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Are you ready to git gud in synth-medieval faux-Miami?

Character creation (up to 3 players)
>name
>class:
- knight
- neonmancer
- biker
- thief
- russian mobster
>equipment
- baseball bat
- sword + shield
- mundane automated crossbow with 10 bolts magazine (MAC 10)
- two-handed sword
>>
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>>11046
Sir Schmup
Neomancer
Crossbow
>>
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>>11050
while we wait for others, I'll finish up the spriteset for smoother updates
>>11047
why is this a thing
>>
Oh shit let me put on some neo retrowave.

>name: Solarion "Solguy" Astorakanski.

>knight

All the time.

>sword + shield
>>
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>>11069
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>>11060
ready to praise it
>>
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>DUNGEON RUN BEGINS
You wake up next to a bonfire in a dungeon smelling of mold.

>what do you do
>additional options and abilities will be discovered during the game
>>
>>11072
shit son lets go on an adventure
charge out of that room
>>
>>11094
Make a torch from the fire and run into next room
>>
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>>11095
You charge the shit out of the small room, alerting two Russian Mobsters, pathetic creatures addicted to violence.

>COMBAT BEGINS
>each character has 4 action points they can use to move around and do stuff
>moving each square costs 1AP
>attacking 1AP, only one per turn, roll D6 to hit
>raise weapon/shield to block 1AP
>roll back two squares 1AP

>>11100
grandpa, torches are soo last century
>>
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>>11094
>>
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You got room for one more?
>Mad Warrior
>Biker
>Two-handed sword
>>
>>11105
Move to red spot. Shoot mobster
>>
>>11121
Oh shit
>>
Rolled 2 (1d6)

>>11121
>>
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>>11111
sure thing, he won't move until another turn though
>>11129
>>11121
>crossbow bolt misses the mobster,

Sir Schmup: 0AP left
Solguy: 4AP left
Mad Warrior: 0AP left
>>
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>>11147
Recover AP?
>>
>>11158
all characters recover their action points at the beginning of a new turn
>>
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feel free to control other characters if they are inactive
>>
>>11181
MW here, just playing DS3 while I wait
>>
>>11181
>Solguy: Close distance and attack with sword.
>>
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Rolled 1 (1d6)

>>11188
not enough action points (each character has 4, I will repeat this here and there)

>DUNGEON PHASE
Mobster A swings at Solguy, while Mobster B gets close
>>
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>>11208
...swings at Solguy and misses completely!

>ALLY PHASE
each character has 4 action points they use to do stuff
1AP actions:
>move one square
>attack, once per turn/roll D6 to hit
>raise weapon/shield to block
>roll back two squares
(two-handed sword only)
2AP: heavy attack which deals additional damage
>>
Rolled 1 (1d6)

>>11217
Move up 2, fire at mobster
>>
>>11217
How do diagonals factor into movement AP, if at all?
If they don't change squat, I want to be on the square next to our knight and in range of the mobster.
Can at least take heat off one of us if we're both in range.
>>
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>>11229
>>
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>>11223
Terrible miss! The bolt missed mobster and hit Solguy in the back, thank gods for knight armor.
>>11229
right after Solguy got hit, Mad Warrior got in range of Mobster B
>>
>>11241
>after inactivity Solguy becomes controllable by anyone
>>
>>11247
I vote we Crack Crystal him out at the next opportunity.
0/10 summon, no sun medals for him.
>>
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Rolled 5 (1d6)

>>11247
heavy attack
then put up shield
>>
Rolled 9 (1d10)

>>11241
Fiiiire!
>>
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Rolled 6, 6 = 12 (2d6)

>>11262
only two-handed swords have the heavy attack, still, Solguy manages to hurt Mobster A, then lifts his shield.

>DUNGEON PHASE
Mobster A attacks Solguy, while Mobster B attacks MWarrior
>>
>>11279
Welp
Turns out the bad summon was me
>>
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>>11279
Both attacks connect, but Solguy manages to block one of them.

>ALLY PHASE
each character has 4 action points they use to do stuff
1AP actions:
>move one square
>attack, once per turn/roll D6 to hit
>raise weapon/shield to block
>roll back two squares
two-handed sword only:
>2AP: heavy attack which deals additional damage
>>
Rolled 5, 2 = 7 (2d6)

>>11287
Heavy attack, heavy attack on the mobster in range.
We DEXbois now
>>
Rolled 3 (1d6)

>>11287
Fire!
>>
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Rolled 5 (1d6)

>>11287
attack front
then shield up
>>
>>11305
Didn't realise that was you, my apologies.
>>
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>>11305
>>11297
>>11296
Mad Warrior beheads Mobster B with one clean cut, Solguy kills already injured Mobster A, Sir Schmup misses again.

>COMBAT FINISHED!
yellow box right of health symbolizes Estus pill bottle, you can use it to regain all health. Estus pill bottles regenerate after each dungeon run.

