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Part 2

Your heart beats faster, but you're fairly certain your not quite panicking yet.

You probably should be, given that you have been requested by Princess Xing Die Argenta to sacrifice your virginity to rescue Princess Liselle Vashtaria, whom is your lover in every way that matters save that one last one. The difficulty lies in that your lover has been kidnapped by the Prince Gerard of House Decadmus, and in thirty-five minutes, he will be married to her. A marriage which your would have to have your father declare war upon House Decadmus to dissolve.

Unless you just kill the older, more skilled, and most likely more powerful Prince Gerard yourself – something you may have to do anyways.

Worse, Princess Xing Die has gone far out of her way to assist you. You are wearing the living armor of the Princess Sicily Scarabrae, the one armor which might protect you from the bulk of Prince Gerard's power. She can also get you to your lover – or near enough – instantly, regardless of the Prince's pet wizard. Still, while you haven't promised yourself to your beloved precisely, you would have liked to given her your first time. Oh, you've kissed, petted, cuddled, even slept in the same bed, but you've never actually made love to her in full.

Seriously, your sense of romance overwhelmed your desire of lovemaking. Which isn't entirely a surprise, you're something of a poet and a throwback to the more romantic sorts of drama. But still.

The Tomboy Princess discards her gloves, and they vanish before reaching the 'ground' in the crystalline chamber of raw Nexus power that she has crafted to locate your beloved from. She can send you anywhere in the universe (and probably outside of it) from here. Xing Die moves closer, looking far prettier and elegant in her suit than most women you have seen in dresses (with a few remarkable exceptions). Your heart beats even faster as she steps close, her hand lightly coming to rest on the crimson dress she conjured onto you scarcely moments ago.

Looking away, your cheeks and ears burn as she whispers softly to you. “I will be gentle, and I will tell no one. Upon my word.” You've never heard of her being an oath-breaker, and with the sheer volume of gossip in the courts of the Foundation of the Universe, you would have if she were. You look up at Xing Die – she is a few inches taller....and bustier too, embarrassingly – and bite your lip, your thumb twisting your own signet ring.

You are Princess Syuzari Eibon, Keeper of the Power Aetheric, the Gentle Terror, and you have little more than half an hour to prevent disaster falling upon the realm and your lover.

[] You said once you would do anything to rescue Liselle...
[] Gently remind Xing Die that she is getting MARRIED in less than six months to an actual Inheritor Prince of her own household!
[] Tell her she must assist you first; not because you will not do so, but because you deserve to tell Liselle first.
[] Write In.
>>
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PREVIOUS THREAD: http://suptg.thisisnotatrueending.com/qstarchive/153152/

>All princesses are guaranteed below the age of 18 and above the age of 14. No animals were harmed in the making of this quest except the QM. This quest is gluten free.

All roll requests are for below or equal to the listed skill percentage, with low being success and high being failure. The average of all rolls is taken, with a critical margin of 3% on either end, +/- 1% for every 10 percentage points in the skill (critical failure limited to 5% maximum, no maximum for critical success). Critical success and fails are not based on damage – they are instead Dramatic Incidents, with a slant towards the heroine on a crit-success and against her on a crit-fail.

After all, this is Dramatic Princesses Rescue Quest, not
Let The Dice Kill The MC Quest, because seriously, this dice roller hates you people. Criticals do cancel one another, (un)fortunately. Also, if you fail a magical skill check by 50% or more, there will be a magical disaster! It won't kill you, but it will make a huge mess of things.

For more information, you may peruse this pastebin: http://pastebin.com/NC6U1BjG
It isn't required at all, the requested rolls and spells and skills will be fairly self-explanatory.

You are...
Syuzari Eibon, the Gentle Terror! Poet, jeweler, sophisticate and dreamer, it is your duty to safeguard the power of the Aether: the Ending of All Existences, the nullifying force of dissolution, the Abyss Manifested!

Your Power is...
Aether
The power of House Eibon is that of death. Every schoolgirl knows it. But Aether is not death; it is that which lies beyond existence, the nullity where power lost and lives passed on come to cease. It is unreal and emptiness, the final void that eliminates all things eventually. It is the snuffing of energy, matter, thought, and reality; Aether creates nothing, where everything else is. The opposite of Spirit, House Eibon still manages courtesy to their counterparts.

LET'S BEGIN!
>>
>>158565
[x] Tell her she must assist you first; not because you will not do so, but because you deserve to tell Liselle first.
There is no time!
>>
>>158565
>[X] Tell her she must assist you first; not because you will not do so, but because you deserve to tell Liselle first.
Let's do this!
>>
>>158565
>[] Tell her she must assist you first; not because you will not do so, but because you deserve to tell Liselle first.

But yes we will
>>
[X] Tell her she must assist you first; not because you will not do so, but because you deserve to tell Liselle first.

You lay your hand upon hers – hers is warm, and surprisingly soft – but you step back. “No.”

She stiffens, but you continue.

“I will agree. I am agreeing. But you must allow me to rescue Liselle first, for I would speak to her of this, before I give to you what even she has not been given.” Your heard is pounding though; even looking into Xing Die's eyes, it is difficult to tell what she is thinking and feeling. Her hand remains upon your breast, and you keep your hand over hers.

The Princess of House Argenta studies you, trying for hints or clues as to your thinking. She gets nothing; what your blush doesn't conceal, years of pretending to be a dissolute and uninterested poet does. “There is no guarantee you'll survive the attempt; Prince Gerard is older and stronger than we are. His allies are likely as strong. You know there is a wizard working for him.”

