[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


Inventory/CS: http://pastebin.com/3NW6S0Yj

3950 BBY, shortly after the defeat of the Triumvirate

You are Nas Rennow, a low-level bounty hunter of the Exchange with great ambitions and a haunting past of Force trickery and violence. It is only with the skillful repression of these visions that you maintain a degree of happiness and normality in your life.

You have a history with blasters and gadgets, but your proficiency with those tools come nowhere close to your aptitude for diplomacy. As a Devaronian, the length of your tongue is second only to its ability to manipulate, deceive... and in your case, plea its case thoughtfully and fluently.

From the quiet, foreboding streets of the Undercity and Slums to the bustling tourist hotspots of the Promenade and mid-level gambling dens, you're well-versed in survival in Nar Shaddaa. Soon, you will have to do more than just survive in the urban jungle to face your threats; you must thrive.

(next post incoming!)
>>
File: narshaddaa_apartment.jpg (117 KB, 886x449)
117 KB
117 KB JPG
>>313265

What a night. You finally return to the all-too-familiar stench of your flat with your old friend Dalt Frey in tow. He's been quite the haul, what with his infrequent foot-pedaling and lack of motivation.

Once he's all set up on your foldout bed, arms and legs splayed out like someone making a figure in the snow, you turn on the telescreen and flip channels until it lands on a pazaak channel in some unknown language. You don't think it's from Nar Shaddaa.

Your apartment is about 1/4 a Nar Shaddaa restroom in size — in other words, a quarter of the average Undercity alleyway — and it smells like one too. It is situated just above a factory that recycles Nar Shaddaa refuse into material for the city's many building projects. Suffice it to say, you don't get much sleep during work hours, and the crowded nature of the Slums makes it nigh-impossible to procure a proper flat anywhere else. Still, better than squatting.

Unfortunately, this is all you can afford for the time being, but things may look up soon. Ever since Dalt become involved with an almost-savory (you've got to admit, it's surprisingly legitimate when you rule out the private detention cells and enforcers) swoop ring with sizable debts to boot, job prospects for you have gone right on up. In fact, your new Weequay "buddy", Gwan, has promised to fill you in on a mission starting early tomorrow.

All things considered, sleeping may not be as difficult as you thought it would be. You only had to kill three people today, and that's the least it's been for a long while. Whereas most up-and-comers make it their mission to exterminate hostile threats — hell, most Nar Shaddaa kingpins prefer it that way — you've always preferred to keep things clean and simple. That way, you can prioritize making money over getting shot in the karking head.

With your holoprojector all set up, you've got just enough time to take care of business before tomorrow. What do you do?

(options in following post)
>>
>>313267

>Seat yourself at the window-side table and get to work cleaning your gun. You might even catch a swoop race if you're lucky. [Industrious] {well-maintained weapons are more efficient, and this will lead to a roll bonus on the next day}
>Talk to the bathroom mirror for a while, see what it has to say. [Diplomatic] {will seem crazy to anyone who hears it, but using your gift of the gab will lead to roll bonuses on all Diplomatic and Friendly encounters on the next day}
>Offer Dalt to play some pazaak. [Scheming] [Relaxed] {playing a game of pazaak will hone your ability to deceive and provide a false sense of security; gives slight roll bonuses to choices of a Deceitful nature}
>Go out to visit someone. [Sociable] [Casual] (The pastebin is useful for this.)
>Go to one of the following locations...
+> Shooting Range
+> Refugee Bar
+> Recycling Factory
+> Kolima's Kurio
>Use your holoprojector to contact Tol Shani or Gwan. You still have matters to discuss. [Useful] (don't choose this unless you know what you want from them)
>Sleep on the bed, but distance yourself from Dalt. He's still delirious and you don't want him getting touchy-feely on you. (sleeping early provides a slight bonus to all rolls)
>Sleep on the floor. [Considerate] (ditto)
>Write-in or combine two options above.
>>
>>313269
>Seat yourself at the window-side table and get to work cleaning your gun. You might even catch a swoop race if you're lucky. [Industrious]
Try working on the E-6 for a bit.
Talk to the bathroom mirror for a while, see what it has to say. [Diplomatic]
Don't forget to polish your horns, like mama always said!
>>
>>313269
>>313294
support this
>>Seat yourself at the window-side table and get to work cleaning your gun. You might even catch a swoop race if you're lucky. [Industrious]
>>Talk to the bathroom mirror for a while, see what it has to say. [Diplomatic]

Cleaning guns sure is relaxing for our down-his-luck bounty hunter. Shooting people after persuasion fails will sure win the day.
>>
>>313269
>>313294
this.
>>
>>313269
>>313294
supporting
>polish your horns, like mama always said!
kek, sounds like something a Devaronian would do.

>>313309
>Cleaning guns sure is relaxing for our down-his-luck bounty hunter
seconding this, make sure to take the time to savour some (relatively-speaking) peace-and-queit.

When Dalt regains consciousness tell him he'll remain in our flat until he heals fully (I think in the last thread he was mentioned to have the bones in his limbs broken). In the meantime he'll 'hold the fort': which means we've got some catching up to do.
>>
>>313294
>>313309
>>313334
Writing now, thanks for the fast replies.
>>
File: blasterrifle.jpg (108 KB, 1200x800)
108 KB
108 KB JPG
>>313294
>>313309
>>313334


Inventory/CS: http://pastebin.com/3NW6S0Yj

>Seat yourself at the window-side table and get to work cleaning your gun. You might even catch a swoop race if you're lucky.

You scrunch up between your bed and holoprojector. It's a quaint little table, with just enough room to hold anything smaller than a sniper rifle blaster. Thankfully, your new E-6 is just the right size to fit on the table without being too uncomfortable for you to work with. You make a mental note to get a better table when you get a better flat.

The hours seem a lot shorter as you hum a relaxing tune, and you almost doze off a few times as you clean the E-6 and H-16. They're almost spotless when you're done. The E-6 is significantly higher-maintenance due to its multitude of attachments.

Unfortunately, you didn't see any swoop races this time. Oh well.

>Talk to the bathroom mirror for a while, see what it has to say. Don't forget to polish your horns, like mama always said!

You head into the bathroom. It's about the size of a closet, but it's got just enough toilet, sink, and shower faucet to be legally considered a bathroom. A quick wash — especially around the horns, like your mother always said! — and some quality time with yourself is just enough to make yourself presentable for tomorrow. You smile so hard you almost charm yourself. Damn.

>Do something else. (Write-in.)
>Get to sleep. You've got a job to do tomorrow, and you're sure as hell not going to get it done without a good night's sleep.
>>
>>313357
>>Do something else. (Write-in.)
>Check around our flat: doing a basic inspection to take inventory as well as checking for any surveillance devices planted by the SithKin, or Tol Shani's Op ... or The Exchange [Precision-Diligence] [Healthy Paranoia]
>Go to sleep. Catch a nice rest. Have sweet dreams (if Devaronians are capable of such neurochemistry)
Before hitting the hay, just take 15 minutes (or less) to do some basic preparation for tomorrow; Future-Nas will thank us.
>>
>>313357
>Sleep
>>
>>313357
>>Get to sleep.
Adventure time! There's a reason he's low-level bounty hunter - he doesn't really do prep work besides his mirros smiles and gun polishing.
>>
File: insects.jpg (108 KB, 407x323)
108 KB
108 KB JPG
>>313449
Also encasing people in ice and obliterating their face with a high-powered rifle, if you were in the last thread.

>>313389
>>313393
>>313449

Inventory/CS: http://pastebin.com/3NW6S0Yj

>Check around our flat: doing a basic inspection to take inventory as well as checking for any surveillance devices planted by the SithKin, or Tol Shani's Op ... or The Exchange.

Tired as you are, you've learned by now that one can never allow their tiredness to take precedence over personal safety. You haven't combed your house for bugs in a while (at least, not this kind) so you take half an hour to scan for listening devices and other treats. Just as you're about to give up the search, you notice a roach in a crack on the wall. Upon closer inspection, you find that that the bug is dead, and besides that, it doesn't look like standard Slums-fare. It looks like something from Nal Hutta, with its faint brown hue, slimy undershell, and long legs fit for water striding.

Sure enough, you find a small speaker device stuck into the chest of the roach. Good thing you didn't say anything incriminating when you came in.

>Dispose of the speaker and go to sleep. It's not worth worrying about. [Indifferent] [Straightforward]
>Set a trap. [Expedient] {Decide what you want to say into the bug's speaker.}
>Pry out the speaker and set it on the table. Looks like you've got some more work to do tonight. [Industrious]
>"I'm not going to do business with you if you leave this kind of druk in my house. Contact me on holoprojector if you want to talk about this." [Diplomatic] {roll 1d100 + 5 to see what happens}
>Just go to sleep. Kark it. We've got some action to get to. [Eager]

replies might be inconsistent, cleaning up a bit right now
>>
>>313505
>>"I'm not going to do business with you if you leave this kind of druk in my house. Contact me on holoprojector if you want to talk about this." [Diplomatic]
>>
Rolled 48 + 5 (1d100 + 5)

>>313527
Forgot the roll.
>>
Rolled 40 + 5 (1d100 + 5)

>>313505
>"I'm not going to do business with you if you leave this kind of druk in my house. Contact me on holoprojector if you want to talk about this." [Diplomatic] {roll 1d100 + 5 to see what happens}
>>
Rolled 45 + 5 (1d100 + 5)

>>313505
>>313531

Third roll? I'm going to do a third roll
>>
Rolled 53 (1d100)

>>313505
>>"I'm not going to do business with you if you leave this kind of druk in my house. Contact me on holoprojector if you want to talk about this." [Diplomatic]
Sadly our mirror smiles practice won't help here...
>>
Back now!

I'll take the first roll. Writing now.
>>
>>313531
>>313711
how ironic, ya both got 53
I assume that means a minor success...?
>>313835
>dat smiling Han Solo
well fuck, I got a baaaaaad feeling on this one bwoss
>>
File: uglyrodian.jpg (132 KB, 568x500)
132 KB
132 KB JPG
Inventory/CS: http://pastebin.com/3NW6S0Yj

48 + 5 = 53
>"I'm not going to do business with you if you leave this kind of druk in my house. Contact me on holoprojector if you want to talk about this." you say with a tinge of anger in your voice.

When you don't get any response, you decide to just lie down on the bed for a while and see what happens. A quick tap to Dalt's chest tells you he's out like a light, but you won't be able to babysit him much when he is awake. After a quick inventory check, you find a small pack of bacta medicinal products in your bathroom. You place it at the bedside just in case.

>"You better not try to caress me in my sleep."