>what do ye do?
>>
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>>11319
scavenge the corpse
>>
>>11319
... :(
>>
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>>11324
you have snorted mobster's soul powder
>>
>>11319
If there's any loot, loot.
Otherwise proceed north, hugging left wall.
>>11337
>Praise the Sun
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>>11343
hack off the cupboard for looting
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>>11345
You sneak up on three Mobsters, two of them seem to be carrying MACs. They didn't see you yet. Each time you want to get closer, roll D6.
>>11353
I can't let you do that Dave
>>
Rolled 2 (1d6)

>>11357
Automatic weapons against swords sounds like a bad idea, but I guess we can't cheese.
Or can we?
I want to approach the lowest mobster, having my sword up to block.
>>
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>>11357
move to behind table for cover
then if possible, shield up
>>
Rolled 6 (1d6)

>>11357
Sneak and shoot
>>
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>>11365
>2
I guess heavy armor and bright neon lights are not really helpful during stealth.
>Mobster A and B both ready their weapons to fire
>Mobster C turns around

>ALLY PHASE
each character has 4 action points they use to do stuff
1AP actions:
>move one square
>attack, once per turn/roll D6 to hit
>raise weapon/shield to block
>roll back two squares
>use Estus pill bottle to regain all health
two-handed sword only:
>2AP: heavy attack which deals additional damage

>>11383
>>11378
Schmup fires his MAC...
>>
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>>11388
go in front of all and taunt
shield up
>>
>>11388
I keep my sword up and go straight forward.
Gonna try and get that MACster while Sol draws them.
Y'know, hopefully.
>>
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Rolled 5, 4 = 9 (2d6)

>>11388
which hits Mobster C in the head, instantly killing him! Solguy taunts and gets attention of one mobster. Mad Warrior gets closer.

>DUNGEON PHASE
Both mobsters shoot, first one aiming at Solguy, second one aiming at Mad Warrior
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>>11401
Another shot gets blocked by a shield, while Mad Warrior gets hit in his arm. You can't block incoming bolts with a sword yet, silly.

>ALLY PHASE
each character has 4 action points they use to do stuff
1AP actions:
>move one square
>attack, once per turn/roll D6 to hit
>raise weapon/shield to block
>roll back two squares
>use Estus pill bottle to regain all health
two-handed sword only:
>2AP: heavy attack which deals additional damage
>>
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>>11412

move to front without blocking pinkie
shield up
>>
Rolled 5 (1d6)

>>11412
Well, on some UGS, at a reduced protection rate, buuut you're the boss.
And if this is some kinda katana then yeah, no dice.

Estus up, diagonal up to the top guy, strike!
>>
Rolled 5 (1d6)

>>11412
Move table forward. Cover fire.
>>
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>>11425
>>11422
>>11417
Pumped up on Estus, Mad Warrior kills Mobster B, while Mobster A is injured by incoming bolt.

>DUNGEON PHASE
Mobster A takes a step back and prepares to shoot
>>
>>11438
>ALLY PHASE
each character has 4 action points they use to do stuff
1AP actions:
>move one square
>attack, once per turn/roll D6 to hit
>raise weapon/shield to block
>roll two squares in any direction, finishing the turn
(two-handed sword only)
2AP: heavy attack which deals additional damage
>>
>>11412
Out of curiosity, is the person running this someone who has run a game like this before, like on /tg/ for example?
>>
Cool stuff OP. Synth Souls sounds fuckin rad.
>>
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>>11444
I miss medieval xcom too
>>
Rolled 3, 3 = 6 (2d6)

>>11442
Right one, heavy attack, light attack.
Sorry if I'm murdering everyone too fast :^)
>>11461
>Anal Rodeo confirmed
What are the archers gonna have, bazookas?
>>
>>11469
>Them rolls
Well I might be an ass but I got dubs rolls.
>>
Rolled 4 (1d6)

>>11442
Fire
>>
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>>11469
>>11490
>>11489
miss miss aaaand miss.
Solguy: 4AP left
>>
Rolled 6 (1d6)

>>11498
Only 5 and up hits? Sol attacks
>>
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Rolled 1 (1d6)

>>11507
I'm testing the balance right now, with 456 like melee weapons, crossbow would be overpowered.
>Solguy moves two squares and then rolls to the enemy, ending the turn

>DUNGEON PHASE
Mobster A shoots at Mad Warrior
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>>11522
You are not sure how's that possible, but the bolt ricochets off Mad Warrior's helmet and hits Mobster A, killing him.

>COMBAT FINISHED!
You snort all soul powder and prepare to go.

