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File: Vei System Map.png (4.94 MB, 2560x1440)
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In the last thread we fleshed out the second system in the susbector which included a penal world, a feudal world, two guard regiments and an ork WAAAAAAGH. We tried making a third system towards the end but all that lies their is dust and starship graveyards.

Here's to the next system in subsector. 3d10 for it's features
>>
>>90199059
So going off of here >>90197463 it looks like we went with Xenos. So that leaves a lot of room on what it could be. Since the Stellar Anomally ate the planet(s) we got in the system, it'd be their starships which could honestly be anything. Pharx or Eldar would be the most likely in my opinion.
>>
Rolled 5, 2, 9 = 16 (3d10)

>>90199082
>>
>>90199463
>Pirate Den: A wretched hive of scum and villainy. You must be cautious. D6+4 ships are present, including a beefy flagship, and 50% chance of a space station base.

>Gravity Tides Treacherous skies. Choose one:
>Add 1d5 Gravity Riptides
>Maintaining a stable orbit around the planets in this system requires a skilled pilot.
>Interplanetary travel in this system is made at double speed, but is risky.

>Warp Stasis: A calm Warp isn't always good; sometimes it becomes "becalmed in the Warp". Double the base time for any trip entering or leaving this system and the time to send or receive an Astropathic message. It may also be harder to use psychic powers of any kind in the system.

Of course travel can't be easy in this place. 1d10 for it's star
>>
Rolled 10 (1d10)

>>90199521
>>
>>90199114
how about an eldar or dark-eldar craft with some wargear inside?
>>
>>90199854
>Binary: Two stars. Roll D10; 1-7: the stars match; reroll once. 8-10: they're different; roll once for each. Reroll 9s and 10s, but if the stars match a 10 can mean it's a three-star system. Star characteristics are set by the appropriate roll; zone strength is set by the lowest roll, subtracting 1 for each extra star, min 1.
It's almost like we didnt' leave Vei. 1d10 for they're matching or different stars
>>90199946
That sounds good to me.
>>
Rolled 6 (1d10)

gonna roll a d10 to see how many pieces of tech there are
>>
>>90200247
so six pieces of tech salvageable, anyone got any ideas as to what they are?
>>
>>90200247
>>90200253
Well here's the blurb for Xenos ruins in the system creator
>Xenos Ruins: The difficulty in finding things of value for the contents of Xenos ruins is primarily finding artifacts - most often art objects or things of archaeological interest, technology is rare - which have not decayed over time. Some races, such as the Yu'Vath and Necrons, leave relics which do not decay, but most of these still have active or passive defenses which make extracting valuables dangerous. Necron ruins attack the body, usually via Canoptek drones, while Yu'Vath leavings attack the mind, with passive fields of the Immaterium driving those within the ruins to terror or even lasting insanity.
If we go with the starship graveyard(s) are from Craftworld it'd probably have some soul stones, wraithbone constructs, some shuriken weapons and possibly some artifact. If it's Corsairs or Dark Eldar then probably some valuables from other races that they plundered.
>>
Rolled 2 (1d10)

>>90200003
Rolling for sun
>>
>>90200467
The stars are matching. So another d10 for what the two suns are
>>
Rolled 3 (1d10)

>>90200616
>>
>>90200712
>Vigorous: Steady white light. All zones normal.
3d6 for how much is in each zone
>>
Rolled 2, 5, 6 = 13 (3d6)

>>90200820
Last roll before bed
>>
>>90201092
>Inner Cauldron: 1
>Main Biosphere: 4
>Outer Cauldron: 4
1d100 for whats in the inner cauldron
>>
Rolled 44 (1d100)

>>90201211
100 get!!
>>
>>90201285
>Gas Giant: Usually not a useful planet directly, but frequently home to rocky moons which could be much more promising.
4d100 for main biosphere
>>
>>90201307
Come on planets
>>
Rolled 78, 37, 26, 32 = 173 (4d100)

>>90201319
Okay but this time with dice
>>
>>90201323
>Planet: A rocky world, potentially suitable for human habitation.
>Asteroid Cluster: A denser, cohesive group of asteroids, usually the remains of a shattered planet or moon. It is confined to a small volume but is a serious navigational hazard within its extent. It also has D6-1 Mineral Deposits, either within the asteroids or in the remains of ships destroyed trying to navigate it. Pirates often use these as cover.
>Asteroid Belt: A thinly-spread ring of rocks which may have once been a rocky world. This poses a minor navigational hazard for all travel in its Solar Zone, and has D6-1 Mineral Resource deposits.
Now 5d100 for outer reaches
>>
Rolled 86, 12, 10, 46, 86 = 240 (5d100)

>>90201348
>>
Working on the backstory for the IG regiment of the last system on the penal world, I rolled a "Warden" using the inquisitor table, got some good ideas for it I think
>>
>>90201512
Outer Reaches
>Planet
>No Feature
>No Feature
>Derelict Station
>Planet
So we got 2 "no features" which I think is bullshit. I vote we make them them both planets too, that would give us 5 distinct planets (some of which may have their own moons) and a gas giant which definitely has moons.
And as this is binary stars, (I don't want to hijack the rolling or the idea of the OP) but if we repeat these rolls (Outer Reaches/Main Biosphere/Inner Cauldron) again to see what is orbiting the second sun that could give us another distinct culture, or even
>>90199521
Part pirate/part imperium/xenos/chaos/whatever
Just an idea if we want another Vei sized system. If we don't want this then we go with the above rolls and go from there.
>>
>>90202915
I was going to see how many true moons gas giant has before deciding to throw more planets in outer reaches.

D10 for how big the gas giant is
>>
Rolled 10 (1d10)

>>90203047
That's fair
>>
>>90203129
>Titanic: Even the system's star is affected by this world's gravity. Add 15 to this planet's rolls for Orbital Features.
3d6 for how many orbital features it has
>>
Rolled 4, 4, 4 = 12 (3d6)

>>90203144
>>
Rolled 5, 6, 3 = 14 (3d6)

>>90203144
>Add 15 to this planet's rolls for Orbital Features
Oh hell yeah.
Let's see how many features we actually get first.
>>
>>90203226
>>90203234
Averaging them together gets 13. So 13d100 for whats orbitting the giant
>>
Rolled 50, 30, 86, 17, 83, 33, 71, 22, 76, 44, 69, 24, 58 = 663 (13d100)

