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Welcome to Adventure Civ Medieval!

In this quest, you will help a medieval realm strive and grow as trouble arises and other nations work on their own agendas.

There are four realms, that I will describe in the next posts.

how to play:
1) choose a realm to play for. change your name to reflect your choice (ex: Bowtie Noble). Max 4 players per realm.
2)each turn, your realm has 2 actions. You can choose a cultural, technological, or immediate acion, plus one bonus action based on your realms' bonus action(if your realm has a bonus tech action, you can do any action one time per turn, plus a tech action).
3)discuss with your compatriots which actions you will take. Once you're done, reply to my recap anchor post with the recap of your actions.
>>
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>>225068
here's the map. I'll post the realms and their stories now.

For those of you that were there for the tribe era, the cultures have evolved quite a bit, and each realm is facing one or more internal problems right now!
>>
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>>225070
gimme dat sun
>>
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>>225070
The people of the Sun are devout fishermen, masters of weaving and wrestling.
they have a bonus Cultural action.

The shamans have built huge stone temples throughout the country to celebrate the Sun and teach the people magic - for a price. They decide the fate of the country during their holy meetings at the capital.

However, after centuries of peace and pleasures, the shamans have grown sloppy and lazy, and it is now deeply rooted in their habits to go wrestle and have fun rather than suffer a thousand pains just to get better at magic.

They are in good trading terms with the Bowtie tribe, importing their cloth from there, but feel uneasy when their religion or social order is brought up.
>>
>>225081
Obviously more people need to be set on fire
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hello !!!! so glad to be back
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>>225081
The Followers of the Spirits are a tree-dwelling bunch, hunting small game and growing fruit for a living. they have a bonus immediate action.

Their common history has confirmed their trust in the elves against the rest of the world. Both people living together have developed mutual cultural qualities; the humans obey the food and everyday restrictions of the Elven way of good life, while the Elves have slowly integrated the inherent misogyny of their followers.

However, the Elven women are as fierce as their men, and left by droves, menacing the already small Elven population of extinction. The few Elven women that stayed are determined to brew trouble and shake the patriarchy down.

They are isolationists and have no relations with anyone, except some small trade with the copper engineers.
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>>225077
heyoooo
>>
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>>225111
Eyy
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>>225111
forgot I changed it to shaman, we don't even have priests.
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>>225115
The gang's back together.
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>>225121
A very small gang, but a gang nontheless
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>>225125
>>225121
but we still back baby
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>>225135
Who says we aren't
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>>225108
The Kingdom of the Eternal Queen is a feudal realm, where the nobility manages their lands locally, answering only to the highest power of their Queen-Goddess.
they have a bonus tech action.

From the Forbidden Castle, behind her Ten Thousand Skeletal Warriors, the Eternal Queen rules her lands with an iron fist in a silken glove. In a steel gauntlet.
Magic has been forbidden for longer than man can remember, except for minor fire magic for the priests. Only the Queen may use arcane powers in the kingdom, under penalty of death.
The Queen has always been ruthless, but these days she has gotten terribly demanding in sacrifices, and her closest servants dread that she might be enjoying taking life more and more. At least, the capital has been clear of beggars lately.

They have good relations with the southern degenerates. They host fun parties.
They also have an open war with some of the Copper Clans, after a rather bold slave raid of Her Sacredness.
>>
>>225150
aww shit she's still alive? atleast we're still friendly with our bros
>>
>>225108
Well it seems like this is elf women shit is going to be a real fuckin pain in the ass. Are we still the physically strongest?
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>>225150
well then..... we necromancers now
>>
Fucking finally!
Tree claim!
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>>225171
Got any ideas for solving the elf population problem? I don't know about you, but I don't want to resort to making an elf rape dungeon to get more elf children.
>>
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>>225150
The Copper Clans are an eclectic group of constantly feuding warlords and city-states, from a deeply materialistic, self-mutilating people, and minorities from all over the continent.
they have a bonus tech action.

Three types of clans have emerged of their centuries of struggles. each player of the orange tribe must represent a different clan, if possible, until the clans are united (if ever).

the warlords are not the most numerous, but have the largest armies. Constantly feuding, these honor-bound warriors are ready to fight anyone or anything that thinks differently in the name of their code. They own most of the farmlands.

the Golden Maiden are descendants of a group of legendary blacksmith women that decided to unite against their war-hungry husbands. Entirely clad in gold, these ladies are knights, lords, and exceptional blacksmiths all in one. Though they are skilled and well protected, they tire faster than men.
They aren't very numerous, their armors taking years and considerable resources to make. They own most mines of the country and usually don't go on offensive wars.

the Copper Engineers are the mind of their people. Their formidable knowledge of engineering gives them an advantage in battle, be it with ballistas or catapults. They have the largest fleet and conduct trade across the sea.

The warlords are at war with the Red God and themselves. The Copper Engineers trade with the elves.

turn 1 start!
>>
>>225202
claiming!!
>>
recap anchor post
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>>225168
Any room left in the Bowtie Kingdom?
>>
>>225217
ya we're still filling out everything!
>>
COPPER FAG REPORTING BACK IN
>>
Aight, so what are we doin
>>
>>225222
we should probably explore on our first turn. you got any ideas for culture?
we could try to get battlepets back because that's fun and they are kind of more focused on fun than on hard work right now.
>>
>>225211
ok so
Tech:Start to research the gear
Culture:Royal Surgeons research the body and the soul to find a way to live forever without any side effects
>>
>>225217
Yep join in!
>>
Opting for the copper clans
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>>225221
>>225231
what are we doing for our turn and which clan r u?
>>
>>225202
room for warlords?
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>>225226
Yeah let's go with that, shamans start controlling animals to engage in cockfights( may or may not involve actual cocks) with money bets. Ya know, for fun and not a tactical advantage. We're gonna have to stage a reform soon.
>>
>>225191
No fear lads, Tree spirit archer is here
> Make a cultural action for the integration of elves and men. This will merge the social makeup of our nation so that we have superior elf genes and super-stronk archer genes.
> We are cool with copper engineers right? We should formally trade some techs with them for resources we have
> I wonder if we still have our boar cavalry? We should develop them into an essential military unit

Thoughts?
>>
>>225227
Sounds good
>>
>>225238
reform should happen but we could implement some fun magic kinda things for starters.
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>>225232
I'll be the grand designer because no one else will

I think it should be
Tech: Crossbows
Tech: Upgraded plate mail
>>
Must change name to match the situation
>>
>>225246
There
Im the copper engineers btw
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>>225245
Yeah, get some magic going first under the guise of "fun".

>PRETEND to stare at the sun
This must not go on
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>>225246
okay im the golden maiden then
>>
>>225232
As my name implies I'd like to represent the golden maidens aswell.
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>>225240
I don't think we are cool with anyone anymore since everyone else sank the island. I also think we should put up some wall or palisade so we don't get raided by those elf women
>>
Alright Copper fags

I propose
Tech: Crossbows
Tech: Boats

... Thought we made boats last time but oh well
>>
Right, so
Action: Explore surroundings
Culture: Shamans control animals for bloodsport and gambling
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>>225234
yup apparently
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>>225274
>They have the largest fleet
... idk
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>>225279
It didn't say boats on our tech page
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>>225270
>>225202
>The Copper Engineers trade with the elves.
Opee said we're cool with some engs.

I won't worry about the headstrong elven women, a solution presents itself.

Elven men breed with commoner human women. Elf race doesn't die out, and women's sons and daughters will most assuredly have higher social status. Over the years, no social turmoil will exist because everyone is the same.

That is, if Opee says they can crossbreed.
>>
>>225288
Sup brah
>>
Okay Copper guys
How about
Tech: Crossbows
Tech: Great ships with ballistas mounted on it
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>>225227
We should also look into building a wall to keep out the rats in the future
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>>225303
we dont know if rats are a problem anymore
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>>225301
okay sounds cool, im not that familiar with this quest, I followed the first 2 threads I think and i've played my fair share of civ qst
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>>225275
>>225211
>>
>>225202
>>225301
Because we are seperated in three tribes, would this mean that certain developments would only go to certain tribes first or would everything still be shared?

Is it also just the warlord tribe that is at war with itself and the red god?
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>>225288
OK so then we train the cavalry, and integrate the elves.
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>>225319
Yep
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>>225211
>>225301
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>>225317
sorry was away for a bit, but that sounds good
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>>225334
No probs
>>
Shouldnt we try to get a way for the shamans to stop being lazy when it comes to sunbasking?

Like that has been a huge entry point into our access to magic
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>>225301
Sounds good for now
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>>225353
Yes, but that comes later, now we get battle animals back.
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>>225353
yes totally, sunbathing is what made us great, but we could try to find some new ways to get our magic up again.
I mean burning your skin for 16 hours a day is so 1000 years ago.
we got these fancy temples now maybe we can use that to get some new rituals for spirit magic
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>>225325
>>225288
>>225211
>>
>>225367
Fancy temples with glasses, mirrors and all that shit so we can mazimize the sunbathing
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>>225375
exactly!
>>
ITS BACK.
Is there still room in the copper clans?
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>>225393
doesn't look like it, but I wouldn't mind it if you took Warlord

it's the chaotic faction after all
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> mfw all these orangefags thirsty for orange clan dick instead of superior elven dick
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>>225405
I'll take over warlord then.
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Any open slots for me to join?
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>>225449
We sun degenerates still ahve a slot left
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I present a new form of battlecrab
This way they can bask in the sun and kick ass
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>>225227
Some doctors went to experiment on corpses to discover the secrets of life and death. When they started to get close to something, they mysteriously disappeared.

A stolen copper barge was found, with a large weapon at its aft. From it, the gear could be discovered, and applied to castles for better defense.
>>
>>225456
battleCrabs (tm)
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>>225460
How mysteriously mysterious
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>>225460
All is fine
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>>225460
well i tryed. looks like now our only problem is trying to make turns without annoying the queen
>>
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>>225373
Despite the people's efforts, the Elves would not accept human wives. Their union would be fruitless, anyway, or so they say.

The ancestral Boar Cavalry has been reestablished, and riders are being trained again.
>>
For the other coppers, I propose a culture action we could potentially do for this turn. I understand the war lords are constantly at war with ourselves and the other copper clans. I propose that should a individual wrong a fellow copper they are to duel to the death thus reducing the amount of large scale conflicts happening by the problems being solved with a honorable duel.
>>
>>225485
damn prude elves
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>>225482
We could try scouting this turn? Maybe try strenghtening our magic clerics?
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>>225485
The engineers made great progress with ballistae, minimizing the design to make crossbows, and refining their gears to build them on ships.

They quite obviously did not share with the other clans, who got nothing this time.
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>>225503
our priests are only allowed weak fire magic we have to unlock the masses of death magic our queen has
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>>225511
I knew it, I knew this would happen. Dammit!
>>
Rolled 21 (1d100)

>>225317
Wildlands scouting:
1-30: nothing
31 - 70: resources
71 - 100: encounter
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>>225514
Like starting secret death magic cults hiding from the queen?
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>>225522
Look at all that wonderful nothing. Wonder what's kelp doing
>>
I think the only way to solve the female elf problem is to send an emmisary to the female elves who left and ask what they want. As for the elves at home, I suppose ask the same thing? We certainly cannot threaten elven women the same way we threaten human women.

A good action is to build a wall though, as Treetard suggested. Should we grow one from saplings + Accelerate growth?
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>>225522
not even kelp? c'mon man atleast kelp was something
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>>225526
nah that's only gonna kill people shes all powerful at this stage of the new game
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>>225534
Press F to Kelp
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>>225518
>>225487
We should work on uniting the clans soon, that is why I suggested this so they will not go to not war so much with our own people.
>>
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>>225537
this will probably still be true for this adventure as well
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>>225522
The people of the Sun went south to take a look around. They found hot and dry forests full of pines, but the scouting party got tired and went home.