>what do ye do
>>
>>11533
To the land of the North.
Snortran.
>>
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>>11543
You sure don't like the look of this
>>
>>11562
Well, it's 3am for me here, so I charge as fast as I can, floor mimics and boss fight be damned.
>>
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>>11581
>ALLY PHASE
each character has 4 action points they use to do stuff
1AP actions:
>move one square
>attack, once per turn/roll D6 to hit
>raise weapon/shield to block
>roll two squares in any direction, finishing the turn
(two-handed sword only)
2AP: heavy attack which deals additional damage
>>
>>11591
Straight line forward.
Heaven or hell, boys.

On that note, can I move three spaces, then roll forward for five spaces total?
If so, I do that. Whatever gets me closest.
>>
Rolled 6 (1d6)

>>11591
Attack big thing
>>
>>11615
>>11614
Incoming bolt hits giant knight in the chest

Solguy has 4AP left
>>
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>>11634
oh yeah, pic
>>
>>11634
If he doesn't show, send him forward with his shield up.
If that's okay with y'all.
>>
>>11655
>>11615
If that's ok with with you, we can continue tomorrow around the same hour we started this one
>>
>>11682

nice job OP
>>
>>11682
That's midnight for me, and I kinda want to have a go at running a quest myself, seems pretty comfy.
So no promises.
Thanks OP.
>>
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>>11698
>>11689
next time on Synth Souls, actual INVADERS
>>
>>11720
Will we be seeking out Ravelords and Narcwraiths?
>>
>>11744
Probably! I'll try to streamline combat in the meantime
>>
>>11111
This board is so sick.
No one bothers checking these numbers, assuming it is the first quint on this board.
>>
>>17144
I just didn't want to say anything.
I'm just glad I made history.
>>
>>11046
>Biker
>MAC 10
>>
>>17173
We are not doing anything yet, I can draw some enemies and bosses and stuff to spice up the next game
>>
>>17441
Nice. Can I still join?
>>
>>17447
for sure
>>
>>17165
And I was amazed that I was the only one to check it.
>>
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post ideas of armors, classes and enemies
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>>18221
>boss battle

Skeleton God
>>
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>>18869
damn, making bosses is way better than drawing locations, maybe this will turn into boss rush game?
>>
>>18221
>Class
Junkie - Lower health, but higher action points and damage

>Weapon

Police baton and riot shield - better damage, but requires higher rolls to hit
>>
Wait, where's our magical Chevrolet Malibu? Or our Railgun? Or our electric pulse rifles?
>>
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>>18991
I hope it's clear enough for the first real session
>>
>>19146
I don't think that I'll join in yet but I have a few questions about this quest.
Will you be doing this on a schedule or just whenever you have time?
Are you opposed to people using the art to create a game version of Synth Souls?It's have to be free of course.
Shouldn't the Knight either have higher health at the cost of action points or damage reduction because of his armor? I see that it absorbs hits, how does that work exactly?

I'll probably join the next one you do.

>>18221
>Classes
Hacker
Martial Arts/Berserker for weaponless people
Ninja/Stealth
Darts/Shurikens

>Weapon
Laser sword and a regular dagger, the sword has to recharge after a certain point for some turns. The dagger is to fend off enemies until the sword can recharge. Turning the sword off and on could be a free action?, I'm not sure.

Chainsaw

>Items
I'm not sure if you could simply find these or just choose them instead of the bottle.

Hoverboard: can use 1 action point to move 3 spaces in a straight or diagonal line. Maybe this can only be used once per turn? Being hit pushes you and your board back a number of spaces depending upon the force you are hit with.

Boombox: Can force one enemy, which has a chance to resist, to dance as long as you are within 4 squares of it, must spend all AP as upkeep, costs 2 to switch enemies, any remaining goes to dancing, and the effect doesn't happen until your next turn.
>>
>>19873
>Will you be doing this on a schedule or just whenever you have time?
Right now everything is pretty laid-back with me preparing art while studying for my exams next week. Ideally everything will be on a schedule with short dungeon runs with unique bosses at the end and a sense of progression for older players with proper level-ups and new equipment.
>Are you opposed to people using the art to create a game version of Synth Souls?
not at all, go for it. I even can make music for it, link related.
https://vimeo.com/148249631
>Shouldn't the Knight either have higher health at the cost of action points or damage reduction because of his armor? I see that it absorbs hits, how does that work exactly?
In an earlier game knight's armor absorbed one damage of each attack and will probably stay that way
>>
>>19146
nice, my classes got added in

Anyways,

1. What's the status on this? When do the sessions begin etc.
2. Can you still suggest classes, weapons, items etc.
>>
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>>20014
1) I'm not sure if I'll be able to run a whole session this weekend
2) sure thing, any idea is good - be it equipment, character, monster or location
>pic related, gravelord and ryan gosling invader bosses
>>
>>20062
thanks, I got a few ideas

>Classes
Hitman - Speedy and quick with high stamina but doesn't deal a lot of damage