>>90203342
>>
>>90203399
>Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid. Roll D10; on a 6+ it is rich enough in minerals to count as a Mineral Resource, generated normally but with Abundance reduced by 5.
>Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid. Roll D10; on a 6+ it is rich enough in minerals to count as a Mineral Resource, generated normally but with Abundance reduced by 5.
>Planetary Rings(Dust): A wide ring of fine particles circles the planet. This isn't a hazard to navigation, but does make sensor readings noisier. If this is rolled multiple times, enlarge the rings rather than adding more sets of rings. Sensor readings get progressively harder as the rings get larger.
>Moon: A true moon, massive enough to form a proper hydrostatic spheroid. Generate this as a new Rocky Planet, but its mass must be less than its primary. If the primary is a rocky world, the moon's Body must be less than the primary's Body. If the primary is a gas giant, the satellite's Body must be less than (the primary's Body+4).
>Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid. Roll D10; on a 6+ it is rich enough in minerals to count as a Mineral Resource, generated normally but with Abundance reduced by 5.
>Moon: A true moon, massive enough to form a proper hydrostatic spheroid. Generate this as a new Rocky Planet, but its mass must be less than its primary. If the primary is a rocky world, the moon's Body must be less than the primary's Body. If the primary is a gas giant, the satellite's Body must be less than (the primary's Body+4).
>>
>>90203478
>Moon: A true moon, massive enough to form a proper hydrostatic spheroid. Generate this as a new Rocky Planet, but its mass must be less than its primary. If the primary is a rocky world, the moon's Body must be less than the primary's Body. If the primary is a gas giant, the satellite's Body must be less than (the primary's Body+4).
>Planetary Rings(Dust): A wide ring of fine particles circles the planet. This isn't a hazard to navigation, but does make sensor readings noisier. If this is rolled multiple times, enlarge the rings rather than adding more sets of rings. Sensor readings get progressively harder as the rings get larger.
>Moon: A true moon, massive enough to form a proper hydrostatic spheroid. Generate this as a new Rocky Planet, but its mass must be less than its primary. If the primary is a rocky world, the moon's Body must be less than the primary's Body. If the primary is a gas giant, the satellite's Body must be less than (the primary's Body+4).
>Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid. Roll D10; on a 6+ it is rich enough in minerals to count as a Mineral Resource, generated normally but with Abundance reduced by 5.
>Planetary Rings(Debris): A narrow band of asteroids or chunks of ice extends out around the Gas Giant. The spread is limited enough that they can be avoided with a short detour, but if the detour is skipped, navigating them is like navigating an Asteroid Field system feature. If this is rolled multiple times, increase the size and density of the rings, making the needed detour longer and the navigation through them harder.
>>
>>90203561
>Planetary Rings(Dust): A wide ring of fine particles circles the planet. This isn't a hazard to navigation, but does make sensor readings noisier. If this is rolled multiple times, enlarge the rings rather than adding more sets of rings. Sensor readings get progressively harder as the rings get larger.
>Planetary Rings(Debris): A narrow band of asteroids or chunks of ice extends out around the Gas Giant. The spread is limited enough that they can be avoided with a short detour, but if the detour is skipped, navigating them is like navigating an Asteroid Field system feature. If this is rolled multiple times, increase the size and density of the rings, making the needed detour longer and the navigation through them harder.
So the gas giant has 4 lesser moons, 3 true moons, 3 rings of dust, 2 rings of debris. So total of 6 habitable planets in this system. Just to wrap up using this table we're going to roll for the derelict station then switch over to the planet generator.

1d100 for the derelict station's origin
>>
Rolled 26 (1d100)

>>90203612
Loadsa stuff
>>
>>90203649
>Ork Rok: From a distance, this looks like an asteroid, but it's hollow and full of Ork 'technology',
Seems like the WAAAAGH tried spreading over here.

So onto the planet in the inner cauldron, 1d100 for its classification.
>>
Rolled 21 (1d100)

>>90203674
Rolling
>>
>>90203747
>Agri-World: Lightly-urbanized worlds which have been completely converted for use in food production, be it natural or hydroponic; grain, vegetables, meat and hide, or the occasional alien fungus or maggot casserole. Sometimes ruled directly by the Administratum or under Mechanicus authority through a Knight House.
Looks like the first moon is an Agri World. 3d10 for it's tech level
>>
Rolled 10, 4, 5 = 19 (3d10)

>>90203779
>>
>>90203799
>Advanced Space: Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.
7d10 and 2d5 for Adepeta presence
>>
Rolled 2, 8, 10, 5, 2, 2, 7 = 36 (7d10)

>>90203829
>>
Rolled 2, 3 = 5 (2d5)

>>90203829
>>
>>90203884
>Adminstratum(10): Small. Involved, but quietly and unobtrusively.
>Arbites(10):Small. Involved, but quietly and unobtrusively.
>Astra Telepathica(5): Token. For administrative purposes only.
>Mechanicus(2): None. No purpose
>Ministorum(9): Slight. Specific duties; not involved in wider planetary affairs.
>>90203894
>Astronomica(2):None. No purpose
>Inquisition(3): None. No purpose
1d100 for its size
>>
Rolled 78 (1d100)

>>90203923
>>
>>90204054
>Large: (10d10)x2
10d10 for how big it is
>>
Rolled 3, 10, 2, 1, 6, 10, 1, 8, 4, 3 = 48 (10d10)

>>90204381
>>
>>90204395
>96,000 km
1d100 for its axial tilt
>>
Rolled 24 (1d100)

>>90204435
>>
Rolled 48 (1d100)

>>90204435
>>
>>90204549
>Axial Tilt:Notable (6-15°)
>Seasonal Variation: ± 10°C/50°F
1d100+10 for the length of the day
>>
>>90204550
>5d10 hours
So 5d10 now
>>
Rolled 9, 9, 2, 9, 7 = 36 (5d10)

>>90204596
>>
>>90204734
>36 hours
1d100 for the year
>>
Rolled 81 (1d100)

>>90205023
>>
>>90205038
>(10d10)x9 Terran days
Need 10d10 now
>>
Rolled 2, 8, 5, 1, 5, 4, 5, 10, 3, 5 = 48 (10d10)

>>90205078
>>
>>90205103
>432 Terran Days
>288 Local Days
1d100 for its gravity
>>
>>90205199
Come on normal gravity
>>
Rolled 48 (1d100)

>>90205217
>>
>>90205225
>Standard (0.8 to 1.2 G): Normal or easily adaptable.
1d100 for its atmosphere
>>
Rolled 53 (1d100)

>>90205244
>>
>>90205334
>Normal: Safe to breathe
1d100 for its hydrosphere
>>
Rolled 37 (1d100)

>>90205374
>>
>>90205405
Average: This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.
1d100 for its temperatures
>>
Rolled 23 (1d100)

>>90205536
I swear there was a pirate gang rolling table and I can't see it now
>>
>>90205622
>Frosty (-40°C to -11°C/-40°F to 12°F): Tundras and snowbound taigas abound, but the settlements only need minor tweaking -- small windows, thick walls, the usual. If unprotected, you'll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.
This moon is pretty close to the sun how does that work?

1d100 for the number of terrain it has
>>
Rolled 21 (1d100)

>>90205812
Xenos. Or some failed terraforming project?
>>
>>90205892
>2
2d100 for what they are
>>
anyone got a link to the archived thread where we made the Veiled Angels?
>>
Rolled 77, 35 = 112 (2d100)

>>90206294
https://suptg.thisisnotatrueending.com/archive/2023/90134093/
>>90206023
Dice
>>
Rolled 50, 58 = 108 (2d100)

>>90206023
Hopefully something cool
>>90206294
Can’t find the actual thread we rolled them up but a summary was posted here: https://suptg.thisisnotatrueending.com/archive/2023/90177734/
>>
>>90206342
>>90206369
thnx, updating the 1d4chan page
>>
>>90206342
>Caves
>Plateaus
I wonder what they provide as food then.
>>90206369
I’ll use the first roll for population and second for society
>1d10 hundred million
>Tyrannical Dictator: The dictator has illegally seized power, and often rules with a bloody fist as they purge or 'disappear' the planet's dissidents, political enemies, scapegoats of the day, and anyone who poses a threat to the tyrant's ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who played the long game and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.
So 1d10 for how many people are on this ice ball
>>
Rolled 4 (1d10)

>>90206416
>>
https://1d4chan.org/wiki/Setting:Vei_System/Veiled_Angels
this a good update?
>>
>>90206508
>400 million
1d2 for the export and 1d12 for import
>>
>>90206516
Looks good for now. Hopefully we can flesh them out a bit more. Also did we ever come up with a name for the past couple of systems ?
>>
Rolled 2 (1d2)

>>90206406
Good stuff anon. I don't think we actually chose a world for them as their homeworld so the hive world in this system (if we roll one) could be it. And I know we suggested that they get recruits from the feral world in the last sector, if you wanted to add that on their page too.
>>90206416
Not sure about the food. Some huge flower on the plateaus?
>>90206516
I like it
>>90206522
Dice
>>90206548
We did not, suggestions welcome, and planet names
>>
>>90206566
>Export: Animal Products: The hides, flesh, bones and byproducts of fauna can have a multitude of uses.
Looks like they provide meat for the system
>>
Rolled 1 (1d12)

