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File: SIFRPG.jpg (97 KB, 450x580)
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With the GoT dnd/risk threads being made on a regular basis, why not try our hands into building a proper House/Lord and maybe have someone make a quest out of the result. It worked, more or less on /tg/.

Anyone up for it? Here's most of the books that are used on the thing.
https://www.mediafire.com/folder/6sar1o14399xv/SIFRP
>>
File: ASOIAF Starting Realm.png (20 KB, 395x293)
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1st a realm must be chosen, I'll need a 3d6 for that. The Mountain of the Moon(the Vale) and the Crownlands aren't up for grab, too much Houses created on /tg/ in the Vale and the Crownlands already have a quest running there.

The Reach/Arbor have also a quest there but Karban has been dead long enough for it to not cause problem.
>>
Rolled 1, 5, 1 = 7 (3d6)

Rolling
>>
>>355742
We Reaver now!
>>
>>355742
Well, The Iron Islands it is. Sucks to be that Lord.

I'll need 7d6 for each of the ressources now, We'll add the bonus from the realm at the end.
>>
Rolled 3, 6, 2, 1, 2, 3, 3 = 20 (7d6)

>>355757
>>
Rolled 1, 3, 1, 2, 2, 3, 4 = 16 (7d6)

>>355757
Right here we go again
>>
>>355763
>>355768
Since there's only two of you you guys can samefag the rolls. The 20 will be for defense, that's an okay amount, the 16 will be for Influence, this will go down once the malus kick in.
>>
Rolled 2, 1, 6, 1, 2, 4, 1 = 17 (7d6)

>>355757
>>
Rolled 3, 4, 1, 1, 4, 4, 6 = 23 (7d6)

>>355757
>>
Rolled 2, 5, 5, 1, 6, 3, 3 = 25 (7d6)

and again
>>
Rolled 6, 1, 5, 3, 2, 2, 5 = 24 (7d6)

>>355757
>>
Rolled 1, 2, 4, 3, 2, 3, 3 = 18 (7d6)

And once more
>>
Two more please
Defense 20+10
Influence 16-5
Land 17-5
Law 23
Population 25
Power
Wealth
>>
Rolled 5, 5, 3, 1, 6, 6, 4 = 30 (7d6)

>>355800
roger
>>
>>355793
>>355795
Alright then let me recap all that

Defense 20+10
Influence 16-5
Land 17-5
Law 23
Population 25
Power 24
Wealth 18

Not gonna lie, it's not the best. It could be worse though.
>>
>>355806
Okay the now each of you can roll 1d6 into one of these ressources.
>>
Rolled 4 (1d6)

>>355806
>>
Rolled 4 (1d6)

>>355810
Guess influence seeing how low it is.
>>
File: ASOIAF Stats.jpg (697 KB, 2076x960)
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Here's what these numbers means.
>>
>>355814
>>355815
If I may offer an advice, put them into Wealth and Lands they are the stats that give the best room to manœuvre
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>>355817
Seems pretty typical of the Ironborn really.

As far as location I guess the North Western part of Great Wyk might be a good location.
>>
>>355827
Put both into lands then I guess unless the other guy thinks differently.
>>
>>355828
Might turn out better(or worse) once we start rolling for the House Events, we'll see where to place the House then. Gonna need >>355814
to say where to put the 4, I adviced to place them somewhere but you can also place them elsewhere.
>>
Moving on then. We need to see how old the house is, for that I'll need a d6 please.

Defense 30
Influence 11
Land 20
Law 23
Population 25
Power 24
Wealth 18

Stats for later.
>>
File: ASOIAF Founding.png (24 KB, 394x233)
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>>355883
Forgot to put the chart.
>>
Rolled 1 (1d6)

>>355886

Rolling
>>
>>355889
That's an old ass House, I'll need you to roll another d6+3 so we have the number of Events.
>>
Rolled 6 + 3 (1d6 + 3)

>>355892
rolling
>>
>>355892
>>355902
God damn Anon...
>>
File: ASOIAF Events.png (45 KB, 802x447)
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>>355902
9 Events, this gon' be gud. Okay then Well do it like that. I'll call a roll for each event, name the event, then have the roll for ressources bonus/malus of this event.
You can use this to fluff the House depending of the results.

D I Ld Lw Pp Pw W
30 11 20 23 25 24 18

Roll me a 3d6 please.
>>
Rolled 5, 1, 6 = 12 (3d6)

>>355916
Righto
>>
Rolled 3, 1, 6 = 10 (3d6)

>>355916
>>
>>355916
For the old timers!
>>
>>355920
This will be the 1st Event, an Ascent which is very good when it's the 1st, you did something that put you in a good light to your King and he granted you lands and lots of good thing.

>>355921
A decline on the other hand is a bad thing, you've lost some of that good grace the 1st event brought you. We'll roll for it later.

I need 4d6 for the Ascent, I'll take the 1st one. So roll 4 6s.
>>
Rolled 4, 5, 1, 4 = 14 (4d6)

>>355932
>>
Rolled 6, 2, 2, 5 = 15 (4d6)

>>355932
Old people power
>>
>>355936

Defense 30
>Influence 11+4
>Land 20+5
Law 23
Population 25
>Power 24+1
>Wealth 18+4

Not bad. Here's where it turns bad I'll have to remove from the same ressource that I added thanks to the decline, now I'll hope you get 4 1s.

4d6 for the Decline please. 1st roll and all that.
>>
Rolled 5, 4, 2, 2 = 13 (4d6)

>>355948
let's hope low.
>>
Rolled 4, 2, 1, 1 = 8 (4d6)

>>355948
Heart attack pls
>>
Rolled 5, 5, 2, 3 = 15 (4d6)

>>355948
Come on low
>>
>>355951

Defense 30
>Influence 15-5
>Land 25-4
Law 23
Population 25
>Power 25-2
>Wealth 22-2

Ouch, could have gone better, but we still have 7 Events to turn in a profit, so don't lose faith yet.

I might crash soon, if I do I'll come back with another IPcode but with the same trip.
Now a 3d6 for the 3rd Event, I'll take any other for the following events.
>>
Rolled 2, 3, 5 = 10 (3d6)

>>355959
>>
>>355962
Wow. We must have like, set fire to our own town multiple times to decline this much.
>>
>>355962
Well shit, there goes another Decline, sounds like your house is slowly getting ground into the dust by more powerfull Lords.

A 4d6 to remove stats from
Defense 30
>Influence 10
>Land 21
Law 23
Population 25
>Power 23
>Wealth 20
>>
Rolled 3, 5, 3, 6 = 17 (4d6)

>>355975
Heart attack again!
>>
>>355978
>Dat6, pls stop.
Defense 30
>Influence 10-3
>Land 21-5
Law 23
Population 25
>Power 23-3
>Wealth 20-6

Feels bad man, Now a 3d6 for the 4th Event, try to get something other than Decline this time, something good.
>>
Rolled 5, 5, 2 = 12 (3d6)

>>355989
Come on good rolls
>>
Rolled 3, 1, 1, 2 = 7 (4d6)

>>355989
plz be good.
>>
>>355975
Here's a question, if our influence reaches zero, do we still exist?
>>
>>355989
Also with this, your Influence is low enough that people will go "Who?" IF someone talks about you.
>>
>>355994
Is this counted? I hope not. Side note, what's up with all the Ascents and Declines?
>>
>>355999
Well we can spin it as settling as First Men and then suffering from the Andel's who come after. From memory I think it's mentioned that the Andel's who went to the Island's killed the First Men there before embracing the religion so our declines would match up with that.
>>
>>355993
FUCK YEAH Good time just kicked in, yo...
>>355994
... into a goddamn Invasion/Revolt. lel Ironfagget gets invaded.

SO I'll need 4d6 for the Ascent, I'll take the 1st roll. If there's another roll I'll take the last 3d6 for the revolt results and remove them. I'll roll the 2d6 then.

Defense 30
>Influence 7
>Land 16
Law 23
Population 25
>Power 20
>Wealth 14

Roll good for the ascent. 4d6 please.
>>
Rolled 6, 5, 1, 4 = 16 (4d6)

>>356010
>>
Rolled 1, 4, 5, 3 = 13 (4d6)

>>356010
>>
>>356012
You know what, you did good. You didn't fuck us over.
>>
>>356012
Nice
Defense 30
>Influence 7+6
>Land 16+5
Law 23
Population 25
>Power 20+1
>Wealth 14+4

I'll refresh the page and call for the Revolt if another roll didn't came up while I typed this.
Here's the hit to Law from the Revolt.
>>
Rolled 5, 6 = 11 (2d6)

>>356017
Defense 30
Influence 13
Land 21
Law 23
>Population 25-4
>Power 21-5
>Wealth 18-3

Dunno where the 2d6 went, oh well, taking the 4,5 and 3 for the Revolt.
>>
Rolled 1, 3, 1 = 5 (3d6)

>>356024
Rolling for another event?
>>
>>356024
Defense 30
Influence 13
Land 21
>Law 12
>Population 21
>Power 16
>Wealth 15

Okay 3d6 for Event#6 please.
>>
>>356030
I'm gonna stop now and hope you have rules about rolls before you asking.
>>
Rolled 3, 2, 1 = 6 (3d6)

>>356033
>>
>>356035
I'll do as if I haven't see that CATASTROPHE, and hope you guys are more lucky this time. This one time.
>>
>>356040
You can join me in my 'No rolling' corner
>>
Rolled 2, 4, 6 = 12 (3d6)

>>356033
For favor and valor!
>>
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>>356040
Well, from the frying pan into the fire. The absolute MADMEN.
A 14d6 please. I'll add the 6 for each ressources.
Iron Islands, Not even once.
>>
Rolled 6, 6, 1, 1, 3, 6, 6, 5, 5, 2, 1, 3, 2, 6 = 53 (14d6)

>>356057
>>
Rolled 1, 6, 6, 4, 6, 3, 2, 2, 5, 2, 4, 4, 3, 5 = 53 (14d6)

>>356057
This is going to go well I can just tell.
>>
>>356051
Thank god this will help for #7, I'll call it in after the chucklefuck that this Madness will bring.
>>
Rolled 2, 5, 5, 6, 3, 3, 3, 4, 6, 3, 6, 5, 4, 6 = 61 (14d6)

>>356057
Now that someone else has rolled, how unlucky am I?
>>
>>356060

>Defense 30-6
>Influence 13+4 kek
>Land 21-3
>Law 12-5
>Population 21-1
>Power 16+2
>Wealth 15-2

Okay, 4d6 for >>356051 Give me 6s or this will hurt a lot.
>>
>>356076
Maybe I'll get lucky?
>>
Rolled 2, 5, 6, 5 = 18 (4d6)

>>356076
hope springs eternal
>>
Rolled 2, 2, 2, 3 = 9 (4d6)

>>356076
>>
>>356076
Oh yeah, if you hit 0 or lower Law, you become the bandits. Meanings any Lords in near your Lands could waltz in and slap your shits with the blessing of the King.
>>
>>356083
Defense 24
>Influence 17+2
>Land 18+5
Law 7
Population 20
>Power 18+6
>Wealth 13+5

Turning into

Defense 24
Influence 19
Land 23
Law 7
Population 20
Power 24
Wealth 18

Okay 3d6 for the 8th Events. Give me something good, please. PLEASE.
>>
>>356089
You say King, so we ain't up to cersei, so is it Robert, the little shit, or Tommen?
>>
Rolled 2, 3, 1 = 6 (3d6)

>>356101
Come on windfall
>>
Rolled 2, 1, 3 = 6 (3d6)

>>356101
>>
>>356103
Right now, nope, King could also mean King of the Iron Islands and the Riverlands. If you guys wanted to play a quest BEFORE Aegon's conquest.
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>>356104
Welp. Maybe someone will pity us.
>>
Rolled 6, 4, 5 = 15 (3d6)

>>356101
>>
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>>356104
>>356109
Holy shit this is awesome.
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>>356113
I'm fine with where we are, which I presume is around the time of Roberts rule? Before he's killed by alcoholism and his wife.
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>>356119
Heh...I don't know, It could go anyway you guys want, right now I'm just trying to build the House, the Lord, the lands, the Army and the Holdings and if another anon wants to take a run with the thing and make a quest out of it I'll be watching from the side the madness unfold.

I am not good enough to make a quest, I can help making the fluff but more than that...

Anyway, should I take the 2nd madness as the last Events or give you one last chance to unJUST yourselves?
>>
>unJUST.
Yeah I'm gonna lock Fraser as the name of the house, maybe even take Brendan/Brynden for the maximum JUST'in'
>>
Anyway give me a 14d6 to fuck your house up.

Defense 24
Influence 19
Land 23
Law 7
Population 20
Power 24
Wealth 18
>>
Rolled 1, 1, 6, 2, 3, 2, 1, 4, 1, 1, 5, 4, 3, 1 = 35 (14d6)

>>356134
JUST
>>
Rolled 6, 4, 4, 2, 6, 3, 2, 2, 4, 4, 5, 2, 3, 1 = 48 (14d6)

>>356134
Ohh, I get it! Well, let's watch this houses sad history unfold.
>>
>>356138
Hmm could have been worse. You guys are actualy getting better boons when one of your Ancestor is batshit insane.

>Defense 24+4
>Influence 19-2
>Land 23+1
>Law 7+1
>Population 20+4
>Power 24-3
>Wealth 18+2


Defense 28
Influence 17
Land 24
Law 8
Population 24
Power 21
Wealth 20

Okay seriously, do you wanna take the 2nd Madness as last Events or do you wanna try for a better outcome?
>>
Rolled 6, 2, 6 = 14 (3d6)

>>356148
lets try for better
>>
Rolled 1, 4, 4 = 9 (3d6)

>>356148
Rolling for somthing else.
>>
>>356152
That's a victory! I don't even know over what but it's a win.
Give me a 3d6, Give me bad rolls, or good rolls. It doesn't even matter anymore.
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>>356153
Just for the hell of it, give me a 3d6 too.
>>
Rolled 1, 3, 5 = 9 (3d6)

>>356155

Victory over alimony I guess.

>>356158
>>
Rolled 2, 2, 2 = 6 (3d6)

>>356155
>>356158
>>
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>>356159

>Defense 28+1
>Influence 17+3
Land 24
Law 8
Population 24
>Power 21+5
Wealth 20

Which gives in the end.