“Then allow me to go to my grave with pure intent and without regret that the woman I love was not the lover I last touched.”

Xing Die flinches. Her hand drops, but you catch it in both of yours, and raise it to your lips. It is her turn to blush as you lay your soft lips upon her knuckles, between those of ring and index fingers; it is a soft, earnest kiss. “If I am triumphant, I will make arrangements to return to you, Xing Die, and fulfill the promise between us before you are married, before I lay with Liselle in earnest.” You look up at her, lowering her hand but still holding it. “I will owe you more than can possibly be repaid, Xing Die Argenta, and Liselle will understand that perhaps better than you or I ever will.”

That brings a smile to her lips; a slightly regretful smile, but a smile nonetheless. “You're probably right about that. She probably saw all this coming.” You rather disagree with that, but you keep that opinion to yourself. “Very well. I won't make you promise, though. And if I'm not your first....you'll at least be mine.” Your cheek color even deeper at an uncharacteristically debauched thought that flits through your fertile imagination.

“I am certain that your husband will understand, though. It would hardly be a scandal were you to have a mistress,” you point out as she turns and walks to one of the 'walls' of this strange, shimmering construct of her power.
>>
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>>158801
“Oh, we'll both have them. We've been speaking at length about the arrangements privately. Against our parents' wishes mind you. He wishes to truly become a power to be reckoned with in the Firmament.” She means among the three Houses and Clans that carry the powers of Nether, Nexus, and Spirit; the Fundament's powers being their opposites in Chaos, Time and of course Aether. Xing Die still sounds a little regretful, but you'll have to let her live with the loss. You haven't any Time, in a manner more literal than most use the saying.

Her voice becomes more firm, and you pay attention as you draw your slender small-sword. “I can't get you to is sanctum. It's too well protected, and there are limits to where I can reach and still be sure you'll arrive safely and without confusion.” The Tomboy Princess places her hands against the crystalline structure of the 'wall' and it shimmers, shattering, flowing, moving away from you and enfolding you at the same time. You shudder and close your eyes. “The way is guarded, by a warrior and some woman who is most likely a sorceress or wizard. Probably the one who bespelled and kidnapped your princess.” Her thought echoes your own.

You step towards the twisting tunnel between here and there, and turn to Xing Die.

[] Thank you profusely, and then take your leave.
[] Give her a kiss, at least; she more than deserves it.
[] Make the promise anyways; if you live, she'll have been instrumental in your success.
[] Write In.
>>
>>158821
>[X] Thank you profusely, and then take your leave.
We're really going to need all the time we can get here.
>>
>>158821
>[] Thank you profusely, and then take your leave.
>[] Give her a kiss, at least; she more than deserves it.
>>
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[X] Thank her profusely, and then take your leave with a kiss – she deserves that at least.

“Thank you, your Royal Highness Xing Die Argenta.” You curtsy, then rise to look at her seriously. “I owe you more than I can possibly repay; your compassion will be written of in the histories and annals of the entire Foundation.”

She smiles a little, and shakes her head, but she bows. Rising she starts to speak. “I've always been a fool for-” she looks startled at how close you are so suddenly and silently, and you silence Xing Die's ridiculous, undignified prattle with a soft kiss, your eyes closing as you taste silver dust and ozone upon her lips. She starts to melt into the kiss, and you let her for an instant. But before she can catch you or do more than accept your brief blessing, you hurl yourself into the shattered distances she has made for you, praying to the Dead God that you are neither too late or hopelessly outclassed.

Moving through nexus prepared is disorienting, nauseating, and terribly unpleasant. Trying to maintain your dignity and wits while passing instantly places through the infinity of no-space between them is a task suitable for heroes and warlords and sorcerers, not Princess-Mystics with delicate constitutions. Nevertheless you must persevere....

[] You have the willpower to endure this. Roll Endurance 60%.
[] You might not be a wizard or a user of Nexus, but you're prepared in other ways. Roll Arcane Training 70%.
[] There are other ways to deal with Power – more Power! Roll Aetheric Ways 65%.
[] Write In.
>>
Rolled 17 (1d100)

>>158981
>[X] You might not be a wizard or a user of Nexus, but you're prepared in other ways. Roll Arcane Training 70%.
Dice please.
>>
Rolled 25 (1d100)

>>158981
>[x] There are other ways to deal with Power – more Power! Roll Aetheric Ways 65%.
Let's make a GRAND entrance.
>>
Five more minutes for a tie breaker post; then I take one at random.
>>
Rolled 15 (1d100)

>>158981
>[] There are other ways to deal with Power – more Power! Roll Aetheric Ways 65%.
The high roller have arrived!
>>
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Rolled 1 (1d2)

First or Second?
>>
>>159105
>>159005
Vote concluded, I'll take votes over my roll.
>>
[X] There are other ways to deal with Power – more Power!

Rather than attempting to use simple discipline to cope with the disorientation of traveling through Nexus, you draw upon the cool, soothing power that you possess (though perhaps it possesses you just as much) and you feel it slide from your heart thought your skin and eyes, the dementia-inducing slide between here and there obviated instantly. You also prepare yourself for battle once more; this time, with the understanding that the enemy will be far more powerful, far more dangerous than the mere guards you slaughtered before.

You arrive in an underground room that is part garden walkway, part meditation room, and part killing field. The latter largely because there is but one entrance, a portcullis that is sunk into the living stone of the cave; and one exit, a heavy stone door decorated with bas relief of two men in prayer presided over by a priest of the Gods of Order. It is painfully obvious which one you must pass through, because standing before it is a delicate little girl, at least five years your junior in appearance, though she holds an ivory, gold and meerschaum pipe and a faintly glowing rod no thinker than her delicate fingers.