Goon - Deals damage, but slow as fuck with little stamina

Cripple - Crippled limbs, equivalent to deprived. Nothing good about this guy

>Weapons
Cleaver - Two handed, deals damage but requires higher rolls

Sniper Rifle - Same as above except ranged

>Items

Molotov - Equivalent to firebombs
Booze - Raises damage dealt
>>
>>20062
>Bosses
Scarface - Short, burly guy with a wide spread range attack

Killer - Masked serial killer with a chainsaw
>>
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we are slowly getting there art-wise
>>
man this shit looks fun, can't wait for an opertunity to join
>>
>>28062
opportunity

fucking christ i'm retarded
>>
>>28228
thanks bruh
>>28062
>>28090
you can create a character right now, somewhere earlier in the thread is the character creation image or you can go wild and be used as invader in the game you could control
>>
>>11046
Character Application
>Kingseeker
>Detective
>Baton / Riot Shield

>>28037
This art is good my g
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>>28342
cheers
>>
>>28432
Niiice. thanks man!
>>
Well, I'd like to make a character then
>Quiller
>neonmancer
>MAC 10

gud quest mang
>>
>>28488
>>28439
actually, we can do a short test dungeon run right now
>>
>>28549
Sure.
>>
>>28549
hell yeah
>>
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>>28577
>ding
The elevator stops at the 29th floor and the door slowly opens. Luckily the bonfire in the middle of the elevator didn't trigger smoke alarm. There is something else in the air. A faint scent of blood.

>what do ye do
>>
>>28614
Go through the hallway, there's no way this could go wrong.
>>
>>28614
>Enter the hallway, but try and be quiet. Attempt to spot the source of the blood.
>>
>>28627
>>28618
You notice two ruskie mobsters with long swords discussing something in a language you don't understand. As you get closer, another mobster moves in through the second doorway and shouts pointing at you!

>BATTLE BEGINS
you've got all actions in this post >>19146 and 4 action points each
>>
Rolled 4, 2 = 6 (2d6)

>>28647

>neonblast the top two enemies
>>
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>>28659
both shots missed, one hitting closer and one further away from the targets
>>
>>28682
>Bum rush the lone mobster to the righ
>>
Rolled 4, 3 = 7 (2d6)

>>28702
>>
>>28717
>>28702
4AP only though
>>
>>28720
sorry, i'm posting in seven different threads at once, what do I need to do?
>>
>>28762
here >>19146 you've got all possible actions with their costs in AP which you get 4 at the start of the turn
>>
How do you roll?
>>
Rolled 2 (1d6)

>>28787
dice+1d6 in options
>>
>>28787
dice+#d# in options
>>
>>28682
Got it, so move four squares to the lone mobster


really hope i didnt fuck up this cuz i feel duummb
>>
Rolled 2 (1d6)

>>
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Rolled 6, 5 = 11 (2d6)

>>28805
>DUNGEON PHASE
both the mobster on the right and one mobster from the top get closer to Kingseeker and swing at him while the third mobster moves in toward neonmancer
>>
Rolled 4 (1d6)

>>28823
Move back a square and swing at the one I was originally going after

dont fuck up
>>
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>>28823
with both swords connecting. Kingseeker loses 4HP and now has 1 left.

>>28839
I recommend waiting for player's turn to declare any actions
>PLAYERS PHASE
>>
Rolled 4, 6, 2, 4 = 16 (4d6)

>>28849
Unload 3 shots into the guy approaching me, if he dies, fire one off into the one above Kingseeker, if not, fire off another shot.
>>
>>28864
this is worse than my csgo aim
>>
Rolled 6, 6, 6, 4 = 22 (4d6)

>>28849
Swing at each of the goons twice, as if i'm going down, they're going down with me.
>>
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Rolled 3, 3 = 6 (2d6)

>>28864
One bolt hits the mobster injuring him.
>>28887
>3 6s
This is what I call police brutality. Heaps of meat on the floor barely resemble humans now

>DUNGEON PHASE
Injured mobster gets closer to neonmancer and swings two times at him
>>
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>>28919
...both time missing though!

>PLAYERS PHASE
>>
Rolled 3 (1d6)

>>28919
Move 3 squares and take a swing at the lone mobster.
>>
Rolled 2, 4, 3, 6 = 15 (4d6)

>>28936
beat this last asshole with our BARE HANDS
if we can't do that, just shoot him until he's dead
>>
Rolled 2 (1d6)

>>28959
fucking A i am dumb

move one square and take a swing
>>
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>>28962
>>28959
A weak push was enough to kill mobster. Victory! You snort soul powder you find on the floor. Neonmancer reloads his MAC. Kingseeker is badly injured, you can use one of your two estus pill bottles to regenerate before next encounter
>>
>>28980
Knock back some pills. need to heal.
>>
>>28993
peak into the next room, but don't alert anybody to our presence
>>
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>>28993
>one estus remaining, 5hp left
>>29004
You don't like the look of it. A skeleton with a baseball bat, and black blob with a shield and a spear

>also, people can join right now
>>
Rolled 4, 6 = 10 (2d6)

>>29022
Wait until backup shows up, then blast the blob with two neon blasts.
>>
Any room for a new player? This looks sick!
>>
>>29022
Sorry for the wait, I'm gonna be inactive for a bit. Just do nothing this round
>>
>>29228
let's do it! character creation table is somewhere earlier in the thread on a big image
>>
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>>29149
>>29231
Only one of the blast gets through the shield, burning the black mass behind it. Baseball skeleton starts to rattle as it raises its weapon.

