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You are ALCHEMIST THEODORE, and this is your LAB. Soon, your newest concoction will be finished, and those FOOLS who called you crazy will eat up their words. This invention will revolutionize the world as we know it, and you will be hailed as the greatest alchemist in the kingdom.

But first, what was this concoction about again? You are getting really forgetful lately.
>>
>>185820
It's a love/sex potion to really put the spark back into that dull marriage.
>>
>>185820
A potion of flesh! Flesh will grow on any surface, including spooky bird skulls!
>>
>>185856
This
>>
>>185856

This is pretty creepy shit... LET DO IT!
>>
>>185856
That's gross. Do it.
>>
>>185856
Well, I think we've got our answer.
>>
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>>185856
>>185858
>>185892
>>185894
>>185927

Oh right! It is a POTION OF FLESH, it can grow flesh on ALMOST any surface (glass doesn't count since you need it to carry it)! Sure it is kinda gross, but with FLESH growing pretty much anywhere, you can cure serious injuries from people, and even be able to farm it to solve WORLD HUNGER. You truly are a genious.

Oh, there it is! The POTION is finally coming out from the MIXER. In a few minutes, you will have a flask full of it.

But it seems someone is bothering you during this precious moment! Can't they just wait while you do some GOOD for the world?
>>
>>185943
Its the spanish inquisition
>>
>>185943
Open the door and inform them you are very busy with making the world a better place and you have no time to chitchat
>>
>>185953
Oh shit. Please, OP.
>>
>>185943

Peek out through the keyhole.
>>
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>>185989
>>185954

>>185953
>>185958


You would do that, but the door breaks down. It is the INQUISITION!

The PRIESTESS enters with the two tall KNIGHTS. She points at you and say you are under arrest because of HERESY.

The KNIGHTS approach you. Why?? Why today when your creation is finally finished?!
>>
>>186016
Quick grab the potion and get out
>>
>>186016
I feel like these people lack flesh.
>>
>>186030
Sounds like the logical decision.
>>
>>186016

Use your recently creation on knights as improvise test subjects.
>>
>>186016
Throw the potion at them
>>
>>186016
Throw a few potions at them.
>>
>>186016
Free test subjects!
>>
>>186043
>>186048
>>186038
Sounds like we're going full Plague Knight.
>>
>>186016
who wouldnt throw a potion or two at those fellows
>>
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>>186030
>>186032
>>186034
>>186038
>>186043
>>186048
>>186054
>>186062

You don't have any other potions right now and you're trapped, but thinking fast, you grab the HALF FULL FLASK OF FLESH POTION and break the tube from the MIXER.

FLESH POTION falls out everywhere, distracting the KNIGHTS and the PRIESTESS to give you time to run.

However it seems they came in prepared, and 3 more KNIGHTS are waiting on the outside of your LAB!
>>
>>186102
More test subjects!
>>
>>186102
>"Don't move or I'll throw this acid! This is oil of vitriol; it'll eat right that armour!"
>>
>>186102
Take off your mask and stun them with how handsome you are
>>
>>186102
You can't lose the last of your world changing potion
Duck and weave your way through

>>186129
But it's really a little girl under the mask
>>
>>186102

I hope we know kung fu... Otherwise we do Benny Hill style.

https://www.youtube.com/watch?v=tNBL5OMeuno
>>
Obviously we should combat them in a game of Fisticuffs. 1 on 1.
>>
>>186121
Second
>>
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>>186126

You try to scare the KNIGHTS saying the potion will eat through their armor (it is partially true), but they seem not to care about that and slowly approach with their weapons ready.

From behind, the flesh covered KNIGHTS and the PRIESTESS come out from the LAB. They don't seem very happy.
>>
>>186188
Drink potion and become flesh monster
>>
It is time. Show them your Boxing moves you learned from watching Rocky 127 times.
>>
>>186188

Trick the knights that flesh covered knights and priestess are your converted minions. Hopefully it cause them to fight each others.
>>
>>186195
Wouldn't that just fill us with flesh though?
>>
>>186188
Become a test subject!
>>
>>186188
Did we build any secret passages or traps into our lair - uh, our study?

What do we have on our person?
>>
>>186188
remember we have false suicide tablets for this exact situation
>>
>>186236
Then they'll just rob us...
>>
>>186188
Duck and Weave
>>
>>186248
Yeah, let's just do that and escape.
>>
>>186188

Use the smoke bomb/potion you created a long time ago and saved for situations like this and run away while everybody is caught inside a cloud of smoke
>>
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>>186210
>>186266
>>186236

Unfortunately you didn't get ready for this situation. You are carrying literally only the FLASK right now.

>>186248
>>186253

The KNIGHTS are blocking all passages, you doubt you can duck and weave your way out of this.

>>186204
>>186195

You are almost sure you will die, but you will give a try anyway. Besides, weirder things have been happening in the world, so you might as well survive and power up! You try to drink the potion using a HIDDEN STRAW on your MASK, but before you can drink any, the potion starts to cover the tip of the MASK in flesh, blocking any more of it.

One of the FLESH COVERED KNIGHTS strike you from behind with a MACE.

You black out.

...

You wake up.

It seems you are now in a CELL. Your POTION and CLOTHES are missing.

What will you do?
>>
>>186296

Call for the prison guard and demand to know why you were accused of heresy. After all, alchemy is a well respected proffesion and you are not involved in the church political games, being an atheist yourself who only believes in science and magic
>>
>>186296
Use the potion of strength that we hid in our bodys "Private" orifices to break out
>>
>>186296
Search the small hole in the bottom left.
by any chance you're the same OP who made Priestess quest?
>>
>>186296
investigate the room closely

time for some improv alchemy
>>
>>186296
Look around for potential test subjects.
>>
>>186308
the art looks similar
>>186296
yell for the guard
>>
Examine the papers.
>>
>>186296
Take a look around, see what your cell contains.
>>
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>>186303
>>186317

You yell for the guard, or anyone near by. Your voice echoes through the corridors. Looking outside the cell, you see that this place is most likely a PRISON, as the only thing you see are many CELLS that go on and on forever.

Your yell is received with strange noises coming from the cells. Whispers, rattling, and disturbing sounds.

No guards seem to be around at all.

>>186355
>>186310

You look around the room. You find a PLATE with a LOAF OF BREAD on it, an EMPTY PLATE with breadcrumbs, and some PAPERS.

There also seems to be SOMEONE sleeping on top of the BUNKER BED.

>>186308

You investigate the HOLE near the bed. A RAT puts out it's head outside, before running back in.

Also yes

>>186335

The papers seem to be only useless junk. Nothing useful.
>>
>>186375
what are the plates made of?
>>
Take the PAPERS and the EMPTY PLATE, and put the LOAF OF BREAD outside the mouse hole.
>>
>>186375
request meeting with the priest. we want to be atone and be blessed
>>
>>186375
What does our roommate look like? Would hate to wake up some gladiator prematurely
>>
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>>186380

Porcelain.

>>186381
>>186384

You place the BREAD in front of the mouse hole.

...

This is not what you expected.

You fall back, startled by the weird SNAKE-MOUSE HYBRID.

Suddenly, a bolt of MAGIC rains down on the THING, and kills it.

You look up, and see your CELLMATE. It seems to be a WOMAN, most likely a MAGICIAN by how she killed the monster.

"Who is there?? Show yourself!!"
>>
We need to make up a name, guys. What do we do?
>>
>>186490
Scornburn Periapsis
>>
>>186490
I'm partial to Roland Sennek
>>
>>186486
Tell her that her bag's on backwards, and we're quite obviously out in the open.
>>
>>186495
>>186500
Hmm... How about Roland S. S. Periapsis?
>>
>>186490
Roland Trobaum
>>
Majority seems to want the first name "Roland" at least. So we've got that.
>>
>>186490
T.Alchemist.
>>
>>186486
After introducing ourselves take a closer look at the snake/mouse obviously its not the most normal animal.
>>
So, what's our surname?
>>
>>186490
We're already alchemist Theodore, read the OP.
>>
>>186486
>"Hello. I am Theodore."
>>
>>186558
Oh shit, that's right...
So our name is Ted Nolastname.
>>
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>>186490
>>186495
>>186500
>>186503
>>186514
>>186515
>>186523

You decide to hide your true name for now, and introduce yourself as ROLAND. The woman introduces herself as MARIAH.

"You have no idea why you were arrested? Just look around. Everyone, everything in this forsaken place has done something the church didn't like.

Instead of killing us right away, they keep us locked in this place, until the day we rot.

You got lucky. Some cells house demons or dangerous animals. The church doesn't care about who or what, they will lock anything that threatens them, be it men, demons, animals or monsters. Me? I won't hurt you. But I have been here for months. There is no hope to escape.

I don't know what you did, but whatever it is was probably not worth of being locked in here.

The Gods have abandoned us."

>>186503

You tell MARIAH that her bag is flipped. She sighs.

"Flipped or not, it doesn't matter to me.

I have no eyes anymore."
>>
>>186584
Bluff and tell her that is too bad since she will not be able to lay her eyes on your beautiful visage, then inquire why she was locked in here.
>>
>>186584
Maybe ask her how she got imprisoned? but try to stay away from the topic of her eyes just out of respect.
>>
>>186592
I see nothing wrong with this,
>>
>>186584
Ask Mariah what she knows about the dungeon.

Then investigate our bunk and mattress; check what the mattress is made of and what's under it. Do we have a toilet bucket?
>>
>>186584
We are going to escape together, and I can create you new eyes
>>
>>186617
Or we could go the two extra holes route.
>>
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>>186592
>>186595
>>186598
>>186611
>>186617

You ask MARIAH about how she was imprisioned and what she knows about the dungeon.

She says that from what she can hear, the dungeon is probably a tower. She obviously can't see how it looks like, but she has a general idea from things she heard from other prisioners and from noises. She says that once a day, a lone GUARD goes through every cell and leaves a single LOAF OF BREAD to each prisioner in it.

"How I got here... it is a long story, but let's say I oppossed the church.

They took my eyes and locked me in here."

You feel she doesn't want to talk much about it.

You look around the CELL. There isn't much. The matresses have nothing under it, it seems they are made of a really simple cloth and feathers, like huge pillows.

The only thing resembling a toilet is a hole in the wall, which you assume is a SHOWER. Nothing else.

You just look around once more, trying to notice something you missed.

MARIAH says "It's hopeless.", but you can't shake the feeling that you CAN escape somehow.

As you are lost in thought, SOMETHING comes out of the ground. A DEMON! It shrieks and goes down into the hole it made on the floor.

MARIAH asks "What?! What happened?? Roland, are you there?? What is going on?!"
>>
>>186584
break plate and use to cut self and draw alchemy circles to escape with the help of magicianess
nothing bad could possibly happen
>>
>>186681
You know ive heard demon blood is an excellent alchemical reagent.
>>
Break plate into a sharp shard, and jump down the hole with the blind chick.
>>
>>186681
Break off a bit of the bed to use as a club
>>
>>186681
tell her a demon decided to break the floor
>>
>>186681
Also, we should probably look down into the hole BEFORE we jump in so that we dont end up falling several stories
>>
>>186681
>"A demon appeared! It made a hole in the floor."

Then look through the hole.
>>
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>>186687
>>186690

That's dumb and only kids would believe in such nonsense. You are an alchemist, not a necromancer.

>>186694
>>186692
>>186695
>>186707
>>186718

You tell MARIAH that a DEMON appeared and broke through the floor. The GODS have no abandoned you yet. She tells you that it is great news, but that you have to check the hole before jumping down. If the DEMON came out of it, obviously it is still there.

You take a look at the HOLE. The ABYSS stares back at you.

You tell MARIAH that even if you two don't go, you will die in this CELL anyway. So it is worth a try. She seems to think for a bit about the situation, and tells you she knows a SLOWFALL spell. She can use that so you can fall slowly through the hole, but she is still concerned about the DEMON.

