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Last thread: >>341025

Last time we:
Killed fucker in the basement and absorbed him
Mined magic ore
Found machine empire
Gave magic ore to machine empire
They our friend now
Humans and dryads sent an army
Lol jokes on them machine empire has fuck hueg mech
Captured some dryads and knights


>What next?

>Research Something (Specify)
>Raise Undead
>Create Advanced Undead (Specify)
>Attack/Spy/Negotiate with a race (Specify)
>Build Something (Specify)
>Something Else?

Current Assets:
http://pastebin.com/sULNvjSC
>>
Rolled 12 (1d20)

>>367460

Let's research a self reforming bone golem.
>>
>>367487
No rolling unless i tell you to okay?
>>
>Research disease working on Dryads.

We have some dryads and body of this dryads is the such think. Maybe in futher we can using this in us army?

For Anons: At lest i think about union with machines and try attack dryads lands for wood furnaces and dead body for us.

Death to the living!
>>
>>367460
Let's chase the humans to their settlements and kill them
>>
>>367460
>Research
Lets get to researching these Dryads. Isn't each Dryad linked to a home tree? If we fill trees with necrotic energy or some shit, we might be able to spawn stronger undead dryads from them.

Or you know, finally make ourselves a corpse bride.
>>
>>368070
>>367667
roll me 1d100+15
>>
Rolled 25 + 15 (1d100 + 15)

>>369626
>>
Rolled 28 + 15 (1d100 + 15)

>>369626
>>
Rolled 59, 87 = 146 (2d100)

>>369626
>>
1d100+15
>>369626

I hope i rolling it, I am newfagg
>>
dice+1d100
>>
rolls 1d100
Sorry for spam ><
>>
Rolled 92 + 15 (1d100 + 15)

>>
Rolled 55 + 15 (1d100 + 15)

>>369626
>>
>>369689
>>369672
>>369637
>>369635
>>369631

You try to research something, maybe a disease, maybe some better dryad, which could easily kill other dryads. You almost grasp it, and feel if you just had something more you couldve had it.

Your Shadowlords have noticed that the humans, dryads are recuperating, and that the dryads seem to be calling for the aid of some other race you havent met yet.

The Machine Empire is asking for another sum of Xathridium (10), to repair the mech. Apparently the mech needs the Xathridium to power it.

>Accept
>Deny
>Haggle (Specify)

>What next?

>Research Something (Specify)
>Raise Undead
>Create Advanced Undead (Specify)
>Attack/Spy/Negotiate with a race (Specify)
>Build Something (Specify)
>Something Else?
[green]
Current Assets:
http://pastebin.com/sULNvjSC
>>
>>369761
>accept

try to research something with the dryads again
>>
>>369761
>Accept
Knowledge in return again?

>Spy
Try and get a look at the race the dryads are asking help from.
>>
>>369764
>You almost grasp it, and feel if you just had something more you couldve had it.
You're missing something to make whatever it is.

>>369767
>Try and get a look at the race the dryads are asking help from.
The dryads are performing some sort of summoning ritual. The older Shadowlord recognized this from the Phantom Lords experiments.
>>
>>369769
does the shadowlord remember what the summoned

also research new advanced undead
>>
>>369770
It's variable, depending on the materials used. The Shadowlords were to far away to spot what materials were used.

Updated map for reference
>>
>>369771
can we upgrade the shadow lord to be better at stealth ?
>>
>>369771
>Research new undead
What's the situation with diseases in the Necropolis? Could we load an undead with diseases - plaguebearer type things.
>>
>>369776
No one who's susceptible to diseases has entered the Necropolis yet. The diseases are there though.
>>
>>369771
Hunt those niggas down, we got a lot of zombies from the last battle anyways
>>
>Haggle
Dear Machine Empire, we want to soon attack dryads for wood to yours furnaces and body for us. We give Xathridium 10 but we looking for some corpses. If you have please give to us. Very soft negotiations.

>Spy with a humans
Try recruting occultists and spread the faith in death! Ofc We promise eternal life, meet dead family, love. Free from disease and other thinks. Carefully create a cult, not offensive actions. Maybe the widows fall in this cult?


Xathridium need to the research dryad? Maybe bulding laboratori or sorcerers tower, or death garden?
>>
>>369769
>6 more dread cannoneers
>100 more undead clerics

>Have our Deathknight teach the clerics pyromancy

Is my vote
>>
>>369781
This.
>>
you guys wanna try and make one or two more shadow knights after our research? especially if the hummies are getting help from elves im assuming and lke theyll be ready for a giant machine but like magic knights of doom would be able to protect the giant machines. should tryy and get more metal and a giant one of our own too maybe
>>
>>369807
i meant death knight im artistic
>>
btw. We have somethink like gold? I know, we don't using it but mercenaries and evil creatures yes. In other hand maybe bought slaves?

