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A world tears, a Decree is made; a Pact formed, a Balance struck. Welcome back, Dark Spirit!

You are a fiery Jána of the Night born high astride the flickering embers thrust from the deep heart of the world, and right now you're scaring some pirates with the aid of a fuzzy friend.

>PREVIOUSLY:
You were called to the aid of an old Aniunakei warrior named Uluwehi, who you then accorded with to defend his people from pirate invaders. After which you struck a deal with the tribespeople’s Curer, Ijana, to retrieve her daughter from the Far Jungle.

After receiving your reward you decided to bait a pirate captain named Davidge Gansaul into a deal heavily to your benefit, with the initial condition of pacifying his ally Blackwren who’s made port at Atrireme.

After you’d soul-poked your mortal and made a powerful accord with a small skyjána to attain for it a treasure you advised Davidge to moor his ship closer to your goal, although he’d had other more personal aims in mind.

________________
>Prev. Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=oscuro
>Tweeter: https://twitter.com/Amorfo_Miedo
>Pastes for Character Sheet&Abilities/Dice Mechanics/Soul Aspects/Deal History
http://pastebin.com/u/DarkSpiritPastes
Voting is by majority in the first 15-20 minutes unless discussion exceeds that. If no consensus is reached I’ll pose a simplified or preference-graduated vote and utilize dice for stalemates.
There're bonuses to creative write-ins and additional ideas, situationally and mechanically, and I desirously recommend that you discuss your thoughts aloud.
>In other words, write-ins take precedence!

Current Major Accords:
A small unnamed spirit of the sky desired you get it a gem like its own from the undersea ruins by the far jungle. You’ve agreed for the sealing price of cruor alongside any one of its aspect’s with the weight of three or less and for it to teach you any one of its spiritual tricks, each to be decided upon your deliverance of the treasure.
This Accord is Blood Sealed by Fire, Wind, and Eighteen Vital Cruor as dual witnessed by the Maelstrom and the Abyss. [Zero Infractions weaken this Accord]

A pirate captain named Davidge Gansaul desired aid in pacifying his ally named Blackwren and you covenanted to aid him at your discretion for a daily tithe of six cruor and the consecrated blood of all he slays and all their souls, with a further condition for possible extensions for his desires with costs to be decided as he mentions them.
This Accord is Blood Sealed by Fire and Fourteen Vital Cruor, as witnessed by the Abyss. [Zero Infractions weaken this Accord]

Relevant Stats:
Current Vital Cruor: 34/??. [HP/Influence]
Maturation: 40/54.
>You feel, innately, very close to some important thresholds…
>>
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Already being close to the sunken city you choose to prioritize your accord with the small sky spirit, one who has been infinitely more agreeable than any other’s you’ve known so far. Davidge, for all his potential usefulness, can wait here with his men. Next to the wheel of the ship you shift into a semi-meditative pose. Around your solid searing form, under the deep dusk and sparse starlight far above the sails, is borne the edge of deep azure that is your imbuement.

As the men busy their preparations gathering lanterns, ropes, packs, picks, and all other assorted things the dark of the night wreaths itself over the railings of the Mad Jewel, crawling steadily from the dusky shadows. They don’t notice until the starlight above fades to the thickening shadows, and one particularly young crewmate yelps.

“The- the darkness!” He screams as he drops a lantern, which he then scrambles for as he and the many other upon the deck begin to huddle together, torches hastily struck and lanterns wielded desperately against your imbued dark. The attentive sky spirit seems to grasp what you’re doing and offers some aid, pulling the slightest of whistling gusts across the deck while gliding over the crew.

“It’s a curse, the island’s cursed,” another whispers, others mumbling similar things, all emitting very pronounced fear. You afford the moment to emit to Davidge that he ought to wait. He gains a contemplative look, and whispers to his shadows, still not at the side where you’re actually standing.

“Fine,” he says impassively, “but if this is some sort of trick you can consider our deal off.” He finishes, his thoughts abound with suspicions. Your objective met, you shift over to look into the perfect dark of the waters, and jump in without so much as a splash. You feel the water warm around your form, but only barely, you feel here that your searing nature is thoroughly hindered. The dark itself concerns you, you can only pierce it so far, the sea itself emitting its ancient tones the same as before.

Suddenly, the world is alight in high contrasts, and you see the world more clearly than you’ve ever seen it before. Far up above the waters you’re descending through you feel a distinct reflection of profound wisdom from the small sky spirit. You understand easily- being accorded with you it’s granting its form of vision for the task, and you feel you should to thank it in some way while you observe more closely the ruins.
>>
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Your former seething wet companion called this city Ine-Anakoa, and that it was destroyed in a war fought from both realms, though it didn’t clarify much on the subject. There’s hardly anything left, something that looks similar to the old Aniunakei temples and some submerged buildings close by a great and deep chasm. The temple, like most of the great structures before, emits a tone of non-mortal sacredness. The few buildings by it emit nothing distinct or noteworthy, while the chasm feels distinct. From deep within it emanates a non-mortal sense of consecration, the first you’ve felt, with an eerie undertone of slumber. You don't sense the emanations of the sea spirit that ambushed you before, though you remain wary that it did hide itself from you very easily.

>You’ll take a closer look at those buildings, they’re strangely indistinct.
>You’ll try going to the temple, and see what you’ll find there.
>That slumbering consecration has you curious, go find out its origins.
>Something else, or an addition. (write-in)
>>
>>391459
>ask the Sky Spirit's opinion on where the treasure might, if it has one.
also:
>You’ll take a closer look at those buildings, they’re strangely indistinct.
>>
>>391478
>might
should be "might be"

By the way, good to see you back OP.
>>
>ask sky spirit where it thinks the treasure might be
>look those submerged ruins more closely
and writing!

>>391481
Good to be back, anon.
>>
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You don’t flit very gracefully through the waters in your stride to observe the buildings, having to concentrate your efforts on moving the darkness to force your progress forwards. As you close, the indistinct emanations of the buildings clarify, and you feel a great anger and many nuanced fears have been instilled within their structure.

They’re distinctly mortal, wavering as they fade in and out, while you feel the seaworn stone had been burned at some point, with every building half melted uniformly outwards from the temple. You recall the statues of the swamp looking fearfully in this direction, but your secret knowledge professes nothing, and nor do you see any people or their remnants here. The chasm, now closer to you, carries a deeper undertone of spiritual power, and it’s confusing, as you’ve not felt raw spiritual power similar to it except when striking accords.

Looking to the temple itself it is much sturdier and more well preserved than anything else, it’s sacredness emitted solidly through the darkened waters. With an idea, you question the small sky spirit on where you might find what it desires. It assents happily with a clear vision, a spiritually looking gem of rough fashion, imposed first upon a scene surrounded by mortals and then upon a scene of a realm that is ablaze with harsh conflicting colors. Its following ideas are simple; these treasures are things that exist in both realms, and that it would have to be in a place of spiritual significance.

As you do so you feel a familiar presence, a vile fierceness, and see its origin as it speeds through the waters above you. The sea spirit you escaped yesterday seems to affix its attention to Davidge’s ship, circling around it in curiosity, whapping the anchor chain as through testing something. It circles predatorily around the ship, thrashing it’s limbs against the wood as it goes, while some small fear within you speaks that it might try to sink it.

>It’s distracting itself; you’ll go to the submerged temple, and quickly.
>The slumbering consecration certainly feels spiritually significant; you’ll take a closer look.
>Perhaps you could ambush the sea spirit while it doesn’t know you’re here.
>A consideration elsewise. (write-in)
>>
>>391628
>>It’s distracting itself; you’ll go to the submerged temple, and quickly.
Woo just got off work for this
>>
>>391628
>>The slumbering consecration certainly feels spiritually significant; you’ll take a closer look.
How bad would it be if it sunk the ship?
>>
>>391642
You feel, innately, that mortals would not do well at fighting a sea spirit in its own domain.
Further, if Davidge was killed it's a mystery as to what your accord with him will do.
More than that I cannot say.

>~might get a chance to use the preference-graduated vote if none venture a tiebreaker!
>>
>>391642
Oops, that was supposed to be
>It’s distracting itself; you’ll go to the submerged temple, and quickly.
>>
>>391669
>>391634
>writing!
>>
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The ship should hold, you hope, after all it has yet to be sunk in spite of all the time these mortal’s have been here, though you further hope it’s merely curious and not simply waiting for something. Certainly, you feel, if your pirates went to the island with a small boat upon the shallows they’d be quickly destroyed if the sea spirit desired it. Something to figure out upon your return, you muse.

Wreathing the darkness of the waters around your subdued searing form you shift forwards towards the temple, ignoring the spiritually powerful slumbering consecration within the deep chasm for the time being. The emanations of sacredness, bland and resolute, begin overpowering all else as you step into its entrance and the strangest light winks around your passage, and you find yourself falling through the air with an unceremonious plop onto moist ground.

Extremely confused you raise your red-tinged abyssal gaze up at your surroundings, wishing you could curse the ancient Aniunakei for their architecture aligned magics, noting only the non-mortal sacredness of the structure and an eerily spiritual cave. It’s very oddly angled, obtuse in places where you feel it shouldn’t be. With a closer gaze everything from the moist stones growing humid around you, the puddles of oddly clear water, the few sounds and even the air itself, all emit something of non-mortal slumber distinctly similar to what you’d felt outside.

You do feel, on the barest edges of your senses, alternate emanations- but this place is overpoweringly messy in its soulful effluences and every gaze you set upon the passages around you grants nothing of where they lead. Or what may be hidden from you- sighs a small voice within your mind. Ignoring it you stride forward, and find to your surprise that your step grants a rather large imprint in the soil, alongside an audible squish.

You look over your form more closely, feeling that you’ve made yourself as incorporeal from the mortal realm as possible, though taking another step elicits another muddy squish, and as you stride across the stones of the cave to examine the passages you trail some dirt in your wake. In the distance, though only barely, you hear something slither across stone. Ignoring this curiosity for the moment, you note the passages themselves number four.

The largest appears hewn abstractly, some stones and pillars supporting fragile constructions while the ground before it appears drier than all others. One passage is completely blocked, though you feel with effort and time you might be able to clear it. A descending passage, the one from which the noise came, has great clawing marks upon its downward entrance. The last has footprints filled with water, leading into something of a semi-lit chamber. The world obscured from your deepest senses by some unknown spiritual power, you consider your options.
>>
>You’ll try clearing the blocked passage.
>The largest passage, the driest, is where you’ll go first.
>The noise has you curious, you’ll seek it out.
>The semi-lit chamber- you’ll go there, following the footprints.
>Something different, or something additional. (write-in)
>>
>>391757
>>The largest passage, the driest, is where you’ll go first.
No water please. Scary claw marks are also bad.
>>
>>391794
>writing!
>>
>>391794
>>>The largest passage, the driest, is where you’ll go first.
That sounds good!
>>
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You seek out the largest passage, the muddy ground beneath gaining dryness as you flit gracefully through the shadows of the ruin’s towards a chamber that reveals itself to be a deep red similar to that of the temple within the far jungle from before. Central to it, or perhaps formerly central to it, ensconced within more obtuse cavernous structures, is a faint sparkling light. Surrounding it are lit candles and oddly marked skulls.

Moving closer, though remaining wary, you first take a look at the skulls. Their markings are similar to all the spiritual markings of the Aniunakei you’ve seen so far, their emanations speak of great movements of power, and they’re arranged very specifically around the sparkling light that hovers above a circle. The skulls emit nothing, though their markings each individually speak of word bound to soul, and something deeper- word bound to sacrifice. Examining the circle, though not closely, it emits an overflowing sense of sacredness, and you feel it moving in great waves throughout the structure around you. It’s not solid, like the cave’s spiritual slumber, it wavers and pulses with purpose.

The sparkling light pulses alongside the sacredness, seemingly linked and very spiritual in its nature, the deepest emanations you can feel are similar to that of the skulls, of word bound to soul and word bound to sacrifice. These aren’t things you’ve felt before, you recall, neither from decrees or accords, and not from your sacrificial offerings of souls you’ve taken.

The light feels alluring though, distinct in its senses from the world around it, and you find yourself strangely drawn inwards into its depths. Some singing, powerful and true to all the world, whispered, ancient, and beyond your senses. You take a testing step forwards, the spiritually sparkling light calling, solid and serene-

>Roll me 1d100, best of 3, feel free to roll multiple times!
>>
Rolled 75 (1d100)

>>391852
>>
Rolled 63 (1d100)

>>391852
I bet old mad aspect is getting giddy at the thought of power through sacrifice.
>>
Rolled 12 (1d100)

>>391888
Tempted to give him a name actually if he'll be sticking around.
>>
>>391875
>writing!

>>391895
Feel free, after all, he might like it if you do.
>>
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You step forward towards the sparkling light, but something on the edges of your senses says something is amiss, gravely and terribly amiss. You focus on that sensation, above all others, and the world around you winks as an illusion passes over you- though this time much more strongly, the waves and pulses of sacredness from the ruin’s around you die slightly as you shift your abyssal gaze before you.

You step back at the sight, not quite sure what you’re looking at. As you do, some unknown dread grows within you that you feel is of a strangely mortal nature, something slightly unhinged and surprised- though it’s separated from your thoughts. It passes quickly, and you feel your senses left unhindered for the moment, and so set about examining the form.

It’s a person, or looks to be, suspended in a solid hover over the circle, the sparkling you’d seen before lighting its from within. The clothing reminds you of the Curer from the swamps, though it’s blackened and seeming very ephemeral. It's form, nearly, seems to be feminine, though it's hard to judge with the cloths. It has tools that feel are distinctly spiritual in nature, black feathered wings, multiple black clawed arms in various states of decay bound into the cloth, and the sparkling light deeper within it feels something slightly similar to your tool of a searing affliction.

Yet in spite all this you sense nothing truly soulful or alive, and you see nor feel anything reminiscent of a will or mind. The singing, serene and ancient, still calls, still attracting your attention, but you quickly realize the soulful undercurrent is not coming from whatever creature this is- it’s coming from the cloth that seems bound around its form.

The chains are also very unlike what you’ve seen before, you do a quick comparison checking your translucent blue chains coiling your solid searing darkness, and then look back to the black chains. They emit, solidly, a sense of serenity and calmness, a complimentary contrast to the cloth bindings that sing something ancient and attractive. You step hesitantly forward, your steps making sound in this place even while you’re incorporeal, and examine it as deeply as you can.
>>
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Within its depths you feel no soul, and that feels incredibly wrong, you also feel no vital cruor, while the sparkling light emits only the idea of word bound to soul and word bound to sacrifice. How intriguing- sighs a voice within your mind. As interesting as it is I implore you do not touch it- the voice assures. Though you’d only barely been considering the idea, you find it strange that it’s warning you against the action. You sense no particular maliciousness from the form or it’s tools, the bindings and chains the only things that seem deeply suffused with emanations.

You contemplate that you might take the tools, after all whatever it is or once was it remains in place right now. Though looking closer, secured behind a cloth hand and just barely visible, you see something shining within its grasp. It is a spiritual stone- rough, but very reminiscent of the small sky spirits, and outwards from it in the slightest waves it emits odd spiritual depths. Deeply from within it you feel something vacant, there’s nothing inside, while you recall the gem of the small sky spirit had many nuanced feelings.

As you contemplate the sky spirit and his accord with you in the deep shadows of the strange chamber you feel his awareness sweep distantly over the waters no doubt high above the submerged temple. You look to the skulls and their markings once again, as they emit the constants of word bound to sacrifice as they did before, and then back to the form while you consider your options.

>>>Feel free to pick multiple or possible combinations, though be mindful of the order.
>Try something with the skulls, something physical or perhaps some emanations. (write-in)
>Try to take one of its tools, one less secured by its bindings. (Black Feathered Wings, Black Claws)
>Same as above, but try for one of the more secured tools. (Sparkling Light, Multiple Arms)
>The sky spirit can still communicate with you, perhaps ask something specific. (write-in)
>You’ll leave this place for different notions- and go to the other passages.
>Something else much considered. [Write-In]
>>
>>391983
Ask the mad aspect why it thinks we shouldn't touch the sparkly, it seems to know something.
>>
>>391983
>>The sky spirit can still communicate with you, perhaps ask something specific. (write-in)
Does he have any idea of what this is, or how dangerous/safe it is?
>Try something with the skulls, something physical or perhaps some emanations. (Curiosity, desire to know, sacrifice of what?)
>>
>>392002
General questioning and curiosity is good. Support.
>>
>>392009
>>392002
>>391997
>writing!
>>
As much as I would love to continue, I've been up for 24 hours and I'm fixing to hit the hay.

Have a glorious thread.
>>
>>392031
>Damn!
>But thanks for sticking to it so far, anon, there'll be another session tomorrow.

>post incoming
>>
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You set about very specific emanations to the skulls; curiosity, desire to know, and a questioning of sacrifice. At the curiosity, the markings of the skulls simply reflect it blandly back at you, just the same as the channeling mask upon the warrior and the markings upon the Curer statue in the bog. Your desire to know, and your questioning of sacrifice, seem to elicit a response- something akin to memories. You get close, but do not touch the skulls, while you feel the barest edges of a vision diffuse from them. It’s something reflected of the past, you feel, triggered by your emanations of sacrifice similar to the memory. You gain a greater vision as you maintain the focus, though inwardly you wonder how such visions can be retained.

There’s a chamber, a red temple, and it’s the one you stand in. There is a Curer standing on a circle, wings black and multiple arms wreathed in clawing darkness, and close by there is a great spider standing amongst many other Curer’s looking upon what they consider, you feel, to be their master of sorts. The spider, taller than the Aniunakei around it, is clothed in drapery like wrappings, large scrolls and larger bags filled with indiscernible items. It speaks to them with high tones of panic, and the gaggle of Curer’s argue with it. From outside you feel the world move, something cracks as light filters through the windows and one well vested soldier is incinerated by blazing sunlight while the heat of the chamber grows. A younger Curer, a girl not seeming much older than Nanali, speaks something of a shift in dominions.

You feel the world lurch, and water starts pouring through the gaps of the temple. The arguing persists, drowning out mind and reason, until the Curer upon the circle raises one of her many hands. She nods, and the others despair. The great spider unwraps one of the many cloths bound around its form, and begins wrapping the Curer central in your vision. It removes a crystal from one of its pouches, and clarifies this is their way and will not interfere with the ritual, it is a memento for the dead. She takes it in one hand, acknowledging the act fondly. As it finishes the remaining Curer’s place skulls around the edge of the circle in alcoves, and at the command of their master they channel their souls and minds into pure oblivion, and the vision ends abruptly.

Visions declining into silence you establish the barest of confluences with your accorded small spirit of the sky, you try to ask a question alongside a vision of the things you’ve found; this creature and the stone within its grasp. From far above the temple you feel a return of excitement- it affirms firstly that the jewel in its grasp is indeed a foundation for a sky spirit’s treasure, and exactly what it desired from the ruined city.
>>
Tiring a bit of your aspect of madness’s ruminations you direct a firm question inwards, of what it knows and what it feels. Within you, separate from yourself and strangely distant, you a feel a distinctly mortal sense of apprehension. At your beckoning the voice comes back, strong and contemplative.

Of my studies I know much, and yet for all that I know I feel more ignorant. I see before me through your abyssal gaze something reminiscent of the traitorous winged generals, yet this creature and the magic binding it is must be more ancient. Word bound to sacrifice, that I know from my own experiences, is something powerful beyond compare. Life or soul given, surrendered, or taken for purely arcane pursuits. I cannot stop you from trifling with it, but for my sake I implore you do not. Beyond these essentials, ask yourself this question small one, do you trust that sky spirit? And if you do, why? Is this not the picture of a trap? Is the mutual curse you sealed not the very definition of your destruction should you fail to meet its conditions?

The voice leaves you with its last assuring tones alongside the growing weight of its apprehensions, though you feel much more wary of the circumstances around you. Between the skulls, the ancient bound Curer, and barest of distant scraping noises, you consider your options. You do wonder about that- the condition upon your accord with the sky spirit, though you’ve never failed an accord the voice seemed very solid in its knowledge.

>Take the gem, carefully, and leave for different notions.
>Try something more with the skulls. (write-in)
>Do not take the gem and leave this place for different notions.
>Try to take one of its tools, one less secured by its bindings. (Black Feathered Wings, Black Claws)
>Same as above, but try for one of the more secured tools. (Sparkling Light, Multiple Arms)
>Something elsewise much considered. [Write-In]
>>
>>392114
After a moment, a long moment, it returns no knowledge of the form before you, but cautions that if you lose all your vital cruor you’ll be incapable of bringing the treasure to the water’s surface. Well, though attentive you suppose it’s a very simple creature, its reflections of profound wisdom from before reminding you that they were, indeed, reflections. Ha- remarks a voice within your mind.

>This didn't get in the copy paste, its from the sky spirit answering the related question, sorry about that.
>>
>>392119
>>Try something more with the skulls. (try to mimic the emotions we saw in the others to see if we can pick up more of the memories. Also inquire to the words and the dominio shift, and that spirit if possible.)
>Try to take one of its tools, one less secured by its bindings. (Black Feathered Wings, Black Claws)
>Take the gem, carefully, and leave for different notions.
Give off the emanation of time passing, things changing and this being able to be used to bring about something new and hopefully good.
>>
>>392119
>>Do not take the gem and leave this place for different notions.
Our madness is probably trying to keep himself alive, we should listen to him instead.
>>
>>392134
>>392139
>(try to mimic the emotions we saw in the others to see if we can pick up more of the memories. Also inquire to the words and the dominio shift, and that spirit if possible.)
>the emanation of time passing, things changing and this being able to be used to bring about something new and hopefully good.
These emanations work handily, however-

With differing trains of thought I'll ask that you vote by preference between;

>>Try to take one of its less secured tools; (specify one, there'll be a roll)
>Black Feathered Wings
>Black Claws

And;
>Take the gem carefully with mollifying emanations
>Do not take the gem.

>I'll roll an evil d2 in 10, though I dearly hope there won't be a two-way stalemate.
>>
>>392153
>>Do not take the gem.
I don't really want claws or wings, so either one is fine by me if the other guy really wants them.
>>
>>392153
>Black Feathered Wings

>Take the gem carefully with mollifying emanations


>>392163
breaking a pact is OOC, we've never done it before even at personal risk.
>>
Rolled 1 (1d2)

>>392163
>>392172
>rolling d2:
>1; Take the gem with emanations.
>2; Do not.
>>
Rolled 86 (1d100)

>>392177
And, for the wings, please roll 1d100 best of three. Considering the circumstances I'll roll the first.
>>
Rolled 81 (1d100)

>>392172
There's multiple risks here though. The almost certainly trapped treasure, the sea spirit waiting for us or thinking about crashing the ship, and the leveled up sky spirit after we finish the accord. I'll go along with it though since it seems like it might be fun and it was already rolled to win.

