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File: Vei System.png (4.86 MB, 2560x1440)
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>>89956445 pt. 3

Welcome to part 4 of the system of Vei, where this system is starting to make sense at last!

When we last left off we were finishing up rolling our Agri-Moon
>>
to start things off we need a 12d100 to find out what forces we have present on the Agri-moon
>>
Rolled 9, 40, 18, 66, 2, 84, 68, 95, 55, 46, 6, 90 = 579 (12d100)

>>89984602
>>
>>89984618
>Enforcers: 90% / 1d10 / 1d10
>Militia: 75% / 1d10 / 1d10
>Standing Army: 50% / 1d10 / 2d10
>Defence Lasers: 15% / 1d10 / 1d10
the 2 you rolled, if it had been a 1 then this agri would would have had titans on it as well.

So we don't have any
Armoured Force
Titan Force
Private Armies
Naval Force
Orbital Station(s)
Missile Silos (planet)
Missile Silos (orbital)
Mercenary Force: 30%
Which, due to only being a moon and having such a large navy on Vei, I think is fitting
I need the above rolls, please. If we can get separate rolls for each of them it keeps it simple
>>
Rolled 5, 3 = 8 (2d10)

>>89984675
We were so close to Tractor Titans
>>
>>89984684
>Tractor Titans
I never knew I wanted that until now

>Enforcers:The local law enforcers and security forces.
>Size: Small
>Quality: Poor
Well, as this moon doesn't have any full time workers, I suppose you don't need to police Servitors.
Need a 2d10 for the Militia next
>>
Rolled 10, 6 = 16 (2d10)

>>89984733
>>
>>89984945
>Militia: Part time soldiers, who have civilian jobs but can be called upon to fight when required.
>Size: Medium
>Quality: Poor/Medium
Any workers that are brought from Veire, the Forge-Moon, or Çorak are policing themselves
>>
>>89984536
Are you guys gonna put this up somewhere when done? I'd love to read it all in one place.
>>
Quick recap of our Agri-Moon so far

>Tiny
>18,000km
>Adminstratum:(4) Token. For administrative purposes only.
>Arbites:(6) Token. For administrative purposes only.
>Astra Telepathica:(2) None
>Astronomica:(4) Token. For administrative purposes only.
>Mechanicus:(7) Slight. Specific duties; not involved in wider planetary affairs.
>Inquisition:(1) None
>Axial Tilt: Moderate (16-25°)
>Seasonal Variation: ± 20°C/68°F
>Day: 36 Hours
>Year: 400 Terran days
>Gravity: Standard (0.8 to 1.2 G) Normal or easily adaptable. No modifiers
>Atmosphere: Normal Safe to breathe for atmosphere
>Hydrosphere: average: This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.
>Terrain: Savannah, Cliffs, Swamp, Moor
>Population: Zero. Either entirely automated, or off world workers only
>>
>>89985011
The OP of thread 2/3 said he was working on some notes to set it up on 1d4chan, I only took over as we were nearing the bump limit. A kind anon saved the last 3 threads on suptg though, we can build from there
>>
>>89985013
The population can also be seem 52 since, the lowest result in table was asking for a 10d10 and that's what we got.
>>
>>89985046
That reminds me to archive this one as well.
>>
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>>89983963
Couldn't have rolled it better, exactly what they needed
>>89983960
>The most common foodstuff for the average imperial citizen in the Vei system is the Veivian Banana. Grown in huge agri domes on Al-Vivus this fruit is hardy, flavorless but can grow even in nutrient poor soil and grows from a seed to a ripe fruit in a matter of weeks; perfect for industrial scale farming.
The fruit itself is similar in size to the ancient Terran banana, but instead of the vibrant yellow it has a dark purple exterior, that borders on brown when ripe. The flesh of the fruit is tough with a similar texture to ground up grox meat, but is very filling.
The fruit is harvested and processed on the Agri-Moon, being turned into everything from nutrient paste, canned, dried, or even shipped out raw in large stasis containers to be served to the more affluent members of regular imperial citizenry.
I like it anon

After these next 2 rolls (3d10 for Standing Army, and 2d10 for Defence Lasers) We'll have finished rolling this Agri-moon. We can either roll up
>>89976533
a Skitarii army to go with our forge world as this anon suggested
Or move on to the Mining-moon around Vei-6 in picrel
>>
Rolled 4, 1, 7 = 12 (3d10)

>>89985196
Let's see how many and how well the servitors are armed.
>>
Rolled 2, 5 = 7 (2d10)

>>89985196
Defense lasers
>>
I think next we roll the mining world, and then we do the skitarii.
That's because they might be stationed on the three moons, so it might help flesh them out.
>>
>>89985382
>Standing Army: The normal full time, fully trained warriors of the planet. Usually known as the Planetary Defence Force (PDF).
>Size: Small
>Quality: Poor/Medium
>>89985411
>Defence Lasers: Huge laser batteries that can fire on orbiting ships.
>Size: Tiny
>Quality: Poor/Medium
So, about what we would expect for a moon that only has 52 full time inhabitants, most of them being administration staff I expect, and a handful of "standing army", probably a single squad.

>>89985437
For the Mining-Moon, the Planet Class is obviously:
>Mining World: Metal and mineral-rich planets, covered in city-sized mines and refineries, producing a fuckton of raw materials for the local Forge world, possibly extracting plasma (for direct use or as a fusion catalyst for nuclear transmutation to needed materials) from the stars or rare gases from the Gas Giant they orbit as well. Often the retirement home and final resting place for criminals and 'criminals' alike.
We need a 4d10+15 for the tech level
>>
Rolled 2, 4, 6, 6 + 15 = 33 (4d10 + 15)

>>89985486
>>
>>89985492
>Advanced Space: Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.
>cybernetics are starting to become practical
I'd hope so, as 99% of the workforce are augmented.
God I wish we had those Titan Tractors

Now this IS a moon, but it's the moon of a Gas Giant
We need a 1d100 for Planet Size
>>
Rolled 11 (1d100)

>>89985522
>>
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>>89985533
>Small
Fitting, now lets see who inhabits it
We need the rolls in picrel, if we can keep them to 1 lot per post please
>>
>>89985437
the skitarii table is decent, looking forward to when we get there
>>
Rolled 5, 8 = 13 (2d10)

>>89985570
Admin
>>
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>>89985618
>Administratum: (13) Moderate. Has offices and planetary duties, and are widely known.
captcha doesn't like the administratum on the mining moon
next roll is 1d10
>>
>>89985657
It means there are pirates look for treasure!
>>
Rolled 10 (1d10)

>>89985657
>>
>>89985890
>Arbites: (10) Small. Involved, but quietly and unobtrusively.
>>89985671
The maximum amount of Arbites we could have gotten, maybe there are pirates. Corruption? Rebels? Heresy??
1d10 again please, I'll finish this next roll then I need to go and sleep
>>
Rolled 2 (1d10)

>>89986060
>>
>>89986171
>Astra Telepathica (2) None.
Yeah I didn't expect a huge presence on a mining moon
We still need
1d5 for Astronomica
3d10 for Mechanicus
2d10 for Ministorum
1d5 for Inquisition
the table for the next part, Axial Tilt, is on the planet generator on 1d4chan if someone wants to take over rolls (or the original OP from thread 2/3 comes back) then feel free
I'll be back in the morning
>>
>>89984684
Given that we seem to have a flat out Titan Legio based in system, I'd be willing to just handwave it.
Then again, being that the mainstay engine seems to be the Imperator, it could be that they tried, only to discover they were too destructive for use.
>>
Rolled 1, 6, 7 = 14 (3d10)

>>89986244
for mechanicus
>>
Rolled 1 (1d5)

>>89986336
13-15 Moderate. Has offices and planetary duties, and are widely known.
>>89986244
Rolling for Astronomica
>>
>>89986349
01-03 None. No purpose at all best used for Xenos Worlds or Feral/Feudal Astartes homeworlds/recruitment worlds where they don't want interference.
>>
Rolled 1, 5 = 6 (2d10)

>>89986244
Ministorum
>>
>>89986358
Next would be Axial Tilt, 1d100 for that
>>
>>89986541
04-06 Token. For administrative purposes only.
>>
Rolled 4 (1d5)

>>89986244
Inquisition
>>
>>89986764
04-06 Token. For administrative purposes only.
Now the next roll would be size, not axial tilt.
>>89985533
>>89985570
I'll re-use the result of this one since it was the intended one, but it seems the table being read was size of star instead.
11-20 Tiny: 2d10

Ok, so we need 2d10 for the planet's equatorial circumference
>>
Rolled 8, 6 = 14 (2d10)

>>89986808
>>
>>89984536
Kohlanon here. DND ran late. Thank you for making part four!
>>
>>89985522
We can have one of the derelict ships in the spaceship graveyard be the ship that was carrying a Titan to help the Agri-world. Gives a hook for plenty of the RPG games. Only War and Deathwatch can be fighting on the ship. Rogue Traders can be trying to tow the ship to its destination--or have an off the books Titan join their retinue. Dark Heresy could have an Interrogator and their team attempting to find out where the ship drifted off to, to begin with.

We're going to get you those tractors, anon.
>>
>>89987507
14k for circumference.
>>
>>89986548
>>
>>89987948
>>
>>89987954
You gotta be fucking kidding me. I'll write up some lore then.
>>
Rolled 21 (1d100)

>>89986548
>>
>>89988166
>Axial Tilt:Notable (6-15°)
>Seasonal Variation: ± 10°C/50°F
1d100 for their day
>>
Rolled 78 (1d100)

rolling for length of day
>>89988253
thanks for taking over overnight, I (the op of this thread) will still be away for a while so keep it up if you're able
>>89987917
Hell yeah, I'm committed
>>89987835
Glad you're still around Kohlanon, look forward to more lore
>>89986808
sorry about the confusion of the axial tilt/planet size, I couldn't into reading

>Axial Tilt:Notable (6-15°)
>Seasonal Variation: ± 10°C/50°F
Decent temperature. Hope it has a good atmosphere later.
>>
>>89988613
>5d10 hours
>>
Rolled 10, 5, 3, 6, 9 = 33 (5d10)

>>89988762
>>
>>89988918
>33 hours
1d100 for the year
>>
Rolled 92 (1d100)

>>89988921
>>
>>89988944
>(10d10)x10 Terran days
Long years 10d10 next
>>
Rolled 2, 5, 9, 10, 1, 4, 8, 8, 9, 8 = 64 (10d10)

>>89989063
ROLLAN
>>
>>89989063
I think
>>89988944
is just a straight x10, not a rolled 10d10
Also I think the numbers got a bit fucked up as I can't make heads or tails of it, I think the local days per year is 669. We can come back to that though.

