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/qst/ - Quests


In the late seventies through the early nineties, drug violence in South America only continued to escalate. A successful revolution by the IRA in Ireland encouraged similar revolts in central Africa that devolved into decades-long civil wars, and a USSR faction in the Russian government. Human trafficking for both the organ and the sex trades exploded between south-east Asia and eastern Europe. In the face of such chaos, government run militaries and agencies were too caught up in red tape to be effective in combatting these threats. Traditional armies abdicated their throne as international super-powers, and turned it over to the world of private military contractors.

Thirty years later, the private military industry is a widely accepted fact of life, a necessary evil for the security of the world. While many people in the civilized world resent these men for what they represent, they are also aware that they need them, lest the world fall into the hellscape that it was once again.

You are Jan Kowalski, a Polish special forces operator turned private military contractor. In return for cash and other liquid currency, you, and men like you go places national militaries can’t, and that local police forces won’t.

IMPORTANT INFO:
Twitter, for updates, details, and cancellations: https://twitter.com/ContractorQM
Last Thread: http://suptg.thisisnotatrueending.com/qstarchive/163279
Archive for all threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Contractor+quest
Stat Sheet: http://pastebin.com/84MTDvaB
Quest Info: http://pastebin.com/eQ2EDWhB

Last time, on Contractor quest: You took out two teams in the offices, lost a team member, ran from a surprise attack and ambushed a team trying to resupply
>>
“We need to get inside. I don’t think we’re dumb enough to fall into a trap we just set,” Hyun says.

You and Arne grab the crate, one on each end, and carry it into the building you all started in.

You work the latch open, and throw the lid up. Inside, are two M4’s with slings and optics, two M9’s, and more ammo and magazines than you can count. All sorts of calibers and models, and your teammates all load up. Underneath, there are a number of grenades and several MRE’s. The other three load up on both, and begin to eat. You, also, realize you haven’t eaten since yesterday morning, about 24 hours ago.

>What would you like to take? You currently have 6 of 7 magazines for you G36, and are full with 2 grenades and 3 pistol magazines.

“So,” Arne says through a mouthful of MRE spaghetti, “now what? Stay here for a while, or go somewhere else?”

>Go to the residential district
>Go to the park
>Go to the office district
>Stay in the industrial park
>Write in
>>
>Go to the office district
>>
>>204454
>>Go to the office district

and load up on some MRE's, we're going to be here for a while yet and need to keep our energy up

once the guys are loaded up on all we need, booby trap the rest of the supplies
>>
>>204458
Take the grenades, some ammo, and go to the offices
>>
“All the action seems to be going on in the offices. Let’s head up that way,” Cooper suggests as the group is eating, and everyone agrees. You grab a seventh magazine from the crate, and the team heads out.

Arne pulls the pin on a grenade and carefully sets the lid down on the handle, leaving a small booby trap for anyone that opens the crate after you. Might be a good way to bring this tournament down a team.

You make your way back to the offices again, and hear several gunfights raging. A large one between the ground floor of two buildings, and a smallish one that sounds like just two teams, and not at full strength.

Solomon looks at you three, the question not needing to be asked.

>Get in on the big one
>Mop up the two smaller teams
>Write in
>>
>>204516
>Mop up the two smaller teams
>>
>>204525
agree
>>
>>204525
Sounds good to me
>>
“Let the other guys grind themselves down, let’s mop up the other group,” you suggest, and start towards the sporadic gunfire.

Making your way through buildings and alleys in a hurry, you quickly close the six or so blocks to the smaller fight. Looks like it’s taking place on the third floor of an office building. You can’t actually see anyone, but it seems like absolute chaos. There doesn’t look like any sort of order, with fire going out in all directions, and no real rhythm to it like most gunfights tend to fall into. This will either be easy to break into, or one of the hardest fights of the tournament. There probably won’t be an in-between.

Hyun calls the team over, and tries to put together a game plan.

“We can do two things. We can set up in the building across, but we won’t be able to take advantage of the chaos going on in there. Or, we could work our way up the building, and risk just getting caught in crossfire. Both have risks, both have rewards. What do you want to do?”

>Set up across the street
>Fight up the building
>Write in
>>
>>204545
Lets set up. We probably have a bigger chance of getting a stray bullet than actually fighting.
>>
>>204545
>Set up across the street
we don't know it could be Colt Williams killing a team
>>
>>204545
>Set up across the street
Better safe than sorry, if they don't know we are here we can do this quick and quiet.
>>
>>204545
>Set up across the street

>>204573
Yeah, I was thinking the same thing.
>>
“I don’t know what the fuck is going on in there,” Cooper starts, “but I’m positive I want no part of that. Let’s get in the building across and have an actual fire-zone, rather than whatever mess that is.”

“Agreed,” Arne says. “Whatever’s happening inside will be best viewed about 50 yards away, in cover. Let’s get going.”

The team works it’s way up to the third floor, careful of anyone with the same idea. The building is empty all the way up. Before even looking into the other building, Solomon has the team set about putting up rough cover and barricades of desks and cabinets up to the windows for the fight that will be coming up.

Cover ready, the team takes a look into the other building. Eight men, taking cover and potshots. Strangely, not at each other. Their backs are to the window, and all of them are firing into the building at something you can’t see. It doesn’t seem like any fire is coming back.

“That’s weird,” says Hyun. “But they’re exposed as hell. Do we want to open up, or see what’s going on?”

>Open fire while their attention is elsewhere
>Keep watching
>Write-in
>>
>>204591
>>Keep watching
>>
>>204591
>Keep watching
we can wait. By opening fire we will tell our positions to wathever is in the other building.
>>
>>204591
Pretty spooky man. Lets watch
>>
“Let’s know what we’re getting into. Won’t do us any good to clean up these guys and then end up letting whatever else is in there know we’re here,” Cooper says. Everyone nods, agreeing. Any team that can give 8 men this kind of trouble, this late in the game, is a force to be reckoned with.

Time showed just what kind of team could do that: Colt Williams.

He took out three men with one burst, bringing the teams down to five men, all close to panic. They fired back, but Williams was already across the room, throwing a grenade, taking three more, and burst from his vector took a fourth. One man left. He dove behind other cover, protecting himself from the legend.

“Jesus christ,” Cooper said, nearly breathless. “He’s like a fucking video game character.”

You had to agree. You’d heard the stories and seen the videos, but actually seeing him in action was different. He jumped over cover like it was nothing, and got off shots faster than you’d ever seen. It seemed like the enemy bullets themselves were afraid of him, never hitting even when the full eight were firing simultaneously.

Snapping back to reality, you see a rifle pop up from behind the last man’s cover, sailing to the floor. A machete sticks up from the cover, and waggles questioningly. Williams seems to be excited, and drops his Vector, pulling a tomahawk from his belt, waving the other man out. The two spend a few moments circling each other.

“If he knows we’re here,” Solomon starts, “and he damn well may, this might be our last chance. Take him out now, or let this play out?”

>Shoot both of them, this is about winning
>Williams deserves better than a cheap shot
>Write in
>>
>>204630
>>Shoot both of them, this is about winning
>>
>>204630
>Shoot both of them, this is about winning
He should know there are more people about. Results matter, showboating don't plus we have already seen what happens going toe to toe.
>>
>>204630
Shoot both of them. I feel like a dirty slut doing it though.
>>
>>204630
>Williams deserves better than a cheap shot
>>
>>204643
>>204630
>Williams deserves better than a cheap shot
right it's about winning but killing him in a regular fight will boosts our prestiges.
>>
Rolled 39, 81, 34 = 154 (3d100)

Alright, opening fire. Give me 3 rolls of 1d100, and we'll use both of the top two. These are for Solomon, Cooper, and Arne in that order.

Remember, Williams is a 'boss battle', and will be a lot harder to both hit and put down. He can take a lot of punishment, and has a high DC.
>>
Looks like I spoke too soon. We'll give it another 4 minutes to vote, otherwise we'll use the same rolls.
>>
Rolled 66 (1d100)

>>204658
>>
Rolled 34 (1d100)

>>204658
Did you want us to roll or wait?
>>
>>204666
You can roll, Satan. Looks like we're sticking with the plan. I was thinking more votes would come in since those last ones were so fast.
>>
Rolled 42 (1d100)

>>204658
Drop him
>>
Writing
>>
Rolled 33, 61 = 94 (2d100)

Return fire
>>
“We’re in it to win,” Cooper says. “Those chances get a lot higher if we put Williams down now.”

Everyone agrees, and sets up on the barricades as the two across from you are duking it out. The last man is doing a lot better than you thought he would, toe-to-toe with one of the most dangerous men on the planet.

That doesn’t matter, though, as the four of you open up. He gets put down by the hail of gunfire, but Williams dives behind cover. You didn’t hit him, but he is across the room from that damnable Vector of his.

His voice comes on over the comms, on the global channel. “That was dirty, guys. You almost got me, though, so I gotta give you that.” This man is far too friendly. Anyone else would be pissed, and he should be, too. “Anyway, let’s get this going!”

He explodes from cover, firing with his pistol as he does so, making for the cover closest to his primary weapon.

His shots bounce off of your cover, but they serve their purpose. He’s now in cover, about 10 feet from his weapon.