Defense 29
Influence 20
Land 24
Law 8
Population 24
Power 26
Wealth 20

Now here was your House before the Events
Defense 30
Influence 11
Land 20
Law 23
Population 25
Power 24
Wealth 18

Jesus. Okay now we're gonna spend them ressources to buy our shits, I'll do most of them in order but Influence, I'll do it last because fuck it. Gonna have to post a tons of images so It'll be slow.

Okay 1st thing 1st Defence, you've lost 1 point and thus cannot buy a castle anymore. you can buy 2 Towers for 10 each or a hall for 20 and keep the rest for later purchases. You COULD spend influence/wealth to raise some stats but let's try not to do that yet. Then again if you guys wanna do that...just let me post most of the stuff so you know what to buy/what you can buy
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>>356160
You would have been lucky there too, seems like this house grow stronger the more shit piles into it's plate. Strange.
>>
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Once you've decided on what kind of building you want the House to live in, you'll have to decide What kind of land you own.

1st you'll need to decide on the terain you want, then what kind of feature it'll have.
each of these things cost a number of Land points, you cannot go over the number you have unless you spend Wealth on it.
>>
>>356183
In this case, the Iron Island you can only have Hills and Plains for terrains and a certain number of features. Know that if you want a port you'll need a small town and a coast, which cost 23.
Thus you cannot buy a port now, but you could build one. You could play it as one of your ancestor burning it down in one of his attack of the crazies.
>>
>>356183
Oh yeah, 1 Hills is in fact 1 league of whatever unit the fat bastard used in the settings, most likely the old English league which is...3 miles, yes?
>>
>>356193
yeah a league is about three miles of land, considering it's all on those iron islands, I doubt we'd get much else.
So with hills and plains plust the coast we'd be up to 15 points in land giving us about nine left. Well shit kinda need one more point for a community, how about we drop the plains and then get get 14 to spend and from there get...a hamlet for ten and then a ruin and a stream nearby.

So totaled up it be around like this...

>Hills 7
>Coast 3
>Hamlet 10
>Ruin 3
>Stream 1

As for defence, what's better? a central fort that is larger or small less powerful buildings that have more spread? I was kinda unsure how that defence building work, with what we have now in lands, is that 1 leageus worth of stuff with all those features in it or is it 1 leagues of each feature?

If it's just 1 league all together I'd say get the hall and be done with it. If it's all together like five leagues together then get two towers that are spread out to defend our lands.
>>
>>356311
Yeah I'm supporting the land ideas.
Though I do think we should have one big bad castle
>>
>>356346
Don't have the resources for it, but we can save up for it layer and start to build up to it. Maybe use one of the towers as a base to build around
>>
>>356533
Wait we do have enough points for a keep at least right? Those cost 20 I think
>>
>>356311
back from a nap and I'm sorry to say but you cannot buy this, you don't have enough land.

For the defense question it depends on how you want to play. A tower doesn't give that much "swag" as a castle would, a hall wouldn't either though it's an upgrade in "street cred" from a tower.
>>
>>356743
How about this, a section of land with ruins on one tile that has our hall, and a river runs through that with coast on one side, the rest of the land will be grassland tiles. It makes sense since we have shit law our people will live in the ruins of our old castle and town.
>>
>>356769
You can't have a river in the Iron Islands.

The rest makes sense in a narrative point of view but from many of these features cannot be bought as you only have 20 lands.
Now this could be handwaved as an objective for the House to regain it's standing.
>>
Could make the bare minimum with
Hills 7
Hamlet 10
Coast 3

This would allow you to build a mine which would give you wealth, though not much.

Or Plains 5
Coast 3
Hamlet 10
And put 2 lands in the back burner to use later, you won't be able to build a mine.

You could also make do without a real community, you'd have small farms here and there but nothing centralised and this could allow you to buy more stuff such as the ruins
>>
>>356311
Ū>>356743
Oh shit I thought we had 24 land instead my bad. Well in either case we need a population center at the ver y least.

So hamlet for ten and then Hills and a coast for the rest.
>>
>>356877
I say the first as having Hills should give our troops a small advantage for fighting. Maybe that's why our house was so crazy, we kept bragging about being king of the hill all the time and got our shit pushed in. Of course being iron born we are stupid shit that can't learn our lesson so we kept goading others into fighting us and we loose true, but it was a pryric victory for the other side.
>>
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>>357006
>>357021
Locking the Hills Hamlet Coast combo then.

Now time for you to build your armies! Here's the list of what you can have and how much POWER they cost.

It goes like this.
>I want to buy an unit of infantry for 4 power.
>I want them trained so I'll spend 3 more on them
>They cost me now 7 power.
I want another unit of infantry, but this time I want them green, so they only cost 5.

You can mix an unit with another but the cost goes up, so an infantry/archer unit would cost 4+3+the experience you want them to be.

You have 24 Power, have fun.
>>
Gonna be semi afk, watching the Euro final, so I will be late responding.
>>
>>357101
elite personal guard and trained warships or elite personal guard and elite archers
>>
>>357461
Elite Personal Guards 7+6
Trained Warship 3+7

Elite Personal Guards 7+6
Elite Archers 7+3

Leaving you in either cast with 1 power.
Besides the Personal Guards, Cavalry and Warships each of these units are 100 men strong. The Guards and cavs are 20 men+horses and the Warships 5.
>>
>>357501
id rather wait for more people to take up the vote but if it were me we have more domestic problems then external so lets just take the archers instead.
>>
>>357101
Two trained units of warships and one green of infantry

That being said don't we need sailors to make the ships work in the first place?

If we do then I say two warships and two units of sailors and then a batch of giurrellas to finish it off
>>
>>357522
Yes and no, the Warships are used in ship to ship combats while the sailors would be used in boarding action and fighting on land if you push it, keep in mind that this house doesn't have a port yet and cannot buy one so the ships are moored at sea and cannot be repaired.
>>
>>357522
and the two warships + infantry doesn't work as you'll need 25 power
>>
>>357532
the Warships are used in ship to ship combats while the sailors would be used in boarding action
By that I mean the ships does have a working crew but they are not trained in boarding actions, they can defend against boarder but they cannot attack
>>
>>357543
>>357532
Ah my mistake also its nice to know the numbers behind the units.

I think I'll go with the Elite Infantry and Elite Personal Guard combo then, since Total War taught me that the best way to win is have infantry hold the line then use calvary to fuck their day up.
>>
>>357586
Elite Infantry 7+4
Elite Personal Guard 7+6

leave you with 0 Power. I can wait for others to post either a new build or confirm deny this or >>357461 loadout
>>
>>357601
the personal guard can already be used as infantry if need be. we rule a small bit of land, i support the notion of elite archers instead of infantry, we can just save the 1 point for later.
>>
>>357618
yeah but archer's tend to get shat on when we don't keep them protected, plus remember sense of scaling here. 20 guys holding a battle line against say another hundred or so? Not so good.

Besides we'd be needing to worry about our Archer's accidently hitting our own as well.
>>
>>357618
OR you could combo the Archer/Infantry into one unit and have it only at trained instead of elite.
Archer 4
Infantry 3
Trained 3

They can work into both jobs at lesser efficiency but against bandits this shouldn't pose any trouble, now if those "bandits" are in facts mercenaries working for another Lord to make a mess out of your lands this could turn out rather ugly but....
>>
>>357642
fine, seems like good deal
supporting
>>
>>357642
Would rather just have the personal guard as calvary and the infantry as the anvil for us to hammer our enemies to pieces. Beside's multitasking this early in the game isn't gonna do us any favors...

Sorry kinda tired today after work, so if spelling beomes a problem lemme know.
>>
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>>357627
>20 guys holding a battle line against say another hundred or so?
Personal Guards is an unit that is above the rest by default, not to say a green PG would hold it's own against an unit of veterans Unsullied, they'll get crushed in no time flat. but they'd make a serious dent against infantries/archers if you let them have it.

Losing a lot of member of your PG in turn is a near devastating blow as you'd lose your more powerful troopers
>>
>>357667
So it's like they are a degree better than their same ranked counter parts in infantry and other such things eh?

I still don't quite like the idea as no matter how good your twenty men, if they get caught out and surrounded they are gonna have a bad time. I'd be willing to go back to archer units as long as we are keeping in line with a unit having a single task instead of multitasking.
>>
So people make a choice please so we can continue this madness.
Or would you like me to roll the dice on either:
>Archers
>Infantry
>mixed unit at lower experience.

The mixed unit could be fluffed as being the remnants of both the archer and infantry after a pyrhic victory, you couldn't pay enough to have them both back on their full strenght so you did the mad thing of blending them. They are not happy and tension is high even though they have known each others for years.
>>
>>357710
>>357709
I said I'd go with letting it be Archer's +Personal guard Builder.
>>
>>357719
That's one, I'll wait a few for a 2nd vote to lock it in.
>>
In the meantime, here is your slice of hell, since you guys can't own an island by yourself you'll have to share one with one or more neighbors, depending of which island you settle you'll have different kind of guys wanting to bury their axes into your back and steal your lands some will be upfront about it and some will be dirty snakes.

Right now your house is barely above the notice of the big Name like Greyjoys Harlaw Blacktyde and a few mores
>>
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>>357751
There I go not putting the map
>>
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>>357756
FFFFF this wasn't the map I wanted
>>
>>357766
Maybe some where on OrkMont? looks like it has tree's and such on it.
>>
>>357766
Honestly lonely light seems badass, also brings back memories in ck2 acok mod where I became a 30+ martial master fighter general for harden the black and took over the lands beyond the wall.

But yeah let's just go with a pitiful peice of orkmont
>>
>>357801
harden is the same thing as harren guys. Don't judge
>>
>>357780
>>357801
Awwright this is dorne, now vote for either yay to to archer+guard combo or something else
>>
>>357811
Hmmm. Honestly I'd go for the guard+Elite raiders
>>
>>357819
So either Archers+PG or Raiders+PG.
Do you want me to roll or wait for a 3rd vote?

Raiders are infantrymen with less discipline and wearing lighter armor than the infantry.
They make good work in hard and fast battle but cannot hold long in long conflicts or siege battles
>>
>>357905
Well since you mentioned that I guess the archers seem like the better option, we can get raiders later.
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>>357915
AWW right Elite Archers and Elite Guards locked in.
Now comes the part where you try to make money, by spending lots of money. You guys have 18 Wealth, which doesn't give you that much room. Spend it wisely.

Remember you cannot buy a port. So right now you are limited to trades with the other Houses on Orkmont.
Now if I can find the damn things and post them
>>
>>357927
The port in the previous image is fake, here are the real requirement to have one.
>>
Read this to have more ideas of what each of thes holdings do and gives.
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>>357934
Honestly if we have food agriculture, a steward and tolls we might just be able to afford that port later down the line in less time than usual. Voting for these three with 3 wealth left over.
>>
>>357950
This works for me.
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>>357950
This is where people starts hating the system, but you cannot have a toll, because you don't have a road, like the kingsroad or the goldroad to tolls.

Yeah the traders coming and going through your lands must travel on something but this something isn't a road so it doesn't get tolled, besides with that shit law in your land even if it was tolled you would lose the money because they'd get set upon by bandits.

Sorry to burst your idea, it was good, but the system won't allow it.Also Ironfagget having toll booth kek
>>
>>357981
Well then alternatively I saw the salt works and I realized that was a good idea too.

So instead of the steward and tolls which would work better over a large area we can have the food agriculture and salt works for a good start with again 3 gold leftover.
>>
Also, you'll see a lot of House fortune+ something.
What this thing means is that each month the house will have to roll wether or not they earned/lost something.
A single +1 in fortune means that you get a random(up to the players) in one of the ressources, if you manage to get more it turns from a random +1 to a 1d3 in one categorie to eventually a 1d6 or even a 2 or a 3d6 if you have a ton of holdings.

A steward gives +1 to fortune but is limited to book keeping. A maester is an upgrade as it can do the book keeping but also offer diplomacy/trade/warfare/medical or whatever advices/helps he was trained in. Also allow you to send ravens to wherever you want be it to shittalk a lord from a distance or to call for help if you get invaded/attacked, it also gives +3 to House Fortune. Cost 10 Wealth though.

There also negative modifiers for House Fortune but /tg/ nearly never used them as they are brutal, so I won't bother with that.
>>
>>358028
Well shit now that you gotta come in and smash a fucking rule book flat on my face I have to reconsider. Again. Honestly though house fortune is nice but the flat bonuses from the salt works are more appealing to me, unless some anon votes otherwise I'll stick to my vote to keep this shit on the road.
>>
>>358036
Same, having something that is more consistant is better than random chance I think.
>>
>>358036
Funny you talk about the rule book, the Saltwork gives you a +1 House Fortune but also a +1 in ressource bonus Wealth, Means that no matter what at the end of the month you get +1 added to your wealth.
That +1 and the +1 from the Saltwork means you can decide to have +2 added in wealth every month or +1from the Fortune random dice into land and +1 in wealth.

It also give a ressource loss mitigation of +1 pop, it means that if you go to war against someone you'd have to roll for stuff to be removed from different ressources, it doesn't care if you are victorious or not at this point it's straight up you lose(1d6) in this. The mitigation prevents 1 point to be removed so if you got a 1 in the d6 roll for pop loss, you actually lose 0.
>>
>>358060
Sounds like a plan honestly, thanks for the stats op.
>>
>>358067
It's complicated, but once the house gets the money machine rolling it can turn into something a jew would dream.

The most notorious House Quest of /tg/ could spend 30 wealth and have it back at the end of the month just from the house fortune random bonus, something like a 6d6+4 or even more.

Anyway I need you guys to lock the wealth purchaces. I think the Food agriculture is locked but the rest needs confirmation.
>Food Agriculture
+1 House Fortunes
+1 Pop and +1 Power
The power bonus cannot be added this month to the previous total, sorry.
-5 Wealth.

Also you can add up to two improvements per holdings in this case it could be a mill, a granary or a distillery.
You can only have one granary/distillery but you could have as many mills as you want.
1granary/5mills or 3mills/1 distillery.

You cannot have 1granary/1mill/1distillery. Cost money though
>>
>>358096
1 granary and 5 mills seems like the best option for basic infrastructure, which is sorely needed above all else, distillerys should come at a later date.
>>
Also yeah while you cannot have a port for trading/warring purpose you can have the fishery to feed your people as a fishing boat is not a trade vessel nor a warship.
>>
>>358117
>1 granary and 5 mills seems like the best option
They would both cost 5 wealth, in the case of the mills 5x 5 wealth and you'd have to buy a second Land holding to place a distillery as you'd be 2/2 on the original.

