[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Scatha L_tcm4-566187.jpg (103 KB, 750x560)
103 KB
103 KB JPG
You are a tribesman, and today is the day you become a man.

Ever since the days of your fathers' fathers' fathers and before, your tribe has upheld the sacred rites of adulthood. As a youth, you can choose the means of your initiation.

What did you choose?

> Hunting. You are to come back with a trophy.
> Recitation. You are to memorise, and call to your fellows, the songs of yore.
> War. You are to raid an enemy.
> Other.
>>
File: image.jpg (4 KB, 146x99)
4 KB
4 KB JPG
>Recitation. NEVER FORGET VIETNAM
>>
>>161317

> I-is that a dragon?
>>
>Other
Grow a big crop. We a poor farmer.
>>
>War
bitches better stop having the wrong opinion
>>
>>161290
>Crafting: we are to craft a gift good enough that at least one tribesman is willing to trade something for it. Something worth at least enough food for a day.
>>
>>161290
Seconding >>161803
>>
>>161663
Almost everyone was a farmer back then though since people grew their own food.
The only people who actually could afford to be farmers full time were quite wealthy, since they did own enough land to work it from dawn to dusk.
>>
>>161663
>>161916
The image of a poor farmer only was born when indentured servants and serfs started to become a thing.
Indentured servants however, were doing work in exchange of land of their own most of the time and serfs were doing it because they were unable to support themselves as free men.
>>
>>161290
> War. You are to raid an enemy.
Other options are for women or cowards. We want to raid! Loot and women! Rawr!
We will participate in the next raid of the neighboring tribe!

>>161931
Truth!

>>161803
craft quest? boring much?
>>
>>161290
> War. You are to raid an enemy.
We will loot and pillage stone age imperialism style!
>>
>>161290
Wait it looks like we are bronze or iron age level.
>>
>>161977
>>161967
>>161931
>>161916
>>161803
>>161737
>>161663
>>161317

> There are people! There are people!
> Also, looks like war won. Typing.
>>
>>162280
Wait what?
>>
>>162294
Nvm, I'm a few other quests, and confused this with another.
>>
>>162280

Well, what else? Your chosen rite is that of War, and that's why you are up before dawn, gathered with your fellow raiders.

The rite of war is simple. In your age, war is really a matter of property. And what sort of property is most important to your tribe and your people?

> Cattle.
> Grain.
> Sheep.
> Horses.
> Other.
>>
>>162312
> Horses.
>>
>>162312
> Horses, Land, and Farming.
Or possibly weapons and metalworking.
>>
>>162329

> Land and farming aren't really valid choices, sadly - we're raiding, not conquering. For now anyway.
>>
>>162312
>Other
Slaves. Obviously.
>>
Rolled 56 (1d100)

>>162330
Well I threw in Horses there so....

>Horses
Or
>METAL
>>
>>162312
Other
> Weapons. If you have cool weapons... You are cool ;)
>>
>>162312
Horses and slaves.

We are the Mongols! Masters of the land, swift and deadly - plus we let our slaves do the menial work, so we can be warriors more.
>>
>>162312
Other, bitches and hoes
>>
>>162312
>Other
slaves and also
>horses
>>
>>162325
>>162329
>>162332
>>162345
>>162353
>>162382
>>162390
>>162395

> Horses, primarily.
> Also people - though are you really rich enough to keep slaves? I'm unsure.
> Writing.
>>
>>162397

Oh actually, before you do that - I want a 1d20 roll, please. This is to determine your station in life.

I'll roll for which roll to take after you've put in your rolls.
>>
Rolled 19 (1d20)

>>162405
>>
>>162405
>19
>your station in life
So we are the son of the tribal leader?
>>
>>162416
Since we are warring maybe the son of great warrior?
>>
>>162406
I don't need to roll.
>>
>>162425
>son of great warrior
Sounds great!
>>
>>162416

We could be, but not writing without at least 3 rolls here.
>>
Rolled 9 (1d20)

>>162436
>>
Rolled 13 (1d20)

>>162436
>>
Rolled 1 (1d3)

>>162445
>>162441
>>162406

> Well, we'll never be very low anyway! So here goes...

