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File: Dragon_Quest_Image.png (413 KB, 1828x1510)
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Last Thread: >>208981
Character Sheet & Allies & Empire
https://docs.google.com/document/d/1jI0aGxA_2h3SAcPYri-1fdgskbK3IbtfEzSLJ7VY9gU/edit

Renixizious awoke from his great slumber, with one his concubine beside him, Vilida, was her name. She laid beside you, her smooth red scales brushing up against you, the mighty draconic overlord of Sweden, Norway, and Finland. You are in fact, Renoxiezius. Draconic Emperor of Holy Sweden, devourer of bolsheviks, capitalist cronies, heretics, and traitors alike. Yesterday you slew the communist traitors who threatened the Empire's stability and took many of them prisoner, which await in your dungeon for... Science.
When you awake, you find yourself without any of you servants bothering you. It seems you have a free morning.
Actions
>Interrogate that wolf beast you captured at Uppsala.
>Read a Magic Book (Intelligence)
>Travel to Stockholm!
>Talk to Hans
>Talk to Brother Reinhold
>Talk to Anitta
>Talk to one of your Concubines
>Attempt to mutate your soldiers/servants (Charisma)
>Write-In
Days until St.George's Ball: Tommorow
>>
>>215125
Also, one more action since I didn't have room...
>Read Political Theory Books
>>
>>215125
>Talk to Anitta
>>
>>215125
>Interrogate the wolf beast
>>
Ending voting in about 5 minutes
>>
Rolled 2 (1d2)

Whelp. rolling a dice to decide action
1=Talk to Anitta
2=Interrogate wolf beast
>>
>>215179
You walk into your dungeon, where you (barely) managed to fit that creature. It lies restrained in the largest cell you could find, which means it's quite cramped it in.
It is awake, but cowering in the corner, afraid of you. It knows you could crush it with ease. Then, it says something. Something in Norwegian.
To you, you find this very interesting, it seems to be capable of at least speaking one of these mortal tongues. Maybe it led the revolution against you?
Actions
>Attempt communication in Norwegian. It's not too far away from Swedish in it's dialect. (Lingustics)
>Maybe it speaks English?
>You doubt it speaks draconic, but you could try that.
>Write-In
>>
>>215194
>Attempt communication in Norwegian. It's not too far away from Swedish in it's dialect. (Lingustics)
>>
>>215194
>Attempt communication in Norwegian. It's not too far away from Swedish in it's dialect. (Lingustics)
>>
Whelp, roll me a 1d20+2 for this m8s
>>
Rolled 19 + 2 (1d20 + 2)

>>215217
>>
Rolled 19 + 2 (1d20 + 2)

>>215217
>>
Rolled 16 + 2 (1d20 + 2)

>>215217
>>
19+2=21
Great Success!

Your genius shines through, and you eventually manage to understand this mutt's Norwegian. He whimpers, but you order him to speak.
"I am known as Claw, or at least, that is what my comrades called me."
"Claw? Rather improper name, if you ask me."
It shakes its head and looks back down at you.
"It suits me."
"Why did you attack my lands and people?"
"I was told that you were a tyrant, a warmonger, and an oppressor." It snarls at you, and spits blood on the tiled floor.
"Really? I would wonder, how young are you to believe the lies of the communists?"
"I awoke only four days ago."
"That would explain quite a bit."
Actions
>Persuade it that you are a friend to the people as well. (Diplomacy)
>Ask it why it favors the people so much?
>Ask how they joined the communist party. (Diplomacy)
>Say that you follow God's will, and you recommend that it turn from the path of heresy into the light of redemption. (Conversion)
>Write-In
>>
>>215253
>Say that you follow God's will, and you recommend that it turn from the path of heresy into the light of redemption. (Conversion)
>>
>>215253
>>Ask how they joined the communist party. (Diplomacy)
>>
>>215253
>>Say that you follow God's will, and you recommend that it turn from the path of heresy into the light of redemption. (Conversion)
Two great beasts for the Draconic Empire!
>>
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Interesting, roll me a 1d20+1 for this...
>>
Rolled 4 + 1 (1d20 + 1)

>>215269
>>
Rolled 1 + 1 (1d20 + 1)

>>215269
>>
Rolled 11 + 1 (1d20 + 1)

>>215269
>>
>>215279
Barbaric use now?
>Yes
>No
>>
>>215289
Y
>>
>>215289
>yes
>>
>>215279
Aww, fuck. Can we use barbaric?
>>
>>215289
yes
>>
Whelp, roll me a 1d20+11 for MANLY conversion.
>>
>>215291
Y

I'm so sorry... I won't roll for this one
>>
Rolled 1 + 11 (1d20 + 11)

>>215301
>>
>>215304
The Spanish Inquisition Strikes Back
>>
Rolled 11 + 11 (1d20 + 11)

>>
>>215306
Don't suppose quad 1s with dubs gets us any where...
>>
>>215279
1+1=2
Critical Failure
BARBARIC USED!
1+11=12
Critical Failure!

"Convert, to the true faith."
"What?"
"You heard me, sinner. You have walked the path of a heretic in MY empire, now it is time to go back on your evil ways!"
"Never! I will not convert to your evil ways!"
Hm. This is proving most difficult...
Prehaps, it's time to steal some inspiration from the masters of this art?
>He will convert, via pain, and if he refuses... Further pain. (Body)
>No, there is no need to be uncivil. You will be calm in the face of this heretic.
>Threaten him with pain and torture. (Intimidate)
>Write-In
>>
>>215343
>He will convert, via pain, and if he refuses... Further pain. (Body)
>>
>>215343
give up converting him and try to make friends with him
>>
Ending voting in 15 minutes
>>
>>215343
Ask him what we can do to prove to him we AREN'T what the communists say. If we were TRULY evil, we wouldn't be having this conversation now would we?
>>
>>215194
>quick trivia, norwegian and swedish is similar enough that a norwegian and a swede can talk to each other in their own languages and still understand each other
>>215343
This >>215350 and this >>215371
>>
>>215343
>Threaten him with pain and torture. (Intimidate)
"God is on my side through his grace the Pope. Do not test what measures I will go to guarantee your soul's absolution."
>>
>>215385
changing my vote to the combo
>>
Alright, combining choices
>>215350
>>215371
Roll me a 1d20+3 for diplomacy.
>>
>>215385

Support.
>>
Rolled 2 + 3 (1d20 + 3)

>>215399
>>
Rolled 16 + 3 (1d20 + 3)

>>215399
>>
Rolled 18 + 3 (1d20 + 3)

>>215399
>>
>>215414
18+3=21

"Hmph. Fine. I will show you that I am benevolent to the people, and that the communist lies are unfounded."
"Then show me."
"Question, do you have a human form?"
"A limited one... Yes."
"Good, I'd rather you not stomp around the palace and terrify the human wenches."

He transforms into a human form, but you can see some... Oddities, about him. Pale skin, strange-looking facial hair, and stubbed claws by his hands.
"Show me then, that the people trust and believe in you."
Actions
>Show him a trip around the palace, the nobility love you! (Nobility Loyalty)
>Show him the church, and how the clergy believe how pious and holy you are! (Clergy Loyality)
>Show him Stockholm, and how loyal the people are to you! (People's Loyalty)
>Write-In

Nobility Loyalty: Liked

People’s Loyalty: Disliked

Clergy Loyalty: Liked
>>
>>215430

Show our theology think tank.
>>
>>215430
>Show him the church, and how the clergy believe how pious and holy you are! (Clergy Loyality)
>>
>>215430
>>Show him a trip around the palace, the nobility love you! (Nobility Loyalty)
>>
>>215430
>>Show him a trip around the palace, the nobility love you! (Nobility Loyalty)
>>
Rolled 15 + 2 (1d20 + 2)

Theology Wins.

"I shall show you how loyal the clergy is, and how they respect me for my holiness and piety."
"Very well. Impress me, burgeois."
You walk a little while, and come to the palace's chapel, where Brother Reinhold is.

"Ah, Renoxiezius, it is a bright day with you around! Now, who is this with you?"
"This is Claw, he hails from Norway."
Brother Reinhold shakes his head, and looks at claw.
"A strange name, would you care for prayer, Renoxiezius?"
Claw seems hesitant, but once you agree, he seems to watch.
Actions
>Invite him for prayer. (Charisma)
>Ignore this minor transgression.
>Write-In
Ignore my rolling, by the way.
>Invite him
>>
>>215457
>Invite him for prayer. (Charisma)
>>
>>215457
>Invite him for prayer. (Charisma)
>>
>>215457
>>Invite him for prayer. (Charisma)
>>
Roll me a 1d20+5 for convincing the wolf-dude to pray.
>>
Rolled 4 + 5 (1d20 + 5)

>>215467
>>
Rolled 3 + 5 (1d20 + 5)

>>215467
>>
Rolled 7 + 5 (1d20 + 5)

>>215467
Let's see if this creature is as godless as the rest of the communists we've met.
>>
>>215343
"What I mean, is that I follow the will of both God and the Catholic Pope, as he is the mortal vassal of God. Convert, and you shall be spared.
>>
Rolled 6 (1d20)

>>215472
7+5=12
Border Check!

First roll is used against my roll... Highest roll wins.
>>
Rolled 12 (1d20)

>>215480
>>
>>215480
>>215482
Close one, but it looks like we made it.
>>
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>>215480
Looks like our borders are safe.
>>
>>215482
6 vs 12
12 Wins!

Minor Success!

"Come, and pray with us, Claw."
Brother Reinhold must be quite persuasive, because Claw actually does begin to pray. Not as feverently as you, keep in mind. But tolerable for a godless communist.
When the praying is over, Claw and Reinhold begin talking, in a semi-debate over religion...
Actions
>Attempt to assist Reinhold... (Conversion)
>Stay out of this, Reinhold can fight his own battles. (I roll against myself to see which one wins.)
>Break it up, religious debates are unusually cringe-worthy among mammals.
>Write-In
>>
>>215496

Listen in.

Maybe Claw will reveal the locations of other "behemoths" while talking.
>>
>>215496
>>Stay out of this, Reinhold can fight his own battles. (I roll against myself to see which one wins.)
This is a good chance to measure Reinhold.
>>
>>215496
>>Stay out of this, Reinhold can fight his own battles. (I roll against myself to see which one wins.)
>>
>>215496
>Stay out of this, Reinhold can fight his own battles. (I roll against myself to see which one wins.)
This should prove interesting.
>>
Rolled 1, 11 + 3 = 15 (2d20 + 3)

Alright, rolling for who wins...
>>
>>215506
Oh shit, Claw just got fucking destroyed.

Writing.
What the fuck is /qst/'s love of natural ones in this fucking quest? Along with elevens, of course.
>>
>>215506
So... which one of those was Reinhold?
>>
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Rolled 42 (1d100)

>>215510

Please have Claw slip up talking, and reveal how we can make a Scandinavian Jontar Regiment.
>>
>>215510
Did you catch Nerv Bridge Simulator yesterday? The dice have been fucking bloodthirsty this week.
>>
Rolled 20 (1d20)

>>215512

May as well spin the 20's as well:
>>
>>215515
It would sure be nice if the dice gods saved us that 20 when we would actually need it.
>>
>>215515

IT'S GOAT CHUCKIN TIME!

https://www.youtube.com/watch?v=RMdmPZ4Xk1w
>>
Reinhold's Roll
11+3=14
Claw's Roll
1+2=3
Critical Failure!
>>215515
Natural 20, props to you... You'll get a little treat at backstory.

Claw begins his debate... Interestingly...
"If... If god was real, then why would Renoxiezius and I exist?"
"Do you have any memories of your parents?"
Both of you shake your head.
"There, indefinable proof of God. A birth with no parents. It is a sure sign of God, to deny this is pure stupidity, and borderline heresy."
Claw stammers up, and goes silent, then you hear him whisper something.
"Y-You too." Claw proceeds to shuffle awkwardly, his head bowed in shame.
It seems that both of you share something in common. You both say a similar thing when unable to talk.
Actions
>Take Claw to see Stockholm and judge for himself. (People's Loyalty)
>Take Claw to see the nobility and see how loyal they are. (Nobility's Loyalty)

>>215512
Claw tells you that he awoke only a few days ago in a musky cave. He has no knowledge of any other behemoths besides you.
>>
>>215536

Make Claw lead you to these caves with an army.

It's time to play Pokemon.
>>
>>215536
>Take Claw to see the nobility and see how loyal they are. (Nobility's Loyalty)
>>
>>215536
>>Take Claw to see the nobility and see how loyal they are. (Nobility's Loyalty)
>>
>>215536
>>Take Claw to see the nobility and see how loyal they are. (Nobility's Loyalty)
Watch those preening bastards fuck with us socially and we have to chuck even more people into a cell.
>>
>>215536
>>215536
>>Take Claw to see the nobility and see how loyal they are. (Nobility's Loyalty)
>>
Nobles win

You take Claw to see the nobles. He hesitantly agrees, and you visit most of the nobillity around. That's when Claw walks up to a drunken noble, attempting to (badly) seduce a serving girl. Claw begins to converse with him...
Actions
>Attempt to break this up, drunk nobles tend not to fair well in debates.
>See where this goes... It'll be entertaining, to say the least. (I roll against myself)
>Try to come to the aid of the noble. (Diplomacy)
>Write-In
>>
>>215554
>>See where this goes... It'll be entertaining, to say the least. (I roll against myself)
>>
>>215554
>>See where this goes... It'll be entertaining, to say the least. (I roll against myself)
>>
>>215556
Seconding.
>>
Rolled 2, 7 + 2 = 11 (2d20 + 2)

Alright, rolling against myself.
>>
>>215563
Man, Claw can't catch a break today.
>>
>>215563
What is with Claw and debates?

Claw
2+2=4
Drunken Noble
7+2=9

Noble Success!

Claw begins the conversation stammering, his faith already broken earlier this day.
"No-Nobility don't deserve better rights then peasants!"
"Eh? What's that? I fought for the right to be here this day, enjoying the Emperor's fine mead and... Company."
"How did you fight, bourgeois scum?"
"I fought against the Allies in the second world war, I defended my country and people, it's the duty of any noble!"
The noble proceeds to make a big speech about honor and the rights of nobility, and Claw slinks away, realizing he lost again.
"Renoxiezius... Maybe you are right. I am willing to let our past conflict go. You seem to be a decent ruler, if your nobility and clergy respect you enough."
"Good. I doubt you'd survive a battle with me."
He sighs.

Actions
>Order Claw to take the knee, he is now your subject. And a powerful ally...
>Order Claw to fade into the wilderness, your job has been done. You want no more of this vile creature.
>Write-In
>>
>>215586
>>Order Claw to take the knee, he is now your subject. And a powerful ally...