Land too is capped as two holdings per purchaces so you can have 1 agriculture+1saltwork but to place a mine you'd need a second Hills purchace of 7 lands. Lots of small thing to know/understand and I don't think I'm explaining that well, sorry for that.
>>
>>358145
Boi. For fucks sake just fuck off with the improvements if they are over budget. 1 fucking farm. 1 work of salt. Comprende?
>>
>>358170
>>358145
Feel like it be just best to go at it piece by piece.
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>>358170
You're in for a surprise once we start building the Lord if this piss you off.

Anyway this isn't even over as you still have Defense and Wealth laying around, you could buy either a greenhouse to feed the hall/smallfolk or a library to gain knowledge+1 for 1Defense and 2/3 Wealth each.

Get one of them or pass for another time?
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>>358206
Well true as long as we have two people then the thread is not dead. Holy shit we have to go through the characters too.
>>
>>358212
>Food Agriculture
>+1 House Fortunes
>+1 Pop and +1 Power
>-5 Wealth

>Saltworks.
>+1 House Fortune
>+1 Wealth
>+1 Pop loss
>-10 Wealth
>>
>>358212
I say we still go for the 1 granary 5 mill setup, and we get the library because that seems more useful to me.
>>
>>358228
You there op?
>>
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>Defense 29
>Hall -20; Library(-2 Wealth) -1
8
Influence 20
>Land 24
>Hills-7; Coast -3; Hamlet-10; Ruins-3
1
Law 8
Population 24
>Power 26
>Elite Personal Guards -13; Elite Archers -10; Green Garison/Scout/Guerillas -3
0(3)
>Wealth 20
>Saltworks-10; Food Agriculture -5; Library(moderate -1 Defense)-2
2

Fucked it up a bit and gave you the stats from before the events, you could either do without the green Scouts and keep the power bonus for later.

You though this was finaly over? You're dead wrong, remember that Influence we skipped earlier? Now it comes to play and you get to decide if you want kids.
>>
>>358315
Could also skip the library and get that steward now, the nightmare hasn't even begun.
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>>358315
Yup. One first born son please.
In addition we should hold off on the scouts till we get some better trained ones. We don't have a lot of men anyway.
>>
>>358327
I thought the steward was too expensive.
>>
>>358337
too expensive with 18 wealth, not so much with 20, no library if you take him tho.
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>>358346
Unless the other anon states otherwise nah there is no need. Stewards are better when we have more land and responsibilities anyway.
>>
>>358350
Sorry for the name, in another stupid quest
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>>358350
https://docs.google.com/document/d/1qm-psOSbKz_FbT9XpMXcNfwuOLmSRokmevgt9jkMVzo/edit?pref=2&pli=1

Here are some homebrew holdings that could also be used, though for now a lot of them don't make more sense since we're a Ironborn lord.

>Defense 29
>Hall -20; Library(-2 Wealth) -1
8
>Influence 20
>1st born Son-20
>Land 24
>Hills-7; Coast -3; Hamlet-10; Ruins-3
1
Law 8
Population 24
>Power 26
>Elite Personal Guards -13; Elite Archers -10;
3
>Wealth 20
>Saltworks-10; Food Agriculture -5; Library(moderate -1 Defense)-2
2

Letting the 3 Power free for now. Kinda important question now, with the 1st born son we can play either the Lord of the House(to be created) or his son, the heir. Which one would you like to play, would be nice to have more than one answers but I'll take whatever I'm given.
>>
>>358426
Let's play as the son whose sick of hearing all the shit the house has suffered through and intends to reclaim their house honor to become something greater than a shit fest.

Also hopefully not become another iron crushed shit like all the previous reavers and raiders of his culture.
>>
>>358426
This is an important decision so I'd rather wait for another bloke to be present, personally I'd like to play the heir.
>>
>>358449
Ah, guess I'm slow then
>>
>>358449
>>358454
I don't think I'm good enough to QM but I'll be willing to give it a try, don't expect flowering prose but I'll try not to be a "fat pink mast" GRRM either.

I had the idea of setting the story during the time of Balon Father being the Lord of the Iron Island just a few years/months before Jon Arryn raises his banners against Aerys.

The current lord of Pyke is very much against the old way of raiding and his trying to reform the Ironborns and open trade routes with more realms. Our father the current lord of our House is suffering from the madness that seems to plague the House from time to time, it cause the man to have red eyes as if he was crying and massive loss of hairs and severe depression. it's chronic so it comes and goes but one of the main symptom of relapse is the Lord shouting JUST and giving irational orders in the likeness of burning down the port and cancelling trade deals with other isle.

Your house had a Maester but he got killed by your father when the madness was upon him, he also disbanded one of your unit of Men at Arms without paying them their dues and they turned to banditry, hence your abyssmal Law score.

The 3 main Houses of the Island, the Orkwood, the Tawney and the Goodbrother are in some sort of cold war where they uses minor houses such as yours and landed knights in warfare without having to fight themselves, your father was friend with the Orkwood Lord but he has been distant since your father fell ill to the JUST madness.

A lot of minor Houses are trying to take over your lands and one even managed to steal a portion of the forest your House had since it's creation, your father being in and out of sickness cannot help you and for the time being you don't have the strenght to regain what is yours.

I have a few more ideas but that's the rough stuff, comment?
>>
>>358509
Ok, this is a good plot. Well described incentives and notable benefits with plenty of room for goals and gains.

Good job op. Not bad. So character creation?
>>
>>358509
I JUST cannot let the 3 madness go unplayed into the story of the House, meet your father Lord Brynden(or Brendan) of House Fraser.
>>
>>358541
Fucking kek, he will die. Quite soon if we have to say anything about it. But first what about our character and gains?
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>>358541
Hahahahahaha ofuck he got cucked...
>>
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>>358531
Yep, I'll need one 2d6 to see the background of the heir, you guys gonna need to give him a name and a coat of arms for the house and a motto.

I'll also need to know if you guys wish to stay reavers or want the change the Lord Quellon Greyjoy wanted for the Islands.
>>
Rolled 6, 3 = 9 (2d6)

>>358560
I would say forgo the reaving ways or at least do it upon our enemies such as bandits and other things. Also we need pit fighting, how else will we pay the iron price/
>>
>>358566
Supporting, for the name I would say jarl of hours kurtland. No idea what that means but fuck it it's something. House motto should be 'strength by strength' or something like that
>>
Hours is not house holy shit going to Reddit to vent about autocorrect fuck this degeneracy
>>
>>358566
Hmm a tourney before Harrenhal, do you want to play a young adult or an adult closer to middle age?
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>>358584
A kid, bout 14-16 ish. Loads of destiny points please.
>>
>>358584
I could place you in 276, you squired in the same tourney that got Rhaegar knighted, I'll mix it up and say that the tourney was in Vyseris' honor and it was in Lannisport.
>>
>>358602
Whatever floats the lore boat Monsieur op
>>
>>358602
>>358584
Younger kid with lots to prove and I just realized that we got a literal ironborn Tywin....
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>>358602
for a few more lulz, it was Tywin himself you knighted your Ironborn ass
>>
>>358610
Wait about the roll it stands for 9 on all of the tables right? Or was it just for the first table?
>>
>>358610
>Tywin himself you
Tywin himself who.
Anyway give me a 2d6 for your goal, so you guys wants out of the old way, you'll make a few enemies and not many allies but it's cool
>>
>>358610
...ffs we created an Iron Born modeled after Tywin's back story, holy smokes...
>>
>>358617
for the 1st table.
>>
Rolled 4, 1 = 5 (2d6)

>>358620
let's hope its not power...
>>
>>358626
Lame. Could have a twist though actually, an interesting one too.
>>
>>358626
Heh, knowledge, that's rare, even more so for an Ironborn.
You guys want an elder brother who died? you were destined for the Citadel but his death killed that, it was then that your father started going mad.

Another 2d6 for motivation, feel free to give ideas of the "why" this or that.
>>
Rolled 2, 2 = 4 (2d6)

>>358636
Nay we are an only son with many dead bastard siblings
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>>358639
Fear? Fuck me ok we are afraid of magic, that's it we rant having a pussy as a character. Nope nope nope.
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>>358639
Okay fear as a motivation, I'll let you guys explain that one, it could be that YOU fear, or that you put the fear into people
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>>358651
And another 2d6 for virtue, I can already taste the merciful.
>>
Rolled 4, 2 = 6 (2d6)

>>358651
Strange. Fuck it lets see the rest of the backstory and rationalize from there.
>>
>>358654
Honesty, well at least they'll know when you'll shove an axe up their asses.
2d6 for being a fucking....
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>>358654
Blegh honest? Boring. Not bad but definitely not good.

Final roll goes to anon 2 because my rolls are ass
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>>358660
Take the time to fluff the Fear motivation, or do you want to use your >>358647 fear of magic and anything magic related? The drowned men fall into this.
>>
Rolled 3, 6 = 9 (2d6)

>>358660
Unless he doesn't want to do it, fuck it I'm impatient. May the dice gods fucking spare me from a boring character.
>>
>>358674
Miserly is actually very adventagous.

Gimme a second I'll write a shitty backstory to vote on.
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>>358674
Well, you're a fucking jew, guess it's why you're okay with your father getting rid of that Infantry unit, if only they could go cause trouble out of your land...

I could use that roll or wait for another anon?
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>>358677
Augh sorry was running a thing with a friend, kinda peeking in here from time to time really.
>>
>>358681
Roll it, maybe it can give another way to fuck us over.
>>
Rolled 1, 1 = 2 (2d6)

>>358674
>>358680
I got an idea for back story actually, the reason why our heir is so fearful yet seeks knowledge is that he thinks the house is cursed by this madness, be it a curse of magic or bad breeding he doesn't know and the fact that the JUST madness strikes at different times scares the young lad everytime his father is afflicted by it.

As a result of this fear he has delved deep into the meager story books and tomes on the isle, unfortunatly being an Iron Born there are few to be had so the lad went to the mainland in hopes of learning more. As a way to find contacts who might put in a good word for him he particpated at the tourny and was then knighted, with this came some contacts which would help him find the cure that afflicted their house and with hook or crook lift the curse of madness.
>>
Backstory of this little shit no 1.

So this nigger goes to a big tourney where people go to fight and shit, the chap is really excited cause he wants to fuck shit up. Surprise suprise tourneys are just massive circle jerks of fancy colored men in shiny costumes, fuck those pussies. Mc runs away from that bullshit and spends the night in the slums, (holy fuck read the books had an awsome idea but I don't think this makes sense timeline wise) so this little shit is just wandering around really miserable and sees a really nice bitch walk into a shabby tent, little shit stalks the nice bitch and sees nice bitch and her friend talking to a witch and having their futures read, it's spooky but whatevs. Gets interested and tries to learn magic cause it sounds neat, spends time in casterly Rock looking through books. Hears a scream, investigates and blamo nice bitch is covering a well with her friend in it, witch said that she would die alone and it happened. Mc is scared shitless, totally not ok.jpg so he just has a state of fuck this and spends the bulk of his days after that training and preparing for the shadowlands apocalypse, he is honest because his mother told him to be that way and after dealing with assholes that lie all the time wow guess what he doesn't like to lie. And he is miserly because he is a poorfag.

Not a bad attempt if I do say so myself
>>
>>358693
Ambitious/grasping, dunno if it's better than miserly.

The fear of the blood is a concept I haven't though of, your roll could work into it with a bit of work as would the miserly roll
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>>358693
Wait a minute our 16 year old lad was knighted? The fuck?
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>>358711
I'll knight you in 276 at 14, the quest would start with you being 16/17 and having to suffer 2 years of your father JUST'ing here and there for a few weeks to months
>>
>>358711
>for a few more lulz, it was Tywin himself you knighted your Ironborn ass

From builder >>358610

Thought we got knighted as result of our ambition of trying to get this curse lifted?
>>
>>358711
And yeah, and Ironborn Knight, this is the kind of shit that piss all the other Ironborns. The Islands are Dante Must Die mode.
>>
>>358721
No let's say we got nighters for fighting off lots of bandits in time for the other knights coming to the tourney to save the day and wipe the scum out. We were too injured to participate so we were given a seat of honor and a knighthood.
>>
>>358721
Your father went to the tourney because Quellon demanded some Lords to get there so they could mingle with the mainlanders and maybe build some trust/trade with other Realms, you did quite good surprisingly and while you didn't win, you went far enough to win your spurs, luck, or an early case of JUST had Tywin be the one to knight you.
>>
>>358737
Meh I prefer my version, sounds more along the lines of the kind of character I have in mind. Also has the additional Benifit of an excuse taking ptsd type flaws.
>>
>>358737
I rather like this idea to be honest.
>>
>>358748
The lack of memes is getting to my degenerate husk of a body. Okay I concede lets get to the next stage of hullabaloo.
>>
>>358742
It isn't set in stone, right now we're JUST throwing ideas to make the thing interesting.

Your backstory where he decide to become learned on magic seems fine but I doubt they'd let an Ironborn into Casterly Rock JUST because he wants to educate himself, doesn't prevent him to participate into the squire tourney either as this was a multi-events spanning many days, you didn't joust, but you where in the melee and cracked some heads.

Seeing Cersei murder her friend had him spilling his guts at his father. He didn't know it was the daughter of Tywin but your father did and he knew it could create a shitstorm if it came to light, so he told Quellon. Who would have blown the whistle if not for Tywin making a deal to give some of that Lannister gold for the promise of slowing down the raiding, or raiding elsewhere a few hours ago.

Quellon kept his mouth shut, your father started growing paranoid which triggered the JUST.

How about that?
>>
>>358787
Not bad, I'm very satisfied, good effort.
>>
>>358796
>>358787
Sure, but I still want one of our core ideas being holy shit this JUST is going to hit me, I don't want that so I need to do ANYTHING to fix that.
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>>358799
Meh might as well support. Good claim with valid logic.
>>
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>>358796
Well while I'd love to turn this into a meme spewing quest; I think we did too much work into it to be JUST that.

I'll need you guys to think of a coat of arm for the House and a motto, I've got a few from a previous attempt at making an Ironborn House and we could use that.