You break a PLATE and use one of the pieces as a KNIFE. You tell her that you will protect both of you so you can escape together.

You two jump down the hole.

The DEMON seems to be fighting a KNIGHT. However upon close inspection, the KNIGHT seems to be some sort of WEIRD CREATURE wearing armor.

You could try to fall without them noticing, or aid the KNIGHT kill the demon, but you have heard that DEMONS are really resilient.
>>
>>186832
Distract the Demon by throwing your knife at it.
>>
Fuck the knight, let's get out of here.
>>
>>186832
Try to fall without them noticing.
>>
>>186845
The demon's already distracted! AND WHY WOULD YOU GET RID OF OUR KNIFE!?
>>
>>186832
Continue on without interference. It's his battle, and for all intents and purposes we need to leave.
>>
Please don't go with >>186845
We do that and the demon will notice us and attack us, and we'd be without a weapon.
>>
>>186832
RUN NIGGA RUN
>>
>>186856
We have a magical friend. I think.
>>
>>186928
Yes, but she's BLIND!
>>
Ach, typo.
>>
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>>186846
>>186851
>>186856
>>186864
>>186869
>>186870

You decide to use this opportunity to sneak behind the DEMON and the KNIGHT-THING. You tell MARIAH to turn towards a huge GATE you see near the bottom.

Once you get through, you lock the SMALLER GATE, leaving both creatures trapped. None of them seemed to notice, busy fighting each other.

You ask MARIAH what was that knight, by describing what you saw.

"What? You don't know about the angels?

They are the church's frontlines. They are inhuman creatures specialized in fighting demons.

From what I heard, angels are the wardens in this dungeon. If that truly was an angel, it is a good thing it didn't see us. It would have killed us for leaving our cell."

You are now in a lower floor, the DEMON CELLS.
>>
>>187002
Well it's good thing we ran, my bad. How deep is that pit with the spikes?
>>
>>187002
alright so definitely get the hell away from the demigod that would want to kill us do we recognize the symbol on the back wall?
>>
Walk around the pit.
>>
>>187002
Ask Mariah if she can use flying magic.
>>
>>187002
Seconding >>187028
>>
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>>187014

The PIT seems to be not too far, you could fall there with SLOWFALL. There is a RIVER running through. The issue are the spiked rocks coming out of it, probably put there to prevent people from jumping in.

>>187028
>>187065
>>187033

This is the CHURCH'S EMBLEM. It represents something, but you are not sure what.

There is also a door ahead.

>>187039

She says she can't, that would be stupid.
>>
Well, the church wants us dead... Let's jump down into the spike pit using slowfall, so we don't get impaled.
>>
>>187119
First peek inside before entering.
>>
>>187119
Peek inside the door.
>>
>>187119
Well lets take a peek through the door and see if its the grand hall or something, with an emblem like that it has to be important.
>>
>>187119
Peek into the door. We may be able to dodge the spikes on the way down, but our blind friend would likely get impaled if we tried. Best to play it safe.

Also, tell your comrade that you're an alchemist and you may be able to work on getting her sight back once you two get out of here.
>>
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>>187158
>>187163
>>187135
>>187184

You take a peek through the door to see how the next room is like.

It seems to be a large HALL. There are ANGELS everywhere. They seem to be sleeping.

There is a HUGE DOOR at the end of the hall. It might be the exit.
>>
>>187413
Tell your new friend about what you see.

Tip toe through. Hold your companion's hand while walking through to make sure she doesn't walk in the incorrect direction.
>>
>>187413
Ask Mariah if she can use illusion magic so we could fool them into thinking we are angels and therefore not kill us.
>>
>>187413
Warn Mariah to be quiet and attempt to sneak past. Guide her carefully so that she doesn't fall and make noise.
>>
>>187413
Open the door quietly, ask for mariah to jump with you and cast a slowfall spell so both of you land near the other door in silence.
>>
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If you close ur eyes they won't see you that's how hide and seek works
>>
>>187472
This. Mariah's already practically invisible now, just need you to close yours and you two are good to go.
>>
>>187413
SLOWFALL into the pit with Maria in a bridal carry.
>>
>>187433
seconding
>>
>>187528
seconding, it'll be cute
>>
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>>187469
>>187462
>>187433
>>187424

You think about going through the hall, but even if you do manage to get to the other side, that door is huge. Opening it without making noise will be next to impossible, and the ANGELS will most likely kill you as soon as they wake up.

You tell MARIAH about the room and ask if she can use any spells that can disguise you, or to make you make no noise.

Unfortunately, she knows no such spells.

>>187528
>>187655

You suggest carrying her and using SLOWFALL to jump into the RIVER, being careful with the rocks.

She nods, saying it is the best course of action.

You carry her and stand in front of the PIT. You take a deep breath before jumping in.

However, as you are about to jump, that ANGEL that was fighting the DEMON managed to open the cell. He notices you.

"WARNING! WARNING! CODE RED! PRISONERS ARE TRYING TO ESCAPE!!"

You can hear the ANGELS in the hall waking up.
>>
>>187680
Get the fuck out of there, if its a river beneath us just turn off the spell and swim like a madman, see if we can get mariah to hold onto us at the same time to avoid getting swept away by the current
>>
>>187699
the river probably isn't very large, so don't turn the spell off
>>
>>187680
jump and fake your death by cutting yourself harshly and doing a deadmans float so the angels leave you alone
>>
>>187680
Speed up slowfall.
>>
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>>187699
>>187721
>>187856
>>187779

There is no time for tricks! The ANGELS burst through the door behind you, and you jump. MARIAH casts SLOWFALL, not at a too slow speed but enough to survive.

However, it is still too fast and you can't control how well you are going into the spikes.

--------ROLL A D10 FOR SUCCESS------
Above 7 means you manage to escape without being injuried, otherwise it is for how much you will get injured.
>>
Rolled 10 (1d10)

>>187935
I mean, we don't REALLY need our legs, do we?
>>
>>187943
>>
>>187943
Huh. Well now what?
>>
Rolled 6 (1d10)

>>187935
>>187943
Wew lad
>>
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>>187943

In a stroke of luck, you manage to drop in a place with no spikes. Holding MARIAH close to you, you both sink into the water.

The ANGELS don't give chase. They just watch as you disappear underwater.

Finally you come back. You lost the SACKS underwater, but no matter.

The RIVER's current is too strong, and it ends up carrying you both away from the PRISON TOWER.

You hold MARIAH next to you, but your relief is short.

A huge FISH MAGGOT jumps out of the water.
>>
>>188030
Attempt to mount the fish maggot
>>
>>188030
Respect its personal space and swim around it.
>>
>>188030
Leave the river
>>
>>188030
I'd say punch it in the face but I don't want to get our hand bitten off, try to swim around it and hope the current drags you away fast enough that it loses interest.
>>
>>188030
Try to swim around it.
>>
>>188030
There's no use for combat.
Dodge it. Dodge around it.
>>
>>188030
Ask Mariah to smite it like she did with the mouse-snek.
>>
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>>188042

You can't, the side cliffs are too high.

>>188038
>>188062
>>188069
>>188087

You try to swim around the FISH MAGGOT, but it chases you, skipping over the water really fast.

>>188134

MARIAH tells you that she can try to shoot the FISH MAGGOT, but you'd need to direct where it is.

FOR EACH MAGIC ATTACK MARIAH DOES, ROLL A D100 FOR THE ACCURACY OF IT, AND ANOTHER D100 TO SEE IF THE MAGGOT WILL DODGE IT. IF ACCURACY > DODGE, THEN THE ATTACK WILL HIT.
>>
Rolled 84, 22 = 106 (2d100)

>>188154
Hold Mariah's hand all cute like, and point it in the direction of the fish maggot.

Rolling for hits!
>>
Rolled 30, 51 = 81 (2d100)

>>188154
first for accuracy, second for the maggot's dodge.
>>
>>188160
Ooh baby.
>>
Rolled 43, 30 = 73 (2d100)

>>188154
let's do this.
>>
>>188160

First reply consistently best reply
>>
You know, I'm starting to wonder what makes a flesh potion.
>>
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>>188160
>>188163
>>188172

You hold MARIAH's wrist, directing her hand to where she should shot the magic.

She fires 3 MAGIC SPHERES, 2 of them hit the FISH MAGGOT head on, while one misses. FISH MAGGOTS aren't too strong so it falls down with those 2 hits.

You and MARIAH resume floating on the river for a few more minutes.

Eventually, you reach a low area where you can leave the river. There seems to be an ABANDONED SHACK here as well.
>>
>>188336
Take refuge in said shack.
>>
>>188336
Approach and inspect its safety to determine if you should go inside.

You must dry off before you get a cold.
>>
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>>188336
that symbol on the front... fertility cult?
>>
>>188369
only if we had our hyper weapon is strong enough
>>
>>188377
that's why we were devloping the potion of flesh!
>>
>>188486
It all makes since now!
>>
>>188336
>sperm shack
Bring her in there and prepare for a bit of bonding. Who knows, it may be your last chance before you both get killed.
>>
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>>188342
>>188343

The shack is completely abandoned. It seems to be remains of an ALCHEMY LAB, judging from the equipment on the table.

MARIAH asks if there is another room, you say yes after verifying the door and making sure it is a bedroom. She says that while you have saved her, she will sleep there alone. You understand, and nods. You'll just sleep in this room. It's late, and it would be unwise to be around the RIVER as the CHURCH will most likely patrol it. As soon as morning breaks, you two are leaving for the nearest village.

You are now in the MAIN ROOM of the SHACK. What will you do?

>>188369
>>188565

Sorry to disappoint, that's just a crack on the window.
>>
>>188598
Scavenge around in this room for anything useful that may have been left behind.
>>
>>188598
Search for any ingredients
it was fun while it lasted
>>
>>188598
Make a new flesh potion to restore Maria's eyes!
>>
>>188598
Determine whether or not the remains of the lab can still be used.

On the side, see if there are any ingredients left lying around.
>>
>>188598
See if we can find any ingredients. We need to rearm ourselves with stuff like smoke bombs, plague grenades, explosive bombs, and any other offensive/defensive alchemical weapons we can make from the stuff here.
>>
>>188598
Yeah it's looting time.
>>
>>188598
Loot and pack, prepare for daybreak.
>>
are you the guy who did preistess quest? I really enjoyed that one and am glad to see your stuff again
>>
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>>188598
Make an invisibility potion for later use if possible.
>>
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>>188633
>>188632
>>188651
>>188720
>>188753
>>188791

You examine the ALCHEMY STUFF on the table. It isn't as advanced as your own, but it will do to make something.

You open the drawer nearby, and inside there are a few ingredients:

-A bottle with dried butterflies
-A flask with fire worms
-A box with gunpowder
-A vial of mercury
-A flask of iron powder
-A box with frozen magic needles
-A flask with a weird, glowing mushroom

---------

YOU CAN ONLY MAKE 3 CONCOCTIONS UNTIL DAWNBREAK. YOU CAN MIX UP TO 3 INGREDIENTS FOR EACH.

>>188784

Yes I am, this quest is somewhat a sequel to it
>>
>>188813
Try the iron powder and the mushroom, maybe for some sort defensive effect ?
>>
>>188813
Gunpowder with fire worms, iron powder with mercury, and magic needles with the mushroom.
>>
>>188813
can't wait to see how this all turns out then, the format for how you go about your quests was really cool
>>
>>188813
butterflies, mushroom and fire worms.
seems like a nice combo
>>
>>188846
Link to archived priestess quest? Would love to read through it.

>>188813
Butterflies + Mercury + Needles
>>
>>188864
http://suptg.thisisnotatrueending.com/qstarchive/103337/ that should be it
>>
>>188813
Needles mercury and gunpowder seems like it could be decent offense.
>>
>>188887
seconding. mushroom+butterflies+fire worms for dat status effects
>>
>>188813
Create a smoke bomb, a fire bomb, and a flesh potion to help heal her eyes.
>>
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>>188986

Unfortunately, the FLESH POTION took too long to create, and this equipment is too simple to make it. You'd need to find a BIGGER LAB and MORE INGREDIENTS to be able to create it.