Cock fighting is the new rage at the capital. Shamans pretend they control the cocks like their ancestors once did, which makes for a good show and good coin.

turn 2 start!
>>
>>225511
>>225313
>>225542
We should really do something about this seperation between clans, we won't be able to properly progress as a nation if we can't progress together.
>>
>>225554
> control their cocks
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>>225558
how about we start with the engineers being "hired" by the warlords to advance technology, then they kind of get absorbed into the warlord clan like the brotherhood of steel and scribes.
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>>225558
That is why I proposed that action, we cannot properly unite if my faction continues the wars with the others.
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>>225554
cockfighting is great but we should try to get ourselves fit and competitive again.
>>
>>225536
im gonna
brb skelle make up the turn
do some more magic research
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>>225570
Ok, bye
>>
>>225567
lazyness is a killer
>>
recap anchor post

I'll be back tonight for the next turn
>>
>>225566
Forgot my trip
>>225565
That could work, afterwards we can work on integrating the Golden Maidens
>>
Oh shit, are we back?
>>
>>225567
We need to also make the shamans stop being lazy fucks, by either reform the system or overthrow them using a new generation of magic users that got all their shit from paid magic school
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>>225583
yeah, how would you suggest making the reform though? we should probably use 2 culture actions this turn to get a start to making our civ not lazy anymore.
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>>225590
Well we gotta convince them somehow. Show them that the sun is disappointed with them and shit. For the other culture actions, we could have the warriors train harder
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>>225578
why dont we unite clan this way:

SOCIAL CONSTRUCT:
>warlords agree to protect people in exchange for being noble
>engineers will become administators, beurocrats, and war advisors
>Golden Maiden: shit i dont know, how about we split it up between engineers and warlords? They can retain rights to be individuals, but clan itself destroyed.

we all represent different clans so it should work. The warlords are fragmented, but if the two of us representatives agree we should be fine. Anyway its not really a "union" as it is an articles of confederation right now.
>>
>>225600
i have idea to make you like you were what about
Culture: the more tanned you are the more beautiful you are
>>
>>225612
>i have idea to make you like you were what about
Has Anyone Really Been Far Even as Decided to Use Even Go Want to do Look More Like?
>>
Holy fuck we cant even control animals anymore

Guys
>>225600
>>225590
We gotta geet motherfucking spiritual again and quick

What are the sunbros if not weirdos that sunbathe naked, without that we are nothing
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>>225607
although I don't like our clan being destroyed I will agree with these terms IF the golden and copper maids can have their own guild and their own decision if they want to participate in any kind of war..
>>
>>225576
Tech: Use the Gear to improve the production of tailored goods

Culture: Children from prominent nobles are apprenticed directly under the queen to pick up whatever magic she might deem to teach them
>>
>>225622
>>225623
fuck
>>
>>225617
Indeed, naked sunbathing should make a comback as the current hottest fashion
>>
HAHAHAH WE JEWISH ENGINEERS NOW
>>
>>225607
This sounds promising, we should do this and once the alliance is set, the warlord forces that agreed could set out and crush the rest of the fragmented warlord clans. The social classes sounnd good also, but we need to make sure that they will not be 3 clans but instead a new massive clan with a new name.
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>>225629
How about we make it so that only SunShamans that have proven their devotion in some way get to be at the top of the hierarchy?

Otherwise they are at the bottom and have to work the fields and stuff? that way they dont get to be lazy anymore
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>>225627
your ideas was better anyway so it doesnt matter
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>>225638
Alright
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>>225633
well this is medieval times and if we were all unified op would make that much harder. Think of europe with guilds and the nobles and merchants, this was much more common. Its not perfect though, but its a start.
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>>225635
Thing is, how would we enforce that law? They're the ones who have magic....buuuut there's a chance that none of them actually has any magic and are just pretending to do so for the benefits. We should train our warriors in preperation for this.
>>
>>225617
>>225629
maybe look in the temples for some clues, we should also get a new order, we've got the whole group of shamans that make all the decisions, maybe only the shamans that devote themselves the most get some kind of vote or get more votes something like that.
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>>225620
>>225607
The reason why our clan exists is to stop the war-loving clan(s) (I'm not sure what the engineer's view is on all the wars)

The only way to actually try to get the Maiden's clan to dissolve would be to stop waging war on eachother. We could help you with that but If you expect us to just do whatever you want us to that won't work at all.
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>>225643

Engineers get control of the navy and siege

Thats all I'm saying
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>>225653
Its only the warlords and golden maidens that have the problems

:DDDD
>>
>>225645
Im thinking either >>225647
We have the ones that do have magic (im sure some do) revoke others right to vote

Or we can go the other way and raise a group of anti-mages to enforce it
Which could be a good investment for the future because other races can use magic too
Maybe they can be cloud themed? That way the cover the blessings of the sun?
>>
>>225643
Lets try it like that then, but the Golden Maidens need to not be abolished or they wont agree to this. We can get a resemblance of unity and the other clans will start sharing their stuff (I'm looking at you engineers.
>>225653
We will completely intigrate all the clans abilitys in time.
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>>225670
Op made us jews

We keep the clans but we act as one nation. We fight together and share tech but we still have clan mentality
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>>225666
But then we would have to crossover the cultural barrier of thinking anything that blocks out the sun or impede its glorious shining rays is evil. And sooner or later we'd be worshipping other celestial bodies! We'll become a Sky themed tribe! Slippery slope my friend, slippery sloooope.

Anyway, we still have to devise of a way to doing any of that first. Looking in temples for clues while the shamans are busy partying might be a good start.
>>
>>225666
Sunthemed for the shamans, Cloudthemed for the anti-mages.
Sounds good clouds can cover up the sun after all. would the anti-mages come from the warriors group and only exist to make the shamans work harder for now? we can use them later to make some kind of fighting units out of them.

I'd suggest the anti-mages and giving the shamans that are the most devote to the sun more voting power.
>>
>>225607
If I could suggest something, you could probably have either the warlords or the maidens be in charge of policing while the other is in charge of war.
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>>225677
Exactly what I am saying, the only problem I'm seeing is the golden Maidens not liking us because of our history but we can fix that later.
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>>225670
why can't we just have one country with the grand designer, the warlord and the golden maiden leading it? we act as one country but we still have different guilds and stuff
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>>225677
This is honestly the best suggestion towards our 'unification'. The warlords are only thinking about themselves and keep assuming they will lead if we were to be unified.
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>>225680
the temples could hold some clues for us. and I'm pretty against the idea that all our shamans have the same voting and shit. the incapable ones should not be on the same ground as the most loyal sunworshippers.
it would give them discipline to strive for harder work to get better benefits.
>>
>>225670
I think OP made us into clans for a reason.
Thats why he added (if they ever unite)

He's going to keep us apart

any way
Copper guys what about
Tech: Improved farming
Actions: Scout the mountains for resources
>>
>>225685
>>225684
>>225677
How about trying to unify the country lead by a council consisting of an equal amount of people from every clan
>>
>>225680
Thats true

Yeah it'd easily slip into us worshipping other shit and splitting our themes

Well fuck
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>>225689
okay but I wan't to make sure we all get something from this so I propose sending one of my people with the scouting group
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>>225687
Indeed, but we still need some actual leverage against them first, as getting anti-mages may or may not be possible, and using them immediately in the same turn against the shamans even less so. We could at first find some actual devoted shamans and try convicing them to rein in the lesser ones with good old talking.

And as I said, slipperyyy slooope, we may be splitting the themes here
>>
>>225685
>>225694
I like the idea of a council, but it would I feel it would be best if only the leaders of the respective nations are members and they decide what to do. Meanwhile the clans are coexisting together.
>>225697
>>225689
We should probably work on uniting before doing stuff only one clan will get.
>>
So trees, hows about we scout out wherever the elfazons are camping.
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>>225697
This is fine
So everyone gets farming tech and representatives go into the mountains
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>>225703
Yeah I agree with you on the slippery slope, getting devoted shamans to form a group should be our first step to reforming, I mean we can't expect it to happen in one turn.
>>
>>225532
>>225712
Thats what I'm thinking, we can use an action for that and then maybe trade some techs with coppers? maybe offer boar cavalry services for their wars? Otherwise, a wall is fine.
>>
>>225710
We the engineers will spread the new techs because we are the engineers and the most peaceful
Look >>225689
>>225677
>>
>>225703
Okay so fuck the anti mages thing it goes against our sun worshipping too much because our gods the source of magic to us

But we need the shamans back on track
So how about we vote for
Searching for old relics/places of worship to further our understanding of the old ways
Have the shamans be required to demonstrate their blessing given to them by the sun to be able to vote

The second action will be an incentive for newer recruits because they will get recognition, it stops people being lazy and it means that the only people that have a say in religious matters are those actually the ones chosen by the sun
>>
So can i have an agreement on
Tech: Improved farming for all
action: A group with every clan scouts for resources and stuff in near the mountains
>>
>>225718
>>225735
We would have to also take into account of what would the slackers do in retaliation. Would they comply? Too lazy too care? Or would they react violently to their lazy ways being challenged?
>>
>>225737
I agree
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>>225740
we should think of something that gives them rewards if they devote themselves more
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>>225722
Boar cav mercinary corps sounds good to me, hopefully we can be payed with women this time instead of the other way around.
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>>225728
I liked the council because all 3 clans still existed separately but the leaders choose stuff to happen that would benefit them and the 3 clans.
>>225737
You're expecting the clans to just agree and share what they find, you're greedy jews meanwhile the golden maidens wont want anything to do with us until we work on uniting, you're saying we cant unite because of a vague statement.
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>>225747
"Who complies gets triple party farvors and an extra holiday. Work even harder to compensate for your off days and get even more. Plus we'll even throw in some kelp"
>>
>>225740
The slackers dont necessarily lose anything though, they enjoy doing nothing all day and thats all they want out of this situation.

As long as we dont remove their ability to do that they should be fine, they probably wouldnt even care about losing their votes as long as it doesnt force them into something

And thats something we can work on further down the line when there are more genuine shamans than not
>>
>>225757
At the moment the only one not agreeing is you...
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>>225766
Makes sense. We could even convince them with the fact that no voting= even more time to slack off
>>
>>225766
>>225762
they do indeed not lose anything out of the situation, they can still slack and it gives us our first step into making them competent again.
>>
>>225778
>>225781
Sounds like we have an agreement, good good.
>>
>>225768
I'm talking about the civs, if you were in the first thread you would know that a action conflicting with the peoples culture will either cause bad shit to happen or nothing. Golden Maidens dont like us, while you guys are greedy and dont share.
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>>225785
So what are our actions this turn?
The first cultural one is "Convince the shamans to give up their voting rights with only the truly devoted be allowed to retain it. As that would mean more time for them to slack off and only the actually devoted ones would be bothered to stay"

What's the second one?

And what if all of them are slackers?
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>>225806
we should try to make being more devoted appealing instead of trying to make the slackers give up their rights.
make the announcement like: "if you devote yourselves to the sun by praying harder you get these dank lost magics. also you can get into the shaman elites or something. slackers are still shamans that can use their magic for warding and scouting.
>>
>>225806
If all of them are slackers we are fucked because then we dont have any driving force to try and get spiritual again

Second action
Scout?
Do something with the crabs? if we even have them considering we cant posess people anymore

maybe do something with our wrestling tradition or the fact that anyone can pay for magic?
>>
>>225816
True we could just rephrase it as having a step even higher in the hierarchy for people with magic?
That way they just lose out on a reward

But then we'll have a whole group of the population be just useless, but we could address that later i guess
>>
>>225786
Well since he is taking awhile to respond to me I suggest this for the action.

The 3 clan leaders are to meet in neutral land, there the warlords and maidens will negotiate to put their history behind them. Meanwhile the engineers will suggest an alliance where they protect all coppers and tech is shared ( they mention this part because their jews and want free stuff)
>>
>>225820
you'd still have a group that's useless right now. but we can fix that later. this turn should only be the start to a great civ again.
>>
>>225817
We could get the warriors to learn magic too as a backup and to gain battlemages or Sun Paladins
>>
>>225823
This is only one action, you guys decide the tech as we need atleast one tech action.
>>
>>225833
sunpaladins would be cool as fuck, we should make warriors into battlemages again
>>
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>>225840
Indeed
>>
>>225834
tech: researching better form of government to unite clans
>>
>>225833
I get the feeling we are going to end up getting closer and closer to being catholic style crusaders and im not sure how i feel about that

But im 1000% down for getting our crabs and battlemages back
>>
>>225834
idk, do we have shields? it would be kinda handy to have those...
>>
>>225850
we're still incan/aztec styled with a tint of the crusades.
>>
>>225850
>catholic style crusaders and im not sure how i feel about that
Fucking awesome, filled with rightous zeal and the desire to bring the sun's light to the unenlightened

Sadly we don't have the equipment to look the part yet
>>
>>225861
But thats so different from what we've been like up until now

We are just the peaceful dudes that stare at the sun naked and wrestle with eachother in the least homo way, plus armor would feel out of place considering we stay naked so that we get more sun on us
>>
>>225851
I can support shields, those are always usefull.
>>
>>225867
>least homo
You mean non-homo my friend.
>>
>>225875
Well theres always going to be a little homo in there
>>
>>225886
a lil gay is okay
>>
>>225886
Please, what's homo about 2 naked sweaty oily men grabbing each other under the hot sun to showoff their physical prowess
>>
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>>225894
it's just dudes being bros
>>
>>225846
No we need shields
>>
>>225874
>>225851
>>225846
Sorry for not being active for a while.

How about we do this then
Culture: create a council consisting of an equal amount of leaders from all three clans.

Tech: Invent shields as shields are a great form of protecting besides armor.
>>
>>225906
So its agreed for shields. But remember we need to solve our cutural problems before a council can be made, thats why I suggested a meeting of the 3 clans on neutral grounds.
>>
>>225861
>>225867
so we're agreed on the first action right?
devoting yourself to the sun more will give you more magic, and something with more votes in the council?

second action should be making the battleshamans a thing again.
>>
>>225927
I'd be down for those options

Once we get back to our former glory we can mix things up
>>
>>225923
>>225906
How does this sound then
Culture: Have a meeting of the 3 clans on neutral grounds To talk about the creation of a council. (consisting of an equal amount of leaders from all three clans.)

Tech: Invent shields as shields are a great form of protecting besides armor.
>>
>>225935
I already detailed would happen during it here.>>225823
This justs put more detail into it so its more likely to succeed
>>
>>225927
Yeah, first is convicing the shamans to give a shit with sweet titles like "Super Shaman", "Elite Shaman", "A Ray of the Sun", "Steve", and whatnot.

Second is training warriors in magiiic with a college scholarship program
>>
>>225947
I agree with this, sounds good.

we should also think ahead a bit probably. like what will be our long term plans
>>
>>225952
Either light everything on fire so all can be as gloriously incandescent as the sun or spread the word of the sun to everyone
>>
>>225952
Well as far as the factions in this quest go, we are pretty much the completely spiritual one so i say we stick to that.
Be like monks and keep in with just using simple materials and further increasing out spiritual connection.

