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See this bunny here? This bunny wants to go on a fucking adventure, but it's too stupid the way it is now, too weak. This bunny, it needs some modifications before it go out and kick some ass. Thanks so science and shit, we can genetically modify this bun to be truly ready for adventure. So what's your job for now? Suggest how to modify the SHIT out of this bun.

The possi-bun-ities are endless... well, to an extent. Current technology can only modify this bun 6 TIMES, so choose what you want wisely....
>>
>>318898
>Genetically modify the Bunny around a weapon known as the KA-BUN-TANA and give said weapon to him.
>>
>>318898
He needs daggers and pouches bruh
>>
>>318898
A built in bomb to prevent his technolgy being captured.
>>
>>318898
Give him MAAAAGIC
>>
>>318898
Oh and Robo mega jump feet!
>>
>>318935
If no MAAAAGIC super intelligence
>>
>>318898
Ass lasers.
>>
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>>318904
>>318907
>>318925
>>318935
>>318939
>>318943
6 MODIFICATIONS HAVE BEEN SUGGESTED, but are they perfect? Should some be switched out? LAST CHANCE BEFORE THE BUN IS PUT WITHIN THE SCIENCE-JUICE.
>>
>>318973
WOO SCIENCE JUICE!
>>
>>318973
DOOOO EEEEET
>>
>>318973
SCIENCE JUICE!!!
>>
>>318973
I want us to say science juice alot. Like ALOT.

Also SCIENCE JUICE!!!
>>
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>>318981
>>318989
>>318990
>>318996
oh FUCK nigga, there's some fuckin SERIOUS SCIENCE GOING ON RIGHT NOW
>>
>>319021
THE SCIENCE JUICE IS STRONK!!!!
>>
>set something on fire with your newfound powers
>>
>>319021
Bun didint died did he?
>>
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Oh god, he's even more beautiful than science could have ever predicted. Let's check out it's sick new mods!!!!

>GENETIC BLADES
See those sick-ass blades it's got? They've been infused with the bun's DNA, and will return to the bun if thrown or lost! (or maybe they're just magnetized, who knows) The crowning jewel of the bun's arsenal is the KA-BUN-TANA, a super special sword with UNKNOWN ABILITY. It also has various throwing knives!
GAINED ABILITY: SWORDSMAN

>MEGA-JUMP LEGS
Fuckin cool robo-legs infused with extra jumping power! Now, the real question is does the bun still have genitals? Who knows, who cares.
GAINED ABILITY: MEGA-JUMP
LOST ABILITY: REPRODUCTION

>DIMENSIONAL-RIFT TUMMY
This counts as a pouch, right? A super cool, cutting edge tech pouch? The bun can store their knives in here, as well as pretty much anything else!
GAINED ABILITY: RIFT CONTROL

>SUPER INTELLIGENCE
The bun is now super smart! (sorry, no magic, just science) The bun has amazing book smarts, and knows ton of useful shit, but street smarts? Not so much.
GAINED ABILITY: BOOK SMARTS

>ASS LASER
Need I say more?
GAINED ABILITY: LASERS CAN SHOOT FROM IT'S FUCKIN ASS

>BOMB EYE
The bun's left eye is now robotic, and contains a bomb which can activate in case someone is trying to steal the secrets behind the bun's SCIENCE, and there is absolutely no other way out. Good luck with that, having a bomb in your head.
GAINED ABILITY: EXPLOSIVE EYEBALL

Also, has a good luck present, the bun is given a special RED BANDANNA. It has no technological properties, but looks pretty cool!

There is just one, last thing to do before you can set out....
>Enter Name?
>>
>>319169
>>Enter Name?
Megabunny obviously
>>
>>319169
>Enter Name?
Punished Bunny.
>>
>>319169
Bun the Edgy Impaler
>>
>>319169
Raibun
>>
>>319169
Robun.
>>
>>319179
This
>>
>>319169
>kick ass bunny
>wants to name him Kisses for hilarity
>>
>>319191
This.
>>
I'll go for a combination of >>319213 and >>319191.

Kisses the Robun.
>>
Bobby. Bobby the motherfucking rabbit badass
>>
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>>319172
>>319174
>>319175
>>319179
>>319191
>>319221
>>319238
The adventure hasn't even begun, and you're having a small identity crisis.

>(i personally like Bobby)
>>
Bunnimus prime
>>
>>319260
Fuck it, we're Mr. Fluffybuns now.
>>
>>319260
>Bobby the motherfucking rabbit badass
Going with this as the full name.
>>
>>319260
Fuck it.

Bobby.

Done.
>>
>>319260
>>319268
I second this
>>
>>319260
What about Mega Punished Bunny Rai- Kisses Ro Bun Bobby The Impaler aka Bob
>>
>What about Mega Punished Bunny Rai- Kisses Ro Bun Bobby The Impaler aka Bob
So... Bobby everyone?
>>
>>319289
I'm fine with this.
>>
>>319289
Simple and catchy
>>
>>319289
I'm cool with Bobby. Bobby has no gender btw.
>>
>>319260
Borgy
>>
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Ah yes, it comes to you now:
BOBBY.
BOB.
You love it.

