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You guys know the drill. This is my first time doing one of these though so stick to the sheet.
>>
>>232292
I vote for Giants in the mountains.
>>
Naked Mole Rat-folk

Desert.
>>
>>232292
Mushroom men in the swamp!
>>
>>232380

Not on the list, care to pick another?
>>
>>232451
I think he might be referring to Skaven as in naked mole rats.
>>
>>232457

Ah ok, that's fine then
>>
>>232330
Second!
Giants fucking shit up sound like a pretty awesome quest.
>>
Giants in tundra.
Yak pets... or mammoth if possible
>>
>>232501
>>232475
>>232330

Giants it is! Location is still up for grabs.
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>>232510
I'm up for either Mountains or forest.
>>
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>>232510

Guys- lets do AQUATIC giants!
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>>232330
>>232475
>>232515
That's 3 for mountains.
>>
Alright, writin' 'er up
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>>232639
do good OP... we havent had a good civ thread in a while.... you're the chosen one bb
>>
Giants – Stats

Breeding: Struggle
Melee: Specialists
Ranged: Average
Magic: Average
Diplomacy: Struggle
---
Population: 10 (+1 every other turn)
Food: 10 (-1/turn)
Yaks: 5
Structures: Basic Dwellings (can house 15)
Special Persons: None yet
Military: 3 Clubsmen
Tech: [Animal Husbandry I] [Survival I]
Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.
---

You are the leader of a small tribe of giants living at the foot of the Gargan Mountains. Shunned from your former clan, you strike out to make an even greater clan than the one you came from. From your small mountain settlement you can see a forested valley, which you know to be a decent hunting ground, and beyond that a sprawling plain, where you can barely make out some sort of farm. As you well know, winter in the mountains is harsh and you need to find food and materials before the start of Winter or be consumed by its icy grasp.

>You have 4 actions per turn. What will you do?
>>
>>232747

You may also name your clan, if you wish. Actions can be either immediate actions (building a building, searching for resources, etc), tech (researching new technologies/magic) or culture (adding fluff and other culture-related things to your tribe).
>>
>>232747
I say we go hunting in the forest for some large game like deer. I also propose the name of our leader to be Gough.
>>
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>>232747

Also, given your starting position, you are hill giants. While not quite as strong as your storm or ice giant cousins, you still possess massive natural strength greater than that of most other humanoids. And lastly, here's a map of your surroundings that you can see from your camp. Grey is fog of war and the campfire represents your current camp/village.
>>
>>232747
1.send out some giants to start chopping down trees for the others to build with.
2.Have some giants build some wooden walls around our town.
3.Build a stables to start breeding yaks.
4.Send some Hunter out to catch some big game to make skme leather.
>>
>>232841
everything he said
>>
>>232841
+1
>>
Giants – Stats
Breeding: Struggle
Melee: Specialists
Ranged: Average
Technology: Average
Magic: Average
Diplomacy: Struggle
---
Population: 10 (+1 every other turn)
Food: 14 (-1/turn)
Supplies: 5 yaks, 5 hides
Towns: (Your village's name here) [2 DEF]
Structures: Basic Dwellings (can house 15), Crude Wall (+1 town defense)
Special Persons: Chieftain Gough (Leadership I)
Military: 3 Clubsmen
Tech: [Animal Husbandry I] [Hunting I]
Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>Chopping wood
The woods actually prove to be quite thick, and the large trees are not very kind to your axes. Still, you manage to fell a few of them.(+5 lumber)
>Make the hill giants great again
However, despite your poor woodcutting returns you are able to use the lumber that you have to finish the wall by filling the gaps with large rocks. (-5 lumber)
>Build a stable
The foundation was built, although building the rest may take some time and you'll need some more lumber. (3 lumber required)
>Hunt for leather
This was a good hunt! Your giants spotted a herd of elk and were easily able to outsmart and then proceed to smash the shit out of a few of them! The only bad thing is that they couldn't quite figure out how to make this thing called "leather" out of the hides they collected. (+5 food, +5 hides)

Free action: You elect the strongest and wisest giant in your tribe to lead it. Although inexperienced still, Gough proves to be a respectable leader with plenty of promise. (Special person gained: Chieftain Gough)
>>
Improve axes
Research leatherworking
Milk yaks
Chop more wood
>>
>>233068
Improve axes
Research leather
Chop wood
(culture) all giants are trained in rock chunking
>>
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>>233144
Seconded
>>
Waiting for opee

Bump
>>
Giants – Stats
Breeding: Struggle
Melee: Specialists
Ranged: Average
Technology: Average
Magic: Average
Diplomacy: Struggle
---
Population: 11 (+1 every other turn)
Food: 16 (-1/turn)
Supplies: 5 yaks, 5 hides, 7 lumber
Towns: (Your village's name here) [2 DEF]
Structures: Basic Dwellings (can house 15), Crude Wall (+1 town defense)
Special Persons: Chieftain Gough (Leadership I)
Military: 3 Clubsmen
Tech: [Animal Husbandry I] [Hunting I]
Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>Improve axes
Your giants are able to experiment with improving their stone axes by using heavier rocks, balancing the weight better, and chipping away a sharper edge. In the process they learned a lot more about axe making and made a better stone axe! (Tech gained: [Axes I])
>Research leather
Sick of their clothes ripping and tearing as much as they do, the giants decided that they needed a more flexible and durable material. They tried many things but none were effective. However, their most recent experiment may produce results..
>Chop wood
Time to test out the new axes! Turns out the giants' hard work has paid off, and they are able to come back with slightly more wood! (+7 lumber)
>Milk the yaks
Yaks are milked! (+3 food)

EVENT: While chopping wood, your giants stumbled upon a humanoid creature about half your height also chopping wood. Your giants approached the creature, but he was so scared out of his wits at seeing a creature twice his size that he ran off. He had some pretty nice stuff though.

>Don't forget you can name your village and your tribe!
>>
>>233456

Send the clubsmen out to explore. Let the rest focus on breeding.
>>
Longshlong tribe


Scout the area
Finish the stables
Continue leather research
Improve walls
>>
>>233460

What direction?
>>
>>233469
Follow that midget
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>>233467
>Definitely seconded-- all of it
>>
Last post for the night then I'm going to bed

Longshlong Tribe – Stats
Breeding: Struggle
Melee: Specialists
Ranged: Average
Technology: Average
Magic: Average
Diplomacy: Struggle
---
Population: 11 (+1 every other turn)
Food: 16 (-1/turn)
Supplies: 5 yaks, 5 hides, 1 lumber
Towns: (Your village's name here) [2 DEF]
Structures: Basic Dwellings (can house 15), Wooden Wall (+2 town defense), Stables (+1 yak every other turn, can house 10)
Special Persons: Chieftain Gough (Leadership I)
Military: 3 Clubsmen
Tech: [Animal Husbandry I] [Hunting I] [Axes I] [Leatherworking I]
Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>Send the clubsmen out to explore
The clubsmen go in the direction that the humanoid ran off in. This journey takes them past the forest and into the valley where the farms are. In this valley they found a small sheltered human town by a river. It looked more advanced than what the giants currently have, but not by much. This town had wooden walls too, except theirs were finished and were sawed off into pointy spikes. The houses outside were mostly wooden, but constructed a bit more neatly than your dwellings. It's likely that this is where the woodcutter came from.
>Finish the stables
With the wood you've gathered you were able to piece together a shelter big enough for your yaks. (Structure added: Stables) (-3 lumber)
>Continue leather research
It's done! Hides can now be tanned! (Tech gained: [Leatherworking I])
>Improve walls
After seeing the human village's walls, the giants are motivated to improve their own walls. They get to work removing the big but easily toppled rocks and putting in better wooden walls. (Structure upgraded: Crude walls (+1 town defense) > Wooden walls (+2 town defense) (-3 lumber)
>>
>>233549
Good night, OP

Will you continue later?
>>
>>233564

Yeah, sometime tomorrow afternoon probably
>>
I say we name the village either Anor Londo or Baile Mor which is Scottish for big village. Also our tribe name could be Cewri which is Welsh for Giants. I'm going with a Celtic theme here.
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>>233569
great, I'll be there
>>
Back. Any more thoughts on tribe name or city? Not sure if I want to go with Longshlong without support really
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>>234065
There is my proposal >>233597
We could roll a die to choose Cewri or Longschlong.
>>
>>234065
Tribe:Maxim
>city with be called Big town.
>>
>>234071

I will if there's a tie, but I'll wait until the next update to worry about it. In the meantime any thoughts on what to do about the human town and other matters? Although it is currently the beginning of summer, Chieftain Gorgh expresses concerns about the oncoming winter. The village will need plenty of food as most food gathering rolls will suffer a penalty, will need enough shelter for everyone, and will start consuming 1 wood per turn to stay warm. As for the human village, from what you've seen they might be afraid of you. If you wish to avoid confrontation you may want to play your hand carefully.
>>
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>>234101
Research how to make cheese
chop more wood
hunt more deer
ignore the humies
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>>234113
This. Except replace the part about humies with exploring west in the mountains.
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>>234113
fuck, make leather armor
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>>234119
>>234134
Start breeding tons of yaks to get tons of leather.
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>>234271
You're right. If we breed more Yaks then we can have more hides and leather. We could make body armor, not that we really need it, and use the hides for rope and make Bows.
>>
Giants – Stats
Breeding: Struggle
Melee: Specialists
Ranged: Average
Technology: Average
Magic: Average
Diplomacy: Struggle
---
Population: 12 (+1 every other turn)
Food: 17.5 (-0.5/turn) [Food Preservation I]
Supplies: 6 yaks, 7 leather, 7 wood
Towns: (Your village's name here) [2 DEF]
Structures: Basic Dwellings (can house 15), Crude Wall (+1 town defense), Stables (+1 yak every other turn, can house 10)
Special Persons: Chieftain Gough (Leadership I)
Military: 2 Clubsmen
Gear: Leather armor x2 (+0.5 defense)
Tech: [Animal Husbandry I] [Survival I] [Axes I] [Leatherworking I] [Food Preservation I]
Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>Research how to make cheese
Milk is great! But unfortunately, it also spoils, much to the giants’ dismay. However, one day the giants discovered that some of their milk did not spoil but instead turned into a solid and edible treat. The giants decide to use this to their advantage as it will be useful during the winter. (Tech gained: [Food Preservation I])
>Gather resources
Your giants venture back into the forest to get wood and hunt for game. Their woodcutting returns remain about the same as usual, but the large herd of elk is nowhere to be seen. Still, they manage to nab two deer and a sage grouse. (+6 wood, +3 food, +2 leather)
>Breed yaks
Using your knowledge of animal husbandry you begin a concentrated effort to breed the yaks. They’re fucking like rabbits but babies take time to make. [Progress: 1/2]
>Make leather armor
Your giants start to stitch together some leather armor, but it takes three pieces of leather to make a set due to your giants’ large size. Still, your giants are able to make two sets, which are given to two of your clubsmen. The third is very jealous and wants some too. (Combat effectiveness increased!)
>>
>>234461
Explore west into the mountains
Make a third set of armor
Gather more resources
Expand the settlement to house more people
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>>234461
Keep breeding and making leather out of yaks.
>Also you know, learn how to connect them to things like carts or a plough.

Have the 3rd clubs man devople better weapons, I would say send him out looking for black glass in the mountain.
>Obsidian glass.

Send out some giants with armor to the human settlement to steal what ever that have that we don't.