You are on the verge of sweet dreams, when suddenly...

"Come awake." says a high-pitched Rodian voice. You can't tell what gender it is. "Come! Come! Need to talk!"

You grunt and roll off the bed, rubbing your eyes a little before springing to your feet the moment you realize what's going on. You're being contacted with even accepting the call.

You rush over to the bright blue light on the other side of the room and see the hologram of a Rodian flanked by two Gamorreans with vibro-axes. You've never seen these people in your life.

>"How did you contact me? I didn't accept your call."

"We take executive order by Borda! You found it!" he screeches. doesn't seem They must not have inside voices in his language.

The Rodian, who appears to be wearing a muddy, retired Republic flight jacket, doesn't look like the brains of any operation. You're a little surprised he was the one chosen to call you.

>"Nas Rennow, nice to meet you. Who's calling?" [Friendly]
>"This must be some kind of test. Who do you work for?" [Inquisitive]
>"Why did you call me like this? Aren't you supposed to play it cool when someone figures out you're spying on them?" [Inquisitive]
>"I don't care why you put this here, but if I ever see one of your boys next to my home I'm blasting his brains out." [Agitated]
>"Nal Hutta water striders aren't native to Nar Shaddaa, dumbshebs." [Smartass]
>"What did you expect to see? I only bring the Twi'lek dancers in on weekends." [Lighthearted] [Suave]
>Try to determine what organization he belongs to. [Observant] {1d20 + 3; +3 for finding the bug}
>Hold the bug up to the screen, then eat it. Don't worry, your digestive system can handle it. [Distasteful]
>Write-in.
>>
Rolled 19 + 3 (1d20 + 3)

>>314007
>Try to determine what organization he belongs to. [Observant] {1d20 + 3; +3 for finding the bug}
>"Why did you call me like this? Aren't you supposed to play it cool when someone figures out you're spying on them?" [Inquisitive]
>>
>>314007
woops, few mistakes. forgot to take care of those.

>>313975
Yep, minor success.
>>
Rolled 16 + 3 (1d20 + 3)

>>314007
>>"Nal Hutta water striders aren't native to Nar Shaddaa, dumbshebs." [Smartass]
>"Why did you call me like this? Aren't you supposed to play it cool when someone figures out you're spying on them?" [Inquisitive]
>Try to determine what organization he belongs to. [Observant] {1d20 + 3; +3 for finding the bug}
>>
>>314007
>Write-in
I vote
>>314030 (noice roll btw)
this,
with the addition of the following (as an icebreaker: should conversation demand it)
>*while devil-grinning*"Nal Hutta water striders aren't native to Nar Shaddaa, dumbshebs." [Smartass] [Comical]
and, with
>"This must be some kind of test. Who do you work for?" [Inquisitive]
as an in-mind goal.
>>
Rolled 6 + 3 (1d20 + 3)

>>314071
oh, here's my roll for the [Observant]

praise Kek, Kuk & Eris Discordia: may they bless this roll with memes & win
>>
File: runningonreserve.jpg (137 KB, 720x398)
137 KB
137 KB JPG
>>314030
>>314071
>>314070


Inventory/CS: http://pastebin.com/3NW6S0Yj

19 + 3 = 22!

>Try to determine what organization he belongs to.

You've had him pegged for a Hutt Cartel peon since he first called you. The name Borda, the Nal Hutta water strider in your wall, the Gamorreans... sure, the Exchange could just as easily do the same thing, but they wouldn't be this obvious. This is the work of people who don't care if they get caught. In Hutt Space, why would they care?

>"Why did you call me like this? Aren't you supposed to play it cool when someone figures out you're spying on them?"

"Borda impatient! Has order for you, want to know when come into house. Didn't want me find you. Didn't want others find you."

This reeks of a test. The Hutt Cartel can employ some lazy bastards at times, but that doesn't mean they're so stupid they'll just leave the wrong bug in the wrong place at the wrong time.

>"Nal Hutta water striders aren't native to Nar Shaddaa, dumbshebs." you reply with a comical grin. The Rodian gasps as though he's offended, then quickly eases his expression once he realizes you're being playful.

"Ha! Ha! Ha!" he laughs forcibly, with ear-grating false fervor. "Funny! Funny! Found test! Borda impatient. Go his ship at Kheshi Docking Center. Near Slums. Doesn't care about other plans. Doesn't care about you! Go his house first thing. Wyoski cusuman? Po chibuski. Muyap!"

The holoprojector shuts off. What a character.

>SLEEP. You're running on reserve speeder fuel by this point.
>Write-in. Anything else you want to do before you go to sleep?

Don't worry, things are going to get interesting real soon. Might be a decision or two that really steers the story in a different direction coming up.
>>
>>314081
>wow soup
>>
>>314123
>SLEEP. You're running on reserve speeder fuel by this point.

Jeez, might as well get some rest before having to deal with the Cartel all day
>>
>>314123
>Write-in. Anything else you want to do before you go to sleep?
Try to wrack our brain regarding what Borda does for a living, other then getting fat on tree frogs.
>>
>>314123
>>SLEEP. You're running on reserve speeder fuel by this point.

>>314125
>>wow soup
wat?

>>314081
>Rolled 6 + 3 (1d20 + 3)
guess that's what I get for vainly asking chaos-gods' favour (especially Eris, lol: learnt muh lesson, Kek & Kuk only -- when it comes to 4chinz)
>>
Gonna take a break for now. Thanks for the interest, as always! I plan on returning anywhere from 7 to 10 pm tonight, CST.
>>
>>314209

Thanks for the heads up, I'll be here
>>
While you were dead, OP, I put your thread up on sup/tg/ out of sheer boredom.

Now hurry up and start doing that nerd shit, nerd.
>>
File: colorfall.png (87 KB, 1024x768)
87 KB
87 KB PNG
>>315549
Thanks, man! I really appreciate it. I actually forgot to do that.

>>314177
>>314136
>>314188


>Try to wrack our brain regarding what Borda does for a living, other then getting fat on tree frogs.

As your eyes droop, the thought of Borda's occupation crosses your mind. If he's a Hutt, you figure that it's likely he just spends his time manipulating less intelligent species into doing his bidding as most of his kind do. Truly, the Hutts are hedonism personified; they have more concubines, dancer slaves, bouncers, and monopolies under their folds than you could ever dream of attaining in your life, and it's all based on their fortune (or misfortune, if you look at it that way) of being born as a vile, repulsive slug with mounds upon mounds of ill-gotten family credits.

Still, as pathetic as they seem in person, Hutts are truly a force to be reckoned with. They're better at backstabbing than hornets... or Devaronians. With this thought in mind, you grip your and hold it close on safety. This practice has saved you once before and it's bound to save you again some day.

>SLEEP. You're running on reserve speeder fuel by this point.

You finally make it to sleep. As your eyes lose their purpose in the material world, they drift inward to wrack your mind for deeper meaning. You see shapes all around, and with color they take form. Your mind instantly recognizes the colors' moral alignments and separates them into classes. The red are undeniably evil, and the blue are all that is good in this cruel galaxy.

With newfound mobility, you stop in place. Looking down, you see your hands. Red: check. Overgrown fingernails: check. This feels all too real, but it's not clear enough to be a vision. Either you're lucid, or...

You have twelve fingers, and every time you look away and look back there are more. You must be lucid.


>Grab a red shape. [Determined] [Resolute]
>Grab a blue shape. [Composed] [Balanced]
>Wake up. This is too much to handle. Next time you sleep, just hope none of this crazy shit happens again. [Realistic] [Pragmatic]

Great to see some people here! How's it going?

(Don't mind that this is from a Legend of Zelda game, it just seemed to be the right picture to help visualize this fall-dream concept.)
>>
>>315586
>Grab a blue shape. [Composed] [Balanced]
>>
>>315586
>Grab a blue shape. [Composed] [Balanced]
>>
>>315586

It's going well, I am going to need to bounce though in about 20 minutes as that is when work ends for me, I'll try to hop on mobile though if I can
>>
File: MandalorianWars.jpg (84 KB, 800x1199)
84 KB
84 KB JPG
>>315599
>>315626

Inventory/CS: http://pastebin.com/vJYqRDFf

You awaken with a start, feeling more composed and balanced. Dalt lies at your side.

"Remember back when we would'a... joked about this?" he says, obviously referring to you lying in the same bed with him.

>"There's nothing I could say in this situation that wouldn't be awkward, so I'll just let you have your moment." you respond, your words coming out slowly and deliberately as you consider what you just witnessed.

All you know is, you've had enough sleep.

>Give your dreams some deeper thought. [Composed] {1d20 - 5; -5 for lack of knowledge on such thoughts. Tol Shani may know more; being Force-sensitive, she has some deeper understanding of dreams... maybe}
>Tell him about what you just saw, ask him if he's had similar dreams. You've never dreamt you were a human before. [Honest] [Curious]
>There are more important things to deal with. Head to the holoprojector and call someone to brief a mission or ask for more details on directives... [Practical]
+> Unknown Rodian or Borda
+> Tol Shani
+> Gwan
+> Pror-Gresk (condition unknown)
>Leave, head for the Kheshi Docking Center as requested by Borda and his Rodian henchman.
>Leave, head for Tol Shani's office.
>Write-in or combine two options.

>>315638
Welp, looks like you're off work now. What's the job?
>>
>>315737
WHOA SHIT I FORGOT THE MAIN PART

Here's the dream you just had:

>Grab a blue shape.

Knowing that blue is the good color, how could you not choose it? You reach out and touch the blue shape until you realize that it is not a shape at all; rather, it is a wormhole that leads you to a better place. Or... you thought it would be.

You soar through your mind and perceive it as heightened reality. You are no longer looking at some simple fever dream; you are seeing the galaxy for what it truly is!

The wormhole spits you out in an unknown place devastated by war. Mandalorians in full armor stomp about in the thick mud like it's no hinderence. Your force hoped it would be enough to slow them down, at the least, but their equipment is different than last time. These aren't the same grunts, even if some of them are the same people. These are warriors reborn in the image of their Mandalore, and you're just another peasant holding his own.

The Republic heard your plea and promised to arrive as soon as possible. Jedi are in tow, too!

You cover yourself in mud and smile, knowing that you will be saved soon.

"Here's one you missed. Learn to be efficient."

