[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: virvana.png (160 KB, 700x622)
160 KB
160 KB PNG
You are Peter Hornberg and it's a Friday afternoon. School was shitty; it's always been shitty. For a young boy of 16 with acne and weak limbs, school is a nightmare which offers nothing in the way of safety or solace. But you are not at school now. A note on the fridge from your mom tells you she will be late again and that food is in the fridge. You leave it there. You aren't hungry.

You pull out an ice-pack and put it on your eye, wincing from the cold. Bullies are a problem at school. Mostly your problem. But, rejoice! For the weekend is here.

You head up to your room. There's a package at the foot of your door. Your mom must've have put it there.

Legends of Zeltanna

You don't remember ordering anything by that name. You pick up the package and enter your room. You put the ice pack aside and cut open the package. Inside is something that looks like a motorcycle helmet. There is also a note, it reads:


To: Peter Hornberg
From: ViR corp.

Congratulations! You've been randomly chosen to beta-test ViR corp's latest product: ViRvana. Enclosed is a standard issue ViRvana V1.20 Helmet. The game "Legends of Zeltanna", the first fully immersive roleplaying game, has already been installed.
If you do not wish to participate in this beta test, please resend the package at the return address. However, if you do decide to participate, please send any comments or complaints through the in-game reporting system. Because ViRvana is still in the Beta testing phase, bugs are to be expected. We hope you enjoy the game and look forward to hearing back from you soon!

Sincerely,
ViR


Well then. That's interesting. You've heard of ViR corp before. They came out with a fighting game a few years back which was a major flop. You actually bought it. I guess that's how they knew your address. You inspect the helmet. Unlike a motorcycle helmet, there's no transparent part, nothing to see out of, its all opaque. On the inside of the helmet there is a red switch. You flick it on. The inside lights up. You hesitate for a moment, and then put it on. Nothing happens. Then you feel something crawling into your ear, a wire. It happens too fast. You can't move your limbs! You try to move your neck, but that too is frozen. You start to panic. You feel the wire go deeper and deeper into your ear, it starts to hurt. The pain builds and builds until you black out.
>>
When you open your eyes you're in a completely white background. It almost feels like you're floating in space, although you can feel the ground below your feet. A blue orb appears in front of you.

"WELCOME TO LEGENDS OF ZELTANNA! BEFORE YOU CAN ENTER ZELTANNA, YOU MUST FIRST CREATE A CHARACTER. PLEASE CHOOSE WISELY AS YOU WILL NOT BE ABLE TO CHANGE YOUR CHARACTER EASILY ONCE YOU ENTER ZELTANNA. ARE YOU READY?"
Wait what the FUCK is this? Are you in the game?
"I want to exit the game. How do I exit?"
"EXIT POINTS ARE LITTERED THROUGHOUT ZELTANNA. IN ORDER TO ENTER ZELTANNA YOU MUST FIRST CREATE A CHARACTER. ARE YOU READY?"
Fuck. Well, whatever, there's probably one of these exit points near the beginning of the game. Might as well make a character.
"Yes. I'm ready."
"EXCELLENT! FIRST, WHAT WILL YOU BE CALLED IN ZELTANNA?"
>>
>>223063

PROLAPSED_POOPER
>>
>>223063
bob
>>
>>223063
The Suspense
>>
>>223131
Seconded.
>>
>>223131
>>223063
Thirded
>>
>>223085
>>223131
>>223201
You think for a few moments before proudly declaring:

"Bob 'The Suspense' Pooper."
"WELCOME BOB! NOW THEN, WHAT RACE ARE YOU?"
The blue orb flattens into a flat screen and you see images of what you assume are each of the different races. The first one is just a standard human. Then there's what seems to be an elephant (with the characteristic trunk and tusks) but with only two elephant legs, standing upright. It also has human arms and hands. Then there's something which looks like a mix between a green chimpanzee and a mosquito (chimp body and mosquito mouth). Finally there's a gopher mole with the head of an ant. There are three more images but they are blacked out with an image of a lock in front of them. Guess you have to unlock them.

Which one do you choose?
>>
>>223261
human
>>
>>223261
Human
>>
>>223261
Elephant if I have a trunk as muh dick on my face.
>>
>>223267
>>223283
You go with humans, no point in trying to mull this over since you'll exit the game asap anyway. You touch the image of the human and its borders glow. The screen collapses back into the orb.
"EXCELLENT! AND FINALLY, WHAT CLASS ARE YOU?" As before the orb flattens into a screen. This time there are no images, just words:

>Barbarian
>Bard
>Cleric
>Knight
>Mage
>Ranger
>Rogue
>Warrior
>Wizard
>>
>>223405
Wizard of course. What else
>>
>>223405
>Mage
>>
>>223414
Seconded
>>
>>223414
>>223424
Wizards have never let you down before, and so, without hesitation you choose wizard.
"FANTASTIC! WELCOME TO ZELTANNA, BOB, THE HUMAN WIZARD. WOULD YOU LIKE TO START AT A TOWN OR START AT A RANDOM PLACE?"
"Any benefit to starting randomly?"
"YOU WILL BE GIVEN EXTRA EXPERIENCE POINTS"

>Start randomly and get some extra exp
>Start at a town
>>
>>223439
Spawning randomly could make your spawn glitch since its in beta. I'll go for spawning randomly.
>>
>>223439
>>Start randomly and get some extra exp
all about that exp and we know how to wizard
>>
>>223439
Since we want to exit the game asap, I'll rather start at a town
>>
>>223445
>>223450
Well, a town would be easier, but random spawn sounds far more interesting. Besides, you're mom won't be home for a while, might as well give the game a test run.
"Random spawn please"
"CERTAINLY BOB, PLEASE WAIT...DONE! YOU WILL SPAWN IN THE WHITE CLIFFS OF DOMIDZOD. GOOD LUCK AND REMEMBER, IF YOU DIE IN THE GAME, YOU DIE IN REAL LIFE!"
Wait what? But the white room collapses in on itself before you can say anything and you are suddenly on top of a tree, on a cliff, overlooking a vast ocean.

"Hooooooly shiiiiiiit" You try to hang on to the tree but fail and fall about 10 feet, skinning your knee in the process. "FUUCK" You get up. You're on a cliff, probably Domi-something, behind you is an ocean which seems to extend forever and in front, a thick forest.

The blue orb appears in front of you. You remember the last thing it said.
"Hey what was --"
"WELCOME TO ZELTANNA BOB. YOU CAN ACCESS YOUR CHARACTER SHEET BY THINKING "CHARACTER SHEET."
"Ok but what about --."
"YOUR INVENTORY AND OTHER MENU'S ARE ACCESSED THROUGH THE GAME WORLD ITSELF. GOOD LUCK!"
"Wait! Wait a minute!"
"YES BOB?" Woah, you didn't actually expect it to stop.
"Uh--what was that about me dying in real life?"
"...ERROR! NO MESSAGE AVAILABLE." And then the orb promptly vanishes. Well fuck.

You:
>Take a look at your character sheet
>Head into the forest
>Try to scale the cliff up to get a view of the area
>Other
>>
>>223509
Use fire magic on your knee. Try to find some people.
>>
>>223509
>>Take a look at your character sheet
>>
>>223509
I'll say character sheet...maybe theres a map in there?
>>
>>223525
You think 'character sheet' and immediately a screen appears in front of you, when you stare at a particular word in the sheet, information immediately pops into your head like a memory.


Level 1 (15/100 exp)
Bob 'The Suspense' Pooper
Human - The most numerous of the races in Zeltanna, humans are average in every respect, yet are nevertheless the dominant species. They engage in every kind of trade and craft and have invented a few themselves.
Wizard - Wizards are the counter-part to mages, they cannot naturally manipulate the aether but do so through rituals. Rituals come in many forms, depending on the race and culture of the wizard. Humans tend to favor the written word and the spoken word and as such their rituals consist of spoken incantations and runic diagrams. Through these rituals wizards can temporarily contract or summon spirits and use their powers. Summoning of more powerful spirits requires much greater preparation and meticulous attention to detail, lest the spirit break free and wreak havoc.

Health: IIII

>Stats (7 points remaining)
Constitution: 1
Dexterity: 1
Intelligence: 1
Wisdom: 1
Charisma: 1

>Spells
Summon Lesser Elemental - Summons an elemental (a spirit which has control over an element) for as long as the wizard is conscious. The elemental can do some minor manipulations of its respective element.


Well that was interesting. You suddenly become aware of your garments. You're wearing a simple brown robe with a hood and carrying a sack over your shoulder. You're also wearing sandals for some reason.

You inspect your sack. Inside is a rolled up map. 2 rolled up scrolls. A small bottle of red liquid. A spellbook with one spell in it (the one in your character sheet probably) whose words are basically just nonsense sounds. And a smooth clear pebble. Looks kind of like a gem, but its a pebble.

You:
>Try reading the spell
>Look at the map
>Head into the forest
>Other
>>
>>223701
spend the ponts in wisdom and intelligence 3 in each then on i charisma
>>
>>223701
Look at the map for the nearest town and nearest exit
>>
>>223720
You open up the character sheet again and this time press on the stats, increasing Intelligence, Wisdom by 3 and Charisma by 1.

The effect is immediate. Suddenly you can think more clearly and your senses give you far more information than they were giving before. You could get used to this!

>>223734
You unfurl the map and lay it out. It doesn't take you long to locate yourself on the map (must be the intelligence boost). The map makes no indications of any exits. But the nearest town is only a few a miles away, on the other side of the White Cliffs of Domidzod, near the coast. Logenstead, it is called. It looks you'll have to traverse through the woods, or you can climb up to the top of the cliffs than climb back down on the other side.

You:
>Head into the woods
>Read your spellbook
>Climb the cliff
>Other
>>
>>223780
>>Read your spellbook
then head into the woods mybe ring fourth a sprit to help us the woods have things in them
>>
>>223780
>Read your spellbook
See about that earth elemental summon. with our stats we will likely need a shield
>>
>>223780
>Read Spellbook
Figure out how to use the elemental spell at least.

>>223802
>>223873
Forest sounds dangerous desu senpai, and the cliffs will give us a better view, I say we take the cliff route to Logenstead
>>
>>223905
but we have shit for dex and hitpoints so falling is real and we are going to missed up from it
dont wana die this early
>>
>>223912
K den, into the forest. Just hope we don't get raped by a tree like in evil dead.
>>
>>223802
>>223873
You read your spellbook. Its just nonsense syllables but somehow they seem to radiate power when you say them. You concentrate on summoning an earth elemental, picturing earthy things in your mind. After reading the whole spell (which takes a few minutes, because the spell is almost 4 pages long), a small boulder with eyes and arms materializes before you.
"'Sup" it says, even though it has no mouth.
"Uh...hi. Are you the earth elemental?'
"Yeah." It just stares at you.
"Right." He continues staring at you. You get a little uncomfortable, clear your throat and then walk into the forest. The boulder-creature follows you, walking on its hands. It's a fucking geodude isn't it?. You look back. The elemental stares at you. Yup. A motherfucking geodude. You continue walking into the forest, making sure to keep the cliffs in view so you don't get lost.
"Yo, master wizard?" Geodude is speaking. You turn.
"Uh..yeah?"
"Why'd you summon me bro?" Why the fuck is the geodude speaking like a california surfer dude? You start sweating for some reason. These sandals are extremely uncomfortable.
"To...protect me?" Geodude nods (or something akin to it, it kind of stands on its hands and rolls is head up and down -- spooky).
"Right on bro. You should know there's a dragon circling above though."
What? WHAT? You look up. And indeed, there is a fucking 20 foot long dragon circling above you. Leather wings, teeth, black scales.

You:
>Run as fast as you can through the forest
>Try to hide
>Have earth-elemental-geodude do something
>Other
>>
>>223934
>Have earth-elemental-geodude do something
dig a hole or somethign for you to hide in and keep eyes open for when the dragon leaves
>>
>>223943
Seconded
Digging hole or raising barrier sounds best
>>
>>223934
>>Other
Ask the geo-DUDE is there is a good hiding place and what it knows about dragons
>>
>>223934
>>223943
>Have earth-elemental-geodude do something
use those pokemon powers, but yea hiding until the dragon leaves is probably the way to go here.
>>
>>223943
>>223960

I think I'll just speed-post until there is enough people to start voting on actions

"Can you dig a hole?"
"Sure thing broseph." And then Geodude launches himself into the air and punches the ground, creating a small hole. You immediately jump in, cover yourself with dirt and wait. The dragon keeps circling above. Fuuuuuck.
"Master wizard dude?"
"Hmm?"
"You want me to dig outta here or what bro?"
"What?"
"Dig out bro. Tunnel out."
Geodudes. Fucking GOAT. You just nod. Geodude starts punching the the side of the hole and scooping out dirt behind it. Pretty soon you have a tunnel. Once in a while you peek up the surface to see where you are and to make sure you're heading in the right direction. The dragon is still circling the forest, this time in longer sweeps. After a few hours of digging you have arrived outside of the forest. The dragon is nowhere in sight. A town lies ahead, Logenstead. Perhaps you can find some much needed information there.

You:
>Head for the town
>Ask the earth elemental some questions
>Other
>>
>>223981
>>Head for the town
ask Q on the way there
>>
>>223981
>>Ask the earth elemental some questions
Sorry, do you have a name? I'm Bob, pleased to be working with you. Do you know anything about this town by chance?
>>
>>223983
>>223989
>>223981
>Other/Both
Walk and talk, ask about the town,
>>
>>223983
You head for the town. The earth elemental follows behind.
>>223989
"Name's Pet--er--Bob. What's your name?"
"Name's Rocky, master wizard dude."
"You know anything about this town Rocky?"
"Nah bro. I'm just a lesser elemental, we don't know much." Right. Well it was worth a shot.

A broken sign hangs on the entrance to the town. The town itself is quaint, but its people walk with hung heads and there is not much life in their movements and speech. You note that several of the houses have been burnt down.

You:
>Ask a passerby some questions (what do you ask them?)
>Head for an inn, there's always an inn.
>Other
>>
>>223997
Determine if the passerby is a player and if he is, ask him how to quit the game so I can fucking get back to real life.
>>
>>223997
>>Ask a passerby some questions (what do you ask them?)
Hi, I'm new to town. What happened with the burnt buildings? Also is there an inn and or merchant dealing in Wizardly spells and things?
>>
>>224005
do this
>>
>>224002
You grab the arm of a passerby, a woman carrying a basket of some smelly fish.
"Excuse me are you player?"
"Eh? A player? What's that?" Guess not.
>>224005

"Um, sorry, nevermind. I'm new in town and weary from my journey. Is there an inn here?"
She points at a large building with the sign of a dragon on the front.
"Right. And...is there a merchant dealing in wizard things? Spellbooks, scrolls that sort of thing?" She looks at your earth elemental, then back at you.
"No. As a matter of fact we don't and we don't think too much of your kind here either, wizard. You'd best watch your step." She spits on the ground near your sandals.

You:
>Ask the woman some more questions (what?)
>Head for the inn
>Other
>>
>>223981

Head into town. I see no reason to wait.
>>
>>224005
>>224007
yarp
>>
>>224017
>>Head for the inn
mybe not tell people your a widzerd
>>
>>224017
>>Head for the inn
Keep Rocky out since we cant defend for shit physically.
>>
>>224028
pick him up and thow him at things lol
but not have him out wlaking pick him up and hid him in your robs or bag, and tell him y your doing this
>>
>>224032
If we even can. Not knocking the decision but we have a strength of 1, we might not even be able to pick him up.
>>
>>224035
true we could try . but if its the same as the pokmon we should be able since its not that big(rocks can still kg alot)

mybe if we send him away we can prtices bring him out faster in the inn
>>
>>Head for the inn
As we go, if questioned about attire, simply answer that we are a scholar or monk, not a wizard.
>>
>>224024
You head for the town, keeping your wizardry to yourself. You look back at Rocky. That would probably blow your cover. Somehow you already know that if you just think "release" the earth elemental will go away. However, you also know that your reading from your spellbook only works once a day. Opening your spellbook you see that, indeed the words of your spell have become faded. You'll have to wait 24 hours until you can speak them again. Clearly you'll have to think of something else.

>>224032
So you pick up Rocky and put him in your sack. He's surprisingly heavy (or you're just weak). You tell him to be quiet and stay and the bag. You don't want to be known as a wizard.
"K, wizard dude, whatever floats your boat."

You walk into the inn. It smells of old wood, seaweed, moss and fish. A few "patrons" are drinking in a dark corner. The floor is wet for some reason. A bartender with an eye-patch scowls at you from behind the counter. He's around 8 years old and standing on a stool.
"What can I getcha?"
"Uh..."
>A room
>A meal
>A drink
>Some info (what do you ask him?)
>All of the above
>Other
>>
>>224041
>Some info (what do you ask him?)
What's with the burnt buildings? there a bad fire or something recently?

