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/qst/ - Quests


Part I: http://suptg.thisisnotatrueending.com/qstarchive/232292/
Part II: http://suptg.thisisnotatrueending.com/qstarchive/249192/
Part III: http://suptg.thisisnotatrueending.com/qstarchive/262027/

For all things Cewri (stats sheet, updated regularly): http://pastebin.com/UgtRDe9f

Summary from last thread: On the first of Wetha (Spring), the giants finally decided to end the pest that was Amberly Fortress. And end it they did, but they were then hit by a surprising attack by the Protectorate of Estgaard, a puppet state of the Kingdom of Brylon. Negotiations with their leader, a human hero and general of the Estgaard Armed Forces, agreed to use their influence over Brylonian politics to ensure a temporary ceasefire for one year in return for the release of hostages gathered from the Amberly raid and the release of the humans from their forced servitude, letting the humans go if they wanted to leave. They also pulled strings to ensure that the giants may have an audience with the king of Brylon in hopes of ending the war. On another note, the giants continued to try to win the favor of the centaurs in hopes of being able to pass through their territory, gaining runic magic, and of course getting strong allies against the humans. The centaurs told the humans that they must prove themselves by defeating a dragon that has been causing trouble on the southwestern Kholoron Plateau. Lastly, now that Amberly is no more the giants may freely explore the swamps to the south and uncover the secret that the wandering traders spoke of.
>>
1st of Hotha
5 turns until Coolha
Cewri Tribe Stats: (See http://pastebin.com/UgtRDe9f)
---
>Secrets of the Swamp
The giants, eager to learn about the swamp to the south of the ruins of Amberly, venture south to the lake the traders described. The explorers boarded the canoe and sailed to the island in the middle of the lake, where they encountered a great mushroom forest. Going further to where the traders said the secret was, the giants uncover a very strange sight: a city in the mushrooms, ruled by mushroom people! The giants are stopped at the gate by fungi guards, who look up to the giants and say “Quil’squeg skak na squelch sqzz ma dweg sploosh.” Perplexed, the giants tried to communicate with the mushrooms, and through the clever use of hand gestures they were able to convey that they were just explorers. The guards then invite them to the village, which is covered by a thick canopy of mushrooms which block all light except for the glow of many phosphorescent mushrooms, which light the city with an eerie blue glow. The giants are taken to the royal palace, where they meet a curious shroom by the name of Squelch. “Ah, greetings, you must forgive the guards, they speak Mycenaean along with the rest of my kin. But nevertheless, I, Ambassador Squelch, bid you welcome to the Portobello Republic, home of the Shroomies. We must thank you for your assistance in defeating the humans of Amberly. the halflings had considered us a delicacy for many years, forcing us into hiding deep within the mushroom forest. Now, come, we will throw a feast in your honor, and answer any and all questions you have about us and our culture.” Your giants are then treated to a great buffet of freshly-grown edible fungi, and eat until they are stuffed. (Civilization discovered: The Portobello Republic)
>Learning is fun!
Wor reports that his apprentice is making leaps and bounds with blessings, hexes and nature spells alike. He thinks that Valdoth may indeed be a good candidate to inherit the responsibilities of shamanhood. (Progress: 4/5)
>What are those things in the water?
Wow, those little swimming things in Ash Lake look like they might make a good meal. And with the giants’ nets, catching them would be as easy as swatting a rock. The giants try it…and it is successful! They taste quite good as well. The giants think they could further improve their gains if they were able to move farther out onto the lake, but unfortunately they only have one canoe and it’s more for traveling than fishing. (New tech gained: [Fishing I]

(cont'd)
>>
>>276691

>Hunting the dragon
Your party consisting of Gough, Elmagh, Wor and Balgmar heads to the trading post and accepts the centaurs’ offer to hunt the dragon. The centaurs at the trading post stop you as you try to leave, however. “Wait a moment, we have another request, and that is that you bring him along.” He points to a young teenage centaur, and says “He must prove himself as well. He will be your guide to the dragon’s lair. I ask only that you keep him alive to complete his task.” When asked about the possibility of taming the dragon, the centaurs nod and say “As long as the dragon is no longer a threat to my people, you may do what you wish with it.” Your party plus the young centaur departs, heading to the lair of the dragon.

>EVENTS:
-Your giants are here for some swatrock! Gough and his party unfortunately will have to miss this tournament, but Strengar and the other teams will still take them on! The wager this time around is 5 mithril ore. They ask that you match this bet, just like the other times. Do you accept?
-Hotha is here! Don't forget, your appointed time for an audience with King Halios is on the third.
>>
>>276708
match it of course
and we gotta be fungal allies
but im going to bed glad to see youre back
>>
>>276708
Ask the shrooms if they would be willing to set up a formal trade agreement? The giants will show the mushroom people some new techs and the mushrooms people will let us use them as massive work forces.
Keep working hard on the handheld ballista for the Giants, as Well as well mounted ballista for the defence of the city.

I say accept the bet, I have faith in our teams!
>Put a extra 10 yaks on the line!
>>
Rolled 82, 15, 18, 11, 34, 64, 27, 58 = 309 (8d100)

>>276737
>>276748

Alright, time to play some swatrock!

Rules: I roll 8d100 and the highest team is the winner. Rolls go in this order:

Your teams:
>The Anor Londo Boulders
>The New Londo Direbears
>The Welsten Wasters
>The Boulder Bashing Buddies (BBB)

Koggarach's teams:
>The Koggarach Worgs (best team)
>The North Gargan Avalanches
>The South Gargan Mad Yaks
>The Welsten Valley Clobberers
>>
>>276763
Hella! The Anor londo bolders have made the comeback the century!
>>
>>276763
>>276770

Comeback of the century indeed! The Anor Londo Boulders win! Strengar is becoming quite the celebrity amongst the giants, and beams widely as he hauls the Sir Gough's Cup back to the team clubhouse in Anor Londo. He is doubly pleased with the thought of working with that new mithril. (+5 mithril gained)
>>
Alright team, I gotta sneak off to bed. Sorry again about the late arrival.

You'll arrive at the dragon's lair next turn! Better go over your game plan. You can also ask the young centaur some questions, which will be answered before the start of the next turn. This may be your chance to get the information you need.

Also don't forget your actions! Your giants at home await your command.
>>
Welcome back op

>>276844
>start training Wilbur in the way of negotiation.

We should bring him along to show the humans that giants and humans can co-exist

>ask the portobello republic if they have any tradeable goods, mention to them our ale and ask about their culture and needs

>befriend that centaur: if we got any ale give him some, ask him questions Reguarding terrain and color, ask about the centaurs life

This is a good chance to get an "in" on the centaurs

>make more boats?
>>
>>277688
+1 to all
Wilbur can be our ambassador with any other giants we send
Definitely befriend the centaur
also think we should outfit some more troops with good aarmour and sheilds
>>
>>277688
+1 all these bring us closer to having an edge with the King.

But the meeting is in 2 turns, do we have enough time??? The dragon will take at least 2 turns.

If we come in with Diplomatic relations between the centaurs, mushroomheads, and Koggarach we may have all we need. I vote for an Alliance of the Weird
>>
>>277956
Ally with mushroom ,centaur and other giant kill humans
>>
>>278250
Do we really want to ally with the mushrooms? We still don't know if they have anything we want and if halflings made them hide I doubt they are capable combatants.
Also why the fuck do you want to kill humans? We attacked them first and conquered a town. It's not like we have no place to expand. And we still don't know how big their empire is or how big the Orcs are.
>>
>>278313
Good points on both fronts. This is a sticky situation
>>
>>278313
but shroomies can be stealty and giants cant, that can be a huuuugggeeee advantage if we get them on our side
pre battle sabatoge, two front flanks and they only see one coming ect ect
>>
>>278313
They most likely have poison mushrooms, if we ever decide to make humans our archers we could tip arrows with it.

> train the smartest giant as an ambassador like Wilbur

Make him a hero

There are at least 5 other factions so he'll be useful in the future
>>
>>278344
>>278348
Lets figure out if they have poison shrooms or are stealthy or things like that. Probably good idea to ask them if they have any magic too.
>>
>shroomies are born by spores?

If so see if there's a way to purchase the easily created shroomies to be workers

>pay them with giant feces since mushrooms grow in that shit
>>
Since Rey are nature we can keep them outside at all times, equip ten with farming equipment like sickles and pitchforks

If humans come to invade these ever repopulating shroomies can be our first line of defense

>pay them in nutritious giant poo
>>
>>278388
I mean using them for farming seems like a good idea but we still don't know if we can trust them. For all we know they can try to gas us in our sleep intentionally or not.
>>
>>278405
If the shroomies are poisonous themselves they probably wouldent have been preyed on by humans,

I guess we'll find out if our exploration party is still healthy upon return
>>
we totally need some shrooms labor
>>
>>279082
coexist with them especially for dem indoor fortress farming benefits and catapulting shrooms to the enemy since it's seems they'll be really(really)good cannon fodder
>>
>>279090
Are we allowed to catapult shrooms and spores into enemy fortresses for long term sieges? Are we allowed to weaponize an entire race?
>>
>>279595
wheres OP im excite now
>>
>>279749

Here I am!
>>
>>280422
The quest will continue!
>>
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>>277956

Most combat takes place in the span of one turn, even the hueg one in last thread. You're probably fine.

>>278313
It wasn't halflings, it was Brylonians trying to cater to the halflings for delicious profit. At first it was just individuals and groups targeting vulnerable shroomies such as children or the elderly, but when the shroomies fought back Brylon declared war on them, much as they did with you. They say the orcs were not an issue back then so the Brylonians outnumbered them greatly, forcing them to retreat to their ancestral homeland deep within the swamp. They have a military, though the strength of it and the abilities of the shroomies are both still a mystery.

>>278365
They say most of the mushroom forest surrounding them is poisonous, and their spores served as an excellent defense mechanism preventing the Brylonians from advancing further.

