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Due to the fact that the old Pokemon Risk OP is dead, I've decided to start my own Pokemon quest.

Welcome to Root Island, where there are 13 territories- each with a tribe that controls these areas.

Your first order of business is to choose which tribe you control- these are the areas of which each tribe corresponds to:

BROWN - Vulpix

RED - Pichu

LIGHT GREEN - Butterfree

PINK - Trapinch

TAN - Primeape

VIOLET - Natu

LAVENDER - Zubat

BLUE - Glameow

GREY - Yanma

LIGHT BLUE - Nuzleaf

GREEN - Spinarak

ORANGE - Spheal

PURPLE - Sandshrew

Remember, certain events may happen, new tribes may arise, interbreeding may make new Pokemon, they may even come from the oceans surrounding the island. Choose your actions wisely among each other.

Popular vote determines which tribe you shall control
>>
>>119775
Sandshrew
>>
I'll give it 10 more minutes but if no other reply, by default it will be Sandshrew.
>>
>>119946
There should be another part of the island that lets us pick from any non legendary or evolved pokemon
Also Yanma
>>
>>120009
I'm modeling this after the old Poke risk in the archive.

And these choices where randomly generated and placed randomly as well. Maybe time however, it's a little late to change that.

And also, no it's a toss up. I'll give another 10 minutes for more posts to see if the tie is broken, if not I shall roll for the winner.
>>
>>120053
Its never too late
>>
>>120113
Truthfully, I would've done to be honest but I didn't because I thought that it would a maelstrom of people fighting over their waifumon but considering the lack of posting I think I should change up a bit.
>>
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Despite the majority of the areas having one dominant tribe, there is a fourteenth one, the WHITE area where tribes of many Pokemon have fought for dominance.

If one were to choose this area, the fighting will stop as one tribe will finally emerge victorious but it most be decided upon with majority.

That is if it's chosen at all. If a different area is chosen, the WHITE area will have a random tribe be chosen to be dominant.

Voting will be open for an hour starting at 9 P.M EST
>>
Yanma
>>
Drapion
>>
>>120218
>>120009
>>120230
Looks like Yanma wins anyways, the tribe is officially dragonflies
>>
>>120239
I think you mean Skorupi, also changing vote to this
>>
>>120256
I second Skorupi actually
>>
You're all traitors, but I'll be fine with getting Snippy.
>>
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>>120256
>>120265
>>120332

You decided to take control of Skorupi tribe of the White area.

Their leader is Chieftain Drapion

The land you control is a hilly forest with some cliffs. Bordering you is the larger forests to the South where the Nuzleaf tribe are present, to the North is the Yanma tribe in a much flater but marshier area and to the East is the Spinarak tribe in a large woodland of their own.

Being Arachinids, your kinds prey upon the Yanma in the North and get along tenuosly with the Spinarak to the East but the Nuzleaf are some cause for concern, but being Grass types, you have a slight advantage over them. But in a straight out war, they can overcome your smaller numbers (and sizes) due to having just come out a war yourself. Your best bet is to ally with Spinirak or the Yanma, both having their advantages to allying with you.

What is your next move?
>>
I'll be going to bed, so see everyone tomorrow,
>>
>>121131
Short quest
>>
Ally with the Spinirak because arachnids stick together and your people need to prey on the Yanmas for food
>>
>>121603
Seconded.
>>
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Woops, forgot to clear my name.
>>
>>121603
If we ally with Yanma and conquer the Spinarak, we can get spinarak slaves to eat plus less challenge for our food.
>>
>>122481
I change my vote.
>>
>>122481
Good thinking, also train Spinarak slave soldiers to attack the Nuzleaves with
>>
>>122512
We can have it be that any species purely of Skorupi and Yanma descent are free species and any of Spinarak descent are slave species.
>>
>>122529
Yanma are food, they should be slaves as well.
>>
Good point. So maybe anything descended from Skorupi is free then?
>>
>>122540
We could eat Spinarak slaves, not like the Yanma would eat them.
Plus Yanma are fast as shit and could be used as scouts, less chance of defecting as nonslaves
>>
>>122587
That's an even better point.
>>
>>122600
It's going to be really hard going from the Godgame to this thread...
>>
>>122481
>>122492

So that's two for allying with the Yanma and potentially enslaving the Spinirak. This is going to be quite interesting,

Drawing.
>>
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You decide to ally with the Yanma, who's main benefit of this would be that you would probably stop hunting them, because you are not just going to eat your allies are you?

You meet them in the border between your forests and their marshes, seeing Chieftain Yanmega along with a larger group of Yanma than expected but you've been hunting them, they don't exactly trust yet.

But still, you were able to convince them that allying with you is a good idea, and that in the future, you think you may be able to enslave the Spinarak, which they think is a great idea.

It may have been easy this time but later, allying might not be.

SKORUPI TRIBE IS NOW ALLIED WITH YANMA TRIBE
>>
>>122998
Start digging in your area to make dens.
>>
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The new Skorupi-Yanma tribe now controls the LIGHT GREY area.

To the east, the Spinarak learn of the alliance and are furious. They will most likely seek an alliance of their own.

To the South, the Nuzleaf do not see this new alliance as a threat. They believe their homelands terrain of a densely packed forest will help in a war.

You may now decide your next action for this new combined tribe.

Remember, you may invent something useful or build shelter and other such structures. If you invent certain things, certain buildings will become available so keep this in mind as you grow the tribe.
>>
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>>123016

Some Skorupi and some Yanma begin digging into one the hills in your land to create a den. It will take some time.

What is your next action?
>>
>>123114
Breed Skorupi and Yanma. See what you get.
>>
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>>123207

The YANMA and SKORUPI bred to make

VENOMOTH.

Venomoth are now available for use.

What is your next action?
>>
>>123114
Blitzkrieg the Spinarak, they mustn't get an alliance
>>
>>123266
Maybe we should build our numbers and weapons since we both just came from a war. The spinarak have an edge on us in that regard.

Also, bless u OP for making a new thread
>>
>>123271
Your welcome, I was in the tail end of the last Pokemon Risk but I wanted to try for myself.
>>123266
Whilst the Scorupi have low numbers the Yanma are larger in force but remember to look at the map, the more land a tribe has, the more likely they have a bigger population.
Blitzkrieg is effective but I would like someone to second this before it happens.
>>
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>>123303
Do we really need to fuck over the spinarak right now in order to accomplish our goals?

