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>"Onii-chan I'm cold. Could you warm me up by crafting a speargun with mahogany plywood, heading off the coast to hunt whales for their oils to sell oil fueled lamps, while making sure you don't offend the merfolk, then trading your speargun to a Sahuagin who's been having a difficult time fishing, both to make her life easier and so I can add her harpoon to my shelf of collectibles? "

You're Ren, a wight on a mission to alleviate his zombie imouto's KEY AIDs. The only thing that seems to calm these fits is following through with her requests. Last time, you got right down to business. You hired Yao, your sister's former history teacher, as your assistant, made a kickass speargun with the help of a grumpy old gnome, acquired some perfume mix after a ten hour long alchemy lesson from your mom, and hired a gunner to hunt down sky whales for you at $1500 a head. Today though, you have a huge goddamn headache and you're looking to take it easy. You're off to the airdocks.

You call the hearse service and … no one picks up. That's never happened before. What the hell? By your books, today is already going pretty great. You guess you'll just have to drive their yourself. You sigh. Driving around in a car is such a boring way to get places though, and you can't even shitpost when you're driving. This sucks.


Previously: http://suptg.thisisnotatrueending.com/archive.html?tags=zombimouto
Twitter: https://twitter.com/Zombie_Imouto
Rules: Dice are to be rolled best of 3, and only after a decision has been made to prevent bandwagoning a high roll or avoiding a low roll.


After sitting in traffic, getting stuck in roundabouts, and nearly running over jaywalkers, you finally make it to the air docks. You find a valet and get your car parked. Looking around, even Thursdays are busy days at the docks. There are plenty of things to do.

>You're at the air docks. You have to take a tour on an airship.
>May as well do something productive. See if there are any air ships for sale.
>You really have nothing better to do. You head to the amusement park.
>Write in
>>
>>173982
>May as well do something productive. See if there are any air ships for sale
>>
>>173982
>May as well do something productive. See if there are any air ships for sale.
>>
>>173993
>>174111

May as well do something productive. You see if there are any air ships for sale.

The docks are bustling. Somewhere that's always interesting. With masses of people rushing around, it'd be quite easy to lose a child in the crowds here. You walk around for a while, trying to navigate through the crowd, and see that there's apparently a concert about to start. Well, that explains why it's so busy on a Thursday.

Anyway, from your trip walking around the docks, you see there are plenty of recreational air ships that are for rent or sale, but nothing large enough to haul an sky whale around in. You might have to see if Alisa knows anything about where you can a ship. Or you could see if your mom or uncle can find an out of commission military ship. That's probably not—.

Well there, look what we have here.

A grin creeps up on your face. It's an older model, and you'll have to find a suitable engine to replace the oars, but it should work as long as you manage to find a way to carry a sky whale along it's sides.

A sign to the side of it says asking price of $500,000. You definitely don't have enough for this bad boy, but that won't stop you from trying to get it on hold. There are always options available. You could try to see if you can talk the seller into letting you pay in installments or, well, you'll manage, probably.

>You call the owner and see what you can do [roll 1d8]
>You'll have to go see investors soon
>See if you can scrounge up better deals from your contacts
>Write in
>>
Rolled 5 (1d8)

>>174252
>>
Rolled 6 (1d8)

>>174252
>>You call the owner and see what you can do [roll 1d8]
>>
>>174423
>>174286

You'll give it a go and try and call the owner of the ship. Let's see if you can manage to work your magic on this guy.

"Hello? Stardust Robotics. How can I help you?" You hear a young, feminine voice with a sharp accent.

"Yeah. Hi. I'm out on the docks and I see that you've got an airship for sale. Older, traditional wooden model, oars on the side?"

"Right, uh. Hold on for one second." Behind the noise of machinery, you can hear that faint metallic steps being made. It's muffled but you can pick up, "Hey, sis, there's a guy on the phone asking about that old ship we got. The one down at the docks."

A new voice, one more flat and monotone this time, asks, "Hello, there sir. Are you still on the line?"

"Yup."

"You're asking about the traditional wooden airship with red accents. Is that correct, sir?"

"That's the one."

"Okay sir, we're looking for $400,000 for that particular ship. "

You turn to make sure you read the price right. Yeah, you did. $500,000. To avoid future discrepancies, you ask, "It says, $500,000 from over here."

There's a pause before you hear a reply, with a bit of back and forth between the two, that you can't make out. "It seems that we've failed to update the price accordingly. A mistake, sir. Our apologies. The current price is $400,000."