>>279595
There's no rule against it, but they'll probably resist such an idea if you asked them.
>>
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>>280538
How hard do the mushroom people punch and are there small versions of them that often tumble down and look adorable?
>>
>are the mushroom people themselves poisonous, if not we can be buddy buddy and use them in our fields for our sweet sweet dung
>>
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>>280594
Hard and yes

Anyway working on the update now
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>>280665
Ultimate alliance is a go
>>
>>280756
Fuckkkk yes
>>
>>280861
Join hands against the humans, make the commonwealth of Cewri !
>>
2nd of Hotha, Year 3
4 turns until Coolha
Cewri Tribe Stats: (See http://pastebin.com/UgtRDe9f)
---
>(Free Action) On the way to the lair
Gough, Elmagh, Wor and Balgmar continue to travel to the lair of the great dragon, led by the young centaur. The giants strike a conversation with him, hoping to learn more about him and the battle ahead. When they stop to make camp for the night, Gough and Balgmar offer the centaur a drink. Elmagh and Wor decide not to join in because Elmagh is the Priestess of Fire and can't drink and Wor says he's just too old for that. The centaur also refuses, saying that by centaur tradition only those who have proven themselves can drink mead and other alcoholic beverages. He does, however, agree to answer some questions. He says his name is Naranbataar, son of Ganbataar, and that the dragon they are going to face is known as Kelimak, known for his ability to shoot eldritch flames from his mouth. Elmagh says that these dragons were once red dragons, but the interbreeding of blue and red dragons corrupted the bloodline and created this tainted version. Naranbataar says that the dragon's lair is towards the edge of the steppe, in an abandoned centaur mine. The next morning, the group ventures onward.
>(Free Action) Learning more about Shroomies
Ambassador Squelch is pleased to see the giants return, and is eager to tell them more about their people. Their main product is mushrooms, poisonous and non-poisonous, but they have a variety of metals, a plentiful supply of fungal wood, and many other desirable things. They primarily practice Plant Magic, a school of magic based around plantlife which bears many similarities to Wor's Nature Magic. If their efforts are properly rewarded, Squelch sees no problem in letting the shroomies work for the giants, but the shroomies cannot venture far from the swamps they call home for extended periods of time. They need damp, moist conditions, and the only place that they would find suitable would be Ash Lake.
>The Giant Ambassador
The day to negotiate peace with Brylon draws near, and the giants choose Wilbur to be an ambassador to the giants. In addition, they agree to train a giant ambassador as well. One of the more sociable giants with an open mind is chosen to represent the giants at the meeting. Sigmar, as the giant is called, pledges to remain strong on the issues that the giants believe are important and ensure that the best deal possible is struck with Brylon, if a deal is to be struck at all. Wilbur is also trained, that hick accent has got to go if the giants are to be respected.
>Boats that float
The giants find the beat-up remains of a few rafts along the shores of Lake Amberly, and decide to create a giant-sized version in order to increase their ability to fish and transport giants across bodies of water. Their work is expedited due to the reverse-engineering of the human technology but it still is not complete quite yet. (Progress: 1/2)

(cont'd)
>>
>>281022
>Finishing the hand ballistas
The giants finally finish a working model of the hand ballista! This would be great if it could be put into production, but Gough would probably stick with his bow. (New tech gained: [Crossbows I])
>Arrival at the lair
The four giants finally arrive at the mine without incident, and explore it to the end to discover their target in what appears to be a great, underground cave: a hulking, black dragon that is easily 3-4 times taller than the giants. The beast, upon noticing you, roars mightily and combat begins!
>>
>>281048
>Oh fuck here we go

>Try to fire our knowout/blinding arrow
>Have he priestess cast fire protection
>Have shaman air give a spell of disease
>>
>>281048
Wor casts Group Defense
Elmagh casts Mass Minor Stronk Strength
Gough shoots at the dragon
Balgmar attacks the dragon in meele
>>281062
I don't think we have those spells anon
>>
>>281062

Unfortunately you don't have the first two. They did bring a few nets though and Wor whipped up three potions of healing.
>>
>>281022
Continue researching boats and siege ammunition, along with researching medicine/basic alchemy.
Finish apple orchard.
Don't know what to do about the dragon.
>>
>>281093
awe man I suggested we research the gear

>I won't even be mad when 4 Heross get toasted
>>
>TURN 1:

[Divine Fire Magic: Mass Minor Stronk Strength]
Elmagh starts off combat and bestows the power of Stronk on the party, boosting attack and defensive powers.

[Shamanic Magic: Wor further boosts the defensive power of the party, which will really help with this fight.

The dragon lunges towards the party, but Balgmar blocks the giant, attempting to focus its attention on him. He takes a slash at the enemy's face, but even with Fragarach he finds it tough to cut through the dragon's scales. He does land a good blow, from which the dragon reels back. However, Kelimak strikes back, hitting Balgmar hard with its razor sharp claws. Gough takes aim at the beast and fires a solid shot at its body, wounding it once again. Naranbaatar also fires a shot but it fails to pierce the dragon's skin.

[Gough HP: 100%]
[Balgmar HP: 82%]
[Elmagh HP: 100%]
[Wor HP: 100%]

[Dragon Head HP: 92%]
[Dragon Body HP: 88%]
[Dragon Left Wing HP: 100%]
[Dragon Right Wing HP: 100%]

Gough looks around and sees many stalagmites and stalactites that could be used for cover. But the giants should beware, as the dragon can fly in this cave. Wings should take priority when he reaches the skies.
>>
>>281138
GO FOR THE WINGS AND HEAD LETS BREAK THIS STALLION
also have elmagh cast explosion And knock down some rocks while it's still grounded?
>>
>>281138
the centaur not helping us ? or we dont control him ?
>>
>>281153
His job was to get us here
>>
>>281153

Centaur took a shot, didn't do much this time. You can tell him what to do if you want, he's an archer unit who is less powerful than Gough but much faster.
>>
>>281150
+1
Wor casts Group Strength

>>281153
Naranbaatar is the centaur and he tried to shoot it.
>>
>>281166
>>281165
ohh i miss him because OP didnt write the centaur HP percentage
>>
>>281138
Go for the Wings and legs I t
hope we can still tame it

>Have the centaur shoot for the legs
>have Gough and Amagga go for each wing respectively
>Have Balgmar try to distract/ wound it

OP is there a rule where
if it's below like 30 HP we can try to tame it ?
>>
>>281181
+1 but also send wor bear too distract it
>>
>>281181
Amagga is at home anon pls
Also it's an abomination that was product of blue and red dragons mating it would be unholy to tame it.
>>
>>281184
oh shit I forgot about Wor and the Priestess
> Have Haworth to cast a hex upon the dragon
>Have the Priestess pound th dragon with fireballs
>>
>>281189
>But as long as it's not one of those blue bastards, She would likely not object
Not exact but something like this was said
>>
>>281202
He's like half blue, that seems pretty unholy to me.
>>
>>281181
To take in and shelter such a beast is heresy! This dragon is nothing but a bastard and a deviation of the sacred form of a red dragon of Lava Mama. It must must be purged.
>>
>>281189
yeah nevermind lets kill this hoe
> :( no drag mount

I didn't see the party list so
>Have The Centaur distract it with his baby arrows
Don't dragons have one weak spot on their belly? if so
>Have the fire priestess burn the dragons wings.
>have Balgmar try to get under the dragon
>Have Gough take shots at the dragons eyes/ underbelly
Have Wor cast a minor bad luck on the dragon. Maybe that will show us it's weak spot
>>
>>281206
>>281208
A dragon is a dragon is a dragon
>>
>>281202
>>281206
We only have 4 giant 1 centaur fighting it, also our knowledge about dragon is limited

Just kill it for now use the dragon scale, teeth, bone etc, too create or strengthen our equipment and the meat and blood as poison or medicine.
>>
>>281214
No. It was stated in the last thread that there are different kinds of dragons. Red Dragons are sacred to Lava Mama. Blue dragons are unholy and other types like black or green are just meh. Unless if it's red, we should kill the dragon to build our prestige and get sweet dragon loot.
>>
>>281209
does this sound good everyone

>We can always bring it down to a really low OP and see if we can tame it. If worse comes to worse we can just sacrifice it to the lava mama later.
>>
>Turn 2:

The dragon goes skyward! He unleashes a beam of eldritch fire towards him, but the dire bear charges forward and starts clawing away at the dragon's legs, distracting it long enough for Balgmar to escape from the blast (though not unharmed). Balgmar continues to strike the head while Gough takes a shot at the wings. Elmagh then casts an explosion on the ceiling, and the falling stalactites are able to down the dragon once more.

[Gough HP: 100%]
[Balgmar HP: 32%]
[Wor HP: 100%]
[Elmagh HP: 100%]
[Naranbaatar HP: 100%]

[Dragon Head HP: 71%]
[Dragon Body HP: 64%]
[Dragon Left Wing HP: 52%]
[Dragon Right Wing HP: 74%]
>>
>>281233
Wor casts Minor Battlefield Heal on Balgmar
Elmagh uses explosion on Dragons Left Wing
Gough shoots at its head
Balgmar aims for the head
Centaur shoots whatever
Sounds good?
>>
>>281233
Quick! Have our magnificent centaur associate launch himself at the dragon. He will buy precious time in distracting the beast and should he fall he shall be forever engrained... in our minds that is. Also keep shooting at its wings to bring the dragon down.
>>
>>281237
The centaur attack seems cant pierce the dragon scale, try order him too look for some usefull thing on battlefield like more stalactites or some cover.
>>
>>281241
Anon, the dragon is arleady on the ground.
Also the centaur has to survive for us to get centaur reputation+ so we can get that sweet rune magic.
>>
>>281245
But if both wings are still functional the dragon can get back up and fly away.
>>
>>281241
Nahh lol let's keep him alive, friends are good.
Can we heal big b and have the centaur use his speed to try and net this thing so we can give big b a clean shot at its neck
>>
>>281252
We just need to get one wing down, I don't think he will be able to fly with only one
>>
>Turn 3:

Balgmar and Gough begin a concerted attack on the dragon's head, and the centaur takes a shot as well. It's starting to show quite a lot of wear and tear now. Elmagh casts an explosion spell which further damages the left wing which prevents it from going airborne again, and the centaur attempts to circle and strike the beast from behind. However, the shot draws attention from the dragon, who lunges forward and knocks the centaur off his hooves and slicing a deep gash along his horse body. The centaur will certainly be in trouble if the dragon keeps its attention on him.

Lastly, Wor uses Minor Battlefield Heal on Balgmar, granting him some much-needed health.

[Gough HP: 100%]
[Balgmar HP: 60%]
[Elmagh HP: 100%]
[Wor HP: 100%]
[Naranbaatar HP: 32%]

[Dragon Head HP: 42%]
[Dragon Body HP: 64%]
[Dragon Left Wing HP: 17%]
[Dragon Right Wing HP: 74%]
>>
>>281259
Just spam that everything on the dragons head.
>>
>>281259
Wor heals Balgmar
Naranbaatar hides behind cover and drinks a potion
Rest focuses on head
>>
>>281275
+1
>>
>Turn 4:

The team focuses a collective effort on the head and kills it!

They gain the following from the battle:
Dragon bones
4 pieces of black dragon leather
1200 silver coins
4 gold bars
14 silver bars

(That was kinda dumb really. Wanted to try it out but I don't have a great system for it and really I'd rather stick to the meat and potatoes of this game: civ shit with a sprinkle of large-scale civ-vs-civ battles.)
>>
>>281295
Did we get any scales and can we bottle its blood for some alchemy?
>>
>>281299
I'm sure wor grabbed all the stuff he needs.
>mounted dragon head in goughs bathroom
>>
>>281299

You can just peel the scales off the dragon leather and you're able to bottle the blood, there's lots of it.
>>
>>281295
>(That was kinda dumb really

Bahahahaha

You're right the civ-civ is the main course, fighting one-off in a party you can get anywhere lol

Meeting with the king is gonna be sick.