I say we send an envoy to give them an ultimatum, they give us their land and become our vassals, our the combined might of the skorupi and yanma will come and steam roll their asses, meanwhile lets continue cross-breeding until we get ourselves a ninjask or something that can take the fight to the enemy and serve as the Luftwaffe of our blitzkrieg.
>>
Breed Skorupi and Venomoth.
>>
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>>123394
>>123266

That's one for Blitzkrieg and one for an ultimatum. WW2 starter or WW1 starter. Need a tiebreaker vote for this.

>>123450

You breed SKORUPI and VENOMOTH to make

DUSTOX

Dustox are now available for use.

Dens are still being built, in two more actions they will be done.

What is your next action?
>>
>>123475
What the heck, let's start WWI!
>>
>>123485
Alright, that's locked in, I'll be back in thirty minutes or so, so devise some more actions in the mean time everyone.
>>
>>123493
Lets breed the venomoth to the yanma, lets see if this gets us our ninjask sweepers.
>>
In the mean time we need every species to breed like crazy. We're going to need a lot of troops.
>>
>>123493
Can we analyze our surroundings? See what we have in our join territories?

Also, lets have a few of our fly boys go fly around spinarak land to scout. I'm thinking Yanma so they don't get caught in any webs
>>
We should also think about allying with the sandshrew later since some people wanted that.
Breed
Venomoth x Dustox
Venomoth x Yanma
Venomoth x Yanmega
Venomoth x Drapion

Dustox x Yanma
Dustox x Yanmega
Dustox x Skorupi
Dustox x Drapion

Yanma x Drapion

Yanmega x Skorupi
Yanmega x Drapion
>>
>>123621
Sandshrew would be good for allies.
>>
>>123493
I'm been about an hour OP. Where the heck are you?
>>
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I'm back. It rains all the time here but yet no one knows how to drive in the rain, every roadway is clogged to heck here.

>>123493
>>123485
>>123394

You send an ultimatum to the Spinarak: Give you some of their western provinces and become your vassal or face war with your combined might of the Yanma and Skorupi tribes.

Their reactions can be summed up quickly:

NO, NOW BUGGER OFF YOU STUPID SCORPS.

Looks like war is on the horizon.

>>123532
>>123554
>>123621

You breed VENOTMOTH and YANMA to make

MOTHIM

You also breed your population to shore up your numbers and now you can have two actions per round- starting now.

>>123590

Some Yanma are sent out to scout the western frontier of the Spinarak lands and find that they have set up some elaborate roadblacks made of web but it appears that they have neglected a single river snake through. The only problems is that anyone going down the river would be open for an ambush- a risky route.

What is your next action?
>>
>>123828
We have possibly one of the world's largest air force to scout out for traps along that river. How about our territories? Anything useful lying around?
>>
>>123884
In your lands, there are plenty of trees to cut down and many wild, uncivilized Pokemon roaming around as well. You also border the ocean which is most likely teeming with life but none of the tribe members can go in so you have no clue.

Mineral wise, you have no technology or any inventions to help in that field.

On the bright side, the dens have been finished and now the tribes have a central location to spread out from and can now access higher government forms if you so choose to do so.

Yanma continue to scout that one river and find that there is an outpost of Spinarak along it. As it turns out, they are seperatists that do not agree with Ariados' rule over the tribe and are willing to join your tribe but you do not know the terms of what they want in the end. You need to properly contact them for better info. They might hold the key to the downfall of your future enemies.

>>123791
>>123621

The tribe has no clue whats beyond the lands of the Nuzleaf and the Spinarak, only that there is more land beyond. Maybe an invention could help with this situation.
>>
>>124085
Tell them that we wish to end Ariados's rule and that if they help us we'll give them full rights as citizens of our tribe.
>>
>>124085
Damn, do we have anything that can cut down trees?

Also, what are you thinking in terms of uncivilized pokemons. Are these our equivalent to animals? If so, we might consider domestication. Can we civilize them? Interbreed?

>>124114
This, but before we offer those rights, let's see what terms they want.
>>
>>124136
We have Drapion's claws.
>>
>>124085
>>124114
>>124136

You send an envoy of Skorupi and Yanma as discreetly as you can to the separatist outpost along the river. As the envoy's discuss, they reveal why they are rebelling and what their terms are:

The current Ariados leader had pulled a coup over the old government, an elder council, and consolidated power, in response to the growing threat of a tribe to the south. They wish to overthrow the current Ariados and create a government that allows the voice of the tribe to rule but only if every member has served in the military- they wish to form either Martial Democracy or a Military Junta.

You assume most likely that they do not wish to be citizens of your tribe but are more willing to be a March underneath your tribe.

>>124136

Uncivilized Pokemon can be domesticated and civilized but not interbred- they must first be civilized to be interbred. Of course, you would first need a tally of the Pokemon on the land you have to know what you may be able to do with them.
This action will take short order due to the boon of having Flying-types as majority so two rounds of actions will be required- if you so choose to do so.

What is your next action?
>>
>>124342
Martial Democracy.
>>
>>124342
As an American citizen I can vouch for it generally being a bad move to put a military in power. Always comes back at you. However, if we can convince them to attack without assisting them, then we can keep them off of our asses.

I like the idea of doing this tally if we're using the time to negotiate. Maybe do one turn worth right now if nothing else is happening
>>
>>124507
I've been thinking, and I agree with you. Let them deal with their problems. If they fail, not our problem.
>>
>>124507

You order the flying types to take a tally on what kinds of uncivilized Pokemon are on your lands and how many there are of each. This will take two turns to complete but will not tie down any other operation.

>>124471
>>124507

If you wish, you can yourself form a military focused government, which will make the separatists more willing to join your tribe instead of becoming a vassal but the effects on relations to the surrounding tribes might sour further.
But it will, in return, mean that every single citizen will serve in mandatory military service which would help in war-time.

On the other hand, letting the separatists attack the main force of the Spinarak tribal army before striking yourself is not a bad plan, but it does not win them over over to your side, just weaken them enough to be conquered. Unless that's the plan you wish to achieve?

What is your next action?
>>
>>124565
Send a smoothspeaking Yanma to speak with the Nuzleaf tribe. See if they have made any notable technological advancements

Send a few Dustox to trail behind too, just in case
>>
>>124672
Seconded.
>>
>>124672
I like it.

I personally think we should try and get them to have their own civil war. That can free us to just become stronger, go after nuzleaf, or just enslave them afterward.
>>
>>124565
Join the Spinarak rebels to our forces to bolster our numbers. Attack with them on our frontlines.
>>
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>>124672
>>124821

While planning your war efforts with the Spinarak in the east, you decide to check up on your "buddies" in the south, the Nuzleaf. Sending the best smooth-talking Yanma for the job, you manage to "coax" out of them that they have invented rapping and out smooth-talked the Yanma.