The Wizard, taking the form of a child because wizards can do such things. Her soul, her blue-black, corruption riddled flame of a soul, is thick and webbed over with the contracts and bindings of her power. She is at least forty years of age, though not likely too much older by a decade. “Vincent, look! I told you something touched my spells!” Her high pitched voice is sickly sweet, and as with most of her ilk, one eye is blind to this world, seeing only the mystical realities beyond it.

The fact that she doesn't flinch when she looks upon you is not a good sign.
>>
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>>159182
You take a step back and half turn, keeping the little sorceress visible as you heat metal shod boots clanking close by. A towering man in the black armor of the Royal Guard of Decadmus steps out from under the trees, the dull illusion of moonlight gleaming from his polished armor. His blade is alarming, as it has twists and wisps of Nether bound into the blade itself, and the chamber-like basket hilt is infused with power. His soul is human, a simple, strong little flame, but he is nothing like the weaklings you fought before. “Then we shall simply have to get rid of...ah. My apologies, your Royal Highness of Eibon. I misspoke; please accept my apology.” He half bows from the waist, but he doesn't sheathe his sword. The sorceress snickers, puffing on her pipe, astringent smoke wafting through the room. Your armor-dress of Chaos seethes in reaction to the presence of the inimical Power of Nether.

One good thing; the priest must pass through this room to reach the sanctum; as long as he does not, you can keep stalling the marriage.

[] Sir Luther Decadmus, son of Duke Hadraig; you are forgiven; however...No roll; see how things develop.
[] No, you were quite correct Sir Luther; you and your companion must stand aside...or die. Roll Intimidate 60%
[] Salute Sir Luther with your sword, which you will now infuse with Aether...Roll Aetheric Law80%
[] Write In.
>>
Rolled 86 (1d100)

>>159186
[] Write In.
Let everything turn into nothing!
>>
Rolled 53 (1d100)

>>159186
>[X] Salute Sir Luther with your sword, which you will now infuse with Aether...Roll Aetheric Law80%
It's duel time!
>>
Rolled 10 (1d100)

>>159186
>[] Salute Sir Luther with your sword, which you will now infuse with Aether...Roll Aetheric Law80%
>>
>>159194
See >>>154188
>>
[X] Salute Sir Luther with your sword, which you will now infuse with Aether...

You salute the knight and let your Power surround the blade, a thin grey shell of Aether surrounding the slim blade. He seems a bit taken aback, but her wraps his cloak more firmly about his hand, and salutes you back, a short arcane litany spilling from his lips as he surrounds his won blade with impenetrable darkness. The darkness itself isn't Nether; what is hidden by that darkness is, a seething barrage of every single one of the ten elements and forces. It will destroy almost anything it touches, disintegrating matter and energy alike within its field. It is just as destructive as Aether, though not in the same manner: it shreds, burns, washes, tears, and otherwise violently disrupts things down to their component particles.

Aether will simply makes things cease to exist.

“I suppose I must abide by the rules of fair play,” grumbles the very wicked sorceress. You have every right to make that judgment; her soul is drenched in diabolism and worse things. You would have preferred facing a wizard, really. You don't trust her one whit, and you make that clear by beginning to circle around Sir Luther.

“We needn't make this to the death, Sir Luther; I remember you at the cotillion. You were very kind; I remember you dancing with my elder step-sister.” He mirrors your movements, more to keep your distance similar than in deference to you keeping an eye on his little friend. You're well aware he has other aspects of his power to throw at you – Light, Darkness, Gravity, Earth, Water, Fire, all the simple and complex elements and forces are his to use, though he is unlikely to have broad training such as yours. He can access those quickly, but you have just as swift access to the defense provided by Aether against such simple spells.

Which means he's unlike to use those. He's much more like just to try and overpower you with main strength and skill.
>>
>>159315
“Alas, it must be a mortal wound or maiming; nothing less will assuage the Prince that I did my best, especially against as delicate a flower as yourself.” You can't help the light blush. The tittering sorceress kills it quickly; she has no sense of timing or mood at all. Offensive. “I will accept your surrender, and attempt to refrain from killing you of course; I would not insult your Royal highness nor your kin by killing you.”

You stop and stand tall and lower your blade, though not in a manner which leaves you defenseless.. “That is most unfortunate then. He lowers his blade instinctively, the courtly sign for a temporary hold on combat ingrained utterly into him.

The sorceress titters again, and puffs on her noxious pipe.

[] Charge and demonstrate your swordplay for the knight; you'll learn something from him, at the very least. Roll Swordplay at 55% (His defenses are already subtracted.)
[] Get rid of that sorceress. Roll Aether Law+Aether Mastery Average 70%.
[] Fight defensively and draw him in for an attack with your Power. Roll Swordplay 65%, Subterfuge 60%, and Aetheric Law70% (Defenses and trickery subtracted/added already.)
[] Write In.
>>
Rolled 19 (1d100)

>>159319
>[] Fight defensively and draw him in for an attack with your Power. Roll Swordplay 65%, Subterfuge 60%, and Aetheric Law70% (Defenses and trickery subtracted/added already.)