+1 to moving shroomies to Ash Lake! Love those guys
>>
>>281314
Oh, sorry I kinda thought the leather doesn't contain scales
>>
>>281320
I foresee a future with giant made ponds or with our new taste for fish maybe fish farms tended amounting to a mushroom quarter of town. New Londo would be a good place to try out a site like that seeing as it is more racially progressive than the staunch old Giant suprematist in Anor Londo. New Londo is the melting pot. I would also like to encourage some centaurs to move to new Londo as ambasitors, they can stay in the stables and have any female yak that they fancy, show them our giant cultural sensitivity and good manners.
>>
>>281334
Just as a reminder that horse can not use toilets or lous and just crap everywhere on the ground hence why they're nomadic. Surely that is something we don't want on our streets is it?
>>
>>281334
+1 That is fucking awesome. Shroom Quarter for farming and fishery. Centaur ambassadors too sound badass.
>>
>>281340
Designated shiting streets in the mushroom part of town. Solving both problems at the same time.
>>
So then, let's move on from the bad bit and get to deciding what we want to do, hmm? You're gonna be probably negotiating with Halios next turn so better make some last minute preparations for that and then you have 3 more actions.
>>
>>281340
They have a settlement, right? Is it canon that the city id full of it? If the centaurs can figure out wood for walls they can figure out dedicated rooms for their shit
>>
>>281346
I'd prefer if our towns didn't have shit infested streets to begin with. Imagine if giant children wandered into that part of town.
>>
>>281346
That is a idea of incidental racist brilliance.
>>
>>281350
Make the wall in New Londo ten feet higher. Just as a precaution the deal turns sour.
>>
>>281351

Yeah, a lot of the centaurs are nomadic but they do have established cities such as Khor and their capitol. But yeah outhouses are awkward for centaurs.
>>
>>281350
Alright so what's the most we want to walk away with? What's the least we're willing to walk away with?

I'd say most is alliance and trade plus helping with orcs. Least is another year of cease-fire until the healing can begin
>>
>>281350
Can we assume the party is back from dragon slaying? Cause if yes we should probably send Balgmar to the capital too.
Maybe let's take one piece of leather and offer it as a gift to the king during the talks too?
>>281354
I don't think there's stopping it man. Soon our land is going to be immigrant central.
>>
>>281362
+1 or start on a second layer to insulate from catapults.

Anti-pegasus stuff?

I like using 2 turns preparing for peace and 2 turns preparing for war lol. (But if we're at the table then peace is obviously an option, just keep our current situation going)
>>
>>281368
Fuck that I'll build a wall to keep those centaurs out. They're going to bring nothing but crime and fecal matter to our wonderful cities. I'll even begin the construction of huge towers just so that the centaurs can't follow us since they're all afraid of heights.
>>
>>281368

Yeah, I'll cover their return and the results of their quest next turn. I'm just updating the pastebin right now, I have a killer headache right now so it's going slow.
>>
>>281364
Definitely alliance and trade as the most thing. Not accepting vassalization. If can't ally atleast permanent ceasefire would be good too.
If we fight against orcs we should ask that we can have our share of the loot and/or land so they just don't get ultra powerful.
Maybe a pegasus for that one pegasus rider we have so he can explore the world.
And sending Balgmar because the King was worshipping Stronk maybe.
>>281375
I was originally the anon who wanted centuars as troops but I now also can see this shit is getting out of hand fast. What next fucking halflings?
>>
>>281375
>looks like somebody's from the suburbs of Anor Londo over here
>>
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>>281373
It would probably be a good idea for us to train crossbows/hand ballistas and to construct more nets. I also got this screenshot form the last thread which tells what unit is good against what.
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>>281388
Agree with making crossbows, for rest of actions maybe finish training Wor's apprentice and try to make some armor or weapons from the dragon?
>>
>>281391
Cool so:

Second layer of walls?
Hand ballistas
Apprentice
Anti Pegasus troops/nets?
>>
>>281393
One action is making preparations for going to the capital I think.
Second layer of walls?
Hand ballistas
Apprentice
Voting for this for the rest.
>>
>bring shroomies to ash lake to work
On te fields? Let them live in the forests?
>>
>>281397
>>281393
How about instead of a second set of walls we do a moat? Several future projects will affect of be affected my our moat, like the possibility of having a mushroom township outside of the walls that could also home the centaur ambassadors, we can wall the township with an ever greater wall later, but it would solve the issue of shit in our streets and probably make the giant fundamentalists happy.
>>
>>281430
Sounds good
>>
>>281430
+1 aye a moat floats me boat
>>
>>281430
In future time the plague will spread. The centaurs will grow envious of us not living in the forest. They will demand that they live in the city. When that finally happens there will be no stopping the deification of our streets unless if we forcefully removed the centaurs. It is simply best not to allow centaurs into our realm and simply let the stay to themselves as merchants.

The part about Mushrooms and moat sound good though.
>>
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>>281441
>>
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2nd of Hotha, Year 3
3 turns until Coolha
Cewri Tribe Stats: (See http://pastebin.com/UgtRDe9f)
---
>(Free Action) Trust of the Centaurs
Shortly after the heroes make their return from the dragon's lair, they are stopped by centaur border guards. However, this time, they see that you have the head of the dragon that has been terrorizing the southwest. Naranbataar tells the centaurs all about how cool the giants that slew Kelimak were. "Very well, giants of Cewri. For your act of heroism, we will allow you to enter and leave our borders as you please, and you may make the journey to see the Khan in our capitol of Khanbarach when you need to conduct business with us. Walk proudly, giants, for you are the first to have the privilege to do so in many decades." The centaurs then let the giants return on their business. (Centaur relations changed to friendly!)
>A moat floats my boat
With the idea of forming potential alliances with the centaurs and the shroomies, you set about on your grand plan to unify the races in New Londo. However, first you need to build a moat. Fortunately it is not an overly hard task, just dig a trench, divert water from the New Londo River into said trench, and voila, the moat construction begins. (Progress: 1/2)
>Making crossbows
Strengar and the other blacksmiths get to work on producing crossbows using the newly completed designs. He manages to make five, but notes that crossbows require a little bit of wood to build. In addition, five giants are trained in how to use them. (-5 wood, +5 crossbowmen)
>The Apprentice's Graduation
Shaman Wor looks upon his protege with joy in his eyes as he announces to the tribe that he has taught his pupil all that he can teach him. Wor announces that, in the event of his death, Valdoth is to replace him as the tribe's shaman. Valdoth gets his very own dire bear from the pen, and, as Wor taught him how to ride along with his training, he is now able to use it in battle! (Valdoth's training complete! You may now cast two shamanic spells in battle!)
>Negotiations with Brylon
Sigmar, the newly appointed Cewri ambassador, makes the journey to Albemeria along with Wilbur, the second ambassador, and Balgmar, their bodyguard. The once-bustling streets are now empty as the giants make their way through the town and to the palace. Once inside, in the audience chamber, they are asked to sit down at a large table with nine other people. You recognize two of them - the storm mage Crowley and Guilford, the general of Estgaard. At the end of the table, on a great throne sits....a being that the giants had long thought to be extinct..a storm giant.

"So, mongrels of the great fiery whore, you wish to bargain with me? Very well. State your terms while my mood is pleasant."
>>
>>281474
Stay the fuck out of our swamp.
>>
>>281474
First of all, we want to end hostilities between our factions. We will allow you free passage through New Londo.
Secondly, if possible an alliance. We are ready to help you in fight against as orcs, as we have arleady heard you are only standing your ground instead of being on the offensive.
On the lands of Amberly we will provide you with half the salt we mine.
As we share same faith I think both of our nations can prosper.
>>
>>281485
>I think both of our nations can prosper.
Can prosper together*
>>
>>281474
all we want is to spread the word of stronk dad. Fuck it's too late and I am too tired to articulate what I want to say.

>play nice
>kiss a little ass
>get cease fire
>invite to monthly swatball tourney
>>
>>281485
>We are ready to help you in fight against as orcs, as we have arleady heard you are only standing your ground instead of being on the offensive.
>On the lands of Amberly we will provide you with half the salt we mine.

Pls no dont lower our head and beg for peace.
>>
>>281474
>The Cewri tribe shall retain control of New Londo/Welsten

>The kingdom of Brylon will not infringe and attempt to reclaim Amberly

>No one will hunt or interfere with the mushroom people to the south

We will be willing to give a substantial amount of resources to possibly have some other type of agreements to ensure peace.

>>281485
Didn't he just call our patron God and forebear a whore?
>>
>>281489
Well if he agreed to the orc shit I was thinking we get our share of spoils.
And the salt could have some random occurrences that it has lowered efficiency etc.
I think the big point of Amberly was the salt.
>>281490
Shit I may be retarded. Missed that part and only remembered that he probably worships Stronk.
>>
>>281489
Oh, and the orcs would probably be a problem for us too eventually.
>>
>>281493
>Well if he agreed to the orc shit I was thinking we get our share of spoils.
He already said they have enough army too crush the orcs, and the king is a jerk doubt he will agree or share spoils

Why we mine the salt with our own hand then share half of it too him.
>>
>>281485

Halios sighs heavily. "Hah, we have been over this. Welsten is mine. And you shall pay dearly for Amberly as well. Still, I did not arrange this meeting just to say this when I should be doing it with blades and catapults. But I have devised another plan for you. You will expand the salt mine. You will break your backs mining all the salt you can carry. And you will then give it all to me. Then you shall have your peace. If you wish to aid against the orcs there may be some hope for you too, but let me make this clear: I will NEVER allow YOU HILL GIANT SCUM to rule over MY lands. We are far superior to your race and I intend to keep it that way."
>>
>>281490
>>281497
Ok nevermind fuck this guy
>>
>>281500
Fuck him. Hill Giants are the master race. Why else is he the only storm giant and ruling over a kingdom of humies.
>>
>>281500
Ok just leave this guy is jerk
>>
>>281501
>>281507
>>281508

