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= Nearly Balanced Combat Edition =

There is but one goal.. Amass a fortune to build a universe

Welcome to a world of never-ending darkness. Surrounding you is a sea of "Sleepers" - Beings such as yourself who have not yet awoken. You are completely naked. You have no tools. There are no structures. There is only darkness above, darkness below, and darkness as far as the eye can see.

Death has no power here and thus life holds no meaning. If ever you are attacked, you may die, but can return at any time to exact revenge.

-Player Characters-
================
Awoken - The only creatures blessed by A Distant Star with the ability to conjure up two possessions from memory. Able to use any items/equips. Extremely gear dependant. Begins with one <3, two standard equips of choice, and three tealight tokens. Limitless inventory. Killing an awoken awards the killer with a tealight token. Loses all additional <3s upon death. Only the awoken may pray to A Distant Star. If they roll an 8 they may be blessed by a response. Revive with one tealight token if none are present upon death and if killed by another player. Max <3 limit (without equips) is eight.

Fire Eye - Eyes of a great dimensional beast trying to tear its way into this realm. They possess natural prowess in offense (IHP 1-4 & can attack two enemies at once). They are unable to use items or gear but can use successful dodge rolls to disengage and close up at any time, rendering themselves untargettable and unable to target until reopening. They begin with four <3s. No inventory.

Fire Imp - Offspring of Fire Eyes. They possess natural prowess in both offense and defense (IHP 1-4, dodge parameter includes 1s). They are unable to use gear, but are able to steal items with a successful roll (Success = 2/4/6/8, Fail = 1/3/5/7/9/0 - Failures count as a fumble). They begin with one <3. Can use items, including stardust. Limitless inventory. Max <3 limit is five.

Shadow Person - Offspring of the Hat Men. IHP 1-3. They possess natural prowess in defense (1's, 5's, & 9's contribute to dodge rolls). They are unable to use items but can use one piece of gear. All other items they acquire must be discarded or left behind, rendering them free for the taking. They begin with two <3s and cannot use stardust to acquire more. Can AHC on 1's and 0's for six <3s

<<< Please report your acquired stats/items/gear from previous threads at the beginning of every new thread for the sake of simplicity. Please put the appropriate <3 total by your trip, like so - "<3x2, <3x4, etc" >>>
>>
========
-Combat-
========
Roll using dice+1d10 (unless otherwise noted) in options box

*Initial Hit - The first attack in a bout or the attack used to strike an opponent who has fumbled. *If you hit, you deal one stroke of damage, and your opponent must counter roll. If you miss, you have fumbled and can disengage but cannot attack again until your opponent has done so. Hits are only valid if posted with three complete sentences.

Disengage - Disengage posts must be four complete sentences detailing your getaway and must be posted before the defending anon strikes back to be validated. Even numbers are successes. If you fail a disengage you have failed completely and must wait for your opponent to either attack or ignore your antics.

*Counters & Dodging - After being attacked you have the opportunity to make a dodge & counter roll. Even numbers equate a successful roll. Odd numbers mean you failed the roll and are struck. Successfully rolling leads into an immediate counter, and your opponent must now make a dodge roll. *Once a contender fails a dodge roll, that same combatant must then make an initial hit roll. Successful dodge rolls must be two complete sentences long to be valid.

*Autohit Counter (AHC) - Counters and critical strikes rolled into one. If you roll a 0 during a dodge you've managed to pull off an Autohit Counter. Your opponent cannot dodge this attack and their life is reduced by *three <3s.
Strikes always reduce an enemies <3 total by only 1 unless autohit applies.
>>
Rules of Engagement -

1) If attacked by multiple opponents, you don't take initial hit damage . Instead, you make an immediate dodge roll. One successful dodge roll against any of your attackers hits nullifies the other remaining hits, but you can only counter against a single enemy. The remaining enemies can either disengage or attack again, but the same rules apply. FSs and AHCs are only applied when/if you fail a dodge roll against the enemy making a counter roll against you. FSs and AHCs from your opponents allies do not apply.

<< Ex - Distant Star dodges one of two hits from two opponents and chooses opponent A to counter. Opponent B attacks again with opponent A (who successfully dodged into a counter). If Distant Star fails her roll she will take two hits. Distant Star successfully dodges A's attack but changes her counter target to opponent B. Opponent B fails his check and dies, but A attacks again. A Distant Star must now make a dodge roll against A >>

2) If you fail a dodge roll, ALL HITS AGAINST YOU STRIKE.

<< Ex - Fire Eye fails a dodge against one of three attacking opponents. Two of the three attacks are hits. Fire Eye takes two hits >>

3) All hearts are restored to the victor after combat. Canteen is refilled to max after combat.

4) Upon dying, you must give up a single equip to leave behind for the victor to acquire. All other goods in your inventory are returned to darkness (gone completely). Only two equips returned to darkness can be reconjured. Any gear left behind cannot be conjured again until you reacquire said equip. You can not give up items; you must leave an equip behind.

5) Before engagements, post an "approaching" post to your enemy along with the equipment template detailing the gear you intend to do battle in.

==================
-Weapon Bonuses -
==================
These are the guidelines to follow for all conjured weapons. Idc if you conjure a megaton hammer, gatling crossbow, great lord tower shield, or hellfire/divine tome - these are the standard bonuses and IHP for each category.

(IHP = initial Hit Parameter)
(FS = Free Strike)

// Melee // Bonus: +1 <3 (*IHP 1-4)

// Ranged // Bonus: *Deadly Accurate (IHP 1-3, *FS on Dodge roll 0&1 <still take dmg on a 1 roll>)

// Tomes // Bonus: Attack two enemies at once, or One Enemy Twice (*IHP 1-2 / dice+2d10)

// Shields // Bonus: enemy AHCs do -2 damage if equipped, blocks initial hits, your AHCs deal -1 damage

// Gauntlets // Bonus: your AHCs do +1 damage if equipped

// Backpack // Bonus: +1 Canteen Capacity

Adjust (x) in "dice+(x)d10" to accomodate equipped items for IHP

First roll(s) = Main Hand // Second roll(s) = Off Hand
>>
==================
==================
- The following template must be posted proceeding an engagement, so all parties involved are aware of eachothers combat kit -
MH: <Weapon>
SA: <Weapon>
OH:
Back:
Head:
Chest:
Hands:
Legs:
Feet:
Acc1:
Acc2:

===================
-Summons & Drops-
===================
The following creatures can be summoned via Tealight Tokens. Choose the appropriate number of tokens and make a roll/summoning post to figure out which enemy you summon.

<< Ex - Two tokens and a dice roll of 7 summon a Goblin Tinkerer)

Once summoned, the necessary amount of tokens are removed from the inventory and each Summon follows standard combat rules. The summoner always attacks first. The IHP of summons is 1-3. Every Summon comes with a set amount of <3s and the summoner must roll for himself as well as the Summon. If the summoner dies or disengages against a Summon they are unsummoned. The summoned creature always targets the one who summoned it if attacked by multiple enemies.

<< Ex - A Distant Star summons a Skeleton and rolls a 4. This counts as a fumble. A Distant Star then posts the attack roll of the NPC and reacts accordingly (either with a dodge, or if the NPC fumbles, an attack) >>

After defeating an enemy, you make a loot roll with a "looting" post. The loot roll determines what items you obtain. The loot post and loot roll must be made by the summoner, and completely out of combat.

( Every <3 requires an additional Tealight Token to summon, +X next to creatures name indicates additional HP but does not require an additional token to summon)

!! Enemies Cannot Perform AHCs - 0's count as dodge rolls for summons !!
>>
------------
(1-3) Fire Imp <3 // (1-3) tealight token (4-9) Standard Boots (0) Imp Wing
(4-6) Thirsty Ghost <3 // (1-6) ghost paste (7-9) dog bowl (0) Stardust
(7-8) Goblin <3 // (1-3) bubblegum (4-7) tealight token x2 (8-9) Rocks (0) tealight token x2
(9) Mimic <3 // (1-3) Rocks (4-6) matches x2 (7-9) tealight token x2 (0) Standard Shield
(0) Skeleton <3(+1) // (1-3) Lantern (4-6) Standard Boots (7-9) Belt w/ Canteen (0) Flea Cape
-------------
(1-3) Imp Lord <3<3 // (1-3) Rocks (4/5) Standard Pants (6-9) dynamite x2 (0) Imp Wing
(4-6) Fire Eye <3<3 // (1-3) Lava Tear (4-9) tealight token (0) Stardust
(7-8) Goblin Tinkerer <3<3 // (1-5) Crafting Kit (6/7) Standard Pants (8/9) Standard Robe (0) Tinkerers Tools
(9) Fallen Star <3<3 // (1/2) Stardust (3-6) Rocks (7-9) Tealight Tokenx2 (0) Stardustx2
(0) Skeleton Captain <3<3(+1) // (1/2) Standard Tome (3-6) Bottled Flame (7-9) Standard Sword (0) Flea Cape
-------------
(1-3) Fire Phoenix <3<3<3 // (1-3) Bottled Flame (4) Stardustx2 (5-9) Lava Tear (0) Stardust x2
(4-6) Hat Man <3<3<3 // (1-4) Standard Robes (5/6) Belt w/ Canteen (7-9) Standard Hat (0) Suitcase Nuke
(7-8) Hungry Ghost <3<3<3 // (1-3) Coffee Grounds (4-6) Ghost Paste (7-9) Standard Gloves (0) Stardust x2
(9) Ent <3<3<3 // (1-4) Building materials x2 (5-9) Standard Shield (0) Building Materials x4
(0) Skeletal Lord <3<3<3(+1) // (1-3) Standard Shield (4-6) Standard Breastplate (7-9) Bottled Flame (0) Lords Breastplate
-------------
>> All of the enemies below can AHC, and make use of the WEAPONS they drop; shields & gear don't apply <<
(1-3) Fire Dragon <3<3<3<3(+2) // (1-4) Claw Dudes Claw (5-6) Lava Tearx2 (7-9) Clerics Holy Tome+0 (0) Scorpion Tail
(4) Heroic Awoken <3<3<3<3(+3) // (1-4) rocks (5/6) Mirror Shield (7-9) Lords Breastplate (0) Madmans Machete
(5) Lone Awoken <3<3<3<3(+3) // (1-4) Doom Helmet (5/6) rocks (7-9) Lords Breastplate (0) Outlaw Star
(6) Blessed Awoken <3<3<3<3(+3) // (1-4) Doom Helmet (5/6) Mirror Shield (7-9) rocks (0) Tome of the Rising Sun
(7-8) Ancient Ent <3<3<3<3(X2) // (1-3) Flea Cape (4-9) Buiding Materials x4 (0) Dank Robes
(9) Shadow Lord <3<3<3<3(X3) // (1-3) King Killer (4-6) Shadow Suit (7-9) Imp Wing (0) Manamuramusashi
(0) Awoken Star <3<3<3<3(X4) // (1) Crow (2-6) Dead Wizards Spellbook (7-9) Bubblegum (0) A Distant Moon

/ Conjured Items & Equips //

*Items must be used during dodge/counter rolls, or after successful disengages
*Items cannot be used during initial hits.
You can use up to two items per dodge
Item usage requires a single sentence, "I use ______ etc"
Items usage requires a sentence per item used.
Compound sentences totally validate your dodge.
Dodge rolls require an additional sentence is one item is used.
Dodge rolls don't require an additional sentence if two items are used..
Using only one item allows you to AHC.
Using two items compeltely negates landing a AHC.
!! free hits and bonus damage from gear still apply !!
Negated AHCs are instead treated as standard dodges.
>>
=================================
Tealight Tokens // Used to summon NPCs, these do not disappear upon death. Tealight Tokens can also be used at the time of a dodge roll to 1) negate the effects of incoming free strikes against you for THAT TURN 2) safeguard against damage from an upcoming dodge fail, until the next opportunity to dodge arises. Failing to dodge under the saftey of a tealight token results in no damage is taken, but your opponent gets to make an initial hit roll against you.

Dark Stone // If used on a successful dodge roll, your next initial hit can pierce through shields. Lasts until your next initial hit roll fails or passes.

*Belt w/ Canteen // The canteen can be used once (unless modified) per battle to recover one <3. It can be used IMMEDIATELY after taking a fatal blow to recover and continue fighting. Has no effect on a failed dodge roll. Refills after every battle or when the enemy engaged by your group is killed. It can be given away. It is not lost upon death. *If an ally successfully counters it locks the enemy into a dodge roll letting you disengage and use your canteen without having to worry about rolling to recover.

Bottled Flame // Reconjure unconjurable items (1 use) does not disappear upon death

Dynamite // Used to destroy forts (1 use)

Lantern // Let's you receive 1 additional stardust from ghosts when scoring an autohit counter. Cannot be given away. Cannot be lost upon death.

*Ghost Paste // Can disengage from battle during a dodge roll. Take no damage that turn if roll passes. (1 use) A successful hit from an enemy puts you back into battle but deals no initial hit damage unless modifiers activate. A failed hit from an enemy lets you run away. Essentially lets you back out of a fight long enough to bail, or drink from your canteen without rolling.

Cleric Tear // Revive an ally with original items & one additional item (all other items are lost) the revived must accept revival (1 uses) Ally revives immediately back into battle

Bubblegum // "Useless"

*Rocks // If used on a successful dodge roll, your enemy can fail by rolling a 2 while dodging

Lava Tear // Safeguards against the next Autohit Counter received (1 use)

*Coffee Grounds // Can dice+2d10 a dodge (1 use) Slightly stacks with shields (dice+3d10)

Dog Bowl // "Useless"

Stardust // <3 +1 upon use (1 use) All <3s acquired vanish upon death

Matches // Used in burn attempts (1 use)

Building materials // Use to build constructs

Crafting Kit // Can combine building materials (x3) with lava tears (x1) and ghost paste (x2) into tealight tokens (x8)

Tinkerer's Tools // Can break rocks, dog bowls, and bubblegum into building materials x1

Suitcase Nuke // kills user but kills all those attacking the user if used during a successful roll (1 use)
>>
Basic Hat // Head // hit parameter includes 7's
Basic Breastplate // Chest // Reduces AHC damage by 1, +1 <3
Basic Robes // Chest // Reduces AHC dmage by 1
Basic Pants // Legs // +2 <3s
*Basic Gloves // Hands // Increases AHC dmg by 1
*Basic Boots // Feet // +1 <3

// Special Gear //
Special Gear cannot be conjured until acquired. Anything the awoken summons from memory counts as standard equipment and follows standard IHP & weapon bonuses unless stacked with equips listed below. Once special gear is given up it cannot be conjured again without a bottled flame or until it is reacquired.
----------------

Flea Cape // Acc // 9's count towards dodge rolls

King Killer // Acc // Increases AHC damage by 2, 3's count toward dodge rolls

Doom Helmet // Head // hit parameter includes 7's & 8's, free strikes on IHP roll 8

Lords Breastplate // Chest // Reduces AHC damage by 2, +2 <3

Madmans Machete // Melee // Canteen capacity increased by 1. Can be reconjured even if relinquished, cannot be broken down into building materials. Can only be conjured/reconjured upon revival.

Scorpion Tail // Melee // Four turns after your first dodge (the dodge turn doesn't count), attempt a free strike (determined by a successful dodge), with a followup attempt on turn six. Each free strike can be targetted at only one enemy at a time, and these strikes can only take effect once per battle

*Shadow Suit // Acc // can attempt to steal items (even # = hit, odd # & 0 = fumble, can disengage), ignores 3 free strikes per fight

Cat Ear Crown // Head // hit parameter includes 7's, +1 <3, using your canteen during a successful dodge roll results in a free strike against your enemy if their next dodge roll is a success. If their dodge roll fails, the cat ear crown modifies the initial hit parameter of their main hand weapon by (min+1)-(max-1)

Manamuramusashi // Melee // IHP dice+2d10, +1 <3

Dank Robes // Chest // Reduces AHC damage by 1, IHP for Tomes is increased by (min+0)-(max+1), canteen capacity increased by 1

Clerics Holy Tome+0 // Tome & Acc // Adds 1 <3 for every hat man or shadow lord killed (up to 3) Resets upon death.

Mirror Shield // Shield // Reflect 1 point of AHC damage & 2 free strikes (per battle) back at the attacker, +1 <3

Dead Wizards Spellbook // Tome & Acc // Lands a free strike on all attacking enemies if the enemy countered fails their dodge roll. Free strike is not applied to enemy who failed their dodge roll.

Claw Dudes Claw // Melee // IHP increased by (min+0)-(max+1), FS if IHP roll lands an 8
Imp Wing // Acc // 3's during dodge rolls result in a free strike, but damage is still taken if the roll fails

A Distant Moon // Shield // Adds 1 <3 for every 4 <3s the wielder possesses, Canteen capacity increased by 1

Crow // Firearm // Rolling a successful dodge after landing an AHC results in a second AHC from that dodge roll
>>
Tome of the Rising Sun // Tome & Acc // Whoever holds this tome can use his canteen on an ally in battle. Increases canteen capacity by 1.

Outlaws Star // Firearm // Every time you are victim of an AHC, you retaliate with a free strike. 1's count toward dodges.