Next thing you know, a boot's in your face. You're out in ten seconds flat, then a blaster puts you out for good.
>>
>>315744
>>315737
For context, I write in a Notepad and sometimes I don't copy everything correctly. This is meant to be read as second post, then first.
>>
>>315737
>There are more important things to deal with. Head to the holoprojector and call someone to brief a mission or ask for more details on directives... [Practical]
> Gwan
"Hey, Gwan, I'll meet you in about (INSERT TIME AFTER MEETING BORDA) at (INSERT LOCAL DINER-ISH PLACE HERE) for that job you told me about."
(To Dalt before leaving)
"Bye, honey. See you after work!"
>Leave, head for the Kheshi Docking Center as requested by Borda and his Rodian henchman.
Rule one for working with Hutts: Don't make them come to you. They'll bring employees with blasters.
>>
>>315737
>>315790

Second ingredients this, I like the cut of your jib

I work as a legal assistant, puts me in front of a computer for most of my day so I do this stuff in the background
>>
File: panoramicday.jpg (41 KB, 1024x256)
41 KB
41 KB JPG
Note to suptg submitter guy: You're awesome, love the second thread's description. Thanks man!

>>315790
>>315815

Inventory/CS: http://pastebin.com/vJYqRDFf

>There are more important things to deal with. Head to the holoprojector and call someone to brief a mission or ask for more details on directives... Gwan.

You turn on the holoprojector and call Gwan. He answers on handheld holopad, shock rifle in hand.

"Good, you call early. Situation with my brother. Remember Pror-Gresk? Was the nice one who interrupted your lonely night on the town." he begins matter-of-factly, as though he has already figured out your reason for calling him.

>"Actually, turns out there's something pretty urgent going on. I just got called by a Hutt for some reason."

"Ach, better hurry. I need speak with you as soon as it's over. If still alive, that is." he resigns. Huh. That was easier than you expected.

>"Didn't expect you to be so understanding. Anyway, I'll get to work on Dalt's debt the second I figure out this druk."

"Don't disappoint. Only letting you get away with this interruption for last night's blasterfight. Hm." he says with a pause, "Oh. Thanks, too."

>"No problem. I'll meet you in about three hours at most. How does the Pazaak and Slop sound?"

"Disgusting. Will see you there."

He hangs up.

>"Bye, honey. See you after work!" you say in jest, flashing your signature grin as you leave the room. Dalt doesn't look amused, but he'll surely demonstrate his thanks when this is all over.

>Leave, head for the Kheshi Docking Center as requested by Borda and his Rodian henchman.

You get in your airspeeder and take in the views (graffiti and low-riding airspeeders mostly, since you're in the Blacksite Slums) as a new day dawns on Nar Shaddaa. This city surprises you sometimes... just when you think it's going to be night forever, this happens.

(next post incoming; already written!)
>>
File: carteldockspire.jpg (73 KB, 897x519)
73 KB
73 KB JPG
>>315917

The Kheishi Docking Center looks just like one would expect from an ancient docking spire — tremendous installations built long ago to reach from the soil to miles above ground — with a few distinctly Hutt modifications. Or, as some see them, perversions.

The docks are rife with banners depicting the apparently-infamous Borda in full ceremonial clothing, giving the illusion that he's a cultured and respectable person... slug thing.

This is nothing new on the Smuggler's Moon, though. This is the same place where "stone-cold killer" is just another word for entrepreneur. You shouldn't judge, though, since you're not much better yourself.

A kind Rodian greeter takes your hand and practically drags you across the showroom floor to the elevator. Seems like his kind get a lot of employment around here.

Once you're at the VIP launchpad, he points impatiently at a shuttle and tells you to get in. What are you if not obedient?

You get in and three Rodian guards wearing ablative vests crowd your seat. Only one of them speaks.

"You been making moves, Borda hears! Borda knows get things done. We supposed to meet him hours ago."

>"Could I have this meeting undisturbed? Forgive me if I'm a little leery of armed guards breathing down my neck." [Diplomatic] {roll 1d100 + 4; +6 for last night's preparation, -2 for lack of leverage}
>"Why does Borda want to see me?" [Inquisitive]
>"Why are we doing this on his personal ship?" [Inquisitive]
>"You can lead a Hutt to Nar Shaddaa but you can't make it land." [Smartass] [Risky]
>"Riddle me this: what do you get when you find a bug under a bug?" [Smartass]
>"We're going to make this quick. Understand?" [Intimidation] {roll 1d20 - 3; -5 for lack of leverage, +2 for reputation}
>"The Rodian with the flight jacket told me 'as soon as possible.' This is as soon as possible." [Agitated]
>Figure out if there's some way you can rob this Hutt blind. This may be the solution to Dalt's debt problem. [Deceitful]
>Size them up. They may end up being your competition pretty soon. [Observant] [Focused]
>Size up the shuttle. See if there's any way you can take advantage of this situation if things get bad. [Observant] [Cunning]
>Remain silent, consider this appointment and its implications. [Composed] {roll 1d100}
>Write-in or combine two options above.
>>
Rolled 76 (1d100)

>>315917
>Note to suptg submitter guy: You're awesome, love the second thread's description. Thanks man!
That's right, stroke my ego a little more, you saucy OP, you...

>>315927
>"Blame your friend in that beat up Republic flight jacket. He mentioned the meeting, but not the time." [Cool as a Space Cucumber]
>Size up the shuttle. See if there's any way you can take advantage of this situation if things get bad. [Observant] [Cunning]
>Remain silent, consider this appointment and its implications. [Composed] {roll 1d100}
>>
Rolled 97 (1d100)

>>315927
>Remain silent, consider this appointment and its implications. [Composed] {roll 1d100}

Any way to combine with

>Could I have this meeting undisturbed? Forgive me if I'm a little leery of armed guards breathing down my neck." [Diplomatic] {roll 1d100 + 4; +6 for last night's preparation, -2 for lack of leverage}

Maybe a small pause and then turning to them unruffled
>>
>>315927
>>"Riddle me this: what do you get when you find a bug under a bug?" [Smartass]

Aw shit, I missed this. Add it onto >>315944 here.
>>
File: tobecontinued.png (18 KB, 1280x720)
18 KB
18 KB PNG
>>315976
>>315973
>>315944
Thanks for participating up to this point, everyone! Remember:

As a general rule, the more options chosen, the more time it takes for me to respond. The good part is that much more stuff happens in that time.

Still, short responses will be much more prevalent in time-sensitive situations.

Anyway, I'm getting really tired so I'm going to leave you guys hanging sorry

I'm going to attempt to fit in a few posts in the morning and night but we'll see what happens with my schedule. G'night, folks.
>>
>>316021

Night man, thanks for running
>>
>>316021
No problem, man. Had a fun time snarking at rent-a-thugs with you. Have a good one.
>>
Rolled 4 + 4 (1d100 + 4)

>>315973

(I realized that I forgot my second roll for my choices so I'm just going to throw it here while I have the same tag)
>>
Rolled 36 (1d100)

>>316021
Thanks for running this quest!

>>315927
>>Remain silent, consider this appointment and its implications. [Composed] {roll 1d100}
Strong, silent type - blue pill effect.
>>
Rolled 6 (1d100)

>>315927
>>Size them up. They may end up being your competition pretty soon. [Observant] [Focused]
>>Size up the shuttle. See if there's any way you can take advantage of this situation if things get bad. [Observant] [Cunning]
>>Remain silent, consider this appointment and its implications. [Composed] {roll 1d100}
>>
>>315944
>>315973
>>315976
>>316330

Taking the following options:

>"Could I have this meeting undisturbed? Forgive me if I'm a little leery of armed guards breathing down my neck."
>"Riddle me this: what do you get when you find a bug under a bug?"
>"Blame your friend in that beat up Republic flight jacket. He mentioned the meeting, but not the time."
>Remain silent, consider this appointment and its implications.
>Size up the shuttle. See if there's any way you can take advantage of this situation if things get bad.

In this order, with the rolls 97/100 and 8/100

Any objections?
>>
>>316687
>Any objections?
nah

maybe get a tripcode for the duration of the quest. especially w/ the IDs changing & all that.
>>
>>316918

Ah, shit. I forgot the name. I participate in other threads on the side and sometimes I don't realize that I took my name off for them.

Anyway, I've got some stuff to do this morning so I'm thinking I'll start hosting a little bit later. Still, it probably won't be as late as last night.
>>
>>316961
that's fine, SWOP (I'd still recommend a trip: but I'll chalk my worries up to mere paranoia)
take your time; all the better to have a QM who can give undivided attention to the Quest & their players
>>
>>316961

Sounds good to me, if there is someone here who hasn't rolled yet then a third roll for the second option might be nice if it is still eligible, someone's got to do better than a 4
>>
Rolled 13 (1d100)

>>317352
I'll give it a spin. Here goes...
>>
>>317489

Well ... it's better than the 4
>>
Hello?

OP?

Anyone else here? Or am I just here by myself?
>>
Hanging out with a friend right now. I'll post a few times tonight depending on how active we are.
>>
File: shuttles.jpg (594 KB, 1502x976)
594 KB
594 KB JPG
13 + 4 = 17

>"Could I have this meeting undisturbed? Forgive me if I'm a little leery of armed guards breathing down my neck."

They stop for a second, as though they're giving your suggestion some consideration.

"Ha! We humor you. We promising not breathe directly down your throat. Definitely don't wanting devil man get a cold!"

Speaking of humoring, you've been wanting to use this one for a while. Might as well push things a little bit if they're not taking you seriously in the first place.

>"Riddle me this: what do you get when you find a bug under a bug?"

They all seem confused. The one sitting opposite from you ventures a guess.

"Haha! Job offer from Big Borda!" he exclaims, looking quite satisfied with his answer.

Not the answer you were looking for, but it's not entirely wrong. You drop the joke the second it stops amusing you.

"So," a Rodian sitting next to you says, "Why come so late? Borda likes men fast. He move slow, like men fast. Fast!"

Seems like a good enough segue into your explanation.

>"Blame your friend in that beat up Republic flight jacket. He mentioned the meeting, but not the time." you calmly explain.

"Kah! Hate this! Don't shut up ever! Insult Snuzz and keep wanting treatment. Talks like Rodian woman. Big mouth. Bi-iig mouth!"

(next post incoming!)
>>
File: vivid_daydream.jpg (392 KB, 1200x772)
392 KB
392 KB JPG
>>319342

b]97![/b]

>Remain silent, consider this appointment and its implications.

You've had your fun with the Rodians for now. Rather than run any further into the brick wall that is rent-a-thug dialogue, you cross your arms and sink into your seat, your mind now wandering.

Time is of no object in this state, when all senses turn inward and you can feel the upcoming meeting in your brain. You see a Hutt — morbidly obese, even for his kind — on his last legs, tail, or whatever it is his kind use to move around. The future is not set in stone yet; that is responsibility.

He seems sick. How would you know that? You must have learned something about him long ago, when the Exchange first briefed you on a likely upcoming war with the Hutt Cartel.