Next is a 1d100 for the gravity of this moon
>>
Rolled 3 (1d100)

>>89987917
>>89988613
I can't believe my joke comment about titans working as tractors lead to a plot hook. This is great.
>>89990333
I'll give the rolls a once over to check
>>
>>89988613
>>89988762
>>89988762
>>89988918
>>89988921
Length of day seem to be ok
>>
>>89990528
Gravity: (3) Very Light (0.1 to 0.5 G): Don't trip and fly into orbit!

as a side note, I noticed theres a much more in depth forge world creator that we can use to give our forge moon some fluff, then we can roll up a skitarii legion, we should get a lot of back story for the system out of it
1d100 for Atmosphere
>>
>>89988921
>>89988944
>>89989063
>>89989124
Length of Years per Terran day seem to be ok as well.
An year in this moon is 640 terran days or around 1,75 terran years, an din local days an year is around 465,5 days

We would probably need to check if it matches the one of gas giant later, as it would be weird if the moon had a different one.
>>
Rolled 59 (1d100)

>>89990585
>>
>>89990611
>Atmosphere:(59) Normal: Safe to breathe
That's a relief, now lets find out how much water is on this rock
1d100 for Hydrosphere
>>
Rolled 19 (1d100)

>>89990700
Is this world's water wet?
>>
>>89990729
>11-20 Parched: This world Has some water but it is hard to locate and make use of. Perhaps all of the planet’s moisture is vapour in the air which must be farmed, or held in reservoirs deep underground and must be mined.
We have water! It's difficult to get to, but it's there.
This world so far is the most pleasant out of all of them
1d100 for Temperature
>>
>>89990729
11-20 Parched: This world Has some water but it is hard to locate and make use of. Perhaps all of the planet’s moisture is vapour in the air which must be farmed, or held in reservoirs deep underground and must be mined.
It's a mining world, makes sense they have to mine for their water too
>>
Rolled 82 (1d100)

>>89990846
>>
>>89990861
>Temperature:(82) Tepid (+51°C to +100°C/124°F to 202°F): A world on the edge. Any hotter, and any water will just boil away.
So +51°c/+100°c ±10°c, It's pretty hot here, but we're used to that in the Vei system.
Now on to how many features make up this moon
1d100 for Terrain
>>
Rolled 75 (1d100)

>>89990922
The local religion must have a bunch of texts trying to explain why the Lightning Lord let everything be so hot.
Except the single cold world, but that one is on the xeno side of the border.
>>
>>89990955
You're on to something there anon I hadn't even noticed that until now. We've still got 2 xenos moons to roll, but most of the table (all the Imperium specific stuff) won't be able to be used, so we'll have to come up with xenos fluff. We'll get to that in time. I'm sure He has a plan.
>Number of Terrains:(75) 4 Terrain types
give me a 4d100 and we'll see which terrains make up the mining moon
>>
Rolled 83, 54, 29, 88 = 254 (4d100)

>>89990997
>inb4 more volcanoes
>>
>>89991072
>83 Ravines
>54 Flat Rock
>29 Mountains
>88 Sandy
Honestly the best world we've rolled so far. Very fitting for a mining world.
Makes you wonder why people chose Veire to live over this place, it's a paradise in comparison.
1d100 for the population of this (unnamed) moon
>>
Rolled 43 (1d100)

>>89991160
>>
>>89991190
>43
with the planet size and planet class modifier, that's a
>33
1d10 million
1d10 for how many million Population
>>
>>89990955
I like how my throwaway line in a fluff blurb about a variation of the imperial cult where he is referred to as the lightning lord/lord of lightning has become the way the system sees the god emperor as

I like it
>>
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Rolled 3 (1d10)

>>89991217
Is it one or two d10s? Rolling one for now just in case.
>>
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Updated the map with all the relevant information for the mining moon
>>89991245
It's a solid bit of fluff for our system (and I still really enjoy the descriptions in your posts).
>>89991262
sorry should have made that a bit clearer it
>Population: 3 Million
This place is a luxury getaway for those chosen few on Veire, who rather than sweating in the tunnels of Veire, can sweat a little bit less here.
Now this place may seem like a paradise in comparison to most places in the system.. but how is the moon ruled?
1d100 for Society type
>>
>>89991245
It adds a lot of flavor, how could we not lean on it?
Besides, it was the first bit of substantial writefaggotry we had on these threads, so it deserved a special place on Vei.
>>
>>89991160
Give how dominant the ecclesiarchy is in the system, maybe Veire has a shrine to a saint?
It also would give us an excuse to roll up a sister order.
>>
>>89991382
Honestly I'm surprised we didn't roll up a Shrine world, Veire is sort of a bastardised version of a Hive/Fortress world, and the Ministorum presence being the biggest on Veire, it probably is partly Shrine world too. Place is an absolute mess, but I like your idea. Once we've revisited the Forge-Moon with the Adeptus Mechanicus Forge World table (that I didn't know existed until we moved on) and rolled up a skitarii legion, we can roll up a sisters of battle order to give praise the Lightning Lord.
>>
Rolled 24 (1d100)

>>89991327
>>
>>89991522
18-26 Hereditary Dictator: The role of dictator is hereditary on this planet. When one person retires, a designated successor, usually a close relative, inherits their position. The successor holds absolute power over the law and their people upon coming of age. This transition is not always peaceful, and rarely seamless.

Next up is the economy. Since this is a Mining world, our export is

3.Minerals: Rocks from the ground that have value. Used in construction, technology, currency or decoration.
Must be export if mineral world.

So 1d12 to see what they import
>>
Rolled 10 (1d12)

>>89991541
thanks for taking over anon, I only had another 3-4 rolls in me before I had to go for a few hours so you came at a great time. If you plan on continuing after this moon is rolled up, as I said above
>Once we've revisited the Forge-Moon with the Adeptus Mechanicus Forge World table and rolled up a skitarii legion, we can roll up a sisters of battle order
the tables are up on 1d4chan, I'll be back in a few hours
I hope our Import makes sense
>>
>>89991620
10.Contraband: Shit The Man doesn't want you to have. In a totalitarian, theocratic regime like the Imperium, there's a lot that can fall under this.

This is the second world that imports contraband, Vei isn't as stable as the Imperium wants you to believe.

Now we need a 12d100 for the defenses
>>
Rolled 17, 7, 20, 69, 30, 4, 80, 67, 23, 31, 19, 98 = 465 (12d100)

>>89991855
>>
>>89992015
The planet has

Enforcers: 2d10 / 2d10

Militia: 3d10 / 1d10

Private Army/Armies: 2d10 / 2d10

Defence Lasers: 1d10 / 1d10

The private army clearly belongs to the glorious leader
>>
Rolled 6, 10, 5, 10 = 31 (4d10)

>>89992044
Enforces
>>
>>89992518
Force Size
16-20 Huge

Force Quality
10-15 Medium
>>
Rolled 1, 2, 1, 10 = 14 (4d10)

>>89992044
rolling for the militia
>>
>>89992585
Force Size
01-03 Tiny

Force Quality
10-15 Medium
>>
Rolled 10, 6, 10, 6 = 32 (4d10)

>>89992044
Private Army
>>
>>89992833
16-20 Huge
16-20 Medium/High
>>
Rolled 9, 7 = 16 (2d10)

>>89992044
rollin for lasers
>>
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>>89992840
El Presidente has the finest bodyguards.
>>
>>89993160
07-10 Medium
05-09 Poor/Medium

Sorry for disappearing, I think I caught a cold as well, I had to lay down for a bit.

Anyway, this planet is done, I'll do a recap of the rolls and I'll see if I can find that Forge World table that anon talked about
>>
>>89994240
Might need to introduce a plague or a pox on one of the worlds if this keeps up. Not a nurgle one, just a chance to see how the Imperium reacts to the population being a threat to the population.
>>
>>89995132
That could be a plot point if someone wants to use this system in games, but adding it to the sector as is would be too much with what's already going on, besides any regular plagues or sicknesses are common in hive cities, it's only the warp manifested plagues by Papa Nurgle that really gets the Imperiums full attention, and we have avoided Chaos so far in this sector as it's situated in the Ghoul Stars, and in my opinion chaos is a bit over saturated in 40k as is, we can give the Xeno horrors some love now.
>>
Ok, here's some recaps

Agri-moon
>Class: Agri-World
>Tech Level: Advanced Space
>Administratum: Token.
>Arbites: Token.
>Astra Telepathica: None.
>Astronomica: Token.
>Mechanicus: Slight.
Ministorum: Moderate.
>Inquisition: None.
>Size: Tiny
>Circumference: 18,000 km
>Axial Tilt: Moderate (16-25°)
>Seasonal Variation: ± 20°C/68°F
>Day: 36 Hours
Either
>Year: 400 Terran days
Or same as Veire
>Gravity: Standard (0.8 to 1.2 G)
>Atmosphere: Normal
>Hydrosphere: Average
>Temperature: Warm (+31°C to +50°C/88°F to 122°F)
>Terrain: Savannah, Cliffs, Swamp, Moor
>Population: Either zero or 52. Either worked by servitors, or temporary off-world workers
>Society: Elected Dictator
>Export: Agriculture
>Import: Workers
>Enforcers: Small size and Poor Quality
>Militia: Medium Size and Poor/Medium Quality
>Standing Army: Small Size and Poor/Medium Quality
>Defence Lasers: Tiny Size and Poor/Medium Quality