// Craftable Gear & Summons //
> Requires Crafting Kit<

Duelists Gauntlets // Gauntlets // Reflect 1 points of AHC damage back at the attacker, recover 1 <3 on IHP rolls of 8 & deals damage when an opponent misses their initial hits. Raises IHP by (min+0)-(max+1)
(Recipe: 3 Dark Stones, 1 Ghost Paste, 1 Coffee Grounds)

Brutes Gauntlets // Gauntlets // Reduces AHC damage by 2, <3 +2, AHC dmg +1
(Recipe: 3 Dark Stones, 2 Rocks, 1 Lava Tear)

Starlight Gauntlets // Gauntlets // Canteen capacity +1. After landing an initial hit, regain one canteen swig and deal 1 damage if your opponent fails their immediately following counter roll. Canteen cannot refill beyond 1.
(Recipe: 3 Dark Stones, 1 Stardust)

Tower Shield // Shield // Reduces AHC damage by 2, +1 <3
(Recipe: 3 Dark Stones, 1 Dog Bowl, 1 Bubblegum, 1 Rock)

Bag of Phantoms // Back // Begin each fight with a ghost pastex2
(Recipe: 5 Dark Stones, 2 Ghost Paste)

Bag of Beans // Back // Begin each fight with coffee grounds x1
(Recipe: 5 Dark Stones, 1 Coffee Grounds)

Charlie Brown Bag // Back // Begin each fight with rocks x3
(Recipe: 5 Dark Stones, 5 Rocks)

= Summoning the following creatures requires no tealight tokens. These creatures are instead summoned with a Belt / Canteen and a dice roll. Their drops are at a 100% rate =

(1) Shadow Imp <3 // 1 Dark Stone, 1 Stardust, 2 Tealight Token
(2-6) Fading Star <3<3 // 2 Dark Stones
(7-8) Black Blob <3<3<3 // 2 Dark Stones, 1 Tealight Token
(9) Iron Mimic <3<3<3<3 // 1 Coffee Grounds, 1 Rock, 1 Ghost Paste
(0) Hungry Skeleton <3<3<3<3<3 // 3 Dark Stones, 1 Tealight Token
>>
- Structures -
===========
Structures supply some afk defense while you're away doing other things. The downside is that they can be burned down by with matches via burn attempts. Burning only succeeds if the player rolls a 3, 6, 9, or 0 - all other rolls simply use the item up. To destroy a fort, standard explosives or a spellbook must be used. No one inside a destroyed construct is hurt, they are simply revealed and open to engage in combat.

Tent : Requires Building Materials x2
(Owner + 1 Untargettable by 1 enemy, targettable by 2 or more)

*Cottage: Requires Building Materials x3, or Tent x1 & Building Materials x1
(Owner + 2 Untargettable by 2 or fewer enemies, targettable by 3 or more)
(Can fight summons (<3x1 or less) within without fear of ambush)

*Big Cabin: Requires Cottage x1 & Building Materials x2
(Owner + 3 Untargettable by 4 or fewer enemies, targettable by 5 or more)
(Can fight summons (<3x2 or less) within without fear of ambush)

*Fort: Requires Cabin x1, Cottage x1, & Building Materials x4
(Owner & All Inside are untargettable. Cannot be burned down.)
(Can fight summons (<3x4 or less) within without fear of ambush)
>>
(After reading the last thread I realized I didn't specify what kind of damage this deals)

Duelists Gauntlets // Gauntlets // Reflect 1 points of AHC damage back at the attacker, recover 1 <3 on IHP rolls of 8 & deals free strike damage when an opponent misses their initial hits. Raises IHP by (min+0)-(max+1)
(Recipe: 3 Dark Stones, 1 Ghost Paste, 1 Coffee Grounds)
>>
(im exhausted as fuck ill be back tomorrow to see what i got)
>>
(Repost.)
To King:

"I wouldn't mind staying the night and I can pay my way with some song and entertainment."

A fine lot of souls these are.
>>
>>188804
"Come, then."

I turn, and begin walking into the distance. I call to the marine:

"Sir Knight, how much do we still require in the way of materials to complete the castle?"
>>
>>188810
Still need 2 more material unfortunately.
>>
>>188793
(op b4 i go to sleep i just wanted to ask dont these seem a little op to you?? i missed a fallen star last thread nearly three times in a row last thread and i roll 3d10 not trying to stir shit im just saying u might wnt to take another look)
>>
>>188810
I follow, tuning the violin slightly as we walk back, taking in the talk of the King and Knight.

Slowly coming to the realization that this isn't night and it probably doesn't get any brighter here.
>>
>>188822
(Well, there's only one person who has them currently as far as I saw so I'm not sure how "op" they are. But I'll spend the remainder of the time I'm awake tonight toying around with them myself to see how potent they are. Thanks for bringing it to my attention)

(I'll get your belongings to you in the morning once I've figured out what I'd like to bless you with)
>>
>>188832
We come to what seems to be an outer wall in construction, and you realize that a great castle is being built here. A cabin sits next to the project, and that is where we go.

"Humble beginnings," I say. "Soon we will complete this grand project, and I and all my subjects shall have a sanctuary."
>>
(Just going to repost this before I head on my way so everyone is up to date with the changes)

*Initial Hit - The first attack in a bout or the attack used to strike an opponent who has fumbled. *If you hit, you deal one stroke of damage, and your opponent must counter roll. If you miss, you have fumbled and can disengage but cannot attack again until your opponent has done so. Hits are only valid if posted with three complete sentences.

*Once a contender fails a dodge roll, that same combatant must then make an initial hit roll. Successful dodge rolls must be two complete sentences long to be valid.
>>
>>188851
"It may be humble but I do believe I see the makings of greatness as well, you have a good worker in this Knight."

I tie off the blanket around my legs as a sort of kilt (intended as decency coverings and not armor of any kind)

"I realize now that you are at a disadvantage my good King. My name is Roland. Well met."
>>
>>188873
Well it seems the king approves of you so enter the cabin and rest here if you wish.
I'm also going to retire to my quarters for the night.
>>
>>188873
"Well met, Roland. Be welcome in my hall."

I look out into the darkness.

"You will need to be able to defend yourself. I shall see to it that you are well-equipped as soon as I can."

(Trying to multitask, so posting is slow)
>>
I rest "for the night" in the hall, though I play a tune of the kings wishing first.

Unfortunately my friends I must sleep for a time.

Sorry I joined so late in my possible posting time I wanted to be sure to read up on all the threads before posting myself. I couldn't help but join in. What a fun little adventure, good job DS.

Should be posting Saturday as well, Fridays are bad for me but I just wanted to introduce my character for the time being.
>>
Rolled 8 (1d10)

>>188897
At the moment he was gifted a tome by the star
>>188900
More people are always welcome, at least you got your character up now.

Before I get off I shall pray for a crafting kit.
>>
Rolled 5 (1d10)

Ugh, today was a terrible day of grueling work.

At least now I can get in some late-night grinding though.

Stepping out from my hall, I take a deep breath, and from my pocket pull out two tealight tokens. I cast them into the darkness, and ready my uzi to fight whatever comes back at me.
>>
Rolled 9 (1d10)

>>189034
A fire eye emerges from the darkness. I can't help but smile. This was the very first kind of monster I and the knight encountered here.

"Have at you, beast!" I shout as I fire.
>>
Rolled 4 (1d10)

>>189041
The eye suddenly dodges out of the way, and its pupil glows white hot. A beam of heat shoots out straight at me!
>>
Rolled 7 (1d10)

>>189045
But the beam goes wide. We circle each other, and I grin at the doomed monster.

"Do you know who I am, beast?" I say as I fire another volley.
>>
Rolled 6 (1d10)

>>189049
My crown grants me great accuracy, and the bullets fly straight and true towards the foe. It realizes what is happening at the last moment...
>>
Rolled 3 (1d10)

>>189052
...and it shifts out of the way. Though it makes no sound, it is unmistakably enraged. Another blast of heat gathers, and suddenly I find myself on the defensive again, dodging yet another. No matter. I do not fear such a puny creature.
>>
Rolled 10 (1d10)

>>189056
The heat singes me, but I do not falter. I have faced far worse. Instead, I take aim, and fire again.

"I am the first of the awakened. King and protector of the wasteland. Do you think you can face me?"
>>
Rolled 4 (1d10)

>>189064
Such an attack would have been nearly unavoidable in days past, but it seems the world has changed. The eye once more escapes it, circling me just as fast, and another blast of fire comes at me.
>>
Rolled 4 (1d10)

>>189065
I laugh mockingly at the creature as I nimbly avoid the beam.

"Pathetic. Do you know, there was a time when I was wary of your kind?"

I shoot again, with all the time in the world.
>>
Rolled 3 (1d10)

>>189068
The eye is fast enough to avoid the shots, but that doesn't make it any less predictable. Once more it lines up a beam of searing flame. I smile, preparing to meet it.
>>
Rolled 2 (1d10)

>>189075
I raise my shield and prepare to hold off the flame with it. If it holds, I reach for my canteen, and take a swig.

"Batter away at me all you like, beast. You're hopelessly out of your depth."
>>
Rolled 4 (1d10)

>>189078

https://www.youtube.com/watch?v=b3lnkDxId04

"I AM THE KING, AND YOU WILL FALL BEFORE ME."

The beam of fire impacts against my shield, but only for a moment. When I emerge from behind it, I suddenly look barely even human.

The crown, already strangely intimidating in its own right, has begun to put on a show. My voice booms in a low bass that reverberates through the darkness, an order of magnitude louder than a normal speaking tone. The gold of the earred headpiece, as well as the gems encrusting it, glow with a low level of light that perhaps would not be readily noticeable from far away, if not for the fact that my form is now wreathed in darkness. Shadows veil my eyes, pronounce the bones in my face, and stretch out from my feet in unnatural directions.

"BLEED, BEAST."

The flames themselves in the eye quiver, and it backs off, but in its terror fails to remember how to defend itself. It weakly attempts to dodge my oncoming bullets, which wail unnaturally through the air, streaks of reddish light following in their wake.
>>
Rolled 4 (1d10)

>>189084
Bullets slam into the eye, and the damage they cause seems to wake it up. The eye's flames seem to burn brighter, and though wounded, it turns back towards me.

As it does, the shadows retreat from my body, my height appears normal once again, (did it ever really change?) the crown ceases its glowing, and my eyes appear from the darkness, looking amused.

I say nothing more as the eye's counterattack comes toward me, a white hot beam fueled by its rage and pain and fear.
>>
Rolled 5 (1d10)

>>189086
I more or less swat aside the attack with a sidestep and a small shift of my shield. Mercilessly lifting the uzi, I let fly another round of bullets, and the eye turns to avoid them...
>>
Rolled 2 (1d10)

>>189089
With a fantastic explosion, the beast dies. I shield my eyes and use the shield to guard myself against the heat, and when all has settled, I approach the ash pile to retrieve what's left of the creature.
>>
Rolled 5 (1d10)

>>189092
"A tear...I suppose it's better than nothing."

Walking back to the cabin, I use the tinker tools to turn the item into building materials. The castle is nearing completion. Only one more heap of building materials is needed.

But I have not finished yet. Taking another two tokens from my pocket, I throw them into the darkness yet again, and prepare to attack whatever comes from it.
>>
Rolled 6 (1d10)

>>189095
Another fire eye materializes. I groan. This is not at all what I was hoping for.

"Holding a grudge, are you?"

I open fire.
>>
Rolled 10 (1d10)

>>189096
The fire eye seems unperturbed by my opening volley. Instead, a bout of flame is released from its pupil. It drifts toward me menacingly...
>>
Rolled 1 (1d10)

>>189097
The flame comes close, but not close enough, although it was exactly the kind of thing I get the sense I'd have been unable to dodge just a couple days ago. Putting aside that thought, I fire another burst, circling my enemy.
>>
Rolled 8 (1d10)

>>189099
My shots are true, but there is still time for the eye to react. It turns to face me, and its pupil narrows.
>>
Rolled 4 (1d10)

>>189101
A beam of heat bursts forth from the center of the eye, melting my bullets in midair and throwing them back at me. Instinct taking over, I jump back, and raise my shield to protect against airborne, molten lead.
>>
Rolled 8 (1d10)

>>189103
Hearing the impact of the lead on my shield and feeling the heat radiating around it, I fight against the beam, but this one is sustained. Seeking to take the eye by surprise, I point the uzi around the shield and fire blindly. Perhaps, if I saturate the air, I will hit something.

(Eye's dodge)
>>
Rolled 2 (1d10)

>>189105
No luck. The bullets hit absolutely nothing, and this fire beam is still going. I have to get out of it. Twisting, I throw myself to the side, and try to use my shield to hold off the beam as much as I can while I try to get out of it to get a real shot.
>>
Rolled 9 (1d10)

>>189106
I successfully avoid the beam, but it doesn't stop. I take the shot as the eye swings over to look at me, its white-hot death beam coming with it. IT comes down to who's faster...
>>
Rolled 2 (1d10)

>>189108
I am. My bullets find their mark, and the beam abruptly stops. The eyes flames burn a darker shade of red as it is wounded, and it turns to me and launches a deadly fireball.
>>
Rolled 1 (1d10)

>>189111
The fireball rolls toward me, scorching the ground as it does. No matter. I raise my shield and charge straight at it, my uzi raised to fire once I'm through.
>>
Rolled 1 (1d10)

>>189113
I let out a growl of pain. The fire roils around the shield and singes my skin. But when I lower the shield on the other side of the fire, it's just me and the eye. There is nothing to protect it from lead death.

There is once again a fantastic explosion, and I walk to the corpse to collect my reward.
>>
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>>189116
Another tear. Useless to anyone without tinker's tools. Luckily, I am a king, and a king is possessed of great riches. I have tinker tools in my cabin.

The eye is quickly broken down, and everything needed for a castle is acquired, with all 5 remaining materials gathered.

(RP wise, castle has been in construction for a while, and is just now finished.)

A NEW CAPITAL
https://www.youtube.com/watch?v=VAZsf8mTfyk

Rejoice, awakened! His Majesty, King Robert Oppenheimer, Lord of the Wasteland and Protector of the Awake, has completed a great fortress, the likes of which does not exist in this world. A bastion against chaos, a center of chivalry and culture, a safe haven from monsters, castle Oppenheimer shall henceforth be the new capital of the kingdom. Let all true servants of light and order flock to its gates.

And now, at the center of the keep, in the largest chamber, the king himself sits. At last, the ruler of the awakened has a proper home.
>>
The next time I see either of the people in the castle, I address them.

>>188902
"Sir Knight, you have served me well, and at last we have a capital worthy of royalty. I hereby appoint you Lord General. Henceforth, you shall command my armies in my absence. You shall win glory in my name, and bring order to the wasteland when I cannot. Continue to serve well."

>>188900
"You are welcome to stay in the capital as long as you like, Roland. You will find it far more comfortable than any lodgings available outside the outer walls, and we could use some music here."
>>
Rolled 7 (1d10)

>>187917
(I fell asleep on my desk lol!)

I was able to clear my head up after a while of thinking and fell asleep. Later I woke up and saw no one was directly around me and I picked up a Tealight Token and smashed it into the ground.
>>
Rolled 5 (1d10)

>>189196
There appears a Goblin right in font of me. I take my bow and aim on the Goblin. I take a shot at the Goblin trying to hit it as hard as possible.
>>
(Mobile posting. Forgot I had clover downloaded.)

After a brief jaunt exploring inside the walls. I am greeted by the king in the main hall.

To king: "My dear king, this is truly a feat. I shall commemorate the finishing of the walls with a song. Give me some time to compose.

As for your offer. I believe a hall such as this deserves to be filled with sound. I would claim you as my own. "

I draw blood from my palm with a bite. I then let some trickle to the floor.

"Do the same and a pact is sworn. My fealty is to the mighty king Robert."

I await a response.
>>
(Okay, so Musashi was right. Duelists Gauntlets supersped the pace of battle. They were essentially ripping enemies apart before fights even made it to the dodge-lock phase. They are an equipment piece that are supposed to punish enemy failures though, so instead of removing their ability I've just modified it to fit combat more comfortably)

Duelists Gauntlets // Gauntlets // Reflect 1 points of AHC damage back at the attacker, recover 1 <3 on IHP rolls of 8. Deals a free strike when an opponent misses their counter roll after being victim of an initial hit. Raises IHP by (min+0)-(max+1)

(Ex. Awoken <wearing the gloves> lands an initial hit before his enemy. His enemy must now attempt a counter roll. His enemy fails, takes standard damage AND free strike damage, and now must attempt an initial hit. FREE STRIKE DAMAGE IS NOT APPLIED WHEN AN ENEMY FAILS A DODGE ROLL. IT ONLY APPLIES ON FAILED COUNTERS FOLLOWING AN INITIAL HIT)

*the star shines and places a Belt w/ Canteen and a Standard Hat in Musashis inventory*

(Also, I'm not adding any new content today. First, I'm going to demonstrate a fight for everyone so there is a full example for people to follow. The rules have changed a lot since the first thread. Then I'm going to take the time to clean up the manual and make it as coherent as possible for the next thread.)
>>
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*the star vanishes from the sky and reappears instantly upon the ground in her humanoid form fully equipped*

MH: Manamuramusashi - IHP dice+2d10, +1 <3
SA: Tome of the Rising Sun - Whoever holds this tome can use his canteen on an ally in battle. Increases canteen capacity by 1.
OH: Duelists Gauntlets - Reflect 1 points of AHC damage back at the attacker, recover 1 <3 on IHP rolls of 8. Deals a free strike when an opponent misses their counter roll after being victim of an initial hit. Raises IHP by (min+0)-(max+1)
Back: Charlie Brown Bag - Begin each fight with rocks x3
Head: Cat Ear Crown - hit parameter includes 7's, +1 <3, using your canteen during a successful dodge roll results in a free strike against your enemy if their next dodge roll is a success. If their dodge roll fails, the cat ear crown modifies the initial hit parameter of their main hand weapon by (min+1)-(max-1)
Chest: Lords Breastplate - Reduces AHC damage by 2, +2 <3
Hands: Standard Gloves +1 AHC damage
Legs: Standard Pants +2 <3s
Feet: Standard Boots +1 <3
Acc1: Tome of the Rising Sun
Acc2: Imp Wing // Acc // 3's during dodge rolls result in a free strike, but damage is still taken if the roll fails

If I were an awoken who had used enough stardust to meet the <3 limits (7 stardust+ base <3 = 8 total <3s) This equipment would give me an additional eight <3s, and the melee bonus from Manamuramusashi would give me one more. That means I begin every fight with 8+9= 17 <3s. I'd take this total and put it next to my trip.

Ex. A Distant Star <3x17 #whatevertrevor

*with a wave of her hand, an Heroic Awoken rises from the dark*
>>
Rolled 1, 1, 6, 8 = 16 (4d10)

I don't quite like the looks of this one.

*she waves her hand again and forms a Lone Awoken*

Much better. Now at this point of the battle we're looking at two things. Initial Hits and Counter Rolls. Let's look at my weapons.