>>188887
>>188862
>>188864

You end up mixing a few things, and end up creating a FREEZEFIRE BOMB, a UNKNOWN POTION and a FREEZING FRAG. GRENADE.

You put them in a BAG you find in the SHACK. You also put SOME INGREDIENTS in the BAG, like the MERCURY, the NEEDLES and the GUNPOWDER. You also find 32 GOLD COINS in the BAG.

Unfortunately, you have no more time to mix stuff. The sun starts to rise, and MARIAH asks if you are there, and urges for you to leave soon. You tell her that you were just preparing some things, and grab two CLOAKS that were hanging on the wall.

You two leave the SHACK, trying to distance yourselves from the RIVER as fast as you can.

Eventually, you see a TOWN in the distance. MARIAH suggests you to try to find new clothes and something to eat, then try to distance yourselves as far as possible.

Where do you want to go? You can visit:

THE CHURCH (not a good idea)
THE CLOTHING STORE
THE PHARMACY
THE GENERAL STORE
THE INN

-Overview of inventory-

>>188864

Be sure to read the side story made by my friend as well, you can find it here http://suptg.thisisnotatrueending.com/qstarchive/114900/
>>
>>189573
>THE PHARMACY
you know, it's possible to make a bomb with medical ingredients
>>
>>189573
>THE CLOTHING STORE
gotta get some clothes other than these rags
then>>189578
>>
>>189573
We need clothes and food. Hit up the clothing store and then the general store
>>
>>189573
Go to the clothing store. Try to perv on Mariah while she's changing.
>>
>>189573
Clothes. Is Mariah the priestess
>>
>>189612
Aria could be short for Mariah
>>
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>>189612
>>189606
>>189589
>>189585


You decide to go to the clothing store first, you have been wearing these PRISON RAGS for too long, MARIAH must be dying to get rid of them.

You enter the store >>189664
>>
>>189676
I was already in that thread, kek.
>>
>>189676
OH SHIT NIGGA. I WAS PARTICIPATING IN THAT THREAD! OH THIS CROSSOVER THO. FUKKIN GREAT NIGGA.
>>
>>189676
Use our freezing bomb on the cashier and steal as many fine clothes as possible. Also steal the money from the register; it's not like we want to stay in this town long anyways and we're already fugitives with a death sentence on our heads.
>>
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>>189578
>>189589

You and MARIAH end up getting some new CLOTHES, some pieces with enchantments. The SEAMSTRESS is nice, and gives you a generous discount. MARIAH says the clothes hug her body a bit too much, but it is much better than the old rags.

You then immediately visit the GENERAL STORE and the PHARMACY. The ENCHANTMENT OF WEALTH helps you get some discounts, but the money you have left isn't that much so you only buy a few supplies:

3 LOAVES OF BREAD
1 PACKET OF SALTY CRACKERS
1 BOTTLE OF WATER
1 MAP OF THE LAND
1 BOTTLE OF ALCHOOL
1 HEALING POTION
1 FIRST AID KIT

With that, you have no more money left.

You and MARIAH leave the town as soon as you can. The sun is still high up, and you should be able to cover some distance. The farther you are from the PRISON TOWER, the better.

The road ahead splits in 3 paths. What will you do?
>>
>>190001
Left is the right path. So therefore we venture left, right?
>>
Rolled 1 (1d3)

>>190001
I'm leaving this up to a dice
1=left, 2=straight, 3 =right
>>
>>190006
>>190011
Looks like we'll be going left, folks :3
>>
>>190012
I'm good with it.
>>
>>190012
Likewise.
>>
>>190001
check the MAP?
>>
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>>190006
>>190011
>>190012
>>190016
>>190018

You decide to head WEST, but MARIAH tells you that walking around "blindly" will just get you caught, or killed. She suggests to check the MAP.

>>190040

You open the MAP you bought from the store.

You are at the RED CIRCLE. The ROADS go where the arrows are pointing.

It seems the NORTH AND WEST path go to the RIVER you were before. MARIAH asks you to say where each direction will go.

NORTH will lead to following the RIVER and end up in a town called BELIA. MARIAH sudders slightly after hearing this.

WEST will lead to the town of SAINTEPER, a holy place where priestesses gather to train. Not a good idea.

EAST will lead to a FOREST, and after it to the CAPITAL. The CAPITAL is also a bad idea since the CHURCH's influence is too great.

You could also go back SOUTH, but that's where the PRISON TOWER is.

SOUTH of the CAPITAL is a town called YURUSSA. It is where your old LAB is located.

To EAST of BELIA is a town called ORNOSSA. It is near the BORDER of the KINGDOM.

Where do you plan on going?
>>
>>190075
Ornossa seems to be the only place without something negative attached to it for us. Let's head there.
>>
>>190082
Seconding this, go to Ornossa.
>>
>>190075
Alright to Ornossa
>>
>>190075
Northward along the road until we reach the upper Bridge, then West onto Ornossa!
>>
>>190082
this,go to Ornossa.
>>
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>>190082
>>190097
>>190103
>>190114
>>190116

It's settled then. You shall head to ORNOSSA, and try to leave the country through the BORDER. Hopefully you will make it without getting in the way of the church.

You and MARIAH walk, the roads are uneventful and calm.

Eventually, the sun starts to set. It will still take 2 to 3 days of walking to reach ORNOSSA. MARIAH suggests finding shelter for the night, since creatures may assault you.

You notice some fire in the distance, and some people ahead. It seems to be a CAMP.

What will you do?
>>
>>190224
go to the camp , but try to see if there are any religions people before communicate
>>
>>190224
Snek and scout them before aproaching.. They may be church people!
>>
>>190224
sneak
>>
>>190224
See if you can observe who they are from a distance, best to avoid any soldiers or church goers.
>>
>>190224
remove our sp00ky mask then approach
>>
>>190224
Set up camp next to them, then greet your neighbors.
>>
Run into the camp punching people.
>>
>>190439
don't do this
>>
>>190439
Do this.
>>
>>190463
I am also for not running into a strange camp unprovoked and punching people that may or may not be able to deal great bodily harm to us.
>>
>>190479 >>190463
Cowards
>>
>>190439
Instead of running into the camp and punching people, run into the camp and lick people. Slowly and sensually.

This should curry favor.
>>
>>190224
Sneak over to the camp. If they see us and ask us why we sneaking, respond that we were worried they were bandits.
>>
>>190495
We're an alchemist with a blind girl as a companion. There is nothing cowardly about not doing something stupid for no reason.
>>
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>>190238
>>190240
>>190256
>>190270
>>190375
>>190463
>>190479
>>190497
>>190507

You slowly approach the CAMP. It seems to be an ARMY CAMP. This is good, since the ARMY isn't aligned with the CHURCH, as they have their own ARMY of PALADINS, PRIESTESSES AND ANGELS. The kingdom ARMY is only for patrolling areas and fending off invaders.

You remove your BIRD MASK to not scare off/trigger any suspicion on the SOLDIERS.

One of the SOLDIERS notice you.

"Hey there, travellers! it's dangerous to wander around at night.

Are you heading north? Don't you know about the demon hanging around Belia? That place is completely off limits."

MARIAH seems startled once the SOLDIER mentions BELIA. You wonder if she knows what happened there?

"Either way, the road to Ornossa is still open. You can rest on the camps set up along the road. Just be careful not to stray out, there are lots of Wolf Ducks roaming around lately."

You thank the SOLDIER, and look around the CAMP.

There seems to be a few other SOLDIERS around, and more might be inside the CARTS.

You could rest up for tomorrow on the CARTS or ask around for information.
>>
>>190516
Let's ask for information since we've got the chance, though I'm not quite sure what to ask about.
>>
>>190516
Start punching everyone.
>>
Now let's rob them. Use one of our freezing potions to freeze the angels (The most threatening.) Have our mage friend take out the priestesses, and then drink UNKNOWN POTION.
>>
>>190516
We rest up for tomorrow. We'll sleep in two shifts.
>>
>>190536
Oh, and of course, Punch the PALADINS.
>>
>>190536
>anon in charge of reading
>>
>>190516
Let's ask if there is something we need to avoid on the road to Ornossa.
Then rest.
>>
>>190553
Sounds good to me.
>>
>>190537
Seconding this, we must be sleepy since we spent the night before making the potions.
>>
>>190516
>demon
I wonder
>>
>>190616
um demonio cego talvez?
>>
>>190616
It's Markus
>>
>>190616
a blind devil perhaps?
wrong language sorry
>>
>>190616
Are you suggesting that Maria's a demon?
>>
>>190630
>>190666
what the other guy said, I'm just guessing it's Markus
>>
>>190630
Who?
>>
>>190717
Read Priestess Quest. It was linked earlier in the thread.

>>188879
this is it
>>
>>190516
Ask what is going on in Belia.
>>
>>190516
Hunt for Wolf ducks. You used their gizzards in your flesh potion, they might come in handy in other potions.
>>
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>>190530
>>190537
>>190553
>>190554
>>190559
>>190797

You ask one of the SOLDIERS about any dangers to the roads to ORNOSSA. He says that besides the usual pack of WOLF DUCKS, nothing really is happening. Either way, he tells you to be careful, since DEMONS have been popping out almost everywhere these days.

You and MARIAH enter a vacant CART and lay down to sleep. You both have a long day tomorrow.

You, however, are still curious. MARIAH's reactions to BELIA being mentioned were suspicious, and you ask her what she knows about BELIA.

She shudders, but doesn't respond.

Do you press it or drop the matter?
>>
>>190898
Press it, but gently. Make Mariah feel comfortable.

Softly stroke her hair to soothe her
>>
>>190898

Drop the matter, she will tell him with time and when it is relevant
>>
>>190898
Press it hard. She has answers and you want them. Use the compensation of using your flesh potion to give her the gift of sight once again as leverage.

Also, ask her what her real name is.
>>
>>190898
Drop the matter for now.
>>
>>190907
Voting for this. I don't want to drop it. No fucking way are we going the slow route. What are we, faggot anime protagonists of series that run WAY TOO LONG? Why can't we just have a manly protagonist that isn't indecisive?
>>
>>190898
Tell her you're a big fan of priestess quest :^)
>>
great, so were gonna have to deal with whats left of the protag from deserter quest (took place in belia, ending of quest suggests he turned into a demon)
>>
>>190933
seconding
>>
>>191011
Mind linking deserter quest?
>>
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>>191025
>>190933
>>190922
>>190907

You press on the matter, saying that you have been through a lot. You both escaped from the PRISON TOWER, which no one did before. Whatever issues she have, you will be there to support her.

--ROLL A D100, IT WILL BE THE PERCENTAGE OF INFORMATION MARIAH WILL TELL ABOUT BELIA--

>>191029

http://suptg.thisisnotatrueending.com/qstarchive/114900/
>>
>>191029
QM linked it earlier in a spoiler, but here you go: http://suptg.thisisnotatrueending.com/qstarchive/114900
gotta say though the way their having multiple quests link up, like this one and seamstress quest is pretty cool.
>>
Rolled 80 (1d100)

>>191043
>>
Rolled 5 (1d100)

>>191043
>>
Rolled 29 (1d100)

>>191043
>>
Rolled 96 (1d100)

>>191043
JIC.
>>
>>190898
combine the the gentleness of >>190907
and leverage of >>190922
>>
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>>191049
>>191050
>>191058
>>191068

AVERAGE OF THE ROLLS: 52.5

"I... I had a family at Belia... my sister.

We did something wrong. It made the church arrest me and sew my eyes shut."

She pauses for a moment.

"But now... Belia is gone. The demon that appeared there destroyed the entire town.

I doubt my sister survived..."

