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Check out Jedi Lord Quest by Darth Swag! It inspired me to make this.

3950 BBY, shortly after the defeat of the Triumvirate

A sudden resurgence of the Force encroaches upon the shattered remains of the galaxy. Although the Old Sith Wars period is history, you can't help but feel like nothing changed for the better in its resolution. Maybe it's your place of residence and its everlasting disconnect from interplanetary politics, maybe it's your own apathy towards said politics, or maybe it's just the fact that the Force continues to haunt your mind to this day. Your memories of the Force consist only of past conflict and the violence that ensued as a result, and it is for this reason that you will never know peace.

With a combination of practiced mental gymnastics, strong alcohol, and the most demanding profession you have ever known, you've managed to shake off your worst memories of the Force for good. At least you thought you did, but an inkling of the Force —so minor it may as well be a suggestion rather than a memory — still remains. With luck, you will never find out why this is.

You are Nas Rennow, or as your acquaintances know you, the Fiend. The nickname was not earned as a result of your deeds or by a distinctive aspect of your appearance, but rather by your species and its poor reputation.

You are a Devaronian, which means that you belong to a humanoid species notorious for its frightening appearance and deceptive personality. Devaronians are infamous for resembling devil figures in many major mythologies and galactic belief systems in more than just appearance. In some ways, you think you're more refined than the devil stereotype would imply, but passers-by need only look at your weapons belt to know what you're just another violent Nar Shaddaa criminal.

While an Exchange-sponsored bounty hunter by trade, your duties often encompass much more and often bleed into your personal life. You've had a sneaking suspicion for a while now that they've always thought you were more useful as an errand boy than as a bounty hunter. Fair enough, since you haven't been doing this for long.
>>
>>290173
>Check out Jedi Lord Quest by Darth Swag! It inspired me to make this.
D R O P P E D
R
O
P
P
E
D

It was a shit quest full of memes and false canon. Fuck off.
>>
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Character Sheet: http://pastebin.com/25aRTYtW

You find yourself in one of the many Nar Shaddaa cantinas occupied by unemployed cutthroats and scared refugees from the Jedi Civil War. It's as inconspicuous a place as any in the Blacksite Slums, and since you're an amateur, it makes for a good hidey-hole after a grueling contract. Interestingly, the refugees don't get too much trouble here either, either out of a false sense of security which plays a role in some scam that you're not savvy on, or genuine sympathy from the bar's inhabitants. Nonetheless, you don't have any problems with them yet; they sit around and starve in an inoffensive way, and sometimes — *sometimes* — make for good drinking partners. Whether their former homes have since been restored or not, they're usually either too old, drunk, or haunted by memories of their past lives to return. Some have given up caring.

One more syrspirit down the hatch and the effects from the last one are only beginning to take hold. You usually stick to more casual drinks but this night is special: it's your birthday! Fifty more years of this and you may just die before the Exchange patronizes you with retirement offers and their "one-last-job(s) before we let you go" that they're so famous for.

No matter, you won't have to worry about being put down when you're old. An incarnation of Death seems to be at your door already, wearing the skin of two hideous male Weequay donning ablative vests and brandishing shock rifles.

They sit beside you can even react. You're not very observant when on the verge of passing out.

"Hey, you. You Rennie?" one of them asks with a complacent smirk lining his ugly mug. The other one prods your leg with his gun.

"Wake up. We talking you." says the other.

>"Hey, no need to get violent. I'm Nas Rennow, how do you do?" [Friendly]
>"Sorry, I don't speak disgusting. Brush your teeth or roll around in some nerf feces until you're presentable." [Smartass]
>"What's so important about me?"[Inquisitive]
>"Not much of a conversation starter. Rest assured; me not Rennie." [Agitated]
>"No." [Stoic]
>"There's a very kind bith bartender here who would be *quite* offended if you caused trouble." [Loyal]
>"Do you think I'm the only armed patron in this bar? Trust me, those refugees are tougher than they look. I'd put down the weapons if I were you." [Bluff] {Roll 1d20 to intimidate and disarm them}
>"I know where you can find him. You mean the *other* demon guy, right?" [Bluff] [Deceptive] {Roll 1d20 +3 for alcohol-infused charisma}
>Draw your gun and place it between one of the Weequay's legs, at the crotch. If they value each other's friendship, the other one won't provoke you further. You won't be very swift. {Roll 1d20 -5 for intoxication}
>Write-in. Performing any action requires a 1d20 -5 roll since you're getting fucking smashed.
Choosing a conversation option will lead to a much faster response from me, in the interest of having them flow more naturally.
>>
>>290182
It's fun. I don't care how accurate it is, I can tell the OP has an interest in the Star Wars universe. You don't have to stick around, I'm just recommending a thread that I don't plan on emulating in any way.
>>
>>290195
Oh wait. I got Jedi Lord Quest mixed up with Jedi Apprentice Quest. Serves me right for reading so fast.

>>290184
>>290184
>>"Sorry, I don't speak disgusting. Brush your teeth or roll around in some nerf feces until you're presentable." [Smartass]
>>
>>290184
"Sorry, I don't speak disgusting. Brush your teeth or roll around in some nerf feces until you're presentable but I know where you can find him. You mean the *other* demon guy, right?" [Bluff] [Deceptive] {Roll 1d20 +3 for alcohol-infused charisma}
>>
>>290224
I forgot rolls
>>
>>290227
And again, it looks like. It's all good. Do you want me to roll it?

>Smartass response is locked in. Just need a roll for the second part.
>>
Rolled 7 (1d10)

>>290234
Oops sorry I'm not used to rolls
>>
Rolled 1 (1d20)

>>290240
Fug might be drunk
>>
Rolled 7 + 3 (1d20 + 3)

>>290240
>>290245

dice+1d20+3 in options will do ya.
>>
>>290245
Welp. No cancelling a critical failure, even with your bonus.

"Sorry, I don't speak disgusting. Brush your teeth or roll around in some nerf feces until you're presentable."

The Weequay with his gun to your leg bursts out in laughter. The other one just sighs and leans forward on the table, his expression turning into an ominously inviting one.

"Well..." you say anxiously, as the menacing nature of the two aliens begins to negatively affect your bluffing ability.

"Bith guy. He's not gonna..." you trail off.

They don't seem amused.

"I don't wanna hear jokes, funny guy. I want you tell me if you're Rennie."

>"Believe me, it wasn't a joke. You really would be more pleasant company if you drowned yourself in refuse." [Smartass] [Risky]
>"Fine, you got me."
>"Lower the weapons, then we'll talk." [Demanding] {Roll 1d20 -3 to intimidate despite having no leverage at the moment.}
>Yell out to the refugees at the other end of the cantina. The cutthroats likely won't give a shit, but there may be a few low-level schemers with a heart of gold down there too.
>Yell out to the bartender. He might have some contacts to call for protection.
>Write-in. Action rolls are still 1d20-5.
>>
Starting this thread at 8 am probably wasn't the best idea. I plan on giving it my full attention later in the day.

Don't worry -- I've got plenty of ideas for where this can go. I encourage write-in responses, especially ones that surprise me and take the quest in a slightly different direction.
>>
Rolled 3 (1d20)

>>290299

>"Or, here's an idea, we all sit down and discuss this like rational, civilized, beings. Might be I even know this Rennie guy you're looking for."

More of a Diplomacy option I suppose, want to start getting them talking about their contract and seeing if there's a way we can worm our way out. We need more information.

I'll throw in a d20 add the modifier you think appropriate
>>
Rolled 5 (1d20)

>>290173
>>290195
I'm honored you like Jedi Lord Quest so much that you'd start a quest of your own! I wish you the best of luck with this one man.

>>290933
I'm cool with this, I'll throw in a d20 roll too
>>
Rolled 6 (1d20)

>>290299
Throw our blue milk into his face, then smash the mug and threaten him with the shards with him facedown on the table.
>>
>>290933
>>291098
We'll take the second roll. +3 modifier for alcohol-infused charisma brings it up to 8.

>"Or, here's an idea, we all sit down and discuss this like rational, civilized, beings. Might be I even know this Rennie guy you're looking for."

The Weequay on the right continues smiling, keeping in line with the smug identity he's established so far. You make a mental note of his cocky nature; it seems indicative of his self-assured arrogance... or, he could just be putting on a face to deter you from reading him. You have to admit, it's slightly unsettling.

The one on the left, however, seems to be a little more direct and confrontational. He responds this time.

"Pror-Gresk may want to hear you out, but I never take this nonsense from devil. I know you kind is not worth trusting. If you think we goin-"

Pror-Gresk raises his hand, stopping his companion mid-sentence.

"I don't like devils either," he snarls, eyeing you up and down. "Especially not one with big mouths. But there is a chance you not him, and we don't have all day. Race begins soon."

The less friendly Weequay's expression suddenly darkens as he nudges his partner in the chest with his gun. He angrily mumbles something to his companion and speaks in turn.

"I'm going describe his deeds and we get this over with, okay?"

You nod, sighing in relief as they ease up slightly.

>"What was that about a race?" [Inquisitive]
>Listen intently to the Weequays' contract's description and continue reading them. You may learn something about the person they're hunting, and if he's you, you may be able to get the drop on them by better understanding their body language and expertise. [Observant] {Roll 1d100}
>Nod, smile, and play along. Focus on being agreeable and cooperate. They're probably just confused, and they may let you go if you keep your cool. [Friendly] [Diplomatic] {Roll 1d100 +5; +3 for alcohol-infused charisma, +2 for last diplomatic choice}

The more you choose certain types of responses, e.g. "Friendly," the more you see them in conversation. Having a dominant tone doesn't mean that it's always the best option, it just means that you may have slightly better rolls when using it.
>>
>>291098
Thanks for the support! Your quest is a good read and it killed a few hours on my last trip.
>>
Rolled 6 + 5 (1d100 + 5)

>>291437
>>Nod, smile, and play along. Focus on being agreeable and cooperate. They're probably just confused, and they may let you go if you keep your cool. [Friendly] [Diplomatic] {Roll 1d100 +5; +3 for alcohol-infused charisma, +2 for last diplomatic choice}
>>
Rolled 89 + 5 (1d100 + 5)

>>291437
>>Nod, smile, and play along. Focus on being agreeable and cooperate. They're probably just confused, and they may let you go if you keep your cool.

>>291451
Oh lord. What is with our rolls?
>>
Rolled 58 + 5 (1d100 + 5)

>>291437
>Nod, smile, and play along. Focus on being agreeable and cooperate. They're probably just confused, and they may let you go if you keep your cool. [Friendly] [Diplomatic] {Roll 1d100 +5; +3 for alcohol-infused charisma, +2 for last diplomatic choice}

Nice, it's good to see choices reflected so easily in an online quest
>>
>>291486
No Idea thank the lord for you though!
>>
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>Nod, smile, and play along. Focus on being agreeable and cooperate. They're probably just confused, and they may let you go if you keep your cool.
89 + 5 = 94

You manage to regain your composure and stay calm despite the alcohol taking greater effect over time. A smile emerges on your once surprised face, and you immediately adjust your posture to be more inviting to the lovely gentlemen standing before you.