Mining Moon
>Class: Mining-World
>Tech Level: Advanced Space
>Administratum: Moderate.
>Arbites: Small.
>Astra Telepathica: None.
>Astronomica: None.
>Mechanicus: Moderate.
>Ministorum: Token
>Inquisition: Token.
>Size: Tiny
>Circumference: 14,000 km
>Axial Tilt:Notable (6-15°)
>Seasonal Variation: ± 10°C/50°F
>33 hours
Either
>Year: 640 Terran days
Or same as Al-Ube
>Gravity: Very Light (0.1 to 0.5 G)
>Atmosphere: Normal
>Hydrosphere: Parched
>Temperature: Tepid (+51°C to +100°C/124°F to 202°F)
>Terrain: Ravines, Flat Rock, Mountains, Sandy
>Population: 3 Million
>Society: Hereditary Dictator
>Export: Minerals
>Import: Contraband
>Enforcers: Small size and Poor Quality
>Militia: Medium Size and Poor/Medium Quality
>Standing Army: Small Size and Poor/Medium Quality
>Defence Lasers: Tiny Size and Poor/Medium Quality
>>
>>89995368
Forge World
>Class: Forge World
>Tech Level: Advanced
>Adminstratum (10): Small.
>Arbites (9): Slight.
>Astra Telepathica (3): None.
>Astronomica (2): None
>Mechanicus (16): Notable.
>Ministorum (1): None
>Inquisiton(1): None
>Size: Never rolled : Artifical / Miniscule ?
>Circumference: Never rolled : 1d10+4 or less ?
>Axial Tilt: Extreme (46°+)
>Seasonal Variation: ± 80°C/176°F
>Day: 31 hours
Either
>584 Terran Days
Or same as Veire
>Gravity: Standard (0.8 to 1.2 G)
>Atmosphere: Normal
>Hydrosphere: Average
>Temperature: Average (-10°C to +30°C/14°F to 86°F)
>Terrain: Dormant Volcanoes, Caves, Broken Rock, Dormant Volcanoes
>Population: 200 Million
>Society: Religious (Machine God)
>Export: Spacecraft
>Import: Fuel
>Enforcers: Large Size and Poor Quality
>Standing Army: Huge Size and Medium Quality
>Armored Forces: Large Size and Medium/High Quality
>Titan Force: Massive Size and Medium Quality
>Naval Force: Medium Size and High Quality
>Missile Silos (planetary): Large Size and Poor Quality
>Missile Silos (orbital): Large Size and Poor/Medium Quality
>Defense Lasers: Never rolled -> 6d10

Ok, so first things first, we need to fix this. I'm going to either need a 1d100 for size or a 1d10+4 for circumference if we go for artificial origin.

I'm also going to need a 6d10 for the defense lasers
>>
>>89995132
No need, the system itself already has a fever, given how hot everything is.
>>
And let me post the links to the other two tables we are going to use next
https://1d4chan.org/wiki/Adeptus_Mechanicus_Forge_World_Creation_Tables
https://1d4chan.org/wiki/Skitarii_Army_Creation_Table
>>
Rolled 3 + 4 (1d10 + 4)

dice for the circumference
>>89995388
OP here again, thanks for taking over, feel free to keep rolling up the forge-moon to see what style the local admech are like, you've already done a lot of work sorting out the last 2 planets in a few easy to read/reference posts

>>89995368
>Import: Contraband
these miners need something to take the edge off of being ruled by the dictator. I imagine the resource quotas of a new and probably inexperienced ruler are going to be huge, other than that the world is pretty nice
>>
>>89995701
7000 km for circumference
Now we just need the 6d10 and we can start fleshing them out. Or would it be steeling them out?
>>
Rolled 3, 7, 5, 8, 8, 4 = 35 (6d10)

>>89995770
>>
>>89995368
>>89995388
also for these two, I'd say the day difference between the planet and her moons is fine, (as long as the moon is longer days)
>24 hours on Earth = 708.7 hours (29.53 Earth days) on the Moon
Apologies that I haven't been able to show these things on the system map, it's already very crowded
>>
>>89995496
Forge World Style, d10. Posting in advance to hit the ground running. For formatting, please wait until current rolls are done.
>>
>>89995809
Force Size
11-15 Large
Force Quality
16-20 Medium/High
Lots of good lasers

>>89995821
Oh, the problem was the length of the year, not days, because since a moon orbit the planet, I think they would take the same amount of time to rotate around the sun.

>>89995826
Your roll didn't go through, but you are right that we now need a 1d10
>>
>>89995914
I was leaving it for someone else to roll. Just teeing it up for them : ]
>>
Rolled 3 (1d10)

>>89995914
I'll start this off, rolling for forge world style
>>
>>89995974
>Orthodox: Patterned after Mars with few deviations, this Forge World clings tightly to the sacred traditions of the Mechanicus.
They are the boring, but safe kind of techpriests

Now for Forge World Type (1d100)
>>
Rolled 15 (1d100)

>>89995996
>Orthodox
Our two titans on Veire shall be pleased. I don't think they'd tolerate anything even slightly close to the dark mechanicus again. Depending on the rolls for this we could incorporate their lore into this moon
>>
>>89996365
>11-20 Forge Altar - Even amongst the ranks of the Forge Worlds, this world stands out for its devotion to the Omnissiah. The esoteric symbols of the Cult Mechanicus infuse all its creations, from the lowliest powercell to the mightiest Titan. Cannot be taken with Unorthodox.
Seems they doubled down even more on their orthodoxy.

When Was The Forge World Founded? (d100)
>>
Rolled 66 (1d100)

>>89996499
I guess I'll roll it myself
>>
>>89996974
>Nova Terra Interregnum (M34-M36) - As the Moirae Schism tears the Mechanicus and the Interregnum the Imperium asunder, members of the core of the Cult Mechanicus found multiple new Forge Worlds to counter the destruction of those deemed too heretical to be saved. This Forge was founded in those troubled times, refusing to be corrupted by the heresies of the pernicious Moirae Doctrine (though it had its fair share of troubles).
I guess this explains why they are so focused on orthodoxy

What're they most well-known for making? (d100)
>>
Rolled 30 (1d100)

>>89996499
Praise to the Omnissiah!
>>89996992
This adds up with our earlier rolls of the titans of Veire fighting the dark mechanicum.
All loyal admech came here after the Titans purged the last of the hereteks on the Antiquary world they were built on. This forge moon is devoted to the Omnissiah, as He and His will kept them pure. Absolute devotion, and they tolerate nothing less.
I'm beginning to think maybe those two titans on Veire are outfitted with some kind of lightning weapon, and that's partly how the "lightning lord" lore of this system came to be. Have to leave that to a better writer than I.
Now let's see what they produce here
>>
>>89997231
>16-30 Small Arms
They make guns. But what makes the guns special?

Special Product Bonus (d10)
>>
Rolled 7 (1d10)

>>89997283
>>
>>89997524
>Reliable - The products of this Forge World are unusually hardy, capable of enduring and operating in even the most hostile planetside environments and violent enemy engagements without malfunctioning.
Considering how Vei is, this is a good result for the Imperium.

Mechanicus Demeanor (d10)
>>
Rolled 2 (1d10)

>>89997533
>>
>>89997847
>1-2 Praise be to the Father Mars! - Fanatically loyal to Mars to the point of fundamentalism, this Forge World seeks to emulate the first Forge World's tactics, dress, and overall demeanour. Cannot be taken with Unorthodox, may be automatically taken with Forge Altar.
And their extreme orthodox streak continues

Skitarii Type (d10)
>>
Rolled 5 (1d10)

>>89997862
Glad we got that, I know we could have taken that and Faith in the Omnissiah for free with the forge altar world, but nice we didn't have to disrespect the dice
These guys really are fanatical, I'm liking it. I wonder what the small arms they make are, this next roll might tell us more
My last roll of the night
>>
>>89997929
5-7 Skitarii Defence Force - Recruited from the forces of the Imperial Guard or even from well-known mercenary units, they lack access to many of the Mechancius' more esoteric weapons and augments and just use common reliable gear, albeit the better patterns, with the special ordnance reserved for the normal Skitarii legions.
It seems they make lasguns, the sturdy, ol' reliable
Odd that they went for this instead of Mars Pattern, perhaps they simply couldn't raise enough units of that quality to defend their interests in the entire system.

Legion Strength (d10)
>>
Rolled 2 (1d10)

>>89998020
>>
>>89998327
>2-3 Below-Average: Whether due to a failed mission, an effort to rebuild from heavy losses, or simply having a large amount of Explorator fleets active, the present number of Skitarii on this Forge World are below average.
Yeah, the result matches with the skitarii being overextended.
They can't afford to have mars pattern troops other then a few elite (by comparison) squads.

Who is the Forge World friendly with? (d100)
>>
Rolled 10 (1d10)

>>89998583
>>
>>89998952
>6-15 Adeptus Arbites
Hereteks must be strictly policed

Who are the Forge World's enemies?(d100)
>>
>>89998952
>>89998965
No wait, you rolled a 1d10 instead of a 1d100
>>
Rolled 5 (1d100)

>>89998965
>>89998976
My bad
>>
>>89999040
>1-5 Administratum

Ok, now another 1d100 for their enemies.
>>
Rolled 94 (1d100)

>>89999118
>>
>>89999124
>The Dark Eldar (alternatively, you may select a particular Kabal or leader).
Interesting, the craftworld also had the Deldar as enemies, and the first engine fought the eldar.

So now we need to roll up the skitarii using the table linked here.
>>89995496
But I need to go to bed, so someone else will have to take over.
>>
>>89999182
I can take over for it. 1d3 for their recruitment methods
>>
Rolled 3 (1d3)

>>89999261
>>
>>89999620
So 3d100 for all their recruitment methods
>>
>>89997231
What's the 40K equivalent of the PPCs from Battletech?
>>
Rolled 91, 43, 5 = 139 (3d100)

>>89999665
Rollong
>>89999685
No clue never got into battletech
>>
>>89997231
The Plasma Annihilator probably ionizes enough of the atmosphere to create lightning storms in its wake.
>>
>>89999757
>Menial: The indentured masses toiling in the hive-workshops of Forge Worlds are often conscripted into the ranks of the Skitarii.
>Slaves: Low on raw materials, the Mechanicus simply purchased these recruits from offworld merchants as was convenient.
>Knight Worlders: These Skitarii are drawn exclusively from the techno-feudal dominion of a Knight World. From disgraced nobles to starving serfs, all find a place in the Legion

Another reference to that Knight World in the subsector
>>
>>90000216
Slaves from Çorak?
>>
>>90000216
Forge World Primary Function, d10
>>
Rolled 7 (1d10)

>>90000242
>>
>>90000242
>>90000277
>Factory: This Forge-World is a valuable manufacturing center, supplying countless Imperial worlds, and its Skitarii.
We rolled this >>89996499 earlier but it doesn't seem conflicting so whatever. 1d100 for their glitches
>>
>>89999685
>What's the 40K equivalent of the PPCs from Battletech?
I hadn't even thought about PPCs. A massively upscaled ERPPC on one arm of our Titans would be cool. Something experimental from their creation?
>>90000183
And something like this on the other arm. True Titan killers.
>>90000225
Could be, plus criminals from the Hives of Veire, and the pirates
>>89986060
>>89985671
From here. You get caught, you get (even more) indoctrinated and Improved.
>>90000321
The main export is very reliable small arms, so that works, it's still a forge-altar, they just show their devotion to the Omnissiah by kitting out his most loyal with only the best. Even if they themselves are far from the best, more augmentations shall save them.
>>
>>90000321
Glitches? In Vei?
>>
Rolled 88 (1d100)

>>90000434
>>
>>90000441
Memetic Furor: The psycho-surgery governing emotion in a single Skitarius comes undone. The memetic virus quickly spreads and the suppressed humanity of the Maniple is set loose, with the Skitarii exhibiting the full spectrum of emotions from dizzying joy to psychotic hatred.