MARIAH seems to be trying not to cry.
>>
>>191215
Hold her close to you and comfort her. Tell her you're sorry about what happened to her sister and that you really feel for her.
>>
>>191215
>"I'm sorry to hear that. But at least you and I are alive and free."
>>
>>191215
"I see.."
In that case, I'll leave you be, I will always be by your side, I owe you that much after all..."
>>
How do you cry with your eyes sewn shut? Also QM you have a Twitter?
>>
>>191341
>Cry with eyes sewn shut
You still have tear ducts, they roll out and get caught on the stitches before rolling down.
>>
>>191215
Let her have her space
>>
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>>191262
>>191306
>>191353

You tell her that you'll always be with her, you escaped together, and you will be able to flee together. She thanks you.

You both go to sleep.

...

You wake up.
>>
>>191399
Examine: room.
>>
>>191399
question if this is a dream
>>
>>191399
call for Mariah
>>
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>>191428

You don't know who "Mariah" is.

>>191408

Why would this be a dream?

>>191407

This is your LAB. You must finish your BIGGEST INVENTION YET. There is no time to lose.
>>
>>191500
Quickly! We need to add the rest of the ingrediants but be careful, its dangerous
>>
>>191500
So what ingredients are being used in this wonderful invention?
>>
Prepare for an escape, barricade the door and have your stuff at the ready.
>>
>>191500
This seems eerily familiar. Blockade the door and get defensive alchemical weapons ready. You have a feeling that this is the right thing to do.
>>
>>191500
seconding this >>191549
>>
>>191500
We feel it'd be a good idea to prepare an escape. I expect we have a window or ventilation shaft or we wouldn't have lasted long as an alchemist. Let's see if we can quickly brew an invisibility potion.
>>
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>>191549
>>191559
>>191583

That has already been taken care of.

>>191513

All the ingredients are already mixed in. All that is left are the finishing touches.

>>191525

Only the basic to create life.

Only a few more moments until this concoction is ready.

You will be able to bring them back.
>>
>>191616
Who are we kidding. This will never work.

Eat the cyanide capsule. It's not worth it. It's never been worth it. We're so sorry for what we've done.
>>
>>191616
It will work! We just need to finish it! At all costs...We will bring them back
>>
>>191616
Put the finishing touches to secure the concoctions success. We already spent most our life trying to create this, despite the in numerous failed attempts, several loans made, cut funding from former supporters, etc.
>>
>>191616
Do the finishing touches; we'll bring them back! We will; we have to; we're going to!
>>
>>191616
>OPEN THIS DOOR, HERETIC
>>
>>191616
Who are we bring back again? We've been working for so long, we seem to have forgotten due to exhaustion.
>>
>>191616

Wonder why you like so much beak styled masks
>>
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>>191632

You have come too far to give up now.

>>191639
>>191652
>>191661

>>191687

You will know soon enough.

The CONCOCTION is finished.
>>
>>191714
Drink the concoction. Drink it all up.
>>
>>191714
Test it first.
>>
>>191714
Complete the deed.
>>
>>191714
Then it is time to use it.
>>
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>>191750
>>191760
>>191771

You drop the CONCOCTION into the MIXER.

The THING inside the GIANT FLASK starts to change...
>>
>>191827
Investigate the THING
>>
>>191827
Add Chemical X to the Giant Flask. What could go wrong?
>>
>>191827
Observe thing.
>>
>>191827
Observe THING.
>>
>>191827
Please tell me that's not a fetus.
>>
Think about the stay puff marshmallow man
>>
add a sample of our own flesh
>>
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>>191922
>>191891

That will not be necessary.

>>191873
>>191899
>>191900

You observe the THING. It keeps growing, and it takes the shape of a HUMAN BEING. Someone you know.

Yes! It's working!

...

Or not...!

The THING won't stop growing! It is MUTATING into SOMETHING ELSE!
>>
>>191960
Laugh maniacally as your experiment exceeds expectations.

Yes! YES!
>>
>>191960
This is not going according to keikaku!
>>
>>191984
What plan? We're men of science! All observations made are good observations. Continue to observe and begin taking notes.
>>
>>191960
Pour the fluid the thing is suspended in into my mask. Drink the fluid and/or absorb it into my nostrils.
>>
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>>191969
>>191984
>>192009
>>192010

No... no! This wasn't supposed to happen!!

This is all wrong! No, not like this!

The THING roars at you, ready to attack.
>>
>>192102
Wake me up inside!
Can't wake up!
>>
>>192102
Realize your mistake and accept your fate.
>>
>>192102
>when OP quotes you but doesn't follow what you had written
I feel as if you're railroading, OP. Did you already have the picture drawn to what you thought we'd do or something and just decided to go with it?

Oh well, I say we embrace the creature. Accept our fate as we show love to our final creation with a warm embrace of a father to son.
>>
>>192102
Tenderly grasp the creature and kiss it right on the mouth.
>>
>>192102

Oh shit, that looks like a HIGH DAEMON. Quick! Run away!
>>
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>>192128
>>192135
>>192180
>>192222

You can't do anything. The THING grabs you.

It's over.

...

...

...

You wake up.
>>
>>192142
I tried to make the dream sequence out of control, so I purposefully ignored the commands, but it's over now.
>>
>>192317
>>192311
it's cool
Check what's going on.
>>
>>192311
>Huh what's going on
don't want maria to find out we suffer from night terrors
>>
>>192311
Tell them you had a wonderful dream. You were back in your lab and experimenting again.

You really miss experimenting. You wonder if there are any ingredients the soldiers could spare to get you back on track to your experiments. It feels like its been years since your last experiment.
>>
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>>192342
>>192404

You ask MARIAH and the SOLDIER what is going on. They say nothing, except that you were squirming and flailing around your bed.

The SOLDIER seeing that you are alright, leaves the CART.

MARIAH asks: "Did you have a nightmare?"

>>192475
>>192404

You lie and say that you used to be an alchemist, and that you miss experimenting. MARIAH seems to not believe you, but she doesn't pry on the subject.

She tells you the SOLDIER said it is early in the morning, the sun has yet to rise, but if you want to leave now it would be good.

Or you could get some more minutes of sleep.
>>
>>192545
>lie
That's not a lie... well most of it wasn't. We actually need ingredients for alchemy. We have a limited amount of supplies and weaponry to defeat enemies. Also, as a scientist that's been out of his lab for more than a few days, we really miss experimenting.
>>
>>192545
thank them and go on our way
but weren't we an alchemist tho
>>
>>192545
Early to bed, early to rise. Let's move on to our destination.
>>
>>192545
Head out, you never know who might pass through...
>>192594
I am not 100% certain yet, but pretty sure it's a lie. Just cause you know Alchemy doesn't make you an Alchemist.
>>
>>192609
>You are ALCHEMIST THEODORE, and this is your LAB. Soon, your newest concoction will be finished, and those FOOLS who called you crazy will eat up their words. This invention will revolutionize the world as we know it, and you will be hailed as the greatest alchemist in the kingdom.
We are indeed an alchemist. This quest is called "Alchemist Quest" for fucksake.
>>
>>192614
The Quest is a lie.
>>
>>192614
Also, going back to the original text; why the fuck are we acting so normal? Weren't we supposed to be a mad scientist; a genius that surpassed all others? Why are we so cautious and mild mannered? This has been bugging me the entire time. Why play a mad genius scientist if you're gonna make him "Kenichi, the average anime protagonist"? That's practically who we've been playing the entire time. We are far from "crazy" and far from "the greatest alchemist in the kingdom". Where have our aspirations gone? Where are our goals?

We need to be less tame, we need to be less mild mannered, we need to be more daring and risk-taking in the name of scientific progress and self-fulfillment.
>>
>>191341
Ignore >>191352. Tears don't come from tear ducts, they're generated from glands behind your eyelids. Tear ducts are where your tears GO, they'll drain fine with your eyes sown shut. Probably slower because they can't spill over as easily.
>>
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>>192594
>>192596
>>192609

You decide to head out early. You pack your things and go with MARIAH on the road ahead.

ROLL A D10 - If results are above 3, then the journey is unusual and they reach the camp. Otherwise, something will happen.

>>192594
>>192609
>>192637
>>192614

He lied about the dream, not about being an alchemist,

>>192656

You could argue about the commands people have given or the fact that the bonk on his head changed something, but I am just going along.
>>
Rolled 6 (1d10)

>>192705
>>
Rolled 3 (1d10)

>>192705
>>
Rolled 7 (1d10)

>>192705
>>
>>192705
Oops meant to say the journey is USUAL
>>
>>192705
>You could argue about the commands people have given or the fact that the bonk on his head changed something, but I am just going along
That was directed at the people giving commands also. The reason I've been giving uncanny commands all game is because we've made our character way too normal (though the commands I try to put out there ALWAYS get ignored/major parts of it ignored). What I'm saying, though, to everyone in the thread is that our character is a fucking boring generic shounen anime protagonist at the moment. It had such potential but we're not doing anything interesting with him. He's as bland as the color grey.

We need to start doing more interesting stuff with this character; we're just so fucking boring at the moment. We act absolutely nothing like the original character was supposed to act like. We're way too passive and ordinary. It's like we have no ambitions or goals; that we're just some average schmuck just being pushed along with the plot.
>>
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>>192717
>>192721
>>192722

Nothing far from ordinary happens. The journey is pretty normal.

However you notice something around the plains. MARIAH asks what is it.

There are a few HERBS that aren't natural to where you used to live. Those cost a fortune to buy back then. There are quite a lot of them, and they can be used to make simple POTIONS like healing, but also as ingredients for strong ACIDS.

While you do not have any equipment to mix them yet, you could gather some to be of use in the future.

Or you could just continue on your journey to the next CAMP.
>>
>>192942
We need the weed!
>>
>>192942
grab some of that sweet herb bro
>>
>>192942
also ask if wiz-sis knows any fire spells
>>
>>192942
Pick all the herb that you can. Exclaim in glee to Mariah that we've found the motherland of alchemical ingredients. Start mumbling about the potential applications of each of the herbs picked.
>>
>>192942
420 blaze it
>>
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>>192959
>>192964
>>192983

You can't contain your excitement over this! All these rare herbs that you wouldn't find down in the south, all for free! With all of this, you could create so many things if you had the right equipment!

>>192975
>>192972

You start shoving them in your bag, telling MARIAH about the herbs and their possibilities. Like using the FRUITS of this one with a specific FLOWER, you can make a potent aphrodisiac.

The seeds of that herb can be used to make strong ACID BOMBS if mixed with specific materials.

You also ask her if by any chance she knows any fire spells. She says she doesn't, she can only shoot magic bolts/spheres.

MARIAH however is not happy with this. She says you two are on the run. The CHURCH might catch up with them anytime if they aren't careful. You need to leave the country as soon as you can.
>>
>>193116
>aphrodisiac
how lewd
grab as much as you can carry then leave.
>>
>>193116
We got our fill, return to the road and continue down the path.
>>
>>193116
>You can't contain your excitement over this!
>You need to leave the country as soon as you can.
Spare a second to roll around in this magical bounty. You probably won't get a chance to do this again.
Also, is there anything there that could help make the journey more pleasant? I'm thinkin like cacao leaves n shiet.
>>
>>193116
Tell her to relax. She still has her sense of smell, why doesn't she sit down and relax; enjoy the summer scents and the fresh aroma of some of the things we've picked.

Remind her that we are both still alive and are newly freed; why not take a second to enjoy the freedom we've obtained. Then, get up and pick some flowers. Give them to her so that she can enjoy the aroma.

"One reason I am a man of science is because of how mystifying the natural world seems. I'd like if you shared in the joy of indulging in it also, even if for only a moment. Then we may learn to understand one another a bit better."
>>
>>193116
>>193167dam son
seconding but hit her with some aphrodisiac on the DL
>>
>>193116
Explain that with potions you can be much more useful should you run into any church forces.
>>
>>186959
>unironically typing out the post number
>>
>>193116
Agree. Pick some, then move on. We don't want to spend all day here. Cut it short.