Seemingly forgetting your past insults, they ease up as well. Even the impatient one doesn't look overly pissed. With congeniality, you engineer the situation to work in your favor.

Rather than cold read them like a poor host would, you let the Weequays continue.

"They say a new Exchange man making moves in Nar Shaddaa. We don't want trouble with Exchange, so imagine our excitement when we learn he new to the business and nobody miss him."

Smile and nod.

"All we get is name. They call him Ren-... er, Renovin. Renald. Ach, damn. Don't remember."

Smile and nod.

"Say he likes Slums. Friend of Republic refugees or something. Say he participated in Jedi manhunt as freelance."

Smile and nod.

"Don't care about all that. Can't find more based on history. Man lose his money gambling and say that Ren have the rest of it. We part of the law, so we looking for him."

>"Who was the guy who referred you to him and what was he gambling on?" [Inquisitive] {1d100 + 3}
>"What you said matches the description, bud. I'm your guy, but I'm willing to come in peace if it means I get to talk to this so-called friend." [Diplomatic]
>"Nope, doesn't match me at all. Go whip your stupid hair in someone else's face." [Agitated]
>"Either of you got a vibroblade? I need to chop off the beard I grew in the time it took you to explain this crap." [Smartass]
>"You got me!" [Sarcastic]; reach for your gun and fire at one of them. {1d20 -2; -5 for inebriation, +3 for lowering their guard. Select which one you shoot, and where.}
>Write-in.
>>
>>291787
>>"Either of you got a vibroblade? I need to chop off the beard I grew in the time it took you to explain this crap." [Smartass]
>>
Rolled 52 + 3 (1d100 + 3)

>>291787
>>"Who was the guy who referred you to him and what was he gambling on?" [Inquisitive] {1d100 + 3}
>>
Rolled 35 + 3 (1d100 + 3)

>>291787
>"Who was the guy who referred you to him and what was he gambling on?" [Inquisitive] {1d100 + 3}
>>
Rolled 82 + 3 (1d100 + 3)

>>291787
>"Who was the guy who referred you to him and what was he gambling on?" [Inquisitive] {1d100 + 3}
>>
Hey, sorry about a lack of updates for a while. I'm gonna continue this at about 9 or 10 CST. Seeya then if you're still interested.
>>
>>292269

For sure
>>
Commencing shortly. Inquisitive response won out, writing now for the first roll.
>>
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>>291814
>>291834
>>292181
http://pastebin.com/0Tru12VX
52 + 3 = 55
>"Who's the guy that referred you to him, and what was he gambling on?"

They display a hint of confusion that *you* are now asking the questions, but the Weequay thugs decide after some deliberation that there's no harm in telling you. After all, they say, you would have left by now if you were their guy.

Pror-Gresk responds after careful consideration.

"Ah, you been helpful so far even though you were asshole when we came here. Fine, this your one question, and this your one answer. Gwan, you say him. Tired of talking now." he murmurs a little and takes a seat at the booth neighboring your table. He looks a little fatigued, buzzed, or both. He may be greener than you... or just lazy.

Gwan looks to his partner and frantically waves him back. He seems a good deal more cautious.

After a few moments of urging his sluggish friend to put his guard back up and getting only a few shakes of the head in return, he resigns to his usual intimidating self. Looks like he's taking on a heavier workload now. The good news is that there's only one of them to pose an immediate threat; the bad news is that he seems a good deal more professional than his oafish associate.

Defeated, he gives you as much of an explanation as he can, clearly withholding a few details to protect his business interests.

"Mm. He's a swoop biker, friend of the guy we looking to find. Or they used to be, I don't know. Name Dalt Frey. Owes money for gambling."

Yep, they're definitely talking about you. Thankfully, you've managed to whittle them down their resolve ever-so-slightly through social engineering. Or was it genuine good nature? That's up to you to decide.

Meanwhile...

Refugees are beginning to file into the bar. The bar is quite spacious and your table is in a corner so they can't tell what's going on at the moment, but they'd certainly hear if you called for help. The only problem with that plan is the Weequay with a gun standing right in front of you.


>"I'm him, alright? Here, just tell me the amount and we'll get this over with." (you only have 243 credits)
>"You still didn't say *what* kind of gambling it is." [Adamant]
>"I'll just kill him and solve this whole ordeal." [Heartless or Deceptive, if you're lying]
>"Listen, I like you two. You're goofy, maybe a little bit stupid, but I can tell your hearts are in the right place. Give me the location of this Frey and no harm will come to you." [Diplomatic] {1d20+1 to intimidate; +1 due to leverage}
>Now's your chance! Take advantage of this once-in-a-lifetime opportunity and get the drop on these idiots. {Choose which one you want to shoot and where. 1d20-1; -5 due to inebriation, +4 since you're regaining your composure and gaining leverage.}
>Write-in.

Next option chosen will have a much faster response.
>>
Rolled 16 (1d20)

>>292840
>"I'm him, alright? Here, just tell me the amount and we'll get this over with."
>"Listen, I like you two. You're goofy, maybe a little bit stupid, but I can tell your hearts are in the right place. Give me the location of this Frey and no harm will come to you." [Diplomatic] {1d20+1 to intimidate; +1 due to leverage}
>Plus, a bit of spending credit for the both of you, as my thanks.
>>
>>292885
Will accept automatically if there are no other responses in the next five minutes. Seems that I may have missed my window; I may start hosting periodically through the day from now on.
>>
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>>292885
16

http://pastebin.com/tz6y2SUF

>"I'm him, alright? Here, just tell me the amount and we'll get this over with."

He immediately raises his eyebrows and gestures once more to his companion with frustrated urgency. Unfortunately for him, Pror-Gresk is napping.

>"Listen, I like you two. You're goofy, maybe a little bit stupid, but I can tell your hearts are in the right place. Give me the location of this Frey and no harm will come to you."

Gwan looks a little bewildered by this turn of events, but it only takes a few turns of the head for him to tell that the odds are too even for him to pull anything on you now. From the worry on his face, you surmise that the two never thought they would become involved in any violent conflict in the first place.

"Devil, you play your trick again... I'll give you location of your friend on condition that I get to come with you. If this not happen, I'll shoot you right now."

"Excuse me, I played no trick. I'm giving you the opportunity to walk out of this alive. Here—"

You reach for your pockets and Gwan instinctively jumps and aims his rifle at you for a reaction shot.

"Easy. If I wanted to shoot you, I would have."

You take a deep breath and reach for a stick with 30 credits and toss it across the table. Gwan fumbles with his rifle, rolling it up the length of his arms as he shoots them to the sky and grabs the credit stick. He's open for a shot.

>Let him catch it, then beckon for him to follow you. Hopefully he has an airspeeder. [Friendly] [Honest]
>Shoot him where he's vulnerable. Get it over with. {1d20; -5 for inebriation, +5 for leverage and a good opening for a well-placed shot.}
>Write-in.
>>
>>293014
I'm going to start putting >'s before all of Nas Rennow's responses from now on to make it a tad easier to determine which part of the dialogue is yours and which part is the other person's.
>>
>>293014
>Let him catch it, then beckon for him to follow you. Hopefully he has an airspeeder.
Give him a pointy toothed smile to make them nervous.

Also, OP, what's in our pockets besides credits and space lint? I'd assume a blaster, at least?
>>
>>293049
Your possessions are in the pastebin. And yep, you've got a blaster.
>>
>>293014
Let him catch it.
>>
>>293052
Probably should find a shank or bludgeon before the night's through. Still, at least we've got our horns.
>>
>>293014
>>Shoot him where he's vulnerable. Get it over with. {1d20; -5 for inebriation, +5 for leverage and a good opening for a well-placed shot.}
>>
>>293121
Duly noted, I'll keep this in mind for future responses.

Will respond ASAP, tending to some stuff atm.
>>
>>293049
>>293118

http://pastebin.com/tz6y2SUF

A few faster responses incoming!

>Let him catch it, then beckon for him to follow you. Hopefully he has an airspeeder.


>"Gwan," you call with an ominously authentic tile that utilizes all of your spiky teeth. You seal the deal with a single flick of your long, forked tongue. "Let's go. You can leave the other one."

He grits his teeth and nods regretfully.

"We going to come back for him when this is done. And you owe three thousand credits, deal has not changed."

>"No, Gwan. Deal *has* changed. My interest lies in the biker and his sleemo tactics. I haven't talked to that laserbrain for years — believe me, we're going to get this whole thing figured out."

You waltz out the front door of the bar and the bith bartender waves in your direction. And to think that nobody had the foggiest idea of what happened right under their noses.

You lead him up to the airspeeder landing garage adjacent to the bar, just at the ground level of the Slums. You tend to stick close to the ground — sticking to the sky for too long makes you yearn for the depths that your species is accustomed to.

Once you reach the tip-top of the garage, Gwan growls in your direction and hands you his keys. To your surprise, he points to an illegally modified swoop bike near the middle of the platform. The only good part of riding something as unstable and small as a swoop bike in an airspace occupied by much larger vehicles is avoiding the stench of the city's utmost depths. Eventually, you've got to take a breath of semi-fresh moon air.

>"How can I be sure these keys aren't hooked up to a bomb or something?" [Smartass]
>"No, you're driving." [Agitated] (I wouldn't recommend provoking him too much, he already seems pretty pissed with this turn of events. Still, he's considerably better at driving.)
>"Good. I hope you have the route mapped out, because I don't usually drive far from the surface." [Friendly]
>Write-in.
>>
>>293349
(Low whistle) "A Zephyr-G? Nice. How much work on this baby have you done?" [Smartass]
>>
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>>293349
"No, you're driving." [Agitated]
>>
>>293378
Shit, turns out Zephyr-G's weren't invented in this era. Oh well. It's still a swoop bike but not quite what I have in the picture.

--

You're beginning to sober up. You're getting a little tired, though. Negative stat modifiers eased slightly. Positive ones also reduced.

You give a low whistle as you admire the vehicle and trace your fingers along its side. It seems like it would be an attractive steal in its pristine condition, especially when compared to all the Slums clunkers in the area. It must have a fairly decent security system to have not been jacked yet.

>"A Lhosan-G? Nice. How much work on this baby have you done?"

You've never been much into high-risk gambling ventures of the like, but you've always enjoyed watching the races out your apartment window. They're all over the place at night, come blasters or high water.


Gwan seems to be pleased — and pleasantly surprised, to boot — that you're showing interest. Almost makes it seem like you're not pulling a power play and bossing him around. All things considered, you've been a fair boss.

"More work than I'm going tell you." he puts it simply.

You hand the keys to him.

>"You drive. Varp, I'm practically putting my life in your hands."

"Never in my hands to begin. We get out of here and get this done, I want to get Pror-Gresk back home before refugee scum shake him down."

You climb onto the back of the bike and let him take it by the handlebars.

