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Hopeful edition.

In the last part, you battled some bandits and returned Selora to her 'home'. Mystery ensued, then you tried to find a legendary sword in the area and failed.

Previous threads:

http://suptg.thisisnotatrueending.com/qstarchive/70007/

http://suptg.thisisnotatrueending.com/qstarchive/104742/

Currently we're voting on names for our barbarian and rogue friends.
>>
>>165237
How's your toe?

Leaning any way on the names?
>>
>>165237

I vote we name the barbarian Ragnar Lothbrok. And name the rogue Trusty Patches.
>>
>>165237
Do you want us to revote?

Mine's for
Rogue: Kessler
Barbarian: Hegel
>>
>>165237

Oh shit, this was still alive? Fuck, what did I pick again.. Oh yeah, Gregor for the barbarian and Jackal for the rogue.
>>
At an impasses. If you want to be noble and move things along, vote for someone else's idea. If no more votes come in, I will decide which one wins on personal preference at the hour's end.
>>
>>165551
I like Gregor for the barbarian, but I prefer the rogue as Kessler
>>
Alright, as no consensus has been reached, I choose the names of Erik the Slayer and Wilhorn. If you don't know/remember these names being brought up, check the previous thread.

Now.

You need to choose what to do... Go and fight the greenskins in Stonegaard? Fight some ogres around the town of Tsun? Something else entirely?

Roll 1d20, highest vote wins.
>>
Rolled 4 (1d20)

>>165949
Fight some ogres to help secure the town.
And this time take evidence of our kills.
>>
Rolled 4 (1d20)

>>165949

FIGHT THE GREENSKINS.
>>
>>165980
>>165992
Tiebreaker needed.

Quick, first to choose one of the two gets it.
>>
>>166013
>>166013
Ogres!
>>
>>166019
Done!
>>
You tell your two companions, "Let's hunt some Ogre."

The rogue shoots back, "Really? Ugh, I thought my dealings with them were ogre." Erik lets loose a deep bellylaugh at that, as you give Wilhorn a cold look.

"This is serious, this province is infested. I'd bet that the rotted body we came across was a victim of them." This fails to sober them up, and you sigh and start moving onward, leading them.

...

...

It was kind of funny...

Roll 1d20.
>>
Rolled 3 (1d20)

>>166073
If we're going to get ambushed, shouldn't Erik and Wilhorn get their own Spot checks?
>>
You and your companions begin searching for some ogres, but are unfortunately unable to find any camps... you encounter a single sleeping ogre, whose throat Wilhorn cuts.

After a couple of weeks, you're demoralized by a lack of success. This land is supposed to be thick with them!

What will you do next?
>>
>>166215
Ask the town guards for more information on the ogre raiders, where they might be, and what proof they want that we've killed them.
>>
>>166215
Do any of us have tracking or hunting skills?
Maybe that's our problem; we go looking in the wilds for stuff when we're all either city slickers, monks who never left the monastery, or barbarian warriors who settled for raiding rather than hunting.
>>
You realize that none of you might have actual tracking skills... you ask your companions about this, suddenly nervous. The barbarian replies that he's hunted a bit, even if he's not particularly good at it, and that the rogue is a competent tracker, even if he specializes in city tracking.

Your fears assuaged, there is now nothing to blame for this.

You decide to head back to the village, say hi to Selora and see what the guards have to say about ogre-hunting.

Roll 1d20.
>>
Rolled 14 (1d20)

>>166349
>>
You encounter nothing of interest on your way to the town... When you inquire there, you're redirected to the regional capital, the castle of Haen.

The trip there is less eventful, however... you hear a lot of loud noises from off-road... what do you do?
>>
>>166414
Investigate the noise, of course.
And if it's bandits or ogres, prepare for a DYNAMIC ENTRY.
>>
>>166426
this
>>
You decide to investigate, sending Wilhorn to scout it out... He returns not too long after. "Ogres, 37 of them. They looked to be celebrating, cooking and eating meat I dare not guess the origin of."

The three of you consider this... that many ogres... You had trouble with the one.

What do you do?
>>
>>166438
try to hind and track them and one gose away from the group to pee or something jump it and just repeat it till theres non of them and or find more people to help us
>>
>>166438
This many, we should probably go to the castle and see if we can get some more support.
Maybe a wizard or two.
>>
>>166438
I mean, did Wilhorn see any places of terrain we could use to our advantage?
Something to force the Ogres to fight us one-on-one?

Wait a minute; if they're celebrating, are they drinking wine or alcohol?
Does Wilhorn have any poisons he can sneak into their drinks?
Maybe we can sneak in and cut their throats when they're all drunk and asleep.

