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My name is Mary.

I now own a dungeon.

Not by choice, mind you. I was forced into this when the previous owner placed a curse on me after I tried to audit him. Now I'm the ruler of this place until my asshole of a boss decides to send someone to free me from the curse.

So, anywhere between a month and forever.

But I'm trying to make the most of it while I'm here.
I've been running the dungeon well. I've got quite a bit of staff and a small army now.
>>
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>>191411
The Dungeon itself is in decent shape.

There are some interesting rooms going on and we have a builder now to get the Miniboss up and going.

We also unlocked some new things.
Here's a list of stuff I've been told.

Assets

G:392
Runes: 6
Mana: 26
Staff: 4
Army: 11

===Items===
Chests: G10
Food: Good- G10, Excellent- G20

===Basic Units===
Builder: Can build rooms. Can also construct hallways for the dungeon and fill any space with basic traps. G-500 BOUGHT
Cook: Cooks food. Boosts morale for other units. G-200 (Kitchen Required) BOUGHT
Dungeoneer: Builds magical traps and manages the Army. Can also infuse demons with more runes. G-300 (Barracks required)

===Advance Units===
Archiver: Upgrade to Librarian. Can transmute runes. G-800
(More to be unlocked)

===Basic Rooms===
Kitchen: G-200 BOUGHT
Barracks: G200 BOUGHT
Empty Room: G50
Treasure Room: G100

===Advance Rooms===
Mini-Boss Room: G100
Final Boss Room: G1000
False Final Boss Room: G500 (Must contain a trap of some kind)
Trapped Room: G75 (Requires Builder)
Magical Trap: G100 (Requires Dungeoneer)
False Wall: G25 (Requires Dungeoneer)

Note: Rooms are furnished with the bare minimum. They can be enhanced with runes.

===Demon Summons===
Unlocked:
Slime: 1 Water Rune
Big Slime: 2 Water Runes
Royal Jelly: 1 Fancy 1 Water
Comfy Slime: 1 Comfy 1 Water
Mud Slime: 1 Water 1 Earth

Ice Elemental: 2 Water

Mimic: 1 Container

Cleric Plant: 1 Comfy 1 Fancy 1 Wood

==Miniboss==
Royal Slime Knight: 1 Water 1 Fancy 1 Sword 1 Metal

===Spells===
Unlocked:
Audit: Takes 1 item from target. 20 Mana
Calculate: Tells the worth of target. 10 Mana
Multiply: Temporarily creates a copy of an object. 20 Mana
Bankrupcy: Target loses all items. 100 Mana
Summon Lawyers: Summons a lawyer to distract target. 20 Mana.
>>
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>>191415
And even though everything is going well.
It just seems so hectic.

How do people live like this?
All the noise
All the movement.

I liked my other job. I could just sit at my desk, do paperwork.
Occasionally I would go out and audit some people.

I saw a Mimic eat a Slime today.
That's just not something I normally see.
>>
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"The one constant through all the years has been baseball. America has rolled by like an army of steamrollers. It's been erased like a blackboard, rebuilt, and erased again. But baseball has marked the time. This field, this game, is a part of our past. It reminds us of all that once was good, and what could be again."
>>
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>>191411
Hey hey whoa, those aren't canon. I mean, c'mon.

http://imgur.com/a/mzJUR
>>
>>191438
An American hero
>>
>>191415
>archiver
Would that re-randomize our Librarian, or just give her extra powers?
[spoilers]Also, would it increase her bust?[/spoilers]
>>
>>191423
Sounds like you need to hire a Dungeon Master.
>>
Can we make the basement monster enticing? Hype it up so people want to do this impossible challenge?
>>
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>>191415

Time for upgrades!
>>
>>191423
You ough to create a dick ass lobby room. Like new londo with ice elemental ghosts
>>
>>191423
it calms down once you stop needing to build rooms every five minutes.

>>191415
let's slip a miniboss room in there.
>>
We should make a room just for explody.

In the room a sign says hug the slime

If they do they get the key out.

If they try to fight she explodes
>>
>>191423

Is there any place where dungeon lords discuss stuff? Or perhaps some of your dungeon staff has served in other dungeons? Maybe you can get some advice from them or from other charitable dungeon masters.
>>
>>191478

I kind of want her in the "So You Think You Can Slime" room, throwing up fireworks when people are doing well.
>>
>>191478
YES! And if she explodes will it trigger some trap?
>>
>>191423
After we get a miniboss room up, let's hire a Dungeoneer to upgrade our units. We should build the miniboss room on the first floor after the Ice Elemental to the right.
>>
>>191439
dem slimes
>>
Dungoneer looks like a smart demon Monster Maestro
>>
>>191483
Yes, it's called an explosion.

Or it can throw them into the comfy slime room once again or another adjacent room via explosion
>>
>>191415
Change the sign to the final boss room to read "Really ridiculously hard boss fight, sorry". No adventurer could resist, and it'll cut down on complaints.
>>
Yes! right at the start.

So obviously first order of business is a mini boss room for Slime Knight ( I propose the name Glub Vinblub) and Lily too, I gess.

Does Lily have any special abilities aside from acting prissy? like bufing or healing?
>>
>>191520
Hair Drills and being DA BEST!
>>
>>191520
So we're not gonna do the room where they have to get Lily to pull a lever for them?

Also she should probably buff slimes near her
>>
>>191520

She's a useless bitch. Not even sure we want to upgrade her if she's already this temperamental.
>>
>>191530
I love that idea. They have to be very resourceful in order to convince her.
>>
>>191537
In the same room we should sell food and drinks because they are bound to be there for awhile
>>
Will using the builder cost us money to change features in a room, like raised platforms or basic archtecture
>>
Where does Mary sleep? There should be a lounge/recreation area under the slime pit to chillax.
>>
>>191567
We have a barracks, which is assumed to be the sleeping quarters for everyone.
>>
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>>191520
As far as I know she has 0 special abilities. But now that she's cooperating she can give us Fancy Runes.

Slime Knight seems rather taken with her so maybe something will come of that?

>>191462
I've been told it just gives additional powers.

>>191469
But I AM the Dungeon Master!

>>191470
>>191507
Sign is up. Hopefully no one complains about it now.

>>191478
An empty room for Explodey isn't a bad idea.

>>191482
But neither is that.

Still, she's rather volatile.

I know it's hectic now but hopefully it'll all stabilize later.

>Mary calls upon the Builder.

"Ma'am. I can build the Miniboss Room for you if you want. That ain't no issue. I can also build just about any other room you want. Just tell me how you want it done and I'll draft up some plans for ya."

>>191558
"Basic stuff is free."
>>
>>191567
We need a slime themed bedroom with a slime bed and a slime guard.

>>191574
You could put several explodey in the same room for extra fun.

Build the miniboss room!
>>
>>191574
Make the center room with Ms. Alurne a circle, Then add a miniboss room that leads to the basement after words

Ask explody if she likes hugs or fireworks better
>>
Lets see if we can contact those adventures, or others. Maybe see what the staff can tell us about running the dungeon or possibly ask demonologist about how many runes classify the strength of the monster.
>>
>>191574
Mary. Find Demonologist and ask her if it's possible to summon demons aspected to Lady Sluttony.
Also ask what we'd need to summon an Avatar of Lady Sluttony.

Also, ask about summoning an Avatar of Cutethulhu.
>>
>>191574
I hope you still have that basic two-story layout from earlier.

Yes, this quest is back! I was the loud anon then, I'll probably be just as loud now.

Let's work at that miniboss room, then, and maybe get some slants going- one anon had that inclined room with slippery slimes or something, and I liked that as a more physical challenge.

Speaking of, reminder- don't skimp too much on physical challenges. Esoteric stuff is neat, but I feel it should be a pleasant break, not the main feature.
>>
>>191574
>>191471


> Ice elemental room, we want a dip in the floor. Users walk in and then must fight their way up frozen slopes to reach the elementals. After a certain amount of time, the elemental jumps down.

> Another room has a series of pillars, and a couple of large platforms for chests. Pressing them in the right order (which Curie will show) will open the door.

> Also, give Curie a stage for "So You Think You Can Slime"

> Build a bath-moat and garden area for Cleric plant
>>
>>191574
Let's definitely give Explodey her own room.
Our Royal Slime Knight should be paired up with Lily in their own miniboss room on the first floor. Can we add a throne too?
>>
>>191617
>>191617
>>191619
I like these
>>
>>191574
miniboss to the right of the ice golem.

another normal/silly room, lily slime will be in a partition behind unbreakable glass, adventurers need to convince her to pull the "give prize" lever. she can also pull the "release monsters" lever if she hates the. the monsters are explody slimes that drop from the ceiling all over the room.
>>
Lets talk to demonoligist about procuring things from the human world like our communication device and possibly other materials we can use for runes and stuff.
>>
>>191574
Build a miniboss room, and place it before the basement monster's room
>>
>>191617
I think that chest room would be better with markers than with a demonstration.
Perception is as important as memory and other mental abilities.
>>
>>191619
Or have explodey hide inside a chest or in their eyes
>>
>>191590
>>191619
Why dont we try a seemingly empty room with a empty chest then once they open the empty chest, a wall raises itself and a wall of explodeys try to surround the adventurerer and the room gets nuked?
>>
>>191574
We really do need to mix magic into something.
>>
>>191638
She pops out of the chest, hugs the adventurer, explodes
>>
Reposting my miniboss room idea:

We can make a square room above the boss room; with a large, flat, square platform held above the room by the bridges. The brown area is mud slime, which won't impede the Knight Slime but will impede adventurers while they fight it. Or, they could fight near the edge/on the bridges and risk getting knocked into the boss room by the Knight Slime.
>>
>>191644
Magic and water and Fancy. Fabulous Wizard Slime.
>>
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>>191574
>>191617

Also, an update to the working map:

> Add a miniboss room
> They can choose between treasure or fighting the ultimate boss (with a sternly written note on the door)
>>
The demonoligist did say we can make things based on the runes we used.
How about we see what kind of creatures/objects we can make with mimics.
Rope mimic, door mimic, loot mimics, Slime mimic(?).
>>
>>191665
Mimic Mimic
>>
>>191665
Two slimes are mimics, one is a real one. You must find out which is real, or you lose
>>
>>191574
can we transform rooms? turn the room with the staircase into the minboss and set the ice elemental up front ?

>>191670
That would be a chest.
>>
How about in the slime dance off room, we give give them the option to do a riddle or puzzle instead.
>>
>>191662
This actually looks pretty cool, how do you plan on expanding it once we add more floors?
>>
>>191665
>>191665
Floor mimic, carpet mimic, glowing item mimic...
>>
slime mimic = ditto
>>
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>>191692

Separate pages? Maybe different pages for different sections of the same floor? Don't know, but have a Curie token.
>>
>>191692
>>191662

Right- dunno if you were here for the first thread, but if not, we figured that there'd be a second floor for a more 'gauntlet' style of dungeon, since we were turning this into a sort of welcoming business.
>>
>>191651
should we name it "Chiaotzu" then?
>>
>>191708
saved
>>
>>191713

I was but right now, what we've got is what we've got. And I think the best we can do is to run the adventurers through the whole dungeon and then give them a shot at the main boss. Best case, they die early.
>>
>>191723
Right, I agree. Just mostly saying in case you weren't up to speed for our pie in the sky plans. I agree that for now, we need to work with what we can. I REALLY like your layouts, by the by, how are you doing that?
>>
>>191690
No, they should have to do something akin to rolling for their challenge. Dance off, riddle, puzzle, math problem, drinking contest, any kind of shit. Good way to keep them on their toes but the experience potentially fresh.
Also we should build an ice maze.
>>
>>191732

A combination of roll20, powerpoint, online art assets, and patience.
>>
>>191715
If I understood this joke, I'd probably be laughing.
>>191735
We'd need a good balance of difficulty for that, don't want them getting frustrated
>>
>>191735
Yeah, SOMETHING physical, even if not violent, I feel.
>>
>>191662
So we're officially abandoning the room where they either have to convince Lily Slime to do something or fight the slime knight? Because I liked that plan.
>>
We should place some food chest or make a place to eat. With all the hard work they will be doing from the challenges. I think they would probably be happy for that.
>>
>>191748
I loved that plan, I would not like to abandon that
>>
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>>191742
>>
>>191740
Dedication. I can respect that.
>>
>>191759
Add a little cafe or something to the Cleric room? Make it cost some money as well?
>>
>>191776

I feel like that should come a bit later, like in the next upgrade after we get another feedback session.
>>
>>191776
If you pay extra you can dine with a slime of your choice, and they just might give you a hint.
>>
>>191776
Maid-slime cafe? Cute and fancy create maid?
>>
>>191638
>That spoiler

>>191703
This sounds good. Force adventurers to fight themselves.
>>
>>191786
YES!!! We Must Have This!
>>
Should we do a dark souls enemy respone when they use the cleric
>>
>>191761
>>191748

Oh, I'm just a random anon. If folks want me to add a room where you have to convince Lily to do something before the throne room, I can add it.
>>
>>191825
Have Slime Knight be Garl Vinland while Lily is Maiden Astrea?
>>
Create a super slime made out of four water runes. Maybe a queen slime?
>>
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Alright, here's the layout right now.

They enter the dungeon. Nice fountain. Still haven't done too much with that room yet.
Next room is a pit of comfy slimes with a rope that will be the only normal way to cross. The rope is slicked with slime.

If they get past that there's the Cleric Plant room. This is a central location where they can return and rest whenever they need to. For a price.

The door to the right is locked until they get a key from one of the two rooms on the left.
The bottom room has So You Think You Can Slime in it.
The room above it has the Lily Bribe room. In it is a copy of Lily Slime and a few Explodey Slimes. You have to convince Lily Slime to pull a lever to give you a key. If you displease her she instead pulls a lever for a bunch of Explodey Slimes to come and kill you.

Once you obtain the key from either of these rooms you can go and challenge the Ice Elemental. It is an uphill battle against creatures of ice with Mud Slimes waiting for their time to strike.

IF they somehow get past all that it's Miniboss time.

If they beat the boss they can get some treasure, which hasn't been decided yet, or go on to take on the true boss

And die horribly.

How does this sound? It'll cost us 200 Gold and 3 Water Runes.
>>
>>191828

I don't really understand that reference. I'm sorry.

>>191831

We don't have another mini-boss room.
>>
>>191822
Naaah. The basement beast is Dark Souls enough.
>>
Agreeing on the:
>"will you hug splodey?" room where hugging gets you a key, and attacking gets you exploded
>"persuade Lily to pull the lever" room, which functions as both a test, and lets the adventurers pamper her for us.

if we had a merchant stand reasonably nearby, they might even be encouraged to buy gifts, which are split between Lily and the dungeon, plus we get the gold they spent in our shop
>>
>>191828
What?

>>191831
Lily is a Royal Jelly. You'd probably need to upgrade her with more fancy runes to get a Queen Slime.
>>
>>191833
Yes, this sounds good!
Can we make the Miniboss room Fancy?
>>
>>191833
I like that idea.
>>
>>191833
I like it
>>
>>191833
Sounds good to me, I'd still like to try some more combinations for new treasures or monsters, Maybe something with Magic and Cloth, but for the next couple of adventurers this layout looks niiiice.
>>
Squeeze in a hug explody please room if ya can.

If not still a good plan
>>
>>191833
Yep, also can we have an explodey slime on the ceiling of the mini-boss room for a surprise attack?
>>
This is kind of dumb, but what about we make Pokemon battles and start making money on gambling. maybe a room off of the main area.
>>
>>191833
I think this sounds pretty good. Maybe not a bunch of explody slimes, though. Maybe just one or two at a time, so as to not instant kill the adventurers and get the annoyed. Besides, Lily would probably get a kick out of seeing them try again desperately.
>>
>>191833

I really wanted my hopping puzzle room, but it's fine. 150 gold for beating the dungeon if they don't get greedy and fight the boos.
>>
>>191847
>>191834
Demons's Souls reference.
>>
>>191833
perfect. treasure will be 5 dungeon tokens. you can trade dungeon tokens for merch which will be set up in the fountain room, which will be expanded to house the fountain and the new merch booths.
>>
>>191833
Hm to make it worth the adventurers' time we should place 80 gold and food as loot.
>>
I was thinking of a room where the adventures get challenged mentally, by having to defeat a giant monster that plays chess if there is a party, then only one member has to win so it doesn't take them forever.
>>
>>191871
I want to be hugged to sleep by a slime
>>
>>191834
Youtube Maiden Astrea, but do so at your own risk, for there will be many feels had.
>>
>>191882
We'll get to it later, most likely. No worries.

>>191885
That will come later, when we have more to offer, I feel.

>>191886
I like this for now, or maybe split the different between you and >>191882 and make it 100-120.

>>191888
We've got a lot of puzzler rooms, actually. with the big boss optional, I feel there needs to be more of a balance.
>>
>>191715
"YOU HEAR THAT VEGETA?
It's a Chiaotzu.
>>
>>191885

That's a good idea, and would give adventurers a reason to return to the ever evolving dungeon.
>>
now that we have the builder, lets give our ice/ mud room a slight slope up, making it trickier.
>>
>>191905
Well damn, what about a room that tests balance? Kinda like a platformer game.
>>
>>191926
I THINK we got one of those in the pipe, too. A lot of ideas were pitching during that first thread.

Very good times.

If not, not a bad idea, though, but again, I'm thinking we want to keep a rough balance between combat and puzzles.
>>
>>191938
agree, we need more fights,
>>
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>>191917
Already done.

Alright, final changes. The treasure at the end contains 80 Gold and can only be obtained via the Explodey Challenge. Giving her a huge lets you keep the treasure. Fighting her makes her explode.

Also, lowered the amount of Explodey's in the Lily Trial room so it doesn't insta-gib the Heroes.

Changed the Miniboss room form Water to Fancy.

Best part is the price is unchanged beyond the 80 Gold treasure for a grand total of 280 Gold, 2 Water Runes, 1 Fancy Rune.

If this is good I believe we can publish this dungeon.
>>
>>191833
Maybe put another key lock on the boss room access so they have to complete both of the slime rooms in order to get to the final boss?
>>
>>191944
can the mini-boss room be water+fancy? need to keep the slime theme going.
>>
>>191946
naw

>>191944
looks good
>>
>>191944
Get that slightly special fighter back here stat!
>>
>>191941
>>191938
Maybe arm wrestling?
I feel like involving strength tests that involve more than "stab the bad guy" will keep people coming back to see if there's any new challenges, kind of like an arcade.
>>
>>191944
I still feel like we need more stuff seperating our hard fights, but we can build up to that.
>>
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>>191944
Ok, looks good, I think now is the time.
>>
>>191944
UNLEASH THE ADVENTURERS
>>
>>191944
Looks good, let's give everyone an excellent meal and wait. That includes Dem and Lib.
>>
>>191944
Looks good for now, we can wait for more loot before making any more changes. Open the dungeon.
>>
>>191952
This. Theming is important, man
>>
>>191944
I think we're golden. Lesse who bites.

>>191958
Maybe, I can certainly see the logic, but again, I feel like that might be best suited as an expansion a couple upgrades down the line. or 'minigame' that you could get tokens for without having to fight the whole dungeon in a gauntlet like we planned.
>>
>>191655
I don't think there should be any way to enter the boss room unintentionally.
It would actually seem more fair to change the area you would fall into to be a lava lake, a pit of spikes, or knowing this thread, a comfy lake.
Basically the average adventurer would rather be beaten by something that's impossible to fight rather than something they can fight but can't defeat.
>>
>>191998
You get knocked off and fall into Lady Sluttony's Lovenasium,
>>
>>191944
Didn't one of those adventurers mention in their review about how they didn't get to see the new Dungeon Master?

How good is your acting? Because I figure you're expected to put on a performance for this kind of thing. Though it might be better to wait until you have the resources to put together some SFX, fancy costumes and the like.
Maybe you could hire an actual actor to stand in for you, but more experienced adventurers would likely see right through it.
>>
>>192037
Naw, Mary can just be herself. All professional and stuff.
>>
>>192037
Maybe we can have Mary stand in the lobby and give hints to adventurers, for a price. That way dumb people, like our first customer, will be able to get through the puzzle rooms, and we still make good money.
>>
>>192044
agree
>>
could hang out with the friendly cleric room
>>
>>192044
Although bucking the trend, I feel like that'd just be...boring, to adventurers. They're in this for excitement and danger! Mary as is doesn't...radiate that.

No offense to you, Mary.
>>
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>>192037
I didn't think about that...

Hmm, alright. I'll hang out with Cleric Plant. But don't expect me to do any fancy acting.

Also, changed Miniboss Room to Fancy Water style.

Dungeon... Set!

Oh.
We already have someone.

>Mary brings up the screen. Standing in the first room is a man with the title Bulk Mage.

"Oh no..." The Demonologist says.

"What's wrong?"

"It's one of those kind... A muscle wizard... Fuck."

"Is that... A bad thing..?"

>The Bulk Mage goes into the Comfy Slime room. He takes one look at the rope and pit before simply leaping across it.

>He goes up to the chest and opens it. When the Mimic pops out he punches it hard enough to kill it in one hit.

Holy shit.

"Hmph." The Hero says, "A mimic with no treasure? Let us hope the rest of the dungeon isn't as poor."

Oh god he's coming into the Cleric Plant room next.
>>
>>192088
RIP Cleric Plant
We knew thee trap well.
>>
>>192088
Bah, let's get ready to given some half-hearted blase evil speech when he gets to our room
>>
become the mystery of the dungeon. create roomers that the boss is behind the thing in the dungeon. something that is superior to it.
>>
>>192088
He is right though, we do need to put more monies and junk all over the place for the ner- adventurers.
>>
>>192088
Welp, any plans on defeating a guy with a fantastic body?
>>
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>>192088

Well, shit. Hope he doesn't punch cleric plant.
>>
>>192088
HIDE! the critters can respawn.
>>
>>192088
>inb4 he punches explodey
>>
>>192088
Huh. This guy might actually beat the big sonofagun.

Reallly should've figured this was a thing. Oversight. And yeah, I dunno if he'll take kindly to you if he sees you.

Let's not expect a great review from him. He seems like a super high-tier fighter and we're a low tier dungeon for now.
>>
>>192088
Can we replace our important slimes with copies before he gets to their rooms? He seems like a "punch first, ask questions never" type
>>
>>192131
We've still got a trump card in the basement, Anon.
>>
>>192118
I'll kick his ass
>>
>>192088

Oh shit, what is such a high level adventurer doing going to this beginner's level (with exception of the unknown demon) dungeon? Quick! Leave a message in the room of DOOM saying that only the bravest and strongest warriors would dare to enter there to lure him to what might kill him.
>>
>>192088
Quick, put a sign over the hellmonster room that says "Enter only if you thought the rest of the dungeon was too easy."
>>
>>192088
I wonder what will he do in the dancing minigame
>>
>>192131
Eh, he should know by now that we're kinda a gimmick dungeon instead of a straight-forward "punch all the things" dungeon. We should have a rep for puzzles by now anyways.

Though, maybe we should ask if he's just here for the basement monster? In which case, maybe we could just, y'know, let him take a crack at it?

Though, to be fair, I'm somewhat in favour of making a shortcut from the entrance to the basement monster for anyone that only opens for people that have died to it before, given it out-levels our dungeon by a lot and high levelled heroes might get bored having to go through the whole thing each time they want to challenge it.
>>
>>192131
...God, this guy's gonna be a dick, isn't he? I can see it already. If you're gonna stay out there, at least inform him that you're the Demon King, but you're not an evil villain. If he's particularly displeased, just up front ASK him what he wants from the dungeon once he finishes up, assuming the big guy doesn't take him out. Mention that we've already intended for a 'hard mode' upper story dungeon anyway.

>>192138
That's who I meant by 'big sonofagun'.

>>192137
This, please, god.

And yeah, why is this guy noobstomping? He MUST realize that most of the dungeon is geared for low/mid level as it stands. Did he do no research?
>>
>>192044
Giving off a professional image works when things are expected to seem professional. For a dungeon... yeah, it's good for people to know that there's professionals behind the scenes, but mainly it needs to be fun. Hamming it up for the customers plays to that - even if you're obviously faking it, it shows that you're getting into the spirit of things and want them to have a good time.
>>
>>192138
But he's made of muscles! And we can't really audit anything from except maybe his hat, pants, gloves, cape, or shoes. wait can we audit his mustache?
>>
>>192167
I mean, it's only hair. You can rip off a mustache pretty easily. Why not?
Let's audit his mustache next update!
>>
>>192088

> He's bringing festering anger cheese?
> We're bringing the phonebook full of explosive runes.
>>
But yeah, this is the kinda guy who, when we get more set up, we'd simply point to the upper floor when he gets to the center healing/spa area and say 'You want a challenge? Go there.'
>>
>>192185
Well it's worth a shot.
>>192088
When he gets close enough, audit his stache!
>>
>>192088
Offer to take him to the final boss. Unless he likes puzzles.
>>
>>192194
>>192088

In all seriousness, though, this is a guy who only respects brute force. He's INCAPABLE of beating our dungeon unless he starts punching through the walls, because the early keys cannot be obtained through brute force.

Before we get to that point, you may want to step out and talk to him, or at least put symbols on the floor to message him.

Be polite. Be civil. And if he wants to just skip to the boss rather than thrashing a level one dungeon, let him.
>>
>>192088
He doesn't seem like the type to stand around and chat with dungeon masters. Retreat through the locked door, while taunting him about your unbeatable boss monster.
>>
>>192088
the challenge rooms (dance and lily) have signs over them right?
>>
Jeez. All these anons assuming this guy isn't here because he likes puzzles just because he beat a mimic and jumped a gorge. You guys are adventurer-racist as hell.
>>
>>192255
I was thinking something like that a few minutes ago
Maybe he got tired of the high-level punch-everything-to-win dungeons
>>
>>192255
point, maybe the puzzles will be fun because he sees them as a challenge.
>>
>>192255
Well he doesn't look friendly either.
>>
>>192255

I will admit. This is fair. He punched the mimic because it was attacking him. There's no confirmation he will punch things that don't attack him or that he doesn't like puzzles.

However, our minions do not like him and I trust their judgement.
>>
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I'm... Going to leave.

>Mary flees.

>She also changes the sign before the final boss to indicate that it is a truly difficult thing and only those who are the best or found the rest of the dungeon too easy should try it.

>Bulk Mage reaches the Cleric Plant's room.

"Greetings, Hero," Cleric Plant says, "I am here to help you heal should you need it. I-"

"Are you an enemy monster?"

"... Technically, I am. However, my main purpose is."

"I can lock onto you. That means you can be killed."

"... Yes, but I provide a much more important-"

>Bulk Mage punches Cleric Plant, sending him flying backwards.
>He stands back up.

"I see..." The Cleric says, "Very well. I was made to serve, and if you wish to use me in this capacity..."

>Cleric Plant changes, reminding Mary that the demon IS a 3 Rune creation.

"Hah!" The Bulk Mage says, "You are the beast I was promised! Very well, have at you!"

>He charges forward.

Alright, so, that's good.
While their fighting are there any changes I should make to the layout?

>>192250
Of course.
>>
>>192266
Look at that mustache
He's obviously seen some shit in his travels
>>
>>192280
Put spikes everywhere. Spikes are hard to punch.
>>
>>192284
Should appeal to his sensitive side then?
>>
>>192280
Fill explody's room with a fuckton more explodies
>>
Rolled 6 (1d20)

>>192280
We need a fuck ton more explodeys in the next room. While he's busy fighting Cleric, AUDIT THAT MUSTACHE!
>>
>>192280
...Cleric Plant is GUY!!???!

Well, I guess this is a nice unintentional challenge if the adventurers are bastards and attack the healer.
>>
>>192280
okay, if he can't insta-gib a 3 rune then we just need to wait.
>>
>>192280
Okay, so yeah, he's definitely here for the big guy, specifically.

Also yeah, I really didn't think Cleric Plant was a dude. Basically >>192299. Nasty surprise if folks want to be assholes.
>>
>>192280
Change everything to be locked except the path to the final boss. Move everything out of his way. He's clearly not here to adventure, but just to fight the final boss, no sense in wasting resources on him.
>>
>>192280
>"I can lock onto you. That means you can be killed."
Y'know, I hear this one desert wizard invented some kind of miasma spell that stops adventurers from locking onto things.
>>
>>192312
All the monsters respawn and the boss will kill him. Might as well see Slime Knight in action.
>>
>>192280
Have Lily and Slime Knight combine, then lead him into the miniboss room if the Cleric Plant falls.
>>
>>192280
Hey Mary, I just thought.
Miniboss is 4-rune, and the murder monster counts as a boss.
That means Demonologist used a lot of runes for it.

You should ask here what they were. Later, though.
>>
>>192312
I kinda want to agree with this. He's fire-specced, so most of our stuff wouldn't bother him anyway. If we can get him on loudspeaker, then if he beats Cleric, just go and say, 'I can see you're not interested in our usual services. We have a special feature for...ambitious clientele such as yourself.'

Then unlock the big guy's room.
>>
>>192280
Lily's room needs a copy Lily and shit ton more explodey, Curi and Ruth need replaced with slimes less dear to us. And explodey's room needs to be more explodey as well.
>>
>>192327
I know there's another pairing in DS3 like that, Anon.
Lorian and Lothric?
>>
Huh. Just realize, but does this make the cleric technically a secret miniboss? Given he's a level 3 rune creation and all, that you wouldn't typically fight.
>>
>>192319
Yeah, we should look into that.

>>192341
Absolutely.
>>
At the very least don't force him through the puzzle rooms. Just give him a key if he bets the cleric and usher him towards the boss.
>>
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>>192280

I love you cleric plant. Now kick his ass!

> More explodies in the explodie room. Make sure the original is not among them.

> Have Ruth ready in the rafters if shit goes down. Fill the fucking rafters and the underside with slime clones ready to cheer... or beat the fuck out of his mustached ass if he even blinks the wrong way at Curie's clone.

Play the rest straight, but make sure he's got an uphill battle getting to the ice men.
> Throw down an ice barrier, a solid wall with murder holes that ammo can be thrown through as he tries to make his way up
> Spike it for extra measure.

> Princess prime getting cut to bits actually might humble her a bit when she reforms.
>>
>>192335
We don't -need- to switch out Curi and Ruth. They'll just respawn, and slimes have little brains let alone memory.
It indeed wouldn't be nice to seem them brutally killed, though.
>>
>>192350

An ice and mud wall, to be clear. Get them working on it asap, and have them multiplying up a storm on the other side. If he breaks the dam, he's getting his with a fucking avalanche of mud girls.
>>
>>192340
THAT NEEDS TO HAPPEN!
>>
Were'd did you guys get Cleric is a guy from? I'm either blind or worse at english then I though
>>
>>192374
>>Bulk Mage punches Cleric Plant, sending him flying backwards.
>>He stands back up.
Him and He
>>
>>192340
I was thinking more in the lines of Pikachu and Snorlax, but that works too
>>
>>192381
Ah there it is, I'm blind
>>
We have that tokens thing for a merch stand, right? Maybe we should have rare Cleric tokens, 2 kinds that you only get kind A by killing him and kind B by spending gold and healing X amounts of time in one run?

Of course everything you can buy with the A tokens just make people feel really guilty about killing him, and the B ones are for cleric-plant fans
>>
So what exactly happens to Mary if she dies in the dungeon? Does she res in the barracks like everyone else?
>>
>>192365
So... lily hangs on to the slime knights back and tosses out annoying projectiles while slime knight teleport slams the adventurers from constantly changing angles with lily reviving SK if he ever gets taken down? cause thats pretty much how the aforementioned twincest princes fight
>>
>>192403
It's either something like that or Ornstein/Smaug gimmick
>>
>>192397
I like this idea. He could just carry two different loot items instead of trade tokens. Tokens feel a bit too gamey imo.
>>
>>192390
Wouldnt be surprised if it was just a plant, they got both bits.
>>
>>192397
I say we do the token thing after we get a boss monster that isn't Murder McGee down there
>>
>>192403
Someone in the last thread said we should mix a magic rune onto Lilly for Magical Princess Slime Lilly. I think that's a pretty good idea personally.
>>
>>192417
Each time you heal, you have a chance at a Cleric Daki? And each time you kill him you get a journal that just says how happy he is to help cool adventurers, and how he can't wait to help out these new guys that are coming through the door?
>>
Hey don't we technically have infinite water runes? Let's use 10 to create something terrifying. After this guy does his thing, of course.
>>
>>192280
So much for the "m-maybe he just wants puzzles guyz" bullshit. Lock down the danceoff room and shoehorn mr. no fun allowed into punching fake lily provided he doesn't just cast fist on the locked door to begin with.
>>
>>192432
Im supporting this idea to put together a shit load of water ruins.
>>
>>192426
We really need to get a Dungeoneer
>>192432
Seconding this
Would be cool to have a classic King Slime for our first legit boss
>>
>>192432
Rune limit is 5, unfortunately. Five water runes would just give us a HUGE Curi. And when you split it, would just give us a ton of slimes that can't combat well.
>>
>>192403
>>192416
Yeah either one of these would work.
>>
>>192432
We don't need another thing like what's in the basement.
>>
>>192432
No just Water Runes, need to add a fancy for kignly presence or something at least. Also needs to be a slime.
>>
>>192440
>>192432

we don't have a boss room, besides the one that THING is in.
>>
>>192430
That's cruel. While I'm not necessarily opposed to turning our dungeon into Undertale, these monsters seem to mostly exist to kill or die and are expected to because they respawn.
>>
>>192440
>King Slime
>Not an older more mature Queen Lily Slime
>Literally just an aged-up and larger version of lily that's full Ara ara~
>Not a Queen Lily SLime with a loyal scaled-up more intimidating Royal Slime Knight
>>
I like how in binding of Issac you can find friendly versions of weak monsters that assist you through the game, what if there was something like that?
>>
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>>192432
>>192440
Not a King.

A God.
>>
>>192442
Or huge ice elemental
>>
>>192426

If she's defeated by the adventurer, I think it'll take her down a peg, wound her pride a little. From there, I think we could convince her to help us, help her stop all future adventurers in their tracks by dividing out and letting us get magic and fancy runes. Alternately, we make wizard goo and farm magic for a while, but this feels more narratively right.
>>
>>192420
We'll it has two forms right? Nice form has tits so maybe it's female but angry form is male. The only problem with my theory is that the male pronoun was used for the nice form. But still... it has tits for gods sake.
>>
>>192456
Not a mere ice elemental, at 5 runes, we get Cryonax, the father of frost.
>>
>>192465
no tits, just a very fancy dress.
unless you mean
>>191439
>>
>>192453
Y'know, we could always use runes to make an archetypal "adventuring party" that we can cycle people in and out of to have a miniboss room that's basically just a slime doppleganger mirror battle
>>
>>192465
Looking back, it doesn't seem to actually have noticable tits, it's just wearing something that dips in the middle a bit. There's not even a cleavage line if you check.
>>
>>192453
>Witch Queen Slime Lilly
One Magic Rune + One Royal Rune + One Water Rune + Lilly = ??
>>
>>192467
>>192469
Yeah my bad I was on phone and looked at wrong image for the references.
>>
>>192474
I was thinking more 1 Magic + 2 Royal + 2 Water to make a boss monster, a Queen and knight to complement lily's Princess and Knight. Besides, lily needs a strong mother figure to set her straight anyways.
>>
>>192474
I'm wondering if the mage knows how to make a room look like an endless hall, and have 1 or 2 pointless rooms to throw some adventurers off
>>
>>192483

Nah. Kind queen is 1 Magic + 2 Fancy + 1 Water + 1 Comfy
>>
>>192491
Shit, that's much better than mine. I was just hoping to have her be, y'know, a big slime. Like, an adult version of lily
>>
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>>192485
endless hallway you say... and we already have a trap....
>>
>>192280
Can the plant heal diseases? Because a muscle wizard build requires cancer wizard class with plenty of diseases that give you both positive and negative effects, but they just null the negatives so if you cure his diseases, he is just a regular wizard.
>>
>>192500
Beware of amazing trap ahead, therefore try two-handing.
>>
>>192516
>Careful about that cleric, I think she's a carnivorous plant
>I think she's a he
>then rocks fall
>>
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>>192432
Five runes is the absolute limit. At least, that's as much as The Demonologist can do now.

>As the two fight Mary locks down the entire dungeon save for the rooms leading up to the final boss.

Oh boy... I didn't think we'd actually have to do this.

I mean everyone will respawn but.. I really like some of them.

>Everything fun is shut down leaving only the Ice Elemental, Royal Slime Knight, and The Final Boss.

>Meanwhile the Cleric Plant and Bulk Mage continue fighting. Cleric Plant's tentacles slam into the Bulk Mage and toss him around. Bulk Mage punches most of them and tears others. It doesn't end until Cleric Plant is completely destroyed and Bulk Mage is badly injured.

"Hmph... A good fight. Now I shall obtain my-"

"Uhm..." Mary speaks over a speaker. "F-foolish Hero! You uh... Still have many trials to overcome! Go to the door to the right and fight on! Cause there's more to fight! You will die here!"

"Hmph. You are the dungeon master, eh? And here I was thinking the plant I just tore apart was.... VERY WELL, DUNGEON MASTER! I will come find you and tear you limb from limb!"

