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I have a very large collection of Munchkin (base set backs only) and today we're going to go on an adventure with them!

In a generic fantasy land filled with silly monsters and dungeons, you have set yourself upon a path to defeat the evil boss monster! You must get to level 20 and save the world! Along the way you'll kill monsters, loot their bodies, explore dungeons and more!

Right now you are a level 1 nobody with no class (get it?)

First thing's first: are you a boy or a girl?
>>
>>226223
>Girl

Let's see whether or not what /tg/ says about Munchkin is true.
>>
>>226223
>Girl
>>
>>226240
>>226248

We have a vagina confirmed.

Now I would like two rolls of d6, please, to determine our race and class.
>>
Rolled 6 (1d6)

>>226253
>>
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>>226269

We are a dwarf!

I need another d6.
>>
Rolled 1 (1d6)

>>226306
>>
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>>226310

We are a female dwarf bard.

Surely we are the most beautiful and talented dwarf in the land!
>>
>>226327

What do you begin your quest with?

>A) Nothing
>B) An inherited weapon
>C) A trusty helmet
>D) A suit of armor
>E) Some footgear
>F) A single item
>>
>>226336
>F) A single item
>>
>>226336
>F) A single item
>>
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>>226348
>>226349

A magic lamp!
>>
>>226348
>>226349

Where does our journey begin?

>A) In town
>B) In the forest
>C) The mountains
>D) The desert
>E) On a boat
>F) A dungeon
>>
>>226367
>E) On a boat
>>
>>226367
>C) The mountains
>>
>>226382
>>226388

Let's have a d6 to break the tie. Odds, boat, even, mountain.
>>
Rolled 3 (1d6)

>>226412
>>
>>226418

Our female dwarf bard is on a boat and she has a magic lamp.

You have no name, because names do not offer a numerical bonus.

>A) Search the boat for goods
>B) Talk to the crew
>C) Sleep in your cabin
>D) Talk to the captain
>E) Steal a lifeboat
>F) Other (write-in)
>>
>>226445
>A) Search the boat for goods
Always check for treasure.
>>
>>226445
>B) Talk to the crew
>>
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>>226458
>>226462

Until we get more faggots in here we'll just go with the first one, for now.

Down in the bowels of the boat, you find a dead body covered in footprints! No good loot on him, sadly. You leave the stinking corpse and follow the trail.

A pair of enchanted rollerskating killed him! They see you and growl in the horrifying manner that only shoes can growl.

>Fight
>Talk
>Use Item
>Run
>Other
>>
>>226498
>Fight
>>
>>226498
>Fight
>>
>>226503
>>226509

You have chosen to fight, despite being a level 1 bard with no weapons, armor or gear!

But you have a magic lamp...

>A) I CAST FIST!
>B) Attempt to use your bardic singing to bring in help!
>C) Use the Magic Lamp to make the monster vanish, leaving the roller skates!
>D) Take a defensive stance
>E) RUN AWAY
>>
>>226515
>D) Take a defensive stance
>>
>>226519

Roll 1d6 +4!
>>
Rolled 6 + 4 (1d6 + 4)

>>226553
>>
Rolled 2 + 3 (1d6 + 3)

>>226602

The footprints attack, adding their level and item bonus!
>>
>>226622

We're still alive.

>A) JUST FUCKING PUNCH IT
>B) Sing to bring help!
>C) Just use the lamp ffs
>D) Take a defensive stance (again)
>E) RUN AWAY BEFORE YOU GET STEPPED ON
>>
>>226626
>B) Sing to bring help!
>>
>>226639

In order to enthrall, you must roll a d6. Then, whoever you are singing to will roll against it. If you've rolled higher, you win and they will help you.

Give me a d6!
>>
Rolled 3 (1d6)

>>226648
>>
Rolled 1 (1d6)

>>226654

Our beautiful female dwarf sings to one of the ship's crew.
>>
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>>226663

A passenger on the ship, Murilo, appears to offer help!
>>
>>226674

>A) Fight alongside Murilo
>B) Let him do all the dirty work, he's working for free after all
>C) Kill him after the combat and take his stuff
>D) Use the Magic Lamp
>E) Other or run away
>>
>>226685
>A) Fight alongside Murilo
>>
>>226693

Murilo wields a +3 Holey Grail, giving your team a combined +6 attack bonus.

Roll 1d6+6!
>>
Still waiting on that 1d6+6
>>
Rolled 2 + 6 (1d6 + 6)

>>226865
Here's a roll OP in case you feel like reviving the quest.