Mind you this is a work in progress I don't think I'll run today, as I'll need to create houses to pitch against yours and characters for you to fuck their shits up.
>>
>>358820
Yeah back in the days this house was seriously badass and had a lot more of maritime presense hence the sea themed mottos.
Helps to also live on the only island that have a forest. This was an House that makes it dosh out of the ships it's dockyard produced, the lose of the forest and the burning of the port hurt you guys pretty bad.
>>
>>358820
'Storms call, the strong answer'
Doesn't sound very ancient but it sums up the iron born ok ish

The crest should be a rotting hand outstretched with a chipped axe in hand rising from a raging sea.
>>
http://rpg.uplink.fi/heraldry/

If you want to try your hand at making your own coat of arms/heraldry
>>
>>358820
'Storms call, the strong answer'
Not very ancient sounding but I think it works.

The crest should be a rotting hand holding an axe and emerging from a raging sea.
>>
>>358858
I thought the message didn't register so I posted twice. Man I look like a faggot right now
>>
>>358820
>>358845
By Land, By Sea, We Endure? For how long we managed to survive up to now.
Under Sea Above Land? Iron Theme
Storm Breaks Upon the Shore? The fact that shit just keeps happeneing yet we are of the sea and shall not falter?
Death Comes for All
Bleed For Each Step. For that phyric loses we keep getting making our foes bleed for each step they take.
>>
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>>358866
Drew a few ideas, the top left is the first saying, the one to the right si the 2nd and so on...
>>
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Here's a quick work, color can be changed and you can remove the bullhead
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>>358885
Maybe have the last saying have a bnner of a bloody boot print on a black background?
>>
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You can also mod this one to your liking if the colors doesn't suit you
>>
http://awoiaf.westeros.org/index.php/Iron_Islands

The Iron Island Houses are kinda simple into their heraldry, you might like to keep the shield simple, which would turn my attempt a bit too much elaborate
>>
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>>358907
I got somethin
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>>358914
Also, keep in mind that your amy and knights gonna sports your colors so if you have too many they'll look like clowns. I dig the axe or the horn, but not the two togheter.

That said, if the other anons dig it, I'll have to chose what you guys have decided on.
>>
>>357766
Also, I'll need you guys to decide where on the island the House gonna seat, in the inner sea between all the island meanst that you'll get more trade roads open IF you rebuild your port, though the Goodbrothers would want your lands even more and while the Orkmont Goodbrothers are doable once you've got your strenght back, you'll have the other Goodbrothers of Great Wyk trying to fuck you up if war gets declared. I'm gonna take a few moment to have a shit and maybe try to recap somewhere what got done already
>>
Wow this took off.

I like the idea of a shark to be honest. Considering the house was founded in the Age of Heroes and the houses from then all got their symbols from what the founder did (Crakehalls and boars ect) an animal makes sense.

Story could be that there was a great beast that troubled the settlers of the Isles until our founder lept into the sea and killed it. Shark itself could be said to be a servent of Naga to tie it all in.

for words 'Ware the depths maybe?
>>
>>358947
I added the dragon at your suggestion
The quote doesn't fit now with the crest though
Suggestions?
>>
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>>358969
Oh shit picture
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>>358907
Tried to do the same with the things i drew, shitty i know but its' something at least...also about pass the fuck out. Lemme know what you guys come up with.,
>>
>>358974
I'd opt for blue and black personally. Red and black is too close to the Goodbrother's imo.

Personally if I was going with the shark idea i'd just have that in the same way the Stark, Arryn ect have their arms.

As it is now I think that's too busy. And the dragon doesn't fit imo. The slaying of Naga is the Iron Island's big origin story and hwo they established the kingdom. The idea of the Shark was just my way of having our founder play a part in establishing the kingdom, without claiming the central role. The declines then would be the successive king's chipping away at the house's power until it only had the history and JUST madness left.

Otherwise I'd say axe and horn is as busy as it can be really. Keeping in kind most GOT standard's are pretty simple.
>>
>>358947
Backish, I kinda wanted to use the shark house to run in the other direction House Fraser took, in this case they'll be ultra raiders prayers of the Drowned God "We do not Sow" edgy fags.
This would give them a huge as start and Influence as they'll take wealth from ships going to their islands for trade but before long ships would start going there, their house are on the Lonely Islands archipelago, and they would slowly start to realize that they shot themself in the feet by stealing from their main source of revenue.

They'll be forced to raid from further and further away which will have them start taking longer and longer for House Fortune to happen.
>>
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So a simplifed version of this really.
>>
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>>358974
Red and black is just too edgy for me, sorry gonna have to pass and holy fuck is that thing filled to the brim.

Look at how simple House Greyjoy is.
Black, a golden kraken.
>>
Meh fuck this I'm going to sleep
Seems like>>359004
Is on the right track anyways
See ya tomorrow op. Or whenever the next thread happens.
>>
>>358994
Yeah that could work. At the end of the day i'm just one person and i'm happy with whatever people decide is best really.

Personally I like the shark because it plays into the idea that we used to be big but things have just gotten progressivly worse. It opens up a few conversation options as well with othe rIronborn mocking us for having this great beast as our CoA but completely lacking anythign to back it up.
>>
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A take on the storm motto.
I'll be away working on the setting and catching some z before work, will try to be back in about 10h from now
>>
>>359055
Can't sleep. Whatever got a thing for the motto. 'Storms pass, strength stays'
>>
>>359070
Oh wait I got a better one.
'Storms Surge, the Strong Swim'
>>
Maybe 'Stood against the tide'
Really just another take on what some annoys have said already, but basically means we have withstood all the crap thrown at us over the decades.
>>
>>359181
That's 'Strong' not 'Stood'. I managed to type so badly that autocorrect changed it to that.
>>
>>359181
I think that one's isn't too bad. With that said, I don't think it should be too passive.

Even if in recent years the House has shifted focus away from the traditional Ironborn lifestyle, I think the House has been around long enough that most of it's history would be raiding when they wern't JUSTing things up.

Something with a bit of threat about it would be best I think.
>>
>>359239
'Strong as the tide'
'Beware the stormy seas'
Oh! I've got an idea. What's a mystical/ominous way of saying 'Things have been crap before, but nows the time'
>>
turns out you cannot work without electricity, so I am back home early, motto and heraldry still need to be locked in. If there's people willing to continue I'm game as well.
>>
>>359309
It's happening.
>>
>>359315
Is that an answer to the question or....?
>>
>>359369
Got it!
'The Shark never truly loses its fangs'
>>
I'm gonna take a nap, brb in about 4h or more, or less, depends how tired I really am.
>>
>>359372
Make smaller too wordy like the shark still has teeth
>>
>>359594
Hrmmm. So you mean more of a 'Winter is coming' vibe than 'A Lannister always pays his debts' kinda thing.
How about... fuck, I dunno. Gimme a bit.
>>
>>359594
Nope, haven't got anything. I believe >>359372 fits quite well. But if you can think of something smaller and simpler, be my guest, because I sure as shit can't.
>>
>>359380
Probably not going to be present today, I have shit to do. Fuckin shame but I can't exactly skip on my responsibilities.
>>
>>359633
What about the Tide Rises?
>>
>>359746
Oh shit boi I got one
'Teeth lost, strength gained'
>>
>>359802
Nice one, I like it. I say we use this, and that shark banner we saw posted earlier?
>>
>>359805
Yeah not bad.
>>
>>359802
Works for me, reminds me of Orkz, you might take teef, but we gonna waaaaaaaaaaaaaaugh on your face!
>>
>>359864
And I also have an idea for the name of mc and the house I got from a Norse translation website.

Hraustr of house sævargangr
>>
>>359877
>>359877
How do you even pronounce that? Hauster? Hause?
>>
Back and I see that the shark theme has got a few more fans, yet I still see nothing concrete about the form and the color of the shield.

I would have used the thing against us but as of now nothing is set in stones.
>>
>>359893
Hr-au-str
I thought you would be confused with the Ouse name.
>>
>>359909
How about we call him Harold. Because I can't say or even think that name properly
>>
>>359938
Hoster
>>
http://oakthorne.net/wiki/index.php?title=Westerosi_Names

for a list of names used in Westeros.
>>
Harold(?) of House Markon
>>
>>359942
Oh, thanks. Hoster sounds good
>>
>>359960
Yeah I'll go with that, shure.
>>
One thing done at least.
Hoster Fraser heir of a house without heraldry and motto.

Need you guys to come up with something since you are all about that shark theme
>>
>>360044
I think the motto we agreed on was 'teeth lost, strength gained'
What do you suggest for the heraldry? That shark one >>359004 seemed like the winner but ya say we have to tweak it?
>>
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>>359802
I think motto should be this, and here's a banner I just threw together on a GoT site.
>>
>>360077
not as stylized as the previous one but hell its pretty damn good

Btw I'm on another device so really I'm this faggot >>360055
>>
>>360055
I think the motto is weak but if this what you agreed upon it will be so.

Dark blue, a white shark barded of black.
That'll we your House colors. Simple and clean.

Now comes the hardest part of the creation process: the making of the MC.

Here are all the stats that are used in the game. Each of these stats have their own specialities that require a certain number a point put in them to be used. An human starts with 2 points in all of these abilities. I'll find the exp scale image and explain next.
>>
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>>360077
>Undecided.
I've already chosen Fraser as the name, thanks for 3 madness roll in the events stage.

As a young Adult Hoster Fraser has 180 exp to spend. Going from 2 ability to 3 cost 10 exp. Then you must spend exp to gain a speciality, the tables will come soon after this one.
>>
>>360138
I thought we agreed on adolescence? We can make the skills seem plausible with the backstory anyway. Or would that be stretching it?
>>
Considering we have a somewhat pathetic holding, maybe we should focus on the more diplomatic side? Such as Persuasion, Cunning, knowledge, and status with fighting and warfare a bit further on the side.
>>
>>360115
Also looking at the table and the kind of character we are, I think we should have high defensive type intruigue but low offensive intrusive. Personally I think will or knowledge should be the highest stat areas. Thievery doesn't make too much sense but we do live in an area of high crime so maybe some of that and stealth would be dope. Im not so concerned about the fighting skills as I am about the basics like agility and endurance.
>>
>>360215
Just what kind of Ironborn are you?
>>
>>360227
Why did my id change again? That's pretty stupid

Yeah war is gonna be important, and if it isn't then we will make it important. But idunno pursuasion and all that shit doesn't make sense, definitely intimidate and taunt though.
>>
>>360246
Also guys I just want to point out that we are basically making a witcher in training who's native people are Vikings.
>>
>>360234
A terrible one. I might be an okay Lannister though.
>>
Before doing any of that though, you need to decide what kind of personnage he will be. This is where having the PDF helps because explaining without you being able to read the rules is a bitch so if you don't have it downloaded already go back to the 1st post and open the link for the stuff.

This is proving harder than I though
>>
>>360267
What? Personage? It's ok if this takes long I already convinced myself to pull through the long haul.
>>
Okay I'll do it like that, I'll post the blank character sheet then you guys gonna add the basics on your own, name, house, age 17 gender and the basic 2 point on each abilities.

You will then decide what kind of character it will be, be it a fighter, a leader a schemer or anything else. I'll post example of known personnage from the setting so you can decide if you want it or not.

Well then by droping the abilities we won't be using that will stay at 2. You can remove a dice to gain +50exp but let's not start doing that.
>>
>>360267
It's not hard to screenshot the necessary tables and lead people by the hand to make a character. Hell you can literally look up previous quests on suptg and just take those charts. Quite a few threads and quests have done it in the past and it really isn't hard unless you make it hard by not leading.

Character gen is not as intuitive to first time players. You need to take things one step at a time, only give the absolutely necessary information per post with the corresponding charts, and make it as clean cut and dry as possible. If you don't know how to make a character easily by now you are not going to be able to lead other people to do it.
>>
>>360300
So we defiantly want high will, high awareness and high agility. Also specialties can be seperate from others in the same group right? So we can have high intimidate but shit seduce right?
>>
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>>360300
Remember, yes you can try being the Littlefinger of the Iron Islands. Then again there's nothing stoping one from shoving an axe up your ass as you're a 17 years old with nearly no experience in how the life work.

Start small then build up from there, less chance for you to get stuck downthis is a lie, they want to shove an axe down your throat no matter what
>>
>>360330
Yes, yes, I though so too, it isn't when you're the one driving the cart let me tell you.

If you know about the other quest you will recongize the tables I posted already.
>>
>>360356
Right so let's just ignore status and language because well that shit is pretty useless compared to will and awareness. Any other anons got good ideas on smaller skills and proficiencies? I was really just thinking of knowledge and agility.
>>
>>360364
>Yes, yes, I though so too, it isn't when you're the one driving the cart let me tell you.

I haven't had any major issues.
>>
Rolled 1 (1d10)

And just how attractive are we?
>>
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>>360356
more explaination of what a role is.
>>
>>360394
We could make ourselves pretty damn handsome, not opposed to that at all.
>>
>>360383
>I haven't had any major issues.
ONE JOB. I'm still waiting
>>
>>360383
Father. I love you!

Now go answer my question on your ask
>>
>>360408
Is it a roll or do we just say we're good looking?
>>
>>360405
Warrior-leader with some teritary healing and hunting abilities sounds pretty dope.
>>
>>360421
Nah I think there is a scale for swoon.
>>
>>360420
Pssst...>>360383 Whozzat?
>>
>>360115
I would say that we need to take Fighting, Agility and Knowledge as our core three states, the rest we can deal with as we go.
>>360423
I'd like to see something about us being a warrior Scholar whose trying to get into better breeding for the family or at least something to stave off the JUST madness.
>>
>>360416
>ONE JOB. I'm still waiting

Point. I never did get around to doing that for Steadhold.

>>360420
I'll be in the thread on /tg/ for the afternoon. If I don't get to it there I'll answer it on my ask later.

Anyway, as for the heir and staying on topic. I'd say Schemer or Expert are valid options, maybe mixed with Rogue to keep up those Ironborn traditions.
>>
>>360437
Maybe throw in some endurance+will?
>>
>>360449
Yeah at that point it's perfect actually, fits in with the witches like motivations of the backstory.
>>
>>360442
Schemer sounds good or we could have him be a dissapointment to the family and have him be good with numbers and a more bookish type?
>>
>>360423
One vote for warrior-leader.
>language
You could do that yes, but language 3 is needed to know how to read and write.

