[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: Surtux Gemi System.png (4.66 MB, 2560x1440)
4.66 MB
4.66 MB PNG
This is a continuation of the Vei System threads. We are now fleshing out the rest of the Al-Thys Subsector with further systems.
Last time we rolled up several planets and moons, and found where the homeworld of the Veiled Angels - the Astartes Chapter we rolled - is. The Quarantined Hive World of Surtux-X (unnamed).
The Quarantined Hive World is under siege by Tyranid forces, and an Ork Rok has crash landed on the Penal moon Surtux-VII - Carcere Primus, while several "desolate" ork roks have been spotted entering the system.

Vei System 1d4chan page found here: https://1d4chan.org/wiki/Setting:Vei_System
Last thread found here
>>90199082
>>
So before we get started, I wanted to share part of what I've been writing. It isn't finished but I'm pleased enough with its progress and length that it warrants its own page. My writing is all over the place, but here it is so far. Here is the backstory to one of the Sisters of the Order of Our Lightning Lady (I renamed it from The to Our, fits better). She is currently on the Penal world in this system and has a decently long backstory.
https://1d4chan.org/wiki/Setting:Vei_System/Saint_Liena
>>
So for the Nids in this system,
What is the Hive Fleet's progenitor?
1d10
>>
Rolled 3 (1d10)

>>90248022
>>
>>90248265
>Hive Fleet Kraken
We can still go with the suggestion from the last thread and have part of
>a splinter of Hive Fleet Jormungandr who still have lots of burrowed Tyranid organisms buried on uncounted worlds as it rampaged through the Ghoul Stars before it was destroyed as a way to safeguard its bio forms

We know they're a planetary infestation, but are they only on this planet? Are they a full Hive fleet? Or just a splinter?
>What is the Hive Fleet's classification?
1d10
>>
Rolled 10 (1d10)

>>90248344
I'm partial to just declaring them a splinter of Jormungandr since that hive fleet entered the galaxy through the Ghoul Stars
This video sums it up pretty well
>https://youtu.be/auEOf7J9SNY?si=SSM0qpDARI60rt3K
>>
>>90248396
>Hive Fleet - The Hive Fleet is a fully-fledged one, having existed long enough and hunted enough prey to grow to a significant size.
So that sort of contradicts it if we're going with it's a splinter of Jormungandr. Maybe it's a splinter of a splinter of the survivors, but still spread out far enough that it's considered to be.. not just a splinter.
>How large is the Hive Fleet?
1d10
>>
Rolled 1 (1d10)

>>90248476
I think we can work something out that makes some sort of sense in the end, and if anything we can fudge a few rolls if need be
>>
>>90248476
Full force of the fleet might not have arrived yet. It could still be GSC uprising at this point for the hive
>>
>>90248487
Yeah we'll see where it goes and write something to make it work.
>Tiny - Reduced to as little as a few dozen bioships and one or two Hive Ships, this Hive Fleet teeters on the precipice of extinction. Unless it can find biomass soon, it is likely that the Fleet will either starve or be worn down by simple attrition.
They're struggling. Lucky for them they've hit a Hive World, so we can expect that number to grow. Unless the tiny roll is for their strength AFTER the battle on the Hive World. Or go with
>>90248520
It's just Genestealers right now.
So we can assume that one of their goals is to
>Spread and Devour (Fleet looking for inhabited planets to feast upon)
But after that, what are the long term plans?
>What are the Hive Fleet's current goals?
1d10
>>
>>90248550
Also, someone give me another 1d10 to find out the actual strength of the splinter fleet, if we're using that 1 for the gsc.
>>
Rolled 9 (1d10)

>>90248550
>>
>>90248626
>Recoup Losses - Wounded by past battles against their prey, the Hive Fleet now seeks out weak sources of biomass to recover from its wounds.
So it's not dissimilar from the Spread and Devour. I guess they're coming from a large battle against (whoever their enemies turn out to be) and they only care about biomass. When they arrive they're going to be met with the full might of the Hive World, so unless
>>90248566
this turns out to be large, I don't like their chances. (still need that 1d10 for the actual strength of the tyranids, then we can move on)
>>
Rolled 8 (1d10)

>>90248678
>>
>>90248753
>Large - Having feasted on several weak or isolated worlds while avoiding severe casualties, this Hive Fleet has grown to a larger than average size. If it continues to grow, it is likely that this Fleet will become the progenitor to another.
So that combined with
>Recoup Losses
They must have been gearing up for this for quite some time. The 60 Billion souls on the Hive World will have a rough go of it.
>What is the Hive Fleet's strategic tendency?
1d10
>>
Rolled 5 (1d10)

>>90248784
>>
>>90248800
>Stealth and Infiltration - The Hive Fleet specialises in sowing terror and confusion among its foes by seeding targeted worlds with Lictors, and sabotaging strongly-fortified planets with carefully-hidden genestealer cults.
Very fitting, they're not just large, but smart, too. They're going full psychological warfare.
>What common biomorphs manifest in the Hive Fleet?
1d10
>>
Rolled 9 (1d10)

>>90248824
Lictors galore
>>
>>90249017
>Rend and Slice
They're getting up close.
that 9 would have been Seeded Lictors if we had rolled it on the next roll.
We know they use genestealers so I'm giving them that for free, but what else do they use?
>What are the Hive Fleet's assets?
1d20
>>
Rolled 12 (1d20)

>>90249083
>>
>>90249165
Genestealer Cult - Seeding the worlds ahead of them with Genestealers, this Hive Fleet weakens its prey with uprisings and unrest before it chooses to strike.
>Psychic Vampire (DoM't-esque) - Unleashing a mutated form of Neurothrope, this Hive Fleet utilises this creature to break the very souls of its prey, forcing them to lay down their arms or even march into the waiting jaws of Tyranid organisms, their souls reduced to withered husks controlled almost entirely by the Neurothrope - and through that, the Hive Mind.
They really are going with psychological warfare as their main tactic. But who haven't they been able to eat yet? Perhaps this is who they were fighting before they came here.
>What are the Hive Fleet's common enemies?
1d10
>>
Rolled 6 (1d10)

>>90249306
>>
Rolled 1 (1d10)

>>90249306
I feel like their Swarmlord/One Eye is a Neurolictor
>>
>>90249391
>Rotten canned meats (Chaos Marine warband) - The Warp-spawned weapons, Chaos magicks, and transhuman mutants of this Heretic Astartes Warband proved enough to match the Great Devourer long enough for the Warband to destroy or escape the threatening tendril of the Hive Fleet.
Chaos and the Orks are allied (at least as allied as one can be between those factions), so chaos may be nearby, but out of this system.
>>90249406
that was the last roll for these guys, but I'll also add in your 1 for
>Canned meats (Adeptus Astartes Chapter) - Through the use of plasma, flame, and even relic chemical weapons, the Angels of Death managed to halt a tendril of the Hive Fleet by rending the available biomass all but unusable from their fortified positions.
They really hate muhreens.
Which makes a lot of sense, as the Veiled Angels are here, Tyranids are their rolled enemy, and they're pissed.
GSC next, give me a few minutes
>>
>>90249391
>Rotten canned meats (Chaos Marine warband) - The Warp-spawned weapons, Chaos magicks, and transhuman mutants of this Heretic Astartes Warband proved enough to match the Great Devourer long enough for the Warband to destroy or escape the threatening tendril of the Hive Fleet.
That fits since the Orkz are “allied” to them.
>>90249406
>Canned meats (Adeptus Astartes Chapter) - Through the use of plasma, flame, and even relic chemical weapons, the Angels of Death managed to halt a tendril of the Hive Fleet by rending the available biomass all but unusable from their fortified positions.
That also can make sense. The Veiled Angels crippled them in a previous engagement so this tendril is going for its homeworld out of spite.
>>
Recap of Tyranids of Surtux Gemi
>Splinter of Jormungandr
>Hive Fleet - The Hive Fleet is a fully-fledged one, having existed long enough and hunted enough prey to grow to a significant size.
>Spread and Devour (Fleet looking for inhabited planets to feast upon)
>Recoup Losses - Wounded by past battles against their prey, the Hive Fleet now seeks out weak sources of biomass to recover from its wounds.
>Large - Having feasted on several weak or isolated worlds while avoiding severe casualties, this Hive Fleet has grown to a larger than average size. If it continues to grow, it is likely that this Fleet will become the progenitor to another.
>Stealth and Infiltration - The Hive Fleet specialises in sowing terror and confusion among its foes by seeding targeted worlds with Lictors, and sabotaging strongly-fortified planets with carefully-hidden genestealer cults.
>Rend and Slice
>Genestealer Cult - Seeding the worlds ahead of them with Genestealers, this Hive Fleet weakens its prey with uprisings and unrest before it chooses to strike.
>Psychic Vampire (DoM't-esque) - Unleashing a mutated form of Neurothrope, this Hive Fleet utilises this creature to break the very souls of its prey, forcing them to lay down their arms or even march into the waiting jaws of Tyranid organisms, their souls reduced to withered husks controlled almost entirely by the Neurothrope - and through that, the Hive Mind.
Swarmlord: Neurolictor
Enemies:
>Rotten canned meats (Chaos Marine warband) - The Warp-spawned weapons, Chaos magicks, and transhuman mutants of this Heretic Astartes Warband proved enough to match the Great Devourer long enough for the Warband to destroy or escape the threatening tendril of the Hive Fleet.
>Canned meats (Adeptus Astartes Chapter) - Through the use of plasma, flame, and even relic chemical weapons, the Angels of Death managed to halt a tendril of the Hive Fleet by rending the available biomass all but unusable from their fortified positions.
>>
On to the GSC.
We know who their Progenitor is
>Jormungandr
This cult was spawned by one of the preeminent employers of the Genestealer Cult. It will probably enjoy an extensive network of caves excavated by the other lifeforms that infiltrated alongside its Patriarch. Since the cult will have been cooperating with Trygons and Mawlocs from the beginning means that should they rise up on their own, they will have tunnelling assets that other cults have no access to. Should their Star Fathers arrive to slay the foul Imperials together, the cult will often be able to work alongside the horrifying insectoids far more readily than other cults will once they are confronted with the reality of their gods.

