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File: darkspirit_header01.png (1.05 MB, 1280x760)
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You are a Dark Spirit; a Jána of the Night, born high astride the flickering embers thrust from the deep heart of the world, and this is your Quest.

>LAST THREAD:

You were called to the aid of an old Aniunakei warrior named Uluwehi, who you then Accorded with to defend his tribespeople from pirate invaders.
Urging him forward and cleanly to his goals while aiding him from the shadows you succeeded with little difficulty.

After returning to their village you Accorded the Curer of the Aniunakei to retrieve her daughter from the Far Jungle, and return her safe and sound.

During your journey you were ambushed by a sea spirit, who you in turn learned was Accorded by the girl you search for to stop anyone from reaching the Far Jungle.
After asking it details on its nature you traversed further in, attracted by a structure in a heavy bog that emitted to your senses an unusual sort of fear. Upon the steps of the sunken building was a statue, perhaps once living, of an ancient Aniunakei Healer.

Curious and purpose bound, you've decided to enter after a momentary prayer.

________________
>Previous Threads:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Oscuro
>You don't have to read the previous thread to participate, though there are details you may find helpful.

>Quest runtime announcements:
https://twitter.com/Amorfo_Miedo

>Dice Mechanics/Character Sheet
http://pastebin.com/ZMWK0qXX
http://pastebin.com/fUbaui1h
>>
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From upon the bubbling swamp you observe the frozen form of the Aniunakei Curer for a further moment. You begin once again tracing a smoky limb along the markings of its surface, your innate knowledge speaking of how they allow great movements of power. Inklings of blessings, prayers, and curses rest on the edge of your mind. Somewhat innately you feel they’re beyond you for the moment.

Yet, long dead and abandoned, you feel you should attempt a prayer for the statue of the Curer. Your secret knowledge professes that such methods of communion are singular emotive emanations, soul to soul, and so towards the statue of the ancient Curer you emit…

>Write-in
>A respectful sadness for its death.
>A gentle hope that it did not suffer.
>A pitying regret for its plight.

>>I’ll start writing in 'bout 20 minutes.
>>
>>313881
>>A respectful sadness for its death.
>>
>>313918
>writing
>>
MIEDOOOOOOOOOO
>>
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You emit, clear and distinct, a respectful sadness for its death- and you’re met with a return of the same. You do so again, and again the statue returns to you the same respectful sadness. Focusing deeply, you emit the same much harder, and find both the sensing cord and the statue emitting your same respectful silence. Unsure of what exactly to make of this, you walk past the statue of the Curer towards the entrance.

Smoldering upon the edge of the entrance, you extend a smoky limb to one of the pillars. The fear you feel from the structure is constant, and solid. All the fear you've felt before from mortals has wavered or burgeoned from small moments, it was never as encompassing or as pure and uncolored as this. Focusing deeply, you do sense something else- you wouldn't have recognized it if you hadn't felt it before. A sense of sacredness, like the knife Ijana used in her offering. It rests as an undertone to the deep non-mortal fear. Looking at the entrance you see grimy stone steps leading down into a wet darkness. You emit the slightest curiosity, and then flit downwards into the interior. The bog insects trailing your warmth disperse rapidly.

(1/2)
>>
https://www.youtube.com/watch?v=7zRIc1Y7-PQ

Within is a path that goes for some ways, and it appears the bog has well intruded between the stones of the sunken structure. Murky water drips noisily from the walls and ceilings onto puddles that stream slowly into crevices between the old stonework. The darkness here is complete, though you find it strangely more difficult to pierce. After flitting down and forwards through the humid dark for some time you come upon a long hall.

Alighting down on the shadows of a thin layer of murky water, what first catches your attention are stone skeletons in great numbers. Like the statues before, they emit nothing. Unlike the statues, they are pristine and well preserved. Within the silent muggy darkness they line the hall and cluster the alcoves with legs outstretched amongst the murky film. They would be tall were they standing, so you conclude they’re Aniunakei. Unlike any you’ve seen before they wear clothes, rather than the usual brush-clad uniforms. The vestments are taut against their skeletal frames and much decayed, some appear to have metal inserts or wiry twine, and examining them more closely you note that each skeleton is armed. There are metal-hafted spears of various lengths, wide curved swords, and sheathed daggers all either close by or propped up alongside the skeletons. They’re nothing like Uluwehi’s weapons, and seem much more refined than the pirate’s blades.

Strangely, none of them have broken bones, and other than being slumped upon the stones they’re not slumped haphazardly, appearing as though they’re in a soldiery rest. The structure still emits only the same non-mortal fear as before, but coming from much deeper within you sense a very unique emanation. Unique in that both innately and to your memories you’ve never felt or recalled feeling anything like it before.

However, there are also alcoves that appear to branch off just slightly from the long hall, and while most seem crumbled there are at least two clear apertures. One emits a strange undertone of despair, while the other emits nothing.

>Go to the depths where the unique emanation is.
>Go to the room that emits nothing.
>Go to the room that emits despair.
>Write-in.
>>
>>314112
>>Go to the room that emits despair.
We should look inside before entering, of course. The room emitting nothing sounds too much like a trap and these skeletons are spooky so lets not try to get on their bad side.
>>
>>314112
>>Go to the depths where the unique emanation is.
>>
>>314159
>>314165
Would anyone venture a tie-breaker? If not, I'll roll a d2 in a few minutes.
>>
Well i've gotta go in a few minutes so to move things along for everyone else I'll retract my vote.
>>314165
>>
>>314159
>>314165
>>314183
>Writing for Go to despair, but only look inside.
>>
Curious, you flit across the shadows of the murky water towards the emanation of despair. With your twin abyssal spheres you carefully watch the rigid Aniunakei stone skeletons, keeping yourself wary of any potential danger. Trying as best to pierce the wet darkness of the room, you find it rather barren. There’s only a few skeletons inside slumped upon the murky stones, and amongst them are the decayed vestiges of furniture and weapon racks. The broken apart racks themselves hold many of the same spears as before, while in the corner of the room, though hard to see from your position, is a glowing red stone.

It emits a constant and complete despair, but it feels condensed, and you feel a rather complex undertone of desire and pride to a degree you’ve not felt from any mortal you’ve known so far. Focusing harder, the reason for its nature and complexity becomes clear; the stone does not feel so different from the soul aspects of the offerings you received before, though its magnitude feels superior.

>Get the red stone, and examine it.
>Get the stone, and then run out of the ruins.
>Perhaps neither, and instead check out the room that emits nothing up ahead.
>Go to the depths of the ruins for the unique emanation you felt before.
>Something else? (Write-in)
>>
>>314241
>>Perhaps neither, and instead check out the room that emits nothing up ahead.
>>
>>314255
Second
>>
>writing!
>>
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Though curious, you remain wary. The stone certainly feels potent in power, but you’ll leave it for the moment to look up ahead. Extending your smoky limbs across the murky shadows you flit quickly and carefully towards the other aperture. What you find is a room that, more than feeling empty, is darker than all the ruin’s so far. Its darkness is thick and difficult to pierce. Innately, you feel you should be able to see into all darkness, though you recall the waters beneath the pirate’s cove and how they too remained largely obscured from your senses.

Looking in, but not stepping in, you try your best to discern the interior. As the room before it is similarly riddled with decayed furnishings and weapon racks, but you see no skeletons here. In fact, in a wide berth around the alcove itself there is a pointed lack of them. In the furthest corner, stretching your senses to their maximum, you see a concentrated inky darkness. It emits nothing, but it is otherwise curious. You ponder that it is what mortals see dark as, a lightless emptiness, though it appears solid and defined- very separate from the darkness of the chamber around it. Between rows of stone skeletons to your left and right, standing there looking at a chamber that seems to very nearly mimic the abyss, you consider your options.

>Perhaps examine the inky condensed darkness a bit closer.
>Perhaps not, and head away to the unique emanation in the depths of the ruins.
>Go back for the red stone.
>Some other action. (Write-In)
>>
>>314347
Perhaps not, and head away to the unique emanation in the depths of the ruins
>>
>>314347
>>Perhaps not, and head away to the unique emanation in the depths of the ruins.
Maybe we can pick up the stone on the way out since we'll likely already be running from something.
>>
>>314376
>>314381
>writing
>>
You elect to ignore the abyssal chamber for now, constraining your curiousness to an even degree. You muse, if should taking the red stone cause something awful to happen, you can just grab it when you take your leave of this place. Certain in purpose, you turn away from the darkness- suppressing a foolish notion of movement out of corner of your abyssal eyes from within the inky darkness.

Moving deeper into the depths of the boggy structure you pass many more crumbled alcoves and ponder the true purpose and extent of this place. It’s large, mostly submerged, and certainly ancient, alongside emanating a deep non-mortal fear with an undertone of sacredness. On top of all that it’s filled with the skeletons of warrior Aniunakei, though you notice they become much fewer as you advance into the depths. You wonder, recalling the statues in the swamps leading to this place, for what reason these people were here while everyone outside was facing the horizon in despair. Your ruminations are interrupted when you note with some surprise a faint light up ahead. Feeling as though you’re moving upwards, squeezing your smoky form between more than one collapsed ceiling and obtrusively leaking wall, you come upon yet another mostly barren chamber.

To your sight the place is a mix of crossing pillars with a rather high ceiling, and the structure appears much sturdier here- though the emanations from before remain the same. There is only a very thin film of murky water on the ground, and only one stone skeleton crouching next to a faint light. Unlike the others, this one is wearing a great crimson cloak, and from this distance you see no spear or other weapons laid close or worn upon it. The shredded cloak is pristine and you find that it does emit something- a savage and consistent determination. Scanning the faint light alongside the bowed figure you see a strange smoking stone rested upon a pedestal- and from it comes the unique emanation. You feel from it something timeless, something expansive, though from this distance it’s not easy to determine anything definite and you question if your senses aren’t lying to you. Getting closer, you flit yourself just below the steps up to the smoking stone and the crimson cloaked skeleton.

>Examine the cloaked figure more closely.
>Examine the smoking stone more closely.
>Leave.
>A different action. (Write-In)
>>
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>>314543
>(pic)
>>
>>314543
>>Examine the cloaked figure more closely.
>>
>>314543
>Examine the cloaked figure more closely.
But be wary. Don't want to have to fight something.
>>
>>314543
examine both closely
>>
>>314563
This. Sounds like it'd be a tough fight.
>>
>>314587
>>314563
>>314561
>Writing.
>>
Actually, while I'm writing,


>roll me three 1d100's, I'll be taking the best of the first three
>this isn't for the examination of the skeleton
>>
Rolled 75 (1d100)

>>314598
All the luck we had in the last thread has probably run out, but here we go.
>>
Rolled 99 (1d100)

>>
Rolled 10 (1d100)

>>314598
>>
>>314612
Or not. Guess we still got it. Nice save Anon.
>>
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>>314612
>dat roll
>>
Rolled 68, 97, 34 = 199 (3d100)

>>314598
>>
>>314612
O.O
>>
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Flitting along the shadows keeping yourself closer to the skeleton than the smoking orb, you examine it in detail. Now closer, you see that its hands are raised up towards the smoking stone as though in offering- though they’re empty. Even crouched, you can tell it’s a bit taller than the others. Its vestment is also very different; there are many more inserts and strange wiry metal that have decayed taut into its form, and it has something of a grey-metal mask, bearing similar lines to the statue of the Healer from before. Your innate knowledge communicates that, like the Healer’s, they are purposed to great movements of power.

Now close, the emissions of the cloak become clearer, and beneath the savage determination you feel a familiar sense of duty- word bound to soul. You know it well; upon this cloak you are certain there is an accord. And it’s to the cloak itself- the skeleton emits nothing, though you wonder for what. You look down to the sensing cord still wrapped around your semisolid smoky wrist, and wonder at some possibilities. While you do so, the darkness from where you entered the chamber appears to become much darker, and the shadows of the faint light over the smoking stone become much harder. Looking at it, but not getting close, you realize the smoking stone is in fact an orb- a very eye-like orb.

>Emit something at the skeleton? It has the same markings as the healer after all. (Write-in what)
>Turn your attention to examining the eye-like smoking orb.
>Take the cloak off of the skeleton- perhaps you’ll keep it for a moment, it seems important.
>You’re concerned about that increasing darkness, perhaps you should leave.
>Write-In.

>>As before, I’ll combine non-contradictory options and write-ins.
>>
>>314699
>Take the cloak off of the skeleton- perhaps you’ll keep it for a moment, it seems important
>>
>>314699
Thought everyone?