>>392179
>>
>>392179
>I've begun writing for this- though it's possible to roll higher if you crit.
>>
Rolled 86 (1d100)

>>392179
>>
>>391447
Hey Oscuro, I just wanted to pop in to say that you're a good writer, your world and mechanics are incredibly Intriguing and I'm seriously looking forward to seeing where this story goes. I can't participate all that much, but I'll try to drop off a response as often as I can.

Good Luck and Happy Questing.
>>
>>392224
This pleases my ego very much anon. Thank you for the words and for any participation you can afford.

>post incoming
>>
Sensing much more memory bound within the skulls you begin solidly emitting to each around the alcoves, one by one, mimics of the emotions you saw in others from the vision, and similarly so for your a focus of words and of the great spider draped in cloth. There are few differences, the visions seemingly aligned with each skull up to the final moments, but several in particular grant you new perspectives.

You’re looking up at the great spider from the perspective of someone small, and as close as you are you feel it is not a spirit at all, some small memory burgeons within your mind that you’ve seen many others, you’ve even played with one of their small ones in the great gardens of the central temple while their emissaries convened within. They’re from the far lands, though you’ve not seen these lands yourself, and their language was not one of the one’s you learned from the stones.

When you feel the world change you recognize, and speak of, the shift of dominions between great spirits- they’re trading their influence upon the world with powerful accords to wreak ruin upon the city, and for all your questions of why they’ve initiated the betrayal none of the older Curer’s give an answer.

In another visionary addendum, you find you’re the closest arguing with it, and you understand the language it speaks. Though foreign it’s name is definite within your mind, Loythsmein, and you’ve known this one for a long while. It’s the preeminent sage for spiritual matters among his people, with a focus on curses and bindings and blood consecration. You need to construct your argument well- you know that your master believes in his words more strongly than all others, it’s techniques are what granted her the tools she carries, and as far as they might be allies you can’t allow the future to be sacrificed for one city.
He was part of the delegation that first offered them for the services of the warrior sect. But you know it deeper, you know it’s not certain of the art it suggested attempting, a ritual of binding for Akiah- another name resonating distinct within the memory. It speaks with panic, emphasizing its points with many limbs, and you keep insisting upon its lack of knowledge while your kindred Curer’s argue much the same. Despair awashes the chamber deeply from your group when your master raises one of her many hands for silence, although you feel something similar from the arcanist you’d been arguing with.

The skulls dimming to silence in their effluences, emitting only what they’d had before, you look once again to the bound curer and decide to take the gem. With carefulness to avoid touching the bindings or chains you reach for the gem and cling to it with the barest of your darkness, and the hand upon it closes tightly.
>>
You still feel no soul, no will nor mind, no aspects and nothing else within the form itself, and yet somehow it’s responded. You question what could possibly last beyond the ages, the eras of time and the intrinsic things of soul aspects and even will and mind, for anything that might allow such an act, but your secret knowledge grants no answer.

Instead, grip still firm and careful, you emit to the soulless cruorless husk of a Curer a great emanation of time passing, a sense of change and the gem within her grasp bringing about something new and hopefully good. The grip tightens, its withered clawed fingers holding the gem closely, but it does so only for a moment before opens. The way it does so has you concerned- it’s palm becomes slightly outstretched from the cloth, completely releasing the gem as though to wait for you to take it. You do, and all throughout this you feel no emanations from it, feeling lost as you wonder deeply at the circumstance. The hand returns, grasp loose, to within the cloth.

Not quite done with, you set yourself around to take the wings upon its back. You feel an incredible apprehension within you, growing maddeningly and halting your action, or trying to, as you touch the wings. As nothing further happens and you find no resistance and no movement from the form the wings wither apart from it and slip into your own.

You get no time to concern yourself with further ponderings as a shattering blast forces you far from the circle and you stretch out your wings to catch your fall, then flitting noisily from the scene before you. Several more of the great black chains burst, their links shattering against the stone and driving deep gouges in the rock. The soulless hovering form appears to slump while distantly, from the spiritual cave and from outside the temple, you feel the weakening of a word bound to sacrifice alongside the weakening of a consecrated slumber.

The bindings begin to wither into smoke, and the remaining chains appear to do the same. It is slow, but it’s certain, and within you you once again feel the maddening mortal dread of some aspect of yourself, though it speaks nothing. You hear the slithering from before come close to the chamber, just outside and looking in with an emission of strangely familiar wariness, the air growing moist just before it leaves with extreme haste.

>That wariness- you’ve felt it before, chase it down.
>You should try to focus on fixing the chains- or the bindings, though you’re not sure how. (further options to be provided)
>You’ll not concern yourself with either of these, instead you’ll go explore the other chambers of the temple.
>You got what you came here for, go back to the sky spirit above the waters.
>Something else much considered. (write-in)
>>
>>392282
>>That wariness- you’ve felt it before, chase it down.
>>
>>392282
>>That wariness- you’ve felt it before, chase it down.
Thank the entity down here for it's understanding and patience with a poor and new? Darkjana, before leaving.
>>
>>392291
>>392313
>writing!
>>
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You step close to the slumped figure, and emanate as best you can, soul to soulless, a gratitude of understanding and patience with a small solid searing darkness. It emits nothing in return, and does not move, though you feel the slightest change spiritual pulses from the sacredness outflowing from its chains and bindings. They’re not discernable, as you quickly move yourself out of the chamber, hoping with dread that those bindings remain secure as your attentions shift to the emanation you’d felt before.

You feel, rather than know, what that wariness belongs to. Your wings, though feathered limbs and not seeming quite connected to you, afford you a quick flight as you catch the tail end of a deeply inky darkness rounding a corner towards the exit. Feeling it’s nearly gotten away you emit something you hope is also familiar, your raw curiosity, to which the form stops. A head, much different than what you expected though very similar in form, pokes back around the corner with its abyssal gaze askance, observing as you land noisily upon the muck of the cave with a searing skid in front of it.

“Hello again, brother,” he seethes easily between fanged lips, extending the last word just a bit. “You did that.” He continues, stating what might’ve been a question with a slight vision of the slumped soulless Curor. “You must hate the Aniunakei evermore than I. It is certain death for this island when my old ally awakens.” He turns fully into the chamber, and you note that he’s much larger than he was before- his form takes up a good quarter of the cavernous entrance, and his tools appear very changed from last you saw them.

There is an inky glow around his form, not an azure edge but a deep sea blue of darkness expanding and holding over his , and though you sense his cruor is unchanged from before the water surrounding you responds with every slight movement he makes. He raises a great clawed hand and all the dripping sounds fall into a near perfect silence, the waters instead flowing in slow streams from above the cavern. As the cavernous entrance becomes humid by your contrasting natures, a low fog and mist growing from small winds, you feel him consider his options and then turn to leave.
>>
“I have what I came here for,” he seethes as he goes, and you recall his mentioning of name when you’d released your decree upon him. “We’ve already parted ways,” he seethes as you follow with some difficulty in amongst the moist shadows. He turns to look at you, the illusory entrance behind him and the waters beyond shimmering slightly. He appears about to say something, emits wariness and then an extreme of resolve you’ve not felt before, and then turns away poised to dive into the suspended ocean waters.

>Let him go, and busy yourself with the remainder of the sunken ruins.
>Let him go, and leave to find the sky spirit.
>Emanate a question, or several, though you feel it must be a question that catches his attention. (write-in)
>Ask him to wait- perhaps you can accord his aid for something, or somethings. (write-in)
>Something else much considered of elsewise pondered and further figured. [Write-In]
>>
>>392357
>Emanate a question, or several, though you feel it must be a question that catches his attention. (write-in)
What he meant about certain death? and what he meant by you did that?
>>
>>392357
>>Let him go, and leave to find the sky spirit.
Guess we should bail and finish our accords before his old ally goes berserk on the island.
>>
>>392357
>Let him go, and leave to find the sky spirit.
>>
>>392369
>>392382
>>392395
>writing
>>
You start to emit a thought- though halt as you think better of it. He doesn’t wait a further moment before diving into the waters, his form vanishing into the rippling ocean alongside his emanations. As he goes the waters return to their former momentum, the dripping increasing as the humidity and fog ceases its growth. You turn your abyssal gaze across the ruin’s, pondering perhaps trying to fix those black chains and bindings, though you’re unsure and the madness within you grants a distinct apprehension to the idea. Though your curiosity remains for the other chambers you decide it would be best if you focused upon your accords, and so step through the illusory barrier into the ocean.

Nature diminished, you swim along the darkness upwards, thankful for the fact that the gem within your grasp emits very little, while you see the sea spirit still circling Davidge’s ship in the distance. You lay one more look as you leave the sunken city of Ine-Anakoa beneath you, the consecrated slumber within the deep chasm weakens, slow but certain.

As you rise you move towards the closer shore of the far jungle, from where you feel the emanations of the sky spirit awaiting you. It’s must’ve, In its strange cleverness, figured that you may not want to have to evade the sea spirit to get back to it. You emit the idea, through your accord, and it returns a reflection of a deeply profound wisdom.

As you surface upon the waters, the gem solidly in your grasp, it looks up to you with deep emanations of satisfaction. Seeing no reason to delay further, you stretch out the gem, and it grasps it in gliding wings clumsily, the gem being almost equal to its size. It falls back with a light puff on the sand, and from a small mouth it extends a strangely long tongue, or proboscis, though its unclear which it is. It begins fashioning the gem into shape with its small limbs and odd licks, though stops as you continue your red-tinged abyssal observation. You emit, cleanly, the idea of word bound to soul.
>>
Freed from its attentions it places the semi-fashioned treasure aside, righting itself with some struggle. It acknowledges, with a vision of a roaring maelstrom and a terrible abyss, that it would probably be a good idea for you to rest the accord before it finishes the task.

From within itself you feel it emit something- distinctions of aspects, and of your reward you suppose. They’re simple, and they’re the selection of what you’d promised –any one of its aspects weighing three or less-, and it emits the further idea to you for you to ponder your selection.

>>>Pick any One of this offering made to you, Dark Spirit.
>BROKEN HOPE [1]
>SIMPLE ENTHUSIASM [1]
>PROFOUND HAPPINESS [1]
>ECSTATIC ACTION [3]
>PURE DELIGHT [3]

Further, however, some deeper insight afforded by the strange madness within you, you feel something more of the small sky spirit’s soul, something far beyond manifold aspects. Major, spiritual, and resolute- answers the assuring voice within your mind, some mortal apprehension attached to it. A slight insight deeper into its soul, for the pleasure of your curiosity, small one-

Unsure quite what to make of this information, you emit a question to the small sky spirit of learning any one of its tricks, something also importantly defined within your mutual accord. It emits, very simply, that you make your selection of an aspect first.

>Look deeper into the sky spirit's soul, beyond the aspects its showing you.
>Do not.
>>
>>392382
>>392395
>Not asking a question when it costs us nothing.

really guys?

>>392474
>ECSTATIC ACTION [3]
>Do not.
>>
>>392474
>ECSTATIC ACTION [3]

>Do not.
>>
>>392474
>>PURE DELIGHT [3]
Will we get another chance to look into its soul like this? Might as well take a chance. Maybe finish the accord first if we can get another chance at it.

>>392478
I just couldn't think of a question worth asking. No need to waste time when he made it pretty clear that we did something dangerous.
>>
>>392493
That's an idea.

So far, I'll write for
>ECSTATIC ACTION
and
>Do not

But if the majority would like to do so, after your accord is rested, please vote between;
>Yep
>Nope

>writing!
>>
>>392522
>Yep
>>
>>392522
>>Nope
>>
>>392522
>Yep
I'm sure a quick peek wouldn't hurt anyone.
>>
Seeing fit not to listen to the madness within you for the time being, you emit a reflection of its ecstatic action. It nods, as much as it can while perched on its small legs, and separates the aspect from itself with ease. You reach and grasp it, the world not slowing as it becomes a part of you, and you feel another figment of a tool burgeon within you. The small sky spirit stands back, or rather it flops back, though you’re unable to question why as it emits another reflection of profound wisdom at the tumultuous darkness wreathing itself around your form, the sand at your feet searing nearly into glass.

>Maturation: 40/54.
>TO; Maturation 43/54.
>Maturation threshold (42) passed!

>>>CHOOSE ONE OF THE FOLLOWING TOOLS.
>Short piercing claws like hard charred stone numbering three to each limb.
>A gaze still abyssal, but with fire in their depths.
>An ashen undercurrent to your searing form, smothering and baleful.
>Scales like deformed embers, protective and spiritually ablaze.
>A maw, strong though speechless, from which springs powerful teeth.

>More to follow, but go ahead and pick your new tool first!
>>
>>392543
>>A gaze still abyssal, but with fire in their depths.
>>
>>392543
>>Short piercing claws like hard charred stone numbering three to each limb.
>>
>>392543
Hm.

Well, let's try the preference graduation voting!

>Please list your top three picks in order of most preferred, the majority of the highest preferred option will be selected.

>The next post is basically set except for this but I'm gonna take a short 30minute break, will return for the will of the deciders and subsequently with the post for you deciding upon which trick you want.
>>
>>392564
>A gaze still abyssal, but with fire in their depths.
>Scales like deformed embers, protective and spiritually ablaze.
>Short piercing claws like hard charred stone numbering three to each limb.
>>
>>392564
Hey OP, it took me a while to catch up since you write a lot, but I've enjoyed the quest so far and I'm glad you chose to continue it.

My vote goes:
>Eyes first
Then
>Scales
Then
>Ashen undercurrent

Unfortunately I have to sleep now, but I hope to catch you next time and really participate.
>>
>>392564
>Short piercing claws like hard charred stone numbering three to each limb.
>Scales like deformed embers, protective and spiritually ablaze.
>An ashen undercurrent to your searing form, smothering and baleful.
>>
>>392564
>>A maw, strong though speechless, from which springs powerful teeth
>>Scales like deformed embers, protective and spiritually ablaze.
>An ashen undercurrent to your searing form, smothering and baleful
I want that toothy grin.
>>
>>392573
>>392575
>>392576
>>392588
>Scales in second place take it beastly by a majority of four over its runner up of eye's in first place with two!
That's sounded awfully confusing when I wrote it, what I means is
>you gettin' scales now

>>392575
Excellent.
>>
You skim the memories of your new aspect, and find it one of quick flight and soaring escapes, though put it to rest to for a later time while you focus upon your new tool. The burgeoning of senses clarifies- you feel yourself grasp within your mind the image of deformed embers aligned as scales upon your solid searing darkness, and you instantly feel yourself become sturdier.

They’re not even, tapering as though between large coals along your greater limbs while thinning into flickering embers closer to your joints. You note your hands and feet are more solidly defined, though still linger with the remnants of their former amorphousness. You trail a testing hand along your face- your visage still largely remains its searing darkness from before, flanked by your horns that sweep menacingly low and forwards.

Like before, you still feel you ought to be able to strengthen each of these tools in some way, though your secret knowledge answers with nothing. The small sky spirit remains staring longingly at its half-fashioned treasure while you finish your tests, and to it you emit the idea of a want for one of its secrets. Up to you from its small form it emits that among spirits these tricks are called secrets, sacred arts engaged through enactments of entirely spiritual natures, with a further emanation of oddly powerful shrewdness that among spirits these are the most valuable things.

Its emanations become abstruse as it further coveys that these are considered the utmost personal things to spirits, as unlike attainments or tools they cannot be stolen, only given or earned through effort. It does not expand on it’s final points in a vision of what that effort entails, though you feel it nearly did, as though it’d restrained itself. Regardless, it reveals to you inklings of its spiritual secrets, though stresses that it cannot answer further as to any specifics- as doing so is what grants the knowledge.

>>>Choose any One of the following Secrets from the small skyjána, Dark Spirit.
>Diminish: For those with truly mighty forms this secret grants a means to instill smallness upon oneself. This negates the benefits of vital cruor but makes one materially and spiritually ambiguous. Costs 1 Vital Cruor to both engage and reverse.
>Cruor Veil: The strength of your vital cruor is obscured from discernment alongside any deeper natures it carries.
>Internal Sacrifice: Voicelessly sacrifice any of your own soul aspects to strengthen any other soul aspect, of yourself to your own or of yourself to any other soul.
>Sacrificial Recombination: Sever and mix the properties of any two soul aspects to align them together for the price of one aspect and one quarter or one third the other aspect's weight. This cannot be done with aspect's weighing less than three.
>Lament of the Primordial Breath, 1st Dance: ???.
>>
>>392625
>Lament of the Primordial Breath, 1st Dance: ???.
>>
>>392625
>>Lament of the Primordial Breath, 1st Dance: ???
mystery box
>>
>>392634
>>392645
>Lament of the Primordial Breath, 1st Dance: and
>writing-
For next time. Almost got nine hours, but I got a little bit of work today so I'll call the session now.

Alongside the previous checkout by the madness and the completion of your accord, we'll also see what happens with your mystery box and, of course, your other accord.
>pastebins will be updated sometime today

Thank you all for participating, and I hope you'll be able to enjoy the session continuing tonight at 5:30PM EST/9:30PM GMT.
>>
>>392658
aight see you alter boss thanks for running.
>>
>pastes updated
>ruin's repopulated
>ancient evils awakening
>session continuing in 1 hour
>>
>>392658
Thank you for writing this quest! I enjoy reading it! Looking forward to the adventures of this shadow creature!
>>
>>393591
Excellent.
I hope you continue enjoying it anon, and;
>post incoming, with some slight delay
>>
Standing above the slightly glassy sands, the air warm with the aftereffects of your growth, you emit your desire for the secret you find most peculiar. With a lightly fluttered nod the small sky spirit grants you a very detailed vision of rushed movements and motions, swinging at first but stalling with abruptness only to continue with a new sudden fierceness.

At first that’s all the vision grants, but as each motion is repeated in succession a spiritual power releases from the world surrounding the figure- an aura that then condenses deeply within the form. All in all, you feel it takes quite some time, and the sky spirit communicates that this is best engaged in a place of spiritual power, sacred or otherwise, and that it can also be engaged alongside other mortals and spirits, though it doesn’t expand on any effects.

You note the figure in the vision did not carry a form similar to that of the small sky spirit, or yourself, it was something ephemeral and acutely erratic, and so you emit the question to him. With another fluttering nod he grants the thought that the motion will adjust to your form, or the forms of any others. Expanding with an inquiry as to the nature of the power, the small spirit simply shakes it’s head, emitting that it’s a primordial power, and it’s used it most often to glide further and faster or call winds from the surroundings, though you feel it restrain some further answer. Possibly some other secret, you muse. As it looks back to it’s treasure, and then to you, you emit satisfaction at the completion of your accord.

>AN ACCORD RESTS COMPLETE

And as it rests, you linger upon the suggestions of the assuring voice within, and make your best attempt to you deep within the soul of the fuzzy glowing spirit as it licks the treasure into shape. Within your abyssal gaze, somehow boosted by intrinsic knowledge from one of your aspects, you feel its deeper, more major, aspects reveal themselves.

[Aspects of a Small Sky Spirit, revealed by a Secret of Arcane Insights]
<SHREWD ATTENTION [20]>
<PRETERNATURAL CUNNING [24]>
<CELESTIAL WISDOM [30] {SUBDUED}>
<EUPHORIC MANIA [32] {SUBDUED}>
<POTENT WICKED YEARNING [38] {SUBDUED}>

You stare at the small thing, slightly stunned and searching your senses, considering first that you may be mistaken and yet the aspects within its soul feel true and spiritually certain. As it finishes fashioning its new treasure you consider that you’ve never seen aspects weighing quite so heavily, though you emit nothing to the questioning of it for the moment.
>>
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As the new gem fashions it appears to shine, and then it vanishes within the gliding wings of the sky spirit, and you note no outward changes for the thing. You question this openly, and it responds enthusiastically with a vision of a gem becoming filled with aspects and memories over time, the effects only becoming pronounced as the spiritual stone fills. After, it looks back to the ship, and the sea spirit beneath it.

Upwards to you it begins emanating, like before, a proposal of word bound to soul of helping the pirates as well as he can, as well as aiding the strength of Davidge’s fading soul. It’s conditions remain simple; it’ll help them alongside you so long as they’re on these islands, with the condition that before you set to leave with your mortally accorded you smash a dark blue stone isolated in a very distinct pot within Ijana’s hut. It clarifies that it knows of a way to distract the sea spirit, and that for any dangers posed by other spirit’s it can offer a great deal of aid, each point emitted alongside a reflection of profound wisdom.

It’s price is simple, it will seal with fifteen vital cruor, though it carries an odd addition you’ve not seen before. It speaks that in addition to the fifteen vital cruor, and to weigh out the grantation of the accord, you swap and equivalent amount of twenty five vital cruor. You consider it, wondering that perhaps that’s an interesting way to offset grantations without either of you losing a great deal of power. As before, it leaves the decision up to you, but emits that it will be willing to share at least two more secrets with you for this- each to be specified after its completed aiding Davidge and you’ve broken the odd blue stone.

>This is quite to your liking- you’ll agree to the accord of its aid for the cruor and secrets.
>Actually, you’d like to propose an amendment. (write-in)
>For the moment you’d rather not, you’ll find some other way to deal with the sea spirit and the treasure seeking pirates.
>Something different or additional, first considered, and then put to action. [Write-In]
>>
>>393922
>>For the moment you’d rather not, you’ll find some other way to deal with the sea spirit and the treasure seeking pirates.
Our madness made me be suspicious about this guy and when a deal sounds too good, there's always a catch.
>>
>>393922
>>For the moment you’d rather not, you’ll find some other way to deal with the sea spirit and the treasure seeking pirates.
>Be polite though.
>>
>>393922
>>For the moment you’d rather not, you’ll find some other way to deal with the sea spirit and the treasure seeking pirates.
Paranoia wins the day.
>>393960
yeah, polite win the day. Can spirits communicate in a polite or rude manner though?
>>
>>393917
>CUNNING
>WICKED YEARNING
yeah, not trusting that little fish spirit.
>>
>>393966
Well, it depends on the undercurrent you have with the refusal, or affirmation. Your former inky companion would be a good study for this, though most of his own thoughts were focused and specific. Much like your own, actually.

>>393946
>>393960
>>393966
>Yo your deal be sweet but I gotta say no
>>>politely

>writing!
>>
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You emit a polite refusal of his suggested accord, to which the small fuzzy sky spirit nods with an emanation of odd resolve and a nuanced certainty as it turns to climb up one of the rougher palm trees upon the beach. You expected more of a reaction, something different or perhaps even offended, but it simply hops off the treetop with a small summoned gust as it glides back to the pirate ship. My thanks for making use of my wisdom, small one- sighs an assuring voice within your mind, its mortal apprehension alleviated somewhat.

Seeing fit to return to the ship as well you make your own hop, a harsh searing jump off the beach, and beat your black feathered wings noiselessly through the darkness above the sea. As you land and emit your presence to Davidge he looks to your red-tinged abyssal gaze, whilst you note the small sky spirit perched upon his head adjusting position with the movement.