>DUNGEON PHASE BEGINS NOW
>>
Rolled 5, 4 = 9 (2d6)

>>29250
Keep blasting the blob with neon
>>
Uosen Chunded
Junkie
Rapier>>11046
>>
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>>29250
Blob gets closer, shifting its shield higher and preparing the spear to strike.
Baseball skeleton is swinging its weapon wildly while jumping toward players

>PLAYERS PHASE
>>
>>29264
Random reply to the original post

Pls why
>>
>>29266

whoops, sorry about that
>>29261
>>
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>>29280
Same as before, only one gets through the shield while another one hits an empty barrel in the corner.
>>29264
Right in the action, check out the instruction and actions in an image earlier. You sense the skeleton will strike you next turn
>>
Rolled 5 (1d6)

I'll come down to the skeleton to penetrate it with my rapier!
>>
Rolled 4 (1d6)

>>29301
Move down to the skeleton and strike him with the baton.
>>
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>>29337
Spitroasting the skeleton.

Guess he's pretty...BONED.
>>
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>>29337
>>29324
Skeleton stood no chance against combined force of rapier and POLICE BRUTALITY and crumbled to dust

>DUNGEON PHASE BEGINS NOW
>>
>>29301
name:johnny
class:technobard
weapon:keytar
>>
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>>29360
Blob slowly raises its spear, ready to attack

>PLAYERS PHASE
>>
I move to the globs behind and PENETRATE ITS REAR WITH MY RAPIER!
>>
Rolled 2, 6 = 8 (2d6)

>>29371
Move 2 squares forward and strike 2 times into the blobs flank.
>>
Rolled 4 (1d6)

>>29380
OH, BABY, DOUBLE PENETRATION!
>>29379
Forgot to roll.
>>
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>>29382
>>29379
>>29380
honestly I didn't expect you to attack its rear and learn it the hard way, good job gang! You snort all the soul powder you find and ready yourself for the next room. You hear faint music resembling disco
>>29370
You'll appear next room with something special
>>
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Can I take the shield?!

Also, uh, guess we shut that slimes G(l)ob...

2 puns in and my pun games drooping already.
>>
Was busy, whoops.

Let's move into the next room.
>>
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>"Let's work on upper body strength"
says the lady in TV while a fat demon is struggling to raise its arm wielding a huge axe. He stops mid-move as it notices you!

>BOSS BATTL-
wait, what's that?
>continued in the next post
>>
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>>29457
Dark spirit is invading you! He couldn't take a better moment for that.
>>29370
You fight against players and move during DUNGEON PHASE using standard rules, have 4HP and 4AP. Holding the keytar by its neck you use it as a club.

>BOSS BATTLE!
>PLAYERS PHASE
>>
Rolled 4, 3, 1, 4 = 12 (4d6)

>>29488
Pop two shots at first the boss and then the invader

side note, fitting stuff right here
https://youtu.be/wy9r2qeouiQ
>>
>>29488
Use >>29501's covering fire and move up to the invader. Before striking, use the riot shield to protect myself.
>>
I'll move to the right one square then down some until I'm parallel to the keytar dude.
>>
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>>29501
all shots missed their targets (6 bolts left in clip)
>>29519
that's as far as you could go and raise your riot shield
>>29539
and done

>DUNGEON PHASE
>INVADER PHASE

>>29501
>fitting stuff right here
self-promotion time!
http://picosong.com/Khne/
pretty WIP but also fitting
>>
Rolled 2, 3 = 5 (2d6)

>>29549
I buff myself and the fat demon with the sweet synthy sounds of a sick keytar solo
>>
So are we going by dark souls rules where dark spirits aren't harmed by the enemies?
>>
>>29549
damn dude that's a pretty fuckin wicked track
>>
Rolled 2, 1 = 3 (2d6)

>>29554
I move a square forward and try and give me and Quiller guy a defensive buff by hunkering down with the shield as cover.
>>
>>29549
I wish I had my earphones so I could listen
>>
>>29572
Senpai it ain't our turn yet
>>
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>>29554
Fat demon starts flying right at the players while Johnny does (frankly) medicore keytar solo
>>29562
cheers, here's the previous track we did for this project with a music video
https://vimeo.com/148249631
>>
>>29579
forgot
>PLAYER PHASE
>>
>>11461
Oh, you're the medieval xcom guy? I loved that shit. Cheers my man.
>>
Rolled 3, 3 = 6 (2d6)