It feels like we've already attracted the ire of something. What do we want out of this encounter? should we knick the eyeball and run or what?
>>
>>314699
>>Turn your attention to examining the eye-like smoking orb.
>Emit something at the skeleton? It has the same markings as the healer after all. (Curiosity, confusion, no ill-intent,)
>>
>>314699
>>Turn your attention to examining the eye-like smoking orb.
I don't want to leave empty handed but everything just reeks of traps.

>>314721
We should see if it's even useful first. It sure would suck to just nab it only for it do end up being a bomb or something.
>>
>>314730
With that in mind, I think we investigate the eye and then emit curiosity towards the moving darkness.
>>
>>314712
>take dat doot doot's bling

>>314729
>>314730
>Emit Curiosity, confusion, and lack of ill-will to the skelly
>Examine Orb

>>314754
>Emit curiosity to the encroaching dark

Writing for the three aforementioned emanations and examining the orb, and emitting curiosity to the dark.
>>
>>314754
Sounds good to me. We aren't actually taking that dude's cape are we? That just screams bad idea.
>>
>>314769
Not unless it gets more support.

>still writtan
>>
>>314761
Nab the orb and consume it
>>
Concerned about the darkening of the chamber, you emit some curiosity in the direction of the entrance- and the darkness halts. You sense nothing in return, but whatever was causing the change appears to have stopped.

Taking in the lines upon the metal-masked warrior, you emit strongly towards it emanations of curiosity, confusion, and no ill-intent. Nothing happens, at first. After a long moment you sense emanations from the mask itself- curiosity, confusion, and unwillingness to ill-intent. It’s a near perfect reflection, though it appears retained. It emits these things in lower, ever decreasing tones. You note the earlier darkening of the chamber ceases, and then reverses. The shadows of the faint light become softer, and though you didn’t notice the chamber becoming wetter before, you notice it now by how the water had at some point grown an inch or so. For the moment it appears to be receding while your smoky form dries the air of the chamber. All in all, you’re not sure precisely what to conclude from this.

Turning, you affix your attention to the smoking orb, flitting as close to it as the low light shadows allow you. You suppose you could reach out and grab it right now, but you remain cautious and instead examine it with concentration. The unique emanations are powerful- but they’re of something you don’t quite know how to grasp. You reach out, but don't touch it, to get anything more definite. It has power but it feels incomplete- as if it’s a small fragment of something greater. As opposed to the stones of the structure around you, which still emanate their non-mortal fear and minute sacredness, it emanates a non-mortal sense of timelessness and memory. It shares a similarity, you recall with ease, to the slight memory visions of aspects you’ve gained so far.

You flit gracefully around the pedestal, pacing in thoughtful examination of the smoky eye-orb and the crimson clad warrior. You conclude that it’s either time to come to a decision, try something else, or depart this place for different notions.

>Grasp the smoking eye-orb.
>You’re still interested in that cloak, grab it.
>Leave this place for different notions.
>Write-in.
>>
>>314901
>>Grasp the smoking eye-orb.
Welp, time to book it and hope we can grab the other stone on the way out.
>>
>>314901
>>Grasp the smoking eye-orb.
>>
>>314914
Agreed.
>>
>>314901
grab the cloak and wrap the eye orb in it, then make a dash for the red stone we saw earlier and book it out of there.
>>
Bet the spot of darkness was another orb.
>>
>>314914
>>314918
>>314920
>gib eye plz

>>314921
>take everything and zoop out like a bandit

>>314941
I wonder about that.

Will write for
>Grasp the smoking eye-orb.
In any case, please roll me 3d20+3 [Jána of the Night(Lowlight Shadows +3)] vs a DC of 25.
>>
Rolled 1, 5, 14 + 3 = 23 (3d20 + 3)

>>314969
>>
>>314975
please, someone other than me roll...
>>
>>314969
Of course I would forget to mention it, I'll three rolls of this for this as per;
http://pastebin.com/ZMWK0qXX
>>
Rolled 8, 12, 8 + 3 = 31 (3d20 + 3)

>>314969
>>
Rolled 7, 17, 8 + 3 = 35 (3d20 + 3)

>>314987
>>
>>314997
>>315010
SUCCESS!

Writing.
>>
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You reach out to grasp the smoking eye-orb within the faint light- and the smoky darkness of the orb grasps you! And then it pushes you away- you struggle to keep your hands on the pedestal, to flit through the low light shadows- but it keeps pushing you back in rejection. Suddenly, you feel a swirling memory pooling in extreme emanations towards you- into you, from deep within the smoky orb.

You’re standing by your commander. He’s taking stock of the people rounded up in the fog below the light-scorched city. From here, as he taught you, he directs the sweeping movements of the troops with focused direction. You see him raise his gaze towards the city, and apparently noticing something you can’t perceive upon a tower, he raises his white-blazing sword in a swift half strike- the tower collapses backwards in a blinding flash an instant later. To him, you emit fear and respect in equal measure. The Ularin will pay for going back on their deal- of this you’re certain. You step closer to give him the message that is your mission, but the inky shadows between you expand as the ground softens with moisture. You know well enough what that means- you saw what happened to the others, and so you wait patiently by his side at attention. His form shifts ever just slightly, appearing to disappear from the world for a brief moment just before he speaks.

“Onwards!” He yowls, deep in voice and echoing off mountains, “Onwards my men. To victory,” he swings his sword emphatically, “Victory evermore!” Another tower falls in a great blinding flash- you had to look away this time, but you return to the proper form before he notices, or so you dearly hope. His sword appears to emanate an incredibly pure lust for violence, shining harsh white fire and light. As his crimson blessing of Ohkoa billows in the wind you can’t help but feel like so long as you serve this man everything you’ve set out to accomplish will come to pass. He turns to you, removing his channeling mask, and from within his dark skinned face of hard features and fierce eyes you feel his pride in your loyalty.

Stunned only for a moment, you emit gratitude in return with your message. “The civilians surrendered,” you report quickly, “the scouts report successful ambushes at all three chokepoints, and their reinforcements have been routed,” you finish the list breathlessly.

(1/3)
>>
“Good,” the commander answers deeply, smile widening. ”We’ll tie stones to their feet and toss them into the sea, every last one,” he says clearly, emphasizing the last of the statement with finality. You nod, it’s the least they deserve, and turn to follow him away into the command tent. As he sets his mask down on the wide table of strategic maps you feel as though, forever and eternally, you will stand by this man’s side no matter what struggles you face- if he dies, you’ll die with him. “Guard my rest, I must recover some strength,” he orders you, though you know he will not rest, though he always says he must.

As he lies down you recheck your equipment- saber, spear, and dagger, all in good maintenance. And, like all the times before, you watch a coiling inky darkness appear from his shadows. As the sheets moisten, and the air becomes humid, you try your best to discern the words spoken between them, as you’ve tried since childhood to hear how Akiah speaks to the admirals. But you can’t, you’re not gifted. Instead, you merely observe the exchange. From within the wet darkness of his shadows, claws emerge and hold your commander’s head in communion.

A soft but masculine voice seethes easily from fanged lips, “From first to manifold, from countless to unbound, from all to none. Withhold and secret away hesitation from beginning to end.” You feel an urging of unstoppable resolve. Then just as before, it continues, “Step not backwards. Walk forwards. Emerge into that unknown without mercy. Persist until no roads remain. Walk until the ceasing of moments,” to which you feel another urging, a merciless and destructive aim. “Blade and garb blessed by Ohkoa, flesh blessed by Rurua, drag these transgressors down, down into the depths,” the voice seethes into his ear alongside an urging of sacrifice. “Forevermore, do not stop. Persist. When no paths remain, forge them. If you still so wish for the greatest of fate's true litany," it speaks softly than before, "then from all to none, drown them."

(2/3)
>>
The urgings, seeming greatly enhanced by the spirit's voice, jolts the man awake.

"I must persist," he asserts in a ragged breath, to which you feel the spirit urgedly agree. Rubbing the deep circles under his eyes, adorning his crimson vestment, he exits his tent purpose bound. "Change of plans," he yowls to the vague memories of soldiers resting in the camp, "pack up, and continue the march. Eat as we move. We will not allow them the time to recover. They will know never to cross the Aniunakei again." He directs them with forceful motions, strong shining blade thrust up into the air, "We march forevermore!" The men follow tiredly but with determination, emitting fear equal to their respect. You follow in kind, and can’t help but smile at your inevitable victory.

The wet darkness coiled around his body's shadows emits a measure of contentment, just before you’re churning hard out of the memories. You’re standing before a dimly lit pedestal, flitting in the shadows between it and a crimson cloaked stone skeleton. The smoking black eye-orb is gone.

>NEW ATTAINMENT
>Induced Aeon: For one or multiple actions you may expend Vital Cruor to force yourself out of mortal time, at a rate of 1 Cruor/Action. You may share the properties of this Attainment with whomsoever you are Accorded, though they too have to pay its price alongside you.
>Current Vital Cruor: 26/??.

Still reeling from the vision, you consider your options.

>Leave this place, and quickly.
>The cloak is still there. Grab it on your way out.
>You recall wanting that stone, just mildly, from before.
>Write-in.
>>
>>315230
>The cloak is still there. Grab it on your way out.
Taking anything more seems like too much of a risk.
>>
>>315230
>You recall wanting that stone, just mildly, from before.
>>
>>315230
>>You recall wanting that stone, just mildly, from before.
Might be another neat ability. Or a horrible trap.
>>
>>315230
>You recall wanting that stone, just mildly, from before.
>>
>>315230
>nab the stone and check the blotch of darkness
>>
Gonna take a short 30 minute food break and then I'll start writing for
>You recall wanting that stone, just mildly, from before.
>>
>>315296
Asking now since we just got something to use it on, does Vital Cruor regenerate? The ability is essentially a timestop for a free move yeah?
>>
>>315311
So far, you've only gained Vital Cruor through Blood Sealing accords, your current amount is a result of beginning an accord with Uluwehi and another with Ijana.
>>
>>315343
Got it. So we should use it sparingly and only when necessary.
>>
>>315311
And yes to the second question- it is basically a timestop for a free move. Your innate knowledge doesn't grant anything further than that, other than your previous estimations of the smoky eye-orb.
>>
>back, fed, 'n writing
>>
You move to leave, eying the crimson cloak with your two abyssal spheres. Blessed by Ohkoa, said the soldier, whoever that is. You decide not to grab it- and ultimately, you feel that’s wise. Moving down you back into the ruin’s you ponder this ability, it’s not something that should be unfamiliar to you- or so you feel innately. Time stops whenever you take an offered soul, and so this must be an extension of something natural to spirits, though you feel greatly uncertain. Flitting past and under obtrusive crumbling ceilings and walls, you make haste back to that stone. Its emanations so close to a soul’s aspects have you very curious indeed.

You stop just as you make it back into the hall- and see that things have changed. The stone skeleton warriors are gone. You recall that there were also none on your return. The wet ground between you, the two clear access alcoves to the hall’s rooms, and the exit is dusted with pieces and fragments of stone. You hear nothing, and feel no emanations, save for that despairing tone of the red stone. You walk forward, but pause again at the apex of the room that had held the inky darkness. Sparing the slightest of glances within, it is entirely absent- along with the oppressive darkness around it. You feel something similar to concern building within you, but suppress it whilst returning to the red stone.

The room is also empty of stone skeletons, and so you make your way over to the thing singing despair. You brace yourself, and pick it up. Nothing happens. Just a bit withered at the result you turn it over in your smoky grasp, examining it and seeing nothing largely different than before. The only new thing you learn is it has some moss growing on its underside.

You emit to it deeply, of several minor things, but get no results. It emits it's constant condensed despair alongside its undertone of desirous pride.

>The emanations come from within, so perhaps you should break it.
>Don’t break it, but do take it with you.
>Try something else to get its power. (Write-in.)
>>
>>315530
>>Don’t break it, but do take it with you.
We can always break it later.
>>
>>315530
>Don’t break it, but do take it with you.
>>
>Don't break it, but do take it with you
>writing!
>>
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Deciding against breaking it for now, you form a semisolid smoky limb to hold the stone. You feel slightly more vulnerable with both the sensing cord and the stone requiring you maintain a more physical form, but you feel it worth doing so. You flit gracefully across the shadows of the hall to leave this place for good. As you approach the exit, you notice the air has become much more humid than when you last passed. The water invading from the bog, previously just small trickles, now streams. Up ahead you feel nothing, but you can hardly stop yourself from emitting the slightest dread.

