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File: Dragon Quest.jpg (209 KB, 1600x1051)
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This is my first quest, so feel free to say "You fucked up son, this is what your doing wrong" and whatnot.
By the way, dice rolling is decided by rolling a d20, top three are chosen, and criticals are prioritized NO MATTER where they are.

So, let's begin.

For the past few millenia, you slumbered in a homely cave in a mountain, unable to hatch due to a lack of magic in this world. Until one faithful day, a comet passed over the heavenly skies, releasing magic back into the world. This is when you were born. This was the dawn of the Age Of Magic.
You knew you were born on a particular continent, known as Europe in our tongue. For your wyrmling years, you remember barely anything about, and in your young adult life, you could really give a tot about your younger self. What you know, is that you were born during a pivotal time, and you matured as a young dragon not too soon afterward, due to a particular unbalance of magical properties.
>You were born during the birth of the Roman Republic, after they got rid of the Monarchy.
>The early dark ages, after the mighty Roman Empire fell.
>The early renaissance, right at the invention of gunpowder.
>The onset of the Victorian Era, after Livingstone was found.
>The dawn of World War One, after the Austrian-Hungarian Empire declared war on Serbia.
>The fall of the Wiemar Republic, and the rise of Nazi Germany.
>The start of the Cold War, right after World War 2.
>The Modern Day, as in, literally today.
[CHARGEN IS NEXT AFTERWARDS, YOU HAVE BEEN WARNED!]
>>
>>174393
>>The start of the Cold War, right after World War 2.
Best start for intrigue dragon.
>>
>>174393
>The start of the Cold War, right after World War 2.
>>
>>174393
>The early renaissance, right at the invention of gunpowder.
>>
>>174393
> The early Renaissance.
>>
>>174393
>The start of the Cold War, right after World War 2.
>>
Wrapping up voting in about 4 mins guys.
>>
>>174485
>>174436
>>174408
Cold War: Winners
>>174450
>>174461
Renaissance

Alright, writing...
>>
File: Campaign Map.png (36 KB, 640x480)
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You matured (or at least, were a young adult) at the dawn of 1947, also known as the beginning of the Cold War. Nazi Germany had just fallen, and Europe has been divided between NATO and the Warsaw Pack.
Your scales had finally turned a proper shade, the shade of...
>Fiery Red. (+1 Body, Fire Breath)
>Noble White (+1 Will, Ice Breath)
>Wealthy Gold (+1 Charisma, Fire Breath)
>Necrotic Black (+1 Intelligence, Necromancy Breath)
>Forest Green (+1 Agility, Acid Breath)
>Cold Blue (Water-breathing, Water Breath.)
>Write-In
>>
>>174582
>Noble White (+1 Will, Ice Breath)
>>
>>174582
>Necrotic black
>>
>>174582
>Fiery Red
I wanna live in a volcano
>>
>>174582
>Noble White (+1 Will, Ice Breath)
>>
Wrapping up voting in about 4 minutes.
>>
>>174589
>>174614
Glorious White Race wins!

You remember now, your white scales indicated you were a Ice Dragon from the north, now how far north your memory fails to recall. You do remember though, you were born with a few... Mutations. Nothing major, but this would affect you most certainly.
>You were bigger then... Well... nearly everything. It was easy to crush things on accident though. (+3 Body, -1 Agillity)
>You were a quintessential modern example of a genius, your wits are second to none! (+3 Intelligence, -1 Body)
>Everything moved slow. Too slow. You needed to fly, to go fast. Your fast, sufficiently said. (+3 Agility, -1 Intelligence)
>You thought you always looked the part of a dashing... Dragon. Able to charm princess in one fell swoop! And eat them in the next moment! (+3 Charisma, -1 Insight)
>You always looked for deep insight into ones self, though this would mean meditation and constant sleep... (+3 Wisdom, -1 Body)
>Write-In
>>
>>174701
I'd really like three of these. But uh. To pick one, I want
>Bigger than normal
Just because if we're gonna be a dragon may as well go big and intimidating
>>
>>174736
fug
I love you too, copy and paste.
You guys are supposed to choose two, sorry about that.
>>
>>174701
You were weirdly left alone people couldn't sense your presence
>You were a quintessential modern example of a genius, your wits are second to none! (+3 Intelligence, -1 Body)
>>
>>174701
>bigger and more insight.
>>
>>174747
>>174701
>Pick two
Oh, alright then.