The cogboys feel more human, and the Imperials are all quite collective in Vei.
>>
>>90000456
When was this legion created was already answered, so Purpose for raising this Legion (d6)
>>
Rolled 5 (1d6)

>>90000460
>>
>>90000478
>Omnissiah wills it! - The Imperium is on Crusade once more, and these Skitarii were raised to fight through this holy campaign alongside the rest of the Imperial forces. If raised during the Age of Strife, it was the Fabricator General of the planet who decreed the campaign.
1d100 for their Great Deed
>>
>>90000811
The greatest of deeds?
>>
Rolled 61 (1d100)

>>90000920
>>
>>90000933
Iron Gauntlet: Crushed a heretek rebellion with such force that their planet will not be livable for millennia.

So now we know what fucked up one of the moons or planets.
>>
>>90000940
Figures of Legend (d100)
>>
Rolled 7 (1d100)

>>90000947
>>
>>90001030
>Alpha: A Skitarii Alpha known throughout the Mechanicus and even the Imperium for being an incredible warrior. Even a few mighty Astartes recognized his abilities. He met his untimely demise not on the field of battle, but through a failure in his augmentations.
1d100 for the Skiitari's allies
>>
>>90001136
>He met his untimely demise not on the field of battle, but through a failure in his augmentations.
>>90000456
The psycho-surgery governing emotion in a single Skitarius comes undone. The memetic virus quickly spreads and the suppressed humanity of the Maniple is set loose, with the Skitarii exhibiting the full spectrum of emotions from dizzying joy to psychotic hatred.
Well that makes sense, what a shame. I wonder what kind of Alpha he was.
Inflitrator? Vanguard? Ruststalker? Ranger?
We could roll a 1d100 and decide that way, just for a bit more fluff for this fallen hero.
>The most blessed pass a point called the "Crux Mechanicus," their body more machine than flesh. Those that reach this stage of mechamorphosis are known as "Skitarii Alphas." Some go on to attain the rank of "Alpha Primus" -- overseers who can operate independently for standard years if necessary, as solid and reliable as the titanium that replaces their flesh.
>>
Rolled 82 (1d100)

>>90001136
>>90001253
This man got his humanity back and made it everyone else's problem
>>
>>90001273
If it's for ally it's
>Inquisition
But if it's for what the Alpha was it'd be
>Sicarian Infiltrator
>>
>>90000382
>The two Titans stationed to Veire, as tradition dictates, are armed with Plasma Annihilators upon their right arms, and experimental Vengeance Cannons upon their left.
>The Plasma Annihilator is destructive at all stages. The act of merely firing one shatters glass for kilometers, and may blind, deafen, or burn those nearby. Such a weapon can form craters kilometers wide, and melt many mighty machines to slag in one blast. Said to birth a small sun in each firing, they are a weapon even the most bellicose are apprehensive to ever bring to bear.
>The Vengeance Cannon is traditionally mounted on Warmongers, however an experimental rendition of such, unique to the Vei system, is mounted here. Essentially, and effectively, a weapon designed for Orbital defense from the ground, against ships. Similarly, a Titan armed with such, especially one of the fabled "Lightning Lances", is also able to do so.
>The Lightning Lances, the Admech argue, are not pure laser weapons, but rather hybrids, their assault not having both a thermal, and kinetic effect on their target, making them especially apt (theoretically) at orbital defense. However, their complicated mechanisms are prone, much like their right hand counterparts, to overheating. While the temptation is to fire them at their full, terrible strength, one must allow them to cool for many minutes, perhaps even hours, afterwards.
>The Lightning Lances get their name, as when they fire, dust and metals and glass fragments from the swirling surface environment often ionize, absorbing fractions of percentages of the beam's charge which vent through the clouds and vapours, or sharing their own in thunderclaps of light. The effect is said to mimic a storm of lightning suddenly forming around the beam, as the radiant energy searches for a place to ground itself.
>The theoretical of firing a Lance into a dust storm specifically to disperse its energy over a wide area of conventional combat forces, is being considered.
>>
Rolled 80 (1d100)

>>90001300
The inquisition works for the ally, nearby Veire having a large Inquisitorial presence. I'll roll for the Alpha
>>90001321
I love it anon, I can picture it now
The Lightning Lord shall be pleased.
>>
>>90001382
>Sicarian Ruststalker
1d100 for their enemies
>>
File: sicarianruststalker.png (1.11 MB, 719x956)
1.11 MB
1.11 MB PNG
>>90001321
>The effect is said to mimic a storm of lightning suddenly forming around the beam, as the radiant energy searches for a place to ground itself.
I'm seeing the armoured shroud around a heatsink opening, an explosive roar of thunder escaping as it vents. The Princeps and God-Machine praising the great Lightning Omnissiah with every shot.
man I want a battletech 40k overhaul so I can build a Vengeance Cannon platform
>>90001427
>Sicarian Ruststalker
Neat!
>>
Rolled 28 (1d100)

>>90001427
>>
>>90001469
>Orks
Wonder if the WAAAAAGH is here or in another system
>>
>>90001475
I think they'd have to be in another system, this one is pretty packed already for enemies

An anon suggested
>>89991382
we roll up a sisters of battle order to go along with the massive ecclesiarchy presence on Veire
We can roll up the Eldar Craftworld in the system too
And after that I think the only thing left is the two Phrax moons, but that might be difficult as the planet generator is geared more towards the Imperium
>>
>>90001611
I thought we rolled up the Craftworld Eldar in one of the previous threads.
>>
>>90001620
Huh so we did back in thread 2, I completely blanked on that
I guess its the sisters of battle order
>>
Apologies to the one who spoke of Inquisitorial Writefaggotry.
OP gave me his cold over the Noosphere which put me out of it for a while.
https://pastebin.com/B079pTgq
>>
>>90001611
>>90001620
Summary of Craftworld
>Discovered M31 after the Horus Herey
>Prominent biome: Scablands/islands
>Most Common Path: Path of Service/Botanist
>Strength: Nominal
>Preferred Tactics: Grav Tanks
Favored Aspect: Swooping Hawks
>Figure of Legend: Fire Dragon Exarch
>Outmaneuvered a Dark Eldar raiding party (quite a feat in and of itself!) and killed an Archon that had stolen from the Craftworld.
>Currently Manipulating: Inquisitor
>True Ally: None
>Enemy Dark Eldar
>>90001658
So 1d10 for the Sister’s progenitor order
>>
Rolled 10 (1d10)

>>90001696
10 get!
>>
>>90001738
>Order of the Sacred Rose
Why Was The Order Founded? (d10)
>>
Rolled 7 (1d10)

>>90001751
>>
>>90001773
>Devotion - a group of sisters devoting themselves to an emerging saint split off from their progenitor and were allowed to form a new order
When Was The Order Founded? (d10)
>>
Rolled 8 (1d10)

>>90001795
Rollin
>>
>>90001840
>999.M41/000.M42: The Order was founded during the beginning of the Indomitus Crusade, possibly due to the Great Rift isolating one or more convents and causing de facto independence.
So they’re the new girls on the block.

If one exists, what is the Order's Flaw? (d10)
>>
Rolled 9 (1d10)

>>90001849
>>
>>90001855
>Bad Ecclesiarch Relations - Although not necessarily having bad relations, The Order has deviated from the Imperial Cult in a significant way that would be noticeable to the Orthodox Imperial Cult. Extremes of such deviance may even involve human sacrifice conducted by the Sisters, or even more unsavory elements that may be outright proscribed outside of necessity like cannibalism. Such matters are best kept hidden.
Huh…Order Demeanour (d10)
>>
>>90001685
You too? This must be the work of Hereteks!
>>
Rolled 7 (1d10)

>>90001866
>>
>>90001442
>I'm seeing the armoured shroud around a heatsink opening, an explosive roar of thunder escaping as it vents.
Though 300C is seen as an inhospitable temperature to all but those in power armour, the deviation from zero is next to nothing, on the scale of the Lances.
The act of venting such an apocalyptic system flashes sand to metal and glass, and may even arc residual bolts across the Titan. Power armoured troops, and even troop transports can be reduced to slag, or simply baked to unsurvivable temperatures by simple proximity to the weapon as it cools.
>>90001866
Do they share the somewhat atypical beliefs of the Vei system then? Praising the Emperor as the Lighting Lord, loving big Titan Lance weapons, and being more reasonable zealots. Or do they get up to some funny stuff in their evening prayers?
Or both?