“What were those visions?” He asks blandly, half emptied bottle in hand as he lays against the upper deck railing, similar bottles around him empty of the dark liquids. You suppose inwardly, that like with Uluwehi, Davidge was granted fragments of your visions since you are accorded with each other. You emit that he should not be too concerned about them, though his frown merely remains as he stands.

“So, it’s darker. Just a sliver of moonlight. Your power works better now, right?” He asks, more blandly than before, to which you emit a warm and soulful confirmation. “Right. Let’s go!” He hollers, his men not responding instantly, some hesitation trailing among their many emanations. You note he’s not wearing the black-brown band that activates the ship’s power, as it rests within his satchel. He did mention it was draining to use, to Uluwehi, but beyond that perhaps he prefers not using it.

With a scowl he barks another order, fires his pistol into the air -away from the sails-, and they return to their preparations with the narrower boats and their packs of supplies. You feel it would be a good idea, as you see a good thirty men of the crew board the smaller more frail vessels, to now consider how you’ll be dealing with the sea spirit. You feel it below the ship, no longer circling, and its emits a eagerness alongside an undercurrent of vile success. You note Davidge motioning for some to stay behind, the small sky spirit correcting his position atop his head at Davidge’s movements.

>>>Current Vital Cruor: 34/??. [HP/Influence] [Abilities: http://pastebin.com/fUbaui1h]
>You could try to negotiate with it, assuming it’s not accorded to destroy them, or perhaps attempt an Accord of your own with it. (write-in emanations or idea of a deal)
>Perhaps there’s something you ought to urge to Davidge- a change of plans with his preparations or something else.
>You’ll attack the sea spirit directly, just wait for it to go after the small boats and attack it beneath the waves.
>You’ll try something else, or an addition. [Write-In]
>>
>>394132
>>You could try to negotiate with it, assuming it’s not accorded to destroy them, or perhaps attempt an Accord of your own with it. (Inoffensiveness but determination, politely inquiring if it would let us pass.)
>>
>>394144
This. I don't want to fight it unless it gets on land somehow.
>>
>>394144
I'll support this too. Maybe ask it if it wants something that's not the people under our mortal's care. Maybe it has something it seeks in the jungle that we could retrieve while we're there?
>>
>>394132
>>You could try to negotiate with it, assuming it’s not accorded to destroy them, or perhaps attempt an Accord of your own with it.
Just ask if we can pass in a polite fashion. if no ask about alternatives or conditions that we might use to satisfy both parties requirements.
>>
>>394144
>>394167
>>394180
>>394190
>writing!
>>
>>394144
>>394190
'Super-big sea monster! Fight it... wait, no, talk and reason with it!' I like it :), reminds me of Chinese dragons that were revered as well as feared (also talked to prob.)
>>
>>394233
You might enjoy the chasm surrounding Ine-Anakoa.

>post incoming.
>>
You emit to the sea spirit, as the men begin lowering the boats, an inquiry if it would let these men and yourself pass. You tinge the thought very carefully with an undercurrent of inoffensiveness; though maintain the polite inquiry with a sense of determination. Evidently not having noticed you until now, it surfaces to look at you directly while the men lower the boats just beside it, and though you emit nothing you feel another strange dread growing within you as the men continue their actions in complete ignorance.

It tests one of the boats, rocking it easily with a small though sudden wave, its gaze maintained upon you with a slight emanation of mockery and the idea that you’d weakened its previous accord yesterday- when you first came to the far jungle.

“The dark is cursed, the water’s are cursed, everything here is cursed!” Spits one of the pirates, though the others merely fall into breathless silence as the men upon the ship pass down the oars.

You emit further, more solidly, that if it wants anything from the jungle or upon the land, or some condition you could satisfy for some terms of safe passage. The sea spirit looks to you, then to Davidge upon one of the smaller vessels, and then more specifically to the sky spirit perched upon his head. Davidge himself is eying the waters with no hidden suspicion, his own emanations being rather fearful, and though his men say nothing you feel them become wary at his actions- some even taking longer glances around the darkness upon the waters, raising lanterns and seeing nothing themselves.

The sea spirit emanates a distinct inquiry of word bound to soul to the fuzzy spirit, to which the sky spirit emits refusal with an intonation of certainty. Further you feel it ask the sky spirit about you, an evident undercurrent of trustworthiness passed with the question, at which the sky spirit looks from the seajána to you.
>>
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The dread returns in steady motions while you feel the sky spirit looking into your abyssal gaze, considering its own thoughts with a depth you’ve not felt from it before. Before your fears can speak it turns back to the seajána and emits confirmation with an emanation of trustworthiness, a vague vision of a solid searing darkness suffusing your thoughts and those of the spirit within the waters. You feel the sky spirit communicate another vision, an accord rested with a spiritual stone, an idea of zero infractions to the deal, and an alacrity to the completion of the terms.

A wave rises with one of its longer arms, nearly tipping the boat Davidge stands upon, and though he retains his footing smoothly some four of his men splash into the waters. You didn’t quite expect this- the sky spirit clearly communicated your trustworthiness. Before you emit anything the seajána looks fiercely into your red-tinged abyssal gaze and emits terms, terse and solid, it will sparse these men if you take Ijana’s sacred knife and burn it into nothing.

It emits the idea alongside the cold place it mentioned before, and of some longing and release, alongside a mutual trade of thirty vital cruor. You feel its finality for these terms, and as the surprised pirates cling back to the boat with hands rushing forward from Davidge and his men to bring them out of the waters, you consider your options.

Silently, quite subdued and very slight, the small sky spirit emits that its previous deal still stands.

>You’ll agree to the seajána’s deal.
>You’ll try to change the terms a little. (write-in)
>Rather than either of those you’ll accept the aid of the small skyjána.
>Refuse and attack. [other options to be revealed]
>Something else much considered or additional. [Write-In]
>>
>>394364
>>You’ll try to change the terms a little. (write-in)
Bringing the Dagger to the seajana in a neutral place.
>>
>>394404
>writing
>>
>>394404
For what purpose? Either way we have to somehow blow past Ijana and maybe we can get something neat from burning the knife.

>>394364
>mutual trade of thirty vital cruor.
The sky spirit brought this up too, does that mean we also put forth 30 cruor? That sounds like a bad idea.
>>
>>394444
Indeed. Alongside offering to you the amount it speaks of you equivalently offering the same amount.

>still writing!
>>
>>394457
Lets try to lower the cruor then, maybe 15 or 20.
>>
>>394461
>including!
>>
>>394444
>For what purpose? Either way we have to somehow blow past Ijana and maybe we can get something neat from burning the knife.
Give it the knife, then take it back immediately and return it to Ijana. We'd have fulfilled our side of the accord to the letter and possibly get the dagger without having to permanently backlist ourselves to the natives.
>>
>>394471
That would mean stealing it back from the sea spirit. Maybe if we made the neutral area on land since that way we could just kick the things butt and be done with it.
>>
>>394560
>>394471
Hm, these are neat ideas. I recommend you keep them in mind.

>post incoming!
>>
Oh, uh
We should ask seajana what exactly happens when an accord is weakened or, heavens forbid, broken or rendered incompletable.
>>
>>394586
>I was wondering when someone would ask that question, I'll delay the post to sneak it in.
>>
It emits the vision of Ijana’s dagger to you, though the vision is not very detailed, you find it to be more lines than anything definite. In the vision it’s reaching out one of its limbs to the dagger, the slightest bit of sacredness emitted from it, and at its contact the limb seizes. It clarifies readily with another image of Ijana stabbing it with the very same dagger- and it matches one of the memories carried by your aspect of melancholy. You feel it’s certainty grow that even if you acquired the knife that on its own it is unable to complete it’s desires for destroying it, and it emanates this with a deep tone of bitterness, that it needs a power that can absolutely destroy the Curer’s tool.

It swims gracefully to the other boat, rocking it with a wave and spilling another few amount of people into the waters, though you note no malicious emanations alongside the act. At your evident, though not emitted, confusion the sky spirit upon Davidge’s head emits to you attentively that the sea spirit is merely stalling them while you converse on terms. However, they’re getting restless now, drawing pistols and waving lanterns fearfully alongside their previous mumblings, while Davidge whispers to the darkness beside the small vessel.

“What the hell is going on?” He questions honestly, the small sky spirit adjusting to his motions. You feel his trust faltering by a large amount, while the sea spirit looks once again back to you.

The vision is vague, once more outlines than anything definite, of you burning Ijana’s dagger- though this time it adds the condition that you do so before you leave the island. It emits even greater resolve alongside its communication of a mutual trade of thirty vital cruor. As the pirates once again pull their crewmates from the waters, the previously dunked ones still dripping wet, you emit a change to the idea of perhaps lowering the cruor amount-

What you first feel, spiritually, is the small sky spirit fail its emanation of caution as you begin the idea- cut short as the sea spirit leaps up from the waters and latches itself to the railings of the deck you’d alighted yourself upon, staring into your abyssal gaze with fierce eyes inches away from your visage. It questions if you’d be planning to break the accord, and you feel its suspicions rapidly growing, you emit that you’d only preferred to lower the amount. Solidly, very close to you, it emits that a mutual trade is for enforcing the trustworthiness of the deal upon both parties. If itself, and you, are to be true to their words bound to souls, it says that nothing less than fifteen vital cruor is necessary. At this the air gains a sudden coldness, nearly freezing, and you feel it to be some power emitted by the sea spirit.
>>
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You emit a question as to why it suggested an amount of thirty, and with an emanation of bitterness it pushes its head forwards towards yours, your gazes growing closer as you flit back just slightly. It speaks that you emit nothing and that although it trusts the small sky spirit that doesn’t mean it wholly trusts you. It admits that for the task an amount of twenty five is sufficient, but it would go no lower. At this you emit a question, gently, of what happens when an accord is weakened, or perhaps broken.

It rears back with wild emanations of derision, opening its jaw and displaying spindly sharp teeth in many numbers. As it returns to closeness, gaze locked with yours, it emits an insisting question of your profound ignorance. As peaceably as you can manage, you emit a small affirmative, not quite feeling like you ought to respond to the insult. You feel the madness within you laugh, it is a mortal laugh, and you feel it find something supremely hilarious. I wonder what- it exclaims within your mind, and in the periphery of your vision you feel some shadows twist and wreath in the night, though not at your command.

It’s vision is not simple, this time, as you sense a disdaining oppression of the idea that all power and sealing comes at a cost, and reinforced with promised life the accord responds in likening to the natures of its sealing- very strongly and magnified upon the party breaking the deal. The vision itself alongside this is of a woman upon a small vessel, and you find her strangely familiar- it’s the woman from your memories of contempt and betrayal, the one left to float along southern waters.These island waters, you realize, as within the vision the seajána merely emits bitterness at the woman pleading against the rising tides, and watches her as she tries as well as she might to flee to the beach, and then into the jungle. The sea spirit follows on land, not emitting any sort of power of itself, as you see the courtly dressed woman stop at the sight of Ijana in the jungle.

The great waves do not follow, ceasing their height and power before they reach the shores, but you feel the spiritual power they held follow the woman determinedly. All the waters of the fungi jungle, the small pools, the droplets hanging upon leaves, and all in the air itself, slowly convene towards her. The air grows cold and frost starts making its way across her skin, while Ijana speaks distantly and with pleasure upon the idea of a powerful accord broken harshly. The woman gets no further time to speak as her final breaths leave her freezing form, and at spoken sacred words originating from Ijana a strong aspect of contempt and betrayal is absorbed by a familiar stone within the Healer’s hand.
>>
As its visions finish you feel it some slight desperation- an emanation the spirit tried to subdue, and as the men holler to each other it speaks of a secret of the sea it will share, something very precious to it, if you’re willing to Accord for its freedom from this place with these conditions.

A familiar resurgence of resolve surges from its form that if you decline it will not even try fighting you, and with an emanation of profound vile bitterness it grants a faint outlined vision of men pulled deep into the ocean. You feel, but do not divert your gaze from the sea spirit, the emanations of the small sky spirit’s awareness upon your closely glare-locked forms. You feel, innately and deeply, that this sea spirit will act very desperately to distance itself from this place.

Under skydark and starlight, the faintest sliver of a moon high above the sails of the Mad Jewel, you see the men right themselves upon their smaller boats and prepare to leave while the sea spirit before you whaps a slightly greater wave into the boats, and so you consider your options.

>You’ll take his newer, more expanded deal- you’ll destroy the knife for safe passage and a secret of the sea.
>Same as above, but with a plan in mind to not destroy the knife.
>You’ll emit, to the small sky spirit, that you’ll take his formerly spoken deal.
>You’ll take neither- and do your best to aid your mortal accorded in reaching the shores of the far jungle.
>Something else, ah, much considered small one. I’ll help if only you ask. All I ask in return are your weak buried hopes, the smallest of a voiceless sacrifice.
>A different or addition.[Write-In]

>>Also;
>Say something to Davidge (write-in)
>Do not. (simply stay silent to him)

>>>Gonna wait a bit longer for this one. Sorry for the return of the baleful walls of text.
>>
>>394723
>>Something else, ah, much considered small one. I’ll help if only you ask. All I ask in return are your weak buried hopes, the smallest of a voiceless sacrifice.
Aww yeah, time to give into the madness.
>>
>>394723
>>You’ll take his newer, more expanded deal- you’ll destroy the knife for safe passage and a secret of the sea.
>>
>>394746
>>Say something to Davidge (write-in)
Also, try to tell him to be patient or else we're in for a bad time.
>>
>>394723
>You’ll take his newer, more expanded deal- you’ll destroy the knife for safe passage and a secret of the sea.
Assure him that our interests lie not in fighting fellow spirits, even should they not be our direct darkness-imbued brethren. Spirits should aid one another when possible, as eternal friendships are evermore valuable than fleeting mortal ones.

Tell davige that we have to appeal to a great spirit of the sea, in order to get him across the precarious waters safely. Maybe show him a very short vision in the form of the appearance of the seajana, to prove how intimidating it is.
>>
>>394723
>Say something to Davidge (write-in)
There is a hostile sea spirit we're attempting to parley with it so he and his can pass unmolested.
>>
>>394774
>>394752
>no one else wants to feed the crazy voice inside our head
Oh come on, these two spirits are hardly trustworthy, might as well trust ourselves. 'Sides, it's just one aspect. Even if things go horribly wrong, we can just fix things when we get there.
>>
Writan for;
>successful negotiations and powerful accords
and
>show davidge the sea spirit, warn him of patience and speak that you're attempting to parley so he doesn't get destroyed

>writing!

>>394803
Maybe one day, anon.
>>
>>394803
I'd prefer to help this guy, and maybe feed the voice later, when it wont burn any bridges with potential allies.
>>
>>394806
>potential allies.
A sea spirit that has been pretty damn hateful towards us and made it damn clear that he wants to eat us shouldn't be an ally. What's to say that as soon as the accord is done he won't just get on our ass now that he's free from Ijana?
>>
>>394813
Most likely a behavior learned after many betrayals or attacks against it - the earthjana and the curers both seem to have bad relations with it, and we did directly see one betrayal. It might just be a personality defense mechanism, to intimidate others into not even considering betrayal. Besides that, it was already revealed that at least some part of this intimidation was out of desperation for freedom.

There's still the possibility of him being an asshole, I agree. But some measure of faith in the goodness deep down in others should be held, and I like to think he's going to end up more than an angry hate-machine who lashes out at everything even when such things help him directly.
>>
Are we making enemies of the tribe then? When we made the deal with the pirate guy, we made him promise not to fuck with the tribe, so
I thought we were just playing both sides for all it was worth. We won't be able to ask much from the tribe after this I think.
>>
>>394926
Not that it probably matters much anyway, the tribe being doomed according to inky.
>>
>>394926
>we made him promise not to fuck with the tribe
Did we? That's not in the pastebin so I don't know what you're talking about. We're just looking out for ourselves, I don't think we're looking to side with anyone in particular.
>>
>>394990
WE did.

>>394926
>>394975
anons don't pay attention, shocker.
>>
>>394999
I'm kind of the same dude, but I appreciate it. Nice trips btw.
>>
You put up a solid searing limb and emit something of small patience to the sea spirit in front of you, though its gaze does not break and in return it warns you that it will strike if you move. You assent to this, though it emits only confusion in response. To your mortal accorded, Davidge, as clearly as you can manage, you emit something of patience with the slightest urging, and grant him some momentary darksight alongside your spiritual visions.

He looks around in surprise with not a smirk but a deep and honest smile, the night revealing itself completely while you inwardly suppose this is his first time truly seeing through the depths of night. His men watch him closely as he beams a smiling gaze first across the shores, then the horizon, then the sliver of moonlight up above, and as your own patience thins you urge him to look upon the ship and the sea spirit locked to your gaze.

“Damned seamonster!” He barks with some fear, his men suffusing the world with confusion at his wide-eyed antics and words. You emit further that you’re attempting to parley with the creature, and that he ought to remain where he is and be very patient while you do. You make certain the sea spirit feels this emanation- and note the barest slackening of its vileness in response. Emitting to Davidge to toss a torch into the dark of the night, and with your spiritual gazes relocked, you emit firmly that you’ll take his deal-

And at this his jaws open and grab you by the neck of your searing scaled form just below your red-tinged abyssal visage. You emit inwardly you may have made some terrible mistake, but you see it’s fierceness vanish it pulls you quickly into the waves, the lit torch thrown by your mortal accorded caught just barely within your solid searing darkness while the spirit pulls you through the waters to the shore. You note without the sky spirit accorded your vision only barely pierces the sea dark.

The madness within you burgeons in fits, though you do not act- you feel all hostility from the sea spirit abandoned into some quiet silent desperation as its desires tumble within its mind and soul. You reach the shores of the far island shortly, not too far from the ship as you can still see it, and he quickly emits the conditions specified before.

You feel, distantly, great levels of confusion from the pirates at the torch moving across the water in the darkness, and you further feel their distant gazes lingering upon your position- though you know they can see nothing. Tapping its maw for release and then alighting as well as you can upon the sandy shore you emit the confirming reflection for the deal, and place the torch between you. You notice a gliding form perch itself on one of the palms some distance from you, observing very intently as the sea spirit trails a limb from the waters to the torch, digging a small moat around it.
>>
After a moment it looks to you, and you’ve already reached out your scaled searing darkness in your offering for the Accord. It bows, slightly, and reaches one of its grasping limbs to lay gracefully upon your hand.

https://www.youtube.com/watch?v=OPHjZZMCuQU

Once more you note how different this feels, the onset is quiet, and you feel the world still itself. Based on his vision you’d expected something less serene, but world only quiets further as you feel nothing but a deep power being called from the water and darkness between you. All at once a strange coldness permeates the air as the waters below the torch freeze, and then further outwards upon the sandy beach, ice forming and cracking noiselessly. Just as slowly the fire of the torch between you builds, encompassing it entirely as the flame is edged in a serene darkness. Around your forms, from the iced air of the night, a pulsing power swirls with a sure and certain slowness- and alongside this the perfect dark of the world is slowly put to a solid rest, the moment frozen as though you’ve induced an aeon.

It’s different, however, the world retains its colors and there is movement from the spiritual power pulsing around you, all the searing edged dark and frosted air and waters slowly crawl their way inwards towards your forms and encapsulate you in what you feel to be as though the depths of the deepest ocean. You feel immobile in this place, the world and your forms each freezing though somehow the fire within the darkness maintains its inconstant shifts.

Just as the world deadens into complete stillness you feel you almost see it truly. It is fractions, pieces and parts, each containing some measure of power or form- something inherent, something granted, and as you feel it the world itself seems separate from you, as though you’re not to be here, or should never have been. It’s an uncomfortable feeling, and you recall the words of Cloudseer, and how it spoke that like you it is also a parasite of primeval realms. Uncertain in thought, but still determined in will, you alight your concentration to the consecration and between you, red and shining within the frozen tide and framed brightly against the serene abyss, mists silently consecrated cruor.

The world does return to what it was before, though much slower as gently as every motion resumes and the searing night recedes with the freezing waters. Then you feel, innately- and also as though a powerful emanation, several something’s of a great distance from this place take notice of your action, and of the action taken by your newly accorded sea spirit.

>AN ACCORD IS STRUCK: As dual witnessed by the Silent Torrent and the True Abyss.
>>
You each watch each other for one more moment, the torch between you smothered and the tiny moat refilling with sand. It emits patience, though you know with the added condition you’ll have to get this sorted before leaving, and you watch it swim gently into the waters while you emit to your mortal that it is safe to traverse over the waters. As he reaches the shore and forwards his men through the smaller jungle, you nudging his direction so they’re aligned correctly with the path to the red temple, he turns his gaze across the night until he sees you.

“So,” he whispers to his shadows, this time looking correctly to your location as you’ve allowed you’re your darksight, “you’re not the strongest spirit on this island. What was that tide back there? The air got cold, and everyone’s one edge.” He says quietly, trying to watch you for a reaction though you return none. From his men, as they prepare themselves more thoroughly, you feel that they must have seen something with the torch- but not much of anything significant.

As his men pass in front of him with their preparations a small tide washes away their heavy prints in the sand while you steady your gaze and heighten your senses for any other spirits- though you feel nothing other than the sea spirit content to swim nearby. There is still the fuzzy spirit perched upon his head, but he remains ignorant of it.

“Any other surprises waiting for us? It’s gonna take a big payoff from that temple you showed me if I’m to maintain order.” He whispers the honest question, then directing more barking orders at his crew while he takes up one of the larger lit torches.

He picks it specifically, you note, while most of the men have lanterns with more focused light. At his left walks one of the younger pirates, while at his right is the greatly bearded pirate named Brian. The younger appears to be struggling with a great pack and a great amount of rope, while the older holds a lantern forward through the darkness. Mildly, you do not recall actually seeing treasure within the red temple- you’d not fully explored it. There were offerings not taken left in the chamber of confluence, though you’d not inspected the other altars, and so their value is unknown to you. A madness within you laughs at that fact- though says nothing further.

>Answer his question of danger and treasure, you’ll want him prepared for the red temple. (write-in specifics, and your emanations)
>Alternatively, don’t answer his questions.
>Perhaps, small one, make him pay for answers. Your aid isn’t specified in this place, is it? He paid you nothing for helping him escape certain death, after all.

>>>AND;
>Go ahead of them- get there before they do and scope it out.
>Remain by the crew’s side as they traverse the jungle.
>You still recall the location of that cruel lust from before- perhaps you’ll take this opportunity to search it out.
>Something else, or something additional. [Write-In]
>>
>>395074
>>Answer his question of danger and treasure, you’ll want him prepared for the red temple. (Show some of what we've seen and ideas of everything else. Yes there are lots of artifacts of this dying island. becalming and assuring.)
>Remain by the crew’s side as they traverse the jungle.
>>
>>395074
>>Go ahead of them- get there before they do and scope it out.
The red temple is the one where Ijana's daughter was at yeah? We should definitely warn him to be careful and watch for storms and the woods. There's still an earth spirit in there so we probably need to do something about it.
>>
>>395107
this works.
>>
>>395074
How long has it been, anyways? Is it yet time for him to offer more cruor to us as part of the original deal?
>>
>>395121
Still the start of night, it's several hours from when your next payment is due.
>>
>>395128
>Whoops, clarifying correction:
>It's just after the start of perfect dark, the sun has set very completely and there's only a few hours left until your next payment.
>>
Writan' for;
>>395107
>>395114
and with emanations/visions of >>395107 and >>395108

>writing!