>>90206522
Hope this makes sense
>>
>>90206774
Of course it doesnt, how do we explain that?
>>
>>90206774
>Agriculture: Plant based food. Fruits, vegetables, fungi, algae, anything grown and edible. Can also include spices and herbs. Perhaps some non-edible plants for making medicine or chemicals.
Since it says it must be export for agriworld I say we reroll it
>>
Rolled 11 (1d12)

>>90206859
>>
Rolled 3 (1d12)

>>90206859
>>
>>90207071
>11.Workers People born or vat grown specifically to serve the Imperium. Worlds like these tend to have larger populations than most.
Interesting. Onto their defenses. 12d100 to see what they havr
>>
Rolled 9, 83, 80, 84, 85, 23, 8, 4, 82, 10, 44, 67 = 579 (12d100)

>>90207114
>>
>>90207462
>Enforcers: 90% / 1d10 / 1d10
>Naval Force: 25% / 1d10 / 2d10
>Private Army/Armies: 30% / 1d10 / 2d10
>Orbital Station(s): 5% / 1d10 / 1d10
Not too many defenses for the world. So 2d10 for the enforcers size and quality
>>
Rolled 2, 7 = 9 (2d10)

>>90207532
suitable for an agri world
>>
>>90207615
>Enforcer Size: Small
>Enforcer Quality: Poor/Medium
3d10 for its Navy
>>
Rolled 5, 8, 2 = 15 (3d10)

>>90207663
>>
>>90208043
>Navy Size: Small
>Navy Quality:Medium
3d10 for its private armies
>>
Rolled 6, 8, 10 = 24 (3d10)

>>90208234
Doesn't look like it'll be a big force here, also I wonder what the imported workers are. I assume most of the population are already workers
>>
>>90208767
>Private Army Size: Small
>Private Army Quality: Medium/High
Looks like the dictator wants his stuff protected. As for workers it could be the winters cause a decent attrition rate so they need a steady supply of people.

2d10 for their orbital stations
>>
>>90208913
>>
Rolled 42, 75 = 117 (2d100)

>>90208913
>>
A little bump before bed
>>
>>90209648
I’ll take first digit from each so
>Orbital Station Size: Small
>Orbit Station Quality: Poor/Medium
And that’s it for AgriMoon, I’ll get a summary up in a bit
>>
>Agri-World: Lightly-urbanized worlds which have been completely converted for use in food production, be it natural or hydroponic; grain, vegetables, meat and hide, or the occasional alien fungus or maggot casserole. Sometimes ruled directly by the Administratum or under Mechanicus authority through a Knight House.
>Advanced Space: Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.
>Adminstratum(10): Small. Involved, but quietly and unobtrusively.
>Arbites(10):Small. Involved, but quietly and unobtrusively.
>Astra Telepathica(5): Token. For administrative purposes only.
>Mechanicus(2): None. No purpose
>Ministorum(9): Slight. Specific duties; not involved in wider planetary affairs.
>Astronomica(2):None. No purpose
>Inquisition(3): None. No purpose
>Size: 96,000 km
>Axial Tilt:Notable (6-15°)
>Seasonal Variation: ± 10°C/50°F
>Day:36 hours
>Year:432 Terran Days, 288 Local Days
>Standard Gravity(0.8 to 1.2 G): Normal or easily adaptable.
>Normal Atmosphere: Safe to breathe
>Average Hydrosphere: This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.
>Frosty (-40°C to -11°C/-40°F to 12°F): Tundras and snowbound taigas abound, but the settlements only need minor tweaking -- small windows, thick walls, the usual. If unprotected, you'll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.
>Terrain: Caves, Plateaus
>Population: 400 million
>>
>>90210985
>Tyrannical Dictator: The dictator has illegally seized power, and often rules with a bloody fist as they purge or 'disappear' the planet's dissidents, political enemies, scapegoats of the day, and anyone who poses a threat to the tyrant's ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who played the long game and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.
>Export: Animal Products: The hides, flesh, bones and byproducts of fauna can have a multitude of uses.
>Import: Workers People born or vat grown specifically to serve the Imperium. Worlds like these tend to have larger populations than most.
>Enforcer Size: Tiny
>Enforcer Quality: Poor/Medium
>Navy Size: Small
>Navy Quality: Medium
>Private Army Size: Small
>Private Army Quality: Medium/High
>Orbital Station Size: Small
>Orbit Station Quality: Poor/Medium
So that's the first moon from the Gas Giant. There's two more other moons and then 3 actual planets left to generate. I got to head bed if anyone else wants to take over feel free to.
>>
>>90211002
>>90210985
This planet just sounds like it's all slaves. Arbites to keep them in line, Ministorum to give them something to believe in, and the Tyrannical Dictator to stomp out their individuality. Shame the planet is so cold because other than that it's pretty nice.
>>
So next moon, 1d100 for its classification
>>
Rolled 42 (1d100)

>>90213325
>>
>>90213706
>Developing/Civilised World: 'Adolescent' colony Worlds that just sort of sat there and were allowed to develop on their own before the IoM came around asking for tithes. Often highly balkanized and highly culturally diverse, yet decently developed with a population somewhere in the million-billion bracket, up to around 10 billion or so, and may have one hive city for a capital pushing the population maxing out at 15 to 20 billion or so. The balkanization is not strictly under national lines (indeed, the Administratum would prefer to deal with one governor and the factions of the planetary one world government rather than disparate states if the world is advanced enough) and the divide may be factionalism under a single planetary government, the factions being composed various nobles and the rich burghers or the purveyors of certain produced good for example.
2d10 for its tech level
>>
Rolled 5, 2 = 7 (2d10)

>>90213873
>highly culturally diverse
>develop on their own before the IoM came
Looks like they've got some learning to do!
>>
>>90213951
>Early Space: Has developed basic space flight, and may have established settlements on its own moons, and even close neighboring planets in the same system. Basic las weapons and early coilguns may have been developed. Beyond this point, it is almost a guarantee that the multicultural empires and nation states of earlier periods vanish in favor of planetary unification (this may occur earlier if an empire is sufficiently successful, out of necessity to combat a Xenos invasion or through shrewd negotiations)
3d10 and 2d5 for adepta presence
>>
Rolled 7, 8, 5 = 20 (3d10)

>>90214120
>>
Rolled 2, 3 = 5 (2d5)

>>90214120

Just a thought (mainly because it would save me a lot of work in making the pages and maps).
As this system has a fair amount of planets, and the second system (with the Penal world, and the Feudal World) only has those 2 planets and the Orks on one of them, what would people think about merging these two systems into one? We could easily explain it as the planets we're rolling right now are orbiting around one of the stars, and the Penal and Feudal worlds would orbit the other star.
Unless anyone is opposed to it or has an idea for what is around the other star, in which case I'll make two separate pages/maps.
I'm still writing a backstory for the penal world and its leader, the regiment, a few of her companions and all their backstories. Will hopefully be done tonight or tomorrow.
>>
>>90214219
>Adminstratum: Slight. Specific duties; not involved in wider planetary affairs.
>Mechanicus: Slight. Specific duties; not involved in wider planetary affairs.
>Ministorum: Token. For administrative purposes only.
>>90214225
>Astronomica: None. No purpose at all
>Inquisition: None. No purpose at all
I assumed they orbited both like pic related but I’m not against merging them together.