"Thank you for wasting my time, mongrels. You are dismissed." Halios looks to Wilbur with a look of death in his eyes. "You will pay for your past treachery, I assure you of that." As you are escorted out, Guilford seems to have a pained look on his face, as if he wants to apologize.
>>
Ok guys what's the next step of our master plan?
Should we try talking to the orcs, too?
Probably for the next turn go to the centaurs to talk with their leader?
>>
>>281516
I wouldn't talk to the orcs. They seems like nothing but trouble. Trouble that we could use to our advantage though. If we assualt and weaken scarlet fortress it could open the way of an orcish invasion in Brylon. Turn the tides until the two are critically weakened and we can take over Brylon and get rid of the orcish menace.
>>
>>281516
>>281521
just ignore the orcs, i suggest build alliance with centaur and mushroom since they already respect us.
>>
>>281521
That sounds like a solid plan. If we could do it without being tracked to us it would be ideal too. If the orcs ravage human lands and then we push back the orcs we would probably be hailed as heroes by the general population. We could also spout some anti Halios propaganda during that, saying that he refused our help before in defeating them and see what happens.
>>
>>281525
Building those alliances is a given. The problem is if we go on offensive against the human empire. If we actually start conquering their villages I would assume their northern defenses would soften up allowing the orcs to attack. As much as I want to think positive I don't think we can take them both one after another unless they are weakened.
>>
We should tell the other giant tribe of the bs that just went down and that our races vile enemy has shown their ugly storm giant face once more
>>
(cont'd from last turn)
-The wandering traders have returned, this time with a weapons and armor sale! They offer a steel halberd, steel zweihander and steel battleaxe combo for 1000 silver coins or a mithril giant tower shield, mithril heavy armor and mithril light armor combo for another thousand silver coins. Lastly, they offer a centauric steel hammer for 1500 silver coins. What will you buy?
>>
Also you guys know what you're gonna do for next turn? I can probably swing one more update before I turn in.
>>
>>281535
Decline. The pastebin says we only have 673 silver coins.
>>
Shit my thing was still on edit mode. You have 1873 (+1200 from the dragon's horde)
>>
>>281535
>http://pastebin.com/UgtRDe9f
we only have 673 silver according too pastebin can we barter and haggle with
1 ruby, 3 emeralds, 5 sapphires
8 halfling-sized suits of leather armor
>>
>>281541
In that case buy the mithril armor.
>>
>>281538
Continue building moat
Train halbardiers, crossbowmen ?
Try to craft some armor or weapons from the dragon remains ?
>>281535
Buy armor
>>
4th of Hotha, Year 3
2 turns until Coolha
Cewri Tribe Stats: (See http://pastebin.com/UgtRDe9f)
---
>(Free Action) Thanks for the business!
The traders happily hand over the armor set in exchange for 1000 silver coins. (-1000 gold +1 mithril giant tower shield, +1 mithril heavy armor, +1 mithril light armor
>Making the most of the dead dragon
Strengar is able to make quite a few things out of the leather, including two suits of dragon leather armor (+3 defense, bonus against magic attacks), one suit of dragonbone heavy armor (+4 defense) and a dragonbone club (+3 atk)
>More halberdiers, more crossbowmen
You're able to train and craft armaments for 5 iron halberdiers and 5 crossbowmen. (+5 iron halberdiers, +5 crossbowmen, -40 iron bars, -5 wood)
>Finishing the moat
The moat is dug, and the final touches of the drawbridges are complete, making New Londo much safer against invasion and more habitable for shroomies as well. (Building complete in New Londo: Moat (+1 defense))
>Meeting with Koggarach
After negotiations failed, the giants ventured to Koggarach to talk strategy and to discuss the reappearance of the storm giants. Chieftain Makaba retells the legend of how it was the storm giants, ice giants, and fire giants who pursued Lava Mama and killed Stronk Dad. After Lava Mama and Stronk Dad ascended to godhood, they sealed away the giants in order to protect her and her children from them. The fact that one exists to this day must mean the seal has broken, and the other giants are somewhere out there in this world. If they discover the giants, they may face a far greater threat than any humans or orcs could throw at them...

>EVENTS:
-The summer days are finally winding to an end. Hotha will turn to Coolha in two turns.
>>
Alright, I gotta go to bed for tonight. I have tomorrow off so I should definitely be on a bit earlier.

Until then, what do you make of this whole situation? The giants reawakening? Preparing for the end of the ceasefire? Uniting the centaurs and shroomies against the human threat? Actions for next turn?
>>
>>281588
Maybe we should have Wor open a school so we can bring all of our giants up too some level of understanding of magic or maybe wor could just teach some soldiers how to heal and make them field medics to reduce casualties
>>
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>>281588
>one suit of dragonbone heavy armor (+4 defense) and a dragonbone club (+3 atk)
Equip a giant with the dragon gear and dub him Havel the Rock
>>
>>281660
Non hero shaman unit sounds good.
>>281683
Promote him too lead our defender troops
>>
>send ambassador to orcs
> ask they overlook estggrad the knight there seems chill
>screw thundercunt over at Scarlet pass

Bring in da shroomies!

Talk to the centaurs and construct a small city next to ask lake to integrate them
But only that city, don't want feecal matter in our streets

Train them as archers when the humans come for new londo we will have an archer unit behind them

>strengthen ash lakes walls

Work out a plan for the envasion, they have at least 9 generals and we have problems with 1
>>Build
>>Traps
>>
>>281588
WE NEED to rebuild Amberly into a military training fortress, Dom whic we can maybe get a couple troops every other round. We also need to build up the defenses of Anor Londl, because they are lacking
>>
>>282552
and we should try to incorporate Kaggrach into our Kingdom
>>
>>282558
Hopefully at a later date Armaaga will give birth to a worthy son and when he matures he can become the next ruler and enter a political marriage with Koggarach.
>>
>>282568
we can marry our daughter to koggarch soon
>>
>>282636
That wouldn't be as optimal as our male heir being married to the heir of Koggarach. We can unite Koggarach under Anor Londo if it's with Goughs son but not with a daughter.
>>
>>282552
Fucking this
We need to bolster our troops consistently for a while if we have any hope
Also should expand the mine as well
>>
Back, writin an update.
>>
5th of Hotha, Year 3
1 turn until Coolha
Cewri Tribe Stats: (See http://pastebin.com/UgtRDe9f)
---
>(Free Action): Meeting the orcs
The giants venture north of New Londo and Ash Lake and cross the mountains which divide Brylon from the Ograch Wastes. It doesn't take long for them to meet the orcs, who, along with their goblin followers, are preparing to attack Scarlet Gate once more. "Boss, wot dese, big pinkskins?" a goblin says to the warboss of the group. "Aye, dey carry lots of shinies too. Big but slow. Wot say we teach 'em ta come ta Ograch?" The giants are then chased back across the mountains by a small horde of orcs and goblins. Negotiations with these guys will be tough, and their unpredictable nature will mean that there is no guarantees that these guys will honor any arrangements. The orcs do what they want, when they want.
>The Shaman School
Using the techniques he gained while training Valdoth, Wor decides to open up a school where the giants may learn the basics of shamanic magic, but he can't just do it from his house like he did with Valdoth due to the high volume of people. So, at Wor's request, a new building enters construction to house the new school. (Progress: 1/2)
>Rebuilding Amberly Fortress
Though the village was razed, parts of the fortress still stand, and Balgmar thinks it would be a good idea to use the fortress as a training ground for recruiting more giants. Work begins on rebuilding the walls, building new houses, and building training camps. (Progress: 1/3)
>Bringing in the shroomies
Agreements are made with Ambassador Squelch to bring in shroomie workers to New Londo and Ash Lake. However, first they must have suitable housing. The giants get to work along with the shroomies to transplant nutritious swamp dirt to Ash Lake where shroomies can thrive. The shroomies say that in time the fungal spores in the swamp dirt will sprout mushroom houses for the shroomies to live in, but they must be taken care of regularly in order to grow. (Progress: 1/2)
>Havel the Rock
As negotiations have broken down, the giants must prepare for battle at the end of the ceasefire. To start, they decide to give the dragonbone heavy armor and a dragonbone club to one of the best defenders in the tribe, a giant by the name of Havel the Rock. Havel will be the new head of the defense force, a title that Strengar is more than happy to give up. (New hero gained: Havel the Rock)

>EVENTS:
-It's a boy! Armaaga has just given birth to a suitable heir for Gough. Gough and Armaaga plan to have him marry into the Koggarach giants, thus unifying the two tribes in a political marriage. But for now, he's just a baby. Care to give him a name?
-The giants of Anor Londo can be heard grumbling about how Anor Londo, the capitol of Cewri, is a complete hovel compared to New Londo and Ash Lake. Their wooden houses are cramped as hell and the weak wooden walls leave them feeling vulnerable.
>>
>>283813
Name the boy Yhorm

Begin a renovation project in Anor Londo. Make it a city of marble.

Ask the centaurs or any traveling merchants if there are any other dragons near by

Rally a small force of no more then a dozen Giants and go north to fuck around with the orcs. We should see how dangerous they are in battle.
>>
>improve anor londo to be worthy of the title as Capitol, more housing and better walls.

>go talk to the centaurs, now that try are allies they may give us info or something, request to have a drink with that centaur from last time

>continue swampificarion around ash lake
>continue amberly fort renovations
>>
Humans are already Our enemies, we shouldn't screw with the people giving them a hard time

Unless we think it's one of those strong people rule type races in which case, ya let's fuk um up
>>
>>283879
+1
>>
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>>283874
>>283879
>improve anor londo
This. This is Anor Londo we're talking about, the capital of the giants, the greatest race to grace these lands. It's time for the place to reflect that fact.

Begin construction of the grand city of Anor Londo high on the nearby mountains, starting with the central castle.
This will be a massive project, but we can work on it little by little whenever we have the time (like the upcoming winter).
>>
>>283813
By the way OP could you update to map to show where the Brylon capital is?
>>
>>283938
We also gotta make the buildings as tall as possible. Discourage centaurs from moving here and if they ever, Stronk have mercy on us, they'll stay to the lower levels and away from us Giants.
>>
>>283813
man I said we needed to upgrade Anor Londo

Let's name the boy Cormoron after a famous giant from Welsh Mythology
>>
>>283813
Begin renovation of New londo walls and have them plated in bronze to make lightning and small projectiles ineffective
>>
File: mymap10.png (4.27 MB, 5360x4727)
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1st of Coolha, Year 3
5 turns until Coldha
Cewri Tribe Stats: (See http://pastebin.com/UgtRDe9f)
---
>(Free Action): Talks with the centaurs
Your giants make the trek across the plains to Khanbarach, where they are invited by Khan Sartaq. He agrees to the proposal of a small city for the centaur ambassadors, and invites the giants to visit as well. They haven't seen any more dragons. You also go find Naranbaatar, the young centaur who you helped with proving himself. Drinks are had, and he asks if he could visit giant lands sometime.
>Improving Anor Londo
The giants set out to begin a great reconstruction project of Anor Londo. They start building a great castle and also begin building glorious marble houses. Anor Londo will soon be the greatest city in the world, and the giants will be the ones to build it. (Progress on castle: 1/6, progress on houses/walls: 1/3) (The castle will take 30 stone and the houses and walls will take another 30 to fully complete)
>The mushroom city sprouts!
The mushrooms grow rapidly, and before long they are big enough for the shroomies to live in. 15 shroomies move into the homes, eager to join giant society. (New building: Mushroom houses (can house 60))
>Continuing the military fortress
Construction continues on the ruins of Amberly, which is coming along nicely. The giants just need to spend a little more time building giant-sized buildings instead of the puny human and halfling houses.
>Bronze plating for New Londo's walls
The giants begin to plate the walls of New Londo with bronze in order to stop the walls from being blown open by a certain lightning mage and smaller projectiles. They don't have any bronze bars on hand, but instead smelt them from the ore they have. (-20 copper ore, -20 tin ore) (Progress: 1/2)

-EVENTS:
It's swatrock season again! Koggarach comes down and is ready to play again. This time, however, four new teams show up - the centaurs? While they aren't as tall as the giants, they're certainly strong, and may even be able to upstage the giants if luck is on their side. Koggarach places a bet of 10 silver bars and asks both the centaurs and your giants to match it. The centaurs accept. Will you?
-It is now Coolha. The beasts are back in the woods, but you're safe behind walls unless you wish to go resource gathering..

(Updated map as well)
>>
>>284853
well we might as well accept.

Let confinie all of our actions, they seem Like the right way to go

I know a lot of peop led have been questioning the centaurs hygiene,
. What do the Giants returning from the Centaur lands say about that?