We know their planet of origin
>Hive World. This cult's seed was planted amid a massive urban sprawl, providing all the nooks and crannies needed to spread its influence. These Cults are characterized by their sheer numbers.
So let's find out where on the Hive World they started.
>Terrain of the Origin Planet
1d10
>>
Rolled 5 (1d10)

>>90249773
>>
>>90249842
That roll was actually a d20, but the 5 works the best of any, as this Hive World doesn't have much of the other terrain, so I'll stick with it.
>Urban: Street gangs, vagrants, and urchins are the first to fall to this Cult's influence.
They first went after the lowest of the low.
>Access to Technology
1d20
>>
Rolled 16 (1d20)

>>90249910
>>
>>90249915
>Military-grade weaponry, vehicles, and sophisticated scanning equipment.
And they probably swindled their way into a few dozen armouries and depots.
>The Cult's Combat Specialisation
1d10
>>
Rolled 4 (1d10)

>>90249941
>>
>>90249973
>Shock and Awe
They're just like their gods. Maximum confusion, striking where they can to do the absolute biggest damage in as little time as possible.
We know they're a small force, from the roll during the Tyranids, but what is their influence?
>Sphere of Influence
1d10
>>
Rolled 3 (1d10)

>>90250081
>>
>>90250101
>Small, a thorn in the population's side, they have not yet ascertained the true nature of the threat.
A Tiny size and a Small sphere of influence makes sense. They're just saving them for the Nids.
>Cult's Greatest Hero
1d100
>>
Rolled 58 (1d100)

>>90250139
>>
>>90250158
>Patriarch
A huge nasty psyker, just what this world needs.
>What are/were they famous for?
1d10
>>
Rolled 9 (1d10)

>>90250199
>>
>>90250231
>Did something barely noteworthy that has been inflated by the leadership for propaganda purposes.
Well that's disappointing.
>The Cult's Main Enemy
Give me 2d20, make it more interesting
>>
Rolled 2, 12 = 14 (2d20)

>>90250262
>>
>>90250304
>Local church or religious group.
>Local Gang or Mob of importance
Looks like they went for the Churches of The Lightning Lord, and the street gangs, possibly an underhive gang. Makes sense for their Urban roll before.
We already know the Likelihood of Tyranid arrival, which is
>Almost Certain (imminent).
So last roll for these guys is
>Chance of Detection
1d100
>>
Rolled 38 (1d100)

>>90250349
>>
Genestealer Cult of Surtux Gemi

>Progenitor: Jormungandr. This cult was spawned by one of the preeminent employers of the Genestealer Cult. It will probably enjoy an extensive network of caves excavated by the other lifeforms that infiltrated alongside its Patriarch. Since the cult will have been cooperating with Trygons and Mawlocs from the beginning means that should they rise up on their own, they will have tunnelling assets that other cults have no access to. Should their Star Fathers arrive to slay the foul Imperials together, the cult will often be able to work alongside the horrifying insectoids far more readily than other cults will once they are confronted with the reality of their gods.
>Hive World. This cult's seed was planted amid a massive urban sprawl, providing all the nooks and crannies needed to spread its influence. These Cults are characterized by their sheer numbers.
>Urban: Street gangs, vagrants, and urchins are the first to fall to this Cult's influence.
>Military-grade weaponry, vehicles, and sophisticated scanning equipment.
>Shock and Awe Specialisation
>Sphere of Influence: Small. A thorn in the population's side, they have not yet ascertained the true nature of the threat.
>Cult's Greatest Hero: Patriarch
>Patriarch's most famous deed?
Did something barely noteworthy that has been inflated by the leadership for propaganda purposes.
>Cults Main Enemy:
>Local Church of The Lightning Lord
>Local Underhive Gang
>Likelihood of Tyranid Arrival: Look outside, they're already at your door.
>Chance of Detection within the next decade: 38%
>>
They turned out okay, looks like they've been stockpiling weapons and taking over the largest figures they realistically could, members of the Church and the Underhive Gang.
So that's the last of the rolls I can do for tonight. Just a reminder of what we can still roll for the Surtux Gemi System if anyone wanted to take over.
The Hive World has two moons we can roll.
We can roll up a Titan Legion which has its own table.
We can roll an Underhive Gang to see who the GSC have taken over.
We can roll the enemies of the Tyranids, the forces of Chaos. Chaos/Chaos cult/chaos marines/chaos guardman regiment, which have a table for each.
>>
>>90250448
Small note, I still assume Chaos are in another system. This one already has a lot going on with the nids/gsc/orks
>>
>>90250448
Another small note before I leave, I updated all of the planets on the Vei System 1d4chan page, so they don't have any unfilled sections now. I'll continue updating and try to get around to creating the 1d4chan page for this system also, but it takes a lot of time to get set up/get formatting consistent.
>>
Just tossing this out as a fluff idea. So one of the systems we rolled up ended up just being a starship graveyard and it had a calm warp. What if this Tyranid fleet had passed through there and that’s why its so barren. The system was home of an exodite home world, some Eldar flocked to try to defend it and they were all decimated.
>>
>>90250848
Would explain why there was a single eldar craftworld full of gardeners in Vei, they were the only ones left
>>
>>90253009
>Taibhse Aigéin forsaw the Exodite World falling
>They send some srike craft and forces to battle the tendril
>Their main priority was securing various plant life so the world will live on in spirit
>>
>>90249682
Tossing out some names for the Hive Fleet
>Ghoul
>Scourge
>Banshee
>Epiales
>Morpheus
>Noctisna
>>
>>90249682
>>90253142
So brainstorming a name the Neurolictor. So if he’s supposed to be distinct enough it got its own name like Swarmlord or Deathleaper, I think it should be something neat. If we play on the whole nightmare aspect the fleet does, it could be something like The Creeping Terror, the Pale Ghoul, Phantom Harvester, Whispered Doom
or something
>>
>>90253142
>Hive Fleet Ghoul
Simple and descriptive, we're right next to the ghoul stars after all (at least the Vei system was, and we decided that the Vidar Sector was only travelled through to get to Vei) So we can assume Surtux Gemi is also either IN the ghoul stars or perilously close to the border. And this Hive fleet is a splinter large enough to be recognised as its own thing, so Ghoul works.
>"Hive Fleet Jormungandr spread out around the Thalassi Sector like some monstrous serpent and, less than two years after its first recorded attack, had effectively sealed off the entire sector. In the three months that followed, Jormungandr remained slowly twisting in space, defending itself when attacked, but otherwise content to be left alone. Then, suddenly and without warning, the coils of Jormungandr began to constrict."
So we can play on that for some lore, as the Thalassi and Vidar sector border each other.
>>90254123
And as we're going with them being a splinter of Jormungandr, for the Neurolictor, something to play on their past of being hidden - "(the)? Dread Harvest" "(the)? Lurking Whisperer", or your suggestion of "Phantom Harvester"
For the GSC, I quite like "Cult of the Harbingers"
And we need something suitably awful sounding for their Patriarch, who seemingly has a good PR team.
>>90253080
Could even link that back to why Eyodewynn Kwynna was sent off of the craftworld to work with the Inquisitor.
>>
bump
>>
>>90255819
>>90253080
Thinking about this again, the Eldar being wiped out ties in well to some of the Phrax being seen with Eldar weaponry. The Phrax being scavengers probably found some of the destroyed Eldar worlds/craftworlds? We've not written any lore about their connection, I might do that later.
>>
Sorry anons, busy day. I'll resume rolling in a few hours. I think we'll do the two other planets. I've also got a few ideas of previous things we never rolled that we can, for the Vei system.
The Twin Titans
>They were built to fight the Eldar, but before they could be deployed they first fought back a Heretek uprising and purged every last one of them.
>This Engine fought against the Eldar and destroyed several of their own Titans, leaving a mark so deep that to this day it still sung of by the Eldar as they seek vengeance against the Legio.
So I don't know if we ever set in stone where the planet they were built on is. When I wrote the W-043 story I named the world Antiquary World Lehia Primus, so not in the Vei system, so I assume it was a different set of Eldar. We could roll them up, roll the "Main" Eldar that the craftworld split from after their destruction, and roll up the dark Mechanicus that the titans were fighting, just to help flesh all of that out. Anyway, I'll be back in a few hours to start rolling again.
>>
>>90259000
With the short story with the Farseer I wrote, I tried going with the idea the Craftworld faked their destruction and that’s why they were hiding in the starship graveyard
>>
Okay, we're rolling up one of the moons.
As usual I'll disregard any duplicates and either have us reroll or choose the next suitable planet class above or below.
1d100
>>
Rolled 81 (1d100)