At the very least, his blood would make an interesting mutagen.
>>
>>215592

Lets just eat him and absorb his powers.
>>
>>215586
>>Order Claw to take the knee, he is now your subject. And a powerful ally...
>>
>>215596
I dunno if powers work that way.
>>
>>215586
>Order Claw to take the knee, he is now your subject. And a powerful ally...
He will be a welcome addition to our forces. Especially after this latest communist attack showed the disadvantage of there being just one of us.
>>215596
Tempting, but I don't think that would work.
>>
You order Claw to take a knee.
He does so.
You extend a claw, in your half-dragon form.
"Claw, you were once a self-abbided Communist, but now you shall serve me, Emperor of Holy Sweden, and all of it's rightful endeavors. Do you accept, or decline?"
"I... I accept."
"And so, repeat after me, I pledge undying loyalty to the rightful Sovereign of the Empire, Emperor Renoxiezius, and I promise to protect all it's sovereign people and property?"
And so, he repeats that after you.
"Now rise, you are Claw, vassal of the Holy Draconic Empire of Sweden!"
The nobility in the room cheer, and Claw rises on two feet.
"This is a lot to take in, Emperor. But is there anywhere for me to sleep? I am tired of walking."
"There is a room in the guest wing you can use for a time."
"Thank you, my lord."
Speaking of which, you are exhausted, having running around all day.
You head to sleep.
You and Claw have gained a Mutation Point!

You
>Upgrade Mutation/Ability
>Stable Mutation
>Unstable Mutation
>Extremely Unstable Mutation
>Attribute Point

Claw
>Stable Mutation
>Unstable Mutation
>Extremely Unstable Mutation
>Attribute Point
>>
>>215624
You
>stable mutation
Claw
>Unstable
>>
>>215624
You
>Upgrade Mutation/Ability
Claw
>Extremely Unstable Mutation
>>
>>215637
Actually, changing that upgrade to
>Stable Mutation
Not much worth upgrading right now.
>>
Looks like Stable wins for Renexizious, Claw is currently undecided, so waiting for votes for that.
>>
>>215644
>>Unstable Mutation
Man needs to grow.
>>
>>215624
>>Stable Mutation
>>
Alright, roll me a 1d100 for Claw's mutation, and for your mutation here's a list.

>Slimy (+1 Body, -1 Charisma, +2 Agility, leave behind slight slime)
>Poisonous Fangs (Can Poison enemies!)
>Pheromones (What sort of Pheromones?)
>Defensive Barbs (Attacks from other Behemoth's can occasionally get stuck on you and take damage.)
>Write-In
>>
Rolled 39 (1d100)

>>215658
>Defensive barbs
>>
Rolled 21 (1d100)

>>215658
>Pheromones
Diplomacy bonus get!
>>
Rolled 72 (1d100)

>>215658
>Pheromones
Let's go for MAXIMUM Charismatic
>>
Claw gets: Silent
Silent mutation makes the character make... Well... No noise, unless in open combat. This additionally adds a +2 to Agility.
Renexizious gets: Pheromones
Pheromones get a +2 to Diplomacy, and can be substituted to do other effects, such as getting +2 Intimidate, causing Fear, and etc.

Actions
You awake once more, and find out, that yet again you have a free morning. It's nice, to be honest. Being an emperor is hard work.
Actions
>Read a Magic Book (Intelligence)
>Read a Political Theory book (Intelligence)
>Travel to Stockholm!
>Talk to Hans
>Talk to Brother Reinhold
>Talk to Anitta
>Talk to Claw
>Talk to one of your Concubines
>Attempt to mutate your soldiers/servants (Charisma)
>Write-In
>>
>>215680
>Talk to Claw
>>
>>215680
>>Talk to Anitta
Haven't done this in a while.
>>
>>215680
>>Talk to Claw
>>
>>215680
>>Talk to Anitta
It's been so long since we talked to her that I forgot who she was for a moment.

Also, she's called Anetta in the character sheet for some reason.
>>
>>215692
Oh shit, this is turning out to be the Bernstein Bears thing, changing name now
>>
Waiting five minutes for votes, otherwise rolling.
>>
>>215694
I would recommend you go over the sheet and look for errors before next session. Or while waiting for us to vote on things.

It's still missing the third concubine and our transformation mutation isn't describing the updated version. If you want I can look to see if I can find any other oddities.
>>
>>215706
Claw got Silent but we don't got Pheromones.
>>
>>215706
Damn it, nearly forgot about those, changing them now.
>>
>>215703
OP, i was wondering when our date with elizabeth is?
>>
>>215730
Later this night, after this action to be precise.
>>
Rolled 2 (1d2)

Alright, rolling for action
1=Talk to Claw
2=Talk to Anitta.
>>
You realize you haven't really talked to Anitta for what seemed like eons, she's been quite busy working on your dungeon, and has had little time to talk to you, or you to talk to her, for that matter.
Eventually, after tracking her down you find her scrubbing the barracks, where a mead stain is.
"Oh, hello my lord, I haven't seen you in a while!" She gets up from scrubbing the floor, and turns to face you.
"Ah, it's been a while. We haven't really had too many chances to talk."
"Yeah, with you and your dungeon. Though I guess that's kinda natural. For a dragon."

Actions (Pick Three!)
>Talk to her about Claw, maybe she's been introduced to him?
>Talk about the status of the estate so far.
>Ask how your half-dragons have been doing. So far.
>Ask her how she's been getting along with Hans.
>Question her and ask if she's been introduced properly to the priest?
>Ask her further about Magic and Behemoths, maybe she knows something...
>Write-In
>>
>>215754
>>Talk about the status of the estate so far.
Heh, natural..
>>
>>215754
>Ask how your half-dragons have been doing. So far.
>>
>>215754
>Ask how your half-dragons have been doing. So far.
>Ask her further about Magic and Behemoths, maybe she knows something...
>Talk to her about Claw, maybe she's been introduced to him?
In that order.
>>
>>215754
>Ask her further about Magic and Behemoths, maybe she knows something...
>Ask how your half-dragons have been doing. So far.
>Talk to her about Claw, maybe she's been introduced to him?
>>
Looks like Magic and Behemoths wins, talking to her about claw wins, and so does Half Dragons.
Writing.
>>
"So, have you met Claw yet?"
"Yes, he's made quite a deal out of meeting everyone, even the servants and your slaves!"
"Oh, right. Forgot he had a thing for the "common man".
"Well, to be honest he was... Awkward."
"Awkward?"
"Well, from most of us he kind of... Said hi, then sulked away, and once out of earshot we could see him visibly frustrated."
"Guess he doesn't really know how to talk to you mortals the way I do, eh?"
"I suppose so, lord."
"Anyways, how have my half-ch... I mean half-dragons doing?" Crap, you nearly said children. You're getting too attached to your creations.
"Well... Let's just say that they drink a lot, get drunk a lot, and drink even more. Nearly ever day there is at least four stains or hazards that need to be cleaned up. Other wise, they're quite polite to the servants and slaves."
"Interesting, now since your a sorceroress, do you know anything about behemoths?"
"Ah, behemoths. Well, back in Moscow, there is a manuscript called the "Prophecy of Sibaerius", which was thought to come from a siberian tribe, and only the most powerful mages are allowed to look at it. We are however, given a heavily edited "summary" of it, mostly dealing with behemoths and other fanciful things, but mostly that's it."
"Interesting, I didn't know you studied at the Moscow University."
"Plenty of years, my lord."
That's when the clock strikes twelve, you realize you only have four hours before you must attend the ball in England. You thank Anitta for her time, and fly off to England...
You fly overhead, and land in the harbor, taking great care to make sure no one sees you. Don't want any adoring fans or something like that... Unless you do.
Actions
>Shift into half-dragon form, It's a dance, so that means no dragon form. However, that doesn't mean you can't look your best, and besides, you love fans.
>Shift into dragonblood form, best to go protected, but otherwise human.
>Human form, best to look as normal as possible.
>>
>>215808
>Dragonblood Form
>>
>>215808
>Shift into dragonblood form, best to go protected, but otherwise human.
>>
>>215808
>>Shift into half-dragon form, It's a dance, so that means no dragon form. However, that doesn't mean you can't look your best, and besides, you love fans.
It's the form we have shown ourselves in when talking to the Queen and Kaiser before, no need to switch things up.
>>
>>215808
>Shift into dragonblood form, best to go protected, but otherwise human.
>>
>>215808
>>Shift into half-dragon form, It's a dance, so that means no dragon form. However, that doesn't mean you can't look your best, and besides, you love fans.
>>
>>215823
changing my vote to half dragon to make an impression
>>
You slide into half-dragon form, hoping to draw a crowd of fans. This works out, as quite a few fans (mostly girls, you notice) ask for your autograph and/or photo, and you get plenty of high-fives from the ones who have dates and/or company. Even an elderly couple asked you for an autograph.
You arrive at St.James palace, and you hand your invitation to the guards, who look at each other, and hand you a strange mask, resembling that of a dragon.
"What is this, mortals?"
"It's-It's a masquerade ball, sir."
"Fine, I shall wear this... But how? It doesn't fit my snou-"
When you put on the mask, it attaches itself to your face, warping itself to fit you.
"It's... It's magic, sire, created by the Queen's Mage."
"Queen's Mage... Interesting."
You walk into the ball, and your large imposing frame, but concealed face, draw many looks.
Actions
>Attempt to find Elizabeth in this crowd. (Intelligence)
>Find a noble you can make "friends" with... Best to incorporate yourself among the nobles first. (Charisma)
>Attempt to find the Queen. It should be easy, after all. (Intelligence)
>Play this mortal game. It could be fun, after all. (Intelligence)
>Write-In
>>
>>215878
>>Play this mortal game. It could be fun, after all. (Intelligence)
Intrigue fun!
>>
>>215878
>Find a noble you can make "friends" with... Best to incorporate yourself among the nobles first. (Charisma)
>>
Ending voting in five minutes
>>
>>215878
>Attempt to find Elizabeth in this crowd. (Intelligence)
>>
Rolled 2 (1d2)

Whelp, rolling
1=Intrigue
2="Befriend" a Noble
>>
>>215878
>Play this mortal game. It could be fun, after all. (Intelligence)
>>
Since my refresh is autistic, Intelligence wins this. Roll me a 1d20+4 for this.
>>
Rolled 4 + 4 (1d20 + 4)

>>215930
It's time for the guessing game.
>>
Rolled 7 + 4 (1d20 + 4)

>>215930
>>
Rolled 17 + 4 (1d20 + 4)

>>215930
>>
>>215939
17+4=21
Good Success!

You travel around the room, picking off those with a strange gait, funny walk, or an awkward looking suit. If you didn't read that book a while back, about modern history, you'd probably won't even know any of these nobles. After enough time passes, you find Elizabeth, after seeing her strange gait (from the broken leg you caused when you gave her a rather good tumble, in your honest opinion).
Actions
>Surprise her, by guessing her mask. It is a masquerade after all.
>Introduce yourself as a different person, then see how long it takes for her to realize that it's in fact, you. Should be entertaining. For you, at least. (Charisma)
>Before you do that... You do realize that there is something which Hans refers to as "liquid courage" on the refreshment stand. You could go for a few of these...
>Write-In
>>
>>215959
>>Introduce yourself as a different person, then see how long it takes for her to realize that it's in fact, you. Should be entertaining. For you, at least. (Charisma)
Guess-my-secret is the second goal in these masquerades.
>>
>>215959
>Introduce yourself as a different person, then see how long it takes for her to realize that it's in fact, you. Should be entertaining. For you, at least. (Charisma)
>>
Whelp, roll me a 1d20+5 for entertainment value.
>>
Rolled 13 + 5 (1d20 + 5)

>>215977
And now she won't find it funny she can't guess who we are (despite us being straight up bigger than everyone else here) and we have to chase and console her.
>>
Rolled 19 + 5 (1d20 + 5)

>>215977
>>
With a 19 as our second roll, I somehow doubt we'll get a third one.
>>
Rolled 18 + 5 (1d20 + 5)

>>216000
If it means we'll get an update faster I could always roll again.
>>
Whelp, 19+5=24
Great Success!

You strut up to Elizabeth, who's wearing a rather plain ivory mask, with some rather ornate carvings. You attempt to change your normal, loud and draconic voice to something... More human. You suppose.
"Howdy, who might you be?"
"Excuse me, but are you an american?"
"I-I guess! Shucks, you must be... What's her name..."
She waits for your answer.
You change your voice back to your original form.
"Elizabeth III!", and you go and kiss her hand.
She's quite startled, and spills her wine on the floor in shock. You laugh quite heartily at this, you'd think that Elizabeth would easily figure that out.
"Renoxiezius! I am glad you could come! I know how busy it must be in Sweden, after the communist uprising you had."
"Ah yes... That. You'd be entertained by some of the recent discoveries up there."
"Like what, for instance?"
"I'd be glad to share later, but not in earshot, alright?"
"I guess so."
"Good. Now, tell me, how are you?"
"Better, I must say. I was worried about you, to be honest."
"Worried? I'm a dragon, it's not like I'm going to get shot by a sniper or exploded, or something like that."
"Still."
"Well then, I am alive, and before you mammal. I very much doubt I am dead."
She giggles a little.
"Renoxiezius, you have a strange sense of humor."
"Who says I have humor?"
"I do."
"I guess I do then."
"Say, would you care for a dance?"
Actions
>Decline, this is not your strong-suit. At all.
>Accept... Hesitantly. (Agility.)
>Attempt to bullshit your way through this! (Diplomacy, HARD)
>Write-In
>>
>>216003
>Write-In
"I'm afraid I don't know how. Perhaps you could teach me?"
>>
>>216003
>>Accept... Hesitantly. (Agility.)
Hard way best way.
>>
>>216010
Seconded.
>>
Write-In wins

"I'm afraid I don't know how. Perhaps you could teach me, Elizabeth?"
"Sure, follow me to the dance room."
You spend a while practicing, and both of you stumble around badly.
"I thought you said you'd teach me?"
"Well. I don't know how to dance either. I was partly hoping you had an idea how to dance. Anyhow, I must be going. Mother will be expecting me soon."
She walks away before giving you a quick kiss on your snout. When she's out of distance, you feel a piece of paper in your pocket.
Renoxiezius, please meet me in my quarters at once. I have something urgent to tell you for the sake of both our realms. Signed, Princess Elizabeth III of England.
Actions
>Go to her quarters.
>Stay here, it's best not to get involved, whatever it is.
>>
>>216028
>Go to her quarters
>>
>>216028
>>Go to her quarters.
>>
>>216028
>>Go to her quarters.
first guess on those photos showing up again.
>>
You walk throughout the palace, and eventually find her quarters, with her looking somber, and once you open the doors, turns to you.
"Renoxiezius. Good that you made it."
"You know I would attend, no matter what, Elizabeth."
"I know. I have something to tell you however."
"What?"
"I believe I am pregnant with your child?"
What?!
"How do you know that?"
"First, tell me how long it took you to be born."
"I... I suppose it took the course of two weeks."
"It's been a week, and already my stomach has been getting larger by the day. I have grown more hungry, and I have begun vomiting. Hell, I was forced to bring out my corset which the Queen's Mage especially made only two weeks ago, at my request of "I don't want to look fat for the ball!" I am praising my foresight, on that one."
"So, what's the plan?"
"Well, first off my mother will not approve a marriage between us, unless it is on her terms. She knows that if I die, you and your child will inherit the realm."
"We could elope."
"And what? You'll be under attack by both Germany and Great Britain, and no doubt NATO and the Warsaw Pact will attempt to join in as well."
"This leaves us few options."
Actions
>You will seek out a marriage with Elizabeth, on your terms, not the Queen's. (Diplomacy, HARD)
>You will get a marriage with Elizabeth, on the Queen's terms.
>You will elope with Elizabeth. You will not loose your land to a foreign power once you are dead!
>Write-In
>>
>>216056
>You will seek out a marriage with Elizabeth, on your terms, not the Queen's. (Diplomacy, HARD)
>>
>>216056
>>You will seek out a marriage with Elizabeth, on your terms, not the Queen's. (Diplomacy, HARD)
>>
>>216056
>>You will seek out a marriage with Elizabeth, on your terms, not the Queen's. (Diplomacy, HARD)
All or nothing, LET'S DO THIS!