Well, you're not going to argue with a discount.

>"Do you have pay by installment plants?" [Roll 1d8]
>"I'll be meeting with investors soon, and hope you'll be able to hold the ship until then. [Roll 1d8]"
>"That sounds fine."
>Write in
>>
>>174507
>"Do you have pay by installment plans?" [Roll 1d8]

NOT PLANTS. Jesus.
>>
>>174507
>>"Do you have pay by installment plans?" [Roll 1d8]
>>
>>174580
It seems like you're the only one here. I'll modify the rules so people just roll on roll prompts.
>>
Rolled 6 (1d8)

>>174580
>>
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>>174734
"Do you have pay by installment plans?"

"Yes, sir. For your ship we can offer 12, 24, and 36 month installment plans. There'll be an additional charge though."

You'll need as much time as you can possibly get.

"That's fine. What am I looking at for 36 month?"

"$11,500 a month."

With $20,000 in your bank account. That's a big hit. Plus you have to pay Yao $3,132 a month and Alisa $1,500 per whale. That leaves you with $3,868 after the first whale. It's going to be tight, and it'll leave you with minimal room for marketing and production, but it's the best bet you've got.

"I'll take it."

You go over to Stardust Robotics to sign the papers and get the keys to your sweet new ride. The front of the shop is quite large and has a modern charm to it. Sleek, metallic, very clean. Upon arrival, you see a schoolgirl receptionist with silvery hair sitting at the front desk.

"Welcome to Stardust Robotics, how can I help ya?"

You recognize the accent. It's the voice that you first heard on the phone.

You put on a smile and say, "I called a while back. About the boat."

A wide smile appears on her face, she replies, "Oh it's you." She heads into the back of the shop, before coming out with some paperwork and what you presume to be your keys.

"Yeah, we got all the paperwork done for ya. Just sign and fill out this page and we'll get ya your keys."

You read over to make sure everything's alright and sign where marked. She gives you your keys and says, "A real pleasure. It's a unique one. Not something we normally sell around here."

You reply, "I figured. It's not very robotic looking."

She starts laughing. "Yeah, that's the giveaway. Right?" She takes a moment to settle down before continuing, "It's from back when golems made outta wood and stone were popular. Instead of folks like me." She points to herself, highlighting her machine parts.

With a bit of concern you ask, "It's pretty old then, huh?"

With a short pause between every sentence she says, "Don't sweat it. We fixed it up. Just like new. You'll love it. Don't worry about it."

The two of you shake hands, and as you leave, she waves, and shouts "Thanks for ya business. Come back any time."

That pretty settles everything you'll need to start your whaling business, besides a place to extract the blubber and turn it into oil. Well, you could probably do that on the ship or maybe somewhere else. Small details like that shouldn't matter too much.

It was a day with a rough start, but you're satisfied with how it turned out. The sun will be setting soon though, but there's still enough time to:

>Take a joy ride in your ship
>Take a tour on an airship
>Write in
>>
>>175039
Finish buying the stuff we need uniforms for the crew and joy ride if possibke
>>
>>175039
>Take a tour
Let's not break our new toy
>>
>>175039
>Let's not break our new toy
>>
>>175039
>Take a joy ride in your ship
>>
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>>175067
>>175069
>>175125
>>175161

There's one thing that you've absolutely forgotten to do. And it's of the utmost importance. You need uniforms for your crew members. And you need them now.

You head down to the docks and rush into the first clothing store you see. Slamming the doors open, you see this incredibly smug, blue haired woman. Holy shit, that hat. Hot damn! That's perfect. Your crew will consist of yourself, Yao, Alisa, and some undead workers you'll either borrow or find around some cemeteries. With your remaining funds, you can't get your crew members entire uniforms, but you can get them some awesome hats.

Excitedly you say, "That hat. I need ten of them."

She bursts out laughing and says, "Come back next week and I'll have them for you."

Not taking no for an answer, you rip open your wallet, leave some money on the desk, and run at the woman, swiping the hat off her head.

"What the hell? What—"

Before she can finish her sentence, you shout, "I'll be back for the rest next week," donning the hat and rushing out the store.

With an order of cool hats for your crew on the way, you decide to take a joy ride in your sweet new ride. Or not, as you realize you have no idea how to pilot the thing. You don't want to break your new toy, but you figure that you do know some people who can pilot the thing.

You call Alisa.

She replies, "What can I do for you, boss?"

