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/qst/ - Quests


The night deepens outside the windows of the Solathei estate, and soon only the faint silvery light of the moon and stars can be seen through the arched windows of the salon. Imala finds no difficulty in entertaining her guests, even with the language barrier stubbornly enduring between you. Weir et Taphrei, your translator, certainly seems to be enjoying himself. He fails often and miserably to disguise his eyes as they wander across Imala’s reclining figure, exploring the curves of her exposed legs as she lounges beside Kirari on a pile of cushions.

The young woman had an intoxicating charm, and she certainly knew how to use her physical beauty to disarm her guests. You can see why the Solahthei matron boasted about having no enemies, and having been in her company for a time you are now inclined to believe her. Though how long that might last if she threw her lot in with you was impossible to say; you realize soberly that Imala is taking a risk by placing her reputation alongside yours when talk of conspiracy and treachery fills the corridors of power in Tel Amarset. It occurs to you that it might be wrong to get her entangled in this mess, but without her, you don’t know how you can convince these people to trust you.

Kirari laughs as one of Imala’s jokes is explained to her through a mixture of half-drunken translation and body language, pulling you back from your reverie. You didn’t catch what they were talking about, but you smile anyway.

“At least you are a good sport about it,” Kirari says to him as she takes another sip of wine.

“A good sport about what?”

“You were the butt of that joke – that’s what you get for brooding silently like that and not paying attention,” she teases.

“Was it a good joke at least?”

“Very.”

The sergeant of your military “escort” peeks into the room from the entryway, waving Weir over for a muffled conversation.

“He ask if long you want stay,” Weir explains in broken Korathi. “Is...ehhh...dark. Evening. He will speak Saffoi if stay.”

Imala replies to him with her singsong voice. “Et halas talephet, Kora-thei cavere Solathei dora sen. Bahadurei cal reyyat.”

“She say, Korathi can stay here, in her home if Korathi like. Bahadurei fort is...ehhh...no good, she say.”

-------------------

>”No, when have imposed enough as it is.”
>”We wouldn’t refuse such as generous offer.”
>”We should return to the keep where it is safe.”
>”We can’t leave Kiyya there alone.”
>”I should go back, but Kirari can stay if she likes.”
>”I will accept her generous offer. I have more questions I’d like to ask of her.”

1/2
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>>328805


Twitter: https://twitter.com/Ignoble_dark
Questions: http://ask.fm/Ignoble_dark
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=laughing+dog

>Voting

Most posts will be narrative, with the player and QM working together to create a worthy story. Every post will provide at least one might-based, nobility-based, and artifice-based avenue if applicable to the situation, and write-ins are both permitted and encouraged. Players vote for their preferred option, with majority determining the final choice. However, in the case of especially critical events, called “trials,” fate will be given its due through the roll of dice.

>Trials

During trials, after the majority have chosen a course of action, the QM will then roll 1d10, add the player’s relevant Aspect (Might, Nobility, or Artifice), and add any relevant bonuses from items or context. If the resulting sum meets the trial’s threshold, the player succeeds. If the sum falls short of the threshold, the player fails. For each margin of 3 the player exceeds or fails the threshold by, the outcome will be more severe (either positive or negative). Poor rolls by players in combat trials are assigned as enemy hits.

The thresholds for each trial are known only by the QM, and are different for every option. Depending on the situation, one option or another will probably be easier than the others. Sneaking past the elite palace guard will be easier than fighting all of them. Killing the feral tribe of cannibals is probably easier than talking them down diplomatically. This could change, of course, if the player is particularly proficient with one Aspect and deficient in another. Perhaps your Artifice is so bad that Might is the better option for getting past those palace guard, after all. Players should consider which approach is most likely to succeed given both the context of the trial and the character’s own skillset.

>Criticals

A trial roll of 10 that passes the threshold is a critical success, and reaps additional benefits. Conversely, a 1 that fails the threshold is a critical failure, and has additional consequences. A 10 that fails to beat the threshold still fails, but the player receives some accommodation, insight, or unforeseen benefit in the attempt. Likewise, a 1 that passes the threshold succeeds, but with a minor hiccup or unforeseen complication.