>>360383
Father's MC, here, didn't know the basics and had to be taugh alongside his son, who did or did not do better than the MC. Fun times.
>>
>>360442
Schemer/Expert would most likely prove useful as I don't see us muscling our way through our rivals just yet. Then again, that may be a bit too Lannister.
>>
>>360458
Nah witcher all the way imo.
>>
>>360462
Yo op change my warrior leader vote to a witcher.
>>
>>360472
Witcher hoooo
>>
>>360463
>Then again, that may be a bit too Lannister.
Both the main Goodbrother and Harlaw Houses are ruled by a schemer/expert lord and they are both the wealthiest House in the Islands. Sure, being King Shit of Turd Mountain isn't much of an accomplishment but for an Ironborn?
>>
>>360472
I wonder if it's possible to learn magic? I mean, as a starting character, because we know it's possible to hire magical casters from that magical land. What's it called? Assahir?
>>
>>360490
Asshai yah. An if we were batshit insane we could take a boat west across the big bad sea to the shadowlands.
>>
>>360496
But generally speaking magic is bad news.
>>
>>360502
Eh, was just an idea. Im not too sure how magic really works in this, but I just wanted to put it o
>>
>>360510
Yeah I know magic is really powerful but tends to corrupt people on various ways.
>>
What would a "witcher" Lord be like?
What would he focus on? Sword? Iron or Silver? Maybe on potion brewing? The closest to that would be a focus on healing, I think.

It could be a good idea but you guys are fogetting something, rather someone. Aeron Damphair, once the fucker learns of you being all kind of queer he'll drown your ass and go back to his his wanking of the Drowned God.

I already have him planned to crash your things at some point and getting rid of him will require a lot of either bending over or giving tribute to the Drowned God.
>>
>>360510
We are Ironborn followers of the Drowned God. We have no need for the shadow arts
>>
>>360522
>>360521
*Goes to read up on this drowned God prick*
>>
>>360522
>followers of the Drowned God.
About that...House Fraser has been around for more than a millenium, and they never build a place to worship the Drowned God. NEVER.

Damphair himself said the Drowned God is a raging cunt. I'm not saying the JUST madness is caused by Him being a salty bitch...but...
>>
>>360521
Nah I mean a warrior expert type with good knowledge and healing. Passable at least with high intruige defense but shit offensive intrigue.
>>
>>360532
>About that...House Fraser has been around for more than a millenium, and they never build a place to worship the Drowned God. NEVER.

Well no shit madness runs in our family when we are insulting the Drowned God like that.
>>
>>360532
Also, keep in mind, Hoster Fraser has been knighted. KNIGHTHED. Now I won't go balls to the wall and say in the light of the Seven, but right now someone have a raging murderboner for us.
>>
>>360546
Shit. We are a Ironborn who converted ?

Well, we are fucked

Do find it interesting though
>>
>>360546
So either way someone hates us. Who is the Areon Damphir guy?
>>
>>360546
Let him come, just preemptivly put a 7 in swimming and stay in the ocean for 2 days. Blamo we are a prophet of the drowned God.
>>
>>360553
No you haven't converted, but you never took the Drowning Rite or whatever it is called.

Anyways, It looks like a Warrior with a bit of training on knowledge/healing is what some of you want. That means you gonna have language at 3 at least to read the books you have in the Hall.

It'll look something like that

Fighting 3 10exp
Healing 3 10exp
Knowledge 3 10exp
Language 3 10exp

Everything else 2 for now leaving you with 140exp.
Good so far?
>>
>>360564
http://awoiaf.westeros.org/index.php/Aeron_Greyjoy
>>
>>360597
I thought we had 150xp from adolescence or are we an adult from vote? I think I missed it.
>>
>>360546
Oh he has?

Well shit that changes everything.

I'd say, given our House's stats we are likely sworn to another House. Harlaw would be the best.

Rodrik 'the Reader' Harlaw would easily be the best ally to have given he'd be the most likely to accept Hoster and his rather odd circumstances.

>>360597
Agility, Awareness, Cunning, Endurance, Persuasion, Will at 3
Athletics at 4.
Deception at 4.

Think that uses it all up.
>>
>>360626
Meh intruige is a bit high for my liking. I prefer a 4 in fighting rather than deception.
>>
>>360626
I would be fine with being a banner house and Harlaw is not exactly a bad pick
>>
>>360626
And knowledge instead of persuasion because it fits the backstory.
>>360637
This I will support
>>
>>360597
Maybe knowledge and healing to 4 if possible, with fighting, persuasion, will and endurance at 3? The rest of the points for other anons to decide.
>>
>>360626
Oh and switch athletics with agility. How long are we going to be here?
>>
>>360626
Yeah I had the House sworn to Harlaw, but dear old Dad in one of his moment of madness burned his bridge with Harlaw, now Rodrik kind of know about the bout of madness some of our kin goes through and he isn't on the war path, but we lack a Maester and the Port got burned so it's kinda a delicate situation.
>>
>>360643
I've changed my mind as much as I have posted, I'm with this guy, except I would switch persuasion for agility.
>>
>>360616
I locked Hoster as a young adult after the roll for the Background Event.
>>
>>360652
Fuckin dad. We should just grab a stone and tell him it's a grape when he's in one of his bouts of madness. (That's a joke, I don't expect it to be that easy to off him)
>>
>>360658
Holy fuck we forgot about awareness! It's like the most important one holy shit bump healing to 3 and hAve awareness at 4
>>
>>360634
Oh I missed that we were going for the Warrior type not the schemer type my bad.

Also you misunderstand that's using the 140 we have left over so the Healing, Fighting, Knowledge, Language are also at 3.

Personally, Knowledge is fucking useless unless you plan to play someone that builds around that specific Knowledge. When you're a fighting dude with some scheming, what's the fucking point?

>>360645
Athletics is objectively better if you're playing a Fighting character as most of the melee weapons correspond to it for damage.
>>
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Here's a thing. I need a moment to gather what everyone wants to give Hoster so bear with me.
>>
>>360666
I don't follow. Sure empathy and notice is good, but what makes it rank 4 worthy?
>>
>>360667
Knowledge is streetwise and research which is pretty important to our character considering our holding is a shit and we be trying to witcher this shit
>>
>>360675
Awareness adds to intrigue defense and combat defense, meaning heavy armor is not needed so much in providing defense.
>>
>>360676
Streetwise can be directly linked as an intrigue skill so we can shape it that way.
>>
>>360680
Ahh, useful. But heavy armor is fun!
>>
>>360686
Heavy armor kills you when you fall off a ship.
>>
>>360693
No one ever said all fun things are without risk.
(Shhh. Your logic holds no place In me)
>>
>>360667
Also good point with the damage but I value agility on defense as a higher priority
>>
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>>360673
another.

Lots of everything wanting to get bumped to 3 and even 4. I see some.
Awareness
Cunning
Endurance
Persuasion
Will

the Bump to 4
Fighting
Awareness
Agility
Athletics one thing I like about the Ironfaggot is their game of axe throwing where you can have a few fingers chopped off if you fail your roll, this would help into not being called "half-hand".
>>
>>360698
also to give you perspective when Robert comes to fuck us when ballon revolts and knocks us off Pyke all that heavy plate will have you sink to rock bottom
>>
>>360706
Athletics helps with not having your fingers chopped off?
>>
>>360693
>The ironborn are daring masters of the sea, fearless of drowning and thus tending to wear armor, unlike most sailors.

Ironborn don't give a fuck. If you drown the Drowned God just needed another strong oarsman and you are honored amongst your kin.

>>360703
Athletics is also a part of CD. And unless you plan to build a Dodge based character, which lolwitcher I guess you could, it isn't as important as your raw damage output. Besides the fact your drowning concerns are lessened when your Athletics and Swim bonus dice are high enough you can't fail.

We're building an Ironborn, not a water dancer. Being a tough son of bitch should be the priority.
>>
>>360597

Wasn't there an attempt to meld the drowned god into the faith of the seven at one point? Perhaps we could sort-of adhere to that version?
>>
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>>360706
That would be 50exp to get the >3 stats leaving 90exp.
The PDF says it's 40exp to bump from 3 to 4 so it wouldn't give enough unless we drop some of the less attractive stats to 1.

I'm finding strange that no one, not even Father bothered to say, "hey let's bump animal handling to 3 so we can at least ride a horse."
Not like we're gonna have ships anytime soon.
>>
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Spent 5 minutes remaking this shitty thing.
>>
>>360716
It helps into throwing the axe better than the guy we're facing, if he lose his fingers first we don't have to be on the receiving hand...this argument doesn't hold much weight when we're going second I know.

>>360727
Perhaps but there's frankly not many on the history of the Iron Islands.
>>
>>360730
I have no problems dumping animal husbandry and status into the dirt right now. They can be raised later right?
>>
>>360748
I also concede to high athletics. I still want high agility at some point sooner rather than later.
>>
>>360748
Yes, Status taking the hit could be explained by our father making a fool of himself at a semi important gathering, Warfare as well since the modus operandi of the Ironborn seems to be:
>Board ships> Kill shits. When they fight at sea
>Go over walls> Kill shits. When they fight on land.
>>
>>360771
Nah I don't want war to go down, even if it won't be immediately useful
>>
>>360730
There's only one Ironborn House that produces horses IIRC. Shaggy stout things, but I cannot remember which House it is and I don't think it's on our island. Animal Handling can be dumped in the favor of knowing how to balance on a ship.

>>360771
As for Status it actually makes sense with our 20 Influence. As per the rulebook:

>11-20
>Maximum Lord's Status 3. A greater landed knight or the equivalent. A sample house would include the Knotts and Liddles of the North.

Father would have Status 3 and the Head of House quality, we'd have Status 2 and the Heir quality.
>>
>>360779
Well there's a few stats that can be decreased.
Deception
Marksmenship though this would hurt the axe throwing game
Status
Stealth
Survival I could have it raised by doing well in game without spending exp, gonna need good write-ins and roll. Doable.
Thievery
>>
>>360797
Yeah we can take ANimal HUsbandry to 1
>>
>>360801
Status
Survival
These are the ones I want to put to 1
Survival being because our character is probably very sheltered and never gets exposed to the elements that much. Easily bumped with high knowledge.

Might wanna do animals too for maximum pointage

Last post from me for 2-3 hours.
>>
Anyway I'll post the stats raised to 3 and you'll okay or veto the thing, I'll count the numbers and lock the one that everyone agrees with.

Raise to 3
1.Fighting
2.Healing
3.Knowledge
4.Language
5.Awareness
6.Cunning
7.Endurance
8.Persuasion
9.Will
>>
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I just kinda remembered that Aeron Greyjoy won't become the Damphair until 288-289, right now he's just a drunken lord wagering his ship against goats.

Well good thing for you is that you won't have to suffer the Damphair brand of rectal palpation.
You'll have, instead, an homebrew kind of rectal palpation.

At least he'll give you a reach around.
>>
Cersei is best girl

Anyone still here?
>>
>>361136
I am.
>>
>>360827
>>361144
Raise fighting to 3 then
>>
>>361149
I need you and anyone else here to okays or nays all of these so I can go over what to raise at 4 and what to lower to one.
>>
>>361156
Fighting
Cunning
Edurance

I say.
>>
>>361159
I'll lock these two, maybe someone will provide for the rest later.
-30exp 150 left.

Since there's only stat that was in the running for the bump to 4 I'll just put it here.

Raise Fighting to 4?
>Yes/No
>>
>>361231
sure
>>
>>361231
My bad I'm on 1 percent I'll be back in 30 min. Yeah raise it to 4
>>
>>361245
Wait shit, a rank up cost 30exp in ability so this is 90exp down the drain.

going to 4 cost another 30 so now you are at 60exp left.
>>
>>361313
What else can we bump?
>>
>>361355
Youu can bump these if you want.
>>360827

you could also buy bonus die to have a little more oomph while doing various things
>>
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The fucking thing is confusing, one page says that the 1st rank cost ten, another says it cost 30.

I'll take the 10 and to hell with it. You have 150 exp left before bumping Fighting to 4. 120 left once this is done.
>>
>>361419
Fighting 4 means that you'll roll 4d6 and add up the best 3 out of the result.

I went and gave you 2 bonus dice in Axes as you're an Ironborn and Ironborns fight with axes. You fight now with a 6d6. You lost 20exp.
>>
>>361441
I went and done fucked up. With Rank 4 you add up the best 4 out of the result, if you only have 4 it doesn't matter.

On a 6d6 you still take the best of 4.
>>
Maybe spend the rest of the EXP on traits ?
>>
>>361465
Back.
Ok so I want to bump awareness. But what about dem destiny points?
>>
>>361500
Yeah actually let's look at traits and if there ain't some gut witcher ones or good ones in general then I'll vote to bump awareness.
>>
>>361500
Why not what did you have in mind?
>>
>>361539
Blood of the Ironborn could be a good pick. I am not really sure what kind of traits exist.
>>
>>361505
Use this post to tell me what you want to bump
>>360827

>>361500
>>361517
Traits can be done yes, just try to not go overboar. Blood of the Ironmen is already in there for free.
>>
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>>361547
>I am not really sure what kind of traits exist.
>>
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>>361547
>>
>>361557
Fast, berserker, night eyes and sinister all seem really good. I'd pick any of them.
>>
>>361570
Lets get Anointed
>>
>>361588
Hmm. Honestly out of the four I think that I like fast the most, but since I wanted to bump awareness, I think the most authentic and compromising for me would be night eyes.
>>
>>361593
We need sponsor for anointed. Don't think it's possible to get 2 traits
>>
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>>361547
sorry had to go afk for a while.