>Have Cooper pin him
>Move Solomon up a floor
>Everyone shoot, now
>Write-in
>>
>>204696
Have cooper pin and then have solomon move up a floor, hopefully taking him by surprise.
>>
>>204696
set solomon up and make cooper pin him.
>>
Rolled 29, 15 = 44 (2d100)

Alright, give me 3 rolls of 1d100, taking the best. Rolling for Cooper and Arne. Solomon is moving, and doesn't get a shot.
>>
Rolled 88 (1d100)

>>204731
Death to the king
>>
Rolled 14 (1d100)

>>204731
>>
Rolled 15 (1d100)

>>204731
>>
Rolled 99, 8 = 107 (2d100)

First one for pistol shots, second one for reaching out of cover to the Vector
>>
Rolled 44, 30, 56, 92 = 222 (4d100)

>>204781
Huh. Alright. Let's see who he hits. 1 or 2 is Cooper, 3 is Arne, 4 is Jan.
>>
Rolled 1 (1d4)

>>204788
Now, let's all just agree I'm dumb and let me roll 1d4, not 4d100.
>>
Rolled 1 (1d10)

>>204800
>>
Cooper nods and starts shooting as Solomon gathers his weapons and heads for the staircase. A few of his shots hit the desk Williams is behind, the shots begin trailing left, and Arne’s shots hit the wall above and behind Colt.

Your shots, however, catch him once in the ribs as he reaches out for his gun. He snaps back behind cover.

“That one snagged me,” he says over comms. What’s this guy’s deal?

He immediately dives out of cover, taking three shots with his pistol, two of which catch Cooper in the arm and hand who drops his LMG, and tries to grab his weapon, but can’t stop long enough. He gets to new cover, still about 10 feet away from the Vector.

You turn to Cooper, who’s sitting on the floor with his back to an upturned desk.

“You okay,” you ask him.


“Suit’s shut down my whole right arm, and I think I might have broken a bone in my hand. I’ll need the med thing, or it’s just gonna eliminate me from blood loss. I can’t do it one handed,” he answers.

Well, fuck. Now what? Your gunner is down, and someone’s gonna need to help him out. But leaving Williams unsupervised is a terrible idea, so somoene needs to keep the pressure on him.

>You help Cooper
>Have Arne help Cooper

>Keep Williams pinned
>Try to take him out
>>
>>204838
>>Have Arne help Cooper
>Keep Williams pinned
>>
>>204876
Vote for this. I trust myself the most
>>
>>204838
>Have Arne help Cooper
>Keep Williams pinned
>>
Alright, give me 3 rolls of 1d100 for suppression. We'll take the best of them while Arne is patching Cooper up.
>>
Rolled 78 (1d100)

>>204909
>>
Rolled 83 (1d100)

>>204909
>>
Rolled 39, 9, 2 = 50 (3d100)

>>
Rolled 63 (1d100)

>>204909
>>
“Arne! Help him, I’ll keep Williams pinned,” you shout and Olafsson flies into action. You pick up Cooper’s m249, and start laying fire across the street onto William’s cover, doing your damnedest to keep him on one place. It’s working well, the rounds striking both the filing cabinet and the ground around it.
>Successful suppession. Enemy DC is now +11 on all actions that involve leaving cover

Solomon comes on over the comm system. “I’m in position. How’s it going down there?”

“Not great,” Arne says. “Cooper got hit, entire right arm is done. Kowalski is working on him with the LMG. Think you can get a shot?”

Two loud booms from above is his answer, but both shots miss low. “Apparently not,” comes back over the system, as Williams makes another try.

The attempt fails miserably, his shots not even leaving the building, and kicking the gun even further away as he runs by.

“He should need to reload that thing by now,” Arne says as he finishes up with Cooper. “What’s the plan?”

>Keep him suppressed until Solomon can get a shot
>Bait him with the gun, get him as he runs for it
>Write-in
>>
>>205005
Bait him. I don't want to use all the ammo. Couldn't we throw a grenade and get him while he runs from it? I know it's a building apart but a good arm could go a long way.
>>
>>205020
That is going to be about a 40 yard through. It can be done, but it will require a hell of a roll to get there accurately.
>>
>>205046
Throw. Jesus.
>>
>>205051
How large is the room that colt is in?
>>
>>205005
>Bait him with the gun, get him as he runs for it
Let's end this. You either got it in you, or you don't.
>>
>>205065
Huge. Pretty much the entire floor, broken up by cubicle walls, many of which have been destroyed
>>
>>205005
>Bait him with the gun, get him as he runs for it
>>
Rolled 52, 28, 99 = 179 (3d100)

Alright folks. Let's get a set of 1d100's, then. Rolling for Solomon, Cooper, and Arne. Cooper has some pretty hefty penalties.
>>
Rolled 97 (1d100)

>>205119
>>
Rolled 44 (1d100)

>>205119
It's not clear if we also have to roll. Either way, we seem to be in good hands.
>>
Rolled 66 (1d100)

>>205119
>>
You hand the 249 back over to Cooper, who sets up left-handed, and looks very awkward doing it. He probably won’t be terribly accurate with that thing.

“Let him make for the gun,” Hyun says over comms. “We’ll get him in the open.”

Everything is quiet for a few seconds. The global channel opens up again, Colt Williams addressing his opponents. Does he do this with everyone? “You guys are gonna shoot at me the moment I get out of this cover, aren’t you?”

“That’s the plan,” Solomon returns, apparently seeing nothing wrong with a little banter.

“Well, that seems fair,” he says over comms. He bursts out of cover a third time making for the Vector once again.

Gunfire erupts from your position, and Arne’s rounds catch him in the thigh, throwing him to the ground. He reaches out and grabs his gun, and starts to roll into cover when your burst hits him square in the back, putting him down for good.

You did it. You eliminated Colt Williams. You’re glad you set up over here. Being inside the building would have been a much different story, you think.

>Combat over
>Cooper heavily wounded, +15 DC to all actions
>You used 9 rounds of ammunition.

“Fuckin’ A,” the comms open up. “That was a good one! I believe I owe you gentlemen a beer when we’re all done here.” Well, that sounds nice, at least.

Solomon comes back down. “That was great, guys. Taking down Williams with just one injury,” he says, motioning to Cooper. “Now what? Do we go over there and score some ammo, or shoud we dip out?”

>Go to the other building
>Leave the area
>Write-in
>>
>>205189
>>Go to the other building
Screw it, we play until we're eliminated. Like I'm going to lose just because I quit early.
>>
>>205189
>>Leave the area
>>
>>205189
>Leave the area
This area is a hotspot after that gunfight, plus Colt speeking in open radio
>>
>>205189
take a brake and prepare to an attack on the building so we must instal trap
>>
>>205189
>Leave the area
I feel like we should apologize to the guy who was having a duel with Williams.

Sort of a, "Sorry to take away your chance to have a mano-e-mano duel with a legend, but the shot was too good to pass up."
>>
Alright, there's the tie-breaker. Writing.
>>
>>205189
>>Leave the area

Also, >>205249 has a point, but I'd like not to risk getting shot for it.
>>
“Let’s get the fuck out of here,” Cooper says, babying the one arm. Everyone agrees, and makes for the exit

You switch to Global comms, and speak into your mic. “Who was that going toe-to-toe with Williams?”

A few seconds of silence, when to comms buzz to life. “That would be me. Kevin Blackburn. I had him, you know.”

The team laughs on their way down the staircase. “I’m sure,” you reply, “we just wanted to be sure that he’d be done.”

The chatting continues for a few moments, and you’re out on the street. It sounds like the raging gunfight has calmed down. Whether everyone took off, or if someone won, you don’t know.

“Where to now,” Solomon asks his team.

>Hole up somewhere, get a gameplan
>Go look for a fight in the park
>Look for a team in the residential district
>Go back to the industrial district
>See if anyone is around in the offices
>Write in
>>
>>205285
>See if anyone is around in the offices
>>
>>205285
>>Hole up somewhere, get a gameplan
Our gunner may still be useful if he set up properly somewhere, but I'm guessing deploying quickly will be difficult now.
>>
>>205285
>Hole up somewhere, get a gameplan
>>
>>205285
>Hole up somewhere, get a gameplan
We're the team that took out Colt Williams (admittedly, with a little help), so everyone is going to come gunning for us.
>>
>>205285
Hold up. I think it is time to go on the offensive.
>>
>>205340
Defensive. Jesus.
>>
“We need to get something together,” you return. “Let’s get in a defended position, and figure out what we’re doing with a wounded gunner and no pointman.”

The four of you set up in an office, and start working on a game plan.

Arne starts. “Our suppression took a big hit. Our go-to plan is done for now. What we should do is fortify a position somewhere, and let people come to us.”

Cooper goes next. “We’ve been doing so damn well because we’ve been hitting hard, and hitting fast when no one expects it. We need to keep that up if we want to win this thing.

Solomon finishes up. “We can do both. We’ll find teams already engaged, and take them from the flanks while they’re focused elsewhere.”

They argue between themselves for a few minutes, before Arne points out that you haven’t said anything. Looks like you’re the deciding vote.

>Set up and DARE foes to come at you while you're in a defended position
>Keep doing what you’ve been doing - Strike hard and finish fights in a hurry
>Search out engaged teams, and take both when they’re fighting each other
>Write-in
>>
>>205383
>Search out engaged teams, and take both when they’re fighting each other
If it worked on Colt, it'll work on other scrubs
>>
>>205383
>Search out engaged teams, and take both when they’re fighting each other
This is a battlefield, not your prissy tea club. We are expected to play mean, not enjoy a refreshing cup of jade oolong by the porch.
>>
>>205383
Search them out. At this point I don't think we can stay in a sustained battle.
>>
>>205383
>Search out engaged teams, and take both when they’re fighting each other
>>
>>205383
>Keep doing what you’ve been doing - Strike hard and finish fights in a hurry
>Search out engaged teams, and take both when they’re fighting each other

We can bait them into a defended place and not actually be there....

Do we have any remote detonators or "c4"?
>>
“We’re in the top 10, at least, now. We’re here because we’ve been agressive and unpredictable. We’ve also shown that we don’t do so hot in a sustained firefight. Setting up here and letting them come at us won’t work. We should find them fighting each other, and put them down. That’s how we’re going to win this,” you say, and everyone nods, agreeing.

