you're going to have to show Hicks that strength doesn't matter.
>>
>>411687
It has to roll over 37? Or under? Stop switching it.
>>
>>411697
It has to roll under. I never switched anything. Literally the only thing you roll high for, is initiative in the entire quest.
>>
>>411687
>Absol's turn is entirely negated, due to failing the save, so what moves does everyone want to go for? Just keep attacking?
>>
>>411706
Leer for the debuff first then Wrap.

Wrap also paralyzes too yeah?
>>
>>411706
Wrap seems like a safe move apply damage and make it harder to hit us without hitting itself.
>>
>>411687
>Why you always want to roll high on status attacks.
Sorry, this is what confused me. Thunder wave seems pretty OP
>>411706
Leer and then twister
>>
>>411706
Wrap then leer
>>
>>411706
Leer into wrap

>>411711
No, no it does not
>>
Rolled 27 (1d100)

>>411716
Paralysis in general is a tough status effect, and just like in the games, you can be thoroughly fucked up by the RNG for no goddamn reason. Maybe Richard gets a 01 next roll, maybe he doesn't. Who knows. Status effects in general are annoying, and dangerous.

>I'm getting a Leer, wrap vibe. Doesn't matter what order you go in, just roll me 2d100. Leer DC is 45, Wrap DC is far easier at 70, since you've got him paralyzed.
>>
Rolled 43, 46 = 89 (2d100)

>>411725
>>
Rolled 24, 65 = 89 (2d100)

>>411725
>>
Rolled 45, 15 = 60 (2d100)

>>411725
>>
Rolled 98, 79 = 177 (2d100)

>>411729
That's two successes. Writin', though Richard made his test to resist paralysis, so that's going to be two consecutive bites, DC 65. Because it doesn't like being wrapped...
>>
>>411751
kek
>>
>>411751
pffft
>>
>>411751
Ouch, get shit on absol
>>
Rolled 52 (1d100)

>>411751

Needless to say the demeanor of both Hicks and Richard are changing swiftly, especially after seeing how competent you and your dragon really are. It's surprising that you're managing this level of combat prowess without any prior experience in the ring. You've certainly been in scrapes by yourself, but commanding something else to do the battling for you is working out surprisingly well. You're actually somewhat glad that you're fighting your instructor rather than Jojo and Diogenes. They might have actually gotten hurt in the fray...

Instead of resting on your laurels, you're going to keep pressing on the offensive. Allowing him any quarter at this point would just be embarrassing to your progress, and while you wouldn't want to feed a dragons pride, this feels like a decent situation to do so. "Crush him, but don't kill. This isn't a real battle after all." Impressing upon him a proper form of battle etiquette is important after all, even if who you're battling got a little too cocky, and now pays the price.

Your semi-trained monster moves on command, coiling around the Absol in a matter disturbingly familiar to how it clings to you, though rather than limply holding on, now it's squeezing the life out of the poor white beast. It's snapping uselessly at it's attacker, but the combination of Quetzal's superior positioning and paralyzing bursts prevent it from making any meaningful movements against it's attack. Hicks during this display is biting his thumb, but he's not panicking. Rather looking oddly calm, so you're not entirely sure what's going through his mind at the moment. You know for sure what's going through yours though. Quetzal needs to...

>Write in options.
>>
>>411805
Wrap again, then Twister.