Wbat about raise 500 phantoms and 500 Spectre = 3000 souls. Next go and attack someone.
>>
>>369807

Hm... Good idea.
>>
>>369807
Sounds good, they're 1000 souls each I think so can't raise too many.
>>369810
The dryads seemed really effective against our spectral units.
Also not sure what other races we have actually encountered. Only Humans, dryads, machines, homonculi and those weird slimes so far - might be able to scout for skavens or something to use as mercenaries.
>>
>>369807
>>369811
>>369815

You raise 2 more deathknights. They're both independant.

>>369781
>>369782

Machine Empire "But of course! For this wonderful metal we could share some of the bodies of our fallen enemies, which do you want?"

>20 corpse points (distribute as wanted)

>Demon (10 corpse points)
>Celestial (10 corpse points)
>Crystalid (10 corpse points)
>Cyclops (10 corpse points)
>Faun (5 corpse points)
>Lizardfolk (5 corpse points)
>Serpentfolk (5 corpse points)
>Bullywug (5 corpse points)
>Orc (2 corpse points)
>Myceanea (2 corpse points)
>Harpy (2 corpse points)
>Gnome (2 corpse points)
>Insects (Spiders) (2 corpse points)
>Elfs (1 corpse point)
>Dwarf (1 corpse point)
>Halfling (1 corpse point)
>Skaven (1 corpse point)
>Kobold (1 corpse point)
>Goblin (1 corpse point)

In addition, the dryads have completed their calling ritual. The race should be arriving in 1-3 turns. The Humans seem to be building a very large tower, and you're not sure what the purpose is for.

The Shadowlords have also noticed the slimes have started to build small buildings out of some sort of sand material. It seems to be holding strengthened by the slime jelly that they secrete.

>What next?

>Research Something (Specify)
>Raise Undead
>Create Advanced Undead (Specify)
>Attack/Spy/Negotiate with a race (Specify)
>Build Something (Specify)
>Something Else?
>>
>>370102
Celestial and Cyclops corpse.
Remove a bunch of limbs from a bunch of corpses, then build a giant tower from the limbs and mend them together, then give life to this giant tower of arms and legs.
>>
>>370102
>Celestial (10)
>Faun (5)
>Myceanea (2)
>Insect (Spiders) (2)
>Elfs (1)

Celestial - General
Faun - Archers
Myceanea - Field of undead mycellium infront of fortress would be nice
Insects - Again webs would be good for defense
Elfs - Archers and shit

Also they seem the most likely to me to help with the dryad project we have going.
>>
>>370102
>Demon
>Celestial
>>
>>370177
I don't think we shoul have a Demon and a Celestial in the same army. They'll probably end up killing themselves again.
>>
>>370187
But if we fuse them...
>>
>>370205
I was just about to say that.
>>
>>370177
Second
>>370209
Add on extra wings extra arms some cool swords mix the blood and we have an abomination of a edgelord
>>
>>370236
What if they are independant and end up killing us
>>
>>370102
>Demon (10 corpse points)
>Lizardfolk (5 corpse points)
>Serpentfolk (5 corpse points)

Also, lets attack the dryads now while they're weak
>>
>>370205
That's a paradox.
>>
>>370261
Same thing can happen with death Knights and shadow lords
>>
>>370264
But it could work and if it doesn't we can save the blood to boost the remaining generals
>>
>>370102
>Demon (10 corpse points)
>Celestial (10 corpse points)
>>
>>370325
>>370236
>>370177

"Demons and Celestials, not a big surprise. We'll send them over to you within the week."

+5 Demon Corpses
+5 Celestial Corpses

>What next?

>Research Something (Specify)
>Raise Undead
>Create Advanced Undead (Specify)
>Attack/Spy/Negotiate with a race (Specify)
>Build Something (Specify)
>Something Else?

>Current Assets:
http://pastebin.com/sULNvjSC
>>
>>370395
Attempt to make a Demon/Celestial hybrid.
>>
>>370395
Dryads are arriving in 1-3 turns, with humans and whatever the fuck they built.