We need to do this quickly her
>>
Rolled 34 (1d100)

>>159319
>[] Fight defensively and draw him in for an attack with your Power. Roll Swordplay 65%, Subterfuge 60%, and Aetheric Law70% (Defenses and trickery subtracted/added already.)
>>
>>159332
Need two more rolls anon.
>>
>>159334
Likewise - need two more rolls please.
>>
Rolled 96, 67 = 163 (2d100)

>>159334
>>159335
Oh, whoops. Here we go.
>>
Rolled 93 (1d300)

>>159319
>[] Fight defensively and draw him in for an attack with your Power. Roll Swordplay 65%, Subterfuge 60%, and Aetheric Law70% (Defenses and trickery subtracted/added already.)
>>
Rolled 29, 40 = 69 (2d100)

>>159403
>>
Rolled 84, 32 = 116 (2d100)

>>159335

Sorry about that mate, playing while at work
>>
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[X] Fight defensively and draw him in for an attack with your Power.
Success, Near Failure, Success.

Ignoring the sorceress for the moment, you lift your blade, and slowly move towards sir Luther. He moves in quickly, making a shallow thrust as a feint meant to panic you. You give the barest of twitches as if to block and he tries to bind your blade and sneak his in past the opening it would create, but you counter with a very real circular parry that sends his real attack off to the side. He draws back a touch, only to move in quickly again. It's somewhat fortunate he's also using a rapier; it makes his reach less effective, especially with that heavy basket hilt.

Everywhere your blades cross, the grey mist and the black shadow vanish, Aether and Nether canceling each other out so that only metal touches metal. The calm your power gives to you makes it much easier to fight; even though you are fighting defensively, you keep him just off guard with attacks meant to worry him. They're quite real; you don't have his skill for feints, and certainly not the strength to match him beating your blade if you allow it.

It doesn't take him long to start to suspect something, but by that time you've already got him close enough. You see him tense, to bring his cape to bear as a shield against your power, but it's too late: you open your left hand and send a cloud of Aether against his chest, which immediately starts to attack his armor.

Whether or not it is magical is moot; he is forced to pull back quickly, his armor eaten away by the ephemeral nothingness of the Abyss. His cloak seems unaffected, resisting the smaller amount of power you used in order to destroy his main defense against your weapon. You hear the sorceress start to murmur under her breath, but her magic flaring bright in your Aether enhanced vision was a far more distinct warning even if you hadn't heard her. A spell, a powerful spell of some sort, enchantment mixed with augmentations and touched by illusions.

Certainly nothing you want her to finish.

[] You have a few seconds; take the fight to Luther and end it now. Roll Swordplay 65%.
[] Drown the sorceress in Aether. Roll Aetheric Law 60%.
[] Take them both out at once. Roll Hurled Weapon 60% and roll Aetheric Law 70%.
[] They're wasting your precious time! Roll Aether Mastery 40% and END THEM.
[] Write In.
>>
Rolled 55, 98 = 153 (2d100)

>>159475
>[] Take them both out at once. Roll Hurled Weapon 60% and roll Aetheric Law 70%.
>>
Rolled 78 (1d100)

>>159475
>[] They're wasting your precious time! Roll Aether Mastery 40% and END THEM.

For our love, anything.
>>
Rolled 44, 35 = 79 (2d100)

>>159475
>[] Take them both out at once. Roll Hurled Weapon 60% and roll Aetheric Law 70%.
Our luck is terrible, but i have hope! I mean what are the odds of getting another 100?
>>
From pure curiosity OP
How difficult would be intentionally wrecking everything around us?
>>
>>159523
A roll of 40% or less would do it without getting out of hand - bearing in mind rolls are averaged, so it is more likely to fail rather than succeed. (Downside of averaged rolls - 50%+ =higher success rate, 49% or lower, less chance to succeed.)

And if you average 90% on that set of rolls...well, it will get out of hand whether you like it or not.
>>
>>159540
And how hard is to intentionally let it get out of hand
And how low would we need to roll on luck to have that time girl survive?
>>
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[X]Take them both out at once.
Success, Success

Rather than following up on either one individually, you hurl your sword at Sir Luther and a head-sized ball of pure Aether at the wicked little sorceress at the same time.

Clearly neither of them are expecting such insanity; Luther sees you move and reacts quickly, dropping his blade to continue yanking at his chest plate while he tries to block with his cloak. His efforts are minimally successful, as the cloak's apparently resistance to Aether only prevents the Power from following the blade as it pierces his cloak and stabs him deep in the right chest, making him grunt with pain, and cough with an unpleasant gurgling noise. That's not a bad thing; he'll survive a sucking chest wound with a soul as strong and bright as his.

If his cloak hadn't stripped the Aether away the wound would have been fatal.

The sorceress fares better and worse. She yelps, her spell interrupted and pulls up a defensive barrier of shimmering light; in your Aether-tainted sight you can see it is raw Essence, pure magic. Sadly, raw magic fares as well as everything else does against raw Aether: poorly. The sphere is reduced to half its original size, but that's more than enough to kill almost anyone. The sorceress screams and holds her delicate rod up, the power erupting from it in a blue-white explosions that is instantly snuffed out. Her scream turns into a shriek as the rod is instantly annihilated along with the power she conjured.

Her soul's strange appearance shifts and twists, lightening and at the same time dimming, the weird cobwebs of her bindings and oaths and promises partially collapsing in places and further dimming the strange flame of her soul. “You BITCH!” she screams, her hands clawing at power and ripping it from the very substance of reality itself, draining magic away from the grove. She turns the power into blue white fire that erupts like liquid from her hands, spattering everything along it's path to you.

[] Defend defend defend! Roll Aetheric Ways 65%.
[] Get out of dodge and evade! Roll Evasion 75%.
[] The best offense... Roll Aetheric Ways 60% and roll Aetheric Mastery60%.
[] You can survive this – concentrate on a full counterattack. Roll Aetheric Law 65%.
[] Write In.
>>
>>159549
>>159549
It's easy to let it get out of hand. That 40% rolls is to manage not to destroy the two things that are precious to you here - you and Liselle, and the ground you need to stand on to get to her. That may not take out the Prince, though.