Make a Make shift archery range but throw heavy spears and big rocks.
>Giant ranged weapons.
>>
Is OP ded?
>>
Rolled 2 (1d3)

>>234661
No just had to go on a break. Also rolling for town and tribe name
>>
>>234507

Is this just burglary or a full-scale raid?
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>>234860
Burglary and kidnapping.
>Steal things and people who know about things.
>>
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Cewri Tribe – Stats
Breeding: Struggle
Melee: Specialists
Ranged: Average
Technology: Average
Magic: Average
Diplomacy: Struggle
---
Population: 13 (+1/turn)
Food: 21 (-0.5/turn) [Food Preservation I]
Supplies: 6 yaks, 7 leather, 1 wood, farm tools, bronze dagger, bronze spear, 1 chicken, 36 silver coins, strange war banner, crude farm cart, 1 elderly human prisoner
Towns: Anor Gondo [3 DEF]
Structures: Basic Dwellings (can house 15), Crude Wall (+1 town defense), Stables (+1 yak every other turn, can house 10), Throwing Range (can train rockthrowers)
Special Persons: Chieftain Gough (Leadership I)
Military: 2 Clubsmen
Gear: Leather armor x2 (+0.5 defense)
Tech: [Animal Husbandry I] [Survival I] [Axes I] [Leatherworking I] [Food Preservation I]
Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>Exploring and resource gathering
Your third clubsman ventures out west into the mountains. He finds no signs of the fabled black glass but finds some surface deposits of brown metals near the base of one mountain. After noting the location, he pressed on westwards, to the other side of the mountain range, where he found much drier territory than on the other side of the mountain. The rolling farmland of the east side was replaced with a more arid scrubland on the west. You don't see anything too notable out this way yet, although further exploration may uncover new things. In the woods, the resource gathering efforts produces diminished returns. A lone deer and a few trees were all the giants could bring back. (+1 food, +1 leather, +4 wood) (Resource located: Copper)
>Burglary/kidnapping
You send your two armored clubsmen to the human settlement to steal whatever they have that you don't. Their attempts at being subtle fall flat as they could be seen a mile away, but your giants still manage to bust down the wall of one of the outlying houses and take everything new that they could carry. In the process they knocked out the old farmer inside and dragged him back to camp as well. (Resources gained: Farm tools, bronze dagger (shortsword by human standards), chicken, 3 food, 36 silver coins, a strange war banner, a crude farm cart, and and elderly human prisoner who will not be out long)
>Archery range
Some simple targets and a stockpile of rocks and stone spears is set up, allowing the giants to start training rockthrowers. (Structure gained: Throwing range)
>Expand the settlement
Work begins on making more basic tent dwellings, but it will be slow and costly.. (Progress: 1/3) (-10 wood)

EVENT: Your abundance of food has triggered a slight population boom! Population growth has changed from 1/every other turn to 1/turn!
>>
>>235140
Research a way to mine said copper
Question prisoner about information for farming or other technologies
Send 4 to chop more wood
Train 2 throwers
>>
>>235140
Also you can train spearthrowers at the throwing range as well.
>>
>>235140
Learn how to get more of this copper
Interrogate the human farmer. If he doesn't comply then eat him
Collect more resources
Train 2 unarmed Giants how to throw stuff properly
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>>235140
Ask the farmer about his life and such, saying if he complies with us and does everything we want/ask he can live happily is our village as basically a equal.
>However, if he try to attack or escape we will no longer be bother by being nice, forcing him to tell us what he knows.

Try to remake the tools and carts we stole in to haunt friendly tools.
>Also learn what this, "Farming" thing is.

Start training some of weaker giants who aren't as skilled in hand to hand combat in ranged combate

And you know, send out workers to start mining the brown rocks and more trees for all around building.
>Build a logging hut so we can stock up on trees and wood for winter.
>Also a store house might be nice.
>>
Cewri Tribe – Stats
Breeding: Struggle
Melee: Specialists
Ranged: Average
Technology: Average
Magic: Average
Diplomacy: Struggle
---
Population: 14 (+1/turn)
Food: 23.5 (-0.5/turn) [Food Preservation I]
Supplies: 9 yaks, 4 leather, 8 wood, farm tools, bronze dagger, bronze spear, 1 chicken, 36 silver coins, strange war banner, crude farm cart, 1 elderly human prisoner
Towns: Anor Londo [3 DEF]
Structures: Basic Dwellings (can house 15), Crude Wall (+1 town defense), Stables (+1 yak every other turn, can house 10), Throwing Range (can train rockthrowers)
Special Persons: Chieftain Gough (Leadership I)
Military: 2 Clubsmen, 2 Throwers
Gear: Leather armor x2 (+0.5 defense)
Tech: [Animal Husbandry I] [Survival I] [Axes I] [Leatherworking I] [Food Preservation I] [Farming I], [Mining I] [Spears I] [Swords I] [Metallurgy I]
Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>Interrogation
"H-heeeeelp! Guards! Anyone! PLEEEEASE!" He was like this all the way up the mountain once he woke up. Fortunately, you didn't seem to be followed, although it's pretty clear that the town knows something happened and it won't be long until they start investigating. It wasn't until he saw the spitroast being prepared that he decided to spill the beans. He told you everything he knows about trade and the human world, but he is still just a peasant so he can't provide you with everything. He also told you of his kingdom, the Kingdom of Kingdom of Brylon. When asked about how strong they are, he told of the many fine warriors there, and that they had shortswords and spears like the ones you found in the house. "Can I go home now?" he asks. (Technologies learned: [Farming I], [Mining I] [Spears I] [Swords I] [Metallurgy I]) (Infamy level with the Kingdom of Brylon is now "Suspicious")
>Mining copper
You get to work at digging a mine using the farmer's tools and get some from the earth. If what the human said is true, you can combine this with another metal to get a stronger one. (+3 copper gained)
>Collect resources
You find a good grove of trees with decent wood, and your hunting goes better than before as well. (+7 wood, +3 food, +3 leather)
>Train 2 throwers
While the throwers can certainly throw rocks, they're still having a hard time getting them to land in the right spots. [Progress: 1/2]

>EVENTS
Yak boom! +3 yaks.
Your giants are running out of living space! Bad stuff may happen if a homeless giant is subjected to the elements for too long!
>>
>>235521
Make pick axes with the new copper
Build a bow and give it to Gough as a personal weapon
Build a new settlement to the south east
Explore south

Can we also change the settlement from a camp to a proper village and give it a name.
>>
>>235521
Try to replicate the weapons that we took
Scout through the mountains for more, different metals
Gather more resources,
Yaks will be at capacity soon. Harvest a few.
>>
>>235558
We have a name
>Anor Londo
Also I'm sure we'd need to start up more buildings and better tech before we even think of a new settlement.
>>
>>235573
I didn't see any name on the latest map >>235140
>>
>>235581
Are you talking about the village we raided or the camp we're running? Because in the post you quoted
>Towns: Anor Gondo [3 DEF]
In the most recent post
>Towns: Anor Londo [3 DEF]
>>
>>235597
Your village is named Anor Londo. The first one was a typo.
>>
>>235597
My bad. I didn't see that part of the post and I only saw a campfire on the map which usually means that the village hasn't been officially founded yet.
>>
>>235605
Mm, yeah, was just pointing out that we did in fact get a name.

Had to switch device, am >>235597
>>
>>235627

I'll get that fixed when I update next. Which will probably be in an hour or two.
>>
>>235521
Tell the human, for his kindness in being friendly and helpful he is allowed to stay as a equal.
>He will remain here getting a modest home mostly doing research and helping the giants with shit.
>He rejects, keep him anyway, were gonna take a few slaves here an there.

Try to find the other metal after you ask the farmer what it looks like or where the humans get it.

Everyone else should spend the rest of the time making tools, building house and stables.
>How many turns untill winter?
>>
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Cewri Tribe – Stats
Breeding: Struggle
Melee: Specialists
Ranged: Average
Technology: Average
Magic: Average
Diplomacy: Struggle
---
Population: 16 (+1/turn)
Food: 23 (-0.5/turn) [Food Preservation I]
Supplies: 6 yaks, 8 leather, 3 wood, farm tools, 1 chicken, 36 silver coins, strange war banner, crude farm cart
Towns: Anor Londo [3 DEF]
Structures: Basic Dwellings (can house 15), Crude Wall (+1 town defense), Stables (+1 yak every other turn, can house 10), Throwing Range (can train rockthrowers)
Special Persons: Chieftain Gough (Leadership I), Farmer Wilbur (Human, Farming I)
Military: 2 Clubsmen, 2 Throwers
Gear: Leather armor x2 (+0.5 defense), Bronze Dagger (+0.5 Attack), Bronze Shortspear (+1 Attack)
Tech: [Animal Husbandry I] [Survival I] [Axes I] [Leatherworking I] [Food Preservation I] [Farming I], [Mining I] [Spears I] [Swords I] [Metallurgy I]
Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>Finish the dwellings
Almost done! Most just need the roofs finished and they'll be ready to move into. (Progress: 2/3)
>Get the man to join you
The man, known as Wilbur, reluctantly decides to join you. What choice does he have? You destroyed his home and ransacked his stuff. But oh well, he's old now and doesn't have many people who care about him left. Not many friends in the village, not much reason to stay. Perhaps he can live a decent life out here. Unfortunately he doesn't have anywhere to live, but you manage to make a makeshift shelter for him under his cart. It's still somewhat warm out, so he begrudgingly agrees for the time being. [Special person gained: Farmer Wilbur]
>Scouting for resources
According to Wilbur, the people of the village did not have an established mining operation and got most of their tools through trading with the larger cities in the kingdom. However, if the Gargan Mountains contained copper there may be more around here. You decide to head south, searching the mountains for more veins, but find nothing. Still, this is as good a chance as any to explore, and you do so. To the south beyond the mountains you find a great lake with a swampy coast, along with a village similar to Wilbur's.
>Resource gathering
Below average this time but you slaughter some of your yaks and get plenty of meat and hides to make up for it. (+5 food, +4 leather, +6 wood, -3 yaks)
>Build a logging hut
Your workers start on the new logging hut. (Progress: 1/2) (-3 wood)

EVENT: When looking at your crude map, Wilbur adds some things to it, namely village and city names and the border of the Kingdom of Brylon. Gough expresses frustration that the Brylonians would dare to claim the traditional hunting grounds as theirs.
>>
(con't):
EVENT: You begin to feel the summer heat begin to die down. Autumn will be upon you in one turn and will likely last for about 6 more before winter sets in.
>>
>>236210
Find salt
Throwing is now a culturally expected skill all giants are expected to have skill in
Finish our building projects
Figure out a way to optimize fire for warmth (keeping the most houses/giants warn for least ammount of wood)
>>
>>236318
+1
>>
>>236318
I agree with all of what this anon says.
>I just wanted to add, tell Wilbur, if we take the human village he will be the leader for us.
>Build a forage to start making more things out of metal easier.
>>
>>236318
I don't think we have enough lumber to finish up the buildings
>>
wheres op? this thread was good
>>
>>237853
He'll probably return sometime this evening. If not then thread might end up dead.
>>
Sorry about the wait.

Cewri Tribe – Stats
Breeding: Struggle
Melee: Specialists
Ranged: Average
Technology: Average
Magic: Average
Diplomacy: Struggle
---
-Population: 17 (+1/turn)
-Food: 22.5(-0.5/turn) [Food Preservation I]
-Supplies: 6 yaks, 8 leather, 3 wood, farm tools, 1 chicken, 36 silver coins, strange war banner, crude farm cart
-Towns: Anor Londo [3 DEF]
-Structures: Basic Dwellings (can house 15), Crude Wall (+1 town defense), Stables (+1 yak every other turn, can house 10), Throwing Range (can train rockthrowers and spearthrowers)
-Special Persons: Chieftain Gough (Leadership I, Throwing I), Farmer Wilbur (Human, Farming I)
-Military: 2 Clubsmen, 2 Throwers
-Gear: Leather armor x2 (+0.5 defense), Bronze Dagger (+0.5 Attack), Bronze Shortspear (+1 Attack)
-Tech: [Animal Husbandry I] [Survival I] [Axes I] [Leatherworking I] [Food Preservation I] [Farming I], [Mining I] [Spears I] [Swords I] [Metallurgy I]
-Culture: [Natural Throwers]: Training throwers is easier. Non-military units get bonuses in rocky terrain.
-Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>Find salt
No luck finding any large deposits. Maybe if there were an ocean nearby?
>Throwing is now a culturally expected skill all giants are expected to have skill in
Throwing has long been an age-old tradition of the giants and it was time that the Cewri Tribe embraced it in full. Chief Gough issued a decree that all giants were expected to know how to throw, and thus the giants began to visit the throwing range daily to practice throwing rocks and spears. Chief Gough gets in on it as well, quickly becoming a skilled thrower. (Culture gained: [Natural Throwers]) (Gough learns Throwing I)
>Building projects
The houses and logger's cabin are done!
>Optimizing fire for warmth
The only thing you can think of might be to upgrade your houses so that they're more insulated. However, you'll need better construction techniques first.