Also, have the Pheromones set to diplomacy buff if they aren't already. Or is that handled automatically?
>>
>>216056

Mutate Elizabeth. All Hail Dragon Britain!
>>
>>216064
Semi-automatically. You guys can change it if you want.
>>
Interesting, roll me a 1d20+6 for this, pheromones already counted into this.
>>
Rolled 16 + 6 (1d20 + 6)

>>216070
>>
Rolled 14 + 6 (1d20 + 6)

>>216070
Hoping for a 20 on this
>>
Rolled 1 (1d20)

16+6=22
Border Check!

Roll me a 1d20, first is counted, no bonus, versus my dice. Highest one wins.
>>
Rolled 3 (1d20)

>>216084
We win
>>
>>216084
GLORIOUS!
>>
>>216084
Do we really even need to roll?
>>
File: oven.gif (2.34 MB, 345x259)
2.34 MB
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>>216084
The dice have betrayed me again.
Time to give them the final solution.
>>
Border Check Results
Me: 1=Critical Failure
Anons: 3= Pass

You wait until the ball is over, your stress is extremely high, and you attempt to vent it by tapping the floor. Thanks to your insane strength, you end up leaving slight dents in Elizabeth's room. Eventually, the Queen is going back to her quarters, and you intercept her. After drinking some wine.

"Excuse me, your majesty, I was wondering..."
"What is it?"
"If I could have your daughter's hand in marriage?"
She pauses for a second, then hugs you.
"I'd be honored! Why, England shall sport the finest royal wedding ever seen! I wonder if that small bakery on 104th Street could bake a big enough cake for the wedding..."
She starts rambling and talking about the wedding, and your grandchildren and whatnot. All you know, is that she's willing to fund the wedding herself.
When you tell Elizabeth, she nearly jumps with joy! But apparently her stomach is... Acting up again, so she is forced to sit down rather then stand back up.
I'm ending the thread here...
The Wedding will be held next thread, seeing as the Queen is rather... Happy about this.
Anyways, if you have any questions, just ask.
>>
>>216107
So uh guys... how should we explain the whole concubine thing with Elizabeth since were marrying her since she might not be too happy about them.
>>
>>216113
Well... I got nothing. Since the nobles seemed to approve of us taking them I assume that it's a common practice, but if Elizabeth doesn't approve... well, then we might have to figure something out.

Let's just not force-feed her mutegen or anything like that. The Queen would find out eventually, and then we've lost our probably most important ally.

Though speaking of mutagens, researching one with a shapeshifting quality might be worth looking into for Elizabeth. She wouldn't have to go full dragon, but being able to change shape from human to dragonblooded and/or half-dragon would be neat.
>>
>>216113
It's kind of a Swedish tradition in this timeline, but mostly serve as hostages and overtime, develop Stockholm Syndrome.
>>
>>216107
It was a good session. No question I can think of that hasn't already been answered during the course of the session.
>>216129
>Stockholm Syndrome
I see what you did there.

So, is this tradition well known enough that the Queen, and likely the princess as well, would know about it?
>>
>>216135
Yes, not approve, but know about it.
Of course, Elizabeth is (madly) in love with you. So she might not care at all.
Or go full yandere
>>
>>216139
Alright, good to know then.
>>
>>216139
Scary.
>>
Thread 3 and 4 are now archived. Might archive the 5th one later if no one else does it first, and if someone can come up with a good description for it.
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=European%20Dragon%20Quest
>>
Ok, so whoever archived thread 1 fucked up the tags, but searching for European seems to give all the threads for now.
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=European

A lesson for anyone archiving threads on suptg, put your commas between every tag, not every word. Your tags can be more than one word, and in a lot of cases they should be.
>>
>>217127
Based anon, doing the lords work.
>>
>>217161
>>217161
You get 72 internet virgins, sir. Thank you for doing this.
>>
So I'm not doing a quest today, too tired from work, but I'll give you an update tomorrow for sure.
>>
>>218986
Thank you for running an entertaining quest.
>>219146
And, thank you for keeping us up to date.
>>
So, I'm continuing today, after not doing it last night.
Last time, when we left off, we attended a masquerade-ball, found Elizabeth who promptly invited us to dance, both of us awkwardly practiced, and we found out she was pregnant. We also gave England an excuse for a royal wedding, we also found another Behemoth, called Claw, who we were tempted to go full Spanish Inquisition on, but settled for converting him out of godless communism. We also found out he's socially awkward. Finally, we also talked to Anitta, which we haven't for quite a while.

After the Queen scurried away, you realized that the Ball was coming to an end. You revisited Elizabeth, and told her the news.
"So it is done?"
"Elizabeth, the Queen has agreed upon marriage between us."
She gives you a hug, and a kiss.
"I'll miss you, Renoxiezius."
"I know, Elizabeth."
After your quick embrace with Elizabeth, you flew off back to the Palace in Stockholm, where you fell asleep.
When you awake in the morning, one of your servants stands before you.
"Sir?"
"What is it now..."
"Well... The U.C.F.S wants you in the throne room. They want you to change a law or such."
"Great..."
Actions
>Go to the Throne Room and preside over the current political structure.
>Make the servant tell them to wait a little longer, you have work to do.
>Write-In
Marriage with Elizabeth: 7 Days.
>>
>>221619
>>Go to the Throne Room and preside over the current political structure.
>>
>>221619
>>Go to the Throne Room and preside over the current political structure.
let's see what the plebs want.
>>
You head over to the Imperial Palace's throne room, and a large crowd of people from all various walks of life are in the room. Once you strut in your half-dragon form, cheers from the crowd and salutes go throughout it. You briefly indulge in giving a salute back and reckognizing some members of the crowd.
"Now tell me mortals, why have you come seeking my counsel this day?"
A young man, evidently a college-student comes forward from the crowd.
"The education our teachers are giving us are unholy and worst of all, paint you, our Emperor, in a hideious light!"
The crowd yells in agreement, and you place your hand on your snout.
"What do you want done then?"
"We want the education to no longer paint you in a bad light! We want it to no longer be privatized and report the whims of their corporate overlord!"
Interesting...

Current Policies

Main Religion: Catholic (33% of the Populace is Catholic, 40% of it is Lutheran, 10% is Paganic, and 27% is Atheistic/Agnostic.)
Heresy is punishable by: Fining of upwards of $5,000 USD (Very Lax)

Education: Privatized, mostly owned by NATO (MAJOR)

Education Bias: Against You (MAJOR)

Nobility Rights: Vassals of the Crown (Feudalism)

Nobility Loyalty: Liked

People’s Loyalty: Disliked

Clergy Loyalty: Liked

Weapon Rights: Sidearms Allowed

News Rights: Nationalized 24/7

News Loyalty: Feverantly Loyal

Public Healthcare: Doesn’t Exist

Political Positions: Anyone

Public Gatherings: Regulated

Worker’s Unions: Outlawed

Military Budget: Jingoistic

Military Loyalty: Loyal

Nationalism (34% of the Populace is heavily nationalistic, 26% of it is nationalistic, 20% is neutral, and 30% of it is anti-nationalistic)

Main Parties
U.C.F.S (National Conservative Front of Sweden), current Loyalist Faction. 34% of the populace is this.)(FANATICAL)
Conservative Party: 5% of the populace is this.
Liberal Party: 18% of the people support this
Socialist Party: 14% of the people support this
Communist Party: 32% of the people openly support this (RADICALIZED)

Factions

Loyalists: 34% of the Populace
Republic Supporters: 34% of the Populace.
Proletarian Dictatorship Supporters: 32%regular success even better
In a (MAJOR) decision, whoever brings this to attention, without enacting it will lose Loyalty to you, so keep that in mind.

Actions
>Allow Worker's Unions
>Nationalize Education (MAJOR)
>Replace Teachers with Loyalists (MAJOR)
>Outlaw a Political Party
>Convert your Populace (Conversion)
>Make positions of higher power only available to U.C.F.S members and loyalists
>Increase Military Budget
>Decrease Military Budget
>Write-In
>>
>>221662
Additionally, you can only pick 3 actions from this, I ran out of characters above.
>>
>>221662
>>Nationalize Education (MAJOR)
>>Replace Teachers with Loyalists (MAJOR)
>>Convert your Populace (Conversion)

Jeez, man. NATO is running our schools? That's a really shitty long term deal there.
>>
>>221662
>Nationalize Education (MAJOR)
>Replace Teachers with Loyalists (MAJOR)
>Outlaw a Political Party
We are to out law communism.
>>
Guys, before you all hop on one idea to vote for, I have an idea:

We know certain regions have certain magical behemoths.

Scandinavia had us, the USSR had Claw, etc.

We should invest military missions into scanning third world countries like Liberia or Haiti for THEIR behemoths so we can recruit them will they're young and ignorant.
>>
>>221684
As far as you know, the USSR did not use Claw, according to him, he came from Norway. Just wanted to clarify here.
>>
>>221684
I think it's less "each region has one" and more that they're just scattered. For all we know, there could be other dragons in scandinavia, just staying home like we used to.

Plus, we need to get NATO out of our schools or the next generation is gonna grow up biased against us
>>
Waiting seven minutes.
>>
Rolled 1 (1d2)

Alright, so Nationalize and Replacement win, rolling a 1d2 for...
1=Convert Populace
2=Outlaw Communism
>>
>>221676
Seconded
>>
"Mortals, I too share your concerns about the NATO-funded schooling, and the teachers teaching our children obviously false propganda, now... I hereby institute that the Education Board will be nationalized, and led by me. In addition, all current teachers not currently members of the U.C.F.S will be fired, and be replaced with true patriots. In addition, to avert further communism, I will have priests begin converting the populace to the one, true faith."
Cheers go throughout the crowd, and they begin chanting your name. Later, once your done with the celebrations, you sit yourself down in your library, and begin planning over what the Education should be prioritized
Choose three from the following...
>Patriotism (Increases U.C.F.S membership rate)
>Religion (Increase Catholicism)
>Mathematics (Increases Research overtime)
>Engineering (Increases Industrial Production)
>The Glorious Emperor, you! (Increases People's Loyalty overtime. Fulfills your ego.)
>Foreign Languages (Slightly increases foreign relations)
>Anti-Communism (Reduces Communist Presence among younger generations)
>History (Slightly increase Spy Strength)
>Write-In
>>
>>221736
>Anti-Communism (Reduces Communist Presence among younger generations)
>The Glorious Emperor, you! (Increases People's Loyalty overtime. Fulfills your ego.)
>Patriotism (Increases U.C.F.S membership rate)
>>
>>221736
>Patriotism (Increases U.C.F.S membership rate)
>Anti-Communism (Reduces Communist Presence among younger generations)
>Foreign Languages (Slightly increases foreign relations)
>>
>>221736
>>Mathematics (Increases Research overtime)
>>Engineering (Increases Industrial Production)
>History (Slightly increase Spy Strength)

having an educational system that actually teaches our kids is pretty important for the welfare of our nation
>>
>>221736
>Patriotism (Increases U.C.F.S membership rate)
>Religion (Increase Catholicism)
>Engineering (Increases Industrial Production)
>>
>>221736
>>Mathematics (Increases Research overtime)
>>Engineering (Increases Industrial Production)
>>The Glorious Emperor, you! (Increases People's Loyalty overtime. Fulfills your ego.)

Actual subjects + Loyalty. Win/win
>>
>>221736
>Mathematics
>Engineering
>Religion
>>
Rolled 2 (1d3)

Looks like Patriotism wins, Engineering Wins, and it's a tie between learning about you, and anti-communism, and mathematics.
Rolling a d3 for this
1=Yourself
2=Anti-Communist
3=Mathematics
>>
You spend a good few hours rewriting plans and organizing the new school board to make sure that everything will go accordingly. Your concubine, Karolina, brings down some of that sweet British drink you had with the Queen, called Tea. You admit, you're developing a taste for it.
Eventually, the planning is done, and NATO should no longer have influence over the youth. You give the plans to your servants, and order them to deliver it to the addresses marked.
Of course, now you have to deal with converting the seat of your power, Stockholm, into good catholics...
Actions
>Full out inquisition. Contact the Papacy, and you will join them to convert the populace, those who will convert will go unharmed... Those who don't... Well, let's just say that they'll suffer quite a bit before finding the Lord.(Intimidate, will infuriate NATO and the Warsaw Pact, increase relations with the Pope)
>A state-inquisition, you'll find the heretics and order them to convert. Not as much torture as contacting the Papacy, and the Pope might see this as stepping on his turf. (Conversion, Decreases relations with the Pope.)
>Just send a few priests. They'll be of questionable use, but they'll get a few converts. (Conversion, gets very few converts.)
>Write-In
>>
>>221736
>Mathematics (Increases Research overtime)
>Engineering (Increases Industrial Production)
>Religion (Increase Catholicism)
>>
>>221787
>Full out inquisition. Contact the Papacy, and you will join them to convert the populace, those who will convert will go unharmed... Those who don't... Well, let's just say that they'll suffer quite a bit before finding the Lord.(Intimidate, will infuriate NATO and the Warsaw Pact, increase relations with the Pope)
>>
>>221787
>>Full out inquisition. Contact the Papacy, and you will join them to convert the populace, those who will convert will go unharmed... Those who don't... Well, let's just say that they'll suffer quite a bit before finding the Lord.(Intimidate, will infuriate NATO and the Warsaw Pact, increase relations with the Pope)

Fuck it, Warsaw and NATO are already basically at war with us. Let's bro it up with the pope
>>
>>221787
Write to the pope and ask for him to send some high ranking priests to help start a state inquisition .
>>
>>221787
>>Full out inquisition. Contact the Papacy, and you will join them to convert the populace, those who will convert will go unharmed... Those who don't... Well, let's just say that they'll suffer quite a bit before finding the Lord.(Intimidate, will infuriate NATO and the Warsaw Pact, increase relations with the Pope)

God our state is so shit.
>>
Whelp, roll me a 1d20+5 for how well the Dragon Inquisition will go.
>>
Rolled 7 + 5 (1d20 + 5)

>>221804
>>
>>215430
Can we perchance invite a member of the Warsaw Pact later? NATO is on basically war but good will of some kind from the soviet to close off one front is really useful right now.
>>
Rolled 2 + 5 (1d20 + 5)

>>221804
>>
>>221809
Sure, I suppose.
>>
Rolled 14 + 5 (1d20 + 5)

>>221804
>>
Rolled 16 (1d20)

>>221804
>>
>>221804
>>
Rolled 12 + 5 (1d20 + 5)

>>221804
>>
>>221814
14+5=19
Good Success!