And now, equipped with your new name as well as lots of knives and lasers, you stand stoically at the edge of a cliff, looking off at the sunset on the ocean(as is customary for aspiring adventurers to do)
You have a whole, new adventure ahead of you, certainly filled with danger and fun in equal measure. All you have to do now is take the first step.

What will you do first?
>(a) Survey the land
>(b) Make a camp
>(c) Something else...?
>>
>>319374
Look for bunny nemesis. Every hero has a nemesis.
>>
>>319374
Survey the land
>>
>>319385
This.
>>
>>319374
Become a supervillain
>>
Survey the land after walking away from the sunset while your themesong plays
>>
>>319385
Going with this.
>>
>>319374
SURVEY THE LAND in hops of finding adventure companions.
>>
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>>319387
>>319408
>>319440
>>319385
First of all, you survey the area around you and make a quick mental-map of where you are. The explosion caused by the SCIENCE JUICE seems to have flung you far away from anywhere you might have known before, so you're not sure exactly where you are. Thank god you landed on this cliff, cuz landing in the ocean would have been shitty for you, seeing as you're pretty much a cyborg now.

You also think of a few OBJECTIVES for yourself, to get started.
>FIND ADVENTURE COMPANIONS
>FIND NEMESIS

You do all this whilst listening to your self-proclaimed theme song
https://www.youtube.com/watch?v=v1aw-_Bz76c
>>
>>319463
>>FIND ADVENTURE COMPANIONS
>>
>>319463
(oops, forgot)

What will you do?
>(a) Head toward flickering light
>(b) Make camp
>(c) Go to beach
>(d) Go to forest
>(e) Something else...?
>>
>>319463
Companions
>>
>>319467
Head towards the flickering light and beat it with a stick
>>
I would like to suggest a different themesong
https://www.youtube.com/watch?v=yK0P1Bk8Cx4
>>
Also, I second the flickering light idea
>>
>>319467
>>(a) Head toward flickering light

>>319475
Why a stick? We've got a perfectly good sword. Hell, ass lasers.
>>
>>319463
Quickly set up a sign by burning into the sand with your lazer butt. It says something like, "I am Bob. Find me, friend or foe. Look for my signs in the forest."

Someone make the icon for Bob. (Similar to Batman's bat sign.)
>>
>>319534
Wait, is our ass laser single shot, semi-automatic, charged, or a continuous beam?
>>
>>319467
Head toward flickering light and you find a stand there for some reason.
>>
>>319549
Good point. I assumed it was continuous.
>>
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>>319552
>>319501
>>319494
>>319475
You feel that the best idea for now is head toward that flickering light over there, by the edge of the forest. You think about picking up a stick and potentially beating whatever you find there, but you remember that (a) you have a fucking sword and many, many knives and (b) you're looking for friends or potentially a nemesis, you don't wanna kill them right away, do you? You simply head over to the light.

>>319549
The ass-beam takes 3 seconds to charge and the beam lasts for one second, but believe me it's quite powerful.
>>
>>319592
>The ass-beam takes 3 seconds to charge and the beam lasts for one second, but believe me it's quite powerful.
Do we power it with beans, or does it charge through walking or getting a tan?
>>
>>319608
The beam collects solar energy before firing, so since it's currently evening/night there is not enough sunlight to fire it.
>>
>>319592
We should put the kerchief over our bomb eye. Seems like a target.
>>
>>319592
While walking there, do we see somebunny at all?
>>
>>319592
OP? You dead?

...

OP's dead.
>>
Probably gone to bed at this time
>>
>>319713
It's 1 A.M where I am. I assume OP is asleep. QMs are still anons that need bedtime.
>>
>>319725
>>319733
True enough, but still, a "goodnight everyone, see you tomorrow" isn't too much to ask, is it?

Oh, yeah, you anons have a goodnight as well. If this pops up again, I'll see you around.
>>
>>319757
Friend of OP here, and she is asleep
>>
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>>319782
Thanks for covering for me, dear!

>>319713
>>319725
>>319733
>>319757
Sorry about leaving so suddenly, guys. I was such a zombie last night that I totally forgot to say goodbye (it was about midnight when i went to sleep) I'm back now though, and I'll try to remember to say goodnight next time!

>>319668
The flickering light turns out to be none other than a small campfire, where a WANDERING VAGA-BUN sits. Before trying to approach them, you crouch behind some tall grass and analyze the situation. The vaga-bun doesn't appear to have any weapons on them. In fact, the only thing they have is a small backpack, lying on the ground beside them.

What do you do?
>(a) Make yourself known
>(b) Sneak up behind them
>(c) Leave them alone
>(d) Something else...?
>>
>>320573
>>(a) Make yourself known
Ask politely if we can share the fire with them and strike up a conversation with said Vaga-Bun.
>>
>>320573
But you can't go into tall grass without pokémon!

Greet the Vaga-Bun, aka (a)
>>
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>>320578
>>320585
You go up to the vaga-bun and greet them in the most friendly way you can muster. They're a bit spooked by your sudden, quiet appearance, but allow you to sit by the fire with them when you ask. There's a bit of an awkward silence, which you try to fill with pleasant conversation, but he vaga-bun says nothing at all. They only look at you with a growing amount of unease.

You realize for the first time that you are no longer a "normal" rabbit anymore. This fills you with a sense of... loneliness.