Horses, of course! What is a man in your tribe without at least a few horses - to herd sheep and cattle, and to ride to the defence of their homes? Of course, the sheep and cattle *are* also precious; they're the ones that give milk that don't give you the absolute gut-twisting runs. But you can't herd those guys without the mighty, loyal horse...
>>
so what now op?
>>
>>162479

> Roll: 19
> Result: Tribal Noble, scion of a major clan

... not that you really need horses in your family's herds. Your family, after all, is one of the 3 Roan Horse clans which, collectively, rule the tribe. And of your current group of raiders, you are the only one of a Roan Horse clan.

That hasn't stopped Besuc, one of your fellows, from taking a sort of leading role in the raid, however. There are currently 26 of you, and while you naturally officiated the beginning of the raid and propitiated the Great Earth and Great Sky, Besuc has been actually giving the orders over the previous day.

The fact that he's two years older than you, and a year older than most of the others, is part of it. He's a big man, too. And now, as dawn rises, he's doing it again.

'Their herds are to our northeast, but the cooking smoke rises into the sun,' he says. 'Once we are seen they will race for the horses.'

'What then, Besuc?'

'I think we divert them. One group to release horses. One group to lure the tribesmen away. I don't know there are many men in the camp, it's a grazing camp...'

Well, of course it's a grazing camp. You can see that... you sigh inwardly.

> Volunteer to lead the diversion group.
> Volunteer to lead the stealing group.
> Raise a better idea. (Write in)
> Mock Besuc, then raise a better idea. (Write in)
> Other.
>>
>>162523
> Volunteer to lead the stealing group.
>>
>>162523
> Volunteer to lead the stealing group.
We specialize in horses of all and any kinds, including horse thiefting.
>>
we could round them up and ask them if they want to join our tribe
in case that they can offer significant resistance, ill just volunteer to lead the diversion group
>>
>>162523
>Volunteer to lead the diversion group
Maybe if we outnumber them we can force them to be slaves like originally planned.
>>
>>162523

Also, damn. 2am here, I need sleep. Will be back tomorrow... or this evening if you're American.

Thanks for playing, people!
>>
>>162523
>> Volunteer to lead the stealing group.
>>
>>162523
>> Volunteer to lead the stealing group.
We can make sure the enemy sees us as late as possible. We will be rich in horses!

>>162565
Thanks for the quest!

>>162542
>>162561
> if we outnumber them
Doubt that, otherwise that tribe wouldn't exist in the first place.
>>
>>162523
>Volunteer to lead the diversion group.

Y'all cowards. Things always go bad in the legends like this, do you know how many hidden enemies are probably waiting to fight us? The chance at glory, to face a superior force and bloody our blade, yet narrowly survive?
>>
>>162530
>>162540
>>162561
>>162832
>>162885
>>166006

> Stealing group!
> Typing...
>>
>>166555

You look around, then step up. 'Besuc.'

'Yes?'

'I'll lead the stealing group.'

'Excellent.' Besuc smiles. 'Then I will lead the diversion group. Will you need a lot of men to go with you?'

Hmm.

[Two choices here - your name, and the men you need.]

> Five or six.
> Nine or ten.
> More.

> You're named after the Eagle.
> You're named after the Bear.
> You're named after the Wolf.
> You're named after your Birth Star.
> Other.
>>
>>166574
>Five or six.
>You're named after your Birth Star.
>>
>>166574
> Nine or ten
We want all the horses bros
> Other : Tiber

Or can we just name him?
>>
>>166642

> Well, I was thinking we'll name him after something and i'll make up the name in their language, but feel free to come up with a name! I could easily fit it in.

> Also sorry to be so flaky, have been ill and tired.
>>
>>166574
>> Nine or ten.
>>166642
>all the horses
More is better! Make them understand who's boss and keep Besuc from getting too much glory.