1d100 for its axial tilt
>>
Rolled 57 (1d100)

>>90214530
>>
>>90214871
Forgot about size so its
>Average: 10d10
>>
Rolled 4, 10, 2, 7, 8, 6, 7, 3, 5, 2 = 54 (10d10)

>>90214965
>>
>>90215265
>54,000 km
Now its 1d100 for axial tilt
>>
Rolled 59 (1d100)

>>90215394
Let's see how wildly the seasons change
>>
>>90215512
>Axial Tilt: Moderate (16-25°)
>Seasonal Variation:± 20°C/68°F
1d100 for its day
>>
Rolled 30 (1d100)

>>90215595
>>
>>90215917
>3d10 hours
So 3d10 now
>>
Rolled 6, 3, 2 = 11 (3d10)

>>90216217
>>
>>90216415
>11 hour days
Since it’s gas giant moon it’d have the same year as the AgriWorld
>432 Terran Days
>943 Local Days
Now for its gravity. 1d100 for it
>>
Rolled 6 (1d100)

>>90216490
>>
>>90216564
>Very Light (0.1 to 0.5 G): Don't trip and fly into orbit! +4 Agility bonus for movement, +8 to Strength and Toughness levels for Encumbrance, +4 Strength for Throwing. Jumping and leaping distances get quadrupled, fall damage gets quartered.
Now 1d100 for atmosphere
>>
Rolled 73 (1d100)

>>90216825
>>
>>90216875
>Bearable: A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe.
That does not seem great. 1d100 for hydrosphere
>>
Rolled 40 (1d100)

>>90217017
Looks pretty good so far but damn that's some long years and short days.
>>
>>90217167
>Average: This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.
1d100 for its temperature
>>
Rolled 17 (1d100)

>>90217209
>>
>>90217776
>Chilly (-100°C to -41°C/-148°F to -42°F): Cold, but not uninhabitable. Sealed buildings are still a good idea, but smaller heating systems should work just fine. Going outside requires exceptionally warm clothing but this planet is still likely to be inhabited in numbers larger than a few outposts. If unprotected, you'll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.
These moons are close too the sun! Why are they so cold? 1d100 for its terrain
>>
Rolled 41 (1d100)

>>90217853
Something chaos-y is afoot! I know it!
>>
>>90218194
>3 terrain
3d100 for what they are
>>
Rolled 62, 35, 13 = 110 (3d100)

>>90218292
>>
>>90218358
>Moor
>Plateaus
>Continual Forest
1d100 for population
>>
Rolled 73 (1d100)

>>90218516
I bet there will be too many to be rationally explained
>>
>>90218996
>1d10 hundred million
Place seems decent populated
>>
Rolled 2 (1d10)

>>90219037
>>
>>90219394
>200 million
1d100 for their society
>>
Rolled 32 (1d100)

>>90219403
Let them be nice
>>
>>90219726
>Tyrannical Dictator: The dictator has illegally seized power, and often rules with a bloody fist as they purge or 'disappear' the planet's dissidents, political enemies, scapegoats of the day, and anyone who poses a threat to the tyrant's ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who played the long game and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.
Of course. 2d12 for export and import
>>
>>90219739
>Two cold planets
>Both have tyrannical dictators
What's going on in this system, its like the opposite of Vei
>>
Rolled 4, 6 = 10 (2d12)

>>90219739
>>90219791
RNGesus really is something
>>
>>90219850
>Export: Lumber: The body of a tree, used in construction of buildings, furniture, gun stocks and more.
>Import: Vehicles: Deliver people from point A to point B.
This actually makes sense to me. 12d100 for what they have for defenses
>>
Rolled 22, 21, 91, 43, 44, 19, 77, 18, 43, 27, 16, 31 = 452 (12d100)

>>90220076
Still writing away, it's too late to finish my writefag stuff tonight but I'll finish tomorrow and make a start on this systems map, and hopefully get a page up for it in the next few days. Hope the rest of these rolls go well for you.

Also those imports do make sense if they're exporting from the huge forests. I imagine the vehicles have got to be pretty well insulated to deal with this frost though. Thinking picrel but 5x the size, and the same for the loggers.
>>
>>90220347
>Enforcers: 90% / 3d10 / 2d10
>Militia: 90% / 2d10 / 2d10
>Armoured Force: 50% / 2d10 / 3d10
>Missile Silos (planet): 75% / 3d10 / 2d10
>Missile Silos (orbital): 65% / 2d10 / 1d10
>Defence Lasers: 40% / 1d10 / 1d10
>Mercenary Force: 40% / 3d10 / 2d10
So they're lacking a standing army and private army which could be concerning. 5d10 for their enforcers
>>
Rolled 5, 3, 3, 9, 3 = 23 (5d10)

>>90222556
>>
>>90222825
>Enforcer Size: Large
>Enforcer Quality: Medium
Now 4d10 for the militia
>>
Rolled 7, 3, 3, 6 = 19 (4d10)

>>90222859
>>
>>90222991
>Militia Size: Medium
>Militia Quality: Poor/Medium
So they're painfully okay. 5d10 for armored force
>>
Rolled 4, 4, 2, 7, 2 = 19 (5d10)

>>90223006
>>
>>90223015
>Armored Force Size: Medium
>Armored Force Quality: Medium
5d10 for planet missile silos
>>
Rolled 10, 4, 3, 9, 5 = 31 (5d10)

>>90223093
>>
>>90223107
>Missile Silos (planet) Size: Huge
>Missile Silos (planet) Quality: Medium
3d10 for the orbital ones
>>
Rolled 7, 1, 8 = 16 (3d10)

>>90223150
Decently sized forces so far, not bad
>>
>>90223231
>Missile Silos (orbital) Size: Medium
>Missile Silos (orbital) Quality: Poor/Medium
2d10 for defense lasers
>>
Rolled 8, 2 = 10 (2d10)

>>90223265
>>
>>90223473
>Defence Lasers Size: Medium
>Defence Lasers Quality: Poor
And lastly the mercenary force, 5d10
>>
Rolled 1, 7, 5, 5, 7 = 25 (5d10)

>>90223512
All 10s get!
>>
bump
>>
>>90223524
>Mercenary Force Size: Large
>Mercenary Force Quality: Medium
That’s it for this moon
>>
So its not much right now as I'll need to add names/planet classes and all the descriptive bits, but I'm starting to get this systems map up and ready. Obviously it'll change a lot but this is its earliest version (I went with my earlier suggestion of merging system 2 ((which is orbiting the right star)) and this system together) If anyone has a system or planet names throw them out and I'll name them that. Other than the Penal world I've not got a name for anything
>>
>>90226857
What about Surtux for the name of the system, or even Surtux Gemi as a play on geminos which is twin in latin
>>
Also since this is now more than just the Vei system, how about we start calling these threads something in the line of Al-Thys subsector, or the Al-Thys project?
>>
>>90227456
I think we kept vei in it for the sake of reading suptg stuff
>>
>>90227415
Sure, I'll name it Surtux-Gemi System, has a good ring to it.
>>90227844
We did, but someone keeps downvoting the threads to -20 on suptg. They were all up at +5 from us voting, but I guess someone hates us. So
>>90227844
I don't have a problem with calling it something different now we've grown out of the Vei System.
Probably something like Al-Thys Subsector - System 2 - Surtux Gemi System - Warhammer 40,000 - Thread 1? or we do we go with the continuation, as this is thread 9, do we go with the next being thread 10?
Just an idea, its a bit wordy for a thread title but it gives us everything we need to know.

Also I know the Feudal and Penal worlds were actually Moons, and one the moon of a moon, but I can't seem to see the planet they were orbiting so I've just called that a Dead World, and made them both Moons, otherwise the text gets very crowded. I may make them full planets and just keep the stats we rolled for them as moon sized, just so that side of the system doesn't look so small.