>Remain silent and let him drive there.
>Ask him how he knew where you were. [Inquisitive]{1d20}
>>
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>>293467

Your response was included as well, >>293384
>>
Rolled 12 (1d20)

>>293467
>ask him how he know where you were.
>>
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>>293493
>ask him how he know where you were.
12

http://pastebin.com/ee8fbVAd

You hold onto the back of the bike as Gwan kicks it off and does as swoop bikes do: swoops. It's not a seamless transition from point A to point B, to be sure, but it's still a hell of a lot better than crossing thug-owned-and-occupied bridges and taking countless lifts and staircases just to run an errand.

>"How did you know I was here? I try to keep a low profile. For the most part."

You sound earnest enough, but Gwan is too cautious to disclose anything too telling:

"For most part is exactly why. You should have killed stupid racer friend years ago; no real friend send a couple of hardened Weequay against you when you're drinking. I tell you this only: he's been watching."

That's pretty damn ominous, and you'll definitely have to remember to ask Dalt about later. That is, if you don't fall off the back of this death machine before you ever get the chance.

Before you get the chance to so much as ask where you're going, he screeches to a halt at a checkpoint, just at the underpass of a wide, arched bridge that connects the Blacksite Slums to a segment of the Duros Sector. Something disables his vehicle and forces it to land just at the base of the bridge, where five humans in grey outfits are waiting. You can't tell during the descent, but once you land it becomes abundantly clear that they're all armed with stun prods. One of them approaches Gwan's bike, rifle blaster in hand.
(continued in the next post)
>>
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>>293631

"Greetings. We must inform you that your vehicle is prohibited under Section Fourteen—"

"Ach. Sith Kinship. Elitists who pretend they get special treatment when Sith eventually conquer us just because do druk like this." Gwan whispers from the corner of his mouth as the checkpoint gangster continues rambling about your trivial offense of breaking the law on a planet that's almost entirely lawless. You feel a strange tingling sensation in your horns.
You've got a bad feeling about this.
>"What's all this about? The swoop gangs own this street, and the neighborhoods above." [Inquisitive]
>"We don't want any trouble. What's our fine? Direct us to the nearest chop shop while you're at it, we'll get the offending modifications off in no time flat." [Diplomatic]
>"Listen here, you karks. The Sith don't control Nar Shaddaa and it's best that way. The Cartel isn't going to tolerate a threat like this for long." [Agitated]
>"Is this some kind of joke? You must be having an identity crisis, 'cause you're just a bunch of glorified gangsters with pretty outfits and pompous mannerisms." [Hostile] [Smartass]
>"Take it, then." [Stoic]
>Quickdraw and fire. {Choose your targets and where you aim on each one. A human shield may be prudent in this situation. 1d20 +3; -1 for being slightly buzzed still, +4 for element of surprise and access to a partner.}
>Tell Gwan to blow them off. The bike may not be disabled now, since you're already on the ground. [Risky]
>Whisper a plan to Gwan. (Write-in.)
>Write-in.

Woo. That was longer than I anticipated.

Anyway, that's all for tonight.

Goodnight to all of you, and remember to leave any comments and criticisms you may have in the thread.
Anything you say could help this develop into something great. Thanks in advance!
>>
>>293636
>>"What's all this about? The swoop gangs own this street, and the neighborhoods above." [Inquisitive]
mentally, and physically, prepare ourselves for blast out: let our hand fall into our pocket (with the intention of quick-drawing, should the situation demand it) and tell (whisper) Gwan that this could get ugly -- if they present an opening/vulnerability seize the opportunity and blast 'em!
>>
>>293636
"Oh, I'm terribly sorry, sir, really I am, but you see, there's a bit of a problem, specifically about how we're not stuck someplace like Korriban, and instead are on Nar-Sha-kriffing-ddaa, thus rendering Section Fourteen completely karking pointless." [Snarky] [Smartass]
>>
>>293658
seconding, though I still vote to steel ourselves for imminent blaster-slinging
>>
>>293658
this.
with >>293669
some of that.
>>
>>293654
>>293658
>>293669
>>293686
Taking these responses and putting them together. One moment, please.
>>
INVENTORY AND CHARACTER SHEET: http://pastebin.com/ee8fbVAd

>"Oh, I'm terribly sorry, sir, really I am, but you see, there's a bit of a problem, specifically about how we're not stuck someplace like Korriban, and instead are on Nar-Sha-kriffing-ddaa, thus rendering Section Fourteen completely karking pointless." you scold, inflecting your voice unnaturally to take on a tone that is more sarcastic than it is aggressive.

Unfortunately, the Kinship members don't seem to notice your intention. They look shocked that anyone would dare question their lack of authority. For all you know, it could be an act. Surely they're not so deluded that they actually think the Sith have significant power on the Smuggler's Moon.

"You forget yourself, alien scum." says the frontmost officer.

To your surprise, Gwan chips in. It's likely as a result of his own distate for the Kinsmen, rather than a desire to back you up.

"You're alien here, idiot. We see few humans in Shaddaa. Just because you afford suit cleaning, not mean that you aren't druk all the same." he growls.

Things are getting heated fast. You turn back to the Weequay biker and whisper a rudimentary plan in his ear. No matter what you choose, he'll have his shock rifle at the ready.

Do you...

>Keep with the diplomatic streak and try convincing them that their efforts are wasted on Nar Shaddaa. [Diplomatic] [Risky] {roll 1d100 + 1; -3 since they have been insulted, +4 for previous diplomatic success and dominant tone}
>Scout for cover and jump behind it the second you find it! [Observant] {roll 1d100}
>Jump behind the bike with Gwan and blindly fire, effectively suppressing the Sith Kinsmen... if it works. [Straightforward] {roll 1d100 - 5; -4 for blind fire, -1 for slight buzz}
>Throw a grenade, jump behind the bike, and see what happens. [Reckless] {roll 1d20 - 2; -3 since they're not grouped together, +1 since you're catching them off guard. Choose which grenade you throw from your inventory in the pastebin.}
>Take cover and look for the device that disabled the swoop bike. Maybe you could shoot it or slice it with a computer spike. One of those scanner visors would really benefit you right about now. [Unconventional] {roll 1d20 -1; -1 since you're scouting with only our eyes.}
>Launch a bola from your wrist cannon at the legs of the Kinsman nearest to the vehicle. Snatch him and take him behind cover as collateral. If this is successful, he could be used to make demands... or as a meat shield. [Expedient] {roll 1d20}
>Point to your Exchange earpiece. "Only used in the case of emergencies, and this is starting to look like one. Don't make me use it." [Loyal] [Cocky]
>Call for help. There may be a hobo with a heart of gold nearby.
>Write-in.

Gwan is clued in and will attempt to go with your plan as best he can. He's considered a companion/follower for the time being.

Diplomacy isn't always the best option, but when it is; it is.
>>
Rolled 12 (1d20)

>>294538
>Launch a bola from your wrist cannon at the legs of the Kinsman nearest to the vehicle. Snatch him and take him behind cover as collateral. If this is successful, he could be used to make demands... or as a meat shield. [Expedient] {roll 1d20}
>>
>>294538
>>Write-in.
>slowly, stand up; keep the diplomatic streak up (though this is more a time stretcher) while scanning our surroundings for possible cover
>if possible draw the Sith-Kinship close, using hostile/insulting language (maybe diss them like "you sithkriff are so fragile you have to stay in packs!") if need be: if we can get their guard down use a bola to acquire meat-shield, once they close in we could kick them into the group for increased mook-concentration
>throw a grenade once we've gotten them to get closer (at least 2 together for concussion, 3 for cryo)
>dive behind cover, ideally we preserve the bike in this blast out
If we can whittle down their morale we could threaten/warn to use our Exchange earpiece.
When the shooting starts make sure to tell Gwan to go for kill-shots (i.e. head & heart) -- though he probably won't to be told.

.... Not entirely sure how this'll turn out, but it seems like the best bet to me.... a mix of everything, ya know? real scoundrel like.
>>
Rolled 8, 19 + 1 = 28 (2d20 + 1)

>>294609
here's some rolls for muh convoluted scheme (praise kek)
>>
>>294609
Just a few issues, but I'm willing to use it if someone gives you a +1. I need a 1d100 +1 roll for the diplomacy at the beginning, and you don't have enough grenades to throw two concussion and three cryo. Unless you meant that you wanted to throw two concussion grenades and one cryo, which you can go for.

Here's what I propose if you want to go through with this:
>Same plan except you roll a 1d100 (cover searching) and 1d100 + 1 (diplomacy) along with it
>Only throw two concussion, one cryo, and I'll modify your second roll to be -2 for the grenade.
>>
>>294615
Start this by saying, "Hm, tough choice, huh. Do I bow to the rules of the Sith, who, despite being terrifying and all too willing to show me my place, still need to get through Hutt space before killing me, or continue to respect the rule of the Hutts, who are also terrifying, and also have the advantage of actually BEING here to kill me? Hmmmm... Gonna have to go with the Hutts."

Probably too late for it, but whatever.
>>
Rolled 13, 81 = 94 (2d100)

>>294679
>you don't have enough grenades to throw two concussion and three cryo
fug, guess I should have specified; I meant at least two mooks in one place to USE one concussion grenade or at least 3 mooks in one place to use our cryo
(only throw a grenade if we can lure them into groups, as above mentioned)
>>294943
I like this idea
>>
If the existence of the Kinship seems improbable, just remember that they're not officially sanctioned. They're just a gang of Sith loyalists who want to enact Sith law. In some ways, they're not even interpreting that law as the actual Sith intend it to be interpreted.

Reply coming in 10-15 minutes, thanks for the continued interest!
>>
>>295225
>just a gang of Sith loyalists who want to enact Sith law.
lol, so they're the Neo-Nazi skinheads of the SW universe? made me chuckle these chuckleclucks'll be easy -- PRASIE KEK!!
>>
Going to bed, lads. Lead Nas down a scoundrel-y pathy, ok?

Have a good one B^)
>>
>>294609
>>294943
>>295143
Ah, I think I getcha now. I'll be using all of the above. ^

>>295237
Somewhat, yeah. They're a bit extremist at times but their main objective is to harass non-humans, criminals, and Republic refugees.

>>295384
Goodnight! Seeya, man.

--
https://www.youtube.com/watch?v=Bg5Cbrt-Kbw&list=PLzjx3AmXKz53MyvCilH1Vjzo_YdSgkFfm&index=7

CHARACTER SHEET AND INVENTORY: http://pastebin.com/ee8fbVAd


>Slowly, stand up; keep the diplomatic streak up (though this is more a time stretcher) while scanning our surroundings for possible cover
13 [Cover Searching] 81 + 1 = 82 [Diplomacy]

You attempt to stand up for a better view of your surroundings, but it quickly becomes clear that they see this as an aggressive power play. The nearest Kinsman angrily shoves you back onto the bike and sparks his stun prod as a warning.

"I know what you're doing," he says. "You're not going to pull any tricks on us, devil. We know your kind all too well."