>Damage

Damage dealt by an enemy is equal to half its Might score (rounding down), and is applied to a character’s weapons and armor first. Once all weapons and armor are damaged, excess damage is assigned to a random Aspect (M, N, or A) by rolling 1d3. That Aspect is permanently reduced by this damage until it is repurchased with XP. Should any Aspect reach 0, the character is crippled and incapacitated until 1 week of medical attention restores the first dot of each Aspect. If any Aspect falls below 0, the character suffers death.

Current XP: 11
>>
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>>328812

On another note, I am accepting suggestions on alternatives for the current dice rolling system. I chose it because it is fairly simple and easy, but I'm not pleased with how little it lets players interact with the game. If anyone has seen a good system they would like to recommend, let me know.
>>
>>328805
>”We can’t leave Kiyya there alone.”
hi
>>
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>>328928

Welcome. I'll give it a few more minutes for more people to trickle in.
>>
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>>328928

"Please tell her that we appreciate her kindness, but we could not enjoy her hospitality knowing our friend in still in a Bahadurei prison. We should return and check on her."

Weir conveys the message for you, and Imala rises to see the three of you out. "Kiyya na tamayyat, Imala ka shalai~"

"She want you tell Kiyya she is thinking of her, is sad."

"We will tell her," Kirari says directly to Imala.

The guards collect you and lead the way back through the markets to the Bahadurei fortress, the sounds of their boots on the dusty streets the only noise in the silent, sleeping city. You look over your shoulder and catch the eye of you sentry - the painted veteran outside your door - still watching every move you make with one hand on his sword. You can say what you will about him, but the man is dedicated to his task.

"So, what do you think of Imala's offer?" Kirari asks you as she falls into step at your side. "If she does indeed know everyone of relevance in the city, her public show of confidence in us would be a great help."

--------------------

>I don't want her exposed to that danger.

>We need her help too much to turn it down.

>There might be other options.

>I don't trust her.

>Write-in
>>
>>329036
>We need her help too much to turn it down.
>>
It's always a good day when Laughing Dog is running.

>”We can’t leave Kiyya there alone.”
>>
It's also a good day when I'm here on time.

>We need her help too much to turn it down
>>
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>>329040

"I think we don't have a choice but to accept her offer, and trust her for now. Kiyya trusts Imala, and after her sacrifices getting us here, I trust Kiyya. That is enough for the time being."

Kirari nods in agreement. "I'm not sure we can give these people - the Imashei - what Imala asks us to, though. 'Give them hope'? She said it like she expects to to be...something more than we are."

"These people are looking for something - anything - to believe in. They know their time is ending."

"Yes, I know," Kirari says, looking around her at the silent homes as you wind through a narrow street. "Is it...right? For us to be that thing they believe in? Keje, we are not gods, or even generals. We are just..."

"Soldiers."

"Yes. Is it right for us pretend..."

"No," you stop her in mid sentence, looking ahead. "Soldiers. Something is happening."

Kirari follows your gaze and sees them now. Perhaps 200 feet distant are six mounted soldiers, waiting at the end on the narrow avenue the sergeant and his men are leading you down. Your escort stops in place as the officer outstretches his hand, calling out to them in his native tongue.

"Kama ya, Saffoi et Bahadurei seletash melekh!"

The six horsemen do not answer him immediately.

"Seletash melekh!" the sergeant repeats loudly, thumping his shield.

"Saffoi mehtar et dalasen. Talerei karas," a voice calls back to him. You look around you and see the other soldiers wavering, confused and nervous.

"Weir, what is happening?" The translator looks dumbfounded, not hearing you. "Weir!"

"Th-they say drop weapons. Leave."

Shit. The sound of hooves rumbles behind you and reveals the other half of the trap - another six horsemen, riding into formation behind you to cut off your escape. You look about you and do the math - twelve infantry with swords, half with shields, the other with shortbows and wavering morale against twelve cavalry. You would be ridden down like grass if they charged, and you didn't even have a weapon to defend yourself with.