With fervor you ask, "Hey, I just bought an awesome new air ship. You'll be the captain. Come check it out. I'm down by the docks." You take a glance around and see if there's anything that's recognizable. Yeah, there's nothing around here. "At the very end of the docks. It's a traditional wooden ship, red accents, oars on the side. You can't miss it."

"Oh, we're starting already?"

"Nah, just come check out the boat. See if it'll work. A quick test ride."

While Alisa is coming, you can call others to see if they'll like to come as well. You can call more than one person.

>Call Yao
>Call your friend, Action Jack
>Call home and get your mom and sister
>Call Aigis
>Write in
>>
>>175304
could we hunt normal whales from the airship? Just point the cannon/harpoon gun downwards and drag them onto a beach. Normal whales are probably a more common product, but we could take in a much greater volume. Additionally, we have to pay the gunner $1500 per [italics]skywhale[/italics]. No mention of her cost per humpback
>>
>>175349
oh yeah, only OP can use italics or colors. Forgot that little tidbit
>>
>>175349
You can, but someone in an earlier thread asked to hunt sky whales instead of regular whales. There'll need to be a vote for it later, and you'll have to pay a cancellation fee for the contract if you decide otherwise.
>>
>>175304
>>Call Yao
>>
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>>175436

You call Yao and tell her to come check out your new airship. When she arrives, she takes a look at you and scoffs.

"What are you wearing?" She asks, as she points to your hat.

"You like? It's the crew uniform. You'll get one for yourself too. You'll have to wait a week, though."

You take off the hat and put it on her. You stroke your imaginary beard and take a long and hard look at Yao.

"Not too shabby. You're a natural sailor."

Soon after the two of you board the ship, Alisa arrives.

She glances around and notices you.

"Yeah. This is a pretty nice ship. It'll work fine, but we'll have to see how it flies."

She turns to Yao and says, "Nice hat?"

You proudly say, "That's the crew uniform right there. You'll get one for yourself too. That's Yao, my assistant." You turn to Yao and say, "And that's Alisa, the gunner I hired. She'll be in charge of the hunt."

Alisa declines saying, "I'm good. Got my own hat already."

Her lack of excitement about your cool new hats disappoints you, but you don't let it show. Well, that's just how these things work out.

You toss the keys over to Alisa and she heads off to the front of the ship. You hear the motor start up and the ship begins to shake, and it seems it's time for liftoff. As you slowly ascend, the oars begin to paddle. You look overboard and see the landscape slowly getting smaller and smaller. You have an excellent view of the warm gradient from red to orange in the sky. It's a tad cloudy, but the sunset view is still phenomenal.

Alisa comes back over, and worriedly you ask, "Uh, don't you need to be flying the ship."

She brushes off the question. "Autopilot."

Well, that's nice to know.

Yao offers her hand to Alisa, and says, "Nice to meet you. It'll be a pleasure working together."
>>
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>>175729
Alisa shakes Yao's hand and says, "Don't worry about it too much. Just let me take care of the hunt and we'll be good."

Yao insists, "I'm not unfamiliar with tracking and hunting myself."

Alisa knits her brows and bluntly replies, "Look. I'm the expert here alright. Can you take a clear shot of a sky whale from 3 kilometers away?"

Without waiting for Yao to reply she continues, "No? How about stalking a herd on this huge ass ship without them noticing? You can't right? That's why I was hired."

Alisa looks over to you and says with a trace of viciousness, "Listen here whitie." Alisa turns around and begins to pace. "I'm the boss around here." She turns back and glares at you. Sharply she asks, "You got that?"

"And her," pointing to Yao, Alisa continues, "you want me to listen to her commands like a dog, right?" Her facial expression becomes ugly. Alisa shakes her head, "No, I'm not having any of this shit. Look at me and then look at her right?" She pauses for a second to let you do this before continuing, "I don't know why you hired her. That's between your own deal. But me and you? You hired me because you don't know two shits about huntin' sky whales."

Sweeping her gaze across the two of you, she points at herself, "I'm the captain of this ship. I call the shots around here. Not you. Not the elf. But me. I'm the boss on this ship. And I'm not having any of this teamwork bullshit."

>"No. I'M THE ONE THAT'S NOT HAVING ANY OF THIS SHIT."
>She's right. That's why you hired her.
>Write in
>>
>>175739
I hired you to hunt skywhales, and that's what you'll do.
But there's more to making a successful perfume business than just killing whales, so that's why we have more people.
Unless you happen to know all the steps about getting the oil from the whale, making it into perfume, etc. If you do, perhaps we could expand your contract.