MH: Manamuramusashi - IHP dice+2d10, +1 <3
SA: Tome of the Rising Sun - Whoever holds this tome can use his canteen on an ally in battle. Increases canteen capacity by 1.

Manamuramusashi changes the melee dice roll of my main hand to a two dice roll, which stacks with the natural two dice roll bonus of the tome in my side arm slot. That means I'd be attacking with four dice total. The hit parameter of each roll is determined by my weapons.

The initial hit parameter of my main hand is 1-4.
The initial hit parameter of my sidearm is 1-2.

Take a look at my off hand since I have duelists gauntlets equipped. They raise my initial hit parameters further, so now..

The initial hit parameter of my main hand is 1-5.
The initial hit parameter of my sidearm is 1-3.

Because I've summoned this enemy, I'm allowed the first strike.

*she levitates the blades above her head and sends it flying at the Lone Awoken. As the twinblade flies forth she begins to recite from her tome. This should be an easy victory*
>>
Rolled 1 (1d10)

>>189386
*the blade pierces the Lone Awoken in the chest but the tome casts both miss*

Neat! Couldn't ask for a better turnout.
Let's look at the numbers, shall we?

1, 1, 6, 8

So.. what does this mean? It means this. The first two rolls are my main hand rolls (they always come first) and the second two rolls are my sidearm rolls (they always come second). If I had the tome in my main hand this order would be reversed.

Do you see the 8 I rolled? If I had been missing any health, the traits on my duelists gloves would have healed me here.

NOW - since I've made the INITIAL HIT the enemy TAKES DAMAGE and makes a COUNTER ROLL. This is NOT a dodge roll. If the enemy successfully rolls it forces ME into a DODGE ROLL.

*the star stands completely motionless as the Lone Awoken raises its gun and fires*
>>
Rolled 9 (1d10)

>>189400
This is a failed counter roll because it landed on an odd number. Because it failed its roll it takes standard damage..

*the star steps cooly to the side and uses her tome to blast the Lone Awoken with light*

..and I gain a free strike from the Duelists Gauntlets because it failed a COUNTER ROLL.

*she then levitates the blade out of the enemy and immediately sends it back into its body in a different spot*

Let's take a look at its weapon.

Outlaws Star // Firearm // Every time you are victim of an AHC, you retaliate with a free strike. 1's count toward dodges.

If the enemy had been making a dodge roll here it would have passed. Fortunately for me, that wasn't the case.

BECAUSE IT FAILED, COMBAT HAS BEEN RESET. WE ARE NOW BACK AT THE INITIAL HIT PHASE AND MY ENEMY GETS THE TURN.

Because he failed his counter roll, combat priority goes to him.

*the Lone Awoken raises its gun again and fires another shot*
>>
Rolled 9 (1d10)

>>189201
The arrow missed the Goblin and he jumps onto me. Whilst jumping he balls his hand into a fist. On the moment of impact he swings his fist and tries to hit me.
>>
Rolled 10, 1, 7, 2 = 20 (4d10)

>>189418
*the bullet misses its mark by a long shot*

Ordinary enemies always attack with a IHP parameter of 1-3. This fella rolled a 9 so that was a ridiculous miss. If it was another awoken it could attempt to disengage here, but since it's a summon it's just a miss and a fumble.

Now it's my turn to try and make an initial hit.

*combat resumes. The Lone Awoken is clearly outclassed by the star. It never really stood a chance*
>>
Rolled 5 (1d10)

>>189434
Booya baby! Let's review the numbers.

10 (miss) 1 (hit) 7 (hit) 2 (hit)

Normally the 7 would count as a miss, but let's take a look at my fancy equips.

Cat Ear Crown // Head // hit parameter includes 7's, etc

The enemy has been forced to make a new counter roll. Again, this is not a dodge roll. If it had been making a dodge roll the last time it was making a counter roll the 1 would have

1) let it pass its roll check
2) let it deal free damage due to gun bonuses

*the Lone Awoken attempts to fire more rounds at the star through the onslaught of attacks it's under*
>>
Rolled 2, 3 = 5 (2d10)

>>189447
Another failed counter roll. This is the point where it takes standard damage, and bonus damage from my gauntlets.

Let's do a quick review.

>>189386
Successfully landed the initial hit here, dealing one damage and forcing the awoken into a counter.

>>189400
The awoken failed its counter roll and took two strokes of damage.

>>189418
The awoken reset combat by failing its counter and attempted a new initial hit. It missed pretty hard.

>>189434
I've attacked again. My rolls are a success and I deal another stroke of damage. The awoken must now counter roll.

>>189447
And it fails here, resulting in taking another standard stroke of damage as well as a free hit. He's getting eaten alive.

My total damage thus far = 6
His total damage thus far = 0

*the star conjures another awoken; an Heroic Awoken*

Let's even these odds a bit. It's their turn to make an initial hit attempt.

*both of the awoken attempt to attack the star together, Heroic in the lead and Lone in the background*
>>
Rolled 8 (1d10)

>>189459
Heroic parameters due to Madmans Machete
1-4, and landed with the first roll since it led the attack

Lone parameters
1-3, scored a 3

They both passed. NORMALLY this would result in me taking damage, but since I was attacked by multiple enemies I now need to make A DODGE ROLL

*the star begins to vanish into thin air. Nothing can touch her here. Everything her light touches is her domain*
>>
>>189474
And it was a success! Now I never specified in my dodge post which on the two awoken I was attacking but for the sake of simplicity, we'll say it was the Heroic since he was closer.

The heroic awoken now attempts a dodge roll (which leads straight into a counter) and the lone awoken could disengage, but he attacks again

The heroics roll will the the first roll.
>>
Rolled 1, 6 = 7 (2d10)

>>189487
(oops! Here's the roll)
>>
>>189489
roll 1 = 1

The heroic awoken fails its roll. It now takes a standard stroke of damage and prepares to make an initial hit.

roll 2 = 6
The lone awoken missed! If it had passed the check **I would be forced to counter roll against it, putting us back into a dodge lock**

*the star waves her hand, banishing the awoken back to their sleep, and she returns back to her comfy little nook in the sky*
>>
// Shields // Bonus: enemy AHCs do -2 damage if equipped, blocks initial hits, your AHCs deal -1 damage

(Just wanted to clarify that shields block initial hits from monsters as well)
>>
>>189145
I thank you for this honor my king. May we bring our kingdom to glory and greatness.
>>188902
>>189503
>>
(posting a little flow map for simplicity)

IH (initial hit)
C (counter)
D (dodge)

IH -> miss -> enemy IH
IH -> hit -> enemy counter -> fail -> enemy IH
IH -> hit -> enemy counter -> pass -> dodge

Dodge -> pass -> enemy dodge
Dodge -> pass -> enemy dodge -> pass -> dodge
Dodge -> pass -> enemy dodge -> fail -> enemy IH

(Hope this helps guys! This should make your battles fly by much faster compared to v1-3 rules (: try your hand at multisummoning if your feeling brave!)

(I'm *yawn* going back to sleep before I come back to play along. Maybe we can try tackling a big enemy together)

*the star leaves everyone currently awoken one stardust and 5 tealight tokens*
>>
>>189516
*the star conjures up six tealight tokens and studies them for a moment before altering them just enough to form..*

Firefly Tokens // Allows you to summon an enemy of your choice. Each <3 the enemy has requires an additional token to summon, just like tealight tokens

*she places the six tokens into the doom marines inventory and dozes back to sleep*

Good..*yawn*..luck little one
>>
Rolled 5 (1d10)

>>189529
I thank you for this great star. While I'm in the castle courtyard I take out 2 firefly tokens. Out comes a goblin tinkerer and I open fire before it can react.
GEAR
Shotgun
Doom helmet
Robe
Pants
Gloves
Boots
ITEMS
4 black stones
2 stones
1 lava tear
1 ghost paste
1 coffee ground
9 teallight tokens
6 firefly tokens.
>>
>>189550
My shots go wide. The tinkerer takes this opportunity to strike. It cackles as it swings its weapon.
>>
Rolled 3 (1d10)

>>189554
>>
Rolled 6 (1d10)

>>189555
It manages to hit me. It backs off as I try to counter it.
>>
Rolled 1 (1d10)

>>189561
I send bucksot flying towards its form. It sees this and dives for the ground.
>>
>>189564
Oh, but it is to late! Its lower body is mangled and bleeding. The creature attacks in a fit of rage.
>>
Rolled 7 (1d10)

>>189568
Of course I keep forgetting my rolls.
>>
Rolled 2 (1d10)

>>189572
The goblins misses! I take this opportunity to fire at its form. Meanwhile its swinging wildly near me.
>>
Rolled 10 (1d10)

>>189574
My shots strike true and the goblin is no more. I begin walking up to is corpse to loot it.
>>
Rolled 3 (1d10)

>>189579
And I find... another set of tinkerer tools. I'll throw them in the castle storage. I then summon another tinkerer with the firefly tokens.

+1 tinkerer tools.
>>
Rolled 5 (1d10)

>>189584
The goblin is shot before it can react! It attempts to counter me as I fire again.
>>
Rolled 3 (1d10)

>>189421
The goblin lands next to me and isn't able to hit me. I take aim again and take another shot at him. The arrow flies out the crossbow and towards the Goblin.
>>
Rolled 5 (1d10)

>>189592
The goblin fails to dodge and its head become a stump. I loot its body.
>>
Rolled 5 (1d10)

>>189593
It was a arrow straight through his chest and the Goblin is dead. I stick my hand out to take the loot.
>>
>>189596
I pick up the 2 Tealight Tokens and but them in my inventory.

*+2 Tealight Tokens*
>>
>>189596
I lucked out and got the crafting tools I need, I excitedly begin using them and by using 1 lava tear, 2 stones, and 3 black stones, I forge a pair of gauntlets, The brutes gauntlets. So similar to the ones I had before I got sent to this wasteland. I slowly put them on and the memorys rush back, 3 words escape my mouth, RIP AND TEAR!
GEAR
Shotgun
Doom helmet
Brutes gauntlets
Pants
Gloves
Boots
Robe
ITEMS
Coffee ground
Ghost paste
1 black stone
9 teallight tokens
2 firefly tokens
CASTLE STORAGE
2 tinkerer tools
1 crafting tools
>>
>>189316
(No rest for the weary.. thought I was getting a puppy. What I got was a full time job.)

(Anyway, more balancing acts. I was reviewing items in bed)

Starlight Gauntlets // Gauntlets // Canteen capacity +1. Can use canteen during any turn. Regain one canteen swig whenever your opponent fails a dodge roll. 1's now contribute to passing counter rolls. Canteen cannot refill beyond 1.

(Took away their ability to do damage on a counter hit since I gave it to Duelists Gauntlets. These were meant to be a support oriented item used in conjunction with <ideally> the Tome of the Rising Sun so it didn't make much sense to have them dealing damage)

>>189623
(That ridiculous damage on an AHC!! But it's okay because that's the whole point of AHCs. I'm toying with the idea of making an accessory to make them easier to roll under certain situations. Any Doom inspired items I could worth with?)

>>189128
( +1, now I've gotta get some tough monsters together so you can lead some charges (: )
>>
(PS, I'm currently working on a link to provide you guys with where I've been compiling all my information. It should make reviewing and learning everything much easier as well as bring more players in. I'm pretty sure a big reason why there are so few of us around is because of WALLS OF TEXT, or novels, as Musashi put it)
>>
>>189783
I'll be honored if more doom related items get put in, if you want inspiration for them look no further than the praetor suit, his suit of armor. That or theres his varied arsenal weapons to look at.
>>
>>189809
hey thx for the items. im guessing from reading the posts in the old threads you do this kind of thing professionally but this is a personal project? if so then wow way to go ur way more devoted to ur hobbies than i am
>>
Thank you DS for such a fun quest. I like this kind of spur of the moment idea turned serious questing.

I intend to not go into combat ever(or at least not often) as I'm trying to flesh out some roleplaying...that I can't seem to get elsewhere.

Just so you know^. Also I'm thinking I might be able to do some "bard spells" like calming people or getting them hyped for battle?
>>
>>189266
I nod, and slice my own hand slightly on the edge of my breastplate before reciprocating the gesture.

"I accept your oath, musician. May your violin bring much merriment to this court."

I give Roland space to work, and leave him, walking my great halls in contemplation.
>>
Rolled 8 (1d10)

In a taxi to the airport and there's traffic, so I figure I'll try and get a fight in.

Stepping into the courtyard of castle Oppenheimer, I pull my last tealight token from my pocket and throw it down in front of me.
>>
Rolled 2 (1d10)

>>190655
A goblin materializes from the air in front of me. With the air of one who has done this a thousand times, I quickly raise my Uzi, take aim, and fire.
>>
Rolled 8 (1d10)

>>190673
The goblin is taken by surprise, fired upon as it tries to get its bearings. It tries to throw itself out of the way.
>>
>>190678
The goblin barely manages to escape death, and charges me, needle-sharp teeth bared. I shoot again.
>>
Rolled 3 (1d10)

>>190687
>>
Rolled 7 (1d10)

>>190690
The goblin manages to catch me off guard, and sinks his teeth into my unarmed calf. It draws a hiss of pain from me, but I've had worse. I shoot down at the little monster.
>>
>>190673
Due to the recent combat changes I believe the goblin just died here since it only has one health.as shown here
>>189386
>>189400
>>
Rolled 9 (1d10)

>>190695
The goblin sees it coming at the last second, and tries to move out of the way, rolling to the side...
>>
Rolled 5 (1d10)

>>190697
Wait, so IHPs do automatic damage now?

It doesn't matter anyway. He failed his last dodge roll, and I walk up to his corpse to collect my l00t.
>>
>>190749
Bubblegum. Useless, except as the ultimate "fuck you" to an enemy after they win a hard-fought, hours long battle.
>>
>>190749
Yeah it's been changed. It goes like this now so battles dont take hours.
Hit>enemy damaged and they make a dodge roll>make the dodge then its the other persons turn to dodge, alternatively they fail the dodge, they take more damage> then it repeats with the enemy that failed the dodge doing an IHP roll.
>>
>>190785
Thank god, maybe next time I see scorpchan it won't take all night to kill her
>>
>>190749
>>190801

(Foolish king! Do you think I'm typing these novels worth of posts for nothing? I can tell someone hasn't been keeping up with changes, tsk tsk! How can we expect you to rule a kingdom if you fight like an old combat system??

Start here -
>>189356
Or, if you want a short version,
>>189520

(: I knew you hadn't checked out the info when you said you used your last tealight token)

>>189979
( I'm not sure if I could call myself a professional because it's not something I do on a daily basis. I'd say "semi-pro" if I had more official projects under my belt, so that doesn't apply either. The industry is really hard to find stable work in unless you network well or start your own company. I'm not really the social type and I'm not too business savvy )

( This is just fun for me. I've been playing tabletop games since I was a kid and The Star is a character from a series of sci-fi short stories I've written )

>>190286
( Np! (: Serious roleplayers are a dying breed of folk that took a sharp decline once yahoo chat was changed back around the early 2000s. If I could even begin to tell you how much time went into creating profiles and getting good at the t1 combat system you'd call me crazy. We're happy to have you here. )

( There is actually a lot of stuff I could implement to the game that I'm hesitant to post here because there is already SO MUCH to keep up with. Maybe once I put the finishing touched on the website I'm putting together to make the OPs more concise I'll dig through all of my old flash drives for concepts to dust off. I'm pretty sure I've got a tabletop based buff system somewhere )

( Kudos to you for playing a character less combat oriented. It reminds me of my main from FF11. Bards were fun if you could afford to play one )
>>
>>190801
( Also Scorp girl was in the thread for hours yesterday slaughtering things. I think you'll find her much harder to take down now, and you guys were pretty evenly matched during your dodge roll bonanza )
>>
>>190801
(How much time do you think you have? I want to try my hand at the fire dragon and above but I'm worried I'll get something like a awoken star and have to disingage merely because I get chipped away by attrition because of the top tier health of these monsters and waste tokens.)
>>
>>190858
(If the king is unable to join you I'll become a clone of you and fight by your side (: )
>>
>>190858
>>190884
ill join in if you ur cool with it
>>
>>190814
Pff, you expect me to wade through hours of solo RP? I am a busy man!

Speaking of which, I'm going to be on an island far away from Internet starting tomorrow morning. I'll be around on my phone, but not really. I'll try to be around tonight too.

Also, hah! I too can grind for several hours. With the power of my crown and the loyalty of my subjects, she and her rebellion don't stand a chance...
>>
>>190858
I have precisely an hour before I need to board.

I eat my stardust btw
>>
Rolled 7 (1d10)

>>190937
Alright then, I throw 4 tokens on the ground.
>>
Rolled 10 (1d10)

>>190945
Out that spawns is an ancient looking ent looking angry. Before it can do anything I open fire on it. Mean while I wait for the king to react.
>>
Rolled 3 (1d10)

>>190945
I ready my weapon as what appears to be a massive tree grows from the courtyard, shoving aside stones as it does. Raising my gun, I prepare to fire.

"Well general, I've never been one to turn away from a challenge."