--------------------

>Run!
>Attempt to intimidate
>Attempt diplomacy
>Have Kirari use magic
>Write-in
>>
>>329106
>Attempt diplomacy
they probably want us anyway, so maybe we can settle this more peacefully
>>
>>329117

slow day today. I guess I'll write this up.
>>
>>329106
>>Attempt diplomacy
>>
Rolled 5 + 4 (1d10 + 4)

>>329117

You step forward, though the ranks of soldiers around you to face the horsemen ahead.

"Weir, tell them what I say."

The translator seems shaken, constantly looking back over his shoulder as the cavalry assume a line abreast formation. He makes it to your side, though.

"I am Kejejeral Reoricar, of the Korathi tribe. I have no wish for violence."

Weir calls out to the cavalry commander, stumbling a bit as he deciphers your words and forces them clumsily into the Imashet language.

"Kalhayyat Kejeral et Kora-thei, n-nakh talahas...selashen!"

(rolling 1d10+4N)

1/2
>>
>>329184

(diplomacy failure)

There is a long pause as Weir's words pass between the opposing forces, locked in a standoff. Not a single one of the horsemen stop to converse with each other, or to reform. You sense your escort slowly backing into a circle behind you, hands falling to the hilts of weapons.

Finally, the center rider in the forward group takes his horse forward, slowly trotting a few paces ahead of the others. At first you think you may have succeeded, and their leader is coming to parley...but then the other behind him fall into lockstep, slowly picking up speed. In nearly one motion, all six of them draw their weapons and begin to gallop forward...

The rumble is met with another from behind you, and sure enough the other six riders have added their own thunder to the charge. You are now boxed in, with mounted fighters charging from two sides. The sergeant calls out orders above the sounds of panic as your escort detail tries to find a way to confront the incoming wall of muscle and steel, but their morale is already breaking.

"Kaja?" Kirari asks, backing towards you as she watches the cavalry gallop faster, kicking up dust.

--------------------

>Try to make a stand
>Try to scale a wall
>Try to break down a sealed door
>Have Kirari use magic
>Write-in
>>
>>329204
>Try to make a stand
maybe grab one of our "guards"'s sword
>>
>>329204
>>Try to make a stand
>>
>>329218
>>329231

Sure thing. Can I ask for an idea of how you might try to do so? Elaborate on your plan, your target, where to move to, where Kirari and Weir should be, etc?
>>
>>329242
Kirai and Weir should try to throw something to disrupt them and get out of the way while we charge forward and go for the leader, i guess?
dodge the spear,pull it and try to go for the man directly

i know it's reckless, but i don't really have any other idea
>>
>>329242
We should try to rally the rest of the soldiers with us. I say grab a weapon and try to dismount the nearest rider while Kirari and Weir stick close.
>>
Rolled 4 + 5 (1d10 + 5)

>>329256
>>329264

(Rolling 1d10+5M+1)

Your martial instinct takes over immediately. You have only a few seconds before both lines of cavalry charge you, catching you like the jaws of a trap and trampling you and the others underfoot. Your only chance is to make a hole somehow - to disrupt one of them.

You turn and grab the shield from the nearest Imashet soldier. He resists, making to shrug you off and swing his sword, but a punch to the face changes his mind. No time for diplomacy any more. You take his sword as well, vaguely aware of the other soldiers making some attempt of a line of battle as their archers drew arrows.

"Kirari, Weir, behind me!" you call out, backing toward one wall with your shield raised. They run to your side, and you herd them towards the nearest building. You kick the door, but as you suspected, it has been sealed tight in preparation for this ambush. You push Kirari and the translator into the recessed doorway, then press your back against them both, defending them with the shield as you wait for the nearest horseman to overtake you. It was a losing fight, and you knew it - even if you managed to deflect the initial blow, a skilled rider would use his mount's size and weight to crush you against the building as he struck from high ground again and again...you couldn't win that fight. You would have to try something else...

1/2
>>
>>329315
you forgot that +1 bonus in your roll
>>
>>329315

(forgot to include the +1 in the roll, 10 is a minor success)

The horse bears down on you, 30 feet away. 20...10...you can see the sword arm of the rider raise to slash, aiming for your head as his horse's flanks threaten to knock you aside like a toy. You take aim, and do the only unexpected thing you can think of to buy yourself some time. Twisting your body you wind your muscles and then release the shield like a discus, right into the animal's face. It impacts the creature across the bridge of it nose, making it stumble and lose its balance, drifting aside as momentum carried it crookedly forward. The rider attempts to recover, readjusting his aim to compensate, but he misses.