You try one more time to make some sort of conversation, but before you can start, the vaga-bun cuts you off, speaking for the first time.
"Y-You're one of them... Institute freaks, ain't ya? One of them super-warriors? Please... please if it's money or information you want, I don't got none, ya hear?" You notice now that they're quivering in fear.... of you.

As far as you know, you have never heard of any Institute, though you're finding your memory to be somewhat... hazy.

How do you respond?
>(a) Tell them you're not going to hurt them.
>(b) Ask about the Institute.
>(c) Ask about super-warriors.
>(d) Something else...?
>>
>>320573
>>(a) Make yourself known
Using your glorious laser ass.

Not saying you should fire it.

Just saying, DAT ASS.
>>
>>320851
Also, for this section, I almost posted
>(c) Ask them about super-Warios
>>
>>320851
>>(a) Tell them you're not going to hurt them.
>>
>>320851
>(a) Tell them you're not going to hurt them.

Unless he goes for our ass laser, that is...

You aren't thinking about going for our ass laser, are you?!

No? Oh.

Kay then! Night! (Flops over snoring)
>>
>(a) Tell them you're not going to hurt them
and then
>(d) Ask them what their name is
>>
>>320926
I second this
>>
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>>320871
>>320896
>>320926
You quickly deny any intention of wanting to hurt the vaga-bun! You tell them you're simply an adventurer, trying to find some excitement in this world.

You try to change the subject, and ask what the vaga-bun's name is.
"My name's Luther. I'm not so much an adventurer, but a traveler of sorts. I go from town to town, buying and selling goods." He seems to be opening up to you a little more, now that he's seen that you're not so much of a threat.

What do you do?
>(a) Ask about Luther's goods.
>(b) Ask about Luther's life.
>(c) Ask about the Institute.
>(d) Ask about super-warriors
>(e) Something else...?
>>
>>321056
>(b) Ask about Luther's life. and then move it to
>(c) Ask about the Institute.
I feel the two are connected if he was afraid.
>>
>>321056
(c)
>>
>>321056
>(a) Ask about Luther's goods.
>>
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>>321112
>>321137
You ask Luther about his life. He hesitates for only a moment before digging into his pack and whipping out his HARMONICA. He proceeds to play THE BALLAD OF LUTHER, taking breaks from his intense harmonica solo to sing soulfully about his past.
He was a farmer boy, ya see? Grew up on the plains like his forefathers had. But he wanted something more, to go to the city. He wanted to make it big, to live large. But it didn't quite go that way, oh no. Couldn't find a job, couldn't find a house, he lived on the streets, as poor as dirt. His dreams were crushed... So now he goes from town to lonely town, never to go back to the city.....

You're in tears by the time he's done.
Sniffling, you ask him what he knows about this Institute thing.
"I hear a lot of rumors, travelin like I do, but there's one I always hear wherever I go. A place called the Institute, where buns go and never return. Some say they brainwash buns to go on their own accord, and other say they just kidnap em. But what ya hear most is that weird stuff goes on there, experiments and the like. It's freaky stuff."

What do you do now?
>(a) Ask about Luther's goods
>(b) Ask about super-warriors
>(c) Something else...?
>>
>>321265
>>321265
>Ask about super warriors and see what kind of stuff he sells
>>
>>321265
>a
Also, neat Quest so far.
>>
>>321265
>Where'd you get that scar? Also, super-warriors.
>>
>>321265
>>(a)
Ask if he has a guitar.
If he does, play guitar backup for his blues next time.
>>
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>>321322
>>321324
>>321327
>>321350
You ask Luther about the super-warriors that he mentioned earlier.
"Mm. That's another Institution rumor. Buns are startin to report seeing... things wandering around now and again. They sorta look like buns, but... mutated or somethin? With extra parts and crazy powers and shit. Buns sorta like... well, you. People are sayin that the Institute is makin these things, and they're supposed to be the next evolution of weaponry. Bio-engineered-super-warriors or whatever. Scary stuff, amiright?"
You're not sure how to feel about this, so you put it out of your mind for the time being.

You ask about Luther's scar. He shrugs.
"My older brother accidentally cut me with a pitchfork while throwing wheat into a silo. No hard feelings there, I think it looks pretty badass."

You ask him what he has to sell. Luther reaches for his pack, and puts his wares out on display.
Luther is selling:
>1 SKELETON KEY: 20 BITS
>1 AMULET (?): 45 BITS
>2 ARTICLES OF CLOTHING (LONG-SLEEVED SHIRTS): 15 BITS EACH
>3 PACKETS OF SEEDS (LETTUCE, RADISH, CARROT): 3 BITS EACH
>1 PAIR OF LOADED DICE: 10 BITS
You currently have 0 BITS, but you may be able to barter for something.

What do you do?
>(a) Barter with Luther
>(b) Ask Luther something else
>(c) Go to sleep
>(d) Something else...?
>>
>>321460
>b+c Ask Luther if we can sleep here for the night
>>
>>321467
This, but also ask him about where we are.
>>
>>321460
>(d) Ask if he's willing to have us tag along for protection, in exchange for a small salary.