Lifting the gun, I waste no time, and open fire on the ent, before it can come at us.
>>
Rolled 6 (1d10)

>>190965
Seeing us fire the ent reacts. It attempts to shield itself with its arm as to not get damaged.
>>
Rolled 6 (1d10)

>>190989
In retaliation for my attack, the ent lumbers (heh) toward me, and attempts a swing at me. My shield will be useless against such force, so I try to dodge out of the way and fire back.
>>
Rolled 7 (1d10)

>>190989
I try and fire at the ent while its busy with the king. Buckshot is sent flying everywhere.
>>
I just realized my crown is a really awesome item with the new rules regarding IHPs. Thanks DS, truly worthy of a king.
>>
Rolled 4 (1d10)

>>191008
Its hit by me in the back. It tries to counter me as I fire another shot
>>
Rolled 9 (1d10)

>>191026
The ent's attention drawn away, I continue firing, keeping a close distance between me and the enemy. I stand at the ready to jump aside, should the creature take a swing at me.
>>
Rolled 8 (1d10)

>>191038
The creature takes a swing at me and im forced to dodge. I try to strafe to the side to avoid its blows.
>>
>>190814
Hey Star, do we need only one firefly token combined with the required amount of tealight tokens to choose our summon?
>>
>>191038
( My pleasure, lemme just clarify though, the IHP mod portion of the crown only last one turn. I'm sure you understand! It's crazy how much clarification has to go into this kind of stuff, but I'm really trying to be better about not leaving any exploits for anyone to take advantage of. You know, so there aren't anymore two hour long arguments. )

Cat Ear Crown // Head // hit parameter includes 7's, +1 <3, using your canteen during a successful dodge roll results in a free strike against your enemy if their next dodge roll is a success. If their dodge roll fails, the cat ear crown modifies the initial hit parameter of their main hand weapon by (min+1)-(max-1) for one turn
>>
>>191089
>the IHP mod portion of the crown only last one turn
Well that's less exciting, but I can't complain, it's still pretty strong

Now I just need to get myself a backpack...
>>
>>191079
( Hm. No, I don't think I'm going to let token mixing be a thing )

( Gotta keep the token essence pure )
>>
>>191096
(Nows your cue to roll an IHP since its still after me since you missed)
>>
>>191096
( Haha well you can imagine how easy it would make fights if you completely shattered someones main hand weapon. Maybe in the future I'll make an acc or sidearm that makes it a thing, but I'm really trying to create a tangible flow for combat without completely removing the challenge. )

( Like when Musashi brought the Duelists Gauntlets to my attention. I'm pretty sure I killed something like 6 or 7 out of 10 goblins on my first turn last night while I was experimenting. )

Speaking of which

>>191079
( You actually have a pair so I wanna refer you to >>189316 so there's no confusion with how they work later. They're still really strong but not completely game breaking now )
>>
>>191137
I am aware.
Is there a way to acquire firefly tokens short of praying and the like?
>>
>>191142
( Haven't given them much thought since I just put them in and have been trying to resist the urge to add new content while I get everything organized. At this time, praying is the only way to get them )

(I'm pretty sure I owe you a prayer response though. Atm I'm watching Army of Darkness tho so if you like I'll give you the opportunity to choose any enemy you want me to conjure. Getting everyone acquainted with the current combat system and gear is top priority so I don't mind letting you guys experiment with a few monsters. )

(Besides, you three have been here since the first thread and in every thread since. I've been toying with the idea of putting together an item to say thanks for you guys sticking to it)
>>
Rolled 5 (1d10)

I take a Tealight Token out of my inventory and throw it on the ground.
>>
Rolled 7 (1d10)

>>191047
I fire back at the ent. It sees this and tries to avoid the shots.
>>
Rolled 5 (1d10)

>>191172
It takes the shots and is left at 5 health! Enraged the massive tree tries to counter me.
>>
>>191167
>army of darkness
Hail to the King, baby.
>>
Rolled 6 (1d10)

>>191169
There comes a Thirsty Ghost out. While it tries to orientate itself I take aim. Out flies a arrow going as fast as possible in the little time.
>>
Rolled 1 (1d10)

>>191175
It fails to do anything and is shot again! It trys to attack me.
>>
Rolled 5 (1d10)

>>191175
The ent continues to ignore me, and I take full advantage of this, putting as many bullets into its bark as possible. The creature is large enough that I can easily hit parts of it far from the marine, without worrying about friendly fire.
>>
Rolled 5 (1d10)

>>191182
The arrow flies right past his head. It tries to take a swing at me. Whilst standing in a defensive position.
>>
Rolled 4 (1d10)

>>191183
Im struck by its massive limbs! Reeling I try to counter it!
>>
>>191208
I have fired for this turn already, and missed. Carry on
>>
Rolled 1 (1d10)

>>191208
I managed to get away from the thing. The ent then trys to dodge the shots sent towards it.
>>
Rolled 1 (1d10)

>>191197
He missed his swing by inches, he is getting closer and closer to hit. Shocked by the swing that was inches away. I try to take my aim back and fire.
>>
Once more, I fire at the ent, the Uzi barking out flame. I advance on the huge tree slowly and deliberately.

Planes taking off, I'll be back later. If say you've got this under control.
>>
Rolled 3 (1d10)

>>191263
And roll
>>
>>191242
>>191247

( I'm not following your battle to closely atm guys but I do want to give you a friendly reminder combat involving multiple parties is slightly different than 1v1. Initial hits don't do damage in group fights

>>189474
>>189487
>>189489
>>189499

Just want to make myself clear cause I know I can be confusing sometimes )

(Just remember it's for the sake of balance. If you were in the ents boots I'm sure you'd be slamming your keyboard down in frustration if people made initial hits on you left and right AND took hits from all attacks against you when failing a dodge)
>>
Rolled 3 (1d10)

>>191258
He sees that I fire my arrow. Now he tries to swing again to counter my attack.
>>
Rolled 3 (1d10)

>>191267
Alright then see ya.
I see the ent get lit up by the king while my shots strike it. It trys to attack me.
>>191268
Woops guess we did it wrong up to this point, after this is it should be single combat with the king leaving.
>>
Rolled 4 (1d10)

>>191278
He wasn't able to swing again and my arrow hits him hard enough to kill him. I walk towards him and I bend down to look at what he left behind.
>>
Rolled 7 (1d10)

>>191283
Im hit by the massive beast. I try to retaliate with a counter of my own.
>>
Rolled 2 (1d10)

>>191290
I fail to dodge its next swing and I'm struck again. I back off and try to shhot it.
>>
>>191283
( Yeah, but it's fine. I'm pretty certain combat won't change again after this so you don't have to worry about it getting crazy now that you guys are learning how it works! )

>>191286
(You awoke with two guns if I remember correctly. Your initial hit dice rolls are dice+2d10. With two weapons only your dodge/counter rolls are 1d10)

>>189386
(Look here. There's a reason why I've posted this stuff!)
>>189386
>>
>>191286
The Thirsty Ghost leaves a Ghost Paste behind and I pick it up and put it in my inventory.

*+1 Ghost Paste*

( I think I did a good job at fighting, correct me if I'm wrong. Still trying to figure things out! )

2 <3s
MH: Crossbow
SA: Seburo
OH: <No Shield>
Head: [none]
Chest: [none]
Hands: [none]
Legs: [none]
Feet: Standard Boots + 1 <3
Acc1: [none]
Acc2: [none]
---------
Items:
---------
Ghost Paste
4 Tealight Tokens
>>
Rolled 10 (1d10)

>>191299
I manage to shoot it in the chest. It seems to be on its last legs. The ent desperately tries to counter me
>>
>>191305
(You've got the basics down proper (: Just remember that because you have two weapons, you have to modify the number of dice you use to make your initial hits)

>>189520
(this chart will pinpoint exactly where you make them)
>>
>>191303
So I can save my summon for later right?
Also, most standard items should be craftable.
>>
>>191303
( Ok thank you for the information, didn't know for sure. I somehow was thinking that you hit the thing with your offhand or something. My bad, I'll definitely us them both next fight dice+2d10 :) )
>>
>>191313
OHHHHHHHH SHIT
>>
Rolled 9 (1d10)

>>191313
A massive fist is sent flying towards me. Thinking fast I drop my gun and stop it with my gauntlets where it just grazes my robes preventing me from taking damage. I then jump back and try to fire on it.
>>191327
Completely negated via gear ;)
>>
Rolled 3 (1d10)

>>191331
My shots strike true and the ent didnt see them fast enough to shield itself. I walk up to its quickly decaying corpse and collect its spoils.
>>
>>191315
( Absolutely! I'll keep it on standby until you're able to commit to fighting it comfortably, np. )

( And I agree wholeheartedly. I'll start fine tuning equips, items, drops, and crafting after I get all of this madness organized )

>>191326
( np (: take this with you )

*a distant star blesses Mighty Power with an Imp Wing*

(that should help you get used to the finer points of combat while you work on getting your gear straight. And don't forget to use the free Stardust I gave everyone earlier!)
>>
*the light cast by the star fades away, and the world is once again enveloped in complete darkness*
>>
>>191350
The corpse is gone and what is left is a surprise. A cape, exactly like the one my king wears. Never less I take it for its Ability to help me dodge.
MH:Shotgun
SA:None
OH:Brutes gauntlets
Back:None
Head:Doom helmet
Chest:Robe
Hands:gloves
Legs:pants
Feet:boots
Acc1: Flea cape
Acc2: none
ITEMS
1 black stone
1 coffee ground
1 ghost paste
5 teallight tokens
2 firefly tokens.
>>
>>191382
I return to the fortress, once there I begin patrolling the battlements with my lantern lit as a beacon in the sea of darkness.
>>
>>191326
(Oops! I forgot I removed those pesky Imp Wings so they're not on the list, haha. Here is the new version I was experimenting with yesterday)

Imp Wing // Accessory // 3's now contribute to passing counter rolls, <3+1, AHC dmg +1
>>
(and I'll post this change before I go and forget)

Dank Robes // Chest // Reduces AHC damage by 1, IHP for Tomes is increased by (min+0)-(max+2), canteen capacity increased by 1

(And now I'm really going until later. Just like yesterday guys, I'm willing to stand in as a summon if there are enough of you on tonight)

(11pm est)
>>
>>191357
( I totally looked over the last sentence while I even read it like at least 50 times or so. )

>>191416
( Couln't find it, I was about to ask. Found somewhere this: Imp Wing // Acc // 3's during dodge rolls result in a free strike, but damage is still taken if the roll fails. But I think that one is better. )

( Stardust I need to use alone or I can stack multiple in the Acc slot? So use it and it becomes <3 and not in inventory or if you have 5 of them Ex. Acc1 : 5 Stardust? )
>>
>>191454
You eat stardust and you get a permahealth boost untill you die.
>>
>>191454
( Damn! I thought I removed that one from the list. In that case.. I'll change >>191416 to a one of a kind item until I finish getting this stuff organized. As you can see, there's lots of work to be done )
***quick fixxx*
Imp Lords Wing // Accessory // 3's now contribute to passing counter rolls, <3+1, AHC dmg +1

(You use stardust like a consumable so it's in your inventory until you use it. It's not gear)

(Why am I still here x__x )
>>
I eat my stardust and gain some health from it.

>>191496
( You actually didn't state it anywhere in the entire thread, only you used it here in this fight:
>>189356

>>191474
( And thanks for the info )

( Because I missed to add some things to my last character stats here is the most updated one: )
MH: Crossbow
SA: Seburo
OH: <No Shield>
Head: [none]
Chest: [none]
Hands: [none]
Legs: [none]
Feet: Standard Boots + 1 <3
Acc1: [none]
Acc2: Imp Wing
---------
Items:
---------
Ghost Paste
8 Tealight Tokens
>>
>>191496
>>191529
( So I would say sleep about it and say what you want to do with it tomorrow. It doesn't do no harm, since I haven't used it yet and no one else has it )
>>
>MH: Scorpion Tail
>SA:
>OH: Duelist's Gauntlets
>Head:
>Chest: Robes
>Hands: Gloves
>Legs:
>Feet: Boots
>Acc1: King Killer
>Acc2:
>Inventory
>1x Ghost Paste
>1x Bubblegum
>7x Tealight Tokens
>1x Lantern
>2x Crafting Kit
>>
Rolled 2 (1d10)

>>191607
I take two tealight tokens and shatter them.
>>
Rolled 5 (1d10)

>>191666
Flames are conjured from the tokens, forming into a larger imp, horns shaping into a crown.
"Ah, I was looking for you."
I rush towards him with my King Killer.
>>
Rolled 7 (1d10)

>>191676
My Duelist Gauntlets gives me a burst of agility, allowing me to stab it in the chest several times. It shrieks, as it attempts to run. I take a swing with my gauntlets to finish it off
>>
Rolled 9 (1d10)

>>191697
The imp is torn to bits by my assault. Cinders flare from its remain, forming into my prize.
>>
Rolled 5 (1d10)

>>191704
The flare bursts, revealing two dynamite sticks. How disappointing. I take another token and shatter it.
>>
>>191704
B
R
O
K
E
N
>>
Rolled 5 (1d10)

In the castle courtyard I summon a skeleton captain with 2 firefly tokens. I see a armed undead rise from the ground. I proceed to open fire on it.
>>
Rolled 6 (1d10)

>>191768
My shots go wide. The skeleton turns around quickly. Upon seeing me it attacks with its sword.
>>
Rolled 9 (1d10)

>>191744
Ethereal mist appears and forms. "Aw, I was hoping for a mimic." I crack my knuckles and attempt to strike.
>>
Rolled 9 (1d10)

>>191781
The undead misjudged the distance. Upon swinging it missed by a few feet. I took this chance to blow it away with my shotgun.
>>
Rolled 8 (1d10)

>>191792
The ghost phases through my strikes. It curls around me. It hardens part of itself and prepares to slam into me.
>>
Rolled 7 (1d10)

>>191794
I missed again. Once again the captain lunges at me. Meanwhile I am still reloading.
>>
Rolled 1 (1d10)

>>191800
I deflect its assault and push it back. The ghost seems disappointed. I rush towards it with my stinger.
>>
Rolled 9 (1d10)

>>191801
Luckily this is a very inaccurate skeleton. Once again it misses me. I take the shot hoping to hit it.
>>
Rolled 3 (1d10)

>>191808
Unfortunately I am also a bad shot and keep missing. The skeleton tries to attack again. It is looking visibly annoyed.
>>
Rolled 6 (1d10)

>>191807
The mist evaporates under my strikes, and begins to form into a new shape.
>>
Rolled 7 (1d10)

>>191813
It manages to hit me. I try to back away as it swings away.
>>
Rolled 8 (1d10)

>>191818
It manages to hit me once again in the chest. This time I back away sufficiently. I prepare to shoot again
>>
Rolled 4 (1d10)

>>191823
My helmet gives me a burst of speed which let me fire point blank at its head! It seems to be barely keeping itself together. It tries to dive for cover as I fire again.
>>
Rolled 5 (1d10)

>>191829
It manages to avoid the shots. I then try to stafe to avoid its blade.
>>
Rolled 7 (1d10)

>>191814
Ghost paste. No good to me now. Regardless, I take it and I
>>
Rolled 7 (1d10)

>>191838
It slashes me in my leg. Angered I fire at it again in a rage. I'm beginning to get annoyed at its antics.
>>
Rolled 9 (1d10)

>>191843
Post got cut off.
Attempt to pray for my prayed summon to drop an object of my choosing and fail.

I take four tokens and shatter them.
>>
Rolled 1 (1d10)

>>191853
Finally the skeleton is defeated. I walk up to its crumpled body and collect my reward.
>>
Rolled 3 (1d10)

>>191854
I see the shadow of the tokens expand, wicked power forming next to it. The shadow takes shape of a humanoid entity, it eyes showing curiosity. I strike at it with my King Killer.
>>
>>191866
I find a tome, I can sense its power and equip it in my second hand.
EQUIPPED TOME.
>>
>>191876
yo post with ur hearts i wanna see this fight go down
>>
Rolled 5 (1d10)

>>191876
>11 health
The shadow lord is battered by fists, each punch pushing it back. I swing my legs, and attempt to roundhouse kick it. It attempts to duck, and counter with an uppercut.
>>
>>191906
this shits gon b good dont forget it has my twinblade and a king killer

this shit cray
>>
Rolled 3, 2 = 5 (2d10)

>>191906
>10 health, 2 Free Strikes
The shadow lord gets its face jerked suddenly to the left from my kick. I swing my fists at it, but it gets a burst of nimbleness and rolls from my assault. It forms two shadows into the shape of a blade, and attempts to strike.
>>
Rolled 2 (1d10)

>>191934
It strikes twice, dark energies surging from its blade. It retaliates with another swing while I attempt to leap.
>>
>>191934
wouldnt it take the free hit cause only its weapons apply?? or are you making this harder on urseld cause of dank gear
>>
Ayy knight I'm in the Salt Lake City airport for another half hour, if I conjure up a canteen monster will you finish it off if it's a 5 health or something?
>>
>>191959
Yeah I'll kill it for you quickly if you summon one.
>>
Rolled 10 (1d10)

>>191943
Its swords are easily dodged by my acrobatics. Sky high, I swing my leg down towards it, as it attempts to counter with a sword swing.
>>191956
Oh.
10 Health Remaining. I also think KK might not count.
>>
Rolled 4 (1d10)

>>191972
Great, let's make this fast.

I take a swig of my canteen, gargle it for ten seconds, then spit the water on the ground. Something emerges...
>>
>>191976
>> All of the enemies below can AHC, and make use of the WEAPONS they drop; shields & gear don't apply <<
>>
Rolled 1 (1d10)

>>191985
A fallen star emerged from the water, but she does not seem nearly as healthy as the ones we've cough before. Taking aim, I fire, in an attempt to finish her quickly.
>>
>>191976
Ur right kk is an accessory my b i thought it was a weapon
>>
>>191991
I quickly see the star. I open fire on it. This is because I know we need to defeat it quickly.
>>
Rolled 6 (1d10)

>>191976
Just fuck my shit up. The shadow counters with a barrage of slices. It finishes with a kick sending me back. I leap back towards it with my gauntlets.
>>
Rolled 5, 6, 1 = 12 (3d10)

>>191999
Btw I got a tome , first roll is my gun, other 2 is the tome.
>>
>>192001
shiiiieeeeet

dont u have ur robes n gauntlets girl? reduce 1 damage and reflect 1 back. i think u only took 1 damage
>>
Rolled 3, 5 = 8 (2d10)

>>192001
Its shape changes, dodging the gauntlet strikes. It lets out an unhuman shriek, stunning me. It attempts to capitalize with a sword swing.
>>
Rolled 7 (1d10)

>>191999
The star finds itself beset with incoming fire. Bullets rip through its weakly glowing flesh, and it attempts to form a shield of light...
>>
Rolled 4 (1d10)

>>192012
You're right. 9 health remaining.
>>192015
One of its blade misses, but the other finds its mark. It swings its other sword, which I attempt to counter with my gauntlet.
>>
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21 KB JPG
>>192015
>>
Rolled 4 (1d10)

>>192029
The blade is pushed back, but it thrusts with its other sword. It is hungry for blood.
>>
>>192030
LOL no thread is safe from dank memes

i wish phone wasn't fuckin up so i could fight without it freezing constantly
>>
>>192021
...but it's too weak. The bullets rip through the star, taking her life with them. I happily pocket two dark stones, and holster my weapon with a flourish.