It was intersting to read.
>>
>>230174

About fucking time goddamn fucking fuck

Anyway you kill the footprints with Murilo's help.

>LEVEL 2!

Murilo raises his goblet. "I was lured to battle by your siren's song! I am pleased to make your acquaintance, my fine short lady. I am Murilo, a noble in search of adventure across the sea!"

>A) Take the Holy Rollers for yourself
>B) Give them to Murilo
>C) Attack Murilo for his stuff
>D) Talk to Murilo
>E) Other
>>
>>230518
>D) Talk to Murilo
Sup Mun
>>
>>230535

You talk to the man in the pink robes with the immaculate mane of raven-black hair.

"I must say, compared to the rest of the burly crew on this vessel, you are a shining beacon of radiance, my dear. I would very much like to offer my company to you on your journey, if I could but get more chances to hear your beautiful voice!"

>A) Accept Murilo as a Comrade
>B) Kick his frilly ass
>C) Take the Holy Rollers for yourself
>D) Flirt with the noble
>E) Reject him and leave
>F) Other
>>
>>230543
>A) Accept Murilo as a Comrade
>B) Kick his frilly ass
>C) Take the Holy Rollers for yourself
>>
>>230576

We'll do C

But A and B conflicts
>>
>>230594

Well since nobody wants to speak up, I'll break silence and we'll accept Murilo as a Comrade and not kill him

"Verily! I am most pleased to be joining you."

You shrug, put on the Holy Rollers (footgear accepted) and decide what to do next.

>A) Talk to the captain
>B) Wait until the ship makes port
>C) Steal a lifeboat
>D) Attempt to take over the ship
>E) Chill with Murilo
>F) Other
>>
>>230764
>B) Wait until the ship makes port
>>
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>>230778

You and Murilo head back up to the deck. The ship is making port, conveniently at this exact moment.

You see some shitty little port town. There is a sign that reads "Port Town" painted in big, badly-shaped letters.

You step off the boat. "Ah, smell that fresh air!" Murilo says. There is a sewer nearby, so he may in fact not be able to smell at all.

>A) Go to the shop
>B) Look for a quest
>C) Check and see how much money you have
>D) Explore the sewers
>E) See the mayor
>F) Leave the town heading east
>G) Other
>>
>>230836
>B) Look for a quest
>>
>>230836
>C) Check and see how much money you have
and then
>A) Go to the shop
>>
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>>230918
>>230925

You check your pockets.

Only 100 gold! You must not have kept a very tight budget on your way here.

However, upon visiting the local Farmer's Market, your support of local grown goods makes you swell with smug self-satisfaction for not supporting the capitalist system!

>LEVEL 3!

"This cheese does not smell very good..." Murilo muses. Maybe he can smell after all...

>Help the farmers with pests
>Ask Murilo for some money, he's a noble
>See what you can buy for 100 gold
>Sell the magic lamp or holy rollers
>Sing for money
>Leave
>Other
>>
>>230962
>Sing for money
>>
>>230969

Let's have a 1d6 for how well we sing.
>>
Rolled 3 (1d6)

>>230982
I fuckin love this game
>>
>>231024

For our singing efforts, we have earned four hundred (400) gold. Combined with the previous one hundred (100) gold, that means we have five hundred (500) gold.

Suddenly, as you finish your song to the applause of those around you, you hear screams! While not entirely an unfamiliar reaction to your voice (but only in the land of people with very sensitive ears), it seems that the farmer's market is under attack by a monster!

>Fight the monster
>Try and steal stuff in the confusion
>Leave
>Attempt to buy things like everything is normal
>Sit back and watch the carnage
>Other
>>
>>231063
Fight the monster
>>
>>231063
Gotta lvl up
>>
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>>231076
>>231077

MISTAKES WERE MADE

IT IS A BARD'S WORST ENEMY

A TELEMARKETER!

Not only is he wielding a dangerous phone, he appears to have a series of apples on his person!

Whatever shall you do?!?!

>Fight
>Use Item
>Talk
>Run Away
>>
>>231094
GENIE GENIE GENIE
>>
>>231102

Thinking quickly, you take out the lamp and rub it!

The genie comes out and you wish the monster away!

The telemarketer is sent to Hell.

You get no level, but the treasure, the Apples of Derketa, are yours.

The genie then vanishes, taking the lamp with him!

The farmers cheer!

"Good show, comrade!" Murilo compliments you on your quick thinking.

Thank God (or gods) that you escaped with your ears intact!