Solomon lays out a map, and begins going over it.

“The thickest of the fighting has been on this side of the office district,” he says while boxing out the region. “That seems like our best bet, to be honest. We’ve seen teams in the industrial district, but they seem to be alone, and I don’t remember hearing any fighting. I don’t think we’ve even seen anything in the residential area,” he says while pointing out the relevant areas. “I think we should head to the other side of this district. Any arguments?”

>No, let’s head over
>Yes, let’s head to ____ (specify, with an argument)
>>
>>205480
I guess we're going to the otherside.
>>
>>205480
let's head to the residential district. We can booby-trap houses there, and use household supplies to make more explosives. We would also have a chance to camp out, rest, and let them come to us.
>>
>>205480
>No, let’s head over
>>
Gonna take a few hours of a break. I'l throw something up on the twitter when i get back, probably around 9ish
>>
>>205480
>>No, let’s head over
>>
For those of you that don't follow the twitter, I'm gonna start back up in an hour, give or take
>>
After a chorus of ‘no’, the four of you set out to the other end of the office district. The massive gunfight you passed up earlier seems to have petered out. There are a few off in the distance, but you’re running out of the teams to make any of them particularly big. After some super sneaky scouting, you meet back in the base of a building to discuss the plan.

“Okay. As per usual, there are two.” Solomon says over the map he’s been carrying. “One a little bigger and more intense than the other. That one is happening in the bottom floor of a pretty sizeable building,” he explains while motioning over the map. “The second, smaller one, is in the bottom two floors of two buildings, across an intersection from each other. The big one looked like three mostly-full teams, and the smaller looked like like two half full teams. What do you guys want to do?”

>The bigger one
>The smaller one
>Wait them both out
>Write-in
>>
>>206473
Lets take out the large teams while we have the numbers behind us.
>>
>>206473
>>The smaller one
We suck at sustaining an engagement.
>>
>>206473
>The smaller one
>>
>>206473
>The smaller one
It is possible once they realize who we are the big teams would agree to a temporal truce and gang on us, partially out of our reputation and partially out of hero worship. Colt yapping his mouth on global made sure of that.
>>
This combat session is going to be less guided than the others, more >plan of attack than >option 1, 2, 3 so you guys can kind of get a feel for which you think you'd prefer. If that doesn't sound okay, I can switch back to giving you tactical choices. Sound like a plan?
>>
“Let the big group settle down,” you suggest. “We’ll take out the smaller of them, and find the winner later, when they probably have about half their men and ammo.”

The four of you leave the building and make your way to the smaller of the fights. You come across it, and it seems to have reached a stalemate. Four men on one team, taking cover behind a counter and tables inside, and three men behind the walls on the outside firing in. You can’t get a good look at the arms of the inside team looks like an AK model, an XM8 of all things, and a AA-12. The man with the AK model also has a rotary grenade launcher slung over his back, but the fact that he isn’t using it may mean it’s out of ammunition. You can’t be sure, though.

The men seem pretty focused on each other, but that could change soon. There is a three story building across the street, but it doesn’t look like it would provide much cover, with the large windows and a fairly empty interior.

Alternatively, there is an alley that looks like it goes behind the building and would come out on the street perpendicular to building, so you may have the cover of the corner of the building if you do so. There may also be another way into the building.

>Plan of attack
>>
>>206526
I say go up to the building, and push some cover up to the windows. Maybe bring some from the lower floors. Then wait until the numbers thin and toss a couple of grenades and open fire on the survivors
>>
>>206526
See if we can't flank the bigger team inside the building. Firstly head into the alleyway, look for any windows overlooking the area the team is in, even small ones up high. Smash the window out and lob in a grenade whilst the rest of our team get into position to lay down fire if they exit the building into the alleyway.

That way we may take out a few with the grenade and if not, we have a nice killzone set up in the narrow alleyway
>>
Gonna give it a 1d2 in 10 minutes unless someone new votes, or one of you changes your mind
>>
>>206539
>>206526
Supportan
>>
Actually, folks, my internet is being real bratty right now, and I'm starting to get tired anyway. We'll pick this up tomorrow, probably late afternoon. I'll post on the twitter when it's starting to get close.

Thanks for playing, and sorry to disappoint the two of you that stuck around
>>
>>206587
Nah its fine. Its kinda late too.
>>
>>206587
It's alright
>>
>>206539
only if we can do it quietly, remember if those windows are so big someone may absail down and ambush us. Secondly our set up will be seen. It's hella risky.
>>
>>206526
>an XM8 of all things
That, that is ours, he just doesn't know it yet.
>>
>>206587
thanks for running Handler, my timezone sucks arse otherwise I'd be playing live with the rest.
>>
>>207565
A man after my own heart. The XM8 gets more hate than it deserves. No worries about the time zone, just ruin your life and sleep schedule to watch me play pretend time with four or five other guys.


Thread will probably pick up around 430 or 5 pm CST, folks
>>
>>207868
Cool boss
>>
>>206526
Well the rotary grenadier should be first target, since gambling on it being empty is too big a risk. The words "rotary" rarely bode well for infantry men (be they a club or gun).

My suggestion is to try and find a backdoor to establish crossfire with the other team to keep them pinned down. Alternatively, nade them like it is hot and then knock out the 3 man team outside.

However it goes, that GL and XM8 are going to be LOOT.

Also just archive binged because this is a cool quest and Handler should feel cool.
>>
Alright, I was going to just start writing off the bat, but it looks like we're at a tie between swinging around back or finding a position in the other building. If I counted wrong, let me know.

So I think I'm gonna give this a bit for one of you to either change your minds, or someone else to chime in. Otherwise, I'll be giving it a 1d2 here in about 15 minutes
>>
>>208809
I would say find a position in the other building.
>>
>>208809
Well I had two supporting as long as we could do it quickly and quietly.
>>
Alright, looks like we're going up. Writing

>>208750
Also, thanks breh
>>
Solomon motions to the building across from them, and you kick in a locked door to get it. Making your way upstairs, you see that there is, indeed, very little for cover. Large plate glass windows facing the fight, and a few pieces of sheet metal shelving. Putting it in front of the windows, the four of you take positions up facing the opposite building.

You can see inside better now, a little at least. You can see an integrally suppressed M4 and a UMP with a suppressor and a laser on it. You can’t see the other two men well enough to make out what they are carrying.

>4 enemies - 1 M4, 1 UMP, 2 unnaccounted for. In good cover
>3 enemies - 1 AK model/rotary grenade launcher, 1 XM8, 1 AA-12. Flanked by your team

>Plan of attack?
>>
>>208921
Break out the windows, toss a couple grenades and then start shooting. Make sure you try to hit the grenade launcher guy, the xm8 guy and the m4 guy.
>>
>>208921
>>208929
This, but I don't particularly care about m4 man, just be sure to drop the XM8 & Rotary Launcher
>>
>>208921
Solomon still has that rifle doesnt he? Have him shoot any exposed things that might explode, like grenades, or grenade launchers, or red barrels
>>
>>208945
Solomon traded Clara's rifle for an M4 after Jonas went down for good, if that's the gun you're referring to. He does still have his DMR, though.
>>
Rolled 14, 26, 16 = 56 (3d100)

Alright, looks like we're putting down anyone that we know can reach us. Writing. Also, give me 3 rolls of 1d100. These are for Hyun, Olafsson, and Cooper, in that order.
>>
Rolled 56 (1d100)

>>208978
>>
Rolled 99 (1d100)

>>208978
Rolling.
>>
Rolled 45 (1d100)

>>208978
Rollin with your posse is the only way to go.
>>
>>208993
Damn
>>
>>209001
Sometimes Murphy is on your side.
>>
Rolled 37, 72, 90, 26, 27 = 252 (5d100)

Return fire. Not all of this is at you
>>
“Alright,” Solomon orders, “first thing we’re gonna do is smash the windows so they don’t interfere with our shot. Then, Cooper and Jan are going to take out the guy with that grenade launcher while Arne shoots at the other rifleman outside. I’m gonna take a shot at the one inside.”

On Solomon’s count of three, the four of you smash your rifle butts up against the glass, shattering it, and take aim. Cooper, predictably, shoots wide. Arne’s man dives around the corner of the building at the sound of the glass smashing, making him miss. Solomon had a funny angle on his man, and his rounds bounce off the outside of the buiding and the counter inside.

You hit your target square in the chest with all three shots, and he falls to the ground, his rifle firing wildly, hitting the shotgunner in the leg as he falls behind a mail dropbox.

This leaves him easy pickings for the man with the UMP and someone else inside, who put a burst into him taking him down for good. The man with the M4 takes shots at you, his rounds bouncing off of your makeshift cover. The rifleman outside has similar success, blindfiring around his corner inneffectually.

>Round 1, over
>Jan: 1 kill, 1 wound
>Inside team: 1 kill
>5 enemies left, 1 XM8, 1 UMP, 1 M4, 2 unaccounted for

>Plan of attack?
>>
>>209061
Let them fight a little. But try to take out that grenade launcher guy.
>>
>>209075
Grenade launcher man is down
>>
>>209061

Keep up pressure on the visible enemies but once they have been taken out or relocate to cover we need to re-position. I don't like that there are two unaccounted enemies out there and its not like they'll waltz into our firing lanes
>>
>>209087
Alright. I say just shoot when we have an opportunity and let the two teams fight it out.
>>
Let them fight it out. Got it. Writing
>>
Rolled 24, 84, 96, 73, 77 = 354 (5d100)

>>
The four of you agree to let the rest of them fight it out, watching through small gaps in your cover. The man with the XM8 pokes out from around the corner, and is met with a barrage of fire, knocking him down onto his back, done for the day.