If you don't care if you survive or not, you don't even need to roll. You'll destroy everything within 100 of you, including you, Liselle, the prince, and probably get death and destruction rained down upon your Household until it's a mere shadow of what it is now.
>>
Rolled 81 (1d100)

>>159540
>[] Get out of dodge and evade! Roll Evasion 75%.
>>
Rolled 83, 14 = 97 (2d100)

>>159602
[] The best offense... Roll Aetheric Ways 60% and roll Aetheric Mastery60%.
What is even difference between these two?
Power and control?
>>
Rolled 23, 15 = 38 (2d100)

>>159602
>[] The best offense... Roll Aetheric Ways 60% and roll Aetheric Mastery60%.
Fuck it, i'm a fool, but i put my faith in the dice once more!
>>
Rolled 41, 34 = 75 (2d100)

>>159602
>[] The best offense... Roll Aetheric Ways 60% and roll Aetheric Mastery60%.
>>
Rolled 59, 73 = 132 (2d100)

>>159602
>[] The best offense... Roll Aetheric Ways 60% and roll Aetheric Mastery60%.
>>
[X] The best offense...
Success, Success

It's not enough to defend yourself – she's gone berserk, and she'll just keep grabbing and hurling Essence at you until you slip up and she hit you. The follow-up will be fatal.

Rather than trying to simply shield or drain off the bolt, you not only send the magic she is spilling out at you into the Void, you continue to pour your own power into the grey emptiness that consumes her magic as quickly as she throws it at you. And then you step it up. Further. Further. More and more. You let the Aether free, allow it to consume all the magic she is tearing away from the grove and her own twisted, tainted soul...and then to devour more than that.

It doesn't take long at all for her to exaust the grove, the stones, the trees; she has only her personal power and that provided by her unknown and undoubtedly daemonic benefactors to strike with. But the magic is fading faster than she can provide it, and the dwindling blue-white flame-spatter is vanishing closer and closer to her. The exact moment her outrage turns to fear is immediate...she takes a step back, her teeth grit hard, her eyes wide with sudden understanding as you simply hold out your hands, allowing the Aether to consume her power and more.

The greyish mist that crawls along her magic isn't visible to her human eye – nor would anyone else without the True Sight see the grey mist crawling up the flames. All they would see is the flames not reaching you, and dwindling ever closer to her. You smile faintly, the ecstasy of your Power growing as hers fades. She takes another step back.

Now she realizes the true danger; she redoubles her efforts, the cobwebs in her soul tearing as she burns bridges, damns herself for the sake of more power. She feeds the growing emptiness even more of her power, Essence drawn from deep within, from her very soul. It untwists, the colors changing back to brighter, cooler whites as she uses every last bit of her power to stave off the destruction that crawls invisibly back along her own magic.

Mercy, your Royal Highness! Mercy!” she shouts as the font of power starts to gutter. She is in danger of starting to consume her own body and soul for power to stave off inevitable destruction.

[] There is no mercy for such as you. No roll – let magic take its course.
[] Me merciful – kill her, leave her soul intact to do whatever souls do when people die. Roll Aetheric Mastery 70% (her resistance is minimal).
[] Let her live – she is powerless and helpless, and will be unable to use magic for weeks, perhaps months.
[] Write In.
>>
>>159718
[] Let her live – she is powerless and helpless, and will be unable to use magic for weeks, perhaps months.
>>
Rolled 93 (1d100)

>>159718
>[] Me merciful – kill her, leave her soul intact to do whatever souls do when people die. Roll Aetheric Mastery 70% (her resistance is minimal).
She did kidnap our beloved and tried to kill us while we were dueling someone else. She might not deserve to cease to exist, but she should still be punished this much.
>>
Rolled 56 (1d100)

>>159718
>[] Me merciful – kill her, leave her soul intact to do whatever souls do when people die. Roll Aetheric Mastery 70% (her resistance is minimal).
>>
Rolled 41 (1d100)

>>159718
Here's if you need more rolls for some reason. Otherwise ignore this.
>>
>>159718
[] There is no mercy for such as you. No roll – let magic take its course.
Guys plz
>>
>>159766
what?
>>
Rolled 29 (1d100)

>>159718
>[X] Be merciful – kill her, leave her soul intact to do whatever souls do when people die. Roll Aetheric Mastery 70% (her resistance is minimal).
>>
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[X] Be merciful – kill her, leave her soul intact to do whatever souls do when people die.
Success.

Though you try to restrain the power, it is easy – so very, very easy – to let it slip free of your grasp. Oh, you keep control of it for the most part, that is true. But rather than simply killing her, it continues to eat at her magic, forcing her to consume the Essence of her body. She staggers, her breathing shallow and her heart a-flutter. You whould feel regret for what happens next, but it is difficult to remember why you should.

The slippery grey mid reaches her fingertips....and in a surge of recognition you grasp the power, yanking it back from utterly annihilating her existence from the Universe.

She dies instantly, her mind and life snuffed from her fading body – but her soul intact, freed to whatever rewards may lie in wait for her.

The power hungers for more, but THAT you cannot allow. There are people worth saving here, your beloved Liselle not the least of them. Lowering your hands yuo contain the power, control it once more, allowing it only the remanat shell of her body as a sacrifice. Sir Luther is staring at you, despite the wound that he has packed with his cloak. His armor is ruined, and padding beneath as well. He is fortunate you didn't let the power consume his flesh as well.