>>29579
OKAY NOW I hunker down to give me and rapier guy a defensive buff.
>>
>>29579
out of curiosity, QM, how do you go about making these? is there a tile set or some kind of program for it? or is it all "hand done", so to speak?
>>
Rolled 5 (1d6)

>>29579
that tracks pretty good as well, got a pretty good horror vibe from it

>>29579
quiller will move two right, one up, and then fire a shot at johnny

also what's with all these fucking store front captchas
>>
>>29579
I'll move down one space then move right until I'm below Kingseeker.
>>
>>29588
Medieval xcom sounds badass

Is there a link to that?
>>
>>29617
Nevermind. Found it in suptg.

This QM was already awesome but now he's awesome-er.
>>
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>>29596
pretty medicore buff desu
>>29603
pic related, I'm drawing everything by hand
>>29604
Johnny gets hit with a bolt - 3HP remaining
>>29605
and done
>>29617
archived threads on thisisnotatruending something something tg archive
>>
>>29644
YOU ABSOLUTE MADMAN

QM is a fucking god
>>
Rolled 4, 6, 5 = 15 (3d6)

>>29644
I rush forward, kick the shield, and land a critical hit while he is staggered
>>
>>29644
OH MY GOD YOU'RE MORE AWESOME THAN AWESOME I LOVE YOU
>>
>>29644
god damn dude, you're insane

i could try to work with that other guy to actually make a game with this, though i'm very inexperienced in game coding
>>
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>>29644
>DUNGEON PHASE
>INVADER PHASE
Fat demon crashes next to the detective releasing a shock wave damaging both Kingseeker and the junkie, luckily the defensive buff absorbed some of it.
>detective: 4HP / 1 Estus
>junkie: 2HP / 1 Estus
Johnny only managed to get close to the players

>PLAYERS PHASE
>>
Rolled 2, 6, 4, 2 = 14 (4d6)

>>29674
empty 4 arrows into the bard's face, if he's dead before all 4 are gone, shoot at the boss
>>
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Rolled 2 (1d6)

>>29674
FUCKING STAB THAT PIECE OF SHIT BARD

Then I take a few moves backwards
>>
>>29714
Bards are slippery buggers ;(
>>
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>>29656
>>29649
>>29660
you guys are awesome, not me
>>29687
Only one bolt connects - with a boss, staying in the line of fire. (1 bolt remaining)
>>
Rolled 5 (1d6)

>>29733
bring the pain to shieldbro with the keytar
>>
Does the rapier have any special abilities like how Kingseeker did a defense buff?
>>
>>29748
shieldbro has to spend his action points first though
>>
>>29753
we're making this shit up
it just works, and i just got a horrible idea
>>
>>29761
Save us, m5xTBjc1!
>>
Rolled 5, 1, 6, 3 = 15 (4d6)

>>29733
Bash the shit outta that demon
>>
>>29753
I have an idea. What if the rapier's ability gives you extra mobility/AP points so you can move around more, or lets you move twice per 1 AP?
>>
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>>29813
Two strikes get past demon's weapon

>DUNGEON PHASE
>INVADER PHASE
>>
>>29832
we can work things out after the run, ok?
>>
>>29909
Okaaaaay! :D
>>
Rolled 4, 1, 6, 3 = 14 (4d6)

>>29895
buff demon with solo and attack shieldbro thrice
>>
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>>29932
Inspired by the solo, demon raises its axe. You then club Kingseeker with your keytar for two damage.
>neonmancer: 4HP / 1 Estus / 1 bolt
>detective: 2HP / 1 Estus
>junkie: 2HP / 1 Estus
>invader: 3HP

>PLAYERS PHASE
>>
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Rolled 4 (1d6)

>>29971
fire once more at invader, then move up as close as i can to demon
>>
Rolled 5, 4, 3, 1 = 13 (4d6)

>>29971
Knock back estus pills and now bash Keybard.
>>
Rolled 2 (1d6)

Move forward into the bard and attempt penetration. If penetration, keep moving forward with sword in, pushing the bard away from Kingseeker.
>>
>>30025
The dice gods are cruel.
>>
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>>29999
missed!
>>30010
Took the last bottle of estus and striked invader bard with police baton, dealing two damage.
>>30025
Your penetration-fu is weak

>neonmancer: 4HP / 1 Estus / 0 bolt
>detective: 5HP / 0 Estus
>junkie: 2HP / 1 Estus
>invader: 1HP

>DUNGEON PHASE
>INVADER PHASE
>>
>>30043
Oh SHIT THE DEMON RAISED ITS AXE

OH NO
>>
Rolled 3, 5, 3, 4 = 15 (4d6)

>>30063
Finish off the junkie
>>
>>30084
Rest in pepperoni
>>
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>>30084
>>30063
Demon does a horizontal swing with its axe, damaging ALL players in front of it. Maybe standing there wasn't such a good idea when the boss is preparing for something.