NO to berserker.
Sinister cannot work with what we created so far.
Fast and Night eyes might.
>>
>>361642
Yeah even though I like fast better than night eyes, I want to bump awareness but traits are for cool kids so compromising would yield the conclusion that night eyes takes the cake for me.
Unless op says otherwise that fast makes more sense, then all go for that.
>>
Even then, with his goal being Knowledge of the madness plaguing his House I don't see how Hoster could keep a good eyesight if he spent a tons of night reading books by the candlelight.
>>
>>361660
>I'll
All is very presumptive autocorrect you should know better than that. Fucker
>>
>>361662
How about this he escaped to the battlements and read under the stars whenever he could to avoid the guards calling for him so his father can enact JUST.
>>
>>361660
See this post here? >>360827 If you don't link what you want bumped up from this list I won't do it.
>>
>>361680
Actually battlements are on walls, never mind that stupid. He ran out of the hall and escaped into the ruins to read.
>>
>>361687
Oh awareness isn't on the list?
Hold up we have 60xp and we're going to spend 50 on a destiny point, so use 10 to up awareness to 3.
>>
>>361695
Wait what the fuck dude awareness is on that list! Bloody hell.
>>
>>361680
This is the neutral weather of the Iron Island, I doubt the nights are any better.
>>
>>361698
Jesus I have to stop binge posting and whining, it's number 5, is still rather get the trait night eyes though.
>>
>>361707
Yo op you alive or did you die from fear of my autism?
>>
I've invested too much of my time to abandon this fucking thread, if anyone is still tuning in bump to show interest or the thread will die. Damnit op you stupid bastard at least say your canceling or waiting or going to sleep and shit. Fuck.
>>
I went and did a thing.

Agility 4
Animal Handling 2
Athletics 4
Awareness 4
Cunning 3
Deception 2
Endurance 4
Fighting 4 Axes 2B
Healing 3
Language 3
Knowledge 3 Education 1B Research 1B
Marksmenship 3 Thrown 1B
Persuation 3 Convince 1B Intimidate 1B
Status 1 thanks for dad making a fool of himself and the House, some Lords can't help remembering us as the House asking to fuck it's shit up, the bandits aren't helping either.
Stealth 1
Survival 2
Warfare 2
Will 3 Dedication 1B

I made it thus, While our father is suffering from the JUST illness he's rather useless but when the spells end he tries his hardest to cram as much training and knowledge into Hoster's head.
Hoster is rather smart, he just lack the proper tool to make us of that intelligence. Untill last year the House had a Maester but he died preventing Brendan Fraser to an hero. His mom died a few months after he came back from the Tourney in Lannisport which triggered a huge episode of JUST.

I will add fear as a flaw, or maybe the haunted drawback to mess with him.

He also has Blood of the Ironmen and Heir as benefits.

What do you guys think?
>>
>>361999
Seems fine to me.
>>
>>361999
Holy shit. K well I don't know what to say for myself. I'm thoroughly embarrassed.

Yeah haunted sounds pretty reasonable.
>>
Fast and Night eyes are Qualities.
Qualities can only be bought by burning a Destiny Point(which is 50exp so you could just spend the 50 directly instead of going exp >Destiny>quality).

If I didn't mess my count this >>361999 leave us with 60exp enough for 1 Destiny Point and another bonus dice somewhere or to place 30exp into abilities such as status to have it back to 2, I'd rather leave it at 1 and raise it by doing deeds as it would be a learning experience.
>>
>>362052
Agreed on the status viewpoint, I'm not shure if I want to spend the destiny point for night eyes or fast or save it. What do you think anon?
>>
>>362052
Oh quick question op. What about being large? What are the requirements for that?
>>
>>362052
Drawbacks on the other hand gives back a Destiny Point(50exp) so you could take multiple drawbacks ending up a guy having to roll negative dices for all I know but you'll get a tons of "free" exp.

I need to read up a bit more on the flaws but they remove a dice to your pool and are downright nasty from what I gather.
>>
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>>362081
You want to be a big guy, huh. You'll need endurance 5
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>>362091
No that's massive, I'm talking about large
>>
On mobile so won't be able to post consistently but on the dp discussion Im in favor of fast more than anything. Otherwise keeping a dp in reserve might be best
>>
>>362096
Well, that's the only large explained into the setting. Strangely I haven't found a thing if you wanted to play a fat fuck.
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>>362103
This guy and what op said give me an idea. So what if we have another part of the backstory as to why our character is honest, he is honest mostly because his father was abusive from his madness and mc was Beatend and forced into telling truths about deceitful deeds. This traumatized mc and he developed a great fear fundamentally. In addition when he was old enough he simply was able to outrun the guards to read outside the keep.

We pick up fear from upbringing and fast from upbringing. Haunted from past events and a destiny point in the bank.
>>
>>362132
And to a answer your inquiry if I remember correctly there is a size between normal and massive, that is large. Massive is mountain sized, large is just broader and taller than most people.
>>
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The Fear drawback, with a few mores around.
>>362103
Right now I cannot give/take fast without losing the potential DP. Once I've chosen the drawback I'll make a call and wait for people to vote for it.
>>
>>362146
Now it is the waiting game, I promise I'll be more patient.
>>
I vote we get the quality Attractive.
>>
>>360743
Im this prick btw, and maybe we should increased endurance
>>
>>362146
What are we afraid of again?
>>
>>362197
Madness will overcome us and our father.
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>>362133
Well shit, I never wanted to think of Brendan Fraser as a deadbeat dad...Fuck anon why you gotta make me feel like shit.

The haunted drawback.

>>362138
Only thing I saw about size is an explanation that smaller targets like dogs, children and ravens have +2 Defense, while horses mammoths and giants have a -2 Defense. If you can find me the page I'll look into but until then.
>It is a mystery~
>>
>>362197
Actually the attractive quality is hard to argue just springing with out of the blue, but hot damn I'd rather have night eyes, mobile anon wants fast. We could take fear of our father from the extra sniper of backstory I conjured Fromm the ether to get 2 of the 3 or take on a third fucking flaw to get all 3.
>>
>>362179
>Take fuckboi face. -50exp
>Gets his face punched in. There goes that quality
>Have the marked&ugly drawback now. Two Destiny Points but you still have an ugly mug.

Attractive works if you don't fight. Or if you fight from half a word away like a certain Crownlands Lord.
>>
>>362226
Sniping is a legitimate tactic.

Git gud!
>>
>>362226
Well fuck that shit then. I'd rather take haunted from magical experiences and fear of our father to justify night eyes and fast.
>>
I'd like that the "magical curse" just turns out to be caused by lead poisoning or something equally mundane.
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>>362232
Get on my level, scrub, season 6 doesn't exist.
>>
>>362052

I counted 40 leftover. Using the Adult base, 210 and the 100 from the two 1s.
-40x5=-200
-10x7=-70
310-270=40

Could have sworn we were using Young Adult, but the bonus dice are totally the allocated 80 so it looks like it's an adult.

Also, really not sure where you are getting this idea you need to buy destiny points, Adults get 4 right off the bat during character gen, with a max 3 benefits.

If we're playing this straight, Heir and Blood of the Ironborn will put us down to 2, with 1 spot open for whatever.
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>>362237
>>
Also I want to point out something, our proficiency in axes makes semi-sense but not as much as long blades, for one the iron dance is mostly concerned with long blades so there will be more books on them, our character likes to read books so while long blades isn't the first weapon mc might have handled he probably handled long blades as well or at least wooden long swords. Second we got knighted, I doubt we would get knighted for our prowess with the axe, but honestly this is a loose point of contention.

In conclusion I think we should have 1bd in axes and 1bd in long blades instead of 2bd in axes.

>I just want a castle forged witcher sword to strap to my back.
>>
>>362246
He's a young adult
>>
>>362252
Then you did something wrong in your character gen because that would drop you down to only 10 EXP leftover and you have 2 more bonus dice than you should have for a Young Adult.
>>
>>362252
Is it possible to get a flaw to lower the age? Cause I'm thinking craven would be a perfect substitute (hear me out) because we shouldn't have done so well in the tournament right? Well defeating the de on craven gives a +1 bonus until the end of an encounter. So maybe that's the mechanical explanation.
>>
>>362258
>Then you did something wrong in your character gen because that would drop you down to only 10 EXP leftover
I most certainly forgot to remove 2 ability upgrade.

>and you have 2 more bonus dice than you should have for a Young Adult
This I don't understand, are the improvements counted in the Maximum Starting Rank?
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>>362310
Refer to the middle section of pic related.

Specialties are bought with a separate pool of starting EXP on character gen. For Young Adults that is 60. For every 1B you spend 10, 2B 20, etc.

Hoster here actually has 90 invested, 30 more than he should have as a Young Adult.
>>
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>>362333
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF whatever, I'll just remove throw educated and research then.
>>
>>362364
I'm looking at the chart and by math it seems possible to exchange a flaw for adolescence, please confirm.
>>
>>362364
Wait I miscounted, he has 80 invested. Only need to remove two, do one of the Axes and Research I'd say.

Otherwise everything seems good now. Just note you do have 4 Destiny Points to spend already.

If you do what I do and give the "Blood of..." and Heir/Head of House for free and not count them against the overall total then he'll have 4 DPs with 3 spots for Qualities open.

If not, you'll have 2 DPs left, and 1 spot for a quality left.

Don't need to buy DPs during Character Gen. And at Young Adult you don't need a flaw but taking one will give you an extra DP.

Don't worry man, it's a bit difficult the first couple of times and when you're doing it with a bunch of Anons on the internet. Took me a bit too.
>>
>>362385
When this all blows over though we will have a beautiful time
>>
Agility 4
Animal Handling 2
Athletics 4
Awareness 4
Cunning 3
Deception 2
Endurance 4
Fighting 4 Axes 2B
Healing 3
Language 3
Knowledge 3
Marksmenship 3
Persuation 3 Convince 1B Intimidate 1B
Status 1
Stealth 1
Survival 2
Warfare 2
Will 3 Dedication 1B

With this the damn thing should be done, thanks to Father who pointed it out, you guy in fact have 3 Destiny Points left since a young adult starts with 5.
Do you want to use them or keep them for a rainy day?
>Yes, I want to spend them.
>This ground isn't hard enough JUST thrash them and be done with.

I'll be away for a moment.
>>
>>362401
Voting on night eyes and fast. Also because I'm a persistent fag >>362251

I concede to being a young adult a ditching adolescence.
>>
>>362401
Night Eye and Deft Hands.
>>
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>>362385
It keeps happening ; ;
>>
>>362422
Yeah I know, that one was my bad. Just toss one of the 1Bs back on, Education makes sense given the character.

>>362397
I'd play it for sure.

>>362419
Deft Hands isn't that useful when you don't have a bow or crossbow. I don't believe Throwing Axes have the reload quality.

>>362401
The only ones that make sense to me are Axe Fighter I, Fast, and Night Eyes. Maybe one of the Expertise but those aren't too great.
>>
>>362419
Deft hands seems pretty useless in comparison to fast honestly

Actually going over the table I want to bring two more things up. Knowledge expertise and Keen senses. They are both right next to each other and super dope. I say we consider if we want them instead of what we voted for. Because we are going for the witcher vibe knowledge expertise of magic and omens is extremely authentic and keen senses is basically the same thing as night eyes but it adds to cunning ass well, improving intruige.
>>
>>362438
And we can consider getting craven as well if we really want fast.
>>
>>362438
Keen Senses is actually pretty good. I'd vote for that.

Knowledge Focus (Magic?) would be an interesting choice on the otherwise martial character but we lack the Knowledge 4 required to get it, so that's out.
>>
>>362415
>>362419
Hold it right playas, before we get to vote on the benefits we gotta vote on the drawback.

What's that? A young adult don't have drawbacks? Even if that guy is from the Iron Islands? Yeah, I though so. You cannot escape the JUST train.

Now I need you to chose your poison.
>Fear
>Haunted

I don't feel craven and I don't really want to try to make it fit. The fear&haunting could be played as the outcome of seeing Cersei send a friend into a well, or watching Maester Osmund losing his head by our rampaging father.
>>
>>362434
>>362438
Sorry i meant Danger Sense.
>>
>>362452
>both of them
Maximum traits baby.
>>
>>362452
Fear the madness!
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>>362452
I'd go with Haunted. It seems appropriate on both the small and large scale.

I certainly hope this means we're getting the extra DP we're suppose to get however.
>>
>>362434
>I don't believe Throwing Axes have the reload quality.
https://www.youtube.com/watch?v=NMpbb6DY2pk
I'm so hard right now.
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>>362452
Eh. Can go both ways really.
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>>362452
If we can't get both to maximize buff bonuses then I would have to pick haunted.
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>>362462
Can't have both; yet.
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>>362466
>>362490
Haunted

>>362463
Fear

>>362480
I can't take this one as both is not an option.

Haunted won the cake unless another voke came while I was reloading the page. Hoster have now -1D awareness.
>>
>>362522
>I can't take this one as both is not an option.

It was more of a "I am fine with either of them"
>>
>>362522
This means we can burn them dps for 3 traits right? Or are we going to be limited with one again.
>>
>>362522
-1D on Awareness TESTS. Not passive nor when calculating CD and ID. Very important distinction.
>>
>>362522
Gonna have to read up a bit about the second effect but I can do that later.

Now it's time for that 3rd Benefits. I Gave blood and Heirs for free so you still have the full but I'll be locking two DPs away to unlock later as reward.

You can spend 3 points and be left with one, and if you guys feel that this is going too easy on you, you guys can think of a way to make it harder.

Fast
Night Eyes
Deft Hands
Keen senses
Attractive

You also can only take one, one or two of these where added as a joke. Maybe.
>>
Btw I was looking through all of the weapon mastery upgrades in the feat tree and I figured that axes are probably the best next to water dancer, which is just op as fuck. Brawler and shortblades are also pretty dope so I wouldn't mind acquiring some of them later down the road. Holy shit this knocks my back strap sword w/ specialized scabbard boner back to a limp acorn
>>
>>362531
And here I though you would have kept mum about how I worded it....
>>
>>362560
Night eyes is harder to justify later down the road being a special thing and not entirely human. But keen senses is just better. I'm fine with either
>>
>>362560
Oh yeah, and Axe something something, I forgot about that one, but I vaguely remember it needs axe2B or something.
If it does, don't worry about that post.
>>
>>362560
Alright I think I see what you're saying here.

I'd say, Keen Senses and Axe Fighter I, even though it wasn't listed but it is a really great quality. Hold on to the other two for a rainy day.

Literally no reason to pick Deft Hands and Attractive is eh for an Ironborn.
>>
>>362571
Just a thing for the future. I'm just laying out the mechanics that axes are the 2nd best fighting class.
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>>362583
But I thought we could only take 1?
>>
okay I'm a rando that just joined in, no idea whats happening

can some tl;dr this shit because I wanna join in but I got nothin so far
>>
>>362571
We have that though yeah? Axe Fighter I requires Fighting 4 and Axes 2B, as per >>362401

>>362567
Haha Never, don't need this poor lad gimped anymore than he is.