I really don't wanna be torn limb from limb.

"Then keep going, Hero! You shall fall! ... I mean die fall. Not fall fall."

>The Bulk Mage goes into the next room. The Ice Elemental is there.

>And then it is not as the Bulk Mage leaps into it and punches it into pieces. A two rune creature just isn't enough.

>The next room is the Miniboss.
>The Royal Slime Knight is there with Lily on his shoulders.

Alright, I can give them some orders from here. Royal Slime Knight isn't completely stupid so I can give more complex orders.
>>
>>192536
Doesn't matter, as long as he's cute.jpeg
>>
>>192538
Focus on not getting hit rather than landing hits, the wizard looks to be getting a bit tired. and without heals, you can probably outlast him...Hopefully.
>>
>>192538
>Alright, I can give them some orders from here. Royal Slime Knight isn't completely stupid so I can give more complex orders.
Lily slime should heal, buff and cast ranged attacks. Knight slime should defend lily slime at all cost.
>>
>>192538
Have Lily make fun of him until he breaks down
>>
>>192538
Knight focus on defending untill one of Lily's slime balls distracts the Wizard enough to leave an opening
>>
>>192538
JUMP ATTACK!
He can't parry that!
When he goes for a punch, block immediately and counter him as he recoils from the strike!

Have Lily insult him with degrading comments, it'll come naturally to her since she's kind of a bitch! Make sure our Slime Knight uses his sword arts.
>>
>>192538

He seems to be a fan of leaping attacks. When he does so, he temporarily loses the ability to dodge on the fly and takes on a predictable trajectory.

> Dodge sideways when he leaps
> Lily be ready to spray goo in his eyes when this happens.
> Slick the floor as much as possible when not directly aiming for his eyes.
>>
He will slay the princess in a single blow if given the opportunity, knight. Your defence must be perfect!
>>
>>192538
OKay, probably want lily off of him honestly.

Give the muscle wizard a good fight. Beat him fair and square. If he wins then he deserves to attempt the basement creature.
>>
>>192538
The slime is bulky so he can immediately trade hits easily, so have him/her counter all attacks while applying pressure to the mage. Have Lily say words of encourage meant to the knight to him/her going.
>>
>>192538
I'm pretty sure blunt damage caused by fists shouldn't do much damage against slimes.
>>
>>192568
He's a muscle wizard, his enchanted gun show surpasses damage types.
>>
>>192538
Toss the sword to the ground and put your dukes up.
Manly punch fight. No magic, No swords, just pure slugfest.

Knight will not use sword against unarmed man.
>>
>>192580
That's stupid. This guy clearly wants a challenge so why would we gimp the slimeknight? He'd just be insulted
>>
>>192538
Have the Knight make it a mobile fight where the ground gets more slippery the longer he fights, thus ruining his footing and allowing him to use his range advantage against wizard.
>>
>>192580
IF we did the punch fight, I'd say we have Lily cure Slimeknight through the whole thing
>>
>>192568
He still has magic, though.

>>192538
Agreed with >>192544 and >>192546
The key thing here is to draw the fight out as long as possible while defending Lily. He's clearly getting exhausted.

Full on battle of attrition. He looks like the stubborn sort, so Lily should provide ranged support, BUT NOTHING TOO MAJOR, and especially DO NOT HEAL KNIGHT IMMEDIATELY. Reason being, he'll REALIZE THAT AND LIKELY TRY TO KILL HER FAST. If Lily helps, it should be minor, minor attacks that he won't bother dodging, so as to better possibly kill him via 'death of a thousand cuts.'

HE MAY FIGURE OUT THAT SHE'S DEFENSIVE PRIORITY, so expect that and be prepared for him to launch an obvious attack that he's expecting you to tank for her that'll kill you. SHOULD that happen, try to take immediate advantage and hit him with your hardest hitting attack either during or before the launching of it.

To summarize:

Knight: Dodge, counter, play defense, do NOT overcommit. Last as long as possible.
Lily: Small attacks, minor healing if Knight is looking weary, be careful of oneshots.
>>
>>192604

Lily can't cure shit. She doesn't have that ability. She's absolutely useless aside from being a prissy brat. Probably the most she can do is this case is act as a floor slicker and a mobile water gun turret.
>>
>>192538
Can we outlast him till his buffs run out?
Should take considerable amount of mana to stay that buff.
>>
Shave his mustache?
>>
>>192538

Wow, cleric plant was unusually strong for a healer, we should take into consideration using more 3 rune monsters, and next time create plant or slime bodyguards just in case somebody tries to get punchy with the healer again. They could also be 3 rune ones to serve as a SEVERE punishment against those who attack anything they see
>>
>>192622
Well, generally Clerics are pretty strong. They arent JUST healers, its just something theyre really good at.
>>
Hold on, comfy goes through buffs, right?
Can we move the comfy slimes from the pit to deal with the Wizard?

I mean, he's a melee fighter and he'll just think them as trashmob spawns.
He relies on magic for his melee so comfy should wreck him.

If he complains everyone will say that he should not have killed the healbot.
>>
>>192622
A three 'Chest' rune mimic to store his gold in?
>>
>>192643
What happens if we add Chest + slime? Slime mimic? Or just a Chesty Slime?
>>
>>192612
lily can't heal, her powers are "being tsundere" and "cute"
>>
>>192622

For that matter, I wonder if we could create more complex boss fights with higher rune monsters? Is that a thing that comes with higher rune counts, or is there some sort of rehearsal that needs to be done with monsters to execute MMO raid boss style encounters?
>>
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>>192327
>>192538
>Lily, let's do THAT.
>That?
>THAT!
>>
>>192658
You forgot 'drills'
>>
>>192658
Most of the rest still applies, then.
>>
>>192620
Don't make it personal. Customer is always right.
>>
>>192661
Beautiful.
>>
Rolled 4 (1d20)

>>192661
WHO DID THIS
WE NEED IT RIGHT NOW
>>
>>192642

C...could this be a thing for real? Can someone else give this some thought, confirm or deny its plausibility?

>>192622
Also I like these ideas.
>>
>>192661
Amazing
>>
>>192653
We don't even know if mimics can be not-chests yet.

>>192677
It's MAQ logic, which is a different setting and is not automatically true here.
Not impossible, but not likely.
>>
>>192677
We need to just write on the floor next to the plant cleric "Killing healer activates the secret hard mode." on the floor.
>>
>>192661
Damn, that would be a cool idea for a boss battle
>when either Lily or Slimeknight have less than 50% HP, they can fuse
>>
>>192752
Let's not. That's enticement, and I LIKE Cleric.
>>
>>192752

No! Cleric is a gentle soul.
>>
>>192764
>>192773
>Cleric kill toggles trashmobs.
>>
>>192752
More like we need to beef it up and if they actually do the whole dungeon and are leaving with the treasure it springs on them for a surprise final battle while mary goes out and audits her gold back.
>>
>>192752
Nah, don't mention it. It's a secret boss, and it's not like they need to straight attack Cleric for it.
As they said, "I was made to serve, and if you wish to use me in this capacity".
>>
Very important point: We need something interested for Dumb Warrior to fight before she inevitably falls into the pit.
>>
>>192816
Ruth in a sparring match?
>>
>>192802

I think having each room rigged so it can be made harder is a good thing. See (>>192350). You can turn a 2 room into a 6 in difficulty with just a little bit of prep and how you utilize monsters.
>>
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>>192661
I... I'm not sure if that would work...

>>192557
>>192561
>>192612


>The pair hold their ground as the Bulk Mage leaps in for an attack. Luckily, the pair are well aware of his fighting tactics. Slime Knight parries the attack and knocks the Bulk Mage aside. When he rushes in for another attack Lily throws a ball of slime and hits him in the face.

>It makes him blink which is just enough time for the Knight to rush in and shoulder slam into the Mage. The Mage topples over but quickly leaps back to his feet.

"You're tough..."

>He tries another leaping attack. The Knight Slime grasps his blade with both hands and swings upward, dealing a devastating blow against the Bulk Mage.

>The Mage flexes and his muscles clench, stopping the flow of blood.

"It seems you are the true boss... Very well... Take my ultimate attack! BLASTING NOVA EXPLOSIVE FIST!"

>He punches into the air and seems to miss. However, the impact of the punch slams into Knight Slime and tears him apart. His pieces fall to the ground and Lily falls with him.

>She crawls over to the Knight Slime and whispers into his ear in Slimish.

"<My dear Knight... Protector of the Citadel... Rise, if you would... For that is our job.>"

1/2
>>
>>192832
Maybe have a plaque with a riddle on the fountain at the entrance?
>>
>>192538
GAH I MISSED FOUR HOURS OF THREAD ACTION

Put mud slimes in the knight slime room and have them pin the muscle wizard!
>>
...Has the mage fucked up?
>>
>>192850

He dun goof'd
>>
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>>192839
"<Bleh>"

>Lily heals the Royal Slime Knight. The Knight rises back onto it's feet.

>The Bulk Mage looks badly wounded.

Alright. We can try and finish him off or let him go.
>>
>>192839
>"<My dear Knight... Protector of the Citadel... Rise, if you would... For that is our job.>"

yeeeeeeesssss!
>>
>>192846
Oh yeah, I forgot about the mud slimes (and I beat he did too). Having the mudslime sneak up on his feet wood be helpful.
>>
>>192850
Finally someone besides KillMonster claims a victum
>>
We need to properly treasure out our place really badly. We should brainstorm some sort of treasure in case this guy does beat The Thing in the Basement.
>>
>>192855
FINISH IT
>>
>>192855
Finish him.
>>
>>192850
>"This isn't even my final form!"

>>192855
Finish him off, of course. This'll be our first non-UltraRapeKillMaimMonster kill as well! We'll finally get a good review!
>>
>>192855
let him 'go' into the final boss room.
>>
>>192855

Finish him off!
>>
>>192855
One chance Mage flee or die.

Also you should know this is just the miniboss, you wuss
>>
>>192855
Oh, so she can res? Neato.

...y'know what? Let him out. I'm tired of this. Technically, he won, and this was only due to a technicality we weren't aware of.
>>
>>192855
THERE IS NO RESPITE FOR THE WICKED
KILL HIM
>>
Finish him!
>>
>>192855
So this bitch is hiding what she can do. Does she sacrifice herself or what?
>>
>>192855
We're never gonna let Lily live that down are we?

Finish him! Before he perishes make sure to tell him that this was only the mini-boss and the cleric wasn't a boss at all.
>>
...Wow, y'all some ruthless muthafuckers. Do you really think it'll work, though? I'm concerned. Wondering if he doesn't have an emergency reserve of energy.
>>
>>192855
Finish him, I wonder what kind of items he has
>>
>>192883
He has a hat, gloves, pants and probable shoes.
>>
>>192855
>pic related
Kudos to him if he somehow survives to see the real boss.

>>192867
Our second legit kill. We got the Hero-guy with the comfy slimes on his second run.
>>
>>192889
Would be funny if his stache was an item too
>>
>>192881
What no don't shame him he'll leave bad reviews. We need to get him a pile of treasure if he beats this tho. Can we make treasures out of runes?
>>
>>192855

> Finish him
> "You fought well, but my final boss? Surely you must be joking. There are many more surprises left in store for you, brave adventurer. Try again, if you dare! Muhahahahahaha!!"

We need the loot, and we want him to feel like he needs to come back and win.
>>
>>192855
Finish him.
Double down, no mercy.
We're a dungeon, not some kind of scenic view. We're not supposed to let people off easy.
>>
>>192895
That was a girl hero.
>>
>>192881
Oh yeah, Mary chime in with a "Foolish hero! The final battle is still ahead but you shall not see it! This is the end for you!"
>>
>>192895
She was a chick. Remember the "YOU DIED" screen where she was stripped?
>>
>>192901
>>192906
You're girl-heroes.
>>
>>192897
Then we can get a manly rune from, if that was possible.
>>
>>192910
God I wish.
>>
>>192898
It's not shaming. He came here to fight the super-boss we advertised. He needs to be made aware that he hasn't seen it yet.
>>
>>192910
I usually play as such, yes.
>>
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>>192916
>>192933
You have no reason for this.
>>
>>192931
We need to at least tell him that this was the mini-boss. Otherwise in his review other heroes will assume the slime is the super-boss and start elaving bad reviews as soon as they beat them and get to MurderFaceRapeMonster
>>
>>192945
Nope!
>>
>>192946
This
Besides, this will make him realize he's still not strong enough yet to beat the dungeon
That means he'll probably come back again
>>
>>192962
Do we want this guy, who seems like the type to not stop until he wins completely, constantly coming back and fucking up our nice puzzle dungeon? He also threatened to tear Mary limb from limb. He doesnt even have good drops
>>
>>192976
I really kinda don't. Maybe ask him to be nicer about the whole thing next time if he DOES come back?

Also it's not just a puzzle dungeon.
>>
>>192946
Just have somebody put a key to the basement along with the 80 gold before he gets there, easy shit.

>>192976
We have unlimited access to an unlimited number of 5-rune ice golems, who cares how often he comes back.
>>
>>192976
Well, we can always just counter his build if he becomes a problem so he has to bring friends or better kit.
>>
>>192855
Let him go. I doubt he'll drop anything good, muscle wizards seem kinda hobo-ish.
>>
>>192976
Maybe he'll come back by time we already upgraded the dungeon again?
Grinding can take a while
>>
>>192976
>>192992


First of all, we don't know anything about his drops. He might have just pumped everything into his gloves and other equipment making them very valuable. Also, we have a counter strategy for him now.
>>
>>192976
The more he fails, the btter gear he'll get before next time he comes back, or the more friends he'll bring

>>192992
Seriously dude, his gloves/armor/whatever is probably magical and thus will drop Magic runes, or Clothes runes. Plus, he's here for a challenge, he'd be INSULTED if we didn't kill him, and we want some good reviews, man, to draw in other adventurers.
>>
I wonder if there are any good Slime based puzzles.
>>
>>192976
Different people will come to our dungeon looking for different experiences. We need to design a dungeon with mass appeal to cast the largest net and in turn create the largest profit. Casuals and Elitists all are welcome to die in the Slime Crown Citadel.

On another note we need to give the mimic and miniboss loot and should design an actual Slime Crown to serve as the final treasure.
>>
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>>191411
>>192855
Explodey a cute.
>>
>>193020
She looks like a pizza slime.
>>
>>193020
Her slime core looks like a big, bizarre nipple.
>>
>>193020
I dunno man, she's got kinda a short fuse. She's got quite an explosive personality, though, any event she goes to tends to end with a bang.
>>
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>Royal Slime Knight is back up.
>It's the final showdown between the two of them.

>A final clash of will and m-He's dead.
>Slime Knight stabbed him and then lifted his body into the air. Then he slammed him back into the ground.

>Dead.

>The Bulk Mage vanishes, but right before he fades completely he sees the sign.

>There's one more boss after this one.

>His loot is scarce. Only a few items. However, all the items sell for quite a bit. Also, the Mustache has a chance of giving the string Rune.

>He did, however, drop a lot of gold.

>Lily demands praise for her help.
>>
>>193010
Maybe we can do something with different elemental slimes?

Also I think we should place a cracked wall with a chest behind it in explodey's room.
>>
>>193010

I'll give you half a dozen.

> Follow the lure: There's a giant pool filled with slimes, one of which has a golden key core. In hard mode, the lights turn off, and you must follow the glowing core. In nightmare mode, the entire maze the slimes run through is covered from the top so that you have to chase it under water.

> Slime Staircase: In order to reach the top of the dungeon room, you must freeze slimes one on top of the other and climb them to the top. In hard mode, the slimes unfreeze after a certain amount of time. In nightmare mode, they then spawn an explosive slime.
>>
>>193020
Noice
>>193019
For the miniboss loot, I was thinking maybe a water-infused weapon? Gotta keep the theme and all that
Of course, we need the Dungeoneer first
>>
>>193033
Give Lily praise and headpat
>>
>>193033
Head pat Lily

Get the string rune, make string slimes
>>
>>193033
Lily did actually help, so praise her.
Can we fuse a Magic rune into her?
>>
>>193033
Give Lily praise and headpats. Make sure her drills do the slime thing.
>>
>>193033
yes, give lily head pats for a job well done.
>>
>>193033
Praise be to Lilly, she earned caked.
>>
Praise the slime!
>>
Wait his moustache was an item? What's the runes on his gloves?
>>
>>193033
Pat the spoiled slime. Add loot to the Cleric and mimic, 20 gold to the mimic and 60 for the cleric
>>
>>193033
I propose we attach the mustache to our Slime Knight.
Also give the Lily Slime hugs, she deserves all of it!
>>
>>193033
Oh shit, string! Break it down into string, then make string slimes.

They're basically just balls of yarn that entangle people and generally annoy them, as they are otherwise harmless.

Also give Lily three headpats, and only three.
>>
>>193033
the praise is warranted. how come she didnt tell us she could do that?

Get dat string.
>>
>>193033
Give her praise, but make sure that you play on her pride to have her continue working hard.
>>
I can't wait to see the review! Given his expectation of hard battles, I'm fairly certain It'll be a decently good one!
>>
>>193066
>string slimes
The greatest weakness / prey of kitty slimes.
>>
>>193033

> Tell her she did good and offer her cake.
> Mention that her giving us those runes helped a lot.
> If she'd be interested in helping us and Ms. Knight even more, we could even give her an upgrade, a magic rune.
> But she has to promise not to blast every adventurer that comes along. Some of them have to win sometimes.
>>
>>193033
Lily, you are indeed worthy of your title. Congratulations and headpats are in order. Hell, maybe give her some food or something.

Now...let's get everyone back in place, put some loot in the Mimic, sell the rest, I feel. Maybe not the mustache, break that into string if possible, see if maybe that can be used for a supercool trap or something later on.

And yeah, maybe >>193070
>>
>>193033
Wear the Mustache
Also pet the Lily
>>
>>193066
We can make a room that basically a giant pool of comfy slime, to get to the other side they need to balance on the moving string slimes.

The string slimes only move slowly and smoothly so that it's actually possible.

Also, if a mage tries to cheat by flying they get tied up and dragged back to the start.
>>
>>193033
Ask the dungeon staff how we would go about making a more extravagant crown for Lily!
>>
>>193020
Noice
>>
So...was anyone else sweating mad hard or was it just me?
>>
>>193033
Ask the dungeon staff how the Previous Owner summoned his Succubus, then ask how we can Lord Sluttony them up.

Possibly even get some lewd Cultists to worship at an Alter of Sluttony in a side room.
>>
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>>191439

What kind of half ass is this? Come on, if you're going to do a thing, do it right!
>>
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>>193110
>>
>>193110
We need to put a sign in front of the dungeon that says "amazing chests ahead".
>>
I think we're really going to need to start handing out SOME kind of loot besides gold soon, Otherwise there doesnt seem to be much incentive for these guys to keep coming in here to get mercd.
Not even all the time, just every once in a while, we have enough resources now for that.
>>
>>193041

Magma slime mayhem: Put water on the magma slimes to navigate on their hardened backs. Hard mode is that the slimes break up after a while. Nightmare mode is that the slimes go berserk after.

Sum of Slimes: There is one slime girl and several jugs in front of you. You must fill the jugs to a certain sum using a combination of pours. Hard mode, your time is limited. Nightmare mode, the slime is not cooperative.
>>
FUCK SOMETHING
>>
>>193130
Agreed. Give something else...maybe not runes, but some kinda usable loot.
>>
>>193130
a chance for a doll of the defeated monster to drop. so a perfect dance off can net you a curi doll.
>>
Should we consider putting some actual items on the miniboss as loot?
Or just Dungeon tokens so that they can't just kill if they want to cash in their chips.
>>
>>193146
Both, maybe.
>>
>>193146
*Kill us
>>
>>193139
I still think we should give a literal Slime Crown to anyone who can get all the way to Mary through the dungeon
>>
Also you've got at least 600 gold now, so time to buy that Dungeoneer and complete your staff roster. Traps and rune infusions ho! Buy a room as an office for yourself too.
>>
>>193067
>>193066
>>193093


We should ask the dungeon staff what string runes tend to be used for. Otherwise, I'm thinking of making an instrument with the string.
>>
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>>193110
I was just now fixin' mistakes and makin' the slimeknight better.

I like your improvements, though.

http://imgur.com/a/HnYWf
>>
>>193153
That'd be nice, but now I'm a bit paranoid as to people who'd try to kill her.
>>
>>193033
PRAISE BE THE LILY

Sell everything but the mustache. Convert that to see if we get the new rune.

Also give our poor Mimic some gold. How about 20g?
>>
>>193146
How about an ice weapon of some sort.
Then we could fairly use >>193041 's second idea even if the party lacks a mage. A very Zelda-esque dungeon design but it is a proven formula.
>>
>>193172
Ooh, I like the idea of that.
>>
Considering the quick revisions we had to make, ive been thinking that maybe we should split the paths of the dungeon into mulitple ones, each of which appeals to a different type of adventurer.
3 should work. We could have one normal one with a mix of what we have been doing, one with the tricks and traps and danceoffs, and it would be pretty easy to have a gauntlet of simple battle arena rooms, with tougher monsters to lead up to the Secret Boss. That way if they actually get to it, at least the difficulty wont seem like such an extreme jump, and they'll have gone in looking for it anyway.
>>
>>193161
>Cleric Plant has boobs
>is a guy
>guy
>>
>>193161
You do good work. I'm just making sure that, when it's time to stop, we keep going to see what happens. Feel free to throw the extra extra in with the others on imgur if you want.
>>
>>193033
in b4 bad dungeon review
>>
>>193176
Ooh, I like that
We got the puzzle route, the casual route and the hardcore route
>>
>>193172
You wanna know how to get an unlimited supply of adventurers? Especially the shitty kind?

Put a mount and a minipet on the token roster.
Even when your dungeon is outdated, they will still come in with PUG parties and get reasonably high amount of wipes due to idiot healers, two hander tanks and dps that stands on fire.
>>
>>193041
How bout for a challenge room we make a simple maze, put a big explodey in, and have the adventurers have to tag as she runs away without her exploding to get out?
>>
>>193176
We had an idea for this earlier. There'd be one floor that's mostly puzzles and some fighting- where you could back out of the challenge and heal up at the centerpiece and take it at your own pace; and another that's hardcore enemy fighting and you did it all in one go to get good rewards, no healing except what you bring on you.
>>
>>193190
...There's a joke there, but I'm not getting it.
>>
We really need something in front of the slime pit for idiots like the warrior.
>>
>>193186
If he gives a bad review, we need to reply and tell him you can't just brute force the dungeon. Point out he attacked something that was there to possibly assist the party as well.

>>193190
>Put a mount and a minipet on the token roster.
>Even when your dungeon is outdated, they will still come in with PUG parties and get reasonably high amount of wipes due to idiot healers, two hander tanks and dps that stands on fire.
0.0000000001% drop for a Riding Slime.
People will run the dungeon ever if it sucks, just for the mount.
>>
>>193202
>sign that says: "Caution: Wet Floor"
>>
>>193176
I think instead of having to set up three paths, we can set up rooms on multiple gears/wheels in the dungeon that can rotate at our whim in order to manipulate what rooms we want or feel the adventurers would like to challenge next.
>>
>>193208
>Not "Caution: Slimy Floor"
>>
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>>193181
pbbbth.
>>193183
Or I can do this.
>>
>>193208
Yes, this pleases me.
>>
>>193190
Speaking of fire, we really need to have like a mechanic where we set the adventures on fire and then they have to put the fire out. By jumping on water (friendly slimes)
To open a door or something if they do not have a rogue to disarm the trap.

This will encourage them to spend money on heals.
>>
>>193217
plant fact: most plants have both pollen and seed producing parts, making them hermaphroditic.
>>
>>193186
Naw man, we gave this guy exactly what he was looking for. How could he dislike it?
>>
>>193217
The subtlety of the pick is what got me
>>
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"You did good Lily. Seriously, thanks."

>Mary pats the Lily's head. She burbles and puffs out her chest. Her Ego score has gotten a massive boost.
>In gratitude she gives some Fancy runes.

>Mary goes to check out the review.

["A Surprising Challenge."
'When I first entered the dungeon I immediately thought 'This is a pansy dungeon'. The first 'puzzle' was simple and their mimic didn't even have any treasure. I was worried my old friend Warrior had steered me wrong. But, her words proved true when I fought a rather difficult boss.

A demon was disguised as a normal NPC. After revealing it's ruse a battle was set. We fought for several minutes and I nearly died.
The next room I can only assume was a breather room. I jumped across it easily and fought the final boss. At first I had thought I had it beat but then it went into it's Phase Two. Y'all know how much I love me some Phase 2s. Well, it was at this point that I finally got beat. No more potions, no nothin'.

Then, lo and behold that wasn't even the final boss. There's still one more after it. This dungeon has been a trip so far. Will visit again. One star lost because no loot.]

Well, that seems like a good review, I think. Yeah, very good.

Also, with the mustache burned we've gained a new rune, String.

The rest have interesting runes but... I think I'll just sell them for now.

Our current assets are:
G:590
Runes: 7
Mana: 26
Staff: 4
Army: 11

See, this is what I like to see. We spent a LOT of money and still we come out ahead.

This is what teamwork is about.
>>
>>193217

Should go in the Louvre. The french love tits.
>>
>>193224
Oh yeah, I forgot about the plant part.
>>
>>193200
Tempest keep, Kharazan, Zul Gurub are major offenders I think.
>>
>>193229
BEGIN MASS PRODUCTION OF STRING RUNE
WATER + STRING
DIVIDE AND CONQUER
>>
>>193229
Make string slimes to get started on harvesting String runes
>>
>>193229
First thing's first... String Slime!

Also, go check in with cleric plant. make sure they're feeling alright.
>>
>>193229
Yeah,gotta get the mimic some loot, some gold seems good.
>>
>>193229
Let's get a Dungeoneer.
Also it's pretty cool that the Muscle Mage no longer has a mustache, I really love attention to details.
>>
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>>191411
Hey Larro. Just want to say, I've noticed powerlevels and broken items can hit your quests hard, and I've noticed you can have a hard time resolving things smoothly. The dreamcutter sword from rena quest comes to mind. If people start exploiting things like the water runes too much, you could always stick Mary here in the shoes of the last dungeon master, and have her "audited" by a celestial busybody who doesn't much appreciate world-breaking exploits. Bonus pints if you can figure out a legalese excuse to have him/her trapped in the dungeon just like Mary is.
>>
Buy a Dungeoneer and build an office for yourself seeing you were complaining about crowding. Then think about traps.
>>
>>193229
We gotta start setting up some loot.
>>
>>193229
Get Dungeoneer, start infusing some equipment with water runes, would be a nice loot after the miniboss if they decide not to fight Kill McRapeyourface
>>
>>193229
Get a dungeoneer too! We've gotta upgrade Ruth and the others to be more powerful. Two star or three star at least!
>>
>>193136

> Slime Sharpshooting: There is a number of targets on the wall the adventurer enters on. In order to open the door, the slime must hit each target with ammo aimed at the adventurer. Hard mode: The targets move and the water slime becomes a mud slime. Nightmare mode: The mud slime is replaced by a magma slime.

>>193229

> Inquire about string rune.
> Create magic slime (asking first if Lily would be willing to help us make more and or not use her new powers on weaker adventurers). If lily won't serve, create a new slime with a wizard hat.
> Begin settling on a few more rooms, ones with prizes and or luxuries like massages and food.
> Create Magma slime: Fire + Earth + Water(?)
> Begin/Continue mass production of fire, earth, water, fancy, and magic runes.
>>
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>>193248
>>
>>193247

Eh, stuff it. We don't have that many problems, and instagibbing everything isn't even the point. Runes help us make monsters, nothing else, and monsters are limited in their utility and by the number of rooms we have available.
>>
>>193229
We need to sort out the loot table for lily. Preferably put some Dungeon Tokens on her, so if you defeat her, you can exchange them for loot.

This way, the adventurers will be inclined to not kill you as they kinda wanna cash in those chips.
>>
>>193229
Let's work on the loot thing. Can we make items out of runes? We're generating Fancy runes so let's try making some fancy equipment to put in the mimic. Just put gold in the real chest. Also make some kind of ice gear to stick in the ice elemental.

Oh! Also, make some cool slime-themed equipment to put in the miniboss's loot table. Water runes should work, right?
>>
>>193266

Also, runes that help us make prizes is great. We need metal slimes, then we just start combining metal and other runes to make fancy prizes.

>>193229
>>
>>193266
I know, but most writers appreciate feedback, and I remember some rough spots that got solved with rule zero instead of more creative means. I figured I'd throw my two cents in, and see if I could help the guy out. I trust he'll tell me to stuff it if he needs to.
>>
I've got an idea. Can we infuse runes to items?
If we can, then how about this? If you die to Lily on phase 2, she will keep one of the items you had on you and make it fancy.

If you defeat her afterwards, she will drop that item next time you visit.
>>
>>193229
Wow, excellent review.

Agreed with the following:

-Give Mimic some loot. 30 or so gold, maybe.
-Get that Dungeoneer
-Start making traps (make sure they're avoidable/solvable to the averagely trained eye)
-Start looking into exclusive prizes and drops that they have to redeem via you.
>>
>>193285
If there is one thing adventurers love, it's cosmetic shit.
It's one thing to have the hardest hitting sword in the room.
Completely other thing to have a sword that hit's as hard but is shiny as well.
>>
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Gonna pause here for a bit guys! If you want, take the time to come up with some room ideas, monster creations, whatnot.

Thanks for reading so far!

>>193247
I hear you but unlike Hero Rena I think runes are less of an issue. I'm in fact a bit glad the whole slime rune thing was thought up because it means the players have more runes to play with and don't have to wait for every dungeon run just to get their hands on 2 or 3. The amount they gain is slow enough and they get used pretty quickly to make things.

Now the biggest risk of creating a bunch of mega monsters is the attraction of more powerful people, as you just saw. So I think it balances itself out fairly well.
>>
On the trap front, that's the second review that's said the comfy slime room was too easy. I say put a hidden catapult just in front of the door on the other side that'll fling anyone who doesn't spot it back in the slime pit. Single trigger maybe, so it's safe once it's gone off once. Or maybe a big stone block to weigh it down with so it can't fire.
>>
>>193301
Hah, I like that.
>>
>>193299
Lewd!
>>
>>193299
Oh my...

I'm expecting someone to draw the results. Both results.
>>
>>193299
Can you make a Discord server for HR/MA/AQ? I don't have Twitter, and I almost missed tonight's thread.
>>
>>193299
See you later.
>>
>>193311
Seconding this request.
>>
>>193311
>>193315
We've already got a channel on IRC, anon.
#ques/tg/enerals
I don't think a discord would be very beneficial.
>>
>>193301
>>193304
Nah, we need to put slimes in the ceiling, so they drop onto anyone who doesn't pass through the same area as the rope.
>>
>>193319

Anon, please don't broadcast that as the place for chattering about one specific quest.
>>
>>193190

That would also attract a high volume of high-level collectors. Perhaps that would be better once the dungeon becomes more challenging and more well-designed later on, unless we want to risk getting farmed by high overlevel adventurers who skip the optional boss.
>>
>>193319
What >>193324 said.
>>
We never got in contact with that mage from before! Didn't we wanna send her some type of private message to fill her in on the behind-the-scenes stuff, like how we got trapped into this job, and how the basement monster is something bone-daddy left behind and we have no idea what the fuck it is?
>>
>>193311
>>193315
For what purpose?
>>
>>193381
Updates, feedback, and general discussion.

And the inescapable shitposting, of course.
>>
>>193311
>>193315

Make one for yourselves, you lazy bastards. It is not that hard.
>>
>>193388
We already do all of that in >>193319
>>
>>193388
Also art for potential mapmaking and whatnot.
>>
>>193403
Relocate to the /qst/ Generals Discord then, at least. We're not /tg/ anymore.

https://discord.gg/0zE5SDpEB4UH2zi1
>>
>>193381
Circle jerk.
Make it even harder to catch up from the archive.
>>
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>>193311
I'm sorry but I'm most likely not gonna set up a discord. I'm very hesitant about doing so simply because there could be several situations where people in the discord discuss something in detail or come up with plans that exclude everyone who's not part of it.

Have a flustered Demonologist instead.
>>
>>193444

Yeah. Listen to the QM on this one. Too many people talking behind closed doors may have the unwanted effect of excluding others, especially new people.
>>
>>193299
the bottom of its torso to the bottom of the other elemental so it looks like one. Then phase 2 is "it cracked in half now it is two elementals"

Fits the slime theme with the splitting.

I'd like to see more rooms between big combat areas as well.
>>
>>193444
M'kay.
>>
>>193444
Dem is best girl.
>>
I think we should make at least three more slime knights. That way when a solo or a party enters our dungeon we can send out an appropriate number of the Royal Slime Vanguard.
>>
>>193478
The best!
>>
>>193736
What terrible taste.
>>
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Alright, let's try this out.

>Mary first combines String with Water Runes and makes... The String Slime. It looks a bit rough...

>Next she pays the money for The Dungeoneer.

>She is summoned into the dungeon and waves at Mary.

"Yo! It's good to be here! I'll be your Dungeoneer Miss Dungeon Master!"

>With The Dungeoneer Mary can now make magical traps. Magical traps can be placed in any existing room for only 50 gold or a new trapped room can be made for 100. She can also infuse already made demons with more runes.

>With The Dungeoneer bought another Advance Unit is unlocked. Daemon Keeper has been unlocked. It costs G-800 and allows for Demons to be made with up to 7 Runes.

>Carpenter has been unlocked. This will halve the price for all rooms. Costs G300

>Chef has been unlocked. Cooks food better. G100.

Our current assets are:
G:290
Runes: 5
Mana: 26
Staff: 5
Army: 12

Alright guys, any other things we wanna experiment with? Should we get some loot set up? Work on our army some more?
>>
>>193886
Loot, also we might want make Mary work out so she can stand a fighting against aggressive heroes.
>>
>>193886
Distribute some loot among the earlier rooms. Chances are that if they get loot, they are likely to keep going, and of course we get it back when they die.

Dont bother buying any new rooms until we get the carpenter. It is going to happen eventually, so we might as well make the most out of the discount.
>>
>>193886
Make some loot so the adventures will stop bitching
>>
>>193886
It's time for merchandising for bonus loot
>>
>>193886
Can we finally upgrade our Slimes with more runes? Is that what the Dungeoneer does? I'd like to upgrade Ruth to a two or three rune slime.

We should wait until we have a solid base until we get to the Daemon Keeper. That's like a mid game investment.
Commission String Slime a mustache for Slime Knight!
Will our current cook be replaced if we choose to get the Chef? I mean he's no Gordon Ramsay, but I'd hate to see him go!
Let's definitely wait until we get the carpenter to buy rooms.
Finally, let's distribute the loot in chests including the mimics. That's our only negative from being a five star.
>>
>>193886
We have string. If we make it into a fabric or something we can make souvenir t-shirts!
>>
>>193886

Our runes seem to be dangerously low, or is this not factoring in stone, water, and fancy?

> Begin dividing the string slime to make more string runes. We can use those to make merch and instruments.
> We really need to do something with our magic runes. Magic slime multiplying out to get more magic runes would be nice, as we only have the one.
>>
>>193886
I agree with >>193912 about beefing ourselves up, Mary. We need to start doing something about either getting stronger or gaining stronger magic. The dungeon divers want to see you!

We should place a chest containing a slime next to a mimic.
>"That other chest was a trap, which means this one has to be legit!"

It might also be worthwhile to send a message to that mage that ran the dungeon before, to tell her about the basement monster, and how we got trapped into this role. She seemed pretty savvy; maybe she could help us?
>>
Since water runes are our most replenishable ones, infuse Curi with a water rune. The slimiest slime that ever slimed.

Do we have any rare runes still in stock?

Catapult trap in the comfy slime pit room.

Build an office for Mary.
>>
>>193916
Great ideas for shirts:
Dancing slimes
Lily Slime riding Slime Knight
Group shot of all the different types of slimes in the dungeon
Unobtainable "I fought the Superboss and won" shirt to taunt completionists with
>>
>>193923

You know how you beef up Mary? You actually help her build up mana. The best way to do that is to experiment with the magic runes. However, to experiment, we need more of them. We need a magic slime.
>>
>>193886
We need to infuse Magic into Lilly
>>
>>193913
>>193886
HOLD ON. CONVERT RUTH'S BAT INTO A RUNE. WE'LL GET THE BAT OR BLUNT OBJECT RUNE AND WE'LL STILL HAVE A BAT!
Once we get an armor rune, I'd like to promote Ruth again to a three rune slime, and eventually turn her into a Slime Knight.
>>
>>193927
We might need to offer to ship the shirts back to their home as an additional service. If they don't want the service then we just reclaim the shirts when they die.
>>
>>193886

Okay, so are people willing to follow me on a sort of intricate plan? Basically, my thought is this, gold is a resource we need right now. Rewards are typically a good or service. So, in addition to items, we offer special treatments in our "spa room".