Sidenote, do we even have money?
>>
>>Some info
Explain that we are a traveller and are curious about the burnt out buildings. Do not ask for food or room as we seemingly have no money and don't want to start anything.
>>
>>224041
>>All of the above
ummm dod we have moneys for this?
we could work for the drink and that
>>
Rolled 6 (1d10)

>>224046
I vote for this
>>
>>224046
>>224048
"What's with the burnt buildings? Was there a fire here recently?"
"Must be new in town eh?"
"Yes, I am."
"Well, It was a fire, yeah. But not a normal one. Dragon flame. Bezmum the dragon did that." Hmm, you wonder if it was the dragon you saw circling the forest.
"I actually saw a dragon, circling the forest on the way hear. Black scales, almost 20 feet long."
"Then you seen 'em. Took my mom and dad. I took over dad's inn after he died. Listen, newcomer, you'd best leave while you can. This town is cursed."
"How so?"
"You mean beside the dragon that stalks these lands? Not much. But Bezmum is enough. He demands tribute every month." Oh boy. That can't be good.
"Tribute?"
"Manflesh, newcomer. We give him our fish throughout the week but at the end of the month its manflesh he craves. Its the only way to appease him. Most times he's satisfied with our oldest. Sometimes, he gets a hunger for...younger flesh. We tried to resist. You see the result."
"That's enough gabbin' Ford. Ain't like this newcomer can do anything bout our problems." says a patron from the back. Dragon slaying seems a bit out of the league of a level 1 wizard, so you agree with him.
"So, anyway, newcomer, whatcha here for?"
"I'm looking for an exit actually."
"What? What are you a smartass? The exit is over there!" He points to the exit to the inn.
"No, no you misunderstand. I mean an exit to the *game*."
"What game?" Shit. This isn't good. "Look newcomer, what do you want? A room? Food? Drink? We've got it all if you've got coin...you do have coin don't you?" You laugh nervously. "GET OUT!"
"Wait can't I work it off or something?"
"If you wan't work go to the docks, I ain't hiring. " Well you're not particularly hungry or thirsty. Weird. You are tired though.

You:
>Head to the docks for work
>Leave this town
>Other
>>
>>Leave this town, careful of dragon
Being a wizard with low strength and, well, basically every other stat there's not much we can do at the docks.
>>
>>224072
>>Leave this town
Let's go try and get some EXP and shit in the woods. We've got a healing potion.
>>
>>224072
>Leave this town
Time to go innawoods and exp grind
>>
>>224072
>>Leave this town
head towards the next town. When we get a decent ways from town. have rocky build/burrow us a safe spot for the night. see about that pebble we have possibly figure it out. might be a home recall stone or something. see if we cant pull up a game menu or something. bug report system maybe.
>>
>>224077
>>224079
>>224084
>>224092
Well no point in staying in place any longer. You're not going to find an exit here and there's nothing you can do about this town's dragon problem. You leave the town, taking Rocky out from your sack (he was doing a number on your back).

You follow the road to the next nearest town, Olekville. Its through the forest you just came from, but as the dragon is no where in sight, you decide to tunnel underground, as before.

The first few hours of the journey are uneventful. Surprisingly you still aren't hungry or thirsty. Maybe you don't really need to eat or drink in this game? Then around midday:
"Yo, master wizard dude--"
"Call me Bob, Rocky."
"Master Bob, there's something following us."
You freeze.
"What is it?" You whisper. A 6-legged creature with the head of a crocodile and the segmented body of an ant emerges from the forest. A small screen hangs above its head. You read it. Its a level 2 Gatorant, a baby one apparently.
"That, bro."

You:
>Run the fuck away
>Have Rocky do something (what?)
>Other

Last post for the night. Will continue first thing tomorrow
>>
>>224135
Get him to beat the shit out of it. He's swole; he should be able to do something.
>>
>>224135
>to tunnel underground
to not* tunnel underground
>>
>>224135
>Have Rocky show it what's what
>>
>>224135
>>Have Rocky do something (what?)


thanks for running man, love the quest. you got a twitter for start alerts?
>>
>>Have Rocky do something
Make him live up to his name, punch the fuck out of that Gatorant. If underground still, crush it? Though that may fuck us too.

Ah damn I'm travelling so no internet tomorrow for the entire day. Oh well I'll just have to do some reading while I work. Night OP, look forward to more.

As >>224142 said, got a Twitter for alerts?
>>
>>224142
>>224162
Unfortunately, no twitter, sorry. But I'll be running the quest pretty much all day on the weekends (and once the summer session starts, all day on the weekday's as well). If the quest really picks up I'll probably make a twitter account, for now, let's just see what happens.


"Shit. Can you do something?" You look at Rocky.
"Do what, bro?" The gatorant steps closer.
"I don't know man, fucking punch it or something!"
"Punch it. You got it broheim." And then Rocky pushes off of his arm, rolls through the air and lands on the baby gatorant's head. The gatorant starts going crazy and charges toward you.
"FUUUUUCK"
"I got this bro!" And then, Rocky starts beating the shit out of the gatorant's head. His fist connects with the gatorant's eye and it just collapses into eye-goo, like it was made of ice-cream. There's a surprising amount of blood. Rocky calmly wipes blood and eye-gunk off his fists. The baby gatorant twitches and then rolls over and dies. You half-expect it to just disappear and leave behind gold or something. But none of that happens. It's just a dead baby gatorant. You check your character sheet, yep, 10 more exp, bringing you to 30/100.

You:
>Inspect the gatorant more closely
>Walk on
>Other
>>
>>225021
>Inspect and maybe get some crafting materials
>>
>>225021
>>Inspect the gatorant more closely
Ask rocky if he knows if these have any valuable materials on them.
>>
>>225035
You cautiously approach the corpse. It's a hideous looking creature, whoever designed this shit must've been lit 24/7. As you get closer a screen pops up:

Loot (pick 1)

Gatorant Carapace Piece (small) x3
Gatorant Brain x1
Gatorant Heart x2
Gatorant Blood (need 1 empty vial)
>>
>>225047
Carapace piece, less likely to spoil or smell as much. plus I dont think we have a vial
>>
>>225047
Is the loot the crafting materials or is the loot separate?
>if it's separate open that shit.
>>
>>225047
Also
>taste the blood, and if we have a sack or something put it in there
>>
>>225052
You touch the Gatorant Carapace Piece (small) x3 on the screen. The screen disappears. Nothing happens. You wait. Still nothing. You bend over and touch the carapace of the gatorant, it just breaks right off like an eggshell. You gather three small pieces of it. Its very light and somewhat flexible. You try to take off more, but the rest of the carapace is really stuck on. You try with all your strength to rip off more, but nothing (well you weren't that strong to begin with, but still...)

Under the carapace there seems to be a thick layer of muscle. You think you might be able to get more loot, even without the screen, but you'll need something to cut through the muscle.

>>225069
You taste some of the blood that was spilled on the ground. You immediately regret this decision. Its like acid had sex with bleach and then their child just shit all over itself continuously for 30 years and then you took that shit, concentrated it into a single drop of shit and then put that shit on your tongue. Your eyes are watering now and you gag a couple of times. Never again.

You:
>Walk on
>Try something else on the corpse
>Other
>>
>>225102
>Take everything you can carry
>>
>>225102
Observe my surroundings again, look for edible plants in the forest
>>
>>225116
>This as well
>>
>>225109
You put the carapace pieces into your sack. You try lifting the gatorant but its impossibly heavy. You tell Rocky to give it a shot, but even he can't lift it.

>>225116
You are in the middle of a deciduous forest with tall, thick limbed trees. According to your map you're in the Hinazco Forest. There are an assortment of plants all around you. However you have no idea which ones are edible and which poisonous. You ask Rocky, but of course, he doesn't know. You spot something moving in the distance. It's another gatorant. No wait. It's three more gatorants.

You:
>Run
>Have Rocky wreck their shit
>Other
>>
>>225140
>Have rocky take them on one at a time
>>
>>225140
>>Have Rocky wreck their shit
>>
>>225148
"Rocky"
"Punch 'em?"
"Punch 'em" And you watch Rocky pirouette through the air and absolutely demolish those baby gatorants. They never had a fucking chance.

You check your character sheet again, you're now at 60/100 exp. You go an inspect the corpses and the same screen comes up as before, with the same exact options but this time with different numbers

Loot (pick 1)

Gatorant Carapace Piece (small) x9
Gatorant Brain x1
Gatorant Heart x6
Gatorant Blood (need 3 empty vials)
>>
>>225178
More carapace!! We must make a Gatorant Dundee hat for Rocky /jk
>>
>>225178
>collect all the things, scale armor is good
>actually, see if you csan develope a skill or something of sifting through the corpses, maybe we can get a hunter perk and get moar luts
>>
>>225178
Take their hearts. We will become a powerful necromancer in the furture.
>>
>>225184
>>225194
Carapace could probably be used for armor, so carapace it is. As before the screen disappears and the carapace breaks off to the touch. You put the pieces into your sack.

You continue onward through the forest. Several more baby gatorant's get in your way and Rocky takes care of them. By the time you're out of the Hinazco Forest, it's near nightfall and you've gained a level. You also got as much Carapace as you could carry, namely 24 pieces of small carapace.

According to your map, Olekville is only a few miles farther on the road. You still aren't hungry or thirsty, but you are exhausted from walking.

You:
>Continue in the dark, on the road to Olekville
>Rest outside the forest for the night
>Other

Level up! 1 -> 2

Level 2 (1/100 exp)
Bob 'The Suspense' Pooper
Human - The most numerous of the races in Zeltanna, humans are average in every respect, yet are nevertheless the dominant species. They engage in every kind of trade and craft and have invented a few themselves.
Wizard - Wizards are the counter-part to mages, they cannot naturally manipulate the aether but do so through rituals. Rituals come in many forms, depending on the race and culture of the wizard. Humans tend to favor the written word and the spoken word and as such their rituals consist of spoken incantations and runic diagrams. Through these rituals wizards can temporarily contract or summon spirits and use their powers. Summoning of more powerful spirits requires much greater preparation and meticulous attention to detail, lest the spirit break free and wreak havoc.

Health: IIII

>Stats (5 points remaining)
Constitution: 1
Dexterity: 1
Intelligence: 4
Wisdom: 4
Charisma: 2

>Spells
Summon Lesser Elemental - Summons an elemental (a spirit which has control over an element) for as long as the wizard is conscious. The elemental can do some minor manipulations of its respective element.

Choose a perk:

Prodigy: Immediately learn a random ritual of a level higher than your current one
Empowered: Once per day you may speak an incantation to empower a ritual, either making its effect last twice as long or doubling its magnitude
Enchanter: Immediately choose an object. You must store a spirit in that object (through normal summoning rituals). As long as the object is in your possession, you gain the power(s) of that spirit. Note, this is a permanent effect and cannot be changed.
[/i]
>>
>>225286
2 charisma
1 con
1 dex
1 wis
Prodigy
>>
>>225286
>>Rest outside the forest for the night
Have Rocky build a shelter for us. shouldnt go wandering in the dark.
>>
>>225286
Rest outside, but make sure it's safe first.

3 Int, 1 Wis, 1 Con
Take Empowered.
>>
>>225286
are we allowed to fuck rocky? this may be the only chance for our mc to get laid
>>
>>225321
It would be extremely painful
>>
>>225324
Every hole is a goal fuck the rock smell what he is cooking
>>
>>225318
>this but take enchanter instead. We could make talismans that are permanently useful.
>>
>>225330
Can OP clarify if Enchanter is more than a one time use? If it is, then I'll swap it from Empowered to Enchanter.
>>
>>225330
Echanter sounds good but we dont have any spare items aside from the unknown pebble and scales. I assume we might have chances at these options on later level ups. I'd like us to shore up some stat weakness and give us more charisma to deal with locals. 4 sounds good for now and we can ignore it for a while unless we still have a shit time dealing with people.
>>
>>225344
forgot to add that taking prodigy give us another spell. right now we only have the earth summon spell. Rocky is out for at least a day (dont know restrictions yet) and with another spell we could do more in fights or whatever depending on what we get.
>>
>>225321
Seconded.

Also, on a side note, rape is against the rules right?
>>
>>225354
>we can make carapace fisticuffs and beat the shit out of mooks
>>
>>225363
ok then just put some points into charisma and seduce the rock
>>
>>225364
can we even craft though? Enchanter says immediately choose an object and store a spirit. unless it meant immediately on casting (which i doubt) we only have the one spirit, Rocky, to store. Yeah, having him in a Gatoraide fisticuff would be awesome punch-wizardry, but i dont wanna do that right now when we have such low CON.

Also, OP, please ignore the "sex the elemental" dumbasses.
>>
>>225395
>if so then just put 3 into int and 2 to dex for dodging, Dexterity Will be more utilitarian than cont anyway.
>>
>>225324
Its a big rock
>>
>>225395
Are you trying to tell me that rocky doesn't make you stone hard?
>>
>>225399
true.
Still predicated on our ability to craft gloves after storing Rocky (our only spell and summon atm) and that breaking the scale to craft with it doesn't break the enchantment
>>
>>225401
*It's a big sexy rock
>>
>>225335
Enchanter is a one time use. >>225344
You will NOT get these perks again, next time you'll get a totally new set of perks, so choose wisely.

Also objects can be literally anything except for your own body or the body of others (so clothes, random debris, weapons etc. are all eligible).

>>225395
"Immediately choose an object" means as soon as you take the perk, you must choose an object in your inventory and then a spirit which you have summoned. Failure to meet these two conditions will make the option unavailable. As it is, you've met these conditions (Rocky and the stuff in your inventory).

>>225401
For you.
>>
>>225403
Yes. Also I am trying to use /qst/ to play quests not have it be /b/ 2.0 lolrandum bullshit.
>>
>>225399
I second this. Fuck constitution, go dexterity. Nothng more annoying than a kiting long-ranged class. Other than that, OP please elaborate on the skill Enchanter. Do we have a limited number of spirits to use? If we enchant with Rocky, can we summon another geodude? Because Empowered is a pretty rule-of-the-thumb skill. We need to know the drawbacks of Enchanter.
>>
>>225411
However you don't have to choose a perk right this second. You can delay that decision as long as you like.
>>
>>225408
Rocky isn't o our only summon. He's just the only one we've bothered to bring up; we could still summon Fire, Wind, or Water if we really wanted to.
>>
>>225416
look man what if when we make sweet sweet love too rocky we get some sort of std which gives us stone skin or something
>>
>>225416
Sexy time isn't random anon. It's necessary for a wizard to achieve his full power.
>>
>>225417
And also, can we have multiple enchantments? Can we enchant accessories and equipment?
>>
>>225286
>final vote
>3 int 2 Dex and enchant carapace with rocky for badass wizard punch and bonus to earth related activities
>>
>>225428
>>225430
You're both retarded.
>>225420
Let's wait until later to choose a perk, then, since I doubt we really want to choose something willy-nilly and have it fuck us up.
>>
>>225439
I'll back this but hold off on Enchanter until we can buy some real gloves or get some made from the scales.
>>
>>225439
I say 4 int 1 dex for now. We're wizards, get some protection spells or buffs. And I dont think we should enchant anything just yet.
>>
>>225444
Hey anon name calling is mean and un-called for are you an elemental-phobe
>>
>>225417
You select the Enchanter perk to get some info on it. This is what comes up:

1. First you must meet the two qualifying conditions:
- At least one item in your inventory
- At least one spirit already summoned
2. Once these conditions are met you must:
- Choose an item to be the "object"
- Choose a summoned spirit to be the "spirit"
3. The spirit is then sealed in the object and as long as the object is in your possession (meaning touching bare skin), you gain the power(s) of the spirit you have sealed.
4. This is a one time only effect (as a perk)
>>
>>225444
>you're both retarded
Ouch. Anyway having an intercourse with your elementals is akin to becoming one with nature and coming to terms with your own power, thus allowing for a wizard to reach his maximum potential.
>>
>>225450
>op can we save perks? And technically we can make crude gauntlets right now.
More importantly we have to decide on something or we are fucked
>>
>>225457
What about doing the do with our rocky friend?
>>
>>225463
Yes: >>225420

>>225467
roll 1d100, let's see if the dice gods are with you this day.
>>
>>225467
Seconded. I would also summon most elementals and let them fondle me so I could commune with nature.
>>
Rolled 70 (1d100)

>>225471
please let this be a 1
>>
>>225463
I still prefer Prodigy, it gets us another spell. With how Enchanter reads it sound like if we put Rocky in Gloves we can never take them off again or we lose what we gained with the perk. Unless we can reapply the exact same spirit to the exact same item later. I know it sounds silly seeing as how we can essentially ignore all need to remove them but if they get taken we are screwed.