You try to take advantage of the opening and unhorse him, lunging for him and grabbing at his clothing to pull him down, but you can't get a good enough grip. He shrugs you off and raises his sword for another swing, and in your peripheral vision you sense another rider coming from behind you, closing distance as the first. A sound of clashing steel and screams of pain betray that the escort has joined battle and is collapsing - you won't be getting any help.

--------------------

>Try to fend him off with your sword
>Go for his mount
>Magic
>Write-in
>>
>>329325
>>Go for his mount
Gotta get that +1M buff
>>
>>329331

I meant go for it as in target it instead of the rider - sorry, was vague.
>>
>>329325
>Try to fend him off with your sword
we do need the horse, and they're pretty much sacred here

i'm sure this is one of these points where style counts as much as victory
>>
>>329334
In that case I'll second
>>329337
>>
>>328844
Soma's dice are pretty good, I'd say/
http://pastebin.com/nhswziq6

>329325
>>Try to fend him off with your sword
>>
Rolled 10 + 5 (1d10 + 5)

>>329337

(rolling 1d10+5M +1M sandcat neckband)

The horseman slashes with his curved blade, a wide swing arc aiming to remove your head from your shoulders. You take a high guard and deflect, countering to try and find an opening. Your opponent's mount is still reeling from the blow you dealt it, staggering dazed and confused beneath him as you square off.

Your counter misses, easily deflected from the high ground the rider has over you. With another ring of steel his scimitar comes down in almost a hammerblow, but you intercept it with a two-handed grip, absorbing the force of the blow and pushing the blade aside. Sensing another rider coming for you, you back against the wall again, pulling the horse's reigns to lead it to block the other rider with its body. You can't stall much longer...

1/2
>>
>>329363

(critical success...and that's twice now the +1 in the dice field didn't end up in the post for some reason even though I checked it twice. Huh.)

The Imashet takes a wide reverse slash, but is too slow and overextended...sensing an opening, lunge forward and intercept his arm with your own, grabbing him by the wrist. You have his sword arm. It is over, and the look in his eyes says he knows it as well as you do.

You pull him off balance and run him through, aiming for the space along his side wear his armor does not protect. Your weapon finds purchase and buries itself five inches into the man's body, sending a torrent of blood down your arm and across your face. The scimitar falls from his hand as you unhorse him, ripping the dying man from his stirrups and pulling your blade free. You hook one foot in a stirrup and, with a single, fluid motion, take up the saddle. A welcome rush of familiarity overcomes you as the world seems to fall into place - now, you would fight.

-------------------

>Play defensive, shield Kirari and Weir
>Go on offense before the enemy regroups
>Tell Kirari to climb up with you
>Tell her to stay down
>Write-in
>>
>>329397
>>Go on offense before the enemy regroups
>>
>>329397
>Go on offense before the enemy regroups
>>
>>329397
>Go on offense before the enemy regroups
>>
Rolled 4 + 8 (1d10 + 8)

>>329408
>>329411
>>329420

(rolling 1d10+5M+1M neckband +1M mounted +1M class bonus)

The last of the escort is being felled as you take the saddle, seeing two Imashet warriors turning their mounts to confront you. The Imashet horse beneath you doesn't seem pleased you have mounted him, and struggles weakly to unseat you. No matter - even without a perfectly trained horse you still have high ground now. You steer the beast to one side, denying one of the assaults the ability to reach you over his companion and reducing the threats to one only.

The Imashei slashes, and you deflect with a loud ring of steel, pushing more force into the blow to try to stagger him...

1/2
>>
>>329439

(success)

The force of your blow is enough to knock his guard aside, and you exploit the opening to slash your weapon across his exposed throat, sending him tumbling to the ground His companion takes his place, exchanging thrusts and and deflections with you while calling some battle cry in his native tongue. You let out a roar of your own, forcing the horse beneath you to rear up and knock the enemy off balance. You deprive him of his head.