I'm not suprised the human kingdom is so mad, it looks Like we took over half their land.

We should build a quarry and expand upon our mine and lumberyard a. We need more raw material to feed our expansion and military.
>>
>>284908
The typos sure are piling up.
Meant to say continue and had
>>
>>284908
We should also change our Kingdom name to the Cewri Republic or Cewri Empire, and have a elected congress/senate advise King/Emperor Gough
>>
>>284908

They don't have bathrooms, but they clean up after themselves. Instead of designated shitting streets they have designated shitting ditches on the outskirts of town and you see a few unfortunate centaurs hauling around poo wagons to them.
>>
>>284853
Go out gathering for lumber.

Except the deal

Explore south along the road that connects to the ruins of Amberly

Also are we going to name Gough's son Yhorm or Cormoro

>>284931
I propose the Kingdom of Londor to be our name
n?
>>
Rolled 75, 44, 58, 16, 35, 78, 36, 21, 5, 54, 54, 21 = 497 (12d100)

Play rock! The rules are the same but I'll be rolling 12d100 to account for the new teams.

Here's the roll order:

Your teams:
>The Anor Londo Boulders
>The New Londo Direbears
>The Welsten Wasters
>The Boulder Bashing Buddies (BBB)

Koggarach's teams:
>The Koggarach Worgs (best team)
>The North Gargan Avalanches
>The South Gargan Mad Yaks
>The Welsten Valley Clobberers

Centaurs' teams:
>The Khanbarach Khans (best team)
>The Khor Nomads
>The Suterak Ironbloods
>The Kholoron Swifthoofs
>>
>>284951
>Also are we going to name Gough's son Yhorm or Cormoron?

Typo
>>
>>284853
Shit we rreay need to build up are army more we have armor and weapons. that are not being used.

We should also Finish our unfinished projects

But we only have 2 stone.... We really need to build a large quarry
>>
>>284959
That knight fellow seems reasonable.

Let's try to kill the current King and have him become the new king.
>>
Rolled 1 (1d2)

>>284959

Defeat! The North Gargan Avalanches are the winner of this season's tournament, and receive 20 silver bars and the Sir Gough's Cup. Better luck next season!

>>284961
Rolling for name, 1 is Yhorm and 2 is Cormoron
>>
>>284985
Well that's a relief.

>Cormoron
>moron
>>
File: mymap10.png (4.29 MB, 5475x4750)
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New map, hopefully the city names are a bit more visible now
>>
>>284992
hey I put in Cormoron

It's a famous giant from Welsh Mythology

But the other name sounds bettet
>>
>>285005
That's awesome thanks

Since we don't have enough stone, use that action for sending an envoy to Estgaard. The pegasus general said that their hand is forced by the king, and he looked like he wanted to apologize for the king being a dick.

They might be allies in disguise wouldn't want to miss out
>>
>>284951
+1
>>285068
Good idea anon.

Honestly, if we could somehow figure out what the other champions powers are and counter them we could probably just march straight for the capital. The only road connection it has seems to be to Wolfsmeade so probably no reinforcements and if first we divert their troops elsewhere it could make quick end to this war and stop pointless casualties of both sides. This may be totally retarded though.
>>
>send envoy to that chill pegisus knights city

>make great stone quarry
>comtinue on castle and wall work in anor

>develop traps( like trap holes with spikes, falling boulders, fire bombs, and all that Indiana jones shit) and place at key roads and locations the humans may invade from.

>continue on amberly military base


>>Make that human espionage/sabataure/guerilla/assasin unit to get insight on future attacks and inform of supply movement and military buildup

>build centuar town
>>
>>285125
+1

Oh and of course send our world famous mead and beer with the envoy. Bring a centaur and shroomie too?
>>
Also let's dam up that river that goes to the enemies Capitol just to screw with them
Or have that be a dumping location for our centaur crap to poison the cities water supply
>>
>>285140
Sir yes sir, show em that we not only brought shroomies out of hiding but also made allies of centaurs AND throw Wilbur in there because he's already been trained as an ambassador and needs a lil practice
>>
>>285143
I think we still have a truce. Also poisoning civilians is a pretty dick move.
>>
Also upon checking the info page we have quite a few yaks.
Maybe create pens in our other cities for yaks and bears to.
> go find more bears for mounted unit?
>>
>>285157
True the alliance still hold so nOt now but maybe the future

So biological warfare is where we draw the line?
> show king the consiquenses of calling lava mama a whore, bring a plague upon all that virmins subjects.

He's probably turning them against us anyway saying we are ruthless and bloodthirsty
>>
>>285178
Man, if we could just persuade the pegasus knight man to help us and pull away troops it would be ideal. But I get the feeling he's a guy that's all about honor.
>>
>>285143
>>285178
The kings gonna pay for that don't you worry but it's his cross to bear we don't have to crucify his citizens on it too.
>>
>>284967
>>285192
Yeah let's built a quarry and I said we should try to kill the king

Bringing in some of his forces sounds good aswell
>>
>>285192
It sounds like he may have lost his honor if he was forced to attack us on the kings behalf. We are giving him a chance to earn his honor back, among all the races of the Western Kingdom
>>
2nd of Coolha, Year 3
4 turns until Coldha
Cewri Tribe Stats: (See http://pastebin.com/UgtRDe9f)
---
>(Free Action) To Estgaard
Sigmar, Wilbur, a centaur envoy and Ambassador Squelch make the journey to Estgaard to seek an audience with the ruling party. Guilford meets them at the gates and agrees to see them. "A giant, a human, a centaur and a shroomie...well, it looks like you've quite the group." Guilford remarks. "Yes, I think I know what you came for, and we sympathize with your plight. Halios and the other storm giants have kept us under their leash for years, and while we were able to resist so that we could at least retain some of our autonomy, the rest of the human kingdoms were not so lucky. You'll find a great deal of resentment against the storm giants, even within the circles of the Knights of the White Rose. However Estgaard is not exactly in a position to resist right now - as much as we despise Halios, his forces at Scarlet Gate are preventing the orcish hordes from spilling into the valley. I fear we do not have the manpower to fight the whole horde alone, so we are somewhat reliant upon the kingdom for that. In addition, the armies of Brylon greatly outnumber our own. If we were to revolt, we would lose our position as an autonomous protectorate and be fully assimilated into the empire. You saw firsthand how Halios can be and I do not wish to bow to that man any more than I have to. I hope you understand. You all seem a good lot and I wish I could help you further." Guilford then excuses himself, having a military meeting to discuss the most recent orc raid.
>Building a quarry
The giants, looking to give the shroomies some jobs, decide to build a quarry on the outskirts of town to gather stone. The shroomies and giants dig diligently through the soil in search of bedrock. (Progress: 1/2)
>The giants' new fortress
The giants complete their fortress on the ruins of Amberly, and build a barracks, a few stone houses, and an archery/slinger field. In addition, the salt mines are once again operational. Now all you have to do is give the fortress a name, unless you are content for having a filthy human name for a fortress built by giant hands.
>Exploring southward
The giants follow the road south, discovering a recently recolonized shroomie city by the name of Bolete Town, surrounded by dense jungles, and explore further south to find the city of Brigand's Rest, a seedy multiracial city where rogues, criminals, pirates and mercenaries like to hang out. Many races live here, including giants, shroomies, a few centaurs, and humans. You think this town will be a good source for not only information but capable mercenaries for hire as well. However, everything comes at a price, especially in this town.

(cont'd)
>>
>Continuing the Anor Londo renovations
The giants, seeing a lack of stone, decide to focus on the marble houses and great stone walls before anything else. They make some progress at this, but need more stone to continue. (Progress on houses/walls: 2/3)
>>
Ok No poisOn
But let's keep the idea of damming the river or "something" in case the king starts a military boom that very well may be directed at us...
?

And also all this honor talk about knight mcflappyhorse, he probably wouldent find it tolerable to do that without strong reason...

Dident think ahead on that one
>>
I vote we name the new base
>Sen's fortress
>>
>>285220
Call the new fortress Oolacile.
>>
>>285247
+1

>>285231
+1 he had as strong a reason as we could give, his allegiance wasn't in the cards (dice) for us. Those mercenaries tho...
>>
>>285249
>>285247
How about newest londo?
>>
>>285247
>>285281

Sen's Fortress then?
>>
>>285286
>>285286
Or salt lake londo, because of the salt and the lake.
>>
>>285290
+1 to Sen's Fortress.
>>
>>285290
Named after Sen, our best named giant.
>>
>>285294
>>285247
>>285281

Sen's Fortress it is. So what actions do you want to take?
>>
How much favor do we have with the centaurs?

Continue all unfinished projects we can first

Build our army at Sen's Fortress next.

Learn how to shoot a ballista at a Pegasus to make it dodge, then throw a net where it dodges to and catching it off guard

Get a plan to hold the river hostage with a dam or learn how to use the dam idea as a distraction...
>>
>>285323
Are the rivers big enough to hold boats?
>>
>>285335

They're willing to open diplomatic negotiations with you. They're fairly friendly, though not quite as friendly as the shroomies.

>>285341
Small ones, yes.
>>
>>285351
I'm not good at calculating resources but can we train 7 iron hammer men, 2 bronze defenders and 5 mithril defenders?

We should consider using teams again and think about how to equip each for defense.
>>
Also what did you all want to rename your country? Cewri Republic, Cewri Empire or Kingdom of Londor?
>>
I like cewri empire
>>
3rd of Coolha, Year 3
3 turns until Coldha
Cewri Tribe Stats: (See http://pastebin.com/UgtRDe9f)
---
>A finished quarry
The shroomies and the giants finally finish the quarry! Some of the shroomies sign on as diggers as well. Excavation unearthed quite a bit of stone, which is shipped to Anor Londo to finish the building projects there. (Building complete: Quarry (+3 stone per turn)
>More houses, better walls
The giants in Anor Londo feel much better about themselves now that their houses are decked out in marble and their walls are higher than ever. Now the city is looking like the capitol of the Cewri Empire should. (Expanded wooden dwellings upgraded to marble dwellings (can house 150)) (Wooden wall upgraded to reinforced stone wall (+4 to town defense))
>This boat actually floats!
The giants finish the construction of boats, meaning that they now know the basics of rafts, canoes, and other boats like that. The bonuses from fishing have increased and you now have the ability to traverse bodies of water such as lakes, rivers and coastlines (ocean travel will require bigger boats and more research). (New tech gained: [Boats I])
>Training new troops
The first wave of recruits has finished training at Sen's Fortress! Five steel hammermen, two bronze defenders and two mithril defenders were trained! (+5 steel hammermen, +2 bronze defenders, +2 mithril defenders)

>EVENTS:
The wandering giants roll into town once more, this time with the following deals:
>Tablet of Nature Magic for 5 gold bars
>750 silver coins for all your pieces of leather (just leather, not armor)
>Centauric steel greataxe for 1000 silver coins
Will you accept?
-The abundance of food has sparked a population boom! +1 population growth per turn.
-As carts and wheeled conveyances become more popular, the giants see the need to build a road from Anor Londo to New Londo. A road connecting Anor Londo with the Centaur Trading Post would be good too.
>>
Going to bed, see you tomorrow.