In actuality, they having invented fishing. They also invented simple farming techniques, which you learned first-hand through the Dustox posse that followed far enough to be avoided detection. They spied the small fields of berries that the Nuzleaf are tending but see nothing else.

You now know how to FARM. You may now set-up fields with basic crops: wheat, maize, oran berries and pecha berries.

The Flying-types in your tribe have now found out which kinds of uncivilized Pokemon live in your lands:

Sunkern
Cherubi
Petilil
Sewaddle
Ledyba
Rattata
Zigzagoon

Next round, they will know the exact number of each kind of Pokemon.

What is your next move?
>>
>>124876
Grow maize to make tortillas.

Use Rattatas as meat, it's all they´re good for
>>
>>124876
do crop rotations.

Next move is building watch towers.
>>
>>124876
Domesticate Zigzagoon. Get some mammals up in here!
>>
>>125022
>>124883
>>125094


You decide to take what you "learned" and use it to grow crops in rotation, starting with maize. But first, at least one field must be dug up, which will take a turn.

One of your civilians has come up with a rather great idea: why not build some sort of tower that one can see towards the horizon? Of course it's a great idea! Now if only you had the tools...

Considering none of your current populace are meat-eaters, hunting Rattata is not a viable option but civilizing is. Civilizing Pokemon is a arduous affair and will take 5 turns on average but the outcome is a ready to work populace that importantly, can breed. So I want a second nomination for this to proceed

What is your next move?

A little foot-note here, I'm going to be going to work now but I will be able to continue on my phone, which obviously has a different ID so now I'm going to use a trip-code.

You'll see me again in around 2 hours.
>>
>>125168

Whoops, forgot one thing:

The Population totals of the wild Pokemon are in (the more the better for civilizing and domesticating:

Sunkern - 3

Cherubi - 2

Petilil - 3

Sewaddle - 3

Ledyba - 7

Rattata - 11

Zigzagoon - 9
>>
>>125168
Fuck civilizing, make the Rattata a slave race that works your fields and does hard labour.
>>
>>125180
>>125168
build tools I guess instead of watchtower then watchtower after tools.

Also based upon Fuck Civilizing Anon, let's civilize zigzagoons when we get around to civilizing, though no real hurry immediately.
>>
>>125229
First, we domesticate them, then we civilize them.
>>
>>125229
>>125451
Nah nah nah. We want to civilise a mammal as soon as possible, so we can see what happens when we breed with them.

So I'm seconding/suggesting(?) civilise Zigzagoon
>>
>>125554
thirded
>>
>>125180
ehh, ratata might come in handy being a normal type. Hyper fang and shit.

I personally think zigzagoons would be some useful little shits. Running around the countryside scavenging.
>>
Can anyone jump in this game and play?if so I'd like to.
>>
>>125672
yes, I have just hopped in too.
>>
>>125702
Hey Fyjmirimnon! Glad to see you here on one of the mortal planes. :)
>>
>>125703
>can literally spot the point in the threads where we forgot to change our names and just couldn't be bothered fixing.


I back LB0+rQdm
>>
I doubt that we're going to be able to breed any of the bug pokemon with the mammal ones, so it might be wise to take a turn to start civilizing both the rattata and zigzagoon so we can breed them in the future.
>>
>>125742
The OP said it takes 5 turns to civilize a wild Pokemon.
>>
>>125748
Did he ever say we couldn't civilize two species at a time? We do have 2 actions a turn right?

or wait, does civilizing a species take up 1 action for each of those 5 turns or is it just a background thing?
>>
>>125755
I think it's a background thing.
>>
Wow more people, wasn't expecting more interest really but the more the merrier.

>>125554
>>125589
>>125451

You choose to civilize the Zigzagoon. Normally the first turn would be catch some wild ones but the boon of having Yanma is paying, cutting it down a turn. You are now currently teaching them how to speak.

>>125755
It's one action. Actions in this game depend on population, breed more and more actions will be available

>>125742
>>125613

You also decide to civilize the Rattata as well and just like with the Zigzagoon, catching them was a snap.

>>125229
You build a BASIC SET OF TOOLS, with this you can now make more complex buildings, like a house or more importantly, a rudimentary fort- but first the watchtower which was set woth ease considerung Scorupi can cut down trees easily.

What is your next action?
>>
>>125768
So why not take a turn and start domesticating two species, or take two turns and start each on a separate turn
>>
>>125804
Okay. Create that watchtower and spy on the spinarak again. What are they up to?
>>
>>125804
I continue to support the building of some watchtowers.

I also like the idea of doing a civilizing thing whenever possible, since it will pay yuge dividends.

I also like how this civ evo thing is going, a breath of relief since the others have some things I don't like (killing elves way too fucking much whenever they do anything food related lol). And also pokemon are cool and you are dong this well.
>>
>>125817

It seems in the distance that the Spinarak are meeting with... Butterfree

It seens they have allied with the BUTTERFREE tribe in response to the ultimatum.
War is steadily getting closer but its not hot yet.
>>
Now that we're expanding our empire maybe we should give ourselves a name that doesn't exclude marginalized species :^)

Maybe the Gray Alliance, after the color of our territory on the map? Idk.
>>
>>125830
HAHAHAHAHAH! BUTTERFREE!? OMG...
>>
>>125858
The best part was that was random, I rolled and out of 13 the number I use for the Butterfree came up. Its like pottery.

>>125844
I'll wait for more suggestions but nothing like the Republic of... or Federation of.. You do not have the government form associated with any of these type of names, its still simple tribal rule for now.
>>
>>125874
How is it like Pottery?
>>
>>125874
Historically, tribes have been named sometimes after the area where they live, like the Marcomanni (border+man) who lived on the border of the Roman empire iirc. So maybe, since we live on the island's horn we could be called the Hornmen or something. Reminds me of the angles actually, who were called that because Jutland was shaped kinda like a hook (think angler).
>>
>>125889
It makes the least amount if sense. Spinarak in this prey upon Butterfree and but they have larger numbers. Something similar happened earlier which makes this quite ironic in my eyes.
>>
>>125897
Well, I guess the Spinarak are desperate.
We have poison types. A lot of poison types, and a lot of speedy pokemon.
>>
>>125907
Don't forget we have flying as well
>>
>>125911
Oh yeah... Still. I don't think we're in TOO much trouble. Maybe a little.
>>125742
Also, calling BS on this. In the original thread plants and freaking reptiles mated.
>>
>>125919
yeah, fuck evolutionary limitations.