You reach the stairwell and look up, and upon it is an inky wet darkness. It opens its two eyes in a red tinged abyssal gaze, and begins speaking in a soft but masculine voice, seethed easily from its amorphous form.

“Brother,” it says, expanding the word just a bit long, “"Welcome, welcome. It has been long," it uncoils slowly, showing claws, teeth, and a form you can only call vicious. You recall the words of Ijana for the nature of spirits like yourself, spirits like this, and how she spoke that they only seek dark purposes. Although you did not feel that true in your case, you feel quite certain this thing is closer to her experiences. "Time has not allowed me any moment to entertain guests," it seethes, emitting nothing at all and gazing fixedly at you. “What you have is mine,” it seethes gently and quiet, “my thanks will be in that you may keep it eversolong you can.”

“But for what you hold, I must demand,” it seethes slightly faster, shifting its form of wet darkness down the stairs towards you, remaining interposed between you and the exit. It stands and remains while the air moistens further, and appears to be observing you, though you feel it emits nothing. It indicates by claw the despairing stone, and then the sensing cord. Neither of which you feel like giving up. And further, now that you’re close enough to sense something from it, you sense that it has a weaker connection to the mortal realm than you do.

>If it wants something from you, why not propose an accord?
>This one’s weaker than you at the moment, regardless of whatever they were before. Attack.
>Refuse, just move past the spirit. You don’t need to give away anything.
>Other Action/Questioning emanation. (Write-in.)
>>
>>315711
>>If it wants something from you, why not propose an accord?
The other two choices sound scary.
>>
>>315711
>What are you demanding, brother?
>>
>>315711
>If it wants something from you, why not propose an accord?
>>
>writing!
>>
>>315711
>How long have you stayed within this domain?
>>
Theoretically speaking, couldn't we just spam time stop and GTFO?
>>
>>315806
I had a similar thought but we can save it for when negotiations fail or when we get our ass beat. It'd look bad to run from an enemy we can beat.
>>
You emanate a question of word bound to soul. It doesn’t answer, and instead slithers closer, still emitting nothing at all. You feel yourself growing weary of this trait, this method of emission suppression, first from the sea spirit to spring a trap and now from this one for whatever purposes it has. And so unable to discern its emanations you simply focus on its form, and recall the sea spirit again- its vision of teeth and you being crushed. Both, you note, carry physical aspects of living creatures. Your innate knowledge says that they are tools for affecting the world, though grants nothing on where or how you would gain such tools. Though the tools this one carries, unlike the sea spirit, appear mostly ephemeral.

You emanate again, strongly, a question of word bound to soul.

“Why Accord,” it seethes gently, “when one may always take?” It advances closer towards you with its snaking form held high. You see the streaming of murky water from the bog above raises in volume enough to cover the stairs. “Look. Closely,” it says, indicating itself with its great claws. You do so-

You notice two very different sets of chains winding around its form, similar to your own but much greater in size. Differing greatly from yours, and to your surprise, you sense they hold auras of their own- though you had to be within two paces of the creature for you see them. One set is thick, it emanates something perpetual and great- but they’re withering quickly into smoke reminiscent of the smoky eye-orb. The thinner set is cracked, ends hanging loose and every link withered or near broken, emanating duty and something of a warrior. Each set fades from sight easily once you cease focusing.

Noting your cessation of focus, it seethes gently, “I am not so enslaved as you,” it pauses to cradle its claws below its chin, “for a time lessening, I am bound here.” At this, you emit a questioning sentiment of duration, and of this location. “A curiosity well made. A time soon I will be finding its answer myself.”

(1/2)
>>
Still, you persist upon the emanation of word bound to soul.

“I need only wait. Once freed entire, I will come for those things,” it indicates the despairing stone and sensing cord. “Yet,” it says lightly, “I would rather not hunt my own kind,” it seethes, laying its head down ground level upon its claws, gaze still affixed to you. “An Accord to trade,” its toothy lips part quietly, “I will give you aspects of my soul for them. Not the simple ones you carry, the few seven they are and none to my taste,” it intones with a pause to right its shadowy tail upon the stairs, “those that you hold,” it indicates the cord and stone with one long claw, “are evermuch to my desires.” Then, it leans much closer to you, your abyssal gaze and its red tinged abyss’s only barely apart- eying you with an expectant stare. “For the cord, an aspect of my soul that weighs as three against it’s two. For the stone, an aspect of my soul that weighs as four. One greater than it’s three.” It’s gaze remains in place.

Though you feel no emanations from its soul, you feel that perhaps it relented too easily- and you feel your mind blaze with wariness to potential tricks. Though it’s an interesting deal, you wonder if it’s not truly a deal at all- it’s already promised to come for them later if it doesn’t get them here. There’s another concern you have, regarding its detail of taste, though without emanations you have only vague guesses. Further, the chains themselves had emissions, much unlike yours- and you find that curious. While the water of the bog streams down the stairs, and you each stare fixedly at the other, you consider your options.

>Agree.
>Ask certain questions regarding the deal. (write-in)
>Decline. Just leave this place. You’ll probably be able to deal with this spirit later.
>Attack. Why wait for it to ambush you later at the worst possible moment?
>Something else. (Write-In)
>>
>>315915
>>Ask certain questions regarding the deal. (write-in)
Why does it want them so much?
>>
>>315915
I'm highly confused, what is the cord?
>>
>>315915
>>Ask certain questions regarding the deal. (write-in)
What kind of aspects does he plan on giving us? It sounds all too easy to just give us something useless. Also maybe we should tell him that the cord isn't ours to give?
>>
>>315940
My bad, I should've expanded on that in the ponderings. The sensing cord is the cord Ijana gave you to find her daughter in the Far Jungle.
>>
>>315915
>>Ask certain questions regarding the deal. (write-in)
Express curiosity at why he would trade the stone for soul aspects he could collect himself, does he intend to betray us?
>>
>>315948
Wait, fuck, never-mind this guy is confusing. I retract this, as it makes no sense now that I re-read.
>>
>>315923
>>315945
>writing for these, though there's room for more.
>>
>>315959
I think those are the main questions anyway. Depending on how he answers the questions, I think a course of action may be clear after he answers.
>>
You emit a question as to its desires, and why it specifically wants the sensing cord and despairing stone so much. “They are to my taste,” it seethes the answer simply. You emit that that is not at all a sufficient answer, and it appears to pause in thoughts obscured to you. “Aspects of souls are flavored by their memories,” it seethes gently, “the soulful effluences of that you hold are that I might enjoy.” It wants them because they’re different from what it’s used to? You ask yourself the question, while emanating another about the aspects it plans to trade for the items. It breaks its stare for a moment, and then rears its head- closing its eyes.

The emanations from it are sudden, they completely awash and overpower the non-mortal fear of the ruin’s- you sense something of a last measure hope, committed to with great determination and a sense of betrayal. The next is milder but still quite powerful, it’s an old commitment- a promise kept and then carried through. Each are much greater in power than the aspects of the pirate’s souls, and you feel they are much more complex. “Manifold Aspects,” seethes an answer from the spirit, “are aspects of souls having lived through greatness.” At this, you recall the strong soul of the pirate named Davidge, of Uluwehi and Ijana, and the nuances they each appeared to hold. These aspects are powerful, and you feel so innately.

You hesitate for a moment, but emanate that the sensing cord is not yours to give. “Then inevitable that I take it from you later,” he seethes gently, as his remaining emissions fade. “Yet,” he begins again, “not wanting to hunt my own kind, I will delay my hunt if you at least trade the stone.”

“Unless,” he seethily ventures, “you have something else to offer in its place,” he speaks as he recoils his body, “a service temporary to my desires,” he finishes, red-tinged abyssal gaze resumed. It awaits from you an answer, patiently. Feeling an inkling, you refocus on its chains. The greater ones are withering faster than they were before.

>Take the deal as first proposed for it’s two Manifold Aspects.
>Take the deal of its greater aspect for the despairing stone, though it’s promised it will hunt you for the cord.
>Same as above with the despairing stone, except you’ll further Accord something to keep it from hunting you.
>Deny altogether and remove yourself from this place.
>Deny and attack.
>Something else/An alteration of this. (Write-in)

Warning: My power flickered just now and might cut out. If I seem to disappear it will be for that reason.
>>
>>316049
>Deny and attack.
>>
>>316049
Deny and attack
>>
>>316049
>Deny altogether and remove yourself from this place.
It's obvious this being is trying to trick us. I wouldn't doubt it is somehow hiding its power level. Best thing to do is leave, finish the quest, then find some allies to watch our back.

Power cut out at my place for about half an hour. Good luck, OP.
>>
>>316049
Save constantly, dear OP.

Deny and destroy him
>>
>>316049
>>Deny altogether and remove yourself from this place.
You guys aren't seriously thinking about fighting this guy right? He seems a little too high level for us to handle.

>>316066
What allies could a dark spirit like us have?
>>
>>316049
>>Deny and attack.

>>316077
>And further, now that you’re close enough to sense something from it, you sense that it has a weaker connection to the mortal realm than you do
>>
>>316049
>>Deny and attack.
i'm a greedy bastard, I wanna see if we can eat him.
>>
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Jana is love, jana is life
>>
Just got my power back. And so,

>don't take the stranger's candy and,
>attack the pushy temporally obsessed wet Jána of the night
...next time! Starting with some options, and then some rolls, this'll be your first actual introduction to spirit combat and what it entails.

Aside from a session cut short from incidental circumstances, I feel like today went good. Though difficult to word their dialogue I enjoyed introducing a spirit who has a voice.

More importantly, your character sheet has been updated, and the next thread will be at 5:00PM EST/9:00PM GMT today. Once again thanks to you all for playing!
>>
>>316338
Thanks for running, Oscuro.
>>
>>316338
Looking forward to it!
>>
Both power and internet are being sporadic, so I can't promise there'll be a thread tonight. It will be on at the scheduled time so long as it's possible, if not then I'm gonna try a reverse rain dance of sorts. I've been told results vary, but I'll try nonetheless. I'll be making a similar twitter announcement shortly.

>Trivial fact: Ctrl+S'n every other sentence is annoying but probably worth it.
>>
Weather cleared nicely. Quest resuming in 45 minutes.
>>
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>>317776
The long awaited battle will be had!
>>
You decide with certainty that you’ll not take any sort of deal from this creature, and more certain than that you feel you should attack it before he turns on you. Still, you smolder your mind upon the spirit’s proposals, until a growing realization parts your thoughts. On top of the cord it’s asking for the despairing stone, and seemingly willing to pay much for it, while the stone in question had already been in the ruins for what could only have been a very long time- just down the hall from where it was resting before. You look back up at it and see its face split in a toothy grin, red-tinged abyssal gaze sparkling with something you can’t divine. As it speaks the shadows of the murky water flowing down from the bog behind it deepen in darkness, while the area directly around you becomes more humid from your contrasting natures.

“Brother,” it seethes slowly, “evernot embark upon fates beyond your capacity,” his tail swishes to and fro upon the steps behind, while the waters appear to flow with purpose around him. “I see your soulful effluences with ease, and evertrue it is that I know my former abilities better than all others. Give me that Healer’s cord,” he seethes sternly, to which you feel more certain than ever that you should not, “and of darkness born, we part ways calmly.”

Ignoring his term of finality you consider that to some degree it will know and prepare itself for your intentions, though you feel it will remain ignorant of exact details. If you ought to fight any spirit in the future it would be nice to have its particular sort of concealment, you muse. And beyond that he confirmed something you already suspected- Induced Aeon is a former ability of his. What he could do against it you don’t know, but you feel it was a mistake for him to mention that he’s prepared for it. After all, you suppose grimly, if things turn awful you can just retreat- though he’s told you he’ll hunt for you –or at least these items- eventually. You look at them again, holding them in your semi-solid smoky limbs. The cord is what he’s really after, though you’ve no guesses why.

(1/2)
>>
In any case, you feel you’re more connected to the world than he is- and feel innately that that is a clear advantage. However, it’s tools of claws, teeth, and coiling form have you concerned, even if they’re mostly ephemeral. Your own searing edge is rough in comparison. The stairwell is perfectly dark and lightless, though that’s an advantage for you both. And more, your current level of influence on the world allows you to move the paths of flames along their fuel, though you find it hard to imagine how that might be of use in this place that seems without fire. Finally, you muse, you wonder what you could get from him if you achieve victory, or perhaps what you could force it to do. Between the darkening water, the rising humidity of your contrasting elements, and the tension growing between you and the soul-obscured seething wet darkness, you consider your many and manifold options of attack.