I want
>Bigger
and
>More Charming

Nothing like a giant charming motherfucker.
>>
So Big wins, but since mutation number two hasn't been decided, Increased Size is locked.
Decide Mutation Number 2 and come to consensus.
>>
>>174801
Lets become smarter
>>
>>174812
Specify please, as in Intelligence or Wisdom?
>>
>>174815
I meant intelligence
>>
>>174701
>>You were a quintessential modern example of a genius, your wits are second to none! (+3 Intelligence, -1 Body)
>>
Alright, wrapping in up voting in 5.
>>
Alright, writing.
>>
You were large, though your muscles atrophied due to the amount of time you spent theorizing and well... Doing science. and quite smart, (+2 Body, +3 Intelligence, -1 Agility)
Additionally, roll me a 1d100 FOR FINAL MUTATION and we'll get out of chargen finally.
>>
Rolled 44 (1d100)

>>174935

Cold War huh?

> NUKE BREATH
>>
Rolled 60 (1d100)

>>174935
>>
Rolled 27 (1d100)

>>174935
Let's do et
>>
Rolled 15 (1d100)

>>174954

pretty sure you have to state what mutation you're rolling for...

Chaotic Evil-based druid powers?
>>
Rolled 51 (1d100)

>>175010
Oh, shit we do?

>>174974
This is mine, for uh...
Charismatic presence. Lesser beings are fascinated with us and much more likely to obey our commands.
>>
Oooh, average is 43... And you have received...

Efficient Digestion!
Have you ever wanted to eat something usually unediable? Like a tank? Well, fear no longer, for you can eat nearly anything!

Statisitics
Body: 4
Intelligence: 5
Agility: 1
Wisdom: 2
Charisma: 2
Insight: 2

Skills
Flying: 2
???

Mutations
Large (Increased Weight and Size)
Genius (High Intelligence)
Efficient Digestion (Eat nearly Anything!)

Anyhow, you haven't really gone far from your lair for... Well. At any time, besides to hunt deer and cattle. Something inside you is telling you to find new places, and meet new people, and GET SHIT DONE!
Actions
>Survey the nearby arena
>Find one of those human villages, theres plenty of them out here... Right?
>Hunt some food!
>Write-In
>>
>>175032
Oh, sorry guys, I should of explained further, I'm using a table for this stuff, you guys haven't really gotten the ability to focus your mutations just yet.
>>
>>175034
>Survey the nearby arena
>>
>>175034
>Find a human village
>>
>>175044

Second, but like- really high up.
>>
>>175034
>Be able to eat tanks
Well. If that doesn't add to the intimidation factor I dunno what does.

>Survey the nearby area
It'd be better to know what's nearby and what to expect instead of just randomly fucking up the countryside.
>>
>>175044
>>175049
>>175050
Surveying far above confirmed.
Roll me a 1d20.
>>
Rolled 2 (1d20)

>>175072
>>
Rolled 3 (1d20)

>>175072
>>
Rolled 7 (1d20)

>>175072
>>
Rolled 13 (1d20)

>>175072

> please be in Norway
>>
Rolled 2 (1d8)

>>175081
>>175131
>>175139
And you all suck at surveying.
>Scouting Skill: 1 (LEVEL UP!)

You decide to survey the area around, only to end up caught in a blizzard, unable to find your way back. Rolling for what sort of human settlement you guys find...
>>
Rolled 17 (1d20)

>>175174
>>
>>175174
>Fail
>Get a level up anyway
I'm alright with this.
>>
>>175174
You find yourself near what seems to be a small human settlement, with what seems to be a mine and a few houses, along with a large town-hall.
Actions
>Peacefully enter the town, without damaging or destroying anything.
>Sneak away.
>Attempt to talk to one of the humans.
>ATTACK!
>Write-In
>>
>>175197
>Peacefully enter the town, without damaging or destroying anything.
>>
>>175197
>Write in: Find the center of the town and proclaim yourself as the new leader.
>>
>>175197
>Attempt to communicate by peacefully entering the town

Or just find a farmer or something. Do we even speak their filthy mortal language?
>>
>>175197
>Attempt to talk to one of the humans.
>>
>>175206
Not at all, you can only speak Draconic.
>>
>>175200
>>175206
Peacefully entering wins.

As you decide to stroll casually into town, humans look up in fear and awe. Mostly fear.
Roll a 1d20 for how the town reacts.
>>
>>175215
>Cannot speak filthy commoner
Hm. Well we have an exceptional intelligence score. Is there a way to...learn it by observation? Or would that take too long?
>>
Rolled 15 (1d20)

>>175240
Come on, worship!
>>
>>175243
Since you are extremely intelligent, it would take a miniscual amount of time to learn their feeble language!
>>
Rolled 14 (1d20)

>>175240
Betting on violent outburst.
>>
>>175254
Perhaps we should consider that then, if they don't raise their torches and pitchforks.
>>
>>175254
Excellent. Then we should so so at the first opportunity.
>>
Rolled 10 (1d20)