What do you make of Brylon and what Guilford had to say? It seems there is a deep yet unspoken unrest within Brylon. Albemeria is close by, but do we have what it takes to pull off a siege on it yet? And when we do have what it takes, how will we do it?
>>
I vote against attacking the Capitol they have way to many defenders id think

Some possible actions to take
>expand ash lakes mines again
Not just stone but iron mythril and other rare metals

>create animal pens in our other cities
To have more space for all those yaks in anor londo that can double as bear housing

>build traps
Prepare for when the ceasefire ends

>build a road
Any destination would be fine, but keep the road hidden amongst the trees, I don't think humans know about anor yet

>Continue the castle

>raise monuments to stronk in all towns
Maybe get some kind of defensive bonus or a lil more favor a turn

> Finnish berry orchids and get shroomies in there
Berrys would probably be a good way to grow more shroomies(we don't need that plant food when we have yak and fish)

> build boats
Go on the lake and fish deeper, possibly prepare for a river seige

Voting for
>Commonwealth of Cewri
>>
>>285178
I like this dude
>>
>>285472
I think we need to further bolster our forces and centaur relationship, as scummy as it is we find a way to poison the Capitol they're very strong and as soon as we get rid of them we have to deal with orcs so we're really preparing for two battles the second alot harder than the first I imagine

>Unrest in Kingdom
We need to find out just how some of these other cities feel, if we get them to like and trust us we could get them to stay out of the battle and just try and fight the king if we can letting the other cities just go with the winner(us)
But we can't take this fight head on its suicide even if we win because orcs, going to need some sort of insurance and I think we should talk to some more cities
>>
>>285902
Good point

We have already cut off the only road from the Capitol to the north. If we were to send ambassadors to each individual city and see the respective outcomes

>implying we are willing to supply defenses to the wall to protect our human allies

We could try to turn the city's into our allies

With BroMchorsefly as the new human seat on our (possibly?) soon to be council of sentient beings
>shroomies,humies,horsies,sister giant tribe, and master race giants
>>
>>285696
That's why I said attack the capitol if we pull away the troops. If we ask the pegasus knight guy to ask for heavy reinforcments because he says there are lots of orcs attacking scarlet gate and maybe even us we could just storm capitol with lowered amount of troops.
>>
>>285925
That's true but these guys have been defending against orcs for a presumably long time so either the king is exaggerating the orc problem or they have a 10/10 defense plan, think we should plant a spy to see exactly how they defend against the orcs and make a small team of ninja shrooms or humans to sabotage some key parts if the defense and let the orcs do our work? Then compound that with fucking with their water supply and even get a block aid or something when we are strong enough

Also talk to these other cities and try and see if they'll join us outright and if not find out what they all don't like about the kingdom and just drop a match on the burn pile with use of spies and such


Point is were going to need to pull off some real shifty shit soon or we're going to die
>>
>>285948
Sending envoys to most cities should probably be good like you said. The capitol plan was mostly so we don't have to deal with the orcs. If we just kill the storm giant while most enemy troops are at Scarlet Gate orcs won't break through. In a long war where we take villages one by one Scarlet Gate would eventually fall.
>>
I see what we are trying for but in not sure our armies are sufficent
We have 90~ or so troops
Flyboy had around 200troops if I recall

Maybe another 2 generals& armies join us=600humans 100giants

So assuming the other 6 other generals have similar armies we'd e dealing with at least 1200 humies 400 of which probably in Capitol(-poison)
-50~100 from poison/ lack of water

And 800 in the breeze commanded by those heroes
Probably 100-200 being storm giants.

And 6 Compleatly unknown regiments with unknown specials/
> those pegisi riders startled me

First before any act of war is declared we need to message all these other cities and get as much baking as possible
>In time though we will obliterate that Capitol and build a statue of lava mama on that heathens grave
>>
>>285953
Still think we should try and incorporate shrooms into our military, use them as stealth units for sabatoge right before an attack to go along with our poisoning or whatever we choose then again as flank team b.
Think about it they see these huge giants lingering towards one flank so they focus on that side not even realizing they're getting silently cut down by shrooms that rose from the ground behind them. That sort of fear factor could really help just a bunch of screaming mushrooms coming from the back and giants crushing forces in the front
>>
Did op say something about shroomies pros and cons? While evasiveness would be a somewhat obvious trait, it isint confirmed I think.

Also the mushroom people (while they themselves are strong) how big of an army do they have?

And we are only friendl I think not allied so they may not devote much to a war effort.
I could be entirely wrong though I just don't recall stats on shroomies
>>
it may also be a good idea to make a channel system from the lakes of the ortabello republic to the lake at the base of the anor londo mountains into new londo river into ash lake for faster troop & resource movement
>>
>>285228
we should expand upon the quarry and the mine
Also finish the Orchard

We should make a road to the Temple of the Couple

We should built a second mine and lumberyard for more material.
>god damn it why are storm giants such assholes

I'm not comfortable until we have a army of around 150 giants, because I think we should focus on defense right now.
>If we have a long drawn out war with the humans we will just get cluster ducked when the orcs arrive

I really don't want to get dicked by a bunch of orcs. We need to retrofit our army even more

Maybe even replace all bronze armor. I'd say accept all of the trade deals, But can we use nature magic?
>>
>>286108
Dude I wouldn't want to assault or anything until we have at least 300 like otherwise it's suicide
+1 on new mine and expanding current
+1 on roads
+1 on orchard
+1 on amberly constantly training

Will be more specific later need to check paste bin and really think because we're in a situation here lol
>Fuck storm giants
>>
>>286288
Agree with this just tech, research and develope our kingdom, while we send scout or ask our allies too explore map and check how fare the enemies troops.
>>
>>286331
OP could we get a updated map including the new Mushroom areas and the Orc wastes?
>>
Here's our MILITARY:

Melee:
- 14 Bronze Heavy Clubsmen (3A, 4D)
- 21 Iron Halberdiers (4A, 4D, bonus against cavalry units)
- 1 Steel Halberdier (5A, 4D)
- 3 Iron Hammermen (4A, 4D, armor-breaking x2)
- 5 Steel Hammermen (5A, 5D)
- 5 Obsidian Macemen (4A, 4D, armor-breaking)
- 5 Bronze Defenders (1A, 6D, provides cover against ranged attacks for 3 units)
- 3 Mithril Defenders (1A, 8D) (provides cover against ranged attacks for 3 units)
- 2 Iron Zweihandermen (4A, 2D, bonus against infantry)
Ranged:
- 8 Slingers (2A, 3D)
- 1 Javelin Thrower (3A, 3D)
- 10 crossbowmen (4A, 3D, bonus against aerial troops)
Magic:
- 6 Clerics of Fire (4A, 4D) (Bonus against flammable objects)
- 4 Acolytes of Fire (3A, 4D) (Bonus against flammable objects)
Siege Weapons:
- Catapult (3A, 1D) (Major bonus against walls and buildings, penalty against infantry and cavalry)
Humans:
- Bronze Spearman (1.5A, 1.5D) (Bonus against cavalry units)
- Archer (1A, 1D) (Bonus against aerial units)
- Bronze Pegasus Knight (no mount) (1.5A, 1.5D)
Allied Troops: 4 Bronze Light Clubmen (3A, 3D), 4 Javelin Throwers (3A, 2D)
Total: 89 (+8 allied) (+3 human)
>>
Fixed it to include our battering ram .

MILITARY:

Melee:
- 14 Bronze Heavy Clubsmen (3A, 4D)
- 21 Iron Halberdiers (4A, 4D, bonus against cavalry units)
- 1 Steel Halberdier (5A, 4D)
- 3 Iron Hammermen (4A, 4D, armor-breaking x2)
- 5 Steel Hammermen (5A, 5D)
- 5 Obsidian Macemen (4A, 4D, armor-breaking)
- 5 Bronze Defenders (1A, 6D, provides cover against ranged attacks for 3 units)
- 3 Mithril Defenders (1A, 8D) (provides cover against ranged attacks for 3 units)
- 2 Iron Zweihandermen (4A, 2D, bonus against infantry)
Ranged:
- 8 Slingers (2A, 3D)
- 1 Javelin Thrower (3A, 3D)
- 10 crossbowmen (4A, 3D, bonus against aerial troops)
Magic:
- 6 Clerics of Fire (4A, 4D) (Bonus against flammable objects)
- 4 Acolytes of Fire (3A, 4D) (Bonus against flammable objects)
Siege Weapons:
- Catapult (3A, 1D) (Major bonus against walls and buildings, penalty against infantry and cavalry)
-Battering Ram (6A, 3D) (Only used against fortifications and doors)
Humans:
- Bronze Spearman (1.5A, 1.5D) (Bonus against cavalry units)
- Archer (1A, 1D) (Bonus against aerial units)
- Bronze Pegasus Knight (no mount) (1.5A, 1.5D)
Allied Troops: 4 Bronze Light Clubmen (3A, 3D), 4 Javelin Throwers (3A, 2D)
Total: 89 (+8 allied) (+3 human)
>>
>>286448
As much as I enjoy hand balistas I think we need to get more slingers in the mix, as well as finishing the ammo upgrade search, specifically steel shot the size of cannon balls. That should upgrade our slings to around the same level as the Xbows and could posibly be a +bonus against walls or shields, I'll be willing to wager a giant could throw shot as hard as a napolianic era cannon could shoot.
>>
+1 on new mine and expanding current
+1 on amberly constantly training
+1 to envoys to other cities
Also I don't think we ever finished the shaman school so we might as well finish it.
>>
File: mymap12.png (5.2 MB, 5991x6412)
5.2 MB
5.2 MB PNG
Back,

>>285696
If you put dire bears in stables with the yaks, the bears will eat them. They need separate pens. Also what kind of traps? Pitfalls, spike traps, that kind of thing?

>>285922
There's a road going north to the Estgaard area
as well, I just was too lazy to draw it

>>285948
Wolfsmeade is keeping its gates shut, so you can assume they're storm giant sympathizers. There are more cities besides Wolfsmeade, Estgaard and Albemeria, however. Perhaps once you get a good plan Estgaard can get in communications with them for you.

>>286000
Roughly 200 total. They have a good variety of specialized shroomie soldiers as well, including stealth units. They're friendly towards you and an alliance is probably within close reach.

>>286108
Yeah, what I mean is it's shamanic nature magic, as in it levels up one of the schools like the Blessings tablet you got earlier.

>>286354
Done
>>
>>286852
so do we gain troops every turn from the fortress?

We should expand upon our mines quarries and woodyards

Maybe create a shaman quild?

Try to trade more with the shroomies and offer a official alliance.

Explore more south.

I would even send traders to Brigands Rest to trade/see what's up
>>
>>286852
Can we ask Estgaard for a map of the empire and information on all the current Knights of the White Rose?
>>
>>286852
Oh I forgot to specify sorry! How about those cool spikes that jut out like in skyrim. They force invaders to follow a certain path and if they climb the spikes they have to move slower so it's an all around good defense, trapping them into a predictable position
>>
>>286881

Not quite because you still have to arm the troops and that takes materials to do so. However training is now a free action as long as you have weapons and armor to give them.
>>
>>286939
I can't find a pic and it's driving me insane but they're the spikes that are like 1 ft in diameter and stick out at a 45 degree angle to stop horses from charging.