(try not to be too sarcastic when saying the last bit, she might get mad)
>>
>>175739
>She's right. That's why you hired her
>>
>>175767
This
maybe add that she should chill when shes not actually hunting.
>>
>>175767
>>175840
>>175961

Keep calm and things will go well.

With your hands behind back and a slight smile emerging on your face, you look her straight in the eyes.

Nodding to show you understand her claims, you calmly reply, "I hired you to hunt skywhales, and that's what you'll do." You take a pause, and look at Yao, who is off to the side standing with folded arms. Turning back to Alisa, you continue, "But there's more to making a successful perfume business than just killing whales, so that's why we have more people. Unless you happen to know all the steps about getting the oil from the whale, making it into perfume, etc. If you do, perhaps we could expand your contract."

The air is tense as you wait for her response.

She cracks her neck to both sides before finally saying, "Fine. But the hunt is mine. You can have the elf over there watch or whatever, but I call the shots during the hunt."

She walks off towards the front of the ship.

In no mood to enjoy the sunset any longer, you head to the interior of the ship, Yao following.
>>
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>>176051
It's quite nicely designed, but you're not able to appreciate that at the moment. The two of you head to first private room you see. You take a seat in a wooden chair beside a desk, while Yao sits on the bed.

After Alisa's outburst, it's slightly awkward.

It's a while before you start the conversation. "Sorry about that."

Still noticeably annoyed, Yao asks, "What's her problem?"

You shake your head.

"Don't know. When I saw her at the hunter's association, she was kicking some guy's ass for asking to complete a mission together."

She gives you a weird look, "And you hired her anyway?"

You shrug, "Well, she's the best gunner I interviewed."

To that you can only reply, "You don't have to like the people you work with. We're running a business here. And it's already done anyway"

She sighs and lies down on the bed, crossing her legs.

She asks, "So what's an assistant do?"

You take a deep breath, and say, "Well, seeing as you're not going to be having anything to do with hunting the whales. I guess we can work on getting everything ready to meet with investors. So that'll be paperwork, researching our target groups, stuff like that." You pause to think for a second. "Uh, you might have to cancel an order of hats for me too."

She laughs. "Ha, that's not really what I thought I'd be doing, but I guess I can do that." She remembers something and asks, "Oh yeah, how'd getting that Sahuagin harpoon go?"

You reply, "Haven't gotten to that yet. I've been busy with getting things up and running while you've been putting in your two weeks."

"Well, tell me how it goes, when you're done."

It's not too long before the ship starts to slow down, eventually coming to a complete stop.

You get up and offer your hand to Yao, "Well, time to get going."

She takes your hand and gets up. The two of you leave and get back on the deck.

Alisa tosses the keys back to you and says, "Call me when the job starts," before getting off.

Yao turns to you saying, "See you, Monday."

It's been a stressful day, but you've gotten a lot done. You head home for a good night's rest. Hopefully tomorrow will be easier on you.

That'll be all for today. We'll continue at 3:00 PM PST tomorrow.
>>
>>176062
Nice run OP
>>
At least after this we'll have a nice, steady stream of revenue to aid in our sisters crazy requests.
>>
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To clarify on the differences between Kenkou Cross' universe and this one I'll be doing these every once in a while as well as the other interludes. For the most part it's just a desexualized version, but there are a few other things as well.

Interlude
On Wights:


Wights are zombies that have amassed powerful spiritual abilities, the most common being spiritual claws. As a generalization, Wights are normally born out of one of two ways: by serving on a battlefield for hundreds of years, harvesting the spiritual energy from littered corpses or by having a Lich spend abundant amount of resources to awaken them. Due to the difficulty of either task, Wights are considered as a "noble" undead race, making up less than a percentage of the undead population.

As nobles, wights have the ability to command unaffiliated low ranking undead. Unlike with Vampires and Lichs, Wights do not naturally have the ability to create minions for themselves. Instead they often have to use their spiritual powers to lure low ranking undead into working for them. Unlike the servant/master relationship of Lichs and their undead, this is more of an employer/mercenary relationship.

Their proficiency in spiritual perception and manipulation make them naturally adept mages and adversaries to be wary of. A wight's primary means of attack is using his spiritual energy to invade an enemies body and wear away parts of his target's soul. Newly "born" wights will have limited ability in enhancing their bodies with spiritual energy; however, more experienced wights can not only enhance their bodies, but also imbue their spirits into inanimate objects (similar to enchanting or cursing). A common strategy among wights is to pierce an enemy with their weapon, using the wound as an access point to invade the entire body with their spiritual energy.