A third charges in now, but a dagger flies in from over your shoulder and finds purchase in his arm, arresting the charge and making him deviate. You risk a glance behind you and find Kirari, armed with the fallen horseman's weapons and Weir cowers in the doorway behind her.

The leader of the horsemen, wearing a black scarf around his face, sees that the odds are rapidly diminishing out of his favor. The narrow street was to his advantage when his quarry was on foot, but now the size of the mounts and the lack of space makes it difficult to surround you and overcome your skill with weight of numbers.

"Greh-lei hocalec! Reyyeset!" he calls in a muffled voice. Reluctantly, they retreat, tearing off in one direction at a rapid gallop.

-------------------

>Give chase
>Let them go
>Check the wounded
>Run to the fort before something else happens
>Write-in
>>
>>329470
>Give chase

We have the horse. Kiari doesn't, so she should stay and help who she can. We left Dorje with Kiyya, didn't we?
>>
>>329476
Yes, Dorje is at the keep
>>
>>329483
We should actually send Kiari to check on him. Weir can help the wounded.
>>
>>329470
>>Check the wounded
No need running into more trouble
>>
>>329476
>>329485
the thing is, if Weir isn't with us, we can't really communicate if we capture the raid leader without killing him
>>
>>329492
So drag his ass back. Or, at least find out where they're going, and tell Saffoi
>>
>>329500
i guess it works, but that'd cancel any chance of having a private talk with him...
>>
>>329510
I see your point, but having Weir would, too. He may not be reporting to Saffoi, but I promise, he's reporting to someone.
>>
>>329519
fair enough. guess we should follow your idea then
>>
>>329476

You look about and see that there are no threats still visible on the street, and entrust Kirari and Weir to look after themselves. Digging you heels into the Imashet horse, you start to charge after the fleeing raid through the uneven, deserted streets of the city.

Twice your mount stops and rears, trying to unseat you and slowing you down. You asserts control over the beast, but it is rebelling every step of the way. How do they ride these miserable creatures? With a yank on the reins the creature submits and gallops forward again, though wrangling its head occasionally to try to fight the bit.

Ahead you see four...five...six riders in total , galloped in double file back towards the city's northern gate. You are closing on them, but the sounds of pursuit alert them to your chase. You barely catch the glimmer of metal reflecting moonlight as a dagger flies past your ear, nearly slicing it off. There is a call from the leader - whichever one he was - and suddenly, the group disperses, each rider tearing off down a separate side street.

Damn...

----------------

>Pick one at random
>Return to the others
>Return to the keep
>Write-in
>>
>>329541
>Return to the keep
they have a good retreat plan, going after them now would be stupid.
let's at least make sure Dorje and Kiyya are safe
>>
>>329562
Swing by Kiari and weir, tell them to be on watch. Then go check on Dorje. They may have gone after him as well
>>
>>329562

You curse as you watch the group of them disperse expertly, making it impossible to discern which one was leading. It was a well-practiced, expertly-executed dispersion - these were experienced, trained soldiers who had just tried to kill you. But who's soldiers? You need to get back to the keep and check of Dorje and Kiyya, keep the group together until you can ascertain exactly who your enemy is.

You turn the horse back against its stamps and neighs of protest, practically bullying the animal into returning to the Bahadurei keep. The city is still quiet, though with the sounds of battle echoing through the streets as they were you think that is more because it is waiting out the storm than slumbering. Some members of the town watch being to appear on rooftops with torches, but otherwise the roads are deserted.

You find the fort easily enough, the four-story building towering over the squat residences and plazas surrounding its walls. Sentries immediately appear to challenge you, no doubt noticing that you are decidedly not Imashei, but are riding one of their horses.

"Geherasat," one calls to you, holding his arms up to wave you down.

Looking over his shoulder you see the keep waking up, some commotion stirring in the courtyard. News has just gotten to them, it seems.

"Kejeral." You look to one side and find Dorje, approaching from your right. "What has happened."

You are relieved to see that he is unhurt.

"We were ambushed. Have you and Kiyya been set upon?"

He shakes his head. "It has been quiet here...Kirari?" he looks plainly worried.

"She was fine last I saw her."