I can see them crewing the Titans though. In power armour, they'd be the only infantry able to go outside safely, and Imperator's need boarding defense
>>
>>90001941
>Suffer Not the Alien to Live - The Xenos shall fall this day!
So they fit right in.Figure of Legend (d100)
>>
>>90000456
This glitch makes sense given that they are Skitarii Defense Force instead of Mars Pattern.
It's just dudes dressed and equipped as skitarii.
>>
Rolled 32 (1d100)

>>90001992
>>
>>90002010
>Canoness Superior
Deeds of Legend (d20)
>>
File: charles-lin-for-as.jpg (3.34 MB, 2631x3721)
3.34 MB
3.34 MB JPG
>>90001685
Quality writefagging anon, I wonder how this woman - obviously completely devoted to her Inquisitor - became a heretic. Maybe she was loyal to a fault and that was exploited. I'm sure you've already got an idea of how it happened
>She’d travel to Terra and murder the Emperor himself if he ordered it.
Concerning, but sort of sweet, in a fucked up way
>>90001950
I know it was rolled that
>Spiritless Servants - The Titan crews of the Legio are exclusively servitors, save for the princeps.
But I like your idea better.
>>
>>90002001
In fairness, the Forge World is supposed to be pretty strict to Martian Standard.
They're lacking major augmentations, beyond perhaps basics, but they make up for it with diligence and what one can only assume is parade ground larping.
>>
Rolled 9 (1d20)

>>90002056
>>
>>90002130
>The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince.
Shame the order was found late because that could’ve tied in with the hereteks for the Titans and Skiitari.

1d100 for their homeworld
>>
>>90002062
>I wonder how this woman - obviously completely devoted to her Inquisitor - became a heretic
Not really the idea I had in mind. I was just thinking of subtly tsundere/yandere overprotective culexus. I'll do something a bit more tragic for the lost pupil I think
>Spiritless Servants - The Titan crews of the Legio are exclusively servitors, save for the princeps.
The crew are all servitors. But that doesn't mean the defenders stationed within need be.

>>90002148
Warp Shenanigans
>>
Malleator
>Class: Forge World
>Tech Level: Advanced
>Adminstratum (10): Small.
>Arbites (9): Slight.
>Astra Telepathica (3): None.
>Astronomica (2): None
>Mechanicus (16): Notable.
>Ministorum (1): None
>Inquisiton(1): None
>Size: Miniscule
>Circumference: 7000 km
>Axial Tilt: Extreme (46°+)
>Seasonal Variation: ± 80°C/176°F
>Day: 31 hours
Either
>584 Terran Days
Or same as Veire
>Gravity: Standard (0.8 to 1.2 G)
>Atmosphere: Normal
>Hydrosphere: Average
>Temperature: Average (-10°C to +30°C/14°F to 86°F)
>Terrain: Dormant Volcanoes, Caves, Broken Rock, Dormant Volcanoes
>Population: 200 Million
>Society: Religious (Machine God)
>Export: Spacecraft
>Import: Fuel
>Enforcers: Large Size and Poor Quality
>Standing Army: Huge Size and Medium Quality
>Armored Forces: Large Size and Medium/High Quality
>Titan Force: Massive Size and Medium Quality
>Naval Force: Medium Size and High Quality
>Missile Silos (planetary): Large Size and Poor Quality
>Missile Silos (orbital): Large Size and Poor/Medium Quality
>Defense Lasers: Large Size and Medium/High Quality

>Style: Orthodox
>Type: Forge Altar
>Founding: Nova Terra Interregnum (M34-M36)
>Product: Small Arms
>Specialty: Reliable
>Demeanor: Praise be to the Father Mars!
>Type: Skitarii Defence Force
>Strength: Below-Average
>Ally: Administratum
>Enemy: Dark Eldar

>Recruitment: Menial, Slaves and Knight Worlders
>Forge World: Factory
>Glitches: Memetic Furor
>Omnissiah wills it!
>Creation: Mid M34-M35: Nova Terra Interregnum
>Purpose: Omnissiah wills it!
>Great Deeds: Iron Gauntlet
>Figures of Legend: Alpha
>Alpha: Sicarian Ruststalker
>Ally: Inquisition
>Enemy: Orks
>>
>>90002191
The way I'm seeing this, is that the world was founded by Martian loyalists, against the Morae cult of Emperor worshipers (not to be confused with Omnissiah worshipers), this being the crusade they were founded for. A Morae cult ended up springing up anyway, and either the civil war had such heavy fighting that the promethean in the moon artificial geothermal system was damaged, leading to a planet wide explosion knocking it off tilt, or it was intentionally sabotaged, either by the rebels in a last act of spite or by the loyalist to purge them for good.
And this might actually be the second forge-world founded by this group. The description of the Alpha talks about how he died, the one of the Sicarian says how he died covering a retreat from orks, and the enemies of the legio. Somewhere out there, in another system, sub-sector or even sector, there's their original fallen forge-world, overrun with Orks, and within it's labyrinthine depths lies lost STCs fragments that were not be able to be saved.

Having two conflicts of this magnitude, plus having to maintain garrisons in the mining and agri-world on top of defending their forge-world, meant that they could not rebuild their forces with mars pattern skitarii. So the forge-world had to resort to merely equipping, training and lightly augmenting regular humans. So much so that it's what they are know for nowadays.
>>
I can't think of anything to tie with the Deldars, which are also enemies of the craftworld. Maybe there's a kabal doing raids? Or maybe it's just corsairs working with the mining world pirates to steal shipments of resources of the few safe lanes of the system.
>>
Rolled 84 (1d100)

>>90002148
Wouldn't their homeworld be Hive World, since they are from Veire?
>>
Rolled 91 (1d100)

>>90001685
>>90002188
I want to protect Alicia’s smile
>>90002148
Rolling
>>
>>90002249
I honestly wasn’t sure. If we go with dice rolls. It’d be
>Feral World: These women have always had nothing but their wits and faith in the Emperor, Teach them how to operate a Flamer and watch their holy fury be unleashed.
Which I don’t think fits any of the worlds so I’m fine defaulting to Viere. Influence over homeworld (d10)
>>
>>90002266
In that case, I think we can reuse this two rolls for Allies and Enemies
>>90002249
Ally
80-85 Inquisition
>>90002250
Enemy
88-97 The Dark Eldar (alternatively, you may select a particular Kabal or leader).

This is the third time the Deldar show up as enemies. The dice really wants a Kabal I guess.
>>
Rolled 10 (1d10)

>>90002266
The ecclesiarch is the dominating force in Veire, but how influential are the sisters?
>>
>>90002303
>10 Undisputable - Your power is spread far and wide. The nominal governour of your home planet is firmly in your hands, and your reach can be felt far away from your home world.
Praise the Ligthing Lord and his Shield-maidens!
>>
>>90002303
>Undisputable - Your power is spread far and wide. The nominal governour of your home planet is firmly in your hands, and your reach can be felt far away from your home world.
This must frustrate the noble House and the Ministorum.

d10 for their organization
>>
Rolled 1 (1d10)

>>90002323
>>
>>90002358
>Standard
Despite having weird beliefs, they follow typical Soritas formations. d10 for their combat doctrine
>>
Rolled 1 (1d10)

>>90002372
>>
>>90002376
>Close Combat/ Fireteams
1d10 for their method of worship
>>
Rolled 3 (1d10)

>>90002406
>>
>Veire is a High Imperial tech hive world, run by a democracy. House of Commons (politicians, administratum adepts, and the like), and house of Nobles (Sororitas, Priests, Navy, Princeps, Inquisition, and esteemed members of Imperial rank).
>Prime Minister and functional seats are chosen from house of commons. Soverign is traditionally the serving Canoness, with various ceremonial duties or titles held by various members of the house of Nobles.
>Sororitas, known for beliefs seen as somewhat divergent by the wider Ecclesiarchy, are closely allied with local Inquisition, who are considered one of the most influential non-governing bodies in the system.
>Inquisitorial presence is major, but headed by a surprisingly agreeable Inquisitor that's genuinely admired, respected, and trusted.
>Inquisitor is working with local Eldar to better the Vei system, and potentially get rid of local Dark Eldar, who the Eldar, the Sororitas, and the Forge world particularly dislike.
>Local forge world produces/hosts an Imperator Titan Legion, that the Sororitas tend to work closely with, not to mention the Shipyards. The two titans on station both host what are practically ship lance weapons, potent enough that they are considered a Medium strength maniple alone, despite being only two.
>Skitarii hold true to martian practices, as do their forge world, but are really normal dudes who just larp as red robed emotionless husks on the parade ground and are in fact startlingly agreeable.
>Everyone and everything is so damn militarized that it's a wonder how the place isn't classed as a Fortress System yet. The system could literally mount its own Crusade, and still be more defended than many Imperial systems.
Oh yeah, things are all coming together.
If this isn't some Eldar/Inquisiton plot I don't know what is.
>>
>>90002736
>The two titans on station

Weren’t the two titans patrolling the poles of the hive world though? Unless I just misread your post.
>>
>>90002829
Titans stationed on Veire. Garrison duty.
>>
>>90002488
>3-4 The Emperor Above All - "By the Light of Terra we know the Truth!"
They are faifhtful to the Lighting Lord

Now we only need a 1d10 for the order strength and we finish them up.

Then I think we either look through the past threads to see if there's any roll pending or roll up the deldar that the dice want so much.
Unless we decide it's just a corsair fleet.
>>
W-043 was a paragon of the Skitarii, he emerged as a legendary figure across the Mechanicus, and even large parts of the Imperium, for his ruthless efficiency. Being noted by even the mighty Astartes as a great warrior.

The bond between flesh and circuitry in W-043's body had always been a marriage of precision, a marvel of the machine integrated with flesh, designed to maximize lethality and efficiency. However, his story took an unexpected turn when a flaw in his cybernetic enhancements unlocked an aspect long suppressed - emotions.
The resultant flood of feelings - fear, empathy, even a glimmer of affection to his fellow Skitarii - unsettled W-043's once calculated mind.

Struggling to reconcile his newfound emotions with his years of indoctrination and emptiness, W-043 found himself at odds with his duties and his own essence. The very attributes that once defined his prowess now clashed with his inner conflict.

While commanding his Sicarian Ruststalkers on a mission to purge a Heretek uprising on the Antiquary World they were stationed on, during a fierce battle he stepped out of the shadows to watch the sun cresting a building. His squad, baffled by his uncharacteristic behavior, watched helplessly as he was struck down, a grim, machine-like smile on his face.

Commander W-043's demise remains a grim testament to the complexity of the human soul entwined with the machine. His story echoed across Forge Worlds, serving as a reminder that even the most advanced technology cannot subdue the profound depths of emotion that persist within humanity.