Maybe we can make like mormon and try to find varying races in the world and try to enlighten them?
Or perhaps we can delv into alchemy a bit too, maybe find some liquid light?
>>
Coppers I think we cool with this >>225942

I dont think the unification will work but hey.. Im not the one in any danger
>>
>>225986
yeah let's do this
>>
>>225979
"Hello sir, have you heard the good word of our lord and saviour, The sun?"
>>
>>225979
>>225973
trying to find races to join our sunloving religion would be fun, we should try to remain as peaceful as we can. I love being the lovable goofs of this civ.
>>
>>225990
how about the holy virgin: steve?
>>
>>225997
Yeah i definitely done want to go the war monger/forcing people to do shit route

We are stupid as shit and i love it
>>
>>225986
I don't think this will really bring any danger.
>>
>>225986
Alright then lets do this, if we need too we can use more turns to fix our differences and unite properly since they will most likely make demands for the other clans there.
>>
>>225997
>>226003
And the fact that the last time we did the lovable retard routine, we basically became the cause of why the island sunk
>>
>>226009
we can be lovable and smart now! crusaders that spread the sun religion.
>>
>>226009
To be fair everyone was in panic mode and you had no idea that would happen.
>>
>>226009
Ehh the sun willed it
>>
I'll update tomorrow night after work. See you then!
>>
>>226028
The night is young Opee
>>
>>226020
Sol Vult
>>
>>226028
Have a good night opee
>>
>>226028
Goodnight opee
>>
>>226028
See ya
>>
>>226028
Good night.
>>
>>225576
>>225942
Just linking our turn since you guys seem to agree with it.
>>
>>226028
good night!
>>
>>226041
let's make the recap post for opee!
Culture: the existing shamans are lazy but found something in the temples about magic that they used in the past.
a group of shamans decided to strive for this level of magic, they are the super shamans.

Culture: training warriors in magic to become battlemages through a scholarship program

something like this?
>>
>>226064
We can't just say "they found something in the temple about magic". We're players, not game masters.
>>
>>226064
>>226089
So the action should either be "go look in temples for magic clues" or "motivate lazy shamans by promising them sweet sounding titles if they actually start working"
>>
>>226089
true though. try to find something about ancient magics and those who strive for greater enlightenment earn the title of super shamans?
>>
>>226097
Yeah just phrase it as something like "Introduce a higher new rank to shamans that can only be achieved by showing magical results, their votes are worth much more than that of the regular shamans"
>>
>>226116
let's phrase it like that! anyone wanna make the recap?
>>
>>226143
How's this:
Culture action 1: Motivate lazy shamans by introducing a new, higher shaman rank. Only obtainable through showing proper devotion to the sun and magical prowess. Those who gain this rank will have better voting rights and their words will worth more than the regular, lazy shamans.

Culture action 2: Establish scholarship program for warriors so that they can learn magic too. In order to creat battlemages
>>
>>226157
Sounds pretty much spot on for what we want yeah
>>
>>226157
yah this is good
>>
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Long live the Eternal Queen
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>>226224
that's a deluxe treat, I'll take it
>>
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just posting shitty fanart till tomorrow i gues
>>
>>226224
it's beautiful
>>
>>226224
>read that as "wanna bone?"
oh jeez
>>
>>226294
just saying if you fought in gold you would die:
>way to heavy
>way to soft
>way to visible
you wouldnt be able to move and a sword would cut you in half
>>
>>229415
yeah I was thinking about that but I tried some other colors and this one looked the most badass, idk maybe iron/copper with a layer of gold or something..
>>
>>229415
It might not be practical, that's how they roll
The few golden ones barely fight themselves anyway, they lead
>>
>>229698
when can we expect the new update desu?
>>
>>230337
I'm home. I'll update after dinner
>>
>>230483
whats for dinner? <3
>>
>>230490
ma dick nigguh srry had to do it
>>
>>230490
Probably frog legs and snails with a side of baguettes, and a cigarette for dessert. A truly universal french meal.
>>
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I'm hungry for some sunworshipping
>>
So how hard do you guys think it'll be to get the 3 clans to stop bickering and unite properly? I think we'll need to do quite a bit of work.
>>
>>230508
I would say somewhere along 600-700 on the absolute mohs scale of hardness
>>
>>230514
:Bowties only: we need a way to control the queen so we can do tech turns without any royal interference
>>
>>230504
me too
>>
>>230517
You didn't hear this from me but just remember there's a certain faction thats directly at war with your queen that may or may not help with any revolutions in return for something of equal or greater value as payment .
>>
>>230546
we still want the queen but as more like a kinda fake royality
>>
>>230549
All I can say to that is good luck trying to remove her from absolute power like that.
>>
>>230549
she's been alive for ages no way she's gonna give her royalty up
>>
>>230546
also she's way op so it will probably kill both factions
>>
>>230562
Were talking about the civ with the largest armys and the the best equipped including a load of angry bowties wanting change against 10k skeletons. I'm pretty sure we could deal with that if you guys get on board.
>>
>>230573
10k skeletons lead by a lich with crazy life stealing magical abilities, don't forget that part
>>
>>230573
>>230577
Lets also not forget the blight cloud and flesh golem magics
>>
Man I aint risking a jewish engineers life
We'll provide artillery from the water thats all
>>
>>230577
Yeah that too, good thing theres only one of her though.
>>
>>230581
And her cleavage
>>
>>230562
I think the best way to deal with her is through the nobility who are closest to her social standing
>>
>>230582
Well, thats basically your speciality so once we deal with the whole uniting thing you wont need to be protected by terrain or defenses but instead by an army in the coppers battles. Really hoping we we'll just mainly just have to deal with the smaller warlord clans and not also deal with the maidens being butthurt at us for liking war.
>>
>>230592
I don't think we'll be too butthurt about being at war, it's the fact that you're constantly waging war (against yourselves)
>>
>>230631
I kinda interpreted your history as not liking war in general. If your right that means we can use that as a means of unification by dealing with the smaller warlord clans starting shit therefore stopping the conflict and giving us all reasons to get together.
>>
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here I am let's do this
>>
>>230648
Not liking war in general doesn't mean we don't understand that a war could be beneficial in the end. Though we'd be more of a defensive/ supportive unit
>>
>>230657
woo
>>
>>230657
chieftess loves playing with bones doesn't she?
>>
>>230664
she loves dem boners
>>
>>230658
You guys could be like a permanent garrison due to you guys mainly fighting defensive wars. Mean while the warlords and engineers go out and do most of the fighting needed.
>>
>>230657
That's actually how she sucks out the life of her victims
>>
>>230669
HURRAH
WE MARINES NOW
>>
any other greens here other than me?
>>
>>230680
Lurkin around
>>
>>230678
Do we have pirates? I really thing we should invest in pirates.
>>
>>230697
really? we be pirates now?
>>
>>230699
Nahh, it was just for fun, there's not really any benefit.
>>
>>230709
For Copper eyes only
actually we could steal tech and shit from the other nations....
>>
>>230713
But they would know it was us
>>
>>230723
How?
That would be meta info buddy :DDDDD
>>
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I think we're missing two recaps, or did you forget to link them?

Turn 2 end!

The Bowtie Kingdom applied the gears to their thriving textile industry, greatly improving the quality of clothesmaking and making it more affordable. Fashion is a very important part of a guard's life, for the display of their wealth, but also in hopes a family member will honor their family by being chosen as Consort.

A Heir family, far descendants of the Queen, diplomatically tried to give one of their daughter as apprentice to the Queen. Her response was hard with contained anger: "How many times, how many centuries will I have to repeat myself? My magic will never be used by anyone else but me! Wizards only bring death and chaos, I don't care if they're my blood or the last of the rat folk! Now go, unless you want to be on the next sacrifice list!!"
Nobody dared bother her any more this year.
>>
>>230728
I forgot which post is the recap anchor post, so here is ours, jsut in case
>>226157
>>
>>230728
well fuck
>>
>>230728
This was our recap I think.
>>225942
>>
>>230728
The queen needs to have an "accident" :DDDDD
>>
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>>230728
The Golden Maiden called for the Seventh Council of the Lords to take place on their grounds. Most of the greatest warlords agreed to come, and a representative from the Grand Designer. It started promising, though most of the lords were staying dead silent and barely cooperative.

Until a warlord came late because he suffered an ambush. He immediately blamed another, whose banner was found on the attackers. Said warlord blamed another of setting him up, and...
Well. The usual.
Except this time, the Maiden and engineers were involved. it was a bloody year.
>>
>>230728
yeah the recap for ours is
Action:scout for female elf rebels
Action:make mercinary boar cavalry unit for orange clans to use.
>>
>>230758
Blasphemy
>>
>>230760
I TOLD YOU NIGGAS
DEM WARLORDS NEED TO COOL IT FIRST
>>
>>230760
What about the shields though?
>>
>>230762
>Bowtie Skellie
>Skellie

Just what a skeleton would say
>>
>>230768
G A S P
>>
>>230765
Check tech list
>>
>>230760
welp
>>
>>230773
Thanks
>>
>>230760
>>230763
Why are the engineers and the golden maidens seperated from eachother.
>>
>>230781
materialistic vs. spiritualistic societies, mostly
>>
>>225576
just in case you didnt see the other one
>>230761
>>
>>230781
Because we hate PC and you girls are feminists
>>
>>230797
They also have cooties
>>
>>230805
cooties are a myth
>>
well damn, so what we gonn do now?
>>
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>>230760
Some of the most devout Sun Shamans had enough of the carefree behavior of their peers and, together, decided to stand up and forbid the Grand Pyramid to anyone who doesn't live following the Way the ancients have set.

To avoid too much discontent, the booted shamans were given profitable and honorable positions as military teachers, teaching their tricks to troops, greatly improving their scouting and magical perception.

The Sun Shamans of the capital, calling themselves the Classical Shamans, have made good progress, and regained some lost magic. But no matter how hard they try, centuries of comfortable life makes it too hard for them to go as far as their ancestors in the Ways of the Sun and hurt themselves for their faith.
>>
>>230811
possession woohoo! we never really used the wraith anyways.
>>
Copper goys
Heres my proposal
Tech: Water Wheel mill

Action: Sow spies in the warlord families..
>>
>>230761
rebel scouting:
0-40: hostile encounter
41-80: discovery
81-100: encounter?
>>
Rolled 49 (1d100)

>>230820
>>
>>230815
BUt our magic powerlevel is still pitiful! We need to try harder, get some DBZ shit going. Time to get naked and stare at the sun intensly again. Pain is merely a minor setback
>>
>>230817
why can't we just make some wedding connections (although the maidens wouldn't like to be married to some war-loving brut)
>>
>>230823
we should probably invest in the people some more. get new techs or something invest in fishing or agriculture. or just get naked
>>
>>230820
hopefully we didnt discover kelp or some shit
>>
>>230829
Getting naked is what everyone of us would do anyways no matter what happens, it's a no brainer
>>
>>230833
But kelp is awesome
>>
>>230833
welp, it's kelp
>>
>>230834
we still haven't figured how to make glass. if we used glass we could make the temples filled with glass and make praying not take hours of the day but instead only a little bit of time each day.
>>
>>230837
Kelp is just sham trees that grow underwater, you cant fool me.
>>
>>230850
Amazing how centuries have gone by and we still haven't discovered that yet. We should invest in extensive research. AKA use fire magic on sand all willy nilly until something happens.
>>
>>230860
so tech: discover glass or use fire magic on sand to find new awesomeness
>>
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>>230856
>>
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>>230820
A chief ordered a suspicious Boar Priestess to be watched closely, and it turns out he was right to do so! The woman has been caught talking with an elf woman late in the night. They talked briefly and quietly, but the spy could overhear something about the Copper merchants.

Meanwhile, a bold chief took his proud boar warriors over the sea, to profit from the chaos of the copper barbarians. They are confident in their skills against the rabble they're facing, and earn a king's share for their services, most of which goes back to the mainland.

turn 3 start! there will be an event next turn!
>>
>>230817
Things that I think are important to do:

-Increase the relationship between the engineers ant the maidens (they can benefit each other through blacksmithing and engineering, also because the maidens have acces to the most resources) From this we can also work together to try to stop the warlords.

-Try to become more industrialised

-Improve our blood magic
>>
>>230867
Wrong frame bro
>>
>>230868
I'm with this too
But the warlords control the farms... maybe our fishing should expand..
>>
>>230860
>>230863
you already had discovered glass. It's just hard to remember everything. I'll fix the tech tree
>>
>>230867
idea:
Culture:The queens scribe writes about her life and the history of the kingdom on cloth scrolls
Tech:glass using fire magic
>>
>>230875
'kay
>>
>>230871
ah god damnit
>>
>>230867
OH FUCK WE GOT CULTURALLY ENRICHED BY THE SUNS! I knew we couldnt trust that kelp.
>>
>>230875
Cool!
>>230878
we should totally get glass up in the temples as magnifying glasses to use as rituals. (this would also mean we can use it as a culture action)
>>
Alright
Action: Build rice farms on the coast and near engineers and maidens
Tech: Waterwheel mills

We will use the waterwheel to increase our industry..
The extra food will boost engineer and maiden strength.
Then we subdue the warlords
>>
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>>230867
here's the right picture
>>
>>230868
Alright I'm back finally, I agree with the maidens and engineers, once they cement a proper alliance they can work with the largest war lord family to deal with the rest of them.
As for industrialising we can have the engineers work on a means if mass production.
>>230885
We already have mills.
>>
>>230868
yeah I agree, the maidens and the engineers need each other if we want to make more advanced things, and what does fellfire do again?
>>
>>230877
I think we should also try scouting to the north, find out if the rats are still hostile?
We could also look into strenghtening our guards, instead of magic, maybe create an order of knightly knights, or witchhunters or something?
>>
>>230877
ah..... do we have glass?
>>
>>230885
But If we don't use a culture move to try and increase the relationship between the maidens and engineers then the engineers will just keep the waterwheel mills for yourselves
>>
>>230884
Right, so first culture action: Install glass into temples to focus sunlight for rituals and general worship.