>>225476
>>225472
>>225467
>>225471
For fuck's sake, really?
>>
Rolled 90 (1d100)

>>225439
>>225471
I still stand by my vote
>>
>>225471
>>225476
It's a 70 rocky better lube up his ass
>>
>>225480
Op isn't an ass it's just an enchanted piece of armor
>>
>>225476
>>225483
Alas, the dice gods are not with you this day. (If you thought this was gonna fly without anything less than a nat 100, you're outta your goddamn mind)

>>225480
Basically this: >>225488
>>
>>225495
Op come on a 70 please just let us bang rocky
>>
>>225495
ok, my bad, sorry. Just overthinking things.
>>
>>225504
Peter is desperate, but not that desperate. Relax, there'll be a chance to get laid later.

Right now >>225399 has the most votes (3). I'm going ahead with this and leaving the perk alone for now until you guys reach a consensus
>>
>>225495
>aight it's Gucci lets get lvld
>>
>>225529
ok but rocky better be present when peter loses his v-card
>>
>>225399

You increase your intelligence and dexterity. You feel much more flexible and limber but you don't feel that much different in terms of brain power.

You leave the perk alone for now. Better to defer it till you have some more spells or at least some more information about this game.

You have Rocky dig a small shelter for you outside the forest and rest for the night. You fall asleep pretty much immediately and wake up what feels like an instant later. It's early morning and Rocky has disappeared. Your fatigue is gone.

You open up your spellbook, and the summon spell is no longer faded.

You:
>Summon Rocky again
>Summon a different elemental
>Continue walking toward the town
>Other
>>
>>225564
summon rocky then walk to town
>>
>>225564
>Continue walking toward the town
Conserve our mana. Im going to assume we've gone through the worst for now.
>>
>>225564
>>Continue walking toward the town
>>
>>225564
>Continue walking toward the town
>>
>>225564
>>Summon a different elemental
Let's try fire.
>>225580
I don't think we have mana, anon.
>>
>>225580
(Wizards don't have/use mana, they perform rituals)
>>225582
>>225598

You make a beeline for the town. A couple of uneventful hours later you have made it to the high stone walls of Olekville. Olekville seems more like a city than a simple town. The buildings are high and packed together. Carts and caravans are rolling through the gates with assorted goods. The smell of sewage and spice mix together in an allergenic brew. There are all sorts of people walking around, including the elephant people you saw during character creation. There is a liveliness and energy to the town which was missing in Logenstead. As you walk through the gates, a peddler shoves some random food in your face.
"Only 4 copper friend, whaddya say? Gen-u-wine dragon meat. Won't find it anywhere else!" You look at the piece of meat in his hand. It's clearly beef. You shake your head and move on.

You:
>Ask a passerby for some directions to...
>Wander around until you find...
>Other
>>
>>225649
>>Wander around until you find...
Let's try and find somewhere to offload this carapace. I doubt we're able to do anything with it.
>>
>>225649
>>Ask a passerby for some directions to...
Shops that buy/sell reagents and spells
>>
>>225659
>>225668
You wander around for a while, looking at the various stalls and shops around town. Eventually you ask a passerby for directions to a shop that sells reagents and spells. They point you to brownstone building with a large flashing sign that reads: MagicMart (TM) . Subtle.

You walk in and a little bell tinkles as you do so. The shop looks like a bookshop, there is a spiral staircase in the center of the shop which leads to an upper level, where you assume, are more books. There is a counter right by the entrance where a bored looking wrinkled elephant-man-creature, with small reading glasses, is thumbing through a magazine.

You:
>Accost the elephantman
>Look around the shop
>Other
>>
>>225649
>Ask a passerby for some directions to the armorsmith. You want to make armor with your carapaces.
>>
>>225709
Ask if he buys and sells stuff. If he buys, offer him the Gatorant Carapace.
>>
>>225720
An armorsmith is most likely going to charge us for that, and we don't have any money.
>>
>>225709
backing
>>225721
throw in question about wizard spells
>>
>>225726
We can make a deal. Get a single small armor piece for free and he can have the rest as as fee. Is that viable?
>>
>>225709
Accost the elephantman since he's likely to be a player.

If that fails, I'll look for a brothel because there's the place that would likely have a high concentration of players
>>
>>225709
Try to shoplift something of value. Preferably some booze.
>>
>>225787
He isnt. And lets not talk to anyone if possible, our charisma isnt high enough lol
>>
>>225721
>>225736
"Excuse me" Elephantman looks up.
"Yeah?" The fact that it talks somehow throws you off even though you spoke expecting him to answer.
"Uh...yeah, do you buy?"
"Depends nigga, whachu selling?" What the actual fuck? Did this elephantman just call you a 'nigga'? Who the fuck designed this game? You just stare at him for a few seconds trying to process the impossibility. He stares back.
"Well lil nigga, you got somethin' or what?"
"Uh-ahem-yeah. I got this stuff." You dump the carapace pieces onto the counter. He picks one one of the pieces up with his trunk.
"Good shit." He says. Then he takes out a small hammer from under the counter and smashes the carapace piece into a fine powder.
"What the FUCK are you doing!"
"Whas it look like nigga?" And then he begins to snort the carapace powder. "Awwwww shiiiiit nigga! Thas waz up. Whoo!" He trumpets in an elephantine fashion to display his excitement. Turns out carapace powder is basically cocaine, who knew?
"Aight, nigga this shit here is lit. Tell you what. Give you 1 gold coin for the set. Thas 100 silver coins nigga."
You're still trying to understand what the fuck just happened.
"I'm looking for new spells." Elephantman wipes his trunk.
"We got scrolls and spellbooks. Scrolls are one time use, you read 'em once, then they burn up an' shit. Spellbooks are multi-use. You can borrow 'em for up to a week for 1 gold piece a day. Each book has one spell. Feel free to look around, but you touch it, you buy it, ya feel me?" You nod.
"Aight, so what about this tight shit you got here? You still sellin'?"
"Uh...yeah, but what is it?"
"What is it? Nigga don't even know what he's sellin'. This the tight shit nigga, 'Pace Powder', 'White Crystal', 'Baby Formula', ya feel me? I don't know how you got it past the guards nigga, but say amen nigga, cause you my savior."
"Uh...right. Wait so this...stuff is illegal?"
"Ain't illegal if you don't get caught! But yeah I wouldn't be flaunting this shit elsewhere, you know, niggas be sensitive an' shit. Not everyone's as open-minded as the Fantis. Lil niggas like you can't handle this shit, so they try to keep it out." What the FUCK is this game?
"Wait so how much are the spellbooks?"
"They start at 25 gold pieces nigga. But 1 gold piece to borrow for a day. Scrolls start at 30 silver."

You:
>Sell the all the carapace pieces for 1 gold and buy something from the shop
>Leave this shop
>Other
>>
>>225869
Sell and leave
>>
>>225865
I thought the point of this game is to quit it. By entering a town and talking to players, wouldn't that be the fastest way to quit it?
>>
>>225879
2nded.
>>
>>225869
>Sell the all the carapace pieces for 1 gold and buy something from the shop
Rent a good spellboOK and try copying the spell to our book. Check out the scrolls in our inventory
>>
>>225879
>>225903
You sell the rest of the carapace pieces, take your 100 silver pieces and leave the shop. You have some money now, probably enough for a room, maybe some equipment too.

You:
>Look for an inn
>Look for an armorsmith/weaponsmith
>Other
>>
>>225922
>Look for an inn
>>
>>225896
How so? The system said you get exit points. Of which is likely to be dropped by bosses or very rarily found. Perhaps even completing dificult quests.
>>
>>225922
>Look for an inn
See about finding a way to make money or a quest
>>
>>225928
I might be wrong but I was thinking exit points would likely be in most town but again I might be wrong.
>>
>>225945
>>225925
You head for an inn. There's always an inn and there's always quests given out in them. It doesn't take you long to find one, its a fairly large wooden structure with a sign that reads: Benford Inn. This inn is very different from the one you saw at Logenstead. For one, its actually well lit and smells like vanilla. For another, there are actually people sitting, eating and drinking inside. Finally the innkeeper is an actual man instead of a boy, and there are "well-endowed" serving women. This is more like it.

You walk up to the innkeeper.
"How do you do stranger? Need a place to rest your head or just a hot meal?"
"How much is a room?"
"1 Silver a night. Now I know that might be a little much, but I pride myself in excellent service, clean beds and clean rooms. 3 square meals are included too."
Well then. Things are finally looking up.

You:
>Take a room and have a meal
>Ask for some info of the barkeep on the town and recent happenings.
>Other
>>
>>225996
Order room and food, then ask about things
>>
>>225996
>>226005
Backing.
>>
>>226005
"I'll take a room and a hot meal, thanks." And you hand over a silver coin.
"Great! Some will be right on that, why don't you take a seat at one of the tables?"
"Actually, I wanted to ask you some questions."
"Sure, shoot."
"Anything new in town?"
"Oh I hear things from time to time. Did you know the Duke's son was kidnapped by Elves? He's willing to pay a pretty penny to get him back."
"Interesting. Anything else?"
"Hmm, Old Geoffry sold his MagicMart to a Fanti a few months ago. The Fanti paid up front 20 thousand gold pieces, can you imagine it! There was quite a fuss."
Wait what? Was that the same magic shop you were just in? A man wearing a green hood and cape with a bow slung over his shoulders walks in. He walks past you, then stops and walks back.
"You're a player!"

>"Yes! You too?"
>"I don't know what you're talking about"
>"No."
>>
>>226048

>"Yes! You too?"
>>
>>226058
Seconded
>>
>>226048
>"Yes! you too?"

Inb4 some sort of player hunter
>>
>>226058
Thirded but with more stuttering like y-you too!
>>
>>226048
Go Darth Vader on him. "I...am your father". Dont forget to breath heavily with your hand over your mouth.
>>
>>226058
>>226062
"Yes! You too?"
The man pulls up a stool next to you.
"Judging by your level you must be new?"
"Yeah, how did you know?"
"You've set your profile to "public". Not a good idea. You could get killed."
"W-what? How do I change it?"
"Open up your character sheet, flip to the back for options and set your profile to 'hidden'."
You do as he says, indeed there is a back page to your character sheet:


>Friends
N/A

>Allow PM's? [ ] Yes [x] No
>Public Profile? [x] Yes [ ] No
>18+ content? [x] Yes [ ] No


You turn off public profile and close the screen.
"Good, that's better. Name's Lelogas by the way." He offer's his hand between a swig of ale. You take it.
"Pe--er--Bob."
"Bob?"
"I didn't think I'd be in the this game long." Lelogas nods knowingly.
"I know what you mean...I've been in the game for 6 years." What the FUCK? You get up in surprise and bang your knee on the counter.
"6 years. Did you say 6 years?"
"That's right" He whispers.
"So...so there's no way out? But the exits."
"Oh, there's exits alright. But they aren't easy to get to. Exits are found at the end of dungeons, but once the dungeon has been cleared and the exit, used, it takes a few years before the dungeon generates another exit. Listen!" He grabs your arm. "How long has it been in-game since you arrived?"
"What? Uh--like a day-- little more than a day. Why?"
"What's the date outside? In the real world?" You don't like where this is going.
"Um...shit hold on. It's a Friday. June 3rd, 2016"
"Ok. So it hasn't changed."
"What does that mean?"
"Time moves faster here, in this world. Much faster. I've been here almost 6 six years, but I entered the game just a day before you did."
What the fuuuuuck. Well at least you won't get in trouble with your mom.
"Wait so what about the exit?"
"The only remaining exits are in late-game dungeons. The mid-game and early-game ones were cleared a few years ago. But...I wouldn't recommend trying to clear them when they re-open."
"Why the FUCK not?" You're losing your patience now. Lelogas just looks at you from beneath his hood.
"Because of player-killing." He says and takes another swig.
"Player-killing? What the fuck is going on man?"
"Look-- just come with me. He leads to you a blackboard which hangs on one of the walls of the inn. There are names, and numbers written next to the names, on the board. The interesting thing is that the numbers are constantly going up like a timer. And occasionally positions of the names will switch.
"It's a leaderboard."
"That's right."
"There must be...what 50 names here?"
"It's the top 50 players in Zeltanna. You'll notice that neither you nor I are on the board." A quick scan confirms this.
"But that means...that there are more than 50 players in the game? How many more?"
"Around 10000." You almost fall down. Lelogas continues "What do you think happens when an easy dungeon generates an exit? All of these people gather together there. But...an exit only works for one person"(1/2)
>>
You throat goes dry.
"Do remember what the blue orb thing say when you first entered?" You nod. "Anyone that get's killed...they don't ever appear again on the list. I don't know what happens when you get killed. But I don't want to find out." You're about ready to cry now. Lelogas hands you a mug of ale and you sit down at a table. You take a long drink. It tastes bitter but you don't care.
"Fuck. So I'm never getting home?"
"There are those who believe that and they've made homes here. They've given up any chance of returning to the real world. Some of them even have families and children here."
"But people have left haven't they?" Lelogas looks down at his mug.
"Of course. But of those that leave, only one has ever returned."
"Who?"
"RealOG123"
"What?"
"That's his name, RealOG123. Last I heard he bought a MagicMart in this town and is playing a Fanti wizard after his last reincarnation. He's been in Zeltanna the longest. I came here to meet him but his shop is closed."
Holy fuck. That would explain the nigga-dropping you heard earlier.

>Tell Lelogas that you met RealOG
>Tell Lelogas nothing because you barely know a thing about him
>Ask Lelogas about something (what?)
>Other
>>
>>226218
Recall the experience with the nigger elephant, and suddenly realize the long period of time you've gone without masturbating.
>>
>>226218
>Tell Lelogas that you met RealOG
Ask if there is a way to get scrolls, other spells into our spellbook
>>
>>226218
>Tell Lelogas that you met RealOG
>>
>>226218
Tell him we sold a bunch of cocaine to RealOG
>>
>>226218
tell him the elephant is a nigger and therefore technically not a person/player
>>
>>226250
I second this
>>
>>226238
>>226243
>>226250
"I might have met him"
"What?"
"I think I met RealOG. At the MagicMart. He was a --what did you call them -- Fanti. And I sold him carapace dust. But I had no idea he was a player."
"He probably knew that you were one though. FUCK!"
"What's wrong?"
"He's probably long gone by now he never -- wait you said you sold him 'carapace dust'?"
"Yeah."
"What the hell is that?"
"What? It's like dust from gatorant carapace pieces. It's apparently illegal or something. RealOG snorted it like cocaine."
"What the fuck? I've never heard it being used that way. Shit just how much does RealOG actually know about this game? Did he say anything else?"
"Nope. I thought he was the owner of the store. I was a little surprised by the...ahem way that he talks. But other than that, he didn't say anything."
"Well shit. Looks like this trip was a colossal waste. Well anyway thanks for the info, that much at least was useful. Here --" He rummages through his pockets and takes out a clear pebble, almost an exact duplicate to the one you already have.
"Oh I have one of those."
"I know you do. Here." He puts the pebble into your hand. "You need two for them to work." He gets up to leave.
"Wait what are they?"
"They're recall stones. Bury one somewhere and rub the other to teleport there instantly. Players use it to hide their shit safely. They're pretty rare since only player's seem to carry them, so keep it hidden. Listen if you find RealOG again, PM me. I've sent you a friend request." On cue a screen comes up:


Lelogas wishes to befriend you! Do you accept?