>>>Vital Cruor Remaining: 26/??.
>Attack directly- blind it with your searing edge!
>Cling to the shadows of the ceiling to strike from above.
>Perhaps try to bait him deeper into the ruins for an ambush. (specify where)
>Activate Induced Aeon[1VitalCruor/Action] and attack. (choose or write-in a method alongside this)
>An alternate much planned. (Write-in)

>>For combat you can suggest to engage in a multiple sequence of actions or support multiple anon suggestions or default method. Each will require three 3d20 rolls per action. Failure in one part of the chain (depending on the severity and conditions of that failure) may stop the sequence completely or otherwise impair the remainder of the sequence. I’ll be adding this info to the mechanics pastebin later. Knowing that may be a bit much, feel free to keep it simple for now.
>>As at the start of the thread I’ll wait about 15-20mins for deciders/discussion before asking for rolls and then subsequently writing.
>>
>>317953
>>Activate Induced Aeon[1VitalCruor/Action] and attack
>Attack directly- blind it with your searing edge!
>>
Rolled 16, 14, 7 = 37 (3d20)

>>317953
>>Cling to the shadows of the ceiling to strike from above.
>>
Rolled 2, 13, 19 = 34 (3d20)

>>317953
Attack directly, the first strike decides a battle.
>>
>>317976
>>318000
wait until he asks to roll and give us a modifier.
>>
>>318008
You make a good point, 8008, aka "BOOB"
>>
>>317966
>>318008
>>317976
>attack directly is the majority
To which I will pose one further vote of:
>Use Induced Aeon for your first strike
>Do not
>>
>>317953
>>Cling to the shadows of the ceiling to strike from above
>>
Rolled 13, 18, 20 = 51 (3d20)

>>
>>318029
Sure, though i admittedly don't really know what it does
>>
>Use Induced Aeon for your first strike
>>
>>318029
>Use Induced Aeon for your first strike

>>318037
time stop.
>>
>>318037
>From the character sheet:
>Induced Aeon: For one or multiple actions you may expend Vital Cruor to force yourself out of mortal time, at a rate of 1 Cruor/Action. You may share the properties of this Attainment with whomsoever you are Accorded, though they too have to pay its price alongside you.

>>318008
As well, this anon is quite correct.

>>318042
>>318037
>>318074
Noting the affirmative, please roll me three 3d20+30 [Jána of the Night(Perfect Dark)] vs a DC of 50. [+20 from Seething Wet Darkjána, +5 from Anticipated Attack, -40 from Induced Aeon]
>>
Rolled 1, 13, 8 + 30 = 52 (3d20 + 30)

>>318083
So glad we used our new power. That's a base DC 65
>>
Rolled 16, 1, 18 + 30 = 65 (3d20 + 30)

>>318083
Here goes.
>>
Rolled 4, 15, 18 + 30 = 67 (3d20 + 30)

>>318083
>>
>>318097
>>318103
>>318107
[i]Superb Success.[/i]

>Writing.
>>
As a question that is entirely unrelated to anything else, did you guys like the music from before or did you find it too distracting?
>still writing
>>
>>318153
Not sure to which you are referring to. I liked the cave music. Plus it's not like im forced to listen to it.
>>
>>318153
I thought it was appropriately atmospheric, enjoyed it desu.
>>
>>318153
it was creepy. it's no mandatory so if you want to add some in do it boss.
>>
You know your plan well, you’ll attack its eyes directly and get the first strike- and you’ll use Induced Aeon to do so. The seething wet darkness grins wider, likely discerning your intentions, “Existence is bound by the rules which allow its efficacy,” it growls sternly, and strangely begins reaching its claws towards its chest. Before allowing it to continue, you activate your newfound power- and outwards from you, red and shining in the darkness of the stairwell, evaporates misty consecrated cruor.

>-1 Vital Cruor.
>>>Vital Cruor Remaining: 25/??.

The world does not slow and does not blur, as when you gripped a soul, it simply ceases while everything shifts into a colorless grey- or so you presume, there’s no light upon the stairwell anyways. No sounds of streaming water, no sounds of the buzzing bog insects, and no emanations from anything- not even the perpetual non-mortal fear of the ruins. You intend to make good use of this- and as you flit across the darkness of the frozen world towards your target you realize a couple things. For one, the shadows you flit across hardly change their shape. For another, this creature’s eyes are still following your every motion. The red tinged abyssal spheres track you as you flit towards them, alive and aware, even as you bring down your searing smoky edge upon them as forcefully as you can manage.

As your strike completes the world shifts back harshly, every motion resumed in one great rush. The seething wet darkness clings to its eyes for a moment as it writhes its slithering form across the stairs, the shadows of the water undulating fitfully with its every motion. It rights itself quickly with its eyes still closed. It bears its claws and concentrates upon everything around it, while you remain still. A futile effort, you soon realize, because it turns its head directly towards you- your emanations still sensed. Regardless, you struck well, it’s blinded and obviously very injured. You can feel that it has less influence on the world around it as the streaming water of the bog slows just slightly.

Still, it only waits, it has one clawed hand pointing at its chest, the other readied for swift motion. Having an inkling, and still being rather close, you examine the chains- the greater of the pair upon it are still withering rapidly.

>Keep up your attack, close in and strike again.
>Though it appears to be waiting, try to bait it- and then counter.
>Activate Induced Aeon[1VitalCruor/Action] (write-in attack or specify.)
>An alternate much planned. (Write-in)
>>
>>318248
>>Keep up your attack, close in and strike again.
50/50 chance of him countering us or him waiting for his chains to break.
>>
>>318248
Perhaps we can use the chains that bind it to our advantage - either to strangle it with them, or to restrict its movements while we attack. Or even just simple things like tugging on the chains to throw it off balance before an attack.
>>
>>318248
>>An alternate much planned. (Grab it's chains, warp them around it then squeeze.)
>>
>>318248
>>Though it appears to be waiting, try to bait it- and then counter.
>>
>>318248
>Keep up your attack, close in and strike again.
Want to finish this before the chains break.
>>
>>318274
This
>>
>>318268
>>318300
>Direct Attack

>>318295
>crossu countah


>>318270
>>318274
>>318309
>Grab its chains, try to strangle/restrict/unbalance it with them.

Chains it is.
As well, one more vote;
>Use Induced Aeon?
>Do not
>>
>>318325
>Do not
>>
>>318325
Don't
>>
>>318325
>Don't
It probably wants us to.
>>
>>318326
>>318336
>>318354
Roolll me...

dice3d20+30 [Jána of the Night(Perfect Dark)] vs a DC of 45. [+10 from Seething Wet Darkjána, +5 from Anticipated Attack, -25 from blinded -?? from Loss of Red Tinged Eyes]
>>
Rolled 13, 10, 15 + 30 = 68 (3d20 + 30)

>>318379
>>
Rolled 1, 3, 10 = 14 (3d20)

>>
Rolled 10, 10, 18 + 30 = 68 (3d20 + 30)

>>318379
>>
Oops clicked enter before I added +30
>>
>>318385
>>318392
>>318394
>success!

>writing
>>
>>318392
Does this count since it was not linked?
>>
Rolled 15, 11, 6 + 30 = 62 (3d20 + 30)

>>318403
grasping at straws here my man
but in case you are right
>>318379
>>
>>318403
Yes sorry
>>
>>318403
It's cool. We still succeeded.
>>
Those chains have got you thinking. You have some upon your own body; in fact you recall them quite well. They’re what stopped you from taking Uluwehi’s life in your earliest test after opening your second eye. Looking at yours they’re still the same as before, coiling around your smoky form, they neither waver nor budge- and emit nothing. You look to the great withering chains of the spirit before you, and they emit something perpetual and great. You’ll constrict him with those, you decide. You flit gracefully forward through the darkness, and grasp them. He remains still.

You pause only for a moment, curious at this, and his vicious smile returns, “Unbinding those rules loosens that efficacy,” he seethes between fanged lips, seemingly referring to something previous thing he said. Hard, and faster than you can see, he begins driving a clawed hand into his chest- you quicken yourself along the shadows to draw the chains taut, forming a multitude of limbs and many hands. You flicker around him through the shadows and restrain him by pulling the withering translucent chains taut, over the hand in his chest and the arm that had been poised to strike. He tries to remove his clawed hand from his chest though the chains prevent him from doing so. Then he remains still, though you’re certain he can’t move- but he’s still smiling his wide vicious grin, even as you pull the chains hard around him with your many limbs. They slacken for a moment, but only just, as you stretch your flickering form to manifest more arms and more hands.

You’ve caught him, or so you feel, but he still just remains standing. The great chains still wither reminiscently of the smoking black eye-orb within your many grasped hands. Turning his head just slightly to you, as well as he can manage while restricted, he seethes more quietly and gentler than before, “I win, brother,” he says, extending the last word just slightly. “It is inevitable,” he seethily finishes. He makes no further motions, still so far restrained, while you consider your options.


> He’s bluffing, waiting for the chains to wither. Attack now.
>You have a bad feeling about this, retreat.
>Activate Induced Aeon[1VitalCruor/Action] (write-in attack or specify.)
>An alternate much considered. (Write-in)
>>
>>318521
>An alternate much considered. (Write-in)
Drag him up and out of the water, whether it be by tree or land. Then attack him with a vital cruor enhanced blow.
>>
>>318521
> He’s bluffing, waiting for the chains to wither. Attack now.
One who hides eminations does so to learn how to lie and decieve. He knows he only can win through trickery and delay.
Strike while he is bound, but be wary not to hit the chains themself.
>>
>>318521
>> He’s bluffing, waiting for the chains to wither. Attack now.
>>
>>318521
>>You have a bad feeling about this, retreat.
>>
>>318537
Ah, I'll add this to my attack vote as well
>>
>>318537
yes
>>
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>>318537
>Then attack him with a vital cruor enhanced blow.
>see pic

>>318537
>>318553
>>318544
>>318540
>>318575
Since these aren't contradictory, I can combine them.

However, this would be two actions- one to drag him somewhere else, either deeper into the ruins or up above into the boggy forest, and then another to attack. Consider that your many limbs are restraining the chains of something much larger than yourself. To which I will pose a vote of;
>Drag him somewhere drier(be specific), then attack
>attack him now
>>
>>318582
>>attack him now
Forgot he was bigger than us.
>>
>>318582
>>attack him now
>>
>>318582
Drag to forest then attack
>>
>>318582
>>attack him now
It would suck if his chains broke right after we finished setting up for an attack.
>>
>>318588
>>318590
>>318602
>Attack now.

Roll me three;
dice+3d20+30[Jána of the Night(Perfect Dark)] vs a DC of 20. [+10 from Seething Wet Darkjána, +5 from Anticipated Attack, -25 from blinded -?? from Loss of Red Tinged Eyes -25 from Restrained]
Or don’t. Superb Success either way!
>writing
>>
Rolled 10, 16, 18 + 30 = 74 (3d20 + 30)

>>318616
>>
Rolled 17, 3, 4 + 30 = 54 (3d20 + 30)

>>318616
I like rolling...
>>
Rolled 19, 17, 6 + 30 = 72 (3d20 + 30)

>>318616
>>
This creature deceives with both actions and words, you decide. Certain that he’s still just buying time you form a crude searing edge from one of many limbs, and find it difficult with most of your shadows occupied holding the chains. You emit a good deal of pride as you notice his fanged smile fade, and then turn into a mask of rage as his voice raises much higher than it had before, “I sacrifi-,” you stab into his face with your crude searing edge, not letting him finish the statement. And within nearly the same instant you stab into the shadows that compose the remainder of his restrained coiling form- the arm previously poised, the belly, the tail, and all else, avoiding the hand lodged within his chest and maintaining the majority of your limbs on the withering chains. You can feel his vital cruor shave away, bit by bit, as you sear his inky darkness away with your crude edge. And then, your manifested limb hits nothing. It remains searing within his shadows while his form splays out, still restrained, on the dark stairwell- but you feel no damage to its cruor.

You recall well that according to your innate knowledge spirits cannot be killed, they can only have their influence severed from the world, and so this marks your victory. Mouth agape and grin removed, you begin to sense emanations from his form. They’re surprisingly simple; confusion, disorientation, and some measure of mindlessness. Though as you watch, they’re very slowly returning to consciousness. You note that should your situations have been reversed, this is what you would’ve been reduced to.