For this, we'll need a couple of things:
> Order veggies and fancy olive oil from chef. Decompose into Oil rune and Plant rune.
> Combine Oil+Plant+Fancy to produce the rose and or lavender scented, Massage Oil Slime

> Fuse: Fire + Earth + Water (?) to get magma slime
> Split magma slime to get at least one more fire room
> Use fancy, fire, water and earth runes to make a beautiful spa area.
> Combine fancy and water plus cloth to make master masseuses

> Set it up so that adventurers can win tickets to the spa area.
>>
This quest is GREAT.
>>
>>193947
A spa area actually sounds pretty cool, and it does sort of fit our dungeon theme of being fun.
>>
>>193951
Hey Haremhorn, we learned that Cleric Plant is best waifu and we finally see the slime knight w/ Lily in combat.
>>
>>193947
Ooh, I like this idea! Ignoring the negligible costs of food, it's pure profit!
>>
>>193947
Sounds pretty neat.
>>
>>193937
Why would we still have a bat?

>>193947
That is relying on way too many assumptions, some of which I dont even expect to be true. We have no indication that a Chef can do anything more than turn ingredients into food, and even assuming that he can make things out of nothing, assuming that we can then turn those into anything other than a "food rune" is pushing it.

Furthermore, we probably dont need magma slimes to make a spa area. We can probably just build one.

I think a spa should be a goal at some point, but I dont think we have the resources to do that right now.
>>
>>193947
Well, shit. I'd back that.

Also, we need to finalise the merch store. Keep people involved and coming back for more to win those sweet, sweet, daki covers
>>
>>193968
If you combined Ruth with the bat rune, just like how the Slime Knight has a Sword because it's combined with the sword rune. Two runes usually make something more powerful.
>>
>>193947
They will be too relaxed and dizzy to fight. It's some kind of a trap, but we get paid for it!

>Massage Oil Slime
...Yes, we need this.

>>193962
I'm aware, we even had a secret boss all this time... I want to improve her so much.
>>
>>193886
Magical trap room: floor suddenly turns into a ramp, sliding adventurers into spikes revealed at the bottom.

Definitely set up some loot. Let's try to get a 5 star rating soon.

Infuse the Mimic with another Fancy rune. Let's see if we can make it stronger!
>>
>>193886
Didn't we want to put a spring board trap in the comfy slime room to dump people who jump the pot onto the comfy slime?
>>
>>193886
>>193886
Place a trap in the comfy slime room, specifically a catapult at the exit to the next room that launches you directly into the pit. But only activates once
>>
A maze room, but the walls have grates that the slimes can move through freely.
>>
>>193947

> Rejuvenating Mudbath Slime: Stone + Water + Comfy/Fancy
> Massage Oil Slime: Oil + Plant + Fancy
> Masseuse Master Slime: String + Stone + Comfy (gotta be firm, yet soft)
> Heated pool: Apply fire to one pool
> Cooled pool: Apply water to secondary pool area
> Decorum: Fancy
>>
>>194029
As an added bonus the room could slowly fill with water.
>>
>>194034
Make it comfy slimes.
>>
Is it possible to hire workers? Like interview fallen-heroes, hire rivals of heroes for a surprise fight, or give internships to upcoming DM's.
>>
>>194055
In that vein, would it be possible to put together our own adventuring party of slimes? Advertise our dungeon at the same time we get more loot from other people, plus we can see what other people are doing.
>>
If we do a spa we should put it above the cleric plant room. If they best the dungeon without fighting the thing in the basement or the cleric it can offer them the spa service on their way out as service only offered to those who "mostly" clear the dungeon. Recoup some of our losses from increasing amounts of lot we're putting out there
>>
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>>193895
Voices, I haven't worked out since high school.
That is so not an option.

1/2
>>
>>194070

I'd say either put it above the cleric's room or right in front of it past an ornate gate, something that invites the adventurers to see the prize. From there, I'd say that it should be a prize for one of two things: beating the dungeon up to the miniboss and then losing (which can be redeemed on their next visit) or doing exceedingly well in one of the minigames we set up, like "So You Think You Can Slime" or "Slime n Says" or "Slime Girl Charades". Theoretically possible to give some to princess as well.
>>
>>194089
You don't need to get fit, just enough that you can afford to dodge a couple times. You're obviously a caster type, after all.
>>
We should use some optical illusions. Possible have some dead end hallways decorated to look like they lead somewhere combined with some functional ones made to look like dead ends. Add traps to some and leave others trapless so they never know what to expect.
>>
>>194091
Weren't we going to offer randomized prizes in some of the challenge rooms to force them to pay to do them multiple times to advance?
>>
>>194089
Can you infuse yourself with a rune to get stronger?
>>
>>194089
>>194097
Oh right a caster, how bout advanced audit lessons or magic: 10 easy steps to becoming a wizard.
>>
>>194101

To advance? Nah. Nothing worse than pay walls holding you up from a good time. However, having fees for secondary attempts at high scores wouldn't be a bad idea, with prizes being listed.
>>
>>194089
That's why we also suggested perhaps we could learn more magic. As another option though, we could learn to fire a bow and have a room made for ourselves with lots of ranged cover and teleporters.
>>
>>194089

You need mana to learn new spells, Mary. In order to get mana, you need to make use of mana related items, like the magic runes you have. Something tells me if you produce a magic slime, it might be able to feed you excess mana to help build up your gauge.
>>
>>194089

It is never late to train! I want you to train until you get sexy abs!
>>
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>Mary has the String Slime producing runes as fast as it can.
>It's idea of fast is quite slow.

>>193921
Yeah, we don't get too many runes at any one point from the slimes. Most of the time it's water or sometimes it's just nothing at all. We get a fairly steady amount though which is better than nothing at the very least.

Now, we do need to worry about loot. Right now we have 80 gold in a treasure chest. What I need to know is what to put into other rooms.

>>194055
Unfortunately it's really difficult to get anyone working for you that's not a part of the dungeon like the staff I hire. Some old arcane laws set down or something. If I were powerful enough I might be able to force someone into it but it's rare.

>>194102
I'm fine not being a demon.

>>193947
Let's see what we can do.

>Mary approaches the cook.

"Hey, Cook. Can we use some of your ingredients to make Runes?"

"You can. But, if you're going to do that it'll cost you gold. Turning my food into something that can be broken down will cost 50 Gold per Rune gained."

"Alright, I'll keep that in mind, thanks."

>>193926
We're running low on rare runes. Right now it's mostly water and fancy. We may have one or two extra ones... It's hard to tell with the giant cauldron of bubbling runes.

>>193913
>Mary goes to talk to the Dungeoneer.

>The Dungeoneer explains that, at no cost, she can infuse demons with more runes. It won't destroy them but it will make them stronger, usually. If you wish to guide their form it's possible too. For example, a Slime will always be a Slime but if you add, say, a Metal Rune you can make them either a Metal Slime or a Slime who uses some kind of metal item.

It seems like there's always so much to do... We need to finalize loot for the dungeon, decide on if we want any runes from the cook, and decide if we want to enhance any of our units.

Our current assets are:
G:290
Runes: 5
Mana: 26
Staff: 5
Army: 12
>>
Put a water rune on Curi since I want to see how a three rune slime looks and try a second fancy rune in Lily.

Maybe wait on upgrading Ruth and Bloops until we've got a rare rune to infuse.
>>
>>194141

By the way I thought something... Can't we order something outside of the dungeons? Example like equipment and runes?
>>
>>194169
We actually need Bloops for our water rune supply, Anon. Ruth is perfectly fine to upgrade though!
>>
>>194141
>>194169
>>194174
Infuse Bloops with a second water rune for faster water rune generation!
>>
>>194141
Alright! Convert Ruth's bat into a rune, then have the dungeoneer infuse Ruth with the same bat rune. Finally, guide Ruth's growth into a slime with a METAL BAT. This will be Ruth Mk. 2!
>>
>>194141
So we have a string rune, a metal rune, a fancy rune, a wood rune, and a comfy rune.

We should be able to make some pretty great living furniture out of this. Would be cool to have an entire room full of beautiful, comfortable, and functional furniture that also wants to eat everyone.
>>
>>194141
You're an accountant, right?

You probably have some business acumen, right?

Franchise! Branch out!
>>
>>194196
Combine Wood, Fancy, and String to make a rare bow.
>>
>>194141
MAKE LILLY INTO A MAGIC SLIMEGIRL
>>
Bottle Lily's barf to sell at the gift shop.
>>
>>194169
>>194203
Wait I want to change that part of my suggestion, make Lily a magical girl.
>>
>>194174
No we don't. All the slimes produce water runes most of the time. Their second element is produced less often.

We'll always have more Water runes to work with than other types, simply because of how the exploit works.
>>
>>194203
the only Lily that can do magic but is a slime and not blind
>>
>>194203
I agree, it'd be good to have a magical slime on our side, plus a renewable source of magic runes. It'd make her less vulnerable, too
>>
>>194141
Upgrade the Mimic by using an explosive rune.
>>
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>>194196
We do not have most of those. We just used our last string rune to make String Slime. She's currently working on making a new one. Last one we got from her was water... We do have access to Comfy and Fancy. No wood though since we used our only one on Cleric Plant. And our last Metal Rune went to Slime Knight. Turns out once a Slime goes past two different kinds of runes they just... Stop splitting.

>>194203
Out of Magic Runes, too... Actually, I don't think we ever even got one?

"Alright, let's try adding a water rune to Curi. Can you do that?"

"Oh yes.. I can do that. Let's go, Curi. Time to infuse you..."

>Curi burbles.

1/2
>>
Take as many fancy runes as you can, and mix them together. I just wat to see what would happen.

Do the same for any runes that we can get infine amouts of.
>>
Hey, can we get a list of all the runes we have?
>>
>>194232
>>194243
This. Please. It would be particularly helpful.
>>
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>>194243
Bam.
>>
>>194247
>>194239
>>194243
Please don't waste our time limited resources.
>>
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>>194232
>Curi is infused with a water rune and becomes....

"Bustier?"

"Slimes. What can you say?"

>A Grand Slime.
>>
So, when do we set up our Ornstein and Smough? (Lionness Catgirl and Giga Slime, respectively)
>>
Okay it's starting to become obvious now, but the QM isn't keeping a strict list of all the runes on hand. We just have a raw amount of runes that we're generating via slimes, and any runes we've gotten from items are kept track of separately.
>>
>>194252
This is why we want a list of what we have. So that we know we're not wasting it by being able to see how much we can use and still have stuff left over.

>>194248
Actual counts of runes in possession, not types of runes we can collect.
>>
>>194255
If we keep giving her water runes will she keep getting bustier? Can we just distract heroes with slime tits?
>>
Feel any different, Curi? Better dance moves, able to split into a ton of slimes at once or slime combine or anything?
>>
>>194259
We sold stuff remember?
How do you think we were able to afford to upgrade the citidel.
>>
>>194248
Mix a container rune and a magic rune to make a bag of holding. Should be pretty good loot if nothing else right?
>>
>>194255
Hi Curi.
>>
>>194255
Can we go even further beyond?!
Infuse ONE MORE WATER RUNE!
>>
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Rolled 15 (1d20)

WHEN WILL THE GREAT BAMBINO GRACE US WITH HER PRESENCE?
>>
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>>194274
>Mary waves at Curi. She waves back.

She seems to be... Mostly the same.
I wonder if slimes are a dead end if we just keep making them MORE Slime.

>>194243
Yeah, that list is not accurate at all. We don't even have several of those runes. Here's what we actually have.

>>194276
Dare we..? A Four Rune Slime?
>>
>>194284
DO IT
HEARTS ON FIRE
STRONG DESIRE
FOUR RUNES
>>
>>194269
Uh, yes? I'm talking about runes, not gold.

>>194262
see >>194259

There is no list, unless the QM decides to start doing things differently.
>>
>>194284
A four rune slime? We must. No tears, no turning back, no regrets.
>>
>>194284
We dare.
>>
>>194284
WE DARE.
>>
>>194284
Wow... we are so broke.
>>
>>194284
Oh ok the QM is doing things differently now.

...hey we have a cloth rune. CLOTH SLIME TIME.

The only runes we have that are "spare" are water and fancy...
>>
>>194284
Meh, maybe another time.

I want so see what kind of stuff we can make with cloth+wood+fancy.
>>
>>194284
No.

FIVE. [b]FIVE RUNE SLIME.[/b]
>>
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fanart of the Lime's edit of lilyslime, but now I will have to do Best slime(Curi)
>>
>>194290
>>194303
See >>194284

>>194284
We have to think of where we're going to put her with 4 runes. That said, WE ABSOLUTELY DARE.
>>
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>>194300
Yeah, I don't keep strict track of them. I just know what runes are completely unavailable. But I am able to give a complete list at any time if people ask for it. But for the most part just assume that if a slime can make the rune you might have one floating around in the cauldron. I think it's a lot easier that way for everyone. Cloth and Wood are so far the only two that don't have a Slime with them
>>
>>194282
I want Ruth to win a World Series for the DUNGEON
>>
>>194317
then make a slime for each rune we miss!
>>
>>194317
make a cloth slime and a wood slime so we can get more of those runes!
>>
>>194317
Have we gotten a return from the Mud(Stone) Slime?
>>
>>194258
Wait, I change my mind, I want Wheel Slimes and a narrow, open bridge/ledge.
>>
>>194340
you monster!
>>
>>194284
Fill our slime with enough water to make an ocean
>>
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I think we've gone too far.

I've also made a Cloth Slime and a Wood Slime.

Aaand we are completely out of runes save for a few Fancy ones. I might get another water one as soon as these guys bud. But, we not have, at the very least, a very steady supply of water runes and a good supply of the others.
>>
>>194364
Start replicating them immediately. We need to give Curi her own 'special' room with a lounge chair so we can seduce young adventurers and audit their stuff when they eventually undress!
>>
>>194364
Do not let Lily see Curi.
DO NOT LET LILY SEE CURI.
>>
>>194364
We went too fara~ Ara~
>>
>>194368
We have to be physically present to audit.
>>
>>194364
Add another fancy rune to Lily!
>>
>>194364
NOT FAR ENOUGH. Use the next water rune to make her a 5-rune water slime.

Then... when we get a Daemon Keeper... 7 runes
>>
>>194377
Not audit in the magic sense. But rather jack their stuff while they're distracted and have comfy slimes swarm them afterwards so they have no resistance. They'll rate it 5 out of 5 every time purely from the please and the experience!
>>
>>194364
I wonder if Lily is jealous

I've also noticed the variety of heroes we have seen so far. The knight is the noobie that goes headfirst without thinking first, the cleric is the experienced that knows how dungeons work, the rogue/thief is the one that loves interactions, and the muscle mage is the murder-hobo one.
>>
>>194368
Nah, keep Curi in the dance room. She'll do fine.

Maybe put a trap in the dance challenge to penalise failure.

Also comfy slime room catapult trap!
>>
>>194364
Can we infuse our staff?
>>
>>194379
No, then she won't be able to divide and give us more fancy runes.

If we're gonna spend a fancy rune to upgrade something, let it be on the mimic. Gilded Mimic!
>>
>>194386
Curi can't do the splitting trick in the dance room anymore though. 3-rune and higher slimes can't divide.

...unless pure Water slimes are exempt?
>>
>>194386
I second the catapult trap idea, as a countermeasure to assholes like the muscle wizard.
>>
>>194396
It's only if they have more than two types of rune. The Slime Knight had four. Curi's pure water so she's fine.
>>
>>194396
This would be a good thing to double-check. I honestly wouldn't be surprised if this was the case.

If Curi can't split anymore, I vote we make her our bodyguard in case that muscle wizard comes back.
>>
>>194364
A fifth water to Curi!
>>
>>194410
Have to wait for that though.
>>
>>194410
We're out of water runes.
>>
>>194410
Just how big can her tits get?
>>
>>194410
>>194413
>>194417
The instant we can, we should do so. Curi will be our pure water slime
>>
You know what would be cool? If we set up a factory room of sorts filled with slimes that spend all of their time splitting so we can mass produce runes.
>>
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>>194410
No! No more! We're out of water!

"Curi, go be a cute slime somewhere!"

>Curi makes a blub sound and walks off.

>The Dungeoneer laughs.

"I'm sorry, Boss. I got a bit carried away there. I just really like seeing things get stronger."

"It's fine. I couldn't stop myself either. You're dismissed."

>The Dungeoneer bows and walks off. Taking her place is The Builder.

It never ends.

"Boss," He says, "I've drafted up the plans ye wanted for the dungeon. Would you like to see it?"

"Please."

1/2
>>
>>194420
Too big, quite likely
>>194422
We could also use it as a petting zoo, but with slimes. WE COULD HAVE A SLIME FASHION SHOW
>>
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>>194408
>>194396
She can still split since she's pure water. So long as a slime only has two different runes they can split. So since Curi has 4 of the same it's fine. But if we were to, say, put a Metal Rune in Lily she would no longer be able to split.

>>194424
"Well, I was looking over some of yer requests and I got a bit drafted out. We got here 50 gold to add to the Mimic in this room. Also we've got a Catapult that we can put so that if someone tries to leap across the slime room it shoots em back. We can set it so they go straight into the slime pit or back to the start of the room.

Next, I was gonna change the trial rooms to give out tokens. Now these here tokens can be used in the upstairs expansion. See, up here we got the startings of that gladiator ring you was discussing. We could put the relaxin bit in the center and the challenge rings on the side. Also got a shop where they could spend the tokens. Now this is all just in the rough stages but I figgered I'd ask ya about it before buildin'."
>>
>>194443
I feel like the mid room should be without any sort of challenge, like just make it a max-relax room that Mary can use from time to time since she's a regular old human.

How much would a spa or hot spring in the central room set us back?
>>
>>194443
Good! Let's put the Wood slime in the first room and the Cloth slime in the second. Have the Cloth slime be in the non-mimic chest, pretending to be a doll. Then when the heroes' guard is down, she'll attack!

Should make the first two rooms a bit more interesting.
>>
>>194443
Curi should keep doing the dance challenge, then. With a 4-rune monster administering the challenge, it's very unlikely that certain kinds of adventurers will find... Alternative solutions.

>>194448
I almost forgot the dungeon spa idea. We should ask the Dungeoneer about that.
>>
>>194454
Yay, someone else is running with my slime-chest-next-to-mimic idea!
>>
>>194443
>>194454
This!
Let's definitely invest into a shop and have one of our staff man it. Either Demonologist or Librarian.
>>
>>194454
Oh wait the second room only has a Mimic in it.

...I don't really like the placement of the Mimic. How about we put it in the Ice Golem room instead?

Put the Cloth slime in the first room instead, with the Wood slime. They're relatively basic slimes so it should just be a nice intro fight.
>>
>>194443
Can we put some signage down ? Make it more obvious that adventures are now entering SLIMECROWN CITADEL
>>
>>194459
>>194460
Uhhh... did you guys mean put the Cloth slime IN the mimic? Does that even work? Or... ON the mimic?
>>
>>194460
We need someone to guard them from harm.
>>
...I guess we could just buy another chest to put the Cloth slime in.
>>
>>194468
No, in a chest next to the mimic.
>"That other chest was a trap, which means this one has to be legit!"
>>
>>194473
Naw.

Another mimic.

Then when we have more money, we buy a large mimic... put a smaller mimic in that one... then again... and again... and again!

It's mimics all the way down.
>>
Before we forget, we need to send someone on a trip to go buy a new telecom(?) for the dungeon. The one we had is still borked.
>>
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Alright it's like 4:30 in the morning for me so that's it for now, guys! thanks for reading everyone and I hope you all enjoyed it!

We'll continue... I guess technically later today after I wake up and whatnot.

Next update we'll be talking about more plans for the dungeon so keep posting your ideas and I'll update later.

Goodnight!
>>
>>194501
night
>>
You other voices-in-Mary's-head don't give Mary any dumb ideas while I'm sleeping.

>>194501
Thank you for running, Larroperson!
>>
>>194501
Why does demonologist look so much like Bridgette? Oh god, don't tell this world was created by an evil dimension hopping Rena?
>>
>>194424
Dungeoneer a cute.
>>
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Rolled 27, 95 = 122 (2d100)

>>194512
IT ALL MAKES SENSE
BRIDGETTE HAS GONE MISSING ONLY TO APPEAR IN THIS WORLD
>>
I suggest that we don't do anything to crazy for right now. We wait awhile to accumulate more resources and maybe have another one or two groups of adventures come through and try it out. We should keep to low or mid tier adventures for now so we can keep up and possibly make new floors for stronger adventures and our hospitality rooms. I'm think R&R up stairs, dungeons down stairs

Also, lets relax and congratulate everyone efforts with a good meal.
>>
Have we put any thought into our final boss music? Because I have a suggestion.

https://www.youtube.com/watch?v=CsW72KIOd8U&app=desktop
>>
>>194597
We haven't hire musicians yet.
>>
>>194597
I propose
https://www.youtube.com/watch?v=AB6sOhQan9Y
They are going to shit their pants when they hear sad non-violent music.
>>
>>194661
Sadly anyone with half a brain can parry him to death.
>>
>>194663
Watch the adventurers try to parry the monster in the basement
>>
We need to place some loot in our dungeon.

It seems to be something that adventurers want, and we want more adventurers, right?

Inb4 comfy slimes are loot
>>
>>194501

We scrapped the wands left by the old hand sorceress to get Magic runes. I recall because many of us were very excited about actually having magic runes. So where did they go?
>>
Once we get new runes we should definetively upgrade that mimic. They are supposed to be those hellish enemies that punishes greedy adventurers and then reward them with pretty good loot or lots of money if they manage to win, but our most basic one rune one can get one shooted by any above average adventurer. Although I guess that can wait until we have better loot to reward the adventurers in case of victory.
>>
One suggestion, could we make the basement a different zone with a dramatic name? Like the jail of the damned, the pit of the first slime or the upslime down sinner?
>>
>>194731
Check in all the slimes maybe. It's like losing coins in the sofa.
>>
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>>194731
>>194443

Also, according to this, we have one Fire rune we got from disassembling a torch that we never used for anything. I knew we had one for cloning purposes.

Anyway, I think the oil rune is worth shelling out for now, even if it costs 50.
>>
>>194773
>>194443
>>194731

In light of this, after this (>>194767) of course, I recommend two things:
> Create magic slime: Magic + Water
> Create molten slime: Fire + Stone (when stone becomes available)

> Alternately (if we don't want to wait for stone)
> Acid Slime: Metal + Water
> Molten Metal Slime: Metal + Fire

Again, I would strongly encourage people into getting an Oil rune for an oil based slime. The potential for traps (slip falls, slicking slopes) and monster pairings (like fire or metal) are really, really promising.
>>
>>194794

And... of course, I forget we don't have another metal rune. Dang it. Hard to remember when Larro used the plural tense. We need to get one the next time an adventurer comes through. Also feasible we could get a wood rune by sending someone out to chop down a tree (a small one or a large, downed branch) and bringing it back.
>>
>>191411
Oh my god this has been running for over 600 posts today and I missed it? All of it?

I am sad now.
>>
>>192855
I love the look of "oh god is that thing vomiting, oh god it is, why is the vomit making the monster get back up" on the punch-mage's face.
>>
>>194794
>> Create molten slime: Fire + Stone (when stone becomes available)
Without water, we'd probably get some variety of lava daemon, rather than a slime.
>>
>>194842
we could see if oil+fire could give us a slime like fire monster
>>
Out of curiosity, is it possible to make our own items? Like some sort of slime-themed loot item that might make the dungeon more desirable to adventurers. I'm thinking something like a "slime sword" that has low durability but will regenerate it over time. Maybe can split into twin short-swords as an alternate mode.

Sorry if this has been covered before, I'm just brainstorming.
>>
>>194384
I think that was a wizard rather than a cleric.
>>
>>194866
How about sticky slime boots for traction.
>>
>>194764
That sounds pretty sick. I would think twice before entering "the jail of the damned," especially since it doesn't follow our usual water theme.
>>
>>194883
How about an unique item useless for combat, like a camera?

It might give us a chance to finally see what the monster in the basement is.
>>
>>194866
dungeon reward exclusives!
>>
>>194548
more like this is brigette when she was an intern or ojt at villains academy which is before whatever timeline that is.....


now that i think about it rena really have bad luck...she has so much bad luck that it turn out a success
>>
>>194501
>>194364
...

Hey, Cook? Can you bake me up a Christmas themed cake? I've got an idea for Curi...
>>
And I'm awake again.

...I missed a lot. Drat. The expansions all sound good. I'm also backing the ideas of dungeon reward exclusives and believe we can set up a small shop/token thing now.
>>
>>194866
How about "I beat the [picture of monster]!" collectable T-shirts for challenges and boss rooms? With 2-3 variants, so they have to grind to complete the set!
>>
>>195146
>I missed a lot
I know that feel, bro
>>
>>194866
I really want some slime/water infused weapons as loot for beating Slimeknight
Or when we get a different boss monster
>>
I'm hoping the next adventuring group has a bard in it. We could use the instruments he has to make singing slimes! They'd be perfect for our dance section!
>>
>>195146
Well, expanding on the sword idea, somebody already mentioned sticky boots. To add to that, maybe sticky gloves for a climbing and grappling bonus? Slime armor which is like leather armor, but comes with a slime tentacle that can be used as a third arm? Slime helmet that... um... has a bobble thingy that acts as a light source? Maybe the full set can give you water breathing or something.

If you want to go whole-hog, you could also add a slime shield, which acts as a rubbery small shield that knocks back attackers when you block or something.
>>
>>195292
We have Explodey, so... Sticky bombs.

Also, maybe novelty hats shaped like Lily's hair and crown.
>>
>>195292
Slime armor does sound kinda strange, but I like this idea; I'll add slime whip to the mix.
We could give a pet slime as a special reward for doing great in one or more challenges; they just cost one water rune.
>>
>>195359
>Slime armor does sound kinda strange
http://wiki.smutosaur.us/Gray_Goo_Armor
>>
>>195292
I'm liking all of this! Maybe specifically for the slime shield it's super effective at absorbing energy attacks, meh at physical ones?
>>
>>195459
That's a much better idea, come to think of it. I also like the idea of whips for signature weapons. Maybe one type of whip for each type of slime? Dunno what the mechanics would be for that, though. Explosive-tip whip? Extremely fancy whips that... um... a-aren't a-attacking the enemy because they like you or anything?
>>
>>195397
OH
MY

>>195526
>Explosive-tip whip

The other dungeons are going to hate us.
>>
>>195526
I feel like explosive whips would be a bit dangerous to wield, unless you make it like the Slime affliction in Monster Hunter. Every swing of a Slime-affinity weapon basically puts a point of 'Slime' on the monster when it connects. Eventually, once it reaches a certain amount of points, the next swing causes a massive explosion that does a ton of damage. (SLime is explosive in the MH universe.) So that might be a cool application of it. But lava whips ala Ratchet and Clank, freeze whips, that kinda stuff would be sweet.
>>
use cloth and string to make goodies. like plush slimes and dakis.
>>
>>195659
Cloth + String + Water = Daki-Slime(?)
Would be an interesting miniboss
>>
>>194853

I was going to suggest that also, though what I really wanted were generic slime oozes that leave trails and slick surfaces that then catch fire. So long as we can name the fusion something like Calcelia And have her clones warm the baths, I'm okay with this.
>>
OH MY I'M JUST IN TIME
>>
>>195902
Just in time for what?
>>
>>195925
To wait for Mary to come back
>>
>>194501
Glad I decided to give this quest a go. Hope it got archived.

When it comes to plans I like what we have in mind but want to make sure I know that I am following the plans in mind right now.

First of all, I am all with>>193947 >>194032 on creating a spa room with various treatments. I am sure we can create steam and sauna capable slimes as well. I am sure we can come up with more, but thats what I have for now.

Its a good way of racking up some gold. But I think we should view this as a long term project.

Second, I like the token exchange for the shops in principal, but what do you think we can offer right now? Should we look to creating some useful items, like potions or ammo or loot? Or special dungeon exclusives? Food? I don't know what we have right now that can be sustainable. At least in our infancy.

Also, can Curi split into more than two, now that shes a 4 rune slime? May be useful if we get massive adventuring parties. Then everyone can be involved.

As for the comfy slime trap, just send them back to the start. No need to be extra punishing off the bat.

Thats all I have right now.
>>
>>195989
Oh and I forgot to ask. The idea is the spa room is connected to the adjacent shop, yes. On the second floor? If so, I am fine with this. But we should avoid potions then. Because that negates Plant Cleric's financial effectiveness. Either that or we'll have to move him eventually as the dungeon expands.
>>
So I was thinking about zelda and those annoying enemies who catches you and takes you back to the beginning of the dungeon and I was wondering if we could use a rune combination that causes return slimes to spawn. Bonus points if that resets the puzzles and the monsters
>>
>>196003
Sort of. The initial idea was that the spa was the 'hub' of the ground floor, and the second floor was 'serious mode'. It is a long term project. Our ideas for prizes and items seem to be generally agreed to be either specific weapons and/or cosmetic collectibles, as opposed to casual fare. No plans to sell potions, our spa area and cleric plant are healing enough.
>>
>>196028
You are a horrible person for suggesting we add Wall Masters to our dungeon.
>>
>>196028
NO.
NO.

FUCK WALLMASTERS/FLOORMASTERS.
>>
I say we should make upper floors for stores while downstairs has dungeuns
>>
>>196036
>>196047

But they would be cute! And hug you! And then you can enjoy the dungeon again for free!
>>
>>196063
>we is it wrong to pick up girls in a dungeon now
>>
>>196034
Hmmm, well with that in mind. I guess we could leave the spa upstairs, though honestly I like it as a secret room. Its going to have to be a very hefty room, of course if we're going to have massage tables, three types of baths, saunas and steam rooms. Maybe we could have it where you need 'X number of tokens to get inside'? It would be an unconventional treasure room, where they use it as a breather room. As the dungeon expands there could be ways for parites to return whenever they need to to destress, heal up, etc.

As an additional aside do we just set the challenge rooms as token only rewards? Or perhaps a 'roulette' where they get tokens, gold or a 'small prize' collectable upon completion?
>>
>>196047
I disagree, some people might like them during boss battles with low HP...

If you don't kill it, it rescues you?
>>
>>196130

Well, the idea was that it wasn't secret- we had thought of running this dungeon as a less typical-dungeon and more of a business- a battle colosseum with rewards that had a dungeon-y layout. The spa would be a part of the 'lobby' so to speak, which also had the token reward booths- hence why it'd be in the center area and have access to everywhere else.

We're looking at it as less of a reward and more of a centerpiece/defining area. It lets the adventurers know we aren't a typical dungeon. We're a bit more interesting.
>>
>>196154
Okay then. That makes sense, now that you put it like that.

That said, I still think we should have a super secret treasure room that can onoy be accessed by accumulating tokens. Could be a good way of getting repeat business, aside from what we already uave going.

But again, that one is super long term planning. We have to create monster staff to do that and we need lots of runes before then.
>>
>>196102
You say that like it's a bad thing.

Summon busty girls and dress them in merch to better sell merch. Set up a children's area to accomodate Lone Wolf and Cub type adventurers with weak Cleric Plant and basic slime monsters where the kids can play and win trinkets.
>>
>>196175
Fill it with coin bugs and put on a time limit. "Keep what you kill."

At the end, dead bugs are counted and you get an equal amount of gold.

Further, set up a stall to sell fried coin bugs.
>>
Im really hoping we get more String runes, because I thught we might be able to use it to make spiders things.
I wonder if you combined a Spider Monster and a Fancy rune you could get a gold skulltula
>>
>never noticed a 2nd thread
Fuckme.
Question, why did we never name our Plant Cleric?
Also, my vote goes to Leah Tuls.
>>
>>196294
You know it's a guy right?
>>
>>196351
Gender doesn't matter if it's cute!
>>
>>196351
yes and?
>>
>>196351

>>193444
>>
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>>196351
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>>194364
My hand slipped.
>>
>>196392
LEWD!

(would hug)
>>
>>196351
>He didn't get the reference
Trust me on this, Leah Tuls.
Also, plants don't have a gender.
Plus, they're trappy enough to pass off a feminine name.
>>
>>196294
Better question: if we're naming things, why not name the back of house staff (Demonologist, Librarian, Cook, etc...)?
>>
>>196392
Slip again?
>>
>>196400
I presume cause those are their names. We had this conversation with the Demonologist once last thread.
But the summons are nameless beings created for the job.
>>
>>196406
The summons' names are arguably String Slime, Mud Slime, Ice Elemental, etc.
>>
>>196294
I like Ashley for the Clerics name. But thats just me.

We also need names for Comfy, Wood, Cloth, String and Mud Slime, Slime Knight and the elementals.

ideas for names
>Mud Slime=Peggy/Piggy/Something Ironic that I can't think of
>Comfy=Madeline
>Cloth=Raggity Ann
>String=Spoole
>Wood=Timberly

I don't immediately have anything for the Knight or the Elementals. Have fun getting creative.
>>
>>196416
How are you people this bad at turning words backwards.
>>
>>196424
Didn't realise you were using a meme. Appologies.
>>
>>196424
Not complex enough for /qst/ to spend more than 2 seconds of attention to it. Should probably make an anagram and shove an X somewhere in the middle.
>>
>>196416
Sir Slimealot, Slimen Rider, Slimerman, the possibilities are endless.
>>
>>196392
that's amazing
>>
I like Curi's eyes at four runes. They kind of make her look more intelligent. Quick! Test how smarter Curi got after becoming a Grand Slime/Mother Slime/ Etc
>>
>>196574
inb4 she's now a smartass.
>>
Let's start turning runes into items, and then stick them on the level-appropriate bosses.

That way we can dump our runes and won't have to spend gold.
>>
>>196604
>Your prize for killing the Chest Mimic: Your very own Take-Home Slime!
>>
>>196630
Not so sure of that for the mimic, but a tiny slime pet/familiar would be a cool rare drop.
>>
>>196669
We should let the newbie warrior beat a slime or something and have it drop next time she comes around so that people know that it actually exists.
>>
>>196669
>>196675
Are we still doing the token thing, where they can collect tokens and exchange them for things like keychains, T-shirts, plushies and Daki?
That was a cool idea from last thread and got Larro Art.
>>
Any loot we add should be something an adventurer would like, and preferably, use, hopefully around other adventurers, so they'll want their own too. The dolls might be cool for the token trade, but for monster drops it would be better to go with something with wider appeal. Not all adventurers are going to go in for cutesy kitsch
>>
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>>196687
Also, we back. Gonna sort though the suggestions
>>
>>196700
Larro x Mary lewds when?
>>
>>196700
Potions of Slime Attraction.

One sale per dungeon run at a time.
>>
>>196687
I think we are saving that for the challenge rooms. But I think our builder wants the Lily and Curi rooms to reward tokens instead of a key(or is that in addition to?). They would still be in exchange for little nickknacks or special items, in our store.

That said, I also like the idea of a super secret treasure room in the future to be only active through X number of tokens.

>>196692
Agreed. Regular items should be for our monsters. That way Bulk Mage type characters won't get frustrated with the rate of return for their work.
>>
>>196700
Can we get Altars to Lady Sluttony and Cutethulhu yet, Larro?
>>
>>196725
We should make it so the items they get at the store aren't lost at the end of the dungeon. That way if they wipe, they only lose equipment/money.
>>
>>196700
These are good but the Mary dirty is missing her crown and the words "Our Glorious Leader"

Also, you know the tariffs on dakis moving across dungeon borders are ridiculously high right?
>>
>>196764
Agreed. Its a bonus reward. No need to pumish. Especially with our beastie in the basement.
>>
>>196768
The Daki isn't Mary, the Daki is Demonologist.
Also, our class involves legal shit and working for the bank. I'm sure we have some sort of Jew Magic to get around tariffs.
>>
>>196764
No we just offer to have them shipped back to their house in case of untimely demise. Is another paid service. It's like you don't business at all!

Once we get big enough we should make the thing in the basement pay for access restricted. You can buy a lifetime dungeon lord key at the shop with dungeon tokens to get to the real final boss of the dungeon. But if you don't have the DL Key you can't see the true ending
>>
>>196768
So just smuggle them. It's not complicated.
>>
Can we actually set up a bank or other legal or monetary services?
>>
>>196772
I was talking about the two products separately. The shirt and the daki
>>
>>196787
i don't want to have a real money bank. but dungeon tokens/funbucks would be fine.

>>196779
have the basement thing have a jackpot reward system. to fight it you need to pay some, and all the money payed goes into a jackpot, it will eventually become huge amount of dosh.
>>
>>196700
yes YES
>>
>>196700
this is the first time i'm around for an update i'm so excited
>>
>>196700

Yes! I wondering if we can make silicone doll version of Liberian...
>>
>>196854
I think that Demonologist Daki represents the maximum amount of lewd we can go. Mary gets pissed if we try to go lewder.
>>
I kinda don't want to go lewder for this particular quest, anyway. There's a certain wholesomeness to it I enjoy.
>>
>>196889
Yeah I don't like busty curi. She was good as sweet and innocent slime
>>
>>196889
pfffft.
>>
>>196889
I want at least an Avatar of Lady Sluttony, that way she can run the Hot Springs, Inns and Massages alongside an Avatar of Cutethulhu.
>>
>>196893
>>196889
ara ara~
>>
>>196893
Whos saying that that the sweet and innocent slime got any lewder? She just hit monster puberty is all.
>>
>>196900
This sounds ideal to me, still.
>>
>>196700
Mary, look into NPC tags and such.
Considering the muscle wizard literally said Cleric Plant was disguised as an NPC, we're lacking control over our dungeon.
>>
>>196883

Awww... At least we can make pictures of Librarian in bikini...