The loyalist sets down his handbook and scrunches his face in a frown. "You've got exactly one minute to tell me why we shouldn't take you back to the lockup in the Loyalist Section. It's no skin off any of our backs if we need to add resisting our authority to your track record."

Last time you checked there was no such thing as a Loyalist Section. Either he's bluffing, or such a thing exists in an unofficial capacity. Then again, not many things are officiated on this planet.

>"I've got a better idea. How about you get yourself in line before either the real Sith take issue with you impersonating their officers, or the Hutt Cartel stops tolerating your nonsense? I can already tell you won't last long if you keep threatening potential customers. Swoop racing is a part of the Nar Shaddaa spirit, and it's something that no amount of regulation is going to take away. The people on this planet would sooner see your head on a spike than stop participating in one of their favorite pastimes."

"Truly touching, but I don't buy it. You see, we have no pretenses regarding our status in the eyes of the Sith. Yes, we are not part of their glorious Empire. But when they do come—"

>"What makes you so sure they're going to come? The Cartel has more power than you think, and they're more useful to the Sith as economical allies than subjects."

You can see the Kinsman's loyalty wavering ever so slightly. It's in his eyes — something between careful consideration and wilful ignorance. and Flavortown

The second his allies realize this, they whisper among themselves. The uncomfortable silence gives you just enough time to spot a fire escape lift behind you. There's no way you would have noticed that if you hadn't momentarily stumped your opponents.

It looks to have ample cover. Nothing special, and it'll certainly be cramped if both you an Gwan take it, but it's worth a shot.

(continued in next post)
>>
>>295430
>If possible draw the Sith-Kinship close, using hostile/insulting language (maybe diss them like "you sithkriff are so fragile you have to stay in packs!") if need be: if we can get their guard down use a bola to acquire meat-shield, once they close in we could kick them into the group for increased mook-concentration
>Throw a grenade once we've gotten them to get closer.

8 [Hostage] 19 + 1 = 20 [Grenades]

>"What's with the nervous whispers?"

The Kinsman closest to you heads back into the pack without a word. It looks like you actually gave him something to think about. Not surprising that they're impressionable; you'd have to be to come up with any of their harebrained plans.

Once he's back in the group, you smirk and throw out an insult to provoke them once more.

>"Not even years of brainwashing can keep you whelps loyal. You sithkriff are so fragile you have to stay in packs! Surely this isn't the first time your feelings have been hurt!" you yell toward the small crowd.

The one you just spoke to seems to be giving his occupation some heavy thought now, and refuses to join the group when they all approach you with their stun prods sparked and ready to go. Gwan nudges you in the ribs and whispers something about "getting on with it already."

As the four remaining Sith approach you, you steal a glance over their shoulders to find that the one who accosted you has absconded in the confusion. Either you touched him on a personal level, or he's starting to realize that being a gangster isn't all fun and games. You decide that this is probably the first time someone has actually stood up to him and his posse.

>"Your coward friend is-"

One of them smacks you across the face with his gloved hand, temporarily dazing you as you roll off the bike and land hard on your back. Just as they're ready to kick you to the curve, you fire a bola into two of the eight legs now circling around you.

Gwan grabs you by your collar and huffs, dragging you back behind the bike with only one hand while using the other as a deterrent. You didn't manage to take a human shield, but at least it'll take a bit before he cuts himself out of the trap.

"Seize him! Kren--" one of them says, before whipping his head around and seeing that their senior officer has since disappeared.

(continued in next post)
>>
>>295433

With all four of them reaching madly for their blasters, you throw a cryo grenade into the crowd and jump to your feet with Gwan's assistance.

"We going onto the lift. Move!" Gwan yells, taking a potshot into the crowd as you flee with him. The grenade detonates as two of the gangsters pull back to find cover of their own. The grounded Kinsman is encased in ice, never to breathe again. The other one screams in pain as his legs are frozen in place.

You dive onto the lift, avoiding a few stray blaster shots, and stay prone once you're on. Gwan takes cover on the lift as well. Before you even have a chance to tell what the hell just happened, he punches the lift's activation switch and gets a finger blown off right before your eyes.

"AACH!" he screams, accidentally discharging his shock rifle onto the floor right next to as he drops to the floor. The lift is much slower than anticipated, but it still kills your back to be in this position. You nearly get your leg caught between the rail of the lift and the traction system behind as you back up. Nar Shaddaa buildings are gargantuan so it may take a while for you to get somewhere safe.


>"One more of you down and you'll be outnumbered. We've got the higher ground, you idiots! Surrender or retreat!" [Agitated]
>"There doesn't need to be anymore bloodshed over a stupid bike. Don't make me do anything stupid!" [Diplomatic] {roll 1d100 + 8; +10 for leverage and previous diplomatic success, -2 for Gwan's injury. It seems to have given them a glimmer of hope.}
>Take Gwan's shock rifle from the ground. It doesn't have the best range, but it packs a hell of a punch. You may get a shot in before you're out of range.
>Detach the scope from Gwan's rifle and attach it your pistol. {roll 1d20 to see whether or not this works}
>Ask Gwan how he's holding up. [Considerate] [Risky]
>Just stay alive. Stick to the back of the lift and focus on keeping your regenerative shield up.

That was really long-winded. Sorry about any grammatical or spelling mistakes I may have made; I started rushing once I realized how long I was taking.
>>
>>295437
Forgot picture.
>>
>>295437
>Take Gwan's shock rifle from the ground.
>Check up on him and see if he keeps a spare bacta-pac in his bike's storage.

Not like he can use it right now, and it's better then a sidearm.
>>
Rolled 45 + 8 (1d100 + 8)

>>295437
>"There doesn't need to be anymore bloodshed over a stupid bike. Don't make me do anything stupid!" [Diplomatic] {roll 1d100 + 8; +10 for leverage and previous diplomatic success, -2 for Gwan's injury. It seems to have given them a glimmer of hope.}
>Take Gwan's shock rifle from the ground. It doesn't have the best range, but it packs a hell of a punch. You may get a shot in before you're out of range.
>>
>>295797
Woops. Been making a lot of mistakes lately. I just now realized that I had the word "stupid" in that option twice.
>>295618
>>295797


CHARACTER SHEET AND INVENTORY: http://pastebin.com/ee8fbVAd

45 + 8 = 53
>Take Gwan's shock rifle from the ground.

You grab his rifle and set it up, peering over the edge of the lift as it slowly rises. You're past the point of no return now; the fall would be too far to jump off at the moment. Your main concerns are whether or not they can derail the lift from their current position, and what they're going to do with the swoop bike. Oh, and the Weequay too.

>"Gwan," you begin sympathetically. He looks up from his nearly-obliterated hand. He looks quite pissed. "Would you happen to have a bacta-pac in your bike? We should get it as soon as we're able."

"Don't care about medicine, but there is. Going to be fine. Just need to make sure bike is safe. Worth more than both of us combined." he replies, taking a heavy breath with each pause.

A few more shots fly past your head as a friendly reminder that you're still in the Kinsmen's crosshairs.

You bring your head over the railing for just a moment to effectively project your voice. As you do, you see that the officer whose legs you froze has had them broken off wholesale. He's a stub of a man now, bleeding out from the bottom of his torso where the body ends.

>"There doesn't need to be anymore bloodshed over a karking bike! Don't make me do anything stupid!"

One of them considers your response. He seems to come to his senses for a moment. Cautiously, he taps the other Kinsman on the shoulder and whispers something in his ear.

"This is non-negotiable. Send the lift back down this instant and we'll parley."

You don't have the remaining loyalists entirely convinced that you won't just shoot them when you get the opportunity, but they're at least willing to listen to your piece. They're still aiming their guns at you. Is it worth letting your guard down for?

"Don't trust them. Willing to waste time and imprison over a bike, willing to kill when let your guard down." Gwan warns you, his voice now much softer than before. It's a tad unsettling.

>Write-in.

Upcoming results will be a bit shorter in the interest of progression.
>>
>>295987
"Yeah, kark that, nerf-herder." Keep going up, then break the lift. We still got an appointment to keep.
>>
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>>295987
>>
>>295987

>Wait, how do I get the lift back down, someone has fucked with the controls. (Lying, buying time)

Well now we need to get the bike back, somehow
>>
>>295987
Wait, is the bike on the lift with us, or is it below us?
>>
>>296595
It's below you, still on the ground level and likely disabled. Sorry for not making that clear.

Playing some vidya with friends at the moment, by the way. I'll be back in an hour or two. Seeya!
>>
>>295999
>>296577
Which one of these would we prefer? As a side note, it is possible to get to your location without a bike.

I'm planning on doing one more update for the day before I go to bed. I won't be on very much tomorrow either, but I'll try to stop in whenever I get the chance.
>>
bump for interest
>>
>>295999
Noice trips
>>296577
noice dubs, seconding this.
we can continue the firefight, I reckon one more kill'll be enough to demoralise the kriffkin, for now. I wanna get back to the swoop bike, and loot the bodies.
>>297276
I vote to at least finish the blast-out -- gotta teach these nerf-herders who's boss on the Smuggler's Moon
>>
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>>296577
>>297831

>"Wait, how do I get the lift back down? Someone's skrogged up the controls!" you yell down, a look of mock confusion lining your face.

"I'm not going to fall for any of your nonsense again, deceitful whelp. You've performed some kind of mind trick on one of our best officers. I want you to come down and submit, so that we can discuss the terms of your surrender."

This wasn't in the fine print. It sounds like they're still underestimating both of you, most likely because they managed to get a single shot in.

After a moment of uncomfortable silence, one of the two (or three, if you count the guy bleeding out on the floor) Kinsmen walks over to the building and sends the lift down with some kind of electronic disruptor device. You're starting to understand how they forced Gwan's swoop bike to land in their territory.

On your way back down, another order is barked your way. They figure they've got you cornered, as both gangsters position themselves at the lift with their guns drawn. Unfortunately, yours is already down.

Gwan continues to dry heave while holding onto the rails with his one good hand for support. He won't be of much use in the upcoming confrontation.

You're nearing the street level. Will you discuss the terms of your surrender?