You send a message to the pope, requesting his holy inquisitors here in Stockholm... Within the day, fifty inquisitors arrive in the palace, ready to convert the city. It is night time now, and you gather the clergy and other priests to point out their flock, to ensure none of the faithful get picked out. You additionally raise your Draconic Regiment and nearby U.C.F.S militia to assist.
The clergy and inquisition begin chanting their rites, heading from the Palace into Stockholm. The Knights-Templar, which you remember reading about, how they were nearly dissolved in France, accompany with inquisitors with their holy guns, and begin kicking down doors of heretics and heatheans alike. Thanks to your passing of the Sidearms Allowed act, minor skirmishes break out, but most were taken alive, terrified by your watchful glance and army, and all the heretics and heathens you can find are gathered up. Those who fired upon your soldiers or inquisitors but were captured, are burned at the stake. Those who were self-identified communists, were to be tortured and hanged if they did not convert.
Those who were simply not pious or just agnostic, were forcibly converted.
After the events, the head inquisitor thanks you, and returns to Holy Rome to tell the Pope of the successful inquisition in Stockholm.
You return to your palace, impressed by the ruthlessness and efficiency they carried out.
Actions
>Read a Magic Book (Intelligence)
>Read a Political Theory book (Intelligence)
>Travel to Stockholm!
>Talk to Hans
>Talk to Brother Reinhold
>Talk to Anitta
>Talk to Claw
>Talk to one of your Concubines
>Attempt to mutate your soldiers/servants (Charisma)
>Write-In
>>
Rolled 10 (1d20)

>>221861
>Read a Magic Book (Intelligence)
Kinda want to properly learn necromancy
>>
>read magic book

Let's up enchantment Bois
>>
>>221861
>Read a Magic Book (Intelligence)
By the way, i thought we were supposed to have gotten a report from our spy last session.
>>
>>221870
Supporting
>>
>>221870
We already know necromancy technically but we can up it
>>
>>221872
I plan on it being a weekly-bias report, so tomorrow you'll get the report since it's a new week.
>>
Looks like magic books win!

Select Books
>Ice Magic
>Fire Magic
>Further Enchantment Studies
>Further Necromancy Studies
>>
>>221885
>Further Enchantment Studies
>>
>>221885
>>Further Necromancy Studies
We can do it this time! Raise your Skeletons in the name of god!
>>
>>221885
>Further Necromancy Studies
>>
Rolled 9 (1d20)

>>221885
>Enchantment to make power armor for our super soldiers
>>
>>221885
>>Further Necromancy Studies
>>
Looks like Necromancy wins. Roll me a 1d20+4 for necromancy.
>>
Rolled 10 + 4 (1d20 + 4)

>>221901
>>
Rolled 8 (1d20)

Here is the new roll if ya don't wanna use my previous
>>
Rolled 14 + 4 (1d20 + 4)

>>221901
>>
Rolled 14 + 4 (1d20 + 4)

>>221901
>>
>>221923
14+4=18
Success!

After some further studying of necromancy, you can now make a necrotic bolt similar to the one you struck yourself with. If used against creatures of a similar size, it will start inflicting them with Necrosis, but against smaller creatures, will tend to kill them instantly.
New Spell: Necrotic Bolt

Also, your chest begins throbbing again, and the black spot in your scales emerges again, after you practice using the Necrotic Bolt.
Actions
>Read a Magic Book (Intelligence)
>Read a Political Theory book (Intelligence)
>Study this black mark on you further... (Necromancy)
>Travel to Stockholm!
>Talk to Hans
>Talk to Brother Reinhold
>Talk to Anitta
>Talk to Claw
>Talk to one of your Concubines
>Attempt to mutate your soldiers/servants (Charisma)
>Write-In
>>
>>221940
>Study this black mark on you further... (Necromancy)
>>
Rolled 1 (1d20)

>Study dat Mark
>>
>>221940
>>Study this black mark on you further... (Necromancy)
We've had this for ages, we should find out more about it imo.
>>
Fuck me
>>
>>221946
Well, glad he didn't call for rolls yet
>>
>>221950
I don't count rolls made before I say to roll, but seriously, stop rolling before I say to roll, because then your going to get a nat 20 and gang-lynched by the other anons.

roll me a 1d20+2 for studying your black mark.
>>
I have abused the dice and I ask for forgiveness, in the name of d20 I shall never roll before asked again.
>>
Rolled 7 + 2 (1d20 + 2)

>>221956
>>
Rolled 10 + 2 (1d20 + 2)

>>221956
>>
Rolled 6 + 2 (1d20 + 2)

>>221956
>>
10+2=12
Minor Failure

You study your mark further, by casting necrotic magic in a contained enviroment. This seems to only spike it to grow further, and your chest's previously small black mark, has grown quite a bit and is now taking up 1/5th of your chest, whereas previously it only was the size of a human's belly-button.

Actions
>Read a Magic Book (Intelligence)
>Read a Political Theory book (Intelligence)
>Attempt to restudy this black mark, and it's effects on you when you cast necrotic spells... (RISKY, Necromancy)
>Travel to Stockholm!
>Talk to Hans
>Talk to Brother Reinhold
>Talk to Anitta
>Talk to Claw
>Talk to one of your Concubines
>Attempt to mutate your soldiers/servants (Charisma)
>Write-In
>>
>>221977
>>Attempt to restudy this black mark, and it's effects on you when you cast necrotic spells... (RISKY, Necromancy)
Come on, this times the charm, I know it
>>
>>221977
>Attempt to restudy this black mark, and it's effects on you when you cast necrotic spells... (RISKY, Necromancy)
>>
>>221977
>write in
>ask Hans to hand pick soldiers to join the dragon corps, but some small talk first
>>
>>221984
This
>>
Rolled 2 (1d2)

Whelp, rolling for action
>Ask Hans to recruit soldiers
>Study Black Mark
>>
Whelp, roll me a 1d20+3 for studying the black mark.
>>
Rolled 6 + 3 (1d20 + 3)

>>222003
>inb4 1
>>
Rolled 9 + 3 (1d20 + 3)

>>222003
This is totally going to fuck us up
>>
Rolled 14 + 3 (1d20 + 3)

>>222003
This is going to be really stupid
>>
Rolled 14 + 3 (1d20 + 3)

>>222003
>>
>>222008
>>222008
14+3=17
Success!

You cast an additional Necrotic spell, which causes you to cough up your own draconic blood, and after a few minutes of choking on it, you manage to barely pull through. The Necrotic mark now seems to extend slightyl over your lungs, and you realize after a few minutes, that you aren't really breathing. It seems the black mark, if spread unchecked will cause death from system shutdown, but if you do a controlled expansion of it, it could lead to greater rewards... You also notice, that after a few minutes it begins to fade away, and you suddenly choke, your body needing oxygen, and the black mark goes back to covering 1/5th of your chest, near your heart, with it not decreasing in size.
Actions
>Read a Magic Book (Intelligence)
>Read a Political Theory book (Intelligence)
>Expand the Black Mark (Necromancy, RISKY)
>Go to sleep, you're dead tired.
>Travel to Stockholm!
>Talk to Hans
>Talk to Brother Reinhold
>Talk to Anitta
>Talk to Claw
>Talk to one of your Concubines
>Attempt to mutate your soldiers/servants (Charisma)
>Write-In
>>
>>222022
>>Read a Magic Book (Intelligence)
>>
>>222022
>Read a Magic Book (Intelligence)
>>
>>222022
God, every time I reread a post, I notice grammatical errors. But when I double-check it when posting, I see absolutely none.
Am I cursed, or just stupid as hell?
>>
>>222022
>Talk with Hans
I'm done tinkering with this stuff when we only have 2 or 3 levels
>>
>>222022
>>Expand the Black Mark (Necromancy, RISKY)
We need to dig deeper, like the dwarves. That's where all the good stuff is after all.
>>
>>222029
im sorry but yes, you are stupid


JK
>>
>>222035
>>222032
>>222022
Good point, swapping to reading up. We should grab another necromancy level first. Hopeful elarn raising skellies
>>
>>222022
Nope changing to reading a book
>>
>>222035
Strike the earth!
For the FUN! of summoning clowns!
>>
What book will you read?
Actions
>Ice Magic
>Fire Magic
>Further Enchantment Studies
>Further Necromancy Studies
>>
>>222046
>Further Enchantment Studies
>>
>>222046
>>Further Necromancy Studies
Need more skeletons, man. Also training for mark research
>>
>>222046
>>Further Necromancy Studies
>>
>>222046
>Enchanting
for power armor in the dragon corps
>>
>>222046
>Further Necromancy Studies
>>
Necromancy Wins!
Roll me a 1d20+4 for this
>>
Rolled 7 + 4 (1d20 + 4)

>>222058
Man, I just want Holy Catholic Skeletons to plow the fields for our glorious empire
>>
Honestly guys we aren't evil and mass necromancy could warrant WW3 so we do this just to see our condition kk?
>>
Rolled 14 + 4 (1d20 + 4)

>>222058
>>
>>222063
Not if we get the pope cool with it. Just make people have to sign a waiver to donate their body to the Glorious Empire so we can get a skeleton labour force for farming and whatnot. Or working in unsafe environments.
>>
Rolled 11 + 4 (1d20 + 4)

>>222058
>>
I'll be back in a few minutes, I gotta get some food.
>>222063
Honestly, if we put this in D&D alignments, your leaning heavily Lawful Evil, or Lawful Neutral if the propoganda is believed.. Maybe I'm wrong, or maybe it's just circumstances that put you towards Lawful Evil.
>>
>>222074
Yep mostly circumstance. So I saw if we do necromancy we raise only those that were fanatical in life as a rule. Maybe give some rudimentary rights
>>
>>222087
Say not saw bloody hell
>>
>>222087
I was thinking less "Raise the dead" and more "Ethical Skeleton Workforce". Having the loyal and faithful sign their bodies to the Skeleton Farms could be an honor, and useful since due to never tiring, they could work forever, and be immune to hazardous locations.

End world hunger, use skeleton-grown fruits and veg.
>>
>>222095
It's a plan then
>>
Alright, back
14+4=18
Good Success!

After further research, (and less experimentation then you'd like, due to your skin condition), you eventually figure out how to cast a spell known as Necrotic Healing, where you can heal someone or something using necrotic magic. If lucky, it can mend broken arms and minor maimed body parts, but if unlucky, may just induce vomiting. Additionally, it requires quite a bit of time to use, and if your hit by something powerful enough, you'll be unable to cast it, due to being distracted.
New Spell: Necrotic Healing
You decide to go to bed, and you eventually awake in the morning, apparently having no servants or anyone along those lines requiring your attention. It seems you have a free morning.
Actions
>Read a Magic Book (Intelligence)
>Read a Political Theory book (Intelligence)
>Expand the Black Mark (Necromancy, RISKY)
>Go to sleep, you're dead tired.
>Travel to Stockholm!
>Talk to Hans
>Talk to Brother Reinhold
>Talk to Anitta
>Talk to Claw
>Talk to one of your Concubines
>Attempt to mutate your soldiers/servants (Charisma)
>Write-In
>>
ARE YOU GUYS SURE THAT BUILDING A SPOOPY ARMY WONT BACKFIRE IN ANY WAY?
>>
>>222113
>>Read a Magic Book (Intelligence)
>>
>>222113
>Read a Magic Book (Intelligence)
>>
>>222113
>Let's study necromancy just in case, technically the chance is still risky
>>
>>222113
>>Read a Magic Book (Intelligence)
Keep on going, we can get skeletons eventually, man!

>>222114
It's not an army, it's a workforce. Skeletons make shit soldiers anyways, they're brittle and easily smashed. Better used as a tireless and unending supply of cheap, efficient labour.

Hell, we could contact the pope and see if we could get a priest to bless them so long as the bodies were willingly donated prior to death
>>
Whelp, magic books again.

Actions
>Ice Magic
>Fire Magic
>Further Enchantment Studies
>Further Necromancy Studies
>>
>>222124
There is no way in HELL the pope will be ok with raising an undead army
>>222127
Necromancy
>>
>>222127
>Further Enchantment Studies
>>
>>222127
>necromancy
>>
>>222127
>>Further Necromancy Studies

>>222129
I dunno man. We might as well ASK, y'know? We're preeeeetty charismatic, and we DID just have a cool inquisition-party with him
>>
Necromancy it is. Roll me a 1d20+4.
>>
Rolled 7 + 4 (1d20 + 4)

>>222138
>>
Rolled 9 + 4 (1d20 + 4)

>>222138
Come oooooon skeletons
>>
Rolled 17 + 4 (1d20 + 4)

>>222138
We got a lot on the list boys
>>
>>222148
17+4=21
Great Success!