It would have been terribly easy.

It takes you a moment to regain some semblance of control over your senses and you study the knight from afar. “Tell me how to enter the chamber,” you ask softly, the silence within the grove a nearly palpable thing that makes your question a peal of thunder.

“It is unlocked – there are no wards save against power and spell, and those only upon the threshold.” He is well aware you could make the argument his life is forfeit for attacking not only one but two Princesses of the Blood, even if one was a mere kidnapping. Considering Prince Gerard's actions are against his own father's will, not even His Royal Majesty Decadmus would disagree with an execution if pressed.

“And the Prince?”

“Within, meditating upon his vows. He is unarmed, save for his Power.”
>>
>>159910
You sigh. “It would be enough. Remain here. You may contact the royal guard still loyal to His Royal Majesty if you desire – but it will make little enough difference to me.” You turn and walk to the doorway, and lay your hands upon the twinned doors as Sir Luther finishes tending to his wound.

The door swings open easily to admit you to a richly appointed room. Stained glass lit from behind shimmers in ruby throughout the room. The prince stands at a podium, reading from an ancestral book. Where the colors of his house white and black, he wears black and silver, chased with gold as the mark of royalty. Prince Gerard turns his head to look at you, his hand holding the book open. “Of all that I expected, your Royal Highness was not among them.” you can see his vibrant, powerful soul, a shifting, stroboscopic flare of darkness and white light, shifting power as she gathers his own to him.

In a large, heavy chair, well padded, your lover drowses, her eyes blank and more unseeing than usual, tinged by the enchantments laid upon her as she awaits her unapproved and unwanted marriage.

[] “I am not so powerful as you, your Royal Highness, but I am far more desperate.” Roll Intimidate 60% (Reduced for defenses).
[] Walk to Liselle, kiss her hand and try and break the enchantment – if he allows you to try. Roll Channeling 70% (raised for lack of a caster.)
[] “Release my lover to me, and your part in this will be over. Let the aftermath be upon my head.” Roll Diplomacy 60% (Reduced for defenses).
[] Write In.
>>
Rolled 1 (1d100)

>>159918
>[] Walk to Liselle, kiss her hand and try and break the enchantment – if he allows you to try. Roll Channeling 70% (raised for lack of a caster.)
>>
Rolled 99 (1d100)

>>159918
>[x] Walk to Liselle, kiss her hand and try and break the enchantment – if he allows you to try. Roll Channeling 70% (raised for lack of a caster.)
Hey, worth a shot.
Damn, I'm late to the thread this time around.
>>
>>159929
So, uh...we only critfail on a 100 here, right? No harm done I'm sure!
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>>159929

Hey. Stop that. Sacrifice more to the dice gods next time
>>
Rolled 50 (1d100)

>>159918
>[] Walk to Liselle, kiss her hand and try and break the enchantment – if he allows you to try. Roll Channeling 70% (raised for lack of a caster.)
It is time for a critfail i think
>>
Rolled 46 (1d100)

>>159918
>[] Walk to Liselle, kiss her hand and try and break the enchantment – if he allows you to try. Roll Channeling 70% (raised for lack of a caster.)
>>
>>159932
>All roll requests are for below or equal to the listed skill percentage, with low being success and high being failure. The average of all rolls is taken, with a critical margin of 3% on either end, +/- 1% for every 10 percentage points in the skill (critical failure limited to 5% maximum, no maximum for critical success). Critical success and fails are not based on damage – they are instead Dramatic Incidents, with a slant towards the heroine on a crit-success and against her on a crit-fail.

>Criticals do cancel one another, (un)fortunately. Also, if you fail a magical skill check by 50% or more, there will be a magical disaster! It won't kill you, but it will make a huge mess of things.

Close call.
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>>159918
>[] Walk to Liselle, kiss her hand and try and break the enchantment – if he allows you to try. Roll Channeling 70% (raised for lack of a caster.)
>>
>>159953
So it's a crit?
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>>159960
Nope - the 1 cancelled the 99.

No crit on either side.
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>>160047
Ah, I thought since it was a 70 target, we got a +2 bonus to the critical failure threshold taking it from 98-100 to 100 only (and crit from 3 to 5). I guess I don't really get how that works then. Does it not count bonuses/reductions or?
>>
[X] Walk to Liselle, kiss her hand and try and break the enchantment – if he allows you to try.
Success, no criticals.

You curtsy to him, and he bows to you, bemused, and haughty. You then turn to Princess Liselle Vashtaria, dazed and helpless before you in the waiting chair. You approach slowly, allowing your power to fade, approaching her only as yourself, dressed in the armor of the enemies of Decadmus and your very own jewels. To your surprise he allows you to approach her, confident that the spell which holds her will withstand any effort you make to break it.

He underestimates you and Liselle both.

You goto one knee before the dazed princess, and gently raise her gloved hand. You bow your head, and whisper softly to her. No spells, no mystical charms, no Power to speak of save your very limited Channeling.

Hear me, my love: feel my breath upon thy skin once more, my words within thine ears, my touch against your skin.

Hear me, my love: through Nexus I have traveled from afar, to come to thee in Chaos clothed, to beg audience of thee once more.

Hear me, my love: in ruins I have left your home, to ravage this place of its magic, to kneel once more at thy feet.

You raise your eyes to hers, the gleaming of magic fading from them to the sightless blue you lose yourself within so very easily. You speak aloud this time, your voice strident/

Hear me, my love! Return to me thy heart, recall to thee thy mind, awaken once more thy soul, that I may claim the as bride-to-be-mine, before the Gods of Fundament, Firmament, and the Foundation that hold them all!