If it can't wrap leer then twister. Turn the wrap into a spinning slam.
>>
>>411805
Can we still keep it bound while we use twister on it?
>>
>>411805
Leer -> Twister.
>>
>>411828
Yes, you can use two uses of twister, since wrap lasts for at least two turns.
>>
>>411805
Twister two times
>>
>>411832
In addition, I'm going to wrap up this thread tomorrow and continue it then, since it's kinda late on my end. Start early, and finish what I started here.
>>
>>411844
so you're done for the night?
>>
>>411805
twister twice
>>
>>411844
Thanks for running
>>
>>411850
Pretty much. It's late, and if I keep writing it won't be good quality. I'll start real early tomorrow, and finish up throughout the day.
>>
>>411861
aight thanks for running boss night.
>>
>>411805
Twister him into the air and let him drop onto the ground
>>
>>411853
>>411837
>>412230
>Continuing where we left off, I believe there was a desire to twister twice. 2d100 rolls, both with a DC of 70, which includes the +10 from Novice Dragon Tamer.
>>
Rolled 90, 73 = 163 (2d100)

>>412896
>>
Rolled 42, 33 = 75 (2d100)

>>412896
>>
>>412906
I do believe that is a crit.
>>
>>412911
>>412906
Good job m8
>>
Rolled 48, 88 = 136 (2d100)

>>412896
>>
Rolled 30, 9 = 39 (2d100)

>>412896
>>
>>412906
>>412922
>So if a critical fail comes before a crit success, we take the first one, or vice versa.

Crit came before the critfail. We are fine.
>>
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Rolled 42 (1d100)

>>412906

"Keep on the pressure!" You're not going to grant Richard or Hicks any quarter in this battle, especially since your instructor wanted to stress his apparent superiority. Though you can't give any ill will to the Absol that your Dratini is combating. "Try to give it another twist!" Thankfully it's ego hasn't been wounded, since it's following your judgement expertly.

There's a couple of errant thoughts that pass your mind though, about the consequences of success. You were already on the radar of the Sargent before, now you're expecting t be dropped to the bottom of his shit list. But you can't worry about the later in the here and now, not when there's still a victory to be earned. As is, Richard is looking worse for wear, little scrapes and cuts turning his increasingly dirtied white coat red. What happens next though, sends him into a less than optimal condition.

Quetzal isn't without a spark of creativity on his own. You'll have to attribute it to his predatory nature, always following different avenues to secure a kill, rather than using the same method every time. In a almost acrobatic display, your dragon used the lower half of his serpent frame to coil around Richard, a twist sending the two of them spinning into the air, his victim's limbs flailing from the embrace before using the momentum built up to slam him down into the ground in a painful display.

Saw dust rose up from the instant that the Absol made contact from it, obscuring the scene and sending both you and Hicks into small fits of coughing as it hit you, before your eyes could focus on the clearing detritus in the air. The wrap was broken in the attack, but the effects on Richard are undeniable. He's barely staying on his feet at this point, mostly from the unending onslaught of attacks that have worn him down, and the paralysis that lock up his muscles in seizing fits. He's not going to last for much longer at this rate, not from what you'v seen of him.

>Keep on the attack and finish this. Hicks started it, but now you're going to finish it.
>Call it a draw, and offer to let it go.
>Tell Hicks he's been defeated, and try to convince him to stop while he's ahead, before permanent damage comes to Richard.
>>
>>412961
>Keep on the attack and finish this. Hicks started it, but now you're going to finish it.
SHOW NO MERCY ON THE BATTLEFIELD SOLDIER
>>
>>412961
>>Tell Hicks he's been defeated, and try to convince him to stop while he's ahead, before permanent damage comes to Richard.
He's gonna go REEEEE always finish the enemy!
>>
>>412961
>Keep on the attack and finish this. Hicks started it, but now you're going to finish it.
>>
>>412961
>>Tell Hicks he's been defeated, and try to convince him to stop while he's ahead, before permanent damage comes to Richard.
>>
>Keep on the attack and finish this. Hicks started it, but now you're going to finish it.

Press the attack untill he surrenders. (or this somehow turns around)
>>
>>412961
>Tell Hicks he's been defeated, and try to convince him to stop while he's ahead, before permanent damage comes to Richard.
>>
>>412961
>Keep on the attack and finish this. Hicks started it, but now you're going to finish it.

Unless Hicks says stop. Then stop.
>>
>>412965
>>412980
>>412985
>>413010
>Finish your fight, son.