The four men inside take new cover where they can get shots on your position, and you can get a better look. In addition to the M4 and the UMP, there is a G36 and a saiga. The man with the saiga is near the door, and is making for the downed man’s grenade launcher. You’ll probably only have time for one shot before he gets there.

A few men take potshots, but they hit the shelving you’re hiding behind harmlessly.

>Round 2, over
>Inside team: 1 kill
>4 enemies left, 1 M4, 1 UMP, 1 G36, 1 Saiga going for the grenade launcher

>Plan of attack?
>>
>>209159

Target the man going for the grenade launcher while the rest of the team provides cover fire and keeps the other heads down
>>
>>209159
Get the guy going for the grenade launcher but still stay conservative.
>>
>>209159
Wax saiga man, otherwise let them shot each other.
>>
This seems unclear: the team that was outside are now all 'dead'. It's just you and the 4 men inside
>>
>>209217
Oh good. Then get the guy going for grenade launcher and start firing at them. Maybe throw some grenades.
>>
>>209231
Yep, this. I didn't get it either.
>>
Rolled 55, 63, 4 = 122 (3d100)

Alright, give me some 1d100 rolls. Arne and Hyun are shooting, Cooper is going to suppress, but has some pretty hefty penalties
>>
Rolled 44 (1d100)

>>209246
Hail to the muder/k/ube
>>
Rolled 34 (1d100)

>>209246
Get em
>>
Rolled 71 (1d100)

>>209246
>>
Rolled 29, 88, 25 = 142 (3d100)

Return fire
>>
>>209282
Welp.
>>
“Hyun, he’s going for the launcher,” you shout.

“So put him down!,” he shouts back.

The four of you burst out of cover, but Cooper does so very awkwardly with one hand, and doesn’t even get shots off. Arne and Solomon both fire, but the cover is too good, and the men remain unharmed.

Your shots scatter around the running shotgunner, and tag him once in the thigh, throwing him to the ground. He gets back up, limping, and makes it to the grenade launcher, but something goes wrong, and he has to cycle the cylinder, wasting valuable time. He seems happy with the results, and rushes back inside on his wounded leg.

The barrage of fire returns, and while you, Arne, and Hyun manage to duck back, Cooper is too slow with his wounded arm and heavy weapon. Two rounds from below catch him in the chest, throwing him back onto the floor, locked in the suit for the time being.

>Round three, over
>Jan: 1 wound, enemy will take +5 to all DC’s
>Cooper: Dead
>Four enemies remaining: 1 M4, 1 UMP, 1 G36, 1 Saiga/rotary grenade launcher

>Plan of attack?
>>
>>209312
Retreat and set up a trap at the most likely avenue of approach. After that, disperse and attempt to flank them in the building.
>>
>>209312
Alright crazy idea. Cooper is almost useless at this point, so why don't we have him sneak over there with two loaded grenades and "suicide" to take out their team?
>>
>>209329
He's dead already, and cheating will defeat the purpose of the test.
>>
>>209312
Pull the pin on a grenade and put it under cooper so when they come to loot him they'll get a nice surprise
>>
>>209329
Cooper is dead, and his suit will not let him move
>>
>>209333
Oh right. I didn't realize he went down.
>>209336
>>209320
These together would be good.
>>
Rolled 24, 63, 53, 86 = 226 (4d100)

Alright, so we're dipping out and booby trapping Cooper. How... pragmatic. First roll is grenade launcher, then G36 trying to suppress, then M4 and UMP taking shots
>>
Rolled 3 (1d3)

That 86 is a hit. You, Hyun, Olaffsson. You guys are in a pickle, huh?
>>
>>209382
>inb4 jan ends up having to solo it
>>
>>209336

I admire the spirit of the idea though to be honest it's kind of throwing me off. Ask Cooper first because I am pretty sure the grenades have concussive force to them. Wouldn't want him getting even more beat up
>>
>>209391
RIP Olaffsonn
>>
>>209395
Cooper can suck it up
>>
>>209399

It's a shitty thing to do to someone, even in sims, hell especially in sims
>>
>>209406
Like I said, he can suck it up we're fucking mercs if he cant take a grenade to the chest he a bitch ass nigger who aint woke
>>
>>209406
Damn. Sims 3 really fucked me up too man.
>>
>>209409
Let's not foster dislike with people we depend our lives on, yeah?
>>
Calm down, folks. We'll compromise. No need for fighting
>>
>>209418
>wah you detonated explosives under my chest :(
cooper is a bitch nigger who can die for all I care
>>
>>209422
mmkay.
>>
>>209422
Jesus. That's a little far man. We could have him direct the people to a rigged room or something.
>>
>>209446
No you fucking infidel, only suicide bombings are acceptable
allahu ackbar (pbuh)
>>
File: 1460420795620.png (1.13 MB, 761x608)
1.13 MB
1.13 MB PNG
>>209446
>>
>>209456
Hey man. I agree with you.
>>209453
That's Halal, my brother.
>>
Luckily, the man doesn’t seem to know how to use a grenade launcher. It sails into the building a floor above you, and detonates somewhere in back.

“We need to retreat,” Hyun shouts, throwing his DMR over his back and grabbing his M4 off the ground.

You and Hyun make for the door, but Arne stops by Cooper. He pulls a grenade from his vest, and starts to roll Cooper over to stick the grenade under him, in a booby trap.

“What the fuck, Arne?” Your downed teammate shouts. “That’s still gonna break ribs, you know.”

“It’s just a-”

“Do I look like I give a FUCK?” Cooper shouts, and Arne gives in, pinning the grenade instead between the 249 and the wall.

As he stands from his fresh booby trap, a new round of fire comes in. Most of it bounces off the cover, but a round comes through one of the small holes in the makeshift barricade, one striking Arne in the lower back. He stumbles, but stays on his feet, giving a shout.

The three of you make for the staircase, Olafsson with a heavy limp. You start down, and end up on the ground floor. It offers better cover than the second, but it still isn’t incredible. There is a door on each wall in the back of the room, though you don’t know where they go. There is also the door you came in, but that will take you to the street.

>Round 4, over
>Olafsson: Wounded, will take +10 to all DC’s
>4 enemies left, 1 rotary grenade launcher, 1 M4, 1 G36, 1 UMP


>Plan of attack?
>>
>>209480
Try and guesstimate where the shots came from, then spray that location with the m249. Hopefully we wing them from through the walls. Don't pay it back, pay it forward.
>>
>>209480
Are there any closets or bathrooms to duck in? Or are there only two main entrances?
>>
>>209496
There is a door on the back wall, and one each on the side walls

>>209493
You booby trapped the 249 and left it upstairs
>>
>>209507
Fuck. Alright, run and attempt to loop around them while staying in the building as much as possible.
>>
>>209480

Take one of the side doors, carefully checking the views from the area they're firing from, then hook around the back of the building
>>
>>209507
>>209480
Take one of the side doors and book it. Try to find a building to hold out in to create another plan.
>>
Alright, looks like we're taking a side door. Right or left? [s]It matters[/s]
>>
>>209542
right, and control+s.
>>
>>209542
Right. Because it's right.
>>
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342 KB
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>>209546
Great dishonor
>>
Rolled 37, 15, 74, 53 = 179 (4d100)

Cool, checking the right door and trying to get the fuck out of dodge. You can still be seen, though, same order as before
>>
>>209558
Fuck.
>>
“Get to a door!,” Hyun yells at the two of you. “We need to get the hell out of here!”

You open the door on the right wall, and find it opening out to the adjacent street. The three of you dive through just as a fresh round of gunfire pours into the building, narrowly missing you as you find yourself on the street. You can hear the other team yelling, but you can’t understand what. A grenade bursts against the corner of the building. There is a row of buildings across the street from you, a line of squat, one story resturaunts. To your right, the intersection that you’d been fighting over, and to your left the straight line of the street with an alleyway cutting in halfway down the block.

>Round 5, over
>Stalemate
>4 enemies left: 1 rotary grenade launcher, 1 M4, 1 G36, 1 UMP

>Plan of attack?
>>
>>209588
Run to the alleyway. Lets hope it's not a dead end.
>>
>>209588
Right between the rock and the hard place. Okay, advance down the straight alleyway with one person looking backwards, covering the rear.

Note: both options are high risk, but this seems to be the better chance.
>>
>>209588

Get into the restaurants, this forces them to funnel in and there should be a way to weave through them while keeping behind cover most of the time
>>
>>209588
alleyway
>>
You motion to the alleyway, and the three of you set off as fast as you can, and turn back into the city block. The alley has several dumpsters and backdoors in it, as well as another alley bisecting it. It goes on for several blocks, crossing several streets. The yelling is getting closer.

>Plan of attack?
>>
>>209626
Hop into the dumpsters and stay very fucking quiet.
>>
>>209626
Go prone and get a firing position from behind the dumpsters. There should be a little clearance between the bottom of the dumpsters and the rest of the alley.
>>
>>209638
I don't think we can take on 4 guys when one of them has a grenade launcher.
>>
>>209626
Hide in the dumpsters and buildings with doors in the alleyways and wait until the group passes. At that point lay down as much fire in the narrow alleyway as possible. Flanking them should work out unless we are discovered early
>>
>>209645
This is a combat simulation, not a survival simulation. We get ranked on how well we fight, not how well we sit in trash and cry.
>>
>>209656
Never said we would cry. It also sees how well you do in a combat situation and war isn't always brute force.
>>
>>209656
We are trying to win... going out in a blaze of glory is dumb. We aren't being ranked on how well we fight, it's last man standing.
>>
Rolled 15, 39 = 54 (2d100)

Looks like the majority wants to hop into dumpsters and doorways and get them after they pass? Alright. Give me 3 rolls 1d100. These are for Arne and Solomon, in that order
>>
Rolled 26 (1d100)

>>209679
>>
Rolled 59 (1d100)

>>209679
Let's see what we've got.
>>
Rolled 43 (1d100)

>>209679
>>
well we're boned.
>>
You and Hyun both hop into different dumpsters. Luckily for you, they’re new and clean, and no one lives in this fake city. Arne hobbles into a doorway, and quietly closes the door behind him. Solomon whispers over the comms to be quiet, like you had any other ideas.