And for something else, please roll me 1d100, best of three.
>>
Rolled 94 (1d100)

>>395140
>>
Rolled 32 (1d100)

>>395144
The 90's have made a return!
>>
>>395144
Sonuva-
>writing

>can still crit if you'd like to try for it
>>
>>395151
>>
>>395151
>>395177
fail
>>
Rolled 34 (1d100)

>>395151
I'll try to redeem my shit roll with a crit fail.

>>395180
What ya typing in the field Anon?
>>
Rolled 28 (1d100)

>>395180
.. Fuck my life.
>>
You emit to him some visions, easily made through your accord, of lightning striking your form from a great spirit in the sky. He starts sweating, even though you’ve reduced your nature around his crew. Next you grant an idea of the small earth spirit from before and the jungle chasing you alongside the formation of great crushing sinkholes. His breath becomes ragged, even though you’re certain he’s not lost any cruor. Next, it’s the bog and its stone skeletons, your former inky companion and the odd structure of the temple.

He frowns deeply, gaining a sudden weariness though you’ve hardly trekked through the jungle. Next is a vision of the bored earth spirit from before, and then of the great four-eyed slanted abyssal gaze of Cloudseer. He stops, breath stilling, and the procession of his crew waits patiently, eying the darkness of the jungle with open suspicions.

Well, he asked and you answered, he ought to be a little more pleased. You emit so, though he doesn’t move, gripped by some inner fear. Instead you then urge calmness, and then an assuring vision of your power- your aspect of madness stirs at this, though you don’t utilize it for the urged emanation. Further you grant visions of artifacts, of the odd smoky eye-orb, and of the leftover offerings of the temple, and of the red ruin’s perhaps having wealth within them. After a deep breath he sets out to move- though not as quickly as before.

You feel Brian next to him restrain a question after looking at the men behind them, instead fixing his gaze forwards to the light of the lantern. Thankfully, you note they hold them away from themselves, and so at least between them the night is perfectly dark, though Davidge’s large torch casts fitful light upon the surroundings. The small sky spirit perched atop his head emanates something towards you, bobbing slightly in motion with Davidge’s slow stride, the idea of word bound to soul and that of a guardian.

First, he grants a vision of a bored earth spirit prowling the temple, the ruins and jungle, and the idea that it is nearly a third of the reason that no hostile spirits or any non-Aniunakei have returned from this place. You recall Brian saying something similar upon the ship, though his next emanation has you force your gaze upon him with some small growing dread.

He speaks of this, of word bound to soul and the idea of a guardian, in relation to himself and to the remnants of this island, though more specifically of the shining stones within the central temple. The undercurrent has your dread grow more, that the reason most don’t return from this place is itself- the small sky spirit perched before you on your mortal accorded’s head. It emits it solemnly, and after a great and deep consideration, that he’s been accorded by a great sacrifice to protect the stones from those not of Aniunakei blood. He explains that if he fails, or lets any reach the chamber, his powerful and ancient accord will harm him greatly.
>>
The vision at this moment is one you’ve a hard time grasping, the will and mind and all the soul and cruor of a spirit shredded into oblivion- you did not think such a thing was possible, though you’ve not seen the fullest extents of powerful sacrifices. He explains further that as they close in, and get closer, he’s allowed to use more of his powers for the mission- and only a very little amount for any other task.

As it sets itself again, adjusting to the bobbing motions of Davidge, it grants a vision of a distinct pot within Ijana’s hut alongside a desire for its own freedom. He speaks that he will restrain himself so long as they avoid the shining stones, as it feels it can trust you to control the men through Davidge and prevent them from reaching there. However, it asks with an emanation of profound wisdom for your further assurance with a grave weight. You feel it will not accept some sort of compromise, while it further emits that it cannot fully act against the other temple guardian- the prowling earth spirit.

Outwardly you question its previous deal, how it would’ve aided you if it cannot fight directly, and in return the answer is simple, it has other means that aren’t fighting but rely on trickery. It poses the thought, a small reminder of the deal, that it can distract the other powerful guardian if you’re willing to free it, though to this your madness remains silent.

You emit a question to its sudden surge of clarifying honesties, and in return it simply responds that its observations lead it to believe you are reliable. You feel the group slowly nearing the ruins while you contemplate your answers, and you feel some spiritual power, ancient and true, building up within the core of the small sky spirit perched upon Davidge’s head.

>Emit that you’ll, no matter what, keep them from the shining stones or the chamber where they are.
>Emit that you can make no such promise- though you’ve some dreadful idea of how it may react to that.
>Emit nothing- you’ll neither make a promise nor specify that you cannot, though you’ve very little idea how it’ll respond to this.

>>>and;
>It’s deal wasn’t bad- but it will surely be challenging, so you’ll decline and deal with the prowling earth spirit yourself.
>You’ll agree, and accord for it to mislead the other guardian while the pirates scour the temple.
>Same as above, though perhaps you could accord some further conditions from it. (write-in)
>I can deal with this, I’ve seen it before, your buried hopes or any other aspect is all the power I’ll need, small one-
>Something else much considered. [Write-In]
>>
>>395284
>Emit that you’ll, no matter what, keep them from the shining stones or the chamber where they are.
Seems easy enough, they're already somewhat frazzled. We can just spook them off if need be.

>I can deal with this, I’ve seen it before, your buried hopes or any other aspect is all the power I’ll need, small one-
This refers to the bored earth spirit yeah? Lets go and have him help out. See what he can do.
>>
>>395311
I should probably correct- it's speaking of the small sky spirit before you.

Though if it gets majority you can ask for the madness's aid against the earth spirit, as that's certainly doable.

>If any other's wish for that, specify!
>>
>>395284
>>Emit that you’ll, no matter what, keep them from the shining stones or the chamber where they are.
>You’ll agree, and accord for it to mislead the other guardian while the pirates scour the temple
>>
>>395318
Why would we need help with the sky spirit? Seems to be as simple as just saying no and that we can handle ourselves. I'll change my vote for dealing with the earth spirit ourselves and calling upon madness when/if things go poorly.
>>
>>Emit that you’ll, no matter what, keep them from the shining stones or the chamber where they are.
Is sure with the deciders so far, and I'll pose one further vote of;

>You’ll agree, and accord for it to mislead the other guardian while the pirates scour the temple
>You'll deal with the earth spirit yourself.
>>
>>395357
>>You'll deal with the earth spirit yourself.
We would have way too many accords going on and I'm still suspicious of the sky spirit.
>>
>>395367
>Confirmed!
And on that note I'll be calling the thread for now.
Thank you all for participating!, and for next time, prepare for battle.
Next session tonight at the same time, hope to c'ya then.
>>
Rolled 7 (1d100)

>>395394
Lets get the shit rolls out of the way then. Thanks for running and see ya next time.
>>
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So, it seems to me like just about EVERY spirit on the island has been sleighted by the curers in some way or another, recently or long ago. I would have thought that the loss of their empire may have helped to serve as an important lesson to them, but they still seem keen to use and betray and enslave the spirits. I might be misreading things though, admittedly.

I'm starting to think we should start making accords primarily to help free other spirits when we finish with davige - it would help our fellows, earn their gratefulness, and possible net us great secrets to be learned.

Speaking of secrets, it may be pertinent, when we know more of such secrets, to offer accords in the form of trading one secret for another secret, just to increase our repetoir while spreading useful knowledge. From what we've seen of the skyjana secrets, there may be some secrets innate to particular types of spirits, so there very well may be a secret or two that we have innate knowledge of, but haven't stumbled upon the right subject for it to be brought up from the depths of our mind. For this, is may be pertinent to ask the Mad Voice as to how secrets are discovered in the first place.
>>
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>>396365
Further thoughts:
We know there's a magically powerful empire that spans the seas, and that even davige had access to magic that can pretty severely mess with spirits - and he's low-tier as fuck. Spirits working in unity, rather than separately or against each other, is important for when that empire finally decides to fuck with us. Our powers combined could control every aspect of the environment, and even their sorcery would have a hard time against the combined might of a unified force of spirits, each unbound and free to use the full extent of its power.

Spirits as a whole will still have to accord humans for cruor, admittedly, but that's not too big of a deal if they do light accords and mostly with the uninformed.
>>
>>396365
You bring up good points, and I'm totally for being the Harriet Tubman of spirits. I think we should focus on getting the whole story as best we can, maybe even returning to the dark spirit from the temple and asking a few questions. Also, if we are going to wreck the knife, might as well accept that sky spirit's offer as well.
>>
>>396707
>Harriet Tubman of spirits
I dunno, I was thinking more along the lines of gathering power to make sure no one would mess with us. Obviously a few buddies here and there would be great, but most of these spirits are sketchy at best.
>>
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>>396707
Part of me thinks the stone is tied to the seajana in some way, and that the sky spirit wanted to hurt it in some way.
But after recent information, it might be what binds it to protect the temple stones. It's hard for me to say.

If only we had Seethe to talk things through with. He was a bro.
>>
>>396727
Spirits have been relatively amiacable if you ask me. Other dark spirit takes being enslaved on the chin with no grudges and even the forest spirit walked away when we told him we didn't want to fight.
>>
>>396949
>walked away when we told him we didn't want to fight.
More like we literally beat the fight out of him. We gave him a chance to back off and he persisted, so we messed him up. That's the kind of thing I'm aiming for.
>>
>neat ideas noted
>ancient powers observant
>coffee consecrated
>thread resuming in one hour
>>
>>396988
The way I recall it was the spirit was doing some freaky glow shit that was messing up our Perfect Dark bonus, we told him "yo, calm down bro," he called us a massive puss as he walked away, then we wrecked him. My point is almost all of our diplomacy attempts have been successful. If anything, we're the sketchiest spirit on the island.
>>
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>>397028
We await the fiery darkjana's exploits eagerly
>>
>>397053
Wasn't that the first time we fought? The second time after plenty of warnings he kept watching us and we teamed up with Davidge to kick his butt into next week.
>>
>>397081
As far as I know, he was accorded to keep Davige in the village, so he HAD to attack.
He was very wary of having to fight us again, yet saw no alternative. Bit of a stupid one, really.
>>
>>397081
Yeah, I was referring to the first fight. Didn't count the second because he was accorded to keep Davidge in the camp. Don't remember the warnings though.
>>
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Given its visions and the solid memory of its aspects as you’ve seen them, you return a firm declaration that no matter what you’ll keep these pirates from the chamber of shining stones. The small skyjána returns thanks with a genuinely earnest gratitude, though within it you feel some unease as you communicate dealing with the earth spirit yourself. It wobbles a bit as the pirates advance past the edges of the ruins with a question of your certainty, to which you respond with confidence. Lightly, you feel him emit to you an idea of luck imposed on a vision of your embered darkness and an idea of faith, after which it nods with some further idea of safety.

It hops off Davidge’s head and you feel it fly towards the central temple, granting one last emanation of sincere wishes as it glides away. Shortly, before you and the party of pirates led by Davidge, the deep red ruins of the former Aniunakei capital reveal themselves- though their full splendor and the temple itself is mostly only visible to Davidge. The entire party is hesitant, but as you look at the men fanning around their captain to get a better look you feel their desirous effluences cascade into the night, the ruined city before them lit only by a sliver of moonlight.

You once again feel the sacredness emitted by the silvery shining puddles in the streets and houses, and give a small warning to Davidge that he should avoid those if it starts raining, though you feel his interest in them for other nuanced reasons. Feeling he’s not entirely heeded your warning you grant another vision, as you did before, of lightning and a great spirit of the sky, and the temple being the only safe haven from it. He nods, though says nothing. All in turn, the pirates each take a wary look at the city, your abyssal gaze noting the small spirit of the sky gliding into the ancient edifice while you pick up some banter from the sizeable party coming to a halt.
>>
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“No one’s returned from this place, aye? I know Blackwren sent men here, so did Walther when he was with us,” speaks one of the men lighting an additional lantern behind Brian, to which the older pirate nods while he observes the eyes-wide Davidge looking through the solid night. “So where’re the bodies? There was nothing in the jungle, not even bones,” the sailor finishes with an emanation of fear.

“Logic would dictate,” Davidge barks confidently, though you feel your previous visions tinge his reasoning, “that either they lost their way, died when they found this place, or found that temple,” he points through the darkness, though the men can only make out its silhouette against the stars, “and died in there.” He falls into a moment of silent thought, while the younger man next to him rests his overly large pack against a ruined wall.

You feel Davidge looking at the ruin’s and his crew, formulating a plan upon some deep considerations, though you wonder if you ought to urge him something specific for his approach to the ruined red capital. You feel his ideas as he thinks them, though only barely, and mostly due to your accord and proximity. His idea seems to be fanning out the party into groups, scouring the city house by house, then meeting at the foot of the temple. Underneath the barest moonlight, surrounded by the perfect dark of night, you ponder some ideas while the lantern lit pirate’s whack away buzzing insects with small curses.

“Well, boss?” Openly questions the older pirate Brian, holding his greedy gaze over the ruins. As he speaks, you recall your most recently acquired secret, and that this is indeed a place full of a great deal of sacredness.

>It will take more time, perhaps several hours, but urge him to maintain the group as they search the ruins.
>His idea will save time, and you’d like to try your new secret, so you’ll let him make the order.
>Urge that he ignore the ruin’s and go straight for the temple, though his men are clearly eager.
>An addition/Something else. [Write-In]
>>
>>397388
>>His idea will save time, and you’d like to try your new secret, so you’ll let him make the order.
But STAY the FUCK away from the area the spirit guards. WE could with some effort kill all his crews, that thing with some effort could destroy the entire city, and everything in it.
>>
>>397388
>>His idea will save time, and you’d like to try your new secret, so you’ll let him make the order.
>>
>>397400
>>397488
>writing!
And, for something related, please roll me 1d100, best of three.
>>
Rolled 53 (1d100)

>>397502
>>
Rolled 18 (1d100)

>>397502
>>
Rolled 60 (1d100)

>>397502
I got this.
>>
>>397520
!alright
>writing!
>>
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“Split up,” he barks, “three to every team, scour the ruins house by house and holler if you find anything. Or don’t.” The men around him look to him with acknowledging smirks and emanations of eager greed, though the younger man at his side seems confused. Wholly, their response makes you feel as though this is something he’s said before, perhaps often. “Finder’s keeper’s boys!” he barks into the night, to which the crew go forward in groups while the mortal named Brian and the young pirate stay behind with Davidge.

“We’re staying here?” The younger pirate asks in a low voice, some measure of cowardice beneath it.

“There’s still the temple,” Davidge returns as he bends down to the puddles that shimmer in his great torches’ light, “but this is quicksilver. This place is full of it, pricy stuff for alchemists and the inland magi. Given the rebellions this is worth thrice the same weight of gold.” He empties one of the lanterns, then stretches his hand out to the younger pirate.

“Get me a spoon, Will,” he asks, and from the large pack the younger pirate produces a wooden spoon, which Davidge then very carefully fills the emptied lantern with. He does this for two more, very contently accruing the strange semisolid sheen that emits sacredness, though does no further as he hands two of the filled lanterns to the mortal named Will, who struggles with their weight, while keeping another in his offhand as he picks up the torch. You take the opportunity to emit to him that you’ll be preoccupied for some moments, and that he mustn’t go into the temple unless he desires his own very certain destruction.

“We’ll wait at the base of the temple,” he says into the night, more to you than to the mortals around him, and after a brief and happy nod he strides forward through the red ruins towards it.

You wait for them to gain some distance, and for the first time in quite a while you’re left alone amidst the perfect dark of night, no soulful effluences of others, no lights confining your form, and you feel a profound ease permeate your being. As you see the torches and lanterns trail through the city in confined groups, popping out of sight and then into sight from the many houses, you decide now is the best moment to attempt your newfound power.

You wait for the pirates closest to you to finish scouring one of the clearer streets and move on to the next, and then recalling the motions you enact the secret.
>>
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They’re just as before, and you mimic them as closely as you can, swinging your solid searing darkness with a motion that feels ancient and nearly as though you’ve done it countless times before- though you feel the forms of the movements shift within your mind, adjusting to your body and its semi-crouch as you stride one searing limb deeply forward and pivoting on it as you engage in an inconstant dance of a wide circle. The movement adjusts to your arms as well, instead of the harshly erratic form in the vision you instead move them forward and up from your sides, somehow nearly forming themselves into hands, but not quite. You feel nothing, no aura and no power releasing from the world, and so continue as the torches move in and out of the houses of the red city while Davidge rests and chews some reed by the temple steps in the distance.

Then, suddenly, as you complete a third wide circle of the movements you feel a profoundly ancient power emanate from the surroundings, as though urged from all the world itself, and you feel an innate sense to stall your movements abruptly. You do- and then the movements shift their changes into the further secret, and you engage them again with a sudden fierceness in a smaller circle. The world, in response, seems to sing with emanations of soaring climbing excitement and an ancient ceaseless power, and that idea itself appears to condense into an aura first around the circle of your fiercely flitting movements, and then compresses as you follow the secret into a smaller more definite stride.

Your movements become harsh, though compact, smaller and faster repetitions of what they were before. The aura itself is barely perceptible to your spiritual senses, something light and airy, though strong and filled with potential. The world becomes alight with harsh contrasts, the hues rippling in mystifying transfusions right up until you reach the center and what you feel, innately, to be an anciently consecrated power. It mists into you, bound and very completely, and you feel your will awaken upon a newfound power- alongside a vision that feels familiar.

>Primeval Breath: 2/?.
>>
The power itself you’re not quite sure about, though you feel you only need to will it, or urge it, to or upon something to see what it does. How extremely interesting- sighs a distinctly spiritual voice with an odd mortal emanation of curiosity within your mind. That ought to help us greatly, small one- further sighs the assuring voice.

Ignoring it for now you look to the ruins, noting that in the time you’ve spent the pirates have only scoured barely half of them- though there’s something odd, the pirates in one of the left block seemed to have gather together to speak about something, and you feel very distinct emanations of fear from them, a fear that feels extreme. Taking a better look around you the world seems duller, only just slightly, as though it’s lost some nascent vitality. Further, you feel the power is deeply connected to your soul, though to what extents you’re not sure of.

>For now you’d like to test this power- though you’re curious as to what you’ll do with it. (Write-In experimental ideas)
>Perhaps you’ll check out what’s got them spooked, you don’t want to be here all night after all.
>Just go to Davidge and wait for his crew to assemble, they can settle their mortal problems themselves.
>Something else. [Write-In]
>>
>>397761
>Check out what's got them spooked.
>>
>>397761
Take to the skies to investigate the top of the temple, and perhaps search the clouds for any spying spirits. Let the breath of wind and fire carry your flight with ease.

Question the voice of madness on innate secrets, and if one of fire and shadow might have some, even if they don't know the details yet.
>>
>>397797
Just peek in, we do want to kill some time.
>>
>>397797
>>397808
>>397837
Since none of these are mutually exclusive, will write for
>take to the skies with an attempt of using Breath, destination templetop and attention to scouting
>take a peek on your way
and
>Question the madness on innate secrets

>writing!
>>
>>397754
So, were we breakdancing?
>>
>>398033
Nah, you didn't tumble across the ground or anything. Although if you know of any stand-up dances that share a similarity with short inconstant circular motions that close into a single point you'll probably figure out what that is. And maybe...

>post incoming
>>
>>398134
Uhhh...
I dunno, to be honest. Only thing I can think of is a waltz, but it has a partner.
>>
You set out to investigate what’s got the pirates emanating fear, but first you want to test something. You extend your black feathered wings out, and jump your solid searing form up into the night, urging the primeval breath to carry you forward- and out from you, an aura of elation that feels ancient extends to the world, and you feel the world respond.

Nearly, you feel the power try to grasp something from your aspects, though its attempt seems stymied by your will, and before you can urge anything alongside the power you’re grasped by a harsh wind as it thrusts you high into the air, a loud and certainly audible whoosh rolling over the ruins alongside your summoned gust. You note it did not take much of the power to do this, though you suppose it’s a simple use, and yet you wonder further at the nature of the secret. You recall the sky spirit speaking of it being possibly used alongside a mortal or another spirit, but it did not speak to the effects.

>Primeval Breath 1/?.

As you near the pirates, noting all the lights and their searching pause at the sudden wind, you elect to attempt some communication with the vicious madness within you, wondering at the oddness of somehow communing with yourself- though the voice seems very distinctly different from your own thoughts. The question is simple, one of secrets and one of innateness to natures of fire and shadow, and any further details it might know. It takes a moment, but the answer is clear and contemplative.

Secrets are claimed from the spiritual realms- it begins with an assuring sigh. Though I myself know little of- it stops, and you feel something change, some shift of awareness or memory. I know- burgeons the assuring voice, though it feels somehow different. Of darkness born the abyss is what holds our secrets, small one, and so it is for spirits of other ilk. One may if they wish seek secrets from realms unaligned to their natures, if- it stops, while you feel once again some shift in awareness. Indeed, and if you’d like access to such realms with ease you need only ask- the voice stops suddenly with another shift.

No. What you must do is offer me an aspect, and I will wreath open the night into the abyss so you may traverse it at your leisure, small one- it finishes with its assuring tone, then falling into definite silence. Not quite sure what’s going on with your aspect of madness, you close upon the fear emitting pirates with a short glide, catching the tail end of some conversation.
>>
“What do you mean ‘gone,’ are ya daft?” Harshly questions one of the men, to which the other returns a scowl.

“They’re gone,” he bites the word off with a gulp, then continuing with a lower whisper, “there’s only lanterns left, they were right down the street.” He points first to the empty street, and then to the unlit lanterns he carries.

“No footprints, just lanterns on the ground. None lit, nobody around,” whispers another of the more fearful men. “When we took a look we saw no footprints. Like they stopped right outside the house down there,” he points acutely to an empty dwelling down the street, though you sense no special emanations from it, “then we heard a noise.”

“A scraping sound,” the other interjects, brow sweating profusely, “and Jacky vanished, when we turned around his lantern was just left where he was-“

“On the ground. Unlit,” the calmer but still afraid pirate interjects, “We’re going to the temple steps and letting the captain know. But we’re not going alone, and”

“Fine by me, we’ve only got the small bits of gold scattered in the houses,” one of the calmer men speaks, though he ponders something deeper, “don’t you think it’s strange? The gold looks like it was left here, every house we’ve come across it’s in some corner, and only a few coins. Like it’s, y’know,” he fails the thought, or seems to, though the others appear to understand him.

“Think he knows something, the captain? He threw that torch into the water, barking about a seamonster, then that strange wind came from the beach and everything went silent,” one of the as of yet speaking pirates pipes quickly, emanating rushes of simple fears. “Did he get cursed by that witch? Is he leading us to our-“ he doesn’t get to finish the statement you note, the calmer of the pirates unslinging his pistol to the man’s face and pulling back it’s latch.