The most powerful of wights are able to freely manipulate spiritual energy from their surroundings into tangible constructs that they can control telekinetically. As this task requires tremendous amounts of willpower and concentration, it makes for a better party trick than actual strategy, but it can be used to surprise unknowing targets.

The reality television show "Whities" features Wights and Vampires living together in a large mansion. The show highlights the "noble" lifestyle of these races, often airing balls, dinner parties, and elaborate get together luncheons. It's done quite a bit to spread false rumors about Wights, to our protagonist's chagrin.

--

>>176077
Glad you enjoyed it.
>>
This thread'll be something to read.
>>
Damn, missed it again. Thanks for running, OP.
>>
>>177971

Now then, you're up early. Fresh day, fresh mind.

It's crunch time now, isn't it? You have a month before you have to rely on the Bank of Mom. You might be able to delay paying Alisa or Yao for a week or two, but the ship payment absolutely needs to come on time.

What you need to do is get Alisa to work as soon as possible, so you can start get sampling oils. While she's off catching her whale, you can deal with all the preparation needed before you talk with investors. That being said, you need to get her a crew that she can use for whatever the ship needs. Since you pretty much have no money left over, your only choice is slave labor. It's not like you were thinking of anything else for crew members, anyway.

>You go see if your mom has left over minions
>You go see if your uncle can lend you some jiangshi
>You see if you can find some low ranking undead in town and pay them with spiritual energy
>Spend the last of your money at the slave market
>Write in
>>
>>178116
>Spend the last of your money at the slave market
>>
>>178116
>You go see if your mom has left over minions
>>
>>178116
>You go see if your mom has left over minions
>>
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>>178201
>>178192

The most convenient and simplest way to accomplish this task would to just ask your mom if she has left over minions. You head down to her lab and knock on the door.

You hear her shout, "It's open."

When you come in, the lab seems strangely clean today. Your mom is sitting at a desk flipping through a stack of research papers.

She continues to do so while asking, "So what're you looking for today, Ren? I'm busy, so I can't teach you more alchemy."

Remembering how tiresome the last session was, you wipe the sweat off you brow, then ask, "Have any leftover minions I can use?"

"How long do you need them?"

Well, seeing as you'll be using them as Alisa's crew from now on, the answer should be forever.

"Forever."

Your mom tilts her head and asks, "Are you starting an army or something?"

A proud expression on your face, you reply, "A crew."

"Huh? Still haven't given up on kidnapping girls I see."

You correct her with, "I told you before right? Fragrance oils. They'll be hunting whales."

"Aren't there easier ways to get oil?" Your mom slams the table in frustration, "Whatever, just help me find this damned paper. It was something about concept level, data-driven, computational modelling of avatars."

You split up the papers and finally find the one she's looking for.

Before she goes off and does whatever she needs the paper for, you remind her, "The minions?"

Your mom turns back and says, "Oh yeah. Follow me. You're just in luck. I have a few."

[Roll 1d8]
>>
Rolled 6 (1d8)

>>178303
>>
Rolled 2 (1d8)

>>178303
>>
Rolled 1 (1d8)

>>178303
>>
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>>178308
>>178350
>>178356

You follow your mom to the backyard, where she seemingly picks corpses at random, tossing them onto a wheelbarrow. After she's stacked 8 corpses on it, she points at the wheelbarrow and tells you to take them back to the lab.

They're a bit heavy, and you drop one on occasion, having to restack them a few times, but you manage to do the deed. Of course this all goes to waste when the wheelbarrow slips down the stairway to the lab.

The wheelbarrow crashes into the door and the corpses fall all over the place. You then have to move everything back onto the final step before you can open the door and push everything through.

Your mom annoyed, says, "If you scratched the door, you'll have to paint it later."

You check, and indeed, the door is scratched. You'll just get one of the minions to do it for you.

In this time, your mom has drawn up the necessary magic circles and instructs you where to place the bodies. She starts her incantation and after a few minutes, your new minions are ready to go.

They're a bit banged up from the transportation, but they'll get the job done.