Just need to finish some stuff up and I'll start rolling the third world up
>>
First up is Planet Class which is 1d100
>>
Rolled 22 (1d100)

>>90228427
100 get!
>>
Rolled 77 (1d100)

>>90228051
>>
>>90228473
>Agri World
I'll use the 77
>>90228475
>Frontier World: A newly discovered, newly settled, poorly-explored world that's a bit rough around the edges. Usually, inhabitants must fend for themselves while their sponsor world focuses on other matters.
And the 22 for the next roll when it comes up.
Next is
2d10+15
>>
Rolled 9, 8 = 17 (2d10)

>>90228616
>>
>>90228663
>Advanced Space: Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.
It may be a new world, but the Imperium have definitely put a lot of work into it already.
Next is 5d5 for the Adepta Presence
>>
Rolled 5, 3, 1, 4, 4 = 17 (5d5)

>>90228686
>>
>>90228705
>Administratum: Token. For administrative purposes only
>Astra Telepathica: Token. For administrative purposes only
>Mechanicus: None.
>Ministorum: Token. For administrative purposes only
>Inquisition: Token. For administrative purposes only
It is a new world, so nothing surprising here. Everyone is still finding the order of things
And probably a lot of fighting behind the scenes about who gets what and where
4d10 for circumference of this moon
>>
Rolled 2, 4, 8, 8 = 22 (4d10)

>>90228798
Seems to me all these moons were recently colonized. The last one was a developing world and the first one was an agriworld.
>>
>>90228862
>22,000km
I'll use the previous unused roll of 22 for our Axial Tilt roll, which gives us
>Notable (6-15°) ± 10°C/50°F
Not bad.
1d100 for Length of Day
>>
Rolled 10 (1d100)

>>90228898
>>
>>90228920
1d10 for how many Hours
>>
Rolled 8 (1d10)

>>90228937
>>
>>90228946
>8 hours per day
1d100 for Length of Year
>>
Rolled 92 (1d100)

>>90228973
rollin'
>>
>>90229022
Potential to be very long years here
10d10 for how many Terran Days
>>
Rolled 1, 1, 2, 8, 3, 7, 7, 6, 2, 7 = 44 (10d10)

>>90229048
All 10s come on now!
>>
>>90229064
You'll get them some day anon
>440 Terran Days
>960 Local Days
Still pretty long years
Next is 1d100 for Gravity
>>
Rolled 1 (1d100)

>>90229097
Wouldn’t the moon have the same year as the other two since they orbiting the same planet?
>>
>>90229127
I actually forgot this was one of the moons, I looked at so many planets while doing the map. I'll use the same terran days/local days as the other moons, so
>432 Terran Days
>943 Local Days
I think?
>Very Light (0.1 to 0.5 G): Don't trip and fly into orbit!
We spacewalkin' now.
1d100 for Atmosphere
>>
Rolled 43 (1d100)

>>90229172
>>
Rolled 36 (1d100)

>>90229172
I got 1,296 for local days since this moon had a 8 hour fay.

Hopefully this place isn’t toxic
>>
>>90229219
>Normal: Safe to breathe
Phew
>>90229244
I was just copying from the above roll on the previous world, I forgot the hours would change the days.
>Average: This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.
Careful, other than the light gravity this place is pretty nice so far.
Next is the big one. 1d100 for temperature
>>
Rolled 6 (1d100)

>>90229292
I wonder if tue trend of frozen moon next to the sun will continue
>>
I did something wrong like 3 times because I've now got 1320 Local days. I think my first one I accidentally did it for 11 hours rather than 8, and I don't know WHAT I did to get this.
440x24÷8=1,320, I have no clue, I did something wrong somewhere. Lucky it isn't an important roll and its just fluff. I have no way of correctly imputing these into the map anyway.
I'm an ogryn when it comes to maths
>>90229343
Cold (-200°C to -101°C/-328°F to -150°F): Chances are, this world is made of ice, and any 'oceans' are either rock-solid, or not water at all. Giant heating networks and sealed structures are a must. If you find yourself outside, you'd better be wearing top-of-the-line protective equipment. Any sad sod finding himself outside without at least 23 parkas lasts a number of rounds equal to their toughness bonus before re-enacting the end of The Shining.
You HAD to say it anon.
Next is 1d100 for how much Terrain this frigid place has.
>>
Rolled 76 (1d100)

>>90229377
It’s consistent at least. I’m just wondering how
>>
>>90229481
Something fucky with the gas giant? Something to do with the Pirate Base in the system? HERESY?
>4 Terrains
4d100 to find out which
>>
Rolled 94, 68, 34, 8 = 204 (4d100)

>>90229520
>>
>>90229550
>Islands
>Barren
>Plateaus
>Savannah
Well all of those sort of fit, the Savanna maybe not, but it's all frozen over anyway so I suppose it works.
1d100 for Population
>>
Rolled 11 (1d100)

>>90229630
>>
>>90229656
Pretty low compared to the last few
10d10
>>
Rolled 6, 8, 1, 10, 10, 3, 2, 3, 5, 3 = 51 (10d10)

>>90229686
So there’s like a singular town on this planet.
>>
>>90229722
that 51 is x100 so 5100, still a small population. These must be the very first of the pioneers, still getting the rest of the planet habitable.
I don't know how fitting this will be as it's a newly developing world, but
1d100 for Society
>>
Rolled 29 (1d100)

>>90229790
>>
>>90229926
>Hereditary Dictator: The role of dictator is hereditary on this planet. When one person retires, a designated successor, usually a close relative, inherits their position. The successor holds absolute power over the law and their people upon coming of age. This transition is not always peaceful, and rarely seamless.
Three cold worlds, three dictators, two Hereditary, one Tyrannical. I assume this is all one noble family and they've got a lock down on this system. Or these worlds are just super unlucky with their rulers.
2d12 for the Export and Import
>>
>>90229926
Sorry this is actually
>Tyrannical Dictator: The dictator has illegally seized power, and often rules with a bloody fist as they purge or 'disappear' the planet's dissidents, political enemies, scapegoats of the day, and anyone who poses a threat to the tyrant's ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who played the long game and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.
So even worse.
>>
Rolled 5, 2 = 7 (2d12)

>>90229965
>>
>>90229965
>>90229977
How poetic. All frozen worlds with dictators.
>>
>>90230173
>Export: Weapons: Tools made for putting holes in people. Either require contact with the target or fires projectiles. Swords and knives, gunpowder firearms, nothing more advanced than the humble lasgun. Fancy alloys folded over a thousand times to produce rapiers of exceptional quality, or powerful and arcane weaponry like meltas or plasma guns. Maybe the planet's culture has a unique and crazy weapon found only there like a super lasgun? Or maybe even super advanced weapons like Grav Guns or Vortex Warheads.
>Import: The hides, flesh, bones and byproducts of fauna can have a multitude of uses.
Processed grox meat is many a citizen's favorite meal. Eggs, fish and milk can all be plentiful depending on the planet's biome. Exotic hides for ostentatious coats, bones to make regal tool handles, and the most succulent meats to dine on after a long day of oppressing Imperial subjects.