>>196893

I agreed that I'm gonna miss the sweet and innocent slime.... But in other hand it is damn hard to resist of mature slime...

Oh God.... I want mature Curi to cuddle me...

>>196915

Good point, we need a NPC cleric for this job alternative we punish the adventures who kill the cleric.
>>
>>196931
>Alternative we punish the adventurers who kill the cleric.
But that's a good thing. We give them a gift and they shun it, so they get a hard fight.
>>
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>>196700
EVRYBODY HOL THE FUK UP
>you enter an empty room
>there's one chest in the middle
>you approach slowly, expecting the worst
>some kind of trap, or trick... you wouldn't put it past the cunning of this dungeon master
>there's nothing though
>the chest isn't even a mimic
>curious, you open the chest
>inside is a stuffed backpack with a red string hanging out
>on the backpack is a picture of the DM giving a thumbs-up with the words "good luck!" underneath
>wait what
>then the floor falls away...
Hope you can get that parachute on in time ;^)
>>
Ooh, I just had an idea, actually.
>Replace Chest Mimic with a bonfire for them to respawn at if they die once
>Just kidding, it's a Bonfire Mimic.
>>
>>196931
Well not that, but there are games where you can attack NPCs anyways, which causes them to turn into normal enemies.
That way we don't have to worry about people like Muscles that fights anything they can lock on to, but the secret enemy is still fightable for the actual idiots that attack non combat characters anyway.
>>
>>196944
But the heros are not undead! Bonfires do not work that way!
>>
>>196937
>panic like a motherfucker
>throw that shit on
>rip the string as hard as you doggamn can
>perfectly ordinary chute deploys
>relief
>feel it start to arrest your headlong fall
>relief x2
>splatter against the roof
>turns out it was a majick skydiving simulator pipe thing all along
>if you wait just a second, the illusion of a bottomless pit would fade, so too would the wind
>as you settle to the ground, dazed and confused, a slime appears
>she hands you a dungeon token worth five ordinary ones
>shakily make your way to the gift shop to get the "i survived the dungeon" pin and that daki of Mary that you've been saving up for
>>
>>196931
You can't headpat a mature slime
>>
>>196948
Then why do they respawn at all?
>>
>>196960
>>196937
interesting but kind of a one time surprise. and without the surprise it is kinda boring. slime dance at least feels like challenge every time.
>>
>>196971
Save points.
>>
>>196971
Completely different system they are using. For starters the heros here are HUMAN. At least so far. Anything else dork souls related is at the discretion of Larro.
>>
>>196700
We could try boosting Lily with a Fancy Rune but I'm a bit concerned what that would do to her attitude.

If her personality will be the same go for it I suppose.

Also, something for Explodey(s). They could hide in a trapdoor in the cieling of the Ice Golem room. If a resourful adventurer tries to use fire against the golem they can drop down and give them explosive hugs.

A skilled adventurer might be able to turn that into an advantage but I thinks it's a worthy investment.
>>
>>196983
Alright, that's fair enough.
I still say we need more Mimics.
>>
>>194731
>>194773
>>196700

Please notice these sempai!
>>
>>196966
Can too. We just need a stepstool.

Or to level up a few more times. At Auditor level 5, we get the ability to loom over targeted foes with an intimidate check, as well as a massive maul with the word "DENIED" glued on the striking end.
>>
>>196966

True but mature slime can headpat you instead while saying "Ara, ara."

>>196985

We could ask the Dungeoner about boosting Lily.

>>196989

Maybe we can try boosting Mimic with rune, making it more efficiency. The rogue easily spotted that Mimic was not the chest.
>>
>>196985
naw, the ice golem thing is already hard enough for someone that isn't OP.
>>
>>197009
>Mask a Mimic with a Water Rune
>Turns into a Barrel Mimic
>>
>>197011
Or a spa/onsen mimic!
>>
>>197014
The barstool to wash yourself off with is a mimic!
The water that you rest in is a mimic disguised as a comfy slime!
>>
>>197011
>>196985

Lily's ego is already hard to deal with. No boosting her further in the short term.

As for the whole difficulty dial dilemma, you don't need more or better critters to make a better fight. You just need to change and refine tactics, tipping the scales in subtle ways.
>>
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Sorry! Had to run to the store real quick! Update soon.

>>196992
Noticed! One Fire Rune and one Magic Rune has been added. Thanks for spotting the mistake!
>>
>>197022
...A comfy water mimic? Great bloody idea!
>>
Clearly, what we need is a second chest rune to power up the Mimic. Maybe with more chest essence it can become an even more convincing treasure chest and cannot be detected that easily by adventurers
>>
>>197025
Make a fire slime and a magic slime already then
>>
>>197025
How come comfy slimes dont produce comfy runes
I wanna make the plant lady's room comfy. For maximum rest.
>>
>>197030
Better Idea, combine a load of mimic ruins to make a room mimic.
>>
>>197033
they do. it's just when a slime is turned into a rune they drop ether a water rune, a comfy rune, or nothing. odds are like 35% 15% 50%.
>>
>>197033
Comfy+water+cloth runes to make Waterbed slimes?
>>
...What's with all the mimic stuff all of a sudden?
>>
>>197050
dunno. we just need a normal chest with a normal treasure.
>>
>>197050
Somebody here has a fetish for mimics.

its a mimic disguised as a poster!
>>
>>196985
Give her a Magic Rune then - that's got to do SOMETHING good.

Maybe it would give her illusion powers so she can pretend to be a damsel in distress to catch adventurers off-guard.

Maybe it would let her dispel the adventurers' buffs.
>>
>>197032
We need more Water runes first.
>>
>>197055
Idea, what if... we made the entire Dungeon a Mimic.
>>
>>197025
Try to make a magic Slime?
Something tells me mixing a Fire and Water Rune won't get us a slime, so how about summoning something with just the Fire Rune.
>>
>>197025

> My money is on buying an oil rune, then making a flaming slime (Oil + Fire)
> Then we create a magic slime (Water + Magic).
> DO NOT GIVE IT TO LILLY! Ignoring her ego, SHE CAN'T SPLIT WITH IT TO MAKE MORE!
>>
>>197025
Hey we don't have any Wood runes left now, didn't we just make a Wood slime?

Or did it produce a rune already?
>>
>>197070
If we add a third Rune type she won't be able to split anymore, save that for the end game.
>>
>>197078
This anon brings up a good point. No magic rune until we can reliably generate some.
>>
>>197070
But we'd lose access to Fancy and Magic runes.
>>
>>197009
I don't know what ara ara is, just that Monster Master says it.

And I hate MM+
>>
>>197025
Give Lilly the MAGIC!
>>
>>197088
It's the stereotypical Japanese MILF/sultry older sister catchphrase.
Usually translated as something like "Oh my."
>>
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>Mary goes over a few changes with The Builder.

"Alright, boss. How's this lookin'? We got the first room with the fountain. Nothing much there yet, can fix that if ye want. Next room gots the comfy slime traps. Catapult at the end if they try to leap that sends em back. Also we're adding fifty gold to the mimic chest for loot. Next room has cleric plant, same.

We can get the token system up and going now if ye want and offer stuff for them later on. Up to you. Now, we also got a token potential drop over with the Ice Elemental. We also got another one for the Slime Knight. Nothing yet for the... Thing. Don't expect no one to go beatin' that yet.

So thas all the stuff we can do now. Now, for uptop... Well, we can still discuss that later if ye want. The changes I'm plannin on makin now would only cost G100 if you wanna okay it. With that we can get the token system up and goin' the loot for the mimic, and get the catapult set up. Let me know if you gots any more ideas before I finalize our floor plans."

>>197081
We got one extra.

Which is funny cause we need water right now.

Alright, let's reign in our ideas to what can be feasible right now. We've got enough money to make a few changes. Also, if we keep Curi as a Puzzle and not a fighting type unit we can keep her in the dance floor. However, my Demonologist tells me she is now a very capable fighter.

The store can be set up at a later point once we have runes that can be used for stuff.

The Demonologist informs me we can also go on a shopping run and buy stuff with the gold we have. Just give her X amount of gold, tell her the kinds of things you want, and she'll go and do the best she can.

But if we spend the hundred gold we can get the dungeon set up for the next run so long as Punchy McPunch doesn't try anything again.
>>
>>197088
ara ara is a common phrase said by mature ladies in anime.
>>
>>197099
It gets old, though.
>>
>>197104
It does when it gets spammed all the time.
>>
>>197101
Alrighty, that sounds like an action plan. Let's spend that 100 and get what we got. We'll work on the rest later.

Keep Curi in the dance room. She's too cute to fight.
>>
>>197101
Spend it
>>
>>197101
Would Curi be a miniboss if we gave her a miniboss room? What's the exact rules on minibosses, four runes or four different runes like our Slime Knight?

Go ahead and spend the 100 gold! Finalize it!
>>
>>197101

It could be a double choice room for Curi, people could try to do the challenge or fight her for the key depending how confident they are about their mimic and fighting abilities
>>
I like how a bunch of our neutral monsters that aren't meant to be fought are actually pretty good in a fight.
>>
>>197101
Leave the token system for now. Spend the 100g on the changes. Postpone the upper store/spa until we have the resources and facilities to make it viable . Keep Curi in the dance hall for now. If we really wanted, if they failed they could fight her as a protocol change. Or leave it as is for now where she just dances.
>>
>>197101
Definitely should have our minion pick up a new phone. And some comfy pajamas for everyone
>>
>>197127
That's how stuff like this goes, dude. All the NPCs are stupid strong so you can't be a troll and gank them and ruin it for others.
>>
>>197127
The real monsters lie hidden in plain sight!

Let the implications of that sink in for the heros.
>>
>>197101
Spend the 100g, finalize the tokens and traps

Also, make a magic slime if at all possible
>>
>>197101

> Keep Curie in the dance room
> Okay 100 gold expenditure.
> Shopping list: a large jug filled with water (cheap), a bottle of oil (if less than chef cost), one large tree branch (free)
> Make magic slime.
> Make flaming slime
> Continue budding and wait
>>
>>197131
Oh and after the 100g is spent. What do we have in the coffers?
>>
>>197101
How bout we make Curi a secret mini-boss if the heroes already have a key from the other room and do perfect in the dance contest?
>>
>>197101
he first challenge drops the key, if they do the other challenge too it drops a token.
>>
>>197127
I think that's good. It means there's a hard mode for the fight maniacs.
>>
>>197101
>The Demonologist informs me we can also go on a shopping run and buy stuff with the gold we have. Just give her X amount of gold, tell her the kinds of things you want, and she'll go and do the best she can.
Tell demonologist to buy some ice cream, pose for her Daki and get some T-Shirts and Buttons printed up.
>>
>>197157
Yeah, it's really nice.
>>
>>197158
And a rock, don't forget to get a rock.
>>
>>197158
yes, lets get the token buyables ready.
>>
>>197175
Gotta have a rock, also microwavable Lasagna that was on sale. (It must have been bought on sale, no other Lasagna will work.)

Those are two of the key items needed to summon the most powerful and feared being in the Larroverse!
>>
Guys, we need a new phone! We ate the old one!
>>
>>197101
I swear to god, Mary. Go check into making creatures NPCs.
>>
>>197198

This is a point...
>>
>>197101
FOUNTAIN SPEWS SLIMES
>>
>>197101
We should get a titan slime and use it to feel the moat around the dungeon.
>>
>>197101
Is there a warning sign over the entrance to the basement boss room?

We should probably try to figure out what it actually is as well.
>>
>>197242
I assume we still have it up. But if not, I agree, keep a warning about it being super difficult.
>>
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>>197158
"Pose for what?"
>>
>>197227
Good idea!
>>197242
8 rune water slime it just wants to give hugs
>>
>>197262
"It's not important, just pose and know that you'll be helping massively in boosting the dungeons popularity"
>>
>>197262
A bodypillow with a picture of you on it.

Truly a collector item.
>>
Rolled 6 (1d20)

>>197262
If she does it,we'll make more money, and we'll have more stuff for her to do.

Mary should pose for it with her.

Extra lewdly
>>
>>197262
Dakimakura. It's a semi-erotic full body pillow case.
We're gonna do limited edition exchange prizes based on all of the important people. You're just the first one, cause you're best.
Just gotta unzip your sweater down just below your navel, pose kinda sexy and you're done. Don't even gotta show anything more then abit of skin.
>>
>>197262
Oh, yeah, get Mary to pose for one too, so it's not that weird/hypocritical we ask the others to do so as well. It's only fair.

Plus, as the final boss of the dungeon, the Mary one will totally be the msot popular, obviously.

Only second to the librarian one which has massive 'assets'
>>
>>197275
The rarest/most expensive item in the dungeon
The DM Daki
>>
>>197262
>Bonus
just lie down and pose cutely. we take a picture. then people can buy and hug the picture instead of lining up to hug you personally.
>>
>>197275
>>197281
We'll do the Mary and Librarian ones later. Let's get the demonologist one done first.
>>
>inb4 the Extra-Rare Lewd Mary daki is the most popular in-dungeon, and the librarian/demonologist/dungeoneer form a party to farm for one.
>>
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Hmm... Alright, I'm gonna up the price to G150. That makes it so that Curi's room can double as a Miniboss room if needed. Otherwise she won't be able to fight at all.

Token and trap system is in place now. Any challenges beyond the one that drops a key drops a token now too. Each room has it's own tokens for now. That can be changed later.

Also sending out the Librarian with G25 to buy some small things the dungeon could use.

>>197203
Oh! Right!

Okay... Looks like I can set someone up as an NPC before a dungeon run happens. This makes it so they no longer ping as enemies. let me do that to Cleric Plant...

Done.

I wonder if I should-

>Someone enters the Dungeon.

Ah, damn.

Alright.

>Mary brings up the display. A girl floats into the dungeon, stones hovering around his.

"So this is Slimecrown Citadel? A nice entry room... Perhaps a bit too fancy."

>She floats by the fountain. Ms. Bloops pops out and burbles at her.

"Ah, shit." The Demonologist curses when the Slime appears.

"What's wrong?"

"She's not set to be in the dungeon. At all. If she dies she's gone for good."

"What?"

"Yeah. It's that way so we can't just chuck a bunch of enemies at people if we want to. We can only take things out or make very small additions. Dammit. Mary, you have to go in and get her or something."

"Me!?"

"Yeah. I can't go in. You're the only thing that can."

"I..."

Dammit.

I mean, she's just a slime...
But...

>The Mage approaches Ms. Bloops.

"Are you an enemy?"

"<Slime noises.>"

"Hmm... I can lock onto you. But... You don't seem threatening..."

"<Cute slime noises.>"

"... I shall leave you be, for now."

>She pats Ms. Bloops on the head. The slime smiles and sinks back into the fountain.

Oh thank god.

1/2
>>
>>197293
OH MY GOD WHAT A RELIEF
MS. BLOOPS DON'T DO THAT AGAIN
>>
>>197293
Oh dear god, this girl just earned herself a free token, in my opinion.
>>
>>197099
>>197293
I was scared
>>
>>197303
Seconded
>>
>>197293
swoop in and get bloops out when the adventurer leaves the room.
>>
>>197293
She seem bored.

Put a message down indicating that the chest is totally safe.
>>
>>197293
Are we sure we don't want Ms.Bloops as the mascot? I mean at this rate...
>>
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We must stealthily secure the Bloops.
>>
>>197293
>>197300 >>197311
We should have Cleric give her a token as a 'mark of benevolence'.
That way it doesn't seem like a mistake, but she's still given a reward for it.
Also that way Cleric can explain our tokens if needed instead of her just getting one as a drop and not knowing what it is.
>>
>>197321
Nah, Curi is the best mascot still

I kinda want to dress her up as a mafioso and call her the "SlimeMother"
>>
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>>197293
>She enters the next room and examines it.

"Ah. Am I meant to try and use the rope? I see. Perhaps the Dungeon Master didn't count on someone who could fly."

>She starts floating across the gap. When she reaches the end the 'Anti-Cheese' trap you placed sets off and slams into her sending her flying back to the start of the room.

>She hits the wall and drops to the ground, looking bewildered.

"Wh-what just hit me!? A ghost!? Are there ghosts in this dungeon!?"

>>197313
Already done.

>The Mage dusts herself off and tries again. This time she goes further to the side and keeps her guard up. Again the trap is sprung and slams her back.

"Ow... I see... Then I am meant to use the rope.."

2/3
>>
>>197324
This. Then either mark Ms. Bloops as an NPC or get her out of the Dungeon.
Silly Ms. Bloops.
>>
>>197293
GET. HER. OUT.
>>
>>197324
good idea. we can then assign a slime to the fountain on purpose so they respawn but tell them not to attack.
>>
>>197327
Hah. This mage is the best. Definitely someone we want as a repeat customer.
>>
>>197327
She's not too bright huh?
>>
>>197334
Eh, assuming ghosts isn't THAT bad of an idea. She seems kinda smart, if not that quick.
>>
>>197327

> Give her an "I am error" pin and one for being a sweetie.
>>
>>197334
She's smarter than warrior
>>
>>197327
Can we fashion a ms. bloops plush as a small trinket reward?
>>
>>197327
HAH
That'll teach her to jump over the gap!
She doesn't seem too smart though?
>>
>>197334
>>197348
I don't think its a matter of smarts, more a matter of apathy. She DID float into the dungeon after all. I bet she's becime heavily reliant on that skill.
>>
>>197348
High int score doesn't mean that you're smart.
>>
>>197334
If she was just forced back, she has nothing to indicate -why-.
Totally reasonable to do what you normally do if it works 99% of the time.
The fact she realized after only twice is on the impressive side.
>>
>>197348
Well, it seems fitting for a flying wizard to be a little AIR-headed
>>
>>197358
But it does she just has low wisdom so she can't really apply her smarts to the real world.
>>
Psionics: the Genius Ditzes of the High-Fantasy world.
>>
I think you should set the catapult to fling them back to the start if it's a solo adventurer but dump someone in the pit if it's a group. See if they can rescue the person who got slimed. Makes for a good adventuring story if they succeed.
>>
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>The Psionic takes a running leap across the gap and grips the rope. Sadly, her noodly arms give in to the weight of her body almost immediately and she drops into the comfy pool below.

>The slimes begin their work, dragging her down into their comfy depths. She will die of asphyxiation but at least she'll be comfortable the whole way down.

"N-no..!" The Psionic struggles to remain awake. "This can't be it..! I just started! I can't... Give in..!"

>Her superior grasp of her mental facilities allows her to stay awake just long enough to grasp one of her floating orbs. She holds tight and has it lift her higher and higher, out of the slime pit. It places her on the opposite side.

>Having at least tried the rope, the trap doesn't spring.

>She removes some of the slime from her body and shakes her head to wake herself up.

"That was intense... Ah, a treasure chest. Surely my reward for completing the last trial."

>She opens the chest.

"Ah..."

Alright, while she's fighting that... Any changes need to be made? Should I instruct Cleric Plant on anything?
>>
>>197383
Ooh! I like this idea. Could be a lot of fun.
>>
>>197383
good idea
>>
>>197389
Tell Cleric Plant to make it free (or almost free) on account of sparing Ms. Bloops.
>>
>>197389
Free healing? As thanks for not killing Bloops.
>>
>>197389
Hm. Maybe tell the cleric plant to offer her a "kind-hearted discount" and a token for not being a dirty murderhobo and killing bloops?
>>
>>197389
Make Cleric give her a token for showing mercy to the slime
>>
Make the first heal free. She did spare Ms Bloops.
>>
>>197383
Good idea.
>>197393
Also a good idea
>>
>>197389
ham up the healing and give instruction on dungeon token usage. and he/she/it will give her one for being nice to ms bloops.
>>
>>197389
"In exchange for your kindness to the Slime in the fountain, I will offer you 1 free Heal during your stay here."
>>
>>197389
She get free heals from Cleric Plant.

Also, give her a complimentary token for being merciful.
>>
>>197389

Make cleric act as the tutorial about slime tokens and give her not one but two free tokens for sparing an unplanned monster and that they can be redeemed once the dungeon's shop is built
>>
oh, and if she asks about the rope explain that almost everyone has been flying over the pit, so the trap was installed.
>>
>>197389
Don't give her any free token for whatever reason. Christ.
>>
>>197416
but it's not really free. she did something we like, so she is paid for that to encourage doing the thing we like more often
>>
>>197389
The Psionic is not savvy as the Cleric, is she?
>>
>>197389
stonegirl = taliyah?
..toph?
>>
>>197389
Give her the poverty heals, I mean. She needs it. I propose we let her beat the dungeon.
>>
Hm, Cleric Plant ought to offer some more "personal" healing as a reward as well
>>
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>>197389
I like that the trap let her through since she legitimately -couldn't- pass the rope, but I don't like that that could maybe be abused by the muscle wizard by just pulling the rope first before jumping across.

We should invest some more time in this room and upside-down catapults as roof tiles to make a springboard maze for flying classes. Muscley types that can jump won't be able to navigate it because they can't change direction in midair, and it gives flying classes an alternative to exercising a dump stat in a way that's almost guaranteed to get them killed.
>>
>>197416
It's actually being given for two reasons.
One, she spared Bloops
Two, we want to introduce the tokens in with an explanation.
Instead of "I got this thing, I don't know what it is".
>>
>>197422
This is a possibility I like a swell, thus far, nobody has managed to "beat" out Dungeon, optional SuperBoss or not.
I think it's time for a dab of "it's actually possible." Plus poor girl probably doesn't do well in most Dungeons...
>>
>>197424
the rope is far enough out that you need to jump to swing on it.
>>
>>197424
this desu
>>
>>197389
Yeah, she spared Bloops, give her a freebie heal. And a token. Explain what it does.

I like this lady.
>>
>>197422
>>197428

Second. If she can do it fair and square, we let her.
>>
>>197324
I like this.
>>
>>197428
I think this is legit her first dungeon. Maybe if we tone it down to 'easy' mode, it'll give her a confidence boost.

Just gotta make it easy enough to be do-able, while still hard enough to be a challenge, and not utterly patronizing, of course.
>>
NO PITY WINS. A cheaper/free heal as a thank you for not killing poor Bloops makes sense but we're not going to hold her hand.
>>
>>197441
Do we have any prizes that she can exchange for the token?

If not, don't introduce it.
>>
I still think that instead of a catapult, we should have some slimes hiding in the ceiling of the rope room.
If they try to fly across, slime drops on them.
If they try to fly across again but in a different spot, more slime drops on them.
>>
>>197467
I agree with this.
>>
>>197471
See >>197424
>>
I think making it easier in that making it more obvious what to do would be a good idea,
but yeah, don't hand out an entire victory.

Make it a learning experience whether she wins or loses, if this really is one of her first ever runs.
That'll get us bonus points in her review, I'm sure.
>>
>>197486
I still find it hilarious on how the first hero technically made the furthest progress out of everyone by herself, and even made it to the super boss.
>>
>>197504

Speaking about the superboss, has Mary asked the demonologist already how many runes were used for it and of which type?
>>
>>197513
She has not, because I apparently have to yell at her to hear my suggestions.
Damn it, Mary.
>>
>>197470
do we even have a token system yet? we seem to be getting a tad bit ahead of ourselves.
>>
>>197551
Yes. We set it up just before this adventurer showed up.
>>
>>197559
do we have prizes?
>>
>>197025
You forgot to show the number for container.
>>
>>197569
I believe we have memorabilia based on our staff and dungeon theme (keychains, tee shirts etc) and there was discussion of body pillows of our attractive female staffers (mary, demonologist, librarian). Not sure if any of hat was finalized though.
>>
>>197596
I do believe it wasnt.
>>
>>197596
I'm pretty sure a bunch of people voted to finalise, and immediately prior to her entering the dungeon, we were in the process of making the daki's
>>
>>197603
Well, maybe we could tell her that she can trade the tokens the next time she comes
>>
>>197327
We should add a horn that buzzes whenever the anti-cheese trap triggers, to help adventurers understand they're doing it wrong.
>>
>>197596
>body pillows of our attractive female staffers

Hey, if we decide to do body pillows of the resident slimes, we should find some way to fill them with some sort of cooling gel, so people won't be roasting when they're sleeping with them.
>>
>>197627
I want to rest my head in between pillow librarians breasts.
>>
>>197625
Good idea.
>>
>>197627
>Hey, if we decide to do body pillows of the resident slimes
Or beanbag chairs of the resident slimes
>>
>>197627
>implying that we dont stuff the body pillows with comfy slimes for ultimate comfyness
>>
>>197642
>>197627
explody daki with real exploding action.
>>
>>197645
>>197647
Slimes cant leave the dungeon
>>
What about slime plushies?
>>
>>197627
>cooling gel pillows & gel beds

That's a pretty cool idea even if it isn't strictly for our dungeon. Maybe we can get to inventing something like that on the side and sell it to the fantasy equivalent of the Sharper Image?

If it catches on, it could make us some money on the side.
>>
I still think we need a signature armor set as a high point prize, when we discussed having a Spa as part of the dungeon so we could function as the hotspring episode dlc thats so common in jrpg's we figured a bathing suit armor set would be good, but until we do that IF we do that we should still have some sort of signature armor. probably a crown since our dungeon is named Slimecrown citadel
>>
>>197669
in dragon warrior the metal king slime armor is always super good. even if it's not the best/
>>
>>197669
Agreed, we could spend some money after two or three more cycles to make a magic slime crown. Maybe it has fire resistance for its user or something similar.
>>
>>197669
The signature item to gain should be a Slime Crown looted from the end boss who is a royal Queen slime. Like that older/more mature looking lily made with 1Magic+2Water+2Fancy

Also a Slime Sword/Shield/Armor set that drops from her add, a buffed up Slime Knight
>>
>>197695
>implying our final boss isn't going to be Curi buffed with as many water runes as possible, and equipped with the crown
>>
so are we gonna have Slime knight sandbag a bit to give the psionic a fighting chance and a better experience (if she's bad at combat)?
>>
>>197712
So what, 9 Water + 1 Fancy(So she's fancy enough to actually wear a crown)?
>>
>>197695
Hmm... Hey, how about having a Queen and King Slime as a boss fight?
Maybe upgrading Slimeknight turns it into a King
>>
>>197717
I'm all aboard making the dungeon slightly easier while keeping the puzzles to make it a challenge, but not unbeatable. i mean, she seems like a beginner and utterly crushing her would make me feel like shit, desu.

Besides, she seems more interested in straight-up puzzles than combat anyways, given her reaction to the first room.
>>
>>197718
No, just water all the way. We'd have to make the crown and give it to her so it can drop, anyway.
Otherwise the crown would despawn with her.
>>
>>197717
I want to wait until we see her in action against the ice elementals and the other various tasks before we really go too far into that. I don't necessarily disagree with lowering the DC, but lets hold on till we get more info. We are a puzzle heavy dungeon, after all.
>>
>>197745
People won't drop things they can't use, and adventurers would complain about the immersion being broken. Besides, curi is a mascot, not the BBEG. We need a haughty Superior Ara ara~ing slime Queen to be the Big Bad, imo.
>>
>>197750
Agreed with this.

I'm loving this psionic, though.
>>
>>197765
Agreed, she's up there with the Warrior and the Rouge for the most entertaining PC so far.
>>
I just realized our dungeon is designed to transition from puzzles to fighting.
You have to pass the rope bridge, dance, hug a slime, then you fight an ice elemental, then the miniboss, then the final boss.

We might want to redistribute the rooms.
>>
>>197783
I kinda want a bit later on where the Warrior, Rogue, Mage, and Psionic group up and challenge our dungeon.
>>
>>197785
put the ice elemental before the puzzle rooms (dance and stuff)?
>>
>>197792
Puzzle ComfySlime Room > Mimic > Cleric Plant Room > Ice elemental > Hug/Dance Rooms > Miniboss > X > Final Boss

Where the X is future rooms

Seem fine to anyone else?
>>
>>197785
You raise a good point. Perhaps when we have a wider range of monsters, put one in between the rope swing and the plant cleric? It could encourage the usage of our heals or eventual spa.
>>
>>197785
I like that configuration, though. It means that even noobs have a chance at making some progress, and thus seeing enough content to give an enlightening review.
>>
I think we should make the hub more of a hub. Put the staircase with Cleric, then have the miniboss room connected to it, but requiring a key from one of the other rooms.

Each of the four rooms has a switch to hit, and hitting all four unlocks the Boss Room below.
>>
>>197817
It also provides the impression that the dungeon doesn't really "start" until the cleric plant room, which will make it feel grand and epic to adventurers, imo
>>
>>197799
>>197804
This dungeon shouldn't be strictly linear. We talked about this in the first thread, remember? It's meant to develop into a hub and challenge arrangement. The current configuration is a side effect of its currently limited size.
>>
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>The Psionic stumbles into the next room. She's damaged but alive. She also gained the gold from defeating the mimic.

>Cleric Plant waits for them in the next room. He bows and smiles at The Psionic.

"Hello~ You've done quite well to make it to me. You may rest now, Hero, and I shall heal you. Normally there would be a small fee for this service... But the kindness you've shown to Ms. Bloops, the slime, shall be rewarded."

>Cleric Plant heals The Psionics wounds.

"Thank you..."

"My pleasure. Also, you have earned this."

>He hands The Psionic a token.

"Those are Slime Tokens. We offer a few of them in the dungeon. When the shop opens here you may exchange them for new items. Some will be quite rare and will take a few tokens. You're the first one to receive one~"

"Really?"

"Mhmm~ We hope to see you here again so you can gain some more. Now, you should go to the left. There will be two trials there. You must complete at least one to gain access to the later rooms. Good luck~ and don't forget to return here if you need some healing~"

>The Psionic pockets the token and thanks Cleric Plant again.
>She goes off to the two rooms and decides to go to the left.

>When she enters the room is dark... Then, stage lights turn on. Curi stands in the center with two slimes splitting off of her.

"Welcome!" She says.

>The game is about to begin.

Alright, same as before, any orders to give Curi?
>>
>>197825
Though that does cause an issue of how does a switch work in Curi's and 'splodey's rooms?
Of course, trying to go around Curi's puzzle would result in Secret Boss Challenge.
>>
>>197835
This is a normal puzzle room, just let it happen, and offer to lower the difficulty in exchange for however much gold she got from the mimic if she fails 3 times in a row.
>>
>>197835
SHe can fly so crazy backflips and shit is aokay
>>
>>197835
It's time for Curi to seduce this Psionic. I wouldn't mind having her on our side!
>>
>>197835
Do some breakdancing. It'll confuse her.
>>
>>197835
>Alright, same as before, any orders to give Curi?
Dance like you never danced before.

Be a MAAANIAAAAAC!
>>
>>197835
Don't be too lewd with the dances? Otherwise, I got nothing.
>>
>>197833
True. The only reason I suggested a room inbetween was to have maybe a mini combat. Some relatively weak monster so that we would be able to showcase the puzzles and the fighting, like little breather steps.

That said, I wasn't there for the first thread and just rushed through to catch up, so perhapd I missed the intention of the first few rooms.
>>
>>197835
Let's do the fork in the garbage disposal!
>>
Rolled 1 (1d20)

>>197835
>>197864
I veto this with all my powers. Make the dance super lewd.
>>
>>197835
Start off slow, give the girl a chance. Don't let up though, she came here for a challenge, and Curi should be able give her one easily. Dat invertebrate flexibility tho
>>
>>197835
Hmm, solo dance this time eh? or should Curi bud off a dancing partner for our guest? Either way start off slow and build up to the fancy moves.
>>
>>197835
since there is only one person no splitting, and don't exhaust the poor girl, she probably has low endurance.
>>
>>197874
Great, now she will dance like a prude
>>
>>197835
Difficult-ish. She can try the other room if she fails this one after all.
>>
Be extremely lewd with the dances.
>>
>>197835
https://www.youtube.com/watch?v=XRT7nJd7Wno
Dance with the Curi
>>
>>197874
The dice disagree

>>197835
Instead, start off slow, eventually culminating in a point where she has to actually dance with Curi in a waltz or other two-person dance
>>
>>197835
Give her a dancing partner Curi!
>>
>>197835
I suggest the classiest of all dances. The Charleston!
>>
>>197869
I think the first challenge room is perfect as is. It's simple and clever and can test just about any adventurer, giving us a chance to see their skill level. If we scale the dungeon's difficulty to their skill, they'll like our dungeon better.
>>
>>197879
I also agree with this. Curi only splits when there is a group of PCs. That way we can get elaboyrate dance sequences later on in the quest.
>>
Grind on her
>>
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>Lewd dances.

What kind of business do you think I'm running here?
>>
>>197891
Yeah, give her a partner.
>>
>>197906
A successful one. Sex sells you know!
>>
>>197886
Well she does only have to succeed at one room, and at worse she'll be really confused with Explodey's room.

>>197896
Only improvement could be a slime waiting on the other side for a show of our usual combat.
That could be an improvement. I'm not sure if it actually would be.
>>
>>197896
Fair point. I will leave the subject for now. Better to see reviews as time passes.
>>
>>197906
The one where we're offering Dakis as rewards
>>
>>197906
The slimy kind.
>>
>>197877
>>197891
>>197878
>>197907
Two-person dance is a go.
>>
>>197906
The kind with Daki and the blessing of Lady Sluttony.
>>
i decree to the dice gods that curi will dance

THE GAGNAM STYLE

what? you dont know gagnam style? MARY GET IN THERE!
>>
>>197915
Ruth bats a home run and you fall into the comfy pit~
>>
>>197906
You know you wanna see an Ara~ Ara~ Slime do a lewd dance
>>
>>197915
Wasn't the other puzzle trying to get a lily slime to pull a lever?
>>
>>197906
A profitable one. Sex sells!
>>
>>197926
That would honestly be a hilarious solution to the "I don't know what I did wrong" our current method has.

>>197934
Our current other one is you have to hug Explodey and she'll give you a key.
>>
Rolled 12 (1d20)

>>197924
>>
Keep the dance non-lewd if there's no group

The purpose of lewd dancing is to confuse the group of adventurers who do it, to soften them up for the Slime Knight fight! There's no purpose if there's only one adventurer!
>>
Rolled 14 (1d20)

>>197906
The one that makes you lots of money, which helps you get out of here faster.
>>
>>197934
It is, but I think the explodeys are if we get another Bulk Wizard on our hands and it tries to attack Lily. Or was it a case of if Lily pulled the other lever.
>>
We should probably get Mary an helper to aid her in keeping track of everything.

An auditor slime.
>>
>>197944
I thought Explodey was in the treasure room.
>>
>>197944
Pretty sure the explodey hug was for the treasure room after the slime knight fight.
>>
>>197906
Slow and calm, simple moves even a Psion could pull off.
Speed it up as with the first time until we reach a crescendo and then Curi will join her in a Samba, transitioning into a slow, sorrowful ballroom dance, before picking up and ending with a bow into a kiss, but if she goes for it, Curi simply slides around her, causing her to stumble.
>>
>>197906
Maybe not lewd, but saucy would be good, a tango or flamenco or something to that effect, though that might be a bit too advanced.
perhaps to this?
https://www.youtube.com/watch?v=2tFcNzcNXrc
>>
>>197924
Mary obviously isn't much of a fighter, but every adventurer wants a crack at her. What kind of gimmick fight would a lawyerly caster have? Her mana wouldn't last long in a straight-up fight, and I can't believe many adventurers would have the patience for a court-themed battle after every other trial our dungeon has...
>>
Turn up the FUNK
>>
>>197956
>>197957
This is correct.
>>197953
I wonder what runes Mary would make? Is there a business rune? An auditor or lawyer rune? Do you think our demonologist could run a quick scan for giggles?
>>
>>197956 >>197957
Looking back >>197101
I didn't realize we'd made that change.

>>197969
Everyone wants a crack at the boss, not the dungeon master.
People want to -meet- the dungeon master, though.
>>
>>197835
Gagnam Style.
>>
>>197985
>Turn Mary into a Slime-girl by infusing herself with a Water rune
>See what pops out after splitting
>>
>>197906
Go out to the Cleric room. This adventurer isn't like mister muscles from before. You can actually meet her and make a good impression.
>>
>>197992
Uh, I remember mary saying that she didn't want to turn into a demon when we brought up the subject of infusing her with runes, not sure she'd end up a slime since they're not that demony.
>>
>>197835
Well, the adventurer seems to be more of a mental type than a physical type. Let's try a dance that involves intricate and subtle movements, but not a lot of wild and energetic leaping around or anything like that. She'll enjoy it if she feels she's being challenged in her area of strength.
>>
>>197987
>People want to -meet- the dungeon master, though.
Point. She should put her desk in the cleric plant's room. There's just one problem though. Buff wizard wanted to kill her. Not everybody just wants a meet and greet. Some adventurers want her to be a stand-in for a training dummy, and she isn't tough enough for that.
It would be nice if there was some way to make sure she wouldn't be hurt by adventurers who want to meet her.
>>
>>198013
Know what we need? An office. We could put it sticking out on a balcony or something on the second floor of the cleric Plant room with Clear windows on 3 sides So people can see/hear her but not actually Attack.
>>
>>198016
>flying mages
>jumping punchmages
Nah. Maybe we can get her some kind of illusion projector, so she can show up without showing up.
>>
>>198013
Astral projection? Holograms?
Slime shaped like Mary acting like a speaker?
>>
>>198023
Ignore the banker behind the curtain.
>>
>>198013
We don't know what the muscle wizard would have done.
He was going on "I can target it, I should fight it" and we don't even know if Mary can be targeted.
>>
>>197906
We should start filming the dance events.