(Insufficient materials for forge, 3 cut stone and 3 wood needed)

EVENT: The weather has become much more cool and the leaves have started to turn. It is now Fall. Hunting is more plentiful now, but with prey come predators. Chieftain Gough warns that you may be attacked by wildlife or monsters if you hunt or chop wood now, so be careful.
>>
Forgot to put this on here but you now have Wooden Dwellings, which can house 30. Also, you have a basic logger's hut which will give +2 wood every other turn.
>>
>>238079
Kill a yak or two for its hide
Breed the yaks
Make a Bow for Gough
Go hunting
>>
>>238079
Send out our most skilled throwers to start hunting in big teams.
>To bring back the biggest game for the most leather and meat.

Start breeding more yaks and making larger carts that can be pulled by a yak.

Send other out to start stocking up on wood, focused on the area around camp to clear space for more buildings.

Send a group with armor and weapons to the village to the amberly village to kiddnap more people and things in general.
>Send in Wilbur first to scout out prem location for looting.
>Also tell him if he sees a girl or something he should tell us and we will get it as payment for his aid.
>>
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OP?
>>
>>238791

Here, 1 sec
>>
Cewri Tribe – Stats
Breeding: Struggle
Melee: Specialists
Ranged: Average
Technology: Average
Magic: Average
Diplomacy: Struggle
---
-Population: 18 (+1/turn)
-Food: 24 (-0.5/turn) [Food Preservation I]
-Supplies: 7 yaks, 10 leather, 3 wood, farm tools, 1 chicken, 36 silver coins, strange war banner, crude farm cart
-Towns: Anor Londo [3 DEF]
-Structures: Basic Dwellings (can house 15), Crude Wall (+1 town defense), Stables (+1 yak every other turn, can house 10), Throwing Range (can train rockthrowers and spearthrowers)
-Special Persons: Chieftain Gough (Leadership I, Throwing I) [EQUIP: Gough's Bow], Farmer Wilbur (Human, Farming I)
-Military: 2 Clubsmen, 2 Throwers
-Gear: Leather armor x2 (+0.5 defense), Bronze Dagger (+0.5 Attack), Bronze Shortspear (+1 Attack)
-Tech: [Animal Husbandry I] [Survival I] [Axes I] [Leatherworking I] [Food Preservation I] [Farming I], [Mining I] [Spears I] [Swords I] [Metallurgy I]
-Culture: [Natural Throwers]: Training throwers is easier. Non-military units get bonuses in rocky terrain.
-Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>Yaks
You kill 2 yaks and encourage the rest to breed. (Yak boom next turn) (-2 yaks) (+2 food, +2 leather)
>Bow for Gough
Using some knowledge from Wilbur, your giants begin to make a suitable weapon for Chieftain Gough. It's of somewhat average quality and Gough would need to train a bit to use it, but the sheer size of the bow means it packs a far heftier punch than a standard human one. (Gained: Gough's Bow) (Technology gained: [Bows I])
>Resource Gathering
No incidents today, although you did see some big footprints around the forest.. (+6 food, +4 leather, +6 wood)
>Scouting
"Ugh, I hate dealing with those damned halflings!" Wilbur says as he's confronted with the idea. Still, he tags along with your scouts as you go to inspect the village. You find that Amberly has a palisade around it similar to that of Welsten but unlike Welsten the village is contained within the walls. The only likely point of entry that doesn't involve knocking the down would be the side facing the lake. Wilbur reports that there are human and halfling guards. Although the halflings would probably easily be quashed, the human guards have bronze armor and weapons along with bows. You'll want to plan this carefully, it won't quite be as easy as abducting Wilbur this time.

When told of the girl, Wilbur scoffs and says "Sorry sonny, I don't fancy midgets."
>>
>>239108
Inquire about halflings, why does Wilbur hate them. Are they tasty?
We now have adequate housing for ourselves now we must build a home for Wilbur so he no longer has to live under a cart
Modify some armor to create thick gloves that provide extra protection and grip
All 4 of our warriors will train together. (throwers practice their aim by throwing the rocks back and forth while clubsmen attempt to hit the rock midair)
>>
>>239176
This
>>
Cewri Tribe – Stats
Breeding: Struggle
Melee: Specialists
Ranged: Average
Technology: Average
Magic: Average
Diplomacy: Struggle
---
-Population: 19 (+1/turn)
-Food: 29.5 (-0.5/turn) [Food Preservation I]
-Supplies: 11 yaks, 9 leather, 9 wood, farm tools, 1 chicken, 36 silver coins, strange war banner, crude farm cart
-Towns: Anor Londo [3 DEF]
-Structures: Wooden Dwellings (can house 30), Wooden Wall (+2 town defense), Stables (+1 yak every other turn, can house 10), Logger's Hut (+2 wood every other turn), Throwing Range, Wilbur's House
-Special Persons: Chieftain Gough (Leadership I, Throwing I) [EQUIP: Gough's Bow], Farmer Wilbur (Human, Farming I)
-Military: 2 Clubsmen, 2 Throwers
-Gear: Leather armor x2 (+0.5 defense), Bronze Dagger (+0.5 Attack), Bronze Shortspear (+1 Attack), Leather Throwing Gloves x3 (+25% rockthrowing accuracy)
-Tech: [Animal Husbandry I] [Survival I] [Axes I] [Leatherworking I] [Food Preservation I] [Farming I], [Mining I] [Spears I] [Swords I] [Metallurgy I]
-Culture: All giants are expected to be skilled at throwing things. The game of Swatrock is the giants' favorite pastime.
-Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>Wilbur and the halflings
"Y'know there's an old sayin' in the village: never trust a halfling. All they do is dig salt and fish all day without a care in the damn world when we have th' war goin' with the Ogs. What's that now? And uh..did ya know vegetables are good fer ya?"
>House for Wilbur
The new houses are nice but they're a bit...big..for Wilbur. You get to work at building him one for himself. Since it's a lot smaller than the houses you have, you find it a bit quicker to build. (Structure gained: Wilbur's House) (-2 wood)
>Catcher's mitt
Your giants are able to fasten together some decent gloves out of the leather you got. The gloves actually work really well with grip and protecting against jagged areas of the rocks, giving a bonus to rockthrowing.
(Gear received: 3 leather throwing gloves) (-3 leather)
>Baseball
Your giants begin a training regimen where clubsmen hit throwers' boulders as they're flying through the air. Although this caused a lot of bruises and bumped heads, the giants made a game out of seeing who could send the rock flying farther than the others. The game of "Swatrock" was born! (Culture gained: Swatrock is the giants' favorite pastime.)

>EVENTS
Your yaks are above capacity! They'll probably be alright for now but bad stuff may happen to them if they're left out during the winter.
>>
>>239389
Make more clubs and teach more Giants to use them
Expand the stables
Learn masonry
Look for veins of metal
>>
>>239389
Get Wilbur to draw a map of the village.
>Along with any hills or vally surrounding it.

Send out our 4 warriors to train with the new throwing weapons and now by trying to take down what ever left the big foot print.
>Also just general hunting and training.

Start building a bigger stables for the yaks.
>Also use selective breeding to make them bigger, sacrificing mobility and speed for power and endurance.

Then just normal house building, leather working and other shit that needs to be done.
>I think mining should be slightly above most other things.
>>
File: mymap3.png (1.38 MB, 2465x2468)
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Cewri Tribe – Stats
Breeding: Struggle
Melee: Specialists
Ranged: Average
Technology: Average
Magic: Average
Diplomacy: Struggle
---
-Population: 20 (+1/turn)
-Food: 29 (-1/turn) [Food Preservation I]
-Supplies: 11 yaks, 9 leather, 6 wood, farm tools, 1 chicken, 36 silver coins, strange war banner, crude farm cart
-Towns: Anor Londo [3 DEF]
-Structures: Wooden Dwellings (can house 30), Wooden Wall (+2 town defense), Stables (+1 yak every other turn, can house 10), Logger's Hut (+2 wood every other turn), Throwing Range, Wilbur's House
-Special Persons: Chieftain Gough (Leadership I, Throwing I) [EQUIP: Gough's Bow], Farmer Wilbur (Human, Farming I)
-Military: 3 Clubsmen (1 wounded), 2 Throwers
-Gear: Leather armor x2 (+0.5 defense), Bronze Dagger (+0.5 Attack), Bronze Shortspear (+1 Attack), Leather Throwing Gloves x3 (+25% rockthrowing accuracy)
-Tech: [Animal Husbandry I] [Survival I] [Axes I] [Leatherworking I] [Food Preservation I] [Farming I], [Mining I] [Spears I] [Swords I] [Metallurgy I]
-Culture: All giants are expected to be skilled at throwing things. The game of Swatrock is the giants' favorite pastime.
-Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

(Free Action) >Get Wilbur to draw a map of the village's surroundings
He updates your map with as much as he can remember of the surrounding terrain. There don't seem to be many hills nearby, only lakes, swamps and forests.
>Expand the stables
The giants start on the expansion. The lone yak in the open will thank you. (Progress: 1/2) (-3 wood)
>Train more clubsmen
You make some decent clubs, gather some of the newly come-of-age youths and get to teaching them the ways of war. Two of them prove to be talented in the art, and join the ranks of your clubsmen.
>Hunting
The rest of the warriors went looking for whatever left the giant footprint behind. You stumble upon what looks to have been the culprit: a giant dire bear. Your numbers proved to be victorious, although one of your clubsmen got maimed pretty badly. He'll recover, though he'll be unable to fight for a while. (Recovery time: 2 turns)
>Learn masonry
You need to do something about building that forge! You keep trying to make the forge like Wilbur says, but the rocks keep falling over. Maybe if you cut them into shapes and stuck them together with some mortar you might be able to get them to stand up? It's worth a shot. [Progress: 1/2]
>>
>>239623
cont.

>EVENTS
Your burgeoning population demands more food! Food consumption has increased.
A hill giant trader and his cohort has visited your village! He offers you a stone tablet which can teach your giants the basics of shamanic magic in exchange for your shortspear, silver coins and cart. Do you accept? (Keep in mind his buddies look armed)
>>
>>239623
Also, along with the bear, you managed to get 6 food and 5 leather, bringing your totals to 35 and 14 respectively.

Anyway I'm going to bed, see you kiddies tomorrow.
>>
Let's develop theism. Build a shrine and pick a spiritual leader so we can get bonuses from the gods. I was thinking of worshiping either a deity of fertility so we can control our population and increase yak breeding, fire so we can get fire mages and keep warm and fuel our forge, or war for some combat and weapon bonuses
>>
>>239655
Second. Worship the Lava Mama: God of Fertility AND Fire

Propose to accept trade. Also inquire about his travels/other giants/trading post?

Propose to ready an attack on Wilbur's village before Winter and annex the town. Leave Wilbur and 1/3 of the giant population and 2 clubsmen behind to hold the town. Use the town's resources and tech to further our tribe.

Without more resources we will perish in the winter. We have enough throwers, clubsmen, Wilbur can show the town's weaknesses, and Cheiftan Gough's new bow.
>>
>>239632
Use Gough with bow and rock thrower giant try too pick them from afar.

Smash the survivor with clubsmen, proceed too loot their goods.
>>
Train Gough on how to use his bow
Accept the trader's offer
Train more clubmen
Raid welsten village
>>
>>239623
I vote against trading, but if we do haggle it down to half the silver and we keep the spear
>>
>>239830
I agree with this Anon, Try to haggle him down but don't give the spear.
>Teach them to make them?

Other actions.
Masonry, stone and forage is super important for progress.
Keep working on the stables and breeding more yaks, I vote for selective breeding to make them bigger.
Then Start practicing with the bow and showing other how to make and use it.
>Make it a sport to hit the target dead center, who ever wins gets their own bow, excluding the chiefs bow.
Send some giants out to find more animals to domesticate, like the large bear or some kind of some hounds.