>>90259982
100 get!!
>>
>>90260271
>Quarantined World: Something bad has happened here, but not quite bad enough for Old Reliable. Instead, all access to this world has been cut off while the upstart WAAAGH!, crotchrot epidemic, or warp outbreak runs its course, one way or the other.
This is the moon of the Quarantined Hive world, so we can assume that whatever it is, the Nids are here.
Another 1d100 to find out what they used to be before they were quarantined.
>>
File: Martial Law.png (429 KB, 908x604)
429 KB
429 KB PNG
Rolled 71 (1d100)

>>90260343
I can imagine the inquisitor or whoever high ranking imperial who authorized the quarantine to just say "Lock it all down, shoot any ship the leaves" from the hive world and now from one of its moons too
>>
>>90260402
>Pleasure/Paradise/Garden World: Walled gardens where the rich and powerful can unwind and sow their oats, with the populace living to wait on them hand and foot, or step aside and make art, music, and pretty things. Often a beautiful place to live, as long as nobody takes it too far.
What a shame. It was such a nice place too.
I'll need to remember to roll up a new gsc for this world too.
2d10+35 for their Tech Level
>>
Rolled 6, 3 = 9 (2d10)

>>90260437
>>
>>90260437
Who knows if there even are gsc on the world, it might just have been locked down to be safe.
I can imagine the chaos as the nobles and higher ups are left without supplies arriving while their (probably) resentful menials and staff grow weary
>>
>>90260482
Chaos cult would tie with the CSM so I’m fine with it.
>>
>>90260442
>Low Imperial: The advanced technologies of the Imperium start to be seen, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds), though the PDF will likely have such weapons for their specialists.
Pretty much as expected.
We can assume the moon is at least small, so we'll go with that.
10d10 and 2d5 next for Adepta Presence
>>
>>90260482
I assume that the tyranids have either already entered the system, or at least have been spotted on sensors. But it could be that they just locked the world down to be "safe". I wonder how that'll go. We should probably have the second moon quarantined also for consistency
>>
Rolled 2, 7, 1, 4, 9, 4, 2, 7, 9, 8 = 53 (10d10)

>>90260636
>>
>>90260672
Administratum: Slight. Specific duties; not involved in wider planetary affairs.
Arbites: Token. For administrative purposes only.
Astra Telepathica: Moderate. Has offices and planetary duties, and are widely known.
Mechanicus: Slight. Specific duties; not involved in wider planetary affairs.
Ministorum: Notable. A powerful force in its own area of the planet.
and the 2d5 next for the Astronomica and Inquisition
>>
Rolled 5, 5 = 10 (2d5)

>>90260692
>>
>>90260742
Astronomica: Token. For administrative purposes only.
Inquisition: Token. For administrative purposes only.
>Size
4d10
>>
Rolled 1, 9, 3, 7 = 20 (4d10)

>>90260765
>>
>>90260770
>20,000km circumference
Almost twice the size of Luna
>Axial Tilt
1d100
>>
Rolled 33 (1d100)

>>90260805
>>
>>90260852
>Moderate (16-25°) ± 20°C/68°F
I know this is a moon but I've given up on trying to find the correct length of days for moons, so I'll roll it normally rather than copying the Hive World.
1d100-10 for length of day
>>
Oh also, I added some castes for the Phrax on their page.
https://1d4chan.org/wiki/Setting:Vei_System/Phrax
I think they're all unique enough, wish I was a drawfag so I could actually bring them to life.
>>
Rolled 94 (1d100)

>>90260893
>>
>>90261295
>7d10 hours
So 7d10 for the Hours
>>
Rolled 1, 5, 3, 7, 9, 10, 3 = 38 (7d10)

>>90261369
>>
>>90261462
>38 Hour long days
Now for the
>Length of Year
1d100
>>
Rolled 3 (1d100)

>>90261496
>>
>>90261691
>10d10 Terran days
10d10 and we can find out the Terran/Local days, looks like they'll be somewhat similar to the Hive world
>>
Rolled 1, 5, 1, 8, 6, 1, 10, 6, 10, 7 = 55 (10d10)

>>90261726
>>
>>90261832
>55 Terran Days
>34 Local Days
The next roll is
>Gravity
1d100

but that's the last roll I can do for tonight, if anyone wants to take over, the planet generator is here:
https://1d4chan.org/wiki/Planet_generator
>>
Rolled 45 (1d100)

>>90261864
>>
>>90261871
>Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.

1d100 for atmosphere
>>
>>90247943
It looks to me like the orbital path or Surtux-VVI would periodically overlap with the orbital path of the moons of Surtux-X.

Seems like an apocalyptic disaster just waiting to happen.
>>
>>90250848
>That's the reason why the Craftworld are manipulating either faction in the Vei system to new heights of war footing. In case the Hive Fleet comes back, they want people on either side of them that are capable of fighting back.

Also, I feel like we have a statistically high amount of dead ships and ship graveyards in this sector. Perhaps some funky warp current stuff that causes dead ships to slowly drift to the sector?
>>
Rolled 60 (1d100)

>>90261957
>>
>>90262175
I think with Vei’s graveyard, the place is just so hard to navigate alot of people just end up dead getting there. The other ones would make sense. Something pulls them there
>>
>>90262289
>Normal: Safe to breathe
1d100 for hydrosphere
>>
Rolled 91 (1d100)

>>90262383
>>
>>90262508
>Aquatic: This world is one giant ocean, with no land whatsoever. Any settlements will have to take the form of underwater bubble-towns, drifting space yachts, or flying cloud-cities.
1d100 for temperature
>>
Rolled 38 (1d100)

>>90262579
>>
>>90262769
>Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.
1d100 for the amount of terrain the world has
>>
Rolled 64 (1d100)

>>90263085
average is perfect for the pleasure world
>>
>>90263825
>4
So 4d100 for what this world looks like
>>
Rolled 7, 24, 81, 37 = 149 (4d100)

>>90264164
Come on scenic volcanoes!
>>
>>90264436
>Savannah
>Hills
>Ravines
>Dormant Volcanoes
1d100 for its population
>>
Rolled 5 (1d100)

>>90264532
>>
>>90264541
>10d10
Quarantine has not been kind here. 10d10 for the population
>>
Rolled 10, 1, 8, 5, 3, 5, 10, 10, 9, 1 = 62 (10d10)