[ ] Yes [ ] No
>>
Also taking a quick break to eat/shower
>>
>>226395
Befriend Legolas. He can help us.
>>
>>226395
backing
>>226429
>>
>>226395
Yis
>>
Question: Why do all ranger wannabies go with the name "Legolas"?
>>
>>226467
But its Lelogas, which means it's original and completely different
>>
>>226504
Allow me to rephrase my question
Why do all ranger wannabies go with the name "Legolas" and some variation of the name when its already taken. My left nut that theres a player named "Legolas".
>>
>>226538
>"Legolas" and some variation
Change "and" to "or", typo sorry
>>
>>226427
Hey OP a Twitter account would be great. Also I'm enjoying this, hope you are too.
>>
>>226629
Actually considering it now; I had no idea this quest would take off like this. Tbh I've never used twitter before (yes I'm a luddite faggot) so I'm bit a hesitant

>>226429
>>226443
>>226453
You accept the request.
"Alright cool. Huh, you're a wizard?"
You nod. You look at the friend screen and Lelogas's name shows up along with some more details:


Lelogas
Level 48
Human Ranger
- Current Etrian Archery Champion


Lelogas turns to leave. "Oh and a word of advice, stick to the roads. There's some scary shit in the wilderness." You recall the fucking dragon you encountered on the first day. "Ask the innkeeper for the location of a "trove". That's what they call dungeons here. Stick to the beginner troves. I'd help you out but I can't enter lower level dungeons without scaring away all the monsters. No monsters. No exp. You might also want to check out Dorter Magic City, since you're a wizard. Alright, good luck." You thank Lelogas. He leaves. Your meal comes. Its a plate of beef with some corn and potatoes. You still aren't hungry and the food isn't that good, but still, you eat your fill. Afterwards, it is around noon and you:

>Head back into the street
>Ask the innkeeper about 'troves'
>Try to seduce one of the well-endowed serving ladies
>Other
>>
>>226788
>>Ask the innkeeper about 'troves'
Time for some sweet, sweet experience.
>>
I wonder if Advanced Classes are in this game? Maybe we can Necromance....Or Monster Summon
>>
>>226788
>>Ask the innkeeper about 'troves'
GRIND GRIND GRIND!!
>>
>>226818
You head for the counter. The innkeeper is taking orders and serving other patrons. In a few moments he comes to you.
"Enjoy your meal? Can I get you anything else?"
"Uh yes. And no. Just wanted to ask you something."
"Sure, what is it?"
"Tell me about troves. Are there any near here?"
"Ohhh, an adventurer eh? Used to be one myself, back in the day...but that was a long time ago. Yeah, as a matter of fact there are a couple of troves around here. You have a map?"
You rifle through your sack and pull out the map.
"Alright, so here, here and here." He points to three separate places on the map. One of them is further north of the town, along the road. Another is in the forest you just came from and a third lies northwest of the town, along a fork on the road.
"Let's see here, so this one (pointing to the nearest one, which is the one by the road, to the north) is called Wartun Tower. It's been taken over by a Fanti Icemage. You're gonna need some ice resistance if you don't want to freeze to death in there. Now this one here (pointing at the one in the forest) is the Gatorant hill. Ruled by the Gatorant King, deep underground. Gatorant Workers defend the surface and Warriors defend the depths so you might wanna stay near the surface levels unless you know what you're doing. You'll need some light under there too, maybe visit the dwarves first. Definitely not a place for beginners. Finally this one here (pointing to the last place, the one to the northeast) is the Hedge Maze. Its defended by giant scorpifawns. I don't remember who the current controller is, I think it changed hands recently. Anyway, those are the nearest troves. There are some farther on too, and some deeper in the wilderness, but I reckon those might be a little too hard to manage. No offence."
"None taken. And thank you."
"Anytime."

You:
>Ask the innkeeper something else (what?)
>Head for one of the troves (which one?)
>Wander around the town
>Other
>>
>>226933
Go to the one in the ground cus rocky gon habbe great time
>>
>>226933
>>Head for one of the troves (which one?)
Gatorant Hill. Summon up a Fire Elemental along the way so that you don't need a torch or any other stupid bullshit like that.
>>
>>226976
Traveling without light might improve skills, and it also decreases attention from mooks, besides we can just climb the trees if we get in deep shit
>>
>>226933
Ask the inkeeper where we could buy some winter clothes around here, or if there's any place that can offer Ice Resistance nearby.

My vote's on the Wartun Tower.
>>
>>226992
Traveling without light is also a great way to not see a fucking thing and get caught unaware by monsters. I'd take not dying over a theoretical skill increase any day.
>>
>>227025
Seconded.
>>
>>227025
Thirded
>>
>>226976
Why do people keep thinking we can summon other elementals besides earth? We only know one single spell, Summon Lesser Earth Elemental.
>>
>Spells
Summon Lesser Elemental - Summons an elemental (a spirit which has control over an element) for as long as the wizard is conscious. The elemental can do some minor manipulations of its respective element.
>>225286

>>227070
Are you sure you can read?
>>
>>227082
This will have to be a two day affair to get the most benefit, we use the fire elemental heading out into the forest. Get dat xp. Wait until we can get rocky and drake the trove on.
>>
>>227082
fuck, I'm retarded. my bad
>>
>>227131
>Take. Not fucking drake. How the hell did that happen?
>>
>>226933
backing
>>226976
>>
>>226976
>>227025
>>227033
>>227049
Gatorant hill seems like a good choice. This time you can summon a fire elemental to light your path. You head outside. It's time for some grinding. First some levels. Then some gear. Then you get the fuck out of this game.

You read from the spellbook. Once again there is that familiar feeling of power in your words. This time you think of fire and hot things to try and summon a fire elemental. A fireball appears in front of you, just floating in the air. It has two holes for eyes.
"What's your name elemental?"
"E-edna" It says. It has a high pitched, girl's voice.
"I'm Bob."
"N-nice to meet you Master Bob."
You head to the Hinazco forest while Edna floats behind you. You follow the map, and encounter another baby gatorant.
"S-shall I take care of him master Bob?"
You nod, expecting Edna to create a fireball or something. Instead she launches herself at the gatorant, burning through the gatorant's carapace and melting it from the inside. It takes all of two seconds.
"Is that o-ok master Bob?"
"Uhh...that'll do, Edna." Wizard class, best class. You check your character sheet for the exp; you got 2 exp. Only 97 more to go. You end up killing some more of these baby gatorant's as you head toward Gatorant Hill. You inspect the dead Gatorants, and the loot screen comes up again each time, you collect:


Loot (pick 2)

Gatorant Carapace Piece (small) x12
Gatorant Brain x6
Gatorant Heart x5
Gatorant Blood (need 8 empty vials)


Eventually you arrive at Gatorant Hill. It looks like any other hill in the forest, except that there is a giant hole at the top of the hill, which seems to go down to infinity.

A winding path along the side of the whole leads you downward. Edna provides enough light to walk around without trouble. Eventually the winding path merges with a bridge. A gatorant, 5 feet tall and about 6 feet long and more vicious looking than the baby one's you saw before stands before.

Level 5 Gatorant Woker

You:
>Let Edna do her thing
>Run the fuck back
>Other
>>
Also last post for now. I'll be back on in ~3 hours or so. (I'll see if I can set up a twitter by tomorrow)
>>
>>227243
Show the Gatorant Worker the hearts of the babies, then get Edna to melt it and hope it dies quickly...
>>
>>227243
>Let Edna do her thing
Gatorant Heart x5
>>
>>227243
> Carapace
Sounds like they've some other use as well.
> Let Edna do her thing.
>>
>>227274
>>227295
>>227307
Back, but updates will be a little slow. I made a twitter: @opiestuckinrpg

"Kill it Edna"
"Y-yes master Bob" Edna flies around the gatorant before smashing through its head, leaving a gaping, still burning hole. You check your character sheet. Holy shit. You just got 40 exp for that kill. You just need 45 more exp to level up again. As before the loot screen comes up:

Loot (pick 1)

Gatorant Carapace Piece (medium) x1
Gatorant Worker Claw (x2)
Gatorant Worker Mandible (x2)
Gatorant Brain x1
Gatorant Heart x3
Gatorant Blood (need empty vial)
[/i]

Unfortunately you don't really have enough room for anything else. Your sack is full of gatorant carapace pieces and hearts.
>>
>>228292
>Gatorant Worker Claw (x2)
can we send a PM to our best bud Lelogas? Ask him what carapace pieces do and if they are really illegal?
>>
>>228340
Seconded
>>
>>228292
>Gatorant Carapace Piece (medium) x1
It'd be cool if we knew whether or not armor fucked with our ability to cast.
>>
>>228340
>>228358
You pull up the friend screen and select Lelogas.

Connecting...

"Yeah, Bob, what's up?"
"Hey Lelogas, sorry to bother you. Just had a quick question. I'm in the Gatorant Hill, and just got a medium size carapace from one of the gatorants. You mentioned earlier that grinding up carapaces and then snorting them is new, does that mean there's another use for them?"
"Yeah. You can use them to craft armor and stuff. You need bring them to a craftsman. Don't go too deep into that trove by the way, shit gets very real deeper in."
"Alright. Oh and one more thing, do you by chance know if armor fucks with wizards magic rituals?"
"No idea man. You might wanna head over to Dorter Magic City for info like that."
"Alright. Thanks man. Later."
"Yep."

Disconnected

What are you going to do about your inventory and the loot you just found?
>>
>>228461
drop the heart and go for the meduim carapace piece.
Kill another gatorant to level up and another to see what the xp drop off is before heading to Dorter Magical City
>>
Turn back. Find a craftsman and make some armor. The rest should be sold except for a few pieces that would later be used to make RealOG give up info for that powder.
>>
>>228461
Can we get an inventory check?
>>
>>228508
You check your sack, you have 12 small Gatorant Carapace Pieces, 5 Gatorant Hearts, 2 scrolls (which are soaked in blood from the hearts), your spellbook, a rolled up map and a small bottle of red liquid.
>>
>>228628
Drop enough hearts to take the medium carapace. Kill more gatorants to level. Head to Dorter Magic City. You a FFT fan, QM?
>>
>>228652
This, but let's check our map and make sure it's not on like the other side of the world or anything.
>>
>>228652
I like this plan.
>>
>>228628
r u ded
>>
>>228652
Heh, didn't think anyone would get that reference, of course it's referencing something else too...

You stick around the bridge and have Edna mutilate some more gatorant workers. There are tunnels all along the wall which you didn't notice before, from which the workers emerge. It doesn't take long before there is a stack of worker corpses. You gain enough exp to level up twice, bringing you to level 4 and unlocking some more perks:

Level up! 2 -> 4



Level 4 (4/100 exp)
Bob 'The Suspense' Pooper
Human - The most numerous of the races in Zeltanna, humans are average in every respect, yet are nevertheless the dominant species. They engage in every kind of trade and craft and have invented a few themselves.
Wizard - Wizards are the counter-part to mages, they cannot naturally manipulate the aether but do so through rituals. Rituals come in many forms, depending on the race and culture of the wizard. Humans tend to favor the written word and the spoken word and as such their rituals consist of spoken incantations and runic diagrams. Through these rituals wizards can temporarily contract or summon spirits and use their powers. Summoning of more powerful spirits requires much greater preparation and meticulous attention to detail, lest the spirit break free and wreak havoc.

Health: IIII

>Stats (10 points remaining)
Constitution: 1
Dexterity: 3
Intelligence: 6
Wisdom: 4
Charisma: 2

>Spells
Summon Lesser Elemental - Summons an elemental (a spirit which has control over an element) for as long as the wizard is conscious. The elemental can do some minor manipulations of its respective element.

Choose two perks:

Prodigy: Immediately learn a random ritual of a level higher than your current one
Empowered: Once per day you may speak an incantation to empower a ritual, either making its effect last twice as long or doubling its magnitude
Enchanter: Immediately choose an object. You must store a spirit in that object (through normal summoning rituals). As long as the object is in your possession, you gain the power(s) of that spirit. Note, this is a permanent effect and cannot be changed.
Neurotic - You are less likely to make a mistake when doing complex, multi-step rituals.
Researcher - You can create completely new rituals at half the time
Writer - You may rewrite a spell in your spellbook to use it again even if you have already used it within 24 hours. However, the writing is permanent and will permananly take up space in your spellbook; it also one time use only.
>>
>>229333
4 points Int, 1 point Wis, 3 points Cha, 2 points Con

Meaning our stat line would look like:
3 Con
3 Dex
10 Int
5 Wis
5 Cha
>>
>>229333
Get Empowered and Neurotic perks
>>
>>229352
>>229344
I'm gonna go ahead and say that we should reserve our perks for a while longer.
>>
>>229352
I'll second this, Dorter is no picnic.
>>
>>229344
>>229352
>>229361
Gonna wait a little more since this is (kind of) an irreversible change
>>
>>229333
I like Neurotic and Researcher. Both sound like great short and long term investments.
backin
>>229344
Stat distribution.
>>
>>229382
this
>>
>>229382
>>229333
Thirded
>>
>>229344
>>229352
>>229363
You put points into intelligence and charisma, as well as in wisdom and constitution. Your mind feels quicker, things seem clearer. You feel your face clear up and clean up, your body harden and strengthen.

You also bite the bullet and take the perks, Neurotic and Researcher. Nothing really happens. But you guess nothing is really supposed to happen until you actually do a ritual. Interestingly, it looks like you can still pick another perk from the same category -- must be a bug.

Of course the real problem are all these gatorant corpses. If only there was a way to store them in a safe place so you could loot them in peace....

You leave Gatorant Hill and head back to Olekville. It is dark by the time you get back. Your pack is full of the small carapaces and the medium sized carapace. It was all you could carry. As you head for the inn, a hooded woman wearing black, broken clothing bumps into you, knocking you down. She apologizes and quickly walks away. A shame, you got a glimpse of her face -- she was pretty. You get up. Aaaand, she was a pickpocket. Shit-eating motherfuckers of Zeus. You turn around to look for her, but of course, she's nowhere to be found. You check your pockets. Strange. She took the recall stones but left the purse of silver.

You:
>Head for the inn
>Look around for the woman
>Other
>>
>>229406
>It looks like you can still pick another perk from the *other category -- must be a bug.
>>
>>229406
>>Head for the inn
It's not worth a potentially deadly encounter imo. Let's cut our losses, and just head to the inn.
>>
>>229406
>Head for the inn
>>
>>229419
>>229422
You might as well cut your losses. No sense in chasing a random stranger in the night. And probably player at that. Still, you didn't even have a chance to use your recall stones. Fucking thieves.

The inn is surprisingly lively for the nighttime. There are people singing and talking and a few tables have even been cleared away for a dance floor. You ask the innkeeper for a key to your room. He hands it readily and apologizes for the noise. You head upstairs. You slide the key into the lock...but its already open. Strange. You enter the room and the door swings shut behind you. You turn around. A woman in black dress stands before you. She takes of her hood. Yep, same one that robbed you. Pretty.

"You FUCKING --" She grabs your mouth.
"Listen closely, start whispering or I drive this (she's holding a knife now) into your heart. Nod if you understand." You nod. She releases her hand. You wish you hand't released Edna earlier.

You:
>Rush the woman, try to tackle her to the ground
>Ask what the fuck she wants
>Other
>>
>>229434
>>Ask what the fuck she wants
Btw OP, does constitution double as Strength?
>>
>>229440
Indeed it does, I always found it strange they were usually kept separate.
>>
>>229434
>Rush the woman, try to tackle her to the ground

Bad End time!
>>
>>229441
Hm, okay. Would it be possible for us, as a wizard, to use a regular ole sword if we went and got one?
>>
>>229445
Nothing stopping you. You'll need training if you want to use it well, but a sword is a sword.
>>
>>229434
>other
>start molesting her like in a fantasy tavern
>>
>>229434
>Ask what the fuck she wants
>>
>>229440
>>229458
"What the fuck do you want?"
"That's no way to speak to a lady, wizard." She pulls up a chair and sits down.
"What the fuck do you want, please?" You wonder where you're getting this sudden courage from, must be the adrenaline.
"Honestly! Men! Here --" She throws you one of your recall stones."Now, listen up, because I'm only going to say this once. I have your other stone. And I know how you got it. You're going to help me get back something that was taken from me. And then you can have back your little trinket, whatever it is."
Wait. She doesn't know what the recall stone is. Is she new? Like you?
"Are you a new player?"
"Player? What's that? Look, you help me and I give you back the stone. Judging by how that bastard gave it to you, I'm assuming its something important. Am I right?"
So she's not a player and she knows Lelogas. Well that's interesting.

You:
>Agree to help her
>Let her keep the stone and tell her to fuck off
>Other

Last post for the night. Hope everybody has been enjoying it so far. As I stated earlier I now have a twitter: @opiestuckinrpg.
>>
>>229492
>>Agree to help her
>>
>>229492
>Agree to help her.

"But first I want to get some decent armor, and something to defend myself with."
>>
>>229492
>Agree to help her
New companion when?
>>
>>229530
Seconded, also later try thinking inventory, see if we can store our stuff and not have to carry it all
>>
>>229530
>>229508
>>229549
>>229668
"Fine. I'll help you. But I need to unload some loot, get some armor and find something to defend myself with first."
"Fine. Fine. I'm not in any rush anyway. Do as you like. Meet me tomorrow midday here at the inn. We can discuss the details of our arrangement then." She turns to leave. "My name is Robin by the way."
"Bob."

You rest for the night. As before, you wake up an instant later and it is morning. You have some breakfast (sausages and scrambled eggs with toast and orange juice) then head out into the town.

The town is already in full swing and the streets are noisy with selling and buying and moving. It's at least 4 hours till midday. Where will you go first?
>>
>>230407
To the magic shop
>>
>>230411
You head for the MagicMart. To your surprise its open. Didn't Lelogas tell you that RealOG doesn't stick around in one place? As you enter the shop the familiar bell tinkles. Behind the counter is a woman instead of the elephantman you saw before.