“Go ahead,” he speaks evenly, and the fearful pirate falls into silence, at which the man holsters his weapon. “Let’s go. I’ll believe Davidge has betrayed us when the god’s rain hellfire from the skies. It wouldn’t surprise me if the savages trapped these ruins- the jungle they hide in is a deathtrap.” He speaks each point evenly and the men follow him towards the temple steps, taking hard glances away from the fear emanating man. He follows quickly before he’s left behind, while you quicken your flight to the top of the temple and perch your solid searing darkness roughly, doing your best to observe the night.
>>
You sense nothing further from the skies, and the skies are quite clear, very little clouds mask the starlight and the few that pass over the moon are not thick enough to hinder its sliver of light. You do observe further the jungle and the ruins around you, noting nothing new, and no spiritual emanations. So you turn your attention inwards to the temple beneath you, feeling only the small sky spirit within, nestled somewhere close by the shining stones.

Some small dread marks the fact that while you can feel the chamber of confluence you sense nothing within it familiar of the earth spirit from before. You muse that perhaps it’s just because of the overpowering sacredness of the chamber, though you recall your inky companion and yourself very much sensing the bored anticipation of the prowling earth spirit from before.

Turning your attention back to the ruins you note the assembling of the pirates that ceased their search halfway, all converging on Davidge while they discuss something. Far from them, in the corner of the ruins at one of the far ends of the other city blocks, you see a lantern wink out- and though your vision pierces the dark you cannot see perfectly across the distance, although you feel you ought to be able to sense any emanations from that area.

The two other lantern lights in the same location stop, and then vanish. Beneath you, upon the temple steps, you sense great argument break out between Davidge and his crew- though the source appears to be Brian and the cowardly crewmate from before. Of another group close to the same block in the distance you see another lantern wink out, and the other lights stop and move quickly into a house.

>The argument between Davidge and his crew should be your focus.
>Instead of that, go find out what’s causing that lanterns to vanish.
>Instead of any of that, you’ll check the chamber of confluence for the earth spirit.
>Perhaps you’ll find the sky spirit from before, and get some answers.
>Something else much considered. [Write-In]
>>
>>398198
>>Instead of that, go find out what’s causing that lanterns to vanish.
>>
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>>398198
Find the cause of the vanishing lanterns.
>>
>>398198
>>Instead of that, go find out what’s causing that lanterns to vanish.
>>
>What a speedy consensus!
And for-
>find the cause of the vanishing lanterns

Please roll me 1d100's, best of three.
>>
Rolled 57 (1d100)

>>398272
>>
Rolled 40 (1d100)

>>398272
>>
>>398277
>will write for this in 5~ if none get a higher roll. I recommend that you do try for a higher roll.
>>
Rolled 24 (1d100)

>>398272
>>
>writing!
>>
You set your mind to task on figuring out the cause of the vanishing lanterns, hoping that Davidge can handle his crew well enough. You hop noiselessly this time and glide down to the last location, the two lit lanterns within the house at the far corner of the ruins. You do feel an emanation this time- something subdued, something semi-interested, but you feel as though it permeates the ruins themselves, not specific to any location.

Outside, you see only one unlit lantern on the ground, heavy emanations of deep fears laced with nuanced concerns emitted solidly in waves from the two pirates in the ancient house. Flitting gracefully down you examine the lantern itself, noting nothing particularly special about it, only that it’s unlit and resting on the ground. Not yet satisfied you look inside the abode and see two men breathing heavily, pistols unslung and pointed at the darkness of the windows and the doorless entrance. They glance at each other, their lanterns shaking and the house and street cast with their fitful illumination, none seeming to make any sort of noise for a good amount of time.

“Did you see it?” One whispers fearfully, at last piercing the silence while you observe them, “just there, then gone.” The other shakes his head, scanning the darkness in front of the house as well as he can. He maintains this until you all, pirates and searing dark, hear footsteps and voices pierce the night with noise and light.

“Hey! The captain says everyone is to assemble immediately and get to the temple,” exclaims a tired voice from one of several men down the street, though the men inside offer a look to each other and shake their heads.

“No- no,” one of them stammers, “you go on ahead, we’ll stay right here,” he speaks resolutely, fear thrust from his soul in waves. The trio of pirates give each other glances, unsling their own pistols, and advance towards the house. You step out of the way of their intended stride and alight your darkness closer to the house across the street. The man of the trio trailing furthest behind stops as his lantern winks out, and in so small a moment as when you grip upon a soul he is pulled into a bush he’d stopped near while his lantern falls silently to the ground. The remaining two of the trio striding forwards to the house notice nothing.
>>
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Next to you, sharp light red eyes that shine through the darkness silently reveal themselves from the overgrowth, right next to your horned visage, and you feel something shear painfully into your searing darkness. It’s more of a harsh prod- but it damages your cruor all the same, the scales halting its progress but only so much.

>Vital Cruor -3

“Let’s play,” the familiar feather faced gaze offers excitedly, then vanishing its bulk completely within the overgrowth- though the bush ought to be far too small for it.

Rushing away from the overgrowth you sweep your abyssal gaze across the street hastily, looking all around you, feeling the emanations of something subdued and semi-interested suffusing all the ruins around. You hear some small gleeful cackle, spiritual in nature, exude from the foliage itself.

You recall the words of your inky companion on earth spirits, and how he said you each were lucky you were facing the small one before- a creature of vines and roots. With some panic you surmise this must be very different, and as the men now notice their disappeared companion- though you notice something much more concerning, your wound feels strangely spiritual in nature, some foreign nature afflicted deeply into it. That’s stronger than I thought- sighs an apprehensive voice within your mind.

>>>Current Vital Cruor: 31/??. [HP/Influence] [Abilities: http://pastebin.com/fUbaui1h]
>>>Earthjána’s curse: -1 Vital Cruor per action.
>Though you’re not accorded urge these men with haste to Davidge.
>Urge to the men something other plan. (write-in)
>Bait it, then induce an aeon to strike against it completely.
>Your buried hopes small one, quickly now, before we lose too much-
>Something else much considered. [Write-In]
>>
>>398550
>Urge to the men something other plan. (write-in)
Shoot at it, so we may use the fire of the cinders to harm the beast and alter their bullets with our emanations.
>>
>>398550
Give in to what the madness asks, but make sure to ask it not to act against our accords, or our promise to the sky spirit.
>>
>>398550
>>Bait it, then induce an aeon to strike against it completely.
This too >>398562
I want to give into madness, but we should try to handle i ourselves first.
>>
>>398586
We have no way to rid ourselves of the curse that we know of.
If we get rid of it sooner than later, not much influence is lost.
If we dont get rid of it at all, we lose eventually.
>>
Of the approaches so far I'm sensing an urging to the men to shoot at it, and if you're to alter their bullet's you'll need to use your Dire Imbuement while remaining in place, and then further to induce an aeon and strike the spirit.
I'll align the baiting with the urging to simplify things, since neither are contradictory.

However that's still quite a bit, two separate DC's even, so we'll engage the rolls after one small detail;
>Give your buried hopes to the viciously unhinged madness, with a warning not to act against your accords or promises.
>Do not give it your aspect of buried hopes.

>Will wait 'bout ten for this.
>>
>>398680
>Do not give it your aspect of buried hopes.
>>
>>398680
>>Do not give it your aspect of buried hopes.
>>
Aye! And so first, for your bait/urging and imbuement;
Please roll me three 3d20+30 [Jána of the Night(Perfect Dark)]+30 vs. a DC of 75 [Jána of the Earth(Perfect Environment+??)] +10 from Unaccorded Urging.
>>
Rolled 5, 3, 11 + 30 = 49 (3d20 + 30)

>>398744
Jesus that DC. Time to get whipped.
>>
Rolled 11, 10, 13 + 75 = 109 (3d20 + 75)

>>398744
Should honestly just give the hopes to madness, senpai. He seems confident he can help.
>>
Rolled 17, 18, 11 + 30 = 76 (3d20 + 30)

>>398744
>>
>>398750
I put the wrong mod there, whoops.
Reading while typing shit
>>
>>398750
>>398752
Failure! Not a superb failure though.
And the next, with the inducement of an aeon, for your strike aimed true;

Please roll me three 3d20+30 [Jána of the Night(Perfect Dark)]+30 vs.a DC of 25 [Jána of the Earth(Perfect Environment+??)] -40 from Induced Aeon.

If you want, you'll succeed this either way.
>writing!
>>
Rolled 20, 5, 20 + 30 = 75 (3d20 + 30)

>>398765
Rolling anyway to get rid of my terrible luck.
>>
Rolled 6, 11, 13 + 30 = 60 (3d20 + 30)

>>398765
>>
>>398778
>dem dice gods

>still writing
>>
Rolled 11, 20, 8 + 30 = 69 (3d20 + 30)

>>398765
>>
Rolled 8, 15, 18 + 30 = 71 (3d20 + 30)

>>398765
>>
Power and internet are godawful as fuck, don't know how long I'll be connected this time but I'll try to push the post out through the storm.
>Trivial fact, this is my fourth time trying to post this.

>writing and saving
>>
Sure in knowledge that the dark is your ally and your former action with Davidge can be repeated you flit your form to the center of the street, emitting nothing and easily figuring the earth spirit is just waiting for you to get near another bush- and so as the mortals collect themselves and begin marching back fearfully to the central temple you step near to them, nearer to a bush, and still yourself for your prepared imbuement. A flash of bright eyes reveals itself from the bush, and so you spring your urging to the pirates to look in its direction and fire their pistols, granted the barest of spiritual visions of the earth spirit.

Three panic completely, falling to the ground at the sight and the new senses harshly imposed on their souls and minds, two of the fallen scrambling into the closest house clutching their lanterns while the two standing appear to need no urging and point their pistols at it. It quickly glances to you first at this, initially in surprise and then in realization, though the undercurrent is extremely joyful and it smiles wide while you engage your imbuement of dark.

Their azure shadowed pistols fire through the perfect dark, noise echoing loudly through the ruins as they pull their triggers and in so small a moment as you grip upon a soul you rush your imbuement through the sparks forwards- but the earthjána leaps out of the bush, the bush completely incinerated behind it, and before you can even attempt turning your flames against it you feel another painful and afflicted shearing claw dig into your embered darkness while it locks its lighted gaze gleefully to yours. Within the afflicted pain you feel the attack is held back, though the claw lingers in your form for much longer than it did before. Regardless, it’s possible reasons escape you while you turn your attentions to your next plan of inducing an aeon.
>>
Outwards from your form evaporates misty consecrated cruor and the world ceases with a cold shift into colorless grey and soundless, all bereft of emanations- including the two crowned earth spirit in front of you. Testing something quickly you attempt to take its crown but find it far too solidly nested upon its head, then remembering a weakness of manifested eyes from your inky companion you strike the earth spirit’s gaze deeply with your searing dark, and the world does not shift hard back into motion.

Your strike is complete, you feel, your action here is completed. You feel frozen in motion, strangely, within the frozen time. What, I’ve not experienced this phenomena before- sighs a contemplative voice within your mind, just as the world rushes back into motion and the earth spirit bounds with deep surprise down the street, clutching its ruined eyes.

A small dread grows within you when you see it exert some cruor and the small purple flowers beneath its greater white ones of its crown lighten and dim. It turns to look at you with a grin, its eyes completely healed, though its cruor is certainly less. It jumps into a bush, and then leaps from another behind you, more closely behind the pirates still aiming fearfully into the night.

One is shredded instantly, his back struck deeply and breath stalling before you can even alight your darkness with the barest motions. He falls while the earth spirit simultaneously grants a deep wound upon the legs to the other, then gives you some strange and knowing emanation as the man screams while his crewmate falls dead next to him. The earth spirit then jumps quickly into the brush it’d jumped out of for the attack as you wreath the night forwards towards it.
>>
“You play well,” offers an excited voice from another bush behind you, “let us enjoy ourselves.” It offers further with a deep emanation of gratitude while your abyssal gaze witnesses its vanishing form and you distance yourself solidly away from the overgrowth. The man remaining in the street tries to scream and yell for help while the three still living cower in the houses close by, and you feel clear emanations from the crowd by the temple become very interested in what they’re hearing- though you don’t feel them approach.

You feel very much weaker than before but you’ve still got quite a few things you can try, though some odd changes in the voice, or what seem to now be distinctly different voices, each indicate some other possibilities.

>>-2 Vital Cruor for the two Actions from the Earthjána’s curse, -3 Vital Cruor from attack, -4 Vital Cruor from Induced Aeon.
>>Current Vital Cruor: 22/??. [Abilities: http://pastebin.com/fUbaui1h]
>>Primeval Breath: 1/?.
>>Earthjána’s Curse; Second Strike: -3 Vital Cruor per action.

>While you still have the cruor for it spill the flames of a lit lantern into the overgrowth- you’ll burn it all, though you’ll have to remain still to spread the imbued flames.
>Grant Davidge a vision of this and have everyone come here, you’ll make use of them in your battle.
>Same as above, but only urge that Davidge come.
>This is not going as I desire, small one, I urge that you grant me your buried hopes and grasp that screaming man before I must demand more to solve this-
>Ah, quite, you could do that but indeed you might simply consecrate the blood of the dead man-
>Induce another aeon with an action. (write-in or alongside one of the previous)
>Something else very much considered or additional. [Write-In]
>>
>>399105
Surround ourselves with the flame and prepare to counter with the spirit when it comes to attack us. Use Lament of the Primordial Breath to increase our speed to hit it very hard.
>>
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>>399105
>This is not going as I desire, small one, I urge that you grant me your buried hopes and grasp that screaming man before I must demand more to solve this-
>As this happens, eminate towards Davidge to have him and his men provide a blood sacrifice in your name - cruor to be given willingly, as mortals will not be much use outside of doing this. Warn him to stay as far from foliage as possible, as well.
>>
>>399105
>While you still have the cruor for it spill the flames of a lit lantern into the overgrowth- you’ll burn it all, though you’ll have to remain still to spread the imbued flames.
>>
>>399105
>>Ah, quite, you could do that but indeed you might simply consecrate the blood of the dead man-
Hey no skin off our bones, sweet deal.
>>
>>399150
if no other votes, i could switch from mine to this

Though, I do still think urging davige to get his men to sacrifice cruor to us is a good idea, and it shouldn't take them very long
>>
>>399130
Unfortunately you do not yet have a name. Congrats on figuring out something for later though!

>>399158
Since you can engage actions consecutively you may certainly support multiple actions, so far I've combined non-contradictory ideas and then had simpler votes for the more greatly differing options. And so;

Will write for;
>>399139
>>399128
>>399150
>>399158
I see some possible combinations.

First you'll attempt to consecrate the blood of the dead man, with a little bit o' outside help.

And so, please select one of each;
>Spill a lantern and wreath yourself in darkfire using the primeval breath, then go for the earth spirit as it reveals itself.
>Spill a lantern and burn away all the overgrowth- also using the primeval breath for the task.

>AND; [this would be happening prior to the above action]
>give your buried hopes to the vicious madness and grasp the screaming man
>do not do this
>>
>>399195
>Spill a lantern and burn away all the overgrowth- also using the primeval breath for the task.
>give your buried hopes to the vicious madness and grasp the screaming man

The overgrowth constitutes its perfect environment, I'm almost certain of this.
>>
>>399195
>Spill a lantern and burn away all the overgrowth- also using the primeval breath for the task.
>do not do this
>>
>>399195
>>Spill a lantern and burn away all the overgrowth- also using the primeval breath for the task.
Sounds like a plan.
>give your buried hopes to the vicious madness and grasp the screaming man
I thought it was just offering the blood of the dead man, we have to give the buried hope and toss some other guy at him as well? Madness is a greedy bastard.
>>
>>399198
>>399210
You really want to give this guy more control over us?
>>
>>399215
If not now, then when? 'Sides, he seems like a cool guy.
>>
>>399215
I would rather not lose all influence on the mortal world from an earthjana's curse.
Besides, the guy hasn't exactly steered us wrong in the past. He's been pretty helpful with his insight, even if we haven't asked for it most of the time. I'd say, given the circumstances, he deserves a chance.
>>
>>399228
That could just be out of self preservation though. I'm mostly just curious to see what he can do.
>>
>>399215
I'm curious to see just what this mad man can do.
>>
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>>399198
>>399209
>>399210
Noting the affirmative, please roll first with...
Three 3d20+55 [Jána of the Night(Perfect Dark)]+30 [Arcanist’s Aid]+25 vs. a DC of 88 [Malus of the Balance of Taking].
>>
Rolled 11, 20, 3 + 55 = 89 (3d20 + 55)

>>399254
>>
Rolled 6, 13, 14 + 55 = 88 (3d20 + 55)

>>399254

>>399228
We still get a daily dose of cruor from our accord with the mage.
>>
Rolled 15, 9, 18 + 55 = 97 (3d20 + 55)

>>399254
>>
Rolled 2, 13, 5 + 55 = 75 (3d20 + 55)

>>399254
>>
>>399259
>>399263
>>399267
>SUPERB Success!

And, one more, this is for your primeval breath boosted darkfire wreathed destruction of the earth spirit’s perfect environment. WITH;

Three 3d20+36 [Jána of the Night(Perfect Dark)]+30 [Primeval Breath: (1): +6] vs. a DC of 65 [Jána of the Earth(Perfect Environment+??)]
>>
Rolled 7, 4, 6 + 36 = 53 (3d20 + 36)

>>399277
Isn't it more against the environment itself, rather than an attack against the spirit? Though, admittedly, i'm not sure if it has any methods to stop a spirit-fueled wildfire. It very well might.
>>
Rolled 8, 11, 3 + 36 = 58 (3d20 + 36)

>>399277
welp we fail dc 29
>>
Rolled 13, 8, 4 + 36 = 61 (3d20 + 36)

>>399277
>>
>>399282
Consider that it won't stand by while you do as you please against its preferred method of attack.

>>399282
>>399284
>>399285
>Awful Failure-
HOWEVER.

Dark Spirit, you have a powerful tool at your disposal, your Searing Affliction. From the character sheet:
>Searing Affliction: Should you choose to your touch may force things to burn faster, while you may further sacrifice vital cruor to imbue your own shadows with greater flames. This is at a rate of 2 Cruor/+5 retroactively to all rolls you want this applied to.

And so, one last vote as I continue writing, please vote between;
>Spend 2 Cruor for a Failure.
>Spend 6 Cruor for a Success.
>Spend 12 for a Superb Success.
>Spend nothing.
>>
>>399305
>>Spend 6 Cruor for a Success.
>>
>>399305
>Spend 12 for a Superb Success.
This is probably the ONLY chance we'll get to do this, so if we can GREATLY weaken its environment, we stand a much better chance. Especially since the night is still young, and perfect darkness shan't be destroyed so easily as foliage.
>>
>>399305
>Spend 6 Cruor for a Success.
Lets hope that curse goes away when we beat the earth spirit.
>>
>>399305
>Spend 6
We'll get it back from our accorded. Or our accorded's enemies.
>>
>>399316
>>399323
>>399336
>confirmed, and still writing!
>this is gonna be a bigun, actually, can certainly promise it'll take more than 30 minutes.
>>
>sorry about how long this is taking, had some power troubles but the world sorted them out.
>post incoming.
>>
The secondary voice seems much more contemplative than the other, oddly enough, it is much more mild in its assuring tone though in comparison you feel it to be less terse than the other. More expansive in its ideas, though you fail to summon the word for the description. Erudite is indeed the term you’re looking for, spirit- sighs the further voice, a distinctly mortal sense of apprehension alongside the thought. Lay your hands upon the poor man, and we may begin- and you do so, flitting yourself quickly past the screaming man and laying your hands upon the dead one as you feel the earth spirits curse bleed your cruor more deeply than before. Pay it no mind, we must engage in deeper arts, focus only upon this task- sighs the certainly mortal tone of the assuring voice.

You do so, and you feel the chains try to fight against your action, coiling your form hard, but you keep your hands upon the dead man. The world slows gently, and you feel some odd secret of words spoken at a supreme distance, and feel for a long moment you’re simply a conduit for something much wiser while and the chains slacken around your form- though you note the chains themselves have not been harmed.

Quickly now, spirit- sighs the contemplative voice. And quickly you consecrate the blood of the dead man –all of it-, and he shrivels with his skin pulled taut against his form. It’s gruesome, but it grants you a tremendous amount of cruor, and though you still feel some remaining within the dead body you feel you’ve absolutely got the majority of it.

>+45 Vital Cruor
>Vital Cruor: 17/??.
>TO; Vital Cruor 62: Thresholds (35) and (60) passed!

You see the earth spirit poking its head curiously out of the nearby overgrowth, emanating an utterly extreme level of confusion and a wide-open feather faced maw. Ha- sighs a distinctly spiritual voice within your mind. It has no idea what awaits it, now give me that buried hope and grasp that pathetically screaming mortal- it continues, and as you flit gracefully to the dying man and alight your grasp upon it you expect something, though nothing happens.

The buried hope, small one, you must offer it to me- the spiritual voice clarifies, and so you reach within your chest and grasp your aspect of buried hope while the world slows and the earth spirit maintains its bafflement at your actions. You do notice it’s curse trigger, dropping you below your new threshold, but you pay it no mind.
It is the first time you’ve used your spiritual sight to examine your inner aspects, you realize, and you see your aspect of buried hopes truly as you recall the wind upon your face and the rigging in your hands. It’s extremely small, especially compared to the aspect of viciously unhinged madness beside it, though the madness itself has you quite concerned.
>>
It’s a deep red, on its own it feels incredibly fractured, the many multitudes of maddening memories convulsing inwards and outwards. It has many hundreds of extremely small mouths pockmarked across its spherically convulsing surface, and they’re motionless and still, until you start bringing the aspect of buried hope closer to it in offering. The man you’ve grasped looks to you, now somehow seeing you, and screams his last-

https://www.youtube.com/watch?v=Tl2NfsblnZs

-just as you feel the world around you plunged into a deep and tumultuous dark, the night wreathing forth in fits that shake the air and smother all light of the lanterns- the flames remain, but they do not pierce the profound darkness in the slightest. The man’s clothes go first, then his eye’s, and then his skin, all shredded into the deep and tumultuous abyss as the dark withers him, soul and body, into pure oblivion. All that remains is a skeleton, bones seared deeply, crumbling upon the streets of the ruined red capital.

The aspect’s hundreds of deep red mouths open wider, black vicious teeth forming alongside small semi-amorphous arms while it grips upon the man’s soul and your buried hopes with just as many hundreds of hands. It shreds the aspect and soul in fitfully mad tearing, thrusting each part greedily into the many gluttonous mouths, and you feel the aspect grow much stronger than it had been before. It expands within yourself as your dread grows, and as your fears magnify, whilst you find something strangely hilarious and though you cannot laugh you try- finding it very displeasing that you are unable.