>>90264564
>>
>>90264586
>62
Whole 62 people live on this world. 1d100 for its government
>>
Rolled 35 (1d100)

>>90264633
maybe the moon IS overrun with nids, and the 62 people are the last holdout. Perhaps one of the more crazy and/or paranoid nobles who focused on building bunkers, walls, hire more security than what is needed, etc is the only ones left as he or she rather than extend the estate, host lavish dinners, buy art, and watch entertainment upped up security around themselves.
Could lead to some interesting stories about the survivors holding out in the last imperial holding on the pleasure world
>>
>>90264755
If we went with the idea that the nids are just entering the system as someone suggested then unless there was a huge gsc cult here putting in some serious work, the 62 doesn't make sense. Could say it's 620,000 and they're all the richest of the system who bought their way here here to hide, being unable or unwilling to give up their luxuries, as you said, in their bunkers. 62 could be the survivors once the nids are "done". Just like the 60 billion/6 billion of the hive world.
>>
>>90264755
> Tyrannical Dictator: The dictator has illegally seized power, and often rules with a bloody fist as they purge or 'disappear' the planet's dissidents, political enemies, scapegoats of the day, and anyone who poses a threat to the tyrant's ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who played the long game and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.
Par for the course. 2d12 for export/import
>>
Rolled 5, 8 = 13 (2d12)

>>90267844
Could be some old grizzled veteran who probably got a noble status through marriage that formed an impromptu militia consisting of the (surviving) nobles and their retinue
>>
>>90268243
>Export: Weapons: Tools made for putting holes in people. Either require contact with the target or fires projectiles.
>Import: Spacecraft: A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.
An odd combo
>>
>>90268243
Funny you should say that anon, I spent the day making this.
https://1d4chan.org/wiki/Imperial_Guard_Regiment_Commander_Creation_Tables
So we could cobble something together on that.

I'll finish the rolls for this planet.
11d100 for the Forces on this pleasure moon.
>>
Rolled 47 (1d100)

>>90270736
Nice Anon, just glossed over it briefly, one thing to note (so far) is that you might want to add a re-roll if you end up on Preserved in Stasis after rolling again, just to avoid confusion.
>>
Rolled 92, 75, 99, 27, 28, 36, 54, 93, 23, 33, 79 = 639 (11d100)

>>90270736
Oh a new table
>>
Rolled 10, 60, 5, 81, 62, 56, 63, 60, 92, 36 = 525 (10d100)

>>90270736
Also missed the other dice so here's the other 10 of em
>>
>>90270821
>>90270832
Updated that now, I've still got a few small parts I'd like to add to the Extra Fluff section. But if anyone has any suggestions for additions to the table, let me know and I'll add them. Or for any mistakes or repeats (I know there are a couple rolls in separate tables that are somewhat similar)
>>90270827
I'll use your first roll of 92 for the next Moon's Class

>Enforcers: 90% / 3d10 / 2d10
>Militia: 10% / 2d10 / 2d10
So give me 5d10 first for Enforcers
>>
Rolled 10, 1, 7, 4, 4 = 26 (5d10)

>>90270959
>>
>>90271037
>Enforcers
>Size: Huge
>Quality: Poor/Medium
I guess the rich folk went for quantity over quality for the Arbites.
And finally,
>4d10 for the Militia
>>
Rolled 1, 9, 10, 10 = 30 (4d10)

>>90271076
>>
>>90271209
Nice rolls anon
>Militia
>Size: Medium
>Quality: Medium/High
Recap to follow
>>
>Quarantined/Pleasure Moon
>Low Imperial
>Administratum: Slight. Specific duties; not involved in wider planetary affairs.
>Arbites: Token. For administrative purposes only.
>Astra Telepathica: Moderate. Has offices and planetary duties, and are widely known.
>Mechanicus: Slight. Specific duties; not involved in wider planetary affairs.
>Ministorum: Notable. A powerful force in its own area of the planet.
>20,000km circumference
>Temperature: Average (-10°C to +30°C/14°F to 86°F):
>Axial Tilt: Moderate (16-25°) ± 20°C/68°F
>38 Hour days
>55 Terran Days
>34 Local Days
>Gravity: Standard (0.8 to 1.2 G)
>Atmosphere: Normal, safe to breathe
>Aquatic: This world is one giant ocean, with no land whatsoever. Any settlements will have to take the form of underwater bubble-towns, drifting space yachts, or flying cloud-cities.
>Savannah
>Hills
>Ravines
>Dormant Volcanoes
>Population: 62,000? before attack, 62 after
>Tyrannical Dictator
>Export: Weapons: Tools made for putting holes in people. Either require contact with the target or fires projectiles.
>Import: Spacecraft: A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.
>Enforcers
>Size: Huge
>Quality: Poor/Medium
>Militia
>Size: Medium
>Quality: Medium/High
>>
So for the next moon, I'm taking the 92 from the previous roll which gives us
>Dead World: Be it naturally barren, Tyranids, Exterminatus, natural disaster, unsustainable living, the end result is the same: No atmosphere, no civilization, not a cell of life to be found, short of Terraforming which will probably take decades at the bare minimum.
And taking the next suitable roll of 28, we get
>Forge World: Overworked factory planets owned by the Adeptus Mechanicus to pump out all sorts of goodies for the Astra Militarum: Guns, Titans, Ships, Power armor, or simple consumer goods are all manufactured in continent-spanning manufactorums. The Adeptus Mechanicus Forge World Creation Tables aren't a bad supplement for this result.
So this moon WAS a Forge Moon, but it looks like the Tyranids hit this first, and hit it HARD, so much so that it's now considered dead. Whether that was due to the Tyranids wiping everyone out, or the Imperium stepping in and glassing the entire planet, no human survives on this moon.

>Tech level
1d10+50
>>
Rolled 2 + 50 (1d10 + 50)

>>90271277
>>
>>90271302
High Imperial: The peak of Imperium technological advancement outside of the greatest hive worlds and Adeptus Mechanicus worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour and equipment such as hellguns, plasma weapons, power weapons, melta weapons, bolters and Carapace Armour can be found deployed to the PDF (and indirectly the Imperial Guard recruits) and Enforcers more commonly than other planets and the rich strata almost certainly equip their security forces with the open markets top end.
Well it was most advanced in the system, before it fell.

>Adepta Presence
9d10 and 3d5
>>
Rolled 2, 10, 5, 8, 10, 8, 4, 4, 1 = 52 (9d10)

>>90271400
>>
>>90271525
>Administratum: Small. Involved, but quietly and unobtrusively.
>Arbites: Token. For administrative purposes only.
>Astra Telepathica: Slight. Specific duties; not involved in wider planetary affairs.
>Mechanicus: Dominating: One of, if not the, most powerful and influential forces on the planet.
So as expected, the Mechanicus were the largest force on the this forge moon.
Still need a 3d5
>>
Rolled 5, 2, 5 = 12 (3d5)

>>90271583
>>
>>90271618
>Astronomica: Token. For administrative purposes only.
>Ministorum: None.
>Inquisition: Token. For administrative purposes only.
The Machine God rules here.

>Size of Moon
4d10
>>
Rolled 4, 2, 1, 6 = 13 (4d10)

>>90271676
>>
>>90271709
>13,000km
A third bigger than Luna.
>Axial Tilt
1d100
>>
Rolled 72 (1d100)

>>90271722
>>
>>90271762
>Large (26-35°) ± 40°C/104°F
Quite a bit of temperature variation
>Length of Day
1d100-10
>>
Rolled 26 - 10 (1d100 - 10)

>>90271822
>>
>>90271922
>2d10 hours
2d10 for how many hours per day
>>
Rolled 2, 3 = 5 (2d10)

>>90271943
>>
>>90271997
>5 hours per day
pretty short days, fittingly, it'll likely be similar to the other moon and the Hive World it orbits.
>Length of Year
1d100
>>
Rolled 8 (1d100)

>>90272021
>>
>>90272021
Wouldn’t the year be the same as the main planet?
>>
>>90272183
I've given up trying to figure it out, but going by the terran days of the planet, it should be
98 Terran Days
294 Local Days
(I think)
>>90272157
>Gravity Light (0.5 to 0.7 G)
>Atmosphere
I assume it's counted as "Deadly" now, but in its prime, what was it?
1d100
>>
Rolled 11 (1d100)