>6 more cannoneers
>100 more clerics
>>
>>370404
This
>>
>>370395
Attack the dryads research later
Make sure to capture them and hand them over to the homonculi
>>
>>370404
>>370461
>"We'll send them over to you within the week"

>>370464
As in don't wait for them, set up an ambush?
>>
>>370461
Change my mind we would have a better chance with a stronger unit
>>
>>370471
Wait,that's right there's a delay so it's better to ambush them
>>
This time for death!
>Attack dryads! We call Machine Empire for help.

corpse Demon/Celestial dont using now. Try from other corpse doing army and rush to dryads.
>>
>>370492
Don't forget the homonculi they need the dryads to reproduce
>>
Guys... We don't have time. I think Machine Empire have us in ass. Humans build somethink. Humans & Dryads & other shit vs us. Is sonds bad! Ofc we can go to def but i think we have chance to kills many driads before they get help.
>>
>>370508
We have the homonculi who need the living ones and the machine empire need our ore we can do this
>>
We barely had enough men to beat the last group they sent - and had our asses saved by that mech. A mech which is broken, so the machine empire aren't going to be much help. Is it smart to leave a defensive position?
>>
>>370519
We have the death Knights now and the dryads had the humans help if we attack now we can leave a major dent in there army
>>
>>370531
I'm up for it - just worried because we're going up against a race, with unknown numbers, who use life magic (Very strong against undead) on their home turf.

While a human army would be marching to our undefended Necropolis, with all our lich shit in it.
>>
>>370538
Only send a portion of the army call on tour ally's send a death knight all the rest stays if all goes well the humans have no ally's and our numbers grow if not we know what we are facing
>>
Maybe harash humans go to pillage nerbal vilage and doing defensive?

We have two options.
Go like crazy dumbus on dryiads and have hope after fight we get new corps to repar us army or trying def. But def is not good for us.
>>
>>370576
What.
>>
>>370612
Raid humans not dryads. I think
>>
>>370404
>>370461
>>370474

roll me 3d100.
>>
Rolled 36, 11, 85 = 132 (3d100)

>>370730
>>
Rolled 49, 15, 42 = 106 (3d100)

>>370730
>>
Rolled 81, 35, 62 = 178 (3d100)

>>370730
>>
Rolled 95, 62, 64 = 221 (3d100)

>>370730
>>
>>370773
Hopefully this counted
>>
I think after this roll we should go to build more defensive, maybe somethink like rotten ground?

We should try raise 2 death Knights too or new minions what we research.
>>
>>370815
Defenses and angel-demon hybrid sounds good
>>
>>370773
>>370747
>>370745
>>370735

With the help off your Shadowlords you successfully fuse a demon and a celestials corpse together. Due to the inherent instability caused by the differing souls you've had to use a lot of souls to "glue" them together. It also lives in constant pain, which outside definately reflects this, as a nightmarish apparition with parts of demon and parts of angel here and there. It has 3 eings, 2 on the rights side - one demon, one angel - and one on the left side - a pink mess of flesh blood and feathers - which together gives it a horrifying look, not to mention the rest. Any demon or celestial seeing this would be horrified, demoralized and propably traumatised for life. Anything non-demon/non-celestial would be hard-pressed not to find itself having the same results. Not only that but the Nightmare is incredible at combat and a master in a number of different magic disciplines.

You have learned a new Undead: Nightmare
A horrifying apparition eith incredible combat skills and a mastery of magics, it instills terror in its fies as it reaps the field of battle
Created with 1 Demon corpse, 1 Celestial corpse and 50 souls.

Mystery race arriving in 1-2 turns.

>What next?

>Research Something (Specify)
>Raise Undead
>Create Advanced Undead (Specify)
>Attack/Spy/Negotiate with a race (Specify)
>Build Something (Specify)
>Something Else?

>Current Assets:
http://pastebin.com/sULNvjSC
>>
>>370854
Just as I dreamed
Attack dryads
>>
>>370854
Tfw when you forget to proof read the thing.
*wings
*the outside
*with
*foes
>>
>>370864
Wait.try to develop a unit immune to life magic
>>
>>370882
By using celestial blood
>>
>>370887
3d100, roll it.
>>
Rolled 82, 38, 97 = 217 (3d100)

>>370953
>>
>>370958
Nice rolls.

As our final move could we have our Deathknights teach the archers pyromancy, magic burning arrows could be useful vs. the enemy.
>>
>>370980
Or attack dryads before there ready
>>
>>371000
If they are a turn away they will already be on the march with their force and ready for battle. I think we would be better off fighting them on our own ground - keep the advantage we have.