>VICIOUSLY UNHINGED MADNESS [Weight of 6]
>TO; VI̞͔͔͇̙͙C̨̫̗̺͇̖I̫̭̗̗ͅO̫͎̱̬͈͜US̮̭͜L̮̱̱Y̙̣̺̦͈̲ ̪̩UṊ̴̪̣ͅH̤̤̖̲̩̻I͙̙̠̥̪̯͠N̶̥̳̱̠̹G̘̮͚͖͉̹̫E̯͚̱D͍͖͇ ̬̯̰̪͟M̟̱̩̳̰A̛̻̣Ḍ̘̹͔N̦E̲͞S̞̯S̞̬̮̪̙̥͖ [Weight of 8]
>Maturation 43/54.
>TO; Maturation 44/54.

My deepest thanks, small one- sighs the voice in an assuring tone that now feels equally mortal and spiritual at once, though you’ve little idea why. The profound darkness does not fade, and you feel the affliction within you clear completely, while you further contemplate your actions amidst the tumultuous dark around you. The earth spirit, still confused, now further emits the excitement it had before alongside some pleasant revelation.

“What now,” the spirit asks in a gentle offering tone, “playing longer will not help you,” it offers further, vanishing alongside its light red gaze into the foliage. You emanate to the dark of the world around you and all the ruins a reflected emanation of laughter from your precious madness, alongside an agreement to its words, and simply tip one of the lit lanterns as you feel its small measure of confusion first- and then its excited panic.
>>
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Standing still, becoming edged in a deep azure, the darkfire swirls around your form and alights itself first upon the shriveled man and his cloths, but no further. This will not do, you feel, and thus urge the primeval breath within you to hasten your flames and find it spread to the edges of the stone houses holding the cowering men, and then further still alongside the profound darkness of the street, a soaring exuberance emitted from the ancient power.

However, suddenly and curiously, you then see something strange come from the brush itself alongside a gleeful cackle that you hear from every inch of foliage. The overgrowth glows a deep, though not bright, purple- like the flowers upon the earth spirit’s crown. The azure edged darkfire wreaths itself back and away from them, but you were prepared for this, and activate the true nature of your searing affliction.

From your embered form and outwards through the azure darkfire wreathing itself through the night you push a very certain amount of consecrated vital cruor, and the fire hastens its burning nature and heat to a level that you feel is almost comfortable. You thrust the quickened darkfire forward with your dire imbuement, exuberance emitted from the ancient power soaring both the flames and the profound darkness forwards and through the foliage all around you- and far, as you feel a sudden loss of control and some laughing madness within you.

You feel the pirates in the distance, Davidge especially, emit extreme levels of fear at what they’re witnessing under the sliver of moonlight, and you feel them flee from the heat- though Davidge insists that his men not enter the temple. Instead they watch the ruins burn in azure edged darkfire from the red temple’s steps, and you feel some utter prayers to something, though you feel no power within the words while Davidge grins manically at the rising roaring dark inferno upon the ruins.

The men still within the homes burn before they suffocate while the darkfire rises high above all the ruins of the block –and for what you feel to be many blocks outwards-, nearly half of the red city ablaze with your power. You feel pleasure when you note the deep emanations of pain coming from the earth spirit- apparently failing to get far enough away, and you see it squirming on the street not too far from yourself as the primeval breath fades and the darkfire recedes, as though all its fuel had been lost. The air is strangely still, you note, and you feel it’s lost a great deal of its nascent vitality. Testing an emanation you feel it fall flatter than it ought to, as though some inherent spiritual power had been burned away from the world.
>>
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Taking a good look at the damage you note many of the red stone houses closest to you have collapsed completely into steaming heaps, as well as the ones that contained the cowering pirates. Poor and worthless wastes, if only you’d given them to me- sighs an assuring voice within your mind. Considering it but not listening, you flit gracefully towards the earth spirit with haste as you feel it use the same power it did before- and its form stops steaming. It hops up to look at you, then at the surroundings, and rather than being afraid or angry it emits an excitable gratitude as it begins speaking.
“You play very well,” its offers excitedly, emphasizing the last two words, “now let me enjoy myself,” it offers further, now only emphasizing it’s last word. You feel certain it’s lost a great deal of cruor, though you feel a distinct dread within you surge madly as it reaches to its crown and adjusts it with deep emanations of anticipated pleasure. The smaller purple flowers appear to grow larger while the white flowers reduce in size until they’re equal to the former smallness of the purple flowers.

It’s eyes change as it does- they are no longer the light red of before, but a pale silver. From all the ruins around you and even from where Davidge stands you feel a hateful emanation alongside a cackle emerge from the stone itself- from as far as you can feel the ancient capital go.

“We play no longer,” the stone around you speaks demandingly, while the spirit lowers its silver gaze to you, “we shall enjoy my dominion.” And it starts approaching you, the stones cracking as it walks. It’s a different nature now, spirit, watch carefully- sighs the assuring voice, that you emit sternly inwards that you’d very much gathered that. It speaks of dominion, I can do something about that- sighs the voice further.

Inwardly, and with no small amount of fear, you recall that the small sky spirit implied that itself -rather than the creature before you-, was responsible for most people leaving this place.

>>-3 for the first action, +45 from Consecration, -3 from second action, -6 from use of Searing Affliction.
>>>Current Vital Cruor: 53/??. [Abilities: http://pastebin.com/fUbaui1h]
>You’ll try the plan before, lure it to the pirates and then have them shoot it- though it’s seen this before.
>You’ll fight it directly, night versus its stone dominion.
>Go to the pirate and sacrifice more of his men, and I’ll ward it away from the temple, small one-
>You’ll induce another aeon and- (write-in/link other action)
>Negotiate, somehow? (write-in)
>Something else absolutely very much considered or additional. [Write-In]
>>
>>399550
Drag it to the waters of the ocean by trick or travail. Once it's close trigger Aeon and sever it from the land.
>>
>>399565
Seconding this.

Also it's getting late over here, so I bid you adieu, OP.
>>
>>399550
Emit some amount of impression - it must be no small task to change one's nature like that. Perhaps an ancient secret? Or an ability picked up with maturation. Either way, it's impressive, and could perhaps be considered for later - if we could learn to alter our own balance of aspects, we might be able to be stronger in perfect darkness, or within a raging fire, by temporarily sacrificing efficacy in the other domain.

Regardless, the ground is a clear danger, therefor we must not permit it to lock us upon it. Take to the skies, and perhaps claim the firearms of deceased pirates for ranged attacks.
>>
>>399565
>>399581
>>399582
All of this is quite doable, if you manage to trick it, though that's more of a situational roll than a spiritually defined one. Neat idea's will help boost it if any surface.

Taking to the skies in any instance is a certainty, though the deceased pirate's equipment is very much burned away. Lastly, those emanations are also easily combined.

And so first, for your lure, please roll me three 1d100's, best of three, alongside any ideas that may help your trick.

>will certainly wait a good bit for this, as before feel free to roll multiple times.
>>
>>399605
The trick might be augmented with this:
Send out distinct waves of emotionless, raw emanations "tainted" with looking for a specific item, though such item would be undefined by the emotions, as we flee to . We know that many items in the world reflect emanations, especially things of curer origin, so the earthjana may believe we are looking for a tool we encountered in the direction we go to. With any luck, it will seek to go ahead of us and look for it too, though it wont be there obviously.
>>
Rolled 67 (1d100)

>>399605
Try to focus the surrounding smoke onto the spirit and use the last charge of Primordial breath to increase our speed and take the spirit into the skies.
>>
Rolled 98 (1d100)

>>399608
Forgot my roll
>>
Rolled 81 (1d100)

>>399605
>>
>>399610
>>399608
Anon you are something special.
And I would've had another further roll for your use of induced aeon, but with this booster and the the roll, well, the results are interesting.

And, as another anon put it, it's getting late. I've got some stuff to do today so I'll call the thread here and-
Thank you all very much for participating! Hope ya enjoyed the session.

In spite of the power outages and typos we'll persist, hopefully, tonight at 5:33.2PM EST/9:33.2PM GMT.

And I hope to c'ya all then! Time to sleep.
>>
>internet returned
>thunderstorms quieting
>natives restless
>quest resuming in 1hr
>>
>>400705
Sexcellent
>>
Pondering at how you’ve not seen such a thing before, a nature changed thoroughly and in only a moment, you wonder if it’s perhaps due to a secret or some ability, certainly something that must rest within its two nested crowns. It continues its advance, it’s whimsy from before entirely gone, leveling its silver gaze to you in deep observation. You emit to it, very clearly, that you are impressed- and to that it halts for a small moment, locking its awareness to your emanation, then continuing its purposeful march.

You recall the small sky spirit previously implying that it could lead the earth spirit away, and so why not try exactly that? With a solid hop you open your wings just in time to avoid the stones below you dipping strongly into the ground, and the rubble of the houses semi-reforming into their previous structures more closely to your location, the noise of the bricks rumbling like low thunder through the ruins. You notice quickly as you fly higher the spirit ceases its spiritual focus upon you.

It does not grin while it watches you fly away, but you feel some prideful effluence from its prowling form just as it starts running, much faster than you can flit through the dark, to where the pirates are currently gathered on the temple steps. The red stones move in its wake as dread flows from the souls of the pirates, the sounds very unfamiliar to them as it closes upon their position. Thinking quickly with your previous plan in mind you emit from your solid searing darkness as strongly as you can to the surroundings what you hope is a well nurtured trap.

You send out waves of emanations colored with fretting desire, and make your way away from the red ruins towards what you feel is the sea is closest, granting no visions but solid reflections of sacredness, ideas of sacrifice, of word bound to soul and as many other in the direction you fly in mock panic to. The two-crowned earth spirit slows to observe, then stops, and though you note no fear from it you can see it trail its silver gaze between your form flying away and the pirates upon the temple steps. Ultimately deciding you’re more of a concern, you see it switch directions and pursue you in a sprint that kicks up flakes of the ancient stones behind it while the stone houses seem to waver at its passing.
>>
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It changes its nature again just as it reaches the jungle, only needed to touch its crowns to do so, and vanishes into the foliage. You can feel its presence below, once again whimsical and as though it’s everywhere at once, and you feel it emanating the same things you are in greater waves that rush out through the jungle beneath your flight. You continue the charade with half-formed visions of more mocked panic that suffuse the night with ideas of sealing stones, sacred knives, great black chains, and you note the earth spirit below hurry it’s own fruitless searching as you do. It continues all this from the jungle beneath as you quickly near where you sensed the sea to be closest, and you find your aim.

It’s a cliff, one of many, and you note this side of the island appears to have very few beaches. The cliffs have some odd quality about them, a strange spirituality unknown to you, but you refocus on the light red eyed earth spirit as it sprints from the foliage and out onto an edge. Still trying to grasp what you’re searching for, you muse. You begin to wonder if earth spirits are universally stupid, also recalling how easily you baited it before by the brush and the actions of the smaller single-crowned earth spirit named Dani, but push the thoughts distantly aside as you induce an aeon.

The world is hard shifted into a cold and colorless grey as you enter the frozen time, and you fly gracefully down to the cliff it had perched on- and strike one particular edge with as hard a searing blow as you can muster. Like before, oddly, the world does not resume after you’ve completed your action. You note, while the world remains frozen, you see a ship in the distance, though it’s not a large vessel. Further, for the first time you begin to feel emanations within the colorless frozen world, and unlike regular emanations you have difficulty placing their origins. Though on its own it’s difficult to read, you feel, as it’s something simple, perhaps pure, on a level you’ve never felt from any mortal or spirit from before. Distantly, within the frozen time, you feel Hunger.

The world resumes in a harsh rush, color and emanations returned, the hunger from before disappearing completely. As the surprised earth spirit falls down the cliff’s side through the air you feel something wrong with the world itself, something wrong with the sparse grasses around you and even the oddly spiritually tinged cliffs, and testing your shadows you find they don’t respond as quickly as they should- although it is still a perfect night. It doesn’t resist you enough to hinder your wreathing, but you wonder at the reasoning as the earth spirit splashes into the waters below.
>>
Surfacing with its feather faced gaze and light red eyes it touches its nested crowns again, and its silver gaze returns as the white flowers upon its crown’s diminish in size against the purple. It looks up to the cliffs where you stand, emitting some admission of something vague, and then swims hastily through the waters to the cliffs. As you consider your options you note the ship in the distance moving oddly close to the fungi jungle, and feel the emanations of your sea spirit accorded beneath the waves not too far from here.

>>-4 Vital Cruor from Induced Aeon.
>>>Current Vital Cruor: 49/??. [Abilities: http://pastebin.com/fUbaui1h]
>>>Primeval Breath: 0/??. [-1 from the previous update, correctly accounted now]
>Get down the cliffs quickly and strike the earth spirit while it’s nature is reduced.
>Pull it beneath the waves, and keep it down there.
>Call to the sea spirit for some form of aid.
>Use Induced Anon and- (write-in/ add other action)
>Something else much considered. [Write-In]
>>
>>400922
>Pull it beneath the waves, and keep it down there.
>Call to the sea spirit for some form of aid.

Our fire may be reduced there, but the darkness of the sea is still absolute.
>>
>>400922
>>Pull it beneath the waves, and keep it down there.
>>Call to the sea spirit for some form of aid.
He better help us out. Stopping time is getting scary.
>>
>Call to the sea spirit for help and;
>Pull and hold it beneath the waves.
And so please roll me...
Three 3d20+40 [Jána of the Night(Perfect Dark)]+30 +10 from Ally. vs. a DC of 45 [Jána of the Earth(Sea Environment-??)]

I'd be very surprised if you failed this, but there is a small chance.
>>
Rolled 1, 20, 9 + 40 = 70 (3d20 + 40)

>>400988
I'll get that crit fail you're lookin' for!
>>
Rolled 19, 19, 19 + 40 = 97 (3d20 + 40)

>>400988
This earthjana is really fucked in water, looks like. His DC went down a LOT.
>>
Rolled 13, 9, 12 + 40 = 74 (3d20 + 40)

>>401018
I'll just roll again to get things moving a bit.
>>
>>400988
>considering the situation, I'll roll the la-

>>401056
Thanks anon! Also;
>>401051
>so close

>writing!
>>
>>401051
Wha- wha, NO WAY!
THAT'S A RIDICULOUSLY HIGH ROLL!
THREE NINETEENS!
>>
As you flit down the shadows of the cliffs, steadying yourself with your black feathered wings, you emanate a desire for help from the sea spirit you’d accorded not so long ago. Through your connection it’s made rather easily, and he responds by ceasing his swim towards the ship and closing in on the earth spirit still swimming hastily towards the cliffs. You note the sea spirit makes much better time through the water than yourself through the shadows upon the cliffs, and just as the earth spirit nears the rocks below the cliff a summoned wave pushes him further out to sea.

Just as you reach the water, and without much of your own efforts, you see the earth spirit emanate a distinct questioning at the actions of the sea spirit just as it’s pulled under by its tail. Alighting yourself to the darkness beneath the waves you flit as gracefully as you can manage towards their struggle, noting that the earth spirit is not digging its claws or its curses, or exerting much other spiritual power, as the sea spirit and it emit some nuanced conversational emanations. Something evidently changes, as you see the earth spirit return to struggles, and just as you reach you pull it further the sea spirit stops you and emits to you a vision of your surroundings.

It’s clearer than before, rather than being outlines, and you surmise they must be mostly spiritual. It’s a vision of the reeds and seaweed around you, and the stones of the cliff not too far from your position, alongside the idea of wariness. You emit an affirmation, guessing its advice easily, that the earth spirit may only need to reach those mediums to become a threat. The sea spirit, to you, emits a very firm questioning of what to do now as the earth spirit struggles fruitlessly between your grasps.

“Release me,” it demands harshly, it’s voice low and brusque as it looks to you and the sea spirit with its silver gaze, “the island,” it continues between its struggling, “my guardianship.” It finishes bluntly, then further with a distinct emanation of word bound to soul. You see the sea spirit start to release it, emitting no small amount of fear on its own, while the earth spirit turns its silver gaze to you. “Now,” it demands firmly, voice hindered by the waters but still spiritually clear.

>Don’t release it; attack instead.
>Rather than that, ask the sea spirit for aid in taking off its crowns.
>If it wants to be released so badly force it to give you something. [Write-In]
>Something else/An addition. [Write-In]
>>
>>401154
>>If it wants to be released so badly force it to give you something. [Write-In]
The secret to however it changed it's form and our safe passage provided we do not touch the shining stones of the temple.
>>
>>401177
This, + the safe passage of anyone we're accorded with currently or in the future, and their/our companions at the time.
For instance, under this, davidge AND his men would be protected under this clause.

I feel that it might also be pertinent to question - does it guard the place of its own will, or thanks to an accord? If it's being kept here through some means, then perhaps we can offer to help it gain freedom at some point.
>>
>>401177
Isn't he guarding the entire temple though? That'd mean breaking his accord. Might as well as the sea spirit to help us take his crown.
>>
>>401204
Well, if he refuses our conditions, then we could probably go for that course of action. Though, personally, I would attack and weaken its influence as much as possible, THEN go for the crowns. The less dangerous it is when we try to take the crowns, the better.
>>
>>401233
True enough.

>>401154
>>Don’t release it; attack instead.
>>
>>401177
>>401201
>>401204
>>401233
>>401264
With these differing trains of thought I'll write first for;
>ask it about its accord, perhaps offering to aid in its freedom for safe passage through the temple.

>and for the others they'll be added as possibilities for you to decide upon after he responds
>writing!
>>
>>401177
>actually, this question/condition is also easily added
>still writing
>>
You emit a small question of word bound to soul to the grasped spirit, while the sea spirit sees fit to abandon you with an emanation of deep warning, it’s grip loosened complete while it emits to you hasty emanations of extreme distress. The earth spirit turns its silver gaze to you, and ceases its momentary struggling against the wreathed night of the waters. There are, from the barest of your senses, strange emanations seemingly birthed from the airs above the waters and the darkness around you, something of an oddly familiar awareness- and in response the sea spirit seems to become even more distressed.

“Bound to island and temple,” the earth spirit rushes the answers bluntly, “cannot leave,” he answers further, while you emit a question of word bound to soul and safe passage for those you’ve accorded with. Aside the idea you emit a vision of avoiding the shining stones, figuring that this spirit may have similar condition to the small sky spirit from before, and as you feel an emanation of recognition you feel your guess correct.

You pose a further idea of freeing it, though in return it emits hopelessness and a supreme idea of weakness, each imposed upon a minute vision of your solid searing form. Something surfacing from your previous question it answers, hastened in its emanations and thoughts, that an accord with such an extended clause is far too vague- and those of non-Aniunakei blood are forbidden from the chambers. Further, you ask of a want for secrets, particularly how it changed its form.

“Crowns, not secrets,” he answers with blunt haste, “natures isolated, tools bolstered with consecration.” He finishes, and you note the strange emanations from the world seemingly increasing their pace while the sea spirit beside you tersely emits fears and the idea of hastened movements to you. Evidently considering something further the earth spirit grasps you, harshly, within its claws- though it does not dig them in.

“Jahlleit will be unhappy,” it says, mostly to itself. “Will accord for mortal safety. Temporary,” this time to you while it thinks something further, some great panic only now burgeoning within its soul, “soulbound words, no secrets I can share,” it speaks curtly with some desperation. “First, release me, no time to accord- must reach land first.” He says, and the sea spirit beside you agrees with the sentiment, while you emit a small reflection of betrayal back to the sea spirit, to which it returns a hastened vision of three spirits near completely destroyed.
>>
Within yourself you feel your aspect of madness, two distinct voices, once again propose something, though they’re very vague on details. You consider them greatly; though you feel certain thoughts resurface from your deeper considerations before. Something deeper on the edges of your senses burgeons again, though now in relation to Davidge, and through your accord you sense he's become injured by something.

>Release it, trusting its word to accord soon after.
>Emit strongly to the sea spirit that you both strike the earth spirit and take his crown.
>Similar to above, but don’t order your sea spirit accorded.
>Don’t trust it, small one, give me an aspect weighing three and I shall give you the power to sunder it into our abyss-
>You quite could, spirit, or you might simply let attempt to aid you in ways more arcane. Simply lay a hand upon its form-
>Something very much considered. [Write-In]
>>
>>401601
>Release it, trusting its word to accord soon after.
Make sure it knows that we sincerely, deeply wish for the freedom of fellow spirits above conflict.

Go ahead and ask the seajana to wash the earthjana ashore, since the earthjana appears slow at swimming. Time is of the essence.
>>
>>401601
>>You quite could, spirit, or you might simply let attempt to aid you in ways more arcane. Simply lay a hand upon its form-
Seems easy enough, no losing aspects this time right?
>>
>>401621
>>401679
And noting this, please vote between;

>>Release it, trusting its word to accord soon after, alongside the additional suggestions.
>Accept the arcane aid and lay a hand upon the earth spirit's form.

Hopefully not a two-way tie! Will roll a d2 in ten~ if consensus is not decided.
>>
>>401714
>Release it, trusting its word to accord soon after, alongside the additional suggestions.
>>
>>401714
>>Accept the arcane aid and lay a hand upon the earth spirit's form.
Surely giving into madness can't be that bad. 'Sides why should we trust this guy?
>>
>>401734
Well, he's very clearly trapped there, and just doing his job.
Kind of a dick move to experiment on him with magic just because he's trying to do what he was accorded to do.
>>
>>401753
If we can still have a chance to experiment on him when we get out of the water, in case he backstabs us, then I'll go along with it. What are the chances of that OP?
>>
>>401779
You can always call on your madness for aid, that includes whether it's in the defaults or not.

If that means your vote goes with
>Release it, trusting its word to accord soon after, alongside the additional suggestions.
I'll start writing now- but let me know if I'm reading your idea correctly.
>>
>>401812
Sounds good.
>>
Considering the words of your ally and the odd sensations burgeoning from the world you release it, emanating as sincerely as you can a deep wish for its freedom embedded within a thought that the idea outweighs your desire for conflict. Its innermost emanations twist at this, though they do not reveal any distinct effluences, and as the spirit rather slowly swims back towards the island you feel the world slowly shifting to clashing contrasts and something else strangely reminiscent of your own abyssal gaze.

Gathering that time is of the essence you emit to your sea spirit accorded to thrust the earth spirit forward, and he does so roughly, the earth spirit clashing into the rocks with some slight loss of cruor and an emanation of annoyance as it digs its claws into the cliff. The world appears to become sedate, for the moment, and as you alight your form closer to the rocks it looks to you and maintains its silver gaze solidly. Inwardly you contemplate that though you emit nothing it must be relying on other senses, perhaps your cruor or something else.

In the next moment you feel deep effluences surfacing from all the cliff above you, and inwardly you feel a great dread as waves lightly crash against the stones you stand upon and the earth spirit before you maintains its gaze with some deep considerations. The rumbling ceases, though your ease does not, while it strides in a harsh jump to land loudly right in front of you with a thought of word bound to soul. You give an affirmative with the idea of some temporary safe passage for the mortals, and some condition of avoiding the shining stones.