GunshipMons when?

Also we need to get infrastructure up in this bitch. Only gonna have some burrows and towers and basic tools by next turn.
>>
We need to convince the revolutionary extremists to sabotage relations with the butterfree. Dangerous to them, AND us
>>
>>125919
>>125742
I'm allowing all types of breeding. Pokemon aren't exactly your typical animals and I'm not going to keep track of egg groups.

I shouldn't hurry anyone but any actions you may want to do?
>>
>>125943
I'm going for convince extremist spinerak to sabotage their areas relations?
>>
>>125953
This. Let's have a formal meeting between our tribe's leader and the leader of their group to see if we can come to an understanding.
>>
>>125953
>>125959
You send a group of your sneakiest back into hostile territory to discuss with the leader of the seperatists and give him a message to come to your lands, which he accepts.

He is more than willing to ruin an alliance but he wants something in return: he wants the guarantee that if they start fighting, you will come and support them.

Will you accept?
>>
>>125974
I personally think we should agree if we can get him to sweeten the deal. If we fight and end up winning, we want a nice piece of the land, or some sweet sweet slaves.

Thoughts?
>>
>>125974
Agree, but it's only temporary. Not a full blown allegiance.
>>
>>125983
Would assimilating them into our tribe work or would the non-separatists be too unwilling?
>>
>>125993
We'd probably have to adopt a military ideology though, which could cause some issues, long-term, I think.
>>
I think we need to set some goals for the future and work towards those first. I'll start with some basic ones:
1) Increase territory
2) INcrease population (via breeding, civilization or assimilation)
3) Improve technology

Any others?
>>
>>125983
>>125985

You tell the leader that you want land from the Spinarak and maybe some slaves if you all win the war.

The leader is okay with the partioning of land but enslaving his brethen is out of the question.
"They may be the enemy but they are my people."

>>125993
You could try but you can only find out if you win the ear and take some land first.

This deal is getting somewhere but more needs to be done. What will you do next?
>>
>>126041
that works for me if everyone else is game. Gets us land for bigger pops. Also shifts balance of power away from spinarak if things break down in the future.

If our craft people aren't too busy, let's have some start playing with the idea of weapons
>>
>>126070
Seconded. I believe that would be good.
Also, how are the mammals doing?
>>
>>126070
Aren't pokemon attacks just as powerful as weapons? I think we should focus on training and leveling up, maybe evolving some of our troops so we really have a fighting chance.
>>
>>126070
You decide to shelf idea of enslaving the populace but keep the idea of land, whivh the seperatist leader is willing to oblige.

You have now allied (temporarily) to the SEPERATIST MOVEMENT.

>>126084
The civilizing of Zigzagoon and Rattata is almost complete, only one more round and the two will be available.

What is your next action?
>>
>>126070
I completly forgot about this. You spend some trying out different weapon designs before finding one tgat can be held by the Skorupi.

You have made the SPEAR. You now can train SKORUPI into special SPEARMAN SKORUPI.
>>
>>126086
ehh, good point. I guess that all depends on how OP plays it. But last time we could make things to combat specific issues. So maybe could have some strategists sit and device a possible weapon for getting past spinarak's web? Or if that would require some exploring, we can just train our forces.
>>
>>126101
This allegiance is nice but if we really want a leg up we need some sort of trump card, like a rock-type for dealing with those pesky butterfree. Don't know where we could find any, though...
>>
>>126112
oh neat. That sounds like it can be useful.
>>
>>126112
So I guess I think we should focus on training and then start breeding with our newly civilized friends?

Also, see if any spinarak are dtf? Ask the leader if they can give us intel on the enemy?
>>
>>126161
Not civilized yet.
Yeah we should focus on training our army. TO VICTORY MY COMRADES!
>>
>>126161
You decide to ask the seperatist leader before he leaves if he has any intel on the Spinarak and he does. It seems that the new dictatrial Ariados is more worried on the south border with another tribe. You aren't the only ones eyeing their land.

You have learned of the GLAMEOW tribe, you may interact with them now.

The RATTATA AND ZIGZAGOON are now civilized and available to be used.

You breed them and get SENTRET.

SENTRET are now available for use.

What is you next action?
>>
>>126177
Breed Rattata and Skorupi.
>>
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>>126177
Why not send a couple diplomats over there through this short passage?
>>
>>126185
this

Also, consider having some skorupi dig around and look for interesting things?
>>
>>126185
>>126200

You breed Nidoran but which kind, roll 1d4, 1-2 for Female or 3-4 for Male. Majority wins.

>>126196
You send an envoy to the Glameow lands through the Nuzleaf lands, which they do swiftly (They are quite the boon to have around). They will arrive at the main Glameow settlements next action/round.

And for the record, the only thing stopping your tribe from interacting with others is that they have no idea they exist. Some scouting could fix this but the Yanma only can go so far.

What is your next action?
>>
>>126200
Seconded! Maybe we'll discover religion.
>>
Rolled 4 (1d4)

>>126233
Rolling for male or female Nidoran.
Breed Zigzagoon and Yanma.
>>
Rolled 1 (1d4)

Now let's breed, uh, Sentret and Dustox? Also, we should really start training the existing Sentret to be our watchmen.
>>
Rolled 1 (1d4)

Going to bed now. Hope doesn't die before I get back
>>
>>126241
>>126250
>>126252
>>126233

You have bred NIDORAN(F). Nidoran F are now available for use.


>>126234
>>126200


You decide to dig for any thing of note. The Skorupi will dig in a place they think is good enough and it will take two action rounds for the results.

>>126252
Good night and I don't plan on it. (Except after work, I need to sleep sometime.)
>>
>>126287
Let's breed some Yanma with Zigzagoon.
Papa's hopin' for Nincada or better, Ninjask!
>>
>>126305
You breed YANMA and ZIGZAGOON to make

NINCADA

Nincada are now available for use.
>>
I think that'll be all for now. I'll be back later after some sleep.
>>
>>126440
And that was the last anyone ever heard from OP again
>>
>>127271
Calm down son. Most people sleep for more than five hours
>>
>>127351
The last OP slept for days... that OP was kill.
>>
>>127539
>>127351
>>127271

Don't worry, I'm alive and back. The first order of business, is that I ask a question.