After further study, you can now make skeletons. Of course, they are weak and brittle, but the important thing is that YOU can make them. Additionally, skeletons lack intelligence of their human counterparts, and slowly fade away into dust over a period of weeks.
New Spell: Raise Skeleton (Four Weeks)
After you finish studying, the bell in your library rings, apparently one of your servants wants you.
You go outside, and you find one of your servants waiting for you, waiting for you.
"Let me guess, my subjects want me to attend the throne room again?"
"No sir, Reinhold has requested you at the church urgently."
"What could it be..."
Actions
>Go to the church and speak to Reinhold.
>Stay here, your busy studying to raise spooky skeletons!
>>
>>222170
>Go to the church and speak to Reinhold.
>>
>>222170
>>Go to the church and speak to Reinhold.
Time to get the church O.K. with ethical necromancy for fun and charity!
>>
>>222170
>let's see what this cuck wants
>>
>>222170
>Go to the church and speak to Reinhold
>>
>>222170
>Inb4 we have angered God with our necromancy and horrific experiments
>>
"Very well, I will see to this, servant."

You head to the church, where Reinhold paces anxiously outside.
"Ah, Renoxiezius, I need you urgently."
He opens the doors to the church, and walks in, with you following behind him.
"What is this about priest?"
"Not here, in the backroom."
You follow him into the priest's backroom, where books upon books lie on various tables, the floor, and on his bed. They are all about mythological creatures, such as vampires and werewolves and the such.
'Whats with the books, Reinhold?"
"For the past year, I have received reports from Norrbotten, about strange wolfmen, similar to that of a werewolf. Attacks on farms, raids on small villages, and destroyed vehicles. I haven't thought much of it, thinking it was just either wild animals or robbers. Then, just last night in Stockholm, I noticed red eyes, glancing at me from the bushes outside. Then, around the church, pale-skinned men in robes, with red eyes gathered around the church. I think they know I was in charge of investigating the paranormal in Sweden. The strange bodies, drained of blood around Stockholm confirm my suspicions... We are dealing with the supernatural, or a strange cult."
You rise up, off one of the priest's many chairs.
"Why wasn't I told about this!?"
"Because, the church demands my silence, and covers up these bodies before anyone has discovered them."
"Why should I help you then? Can't you get your knight's templar to do that for you, Reinhold?"
"It will take too long, and I fear for my life."
You sigh.
Actions
>"I will help you priest, but I want something in return... How long has the "supernatural" gone on for, recently?"
>"I refuse, I am too busy ruling over the Empire to attend to such a minor task."
>>
>>222235
>>"I will help you priest, but I want something in return... How long has the "supernatural" gone on for, recently?"
>>
>>222235
>>"I will help you priest, but I want something in return... How long has the "supernatural" gone on for, recently?"
Get claw involved in this. He's like, sort of wolf-y, yeah? We can go full buddy cop movie here.

>Ones A dragon, who usurped the empire of sweden!
>Ones a Horrible Awkward Monster he subjugated!
>Together, they hunt werewolves!

Also, we should use this to leverage the pope/papacy being chill with the skeleton workforce
>>
>>222235
>"I will help you priest, but I want something in return... How long has the "supernatural" gone on for, recently?"
>>
>>222242
Supporting
>>
>>222243
>this
>>
"I will help you priest, but I want something in return... How long has the "supernatural" gone on for, recently?"
He gets up, and pulls out three books, full of notes. He then hands it to you.
"Read these, they will help you in your... Quest."
"Tell me, priest!"
"Very well. I will tell you a short summary. Once you came around, a large increase in supernatural activity happened throughout Scandinavia, and thanks to some of my friends in the church, similar things have gone on... And I have grown concerned, as these friends have gone silent, withdrew from public life, or found dead in the streets."
"So, what is happening priest?"
"You know Romania?"
"Yes, a country of barely any worth off of Turkey."
He pulls out a small notebook.
"I have been collecting newspapers, reports, and witnesses during my brief stay in Romania a few years ago. I doubted it then, but now, I believe that over fifty percent politicans and some of their populace, are Lycanthropes... And that is in an undeveloped country, bordering the U.S.S.R...."
He goes towards another similar looking notebook.
"Holy Rome, once it's populace was nearly completely catholics. Now it's divided between the Neo-Romans and the Catholics. In the short time you've been here, Renexizious, the world has changed remarkably. Not to the people who can see only the outside... But those on the inside? There is something going on. Something is out there. Magic, previously only fifty years ago completely useless except for parlor tricks, can theoretically make nations rise or fall."
He looks outside a window, towards the cold Swedish snow falling from the heavens... With him frowning in the reflection.
"And what do you need me to do priest?"
"Well, first off, I have received word from Sami, that a strange vagrant tribe, never seen before, has a tribe of over fifty thousand people. All of these, previous citizens of Sweden or Norway."
"What do you need me to do to them?"
"Take them back into the true faith... Or bring them into the lord's light in death."
"As it will be, priest."
"Additionally, I would watch your allies and army closely for... Supernatural corruption, among them."
Actions
>Assemble the men, and declare a state of holy war upon the tribe.
>Assemble the men, and raid their camp without a declaration of war.
>Gather only your regiment, and attack their camp at night. You can take a few fifty-thousand enemy soldiers.
>Bomb their camp with bombers and you. You'll leave few survivors, and you'll mop up with the infantry.
>>
>>222292
50k is a lot but let's risk >just taking our regiment
>>
>>222292
>Bomb their camp with bombers and you. You'll leave few survivors, and you'll mop up with the infantry.
>>
>>222292
>Bomb their camp with bombers and you. You'll leave few survivors, and you'll mop up with the infantry.
>>
Waiting ten minutes.
>>
>>222292
Actually I change my mind
>declare a state of holy war
Reason is there might be lots of supernatural season so we don't wanna take risks but we don't wanna be dicks about it and just f their shit up without provocation.
>>
The fuck? I put season in there? Imma switch to my laptop fuck this tablet
>>222323
>>
>>222292
>Assemble the men, and declare a state of holy war upon the tribe.
>>
Rolled 2 (1d2)

Rolling a dice to decide
1=Bomb
2=Holy War
>>
>>222292
Can't we try and convert the lycanthropes anlong with claw? I mean:
>"Take them back into the true faith... Or bring them into the lord's light in death."
Jumping straight to BURN MAIN KILL seems bad.

I'm cool with whatever wins, though
>>
You order your generals to prepare for "Holy War" and gather your personal regiment. Towards nightfall, you fly towards the lycanthrope camp, with Claw following with the army.
When you land, you wait for the army to catch up, and you surround their camp. It's a ramshackle amount of huts, ruins, and container-crates most likely stolen. You could only wonder how they actually brought those here. A small metal wall made of scrap surrounds the settlement, and they have not caught sight you yet.
Renoxiezius Actions
>Demand their surrender, or they shall face the Lord's guns and steel! (Intimidate, HARD)
>Order the tanks to fire into the settlement indiscriminately with fire rounds. It will clear them out soon enough. (Charisma)
>Order the infantry to charge into the settlement!
>Stay hidden, to let Claw sneak into the settlement undisturbed.
>Burrow beneath the settlement, and if battle starts, prepare to emerge into the center to distract their forces. (Tactics)
>Write-In
Claw's Actions
>Attempt to infiltrate the settlement, Renexizious did say they are after all, wolf-people. (Agility)
>Stay with the army, you'll be no use if they charge in and you're stuck in the middle.
>Write-In
>>
>>222391
>Burrow beneath the settlement, and if battle starts, prepare to emerge into the center to distract their forces. (Tactics)
>Attempt to infiltrate the settlement, Renexizious did say they are after all, wolf-people. (Agility)
>>
>>222391
>>Demand their surrender, or they shall face the Lord's guns and steel! (Intimidate, HARD)

We should give them a chance to convert, imo. If it works, we get a legion of loyal werewolves. If not, bombing runs.
>>
The >>222391
>tactics roll
>keep claw in the army
We have a debuff to agility so better safe than sorry
>>
>>222409
I am pretty sure Claw will use his agilty for his actions.
>>
>>222391

Actually we have like a plus 11 to intimidate try that firstly
>>
>>222391
>>Demand their surrender, or they shall face the Lord's guns and steel! (Intimidate, HARD)
>>
>>222420
No... Intimidate is it's own skill.
>>
>>222444
Let's try it anyway
>>
Let me clarify some things, because I am confused as hell right now.
First off, if you want your vote to be counted, you must do Renexizious's and Claw's action. Second, they both have their own stats which they use for their own actions.
>>
>>222391
>>222408
That's Ren's

Have Claw
>Attempt to infiltrate the settlement, Renexizious did say they are after all, wolf-people. (Agility)
>>
>>222456
gotcha, still keep my vote tho
>>
>>222471
And I vote
>for claw not to get into harms way
>>
Looks like Infiltrate wins, and so does tactics.
Roll me a 2d20+8 for this, and also, we'll be switching to Claw's PoV after this roll.
>>
Rolled 16, 16 + 8 = 40 (2d20 + 8)

>>222479
>>
Rolled 7, 14 + 8 = 29 (2d20 + 8)

>>222479
>>
Rolled 2, 3 + 8 = 13 (2d20 + 8)

>>222479
>>
>>222481
16+3=19
Renoxiezius Succeeds!
16+8=24
Claw has an Overwhelming Success!

You are Claw. Ex-Communist turned loyalist of Renexizious, and you have just climbed over the walls of this lycanthropic tribe.
As you wander the small and cramped streets, you occassionally see a flag similar to that of the U.C.F.S's banner, though more tattered and rustic. The tribal village seems more or less a slum, and huddled masses of people are nearly everywhere.
Actions
>See the village's leaders and attempt to persuade them to surrender. (Charisma)
>See if you can't do what that priest did, and attempt to convert the tribe back to Catholicism. (Conversion)
>Attempt to sabotage the town's walls. (Agility)
>Write-In
>>
>>222502
>>See the village's leaders and attempt to persuade them to surrender. (Charisma)

>see a flag similar to that of the U.C.F.S's banner, though more tattered and rustic
These guys may be Ren fanboys, we should give em a chance to come quietly imo
>>
>>222506
This
>>
>>222502
>See the village's leaders and attempt to persuade them to surrender. (Charisma)
>>
Whelp, roll me a 1d20+1 for persuading.
>>
Rolled 7 + 1 (1d20 + 1)

>>222519
>>
Rolled 11 + 1 (1d20 + 1)

>>222519
>>
Rolled 17 + 1 (1d20 + 1)

>>222519
Aw jeez Claw, +1? Quit being so awkward.
>>
Rolled 1 + 1 (1d20 + 1)

>>222519
>>
Rolled 13 + 1 (1d20 + 1)

>>222532
Anon, no!
>>
>>222532
NOOOoOOoOoO!!!
>>
File: fuckingjews.gif (1.23 MB, 168x120)
1.23 MB
1.23 MB GIF
>>222536
rip you guys
writing in a little bit.
>>
>>222532
>>222532
1+1=2

As you approach the biggest building in the settlement, you decide that it must be where the leaders are.
As you walk in, you notice that, this is in fact, a meeting hall. It is however, all staring at you.
As you turn around, you see that you just walked through the guards, without realizing it.
"Sir, you cannot be in the meeting hall in a time of crisis."
You decide to try a cunning retort.
"Y-You too."
"Are you back talking me?"
You fall on the floor, all your internal instincts are freaking out, you have no idea what to say.
"Y-Yes... I mean no!"
You get hit by the back of a guard's rifle, and wake up in a sort of jail cell. A crappy one. But still a jail cell.
"Who are you?"
Actions
>Answer the guard, maybe he might realize you work for the army?
>Lie, like you never lied before! (Charisma)
>Transform into Wolf Form and attempt to escape. Fuck trying to convert these guys.
>Write-In
>>
>>222633
>Lie, like you never lied before! (Charisma)
>>
>>222633
>>Write-In
Try and salvage this, Claw! Convince them to surrender to Ren!
>>
>>222645
>This please
>>
Whelp, roll me a 1d20+1 for lying out of your ass.
>>222653
>Claw
>Talking like a normal human being who does not go to /tg/ and is autistic
Pick one.
>>
Rolled 2 + 1 (1d20 + 1)

>>222669
>>
Rolled 9 + 1 (1d20 + 1)

>>222669
I kinda like how where we're huge, charismatic and intimidating, our sidekick is basically autistic.
>>
Waiting for one more roll, for Claw the Autismo Wolf Behemoth.
>>
Rolled 10 + 1 (1d20 + 1)

>>222669
>prays to the dice gods
>>
Rolled 19 + 1 (1d20 + 1)

>>222669
don't fuck up
>>
>>222697
YEEAAAA
>>
>>222697
>)
Too late anon...
Too late for the autistic wolf.

>>222695
10+1=11
Borderline Failure!

"I am... I am..."
"Speak up, sonny."
"I'm John, sir."
He looks at you, and laughs.
"Boy, you do realize that John is an awful name for a spy?"
"I'm... Uh. I am..."
"Shut yer' lying face. Tell me the truth."
"Oh. Uhm... Ok. I'm Claw."
Crap. You think you weren't supposed to say that.
"Claw? That's a interesting name."
"Why? I'm... Interested? I guess?"
"Because, Claw, I know that your a part of the Emperor's personal retinue?"
"You do?"
"Aye, new's travels fast throughout Sweden's underground."
Actions
>Attempt to persuade him to surrender, or else! (Diplomacy)
>Attempt to delay him! (Charisma)
>Write-In
>>
>>222718
>Attempt to delay him! (Charisma)
could you at least use my roll for this
>>
>>222718
>I don't give a shit if this pathetic excuse for a side kick dies just do diplomacy
>>
>>222718
>>Attempt to persuade him to surrender, or else! (Diplomacy)
Come on, we got this. C'mon claw! Spill enough spaghetti that they can't even think of NOT surrendering!
>>
>>222718
>Attempt to persuade him to surrender, or else! (Diplomacy)
>>
Roll a 1d20+2 to see how much spaghetti is inevitably spilled.
>>
Rolled 14 + 2 (1d20 + 2)

>>222735
>>
Rolled 9 + 2 (1d20 + 2)

>>222735
>>
Rolled 16 + 2 (1d20 + 2)

>>222735
>>
>>222746
16+2=18
Success!