>>175240
>>
Huh, better then expected.
>>175250
>15
Success!
Most of the populace gets out of your way, watching you carefully, fearfully, and ready to run at the first opportunity. Until you come to the center of the town. One man, wearing a uniform comes before you, and attempts to speak to you.
Actions
>Attempt lingustics.
>He must be important. Eat him first.
>Write-In.
>>
>>175308
Neat. They're impressed by our hulking muscles apparently. Let's try and learn their dumb monkey language now.
>>
>>175308
>Attempt linguistics
We demand worship and dinner. But no virgins because that's a terrible stereotype that we want nothing to do with.
>>
>>175308
>Attempt lingustics.
>>
>>175327
>>175335
>>175342
Lingustics it is.
You attempt to converse with the man. It's a little hard, mostly because your the size of a house, and you have different vocal cords.
Roll me a 1d20, +3 from Intelligence.
>>
Rolled 7 + 3 (1d20 + 3)

>>175362
>>
Rolled 3 + 3 (1d20 + 3)

>>175362
>>
Rolled 15 + 3 (1d20 + 3)

>>175362
>>
Rolled 4 + 3 (1d20 + 3)

>>175362
>>
>>175374
>>175375
Damn, those are some terrible rolls
>>
>>175380
We're saved.
>>
>>175380
CLUTCHED IT

You finally understand this dialect, it's rather crude for your civilized tongue, but the man calls it "Swedish."
>Linguistics Skill: 1 (LEVEL UP!)

The man explains he's the mayor of this village, and a "ex army" officer. Interesting. He says this village is under his protection, and he's willing to fight to death for it.
Action
>Attempt to get on good terms with the man.
>Soothe his fears that you'll hurt the town.
>Meh, eating time now!
>Write-In.
>>
>>175407
>Soothe his fears that you'll hurt the town.
>Attempt to get on good terms with the man.
>>
>>175407
Hm. well let's say
>Not here to hurt your town bruh. Just checking out the countryside.
>Btw do you know the surrounding area? Would love some info and hey if you need any help or anything lemme know I can hook you up.

Basically combo of the first two, while offering assistance to sweeten the deal and get him to say yes.
>>
>>175407
>Attempt to get on good terms with the man
He seems like a decent man, we'd hate to kill him.
>>
>>175413
>>175421
>>175437

>Soothe his fears that you'll hurt the town
>attempt to get on good terms with the man
Combo wins!

"Mortal."
"Dragon."
"I suppose your a decent man, would you care to give me information about the nearby area?"
"So you can rampage unchecked across it?"
"Only if I have to."
You and the man glance at each other intimidatingly...
Roll a 1d20+2 due to appealing to his soft spot in order to see how well you get along.
>>
Rolled 10 + 2 (1d20 + 2)

>>175457
>>
Rolled 15 + 2 (1d20 + 2)

>>175457
Best of friends.
>>
>>175488
Ok, that's the third 15 I've rolled in a row. I think my dice is broken, in a good way.
>>
Anyone else rolling?
>>
Rolled 6 (1d20)

>>175457
>>
>>175528
I wouldn't bet on it. Not after the terrible rolls everyone got last time.
>>
Rolled 4 + 2 (1d20 + 2)

>>175528
I came back late. What'd I miss?
>>
Whelp, taking this
>>175488
15+2=17
Quite Successful!

You and the man glance at each other one last time. The man chuckles and says.
"Maybe you aren't so bad Dragon. I know a good man when I see one. Name's Hans."
He gives you info that north of you is a military base, manned by a organization known as "NATO" and across a border known as "Norway". Not too long afterwards, two men, one dressed in a long robe, somehow keeping him warm in the cold winter of Sweden, talks to the man frantically.
"It seems the priest wants to have a talk with ya, good luck with him."
"What do you mean by tha-"
"Oh dear god."
Suddenly, the man in the robe rushes towards you.
"I'm... uh... Nalias... Pleasure to meet you uhm... Uh..."
You can tell he's nervous.
Action
>Tell him your name
>Ignore him
>Write-In

>Diplomacy Skill: 1 (LEVEL UP!)
>>
>>175581
>Tell him your name
>>
Rolled 19 + 2 (1d20 + 2)

>>175581
>Name
Give him a regal introduction.
>>
Well, I guess Name wins.

What is your name you use to introduce?
>>
>>175581
>Tell him your name
It's clearly a grand and impressive one.
>>
>>175626
Renoxiezius or Reggie
>>
>>175626
I am terrible with names but, here is some suggestions

>Azurintal

>Daramarus
>>
>>175635
Voting for renoxiezius. Also if we could add "the wise" to it.
>>
Concluding voting in 4 mins.
>>
>>175643
>>175635
Renoxiezius Wins!