What is your next action?
>>
>>127598
siiick
how's our tower going?
Maybe build some huts or something?
>>
>>127598
Let's try to make weapons for the insects. Perhaps use the vines in the marshes to make nets so they can pick up rocks and drop them on the enemies heads.
>>
>>127625
One watchtower has been built and is currently manned. You can build more but you decide to build BASIC HOUSING.
Once more, the Skorupi quickly cut down trees and they are hauled back by the assortment of Flying-types the tribe has accrued, cutting down build time to finish next turn/action round.

>>127631
You decide to try and invent more weapons, although the weapon in this case is more of an air-dropped MORTAR than some something to be held in one's hands.

>>126233
Your envoy of Yanma have made it to the main settlement of the GLAMEOW tribe. You may discuss anything you want with them, maybe they have something you could use?

What is your next action?
>>
>>127679
Discuss an alliance to take out the Spinarak
>>
>>127689
Seconded.
>>
>>127679
Ask them if they got any neat inventions.

>>127689
Also, then they're going to want land too. They're already the biggest. Do want them to have more?
>>
>>127711
I mean bring them into the fold with us. The Spinarak are already afraid of them, and by taking the Spinarak both parties can share the land. We may even be able to take out the Butterfree for extra land grabbage!
>>
We shall plan about enslaving the glameow later due to their superior numbers
>>
>>127733
Well considering spinarak are already getting half, that doesn't bode well for our land grab
>>
>>127689
This, also suggest partitioning Butterfree land, with them taking a majority of it
>>
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>>127689
>>127703
>>127711

You decide to discuss an alliance with the Glameow with the keen interest on the Spinarak. As it turns out, the border tensions have been going on for a while but the Glameow tribe is content with the land they already own up north, luckily for you, but they themselves on are the brink of war with the Butterfree. It seems the upcoming war with the Spinarak really IS dissolving into WW1. Sadly however, the Chief Purugly isn't really concerned about the Spinarak at the moment and doesn't seem to be worried about the Butterfree either. If you want an alliance with the Glameow tribe, the deal will probably have to favor them heavily.

The Yanma notice that it isn't just Glameow and their Purugly Chieftain but some other Pokemon as well. Civilized perhaps? Or maybe they were bred? It's hard to say. They also notice the houses the Glameow tribe have built. It seems they're busy building up a nice town, but it only has houses currently.

What else do you wish to discuss?
>>
>>127790
Ask if they would like to crossbreed

Skorupi yes
>>
>>127790
Ask about the Abra and Shinx.
>>
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>>127972

The Yanma ask about the Abra and Shinx roaming around. As it turns out, the Shinx were civilized by the Glameow tribe. The Abra on the other hand was a subject of breeding.

>>127950

The Glameow tribe isn't looking to crossbreed with Poison-types any time soon, they seem content with have feline Pokemon in their tribe.

>>126287
It seems that the Skorupi have dug something up! It's rather small but it seems to radiate energy. Whatever it is, seems to be making the tribe feel more invigorated and determined!

Due to the GEMS influence, you may take THREE actions per action round.

What is your next action?
>>
>>128042
Ask if there are any wild Pokemon in their territory that we could help them civilize in exchange for half its population
>>
>>128064
Yeah, we should strive for an arthropod only tribe
>>
>>128042
Ask about their buildings.
Also, breed Skorupi with Nincada.
>>128076
Arthropod master race? Meh...
>>
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>>128095
You ask the Chieftain about the buildings. These HOUSES were made of wood and were better shelter than nothing at all considering most of the central and eastern lands of the Glameow territory is mostly wide open plain but the Yanma notice that the houses are a bit larger than they should be- after all, they only house some feline Pokemon, what would need housing that big?

You breed SKORUPI and NINCADA to make

VENIPEDE

>>128064
>>128076

It turns out that there's a sizable population of Joltik in the southern regions of their land that have been giving them problems. They would be glad if you took some of them off their hands but in exchange, they want you to promise you won't take anything of value from the southern areas.
>>
>>128137
If the Joltik don´t count as "anything of value", then fine.
>>
>>128137
Promise and send most of the party to go capture the Joltik.
Have one party member stay behind to investigate.
>>
>>128137
>what would need housing that big?
The plot thickens
Sounds like the Glameow have some skeletons in their closet
>>
>>128137
houses bigger than they need to be. Clearly this is a capitalist society.

>>127790
Ask them what they would need to consider the alliance
>>
>>128198
>>128201

You promise the Chieftain that you won't take anything of value if you go off and catch some Joltik but a new problem arises as the southern regions of the Glameow territory, even through the Yanma are quick, is a separated by the large central plain, which would take even the Yanma at least a day to cross. This journey would be long and will take 6 rounds of actions to be finished, 1 to catch the Joltik and another 6 just to get back to the main settlement of the Glameow. Thankfully, you only sent a team of 6 Yanma, so it is not a huge loss of workers.

>>128201
>>128210

5 of the Yanma fly off towards the south, having gotten some berries for the trip from the Glameow, but the last Yanma stayed behind, stating that it would head off soon back to it's tribal territory to give the leaders the news. The Yanma left the area, but did not leave but instead came back after sundown, hoping to see what was in the houses- its curiosity growing as the night drew on.

Second time rolls are going to be need, this is going to get frequent later on.

Roll 2d20 - First to see if the Yanma avoided dectection and second to see what it finds. Highest roll wins.
>>
Rolled 18, 1 = 19 (2d20)

>>128385
>>
Rolled 7, 18 = 25 (2d20)

>>128385
>>
Rolled 18, 1 = 19 (2d20)

>>128385
Rolling for finding a herd of sleeping Joltiks
>>
>>128591
fuck off, that was my roll
>>
>>128637
Looks like we´re

on a roll
>>
>>128659
BOOM!
>>
>>128472

Thanfully, the Yanma avoided detection, but only just as in came upon the largest house in the village. Surely something had to be in these house- they wouldn't be so large otherwise.

The Yanma pulled up to one of the windows but couldn't afford to peak in and risk getting caught but it did hear something quite interesting.

"You overgrown dinosaur, you know we would be slaughtered if we fought!

"I'm telling you this you stupid cat- the only reason you live right now is because my people are generous, you would all have been slaughtered when if it weren't for you surrendering unconditionally. Now do as I say, you've done good sending those Yanma to their doom but that last one is a concern. It probably hasn't left the territory yet- I want your best hunters to find it and KILL. IT. Understand?"

"O-of course!"

"And when we're done with that, we strike them as fast as we can- they have one the Guardian's Gems. Can't have anyone else having that advantage do we?"

