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/tg/ - Traditional Games


THE HYPERBOREAN MENACE edition

>What is this?
/TG/ DEVELOPED GAME
EXPEDITION an ~1870s era, Jules Verne-inspired retro futurist underground blood storm hellscape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, fight each other for victory.
A campaign mode is planned, but is far from completion.

3 versions of the rules exist, TWO of which have been playtested:
>1e - proof of concept, recently updated with unit stats
>2e - lead by 2e anon, playtests started, unified document is in the works
>3e - Branched of from 4e because it died. Made by 3e anon, needs more playtests, rules present in the doc
>TEST GAMES HAS BEEN PLAYED!
>A GAME HAS BEEN PLAYED ON /TG/!

THE OLD ONE
>>89631080
>>
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>TL;DR Doc -
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8

>1e Doc (NOW WITH STATS!)
I’m posting from my phone, someone be a pal and post this for me.
>3e Rules Doc (READY FOR MORE PLAYTESTS)
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
> Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA
>>
ꓨꓤOꓨ ƎꓛⱯꓤꓭWƎ
YꓕINꓤƎꓷOW ꓕꓛƎſƎꓤ
>>
>>89711506
So what kind of stories or even mini-campaigns could we write about the Agarthan factions? Everyone is obviously familiar with the surface, but I really think we should expand the relationship between the underground factions more.
>>
>>89713302
Exiled Atlantean nobles trying to get different factions to help them retake the throne. They approach the Brits, but they refuse due to Perseus's diplomatic efforts. They approach the Lemurians, but they refuse because of an inauspicious Prophesy. Then they finally approach the Mu and even get an audience with either the Khan or the Mother. It all goes downhill from there and fast.
>>
>>89713423
>Then they finally approach the Mu and even get an audience with either the Khan or the Mother. It all goes downhill from there and fast.
Of course, "Downhill" being a good thing in Agartha.
Its all downhill with Mu. And that's a good thing.
>>
>>89713302
I think a POV story of a young Lemurian Chariot King being dragged into some conflict with either under or overworlders would be a nice way to showcase Lemurian culture
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>>89714015
OR, anything at all related to Yazata. That faction needs more development.
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>>89713196
Reposting Heroes for 2e for feedback

You have a Profile for the base, comes from your Faction book. Picrel for Atlan. You can select up to 5 traits to build up your Hero. Traits increase the Silver cost.
You have also access to basic ones, which everyone can take.
> Born Leader : Model is a Leader and gains Leadership 3
> Strong Arms : +1 Str, +1 L Health Box
> Strong Legs : +1 Mov, +1 L Health Box
> Hardy : +1 Str, +1 B Health Box
> Agile : +1 Skill, +1 Evasion
> Military Training : +1 Skill, +1 Discipline
> Lucky : +1 Evasion, once per turn your may reroll a roll.
> Industrious : +1 Mov, +1 Lab
> Quick Witted : +1 Evasion, +1 Will
> Educated : +1 Will, +1 Labour
> Wise : +1 Ld, +1 Lab, +1 Will
Haven't costed those yet.
>>
>>89713224
>I’m posting from my phone, someone be a pal and post this for me.
i didn’t make the thread this time but i am still posting from my phone
>>
>>89715209
Hahahaha I just copied it
I'm addled by prophesy, man, its hard to focus on the present.
>>
>>89715164
Yes this is fairly close to what I was thinking. Some kind of modular thing, perhaps more simplified (instead of multiple stats buffed per trait, just one so you don't have jank math.)
>>
>Atlanteans
Heroes gain abilities based on their patron Titan
Probably also the same for Atlan, perhaps different abilities per Titan.

>Lemurians
Different Prophesy buffs.

>Mu
Who knows what's going on.
>>
>Yazata
Buffs based off of which city-state / clan the Hero comes from?
>>
Price of Pearls doc is private. Is the person who made it around?
Could always re-up the pdf to a thread but that never lasts.
>>
>>89717808
I think it should be more like
>Atlanteans
Heroes gain abilities based on which Rite they follow
>Atlan
Heroes gain buffs based on which caste they belong to
>Lemurians
Different aspects of the prophecies, mostly used to give buffs to other units
>Mu
Perhaps heroes can gain buffs based on different experiments the Old Ones have subjected them to
>>
>>89718625
>Perhaps heroes can gain buffs based on different experiments the Old Ones have subjected them to
Experiment Buffs is very evocative, I like it.
>>
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I posted about this last thread, I've been trying to rework things to get games to go by in a flash of blood and steel.
Been tough. Would like feedback, here's the gist. How Movement is handled is still up in the air.