It grants thoughts apace with derision as you once again emit your idea of freeing it, and from its body you feel an ancient power release into the stones of the cliffs all around you. They all fall and tumble down towards you- though around you, pushing away the sea spirit and creating a rather uneven extension of land from the island, which the earth spirit then flattens all at once with a light stamp of a clawed hand. Upon the newly smoothed rock something like a house, or perhaps a simple temple, erects itself by five pillars with a roughly angled stone roof. All in all, it seems to be a smaller mimic of the larger central temple, though fashioned from the cliff’s rock.
>>
“You are weak,” it starts brusquely, silver gaze locked to your form, while you emit that technically you won. “A spirit not forced to make sacrifices,” he breaks his gaze with you, “is not defeated.” He finishes while you feel something bitter, though not directed at you, and he rests upon his haunches and forearms within the small stone structure while you note the sea spirit speeding away to the small ship from before.

The ship, oddly enough, seems to have managed to land by the fungi jungle- though it’s quite ruined. You further note, from the rumbling and crackling cliff stones that had been smoothed around you, odd floral patterns forming from them and upon the structure itself. It’s extremely similar to the floral mosaic from within the chamber of confluence, and you ponder perhaps the reason that design was intact is the spirit currently before you.

“Accord?” It questions, drawing your attentions back to it with an adjustment of its crown though nothing changes with its gaze or emanations, emitting the conditions you spoke of. “Equal consecration,” it adds as well, “not less than fifteen. Safe passage until next sunset. You will prevent all non-Aniunakei mortals from touching the shining stones or altars for the same duration.” It finishes brusquely, speaking for the first time in something not seemingly clipped off. You recall you did first see it guarding the altars, and suppose that perhaps that’s its more major concern.

>You’ll Accord for that, fifteen mutual cruor for the safe passage of the mortals until the next sunset.
>You’d like to change the condition, or service, in some way. (write-in)
>Actually, though it can’t share spiritual secrets, you do want something more. (write-in question)
>Something else/Different. [Write-In]
>>
>>402109
>>You’ll Accord for that, fifteen mutual cruor for the safe passage of the mortals until the next sunset.
>>
>>402109
>You’d like to change the condition, or service, in some way. (write-in)
He must mark the locations where the stones and altars are so that we know which areas to protect.
>>
>>402109
>>You’ll Accord for that, fifteen mutual cruor for the safe passage of the mortals until the next sunset.
How do these equal cruor trade work? The one with the sea spirit didn't drain us of cruor when we made it, does it only drain us if we break the accord?
>>
>>402157
>According to the sea spirit it makes the effects of breaking an accord mutual, though his vision was the only hint he gave as to what that means.
>>
>>402170
Actually, ignore this, I was reading your question wrong.

>>402157
>>394719
>CORRECTION
What he said was;
>*very strongly and magnified upon the party breaking the deal.
>>
>>402109
>You’ll Accord for that, fifteen mutual cruor for the safe passage of the mortals until the next sunset.

Might as well ask him for a vision of the object that keeps him bound. I assume it's an object, at least, as it was for the seajana.
Even if he thinks we're too weak to accord for his freedom, we may very well come across/near wherever the key to his freedom is during our exploits - it's better to know what it is at that time, rather than to gain strength and waste time having to come back for it. It's a rare scenario, admittedly, but preparation and foreknowledge is always better than the alternative.
>>
Goin for-
>Accord dat
>Ask specifics of locations
>Inquire what keeps him bound

>writan!
>>
You emit an assent to the conditions, with a small question as to the locations of the altars and the shining stones, just in case it’s talking about others than what you know of. It returns a faint vision of the chamber of confluence, the five altars below the ancient Aniunakei mosaics, and the shining stones that your inky companion warned you against touching. They’re just as you remember them, and so you approach the newly fashioned floral temple, and though you have no fire you emit a confirmation of the details. In agreement, you offer out a solid searing limb- to which the earth spirit gracefully rests a claw upon.

It is, like the sky spirit’s accord and the sea spirit’s sealing, very different than before. Though you further note that the effects upon the world seem diminished and you feel, innately, that it is not as strong as your accord with the spirit of the sea. The world doesn’t slow as a low rumbling from the world and the air exerts itself through the night that wreaths in tumultuous fits. Quickly exchanged between your forms is a mutual amount of fifteen vital cruor, and the barely changed world returns to what it was before. You expected a more severe effect on the world than this, but for some reason it appears to be reduced, though your secret knowledge offers no answers as to why.

>AN ACCORD IS STRUCK: As dual witnessed by the Oasis and the Abyss.

Now accorded you ask a question for what binds it here, and it pauses deeply in consideration, its silver gaze not meeting yours. Then, and very slowly, it emits a clear vision of many Aniunakei Curer’s in meditative poses, its form pinned within a great circle of their making, and sacred words spoken.

From outside the circle you see a great many people, you think they’re people, some looking very different than any you’ve ever seen. They’re laid across stone slabs while Curer’s are poised above them with sacred knives, all waiting for something as a great blazing spirit nearby seems to utter a command. The spirit in the vision itself is something you’ve never seen before, and something that makes your innermost soul twist, as it appears to be something entirely of light.
>>
As the knives plunge into many chests, hearts as the earth spirit before you clarifies your question, and they’re all simultaneously sacrificed into the bindings of his chains. Vision ending abruptly you alight yourself to get a closer look, it’s silver gaze still facing away from you, and as you focus deeply the chains upon its form reveal themselves. They’re gigantic- much greater than your own, and absolutely pristine. Deeply, they emit greatness and something perpetual, very distinctly similar to the former Decree that had trapped the seething wet darkness.

I could attempt something to fix that, with the correct preparations, if you’ll first let me inspect them- sighs an apprehensive mortal voice within your mind, while you refocus on your mind to other ponderings.

>You need to get to Davidge to figure out what’s going on with the pirates.
>It’s not a detour very far from you, figure out what’s going on with that newly wrecked ship- you can fly after all.
>Some other inquiry to the two-crowned earth spirit before you. (write-in)
>Something else considered or additional. [Write-In]

AND;
>It won’t take long, spirit, just allow me to check those chains and I can begin preparations for a ritual-
>For now you’d rather not.
>>
>>402546
Interesting. Posit a question of if the seething darkness's ancient friend - the one wrapped in bindings, who we seem to have triggered the slow release of by accident - could potentially be powerful enough to undo such a binding. After all, that entity is undoing its own bindings at an alarming rate, and has no love for the curers.

Then
>It won’t take long, spirit, just allow me to check those chains and I can begin preparations for a ritual-

And finally, when finished with all of that, we probably should get to Davidge since we only have until the next sunset.
>>
>>402546
>>It’s not a detour very far from you, figure out what’s going on with that newly wrecked ship- you can fly after all.
It's close by so it should be alright to check out.
>It won’t take long, spirit, just allow me to check those chains and I can begin preparations for a ritual-
He can check them, but maybe let us know what's going on before doing any crazy rituals.
>>
>>402546
>>You need to get to Davidge to figure out what’s going on with the pirates.
>For now you’d rather not.
>>
>writing!
>>
With another inquiry, and vision, you ask of the entity you encountered wrapped in bindings, and the response it gives is with soulful fear. It aligns its silver gaze to your twin-abysses, and grants some vision of a misunderstanding. Elucidating further you grant a vision of your conversation with your former inky companion, the now seething ocean darkness. The spirit leaps up harshly, damaging the roof of the newly fashioned temple with its crowns while all the cliffs around rumble at the sudden motions.

“He was trapped,” the two-crowned earth spirit states at you, to which you emit that you decreed and then freed your seething inky companion after your short time together. “You,” it starts, searching your form for emanations though you emit nothing, “freed a once god of the Aniunakei.” It maintains its gaze with a vision of your former inky companion, while inwardly you consider some things you’d not before, and then reiterate your now more detailed question. Instead of answering it grants a vision, from its perspective, of what it had seen of Ine-Anakoa of the distance- but then it stops as its chains coil harshly around it. You note that though he pushes against them he’s incapable of damaging them, and as they cease coiling the drained earth spirit looks to you.

“No secrets, no great sharing,” he states with evident though stoic pain, then pondering something deeply. Its next vision is much more detailed and exact, though some things appear notably absent. It is first of a black winged Curer with many clawed hands wreathed in darkness, and the idea of stolen tools and stolen attainments, as well as secrets taken from spiritual realms. This curer, a near replica of the soulless cruorless husk you encountered before, enacts supreme rituals and teaches sacred words to her many children. The words are blood bound, by consecration and sacrifice, alongside curses and knowledge that you feel, innately, very much transcends the mortal frame.

She herself is distinctly mortal, you feel through his visions, and then there is a half-vision formed, some great five-stranded sea spirit, and of it being bound into a slumber at the falling of a city. It is a compression of vague, rushed thoughts, and his chains coil and constrict him as they seem to grow thorns and bite into his cruor just as he finishes communicating the last points. Noting he seems mildly distracted for the moment you alight closer to him and lay your hand upon the great chains. My thanks, spirit, all I needed was your trust, and now- the apprehensive mortal voice finishes and you feel rather than see the chains as they truly are.

>may as well post what I have while I continue writing
>still writing
>>
Within them, to your abyssal gaze now tinged with something else, you feel a great deal of promised life and souls. They feel spiritually condensed, not truly souls, and not truly life, and you feel the madness within you seem to look at very exact points, speaking a distantly sacred word, relooking at specific links and the odd thorns now receding. Within yourself, and also very distantly, you feel something nod in contemplation. I will inform you when my thoughts complete, I must review my memories for the proper method to- the voice doesn’t finish this time, seemingly cut off, though you’ve little idea why.

With a thought you look to your own chains, wondering at further idea and the strange knowledge of your madness. Putting a thought aside you flit your solid searing darkness up into the air and fly towards the red temple while the earth spirits’ silver gaze trails you. You feel, from the rumbling, him jump off the newly chiseled rock beachhead, and then call you down. Curious, you oblige. Standing next to the jungle he adjusts his crown and his emanations appear to become excited whilst his eyes return to a light red. He gives a feather faced grin, and then grabs you, pulling you into the overgrowth.

You feel the world spin and an inner dread emerges as you feel near entirely cut off from the mortal frame. Suddenly, you see the red city before you, apparently having reached the location quite easily. Inwardly, you emit some fear that if he hadn’t been true to his word he could’ve gotten here much sooner than you. Though further you ponder on the conversational exchange he had with the sea spirit, though contemplate nothing more when you see some of the pirates on the temple steps looking at Davidge as he stands solidly before the entrance to the temple, very clearly awaiting your return. You emit some inward pleasure at his loyalty to your urging, though as you close and the earth spirit remains behind you note some odd injury above his brow.

The ruins still smoke and smolder where you burned them, you note, the heat lingering for a time greater than you’d thought it would. The group is silent all except for one fearful man, the one you’d noticed before, who nearly got shot by his crewmate. Brian sits just aside Davidge, further up the temple steps, very keenly observing the man as he speaks the tail end of conversation and the others look on grim and fixedly.
>>
“That would mean you killed them. Fourteen men! Is the power you got from these islands worth that?!” The fearful man’s voice echoes loudly through the night, “and you ordered that stay here, away from their screams!”

“Yes,” Davidge returns, some greater level of seriousness passing over his features that you only recall seeing when his plans failed in the presence of Uluwehi. “And here we are alive.”

“And?!” The man further exclaims with derision, “that’s not enough,” he whispers harshly, reaching and unslinging a pistol, much to the surprise of the crew though both Brian and Davidge seem entirely unsurprised. “You know something, I know you do, with that torch and the wind and the fire and,” he doesn’t get to finish, stammer on his points, then pointing his gun right at your mortal accorded. “I’d rather die knowing what’s going on here,” he levels at last, very serious in his threat.

Davidge seems to ponder -far too slowly, you feel-, some deeper options, though instead of looking at his crewman he gazes into the night at your flying form alighting itself just behind through the air. You feel him figuring an answer, as you note he looks at you with some very pointed distrust.

>Urge that he say nothing, and deal with this fearful mortal yourself.
>Same as above, but just have Davidge shoot him.
>Allow him to answer as he likes, though you’re unsure of his intentions.
>Just take the man’s gun- you have enough cruor for the task, nor do you care about appearing before these mortals.
>Urge that he say something very specific, although it will be difficult. (write-in)
>Something else much considered. [Write-In]
>>
>>402930
>>Allow him to answer as he likes, though you’re unsure of his intentions.
I want to hear what he has to say. He has every right to be suspicious of us, we've hardly been helping him out as far as he knows.
>>
>>402930
>Allow him to answer as he likes, though you’re unsure of his intentions.
>>
>>402930
>>Just take the man’s gun- you have enough cruor for the task, nor do you care about appearing before these mortals.
>>
>>402930
>Just take the man's gun
>>
>>402940
>>402944
>>402947
>>402951
Hm, let's try another graduated preference vote!

>Please list your top three picks in order of most preferred, the majority of the highest preferred option will be selected.
>If any of those choices include write-ins or other consideration feel free to include 'em.
>>
>>402988
>>Allow him to answer as he likes, though you’re unsure of his intentions.
>Urge that he say something very specific, although it will be difficult. (He made a deal with a sketchy spirit and things have been weird the entire time.)
>Just take the man’s gun- you have enough cruor for the task, nor do you care about appearing before these mortals.
>>
>>402988
>Just take the man’s gun- you have enough cruor for the task, nor do you care about appearing before these mortals.
>Urge that he say nothing, and deal with this fearful mortal yourself.
>Same as above, but just have Davidge shoot him.
>>
>>402988
>>Just take the man’s gun- you have enough cruor for the task, nor do you care about appearing before these mortals.
>Urge that he say something very specific, although it will be difficult. (say that he got a spirit on his side, which is why we got through the waters fine and would have gotten through the city fine, except SOMEONE tweaked off the Guardian spirit in the temple by being a greedy bugger. Now our friendly spirit of shadow and fire came to an agreement with the temple guardian, that we can go into the temple, record secrets and loot things. Provided we avoid the shining stones and temple altars.)
>Allow him to answer as he likes, though you’re unsure of his intentions.
>>
>>403013
>>403020
>>403024
>Just take the man’s gun
and
>Urge that he say something very specific
Appear to be the toppers, and the write-in's for Davidge can be very.. utilized.

>writing!
>>
Actually, I gotta stop writing, as for one thing in particular I'd ask you to please roll me;

Three 1d100's, best of three
>>
>>402988
>Allow him to answer as he likes, though you’re unsure of his intentions.
>Just take the man’s gun- you have enough cruor for the task, nor do you care about appearing before these mortals.
>>
Rolled 87 (1d100)

>>403074
>>
>>403087
>oh boy
>writing! can still get in the nineties if you'd like!
>>
Rolled 30 (1d100)

>>403074
>>
Rolled 6 (1d100)

>>403074
>>
First, you manifest a solid searing limb of darkness and grab the man’s gun, his sudden gasp at the wreathing searing night before him catching the solid attentions of everyone around.

“The dark- it’s back-“ exclaims one of the men behind you with barked fear as you wreath the night around the gun and toss it by Davidge’s feet. The pirate captain himself maintains his gaze on the night while you slip back into incorporeality, feeling the fast scrambling movements and unslinging of pistols by all the pirates behind you.

The youngest of their number, a mortal you recall being named Will, tumbles over himself running away down the red steps. Though Davidge does not react much, other than turning his thoughts to deeper nuances, you note something odd with one of the older pirates. Brian didn’t even budge, and from his emanations you feel some faint memory being considered.

“Your answer,” Davidge speaks quietly, first pointing at the gun by his feet and then returning to his previous stance while you grant some visions of the recent events and urgings of words. The urgings don’t fail completely, but you certainly feel they’re much weaker than they otherwise should be, as his answer carries more of his thoughts than your own. “I made a deal with one of the island’s spirits,” he explains honestly, “the spirit first dealt with what was tossing the men into the water,” you see Brian nod at this oddly from his place further up the temple steps. Davidge starts pacing.

“And the spirit is,” he continues, utilizing your recent vision of the battle with the earth spirit, “largely the one responsible for as being alive at the moment.” He stops pacing, instead looking directly at the man who’d threatened him. “You recall the order? Everyone get to the temple. They didn’t,” he speaks coldly, to which you once again see Brian give another odd nod. The fearful pirate falls into silence, alongside the side conversations and mutterings about the speaking ruins from the others, and Davidge turns away from them as he rests his palms on his hips in contemplation.

“Let’s go, there’s still some wealth left here,” he says distantly, gazing into the night by the ruins with some strangely deep level of weariness. Brian waits for him to pass before rising himself, and following him into the temple, the others quietly filing in silence behind him.


You feel the emanations of the sky spirit, from the direction of the shining stones, and the raw spiritual power you feel is far beyond any you’ve felt from any spirit before. The mad dread within you advises, innately, that you steer clear from that place, and you advise Davidge of the actions that will bring him and his men certain destruction.
>>
“Anyone going that way dies,” he points in the direction of the shining stones, not even looking where he’s pointing. “Avoid that place too,“ he points to the rising stairs that first led you to Nanali, though you know for certain nobody occupies the area, and wonder if he’s simply recalling the warnings from your visions more seriously in light of recent events. “We’ve one last place to loot. Bring the rope.” He says quietly, his voice and tone seeming very dead and the orders themselves more serious than all his previous. “Don’t touch the altars,” he adds at your further warning vision, deadened in tone.

It’s an odd shift, his sudden distance to the world and his men, as he leads them forward towards the chamber of confluence with unfocused aloofness. Through your accord you don’t feel his trust, rather y and yet thinking further on it you examine his soul more closely as you close in- and find that the damage upon his aspects has returned to their previous states, his strongest aspect of ambitions still withered. As I said, small one, less than two days at most- sighs a certainly spiritual and assuring voice within your mind.

You put the thought aside for now as there’s not much you can do while he’s awake, and consider your options while they trek very slowly over the wide chasms in the long hall towards the chamber of confluence. You note Brian, out of all the pirates, seems to be catching Davidge’s behavior most easily while you wonder at his own oddly undisturbed behavior from before. He keeps himself very close to his captain as they traverse over the ancient red stones and through the dilapidated structure, while others seem to take a good arm’s length or more distance from the pair. Some ideas, slowly, burgeon within your abyssal gaze.

>Get to the chamber of confluence before they do, there’s something you’d like to do there. (further options)
>See if you can grab the older pirate’s attention and question him. (write-in specifics)
>You’d like to see see about meeting the small sky spirit back by the shining stones.
>Something else considered or additional. [Write-In]
>>
>>403342
>>Get to the chamber of confluence before they do, there’s something you’d like to do there. (further options)
>>
>>403342
>Get to the chamber of confluence before they do, there’s something you’d like to do there. (further options)
>>
>>403342
>>Get to the chamber of confluence before they do, there’s something you’d like to do there. (further options)
>>
>>403342
>Through your accord you don’t feel his trust, rather y and
Should be;
>Through your accord you don’t feel his trust, rather you feel a strange weariness to the world

>These typos are killing me. Anywell, noting the greater majority so far;
>writing!
>>
>>403403
Full time lurker here, thanks for continuing the quest. It's really interesting.
>>
>>403436
I'm glad you enjoy it, anon.

>post incoming!
>>
You alight quickly into the chamber, easily flying over and bypassing the men and the pits of the great hall, and once again see the large depictions of various spirits upon the walls. You find that they and their altars are just as they were before.

On the left wall of the circular chamber are engraved a great vine like creature similar to the plant spirit you’d met when you first came to the far jungle, though it is much more massive. Below it it seems to be giving something to people, though you’d have to examine it thoroughly to determine what with the chamber’s smothering sacredness. It holds a great vine outstretched to another engraving at its side which appears to be met by a stark white form very similar to Uluwehi’s tattoo of a stalking beast. Depicted above it is a bell within a blazing sun and at its side it is depicted smaller, standing above an altar while also giving something to the people beneath it. Each of their altars have offerings by them, left untouched, the white form seeming to have some odd wrappings of silk while the great vined spirit has gold- or what looks to be gold, though a strange memory surfaces that it isn’t.

Upon the right wall of the circular chamber is the engraving of a great serpent with rubies embedded in the eyes holding a large circle of many lines while under it are formations of soldiers. It has one clawed hand outstretched to a purposefully chiseled mosaic at its right, some ships just beneath what the once depiction and its ruined altar offering the only hints to its significance. By the great red-eyed serpent’s altar are rested some few weapons, a sword, a spear, and two daggers of the strange grey metal that seems to mark ancient Aniunakei armaments. Laying a concentrated gaze at the form now you find it greatly familiar, and some small amount of dread creeps from within you at the insight.

Below the chiseled form, it’s altar has some haphazardly piled offerings of what seem to be inscribed driftwood, though you feel nothing innately magical about them. The centerpiece, very familiar to you now, is the dark feather edged horned form of Cloudseer and his four slanted abyssal eyes outlined by a dull white, his low to the ground black stone altar easily standing out from the rest with no leftover offerings by it.
>>
The greatest remains engraved upon the ceiling above the swirling floral floor, carrying it’s chaotic multitude of tools in the same strange multiplex of misshapen limbs, long spear-like claws, feathered wings, dark abyssal eyes and faded white rings. The hands of people stretch out to it, or its tools stretch out to them, all seeming to rest on whichever is closest. Its confusing emanations remain as before, nuanced and odd, and you note for a second time that the thing upon the ceiling has no altar.

Further, you feel something odd has changed with the chamber since last you last it, some deeper nature of it altered from before- though it’s very unfamiliar. Your madness tries to speak, for a moment, though it appears entirely unable, and you feel some inward emanation of a deeply mortal fear directed at all the engravings. It feels matched with some odd idea of fleeing and leaving this place far behind, and you nearly listen to the idea as powerful as it is- but steel your focus for your other desires.

>You’re quite curious about the stark white form and the massive plantlike spirit.
>What steals your focus most is the ruby-eyed spirit and the chiseled form close to it.
>You’ll try to discern something from the chaotic thing upon the ceiling.
>You’d like to try for a confluence with Cloudseer.
>Something else additional or alternatively considered. [Write-In]
>>
>>403567
>>You’ll try to discern something from the chaotic thing upon the ceiling.
>>
>>403567
>You’ll try to discern something from the chaotic thing upon the ceiling.
>>
>Head's not working for the moment, spent way too long figuring out an adverb, and so;

Go ahead and select multiple and we'll continue either in this thread or a new one at a time and point yet to be decided. I'll announce both on twitter and in this thread when I know.

And once again, thank you all for playing! I feel like this was a nice bundle of session, and I'd like to know your thoughts on things so far, though I still feel I need to work a bit on the pace stuff. Maybe boil down descriptors some more. Just stuff bumpin' around the noggin.

Anythen, hope ya enjoyed the session.
>>
>>403567
>You’ll try to discern something from the chaotic thing upon the ceiling.
It's about time.

That being said, I hope we see cloudseer again. I'd very much like to ask him:
>What are the circumstances that are resulting in the destruction of the island.
and
>What the villagers have done to garner ire with the spirits.