He's telling you something important, but you fail to grasp its importance. Something tells you the weight of his words will not be understood until you experience their meaning in person.

Someone wants this slug dead.

>Size up the shuttle. See if there's any way you can take advantage of this situation if things get bad.

Once you return fully to consciousness, a Rodian at your side prods you with his fist.

"Hey! Don't sleep! Borda hates wit slow!"

You ignore him and size up the shuttle. It's small, with just enough space for a squad of ten. This shuttle was definitely made exclusively for VIPs with business with Borda. How flattering.

You don't notice any glaring structural weaknesses in your search, but it wouldn't take much to jack the shuttle. The pilot lies just beyond a locked door.

Your Exchange earpiece is buzzing. You might want some privacy if you're going to answer it.

>Excuse yourself and answer the earpiece in the corner of the shuttle. [Loyal] {roll 1d20 + 3 to convince them to grant some leniency. You're not a prisoner, right?}
>Don't answer it. You're a good guest, aren't you? [Respectful]
>Write-in.
>>
Rolled 11 + 3 (1d20 + 3)

>>319346
>>Excuse yourself and answer the earpiece in the corner of the shuttle. [Loyal]
Here goes.

Also, good to see you, OP.
>>
Rolled 4 + 3 (1d20 + 3)

>>319346
>>Excuse yourself and answer the earpiece in the corner of the shuttle. [Loyal] {roll 1d20 + 3 to convince them to grant some leniency. You're not a prisoner, right?}
>>
File: quarrenscoundrel.jpg (163 KB, 369x513)
163 KB
163 KB JPG
>>319415
Good to see you too, man.

>>319415
>>319466

Inventory/CS: http://pastebin.com/vJYqRDFf

11 + 3 = 14
>Excuse yourself and answer the earpiece in the corner of the shuttle.

As you begin to rise from your chair, a nearby Rodian grabs your arm and attempts to yank you back to the seat.

>"Listen, I have responsibilities just like you. I need to talk to my wife real quickly."

The statement may be a little dishonest, but it's smarter than letting them know you work for the Exchange. Considering just how influential your organization has been on Nar Shaddaa in the last few years, and how much this has threatened Hutt business interests as a results, they would probably shoot you just for mentioning it.

With suspicion in their eyes, they just keep staring at you as they did before. Still, the one holding your arm seems to understand just enough to loosen his grip and let you move away from the others, to the visual disapproval of the other guards. Maybe he has a wife himself.

Once you're situated just far enough to whisper while still being heard by the person at the other end of the earpiece, you press your fingers up to the device and listen. Strange, you've only ever used this thing for backup.

"Ah, you can hear me now. Very good," rasps a deep Quarren voice from the other end, "and this must mean that you are safe enough to receive me, since you are not yet screaming in panic."

>"I don't have much time, honey. Could we speak after work?" you reply in a sing-song voice.

The Quarren catches on quickly, and chuckles in response.

"Smart. I will make this fast. You find yourself on a shuttle within shooting distance of Borda the Hutt's personal ship. He's as low as they come, but it's not the slug we're after. It's his seat in a significant weapons deal with an unknown element. This will be the beginning step to an alliance between the two forces. We can't have this."

>"Hurry."

"We will discuss these matters later. I don't care how you got there and why, but you're in the right place at the right time. I want you to kidnap him by any means necessary." he pauses after saying this, then finishes in a dark and serious tone. "Don't you dare cross over to the Hutt."

(next post incoming!)
>>
Well, kidnapping a gigantic crime lord only sounds slightly impossible. Dealing with his peons might make it a tad more difficult, too.

>Begin plotting out a way you could achieve this goal, possibly utilizing the shuttle you're in now. [Cunning] [Dedicated]
+>Diplomacy hasn't failed you yet... at least not much. Think of something diplomatic. Maybe you can willingly get him to come with you? [Diplomatic]
+>Kark other people, they just complicate things. Think of something... violent. [Violent]
+>Maybe Gwan can help. Think of something... unorthodox. [Sneaky]
+>Maybe the earpiece will help. Think of something... loyal. [Loyal]
+>There must be another way. Use your newfound insight, as the fever dream taught you. [Composed] {roll 1d20 to see how this turns out}
+>Think of something... original. (Write-in.)
>Sit back in your seat. You're going to stick to the original plan and hear the Hutt out. Screw this gang feud druk. [Consistent] [Respectful]
>This druk goes far beyond anything you're capable of. Think of a way you can jack the shuttle and get back to Nar Shaddaa. [Realistic] [Observant]
>>
>>319558
Forgot to say: only choose one of these.
>>
>>319558
>Diplomacy hasn't failed you yet... at least not much. Think of something diplomatic. Maybe you can willingly get him to come with you? [Diplomatic]
My best plan is, if they only want to have that meeting delayed, to lure the Hutt to a fancy restaurant or strip joint or something, have him over-indulge on the wares while claiming it's so that the family's rivals won't overhear us, and then drop him off back home way after the time the meeting was supposed to start. We'd need to know the date of the meeting and the company funds, but it'd work.

Other then that, I'm completely fucked for ideas. Jesus Christ, Squidward, slow the fuck down on your shadowruns.
>>
Rolled 4 (1d20)

>>319558
>>319598
Oh, wait, cancel the diplomacy, use the fever dream one instead.
>There must be another way. Use your newfound insight, as the fever dream taught you. [Composed]
>>
>>319618
If no one else rolls in the next five minutes, you can retract this roll and go for the diplomatic option again if you wish. Or submit a new one, whatever fancies your boat.
>>
Rolled 11 (1d20)

>>319646
>Or submit a new one, whatever fancies your boat.
Well, I've always been one to make dumb bets before, so why not?
>>
>>319598
>>319659
Back; writing now.
>>
File: planningmakesperfect.jpg (54 KB, 600x397)
54 KB
54 KB JPG
>>319618
>>319659

Inventory/CS: http://pastebin.com/vJYqRDFf

11

Your thoughts have yielded a decent plan.

>There must be another way. Use your newfound insight, as the fever dream taught you.

You refuse to believe that there's any kind of spiritual or "magical" influence behind this insight you keep getting. You chalk it up to enhanced senses and composure.

Still, whatever it is, it's useful. You probe your mind for assistance and find very little at first, but soon you come up with a plan worth putting in action.

Through intense thought, you determine that the over-reliance on Rodian employees indicates a lack of connection to the greater Hutt Cartel enterprise, as any major crime lord would have a sprinkling of several different dumb-but-strong races with their own weaponry. You decide that the men he sent to collect you are likely his best, because he figures he'll have a stranglehold on you once you're in his ship, and safety shouldn't matter once you're there since the structure will likely have automated internal defenses, such as droids and turrets. If you were to take this shuttle hostage; perhaps you could demand the Hutt's capture through violent force, or perhaps through trust by keeping his men alive.

What do you think of this plan?

>Good enough. Let's do this. {roll 1d100 + 5; +5 for decent planning and insight}
>Stupid. Back to the drawing board. [Thoughtful] [Calculating]
>Write-in or bundle some additional commands (up to two extra plans) with the first option.
>>
>>319711

Note: This plan is not foolproof, it is only decent.

1-6 = horrible plan
7-10 = risky plan
11-17 = decent plan
18-20 = foolproof plan

Just so you know, that's about how these d20 rolls usually work in Scoundrel Quest, with varying degrees of failure and success depending on the nature of the roll.
>>
Rolled 1 + 5 (1d100 + 5)

>>319711
>Good enough. Let's do this. {roll 1d100 + 5; +5 for decent planning and insight}
Best I've got, then. Let's do it.

After this roll, I've gotta turn in, OP. Work, y'know. Hope to see you around.

Also, try setting up a Twitter, so people can see when you're available to run. Helps drum up interest, too.

G'night.
>>
>>319749
Well, that figures.

G'night.
>>
File: femaledev.jpg (320 KB, 510x673)
320 KB
320 KB JPG
Oh god. I'm gonna leave this up to a one-up or override, if someone wants to do that.

And I just now made one at https://twitter.com/Scoundrel_OP

Thanks for the suggestion. G'night to you, thanks for helping it run tonight. Seems like we lost a bit of the playerbase (readerbase?) but hopefully a more consistent schedule will help win them over again.
>>
>>319785
Meant to link

>>319749
>>319763

when I said I was leaving something up to a one-up or an override. Was referring to anon's roll.

Anyway, goodnight everyone who's still reading. Your decision to assist the Exchange in this matter will have a huge impact on the story, so get ready for some tension.
>>
Rolled 42 + 5 (1d100 + 5)

>>319711
>>Good enough. Let's do this. {roll 1d100 + 5; +5 for decent planning and insight}
>>319719
>how these d20 rolls usually work in Scoundrel Quest
which is it d100 or d20???
here's a 1d100+5, in the meantime (will do a 1d20 in next-post)
>>
Rolled 20 (1d20)

>>320094
>(will do a 1d20 in next-post)
>>
bump...
>>320096
>Rolled 20 (1d20)
Praise kek!
>>
>>320094
It was a d20, I just felt like explaining why the 11 roll was considered a "decent" plan. Nice 20 though. I'll be taking the 42 + 5 when I write.
>>
>>320365
kk, thanks for clearing it up.
and, if I may be so bold: perhaps give your story-posts one more proofread each, before posting
>>
>>320374
Don't worry, I'm not offended by the request. Still, I tend to not proofread very often because I'm a slow writer as it is. (believe me, I see a ton of mistakes after I post)

I'll still try to put more effort into that aspect of the quest from now on. Were there any mistakes that you would like more clarification on?
>>
>>320385
don't wanna be nitpicky, so I wont pick nits. but it's really just small stuff. also I feel too lazy right now to actually go through your posts in an attempt to find specifc errors

like, it's just tiny things, not enough to ruin the experience -- but enough to occasionally remind me that I'm reading a line of text ( with the ideal goal being: losing myself in the world you create).
the dice mix-up from the last post is a good example; harmless, but it breaks immersion. ya know what I mean?
>>
>>320394
Apologies for the mix-up, but I created the post with the point values to follow the preceding post and explain how the roll was judged. I did this in indirect response to questions I have received in the past regarding point values and the difference between rolling high and low. The chart was meant to explain why the last roll was considered "decent" and not an unconditional success. I can see where the confusion lies, but I'll assure you that all rolls will be solicited via brackets, e.g. {roll 100 + 5}

Still, I appreciate all criticism and I'll take this to heart. Honestly, it bothers me just as much when I read someone else's work on this board and their posts are rife with small mistakes of a similar nature.