>(c) Go to sleep
>>
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>>321324
thank you Anon, I'm glad you think so!
>>
>>321460
>Go to sleep
>>
>>321460
>(c) Go to sleep
>>
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>>321467
>>321477
You ask Luther if you can make a deal with him. In exchange for a little protection and some BITS, you'll accompany him wherever it is he's heading next. Heck yeah, now THAT'S the sort of thing adventurers do!
He thinks on it for a moment, then says:
"Ya know what, how about you accompany me on my way to Ricksville. It's a pretty big town about 20 miles East of here, and I've heard that the road there can be pretty dangerous sometimes. I'll give ya 15 BITS if ya do it."

You agree, and the both of you shake on it. You're pretty pleased with yourself, you've landed your first mission!
Luther says that you should both get some shut eye, it's gonna be long walk tomorrow. You lay down in the grass, and drift off to sleep.
>>
>>321728
*insert next morning here*
>>
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>>321783
You both wake up bright and early the next day and start traveling. Luther hands you map, and points out where Ricksville is. He also outlines where the road leading there is.
"It's a pretty straightforward path, but more often than not you'll meet some nasty thieves along the way, so we have to be careful."

It's a long walk to Ricksville! Is there anything you want to do along the way?
>(a) Talk to Luther
>(b) Search for items on the ground
>(c) Something else...?
>>
>>321951
Talk to Luther but keep a good lookout and your ass charged.
>>
>>321951
why not both (a) and (b)?
>>
>>321951
>(a) Talk to Luther
>>
>>321951
Make sure to check all the bushes and stumps that look kind of different from all the other bushes and stumps, that usually have stuff in them
>>
>>321951
Say: I hear something!
Pull Luther into the bushes.
Kill him with your laser but.
Take everything.
>>
OP, I love your art style.
>>
>>321963
>>322088
>>322132
>>322172
You make small talk with Luther as you proceed through the forest, and your ass-charge is left on standby. It's really nice day out, and an early-summer breeze floats through the leaves of the trees. What could possibly go wrong?

Foraging through the brush uncovers the following:
>1 HAVE-EMPTY CARTON OF CIGARETTES
> 2 NICE ROCKS (NAMED CLARK AND MARGRET)
>>
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>>322531
fuuuck forgot the companion image wowowow
>>
>>322539
>>322531
>2 nice rocks
>>
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>>322198
Thank you Anon!
>>
>>322531
Rocks.
>>
>>322539
What happens if we cram Luthor into our dimensional rift?
We should offer him a ride. He looks tired.
>>
Suddenly, a mugger appears.
>>
>>322531
Dropbears.
>>
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>>322658
You've been walking for a few hours now, and you know what, Luther DOES look sorta tired....

This is how you make friends, right?

"It's... kinda pleasant in here, actually," Luther says.
>>
>>322728
Yay~
Suddenly, rabbit-spiders.
>>
>>322745
Make that rabbid, rabbit-spiders.
>>
>>322748
Rabbid, raving rabbit-spiders wielding ray guns?
>>
>>322748
Rabbid, robo-rabbit-spiders
>>
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>>322757
Let's just settle on raving rabbids, rabbid, rabbit-spiders.
>>
>>322767
FEMALE Rabbid, Raider rabbit-spiders
>>
>>322728
>This is how you make friends, right?
Of a certain type, yes.
>>
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You hear a faint cry further up on the road, and notice a figure laying on the ground. Holy shit, someone needs help! (sorry, no rabbid, raving rabbit-spiders wielding ray guns) You jog over to the limp bun on the ground, and kneel down beside them. It looks they they've been beaten severely, and have blood and bruises all over their face and body. You ask what the hell happened to them.
"Bandits... in the woods... they stole all I had and... beat me up... please... help me....."

What do you do?
>(a) Help this dude.
>(b) Don't help him (why would you do that, you're the hero!!)
>(c) Something else...?
>>
>>322948
>c eat him to fuel your power cells.
>>
>>322948
Help the helpless bun of course using our ass laser
>>
>>322948
Don't forget to introduce him to the head sticking out of our chest
>>
>>322948
>(a) Help this dude.
Our sword and ass laser shall save the day!
>>
>>322948
>(a) Help this dude.

Put him on our shoulders so he can watch our justice.
>>
>>322948
Help but be wary of a possible ambush.
>>
I guess OP passed out again.

Night, OP. See you again sometime, hopefully soon.
>>
OP's friend here.
OP passed out a while ago, she was very tired.

And don't worry, you'll see her again, I know it.
>>
>>323728
Tell her we hunger... FOR BUNNIES!
>>
>>323736
Seconded
>>
>>323728
Just lovely, cause this was a neat little Quest.
Also,
>Female
Double neat.
>>
>>323728
I've been loving this quest.
>>
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>>323029
The possible ambush.... was a reality! As you try to help up the poor, beaten bun on the ground, someone sneaks up behind you and grabs hold of your arms and pulls you upright. Whoever it is, they're one burly bun because no matter how hard you thrash to get away, they keep you locked in place. At this point, that "poor little bun" on the ground jumps up, a wide grin on their face, and two other buns crawl from the underbrush. You party is surrounded on all sides!