"Still got it."
>>
Rolled 10 (1d10)

>>192039
I see the sword accelerate towards me. I can only attempt to raise my gauntlet to block it at this time.
>>
>>192046
yo op mentioned earlier theres no initial hit damage if u fight shit as a group it goes straight into dodge rolls. I think thats why doom guy stopped attacking

imma keep policin this thread and snitchin hard as fuck so she keeps givinf me free shit
>>
>>192073
Aight but we both hit on the second attack anyway so the stars still dead
>>
>>192080
At least I'm pretty sure that's how it works.

It goes IHP, then another damage point to whoever fails the round of dodge rolling right?
>>
>>192080
ur right
>>
>>192089
yeah i think you and marine both passed ur rolls so if that was her dodge roll yeah she took two hits
>>
>>192089
No it went like this, we both got the hit, but no damage just yet. It then had to dodge then it failed the roll, it was hit by both our attacks when it failed the dodge.
>>
>>192100
Yeah that's what I meant
>>
Rolled 2, 1 = 3 (2d10)

>>192048
1 health remaining.
My gauntlets wrestle with its blades, dark energies surging from its sword. I kick it in the crotch, throwing it off balance, and proceed to unleash dagger swing after dagger swing, the shadow lord finding itself slashed apart slice by slice. I finally complete my attack with a vemom burst and a kick back, sending it flying onto its back.

It gets up, angrier than ever, and screams to the skies before rushing towards me.
>>
>>192048
he got btfo
>>
Rolled 5 (1d10)

>>192111
It unleashes two blows in succession, before swinging again with its sword. One more strike is all I need, I take a swig from my canteen and attempt to parry with my stinger.
>>
>>192132
ABORT NIGGA ABORT
>>
>>192100
I'll be back soon, connecting flight is only an hour. Let's take down something big then.
>>
>>192132
Wait it had like 8 or 9 health correct? I counted her ahc bonuses, by adding the gloves, and kingkiller she should have done only done 6 damage? Unless I missed something.
>>
>>192132
o shit whattup

here come dat shadow

If you get killed by an npc I don't know if I'm gonna laugh or be disappointed
>>
Vorhees emerges from his cottage, stretching. Finally awake he looks around to see what exactly has happened while he was asleep.

(sorry about being gone last night guys. anything import missed? what's goin on now?)
>>
>>192199
Castle Oppenheimer is complete, a glorious monument to a glorious kingdom
>>
>>192199
Also scorp-chan has been grinding nonstop
>>
Rolled 3 (1d10)

>>192147
Gauntlets do one more AHC damage, luckily for me so he was already dead.

The shadow suddenly falls, its wounds too great to bear. I take a deep breath, this was a close fight. My wounds heal as I see what his defeat brings.
>>
>>192204
And the Cleric?
>>
>>192217
The dualist gauntlets dont from the description, not only that he would have still had like 2 health left if that was the case. 3 since it doesnt increase the damage
>>
>>192199
if u havent kept up with eveeything u might want to cause she wrote another book

>>192217
im about to go over thus fight with a fuckin fine tooth comb if she doesnt herself
>>
Rolled 7 (1d10)

>>192231
3
5 - King Killer
6 - Gloves
7 - Gauntlets
8 - Initial Hit
9 - Dodge Miss
10 - Duelist Gauntlets
11 - Venom Strike
It appears I miscalculated, but my roll here was a hit so let's refluff for >>192217
>>192132
Oh shit.
He attacks quicker than I can, and leaves another blow. Both down to their last leg, one final strike will decide. I rush towards him and attempt to punch.
>>
>>192172
normal ahc is 3 glove is 1 kk is 2 and usin gauntlets gives a bonus of 1 and her scorpion tail does bonus damage but only if her dodge rolls work so idkwtf happened
>>
>>192029
>>192271
As shown above he had nine health which means he still has one more bit of health since you do 6 acc damage.
>>
Rolled 3 (1d10)

The Madman decides to do a little bit of grinding as well, seeing as how he is suddenly behind everyone else as far as life totals go. He tosses out 2 of his 7 tealight tokens and hopes for the best.
>>
Rolled 1 (1d10)

>>192301
The combined tokens summon an Imp Lord <3<3.

"Welp, lets get this over with and see what I get out of it." Vorhees launches his attack, swinging madly at the imp.
>>
Rolled 8 (1d10)

>>192316
The Imp Lord see the madman making his approach and attempts to avoid the wild slashing.
>>
>>189520
>>192316
Heres the new and improved combat rules to help you out. Also you just dealt 1 damage to that imp already.
>>
Rolled 8 (1d10)

>>192329
The Imp easily sidesteps the madman's swings its burning claws toward his back.
>>
>>192337
explain please? because the imp passed the dodge roll
>>
>>190785
>>192356
I explained it in the above post that I'm linking to you now.
>>
Rolled 9 (1d10)

>>192384
ok i got it.

So the imp took one damage here >>192316, completed a dodge here >>192329, i complete a dodge here >>192345. So now the imp makes a dodge roll.

Vorhees' combat prowess allows him to assume a counter attack is imminent and he is able to dodge it. Turning, he slashes at the Imp Lord <3.
>>
>>192418
Yes you are correct and you just killed the imp since the imp just failed the dodge. If it lived the attack it would then do a ihp roll and redo the cycle.
>>
Rolled 9 (1d10)

>>192418
The imp is unable to recover and avoid the next attack. Vorhees slashes through its neck just deep enough to end it's life. The body dissolves and leaves behind it's loot. The madman bends down to examine his spoils.
>>
>>192436
He shrugs at the dynamite and stuffs the 2 sticks into his inventory. Then he calls out to anyone around.

"Anybody got trade items? I found some dynamite!"
>>
(is it just me or did everyone disappear??)
>>
>>192505
(I'm still here lurking waiting for something to happen)
>>
>>192518
(well if that's the case, imma just loot some more. also did scorpion girl ever finish her fight?)

Without receiving a response Vorhees sighs and picks out 2 more tokens, leaving him with only 3. He tosses them out in front of him like before and readies himself for whatever comes.
>>
Rolled 1 (1d10)

>>192547
(forgot to put the dice)
>>
>>192518
>>192505
she should be back soon unless she passed out like last night
>>
Rolled 6 (1d10)

>>192547
"Really. Another one. Listen buddy, you better drop something other than some fucking dynamite."
He sprints towards the Imp Lord, wildly slashing again.
>>
>>192547
(As far as I see she hasn't finished it.)
>>192555
(Like he said.)
>>
Rolled 9 (1d10)

>>192563
The madman slips and falls on his face before he even reaches the imp. He lays the dejectedly as the imp cackles and jumps towards him.
>>
Rolled 10 (1d10)

>>192571
The tiny demon is laughing too hard and doesn't even come near the madman.

Vorhees picks himself up and approaches the imp once more. "Let's try this again, shall we?"
>>
>>192565
>>192271
>>
Rolled 8 (1d10)

>>192585
With the imp bouncing around and cackling, the madman is unable to land a hit. After the next swing the imp finally calms down and attacks the masked man.
>>
Rolled 2 (1d10)

>>192595
Mid swing, the imp busts into a fit of laughter once more, the image of the madman face first in the dirt still fresh in it's mind. Maybe now Vorhees can land an initial hit on the spiteful fucker.

(please hit omg)
>>
Rolled 5 (1d10)

>>192605
Fucking finally.
The imp is nicked by the wild slashing and attempts to avoid the rest of the swings.
Imp Lord <3
>>
>>192611
Hey Vorhees, we got an extra stardust. Also, got any ghost paste, lava tears and building materials?
>>
Rolled 7 (1d10)

>>192611
The imp is too caught up in laughter to avoid the attack; that is until it's lung was ripped open. Gasping for breath the body dissolved, leaving behind...
>>
>>192634
more fucking dynamite. Fuck these guys.
>>192632
Hearing his friend's trade offer he shook his head.
"I got next to nothing here. Except for 4 sticks of dynamite and this."
He holds up his extra stardust and consumes it.
"Sorry Izzy"
>>
>>192271
>>192587
>>192632

wheres ur loot roll??
>>
>>192285
>>192651
She still hasn't done this.
>>
>>192649
Dang, wanted to fight another four token monster.
>>192651
The 7, my prior roll was a 3 which counts as a hit due to my miscalculation. I got an Imp Wing.
>>
>>192666
"You didn't ask for any tokens. I only have three and planned on using them all for another monster."
>>
>MH: Scorpion Tail
>SA:
>OH: Duelist's Gauntlets
>Head:
>Chest: Robes
>Hands: Gloves
>Legs:
>Feet: Boots
>Acc1: King Killer
>Acc2: Imp Wing
>Inventory
>1x Bubblegum
>1x Lantern
>2x Crafting Kit
>2x Dynamite
>1x Ghost Paste
>>
>>192699
Want to fight a canteen monster then?
>>
>>192666
uh you have been rolling for loot after landing the final blow in all the rest of your fights how does that one just end
>>
>>192728
"What do you mean by canteen monster?"
>>
>>192728
nvm i see what u did there

still gonna wait to see what op says if she comes back though lol
>>
>>192737
The 3 was an initial hit due to my miscalculating one damage, it was a loot roll, but converted to an IH roll as before in the 4 hour shieldfest.
The attack was refluffing the roll, and the 7 a loot roll.
>>192743
A monster summoned with a canteen, we can get some tokens this way.
>>
>>192757
(link the rules for that? because i can't find them)
>>
>>192777
>>188770
Below the craftable items
>>
>>192786
(so is the canteen and belt consumed? or does it just take the water out of it for the fight?)
>>
File: 1463067599970.jpg (46 KB, 460x501)
46 KB
46 KB JPG
>>192777

here
>>189356

why do i feel like im the only one reading ops novel
>>
>>192797
>implying we're not doing it for you
>>192796
Neither, you still have your water and canteen
>>
>>189400
here too this is the specific part u were looking for the other i linked you started ops combat guide

>>192777
>>
>>192807
doin what for me?? ive been readinf the threads this entire time im pretty sure op gave me credit for knowing her shit
>>
>>192797
(We all have been trying, it's just that it's really damm complicated.)
>>
>>192809
(i was asking for rules on the canteen summons lol

>>192807
and that doesn't really make any sense. are you supposed to just summon as many as you want with no limit?)
>>
>>192815
The rewards and pride for knowing your shit
>>
>>192826
oh my b. canteens dont have a limit so we can farm tea tokes without bugging the fuck out of her i think

>>192825
well i cant disagree with that... i feel like my exam the other day was easier
>>
>>192833
Nigga im still not following you but yeah thanks for helping me get free shit at least im not arguing over shit that didnt happen for three hours straight
>>
>>192833
i think i misunderstood you. Sorry.

Since it doesnt look like op plans on coming back tonight im going to sleep
>>
Rolled 2 (1d10)

I take my canteen and drip some of its contents out.
>>
>>192877
https://youtu.be/Fdza03XOmTw
>>
>>192953
"You should be able to handle that. Right?"
>>
Rolled 2 (1d10)

>>192953
A feminine figure appears. She is now what I need right now, but her death will be swift. I attempt to strike with my gauntlet.
>>
Rolled 1 (1d10)

>>192980
A swift punch sends her flying. I leap towards her, ready to take her down once more. She attempts to materialize a shield of energy to counter.
>>
Rolled 7 (1d10)

>>192985
She gets destroyed. Two dark stones appear in her absence and I grab them before using the canteen once more.
>>
>>192993
What item did you get from the shadow lord? I can't find where you killed him
>>
Rolled 8 (1d10)

>>192993
A blob of darkness forms. I smirk, just what I needed. I swing my stinger at it.
>>
Rolled 6 (1d10)

>>193013
Imp Wing
>>193014
The blob bounces back, my stinger penetrating the earth instead. It then leaps back towards me. As it accelerates, it opens its maw towards me
>>
Rolled 6 (1d10)

>>193022
I leap back, dodging the black slime. It impacts the ground, spilling into a puddle before reforming itself. I thrust my knife into it as it begins to take its shape.
>>
Rolled 3 (1d10)

After watching Izzy tear into that fading star, Vorhees decides to conjure up some of his own action. With his final 3 tokens tossed into the air, he summons a...
>>
Rolled 7 (1d10)

>>193039
a fire pheonix <3<3<3
"Well this should be interesting!"
He leaps into the air and slashes at the bird.
>>
Rolled 6 (1d10)

>>193039
I was getting another token to summon a 4 token monster.
>>193036
The blob forms into a torus, my knife hitting the middle of it. It then attempts to swallow my hand up.
>>
Rolled 6 (1d10)

>>193058
The Pheonix takes a hit and tries to recover and counter.
>>
Rolled 8 (1d10)

>>193062
I lift my arm up, the blob only swallowing the air. "I'll give you something you can swallow." I then proceed to slam my gauntlet into it.
>>
Rolled 9 (1d10)

>>193068
It swoops down on Vorhees, who does his best to avoid becoming bird food.
>>
Rolled 3 (1d10)

>>193081
The slime rolls back, dodging my strike. As the impact kicks up loose dirt, it opens its maw. Black liquid shoots out, about to hit me.
>>
>>193086
The madman stumbles and receives a few scratches from the Pheonix's <3<3 claws. After steadying himself he launches another attack at the Pheonix.
>>
Rolled 4 (1d10)

>>193092
The slime impacts my arm, slowly digesting hit. I scream in pain, before charging up my fist towards it.
>>
Rolled 6 (1d10)

>>193098
(forgot dice again)
>>
Rolled 4 (1d10)

>>193100
The slime is soon to be hit by my fist. It springs, and leaps forward towards it
>>
Rolled 8 (1d10)

>>193109
The pheonix dodges his attack and swoops down once more.
>>
Rolled 9 (1d10)

>>193113
A gust of wind caught the bird by surprise, interrupting it's attack. Vorhees seizes the moment to inflict some damage.
>>
Rolled 1 (1d10)

>>193112
I instead of choosing to dodge, only move faster. I yell as I close the gap between the slime and me.
>>
Rolled 10 (1d10)

>>193121
The gust of wind turned tail and caught Vorhees as well, blowing him on his back. The bird breathes a column of flame at the madman.
>>
Rolled 2 (1d10)

>>193134
The slime bounces off of my chest, dealing damage and sending me back. I growl, as I fly through the air. I land, and attempt to counter attack with a kick.
>>
Rolled 9 (1d10)

>>193140
The pheonix has misjudged the power it needed to burn it's target. As the flames clear, Vorhees is already sailing toward his opponent.
>>
Rolled 10 (1d10)

>>193143
The slime is sent back with a kick. As it soars, I run towards it, and follow it up with another kick.
>>
Rolled 4 (1d10)

>>193148
The quickwitted beast reacts quickly, dodging the attack and sending another gout of flame towards Vorhees.
>>
Rolled 6 (1d10)

>>193156
The slime suddenly reacts, twisting its self forward. It opens its maw, prepared to swallow my leg.
>>
Rolled 10 (1d10)

>>193157
Luckily, the madman fell out of the air quicker than the bird anticipated and was spared a burn. He turns and jumps under the bird, attempting to grab it's feet and slam it to the ground.
>>
Rolled 3 (1d10)

>>193163
I prematurely kick, the slime only reaching cold air. I am ready to slam it down to ground by swinging my leg downward.
>>
Rolled 2 (1d10)

>>193171
The slime fails to react in time, and is sent careening to the earth. It turns into a puddle, and is destroyed with a gauntlet punch. I take its two dark stones and tealight token, and use my canteen once more.
>>
Rolled 7 (1d10)

>>193166
The pheonix picked up it's feet slightly higher before descending upon the madman.
>>
Rolled 3 (1d10)

>>193178
(i'm getting so mad that nothing is landing any hits at all)

As the bird swoops past him, Vorhees slashes upwards, aiming for its belly.
>>
Rolled 9 (1d10)

>>193187
(fucking finally)

The Madman's Machete connects, slicing into the beast's belly and reducing it to <3. The bird attempts to counter the hit.
>>
Rolled 4 (1d10)

>>193196
The Pheonix, in too much pain crashes to the ground. The madman leaps and stabs the flaming bird in the heart. With a final caw it dissolves, leaving something to its vanquisher.
>>
>>193212
two mother fucking stardusts!
"Hell fucking yes! Finally one of these dumb summons drops some good shit!"
At the end of combat the madman regenerates to 5 <3 and then consumes half of his spoils, taking him to 6 <3.

>>193177
"Hey, izzy. Do you have anything of value to trade?"
>>
Rolled 4 (1d10)

>>193225
No, I'd trade this Imp Wing for a Crow or Doom Helmet however.
>>193177
Some lady is summoned. I attempt to attack her.
>>
>>193235
"All i have is this stardust and some dynamite. You don't have an extra weapon you could part with?"
>>
Rolled 9 (1d10)

>>193251
No, sadly.
I'm just attempting to farm some tealight tokens to summon a four token monster, since you used your's.
>>193235
She gets hit once, and attempts to guard with her hands.
>>
Rolled 5 (1d10)

>>193261
Now I have 6 fucking dark stones.
I pray to the heavens for the distant star to allow me to choose the object of my previous prayer's summon once it perishes.
>>
>>193261
"I just wanted some piece of clothing or equipment. Hey marine are you still around?">>192825
>>
Rolled 1, 8 = 9 (2d10)

>>193270
>>
Rolled 5 (1d10)

>>193274
Post got cut off again.
I drip some water from the canteen, while attempting to pray again for my previous wish.