Then air them or sell them for money.
>>
>>197992
>>198000 <Checked

It would be hella cute though. Seeing her try to be businesslike while her newly-wet form ruined paperwork would be fun. For about a minute. Then I'd start to feel bad, because wet paper isn't good for a lawyer.

>>198016
Idea: we could make a slime that looks like Mary, and she could talk through it. I don't know how "remote piloting" could work in this setting, though. I don't know if it's even possible. It would be nice, though. The people who pass through would think the DM is herself a slime, and they could fulfill their desire to get a piece of her.
>>
Is everyone aware we hit the bump limit awhile ago?
>>
>>198045
>Page 3
We're fine.
>>
>>198045
Yep. Hope someone is on archival duty.
>>
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>A simple dance is enough. The other slimes coming off of Curi return within her. She begins making a few simple twirls.

"What..? What am I supposed to do here..?"

"Dance~!" Curi says with a grin. "Copy!"

>She makes another dance move.
>This time The Psionic follows.

"Good!"

>Curi does another one. The Psionic mimics this as well, stretching out her leg and extending her arm into the air.

>Simple moves to start off with. Nothing more than poses. But then, the poses begin to move into one another, the transitions are practically seamless.

>At least, they are for the Slime. The Psionic has a harder time keeping up, sometimes using her powers to move her limbs in ways she wouldn't be able to normally.

>Curi stops. The Psionic thinks it's over when suddenly Curi grabs her hand and twirls her in place.

"W-whoa!"

>She does it again and soon the two are dancing together. The Psionic is spun about and shuffled as the much bigger slime helps maneuver her about.

"Are all dungeons like this!?"

"Yes!"

>The dance is ended off with one final twirl, leaving the Psionic feeling a bit sick.

>Curi claps and hands her the key.

"Well done!"

"Th-thanks..." The Psionic tries to catch her breath and clutches the key. "Another trial complete... Perhaps I should try the next one."

1/2
>>
>>198040
Well Curi knows Mary the best out of the slimes I'd say plus she seems to cuddle her a lot so she'd be familiar with mary's form, maybe she could act as our speaker since she's a 4 rune slime now.
>>
>>198049
CUTE
U
T
E
>>
>>198045
You're aware that /qst/ is really slow right? MAQ hit the bump limit on sunday and stayed on the board until wednesday.
>>
>>198045
it'll still stick around for like 2 days or something
>>
>>198049
Ah shit, Psionic will have to beat Slime Knight next.
>>
>>198049
Yeah, I think mary could do a face to face meeting with this lady, plus she seems new to dungeons so might as well be welcoming to a newcomer
>>
>>198064
>Ice Golem next
Ooh boy.
>>
>>198064
Nah she is going to try the Lily trial I think.
>>
>>198024
>>198013
>>198008
>>197990
>>197987
This is why gagnam style is perfect

>its easy
>probably viral good for our promotions
>probably lewd
>nice song
>>
>>198049
cute, maybe lower the explodies in the other challenge a little so she doesn't get completely exploded if she fails.
>>
>>198064
She can heal to remove the exhaustion if she wants.
>>
>>198064
>>198068
Woops. Ice Elemental, I mean.
>>
>>197835
Cleric Plant's a ferocious fighter. Are you sure you want to seal that off behind an NPC tag? Let adventurers play it the way they want to.
>>
>>198074
Ahaha no. also, Yeah, I think for this particular lady we could do a meet and greet. She seems new to dungeons if that last line was any indication.
>>
>>198049
I just noticed Ruth there. That makes me happy, that Ruth is still there to help Curi even though Curi is probably the stronger one now.
Our dungeon is filled with nice people. I kinda feel bad about getting some of them killed every time a challenger passes through.
P.S. Does our ice elemental talk? Does it dream of frozen sheep? I'd really like to know.
>>
>>198049
Aw yeah, time for her to take on the explodey Puzzle!

I think this may actually be the first adventurer to actually do the explodey puzzle, to! Get that token ready!
>>
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>>198049
>Even though she has the key, The Psionic goes to the other room. There, a copy of Lily Slime waits with copies of Explodey up above, ready to rain death down upon whoever should fail.

>The Psionic enters the room and looks around.
>All she sees is the Lily Slime sitting upon a throne with two levers.

"... Are you the boss..?"

>Lily Slime smiles smugly.

>Mary tries launching her orbs at the glass but it doesn't give.

"I can't hit you... So... Is this a puzzle?"

>She sees the levers.

"Ah, I see... Excuse me? Can you pull one of those? I need to see what it does."

>Lily Slime shakes her head.

"No? You can't or won't?"

>Lily Slime touches the lever. She very well -can- pull it.

"Darn it... Uhm... Is there anything I could give you that might change your mind?"

>Lily Slime makes the universal sign for Gold.

"Very well. How does 10 Gold sound?"

>Lily Slime frowns.

"... 15?"

"....."

"20? It's all I've got. These stones are expensi-"

>Lily Slime pulls a lever.

2/3
>>
>>198100
They get better though after they are killed. We are pretty much fine with them dying unless we get back to back parties and they have not had time to respawn. Maybe we should have a timer on the front door to stop that from happening?
>>
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>>198100
Don't worry. I'm certain he's cool with it. You just need to chill out.
>>
>>198112
LILY NO
>>
>>198112
kek, lily a cute.

Did we actually plan that you could side-step the explodey puzzle by bargaining? Because that would be a decent reward for out-of-the-box thinking.
>>
>>198112
Oh the suspense!
>>
Rolled 6 (1d20)

>>198112
NOOOOOOOOOOOOO
STOP LILY
DEACTIVATE THE SWITCH
>>
...Wait, why Lily no?
>>
>>198128
The plan was that the player would have to convince Lily to pull the lever, and she could drop a bunch of bombs on them if they failed the challenge.
>>
>>198128
The way to solve this one is to convince the bratty and egotistical Lily to help you out. If you make her mad instead, she pulls the OTHER lever, the one that isn't nice.
>>
>>198134
Because the psionic is moe and we feel bad for her.
>>
>>198128
This isn't the explodey puzzle.

I think we might need to talk to lily about reasonable demands or change this puzzle completely.
>>
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>>198112
>A slime drops on The Psionic.

"... Uhm... Hello?"

3/4
>>
>>198149
DOOOOOOOON'T
STOP EXPLODEY
PLEASE NOOOOOOOO
>>
>>198143
I was expecting it to be more playing on lily's pride rather than forcing them to pay to get through.
>>
>>198112
>>198123
>>198131
>>198134

>Lily Slime pulls a lever.
It didn't say...
>>198149
Never mind. She did pull the mean lever, huh?
>>
>>198149
Welp...
>>
>>198143
I dunno. Pretty sure she got like 20g from the mimic, so having it cost 20g to get through seems fair to me

>>198149
...uh oh. Maybe lily just intends for her to give the money to the explodey slime?

>>198153
>>198149
I think we may need to put down a sign before this room that's vague but helpful like "Pride Ahead So Beg" or something
>>
>>198149
NOOOOOOOOOOOO
>>
Did we change the sign to the final boss back from the description for Muscle Wizard? We should just write on both sides of the sign and flip it around, really.

Why did we think Lily could be convinced to let adventurers pass again? There's no incentive except gold.
>>
>>198149
Let's hope the hat offers protection.
>>
>>198149
Sigh, lily... guess mary could intervene here since this puzzle kinda seems like a bust.
>>
At least we'll get some sick Magic runes from those orbs if she deds
>>
>>198149
Wrong lever, Lily!
>>
>>198169
Oh, here's a good incentive: The lever drops an explodey slime on Lily's side too.
>>
>>198169
You need to tell her how awesome and pretty she is. Not offer her gold.
>>
>>198175
Shouldn't we get Psionic runes?
>>
>>198149
Time to see how deadly the explodey slimes are...
>>
>>198149
Oh, Lil...
>>
>>198149
Man, I hope she doesn't die to this puzzle, or else she'll be bound to leave a kinda bad review.
>>
>>198173
Back to the drawing board. Maybe our next course of action is to either.
>Determine what the terms are of the puzzle
>Change it so Curi is the one to control the lever and place a new slime in the dance hall.
>>
>>198175
MIND runes not magic runes.
>>
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>>198149
BOOM
=================

>The Psionic stumbles out of the room.

"Oh my... Are you okay..?"

"...."

"I can heal you."

"... Please."

"That will be 20 gold."

"... Sure."

>The Cleric Plant starts healing The Psionic.

Well...
Have to talk to lily about that.

Next room is Ice Elemental and Mud Slimes. Any changes?
>>
>>198193
Tell em to go easy, but not that easy. Give her a fighting chance but still intimidate her by using flashy moves with a lot of openings.
>>
>>198193
hmmm....
just have plant warn her the next room is about combat.
>>
>>198193
Tell the mudslime to just hang back and chill while the Ice elemental takes care of her.
Keep it at a glacial pace though, lobbing big slow snowballs with a long windup.
>>
>>198197
Pretty much this. Focus on style over substance, but not to an extravagant point.

If she's just noob cakes, well...sucks for her. But she got a token!
>>
>>198193
Gonna have to talk with lily after this, but not relly any changes from the norm, considering this is just your average straight-up battle.

Like, maybe easy but not condescending. Try and challenge her and all.
>>
>>198197
Pretty much this.
>>
>>198193
>Next room is Ice Elemental and Mud Slimes. Any changes?
Tone the down the difficulty, make her earn the win, but have it be possible
>>
>>198193
There is something inherently funny about that inage, even if that was more than a little mean.

Soften the challenge slightly. We need to see her fighting capacities. Leave the mud slimes to attack only after the ice elementals are slain, rather than in tandem.
>>
>>198193
It's a solo fighter so just one mud slime.

She got past the Mimic so she should be a capable fighter. Don't underestimate heroes!
>>
>>198193
You know, having someone one win could be beneficial to us. It proves that the dungeon can be beaten, luring more heroes.
>>
>>198193
Muscle wizard was a hardass, so we hardened up and kicked his ass. This here psionic lady isn't anywhere near a hardass, so we dial things back to give her a chance. Simple, and it keeps the clientele happy.
>>
>>198112
Lilly is the perfect boss. Everyone is gonna want to come back just for a chance to slap her shit in.
>>
>>198215
On the other hand, we don't want the first person to beat it be a brand new scrub. Like, we should give her a CHANCE, but not just outright give her the win, you know?
>>
>>198193
Wait, does that mean she didn't get the gold from the mimic? Or was she lying to lily?
>>
>>198193
plant cleric can apologize and tell her that the lily room is experimental and still needs to be adjusted some?
>>
>>198231
She was lying/negotiating. She wanted to keep some gold for herself, and who can blame her?
>>
>>198169
The point is to make Lily want to pull the right lever.

You don't bribe someone who sees herself as royalty. After all, she's Lily Slime, not a convenience store ringing up purchases. At best, you dress it up as tribute or some such. A better plan would be to praise her, or supplicate, or grovel, or present her some sort of dance or show, something like that.

We probably do need to put up a sign or something explaining it, though. It's not a very intuitive puzzle.
>>
I just realized we could've put some kind of reward for someone being the first to finish the dungeon
Maybe a plaque?
>>
>>198240
If we decorate her room with a vanity and the like, that might give adventurers a hint. We could also tell Lily to work on a three strikes system, so adventurers can try to convince her more than once.
>>
>>198240
they just gotta ham it up, like "oh beautiful mistress, your humble servant beseeches thee to grace me with a pull of yonder lever"
>>
>>198240
this.... we need someone to put a sign

or offer the plant cleric for a fee for a hint in lilys room
>>
>>198258
>so adventurers can try to convince her more than once.
To be fair, the Psionic did get three chances. She just offered gold all three times.
I'll agree with dressing it up, and if it's still to hard then maybe a hint.
>>
>>198235
Lets not go too far here, anon. She came to this dungeon for a reason. Make the handholding too obvious, and her immersion gets ruined.
>>198240
>>198258
Curi outright tells people how to get through her room. We ought to do something so lily room is a little easier to understand.
>>
>>198253
A daki of Royal Guard Slime with his armor removed, showing off his glistening gooey abs?

He can keep the helmet on, if that helps.
>>
>>198240
Or upgrade Lily so she and her copies can speak.
>>
>>198276
Lily Slime Daki. With real smugness action!
>>
I like the Psionic,didn't killed Mr.Bloops and went along with Cleric and Curi, am I the only one who don't want her (I assume it's a girl idk) to be insta-killed by that "thing" and have an actually "good time" in the dungeon?
>>
>>198281
Oh, she already CAN speak, but it would be degrading to speak the same tongue as peasant, don't you know.
>>
>>198276
royal slimeknight is a girl too.
>>
>>198293
>The Royal Slime Knight is there with Lily on his shoulders.
Slime knight is a he.
>>
>>198291
The death room is clearly marked. She will just go to the north room assuming she is not killed by RSK.
>>
>>198321
Slime Knight is a chick bruh
>>
>>198293
>However, the impact of the punch slams into Knight Slime and tears him apart. His pieces fall to the ground and Lily falls with him.

Pretty sure he's a dude.
>>
>>198321
They're slimes. They reproduce asexually.
>>
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>Mary lowers the amount of Mud Slimes in the next room til there's only one left.

Not gonna make this too easy.

>The Psionic is fully healed and goes into the next room. Her floating skills allow her to combat the slanted room's challenge easily enough. She lifts her orbs into the air when she spots the Ice Elemental.

"Ah, this is something I can do. Get ready, demon!"

>The Ice Elemental roars (which impresses Mary considering it has no mouth) and charges. The Psionic is ready to dodge but is trapped!

>She looks down and sees her feet are being held by a Mud Slime. She launches a ball at the slime but it gets trapped in it's gooey skin.

"Clever. But this will not hold me back!"

>She leaves the slime alone and begins pelting the Elemental. Each impact makes a loud thud as it breaks off chunks of the creature. For each foot the Elemental moves towards the Psionic it's sent further back by a flurry of orb strikes. The Elemental can't even get close before it's reduced to ice splinters on the ground.

>With the Elemental gone the Mud Slime releases The Psionic.

"That thing could take a beating... And still there's another room. I had no idea dungeons could be so challenging. This is truly testing me to my limits... Teacher, I'm starting to understand..."

Alright, next one is Royal Slime Knight...

I think we can leave this one as is? What do you guys think?
>>
>>198328
RSK?
>>
>>198337
She can fight. Let's leave the Slime Knight like it is.
>>
>>198337
Tell Lily not to revive for the second phase. That's about all.
>>
>>198337
Huh, didn't expect that
Let's see what else she can do
>>
>>198337
just not as full tilt as in the battle with muscle wizard and no reviving.
>>
>>198331
This >>191439 is fanart. I got my quote from the story posts where buff mage fights the knight. I trust Larro to know the difference between he and she.
>>
>>198337
Yeah, RSK by himself should be good, full Knight and Lady mode with lily would be way too much.
>>
>>198339
Royal Slime Knight.

>>198337
Sounds like she's a fresh adventurer.
I really want her to win now.
>>
>>198337
Yup, lets leave it as is. I think she'll understand to attack Lily first. And she'll want to kill her several times anyways. I think she has a fighting chance.
>>
>>198337
It would be pretty lame if she kited Slime knight to death, can we put another Mud slime on the next room?
>>
>>198337
Leave it as-is. She's strong! Let her test her might!
>>
>>198337
Pretty sure the next fight is good as is, but we should prepare to head over to the final boss area in order to warn her about him.
>>
Dump the mud slimes we removed into the next room.
>>
>>198337
Throw her against the SK+Lily combo at full strength. She may be new, but she needs to know how dangerous dungeons can be.

Also, we don't want our dungeons first defeat to be at the hands of some punk fresh out of school, guys, come on. We don't want our dungeon to be known as super easy mode.
>>
>>198337
Fine as is.
>>
>>198337
leave it as is.

If we go nerfing or buffing actual bosses every time, we're gonna get bad reviews. God forbid she get cocky, face the superboss and die horribly and then leave bad reviews.

Let her try against slime knight and lily. If she then wins, offer her the chance to die to our horrible basement, but only if she's earned it.
>>
>>198352
Er, nvm forgot it was still set to K&L mode. it is a pretty cool boss fight.
>>
>>198337
How did the mimic give her so much trouble?
>>
>>198337
leave it as is.
>>
>>198337
Leave it as is. Knight and Lady, res included. Hopefully she's read the review. Let's see how she does.
>>
>>198337
Lily by herself, the Psionic would enjoy that a lot.
>>
>>198382
She tried to open it. Likely took damage from that, but didn't die outright.
>>
>>198337
Fine as is. We don't want to baby her to much and she did get a token.
>>
>>198382
It's a mimic. It's supposed to catch you off guard. She probably was too close range to get her spells off and got bit.
>>
>>198337
Be ready to pipe in to explain the choice between immediate reward or the final boss if she beats RSK.
>>
Oh, wait, we should congratulate her over loudspeaker for getting this far. Mention that she's been a spirited competitor, and all that.
>>
>>198409
>A little hoorah
Sounds acceptable to me.
>>
>>198292
I didn't know if she was only able to speak in Slimish due to lower level or not. Well, that clears that up. In that case, let's give her an interpreter.
>>
>>198409
Almost everyone's gotten this far, though. It's no huge accomplishment. Also, a Dungeon Boss does not encourage the enemy directly! We have an image to maintain!
>>
>>198417
Curi couldn't speak with just two runes. She has four now, and she can speak pretty well. Seems to me that adding another fancy and water rune to Lily ought to make her just as talkative, without really changing her nature.
>>
>>198426
Agreed. We the voices can cheer her on, but lets keep that seperste at this time.
>>
>>198431
True, and she can still divide.

...though really we can just give her a single Fancy to make her a 3-rune mob, and likely increase her Fancy rune generation (wait, do we need that?)
>>
>>198417
A butler slime called Gloopington.

If only we kept that mustache we got from Buff Mage...
>>
>>198431
It would make her too strong to be a real miniboss.

Which is why I'm all in favour of making a new MatureLily Slime with 1 Magic + 2 Water + 2 Fancy to have as a final boss.

We could also have her in the "convince Lily" room and tell adventurers that they must convince the princess of their worth in order to pass
>>
>>198442
I'd rather go for the five water rune evolution and see how that works out.
>>
>>198431
But then she would be DOUBLE FANCY.
She might even turn into a QUEEN SLIME if we do that. Lily is not on our good graces to turn into that after that display earlier.
>>
>>198443
We can use string runes to make more, probably

>>198449
Speaking of, we could also make a Slime King with 1 String + 2 Fancy + 2 Water to keep the "2 people boss fight" theme.
>>
>>198457
She did exactly what she was suppose to. Getting mad at her is pointless.
It's not Lily's fault the adventurer tried to give her gold three times in a row instead of trying other things.
>>
>>198457
Hence why we ween to make a Queen Slime to teach the Lily how to act like a proper lady
>>
>>198454
Oh, shit, we're talking about Lily, NEVER MIND, I SUCK DONGS
>>
>>198457
Actually, now that I realize that the Psionic was lying about only having 20 gold, I'm sorta alright with how Lily handled that. Someone with a smoother tongue probably could get her too pull the right lever with only a small cost and it is supposed to be a challenge after all.
>>
>>198457
see >>198470

Lily did as requested, generally.

Plus, guys, remember that's a copy Lily. Real deal Lily is waiting with RSK and is still cool.
>>
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>The Psionic goes into the next room.

>The Royal Slime Knight grabs his blade and stands as Lily crawls onto his shoulders.

"... You!"

>Lily Slime looks a bit confused.
>But the look doesn't last long as her face is obliterated by The Psionic's blasts.

"That's for putting exploding goo on me!"

>The Royal Slime Knight trembles.

1/2
>>
>>198473
Yeah, Lily reacted fine to the Psionic low-balling her.
>>
>>198483
GO HAM SLIME KNIGHT
>>
>>198461
We really don't need more fight monsters at this point. We should focus on expanding or dungeon and adding more puzzles and challenges. Without the cleric plant this would be a stupid hard dungeon. Puzzles and stuff add to our token giving opportunities too to build our merchandising base.
>>
>>198483
HEY. NOT COOL.

RSK, REK.
>>
>>198483
we really shouldn't have the Lily slime on her shoulders as default. She should be in her throne lording over the court.

Also, uhoh looks like berserk mode was activated.
>>
>>198483
LOL
>>
>>198483
POST FASTER LARRO. WE WANNA SEE THE FIGHT!
>>
>>198483
RUUUUNNN SLIME KNIGHT AIN'T HAPPY AT ALL
>>
>>198483
>Initiating HARD MODE
>>
Rolled 14 (1d20)

>>198483
Slime Knight.

Kill.
>>
>>198473
I think the real issue is more an issue of clarity. Lets try establishing a set of rules and THEN if it proves to still be too much of a challenge, we alter the room further.

>>198483
To be fair, this was an expected result given the trial room.
>>
>>198483
>Lily Slime looks a bit confused.
>But the look doesn't last long as her face is obliterated by The Psionic's blasts.

Yeah, we should explain what happened to Lily later.
>>
>>198483
>>198483
Engage Slime Knight Rage Mode
>>
>>198483
r u i n e d
>>
>>198483
RSK, ALWAYS ANGRY!
>>
https://www.youtube.com/watch?v=Z9dNrmGD7mU
>>
>>198483

Now RSK breaks down sobbing, forcing Psionic to reconsider everything she's done. Since she does seem to have a heart, she consoles RSK.

And gets shanked.
>>
Rolled 19 (1d20)

>>198483
The spirit of destruction comes over RSK at the loss of their love.
A battle of blood and tears ensues, both take a heavy beating, but in the end, RSK loses, but only barely...
And the Psion limps to her reward, obviously.
>>
>>198501
>>
>>198518
>RSK loses, but only barely...
Fuck, no. I want him to win.
>>
>>198518
Fuck that, RSK needs vengeance!
>>
>>198508
We may need to find away for the copy to share experiences with the original Lily. Can divided slimes re-merge?
>>
>>198518
And as they grasp their reward, they drop dead from blood loss.
>>
>>198535
I'm actually surprised that blast beat Lily. Since I don't think it hit her core, can't she reform right there.
>>
>>198542
Her core is on her crown.
>>
>>193229
She gave her hair drills and
uh
assets, so that he might live.
>>198483
and now she's gone...
Lily, you were too good for this world.
>>
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>>198483
>Lily Slime's body drops and hits the floor, splattering into a mess. Royal Slime Knight kneels down.

>He was supposed to protect her.

>He touches her remains and gathers them up. The pieces flow into him and even his form changes shape.

>He stands up to face The Psionic, now more powerful than before.

>He is now Lily Slime Knight.

"... Did I accidentally start Phase 2..?"

>Lily Slime Knight charges.

>The Psionic can hardly react, reflexively shielding herself with orbs. They are all swatted away and she's punched in the stomach by the Knight. The Psionic is sent flying but stops herself from hitting the wall through force of will. She hovers in the air and ragathers the orbs.

>She sends them flying out, striking the Royal Slime Knight over and over. But each chunk that's torn off means almost nothing and the hits against it's armor do nothing.

"Are you the final boss!?"

2/3
>>
Rolled 15 (1d20)

>>198553
UWA
YOU CAN DO IT LILY SLIME KNIGHT!
BEAT HER ASS INTO THE GROUND!
>>
>>198553
OH SHIT DAWG
>>
>>198553
Ah!
>>
>>198553
I wonder if that's permanent...
>>
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>>198553
OH SHIT
H

S
H
I
T
>>
Rolled 6 (1d20)

>>198553
>she wants to see the final boss


hahaha,

grant her wish

Drag her and throw her to it, lily slime knight. Let it feed.
>>
>>198568
So rude ;_;
>>
>>198568
THIS
>>
>>198565
probably not. It's definitely a nice unexpected Hidden boss for people that are pissed off at Lily.
>>
What if... SENTAI SQUAD SLIMES! Wood slime! Fire slime-not too close to wood slime. Or STRING SLIME! MAGIC SLIME!
or dr wily's slimes sort of thing.
>>
>>198553
Hah, cool

>>198568
What the hell, no. That's cruel and lame, dude, what the hell.

>>198553
Before Royal Lily Slime Knight beats her, just tell her over the loudspeakers/whatever that this was the miniboss, and that she initiated hard mode.
>>
>>198568
Nah.

Let Lily and RSK clean house, it's their show now.
>>
I think she's had a good experience now so it's fine to finish her off. Ix nay on the basement plan.
>>
>>198574
So everyone who took the right path?
>>
>>198574
Just wait until we have magical princess Lily.
>>
>>198553
Oh man, is she mistaken. This is fucking awesome!

If the Psionic beats it bra-fucking-vo.

That said, we will definitely need to treasure overhaul. The fight vs reward scale is too unbalanced yet.
>>
Hang on aminute, what was the deal with this lady? Can die for real in this dungeon?
>>
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>>198590
No. No Magical Girls.
Magical Girls require summoning a Quantum Beast to make a contract.
QBs are bad.
>>
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>>198553
>>
>>198553
"Geek the mage" they say.
>>
>>198565
I hope not.
>>
>>198553
Seeing this, I believe that it would probably be a good idea, for the sake of the dungeon divers, to have Lily sitting out of the fight. On a throne off to the side perhaps, as per Shao Kahn in a few of the classic Mortal Kombat arenas.

She's still targetable, if someone wants to initiate Hard Mode, but she's not in the line of fire in case someone DOESN'T want to initiate Hard Mode, and she can still affect the fight with her healing abilities if they are called for,
>>
>>198598
We just need to put a magic rune into her...also can we sell those in our shop they look cute.
>>
>>198610
Agreed.
>>
>>198600
"Makes the fight easier" hey said
>>
>>198610
Nah, if they don't want hard mode they should just not target Lily, regardless of where she is.
>>
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>>198553
>She launches more and more of her orbs, not letting the assault end. Lily Slime Knight either takes the hit or deflects the attack with her blade. She moves closer and closer to The Psionic, her steps measured and all the more menacing for it.

>Finally, one of the orbs manages to shatter the Knight's blade.

>The Knight simply tosses the blade aside and elbows into The Psionic. This time the wind is knocked out of her and her powers don't save her from being thrown into the wall.

>But despite the damage she grins.

"You're really strong... I'm out of healing stuff... I was just about to give in... But... Maybe you shouldn't have changed forms..."

>The Knight raises his fist above The Psionic's head.

"You have such an obvious weak point now."

>She shoots one more Orb at the Lily Slime Knight. It hits it's Core, now on it's crown and shatters it. The Slime Knight tries to bring it's fist down but when it connects the entire slime simply falls apart.

"Ha.... Teacher... Did you see that..? I fought with my brain..."

>The Psionic stands.

That was interesting.

One room left.
Any changes?
>>
>>198606
Yeah, lily and knight are too cute to stay together forever.
Wait, that sounds wrong...
>>198619
Tanks suck without a healer, they said
>>
>>198614
No. No QBs.
>>
>>198624
I take it she's not exactly the type to go after the super mega murder monster in the basement, huh.
>>
>>198553
S...SIX RUNES?! We managed to create a six-rune monster without upgrading the limit!

What if that's why the basement monster is so powerful? It's actually more than one monster, fused together?
>>
>>198624
...Wait they're not dead for good, are they?

Anyway, no. Congratulate them, and offer...
THE CHOICE.
>>
>>198623
Shit happens in fights, and missed attacks can hit unintended targets. If a person ISN'T acting like a little shit, and doesn't want to trip Hard Mode, they should be given the freedom to step around that.

Besides, putting Lily on a throne off to the side would make the fight appear much more dramatic!
>>
>>198624
Nah, she earned her loot. She also earned a visit to the basement monster, if she's so inclined. Either way, it should be fun.
>>
>>198624
Offer her the choice.

Also do Adventurers keep the tokens even on death or do we get them back?
>>
>>198624
offer
THE CHOICE!!

Also recommend that if they want to face the boss, there isn't actually much point in healing up.
>>
>>198624
Well, given circumstances? I say we take out Explodey for this one. The slime puzzle trap seems kinda shitty after the miniboss at this time. We can put it back when we add more rooms.
>>
>>198634
Since they are a part of the dungeon, they get respawed after awhile.
>>
>>198642
Mmmm, alright.

I like Lily.
>>
>>198639
It was never outright discussed, but I would assume, given the nature of our future dungeon plans, that they keep the tokens.
>>
>>198641
She's dead for good if she dies here, isn't she?
Get her out of there or no review
>>
ok, now I fucking hate this girl, let her have a taste of Thingy the Boss
>>
>>198624
Time for congratulations and warnings!

Let's do it in person. I think we should at meet her.
>>
>>198641
No, see, Explodey is PERFECT for this stage of the dungeon. She's already seen what one can do, and she'll be ready to explode herself. Like I said, it should be fun to see.
>>
>>198639
They keep them even on death, I figure.
Would be annoying if they didn't to me.

speaking of, she gets a bunch now, doesn't she? Like 10-15 or so, depending on how many it takes to buy something good.
>>
>>198610
That seems like a fair decision I am all for flair and astethic choice. But by that token we should then either nix the revive, or cap it at one per boss fight.
>>
>>198624
>>198624
Send her to... THE ROOM.

Y'know, THE room. The one with the monster. That room.
>>
>>198634
If they do indeed die for reals in the dungeon, the choice should NOT be offered.
An explanation can be offered against complaints.
>>
>>198624
Offer her THE CHOICE. Be sure to do the Dungeon Master act with the offer!

"Hm hm hm hm hm... Most impressive, young Psion. But the final challenge awaits you. You may leave now, if you wish, or you may come down to the dungeon and finish this once and for all!"
>>
>>198648
Heroes don't die for good. It's all good my man, just go with the flow
>>
Tell her to go ahead and claim her prize but... be careful.
>>
>>198648
No, adventurers respawn. We just get their stuff if they die. We will see her again if she enjoyed the dungeon.
>>
>>198624
Give her a sign with a choice:

>leave now
or
>Face the Final Boss
>>
>>198624
The final room is treasure and an explodey slime, right? Let's be there in person to give her the final test. She has defeated everything so far.

If she kills the explodey slime instead of passing the test, we can use Audit to strip her of her orbs. ...they all count as a single piece of equipment, right?
>>
>>198650
Why?
Because she's doing exactly what adventurers are supposed to do?
>>
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>>198624
>Dare you enter my magical realm?
If she says no, tell the plant healer to transform when she walks back in. That'll teach her.
>>
>>198663
>>198668
Careful with the phrasing. Our basement monster is still way too strong compared to the rest of the dungeon. We should make it like she's already cleared the dungeon and present it as an optional challenge for exceptionally skilled adventurers.
>>
>>198676
Agreed. She did exactly what she was supposed to do as an adventurer, no need to be spiteful here.
>>
>>198676
>>198624

This. The Final Boss would wreck her shit easily, smart or no. Present it as optional.

And let's not do explodey in the treasure room. I feel like that's just a cheap fuck you. I was SUPER stung at Lily losing, but it's the nature of things. Let the Psion claim her reward fair and square if she likes.
>>
>>198664
Ah I see my mistake. I thought the earlier references wer to to hero, not to Ms. Bloop. My bad.
>>
>>198337

The ice elemental is such a jobber. It shoud get upgraded or add more ice elementals
>>
>>198682
Wasn't the explodey there as a puzzle thing? Like, wasn't it "hug the explodey slime"?
>>
People have to win sometimes to draw more people in. Nobody wants an unwinnable dungeon.
>>
>>198685
It's the first combat room. It shouldn't be too strong.

Really, we could use more combat rooms. Or just have some weak slimes in the room with the Cleric Plant.
>>
>>198684
>Ms. Bloop
We need to make her a proper NPC, and she can greet new heroes from the fountain. Top cute.
>>
>>198676
>>198680
>>198624
"Hm hm hm... Most impressive, young Psion! You have cleared the dungeon proper, but one last challenge awaits you, should you feel brave enough to accept it! Of course you may leave now, victorious in being one of the few to best the boss of the dungeon... Or, you can come down to the lower level, and finish this once and for all!"
>>
>>198685
To be fair, the elementals are only a 2 rune monster. They will challenge some heroes, but not most. They are to soften up heroes before the miniboss/finalboss. Whatever you wish to call Lily and SSK
>>
>>198698
It's the last line that makes it sound iffy, I'm sorry. The problem is, there's no real warning that 'Hey, this guy is a FUCKHEUG monster and is only for the rawest of the raw, and if you aren't a total boss at combat you WILL die VERY quickly."

FAIR warning, not sucker warning.
>>
>>198698
No, this makes it sound like she actually has a chance.
We need to make sure it's obvious that it's a bonus, entirely unfair challenge.
>>
>>198698
>>198676
>>198680
If I missed the mark again, feel free to write your own take on the invitation to come get slaughtered in the basement.
>>
We are currently advertising our dungeon as the "Dungeon with unbeatable monstrosity". And literally the entire point is to slaughter anybody who walks in. You guys are too soft to be the king of demons, mary please fire these voices immediately.
>>
>>198698
>lower level
Please don't be mean, Psion did a good job beating our dungeon, she's earned what little loot we have to offer.
>>
>>198696

We could use some basic filler monster rooms, yeah.
>>
>>198698
This is good. Draw her into it. Appeal to her pride. Make it HER choice to go into the final boss room and all
>>
>>198698
>>198706
>>198707
Yeah, no need to entrap on this one. Lets just flat up tell her that this thing can and will likely smush her straight up.
>>
>>198705
I actually have an idea for the ice elemental. I'll throw it in once we get to building again.
>>
>>198716

We may also want her honest feedback on the dungeon. Luring her into the impossible bossfight room unfairly may goad her into leaving a bad review.

She did pretty good, spared one of our slimes when she had no reason to (and which would have perma-died if she hadn't), and can give us valuable feedback. We can be honest with her.
>>
>>198710
>>198712

Look, take a gander.

"Not bad at all! You've managed to defeat the dungeon! ...The main floors, that is. However, there is one more challenge. But it is a beast so horrible, so phenominally powerful, that none have faced it and survived longer than for a glance. If this is not something you wish to encounter, then leave now, with all our good graces and prizes. Or...you can risk it all for a chance at defeating this monstrosity. We warn you again, though- this beast is ferociously mighty, and makes what you've faced so far look like wet paper in a raging storm.

So, do you dare?"
>>
>>198730
Using overly flowery language feels like baiting.
Simple and direct is how I would prefer it.
>>
>>198730
no.
no "do you dare?" or anything. super plain style is what we want.

"there is a super powerful murder beast that can can one shot a fully armored knight, if you want to fight it you can, but it will probably murder you"
>>
>>198730
Yep, I like this. This lays all the cards out on the table, plain and simple. While still offering her the choice of whether she wants to fight it or not.
>>
>>198733
I'm fine with that, so long as the point is made that this is a BONUS boss with bullshit strength, so requires bullshit power to defeat, and there is NO SHAME in leaving right now with your winnings.
>>
>>198719
>>198713
>>198707
>>198706
Feel free to rewrite the invitation however suits you. I'm not gonna try to make all of you guys happy, or explain why I feel this suits the given situation as-is.

>>198730
I suppose this works well enough. I'd want more laughing out of it though, as per some type of mad queen drunk on her power.
>>
>>198730
She has no money left and no healing pots left. She will say no and walk out with our money, guaranteed if she has no incurred bran damage. We're running a dungeon not a charity/spa resort, feed her to the grue.
>>
>>198738
The thing is, Mary so far hasn't really been one to enjoy playing up her role. It'd probably sound off coming from her. Without some practice, at least.

No offense, Mary.
>>
>>198730
I feel that we should at first congratulate her for clearing the dungeon, and offer her the prize while saying there's an optional challenge if she thought the rest of it was too easy. If she decides to go for the superboss, then we tell her a dramatic description of how dangerous it is. That way, it won't seem like we're baiting her unless she's already inclined to go there (which is rather unlikely).
>>
>>198741
>We're running a dungeon not a charity/spa resort
That's just because the Charity Spa Resort isn't up and running yet.
>>
I say let her choose to go into the dungeon without any hints or anything from us.

I mean don't we have a WARNING: DEATH sign in front of the stairs?
>>
>>198741
that's the point, we want one to win so that people know it's possible. if every review says they lost then people will say the dungeon is bullshit and not show up.
>>
>>198741
That's fine. You're a bit late to the party, apparently, because the endgame IS to kinda run a combination spa/dungeon, business style, not evil lord style.