"You should surrender while you can, then!"
"What?
Your jailer is... Confused, he was expecting you to stutter this time!
"You heard me, do you think Renexizious will spare you in his fury once he hears a member of his retinue has been killed?"
Your jailer, realizes he might of been a little... Too hasty.
"Well... Hm. If you get the Council to agree with you, maybe none of us will have to die... Fine."
Actions
>Ask if he's willing to persuade the council... You're too bad at talking to really do that. (I roll against myself)
>Do it, like a man! (Charisma)
>Fuck this, you're out of here! (Agility)
>Write-In
>>
>>222764
>>Do it, like a man! (Charisma)
>>
>>222764
>REDEME YOURSELF (charisma)
>>
>>222764
>Do it, like a man! (Charisma)
This is totally going to fail.
>>
Whelp, roll me a 1d20+1 to see if Claw can actually talk to someone without failure.
>>
Rolled 2 + 1 (1d20 + 1)

>>222791
I don't care if he dies anyway
>>
Rolled 16 + 1 (1d20 + 1)

>>222791
>>
Rolled 7 + 1 (1d20 + 1)

>>222791
Can Claw learn Spaghettimancy?
>>
Rolled 7 + 1 (1d20 + 1)

>>222791
>>
Rolled 9 + 1 (1d20 + 1)

>>222791
it's late but what the hell
>>
>>222798
I hope this is high enough.
>>
>>222798
16+1=17
Success!

"Su-Sure."
After a few minutes of waiting, you head to the council's room.
"Our general says you are a part of Emperor Renxizious's retinue."
"Y-Yes."
"Tell us, why should we surrender?"
You gather you courage. You were (theoretically) born to do this!
"Because he'll fuck your shit up!"
You fling a wooden goblet off of the table you were sitting at.
"Do you want your shit fucked up, both literally and figuratively?"
The council begins murmuring among itself.
You glance around the room, and a collective sigh from the council draws your attention.
"No, we are to rem-"
"Do you WANT to be fucked by a dragon?"
Apparently, tales of the emperor's... Concubines, have taken root even out here.
"Fine. We'll surrender to Renixious immediately."
You fist pump the air, when you realize people are still look at you.
"S-Sorry, about that."
Actions
>PoV of Renexizious
>Remain in the PoV of Claw.
>>
>>222820
>Remain in the PoV of Claw.

Jesus that got a chuckle out of me.
>>
>>222820
>Remain in the PoV of Claw.
>>
>>222820
>PoV of Renexizious

>"Heathens! Surrender or-"
>"OH GOD PLEASE DON"T FUCK US"
>"What? I'm not going to-"
>"OH GOD PLEASE NO"
>>
>>222820
>POV of his magnificence
>>
Waiting five more minutes.
>>
Rolled 2 (1d2)

Whelp, rolling
1=Claw
2=Renexizious
>>
You are Renexizious, glorious Dragon Emperor of Sweden.
Just a few minutes ago, the town you sent Claw into, just surrendered. To be honest, you're impressed by Claw actually doing this... He has... People issues.
The town's leader comes out, and you unburrow yourself right next to him. He screams quite a bit, and yells out
"OH GOD I DON'T CONSENT!"
What?
"What the hell are you talking about?"
The rest of the crowd is panicking and running towards the soldiers.
A few minutes later, after the hysteria and the screaming of "I don't consent!", you manage to actually set up negotiations. Apparently Claw actually got a complete surrender out of these guys. You decide what to do with them.
Actions
>Demand them to become your slaves.
>Make them your vassals, and appoint Claw to manage over them. He'll remain on your estate, but will have to lead these people.
>Forcibly relocate them to the outer reaches of Finland, where they cannot hurt anyone, and appoint Claw to lead them, but he'll remain at the estate most of the time.
>Write-In
>>
>>222875
>>Make them your vassals, and appoint Claw to manage over them. He'll remain on your estate, but will have to lead these people.
>>
>>222832
>>222832
Also, thank you for this chuckle, and idea which I shamelessly stole. I am not being held by the FBI to give credit to you.
>be american
>the FBI show up
>You plagiarized a random anon on /qst/!
>get shot
>rip this quest
>>
>>222875
>Make them your vassals, and appoint Claw to manage over them. He'll remain on your estate, but will have to lead these people.
>>
>>222875
>>Make them your vassals, and appoint Claw to manage over them. He'll remain on your estate, but will have to lead these people.

>TFW the stereotype is no longer catholic priests molesting, but catholic dragons raping
>>222879
As that anon, I'm glad it was put in. Got me a chuckle.
>>
>>222875
>Make claw a vassal over them
This is honestly the safest option
>we can send over a couple advisers as well to somewhat remedy his people issues.
>>
You appoint Claw as the Jarl of... What did that leader say?
Rename the settlement to...
>New Stockholm
>Renoxiezius's Refugee
>Hanrorr
>Greater Uppsala
>Write-In
>>
>>222875
>>Forcibly relocate them to the outer reaches of Finland, where they cannot hurt anyone, and appoint Claw to lead them, but he'll remain at the estate most of the time.
>>
>>222901
>>Hanrorr
>>
>>222901
>Clawland
>>
>>222901
>>Renoxiezius's Refugee
Huzzah for being egotistical!
>>
>>222901
>Hanrorr or greater Uppsala
>>
>>222901
>Hanrorr
>>
>>222901
>>222910
>>222908
Shit, change mine to
>Clawland
>>
Waiting nine minutes.
>>
>>222921
>OP its 3 votes for Hanrorr
>>
>>222933
Sorry, I was using the restroom.
Hanrorr wins!

"Claw, get in here."
Claw, wanders into your tent, still in his human form.
"Claw, you are hereby promoted to the Jarl of Hanrorr."
He bows, and promptly stutters out a sentence.
"Th-Thank you my lord!"
With this affair done, you head back to the palace to sleep.
Mutation Point Unlocked!
>Upgrade Mutation/Ability
>Stable Mutation
>Unstable Mutation
>Extremely Unstable Mutation
>Attribute Point
Claw
>Upgrade Mutation/Ability
>Stable Ability
>Unstable Mutation
>Extremely Unstable Mutation
>Attribute Point
Days until Marriage: 5
>>
>>222959
Us:
>Stable Mutation
Claw:
>Extremely Unstable Mutation
>>
>>222959
>Unstable Mutation

>Unstable Mutation
>>
>>222959
>Unstable
>Unstable
>>
>>222959
>>222962
That, unless we can use
>Upgrade Mutation
To upgrade Barbaric again
>>
>>222970
Sure, I suppose.
>>
>>222959
>both unstable
>>
>>222973
Then my vote is
Us:
>Upgrade Barbaric
Claw
>Unstable
>>
>>222959
>Unstable
>Unstable
>>
>>222963
Changing to:
>Upgrade Barbaric

>Unstable
>>
Unstable wins!
Roll me a 2d100 for mutations
>>
Rolled 25, 7 = 32 (2d100)

>>222996
>>
Rolled 53, 90 = 143 (2d100)

>>222996
>>
Rolled 76, 100 = 176 (2d100)

>>222996
Aw, we need better barbaric
>>
Rolled 17, 14 = 31 (2d20)

The >>222996
>>
File: 1457445660199.gif (1.59 MB, 640x272)
1.59 MB
1.59 MB GIF
>>223010
>>
Renexizious Mutation
25 53 75 average is 36
Claw Mutation
7 90 100 average is 65

You get: Acid Spit! You can spit a deadly acid that can melt through most metal. Keep in mind though, this applies to saliva.
Claw gets: Unique Mutation
Choose from the following...
>Beserker (Whenever health falls below 75%, Claw will go into a frenzy, attacking foe and friend alike, but leaning towards foe. Claw will receive a +5 to Body and Agility for the duration of this effect. Beserker ends when the battle ends.)
>Valorous (Whenever a Morale check is made on your soldiers, they fail a roll, or a roll is failed while in Claw's PoV, Valorous allows for a single re-roll.)
>Natural Human (Claw receives a +2 to most checks in Human Form, and will tend to fight better when not in his natural form, which is Wolf. Claw will also have the same HP in Human Form as in Wolf Form.)
>>
>>223061
>Valorous (Whenever a Morale check is made on your soldiers, they fail a roll, or a roll is failed while in Claw's PoV, Valorous allows for a single re-roll.)
>>
>>223061
>>Natural Human (Claw receives a +2 to most checks in Human Form, and will tend to fight better when not in his natural form, which is Wolf. Claw will also have the same HP in Human Form as in Wolf Form.)
Maybe he could stop being such a Spaghettimancer
>>
>>223061
>>Natural Human (Claw receives a +2 to most checks in Human Form, and will tend to fight better when not in his natural form, which is Wolf. Claw will also have the same HP in Human Form as in Wolf Form.)
anything that helps him not fuck up his speech checks
>>
>>223061
>Berserker
We will make him into a shock trooper and dive him into enemy armies from high altitude planes...
>>
>>223061
Jk he is our vassal now so instead
>valorous
>>
>>223067
Eh, Attribute Checks don't count towards this. Only Skill checks really. So it won't prevent him from being a spaghettimancer unless it's a diplomacy or intimidate check.
>>
>>223061
>>Natural Human (Claw receives a +2 to most checks in Human Form, and will tend to fight better when not in his natural form, which is Wolf. Claw will also have the same HP in Human Form as in Wolf Form.)
Make that silent work for you.
>>
>>223061
>>Valorous (Whenever a Morale check is made on your soldiers, they fail a roll, or a roll is failed while in Claw's PoV, Valorous allows for a single re-roll.)
>>
>>223078
He will be good in battle at least
>>
Whelp, rolling for who wins
1=Valor
2=Natural
>>
Rolled 2 (1d2)

>>223093
I forgot to roll.
>>
Natural Wins!

When you awake after your journey, you taste something in your mouth... It seems your saliva has gotten a little more... Corrosive. This is confirmed true, after you look down and see minor burn marks in the rafters.
It seems you have a free morning, what do?
>Read a Magic Book (Intelligence)
>Read a Political Theory book (Intelligence)
>Expand the Black Mark (Necromancy)
>Go to sleep, you're dead tired.
>Travel to Stockholm!
>Talk to Hans
>Talk to Brother Reinhold
>Talk to Anitta
>Talk to Claw
>Talk to one of your Concubines
>Attempt to mutate your soldiers/servants (Charisma)
>Write-In
>>
>>223108
>>Talk to Anitta
>>
>>223108
Ignore my "dead tired" thing, it's in my copypasta and I forgot to get rid of it.
>>
>>223108
>Expand the Black Mark (Necromancy)
>>
>>223108
>>Talk to Anitta
>>
>>223108
>>Read a Political Theory book (Intelligence)

A wise leader knows all about the political games
>>
>>223108
>>Talk to Anitta
>>
>>223108
>expand dat Mark
>>
>>223108
>>Read a Magic Book (Intelligence)
>>
You decide to talk to Anitta, who has just awoken from her servant's quarters.
"My lord, seeing me again so soon?"
"Yep, so get used to it, mammal."
"Alrighty, I guess."
Actions (Pick three!)
>Talk to her about freeing her from being a servant. (Promote her to a soldier, researcher, etc...)
>Talk to her about the USSR.
>Ask if she's religious.
>Talk to her about books. Sorceresses love books.
>Get her to train you in Fire Magic. (Charisma)
>Train her in fighting. (Intelligence)
>Ask if she has parents or whatever humans have.
>Write-In
>>
>>223142
>>Ask if she's religious
>>
>>223142
>Talk to her about the USSR.
>Talk to her about freeing her from being a servant. (Promote her to a soldier, researcher, etc...)
>Talk to her about books. Sorceresses love books.
>>
>>223142
>>Talk to her about books. Sorceresses love books.
>>Ask if she's religious.
>>Write-In
Try and instill some more loyalty to you in her, before we start having her assist in research. She'd be a good researcher given her magical capacity.
>>
Imma take a 10 min brk
>>
>>223150
This
>>
>>223149
Please pick three actions or I won't count your vote.
>>
>>223142
>Talk to her about the USSR.
>Talk to her about books. Sorceresses love books.
>Get her to train you in Fire Magic. (Charisma)
>>
Waiting five more minutes.
>>
Also, as an anon who just caught up to what's been happening today I got a question for everyone who played during our last research session; Are you guys crazy!? That black mark is slowly turning us either dead or undead, we shouldn't mess with that shit.
>>
>>223174
With great rewards, comes great risk.
>>
>>223174
What? Dude, quit that. We're already this deep into necromancy, who knows what cool shit we can get?

Plus, I want my Holy Skeleton Workforce for farming/menial labour!

Get the pope on board by using them to build a cathedral!
>>
Books wins, Tie between Promotion, and ask her about the soviet union, pick one more please guys.
Rolling for promotion or soviets
1=promotion
2=Soviets
>>
>>223192
...why not just go with Books, Asking Union, and Promotion? If we need three, that is.
>>
Rolled 2 (1d2)

>>223192
Rolling now.
>>
>>223195
I... I don't know.
I'm a fucking idiot, confirmed 2016.

Because this anon exposed my lack of foresight, I'll be doing this because otherwise I'm fucking autistic.
>>
>>223181
True, but I prefer risks that doesn't rob us of our lives.
>>223184
Yeah, no. Unless we try to find a way to reverse whatever the black mark is doing to us then I doubt it will be worth it. At the moment all we have gotten from it is that we feel no pain, which is dangerous enough as we saw in the fight with Claw. He hurt us, and we barely noticed it. Imagine when we no longer feel heat, or no longer can enjoy the taste of food.
>>
>>223212
I dunno man, with enough magic we can overcome those drawbacks. Plus the ones other than pain have been temporary so far, or at least toggle-able
>>
>>223218
Perhaps, but we haven't even tried to overcome them. I'm not saying give up on necromancy, only to give up on that fucking mark that's slowly killing us. Next time we study necromancy we should see if we can reverse it somehow.
>>
Books, USSR, and Promotion wins.

You two walk down the hallway for a little while, when you decide to start talking.
"So, just wondering, you come from the USSR, right?"
"I did, yes."
"What exactly was it like there?"
"To be honest, I wouldn't know. I was taken to the Moscow University when I was five."
"Why? Isn't that a tad bit too young for your race to be there?"
"Extremely so, I barely remember my parents. Apparently Uncle Stalin thought I had a particular thing for Fire Magic, and I spent years inside that damned university waiting for my chance to DO something with my life."
You spend a few minutes in silence, and finally speak to her again.
"So. I know for a fact that sorceresses love books, did you have many books in the USSR?"
She looks up to you happily, but slightly saddened, her face turns to the floor.
"Almost all of them were propaganda or magic. I haven't read a good non-propaganda book since world war two."
"You served in world war two?"
"Of course, once the manpower on the front was running low, they sent nearly everyone tey could."
"Interesting.... Say, how would you like a job rather then a servant... Your talents will prove much better then as one of my servants."
She looks up to you. her facial features brightened considerably.
Actions
>Promote her to a Soldier-Sorceress
>Promote her to a Researcher
>Promote her to a Noble
>Promote her to Head Sorceress.
>Write-In
In addition...
>Give her... Genetical reassignment. (Mutate her)
>Leave her be. She is fine as a mammal.
>>
>>223240
>>Promote her to Head Sorceress.
>Leave her be. She is fine as a mammal.
>>
>>223218
Also, last time the mark grew we got ill and coughed up our own blood. I don't think the drawbacks are going to get better before they get worse.