The other action, well, we could try to research some new tech or research magic again to reach our ancestors' level
>>
>>230890
Well ..Then we should make gears to make a assembly lines powered by horses.
Then we can sell weapons to the elves to wage war against the greens

we america using the elves like ISIS.. what could go wrong
>>
>>230893
no that will only hurt us in the long run it will bring a anti magic culture and make it hard to progress magicly
>>
>>230902
kek, im in

>>230898
yeah we prob should do this first...
>>
>>230902
We already have gears but dont have horses, we could try and make a person powered assembly line right now though.
Also for the second thing, just no. They've been our ancient allys. We should use our cultural action to cement an alliance with the maidens and engineers.
>>
HOL UP
AYYY HOL UP

STEAM POWER NIGGAS
we'll use the coal from the mines to heat water and they power our factories...

so like
Culture: The engineers and maidens fuck or something and they both close now
Tech: Steam engine combined with our engineering industrialises our factories
>>
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recap anchor post
good night~
>>
are we fine with the turn i made?
>>
>>230903
true, but i think its best to just obey the queen and give up on getting more magic and instead make up for it in physical strenght
>>
>>230917
gdangggggg
>>
>>230900
I'd love to get some new tech. maybe agriculture?
>>
>>230929
Yeah, some new plants aside from kelp would be good. We've been eating that for centuries, sometimes ya just want some variety
>>
>>230913
I like the steam power idea since our guys are really damm smart and we have everything we would need.
But change the culture action so it actually mentions an alliance between engineers and maidens.
>>
>>230919
Maybe use the tech option to combine steel with our earthenwork castles to reinforce them?
>>
>>230935
I love kelp and fish for a diet. but i'd love to eat some berries for a change.

so it's decided then: culture: glass temples. Tech. agriculture
i'll make a recap post next post.
>>
>>230937
do you really think we can get a fully functional steam engine i just one turn? we can just start with this thing (pic)
>>
>>230937
fine
>>
>>230947
Thats fine
Its a step toward a powerful tech

Or we just do steam pistons.
>>
>>230945
Good good
>>
>>230947
We need to start somewhere.
>>
>>230917
culture action: Install glass into temples to focus sunlight for rituals and general worship.
Tech action: Discover agriculture
>>
>>230939
so
Culture:The queens scribe writes about her life and the history of the kingdom on cloth scrolls
Tech:Steel Doors and fortifications
>>
>>230964
yeah, sounds good
>>
This might be a little crazy, but i suggest we get some diplomats and send them over to the all of the copper tribes, even the one ruled by Miss Moneybags ruling the El Dorado of women and gold over there. And we establish an embassy to try to help them reconcile their difrences and work as a middleman. While we are there, we will look for disgrutiled lesbians and offer them honorary man status if they join us and infiltrate the elfazon lair and give us reports on their secrets. What do you think of that?
>>
So can we agree on this?
Culture: The engineers and Golden maidens are to try and unite with the hopes of stopping the warlords war mongering with the aid of the most powerfull warlord family so they can claim their lands.
Tech: the engineers are to create a steam device capable of moving gears
>>
>>230964
>>230917
>>
>>230978
Please note since I didn't make it clear that the war lord family helping them is doing it to gain controll of the war lord lands, so no more wars
>>
>>230955
also, I don't think we're gonna be able to further our magic right now. most of our shamans are still pretty lazy and aren't praying to the sun too much.
if we want to get all the high level magic again we should probably take our lazyness into hands.
>>
>>230990
Yes, let's get those improved temples first and work from there. If the current shamans can't deal with pain like the naked beach bums of old, we'll train them to! With intense focused sunlight! Sun wills it.
>>
>>230978
i agree
>>
>>231005
exactly. we've got to work in steps here.
>>
>>231019
Indeed, we're sun people. We chill and do things step by step. Like our pyramids. Because they also have steps.

Deepest lore.
>>
>>230978
>>230988
>>230917
I'm linking the turn since it seems a majority agree with it. If this works the wars will stop *hopefully* since theres there only one warlord family left that controls the warlord land.
>>
>>231081
The warlords are basically like japan when it was separated into lots of clans. We have to support one clan into winning over the others.
>>
>>231140
Thats exactly what the maidens and engineers are doing, supporting the biggest warlord clan so they can absorb the rest of them. Also I just realized they are exactly like japan with all those mini clans fighting after you said that.
>>
>>231157
The coppers are basically the japan stand-ins afterall
>>
>>231157
Would that make us the portuguese?
>>
>>231194
No, the sweeds, because only advantage being near westerns.
>>
>>231213
>>231351
these meant to go together
>>
For elven eyes only

>>230971
>>230867
I disagree, our policy should be to divide the Warlords so that our nation remains strong in comparison.

The spy mentioned copper merchants being discussed by the women rebels, so we need to be wary of them if they grow strong in case they lure the women. We can maintain friendly relations with one clan, but if any one has too much power we gotta intervene.


I propose we focus on the increasing dramatically what little elven population we have now by increasing agricultural output dramatically. In the long run, elven population will increase and more female elves will be nurtured. We can then use a culture move to promote some incentive for this new women elf class to remain loyal to the old regime.
>>
>>231770
woah dude, if you want to discuss secret strategy just give me your steam ID and we can talk on there as for what you talk about (FOR GREEN TRIBE ONLY. DO NOT LOOK)
We need to have diplomats in all of the clans so the very reason of dissuading them from siding with the rebels. We can achieve alot more with a unified copper country as an ally than one that is lawless and fragmented that hates us for preventing their unification.

The elven population is stymed by the lack of women, limiting their growth by the amount of women who can be pregnant. sure, in the end they will return to the same numbers they once had, but new elven females that are born still have the possibility of running of to join the rebels. We need to deal with the rebels to prevent our periodic loss of elves from happening.
>>
>>232377
Perhaps we should... Remove the women= currency? Its a pretty old social norm and its clearly hindering progress. As important as our values of proman society is, its also important for elves to be around.
>>
>>232389
Im not so sure Opee would be inlcined to remove a cultural trate that we have had from the start, and would probably be engrained into our culture by now.

also give me your dang steam ID man.
>>
>>232399
Dont have steam.

We can evolve women currency norm to give more freedoms. Maybe females have limited seat at council?
>>
Also can Op clarify a few things?
> what riches did we get from Orange lands?
> what do we trade with copper engineer?
> do we control elven council too or just the humans?
> we have only one village cheiftain or many? Consequently, we are all in one village or what?
> are elves able to teach us magic still? Couldnt we just allocate magic usage to elves?
>>
wew Opee game is back.
I will join sun nation, like in last edition.
>>
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>>233679
So what we doing now guys?
What techs we have?
What resources we have?
>>
>>233670
> what riches did we get from Orange lands?
your large pay in gold and substantial looting.
> what do we trade with copper engineer?
copper and iron tools for exotic fruit and spices
> do we control elven council too or just the humans?
The elves may decide differently from the masses, but they're a lot more involved in the common interests than the Queen.
> we have only one village cheiftain or many? Consequently, we are all in one village or what?
many fortified villages of varying size under the guidance of the Grove capital.
> are elves able to teach us magic still? Couldnt we just allocate magic usage to elves
no. The current level of magic includes the elves.
>>
>>233697
Copper fags what does he mean by
>what riches did we get from the Orange lands?
Did the mercenaries basically rape us?
>>
>>233650
I'm just worried about giving women too much power, since we know some of them were in cahoots with the rebelves and this knewfound power could mean they have an easier chance of sabotaging our efforts.that's why I wanted a spy force we can trust to tell us which of the women is working against us.
>>
>>233731
oh hell no aint nobody be raping muh body
>>
>>233737
Alright, we can employ a gestapo to keep the peace at home. We should also expand a navy, starting by researching shipbuilding.
>>
>>233731
>lowering the resale value of a woman through rape.
If we were to loot women it would probably be through kidnapping. Besides it's not like women are the only currency we have, they are just the most valuable thing, kind of like real estate.
>>
>>233687
We have kelp, the others are not important. Ayyy.

Just check the right side of this pic to see our stuff >>230811
>>
>>233731
Nah they just got paid by one of the warlord clans to support them in the war.
>>
Op i think you should give the clans of the orange nation additional turns
Like a clan action..
>>
>>233746
Sounda OK to me, what do you think of getting foreign women for the job? Do you think there is too much of a chance that they'll become turncoats?
>>
>>233751
Every tribe starts with a major hindrance, this is yours
>>
>>233752
We can use gelded men
> can passoff better as women
> wont get seduced
> wont feel like betraying gender

inb4 futas
>>
Copper peeps
Lets just assassinate all the warlord families
>>
>>233758
um wut? why can't we be friends huehue...
>>
>>233757
Sounds pretty good to me, though how do we determine who gets castrated?
>>
>>233758
Literally all they do is war, they've probably had people try that against them already. The best chance of dealing with them is what were doing by having one warlord absorb the rest. Since that warlord will be supported by the other 2 clans.
>>
>>233766
What if I propose absorbing one clan into ourselves? You will have two clans left and can probably unite faster given fewer clans means more likelihood of a turn you want being completed.
>>
>>233770
We should be able to do that ourselfs considering if we were to take your offer we'd lose a third of our nation.
>>
>>233776
Yeah didnt think the offer would bite, but worth a try
>>
>>233757
So should we castrate the newborns of parents that have shamed their name as a type of penance? Would that be a cultural action?
>>
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>>230735
How about we stop fucking around with magic and the queen for a while and go for those sweet RNG scoutings?
>>
>>233800
Sounds good
>>
>>233800
are you sure you want to scout for rats?
>>
>>233805

It's better than getting cockblocked on an action by the queen again. Plus, it'll be just like old times.
>>
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>>233808
gotta love the old times of kelp and rats
>>
>>233813

So much I'm willing to propose my team scouts directly specificaly into the fucking ratlands.

Scout farmlands and apply gears to our weaponry to create crossbows or some shit. Sounds about right?
>>
>>233815

*Ratlands, not farmlands. I don't want us to scout ourselves.
>>
>>233815
Maybe develop windmills? windmills are nice
>>
Lets start selling the elven women crossbows and advanced weapons,
We need money
>>
>>233749
So what about using our crabs on farms? (to plow the field)
Or creating some magic shirnes or something like radio antennas (in range of that antenna everyone could use crabs as mountable animals)
>>
>>233819

Windmills is good.
So

Tech : Windmills
Action : Scout Ratlands

Go with this?
We'll yet have our revenge on our ancient enemy.
>>
>>233796
>>233757
Hold on there might be a problem if we use eunuchs, because if one of them gets caught, the women would just start checking suspected spies crotches and we'd be back to square one.

Honestly i think the only way we are really going to beable to solve this with now drawbacks would be to learn some sort of illusion magic.

but for now lets agree that we should increase our agricultural tech.
>>
>>233824
yeah, that sounds like a good next turn
>>
>>233822
Well we don't have any fields yet, too busy partying for centuries
>>
>>233822
that sounds very useful. also using animals (we don't necessary have to use crabs) to help us in work with possesion should help us with certain techniques.
like using crabs for help with fishing. oxen for help with farmlands (after we hopefully get that after next turn) etc.
>>
>>233829
What about creating some better weapons from obsidian?
Like chakrams, bows and arrows, swords like this
https://en.wikipedia.org/wiki/Macuahuitl
or some fire magic staffs.
Do we have some ranged weapons?
>>
Back saw your new turn im fine with it i was being to focus on the queen we need to progress before we can handle her
>>
>>233839
I don't think we do. I don't think we eaven have weapons. Pretty sure all of our combat options come from magic and wrestling
>>
>>233847
>>233839
we do have obsidian weapons. so I imagine swords but not bows.
we could make staves and imbue them with spirit/fire magic for our shamans.
>>
>>233839
also we could make those macuahuitl for our warriors.
>>
>>233847
>>233850
>>233851


So we need:
+crabs and oxen to help in gettin' more food
+better melee weapons (obsidian Macuahuitl?)
+ranged weapons (obsidian chakrams?)
+better fire magic and some fire magic staffs

...and what else we need?
>>
>>233855
A wrestling promotion that runs every monday
>>
>>233855
those are all pretty good objectives. we should try to focus on our whole civ for a while. using culture actions to make the shamans less lazy and make them strong again. and using our second option for things like you mentioned, and for the welfare of our whole civ. so things like upgrading agriculture after we get it. better carpentry etc.
>>
>>233826
> implying there is such a thing as illusion magic

We'll just train women spies, not too bad an idea. Theres bound to be loyal stockholm syndrome-esque women.