You note with some pride that with as powerless and ephemeral as he is now you could probably force him into an accord, or find some other method to keep him here. More importantly, with your arms still wrapped around the greater pair of translucent withering chains -which are not as ephemeral as his body- you feel that you could take something from him. Some sort of tool or otherwise attainment, or perhaps one of his greater aspects. Innately, you feel there’s only so much you can take, but you also feel you could take as much as it has- though with difficulty. Further, you do feel that you could perhaps remove its second eye, it’s Will and Mind, though you feel this would be even more difficult than before it would very much ensure a threat forever silenced.

(1/2)
>>
In either case it’s fate is yours to decide, Dark Spirit.

>>Choose up to two of the following:
>The long claws.
>The coiling slithering form.
>The sharp vicious teeth.
>The Red Tinge of its eyes.
>The Manifold Soul Aspects of before.

And also choose one of the following:
>Try to take away its Second-Eye; its Will and Mind.
>Force it into Accord of your own conditions. (details voted on later)
>Why take only two things when you could take them all?
>Something else or an addition. (write-in)

>>Congratulations on winning in your first battle of spirits. Though weakened and hardly able to attack you your victory is true.
>>Besting a spirit can be less complex than this situation, but don’t hope for that in the future
>>
>>318083
>DC of 50. [+20 from Seething Wet Darkjána, +5 from Anticipated Attack, -40 from Induced Aeon]
>Base DC is 65

>>318379
>dice3d20+30 [Jána of the Night(Perfect Dark)] vs a DC of 45. [+10 from Seething Wet Darkjána, +5 from Anticipated Attack, -25 from blinded -?? from Loss of Red Tinged Eyes]
>Base DC ignoring the -?? is 55

>>318616
>DC of 20. [+10 from Seething Wet Darkjána, +5 from Anticipated Attack, -25 from blinded -?? from Loss of Red Tinged Eyes -25 from Restrained]
>Base DC ignoring the -?? is 55

So I guess the -?? is -10.
>>
>>318744
Quite so.
It remained a question mark because depending on certain circumstances its gradient could've rapidly changed.
>>
>>318740
>The Red Tinge of its eyes.
>The Manifold Soul Aspects of before.
>Try to take away its Second-Eye; its Will and Mind.
>>
>>318740
>The Red Tinge of its eyes
>The Manifold Soul Aspects of before.
I assume we'll make our own form once we mature.

>Try to take away its Second-Eye; its Will and Mind.
>>
>>318740
>Red tinge
>Sharp claws
>Why take only two things when you could take them all?
>>
>>318740
>The Red Tinge of its eyes.
>The Manifold Soul Aspects of before.

>Try to take away its Second-Eye; its Will and Mind.


I want to be a spirit of darkness and fire. A Balrog.
>>
>>318740
>>The Red Tinge of its eyes.
>>The Manifold Soul Aspects of before.
>>Try to take away its Second-Eye; its Will and Mind.
Jeez, we're kind of greedy aren't we. I really want those soul aspects though, the first one he mentioned was pretty damn cool.
>>
>>318740
Can we take its ability to hide its emissions?
>>
>>318768
It appears to have the majority already, anon.
>>
>>318775
Well that makes things simple, thanks! My vote is this >>318765
>>
>>318748
>>318749
>>318756
>>318761
>>318765
Red Tinge; Manifold Aspects; and
>take its second eye
Seem pretty unanimous.

I'll write for what you'll take first, and what they are, and then after that- well.

You'll try to take it's Will & Mind.
>writing.
>>
>>318807
Are ye dead
>>
Though he still appears blinded you can recognize the Red Tinge from within it’s from, and with no restrained desire you reach into its ephemeral form emitting just the slightest bit of joy at its resultant struggle.

>NEW ATTAINMENT
>Red-Tinged Gaze: A gaze that passively hides whatever emanations of yourself you wish to conceal. However, if you are manifested to affect the world they are open to attack. Within them rests some strange history that you feel is obscured, but considering their nature this does not surprise you.
>This Attainment proffers two Abilities:
>>Sight Beyond Time:
>Passively proffers a base +10 to taking soul aspects from both spirits and mortals.
>>Wherewithal Shift:
>Should you desire it, you can Sacrifice any Soul Aspect you carry to boost the effects of Sight Beyond Time, and each aspect you sacrifice will confer an additional +10 per their weight as an aspect.
>However, to use Wherewithal Shift you require a Voice to speak the sacrifice.
>>>In any case and as you already know: Even if blinded you still retain these abilities.

Well assured by your new acquisition, you reach further into the ephemeral wet darkness as it struggles and writhes from your grasp within it. First, that last measure hope, committed to with great determination and a sense of betrayal.

The world around you is alight with white fire from your battle. In front of you, within the scorched Curer’s hands, is the coiling form of an inky darkness restrained within a small black eye-orb. This isn’t what you wanted, nor what you asked for. “It is better this way,” the stern voice of the healer in front of you remarks. “With Ohkoa and Akiah lost to us there’s no longer anyone holding him back.”

“I don’t care,” you say distantly, “he’s been my ally all this time.” And he has. From every moment, from all to none, he’s supported your campaigns and saved the lives of your men numerous times. You brandish your white-flame sword towards the Curer, to which she only nods. Then her form shifts and disappears. You curse yourself instantly, you should have struck the very moment her guard was down, you’d forgotten that they can force their abilities once they’re captured. But you won’t be deterred, you know where she’s going, and you know how to free him. You think hard, recalling the territory and the defenses, and knowing your men will march with you even against the capital temples- you set out immediately to plan your defection.

You will, and you swear it so, sacrifice as much as you can to unseal your greatest friend.
>ASPECT GAINED
>HOPE DETERMINED AND ABSOLUTE
>This is a Manifold Aspect; possessing the weight of Four.

(1/?)
>>
As you’re churned out of the memories, the struggling form beneath you reminds you to grasp the other aspect- the old commitment and promise that was carried through. Surprisingly, nearly having regained consciousness, you find the seething wet darkness struggle and resist your searing grasp even more- but it’s effort beget nothing as you take hold of the aspect.

You look around with your two-eyed abyssal gaze and very carefully, slithering your form upwards, make your way to the altar and bell. Upon the altar is the body of the foreign dignitary whose appeal failed the elder council, its heart removed from within its gaunt clawed form. Behind it, facing away from you, is the spirit you’ve come to repay. You creep up behind her, feeling the terse emanations of concentration and meditation. It’s difficult to close in, its light being as bright and blazing as it is upon its three rings, but you do your best. And then, reaching a small claw into your chest, removing an aspect of your soul- you bring it upwards and slowly to her.

She turns, emits curiosity, and then accepts it. The formless light becomes momentarily predatory- angular in features, as she grasps the aspect of the mortal’s soul long demanded. As soon as she does, you do your best to leave. You feel her gaze track your movements in curiosity, but you know that emanation to be false. Deal complete, you feel much safer for leaving the scheming thing.

>ASPECT GAINED
>COMMITMENT MADE TRUE
>This is a Manifold Aspect; possessing the weight of Three.

>Maturation: 7/54
>TO
>Maturation: 14/54
>You feel, innately, exceptionally close to some sort of threshold...

(2/3)
>>
You revel in the feelings, the emotions, and the newfound strengths you’ve gained. After coming down a bit from your euphoria you conclude this was all well worth the trouble and trials of facing this spirit. At your thoughts you feel it writhe, still within your grasp, emitting great and bitter remorse. Well, you feel no trust for this creature, so you reach out to take something more- it’s Second Eye, it’s Will and Mind. After you take this it will never be a threat again.

And now…
>Roll me Dice+3d20+30 vs. DC 70 [Primeval Decree: +70]
>>
Rolled 10, 6, 20 + 30 = 66 (3d20 + 30)

>>319110
>>
Rolled 5, 2, 14 + 30 = 51 (3d20 + 30)

>>319110
Damn that DC is high. Here goes nothing.
>>
Rolled 9, 3, 18 + 30 = 60 (3d20 + 30)

>>319110
>>
Damn
Looks like we wasted those two 70+ rolls on the one phase we didn't actually need rolls for
>>
Rolled 3, 20, 6 + 30 = 59 (3d20 + 30)

>>319110
>>
>>319114
>>319120
>>319122
>Awful Failure.

>writing.
>>
You reach out once again and the seething wet darkness to you, afraid. “No,” it whispers desperately, but your grasp persists. As you grab it’s Second Eye while its form writhes yet again, you feel some restraining force- and it’s the chains upon you. You push hard, but they pull themselves taut, even while your limbs still restrain the withering chains of the spirit. You’re frozen there for a moment, but then decide to push harder, and just barely you see one of the translucent links of the chain first bend- then crack. You feel drained as you relent to the chains, and only then do they relax.

>Malus of The Primeval Degree changed from +70 to +66.

Still trapped within your hold on its withering chains, the wet darkness expands a weary grin, “Just like me, brother,” it seethes gently, extending the last bit of word with an emanation of bitterness. You observe its emanations for a time, sensing only a great tired bitterness. You disagree with it but it doesn’t feel overtly responsive right now, apparently very drained from the encounter. Regardless, it seems for now its Second Eye is beyond your grasp, so you begin reconsidering your options. You could force it into an accord, though you’d have to word it very well. Or, as half-dead as it is, you could leave for now and figure out a way to keep it in this place longer. You note, whilst wondering why, that the withering of its greater set of chains has slowed- but not by a tremendous amount.

>Leave for now.
>Force it into Accord of your own conditions. (Write-In)
>Something else. (Write-In)
>>
>>319194
>>Leave for now.
>>
>>319194
>Force it into Accord of your own conditions. (Write-In)
The darkjana will, the moment it gets free from the accord keeping it here, seek out the spirit dwelling in the waters we crossed. The darkjana will not tell it anything, or communicate to it in any way. The darkjana must do everything it can to distract that spirit until its own accord expires, at which point the darkjana will no longer be bound to this accord.
>>
>gonna have a 30min food break, will examine responses/deciders after I come back
>>
>>319223
If we get to choose the conditions, why end the accord there? Would it not be pertinent to include some lasting aspect of control over the creature within the accord?

unless we want to fight this guy again
>>
>>319293
You make a point.
Perhaps the accord should, simply, that the Darkjana must do as we ask or command, whenever we ask or command, until we willingly and cognizantly say, specifically to the darkjana and specifically regarding this exact accord, that it's free of the accord?

Then, our control would be near absolute.
>>
>>319194
>>Force it into Accord of your own conditions. (Write-In)
I want to make sure this guy stays in some place where we can come pick him up so we can come back to try to take the eye again, but this place is dangerous. I'd like something like tying him to a tree until we can beat him up again but that doesn't sound like an accord.

>>319293
I want to make sure we don't have some crazy spirit after us, so yeah I want to kick his butt.
>>
>>319312
>>319307
The slithering dark spirit shall do as we bid it until we decide a condition that should conclude the accord, after the completion of such a condition has been met.

While under accord with us the slithering dark spirit shall only communicate if we ask it to, and only to those we permit it to.

The slither dark spirit shall make no hostile action, except to defend itself from attack, without our granted permission while it remains accorded with us.

While accorded with us and without any active command that it believes to be possible for it to accomplish, it shall return to us for further orders.


Thoughts?
>>
>>319376
That's pretty damn solid, and brutal too.
I'll continue monitoring discussion for about 10~ more minutes so as not to nip any ideas in the bud.
>>
>>319376
Very good
>>
>>319376
We can try I guess. Sounds too one sided to be an accord but that's why we're forcing it.

>>319396
Question, Traits come from soul aspects right? If so I want to get rid of the Old Warrior trait. Either we offer it as part of this accord as payment or we could wait until we get a voice to sacrifice it.
>>
>>319409
Ah, I should probably fix that bit in the character sheet. It's a remnant of Uluwehi's, it's his trait, not yours. Since it was only relevant when you were accorded to fight by his shadows, I'll fix that right now.
>>
>>319409
It would really help to know more about how accords work. If you're accorded into slavery, what do you have to lose from disobeying orders? This is important stuff.
>>
>>319421
You do have someone nearby who, being awfully helpless, may answer such a thing. After all, so far you've only experienced Accords that trade well both ways.
>>
>>319426
Force him to answer that then
>>
>>319432
>writing!
>>
You’ll strike an Accord and put its danger to rest, something with it being constrained to your orders, or perhaps something more. In any case, searching your memory and innate knowledge for details on Accords doesn’t reveal anything on the nature of one-way restricting measures, though remembering the chains that stopped you from taking its second eye you wonder that perhaps the chains are an example of such a thing. You emit in small measures a question to the inky darkness within your grasp, pushing past its tiredness to gain an answer. It doesn’t answer and emits only despondence with undertones of panic.