But wait for another anon, they can tie break it
>>
>>371017
True we can also build more traps and defenses
>>
>>371026
Definitely, maybe have some troops off to the side to attack their flanks mid battle.
>>
Rolled 23, 40, 8 = 71 (3d100)

>>370953
>>
>>371017
Agreed. We should fortify where we are. Build the grand city of the dead!
>>
>>370958
Although the death knights continue to show the inability to research, you and your shadowlords are able to make a resurrected celestial which is immune to the life magics of the dryads and fights about as well as the Nightmare.

You have learned a new Undead: Fallen
A celestial turned into something else, it fights incredibly well and is immune to life magic, such as the magic that the dryads use.

Mystery race arriving next turn

>What next?

>Research Something (Specify)
>Raise Undead
>Create Advanced Undead (Specify)
>Attack/Spy/Negotiate with a race (Specify)
>Build Something (Specify)
>Something Else?

>Current Assets:
http://pastebin.com/sULNvjSC
>>
>>371072
There's probably more things like us in the necropolis skeleton kings and death Knights. But I get what your saying
>>
>>371082
Do the end bit of this>>370118 , the part of marking a giant tower of limbs.
>>
>>371082
Build magic traps
>>
>>371082
These celestial corpses are really useful I wonder what the demons can do
>>
>>371093
We cleared the Necropolis at the beginning of the civ
>>371082
>Raise 2 fallen
>6 dread cannoneers
>200 corpse archers

Are the traps still in place from the last attack? That we used to catch dryads?
>>
>>371082
Op can we make units before they meet the necropolis
>>
>>371186
Before who meets the necropolis?
Youve got time to create undead
>>371123
Traps were one use and are gone now
>>
>>371123
So more traps then army?
>>
Im going to head off now so i can sleep, its 3 am here.
Incase you didnt notice bte, the race the dryad called are not coming for the necropolis, theyre coming for the dryad woods.
>>
Attack the dryads now then don't let them get help
>>
>Build Something
I think about somethink what can block life magic. Somethink what reduce life.
In other hand we can try build somethink what raise all corpse who is on us ground.

>371123
We raise unded in next tur ok?
Maybe we should rebuild us army. I mean give all zombi and ghouls an axe?

In other hand, we don't have any cold magic? Fire i think is dangerous for us. If we defeat enemys with fire we don't get corps = we lose. We shouldn't destroy corps.

I will try take one demon corpse with dryads corpse.

I think we should not nightmare raise but fallen and demons corps raise. This first is Immunity to life magic. The second i think have good knowledge of pyromancer. Ye we must first research it.

>372160
One tur to dryads get help. One! If we go now attack probably we spotted second army. They can probably ready for attack us when this second army come. Now go attack dryads is suicide.
>>
>>372311
>Fire i think is dangerous for us. If we defeat enemys with fire we don't get corps = we lose.
Unless we can make a Spectre like undead from ash.
>>
>Create Advanced Undead (Specify)
i want an abomination made of flesh, steel and rage, and maybe that magical ore we mine. walking on four legs with a huge arm on the back for throwing burning boulders and rotten corpses filled with stinking gases and desease.
>>
>>372311
The fallen celestial is probably the only thing we can get That's immune to life magic we should defiantly start preparing for they attack with traps and such mabey one or two more new undead
>>
>>371082
Build magic traps using cryomancy,pyromancy,necromancy,and lithomamcy
>>
>>372311
We can raise corpses during the battle, and so can a lot of our stronger units (Have necromancy to some degree)
>>372315
That would be cool.
>>372316
And this, but i'm not sure whether at this point it would be better to raise more of the undead we know already.
>>
>>372366
I think research should take second priority to fortifications
>>
>>372370
Seconded.

If they somehow breach the army, we don't want them mucking about with our delicate innards.
>>
>>372381
Some before the army some after cryomancy to freeze them pyromancy for explosions necromancy for burst of necrotic energy to raise there dead and kill them and lithomamcy to trap them in stone pillars
>>
>>372381
>>372384

You carefully lay traps through the necropolis and outside, mostly fire traps but there are freeze traps, stone traps, necrosis traps, etc.

The mystery race has arrived, and although the Shadowlords were there to wait and spot them, the mystery race drove them away... somehow before the Shadowlords had a chance to see them. Any attempt made with similar ghosts have been driven off, and you presume that the spell(?) would have similar effects on other undead.

The Humans have completed their tower, and set fire to the top part. Probably some kind of beacon meant to call for aid from other people?

The Slimes in the south have started building more complicated structures, and some seem to have developed sentience. They were definately not sentient before.

>What next?

>Research Something (Specify)
>Raise Undead
>Create Advanced Undead (Specify)
>Attack/Spy/Negotiate with a race (Specify)
>Build Something (Specify)
>Something Else?