>Attacking Round
Each side checks how many of their units can hit at least one enemy unit with a weapon
For each possible attack, roll. A 1 is a direct hit, 4/5/6 or below is a "threat"
BIG MECHANIC: Set each result of 1 (The literal dice itself) next to the enemy Unit you want it to hit.
A Threat deals Morale damage (Morale in this example would just be the "army-wide health" I was talking about earlier.) Threats become direct hits when all Morale is gone. Possible variant of "Roll below Morale" or something.

Basically, attack time?
Roll a shitton of dice. Separate the 1s. Each player rolls a defensive checks for each incoming 1. Death ensues for defensive check failures.
>>
>>89720385
>I've been trying to rework things to get games to go by in a flash of blood and steel.
You want to go from which timeframe down to which timeframe?
>>89720385
>Each side checks how many of their units can hit at least one enemy unit with a weapon
>For each possible attack, roll. A 1 is a direct hit, 4/5/6 or below is a "threat"
>BIG MECHANIC: Set each result of 1 (The literal dice itself) next to the enemy Unit you want it to hit.
>A Threat deals Morale damage (Morale in this example would just be the "army-wide health" I was talking about earlier.) Threats become direct hits when all Morale is gone. Possible variant of "Roll below Morale" or something.
Jesus Christ that's barebones. Not saying it couldn't work but has there really been a call to reduce things this much?
The only two things to differentiate units are how many attack dices and morale? Movement I guess?
>>
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Important query. Perhaps the more important one ever had in this thread.
For the Psycho Socialite, should we cater to more "american" sensibitilies, with picrel...
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>>89720821
... or should I listen to my inner Frenchness?
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>>89720821
i think the former fits the setting more but there's not much wrong with the occasional booba
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>>89720992
>but there's not much wrong with the occasional booba
A reasonable attitude.
Had some free time at work today, I did a whole bunch of tokens, which brought up to me that we still have to cook up a big gun.
Would picrel work for the French, or is it too advanced?
Also what's the equivalent of the Hotchkiss the Brits used at the time?
>>
>>89720809
>Jesus Christ that's barebones. Not saying it couldn't work but has there really been a call to reduce things this much?
Core mechanics are bound to be barebones.
additional mechanics can be devined once the core is settled.
Abilities also differentiate units, even if the stats are limited.
>>
small bump while everyone's at work
>>
>>89720821
I think the former fits better honestly
>>
Any of you anons want to do a 3e game?
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>>89725612
Busy today sadly, basically all day with a double shift. On the weekend?
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>>89725944
sure, I should be free
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>>89725612
If you aren't taken by the other anon on Saturday afternoon/evening we can do a game then, I'm pretty busy until then unfortunately.
Meanwhile
> Proposal for a French Hero unit
The New Paris Debaucher
Contrary to its modern meaning ("pervert") the term "Debaucher" back ~+100 years ago simply meant the opposite of someone who is "embaucher" (hired), meaning a Debaucher was simply someone who didn't have a steady job, or someone who was inbetween jobs. In France this also meant people who often did a bit or brigandry or mercenary work. Often, Debauchers would join in armies going into battle at no charge because they simply had nothing better to do.
Picrel is Dollars Desormeaux, a French debaucher who pretty much singhe handedly stopped the Beaver Wars in Quebec by getting 17 other debaucher to go hold a fort for three days vs 300 cannibals before blowing themselves up and half the enemy army when they were about to get overrun, which led the Iroquois to just fuck off.
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>>89726249
Hell yeah. Got a time?
>>
>>89727503
Not really, specific time is up to you
Saturday - most likely from 4 pm GMT+3
Sunday - all day pretty much
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>>89725612
It looks fun
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>>89728241
Noted and I'll try to be around both days.
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>>89721073
>>89720809
Just thought of something that might be worth exploring, to make the game flow quicker. Bring the Action/Reaction mechanics even closer to what it is in Infinity. Maybe not copy-paste it because that would be nuts but something like
> Everytime you take an Action, ONE enemy model with LOS to you may spend an AP after your Actions, or target you for an attack simultaneously to yours if it has enough AP.
This would probably make turns feel a lot faster.
>>
>>89728673
I honestly think the whole "Alternating actions 1 unit at a time" system is very sluggish and working out a system for army-wide actions would be superior.
>>
>Napoleon has significant shadow theming, but is physically normalish looking aside from the dunmer look
>Malcolm has no significant shadow theming, but is constantly in shadows and harshly backlit
Curious.
>>
>>89728743
I think the only profile for Malcolm is 2e and has him wrapping his troops in shadows or making his enemies blind.
Napoleon is more the "spooky" side of shadows, in the sense that you don't know what he's doing, and that terrifies you.
>>
>>89728711
My two cents, but I fell like army-wide activation clashes with the game's tone desu, even if it is faster.
You're not leading an army, but a small expeditionary force.
>>
>>89729619
>You're not leading an army, but a small expeditionary force.
I mean, yes and no. "Army" is just a term.
And I'd say it meshes much better with a skirmish battle, which can be over in a flash. Fast, brutal combat I would say is preferable.
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malcolm needs YOU to join the movement!
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>>89694598
>>89694706
>>89694836
>New Mu has a cultural admixture of hunnic, mongolian and scythian, mainly because new mu are the ancestors of the scythians
>at one point lemurians and new mu were of the same haplogroup, but after the lemurian descendants became the aryans and invaded Hindustan, New Muic descendants chose to stay and instead expand southward and northeastern
>this is why Atlantis and even Atlan has some animosity towards New Mu, due to their descendants raiding greek lands, hence why the greek have a xenophobic attitude towards any "barbaric" groups to the north
>macedonians are considered to have slight New Mu ancestry while also being Atlantean/Greek, which is Alexander the Great's soldiers have descendants as far as India, China, Russia, Anatolia, and the middle east
>Atlanteans also have some ancestry with rome which would explain their disdain for scythians, huns and New Mu to a larger extent, after the war the romans fought against both
>oddly enough many of the Alexandrian successor states such as the Seleucids, Ptolemaic and Antagonids had New Mu and Atlantean descendants, making the situation more complex
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>>89731924
Je m'excuse, mon Empereur m'appelle.
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>>89733906
If it's for the Auldest Alliance, I can stand beside a Frenchman.
>>
Quick bump.
See you on the weekend for some games. I'll post when I'm free hwen I know more, might have stuff.
>>
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>>89732570
>even in the late roman period, the presence of New Mu descendant tactics could be seen, with armored cavalry becoming more valued
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LEE DEHR BLESS
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A report:
Owlbear's update is very nice. The free features are somewhat limited but not at all in a way that's crippling, just fluff things like backgrounds and custom room names.
You do need an account now, but those are easy to make with burner e-mails.