“As I spoke I did before,” it seethily begins, “I am not so enslaved as you,” you constrict the chains around its form until it emits something close to surrender. “I see your aim. Why should I aid you in my own enslavement? I am already torn from mortal dominion.” You emit exactly why; you’ll just keep coming back to take its Second Eye until you succeed. Meaning it, and now feeling the creatures emanations, you see it relent to your demand with slowness. “When sealing it you make the offering to the fetters,” he uses a claw, weakly, to indicate the translucent chains around his form. “It,” he seethes weakly, “is then no longer an Accord.” You emit the obvious question, to which it looks away from you as best it can manage within the restrains “It becomes a Decree, brother,” he says, not extending the last word this time.

Well, you feel you have your answer, and so you think carefully about what you will Decree this creature to do.

>Write-in the terms of your Decree, Dark Spirit.
>>
>>319474
This is now clear. He is incapable of acting against the decree until he can break the "chain," similar to what we eperienced with taking his eye.

I say we continue as planned.
>>
>>319474
Ask it what "the fetters" are.
>>
>>319474
>>319499
Yeah, let's go with the plan from earlier.
>>
>>319474
I sense a new ally. The decree should be that this shadow will be our friends until we say it doesn't have to be. And friends don't hurt other friends.
>>
>>319524
>>319499
>>319520
I'll assume >>319376 is the solid Decree you wish,
PLUS

>>319535
>Friends don't hurt other friends.

And so;
>writing for DECREE and Question the Fetters
>>
Actually, I have to stop writing.

Because I didn't ask you what you'll offer for the Sealing. So far to your experiences for sealing what has been offered to you was Vital Cruor, though you sense innately that you could perhaps use an Aspect instead, though doing so will reduce your maturation level. Though you innately feel strengths of offerings align with their results, the specifics elude you fro the time being.

And so, please pick what you'll Offer to the Decree:

>A small amount of Vital Cruor: [2]
>A middling amount of Vital Cruor: [5]
>A large amount of Vital Cruor: [8]
>A different amount. (Specify)

Or, pick any number of your following Soul
Plain Aspects:

[Weights of 1]
JOVIAL MOCKERY
SEIZING LUSTS
BURIED HOPES
JOVIAL SLAUGHTER
SCORNFUL DISTRUST
VICIOUS CUNNING
WITHERED INTEGRITY

Manifold Aspects:
>HOPE DETERMINED AND ABSOLUTE[Weight of 4]
>COMMITMENT MADE TRUE[Weight of 3]

>Or, perhaps pick of both Cruor and Aspects.
>>
>>319574
5 Vital Cruor and Jovial mockery and buried hopes.
>>
>>319574
>A middling amount of Vital Cruor: [5]
>WITHERED INTEGRITY
>>
>>319574
>Five Vital Cruor
>Seizing Lust
>Jovial Mockery
>>
>>319591
This.
>>
>>319585
>>319596
why 2?
>>
>>319591
Second
>>
>>319602
I dunno, really don't want this guy busting out anytime soon I suppose.
I also don't want to get rid of withered integrity, since I feel like so far we've actually acted sort of in a manner that aligns with the description Withered Integrity, and I assume these aspects define our personality.
>>
>>319602
For stronger friendship.
>>
>>319606
We could always change it for seizing lust. Or buried hopes. I don't really want to give away withered integrity either.
>>
>>319606
You've actually convinced me.
I change my vote to 8 cruor, JOVIAL SLAUGHTER, and WITHERED HOPE.
>>
>>319616
That's overkill we also do not have withered hope.

>>319606
Withered integrity means our integrity is dead or dying.
>>
>>319619
Yeah, that definition is accurate
We want to remove withered integrity
>>
>>319619
Eh, I sorta take withered integrity to indicate that, though we've faced hardship and have reason to take on a more realist approach to agreements, we still hold some notion that we ought to stick by our agreements.
>>
>>319624
with·ered
(wĭth′ərd)
adj.
Shriveled, shrunken, or faded from or as if from loss of moisture or sustenance: "the battle to keep his withered dreams intact" (Time).


It's not, it means it's dying from lack of what it needs to keep itself alive.
>>
>>319624
That's how it sounds to me as well.

Perhaps we should just give up cruor instead of aspects for now, since we are close to a threshold.

I think just 8 cruor should do.
>>
>>319624
Incorrect by definition of the words.
A withered integrity is faded, no longer strong, weak and compromised.
>>
>>319632
Who died and made you QM?
Besides, wither(ed) does not equate to wither(ing). It implies that it has already withered in the past and has since stopped doing so. Though reduced, it's clearly not yet gone.
>>
According to the memory imparted by the aspect of WITHERED INTEGRITY when you gained it from the pirate;
>The night is warm with fire; it’s a fire you lit, the judge inside the building pounds futilely against the door. He curses you with all the names of all the gods, he curses you with a life of misery and a miserable death.

>If you have any questions about the other aspects I could post those too, but I will leave the greater interpretation up to anon.
>>
>>319651
Do all the single ones please
>>
>>319651
This implies to me the aspect owner was an arsonist.

Still not sure how picky we should be with our aspects in our current state, so I think I'll stick with the flat 8 cruor.
>>
>>319661

>JOVIAL MOCKERY
>SEIZING LUSTS
>BURIED HOPES
>the hopes for a better future on the sea to escape your crime, the mocking you give to others to brighten your mood, and a curious want for warm and writhing flesh. You feel reinvigorated, strengthened by strong emotions of a life well risked in your search for adventure on the high seas. You feel the rigging in your hands, the wind on your face, you smile at women in secret from across the town square, and they smirk in turn. For one, a special one, her betrothed is entirely unaware. He took a treasure of yours and in your fury you revealed the secret circumstance, very publicly. He deserved it. You would have done it even if he didn’t, but it made it so much sweeter.

VICIOUS CUNNING
You’re raiding an Amrenian village; you reckon it’s the last you’ll have before having to flee east.

JOVIAL SLAUGHTER
A militiaman falls to your gun, light blazing forth and ending life in a threat made true. You laugh at them, unsling your other pistol, and fire again.

SCORNFUL DISTRUST
The well-dressed captain looks to you across a line of new recruits, singling you out to stand at his side. He tosses you overboard and orders you to learn to swim. You live, but you’ll never trust orders again. You promise yourself revenge, imperial loyalists be damned.

>>319665
In any case, I'll pose a vote in a few short minutes unless these change anyone's opinions.

>Keep in mind, you are giving these aspects to the fetters, not to the spirit.
>>
>>319673
But what are fetters?
>>
>>319665
We plan to come back for this guy soon right? I think 5 cruor should be enough to hold him down for a day or two while we try to complete our Accord. That said, we do have another place to explore before going towards the girl so maybe the 8 would be a good idea.

>>319686
Are they not the chains? I thought the dude pointing at them was pretty clear.
>>
>>319695
I'm just worried about not being able to "recharge" the decree.
>>
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Understanding well enough, you emit further a question as to what it called the fetters, the chains around him- and around yourself, you suppose. He slides his face along the stairs to look back at you with a red-absent abyssal gaze, and you feel a clear but weak vision emerge within your mind.

It’s a landscape, or so you feel, and it changes every moment in a mystifying spectacle of harsh colors and deep contrasts. “One realm of spirits,” seethes the wet darkness as the vision fades, “from which was covenanted one of many decree’s upon this world.” You emit a further question for details, and it looks at you as well as it can with its head slightly askance. “I was no scholar for these pliable creatures,” he seethes weakly, “I aided their commanders. I have no deeper answer. I know only they emit nothing to those they bind.” And sensing his emanations, you feel that he’s not lying. Still, it concerns you, as you certainly cannot feel your own, as they emit nothing when you look at them.

So instead, looking at its two much closer, you examine them thoroughly. One set is thick, it emanates something perpetual and great, though they’re slowly withering into smoke. The thinner set is cracked, ends hanging loose and every link withered or near broken, emanating duty and something of a warrior. You pause on this information to consider your thoughts.

>From the emanations of the majority so far; To seal the Decree vote between:
>5 Cruor
>8 Cruor

>AND/OR
>WITHERED INTEGRITY
>JOVIAL SLAUGHTER
>A different aspect (write-in)

>>>And finally, the bigun:
>You’ll try Sealing the Decree with the greater withering chains.
>You’ll try Sealing the Decree with the smaller nicked chains.
>>
>>319704
Then again, if hes under decree we can just command him to accept another accord/decree. So I guess 5 cruor could be fine.
>>
>>319705
>8 Cruor
>Great chains
>>
>>319705
>5 Cruor
>Great chains
>>
>>319721
This.
>>
>>319721
>>319738
>writing
>>
Not quite certain of the effects of the things emitted from his chains, you decide upon a Decree for its greater chains- the ones very slowly withering into smoke. You hesitate, not entirely sure of the process itself, but recall Uluwehi and Ijana’s offerings of blood. You perhaps might offer aspects of yourself, but you feel very close to something beyond where you are now, and so settle upon using a middling amount of your own vital cruor. He watches you carefully as your many limbs and hands begin to mist, red but not shining, in the dark of the stairwell. Something tears- and you feel an inkling of how to impart your decree to the greater chains. You emit, as before with Uluwehi, soul to soul- urgings of the details.

It shall do as you bid it until you decide a condition that should conclude the decree, after the completion of such a condition has been met. While under decree he shall only communicate if you ask it to, and only to those you permit it to. He shall make no hostile action, except to defend itself from attack, without your granted permission while it remains under decree. While under decree and without any active command that it believes to be possible for it to accomplish, it shall return to you for further orders. Further, he’ll try to be a little friendlier. It takes a long while through urgings and emissions towards the chains, and much repetition, before you get any sort of response. The world slows, just a hair faster than when you grip souls, and the great withering translucent chains around the seething wet dark spirit glow a bright blue that cast no shadows. The world erupts-

https://www.youtube.com/watch?v=cBPggVa6ZB4

-into tumultuous exhalations of dark. Though the stairwell is perfectly lightless, from every edge streams something much darker- from the waters, from your form and from his, and in quick order the world is nothing but an impenetrable night. Between the links of the chains arcs something blue and fitful, close to the flickering of embers but much deeper. The shining chains sing and emanate perpetuity and greatness, and within your grasp you feel them emit something more- the chains awash the perfect night with desires of servitude- and strangely, some trace bit of friendliness. The consecrated blood upon your limbs and hands begins to mist into the fiercely glowing blue chains, red and shining against the true abyss.

>A DECREE IS STRUCK
>>
The world does not return, and the abyss does not abate. You feel patient, for a moment, and then as time progresses you feel trapped. Then you feel, innately- and also as though a powerful emanation, something far and something immense take notice of your action. The world then returns slowly, lingering easily upon the shadows of the bog soaked stairwell, and upon yourself and the spirit within your grasp. You release the chains, though he does not move, emitting only the same tired weaknesses as before.

You feel certain, not just innately, that you know for sure this inky wet dark spirit is considerably less of a threat than before.

>Leave, and order it to follow.
>Leave it to recover in this place; you could always come back later.
>Write-In.
>>
>>319810
>Leave, and order it to follow.
>>
>>319810
>Leave, and order it to follow.
>>
>Leave, and order it to follow.

...Next time!
I felt like this session was good. I'm open to anon's thoughts on things, and clarifying any details that you know IC but may appear confusing.

Before the next session I'll have updated the character sheet and expanded the mechanics pastebin with things you've learned so far.

And so, thank you all once again for playing!
...And good job. You could've wound up much worse off than this.

>Next session today at 5:00PM. EST [9:00PM. GMT]

>will hover around the thread for about an hour more or so intermittently engaged in minor irl tasks
>>
>>319810
>something far and something immense take notice of your action
I'm scared. Maybe we should raise this guy up to be a friend and hope he doesn't stab us in the back.
A little late but thanks for running OP. See ya in a few hours.
>>
>>320449
Ah, you reminded me of something rather important.

In any case, Quest resuming in 1hr.
>>
You examine your work pensively, trying to determine exactly what it is you just accomplished. The greater set has stopped withering and emits its previous perpetuity, alongside some servitude and something reflective of kindness, while the other set remains unchanged. You wonder if you provided enough cruor, but note it in memory that perhaps you could reinforce the chains at a later time, though the immense emanation you felt before has you concerned. Regardless of all this, you still have to complete your Accord with Ijana to bring back her daughter.