> You're named after the Wolf.
We're tribesmen, not some lone eagle or bear. Many fight as one!

>>166648
np, qst is super-slow anyway, so slow quests fit right on imo.
>>
Rolled 3 (1d3)

>>166632
>>166642
>>166729

> Right, let's see how it goes for name...
>>
File: 82412.adapt.768.1.jpg (63 KB, 768x576)
63 KB
63 KB JPG
>>166834

'Give me nine or ten men, Besuc, if you can spare them.'

'Of course I can, brother Kalon.'

The word he uses - uguckin - means 'older brother', a show of deference on his part. So at least there's that. But then he continues to give commands.

'In which case, let us go. Brother Kalon will need ten men - I'll take the rest. The sun is rising swiftly, we will need to move fast!'

You quickly gather up your men and scramble for your horses, choosing your hardest runner and mounting him with ease. He is the seed of one of your father's favourite stallions, and you were the one to break him in. 'Come on then, Windspite, let's go...'

Taking the quickest route across the flat grassland under the rising sun, kicking up dew with your horses' hooves, it isn't long before you locate the horses. They're still unsuspecting - the horses have been fenced for the night, with a pair of tents on either side of the enclosure, and it's just being opened for the herd to stream out.

'I wonder how Brother Besuc is doing,' says one of your companions.

You, on the other hand, don't have to wonder. Looking to your right, where the main camp is, you can see a dust trail as a rider runs along. No doubt on its way to warn the herders... about half the herd of horses is already coming out, meanwhile. Your quarry looks beautiful in the morning sun.

> Quick! Towards the herders!
> Quick, go and kill the messenger!
> Other.
>>
>>166875
>Quick! Towards the herders!
>>
>>166875
Kill the messenger
>>
>>166875
>pick up a rock and insert into anus
>>
>>166875
Our job is diversion - so get the herders!
>>
>>166875
>> Quick! Towards the herders
Either kill the herders or let them flee towards their tribe - either way we're relieving them of their horses.

Glory will be ours!
Let loose our war scream to intimidate them and give courage to our group.

>>166942
>diversion
We're the stealing group...
>>
>>166951
woops
>>
>>166878
>>166880
>>166942
>>166951

'Brother Kalon?'

'The herders. Ignore him - go to the herd! Go!'

They nod and spur their steeds on, galloping towards the herd. Well, they won't need the messenger to tell them what's happening!

You spur Windspite, who breaks into a quick gallop. He accelerates quicker than just about any horse you know, so that you quickly catch up with your fellows. And in the meantime, the herdsmen have also reacted.

Several of them are running out of the tents and heading for their horses, while the women run towards the horses. As you gallop in, you prepare your bow...

> Roll 1d20! Because you are in full gallop, the DC is 13.
>>
>>166970
dice+1d20
>>
Rolled 18 (1d20)

>>166975
I'm new to this!

>trying again
>>
Rolled 7 (1d20)

>>166970
The herders are so slow that it's like shooting at training targets.
>>
Rolled 4 (1d20)

>>166970
Rollin
>>
>>166975
>>166977
>>166978

> 18: Success!
> Trait: Fine Archer

You take out your bow and nock the arrow, then turn your horse right and let go of the reins. D-damn! Your legs tighten, and then-

Swoosh!

The arrow sinks right into the chest of one of the herders, with such force that he slumps and falls right off the saddle. And that seems to be enough. The women scream, and then your fellows rush on towards the herd.

'Help them herd the horses!'

And as for you...

> Rush towards the crowd. No one moves - and no one gets hurt.
> Rush to help the horse herders.
> Turn and go for the messenger.
> Other.
>>
>>167066
> Rush to help the horse herders.
>>
>>167066
> Rush to help the horse herders.
>>
>>167066
> Rush to help the horse herders.
>>
>>167066
>> Rush to help the horse herders.
Quick in, quick out.

We still want that tribe to get new riches for you to steal in the future - no sense killing them.