>JUNKIE DIES

Invader Bard hits injured by the attack detective, dealing another point of damage.

>PLAYERS PHASE
>neonmancer: 2HP / 1 Estus
>detective: 2HP / 0 Estus
>junkie: 0HP
>invader: 1HP
>>
How is death in this thread?

Permadeath, revive at bonfire later, etc.?
>>
>>30130
Revive after each dungeon run
>>
Rolled 2 (1d6)

>>30118
Swing once at the Invader and then bail the fuck outta there
>>
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Rolled 4, 2 = 6 (2d6)

Channel neon blast while punching.
Neon fists!
>>
>>30141
I'll just read from the shadows then.

GOOD LUCK GUYS, AVENGE THE PENETRATING JUNKIE!
>>
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>>30148
Kingseeker missed and rolled back
>>30142
Right fist connected with the boss, dealing additional damage.

>DUNGEON PHASE
>INVADER PHASE
>>
Rolled 6, 5, 1, 5 = 17 (4d6)

>>30163
Attack neonmancer then retreat to behind the demon
>>
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>>30182
A heavy keytar swing (6) crushes neonmancer's head, killing him.

>NEONMANCER DIES

Fat demon prepares to fly and kill detective.
>neonmancer: 0HP
>detective: 2HP / 0 Estus
>junkie: 0HP
>invader: 1HP

>PLAYERS PHASE
>>
Rolled 2, 6, 3 = 11 (3d6)

>>30215
FUCK IT ALL THROW EVERYTHING I GOT AT THAT DAMN DEMON

Then back up a square

I WILL DIE A HERO
>>
IT WAS AN HONOR ADVENTURING WITH YOU GUYS, EVEN IF IT DIDN'T LAST LONG!
>>
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>>30222
With a heavy attack (6) fat demon finally dies!

>INVADER PHASE
now with helpful grid

>detective: 2HP / 0 Estus
>invader: 1HP
>>
>>30260
-Requiem for a dream-
>>
Rolled 2, 5, 1, 4 = 12 (4d6)

>>30260
I play a hardcore trance beat on my keytar and charge attack the shieldbro with a berserker rage
>>
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>>30299
Is it the final round?

>PLAYERS PHASE
>>
>>30299
Does he have the AP to reach the shield bro?
>>
Rolled 3 (1d6)

>>30325
Move to keytar bro and take one final swing.

I WILL FEAST IN VALHALLA
>>
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How about a 60s Psychedelic Dark Souls?
>>
>>30356
SHIELDBRO? SHIELDBRO?! SHIELDBROOOOOOOOOOOOOOOOOOO!
>>
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>>30356
more like tonight we dine in hell

>INVADER PHASE
>>
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>>30368
Got your back senpai
>>
Rolled 3, 3, 4, 6 = 16 (4d6)

>>30378
Overhead keytar smash, mocking gesture if successful
>>
>>30398
Curse you and your 4 dice!

Curse youuuuuuu!
>>
>>30398
damn, fuck you for that mockery

Gg
>>
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>>30398
>(6)
Everything goes black... until next time!

>DUNGEON RUN ENDED
So how did you like it? Both players and invader? Any feedback will be useful
>>
>>30419
This is the best thing I've seen on this board as of yet
>>
>>30419
Pretty great! Art was fantastic, environments creative and rules fair.

A solid 9.5/10
>>
>>30419
yeah this is pretty fuckin cool man
the crossbow is kinda shit though
>>
>>30419
Pretty fun! I hope Johnny can return one day. I appreciate getting my made up class.
>>
I should've gone for a crossbow since I had increased mobility and less HP

BUT PENETRATION IS A GREAT THING
>>
This is awesome.
>>
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>>30433
cheers
>>30444
>the crossbow is kinda shit though
there is another way of making it balanced:
>lowering the number of bolts and hitting of 4,5,6
I think I will add it as another weapon and field test it next run
>>30451
>I hope Johnny can return one day. I appreciate getting my made up class.
I'm glad you joined for it made the whole boss fight hella better. You rock!
>>30468
it sure is

>TO DO
add more blood variation and boss corpses
>>
So that's it for the night, then?

Thanks for running, QM. This was great.
>>
>>30502
Could I return as a friendly summon or invader in the future? How does character progression work?
>>
>>29832
Also bumping this post as a reminder to give the rapier an ability.
>>
thanks for the bread QM
you're the bomb

also keep the mac10, but add in another crossbow, say a revolver type crossbow that hits on 4 5 6, and has only 6 shots
>>
>>30524
Yeah, I will hang out for a while though to hear ideas and additional feedback like >>30541

>>30531
Yeah, I save all characters and keep track of their souls. Basically, finishing a run and surviving grants player soul powder, which can be used to upgrade abilities, additional estus pill bottles, better equipment and so on. Not sure if invaders should get anything.
>>
>>30562
Are there any pvp covenants? Maybe invasions could be motivated by covenant rewards.
>>
>>30618
>Implying we even have covenants yet
>>
>>30623
Well there should be some motivation for invading other than being a dick
>>
>>30562
Any idea when you'll run again?
>>
What time zone is it for QM?