>Current Assets:
http://pastebin.com/sULNvjSC
>>
>Negotiate with a race.
Let's send an emissary to the slimes. Perhaps we can gain a new ally.
>>
>>373952
This.
>>
>>373888
So we've no idea what the race is, and it's using life magic to own us.

>3 more fallen

>All our casters are going to have to go ham at range...

Whats the deal with conjure magic OP? Is it illusions?
>>
>>374014
Conjure magic is the ability to create shit out of nothing. Like a sword, or a cube of stone. Higher levels give more fine manipulation and the ability to summon more (powerful) shit in general.
>>
Well I'm all out of ideas. Just send a messenger to slimes, homonculi and machines asking for any help whatsoever. If anyone says yes, hope it comes in time.
>>
Unless the mystery race are celestials. In which case more Nightmare units might fuck with their heads enough to lose focus.
>>
>>374114
Honestly they probably are celestials. Let's create a few more of those nightmares and fallen. Maybe excitement with the demon corpses to?
>>
>>374119
*Experiment
>>
>>374128
Oh threads alive again deplomacy slimes they can be useful in our next fight
>>
>>374057
What does summing do?
>>
>>374785
*summonin
>>
>>374801
Wow *summoning
>>
>>374057
Op you alive?
>>
>>374904
I assume your asleep
>>
>>374775
>>374785
>>374801
>>374824
>>374904
>>375042
Bro, six posts in a row within an hour - and to what end? Leave that shit out.
>>
>>375054
Well to be fair most of them are attempting to correct a spelling error.
>>
>>373888
We can have somethink like gold? I thinking about buy some mercenaries or assasins. It is posible? Or rare (eggs is good too) monsters like Arachnids?

Anons maybe invasion on slims?
>>
>>373888
>create undead
Raise 100 zombies. When the dry ads attack have the zombies rush them from the front while the cannoneers attack from the sides. Also put some skeletons underground like we did last time
>>
>>373888
>http://pastebin.com/sULNvjSC
I think we should get ourselves some more dread cannoneers and maybe send our nightmare to see whats going on next time. doubt this new race will be prepared for that.
>>
>>376097
Not entirely sure why I linked that but alright
>>
>>375054
Sorry about that got paranoid been dealing with a lot of dead ops lately
>>
>>376021
No we should diplomacy slimes as we don't need more enemies and there at a really important stage of there race so we can effect there world view
>>
>>376082
We also have fallen which are immune to their life magic
>>
>>376129
Ally if living or death is not for us important. I mean we can easy kill all slimes and next raise they like unded. But Ok we first try doing peace alliance.

>Negotiate with a slims.
We trying doing defensive alliance or get closer relationship or somethink like that. Btw. What slims need, what want what dislike?

What units can have slims? toxic slims, The Acid Slims?
>>
Sorry for being gone for a while, but i'm back now. Yay.

>>374785
Summoning is conjuration, but with creatures.
>>373952
>>373959
>>374085
>>374775
>>376206
Also, incase i forgot to say, slime cores increase magical aptitude.

You send an emissary (the older Shadowlord) to the slimes to try to communicate and maybe establish them as allies. As he arrives though, the slimes - atleast the sentient ones - start to bow to him? Although they try to speak to him, they're native tongue is incompatible to ours. The Shadowlord was able to communicate though due to telepathy links being established.

It seems that they preach some sort of god of death similar in appearance to the Shadowlord who is coincidentally their patron god. The God's domain is claimed to be in necromancy - maybe the god was based of rumors of the Phantom Lord? - but is also relatively proficient in the other domains except for life magic for obvious reasons.

The slimes seem to be wierdly mutated into a necromantic sort of slimes and are also due to this fact good at necromancy. They believe this is due to a blessing of their patron god.

In other news, the Humans seem to have gotten reinforcements and this time have their own battle-mages with them. The next army probably won't be as easily won.

The Machine Empire sends a message that the huge mech should be repaired in a couple of weeks (turns), max 4.

>You have earned a new Ally: The Slime Ecclesiarchy

>You have earned a new Friend: The Slime Ecclesiarchy

>What next?

>Research Something (Specify)
>Raise Undead
>Create Advanced Undead (Specify)
>Attack/Spy/Negotiate with a race (Specify)
>Build Something (Specify)
>Something Else?