You hear the men turn into the alleyway, yelling as they pass. It sounds like one stayed in the street to keep watch, but you don’t know which.

“Jan, get the straggler when we pop out,” you hear, nearly silent over the comms.

Hyun gives the signal, and the three of you burst from cover, ready to fire. The man with the G36 stayed behind, take a few hasty shots. Your aim is off in the hurry, and you shoot wide left. It sounds like Solomon and Arne have similar results, and dive back into cover themselves. You get back in your dumpster and steal a look at the other three. The man with the grenade launcher has slung it over his back, switched back to his shotgun.

>Round 6, over
>Stalemate
>4 enemies, 1 Saiga, 1 M4, 1 G36, 1 UMP

>You're pretty sure you're running low on ammo, but aren't positive how much is left

>Plan of attack?
>>
>>209725
if we are in a dumpster...can we throw a bunch of nades out and be safe? Lureing them in close then fraging the whole area?
>>
>>209725
We are three seconds from a crossfire. Expend all grenades then full auto. If we get tagged it won't be because we didn't shoot enough.
>>
>>209725
Throw a couple of grenades and cook them so they explode on impact
>>
Throw both grenades, then go full auto? Alright, give me 3 sets of 5d100 rolls.
>>
Rolled 27, 66, 73, 35, 1 = 202 (5d100)

>>209747
>>
Rolled 31, 70, 23, 74, 23 = 221 (5d100)

>>209747
Rollin
>>
Rolled 70, 36, 58, 91, 53 = 308 (5d100)

>>209747
inb4 we get hit by our own grenade.
>>
>>209752
Jesus Christ.
>>
Rolled 56, 79, 62, 92, 2, 44, 96, 86, 14, 28 = 559 (10d100)

Arne and Hyun following suit. Arne grenades Arne shots, Hyun shots for like... A lot
>>
Someone about to throw the nade, gets shot in the hand and drops it in the dumpster, we all have to jump out and scramble for cover. I think it's about to become a melee.
>>
>>209771
The critfail was on Arne's last shot, not Hyun's first grenade. No worries.

This might be a while. Gotta figure out loot.
>>
If we survive this we need to popour head out and go "holy shit we're alive"
>>
>>209791
Well if we do survive, I think it warrants a little more that just a phrase. That is some divine intervention.
>>
“Hyun, we gotta do something crazy.”

“Do it.”

You burst from cover, a grenade in each hand, and a pair of pins in your mouth. Both grenades get thrown, though the one in your offhand doesn’t get quite the distance the one in your right hand does. It bursts, taking down the M4 man and wounding the UMP. In the confusion, you pick up your rifle and begin firing into the survivors, finishing off the UMP man, but your rifle stovepipes on the last round. You’ll have to switch to a pistol, or spend at least two rounds unfucking it.

Arne and Hyun follow your lead, and begin the chaos themselves. Neither of Arne’s grenades do much, but his shots put down the man with the shotgun/grenade launcher combo, and Hyun, through some sort of miracle, gets a hit on the man in the street with his grenade and finish off the man in the alley with a full auto burst from his M4

>Combat over
>Jan: 2 kills
>Solomon: 2 kills
>Arne: 1 wound

>Loot: 1 XM8 5.56, 1 Saiga 12 ga, 1 AA-12 12 ga, 2 M4’s, 5.56, 1 AK-74 5.45, 1 UMP .45acp, 3 glock 17’s 9mm, 1 uzi 9mm, 1 1911 .45 acp, 1 Skorpion .32 acp, 1 rotary grenade launcher with 1 40mm simulation grenade, 12 simulation grenades, 4 combat knives, 2 combat tomahawks, 1 combat machete
>You used both of your grenades and 1 full magazine of ammuntion, bringing you back down to 6 out of 7
>What would you like to take? Any looted weapons will be dropped if you switch back to your primaries unless you switch outright


“Kowalski.” Solomon, over the radio.

“Yes, Hyun?”

“Did that fucking work?” He sounds like he doesn’t believe it quite yet.

“It sure looks like it.”

“Well, that was fucking crazy. It shouldn’t have.” You have to agree, even if just a little.

Arne pipes in at this. “Well, we sure as shit belong on the cover of Soldier of Fortune now. What’s the plan? It would be a shame to make it through that just to lose.”

You are still in the buisness/office district, and it’s about 3 PM

>Hole up until dark. We could use a break
>Look for another team (Where?)
>Write-in
>>
>>209824
>>Hole up until dark. We could use a break
Last man standing, right? Let's chill.
>>
>>209824
Collect all the grenades of course, switch your rifle for another m4 and collect all the ammo for it. And we might as well pick up that grenade launcher and the one round.

We also should go and rest until night. That way we will be ready and the rest of the teams will be exhausted.
>>
>>209824
>>Hole up until dark. We could use a break

Refresh the teams grenades, refill any ammo that we can and grab the grenade launcher.
>>
You fix the jam in your weapon and grab a spare magazine. You refill your grenades, and pick up the rotary launcher, slinging it over your back. It’s heavy and shaped funny, and a bit of a bitch to carry. Arne and Hyun refill their grenades and ammo, and Arne switches his sidearm out for the Uzi.

“Let’s get inside,” Solomon suggests. “We could use a breather. We’ll wait for the nightly update, and make a plan from there.”

You and Arne agree, and set up in the back storage room of a restaurant, setting up both claymores and always keeping one rifle pointed at the door.

You take turns keeping watch and napping until the nightly report comes on, at precisely 9 PM.

“Day two operations, complete.” Professional as ever. “Out of 14 teams, three are remaining, in various strengths. In exactly twelve hours, three support crates will be air dropped. Night Two operations beginning now. Good luck.”

“She sounds hot,” Arne says absent mindedly.

“She also said there are three teams left.” Hyun returns. “Which means we can go hunting in the night, or we can stay right here, get some real sleep, and see what the morning update says.”

>Go looking
>Wait for morning
>Write-in
>>
>>209895
>Go looking

We've managed to take a breather and can at least snoop around the city looking for a fresh position. Time to go full operator
>>
>>209895
Lets go hunting. We did take a few naps and we can hopefully assume that the other two teams didn't. It will be harder to get caught in an ambush at night.
>>
>>209895
It's risky but lets do it

>Go looking
>>
>>209895
>>Go looking
We left the xm8, that Anon who wanted will be disappoint
Sup CQH
>>
>>209925
Hey Guy That Always Greets Me, I was wondering if you'd show up this thread.

Some work stuff popped up, I'll be back in 20 30 minutes, In the meantime, did you guys like the freeform combat, or should I switch back to giving options?
>>
>>209939
I loved free form. It seemed easier for everyone.
>>
>>209925
Such is life for the XM8.

>>209895
Go lookin.

>>209939
Free form is fun .
>>
Looks like consensus is go hunting. Writing.

Also, looks like we'll be sticking with freeform. Good. That challenges me to really let you guys see the environment you're in, rather than just telling you what you can do in it. Hopefully that pushes my skills as a writer and I can keep improving for you guys
>>
“There are only two other teams out there,” you say.

“And probably hurting just as much as we are, too,” Arne replies.

“Exactly,” you return. “So I doubt we’re going to stumble into them like we have been.”

“You want to go looking,” Solomon says. “I can’t say I disagree. Finish this before we get any more hurt.”

Solomon pulls out his map. “The two quiet parts of town. The park, and the houses. There really hasn’t been any action from either.”

“If I were going to lay low and wait this out,” Olafsson says slowly, eyeing the map carefully. “I’d set up shop in one of those houses, and hope no one found me until there was just one half-wounded team left.

“That means they might be in better shape than we are,” you point out, worried about the state of the team.

“So we’ll be careful,” Solomon says, “And try to separate them, or lead them into a trap with grenades or the claymores.”

“On the other hand,” Arne interjects, “Those might just be quiet because no one’s there. They could be anywhere, even hunting us, or each other. We could easily be led into a trap ourselves if we aren’t being careful.”

“Well, shit,” you say. “Maybe we should just start, and deal with it later.”

>Search the residential district
>Search the Industrial sector
>Search the park
>Search the business district
>Write-in
>>
>>210014
> Search the residential district
>>
>>210014
>Search the residential district

May as well give it a shot
>>
>>210014
>>Search the business district
why not?
>>
>>210014
Residential. I don't want to be that guy
>>
Okay, writing.
>>
“We’ll head to the residential area,” Hyun says, “and try to smoke them out of their hole.”

You and Arne nod, police the claymores, and head out, on your way to the houses in the dark.

You make fast time, not being terribly worried about running into anyone, in the dead of night with so few people around.

You end up in the residential district after about an hour of walking, and find rows of houses along the streets, bordered by large, three story apartment buildings.

Hyun speaks in a low voice. “An apartment building would be easier to fortify.”

“A house would be easier to retreat from if you had to,” Arne returns. Both great points.

>Search the houses
>Search the apartment buildings
>Write-in
>>
>>210070
>>Search the houses
We're gonna be retreating and ambushing a lot now.
>>
>>210070
Houses. I don't think they will retreat
>>
>>210070
>Search the apartment buildings
>>
>>210070
>Search the apartment buildings
because from there we can look down onto the house and see if anyone emerges when the supplies drop.
>>
I think I'm gonna call it for the night and get some sleep, folks.