>"Well done. All things considered, you held your own fairly well against two hapless non-humans. Heck, we only knocked three of five people from the equation in less than ten minutes. One more triumph like this and you may just get promoted." [Smartass] [Risky]
>"What about the guy I practically carbonited? Look at him, he's never getting out of that ice. Surely you don't want the same to happen to you." [Bluff; you don't have anymore cryo grenades] [Intimidation] {1d100 + 9}
>"We'll discuss the terms of our surrender." [Diplomatic, potentially Deceptive if you plan on following it up with a trick]
>Give Gwan your sidearm blaster; he can still back you up by using his good hand. When you reach the bottom, try to catch them off guard with two well-placed kill shots. [Expedient] {1d20 +2; +4 for recent combat success, -2 for Gwan's injury and plan preparation}
>You still have the upper hand, no matter what these cocky dumbasses think. Aim the blaster point blank at one of them when you hit the ground level, then discuss their terms of surrender. [Intimidation] {roll 1d100 +8; +8 for recent combat success}
>Yell out to a bystander for help. You haven't seen any yet, but there may be a few hobos squatting in or near one of the area's many apartment complexes. {1d100}
>Write-in.
>>
Rolled 18 + 2 (1d20 + 2)

I'm voting for
>>298003
>>Give Gwan your sidearm blaster; he can still back you up by using his good hand. When you reach the bottom, try to catch them off guard with two well-placed kill shots. [Expedient] {1d20 +2; +4 for recent combat success, -2 for Gwan's injury and plan preparation}
Do we have Gwan's blaster shock rifle? I assume we do, and that we'll use it.

praise kek, may he bless this dice roll
>>
>>298013
Yep, you still have it.
If someone else wants to roll for you, that's fine. If waiting for the next roll takes too long I'll just do my next post.
>>
>>298015
coolio, happy that kek gave me such a good roll.
really enjoying this quest so far! interested to see where it goes. ( I ain't too familiar with the old-republic-era SWEU beyond what I remember from KoTOR & KoTOR II; maybe we could end up meeting Zez-Kai-El )
>>
>>298021
SHIT I thought you rolled out of 100. Nevermind, you got a great roll. Woops.
And thanks for the interest! You should see at least one surviving character from KOTOR 2, but I won't spoil who it/they is/are.
>>
>>298028
>SHIT I thought you rolled out of 100. Nevermind, you got a great roll. Woops.
>And thanks for the interest! You should see at least one surviving character from KOTOR 2, but I won't spoil who it/they is/are.
It's all good, man..... also I think only just now understood what you meant in the OP when you said
>shortly after the defeat of the Triumvirate (as in; Nihilus, Sion & Traya)
was genuinely confused as to when this quest was set, but that clears up a lot for me.
Meaning Zez-Kai-Ell (as well as Kavar and Vrook) died already .... still looking forward to meeting some KoTOR II characters.
>>
>>298013

Inventory/CS: http://pastebin.com/dk6EwGRU

18 + 2 = 20!

>Give Gwan your sidearm blaster; he can still back you up with his good hand.

>"Gwan, take this—" you begin in a low voice, discreetly passing your blaster into his working hand. "—we're going to take them out when we get down."

You leave point the shock rifle at the bottom of the lift so as to not draw anymore wrath from the gangsters.

Once you reach the bottom, a Kinsman orders you to drop your weapon. However, you have an enticing counter-offer that neither of them would want to miss.

>When you reach the bottom, try to catch them off guard with two well-placed kill shots.

Despite the loyalists having already drawn their weapons, you bring your gun up with just enough time to pop one of them in the head. Surprisingly, Gwan manages to fire a sloppy shot from the hip at the same time, leaving a small hole in the shoulder of the other officer.

The one you shot was not so lucky. The shot not only left his face looking like a smashed fruit, but also overloaded his body with an electric chair level of amperage. You gather that the "shock" part of the shock rifle is more of a crowd pleaser than a main event.

"Wait..." says the only still-living gangster on the street. "I don't want... to die over this. Let me go." he begs.

>"Nope."
>"Oh, *now* you admit I'm a force to be reckoned with." Kick him in the ribs and get going. You've got more important things to worry about. [Cocky]
>"So this is what Sith rule would be like on Nar Shaddaa? I'm starting to like the idea, if cowards like you are the only regulation we'd have to deal with." [Smartass]
>"Yeah, fine." [Merciful]
>Pop him in the head with the shock rifle, then loot the corpse. They started this, you're finishing it. [Cruel]
>Leave him be and get going. [Merciful]
>Kick him in the ribs and get going.
>Shake him down, first. Then let him go.
>Search the other corpses and get going.
>Give Gwan his rifle, take your pistol. You're not going to part with her for long.
>Take the bacta-pad from the satchel on Gwan's swoop bike, fix him up. [Considerate]
>Write-in.

Combine any of the options above, or write your own sequence of events. You've still got your appointment to worry about.
>>
>>298059
>>Shake him down, first. Then let him go.
>>Search the other corpses and get going.
>>Give Gwan his rifle, take your pistol. You're not going to part with her for long.
No sense in dirtying our hands with unnecessary bloodshed; but if Gwan raises a fuss (regardless of whether it's to kill him or to help him): concede.

If any bums/squatters are around, call them out and say that this man needs medical attention (there's always an excessively virtuous doctor/nurse in slum-settings like these, right?) -- as well as a new life-choice. Cock a smile to the ex-SithKin, tell him that he's lucky -- not very many, let alone a human, get to have a second-chance on the Smuggler's Moon.

Make our way to the swoop bike to bacta-pad Gwan, then we can carry on with our 'mission' (if we could call it that, though I imagine Gwan'll act more friendly toward us).
>>
>>298059
>"Hold on one sec while I think that over. Gwan watch him."
>Take the bacta-pad from the satchel on Gwan's swoop bike, fix him up. [Considerate]
>Give Gwan his rifle, take your pistol. You're not going to part with her for long.
>Search the other corpses.
>Shake him down, first. Then let him go.
>>
>>298122
>>298077

Writing response now with the following options:

1. Gwan watches the Kinsman, making sure he doesn't pull a fast one.
2. You eliminate Gwan's pain and temporarily heal him by applying medical spray and a patch coated in bacta fluid from his swoop bike.
3. You swap weapons with him.
4. You scavenge from the "battlefield" and loot the corpses.
5. You let the Kinsman go if he doesn't try anything.
6. Call out for medical attention. If there isn't a doctor, move on. The bacta may be enough to hold him over for the time being.

Sound good? This will be my last response for now. I'll be going out for most of the day pretty soon.
>>
>>298155
>Sound good?
Yarp.

>>298122
checkingdemdubs
>>
>>298155

Sounds good to me

checking these dubs too
>>
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>>298077
>>298122


Had to cut this a little short, sorry. I'll continue when I'm back home. If you have any questions or feedback, feel free to leave them now. Seeya later!

--

Inventory/CS: http://pastebin.com/dk6EwGRU

>Gwan watches the Kinsman, making sure he doesn't pull a fast one.

You tell Gwan to keep a close eye on the injured guy while you figure things out. Despite being a little perturbed that you're still giving him orders, he purses his lips and rests his boot atop the man's chest as instructed.

"Guess devil is going to let you live. Don't do anything or I veto him." he growls with vitriol. The man nods desperately.

>You eliminate Gwan's pain and temporarily heal him by applying medical spray and a patch coated in bacta fluid.

You scrounge around a bit in the satchel, unable to find a first aid kit.

>"Where is it?"

"Look deeper. Below... magazines." he responds nervously.

Looking deeper into the satchel, you find several small credit-store datapads with pictures of scantily-clad Twi'lek dancers. What a sly dog.

Once you locate the medical supplies, you head back to him and apply treatment. Your knowledge of medicine is substandard, but it seems to be just enough to stop Gwan from bleeding. He sighs in relief.

"Almost forgot what feels like to have a working hand." he says. You see an authentic smile cross his face briefly, but he reverts his expression the second he realizes what he's doing.

>Swap weapons.

You give him his shock rifle back, in exchange for your old pistol. He seems pleased to have it back.

"Don't take again. Kill you next time you do that."

>"Really?"

"No. Not yet. Keep doing what you doing."

>Scavenge and loot the corpses.

You find the following...

4 E-6 blaster rifles. You only take one.

3 credit chips amounting in 242 credits overall. (You now have 455 credits.)

3 stun prods.

A detonator grenade.

A bacta kit.

A disruptor tool.

Some of these can be sold on the black market at a reduced price.

>Let the Kinsman go if he doesn't try anything.

Satisfied with his good behavior, you let the man go. Hopefully you won't see him again.

>Call out for medical attention. If there isn't a doctor, move on.

>"Doctor! We have a man wounded here!"

Nobody comes to his aid. The blaster fight probably scared off all the hobos and squatters in the area.

"Will be fine for now. I'll slip out when you talk to your old friend once we get there; maybe get a doctor then. Let's go."

You get back on the swoop bike and prepare for a visit with your old buddy, Dalt Frey.
>>
>>298250
cool, thanks for running OP. this quest is the BON-DIGGITY!
have a good one B^)

earlier you said we may meet KoTOR II characters..... my memory of how the game ends is fuzzy, but I'm personally hoping for HK-47 (hopefully not as a target of his).

Does this quest follow on from canon SWEU, or a specific version/playthrough of KoTOR & KoTOR II?
>>
>>298250

Looking good man, I am enjoying the quest and I like seeing the character play out in detail which you're good at bringing across. Do worry to much about the progression I would say, the character development and interaction is interesting enough to keep me engaged at least
>>
>>298292
only have time for a quick response. it follows an ambiguous canon for the most part but i plan on making a concrete decision on the matter later on. i don't plan on retconning anything big or diverging too much from established canon but if i remember correctly, HK-47's appearance would be possible in some capacity. i may look into it a bit more over time, but just know that i certainly plan on incorporating a few characters from the KOTOR games whenever it makes sense to do so

>>298292
>>298728

thanks for the interest!
>>
>>299056
by OP btw
>>
>>300041

hey folks, i'm not gonna be on for the rest of the night but you can expect fairly regular updates tomorrow. for now you should check out this thread if you want some more star wars universe action
>>
>>300229
woops. meant to say "check out star wars jedi lord quest"

jesus, lotta mistakes today
>>
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Inventory/CS [NEW, forgot to update last time]: http://pastebin.com/0AmVxMeh

The remainder of your journey is devoid of further interruption, which is good because you wouldn't have had a ride otherwise. The airway between your current location and the swoop race betting houses stands strangely still. In a city that stirs in its sleep, it's strange to see airspace with so little commotion. Uncomfortable silence is a reality on the surface — it's as much a cloak for ne'er-do-wells just as well as distracting sounds are — but it's a rarity in the sky.

>"Don't tell me we're walking into another ambush." you remark. You've had your fair share of violence for the day.

"Be pleased to know that Tol Shani is fair woman. Not likely lead you into a trap. We take care of your friend and get you back home by night."

>"Seems like it's been night here for most of my life. Can't even tell half the time, with all the bridges and buildings towering above us."

"Guess your return be indefinite, then." Gwan replies, blank-faced. After a moment of awkward silence, he chuckles. It seems truthful enough; he could have killed you a long time ago if that was his intention, and there's no better bonding experience than depending on someone to back you up in a firefight.

He drives up to one of the many swoop racer landing pads in the sector, where a large contingent of gamblers with scrappy clothing await. After a moment of observation, you gather that they're awaiting something other than you: they're waiting for the next race. You've never seen such a dedicated crowd.

After Gwan lands, a particularly sleazy-looking ithorian gambler approaches the bike and produces a credit chip. He's probably been eager to rig a race for a while now.

"Ah! A contestant arrives!" says the ithorian with an unsettling smile. Their neck-mouths have always made you feel slightly uneasy.

"No. False alarm. Just work for boss here." Gwan replies.

"That's what they all say! Come here, my bo—"

Gwan issues a swift elbow to the back of the gambler's neck, which puts him in place faster than a back alley chiropractor.