>>362589
You're right, my bad. Take Axe Fighter I then, do it.
>>
>>362590
I got you covered.
Our hours in this game of thrones world is ancient and complete shit. We've had 3 periods of madness and our law is rock bottom. We are the iron born btw. Our mc is a witcher because of the backstory we chose to justify his traits. As a direct result he is a badass. Our father is also mad.

Any questions?
>>
>>362602
Erk so many good ones to get. Keen senses is more immediately useful. Doubt we'd be doing that much fighting early game
>>
>>362590
Oh yeah a couple more things
Our motto is
'Teeth lost, strength found'
And our banner is a shark on blue with black
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>>362603
>hours and house are the same thing don't question it
>>
>>362603
I don't wanna be presumptive and bother you, but could you a little bit more in depth about the history and the MC?

Thanks mane
>>
>>362614
Badass
>>
>>362609
Eh, I just don't see Keen Senses as inherently useful as Axe Fighter in the long run. We have ass for Law and some disenfranchised former solders turned bandits that need to be dealt with immediately. Axe Fighter I is one of the best fighting qualities in the game. Whereas Keen Senses, while useful, doesn't have as much mechanical value seeing as we have no ranks in Notice and while the passive Awareness bonus is nice it won't be as useful in the early goings when we're getting the House's shit together. In my opinion.
>>
>>362590
We build a House from scratch; obviously it's in the A song of Ice and Fire setting but the quest will play a few years before the Books/TV series starts as to not fuck with the canon.I don't think I'll fuck it up more than what D&D did, at least I'm not paid to do so

I'm a shitter whom english isn't even his mother tongue, so there will be a lot of grammatical errors and what not.
>>
>>362630
So is this during Roberts Rebellion, Greyjoy Rebellion or tenpenny kings style shit

Will we see recognizeable characters?
>>
>>362619
I'll link you some shit
>>356166
>>357006
>>357719
>>358426
>>358509
>>358787
>>360743
Any questions?
>>
>>362623
>Father like Axe Fighter, time for me to cripple Hoster before he gets out of the gates.
>>
>>362623
I guess I'll support then, but that will kind of railroad the quest slightly at the start.
>>
>>362636
Before Robert's, Might see the Greyjoys, not Theon and his sister but his father and his uncles.
barring that....
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>>362645
Because honestly why the fuck would we be sneaking into other houses and shit when we can just solve everything with our axe?
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>>362638
Thanks mane

>>362646
cool, excited to watch all the shit that happened right before Robert lost it
>>
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Is that a yay for Attractive that I see...well I guess if you guys want to play Pretty Boy Ragnar I can't stop.

More seriously, I think I can safely lock Axe Fighting 1, right?
Would you like to take another? I swear not to fuck you over, you can trust me.
>>
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>>362614
That's not the motto but i like that one since it makes more sense, so I'm gonna roll with that
>>
>>362660
Keep in mind that being an Ironborn the happenings in the other parts of Westeros are barely felt or even heard. I think the last big News they've heard was that Tywin was making a tourney in Vyserys' honor, that was two or three years ago.

The bigger players might have more recent news but House Fraser is far from being a big house, for us.
>>
>>362685
House Fraser is close to more of an actual house than a House.
>>
>>362671
Wait what? Attractive? Who and why? We can have 2? The fuck is happening?
>>
>>362685
Fair point.

So we're basically like a fucking Wull type house? Great. Time to rise.
>>
>>362685
Buddy you're going to want to figure out your timeline here. If you intend to "play a few years before the Books/TV series start" then you're going to be in 295-296AC.

Viserys Targaryen's tourney was help in roughly 276-277AC. Hearing about that 2 or 3 years ago would put us still 20 years out from the books.

Robert's Rebellion was 282-284AC.

Greyjoy Rebellion was 289AC.

Pretty sure we would have heard and participated in both of those.
>>
>>362707
Well yeah, for Doran and Varys, 20 years are nothing wouldn't you say?

I said earlier that I'll play before Jon kickstarts the War of the Ursuper.
>>
>>362707
Yay your got us a timeframe, good job! I vote we begin at 280AC, give us a few years to gain power before Robert goes on his rampage.
>>
Me again. I'd say axe fighter is best in
My opinion. At work for a few more hours but I'm enjoying what's being discussed.
>>
Well if everyone is okay with Axe Fighter 1& Keen Sense, why the hell not.

That would leave you with 2 DPs and 1 Ability to play with later once a few exp is earned.

Dear god, I think this is finaly ogre..wow that was a fucking ride.
>>
>>362773
And 1 Benefits slots, I meant.

And just when I though this was over I remember another...We haven't named our Hall.
>>
>>362773
FUCK YES

cELEBRATE WITh SLEEP

When is first real thread?
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>>362780
Toothless hall.
>>
>>362773
Only took us 4 days
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>>362788
Defining characteristics are braids and threads of shark teeth and bones hanging off of scaffolding and statues
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>>362788
Good enough, fits the motto
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>>362798
Also has th jaws of sharks lining the walls, increasing in size with the largest directly above and behind the lords chair.
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>>362808
Supporting
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>>362808
This is good
>>
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>>362822
Imagine water dancing with axes, literally battle rape
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>>362808
I don't dig the whole shark thing, I can understand the heraldry but there's a line to not cross and going "sharks fuck yeah" is too much. It'd be as bad as the Space Wolf thing in 40k.

More is less, the more you hype the thing the less awesome it truly is.

I'd be willing to go as far as calling the Personal Guards the Carcharodons but no more.
>>
>>362832
Would require having a Braavosi sailing all the way to Orkmont and teaching Hoster.
Not saying it's not happening, but it'd be a costly thing to make happen.
>>
when we start real threads my dudes
>>
>>362850
Maybe just one set of jaws then. Naming the personal guard is a bit much for me

Our ship when we get one will need a name too.
>>
>>362867
I'll need a bit of time to set up and maybe also to unwind, so about 2 or 3 days. This thread is two days old so I have another 24h to use it to kick ideas around.

Most importantly I'll have to find whether or not to use the first or third person.
>>
>>362850
Good point too much is a bit lame, the hall will be called hag wallows hall, defining features are very creepy acoustics including strange voices that source from the sea and wind. In addition it is very easy to hear things from certain areas of the keep. The personal guard will be called the banshee elite, defining characteristic being each member has a a handmade rig from bone or wood in the shape of monstrous mouths that they attach to slots in their helmets to amplify sound and contort it to produce various horrifying screeches and bellows.
>>
>>362890
>>
>>362890
Under the tattered rags of the guard is heavy armor.

Also you can have the liberty of putting in the details of the history of this place.
>>
>>362887
Hey all, nice to see you got the character made up. T o be honest I tried to work through this character creation and just died a bit on the inside when going through it. That being said if you plan on doing a quest with it, do it in first person, fits well with the whole 'our house is shit we need to get things fixed + Fucknig hell the JUST is coming!' Would add a bit of pressure for the players to understand that we might be running on a time limit.

Also as an additional moment of JUST, we could have in moments of extreme stress a mental check to see if we can stave off the JUST. For things like a battle going terribly wrong, our lover is turned into a whore by our rivals or something along those lines.
>>
>>362899
Boi you asked for it, you wanted it, I delivered. Like hell your gonna complain now.
>>
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>>362899
What did he mean by this
>>
>>362901
>Also as an additional moment of JUST, we could have in moments of extreme stress a mental
That's one of the point I need to work on, I could roll it myself and keep the result unknown and have the narative going all fine and then JUST having a mental breakdown.

Though I don't think Hoster is ready to have the illness already. it could work for Brendan but then it's another side of the puzzle I've got to work.

How many NPCs, as of now the Personal Guards and the archers are Brendan's men, not Hoster's, should I have them follow his orders loyaly or should I have them buckle and question them?
>>
>>362918
Follow them with cynicism, and when it results in direct harm to the house they will find an alternative to please the JUST
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>>362918
Maybe it make it happen when they reach 25 or 30 maybe... I dunno

That being said could do sanity checks...

As for members of the house that work with Hoster and Hoster Alone...could have a few of the low born that he has friends with. Also for the Personal guard make it a mix, some listen loyaly, others just do it because he's the lords son and he's doing the best he can for his addled father.

The archers however trust him well enough.
>>
Also vote for>>362788 instead of >>362890
Because it's more badass and op is a fag.
>>
A loud knock on my door and already I am awake and alert, It has been a long time since I've been able to have a good night's sleep. "Yes, Rodrik I'm coming" I hurriedly say before the captain of the archers can knock again, him too has gotten used to the emergencies in the dark of the night though in his case I wonder if he wouldn't like having more military emergencies than...these, whatever they are.

This sickness, The Sickness, Maester Osmund told me that the men of my House suffer from a peculiar disorder of the humours where the ailed man's senses take leave of his person and leave a barely functional husk. The symptoms are numerous ranging from the more common "red eyes" as if he cried like a weakling greenlander after having his arm broke for the first time to the lose of hairs more or less instant, a man could have a mane of hair that haven't seen a barber's razor in years and he could lose them all in but the blink of an eye. Already I aproach my father's room, not even bothering knocking on the door and I see the wretch he has become.

"Son, son I JUST," there goes that word, I never knew you could hate a word that much, how a simple word could turn a man that exuded respect and strenght into this disgusting this "I JUST know what do to about the name Hestor!" yells the thing pretending to be my father. "The name Father?" I hear me say, this is the only way to calm him, comfort him in his delusion. "Whatever do you mean?".

"The Hall! We need to change the Hall's name...", this look, the same one he had when mother died pass his eyes, so lost in his own memories. "Is there anything wrong with Fraserholm, my Lord", Rodrik deep rumble cause Brendan Fraser, my father to turn around as if he was an enemy, already I can see him reach for the axe that would be at his side if we haven't removed it from his person after the last incident.

"Rodrik! How long have you been there, oh but it is good to see you, you dog", he hugs and pats the man as if he was five and ten and not the grizzled warrior of two and thirty. "No, I mean yes! We should rename the old girl. Something that would scream at the world that House Fraser is not dead and will never die." He can barely contains his exitment, as if we told him he was to lead his first ship into war. "Hag Wallows! Doesn't the name strike fear into your breast?". Even the veteran that he his, Rodrik can barely restrain his laugh, don't look at me, don't look at me, don't lok at..."What do you say Hoster!? Isn't it the most terrifying name the world ever heard?" He turns around giving me this look of a expecting dog.

>What do you say?

>The most terrifying name ever
>Father, this is too scary for me.
>>
>>363034
>Too spooky for me.

So we're doing this now? Oh boi...

Also pretty good so far on the writing, a few grammar errors here or there, but it's doable. Write more and you should iron it out.
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>>363044
seconded i s'pose
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>>363034
>The most terrifying name ever
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>>363044
>>363054
Writing.
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Father" I whisper, "This is too scary for me" as if I was still the boy of seven and not nearly a man at seven and ten. "Can't we keep Fraserholm, at least until dawn?". The realisation that this is in fact the night sap my father of all his energy, I hate myself to do that, but the longer he stay deluded the harder it is for him to regain his senses."You're right" he mumble and starts to pace around, already I can see the red leaving his eyes. "Don't even like this name" he suddenly stops and turn around "Where is Delena, shouldn't she be here?" I bite the inside of my cheek and I see Rodrik stiffen, why the trigger had to be Mother's name, why tonight? "Father, Mother is dead" i breath out after a while, the effect is immediate and I need Rodrik help to keep my father upright, the muscles starting to turn to fat after being unused for so long.
With his help I lead my Father to his ben and pour him a cup of wine mixed with milk of the poppy. The milk doesn't help with the sickness at all but keep him asleep and out of trouble, this was one of the first thing Maester Osmund showed me when my father fist fell sick; as if he knew that he wouldn't be there to attend to him at some point. The reserves are starting to get low, and I'd better find a way to supplie myself. Already I can hear his breath start to slow down and catching Rodrik eyes I give a single nod of confirmation, I can take care of it from here, I'll only stay a few moment to make sure the dosage wasn't fatal. With how frequent my father relapse both Rodrik, Jeor and Melwyn are proficients in administating milk of the poppy and other medecines.
I keep vigil of my father prone form until a sound down the Hall tells me that Rodrik finaly went back to his room, nearly and hour went by before he judged I had things in hands.
"Hoster" the voice of my father wake me out of my sturpor, I can see his eyes clouded from the milk but free of The Sickness, "Hoster, what happened?" he asks. "You wanted to rename the Hall" I say after a moment "Again?" I nod and turn my head, I know what is coming and I cannot stop the stupid smile from breaking out "Surely I didn't ask to call it Harrowmont again?" Even though The Sickness is delibitating the stories he told me about this Harrowmont place would never cease to amaze me, how he would talk about this "tunnel brother" that would ask everyday for a tunnel to be dug into the cliffside, or the tale of this Lord York and his harem of wifes, "None of them are salt wives! Can you imagine?" I never knew the days of old where a Lord could raid the Realms but from hearring it I doubt I would appreciate it. His greatest gripe would be to this architects that promised "Harrowmont would grow larger" but never did "he prefers being a sellsword playing a Lord!" he would roar, he also deplored the passing of the Aspirational.

1/2
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>>363190
"Hag Wallows, you wanted to call it Hag Wallows". Silence stretch out for a moment before we both erupts in laughter, until he stops and sigh and hold my gaze with his sorrowful on, "will you ever forgive me, son" and already he's leaving these dreadful shores for the more comfortables on of sleep.
"There is nothing to forgive, dad" and force myself not to cry.

2/2
The rest will come in a few days. Stay tuned for the next episode of:
A song of Misery and Salt. House Fraser Quest

REEEEEE FUCKING SHIT FORMATING
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Cool, thanks OP, looking forward to this.
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Aww it missed
>A polite cough reminds me of the task at hand before "Hag Wallows"
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Looking forward to it. Will say it is odd to read it from this perspective though
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I made this part too grimdark I fear, I'll try to make it less bleak but this is roughly how I want Hoster and Brendan to relate when The Sickness sets in.