We'll pick up either tomorrow morning or afternoon. Not sure which yet, basically depends on how well I sleep tonight.

Thanks for playing guys, and be sure to leave any comments questions or criticism for me.
>>
>>210135
Thanks for running
>>
>>210070
house
even if they retreat we will be in cover
>>
Hey guys, I'll be running tonight but it will probably be fairly slow and spaced out. I have some paperwork to do for work and a campaign to plan out a little. Probably around 430 or 5 central time, though. Hope to see you then
>>
>>210780
Cool beans boss
>>
Alright, looks like we're searching the houses. Writing
>>
“Let’s check the houses,” you say. “Kicking in apartment doors will take too long. We can search houses now, and get to that later.”

The team agrees, and starts down the residential streets in the dead of night. You cut into backyards for closer looks.

After about two hours of climbing over fences for houses that people don’t live in, you get something. One of the houses has a faint green light in an upstairs window, and you can hear a quiet conversation.

You bring this to the attention of the team, who quietly gets into another house to plan.

“Alright,” Solomon says, “you’ve all seen residential neighborhoods like this. Lines of houses each side. We can’t see how many are in there, or what kind of defenses they have set up. So, we can kick in the door, we can surround the house and wait them out, or we can stay here until morning, and see what they do. Also open to suggestions.”

>Plan of attack?
>>
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>>211751
Alright. Does the house have a little overlip where someone could climb up on and hide by the window? Like this?
>>
>>211764
There is space to climb up, but it isn't as pronounced as that. The three of you could stand side to side, but not stacked up
>>
>>211773
>>211751
My plan is to have someone boost Jan up to that lip, toss a cooked grenade into the room, and have the rest of the team breach through the front and back doors.
>>
>>211782
We're down to like three with one wounded iirc
>>
>>211782
You can do that, but let's give it some time to see if you have support
>>
>>211796
Well surely two operators can lift one man up quietly.
>>
>>211782
Well, we do need to suprise 'em, and hit 'em hard and fast as possible. A straight fight won't do as any good.

That in mind, if there's any entrance none of ours are stacking up on, then stick a claymore there.
>>
>>211751

We have the rotary grenade launcher. I say we bombard the place with nades and wait outside for them to break cover. That puts them on the reactionary side of things and that's worked pretty well for us
>>
>>211827
Well I was hoping the grenade would take out a majority of them and the quick shock and awe of breaching would surprise the rest.
>>
Just to be clear, there is a 2-stall garage door, a front door, and a back door
>>
>>211833
That could work. Mine the door, set up a nice crossfire, and smoke them out.

...altough I suppose it doesn't matter wether we use 'nades or the launcher. How much ammo do we have for that thing?
>>
>>211855
You have 6 frag grenades between you, and 1 40mm for the launcher
>>
>>211855
1 round for launcher
>>
So is there some sort of plan now?
>>
>>211915
Well three plans have been proposed, and two of two of the planners do agree.
>>211855
>>211833
>>
So, it looks like we're gonna try to nade them out somehow, and get them as they come out. How many are we using? All 7?
>>
>>211944
Didn't we pick up 12 from the battle or are we only willing to carry 7 of them?
>>
>>211949
Your current outfit can only carry two each, and you have the one in the grenade launcher
>>
>>211974
Alright. I would be willing to use 4 of them.
>>
>>211980
This okay with everyone else?
>>
>>211999
One from each member, plus the 40mm.
>>
Rolled 38, 84 = 122 (2d100)

Alright, cool. Give me 3 rolls of 2d100, These are for Arne and Solomon
>>
Rolled 16, 77 = 93 (2d100)

>>212061
>>
Rolled 81, 2 = 83 (2d100)

>>212061
>>
>>212067
Jesus lol
>>
Rolled 6, 53 = 59 (2d100)

>>212061
>>
>>212070
Good and almost really bad In the same post.
>>
Rolled 53, 98, 50, 41, 35 = 277 (5d100)

>>
>>212061
First roll for the 40mm, second for a frag?
>>
>>212079
Rip a squaddie
>>
Rolled 34 (1d100)

>>212080
Yep, post should be coming in soon
>>
You suggest bombarding the house with a few grenades to start off, and Solomon and Arne seem just fine with this.

Using the cover of darkness and nearby houses, you creep up within range of the house. Solomon and Arne both throw their grenades as you unsling the M32 from your back. Solomon’s grenade goes straight in the upstairs window, but Arne’s bounces off the window frame and detonates in the gutter at the same time Hyun’s goes off inside. You hear a handful of screams, and you launch the final grenade from the weapon, hearing another pair of yells from inside. Letting the launcher fall the the ground, you pull the pin on a frag grenade and throw it inside as well, hearing the thud as it bursts.

A man hits the nearly destroyed window, rifle in hand, and begins firing. It’s very obvious, however, that you cannot be seen in the darkness.

>Round 1, over
>Used - 1 frag grenade, 1 40mm grenade
>Unknown kills, unknown wounds
>At least one enemy left, some sort of assault rifle. The rest unnaccounted for

The house is now nearly destroyed, but the ones around it are fine. There is little cover in the street, but few angles with firing positions in nearby houses other than the one directly across the street.

>Plan of attack?
>>
>>212126
I say wait it out. We can see how many are alive when they fire at us. Go into the building across the street.
>>
>>212126

Keep quiet for now and keep watch, if we can pull back to the house across the street without attracting attention do that. Wait to see if more people come out and have someone sighted on the visible ones in case it looks like they noticed us
>>
Rolled 23, 91, 71, 72, 3 = 260 (5d100)

Alright, heading over to the next house, seeing what they do. Giving them a roll to find you, though.
>>
>>212208
Lost the name posting in other quest threads.
>>
The three of you retreat back into the house directly across the street, but as you cross through the door, you hear shouting from the other house. Shit, they saw you. At least you got off the street and into cover before, though. You’re well into the house, so they don’t bother taking shots, and you aren’t sure how many there are or what they’re armed with.

You’re currently on the ground floor of the house. There is very little in the way of furniture, but there is a set of stairs, a kitchen with two doors in it. One leads outside, and you don’t know where the other goes. There is also what looks like a way into the garage from the entry way you just passed through.

>Plan of attack?
>>
>>212208
how do they have five rolls

did we kill ANY of them?
>>
>>212233
I gave them five to hide how many there are left. They'll get the appropriate number when you know how many are left
>>
>>212232
Could we have one of our mates sneak around the neighborhood to get behind the enemy while we lay down occasional suppressing fire?
>>
>>212241
You certainly could. Nominate who, and see if it gets support
>>
>>212232
>>212232
Ascend to the top floor; set up a claymore by the kitchen door (they are going to try and flank us) and another at the top of the stairs.

After that, just wait it out.
>>
>>212243
>>212241
Alright. I say Solomon should sneak. I think he is the smallest one.
>>
>>212232

Set up the claymore at one of the entrances, have our other two members hold up here and keep their attention, we can range out around and attempt to flank. We were special forces after all, we've been trained to operate alone in certain circumstances
>>
Looks like we're fortifying the house a little bit, and sending someone around. Only question is if it's us or Solomon
>>
>>212274
Solomon should stay in the house-- he's much better as a sniper, I think, while we're the better operative.
>>
>>212274
Well if it is us, its more action, but if we get out, we are done. We cant switch to solomon or anything.
>>
So, are we sending Jan then? It's true if you're out, you're out, but that's kind of the point of this whole thing. To flesh out the combat system without a risk of ending the quest.
>>
>>212314
Let's go out. We'll not risk someone else in our stead.
>>
>>212314
Agree
>>
>>212314
Yea it'll be Jan
>>
Rolled 92 (1d100)

Cool, give me 3 rolls of 1d100 to try to sneak your way over. Solomon is shooting, but Arne is setting up claymores
>>
Rolled 28 (1d100)

>>212325
Sneeki Breeki
>>
Rolled 5 (1d100)

>>212325
>>
Rolled 35 (1d100)

>>212325
>>
Rolled 30, 30 = 60 (2d100)

>>
“Set up defenses, and keep their attention,” you say. “I’m going to try to get behind them.”

Solomon nods as he runs upstairs, and Arne pulls the pair of claymores from his pack, setting up one at the door before going upstairs with Hyun.

You burst out the back door, and hang a right, hopping over a few fences, and turning into the street.

“Looks like there’s two firing back at us,” Solomon says. “One. I just put the other down.”

You put your hand up to your comms to reply, when you run into something - No, someone. Looks like the other team had the same idea.

He’s on his back on the ground, and you’re stumbling forward, your gun on the ground behind you.

>Round 2, over
>Solomon: 1 kill
>Jan: 1 knock down, primary dropped
>2 enemies remaining, 1 knocked down, 1 with unknown arms

You manage to regain your balance, but your rifle is nowhere to be seen. The man you ran into is rising from the pavement, his combat knife already in his hand.

>Plan of attack?
>>
>>212359
Intercept the knife with one hand, draw and strike with the other. We'll be down one arm, but still effective with a pistol.
>>
>>212359
Don't we have a tomahawk or knife with us?
>>
>>212359
Kick at him to get some room and pull the pistol. One in gut to lock him up two in the chest for the kill.
>>
>>212390
You have a looted tomahawk and a Glock 19 with you
>>
>>212397
Try to take out the glock and shoot him in the stomach.
>>
Alright, give me 3 rolls of 2d100
>>
Rolled 100, 88 = 188 (2d100)

>>212414
>>
>>212420
Not bad
>>
Rolled 50, 2 = 52 (2d100)

>>
Rolled 6, 54 = 60 (2d100)

>>212414
>>
File: huge chaos guts.jpg (28 KB, 195x195)
28 KB
28 KB JPG
Rolled 88 (1d100)

>>212420
>>
Rolled 18, 67, 10 = 95 (3d100)

Other various shooting.
>>
Luckily for you, the man is still on one knee when you notice the knife. You run at him, jumping into a kick to his head, knocking him back to the ground dazed and cracking his visor. The knife flies out of his hand, and you fire three quick shots with your pistol, striking him in the stomach and chest.