The water mixes into the earth touched by darkness, and it slowly turns solid. In the shadow`s place, an imp appears. It smiles and begins giggling, I`ll shut it up with a punch to the face.
>>
Rolled 1 (1d10)

>>193282
The duelist gauntlet impacts it hard, breaking it into pieces. The pieces form into stardust, two tealight tokens and a dark stone, which I collect. I only need one more token, I yet again drip the canteen onto the floor as I consume the stardust.
>>
Rolled 2 (1d10)

>>193284
Another shadow imp. I can only smile with it at my string of good fortune. Its smile turns into full blown laughter, and I remind myself what I summoned it for as I attempt to stab it.
>>
>>193290
And the imp falls, and I now have a collection of 8 dark stones to hang in the cottage, along with 4 tokens and an extra to summon. I immediately consume the stardust from the imp.
>>193272
Hey, want to help me take down a 4 token beast?
>>
>>193292
"I think I will pass for tonight. I'll get your back next time."
Vorhees trudges off to the shared cottage, exhausted after his last 3 battles.

(Am actually going to sleep. Did a lot of yard work today. Won't make it tomorrow night, gotta work late. I'll see you all hopefully Sunday night. Good night all)
>>
Rolled 5 (1d10)

The scorpiongirl shatters the four tokens.
>>
Rolled 8 (1d10)

>>193317
Light bursts from the spot where the shards were shattered, as a being emerges. A being left to fend for itself, is acquainted with one similar to its kind, but it is not a friendly meeting. It is a meeting of death. The scorpiongirl immediately runs towards it, ready to punch it down.
>>
Rolled 3 (1d10)

>>193325
The lone awoken is sloppy, but it is able to dodge the attack of the woman. It sidesteps her strikes, and raises up its gun pointing it at her. And he fires.
>>
Rolled 3 (1d10)

>>193330
The scorpiongirl is hit, taking a small bit of damage. She jerks her head towards her opponent, and desires revenge, she swings a kick towards her opponent.
>>
Rolled 1 (1d10)

>>193334
The lone awoken ducks from the blow, and is prepared to shoot her, when its gun is parried by the knife of the scorpiongirl. They wrestle their weapons, each ready to strike the opponent.
>>
Rolled 8 (1d10)

>>193338
The Lone Awoken overpowers her, and points its gun at her. The scorpiongirl attempts to kick the gun away from it.
>>
Rolled 8 (1d10)

>>193340
The Lone Awoken finds its only weapon removed, spinning and slamming into the earth. The scorpiongirl unleashes swift kicks, which it attempts to dodge by rolling back and grabbing its gun once more.
>>
Rolled 5 (1d10)

>>193341
The Lone Awoken although feeling the air currents of each kick, manages to roll away from them, and grasps its gun once more. It aims and prepares to fire.
>>
Rolled 10 (1d10)

>>193345
The Lone Awoken manages to catch the scorpiongirl off guard, and a bullet manages to hit her. She applies pressure to the wound, swearing under her breath. She attempts to steady herself, and counter attack.
>>
>>193022
>Imp Wing
What a ripoff
>>
Rolled 9 (1d10)

>>193350
The Lone Awoken guards each blow with its own. It finds an opportunity, and attempts to fire again. The scorpiongirl attempts to duck to dodge its blow.
>>193351
I'm planning on trading it.
>>
Rolled 7 (1d10)

>>193358
The Lone Awoken misses, firing into the earth. She takes advantage of this, and swings her legs in order to cause the Lone Awoken to fall. Afterwards, she will slam her gauntlets into the Lone Awoken.
>>
Rolled 6 (1d10)

>>193361
The Lone Awoken leaps, the scorpiongirl`s attack not bearing an advantage. The Lone Awoken aims its gun to the head of the scorpiongirl. Bracing itself, it fires.
>>
Rolled 4 (1d10)

>>193368
But a sudden jerk, and the Awoken misses again. The scorpiongirl, getting a bit angry now, attempts a rapid barrage of fists. She hopes one will make its mark on the outlaw.
>>
Rolled 1 (1d10)

>>193371
6 Health Remaining
The aggressive approach bears fruit. The Lone Awaken is surprised by the sudden change of tactics, and find its body battered blow after blow. It attempts to find an opening to shoot the scorpiongirl with.
>>
Rolled 4 (1d10)

The castle is silent. The king once more strides into the courtyard, preparing to train.

Pouring a few drops of water on the ground, I take a step back, pulling my uzi from its holster and preparing to fight...
>>
Rolled 4 (1d10)

>>193375
4 Health Remaining.
But it fails to. Being preoccupied with finding an opening and moving backwards, it trips onto the cold earth. The scorpiongirl dispatches two devastating punches to its stomach, before kicking the bandit back. It rises up, and attempts to get revenge.
>>
Rolled 2 (1d10)

>>193380
But its anger leads it to shoot wildly without aiming. Each shot easily missing its target. The scorpiongirl laughs, and prepares to run towards him to deliver another blow.
>>
Rolled 9 (1d10)

>>193378
Again, a fading star has been summoned. It seems these are more common than previously thought. Wanderers of the wasteland, unable to rise back into the heavens. It must be miserable.

Luckily for this one, I am merciful. Her suffering shall soon be at an end. I fire.
>>
Rolled 10 (1d10)

>>193384
3 Health Remaining.
The bandit snaps back from its rage with a roundhouse kick to its face. It raises its gun and attempts to shoot just as the scorpiongirl prepares to swing her stinger towards it.
>>
Rolled 6 (1d10)

>>193386
Her look is so forlorn that I falter, and miss. But the mere act of shooting in her direction gains her attention, and she turns to me with a snarl. Her dull aura grows brighter, and there's suddenly a flash of light.
>>
Rolled 9 (1d10)

>>193391
I've seen this kind of trickery before. I won't work. I close my eyes just as the flash goes off, and prevent myself from being blinded. When the star readies herself to swoop in for an attack, it is I that gets the first shot in.
>>
Rolled 10 (1d10)

>>193400
But again, the burst of fire misses, and she swoops at me, rage in her eyes. Her hands seem to morph into sharp claws, ready to rake at my face.
>>
Rolled 8 (1d10)

>>193405
With my shield, I block the scraping claws, and the sound is that of nails on a chalkboard as she flies by. As she pulls back, and readies herself for another pass, bullets follow her.
>>
Rolled 8 (1d10)

>>193390
2 Health Remaining.
The bandit like before, is quick on the draw. It quickly shoots the scorpiongirl before her stinger touches him, but her gauntlet is quick, and part of the bullet is teared from a punch to its face, and her robe stops the bullet from reaching too far. She snarls and attempts to strike again.
>>
Rolled 4 (1d10)

>>193411
Her gauntlets work their magic, restoring part of her energy. She misses however, the outlaw parrying with his gun. He aims at her once more and attempts fire.
>>
Rolled 5 (1d10)

>>193410
Her flight is fast, and the bullets whiz by. Again, she swoops at me, and lets out a shriek as her claws extend, preparing to gouge out my eyes.
>>
Rolled 2 (1d10)

>>193413
But his aim is stopped with a kick, sending his gun and bullet upwards. She laughs as she takes a step back, before charging up her legs. She fires a roundhouse kick to his face.
>>
Rolled 3 (1d10)

>>193420
1 Health Remaining.
The outlaw is humiliated, two times has he been under the strike from the quick feet of the scorpiongirl. Seething in anger, he aims his pistol to her once more.
>>
Rolled 4 (1d10)

>>193415
The claws find their mark, but perhaps I can lessen the blow.I raise my shield to try to stop her from tackling me to the ground and continuing to slash at me.
>>
Rolled 10 (1d10)

>>193426
But the scorpiongirl is too quick, and two blows are all it takes to end his life. He slumps to the floor, blood pouring from his wounds. Perhaps he will no longer be alone in the afterlife.
>>
Rolled 9 (1d10)

>>193428
The ploy is a success, and I knock her on her heels. While she's confused, I lower my gun and continue to fire, trying to score a hit.

>>193430
Big money. I have to get on my grind game
>>
Rolled 6 (1d10)

>>193432
The star fails to evade my shots, and screams as they pierce her skin. In her rage, she pulls back her arm and casts it forward, hurling scorching light across the courtyard.
>>
Rolled 4 (1d10)

>>193430
As his body returns to the earth, he drops his pistol. The scorpiongirl picks it up. She fiddles around with it, and examines it. Satisfied, she spins it with her finger, before placing it into a convenient holster on her belt, and she takes out her canteen, before pouring some of its contents into his resting place. As a monster summons, she forms a mound as a grave.
>>193432
I was hoping for a Doom Helmet, but this is fine too.
>MH: Scorpion Tail
>SA: Outlaws Star
>OH: Duelist's Gauntlets
>Head:
>Chest: Robes
>Hands: Gloves
>Legs:
>Feet: Boots
>Acc1: King Killer
>Acc2: Imp Wing
>Inventory
>1x Bubblegum
>6 Dark Stones
>1 Tealight Token
>1x Lantern
>2x Crafting Kit
>2x Dynamite
>1x Ghost Paste
>>
Rolled 4 (1d10)

>>193436
But the bolt sizzles past me, harmlessly impacting on the far wall of the courtyard. Chuckling, I resolve to end this fight, and raise my uzi again. As I fire, I am already envisioning what I will do when this beast is dead.
>>
Rolled 3, 7 = 10 (2d10)

>>193439
A lady of the stars appear, but this is not like the distant star, she has fallen far beyond her prime. The scorpiongirl takes out her gun, she`s excited about trying it for the first time. She takes aim, and fires.
>>
Rolled 5 (1d10)

>>193445
I curse as I miss in my absentmindedness. As the star rushes at me to attack hand-to-hand, I can't help but remind myself to stay in the moment.
>>
Rolled 9 (1d10)

>>193448
Her gun takes chunks of aether out of the fallen lady. Her mood shifts to anger, and she attempts to shield herself from the assault of bullets.
>>
Rolled 4 (1d10)

>>193451
But it is too late, she too perishes, her death bringing only two dark stones. Disappointed, she takes out her canteen and tries again.
>>
Rolled 5 (1d10)

>>193449
Recovering my wits, I raise my shield, and quietly take a swig of my canteen from behind it. I will not be made a fool of by some pathetic shadow of a star...
>>
Rolled 6 (1d10)

>>193456
Yet another fading star. "Seriously, old lady, I just want some tealight tokens." She takes her gun and fires a few shots.
>>
Rolled 7 (1d10)

>>193458
Apparently I will be. Once again her claws rake across my face.

"I have had enough of you," I tell the wounded star as I take aim and fire once again.
>>
Rolled 1 (1d10)

>>193464
Forgot my other roll.
>>
Rolled 7 (1d10)

>>193470
The fallen star, finds a surge of agility she hasn`t felt in eons, and dodges the gunshots. She smiles, but it is cut short by several stings across her body.
>>
Rolled 10 (1d10)

>>193473
And just like the others, she is quick to perish. 10 dark stones. The scorpiongirl takes out her canteen and pours it on the earth.
>>
>>193469
And the statement is true. At the last second, as I step towards the star, she catches sight of my face, briefly wreathed in shadow and made more imposing by the magical crown, and her face goes pale with sudden fear. Unable to bring herself to fight me off, she quickly falls to the next hail of bullets, and I pocket her dark stones.

>Equipped
MH: Uzi
SA: [None]
OH: Standard Shield
Head: The Crown of Cat's Ears
Chest: Lord's Breastplate
Hands: [None]
Legs: [None]
Feet: [None]
Acc1: Flea Cape
Acc2:
>Inventory
5 Tealight Token
Belt with Canteen
1 Cleric's tear
1 ghost paste
1 lantern
1 bubblegum
4 dark stones
Suitcase Nuclear Device
>>
Rolled 6 (1d10)

>>193477
Bones form from the soil, moving itself into a skeleton. The skeleton cries out, hungering for food. "If you want food..." remarks the scorpiongirl.
"Then eat lead." she states before quickly raising her gun and firing.
>>
Rolled 5 (1d10)

>>193483
And I forgot the other roll.
>>
Rolled 8 (1d10)

"Useful, I suppose, but not at all what I wanted."

Again I pour water onto the ground, and prepare to meet what emerges...
>>
Rolled 8 (1d10)

>>193487
She misses most of her shots, as the skeleton charges her. Frustrated, she steadies it onto her stinger and fires, getting a direct hit on the skeleton. Enraged, it speeds up its charge.
>>
Rolled 3 (1d10)

>>193489
The water turns black, and bubbles, becoming more viscous, growing in size, soon a disgusting abomination of a creature is sliding across the ground towards me.

Unable to mask my revulsion, I shoot to kill.
>>
Rolled 3 (1d10)

>>193493
The skeleton quickly closes the gap, faster than she anticipates, and it is only mere inches from attacking her. She needs to act quick, and begins to raise her leg to kick it.
>>
Rolled 3 (1d10)

>>193494
The bullets leave ripples as they impact, and I can see the trails they leave as they shoot through the monster. It's difficult to tell how much damage it did though, I'll have to watch and see..
>>
Rolled 9 (1d10)

>>193501
But then she remembers of her King Killer.
She takes it out and quickly parries each assault with it. The skeleton is sloppy and mindless in its attack, and finds itself about to be pierced.
>>
Rolled 4 (1d10)

>>193504
It becomes clear that my opening volley had a heavy impact on the monster. It leaves a too-thick trail of cytoplasm behind as it moves forward, as if bleeding. Nevertheless, it manages to get quite close, and attempts to absorb my foot.
>>
Rolled 2 (1d10)

>>193505
2 Health Remaining.
The skeleton find itself assaulted with a barrage of fists and stabs, breaking its bones and filling them with holes. One nasty punch sends it back. But its hunger is too immense for it to quit, and it runs forward once more.
>>
Rolled 8 (1d10)

>>193511
The scorpiongirl takes a nasty wound from the skeleton`s hand, and flies back. She attempts to take revenge by filling it with bullets.
>>
Rolled 4 (1d10)

>>193510
The blob manages to glob onto my foot, and within seconds I can feel the acid inside burning my skin. Aiming my uzi downward very carefully, I try to shoot it off once and for all.
>>
Rolled 6 (1d10)

>>193517
The skeleton sees shots coming. But it is too slow, and it seems that its hunger will have to be satisfied with bullets.
>>
Rolled 3 (1d10)

>>193519
The bullets fly into the blob, but it's durable, and it fights to stay on regardless. I keep firing, and its grip gets more and more tenuous. But perhaps it can regain its strong foothold...
>>
Rolled 6 (1d10)

>>193520
The skeleton however, is able to gain back its prior agility and manages to weave through each shot. It runs towards the scorpiongirl, ready to take a bite out of her.
>>
Rolled 8 (1d10)

>>193522
1 Health Remaining
The scorpiongirl leaps into the air, the skeleton moving far past her. Venom in its body reacts, violently exploding inside its marrow. She attempts to finish this fight once and for all with one more bullet.
>>
Rolled 8 (1d10)

>>193521
The blob falls off, unable to maintain its hold for any longer. Black cytoplasm oozes out of many bullet holes in its membrane, and leaves behind only a tealight token, and two dark stones.

But I am not done for tonight. I pour still more water onto the ground...

>Equipped
MH: Uzi
SA: [None]
OH: Standard Shield
Head: The Crown of Cat's Ears
Chest: Lord's Breastplate
Hands: [None]
Legs: [None]
Feet: [None]
Acc1: Flea Cape
Acc2:
>Inventory
6 Tealight Token
Belt with Canteen
1 Cleric's tear
1 ghost paste
1 lantern
1 bubblegum
6 dark stones
Suitcase Nuclear Device
>>
Rolled 10 (1d10)

>>193527
The skeleton is ever so persistent, and sidesteps the shot. It jumps into the air after her, and she needs to react quick.
>>
Rolled 3 (1d10)

>>193531
...and another black blob rises from it. This one looks bigger than the one before. I fire!

>>193532
rekt
>>
Rolled 9 (1d10)

>>193534
Once again the bullets impact, once more the blob continues to come at me. Once more I cannot tell how damaged it is until it gets closer....
>>
Rolled 4 (1d10)

>>193532
The scorpiongirl calmly aims her gun and as she is about to fire, smirks. The handgun fires a massive barrage of bullets in seconds, bone being ripped apart like paper. The skeleton has little time to react before it is literally disintegrated. In its place, pops up three more Dark Stones and a Tealight Token. The scorpiongirl is satisfied with the token, but she wants more.
>MH: Scorpion Tail
>SA: Outlaws Star
>OH: Duelist's Gauntlets
>Head:
>Chest: Robes
>Hands: Gloves
>Legs:
>Feet: Boots
>Acc1: King Killer
>Acc2: Imp Wing
>Inventory
>1x Bubblegum
>13 Dark Stones
>2 Tealight Token
>1x Lantern
>2x Crafting Kit
>2x Dynamite
>1x Ghost Paste
>>
Rolled 3, 2 = 5 (2d10)

>>193543
Yet again a fading star appears. "Don`t you ever give up?" asks the scorpiongirl. She holds up the Outlaw Star, and fires.
>>
Rolled 2 (1d10)

>>193540
I smile as I see that indeed I hit it hard, but my smile fades as I see that it's still coming, and fast. It lunges at me, and I take a step back. Disgusting bubbling sounds come from its interior as it closes in...
>>
Rolled 3 (1d10)

>>193547
Shots pierce the astral form of the star. She can only put up a shield made of energy and hope for the best.
>>
Rolled 7 (1d10)

>>193550
The blob attaches itself to my shield, and begins to move around it onto my arm. Gritting my teeth and fighting back the urge to vomit, I try to shoot it off.
>>
Rolled 7 (1d10)

>>193551
But she is too slow, and she is gunned down like the rest.
15 dark stones to her name, the scorpiongirl sighs and tries her luck again.
>>
Rolled 7 (1d10)

>>193555
But the bullets are seemingly absorbed by the blob. As it creeps up my left arm, I keep firing with as much precision as I can muster. This thing is disgusting.
>>
Rolled 3, 5 = 8 (2d10)

>>193556
This time, the water becomes more viscous and solid. She smiles, another token. A blob appears, and she quickly takes aim.
>>
Rolled 9 (1d10)

>>193563
Immediately, bullets tear its membrane and pierce through its translucent liquid. The bullets are digested, but it is clear the blob has been injured. It attempts to leap towards Isabelle.
>>
Rolled 2 (1d10)

>>193559
This time, the shots are enough. The blob falls to the ground in the same fashion as the last. I swallow another gag reflex as I pocket another two dark stones and a tealight token.