Anyway, we could use another spy scout action instead of coming up with a structure.
>>
>>233821
We dont really need money when we literally make it out of our gold. Besides they cant offer us anything the trees dont already have.
>>
>>233859
>using culture actions to make the shamans less lazy
So they need some work...
Maybe they should make some calendar (like this mayan calendar)?
>>
Wheres OP
Christmas
Please can we have more than one update a day
>>
>>233875
No, you take that update and you'll like it
>>
>>233864
yeah that sounds the best, we could even just have someone follow around that boar priestess to try and glean what their plans are,

but for now should we just go shipbuilding or agriculture for our tech move?
>>
Tech: Irrigation
Action: Train only the most loyal women to spy on potential revolutionary activities of some women.
>>
>>233880
>>230917
>>
>>233875
Opee probably has a life besides this and might be too busy to be able to make more than 1 update a day.
>>
>>233889
He has a a job according to his twitter
>>
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here I am, let's go
>>
>>233900
woohoo
>>
>>233900
Welcome back.
>>
>>233900
hey opee!!!

okay copper guys what we gonn do?
>>
>>233900
yeah!!
>>
>>233909
First I want to see if our plan with the warlords backfired like the council. Then we go from there.
>>
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The Classical Shamans found old paintings depicting giant glass lenses, and decided to build one on each temple. The morning after their construction, the sun burnt grass and houses in a line from the outskirts of town to the temple. They turned it into the cities' main streets and moved the houses elsewhere.

Their long use of papyrus taught them how and where papyrus and similiar plants grew, and they managed to divert streams to create artificial, suitable fields for rice and reeds to grow.

The widespread school system helps increase the numbers of classical shamans quickly, and they are now present in all major communities.
>>
>>233872
how would that help with making them work?
>>
>>233909
Genocide...
>>
>>233914
But since we created that steam device, we should use it to power assembly lines so we can make supplys easier and faster. It'll basically be be like a line of people doing each step as the parts go past them on the assembly line.
>>
>>233917
sweet, we're doing pretty good here. we got basic rice farms now maybe upgrade them with the use of animals or get something from >>233855 done.
>>
>>233912
I had an idea for our long term goal for the tribe

We work on things like alchemy and make things that rejuvenate you and relax you

Then we open up our borders as a tourist hotspot, we can make kelp surfboards and all kinds of random shit
>>
>>233925
so kinda expand on being the lazy do good tribe?
>>
>>233927
Exactly
>>
>>233927
Also we could develop lazers using the sun's powers.

We will then use it for partying
>>
>>233930
Holy Disco Lights batman
>>
>>233938
The holy part is literal in this case
>>
>>233930
Lasers and to boil sea water in metalic barrels to create normal water and salt.
>>
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new rituals for the shamans?
>>
>>233947
But do we evven have metal
>>
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>>233917
The Copper Engineers found a way to exploit the steam from boiling waters into spinning devices. However their contraptions are weak, and can't do much but spin thread.

The Maidens and Engineers agreed to finally build an orderly society in their country, and sent their support to the smallest, least power-hungry warrior in full, so that he may federate his peers. They also bought the Boar Riders.

The clan had a lightning fast military success, until the warlords organized themselves against the dishonorable wannabe tyrant, and the war is taking a dramatic turn.

copper players, if your clan loses this war, you are not allowed to play in the copper tribe any longer!

This war right after the last one is ruining the country, and famine is knocking at the poor man's door.
>>
>>233958
harsh
>>
>>233958
ouch
>>
>>233958
ahh bitch
I thought I was on the island
Since the maidens control the mines
>>
>>233947
>>233942
>>233938
as for our next turn shall we get some new ritual in for our culture action? or maybe a new celibration? for tech or other maybe make sweet obsidian staves imbued with magic?
>>
Copper engineer turn
Action: Build wall
>>
Begin supporting the warlords
Fuck dis
Me and the warlords can be besties
>>
>>233958
The warlords are winning a 1v3, well its up to you guys to try and deal with that. Just so we dont starve we should try sending merchants to the sun tribe.
>>
>>233965
Since we still have "shamans pretending to look at the sun", maybe we should divert the sun rays into any lazy shamans whenever they slack off from their holy duties. If they don't accept the sun then we'll bring the sun to them.

Results may vary
>>
>>233970
Hmm, well if you decide to defect your clan should survive and it'll just be us two
>>
um golden-chan you here? what we doing?
>>
>>233978
We need food, Time to start fishing.
>>
>>233976
eh yeah we should adress that with our culture action. but I wouldn't do it with enforcement but with encouragement.
>>
Can I just be neutral Op?
Can I split and make a new nation...

Then I ride back in with tech and kill them all
>>
>>233984
Hey! I thought we were friendlies.
>>
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>>233984
that doesn't sound neutral at all :^)
>>
>>233988
We clans
We losing the war
What are we supposed to do?
>>
>>233958
I like the incentive you give to actually act like divided warlords
>>
>>233983
Yes, atleast they'd get a nice tan if we went that way.
>>
>>233982
we are already supplying you with food through the engineers, and the agriculture tech up we did this time should help you guys even more. Besides the more people who die in war, the less mouths you have to feed.
>>
>>233984
If you leave then the rest will get steamrolled by the warlords, just saying, of course you could defect and create the most powerfull nation in the world with our two nations combined
>>
>>233989
lol.
>>
>>233990
Take death with honor, sudoku to to not roose honor. Make famiry ploud
>>
>>233988
yeah we need them food but we can't win this war alone, if we want an army we would have to fo overseas....
and who has a massive army and is feministic af, you guessed it the eternal queen
>>
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>>233958
Some obedient tree women were given the right to own themselves, on the condition they'd eavesdrop the priestesses and elves, and stay quiet about it.

They report the priestesses do indeed spend a bit of time chit chatting with the elves, but they stay quiet around everyone else.

Since they already knew how to irrigate, the magically adept farmers instead learned how to enrich the soil, so they could grow plants larger than they would have been naturally without damaging the earth.
>>
>>233999
We aint japs
Thats the maidens and Warlords

The engineers are European jews
>>
>>233990
> claims to be legionnaire
> flees from battle

Remove Romaboo
>>
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>>233990
>>
>>234002
Op can the engineer clan split off and establish a new nation?
>>
>>234004
Well Im sorry mister Goldstein, you all look alike
>>
>>234001
We are a defensive clan on an Island, what more tactical advantage do you want? We don't need to win the war, we need to outwait this war and get food.
>>
>>234006
The romans have fled before
>>
>>234013
how did that work out for the romans?
>>
>>234008
You can stay neutral and survive, but you'll still be tied with the Copper Nation posts. Which means you'll be able to do your own recaps and things without asking the others about it, but it will be three times weaker.
>>
>>234010
>>233993
how about that turn boys? got any ideas?
>>
>>233958
Opee, can the three clans split up as seperate nations each having one action per turn or something?
>>
>>234018
Untill they combine again or something?
>>
>>234017
Well getting some use out of obsidian sounds good. Either making magic sticks or whacking sticks.

Still on the fence about either establishing new rituals incorporating the glasses or use possesed animals in agriculture and shit
>>
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>>234014
>>
>>234011
we can advance in blood magic and try to get some kind of special spells that may give us advantage
>>234018
lol the extra work
>>
> clans bitching this much

Its for balance you fags. You will steamroll everyone if united
>>
>>234022
So what do you say about betraying the maidens for survival and power?
>>
>>234020
I'd love to get some better agriculture. as for tech i'd go for the obsidian staves that are imbued. they could be distributed to classical shamans (or made by them or something)
>>234022
oy vey
>>
>>234025
>giving them ideas
>>
>>234023
These three things might become usefull:
Fishing
Improving blood magic
researching more into medicine
>>
>>234026
YES YES YES
sorry senpai...
>>
>>234025
The problem is that it's near impossible to unite
>>
>>234025
>steamroll

We losing the war united
>>
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>>234032
>mfw we just became retardedly powerfull.
>>
>>234027
So
- Use possessed animals in agriculture to improve efficiency
and
- Try using magic to bless our obsidian weapons to create magical staves and/or magical macuahuitl
>>
Whats the best course of action here??
100% survival but weakish
??% survive but full strong
>>
>>234028
I mean its obvious right?

Anyways, trees options
> mf fleet
> salvage tech from copper warzone
> conquer ratlands in east
> scout for more wimmin treble
> written language

Some ideas
>>
Changing my name from Treetard since we dont actually worship trees anymore.

We should probably get ready to accept an influx of refugees from the orange tribe. Maybe grow some extra housing to ensure they are able to live in decent conditions. and if no refugees come, we can just use the houses as food storage.
>>
>>234044
yeah, the shamans have to do a ritual where they imbue their obsidian staves with magic of their choice. only classical shamans are allowed to wield such a staff. this would mean it's a cultural action.
and the agriculture upgrade is a tech action
>>
>>234045
The golden maidens have had enough, we've just been proven why we made our own clan. which is to get away from those war-mongering pricks.
>>
>>234049
I like this. We should make housegrowing an art, perhaps for the women farmers since they do plantshit.
>>
>>234052
Sure, if Opee sees it that way too anyway
>>
>>234053
ugh can't we just join the sun people or something
what if we join the eternal queen, she would like to learn some bloody shit and a protective isle close to her enemies...
>>
>>234063
>learn to shit bloodily
woah
>>
>>234063
I'd like to stay away from the queen, btw the queen doesn't like our nation.

also, joining the sunbros sounds real tempting right now. but no.
>>
>>
>>234067
You'd probably dislike us because of the whole worshipping the sun thing
>>
>>234063
>>234067
You should join us and be a part of our elite female secret police squad
>>
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>>234002
The greatest writers and historians of the country put together a grand saga about their Queen's feats, in hopes of soothing her temper. They succeded, as the Queen listened melancholically to tales of countless victories, defeats, valiant consorts and cruel betrayals of the past. This year, the Queen's "criminals to be brought to divine justice" list was actually comprised of criminals only. This relief encouraged a population growth in the capital region.

Some bold mining lords reinforced their foundations and doors with steel, but the price of such an enterprise is so gargantuan they were not imitated by their peers.
>>
>>234073
And the nudity that accomplanies the worshipping
>>
>>234075
... intersesting, golden chan?
>>
>>234077
So what happens if the engineers team up with the enemy warlords

Do I and the warlords survive
So me and Copper warlord control the copper people?
>>
turn 4 start!

recap anchor post
>>
>>234083
I assume that all the warlord clans know that you helped that one warlord clan.
>>
>>234087
They dont think that..
We jews
>>
>>234086
Is this okay?
>>234044
>>
>>234059
>>234052
make this our turn for recap? yes or no?
>>
HEY COPPER FAGS
WHAT IF WE USE BLOOD MAGICS TO CONTROL THE WARLORDS
>>
>>234094
Youre jumping camps rather quickly. Id say coppers better off withmaidens and warlords against you...
>>
okay so we can't team up with:
the warlords
the engineers
the sunpeople
the eternal queen....
so we can either join the elves or just hope we are strong enough... or join the rats lol
>>
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>>234077

Alright fellas, let's pick a fight with the rodents.


>>233989

These will have serious need of updates for the new edition, soon enough.
>>
>>234099
Just goes to show that you can't trust jews
>>
>>234091
no, you don't know any enchantment. Unless you want the shamans to prance around with wards

>>234094
using what, youth? felfire?
>>
>>234100
Honestly, I thinks it would be best for us maidens to just hold out on our island and try to learn how to fish for now.
>>
>>234106
Could we try to imbue staves though?
>>
>>234106
k, back to drawing board. A metaphorical one of course, we haven't developed drawing board technology yet
>>
>>234108
that's exactly what an enchantment does
>>
>>234106
What if the engineers join the enemy warlords..

Will me and Copper Warlord be able to control the copper nation
>>
>>234107
yeah and get slaughtered by the thousands of fearsome warriors that will rape us and make us their slave wives
>>
>>234108
Probably not,gonna need to develop magic if we want that
>>
>>234114
Not a bad life :DDDD
>>
>>234114
How are they going to get through our defences?
All our battle prowess lies in defence, also we're on an island.
Good luck to anyone trying to get on an island defended by an army excelling in defence.
>>
>>234111
If we combine we could easily have the strength to control the copper lands
>>
>>234115
let´s do something else instead of the staves then?
>>
>>234118
You'll just starve to death then as we sink the boats of those who try to escape. You need more land to sustain yourselfs.
>>
>>234118
I can lease you our boar cavalry in exchange for helping us quell our female uprising.
>>
>>234118
okay okay so fish and what? better blood magic becoming the edgy 12 y/o wannabe emo that cuts himself
>>
>>234125
Yes, but what? Use the giant focusing lens for new rituals? Have shamans practice magic rigorously again in hopes of new knowledge? Explore for kelp? Use the focused sun rays to heat up huge pools of water to create hot springs? Light shows? Creating a wrestling promotion? SO many choices
>>
>>234128
They've been using them in the war as mercenarys, all the warlords just btfo'd everyone.
>>
>>234128
looks like we should probably tech up our shipbuilding to help ensure that influx of refugees don't end up in the drink.
>>
>>234128
>>234118
yo what if we team up with the uprising women and train them in secret and then take over the elves
>>
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>>234132
whoa! hotsprings sounds fucking amazing. gives the warriors vigor after training. makes our cities tourist hotspots. I AM BEHIND THIS OPTION
>>234103
you think this sums up the orange civ?
>>
>>234141
Lol
> women following other women
> women overthrowing men ever
Keep meming friendo
>>
>>234127
1. We won't starve if we learn how to fish, don't really need land for fishing.