Anyway, next post coming up soon. Thanks for staying tuned!
>>
File: kotor2_gotos_yacht.jpg (81 KB, 408x280)
81 KB
81 KB JPG
>>319749
>>320094

Slightly more thorough proofreading this time, but I must remind you that I am not a fast writer.

https://www.youtube.com/watch?v=RgoWDQPzaN8

https://twitter.com/Scoundrel_OP

Inventory/CS: http://pastebin.com/vJYqRDFf

42 + 5 = 47

You're not as confident as you could be, but you understand that your window to take the gangsters hostage is indefinite and narrow at best.

After a few more deep breaths and glances around the shuttle, the Rodians surrounding you begin to realize something's up. You don't notice it, but you've been shaking this whole time. Keeping a cool head is more difficult than it seems, when a split-second decision is the difference between success and victory.

"Why you making movements sitting? Hutt not going to hurt you, just want speedy talk. Put down body and calm down. Must be real new and scared!" taunts a Rodian wearing an ablative skullcap. It must be snowing already.

All eyes are upon you, and a guard on the other side begins reaching for his belt. You've passed the threshold now.

>...
>...
>...

>Good enough. Let's do this.

You spring to your feet as the first blaster is drawn. A duck and weave sees you through the line of seats, but the recklessness of these movements sends you tripping. A pantleg is caught on the side of a chair.

"Pilot!" calls the Rodian with a stylish skullcap. "Hurry! Get back shuttle! Speed!"

Druk. You've got a minute to get yourself free and act, at best. Each action will take a different amount of time, and you can only select as many as time permits.
>Wriggle free the old-fashioned way, then... [Risky] {20 secs}
+>Bumrush the pilot and put your gun to the back of his head. He's your objective. If you have the controls, you have your opponents by the balls. [Expedient] {roll 1d100; 20 secs}
+>Shoot the pilot and his controls. Don't stop until the others surrender. [Violent] [Very Risky] {roll 2d20 for killing the pilot and making the shuttle malfunction; 10 secs}
+>Write-in. {15 secs each}

>Stay put. You can do something from here...
+>Open suppressive fire on the gangsters with your E-6. It doesn't have a repeater like most rifles, but it should be enough to drive them behind their chairs. {roll 1d20 + 3 for last night's quality gun time; 15 secs}
+>Throw a grenade. {roll 1d20 - 2 for poor positioning; 3 secs to throw}
+>Tell them to put down their weapons. You've got this place rigged to blow, after all. [Bluff] {roll 1d100 + 3; 30 secs}
+>"Wait, wait. I don't know what came over me. I'll just talk to your boss." [Diplomatic] [Friendly] (choose this if you want to back out)
+>Write-in. {10 secs each}


oh god formatting please don't fuck up
>>
Rolled 94 (1d100)

>>320464
>Slightly more thorough proofreading this time, but I must remind you that I am not a fast writer.
It's all good, homie. I prefer quality to quantity.


>>Wriggle free the old-fashioned way, then... [Risky] {20 secs}
>+>Bumrush the pilot and put your gun to the back of his head. He's your objective. If you have the controls, you have your opponents by the balls. [Expedient] {roll 1d100; 20 secs}
>+>Write-in. {15 secs each}
(a similair option to the [Bluff], but..) warn them that you have a thermal detonator, and that you're a crazy-devil. Now whether or not we use the detonator depends on how much damage it'll do to the shuttle(something you could answer, SWOP?). Ideally we can get him to close blast-doors between the cockpit and the rest of the shuttle (I assume the shuttle would blast-doors).

praise Kek, may he bless this e-dice roll
>>
>>320504
>Rolled 94 (1d100)
NOW THAT'S WHAT I'M TALKING ABOUT!
praise KEK, praise him!
>>
>>320504
Since this shuttle was developed for civilian use, it's not quite as defensible as most armored military vehicles. Still, the shuttle primarily benefits VIPs so it's got a few quirks of its own, such as ID-locked outer blast doors.

A thermal detonator would be enough to blow apart the chairs (and whoever's next to them) but it's unlikely to cause much serious damage in terms of the vehicle's stability.

Writing now.
>>
File: Rodian_In_Cockpit.jpg (120 KB, 509x752)
120 KB
120 KB JPG
>>320504
>>320516

94!

>Wriggle free the old-fashioned way, then bumrush the pilot and put your gun to the back of his head.

Your competition, while slow to respond, seem to be serious about taking you out before you can cause any significant damage to the shuttle's systems.

A tug and some hand jimmying later, you free yourself from the bolt and dive forward. A disabler beam passes over your back and hits the blast door, leaving a miniscule dent in its plating.

You sprint to the cockpit with no small amount of effort and draw your E-6, holding it to the man's head with both hands. He remains idle, sliding his hands off the controls and sitting still with a petrified expression.

>Warn them that you have a thermal detonator, and that you're a crazy-devil.

>"My reputation precedes me, does it?" you shout at the pilot (although it reaches the other gangsters just as effectively), drawing a thermal detonator from your belt.

A gangster peeks his head out for a moment, and upon noticing the explosive device in your hand, ducks once more and begins whispering to his comrades.

>"Did they even think to tell you that I'm the craziest karking devil in this entire sector?!"

The pilot, who appears to be the Rodian who contacted you last night, rapidly shakes his head in desperation.

>"Close the blast door or I'll bring you with me. All of you."

With some hesitation, the pilot twitches and presses a large emergency button, which slams the cockpit door shut behind you. It's just you and the pilot now.

>Shoot your blaster at the door and whisper the following into the pilot's ear: "Shoot, you just killed me. Tell them they're all safe now, and that you need to evacuate Borda this instant. Get him on board." [Bluff] [Deceptive]
>"Broadcast a message for me. Say: 'Put down your weapons or I'm crashing this shuttle into the nearest asteroid.'" [Clever] [Ruthless]
>"Hey, I recognize you. Aren't you the one who called me last night?" [Observant] [Inquisitive]
>Make sure he doesn't play hero. Frisk him and look for anything he could possibly use to his advantage, besides the shuttle controls. [Practical] {roll 1d20 + 3 to search him; +3 for his fear and lack of assistance due to the blast door}
>Pop him in the back of the head and observe the controls. [Violent] [Expedient]
>Slam his head against the controls. See how the others react when the ride gets bumpy. [Violent] [Risky]
>Write-in.
>>
>>320595
>"Hey, I recognize you."
>slam head into console once
>"THAT'S FOR NOT TELLING ME WHEN THE MEETING STARTED!"
>Shoot your blaster at the door and whisper the following into the pilot's ear: "Shoot, you just killed me. Tell them they're all safe now, and that you need to evacuate Borda this instant. Get him on board."
>>
Rolled 3 + 3 (1d20 + 3)

>>320595
>>Make sure he doesn't play hero. Frisk him and look for anything he could possibly use to his advantage, besides the shuttle controls. [Practical] {roll 1d20 + 3 to search him; +3 for his fear and lack of assistance due to the blast door}
>>Shoot your blaster at the door and whisper the following into the pilot's ear: "Shoot, you just killed me. Tell them they're all safe now, and that you need to evacuate Borda this instant. Get him on board." [Bluff] [Deceptive]
>Crack a devilish grin while telling the pilot, "Next time, do your guest a favour and tell him the meet-time." [Humourous]

I hope this works

>>320610
I'd prefer it if we didn't force any hard objects into contact with controls we aren't familiar with.
>>
Rolled 20 + 3 (1d20 + 3)

>>320764
>Rolled 3 + 3 (1d20 + 3)
Argh!
One more time!
>>
Back now, sorry about the unexpected absence. Had to deal with some urgent shit.

By the way, regarding dice policy, I'm thinking we average up rolls by the same person and/or take the best of two rolls from two separate anons. Does that sound fair? I don't want it to be too easy.

Also, will begin writing very soon.
>>
>>320877
More of a best of 3 from separate players kind of guy, but it's your show.
>>
>>320919
Alright. I'm going to do best of 2/3 depending on how many people are on, and average rounded up if both rolls are from the same person. Writing now with the following roll and responses, with that in mind:

Roll: 15

>"Hey, I recognize you."
>Make sure he doesn't play hero. Frisk him and look for anything he could possibly use to his advantage, besides the shuttle controls.
>Shoot your blaster at the door and whisper the following into the pilot's ear: "Shoot, you just killed me. Tell them they're all safe now, and that you need to evacuate Borda this instant. Get him on board."
>Crack a devilish grin while telling the pilot, "Next time, do your guest a favour and tell him the meet-time."
>>
File: guntohead.jpg (38 KB, 1066x500)
38 KB
38 KB JPG
>>320610
>>320764
>>320774
>>320941

Inventory/CS: http://pastebin.com/0U08qXFc

23 + 6 = 29/2 = 15

>"Hey, I recognize you." you utter with a hint of surprise in your voice. This only serves to further unnerve the pilot, who has since stopped the shuttle in its path.

"Ah! No! Not same person. Just look same. Just look same, I swear!" the Rodian pleas in a voice that's somewhere between whispering and screeching.

You're certain this pilot's the same person, regardless of his insistence that he's not. Surely Rodians don't look that similar.

>Make sure he doesn't play hero. Frisk him and look for anything he could possibly use to his advantage, besides the shuttle controls.

You pat down the pilot amid persistent objections, and discover something strange in his sleeve after a few moments of careful searching. It looks like a tiny vial.

Upon closer inspection, you find that the vial is filled with contact poison for just such an occasion. It's labeled Last Resort Medication.

"Ah! Don't touch! For pilots when captured!" he cries.

You pocket the vial. You may need it later.

>Shoot your blaster at the door.

After a moment of uncomfortable silence, you hatch another yet another idea. Hopefully it turns out well.

You fire your H-16 Sidearm at the door and pratfall onto the floor.

>"Shoot, you killed me. Tell them they're all safe now, and that you need to evacuate Borda this instant. Get him on board." you whisper into one of his pointed ears.

He looks back at you with confusion on his face.

"Kill you? Means I... win?"

You shake your head. He still doesn't get it.

>"Just say it, damn it." you mumble, rising slowly as you ensure your movement isn't making enough noise to give yourself away.

He shrugs and turns on the shuttle intercom.

"We safe now, and that we need to evacuate Borda this instant. Get him on board." he mews with fear and uncertainty in his voice.

You suppose that's close enough to be believable.

>Crack a devilish grin.

You smile like a proper beelzebub and place your hands on the pilot's shoulder.

>"Next time, do your guest a favor and tell him the meet-time."


Next update will come later in the day. Check out https://twitter.com/Scoundrel_OP for schedule changes.