The smallest begins to wipe away the fake blood on their face and hop excitedly.
"Ha! Tricked ya, didn't I? Yeah, people tell me I'm pretty good actor, but DAMN did I have ya fooled! Hehehe, you should have seen the look on your face...." At this point, he notices Luther's head protruding from your stomach. "Uh, whoa... that's... disgusting. Um, listen freak, just give us all ya got and we'll let ya go. Ahh fuck, I think I might be sick..."

What do you do?
>(a) Ass laser time?
>(b) Mega-Jump time?
>(c) Tell Luther to do something?
>(d) Something else...?
>>
>>324722
ASS
LASER
>>
>>322948
>(c) Something else...?
Ask Luther. This is his journey, we are working for him at the moment. If he wants to go on, we have to accompany him.

Also; hot damn! this is the quest I've been waiting for since Ruby Quest
>>
>>324722
>(a) Ass laser time?
ASSLASERTIME!
>>
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>>323866
>>324617
>>323736
You guys are awesome, I'm glad you're enjoying the quest, I know I am!
>>
>>324722
"You think THAT'S freaky? Clearly you've never seen an ass laser."

>Followed by ass laser
>>
>>324777
Trips demand heroic bants.
>>
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>>324777
You say:
"Heh, you think THAT'S freaky? Honey, you've a big storm coming."

ker-BWOOOOSH
>>
>>324818
Well, I'm satisfied.
>>
>>324818
RULES OF NATURE!
>>
>>324818
A agree. Now we see about helping that poor guy.
>>
>>324818
That is a huge fucking laser. How much of the forest behind us did we decimate?
>>
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>>324825
You have razed the forest for nearly half a mile behind you. Some small fires have also begun.

Oops.
>>
>>324844
Hey, man, that's the price we pay when assbandits come a knockin'.
>>
>>324844
Apologize to the forest before we check up on the bun we wanted to save.
>>
>>324822
>>324850
Anon that bun was also a bandit who was feigning distress to trick us

vvvvvvvvv
>>324722
^^^^^^^^^^
>>
>>324853
Oh. I couldn't tell, to be honest.
>>324844
Clearly we go on our merry way then and see how Luther is holding up.
>>
>>324850
That bun is the ass bundit's friend. He totes tricked us! Slice his fuzzy tail off
>>
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>>324856
>>324853
The three bun-dits remaining aren't really sure if they want to hurt you anymore. The two larger ones look as though they just want to run away while the smallest (the one used to bait you over) seems to be in a state of shock.

Luther says:
"I'm... not really sure what just happened, but it was loud as fuck."
>>
>>324970
"If you guys don't want a taste of the past eradicating and future ending back end backburner I advise you be on your merry way."
>>
>>324970
"So. Can we pass, please?"
>>
>>324970
Turn around slowly, then start bending over...
>>
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>>324988
"So.... can we pass please?"
The trio zooms off in a cloud of dust and screams towards Ricksville, probably to tell EVERYONE what they just saw. At least they're not hassling you anymore.

After a quick check of the bushes, you find a rucksack that the bun-dits left behind! Score!
The rucksack contains:
>1 LOAF OF BREAD
>1 CANTEEN OF WATER
>1 UNOPENED LETTER
>30 BITS

What do you do?
>(a) Open letter.
>(b) Talk to Luther
>(c) Continue to Ricksville
>(d) Something else...?
>>
>>325090
>b and c
We're gonna return their letter, it doesn't belong to us after all.
Let's chat with Luther as we go.
>>
>>325097
I was gonna go with A, but you're right, we're the hero, which means we don't commit mail fraud by reading letters that don't belong to us.
>>
>>325090
>>325106
>>325097
let's go a step further; see if the letter is adressed, then try to deliver it once we are free to do so
>>
>>325106
Anon, we just commited murder. Butt lazer murder. I don't think we're that hung up on ethics.

That being said, read who the letter is addressed to, first.
>>
>>325090
>(a) Open letter.
>>
>>325090
B and C. Keep the letter unopened.
>>
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>>325128
>>325132
Your curiosity gets the better of you, and you open the letter. To your surprise, the letter seems to be in some sort of code. In two columns running down the page, there's a mess of letters, numbers, and symbols. Even with your heightened IQ, it would take forever to decode all of it.

You take a look at the envelope, and see that it was addressed to Rhoda Bright, 601 First Street, Apartment 321, New Green.

What do you do?
>(a) Show Luther the letter.
>(b) Continue to Ricksville.
>(c) Something else...?
>>
>>325207
>(a) Show Luther the letter.
then
>(b) Continue to Ricksville.
>>
>>325207
Let's show luther the letter, he may know something about it.
>>
>>325207
Eat the letter to gain its knowledge.
>>
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>>325231
>>325234
You hand the letter to Luther, who scans it before shaking his head and giving it back.
"That's no code I've ever seen. Pretty complex, by the looks of it. And I don't know who this "Rhoda Bright" is, but New Green... that's the city where I tried to make my fortune. It's the capitol city. It's hundreds of miles away from Ricksville. I wonder how those dumbasses got hold of this?"

You pocket all of your newfound loot, and continue on to Ricksville...
>>
>>325391
Suddenly: town
>>
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>>325453
Suddenly: Ricksville!
Congratulations, you made it to Ricksville safely! Luther is impressed with your efforts to protect him, and so rewards you with 15 BITS, as promised.
You stand on the outskirts of the town, far away from where the two rabbit-guards by the entrance can see you. You're not sure that's it's a safe idea to accompany Luther into the city, looking as you do now. Besides, those bun-dits have probably let the whole town know that you're on your way. If you plan on going in, you'll need some sort of disguise.