2. Why would we try to leave such a great stronghold.

>>234141
We could secretly assist the uprising women, we could also give them refuge on our island
>>
>>234145
YEs thats us
>>
>>234141
Fuck you asshole, we help your nation survive by lending you our mercinaries and accepting your refugees and you repay us by backstabbing us like the engineers backstabbed you? Do you people have no concept of honor?
>>
>>234152
Let me just say this, the maidens are getting thrown back unto their islands if you dont join me. Then your nations on the mainland. I'm simply offering our union as a thing to benefit us both.
>>
>>234157
yes we have but if backstabbing means that we can free thousands of women that are held against their will we will do it
>>
>>234086
So how does the copper nation do it's actions now, cause we probably won't be able to get to an agreement.
>>
>>234145
So..
-Use possessed animals in farming to increase efficiency
-Use focused sunlight on huge bodies of water to make hotsprings
>>
>>234103
so what do we do?
>>
>>234161
OP won't respond

I KEEP FUCKING ASKING WHATS GOING TO HAPPEN
>>
>>234157
Dont blame them they are women and dont know any better.

In any case, we should send mercs to the battle, no matter what side, or conquer ratlands
>>
>>234163
okay so let's do fishing and..... send some secret ships to the elves to train them women?
>>
>>234164
ya this sounds like a good turn. I love how laid back our tribe is.
>>
>>234145

Looks about right. Until they inevitably destroy each other, that'll do.
>>
>>234171
Everybody's all fighting and shit and we're here looking for ways to party better
>>
>>234167
He's not going to tell you whats going to happen. I'll you have to go by is the warlords winning a 1v3 easily.
>>
>>234166

Scout ratlands and build windmills?
>>
>>234172
make up the turn?
also hello
>>
>>234086
Is this okay now? >>234164
>>
>>234174
well I mean sure war can solve problems, but as shown by our glorious nation partying and friendship solves everything.
>>
>>234181

This? >>233824
Skellie was okay with it.
>>
>>234186
And the sun. The sun da bes
>>
>>234170
I really don't think we should be looking for more conflict right now though.

>>234086
Tech: the golden maidens try to learn how to fish to try and battle the famine.

Social: the golden maidens try to recollect themselves and decide to protect themselves for a while on their island.
>>
>>234189
yeah do that
>>
>>233824
>>234086
>>
So engineer can you agree on this?
Action: the engineers defect and help the warlords to rule the land together.
Tech: the engineers create better farming tools to deal with the famine.
>>
>>234192
sure our names should be swapped lol
>>
Tech: Shipbuilding
Action: Military expedition (ratlands or orange?)
>>
>>234197
>>234086
yep this is the final one for the warlords and engineers
>>
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>>234190
all new hotsprings now at a sunvillage near you!
>>
>>234207
I see a prospering alliance engineer bro, make sure to delete that post linked to the recap that said you split off so opee wont get confused.
>>
>>234216
Since I'm a pessimist this will end in the engineers bleeding out and the warlords being controlled by OP

BUT I HOPE NOT :DDDDDD
>>
>>234221
Honestly I did not expect so much shit to go down so fast. But hey, this sure is really damm fun.
>>
We need the green nation turn
>>
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>>234204
Hey tree tribe, would you be intrested in an island of women to take as property? Just the women though, their land is still part of the copper nation.
>>
>>234245
Acurate
>>
>>234204
I still think we should prepare for refugees, an influx of population is nothing to scoff at, even if they are subversive we need to convince their population that they arent in a worse position than they ere before so that they dont rise up against us. So i think making extra houses should be one of our actions. As for the rats, they have not attacked us directly yet but in the future we should definitely think about removing that threat once that time comes we should probably team up with the bowties to ensure their defeat.

So I think Tech: shipbuilding is fine for now.
>>
>>234247
Nigga they our breeding cows
>>
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>>234204
>>
>>234250
They'll all die before getting captured. Also whats with you wanting to do shit like that in almost every civ I see you in? Were civilized not savages. We up our population the old fashion way, a shitload of food tech.
>>
>>234255
I come from /pol/
....
>>
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couldn't really think of much
>>
>>234086
I think it's pretty obvious that it's impossible for the golden maidens to work with the other copper clans. seeing as they are basically planning to invade us.

So these are our actions
Tech: the golden maidens try to learn how to fish to try and battle the famine.

Social: the golden maidens try to recollect themselves and decide to stay on their island protecting themselves and their island.
>>
>>234258
Gotta say the greens currently are exactly what you'd expect them to be. Gay elves.
>>
>>234262
gay elves who beat women. and to top it they also prey on the war of the coppers and spy on women.
>>
>>234261
Engineers dont want anyone to die
Engineers just want to engineer and collect shekels
>>
>>234268
Well tbqh senpai
We copper engineers sell the elven women weapons :DDDDD

We preying on the fact that they too beta to control their white wimmins
>>
>>234268
Currently it's a whole big game of who can backstab who first with those guys
>>
>>234275
Meanwhile you guys are literally making a party resort.
>>
>>234280
We sun people are a partying sort.
>>
>>234280
we're gonna be making the ultimate paradise with resorts and hotsprings. as shown it solves problems.
>>
>>234269
You've been miking tons of suggestions to try and take over our land with other people.
>>
>>234284
Really? I though you were the grappling naked men sort?
>>
>>234286
So what are our actions for this turn?
>>
>>234288
That counts as partying also
>>
>>234289
this: >>234164
>>
>>234289
>>234164
Hopefully
>>
>>234288
Post your turn green fags
>>
>>234319
opee is only updating once a night and not on wednesdays; we have two days to decide what to do
>>
>>234341
wew
You aren't to lazy?
>>
>>234438
yes.
Plus the elf bow guy hasnt replied to my suggestion yet.
>>
>>234249
Ok maybe culture turn: tree pride, proto nationalism to prevent disloyalty? Otherwise we can do ships and houses
>>
>>234443
Yeah i think we can do tree nationalism and houses, we are already xenophobic by nature anyways so nationalism shouldn't be too much of a stretch, as long as it doesnt affect our diplomacy.
>>
>>234261
heres an idea, i saw this in earlier post:
>everyone supports ONE strongest warlord
>create bill that guarentees rights of the golden tribe. THEY WILL BE NOBILITY.
>warlords will become generals
>engineers will become beurocrats.
>>
>>236076
yes but:

>there was a rogue warlord
>everyone else was ok
>if we support one or 2 warlords who are biggest or best a war we can just conquer the rest.
>>
>>236057
We tried that and well... as you see it didn't turn out well for the engineers and maidens when all the warlords united.
>>
>>236085
But you need to understand that the big ones are very power hungry. They supported a small one because he was the least likely to do a reversal and destroy them once he had full controll of the warlord armys.
>>
>>236086
did not see the post correctly thx
>>236092
well then all we have to do is win the war right? we bought the boar riders, so we have calvary advantage, do you know what the enemy has?

we fought against each other in another thread, we both know were good at planning war, we can beat this one
>>
>>236095
You do realize I'm a warlord:), in the turn it was boar calvalry, 1 small warlord, and maidens and engineers. Once the warlords united they didnt stand a chance. So naturally I cut a deal with the engineers to defect and join us. So now its just the maidens who decided to retreat and fortify their island.
>>
>>236103
yeah, were supposed to represent the warlord clan, so if theres two of us, we can claim defeat the organized warlords.

worst comes to worst we just take over the maidens and engineers

op why do you screw us so?
>>
>>236114
You see, thats why I let the engineers join us. We need their brains and technolgy. However, the golden maidens what we need from them is their mines. Other than that they dont have too much. Do you think we should give them a chance at survival in exchange for the mines? Or do we just go command and conquering. After all, after this turn we'll basically rule the mainland.
>>
>>236125
honestly save the manpower for war against the rebelling warlords. As long as we have their support it should be fine. But to keep the clans together we have to have social contracts, if we give them gold shit (because its useless for war) then theyll stay happy.
>>
>>236131
You do realize we can controll the actions of all warlords. Also who are the rebelling ones in your mind? The ones that united after being attacked or the one who joined the others? You see I've set this up for warlord domination if they didn't unite we would have been fine but since they did I see an opportunity. The nation can finally be united. All it took was the other clans trying something and now the warlords are pushing back hard.
>>
>>236142
so do you want to destroy the other clans? because if we do work together the nation is stronger because no clans, just 1 nation.
>>
>>236171
Exactly, the engineers are still usefull however and we should integrated them into ours since they already agreed to betray the maidens. They essentially become warlords also but a diffrent branch of sorts. But the maidens will have to go via war. They'll never except us as rulers. Then at last we can achieve unity for our nation.
>>
>>236095
;D
War is the only solution
>>
what we found and achieve:

>The people of the Sun went south to take a look around. They found hot and dry forests full of pines, but the scouting party got tired and went home.

>Cock fighting is the new rage at the capital. Shamans pretend they control the cocks like their ancestors once did, which makes for a good show and good coin.

>Some of the most devout Sun Shamans had enough of the carefree behavior of their peers and, together, decided to stand up and forbid the Grand Pyramid to anyone who doesn't live following the Way the ancients have set.

>To avoid too much discontent, the booted shamans were given profitable and honorable positions as military teachers, teaching their tricks to troops, greatly improving their scouting and magical perception.

>The Sun Shamans of the capital, calling themselves the Classical Shamans, have made good progress, and regained some lost magic. But no matter how hard they try, centuries of comfortable life makes it too hard for them to go as far as their ancestors in the Ways of the Sun and hurt themselves for their faith.

>The Classical Shamans found old paintings depicting giant glass lenses, and decided to build one on each temple. The morning after their construction, the sun burnt grass and houses in a line from the outskirts of town to the temple. They turned it into the cities' main streets and moved the houses elsewhere.

>Their long use of papyrus taught them how and where papyrus and similiar plants grew, and they managed to divert streams to create artificial, suitable fields for rice and reeds to grow.

>The widespread school system helps increase the numbers of classical shamans quickly, and they are now present in all major communities.
>>
Oh my fellow countryman, how I weep for our country, do you not see our real enemy?

The Red God is orchestrating our defeat.
>>
>>236360
All the Queen did was attack some of the warlords. thats no worse than you've already been doing to yourselfs
>>
>>236368
well yeah, but this might be the only way to actually unite everyone

be that as it may the Gods are probably manipulating all of this
>>
why can't coppers just take a break and hava a celebration or something.
>>
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>>236360
h-how do the goyim know
>>
>>236376
Not everyone can accept the rigourous partying life
>>
>>236383
I'd still love it if we were to get ourselves a resort paradise
>>
>>236384
That's our goal for this game right now. Create a sweet vaction spot.
>>
>>236376
the fireworks comes after having more cultural things like warding off "evil gods"
>>
>>236390
Don't blame the gods for your own violent tendencies boyo
>>
>>236394
I dont have to believe it but our warlords/people will
>>
>>236373
But dont you see? This is the most united the coppers have ever been. All the warlords banded together to deal with a common threat, and now they nearly controll the whole nation. And soon, once thats done we can have a golden age of prosperity.
>>
>>236481
>most united the coppers have ever been
>>
>>236481
once your common enemy right now is gone, its gonna become a bunch of backstabbing, like what happened in the meeting
>>
>>236484
But this just proves they can and will deal with anything that threatens their nation. We may not completely get rid of their warring ways but we now know now they will put aside their differences for the greater good of the nation. The only way to completely stop the warring between them would be to defeat them all, and well no one planned for them to unite.
>>
>>236487
then if you won't then a better way would be for the engineers to become a middle man between you and the women

the engineers supplies everyone with technology, in exchange for a partial alliance within the three with the women providing tons of resources and maybe creating goods to trade with other cities

whilst the warlords are left to conquer lands
>>
>>236489
in addition, engineers become rich with resources from women and maybe new knowledge from conquered lands, maybe gain a coin or two
>>
>>236489
It seems to be too late for that, the engineers already agreed to join the warlords in exchange for survival. Now its just the maidens about to be trapped on their island. If they surrender, then they will be negotiated with regards to what they would be willing to do for the warlords. But they wont, their people are too pridefull, and they hate our ways.
>>
>>236493
they are well versed in defense, it would just become a stalemate and a waste of resources, both of lives and materials

it is never too late to reconsider, uniting may never happen but cooperation, as we can see is possible.
>>
>>236497
I want them to surrender but they most likely wont, that is the problem. They'll never except the warlords as superior and integrate themselfs into the new nation.
>>
>>236500
never say never, we thought we'd only ever eat kelp. and look at us now we eat rice too baby
>>
>>236502
Rice wrapped in kelp
>>
>>236500
well, >>234192
would you like to create a peace treaty/negotiation?
>>
>>236637
Should they want one I have a treaty in mind that could work.
>>
>>236704
It would have to take place next turn though, although they probably wont like it.
>>
>>236714
what is it?
>>
>>236716
Probably involves massive orgies
>>
>>236719
i'd agree on that. it's better than all that war
>>
>>236719
Massive orgies are always the solution
>>
>>236637
There's a reason why we defected, remove that reason and there should be no problem.
>>
>>236716
Well assuming you survive this turn which you most likely will here is what I have in mind, this will affect all the clans.
You see, we would want you to officially go by the warlord name when dealing with other nations as will the engineers. At home you will still be known as the golden maidens. As shown the warlords are capable of dealing with threats that could end the copper clans, we would keep to our lands to battle with one another but should a foreign invasion happen we shall unite again and its up to you and the engineers to keep them well supplied. And lastly a small warlord force is to be permanent garrisoned in the engineer and maidens land to deter this from happening again and to help local troops defeat a foreign invasion.