Oh no, you're brethren are flying into a trap but you have to warn the tribe! And what is a Guardian Gem!?

"Hey... what's that buzzing?"

Roll 1d20 to avoid being detected and add in what you want the Yanma to do: warn its tribe or save its brethren from certain doom?
>>
Rolled 15 (1d20)

>>128722
Save the brethren, they can´t have gone far.
>>
>>128722
oh shit get out of there. We can afford to lose those 5 I think. Get back home. Tell tribe. Set up defenses. We're clearly being spied on. Maybe even consider teaming with spinarak
>>
Rolled 9 (1d20)

>>128765
forgot roll
>>
>>128734
Save your brethren. You'll have better chances in numbers.
>>
>>128765
Wait, fuck. If we save brethren, one can go back and warn the tribe. Others can steathily scout and take some "valuables"
>>
Rolled 11 (1d20)

>>128779
I'm changing my vote to get to the tribe. Go through the Nuzleaf territory.
Also: Forgot to roll.
>>
>>128765
I'm settling with this, actually. I trust the other 5 yanma to not get completely slaughtered. Plus we can martyr them if they do!
>>
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>>128734
>>128779
>>128787


The Yanma quickly gets out of there before whatever was inside found out it was there and is now chasing after the 5 other Yanma, hoping to catch them before they're ambushed.

The other Yanma had gotten somewhat far but had stopped for the night when the Solid Yanma came up and told them the bad news. The 6 of you decide to spilt into three groups of two. Two keep going south, two go back and warn the tribe and two will scout the Glameow lands.

What is your next action?
>>
>>128975
oh okay, have the southies keep an eye out for any good loot.

While we wait for the returning yanma, I think our tribe should start experimenting with friction, after seeing sparks come from their tools or some shit.
>>
>>128975
build bamboo cannons

Remember, 60% charcoal, 25% saltpetre and 15% sulphur
>>
>>129007
agreed
>>
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>>129007
>>129089
The Southern scouts decided to continue own and see what might be at the southernmost area of the Glameow lands. As they fly high and above to avoid being caught, they spot a large hole with lights in it. Curious, they hover to try and see what may be going on.

In the hole is a MINE and working in that MINE are SLAVES, comprising of Glameow, Abra, Shinx and some other feline Pokemon you have little idea of but they do see something else that catches their attnetion. Most of the Abra are hitting the walls of the MINE with a strange object- a PICKAXE.

Once these two Yanma get back to the tribe, the tribe will have the knowledge of MINING. But only if they get back.

While the Yanma scouts are out and doing they're own little thing, one of the tribe members decides to see what would happen if they struck two of the ends of the spears and got sparks. Being curious, the worker decided to to try on some twigs and invented a FLINT LIGHTER. The tribe can now create fire whenever they need to.

What is your next action?
>>
>>129234
Yus. Experiment with torches, for both weapons, and lighting the village at night.

Others should experiment with fortifications (since the main tribe is still thinking of fighting spinarak)
>>
>>129234
We need to discover writing somehow. I think writing probably has some origins in keeping records, so maybe one of the members of the tribe starts keeping a population census with tallies and pictures on a wall somewhere?
>>
>>129303
Seconding, also learn to cook meat of uncivilized species
>>
>>129303
I was actually thinking that once the yanma come back, we could develop the need for a secret code for sensitive info since there's likely spies about.
>>
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>>129253
The tribe decides to use this new invention and light up the night with some torchs, which were placed throughout the area, but considering there is only a few houses, two watchtowers and a main den for governing, there isn't much to light.

Some of the other tribe members decided to see if they can fortify their land and ended up making a WOODEN WALL although, one could easily fly over it and it is fairly short, it is a start.

>>129303
>>129348

One of the tribe members decides to start a more proper way of keeping track of where everyone is and how many of each Pokemon there are.

Although it's primitive, the tribe has invented PICTOGRAPHS. It's a start but with some development, a language can form and from there- more complex civ. options.

What is your next action?
>>
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Also, for anyone who passes by, a current map based upon observations and scouting. Black-red lines mean areas of dispute.
>>
Breed more Skorupi and Drapion with Yanmega
>>
>>129506
Free the slaves in the mines, then ask them to join us.
>>
>>129569
Seconding
>>
>>129569
+1
>>
>>129569
>>129582
>>129583

The Yanma scouts that happened upon the mine look around to see what kind of guard is in place and see that most of the guards are ground type in nature but a sharp blow to anyone's head would kill them so getting the Abra free would be the best bet. The duo decide to

Roll 2d10

1st roll - A distraction, one of the Yanma goes in and supersonics while flying as fast as it can, catching the attention of all the guards:

1-3: The Distracting Yanma is caught and ripped to shreds by the ground types before they get back to work

4-6: The Distracting Yanma is caught and puts up a good fight but ends up becoming knocked put and must be rescued or become a slave as well

7-9: The Distracting Yanma distracts the guards with absolute agility and is not caught and even manages to get a few hits in

10: Write In

2nd roll - The breakout, the other Yanma goes and breaks the chains on the nearest group of Abra using a pickaxe

1-3: It fails and knocks itself out with the weight of the pickaxe, risking becoming enslaved unless rescued

4-6: The Breakout Yanma is able to lift the pickaxe just enough to damage the chains but not break them and must take another round to break them, risking getting them both caught

7-9: It breaks the chains in one good blow.

10: Write In

Highest rolls win.
>>
Rolled 2, 2 = 4 (2d10)

>>129683
>>
>>129689
Shite
>>
Rolled 9, 6 = 15 (2d10)

>>129683
>>
Rolled 3, 6 = 9 (2d10)

Rerolling just cuz I can
>>
Rolled 10, 10 = 20 (2d10)

>>129683
oh boy!

Also, what the do the dashes in the territory mean? Are they also sort of rebelling?
>>
>>129776
oh fuck what should our write-ins be?
>>
>>129776
Wow we have a winrar. With those rolls, you may write in what happens.

Yup rebels, disputes and such. From the observation of our two hero's at the moment, it's clear the southern lands aren't really the Glameow tribes but they don't know what tribe owns it so it's a dispute territory until they find out.

I'll be back- I'm going to be out for an hour. .
>>
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>>129776
OH SHIT
>>
>>129799
Ok, how about this?

>As the first yanma flies in, his supersonic is so effective it knocks out every guard in his path
>The second yanma breaks the chain with the pick, but loses control of the handle and flings it into the mines, breaking the chains of another abra.
>>
>>129862
I like this, but let's try to turn that up a notch.