Besides if you take everything you can't come back here after new growth to harvest more, and possibly build a new lab.
>>
>>193116
"Let's put it this way, I'm good at alchemy, and that's about it. If I have stuff to make bombs, Then I have something I can do if we get into a conflict".
>>
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>>193203
>>193167
>>193162
>>193241
>>193476

You try to calm her down, that the CHURCH will still take a while to find you and that you have been recently freed, and that the POTIONS you can make with this will be useful in fighting. But she tells you, no one escaped from the PRISON TOWER before. The CHURCH is probably sending their entire ARMY after you as you speak.

>>193133
>>193149
>>193466

You sigh and fill as much on your BAG as you can carry, then pack up and move. You continue down the road, where nothing else really happens.

However when you arrive at the SECOND CAMP, BANDITS are attacking and raiding it! The SOLDIERS are having problem fighting them, but seeing as they are better equipped they will probably dispatch them. Or you could help.

What will you do?

-Inventory and Map check-
>>
>>194927
Help the bandits. We're outlaws anyways
>>
>>194927
Help the soldiers as they gave us shelter.
>>
>>194927
Soldiers were hospitably to us last time, we should return the favor and help. Use the freeze-fire bomb
>>
>>194927
Help the soldiers
>>
>>194927
Help the soldiers, but keep our first priority protecting Mariah.
>>
>>194966
Why is she first priority? As anon already said: quit acting like a boring anime hero
>>
Who the fuck cares about Mariah? We are a Man of Science all of these "Feelings" are unimportant and are quite frankly, they are in the way.

I vote for using this to test our new potions
>>
>>194927
Help the army. Us getting some favors will help later on.
>>
>>194927
guide maria's aim then use freezefire bomb
>>
>>191215
can you even cry without eyes
>>
>>195028
Well I mean, sure you could

You just wouldn't shed tears
>>
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>>194952
>>194957
>>194962
>>194966
>>195010
>>195011
>>195015

MARIAH tells you to not worry about her. If you want to use her MAGIC attacks, you will have to tell her where the targets are.

You grab the FREEZING FRAG GRENADE.

ROLL TIME!

Roll a single d100 if you want to toss the freeze grenade, it will be the percentage of effectiviness.

If you want Mariah to cast spells, roll 2 d100 like with the Fish Maggot, Accuracy x Evasion
>>
Rolled 12 (1d100)

>>195057
OP we said freeze fire not freezing frag
>>
Rolled 7 (1d100)

>>195057
If we're going to help these morons anyway
>>
Rolled 5 (1d100)

>>195057
>>
Rolled 49 (1d100)

>>195057
Saving grace?
>>
Rolled 92, 85 = 177 (2d100)

>>195057
hopefully maria saves the day
>>
Rolled 8 (1d100)

>>195057
Freeze mother fucker
>>
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>>195084
>>195090
>>195112
>>195233

Sorry I misread

AVERAGE OF ROLLS: ~17

You toss the FREEZEFIRE BOMB at the commotion, hoping that it will be enough to stop this mess, seeing as the SOLDIER's armor might protect them.

The bomb isn't as effective, however, and, while the BANDITS are covered in MAGIC ICE FLAMES, they barely feel a thing. As expected, the SOLDIERS were not affected because of their ARMOR. They, however, think that you are an enemy as well now.

>>195165

MARIAH says that while she can't see, as a MAGICIAN she knows where sources of magic are. Since the SOLDIERS have no flames, she is able to pinpoint the BANDITS and manages to shoot at them!

The BANDITS flee! However the SOLDIERS approach, demanding to know if you are a friend or foe.
>>
>>195057
>>
>>195243
"I am an Alchemist and I am no foe, merely passing through and thought that I would intervene in the attack, however me and my female companion will be going now"
>>
>>195243
Apologize, it wasn't your intention for them to get caught in the radius, as it was during a battle after all.
>>
>>195243
>We are travellers; we aimed to aid you by defending your camp from those bandits.
>>
Tell them that we are friend and that it was our intention to contaminate the bandits with magical flame so that they would be easy to target and defeat.
>>
>>195243
Don't admit we're an Alchemist, by god.
Just passing through to safer lands and saw some Soldiers having a rough time with some Bandits and decided to help out.
>>
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>>195255
>>195273
>>195285
>>195334
>>195438

You try to tell them that you are TRAVELLERS on your way to ORNOSSA, and that you just tried to help fend of the bandits. You KNEW that their armors would protect them against the MAGIC FLAMES! It was all calculated!

They look at you and one of them ask:

"That mask... you are one of the Birds of Prey assassins, aren't you?!"

Well, what now?

-ROLLING AGAIN-

Roll a D10, if the average result is above 5 then you convince the guards you aren't with this assassin group, otherwise you don't and they will attempt to arrest you.
>>
Rolled 8 (1d10)

>>195525
"I'm an alchemist who lost his plague doctor mask. This was as close as I could find on a low budget."
>>
Rolled 10 (1d10)

>>195525
Actually no, I recently purchased some fresh clothes from a seamstress a few towns back, I've been... flat broke for a while, so I just got whatever I could afford.. It's... quite annoying, really, how many people have asked someone walking out in the open if they're an Assassin.
>>
Rolled 7 (1d10)

>>195525
>look at these arms do i look like i could kill someone?
>>
>>195538
Good crit
>>
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>>195532
>>195538
>>195630

You tell the SOLDIERS that you just bought these clothes from a store, since you had no money. Besides, who would walk around in the open wearing that mask?

The SOLDIERS look at you, but eventually they say "I suppose that makes sense, but we will keep an eye on you."

You sigh in relief.

This CAMP is similar to the other one, but there seems to be a different CART here.

There is still some time until sundown, you can either talk with the SOLDIERS to ask about rumors, investigate around a bit or sleep and get ready. There is still around one day left of walking to ORNOSSA.
>>
>>195885
No sneaking and scouting, we're already on probation as is.
I say we just chill in a free cart with Maria. Don't wanna seem suspicious after earning their hospitality.
>>
>>195885
Sleep. As always, in two shifts.
>>
>>195885
Ask about the different cart and the rumors about the demon
>>
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>>195897
>>195937
>>195941

You tell MARIAH that it would be a good idea to sleep in two shifts. She agrees, and a SOLDIER escorts her to a free CART. You then ask another SOLDIER about ongoing things, like the DEMON in BELIA you heard about.

"What? You don't know about that? Where have you been?

About half a year ago, the town of Belia was destroyed by that monster. The 'Knight Demon' as people call it, since it wears armor. It never leaves the area of the town, though. So we are safe as long as we don't approach it.

If you ask me, it might be linked to the incident that happened a week before. They arrested a witch in Belia, accused of being doing heretical rituals. And at the same time, the High Order's Castle disappeared, and the Dragon Demon appeared around it.

It feels like the end of time, my friend."
>>
>>196142
We'll keep that in mind, ask the soldier if he knows anyone in his band that was from Belia.
>>
>>196142

Oh shit, continuity with priestess and deserter quest!
>>
>>196142

Damn forgot to write one part

You ask the SOLDIER about the different cart parked there.

"Oh that? That's the Royal Alchemist's cart. I am not too fancy with these alchemist types, but it was a direct order from the king, so we have to protect him."
>>
>>196142
>>196260
Oh shit! We should go speak to him! Tell him all about our theories!

Surely the Royal Alchemist will acknowledge our genius??
>>
>>196260
>>196290
I second this. Ask if it would be acceptable to go have a discussion with the Alchemist.
>>
>>196203
nevermind
>>196260
check out the royal cart
>>
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>>196311
>>196301
>>196290

Oh my! A ROYAL ALCHEMIST?? You always heard about these CERTIFIED ALCHEMISTS that serve the kingdom. Unlike you and other alchemists, those are paid to work for the kingdom instead of being seen as HERETICS. You can't contain your happiness in learning how a ROYAL ALCHEMIST works!

You dash to the weird CART, and once inside you see everything you'd think you'd see, but more! The CART seems to be bigger on the inside, probably enchanted, it houses lots of RARE BOOKS and ALCHEMY EQUIPMENT. The sound of boiling liquids, the colorful chemicals running through the tubes, it all brings you back home. With this equipment, you could make so much stuff!

Now where would the ROYAL ALCHEMIST b-

"OOOOOOOOOOHHH HELLOOOOOOO DARLING!!~"

"You are not a soldier, are you not?? Excelleeeeeeent~~! Those bums can't understand the MAGNIFIQUE of my glooooooooooooorious work!"
>>
>>196685
Discuss the inner incense of what it is to be an alchemist. And talk nonstop about each other's work.
>>
>>196697
>inner incense
I hope it's lavendar.

essence*

>>196685
Ask about his work. It sure looks like he has some very interesting ideas to learn from and maybe steal as our own.
>>
>>192656
his looks certainly don't help, he appears more like a dashing rouge rather than a mysterious mad scientist.
>>
>>196713
Fuuuucck, i messed up
>>
>>196685
Ask him why he's so flamboyant.
>>
Ask about his destination. we could join him as an assistant if they are getting out of this place. we would not attract suspicion if we were with a legal alcamist
>>
>>196685
Who cares what they look/sound like if they can have an intelligent conversation on the fine art of alchemy they're alright.
We fucking love alchemy
>>
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>>196713
>>196697
>>196856
>>197006

You ask him about how being a ROYAL ALCHEMIST is like, since you are "training" to be one as well. He replies with glee, excited to find someone who understands what he likes to do. You try to share some ideas, but he jumps over you and starts talking about himself.

>>196856

You ask him where he is destined to, and if he is willing to take an assistant.

"Oh non non darling, I can't have apprentices like you! The king-man would kill me~"

"And I am already where I need to be! These plains have special herbs that are really hard to find! Yes sir! But the true reaaaason why I am here is something else!"

"Have you heard about the big bad demon living in the town up to the north, hmmm?"
>>
>>197018
You mean the one in Belia? Yeah.
>>
>>197018
hit him with aphrodisiacs and gib the succ
>>
>>197018
You're looking for some demon blood eh?
>>
>>197018
this >>197045
>>
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>>197045
>>197102
>>197107

"Yes! That one! Guess what...

I am going to give him his eternal rest~~"

"Oh yes! For you see, I studied those nasty rascals up to the nth degree! Yes! I have finally figured out the weakness of the horrible demons! For I, Allegrio, am the best Alchemist that ever existed!!"

>>197048

A nasty thought fills your mind, you grab one of the BOTTLES labelled APHRODISIAC from the table near by, and toss it at this ALLEGRIO guy. The bottle smashes against his head. He pauses for a moment, but then resumes as if nothing happened.

"WELL THEN DARLING, tomorrow will be a greeeeeeeeeeeeeeeeeat day!

I will be departing to Belia at dawn, so we may not be able to talk anymore! Oh no! But fear not, my beaked friend! For our hearts beat as one, and with your passion for alchemy, I shall let you use my lab! Free of charge! Just don't explode anything, oh hohoho!"

With that, ALLEGRIO locks himself in a room at the back of the CART.

With access to his lab, what will you do.
>>
>>197018
Tell him you heard a madman is doing a "flesh potion", ask what he thinks of it! (He must apreciate our brilliant idea!)
>>
>>197139
>>197139

Oh fuck, at the same time QM sorry. I guess you can still try talking to him and Tell him you heard a madman is doing a "flesh potion", ask what he thinks of it! (He must apreciate our brilliant idea!)
>>
>>197136
Let's make some acid bombs from those seeds earlier.
>>
>>197136
Is he already in love with us!?
Go through his potions and see what he has so far.
>>
>>>197006
make a beauty potion and more aphrodisiacs. Get the succ from mariah.
>>
>>197136
do one acid bomb, see if there is something else to do
>>
>>197136
1. pick lock
2. give succ
3.???
4.profit

he wants us sooooooo bad
>>
>>197136
Maybe he has the equipement to continue our great work, THE FLESH POTION!
>>
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>>197139
>>197151
>>197189

You knock at his door and ask what he'd think if someone were to make a POTION OF FLESH. He takes a minute to reply, saying that only a madman would make such a potion that goes against what is allowed in the kingdom's ALCHEMY TABLE.