I guess the Import makes sense. Unless they've found some archeotech weapon cache I don't know how they're exporting weapons. Unless the Tyrannical Dictator has been taking any personal weapons of the citizens and selling them on.
12d100 to find out what type of military force this place has
>>
Rolled 16, 80, 1, 75, 22, 45, 73, 7, 6, 3, 35, 9 = 372 (12d100)

>>90230301
>>
>>90230316
>Enforcers: 2d10 / 2d10
>Standing Army: 1d10 / 2d10
>Mercenary Force: 1d10 / 2d10
Not a huge force, but maybe an elite one?
4d10 for the Enforcers
>>
Rolled 10, 7, 10, 3 = 30 (4d10)

>>90230396
>>
>>90230408
>Enforcers
>Size: Huge
>Quality: Medium
So not bad, this dictator is definitely clamping down on any crimes. At least so they can take over.
3d10 for the Standing Army
>>
Rolled 2, 8, 2 = 12 (3d10)

>>90230439
Rolling
>>
>>90230488
>Standing Army
>Size: Tiny
>Quality: Medium
I suppose you don't need a massive standing army if you rule with an iron fist, and the remaining citizens are already disarmed.
3d10 for the Mercenary Force
>>
Rolled 8, 6, 5 = 19 (3d10)

>>90230506
>>
>>90230522
>Mercenary Force
>Size: Medium
>Quality: Medium
If this system is run mainly by one family, the mercenary force is probably from wherever their home planet is. Planet recap to follow
>>
>>90230547
>Frontier World: A newly discovered, newly settled, poorly-explored world that's a bit rough around the edges. Usually, inhabitants must fend for themselves while their sponsor world focuses on other matters.
>Advanced Space: Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.
>Administratum: Token. For administrative purposes only
>Astra Telepathica: Token. For administrative purposes only
>Mechanicus: None.
>Ministorum: Token. For administrative purposes only
>Inquisition: Token. For administrative purposes only
>22,000km
>Axial Tilt:Notable (6-15°) ± 10°C/50°F
>Cold (-200°C to -101°C/-328°F to -150°F)
>8 hours per day
>432 Terran Days
>1,296 Local Days
>Islands
>Barren
>Plateaus
>Savannah
>Tyrannical Dictator
>Export: Weapons
>Import: Animal Products
>Enforcers
>Size: Huge
>Quality: Medium
>Standing Army
>Size: Tiny
>Quality: Medium
>Mercenary Force
>Size: Medium
>Quality: Medium
I guessed at the days as I don't know what the hell I did, other than that this place absolutely sucks to live on. Just like every other planet around this gas giant so far.

I think we have 1? 2? more moons to roll? (we can always add in more, never let rolls get in the way of fun and more rolls) I believe one of them must be a Hive World, which we'll roll a Noble House for. Also for the pirates, I think we'll roll them on the underhive gang table and just make it work through lore.
Also, as we've rolled the last 3 moons as cold, should we force this one to be also, and come up with an in-lore reason as to why? Or shall we roll it and deal with what we get?
I won't be able to finish rolling this moon tonight as I'm only here for another 30 minutes but I'll make a start.
1d100 for the planet class
>>
Rolled 18 (1d100)

>>90230636
So I think that wraps up the moons. The Gas Giant had a total of 6 but only 3 of them were big enough to be actual planets. So we could say fuck it and have the other 3 be planets or this would be the first actual planet.
>>
>>90230667
I say we go with adding three more true planets, the map could use filling up.
>Penal World: Class of Imperial world that functions as a military prison planet. A single such world's population consists entirely of criminals drawn from hundreds of different worlds. May double as a Mining World or Agri-World or have a similar low skilled and repetitive labor intensive trade, or simply exist as a one stop shop for Penal legion recruits (even then, they may still produce military gear if only to free up the actual industrial planets for more expensive stuff).
Huh. Well, we already have the Penal world from system 2 that I moved here, would you mind if you rerolled that and we use the 18 for the next 1d100 roll? It sort of fucks with the 10 pages of lore I've already written. If we roll it again I'll deal with it and write it in.
>>
>>90230667
>Penal World: Class of Imperial world that functions as a military prison planet. A single such world's population consists entirely of criminals drawn from hundreds of different worlds. May double as a Mining World or Agri-World or have a similar low skilled and repetitive labor intensive trade, or simply exist as a one stop shop for Penal legion recruits (even then, they may still produce military gear if only to free up the actual industrial planets for more expensive stuff).
This system does not appear to be a fun place to be. 3d10 for its tech level
>>
Rolled 81 (1d100)

>>90230769
Can do
>>
>>90230788
Thanks anon.
>Quarantined World
BUT NOTHING CAN SAVE THE SYSTEM.
It's hell all the way down.
Another 1d100 for what this world used to be (can't use the 18 here as it still clashes too much)
>>
Rolled 12 (1d100)

>>90230820
>>
>>90230836
>Hive World
We found our Hive world. I think this was supposed to be the homeworld of the Veiled Angels. What the fuck happened here? I imagine it's recent, whatever it is. A temporary quarantine maybe? An outbreak of some disease? HERESY???
2d10+36 for their Tech Level
>>
Rolled 4, 7 = 11 (2d10)

>>90230861
Well aren't the Veiled Angels' enemies Tyranids. Cult shenanigans might be a foot
>>
>>90230897
>Mid Imperial: Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). The PDF is guaranteed to pack plasma weapons and other demanding ordnance for its specialists. Most Imperial worlds are at this level.
If it IS Nids, then the locals at least have the average equipment that an average Imperium world would have. I don't like their chances.
There is a Tyranid Hive Fleet table, and a Genestealer table, so we could get a good bit from those after we roll this world up.
These last 2 rolls actually help me add a fair bit of backstory to my lore, so that's good.

As we're going with this being a new planet and not a moon, I need a 1d100 for Planet Size. This will be my last post for tonight unfortunately, just as things were getting good. I'll need to resume in the morning or have someone else take over.
https://1d4chan.org/wiki/Planet_generator
>>
Rolled 43 (1d100)

>>90230951
>>
>>90231022
>Average: 10d10
So 10d10
>>
Rolled 6, 10, 6, 2, 1, 6, 10, 10, 1, 3 = 55 (10d10)

>>90231076
>>
Saw the second one didn't have a summary so doing that
>Developing/Civilised World: 'Adolescent' colony Worlds that just sort of sat there and were allowed to develop on their own before the IoM came around asking for tithes. Often highly balkanized and highly culturally diverse, yet decently developed with a population somewhere in the million-billion bracket, up to around 10 billion or so, and may have one hive city for a capital pushing the population maxing out at 15 to 20 billion or so. The balkanization is not strictly under national lines (indeed, the Administratum would prefer to deal with one governor and the factions of the planetary one world government rather than disparate states if the world is advanced enough) and the divide may be factionalism under a single planetary government, the factions being composed various nobles and the rich burghers or the purveyors of certain produced good for example.
>Early Space: Has developed basic space flight, and may have established settlements on its own moons, and even close neighboring planets in the same system. Basic las weapons and early coilguns may have been developed. Beyond this point, it is almost a guarantee that the multicultural empires and nation states of earlier periods vanish in favor of planetary unification (this may occur earlier if an empire is sufficiently successful, out of necessity to combat a Xenos invasion or through shrewd negotiations)
>Adminstratum: Slight. Specific duties; not involved in wider planetary affairs.
>Mechanicus: Slight. Specific duties; not involved in wider planetary affairs.
>Ministorum: Token. For administrative purposes only
>Size: 54,000 km
>Axial Tilt: Moderate (16-25°)
>Seasonal Variation:± 20°C/68°F
>11 hour days
>432 Terran Days
>943 Local Days
>>
>>90232255
>Bearable: A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe.
>Chilly (-100°C to -41°C/-148°F to -42°F): Cold, but not uninhabitable. Sealed buildings are still a good idea, but smaller heating systems should work just fine.
>Terrain: Moor, Plateaus, Continual Forest
>Population: 200 million
>Tyrannical Dictator: The dictator has illegally seized power, and often rules with a bloody fist as they purge or 'disappear' the planet's dissidents, political enemies, scapegoats of the day, and anyone who poses a threat to the tyrant's ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who played the long game and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.
>Export: Lumber: The body of a tree, used in construction of buildings, furniture, gun stocks and more.
>Import: Vehicles: Deliver people from point A to point B.
>Enforcer Size: Large
>Enforcer Quality: Medium
>Militia Size: Medium
>Militia Quality: Poor/Medium
>Armored Force Size: Medium
>Armored Force Quality: Medium
>Missile Silos (planet) Size: Huge
>Missile Silos (planet) Quality: Medium
>Defence Lasers Size: Medium
>Defence Lasers Quality: Poor
>Mercenary Force Size: Large
>Mercenary Force Quality: Medium
>>
>>90232241
>Size: 55,000 km
Looks like adepta presence got skipped over so 19d10 for that one
>>
>>90232255
When we rolled that I read IoM as MoI and I was so confused why they would be coming asking for tithes.
>>90232279
And this has a lot of troops, it does have 200m people on the planet so they can afford to be picky
>>90232294
That seems like a lot of dice, here you go
>>
Rolled 4, 8, 3, 10, 7, 9, 8, 1, 7, 8, 9, 4, 2, 6, 1, 7, 6, 6, 3 = 109 (19d10)