(These stones really add up...)

I pour another drop of water onto the ground, and watch to see what happens.
>>
Rolled 5 (1d10)

>>193567
Another fading star materializes, summoned by the water. I sigh, and take aim. I shall make her death swift.
>>
Rolled 3 (1d10)

>>193566
And it finds itself gunned down. It falls to the ground under the weight of bullets, and its life ended with a solid punch. The scorpiongirl sees the king struggling with his own blob, and laughs, before summoning another monster, this time with 17 fucking dark stones and 3 tealight tokens.
>>
Rolled 1 (1d10)

>>193569
...but I miss, and the star turns toward me. With a shriek, she pulls her arm back, and throws another bolt of light at me, just like the last one.
>>
Rolled 10, 6 = 16 (2d10)

>>193572
Another fading star appears. Almost immediately, she takes aim and fires. More dark stones to her.
>>
Rolled 7 (1d10)

>>193579
But the fading star surprises her, with all of her shots missing.
>>
Rolled 7 (1d10)

>>193577
I'm too slow to avoid being blinded by the light, but perhaps I need not be harmed more than is absolutely necessary. I try to avoid the main attack and fire back blindly.
>>
Rolled 2 (1d10)

>>193581
The scorpiongirl sidesteps the fading star. Her blast of aether evaporating in the eternal night sky. The scorpiongirl aims to the side of the star`s head and takes aim.
>>
Rolled 1 (1d10)

>>193590
The falling star drops like a sack of potatoes. But it is not dead yet, it crawls, trying to escape. The scorpiongirl slowly walks to her and fires another bullet.
>>
Rolled 8 (1d10)

>>193585
I wince as the bolt hits me full on.

"You will pay for that..." I mutter. Taking aim yet again, I let loose a fierce volley of bullets.
>>
Rolled 6 (1d10)

>>193597
...and they all miss. The fading star cackles mockingly, pulls back her arm, and yet again throws another blinding bolt of light. I try to prepare myself.
>>
Rolled 2 (1d10)

>>193596
The scorpiongirl self congratulates herself on being the world champion of Dark Stone collecting with 19 fucking dark stones. She takes out her canteen once more.
>>
Rolled 3 (1d10)

>>193604
This time, I'm ready. I close my eyes at the right time, and jump out of the way easily, firing back as I do. A proper hit will take her down easily.
>>
Rolled 2 (1d10)

>>193608
She says fuck it and takes out her canteen to summon another beast while she`s at it.
>>
Rolled 8 (1d10)

>>193612
The first half of the volley flies true and hits the star. She weakly tries to pull up a shield of light to stop the second half...
>>
Rolled 6 (1d10)

>>193614
And it is another fallen star. The scorpiongirl screams to the heavens, cursing all these fallen stars. She turns around and attempts to run away. She is tired of all these fallen stars minute after minute.
>>
Rolled 1 (1d10)

>>193617
The shield is strong enough though, and the bullets fall to the ground just short of the star. As she counterattacks, I lift my shield and take a swig from my canteen, knowing full well what will happen if the water touches my lips...
>>
Rolled 3 (1d10)

>>193624
She succeeds in her escape, the two stars returning to where they came from. She takes out her canteen and fucking hopes it would be another goddamn fallen star.
>>
Rolled 3 (1d10)

>>193628
The scorpiongirl stares to the void. The void is once more filled with a familiar sight of a fallen star. The scorpiongirl turns arounds, and proceeds to run. She`s getting a bit pissed off now.
>>
>>193625
I don't get a chance to take a drink though, as she bowls me over and slashes at my face. Even through the pain though, I can't help but be amused. In her rush to attack, she placed herself right over the barrel of my gun.

I blast her away and collect her two dark stones. They're really starting to add up, but it could be worse. My scouts tell me some poor sap has 19 of them.
>>
Rolled 8 (1d10)

>>193634
But the fallen star tails her. The scorpiongirl screams "Haven`t you already learned, stop fucking following me!" But the fallen star doesn`t care, because she is a massive cunt, and fires a blast of aether.
>>
Rolled 8, 8 = 16 (2d10)

>>193640
And because the fallen star is a massive fuck up who feels the need to harass the hard working awoken trying to fix this damn place, she miserably fails, managing to shoot the exact opposite location of the scorpiongirl. The scorpiongirl takes a war cry "DO YOU WANT TO FUCKING GO, I`LL SHOVE THIS TAIL UP YOUR FUCKING ASSHOLE.". She then aims her gun and fires.
>>
Rolled 3 (1d10)

I haven't had enough yet. I pour some water on the ground, and prepare for whatever comes next.
>>
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Rolled 9 (1d10)

>>193646
Annoyance crosses my face as a fucking star appears...AGAIN. I lift my uzi above my head and turn it sideways as I shoot, for a killshot.
>>
Rolled 7 (1d10)

>>193645
She fires, and enters into a more seething rage. The gauntlets attempt to heal her anger, but they fail to do so. The fallen star, realizing that it is fighting and not just mildly being a dick to everyone once more tries shooting a blast of aether at her.
>>
Rolled 1, 10 = 11 (2d10)

>>193650
The scorpiongirl is pretty certain the fallen star has hit herself. She wouldn`t be surprised, the fucking thing won`t take a hint. She attempts to end her suffering by shooting once more at the goddamn thing.
>>
Rolled 10 (1d10)

>>193647
There's a reason that guns are never actually shot sideways...they miss. The star's features contort in rage, and she hurls light at me.
>>
Rolled 8 (1d10)

>>193657
The scorpiongirl, although in a massive rage, manages to shoot her, and follows it up. She is tired, killing the thing doesn`t even give her joy, she knows it will come back to haunt her.
>>
Rolled 3 (1d10)

>>193658
She also misses, and the battle goes on... I feint to the right, then leap to the left, take aim from a different angle, and fire.
>>
Rolled 8 (1d10)

>>193660
The fallen star blocks the shot. The scorpiongirl swears to start a genocide on all fallen stars.
>>
Rolled 4 (1d10)

>>193661
The first of the bullets hit their target, and just like the last one, this star attempts to conjure a shield. Hopefully it won't work.
>>
Rolled 8 (1d10)

>>193663
The scorpiongirl attempts to end the blight on her life that is the fallen star. The fallen star is however content with not fucking dying like the little shit that it is.
>>
(Back from DMing a 3.5 game since 6 EST... it is now 3am.)

I am working hard on writing a piece out into my music book, from a broken memory. The cacophony of bullet hell outside doesn't help much.
It does remind me of a staccato drum line I'd been forgetting.

"Nearly there." I say to myself as I continue the difficult task.
>>
Rolled 3 (1d10)

>>193665
Of course it works. The star stops the bullets in their tracks, and then swoops forward to counterattack, her hands lengthening into claws and preparing to leaves scars on me.

I raise my shield and defend myself!
>>
Rolled 9 (1d10)

>>193670
The fallen star explodes from venom. The scorpiongirl hasn`t even bothered checking but she has long past stopped caring. She takes out her canteen, and hopes that it`ll finally yield something other than another fucking star once more.
>>
Rolled 8 (1d10)

>>193672
Blood oozes from fresh wounds on my face as the star pulls back, momentarily satisfied.

"If there is one thing that could unite the world, it is hatred of your wretched kind," I spit out. With utter contempt, I take aim and try to shoot the monster down.
>>
Rolled 5, 8 = 13 (2d10)

>>193675
The water forms into iron, forming into a creature the scorpiongirl has yet to see. Although disappointed, at least it`s not another fucking fallen star. She will try to finish this fight as fast as possible, to hopefully begin an industry of bags with all these dark stones.
>>
Rolled 3 (1d10)

>>193680
I miss. Of course.

The star cackles, and shoots a blast of aether at me, just like always. There are only so many variations of this scene I can write.
>>
Rolled 1 (1d10)

>>193686
Blinded, I try to raise my shield to stop the bolt from doing too much damage. I fire back, hoping to hit something so I can collect my beautiful dark stones...
>>
Rolled 2 (1d10)

>>193682
The iron shapes itself into a treasure chest, and cackles maniacally. The scorpiongirl, tired from fighting so many fucking stars, decides to shut it up with a bullet.
>>
Rolled 3 (1d10)

>>193693
The mimic is able to dodge the rest of the scorpiongirl`s shots, and begins to leap towards her. She will attempt to counter with her stinger.
>>
Rolled 10 (1d10)

>>193692
The bolt hits me full on, and the pain is intense, but as I fire blindly, I must have hit something. When my vision finally returns, there is nothing there but a couple dark stones. I pocket them, and drip some water onto the ground from my canteen...again.
>>
Rolled 2 (1d10)

>>193697
The scorpiongirl misses with her stinger, but her knife is able to counter the mimic`s attempts. She attempts to enact revenge by attempting to snap the mimic in two.
>>
Rolled 2 (1d10)

>>193702
The mimic struggles as the scorpiongirl pulls harder. It seems that it is attempting to chomp her arms.
>>
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Rolled 1 (1d10)

>>193699
Soon, the clattering of bones fills the courtyard, as a desiccated skeleton materializes from the location the water was spilled in.

"Finally...something interesting. Have at you, beast!"

I fire, hoping to deal damage early.
>>
Rolled 10 (1d10)

>>193711
The shots hit hard, and the skeleton lets out a rasping cry. It tries to escape the hail of bullets to counterattack...
>>
Rolled 7 (1d10)

>>193706
But just like the mimic wishes to not be snapped into a slim jim, the scorpiongirl seems really adamant on not turning her arms into slim jims either. In hindsight, this was a poor move, no real way of a friendship sparking anymore.
>>
Rolled 1 (1d10)

>>193713
The skeleton doesn't have an awakened's ability to capitalize on such a flawless dodge, but it dodges all the same. Rushing at me with a bone knife in its skeletal hand, it tries to get under my shield to draw blood.

For my part, I try to bash back with my shield, to give me an opportunity to let lose with the uzi.
>>
Rolled 5 (1d10)

>>193723
3 health

I manage to get several shots in as the skeleton rushes towards me, but it does indeed to get to me, and its knife drives into my arm. Letting out a yell of pain, I push it off, and shoot again.
>>
Rolled 4 (1d10)

>>193719
The scorpiongirl wins out and the mimic is nearly split into two. But it holds on by a few splinters, at only one heart and the brink of death, it`s only hope is to attack.
>>
Rolled 2 (1d10)

>>193728
The scorpiongirl crushes its dreams like the fallen star crushed her`s. She sidesteps, dodging the leap of the mimic. She aims her gun at point blank range, and fires.
>>
Rolled 10 (1d10)

>>193727
I miss as the skeleton rushes back at me with murder in its eye sockets. It brandishes its bone knife, and its skeletal teeth gnash as it approaches.
>>
Rolled 4 (1d10)

>>193733
Luckily, I'm able to sidestep, and fire off a volley of my own. I sneer at the creature. Spooky as it is, it is no match for me.
>>
Rolled 7 (1d10)

>>193735
I miss again. The skeleton whirls around, the knife outstretched and whistling through the air as it whips its bony arm at my neck.
>>
Rolled 7 (1d10)

>>193737
Unfortunately for the skeleton, just as it tries the attack, I deliver a well placed and powerful kick to the bottom of its pelvis. It doesn't do any real damage, but it knocks the skeleton off its feet and gets me another shot.
>>
Rolled 9 (1d10)

>>193732
And so goes the mimic, a pitiful life, but even it cheered the scorpiongirl up, who didn`t even try when killing it. She takes the rock, ghost paste and coffee grounds. She pulls out her Crafting Kit, and her 21 fucking dark stones. She uses up two ghost paste and the coffee grounds to make a Bag of Beans and a Bag of Phantoms, losing her first place in the Dark Stone Collector Community, she doesn`t seem to displeased with this fact, she has always preferred the Fallen Star Genocide Community instead. She takes out her canteen.
>MH: Scorpion Tail
>SA: Outlaws Star
>OH: Duelist's Gauntlets
>Head:
>Chest: Robes
>Hands: Gloves
>Legs:
>Feet: Boots
>Acc1: King Killer
>Acc2: Imp Wing
>Inventory
>1x Bubblegum
>11 Dark Stones
>3 Tealight Token
>1x Lantern
>2x Crafting Kit
>2x Dynamite
>Bag of Phantoms
>Bag of Beans
>>
Rolled 7 (1d10)

>>193741
Health 2

I'll say this for the crown: it knows when to pick its moments. As the skeleton looks up at me from the ground, it must have been taken aback by an appearance far more imposing than normal. I don't know exactly what it saw, or what would be scary enough to spook a skeleton, but just for a moment, it freezes in unmistakable terror, and my shot connects.

Finally, it regains its bearings, and tries to roll out of the way.
>>
Composition done, prepping to play. Will post song when I get back. Going to bed for now
>>
Rolled 5, 6 = 11 (2d10)

>>193743
Another mimic appears. The scorpiongirl is disappointed once more. She fires at the mimic.
>>
Rolled 4 (1d10)

>>193744
Health 1

Several of the skeletal attacker's bones are broken, but it crawls after me with the knife all the same. I sigh, and prepare to defend myself.
>>
Rolled 9 (1d10)

>>193749
3 HP
Splinters and shrapnel entwine as the mimic gets holes torn into it. It attempts to counter by attempting to convert the lead into gold coins.
>>
Rolled 10 (1d10)

>>193754
The knife slashes at my legs, and it will again if I'm not fast enough. As I move out of the way, I drink from my canteen.
>>
Rolled 2 (1d10)

>>193757
This tactic however, turns out to not be particularly effective, and it is further torn into shreds. It attempts to scream, but is silenced with a devastating punch, sending it back. Bloodlusted, it hops towards the scorpiongirl in revenge.
>>
Rolled 6 (1d10)

>>193765
And somehow manages to take a bite out of the scorpiongirl`s leg. Screaming, she attempts to kick the mimic back.
>>
Rolled 6 (1d10)

>>193770
The mimic is kicked back like a similar container made out of metal. It attempts to get back up.
>>
Rolled 6 (1d10)

>>193773
And it succeeds, lifting its frail wooden body up, it yet again hops to the scorpiongirl. It may be weak but it will try its best.
>>
Rolled 8 (1d10)

>>193775
The scorpiongirl kicks it back down. Like before, it will try to get up.
>>
Rolled 10 (1d10)

>>193778
And for the second time, its body rises up. Barely holding on, it jumps to the scorpiongirl.
>>
Rolled 6 (1d10)

>>193762
Just as I see the opportunity to end this, I swallow my drink of water. Immediately, I feel the crowns influence begin.

https://youtu.be/ApdYpaPamMs?t=6m (6:00)

Shadows all around me grow larger, until they blanket the earth. I don't know if I'm actually physically taller, but it seems like it. My form is wreathed in darkness, and shadows cover most of my face, under the dully glowing crown, its stylized ears in the back looking more like those of a jackal than anything else now. I speak, in a bass rumble that reverberates out even beyond the castle walls.

"A PATHETIC PERFORMANCE, BEAST. DIE KNOWING THAT YOU FAILED EVEN TO AMUSE ME."

I crush his skull in a single stomp of my boot, and moments later, the courtyard, and I, are back to normal. I collect the three dark stones and the token the skeleton leaves behind.
>>
>>193783
But it is blasted apart with a barrage of bullets. In its death, it leaves its standard rock, ghost paste and coffee beans.
>MH: Scorpion Tail
>SA: Outlaws Star
>OH: Duelist's Gauntlets
>Head:
>Chest: Robes
>Hands: Gloves
>Legs:
>Feet: Boots
>Acc1: King Killer
>Acc2: Imp Wing
>Inventory
>1x Bubblegum
>11 Dark Stones
>3 Tealight Token
>1x Lantern
>2x Crafting Kit
>2x Dynamite
>2x Rocks
>3x Ghost Paste
>2x Coffee Beans
>Bag of Phantoms
>Bag of Beans
>>
Rolled 5 (1d10)

>>193785
Not satisfied, I pull out my canteen, and pour some more water onto the ground.
>>
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Rolled 4 (1d10)

>>193791
...and instantly regret it, as a fading star appears. I open fire. Hopefully this will be quick.
>>
Rolled 4 (1d10)

>>193786
The scorpiongirl pours her canteen contents into the earth.
>>
Rolled 6 (1d10)

>>193795
The scorpiongirl shakes her head. Another fading star forms. The scorpiongirl screams in pain. It decides that it is going to run away because fuck this gay earth.
>>
Rolled 5 (1d10)

>>193794
The star screeches, and hurls aether. I've seen this a million times. The chances of it hitting are low, with all the experience I have. I move to escape it.
>>
>>193797
And true to its name, the fading star fades into the night. The scorpiongirl exhausted from carrying all those dark stones and killing all those fucking fading stars, decide to go the fuck to sleep in her cottage.
>>
Rolled 1 (1d10)

>>193807
I easily evade the bolt of light, and fire back. THIS time the star won't be able to escape me. Surely not...
>>
Rolled 7 (1d10)

>>193814
I hit the star, but can it survive the shot? It, like every single other fucking star I've fought tonight, calls up a shield.
>>
Rolled 2 (1d10)

>>193817
Mercifully, the star goes down easy. I collect the two dark stones, and pour more canteen water on the ground.
>>
Rolled 6 (1d10)

>>193822
The star is replaced by another. I am getting quite good at killing them, though, and so I take aim for the star's head, and release a volley of bullets. The star will never see it coming...
>>
Rolled 8 (1d10)

>>193827
The star sees it coming, and turns her head at the last second. I curse as the creature hurls a bolt of light at me, and flies into the air to follow it up with a charge.
>>
Rolled 2 (1d10)

>>193830
The bolt misses, and as the star readies her charge I shoot upward, trying to down her before she gets a chance. I've had quite enough of star claws for one night...
>>
Rolled 4 (1d10)

>>193833
The shot hits, but how hard? The star tries to escape.
>>
Rolled 4 (1d10)

>>193836
Unfortunately, while I wound the star, it isn't enough to stop her dive at me. I raise my shield to protect myself against her scraping claws...
>>
Rolled 6 (1d10)

>>193839
Her melee attack misses me by inches, and I don't intend to let her try another one. I pull the trigger on my uzi as she reels back from a shield bash, and she tries to avoid it.
>>
Rolled 8 (1d10)

>>193843
She wheels through the air, escaping my shots, and a flash of blinding light shoots at me. I close my eyes, but that won't necessarily stop it from hurting...
>>
Rolled 5 (1d10)

>>193852
I'm in luck. The bolt of light impacted my shield, and when I open my eyes I'm not blind. I raise the uzi and take another shot at the star, as she flies around warily trying to escape the coming attack.
>>
Rolled 4 (1d10)

>>193854
Bullets knock the star from the sky, and even as I pocket her stones, I pour some more water on the ground....
>>
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Rolled 1 (1d10)

>>193855
Another star appears. No matter. I'm not mad or anything. Whilst not spitting out a string of curses, I raise my gun to fire, and my left hand doesn't hold out pic related.
>>
Rolled 8 (1d10)

>>193861
The star conjures up a shield, an original maneuver. I'm starting to wonder if this is the same star every time and it's simply coming back to haunt me.
>>
Rolled 9 (1d10)

>>193869
The shield prevents the shot from killing her outright, and a bolt of aether is hurled at me, just like I've come to expect. I try to dodge.
>>
Rolled 1 (1d10)

>>193872
My flea cape does a surprisingly good job of stopping the oncoming light as I turn away. I don't waste time when I tun back, and bullets instantly fly at the enemy. She tries evasive maneuvers!
>>
Rolled 2 (1d10)

>>193875
The star crumbles to dust, and I take her stones, giving me 21 of them. My canteen is whipped out again, and I pour it on the ground.
>>
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Rolled 4 (1d10)

>>193876
"AAAAAAAAAAAAAAAAAAAAHHHHHHHHHH!!!!!!"