Thanks for participating! Reply to this post if you have any suggestions or feedback. Seeya later, hopefully.
>>
>>321121
thanks for running -- as always.

anyone got any suggestions as for how we actually handle this not!kidnapping of a hutt boss? .... I'm kinda at a loss
>>
>>313265
>Nas Rennow
>>
File: hologramplanet.png (398 KB, 515x533)
398 KB
398 KB PNG
>>321121

Inventory/CS: http://pastebin.com/0U08qXFc

https://twitter.com/Scoundrel_OP

Outside, you hear the rapid shuffling of feet as a clowder of bewildered thugs move around, likely searching for you.

With bated breath and the kind of restrained stillness that would make even a meditating Jedi jealous, you have evaded capture.

"You still alive?!" calls someone on the outside after a moment of silence. He sounds very surprised.

"Yes! Saved us all!" answers the pilot proudly. You didn't even have to direct him this time; maybe he's so dumb he actually believes it.

"We going escorting Borda safely to ground base?"

The pilot looks at the door, then back to you. Unfortunately, you forgot to bring cue cards.

Talking is too risky, but you spot a few displays on his dashboard that can help you out here...

>Smash buttons! [Desperate] {roll 1d100 - 30 to see how this brilliant plan turns out}
>Point at the swoop docks on the dashboard's holographic display of Nar Shaddaa. Maybe Tol Shani's organization can help you out here. [Clever] [Risky] {roll 1d20 - 2 to see whether or not the Rodians find out Borda is being led into a trap}
>Point at an unmarked Exchange prison somewhere in the Slums on the dashboard's holographic display of Nar Shaddaa. Let's just hope they think it's some random building. [Loyal] [Risky] {roll 1d20 - 3; ditto}
>Point at your apartment's location on the dashboard's holographic display of Nar Shaddaa. [Very Risky] {roll 1d20 - 4; ditto}
>Nod. In for a credit, as they say. [Composed] [Extremely Risky]
>Write-in.


For this option, ask yourself the following: do I want to be safe in the moment, or do I want to be safe later on when shit hits the fan?
>>
>>323101
If you haven't figured it out yet, other aliens in this quest intentionally have a tenuous grasp on galactic basic standard to reflect their lack of formal education. This is kinda based on the way they would speak in the KotOR games.
>>
Rolled 5 (1d20)

>>323101
>>Point at an unmarked Exchange prison somewhere in the Slums on the dashboard's holographic display of Nar Shaddaa. Let's just hope they think it's some random building. [Loyal] [Risky] {roll 1d20 - 3; ditto}
Well, everyone, let's see if I can roll a d20 WITHOUT fucking up everything forever.

Somehow, I doubt it...

Also, evening, OP.
>>
>>323130
Good evening anon. How are you doing?

I'll wait for a one-up on your roll (or you can roll again and I'll average your rolls, as I decided I would do earlier today) but something tells me there won't be many visitors tonight. Let's hope I'm wrong.
>>
>>323153
Other than my rolls being complete dogshit again, not too bad.

>something tells me there won't be many visitors tonight.

Don't worry about it. Try putting up a new thread this Saturday night. You'll probably get a few curious /qst/ers looking at you. The biggest problem might be because of different time zones, and that's just a bit of adjustment to my clock.
>>
>>323128
Galactic Basic Standard*
Don't know why I left it uncapitalized.

>>323222
check'd

Wanna roll again? I could at least average them and you won't get as shitty of a roll.

Also, yeah, I'll consider it. I don't know if I've got any plans on Sunday though.
>>
Rolled 2 (1d20)

>>323250
Sure, I'll roll again.

Need to make sure I completely fuck up everything, after all!

(sigh)
>>
Rolled 14 - 3 (1d20 - 3)

>>323101
>Point at an unmarked Exchange prison somewhere in the Slums on the dashboard's holographic display of Nar Shaddaa. Let's just hope they think it's some random building. [Loyal] [Risky] {roll 1d20 - 3; ditto}

Might as well give it a shot
>>
>>323262
...

You know, I shouldn't be surprised, and yet...
>>
>>323262
Jesus fuck, man. That's -1 with the modifier.

>>323267
Thank god!

Writing now.
>>
File: WE'RE GOIN' IN HARD.gif (1.7 MB, 640x360)
1.7 MB
1.7 MB GIF
>>323285
>Jesus fuck, man. That's -1 with the modifier.
Yep. That's just how I roll.

Figures.
>>
File: hutt_gamorreanbodyguard.jpg (84 KB, 1024x658)
84 KB
84 KB JPG
>>323130
>>323262
>>323267

Inventory/CS: http://pastebin.com/0U08qXFc


14 - 3 = 11

>Point at an unmarked Exchange prison somewhere in the Slums on the dashboard's holographic display of Nar Shaddaa. Let's just hope they think it's some random building.

You attempt to point at an unmarked prison, fumble around a bit and fall flat on your ass in the process, and re-emerge, your finger now raised decisively in the direction of the location. You're as proud of your actions as a child who just learned that cubes fit in the cube hole.

The pilot, confused as always, gets your meaning after a few moments of uncomfortable silence.

"Oh. We going to... huh. Looks familiar. I guess we take him to Slums around shanty town area."

"Why going there? Why not just going our own base where he be safe?"

"Not safe! Not safe!"

With that, it's settled. The Exchange may as well just pay you now.

That was slightly amusing, albeit a little karking terrifying, because you almost gave yourself away by being too clumsy. thanks anon


One hour later...

With the assistance of his personal throne and two Gamorrean bodyguards, Borda is carried onto the shuttle. You can feel the vibrations from inside the cockpit.

The pilot rises to make his acquaintance, but you stop him with a blaster barrel to the gut. You glare at him.

"We supposed all bow to him!" he exclaims. You almost facepalm.

"What was that, Snuzz?" booms a low-pitched voice from outside the door. "Bow to me!"

"Me bowing in here! We save you now!"

"Save me from what, exactly? I haven't seen this threat everyone's been chirping about. This better be good enough to separate me from my dancers this early."

"Save you from devil man! I kill him, but now his friends attacking!"

"Treacherous little scamp. He'll get what's coming to him." Borda says with disgust. "Get going!"

Phew, at least Snuzz isn't a complete idiot.

The moment of truth is approaching. Do you...

>Quietly notify the Quarren that you'll be returning shortly. Tell him to send some muscle to the Exchange prison, keeping up this act is too risky. You'll be expected to help with the inevitable blaster-fight when this happens, possibly risking Borda's life in the process. [Loyal]
>Quietly notify the Quarren that you'll be returning shortly. Tell him to send some brains instead of brawn, preferably in the form of Rodian Exchange thugs. You're going to keep up this hero act. [Clever]
>Remain still and silent. Don't worry about revealing yourself until you're back at the Exchange prison. [Sneaky]
>Write up a way to reveal yourself and issue demands. Now that Borda is here, you've got him by the big fat Hutt balls. Do they even have balls? [Proactive]
>Something else. Write-in.

This choice is very important. Give it some thought first.
>>
>>323458
>>Quietly notify the Quarren that you'll be returning shortly. Tell him to send some brains instead of brawn, preferably in the form of Rodian Exchange thugs. You're going to keep up this hero act. [Clever]

Well, hopefully, if we pull this off, maybe rival Kajidics will make offers for employment.

Also, the moment The Exchange promotes our ass over Squidward there, I'm voting for him to be spaced.
>>
>>323458
>Quietly notify the Quarren that you'll be returning shortly. Tell him to send some brains instead of brawn, preferably in the form of Rodian Exchange thugs. You're going to keep up this hero act. [Clever]

Seems Like the best choice here, keeps the Exchange in the loop, puts Borda down right where they have a power base without putting him in direct danger of losing his life and leaves our job done perfectly (so long as we aren't roped into further dealings); Hutt in Exchange hands, no one died, leverage on everyone involved, and the two bigwigs will work out their deal with each other
>>
>>323497
>>323503

Inventory/CS: http://pastebin.com/0U08qXFc

>Quietly notify the Quarren that you'll be returning shortly. Tell him to send some brains instead of brawn, preferably in the form of Rodian Exchange thugs. You're going to keep up this hero act.

You press on the earpiece and explain your situation as thoroughly as you possibly can through whispers. The Quarren has a hard time understanding, as you expected, but he seems to get the gist of it.

"Make sure the pilot distances himself from the Hutt's ship before you do anything else. At least we can retrieve him from space if you die in the shuttle; we'll be back at square one if they throw him back on the ship."

Fair enough. You tap on Snuzz's shoulder and tell him to get going.

>"Done." you murmur once all systems are green. Snuzz turns the shuttle around and begins flying back to the Smuggler's Moon.

"I can send some men to make things easier on you when blasters get pulled. How do snipers sound?"

>"No, no gunmen. Too risky on the target and they'll just retreat if someone's taking potshots. Trust me, these guys will believe anything; send some smart Rodians instead, act like they're here to take Borda to a safehouse or something."

"That sounds absurd, but I have neither the time nor patience to explain the sheer stupidity of that plan. We don't have any *smart* Rodians available right now anyway."

>"Then send your worst. Believe me — they're still going to be smarter than these ones."

All this talk about Rodians is making you curious. Why does Borda employ so many anyway? You might ask (or interrogate) him when you have the chance.

Coming down with a really bad headache. I'm going to take a break from the computer screen but I'll be back in about 20 minutes with the next part. Seeya then.
>>
File: as_seen_from_space.png (1.63 MB, 1104x740)
1.63 MB
1.63 MB PNG
>>323592
Inventory/CS: http://pastebin.com/P0kYcd58

One hour later...

The shuttle, which has been in Nar Shaddaa's atmosphere for a good ten minutes now, makes its way through the moon's busy airways — nearly piledriving several airspeeders in the process — and descends into the abyss that is the Slums-Undercity connection. The shuttle touches down on the lowest-elevation rooftop in the area that doesn't belong to one of the many ramshackle shanty homes littering the streets. You've got them right where you want them.

Snuzz, despite his apparent slow-wittedness, is at the very least a competent pilot. He skillfully navigated past a good deal of skyscrapers and docking spires, and that's not to mention the multitude of active tourist airbuses and commercial cargo ships narrowly avoided on the way down.

You're here now, and the Quarren tells you everything is set in place. (he said so with reluctance, adding the usual rhetorical "why are you giving the orders here?" you've come to expect from Exchange handlers)

The outer blast doors open. Whether this is the right thing to do or not, you can't help but feel giddy about your accomplishments. If fate had been less kind, things could have gone far worse.

Someone raps on the cockpit door from outside. You roll to the side and hold your breath and allow Snuzz to open the door.