You hear 3 more locks on the door as he finishes. You aren't picking that anytime soon.

>>197165

From his reaction to the APHRODISIAC before, you'd assume he is immune to it. Because he seems to be always aroused.

You look through his POTION STASH anyway.

...most of them are just different types of APHRODISIACS.

>>197166
>>197161

You don't think you need to make APHRODISIACS as you can just take some from his stash. Instead, you work on making some BOMBS, as they could be useful in the future.

With your ingredients and a few of his, you manage to make a POTENT ACID BOMB. 12, in fact! They should be great to use on mobs. You also had leftovers to mix with your NEEDLES to make FREEZING ACID BOMBS. Only 5, though. They're weaker, but they freeze the target, having them take acid damage while unable to move. Better on individual targets.

This depletes your GUNPOWDER, ALCHOOL, NEEDLES and HERBS.

>>197192

Unfortunately, while this equipment is much better than yours and can finish the POTION OF FLESH faster, you are lacking several ingredients, including the main one, DEMON BONE DUST.

With all this alchemy, the sun is starting to set! It seems you pulled another all nighter.
>>
>>197445
Let's go to Mariah to see if she's awake yet.
>>
>>197445
>DEMON BONE DUST
good thing we'll be encountering a demon soon enough!
>>
>>197136
>A nasty thought fills your mind, you grab one of the BOTTLES labelled APHRODISIAC from the table near by, and toss it at this ALLEGRIO guy. The bottle smashes against his head. He pauses for a moment, but then resumes as if nothing happened.
what le fug
>>
>>197445
Go talk to Mariah. Put your hands over her eyes and say "Guess who?"
>>
>>197528
this

also aphrodesiac
>>
>>197528
I would imagine a blind person would be offended by that.
>>
>>197574
That's half the fun. The other half is the aphrodisiac we put on our gloves that is going to be getting absorbed through her skin.
>>
>>197582
finally we can get laid with our uglines. blind chicks rule.
>>
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>>197528

You leave the CART and see MARIAH is already awake, sitting on one of the LOGS near the burnt out bonfire.

You walk behind her and "cover" her eyes, saying "guess who?"

"...you know I am blind, right?"

She doesn't seem too pleased.

>>197550

Naughty thoughts fill your mind, and you decide to give MARIAH some aphrodisiac. You took one of the ingestable ones from ALLEGRIO's stash. You decide to hand it over to MARIAH.

"...this doesn't smell like anything I know. What are you trying to give me?"

Before you can continue, you hear ALLEGRIO calling you.

"Oooooh, darling! You're awake! Fan-tastic!

Last night was suuuuuper fun~, but today I must go. But before I do that, I want to show you, my dear friend, my creation!

Ta-da! Sacred Bombshells! Enough to pierce that damn demon to death! If that doesn't work, I also have a plan I'm not too fond of, but it will work. A huge HOLY BOMB!!

Since we clicked soooo well, why not come with us to Be-liiia and see that demon blow up before your eyes!!"

This is a tempting offer. You would like to see a demon blowing up, and a holy infused bomb? Why didn't you have this idea before?

Besides, you could use the DEMON BONE DUST to make more POTION OF FLESH later on.

MARIAH, however, is not happy by this.

"Roland, I don't know what you did last night, but didn't you tell me that we were going to Ornossa together? That we'd leave this country? Are you just going to abandon me?

The soldiers said that there is a caravan departing to Ornossa soon. This is our chance. We can arrive there sooner than on foot."

Well what now? Do you go with ALLEGRIO to BELIA and watch them fight the KNIGHT DEMON? Or do you go with MARIAH to ORNOSSA and leave the country?

WARNING: If you choose to go to Belia, Mariah may leave you. Roll a D10 if you choose to go with Allegrio, if it is 7 or above, then Mariah will go with you to Belia. Otherwise, she will abandon you.
>>
>>197652
>Go with Maria
We've gone to far to leave her now
>>
Rolled 2 (1d10)

>>197652
I'm biting the bullet, dice gods please assist me to Belia.
>>
>>197652
Fuck demons, if you want to cover the world in flesh you need a more common/renewable ingredient for the potion! (And less life threatening). Go with mariah, and continue your search!
>>
>>197652
Try to convince Mariah that we need to go kill the demon first. Tell her that it's important so that we can get DEMON BONE DUST to turn into a potion that can cure her eyes.

Also, be honest about the aphrodisiac. Tell her that it's good so that she can relieve herself of her stress in private; she always seems extremely stressed. Then laugh about how you are the most caring genius of all time "BWAHAHAHA!".
>>
stay with her
>>
Rolled 1 (1d10)

>>197692
Forgot to roll.
>>
>>197652
Go with mariah
>>
>>197680
>>197702
Well shit. The dice gods really hate us.
>>
>>197652
Do whatever it takes to convince her to stick with you
>>
>>197692
Even if we end up going with Mariah, please let us be honest about the aphrodisiac. The terrible rolls make me not want to go to Belia. If she threatens to leave, I say we just suck it up and continue to travel with her.

>Also, be honest about the aphrodisiac. Tell her that it's good so that she can relieve herself of her stress in private; she always seems extremely stressed. Then laugh about how you are the most caring genius of all time "BWAHAHAHA!".
>>
Majority rules? Well I already made 50 on a 50 dice back in streamstress quest, so I guess I was pushing my luck.
>>
>>197723
I'm switching to "impartial". The terrible rolls would have my vote change to us trying to convince her, then just deciding to continue following her when she tells us "No!" or whatever she would choose to say.
>>
Because of the horrible rolls, and it discouraging people, I will suspend that requirement for Belia route. We will deal with Mariah separated if Belia is picked.
>>
>>197744
Go with Mariah anyway
>>
>>197744
Belia cuz it sounds like Belial
>>
>>197744
is it too late to switch with going with mariah?
>>
>>197744
I'm happy as long as we tell her the thing about the aphrodisiac and laugh maniacally.
>>
>>197652
I go with the call: Mariah. It is better to find peace among those relatively close to you, than leave it to the wind.
Flamboyant over there will not mind a lick, I am sure. A tad disappointed, but nothing the thought of nuking a demon won't fix.
>>
>>197842

Votes will be counted from the requirement change >>197744 , I invalidated all other votes. I'll give one hour from now then draw the next part.
>>
>>197744
Go with maria
>>
>>197909
>We will deal with Mariah separated if Belia is picked.
If she's gonna be seperated from us if we pick it, I'd like to know. My whole thing is; if we can't convince her to come to Belia, then just go with her. You don't have to wait an hour, because I am sure that the majority are agreeing to go with her now.
>>
>>197935
If Belia is picked, there will be roll + commands. If the command is good, it may nullify the bad roll and convice her to go with you to Belia.
>>
>>197955
Fuck it. I'm just switching my vote to go with Mariah. I don't even care about Belia. I just want to tell her it was an aphrodisiac now.


>Also, be honest about the aphrodisiac. Tell her that it's good so that she can relieve herself of her stress in private; she always seems extremely stressed. Then laugh about how you are the most caring genius of all time "BWAHAHAHA!".

The vote isn't even close anymore. Almost everyone's saying "Go with Mariah".
>>
>>197797
>>197842
>>197873
>>197930
>>197966
vs
>>197829

I suppose I won't wait anymore then. Drawing now.
>>
thanks for sticking with mariah guys ;_;
it means a lot to me
lewd fanfic when?
>>
>>198089
If I wasn't so shit, thinking up a story about Goblins and a Knight (still), AND running a Quest, I'd squeeze it in, sorry.
>>
>>198089
Who the fuck are you?
>>
So who you guys think is the demon in Belia, I think it's most likely Luce but it could be Marcus.
>>
>>198144
It's Marcus. That's no secret by now. Just like Mariah is either Aria or Aria's sister.
>>
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While it regrets you, you promised MARIAH you'd go with her to ORNOSSA. You tell ALLEGRIO that you will pass.

"What a shame, darling! Well, look out for the news! Because I will be on the cover of all the papers in the kingdom! Bye bye~"

You enter the CART with MARIAH and 2 SOLDIERS. The CART leaves the CAMP.

You watch as the SOLDIERS with ALLEGRIO pushing the CANNON and the CATAPULT with the HOLY WEAPONS fade in the distance.

You are now in the CART.

>>197966

You offer MARIAH the APHRODISIAC you picked from ALLEGRIO's LAB. You tell her it will be good for her, since she always seem worried about something.

After all, you are a really caring person.

"BWAHAHAHA!"

The sleepy SOLDIER is startled by your laugh.

"...thank you, Roland. But maybe once this is all over..."

...

Well, there are still a few hours until you reach ORNOSSA.

What will you do?
>>
>>198155
If we have more than one aphrodisiac combine them to create the ultimate aphrodisiac.
>>
>>198155
Take a snooze, you've been up all night man.
>>
>>198155
masturbate
>>
>>198172
THIS
>>
>>198155
>You offer MARIAH the APHRODISIAC you picked from ALLEGRIO's LAB. You tell her it will be good for her, since she always seem worried about something.
>After all, you are a really caring person.
>"BWAHAHAHA!"
>The sleepy SOLDIER is startled by your laugh.
This makes me happy.

>>198184
Sleep is for the weak. Real men of science rest when they are dead.

Do this: >>198172
Tell Mariah that if we pass out for whatever reason, she must save the concoction and make the final decisions. Nothing will likely happen, buuuuuut just for insurance. Last thing we need is to waste precious alchemical materials.
>>
>>198211
dude why dont we ask to pass by a lake or river, then splash some aphrodisiac into her face, it works by skin contact OP we werent trying to feed her.
>>
>>198155
Tell her your real name, since your pals now, no need to be secretive
>>
>>198218
We're chaotic neutral, not chaotic evil. Or at least that's the vibe I'm getting from us.

Either way; she knows that we have aphrodisiacs now. If we use them to get us to bang her, she'll likely hate us forever.
>>
>>198247
>since your pals now
She doesn't trust your decision to go with the other alchemist to get Demon Bone Dust to cure her eyes, she is suspicious of what we give her to take (honestly, it was good to be suspicious, and she still treats us like an acquaintance. I don't believe we're "pals". If anything, we should feel a bit insulted by how much it seems like she doesn't give a rat's ass about us.
>>
>>198233
where do you think you are?
>>
>>198247
dont do this.
It could be useful later for when she rats us out.
>>
>>198233
>>198317
/qst/ is a good board. I rarely went on /tg/ (only for Pathfinder General and a few other temporary threads) because it didn't have enough /qst/-tier threads. I didn't want to wade through tons of non-quest threads to find the few quest threads.

/qst/ is probably my favorite board now. I like it; why do you gotta come in an be such a party pooper?
>>
>>198332
seconded, /qst/ is awesome. /tg/ is cool too, but /tg/ should be for discussing the art of being a gamemaster, and it works great for that.
>>
>>198317
The thread on /tg/ got deleted, huh? How's your false-flagging going?
>>
>>185820
A potion that turns any male creature into a female, muhuhuhaha!
>>
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>>198172
>>198211

Since you have nothing else to do, you mix up the two APHRODISIACS you took from the LAB. One is for drinking, and another is on skin contact. Putting those two together should give both properties... and as much power.

You tell MARIAH that if something happens, she should keep that and decide what to do with it. She simply nods.

>>198247

Around one or two hours pass and nothing is going on. MARIAH says nothing. You decide to tell her your true name. After all, you have been through a lot these past few days.

"He-"

Suddenly, a LOUD NOISE is heard from the outside, and the CART stops.

The SOLDIER yells "WHAT?! ALFRED, WHAT'S WRO-"

Before he can finish the sentence, HAND come from above and grab you.

"Roland?! What is going on! Release me!!" you hear MARIAH say.

The HANDS drag you outside the CART, and you see who they belong to: ANGELS!