We could put them around the main roads leading to Ash Lake and New Londo and Sen's Fortress and control enemy movement that way
>>
>>287031

You mean a common wood spike barrier?
>>
File: iu.jpg (14 KB, 300x225)
14 KB
14 KB JPG
>>287071
Whatever this is but spikey pretty much
>>
>>286852
How about a royal marigge between the daughter and shroom lads
>>
File: Barrier-wood.png.png (1.07 MB, 1060x617)
1.07 MB
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>>287155

These?
>>
>>287189
Um no.
We will marry with other giants but never another race.


We should try to intermarry with some friendly storm Giants , if they exist
>>
>>287281
Nah senpai I am all about them half mush boy babees
>>
File: mymap13.png (6.07 MB, 5647x6328)
6.07 MB
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4th of Coolha, Year 3
2 turns until Coldha
Cewri Tribe Stats: (See http://pastebin.com/UgtRDe9f)
---
>(Free Action) Building roads
The giants expand on already well-trodden paths through the forests and over the mountains, connecting Anor Londo with the centaur trading post, New Londo and the Sanctuary of Lava Mama.
>(Free Action) Thanks for the business!
The giants obtain a tablet of shamanic nature magic, trade their leather for silver coins, and use some of those coins to purchase a Centauric steel greataxe. (-5 gold bars, -1000 coins, -14 leather, +1 tablet of shamanic nature magic, +1 centauric steel greataxe)
>(Free Action) Wor and the nature tablet
Wor locks himself in his home again and studies the tablet in depth, and when he returns to the outside world he does so with an enhanced knowledge of nature magic! (Shamanic nature magic upgraded)
>(Free Action) Checking out Brigand's Rest
Brigand's Rest is a rather motley town, a bit run down but having a unique charm of its own. You find two points of interest in Brigand's Rest - the Howling Wench Tavern, where you may recruit mercenaries, and the Information Guild, where you may purchase useful hints and information. More info on this is in the pastebin.
>(Free Action): An alliance with the shroomies
Seeing as how the shroomies are slowly integrating with giant society, the shroomies decide it would be prudent to form an alliance between shroom and giant. (The Portobello Republic is now an ally of the giants!)
>(Free Action) A map of Brylon
At your request, Guilford has sent you a map of Brylon.
>A deeper quarry
The giants expand the quarry to go deeper into the earth in hopes of unearthing rare minerals. (Progress: 1/2)
>Finishing the orchards
The orchards are completed, giving the giants a source of tasty fruit. Like farms, they do not grow in the summer, but the empire's food production has increased slightly. (New building in Ash Lake: Apple orchards)
>Finishing the shaman school
Wor and Valdoth finish the shaman school, where spirit warriors and spirit sages may be trained. While they possess knowledge of various hexes and blessings, they are similar to clerics and acolytes in that they cannot cast major spells such as swamp, etc. Additionally, not everyone has the talent for shamanic magic, so recruitment will be slow.
>Building traps
The giants, in an effort to force the humans into a predictable position, begin building spiked barriers around the gates of New Londo, Ash Lake and Sen's Fortress. They're not particularly hard to craft but there will need to be a lot of them built. (Progress: 1/3)

>EVENTS:
-Your dire bear pen is about to reach capacity! In addition there are 2 dire bears without riders.
-Two turns until Coldha sets in. You're pretty good on food but wood may be an issue.
>>
We should explore that unknown land east of Brigand's Rest. We might find another faction that could potentially pit the scales in our favor.
>>
>>287332
We should explore that unknown fraction and continue to explore West of Brigands Rest.

Maybe have our melee hero ride the dire bear as well as maybe a steel hamme unit

Built more and expand upon our Lumber yards.

continue making more weapons and troops

expand upon the quarry and mine.

Are there any notable characters at the Mercanary Guild

The information tavern seams like a good idea too
>>
>>287395

Right now this is what's up at both places (in the pastebin towards the bottom)
*The Howling Wench Tavern (Brigand's Rest)
Likes: Silver coins
Mercenaries for hire:
- Black Spore Shroomie x5 - 500 silver coins
- Steel Halberdier x2 - 500 silver coins
- Centaur Marauder x5 - 650 silver coins

*The Information Guild
Likes: Silver coins, lots of them. Noteworthy new information (will pay in silver coins)
Information for sale:
- Hint (500 silver coins)
- Good hint (1000 silver coins)
- Great hint (2000 silver coins)
>>
>>287431
We need to start drafting more giants en mass and we need a lot of weapons to do that.
We should build a hand ballista guild and expand our ironworks to give us enough armor and weapons.
I would say we grow our population very fast and we try to make enough weapons for at least half of them
>>
>>287332
We need more wood, cut a forest if we need
>>
>>287332
Take some of our best halberdiers teaching them to ride on the back of a dire bear and fight with a long polearm or great spear.
>Start training 2 new dire bear riders, they could act a field officers so we don't have to give very order?

Expand our dire bear and yak stable together, having more of both animals would be a plus all around.

Keep working on the quarry, turn punishment for human and gaints hard labor in the quarry to get some more people working in it.

Send some people to the centaurs, asking if they would be willing to explore south west and tell us what is over in that side of the world?
>>
>>287431
If we have enough for a great hint I'll take it idk about you guys but I'm a little stumped
Also think we should make another mine or two and a mint to produce silver coins if that's okay I feel like it would be a bootleg mint but if we crash the humans economy that could help us later
>>
>>287750
Also +1 to this
>>
>>287977
+1 I want a hint too
>>
5th of Coolha, Year 3
1 turns until Coldha
Cewri Tribe Stats: (See http://pastebin.com/UgtRDe9f)
---
>(Free Action) Another wave of troops
Sen's Fortress produces its next wave of recruits - four slingers, four crossbowmen, two steel bear riders, one steel zweihanderman and one steel hammerman. (+4 slingers, +2 steel bear riders, +2 crossbowmen)
>Exploring Southeast
You explore the unknown region to the southeast and find a previously undiscovered bay and a dense jungle similar to the others around here. Seeing as how it's unclaimed, you decide to claim it, however you'll need to clear the dense foliage if you wish to build anything here, or else the disease will kill off your non-shroomie citizens.
>Finishing the quarry/mine
The giants and shroomies continue digging down and discover a vast wealth of metals! The quarry now produces an additional 3 iron, 1 mithril, 3 emeralds and 2 silver bars per turn. (Quarry in Ash Lake upgraded to mine)
>Building a lumberyard
The giants, seeking wood for hand ballistas and construction projects, decide to build a lumberyard in Anor Londo to bring in more wood. Hopefully once it's complete the wood will start piling up. (Progress: 1/2)
>Expanding the stables and pens
The giants get to work on expanding the pens, as the bears are beginning to crowd their pens and yaks are always needed. (Progress: 1/2)

>EVENTS:
-Koggarach sends more reinforcements, this time sending 4 more javelin throwers and 4 iron halberdiers. The Portobello Republic also sends reinforcements - five shroomie monks (they punch hard), two poison shroom warriors, and two black spore shrooms (stealthy units)
>>
>>288246
We need to explore the zone southwest of the sanctuary of lava mama, also what do we or our kogarchi allies know of the byrilian city of palmyr?
>>
File: mymap14.png (6.62 MB, 6471x7638)
6.62 MB
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Actual map
>>
> the traps I was talking about are like those traps used in Vietnam by the vietcong with spikes coated in poo

with nets draped over the top and leaves or sand on top of that so as an army is walking the front of te force falls in and dies

And them put those all along the road from send fortress to the end of the forest eastward
>>
Finish lumberyard
Finish stables and pens
Upgrade the mine even more/ make new one

>>288360
That's pitfalls
>>
>>288388
That's the one!

>Create a road from anor londo to koggarach
Faster allied movement

>Continue work on anor londo
If we have the stone

>ask general friendly about the cities that are hostile and neutral toward us
Go out and talk to them

>work on as many unfinished projects as possible
>>
>>288186
Ask our mushroom friend to expand with us in the south east, maybe the giants can settle in the small Forrest grove while the mushroom people move farther south between those two lakes.

Have another master tournament, where every form of war we have created to show case their skills and new equipment in the capital!
>It could be a good change to find out who is the master marksmen, clubsmen or zweihander?
>>
I wonder if we blew a hole in the wall up there the humans would divert troops to defend that city. Once the flood gate is open it'd be a pain for them to close it, and every day, every conflict would weaken their forces
>>
>>288771
If we did that our potential ally Estgaard would prob get weakened the most and most likely die.
Also worse case scenario would be orcs actually overwhelming defenders making it into a 3 way war.
>>
>>288786
I was talking by palmir to the west, so it should be safe for the time being.

And if that city were to be taken down flappy flappy the soaring horse might come to US for protection

Giving us an entire cities worth of disposable troops and workers and a garenteed new human president
>>
>>288824
This plan is more suicidal than the charging at the capital.
>>
1st of Coldha, Year 3
5 turns until Wetha
Cewri Empire Stats: (See http://pastebin.com/UgtRDe9f)
---
>(Free Action) Looking for friends in unlikely places
The giants visit Guilford, who explains how there were originally three human kingdoms here - Palmyr to the northwest, Estgaard to the north (Strommenburg and Andolor used to be a part of it), and Brylon to the south, comprised of Albemeria, Wolfsmeade, Welsten and Amberly. Though Strommenburg and Andolor may not be part of Estgaard anymore, it's likely that they still bear some resentment. Palmyr is also a good candidate, though they are in a similar situation as Estgaard. Venturing too far in eastern Brylon could get the giants seen and thus accused of breaking the terms laid out in the ceasefire, but Palmyr may be a good start.
>(Free Action) Splitting the new territory
A deal was struck with the Portobello Republic where the new territory would be split between the shroomies and the giants. The shroomies would inhabit the thick, overgrown regions while the giants would retain the upper lightly forested half of the land.
>(Free Action) Connecting Anor Londo and Koggarach
The giants make a winding road through the mountains to Koggarach, which Koggarach greatly appreciates.
>Building the castle
Construction on the castle continues, but they'll still need more stone to finish it. (Progress: 2/6)
>Pitfalls, not barriers
The giants dismantle the barriers, digging pits and sticking the wooden spikes from the barricades in them. (Progress: 2/3)
>Finishing the lumberyard
The lumberjacks wipe the sweat from their brows, proud of the work they have done. Wood production has increased! (New building in Anor Londo: Lumberyard (+3 wood per turn)
>Digging deeper
The giants decide to dig deeper into the Anor Londo mine, trying to unearth more of of the precious gifts of Lava Mama. (Progress: 1/3)

>EVENTS:
-Koggarach is back and ready to play sliprock! This time, the centaurs bet 7 silver bars. Koggarach matches the bet, will you?
-Only 5 more days until the end of the ceasefire! Better get ready.
>>
>>288992
Match the bet. We'll also need more giant housing in New Londo.
>>
>>289014

Ash Lake is nearing capacity as well.
>>
>>288589
+1 to this and maybe some other events
Bear with me I'm catching up
Super happy about stealth shroomies, are stats in the pastebin?
>>
>>289076

Yeah, under allied units in the military section
>>
Rolled 43, 65, 16, 78, 25, 81, 53, 98, 74, 34, 7, 37 = 611 (12d100)

Play rock! The rules are the same but I'll be rolling 12d100 to account for the new teams.