When he's his normal self Brendan is a prety jovial guy and this in turn makes Hoster less gritty.
I'll use a more social setting before going into the "clear the bandits scum" where Hoster will kill his 1st man
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>>363252
Should probably make a twitter.
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Kinda have some things worked out, is there anyone still interested in the House?
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>>367639
Let's roll.
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>>367761
All right, I'll set it up, might take a moment as I need to refocus.
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The morning comes quickly and I find myself breaking fast with the men in charges of Fraserholm's troops, Rodrik Codd, Melwyn Kenning the unfortunate ex-captain of the disbanded infantry unit turned steward to his great misfortune and Jeor Pyke the captain of my Father Personal Guards and his younger bastard brother.

"I heard you had to take care of Brendan, was it a bad case of The Sickness?" He asks me having returned for his leave to the brothel in Lonestone a few hours ago, "I'm sorry I wasn't there to help you." Before he can continue Rodrik cuts him with his dour demeanor by saying "The lad had it under control and I was there in case it proved too difficult for him. Besides you earned your leave and brought us new of bandits activity did you not?" I hear Melwyn mutter under his breath something before Jeor leaps up from his chair growling darkly at Rodrik "You better watch that tone when talking about this lad, Rodrik, need I to remind you that this is the heir of the House you're talking about" I raise my hand to try to pacify the situation but again fails as Rodrik, too raise up and try to look bigger than his 6 feet frame against Jeor's 6'4" "I perfectly know about the parentage of the lad, bastard. Need I to remind you about yours too, boy?" "Enough Rodrik! This isn't the time to raise animosity between us" I barely have the time to say that before Jeor jumps on the table with another growl before a single word from Melwyn stop him from crossing over. "Stop", while Melwyn is only the captain of an disbanded unit he is also the most senior and the most skilled man out of the three having passed the offer to lead the guards in favor of staying true to his unit. A shame to have them lack the same devotion as the man watching the shouting match with a harsh glare.

"Shut up, sit down and eat" he says after holding the silence for a moment."Hoster is right, it's not the time to have a fight while bandits roam the land" he turns around giving me a nod and I clear my throat, hoping to not have my voice cracks up at the wrong time. "What news," damnit "...What news do you bring from Lonestone, I don't need to know that Elyn is the best cocksucker and that Lollys has the warmest cunt." I finish with a smirk, Rodrik grunting in amusement and Melwyn raising an eyebrow as if to judge me.
>>
"Aww how about Tanda and her ass to die for?" he whines before giving Melwyn a shit eating grin and receiving a withering glare, "Right, well there's bad news and there's bad news with a few sprinkling of shit in it. There is also some rumors making the rounds, which one do you want to hear first?".

>The bad news
>The bad news with shit sprinkling.
>The rumors.
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>>368039
>could always ask about the whores but Melwyn would disaprove while taking notes from when he'll be given leave.
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>>368039
>The bad news
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"The bad news, please" I nods and look around for confirmation from both Rodrik and Melwyn, the both do and looks to my uncle who nod back and start "There's been an splint in the regiment, about half of the troops left Olyvar's camp and set up near the granary and the dirt path leading to the fields an Fraserholm. Good thing is that by doing so they reduced the amount of attacks on the smallfolks, but they're taking a small toll as "protection money" for keeping the food safe." He finish and cast a look at Melwyn "From what I gathered, they'd come back into the fold as soon as the situation with the bandits was resolved and where pardoned for taking up banditry after being laid out of work" I can see Melwyn stiffen at that and cast a furtive eye in my direction before saying "Have they attacked the smallfolks before their change of hearts?" A shrug from Jeor answer him and he nods slowly before continuing.

"Would I trust them if they said no? Would you? In any case many said they would part with a few fingers gladly if the Lord would be willing to pardon them" with a sigh the four of us turns to look at the empty chair where my father would be sitting, I turn my gaze toward the men and notice that Rodrik was watching me watching my father's seat with something akin to aproval, of what it isn't clear.

"What about the other half, the one that stayed with Olyvar?" A frown sets on Jeor brow and he shakes his head before responding "These one are another breed, there as been talk of a number of the having raped and even murdered people who refused to pay them dues, I fear there is no salvation from these. Perhaps if we could remove Olyvar from the picture some would be able to beg for going to the Wall or thralldom even"

A small growl from Rodrik giving response to the idea of putting men into thrallhood, House Codd is a house born out of thrallstocks and many a house look upon them with disrespect and scorn, he would never allow another man, deserving or not, thralldom nor would he approve of someone making use of it. "They could maybe be swayed if their former captain came to give them a few slap over the head" He turns to Melwyn who kept silent since the mention of Olyvar and the men of his unit. He sighs and turns a gaze full of something I can only guess is pity, for his former men, and say in a firm voice "I'll do as my Lord demands me to." This doesn't give me any indication of his intention but I could always ask him in private.

1/2
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"What about this shit sprinkled bad new then?" I ask Jeor, vowing to find time for Rodrik and Melwyn opinion later."There's been an attack on the quarry of the Lord Lothston, he lost a whole regiment of infantry and even some of his personal guards trying to retake it" This, is bad new, how could such a thing happens. "This cannot be the work of simple bandits, his guards while not the most experienced are more than enough to crush a few bandits" Rodrik gives voice to the general though I assume we could all agree upon. "Wasn't only bandits, they got set up, by archers and raiders coming from both sides" Jeor nods his head to Rodrik "I never heard of bandit archers that could pin down armored men long enough to have them cut down by raiders, did you?"

He question Rodrik but everyone know the answer "It wasn't bandits, Fyrik's men?" Ulmer Fyrik is an upstart House sworn to the Goodbrothers of Orkmont, they're more bandits than proper lords, as far as an Ironborn lord can be and they stole the portion of the woods that was House Fraser's for generation, the lost of the wood and the burning of the Port a year ago caused us to lose a great deal of money and prestige, which couldn't be regained when Father was unable to plead his cause properly before Lord Orkwood by being Sick at the time, this also caused the population to shift from our land to theirs. If the upstart Fyrik started attacking another neighboring house, it could only means something.

"War is coming" Melwyn says "Don't you fucking turn into the Starks now, with their winter shit, it's been here for a while already, good thing it is a light one this time." Jeor jokes but we all can see the tension in the usualy mirthful man. Winter came about three years ago but many says that this is a mild one.

"Have they spotted our house colors with these raiders" Melwyn asks, it would be bad for us if they did, giving enough reason for Lord Dontar to raise his arms against us, whoever came on top of this conflict would be ripe for the knife of Ulmer Fyrik. "Thankfuly no, I guess in this we could find an ally if we could plead our case to Lord Lothston" Jeor state. Rodrik is quick to veto this action by saying "Lord Fraser isn't fit enough to parlay, not after yesterday" he shake his head before continuing "I agree that it would be a boon to strike an alliance, but as of now," "Hoster can do it" Surprisingly it isn't Jeor but Melwyn who says that, a stunned silence befall the four of us. "Me?" I asks, incredulous. "Him?" ask both Jeor and Rodrik, gee, thanks for the vote of confidence Jeor.

2/3 I lied it seems
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>>368324
Dude holy shit op make a new thread I thought that there wouldn't be a thread today. Why are you cont on the old thread? This is titled house creation! Don't kill the quest with your own stupidity!
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>>368324
Damnit op, did you kill the thread already! What the fuck? New thread now! ASAP! There is enough traction to save the quest if you get it at the top of the page!
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A nod is the only answer he gives as if that was as simple as stating "The North is in the north". Jeor cast a look at Rodrik and for once the both of them can agree on something. "Are you out of your mind?" Jeor of all people ask that, why uncle? "He can do it, because his father can't" another statement in the likes of "Dorne is full of sand and snakes" by Melwyn Kenning. "He can't do it because he isn't the Lord of the House, Melwyn" says Rodrik sadly, point for Rodrik."We haven't had a Lord in months, if not years. You know it." Melwyn fires off, ouch he has a point, even though. "You went over the line, there." I finaly says giving a glare at Melwyn, surprising them all by the tone of my voice, even myself if I say so."My apologies, but we all know it to be true" He isn't wrong, but my father is still alive, if not functional.

"In any case we'd need to deal with the troubles in our land before being able to reach out another lord, wouldn't you say." I try to shift the focus to something else and watch Rodrik to see if he'd be willing to let it rest."What can you tell us more about the situation in the land of Lord Lothston?". Jeor needs a few moment to refocus after the shock of having Melwyn plead for my case in his particular way, he gives me an impish grin and with a twinkle in his eyes "They think of building another cathouse, or upgrading the current one" with a wag of his eyebrows he continue "Maybe it'd be time for you to become a man wouldn't you say?"

I scowl, Rodrik scowls and Melwyn scowls at the suggestion. Nice save, even though I didn't need the reminder."Maybe, though I remember you promising to take my there the next time you had leave." I try to be haughty and only make myself look petulant, I'll get you for this one day Jeor. At least the tension lift off.

"Oh well, other than that he raised a garrison with the survivors of the attack, he'll need a few weeks to have them up to snuff, but" he stops but we all understand, if we can clear the bandit mess before that we could propose an alliance from a position of power, or at least not on the backfoot.

"What of the rumors then?" Rodrik asks, willing to let the matter rest.

3/4 sorry for the slow update, and the shit quality
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"Heard there have been spoting of a giant boar near the Shitpost tower." The tower was ours a few century ago and we lost the portion of forest it covered to Lord Brynsalt to the north, we lost it after a ill timed bout of the Sickness and an Northmen strike party landing on his land, we where slow to give him aid and were punished by having the lands taken away from us, they are one of the only way through the woods leading to Brynsalt lands and the Tower is furiously guarded because it borders Fyrik's stolen land, so far there as been no attempt from him to push into Old Brynsalt lands.
The name came from the first regiment sent there after it was raised, they grumbled and bitched and whined all the way to it about how unfair it was to get this shit post and not being able to go on raids. Obviously our men are among the most wordly cunts on this side of the Seven Kingdoms.

"Bagging this boar could net us a bit of coins, true" says Rodrik "But I doubt that shit Ulmer would "allow" us passage into his rightfully stollen lands.". As much as we'd like to kill Ulmer Fyrik, him being sworn to House Goodbrother would risk having to deal with not only the Goodbrother of Orkmont, but maybe even all the cadet branchs from all the places they own.

Though the main branch of the House is worthy of respect, of a sort, this one is far from it. While they don't have the same weight as the other branchs they manage by waving their names and don't even bother hiding the fact that they harass and capture trade ships coming and going to the various small ports of Orkmont, only House Orkwood and it's sworn houses are safe from their predation, and even then it is a close thing.

"What else did you hear?" Melwyn says "Any more rumors that could give us a boon?" "A drowned priest will be on the Island in about two weeks, that's about it, unless you want to know about who got the claps from less than savory whore?" He leers before turning serious.

"What should we do about the situation?" He demands.

>We need to stop these bandits and those men "guarding" our granary, one way or another. How would you proceed.

>Slow methodic, find their camps, study them, destroy them . Less collateral, more law and a chance to find wealth.

>Rip and tear, Find their camps, destroy them. More collateral, less law and a chance to find wealth.
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>>368666
Sorry op, I'm freaking out cause I'm autistic. You can just pull up a second thread next time you run if this loses traction

>we need to study these bandits, crush them when they appear in the fringes of our hands and see how far their reach extends. Once we know of their full potential we can carve them piece by piece without much effort.
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>>368693
I just wanted to have that part done and starts the quest with the bandits act. I'll archieve this thread and do a new thread with the House banner as OP image.
I won't do the new thread today/night as this took a lot out of me already and I need to train in how the combat system works.

This is quite a lot of works, I kinda hate and love the thing.
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>>368666
>>368777
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>>368693
Right, memes asides I'll do one final update and close the thread, or something.
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>>368797
K. Night op.
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"We need to stop the raids in our land, going half cocked and striking without care who gets hit is a sure way to have more casualties than needed, Rodrik how long would it takes you and your men to find the bandit camp?" I ask after a moment of reflection, Rodrik gives me a pleased nods and says "From what I gathered already with Melwyn, I can say that there is at least 3 camps with roving bands sharing them in a sort of alliance. Together they number roughly 60 men, I have a rough idea where two of those camps are and the location of the third" Melwyn at this point nod his head and confirm "It's near the cliffside on the west between Fyrik's land and ours, no doubt they trade with the cunt"

Well, I guess this is good to know already "Why haven't I been told of this then?" I ask, watching them lock up and Jeor smilling like an Idiot.
"Well?" My voice is low and dangerous a testament of what I may become once my growing stop. Shaking his head and giving a wry smile Rodrik looks over to Melwyn and the same smile is plastered on his face "Just like his father" He whispers and Melwyn nods before turning to me.

"We didn't want to bother you while you are tending to your father, we didn't mean anything by doing that" I hold his gaze for longer than needed and I nod curtly, this is not the time to admonish them "Continue, please." Damnit, why did it have to break with the "please."

"I'll need about three days to find the other two and learn of their routes before we can attack them" Rodrik turns to Jeor and nods to the man, all trace of their previous strife erased "With Jeor's men we could organise a take down of all three camps at once and keep any fleeing bandits from leaving our lands." Jeor's response is clear enough "You have them, where and how?" nodding his thanks Rodrik turns to me and regard me for a moment "I expect you'll want to be there?"

I can only nod, not trusting my voice to not betray my nervousness. This will be the first time I'll participate into a battle, a real battle not a squire tourney. The weapons will not be blunted and the fighting will only stops in surrender, or death.

Jeor gives a hoot of joy and I can see Melwyn's smile trying to break his face, even Rodrik seems pleased at my decision.

"A shark may lose his teeth but his strenght will always force new one to grow."

And today they are finaly grown.

End. For now.
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>>368930
Uuuh, op teeth lost strength found is supposed to signify resilience and growth. Proper use of the motto would be after getting shit on and surviving or overcoming an obstacle or hard challenge where hardships were faced. You could use it the way you layed it out but that doesn't make a lot of sense and is quite weak. Save it for after we get stomped by the big bs or until we defeat them.
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File: Feels good son.jpg (73 KB, 396x594)
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http://suptg.thisisnotatrueending.com/qstarchive.html?tags=House%20Fraser

So I've archieved this Manure Manifesto that is my "writing" in case you had a need to get eye cancer or something.

Feel free to vote, either down or up. I would like to thank everyone who posted in this thread and helped in making it happen. I wouldn't have been able to do that without all of you.
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>>368996

Our Hierloom weapon should be a bone axe crafted from the spine of a Kraken.

That or kraken armor.
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If Anyone is still in this thread, I made a new one here.
>>381648
Sorry for taking so long, had quite a few things going on.



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