>>90232294
>>
>>90232593

>Adminstratum: Dominating: One of, if not the, most powerful and influential forces on the planet. (25)
>Arbites: Major. A powerful and influential force throughout the planet.(24)
>Astra Telepathica: Notable. A powerful force in its own area of the planet.(16)
>Astronomica:Slight. Specific duties; not involved in wider planetary affairs.( 9)
>Mechanicus: Token. For administrative purposes only. (6)
>Ministorum: Moderate. Has offices and planetary duties, and are widely known. (14)
>Inquisition: Moderate. Has offices and planetary duties, and are widely known.(15)
Next is the planet's axial tilt which is 1d100
>>
Rolled 66 (1d100)

>>90232434
I swear I rolled
>>90232657
>>
>>90232942
>Axial Tilt:Moderate (16-25°)
>Seasonal Variation:± 20°C/68°F
1d100 for the planet's day
>>
Rolled (1d00)

>>90233003
>>
Rolled 72 (1d100)

>>90233003
>>
>>90233285
>6d10 hours
6d10 now
>>
Rolled 4, 2, 2, 10, 1, 3 = 22 (6d10)

>>90233552
>>
>>90233832
>22 hours
1d100 for the length of year
>>
Rolled 15 (1d100)

>>90233936
>>
I'll take over rolling in a while but for now, bump
>>
>>90234385
>10d10x2
give me a 10d10 next please
>>
Rolled 2, 1, 5, 10, 5, 1, 8, 7, 7, 3 = 49 (10d10)

>>90236229
>>
>>90236435
>98 Terran Days
>104 Local Days
Normally here I'd do a roll for satellites, but I'm going to do it a little differently to keep the numbers down, but still give us some guaranteed.
1d2 for how many moons
>>
Rolled 2 (1d2)

>>90236493
>>
>>90236665
Cool, 2 new moons around the Hive world.
1d100 for Gravity of the Hive world
>>
Rolled 53 (1d100)

>>90236758
>>
>>90237429
>Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.
A relief, I couldn't have seen potentially hundreds of millions/billions suffering under anything but standard gravity.
1d100 for the Atmosphere
>>
Rolled 49 (1d100)

>>90237532
>>
>>90237606
>Normal: Safe to breathe
Another relief. Now lets see if they have any oceans.
1d100 for Hydrosphere
>>
Rolled 27 (1d100)

>>90237767
>>
>>90238153
>Arid: This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.
Well that's not too bad, it could be worse, especially for a Hive world. So far they've got some oceans, normal gravity, and a breathable atmosphere. Let's find out if they can even go outside.
1d100 for Temperature
>>
Rolled 88 (1d100)

>>90238236
>>
>>90238274
>Hot (+101°C to +150°C/204°F to 302°F): Any water has long since boiled away, leaving this a parched or waterless world. Vast power networks and strong construction are required to keep any sealed settlements reasonably cool. If you find yourself outside, you'd better either be wearing top-of-the-line thermal protection. Otherwise, you'll last a number of rounds equal to your toughness bonus before boiling alive like a clam.
Well, we've got another Veire! I wonder what it is with the Hive worlds of this subsector, they're all scorching. It isn't quite as hot here, but you aren't going to be walking around outside.
1d100 for how much Terrain is here
>>
Rolled 41 (1d100)

>>90238402
>>
>>90238474
>3 types of terrain
3d100 to find out which terrains they have here
>>
Rolled 17, 49, 29 = 95 (3d100)

>>90238707
>>
>>90238852
>Broken Forest
>Broken Rock
>Mountains
So it's just scorched earth and desert. The maximum temperature is +170°C/370°F, while the minimum is +81°C/136°F, so I guess that fits. due to the temperature variation being under 100°C, the poles likely have some water left.
Now on to Population. As this is a HIVE world, and it should have dozens, if not hundreds of Billions, if we roll low I'll make a change to make it more appropriate.
1d100+40
>>
Rolled 58 + 40 (1d100 + 40)

>>90238972
>>
>>90239027
>1d10 billion
We'll probably add a zero to this.
1d10 for Population number.
>>
Rolled 6 (1d10)

>>90239133
10 get!
>>
>>90239177
>6
Going to go with
>60 Billion
for a more believable number. It might not be a nice place to live, but is any Hive World?
Now let's see how they're ruled.
1d100 for Society Type
>>
Rolled 89 (1d100)

>>90239222
I don't think we should make this a Veire copy, perhaps these hives have multiple layers of thick ferrocrete and plasteel, or some archeotech shields who actually get their power from the heat to keep the inside of it cool, or something like that
>>
>>90239222
Its also a quarantined world so lower population would be believable
>>
>>90239290
I was going by the assumption that the quarantine was a very recent event, if we want to be extreme, we can say it was 60 billion at its peak, but the war with the Tyranids/Genestealers/Whatever has dropped that to 6 billion.

I fully agree that it shouldn't be a copy of Veire, I like the uniqueness of it.
>Religious (Machine God): The Church of the Machine God functions as the planet's government, and makes sure all the trains run on time. Obviously, the default on Forge Worlds, and other worlds governed by the Adeptus Mechanicus.
Huh, well that's interesting.
With the Mechanicum only having a Token force here, I think we have to reroll. I don't see 6+ billion non-admech, regular imperium citizens following the Machine God.
1d100 again please, unless someone has a good idea of how to explain this
>>
Rolled 12 (1d100)

>>90239338
>>
>>90239365
>Elected Dictator: The population or a designated body politic elected a man into the role of dictator, who then holds absolute power. Their will is law, the law is whatever they will. A dictator often has a group of advisors, and an administratum for day-to-day management, but in the end Dear Leader's decision is final.
At least these guys voted this dictator in. So far I think we have this Elected Dictator, one Heredetary, and two Tyrannical.
They ain't having much luck in Surtux-Gemi.
Next is 2d12 for the Export/Import
>>
>>90239338
If its GSC or Chaos Cult(just remembered the Orkz are allied with Chals), its possible the AdMech brought a bizarre sense of hope. The flesh can be corrupted but there is certainty in steel and the machine is eternal
>>
Rolled 4, 1 = 5 (2d12)