>>90272278
>>
>>90272318
>Atmosphere: Normal, safe to breathe
It was nice, fittingly. Did they have any water on their paradise world?
>Hydrosphere
1d100
>>
Rolled 43 (1d100)

>>90272336
>>
>>90272422
>Average: This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.
And time for the big one. Temperature. I'll assume that this WAS average, so if we roll very high or very low, I guess that's its temperature now after the war/glassing/whatever.
>Temperature
1d100
>>
Rolled 65 (1d100)

>>90272453
>>
>>90272590
>Warm (+31°C to +50°C/88°F to 122°F): Depending on moisture, this world may either be a baked desert, a steamy jungle, or even a storm-wracked archipelago. Architecture will require plenty of cross-breeze. Tolerable until it hits the high forties but it'll still be dangerous if out of the shade too long.
So it can dip down to under 0 degrees, or get as high as 90.
I've got one more roll in me before I need to go, so this will be my last post for the night if someone else wants to take over again.
>Number of Terrains
1d100
>>
Rolled 32 (1d100)

>>90272624
>>
>>90272668
>2 terrain type

Dice+2d100
>>
Rolled 51, 49 = 100 (2d100)

>>90272683
>>
Bump
>>
>>90272691
> Flat Rock
> Broken Rock
1d100 for population
>>
Rolled 84 (1d100)

>>90275805
>>
>>90275811
> 1d5 billion
If we want to go with the before the disaster happened.
> 5d10 million
If we go with Dead World modifiers
>>
Rolled 3 (1d5)

>>90276061
Let's go with billion, it's not like the admech are contributing significant biomass anyway.
>>
>>90276471
>3 billion
Since its a forgeworld the default is
> Religious (Machine God): The Church of the Machine God functions as the planet's government, and makes sure all the trains run on time. Obviously, the default on Forge Worlds, and other worlds governed by the Adeptus Mechanicus.
2d12 for export/import
>>
Rolled 10, 9 = 19 (2d12)

>>90277895
>>
>>90278063
>Export: Contraband: Shit The Man doesn't want you to have. In a totalitarian, theocratic regime like the Imperium, there's a lot that can fall under this.
>Import: Alcohol/Drugs: Alters the mental state of the user, usually to create a sense of euphoria or ecstasy, though long term effects may be unpleasant. Alcohol is typically drunk, while drugs can be smoked, snorted, consumed or injected.
That seems odd for a forgeworld
>>
>>90278214
Isn’t there a default import export since it’s a forge world, do we even need to roll for it?
>>
>>90278478
There isn't but there IS a forge world table here for some extra fluff for it
https://1d4chan.org/wiki/Adeptus_Mechanicus_Forge_World_Creation_Tables

Also, I'm working on an Ork Warboss Table, so far I have these sections
==Warboss Profile==

'Ow old is da Boss?
Age:
'Ow BIG is da boss?
Size:
Does da boss follow Gork, or Mork?
Gork or Mork?
Wot sorta ork was da boss before he was da boss?
Ork Type:
wot is da boss like?
Personality:
'Ow does da boss lead?
Leadership Style:
Iz 'e good in a scrap?
Battlefield Experience:
Da boss iz a bit odd, eez got sum' quirks, wot iz dey?
Quirks and Habits:
Are 'iz boys loyal to 'im?
Loyalty of His Boyz:
Iz 'e loyal to iz boyz?
Loyalty to His Boyz:
I 'eard e'z got sum scars frum krumpin', wot is it?
Injuries:
Da boss did sumfin big, wot wos it?
Notable Achievements:
Wot weapon does da boss use?
Preferred Weaponry:
Boss 'az got sum weird paint stuff on 'im, wot is it?
War Paint and Symbols:
Da boss 'az sum sorta vehicle, wot is it?
Unique Mount:
'Ow does da boss like ta go inta the WAAAGH!?
Preferred Personal Battle Tactic:
Boss 'az sum allies, who iz they?
Relationship with Other Clans:
Boss 'az sum enemies, who iz they?
Size:
Da boss shouts in battle, wots 'e say?
Personal Battle Cry:
E'z looted sum gubbins 'n' trinkets, wot iz dey?
Notable Collection:
E'z looted sum REALLY shiny gubbins 'n' trinkets, wot iz dey?
Treasures and Legendary Artefact:
Wots 'iz plans?
Ambition and Future Goals:

==Extra Fluff==
Warboss Bodyguard

I've added rolls to all of them so far, but if there are any other sections you can think to add, let me know
>>
bump
>>
>>90278214
Neither of those make sense, weird
>>90278557
So I finished this up, it's found here
>https://1d4chan.org/wiki/Ork_Warboss_Creation_Tables
I'll finish up the rolls for the troop count tomorrow. The next will be a 12d100
>>
Rolled 50, 31, 47, 45, 84, 22, 63, 59, 15, 75, 94, 78 = 663 (12d100)

>>90282517
>>
bump
>>
>>90283430
>>90287093
>Enforcers: 50% / 2d10 / 2d10
>Militia: 20% / 1d10 / 2d10
>Standing Army: 60% / 2d10 / 2d10
>Armoured Force: 90% / 3d10 / 3d10
>Private Army/Armies: 20% / 2d10 / 2d10
>Naval Force: 90% / 3d10 / 3d10
>Orbital Station(s): 80% / 2d10 / 3d10
>Missile Silos (planet): 90% / 2d10 / 3d10
>Missile Silos (orbital): 90% / 3d10 / 3d10
>Defence Lasers: 90% / 3d10 / 3d10

Enforcers
>4d10
>>
Rolled 8, 6, 9, 6 = 29 (4d10)

>>90287280
>>
Rolled 1, 7, 8 = 16 (3d10)

>>90287280
>>
>>90287280
Enforcers
>Size: Large
>Quality: Medium
Militia
>Size: Tiny
>Quality: Medium
Standing Army next
>4d10

Also, interestingly, this forge world doesn't have any Titans.
>>
Rolled 5, 1, 2, 5 = 13 (4d10)

>>90287746
>>
>>90288260
>Standing Army
>Size: Small
>Quality: Poor/Medium
Private Army next
>6d10
>>
>>90288356
It's actually armoured force, but its the same roll.
>>
Rolled 9, 10, 6, 2, 5, 7 = 39 (6d10)

>>90288373
>>90288356
>>
>>90288571
Armoured Force
>Size: Massive
>Quality: Medium
and next is private armies
>4d10
>>
Rolled 4, 9, 7, 8 = 28 (4d10)

>>90288665
>>
>>90288914
>Private Armies
Size: Large
Quality: Medium
Naval Force next
>6d10
>>
Rolled 2, 4, 6, 9, 2, 6 = 29 (6d10)

>>90288938
>>
>>90289039
Naval Force
>Size: Large
>Quality: Medium/High
Orbital Stations next
>5d10
>>
Rolled 10, 1, 2, 9, 1 = 23 (5d10)

>>90289161
>>
>>90289465
Orbital Station(s)
>Size: Large
>Quality: Medium
Missile Silos (Planet) next
>5d10
>>
Rolled 9, 1, 3, 9, 9 = 31 (5d10)

>>90289783
>>
>>90289860
Missile Silos (Planet)
>Size: Large
>Quality: Medium/High
Missile Silos (Orbital) next
>6d10
>>
Rolled 10, 7, 1, 9, 4, 4 = 35 (6d10)

>>90289898
>>
>>90289929
Missile Silos (Orbital)
>Size: Huge
>Quality: Medium/High
Next (and last) is Defence Lasers I'll include a planet recap with the next post
>6d10
>>
Rolled 10, 1, 8, 8, 10, 3 = 40 (6d10)