These are the terms, feel free to negotiate them.
>>
>>236769
I don't adore them but I think they are the best thing we can do for all of us right now, But im just scared that opee won't let us
>>
>>236782
Agreed, Opee probably won't let us. I think that now that everyone's been pushed back, Opee is just going to make the warlords hate eachother again and make everything impossible.
>>
>>236787
It would only require one warlord for the garrison. We would go back to fighting each other again as we did before in our lands. The rest of the treaty is just spreading the name of the warlords and a counter measure to deal with any invasions. It would go against and individual warlords interests by wanting to oppose it, and no doubt the one running the garrisons will be well respected by the others.
>>
Since turns are not due until tomorrow would you guys instead want to do the treaty now and prevent the famine? This way less people would die.
>>
Update tonight hype
>>
>>239670
Praise the sun for the update!
>>
>>239746
PRAISE IT
>>
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Cant wait for bowtie windmills tonight
>>
>>239787
The classiest of mills
>>
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>>239787
Windmills
>>
>>239862
Its beautiful
>>
Update hopefully soon
>>
>>240254
Hopefully, I want to see the extent to how bad we fucked up our country.
>>
>>240257
the eu servers went down
>>
>>240285
wot
>>
>>240302
the servers that connect eu to the main server when down
>>
>>240320
which is kinda weird seeing how I'm still connected
>>
>>240336
it went down for me
i'm in eu too
>>
>>240346
RIP
>>
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here I am let's do this
>>
Rolled 9 (1d100)

>>234195
scouting fucking rats
1-40: hostile rat encounter
41-80: rat discovery
81-100: non-rat discovery
>>
>>240419
Jesus Christ the bowties are indeed tied to rats
>>
>>240419
here we go again
>>
>>240419
RATS! FOR THE RAT THRONE!
>>
>>240430
as your are to kelp
>>
>>240445
Such is life
>>
>>240419
The rats have returned
>>
>>240430
bowtie: let's scout into the ratlands we'll probably find something good
dice: hostile rat encounter
bowtie: HOW COULD THIS POSSIBLY HAVE HAPPENED?
>>
Rats, rats never changes
>>
>>240456
At least we have a excuse to use the TEN THOUSAND STRONG SKELETON ARMY
>>
>>240406
Back off scum
>>
>>240406
We're strong golden women who don't need no men
>>
>>240494
I'll be your white knight
>>
>>240503
Weren't you defecting to the warlords and bringing up suggestions about making the maidens your breeding cows though
>>
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>>240419
turn 4 end!
The Marquis of the Septent launched raiding parties on the rats in retaliation to their continuous thievery, burning villages down to the ground. Ths could quickly degenerate in an all-out war.

The gear and sails were put together to create the windmill, a formidable asset for any agrarian civilization. +1 pop/turn!

The Queen had enough of the historian's flattery, but did not go back to her frenzied sacrifice consumption of before. Yet.
>>
>>240509
I can remember something like this as well
>>
>>240517
Doesn't even have to remember anything, just need ta scroll up

>>240511
Nice codppiece
>>
>>240509
nah nah nah that aint me
>>
>>240509
I know right. If there's anyone we don't want as white knight it's him.
>>
>>240521
Oh really, must have been another guy with the exact same ID as you then
>>
>>240511
well then we need to war with the rats i think the queen
>>
>>240530
i think we should use our tech to study that gun the rat was holding
>>
>>240530
I wonder how that would go. Since it looks like they became the skaven.
>>
>>240529
No doubt man.
It was probably my twin brother..
>>
>>240544
doubt.jpg
>>
>>240536
so
Tech: Research the gun the rat was using
Action: Use Our skeletal army to start to go to war with the rats
>>
>>240563
uhh it was alex
He was shitposting with my trip
just because I fucked his thread up late week
>>
>>240560
Must we go to war with the rats?
>>
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>>240511
The war-wary engineers couldn't withstand the pressure on their front, and fell under the impression they were losing the war before any major battle was even fought. They accepted to join their opponents against their former allies the maiden. Their place in the political world took a major hit, as even their new allies look down on their cowardliness.

The sponsored warlord was quickly beaten and his family assassinated. The warlords then turned towards the smiths' island with the help of the orange fleet, but they fiercely defended their land, leaving only a beachhead occupied.

The maiden had enough money to pay the boar mercenaries, but not enough to make them fight for losing women, so they paid them to go home.

The war is slowing down as famine takes over, both camps focusing on supporting the war effort before going for the final battle.

Many civilians, and a lot from foreign descent, are leaving the country by boat in hopes of a brighter tomorrow in the lands of their origins.
>>
>>240593
i think we shoud it will please the queen and give her a thing to sacrifice that isnt us
>>
>>240596
OH FOR FUCK SAKE
>>
>>240596
I think we're in need of a vacation. Sunbro's here we come.
>>
>>240610
With jews you lose
>>
>>240596
CAN THE ENGINEERS JUST MAKE A NEW NATION TO THE NORTH JESUS FUCKING HELL
>>
>>240617
YOU'VE GONE TOO DEEP. NO BACKING OUT NOW FROM THE WARLORD ALLIANCE.
>>
>>240615
OP IS A JEW
HE SAID WE WUZ LOSING THE WAR
JESUS
>>
>>240596
boy am I glad that they are at war out there and I'm in here.
>>
the golden maidens should go on a diaspora for about 2000 years like any real jews would
>>
>>240621
NOOOOOOOOOOOOOOO
YOUR THE REAL JEW
with all your lies
>>
>>240623
Not really, he jsut said the war is "taking a dramatic turn"
>>
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>>240632
>mfw I used Intimidation to turn the tide.
>>
>>240641
Fuck
Im out
Im going to bed
Damn jewish lies
>>
>>240596
Welp, time to surrender

>>236769
You still up for this?

So then it would be the copper nation with as peacekeeper the warlords who are now probably wary of the other two clans.
>>
>>240650
It's not really lying when you interpret things for yourself
>>
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>>240641
it sure was a dramatic turn
>>
>>240651
Still up for it if the other golden would agree also, the tiny piece of land we captured could be used for the garrison.
>>
>>240612
hahaha I wish, at least we didn't die... we should really do something about the hunger tho, if we have enough food our soldiers can fight better
>>
>>240674
>>240651
the thing is that i'm really scared that opee is not allowing this and will start a war again but this time unstoppable...
>>
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>>240596
The shamans used the fire magic and giant directional mirrors to make hot open air baths, improving health and comfort and laziness.

Possessed beasts are used to plough and prepare the fields, improving the output. It's still nothing exceptional, but famine should not ever be a problem.
>>
>>240691
Sweetness, prime vacation spot here we come
>>
>>240674
>>240689

How about you put some units on the island and make it into a fortress for possible wars to come, while we send some golden maidens to you as "hostages", so if the golden maidens were to turn crazy and try to kill the stationed units you have leverage.
>>
>>240691
I can live with a bit of laziness if it gives me naked women and alot of comfort
>>240696
we gonna cash in on the resort/spa nation
>>
>>240696
I want the golden maidens to join you so badly... too bad you have a god...
>>240699
I guess that may work, or at least has a bigger chance of working
>>
>>240705
We are being not lazy so that we can be lazy
>>240713
What a shame. The great shining one welcomes nakedness of all kinds. Even from godless heathens.
>>
why do the tree guys never recap

it's been two days.
>>
>>240699
The fortress part is sounds better but adding maidens into sounds like it might backfire and restart the war
>>
>>240713
They don't have a god, they pray to the sun, which somehow gives them powers.
>>
>>240724
they said they'd got two days for their turn and in the end never made it.
this is the closest to their turn >>234249
>>
>>240725
what do you think might restart the war exactly?
>>
>>240726
The sun works in mysterious ways
>>
>>240726
hmmm, thats right.... maybe we can work together? pls aurum-chan
>>
>>240740
what can we do to improve our nation of comfort?
>>
>>234450
>>240737
This was their turn I think
>>
>>240747
>>240725
As long as we figure this out together we'll overcome this.
>>
>>240754
Eh that could be it too, I've kinda just skimmed to something that looked like it could be a turn but that's probably a better turn for them. so I'd use that
>>
>>240739
The fact warlords suddenly are garrisoned with the ones they just fought. It would most likely result in them trying to kill each other after awhile.
>>
>>240753
Hmmm, lessee, we have a hotspring/lake/pool/puddle(?) and improved argriculture. Maybe we could explore for new lands to build a resort on, preferably beachfront property. Or start training massage techniques and various therapies to create that full spa experience
>>
>>240767
I know we can work it out in rl but these are characters we try to control, opee won't let us do things that they wouldn't do in-game and I have the feeling that he made it so only 2 of us can win this war...
>>
>>240771
that sounds good, we've also got a lake so we could do something with that as well. maybe build dams on both side of the river and try to make it warm as well for a giant spa.
>>
>>240767
I honestly hope that the golden maiden's hate for war will prevent that (even though we were fooled into starting one)

And maybe now we need to set up a council, made of all the warlord leaders, gold maidens (about 20% compared to the amount of warlords) and maybe the grand designer.
>>
>>240778
Thing is, we may not have the proper knowledge to build a proper dam, at least from our tech list. Messing around that much may cause unforseen consequences.

But then again, that's how sunbros roll. Our ancestors set themselves on fire so they can learn magic afterall
>>
>>240780
lol do you remember what happend when we tried that the last time
>>
>>240780
I really doubt the council will work now with how the warlords excluded would get jealous. The most likely thing that would work is warlords setting up shop in each clan with a garrison of exclusively warlords. The maidens would agree to stop the war, engineers because cowards, and warlords get gloating rights and insurance if this were to happen again.
>>
>>240791
I'd love beachfronts as well but we're kinda scared of the sea. we'd do good in creating houses for relaxing, which includes the hot springs, maybe mudbaths (also used for wrestling) massages etc etc. each village should have one as it creates job opportunities and also something to relieve stress in.
>>
>>240796
>>240792
Yea... no council

Let's hope the warlords understand that they need to stay united.
Also let's say that the maidens surrender completely (with dignity).

So you are the one calling the shots now warlord.
>>
>>240803
Indeed. So what are our actions?
-Start creating spas in each city/village/town( I don't know what our unit is)
-Research mudbaths
-Explore for prime real eastate
-Rigorous massage training
>>
>>240796
okay so we should make a list of what everyone wants:
warlords:
war, power
engineers:
nothing bc they are fucking cowards
golden maidens:
no war, feminism
and there is what goes wrong: the maidens don't want to fight but the warlords do! so what if we made the policy that the warlords can do what the fuck they want in their own lands and just leave alone the engineers and the golden maidens
and then we have to figure out a way for us to be one, i was thinking about different states with different leaders and laws but at time of difficulty we will send diplomats to a place to discuss things and stuff
>>
well still no tree guys?
Dangit guess I'll have to use their brainstorming
>>
>>240818
They can do whatever they want with the engineers, except for leaving them alone.

And yes, we wish no war or conflict.
>>
>>240817
creating spa's in every mayor city/village to relieve stress and create work opportunity would be really good but I don't know under what kind of action it would fall.

I can't really choose between the other options because they're all pretty good.

>>240821
this was sort of their plan >>240754
>>
>>240813
>>240818
The treaty I wrote earlier adressed these problems, a plan incase of a foreign invasion, warlords get to fight all they want in their lands, then theres the garrisons in both clans which would be small which is our insurance and gloating rights. Everyone lives and is somewhat happy and we have a plan incase someone fucks with us.
>>
>>240829
Well I guess we need spas first to use mudbaths and massaging in so let's make spas and explore. Hopefully the spa part is a cultural action
>>
>>240826
> in a case of irony, it was the engineers that were made breeding cows
>>
>>240836
I see the spa part as a cultural action.
the explore part could also include looking for the ideal spa resort city or something. which would include the prime real estate
>>
>>240842
Spa Prime, one Spa to rule all spas
>>
>>240832
Also engineers are required to share their technological advancements.
>>
How about we build a wall between us and the rats and have them pay for it, stop them from stealing (our jobs)
>>
>>240868
make the bowties great again
>>
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>>240691
The tree country felt many refugees would come to their land, and that it was their national duty to save those poor ignorant fools. They built ghettos on the outskirts were some migrants came. After a while though, they kind of regretted their decision of bringing strangers at their doorstep, and they aren't integrated at all.

turn 5 end! there is a global event!
>>
>>240880
>09
small loan of a million skeletons
>>
>>240889
wuh oh
>>
>>236769
So do you guys agree to this? also its not in there but the engineers would be required to share their tech.
>>
>>240905
Yes boss. We are ashamed of being fooled into starting a war and will do anything to make it up.
>>
>>240905
yep i agree
>>
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>>240868

Just like the good old times. Let's do it.
>>
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Rolled 4 (1d5)

>>240889
The orks are here! a huge band of ten thousand green barbarians have come to mess things up in one of the countries, looting and burning all in their wake!