"I'm Renexiezius the Wise, or at least, that's what they call me!"
"Who calls you that?"
"No one..."
"Huh. For a dragon, I was expecting a little more... Anger? Heresy? Honestly I'm not sure what I was expecting."
"What do you want anyways?"
"Well, I just wanted to uh... Say hi, before I sent my regards to the Pope in Rome."
"Rome?"
With that, you send the priest into a massive description of this city, full of sights and sounds, of whatever a "holy catholic" is, and after a few hours, you begin to hunger.
Luckily, the priest runs out of things to says, and thanks you for the time, and invites you to stay in a cave not too far away, which he claims is used for "Storing religious symbols and what not."
Anyways, your hungry.
>Ask the town if they have any food
>Hunt for food
>Write-In.
>>
>>175681
>Hunt for food
We would probably eat up everything.
>>
>>175681
Question
Because we can eat anything, does that mean anything can satisfy our hunger?

If so, let's go to the nearest free and chow down on that fucker.

If not, yeah, hunting is cool. No sense in taking village grain when we can eat rocks and shit.
>>
>>175697
Well, anything can satisfy it, but requires a lot more compared to just finding some deer and eating them.
>>
>>175714
>>175697
>free
Meant tree. But if that's the case let's go scoop up some forest rats. (Deer). Shouldn't be too hard.

I assume we prefer our food frosty like a Popsicle.
>>
>>175728
>>175687
Hunting wins, roll me a 1d20+3 to find food.
>>
Rolled 11 + 3 (1d20 + 3)

>>175737
Here's to not rolling below 10.
>>
>>175740
edgy
>>
Rolled 4 + 3 (1d20 + 3)

>>175737
>>
Rolled 3 + 3 (1d20 + 3)

Hoping for some quality food.
>>
>>175740
11+3=14
Success!

You take a overhead pass over a small herd of deer, freezing roughly four of them with your mighty frost breath. You come crashing down, devouring them and return back to the village, which nightfall is rapidly encroaching.
Actions
>See if you can't get the town to like us more...
>Just go to the priest's cave and sleep there.
>Hang out with someone (who?)
>Write-In
>>
>>175759
>Up reputation
I am up for a side quest before bed. What do they need. Any heavy boulders that need pushing? Or lakes that need freezing?
>>
Voting on Up Reputation
>>
>>175759
>See if you can't get the town to like us more...
>Hang out with the Priest
If the people listen to this guy then they'll listen to us.
>>
>>175772
>>175778
Up Reputation Wins!

The village largely avoids you, but a off-hand comment from one of the villagers, presumably a lumberjack, claims that by tomorrow the shipment of logs needs to get to Stockholm, and that he just doesn't have the manpower to cut that many logs. Of course, you decide to take this task up, roll me a 1d20+4 thanks to it being a simple task, and your strength.
>>
Rolled 11 + 4 (1d20 + 4)

>>175800
Slash those logs with giant dragon talons
>>
Rolled 4 + 4 (1d20 + 4)

>>175800
>>
Rolled 3 + 4 (1d20 + 4)

>>175800
Why not? Not like we have anything better to do.
>>
Rolled 3 + 4 (1d20 + 4)

Super roll, here we go!
>>
>>175806
11+4=15
Success!

During your lumberjacking, you cut down plenty of trees. You also realize that the lumberjack never actually gave you a precise number, so you just cut down as many trees before you decide to go to sleep in the cave. This results in quite a bit of the forest being cut down.
Whilst you slumber, you feel your body changing to suite your body's rather active day. Compared to your normal day, which is a lot less physically intense.
You have gained one Mutation Point. (MP)
Mutation Points can be spent to gain a Unstable Mutation (whereas you roll a 1d100 to get a mutation from my table), which is risky, but can be very profitable, you can buy a Attribute Point, which can increase your body and whatnot, or a Mutation, which is much more specific (As in, you write-in it) then a Unstable Mutation, but tends to be weaker them as well.
>>
>>175855
>Attribute Point
>>
Rolled 19 + 4 (1d20 + 4)

>>175855
Hm. I'd be okay with rollng on the table. But maybe playing safer is better. Let's put some points in body I say.
>>
Rolled 42 (1d100)

>>175855
>Unstable Mutation
Let's go for more Unstable Mutations, that's how you get all the good stuff.
>>
>>175868
Specify, please.
>>
Rolled 31 (1d100)

>>175855

I'm down for Unstable Mutation
>Mystery box get
>>
>Unstable Mutation
Random mutations are always fun.
>>
>>175898
>>175896
>>175872
Unstable Mutation wins, roll a 1d100 for mutation!
>>
Rolled 100 (1d100)

>>175902
>>
>>175907
OH SHIT NIGGA
WRITING
>>
>>175907
That ought to be a good one.
>>
>>175907

Fuck. Yes.