"Hello, sir. How can I help you today?"

You:
>Sell some stuff (what?)
>Buy some stuff (what?)
>Ask about something or someone (what/who?)
>Leave the shop
>Other
>>
>>230411
>>230407
This
>>
>>230433
>Ask about something or someone (what/who?)

Ask for new/better spells, maybe another familliar or a buff spell
>>
>>230433
> Leave the shop
> Find a blacksmith
>>
>>230433
>>230447
Backing
>>
>>230447
Why would we need a blacksmith? We can buy another familliar to be shield or something like that.

Never saw a mage with thick armor.
>>
>>230462
Because we know precisely one ritual at the moment, and I'd rather not spend more time dicking around over here. We were already supposed to be headed to Dorta before Robin dragged us into whatever it is she wants us to do.
>>
>>230462
>>230470
Plus, it gives us more shit to choose to enchant, if we decide to take Enchanter.
>>
>>230462
>>230470
>>230472
We can ask what materials to look out for as well
>>
>>230476
>>230470

>We can ask what materials to look out for as well
That's good. But we won't need enchanter and fight self when we have a rock familliar which can block all attacks and have a fire familliar which can attack.
>>
>>230447
>>230461
You decide to leave the magic shop. The shopkeeper looks disappointed as you leave. You head for a blacksmith. The closest thing you find to one is a short creature with the body of a gopher mole and the head of an ant. It speaks in a morse-code-like language by clicking its mandibles together. Yet, you have no trouble understanding him. He is smelting some metal when you approach near.
"Ho there human! How can I help you this day?"

You:
>Ask about his wares
>Try to sell your goods
>Ask about something else
>Other
>>
>>230486
>>Ask about his wares
Also ask him if he can make us like a breastplate or some shit with all the carapace we have.
>>
>>230488
Didn't RealOG say it was illegal? We probably shouldn't be telling people about it unless we trust them
>>
>>230492
I think it's just the powder that's illegal You bring up a good point though. Let's send a message to Lelogas first and see if he knows anything about it.
>>
>>230488
You pull out the carapace pieces from your pack. Then slip them back in. Didn't RealOG tell you they were illegal? You PM Lelogas and he assures you that as far as he knows only the dust is illegal and that normally the dust is relatively rare. In fact, he tells you, you'd make more money selling the powder but you'd have to be careful not to get caught. You show the pieces to the creature.

The creature inspects them.
"Hmm, gatorant if I'm not mistaken?"
"Yes. Can you fashion armor from them?"
"Of course human! Hohoho, although we dwarves work primarily with metal no material is beyond our abilities to shape and fashion!"
Dwarves. You look at the black eyes, white mandibles and gopher claws of the monstrosity before you. Dwarves. The game creators have a sense of humor at least.
"However...alas human, there is not enough here to fashion a full set. Or even a breastplate. At most I can make a pair of comfortable boots or some gauntlets, or perhaps a helmet."
"How much would I need for a breastplate?"
"Oh, I'd say at least 4 more medium size pieces for a basic one. I could reinforce it as well, but that will require...hmm...10 medium size pieces in total." You remember the pile of corpses back at the Hill. There were at least 10 there.
"Of course, while gatorant armor is quite resistant to cutting and stabbing, its rather weak against magical attack. The worker carapaces are anyway, the warrior carapaces are much more resistant to magic. And the King carapace, ha! Well -- I have never seen one, but they say magic cannot affect it at all! Hohohoho!"
Well shit.

You:
>Have the dwarf make the gauntlets, boots or helmet
>Leave the dwarf to his work
>Take a look at the dwarf's wares
>Other
>>
>>230513
>>Other

I would say we sell all the stuff and buy more spells
>>
>>230513
>>Have the dwarf make the gauntlets, boots or helmet
Boots because sandals a shit.
>Take a look at the dwarf's wares.

>>230519
Did you read about how it takes a whole gold to even rent a spellbook from the magic mart for a day, or how the cheapest scrolls are at least thirty silver? Waiting until we get to Dorta for more of that is the most prudent move we can make imo.
>>
>>230523
ohh he only have us 1 gold for the set, thought he gave 1 gold for each, my bad
>>
>>230523
This.
>>
>>230513
>Take a look at the dwarf's wares

>>230523
I like the idea of sandals, we can enchant them later to have magic sandals, but I think we should check to see if it would be more cost effective to buy something similar and sell the materials first.
>>
>>230539
We've already complained in-character about these sandals being uncomfortable as fuck, so I don't think there's really a reason to keep them around.
>>
>>230550
I mean make sandals out of the carapaces, wizards don't use boots!

Although desu we probably won't be able to make sandals out of carapace, and the protection would be terrible. Still... Magic Sandals
>>
>>230572
Why did it say desu... I said desu
>>
>>230574
Newfag detected. Chinkmoot put a word filter on TeeBeeHaitch and Faym (remove the y) to make them desu and senpai
>>
>>230574
Nvm... I realize now
>>
>>230523
"How much to make the boots?"
"Well, you've provided the materials, so the cost of labor is a mere 3 silver or 300 bronze."
"Can I see some of your wares?"
"Certainly, human! Come, come, see if anything suits you."
He leads you to another stall inside his shop (he was working outside before). There are suits of armor and all variants of weapons in racks and cases. He speaks as he shows you around:
"There is only so much a dwarf can do without earth blood or dragon flame. These human-flames melt common metal well enough, iron, silver, even steel -- a magnificent invention, for a human -- but no replacement for the deep metals which only we dwarves fashion: mythril, orichalcum, adamantite and of course, the deadliest of them all, Cothog. Well, I make do with what I have available. Hohoho! Now then, human what exactly were you looking to buy? I have all sorts of weapons and armor here. Though by the looks of you, I'd say you were a wizard?"
"I am."
"Hmm, then I'd say something soft and flexible would suit you best. Something to evade attacks and to deflect the occasional blow eh? Hmm, how about this --" He (or she?) pulls out a breastplate made of hardened leather. "--Reinforced Ox-leather, polished with Okle juice to make it water-proof. Fine craftsmanship, if I do say so myself, I'm willing to let it go for 40 silver pieces."
>>
>>230584
40 silver is way too expensive for that shit. Let's just grab the boots and see about a weapon.
>>
>>230584
Try to haggle to lower the price, although I doubt it will work with our low charisma, otherwise leave it for now - too expensive
>>
>>230584
Try to haggle the armor down a little. If we can talk the nice dwarf down, then take the breast plate and make some boots.
>>
>>230590
>>230600
Unfortunately the dwarf isn't interested in haggling with you (must be your low charisma). But you decide to buy the boots for 3 silver. You have 96 silver left. You also give him your carapace pieces. He tells you he'll have the boots ready for you by tomorrow. It is 2 hours before midday.

You:
>Inquire about something else
>Leave the dwarf and head elsewhere (where?)
>Other
>>
>>230613
> Inquire about a weapon.
>>
Asking again, cus im stupid, Why do we need (as a wizard) a sword? If we're getting recked, we're gonna run was fast as we can. With our strength we're gonna get recked by everything, also with a sword. So i'm gonna say again we're gonna buy spells and not waste our money. Yes i know the spells right now are too expensive. I'm sorry for my stupidity.
>>
>>230613
Wait wait wait. Tomorrow for the boots? Can we just trade him the carapace pieces and 3 silver for a pair of boots he already has?
>>
>>230625
Seems to me that'd be better for the dwarf cause he could then do something else with the carapace if he wanted.
>>
>>230624
So that when we get our next perk we can take Enchanter and bind Edna to it and be able to have her and another spirit around at pretty much the same time.

More importantly, though, is in the event that we ever get absolutely swampped with enemies, or if we ever get caught off guard by an enemy we (or our spirits) didn't see. It's not an end-all, be-all solution, but being able to hold our own without our spirits should be something we should be capable of, especially in the case of any magic resistant enemies we come across.
>>
>>230625
He's making the boots from the carapace pieces. Trading for the boots would probably end up going against you since it the boots would be more expensive to buy than to make

>>230624
Nothing stopping you from becoming a spellsword.

>>230638
Also you can currently still take another perk from the other category:

>>229406
>Interestingly, it looks like you can still pick another perk from the same category -- must be a bug.
>>
>>230642
I'm gonna admit right now that I think Spellswords are pretty much the tightest shit.
>>
Ah hell I'm disappointed I didn't get here earlier. Was gonna suggest we become muscle wizard by getting gauntlets and putting Rocky into them.

>>230613
>Inquire about where we can use the hearts
>>
>>230642
I say take Empowered. Prodigy is temtping, but why take it if we can create a new ritual in half the time it normally takes already?
Also try to figure out how creating a new ritual works while we wait for Robin.
>>
>>230642
>>230647

I'm just thinking that we should put that with the Enchanter thing on the side and first collect more spells. I mean Edna can literally kill all the mobs herself right now and it would be useless so put her in a sword that we can't swing.
>>
>>230666
>I say take Empowered
that
>>
>>230667
We can swing a sword, QM already confirmed that. It's just that we can't do it well, yet, and there's no way to get better at it if we don't practice.
>>
>>230677
Yeah sure, but, can't do it well = we're gonna die in a fight.
>>
>>230681
I'm not suggesting we go out there and start wailing on everything we see. I'm saying we buy it so we can start practicing with it, in the event that we ever need to use it.
>>
>>230690
I'm good with that.
>>
>>230613
> Inquire about a weapon.

A big knife or a sword
>>
>>230642
>>230703
>A big knife or a *small* sword

Fixed and seconded. We at least need a knife of some sort. Might be able to harvest more loot from things if we can carve them up. Also, we need a bigger bag so we can carry more. I HATE having to leave loot.
>>
>>230710
Yes, bigger bag is needed.
>>230703
Thirded
>>
I just did the math and I'm right, Lelfgolas has about 265 stat points distributed between his shit. His dex is probably godly lmao.
>>
>>230703
>>230710
>>230715
"I was also looking to buy a knife or a short sword."
"Aha! Looking to multi-class eh?"
Wait what? "Yes, I think I have just the thing!" He goes back inside before you can say anything and comes out carrying a rack of shortswords. How did he know about multi-classing? Is that even a thing? Is he a player?
"Now then human, take a look at this, genuine human steel, sharp and light." He hands you the shortsword. A screen comes up above it:
Dexterity too low to use (need 5)
"No I don't think I can use this."
"No? Hmm, alright how about this one? Simple iron, small but deadly" He hands you a long knife in a sheath. No screen comes up this time.
"How much?"
"10 silver and we'll call it a day"

Gonna take a quick break. Since this quest has become somewhat popular I'm going to spend some time organizing everything together and fleshing out the details of the game and gameworld.
>>
>>230783
Yaaay, popularity!
>>
>>230783
Bro. Wizards go staff and sword.
>>
>>230948
Gotta up that Dex and Con if you wanna use swords family
>>
>>230957
So, since we're a Wizard, our primary attributes should look like Int > Wis > Con > Dex if we wanted to be a spellblade, right?
>>
>>230957
We should just
Dump Cha, invest in Con & stomp punks w our elemental bros
>>
>>230968
I mean I'm not saying that I disagree but I think we should get every stat to at least ten before we let it lie where it is.
>>
>>230963
Dex is about as important as Con for swords in particular (its Dex>Con for knives/shortswords however and Con>Dex for two-handers) But otherwise yes.
>>
>>230968
Idk, charisma could be important for interacting with npcs. And that would probably help us survive the odds. Esp if we get companions to have our back.
>>
>>230957
No qualms with that. Invest in DEX, we dont need CON. Whats the use of psuedo-bulking (and dieing after two more hits) when we can just avoid damage all together?
>>
>>230987
I second this. Charisma means diplomacy and getting information from others. Keep at it.
>>
We don't need DEX, We're gonna be a strong ass wizard, full INT/WIS.
>>
>>230987
Unless upping our charisma somehow magically gives us social skills as well, then I think it should be our dump stat anyways, considering our life outside of the game so far.

>>231003
I've always thought that the concept of dodge-tanking was dumb because if you take a hit, you're pretty much done for. And that's really bad in a situation like ours, where if you die in the game you die in real life.
>>
>>230963
INT > WIS > CHA or DEX > CHA or DEX > CON. Alternatively, we can go old-school RPG and dump nearly all our stat points into our main stat (INT). The rest will go to fufill the minimum requirement for a weapon equip. This way, we can rofl stomp everyone.
>>
>>231029
I'm pretty sure that when we get to more complex rituals, we're going to need a lot of Wisdom to be able to actually use them, since I'm pretty certain that that's what makes us more aware of our environment and movements and stuff.
>>
>>231023
But here's the thing. We're presumably squishy, so why try in vain? We can survive most hits but we wont survive aganist something OP. Dodge-tanking has always been recommended if you're a ranged squishy. Additionally, we have enchant. Enchant an item with our toughest spirit and fight with our highest attacking spirit. Its gg.
>>231037
So adjust the stat distribution. Just meet the minimum requirement.
>>231029
I forgot to add. According to the old-RPG style, we have to compensate for our other stats via equipment and buffs.
>>
>>231040
>We're presumably squishy
But only because our Con is so low. If we boost it, I'm sure there's nothing preventing us from tanking like a Knight if we really so chose.
>Additionally, we have enchant
Which has already been confirmed to be a one-time use, then-and-there kind of thing.
>>
>>231044
Uh...with what, 3 stat points? Do you even rpg, man? When you invest in another attribute, you have less to invest in your primary. You're going to try and be at an average CON (taking account our class) and settle with dealing some sub-par DPS?
And a one-time use isnt a problem. We'll be doing so much damage that only the bosses (or formidable player killers) will withstand it. Only then, in those rare occassions, will we need to enchant.
>>
>>230783
And Id like to confirm something with the OP first. I feel WIS may be more of a healer stat. We need to know what exactly it does. WIS is defined as having a good head on your shoulders. It shouldnt be relevant to reading rituals and casting them.
>>
>>231060
WIS is usually a healer-strict stat.
>>
>>231050
Most of what you're saying is completely unfounded.
> so much damage
We've barely left the starting levels, dude. Chill out with the "muh wizard" shit. I'm betting that if we really wanted raw damage in the first place, then we should have gone Mage, who was directly stated to have more natural manipulation of the aether, which I'm pretty sure means they don't need to contracts and rituals and shit.

And yeah, I get that it means investing less into Int, but honestly, so what? We barely know anything about the game, and unless we begin to just dump levels of skill points into Con, I doubt it'll fuck up our build that much anyways.

>>231060
I mean I already asked what our stat priorities should be, as a Wizard. Int/Wis are our most important, and the reason why Wis is important is probably because if we make the seals and shit on our rituals even slightly wrong, then the spirits will break free. Think it as like, "we need high wis to make a perfect circle" and shit.
>>
>>231060
Actually this anon >>231037 is (half)correct, Wisdom is basically your intuition, the strength of your perception/senses and your creativity. Intelligence is raw logical brain power. You need intelligence to read incantations properly, and draw and decipher runes, making it the most important stat for wizards in particular (for mages it'd be Wisdom), however you need wisdom to create completely new rituals.
>>
>>231078
You also need wisdom for some other spirit-related stuff but I don't want to reveal that just yet.
>>
>>231075
It will actually. You obviously havent played an rpg before (or was good at one). And everytime I mentioned the stats I used the word "we", its why Im still trying to convince you. And by all means, please name a game where INT doesnt increase magic-based damage. Nevetheless, sorry if I came off as too imposing.
>>
>>231110
What I think you're assuming is that we, as a wizard, have direct control over the damage that our summons deal-- since that's how the class plays within LoZ. If the QM could confirm or deny this, that would be great, but right now we have no inclination (other than "but it's an RPG!") to believe that boosting our Intelligence directly raises our damage.
>>
>>231215
>>231110
To clarify, for wizards, stats do not determine the magical damage or strength of their summons. The spell/rituals themselves do that, and those are limited by your stats. You'll need high intelligence/wisdom to pull off complicated rituals (among other things) and high wisdom to make new rituals.

Also, update incoming
>>
>>231273
Actually re-reading, no one actually made a decision.

You:
>Buy the knife for 10 silver
>Hold off on buying the knife and head somewhere else (where?)
>Other
>>
>>231288
>>Buy the knife for 10 silver
>>
>>231288
>Buy the knife for 10 silver
>>
After buying the knife, tuck it in our pocket and go sit in the inn, trying to figure out how to make a new ritual
>>
>>231298
>>231312
You pay the dwarf 10 silver and take the knife and strap it to your waist. There is less than 2 hours remaining before midday. As you turn to leave you notice a crowd gathering at a nearby street, in a circle. You can't see past the crowd, but they are causing a lot of ruckus.