>A) Shop
>B) Leave the market
>C) Demand a reward from the farmers
>D) Look for stuff to sell
>E) See what manner of steeds and animals are for sale
>F) Other
>>
>>231118
>A) Shop
>>
Rolled 3 (1d6)

>>231118
>>C) Demand a reward from the farmers
>>
Rolled 4 (1d6)

>>231141
>>
>>231136
>>231141

Your reward is a resounding "Thank you."

'Thank you?' You can't get a mechanical bonus from 'Thank you'!

Goddamned hipster farmers.

>A) Shop for weapons
>B) Shop for headgear
>C) Shop for armor
>D) Shop for a steed
>E) Shop for an item
>F) Shop for a consumable
>G) Leave
>>
>>231151
>A) Shop for weapons
>>
>>231151
>>A) Shop for weapons
>>
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>>231168
>>231172

The farmers don't have much in the way of weapons, but here is what is for sale.
>>
>>231184

We have 500 gold.

>+4 Fishing Net 500 gp (big, 1 hand)
>+2/+5 (against undead) T-Bone Stake 400 gp (2 hands)
>+3 Cheese Grater of Peace (Cleric only) 400gp (1 hand)
>Look for something else
>Leave
>>
>>231191
Fishing net pls
>>
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>>231221

Here is our current character sheet.
>>
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>>231232

Oh no! We have been hit by a curse! Was it the telemarketer? The random hand of fate? The smelly cheese?

Roll a d6 to determine our new class!
>>
Rolled 2 (1d6)

>>231244
>>
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>>231260

By God (or gods), you've lost your beautiful singing voice!

But on the upside, your dexterity is through the roof and your charisma is still potent.

Perhaps it is time to turn over a new leaf... and become a thief!
>>
>>231287

What is next for you, thief?

>A) Steal all of Murilo's goods
>B) Leave this town
>C) Attempt to rob the farmers
>D) Look for a quest
>F) Leave Port Town
>E) Fail to see that F came before E
>G) Other
>>
>>231294
look for a quest
>>
look for a quest
>>
>>231294
>Look for a quest
>>
>>231335
>>231336
>>231340

Where should we hunt for quests?

>Monster Hunting billboard
>Tavern
>The Mayor's office
>Fish for rumors on the docks
>Other
>>
>>231349
tavern
>>
>>231349
>fish
>docks
Use the net!
>>
>>231294
>the tavern
>>
>>231349
>Monster Hunting Billboard
Obvious answer is obvious
>>
>>231354
>>231370
>>231373
>not wanting to hunt nessie with an advantageous item
>>
>>231376
Are you talking about the genie? We were only allowed it use it once.
>>
>>231354
>>231370

You travel to the tavern with your comrade and get a booth. All manner of strange figures from places far and wide can be found in a seedy den of scum like this.

You pick up on a few rumors in-between drinks.

>A) Someone is hunting women in the night and styling all over them with dope rhymes!
>B) On full-moon nights (LIKE TONIGHT!) a monster attacks the docks!
>C) A duelist who claims he cannot be defeated is challenging all comers!
>D) There's a mud-wrestling competetion, females only!
>E) The tavern keeper needs help opening a jar.
>F) Leave
>>
>>231398
>E) The tavern keeper needs help opening a jar.
>>
>>231398
>>D) There's a mud-wrestling competetion, females only!
>>
>>231398
>A) Someone is hunting women in the night and styling all over them with dope rhymes!
>>
I'm gonna need at least two votes for an option since we're tied up
>>
>>231412
Mud
>>
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>>231412
>>231546

Oh god (or gods). What the hell happened?

One moment you were drinking and having fun, then suddenly you're near-naked, in a ring of mud with a tall and mildly attractive human female (if you're into muscular chicks) who wants to kick your ass!

Murilo is on the sidelines, cheering. This is probably his fault!
>>
>>231592

You have none of your gear.

>A) Tackle her!
>B) Use her momentum against her!
>C) Attempt to disrobe her!
>D) Play defensively!
>E) Grapple! Grapple!
>F) Run! Get out!
>>
>>231596
>B) Use her momentum against her!
>>
>>231596
>B) Use her momentum against her!
>>
>>231612
>>231664

You are a dwarf. As such, you have a greater center of gravity! You can beat her!

She charges at you, predictably leaving her toned midsection open to attack!