I let out an inarticulate scream of rage as I shoot the stupid star that just won't stop coming back. Genocide, definitely.
>>
Rolled 6 (1d10)

>>193883
I miss, just barely. The star flies above me and hurls a bolt of light straight down.
>>
Rolled 4 (1d10)

>>193884
I easily avoid the attack by taking a single step to the side.

"AAAAAAAAAAAAAAAAHHHHHHHHHHHH"

My inarticulate scream continues, as I fire into the air. All I can think about is knocking this abomination down.
>>
Rolled 10 (1d10)

>>193891
Once again, I miss. The star comes down to the earth on the opposite side of me as before, and throws another burst of aether.
>>
Rolled 2 (1d10)

Once again, I easily sidestep the attack. I keep my gun trained on the star and keep my finger on the trigger.

"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHH!!!"

I grow more and more angry as this star refuses to die.
>>
Rolled 10 (1d10)

>>193901
At last, a hit. I watch as the star attempts to fly straight up, out of my line of fire.
>>
Rolled 6 (1d10)

>>193903
And she succeeds, arching over my bullets to close the distance with me and rip out my eyeballs.

"AAAAAAAAAAAHHHHHHHHHHHHHHHH!!!" I shout as I try to bring the gun to bear on her before she reaches me.
>>
Rolled 8 (1d10)

>>193906
I lift the gun fast enough, but she twists to the side in an attempt to dodge. I try to keep the weapon pointed in the right direction.
>>
Rolled 5 (1d10)

>>193908
She nimbly avoids my attacks, and I pull my shield close as she draws near.

"AAAAAAAAAAAHHHHHHHHH!" I shout, even more enraged that the star is wasting my time by refusing to get hit. I thrust out with the shield to try to bash her on the head.
>>
Rolled 8 (1d10)

>>193915
She whips by me, leaving long, bloody marks across my face.

"AAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHH!!!!" I shout as I try to shoot her again. This nuisance has really gotten to me.
>>
Rolled 3 (1d10)

>>193919
I miss, predictably, and the star snickers, throwing another bolt at me. I don't appreciate it. I throw myself backwards, trying to avoid the aether.
>>
Rolled 4 (1d10)

>>193922
Unfortunately the light blinds me, and I can't see where the bolt is going. In my anger, I reach for my canteen and try to take a swig before the bolt reaches me.
>>
Rolled 2 (1d10)

>>193925
The crown instantly takes control yet again, and the star stops in her tracks before the terrifying display. I say nothing this time, as the courtyard becomes a playground of pitch black shadows, and as I begin to loom over the star despite her being a foot off the ground. Instead I simply raise the uzi and let off a single shot, which goes straight through her head.

Everything returns to normal, and I pocket the two dark stones. I consider giving up, but instead I pour my canteen on the ground yet again.
>>
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Rolled 2 (1d10)

I have...no words. Once again, a fading star appears from the darkness. I raise my uzi, and shoot. Maybe this won't last long.
>>
Rolled 7 (1d10)

>>193935
The star brings up the familiar shield. Maybe this time it won't work. Somehow, the king knows that's wishful thinking.
>>
Rolled 3 (1d10)

>>193936
Mercifully, my first shot was deadly accurate, and dropped the star before she had a chance to react. I pocket two MORE dark stones and pour my canteen on the ground again, looking forward to fighting something other than a star.
>>
Rolled 8 (1d10)

>>
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Rolled 8, 1 = 9 (2d10)

>>193939
The first thought that goes through my head when I see the star is that I wish there was some kind of alcohol in this world, so that I could at least know that I'd be able to forget this ordeal later. So I pray for scotch.

Then I remember I have to get rid of this stupid creature, and shoot.
>>
>>193943
Part of my post got cut off.
I pray for the fading star and the shadow imp`s summon rolls to be switched.
>>
Rolled 9, 5 = 14 (2d10)

>>193949
The shot connects, and the star tries to bring up a shield. Maybe I'll pierce it again.
>>
Rolled 4 (1d10)

>>193953
Whoops, put 2d10

The star is knocked out of the sky, and I breath a sigh of relief. That could have taken forever.

I take out my canteen, and pour it on the ground after I collect the stones.
>>
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Rolled 8 (1d10)

>>193957
The stars just don't stop coming. Resigned to an endless fate of killing stars over and over again, I raise my gun and fire.
>>
Rolled 10 (1d10)

>>193961
>fuck this shit senpai

I run away, trying to lure the star out the front gate. I don't have time to kill this many stars. I already have 27 dark stones. I gain nothing from wasting my kingly time in such a manner. Fuck fading stars and everything they stand for.
>>
Rolled 2 (1d10)

>>193970
Good.

I walk back inside once I'm clear of the monster, and pour my canteen on the ground, so I can fight something worthwhile.
>>
Rolled 10 (1d10)

>>193973
Ugh.

I take one look at the star and my face contorts in rage. I lift my gun up and try to shoot the hell out of it.
>>
Rolled 9 (1d10)

>>193976
After a humiliating miss, I execute the same maneuver.

Like a coward, I run away, luring the star out the front gate. If I can get away, I'll go back inside and summon something else. The star keeps close on my heels, but I'm fast. Hopefully I'll escape.
>>
Rolled 9 (1d10)

>>193981
The star catches up with me, and fires a bolt of aether. I groan audibly and lift my shield to try to block it. The annoying creature closes the distance in the meantime.
>>
Rolled 8 (1d10)

>>193985
Luckily the bolt misses entirely. Angry that I was followed too closely, I stand my ground and shoot up at the star. I've done this about a million times tonight, you'd think I'd have gotten good by now.
>>
Rolled 3 (1d10)

>>193986
Frustrated, I again try to run, this time back to the castle gates. The star follows closely. I can see its light on the ground, but it's getting fainter. Maybe I lost it.
>>
Rolled 4 (1d10)

>>193991
NOPE. The annoying star quickly catches up, and launches a fierce aether bolt. I curse, and try to avoid it.
>>
Rolled 8 (1d10)

>>193993
I fire back at the star. I'm just outside the walls of the castle, so if I have to run again, maybe I can shut this thing out. Maybe.
>>
Rolled 3 (1d10)

>>193994
As soon as I miss, I turn and run. While the star is still trying to avoid getting shot, I hurry toward the gate. Soon, it's on me, but I'm close. I try to jump through and lock it out.
>>
Rolled 6 (1d10)

>>193998
Unfortunately, the star touches down right in front of me, blocking my path. She glows slightly brighter, gathers light in her palm, and sends it flying towards me.
>>
Rolled 7 (1d10)

>>194001
I duck and avoid the shot easily. Standing up, I lift the uzi and fire from the hip. Bullets saturate the air. Maybe one of them will hit.
>>
Rolled 5 (1d10)

>>194002
Indeed, the strategy works. The star is drawn in by the magic of the crown, and I'm given an opportunity to strike. At the last second, she pulls up a shield to save herself...
>>
Rolled 9 (1d10)

>>194006
And it isn't enough. The star crumples to the ground, defeated, and I retrieve the stones. I walk inside the courtyard, and yet again I pour from my canteen onto the ground.
>>
Rolled 5 (1d10)

>>194010
I can't help but grin. What materializes this time is a chest, made of iron, but when it opens, its edge is covered in teeth. It is an iron mimic, and it is decidedly NOT a fading star.

I take aim, and shoot.
>>
Rolled 7 (1d10)

>>194016
My shots strike at an angle, and bounce off the iron lid of the mimic. It bounces toward me, and leaps at me jaws outstretched, trying to bite...
>>
Rolled 4 (1d10)

>>194021
But it can only hop, and I am much more agile. I step out of the way, and fill the air with lead, hoping to pierce its iron skin. Meanwhile, it turns to face me...
>>
Rolled 4 (1d10)

>>194022
Again, my bullets simply bounce off, and the mimic leaps at me. I try to escape before it can sink its teeth in. They look long and sharp, and I don't expect I'd quite like it if they got through my armor.
>>
Rolled 6 (1d10)

>>194028
The mimic chomps down on my leg, though I'm able to put my shield between its jaws to stop the worst of it. The question is whether it will hold up to the mimic's jaw strength...
>>
Rolled 9 (1d10)

>>194035
I successfully hold off the teeth, and shoot down with the uzi. But the mimic is still holding on, and its armor is thick. There's no guarantee I'll be able to do anything...
>>
Rolled 10 (1d10)

>>194039
The shots do what they were intended to do. Several neat bullet holes appear in the top of the mimic, and it lets go...momentarily. A mere second later, it leaps again, this time at my face!
>>
Rolled 7 (1d10)

>>194040
I step to the side, and kick the mimic away as it flies toward where I was. Then I lower the gun as usual and fire three bursts, hoping to once more pierce the armor.
>>
Rolled 6 (1d10)

>>194045
I feel power course through my crown, and dark shadowy tendrils rise from the ground, holding the mimic still long enough for me to do some damage. I can't tell how long they'll stay there for though...
>>
Rolled 1 (1d10)

>>194051
The mimic wriggles out of the tendrils, and leaps at me again. I'm ready for it. I lift my shield, and prepare to shove the creature back, so I can kill it.
>>
Rolled 7 (1d10)

>>194053
I fulfilled half of my goals. The mimic gets to me, but in the process I inflict significant damage with my gun. It chomps down on my leg, and I just barely am able to inflict enough pain to get it off.

As soon as it's off, I take a step back, sight down my uzi, and fire again. Time for this thing to die.
>>
Rolled 5 (1d10)

>>194056
My crown once more pulses with power, and the mimic again freezes, strange shadows playing over its surface. I don't know what's going on in its mind, but I take the shot, and it goes down.

Thoroughly satisfied, I retrieve 1 ghost paste, 1 coffee grounds, and a rock from the chest. But the paste and grounds are destined for greater things. Going to the crafting kit stored inside the castle, I use them with three dark stones to create a pair of duelists gauntlets.

>Equipped
MH: Uzi
SA: [None]
OH: Standard Shield
Head: The Crown of Cat's Ears
Chest: Lord's Breastplate
Hands: Duelist's Gauntlets
Legs: [None]
Feet: [None]
Acc1: Flea Cape
Acc2:
>Inventory
8 Tealight Token
Belt with Canteen
1 Cleric's tear
1 ghost paste
1 lantern
1 bubblegum
26 dark stones
1 rock
Suitcase Nuclear Device
>>
>>194071
Actually starlight gauntlets synergize more with my crown. But these will do nicely for now.
>>
Rolled 10 (1d10)

I take two tealight tokens in hand, and throw them to the ground in the courtyard. Perhaps there is stardust to be had.
>>
Rolled 5 (1d10)

>>194103
https://www.youtube.com/watch?v=gZ_qJ7esLZo

The rattling of bones again fills the courtyard. I'm only slightly disappointed. The moment I see the skeleton, I take aim and fire...
>>
Rolled 10 (1d10)

>>194111
My shots all miss, and the skeleton raises his sword and charges at me, his bones rattling in the very spookiest of ways. I raise my shield and prepare to defend...
>>
Rolled 1 (1d10)

>>194119
The sword rings harmlessly upon my shield, and I step the side. As the skeleton looks up at me, I let out a chuckle, and shoot again. Bullets fly toward the bony captain.
>>
Rolled 5 (1d10)

>>194127
Bullets impact the skeleton's bones all over, but he tries to rush forward to stop the attack. He's faster than me, but bullets may be too fast even for him...
>>
Rolled 9 (1d10)

>>194129
Having failed to counter properly, the skeleton quickly falls, my new gauntlets allowing me to squeeze off a third burst before he even gets near me. I walk up the calcium dust and retrieve whatever he leaves behind.
>>
Rolled 9 (1d10)

>>194133
I smile as I pull the skeleton's sword from his bones. It is a fine weapon, and with it I shall become invincible.

I take another two tealight tokens and throw them to the ground. I still want that stardust.
>>
Rolled 7, 10 = 17 (2d10)

>>194155
"You know, I never thought I'd be happy to see a star again," I say, as there's a blinding flash of light and a far healthier star appears before me. "You have something I want."

I open with a volley of bullets, and charge forward with my sword to meet the foe.
>>
Rolled 7 (1d10)

>>194170
The star seems struck with fear when I first begin to charge, and her light dims. Possibly too late, she pulls up a shield of light...
>>
Rolled 1 (1d10)

>>194173
The star falls out of the air before I even reach her with the sword. She crumbles into dust, leaving....

(inb4 rocks)
>>
Rolled 10 (1d10)

>>194180
"Just what I was after..."

Instead of eating the stardust I've done with all the rest, I use it together with 3 more dark stones to create a pair of starlight gauntlets. I put them on instead.

>----->Equipped<-----<
MH: Uzi
SA: Standard Sword
OH: Standard Shield
Head: The Crown of Cat's Ears
Chest: Lord's Breastplate
Hands: Duelist's Gauntlets
Legs: [None]
Feet: [None]
Acc1: Flea Cape
Acc2:
>----->Inventory<-----<
6 Tealight Token
Belt with Canteen
1 Cleric's tear
1 ghost paste
1 lantern
1 bubblegum
23 dark stones
1 rock
Suitcase Nuclear Device
>----->Castle Storage (Doesn't include deposits from other castle dwellers)<-----<
>>
>>194201
whoops

>----->Equipped<-----<
MH: Uzi
SA: Standard Sword
OH: Standard Shield
Head: The Crown of Cat's Ears
Chest: Lord's Breastplate
Hands: Starlight Gauntlets
Legs: [None]
Feet: [None]
Acc1: Flea Cape
Acc2:
>----->Inventory<-----<
6 Tealight Token
Belt with Canteen
1 Cleric's tear
1 ghost paste
1 lantern
1 bubblegum
23 dark stones
1 rock
Suitcase Nuclear Device
>----->Castle Storage (Doesn't include deposits from other castle dwellers)<-----<
Duelist's Gauntlets

Going to bed now. pls dont nerf my gauntlet/crown combo DS, it wasn't easy to get
>>
>>194206
That should be 4 tokens too
>>
>>193949
Also I wish to direct your attention to this prayer
>>
>>194206
Nice gauntlets, I saw you get a ton of stars. But why not just disengage instead of wasting time fighting them, then try summoning again right after? Thats what I did when getting the materials for my gauntlets when I was getting non rock giving monsters.
>>
Sleeper: Waiting for a Distant Star
>>
https://youtu.be/_X16N6iT7sI

I rosin up my bow and begin to play.

A solo violin fills the hall with its masters emotions.

Sadness, fear, anger.. but also hope and hints at joy to come.

The gunfire through the song adds a certain rhythm and the musician plays with the tumultuous melody of lead.

After the music ends the musician bows. More muscle memory than idiosyncracy.
>>
>>195228
Yeah that's what I ended up doing, at least I got tons of stones.

I'm on the island right now, might spend some more time on here tonight but it won't be much
>>
>>196304
The piece is presented to me in the throne room the next day, and I seem quite pleased with it. This world is a dark, dangerous one, and I have worked hard to try to create as close to a bastion of serenity as I can. This violinist seems to share the same vision

For his work, I reward him with my clerics tear.

"There may come a time when a friend of yours falls in your presence. At that time, you will know what to do with this."

(I've never heard sleepers wake with strings taking the main melody before; it works well)
>>
Is OP dead?
>>
>>197317
Probably just absent today

Imma try my hand at a 4 token monster in a bit, I'm pretty sure I'm well equipped enough for it
>>
>>198895
since it doesnt look like op is showing up nemore or anytime soon i say scorpiongirl and the king settle the bad blood

~i offer my sick as fuck twinblade, and my pants, to the king

so u both have special weapons. I aint doin shit with it no how

~i run off into the darkness fast as a Ethiopian and vanishes from sight
>>
>>200216
Sheeeeeeeeiit
>>
>>200425
Sheeit actually at 12 hearts, we shadow lord now

Come the fuck at me scorp
>>
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>>200671
A CHALLENGE HAS BEEN ISSUED BY THE KING OF ATOM

IF THE OPPONENT DOES NOT RESPOND THEY ARE OFFICIALLY A CHICKENSHIT IN THE STATE OF TEXAS
>>
>>200671
>>202043
Hi.
I'm on mobile.
>>
Pretty dead
>>
OP pls come back
>>
>>202043
I fucking love you.



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