You hear the other three exchange fire, but you get no updates, so assume nothing of importance happened.

>Round two, over
>You used 3 pistol rounds
>Jan: 1 kill
>1 enemy left, unknown rifle

You are now in the middle of the street, your assailant shot with sim-rounds at point blank range and unconscious.

>Plan of attack?

[s] also giving you guys a level in hand to hand for that crit [/s]
>>
>>212466
SOME DAY I WILL DO A SUCCESSFUL SPOILER
>>
>>212472
control+s, dude. You press that when typing.
Like this.
>>
>>212466
Get out of the street and continue to the main objective. Also drag the body out of the street
>>
Rolled 45, 96, 40 = 181 (3d100)

>>
You run into the next yard, pistol in hand, and make for the next house. Hopping fences and end up at the back door when a new round of fire begins.


“Come on back, Jan. Arne got him,” Hyun says over the radio.

>Combat over
>Arne: 1 kill
>Loot: 1 AK-101 5.56, 2 M4’s 5.56, 1 G36 w/ red dot 5.56, 1 remington 870 12 ga, 1 MP7 4.6x30mm, 2 1911’s .45acp, 2 M9’s, 9mm, 3 combat knives, 2 combat machetes, 4 frag grenades
>What would you like to take? Looted weapons will be dropped if you switch back to your primary weapon. You also left your rifle on the ground in the street.

You meet back in the house with Hyun and Arne, who is taking down the claymores.

“That was loud,” say Solomon. “And the other team knows there’s only one left now.”

“Which means they’ll be looking,” Arne observes, “And they’ll know which way to go.”

“So, do we set up and wait for them, or do we try to circle around and hunt them ourselves?”

>Plan of action?
>>
>>212555
Check em. Also go get our rifle and I say we should take those grenades, get a little ammo, and hunt them. It has always worked in our favor.
>>
>>212555
Let's set up a good ambush. We are kinda busted up.

Take the grenades, pick up the MP7 and G36. Use a couple of the grenades to make booby traps.
>>
>>212555
>G36
>Frags
>Hunt
He who dares wins has proven true in this tournament
>>
Rolled 48 (1d100)

Alright, give me 3 rolls of 1d100, strictly against this roll to see who finds who first.
>>
Rolled 81 (1d100)

>>212640
>>
Rolled 80 (1d100)

>>212640
>>
Noice. You find the fuck out of them. Writing.
>>
>>212646
>>212649
Heh. Nothing personal Kid. *unsheathes Katana*
>>
“We’ve been pushing our way through. That’s got us this far, and I don’t see a reason to stop now,” you say.

“Well, let’s re-arm and get going, then,” Olafsson says.

You find your G36 in the street, not far from the man you kicked, groaning softly, and pick it up. You also take a pair of grenades from the man, and reload your pistol magazine.

The team spends a few hours wandering and looking for signs of the other group, and just as the morning light start to pick up, you see a man duck into an alley, watching the buildings like he was a rear guard. You move to head them off, and find them regrouping in the backyard of a house. Five men, three riflemen, a gunner, and a marksman. Fairly standard set up. One rifleman and the marksman seem wounded, but it’s still too dark to see exactly how wounded they might be.

They are now behind the house and out of view, but have not given you any indication they have seen you, yet.

>Plan of attack?
>>
>>212730
Are they in a group?
>>
>>212730
In a backyard, in clear view?
>Find some sort of rudimentary cover
>Frag their shit
>Round out with bullets from those sans frags
>>
>>212741
They were grouped up when they went behind the house, but you can't see them now. They haven't come out yet
>>
>>212730
I say use all of your grenades and throw them all over the yard and then open up and spray them down
>>
Rolled 84, 19, 55, 57, 14, 58 = 287 (6d100)

Looks likes grenades, Annie-Annie-Aye-Over style, then rushing up to gun down survivors. Give me 3 rolls of 3d100. These are for Arne grenades, shots, Hyun grenades, shots
>>
Rolled 20, 17, 66 = 103 (3d100)

>>212792
>>
Rolled 47, 2, 16 = 65 (3d100)

>>212792
BOMBARDMENT!
>>
Rolled 93, 49, 8 = 150 (3d100)

>>212792
lets do it
>>
It's all your fault you know. You used up all the good luck earlier. I just hope it's a dud and not pic related.
>>
>>212820
Yeah but what we did was pretty cool, and it will probably raise some eyebrows
>>
Writing
>>
Rolled 7 (1d10)

>>
>>212838
oh god what does rolling a d10 mean
>>
>>212838
spooky
>>
You mime throwing a grenade over the roof with both hands, and the other two agree. You all prime both your grenades and throw over, One of yours and one of Arne’s sailing over beautifully. However, one of yours bounces off your side of the roof funny, and bursts near Solomon. It knocks him off his feet, and he gets up slowly, but he does get up. He makes for the back of the house as you and Arne do, Olafsson peeling off to Hyun’s side for support.

You dive behind the only cover you can find, a waist high fence, firing rounds as you do. None connect, and it doesn’t look like Hyun or Arne hit either. Your grenades took out both wounded men, and wounded the gunner as well.

>Round 1, over
>Used 2 grenades, 3 rounds
>Jan: 1 kill, 1 wound
>Arne: 1 kill
>Solomon: Wounded, will take +10 DC to all checks
>3 enemies remaining, 2 riflemen with AK models, and a wounded gunner with a M249, will take +10 DC to all checks.

The three of you are both behind a waist high fence, with the three men scrambling for cover in the middle.

>Plan of attack?

>>212840
d10's are rolled for wounds on friendlies that aren't auto-kills
>>
>>212858
All I can think to do is dump another magazine, full auto into the direction of the enemy and hope they get caught in the cross fire of ourselves and our team mates
>>
>>212858

Lay down some fire on those guys, target the gunner and then move on to the riflemen
>>
>>212858
So all of our grenades are gone? Well I guess go for the 2 riflemen
>>
>>212858
Shoot the gunner first, then shoot the next guy. Short controlled bursts.
>>
Rolled 98, 4 = 102 (2d100)

Alright. We're gonna do 3 bursts, focusing on the gunner until he's down, then moving onto riflemen as apporpriate. If that sounds like what you guys are getting at, give me 3 rolls of 3d100
>>
Rolled 33, 1, 20 = 54 (3d100)

>>212880
>>
Rolled 67, 59, 11 = 137 (3d100)

>>212880
>>
Rolled 84, 91, 27 = 202 (3d100)

>>212880
>>
Shit, at this rate we'll end up getting pinned down, and a grenade turned against us will easily be the end of Arne and possibly us. I'd say it's folding time.

We took down two of them and wounded another, that's at least a 33% strength reduction. Not bad for the first round, right?
>>
Rolled 7 (1d100)

So close to reversing the critfail. Return fire
>>
You pop out of cover, and see Arne and Solomon doing the same. Arne expertly puts down a rifleman with a short burst, but Solomon seems to be more injured than you first thought, as he grimaces and fires into the air as he falls back.

Your first round puts down the wounded gunner, dropping him with three shots to the stomach. You move onto the remaining rifleman, but when you pull the trigger, nothing happens. You know you aren’t out of ammo, so your rifle must be fucked somehow. God damn under-powered sim-rounds. You can either spend some time checking it out, or switch to your pistol.

The man jumps behind a small shed, and returns fire, poorly. He hits nothing but house, however he is reaching for a grenade.

>Round 2, over
>You used 3 rounds
>Jan: 1 kill, weapon jammed. Will take at least 1 turn to unjam.
>Arne: 1 kill
>1 enemy remaining, armed with an M4 and reaching for a grenade

>Plan of attack?
>>
>>212924
Gran Solomon's weapon and have the group spread out across the area taking cover wherever they can. Then pound him with fire
>>
>>212924
Move around with our pistol out, try to flank the guy but prioritize avoiding that grenade. We only have one more guy to take down and we win, we can do this.
>>
>>212934
Solomon and Arne are on the other side of the yard from you, about 20 yards and two fences away. You can spend a turn getting there if you want, though
>>
>>212934
*Grab
>>
>>212950
Nah. Instead go with >>212942
>>
Rolled 3, 56 = 59 (2d100)

Alright, so we're gonna try to get around behind him with the pistol. That's gonna be a free action. Let's see how Arne and Solomon shoot
>>
Rolled 1 (1d100)

Uh oh
>>
>>212971
Oh Shit
>>
Rolled 9 (1d10)

What the fuck is happening right now
>>
Arne and Solomon both fire at the man, but their rounds bounce harmlessly off his cover. The man pulls a pin, and moves to throw it. At the last second, he sees you, and seems very surprised about this new development. He has second thoughts about where the grenade should be going, and in the confusion, drops it right next to him. He dives out of the way, but isn’t even close to quick enough, getting caught in the blast, being thrown away from cover, and his dropping his rifle.

He isn’t out yet, but he’s damned close. One quick round, and you win this tournament.

>Round 3, over
>Enemy rifleman: 1 wound, himself. Will take +30 to all DC’s

>Plan of attack?
>>
>>212981

Did someone die? Like for reals
>>
>>212996
Uh... walk up and unload the pistol on him?
>>
>>212996
Have Jan run up to him and use his tomahawk to finish the job. End in a bang.
>>
>>212996

Fuckin nice. Simple, quick, and professional. Just come up and put him down with the pistol
>>
>>212998
I rolled the d10 to see how bad his critfail with the grenade was. It was bad.
>>
>>212996
Blast him with the pistol.
>>
>>212996
Imagine being so ugly that you make a man completely forget about a live grenade in his hand. Kek.