NO!” the prince roars, his hand lifting. The tiny black dot that appears inches in front of you is a single point of pure nether, and it will engulf you utterly. You have no time to react, no chance without your own Power to protect you.

But what is Time to the Princess Crystalline but a toy to be played with?
>>
>>160069
Blue white light explodes around you as the world STOPS. The tiny black dot remains only that, it too mired in stasis. You gaze at her Royal Highness Liselle Vashtaria, and smile as she exercises her Power on your behalf, saves you from an instant and unavoidable death.

She lowers her empty gaze you you; you rise to your knees and the Crimson Armor of Living Chaos, Sicily's gift at Xing Die's request, consumes the helpless little ball of Nether, shifting pleasurably along your skin as it does so. You embrace your beloved as she wraps her arms around you, and you sob, the terror of never seeing her again, the horror of the deaths you caused and the destruction you have left in your wake finally coming to rest upon your heart.

“I did not know you would come for me,” she whispers in her lilting, dulcet voice. “I only hoped.”

[] I do not think that is true...
[] How could I not?
[] I was so frightened...
[] Write In.
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>>160077
>[x] I was so frightened...
>>
Rolled 95 (1d100)

>>160077
>[] How could I not?
>>
>>160077
>[] I do not think that is true...
>[] How could I not?
>>
>>160077
>[] I was so frightened...
>[] How could I not?
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[X] All of these things are true.

“You must have foreseen something, Liselle,” you murmur into her lap as she caresses your hair. “You managed to remain close enough that I could almost touch you....before...”

She blushes softly, hers a pale rose color upon her cheeks, unlike the red rash that subsumes your face when you do so. “I was far more intent upon your arrival to be concerned with the immediate threat, beloved. Forgive me.”

“I was so terribly frightened for you, of what would happen...they tried to kill me, Liselle. I had to fight for my life...” The softening of the world that Aether grants you creates a sense of fearlessness, but without it...you are no warrior princess, no adept of the fist. “But I could not help but try. All else was forgotten for your sake and safety. Even the Prince of Decadmus...” You bury your face against her legs, and she strokes your hair gently, soothing you.

“You are ever my poet, and now you are my warrior as well. You have saved me, and I will not be parted from you again,” she murmurs warmly, and you lift your head to look up at her delicate beauty.

“I didn't have any time without you. I could raise no army, could demand nothing from your father...”

Her delicate, gently hand strokes your hair, and you sigh softly. “Why could you not go to my father, Syuzi?”

Normally her terrible corruption of your name would either make you smile or frown at her, though she sees neither. This time, it makes you bite your lip. “I am afraid I broke something that belongs to him, and I fear he will be quite incensed...”

This makes her pause in the gentle caresses.

“What could you have broken that would anger him so, my love?”

“...Castle Vashtaria...”

There is a long silence, which is even longer in the Time-less place she has made for you.

“Oh dear...”

You sit up and wrap your arms about her waist as you settle into her lap. “There is a priest coming...perhaps we might elope?”

“...mother will be terribly put out with me...” she murmurs, leaning down to kiss you.

Her lips are the softest thing in all the universe....

…second only to your heart.

The End.
>>
Thank you all for reading and playing.

I will be posting two short stories in this thread at a later date, under pastebin links, detailing what happens when they have eloped, and how Syuzari repaid Xing die for her assistance.

I appreciate the effort you took and the time you took to assist me with this little quest, and hope that it was at least enjoyable. I will also post the entire thing in a pstebin, with lings to the /qst/ archives at the beginnign so it may beread in any manner that pleases you or those who follow.

If there are any questions, I'll happily answer them throughout the evening and into tomorrow morning.
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>>160161
D'awwww
At least we got a pretty good end!
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>>160170
On final thing - while the prince could stand up to one or the other Princess...

Time and Absolute Destruction? He would have been a dead man.
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>>160170
If we'd faceplanted that last roll and failed, would we have died or simply been prevented from reaching her and stuck in combat?

How'd you feel about the quest overall? I only just found it this past couple hours since you never linked it and I rarely browse /qst/, I did notice first thread was quite slow though.

Nice obscure comic you got there.
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>>160170
Thank you for the quest OP. It was short but quite enjoyable. I only wish that we could have seen what a critical success would have been like.

What inspired you to write this quest?
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>>160170
Thanks for running this! It's actually fun to see some quests being a bit shorter than usual since it means you actually get to see the ending.
>>
>>160170
Really looking forward to those short-stories!
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>>160182
Actually, critical in this game were literally disasters slanted in favor of the protagonist or antagonists. No death or total injury on either side would occur, only serious hardships or extraordinary benefits.

I honestly expected either the diplomacy or intimidate tactics, not the wake up the princess tactic. As usual, players do what you least expect.
>>
>>160182
I enjoyed runnign it; it was a fat paced little magic-fest, which I enjoy, and my players made it fairly interesting by not chosing the highest ranked skills, but those skills that could have been most interesting most of the time.

>>160189
I've been wanting to write a love story, and I am a fanatic for high magic. I based this quest on the Greater Elements of the Rolemaster system, and 'easy crafted' the Princesses as High Men with specilization in one of those elements. Aether was a surprise - I expected Nexus or Nether, really - so it was interesting having to decide exactly how nilism as a weaponized concept would work.
>>
>>160232
Good to hear you had fun as well.
>>
>>160182
>>160189
Part of the reason I ran this quest weithout use of my typical nomme de gurre and without advertising anywhere but /qsg/ or /qtg/, was to see what kind of playerbase could be gathered.