>Current Assets:
http://pastebin.com/sULNvjSC
>>
>Negotiate with a slims.
Trying doing union. Is look we are a god for slims. So I think we can trying in telepathy. The most skilled skills should come to us and studing knowedgle what we have. We should give slims 20 corps driads for learning and in good faith. Send maybe 5 phantoms who should giving us more power on slims, maybe raise litle more ghost and send too for doing us goverment here. Recruting "First division of Death Slims"(this is name of this division) who come to us. This will be prestigious formation.

I thinking about give Shadowlord to lead this slims but i am not sure about it.


We should doing filars about faith in Death.

We have problem, this human magic...

Also i wanted to doing more corps! We siting on own ground like... dead... Maybe more life guys? :D (this is joke)
>>
>>376356
I fucking love the way you type
>>
>>376305
We should become their god of death.
>Adept with necromancy
>Amazing with building constructions
>Can be sacrificed for their cores for more magical aptitude
>Loyal to us alone
I don't see any downsides
>>
>>376356
This sounds good
>>
>>376356
Could someone translate this for me please, i'm unsure about what he wants
>>
>>376365
Seconded.
>>376381
Yeah definitely, we can try and convince them to relocate to the necropolis - but try and make sure they're worshiping us not the shadowlord.

Have we experimented with those demon corpses alone yet?
>>
>>376401
You haven't experimented on demon corpses alone.
>>
>>376401
Seconded on having them worship us only

>>376409
Then we should get on that
>>
>>376305
Great ask slimes to relocate at necropolis
>>
>>376409
then do it
>>
>>376400
I'll give it a go.

>Take in the more advanced slimes to develop their knowledge alongside ours.
>Give them 20 dryad corpses, see if they can make any headway that we haven't been able to.
>Send 5 phantoms as emissaries to the slimes.
>Then use the new recruits to form the "First division of Death Slimes" (Although I do prefer Death Slims). Being a part of this division will be a prestigious honor to the slime people.
>I am unsure about giving the Shadowlord leadership of the slimes (probably don't want to give him much control).
>We should doing filars about faith in Death (No idea)
>We should start organising and recruiting new squadrons of units, because at the moment we are laying dead like corpses (Nice).
>>
>>376424
Oh wait, maybe "filars" means flyers?

Is he suggesting we run an ad campaign for our lich, cause I'm well up for that haha
>>
>>376437
I hope so, the other filar is slightly more confusing.
>>
>>376356
>>376381
>>376417
>>376424

You start talking to their slimes, making out which ones are the leaders. These are revealed to be the most powerful in necromancy, and are also seen as prophets of the death god (who you find out is named Xyyth). You take these leaders in to develop their knowledge, and see if they can in return teach you anything.
(This will take time to do, and you'll need to assign people to do it.)

You also see if the slimes can do anything with the dryad corpses, giving them 20 dryad corpses. They don't do anything you can't already, but they do show the ability to possess corpses. This definately needs further testing.

You send 5 phantoms to start giving yourself more power over the slimes, shifting the god image from the Shadowlord over to yourself.

Lastly, deciding that you haven't been active enough in expanding your army, you start recruiting slimes in a division of your army called the "Death Slims" which is advertised as a prestigious honor to join in. It will take time to fill up, but by the time any army arrives, they should be big enough to fight efficiently.

>What next?

>Research Something (Specify)
>Raise Undead
>Create Advanced Undead (Specify)
>Attack/Spy/Negotiate with a race (Specify)
>Build Something (Specify)
>Something Else?

>Current Assets:
http://pastebin.com/sULNvjSC
>>
>>376603
>They don't do anything you can't already, but they do show the ability to possess corpses. This definately needs further testing.
lmao

>research something
try to create a new undead from the demon corpse
>>
>>376603

Create intelligent (and slightly crazy) undead surgeons who specialize on repairing and modification of undeads.
>>
>>376603
We've not scouted for long, lets do it
>>
>>376627
>>376614
Both of these please
>>
>>376635
Sounds good.
>>
>>376424
Thanks mate.
>We should doing filars about faith in Death (No idea)
I mean grounds of religion like The 10 Commandments. To propagate on the all world.