What do you do?
>(a) Try to accompany Luther?
>(b) Say goodbye to Luther?
>(c) Something else...?
>>
>>325520
Why don't we ask Luther if we can stick with him for a bit and see if he can help us with a disguise?
>>
>>325520
>b
Say goodbye, it's clear the bandits will try and get us nabbed by the civil guardians here and it's best if we move on. We'll see him again in our travels, but for now, ti's best for everyone if we part.
>>
>>325520
>(a) Try to accompany Luther?
>>
>>325520
>(b) Say goodbye to Luther

There's more people to help. Try to arrange a place to meet in a week or two if he wants to get back in touch. Maybe we could meet later where we are now?
>>
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OP here, I'll probably be back later tonight. If not, see you tomorrow!
This has been a fun quest so far, guys, thanks!
>>
>>325696
Thanks Bun, see you next time.
>>
>>325696
thanks for running
>>
>>325520
Ask Luther to go get disguise stuff from the town while we wait outside.
>>
>>325696
Thanks for running this session; I enjoyed it.
>>
>>325520
B
>>
Bump
>>
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>>325529
>>325559
>>326015
Three for sticking with Luther a little bit longer.

>>325537
>>325566
>>327664
Three for saying goodbye to him now.

The Pros and Cons of Staying with Luther
>Pros
Luther has your trust, and is your only friend.
Luther can provide useful information and insight on situations.
Luther knows the land.
>Cons
If you stay with him, whether inside or outside Ricksville, there is a HIGH chance you will be found.
Luther is not a fighter, so if any more battles occur, he is useless and you will have to protect him.
If you want to investigate the letter, Luther will not go with you to New Green (meaning you must leave him eventually anyway)
It will be hard for you to progress any further in the story if you stay with him.

(Just to mess with you, have this:)
Luther gives you a puzzled look, and turns to you.
"So... are you comin with me?"
It occurs to you that Luther has never really smiled at you before.


>STAY
>GO
>>
>>328603
>GO
>>
>>328603
>Leave him and arrange to meet again in or around the same place later
>>
>he's a traveling merchant he'll probably head in the direction we wanna go sooner or later. Also buy te shirt and wrap it around our legs and use the bandana as an eyepatch?
>>
>go
Also cover up that damn eye target bomb. Seems like it'll blow up in our face.
>>
>>328650
*laugh track plays*
>>
>>328658
Can't pass up gold when given the chance
>>
>>328603
>STAY

Can't just leave the guy already, he might get lonely!

Also I feel like this should be playing right about now
https://www.youtube.com/watch?v=cLQJVKP3YlM
>>
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>>328621
>>328631
>>328642
>>328650
You tell Luther that it's time for you to go, now that your job is done. Luther looks disappointed for a moment, and before he can say anything you quickly hug him goodbye. He's surprised at this gesture, but soon hugs you back briefly.

He says, suddenly: "Here, I'll give ya a bonus on your pay!"
Luther gives you:
>1 MAP
>1 LONG SLEEVED SHIRT
"I hope ya find these useful. I can't say if we'll ever meet again, what with all my travelin and whatnot, but you can bet I'll be happy to see ya if we do. You're a good bun, I hope all this adventuring of yours ends happily for ya."

Luther walks away, toward the lights of Ricksville. It's evening now, and the stars have appeared in the sky.
What do you do?
>(a) Check map/think of what to do next
>(b) Something else...?
>>
>>329091
Let's put on that shirt first, but rip off the sleeves to make it a t-shirt. Use the sleeves to form a bandanna to tie around your head and cover your robot eye to make you a bit more inconspicuous. Then check the map.
>>
>>329091
>b
don the shirt like FM said and then check the map.
>>
That thing
>>
>>329091
Seconding the other anons.
>>
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>>329119
>>329134
>>329258
>>329270
Wow, you feel like even more of a badass now than you did before! It must be the torn-off sleeves. At least you don't look AS freaky now, with your glowing, red eye and endless void-stomach covered up. Maybe you could just pass off your legs as high-end prosthetics? That's sort of what they are anyway, right?

Welp, let's take a look at that map and see where we should head to next! (In the next update)
>>
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The map shows a good-sized portion of the continent, with main towns and cities marked, as well as railroads, rivers, and a mountain range.

>Map Key
Full Red Dot marks the Capitol
Full White Dots mark large towns, cities
Hollow Circles mark smaller towns
Upside-down V's mark mountain ranges
Lines with tick-marks mark railroads
Lines without tick-marks mark rivers

On the back of the map itself, written in black marker, is the word Dunnel. You can only assume that's the name of the country or continent you're in now.

You didn't see a railroad or station when you arrived in Ricksville, so you figure it's on the other side of town.

What will you do now?
>(a) Return the mysterious letter and head towards New Green! <-- The most obvious course of action
>(b) Something else...????
>>
>>329457
So skip ricksville and head to new green? Sounds like a plan.
>>
>>329457
Keep the letter and head into New Green.
>>
>>329457
How do you do the blue text?
Also A
>>
>>329514
like this!