His remains rest on the Forge-Moon Al-Malleator in the Vei System of twin suns.
May he never be in shade, and his smile never fade.
Praise the Omnissiah.
>>
Rolled 2 (1d10)

>>90002977
>>
>>90003577
>2-4 Under powered: Between a full Commandery to an understrength Preceptory
Weird given how powerful and influential they are. Maybe they are just really picky with recruits.
>>
Here's the Recap
>Original Order: Order of the Sacred Rose
>Reason: Devotion
>Foudning: 999.M41/000.M42
>Flaw: Bad Ecclesiarch Relations
>Demeanour: Suffer Not the Alien to Live
>Figure of Legend: Canoness Superior
>Deeds of Legend: The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince.
>Homeworld: Hive World
>Terrain: Urban
>Influence: Undisputable
>Organization: Organisation
>Doctrine: Close Combat/ Fireteams
>Beliefs: The Emperor Above Al
>Strength: Under powered
>Enemies: Inquisition
>Enemies: The Dark Eldar
>>
Oh, and here's something I found on the wiki
https://warhammer40k.fandom.com/wiki/Electro-priest
https://wh40k.lexicanum.com/wiki/Electro-priest
Maybe Vei worships of the Emperor as the Lighting Lord is as him being the Omnissiah, master of the Motive Force, due to the influence of the Forge-Moon.
>>
Minor fluff time:

The armaments made by the forges on the moon above Veire, have their own unique patterns that have developed over millennia. The most notable is the humble lasgun. Dubbed the Vei Pattern Lasgun, this particular pattern of weaponry doesn’t fire a red beam of focused light like most las weaponry in the Imperium. For the focusing crystal commonly found have been replaced with a superfocused blue diode that are found in large quantities in many asteroids and mineral deposits in the solar system. With the diode in place the beams are in many shades of blue, almost like the color of lightning, which play a good part in the inhabitants of Vei’s belief in the God Emperor as the Lightning Lord.
The reason for this change was due to a lack of raw materials and supplies in the early days of the forge’s production. Ever since then it has been the mainstay where it became it’s own pattern with the blessings of the tech priests of Mars.
>>
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>>90003694
Sick, he would have been a good mechanicus figure of legend
>>
>>90002191
Listened to this just now and it paints a good picture on what life might be like on the forge moon compared to the Hives on Veire

>https://youtu.be/jLgvT0uz8zM?si=TmNLMk9oiY9jyNXk
>>
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>>90004589
Maybe the reason the Sister have strained relations with the ecclesiarchy is because they adopted some of the electro-priest rituals after fighting with them side by side. The ministorum does not appreciate this divergence and loss of influence.
So the sisters have a bunch of electoos grafted under their skin, which is also the reason there's so few despiste the order being so powerful: training each one is much more expansive and time consuming process.
They make sure to try and weed out any that wouldn't meet their high standards. You wouldn't want to give the holy markings to someone whose faith would falter.
>>
>>90004586
Good add-on to the lightning lord lore. I wonder how far they can go with their belief in The Lightning Lord before it differs too much from the Imperial Cult and becomes suspect. And I wonder what visitors think of the system of Vei.
>>89969889
>He clutched the golden pendant that hung around his neck, it was the shape of a man holding two thunderbolts, the iconography of the Church of the Lightning Lord, the ecclesiastical branch of the Imperial Cult that had sprung up
It's not exact but picrel is pretty close. Closest I could find after a quick search.
>>
>>90005022
>I wonder how far they can go with their belief in The Lightning Lord before it differs too much from the Imperial Cult and becomes suspect.

The imperium is a big place, and there are thousands of not hundreds of thousands of variations of the Imperial Cult, not to mention that the Vei system is all the way out in the Ghoul Stars. So I don’t thing a member of the ecclesiarchy would care too much as long as they venerate the god emperor
>>
>>90005289
Not to mention traveling all that way across the Galaxy to check up on one systems veneration of the god emperor
>>
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So I think this is the final system map if we're not rolling the 2 Phrax moons. I named the mining moon Al-Saxum, "Saxum" being rock in Latin. Not very inventive but neither are my other Latin names for the planets. Any name changes feel free to suggest and I'll add them. The whole place feels very alive now
>>90004905
>So the sisters have a bunch of electoos grafted under their skin
That and/or electrografts
>Electrografts are a special form of electoo engineered directly onto the recipient's cerebellum. This involves cutting away a portion of the skull and creating the electoo directly on the brain tissue before (usually) replacing the section of cranium or covering with synthetic material. An electrograft reacts with the brain to alter a creature's memory, personality and knowledge. Many of the Imperium's technological secrets are passed on by this means, and it is certainly a quick and easy way to learn how to speak new languages, operate machinery, etc. On the other hand, interference with the mind tends to cause personality disorders, problems with memory recall and occasionally total mental breakdown.
Could also explain partly why they've got such a strained relation with the ecclesiarchy. They've went all in.
The Canoness Superior likely has the electoos and/or electrografts too, perhaps even championing it first. She's got to have some lightning producing power sword, shrouded in light and electricity. That's what I'm seeing anyway.
>>
>>90005352
I wonder if the Forge-World is somewhat unerved by the sisters.
On one hand, they have adopted some of their customs, but on the other, their way of worshipping the emperor might remind them of the Moirae.

Maybe there's a split between the older Magos that were alive back then and newer ones on whether this is a good or bad things, being the reason that the forge world is neither allied nor opposed to the order.
>>
>>90003671
Tossing out some name ideas.
>Order of the Sacred Light
>Order of Our Lightning Lady
>Order of the Illuminated Lilies
>Order of the Devotional Sigil
>Order of Our Righteous Angel
>Order of Our Pious Pilgrims
>>
>>90001696
Some name ides for the Craftworld
>Bláthuisce(Water Flower)
>Oileán Dóchais (Island of Hope)
>Taibhse Aigéin(Ocean Ghost)
>>
>>90005635
As much as I like
>Order of Our Lightning Lady
I think the canoness superior having The Lightning Lady or some variant of that as a title sounds better. Her sharing part of a title with the Lightning Lord himself is the greatest honour, and her Orders absolute devotion to him is the only reason she can claim it. Even if the relations with the ecclesiarchy aren't too great, they can't deny that one so pure and powerful as her should be named such. She did kill a Daemon prince after all.
That being said, I like
>Order of the Sacred Light
>>
So is the only thing left roll up the Kabal?
>>
>>90005903
I feel like any DEldar activity is so miniscule compared to the rest of the system that there is no need to roll anything up.
>>
>>90004905
That I think makes some sense.
Sisters are trained in the use of their subdermal electoos as an offensive, and defensive tool, channeling radient or thermal energy into stored lightning in their bodies.
This is part of what enables them to walk outside, as power armour alone is insufficient protection.
Also because the appointment is a religious one, as much as combative, each Sororitas is a labour of love in the making, and they are slow to increase their numbers.
>>
>>90005898
The order did separate due to devotion to a saint.
Maybe the that was the lighting lady?
>>
>>90005022
We can probably request some artwork in the drawthread of the icon
>>
>>90005909
I thought it might’ve note worth enough since a couple factions have had a run in with them. They might be interested in the Pharx for easy raiding.
>>
>>90006001
That would be good, just something simple, if not I can try and photoshop something together but I'm not a drawfag so can't promise it would be good
>>90005969
>>90001849
It was a recent split so it could be, and if that were the case then Order of our/the lightning lady would be more fitting, I agree
>>90006050
The eldar in system had
>Outmaneuvered a Dark Eldar raiding party (quite a feat in and of itself!) and killed an Archon that had stolen from the Craftworld
I doubt they're in-system with so many enemies nearby. But Vei is large with lots of places to hide so who knows, maybe on the other side of the veil.
>>
>>90006166
And sister’s enemies are Dark Eldar and they’re the newest thing in the system. BDSM Elves might be plotting something
>>
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>Audio Source from a pict recorder taken from a sermon in a small church in the upper levels of a hive on Veire ca; 6228200.M41 [true date unknown due to conflicting sources and Imperial record keeping caused by the Great Rift]

Dear faithful followers,
In the depths of this humble strata in our mighty underground Hive City on the world of Veire, we gather to offer our prayers and devotion to the Lightning Lord, the Lord of Lightning, whose radiance knows no bounds. Amidst the darkness of the Ghoul Stars his guiding light pierces through, bringing hope and strength to our souls.

As we stand here, sheltered by the cavernous walls of this modest church, let us reflect on the eternal power of the Lightning Lord. Just as lightning strikes with unerring precision, his wisdom and might shape the destinies of worlds. Through the trials of life in this unforgiving realm, we find solace in his vigilance and protection.

Though distant from the heart of the Imperium, we are not forgotten by the Lord of Lightning. He watches over us, his divine presence felt even in the darkest corners of our existence. Let us carry his spark within us, illuminating our paths and driving away the shadows of doubt and despair.

May the Lightning Lord's energy flow through us, forging a bond that transcends time and space. Let his name be whispered in reverence, his symbol etched in our hearts. With unwavering faith, we declare our devotion to the Lord of Lightning, who guides us through the tempestuous currents of life, leading us to a future brighter than the stars themselves.

In his radiant name, we pray.

Ave imperator, gloria in excelsis terra
>>
>>90006193
>BDSM Elves might be plotting something
Around elves watch yourselves
>>90002216
Skipped over this earlier apparently, I like it, explains why the local troops are awful quality. They do have some decent weaponry though with the Reliable small arms the forge-altar produces. They may not have the best recruits, but they're arming them as if they were.
>>
>>90006263
Nice, although this part
>Lightning Lord, the Lord of Lightning
seems a bit repetitive.

When I wrote the thing for the Solan, I came up with some alternative titles they could use, like the Thunderous One or the afterlife being the Stormy Halls. So I think we can be creative.
>>
>>90006363
I don't write much, so I don't have too much experience, but thanks for the constructive criticisms
>>
>>90001795
A disciple of thunder for the lighting lord?
>>
>>90002188
>Not really the idea I had in mind. I was just thinking of subtly tsundere/yandere overprotective culexus. I'll do something a bit more tragic for the lost pupil I think
I’m interested to see what you do with the pupil.
>>90002736
I think the primary thing holding this system back is just the gravity shenanigans that let them travel. They can’t mobilize too well and they can’t expect much help from outside forces so they just hunker down. The moment someone can figure out how to reliably get through the veil, the Pharx will be done and the people of Vei can finally have a decent planet.
>>90006263
Praise the Lightning Lord. For He is the Master of Storms and He sits upon His Throne of Thunder so he subsists the storms that plague so many worlds. The mutant, the alien and heretic shall succumb to His majestic maelstrom of power. It is our sacred duty to ensure wrath of lightning scorches all that bare ill will towards His name.
>>
>>90006363
Also, not every reference to the Emperor has to be lightning based.
>The Emperor, master of mankind, motive incarnate, lord of lightning, king of the stars.
That might make it flow better.
>>
>>90007668
HERESY!
>>
Let’s figure out the Kabal that sisters and eldar hate.