"Kyow!" the gambler shouts, his voice booming so loudly your ears pop.

He writhes on the ground, squealing and gasping for breath. Gwan must have hit him in the sweet spot.

"Don't let talk to you. Gamblers take up a minute of your time, then end up losing your day."

(decision post incoming)
>>
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>>301642

The gambler is writhing on the ground. What do you do?

>"I wouldn't do that if I were you. There's a pretty big crowd here." [Observant]
>"I thought we got through this already. It's almost always night here." [Smartass]
>"What's so bad about these gamblers, and what's their interest in you?" [Inquisitive]
>Walk and talk. Ask him some general questions about the situation: who his boss is, where Frey is being held, etc. [Inquisitive]
>Continue on. [Expedient]
>Tell Gwan off. [Considerate] [Agitated]
>Help the man up. [Considerate] [Friendly]
>Write-in. You can combine any of the options above, too. As long as the combination makes sense, of course.

Next response will be pretty fast, since I've already got all the options planned out. How's everyone doing today?

Although Nar Shaddaa is almost never depicted as having a daytime (KoTOR 2, Jedi Outcast, SWTOR, etc.) a few Star Wars books like the Hutt's Gambit imply otherwise. From what I understand, both night and day are just unnaturally long and an individual's perception of night and day probably depends on where they're located on the moon. Correct me if I've got this wrong.
>>
>>301658
>>Write-in.
>>Help the man up. [Considerate] [Matter-of-Factually]
Tell him: "If someone shrugs you off, next time take their word for it, okay? ... especially if they look miffed" (or something to that effect)
>>Walk and talk. Ask him some general questions about the situation: who his boss is, where Frey is being held, etc. [Inquisitive]
>>Pay attention to our general surroundings (while walk-talking), we don't know what'll happen; now that we're entering some gang-lord’s lair. [Observant-Perceptive]

Doin' pretty good OP, happy to play in this quest (may end up going afk soon -- dinner time and all that).
>>
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>>301705
Shit, didn't see this.

Inventory/CS: http://pastebin.com/0AmVxMeh

>Help the man up.

>"If someone shrugs you off, next time take their word for it, okay? Especially if they look like they've got better things to do."

He ignores you as you pull him up to his feet and furiously pokes Gwan in the chest.

"Your boss is going to hear about this. I'm one of your best customers."

"Doesn't take appointments from customers." Gwan replies, obviously holding back another attack. You give him a quick glance and urge him forward before anything else happens. The crowd doesn't look too happy either.

>Walk and talk. Ask him some general questions about the situation: who his boss is, where Frey is being held, etc.

You immediately change the subject and try to distract Gwan from the crowd. It's a bit difficult to push through, especially when they're actively forming a wall around you.

>"So, your boss. Tol Shani, you said? I get that this is some kind of swoop ring, but surely she's got more going on than that."

"Shani has simple interests. Still, she is brilliant woman with a vision for Nar Shaddaa. Smart enough to know that iron fist is needed on a planet like this, but she knows that crime means nothing without law. She gives people what they want: clubs, suites... and most of all, swoop races. Just means to an end, though. In the end, her profits see way to the people in the Undercity. Not refugee leeches, but real Shaddaa people. She doesn't deal with violence until needs to be done. All us enforcers are prohibited from robbing, cheating people over, killing unless we need to. Frey in trouble because he didn't respect her vision. and tried to cheat her out of what she deserve."

He drifts off a bit while explaining his boss. He seems to be a lot more attached than the average hired gun, but he doesn't do the best job of explaining how she's going to go about bringing change. It all sounds too good to be true, but you at least respect Tol Shani's lack of involvement in the murder, slavery, and drug trade... as long as this isn't all some kind of scam, that is.

>"Where is Dalt Frey held? We've been traipsing about in the racer docks for a while now."

"Patience. Only take a few more minutes now."

>Pay attention to our general surroundings (while walk-talking), we don't know what'll happen; now that we're entering some gang-lord’s lair.

He's right. After about five more minutes of walking through numerous halls and spacious swoop docks lined with ornate decorations and antique Hutt tapestries, you find a much more quaint installation at the end of a bridge.

(continued in next post. i know this ended up being a pretty long post but i'm trying to pick up the pace a bit)
>>
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>>302026
There is an elevator here that leads up to a windowless, cube-like building with twenty-some cameras surrounding the outside of the structure. It seems a little foreboding to be directly connected to swoop docks, but it doesn't take a genius to tell that you're walking into a small prison. Gwan has been fair so far, but that doesn't mean you should let your guard down yet.

The elevator takes you straight up into the middle of the installation, which is just about as simple as you expected. Surrounding you are three large holding cells with metal bars, and a door leading to a more secure containment room. In the holding cells you see at least thirty prisoners from all walks of life. Some are raggedy, some are skinny, and the majority look like hardened pirates and thugs.

"You! Devil!" calls a deep voice from one of the large cells. "Nas!"

"Spent enough time with distractions. Go in. We talk to your friend and I call in the boss. I'll visit a doctor while you there." Gwan whispers. He seems a little impatient, which is understandable.

>Ignore him, move on. [Indifferent]
>Investigate. The voice sounds familiar. [Observant]
>>
>>302046
>>Investigate. The voice sounds familiar. [Observant]
time to get to the bottom of this (assuming the voice we hear is Dalt Frey, if not: maybe we can learn something interesting)
>>
>>302046
>Investigate
>>
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>>302122
>>302213

You approach the source of the noise to find a human lying on his back in one of the cells, surrounded by much larger aliens. His body appears grotesque and misshapen from bloating — possibly due to one of the many debilitating diseases freely passed around in the Undercity — and his face looks bruised and battered from numerous scuffles. Since they look fairly recent, it's safe to assume that his cellmates don't like him very much.

"Nas! Buddy! Good to see you again, man." he croaks, weakly reaching his arm out to you through the bars. The man looks like he expects something from you, but you don't recognize him.
"Psst—" mutters a female junkie from the same cell. "Don't listen to Kallo. Sticks his nose where it doesn't belong."
"Nas..." he continues with a frown. "Don't you recognize me? From the Exchange?"

>"Jog my memory." As he's talking, observe his tone, expression, and movements. You may learn something about this mysterious human. [Observant] {roll 1d100}
>Shake his hand. "I don't remember you, sorry to say. How do you know my name?" [Friendly] [Honest]
>Shake his hand and smile. Maybe he can help you. "Of course I remember you. I have an appointment with Dalt Frey; do you know why he's here?" [Bluff] [Deceptive] {roll 1d20 + 4; +4 for Kallo's delirious state}
>"Oh, yeah! You're the one who shot his own member off in the shooting range. How could I forget?" [Smartass]
>"We don't have any business with each other, unless you know where Dalt Frey is." [Expedient]
>"Can't say I do." [Honest]
>Ignore him. Let Gwan direct you to Frey.[Indifferent]
>>
Rolled 88 (1d100)

>>302241
>"Can't say I do." [Honest]
>"Jog my memory." As he's talking, observe his tone, expression, and movements. You may learn something about this mysterious human. [Observant] {roll 1d100}

praise Kek in highest of the high cities of holy high af heaven -- may he bless this roll with good fortune
>>
Rolled 17 (1d100)

>>302241
>>"Can't say I do." [Honest]
>"Jog my memory." As he's talking, observe his tone, expression, and movements. You may learn something about this mysterious human. [Observant] {roll 1d100}
>>
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>>302261
>>302351

88!
Nice roll.

>"Can't say I do. Jog my memory."

"You really don't remember?" Kallo replies, raising his eyebrows and frowning. He might be overdoing the "sad" look just a little.

>As he's talking, observe his tone, expression, and movements. You may learn something about this mysterious human.

"Oh well," he says with a sigh. "I met you on one of your first missions. I was one of your contacts, remember? I was working off my debt by running some odd jobs for the Exchange, and I met you at the Bantha Skeleton's hideout. They hired me as a temp, remember?"

Something about his response seems off. You do remember meeting Dalt Frey in the Bantha Skeletons' hideout, but this guy still doesn't ring a bell. Then again, it's entirely possible that you "met" him in some capacity on that day. Your early jobs are a little fuzzy, although you only started doing this job a few years ago.

"I know exactly what's going on here. Listen, about my debt... it's only two hundred credits. That's all I need to pay off now. My sister chipped in as much as she could but now she's broke. If you let me go, I'll tell you all about what's going on here."

In further observing his movements and expressions, you gather that he's not being completely honest with you. Somehow, some way, he knows too much about your early work with the Exchange. Still, he could be useful later on down the line. Do you really want to trust someone who's obviously lying to you?

>"I know you're lying to me about our relationship, but I still don't like what's going on here. Take this and don't worry about paying me back." [Honest] [Compassionate] Lose 200 credits; you have 455. You will get nothing in return for this besides some alignment points. which may or may not have a purpose in the quest
>"I'll set you free so long as you stay in touch. I might need your services later." [Pragmatic] Lose 200 credits but gain Kallo as a contact, for better or worse.
>"Sorry, no deal. I don't like it when people lie to save their skin; it's the whole reason I'm here in the first place." [Agitated] Move on. You've wasted enough time already.
>"Hey, do me a favor and beat up this lowlife for wasting my time." [Cruel] This will be said to his cellmates. They are very likely to carry this out, since they don't seem to like Kallo very much.
>Sigh and move on. [Indifferent]
>>
>>302367
>>"Sorry, no deal. I don't like it when people lie to save their skin; it's the whole reason I'm here in the first place." [Agitated/On-Point] Move on. You've wasted enough time already.
"Maybe once I'm done dealing with Dalt Frey, Kallo, I'll come back -- and you can tell me the REAL, true, story" we say as we calmly walk away, "always lookin' for a trustworthy contact -- but ya know what they about trust: it's a two-way street!" [Opportunistic/Business-Oriented]
>>
Next update will come a little later tonight, folks. Seeya then, hopefully.
>>
>>302621
>a little later tonight, folks. Seeya then, hopefully.
coolio, will hafta catch up on the thread in the (UTC+2)morning --
as I said earlier, diggin' this quest: hoping more anons give it a look-see, definitely one of the better quests (along with Jedi Lord Quest, as you recommended) on /qst/
>>
>>302422
Get ready for some drunk updates!

>"Sorry, no deal. I don't like it when people lie to save their skin; it's the whole reason I'm here in the first place."

"Lying...? No! Not at all, sir— ach, I mean Nas." he bumbles.

>"Maybe once I'm done dealing with Dalt Frey, Kallo, I'll come back -- and you can tell me the *real* story."

As you walk away, you remark that trust is a two-way street. Gwan nods in agreement.

"Your friend in the containment cell. Too slippery, kept trying escape." he explains, pointing to the large imposing metal door ahead. "He's the only one in there. For good reason."

You approach the door and knock, but Gwan shakes his head and throws the door open. Dalt lies asleep on the floor, his body frail and arms clearly broken out of place.

"I call the boss here in a moment. Have reunion for now, friend." says Gwan. There was something strange about the way he said "friend." Hell, it almost sounded like he meant it. Once again, nothing brings people together quite like a blaster-fight.