Roll 1d6+4 to take her down!
>>
Rolled 3 + 4 (1d6 + 4)

>>231673
>>
>>231692

You have succeeded! You grab the girl and perform a dwarven suplex (identical to a German suplex, only dwarven in nature) and now the two of you are locked together, with you in the more advantegous position. Your mud-caked bodies slip and slide against each other as she writhes around, attempting to escape your attack. The men around the ring hoot and hollar!

It's at this moment that you realize she's actually just naked. Her thighs try to fit around your dwarven head but you remain tucked with your arms around her taut tummy.

>A) Force her into submission
>B) Attempt to roll over and get on top of her
>C) Slap her around a bit
>D) Attempt to turn things lewd to gain the element of surprise
>E) Other
>>
>>231743
>D) Attempt to turn things lewd to gain the element of surprise
>>
>>231801

Roll a 1d6+2!
>>
Rolled 6 + 2 (1d6 + 2)

>>231801
>>
>>231874

Repositioning yourself, you grab ahold of the mud wrestler, planting your firm, dwarven body against hers. Looking her square in the eyes, you take her by complete surprise when you grab her head and plant a big kiss right on her! The crowd goes wild as she seems surprisingly fine with this turn of events, responding in kind by wrapping her arms around your short, buxom body as she moans into your mouth.

But that's only until you unleash your final attack, having taken her off guard!

>A) Snap her neck
>B) Knock her out
>C) Win by pinning
>D) Sex her up
>E) Other
>>
>>231978
we've come this far, let's go with
>D) Sex her up
>>
>>231989

Terrible and unmentionable things occur for the pleasure of the crowd. When you leave the pit, you are slick with mud and other fluids. The good news is, at the cost of your shame and reputation here in the town, you earned one thousand (1000) gold pieces (gp) for your trouble, and advanced to level 4!

>LEVEL 4!

Murilo comes and collects you, giving you your gear back.

"What? Don't look at me like that! You were the one who bet me that you could win at the competition. But so be it, you won, so I'll fulfil my end of the bargain. What would you like?"

As you re-enter the town, many of the men snicker as you pass by. Perhaps it would be good to leave.

>A) Have him buy you something
>B) Have him book passage out of town
>C) Kick him in the shins
>D) Part ways with him and continue on in different journeys
>E) Other
>>
>>232036
>A) Have him buy you something
>>
>>232036
>E) 1000 gold = level
>>
>>232176
maybe we should just whore ourself up to level 20
>>
>>232176

Where do you think the level came from

We didn't kill a monster, that's for sure
>>
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>>232084

"Here you are [INSERT NAME HERE], I bought you a mighty steed!"

Nearby is a goat, chewing on grass.
>>
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>>232209

Oh no, you are struck by another curse! A chicken landed on your head!

"By god! Or gods!" cries Murilo.

"Baaaaaa" says the goat.
>>
>>232223

You now have a chicken on your head. In addition to having a bad reputation in the town, you have a fucking chicken on your head.

Great.

This town fucking sucks.

>A) Head east, to the forst
>B) Head north, to the mountains
>C) Head south, to the desert
>D) Get back on the boat
>E) Go into the sewers and get even dirtier
>F) Other
>>
>>232233
>>A) Head east, to the forst
>>
Is this thread still alive?
>>
>>233823
Pls ;_;
>>
>>233823
>>233838

I'm alive, but I'm sorry to say that I've been stuck on a 24 hour duty. (Army)

When I get home tomorrow morning at 9est, I'm going to fall asleep for a good eight hours.

I'm afraid that's the timetable I'm working with and the earliest I could resume.

Are you guys liking this? This random-draw story-telling format? I can't really gauge how well this is going.
>>
>>234738

Anyone?
>>
I enjoyed reading the thread. I've always thought of doing a quest using some kind of collectible card game to generate it. You should go with it.
>>
>>235052

Alright, well, I'll continue it tomorrow when I wake up after duty.
>>
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Leaving the town behind as you ride upon your new goat, who does not have a name, you travel eastwards, into the forest.

The forest is bright and colorful, with many happy woodland critters about. Murilo whistles to himself as he goes alongside you.

"So, are we going to talk about what happpened back there in the town?" he asks. "You know, with the mud and stuff?"

"Nah," you reply.

>A) Make camp for the night
>B) Head into the darker part of the woods
>C) Find a lake or stream and wash off
>D) Press onwards through the night
>E) Other
>>
A)
>>
>>238926
>C) Find a lake or stream and wash off
>>
Sorry that this died down so heavily, work has been nuts. I don't think I'll give up on it, though, until we reach at least level 20.



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