>>90290043
>>
Dead Forge Moon of Surtux Gemi
>Dead World
>Forge World
>High Imperial
>Administratum: Small. Involved, but quietly and unobtrusively.
>Arbites: Token. For administrative purposes only.
>Astra Telepathica: Slight. Specific duties; not involved in wider planetary affairs.
>Mechanicus: Dominating: One of, if not the, most powerful and influential forces on the planet.
>Astronomica: Token. For administrative purposes only.
>Ministorum: None.
>Inquisition: Token. For administrative purposes only.
>13,000km
>Temperature: Warm (+31°C to +50°C/88°F to 122°F)
>Axial Tilt: Large (26-35°) ± 40°C/104°F
>5 hours per day
98 Terran Days
294 Local Days
>Gravity Light (0.5 to 0.7 G)
>Atmosphere, normal, safe to breathe
>Hydrosphere, average
> Flat Rock
> Broken Rock
>3 billion
>Religious (Machine God)
>Export: Contraband
>Import: Alcohol/Drugs
Enforcers
>Size: Large
>Quality: Medium
Militia
>Size: Tiny
>Quality: Medium
Standing Army
>Size: Small
>Quality: Poor/Medium
Armoured Force
>Size: Massive
>Quality: Medium
Private Armies
>Size: Large
>Quality: Medium
Naval Force
>Size: Large
>Quality: Medium/High
Orbital Station(s)
>Size: Large
>Quality: Medium
Missile Silos (Planet)
>Size: Large
>Quality: Medium/High
Missile Silos (Orbital)
>Size:
>Quality:
Defence Lasers
>Size: Huge
>Quality: High

Notes:
So this moon WAS a Forge Moon, but it looks like the Tyranids hit this first, and hit it HARD, so much so that it's now considered dead. Whether that was due to the Tyranids wiping everyone out, or the Imperium stepping in and glassing the entire planet, no human survives on this moon.
>>
>>90290514
So what stuff do we need to fluff out right now? It seems like we've done a lot of rolling.
>>
Can I get an invite to the discord?
>>
>>90291384
...We have a discord?
>>
>>90291362
There is a forge world generator so we can flesh out the forge world more

https://1d4chan.org/wiki/Adeptus_Mechanicus_Forge_World_Creation_Tables
>>
>>90291868
Sure so 1d10 to start us off
>>
Rolled 1 (1d10)

>>90292059
>>
>>90292097
>Orthodox: Patterned after Mars with few deviations, this Forge World clings tightly to the sacred traditions of the Mechanicus.

So 1d00 for type
>>
Rolled 40 (1d100)

>>90292109
>>
>>90292128
>Manufactorum - The millions of worlds of the Imperium rely upon the Adeptus Mechanicus, and this Forge World is one of the most important. A tremendous variety and quantity of the technologies that hold the Imperium together are produced on this world, but such prodigious production means that less of their production capacity is a dire blow to the Imperium.

1d100 for foundation
>>
Rolled 76 (1d100)

>>90292347
>>
>>90292410
>The Ages of Apostasy & Redemption (M36-M38) - Having been founded during Vandire's deranged rule and seen the end of both the Moirae Schism and the Nova Terra Interregnum, this Forge and the newly reunited Mechanicus worked to supply the numerous Crusades of the following Age of Redemption. This Forge bore witness to the subsequent horrors of the Occlusiad War, and may have directly fought against the Apostles of the Blind King. Alternatively, it was formed in the aftermath of said war, as the galaxy settled into a long stalemate that remains only partly broken today.
Neat 1d100 for what its known for
>>
Rolled 4 (1d100)

>>90291384
There's the 1d4chan page but there's no discord, unless I've been kept out of the cool kids club since thread 1

Just a small reminder of the things we can still roll for fluff for this system.

We can roll up a Titan Legion for the hive world, which has its own table.
We can roll an Underhive Gang to see who the GSC have taken over. (If there was one, on both the dead forge moon and pleasure moon before their destruction).
We can roll the enemies of the Tyranids, the forces of Chaos. Chaos/Chaos cult/chaos marines/chaos guardman regiment, which have a table for each. But they aren't in this system, so may be jumping the gun.
The Warboss—Ozgrob Humiefragga—on the new Ork Warboss table, who is on the penal world of Carcere Primus in this system.
(This would help me, as I've not had any feedback on it for what to add/change since I made it. And we'd be the first to use it.)

For VEI:
I've been slowly updating the 1d4chan page, and we could still do with a low tier guardsman regiment for the militia (The Tunnelers), and the PDF/Veire Defence Force. We've got the Veivian Guardsmen as the main regiment, but could still roll those two others up.
We can roll up the dark Mechanicus cult that The Twin Titans of Vei fought. (They also fought the Nids at some point IIRC.
We could roll up a regiment commander for the Veivian Guard on the Imperial Guardsmen Regiment Commander table.
(This would help me, as I've not had any feedback on it for what to add/change since I made it. And we'd be the first to use it.)
We need some lore for "The Paper Pushers", they're the only page that doesn't have anything on it in so far.
>>90292915
Dice!
>>
>>90293453
>Imperial Guard Arms
D10 for what makes it special
>>
Rolled 10 (1d10)

>>90293464
Let's see what sort of fun goodies they've got
>>
>>90294189
>Reroll twice on this list
Oh it's super special
>>
Rolled 10, 9 = 19 (2d10)

>>90294436
SUPER special?
The admech must have been putting in overtime, shame it didn't help against the Nids.. maybe the weapons have a toaster slot on them.
>>
>>90294589
>Reroll twice on this list
>Bulk Production - This Forge World is geared almost completely towards the creation of one specific product, which it manufactures in massive quantities. This may render them reliant on external imports of certain components the Forge cannot or will not spare the infrastructure to mine. Cannot be taken with Masterwork.
So another d10
>>
Rolled 1 (1d10)

>>90294659
>>
>>90294814
>Special Variant - Alterations have been made to the basic form of the item's base pattern, to the point where it can be can be considered specific to this Forge.
1d10 for the Mechanicus demeanor
>>
Rolled 7 (1d10)

>>90294972
>>
>>90295080
>Pride in themselves, fealty to Mars - Though ultimately loyal to Mars and the Imperium, the Forge World often pursues its own agenda so long as it does not conflict with those of its superiors. May automatically be taken with Silent Forge.
d10 for Skiitari type
>>
Rolled 6 (1d10)

>>90295087
>>
>>90295341
>Skitarii Defence Force - Recruited from the forces of the Imperial Guard or even from well-known mercenary units, they lack access to many of the Mechancius' more esoteric weapons and augments and just use common reliable gear, albeit the better patterns, with the special ordnance reserved for the normal Skitarii legions.
1d10 for the legion's strength
>>
Rolled 5 (1d10)

>>90295423
>>
>>90295700
> Average: The number of Skitarii present on the Forge World are about the usual expected of a Forge World.
1d100 for the world’s ally
>>
Rolled 61 (1d100)

>https://1d4chan.org/wiki/Space_Marine_Battle_Brother_Creation_Tables
Did another one. Recommendations are welcome. I got it done pretty quick so the Dreadnought tables aren't what I wanted them to be, but it works. Got one planned for a Chaos Marine table. Maybe a Hive World table, or additions to the planet creator for extra fluff rolls.
>>90295805
Have a ROLL. Hope it's a good ally. Just a thought, even though this is a Dead World, would "life" signs of Mechanicus even show up on sensors? There could still be a solid resistance here. Perhaps one that whoever this ally roll is can help.
>>
>>90295945
I would rather see that this forge is dead, and it’s survivors have fled, leading to the Forge World in the Vei system to take dominance in the sub sector (for now)
>>
>>90295945
> Ecclesiarchy
Not what I’d expect. 1d100 for their enemy
>>
Rolled 98 (1d100)

>>90299070
They do export contrabanded tech while importing alcohol
>>
Rolled 55 (1d100)