>>376627
Nice i want it!
>>
>>376709
Ah I see - that's a good idea. Could help get less intelligent races on our sides. Kobolds, goblins, gnolls for example if we find any of them.
>>
>>376627
>>376635
>>376709

A corpse gatherer could easily fit the bill, it's made for taking parts from bodies and stitching them together. It just generally makes normal zombies. It would be easy however to tell it to make something else.
>>
>>376734
What if we had a different corpse gatherer? Like, a zombie that takes all of our fallen troops and bring them to us. Then we would have the option to revive them through the cost of souls.
Any thoughts?
>>
So how long is it till we're going to get attacked?
>>
>>376772
No idea
>>376767
The corpse gatherer can revive zombies on the spot, although it isnt perfectly efficient. The ratio of bodies to zombies isnt a perfect 1:1
>>
>>376627
Even better plague doctors and then develop a new plague that turns infected humans into zombies
>>
>>376780
Then fuck it, research magic
>>
>>376785

That is better idea or create a very infected undead who can turn other living being into undead.
>>
>>376823
Vampires?
>>
>>376830
No, we should try to make some sort of vampire out of the demon corpse, and then we can mix a dryad and ghoul corpse for a sort of "Infector"
>>
>>376845
Sounds good.

Also, we've had this xathridium for a while... Have we actually used it for anything yet? Could try and graft it onto our Clerics, or make some swords for our Deathknights etc
>>
>>376861
Good idea. Why don't we try to make some armor for ourselves as well? What's a Lich without badass armor?
>>
>It just generally makes normal zombies. It would be easy however to tell it to make something else.
I think we should trying trainet this zombi and maybe give this special zombi in mining?

>>376872
Yes, You have right. Why we don't have badass armor? Maybe give metal and wepons in one demon corpse and try raise this body? I want unded berserker!

Don't forgoten about slims. What this slims doing good? Except possess corpses?
>Research ry to research something, maybe a disease, maybe some better dryad, which could easily kill other dryads. But now we trying using slims. I think we should trying this slims possess dryiads corpse with our help.
>>
File: TFWgrammarequalsnope.png (21 KB, 558x423)
21 KB
21 KB PNG
>>376929
>>
>>376823
But if we made a plague they couldn't fight it
>>
>>376780
>make wendigos
>start the war with hummies
>win

Let's get this war over with so we can do some more useless shit
>>
>>376938
It's perfect.
>Demon corpses = Undead Pitlord
>>
>>376938
I apologize for my English.

>Research better dryad or disease with slims.
>>
>>376985
Please don't, it's funny - in a good way.
>>
>>376985
It's okay, i just find it funny.
>>
>>376985
Good idea if we sacrifice a few slimes it might increase the potency of the plague of course with there consent
>>
>>376993
>>376985
>>376929
>>376823
>>376785

Once the slimes helpfully "donated" their cores, the puzzle of the dryad/human hybrid was easily solved. The necromantic cores of the slimes corrupt the dryads life magic, and without the protection of a full dryad, it has taken full hold. Capable of creating all the wrong kinds of life (disease), it would be a horrible opponent to fight for someone unfamiliar with diseases. The diseases can also penetrate human and dryad defenses easily.

The slimes have also spotted winged creatures flying across the skies, with dryads often not far behind. The dryad homes are still protected from your scouts.

The Humans seem to be mobilising for war, and they're definately going in for the kill this time.

>What next?

>Research Something (Specify)
>Raise Undead
>Create Advanced Undead (Specify)
>Attack/Spy/Negotiate with a race (Specify)
>Build Something (Specify)
>Something Else?

>Current Assets:
http://pastebin.com/sULNvjSC
>>
>>377180
Prepare disease traps in the human and dryad army's path
>>
>>377180
First of all, we raise some phantoms and spy on the winged creatures/dryads.
Then, we should try to organize our army. We have enough troops now that organization would matter.
>>
>>377198
We tried that, the ghosts can't get close enough to see them.

Organisation is a must.

Also make as many Nightmares as we can, fuck with those celestials heads. And experiment with the demon bodies - they might be effective against the angels.
>>
>>377180
we still have done nothing with a sole demon corpse so research new undead
>>
>>377265
Agreed.
>>
>>377180
Create a potent plague to turn the humans and dryads undead
>>
>>377268
>>377265
That might be a bit useless right now we can do that later
>>
>>377276
why should it be useless we always need good combat undead
>>
>>377287
We have the fallen and nightmares
>>
>>377287
And the plague will slow there advances and cause in fighting
>>
>>377306
we also dont know if the enemy can negotiate diseases with magic so i say a new combat undead is a safer option
>>
>>377180
>3 More Nightmares.
>Experiment with the final demon corpse.
>6 Dread Cannoneers.
>130 Human-Dryad hybrids
>29 Clerics

Then for organisation
>(Nightmare/fallen/demon + 25 Human-Dryad hybrid + 1 dread cannoneer + 4 Death Slims + 60 Dread giants) x6
>(Death Knight + 53 skeletal steeds/knights + 50 Zombie knights) x3
>(Shadowlord + 50 Zombie Archers + 15 Clerics) x2
>(Skull Lords + 12 skeletal brutes + 130 skeletons) x4
>(Corpse Lords + 197 ghouls + (fucktonne of zombies)) x3
>Reaver of life + Soul gatherer + 2 Corpse Gatherers