>Kick Dalt in the leg to wake him up. [Agitated]
>Wait for Tol Shani to arrive. [Patient]
>Write-in.
>>
>>303825
>Wait for Tol Shani to arrive. [Patient]
>>
>>303825
>>Wait for Tol Shani to arrive
Don't want to cause any more damage to him.
>>
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>>302648
Thanks, man! I've wanted to make this quest for a really long time and I'm really glad I did. It's been great fun having you along.

>>303860
>>303929

Since this thread is now being autosaged (I think) I'm going to do a few more updates and probably move onto the next thread tomorrow. With some slight advertising on the /qst/ general we may get some more readers.

--

Inventory/CS {updated w/recent tone choices}: http://pastebin.com/7CRRPx8g

>Wait for Tol Shani to arrive.
Rather than take matters into your own hands, you decide to give some Tol Shani to arrive first. Another party with firsthand knowledge of what transpired will help you make your decision.

You wait for a few moments before a Kel Dor woman wearing expensive clothing enters the room. She walks with a conservative stance; her arms are held close to her body, fingers interlocked just at her waist, body erect and movements sophisticated and willful.

"Ah, Master Rennow himself has arrived. What an intriguing turn of events."

You open your mouth to speak, but she surprises you by deftly bringing one of her four fingers to your mouth as if to silence you. This must not be the first time she's shut someone up.

"No need, Master Rennow. Gwan has filled me in on the state of affairs," she begins with a smile, "and as it turns out, you've been quite the asset. He says he would be dead without your help. Tell me, dear, did you really want to help him? Or was this just to get in my good graces?"

>"I have a question about your business, actually. How are you so successful when you don't deal in anything particularly criminal?" [Inquisitive]
>"His partner is still at the bar. You should have someone check in on him when you get the chance." [Considerate] [Observant]
>"It was my pleasure. He's not so bad, really. Glad I didn't try to shoot the guy." [Friendly]
>"He didn't tell me you were Kel Dor. What will it take to get that gas mask off?" [Suave] [Flirtatious]
>"Did he tell you that I told him to roll around in nerf feces? Yeah, we go way back. Back to only three or four hours ago, in fact." [Smartass]
>"Unfortunately, I didn't come here to talk about your favorite hired gun. Clue me in on my 'friend' here." [Agitated]
>"Never willingly got in the good graces of someone I've never heard of. I didn't help him; he helped me." [Expedient]
>"Dalt Frey, remember? That's what we're here for." [Impatient]
>Write-in or combine votes above.

you don't have to engage in small talk but you may learn more about a character's personality and intentions by doing so. i promise small talk responses will be delivered MUCH more quickly
>>
>>304033
Eh, us working stiffs gotta stick together. That, and I figured that if I was relatively pleasant to him on the way here, if I somehow disappointed you enough to request my removal, he'd make it quick, rather then painful. [Friendly] [Practical]
>"His partner is still at the bar. You should have someone check in on him when you get the chance." [Considerate] [Observant]
>>
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>>304086

>"Eh, us working stiffs gotta stick together. That, and I figured that if I was relatively pleasant to him on the way here, if I somehow disappointed you enough to request my removal, he'd make it quick, rather then painful."

"Ah, of course. Believe me, Gwan is a better person than he seems." she kneels next to you and leans in close, speaking in a hushed voice. "Did you know he's still never killed anyone? Ha! He'd be cross if he knew I said that to you."

Since this is a padded cell and there's no one else in the area who could possibly hear, there is not a single practical reason for her to be doing this. You think she's just being playful or something.

There is something oddly warm and inviting about the woman's persona. Either she's schmoozing you up for her own gain or she's actually close to Gwan. Considering the way she talks about him (and vice-versa), you wouldn't be too surprised if that were the case.

>"His partner is still at the bar. You should have someone check in on him when you get the chance."

"Oh, Pror-Gresk? That simply won't do. I'll have a search party sent to the area as soon as we're out of here."

Tol approaches Dalt and raises her finger to poke him, but she decides against it at the last second.

"Hmm..." she begins awkwardly, then facing you expectantly. "Well?"

It soon occurs to you that Tol's eyes are completely covered by metallic plates. She can't see you but she has known exactly where you are since she first came in. This is especially impressive when you consider that you were utterly silent when she first entered the room.

>Poke Dalt to wake him up.
>"How well do you know Gwan? You seem to talk to him quite a bit. He's only been gone for about half an hour." [Observant] [Nosy] {roll 1d20 to continue small talk}
>>
>>304189
>"Seems like you've got your eye on him. Grooming him for a career in swoop racing or something? Or are you just a "Hands On" type of boss?" [Inquisitive] [Subtle]
>"Anyway, is it alright to wake ol' Dalt, here? I don't think humans can ignore broken arms... And what's the story behind them, anyway?" [Caring] [Inquisitive]
>"Also, assuming I help with his debts, does any of that 3k go to putting his arms back in place? Couldn't hurt to ask politely..." [Cheap]
>Wake Dalt gently.
>>
>>304251
For clarification, this bit...
>Seems like you've got your eye on him.
...refers to Gwan.
>>
Rolled 7 (1d20)

>>304251
Oh, yeah, the roll.
>>
>>304251
>>304262
>>304304
Update forthcoming. Gotta take care of some stuff.
>>
Rolled 17 (1d20)

>>304189
Going with what >>304251 said.
>>
>>304251
>>304488

7

>"Seems like you've got your eye on him. Grooming him for a career in swoop racing or something? Or are you just a "hands-on" type of boss?" you say in a manner intended to be subtle, but it comes out in a more judgmental tone than you intended.

Tol seems slightly taken-aback, but not all is lost. After all, a critical failure would have offended her so much you'd be kicked out on the spot . She seems to decide after a moment of consideration that you don't have any ill intentions.

"I think I get the implications, Master Rennow, and I don't care to respond to anything of the sort. That said..."

You raise an eyebrow.

"No, no. Gwan doesn't need to be groomed. He's been racing all his life." she responds seriously, her response indicating an interest in changing the subject.

>"Anyway, is it alright to wake ol' Dalt, here? I don't think humans can ignore broken arms... and what's the story behind them, anyway?"

This is a question Tol doesn't seem to mind answering. In fact, she seems to be quite relieved that you stopped pressing the previous subject. It's probably for the best.

She stifles a sigh of relief and continues.

"One thing at a time, Master Rennow. Of course it's fine to awaken the fellow; I was hoping that my implication would be obvious when I faced you. Perhaps the F-... ah, the focus. Perhaps my... focus deceives me."

Tol adopts a worried expression all of a sudden. Perhaps she almost said something incriminating? Druk, you should have been listening closer.

"Ah — no further questions. I believe you've enough to go on now."
>>
>>304507

>"Also, assuming I help with his debts, does any of that 3k go to putting his arms back in place? Couldn't hurt to ask politely..."

"Ha-ha-ha," she coughs, making the word 'ha' seem more like a meaningless interjection or guttural noise than an expression of comedic investment, "You won't have to worry about his debts if everything is cleared, Master Rennow. He is at your mercy. This matter is better suited to those such as yourself. No offense, dear."

>Wake Dalt gently.

You try poking Dalt at first, but it's not enough to stir him. He seems to be in a pretty deep sleep.

Still, you don't allow the situation to make you violent. You have a feeling that would just further endanger his health, and it doesn't seem like he's in the most medically stable condition to begin with.

A few more light taps and shakes later and finally Dalt opens a single eye. The moment his eyes focus on your imposing, devilish visage, he jumps and attempts to fling an arm at you. When this effort is immediately proven futile, he cries in pain and collapses to his previous position once more. His eyes look bloodshot, and one of them isn't fully open.

"N-Nas... how are you here?" he sputters. "Did you... did you come to rescue me?"

He looks pitiful, with a spark of hope in his eyes. As much as this whole situation pisses you off, you've never known Dalt as a snake. He's an idiot, sure, but you're in disbelief that he would ever kark you over like this intentionally.

>"You've got a lot of explaining to do."

>Write-in. Recall everything you've learned about so far in your response. Remember that Tol Shani is in the room, so choose your words carefully.
>>
>>300445
Once again, he could really use some replies. Make Jedi Lord Quest Great Again.
>>
Forgot name in last few posts woops

>>304488
Sorry about not including your roll, I finished writing just as I noticed your reply. I didn't expect anyone else to reply desu.

I think that's all for tonight, folks. Please leave feedback and suggestions as always, and make sure you respond to the most recent story prompt as well. G'night!
>>
>>304513
"So, after how many weeks, no, months, you finally get in contact with me, and it's over a gambling debt? I know we had a disagreement last time we met, but come on, man, you've got to TRY to meet me halfway, Dalt."

"All right, fine. I'm still here, so I'm not going to give you up just yet. Let's just start at the top."

"So I know that you seem to owe at least 3k for gambling debts. Swoop racing, I guess? Right. So, seeing as you're here, things didn't go all that well for you?"

"Right, ok. Now here's the thing. I've told you before that bounty hunters at my level aren't exactly swimming in credits, right? You've asked me about my job before, I remember. I can try to pony up a bit now to let you have some time, but I've got to have some of your friends help me to help you. Any places I can start?"

(after we get an idea where to start)
"All right, pal. Hang tight. And keep it calm."

(to Tol Shani, once out of the room)
"Well, Ma'am, I'll see if I can get started. Hopefully, 250 credits is good for a few days?"

"Also, is there any possible jobs a bounty hunter can do for you, to help with my friend's situation?"
>>
>>304513
>>Write-in. Recall everything you've learned about so far in your response. Remember that Tol Shani is in the room, so choose your words carefully.
"Listen here Dalt, I do what I can to maintain useful friendships -- so I can understand your position of wanting to have me save you, I woulda done the same in your place -- but ya gotta gimme something to work with.

"So what's *really* going on here with your debts; maybe I can help, maybe I can't. I hope you're worth the trouble...." turning to Kel Dor, "I'd be willing to put in some work for your .. 'operation', as a way of helping my friend out -- as well as gaining a worthwhile contact: with the eventual hope of some credits, maybe, coming my way"

Like >>304681 suggests, see if we can contribute some of what little currency we have, to begin paying off his debt. "How does your human saying go 'a friend in need is a friend indeed'...?" with a slightly devilish smile (we ain't gonna let a friend of ours go under the swoop-bus)
>>
>>304681
>>305102

Long-ass reply since we'll be transitioning threads soon.

Inventory/CS [NEW]: http://pastebin.com/S2vP9GnY
>"So, after how many weeks, no, months, you finally get in contact with me, and it's over a gambling debt? I know we had a disagreement last time we met, but come on, you've got to *try* to meet me halfway, Dalt."

"I don't know. I think... yeah. Debt. I just wanted to impress her."

With that statement, you look back at Tol Shani and raise an eyebrow. She shakes her head in denial.

"No. Not the Kel Dor woman. Never. She is a liar," Dalt continues, his vehement hatred of the woman becoming clear, "if you do anything to help me tonight, start by killing that schutta."