Good job anon
>>
During your dreams, you hear a spirit call out to you...
"Choose, dragon, and know that you have been blessed from above.", in a semi-angelical choir, three voices give you three options...
>Beserker frenzy and strength, like the people of this land held before, in times of old. (Body +2)
>The abillity to transform into human form, for a temporary time of course (12 hours,) and understanding of the human mind (+2 Charisma)
>Increased luck, thanks to a blessing from above. (Can turn a failure into a success, can turn critical fail into a fail once per session.)
Choose one.
>>
>>175957
>The ability to transform into human form, for a temporary time of course (12 hours,) and understanding of the human mind (+2 Charisma)
>>
>>175957
>Ability to transform to human form
>>
>>175957
Fuck man. That is hard.
I love beserking but I think I am gonna have to do the transform ability. It's too useful and could mean we get the ability to control our own town sometime.
>>
Anyways, for the next few minutes I gotta do something, i'll be back soon.
>>
>>175957
>The abillity to transform into human form
It will be a useful ability if we plan to deal with humans a lot.
>>
Alright, back.
>>175991
>>175972
>>175974
Hm, it seems Transforming wins.

While transformed, you can choose three settings.
Half-Dragon, your statistics are halved, save charisma and Intelligence.
Dragonblood, your statistics are halved, you can't use most draconic powers, and most creatures won't recognize you as a dragon.
Human, your statistics are halved, and you cannot use any draconic powers, and your nearly impossible to realize your a dragon.

You wake up in the early morning, feeling slightly different. You notice that outside your cave, that a small crowd has gathered around the pile of logs you left for them last night.
>Walk out casually, and continue on with your day.
>Converse with the crowd.
>Explore whatever this "Stockholm" the lumberman talked about is.
>Travel (Where?)
>Talk with (Who?)
Additionally, you have generally three actions per day, unless I say otherwise.
>>
>>176064
>Converse with the crowd.
>>
Additionally, your current stats.

Statisitics
Body: 4
Intelligence: 5
Agility: 1
Wisdom: 2
Charisma: 4
Insight: 2

Skills
Flying: 2
Survey: 1
Linguistics: 1
Diplomacy: 1

Mutations
Large (Increased Weight and Size)
Genius (High Intelligence)
Efficient Digestion (Eat nearly Anything!)
Transformation (Transform to Human and Dragon, and everything in between!)
>>
>>176064
I can dig it. I imagine it'll mostly be useful for when we're trying to meet new people without them randomly pitchforking our asses.

>Converse with the crowd
"I see you are enjoying my fine handiwork. I believe this will solve your problem, will it not lumberjack? Remember, it was I *dragonname here* who assisted you. Do not forget my name."
>>
>>176064
>Converse with the crowd
Surely they will recognize your power after seeing how many trees we could fell with ease.
>>
>>176079
Converse with the Crowd wins!

You walk towards the crowd, which seems to be having a slight party, with a fowl-smelling drink.

"I see you are enjoying my fine handiwork. I believe this will solve your problem, will it not lumberjack? Remember, it was I, glorious Renexiezius who assisted you. Do not forget my name any time soon."
The crowd cheers your name, and is in the middle of loading these logs upon what they say is the "delivery train."
Admist the town's celeberators, Hans and the priest from before come before you and pat you on your scales. Hans offers you a drink, and the Priest's eyes glare at him gradually.
"What is it now, priest?"
"Your trying to corrupt him with your vile mead you so like."
"Didn't know men of the cloth had a stick up their bums as well."
"You take that back or I'll... Uh..."
His previous confidence fades away and just looks ashamed for his little threat..
>Laugh at both of them for fighting over a drink.
>Take Han's offer of a drink.
>Side with the priest and don't drink Han's mead.
>Write-In
>>
>>176103
>Write in: Ask why the priest is so interested in you.
>>
>>176103
>Laugh at both of them for fighting over a drink.
>This looks like party so why not party?
>>
>>176103
>Puny human thinks drinks can do anything to our mighty Dragon liver
"Silly priest, no mere drink could corrupt one of my stature. Here. I will show you.
>Drink it to show how dragony we are.
>>
>>176112
>>176109
Two votes for drinking
>>176107
Since this can be included as well.

"Please, as if your mortal drinks will do anything to my liver, Hans."
"You'll be surprised, dragon. Nordic mead is the finest in the land for a reason!"
You turn to glaze at the priest (who is taken back, as looking down a dragon is never a good idea.)
"Why are you so interested in me, priest?"
"Well, uh, it's uhm... Something to do with the Pope, and I can't reveal anymore, mighty dragon." He proceeds to sweat nervously.
Roll me a 2d20, with both getting a +4, first being to persuade the priest, and second to see if you are taken aback by the mead.
>>
Rolled 2, 7 + 4 = 13 (2d20 + 4)

>>176132
>>
Rolled 4, 18 + 4 = 26 (2d20 + 4)

>>176132
Les do et
>>
Rolled 16, 15 + 4 = 35 (2d20 + 4)