You order him to follow as you flit up the stairwell, and he struggles to move amongst the shadows around him but emits acknowledgement all the same. A bit to your surprise, you feel him ask for you to allow him to speak. You consider it by turning your red-tinged abyssal gaze around the stairwell, intentionally delaying your answer to the request- you don’t want to give in too easily, after all. In the meantime he doesn’t emit frustration, also a bit to your surprise, but only a small measure of wariness. You allow him to speak, but emphasize that he keep it short.

“As I said before,” he seethes bitterly, “Existence is bound by the rules which allow its efficacy. Unbinding those rules loosens that efficacy,” he says with a downwards abyssal gaze, then looking up to you to match yours. “Do not traverse overlong the frozen time,” he finishes, emitting caution and a genuine parcel of fear. You emit the obvious, to which he responds, “That attainment and,” he pauses bitterly just a bit, “the eyes are not inherent to the mortal world. As with the other attainments I’ve long since lost, I was given each for my services to the Aniunakei, whose Curer’s would evernot speak of where nor how they obtained them.” You emit something of an idea of consequences, and a further question as to why he’s so graciously telling you this now. “I warn you that you may not drag me into any such consequences. There are warnings, stages of unbound efficacy. I know not their fullest extent as I was evernot unwise in measuring the proper moments of its usage. One last thing,” he seethes quickly, just as you emit that it’s about time for him to stop talking, “I am without influence upon the mortal frame. If you wish me of any true use at all, I will need consecrated blood. Without it I can affect nothing,” he concludes, still emitting only wariness and caution.

(1/2)
>>
You consider it as he uncoils his form, noting the shadows of the murky bog water have greatly reduced. Recalling your fight, it hadn’t actually acted directly against you until you were quite close to it and was very likely just stalling. Still, without the use of Induced Aeon you conclude its tools and attainments would’ve been a very real threat to you. More than that the water has ceased streaming, returned entirely to the minor trickle it was when you entered this place. You consider his words, and then consider what uses to put him to in the future.

>>>Current Vital Cruor: 25/??.
>You’re not quite sure you want to reduce your vital cruor for his sake, so you’ll refrain for now.
>You’ll want him to be of use later, but you but don’t want him exceptionally powerful. You’ll give him a middling amount. (5 Vital Cruor)
>You’ll want him to be able to support you in full, and though you can’t grant him an amount that will return him to his previous influence without greatly weakening yourself you can take a big leap to restore it. (8 Vital Cruor)
>You’d rather he just be slightly influential- just enough to carry or move small objects, and so you’ll give the smallest amount necessary to do so. (2 Vital Cruor)
>An alternate much considered. (Write-in)

>>Will write in 20ish minutes.
>>
Also,
>Both the Character Sheet/Dice&Deal Mechanics pastebins have been updated.
http://pastebin.com/fUbaui1h
http://pastebin.com/ZMWK0qXX
>>
>>321625
>>You’ll want him to be of use later, but you but don’t want him exceptionally powerful. You’ll give him a middling amount. (5 Vital Cruor)
Hopefully he takes it as a show of trust.
Also didn't we use 5 Cruor to reinforce the chains? This brings us down to 15 Cruor yeah?
>>
>>321625
>You’ll want him to be of use later, but you but don’t want him exceptionally powerful. You’ll give him a middling amount. (5 Vital Cruor)
>>
>>321673
You are very correct, it seems I misplaced a number.
>>>>Current Vital Cruor: 20/??.
>>
>>321625
>>You’ll want him to be able to support you in full, and though you can’t grant him an amount that will return him to his previous influence without greatly weakening yourself you can take a big leap to restore it. (8 Vital Cruor)
>>
>writing for 'making him sort of useful'

Also, for something else;
Please roll me three 1d100, best of three.
>>
Rolled 73 (1d100)

>>321721
>>
Rolled 50 (1d100)

>>321721
Here goes.
>>
Rolled 28 (1d100)

>>321721
For the glory.
>>
>>321732
>Good, but not perfect.
>still writing
>>
Deciding on a middling amount you assent to the minor demand. Extending your smoky limbs between you, red but not shining within the dark of the stairwell, you grant him of yourself your sacred vital cruor. His head remains bowed for short duration, and as you finish you see him swish his long slithering tail- and the dark waters respond in moderate splashes. He tests his long claws on the stairwell, digging just the slightest of gouges into the stone, not deep but certainly visible. Your influence on the world is not very decreased, you feel, you still retain the ability to manipulate flames upon their fuel- but you feel that you should be quite careful not to lose too much more of your cruor. “My thanks, brother” he seethes, not extending the last word and emitting something rueful.

>Vital Cruor: 20/??.
>TO; Vital Cruor: 15/??.

You flit up the stairwell, and the seething wet darkness follows. The shadows of the water and structure around each of you darken something harder than typical lightlessness. You feel very deeply that the night is distant from being over, perhaps nearing half its end, and you emit something of a question to the inky darkness to confirm that he feels the same. As you reach the top you stop to observe what you see- stone skeletons, all around the surrounding bog.
>>
Turning the sensing cord in one semisolid smoky limb and the despairing stone in the other, something catches your eye in the forest- a faint blue glow, and then it’s gone. You focus and feel only remnant emanations of concentrated observation. You then sense them again, though they appear further away, and they remain very consistent. Trying to suppress a measure of concern, you consider how to get past these stone skeletons- though you’re very curious as to what keeps them here, and how.

>Sneak up to one and see if you can examine it more closely, now that they’re active.
>They’re facing away from you and the night is yet dark, use stealth.
> Just smash through them with your newfound ally, problem and potential problems solved.
>Write-in.
>>
>>321892
>Sneak up to one and see if you can examine it more closely, now that they’re active.
>>
>>321892
>They’re facing away from you and the night is yet dark, use stealth.
>>
>>321892
>They're facing away from you and the night is yet dark, use stealth.
Let's just focus on finding the girl and being free of this Accord.
>>
>>321892
>>They’re facing away from you and the night is yet dark, use stealth.

>>321917
Anon please, we still have one more detour before we can go off to find the girl.
>>
>this is a sneaking mission

Roll 3d20+30[Jána of the Night(Perfect Dark)] vs a DC of 40. [Unknown Modifiers]
>>
Rolled 18, 10, 1 + 30 = 59 (3d20 + 30)

>>321952
>>
Rolled 13, 11, 13 + 30 = 67 (3d20 + 30)

>>321952
>>
>>321952
Forgot to say so again, but I'll need three rolls for this.
>>
Rolled 12, 10, 15 + 30 = 67 (3d20 + 30)

>>321974
Can I roll twice?
>>
>>322016
Certainly.
>writing for Superb Success.
>>
Restraining your curiosity to discern something from the former Aniunakei warriors you decide to sneak, and with the seething darkness in tow you depart slowly across the waters of the bog. You note that while you flit through the darkness of the shadows upon the bubbling water’s surface the inky darkness behind you slithers very well through the dark beneath the waters. You make good and easy distance towards the edge of the bog and into the forest- and note no further movements from the stone skeletons.

You keep sensing the emanations of focused observation from before, and you note that they gave themselves distance from you while you were moving. You look to the inky wet darkness by your side, and he emits he felt the same. While your own emanations are hidden it appears whatever is observing you are feeling those of your ally, and you mull something cunning and just slightly vicious over in your mind as to how you might abuse that.

Refocusing, you turn the sensing cord in your smoky hand, and feel deep on this island is the one who’s most connected to the cord of hair, and now closer you feel more of the soul’s emanations- but they’re different, some anger, some confusion, and something sullen, though you have difficulty divining specifics. Just as before, somewhere high is where rested the previously simple emanation of lust- though now as it’s significantly closer you feel it has an undertone of something cruel, and each feeling bears traces of something you don’t feel you could call mortal.

>You’re curious about that blue light from before, perhaps ask the wet darkness to remain here and then see if you can find where it is.
>Now more than ever before you’re curious about what’s emanating those intentions, you’ll search for that place.
>Go to the depths of the island where the girl is.
>Write-in.
>>
>>322099
>>Now more than ever before you’re curious about what’s emanating those intentions, you’ll search for that place.
Gotta take care of those side quests before getting to the main quest.
>>
>>322099
>You're curious about that blue light from before, perhaps ask the wet darkness to remain here and then see if you can find where it is.
Something tells me that if we complete the side quest we won't get to see what that blue light is.
>>
>>322099
>>You’re curious about that blue light from before, perhaps ask the wet darkness to remain here and then see if you can find where it is.
>>
>>322123
>>322128
>writing
>>
As you turn your smoky form you emit a question about the blue light to your inky companion, and he silently returns more genuine ignorance. He asks you to allow him to speak, and do so- for the moment. “I shall stay here,” he seethes, moistening the less-boggy forest earth and flora around him, “you may ambush it at your leisure,” he says, emitting a sense of clever thought similar in kind with yours.” Though, you know very well to make it an order, and you emit so, to which he nods.

You flit through the perfect darkness of the forest undergrowth with ease towards your destination, taking a wide berth around what would otherwise be a straight line. As you close in on the emanations of focused observation you note they move, just slightly, to advance towards where your inky companion had been ordered to stay. Thinking quickly, you nestle your smoky form against the hard shadows of a tall tree, out of any measure for starlight. The emanations of the spirit, as you now feel it certainly is, diminish- suppressed, but not gone, like the water spirit of before. You can still sense its emanations as it advances towards where the seething wet darkness in- but you sense something strange, something encompassing.

Building up from the forest around you, from the soils of the earth to every root and inch of leaf, rather than the emanations of small hungry animals and active life you sense unhappiness. You find yourself shocked for a moment as it’s something so entirely plain compared to the undertones of each soul you’ve felt so far, but it keeps building. Then you sense something else as the nearly indifferent unhappiness builds- from the forest itself. You feel it grow still and quiet. Insects cease buzzing, the slight breeze subsides, and all the forest is awash with emanations of an encompassing dissatisfaction. You can hardly feel your inky companion through the interference, and can no longer feel the spirit who has suppressed their presence. You think hard at what this could be, but you find within yourself no answers- your only experience with imparting emanations to other things was when they appeared to carry marks, or as with tools like the sensing cord and the metal-mask.

You ruminate on exactly what you should do for the moment, and while you do so you start seeing the slightest edges of the smallest forest plants begin glowing a pale light, very reminiscent of the flora of the fungi jungle. You feel the emanations of dissatisfaction from before increase, and the glow of the forest increases in turn as all around you and as far as you can see the otherwise normal plants become edged in a pale blue light.

>Perhaps it’s a good idea this thing is going towards the seething wet darkness. Take the opportunity afforded by his distraction to go somewhere else. (Write-in)
>You know somewhat where it had been, go there and see if you can ambush whatever this is.
>Something else much considered. (Write-in)
>>
>>322246
>>You know somewhat where it had been, go there and see if you can ambush whatever this is.
Maybe try to emit an order to our little buddy to come join us.
>>
>>322246
>You know somewhat where it had been, go there and see if you can ambush whatever this is.
>>
>>322283
>>322292
>Ambush this thing

Because it may be semi-important: On the subject of emitting an order to your inky companion to join you, please vote:
>Emanate to the seething wet darkness to join you
>Do not
>>
>>322246
>Ambush it.
Let's not sacrifice our first companion so soon.
>>
>>322336
>Emanate a warning but let him stay where he is.
>>
>>322336
>Do not
>>
>>322347
This. Allow him to attack threats that aren't us.
>>
>>322347
>>322360
>A warning to stay where he is.

Now, roll me best of three for dice+1d100 for your emanation.
>>
Rolled 13 (1d100)

>>322411
>>
Rolled 29 (1d100)

>>322411
once more
>>
Rolled 74 (1d100)

>>322411
>>
>>322432
>It seems, even through interference and great distance, your emanation will reach- but not all is entirely perfect.
>writing
>>
Actually, I have to stop writing. Considering the previous success, please roll for your Ambush:

Three dice+3d20+24[Jána of the Night(Dusk)] vs a DC of 44. [Unknown Modifiers]
>>
Rolled 2, 18, 3 + 24 = 47 (3d20 + 24)

>>322464
>>
Rolled 18, 12, 2 + 24 = 56 (3d20 + 24)

>>322464
>>
Rolled 17, 16, 9 + 24 = 66 (3d20 + 24)

>>322464
>>
Rolled 3, 4, 4 + 24 = 35 (3d20 + 24)

>>322464
>>
>>322489
.............dammit, one job anon.
>>
>>322476
>>322483
>>322488
>Superb Success!
>writing
>>
Rolled 19, 17, 18, 10, 8, 18, 9, 14, 12, 9, 4, 13, 1, 14, 9, 2, 2, 11, 8, 17, 19, 14, 15, 10, 19 = 292 (25d20)

>>322496
First three, anon
Check my rolls
>>
>>322529
>all those 19's
Jesus.
>>
>>322529
>that incredibly high average
You have me sweatin' in my boots anon.