"Now, Dalt. I have done my fair share of lying — as we all have, of course — but I've done nothing to see you in this sorry state. This is all your doing, and everything that happens as consequence is up to my trusted enforcers." Tol replies with the same soft, monotonous voice as before.

"Don't... get me started on this woman. I know it was all her. She could have... ach..." he exerts, his body too weak to speak with such fierce temperament.

>"Calm down and we'll get this settled, okay? Now here's the thing. I've told you before that bounty hunters at my level aren't exactly swimming in credits, right? You've asked me about my job before, I remember. I can try to pony up a bit now to let you have some time, but I've got to have some of your friends help me to help you. Any places I can start?"

"Not my friends... would never treat these druks as friends. I could be with her right now. I just wanted... to impress her."

You don't know who this "her" is, but it seems to have been his motivation for getting himself into this debt. He's never been very smart with women.

"Dalt, your friend is still talking to you." Tol says, then turns to you, a smile becoming apparent as the edges of her face slightly shift upward. It's quite difficult to tell if her species is smiling due to the metal plates covering their eyes and mouth. "As for you, Master Rennow: we will discuss business once you have finished your reunion."

(another post incoming. rushed a little so expect some grammatical mistakes)
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>>305790

"Three days... then three more. I can't wait any longer." Dalt says, tears welling in his eyes. "I can't... karking wait any longer. I'm going to die here." Remember that Nar Shaddaa days are much longer than usual.

"There won't be another day of your suffering if your friend is successful in his task. I can assure you of that." Tol says, making her leave from the room. She is likely outside now.

Dalt scrambles to his feet, using the wall to his advantage in the absence of working arms.

"Kill her when you're out there." he says angrily, spitting his words out as though they were tipped with poison.

You shrug off what he just said. As serious as he sounds, you can't afford to take the woman's life just yet. Besides, you feel like you've seen enough bloodshed for a while.

>"Listen here Dalt, I do what I can to maintain useful friendships -- so I can understand your position of wanting to have me save you, I would've done the same in your place -- but ya gotta give me something to work with."

He nods reluctantly, tears still filling his eyes. He's always been quite emotional, but you're impressed by his newfound self-control. He's been holding them in for a while now.

>"So what's *really* going on here with your debts? Maybe I can help, maybe I can't. I hope you're worth the trouble...."

"I don't remember what I said and did but I just... agh. I just wanted to impress her. Was... was she out there?"

>"Who?"

"Beautiful woman... eyes like crystals. Clean and well-kept... shows in her uniform. Sith Kinswoman but they're... they're not all bad." he explains in a pleading tone, as though he expects you to tell him something you don't know.

>"Listen, we're going to have to discuss her later. For now, I'm going to speak to Tol Shani about setting you free. What's that human saying... 'a friend in neeed is a friend indeed'...?" you orate with a signature toothy smile.

"No!" he screams as you exit the room. "She's a-"

You close the door behind and face Tol.

"I'm sorry about what they've done to the poor man. I've nothing to do with the unfortunate sadism of my enforcers. Let what you have seen today be a testament to the cruelty that will one day be eradicated from this moon — when I am done here, there will be nothing of the sort. Believe me when I say the muscle is only muscle, and soon they will be reformed into respectable bodyguards. This prison will one day be only a temporary rehabilitation center, as incentive for people to abide by the rules and gamble fairly." she says, her head now facing the ceiling, as though she is looking to the sky.

You wait a moment to ensure that she's done with her little speech, and speak.

>"Right. I was hoping you could give me some work to help my friend out. I've also got the beginning of his payment right here—"

(another post incoming, please hold)
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>>305806

As you present the money to Tol, she takes a step back and gasps. "Anh! No, of course not. I do not wish to take another's germs. I've enough as it is, Master Rennow!" she announces hysterically. A few of the prisoners chuckle at this.

Ah, so she's a germophobe. Something about that doesn't surprise you.

"I will take it in full, Master Rennow. Actually... rather than take it at all, you may present it to Gwan when next you get the chance. Ask him for what you can do to earn the rest. He and his brother manage the less-than-savory aspects of the trade, and I do not wish to involve myself in them whatsoever."

You're getting tired. Whatever you do to help Dalt, you want to take a nap before you take another job.


>"I'll help you on the condition that I can get Dalt somewhere better, first. I'm not doing this just so your boys can beat him while I'm away." [Considerate] [Diplomatic] {roll 1d100 + 10; +10 due to you saving Gwan, as well as your recent amicable nature}
>"Maybe there's another way I can pay off his debt..." [Flirtatious]
>"What's Gwan's comlink channel? I will contact him when I get back to my apartment." [Useful]
>"You don't get too attached to your hired guns? Explain the whole Gwan situation, then." [Inquisitive] [Nosy]
>"We can make my assistance last, if you like. I wouldn't mind becoming employed in one way or another." [Loyal]
>Go back to your apartment.
>Leave the lockup and disappear for a while. Come back later and try to bust Dalt out. [Sneaky] [Dishonest]
>Check back in on Kallo. Have you reconsidered his offer?
>Strong-arm, force her to let Dalt go. {Roll 1d20 + 1; +5 for superior strength, -4 for Tol's resolve} [Expedient] [Cruel]
>Shoot her. This may have some unforeseen consequences. [Violent] [Expedient] {Choose a body part. Roll 1d20 + 5 to determine how much this harms her.}
>Go back to your apartment and wait for a message from Gwan regarding your decision to help Dalt by doing work for the organization.
>Write-in or combine options above.
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>>305813
woops, included the "go back to your apartment" option twice. Didn't notice that.
>>
>>305813
>"I'll help you on the condition that I can get Dalt somewhere better, first. I'm not doing this just so your boys can beat him while I'm away." [Considerate] [Diplomatic] {roll 1d100 + 10; +10 due to you saving Gwan, as well as your recent amicable nature}
>"Second thing. I have my suspicions, but I'd really appreciate it if you'd just tell me up front: Is the Force involved? There's a lot of leftovers from the Jedi Civil War, and I'd prefer being warned. Hell, it'd help with getting what you're owed.
>"What's Gwan's comlink channel? I will contact him when I get back to my apartment." [Useful]
>>
Rolled 73 + 20 (1d100 + 20)

>>305872
Forgot roll.
>>
Next reply will come a little bit later, and we'll be transitioning to the next thread soon after. Thanks to everyone who has participated so far.
>>
Rolled 89 + 10 (1d100 + 10)

>>305872
seconding this, but keep our guard up. this schutta can't be trusted -- not one rotten bit.
A germophobe on Nar Shaddaa....? That's like a hydrophile deciding to settle on Tatooine!
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>>309675
>>305813 On the way out: give Kallo one last chance to tell his true backstory -- with any luck, he's decided to spill the space-beans.
>>
Hey folks! I know it's been a while but I fully intend on continuing this quest. I've decided that I'll be starting a new thread with your decisions locked in as the first options taken. I would also like to know whether you want to split the narrative at any point or just remain in Nas' perspective. If I did the narrative split, it would be like in Witcher 3 where the other character can't do much and the segments are much shorter, but they'd give exposition. Let me know what you think.

Next thread will either come around midnight tonight or tomorrow morning.
>>
>>311997
new thread?
>>
>>312418
Expect it at about 8-10 am today (CST). Guaranteed. I've been sleeping a little late recently so I really should do that now.

G'night man, will hopefully see you today!
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>>312437
I'd prefer it to remain in Nas' perspective; with maybe little snippets of exposition from other people's view (not to the point of us having choices as them or anything -- just like a prologue or epilogue to the chapter/episode)
>>
>>305872
>>309675
>>309689

Inventory/CS: http://pastebin.com/3NW6S0Yj

89 + 10 = 99!

>"I'll help you on the condition that I can get Dalt somewhere safer, first. I'm not doing this just so your boys can beat him while I'm away." you sternly proclaim.

Tol nods solemnly, and says "I know, Master Rennow, that my enforcers are quite rough with debtors. I believe wholeheartedly that they perform such heinous acts to establish dominance, and the unfortunate circumstances of this crime-ridden moon make violence a necessity. I am sure you know this well—"

>"I know enough about interrogation to understand why it would utterly shatter a person's spirit, and further remove their will to function in life. I'm no human, sure, but I know that their pain threshold is quite low. If you want this situation to be taken care of the *professional* way, we're going to start by relocating him."

Tol begins to say something, as indicated by the clicking sound of her mask vocoder, but she ends up extending her arm and shaking your hand without a word.

"You may bring him to your apartment suite. Please, Master Rennow, stay true to your word; I don't want to have the same happen to you. If you try to run off without paying, you must understand if we pursue."

>"Second thing. I have my suspicions, but I'd really appreciate it if you'd just tell me up front: Is the Force involved? There's a lot of leftovers from the Jedi Civil War, and I'd prefer being warned. Shavit, it'd help with getting what you're owed." you inquire earnestly, with only a tinge of accusation in your voice.

Thankfully, Tol doesn't seem to notice that. Instead, she taps her chin in careful consideration of her next sentence.

"Our friend here has nothing to do with the Force or its ilk. I, unfortunately, do by my birthright. Now, I know I take a risk by saying that to an Exchange operative, but I urge you to consider that I am no party to any of the Sith or Jedi nonsense that has been thankfully lessened in the last few years. Believe me, I appreciate your organization's work in snuffing out the abusive whelps. The Force should not be manifested for power, I think. You either have it or you do not."

You suppose that's fair enough, but you can't help but feel like she's wasting a pretty significant aspect of her life on principle. That, or she's trying to placate you just in case the fact gives you grounds to capture her. In this case, it does not.

Just the mention of the word "Force" makes you feel at odds with yourself, though. It creeps in your mind like a repressed memory attempting to re-emerge, causing a slight headache as your vision fills with images of Sith and Jedi cutting a bloody swath through a battlefield. The battle is too close to call, but the pile of corpses on either side is enough to make you gasp in horror.

You fade back into reality, only a second later in real time. Tol Shani patiently awaits further dialogue.

(next post incoming!)
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>>313261

>"What's Gwan's comlink channel? I will contact him when I get back to my apartment." [Useful]

"Ah, yes! Here we are, at business. Here, I have it written on my palm—" Tol begins, then shaking her head and placing her hands in her coat pockets. "Nevermind that. Does your apartment have a holoprojector?"

>"It does."

"We'll just use that, then. Expect a message when you return home."

With that, you open Dalt's cell and help him to his feet. He seems to be somewhere between unconscious and awake, his eyes fluttering drearily like glitterflies and his legs half-dragging, half-walking along with you.

>On the way out: give Kallo one last chance to tell his true backstory -- with any luck, he's decided to spill the space-beans.

Before you leave, you approach Kallo's cell to see that he is now asleep, with a few men and women sleeping with their arms wrapped around him for warmth. Looks like you'll have to talk to him later.

New bread already written and coming at ya in a few minutes.
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>>290173
>>313261
>>313263

NEW BREAD:
>>313265



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