Not very Paladin-ey, but just because we're a beacon of justice and holiness doesn't mean we have to fight like a dumb ogre.
>>
There's a hurried discussion, and the two companions of yours come to the conclusion that actually trying to fight them is suicidal. Wilhorn advocates getting away before one comes out and sees them. When questioned why an ogre would do that, he shrugged and said that they have to piss some time...

You consider asking him to try poisoning their drinks, but... not only is it dishonorable and extremely risky... and you don't even know if he has poisons on him... and even if he did, there would be no guarantee they would do much more then make a few vomit.

Your companions advocate the idea that discretion is the better part of valor... what do YOU do?
>>
>>166524
Guess we don't have enough people that we could slit 37 throats without some waking up, huh?

Maybe we can get to the castle quickly, and try to get some more men for this party, then come back out here and start picking off these ogres.
>>
You decide that this warrants an actual military response, rather then a group of armed vagrants. You lead them away, and towards the castle... Unfortunately, it takes three days to get there, meaning that the party has most likely dispersed...

What do you do, now that you're at the castle?

Also, last post for the night.
>>
>>166559
Ask for the Captain of the Guard, let him know that there was a large gathering of ogres.
We'd be happy to be part of any kind of armed response that the Guard here will mount.
>>
Alright, I'm back. And very itchy, for some odd reason.
>>
>>168021
So, a question about the setting: is this using Pathfinder or DnD?
In other words, can we expect casters to basically be scrubs for the first few levels until they hit their stride at which point they become combat gods?
>>
>>168106
It's not using an established setting. Magic and how powerful it is is solely at my discretion. Rest assured, this quest is about heroic paladins doing heroic things, and not wizards sweeping everything or playing rocket tag.
>>
>>168150
>this quest is about heroic paladins doing heroic things
Magical backup would have been really useful when up against those ogres.

Or at least some magic armor and a magic weapon.
Given the range of the dice, without roll modifiers I'm concerned about combat.
>>
>>168188
You'll get stronger. Trust me.

Now, let's continue.
>>
You and your group seek permission to enter the castle... The guards look suspicious, even after you tell them what you are... Doubt is in their mind.

Roll 1d20
>>
Rolled 3 (1d20)

>>169384
>>
Rolled 14 (1d20)

>>169568
This is just a never-ending rollercoaster of fuckups, isn't it.
>>
>>169568
>>169694
>>166087
>>166350
>roll 3 and 14, again, in the same order
Okay, the dice are just fucking with us now.
>>
No rerolls.
>>
I'm hoping more then one person will roll.
>>
>>171437
Seems it's just me right now.
Guess the other players can't handle failure.
>>
Alas, something is wrong. Again. I appear to be sick or having a bad reaction to medication.
>>
Rolled 15 (1d20)

>>169384
Rolling to see if we get better than a fucking 3. Also, sorry for your shitty rl luck OP. This quest is fun when you can run it. Now watch me get a nat 1
>>
>>172242
holy shit your ID
>>
Rolled 20 (1d20)

>>169384
>>
>>172251
Oh hey. I just looked at it. It is a little much isn't it?

Also, >>172293
That's a nice fuckin' roll. Which of the dice gods did you fellate for that?
>>
>>172303
well now that the black company has ended(for now) mybe my luck as finaly came back so this is a nice change, my il say lady luck:)
>>
>>172307
sadly i must leave you now carry on
>>
This is officially on hold. Posting from the hospital.
>>
Alright, continuing.
>>
You manage to gain entry with your paladinhood and charisma... once the guards are out of earshot, you tell your companions to let you do the talking.

They're informed of the gathering of ogres, and soon the place is a hive of activity. Men are mobilized, levies begin to be raised... They're
taking this seriously.

What do you do next?
>>
>>173499
Ask if we can help.
While we can be compensated with just food, board, and armor repairs, our companions likely will want some kind of bounty or sign-on bonus.
>>
Come one, come all, for this is a bump.
>>
>>177515
You got one player, I'm >>173555
with a new IP.
>>
>>173499
get riggity ready for some greenskin slayins.
>>
>>173555
>>177689
Alright, roll 1d20 to see which we do. Highest wins.
>>
Rolled 2 (1d20)

>>180812
Rolling for >>173555
>>
>>181425
Since you're the only one who voted...
>>
You offer your services to the local commander, asking for only oh so little in return...

Naturally, he accepts, and soon your party is off...

Roll 1d20.

Sorry for uninspired post, things haven't been going well.
>>
Rolled 20 (1d20)

>>185490
That's fine. If you need to deal with life, you can put the quest on hiatus.
>>
Archived, for what little it's worth.



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