>post incoming
>>
File: .....jpg (164 KB, 1280x960)
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You feel you should warn your inky companion, and so emit a focused sense of warning- and an allowance to attack this spirit. You feel it reach, even as distant as you are. Then suddenly the flora around you brightens- alongside an increase in the dissatisfaction from before. The glow of the forest increases as the pale blue light expands well past the edges of every fern, leaf, and flower. It reflects against the dark of the night sky against the forest, and you contemplate just what kind of power this is, or what its deeper purpose might be, though other than the interference you can think of only so much. You thought your emanations concealed, but suppose that if you emit something across a distance it still has potential to be sensed, though you feel certain you yourself remain concealed. Unfortunately that means it’s now aware of two potential threats.

Having it in mind not to approach directly, you flit across the pale glowing forest in another wide berth towards where you last sensed the spirit to be, and you’re met with success when you easily see an individual, much more concentrated azure haze. Flitting your smoky limbs, carefully and quietly, across the shadows towards the haze you discern what you’re up against. As you advance, you notice some plants move strangely- still glowing but now moving without a breeze, though with no discernable purpose and only just the edges of leaves. You turn your smoky form around the tree where you last sensed the spirit- and stop. It’s right there, right in front of you. Aligning yourself along a deep shadow cast by a great glowing fern, you examine your prey.

What strikes you first is that it’s much smaller than you are, but then its weight on the ground appears immense, its imprints on the sparse soil between tree roots and overgrown vines. It appears to be a creature of vines, and you see two very distinct eyes- though somehow you do not detect the will and mind that you’d felt from your inky companion. Upon its head it wears a harshly glowing azure crown- an orchid circle of flowers that emanate all manner of different things, each feeling both strong and complex. It moves a vine limb with purpose- and its movement causes small wind amongst the grasses around it. It advances, and you stalk. Its own emanations are suppressed but not completely, and as you close in you feel the slightest intentions of a hunter. As it moves forwards you feel that that, for the moment, its chosen to be entirely physical- you feel its cruor, and it’s not a small amount.

(1/2)
>>
As you’re certain it doesn’t sense you, you flit up just barely behind the shadows cast by its crown’s azure haze, and being curious you look closely at it for the thick chains you saw around your inky companion, and see chains- but they're cracked, nicked, and some appear strangely shriveled. They’re thinner than yours, and they only appear to hang onto the creature- they do not coil around its form. Though incredibly faint, they emit something of vigilance- and some defensive. It’s an odd combination you’ve not sensed before. Regardless, now that you’re in position you lift a multiple of searing crude edges and stab into its back- hard. It squeaks a loud pitch that echoes around the breezeless forest while you find the soil beneath you rupture and throw your smoky form backwards.

It reels on you- turning its gaze with an emanation of no concealed anger, the forest comes alive! Roots of trees begin moving all around you, and though the trees here only barely carry vines they begin moving with purpose- and the glow increases, your shadows becoming more constrained. This thing is quite powerful, you muse on ideas of what you could get from defeating it. Though injured, and you can tell so very easily from the burns upon its form, it doesn’t appear to allow you another moment to ponder your options- it advances with extended vine limbs, and the forest begins to flow around it, and towards you it emanates an extreme of wrath that shifts into every inch of the flora- all of it coming for you.

>...Run!
>Try to close in harder this time, more directly, though the moving soils will be an issue.
>Try to bait its greater attacks until you see an opening- then strike.
>Activate Induced Aeon[1VitalCruor/Action] (choose/write-in a method alongside this)
>Write-in.
>>
>>322726
>>Try to bait its greater attacks until you see an opening- then strike.
>>
>>322726
>>Try to bait its greater attacks until you see an opening- then strike.
>>
>>322749
>>322763
>Bait for openings

...And
Roll me three 3d20+12[Jána of the Night(Twilight Shadows)] vs DC 48 [Hidden Modifiers]

I appear to have difficulty posting, though my internet seems fine. If I vanish it's not intentionally.
>>
Rolled 10, 12, 15 + 12 = 49 (3d20 + 12)

>>322812
>>
Rolled 1, 6, 12 + 12 = 31 (3d20 + 12)

>>322812
Just to be sure, it's these enemies that are making it brighter and not the sun rising at an absurd speed right?
>>
>>322839
Correct;
>and the glow increases, your shadows becoming more constrained.
>>
Rolled 14, 17, 11 + 12 = 54 (3d20 + 12)

>>322812
Give it the ol :^)
>>
>>322862
>>322839
>>322831
>Success!

>writing
>>
Its attacks seem immense, much larger than its size and aided by the all the forest itself, and so you’ll use that against it. You flicker gracefully from each shadow- never letting yourself stay in one place for too long, and your movements are met with success as it lunges half of the area’s canopy down on top of you- you flit just out of its range by twisting the darkness of the falling branches. The sound of the impact echoes beyond your hearing, and you have it in mind to hope that your inky companion is on his way. You flicker behind another great glowing fern, and see it looking around for you- you can only imagine how difficult this would be without you red-tinged abyssal gaze. Then it catches the barest edge of your form in its vision, or so you estimate, as you see something close to a hill forming just beside you.

You flit gracefully over the shadows of the hill- upwards and forwards, as the moving earth impacts into one of the bigger trees in another harsh echo of splintering branches and debris, and you feel a very real sense of dread at how you’ll wind up if one of these massive attacks strikes you, though you emit nothing. Just as you alight on the ground before it the earth falls in, and all the roots of the neighboring trees appear to extend themselves towards you- but this is what you were waiting for.

You flicker hard, wreathed in the barest darkness of the glowing flora, and pull your smoky searing limbs through the shadows of the forest and earth falling upon you- ending up right in front of the spirit. And you find that it’s not looking exactly at where you are- but at the objects that you still hold in half-formed smoky limbs, the sensing cord and the despairing stone. It emits confusion at first, and then it appears to panic as it gets a good look at your red-tinged abyssal gaze, and you drive another strike of crude searing edges into its form. It’s influence on the world slips- but not as greatly as before. It grabs your half-formed darkness while you stab it, and does one pitifully small attack with its vines- and deal just enough damage for you to feel your influence on the world slip.
>>
>>>Current Vital Cruor: 14/??.

You flicker backwards as the ground beneath you starts caving, avoiding its next massive sinkhole. Then you see it pause, quickly remove a flower from its crown- and eat it. Something changes- its own body itself glows slight pale blue. You recall the words of the Healer on Earthjána, and how they would be called for healing. Though you don’t see it heal, or feel it restore cruor, you do sense something change in its emanations. The wrath that had pervaded the forest is gone, though the glow remains. It watches you with focused observation, and waits. After you flit backwards you feel its vision slide off of you, and onto the despairing stone and sensing cord you retain in semisolid smoky limbs. You sense the barest emanation of amusement as it turns its azure crown. You hesitate, only a bit, as its behavior has you concerned. This isn’t the seething darkness; this one can hurt you, and so you ponder your options wondering why at its passivity.

>Just because its body matches its crown doesn’t mean you can’t still stab it- attack directly.
>Wait for your inky ally to arrive, though you’re not sure what this thing is planning.
>Retreat for the time being, you feel this thing's become more dangerous.
>An alternate much planned. (Write-in)
>>
>>323088
>>Retreat for the time being, you feel this thing's become more dangerous.
I want it to go back to being dark so I don't fail my rolls. See if we can tell our little buddy to retreat.
>>
>>323088
>Retreat for the time being
Emenate a warning upon it that we only attacked because of its spying and intent to hunt our ilk. It was strictly a precaution to strike first and weaken its connection to the world by a bit.
No hard feelings.
>>
Gotta go for a couple hours, shouldn't be any more than two, be back soon.
>>
>>323088
>>323126
this

>>323161
later
>>
>back, writing.
>>
Being wary of this spirit you emanate a warning towards it, to communicate your attack was only because you sensed its spying and then its intent to hunt your ally. You emanate a likeness of your goal, a precautionary strike. Then emanate as well as you can a softening of feelings- and its amusement ceases as it stops turning its crown.

It emanates towards you a concentration of disappointment so extreme that you feel submerged as though drowning in it, and as the emotion flows through the azure edged forest flora you also feel as though that might just happen. It emanations then come quick, as though conversationally; a desire for battle, another vile thing to squash, and some breaking of a tedium felt eternal. It’s awfully vague so you only emit something akin to peace in return as you begin flickering backwards and away from it.

It, however, steps forwards. From its crown it grabs a petal of the largest orchid and then crushes it between two of its supportive vines. Nothing apparent happens at first, its vision sliding between the sensing cord and your red-tinged abyssal gaze, until it decides to emanate something just as strong as the previous disappointment.

From it, and from all the azure flora of the forest around you, emits an accusation of weakness, of cowardice, of frailty and timidity- all with the same massive undertone of disappointment from before. A searing darkness alights the shadows of your surroundings as you bear the insult. This small thing that you already bested twice wants to continue, and you feel quite like you ought to slaughter it merrily, though you emit none this. It returns to turning its azure clown with its solid vine limbs in amusement, for just a moment, and then emits one last forest enhanced burst of condemnation as it turns to leave.

>Let it go.
>Backstab.
>Write-in.
>>
>>323848
>Backstab.
also you forgot your name and trip
>>
>>323848
>Let it go.
>Emanate annoyance, Pride, and us having something far more important to do.
>>
>>323863
>>323868
>I'll roll for these with a d2 if none venture a tiebreaker

For reasons that delayed me earlier I'm gonna need to call this session short. Didn't feel great about this, I'll announce on the twitter when the next thread will be.

Once again, thank you all for playing.
>>
>>323926
>Let it go.
Let's just stay alive, yes?
>>
>>323926
Damn, too late to vote for backstabbing it.
>>
Are we pussing out because day light or because the spirit is too powerful?

If it's the former, we could taunt it as we retreat back to the dark place we fought Slithering Spirit at.
>>
>>323848
How about:
>Follow it
and wait for best time to strike, preferably once its strengthening fades away.
>>
>>323863
>>323868
>>323966
>>323983
>>324190
>>324226
In light of this semi-even variety the d2's shall remain uncast, as I'm sensing some alternate ideas that you may prefer. I'll post a vote and use the results to start the next session with.

Anywell, please vote between.
>Follow it and wait for a good time to strike.
>Try to taunt it as you retreat back to the bog.
>Let it go while emanating annoyance, pride, and having something better to do.
>Backity stabbity.

And, knowing that this creature can sense his emanations;

>Include the inky darkness in your plan somehow (specify).
>Ask him to remain behind.

>This vote won't have any particular time constraints, as you may want to discuss things.

>>324190
>So far as you've noted, the glow its affecting the forest with is what is brightening the environment and constricting your shadows, edging the flora around it with a pale azure haze. The night does not yet feel half over, though it feels close to it.
>>
>>324553
I'd just do the vote next thread. We'll then have a higher quantity of eager, fresh, and creative minds ready to discus and choose.

I personally cannot vouch for my mind's own attributes at the moment.
>>
>>324553
I assume that the actual vote will be held tomorrow, but since I'll miss the opening of the thread:
>Include the inky darkness in your plan somehow
Emanate to it that we're coming over to it.

Should give us a slight advantage, in the event that we choose to stab it in the back.
>>
>>324562
Good point, I'd somehow forgotten how late/early it was. I'll start with these as defaults next thread.

Which will be Saturday morning at 10:00AM EST, I'm gonna see if I can try an early thread and then run into the night.
>>
>>324553
I think we should backstab it after emanating to our little buddy to retreat to the bog. This way it might follow us to the bog and we can hopefully get a good clean backstab in. I don't want to go too far into the bog though lest we have to fight off some spooky scary skeletons.
>>
>>324624
We could use the spooky skeletons to our advantage by making them fight the plant spirit.
>>
>>324624
>>325074
I am so going to include these as default considerations for the next thread.
Man, just like when you guys figured to grab the spirit's chains you're thinking up some extrally viciously cunning plans.

Further, a bland but otherwise announcement:
Since they'll become more relevant as time progresses I'm gonna do a little housekeeping into separating active and historic Accord/Decree/Etc deals from the character sheet.
As well as your list of Soul Aspects and their assorted memories. They'll be more palatable as 2ish different pastebins by the thread tomorrow, before they start growing absurd.



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