Maybe you can catch one of the girls though - a gift for your father or yourself.
>>
>>167086
>>167101

You rush over to help the horse herders as they quickly guide more horses out of the ring. There's a screaming mess as men and women alike rush forward, trying to keep you from taking their horses away, but you draw your sword and they stay back.

'Come on, are we...' your voice trails in mid sentence, because you see what's coming from the south. What did Besuc and the others do?

Well, whatever they're doing, they haven't diverted too many people. Because there's a cloud of dust, and at its front, some 20 or 30 riders...!

'Lead the damned horses!'

'We're trying!'

They're closing in! The herders come at you, you brandish your sword again and they back off, but... you can still make good your escape with some of the horses that are already split off.

> Take half the loot. Let's go, let's go!
> No! Force your guys to speed up! We can still do this!
> Ride up alone to confront the enemy and buy time!
> Other.
>>
>>167176
>> Ride up alone to confront the enemy and buy time!
nobody messes with crazy people.....i hope
>>
>>167176
>other
Stand ground. Let them watch us gather all of the horses completely unfazed as they charge, then cut them down when they think they have us.
>>
>>167176
> Ride up alone to confront the enemy and buy time!
>>
shout FUCK YOU BESUC

YOU LIL SLUT

> Take half the loot. Lets go, Lets go
>>
>>167176
>No! Force your guys to speed up! We can still do this!
>>
>>167191
More like
Completely unfaze until they can see you and we will shout and point "TO YOUR RIGHT" while getting the fuck out
>>
>>167187
>>167191
>>167250
>>167265
>>167325
>>167561

> Looks like a narrow one for riding up alone.
> You dayum maverick.
>>
>>167621
So... we die?

>> Ride up alone
>>Stand ground
Troll or real?
>>
>>167621

You glance at your guys, then decide on one course. You spur Windspite and ride him out, through the herd of gathered horses, and directly at the body of men coming at you.

As you ride, you lean low behind Windspite, then suddenly you hear an arrow whistle past you. Then another one, on your right... you're closing in, as they are, at terrifying speed, and you can see lances among them too. Damn!

> Continue charging.
> Sit up and issue a challenge!
> Loose an arrow!
> Other.
>>
>>167669

> Sit up and issue a challenge!
>>
>>167669
> Sit up and issue a challenge!
>>
>>167669
>> Loose an arrow!
>>
>>167669
>Loose an arrow!
>>
>>167669
>> Loose an arrow!
Run away and lose arrows.
This whole idea of rushing in alone was foolish.
>>
sit up and issue a challenge
>>
Sit up and issue a challenge.
Let's exploit those archery skills.
>>
>>167669
> Loose an arrow!
> Run like a bitch!
>>
>>167669
Issue a challenge
>>
CHALLEEEENGE
>>
>>167692
>>167832
>>167940
>>168036
>>168284
>>168414
>>168420
>>169414
>>169553
>>169718

> Conclusion: Arrow-related Challenge.
>>
>>170109

You ride on for a moment before stopping, Windspite slowing down and turning so you can take out your bow, and your enemies - seeing you stop - also stop. You are definitely close enough to shoot them - which of course means they're close enough to shoot you.

And there's at least six of their bows coming out. Damn, Kalon, you didn't think this through! But, well, but... you nock an arrow but hold your bow on the side. And it turns out they're honourable enough not to draw either.

'I am Kalon! I am here for a fight. Who will compete with me?'

It doesn't take long - one of the men urges his steed forward and quickly raises his bow. Right! You urge Windspite along as well while drawing your own bow, and as an arrow comes at you, you loose your own, falling a little wide. Now he's charging at you, but you deftly circle aside and another arrow from him falls wide...

They're almost done taking the horses!

> Tangle with him a little and quickly run!
> Tangle with him properly!
> Close in to fight him!
>>
>>170227
> Tangle with him properly!
>>
>>170227
>> Tangle with him properly!
>>
lets fuck his shit up
fight him
>>
close in to fight him
>>
>>170230
>>170235
>>170401
>>170416

You know your job is to divert them, but you can't help closing in with him. You loose another shot, he answers - and the arrow zips right past you, close enough that you can see the fletching!