>>412976
>>412981
>>413004
>Quit while you're ahead, Buddy.

Attacking it is. I'm going to need to know what moves you're all feeling to end this quickly. This round Absol is stunned again, but that's not a guarantee of success/ You're pretty close though.
>>
>>413043
Probably double twister again since it's our only really offensive move.
>>
>>413043
Twister 2x again
>>
>>413056
>>413061

>If we're going for the two twisters, same DC of 70.
>>
Rolled 38, 34 = 72 (2d100)

>>413089
>>
Rolled 60, 98 = 158 (2d100)

>>413089
>>
Rolled 74, 1 = 75 (2d100)

>>413089
>>
>>413100
OH
>>
>>413100
RIP Richard
>>
>>413114
>>413109
>>413043
Please don't literally murder the Pokemon
>>
You could have ended this while you were in a position of strength, been the bigger man when you had a chance. You're not sure whether or not he would have accepted the offer if you had given it, but you're more content to simply allow what's going to happen next to continue. Your father wasn't the man to condone fighting, but he did teach you how to defend yourself in a very basic sense. "I don't want you to throw the first punch, but I want you to throw the last." Right about now, you think he'd be more proud of you than anything.

Even when your dragon is absolutely trouncing all over it's hound-like friend. The stories you read about their ferocity in battle and power come alive before your eyes as Quetzal distinguishes itself against an experienced opponent. Honestly you're going to have to chock up this entire fight to tremendous luck, and your companion's lack of inhibitions about fighting a near sized target. If he was any bigger, there might have been some reservations on the part of your pokemon. Isn't it a good thing he can just bully his competition?

The whip-like motion of his body isn't for the sake of hitting Richard. You realize it before the light pops in Hicks' eyes, as the two of you note the feint. Richard doesn't see it coming though, managing to strain himself in order to get out of the way. That way he's entirely caught off guard by the buffet of wind that seemingly comes from under him, rather than towards him. It sent him sprawling against the ground, creating a clear space in the dust as his motionless form laid on the ground in front of Hicks, save for the steady patterns of his breath...

When all's said and done, quiet moments pass by between all the parties in the room, before Quetzal raised up it's head and made a triumphant cry, roar, hiss... You're not entirely sure what to call it, but it's definitely being pleased by this turn of events. Hicks is just watching the two of you though, quietly for a moment until he deigned to speak.

"I cannot begrudge you a success, Airman. In fact, I think I have to commend you. I didn't bring my whole team out in force, but I think when you're a bit stronger, we should have another battle." He doesn't even seem upset about the whole thing... He simply moved towards Richard, pulled out a pokeball, and after fiddling with the switches the creature essentially shifted in form, becoming an arc of white light that was drawn back into the ball

"So... I'm not being reprimanded?" You're careful with your words, but smart enough not to come out of the gate with the burning question that threatens to spill out of your throat.

"Not at all, son. What's your name?" His arms crossed, but if anything he started to look a little amused at you.

"Barry, sir. Barry Sinclair." Curt, and to the point is probably for the best here.

[cont.]
>>
>>413154

"Well Barry, you've definitely got a lot to learn about battling in all of it's forms, but compared to the rest of your cadets, I think you're on the right track. I dare say you've even got a knack for it."

That's pretty high praise coming from someone you just defeated, but you're not going to mention that. "Thank you sir, but there is one last thing we needed to take care of..."

He quirked a brow, walking towards the exit of the battling arena. "What was that exactly?"

"I believe you said you'd grant me one thing within your power for me if I won, right?" You can't even hold the grin off of your face as you say it, even if it gets a roll of Hicks' eyes in the process.

"Yes, yes I did. I take it there's something you had in mind?"

Yes, you were planning on...