>Also, I would say wait for winter to attack, it would hurt the human settlement more, help us more in winter.
>Also take more people, slaves or willing workers it doesn't matter.
>>
>>239857
I agree with waiting to raid until winter. We need more weapons and more training
>>
>>239857

Second the contest, selective breeding, and training combat
>>
>>239857
>>240151
>>239876

On second thought, I second the entirety of both posts. Using animal friendship on direbears would be sweeeeeet
>>
>>240161
Hell yes. Rock throwers with dire bear retrevers would be sick for Enormous game hunting.

on that note, if we are good at Rock throwing I'll bet rock slinging will come along easily, seemingly less resourse intesive than making bows for the general populace, as well as less expensive ammo when slings are used by larger sized being like a giant the advantage over traditional bows is even greater

imagine the size of the bow a giant would use, and then the size of the wooden arrows he would fire from said bow, it just seems silly where most smaller races would use their own appropriately sized weapons against us, a giant bow firing on a halfling is just silly and overkill, just sweep him away with your tree trunk sized club, or huck a rock at him. The size advantage ftw.


Then we can consider the potential for unique ammo, like dead rotten yaks, flaming Logs or metal shot.
>>
>>240376
That's the plan
>Only chief and the winner of the archery tournament will have bows.
>If you don't win, you won't get a bow and have to find new things to use.
>Such as slings, baseball or we could invest some time in artililery, making a scorpion catapult or trebuchet.
>>
>>240376

Now that you mention it bows are totally redundant and rocks are way cooler. Arrows don't break down walls.

Plus special ammo?! You are a genius.

>>240427

Should we be wasting wood on bows/arrows? Should we waste training time on contests?
>>
>>240547
Yeah for 2 bows and arrows it is a good idea for only the best of the best to use them.
>Range, power and armor penetration.
>Plus a bow have at least 2 times the range of any other ranged weapon so basically a scorpions but handheld.
>>
>>240714
>>240547
I would imagine our hero's would want bows for the instances that they are forced into single combat with something comparable to themselves, but for the most part I would think that enemy's that can go toe to toe with a giant are few and far between.
>>
>>240748
I think giant throwing spears made from sharpened stone or metal would be a good, cheap compromise, and can be a decent backup melee weapon too.
>>
>>240714
That's a great point about armor penetration
>>
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>>240892
>>
Back, I see you've been busy. Writin' 'er up.
>>
So lots of ideas, you guys wanna try to crunch 'em down a bit for me or should I just roll on 'em?

Also, the trader puts up a new offer: 18 silver coins, the strange war banner, and the cart. You can negotiate as a free action.
>>
>>241323
If we can make a cart sure why not, if we can't still do it.
>Raid in the winter.

>>240376
>>239857
I think these are the big agreed actions.
Selective yak breeding.
Masonry.
Start training with ranged weapons like slings
Archery torment if possible.
>Send out miners to bring back more copper and look for black glass and white copper.
> obsidian and tin.
>>
>>241400
Agreed
>>
>>241323
>slings
>accept trade
>>240427
>>
>>241400
This
>>
There's one thing we shouldn't forget....

If we go by OP's pic giants excel at melee combat, not at throwing rocks. So I think we should focus on making clubs, spears, swords and such weaponry.
>>
>>241525
Rock throwing is really just an accessory to bashing with rocks
>>
>>241525
That is why we sent people out to explore and mine for obsidian copper and Tin.
To produce better swords and Spears and such.
>>
Cewri Tribe – Stats
Breeding: Struggle
Melee: Specialists
Ranged: Average
Technology: Average
Magic: Average
Diplomacy: Struggle
---
-Population: 21 (+1/turn)
-Food: 29 (-1/turn) [Food Preservation I]
-Supplies: 11 yaks, 9 leather, 6 wood, farm tools, 1 chicken, 36 silver coins, strange war banner, crude farm cart
-Towns: Anor Londo [3 DEF]
-Structures: Wooden Dwellings (can house 30), Wooden Wall (+2 town defense), Stables (+1 yak every other turn, can house 10), Logger's Hut (+2 wood every other turn), Throwing Range, Wilbur's House
-Special Persons: Chieftain Gough (Leadership I, Throwing I, Archery I) [EQUIP: Gough's Bow], Magg (Champion, Archery I) Farmer Wilbur (Human, Farming I)
-Military: 3 Clubsmen (1 wounded), 2 Throwers
-Gear: Leather armor x2 (+0.5 defense), Bronze Dagger (+0.5 Attack), Bronze Shortspear (+1 Attack), Leather Throwing Gloves x3 (+25% rockthrowing accuracy), Slings x3 (+0.5 ranged attack)
-Tech: [Animal Husbandry I] [Survival I] [Axes I] [Leatherworking I] [Food Preservation I] [Farming I], [Mining I] [Spears I] [Swords I] [Metallurgy I]
-Culture: All giants are expected to be skilled at throwing things. The game of Swatrock is the giants' favorite pastime.
-Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>Selective yak breeding
You start picking out the biggest and strongest of the herd to breed. This will take a LONG time, but hopefully this yields a bigger and better yak upon completion. (Progress: 1/8) (Will progress as a free action)
>Masonry
Your masonry research finishes! You can now find and cut stone as well as build new buildings with them! (Tech gained: [Masonry I])
>Slings
The giants start building simple slings and training with them. While the slings are completed quickly, the training will take some time. (Progress: 1/2)
>Archery tournament
The first Cewri Archery tournament is underway! One by one, the giants step up and try their hand at hitting the target. Surprisingly the winner is a giantess named Armagga (Magg for short). She takes the bow and continues to practice. Gough also gains proficiency. (Champion's Bow gained!) (Special person unlocked: Magg) (Gough gains [Archery I])

>EVENTS
-Content with the arrangement, the trader agrees to the deal, handing over the tablet in exchange for your cart, war banner and coins. He doesn't know of any trading posts, as his party are independent wandering traders, but he does make mention of another giant village in the hills to the north. With that, the traders depart, letting you know that they'll return once per season with new things of interest. (Gained: Magic Tablet) (Unlocked Magic!)
>(cont.)
>>
>EVENTS (continued)
-One of your giants takes a particular interest in the tablet, studying its secrets in depth. He shows a great aptitude for the magical arts, and offers his services as the tribe's shaman. [Special person gained: Shaman Wor]

>Tip: Magic
Read this pastebin for details on how the magic system works: http://pastebin.com/8ztKeMyE
>Tip: Leaders and champions
During the course of the quest, you will stumble upon various leaders and champions that will aid your cause. You have already discovered Chieftain Gough (a leader) and just unlocked Magg the Archer and Shaman Wor. Champions are like special units that have increased abilities in combat or have other functions (such as Wor's shamanic arts). Leaders are also special units similar to champions, but they are much more adaptable and can learn new skills much more quickly than champions or normal units. However, you can only have one leader.

>Tip: Winter
During Winter, survival is much tougher. You can't do many of the actions that you could normally do, and most food and resource gathering actions incur a penalty. You can't boost yak production, do any farming or cast nature spells (unless stated otherwise). In addition, there is a small chance that a blizzard may occur, in which you can't do anything outside the village for a turn. Be careful!
>>
>>241400
And building a shrine
>>
>>241627

build forge
build shrine
look for resources
>>
>>241736

Also just to avoid confusion with the last tip it is still autumn for 2 more turns.
>>
>>241753
Also cast Minor goodberry
>>
>>241627
Build a shrine according to these Anon's.
>>239655
>>239656

Then expand the Yak stables and keep the progress going.
Build a forage to start smelting and making bricks and such.
>So side action 3 or 4 giants aside to just focus on smelting, blacksmithing and genral carpentry and architecture in the community.
Have Wor go with some explores to collect resources like metal, plants and other useful shit.
>Wor should try to tame hounds, bears or other cool animals while out.
>>
So who's the shrine going to be to? Lava Mama?
>>
>>241798
Yes. The heathens shall be burned!
>>
>>241825
Alright sounds okay to me.
>As long as it doesn't take away from production or normal tasks.
>>
OP?
>>
Cewri Tribe – Stats
Breeding: Struggle
Melee: Specialists
Ranged: Average
Technology: Average
Magic: Average
Diplomacy: Struggle
---
-Population: 22 (+1/turn)
-Food: 41 (-1/turn) [Food Preservation I]
-Supplies: 12 yaks, 21 leather, 13 wood, farm tools, 1 chicken, 18 silver coins, 6 copper, 2 tin, 1 tied-up worg
-Towns: Anor Londo [3 DEF]
-Structures: Wooden Dwellings (can house 30), Wooden Wall (+2 town defense), Stables (+1 yak every other turn, can house 10), Logger's Hut (+2 wood every other turn), Throwing Range, Wilbur's House
-Special Persons:
Chieftain Gough (Leadership I, Throwing I, Archery I) [EQUIP: Gough's Bow]
Magg (Champion, Archery I)
Shaman Wor (Shamanic Magic I)
Farmer Wilbur (Human civilian)
-Military: 3 Clubsmen, 2 Slingers
-Gear: Leather armor x2 (+0.5 defense), Bronze Dagger (+0.5 Attack), Bronze Shortspear (+1 Attack), Leather Throwing Gloves x3 (+25% rockthrowing accuracy), Slings x3 (+0.5 ranged attack)
-Tech: [Animal Husbandry I] [Survival I] [Axes I] [Leatherworking I] [Food Preservation I] [Farming I], [Mining I] [Spears I] [Swords I] [Metallurgy I] [Slings I]
-Magic: See http://pastebin.com/8ztKeMyE
-Culture: All giants are expected to be skilled at throwing things. The game of Swatrock is the giants' favorite pastime. The Cewri Tribe worships the Lava Mama, She who Dances with Fire and Smoke.
-Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>Shrine
Divine inspiration strikes your giants and they are compelled to build a shrine to the Lava Mama, she who dances with fire and smoke. They grab a large slab of rock and begin carving immediately. However, in order not to incur Her fiery wrath, the giants work very slowly and meticulously to ensure that Her visage is perfect. (Progress: 1/3)
>Yak stable
The yak stable is completed! (Stables upgraded to Improved Stables, can house 20)
>Resources
Aside from the usual hunting and woodcutting (which goes decently) you set out into the mountains to find some useful minerals. Wor accompanies the mining party, and they find a tin deposit! They mine some of this and then backtrack to mine some more of the copper. Lastly, the group goes looking for more dire bears, but finds a pack of 3 worgs instead! Wor's magic is still underdeveloped and cannot tame creatures, so fighting ensues. Two worgs are slain but the group manages to tie up the third and bring it back to camp. (Resources gained: 7 food, 7 leather, 5 wood, 3 copper, 2 tin, 1 tied-up worg)
>Spell: Minor Goodberry
Shaman Wor begins chanting and before you know it a small berry bush sprouts in the village. The giants harvest the berries and then it disappears as quickly as it came. (+1 food)

(cont.)
>>
>EVENTS
-Your wounded clubsman has recovered and is ready once again for duty!
-WINTER WILL BE UPON YOU IN ONE TURN. Prepare!
-The research into slings is complete! (Research gained: [Slings I]) (Throwers upgraded to slingers!)

(Also I forgot but you have 5 clubsmen, not 3)
>>
>>241997
Send anyone out who can hunt to hunt and stock pile food and pelts.
>Make thick winter clothes so we can so somethings in winter.
Start drying meat and stocking up on cheese and milk.
Start building the forage and try to finish it before winter is apon us.

>Send Wilbur back to his village, but tell him he can't stay and is just there to scout out the area, to find hills of weak points in the wall.
>>
>>242015

You can normally do things in winter, but during blizzards you can't due to high winds, white-out conditions and freezing temperatures.
>>
>>232292
https://soundcloud.com/fecshrooms/a666s
>>
>>242049
I was talking about exploring, mining and other stuff.
>But if isn't too important send more people out to collect another worg and more tin and copper.
>Also if a worg is anything like a normal bore it will lose it's fur and tusks when it stops living in the wild.
>>
I suggest we also use some of the excess hair from yaks to create insulation for our houses
>>
>>242015
This
>>
>>242049
Does this mean we won't be able to do the raid? How likely is a blizzard?

>>242105
Second

>>241985
We should also smelt that shit, son!