Step one happens as you say, but we loot the key from the guards. Then we can just unlock shit.
>>
>>129887
Maybe for the second one, we can just loot the key and unlock the abra, that'll work.
>>
>>130010
Yeah, I like the sound of this. The other one sounds slightly too bullshit
>>
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>>129862
>>129887
>>130010

The two Yanma quickly set to work, feeling invigorated that they're doing the right thing. The distracting Yanma goes to work and uses Supersonic on the guards, who were not expecting this what so ever and were caught so off guard, started slamming into everything. Luckily, due to the fact the slaves are chained in place, all they could do was hold their ears.

As the distraction went off, the other Yanma went off to find a set of keys, which it does handily- good thing all the guards are knocked out or this would've been hard! It goes off and flits around, unlocking collars from the chains keeping the slaves in place. Once that was done, the two meet back up with a large group of newly freed slaves!

(1/2)
>>
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>>130399 (2/2)

The Yanma are hailed as saviors by the Slaves and are grateful for taking such an enormous risk and decide to repay it as best as they can.

The slaves have a problem- they can't go back home. They were prizes in a war they lost and returning home would infuriate the group that won and they'll all be likely killed. The Yanma suggest heading back to their tribal land instead and join their tribe. Considering the incredible act that the two pulled off, the slaves wondered what their army could do.
The Abra pool together and have decide to teleport everyone to the LIGHT-GREY territory, knowing that going home to the main settlement would only be bad for everyone all-around.

Because of this risky yet brave action, the two Yanma have freed the slaves and they have joined the tribe.

ABRA, SHINX, GLAMEOW, SKITTY AND PURRLOIN are now available for use!

You have gained the knowledge of MINING. You now know of certain ores as well, like copper and coal, which should be helpful setting up nice weaponry.

You also learn of a the tribe that had conquered the Glameow tribe in war- the GIBLE tribe have now been found out to have taken the southern territories of the Glameow tribe and that they are their vassals after losing the war.

What will you do now?
>>
>>130548
Niiiiiceeeeee

Now that tribe knows what's up, we need to establish more secure lines of written communication.

We should also question our new homies on the guardian stone.

Can we have an abra teleport back super quick and grab one of the unconscious guards?
>>
>>130548
Breed Abra and Yanma or Shinx and Skorupi.
>>
>>130548
Get copper weapons to tribe, build copper panzers(optional), blitzkrieg Spinaraks
>>
>>130609

You decide on setting out to make a written language for the tribe. This action will most likely take quite long considering you are not only inventing it but teaching it to everyone in the tribe. This action will take 10 rounds of action to complete but thankfully as the tribe already had PICTOGRAPHS, the re-documentation of any official records will be quick, which will knock down the wait to 9 rounds.

The Yanma who rescued them questioned them on the Guardian Stone, ironically, one of the two Yanma was the one who found about it back in the Glameow Settlement.
Most of the former slaves have no clue what a Guardian Stone was, other than besides digging up Copper, they were to look out for any gems.

One of the Abra however, knew a little more: "I heard one the guards talk to another about it. Apparently, it's a sacred item of the... Lake Guardians I think? They said it was imbued with some nonsense or something. I didn't hear much."

It seems the Guardian Stone is a godly artifact. Studying the Stone might reveal something more.

You ask the Abra if they could teleport back and snatch a guard but they state after teleporting such a long distance, they psychic powers have waned a little and need to rest before going so far again.

>>130674
You breed ABRA and YANMA to make

WOOBAT

WOOBAT are now available for use.
>>
>>130854
Breed more Skorupi.
>>
>>130854
For sure, study the stone.

We should mine over where we found the other stone.

Ask our new friends if they have anything other useful info

And at some point, we should breed ratatta to shinx. Get some pikas
>>
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>>130954

You send some of your Scorupi and Yanma to study the stone, including the one that found out about what it was in the first place. As the group take turns studying it, the stone reacts to the particular Yanma of the group, clearly showing interest of a sort. The Yanma touches the stone and receives a vision from a figure its never seen before.

"Young Yanma, you've proven your bravery to me. Become my voice in this land and spread the word: the Being of Willpower sees to the brave and determined and rewards those who go above what is normally possible with sheer determination. If anyone is dissuaded, tell them to pray to me, the Spirit of Valor: Azelf."

With this the tribe has unlocked something incredible and step towards a higher tier civilization: RELIGION

The Skorupi-Yanma tribe has officially become the center of the Valorian Sect of SPRITUALISM, the ritual practice that the Lake Guardians gave SPIRIT to every living being in the world. It also seems that Azelf wants this particular Yanma to become a PRIEST (or PRIESTESS depending on what you all want)

You have a choice, let the Yanma become a pastor for SPRITUALISM or ignore it. If you choose to let the Yanma become a pastor, it is in best interests to build a church as quick as possible.

>>130930

You decide to breed more Scorupi to shore up the population, with the addition of the former slaves into the tribe- the burgeoning population now allows for FIVE actions per round or something new: you may make FOUR actions and ONE COMPLEX action.

A Complex action is one that can effect the tribe as a whole, like changing government policy, purging a particular species from your population, upgrading an existing building, upgrading an existing invention, making a change to religions, etc.. These actions will take time to go through but as the time passes and the populace grows, the more COMPLEX actions you can make and the faster they go.

(I'm testing water here, so tell me if this is a good idea or not)

That'll be all for now, I'll be back in a few hours. If you all want, try and make a name for the Yanma Priest/Priestess. Heck, give names to the Chieftains as well. They're basically NPC's at this point. Funny how a good roll can change the fate of a single soul.
>>
>>131261
Build the Church

Praise Azelf
>>
>>131261
Build a church to worship Azelf.
Names:
Yanma Priest- Helde
Drapion- Magnus
Yanmega- Tytan
>>
Other things.
Shinx, Nincada, breed.
See how the watch tower is doing.
Build huts.
>>
>>131380
>>131736
seconded
>>
>>131261
I reckon we should try and get our men to spar and train. If we do this enough, they might even evolve. And isn't that what we really want? More, stronger mons?
>>
>>132596
Evolution doesn't exist in this universe, unless it's via one of the elemental stones.
>>
Ok so I cant continue posting tonigt because my phone has decided to break so see you all tomorrow
>>
>>132639
Where does OP say that?
>>
>>133045
Well I may be assuming because this is based on another thread with the same mechanics.
>>
Bump
>>
After getting some rest, I'm back.