'Yahh!' You put your bow aside and reach to your right for the sword on your saddle, and he sees you coming. He has just enough time to take out his own spear as you slash at him, across, then downwards. Then Windspite carries you past him and wheels around, and he glances at your fellow raiders.

'They're taking your horses,' you say, putting your bow aside properly. 'You've already lost.'

'Not if we can take you to exchange for those horses,' he says, and his own bay horse snaps to attention. Judging by how that horse looks, you can tell he is also a person of high status - and young, too! 'Have at thee!'

'Have at thee!' You spur Windspite, who charges out. But your opponent leans low in his saddle, then suddenly his spear shoots out at yours. It's an unusually short lance, but it shoots out and nearly catches Windspite - then nearly catches you!

> Roll d20!
> Because of the surprise attack, balanced by Windspite's ability, your DC is 12.
>>
>>171336
because of the surpise
>>
Rolled 15 (1d20)

>>171336
The protagonist has a death wish but is quite brave.
>>
>>171444
YES! Well done, the dice seem to be on our side today
>>
>>171444

> 15: Success!

You react almost without thinking, parry the thrust and then lock the shaft underarm while Windspite twists to the left. You feel the spear shaft press painfully on your back, but your enemy feels it a lot more, as he yells and is dragged off the horse.

He lets go of the spear but by then he's half on the ground, and the horse - spooked by this - whinnies and starts to run, dragging him along! The other men stare in shock and spur forward, but the horse is running away from them - and alongside you...

> Run! Run now! They're distracted!
> No! This could kill him. Grab the reins of that horse!
> Other.
>>
>>161290
> raid
so I can get virgin girls from near tribes
>>
>>171789

> Welcome! Slightly late, but welcome!
>>
>>171801
well. fug
>>
>>171777
>> Run! Run now! They're distracted!
Let's get back - fighting suicide battles isn't our style...
>>
>>171789
>virgin girls
It's still on our todo list.

>>171777
Our group probably has a nice amount of horses now. Too bad noone from our side actually saw our heroics... damn
>>
>>171777
Run.
>>
>>171838
>>172069
Samefag
>>
>>172105
only in spirit
>>
>>171777

> Run! Run now! They're distracted!
>>
Nigga we gon run like da wind
>>
File: 249004934_ace8158699_b.jpg (156 KB, 1024x768)
156 KB
156 KB JPG
>>171836
>>172069
>>172161
>>172173

> Run!

Well, that guy will have the others after him. You, on the other hand, will gallop! Windspite, too, is very eager to get out of your fix, and carries you without stopping until you come upon your fellow riders with the horses.

'Kalon!'

'Brother Kalon! We thought you'd-'

'I... hah, heh... uh... I'm... still alive...' you grin. 'Let's... let's go, let's go!'

You lead your men back quickly to the gathering point, along with a herd of some 60 horses, only to see that the diversion group is not there. Glancing towards the presumed location of the enemy camp, you... don't see any sign of a fight or a fire.

'Where did Brother Besuc go?'

You frown. Hmm...

> Lead the horses back. I'll take one other guy and go investigate.
> Send two people to investigate - we'll lead the horses back.
> Let's go back together. We'll tell them Besuc may be captured and call for backup.
> Other.
>>
>>172359
>> Let's go back together. We'll tell them Besuc may be captured and call for backup.
More glory to us? Anyway, he failed and we won a great victory. 60 horses is quite a prize.
>>
>>172359
>> Lead the horses back. I'll take one other guy and go investigate.
Horses are the mission. Maybe add something if we dont return in a certain amount of time to come looking for us.
>>
>>172371
backing this
>>
>>172371

Well yes, but he's from your tribe after all. Is it honourable in your civilisation to leave your brethren behind?
>>
>>172385
this changed my mind
>>172374
i support this now
>>
>>172371
>>172374
>>172378
>>172390

Damn. Well, on one hand, you imagine the pursuers will be on your heels. But then if you leave Besuc and his men behind... that's a lot of men who may fall into your enemy's hands. You turn to your men.