1: Bowties
2:Trees
3:Suns
4:coppers
5:rats
>>
>>240918
Now you're just trying to make me feel bad for manipulating our nation. So how should we deal with the lack of food and people leaving?
>>
>>240926
So uh, the roll is who they're gonna raid?
>>
>>240926
That luck though, well we can always recover.
>>
>>240926
they better don't have boats lol
>>
>>240927
It was the engineers, not you.
>>
>>240926
Lets build a wall between us and the orks and have them pay for it!
>>
I really really really hope that them orcs just gonna fuck up the warlords and they will be hurt and leave our fucking island
>>
>>240926
Are they all male?
>>
>>240941
>>240926
>>240932
10k orcs vs 107k coppers (of which i assume maybe 60k combat ready) how will this go?

also, please come from the north.
>>
>>240926
LETS USE THIS FOR OUR ADVANTAGE!!!!!!!!!

unite the clans with a common threat.

or we could japan this shit and have them die in a tornado
>>
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>>240926
The raging hordes flood the warlords' lands by surprise from the inner frontier, wrecking havoc in their organization! They'll keep brewing chaos until dealt with!

turn 5 start!
>>
>>240952
Heres hoping for them to get wrecked by the weather like japan got the mongols.
>>
>>240931
we already kind of got our turn ready don't we?
>>
>>240952

What if one of the Copper clans just allies with the orks and fucks everyone else up?
>>
>>240963
you mean the technicians?
>>
>>240957
Hey guys, the treaty would still work for this. We just get rid of you guys using our name in it.
>>
>>240962
Well no recap anchor post has been made but out turn is to:
- Create spas in each city for stress relief and job opportunities
-Explore for land to build more resorts and perhaps the bestest and greatest spa of all
>>
>>240968

Whoever it is allies with them. Fuckers must be like worth 10 humans in battle, but I don't know, I'm no good at math.
>>
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>>240974
maybe some of these days we should build embassies in other countries they're actually spa's and they'll have to pay to use them but they'll also have meeting halls
>>
>>240957
>>240958
I guess our turn should be (if possible)

Warlords turn to fight the orcs
Golden maidens start making weapons and armour for the warlords to aid them. (some maybe join the war against the orcs?)
>>
So what shall we do for our turn?
we should research the gun, but should we go to war with the rats?
>>
>>240989
Yes, but first, sweet baths
>>
recap anchor post
>>
>>240990
what? aid? so now you want to spent our time and resources and maybe our lives to those warlords, they like to fight and now they got one! just let them die off already, at least I want something back if we gonna make things for them
>>
If the forest people taught us anything (and believe me, there's not much to learn from tree people), it was that it is possible to become allies and integrate other races into our civilizations. Except rats. Fuck rats.

>>240996

What about research gun and build wall? Would be kinda silly going against them right now when we could use the turn to set ourselves up and do it after.
>>
>>241005
>>240974
>>
>>241008
That sounds good. lets just Trump it for now
>>
>>240990
Maybe this sounds a bit better.
Since this threat happend the 3 clans decided to unite to combat them. The with each clan offering their respective strengths. The warlords armys, the maidens weapons and equipment, and the engineers seige weapons. Then afterwards they create a pact to not fight another clan and support each other in times of need.
>>241007
Who said they cant learn how to use boats?
>>
>>241007
I guess
>>
>>241007
oh ok, how about we make deal with the orcs to all the fucking gold and bitches they want. That way the warlords win. The warlords try to help and wow. (also maybe on the ships the orcs die?)
>>
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>>241005

Tech : Research gun
Action : Build wall
>>
>>241020
Hopefully Opee let's this happen cause this sounds pretty ideal
>>
>>241037
I think thats the closest to unity were gonna get without wiping each other out.

Hey guys, how does learning surgery sound to deal with all the injurys for the tech roll?
>>
>>241049
After this.

But yes, in an earlier post I also suggested to maybe improve our medicinal knowledge that we already have.
>>
>>241058
>>241049
Or, you know... improve our blood magic as golden-senpai also suggested once.
>>
So are the rest of the coppers going to discuss this or are we going for what I just suggested?
>>241085
We could do that but we need to have a tech roll and were already using our action to deal with the orcs, and surgery would be really usefull for dealing with all the field injurys.
>>
>>241096
I didn't mean that for this turn
>>
>>241105
Ah ok then, I thought you meant for this turn. So are we going for>>241020
And surgery?
>>
>>241118
yes.
>>
>>241005
Action: Since this threat happend the 3 clans decided to unite to combat the orcs. The 3 clans will be offering their respective strengths. The warlords armys, the maidens weapons and equipment, and the engineers seige weapons. Then afterwards they create a pact to not fight another clan and support each other in times of need.
Tech: since there is so much blood shed, the copper nation learns surgery to reduce the casualties in the field.
>>
Welp, bump limit reached.
>>
It would be nice of the tree boys topost their turn before Opee opens the new thread.
>>
>>241223
problem is, there's no elf dudes here right now
>>
>>241248
Same thing happened in the original civ wherw the tree guys just disapeared.
>>
>>241248
ya we need some treebros
>>
>>241253
They made like trees and leaf us be
>>
>>241145
this world event can actually make or break us depending on how we handle it, albeit we don't know how strong the orcs are

btw doesn anyone have a link to an archive of the first instance of adventure civ?
>>
>>242306
Its a shame it happened to us, it ruined my plans for the original treaty so now less things go in effect to benefit the whole nation. Also I have no idea if the first one got archived.
>>
>>242315
as mongolian said, it could unite us later on though,if this didnt happen i would've suggested cultural developments to make us more united

FOR COPPER EYES ONLY
also since the elves are out, we can totes conquer them
>>
>>242329
You know, I dont really think we'll be able to unite any further unless we do another war like this or we get invaded. The treaty were doing for the orcs will atleast stop problems between the clans and guarantee they'll help each other when they need it. But still though, all that time wasted and coppers killed just for my plan to get wrecked by the dice.
>>
Around jews you lose....
>>242315
You're the jew..
You made the first pact and I thought you would be the one warlord trying to unite the others but then you switched sides???
Then you made it seem like we wuz losing
????
Profit???
>>
>>241145
we have better techs to research
Could we possibly make a new spell
..
Blood bending......
>>
>>242422
katara intensifies
>>
>>242409
Just remember you were the one that betrayed the maidens, I just took advantage of the warlords suddenly doing good in the war.
>>
>>242422
i doubt we'll immediately get that though , nor will we be able to just improve our blood magic

can someone explain to me how opee did the first thread when it was still tribal? were there already presets like now?
>>
>>242775
also i dont know why my IP adress always changes thus the different IDs
>>
>>242775
Are you on mobile constantly going places? that could change your IP. Also presets were mostly the same regarding our bonuses. We had to take longer to get stuff done though because we were tribal. Also regarding the blood magic it could be done but it would be hard since we were always a tech focused faction and didnt do very much magic.
>>
>>242705
Dude is indeed a huge coward
>>
>>242966
FINE ILL DECLARE WAR ON THE WARLORDS

:DD:D:DD:D:D:D:D:D::D:D:D:D

Fuck you I'm just surviving
The alliance was never my plan
I never wanted any part
I just wanted techs
Fuck The warlords and maidens
They dont even know what the copper nation is all about
>>
>>243096
Not being wusses that's for sure lmao
>>
>>243096
>not realizing you'll get fucked by orcs is you do that.
>>
>>243123
>>243131
Im not declaring war. see the :DDDDDDDDDD
>>
>>243147
But you are being a faggot coward with no honor though
>>
>>243152
You dont even have a clan to look after...

Op warned us anything could happen including our clans being destroyed
>>
Where the treebros at?
>>
>>243269
And at the first sign of trouble you were thinking about running away and killing everyone including your former allies. And that was before the set acting.
>>
>>243289
>set acting
Whoops, meant defecting. Butterfingers.
>>
>>243289
we were winning
>dramatic turn
What other than us losing could that mean
>>
>>243301
You see you were winning but then you weren't, it didnt say we were winning also. You misinterpreted that so I took advantage of it. You betrayed the maidens, thats how you'll be known for from now on.
>>
>>243301
i dunno. The fact that the dramatic turn didn't refer to any specifics you misinterpreting coward
>>
>>243307
I just wanna die
You're more evil than I was in different civ threads
and I waged war 24/7 365 in those threads
>>
>>243310
Exactly.. You dont know
So shut your mouth and join the tree tribe if you want to kill me
>>
>>243315
Dude, you waged war against defenseless nations and tried to genocide them. Just accept what you are.
>>
>>243320
HEY WE ALL STARTED ON EQUAL PLAYING GROUNDS
THEY HAD THEIR CHANCES
>>
>>243321
Then suddenly all your threats never delivered when all the other nations where almost ready to 3v1 you. Even when they had worse equipment those threats never delivered
>>
Op you have to give us Clan actions Instead of a full nation turn
WE FUCKED
You made us like this
Now deal with it
>>
>>243326
Yea because they wanted to abandon thread
...
And they got real huffy puffy when I started warring..
all they wanted was peaceful civ eva so they couldn't get hurt
>>
>>243328
>>243330
Nice excuse, now quit complaining about our nation since were still getting a mutual defence treaty next turn, albeit a shitier one than what was originally planed.
>>
>>243335
Its a good excuse right.. too bad its true

Well maybe you shouldn't have planned a real shitty solution to our clans in the first place
The warlords can war
Its keeps them fresh
We were all happy till you came along with your proposal about allying with one warlord and shit
Man fuck your shit
We wuz collaborating and shit
The orcs would've attacked and then the warlords would have united to kill them and half of them would die
Me and Maiden would be 10/10
>>
>>243328
But you're the only one not dealing with it though
>>
>>243347
Your telling me you tried to kill a nation which would kick off players then you complain when the others had enough of you? Also the plan literally solved all the nations defense issues including a little more like you sharing tech. Then you're trying to use the maidens being your buds as leverage when you betrayed them? Just please stop trying to justify your actions so we can stop this.
>>
>>243330
Isn't that the exact same thing you're doing
>>
>>243369
Yeah Imagine if this situation was reversed, i'd bet money all your tribes would be enslaved or dead.
>>
>>243378
This nigga is not only a coward, but also a lying hypocrite
>>
>>243378
Nah nah
I fought a losing war once.
I didn't surrender
>>243390
>>243359
You defected first bro
I would think you were the lone warlord allied with us
But no you turned tail
Fucking hypocrite.

>>243369
No its not ya bastard
>>
>>243482
I controlled both sides for the warlords, I was never on anyones side completely until I had you betray them. Then I was on my own side with you helping me. Can you not see that? You can literally see in your post you grasping at straws.
>>
>>243499
>I controlled both sides for the warlords
edgy cunt then you can't accuse me of shit
>>
>>243499
Also I dont think Op would have allowed that
>>
Anyway I'm over this argument

Lets just look forward to the next turn
>>
>>243503
How can I not accuse you when your clan is united under one leader while mine is composed of many. 1 of which you supported for the war? This is how my clan is, with all having varying interests.
>>243505
As shown above I'm composed of many warlords while you only have one grand designer. Quit acting like OP will reverse time so you dont look like a traitor.
>>243512
Glad you'll finally stop with this then.
>>
>>243513
You nigger
You just called me a traitor again

You can't be on both sides of the war.
Nigga you be betraying yourself
>>
>>243518
Cant betray your own nation when it was never united under one leader, hence all the warlords fighting in their spare time.
>>
>>243524
Look heres what OP said
>copper players, if your clan loses this war, you are not allowed to play in the copper tribe any longer!
If we go by your retarded schemes and Controlling both sides You can't lose
That is too meta and shit
Your warlord lost
Which means...
You FUGGED :DDDDDDD
>>
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Guys? Where did the trees go?

Also, are coppers going full retard yet, or is this not your final form?
>>
>>243534
Retardation can always go beyond
>>
>>243533
>>243534
if golden maiden dies i'll go to the tree tribe
>>
>>243534
I think we done
>>
>>243534
Nah, our final form would be the engineers sperging out and fighting us while were dealing with orcs. Thus causing the while nation to go to shit.
>>243533
Did you forget theres a shitload of warlord familys? For me to lose the whole clan would have to be wiped out. Same goes for you and the maidens if a piece of you split off and that piece got defeated. Like seriously quit it with this arguing that your right. When I keep responding you toss out another thing.
>>
>>243534
I didn't think I'd ever say this but I miss the treetards
>>
>>243571
We all miss them.
>>
>>241005
Ok i Guess im the last of my kind, so
action: scout ratlands
action: concentrate efforts on secret police
>>
>>243719
Have fun in the ratlands
>>
>>243719
Ratlands will surely be a good idea
>>
>>243719
>>241005
yeah on second thought lets go with
cultural: integrate refugees
action: concentrate efforts on secret police
>>
Why do i feel like three of our countries are each trying to become a version of nazi germany of their own
>>
>>243797
Hey, we might be jingoistic nationalists who put coppers in concetration camps while watching over our population with a secret police, we are at least trying to integrate the coppers into ur society. Only if they start acting up will we start "fumigating" the camps.
>>
>>243533
>>243524
>>243390
god damnit guys get your shit together, the orcs are about the rape our lands, everyone just did what they thought would be a good idea at the moment. Let's focus on surviving this event first then let's see what happens later on
>>
I rate we do Tech: Advanced Platemail...
>>
I'm waiting for a thread that will never coooome



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