>>242015
Thirded.
>>
Cewri Tribe – Stats
Breeding: Struggle
Melee: Specialists
Ranged: Average
Technology: Average
Magic: Average
Diplomacy: Struggle
---
-Population: 23 (+1/turn)
-Food: 50 (-1/turn) [Food Preservation I]
-Supplies: 13 yaks, 31 leather, 23 wood, farm tools, 1 chicken, 18 silver coins, 10 copper, 5 tin, 1 tied-up worg
-Towns: Anor Londo [3 DEF]
-Structures: Wooden Dwellings (can house 30), Wooden Wall (+2 town defense), Stables (+1 yak every other turn, can house 10), Logger's Hut (+2 wood every other turn), Throwing Range, Wilbur's House
-Special Persons:
Chieftain Gough (Leadership I, Throwing I, Archery I) [EQUIP: Gough's Bow]
Magg (Champion, Archery I)
Shaman Wor (Shamanic Magic I)
Farmer Wilbur (Human civilian)
-Military: 4 Clubsmen, 2 Slingers
-Gear: Leather armor x2 (+0.5 defense), Bronze Dagger (+0.5 Attack), Bronze Shortspear (+1 Attack), Leather Throwing Gloves x3 (+25% rockthrowing accuracy), Slings x3 (+0.5 ranged attack)
-Tech: [Animal Husbandry I] [Survival I] [Axes I] [Leatherworking I] [Food Preservation I] [Farming I], [Mining I] [Spears I] [Swords I] [Metallurgy I] [Slings I]
-Magic: See http://pastebin.com/8ztKeMyE
-Culture: All giants are expected to be skilled at throwing things. The game of Swatrock is the giants' favorite pastime. The Cewri Tribe worships the Lava Mama, She who Dances with Fire and Smoke.
-Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>Forge (should've done this last turn but it slipped my mind)
The giants start work on a simple forge. With the brisk fall winter instilling a sense of urgency in the giants, they manage to put together a decent forge much quicker than usual. You can now smelt and forge things out of metal! (Forge gained!) (Forge gained!) (-5 wood)
>Stockpiling
The giants begin an all-out effort to finish preparations for the winter. They hunt as much as they can, chop as much as they can, and mine as much as they can. They also make more cheese and attempt to preserve what they have. They have no luck finding another worg pack, but Chieftain Gough thinks that the worgs will come back in the spring. (+10 food, +10 leather, +10 wood, +4 copper, +3 tin) (Also keep in mind that you will need to build a worg pen if you decide to continue taming the worg you have, otherwise it will begin to eat the other animals in the stable once untied)
>Wilbur's scouting
Wilbur looks a bit depressed about all of this. He realizes that he is a Cewri now and he's doing what needs to be done to survive, but he still has doubts about raiding the only village he's ever lived in. He tells you that the weakest points in the wall are at the two gates, one to the north and one to the south. (cont.)
>>
>Wilbur's Scouting (continued)
He also tells you that there are several hills to the east and south of the village which can be used to your advantage, although it's a bit too far to hit the village from them, even for giants. "I just got one request, if ya don't mind" Wilbur solemnly asks. "If there's any survivors after the battle and they ain't fightin' ya, spare 'em. Please?"
>Staying warm
Lastly, your giants start to focus on warmth. First, they try insulating their houses with leftover fur. Then they start trying to make their clothing warmer with the pelts they have lying around. Both of these actions will take time and they probably won't be done until winter sets in, but your giants will probably be able to survive until then. (Progress: 1/2)
>>
>>242201

We tell Wilbur we don't have to kill everyone, just overpower the military there and make him the new Mayor. Wilbur, 2 clubsmen, and a slinger can hold the town until Spring when we can open a trading route and move some giants over there.

What do we know about the strength of the kingdom? Are they likely to dispatch units to reclaim the distant border-town?

I vote to build a worg pen in the spring and slaughter this one for meat. No sense wasting the resources to build a pen for just one worg until more arrive in the spring.
>>
>>242200
You should expect at least one. They only last a turn though and you can attack afterwards. You'll know a turn in advance when one's coming anyway.
>>
>>242233
Probably survive? D:
>>
>>242237

According to Wilbur, they have a sizable army but it's mostly based in the inner regions. However, they will probably send reinforcements since Welsten is a major producer of food for the kingdom and it cuts off Amberly, which is needed by the kingdom for both food and salt. Who knows when though..
>>
>>242239

They won't die of the cold as long as they have wood to burn and a house to live in.
>>
>>242270
Eh, I think because of Wilbur being a cool dude tell him he can't try to save anyone who will listen or even try to get a trade agreement going.
>It would be cool if the town would just submit but I don't think they will.
>>
>>242278

Probably not.

So, actions?
>>
>>242287
And actions.
Slaughter worg like the other anon said and some older/weaker Yaks for pelts and meat.
Keep working on the temple of possible in the winter we need to have God behind us in battle.
While have the craftsmen and our archery champion design a large wooden spoon that can fling massive bolders.
>Along with large wooden shields that takes 1 giant to bare but they can deployed to quickly throw up a wooden walls against shit.

>Start doing attack drills.
Skirmish first by using arrows to take out commanding officers and slings against the infitnry man.
After a skirmish have eveyone rush in and trampl around just to scare and intimate the people into submission.
>>
I vote for training this warg over the winter.
Use our forge to start making armaments.
>>
>>242278
Wilbur is a weak, tiny creature of an inferior race. He lives to meet our needs. If he is no longer useful to us, we eat him. Same for the rest of the humans
>>
>>242201
Kill the worg
Kill yaks that can no longer serve their purpose
Make a god focused around strength and hunting
Make blankets
>>
>>242319

Okay so do you want another shrine, like a polytheistic thing or do you want to replace the Lava Mama?
>>
We need to continue researching Magic. I vote in researching bad luck.
Also everyone should check the paste bin to understand what magic we can learn.
>>
>>242327
polytheistic thing would be cool.
We should also research bronze armor and weapons.
>>
>>242327
A polytheistic one like the ancient Greeks.
>>
>>242336

Alrighty, wanna name it?
>>
>>242339
I'll put my suggestion in as Just Stronk
since we have a god named Lava Mama
>>
>>242339
Maybe Giant Dad, it would make sense if he's the husband of Lava Mama. Also dark souls references.
>>
Leaning towards Just Stronk, anyone wanna weigh in? In the meantime, writin'.
>>
>>242352
what about Stronk Dad and Lava Mama?
>>
>>242358
Stronk and Lava Mama, gods to make the world tremble.
>>
>>242361
That sounds good. I'll go with Stronk Dad.
>>
>>242295
i like that attack plan, also think we should research something to keep wilbur alive forever like hes my favorite already
>>
>>242368
We can have our Shaman research Blessings
>>
>>242368
We need to get Wilbur a family desu, get him children and he will be new Royal blood that will rule any human settlement for us.
>Wilbur will be know as the smallest Giant.
>>
>>242378
Yes +1 on this
>>
Cewri Tribe – Stats
Breeding: Struggle
Melee: Specialists
Ranged: Average
Technology: Average
Magic: Average
Diplomacy: Struggle
---
-Population: 25 (+2/turn)
-Food: 53 (-1/turn) [Food Preservation I]
-Supplies: 13 yaks, 31 leather, 23 wood, farm tools, 1 chicken, 18 silver coins, 10 copper, 5 tin, 1 tied-up worg
-Towns: Anor Londo [3 DEF]
-Structures: Wooden Dwellings (can house 30), Wooden Wall (+2 town defense), Improved Stables (+1 yak every other turn, can house 20), Logger's Hut (+2 wood every other turn), Throwing Range, Wilbur's House
-Special Persons:
Chieftain Gough (Leadership I, Throwing I, Archery I) [EQUIP: Gough's Bow]
Magg (Champion, Archery I)
Shaman Wor (Shamanic Magic I)
Farmer Wilbur (Human civilian)
-Military: 4 Clubsmen, 2 Slingers
-Gear: Leather armor x2 (+0.5 defense), Bronze Dagger (+0.5 Attack), Bronze Shortspear (+1 Attack), Leather Throwing Gloves x3 (+25% rockthrowing accuracy), Slings x3 (+0.5 ranged attack)
-Tech: [Animal Husbandry I] [Survival I] [Axes I] [Leatherworking I] [Food Preservation I] [Farming I], [Mining I] [Spears I] [Swords I] [Metallurgy I] [Slings I]
-Magic: See http://pastebin.com/8ztKeMyE
-Culture: All giants are expected to be skilled at throwing things. The game of Swatrock is the giants' favorite pastime. The Cewri Tribe worships the Lava Mama, She who Dances with Fire and Smoke.
-Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>Slaughtering
The giants, considering they have no use for the worg right now, you slaughter it, along with three of your weakest yaks. (+4 food, +4 leather)
>Shrine
You continue work on the shrine to the Lava Mama, expanding it to fit another statue: the one of the God of Strength and Hunting, Stronk Dad. (Progress: 2/3)
>Smelting and weapons design
Your giants decide to break in the new forge, turning copper and iron into bronze. You also begin to work on some new weapons. You're completely stumped on the spoon idea and it's gonna take quite a bit of hard thinking to figure out, but you do manage to put together an impressively tall shield. (+5 bronze bars, +1 giant tower shield) (-5 copper, -5 tin, -5 wood) (Progress on catapult: 1/5)
>Warmth
You finish work on the warm clothes and insulation, and you're so glad you did. It feels so much more cozy, now your giants won't have to sit around the campfire all day to stay warm! (Wood consumption decreased)

>EVENTS
-Your abundance of food has sparked an increase in your birth rate!
-It is now WINTER. 5 more turns until it's warm again!
-Selective yak breeding is halfway done! 4 turns left.
>>
>>242378
-1 on this
He's just a helpful slave
>>
>>242396
He can be the puppet king
>>
>>242389
Finish the Shrine, research BronZe tools and armor and continue to research the catapult. Also have our shaman learn Hexes

Everyone what do you think about just sitting out the winter? We have enough food and all hunting and resources Plus gathering parties can be attacked
>>
>>242378
>the smallest giant
fucking kek +1
also train our leader with his bow because winter sucks
>>
>>242389
Maybe find a way to start tracking the weather so we don't set out to raid in a blizzard
>>
>>242389
Explore north. I remember something about other giants there
Train Gough with the bow
Have Gough and Armaaga (Maag) marry and produce heirs
Come up with folk-esque music
>>
>>242389
Start digging down into the moutain, making a fort underground that is long hallways and big storage rooms.

And you know, keep building tower shields, working on the catapult and mining copper and tin.
>>
>Explore north.
>Weather tracking if we can.
>Have Gough and Armaaga (Maag) marry and produce heirs
>Begin researching tools to start digging so we don't have to use as much wood in buildings. Alternatively, begin working on making smaller forges-- furnaces for food to increase the amount.
>>
>>242428
Agree
>>
>>242327

ALL HAIL LAVA MAMA. Toast what is burnt may never be unburnt!