'I need one volunteer to go and investigate with me. The rest of you, head back.'

'I'll do it!' The hand that shoots up is from Parcan - a herdsman's son, tall and lanky and eager. 'I'll come with you.'

'Right, good. If we're not back by nightfall,' you tell the others, 'send backup. And be quick - they're coming!'

'Right!'

They gallop off while you pat Windspite and then urge him on. Parcan's horse can't really keep up, so you slow a little to let him come alongside... you ride up a rise in the ground, then look in the distance and see what's happening.

It's Besuc's men - they're in a circle, pointing their bows out, while a larger circle of cantering enemy horsemen are riding around them. You can see at least two of Besuc's men have fallen - lying on the ground, one with an arrow visibly sticking out of his shoulder and another in his leg.

'They're in trouble!' Parcan says, and you nod. 'What shall we...'

'Give me a moment.' You take out the horn from your belt. 'Where's your horn?'

'W-what horn?'

Oh damn, of course. Why would a herder's son have a summoning horn? You sigh and ride up higher still, then bring the horn to your lips.

BRRRR BRR BRR BRRRRR! BRRRR BRR BRR BRRRRRR!

'Oh right! I'm on it! Come on, girl!' Parcan kicks his steed and starts running in circles behind you, driving his mare on to kick up a cloud of dust, and you grin and blow again. You can see the cantering enemies slowing down.

BRRR BRR BRR BRRRRR! BRRR BRR BRR BRRRRRR!

'There's men coming!'

They hesitate, but then quickly scatter, and you can see Besuc help the two fallen back onto their horses before riding back. His look when he sees it's just you with the horn, and Parcan with the slightly dizzy mare, is one of surprise.

'I-it's just the two of you?'

> Show concern. How are they? Let's head back quick!
> Be offended. Two's plenty, when 16 can't do their job properly, Besuc. Let's go.
> Grin, you have right to be proud. Just two for you to thank then, eh? Let's go.
> Other.
>>
>>172420
> Show concern. How are they? Let's head back quick!
>>
>>172420
>>172427
Supporting this.
>>
>>172427
>>172431

You think to say something mocking, but decide against it. Instead you gesture.

'Well, yes, it's just us. Let's go before they figure that out, shall we?'

'Of course, yes.'

'How badly hurt is he?' You point at the guy with no visible... oh, okay, you see the injury. The angle of his arm is *wrong*. 'Can he ride?'

'I'll hold his reins. Let's go, brother Kalon...'

You ride like mad, glancing behind your back frequently, but there are no visible pursuers back in the camp. Instead, after taking the customary rite of a warrior who is blessed to return unharmed, you are then given a hero's welcome.

Over the next three days, you and your fellows - the uninjured ones anyway - practice the ritual war dance and the summoning of Thundercloud, the war-bearing manifestation of the Great Heaven. Once you have that down, you will be dancing at night to show your complete manhood.

And how proud would your family be!

> How many siblings do you have?
>>
>>172427
this
>>
>>172679
Two siblings. One brother and one sister
>>
sister of around the same age, younger brother, baby brother
>>
>>172679
five siblings, all babbies we are the oldest and therefore the proudest of the familia.
which makes sense considering our daring attack just now.
>>
>>172712
Three siblings sounds good. More political marriages for alliances as well.
>>
Two Younger brothers and one younger and one older sister
>>
>>172679
Till the end of time, Anon discusses the number and age and sex of the protagonist's siblings.
And they lived happily ever after.
OP openend a can of worms, ark of the covenant, ...
>>
>>172712
backing this
>>
>>173294
nah, this one sounds better >>173108
>>
>>173108
changing my vote to this
>>
>>172712
Supporting
>>
>>172679
Bump
>>
>>172701
>>172712
>>172715
>>173074
>>173108
>>173134
>>173294
>>173299
>>173305
>>173307

> Well, I love a long discussion.
> And I think... I'm going to go with (older sister, younger sister, 2 younger brothers)
> Typing.
>>
>>175644

The day of the ritual comes, and you are all suited up and ready. But - unbeknownst to the rest of the tribe, but known to you and the Roan clans - there is a visitor to the tribe.