>>198744
That might be alright.
>>
>>198744
That sounds pretty good
>>
>>198741
Like, no, literally, check the first thread (and some of this one). One of the big plans that got a lot of backing was to ACTUALLY have a spa.
>>
Oh yeah, somebody put up the archive, thanks to whoever did that.
>>
Just leave it as is.
>>
>>198734
No, we don't want that. Saying it like that is more of a "shoo, I'm telling you that you don't want to see this" kinda thing. Ending the invitation with a question leaves the choice up to her.

We want her to come die so we can have her loot.

>>198743
But if she never practices, then any rare occasion where she does speak to the divers will ALWAYS sound like she isn't sure what to do.
>>
>>198744
I am game with this.
>>
>>198744
I'm willing to go with this. Sounds legit.
>>
>>198757
I was there and before all that the first thing in the thread was "we have a monster that will rek you, come get some." She has not been rekt, and thus must get some. What dungeon builds up its reputation by intentionally losing? There are already reviews specifying that the real boss is in the basement anyway, people obviously don't even read them.
>>
>>198624
Ask if she want's to do the super boss that pretty much one-shot every hero before her so far.
>>
>>198785
You must have missed some of it. We had a LONG talk about future plans for this dungeon in the latter half of the thread.
>>
>>198764
>We want her to come die so we can have her loot.
Not so much a good idea. Short term loot vs. long term good review.

Also, make sure she doesn't post too many spoilers.
>>
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>Mary enters the room. The Psionic is already back on her feet and ready for another fight.

"Hello, Hero."

"You... You're the Dungeon Master."

"Yes. That is my official title as of now. But actually I'm- I mean... Y-yes! I am the Dungeon Master! But, I am not here to fight you! No, I am here to congratulate you! You did well to complete my dungeon. But, there is one more challenge should you feel brave enough to accept it."

"What is it..?"

"It is a beast so fearsome, so powerful, that none who have faced it before have escaped with their lives! It's really really strong!" I hate this. "Now, you have beaten the dungeon. You may leave now with your spoils and return to your home. But, should you want to face a creature that makes all before it seem like child's play... Then you may go to the door to your right."

"I will do it."

"Good. Then farewell Hero and- Wait, do what?"

"I'm fighting it."

"... It is really strong. Like, stupid strong. Unfairly strong, even."

"My teacher taught me that a Psion should always face danger head on."

"Seriously, it will just, like, murder you. It's really crazy strong."

"I will fight! I've made it this far! I will take on anything you throw at me, Dungeon Master!"

1/2
>>
>>198744
I'm liking this idea.
Having someone actually win and give a good review is (probably) worth more than their loot.

Psion seems to have really enjoyed the dungeon. Let's not ruin it for her like we did with the rogue.
>>
>>198795
...aight.
>>
>>198795
Well, It's her funeral. UNLEASH THE BEAST!
>>
>>198795
RIP Psionic. You were best hero.
>>
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>>198795
>She is instantly killed.

Hmm.
She had some pretty nice things. Oooh. The helmet can be used to make two runes.
Also our store of Water runes is back up too.

No gold, though.
>>
>>198795
Welp.
At least we get her stuff.
>>
>>198795
Let her go.

>Alrighty then, your choice.
>>
>>198795
Well, shit. We DID tell her all about how it'll flat-out murderise her. Ah well, she'll probably leave a 5 star review actually, given we DID tell her it's a bonus boss AND that it is waaaaaay tough.
>>
>>198795
>runes: 0
>balls: huge
Mary, you keep doin you, and I'll keep mirin
>>
>>198803
Get runes from the orb and hat. Sell her dress thing
>>
>>198803
Anti-climatic. Still, we warned her. Let's runify the helmet, sell the robe if possible, runify the tiny orbs.
>>
>>198803
Turn her things into runes! Find out what it is! Probably some kind of "psionic" rune.

Then make a Psion-Slime with water+that

Then a Wizard Slime with Magic+Water
>>
>>198803
Oh my, Psionic's open chest!
Try wearing the helmet yourself and see what the effects do.
>>
>>198803
CRAFT PRETTY THINGS WITH IT.


Also, I think our dungeon is currently good enough for both novice and experienced players.

Also Mary needs more Dungeon Master-y looking wardrobe. And needs a better power level. I mean, Im pretty sure Curi would rekt Mary shit if she wanted.
>>
>>198830
Yeah...maybe it's time to talk with the Librarian and see what you can do about improving yourself a tad. Learn some new tricks.

And maybe buy yourself an awesome queenly cape.
>>
>>198803
Welp.

Godspeed, brave Psion. We'll send you your slime token when you get rezzed.

Now let's make a FIVE RUNE SLIME AND A TSUNDERE SLIME QUEEN!
>>
>>198803
Maybe hold on to the hat, we can always convert it later, or use it as loot.
>>
>>198803
What is the hat's effect?
>>
>>198795
Should we start a prize pool for the thing in the basement?

Like 50g per person who has died + a 100g base prize that it resets to? It might draw in more heroes, but most of them seem to be drawn by the experience more than anything else.
>>
>>198837
The Slime tokens are enchanted to remain with you on death.
>>
>>198803
Use that new rune (probably a psionic rune) and combine it with Lily. Because she's worth it.
>>
>>198830
...I'm pretty sure Ms. Bloops could push Mary's shit in.
Hence >>198815
>>
>>198803
So predictions? I'm thinking we will get a 3-4/5. Mainly due to Lily puzzle clarity, difficulty and no point in the tokens as of this current moment.
>>198837
Didn't she get two? One for the ice elementals?
>>
>>198823
I'd say sell everything but two of the orbs.

It's 300G to upgrade the builder and get half price rooms. We're really going to need that to work on afford a final boss room any time soon. It'll make the upstairs plan easier as well.
>>
>>198803
Okay, first thing first. Put a little instruction description for the Lily room.
>>
>>198844
But we'd lose our Fancy AND the new rune since that would make Lily a three-rune monster.
>>
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Rolled 7 (1d20)

>>198803
Mary.

Git Gud

Surpass humanity.
>>
>>198803
Sell the hat. 200g is nothing to sneeze at.

Turn those balls into runes. Turn the robe into mana. Actually wait sell HALF the balls. 3 runes will be enough to make another production slime and maybe a real monster to boot.
>>
>>198844
Lily is for magic, not psychic
>>
>>198841
A better idea would be a jackpot type of thing. For every hero that tries and fails, it adds a certain amount of gold and announce it on the newsletter.

Also, lets make a second configuration of the dungeon for parties and raids.

>>198845
Is Ms. Bloops a 1 or 2 rune slime?
>>
>>198862
But she already has magic. The magic in a young slime's heart~
>>
>>198803
seconding this >>198858
>>
>>198864
>Is Ms. Bloops a 1 or 2 rune slime?
1
>>
>>198864
>Is Ms. Bloops a 1 or 2 rune slime?

1 rune.
She is, in fact, the very first-ever member of Mary's army. She's an heirloom of the last DM even, so she's seen some shit.
>>
>>198795
That was plenty of warning. Hopefully, she takes this as a learning experience.

>>198803
How are Lily and the Slime Knight doing? Are they alive again? And separate?
>>
>>198870
>>198871

Excellent. Mary is canonically weaker than a Level 1 slime.
>>
>>198871
We need to designate her an NPC so she can hang out in the fountain and pop out at people.
>>
>>198887
naw, just make her SUPPOSED to be there so she is tied to the resurrection system. people that are nice and don't hurt the bloops get a free heal.
>>
>>198887
This desu. She is part of a greater hearts and minds approach to defeating heroes. Who could stand to hit a face like this? >>197293
Nobody, that's who.
>>
>>198844
No, leave the Magic rune alone for now, otherwise we lose our Fancy rune maker.

We can still put another Fancy rune and Water rune in her though, so that's ok.
>>
>>198905
Don't we have two the lily in the lever room to make more fancy?
>>
>>198910
lever lily is a duplicate that prime lily made.
>>
>>198915
So do we need to shove a fancy rune into her to get her splitting?
>>
>>198844
No
>>
>>198915
>Lily Prime
We have a name for her final form now.
>>
>>198919
no, duplicates are duplicates, we would need to make a new prime lily.
>>
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>>198853
This, just buff her with more fancy runes if you need to.

>>198919
The way runes are made in the first place is duplication core slimes and then liquidizing the slime copies. She is one of the things that we could make into runes, not something to split to make more runes.
>>
>>198919
Actually, what does happen if you infuse a rune into a slime copy? Time for more SCIENCE?
>>
>>198920
Ignorant!
>>
>>198927
This.

Also, we should figure out a method to let Lily know what Copy-Lily does in the tribute puzzle.
>>
We should install a catapult in the slime pit. I don't feel good about people getting instamurdered by a trap. Bonus points if it launches them into the other catapult.
>>
>>198979
Like, if they manage to hit the bottom without getting comfied to death?
>>
>>198979
I disagree. It's worked out fine so far. Only Warrior has fallen prey to it, and was a good sport about it.
>>
>>198979
They don't get insta-murdered, it's not lava. As the psion herself showed.
>>
>>198986
Yes.
>>198988
I am specifically worried about warrior.
>>198990
She's a psion- she specced into making will saves.
>>
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["A Great Challenge! 5/5

I'm not gonna give too many spoilers but needless to say this dungeon was a blast! Slimecrown Citadel really lives up to it's name. The very first room has you greeted by a slime that is rather charming. Remember, not everything is your enemy!

Next it was a rather devious, if painful, puzzle. A certain surprise took me completely unawares and almost spelled my doom. If not for my potions and Second Chance I would have fallen right then and there.

A wonderful Cleric offers a much needed healing boost.

A pleasant surprise awaited me in the next room as I was challenged to a demanding, but fun, trial. Again, by another slime.

The next room wasn't so fun. Hint: Don't offer gold!

After that it was non-stop fighting!
Your first Non-slime enemy is waiting after you clear the previous trials. Not terribly tough but I imagine those using bladed weapons might have a harder time.

Now... After that was a boss to end all bosses. It was a very tricky fight and if not for my observational skills I definitely would have fallen there.

Victory was in my hands!

But alas, my hubris got the best of me. Failed at the very last step.

When even the Dungeon Master is warning you, you know you're in for a fight!

Very fun and I look forward to returning to try and gather some more tokens!

EDIT: Oh, a shop is going to the dungeon! I hope they stock some interesting items!]
>>
>>198803
>Turn gold into gold rune

>Make gold slime

>Infinite G
>>
>>198996
Best hero.
>>
>>198996
HELL.
YES.

'ERE IN IT 'OW, LADS!
>>
>>198994
Literally what is the point of the trap if it DOESN'T kill them?

FFS guy, I realise that the whole merch-making and spa ideas are throwing you off, but you really gotta keep in mind, we WANT people to die. In fact, we need more people to start dying to monsters and traps as opposed to the basement monster anyways

>>198996
Woo! 5/5! Yess. Better get to work on the Dakis and merch, if she's planning on coming back! Get them dakis finished!
>>
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>>198996
Wow, our first five star review. Not bad guys, not bad.

>>198858
First let me...

>Mary tries the crown on.
>It doesn't do anything.

I guess I need to be a Psion or whatever for it to work.
Not that I care about such things.

>>198830
>>198845
H-hey... I'm strong... I bet I could beat up at least one slime...
Right?

....

Anyway...

>Mary Runes half of the orbs, sells the rest of the orbs, sells the crown, and Mana's the robes.

Our Rune production is going well...

>>198879
They're very much alive and separate now.

>The Librarian has also returned. Some of the stuff Mary sent her to buy can not be Runed. Sticks and rocks end up with nothing. The only thing that works is the only item of value, a bottle of Oil. The Librarian reveals that that cost her 25 gold.


Let's look at our assets...

G:390
Runes: 16
Mana: 41
Staff: 5
Army: 14

Runes-
Water:4
Fancy:2
Stone:1
Comfy:0
Explode:0
Sword:0
Metal:0
Wood:1
Container:0
Fist:-
Cloth:2
Magic:1
String:0
Fire: 1
Mind: 3
Oil: 1

Anything we wanna try with the runes?
>>
>>198996
Oh my god. Our first first star review. Time to shower her in lewd dakimakuras the next time she visits.
>>
>>198996
Psion best adventurer yet.
>>
>>199010
PENTA WATER RUNED CURI
YOU DO IT RIGHT NOW
>>
>>199001
Thats it, we just crashed the economy with what you said lets do it.
>>
>>199010
well, mind slime and oil slimes first.

Also add a sign to the lily room if only to make sure they know what they're supposed to be doing.
>>
>>199010
Ask the Demonologist how many runes it took to summon Mr. Rapeyourface in the basement
I've been curious for a while
>>
>>199010
If you combine a Fancy and a Stone rune, do you think that would lead to gems?
>>
>>199010
Alright, lets get to work on production first
1. Get them dakis made, pronto. People are gonna want things from the merch store soon!
2. 1Magic + 1Water for a magic slime to make magic runes
3. 1Mind + 1Water to make a Mind Slime
4. 1Oil + 1Water to make a OilSlime for that massage idea that one anon had
5. 1Fire + 1Stone To make a LavaSlime for later, see what it can make, anyways.
6. Add a slime to Lily's room telling adventurers to "Appease the Princess" or something, to make the puzzle more obvious
>>
>>199010
mind slime

and get the shop working for the next group to see what goods are about.
>>
>>199031
>Oil Slime
But we can't make an Oil Slime.
Water and Oil don't mix.
>>
>>199010
Our first 5 stars! Let's all celebrate!
>>
Hey Mary, maybe try infusing yourself with one of those Mind runes? You might become a psion!

We need to try making a magic slime, wood slime, oil slime and mind slime.

That's all the water runes so maybe try one of those fancy runes on a slime copy to see what happens.
>>
>>199019
This and an attempt to make a gold slime... if that works we can put a gold slime in the mimic chest, or... hell if we ever get a electricity rune we could do quite a bit with gold as a conducter
>>
>>198864
Yes, a jackpot would work great. Keeps em from bitching.
>>
>>199010
MAKE MS. BLOOP FIGHT MARY

LETS SEE WHO IS THE STRONGEST

then if ms bloops beats you, make her the DM.

There, you are free Mary
>>
>>199010

>>199039
>>This, pretty much, minus the daki focus. Focus on more casually acceptable materials...maybe look into that slime gear.
People love gear!
>>
>>199039

I'll back those.
>>
>>199039
>6. Add a slime to Lily's room telling adventurers to "Appease the Princess" or something, to make the puzzle more obvious
Have it dress up to be a jester slime too, I say.
>>
So, while we've got the time, let's ask an important question:

What exactly are us voices? We're not noticeably tied to anything, but Mary can hear us and follow our advice. Are we a part of the dungeon, like the staff are? Dungeon muses maybe? Or is it just something that comes with being a dungeon master? Did old Bonehead have his own group of idiots telling him how to build his dungeon? Are we the same group of idiots?
>>
>>199048
She does still need to get the gold back.
>>
>>199056
We're a small moth like sylph aspected to the god of humans and given to a former ceer in hopes of guiding him to an important destiny.
>>
>>199010
Test a rune a copy slime like >>198927 suggested. Probably a copy of Ms. Bloops, Ruth, or Curi.
>>
>>199056
We were giving Mary advice shortly before she became a Dungeon Master, though.
I'm pretty sure Mary is just insane.
Auditing will do that to you.
>>
Upgrade Lily with the mind or magic rune for more slime knight/lily goodness! Or both if we want her badass but squishy
>>
Huh. I wonder. Do bigger slimes like Curi give more runes when they split? Like, a 1 rune slime gives 1 water, a 4 rune slime gives 2+?

>>199072
Eh, I'm not 100% on making Slime Knight/Lily even more tough before we even have a REAL final boss.
>>
>>199039
I'll go with these, plus making a level 5 slime.
>>
>>199070
Maybe we are dungeon muses and the old DM was ignoring us so we manipulated Mary into taking over the job?
>>
>>198996
Psion a best. A best.
We should make a psion slime.

And add labels to delta lily's levers.
>>
>>198996
Psion is best PC

>>199039
General plans are good here but...

>>199050
Agreed, the better option would be to have not only the daikis, but also some additional items and trinkets with a slime theme. Ideas include The Slick Sword, Sticky Shoes, The Goo Gauntlet, etc.

>>199055
>Jester Slime
Oh my yes!
>>
>>199070
we started talking to her pretty much the second she came into the dungeon, maybe were unused versions of dungeon staff like the demonologist or librarian?
>>
>>199084
Actually as an aside, could we maybe make some shoes with a cloth rune and infuse it with water to make sticky shoes?
>>
>>199091
It might just make wet shoes. Which would be awful.
>>
>>199091
>Water
>Expecting sticky

We'd need to hire an Artificer for that, to combine a slime with a boot item.
>>
Let's fuse the fire and oil runes! Only the best thing ever can come from this.
>>
>>199092
>>199095
Fair point. Guess we will have to wait on those magic items.
>>
Add fancy to the String Slime. Need fancy String, even if we dont get a rune from it.
>>
What if we infuse the mimic with a fancy rune?
>>
>>199010
Let's max out Curi to 5 Water runes as planned.
Make sure to put Bloops as a Puzzle monster in the first room so she can't get killed for real. Or heck, put her in as a real monster.

Make a Magic-Water slime. Make an Oil-Fire slime if possible. Make a Mind-Water slime.

That leave us with 1 water, 2 fancy, 1 stone, 1 wood, 2 cloth, 2 mind.

Reinforce Lily with 1 fancy rune.
Fancy+Mind+Stone= Gemstone Golem. Disguises itself as a pile of gems (with one large one) and ambushes any approaching heroes.

I wanna make Wizrobes with the Cloth once we have a Magic rune to go with it.
>>
>>199010
If we combine Fire and Water, do we get a steam/gaseous slime?
>>
>>199117
probably gets a bowtie
>>
Yeah. Guys, recall that we may end up with full parties if we keep getting rave reviews. We're gonna have to think carefully on this. Eventually, we're going to need a boss that hits that sweet spot between Slime/Lily Knight and Mr. SLAUGHTERKILLFACE.
>>
hmm... trinket idea's... I mean a crown as a big prize is obvious but I don't think we have the right runes to make one worthy of the dungeon yet... for other super gear for later, how about a huge fancy maul that is themed off the dungeon and it's bosses, generally a fancy stone design with the ability to summon and wrap water/slime around the head of the maul to increase mass/impact, getting a certain amount of tokens upgrades the maul so it can freeze the slime and actually beating the super boss gives the hammer a hellish dark (or whatever that thing is) element finisher move.
>>
>>199119
NO.

Ms. Bloops is a precious sweetroll and she's NPC and welcoming, if anything.
>>
>>199124
Like a slime party.
Slime knight, Slime mage, Slime thief, Slime Ranger.
Together, they fight crime/Adventurers
>>
>>199124
Hence why I'm always proposing a Queen Slime who is just an older, more mature, Ara-ara~ing Lily By using 2Water+2Fancy+Any number of Magic

The fight could have a bunch of 1Metal+1Water Knight Slimes led by a tougher version of RKS made with 2Metal+2Water+1Fancy that, if you kill, stops spawning smaller knights to harass people.

All we really need to make that a reality is a way to get more metal Runes, dunno if RKS can divide to make more
>>
>>199131
We should make copies of Ms. Bloops. We could have a barbershop quartet of slimes welcoming adventurers to the dungeon.
>>
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What are you guys?
Muse, Angel, Fairy Godmother. Whatever you feel free to identify yourselves with, go ahead. But to me you are my friends and allies.

Now, let's make some slimes.

>Mary has the Demonologist make Mind, Oil, and Magic slimes.
>The Builder kindly informs Mary that if he trips over one more slime he will start hitting them with his pickaxe and to kindly build them some kinda slime play room.

1/2
>>
>>199117
Obviously it get a top hat and monocle .
>>
Can we make a psion slime?
>>
I have an idea, what if the person who's invading kill Bloops, can we make somme sort of mechanism that close all the doors of the dungeon while leading straight to the Thingy monster?
>>
>>199031
>Also add a sign to the lily room if only to make sure they know what they're supposed to be doing.
Or add mind rune to her, to let her guide/mindfuck the adventurer's to what she wants.
>>
>>199148
Make a slime play room

We can charge adventures by the hour to go play with the slimes
>>
>>199148
Fine, fine. Slime playroom, sure. Sounds cute.
>>
>>199148
>>The Builder kindly informs Mary that if he trips over one more slime he will start hitting them with his pickaxe and to kindly build them some kinda slime play room.
If he's the one that wants the slime play room, then it better be free. Also, inform him that if he starts attacking our minions, we'll feed him to the basement monster.
>>
>>199124
>Eventually, we're going to need a boss that hits that sweet spot between Slime/Lily Knight and Mr. SLAUGHTERKILLFACE.
A Royal Retinue of Knights?

A Slime Room where the boss is the room?

Ancient Egyptian God Slime requiring three keys to unlock, as seen here >>192455?
>>
>>199124
Speaking of, we own the dungeon, right? Mr. Murderface should, on some level, listen to us.

Did we even try talking to it?
>>
>>199169
We haven't but...

Its a nuke.
>>
>>199148
Why not make the fountain in the beginning filled with slimes of all variety while making them harmless? So the heroes would know what to expect in the dungeon or play with them.
>>
>>199169
We don't have enough badges- I mean... We don't have enough five star reviews to control a monster of that level
>>
>>199162
I think Builder means for this to not be a dungeon staff room. We can always just add a dungeon room like this at some point in the future, of course.
>>
>>199169
We don't want to risk it, and I think it's been said to be uncontrollable.

...Seriously, though, Mary. Might be in your interest to learn a COUPLE new spells. Not asking you to go full Demon Lord...I think.
>>
>>199169
Last time we tried to commune with it, we had to scrape Curi off the walls. Let's just see what kind of runes it's made of and leave it its daily sacrificial goat.
>>
>>199183
Sorry I meant TO BE a dungeon staff room.
>>
>>199148
Make a slime playroom. It should be right below the cleric plant room, and you must have defeated the dungeon once before to enter, or alternatively pay X amount of tokens to get a special item to get in (said item drops from whatever is currently the 'final' boss, i.e. RSK currently)

This room will also be where the merch store is, as a kinda secret "Dev Room" style-area for returning customers

Also, try breaking gold down into a rune to make a GoldSlime, and if that's not posible make a 1Mind/1Chest/1Fancy rune mimic to be the shopkeeper down there

Also, if we haven't already, make a Chest Slime with 1Water/1Chest
>>
>>199186
Wonder what would happen if mary was infused with a magic rune? eh regardless we should ask librarian if we can do anything with magic runes to increase Mary's spell repertoire.
>>
>>199192
What, no? The merch room should be easily accessible, so that people can actually SPEND the tokens.
>>
>>199187
I don't think it can be starved to death, but imagine if it was and the adventurers strolled in?
>>
>>199192
Chest slimes are likely impossible right now because we need container runes. We have none.
>>
So, in the interest of our plans, next time we have a shopping run, we should have someone pickup some basic equipment to rune.
Sword, bow, knife, wood, maybe some glass. Oh, and Hats. Everyone needs hats.
We could use some more chests too. Mimic will be more convincing if we have actual chests around as well.
>>
>>199211
This.
>>
>>199198
Also, this anon is right. I am okay with the slime playroom being secret access eventually. But we need the store open for access.
>>
>>199148
Hey Mary, just found this quest and, seriously... You're like, my favorite quest on qst right now.

You're awesome. Consider this a 5 star review for the DM who plays the DM in <spoiler> DM </spoiler> Audit Quest.
>>
>>199198
Dude, it WILL be easily accessible, so long as they've beaten the dungeon before. And if they HAVEN"T beaten the dungeon, they will literally never have enough tokens to get virtually anything from the store.

Maybe make the entry item drop from the first boss, or have cleric plant give it to anyone who gets to him without killing everything in their way, so no murderhobos can get down there
>>
>>199196
we can audit people weapons. That makes us deadly as shit. Or at least annoying.
>>
>>199208
Then the obvious solution is to get a slime and a chest into a relationship so they can fuse into a super slime chest.
Speaking of, ask the demonologist or the dungeoneer about monster fusion.
>>
>>199198
>>199215
>>199218
Basically, I'm saying it shouldn't be totally secret, we can have cleric plant straight-up tell people it's down there, but we need some kind of standard for entry so dickheads like MuscleWizard don't ever get down there and fuck things up.
>>
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>>199148
>Mary tries to break down gold. It doesn't work.

Yeah, that would have been too easy.

"Curi!"

>Mary summons Curi and The Dungeoneer. She hands over the last Water rune she has to be infused into Curi.

>Unlike before when the infusion is done there is a blast of light.

>Curi has become... The Mother of Slimes.

"Wow, Boss," The Demonologist says, "Congrats. You made a Boss Monster."

"She's a boss monster?"

"Yep. Extremely powerful and probably has a bunch of unique abilities. Man... There's nothing better than making one of those."
>>
>>199192
We already have a chest slime. Look at Curi.
>>
>>199218
But you shouldn't HAVE to beat the dungeon, dude. That's the point. I dunno where you got the idea of nothing dropping any kinda of tokens, but I was under the strong impression that tokens would all drop from creatures in the future, just at varying rates.

>>199225
We're saying it shouldn't be secret at all, just up front. We'll put up a sign and everything.
>>
>>199226
WELP. Congrats on the promotion, Curi.

We're gonna need someone to take her place as the dancing slime.
>>
>>199226
Well hot damn. This changes some of our plans doesn't it? Also, Ruth has a sudden occupational change.
>>
>>199226
How do we find out what abilities a monster has?
>>
So interested in infusing anything yourself, Mary? You could look that cool.

Wave to Curi again.
>>
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>>199226
Our little Curie all grown up!
>>
>>199167
Ancient Egyptian God Slime? I've got a name for that


Slimer the slime dragon.
>>
>>199226
>"She's a boss monster?"

So that means if she wanted to, she could create a dancing slime troupe?
>>
>>199226
oh my
OH my
Let's get that playroom built if it doesn't take too much dosh.
>>199231
I propose giving Ruth the role now, but we need to infuse a water rune to give her the same mental capabilities as a Curi did.
>>
>>199229
Okay, did you read neither of my posts there? i'm agreeing with you. It won't BE secret, because that would be stupid. We just need SOME kind of barrier for entry to prevent murderhobos like fist wizard from going down there.

I literally said, in that first post you linked, that maybe we could have cleric plant straight-up GIVE the item to people that ask, so long as they aren't total assholes like muscle wizard. Jeez, man, I'm actively agreeing with you here.

Plus, yeah, tokens should drop randomly from regular monsters in the dungeon, with guaranteed drops from bosses, and as a reward for doing the optional puzzle since there's two that currently open the path forward.
>>
>>199226
Oh get your various slimes to have a dance off to figure out who to promote into the dance puzzle position.
>>
>>199233
Serriously though. We have to save up for a while to build up a boss room. 1000g ain't cheap.
>>
>>199249
The question would be, how would they know to ask?
>>
>>199226
Ara~ Ara~ intensifies
>>
>>199254
800G total if we get the carpenter upgrade (300 + half price room).
>>
>>199226
Time for Bloops to take over as the dance slime!
>>
>>199226
She can still host "So You Think You Can Slime," but we might need to change her stage into a ballroom floor. If she deems your dancing prowess to be worthy enough, then you may dance with the Dancimg Queen to earn tokens.
>>
>>199256
By going "Hey, NPC that isn't hostile, how do I open that door?" or if you think they won't, then you can have cleric plant straight up GIVE the item to people he deems "not-assholes" So hostile murderhobos won't actually know there's a roomful of 'free XP' and loot there and won't bother trying to force their way through
>>
>>199226
So 5 runes make a boss
Imagine a 7 rune, or even a 10 rune monster!
>>
>>199264
This
>>
>>199260
No.

Also I second Ruth as Curie's successor. She's seen her long enough, she knows how it goes.
>>
>>199226
Can we infuse her with just a single Fancy Rune so she becomes more regal and queenly? Like, give her a crown to wear, that drops when she's defeated.

Or maybe add tiny slime cores to her drop table that adventurers can keep as pets! or a large slime core, that they could use as mounts! If there's one thing adventurers LOVE it's rare items with low drop rates that they can use for bragging rites!
>>
Oh hey we should totally get another Heal rune by buying a health potion, make a Heal Slime, and replace Cleric Plant with it. Then we can use Cleric Plant as another midboss, or as support in the Mother Slime fight.
>>
>>199264
I like it, then if any other slap happy fools like the muscle mage comes in they will be in for a rude awakening.
>>
>>199272
I feel like it would be better to just buy a crown to do the job. That way its a fitting final boss prize. Besides, I believe if its a part of her it doesn't actually drop anything as it is attached to her. At least, I think that issue has come up.
>>
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>>199270
>>
>>199231
>>199233
>>199246
>>199262
No

>>199264
Yes. Leave her in her role as the dancing slime and leave her where she is in the dungeon. Adding a second room behind the dance room for the actual boss fight might be a good idea, that is opened after the miniboss fight.

The dance room could become a trap room for adventurers to brave before fighting their dance instructor.
>>
>>199264
I have changed my mind. This works for now. As we don't yet have the money for a boss room. This is still her best available spot.
>>
>>199280
Bosses can drop parts of themselves, man. Considering they respawn and regenerate every new run. In fact, if anything I'm not sure buying a crown for her would wear would make one that respawns each time. considering if an adventurer clears the dungeon, we have to repalce the loot they took.

Also, the main draw behind adding a Fancy room to her isn't JUST for the crown, but to make HER more fancy, and regal. She's a queen, I kinda want her to seem like one, instead of just a large slime, y'know? Besides, it's not like a Fancy room will make her that much stronger, it's just for flavour and theming, really. Adventurers love that sort of shit.
>>
>>199283
>Get powerful boss monster that is super strong.
>Make it dance in a silly puzzle room because... Reasons.
>>
>>199293
>Implying she isn't the boss of dancing
>>
>>199288
I think we'll need clarification on the dropping parts of themselves=items. The way it has been presented so far has left me unsure.

I am not necessarily against making her more regal with fancy runes of course, thats a simple matter to me and it fits with the theme we have going as a slime castle. But for now, I'd rather a fancy throne room for our Mother of Slimes. Not adding a fancy room to the mother.
>>
>>199264
We need to make sure we have balconies surrounding the top of the ballroom filled with all our excess slimes cheering on the queen and the contestants.
>>
>>199293
we don't really have a boss room to put her in right now
We can't use her Boss-iness yet
>>
>>199293
It's not like we need another boss, and we don't have anywhere to put her right now anyway.
Plus, this way she's a "Fuck you" to people who try to not dance.
>>
>>199299
Well I'm fairly certain if a adventurer loots something from a chest, and 'wins' the dungeon, they keep it and we need to replace what was in it from our own coffers. Which means it would be better to have her drop something that she can respawn

Also we are currently actively producing fancy runes via lily. Just pop one into Curi, man. Theming is important to adventurers, and we don't want to break their immersion like a dick, man.
>>
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>>199298
>>
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>>199246
>Mary gives the OK to build the playroom for the slimes. Right now it's just attached near the barracks but that can change later.

>>199272
We could if we got some of the advance units. But five is the absolute limit until then.

"So we can't use her right now, can we?"

"Not as a boss, we don't have the room."

"Then I guess she'll have to stay in the dance room... But I'm not sure how we can-"

"Master," Curi speaks, "May I make a suggestion?"

"... Uh... Yeah... Sure, Curi..."

>>199264

"I do enjoy dancing very much. I was thinking that, perhaps, we could have the Hero challenge a smaller copy of me to the trial. If they win they get the key. Then, if they want, they can try to challenge the true me for tokens. Then we can keep everything as it is right now until you choose whether you want to put me in a boss room or not. Is that okay?"
>>
>>199320
Curi is so smart now! Let's go with it!
>>
>>199320
That's a pretty good idea, really. Good to know Curi is smart enough to be a proper boss monster.

Let's do that, then
>>
>>199320
Curi is smart and has good ideas, listen to her
>>
>>199320
Let's go with that.
>>
>>199320
Well, there we have it on infusing Curi with more for now. That said Mary, ask the dungeoneer if bosses can drop loot that they themselves can respawn. As we seem to be debating that and would like clarification.

And of course we will listen to Curi on this. Its a good use for her at the time being.
>>
>>199320
Listen to the Dancing Queen
>>
>>199320
Curi's also strong enough that if they attack her- she can wipe them out without it being considered a boss fight and needing a boss room, since she's merely a puzzle character who can be attacked.
>>
>>199305
I think we need more rooms between the mini boss and the room of instant death. The last adventurer was warned and went past anyway, but the next one might be frustrated by the harsh spike in difficultly. The more rooms between the mega monster and the silly slime rooms the better.

Also I don't really understand why we should be punishing those that try to solve things different ways. Let them fight the dance instructor or jump over the slime pit if they want. It's like everyone in this tread is confused that this is a service that adventurers willingly choose.

Whatever. You guys do what you want and make the boss dance and give things away. I just want to read OPs posts and she how she manages with all this.
>>
>>199320
Pretty good idea.
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>>199336
Cheesing a dungeon and not falling for any of the traps is like going through a haunted house and rushing through it, Anon. You don't get any of the spooks.
>>
Do you guys think she's now able to with stand at least one hit from Mr.InstantDeath?
>>
>>199336
What is we get two smaller rooms with a Teletransportation device that connects back to the healing flower.

Or just rooms for breathing between bosses. Think about the elite four in pokemon.
>>
>>199344
I definitely suggested teleportation as an idea in the future. Especially when we continue with the spa and shop idea, eventualy.

Hell we.could fuse the two together to make teleportation rooms.
>>
>>199320
Can we do some theming for the boss room? It feels out of character right now, especially since it isn't a slime, right?

Can we remodel the boss room door so that it looks like some kind of horrifying sealed chamber, intended to keep things in, not keep the things out? And slime knight/lily is really there (in theme) to keep people from "releasing" whatever monstrosity we have locked away in there?

Just thoughts.
>>
>>199343
Bulk Mage got fucked up by Cleric Plant, a 3 rune non-combat monster.

Curie'll crush him betwixt her thighs like an eggshell, I'd bet.
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>>199320
Wait! Buy the carpenter upgrade before you build the playroom! We can afford both and we need to start saving up for the boss room right away.
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>>199350
And when we get Curi her own room, it would be an interesting level design. A pair of bosses, one the ruler of the kingdom, the other the scourge of it. Put them up some stairs from lilyknight
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>>199343
As much as I'd love to see Curie reenact Beauty and the Beast, I don't see our Beast playing along.
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>>199354
>thighs
>slime
>>
Whatever you do make sure that only slimes that can re spawn are visible to adventurers. Also Give lily another fancy rune.
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>>199359
I support this.
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>>199364
>Implying she couldn't make them if she wanted to
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>>199363
I mean so we can finally get a description of what Mr.MurderMcMurder looks like if we sent a now stronger Curi with a torch down there.
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>>199344
>Teletransportation device that connects back to the healing flower
I feel like the healing service is already too kind. The adventurers should accumulate pain when going deeper, not reset their state to fresh after each encounter.
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>>199376
We could always charge a teleportation fee on top of the healing fee.
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Alright, we're gonna end the thread here for now, guys. As always thanks for reading and check the twitter, @HeroRena for the start time of the next thread. I hope you all have been enjoying it!

We got a boss monster before the boss room so I'll explain a few things.

Boss Monsters need a Boss Room to unleash their full power. Outside of it they are weaker but still strong enough to hold their own if engaged.

Boss Monsters can have drops set to them! You can decide what the drops are and their rarity when a Boss Room is created for them. For example Curi's drops could be:

Slime Sword: 75%
Slime Crown: 20%
Slime Swimsuit: 4.9%
Mini Slime Core: 0.1%

And such.

Curi as a Boss Monster has the following abilities:

Slime Spawn- Curi will spawn slimes around her Boss Room. The slimes can be of any kind currently unlocked in the dungeon.

Engulf- Curi can have her slimes incapacitate a Hero.

She is also very powerful on her own, using slime to make her limbs heavier to deal massive bludgeoning damage.

Her main weakness is that her core can be destroyed to instant kill her. She is also susceptible to lightning attacks.

Also, note, she can still only produce Water runes.

And that's it for now! Thanks again for reading!
We'll start off the next thread right where this one left off.
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>>199344
Please no, what is up with the handholding, we want the adventurers to die, not go through every room in a fresh state and winning it ez.
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>>199381
Alright, Cya Larro.
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>>199381
Thanks for running! Next MAQ/Audit when? Next weekend?
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>>199381
That drop list looks totally fine to me, senpai

Also, Can curi produce more water runes at a time given her size and strength?
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>>199381
By this logic, the best way to fight Mr. McMurderson is to lead him outside of his boss room.

Anyway, thanks for running, Larro!
>>
>>199381
Another good thread
Good job everyone
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>>199381
Thats a pretty solid drop rate, honestly. At least to start.

With that said. Can we decide what these items do? It would be kinda fun to see if we can create fluff stats to acomodate. That way we can see our PCs use them in future endevours.

Good thread Larro. Will definitely be paying attention to see where this goes.
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>>199216
>Mary
Glad you're enjoying it!

>>199388
Goodnight!

>>199391
Nothing set in stone, just keep on eye on the tweeter!