>>242378

+1 on dis long live tiny giant

>>242404
>>242428

A passive winter is cool but we shouldn't lose out on an awesome action-packed raid in order to explore more loose ends.
>>
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Cewri Tribe – Stats
Breeding: Struggle
Melee: Specialists
Ranged: Average
Technology: Average
Magic: Average
Diplomacy: Struggle
---
-Population: 25 (+2/turn)
-Food: 53 (-1/turn) [Food Preservation I]
-Supplies: 13 yaks, 31 leather, 18 wood, farm tools, 1 chicken, 18 silver coins, 5 copper. 5 bronze bars
-Towns: Anor Londo [3 DEF]
-Structures: Wooden Dwellings (can house 30), Wooden Wall (+2 town defense), Improved Stables (+1 yak every other turn, can house 20), Logger's Hut (+2 wood every other turn), Throwing Range, Wilbur's House, Basic Forge, Lava Mama Shrine, Stronk Dad Shrine
-Special Persons:
Chieftain Gough (Leadership I, Throwing I, Archery I) [EQUIP: Gough's Bow]
Armaaga (Champion, Archery I)
Shaman Wor (Shamanic Magic I)
Farmer Wilbur (Human civilian)
-Military: 4 Clubsmen, 2 Slingers
-Gear: Leather armor x2 (+0.5 defense), Bronze Dagger (+0.5 Attack), Bronze Shortspear (+1 Attack), Leather Throwing Gloves x3 (+25% rockthrowing accuracy), Slings x3 (+0.5 ranged attack), Giant Tower Shield (+5 defense, must be used with two hands)
-Tech: [Animal Husbandry I] [Survival I] [Axes I] [Leatherworking I] [Food Preservation I] [Farming I], [Mining I] [Spears I] [Swords I] [Metallurgy I] [Slings I]
-Magic: See http://pastebin.com/8ztKeMyE
-Culture: All giants are expected to be skilled at throwing things. The game of Swatrock is the giants' favorite pastime. The Cewri Tribe worships the Shrine of the Couple.
-Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.
>Shrine
As the stonecarver lifts his chisel from the statues for the last time and looks upon his completed work, a long dormant volcano far off to the south of Amberly erupted, and a slight rumble shook the earth not a moment later, signifying the blessings of the Lava Mama and Stronk Dad. (Building complete: The Shrine of the Couple)
>Exploring north
You follow the snowy mountains north and eventually stumble upon a walled-off village not all that different from yours next to a great waterfall with what look to be some giants with heavy, warm-looking clothing and menacing bronze-studded clubs. Your scouts decide it would be best to go back to camp and report before trying to go inside...
>Mining tools and digging down
You get to work at crafting a bronze pickaxe and dig a spacious, long hallway with six rooms, three on each side. You don't find much besides lots of stone, but you can use the new space as you wish.
>Weather tracking
Fearful of blizzards, you begin watching the sky for ominous patterns that might predict one too. You consult Wilbur as well, he has seen plenty. (Progress: 1/3)
>con't.
>>
>(Free Action) Gough and Maag
Even in the cold of winter deep in the mountains, love can bloom. Gough takes Armaaga as his wife, and a large ceremony is held in front of the Shrine of the Couple to signify their union. They expect to bear a child in the future, but not for several seasons.
>Free Action: Wilbur, for his service to the Cewri Tribe, has been dubbed "The Smallest Giant", though this notion has been met with stern disapproval by Giant Supremacist factions..
>>
>>242469
Wait to raid til we know we won't get lost in a storm.
Pray to Lava Mama to boost our forge.
Build more weapons
>>
>Tip:On Magic Research
When approaching magic research, there are a few things to keep in mind. Essentially, you can do four things: Improve a spell's power (i.e. minor to regular or regular to greater spells), expand a spell's scope (i.e. making a single-target spell like Healing work on multiple people), research a new spell in a given school (subject to GM approval and must be appropriate to the amount of research you've already conducted), or improve your knowledge of the entire school (in other words level it up) to gain and improve spells (generally takes longer).
>>
>>242469
Build more bronze weapons
Research hexe Magic
Send a couple Giants to the village we just found
Go ice fishing
>>
>>242488
>>242501

What kind of weapons exactly?
>>
>>242501

And is there anything in particular you wanted to do there?
>>
>>242514
Try to begin forging the clubs our scouts saw. They seem they could do a lot of damage.
>>
>>242514
Maybe stuff like axes or maces.
>>
>>242514
Big ass maces
>>
>>242525
Just talk and maybe get to know the Giants of Koggarach. In the future we could even merge through a marriage between Goughs heir and the leader of Koggarach.
>>
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Last update for the night and then I'm going to bed.

Cewri Tribe – Stats
-Population: 27 (+2/turn)
-Food: 52 (-1/turn) [Food Preservation I]
-Supplies: 11 yaks, 31 leather, 17 wood (-0.5/turn), farm tools, 1 chicken, 18 silver coins, 5 copper. 5 bronze bars
-Towns: Anor Londo [3 DEF]
-Structures: Wooden Dwellings (can house 30), Wooden Wall (+2 town defense), Improved Stables (+1 yak every other turn, can house 20), Logger's Hut (+2 wood every other turn), Throwing Range, Wilbur's House, Basic Forge, Shrine of the Couple
-Special Persons:
Chieftain Gough (Leadership I, Throwing I, Archery I) [EQUIP: Gough's Bow]
Armaaga (Champion, Archery I)
Shaman Wor (Shamanic Magic I)
Farmer Wilbur (Human civilian)
-Military: 4 Clubsmen, 2 Slingers
-Gear: Leather armor x2 (+0.5 defense), Bronze Dagger (+0.5 Attack), Bronze Shortspear (+1 Attack), Leather Throwing Gloves x3 (+25% rockthrowing accuracy), Slings x3 (+0.5 ranged attack), Giant Tower Shield (+5 defense, must be used with two hands),
-Tech: [Animal Husbandry I] [Survival I] [Axes I] [Leatherworking I] [Food Preservation I] [Farming I], [Mining I] [Spears I] [Swords I] [Metallurgy I] [Slings I]
-Magic: See http://pastebin.com/8ztKeMyE
-Culture: All giants are expected to be skilled at throwing things. The game of Swatrock is the giants' favorite pastime. The Cewri Tribe worships the Shrine of the Couple.
-Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>Research hex magic
Shaman Wor begins to experiment with his shamanic skills, delving deeper into the art of hexes. (Progress: 1/2)
>New Clubs
Inspired by the nice-looking clubs at Koggarach, you come up with a dangerous looking improved greatclub for much more damage (see pic but much bigger than that). (Upgraded to Bronze-studded Clubs, +1 to attack strength)
>To Koggarach
You send your giants once more to Koggarach, There, you are greeted by the chieftain of the village, Makaba. He seems overjoyed that the new giant settlement is doing well. He says he would be open to trading in the future, but not until spring arrives as they are trying to conserve resources. Still, it is good to find a friendly village.
>Pray to Lava Mama to boost our forge
Your giants kneel down around the forge and pray to Lava Mama. Suddenly a booming voice rumbled through the giants' heads: "F-I-N-D L-A-V-A M-A-M-A." Your forge still looks normal but your giants can't help wondering what all that meant. Where's Lava Mama?
>>
(con't.)

>EVENTS
As night falls, the temperature drops and the wind starts howling furiously, carrying with it what seems to be neverending snowflakes. A blizzard has come!
>>
Also, if you want something to do while I'm away you could maybe think about providing some additional lore/fluff/backstory for Lava Mama and Stronk Dad.
>>
After the blizzard subsides we should go south to that volcano looking part of the map. I might also come up with some background for Lava Mama and Stronk Dad later on.
>>
Oh yeah, I probably won't be on until the afternoon so hold tight til then
>>
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I think the newly active volcano is the most likely place we'll find something related to the gods.

Could we research any fire magic to help us through winter? (and further the dark souls theme)
It seems weird to have a fire god and no way to wield her power.
>>
>>242548
Designate a priestess for Mama Lava to start on getting fire abilities and prepare for a journey to the volcano after winter.

Make a battle plan and pray to Stronk Dad to prepare for a stronk raid next turn.

Train clubsmen

Maybe make a fancy helmet for our chief

See if the other giants can expand our map or teach us any new technologies. Also, how tall are they compared to us? This is important in giant culture
>>
>>242548
We have a lot of leather. Maybe make more armor
>>
>>242662
I agree with all of this but 1thing.
>Instead of making a nice helmet I would say start doing battle drills.
Like advancing forward quickly and deploying the toward shields in a battle line.
Thes archers and slingers will practice in their free time, the archers going for commaning officers, while singers and trying to cause as much damage with a rolling bolder.
Then the club men should rush forward, the amromred giants have slightly subpar weapons while the non amored will have the best.
>>
>>242713
Agree. We can make the helmet from spoils of war
>>
>>242592

Fire Priestess

Explore volcano (have to wait out the blizzard)

>>242713

Battle drills (for Stronk raid)

Pray to Stronk to bless our clubsmen

>>242556
>>242557

Lore:

Lava Mama was a Fire Priestess and Stronk was a great warrior, the tallest giant of his time. They were two respected members of an ancient giant tribe, before giants were known as ice giants or plains giants, but as united giants.

Against the wishes of their tribe's religion and military tenets, the Fire Priestess and Stronk fell in love. Fearing persecution, they fled to a nearby mountain to live in peace and exile. But nothing lasts forever.

The Fire Priestess and Stronk held their new hill home as best he could, but even he could be overpowered. As the fire priestess heard her lover fall she prayed to Spirit of the Mountain. The Spirit entered her, imbued her with its power.

The mountain rumbled, fissures opened in the earth to swallow the attackers and drown them in burning lava. With nothing left of her home but Fire and Magma, the priestess built a pyre for Stronk out of lava and legend says his obsidian tomb is still standing outside one volcano....

The Spirit of the Mountain left the Fire priestess with one final blessing: she would bear Stronk's child. The first true Hill Giant was born to this new Goddess: the Lava Mama.
>>
Did we ever make the direbears our animal companions or do we not have enough of them for that?
>>
>>242954
We haven't but it is on the list of stuff to do in spring along with getting worgs
>Mothers will have cubs/wirglets we can steal and raise.
>>
>>242882
Very nice! Glad you didn't fag it up
>>
>>243957

Thanks lol. if it was Stronk and the Lava Daddy it would have been fagged to the max, though
>>
Cewri Tribe – Stats
-Population: 29 (+2/turn)
-Food: 51 (-1/turn) [Food Preservation I]
-Supplies: 11 yaks, 19 leather, 16.5 wood (-0.5/turn), farm tools, 1 chicken, 18 silver coins, 5 copper. 1 bronze bar
-Towns: Anor Londo [3 DEF]
-Structures: Wooden Dwellings (can house 30), Wooden Wall (+2 town defense), Improved Stables (+1 yak every other turn, can house 20), Logger's Hut (+2 wood every other turn), Throwing Range, Wilbur's House, Basic Forge, Shrine of the Couple
-Special Persons:
Chieftain Gough (Leadership I, Throwing I, Archery I) [EQUIP: Gough's Bow]
Armaaga (Champion, Archery I)
Shaman Wor (Shamanic Magic I)
Elmagh (Priestess of Fire)
Farmer Wilbur (Human civilian)
-Military: 7 Clubsmen, 2 Slingers
-Gear: Leather armor x4 (+0.5 defense), Bronze Dagger (+0.5 Attack), Bronze Shortspear (+1 Attack), Leather Throwing Gloves x3 (+25% rockthrowing accuracy), Slings x3 (+0.5 ranged attack), Giant Tower Shield (+5 defense, must be used with two hands),
-Tech: [Animal Husbandry I] [Survival I] [Axes I] [Leatherworking I] [Food Preservation I] [Farming I], [Mining I] [Spears I] [Swords I] [Metallurgy I] [Slings I]
-Magic: See http://pastebin.com/8ztKeMyE
-Culture: All giants are expected to be skilled at throwing things. The game of Swatrock is the giants' favorite pastime. The Cewri Tribe worships the Shrine of the Couple.
-Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>Armor
Battle preparations have begun, and your leatherworkers do their part by making four sets of leather armor. (+4 suits of leather armor, -12 leather)
>The priestess of Lava Mama
You pick out the most devout worshipper of Lava Mama, a giantess named Elmagh, and name her the Fire Priestess. However, though she has the potential, she has yet to learn the secrets of fire. Perhaps she must do something to gain Lava Mama's favor? You think the answer lies in bringing her to the volcano. (Special person gained: Elmagh)
>Pray to Stronk Dad
Stronk Dad answers your prayer, although your giants don't feel any different, except that they felt that they were being watched over. (Unknown effect for the next turn)
>Train more clubsmen
Three more clubsmen are conscripted and quickly trained. (+3 clubsmen)
>(Free Action): Battle drills
Your giants practice their strategy and various battle scenarios that may occur, giving them a slight boost to their battle capabilities.

>EVENTS
The blizzard has finally died down! Your giants can safely venture outside the village.
>>
Go fire priestess! I want to find that volcano now the mystery is great

>>244490

Train more slingers

Dispatch Elmagh and Armaaga to the volcano with 2 clubsmen for support

How is the shaman research coming?
>>
>>244490
I think we should attack the halfling village instead of Wilbur's old village.
>It will be easier to intimdate and it's farther way from the army of the nation the rules over them.

And we need to devolpe cement if we get volcano ash holy shit! With concrete we can make roads, walls or stone houses!
>With ash we can make Roman concert, the strongest concert ever!

And keep working on the catapult if we can, it would be devastating to just have one.
>And you know, we get a better grasp on projectiles, seige equipment and other big stuff.