1d10 for its age
>>
Rolled 10 (1d10)

>>90008258
Don't forget the forge-moon, they hate them too
>>
>>90008322
> Remnants of a Noble House (more than 5,000 years old)
1d10 for their Archon
>>
Rolled 10 (1d10)

>>90008428
I wonder if this is the current one or the dead one
>>
>>90008454
Its the current
> Something extremely unusual, like a ruling triumvirate or a non-Eldar
That’s weird. 2d10 for the Archon’s personality
>>
Rolled 3, 1 = 4 (2d10)

>>90008765
I guess the archon's death left a power vacuum that no-one was able to fill.
Unless this is the inquisitor's pupil
>>
>>90008901
The ideas thicken…
>>
>>90008901
>Delusional: The Archon believes something that is blatantly false: that he is a god, that the Dark Eldar aren't torturing people to death, or that Slaanesh doesn't really exist.
>Insane: The Archon's mind is so twisted and erratic that even Tzeentch couldn't read it.
Whoever is at the helm, they are completely, utterly mad.

What are the origins of the Kabal itself? (d12)
>>
Rolled 11 (1d12)

>>90009023
I can see why everyone wants them dead
>>
>>90009217
>10-11 Dark Eldar low-borns defending their territory
It's an old street gang that became larger.

Kabal Demeanour (d8)
>>
Rolled 3 (1d8)

>>90009359
So rags to riches. Good for them
>>
>>90009396
>3 Purity Above All - A particular hatred of psykers, for the attention from She Who Thirsts that they bring.
I guess this is why they picked a fight with the eldar.

Kabal Flaw (d8)
>>
Rolled 2 (1d8)

>>90009426
>>
>>90009456
>2 Pride in the Colours - The Kabal insists on wearing gaudy and ostentatious ornamentation declaring their might and wealth.
They want to show everyone they aren't poor anymore

Territory Location (d10)
>>
Rolled 3 (1d10)

>>90009497
I’m kinda digging them so far
>>
>>90009512
>3 Slave-labour complex
Where there's a whip, there's a way

Territory Condition (d100
>>
Rolled 15 (1d100)

>>90009528
The forge world provided good hard workers
>>
>>90009633
>1-19 Average
Nothing special about this slave camp

Kabal Tactics (d10)
>>
Rolled 6 (1d10)

>>90009833
>>
>>90009843
>6 Performance Art: Terror
They like to scare people before they kill them.

Kabal Resource (d100)
>>
Rolled 16 (1d100)

>>90009873
>>
>>90010056
> Nutrient Sources
d10 for their signature weapon
>>
Rolled 4 (1d10)

>>90010330
>>
>>90003671
>>90005635
>>90005898
The Order of the Lightning Lady, a recent Order of Adepta Sororitas, at its helm is Canoness Superior Seraphina, a formidable warrior who has dedicated her life to serving the Emperor of Mankind - The Lightning Lord.

Seraphina is not just a leader; she is a symbol of unwavering faith and unyielding resolve. Her ornate white power armour is adorned with lightning motifs, her power sword - Tempest - is shrouded in light, the hilt is adorned with intricate cog-pattern engravings, and houses an array of mechanisms that allow the wielder to channel and control the roaring power of lightning itself.

The Order of the Lightning Lady are known for their swift and precise strikes in close combat, often appearing on the battlefield in a flash. Under Seraphina's guidance, the Order has stayed relatively small in numbers but in unity and strength of purpose they are almost unmatched. Her Sisters are a close-knit family, bound together by their devotion to The Lightning Lord.
>>
>>90010754
Her most legendary campaign, where Seraphina earned her name, title, and the right to start her Order, was the liberation of the Shrine World of Tessus Prime. The planet had fallen under the grip of the Daemon Prince Kyr-Morar, threatening to plunge the rest of the system into Chaos. They found the planet almost entirely corrupted. Serephina led her sisters in a siege to retake their Temple from the vile clutch of the warp-tainted Daemon. While her sisters fought valiantly purging the cult followers, Seraphina faced their leader. His hulking, distorted form clad in the tattered remains of once-proud armour, now eternally stained with the blood of the innocent. The battle was fierce, and Seraphina's shining white armour was breached, and her power sword shattered, now appearing as a shard of lightning. Yet, in a climactic clash of faith against corruption, Seraphina emerged victorious, utilising a personal teleporter to appear in a flash behind Kyr-Morar, striking him down.

The tale of Canoness Superior Seraphina and her Order is a legendary one. A beacon of hope for the faithful and a harbinger of doom for those who dared oppose the Emperor's will. Her unwavering dedication, and indomitable spirit echoes through the annals of history, a reminder that even in the darkest of times, a single individual's faith and determination could shape the fate of an entire system.
>>
>>90010696
>Slave hunting focus
They really like their slaves. Currently Not Betraying (d10)
>>
Rolled 6 (1d10)

>>90011000
>>
>>90011073
>Daemons (specific god)
What the fuck are they doing raiding Daemons? Goals for d12
>>
Rolled 3 (1d12)

>>90011100
Maybe instead of daemons they are trying to do something with the avatar if Khaine. Because I feel like suddenly shoehorning in chaos feels a bit off
>>
>>90011361
>Macabre Artistic Expression
>>90011100
So I fucked up that roll because it was for "ally". So it should be
>A Craftworld Exarch
Now d10 for their enemy for real this time
>>
Rolled 6 (1d10)

>>90011421
>>
>>90001685
This is going to hurt.
>>
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>>90011581
>Daemons (specific god)
The dice are determined for this Kabal to like raiding daemons I guess. But their ally being a Craftworld Exarch adds some interesting threads to the Inquisitor and Craftworld threads. They're all playing chess and I don't know what anyone's end game is
>>
Kabal Summary:
> Age: Remnants of a Noble House (more than 5,000 years old)
>Current Archon: Something extremely unusual, like a ruling triumvirate or a non-Eldar
>Delusional: The Archon believes something that is blatantly false: that he is a god, that the Dark Eldar aren't torturing people to death, or that Slaanesh doesn't really exist.
>Insane: The Archon's mind is so twisted and erratic that even Tzeentch couldn't read it.
>Origin: Dark Eldar low-borns defending their territory
>Belief: Purity Above All - A particular hatred of psykers, for the attention from She Who Thirsts that they bring.
>Flaw: Pride in the Colours - The Kabal insists on wearing gaudy and ostentatious ornamentation declaring their might and wealth
>Territory: Slave-labour complex
>Condition: Average
>Tactics: Performance Art: Terror
>Resource: Nutrient Sources
>Signature Weapon: Slave Hunting Focus
>Currently Not Betraying: Craftworld Exarch
>Currently Raiding: Daemons(specific god)
>Goals: Macabre Artistic Expression
I feel like the overall Kabal doesn't have an interest in Vei but their Archon for whatever reason has a vested interest in it.
>>
>>90003469
"Vei introduces and seems to encourage esotericism in the Imperial Cult, and the Mechanicus are not immune to the tides of culture brushing up against the strong emotions of the Warp. A mystery cult exists among the Skitarii, its worship and rituals venerating W-043. "The Immolation of W-043" is an influential text that suggests that the "incoming fire" that claimed its life was an ambiguous translation, even in binary. The cult adheres to the idea that W-043 ascended to join the Omnissiah, carried on a thunderbolt to the heavens."
--an excerpt from "Points of Light: Revered Figures of the Vei System", by Adept Horace Woltmer III.
>>
>>90005801
Ocean Ghost works. Scablands are created by floods that recede and carry the topsoil with them.
>>
>>90007271
>The moment someone can figure out how to reliably get through the veil, the Pharx will be done and the people of Vei can finally have a decent planet.

Figured out the Eldar plot. It's imperial militizarion. They need them to build up forces, but they can't let them expend them on the Phrax and then demobilize from their almost Juche-levels of armament. The Eldar sense that something is coming, and have had a slight hand pushing the Vei System further and further towards hyper-militarization, while discouraging expansionist breakthroughs via the spaceship graveyard and the veil. They need the Imperials and the Phrax to serve as a buffer to insulate themselves from what's coming.

And the Inquisitor agrees.
>>
>>90011825
>The Eldar sense that something is coming, and have had a slight hand pushing the Vei System further and further towards hyper-militarization, while discouraging expansionist breakthroughs via the spaceship graveyard and the veil. They need the Imperials and the Phrax to serve as a buffer to insulate themselves from what's coming.
>And the Inquisitor agrees.
Man I'm trying to think what would have them concerned. Another xenos from the Ghoul Sars, the daemons that the Kabal is antagonizing, the WAAAAGH in the neighboring system,etc. Regardless it finally provides some clarity with the Inquisitor and them
>>
>>90011825
What are the current existential threats for Vei?

Chaos, Necrons, and Tyranids are the usual answers for the Imperium.

Chaos has been routed from Vei, several times in the past, and quite thoroughly. (Maybe they've emerged again, and this time it'll really work you guys!)

Necrons--haven't seen any evidence of them yet. But all the systems being this inhospitable could be due to those being the preferred shroud or veil of the local dynasty.

Tyranids: probable. We've got heavily militarized planets that tend towards masses of people in their defense. We've got enough population in the Hives and a ubiquitous access to mining equipment on several worlds that would align with the typical genestealer armory--except Vei genestealers can probably get purpose-built weapons just as easily as improvised ones.
>>
>>90011884
Contrasts and comparisons between these and Vei

Chaos: a possible end-result of the esotericism and unorthodox methods present throughout Vei. A mirror of how Vei could fall victim not to its weaknesses, but likely its strengths--the planning and schemes gain the eye of Tzeentch; the martial buildup without release turns into bloodlust through Khorne's blessings; the stagnation of the cold wars and decadent factions allow Nurgle to gain a hold; the pride in their ingenuity, craftsmanship, and the Vei Juche attract Slaanesh.
>>
>>90011926
An endless march of warriors, suited to fighting in hellish conditions, armed and armored to an absurd degree.