Finish him before he has time to recover from the blast.
>>
So, it's agreed we're finishing him. But how?

>Magdump the pistol
>One round from the pistol
>Use the tomahawk


Keep in mind, the professional community is watching this
>>
>>213022
>One round from the pistol


Ok, lets stay professional, we don't want to look like idiots.
>>
>>213022
>One round from the pistol
>>
>>213019
Fukken A, anon, I'm crying.
>>
>>213022
>Magdump the pistol
Rule of cool doesn't apply, we are a pro
>>
>>213022
I think magdump is too "gangster". Either a cool finish with the tomahawk or one shot to the head. I want tomahawk
>>
2 votes 1 round, 1 vote magdump, 1 vote tomahawk. Writing.This could be the last update for a while, I might be getting off work soon
>>
Hopfully Tenten saw us ask pretty much everyone we know what to do,like...everyone, she'd have seen us ask the crew in hospital, she'd have seen us wracking our mid for fucking years trying to come up wioth a none sleezy solution. We really need that drink
>>
>>213051
well im a fucking dunce
>>
You quickly jump the fence, and walk up to the man, who is desperately trying to pull the pistol out of the thigh holster he has on.

“Man, that was fucking close, huh,” you ask the man.

“If you hadn’t scared the hell out of me,” he returns, giving up on reaching the pistol, “We may be in reversed spots, you know.” He has a slight German accent.

You don’t reply, and pop one round into his chest, ending the tournament. You fall back onto the ground, exhausted.

The same calm, clinical voice comes over your comms. “The tournament has concluded. The winners, the team of Solomon Hyun, of Impact! Solutions. All weapons are now deactivated, and suits have unlocked. Please stay in position to be extracted.”

You did it. 20 grand, split five ways, and a coverspot on the biggest magazine in the industry.
>>
>>213066
Fuck yeah team!
>>
>>213066
Pretty good. Taking off now, Handler?
>>
>>213066
fuck yeah, help the German Guy up.
>>
>>213066
That's pretty sweet. Think the club organizers will have footage of everything we did?
>>
>>213081
Just until I get home. Probably 20-30 minutes
>>
>>213092
This. Even if he is going to be the smaller man, lets not climb down with him.
>>
Just in case anyone here hasn't seen it:
https://www.youtube.com/watch?v=KrN0izKLz-A
>>
Home and writing. Might be a little bit, trying to get back into non-combat writing after like, three threads of pure combat is a little funky.
>>
You stand, and help the final foe up. The two teams make small talk until a pair of white vans with the black Combatix logo across them come to pick you up. They drive you back to the original hotel, and you work your way through the congratulatory handshakes and backpats, as well as the reporters and journalists, until you get to the elevator and back up to your room.

Cooper and Jonas are there waiting for you, and Cooper has a thick cast over his right hand. He wasn’t kidding when he said he thought he broke it in the firefight with Colt Williams.

Also waiting for you are four envelopes, with 4,000 USD each. You take yours, and work your way out of the Combatix suit. You fucking reek. Spending two days in a high-adrenaline environment wearing what basically amounted to a really thick wetsuit did very little for your personal hygiene.

You step out of your shower that was a little longer than a grown man should admit to taking, and get dressed. Arne beats Hyun in, who swears at him through the door for a few seconds. It’s still only about 10 am, but you’ve had a long few days. There’s a throng of colleagues and reporters downstairs, and probably food, too, but there’s a nice, soft bed up here for you. Decisions, decisions.

>Go downstairs and mingle
>Stay up here and sleep
>Write-in
>>
>>213257
>Keep name in someone elses quest
>Forget name in own quest

Life is suffering.
>>
>>213257
Go downstairs and show off a little. Then we can go into a coma for a year.
>>
>>213280
second.
>>
>>213257
>>Go downstairs and mingle
Beer first, then food, then talking.
>>
>>213257
>>213280
Thirding
>>
You still hadn’t made up your mind as Solomon walked out of the shower. He put on some pretty nice clothes, and suggested you go downstairs.

“We can bask in it a little,” he says, urging you to join him.

You relent, and also put on some socially acceptable clothes. You meet the other three at their door, and cajole them into joining you as well. Only Arne requires actual convincing, as the other two have been here a while, and Arne has been effectively combatting a pretty serious wound for about 24 hours.

You get downstairs, and the crowd of people shout, and most raise their glasses. There are several groups waving you over, including the last team you fought, the team of the sniper you Predator’d, and the first team you took out. Colt Williams and Clara Baker are also quietly conversing at their own table, and wave you over as well.

>Join one of the teams (Who?)
>Join Colt and Clara
>Wander through the crowd for a while
>>
>>213342
>>Join Colt and Clara
Musn't be impolite.
>>
>>213342
>Join Colt and Clara
Respect to the legends we somehow beat
>>
>>213342
Join the two losers
>>
I think we'll be doing that sometime in the future, folks. I'm gonna hit the hay. Won't be tomorrow, I have to do paperwork I forgot about tonight, and then do a game with some friends. Possibly Friday morning, but I do a night shift that night, so I'm not positive. Sunday morning for sure, though. I'll post on the twitter if I find time between now and then.
>>
>>213367
take care, dude.
>>
>>213367
Get done what you need to amigo, we will eagerly await your return
>>
Oh, and always looking for comments questions and criticism.

Specifically looking at how you guys like stiff opposition, rather than just gunning down waves of poorly armed mooks
>>
>>213372
>>213371
Thanks guys!
>>
>>213376
It was good to have some difficult enemies and situations in which we weren't sure we'd win. Good fun.
>>
>>213380
Were you expecting us to actually win the tournament?
>>
>>213376
Why was the XM8 cheated so?
>>
>>213451
No one voted to take it :(

>>213418
I was honestly not sure if you'd get out of the fight that took down Cooper. Like I said, if you guys were able to choose when and where you engaged, you were in a good place
>>
Not gonna be running, but I did set up a ask.fm for you guys, if you want.

http://ask.fm/ContractorQM
>>
>>213945
Thanks handler. Should I archive this thread?
>>
>>213980
Nah, I still might pick it up in the morning. I'll archive it when it's time

Thanks though
>>
>>209824
>but your rifle stovepipes on the last round. You’ll have to switch to a pistol, or spend at least two rounds unfucking it.
it takes all of about 0.3 of a second for remedial action to clear a stovepipe, it is literally swiping your hand backwards over the case flinging it clear of the ejection port
>>
>>209824
why the fuck didn't we pick up the xm8

>>209833
>switch your rifle for another m4
you're fucking retarded
>>
>>213779
>No one voted to take it :(
I voted to take it when we first discovered it but was asleep when we got the chance :(

We had better get a hookup for a rep at H&K who wants a famous oper8or giving the M8KA1 some good publicity.
>>
>>214137
H&K make my favorite guns
>>
>>214107
Yeah, but 0.3 seconds isn't a crit fail. Call it artistic license.
>>214109
No need for name calling
>>214137
Winning the tournament goes a long way towards getting sponsorships and whatnot.
>>
File: trap_12.png (165 KB, 320x325)
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165 KB PNG
H&K can't be happy one of their main sellers jammed right there at the dramatic conclusion. It's military so you can't just diffuse the situation with humorous ads.

In fact, I wouldn't be surprised if they did some backdoor arrangements and played down Kowalski's involvement with the whole thing, perhaps even building him up to be some sort of untraceable survivalist, a hidden ace pistolero. Maybe even a NDA with a juicy bonus. Anything to keep him(and g36s)out of the spotlight.

Then again, one blemish in a long and distinguished career is not the end of the world. Some knowing nodding, polite smiles and good PR could turn it into a minor bulletpoint for some new g30 revision.

It feels like grenades were the deciding factor in most fights. I'd recommend getting a pointman with explosives expertise for every mission from here on, or maybe have Kowalski train on that. Drones rigged up with explosives, bobbytrapping cadavers or wiretrap double grenade surprises -vietcong style- would also be effective with proper preparation. An Underbarrel Grenade Launcher attached to the main rifle could also significantly boost range at the expense of aiming and increased fatigue.

Then again, explosives would draw unnecessary attention which may be detrimental for some stealth missions, like Jakarta. This battlefield heavily favored short, bruteforce gorilla warfare encounters.

Then again, when shit goes down, collapsing the entryway of a building we are not even in could be a very effective distraction.
>>
>>214693
These were licensed copies, not the genuine article. A sim-weapon failing with a sim-round is no reason for a company to be concerned.

It really does feel like grenades are a win-button. On the other hand, you guys had a lot of trouble even with their judicious use. Explosives in general are a pretty good idea to bring along. Doesn't mean you have to use them. Booby traps and funneling techniques are also excellent uses of them. I'll have to make some things like claymores and C4 available in stores and whatnot.
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>>214829
Hand grenades are the go to for urban / jungle fights. Close range firefights are all about pinning the target and neutralizing their cover, which is usually done by flanking or explosives. So, at least it makes sense.
>>
>>214693
nah, simunition versions of live guns jam all the time, simunition rounds are very much underpowered, which leads to unreliability in adverse conditions
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>>215678

Honestly they might use it in the reverse, our gun really didn't give us much trouble given the shitty conditions and subpar quality ammunition
>>
Alright folks, I'm gonna archive the thread. I was busier today than I was hoping I'd be. I intend to run on Sunday morning, but I can't help but feel like I'm forgetting something. I'll post on the twitter one way or the other.

Thanks for playing!
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>>217242

Thanks for running



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