After one of the zombies paints the door for you,

>You call Alisa and tell her to get everything ready. You have a crew for her and things should be good to go.
>You inspect them and see if there's anything else they can do
>Write in
>>
>>178496
>You call Alisa and tell her to get everything ready. You have a crew for her and things should be good to go.
>>
>>178496
>You call Alisa and tell her to get everything ready. You have a crew for her and things should be good to go.
>>
>You call Alisa and tell her to get everything ready. You have a crew for her and things should be good to go.

And we take a cursory look at the minions, see how many limbs they've got, whether they've got both eyes etc.
>>
>>178540
>>178520
>>178509

You take a cursory glance at the minions to see if they're in shape to do their job. From what you can see, the batch you got has minimal damage, minus the cuts and bruises you gave them earlier, but that's to be expected. Surprisingly, only two have any kind of missing parts at all.

One being a young female zombie, probably around 12 when she passed, with dark brown eyes and wavy dark brown hair, is missing her left ear.

The other a young adult male, who looks to be around 20, with a muscular build is missing a leg, instead having a prosthetic. He's the one that gave you the most trouble when you were carrying them. You didn't want to beat up the prosthetic too badly. It's much more expensive than the corpse after all.

Anyway, it looks like they're in ok condition.

You call Alisa and tell her that the minions are good to go and she should get ready whenever she has everything she needs prepared. You'll come over and hand her off the keys and the crew and for now, she should just drop off the whales at your place unless otherwise specified.

She says that she'll meet with you at the docks in three hours.

You have 3 hours to burn.

>Write in
>>
>>178696
Eat
>>
>>178717
Eating sounds like an excellent idea. You leave your minions to hang around in your living room while you go look for food. Unfortunately, there's no canned food to be found. That's a downer. You order some with Lemongrass Fresh, but it'll be at least a day before more arrives.

You don't have much else to do, so you decide to go on a chatting website to let them decide on your next meal.

>Seafood

Not a bad choice if you do have to say so yourself. You call the hearse service and … still no one picks up? You wonder what's going on there. Two days in a row is pretty worrisome. You drive to Tank Full a dine in aquarium, run by mermaids. You point at what you want to eat and you'll get it. Besides the mermaids of course. It's not that kind of institution.

When you get to the restaurant you see cobalt blue tables, and fresh air styled décor. And of course the aquarium, mermaids wave at you as you enter the restaurant.

After you skim through the menu, a pink haired mermaid in a maid outfit comes to take your order.

"I'll have shrimp scampi and steamed lobster along with a glass of water."

The waitress nods, putting on a smile, and says, "Of course, we've got plenty of water here."

Your dishes turn out beyond belief. You'll definitely be coming back here again. Since there's some time left over, you get a dessert and spend your time looking at the fishes.

When you're done, you head back home to pick up your crew and head to the docks.
>>
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You meet with Alisa who has loaded a truck's worth of equipment onto the ship.

Alisa takes a look at her new crew, before pointing at the girl with the missing ear and asks, "That one's a little young, isn't she?"

You shrug. "She'll be fine. Stronger than the average human, at least."

"Whatever. How do I command them and all that?"

"Ah, that's pretty easy. Just point at one and tell it what to do."

You demonstrate. You point to a lean male zombie who looks around 30 and say, "Jump," to which the zombie does so.

"Hmm, not bad."

"Yeah, so when do you think you'll be back with the first whale?"

Alisa shows you a map on which she's marked key locations and describes the route to you.

She thinks for a while and says, "On a good hunt it'll take two weeks. If things go wrong it can take up to four. Depends on the weather and things like that."

You trust her assessment of the situation. Handing the crew and the keys off to her, it's time to worry about funds.

>You hit up friends and family to see if they buy into the idea
>You begin to do research on potential investors and what they want to hear
>Write in
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>>178979
>You begin to do research on potential investors and what they want to hear
>>
>>178979
>You begin to do research on potential investors and what they want to hear
WE CAPITALISM NOW
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>>178979
Tell them you'll make whaling great again
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>>179097
>>179059
>>178984

Capitalism ho! As Prime Minister Stump says, We'll make whaling great again.

Friends and family have already done enough for us as it is, no need to get them even more involved with our business.

But uh, first things first, what's the name and tagline of the business.

>Elixir, Dangerously sweet…
>Mystique, Be impossible to forget.
>Alchemy, No bottles to break – just hearts.
>Write in

Sorry to end it when it's actually getting somewhere, but something came up.
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>>179175
>Mystique, Be impossible to forget.
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>>179175
tagline of the product*
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>>179175
>Mystique, Be impossible to forget.
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>>179175
>Mystique, Be impossible to forget
now in a 255 ml version



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