How does that sound?
>Corpse and Skeleton lords as cannon fodder/front line.
>Shadowlords leading our ranged units
>Deathknights as shock/heavy infantry, 1 at either flank and a third supporting our middle
>Nightmares etc as our ace in the hole, dealing the most damage behind our front line
>>
>>377324
Sounds good
>>
>>377324
Agreed
>>
>>377324
Wow. Thats quite amazing
>>377340
>>377372

Roll 3d100
>>
Rolled 68, 11, 28 = 107 (3d100)

>>377455
>>
Rolled 99, 51, 31 = 181 (3d100)

>>377455
>>
>>377324
Agreed!

How we can using on battfield diseases? Can zombi/ghoul spread disease?
>>
>>377470
The human/dryads use them.

Had a thought as well for the future, might be daft. But we could try and build a moat around the Necropolis, but fill it with souls and necrotic energy. Kind of a river styx thing.
>>
>>377324
Im wondering, what is the Reaver of life + gatherers meant for?

>>377463
>>377461

Together with your Shadowlords and Death Knights, you figure out that while demon corpses arent easy to raise with other souls, simply calling on their own souls works wonderfully, since they love to be outside of hell. They even want to call up some of their buddies...

You also raise a handful of other undead to fill the army.

>You have learned a new Undead: Caller of Evils
A demon raised up into life again, they're eager to work for you. They're combat expertise is definately sizable, but the real deal is that they can call up more demons, and can also forceably call on other beings. The rituals for this are quite complicated if the race in question doesn't want to come, and they might not approve once they're there, but you can probably fix that somehow.
Created with 1 demon corpse.

>What next?

>Research Something (Specify)
>Raise Undead
>Create Advanced Undead (Specify)
>Attack/Spy/Negotiate with a race (Specify)
>Build Something (Specify)
>Something Else?

>Current Assets:
http://pastebin.com/sULNvjSC

(currently updating organization in pastebin.)
>>
brb gotta eat
>>
>>377543
Thought they could just wander between the groups raising anything that has fallen - i.e. we may take out a group of their archers, next minute their army is being fired upon from behind by corpse archers.

>Research something
See if we have any resources for any rituals.
>>
>Raise Undead
We should raise Plaguebearer as much as is possible. Ofc if slims want it.
>>377324
Next add to groups this Plaguebearer.

I thinking about sends to world some ghost or somethink like that and this ghost have one task. Searching creatures who are dying and try after they death raise. Somethink like pact with unded.

I am thinking about get more zombi and corps. (We have 10 XATHRIDIUM ORE maybe we should asking The Machine Empire about corps?)

I am little scary about raise demons. I don't want situation when they can doing rebel or somethink. I don't trust demons.
>>
>>377543
Raise caller and plague bearers demons seem really useful and we need slime consent
>>
>>377615
I really agree about a ghost/spectre that will give the gift of undead life to those close to death if they give in to our kingdom.
If we could research a magic of illusion or teleportation.
Illusion to disguise undead to look living, to cast spectral confusion over living to enable them to view our undead as living members of the same race. Such as plagued and diseased dryads with living ones. Or plagued human saboteurs in the ranks of others.
Teleportation magic would be a use of temporal magic alongside spacial and dimensional magic with the help of summoners and high level spectres and telepathy. Utilize telepathy and spectrally innate ability to visualize a window to other far off places, and reversing summoning magics to link to that place and the initial transposing spot. Using highly telepathic units to be able to communicate via the distance with these visual windows.
>>
>>377727
Sound good, but we can doing it? It can be difficult and not cheap. I mean this all illusion and teleportation.
>>
new thread since permasage time limit
>>377972
>>377972
>>377972
>>
>>377850
It will be expensive and daunting, but if we work with our allies, maybe we can ask what they have to offer in terms of this research. We may be able to get help. It seems the slims tower helped them gain sentience. We can help them with our new mineral to amp the magic used in this, we can trade more and more living bodies of dryads to ask for help in illusion/conjuring magic, considering they can create ethereal swords out of nothing. And the machines may have use of our material in the teleportation mechanisms. I know for a fact that in little time they have used our material to create a laser. I am sure they have the tech to amplify it to make teleportation cheaper then using our soul magics. They were very eager to trade EXTRA for our material earlier, so I am sure they will be open to tentative negotiations in that effect.



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