"Come with us." comes a Rodian voice from the other end of the shuttle. You don't recognize the voice, which is a good sign in this case. Hopefully the Quarren told this crew not to shoot you when they see you.

You release your breath and begin breathing normally again once the place is quiet. Holy druk... you just pulled that off.

You crouch and stick to the edge of the spacecraft, gazing out the windows every once in a while to make sure things are going smoothly. Each time you raise your head you see something different, and each sudden movement of the Gamorrean bodyguards is cause for worry. Things finally settle down once Borda is passed off to the Exchange Rodian crew (distinguished only by their slightly different choice of apparel) and Borda's men begin to re-enter the shuttle.

Suddenly...

Two of Borda's Rodian guards are shot in the back of their heads as they mount the shuttle ramp. Shit.

Seems like the Quarren was serious about just shooting them.
>>
Well OP, I'll assume your headache took you out, so G'night.

I'll see you tomorrow.
>>
File: typicalslumswall.jpg (90 KB, 737x511)
90 KB
90 KB JPG
>>323839

Eight opponents remain! There are two melee Gamorreans and six Rodians alive.

>"I have your shuttle, morons. Surrender or I'll go off cruising in it." [Bluff] {roll 1d100 + 5; +3 for good position, +2 for element of surprise} (note: you don't know how to fly this kind of vehicle)
>Shout at the Exchange operatives, "What the kark are you doing?! Let them leave!" [Diplomatic] [Very Risky] {roll 2d20 - 2 to see whether or not the Exchange Rodians recognize you in time, and whether or not both sides are receptive to diplomacy}
>Press on your Exchange earpiece and say the following: "Call of the men and tell them to retreat with Borda. There is no good reason for them to do this shab!" [Diplomatic] {roll 1d20}
>Throw a grenade! [Loyal] [Violent] [Risky] {choose which grenade you want to throw; roll 2d20 to see how effective it is, and whether or not it harms Exchange Rodians}
>Brand loyalty time. Split the remaining thugs' focus by unleashing hell from your current position with the E-6! [Loyal] [Violent] {roll 2d20 + 4; +3 for position and surprise attack, +2 for previous night's preparation, -1 for quantity of enemies. First roll is for effectiveness of gunfire, second roll determines whether or not your allies get caught in the crossfire}
>Just let it happen. Hide in place and act like you're not even here. [Sneaky] [Useless]
>Bumrush one of Borda's guards and take him as a shield, then fall back. [Expedient] {roll 1d20 + 1; +2 for element of surprise, -1 for quantity of enemy forces}
>Write-in.

Both diplomatic options may or may not be seen as traitorous, depending on your rolls. Use at your own discretion.
>>
>>323843
aaaAAANND it appears I spoke too soon!
>>
>>323843
Aww, damn. Literally just got back too.

Goodnight, anon.
>>
Rolled 14 (1d20)

>>323845
>>Press on your Exchange earpiece and say the following: "Call of the men and tell them to retreat with Borda. There is no good reason for them to do this shab!" [Diplomatic]
Hey, uh, do we still get the bonus to diplomacy for talking to ourselves in the mirror?
>>
>>323884
woops fuck didn't catch that. meant to say "call off"
And nope, I felt like it should mostly impact conversation choices made face to face.

Nice roll, by the way!

I'm gonna go to sleep now, I think. My headache's getting pretty shitty now. Check out https://twitter.com/Scoundrel_OP tomorrow for schedule updates if you're interested. Goodnight and thanks for participating, everyone!
>>
>>323907
G'night OP. Hope your brain decides to make peace with your skull.
>>
Rolled 9, 9 + 4 = 22 (2d20 + 4)

>>323845
I honestly can't see how we'll get out of this unscathed if Borda's crew finds us still alive ... talk about a shit-show; that karking Quarren'll get a fat boot in his tendrils when we get out of this! .. At least we have some favourable standing with The Exchange (and I'm sure they take care of their own), so I'll vote for:
>>Brand loyalty time. Split the remaining thugs' focus by unleashing hell from your current position with the E-6! [Loyal] [Violent] {roll 2d20 + 4; +3 for position and surprise attack, +2 for previous night's preparation, -1 for quantity of enemies. First roll is for effectiveness of gunfire, second roll determines whether or not your allies get caught in the crossfire}

Once this fiasco ends, be sure to ask the Quarren how a nerf-herder achieved a position of power in The Exchange. Because really now, it doesn't take much brainpower to understand the value of a non-violent handover.
>>
Rolled 17 (1d20)

>>323845
>Press on your Exchange earpiece and say the following: "Call of the men and tell them to retreat with Borda. There is no good reason for them to do this shab!" [Diplomatic] {roll 1d20}
>>
>>324696
nice roll. guess we may get outta this in one piece after all.
>>
Rolled 2 (1d20)

>>323845
>Press on your Exchange earpiece and say the following: "Call of the men and tell them to retreat with Borda. There is no good reason for them to do this shab!" [Diplomatic] {roll 1d20}
>>
>>323884
>>324696
>>324876

Inventory/CS: http://pastebin.com/P0kYcd58

17

Among the sudden blaster fire, you slide into better cover behind a chair. It's too early to write them off now, but you don't think anyone saw you.

>Press on your Exchange earpiece.

Although you gave the idea of shooting Borda's men some brief consideration, you soon decide that this encounter is utterly unnecessary and will only lead to more violence between the Exchange and Hutt Cartel. This is especially true if someone on Borda's side manages to leave and tell the tale.

>"Call off the men and tell them to retreat with Borda. There's no good reason to do this shab!" you yell into your earpiece. You have half a mind to let loose a few criticisms about the squid, too.

"How many times must I remind you? You are *not* the boss." the Quarren handler replies with poison in his voice. He's not too happy with your orders.

>"Did you not see how well things were going? We almost got away with this — they believed every bit of the nonsense we fed them!"

"That part does not matter. We got away with Borda, but further orders are to eliminate all Hutt presence in the sector. They have ceased tolerating our presence."

>"You're going to get *our* men killed. What if someone escapes? Aren't actions taken against the Cartel meant to be covert?"

You can hear him breathe, and as he starts speaking again, you cut him off. You're not going to buy anymore of his crap.

>"Sh, stop talking. I did all this for you, and all I ask in return is that you call your men off. From what I can see," you begin, cutting yourself off to peek out the window. Just as you expected, the Exchange's men are wavering from a mixture of blaster fire and Gamorrean vibro-axes to their guts. "we are losing. Call them off before our enemies have a chance to figure out who we are."

"I am beginning to wonder whether my enemies are the same as yours, Fiend. Very well. I will order their retreat shortly. Just find a way out of there, but be ready to return later in the day. The Hutt will surely want to speak with his captor."

Ironic, since you were beginning to feel like a prisoner when the Rodians first led you onto this shuttle.

(next post incoming!)
>>
File: LEGOSHUTTLECARNAGE.jpg (67 KB, 720x405)
67 KB
67 KB JPG
>>324903

>Use a computer spike to slice the ID-locked door on the other end and jump onto the next hovering garbage truck that passes by. [Sneaky] [Very Risky] {roll 1d100 - 5 to see how this goes}
>The surface isn't too far down. Try to pilot the shuttle to the ground level. [Confident] [Very Risky] {roll 1d20 - 3; -5 for lack of shuttle piloting knowledge, +2 for close proximity to the streets below}
>Welp, time to bolt through the enemy line! Run into the prison through the roof entrance. [Desperate] [Very Risky] {roll 1d20; -2 for running through enemies, +2 for confusion and element of surprise}
>Time to do something crazy. Slice through the ID-locked blast door on the other end of the shuttle and jump out. [Daredevil] [Extremely Risky] {roll 1d100 - 15 to see how injured you get. At least there are doctors on Nar Shaddaa, and some of them are even licensed}
>Throw a concussion grenade into the blaster-fight ahead and run through it. [Brave] [Risky] {roll 1d20 - 1; -4 for running through a flashbang and confused blaster fire +3 for flashbanging the enemy and element of surprise}
>Hide where you are. You want to see Borda's ship properly. Maybe you'll even learn something about all this gang violence. [Determined] [Risky] {roll 1d100 to see if you're caught}
>Write-in {roll 1d100}


Roll values and risk factor may be different, but these are all options that you may survive through. You'll have to strike a good balance between the guaranteed risk and potential risk of these choices, just like you'll have to strike a good balance between injury and death.
>>
Rolled 11 (1d20)

>>324907
>>Welp, time to bolt through the enemy line! Run into the prison through the roof entrance. [Desperate] [Very Risky] {roll 1d20; -2 for running through enemies, +2 for confusion and element of surprise}

YOLO
>>
Rolled 83 - 5 (1d100 - 5)

>>324907
>Use a computer spike to slice the ID-locked door on the other end and jump onto the next hovering garbage truck that passes by. [Sneaky] [Very Risky] {roll 1d100 - 5 to see how this goes}

Has the added bonus of a sense of mystery if we just disappear and come back later
>>
Rolled 4 - 5 (1d100 - 5)

>>324931
>11
fug

>>324953
>Has the added bonus of a sense of mystery if we just disappear and come back later
you make a good point.....

changing my vote >>324907 to:
>Use a computer spike to slice the ID-locked door on the other end and jump onto the next hovering garbage truck that passes by. [Sneaky] [Very Risky] {roll 1d100 - 5 to see how this goes}
>>
>>324974
>-1
.....

FUCK, I'll stop rolling for now.
>>
Gotta get going now but I'll be back later today.
https://twitter.com/Scoundrel_OP as always for schedule changes!

Also, I'm going to explain what the risk factor means real quickly. The higher the risk, the better the roll must be to get through unscathed/without bad things being packaged with your success. For example, a [Very Risky] roll of 15/20 may lead to a few minor injuries despite your success with the roll. A 20 will always mean perfection, regardless of risk factor.

Seeya, folks.
>>
>>324997

Sounds good man, thanks for popping in for a bit

>>324974

Thanks for the support man but on the other hand holy shit which dice god did you piss off
>>
>>325003
>Thanks for the support man but on the other hand holy shit which dice god did you piss off
evidently all of them
literally the worst roll I have ever gotten

>>324997
seeya later, SWOP!
>>
Back now, sorry for the wait. Writing the next post now with this option:
>>324953
>>324974
>>
File: busyskystreets.jpg (806 KB, 614x935)
806 KB
806 KB JPG
>>327625
>>324953
>>324974

Inventory/CS: http://pastebin.com/P0kYcd58

83 - 5 = 78

Being a high-risk option, you are very likely to sustain a minor injury or two without a roll above 80. You're close enough to get off easy, though.

--

>Use a computer spike to slice the ID-locked door on the other end and jump onto the next hovering garbage truck that passes by.