>>90239432
>>
>>90239439
Oh I have my own admech story going on behind the scenes as part of the Order of the Lightning Lady/Penal Planet, so I might be able to fit something in to that.
>>90239444
>Export: Lumber. The body of a tree, used in construction of buildings, furniture, gun stocks and more.
>Import: Agriculture: Plant based food. Fruits, vegetables, fungi, algae, anything grown and edible. Can also include spices and herbs. Perhaps some non-edible plants for making medicine or chemicals.
Well.. I guess the export is just because the dictator is trying to make even more space for their giant.. whatever they live in. And he's trying to pass it off as decent lumber, when in fact it's more like charcoal.
12d100 for what kinds of defences this place has
>>
Rolled 56, 50, 11, 37, 30, 1, 70, 33, 63, 18, 15, 21 = 405 (12d100)

>>90239563
>>
>>90239598
Enforcers: 99% / 3d10 / 2d10
Militia: 99% / 3d10 / 2d10
Standing Army: 99% / 3d10 / 3d10
Armoured Force: 99% / 3d10 / 3d10
Titan Force: 30% / 2d10 / 2d10
Private Army/Armies: 30% / 2d10 / 2d10
Naval Force: 99% / 3d10 / 3d10
Orbital Station(s): 50% / 2d10 / 2d10
Missile Silos (planet): 85% / 3d10 / 2d10
Missile Silos (orbital): 70% / 2d10 / 2d10
Defence Lasers: 30% / 3d10 / 2d10
The only thing they don't have here is Mercenaries.
5d10 for Enforcers
>>
Rolled 8, 10, 8, 7, 5 = 38 (5d10)

>>90239641
Rolling for enforcers
>>
>>90239892
Enforcers
>Size: Massive
>Quality: Medium
5d10 for Militia

captcha: N0MHD
Maybe there are some nomads on this planet, travelling from hive to hive, braving the heat.
>>
Rolled 8, 2, 6, 9, 5 = 30 (5d10)

>>90239930
>>
>>90239980
>Militia
>Size: Huge
>Quality: Medium
6d10 for Standing Army
>>
Rolled 2, 1, 9, 2, 6, 2 = 22 (6d10)

>>90240013
>>
>>90240148
>Standing Army
>Size: Large
>Quality: Medium
6d10 for Armoured Force
>>
Rolled 5, 8, 8, 9, 7, 4 = 41 (6d10)

>>90240167
>>
>>90240268
>Armoured Force
>Size: Massive
>Quality: Medium/High
Next is the big one, how large and elite are their Titan Force?
4d10
>>
Rolled 3, 8, 3, 2 = 16 (4d10)

>>90240310
>>
>>90240317
>Titan Force
>Size: Large
>Quality: Poor/Medium
Not great, but could be worse. A bigger force than Veire, but definitely much worse equipped. We'll roll up a Titan Legion to find out what these God-Machines are.
4d10 for Private Army
>>
Rolled 3, 4, 8, 3 = 18 (4d10)

>>90240385
>>
>>90240464
>Private Army
>Size: Medium
>Quality: Medium
Average all round.
6d10 for Naval Force
>>
Rolled 9, 5, 5, 8, 5, 10 = 42 (6d10)

>>90240493
>>
>>90240619
>Naval Force
>Size: Huge
>Quality: High
A HUGE, very high quality navy.
4d10 for Orbital Stations
>>
Rolled 1, 9, 7, 6 = 23 (4d10)

>>90240814
>>
>>90241010
>Orbital Stations
>Size: Medium
>Quality: Medium
5d10 for Missile Silos (Planet)
>>
Rolled 4, 9, 1, 9, 5 = 28 (5d10)

>>90241095
>>
>>90241095
>Missile Silos (Planet)
>Size: Large
>Quality: Medium
4d10 for Missile Silos (Orbital)
>>
Rolled 3, 6, 3, 2 = 14 (4d10)

>>90241259
>>
>>90241441
>Missile Silos (Planet)
>Size: Medium
>Quality: Poor/Medium
4d10 for Missile Silos (Orbital)
>>
Rolled 4, 4, 5, 10 = 23 (4d10)

>>90241478
>>
>>90241586
>Missile Silos (Orbital)
>Size: Medium
>Quality: Medium
and the last roll for this Hive world, 5d10 for Defence Lasers
>>
Rolled 1, 5, 8, 3, 6 = 23 (5d10)

>>90241619
>>
>>90241633
>Quarantined/Hive World
>Mid Imperial
>Size: 55,000 km
>Adminstratum: Dominating: One of, if not the, most powerful and influential forces on the planet. (25)
>Arbites: Major. A powerful and influential force throughout the planet.(24)
>Astra Telepathica: Notable. A powerful force in its own area of the planet.(16)
>Astronomica:Slight. Specific duties; not involved in wider planetary affairs.( 9)
>Mechanicus: Token. For administrative purposes only. (6)
>Ministorum: Moderate. Has offices and planetary duties, and are widely known. (14)
>Inquisition: Moderate. Has offices and planetary duties, and are widely known.(15)
>Axial Tilt:Moderate (16-25°)
>98 Terran Days
>104 Local Days
>Standard (0.8 to 1.2 G)
>Normal: Safe to breathe
>Arid
>Hot +101°C/+150°C
>Seasonal Variation:± 20°C
>Broken Forest
>Broken Rock
>Mountains
>60 Billion before Quarantine, 6 Billion now
>Religious (Machine God)/Elected Dictator
>Export: Lumber
>Import: Agriculture

>Enforcers
>Size: Massive
>Quality: Medium
>Militia
>Size: Huge
>Quality: Medium
>Standing Army
>Size: Large
>Quality: Medium
>Armoured Force
>Size: Massive
>Quality: Medium/High
>Titan Force
>Size: Large
>Quality: Poor/Medium
>Private Army
>Size: Medium
>Quality: Medium
>Naval Force
>Size: Huge
>Quality: High
>Orbital Stations
>Size: Medium
>Quality: Medium
>Missile Silos (Planet)
>Size: Large
>Quality: Medium
>Missile Silos (Planet)
>Size: Medium
>Quality: Poor/Medium
>Defence Lasers
>Size: Large
>Quality: Poor/Medium
>>
File: Surtux Gemi System.png (4.66 MB, 2560x1440)
4.66 MB
4.66 MB PNG
That's all I can do for tonight. Just a reminder of the rolls we can still do for this system for anyone if they want to take over.
The Hive World has two moons we can roll.
The Hive World is under siege by either Tyranids/genestealers, and we can roll both on their respective tables.
OR the Hive World is under siege by the armies of Chaos/Chaos cult/chaos marines/chaos guardman regiment, which also have a table each.
Chaos makes sense as they're friendly with the Orks of the system, but Tyranids makes sense as they're the enemies of this worlds Astartes chapter, Veiled Angels. I'll leave it for someone else to decide as it's the biggest decision for the system so far.
We can roll up a Titan Legion which has its own table.

I doubt this thread will last overnight, especially as we're so close to the bump limit. So if anyone makes the next one, use the below format and link back here.
Al-Thys Subsector - System 2 - Surtux Gemi System - Thread 10

Here's an updated map of what we have so far.
This Hive world ended up pretty good, I'm happy with it, especially the massive amount of high quality armed forces.
Here is the Planet Generator (the other tables are at the very bottom). https://1d4chan.org/wiki/Planet_generator
And here is the 1d4chan page for the Vei System. https://1d4chan.org/wiki/Setting:Vei_System
>>
Bump
>>
>>90241775
Since this is the ghoul stars, what if the hive world has been quarantined by something like the Ordo Xenos to contain a Hrud migration, or to contain a splinter of Hive Fleet Jormungandr who still have lots of burrowed Tyranid organisms buried on uncounted worlds as it rampaged through the Ghoul Stars before it was destroyed as a way to safeguard its bio forms
>>
bamp
>>
>>90246791
>>90244214
>>90244461
I'll start a new thread soon and link here when I have, and we can roll up either the nids or the Titans first, good job keeping this bumped
>>
>>90247943
NEW THREAD
NEW ROLLS



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