Finally "if spread unchecked [the black mark] will cause death from system shutdown", as noted here (>>222022)
>>223240
>Promote her to a Researcher
>OFFER her genetical reassignment (Mutate her, IF WILLING)
>>
>>223240
>>Promote her to Head Sorceress.
>>Offer to change her if she wants to be a rad dragon.
>>
>>223240
>>Promote her to a Researcher
Welcome to more books.
>Leave her be. She is fine as a mammal.
>>
>>223251
"Rad Dragon"

RADICAL MAN!
We 80s dragons now

Also, the max you can mutate someone right now is Half-Dragon m8.
>>
>>223240
>Promote her to a Researcher
>Offer mutation if she is willing
>>
>>223256
Rad Dragon-girl, then.
>>
>>223240
>Promote her to Head Sorceress.
>Give her... Genetical reassignment. (Mutate her)
>>
Rolled 2 (1d2)

Looks like mutate wins, but it's divided between Researcher and Head Sorceress.
Rolling dice for this
1=Researcher
2=Sorceress
>>
>>223265
Well, mutate if she's willing wins to be specific. Most of us who wanted mutate added that as a criteria.
>>
"So, Anitta, how would you feel about being my Head Researcher?"
She nearly jumps up and down in excitement... Then you decide to bump up your offer.
"...In addition to genetical reassignment?"
She considers it, but shakes her head.
"No thanks, I prefer being human, thank you very much."
Anitta gathers her things, and moves into your Library to conduct SCIENCE!!!
In addition, your spy has apparently sent a report back... In New York, he has a small enclave of loyalists, ready to do your work. It currently numbers about 150 humans.
Actions
>Send them mutagen...
>Order them to build up further.
>Order them to preform a terrorist attack to disrupt NATO.
>Write-In
>>
>>223276
>>Order them to build up further.
>>
>>223276
>>Order them to build up further.
Keep on building up. We're not ready for all-out war yet, imo.
>>
>>223276
>Order them to build up further.
>>
>>223276
>>Order them to build up further.
150 is nothing.
>>
You sent a letter to Agent Ingvar to build up further... Roll me a 1d20+3 for how well he recruits.
>>
>>223276
>Write-In

Tell them to expand their network to other cities, creating a secret secure training compound and to begin gathering more supporters.


Gentlemen, let us pull an insurgency!
>>
Rolled 5 + 3 (1d20 + 3)

>>223284
>>
Rolled 18 + 3 (1d20 + 3)

>>223284
>>
>>223284
>>
Rolled 14 + 3 (1d20 + 3)

>>223284
>>
>>223292
Sorry my dice seemingly disappeared.
>>
18+3=22
???
This will be decided next in game week.

No one calls on you for the noon, so you have some addition spare time.
Actions
>Read a Magic Book (Intelligence)
>Read a Political Theory book (Intelligence)
>Expand the Black Mark (Necromancy)
>Travel to Stockholm!
>Talk to Hans
>Talk to Brother Reinhold
>Talk to Anitta
>Talk to Claw
>Talk to one of your Concubines
>Attempt to mutate your soldiers/servants (Charisma)
>Write-In
>>
>>223296
forget this shit, I seemingly can't get it to work in this thread.
>>
>>223302
>Expand the Black Mark (Necromancy)
>>
Rolled 11 + 3 (1d20 + 3)

>>223284
I'm back m8ys
>>
>>223302
>>Read a Political Theory book (Intelligence)
>>
>>223302
>Read a Magic Book (Intelligence)
>>
>>223302
>>Read a Magic Book (Intelligence)
Friendship is alchemy.
>>
>>223302
> le book
>>
>>223317
Which book? Political Science or Magic
>>
>>223302
>>Read a Magic Book (Intelligence)
>>
Looks like Magic Book wins.
Which book will you read?
>Ice Magic
>Fire Magic (Study with Anitta)
>Further study of Necromancy
>Further study of Enchantement
>>
>>223302
>>Read a Magic Book (Intelligence)
>>
>>223320
Magic, ma bad
>>
>>223331
>Further study of Enchantement
>>
>>223331
>Further study of Necromancy
We need to get spookier
>>
>>223331
>Further study of Enchantement
>>
>>223331
>fire, looks like we will get a bonus
>>
>>223331
>>Fire Magic (Study with Anitta)
>>
>>223331
>>Fire Magic (Study with Anitta)
I mean we're a dragon and all.
>>
>>223331
>nigga sorry I'm just absolutely fucked today
>enchantment for the power armor
>>
Roll me a 1d20+7 (+3 from Anitta) for studying Fire Magic.
>>
Rolled 17 + 7 (1d20 + 7)

>>223359
>>
Rolled 3 + 7 (1d20 + 7)

>>223359
>>
>>223357
Boi were an ice dragon
>>
Rolled 15 + 7 (1d20 + 7)

>>223359
>>
>>223360
17+7=25
Overwhelming Success!
After a few hours of studying with Anitta, you can now cast one of her Flame Lances, which ignore enemy armor, and has a chance to set an enemy aflame!

New Spell: Flame Lance
After your studying lesson is over, the bell in the library rings once more. It seems your servants need you once again. You take your leave of Anitta, and head outside, where the usual servant is.
"My lord, Hans currently wants to talk to you."
"Hans? I suppose so."
Actions
>"He will have to wait a while longer, I am busy studying."
>"I will go to him immediately."
>>
>>223375
>"I will go to him immediately."
>>
>>223375
>yeah speak with Hans
>>
>>223375
>>"I will go to him immediately."
>>
>>223375
>>"I will go to him immediately."

It could be important
>>
>>223375
>>"I will go to him immediately."
>>
You quickly go to Hans, who is currently waiting calmly in the Foyer.
"My lord, have you heard of the Winter War?"
"I have... Heard of it."
"Good, because the infamous White Death has joined the Finnish Resistance."
"White Death?"
"A Finnish sniper, who has over five-hundred confirmed kills with a hunting rifle, and a masterful sniper."
"Why does this concern me?"
"Because my lord, he is a hero to the Finnish Resistance, and he's too good for the regular army to take care of without suffering severe losses... I recommend sending an ally, rather then yourself as that would simply be overkill."
"Hm... I suppose we must take care of this "White Death", then."
Actions
>Send Anitta to deal with the White Death.
>Send Claws to deal with the White Death
>You will go to deal with White Death, as overkill as it may be.
>You will send Hans to deal with the White Death.
>>
>>223393
>You will go to deal with White Death, as overkill as it may be.
IT'S THE SNIPER THEY SENT ARTILLERY STRIKES AGAINST! THERE IS NO OVERKILL AGAINST THIS MAN!

Also, we should try to get him on our side if we can.
>>
>>223393
>we should go, just to be safe, we don't want our bros dying
>>
>>223393
>You will go to deal with White Death, as overkill as it may be.
>>
>>223393
>>You will go to deal with White Death, as overkill as it may be.
>>
>>223393
>Send our mantis shrimp, cone snail, half dragon hybrid to deal with him.
Maybe we'll actually use him for this instead of staying in the dungeon
>>
>>223393
>You will go to deal with White Death, as overkill as it may be.


I hope we might capture him, as he was a remarkable man and a great warrior. Failing that knowing we killed him means we can add an honorific to our name.
>>
Rolled 13, 10 + 6 = 29 (2d20 + 6)

You have heard of this "White Death", and you decide to take control of the situation.
"I will personally hunt him down, Hans."
"As you wish, my lord."
Within the hour, you soar above Helsinki, and you have a few avenues to track this man down in.
>Soar above in Dragon Form. It will be extremely hard to spot him, but you will find him, one way or the other. (Agility, HARD)
>Go into Half Dragon Form, you must find him on the ground. (Agility, RISKY)
>Go into Dragonblood form, you cannot look like an officer and risk being sniped. (Agility)
>Go into Human Form, you cannot risk any recognition. (Agility)
Ignore my rolling
>>
>>223415
>half dragon so we have at least some magic
>>
>>223415
>Go into Dragonblood form, you cannot look like an officer and risk being sniped. (Agility)
TAKE NO CHANCES!
>>
>>223415
>Go into Dragonblood form, you cannot look like an officer and risk being sniped. (Agility)
>>
>>223415
>>Go into Dragonblood form, you cannot look like an officer and risk being sniped. (Agility)
>>
>>223415
>dragon blood actually we still have access to most magical powers, half dragon is risky.
>>
Roll me a 1d20-4 for finding the White Death
>>
Rolled 11 - 4 (1d20 - 4)

>>223437
>>
Rolled 7 + 4 (1d20 + 4)

>>223437
>>
Rolled 1 - 4 (1d20 - 4)

>>223437
>>
Rolled 12 + 4 (1d20 + 4)

>>223437
>>
>>223452
Fuck...
>>
File: EXTERMINATUS.gif (1.82 MB, 640x480)
1.82 MB
1.82 MB GIF
>>223452
You guys want to use Barbaric?
>Yes
>No
>>
>>223452
I guess it's time for barbaric.
>>
>>223462
Yes
>>
>>223462
>yes
>>
>>223462
Yep
>>
>>223462
Can't it isn't body
>>
Whelp, roll me a 1d20+11 to avoid /qst/'s evil dice glare.
>>223471
It says you can re-roll WITH body.
>>
Rolled 17 + 11 (1d20 + 11)

>>223474
>>
Rolled 3 + 11 (1d20 + 11)

>>223474
>>
Rolled 1 + 11 (1d20 + 11)

>>223474
Time to eat someone.
>>
Rolled 12 + 11 (1d20 + 11)

>>223474
>>
Rolled 6 + 11 (1d20 + 11)

>>223474
I'm honestly wondering why we're keeping Finland at all. Did we get any more taxes from it?
>>
>>223480
You just got two ones in a row
>>
>>223480
...but.

HOW!?
>>
Rolled 4 + 11 (1d20 + 11)

>>223452
>>223480
I think it's time you put down the dice, friendo
>>
File: happs.png (72 KB, 351x418)
72 KB
72 KB PNG
>>223480
>>
File: 1461052620701.jpg (38 KB, 630x473)
38 KB
38 KB JPG
>>223480
rip emprah ren
nvr forget
pic related
>>
>>223488
I think you're right.
>>
>>223492
RIP
We hardly knew ye.
>>
>>223452
1-4=-3
Critical Failure!
BARBARIC USED!
1+11=12
Critical Failure!

As you walk the streets, a shot hits next to you, your mind falls into rage... Who would dare shoot their emperor! You let out a mighty roar, and suddenly, you feel a heavy force impact into your left eye... You fall to the ground... Blood... So much blood. You can no longer see out of your left eye.
Actions
>Attempt to scramble for cover! (Agillity!)
>CHARGE!!! (Agility, RISKY)
>Fuck this, get out and see if you can't get someone else to do this! (Agillity, RISKY since your blind in one eye.)
HP: 3500
>>
>>223505
>>Attempt to scramble for cover! (Agillity!)
>>
>>223505
>>Attempt to scramble for cover! (Agillity!)

>"Nah, you don't need to go, it'd be overkill"
APPARENTLY NOT, HANS
>>
>>223505
>Attempt to scramble for cover! (Agillity!)
>>
>>223505
>Attempt to scramble for cover! (Agillity!)
>>
Whelp, roll me a 1d20-4 for getting the fuck down
>>
Rolled 2 (1d20)

>>223515
>>
Rolled 4 + 4 (1d20 + 4)

>>223515
>>
Rolled 13 + 4 (1d20 + 4)

>>223515
>>
Rolled 8 + 4 (1d20 + 4)

>>223505
Question: if we were in half-dragon form, would the bullet still pierce our scales?
>>
>>223515
>looks at the die with caution
Someone else roll this one.
>>
Rolled 1, 18 + 6 = 25 (2d20 + 6)

>>223518
13-4=9
Minor Failure!
You attempt to get into cover, and you barely do, but the White Death seems to be able to chamber another round and fire while your scrambling for cover...
Rolling to see if he hits.
>>
>>223516
>>223517
>>223520
We're fucked.
>>
Rolled 3, 14 + 5 = 22 (2d20 + 5)

>>223523
Nat 1 baby
The shot goes wide, but you still can't see where he is at. However, for a few seconds it seems as if he can't fire... Or he retreated.
>Attempt to find his position (Agility)
>Retreat, you need reinforcements! (Agility, RISKY)
>Stay the fuck down!
Ignore my rolling
>>
>>223530
Burrow underground and relocate
>>
>>223530
>>Stay the fuck down!
we need to up our Agility
>>
>>223530
>Attempt to find his position (Agility)
>>
>>223537
You can't, your in Dragonblood form, which doesn't have access to the Burrower ability.
>>
>>223530
>Attempt to find his position (Agility)

>>223539
Or just not try to do agile things when our agility is literally a negative number
>>
>>223530
Use your intelligence to deduce where the shot came from
>>
>>223530
>Stay the fuck down!
>>223541
Which forms have access to it? Just the dragon form? Or can our half-dragon form do it too?
>>
Looks like trying to find his position wins, roll me a 1d20-4 for finding it.
(I'd like to point out that if it wasn't for your Can't Feel Pain mutation, you'd probably been K.Oed at this point.)
>>223552
Half-Dragon can do it too.
>>
Rolled 2 + 4 (1d20 + 4)

>>223554
Hell, we should just change back into a Full Dragon if this fails
>>
Rolled 2 + 4 (1d20 + 4)

>>223554
>>
Rolled 5 + 4 (1d20 + 4)

>>223554
Alright. Now, I'll be tempting fate by touching the die again.
>>
Holy shit, I think the dice want you guys dead.
If you do die... I have a fall-back plan...
>>
>>223566
Does it involve that black mark?
>>
Wait why dont we just dig to him? or dig to flee?
>>
>>223566
or you can stop use crit ones
>>
Rolled 18 + 4 (1d20 + 4)

>>223566
On the bright side, it's not as bad as the time we rolled like 4 ones in one session.

Anyways, this is what we get for trying finesse when agility is our dump stat. Shoulda stayed Full-Dragon.
>>
>>223574
Why not transform into full dragon now? Wouldn't our scales protect against sniper bullets?
>>
>>223568
Honestly? No.
No it does not.