You manage to hold onto the BAG before being dragged.

The ANGELS toss you, MARIAH and the SOLDIER to the ground.

A FIGURE approaches you.

"Well well well... you thought you could escape, didn't you? Unfortunately, there is no place in heaven for you heretics."

The CHURCH found you.
>>
>>198570
Our bag is filled with bombs correct? Prime one in the bag and throw the whole thing at the group but take the aphrodisiac out of it before you do it.
>>
>>198570
Throw our ice frag grenade at the arm of our captor, that should probably shatter it or something and then we can be free to do more complicated bombing maneuvers.
>>
>>198570
Throw 3 Acidic Freezing Bombs, near the enemies, in the air and have Mariah aim them.
>>
>>198570
Remind Mariah what the enchantment on her dress is by saying to the FIGURE "You wouldn't just let us go, would you? I mean, would you really want the blood of such a BEAUTIFUL woman on your hands?"

If Mariah is smart enough, she should distract them with the enchantment of beauty on her clothes; then prepare to bomb the shit out of the angels in the back while everyone's distracted by Mariah.
>>
>>198604
this
>>
>>198155
he actually did it the absolute madman
>>
>>198570
Time to become a kamikaze pilot. Bomb them. Bomb them all.
>>
>>198604
throw the APHRODISIACS at the group and run like hell. sorry MARIAH.
>>
>>198689
we must do this while saying some cheesy comeback like, "Then I'll take you to hell with me!" or something
>>
>>198709
>letting a rapemob bang the girl you've been travelling with for a while now
What sort of cuck are you? At least let the protagonist get a piece of that before she gets NTR'd by a big dicked Angel.
>>
>>198724
the best chance of at least one person surviving is a noble sacrifice, and given our current clothing, items, and ability to see where you are running it looks like she will be taking on for the team.
mad scientist > Shounen protag
>>
>>198746
That's not a mad scientist, that's a cowardly scumbag.
>>
>>198724
dont be no cuck you fuck

go with the first plan of enchanment on dress and blow up with distraction
>>
>>198767
yeah, isnt the point of a quest to be risky? To do things you wouldnt do in your normal life? to be a hero?
>>
>>198784
>>198790
Are you speaking to me or him?
>>
>>198790
>>198794
Just bomb everything senpai
>>
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>>198604

You try to convince the FIGURE to let you go, by trying to make use of MARIAH's ENCHANTMENT.

He replies "Hah. She sure is a piece of beauty. But do you know who she really is?!"

"It has been a while... Witch of Belia!!"

MARIAH panics as she hears the figure say that title.

>>198595

The angels only tossed you, they aren't pinning you down.

>>198596

You quickly toss the FREEZING ACID BOMBS at the ANGELS. They don't see it coming, and their upper bodies are completely FROZEN, while melting on the inside. Unfortunately, MARIAH seems to be unable to act right now.

The ANGELS fall down.

You stand up.

The FIGURE starts to panic.
>>
>>198767
>>198790
fucking waifufags, you know whiteknighting for a mans drawing you have the slightest control over won't help get you laid, right?
>>
>>198819
Tell the soldier to wake up and stab the downed angels while throw a Acid Bomb at the Figure.
>>
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>>198819
TACKLE THE FIGURE
>>
Rolled 29 (1d100)

>>198819
Throw that fuck to the ground and purify him with a Freezing Acid Bomb right in his mouth.
>>
>>198859
Rolling to support (I can do that, right?)
>>
Rolled 53 (1d100)

>>198859
>>198873
...ok trying again
>>
Rolled 27 (1d100)

>>198882
ayudase!
>>
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>>198859
>>198882
>>198890
ABORT
ABORT
ABORT
>>
>>198847
This.

I'm also against: >>198859

We're gonna need him for information. Don't kill him yet.
>>
>>198931
I'm for killing him now, don't like him one bit. Fuck the information, I want him dead.
>>
>>198822
>implying I'm a waifufag
>implying that I'm not the guy who went a huge rant about us not acting mad-scientisty enough
There's a difference between "Mad" and "Stupid". Right now, you're trying to get our guy to start acting chaotic stupid. Stop being stupid.
>>
>>198944
it would have sucked for her, but realistically with the situation and options given, it is objectively the best path of action, IF your sole goal is for the protagonist to escape unharmed
obviously it's a pretty shitty thing to do, but he's supposed to a mad scientist, but he ends up being generic self insert anime protag, and frankly i have simply seen too many of them.
>>
>>198967
He's not a mad scientist!
He's an alchemist! And he's not mad!
>>
>>198967
I've been unhappy for how normal we acted in the beginning, but yet again "Mad" =/= "Stupid". Your best chance of survival may include ditching the blind girl, but he's no coward or quitter. He made weapons and he knows how to take down the angels. He also has an ego and knows that he is going to be "THE BEST ALCHEMIST" (like it says in the OP). Do you think the best alchemist would be afraid of a bunch of angels when he has a pouch full of his creations specially created to kill them + his mind (which is obviously much more intelligent than some church dogs')? He would sully his reputation and pride if he ran from such pitiful enemies. Also, when will he get another opportunity to get such willing test subjects for his newest alchemical creations?

In essence, be a confident alpha scientist, not a cowardly bitch scientist.

>>198973
He's pretty mad, based on OP's first description of him. Everyone declared him insane with his experiments.
>>
>>198819
How about we just intimidate the guy?
>>
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>>198859
>>198873
>>198882
>>198890
>>198850


You try to get close to him and shove a FREEZING ACID BOMB on him, but as you try to the KNIGHT holds you.

"I-I won't let you heretics get away! You lied to us!!"

The FIGURE uses this opportunity to PRAY. You feel a huge concentration of energy around him.

"Oh, Celebial, Hunter of Demons! Heed my call!"

Suddenly a huge figure comes out of nowhere.

Celebiel: "...wherefore has't thee summon me, bishop? Where is my target?"

Bishop: "CELEBIEL! SQUASH THOSE HERETICS! SEND THEM TO HELL!!"

Celebiel: "Those art not demons. Abusing thy power to summon me will weight heavy upon thee."

Bishop: "I don't care! You are supposed to obey us! Just get rid of them!!"

Celebiel: "...understood."

BOSS THEME: https://www.youtube.com/watch?v=J608cTZ2w_8

>>198973
https://www.youtube.com/watch?v=3Ao4WTcMtY8
>>
>>199078
...
WELL FUCK
>>
>>199078
FUCK YOU SOILDER, shove a acidic bomb down the soldier's throats.
>>
>>199078
What's in our inventory?
>>
>>199078
Call the Bishop a heretic! Bomb things!
>>
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>>199106

You currently have:

1 BOTTLE OF WATER
1 PACKET OF SALTY CRACKERS
1 FIRST AID KID
1 MYSTERIOUS POTION
1 HEALING POTION
1 SUPER APHRODISIAC
12 SUPER ACID BOMBS
2 FREEZING ACID BOMBS
1 FREEZING FRAG GRENADE
1 PLATE SHARD
3 LOAVES OF BREAD
1 VIAL OF MERCURY
>>
>>199138
>>199078
Use the back of your head to headbutt the soldier then dodge out of the way of the oncoming boss's attack (hopefully it hits the soldier). Then take out the mysterious potion and yell at Mariah "Stay back and only cast your magic for support; I'm about to get SCIENTIFIC". Then drink the potion and prepare for either the best or worst results.
>>
>>199078
Point out that this bishop is clearly delusional to mistake us for demons.

...also hit the angel with the aphrodisiac
>>
>>199182
>>
>>199138
THROW THE SUPER APHRODISIAC AT THE ANGEL
>>
>>199182
Seconding
>>
>>199182
plz op
>select all the drinks
>>
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>>199170
>>199182
>>199200
>>199207
>>199219
>>199197

CELEBIEL prepares to attack with it's weird SKULL WHIP. You quickly BASH the SOLDIER with your HEAD. It hurts since the SOLDIER is wearing a helmet, but he loses balance and you free yourself.

You dodge out of the way just before CELEBIEL destroys the CART and kills the SOLDIER with it.

You tell the BISHOP that he is crazy, you are not DEMONS. All he does is laugh.

You use the moment CELEBIEL is retracting it's WHIP to toss ALLEGRIO's APHRODISIAC MIX. It breaks and some of it falls into CELEBIEL's "mouth".

You don't know how ANGEL physiology works, but CELEBIEL seems to not like it one bit. CELEBIEL IS NOW BERSERK.

MARIAH asks "Roland? Is it you?! What is happening?? The church... they found us... It's over!"

You tell MARIAH to not worry. You will deal with this.

You drink the MYSTERY POTION.

---ROLLING TIME---

Roll a D100. Depending of the average rolls, the effect of the potion will be:

0-20 something bad will happen
21-40 something that could hinder your ability to do battle happens
41-60 nothing happens
61-80 something that could help you in battle happens
81-100 something extremely favorable will happen
>>
Rolled 14 (1d100)

>>199323
Let the RNG believe in me.
>>
Rolled 11 (1d100)

>>199323
Rolling for dat nat 100
>>
>>199333
>>199332
OH GOD DAMN IT! MORE PEOPLE ROLL! BRING THE AVERAGE UP!
>>
Rolled 77 (1d100)

>>199323
I'm going to roll awful aren't I?
>>
Rolled 22 (1d100)

>>199323
here we go something bad :^)
>>
well RIP Theo
>>
>>199342
>>199332
>>199333
>>199340
So far our average is 31
>>
Rolled 42 (1d100)

>>199323
we can't get much worse than our current situation!
>>
Rolled 18 (1d100)

Everything will be fine.
>>
>>199377
do we arrange Theo's funeral now or should we wait a bit more?
>>
>>199323
c-care to roll a dice too, O-OP?
>>
Rolled 76 (1d100)

>>199377
>>199333
>>199332
ROLLING 4 JESUS

EVERYBODY ROLL TO BRING AVERAGE
>>
Rolled 17 (1d100)

>>199323

I'll get the flowers
>>
Rolled 35 (1d100)

>>199383
thiscanonlyendwell
>>
>>199392
at least the shit is like maybe above 20
>>
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>>199332
>>199333
>>199340
>>199342
>>199368
>>199377
>>199384
>>199385
>>199392

Roll Average: ~30

The POTION turns your RIGHT ARM into an ELEPHANT TRUNK! Some STICKY GOO keeps dripping off it.
It feels really weird.

The BISHOP tries to calm CELEBIEL.

"C-celebiel! Stop! I command you to stop! Wh-why are you not listenning to me?!-"

CELEBIEL punches the BISHOP.

He turns around you. Your ELEPHANT ARM flails around uncontrolably.
>>
>>199426
Sticky Goo Mariah lewd art when
>>
>>199426
Time to use all those bombs we've been saving up, keep chucking bombs at with your other arm.
>>
>>199426
BOMB THE SHIT OUT OF HIM.
>>
Throw bombs with the other arm and try confusing the target by making noises with the trunk.
"Elephant on the loose"
*nooooot*
>>
>>199464
This.
>>
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>>199439
>>199455

CELEBIEL tries to punch you, but you manage to dodge.

You notice it's ARM is stuck on the GOO from your ELEPHANT TRUNK ARM.

However, the rest of it's body seems to move on, ignoring the ARM stuck on the GOO.

You toss some SUPER ACID BOMBS at him, hoping to do some dent on it's armor, one of his WING PIECES falls off and it can't balance itself as well.

MARIAH yells:

"Roland!

I don't know what that thing looks like, but if you can somehow put a source of magic on it, I can feel where it is. I can try to shoot a piercing arrow at it!"
>>
>>199472
>our Elephant arm shoots strong adhesive
OH SHIT! QUICKLY, SHOOT THE ADHESIVE SNOT AT ITS FISTS! DODGE AND HAVE IT RIP ITSELF TO SHREDS.
>>
>>199483
This.
>>
>>199488
I deleted it when I realized it didn't have feet that touched the ground. We need to aim at its most important areas first; we'll DISARM it then continue to sticky it up until it eventually rips itself apart in its uncontrollable rage.
>>
>>199489
Oh, right
Also spread goose on it's face to lower its chance to hit us.
>>
>>199472
Does mercury count as magical? If so then throw it at the angel.
>>
>>199501
No but Freezing Frag might
>>
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>>199487
>>199490
>>199489

You can't control this arm very well, and it seems the GOO is starting to run out.