Is this a Necron dynasty, or the people of Vei?
>>
>>90011935
Tyranids: all the plans and schemes and desires for power or even just a better tomorrow are overcome by the strongest, most impulsive need: hunger
>>
>>90011763
Nice add-on anon, I should have called W-043 "it" and changed it to "him" after his malfunctional. Also should have left his ending more open, but perhaps the "remains" of W-043 on Malleator aren't actual remains, more of a shrine to the idea of him. So perhaps either, or neither are true. I like that better than my ending. Leaving it to reader interpretation.
>>90011884
I think we covered all bases when rolling up the worlds, everyone is enemies with everyone else. I think the only two that never showed were Necrons and Tyranids, and only one mention of the Orks being the enemies of the Forge-moon
>>90011361
I still like this idea of the avatar of Khaine on Vei-4 that the anon suggested back in thread 1

>>90005420
>On one hand, they have adopted some of their customs, but on the other, their way of worshipping the emperor might remind them of the Moirae.
Likely, in the long-term I think the consensus would be that the sisters beliefs - while interpreted slightly differently - are still adherent to their own faith. But if my earlier post of
>>90003469
happened, then (some of their) their own beliefs are outside of the norm, even more radically so than the Order's so they're both a bit different. They are, however, a single suggestion of "hey our beliefs are sort of similar and you're already getting augmented, we should combine faiths" from having Moirae 2.0 and a knock on their door from a Martian fleet. It's a very fine line and they're both teetering.
>>
>>90012199
Oh I really liked your story on W-043, I just wanted in-universe speculation too. I wanted to add to yours, not take away
>>
>>90011872
I would prefer some unknown threat from the ghoul stars over tyranids.
The place is mysterious, and it was the direction that the Rangdan came from. Who knows what else dwells deep within it?
>>
>>90013827
No wait, that was the halo stars, not the ghoul stars.
>>
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>>90010754
>>90010760
So here's a rough idea of Serephina
>>90012979
No problem anon, I like the speculation, it adds a lot so the story isn't so cut and dry. Giving a reader that little doubt that it isn't just a statement - more of a story or idea - works well.
>>
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>>90013827
Among the Xenos populations within this area were the Cythor Fiends[1] along with other creatures out of primal nightmares such as Togoran Bloodreeks. Among the native inhabitants of the Ghoul Stars are creatures so alien that they seem supernatural.[4] This region of space was once home to a number of Human inhabited worlds. However, an ancient threat is believed to be responsible for the destruction of these planets and accounted for the large number of formerly human inhabited Dead Worlds.[2b] The inhabitants of the Ghoul Stars have been described as being supernatural and pose a threat to the galaxy.[3] Among the most horrifying of threats native to this area of space is the Necron Bone Kingdom of Drazak

From the lexicanum

Drazak, also known as the Bone Kingdom, is a Necron Tomb World located within the Ghoul Stars.

Flayed Ones, generally feared and condemned by the rest of Necron society, are exiled to languish in Drazak[2], and thus largely populate the world.[1] They stalk through its desolate streets, fighting over gobbets of rotting meat and shards of bone. Only one Necron has retained his senses, the Necron Lord Valgul who rules over the planet. Under the command of Valgul, the fleets of Drazak make raids for blood and flesh against nearby worlds in an event known as the Time of Bounty.[1]


So its the Flayed Ones coming for Vei?


...coming from Vei?
>>
>>90016000
Some regions of the Ghoul Stars were conquered by the Imperium during the Great Crusade; Nostramo, homeworld of the Night Lords, was located at the border of the Ghoul Stars.[9a] In 002.M31, Raven Guard elements were sent on a crusade into the Ghoul Stars, where they became renegades, forming the Ashen Claws.[9b] Most of the Imperial presence in the Ghoul Stars was destroyed during the Horus Heresy, with many worlds being depopulated during campaigns such as the Scouring of the Nostramo Sector.[9a]

In circa late M34, a great threat from the Ghoul Stars referred to as the Pale Wastings after the Nova Terra Interregnum is known in the records of the Imperium. What few records remain of this event suggest that this threat was both a "Star-spawned plague" that swept across many worlds and as "Nightmare engines" that slaughtered entire sectors. The Novamarines along with eleven other Chapters were dispatched to combat this menace in what was believed to be an apocalyptic struggle. Among the only survivors were the Novamarines with the others being lost, though the only evidence of this in later years was an ancient stelae located in the Imperial Palace on Terra itself that refers to the bravery of the Chapter.[2b]
>>
>>90013867
>The Ghoul Stars, also known as the Ghost Stars, is a mysterious region of space that is a part of the Halo Stars
Seems I was not entirely wrong.

>During the dark and terrible times known to later historians as the Nova Terra Interregnum, when the Imperium fractured into warrior factions during the 34th Millennium, there exist in what records remain from this era scattered and veiled references to a great threat arising from the Ghoul Stars known as the Pale Wasting.

>Nova Terra Interregnum
That was when the forge-moon was founded, wasn't it?
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>>90016083
Yeah forge was founded around that time
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Has anyone made a 1d4chan page for this yet?
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Storytime

"This takes longer than I thought sir" Said Veron through his vox augmented face as his left hand, currently jammed into the side of a cogitator tried to get the old bulkhead doors to open after dismissing the comment from his captain.
Simon looked at him like he had done the last few times, as he kept his lasgun in his hands, ready to shoot down the dimly lit hallway of the derelict cargo ship they found themselves in.
It had been a few weeks ago when the captain, Simon Phenander of the small shuttlecraft Champion's Dawn had spotted the remains of an old cargo ship that had drifted out from the spaceship graveyard and past the veil.
He had quickly assembled a crew, hoping to board the ship and collect anything worth bringing back for a profit. By the markings and ship designation it was registered a ship not from the Vei System. Most likely a ship that had lost it's way into the system before succumbing to the anomalies in the system.
They didn't know how long the ship has been drifting aimlessly through the void, but it was a long time. They had hoped for salvage, but once Simon and his crew had found their way into the ship all hell broke lose.
The crew, or what remained of them had gone crazy, eaten each other and those who were still alive hungered for more flesh.
In less than an hour after boarding more than half of the boarding party had been lost to the maniacs onboard. Simon's main gunner, Kenneth Vethna a former guardsman turned shipmate was the last one to be lost, right after he had jokingly referred the former crew as being 'Vei sick'. Now it was was only Simon and his tech adept left, as they tried to make their way to their ship, hoping to bypass a few bulkheads to avoid the smaller, and more cramped hallways.

>1/2
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>>90016523
"Almost there sir" Vernon said in his calm, metallic voice as he switched back to binary. Not long after saying that a crazed crewmate rounded the corner, his auburn beard dripping with blood, and his eyes almost glazed over in a sickly hue. He raised a bloodied pipe with a piece of rebar jammed through it. Without hesitating Simon fired of a volley of las bolts from his pistol. The light blue archs of light illuminating the hallway for a brief moment before the crazed man slumped down on the floor, three holes burnt through his chest.
"Others must have heard it, hurry up" Simon said in a nervous tone as he kept his gun raised. Only a moment after saying that the bulkhead slowly opened up, but like a grox herd to a dinner bell the sound of it echoed through the hallways, alerting the crazies to their location.
Simon fired of a few shots a small group rounding the corner he had just shot the previous one, killing a few and stumbling the rest. As he turned he came face to face with the angry and maddened face of a crazed crew, but it didn't move closer as Veron had grabbed one that ran up behind them with his servo arm he had hidden underneath his crimson robes. With a soft crunch, the head popped like a ripe berry before Veron urged his captain to move through the newly opened bulkhead doors.
"Go, and cover me as I seal it from the other side. I estimate a 76.9% of successfully sealing the door if you assist by keeping these malfunctioning biotics away from me" He said as calmly and calculating as ever as the two of them hurried to the other side.
Simon dispatched a few more with his las pistol. His time honing his skills with it was paying off as he blew the head of an old woman, her face turned to mist as the blue streak from his las pistol blew it up. With a final kick to the chest to one that came through back into the hallway the bulkhead slammed shut.

>2/3 (It's longer than I thought)
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>>90016531
As Simon breathed a sigh of relief the lights in the room began to turn on.
"What did you do?" Asked Simon to Veron as he turned around to face the room as the lights came on.
"Automated process, nothing I did on my own" He replied simply and to the point. When the room was illuminated the two of them could see what this vessel was carrying into the Vei system along it's other, more mundane cargo. Before them, suspended in a vast stasis field was a Volcano Cannon, fresh from the forge it was built on, ready to arm, or re-arm a Titan. Before they could gaze for too long at the majestic and humongous clangs and banging could be heard from the other side of the bulkhead, as well as faint screaming and shouting coming from catwalks and maintenance ducts all around them, while unbeknownst to them the derelict ship had reached its apoapsis and had already started to drift back to the graveyard it came from.

>3/3
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>>90016523
>>90016531
>>90016542
Good stuff anon
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>>90016357
No, I've been burning the candle at both ends between work and taking care of someone sick. Sorry, anons. Just ain't had that dog in me lately.
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>>90018520
No worries dude. Real life takes priority over some shitposting.

Would anyone be down to roll up another system to expand the subsector?
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>>90018520
Fair. I’ve been working on some more Inquisitor stuff, but just haven’t had time to finish it.
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>>90018687
>Would anyone be down to roll up another system to expand the subsector?
Maybe when the thread hits bump limit.
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>>90018687
I'd be up for it, I know most people just like the rolling so you won't get any complaints
>>90018520
No problem, hope things settle down for you anon. I (cartographeranon) would start it myself but I'm going away from now until mid-next week and didn't want to abandon it as soon as it was made. If nobody else has by the time I'm back I'll look into it myself, and if there isn't a Vei system thread up I'll post it in whatever the next system roll thread is. Been a hell of a lot of fun crafting this system with you all
maybe the next system will have those tractor titans
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>>90016542
My desire to know more has intensified.
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>>90019002
Busy night but I'll write something up later. Maybe some smut, as a treat
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>>90019203
>Maybe some smut, as a treat
Oh my
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>>90019203
>next up: Thread 5; smut edition
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>>90021699
>>90021891 new thread here



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