(blue)Wowza, this is blue!(/blue)
except replace the () with []
so it becomes this!
Wowza, this is blue!

I think only OPs can do this, however.
>>
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>>329499
>>329504
That's easy enough.
As the next train leaves Ricksville, you hop on board.

New Green, here we come.


It'll be a while before you reach New Green, it may be worthwhile to explore the train! What do you do?
>(a) Sneak to the Storage Car.
>(b) Sneak to the Passenger Cars.
>(c) Sneak to the Crew Car.
>(d) Sneak to the Engine Room.
>>
>>330387
>(a) Sneak to the Storage Car.
>>
>>330387
>>(a) Sneak to the Storage Car.
Bun-Ninja, Bun-Ninja, GO! Bun-Ninja, Bun-Ninja, GO!
>>
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>>330431
TEENAGE MUTANT NINJA BUNNIES
>>
>b)
Gotta meet new people
>>
>>330387
>(a) Sneak to the Storage Car.
>>
>Sneak to the passenger car.
>>
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>>330418
>>330431
>>330599
You decide to go to Storage Car first, which is convenient, seeing as it was the one you were standing on.
There are dozens of boxes in here, probably filled with the luggage of the passengers and the goods of the merchants.
Perhaps there are a few things lying around no one would miss...

What do you do?
>(a) Search through the Storage Car for loot.
>(b) Move to the Passenger Cars.
>(c) Move to the Crew Car.
>(d) Move to the Engine Room.
>(e) Something else...?
>>
>>330881
>e
Ruby Quest cameo
>>
>>330881
Loot that bitch
>>
>>330881
>e
Engage the frog masquerading as a bun
>>
>>330881
Pick up those skis in the back over there.
>>
>>330881
E. See who the fuck is in there with you, we see you motherfucker.
>>
>>330912
this
>>
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>>330900
Dubs demanded it, so i deliver.
>>
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>>330913
>>330949
>>330982
There seems to be a small bun sleeping back here, wedged between the boxes. They're wearing a coat far too large for themselves, and are covered in dirt and grime.

What do you do?
>(a) Wake up the sleeping bun.
>(b) Leave them alone.
>>
>>331103
wake the bun
offer 1/2 out loaf of bread and some water.
>>
>>331103
>(a)
Split some bread with the guy.
>>
>>331103
Wake the bun up with your hand over his mouth so that he doesn't give you both away. pretty sure he's hitching a free ride like we are and may be able to help us.
>>
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>>331120
>>331151
>>331156
You very wisely put a hand over the bun's mouth before gently shaking them awake. They're startled, but once you show that you don't want to do them any harm, the bun calms down considerably. You take out the loaf of bread you got from the bandits and ask if they'd like some. They nod eagerly. Once you offer a piece, the little bun gobbles it down in seconds. You also hold out the canteen to them, and they take several large swigs before handing it back to you. You decide that this bun is probably far hungrier than you are, and give them the other half of the bread as well. They nibble on it, trying to make it last a little bit longer than the other piece did. They look at you cautiously.

What do you do?
>(a) Talk to the bun/Ask them a question.
>(b) Something else...?
>>
>>331346
Let's get a name from this bum-bun and try to see if they know anything about our letter or the institute.
>>
>>331346
>>(a) Talk to the bun/Ask them a question.
What's yer name, bub?
>>
>(a)
Ask them their name,also ask them who they are and try to ask what's up with the red eyes (politely).
>>
Hiya bun
My name is (bob?) what's yours?

Where ya goin?

>I doubt just some random bun will have anything to do with the story much this early
>>
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I'm hittin the hay for now, thanks to everyone who participated today!
I'll be back tomorrow with more updates, but for now, night!
>>
>>331430
Sounds good, sleep tight OP
>>
Night!
>>
>>331430
G'night, OP. See you tomorrow.

Also, hoping to see Ol' Luther again someday soon.
>>
>>331346
Ask him what's up with his red eyes.
>>
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Hey, just me, OP, stopping in to drop this by. It's a sketch of Bob as a human with some colors thrown on!

Regular updates will begin again this evening, stop by if you have the chance!
>>
>both of the good /qst/ original quests are by girls
>notsurehowtofeelaboutthis.png
>>
>>331430
Update by friend of OP again, She will not be able to post tonight, apologizes.
>>
>>334302
Well hopefully she's feeling okay. Cya tomorrow(?) OP!
>>
>>334302
Is she a sleepy OP? Tell her g'night for us.
>>
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>>334337
>>334338
Heyo! It's already late, but let's do a few more updates, if anyone's around!
>>
>>337046
Heya OP!
>>
>>337046
I THOUGHT YOU ABANDONED US FOREVER

EITHER THAT OR PASSED OUT AGAIN
>>
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>>331364
>>331375
>>331413
You ask the bun what their name is, and where it is they're headed. In a very quiet voice, they say:
"I'm Maribelle. I'm goin to the big city..."
This little bun doesn't seem very inclined to talk. She may be shy, or just too busy scarfing down that piece of bread to talk. Let's go with a combination of both.