>>176132
>>
>>176158
Saved by the Bell

16+4=20 Extremely Successful
15+4=19 Successful

With a (rather intimidating) smirk to the priest, you say in your most calm voice...
"You do realize, what happens to people who lie to me, right?"
Hans, was either too drunk or didn't give enough of a damn, and poured alcohol through a small gap in your mouth. Admittedly, for a mortal drink it tasted quite pleasant.
The priest afterwards calmly answered (remarkably, for a man such as himself)
"Well, I'll have you know I'm getting a report to the Pope himself, to judge if you are satanic or holy..."
"Who is this Pope, you speak so much of anyways?"
"A very powerful man... Though not as powerful as he should be in this day and age..."
Hm, interesting.
Anyhow, further actions?
>Explore to find Stockholm?
>Hunt for food?
>Explore (Where?)
>Converse with who?
>Write-In
>>
>>176175
>Write in: You would doubt me and think me satanic? I have done nothing but good, a lesser dragon would have razed this village.
>>
>>176179
+1
>>
Rolled 3, 14 + 4 = 21 (2d20 + 4)

>>176175
Lets try and find stockholm after the party's done and we talk to the guy somemore I reckon. New heights!
>>
>>176179
>>176183
Write-in
>>176188
Explore
Because both can be combined, let's do it.

"After the party, you storm up to the priest, and whisper into his ear You would doubt me and think me satanic? I have done nothing but good, a lesser dragon would have razed this village."
The priest, admittedly already shaken in matters of faith answers back...
"I know, it's just... A dragon hasn't been seen since Saint George himself... I'm just still in recovery from the shock, I guess...
Taking this answer as good enough, you take to flight (though knocking the priest down, along with his cute little hat), and fly towards the nearest place with lights.
Roll a 1d20+1 to explore and attempt to find Stockholm.
>>
Rolled 8 + 1 (1d20 + 1)

>>176217
>>
Rolled 4 + 1 (1d20 + 1)

>>176217
>>
Rolled 6 (1d20)

Ignore this, just rolling for something...
>>
Rolled 20 + 1 (1d20 + 1)

>>176217
AHHH
>>
>>176248
shit my good rolls
you son of a bitch
writing as we speak
>>
>>176248
Nat 20: CRITICAL SUCCESS!

As you ascend into the air, it's easy as hell to make out what seems to be a major settlement, most likely what the humans called Stockholm. You fly there, on the way grabbing some mid-flight snacks from the local deer population. You decide to land not too far away from it, right in the forest outside the city limits.
What do?
>Transform (and how much?) and go into the city?
>Just walk in, it worked once, didn't it?
>Leave, we'll come back later.
>Write-In.
>>
>>176258
>Transform into a dragon blood.
>>
>>176258
>Transform (Full Human) and go into the city?
City people aren't as...understanding as country people.
>>
Rolled 1 + 1 (1d20 + 1)

>>176258
>>176258
Let's do that mid-tier one that barely anyone can tell who we are and walk in.
>>
Rolled 8 (1d20)

>>176271
WELL GOOD JOB.
>>
>>176271
>>176263
>>176261
Go into the city, and only one person wants full human.
You transform into a Dragonblood, the only thing standing out is small blue scales around your body's edges, such as your abs and eyebrows.
As you walk into the city, it seems to be on alert, for what you don't know, but it won't help just travelling around the city for no reason.
>Talk to someone, maybe they know more.
>When needing knowledge, just head to a tavern!
>Bookstores are more your thing... Maybe there's a good book you can read which might explain the paranoia. Or at least buy a few. Or a few hundred.
>Write-in
>>
Rolled 2 + 1 (1d20 + 1)

>>176282
>Look for nearest newspaper
>read that shit
>If unable to read shitty mortal scratch, decypher.
>If all fails, talk to librarian.
>>
>>176296
Eh, you can read, it came naturally with lingustics.
>>
>>176282
>>Bookstores are more your thing... Maybe there's a good book you can read which might explain the paranoia. Or at least buy a few. Or a few hundred.
Have to catch up on what we missed.
>>
>>176296
>>176302
You decide to head to a book store, once going inside a kindly looking old man, with a strange accent greets you, you explain your looking for today's information, and he points calmly at his newspaper on the desk. As you read, you hear something about "Fascist riot against Communist supporters in nearby factory"
Intriguing... You decide to take a look around and you see so many books... So many... Something inside you whispers to you to read them all, starvation and dehydration be damned...
Read what?
>History Books referring to this "Communist and Fascist movement"
>Older history books, the more tattered ones.
>Talk to the old man about what "Fascism and Communism" is about.
>Write-In
>>
>>176333
>A history book about this "Communist and Fascist movement"
>Talk to the old man about what "Fascism and Communism" is about.
>>
>>176333
>Talk to the old man about communism and fascism.
>>
>>176333
> Learn about the biggest things in the entire world at the moment.
>>
>>176338
>>176339
You ask the old man to point out the books portraying Fascism and Communism, he takes out a stack of books, which he puts into two sides.
"You must be a foreigner from somewhere, if you don't know what the Fascist and those dirty Communists want."
He hands you a stack and says "These would be the Fascist book known as Mein Kampf, the baby that started it all..." Then, he grabs another book from behind his counter... "And this would be Karl Marx's Communist Manifesto."
"So what's your opinion on this stuff?"
"Eh? I see that the communists are trying to take away my job in educating, whereas the fascists are doing their damnest to stop those bastards."
"Thanks for these books..."
"Say, aren't you going to pay for em?"
"I'll just read them in here."
Roll a 1d20+4 thanks to intelligence for how deep you go into reading these books.
>>
Rolled 7 + 4 (1d20 + 4)