>>199393
Haha, that was just an example drop list but it's one that can certainly be used. A perk for Bosses is that they can generate their own loot at no cost to the DM.

And yeah, she can make more water runes now.

>>199398
My pleasure!

>>199399
Be proud. The dungeon is shaping up nicely!

>>199402
You can spec the items and add as much fluff as you please, within reason. So if you want Slime Crown to add +4 Int or the Swimsuit to add +10 Squish but -10 Modesty, feel free.
>>
>>199320
Curi is great. When we get the Daemon Keeper we should ask her how she wants to be upgraded.

Since the rope room now requires you to use the rope, I think we should have a bridge appear when someone gets across so only one person needs to pass if a party comes through and to make exiting the dungeon easier. Or maybe we could just make the trigger a lever on the other side that the mages and psions can pull, so they can feel like there's still a puzzley element to it.

I like the room with the Lily copy, but it could definitely use some refinement. Maybe we should add bakery or restaurant that sells both good food and some cheap, but fancy, sweets to bribe her with. We also need to tell her that she shouldn't be too difficult to convince, and that she shouldn't expect sweets in case the Hero didn't buy any.

Can we make boss monsters unattackable until a requirement is met? Because if we can and can put a teleport in, then I want to have one somewhere after the miniboss that teleports them to Curi's room. Then she can welcome them back and ask if they're there to dance... or to fight.
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>>199402
Slime Sword - Same damage as a normal sword, but has the ability to pass through anyone trying to parry the blow or block it with a shield

Slime Crown - +10 Regal, +5 Fancy, +1 Defense

Slime Swimsuit - +1 Defense, -25 Modesty, +25 'Assets'

Mini Slime Core - Non-combat pet, that only requires a cup/bucket of liquid per day But will always insist on more no matter what, and if brought into SlimeCrown Citadel, spawns a rare monster of some kind/causes bosses and enemies to drop more tokens
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>>199419
Slime Sword and Slime Core suggestions are really solid. Like them a lot.

I feel Slime Crown is something that perpetually secrets slime so I feel like +3INT, +/-2 CHA(unsure of what because your head being all slimy isn't exactly charismatic if you aren't a slime, and a 10-15% Flame Resistance, because of the secretion.

Slime Swimsuit is probably fine. Its meant to be more a novelty prize anyways.
>>
>>199436
Slime Crown - +5 Int, +20 Charisma when dealing with slimes, -5 Charisma in other situations, +5 to all spells With 'Slime" in the name If worn in SlimeCrown citadel, bosses have a 10% chance to drop an extra token
>>
>>199419
Should there be an added effect if all parts are equipped? Such as +50% damage dealt towards slimes and received from slimes?
>>
>>199459
Nah, more like if someone is wearing Slime Sword + Crown + Swimsuit at once, they get bonuses purely in our dungeon/in relation to slimes, like

Set Bonus:
(2) - +50 Cha in relation to slimes, +20% chance for extra Tokens from Bosses and +30% for tokens from monsters
(3) - +10% drop rate for all particularly rare items that are slime-related (i.e. Mini Slime Core), 10% discount at the merch store
>>
Set bonus: User can liquidate into slime form briefly as a daily power. Our shop can sell alternate enchantments that change the set bonus's slime element (mud, comfy, explosive, etc)
>>
>>199468
That's pretty good. Maybe as a bonus if you have the mini core as well, then the set bonus opens up cosmetic changes for it in the merch shop, in regards to slime type.
>>
With all these slimes, we could probably have a room where people could fight mirror matches against their party in slimes. It'd probably be easy, but it could be fun.
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>>199419
I feel one treasure should definitely be the Slime Crown and it should be rare but powerful, considering this is Slimecrown Citadel. For example:

Slime Crown: +1 Defence, 1/day: summon a pack of slimes, Regal Aura (+5 charisma, enemies have a chance of flinching if they attack the wearer),
>>
>>199494
Change "Regal Aura" to Regal Slime Aura (+5 Charisma in regards to slimes, chance to spawn a temporary Slime Knight on hit(3% chance))
imo, at least
>>
Slime sword bonus: I like the passing through parries/non-solid barriers ability. Bonus Slime damage, reduced... rock-type creature damage. Golems, gargoyles, etc.
Slime Crown bonus: +2 Int, +1 Wis?, summon a slime minion, keeps head cool.
Slime Swimsuit bonus: +1 Def, +25 Assets, -25 Modesty, +10/15? Slime Resist. Comes in unitard, bikini, trunks and SPEEDO varieties.
There's nothing preventing adventurers from wearing the swimsuit underneath their armor, except that it may be a bit more... snug.

I think the rarity of the set makes any token drop bonuses moot, as they will have gone through many times by then.
>>
>>199498
maybe add a Fire Resistance bonus for the crown and the Swimsuit?
+10% and +25%, respectively
>>
>>199502
>>199498
I'm fine with whatever, really, but only so long as the Slime Crown covers your head in Slime and the Slime Swimsuit does the same, but for the body
>>
>>199497
>>199498
>>199494
Would wearing a crown make enemies made from "fancy" runes jealous and aggressive?
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>>199505
If they're 'royal' like Curi, then yes. But if they're 'noble' like lily, then it's a bonus to diplomacy regarding her
>>
Can we infuse items with runes?
would be cool to infuse the dakis with Comfy runes
>>
Idea for a room to put after the comfy moat but before the cleric room, since it seems a bit early to get to the cleric, even with a mimic.

A room with a bunch of oil slimes to attack the heroes, and then one exploding slime comes in and ignites everything. Running past the room without killing everything inside like a murderhobo doesn't spring the trap. If you spring the trap but survive, you are rewarded with the cleric in the next room.
>>
When we get the shop up and running, let's put out some samples out and a warning sign not to touch or take the display items.

They're all mimics.
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>>199639
That'll teach any adventurers with sticky fingers. I approve.
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>>199498
>Slime Swimsuit bonus: +1 Def, +25 Assets, -25 Modesty, +10/15? Slime Resist. Comes in unitard, bikini, trunks and SPEEDO varieties.
Nah, just make it one of those items that looks different depending on whether it's equipped by a male or female adventurer. If it's made of slime it should be able to change shape, right?
>>
For next thread we should stick a Mind rune into the Ice Elemental. That should let it levitate chunks of ice at people or something.
>>
>>199719
I wonder if we could create a brain by using magic and mind.
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>>199724
Add an eye and tentacles and we have a beholder!
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>>199728
We are running a slime themed dungeon though, i was thinking we do a fusion like lilly knight and have the brain in a jar of slime.
>>
>>199436
>>199442
>>199494
>>199498
After thinking over the various Crown Ideas I think the best combo is this.

>Slime Crown: Secretes a slows stream of slime on the wearer upon puting it on. +3 Int, +5 Cha when dealing with all slime creatures, -2 Cha when dealing with all, %10 Fire Resistance.

This covers most of the suggestions covered, makes it a very nice drop, and the negative to wearing it isn't significantly severe, as I imagined it as a penalty for just looking silly.

>>199463
I agree that there should be a set that grants bonuses, but perhaps it should be a set that can be accumulated from various aspects of the dungeon instead? The Slime Core, Swimsuit and Sword could be seperate items but, for example, we could have a leg item available at the shop. A footwear item as a Challenge Reward or special treasure chest drop. And a Chest item as another Boss item if we wanted to create additional challenges.

Call it the Slime Champion set.

>>199468
>>199494
These are really neat ideas, but I like them as either set piece completions, like the liquidation. Or shop items, like the slime summon.

Sky's the limit really, but these two seem really powerful and as such should be saved for super rare/expensive items.

Finally,
>>199498
Like was suggested here>>199700 I think we should just let it conform to the owners gender. Its a novelty/cosmetic gift along the lines of some of the items we have in store for the shop, so it altering its apearence based on gender just makes sense, and its more appealing to PCs as a rare drop. The stats that have been suggested accross the board are more or less fine though I too, like it covered in a slimy film, because its silly.
>>
For the theme we have going, I think Knight and Lily should be the proper end bosses. Future powerups may be needed for them.
Although she was a fushion, Lily Knight was still a 6 rune monster. Did being in a miniboss room keep her from fighting at full strength?
>>
>>199748
Lily/RSK are really not end-boss tier, though. Curi or another form of Slime-Queen would fit that role better imo
>>
Is it possible to suicide Curi to generate loot items, then hand them to other monsters to equip?
>>
I wonder if water+oil+fabric+explode yields any interesting monster? I'm thinking something along the line of 'if the adventurers don't kill it before it does its thing, it turns the room into a burning hell they must brave to get to the next room" kind of deal.
>>
>>199761
Heck, Mary could equip them herself. Useful both for self-defence and for showing off their powers to adventurers so that they'll want to get their hands on them.
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>>199754
That's true currently while in stage 1 of the fight. Their fusion however may be the level of a proper boss. That's why I was wondering if being in a miniboss room limited its strength.

Should we make a second royal slime so we can give Lily a powerup?
>>
>>199754
I agree. The Princess and her loyal Knight is a perfect midboss theme because it naturally leads into the King or Queen as the true boss.

Which raises another point; Curi needs a husbando. Maybe once we expand a good deal further, we could have King Slime as the proper end boss after RSK, and Queen Curi as an optional bonus boss.
Maybe have the King drop the Slime Shield, Royal Slime Scepter, Grand Slime Mantle, and Royal Slime Jelly. The shield gets a set bonus with the sword, the Scepter, Mantle, and Crown together form the Slime Regalia, and the RSJ is a potion that temporarily transforms the drinker into a Slime. However, if they equip the Mini Slime Core while transformed, it extends the effect indefinitely and gives Slime-themed stat buffs.

I'm just a sucker for item sets
>>
We should also probably have tokens as a reward option or a guaranteed drop.
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>>199785
We should definitely have at least one or two drop for certain. Reliable drops encourage repeat trips, and if they already have a couple they'll want to spend them.

>dungeon drops two tokens for certain
>everything in the shop costs an odd number
>all the good shit costs three or more
>one-token prizes are little things like keychains or a hug from Ms. Bloops
>>
>>199780
I too, like item sets. And both the Sword/Shield and Slime Regalia sound pretty cool for future combinations to explore.

RSJ is pretty solid too, but I also kind of like it as an item that can also be purchased with Tokens at the store. Its a guaranteed drop for that Boss fight, but also purchasable. Seems like something adventurers would like and would willingly purchase for themselves.

>>199797
I think the system we have, with one token as a reward is fine for now, but I sort of feel like we could up the token exchange for some of our items. 3 as the highest seems too low, to me. Especially with our eventual plans to have several puzzle and challenge rooms. The tokens should mean something for rare and useful items.

For example, I think RSJ would make a good 3 token item. And something like Sticky Shoes would be 5. Slime Swimsuit, if its a rare boss drop, would be worth 10-12 tokens.

That's just my thoughts on the matter though.
>>
>>199785
[FFXIV grinding intensifies]

It works well in theory but we need to make the drops/equipment first before we can fully implement a token system.
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>>199816
This too. I think we should look to make a shopping run for both supplies and items to be used for the store.
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>>199814
he said '3 or more' not just 3
>>
>>199381
>>199320
Curi's final dance challenge should start like Mettaton's. Rifts, mist and Oh Yes~
>>
>>199828
It appears as though you are right and I am an idiot/tired person this morning. With that in mind then I suppose going with multiple tokens on some encounters would be fine. I.E the Ice Elemental challenge, minibosses, beating Curi the Slime Mother in her personal dancing puzzle challenge, etc.
>>
>>199867
That should the other method to fight Slime Mother Curi. Should we make another 2 water rune slime for the original challenge?

>>199533
Thinking about it more, that sounds like a boss move for Slime Mother. Engulf with oil slimes, then send an exploding slime. That room idea could be used to foreshadow to it.
>>
>>199905
For now, no. Curi seems content to dance using a copy of her, if need be. At the very least, lets wait until after we have a boss room and decide from there.

As per the oil challenge, I am not against it, but we should probably limit the number of slimes in that room. We want to make it a puzzle combat, but not overkill, right? Then again, depending on the hero, they may have the health to withstand it.

I like the challenge, but I almost wonder if its better served in the future as one of a chain of rooms that lead up from Miniboss to Final Boss.
>>
Maybe we should consider making another floor to the dungeon below. maybe a forest/earth themed dungeun
>>
We should seriously adress that lightning weakness asap. Not to mention the core.
>>
>>200096
For the lightning thing, i have no idea
Maybe once we get the daemon keeper we can give Curi a sick suit of armor to protect that core
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>>200096
If RPG rules apply, then we could just have a magic slime cast reflect on Curi.
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>>200096
Well I dunno.
At this stage, it's not a very fair fight if there's no weakness.
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>>200167
There's weakness, and then there's a 1HKO.

The core weakness isn't too bad, but lightning sort of is.
>>
>>200167
>>200188
We could always have it to where Curi has no weakness if the heroes only focus on her rather than the respawning slimes that buff her.
>>
Maybe some sort of rubber suit? It could even hide the core, it's still 1hko but at least it will take them a few tries.
She seems very cheesable as of now.
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>>200293
Nah. With the core, they have to get through lots and lots of slime, the core weakness is great, makes heroes put effort in to attack it.

Lightning isn't because stunlocks are not fun. Fuck stunlocks.
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>>200293
Not going to lie, the first few images I googled were mostly fetish related material.

But that could work, it could be made to look like a regal dress to fit the "Queen of Slimes" title.
>>
I'm more of the opinion that she should keep her weakness available for adventurers to exploit, but I've got an idea about how we can make people think tactically about it.

We make it so that she can transfer most of the Lightning damage to any nearby slimes standing upon her dais. That would make keeping the slimes off of the platform an additional issue to PCs, making it a sort of keep away situation. The only issue might be a high level barrier spell, but if they're that close, she can engulf them. And if they use lightning while inside her, well, high risks for high rewards.
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>>200326
>the "Queen of Slimes" title.
Mother of Slimes. Curi is a 5 Water Slime, I'm fairly sure Queen Slime is an actual thing, that requires Fancy Runes seeing as Lily is a Royal Jelly.
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>>200432
Oh, then probably an apron and mom jeans then
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>>200437
An Apron would be cute.
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>>200437
A nice light yellow sundress and a large sun hat with a daffodil in it's headband.
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>>200431
I too, think we should wait on actual tests of the boss before we worry about whether Curi's weakness is too exploitable/not good for business.

Lets see how it runs, if it starts to become apparent that the boss is too easy, then we adjust. Using the following measures.

>First, we try and upgrade her one more time with a fancy rune, once we are able to do so.
Remember that when we had Lily Slime Knight, the weakness was there, but harder to find. In this case, Curi could have a brooch or a necklace that incoporates her weakness, but is obscure enough that it could get lost in combat.

>Place two 3 rune Magic Slimes in her boss room
If we had a pair of twin wizard or witch slimes, we could have it so one buffs Curi and the other debuffs the players. The buffer could increase her resistances, and the debuffer could slow the player, or hinder their acuracy, etc. They don't physically do damage to the player, they're just a major hinderance.

That way, you could make it so that the player has to juggle through which options are better to attack at the present time.

But again, lets wait and see what the Players do before we rush in to solve problems and make our dungeon unwinable.
>>
>>200476
>make our dungeon unwinable.
That's easy. Just put a chute to the basement on the first step of the dungeon.
>>
>>200480
Kind of like how it was when we first got here.
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>>200480
We could put a door just after the entrance that leads directly to the basement and a sign next to it that says "We accept equipment/gold donations"
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>>200480
Or we could be extremely mean and give Lily Squared another lever to pull that reveals the chute.

HAIL IL PALAZZO
>>
>>200620
>>200701
May lord have mercy on the palyer characters if we ever implimented these changes.

Speaking of Lily levers though. What if we made it a logic puzzle made about feeding her?

I.E there are 6 items of food, but she will only eat 3-4 and in a certain order. Just something that popped up in my head.
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>>200743
>I.E there are 6 items of food, but she will only eat 3-4
Good.
>and in a certain order.
Too painful, save that for hard mode.
>>
So who would win in arm wrestling contest, noodle arms Tila or has never worked out since highscool Mary?
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>>200761
Yeah, you're right. I was worried about it being too cheesy a puzzle, especially off the bat. I have been arguing to try and not go over-cheese, so it would be better to just go with 4 foods and some number of qualifiers to make things easier, but still add difficulty.

We could always expand upon it as a challenge room in the 2nd floor. Along with some of my other ideas like slime dunk tank, catch the slime, and things like tile puzzles.
>>
>>200761
>>201275


I mean, she's royalty. It doesn't have to complicated.

You just have them serve her food in the proper order.

Appetizer, salad, entree, dessert, or something like that. Maybe have a royal etiquette brochure that we force on all peasants that visit. :}
>>
>>201470
It's not a puzzle at that point, it's a reading comprehension test. This is unfair discrimination against fighters according to the dungeoneering lawbook.

Let's just rig explosive slime dispensers on both sides of the glass, so Lily^2 is more inclined to be lenient.
>>
>>201513
>Let's just rig explosive slime dispensers on both sides of the glass, so Lily^2 is more inclined to be lenient.
We don't want her to be lenient though. We want it to be a test.
If we're forcing her to be lenient, then we might as well just give them the key.
>>
So, it occurs to me that we are running an all female dungeon.
The only solid concrete male, I think, is the chef.
What are we going to do with all the babies when some bards run through the dungeon after hearing about all the slime girls, and get everyone from the slimes to the DM carrying their child?
>>
>>202101
Chef, Builder and Royal Slime Knight are all dudes, pretty sure.
>>
>>202120
I could have sworn slime knight was a chick.
Either way, the problem is real.
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>>202128
Slime Knight is only female in the breaker of limes' fanart. And there was that one time he fused with Lily. Honestly, I was confused too.
>>
>>202128
Don't worry, once we get Lady Sluttony up in here, we'll be fine.
>>
>>202219
I feel like this would be a VALUABLE ADDITION to our dungeon.

Also, instead of having the DM warn people about the boss, we could instead have two hallways: One that leads to our friendly giftshop, the other that is full of bloodstains and notes like "UNSTOPPABLE BOSS AHEAD".

The dungeoneers will automatically fling themselves into the boss (after paying for healing so they are ready).
>>
So, mary has at least a few things of great value to sacrifice, if she has them all still.
ETERNAL SOUL, PROBABLY GOOD FOR A REALLY POWERFUL RUNE, TONS OF MANA, OR TONS OF GOLD.
VIRGINITY, SELF EXPLANITORY, MOST LIKELY MANA WILL BE THE BEST BET HERE
VIRGIN BLOOD IF SHE ENGAGES IN BLOODLETTING, BLOOD IS EASILY RECUPERATED SO THIS CAN BE ABUSED A FEW TIMES A WEEK IN SMALL AMOUNTS.
A LIFE. DOESNT HAVE TO BE HERS, BUT THE SACRIFICE OF A LIFE IS VERY POWERFUL.
anyways i think blood runes would be good and blood is valuable so we should give it a shot.
>>
>>202312
Lets not forget that she couldnt cast the eternal confinement spell because she didnt have enough mana.

But the more pressing matter is the fact that mary has been wearing the same clothes the entire time! Those duds must be getting musty by this point!But we seriously need her to absorb runes sooner or later. No idea if the whole dungeon Master bit respawns humans. It worked for the last guy because he was a big ole skelly.
>>
>>202277
I like the idea that somebody pitched for a prize pool for beating the thing in the basement. A small percentage however should go to the dungeon's funding.

Later on when we can afford some additions, I still think we should keep RSK and Lily as the final non-bonus bosses, but upgrade Lily to 4 or 5 runes and bump RSK up to 5+ as well.
>>
>>202581
Yeah the jackpot pool would be wise to work on. And I think the big investment this time around would be the Carpenter and we leave the dungeon mostly untouched, save for maybe turning Lily's clone room into a logic puzzle which will likely only cost us the price of some food, which is mostly cheap.

The only concern is that if we do buy the Carpenter now, we're down to 90g. That's not a lot to work with, especially if we miraculously run into a PC that beats the dungeon.

I do have one additional layout concern that I'd like to bring up. I know we all like the Explodey puzzle at the end. But I question having it at the treasure room at this time. Because it's the last of the rooms if the PCs decide to skip out of the Bonus Boss dungeon, having them explode and die after the effort seems like a really bad for business and will lead to poor reviews.

Please note that I don't think we should get rid of the puzzle for the entirety, but just until we have a Curi boss room, I think we should remove our little bomber friend.

Finally, I really really hope we get another adventuring party again. Even if they win, having one or two of them wiped would do wonders for our coffers.
>>
Do we have a strategy to cover our slime's weakness? Namely, that orb that can be shattered to instakill them?

Could we get a dungeonwide spell or effect that make the orb much tougher? Maybe through another monster. Maybe a "slime master" that can passively buff all the slimes. By slime master, read cute elf covered in slime.
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>>202312
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>>202719
Yes Mary, sacrifice your virginity by inserting as many slimes as you can in every orifices of your body.

I am trying to get Larro's D:< face
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>>202711
I posted my thoughts on the matter here>>200476

There are a couple strategies we could employ, but I'd like to wait and see what happens first. Honestly, as a fan of rail shooters, I don't mind there being a huge weakness, so long as we obscure it a bit. I'd rather reward creativity than punish it. That said, if it starts to be cheesed a bunch, then we can make Curi a little stronger with some assistants.

>>202719
Hey Larro, hope you liked the brainstorming for the fluff on those special items. I particularily like what we came up with for the Crown and the Sword. And the guy who suggested Royal Jelly and the eventual Regalia also deserves some credit.
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>>202719
1524 Posts and we're only on Page 6, Larro.
Almost double the amount of posts as the next biggest quest.
You should feel proud.
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>>199010
Suggestion: Offer Equipment buyback plan to regular adventurers. For an initial investment of 50 Gold, they can buyback any lost gear for half their market value. Bonus token per buyback!
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>>202876
50 gold per person per Dungeon run? Maybe a special discount if you get insurance for the whole party?
Limited Time Equipment Insurance?
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>>199167
I think it'd be cool if we could make some sort of Slime Dragon/Hydra eventualy.
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>>202897
>Slime Dragon
We don't want to attract Goodrafag.
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>>202876
I think the implication is that when a player dies, a copy of them with their equipment is made at the nearest Hub, while the dead body and loot stay behind in the dungeon. The only reason we don't have dead bodies everywhere is because the thing that must not be named keeps eatting them all. Of course, I could be totally wrong, but that's what seems to be happening.
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>>202901
Did someone say slime related dragon?
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>>202719
Are you gonna continue? The night is young and most places left off for tomorrow.

Dammit larro I want to ride this thread to the ground, panting, as we craft up new dungeon ideas and monsters.
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>>202876
That's pretty dicey right now. I get the sentiment as a pro-fungeon guy, but as worder right now, I don't like it. It could, potentially at least, starve ourselves of income and, arguably more importantly, runes, from having to basically keep the items as they are.

Now what >>202893
mentions, isn't too bad an idea, but I also think that we'd have to put some severe limitations so as we can still keep accumulating resources.

Then again, what >>202921 says could also be true. It's still very murky at this time. It is only part 2, after all.
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>>202926
This is my favorite Slime Dragon.

Also, we've broken 100 Image Posts. Larro should celebrate.
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>>199167
We could also have Artorias of the Abyss as the Slime Champion. Basically, a very powerful knight corrupted and taken over by the slimes.
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>>202942
Wyverns aren't dragons, anon.
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>>202935
keep in mind that we would still have a steady income of gold, and gold could be used to buy runes if needed. As things stand now, we won't really be hurting for Runes anymore with our wide array of slimes, what we really need right now is gold for improved rooms, expansions and such.
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>>202958
Sure they are.
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>>202963
We already have the option to convert loot into gold, though. It's one of our main sources of income. We just haven't been doing that because new runes let us do cool things.
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>>202955
We could always try to make ghost slimes to possess heroes.
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>>202963
Agreed on the gold generation front. Those Boss Rooms/Spa Amphitheater/Challenge Rooms, unique items, special prizes, traps, etc aren't going to pay for themselves. Well, at least not immediately.
>>
Seriously though lets make blood runes ASAP. We want them for buffing and possibly healing. Also aesthetics for demon room and demon door?
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>>202987
But do blood runes translate into life/healing runes? Because one can have the desired effect, while the other would probably make some unspeakable horrors.

I wonder if the Thing in the basement has a blood runs in him?

Maybe we should consider giving the Thing a proper name, too.
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>>203009
Fluffy. Always Fluffy.

also, as per what I wrote yesterday...>>196416
some other names for our unnamed friends.
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>>203009
Blood saves lives, my man. It has negative and positive qualities tho. It keeps one alive, but can spread disease. Or attract predators.
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>>203009
>Because one can have the desired effect, while the other would probably make some unspeakable horrors.
Want unspeakable horrors? Moon rune.
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>>203009
RapeYourFace, the Greatest Demon
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>>203025
True, but you can never tell just how specific or broad the arcane is, especially descriptive language. The best way to find out is to just try it and see what happens, but then we'd have to deal with the consequences.
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>>203009
Ignore this one >>203035
How about Jeffrey?
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>>203025
>>203032
I'd like Blood and Moon Runes.
Blood + Magic + Fancy would probably give us a vampire, which would be sweet.
Get some Teleport - Teleport - Fireball - Teleport - Teleport - Different Fireball up in here.
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>>203051
Augment a slime with blood magic fancy. Vampire slime!
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>>203051
That's not very slimy.

We could however start a second dungeon with the fund we are going to amass here.
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>>203065
Vampire Slimes aren't cool. If we're gonna make Vampires, we need them to be Dracula tier suave.
Besides, nothing says we're limited to just slimes in this dungeon, we have the Ice Elemental after all.
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>>203086
In that case Dracula isn't very water-y
Maybe leeches if we really want bloodsucking monsters
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>>203086
It's called "Theming" dude. If we jsut suddenly start tossing out random ass monsters all day then adventurers are going to give us bad reviews. We're SLIME CROWN CITADEL. We have slimes, water, ice, etc. We have no need or desire to add vampires when they don't even remotely fit, man. C'mon.
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>>203086
Dmitri suave, Dio suave, or Count Chocula suave?
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>>203102
Someone suggested turning the basement into a completely seperate dungeon, maybe we could put vampires and or leaches down there to join Jerry?
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>>203112
Dude, we could totally do a hard-mode, blood/dark themed dungeon in the basement
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>>203112
That is if Jerry plays nicely.
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>>203102
Ain't nothing says we gotta be water themed either.

>>203105
We better take out Cleric Plant then, she isn't Slime, Water or Ice so she doesn't fit the theme. Can't have that.
Besides, themes can be changed. If we stay just Slime and Water we're unnecessarily gimping ourselves. It's fine for right now, because at the start we could only make slimes and we have a surplus because of the slime farming, but a good dungeon has a variety of monsters in different roles.

>>203108
First Two. Last only during Breakfast.
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>>203128
We specified early on we wanted to amke a puzzle-focused water-themed dungeon. Sure, we can change it later on. Sure, we can add on new levels later. But right NOW? We don't even have a final boss room. We have half a dungeon so we really shouldn't be adding on an entirely different dungeon with an entirely different theme before we even have a real boss.
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>>203140
Actually, early on we specified we wanted to make a puzzle themed dungeon and resort. The water theme came from the fact that we had a shitton of water runes because of aforementioned slime farming.
Nobody wants to add an entirely new dungeon RIGHT STAT NOW, but introducing a mix of monsters that are non slime related helps cover the slime's weaknesses and keeps it from getting stale.
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>>203154
That's what the billions of kinds are slimes are for, other than annoying the builder.
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>>203154
And I'm saying it's premature to plan on new monsters when our main supply of runes that's easily replenishable are mostly water. Also when we only have half a dungeon made, that is completely slime/water themed. Dude, I'm not saying "FUCK YOU YOUR IDEAS ARE AS SHIT AS YOUR WAIFU" I'm just saying we should save it for after we're actually done with building a full dungeon, or at least a single floor of a dungeon, considering at the moment we only have half a slime themed dungeon, and it would break adventurer immersion to have SlimeCrown Citadel switch up themes before they even beat the first real 'Boss'.

Having a mix of monsters would be good and fine, but we've already got a 'Slime' and 'Water' theme going for the enemies here, If we want to cover weaknesses we could instead jsut make elemental rooms and have different types of slimes in each one along with a type of elemental. Like fire/explode slimed with fire elementals in one room, water slimes and Icy in one, and so on and so forth. I just think it would be a worthwhile idea to stick with the theme we already ahve going, at least until we're done the first floor.

Maybe we'll make other levels have different themes, maybe we'll add a new dungeon on the side, but right now we still only have half a water/slime theme dungeon, so we should be focusing on that. I'm just saying, man.
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>>203173
They still have the glaring weaknesses of being slimes, as well as a direct hit to their core ganking them.
As well, the only ones that directly engage in combat formally are the Mudslimes, RSK and Lily Slime.
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>>203128
I don't see there being a problem with departing from theme from time to time, such as the Cleric Plant, mainly because I view the plant as an accessory to the Spa side of things, think concierge.

The suggestion of a Vampire just seems a little too far left field from what we have going on right now.

>>203154
With that said, I do understand the desire to create some different monsters for different types of situations, and in fact I'd be happy to see some as time goes by.

For example, I'd like our dungeon to have a courtyard/garden type room, with some plant monsters, or perhaps a room with some Armour Golems. I'm sure we can get creative without going too far off the current theme.

That and if we really wanted, we could always create a dungeon dungeon for our castle where it has 'the slime kingdom's worst criminals and monsters' under lock and key.
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>>203194
This anon has the right of things. It's less "WE NEED TO STICK TO THEME 100%" and more that we need to stick to the theme in general, which is either "Slime", "Liquid", "Water", "Spa", or things along those lines. Jumping straight to adding dark and broody Human-type monsters just seems like a massive departure from the feel we have so far
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>>203183
You can't even keep to the "theme" with your suggestions of buffing the dungeon up. You say we have a Slime and Water theme dungeon and we should stick to that, then go on about how we should add all these different elementals that break your vaunted theme.
We currently have no immersion, since the dungeon changes for literally every new adventurer that walks through the door, and with it being half finished is the best time to switch shit up. We're currently making huge adjustments and reacting to reviews then simply tweaking things here and there in a finished dungeon.

>>203194
A Vampire would fit fairly well into the Spa side of things, honestly. Hell, it'd also fit into the fancy side of shit.
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>>203215
I personally wouldn't mind adding more variety, if only we had a faster way to accumulate runes without slime.
>>
I think the big question we should ask is what kind of dungeon do we want to make, and what kind of adventurers do we want to cater to?

Right now we're limited by our resources, so a slime dungeon that's beginner friendly is a solid place to start. But do we want to stick with our beginner friendly atmosphere, or do we want to eventually move up into bigger and more elaborate establishments?

If we stick to being a beginner dungeon, then the slime's weakness is a good thing, it means that beginners will have an easier time and learn about weak points and all that good stuff. If we seek a more experienced clientele, then we'll definitely need to rethink our layout and monster typing to accommodate those experienced adventurers who know what the rules are.

A more advanced dungeon in the basement is a neat long-term idea, especially in terms of the dungeon's overlaying story. The slime kingdom wants to drive adventurers away from the terrors that lie beneath.
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>>203228
I was trying to say that our main theme is "Slime", which is even in the Name of the dungeon and offering alternatives and ideas for adding more monsters dude. Again, I'm NOT saying "WE NEED TO 100% STICK TO THIS THEME REEEEEEE" I'm saying we shouldn't massively DEPART from the theme for no real reason.

Vampires would fit the "Fancy" bit, yes. But that is the ONLY part they'd fit, and they would actively clash with the rest of the dungeon given we've so far gone with bright, entertaining, happy themes. If you want other monsters, fine. That's cool. Go for it. But I'm just saying, just try to to only advocate a monster that barely fits the theme and clashes, man. C'mon.
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>>203234
We originally wanted to make a boss gauntlet.
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>>203215
I'd also throw in themes like "Castle" and "Kingdom" so that could allow us some really creative rooms and puzzles, whether they be banquet rooms/kitchens where they have to battle angry cooks, or studies with secret rooms to reveal treasure.

>>203234
Yes, I feel like we should stick with beginner friendly dungeons, as they will always get traffic and business, if we play our cards right. And then, we could always expand to create either an attached dungeon for toughness as a sub level, or create a variety of other difficulty based dungeons in the future.

For now though, I like the idea of running something beginner friendly and accommodating. Seems the best overall business plan.

>>203228
I get the idea of what you're saying with this. But it's still a stretch, personally, to accept it for the spa reason alone.

Now with that said, if you wished to really realllllly push for it, we could always go the kingdom angle. Castles have guest rooms for dignitaries, after all, right? Whose to say that the slime and vampire kingdoms aren't chummy?

Its a stretch, but I suppose it could be done in theory.
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>>203241
Vampires fit just fucking fine and going with "Bright, Entertaining, Happy Themes" is bullshit.
The first fucking thing you encounter is literally a murder pit that slowly puts you to sleep while you drown. Then in the same room is a goddamn mimic that takes a bite out of anyone hoping for a reward or something beneficial after the murder pit.
We have a room where you have to convince the spoiled noble to help you, otherwise she drops a literal bomb on you.
We have a room that's curved so you fall into the middle of it while monsters attempt to hold you in place so the ice elemental on the ledge can kill you.
RSK and Lily are a rather brutal boss fight that revives if you don't kill it quick enough, and if you gun the healer first they fuse into a beat stick of a beast.

The Cleric Plant is there because the dungeon is ANYTHING but Bright, Happy, Entertaining. The only room that fits that description is the Dance Room.

>>203265
Honestly, Castle and Kingdom themes alone would give us so damn much more to work with.
Fuck, Slime up the vampire fight. Put Blood Slimes in the room with it that attack when you first enter. Then when you beat them, the vampire gets up and fights. Then make it so periodically he stops, goes to the center of the room and becomes invincible as more Blood Slimes spawn and draws them toward him. If you stop them before he gets a certain amount or some shit, you get a heal and a buff as he starts fighting again.

I mean, if we are going straight up difficulty tiers with the floors because we want the first floor to explicitly be a beginner dungeon, fine.
But we haven't really be showing that to the moment.
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>>203292
We haven't been showing an attempt to make new floors to the dungeon due to the cost of such a project. At the moment, any plans we make in that direction are purely long-term strategy.
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>>203292
The blood slimes could be used as fuel for the vampire to heal himself or become stronger. In an extreme way, we can even make the vampire control blood in a room filled with blood slimes that periodically respawn.
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>>203292
Okay, What the hell is wrong with you? You think "Bright fun happy" means it has to be the fucking equivalent of babbies first dungeon? It's not about difficulty, it's about ATMOSHPERE.
The trap that drowns you? It's literally just slimes made of pillows and fucking adorable.
Mimics? They're common enough to not be THAT terrifying.
Convincing the noble? It's a fucking adorable puzzle where you talk to a princess
Curved pit room? It's a fucking fight, of COURSE it's dangerous
RSK/Lily? It's still an adorable goddamn boss despite the difficulty

Where the hell did I EVER say that the dungeon had to be EASY just because it's bright and enjoyable?
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>>203317
IT MUST BE BROODING AND DARK. JUST LIKE THE LAST DUNGEON MASTER. AT LEAST HE HAD THE ATMOSPHERE RIGHT.
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>>203292

If you would, please relax. You are getting very irritable over this one idea. I'm in the no-Vampires camp personally as I really don't think they fit in the here and now. However, I don't think you are a bad person or anything, and I am happy you are offering suggestions. Just, you know, if those ideas don't go over well, don't get upset.
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>>203339
140 posters hype
>>
A lot of heated opinions being throw around in regards to the thematic directions of our fungeon. Perhaps not now but once we get Slime crown all set up we should organize our dungeon so it splits at the entrance. That way we can have Slime crown be a tower that the adventures have to climb and that eventually leads to Lilly and Sir Jiggles a Lot and Curi beyond or adventurers can opt to take the stairs descending into the depths of the earth a different dungeon with a different thematic approach where the thing in the basement awaits at the end.
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>>203317
Again, the dungeon is anything but Bright, Fun and Happy. Then again your argument seems to involve putting words in other people's mouths.
The dungeon is deceptive, it has a veneer that appears bright and happy, when actually we've chosen some pretty fucking nasty ways to murder the people in it.
Besides, Fun, Happy and Enjoyable means different things to different people.

>>203325
I wouldn't call that Brooding and Dark. More like Fancy and Short.
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>>203375
Look, I get where you're coming from here. I do, really. But can you honestly not see that our dungeon is cute and happy, despite being difficult?

Fucks' sake, man, Anyone can make things seem horrifying by over examination.
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>>203394
Then add a cute and happy vampire, that keeps to the veneer. Though honestly, part of my goal was to add something to break up the fact that our dungeon is primarily female as well.

It's not really over examination either, it was fairly obvious at the point the Warrior drowned in the slime pit.
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>>203445
So if they die in any way that immediately means our dungeon can't possibly be bright and happy? Come on, man. Stop that.