Its 2am here.
>>
>>30659
upper embers man
>>
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New version of rules and stuff with added equipment.

>>30623
>>30618
>>30659
I'm open for suggestions, if lore stuff happens in this thread I'll incorporate it to the game, probably.

>>30691
maybe tomorrow, the same time - not promising anything!

>>30717
GMT+1
>>
>>30735

Soul Street Stockbroker when? Fucks shit up with the power of soul coke and white collar crime.
>>
So what does blocking/raising your weapon/shield to block do?
>>
>>30785
You can see it in the first test run in this thread it blocks incoming attacks
>>
>>30735
I'd like to see some more neonmancer dickass spells, like say neon fists, or maybe channel 4 action points into making a neon beam or something.
>>
>>30735
What did my synth solos actually do as a buff?
>>
>>30882
nothing at all, just like the shieldbro's defense buff
>>
>>30941
RIP, buffs were only placebos
>>
>>30735
If you can, put in molotovs (firebombs) and scorpion jacket (armor) in items, if youd be willing.
>>
>>30941
Damn, so keyboardist doesn't have any class skills?
>>
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>>31072
scorpion jacket is already in, you just have to defeat Ryan Gosling invader

>>31096
>>30971
everything is WIP and rule of cool always apply
>>
>>31113
Cool, cool

Then I gues put Marty McFly's shitty orange jacket as some form of armor if youd like
>>
>>31177

>not including the sneakers and hoverboard
>>
we need a teen wolf character
>>
also we need an ash williams character from evil dead
>>
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>>32231
>>31177
I can dig it
>>
>>29660
If you want to collaborate drop an email at synthsouls80s at ma il in at or spamfilter, just connect it like a real email

I wasn't thinking on doing any work for a while because of school, but we could toss ideas around. I was hoping to do a flash version so that it could be put on /f/.
>>
>>32749
Kurt Russell would be a good boss
>>
>>32749
It'd be tight if junkie carried cocaine and could get a temporary buff from using it
>>
>>32749
I still can't think of any skills for the keyboardist except for buffs and debuffs
>>
>>32749
johnny lore: lead singer of his band overdosed and died so he's made a deal with whatever devil analogue exists in synth souls to bring him back to life by invading and collecting a set amount of trophies from his kills to get the band back together
>>
>>33299
Back story for Kingseeker:

After his best friend, a SWAT member, was killed by one of the bosses in Synth Souls, he took his gear and set out to avenge him.
>>
>>32749
Quiller : A spy who was executed by neon overdose, now uses neon to try to figure out what kind of a mess he is in now
>>
>>33480
Uosen Chunded: Just an estus junkie that has no idea what's happening in his life. Got arrested for drugs and waa rotting in a cell until a guy named Oscar broke him out of jail.
>>
>>36814
What if the junkie gets a buff from using Estus pills instead of just a flat heal? He only has 3hp anyway so if hes hit he'll probably die
>>
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QUICK, POST LOCATION AND ENEMIES IDEAS

>>38429
In theory high AP allows for retreating after each attack with rolling, just like in my japanese games
>>
>>39649
You're in a big warehouse, full of explosive detritus. Your enemies are massively mutated junkies, and the occasional gangster. If killed, the junkies explode into small swarm of soul-bloated imps.
>>
>>39649
Oh, yeah. I keep forgetting attacking doesn't end your turn.

Area Idea: A dam, and the water's raising to critical heights. Because water levels are fun. Yay drowning.

Enemy Idea: Fish - human monsters.
>>
>>40117
This is Uosen Chunded. I'm on mobile so my ID changed.

Maybe I should namefag like Tsi.
>>
>>39649
Shopping mall
Rollerskating rink
Haunted amusement park
Cyber level
Dojo
>>
>>39649
Chinatown
>>
>>40579
Museum
>>
oh yeah, new dungeon run at 10pm GMT+1
>>
>>40773
you might want to make a new thread, this one's on autosage

also maybe i should trip for this
>>
Fucking autosage.

Uosen Chunded might not make it this dungeon run. Its already like 23:01 here.
>>
>>40773
Ooh an Antarctic research base inspired by John carpenters the thing would be a rad level
>>
>>40959
SHIIIIIT DUDE

What about a desert level too? Thatd be badass
>>
We could also use a fire link shrine type area to start out in and level up and whatnot
>>
>>39649
Fat Official Giganigga/Pimp.
Evangelist stripper.



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