Here's the roll order:

Your teams:
>The Anor Londo Boulders
>The New Londo Direbears
>The Welsten Wasters
>The Boulder Bashing Buddies (BBB)

Koggarach's teams:
>The Koggarach Worgs (best team)
>The North Gargan Avalanches
>The South Gargan Mad Yaks
>The Welsten Valley Clobberers

Centaurs' teams:
>The Khanbarach Khans (best team)
>The Khor Nomads
>The Suterak Ironbloods
>The Kholoron Swifthoofs
>>
>>289087

Another defeat! The Welsten Valley Clobberers take the Sir Gough's cup, and Koggarach gets 14 silver. Better luck next season!
>>
>>288992
Keep working on the castle

Can we outfit more steel halberds? Cant get the paste bin my phone is broken

Can we still go buy that big hint before the ceasefire ends I feel like some valuable info is exactly what we need right now because we're in decent shape
>>
>>289101

You need 2000 silver coins for the great hint, but you can get a regular hint for 500. You have 623 silver coins right now.
>>
if that city is also against the storm giants I Compleatly retract the wall breaking idea.
>>
>>288992
Give our 2 other dire bear riders the dragon leather armor and name them second in command behind Havel.

Start training more Crossbow men, Zweihander men, Iron Halberdiers and Hammermen.
>Make our military organized, making officers and different ranks based on merit.

Start building some bigger ballista and catapults to mount on tops of our walls for defense.
>>
>>289107
Also, could we ask our shroom friends if they could give us some troops to aid in our effort against the humans?
>>
>>289212
since we are all allies and considering that the shroomies have 200 troops I hope it's fair enough to ask for 150

OP could you maybe introduce a shroomie Hero?
>>
>>289242
I had a mushroom hero from a old civ named Mushall, a battle hardened mushroom who fought in 2 of the most brutal Mush-Elf war killing thosands of the Damn knife ears.

>>289107
Also we should move all of the surplus of the citizens or anyone who wants to go to help start the new city of [Place holder].
>I don't know dark souls lore, but start a new town with building some wooden house and lumber yards.
>>
3/4 of the army may be a little much to ask, when the time comes a "crusade" against the Storm giants would be a better idea

Saying humans throws coolguy flyfly under the bus, and since he will probs be the human king after we depose king of dicks stormy, we should ask him and that western city to join us

>we may want to give dragon armor to our heroes, some are still in bronze armor or no armor

Ask shroomies for a faction of poison( if they choose when to be poisonous) and stealth shroomies so we can breed our own army of them by ash lake or possibly in a new city in the southeast
>>
>>289242
When the time comes.

>>289260
Where do you want the new settlement?
>>
>>289306
At the crossroads east of Sens fortress on the border with the human kingdom

Maybe make it a wood exporting border fort
>>
>>289306
In the south east near the coast but in the thick Forrest in the middle of the jungle.
Our mushroom friends should settle between the two lakes.

>If it isn't to much could we ask the Centaurs for some skrimishing troop and to explore the south or southwest?
>>
>>289306
we should also build a sea port on the southern end of that marsh East of Brigands Rest,

Maybe we can get some more traders and fishing
>>
>>289260
What do you think of the tile north of that mountain, south of those hills leaving plenty of room for our shroomies allies, also since it has a swamp behind it we cannot get flanked

>see if shroomies can work with us to develop an anti-venom for the poisons of that huge swamp, allowing us to venture into it
>>
>>289335
I wouldn't mind, but it might be harder to reach a town deep in the jungle. And you know.
>I guess you could say.
>The fungle likes the jungle.

But seriously, I would prefer keep the giants north near the coast and the shrooms deep in the swamp. But I don't feel strongly either way.
>>
Wherever it's built I'm putting my name vote for
>Blighttown
>>
>>289306
I really want to explore west of the Portobello Republic. I'm genuinely curious . Let's see if we can get a map from Brigands west

We also need to update our heroes armor
>>
I suggest the new town near lava mama sanctuary maybe we can earn more favor this way, and build road too connect it with mushroom town.
>>
>>289371
let's name it
Tref Jyngl

it means "jungle town" in welsh
>>
>>289375
we can't OP said the ground is too unstable
>>
>289368
Not that mountain with the icy peak the one north of it, The one on the ocean

+1 to exploring southwest
>>
>>289386
Sure thing m8, the reason I suggested blight town is that every other city is darksouls related and thought we'd keep the trend but if we get votes for it I'd be game
>>
>>289386
what do you guys think of
>Tres Jyngl
(Jungle Town)
>Tir Madarch
(Mushroom Land)

This is all in welsh
>>
>>289403
Yeah no problem I just remembered a anon saying our native language in game is some sort of Welsh
seeing as we are named Cewri, which is Welsh

whatever works Anon
>>
Lots of people want a jungle/coastal city (probably smart if you want to explore the ocean at some point) so would right around here be the spot you want? (highlighted in white)
>>
File: willthiswork.png (436 KB, 1541x1212)
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>>289427

Forgot image
>>
>>289427
Post pic OP

we should also build a fort at the crossroads, or at least a watch tower
>>
>>289410
Why not +2 on both options.

>>289391
Seems okay to me to settle above the mountain on that inlet, but the humans at Wolfsmeade might get mad.
>>
>>289434
Looks great OP, could we build it One tile down?

Could we build a large number of lumber yards? maybe get a bonus since we are next to a large jungle/swamp
>>
>>289410
What if op makes the next shroomie settlement tir maddarch and we keep our empire darksouls related? We are already 4 city's in and it dosent really fit with our other city names

Where as shroomies language kinda fits
A) sens fortress, ash lake, and tir maddarch

B)Quil'squeg, Bolete, tir maddarch
>>
>>289452
yeah I also just like the welsh language it's no biggie

>Buts not name our main port Blighttown
>>
>>289459
Then lets call it in giants tongue: Floatown
>>
Ok, updating. The settlement will take time to build so we can have plenty of time to decide. I'll just say first to 3 gets it.
>>
>>289481
we should name it something that inspires other races that come to it
like High Haven or something
>>
>>289499
oh OP we should include a Lighthouse to attract ships and merchants
>>
Darkroot basin?
Darkroot garden?
Astoria?

> the place that inspires all other races being on the outskirts of a swamp

That's what we are trying to make anor londo once we get stone
>>
>>289524
High Haven is my idea

A bright lighthouse on a shadowy jungle coast, filling sailors hearts with awe
>>
File: mymap15.png (7.51 MB, 6471x7638)
7.51 MB
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1st of Coldha, Year 3
5 turns until Wetha
Cewri Empire Stats: (See http://pastebin.com/UgtRDe9f)
---
>(Free Action) Splitting the new territory
The giants decide to split the new territory, letting the shroomies inhabit the disease-ridden jungles to the south while the giants take the upper half. The Portobello Republic is pleased at this act of generosity and begins work on cultivating a new mushroom settlement within the depths of the rainforest.
>(Free Action) Another wave of troops
4 crossbowmen, 3 steel zweihandermen, 3 iron halberdiers and 3 steel hammerman were trained! (-4 wood, -10 iron, -9 coal, -8 iron bars, -18 mithril, +4 crossbowmen, +3 steel zweihandermen, +3 iron halberdiers, +3 steel hammermen)
>Wall-mounted ballistas
The ceasefire will be ending soon so the cities must be prepared for a siege at any time. Four ballistas are set up to be mounted on Anor Londo, New Londo, Ash Lake and Sen's Fortress. (-12 wood) (Progress: 1/3)
>A new settlement
Patches of jungle are cleared away to make way for the new settlement along the bay in the newly-claimed lands. You'll need stone to finish it though.. (Progress: 1/3)
>Digging deeper into the mine
You dig deeper into the Anor Londo Mine, almost completing the third level. (Progress: 2/3)
>Exploration Continues
The centaurs say that to the southwest, past the badlands where you fought the dragon, is the Nabir Desert, an unforgiving land that few walk away from. The giants don't get very far before they have to turn back...crossing this desert will take some planning. The giants also explore west of the Portobello Republic, uncovering the mushroom city of Tir Madarch. Further west they uncover a dense woodland, and the Kingdom of Cielo, an elven woodland nation. The elves seem to keep to themselves, not even noticing you. They seem to be incredibly advanced in magic, and their cities are full of all kinds of magical inventions.

>EVENTS:
-The population is getting a bit high in Ash Lake, and many giants are moving back to Anor Londo.
-The shroomies send additional reinforcements in thanks for the land given to them. 10 shroomie monks, 8 poison shroom warriors, and 3 black spore shrooms join your ranks.
-The centaurs propose to build an enclave where their ambassadors and those seeking to do business in the Cewri Empire may dwell. They offer to complete it themselves in return for permission to do so. Do you accept?
>>
Mapmaking seems to take me a while to do...but at least it's looking alright.

Okay, I'm headed off to bed until tomorrow. Try to think of a name for that new settlement (remember first to 3 wins or else I'll just roll for it). Also think of some good actions, time is limited before the ceasefire ends.
>>
>>289799
>>289793
Accept the centaur
Send ambassador too new mushroom city and elven city.
>>
Corrected header:

2nd of Coldha, Year 3
4 turns until Wetha
Cewri Empire Stats: (See http://pastebin.com/UgtRDe9f)

New thread tomorrow too, seems like a good point to cut this one off considering the ceasefire will end in a few turns.
>>
>>289368
underrated post
>>
Beautiful dubdubs Dr
>>
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The end of the ceasefire is nearing. We need a hero to spearhead our forces in the coming battle.
Have Strengar forge a golden mask for Balgmar in the image of Stronk Dad. Then let Balgmar embark on a pilgrimage with the mask to get it blessed so that he may become the true avatar of Stronk Dad himself.

>>289452
>>289524
>>289553
If we want to stick with the Dark Souls names for our cities, we could also use Firelink Shrine since it's supposed to be a safe haven. Alternatively, it could be No-Man's Wharf since it's a port or Heide's Tower of Flame if we want a huge light house.
As much as I don't like DS2, it's got some decent names/areas
>>
>>290735
Tell me about the dad-mask, why does he look so sad?
>>
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>>290735
Sadly not many people loved ds2 like I did. 1+ for No-Man's Wharf
>>
>>290809
+1 to No-Man's Wharf. No humies allowed!

also DS2 was great
>>
>>290765
He's sad that he wasn't in DS3.

>>290809
>>290893
The problem with DS2 is that it had to live up to the masterpiece that was DS1. Also most of the bosses were big guy with large weapon.
The area designs were pretty great though. And more memorable than the bosses.
>>
New thread is up! >>291681



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