If I had posted this in /tg/, even without the special toys, I imagine I would have had at least three times as many lookers in and players alike. As it is, only ten people ever looked at this thread, and only a few more in the first.

I do appreciate all of those who played, however, and hope it was a worthwhile waste of time.
>>
>>160213
To be honest, i didn't think a success in the waking up option would mean we succeeded in waking her up fully and more maybe close to it, giving us a buff or something. It's not in a lot of quests, or tabletops that the "solution" is presented without a catch or trap.
Not that i'm disappointed or anything, it was a fun ride.
>>
>>160247
Well to be fair, I'm sure more than ten LOOKED at it, though no more deigned to post. Still, things do seem fairly sparse here for now.

To be honest it's just because of the problem I have with this board: it seems like most quests are either civs/CYOA-types that don't interest me in the slightest, or just incredibly low-effort. And there's so, so many compared to /tg/, I can't be fucked to search through them all to find the promising ones. The fact that those that do show promise typically have next to no posts and so seem dead doesn't help things either. Honestly I just clicked this thread because of Tyzula, and then I saw the writing and looked at the title and remembered you posting something about running a quest like this a little while ago, so I started reading.
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>>160249
Well, the overwhelmign majority of votes wanted to try waking her up, you rolled fairly well (crits aside), and I have been up for almost 19 hours. And realy, the players deserved their good end -0 they played along, trusted me not to screw them over, and cooperated with the strange skill roll rules i implemented.

And I'm a sucker for lady knights and their princesses.
>>
>>160247
Unfortunately this board really doesn't have much activity. It's a real shame as I've enjoyed some of the original content that cropped up.

I certainly really enjoyed participating! The writing was more engaging than what I'm used to for quests. Could you tell me a bit about what other quests you have done? I'm curious to see more of your work.

Forgive me, I've never actually heard of you before despite lurking quests for years.
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>>160284
The short quests are A Matter of Taste (a.k.a. Cannibal legal loli quest), The Tale of X (a short subbe-seeks-dominant quest), and the abortive Slavebreaker Quest (mods assumed it was a fetish/sex quest, when it wasn't even close and I caufght a 3 day).

The long ones aree Pax Mortis (on haitus, Cthuhlutech Tager from end of training to symbiosis to first enemy encounter, which will return), Playing in the Shadows (an Amber Diceless in High Tech Space Operatic environs, running on /qst/), and the infamous Ryukuza Quest, based on a collaborative decision in a weird /qtg/ before they banhammered it, where yakuza dragon girl kidnapped their principle and making off with her to have parthenogenic babies. And also, breaking Japan.) Runs on /tg/.
>>
>>160284
There are also a lot of smut-stories requested by /tg/ and a sizable amount of strange fluff on 1d4 chan.
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>>160316
Still gonna run Playing in the Shadows here then? It's not my kinda thing but good luck with it!
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>>160316
Huh, didn't find you until i noticed the Ryukuza Quest a pretty long time ago, so now i have a lot more to read through!
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>>160316
Damn, Ryukuza Quest is long. It looks like it's something up my alley though if the first thread is anything to go by.
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>>160390
Yep, it's quite meaty at this point. Has been running for quite a while by now though so it's expected really.
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>>160322
Do you still write smut now that the smut-threads are gone?
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>>160365
I am.

>>160369
>>160390
I hope you enjoy.

>>160513
Yes, for my personal enjoyment and that of a few close friends. Though I do have a couple of pieces of Ryukuza Quest smut that I am in process of, ad the two pieces for this quest which are partly done now.
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>>161410
Should have stories posted on Monday. They will be listed in my twitter as well as this thread.
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>>166525
Great news!
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>>158565
Bump for dramatic princess rescuing! And fluff.
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>>176791
Ah, I guess it's past the bump timer now huh. Oh well, it should still last another day at least.
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First story up. Second one to follow. They will be announced further on my twitter @XsQuestmistress

http://pastebin.com/MsnnnWPG

Tags: Lesbian, virgin, exhibitionism, oral, words words words
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>>176963
Oh my. Thanks a bunch XS!
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>>176963
Here is where the second story will go. Probably tomorrow morning to be honest.

http://pastebin.com/S4bGd4HG

Then I'll be postign Kiki+Ryukuza+Kiku.
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>>176963
Aww, that was really fluffy and sweet indeed. And a bit kinky what with the exhibitionism and all. Nice work!

Made me quite interested in seeing how the second part goes as well.
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>>176982
The second part will likely be a lot less ritualistic and enforced. And a lot more fun in other ways as well.
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>>177001
Nothing wrong with rituals like these! More fun, though? Sounds promising.
>>
Got roped into work after 15 minutes of sleep on my day off.

You'll have to follow my twitter or look in the /qsg/ tomorrow night to get the story.
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>>180976
Surprise work always sucks, oh well!
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>>180980
Especially when you have insomnia so bad that being called in prevents you from sleeping. But being the only person who can do the job that isn't already working sucks.

I should take up drinking.
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>>180994
With your health I'm not sure whether that would be an especially bad idea or an especially GOOD idea...I'm almost a teetotaler myself since I only rarely drink a few glasses in social situations though, so my advice is mostly worthless.
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>>181000
I'd fall victim to alcoholism for the same reason most tuberculousis patients did in the West - alcohol relaxes the lining around your lungs, meaning breathing isn't painful any longer.

Also, I have enough Native American in me to be easy prey for it. 'S why i stick to expensive alcohol I can't afford.
>>
>>181007
Probably a wise choice then, at the very least alcoholism would wreak havoc on your spelling



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