>>90299379
Xeno or specific group
>>
>>90299379
>>90299391
>Enslavers
Well how horrifying
>>
>Enslavers
>>90299442
So whatever the forge world was making was very much psychic in nature and caused enslavers to attack the forge world and they somehow managed to banish the enslavers and then the Tyranids came and most likely fought the returned enslavers and when attacking the forge world with the Inquisitorial task force on the planet discovering the psychic experimentation on the forge and other an Exterminatus to make sure nothing ever gets out and to punish the Admech for their heresy.
>>
Summary
>Orthodox: Patterned after Mars with few deviations, this Forge World clings tightly to the sacred traditions of the Mechanicus.
>Manufactorum - The millions of worlds of the Imperium rely upon the Adeptus Mechanicus, and this Forge World is one of the most important. A tremendous variety and quantity of the technologies that hold the Imperium together are produced on this world, but such prodigious production means that less of their production capacity is a dire blow to the Imperium.
>The Ages of Apostasy & Redemption (M36-M38) - Having been founded during Vandire's deranged rule and seen the end of both the Moirae Schism and the Nova Terra Interregnum, this Forge and the newly reunited Mechanicus worked to supply the numerous Crusades of the following Age of Redemption. This Forge bore witness to the subsequent horrors of the Occlusiad War, and may have directly fought against the Apostles of the Blind King. Alternatively, it was formed in the aftermath of said war, as the galaxy settled into a long stalemate that remains only partly broken today.
>Imperial Guard Arms
>Bulk Production - This Forge World is geared almost completely towards the creation of one specific product, which it manufactures in massive quantities. This may render them reliant on external imports of certain components the Forge cannot or will not spare the infrastructure to mine. Cannot be taken with Masterwork.
>Special Variant - Alterations have been made to the basic form of the item's base pattern, to the point where it can be can be considered specific to this Forge.
>Pride in themselves, fealty to Mars - Though ultimately loyal to Mars and the Imperium, the Forge World often pursues its own agenda so long as it does not conflict with those of its superiors. May automatically be taken with Silent Forge.
> Average: The number of Skitarii present on the Forge World are about the usual expected of a Forge World.
>Ally: Ecclesiarchy
>Enemy: Enslavers
>>
So looking at last thread we still have two planets we could roll up since there's two in the outer reaches and the past we've been rolling up have just been moons
>>
>>90300241
Are there? I thought we got them all, but even better if we've still got some more. We DO need a guaranteed mining world for the forge world, so that's good.
>>90300083
They ended up a bit strange. With the links to the ecclesiarchy, and the world exporting contraband and importing drugs, and their ultra speshul IG weapons.
>>90300083
I like this
>>
>>90300752
I need to double check. But first 3 were moons for the Gas Giant. Hive world was the first actual planet(main biosphere). Then the Paradise and Forgeworld were moons to the Hive. So that’d still leave us with 2
>>
>>90300752
>and the world exporting contraband and importing drugs
I say we ditch those rolls, as they don't fit in at all regardless how we twist and turn it.
>>
>>90294972
what's the special variant? my ideas are boltgun[guardsman], lasgun or vehicle
>>
>>90301085
Its Guard arms and its bulk production so I’d assume its Lasgun
>>
>>90300851
That's good, I assume they're both still "Quarantined". Actually, I imagine the entire system is. Depending on how close Vei is, they might be mustering their massive fleet for a defence of the system, or (more likely) an exterminatus of the system.
>>90301059
If we picked the nearest ones that work, it would be
Export: Weapons
Import: Minerals
>>90301085
Vehicle could be cool, when I wrote the background for Saint Liena
>https://1d4chan.org/wiki/Setting:Vei_System/Saint_Liena
I thought up a new type of vehicle.
>Carcerian Trencher, a large heavily fortified vehicle designed for trench warfare. It is equipped with digging apparatus and deployable barricades, making it adept at creating large defendable trench systems in a short time. This vehicle has seen widespread adoption by Imperial forces in neighbouring sectors.
Whether we want to use that or not is up to others, but the option is there. I think a new pattern lasgun would be cool though.
>>
>>90301168
>Export: Weapons
>Import: Minerals
makes more sense in my opinion
>>
>>90301168
>>90301218
Sounds good to me
>>
File: Surtux Gemi System.png (4.68 MB, 2560x1440)
4.68 MB
4.68 MB PNG
So do we want to roll one of the other worlds, an IG regiment, Titan Legion or Underhive gang for the Hive World, a (destroyed) Skitarii group for the Forge Moon, or the Ork Warboss for the Penal World?
Or any other suggestions. Any would help with getting some fluff for these planets so we can flesh them out.
I won't be able to roll any tonight, but if we decide what we want then I can start tomorrow if nobody else has.
It's going to be a pain moving everything on the map to squeeze the last 2 planets in, but I can make it work. Here's an updated map.
>>
File: Surtux Gemi System.png (4.7 MB, 2560x1440)
4.7 MB
4.7 MB PNG
>>90302116
Actually, here's a more updated version. Obviously the Nids aren't to scale but I thought a visual representation of them would be good.
>>
>>90302330
I thought we were going with Hive Fleet Ghoul for the name
>>
>>90302492
Oh yeah, you're right. I'll change that for the next update
>>
bump
>>
Bump
>>
>>90302330
So the moons around the Gas Giant, they all had dictators right? Were we going with the idea they all originated from one family?
>>
>>90310787
I assume so, a noble house might be in order, or a couple. We might assume that it's a very recent development, and they seized power after the Nids showed up. They might all still be from the same family, perhaps they were ruled over by a father or something, and his cunt kids finally had enough. Just thinking out loud.
>>
>>90311719
I think maybe a couple noble houses should be in order. I feel like with how all three moons have tyrannical dictator it implies they siezed power illegally. I feel like a coup might have happened recent in the system. The whole turmoil made it easy for the GSC to form unnoticed.
>>
>>90313595
I can even imagine that when the Adminstratum came back to the world after the tyranids left the system they decided that it would be best to remove the old and in place a more explorative government to get more out of the system as the system has an expiration date so make the best of what remains
>>
Lets try and get a bit of backstory for these planets and do a Noble House for the Hive World first.
>House Type
1d100
>>
Reminder for the society of the Hive World.
>Religious (Machine God)/Elected Dictator
So we'll have to try and figure that one out in some backstory.

The administratum are the largest faction
>Adminstratum: Dominating: One of, if not the, most powerful and influential forces on the planet. (25)
and they've got a huge, highly trained, and well armed military force.
While the Mechanicus only have
>>Mechanicus: Token. For administrative purposes only. (6)
So far (to explain the backstory of two society types) I'm thinking the Mechanicus from the forge moon took over a large part of the Hive World, seeing that their moon would be attacked first by the Tyranids, and out of necessity—for production of arms—they took over. The Elected Dictator sort of has to deal with it. The small group of admech, (survivors?) are working tirelessly to rebuilt, and have seized huge sections of the Hives/manufactorums for themselves. I'm going with whatever this House Type is, is for the Elected Dictator only, not for the admech.
>>
Rolled 86 (1d100)

>>90313899
>>
>>90314175
>Rogue Trader House - This is a Rogue Trader house.
Huh, well I guess we should decide if they're the newly appointed rulers by the Administratum, or if they've always been the rulers. Feel free to suggest which they are, new or old, or roll a 1d2. 1 being newly appointed, 2 being they've been the rulers for as long as can be remembered. But that's just fluff, lets see what their standing is.
>How does this House do in the Imperium?
1d8
>>
Rolled 6 (1d8)

>>90314311
I'm really debating on what it should be. I'm leaning towards old since with lore so far these systems seemed to have already been discovered.
>>
>>90314335
Yeah I'm not sure myself, I think old would be better to be able to give them a larger backstory.
>Renegade - Your House is completely disconnected and has been denounced by the Imperium. You're on your own here bucko.
Well, that makes sense. They ARE a dictator after all, and I guess the Administratum just aren't taking their shit any longer. Or the admech that moved in are pissed.
Lets find out how old they actually are.
>When was this house founded?
1d100
>>
Rolled 81 (1d100)

>>90314446
I think one of the ideas I tossed out AdMech got elected into power because the AdMech teachings brought some hope with the GSC uprising. The flesh can fail and mutate but the machine is eternal. This previous guy being a dick probably didn't help much
>>
>>90314467
Yeah I was assuming that was only for the forge world, but as I was reminded by the admech also partly ruling here on the Hive World, I think we can safely assume you're right and the admech bring/brought the only hope of salvation for the citizens. Maybe even sacrificing their own forge world to save the hive world? Not sure about that, but it's an option.
>Age of the Dark Imperium - This is a brand new house, barely consisting of more than a few members. Their members are still fresh and idealistic, or perhaps the most corrupt and rotten. May not be taken with decadent.
Well that also makes sense, they ARE all corrupt and rotten.
Let's find out how they actually act.
>What is this house like?
1d8
>>
Rolled 3 (1d8)

>>90314549
>>
>>90314609
>Cutthroat - A house of sociopathic cutthroats, this house seeks to gain - or retain power at all costs.
Well we're continuing on this theme I guess, they're just a bunch of ruthless bastards. I'm smelling Chaos. Or at least Chaos influences.
Let's see what their inheritance is like. I'm going to assume at this point this roll does NOT matter, and they're just murdering their way to the top, but let's find out anyway. I've got a sudden blinding headache so I'll finish this roll and set the next one up, but then I need to leave.
>Inheritance
1d4
>>
Rolled 3 (1d4)