Anyhow, using >>223562
5-4=1
Extreme Failure!
You poke your head up, to see where the sniper is. You search for a little too longer, and a shot hits you right in the chest, knocking you down... If you take another, you don't think you'll be able to take it. You are currently too weak to transform anymore, as it would most likely make you a large target.
Actions
>Stay... Stay down.
>You... You will find him and kill him! (Agility, RISKY)
>If you are going to die... You will die standing! CHARGE! (Agility, VERY HARD)
HP: 1500
I would also like to point out that your armor is fully gone at this point.
>>
>>223576
because op is a fagot
>>
>>223577
>!
Ugh, for the "large target" thing, essentially you'd transform too slow and you'd receive another shot, killing you outright. Just in case you were wondering why right now your being transform-blocked.
>>
>>223577
>>223577
>>Stay... Stay down.
>>
>>223577
>Stay... Stay down.
Our agility is SHIT, and the dice hates us. Better lay low and think of another plan.
>>
>>223577
>Stay... Stay down.
>>
>>223577
>Stay... Stay down.

Let's play dead for a second. But we shouldn't let ourselves get captured on the off chance they have a way to prevent our transforming back into a full dragon.
>>
stop using ones you fagot
>>
>>223577
Burrow to hide
>>
>>223577
Yeah, we need to stay down.
>>
You stay down... You're begining to pass out, but you can barely pull through it. You have enuogh time to recuperate, however.
Actions
>Attempt to figure out the bullet ballistics to find the White Death! (Tactics)
>Use Necrotic Healing so you won't bleed to death... (Necromancy)
>Attempt to fall back. (Agility, RISKY)
>>223591
Also, fuck no, natural ones help keep the game risky and fresh.
>>
>>223600
>>Use Necrotic Healing so you won't bleed to death... (Necromancy)
>>
>>223600
>Use Necrotic Healing so you won't bleed to death... (Necromancy)
>>
>>223600
>Use Necrotic Healing so you won't bleed to death... (Necromancy)
>>
>>223600
>>Use Necrotic Healing so you won't bleed to death... (Necromancy)
Because we're about dead

But we should do:
>>Attempt to figure out the bullet ballistics to find the White Death! (Tactics)
After as our mind is waaaaaay better than our agility
>>
Roll me a 1d20+4 for Necromancy.
>>
>>223600
...normally I would say fuck necromancy. But with the options we have I say fuck it.
>Use Necrotic Healing so you won't bleed to death... (Necromancy)
>>
>>223611
>>
>>223600
>Also, fuck no, natural ones help keep the game risky and fresh.

can you only use ones if its in the best out of three
>>
Rolled 12 + 4 (1d20 + 4)

>>223611
This feels like a bad idea, don't prove me right dice.
>>
Rolled 11 + 4 (1d20 + 4)

>>223611
>>
>>223616
Not in my sessions, faggot.
>>
Rolled 8 + 4 (1d20 + 4)

>>223611
>>
Rolled 6 + 4 (1d20 + 4)

Know what? I blame the anon who was hating on the black mark earlier. He talked shit about it, then rolled nothing but ones! Clearly, we need to embrace the mark to gain favour with the dice gods once more

>>223611
>>
>>223616
Personally I like this setup. Theoretically we have an equal chance of getting a 20.

Even though in practice it's been kicking us in the teeth.
>>
>>223624
And yet, I'm rolling the highest on necromancy. I refute your theory for why the dice hates me.
>>
>>223625
yeah /qst/ seems nat 1 happy
>>
>>223630
Wrong, it's merely proof of my theory.

Hating on necromancy = Ones for days
Doing necromancy = Highest roll in the set

Obviously Necromancy = Success
>>
>>223640
This anon is correct, we must become spookier via necromancy after this!
>>
>>223617
12+4=16
Success!
You manage to stop the bleeding, but your still in severe pain. You cannot transform into Dragon Form, but you can transform into Half-Dragon form. Additionally, the black mark spreads further. Any future use of Necromancy during this battle can cause some major fuckups.
Actions
>Attempt to transform in Half-Dragon form fast enough so the sniper can't hit you. (Agility, RISKY)
>Use Necrotic Healing further... (Necromancy, RISKY)
>Stay the fuck down... Honestly, your pinned.
>Randomly fire Necrotic Bolts, maybe you'll get lucky... Or choke to death. (Necromancy, HARD)
>Attempt to fall back. (Agility, RISKY)
>You know what? Fuck it, you surrender. (Charisma, HARD)
>>
>>223640
I'm still not promoting making the mark grow. Let's put your theory to the test. SCREW THE BLACK MARK.

Now, watch me roll a 20 on my next roll.
>>
>>223643
Also, HP is currently 2150!
>>
>>223643
>>Stay the fuck down... Honestly, your pinned.
>>
>>223643
>You know what? Fuck it, you surrender. (Charisma, HARD)
Charm to maximum!
>>
>>223643
>>You know what? Fuck it, you surrender. (Charisma, HARD)
Fuck it, charisma is our best asset, I vote we try and recruit this motherfucker
>>
>>223643
>Attempt to figure out the bullet ballistics to find the White Death! (Tactics)
>>
>>223643
>>You know what? Fuck it, you surrender. (Charisma, HARD)
>>
>>223643
>>Stay the fuck down... Honestly, your pinned.
>>
>>223654
>>223656
no we will get a nat one
>>
Roll me a 1d20+5 for Charm.
>>
Rolled 15 + 5 (1d20 + 5)

>>223662
>>
Rolled 20 + 5 (1d20 + 5)

>>223662
>>
Rolled 7 + 5 (1d20 + 5)

>>223662
To test the theory, screw the black mark!
>>
>>223666
Satan saves
>>
>>223666
Nice 20 satan!
>>
>>223666
>I call out anon for talking shit about black mark and subsequently rolling 1's for days
>Immediately roll a 20
>With 666 get

>>223667
The NecroDice smile upon me, Anon, can you say the same?
>>
Rolled 8 (1d20)

>>223662
roll

>>223666
>A NAT 20 for being a pussy
>>
>>223675
>rolling after a 20
>>
>>223675
Clearly the White Death is a girl in this universe, and we just seduced her by flailing on the ground.
>>
>>223666
Holy shit, anons were right.
Use necromancy for epic wins it seems.

20+5=25
Critical Success! All Hail Satan!

You walk out of cover, holding your chest and eye, and put your hands up. Eventually, you see the White Death coming to you, hold his rifle towards you. He motions for you to get on the ground to surrender.
Actions
>SPRING THE AMBUSH (Body, RISKY, VERY HARD)
>Get on the ground. You are a dragon of honor.
>Necrotic Bolt+Face=Death! (Necromancy, RISKY, HARD)
>Write-In
>>
>>223680
>>Necrotic Bolt+Face=Death! (Necromancy, RISKY, HARD)
>>
>>223680
>Stare him down, get HIM to surrender (Intimidate)
>>
>>223680
>Get on the ground. You are a dragon of honor
By the way a flame lance would be a safer bet then necrotic bolts..
>>
>>223680
>>Stare him down, get HIM to surrender (Intimidate)
>>
>>223680
>Necrotic Bolt+Face=Death! (Necromancy, RISKY, HARD)
The necro dice will watch over us.
>>
>>223682
that is not going work
>>
>>223680
yous the flame lance
>>
Waiting five momentos.
>>
>>223674
You will lead us to damnation and you know it.
>>223680
>Get on the ground. You are a dragon of honor.
>Write in
>Ask him why he joined the rebels
>>
>>223682
this
>>
>>223690
See, you say that, but really, this guy just walked into mid-range combat with a dragon. In the open.

Plus, if anything, we should be using the BODY option given that is our best stat by a massive margin


>>223694
Bah, I'll swap to
>Get on the ground. You are a dragon of honor.
>>
>>223682
>>223687
Fuck it, switching my vote to intimidation.
>>
Intimidate wins, roll me a 1d20+5
>>
>Stare him down, get HIM to surrender (Intimidate)
>>
>>223694
>>223694
Nevermind, people apparently love intimidation. Fuck it, switching back to that senpai
>>
Rolled 10 + 5 (1d20 + 5)

>>223707
>>
Rolled 13 + 5 (1d20 + 5)

>>223707
>>
Rolled 1 + 5 (1d20 + 5)

>>223707
>>
Rolled 12 + 5 (1d20 + 5)

>>223707

>>223713
Again with the 1's, man! Quit that!
>>
>>223713
>be renexizious
>be crusin in your hood, Helenski
>some cracker called the White Death comes
>attempt to jump him
>get shot
>>
>>223713
...I'm a curse
>>
>>223713
This is what happens when you dont pick necromancy. THE NECRO DICE HAS CURSED YOU.
>>
>>223713
And look at who fucks it all up again.
>>
>>223713
Writing this now. no nat 20 will save you guys
i'm sorry
>>
>>223713
>>223721
>TFW one anon manages to roll so consistently shitty that it kills the MC
>TFW it's because he shit-talked the glorious school of Necromancy
>>
>>223713
1+5=6
Critical Failure

You attempt to stare him down.
Suddenly, he fires.
A shot catches you in the neck.
You fall down to the ground... Clutching your neck, as your lifeblood falls to the ground. Is this end?
Is this all you have aspired for?
You breathe slowly.
Then you breathe outward.
Roll me a 1d20. A natural twenty will let you live from this... Otherwise... Death. Only first three rolls. Nothing else, if it's a second late, I don't care. It must be in the top three rolls.
>>
>>223721
Claw quest when?
>>
>>223724
I shit talked the mark, not necromancy in general. Necromancy is awesome, but letting it kill you is not.
>>
>>223724
Who wants to start a lynch mob for that anon?
>>
Rolled 14 (1d20)

>>223725
>>
Rolled 16 (1d20)

>>223725
>>
Rolled 15 (1d20)

>>223725
>>
Rolled 20 (1d20)

>>223721
...Roll for the White Death's reaction to our demand for his surrender?

>>223725
NECRO GODS HEED MY CALL
>>
Rolled 3 (1d20)

>>223725
I must ask the dice for forgiveness and ask for the almighty 20. It's the only way I can redeem myself.
>>
Rolled 12 (1d20)

>>223725
>>
Rolled 6 (1d20)

>>223725
I have come to help
>>
>>223725
you are shit dm
>>
>>223736
OH GOD PLEASE OP
>>
>>223736
The necro gods cannot answer you.
I am sorry. But I hold fast to my word.
>>
>>223736

In the fourth roll. That's some epic trolling from the dice gods
>>
>>223736
...you win, fucking necrodice.
>>
>>223736
NNNOOOOO YOU WERE TOO LATE
>>
>>223725
>take nat 1 whenever
>only top 3 for nat 20 pls

mate...
>>
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209 KB JPG
>>
>>223747
i know right this is bullshit
>>
>>223736
FUCKING GLORIOUS BOARD
>>
>>223742
>>223744
I blame the anon shit talking the Black Mark. I have called him out, and rolled 20's both times. He has cursed us all!
>>
>>223747
this op is a lieing fagot
>>
>>223736
This is fucking lunacy.
>>
>>223736
Natural Twenty... Slightly too late...
You nearly clutch onto life. Nearly... You begin fading away, but you realize something.... Though it may come at great cost.
Choices
>Fade, and die. (Play as your child...)
>Use this... Power. (Will come at a great cost... A huge one.)
>>
>>223742
Op this is a great quest give -1 to all checks and continue
>>
>>223757
>>Use this... Power. (Will come at a great cost... A huge one.)
>>
>>223757
>>Use this... Power. (Will come at a great cost... A huge one.)
Is this because of the twenty?
>>
>>223757
Kill the GM for being a faggot
>>
>>223757
>Fade, and die. (Play as your child...)
>>
>>223757
>Use this... Power. (Will come at a great cost... A huge one.)
>>
>>223757
My bad luck made this happen, I have no say in this.
>>
>>223757
>>Use this... Power. (Will come at a great cost... A huge one.)
>>
>>223757
>Play as Elizabeth's child oh ma God
>>
>>223757
>Slightly too late...
lier
>>
>>223757
>Use this... Power. (Will come at a great cost... A huge one.)
>>
>>223757
>Use this... Power. (Will come at a great cost... A huge one.)
>>
>>223757
Embrace the gift of the Necro Gods! Pay the price, live forever!
>>
>>223768
Explain
>>
>>223757
>Will come at a great cost... A huge one.

Will we lose our natty physique?
>>
You awake, surrounded by your blood. You can barely move... In fact, you feel like you can't. An hour passes. You slowly get up... And feel different.
It is late at night. The White Death is no-where to be found. You feel... Much weaker. Like you are lacking something. You attempt to transform into your original draconic self, but nothing happens. You attempt your half-dragon self, and it works. However, you find yourself hungry, unable to fly home...
Actions
>Attempt to find a commoner's home and rest there for the night.
>Attempt the long march back to Stockholm... It will be long and especially hard. (Body, HARD)
>Find the White-Death, and end him. (Agility)
>Write-In
You are blocked from Dragon Form, in addition, you feel strange... Extremely so...
>>
>>223772
OP/GM took a one even though it was outside the first three, then doesn't accept the twenty because it is outside the first three.

The implication is that he is an inconsistent fuck and that he is lying. What I will say is that this is bullshit of the highest order.
>>
>>223781
>>Attempt to find a commoner's home and rest there for the night.
>>
>>223781
>Write in
>Make a burrow to hide in.
>>
>>223783
this
>>
>>223783
oh shit is that what happened earlier i though the post was just fucked up, Qm you are the biggest god dam hypocrite
>>
>>223781
>>Attempt to find a commoner's home and rest there for the night.
>>Write-in
Find a phone, call Hans, let em know you live

>>223783
The "in first three" thing was for whether we survive, live or die, at a critical juncture. If it were a normal set, he would have taken it, but it wasn't. Just accept it, and move on.
>>
>>223783
He takes all crits, good or bad, normally. This time however we needed the crit SPECIFICALLY in the top three, something he warned us of ahead of time. It was a last chance to salvage a game over.
>>
>>223781
>>Attempt the long march back to Stockholm... It will be long and especially hard. (Body, HARD)

The sooner he returns to the homebase to find what the fuck is wrong with him, the better
>>
>>223790
Taking crits outside of the top three is in the rules, he's taken 20s in the past as well you know.

This was a special roll and we were informed that beforehand, give the QM a break.
>>
>>223792
Just because he says he will do it does not make it ok or fair
>>
>>223781
>Attempt to find a commoner's home and rest there for the night.
>>
>>223791
>Just accept it, and move on
no
>>
>>223781
>>223791
>>223793
>>Attempt the long march back to Stockholm... It will be long and especially hard. (Body, HARD)
I'll switch to this actually

>>223796
Dude, he said in advance it was a unique chance. Hell, I rolled the damn 20 and I'm not even that salty.
>>
>>223792
>>223791
and that to me seems like bullshit. I barely post in this quest however and thus don't give a fuck and was merely explaining it to an anon.


Still bullshit though, even more so than the time a GM placed an option in a quest that was a auto-fail