I mention this now, rather than later, because I'm not sure how long I'lll be awake for
>>
>>403678
>>What are the circumstances that are resulting in the destruction of the island
Isn't it our fault for releasing an apparent God from his resting place? Seethy seems to have been a God at some point and he called the thing we disturbed his ally, it's possible they're both out to destroy the Aniunakei or the entire island. We really should have tried harder to make nice with Seethy, never hurts to have a God on your side.
>>
Next session'll start July 24th 5:00PM EST/9:00PM GMT, and I'll link from twitter again, and some friendly advice will be included for certain things. Anyway, hope to c'ya then.
>>
>>404566
Goddamnit.
>*July 25th
Correction.
>>
>pastebins updated
>madness's manifesting
>ancient gods awakening
>quest resuming in 1hr
>>
Flying up and through the dark of the chamber alighting your shadows upon the large partial-engraving partial-mosaic covering the entirety of the chamber ceiling you examine it thoroughly this time. It’s emanations clear, but not incredibly. The chaotic depiction has a questionable variety of tools you feel are distinctly spiritual, though perhaps symbolic, as you garner sharply lucid emanations that suggest natures similar to the spirit’s you’ve met. The abyssal eyes are clearly like your own and Cloudseer’s while the wings and claws give similarly distinct emissions of the bitter sea spirit and the small sky spirit. Now closer you see that all throughout it are interwoven crowns of varying details, not all them floral.

Most seem to be crystalline or jaggedly embossed, others the same stark white of the many rings, and some few seem to be nearly abyssal but not distinctly, each highly connected and not a one separated. Every emanation they grant bounces between ethereal and solid, and as you run a solid searing limb across a nearly abyssal but mostly crystalline crown a quaint serenity grow within you but dims just as quickly as you stop. Continuing the act along the woven embossment of crowns you receive a sensitive vigor from the solid floral crowns, then a vast liveliness from the ethereal stark white crowns, each very apparent from one another.

Lingeringly turning your abyssal gaze to the stark white rings themselves you feel they’re reminiscing, or at least extremely similar, to the small memory granted of the blazing white form from the earth spirit’s vision. They feel similar to the three rings of the vaguely angular form from your aspect of commitment, though in numbers they’re much greater and you find an odd indiscernibility from them, as though their emanations are least clear out of all, or perhaps you simply can’t read them. In contrast the abyssal eyes of the figure feel clearly like your own, though many do not feel like your second eye, many feel simpler while others grant emissions of greatness or vast knowledge. Most, seemingly, appear to communicate an undercurrent of insight.

All of its wings are not altogether wings, and though you find a great amount of varying feathered black and white wings most within its center appear to be indistinct, foggy, or perhaps some mortal vision of the incorporeal. None emanate much on their own as they shift outwards centrally from the chaotic thing and become more clearly defined as they lay upon the small outstretched hands of mortals that appear certainly Aniunakei.
>>
As you continue trailing your searing dark in silent flight along the form you note an odd quieting of the madness within you and hushed emanations from within your soul, first from your aspects and then quietly from your tools of a humanoid form and then each other in turn, from horns to searing affliction and embering scales and very clearly from your black feathered wings. It is an undercurrent, rather than a singular soulful effluence, and from within it you feel something listening intently- though you’re unable to speak. Getting little further information from the great figure you flit silently through the dark and land, wondering many nuances inwardly in a shadowy pace around the floral mosaic.

You trail your abyssal gaze around the chamber, noting the earth spirit had at some point arrived and sits upon the floral mosaic of chamber in bland anticipation, though he gives you a nod and an emanation of word bound to sacrifice alongside the idea of guardianship. You emit inwardly that still being accorded or decreed to the duty of guarding the altars from any invaders it’s simply here as a matter of course. You emit a reduction of the idea as a question, to which it returns a bland thought of affirmation. Question answered, you turn your own thoughts to the next task of focus.

>Aim to attempt a confluence with Cloudseer.
>Inspect the stark white form and the massive plantlike spirit.
>Focus on the ruby-eyed spirit and the chiseled form close to it.
>Something alternatively considered. [Write-In]
>>
>>410432
>>Focus on the ruby-eyed spirit and the chiseled form close to it.
Lets save Cloudseer for last, I'm not too eager to meet him.
>>
>>410432
Pose a question to the earthjana of if it ever uses the altars. Cloudseer is the only one we've communicated with, so knowing what waits on the ends of the others would be nice.

After,
>Focus on the ruby-eyed spirit and the chiseled form close to it.
>>
>>410475
>writing!
>>
>>410477
>and that too!
>>
You emit a questioning emanation to the earthjána if it’s ever used these altars itself, and without abating its silver gaze from the doorway it returns to you its own clear irritation.

“No,” he answers solidly, voice half reverberating across the chamber’s deep red stone. “Spirits do not accord across distances.” It points a claw at the altars beneath the stark white form and great vined form. “Ohkoa, dead, Rurua, dead,” and then the same claw towards the chiseled mosaic above the engravings of ships, “Akiah, sealed to sleep,” then to the ruby-eyed spirit close by, “the one you unsealed,” he finishes with some resentment, though not directed at you.

“Does not accept offerings,” he says alongside a vision of Cloudseer’s black altar behind him. “Curer’s Iwapani, Ijana, Nanali have tried. I have tried. Great one Jahlleit has tried. Accepts nothing,” he insists stoutly. You recall Nanali saying the same thing, though you feel no particular reason why Cloudseer would make an exception for you. You put the thought aside for the moment to inspect the ruby-eyed serpent and the chiseled form.

It is clearly of your former inky companion, though much more closely in line with his most recent appearance. The ruby eyes are distinctly reminiscent of your own red-tinged gaze, the attainment you took from him, though he spoke of having many more besides it. His form is depicted above great formations of soldiers and heavily cloaked individuals holding stark white blades, each emitting solid undercurrents of conflict. You feel the earth spirit behind you watch your actions very carefully, though you don’t emit your awareness of his silver gaze.

Within one great clawed hand the depiction of your former inky companion holds a circle, and within it are lines and fractions of ever increasing amount towards the center, though they each appear distinct and relative to each other. All from it you feel a distinct intonation of remembrance, though something not timeless, perhaps seasonal or some mortal sense of passing and advancing. What you feel most clearly from the great circle is the passage of night into light, and the reverse, and the consistent repetition of each, though little else of the great circle speaks to you.

Beneath the soldiers you see more detailed depictions of pale people easily resembling those of the Amrenian village you raided, and to the formations of Aniunakei soldiers they lay down what you feel are great amounts offerings or appeasements. Aside are many figures of the people bound together in trailing lines and a clear emanation of sacrifice feels imbued into the depiction, and of all the depictions they’re the most numerous.
>>
The greater figures above the soldiers in heavy cloaks are depicted as smaller versions below them in very clear succession, each holding a shining blade in one hand with their other outstretched. Your memories recall that these cloaked figures are commanders, and the first of the figures holds their free hand out to a gaunt and tailed form much smaller than it, to which it rests a small clawed hand upon the commander’s. The next two are the same, the greater differing detail being the depiction is of a much paler person than the commander, with the next being something looking very closely like the great spider from your memory- though in the depiction it seems to be the same height rather than much taller than the Aniunakei. From each combination you feel another clear idea, one of word bound to soul and powerful accords.

The offerings nearby the altar are a grey metal spear, a curved sword, and two daggers of the same fashion, though you note that all are very clean and have no sheaths. Your abyssal gaze turning inwardly at this you flit gracefully to the chiseled figure the earth spirit identified as the slumbering Akiah, though there’s almost nothing remaining of it. There are only boats depicted beneath the chiseled edifice, each filled with depictions of soldiers emanating small ideas of struggle.

Nearby the altar are piled offerings of inscribed driftwood and inspecting them closer nothing appears much different, except the words inscribed. You feel a very innate sense that they’re sacred and purposed to something, though reflecting emanations off of them grants nothing. Taking hold of one very carefully you feel the silver gaze of the earth spirit focus on you strongly while you feel the wood respond to your touch, though more specifically you feel the inscribed wood respond to the presence of your vital cruor as it emits a non-mortal reflection of promised life.

Seeing fit to the test the altar itself you get nothing like what you felt with Cloudseer’s as there’s no sense of connection to any spirit or something across a great distance, and so you try the same with the altar below your former inky companion. The result is much the same- no connection to anything, and only the barest level of sacredness. Wondering inwardly you emanate soulful reflections to the altars of as many kinds you can think of while you feel a chuckle from the stone, its origin clearly the earth spirit alongside an admonishing emanation.
>>
“Altars do not work for those not seeking offerings,” he speaks solidly, half from his feather faced silver gaze and half from the stones of the chamber. He returns his bored attention to the pirates making their way through the long hall, though from your emanations they’re still quite far from reaching the chamber. Inwardly you keep feeling your madness twist at things, though it quiets just as quickly, seeming either very subdued in this place.

>Perhaps correct the earth spirit’s misunderstanding, as you’ve certainly made a successful offering to Cloudseer.
>Inspect the form the earthjána called Ohkoa and the massive spirit it called Rurua.
>Try offering something to the altar’s anyway. (specify which and write-in)
>Try giving some amount of vital cruor to the inscribed wood? (specify amount)
>An addition or other consideration. [Write-In]
>>
>>410788
>>Perhaps correct the earth spirit’s misunderstanding, as you’ve certainly made a successful offering to Cloudseer.
Maybe he'll think we're special and cool.
>>
>>410788
>Perhaps correct the earth spirit’s misunderstanding, as you’ve certainly made a successful offering to Cloudseer.
>Give cruor to the wood (1, a mere test)
>>
>>410807
>>410826
>writing!
>>
Picking up one of the smaller inscribed driftwoods you urge the smallest amount of vital cruor you can into the wood- and find that it takes it readily. The inscriptions begin to emit only a minutely greater sense of sacredness, and a within them you feel reflective emanations of profound rainwaters and calmness, though nothing else. Placing the wood back and attempting to sense anything similar from the others you focus on some of the inscriptions themselves, finding that many are similar to the one you’d given cruor to though a few of the greater ones seem much more complex. Not you quite gathering their purpose, if they have any, you look to your newly accorded spirit resting on the floral mosaic.

Alighting your form closer to the earth spirit you emit a distinct emanation of misunderstanding, a close mirror to what he gave you before, and a correction that you’ve offered a successful offering to the black altar that signifies Cloudseer. His gaze instantly shifts from the entrance to your twin-abysses while the temple rumbles at the motion as he grants, soul to soul, a deep and supreme hostility to you. He maintains it for a long while, and while inwardly you feel a smoldering anger and feel the best way to respond is to smother the thing you emit nothing but a small curiosity at his actions with something you hope feels close to an innocent inquiry.

Saying nothing and with hostility maintained he looks back to the entrance, completely ignoring you. You inquire further, asking if it’s something he’s been decreed or accorded not to speak about, to which he responds with nothing. You feel his mind slip into deeply nuanced thoughts, and though you can’t discern their memories and he grants no vision they feel violently resentful, hateful to depths that you feel a mortal would be incapable of. He trails his silver gaze over your form with another long moment as you feel his mind and soul methodically ponder some form of cruel annihilation, though he grants no visions and speaks nothing further. You feel his thoughts become nuanced as he turns his silver gaze down and closes his eyes, though you feel they’re mostly unchanged from before.

>Prod him further- you’d like a rather better answer than this.
>Inspect the form the earthjána called Ohkoa and the massive spirit it called Rurua.
>For the time being you’ll seek Cloudseer’s altar.
>Something else. [Write-In]
>>
>>410940
>would be
>*wouldn't be
>>
>>410940
>>For the time being you’ll seek Cloudseer’s altar.
Lets rub it in his face a bit and see what horrible things happen.
>>
>>410940
>Inspect the form the earthjána called Ohkoa and the massive spirit it called Rurua.
He said they were dead, but that seems inaccurate. A spirit cannot die, nor be born, it is eternal. Yet, seething darkness called us young, newborn. We know that to take the mind is to destroy the conciousness, yet the form lives on. We also know we were born when our mind formed, with no memory or recollection of anything before that.
Could it be that spirits are finite, and the destruction of one mind means the body of that spirit will eventually grow a new, different mind? Something very well may have killed the previous mind inhabitin our form.

Moreover, I have to wonder how permanent the destruction of a mind is. Perhaps there are arcane ways to bring a spirit's will back.
>>
>>410978
>>410967
Actually, since they're not contradictory and don't really go against another, I'll go in the order of;
>Inspect the form the earthjána called Ohkoa and the massive spirit it called Rurua.
>interesting thoughts, anon!
and
>seek Cloudseer’s altar.

>writing!
>>
Alighting your shadows past and similarly ignoring the offended, or perhaps jealous, earth spirit, you flit gracefully to the great vined form he indicated to be Rurua, or Vi-Rurua as Nanali called him. It’s a towering figure mosaicked with greens, indigos, and bright blues. Its vine like form is held high with a semi-bulbous head and stark yellow eyes are depicted trailing over the red temple, holding itself high in the sky as it extends many root-like limbs towards the ground, though inwardly you muse it may perhaps only be symbolic. At your observation the earth spirit behind you watches your actions once again as it emits many nuanced angers, in particular when you trail a solid smoky limb across the colorful stonework. It has deep yellow eyes and six crowns, of what you can differentiate, with colors and varieties of foliage that seem to match every single form of fungi and orchid you’ve so far seen, and many kinds of other flowers and stalks you feel no familiarity with.

Its great vines and roots taper downwards in smaller strands until they’re each holding something before well-clothed Aniunakei, the most prominently framed being blue colored stalks of fungi which are then depicted being placed into the ground by the same figures. Around it in a circular fashion are framed more ancestors of the tribespeople alongside a greater variety of others oddly gaunt figures and great spiders, though with addition of some stark but roughly white humanoids. These, unlike the others, are depicted very sloppily, their arms and legs looking as though they’re rough barks with expressionless faces void of all details, while some seem edged in roots of varying degrees of grey.

The greater spiders are depicted much more clearly here than anywhere else- they’re wrapped in detailed clothing that look more like tapestries than clothes, some seeming to have head coverings that rise high over their many eyes, while the gaunt forms of before are depicted wielding small grey weapons and what you believe is some sparsely grey armor, though they appear much more thoroughly detailed than what the stone skeletons of the bog were wearing. Beneath the depictions are more Aniunakei with hands outstretched with glowing fungi and bowls to smaller versions of each of the former figures, though in response the figures are also offering something.

The meanings feel clear, the gaunt figures facing the Aniunakei offer armaments for the fungi outstretched to them alongside a powerful accord, and similarly the great spiders offer long cloak-like bundles and hold out what appears to be immense scrolls that tower taller than the Aniunakei, while the oddly root edged faceless people offer inscribed stones and strange yellow discs.
>>
The stones are distinctly reminiscent of what granted you your despairing desirous pride and of both Ijana’s own stone and the vision the small sky spirit gave you for the deal it proposed. Distinctly, the inflection of word bound to soul feels more powerful than what was under the depiction of your former inky companion, though the mosaic does not grant specifics of what was traded alongside these. Glancing back to the throngs of people being trailed beneath the ruby-eyed spirit you feel something nearing a maddening dread twist harshly within you, while you feel the earth spirit emit a want for your attention.

“Rurua,” he begins intoning solidly through the stonework with respect, though with remnant angers, “elder healer, mediator to all others, arbitrator of all Aniunakei non-Aniunakei accords.” He finishes brusquely, seeming to try very hard to gather your emanations. You emit a small thanks to the clarification, which he then pointedly ignores. As his gaze lingers you feel a sudden thought sprout within his mind, and he turns harshly to glare very carefully at the great depiction of your former inky companion, his silver gaze resting solidly on the ruby eyes. He returns his gaze to yours while the temple rumbles with his hard focus upon your red-tinged twin-abysses, though you sense only emanations of uncertain nuanced thoughts. He turns away again shortly afterwards, turning his head once again down to the floral mosaic with his eyes closed in deep concentration.

Busying yourself with the offerings left by Rurua’s altar you pick up a small golden plate, finding it to not be gold at all but a deep yellow stone, and nearby are similarly circular stones with edges broken off and placed into empty basins. The yellow discs, innately, feel very spiritual but emit nearly nothing with only the faintest effluences of a desire for promised life and some vague idea of spiritual natures. Not quite grasping their purpose you switch your focus to the altar and form of what the earth spirit called Ohkoa, though his gaze does not trail you, evidently very inwardly focused on his own thoughts. Like of your former inky companion and Akiah it is depicted with one hand outstretched, though instead of being met by a chiseled mosaic the roughly human hand seems met by one of Rurua’s great vines. Examining the point of contact you feel a distinct sense of word bound to soul.
>>
Looking at the primary focus of the stonework you see below a bell within a blazing sun and standing in a roughly humanoid form a shining spirit with three stark white rings, numbering one crowned above its head and two smaller resting above its wrists. To the side is what seems to be the same spirit in a form exactly like the stalking beast of Uluwehi’s tattoo, depicted standing above an altar as it holds a heart.

Upon the altar rests an indistinct figure with a hole in their chest, while further below the altar are shown Aniunakei holding up amulets, blades, masks, hands, and spears in great numbers. The robed Curer’s are most prominent around this figure, as you saw none around the others, and are depicted tending to the altar itself and nothing else. Inwardly you feel there must be something missing, but the mosaic itself has no other details of the Curer’s.

Below the altar is shown the spirit laying a clawed paw upon the items each in turn, each shining as it moves from one to another, its three rings lessening as it does so. You recall the words of your inky companion easily and how he spoke of Ohkoa being offered the hearts of enemies and allies to grant blessings upon objects and people. You recall the cloak of the commander in the bog, and your memory that speak of the item being similarly blessed, while you look more closely at the untaken offerings upon Ohkoa’s altar. They’re much the same bolts of cloth you’d seen being offered from the great spiders, and feeling that they carry no descriptive emanations or memories you surmise with confidence that they’re entirely valueless.

Testing both altars you feel no connections, just the barest amount of sacredness drowned out by the red temple around you, and so you flit gracefully and at last to Cloudseer’s altar, very completely grabbing the attention of the earth spirit as it breaks its inward focus to follow along your stride closely. As it sits itself inches away, observing your searing solid darkness with immense impatience and no small amount of hostility, you consider what you’ll offer Cloudseer.

>An aspect. (specify) http://pastebin.com/fxEm5B80
>Perhaps you’ll try offering some cruor. (specify amount)
>You didn’t last time, but perhaps you could emanate a prayer to the altar. (write-in emanations)
>Something else much considered or additional. (Write-In)

Sorry my wpm sucks so much today, finding it harder to put my thoughts together.
>>
>>411406
>>An aspect. (SEIZING LUSTS)
We offered an aspect last time right? I can't remember if he told us he would have preferred something else.
>>
>>411435
Indeed, your offering before was of Faded Integrity and he didn't particularly mention any preferences.
>>
>>411406
>http://pastebin.com/u/DarkSpiritPastes
Seizing lusts, and a decent offering of 9 cruor, whilst emitting a prayer of sacred desire to learn and improve.
To combine all three must surely be the best offering.
>>
>>411468
Whoops, i was looking at the pastes and accidentally put them in my post.
>>
>>411435
>>411468
writing!
>>
File: .......jpg (15 KB, 1206x771)
15 KB
15 KB JPG
Taking a long abyssal look up at the four-eyed darkness looking down upon your solid searing body you grasp the memories of your seizing lust and easily remove the aspect. The earth spirit watches your movements with exceptional attentiveness, its mindful awareness of the pirates trailing towards the chamber apparently forgotten, though its inner hostility still remains. Unlike before you emit, soul to altar, a distinct undercurrent of sacredness alongside a desire to learn and improve- to which the altar responds quite deeply, though with some abyssal graveness that the earth spirit seemingly recognizes.

From his soul, being accorded and very close by, you feel a supreme amount of loathing with an undercurrent of betrayal emitted by him and to the black altar which slides off and reflects back. You feel him not quite grasping why while inwardly you’re not sure yourself, though it doesn’t seem to interfere with your engagement of an offering. Noting the response you urge forward and into the stone, alongside the dimly glowing aspect of seizing lusts, a decidedly good amount of vital cruor- and you feel your body shorn away across a great distance as a now familiar voice assaults your mind.

>Maturation: 44/54.
>TO; Maturation 43/54.

“Kin parasite, destroyer.” You once again reel as your mind is pierced and your focus split by the four-eyed slanted abysses of Cloudeer, even as prepared as you were you still find it impossible to respond until his focus wanes. “You freed Akiah. You freed a true Curer,” he echoes through the freezing abyss. “Yet more you offer. Yet more you want.” He doesn’t relent his focus as easily as last time, and you feel as though your will and mind might very well be smothered entirely if he doesn’t. Inwardly, you once again contemplate as well as you can that this is still only a reflection, yet at this moment you feel maddeningly close to death until he fully relents his focus.

“Promised life allows a secret. A blessing. Power equivalent to offering.” He focuses hard upon something, not upon you, and you feel a distant pain erupt from your accorded earth spirit. He waits another long moment as your form grows colder, your embered scales dimming to darkness as you feel spiritually smothered, and you nearly feel something within your soul shatter just before he continues. “Not for one aspect. Speak what you seek.” He echoes sternly through the abyss.

You consider it further, noting that your offering hasn’t actually been taken yet just as last time, and you once again feel you must ponder your answer carefully.

>Same as before, three questions for your offered aspect. (or more, if you'd like to offer more.)
>A blessing. (will take more aspects)
>A secret. (will take more aspects)
>An acco-[No.]
>Something else much consi- [No.]
>>
>>411564
>Same as before, three questions for your offered aspect. (or more, if you'd like to offer more.)
My three questions that I would suggest would have to be:
How can we undo the bindings of the earthjana
Who or what is the voice of madness within our manifold aspect, and why are they capable of strange arcane feats
Is there a method with which to recover a broken mind and will
>>
>Gotta fix someone's stuff for a couple hours. I'll be back and I'll,

>>411595
Write for these if there are no others or additional offerings.

I think afterwards I'll be cutting the session short, with one or two more updates after this, monday's seem to be beyond my stamina.
>>
>>411564
>>A secret. (SCORNFUL DISTRUST and VICIOUS CUNNING)
Sounds way more helpful than a blessing. He should have mentioned how many more aspects it would take but I'd say offer two more.
>>
Op dead?
>>
>>412072
I ain't ded! I ain't ded! If I'm dead I'll let ya know. Got sidetracked by multiple adventures in IT and a housecall. That said,

I'll start the next thread on thursday with a bit of a reconfigured portion of this post, particularly with a bit of him clarifying on the offerings and some defaults along the lines of >>411595

Anyway, thank you both for your joining this short and aborted session and more importantly for your patience. I'll announce on twitter the time for the next thread which'll be... July 28th 5:30PM EST.

Mondays: Never again.
>>
>>411709
And as well a simple expansion of how much he's really asking for. Whoops.



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