-------------------

>Collect Kirari and Weir
>Try to get Saffoi, speak with him
>Write-in
>>
>>329592
>Collect Kirari and Weir
>>
>>329592
>>Collect Kirari and Weir
>>
>>329592
>>Collect Kirari and Weir
>>
>>329600
>>329614
>>329621

"Stay here, and keep an eye on Kiyya. They failed to kill us, but they might still try for her. I will be back soon!" you bellow to Dorje over the commotion the guards are making, trying to get you to dismount and give up your weapons. That wouldn't be happening again.

Dorje jogs back to the fortress and makes his way below while you turn the horse around and return to the scene of the ambush. Not even two minutes pass before you hear an alarm call behind you, the garrison finally awakening and mustering itself to find out what has happened. You tear through the spiderweb of narrow streets, past shuttered windows and barred doors until you find the scene of the battle.

The bodies of your detail still remain strewn across the road, most of them trampled to death by the initial charge, a few cut down by the mounted assailants. Two riderless horses loiter about over the bodies, unsure what to do with themselves.

In the center of it is Kirari, kneeling over a wounded man and providing some measure of medical care. You ride up beside her and dismount, the horse all but bucking as it is finally rid of you.

"Weir?" you ask.

"His family is not far. He said he went to find them, and will go with them to tell Saffoi what has happened."

You kneel beside her, looking over the man she is trying to save. You recognize him as your sentry - the veteran assigned to watch you this morning.

"Is there anyone else who survived?"

"Two. I don't know for how long..."

Wounded...could they be transported? You look to one side and see your stolen mount, hovering over the body of the man you slew, nudging his lifeless hand with its nose. You weren't sure these men could be moved...

--------------------

>Try to take the wounded back to the fort
>Stay here with them
>Take Kirari back, leave them here
>Write-in
>>
>>329655
If Kiari thinks they can be moved, move them. I'd trust her more, she'd been with them longer
>>
>>329655
>Stay here with them
maybe focus on rearing the horses?
>>
>>329655
>>
>>329694
>>Stay here with them
>>
Rolled 3 + 5 (1d10 + 5)

>>329661
>>329668

(rolling Kirari's medical aid: 1d10+5)

You weren't sure about staying out here much longer, but Kirari didn't seem like she intended to let these men die in the street. She feels them for injuries, listening closely to their ragged breathing and paying you no immediate concern. You consider dragging her away to safety, but wonder what kind of impression that might leave on your hosts. Fine. Reluctantly, you let her continue to work, pacing about impatiently with your stolen sword.

Your eyes again pass over the horses, each one of them standing by their fallen riders, waiting for them to get back up. The sight reminds you of the bond Kiyya shared with her own horse; the way it charged into that Gnollish camp at the sound of her voice, how it slept beside her during the journey. The bond these people have to these creature must be unbelievably strong - you wonder if you could even comprehend what Kiyya had felt when she had to put her own mount down while its flesh was flayed from its body.

1/2
>>
>>329708

A few minutes pass, and you hear the sound of approaching hooves and men's voices. The patrols have found you, and Saffoi's men approach to examine the scene and take you back into custody.

"Kirari..."

You look down to her kneeling beside the veteran, watching him give his last breath. She couldn't save him. You place a hand on her shoulder, reassuring her. "You tried. It was all you could do."

"I know," she replies, her voice betraying no weakness. She stands beside you as the soldiers - some mounted, some on foot - approach and surround you. You are relieved to see Weir is with them, shuffled awkwardly between a cadre of armored men.

"The General would like you in fort, safe," he stutters, motioning for you to follow. A soldier beside him points to the sword in your hand, speaking quickly to Weir.

"And...please, no sword. Give sword to him please."

--------------------

>We will come, but I am keeping the sword (intimidate)
>Surrender the weapon
>Write-in
>>
>>329723
>We will come, but I am keeping the sword (intimidate)

Take it, then. Until you do, I think it's quite clear we'll have a use for it.
>>
>>329723
>We will come, but I am keeping the sword (intimidate)
>>
>>329733

The officer tries to stare you down, wearing his best scowl, but looking over your shoulder at the street full of dead bodies knows that it won't work. For a moment, you think perhaps you will be forced to fight, sensing some of his soldiers circling around you...but he waves his hand, calming them, and gives you a nod instead.