>>90314652
Chaos influence would tie into that warband the orkz are friendly with
>>
>>90314673
>Ultimogeniture - the youngest child inherits the title.
Weird that so youngest gets to rule maybe there is a shadow council within the house that rules and use the heir as a convenient lighting rod of blame

Gender preference
1d6
>>
>>90314673
It's also perfect timing for chaos to show up, as I created another new table over the last few days. It's fully fleshed out, but I've got a few more sections to add for extra fluff, mainly world/system/sector rule, or if they're fleet based, along with their flagship and how many ships they rule over.
>https://1d4chan.org/wiki/Chaos_Battle_Brother_Creation_Tables
(I fucked the name and called it Battle Brother instead of Chaos/Traitor Marine.)
>Ultimogeniture - the youngest child inherits the title.
Well maybe they used to, but now it's probably the most ruthless or strongest. Last post of the night as I need to go, if someone else wants to take over, we're on the "Gender Preference" table now.
>https://1d4chan.org/wiki/Noble_House_Creation_Tables
>Gender Preference
1d6
>>
Rolled 5 (1d6)

>>90314750
>>
Rolled 3 (1d6)

>>90314750
>>
>>90314911
>Absolute female preference - only women are eligible to inherit the title
Matriarchal rouge trader house

>Power Base
1d100
>>
Rolled 97 (1d100)

>>90314937
>>
>>90315062
>Several Specialties - Roll twice more on the table!
2d100 then
>>
Rolled 56, 40 = 96 (2d100)

>>90315138
>>
>>90315298
>Market and Commerce - Your noble house are merchants, working in commercial or industrial businesses.
>Market and Commerce - Your noble house are merchants, working in commercial or industrial businesses.
So 1d10 for their relation to the planet
>>
Rolled 6 (1d10)

>>90315400
>>
>>90315542
> Noble Grant - This world was either a frontier world that was granted to the house, or was discovered by them. May be automatically taken if your noble family is a rogue trader house.
So 1d10 for the nature of their rule
>>
Rolled 2 (1d10)

>>90316023
>>
>>90316810
> Direct Rule - This world is directly ruled by the noble house. They may employ a court in order to help rule
We know its an agriworld so next is 1d10 for their strength
>>
Rolled 1 (1d10)

>>90317086
>>
>>90317279
>Micro - This is a tiny house, at least owning a city sized fiefdom. Anything below that is barely worth mention.
3d10 for house's ties
>>
Rolled 4, 5, 5 = 14 (3d10)

>>90317301
>>
>>90317318
>Ecclesiarchy - This house is on good terms with the Imperial Church. This is obviously a good thing.
>Criminal Organisation - Anything from a xeno-trading cartel to narcotics barons, this noble house retains shady connections for profiteering uses - or for doing their dirty work. Cannot be taken with a noble temperment.
>Criminal Organisation - Anything from a xeno-trading cartel to narcotics barons, this noble house retains shady connections for profiteering uses - or for doing their dirty work. Cannot be taken with a noble temperment.
So two criminal organizations and the Church. That's definitely something. 1d100 for the house's army
>>
Rolled 19 (1d100)

>>90317325
>>
>>90317362
>Mercenaries - The House primarily uses mercenaries to guard themselves. Better pay them well!
That checks out. 4d100 for the house's interests
>>
Rolled 70, 68, 54, 37 = 229 (4d100)

>>90317497
>>
>>90317665
>Xenology - This noble house enjoys diplomacy and the study of other xenos.
>Crusading - CRUSADE!!! This Imperial House enjoys crusading and conquering new lands for the Emperor. May automatically be taken with military origins.
>Court Politics - If there's something even more aristocratic than politics, it's court politics. Gossip, conspiracies, and generally making everyone around you miserable is a staple of this noble house.
>Gardening - From imitating commoner agriculture to growing exotic flowers in a garden, maybe your noble house is famed for their green thumb. Pity none of it will ever serve a practical purpose.
That's it for the noble house
>>
>Rogue Trader House - This is a Rogue Trader house.
>Renegade - Your House is completely disconnected and has been denounced by the Imperium. You're on your own here bucko.
>Age of the Dark Imperium - This is a brand new house, barely consisting of more than a few members. Their members are still fresh and idealistic, or perhaps the most corrupt and rotten. May not be taken with decadent.
>Cutthroat - A house of sociopathic cutthroats, this house seeks to gain - or retain power at all costs.
>Ultimogeniture - the youngest child inherits the title.
>Absolute female preference - only women are eligible to inherit the title
>Market and Commerce - Your noble house are merchants, working in commercial or industrial businesses. (2x)
> Noble Grant - This world was either a frontier world that was granted to the house, or was discovered by them. May be automatically taken if your noble family is a rogue trader house.
> Direct Rule - This world is directly ruled by the noble house. They may employ a court in order to help rule
>Micro - This is a tiny house, at least owning a city sized fiefdom. Anything below that is barely worth mention.
>Ecclesiarchy - This house is on good terms with the Imperial Church. This is obviously a good thing.
>Criminal Organisation - Anything from a xeno-trading cartel to narcotics barons, this noble house retains shady connections for profiteering uses - or for doing their dirty work. Cannot be taken with a noble temperment.
>Criminal Organisation - Anything from a xeno-trading cartel to narcotics barons, this noble house retains shady connections for profiteering uses - or for doing their dirty work. Cannot be taken with a noble temperment.
>Mercenaries - The House primarily uses mercenaries to guard themselves. Better pay them well!
>>90317727
So with the xenology and criminal connections, it's possible that this House want to befriend the GSC
>>
>>90317771
>So with the xenology and criminal connections, it's possible that this House want to befriend the GSC
Not sure what they'd have to gain from it, but who knows what goes on in the mind of these people.
>Gardening - From imitating commoner agriculture to growing exotic flowers in a garden, maybe your noble house is famed for their green thumb. Pity none of it will ever serve a practical purpose.
But at least they're good gardeners, every psychopath has to have a hobby I guess.
>Ecclesiarchy - This house is on good terms with the Imperial Church. This is obviously a good thing.
>Criminal Organisation - Anything from a xeno-trading cartel to narcotics barons, this noble house retains shady connections for profiteering uses - or for doing their dirty work. Cannot be taken with a noble temperment.
>Criminal Organisation - Anything from a xeno-trading cartel to narcotics barons, this noble house retains shady connections for profiteering uses - or for doing their dirty work. Cannot be taken with a noble temperment.
As for these, the GSC had
>Cults Main Enemy:
>Local Church of The Lightning Lord
>Local Underhive Gang
as their main enemy, so there's a definite link between the gsc and noble house.
It's possible that this house—being traders—are the ones that brought the genestealers here in the first place.
>>
>>90318421
>It's possible that this house—being traders—are the ones that brought the genestealers here in the first place.

That’s a good point, but did they bring them here willingly or not would also be a question worth asking.
>>
>>90319064
Going to throw out a few thoughts and ideas.
If they used to be loyal, good, upstanding citizens, we can assume they did NOT willingly bring back genestealers.
They may have been corrupted by some xenos artefact, bought or traded for from their market & commerce background or possibly sold/given to them anonymously by the GSC as they couldn't access them directly.
For a larger backstory, (if they were always an awful person, and because they're a new house) maybe this was the case:
>Certain powerful lords of the Adeptus Terra offer warrants of trade as a bribe to their rivals, especially if those rivals have ambitions for higher stations.
>It can be arranged for the individual to receive a warrant of trade, the honour of which cannot be refused. The rival then must simply walk away into a life of adventure.
The original Rogue Trader was trying to climb the political ladder, but was granted a warrant of trade and made to leave. Either through necessity, desire, greed, revenge, corruption, whatever their motivation was, they may have had a captured genestealer *somehow* and were going to send it to whoever their old rivals homeworld.
That's about all I can think of to explain the links between all of that.
>>
Any ideas for a name for the House ?
>>
Throwing out a few suggestions, some custom, most taken from a list of real noble houses.
House Hezvile
House Wetherby
House Haakan
House Boccard
House Griset
House Sleeus
House Radziwiłł
House Laskaris
House Bibra
>>
>>90323891
I like Sleeus. Sounds on the nose for a scummy family
>>
>>90324966
The real life Belgian House of Sleeus may disagree (if there are any surviving), but it does sound fitting. Did we decide if the main ruler was male or female, or should that be a dice roll?
>>
>>90325399
Well the inheritance is absolute female so I would think the head would be a woman
>>
>>90325832
nope



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.