Also can a free action be turn the rock throwing gloves in to a baseball mit?
>Also turning It to a small shield like thing that can block arrow fire.
>>
Have Elmagh make pilgrimage to the volcano. Maybe bring along a couple of clubsmen and would be Lava Mama priestesses

Dig for more metal

Make more slings

Explore west of Anor Londo
>>
>>244515
Aren't the giants throwing rocks pretty much catapults? Just short range I guess
>>
>>244615
Yeah, but think of human soldier feeling smug with their catapults lunching rocks at us.
>Then out of fucking nowhere a rock the size of God Damn whale smashes half the town from 5 miles away.
>>
>>244633
this guy gets it
>>
Back, sorry, something came up.

So are you guys gonna do the raid? You have all these buffs and they're only for one turn...
>>
Yes yes yes Do the raid.
But let's try to arm some more people first
Do we roll on the raids succes?
>>
>>245126
No go to the hobbit village.
It will have better loot!
>>
>>245126

Nah I'll do that. Also after spring comes (turn after this) I'm gonna make a new thread.

Anyway writin
>>
>>245126
Yes sir, do that raid! Attack those weak points! Intimidate the guards/townsfolk and offer them their lives in exchange for their lands. Install Wilbur as mayor by Spring.

>>245134

We don't want to lose our tactical advantage. Human or halfling, they get crushed the same.
>>
Cewri Tribe – Stats
-Population: 31 (+2/turn)
-Food: 50 (-1/turn) [Food Preservation I]
-Supplies: 12 yaks, 19 leather, 16 wood (-0.5/turn), farm tools, 1 chicken, 18 silver coins, 5 copper. 1 bronze bar
-Towns: Anor Londo [3 DEF]
-Structures: Wooden Dwellings (can house 30), Wooden Wall (+2 town defense), Improved Stables (+1 yak every other turn, can house 20), Logger's Hut (+2 wood every other turn), Throwing Range, Wilbur's House, Basic Forge, Shrine of the Couple
-Special Persons:
Chieftain Gough (Leadership I, Throwing I, Archery I) [EQUIP: Gough's Bow]
Armaaga (Champion, Archery I)
Shaman Wor (Shamanic Magic I)
Elmagh (Divine Fire Magic I)
Farmer Wilbur (Human civilian)
-Military: 7 Clubsmen, 4 Slingers
-Gear: Leather armor x4 (+0.5 defense), Bronze Dagger (+0.5 Attack), Bronze Shortspear (+1 Attack), Leather Throwing Gloves x3 (+25% rockthrowing accuracy), Slings x3 (+0.5 ranged attack), Giant Tower Shield (+5 defense, must be used with two hands),
-Tech: [Animal Husbandry I] [Survival I] [Axes I] [Leatherworking I] [Food Preservation I] [Farming I], [Mining I] [Spears I] [Swords I] [Metallurgy I] [Slings I]
-Magic: See http://pastebin.com/dGyXVYeH
-Culture: All giants are expected to be skilled at throwing things. The game of Swatrock is the giants' favorite pastime. The Cewri Tribe worships Lava Mama and Stronk Dad.
-Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>Pilgrimage to the Sanctuary of the Lava Mama
You and your followers venture forth to the volcano to the south, hoping to find Lava Mama. When you arrive, you see a volcano spewing lava incessantly, making the ground very treacherous to walk upon, but eventually you make it to the Sanctuary of Lava Mama. The obsidian tomb of Stronk stands here, with the Pyre of the Sacred Flame. Suddenly, a voice emanates from the pyre, and beckons you closer. "She who is known as Fire Priestess, kneel and accept my blessing." The flare grows brightly as Elmagh does so. She has gained the Lava Mama's blessing, allowing her to use Divine Fire Magic! Additionally, in the offering cup you see 5 obsidian and 5 iron. "Take it with my blessing, children." the voice from the pyre says. (Divine Fire Magic gained! See http://pastebin.com/dGyXVYeH to view the rules!) (+5 iron, +5 obsidian)
>Catapult
Work continues on the spoon-shaped stone launching mechanism. (Progress: 2/5)
>More slingers
2 of the best rockthrowers are conscripted to be slingers as a last-minute preparation before the raid. (+2 slingers gained)

(cont'd with raid and events)
>>
We should also make a Divine Priest Of Stronk Dad, he should be able to grant divine magic also.
>>
>>245391
>(+5 iron, +5 obsidian)

Craft several armor and weapon using blessed iron and obisidian.

Pick some of our best soldier too wear that weapon and armor.

Declare them as champion of papa stronk and vanguard leader of our army.
>>
>>245444
Our chief
>>
>>245457
1 for our chief
1 for his wife maybe ?

Pick some of our best warriors too wear the leftovers armor and declare him/her as champion ?

Our chief maybe command the entire army but i think we must give the task of leading our vanguard too someone else.
>>
>>245391
Construct weapons with the new found iron. Particularly axes for cutting down gates

Attack welsten village

Dig for more metal so we can give it to Lava Mama and get more fire priestesses

>>245457
Isn't Gough already our chief? It wouldn't serve much purpose to elect a new chief.
>>
>>245391
Daaaaaamn that's cool. Fuck yeah Lava Mama and Stronk Dad! Can't wait to see the raid.

Even our chief needs a general! Especially if we have two territories we'll be spread too thin without them.
>>
>The Battle of Welsten
Armed to the teeth with all of the Cewri Tribe's military plus a few civilian rockthrowers and Chieftain Gough, the giants advance upon Welsten Village. Seeing the armed giants headed their way, the Welsten town guard, scrambling their forces, putting what appears to be 4-6 archers on the wall and opening the gate briefly to let out around 30 spearmen, who formed a phalanx turtle formation with their shields along with about 10 or so swordsmen who get in a formation along its flanks and 5 more archers who take position in the rear. Their captain, one of the archers on the wall, shouts orders to the troops.

As soon as the giants get within range, the fighting begins.

>Turn One
The giants are the first to strike, launching an opening volley of rocks that breaks the first line of the formation and significantly damages the wall. Three spearmen are killed by this and one archer is knocked off the walls. Gough and Maag attempt to pick off the captain, but are not successful this turn, although they do manage to kill one wall archer. The enemy archers respond with a volley of their own. Although the shield-bearing giant manages to plop down his shield and give many giants some valuable cover, the enemy arrows still find their marks in a few victims. However, most are still able to fight. (Giants' military: 16, 1 slinger wounded) (Welsten Guard military: 36, 2 archers and 3 spearmen killed)
>Turn 2
The shield wall advances and the clubsmen charge forward. The swordsmen run off to the sides, getting into flanking position, though 2 are picked off by slingers and rockthrowers. The clubsmen hit the phalanx with bone-shattering force, breaking what was left of the line and killing 7, although the phalanx was able to bring down one clubsman. Stones and arrows continue to fly, wounding another slinger and a rockthrower.
(Giants' military: 14, 2 wounded, 1 dead) (Welsten Guard military: 22, 2 swordsmen, 2 archers, and 10 spearmen killed)
>Turn 3
The swordsmen close in on their targets and successfully flank the giants. Many giants were wounded badly, but suddenly they felt a wave of strength surging through them, and they were able to keep fighting! Praise be to Stronk Dad! Still, one clubsman was killed in the skirmish and 3 soldiers were injured, including Armagga. 5 swordsmen were killed, and 3 fled. Additionally, 2 wall archers were killed, along with the captain. 3 rear-line archers and 4 spearmen are also killed.
(Giants' strength: 9 (5 wounded, two dead) (Welsten Guard military: 4)
Turn Four: The remaining troops flee for their lives, leaving the gate completely exposed. One of the giants hurls a boulder into the air and a clubsman runs up and swings at it with his bat, knocking a giant hole in the wall. The remaining 5 guards left inside and the townspeople quickly surrender. Victory is yours!
>>
>>245496
Fuck to then yeah!
>instill fear in to the masses, but also bring up how you will allow to better lving, erasing all of their old debts from their old life. Wilbur will run the city but we will keep 4 clubsmen there for enforcement.

strip and throw the dead giants in the volcano in honor of this victory! While tending to the hurt.
>Make the citizens repair the walls and strip the dead soldiers.
>>
>Spoils of war:
-13 bronze shortspears
-8 bronze daggers
-25 bronze lamellar armor (does not fit)
-8 wooden bucklers
-523 silver coins
-32 food
-26 leather
-18 bronze bars
-The town's forge, 4 farms, stables, workshop, wooden dwellings, logger's hut, granary and wooden wall (damaged) are under your control!
-In addition, there are 41 humans and 2 halflings that you can do with as you wish.

>EVENTS:
-Two slingers, two clubsmen and Armagga were wounded in the struggle but all will recover in time. (Recovery time: 3 turns)
-In response to the capture of Welsten, the Kingdom of Brylon has declared WAR on you!
-Winter is nearing its end! One more turn until Spring!
>>
>>245496
Let's see what loot we can find here.
>>
>>245539

Forgot but you also found 7 shortbows, 7 iron bars, 4 silver bars and 2 gold bars
>>
>>245539
Take a portion of the bronze bars we claimed and offer them to Lava Mama in order train a pair of Lava Mama priestesses.

Break down and smelt any enemy tools that are of no use to us
>>
Also you can rename Welsten if you choose to.
>>
>>245563
+1
>>
>>245591
New Londo
>>
>>245539
Let's sacrifice some townsfolk to Stronk Dad as thanks and Lava Mama so she will make our yaks extra fertile this spring.

Force the townfolk to build giantsized houses

Groom the townsfolk. See if any are skilled workers or craftsmen we can use. Also see if they will tell us more about the kingdom.

Give leadership of the town to the tallest clubsman and make him head of the vangard. Wilbur can handle relations with the townsfolk.

Magic heal the chief's wife

Rebuild our forces and train new warriors
>>
>>245563
Agree with the smelting o enemy weapons/armor/tools. Make a fine helmet/crown for or chief and see if we can enchant it
>>
>>245563
Plus 1

>>245614
Everything but sacrifice the townsfolk, I don't think our gods are sacrificial gods they're too in love.

>>245506
We should have the lava be their burial site but we respect our fallen and build them pyres. The lava flows down unto the pyres like it did for Stronk Dad in the legends.

>>245602
Of course!
>>
(Reposting, I screwed up a lot of stuff in the crunch, one sec)
>>
Cewri Tribe – Stats
-Population: Anor Londo - 31 (+2/turn), Welsten Village - 45 (+2/turn)
-Food: 70 (-2/turn) [Food Preservation I]
-Supplies: 12 yaks, 19 leather, 16 wood (-0.5/turn), farm tools, 4 chickens, 5 cows, 541 silver coins, 5 copper, 64 bronze bars, 5 iron bars, 5 obsidian, 12 iron bars, 2 gold bars, 4 silver bars
-Towns and Structures: See http://pastebin.com/KCmLd2yH
-Special Persons:
Chieftain Gough (Leadership I, Throwing I, Archery I) [EQUIP: Gough's Bow]
Armaaga (Champion, Archery I) [EQUIP: Champion’s Bow]
Shaman Wor (Shamanic Magic I)
Elmagh (Divine Fire Magic I)
Balgmar (Champion of Stronk) [EQUIP: Fragarach]
Mayor Wilbur (Human civilian)
-Military: 6 Clubsmen, 4 Slingers, 1 Acolyte of Fire
-Gear: Leather armor x4 (+0.5 defense), Bronze Dagger (+0.5 Attack), Bronze Shortspear (+1 Attack), Leather Throwing Gloves x3 (+25% rockthrowing accuracy), Slings x3 (+0.5 ranged attack), Giant Tower Shield (+5 defense, must be used with two hands), 7 shortbows, 8 wooden bucklers
-Tech: [Animal Husbandry I] [Survival I] [Axes I] [Leatherworking I] [Food Preservation I] [Farming I], [Mining I] [Spears I] [Swords I] [Metallurgy I] [Slings I] [Armor I]
-Magic: See http://pastebin.com/dGyXVYeH
-Culture: All giants are expected to be skilled at throwing things. The game of Swatrock is the giants' favorite pastime. The Cewri Tribe worships Lava Mama and Stronk Dad.
-Bonuses: [Brute Force]: Large bonus to combat rolls. [Animal Companions]: Choose one type of animal to be companions. [Location Bonus]: Starting position will determine the type of giant.
Flaws: [Spacious]: Negative to sneak attack and stealth rolls. [Menacing]: Physical appearance tends to scare off smaller races and threaten large ones.