"Jarei-cas."

"He say...he reconsider," Weir translates.

"That's what I thought he said."

You gather the sword belt and sheath from the man you killed and strap the weapon to your side, taking a second sword from another fallen enemy for good measure. The blades are lighter than you expected, but swing with a great deal of force given their shape. It was not the type of blade you were accustomed to, but with it in hand you understood its appeal from horseback immediately, especially against lightly-armored targets. Like gnolls.

"Take a holdout. None of us will ever be unarmed in this city again," you tell Kirari.

"I already have one," she says, adjusting something tucked in her clothes at the small of her back.

The patrol escorts you back to the keep, and by the time you get there the sky is starting to brighten with the first morning light, chasing the stars away. As you return to the keep's gates, you see that they are now closed, and twice as many sentries patrol its walls than when you left. You have to wait for the heavy gates to be opened for your party, and inside you see that the additional security is not limited just to the walls. Four dozen men at least are mustered in ranks, being assigned tasks by barking officers.

"What is happening? This doesn't seem like a normal response to a raid," Kirari observes.

"No, it doesn't."

Dorje is waiting for you inside, looking tired but otherwise fine. You give him the second sword you scavenged, which he immediately accepts without a word of explanation. "The general has been screaming at his men all morning. Whatever happened, it's just the first part of something bigger."

"Kiyya?"

"She was fine not five minutes ago."

"Good."

Saffoi comes storming into the hall a moment later, clad in full body armor and surrounded by a cadre of officers. He barks something gruff at you.

"The general would like you to explain what happened," Weir says.

-------------------

>Explain what happened in detail
>Explain what happened, but withhold some details
>Write-in
>>
>>329832

(forgot picture)
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>>329832
>Explain what happened in detail
we were ambushed, took care of defending ourselves and couldn't follow the fleeing ones really far
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>>329832
>>Explain what happened in detail
>>
File: saffoi et bahadurei.jpg (487 KB, 900x691)
487 KB
487 KB JPG
>>329854

As best you can through Weir's fractured Korathi, you honestly and completely account for the night's events to Saffoi. He listens silently, taking it all in and displaying no emotion as you describe how at least a dozen of his own men betrayed his orders, then set upon the patrol and butchered them in the streets of his own city. You tell him you personally killed three of these men, and notice his fist clench at his side.

"The general say he will find these men, and he will..ehh...he will kill them, in bad way," Weir attempts to translate.

You breath an inner sigh of relief. It seems Saffoi's anger is not directed at you, but at the men under his command who attacked you despite his promise of protection. He takes his leave, stepping out into the courtyard to address the garrison. A hush falls over the crowd, and activity stops as every pair or eyes and ears focuses on him. He gives a gruff, bellowing address for several minutes, thumping his armor and slurring some of his words with anger. By the end of it, the speech leaves the assembled men outside wearing grim, stony faces. No cheers, no displays of morale - just acceptance of what was coming.

"What is he telling them?" Kirari asks.

You answer before Weir can. "That they are at war. Whoever attempted that raid last night started something that can't be stopped now. Saffoi's leadership has been challenged, and he can't let that stand if he wants to maintain his authority. He's fighting a counter-insurgency now; a guerrilla war against his own house."

(Stopping here for today, thanks for playing. Party receives +5 XP, sitting on 16 total)
>>
Thanks for running. Always enjoy these, even if I can't make it to all of them.

What can we do with XP again?
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>>330004
thanks for running

hm, +1Artifice to Kirari would probably be a good thing

>>330033
use it to boost stats, basically
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>>330033

It's both your stats and your health...maybe I'll throw together a list of other things to do with it for some variety; there's still room on the character sheet for something like that.
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Well, maybe we should use some of that instead of just sitting on all of it. What's the exchange rate?
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EXP aside, it's obvious now that we need to negotiate for our own horse BFF immediately.

Maybe the general can hook us up, or Imala.
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I'll be lurking your threads from now on. You deserve more people.
>>
Dropping in to say we should give Kirari one more Might and Dorje one more Nobility. I don't want either of them to suddenly die on us the instant our armor breaks. The goal should be to get everyone to 4 dots on each stat, and then focus on specialization.
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>>337318
Agree



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