You:
>Investigate the commotion
>Ask the dwarf some questions (what?)
>Leave this place and go somewhere else (where?)
>>
>>231326
>>Leave this place and go somewhere else (where?)
The inn, to figure out how to make new rituals.
>>
>>231326
>>Investigate the commotion
>>
>>231326
>>Leave this place and go somewhere else (where?)
back to the inn
>>
>>231326
>Investigate the commotion
Guys, don't ignore the plot hooks. We still have some time to kill anyways.
>>
>>231326
disregard
>>231468
Switching to
>Investigate the commotion
>>
>>231326
opie you ded?
>>
>>231450
>>231581
>>231610
Might as well check out the commotion, you have some time to kill anyway. You squeeze through the crowd and pop out on the other side. You see two people circle each other, their swords drawn. The first is a tower. Almost 7 feet tall, with rippling muscles, wielding a two-handed broadsword. When you look at him a screen comes up next to a silver armband around his arm:
Defender - Master of the Long Blade

Interesting. As for the other fighter, he's almost the exact opposite. Short, as short as you in the real the world, thin, not particularly muscular but definitely fit. He's wielding a longsword with both hands, but his blade is pale green and thin, almost translucent. And on his arm is a bronze bracelet, a similar screen comes up when you look at it:
Challenger - Expert of the Long Blade
"You sure you wanna go through with this Mus? Did you forget what happened last time?" Says the tower. Mus says nothing, and adjusts his stance. The tower shrugs.
"Suit yourself, I need that gold anyway." And the tower swings his blade up and to the side, going for Mus's chin. Mus rolls away. The blade comes back down almost immediately and at an angle toward Mus's torso. Mus ducks, narrowly avoiding the blow. The blade gashes into the ground. Mus leaps forward, sword overhead. The giant blade spins back to catch Mus's overhead blow. Mus hangs for an instant in the air by the sudden stop. Then he swings his body forward and kicks of off the flat of the tower's blade, landing behind the tower. The tower twists his body, swinging the blade with him. The crowd has to move back to avoid being cut. Mus crouches low to avoid the hit and rolls forward, entering into the tower's space. The tower steps back, but it is already too late, there is a pale-green flash, a squirt of blood, then a severed leg. The tower screams in pain and falls backward. Mus seizes the opportunity and jumps onto the falling tower's chest, sword held high. Suddenly the scream cuts short, there is a smile on the tower's face. He was faking! The tower grabs Mus's leg as he falls back, unbalancing the little fighter. With one fluid motion, he throws Mus by his leg. Mus goes flying over the crowd and lands a few feet away. You're sure there was the sickening crunch of bone breaking against hard things. When Mus get's up he is holding the sword with one hand, the other hangs limp at his side. The crowd opens up to allow him to enter. The tower is sitting up now, his severed leg lies a few feet away from his knee. They are both sweating.
"You've learned a few tricks Mus. What say we call it a draw hmm?" Mus raises his blade with one arm and takes his stance. "Stubborn. Always so stubborn." The tower raises his body, using his giant blade as leverage. He stands one leg. You can sense the fight will be decided in this last exchange.

Mus spins his blade slowly and circles the tower. The eye each other. Turning, turning -- it happens too quick! (1/2)
>>
>>231979
2/2

You see the tower raise his blade over his head, but Mus is too quick -- he throws his green sword at the tower like a dagger. It shoots through the air toward the tower's throat -- but the tower twists his body and it catches his sword arm, severing it clean through! The blade falls and the arm with it and the armband with the arm. The blow is too much for the tower and he topples. Mus walks forward, picks up the severed arm, takes off the armband, takes off his own armband, then slips the sliver one on. The armband changes its shape to fit Mus's arm. He throws the bronze armband at the tower's fallen body.
"Wait...Mus...there's a potion...in my right front pocket. Please...bring it to my lips...please..." Mus takes out a vial of red liquid (not unlike your own) and downs it. In a few moments his broken arm sets itself and is fully healed.
"Mus...don't fuck with me...the potion..." But Mus doesn't turn, the crowd parts and he walks away.

You:
>Help out the tower, he might be another player
>Fuck the loser, its not your business; walk away
>Other
>>
>>231979
The italics got messed up:

Might as well check out the commotion, you have some time to kill anyway. You squeeze through the crowd and pop out on the other side. You see two people circle each other, their swords drawn. The first is a tower. Almost 7 feet tall, with rippling muscles, wielding a two-handed broadsword. When you look at him a screen comes up next to a silver armband around his arm:
Defender - Master of the Long Blade

Interesting. As for the other fighter, he's almost the exact opposite. Short, as short as you in the real the world, thin, not particularly muscular but definitely fit. He's wielding a longsword with both hands, but his blade is pale green and thin, almost translucent. And on his arm is a bronze bracelet, a similar screen comes up when you look at it:
Challenger - Expert of the Long Blade
"You sure you wanna go through with this Mus? Did you forget what happened last time?" Says the tower. Mus says nothing, and adjusts his stance. The tower shrugs.
"Suit yourself, I need that gold anyway." And the tower swings his blade up and to the side, going for Mus's chin. Mus rolls away. The blade comes back down almost immediately and at an angle toward Mus's torso. Mus ducks, narrowly avoiding the blow. The blade gashes into the ground. Mus leaps forward, sword overhead. The giant blade spins back to catch Mus's overhead blow. Mus hangs for an instant in the air by the sudden stop. Then he swings his body forward and kicks of off the flat of the tower's blade, landing behind the tower. The tower twists his body, swinging the blade with him. The crowd has to move back to avoid being cut. Mus crouches low to avoid the hit and rolls forward, entering into the tower's space. The tower steps back, but it is already too late, there is a pale-green flash, a squirt of blood, then a severed leg. The tower screams in pain and falls backward. Mus seizes the opportunity and jumps onto the falling tower's chest, sword held high. Suddenly the scream cuts short, there is a smile on the tower's face. He was faking! The tower grabs Mus's leg as he falls back, unbalancing the little fighter. With one fluid motion, he throws Mus by his leg. Mus goes flying over the crowd and lands a few feet away. You're sure there was the sickening crunch of bone breaking against hard things. When Mus get's up he is holding the sword with one hand, the other hangs limp at his side. The crowd opens up to allow him to enter. The tower is sitting up now, his severed leg lies a few feet away from his knee. They are both sweating.
"You've learned a few tricks Mus. What say we call it a draw hmm?" Mus raises his blade with one arm and takes his stance. "Stubborn. Always so stubborn." The tower raises his body, using his giant blade as leverage. He stands one leg. You can sense the fight will be decided in this last exchange.

Mus spins his blade slowly and circles the tower. The eye each other. Turning, turning -- it happens too quick! (1/2)
>>
>>232015
>>Help out the tower, he might be another player
Let's ask him for rad tips if he is a player.
>>
>>232015
>Help out the tower, he might be another player.
Though the fact that hes a player doesnt really matter. Alternatively, we could loot him.
>>
>>232015
>Help out the tower, he might be another player
>>
>>232022
>>232037
>>232042
You can't just watch someone die. You step forward and search through the pockets of the tower. You find a vial of red liquid like that of Mus's. The tower is already unconscious but you drip the liquid into his mouth. The bleeding stops immediately. On a whim you grab the severed limbs, try not to gag, and bring them close to the tower's stumps. As you expected the skin simply fuses and the limbs knit back together.

In a few moments the tower regains consciousness. The crowd has dispersed, no longer interested in the aftermath of battle.
"And who are you?"
"Bob." He lifts himself up, testing his limbs.
"You saved me?"
"I did." He lifts himself up and grabs his sword. He leans over and grabs the armband brushes dust off of it and then puts it on. He turns back to you. "Thanks --" He rummages through his pockets and throws you a small purse. Then he takes out a recall stone and rubs it with his thumb. There is a sudden whoosh and he disappears.

You open the purse. There's a ring with a black gem and 40 gold pieces. Hell yes! There's still still time before midday.

You:
>Head for the MagicMart
>Head for the blacksmith
>Head for the Inn
>Other
>>
>>232160
>>Head for the Inn
>>
>>232160
Niiice.
Head to the inn and on the way, look at the ring, see what it does. Be discrete.
>>
While we're at the inn, let's see about inventing our ass a ritual! Experiment, all that shit.
>>
>>Head for the MagicMart
See if they can identify the ring and what it does. If we can identify it on the way, while being discreet as >>232188 said.
>>
>>232160
>Head for the inn
>>
>>232166
>>232188
>>232228

That's enough excitement for one morning. You head back to the inn and have
some lunch. You try on the ring but nothing happens. It might just be a
decorative item, perhaps you can sell it later. You still have some time before
your meeting with Robin. You start thinking about making a new ritual and
immediately a screen appears:

Ritual Creation

Maximum Complexity: 5

1. Choose an effect
You know of the following effects:
- Summon [5]
- Lesser [5]
- Elemental [5]
2. Choose a condition(s)
- Time
- Space
- Material
- Action


You play with the options a little to figure out what everything means. It
looks like the 'maximum complexity' score determines the magnitude of the
'conditions' you can apply in step 2. And the conditions are basically the
things you have to do in order to complete the rituals. The categories for the
effects are probably determined by spells you've cast or maybe even seen
before. And the numbers next to them seem to be some sort of difficulty score
associated with how powerful the ritual effect is, you have to offset this
value by the conditions which subtract from the difficulty score. It looks like
the value has to be 0 in order for the ritual to go through. Adding several
conditions quickly ramps up the complexity score...hmm, it looks like your
Wisdom stat is the main limiting factor, along with, of course, what effects
you know.

You:
>Attempt to create a new ritual
>Just relax till Robin arrives
>Other
>>
>>232407
Try focusing on the ring really hard.

Also,
> Attempt to create a new ritual.
>>
>>232407
>summon
>elemental
Can we just combine those two for a harder but better ritual?
>>
>>232407
>other
>try to improve my charisma by charming any well endowed waitress
>>
>>232407
condition material= Fucking gator hearts, because what else are we gonna use them for?
>>
>>232407
We still need a bigger bag! Not being able to carry all the shit when there's shit to carry sucks!
>>
>>232607
Agreed. Bigger inventory is a must.
>>
>>232607
Maybe when we get to Dorta we can find somewhere that sells Bags of Holding or something.
>>
>>232418
>>232445
>>232459

You chat up some waitresses but your game is weak. One of them even splashes
water in your face. You have to convince the innkeeper not to fire her.

Feeling like a beta faggot, you try and use your ring. But no matter how hard
you concentrate nothing happens. You check your character sheet to see if the
ring has any effect. It doesn't. But to your surprise you see that your failed
womanizing got you 5 exp.

You think about making a new ritual but can only make an effect which you
already have. You can change up the conditions which might allow you to cast
the same spell more than once in 24 hours. But to do this would require time to
research the ritual. While you mull this over Robin walks enters the inn. She
orders a drink then sits down across from you at your table.
"Sleep well?"
"Well enough."
"Let's get right to business shall we? You know a ranger named Lelogas do you
not?"
"You know that I do."
"Yes, I do. I also know that you can contact him." How did she know that? She's
not a player.
"Maybe."
"All I want you to do is to bring him here, to this inn. I'll do the rest."
"And what exactly is 'the rest'?"
"I told you, he took something which belongs to me and I want it back. I just
need him within my reach and you can bring him to me, because he...trusts you."
"And why the hell would I do this?"
"Because of this --" She takes out the recall stone, it now hangs from her neck
by a chain. "I don't know what it is, but I know its valuable."
"What exactly are you going to take back?" She scrunches her face into a scowl
and this makes her cuter.
"The Bow of the Eagle's Eye. I was supposed to win that bow, but he stole it
from me." You remember the bow Lelogas had, you didn't think much of it, but
then you remember that title under his name Current Etrian Archery
Champion
.
"Is that the Etrian Archery Competition?"
"Yes! It determines who is the greatest archer in Etria. The winner gets the
Bow of the Eagle's Eye, granting its user the ability to see as well and
as far as the great eagles of Zarakib do."
That's interesting, you were expecting some sort of stat buff from enchanted
items, but it looks they have unique effects.
"Of course that's not all it implies...the wielder is also recognized as a
Grandmaster of the Bow. There are only a few ways to get that title and only a
handful have it. It was supposed be MINE. Till that bastard stole it from me."
She pouts.

Will you help her steal the bow?
>>
>>232645
Message him and let him know what's up. Propose that we just lure her somewhere isolated and kill her.
>>
>>232645
Oh shit. Idk if we want to upset a really strong dude who just helped us out. Maybe we can call him to the inn and warn him about Robin?
>>
>>232672
>>232680
Seconded
>>
>>232645
Fuck this chick, wants us to betray our bro who is level 46? Who cares that she stole the recall stones, we can always buy more. If what Legolas told us is true and there are PKers out there, a strong friend is worth a lot more than some stones that we can buy.
>>
>>232672
Thirded
>>
>>232672
do this but mybe not kill her as that means se dies for reals>>232645
>>
>>232645
Yeah, pm lelogas and tell him she's here and looking for him.
>>
>>232672
>>232680
>>233218
>>233487
>>233484
>>233514
>>233612
Fuck this chick. Lelogas is a level 48
ranger there is literally no reason to fuck with him right now. You "agree" to
the plan and as soon as you get a private moment you PM Lelogas: "What's up
Bob?" "Hey listen man, there's this thief chick that's after your bow. She
stole the recall stone you gave me and wants me to bring you over here --"
"Wait wait wait. This girl, she has green eyes? Auburn hair? Black cloak?"
"Uh...yeah, her name is Robin and she--" "*sigh* It's cool man, don't worry
about this." "Look, she told me she was going to steal your bow and she's a
pretty good thief--" "It's alright I know her." "You know her." "Yeah she's --
or she was--my girlfriend." Well then. You feel a little stupid, more
envious then stupid though. "I'll take care of it. Thanks for the heads up.
I'll get you back your recall stone. By the way have you been to Dorter Magic
City yet?" You're still processing what just happened. "No...not yet, why?"
"You might wanna head over there, ride to Morotown and then take a Wurm to
Dorter Magic City. You'll need some money for passage though."
You remember the 40 gold you just got.
"I think I have enough. But why right now?"
"The annual Seaball World Cup is taking place. Grand prize is a unique item and
an island in Theasta. Of course, given your level you're not likely to win,
though there have been upsets is past years. Anyway, there will be a lot of
high level players, especially magic users, this might be a good opportunity
to learn a thing or two about magic."
"When is the World Cup exactly?"
"Uh...hold on. Ok, 8/8. So that's exactly a month from now or 30 days. The
journey will only take you 2 days at most, but keep in mind rates for travel
will go up as more and more people want to head for Dorter. Earlier is cheaper"
"Alright, will do. Thanks a lot man."
"My pleasure. And thanks for the heads-up...Women, am I right?"
"Uh...yeah."
You have a sudden urge to dump stat points into charisma.

Well looks like you have some time before the World Cup. You:

>Make preparations to head to Morotown.
>Head to a trove to get some more items/exp
>Other
>>
>>234024
>Make preparations to head to Morotown
>>
>>234024
>>Head to a trove to get some more items/exp

We got 30 day's, let's grind some exp first
>>
>>234056
I'd prefer to try that at the new town and possibly after getting another/more spells
>>
>>234041
>>234210
I agree with those two. Make preparations to head to Morotown and then we can find a trove or something around there.
>>
>>234024
>>Head to a trove to get some more items/exp
>>
>>234024
>Make preparations to head to Morotown.
Probably going to be a few troves there, and we need to conserve as much money as possible if we want more spell books.
>>
>>234301
>>234041
>>234236
No sense in wasting time here. The sooner you get to Morotown, the better. According to your map Morotown is by the western coast, north of Logenstead. There is a road which lead there, but will take several days of walking to get there. Alternatively, trading caravans move to and from the towns every other week; you'd have to pay for passage but it'd only take a day and you wouldn't have to walk. Guards also accompany the caravan to keep it safe, which is an added bonus.

You:
>Pay for passage
>Go on foot
>>
>>234342
>>Go on foot
Time for a journey.
>>
>>234342
>Pay for passage
No point wasting time.
>>
>>234342
>Pay for passage
Unless it costs more than 5 gold, in which case
>Go on foot
>>
>>234342
>Pay for passage
We may have to pay some now, but something tells me we'd have to pay more to get to Dorter MC if we waste time walking. As Lelogas said
>The journey will only take you 2 days at most, but keep in mind rates for travel will go up as more and more people want to headf or Dorter. Earlier is cheaper"
>>
>>234024
GO TO MOROTOWN. FUCK.