>An additional pokemon. You've already got your hands full, so what's overflowing them with trouble gonna do?
>A behind the scenes fast-track to pilot school. When everyone's still going through basic, you're going to be learning how to fly.
>Write-in
>>
>>413219
>A behind the scenes fast-track to pilot school. When everyone's still going through basic, you're going to be learning how to fly.
>>
>>413219
>>A behind the scenes fast-track to pilot school. When everyone's still going through basic, you're going to be learning how to fly.
Or at least a reccomendation
>>
>>413219
>Write-in
Can we save it for later? If we can't then
>An additional pokemon. You've already got your hands full, so what's overflowing them with trouble gonna do?

Skipping training is bad, the basic training is shit, but it is needed. We could ask for a recommendation..
>>
>>413219
>A party for me and the cadets, and not fucking us over the next day for it.
>>
>>413236
You can save it for later, and it's not skipping basic training entirely. It's more akin to a guarantee that you'll at least get into pilot school, without being tested horribly for it.
>>
>>413241
changing to this
>>
>>413219

Being taken from basic training early is only going to piss people off we need to see it through

But that said we want a slot in pilots training
>>
Ok so we want a slot in pilots training and maybe a party with the cadets?
>>
>>413267
>>413225
>Highway to the danger zone

>>413241
>>413261
>Party hard, mang

>>413236
>What's the worst that could happen?

>>413277
It's one or the other. Slot in pilot training for the long term, short term party.
>>
>>413287
>>413236
go for pilot school.
>>
>>413287
Pilot
>>
>>413287
Pilot
>>
>>413287
Recommendation for pilot school man. Don't want to go immediately
>>
>>413219

"I know that this might be a harder thing to swing, but I wouldn't mind if you'd be able to secure me a place in the pilot program?" You weren't counting on winning in the first place, so you didn't have your heart set on this. Though from the moment you had success in your sights, this was all you could think about. The specifics of it aren't exactly something you're considering right now, but you're sure regardless you'll be decent at flying.

"That's easy enough to pull. I can get you there when the time comes, but it's up to you to maintain your place in the program. Studying, training, that's on you. I think as long as you don't squander the chance, you should be fine." Sounds more than fair if he's securing you a spot.

You nod, your grin still held on your face. "Sounds like a deal to me. Have a nice day, sir." Hicks nodded as you gave him a casual salute, heading out of the room and looking over to the giddy dragon gazing up at you.

"Told you you could surprise him. Now come on and let's get some grub. I'm sure you're starving over there, aren't you?" He'd give a hiss of confirmation as the two of you would leave the bloodied arena behind you, and head on your way.

But seriously, you are a bit peckish.

>Pokemon Conflict Quest 3 End.
>>
Thanks for running.
>>
>>413346
So yeah, I'll be here for questions if people have them. I'm archiving this now, so don't forget to vote and whatnot.
>>
>>413346

Thanks for running man, really liking this quest, any thoughts now that you've run the combat system a little. I think I wrapped my head around it alright but are you thinking of streamlining it?
>>
>>413412
It'll be streamlined, its just a matter of practice and whatnot.
>>
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I'm a little angry at the rest of the players. I mean if we can't make it into pilot school on our own merits, we're just being fags by demanding a spot.

And the trade off for asking for essentially special privileges is another member of our harem -- I mean pokemon team!
>>
Just discovered this quest, excellent work so far. This most likely won't be too relevant in the short-term, but once we know the whole list of 7th gen pokemon, will they, and by extension Alola, get retroactively slotted in to the world? I figure you're just going to avoid actually bringing them up for the time being, but I also like to think you'll still be running this when Sun/Moon comes out.
>>
>>413771

We still have to make it on our own merits once in school, this just prevents us from being passed over to give the slots to our societies equivalent of nobles
>>
>>413415
Please don't do opposing rolls, makes it feel way more rng than it'd be otherwise and often doesn't feel like it makes sense IC; just do a flat DC that we have to beat (plus be clear on over or under).



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