>>176363
>>
Rolled 8 + 4 (1d20 + 4)

>>176363
>>
Rolled 9 + 4 (1d20 + 4)

>>176363
WOOP
>>
Rolled 11 + 4 (1d20 + 4)

>>176363
Speed reading!
>>
>>176376
9+4=13
Below Average Success
You don't read too deeply, except that the Fascists are a offshoot of the Nazi Party once in Germany, and the Communist want to give rights to the worker. Overall, none of them seem too bad. You hand the books back to the store-owner and he shakes your hand...
Which has a slight letter in it.
"Join the Fascist Party Today, and fight against the Bolshevik filth! Attend our meeting at 8:00 PM!"
You notice that on the back, the time the meeting is to start is soon...
>Attend the meeting!
>Nope, nope, nope!
>Write-In
>>
Rolled 3 + 4 (1d20 + 4)

>>176389
>A chance to learn
>Not taking it
Pls. Let's go and learn and judge them harshly.
>>
>>176389
>>Nope, nope, nope!
>>
>>176389
>Nope, nope, nope!
We have no interest in joining them, we're here to learn about this city.
>>
>>176389
join the communists, except change it to democratic socialism.

Make sure that no company is too big.

Make sure that taxes compensate to stop the top 10% having more than the bottom 20% combined.

Basically let there be inequality but no one to be starving or without housing.
>>
>>176389
>Attend the meeting!
>>
>>176389
>Nope
>>
>>176400
>>176403
>>176417
You decide to not go to the meeting, evidently by the popular human phrase "Don't stick your dick in crazy." As you walk throughout the city at night, less and less people are on the street. Until you hear a shout from around the corner.
"Death to the king!"
It seems you stumbled upon a riot, right in front of what seems to be a human armory.
You at first, decide to turn around. Until you hear a explosion.
Suddenly, a large fireball emerged from inside the armory...
Roll me a 1d20, -1...
>>
Rolled 18 + 1 (1d20 + 1)

>>176432
>>
Rolled 2 + 1 (1d20 + 1)

>>176432
AHHHH FIRE OUR ONE WEAKNESS
>>
Rolled 16 - 1 (1d20 - 1)

>>176432
>>
>>176435
18-1=17
Good Success!

From the corner of your eye, you spot it, or rather her.
Emerging from the fireball, is a human, evidently surrounded by what seems to be fellow communists... She's wielding a staff, and suddenly a burst of fire comes streaking towards you, but you narrowly dodge, the flaming spear hitting the building behind you, erupting in flame.

BATTLE TIME!
Enemy Forces
27x Communist Rebels
1x ???
Allied Forces
You!

HP: 400
Armor: 2 (Negates a hit)

Attacks: Fisticuffs!
Abillites: Transform (Takes three Rounds!)

Actions
>Attack!
>Use Abillity!
>Flee!
>Write-In
Write-Ins tend to deal more damage and tend to be more effective in general by the way...
>>
>>176449
>Freeze the ground to make them slip
>>
>>176449
Charge in and take her staff!
>>
>>176449
>Communists attacking a civilian.
i knew we should have sided with the fascists.
can we use our dragon voice to halt them?
if not then fisticuffs.
>>
>>176463
Problem is, you need to be in dragon form, or at the very least, Half-Dragon form.
>>
>>176469
PUNCH THE COMMUNISTS.
>>
>>176474
>>176462
Two for fisticuffs!