>(Free Action) Lava Mama's Favor
You throw 10 bars of bronze (gaining 3 favor per bar for a total of 30) into the volcano, and pray to the Lava Mama for her blessing on one of the young giantesses. In return for the offerings, the Lava Mama grants the girl the gift of fire. While you are at the volcano, you hold a ceremony to send off the souls of the fallen to the next world, throwing their bodies into the volcano to be one with Lava Mama. (Acolyte of Fire trained)

>cont'd
>>
>(Free Action) Assessing the Villagers
Your giants begin assessing the human villagers for any skills they have. As humans are so specialized, it seems that each of them have their own little niche that keeps the town running smoothly. Some are builders, some are farmers, a few work in the smithy, some are loggers, etc. There aren't many in the town, besides the children and elderly, who do not have something to do. Those that did got conscripted during your invasion and died. The Kingdom itself is ruled by King Halios von Brunschwilder IV, a strong but hedonistic ruler. Its inhabitants are mostly humans, but there is a minority of halflings also. Nobody's sure exactly how strong their forces are but you hear talk of this incredibly skilled warrior named Karsten Ironblood who has supposedly slain over 1000 orcs. The Kingdom is also at war with orcs on the northern border, and many people think that if the Kingdom falls the orcs will quickly overrun us. Their capitol, Albemeria, is to the northeast (map later).
>The Champion of Stronk
As you are about to leave the volcano, a powerful voice booms from the Tomb of Stronk. "Warrior named Balgmar, enter my tomb." The giant, who had the most kills in the battle for Welsten, enters the tomb and sees the translucent spirit of a massive giant at least twice his size that is nearly as tall as the ceiling. The giant immediately drops to one knee in the presence of the Spirit of Stronk. "Young giant, I hereby bestow upon you the title of Champion of Stronk. May you wear your title with honor, and stay stronk for the rest of your days. Now, take your weapon, the almighty Fragarach." The Spirit of Stronk then procures a huge obsidian blade (looks like a giant-sized version of the sword in the pic) and hands it to the warrior, who feels empowered and invigorated by its divine energy. After that, you pay your final respects to Stronk Dad and head home. (New special person added: Balgmar, Champion of Stronk)
>Smelting and forging
You get the citizens to begin smelting away at the bronze weapons and armors and have your giants forge two sets of iron armor. They also forge a crown made of iron, silver and gold and give it to Gough as proof of his leadership. (+56 bronze bars, +2 suits of armor, +Gough's Crown)
>Spell: Minor Healing
Shaman Wor begins chanting at Armaaga's bedside, and her larger wounds start to close up and heal! (Recovery time for Armaaga reduced by 1 turn!)
>Building giant-sized houses
The humans start working on giant-sized houses using wood from the village stores. As the villagers aren't used to building such large structures, however, it may take some time. (Progress: 1/4)
>Train more troops
Two clubsmen and one slinger were trained and are now ready for battle.

>EVENTS:
-Spring will be here next turn!
-Wilbur assumes the mantle of leadership in New Londo. While he is no Gough, he seems to be keeping up at least.
>>
Alright, I'm gettin to bed. New thread tomorrow.
>>
>>245649
Put our new slaves to work farming, wood cutting, and mining

Have our yaks blessed for increased fertility

Resume attempts at domesticating wargs or dire bears

See if the other giants want to trade

Keep training more soldiers. Make more armor
>>
>>245672
Also we should get more info on the other giants. See if we can assimilate them somehow through force or diplomacy or a challenge of leaders
>>
>>245687
Giant missionaries? Surely we can spread the word of Lava Mama and gain allies that way.
>>
>>245672
>>245687
>>245649

Use any left overs material from our storage craft some metal armor for our troops

Equip our 6 clubsmen with new metal armor assign Balgmar as their leader

Sent Balgmar with his heavy infantry unit accompanied by our most eloquent speaker too nearby giant village

Persuade them too join our cause by displaying our military force and artifact weapon Fragarach.

If they refuse challenge their champion or chief too honorable duel 1vs1 me fgt !
>>
>>245706
We should get more info before we make threatening gestures, but still let them know we're buff. Wait until we have a catapult and some war beasts.
If Gough is bigger than their chief he might back down. Or we can see if we can challenge him to something not fatal, like wrestling or rock hurling or hunting
>>
File: NotStormbringer.gif (997 KB, 500x281)
997 KB
997 KB GIF
Might we be able to use fire magic to increase melee attack by +1 instead of ranged attack?

Imagine putting Balgmar with his divine sword into a duel and his opponents face when the sword lights up.
>>
>>245750
Ah, should have said I was talking about this spell, but I see it's just for fire priests now, and our champion isn't one.

Minor Fire Magic - The Priestess of Fire and minor priestesses can use divine fire magic as a weapon in battle, granting +1 ranged attack power.
>>
Let's find out more about the halfling village. Send a small party to harass them. They should submit to beings 10 times their size easily
>>
And let's start a harem for Wilbur
>>
Consider making a temple to the Couple at the volcano for Elmagh and Balgmar can live and train warriors and fire casters more efficiently
>>
Should we do balistas instead of catapults? As anon already pointed out, we can already throw boulders
>>
>>246029
But we have that arleady too I think. If you think about bows for giants they would be pretty huge. What we lack right now is armor I think
>>
>>245649
Wilbur will be head of assimlation and moral of our new human citizens! Basically he is a "king" but is just there to give the human a representative with our gaining to my ch power.
>Personally let's not be dicks to them and try to get the village to want to stay with us.

The humans building the giant houses should get help for giants, along with any farm expansions. It make it faster and cement that giants are cool dudes.

Start rewarding good or smart humans by giving them better housing or more pay when they do things right.
>Start a incentive program to get the working even harder.

And keep working on the catapult, armor and better giant weapons like swords and spears.
>We should make a Roman egeal but with lava mother to give a moral boost to units and people.
>>
>>246216
They are slaves and have no choice. Giants don't give a fuck about weak humans. We only regard the stronk as equals
>>
>>246368
Yeah but slaves have a habbit of revolting, poisoning important peoole or just causing just a diplomatic penalty or some shit.
>It's better to talk away all defences of our enemies and then hit with devastating force.
>>
>>246411
We're giants. Hitting with force is what we do best. Slaves can't revolt when kept diligently under lock and key. Besides, we already killed a shit load of their friends and family and claimed their village. They aren't going to like us anyway
>>
>>246451
Alright I think I got a good compromise.
>For now the everyone in the village, excluding Wilbur, is a slave.
>Those who imbreace giants progressive way will get better treatment but will be slave still.
>Children after of the enslaved people will be free if they show they are not hostile.

But still let's help them to make it quicker.
>>
>>245878
Good idea!

>>246060
Agreed. Need moar armoar.

>>246216
Tots agree with all this.

>>246368
>>246411
>>246451
>>246598
Conquest doesn't require slaves, if Game of Thrones taught us anything in the desert. They take too much time to maintain. Happy, healthy subjects maintain themselves. The content defend the status quo.
>>
>>246673
GoT has more shown that slaves are trouble when you give them a little freedom
>>246598
This is exactly where their path to revolt begins
>>
>>247009
If their children aren't raised by them they will trust us more.
>all children are raised by approved teachers teaching apporoved shit.
>But current members are slaves that you can do what you want with.
>But the intelligent or cunning will be free because we need to inspire people to be better.
>>
>>247009

Not quite. It's the masters that hire the Sons of the Harpys and revolt in Meereen, not the freed slaves. The unshackled in Yunkai, etc were way more allegiant to Danerys than the the masters, they were simply overpowered by greater resources.

In my example, the masters are the defenders of the status quo. Because they were free and content.

>>247174

If we enslave the people, they will resent us. If we provide them a decent quality of life, they will thank us.
>>
>>247174
The intelligent and cunning are the ones that fuck us over, but i agree with taking their children and indoctrinating them.
>>247253
Sons of Harpy wouldn't have existed and order would be perfect if the slaves weren't freed in the first place. Every great conqueror and civilization irl has been built with the successful use of slavery
>>
>>247253
Life and war can not always be a morally okay thing. If these people go unchecked they could cause alot of shit but at the same time we can't beat them daily, each side has to make some compromises.
>The middle ground so far is, right now the human are considered slaves untill we find out what to do so we can keep the game going.

>>247343
But not all should be slaves, have Wilbur go though and deem whether or not they should be slaves.
>Also a good chance to find him some girls to get with.
>>
>>247394
The problem I see with the human slaves is that weren't they mostly used for hard, exhausting tasks like mining etc.?
It's way more efficient for us to do it ourselves. I guess they could do animal breeding, construction and some research I guess?
>>
>>247405
I wanted to just make them citizens and move on with the game.
>I don't know when the turned to a contest.
>But yeah I would just want them to keep farming and paying tributes and such.
>>
>>247405
I wanted to just make them citizens and move on with the game.
>I don't know when this turned to a contest about morals and GoT
>But yeah I would just want them to keep farming and paying tributes and such.
>>
>>247405
They seem like they'd be mostly farmers, so have them stick to that and other idle tasks so we can keep our giants doing important things
>>
>>247343
No the masters were always at risk of being overrun BECAUSE they owned slaves. Free and happy people don't revolt because the have an incentive to keep things the way they are. This is the entire premise of civilized modern society how is it so hard to grasp?

Yeah we don't need to deal with slavery, just replace their government so their city is providing resources to us and not to the kingdom.

We are giants. We can smash them. They don't need chains and constant oppression to remind them they can't win a fight.

We only have to tell the citizens that they are paying taxes to someone else now. We don't need to waste any more time on slavery. We are not slavers.
>>
>>247343
If we let the intelligent invent new things and use their skills to help their fellow man (and by proxy their giant rulers), then why would they revolt? If we are better to them then their old king, why would they be motivated to revolt?

Wilbur has essentially become our ally, he is the perfect example.

I never thought we would have to decide about slavery, etc, this game is fucking awesome. The morality choices in video games can go choose to fuck themselves, they pale in comparison lol
>>
>>247599
>>247624
I don't care I just wanna keep playing.
>Fuck it, make them slaves just for spite and eases.
>>
>>247599
Indentured servants, serfs, peasants, etc

why do the french riot every other month when they are paid better and have more benefits than most while egyptian kangs ruled for centuries and built an empire incomparable to modern society on the backs of slaves
>>
>>247900
SIMPLICITY WAS THE WHOLE POINT. slavery takes MORE time and resources than just letting them keep on keeping on while we guard them. Why people wanted to keep arguing for and justifying slavery is beyond me, man!
>>
>>247948
the last french riot that killed its gov was in the 18th century. Egyptian riots are still going on today and are far more violent. Regardless, there is no reason to discuss this further. See you on /pol/!
>>
>>248049
Because it's a fucking civ on 4chan you Fuck nugget.
>I don't think giants and human are thinking to hard about their future.
>Stop being such a white knight every country in the history of the world had slaves I doesn't matter
>>
>>248109
We have 2 clubsmen to spare. Indoctrination and shit takes more actions per turn and clubsmen then we have to spare. Literally the beginning and end of the end of it Jesus Christmas
>>
Why don't we just kill all the humans. That way we won't have to worry about any uprisings. You guys are overthinking this.
>>
>>246216
I agreed with this in the first place and stick by it
>>
>>248280

awesome idea. We can kill Wilbur too so he doesnt harbor resentment later and move on to dealing with the giant village
>>
>>248280
Sacrifice them all to lava mama and stronk dad for the glory of the hill giants
>>
>>248337
I think I remember something that Lava Mama dislike sacrifices such as animals and prefers metal sacrifices.
>>
>>248280
and then we get fucked by the human empire
and lose free food and other shit
probably lose all the trade with humans too
>>
>>246216
1+
>>
>>248357
Then why the fuck are we at war with them anyways.
>>
>>248373
They have super high tier magic and can see locations and clearly saw us take over the village.
I mean they probably won't try to actively fuck us up until we literally start slaughtering humans, seeing as they are busy with the orcs.
>>
>>248388
>>248345
>>248357

Agreed
>>
>>245650
heey op if you make a nnew thread can you link it
>>
New thread is up!

>>249192



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