We still don't have a complete grasp of how magic and enchanting and shit works, here. Go to morotown and learn about magic BEFORE we level anymore and waste points/skills.
>>
>>234371
Also, I don't want to be in town when lelgolas' shitty ex finds out we ratted on her.
>>
>>234355
>>234365
Passage to Morotown costs 20 silver. The caravan is leaving tomorrow afternoon -- which is good because you still have to pick up those boots from the dwarf. You have the rest of the day to yourself.

You:
>Stay in the inn and relax
>Visit some shop in the town
>Wander around town aimlessly
>Other
>>
>>234381
Go to a trove and grind.
>>
>>234381
20 silver fuck yeah. That makes a total of.. What, 40 gold and 76 silver?
We should go to the inn and see if there are any magic users. If so, ask for any information regarding magic so we can be prepared in advance for Dorter.
Also, ask about Morotown.
>>
>>234381
Are we able to summon our elemental/ do we have our fire elemental still summoned?
If so,>>234391
If not, we should try making new rituals in the inn.
>>
>>234392
Oh wait fuck we should ask around about better bags for inventory space.
>>
>>234409
Did you not read? We cant make anything NEW new, just might possibly be able to do it so we can cast it more than once
>>
>>234435
Oh shit, didn't realize that. I thought it was a new ritual altogether. I'll change my vote to trove grinding then.
>>
>>234381
Swing by the magic shop ask if there are any valuable Gatorant reagents, hearts or brains.

Either way, grind the fuck out of the gatorant trove

If we don't go to magic shop, just get scales for more armor.
>>
>>234381
Bigger bag.

Bigger.

Bag.

BIGGER BAG.

What do I gotta do to get a bigger bag?!
>>
>>234510
You gotta blow OP
>>
>>234510
Also this we need to look into a bigger bag for more carapace before we go grind.
>>
>>234510
It's like none of these people have ever played an MMO. You gotta get a bigger bag.
>>
>>234430
>>234510
>>234537
You look around at the various stalls for an actual bag so you don't look like fucking hamburglar. You end up spending more than you wanted (50 Silver) but its a good sized travel pack, the kind campers wear. It has many pockets for carrying a variety of stuff, but more importantly it has shoulder straps. You've probably just doubled the amount you can carry.

>>234391
>>234460
>>234491
You head back to Gatorant Hill summoning Edna again and having her completely annihilate some more Gatorant workers. Its easy mode, but after you reach level 5 the exp slows to a crawl. After grinding the whole day You manage to make it to level 6. You think you've killed all the workers at the surface level because there are none left. You'll probably have to delve deeper and risk encountering warriors if you want more.

On the bright side, your knife allows you to butcher the Gatorant corpses to get more loot. Its hard going at first, there is some sort of acid sack in the torso which you keep puncturing, completely ruining the organs. But after a while you get the hang of it and puncture them less often (its pretty hard). You fill up your bag with all you can carry:

6 Gatorant Carapace pieces (medium)
5 Gatorant Hearts
3 Gatorant Brains (It's pretty tiny so you ended damaging most of them, only three were intact)

Level up! 4 -> 6


>Stats (10 points remaining)
Constitution: 3
Dexterity: 3
Intelligence: 10
Wisdom: 5
Charisma: 5

>Property Skills
Butchery (Novice)

>Spells
Summon Lesser Elemental - Summons an elemental (a spirit which has control over an element) for as long as the wizard is conscious. The elemental can do some minor manipulations of its respective element.

Choose a perk:

Prodigy: Immediately learn a random ritual of a level higher than your current one
Empowered: Once per day you may speak an incantation to empower a ritual, either making its effect last twice as long or doubling its magnitude
Enchanter: Immediately choose an object. You must store a spirit in that object (through normal summoning rituals). As long as the object is in your possession, you gain the power(s) of that spirit. Note, this is a permanent effect and cannot be changed.
>>
>>234607
Dump it all in cha then see if we can get one of the tavern wenches into bed tonight.
>>
>>234607
Perk wise I think we should go with Prodigy. Whether or not people think it's a waste, we've reached a decent level to take it by now. Plus, we need more spells anyways. That and empowered, as it will increase the effect of our current rituals.
Op, doubling the magnitude of an elemental, does that make it twice as strong or allow you to summon two?

Stats I think we should just dump 2 into each, end up with 5/5/12/7/7 Alternatively 4/6/12/8/6
>>
>>234607
2 Con
0 Dex
4 Int
2 Wis
2 Cha

Skip the perk. I think we're good. If we're gonna choose one now, I'd rather take Empowered.

Also, was it a definite thing that we were going to try to be a Spellsword? If so, change the 2 Wis to 2 Dex.
>>
>>234607
>>234633
I still think we should dump it all in cha. And we should take empowered. Flat 100% spell power increase? Fuck yes. I don't care if it makes our elemental twice as big/strong or makes us summon two at once, that's worth it. Do it.

EMPOWERED!
>>
>>234636
It depends on the spell. You'll have to take the perk to find out.
>>
>>234671
We'll take the perk, thank you.
>>
>>234680
>>234671
Oh, and the cha. All cha.

Let's get our collective dick wet, tonight.
>>
>>234607
1 Con
1 Dex
5 Int
3 Wis
0 Cha

Empowered, this will provide the biggest benefit long-term when compared to prodigy (We can probably learn a new ritual or two while in Morotown) and enchanter (We have crappy elementals and a crappy knife).
>>
>>234686
Seconded
>>
>>234682

If we are going to get laid, I at least want some dignity and do it someone who has relevancy beyond a minor NPC, like the princess of a kingdom.
>>
>>234686
Backing though I'd prefer switching INT and WIS to see the affect on creating rituals since it was said that WIS was the affecting stat.
>>
>>234686
>>234690
You finally take the empowered perk. It's not a bug, it's a feature! You distribute your stat points into everything but charisma -- yes it would be nice to get laid but there are bigger things at stake. The wenches can wait.

You head back to the inn and have dinner. Afterwards you stick around and listen to a bard tell some stories and sing.

A man wearing priestly vestments walks into the inn, looking confused. To your great surprise you can see a screen above his head:

John Preston
Level 1
Human Cleric


Well then, that's interesting.
>>
>>234712
Watch him. See what he does before making a move.

He's new to the game, yes, but still.
>>
>>234712
Watch and see what he does. He's level 1 but if we play our cards right maybe we can get ourselves both a companion and a pocket healer
>>
>>234712
Fuck all that caution. Walk up on him. Introduce yourself. Talk about the outside world. Ask him where he's from. Make a fucking friend.
>>
>>234702
>not trying to father at least 100 children
What are you? A prude?
>>
>>234712
Introduce self and give spiel Lelogas gave us. See about partnering up
>>
>>234749
>>234778
I second these. It'd be nice to have a companion and healer. We know that if he tries anything we can at least subdue him.
>>
>>234782
>>234778
He's nothing, we'll talk about the outside world with him and see what kind of guy he is

This place is lonely and the NPC's are superficial
>>
>>234749
>>234778
>>234782
>>234792
You get up and sit next to him. He's quietly drinking water and looking around.
"Are you a player?" You ask. He freezes.
"H-how did you know?"
"It's alright. I'm a player too. You might want to change your profile setting to private. Its on the back of your character sheet." A moment later the screen above John's head disappears.
"Thanks, I had no idea. I'm John by the way." He offers his hand, you take it.
"Bob."
"So...do you know if there's an exit point around here? I wanna exit the game." Oh boy.
"Listen, John..." And you give the same explanation that Lelogas gave you. John looks crestfallen at the end of it. It looks like no time at all has passed in the real world, its still the same Friday afternoon.
"So you're a cleric huh?" He nods. "Do you know healing spells?"
"I don't know any spells, but there's this energy inside me -- inside everyone -- I guess its like ki or chi or whatever -- and I can like, move it around and see it and stuff. "
"So you can it see it in me?"
"Yeah, it's like x-ray vision. Some people have more of it than others."
"How much do I have?" He squints his eyes.
"Little less than average." You're disappointed.
"And what can you do with this 'chi'?"
"I'm not sure, but when I gather it together, say at my fist --" He holds up fist and scrunches up his face "--my fist tingles and it feels like there's some power there."
"Well we should test it out."
"How?" You take out knife. "W-woah what are you doing?" You press the blade against your palm and pull, leaving behind a shallow cut. It still hurts like a bitch though.
"Heal this." You hold up your hand.
"I-I don't know how."
"Try moving the chi or whatever to my hand or to your hand or something. Just try."
"Alright." He grabs your hand and closes his eyes. Instantly the wound closes. He opens his eyes.
"Holy shit! That worked?" He says. You test your hand, good as new.

You:
>Ask him to accompany you to Morotown (you'll probably have to put down another 40 silver to pay for his passage)
>Add him to your friends list and leave him alone
>Lead him outside and then kill him quietly
>Leave him alone and head to your room to sleep, you have a long journey tomorrow.
>>
>>234875
>>Ask him to accompany you to Morotown (you'll probably have to put down another 40 silver to pay for his passage)
Fukkin' sweet a Monk!

Strategize with him, see what he knows about RPG's
>>
>>234875
>Ask him to accompany you to Morotown (you'll probably have to put down another 40 silver to pay for his passage).
Let's also
>Add him to your friends list.
>>
>>234875
>>Ask him to accompany you to Morotown (you'll probably have to put down another 40 silver to pay for his passage)
And add to friend's list as >>234900 said. It'll be useful having him around once he gets the hang of it.
>>
>>234900
Seconded, but we'll also want to teach him how to fight. Maybe get him a basic weapon to defend himself with.
>>
>>234900
>>234917
>>234947
Oh boi, I sure hope we can trust this fella
>>
>>234997
We're a few levels ahead of him and we have a way to double the power of our rituals. I think we're good if he tries anything.
>>
>>235002
Unless we get stabbed in our sleep
>>
>>235014
True enough. Wonder if it's possible to keep Elementals out while we sleep?
>For as long as the wizard is conscious
Nevermind :\
>>
>>234875
Fuck yeah. Friends list his ass. Tell him he needs to stick with us and we'll buy him some gear cause we've been here for a few days and have some scratch, act confident. No big deal. Pay for his room, pay for his fare. No sweat. Remember how quickly we hit L2? This guy hasn't even fought anything at all yet.
>>
>>235112
Oh, and invite him to come to magictown. Maybe that's a euphemism, maybe I mean that town we're gonna be traveling to. OP's choice.
>>
>>235116
That'd fuck with the Waifufags, get a Husbando
>>
>>235167
New love interest when?
>>
>>234887
>>234900
>>234917
>>235112
>>235116
You send John a friend request. He's startled by the screen but he accepts.
"So I can PM you though this screen?"
"That's right. Listen, you're new right? Why not stick with me for a while? I'm heading to Dorter Magic City, there's supposed to be an event happening there in a few weeks."
"I...well I don't really have any money..."
"Ah don't worry about it. I have enough to cover the both of us. Whaddya say?"
"Well, can't hurt I guess, sure why not?" A screen comes up:
John Preston wishes to join your party!

[ ] Yes [ ] No


Hmm that's new. You accept and the screen comes up above John's head again.
"Hey you're level 6?"
Crap. Your macho facade has been cracked.
"Yeah, I've been in the game for about 3 days or so."
"Wow, so leveling must be pretty fast in this game."
"Maybe. I think if you fight monsters of a higher level than your own you level up quicker. Also the dungeons, called 'troves' in this game, don't have infinite monster spawns. So there is definitely a limit."
"I see...shit man, it's gonna be awhile before we get out this game huh?" You don't say anything. Truth be told, you've been enjoying yourself. Killing monsters, leveling up, magically increasing your abilities, exploring new places...its a fuckton better than getting your teeth kicked in your eyes blacked every other day. You can understand why some people just settled in. You look around the inn. Its impossible to tell who's an NPC and who isn't. With 10,000 players in the game, how many of them have become a part of this world? You head over to the leaderboard. The number one position is held by a PC named Phil A. Show. His score is greater than 10 million, 5 million higher than the second position player. Fucking hell. How many years did it take him to accomplish that? What kind of monster is he now?

You pay for John's room. In the morning you head out to pick up your boots from the dwarf. They are surprisingly comfortable, much more so than your shitty sandals. They look like a mix between plastic and snakeskin.

In the afternoon you head off for Morotown with John. You have to walk a mile away from the town to get to the 'landing site', which doesn't make sense until you see the "caravan". The "Caravan" is actually a grasshopper like creature, light yellow and about the size of a fucking two story house. Passengers are herded on to a cylindrical shuttle which hangs by ropes between the hopper's back legs. You're reluctant to get in and so is John, but the driver assures you its perfectly safe. You have to climb a long ladder to get into the cabin, but inside its actually nice. There're two floors of cushioned seats and each passenger is securely harnessed before "jump-off".

You remember riding one of those vertical droppers at an amusement park once. Its kind of like that except better. Once you're in the air you stay there for several minutes, then the descent is exactly like one of those droppers.

(1/2)
>>
You wonder why on earth guards are necessary given that you're literally jumping across entire forests. But when you finally land, it becomes clear. The hoppers only go to specific towns, the rest of the way has to be traversed by road.

The rest of the journey is more sensible with frontier style wagons pulled by oxen. You arrive at Morotown just as the sun is sinking below the horizon. Morotown is much bigger than Olekville, and its people are more varied. You see the chimp-mosquito creatures you saw in character creation, as well as more of the Fanti and dwarves you saw in Olekville. Even at nightfall the town is lit up and busy with people and cargo. The smell of fish and ocean fills the air and the sea breeze is comfy.

You pay the caravan master for a safe journey and:

>Head for an inn to rest
>Wander around the town
>Look for a specific shop
>Other
>>
>>235232
>Other

Hit on John

I'm kidding, I say we

>Look for a specific shop

Maybe somewhere that'll sell Cleric and Wizard gear? If we cant find anywhere like that then a blacksmith to get John a weapon
>>
>>235232

>Head for an inn to rest
Get our room early for the next while bg event draws big crowds
>>
>>235232
Pay for a room for each of you, tell him we'll be getting up bright and early to go buy some gear for each of us, then maybe going out and hitting a trove for some sweet Exp.

Also, have we had to poop at all? Find a bathroom and try to poop. Let's take a look in our pants. Is the game even rendering our junk right now?
>>
>>235232
>head for an inn to rest

We can explore the town tomorrow and see what's up
>>
>>235301
Seconding. I'm curious just what this game renders. Do bathrooms even exist?
>>
>>235253

You get a room for the night at the nearest inn. It's a little more expensive than in Olekville (3 silver, 5 for a double room.) but you have money to spend.

>>235301
You definitely have a penis (it's average sized), and there are definitely facilities for bathing and washing up, but none for shitting and pissing -- you haven't had to do either of these since you got here, either. The creators probably took it out since it was just a tedious activity. Given that you have a fully functioning (sans the pissing) penis (though you haven't...checked) you don't expect sex to be one of those activities. At least you hope not.
>>235240

In the morning you eat breakfast with John.
"Say Bob...do you have a girlfriend?" Your heart begins to beat faster for some reason.
"Uh...no. Why?" Why is John red?
"O-oh...*sigh*. No reason, just curious." Ooook. Immediately your mind considers all the possibilities, the hidden truths of this line of questioning; you analyze and analyze and analyze, studying John's features, they way he is now playing with his food, the way he avoids your eyes, the nervous coughing, and inevitably and inexorably your reach that conclusion. John is a faggot isn't he?

You:
>Ask John if he is a faggot
>Ignore what just transpired and hide it deep within your soul
>Break it to him gently that you're, in fact, not a faggot in the true sense of the word
>Other
>>
>>235453
>>Ignore what just transpired and hide it deep within your soul
And never pursue this line of thought again.

Get rooms for the next 30 days at current rate, gets us to the tournament and a day or two after so we don't have to get stiffed on event rates.

Ask about troves and magical shops.

Check with shops on wares, lessons, and potentially Isabella goods from local troves.

GRRRRRIIIIIINNNND!
>>
>>235453
Can we not be a faggot if we choose OP? Atleast a Fag if not a full balls to the wall Faggot?
>>
>>235472
Sellable, fucking auto-correct
>>
>>235472
We don't want rooms here, we have to get to Dorter, not stay in Morotown
>>
>>235489
Fuck, I jumped ahead, sorry. Trying to do too many things.
>>
>>235453
>Ignore what just transpired and hide it deep within your soul
We can probably bring it up later so things with John don't get weird/unreliable.