>>331402
>>332568
You use your Eye Sensors (May Actually Just Be Your Eyes?) to look over Maribelle, and notice that beyond the grime and dirt she is an albino. The quest's art style makes this a bit hard to convey, but the red eyes are sort of a giveaway.
>>
>>337060
Introduce yourself and ask that she stay silent whilst you rummage through suitcases.
>>
>>337060
Oops, Quest Options!

What do you do?
>(a) Keep talking to Maribelle.
>(b) Continue searching the car.
>(c) Move to another car.
>(d) Something else...?
>>
>>337060
Don't worry, I ain't gonna shoo you off. Just wondering if you mind the company.

Oh, er, is it the legs? Do my legs bother you? Sorry about that, then. I'll just sit over here, kay?
>>
>>337060
>(a) Keep talking to Maribelle.
>(b) Continue searching the car.

Ask if she owns and/or wants any of what we find?
>>
>>337060
>>(a)
Put what I typed here >>337078 for an icebreaker

Followed by >>337073
>>
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>>337059
Never fear, Bun is here!

Though I am starting to wonder if I should make a new thread for this soon. I've done other, smaller quests before, but I've never gotten this far. I want to see this quest to the end, and would hate to see it die. The last time I checked, we were on page six, what do you all think?
>>
>>337088
>Never fear, Bun is here!
THAT'S GREAT!
Now get your hand off my butt!
>>
You can touch mine
also >(a)
>>
>>337088
Threads on /qst/ take like 3 days to fall off. We'll be fine until well after we reach autosage.

>>337078
Also acknowledge how questionable our character design is and reassure Maribelle that we aren't really an edgelord.
>>
>>337088
Whelp, the last thread in the catalog was updated on Saturday, so I'd say you have some time before you get run off the board.

It's your call though.
>>
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>>337073
>>337080
>>337083
>>337078
You tell Maribelle not to worry about you, you're just here for loot! You ask her if your legs are bothering her at all, and she shakes her head no. She doesn't seem to mind your company.

You continue to search the Storage Car for Sick Loot™ and low and behold, a few things lying around catch your eye!
You Found:
>1 MARKER (RED)
>1 HIGH-HEELED SHOE
>1 TUBE OF LIPSTICK (ALSO RED)
>1 PAPERCLIP (NAMED ROXANNE)

Ok, sure, the loot isn't too Sick™ this time around, but you weren't about to just dig into other people's suitcases! You're the hero after all, you can't do things like that! Besides, there's a child present, you wouldn't want to influence her to do such things.

What do you do?
>(a) Move on to another Car.
>(b) Talk/Play with Maribelle.
>(c) Something else...?
>>
>(c)
Put some lipstick on Roxanne and then place her inside the high-heeled shoe so you finally have a female companion.

Or, don't be that silly and
>(b)
Ask her if she'd want one of the things you looted
>>
>>337237
Chaco's probably going to want that lipstick back and Maribelle's to young to need it, so leave it and take everything else.

We can't let the train crew see us, so we're stuck in this car until we reach the next station. Why didn't we just buy a ticket?
>>
>>337267
Actually, we can go onto the top of the train, can't we.
>(b/c), Offer to take Maribelle up onto the roof. The fresh air will do her some good.
>>
>>337237
>>(b) Talk/Play with Maribelle.
Let's play five finger fi-oh. Well, never mind. Wanna play I spy?
>>
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>>337200
But you ARE an edgelord.
>>
Oh my dog.
>>
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>>337268
You tell Maribelle that you're going to climb on top of the train, and ask if she would want to tag along. She seems curious, so you carry her to the roof. She seems to be enjoying herself up here!

You look across the plain, and the sunrise is just beginning. You get a strange feeling, could it be the cold wind in your fur? The motion of the of the fast-traveling train? Whatever it is, it gives you goosebumps.

>>337256
You ask Maribelle if she wants any of the Sick Loot™ you found. She takes a moment, and points to the marker. You hand it to her, and she stores it in her pocket. You have to stop yourself from putting some of the lipstick on Roxanne the paperclip, or Margret the rock (remember her?)
....Are you really that desperate for a woman in your life?

What do you do?
>(a) Move to another train car.
>(b) Something else...?
>>
>>337437
Don't forget to resist putting lipstick on Maribelle
>>
>>337437
It's still night/ early morning. We can Sneak in and liberate some food before all the buns wake up.

>sneak to the next car and take some food, water, blankets and stuff. Tell mari to wait in the back
>>
Time for me to hit the hay!
I might make a new thread tomorrow, if so I'll make a post here linking to it.
For now, goodnight!
>>
>>337437
The sun's coming up! Now we can demonstrate our ass laser!
>>
>>337504
Do you know about the sup/tg/ /qst/ archive at http://suptg.thisisnotatrueending.com/qstarchive.html ?

You should archive this thread there. /qst/ has two automatic archives now, but sup/tg/ is much more stable.
>>
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I did the thing! The thread up until >>337999 is now archived!
If you guys wanted to go vote for it, feel free to~

http://suptg.thisisnotatrueending.com/qstarchive.html
>>
>>338107
The archival software actually goes on archiving the thread until it falls off the board. You don't have to worry about partial archival.
>>
>>338138
ahh, thank you for letting me know dude!
>>
>>338142
No problem.
>>
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NEW THREAD COME ON GUYS LET'S GO
>>338680
>>338680
>>338680



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