And a cute and happy vampire is still, in fact, a vampire. They'd be a bloodsucking human-type vampire that at best only fits in the "Fancy" theme. Seriously, why are you even pushing it this hard? They really don't fit in in almost any way beyond possibly being fancy. Plus, we can't even make them. Like, at all. Hell, we don't even know if we CAN make human-type enemies given so far all we have are straight-up monsters like slimes, elementals, and a cleric plant, who is a PLANT.
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>>203445
We could try using our runes in the next thread to create something without water; like a scarecrow, physic mage, or burning trent.
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>>203469
Plus we're going off the assumption that Mary would be willing to bleed herself for us to make blood runes, which is a little improbable to begin with.
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>>203477
I kinda want to try and grab more wood runes to make more plant-based monsters for the dungeon, desu. Could be fun, maybe, if other anons want it.

Plus, for anons who like atmosphere, going from water > nature seems like a neat progression, at least to me
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>>203483
Adventurers bleeed. Where is their blood going?
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>>203488
Like I said earlier, lets have a royal garden. One separate from the Spa Amphitheater. We could throw in some tangling vines, or some treants or some scarecrows.
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>>203469
Again with the theme nonsense, only to turn around and dump it with >>203488. Besides, are those things -BRIGHT- and -HAPPY- enough to be in the dungeon, especially since they don't fit the all important theme?

Vampires fit fine, they're fancy, we can really make them cute and happy if we must, and they give us plenty of options to work with outside of telling a slime or two to pull a lever or sit in a pit.

The only legitimate point against so far are the fact that we don't have Blood Runes.
We know we can make human shaped enemies, because the previous owner wasted all the runes on Succubus.

>>203494
The floor and walls, I'd presume.
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>>203488
An underground forest sounds pretty neat, right now I wish we had some poison in order to make a poison rune and combine a wood rune with a poison rune. Curing poison would cost extra, giving us more money everytime someone without a means to cure poison would have to rely on cleric plant.
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>>203494
Jerry's stomach, obviously.
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>>203500
A nice relaxing garden could be good to add to the spa, imo. Have it filled with MudSlimes, OilSlimes, and cleric-plant type attendants or something, maybe?

Then use fancy, wood, and like, I dunno, flower runes to make the room itself nice?

>>203510
Fucking hell man, please just stop, you're not even REMOTELY thinking here. Wood and Water fit together like Nature and Water. How the FUCK does a vampire fit any theme other than Dark, Brooding, Fancy, Edgy, Sparkly? Seriously, stop pushing them. I get it, you like them, but please, just stop. I'm begging you here.
>>
There's a lot of arguing going on about this when we don't even know if we CAN make blood runes yet. We're just assuming we can.
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What about a vampire that looks like a slime? Maybe drinks slime jelly? Then everyone gets something.
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>>203523
I figured there would be a garden in the spa, yes with many of the things you suggested. This royal garden was more of a dungeon specific room, for combat and/or puzzles. Like a side room before you reach the throne room, or whatever else we have in mind.
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>>203523
>Dark, Brooding, Fancy, Edgy, Sparkly
Kingdom, Castle, Library, Night, Time, Humanoid, ect.

And I'm just using your reasons for why we can't have vampires. I mean, how does Nature and Wood fit in with a water themed slime kingdom that's -BRIGHT- and -HAPPY?-
Besides, didn't I just get told we can't afford a new level, now we're adding an entire courtyard garden and underground forest.
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>>203542
That sounds good. One idea I was tossing around in my head was having the Slime Playroom we talked about earlier be near the Merch Shop and also we could make different types of rooms, like habitats for the slimes/other monsters they could use as a break room or something, which adventurers with enough tokens could visit like a zoo or some shit, to learn about the monster types, maybe? Just an idea

>>203545
Christ, are you trolling? I'm usually bad at telling, but it really seems like you are. Vampires barely fit, dude. Stop this. It's getting silly at this point.
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>>203571
Again, Vampires fit just fine.
Also, it got silly when you started yelling about the theme only to completely turn around and ignore what you just said in another post.
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>>203532
>implying facts or lack thereof can stop an argument
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>>203571
Eh, it's a cute idea, but given the setup, I think that would be too large, and ultimately, too expensive to make. We already have one expensive project in mind with the Amphitheater and various challenge rooms. Not to mention continued expansion of the dungeon itself. It's ultimately, a little too cumbersome to work, at least the way I see it. Cute idea though.
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>>203510
>Vampires fit fine, they're fancy, we can really make them cute and happy if we must, and they give us plenty of options to work with outside of telling a slime or two to pull a lever or sit in a pit.

Get off the computer, DIO. We all know you're typing this right now.
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>>203579
Alright, let me explain, and try to get you to understand.

Nature is NOT a departure from theme or atmosphere. We already have a plant-based monster, and many anons are already on board with a spa idea. Water also meshes well with nature themes, thus, plants, wood, and mud type things fit in quite well with the dungeon. We've gone with a natural theme thus fur, all natural monsters. It's about keeping the ATMOSPHERE CONSISTENT throughout the FIRST FLOOR OF THE DUNGEON.

If we flip-flop and just start adding in random monsters that barely fit ANY already-present theme, then it's just going to end up looking stupid to any and all adventurers that come for adventures instead of being a huge nmurderhobo who doesn't give a fuck.

Vampires do NOT fit. I get it. You like them. They're your fetish or whatever. Maybe later on, we can add a floor or a new dungeon where they would thematically fit the present atmosphere.

vampires are undead, and typically assosciated with death, darkness, broody things. They would NOT, in fact, fit in in a dungeon that thus far has had none of those things.

To use an earlier post of yours, their themes would be along the lines of "Kingdom, Castle, Library, Night, Time, Humanoid, ect. "

KIngdom/Castle both fit under fancy, which, as I have already stated, do, technically, fit the vampire mold. I do not disagree.
Library is something we do NOT have in any area which adventurers can ever get to,a t all.
Night/Time - How the hell would these fit? really?
Humanoid - We have no real humanoid-type monsters, as slimes are monsters, not humans
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>>203614
Nature would work in the Spa/Hotel part and that's honestly it. If we're building off the Kingdom part with a Royal Garden and all that bullshit, then the theme isn't nature or natural, it's Kingdom. We are also not all natural, the Mimic, Royal Jelly, Slime Knight, Comfy Slimes and Exploding Slimes only tenuously fit that mold. They fit the mold of Kingdom.
Our "Atmosphere" is already inconsistent throughout the dungeon anyways, due to it being half finished. We jump from a room filled with comfy slimes, a mimic and a mechanical trap, to a healing room, to a dance off and pleading to one of the nobles, then to a pair of fights.
You keep harping about natural and nature as the focus when it is not. Unless treasure chests, dance offs, mechanical traps and sword wielding armored knights occur naturally in the wild.
Even the Garden and Amphitheater reinforces Kingdom, being a Noble's Garden/Courtyard and...an amphitheater respectively.

Building off the fact that we are not nature, we are Kingdom, no matter how much you disagree, Vampires fit the dungeon very well. Aside from the Fancy and Kingdom connections, they are also connected to the Water Theme with their themes of blood, both being a respective flowing lifeblood, comprised, connected and tied together. The only thing they outright don't fit is Slime, which can be solved with Blood Slimes in the encounter.

Just because you dislike the idea does not mean they do not fit and it's dishonest the way you ignore that fact.

Besides, we're a dungeon. Adventure will always be here unless we do stupid shit like the original owner did and waste all our runes on succubus and build a two room dungeon comprised of just the entrance and the final boss room.
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>>203666
But what's the argument for having a vampire besides if it fits a theme or not?
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>>203674
To get more monsters to throw off the fact that we're mostly slimes and their weaknesses are obvious as fuck, to get some variety into the dungeons, to get another male monster into the dungeon unless we go cutesy with it, to get another reasonably intelligent monster into the dungeon, especially one that isn't a slime variant, to make a cool encounter out of it.
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>>203666
I will admit that Kingdom fits our dungeon pretty well, but you seem to be not even remotely understanding what I intend when I refer to ahving a "natural" atmosphere and theme. It's about the feel of the dungeon, all things that are natural and normally-occuring, things that fit in with normal shit. Why the hell do you insist that vampires totally fit in and are fine when we have literally nothing that fits them bar Fancy? Seriously, dude, why? Not to mention I can guarantee you, right here and now, that Mary, in quest, will NOT start donating blood to start making vampires just because it's one anons fetish.

They don't fit, and all your arguments to the contrary lack substance behind them beyond "THEY TOTALLY DO THEY'RE FANCY AND THAT'S ENOUGH". I get it, you love vampires and want to include them. Fine. But wait until we're making a new floor or a new dungeon instead of shoehorning them in where they don't even remotely fit.

FFS man there's literally no point to you even arguing this because there's no way we're going to be getting blood runes, undead runes, human runes, or moon runes for AGES.

>>203688
Fucking hell, We can ALL agre that we need more monsters, and most anons are in fact planning on adding nature monsters. Why are you DEMANDING that the monster added be a vampire when that is one of the monsters that fits less? Christ, man, try suggesting monsters that actually fit, or at the very least are possible to make.
>>
>>203688
I mean, nobody is DISAGREEING with the fact we should add variety to our monsters, we just disagree that vampires fit or are even possible to make currently. I mean, can't you suggest any other ideas instead of insisting on shoving vampires down our throats when we can't even make them?
>>
>>203698
>It's about the feel of the dungeon, all things that are natural and normally-occuring
You're literally ignoring all the things in the dungeon that are NOT natural and are not normally-occuring.

You also didn't read my post at all appearantly, because I gave a couple reasons why they would fit. But you continue to harp on about nature, when we are not nature or natural. At all.

Again, the only legitimate point you have against them is that we don't have and may never get blood runes to make them.

>>203705
You are the only one disagreeing that they fit and that's because you have this strange notion that our dungeon is nature themed when it is not.
>>
>>203713
>Again, the only legitimate point you have against them is that we don't have and may never get blood runes to make them.

Alright, Now I KNOW you're trolling. I have stated, multiple times, the reasons why they don't fit with the theme, and I'm tired of arguing this with you. This is a pointless argument because you seem to be refusing to actually read my posts, and we're not going to ever get blood runes. Whatever, let's agree to disagree.
>>
>>203724
>I have no actual points against him.
>Better claim he's trolling!

You keep claiming the dungeon is nature and natural themed. It is not.
You keep claiming Vampires do not fit. They do.

Your entire arguement as to why Vampires do not fit is based around your misguided notion that the dungeon is nature/natural themed, causing a circular logic.
When this is pointed out, you shove your fingers in your ears and scream about how the dungeon is all about nature louder.

>This is a pointless argument because you seem to be refusing to actually read my posts
That's fucking hilarious coming from you.
>>
>>203713
I'm pretty sure you're the only one arguing that they do fit, given that you two seem to be the only ones arguing.

>>203724
You're ignoring a lot of his points. There's no reason to stick with the water theme, other than resource cost.

You both seem like you're trying to dance around each other's posts and refute one or two of the points presented while ignoring the rest.
>>
>>203734
I never claimed that I wasn't the only one saying they do fit.
He however, did claim that he wasn't the only one saying they did not fit.
>>
>>203734
I suppose I can see that. Though from what I'm getting from his points is that he's demanding vampires totally fit because it is his subjective opinion that vampires fit in, where it is my subjective that that is utterly fucking retarded. I'll admit that might be colouring my posts a bit.

Though, I'm also not insisting we have to stick with water, I actually said earlier it might be cool to expand into nature/plant-themed monsters and puzzles soon, if other anons like the idea. I mean, If anything My main point has been that vampires, specifically, would be just plain silly to toss in at random.

I mean, most of the points we're both throwing around revolve around our impressions of the dungeon, which is almost entirely subjective

>>203741
Alright, one last post for you, you got me to rise to the bait.
Link me on, ONE, post where I in fact stated, explicitly, that multiple people, other than me, thinks it does not fit?
>>
I'm still waiting for Limebreaker to show up with pics so going through these autistic posts would be worth it.

Any minute now...
>>
>>203753
Limebreaker is in a stream right now so you're in for a wait
>>
>>203753
Too late, the only people left are us autists. You should run, before we get you too
>>
>>203751

>>203705
>I mean, nobody is DISAGREEING with the fact we should add variety to our monsters, we just disagree that vampires fit
>>
>>203760
Alright, that was my mistake. I should have used "I" instead of "we".

Congrats. Clearly, you have outwitted my entire argument. I tip my fedora to you, my good sir. By all means, you must be the most clever wordsmith of our time. Truly.
>>
>>203760
>>203751
I'M fucking saying vampires do not fit. So one way or another, multiple people have said, vampires do not fucking fit.

It's Slimecrown Citadel, not Castle Von Sucksblood. Vampires are their own theme.
>>
>>203785
Nobody is saying turn it into Castle Von Sucksblood. A single goddamn Vampire does not destroy the theme of the dungeon.
>>
>>203773
I'm glad you admit it, I will be the bigger man and tip my fedora as well because you had the resolve to know when you were wrong.
>>
>>203785
I say let's leave it to Larro at this point. Whatever Mary's reaction to the idea is will settle the debate one way or another. That way we can move on to different subjects, like other new monster ideas.
>>
>>203809
I want to see what happens when we combine fancy+fancy
>>
>>203811
We get something super fancy. It'd probably be harder to get to do shit then Lily.
>>
>>203811
I'm interested in magic+metal+wood, myself
>>
>>203818
I hope we get a Sun or a Day rune eventually, just so we can combine it with some Wood runes.
>>
So I figured I'd actually check and see who all said they disagree with vampires.

>The suggestion of a Vampire just seems a little too far left field from what we have going on right now.
From >>203194


> But it's still a stretch, personally, to accept it for the spa reason alone

>we could always go the kingdom angle. Castles have guest rooms for dignitaries, after all, right? Whose to say that the slime and vampire kingdoms aren't chummy?
>Its a stretch, but I suppose it could be done in theory.
From >>203265


>I'm in the no-Vampires camp personally as I really don't think they fit in the here and now.
From >>203339


>I'M fucking saying vampires do not fit.
From >>203785

That's only four, and only half of those are directly disagreeing with the idea of vampires. The other two are a pretty big stretch.

Personally I'd like vampires at some point, when we've developed the dungeon bigger. Maybe an expanded basement section, that gets harder/darker as they go until the big bad?
>>
>>203816
It can be Lily's pet if comes out to fancy for us to control.
>>
I for one, want to know how we are going to obtain the fist rune. Many of the others seem self explanatory. That one eludes me.
>>
>>203824
Two of those are the same person as well.

But I will admit, we need to wait and see if we ever get Blood Runes to start it. Which could potentially take awhile.
>>
>>203830
Knuckles, Gauntlet, Claw weapons, most likely.

>>203828
I do want to throw another water and fancy rune into Lily and another into the Knight.
>>
>>203824
I think we just decided to run vampires by Mary in the next thread and see what she decides on, so we could move on to other ideas.
>>
>>203755
>>203757
HOPE RIDES ALONE

>>203824
This entire argument is fucking irrelevant until next thread. Stuff it.
>>
>>203835
We should probably ask Demonologist or whoever our rune master is as well, before we start bleeding people for runes.
>>
>>203824
Honestly, the whole crux behind my argument was that they don't fit in THIS dungeon. Multiple times, I said we should just wait till we get another level of the dungeon, or another side dungeon.

>>203839
Also this. But my anti-vampire autism is no match for his pro-vampire autism combined with his massive vampire fetish
>>
>>203847
They fit in this dungeon just fine. One Vampire will not throw the slime kingdom into ruin.
>>
>>203831
Fair enough, I didn't actually notice that.

>>203835
Yeah, I saw that after I posted it.

>>203839
Wasn't trying to make an argument either way, just collect the facts. Cool your shit.

>>203847
True, and I agree with that. The argument just got a bit out of hand on both sides.

>>203830
Weren't Musclewizard's gloves going to give us Fist runes, but we sold them?
>>
Eveyone arguing because vampire and MUH THEME
and here i am, just wanting a Slime Queen and King as our first bosses
>>
>>203844
Speaking of the demonologist, we should really consult with her or the Dungeoneer and figure out what's up with Monster Fusion.
>>
>>203847
>>203858
Instead, the autism from you two faggots will. Drop it.
>>
>>203858
They still don't fit. They will still break immersion ahving a random undead in the middle of the dungeon for no reason.

This is still a stupid argument regardless because it's up to Larro at this point

>>203869
I agree. His vamp fetish triggered my autism, which then triggered HIS autism, and here we all are, covered in enough shit to turn into enough runes for multiple Shit Golems.
>>
>>203873
I'm trying, man, but the autism. It's too strong. Leave me behind, save yourself!
>>
>>203877
No they won't. Fuck, give it a challenge room off to the side like the Dancing Room and the Lily Room.

If the Sudden Dance off or the "Hey, you look like you suck. Want some heals." doesn't break immersion, we'll be fine.
>>
>>203869
Yup, upon further inspection, the gloves would have done it, but we sold them off. Alright, that explains it then. Guess it's feesible that other smaller items could net us some unique runes as well.
>>
>>203877
Not that I particularly care either way for or against vampires, but honestly the fact we have royalty as part of our theme makes it so we can justify most any random monster just by placing Lily behind it as a damsel in distress with a challenge to rescue her.
>>
>>203911
Are you a bad enough dude to rescue Lily Slime from the Basement!?
>>
>>203904
If the builder ever hurts one of our slimes, we could always sell his gloves and get fists that way. Or another cloth. Or leather?
>>
>>203917
I still think the slime playroom should be free because the Builder is the one who wants the room built so bad.
>>
>>203804

A single vampire doesn't fit the theme, either. That's why I, and at least two other motherfuckers, don't think they should be added to the monster list. Either you've got genuine vampire related issues or you're just a troll.

Have some actual ideas.

What we need is more low level stuff. We're kinda toploaded on monsters, especially since our weakest cannon fodder, Ms Bloops, is literally too cute to fight. People like challenges, yes, but we need some more easy enemies for them to feel like they're big and strong.

We also need multiple paths whenever possible. The fighters do not want to fiddle around trying to climb shit or pick locks or disarm traps. They want a big visible enemy they can put their strength against. At the same time, rogues want exactly the opposite. Mages don't generally like being in melee, and want to be clever. Who the fuck knows what psions want, at least until they implant it in your brain.

My suggestions are, 1, the slime gang. Several slimes of various types encountered spread out, easy to defeat, then a phase two where they work together slightly more effectively. Phase one as single one or two rune monsters, phase two as several all in one place. Mostly they get in each others way against one adventurer, or more effectively against a party. Have them set off traps here and there, mostly of the annoying but harmless variety, with comedic pratfalls.

Living (stoneslime) boulder. Big and high defense, high offense, super low speed. Easily avoided by adventurers with nonstandard movement options, like flight, climbing, or jumping. Otherwise tank and spank, no thought required.

Caged slimes and fliers. Cages, each with a single slime type, dangling from the ceiling. Large raven type creatures, or bats, or some other type of flier flutter around the cages. During the fight, they land on a cage with a slime in it and coat their beaks/fangs in slime, giving them a buff of some sort. Poison, fire, explosive pecks, something. Adventurers can either power through, kill the slimes first and then take out the much weaker fliers, or free the slimes for help against the fliers, and maybe even future encounters. After all, if they were imprisoned, the slimes can't be very loyal.

Entangling vines. At first, the cliff seems easy to climb, thanks to the handy vines. Unfortunately, after about halfway, the vines come alive and start grabbing the adventurers. If burned off the cliff, it exposes a metal ladder. If fought directly, they do no damage, but they will hold the adventurer long enough for

Ranged enemies. Slimes with bows/xbows/slingshots to 'patrol' by and start pelting the adventurers.

In the future:

More royal slime knights, each with an additional type, its own 'spire', and gimmick.

Once Lily and her RSK are nicely set up, what's a castle without a dragon? Something along the lines of a goodra would fit, either chained up, or 'attacking' the citadel.
>>
>>203230
>a faster way to accumulate runes without slime
Attract bigger parties and split them.

>>202312
>VIRGIN BLOOD
I think the blood worth more from a virgin is the first blood, not their bloody nose.

>>203785
>vampires do not fucking fit the theme
I for one don't give a fuck about the theme. We already have puzzles that are generic and just happen to have a slime as the interaction interface. It's a dumb reason to not want fun.
The final boss was not removed for not fitting the theme. The name/identity of the dungeon was changed twice already.
>>
>>203911
That's a pretty good point. I could get behind something like that. Though, personally I'd use something scarier/more intimidating as well. Maybe have a 'scary' opponent and a typical 'villainous' one? Like a side-quest in the dungeon to save the slime princess or something.

Maybe make a handful of Humanoid Villain type enemies to cycle them around to keep things interesting, change their drop tables so they have to grind it to get all the loot?
>>
>>203926
The argument was less about "THEY DON'T FIT NO FUN EVER REEEEEE" and more about how just tossing in a random vampire as a trash mob would be too random, if he ever offered any decent ideas, like the other guy who suggested that maybe we could have a humanoid monster holding lily hostage as a puzzle or sidequest then we could have avoided all this autism.

But instead, all we got was "BUT MUH VAMPIRE TOTALLY FITS IT'S A GREAT IDEA FUCK YOU REEEEEE"
>>
>>203922
There are a few reasons why a single vampire fits the theme, especially if we push off Kingdom. There are a few people who would like vampires and a bunch of people who don't give a shit either way.

And we have a bunch of Mook Enemies, the Comfy Slimes and the Mud Slimes for one, the problem is we're using them as hazards and obstacles instead of straight up enemies.
Another problem is the comparative cost for things like alternate routes and extra rooms.
A single extra challenge room is easier to make then three branching paths, or a bunch of mook rooms.

>>203931
>more about how just tossing in a random vampire as a trash mob would be too random
Dude, you never even once brought that up, instead you spent your entire time screaming about how we're nature themed and it doesn't fit.
Fuck, I even gave an idea of how to set up the encounter and even make it more slime related and someone else suggested having it as a "visiting noble" or some shit.

Stop being a fucking baby and twisting the arguement.
>>
>>203922
I like most of these. The vines + ranged enemy encounter may be a bit much for single, melee type adventurers, but this is a place designed to kill them after all.

>>203927
Monster of the day with individual drops? Yes. Keep them coming back to get it all.

>>203931
To be fair the other side of the argument was largely, "IT'S A SHIT IDEA TOO OUT OF PLACE FUCK YOU REEEEE"
>>
>>203936

No, there is one person who's fucking obsessed with vampires. You. You're wanting vampires because you can't stand not getting your way.

Now does anyone else have any actual ideas? Anything? They've got to be better than this guys. They'd sure have to try to be any worse.
>>
>>203936
I think he meant natural as in what felt normal for the dungeon, not nature-themed.
>>
>>203936
Again, wrong. My arguments were that tossing out a random vampire wouldn't fit the theme because why would a random vampire be there?

Your encoutner you put forward? That would have been a random ass boss to have in the middle of a slime-centric dungeon.

Also: "FUCK YOU IT'S SUBJECTIVE YOUR SHIT AND SO IS YOUR WAIFU REEEEEEEEEE"

>>203937
As the main anti-vampire guy, I will fully admit much of my argument was in fact that, though I can in fact accept one if there's a clear reason for it to be there, like the "kidnapped princes" encounter put forth.

>>203942
This guy gets it.
>>
>>203941
Can I nominate werewolves, then? I love me some werewolves.
>>
>>203947
Can the human form be an average guy named Dennis?
>>
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>>203936
>>203941
Lets compromise
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>>203947
I'd be cool with werewolves desu. They'd fit in well in the garden and plant shit we've got planned.
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>>203926
an army of comfy minions to take out those who susceptible sounds nice
>>
>>203941
Nah, I want Vampires because they'd be an interesting addition to the dungeon.
And there are other people who'd like vampires in the dungeon, just because you go "NO IT'S JUST YOU! FUCK YOU! REEEEEE!" doesn't mean it's not true.

Also, nice work ignoring the rest of my point, jackass.

>>203945
Your arguements were entirely "They don't fit. The Dungeon is Nature/Natural themed, that's why this Nature stuff works!"
Twisting it now doesn't fucking work.

>if he ever offered any decent ideas
>Your encounter ideas aren't decent! They aren't this exact thing I want that I didn't specify at any time during the arguement and just made up now, REEEE!

>>203955
Nah, Werewolves don't fit our theme at all. A bunch of berserk, bloodlusted, wolfmen is completely out of place in the natural setting of our dungeon.
>>
>>203956
It's the cutest slasher movie ever!
>>
>>203947

I don't mind werewolves. I don't even seriously mind vampires. I just got a little irritated by this one guy who's apparently obsessed. Which, honestly, I'm going to step back from. I shouldn't get involved with shit like that. I know better. Vampire guy, I'm sorry. Shit, I know how easy it is to get attached to an idea.

I actually like the vampire threatening the princess/queen. That's not terrible. Werewolves... Could work as a hound type enemy chasing them all over the dungeon? Or maybe, if the dungeon ever expands enough, a dark forest kind of encounter around the castle? Or a hedge maze thing? Find your way though the maze before the werewolf gets ya!
>>
>>203966
I was mostly joking with the werewolves, actually, but now this is starting to sound like an interesting idea. We'd have to find a source of Beast and Moon runes, though.
>>
>>203970
>>203966
Man, now we're just getting straight up Castlevania in this bitch. Hedge Maze with Werewolves in the garden. If we do get blood runes we need to combine them with plant runes, see if we can get some Alurune for it as well.
>>
>>203970
>Moon runes
If Larro doesn't make this joke I will be very disappointed in him
>>
>>203977
Knowing Larro, he won't get it until someone points it out. No offense to Larro.
>>
>>203976
Hey! We found a use for the vampire!
>>
>>203977
but what could possibly hold such rune?
...hey, what if we rune one of our dakis?
>>
>>203980
I'd still like a straight up Dracula style vampire somewhere.
Fuck, maybe we can go invading Kingdom or something. The monster kingdom is invading the slime kingdom, the vampire lord has the princess. Get through the now occupied Slimecrown Citadel and rescue her.
>>
>>203964
With Soot a guest appearance in a quest to destroy the comfynomicon
>>203977
arigato, anon-kun. daijobu desu ne?
>>
>>203970
>>203961

Yeah. Like I said. It's not about vampires or werewolves with me. I just got mad that the guy wouldn't let it go. Not every disagreement with your ideas is an attack on you personally. I'd have been just as annoyed if someone wouldn't shut up about, I don't fucking know, rat monsters. If the quest goes in the direction of vampires, I won't mind at all.

But if Larro doesn't decide to go for vampires, it'd be fucking awesome if we all supported that and offered suggestions on the way he wants to go.
>>
>>203984
We can have adventurers team up with the slimes to rescue her!
>>
>>203984
Maybe have it as a seasonal event around whatever spooky holidays exist in this world.
>>
>>203987
He'll bring his popgun, yeah?
>>
Y'know, after we get the SLime dungeon done with, with a good Slime Queen and either RSK Entourage or Slime King Final Boss Battle, we could add other Kingdom themed dungeons on the side, all leading out from the Cleric Plant Hub.

A slime one to start with, beacuse we've already got it mostly done
A supernatural one, we could make it a haunter house style thing with vamps, werewolves, ghosts, skeletons, and other spoopy shit.
A Plant-themed one with beast and plant-typed enemies with a boss fight where theres a Beast King and Alraune Queen

>>203988
...Speaking of, maybe a Rat-monster or sewer-themed one, with a Rat-King as the final boss? We could fill it with gross slimes but have the treasure at the end be incredibly good, like some kind of Mount or non-combat pet to make sure adventurers go there?

Maybe add a trap door in the hub room so we can drop murderhobos down there? Make it a classic "kill all the shit" dungeon? Literally, kill all the Shit. There's ShitSlimes. It's gross as hell.

>>203997
>>203997
We could add seasonal events to them! Halloween has rare spawns and loot in the supernatural dungeon, and the bosses in the others all have costumes on to look like different bosses!
>>
>>203988
Like I said a bunch of times, I admit it's all conjecture based on if we get blood runes or not.

>>203989
>>203997
Dude, best idea. If we ever get a second floor, it can be the Vampire/Werewolf/Monster kingdom.
Normally two seperate dungeons, every so often there's a special event where they go to war and raid each other. Adventurers can pick a side and help them further their goals. The winner is the one who kills the enemy leader and captures their castle.
>>
>>204001
Groovy.
>>
>>204006
Having them pick a side is a great idea. Adventurers will love feeling like they have an effect, and completionists will have to do it at least twice to get all the loot.
>>
>>204004
Maybe the boss of each kingdom will have a piece of a key that when all the pieces are brought together, they open a door or activate a lift that leads you down into Jerry's domain? That way, adventurers know that they'll be encountering a final boss, and actually prepare accordingly.
>>
>>204016
Sounds good, though that depends on just how powerful Jerry is. Though we'd have to let them keep the key piece from each kingdom so they have to come back and clear the others, so the last time they can go straight to Jerry, maybe?

That other idea of having them fight could also be incorporated by having them only able to access two kingdoms at a time, and they have to pick a side and do that dungeon, and depending on the combination, they can get different helpers/loot/different fights

Though that could be way too complicated, maybe. I dunno.
>>
>>204016
Instead of just pieces of the key, why not have them each drop their own keys? Bloody key for the vampires, Crescent moon key for the werewolves, slime key for the slimes, and then cover Jerry's door with locks and chains like >>199350 said?
>>
I'm not sure if this an idea already, but you know how we're already planning an arena, right? And how minions respawn? I was thinking that we could bring in gambling heroes by having them bet on minions as side thing, using gold of course. Such as Royal Slime Knight v Cleric Plant. It would also bring an audience along as well.
>>
>>204030
Sounds good if it's possible, but I don't know how the npcs will react to having to fight for adventurers amusement.
>>
>>204034
I suppose it depends on the monster. I don't think the basement monster would care too much beyond "MURDER EVERYTHING" for example.
>>
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IGNORE SHITPOSTING, PRAISE PSION.
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>>204084
PRAISE. PSION.
>>
>>204086
PRAISE TIDDIES
>>
>>204084
>>204086
The Eye is too big. Makes her look like a Psyclops
>>
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>>204088
:V
>>
>>204084
Psion best hero!
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>>204084
>Psions adquire the 3rd Eye/Psychic Eye after reaching a certain level in their training
>>
>>204004
>Rat-monster or sewer-themed one, with a Rat-King as the final boss?
A metro/subway themed dungeon. A literal on-the-rails experience for a hero unconcerned with elaborate puzzles! Hop over the ticket-gate and dive into non-stop action against Gross Slimes, Rats and the fetid Undead! If you [b]stomach[/b] the trip, you are received by the revolting Rat-King and his entourage!

The dungeon is named Mary's Evening Commute
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Praise Lily.
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>>204235

Holy jeezu man!!! I don't expect this lewd levelness....
>>
>>204235
Well clearly now we need a pallette swapped version with RSK in the same post telling Lily to fuse with them
>>
>>204235
Praise Lime for this fine Slime.
>>
Just as a note, I am all for expanding our water theme with a wood/nature theme. I think in time we can tell an interesting story by having players fight up through slime citadel, navigate a haunted, mysterious forest before finally moving on to an ominous castle.

However, first, I want to feel like slime citadel is complete, and that we've really done the most we can with the water/slime theme. I think we have a ways to go in that regard.

After though, making a key to "The Gardens of Delight" for beating the boss of slimecrown and making that area accessible through the back of the spa area and more generally plant and nature themed, sounds nice.
>>
>>204235
Dude, you post art somewhere? I must follow you
>>
>>204547
Here's his tumblr page.
http://limebreaker.tumblr.com/
>>
>>204551
Danke
>>
>>204235
I wonder when lime's going to make the jump from cheesecake to hardcore with this quest.
I am keeping an eye on his tumblr in the hopes it is soon
>>
>>205085
What do you mean?
>>
>>205116
Lime makes some pretty intense stuff, so I'm wondering when this one will get that treatment.
http://67.media.tumblr.com/cd9e2f8f15fdb4f23987545f20afa0ca/tumblr_o7ytswCNDB1tv2iddo3_1280.png
>>
>>205120
Oh
>>
Can't wait for the next thread
>>
>>200743
How would everyone feel about dropping the lever puzzle? We don't seem to know what to do with it and I'd rather wait till we can make it work than keep it for the sake of it.
Also I think we should have a mob room (I favour Mind Slimes and Fire Slimes) and a Exploding Mind Slime could be fun (DF stile).
>>
>>206158
Remember to check Larro's twitter!
https://twitter.com/HeroRena
>>
>>206225
>Hes rotating between auditor and MAQ.
This is suffering larro and you know it.
>>
>>206225
Literally the reason why I made a Twitter a week ago
>>
>>206220
Nah, it's fine. Maybe put a sign outside, but it's working how we want it to work. Psion offered her gold three times instead of changing tactics when that didn't work.
>>
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"Little roller up along first... Behind the bag! It gets through Buckner! Here comes Knight and the Mets win it!"
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>>206892
Room Proposal: Batting Cage.
Adventurers are given a supply of baseballs and across a short hall is a pressure switch on the wall. In front of said switch will be Ruth so she can practice her swings and block throws. Hitting the switch will clear the challenge.
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>>206949
seconding this
Also, proposing we replace the Lily lever room with this idea
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>>206949
First ball is free, 2nd is 10g, third is 20g...
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>>207280
Too expensive, do it in fours (bases) or half dozens.
>>
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Runner at third, one out.

Broken bat. Cut off by Wright! Out! Throw home!

Royal, tie game! Unbelievable baserunning by Eric Hosmer has tied it!

They keep finding ways!
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I wonder if next game will hit 2000 post.
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>>208057
What's the highest Larro ever went?
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>>199381
>The slimes can be of any kind currently unlocked in the dungeon.
...Royal Slime Retinue incoming. If we get an absolute pile of dick-ass muscle-wizards all at once, we just get Curi to go "fuck it, royal slime knights forever".
>>
>>208240
The time he decided to run 2 quests at once
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>>203243
...not the previous guy, but what part of that is inconsistent with "the slime kingdom wants to drive adventurers away from the terrors that lie beneath"?
>>
>>203953
The DnD 3.5 Bloodbloater says high.

For those who aren't in the know, it's a slug-sized ooze that drains blood. What makes it an issue is that they are extremely difficult to see when they hide in water (they kinda look like uncooked eggs with red yolks) and that they come in fuckhueg swarms.
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>>208466
When was that?
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>>208602
Maybe not exactly at once
But he's still alternating between this one and MAQ
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>>208611
I just want to see what happens neexxxxtt... Come onnnn post next game already T.T
>>
>>208618
If Larro makes another thread, it'll probably be next week, dude
Follow his Twitter @HeroRena so you know when the next one will be
>>
>>208491
Sorry, I meant when we first started out in the first thread, before we went full slime
>>
Holy crap, this is still up!?
>>
not for much longer now
>>
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>>209058
These threads last forever
>>
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I had time, so I made an edit of the map to make it completely nonlinear.
You have to pull all four levers to access the boss.

This does mean anyone that wants to get 100% run or be murdered by the boss has to get Lily to pull her damn lever.
>>
>>209266
When we're talking boss, I'm assuming that you're meaning Queen Curie? I'm still leaning towards the basement beast being an optional boss.
>>
>>209302
We still have Curie in the dance hall, which means our final boss is still Murder Beast.

I'd say not to have secret bosses that need to be found, yet.
We're barely the size of a first Zelda dungeon.
>>
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Correction. We're half the size of the first dungeon of the first Zelda game.
Of course most of those rooms are filler rooms, which we're quite heavily omitting.
>>
>>209427
on that note, we should probably add some filler rooms full of slime bats or something.
You know, for the dumber adventurers.
>>
>>209449
Monsters or even just basic traps should help flesh things out I feel. Something to just rough people up a bit as they move forward. Right now we don't have a lot of middle ground between rooms that are perfectly safe and rooms trying their absolute hardest to kill people.
>>
>>209266
>has to get Lily to pull her damn lever.
This has to be my favorite room in the dungeon.
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>>209618
Because it's so simple, yet it's fucking impossible anyway.
Speaking of, maybe we should make it so pulling the lever causes a chest to rise up from the floor? That would feel much more rewarding than... the currently undefined method we don't have!
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>>209302
We don't have a proper boss room for Curi to fight in yet
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>>209449
Yeah, a few "easy" rooms would be nice, even if just to lower their guard.
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>>209449
>slime bats
I am triggered by the mention of bats.

So many fucking Zubats in Mt Moon. So many.
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>>210697
Stop hoarding you money and buy super repels, dammit!
>>
>>210710
But then I might miss a Shiny Zubat.
>>
>>210729
You wouldn't care, I saw my first legit shiny a year ago and ko'ed it. It was a shiny Raticate.
>>
>>Emerald
Mine was a Spinda
Found it while looking for a Skarmory in Emerald
I literally stopped breathing when I saw the sparkles
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>>210793
Fucking phone, meant to quote
>>210786
>>
>>209266

I much prefer having the treasure room vs mega boss room decision after the main boss room.
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>>211836
That's not really a decision, though. Just go treasure then boss. Nothing stopping anyone.
>>
Page eleven and no end in sight.
>>
It was a good thread.
>>
>>203024
FLUFFY! The beast of insta-kill



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