As >>235472 said, ask about nearby troves, magic shops, also blacksmiths or equipment shops. Grind for a day or two then we start finding a way to Dorter before it gets too expensive.
>>235494
Eh it's np, I get it
>>
>>235453
>Ignore what just transpired and hide it deep within your soul
Ask John what he knows about RPGs. Ask him what his character sheet says about spells and attacks and shits.
He didn't know how to heal us, that's the kind of crap he should train on first, the interface.
>>
>>235543
Seconded
>>
>>235453
Flirt with John then tell him you're not actually interested in a relationship atm.
>>
>>235472
>>235509
>>235543
>>235566
You decide to ignore John's faggotry for now.
"John, what do you know about rpg's?"
"Not much actually. I got the game in the mail and just wanted to try it out."
"Did you ever order a game called 'Fight House'?"
"Oh yeah! It was shit though. Full of bugs. Why?"
"I think that's how they got your address."
"Oh."
"So you've never played an rpg before?"
"No, I prefer shooters to be honest."
"I see. Well, since you're a cleric we can assume at a bare minimum that you can heal. And we saw last time that you could. Does your character sheet say anything about that?"
"Not really, let me check...hey! I got some exp!"
"How much?"
"I was at zero but now I have 10! You think it was from the healing?"
"Hmm I don't know, but we can find out." You take your knife out again and cut your thumb this time. Still hurts. John grabs your hand and closes his eyes, the wound heals immediately.
"So?"
"Hold, let me check...yep, 10 more exp! Wait there's something else here..."
"What is it?"
"Under 'health' its something called 'ether'. It says 4/5."
"Hmm, that could be the equivalent of mana. Do you feel any different, is your chi-thing lower?"
"Hmm...actually yeah, it is. I mean I can gather it back in my hand but the total amount is less than before."
"Ok...so maybe this 'ether' is actually that energy thing." That's weird, how come it doesn't show up in your character sheet? Maybe wizards can't use ether?
"Ok let's try again to confirm." You cut your hand. John heals it. "And?"
"Yep, 10 more exp and the 'ether' is at 3/5."
"Wait, John, what are your stats?"
"All 1. Wait I have some stat points, should I assign them?"
"Hold on, let me think. You have 7 stat points right?"
"Yep."
"Alright..."

You:
>Tell John how he should adjust his stats
>Tell John to go ahead and put points in however he likes
>Other
>>
Ask John if you can pound his boipussi
Remember, it's not gay so long as the balls don't touch
>>
>>235664
Let's ask Lelogas for advice before we fuck him up by telling him to put points in places that we have no idea about.
>>
>>235664

>Tell John to go ahead and put points in however he likes
It would be our fault if his stats get fucked up in the late game by having a non-cleric choose his stats.
>>
>>235664
We should suggest he up his Wis, Con, and Cha since that's generally what healers use, but that he can distribute his points however he likes. Maybe ask him what kind of build he's looking for.
>>235666
Nice trips.
>>
>>235688
Seconded. He should know about the stats. To be honest we should have asked him about them earlier.
>>
>>235664
Backing
>>235688
or ask if he knows any clerics.

Advise WIS is likely his main stat. Not sure if INT would really be better than teriary. If he can go punchy Healy monk he might dash some CON and DEX.
>>
>>235688
>>235703
You try to PM good 'ol Lelogas about the stats but his name is blacked out on the friend screen and you can't select it. That's weird. You wonder if it has something to do with his ex.

>>235712
>>235701
"Try putting a few points in Wisdom and see if there's any significant change."
"Alright...woah, its like all my senses are on overdrive."
"Any change to the ether?"
"Mmm, not really."
"How many points did you put in?"
"Just two."
"Hmm ok, try putting a few in constitution."
"Alrighty...ah wait, the ether score changed."
"Really? What is it now?"
"Well I put in two points into Constitution and the ether thing now reads 3/7."
"Put another point in."
"Ok...and now the ether thing is 3/8. I feel a little stronger too, this is cool!"
"Hmm, it looks Constitution is your main stat, at least with regards to ether. I think it just adds your constitution to your base ether to determine the max." In that case this "cleric" class is more like a monk class isn't it?
"Should put the rest into Constitution? It's just two points left."
Hmm, you could get John a weapon, but he'll have to up his Dex first to use it. But don't monks fight barehanded? Maybe he's better off just relying on Con.

You:
>Tell him yes, dump it all on Con
>Tell him to do as he likes
>Tell him something else
>Other
>>
>>235898
My advise is that you might be a Monk. They tend to fight bare handed or with staves and things. Know what? Think Healy ninja. Might want to do some DEX for dodging and shit
>>
>>235898
> Do as he likes
>>
>>235898
>Put it in dex
He may not end up using a weapon but dex is useful.
>>
>>235917
I would go ahead and recommend dex tho
>>
>>235664
Our boy John says he likes shooters. Let's advise him to go full punchy/healy monk. Is that a thing in this game, OP? Can John punch and wreck shit monk style and blitz chakras and shit then do some healing, too? If yes, I say we tell john to go con/dex/wis.
>>
>>235934
I recommend WIS as well. Despite it not seemingly affecting his stats he did say that his sensing felt like they were in overdrive. Spatial awareness, quick thinking, and intuition are pretty big deals in a fight. Add some CHA and he could be Jackie Chan up in this mofo
>>
>>235898
Another vote for dex.
>>
>>235940
I don't know about giving John CHA... be might...

Seduce us...
>>
>>235898
Maybe put one in Cha. Clerics make good diplomats, no?
>>
>>235946
All the better.
>>
>>235946
That was a joke medium to bring up Jackie Chan. I do not endorse wasting points on CHA. Maybe for us later or if we meet a trustworthy bard/face character

That was also a joke. Bards are inherently untrustworthy
>>
>>235905
>>235920
>>235924
>>235934
>>235942
"Put the rest in dexterity. If my guess is right, the cleric class is more like a monk than a traditional healer-type cleric. In which case it can't hurt to have some dexterity."
"Alrighty...done!"
"Alright. Now I think its time we got a few more levels before we move on to Dorter Magic City. Wait here."

You go over to the innkeeper, an middle-aged woman with bad knees but a sweet disposition.
"Hi, Doris. I was wondering if you knew about any troves near here?"
"Oooh. Going adventuring are we? Sigh...I remember when my husband used to adventure. He was quite handsome then you know...all those...muscles."
"Uh...right." You wait.
"Well, if you're looking for troves there's only two nearby, the Isten Prison and Owlwasp Hive . Now the Owlwasp Hive is about as dangerous as it sounds. And for the inexperienced I wouldn't recommend it, but the Isten Prison was recently taken over by someone new so I don't know what's going on there." Shit. "Sorry, wish I could be of more help."
"Should I know anything about the Owlwasps?"
"Well I'd watch out for their stingers, they're poisonous!"
"Anything else?"
"Mmm, well, one thing I have heard is that if you take out their wings their a lot easier to handle. Their honey is also quite valuable as a restorative agent, but the jelly...oh! I've only tasted it once, but I imagine its what food in the Spirit world tastes like. 'Course only the queens make the jelly, so you'd have to get into the queen's chamber somehow. It'd fetch quite a price though, a handful could get you 100 gold, easily!"
100 gold. Holy shit.

You:
>Go to Owlwasp Hive
>Go to Isten Prison
>Check shops around town
>Other
>>
>>236015
>Go to Owlwasp Hive

Gonna bank on wind elemental being a badass that can drop them. Check magic shop for another summon type spell or make one so we have a second to handle grounded enemies.
>>
>>236023
Also see about getting John a staff or spear to stab/beat from a safe-ish distance
>>
>>236015
>Go to Owlwasp Hive

We gotta earn our living somehow. Speaking of which, are there anything like trade skills that we can level? I figure if we're gonna be stuck here for a while we may as well learn something valuable like enchanting weapons and selling them for dosh so we can support ourselves financially
>>
>>235666
No thank you, Satan.
>>
>>236023
This. Wind elemental will be crucial when we go there.
Also seconding the suggestion to find new summon spell.
>>
>>223060

>We gotta earn our living somehow. Speaking of which, are there anything like trade skills that we can level?
I'd assume so, as when we were butchering the Gatorants for mats, OP said that we gained Novice in butchering.
>>
>>236015
I think I got a little turned around...

Where are we?

How far from dorter are we?

We're playing on hardcore, guys. You don't take risks heading to places with mobs that are supposed to be a much higher level than you. John is L1, he's gonna get one-shot. I don't think we should go to owlwasp.

We also don't know what's up with isten. Does that mean there's a player or players squatting in the prison? I don't want to get PK'd.

Depending on how far from dorter we are, I think we should just keep traveling and find a safer place to Exp grind. What's the rush, after all?
>>
>>236405
We should at least but Owlwasp venom and a few potions.
>>
>>236023
>>236056
>>236119

You don't know what's happening at Isten Prison, so Owlwasp Hive sounds like a better place to grind. A wind elemental could probably ground the wasps, of course that all depends on what level these owlwasps are.

In either case you need to at least get another spell. You head out into the town and, as you expected, there is a MagicMart not too far from the inn.

The same Fanti you saw at Olekville is manning the counter here.

It's RealOG123.
"Well, well, if ain't the lil nigga with the tight shit! Got any more of that 'Baby Formula' on you mah nigga?" The nigga-dropping still catches you off guard, John literally backs away in confusion.
You whip your friends list to PM Lelogas, but his name is still blacked out. Fuck.

You:
>Ask RealOG123 some questions (what)
>Buy something from the shop
>Leave the shop
>Other
>>
>>236727
>Ask RealOG123 some questions (what)

Ask him what he knows about Isten. Also blacked out names.
>>
>>236765
Slap one of those medium carapace pieces we have in our pack on the counter and ask about the blacked out name on the friends list.

Ask him if he can cut a real nigga like ourselves a deal on a spellbook.
>>
Waiting for a consensus... in the meantime:

https://docs.google.com/document/d/1xdcq_CZowSVEdwCBechSkG96l_9n1H-wOGBGbCLZBKg/edit?usp=sharing
>>
>>236727
>>236846
Backing. Also ask why he came back to the game.
>>
>>236983
>>236846
You take out one of the medium sized carapace from the gatorant workers and slap it on the table.
"What the fuck is this shit nigga?"
"Isn't that what you want?"
"No nigga! This is the mature shit. You need that baby shit nigga, the baby shit is what gets you lit nigga. Not this mature shit. The fuck would want this?" So the babies are the ones that make cocaine. Good to know.
"Shit nigga, and you got me all excited and shit. And who the fuck is this nigga?"
"That's John, he's in my party. Listen I wanted to ask you something...RealOG123." The Fanti freezes.
"So you know huh lil nigga? Aight, that was some tight shit you had last time to I'll humor you. Ask away nigga."
"One of the names in my friend's list is blacked out, what does it mean?"
"Nigga THAT'S your question? Jesus fucking chirst, newniggas these days. That just means your friend turned off PM's. He's probably in a trove or some shit and doesn't wanna be bothered with stupid ass questions like that." Rude.
"Alright. How about this one? Why'd you return after leaving the game?" There is a pause. RealOG speaks softly.
"Cause there ain't nothing out there in the real world. In this world, you can be anything, you can do anything. There's always some new shit to learn or explore. You know how big this world is nigga? Me neither but It's at least 10 times as big as Earth. Most of it is still unexplored, hell most of the islands in Theasta ain't even been set foot on -- like, ever. What's out there in the real world that could match this shit? The game keeps changing too, evolving, getting better with time. There ain't nothing for me in the real world nigga, so I came back. And I'm here for the long haul." He goes silent. His words struck you to the core, they reflect feelings you too have, thoughts, you too, have considered.
"Anyway, if you ain't got the tight shit, then either buy or bounce nigga, this ain't a charity."
"Uh...right. I'm looking for a spellbook."
"Well check the shelves nigga, plenty of spellbooks in there. But no reading nigga, you open you buy ya feel me?"
You nod.

You:
>Go and inspect the shelves
>Leave the shop
>Ask RealOG some more questions
>Other
>>
>>237116
Look at the books. List of spells/prices? If we get another copy of the spell we have now, can we summon more than one elemental at a time?
>>
>>237116
>Go and inspect the shelves
I feel you OG, thereally anything good for ya from the Owlwasps? Any advice? Wind elementals good or bad? Fire eles?
>>
>>237116
>Go and inspect the shelves

Look for a book on summoning. Maybe we can even get something relevant John while we're here.
>>
>>237116
"So how the fuck does multiclassing work? A Dwarf a town back that I think might have been a player mentioned it to me."
>>
>>237170
>>237176
>>237177
>>237185
Ask all of these questions as long as it doesn't seem like he's getting angry with us for firing all our newnigga shit all over the place.
>>
>>237203
Tell him we'll bring him baby carapaces next time we'll see him free of charge.
>>
>>237176
"I'm heading for the Owlwasp Hive, any...tight shit I should know about?"
"Nah nigga, only good shit there is the jelly. But sweets ain't really my thing."
"Any advice?"
"Nigga do I have 'guide for newniggas' written on my forehead? No I don't have any advice. Figure shit out for yo'self." It was to be expected, but you had to ask.
"So how the fuck does multiclassing work? A Dwarf a town back that I think might have been a player mentioned it to me."
"*sigh* Nigga, this is the last fucking question I'm answering. There ain't no such thing as 'multiclassing' in this shit. There's reincarnation which is a whole 'nother bag o' dicks, but the class you chose in the beginning don't really matter much, in the long run. Well except for Mage and Cleric, they get unique shit, but for everybody else, it all comes down to stats and proficiency. And no nigga, I ain't about to spend my time explaining that shit to you. Join a fucking guild for that shit. Now you wanna buy somethin' come holla, otherwise don't bother me."

>>237170
As you wander around the shelves screens come up telling you which books are beyond your intelligence to comprehend. With an intelligence of 15 you are limited to the following books:


On Etria: A Brief History by Brainy314
The Unexplored Horizon by Brainy314
Tower of Zeltan by Phil A. Show
Basic Rituals Vol. 1 by WizofOz
Cooking with Cyko: Monster Edition by Cyko
Fanti Myths and Legends by Unknown
The Five Paths of Ether by Nichye Sige
On Elves by Brainy314
Wizard Is OP by WizofOz
Alchemy: The Binding Art by Jana Anumar
Metagame by Phil A. Show
On Spirits by Brainy314
The Second Kingdom by Piersym Pycey


Alas, the lowest tier pure spell book requires 30 intelligence to read.
>>
>>237464
Ask about Basic Rituals Vol. 1, The Five Paths of Ether, Wizard is OP, and The Binding Art. To be more specific, ask about the price and possible content of each.
>>
>>237464
How much is wizard is OP?! I WANT TO KNOW HOW TO BE OP!Let's break this game over our kneeeeeeee!
>>
>>237464
>>237497
Backing. Also apologize for so many questions and promise to get some more primo shit in the future and ask where a good place to drop it would be. Or if there is a mail service that'll work.
>>
>>237497
>>237569
You take out Basic Rituals Vol. 1, The Five Paths of Ether, Wizard is OP, and The Binding Art and bring them to the counter
"How much for these?"
"Hmm...these three (Basic Rituals Vol. 1, The Five Paths of Ether, Alchemy: The Binding Art) are 30 gp each. This one (Wizard is OP) is 50 gp. 1 gp per day to borrow."
Jesus fuck, that's expensive.
"Well what's in them?"
"I don't fucking know. I just sell 'em I don't read 'em. Now you want them or what? Otherwise bounce nigga, I'm closing up."
"It's the middle of the afternoon!"
"Nigga, I close whenever the fuck I want. Thas why I bought the place. Besides I got places to go, so chop-chop nigga."
>>
>>237613
Borrow basic rituals and ether for 2gp total. Read like the god damn wind. Grind later
>>
>>237613
Borrow Ether and Ritual Basics, read them. I don't give a fuck if you two have to stay up all night; y'all are gonna read them fuckin books.

Also, ask where a good place would be to drop some good shit for later.
>>
>>237675
>>237702
That and WIZARD IS OP
>>
>>237716
Need to save some money. We can borrow that one later if/when we sell more materials. Also we only have the night to ead. I'd prefer to focus on one book and we should at least have an idea on what good basics are. Also I'm not sure I trust the title to be accurate/unbiased. It could essentially be a forum rant post type of a writeup for all we know
>>
>>237790
Seconding
>>
>>237675
>>237702
"Alright I'll take these two (The Five Paths of Ether and Basic Rituals Vol. 1)" You hand him the two gold.
"You're lucky there two of ya niggas, its a 1 book-1 nigga limit." He mutters something over the books as he gives them back two. "24 hours nigga, then the books come back automatic. Now get the fuck out, I gotta close up."

You hand Ether to John and flip through Basic Rituals. There are complicated diagrams and ingredient lists as well as step by step instructions. Its impossible for you to read this entire book in one day, even you read for the whole 24 hours, you'll have to prioritize.
"Hey are just gonna read books all day? I though we were heading out to kill some monsters."
"For today yes, I just paid good money to borrow these books. The first thing we need is information, the more of it we have, the greater our chance of survival."
"*sigh* Alright. Whatever."

Seems like a good time to make a new thread: >>237837



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.