You come back from your third night practicing the sword dance to see your siblings in the tent, dressed and sitting very formally indeed. Your two sisters - one younger and one older - and your two brothers, wearing their ceremonial daggers.

Then your parents, and to their left, in the place of honour, a man. He is clearly not of your tribe or any tribe, and wears clothes that you vaguely recall... oh, wait, you-

'Kalon!'

'F-father, yes.'

'Don't be rude! Come and greet the Emissary formally.'

'Please, there's no need,' the emissary laughs and holds out a hand, and you are surprised by how fluent his command of your language is. 'I saw your son rehearsing the iron dance today. He is a fine young wolf.'

Iron what? Oh. Oh. Iron (yukul) and sword (yekul), man (domac) and wolf (dómac). You smile, but your father points at you.

'He is a fine young wolf indeed! He eats lots of meat, charges forward wildly, and doesn't know his betters. Greet the Emissary, boy.'

'Kalon pays his humble greetings,' you say, getting on one knee and bowing, right hand on your chest. Then both hands before your face as you rise, still bowed. 'I hope you have rode here smoothly.'

'I have. Thank you. And, lord,' he turns to your father. 'May I suggest that a fine young wolf is what we were talking about...?'

Your father frowns slightly.

> Um, yeah, just sit down.
> Ask what that's about.
>>
>>176420
> Ask what that's about.
>>
>>176420
>> Ask what that's about.

> Ask what that's about.
>>
>>176420

Also, what should the emissary look like?

> European.
> South Asian.
> East Asia.
>>
>>176448
European
>>
>>176465
I'll go with this guy again.
>>
>>176423
>>176439

You know it's not really your place to talk, but the look on your father's face is worrying, so you step up.

'May I know what...'

'Kalon!' Your mother frowns, and father glares at you. But the emissary turns to you.

'Are you interested to know, young Kalon?'

'If it worries my father it is my business, sir.'

'Good! The Empire, the realm of a thousand cities washed by six seas, is in need of mercenaries to serve in its campaigns. Naturally, as the men of the eastern plains are renowned for your martial ability, we have come to see if anyone is interested here. A young noble, of good spirit, seems to be exactly what we're looking for.'

You can see your father's face get more and more scrunched up as the emissary speaks, and it is pretty clear what he thinks about the offer. But as for you...

> Hmm... you don't have strong feelings either way.
> You defer to your father.
> This is a great opportunity! See the world, look around...
> This is a great opportunity! The war, the carnage... the fun...
>>
>>176621
> This is a great opportunity! See the world, look around...
>>
>>176621
>> You defer to your father.
And taking over the tribe by slaying all your rivals and then raiding up and down the land...

And petty mercenaries not fighting for their tribe or nation but for horses and money? What's the difference between them and Clanless Men?
>>
>>176806

I think many have done it as perfectly legitimate work (though of course it's up to you). Often poor tribesmen become mercs for the money and the means - and so will Roan clans.

Remember, the wealthiest of the nomads is not very wealthy at all by Imperial standards.
>>
>>176814

Also, I think we're autosaging now so I'm going to start a new thread soon. New thread should be up tomorrow.

In the meantime, the archive is here:

http://suptg.thisisnotatrueending.com/qstarchive/161290/
>>
>>176814
>by Imperial standards
We do want to become rich...

changing my vote to:
> This is a great opportunity! The war, the carnage... the fun...

>>176820
Looking forward to tomorrow then! :)
>>
>>176983

> Same here!
> I'll start tomorrow's thread with the same vote, with the two current votes taken into account.
>>
>>177088
Board moves slow enough, that you can keep posting till its like 5-10 threads away from behind bumped off, before making a new one.
>>
>>178678
>>179360
fyi new thread



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.