Nevertheless, you spread some on the ground around you, and wait for another punch.

CELEBIAL falls for the trap, and soon it loses both of it's arms.

But you didn't think it could use it's WINGS to attack as well. You barely manage to dodge them.

>>199501

Unfortunately, no. But any of your FREEZING bombs will do, because they were made with MAGICALLY INFUSED FREEZING NEEDLES after all.
>>
>>199517
Time to throw a freezing frag at it.

Find the closest tree and climb it quickly. When the Angel starts to follow you up the tree, chuck the ice bomb down onto it, freezing it to the tree (making it an easy target for Mariah).
>>
>>199517
Well time to throw some at its chest and face
>>
Dead thread?
>>
>>199517
BOMB THE SHIT OUT OF HIM. AGAIN.
>>
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>>199522
>>199523
>>199623

Unfortunately it seems the GOO ran out, you however jump on a NEARBY tree. CELEBIEL follows you. When it gets too close, you jump over it and toss the FREEZING FRAG at it.

The explosion traps both it and the tree inside a giant ice crystal! However, CELEBIEL struggles to get free under it.

MARIAH says "Good work, Roland. I will give my all in this shot!"

As usual, roll 2 d100 to see the success rate of the attack!
>>
Rolled 24, 21 = 45 (2d100)

>>199820
Early morning roll for an early morning success.
>>
Rolled 63, 45 = 108 (2d100)

>>199820
Fuuck.
>>
Rolled 94, 32 = 126 (2d100)

>>199820
[i]worried[/i]
>>
Rolled 85, 92 = 177 (2d100)

>>199820
Hit plx
>>
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>>199822
>>199823
>>199824
>>199835

Average: ~64/~53

MARIAH creates a huge MAGIC BOW, and with it, she aims at the GIANT MAGIC ICE CRYSTAL CELEBIEL is trapped in. She readies it... and...

The ARROW flies at super speed, aiming directly at CELEBIEL!

The MAGIC ICE resonates with the ARROW, amplifying it's power!

There is a giant MAGIC EXPLOSION. CELEBIEL did not survive.

HOLY ENERGY comes out of CELEBIEL's BODY. It flies right in your ENCHANTED GARMENTS. However, they cannot handle such ammounts of energy, and they rip off, leaving you and MARIA in your underwear.

Well, you are now in the ROAD TO ORNOSSA. There is a DESTROYED CART with a WHIP OF DEMON BONES near by. The BISHOP seems to have died, taking a punch head on from a giant ANGEL. Speaking of ANGELS, the smaller ones are still alive, struggling to get their heads out of the ACID ICE.

What now?
>>
Does anyone what to try to impersonate a guard or a preist
>>
We could collect material from the angle. That sounds like good alchemical ingreidents
>>
We need to take care of the remaining angels, check if there are any other survivors and maybe loot the bishop. Also take the guard's clothes so we don't appear as suspicious.
Then as we go on our way have a conversation about Mariah being the witch of Belia.
>>
>>199866
First question, since out outfits burst apart, where did they GO?
Secondly, what materials could we harvest from the nearby entities and bone whip?
And thirdly, how good are we at acting?
>>
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>>199881
>>199879
>>199883
>>199892

The CLOTHES seem to have simply dissipated, evaporated, disappeared.

You CHECK the broken CART and the BISHOP's CORPSE. One of the SOLDIERS was completely crushed by the BONE WHIP. You can't even find his body.

The other SOLDIER seems to have had only his arm broken. His ARMOR was pierced by an ANGEL TRIDENT. You salvage what you can.

From the SOLDIERS and the BISHOP, you find:

-A BIBLE
-A BOTTLE of what you think is HOLY WATER
-A MACE
-An ANGEL TRIDENT
-A BROKEN ARMOR
-A relatively intact HELMET
-A BISHOP HAT
-Some BLOODIED BISHOP VESTS
-A SWORD and a SHIELD

You can't carry all of this, you will have to pick some stuff and leave others.

Something is bothering you. You decide to ask MARIAH about what the BISHOP said, about she being the WITCH OF BELIA. MARIAH says nothing for a while, but then she speaks.

"I guess there is no hiding it anymore, is there?

It was half a year ago. I lived in Belia with my sister. But, my sister was called by the High Order back then to become a priestess. Sure, that wouldn't be a problem, except that when she said she didn't want to go, they sent a demon against us. A small one.

As a magician, I managed to kill it, but it tainted me. It changed me. I was then branded a 'witch'. The church came, and tried to take me away. But the town, Belia, it's people... they tried to protect me.

The church branded the entire town as heretics. And... it burned to the ground.

That bishop was the same that arrested me. The one that sewed my eyes shut. I would know by that arrogant voice."

"In the end, I ended up in the prison tower. Living every day blind, just eating a bread every noon."

"I don't want to return to Belia. It is not there anymore. My sister, everyone, they are gone. The demon that roams there... it might be just one of pawn of the church. To make sure no one would survive."

You apologize to MARIAH for making her remember such things.

She says that it is fine. You'd end up learning it sometime.
>>
>>199934
Sorrowful, indeed... It is something to think of for the future. But for now, we must fly.
Don the Bishop's garb, dress Mariah as best you can in the Armors, take the Bible, Trident and Sword+Shield respectively, the Holy Water will be unnecessary.
Return to the road onward.
>>
>>199934
>>199938
Clean Bishop Vests with Holy Water, that should work.

Wait a second, Mariah's Jeweled Face Decoration have survived the Holy Energy Surge! Should we check for enchantment?
>>
>>199958
Wait, is it possible that's how they tracked her?
>>
>>199961
We bought it from a friendly seamstress, it didn't seem to have an enchantment.
>>
>>199934
Wear the Broken Armor, Helmet, and Angel Trident. Have Mariah wear the Bloodied Bishop Vests, Bishop Hat, and Mace. The mask and jewelry weren't special so we can throw those away and we can try to wash the blood away with holy water. Having Mariah carry the bible in a pocket or somewhere can make the disguise convincing.
>>
>>199963
Oh right, I forgot, she had head bag in prison. Sorry, just woke up a bit ago.
Assumably, the headpiece survived because it was unenchanted, so it took in no magical energy.
>>
>>199978
I think that sounds good but eave the hat and claim she is of a lower standing in the church. also the spear is a bit too suspicious to have as well.
Let us collect a bone of the angel for later ad some basic supplies.
Maybe we could instead pass as a priest and she could cover her eyes with the helmet?
>>
>>200029
That could work but I'm curious if the elephant arm is permanent.
>>
>>199934
Clean the Bishop garbs in the holy water to get out the blood (do it before the blood dries), take the Bishop hat, and take the bible. Disguise yourself as a man of faith. Give the mace to Mariah. There is nothing to cloth her with, so tell her that our story is that she was an apprentice priestess and we were attacked by heathens, they tried to undress and burn her. Our angels were killed by them, and so were some soldiers. The heathens were eventually killed, but not before killing our guards and angels. Mariah's clothes were ripped to pieces as she desperately struggled to escape.

Also, tell her that, as a man of science, you must say that she is objectively hot.
>>
>>200084
And must keep studying her for more conclusive results. Your new Hypothesis is that she has stolen your heart
>>
>>200097
DO THIS!

I want our alchemist to finally start putting the moves on our companion.
>>
>>200097
If she asks if we're being serious, say "Indeedly so. We've studied human mating rituals thoroughly and have come to the conclusion that this, a time when we are sharing our secrets, is the best time for a courting attempt. From my research the findings have been 32% more favorable for the creation of a couple in this scenario juxtaposed to the second most effective scenario; the rope bridge effect. As for one of my secrets... I am secretly the greatest alchemist of all time. You get to know this before anyone else. I hope you keep this information in only the highest of esteem."
>>
>>199934
Let's tell her our name. She already told her about herself, so let's tell her a bit about us.
>>
>>200152
let's not forget that we gave her an aphrodisiac not too long ago
>>
>>200180
We didn't actually give it to her, if I recall correctly. We used it on the angel boss thing.
>>
>>200179
we have to explain that everything we did up to so far was carefully calculated, and that is why we witheld our name from her, but now, with the feelings we have for her it is in our rational self interest to bond with her over this opportunity to share a secret about ourselves.
>>
>>200179
Add this in also. Suddenly remember "Oh yes! Also, another secret: My real name is actually..."
>>
>>200191
Yes. This also.
>>
>>200193
we whisper or name to her so we can't hear and forces the QM to interrupt us with bad stuff
>>
Can we just undo the stitches in her eyes
>>
>>200222
I'd think that the skin would fuse them shut. We need to get to a lab with sanitary equipment and proper antibacterials before we want to try to unfuse them.
>>
>>200222
We will have to make a custom eye flesh potion later on. Even if we can undo the stiches, its almost certain the needle was stuck through her eyes.
>>
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>>200180
>>200190

She didn't have anywhere to carry it, so you kept it in your bag. You tossed it at CELEBIEL.

>>200029

The DEMON BONES are too big and heavy, you just break a small PIECE of one and put it in your BAG.

>>200084
>>200097
>>200110
>>200064

You clean the ROBES with the HOLY WATER, and wear them. They are a bit too large, but it will do. MARIAH however have no clothes. Your ELEPHANT ARM still flails around, you suppose you will be able to get rid of it later, when you have access to ALCHEMY MATERIAL.

You two come up with a story that you were from the CHURCH and were assaulted on the way. This should give you enough time and not much suspicion to cross the BORDER out of the kingdom.

You give the MACE to MARIAH to make the "disguise" more convincing, and also give her a BLINDFOLD made with some tissue you find laying around.

...

You tell MARIAH that she is really beautiful, by the way.

"...Thank you..." She says, as she smiles.

>>200193
>>200179

"Oh yes! Also, another secret: My real name is actually..."

--THE END--

https://www.youtube.com/watch?v=1NE9okbjKGs

------------------------------------------------------------------

I will end this quest here. Did Theodore and Mariah manage to cross the border? Did they have a happy ending? Who knows. I plan on making a few more quests with this setting to try to explain more things and bring an end to some open loops. That was fun.

Another thing, me and my friend (who made Deserter Quest and Seamstress Quest) are looking for a name for this series, so we can make a twitter about it. That way, we can post some art we made and say when we decide to make a new quest/update.
>>
>>200248
I have already suggested "OccuQuest" (standing for both Occupation Quest and Occult Quest).
>>
>>200248
Of Blood and Angels.
Great Quests so far.
>>
>>200248
Have you both come up with a name for the land? If so, then it could be -name of land- Quest.
>>
looks like everyone just forgot about the acid ice angels. I guess they melted to death or something.
>>
>>200248
Will the quests ever go back to previous characters? Its a shame this one is over.
>>
>>200269
>>200272
>>200279

Thanks for the suggestions, we'll think on what to do, and then announce it (probably in Seamstress Quest since it will last longer).

>>200280

They're pretty harmless right now, so the ice will finish them.

>>200688

I have some idea on what to do, we'll see in the future.
>>
So update on what's happening seamstress quest

we turned the priestess from the beginning of this thread into a miniature dog chick, a Dicken as it was called
>>
>>200807
You made Deserter Quest as well? what happened to that one?
>>
>>203862

Deserter quest was made by my friend, who is also doing Seamstress Quest right now. All these quests are part of the "Demonity Quests" series, all in the same world.

It's already complete, you can read it here: http://suptg.thisisnotatrueending.com/qstarchive/114900/
>>
>>186016
I'm late as hell to this thread, but from the looks of the girl, it looks like it's the Priestess Quest artist.



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