A quick glance through the windows on the other side tells you that a well-timed jump onto a large vehicle would get you out of this situation. The plan's not foolproof by any means, but it's all you've got, and dying to a high-speed air vehicle or breaking your legs on a concrete sidewalk below sounds more pleasant than getting shot in the back or bleeding out from a fierce vibro-ax strike.

You insert a computer spike into the starboard blast door's control panel and hold your ground. You may not be the best slicer in the business, but electronically jimmying an airlock is about as easy as brushing your teeth every morning. The hard part is actually getting the equipment that does so, especially considering their current status as a rarely sought-after piece of hardware. As it turns out, Nar Shaddaa crime lords tend to prefer scary men with guns and blades over high-maintenance nerds.

Twenty seconds remain...

As the Exchange thugs receive their orders and begin to beat a hasty retreat, the remaining Rodians (and one Gamorrean) take potshots on the fleeing prey. They better not squander your hard work by saving Borda; if this plan fails, he'll just hire more guards and put you on the radar of every other bounty hunter in the galaxy.

Ten seconds remain...

Five seconds...

Four...

Three...

Two...

One. It's open!

Without a second of hesitation, you leap into the airway like a graceful dumpster diver.
>>
>>327995

Thud!

You fall headfirst into a mound of garbage on the back of a relatively slow garbage truck making its rounds. With your horns buried in the discarded mass of junk (and occasional treasures) that now lies underneath, as funneled into its place by an intuitive vacuum-like design, you feel around to get your bearings. It seems that you've already well enough distanced from the danger zone to consider yourself safe now.

Once you've fully uprooted your demonic antlers from the muck and druk below, you roll onto your back and thrust your arms into the air triumphantly. You're alive and nothing—

Oh. Except for that. Seems like you didn't land so smoothly after all, because you feel a disconcerting pain from your left foot. You unbuckle your boot, slide it off, and find a regular pretzel-twist of the big toe and its closest companion toe. Bantha poodoo.

What will you do when this trip is over?

>Find a doctor. Doesn't matter where, just do it. This toe situation is too gross to ignore. [Orderly] [Proactive]
>Head back to the prison as instructed. Just hope Borda's guards didn't take over or something while you were gone. [Loyal]
>One man's trash is another man's brand new blaster. Search the trash for something cool. [Practical] {roll 1d20 to see what you find}
>You've had enough of the Exchange for one day. Politely bow out of re-visiting the prison for now and focus on Gwan's job. You've got a date at the Pazaak 'n' Slop, after all. [Trustworthy]
>Write-in or combine *two* options above.

--

That's all for tonight. Sorry about how sudden and short today's updates have been, it's been a very busy day.
>>
Rolled 20 (1d20)

>>328000
>>One man's trash is another man's brand new blaster. Search the trash for something cool. [Practical] {roll 1d20 to see what you find}>You've had enough of the Exchange for one day. Politely bow out of re-visiting the prison for now and focus on Gwan's job. You've got a date at the Pazaak 'n' Slop, after all. [Trustworthy]
Plus, kriff that sleemo squidfaced motherkarker. Complete tool couldn't even see how much of a risk firing on them was for the organization. OOO, SOMETHING SHINY!
>>
>>328040
...I think I may have found a new blaster.
>>
>>328040
>dat roll
noice, seconding your votes (unsurprisingly). after we're done with Gwan I reckon we get to a doctor and fix our toe -- but yeah, that's low priority for now.

>>328051
>...I think I may have found a new blaster.
yuppers, we rolling deep heck we may have just found an accidentally discarded credit stick!
>>
Back up, waiting patiently for OP.

>>328539
I'm hoping for a Greff-Timms ATA Pulse Wave Blaster! Destabilize your enemies in style and pizazz!
>>
File: krabs_is_a.jpg (9 KB, 354x239)
9 KB
9 KB JPG
Since you got a perfect roll, I'll let you folks decide (WITHIN REASON) what you just got. If you'd like to vote on current suggestions, go ahead. Please note that the better the item you suggest is, the more repair/polishing it will require to operate at its full potential. I'm going to let you get away with a lot here, but you won't be finding WMDs in the back of a garbage truck.

Check out https://twitter.com/Scoundrel_OP every once in a while because I've got some shit to do today. Expect some replies later on.
>>
>>328871
See my suggestion >>328824. It's a blaster pistol that works on similar principles to disintegrater pistols. Shorter range and no stun mode, but it's easily concealed and (unlike regular disintegraters) takes modifications.
>>
File: image.jpg (96 KB, 500x388)
96 KB
96 KB JPG
>>328931
Forgot the picture.
>>
Rolled 1 (1d10)

>>328824
personally I hope we get some light-armour. makes sense for a scoundrel on Shaddaa: we can take a couple hard-hits, but we still move quick & sly-like. That blaster you mention does sound good, too. Really, Nas Rennow is moving up in the (space-)world!

.... also, bump.

>>328871
I wouldn't mind really. So long as it fits the context of garbage-truckery....
but to make this easier I'll compose a list (something we can roll on, maybe? I prefer to leave things to the dice-gods)
1. Greff-Timms ATA Pulse Wave Blaster!
2. High-power laser-rifle (with basic sniper-mods)
3. Good quality Vibrosword (with some low-level duelist mods)
4. A credit stick containing 750 creds
5. 10 computer spikes
6. a grenade belt (if we choose this, we'll roll again to let the dice-gods decide it's contents)
7. yet-to-be-activated mines (same as above)
8. super saucy Twi'lek zines BONUS ISSUE! Also includes professional details for the dedicated client!
9. a batch of bacta pads
10. a battle-quality energy shield
I apologise in advance for the lack of specificity in my suggestions.
>>
>>328997
See? Even the dice want some disintegration action!
>>
>>329042
yaap.
I'll concede.
Greff-Timms ATA Pulse Wave Blaster, here we come!

I honestly would've felt contented with the Twi'lek zines
>>
File: image.jpg (71 KB, 650x391)
71 KB
71 KB JPG
>>329348
I wouldn't have minded either. I'd figure they'd be rare mint condition variant cover issues, and we'd have to sell them to the Hutt version of Comic Book Guy.
>>
>>329450
I had the idea they'd turn out to be the major plot hook of the quest.

:^) would've been one hell of a ride: Star Wars Poonhound Quest!
>>
>>329450
Forgot to add, I am also OK with the blaster. I figure it makes us the Star Wars version of Dirty Harry.
>>
bump
...
...
SWOP pls
>>
New thread starts tonight, I promise. Sorry about the radio silence.
>>
SWOP

Where are you

I'm waiting for you

In the thread we first met in

Find me

In

Scoundrel Quest
>>
>>334327
Is that a song?

Anyway... taking the following responses and following up into the next thread:

>>328040
>>328539
>>328997


(thanks to the anon who recommended me on the recommendation thread!)

Sorry about the long wait, folks. Family reunion, brother visiting and such.
>>
>>334364
>Is that a song?
Naw, just me trying to be creepy like.

Looking at a Let's Play of Silent Hill 2 doesn't help it, either.

Anyway, patiently waiting.
>>
File: friendlyneighborhooddump.jpg (115 KB, 1920x1080)
115 KB
115 KB JPG
>>334364
Woops, recommended this thread I mean.

>>328040
>>328539
>>328997


20! (Critical Success)

>One man's trash is another man's brand new blaster. Search the trash for something cool.

As much as the garbage below offends your senses, you decide that an opportunity like this shouldn't be passed up. As gross as pilfering through junk makes you feel, you make peace with your mind's reservations by reasoning that you could be a janitor for Borda the Hutt right now, if you hadn't gotten so lucky. With a lifetime of slavery (or death, of course) being the only alternatives to playing earthworm in a pile of grime, grit, and druk, you actually manage to strike a happy balance between feeling like garbage and feeling like a million credits.

As you run your calloused, blistered hands through all that is coarse, crude, and occasionally lewd, you spot something in the corner of your eye. If the scale between "garbage" and "one million credits" was in the middle before, it's at a hundred now.

A pulse-wave blaster lies just beyond your twisted toes. You scramble over to the other end of the garbage truck and snatch that baby. Awesome.

10 minutes later...

The automated trash truck lands at a designated Slums landfill and dumps you off with the rest of the refuse. Eugh.

>Politely bow out of re-visiting the prison for now and focus on Gwan's job. You've got a date at the Pazaak 'n' Slop, after all.

Last decision before the next thread (will be resolved in the next thread first thing)...

>Go home and take a bath. No self-respecting professional goes to a meeting looking and smelling like bantha poodoo. [Professional] {will take more time, but you will be more presentable}
>No more time to waste. You're already late to dinner with Gwan. [Expedient] [Practical]
>>
>>334439
Forgot new inventory!

http://pastebin.com/cFJfscrH
>>
>>334439
>>Go home and take a bath. No self-respecting professional goes to a meeting looking and smelling like bantha poodoo. [Professional] {will take more time, but you will be more presentable}
I know Weequay use pheromones to talk to each other, so we'll just say that we didn't want him to miss out when conversing to his pal.

Also, give a quick looksee at that pulse wave blaster, to see how damaged it is.

By the way, love the description of our new blaster.
>>
>>334470
Ha, thanks. I thought the analogy might be a bit much.

Going to wait 5 minutes for new replies/one-ups and if there are none, I may consider starting the new thread tomorrow morning. I want to get it going whenever I can reach the most people. What do you think?
>>
>>334493
I'd give it about ten minutes, but yeah. Anyway, I've got nothing tomorrow, save for having the loneliest 4th of July ever. I've got hot dogs for the grill, and a bitching recipe for homemade relish, though, so it's not all bad.
>>
>>334516
Sounds like a plan. The last few days have pretty much been the 4th of July for me, considering the fireworks and family reunions on those days. Are fireworks legal where you are?

Writing next thread now, will post the minute I wake up tomorrow.
>>
>>334521
Nope, although it doesn't stop the assholes in our neighborhood from going over to the next state to buy them and set them off at home. Truth be told, even if they were, I'd have to sit out. I'm dogsitting at my folks place, and he's terrified of the noises. Tore up a carpet once during a thunderstorm trying to get past a closed door.
>>
>>334439
>>Go home and take a bath. No self-respecting professional goes to a meeting looking and smelling like bantha poodoo. [Professional] {will take more time, but you will be more presentable}
When we arrive 'home', give Dalt a quick look-see; fill him in on your finds and recent ventures, tell him where we're off to next and give him one last devil-grin before heading off.
>>
>>313265
New thread here: >>335644

Sorry, folks. Had no internet this morning due to an issue with my range extender.

Living in a rural area sure is nice.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.