You decide to charge and take away her staff before she can get another shot off, with whatever she did. Most of the communists are preoccupied with blowing nearby houses up around you, so only a few take potshots at you.
Roll a 1d20+2 to see if you can effectively gain control over her staff... And promptly beat the shit out of her.
>>
>>176449
Punch the leader in the snout to establish dominance
>>
Rolled 2 + 2 (1d20 + 2)

>>176485
>>
Rolled 47 + 2 (1d100 + 2)

>>176485
UNLIMITED POWER
>>
>>176496
Had me going for a second laddie, wrong dice.
>>
Rolled 8 + 2 (1d20 + 2)

>>176496
Oops! Wrong dice
>>
Rolled 10 + 2 (1d20 + 2)

>>176485
>>
Rolled 1 + 2 (1d20 + 2)

>>176503
Rolling for her defense...
>>
Rolled 4 (1d20)

As you move in to grab her staff, she goes to a defensive pose... And promptly looks downward to see if she's in the right position. A prompt punch to the face is enough to send her sprawling to the floor, nose broken. The nearest communist attempts to fire a weapon at you, where as the rest of the communists are still busy celebrating the "fall of capitalism" and protesting.
>continued
>>
>>176513
Of course, the shot goes wide, as he reels in shock from his comrade hitting the dirt that easily.
Actions
>Attack!
>Use Abillity
>Flee!
>Write-In
>>
>>176521
>>Flee!
Grab girl, run away.
>>
>>176523
Seconded, she could provide valuable information.
>>
>>176523
>>176523
Realizing fleeing while the getting is getting good is probably the best choice, you grab the girl and flee around a corner. As you run and attempt to escape the city, countless fires burn in Stockholm, with the occassional gunshot and explosion. Running throughout this damaged wasteland of a city is tiring, and difficult.
>Flee the city and retreat back to the village!
>Find shelter until the morning...
>Write-In
>>
>>176534
>Flee the city and retreat back to the village!
>>
>>176534
>write-in
tell the girl who you are try and to not try anything stupid, then find shelter so you can ask about the staff.
>>
File: Z3PfRnO[1].png (4.2 MB, 1028x963)
4.2 MB
4.2 MB PNG
>>176534
>Flee the city and retreat back to the village!
>>
>>176537
>>176547

Realizing the city is on fire, you calmly run out of the fucking city, quickly transform into a dragon, and retreat calmly from Stockholm.
When you arrive back at the village, no lights are lit and it seems most of the villagers are asleep...
Anything you want to do before sleeping?
>Write-In mostly
>Restrain the girl, and go to sleep.
>>
>>176553
>Restrain the girl tightly and go to sleep.
>>
>>176553
Ask about the staff and the fire she fired with it. Are such things common?
>>
>>176557
She's knocked out, cold. She'll be up in the morning.
>>176554
You decide to go to sleep, nice... Calm sleep. Where there is no explosions.
Or death.
Or anything like that.

Alright, before I call it a night, you get one Mutation Point to spend on what you want...
>>
>>176561
Let's roll the dice on another unstable mutation.
>>
>>176561
Anyhow, I'll check back in the morning.
I'll be running the quest in another thread at about... 3:00 PM tommorow in west coast time, and I'll organize this to be better and whatnot
now if you excuse me
i must pass out on my bed
>>
Rolled 82 (1d100)

>>176561
Random Mutations let's do et
>>
>>176572
>>176574
well then
roll me 1d100 and i'll look groggilly through my table m8s
>>
Rolled 3 (1d100)

>>176577
Is magic on that table?
>>
Rolled 67 (1d100)

>>176573
>>176577
Damn if that one doesn't count here's another.

Also this was pretty cool OP. good stuff for the first one.
>>
>>176581
I switch back and forth between over twenty tables I made in my spare time, so if i choose the right table, aye.
>>
>>176584
Cool.
>>
Well... This is interesting.
You guys mutated and got the Heavy Scales Mutation, which both increases weight, Body, and further reduces Agility.
Anyways, anyone got any suggestions to what I've been doing and how I can improve?
>>
>>176596
Nothing comes to mind, you've been doing pretty good so far in my opinion. You run a cool quest op.
>>
Whelp, I'll see you lads tommorow, post questions here so I can see them in the morning, by the way, could someone archive this? I'm too tired to bother right now.
>>
>>176606
>>176596
Everything you did seems fine to me. Just treat it like you might DnD. Have some plans of where we might go, and what happens because of stuff we do and you should be fine. Also, when you start a new one tomorrow if this thread is dead, (or whenever you start a new one) just do a short summary so anyone skimming can get the gist of what the quest is about.

Makes it lots easier to get new blood, in my experience.

I wish you luck bruh.
>>
>>176606
Also because I am such a nice guy, here
http://suptg.thisisnotatrueending.com/qstarchive/174393/
Archived for you.
>>
>>176676
I salute you, bre.
>>
>>176805
https://docs.google.com/document/d/1jI0aGxA_2h3SAcPYri-1fdgskbK3IbtfEzSLJ7VY9gU/edit?usp=sharing
Jewgle Docs Character Sheet, will be expanded upon in the future.
>>
Voting for phasing
>>
>>176854
Also: QM, I like your writing!

Voting for going into science and not helping any side with their riots.
>>
>>176878
Thanks mate, I tend to go fast, as most quests spend too much time descrbing in my opinion.



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