>>131354
>>131380

You decide to build a church posthaste, which, due to the abundance of workers, will be done next round. The Yanma Priestess, now known as Helde is quite pleased with this and knows that Azelf will be too. Once the church is done, she can hold service which might aid in battle.

>>131736
You breed SHINX and NINCADA to make

JOLTIK

---

You decide to build more huts to accommodate the growing population of the tribe, which are getting squished into the already existing buildings. These new homes should allow for more growth without having to squeeze everyone it a handful of huts to live in.

The watchtower lookouts sees nothing of interest as of yet. Its calm for now.

>>132596

You decide to recruit some more monsters into you army and train them and the pre-existing army as well. They are definitely getting stronger and the numbers of the Skorupi-Yanma Tribal Army is somewhat respectable now.

>>132639
>>133045
This whole civ is based off of the old Poke Risk we had, which I really should've linked. Evolution does not exist, unless its through a divine force or an evolution stone. If evolution did work, Helde would be a Yanmega, even if she didn't know Ancient Power.


---
Here is a list of the current Pokemon species living in the tribe:

Skorupi
Yanma
Venomoth
Dustox
Mothim
Rattata
Zigzagoon
Nincada
Nidoran F
Venipede
Abra
Shinx
Glameow
Skitty
Purrloin
Woobat
Joltik


Quite the selection. What is you next move?
>>
>>135328
Let's breed some abra to rattata. And shinx to rattata. I want to buff our special pokemon.

Also, can abra use it's telekinesis to talk to the water types?
>>
>>135328
Create more impressive buildings like the Glameow.
>>
>>135508
Seconding
>>
>>127790
That baller ass abra just sleeping in the back.

Is he the town drunk?

Is he homeless?

My urge to know more intensifies.
>>
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>>135383

You breed ABRA and RATTATA to make

ESPURR

You also breed SHINX and RATTATA to make

PICHU

---

You decide to let the Abra try and see if they could communicate with some of the life in the ocean but they got no response back.

>>135508

You decide to finally make actual houses instead just making a couple of wooden huts. With the feline Pokemon around, the houses are built quickly and now the settlement is beginning to look like an actual town instead of a camp.

Here's a picture of the main square of town. Looks like everyone is getting along well for now.
>>
>>136145
Breed Drapion and Yanmega.
>>
>>136145
can we have an industrious abra (or the town drunk one) play with minerals it found with fire? We need greek fire for our war
>>
DONALD TRUMP THE TOWN!
BUILD A WALL!
>>
>>136145
A group of yanma start a movement demanding reparations from the skorupi for devouring their ancestors. The concept of social justice develops among our multi-poke society.

But seriously, do we have official numbers for how many pokes of each type lives in our society?

And can we start making farms in our territory?
>>
>>136231
Nvm, we already have farms. I guess look for any good ore deposits in our territory instead.
>>
>>136184
This combination would either lead to more Yanma or Skorupi so it's not happening here.

>>136205

There is one on the east side (which you can see behind the houses)- unless you want to make it stronger?

>>136231

Well the Pictograph record exists, which is quite general in what pictograph represents what but the tribe is currently inventing an actual written/spoken language so a better record will come. It's been 3 rounds so far, 6 more and the language will be complete.

>>136244

You send some Skorupi to try and find a good place to start a mine and to look for any more gems or stones or important artifacts. The Skorupi, after digging in some possible places, they find one spot that rich in:

(Roll 1d10)

1: Coal
2-5: Copper
6-9:Iron
10: Crystals

---
We're getting close to the permasage time. I should really start planning a new tread.
>>
Rolled 5 (1d10)

>>136278
>>
>>136278
Nevermind the wall then.
Rolling for ore.
Breed the Nidoran and Purrloin.
>>
Rolled 10 (1d10)

>>136303
Sorry, NOW rolling for ore.
>>
>>136327
Sorry m8, we crystal gems now
>>
>>136399
Crystal's my favorite version, I hope we've found a stash of gameboys as well.
>>
>>136327

The Skorupi found crystals where they dug. It seems the Skorupi-Yanma tribe is holding quite a majestic mineral mine now. Of course, mining them is pointless if there aren't many uses for them- the tribe has no invention that needs crystals yet but the location has been marked and can be used in the future.

What is your next action?
>>
>>136718
See if anyone wants to buy the crystals

keep digging for ore
>>
>>136718
Use crystals as money.

Advanced from a trade-based economy to one that uses crystals as substitute.

Start a census.
>>
>>136718
have someone test the crystals for use as tools or weapons
>>
>>136303
(Forgot This)

You breed NIDORAN and PURRLOIN to make
>>136751
You decide to keep looking around for more ore but considering the Skorupi have exhausted most of the possible locations, they are now just going with their guts and hoping they dig something up. This is their last chance for now to see if they dig up some good ore.

Roll 1d10

1-4: Nothing
5-8: Coal
9-10:Copper

>>136762
The Chieftain of the Yanma tribe, Tytan, is enmored by the examples of the crystals that were brought back whilst prospecting for copper. A thought comes to head- these gems could be a good way to barter for goods! Why not put them to use for this, they look nice and now bartering can be done without needing something exchanged besides crystals.

You have invented CURRENCY. You now can use crystals to purchase things, although for now, it's a bit local as the Skorupi-Yanma tribe is also the FIRST to invent CURRENCY.
This will be a large boon in the future if your CURRENCY catches on.

You start a census count of the current Pokemon in the tribe, which will be done in 2 rounds.

---

I think that should be good for now. We're close to perma-sage and I'm tired. I kinda want to archive this but don't know where- any suggestions?

Also, twitter @Artic_Kobold
>>
Rolled 4 (1d10)

Roll for ore.
>>136884
What do Nidoran and Purrloin make!?
>>
Rolled 1 (1d10)

>>136884
Rollin
>>
Rolled 10 (1d10)

>>136884
>>
>>136884
Archive it on suptg in the qst archives. Call it Pokemon Tribe quest or whatever
>>
Okay, one more. Probably should not leave the roll unfinished should I?

>>136928

The Skorupi find a large vein of COPPER! COPPER is now available to be mined and can be forged into weapons and better tools!


Now this really is it. I'm finished for now, I'll be back next Thurday with a new Poke Civ. Thread but I may start another quest in the meantime that isn't quest.
>>
>>136948
K

See you around OP
>>
>>136948
thanks for the fun, OP
>>
rolleanu
>>
Rolled 51, 82, 251, 239 = 623 (4d300)

>>
Rolled 2, 2 = 4 (2d6)

6 6



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