I think it will work out well. Just remember to plug in the Dice module or else you won't have dice.
>>
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>>89739076
I have also tried it, did you find a good extension for dices? The main one is pretty bad and has the annoying thing of throwing the (gigantic) dices on the board and not the side of it.
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>>89739643
>I have also tried it, did you find a good extension for dices?
Literally on the main page before entering your room, at the bottom / near the bottom. There's a few add-on options.

The main game board comes with hexgrid options too, which is nice.
>>
>>89739643
but also no, that's the one they have. We could probably find a separate die roller or use a D*scord bot if that isn't satisfactory.

I admit, the Owlbear dice roller is AWFUL for rolling large quantities.
>>
nightly bump, I hope we can playtest tomorrow
>>
>>89741400
Hell yeah, brother. Might have some work to do but I should be free.
>>
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Fug I had to go for a month lads, new job schedule was taking up my attention; but things have been going great! How things been going here?
>>
>>89742469
>How things been going here?
Great as well. Couple playtests. Portraitanon has been dead from getting busy like you, so no new art, but other than that we've been getting great lore work done.

Atlantean religion is almost entirely fleshed out thanks to the efforts of one hero.
>>
>>89742545
>Atlantean religion is almost entirely fleshed out
There was talk of a Hyperborean Rite. What would its followers believe? They could take the side of the Hyperboreans’ in their conflict with the Titans and Olympians. I could see them worshipping Aphrodite as an aspect of Daji.
>>
>>89742878
>There was talk of a Hyperborean Rite. What would its followers believe?
Given what was developed, it would likely be a Cult of Ouranos.
>>
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>>89742210
>Hell yeah, brother.
HELL YEAH, BROTHER
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>>89742878
I don't think they're 100% aware of the connection between Daji and their myths about Aphrodite.
>>89743172
Ouranos is a good pick, though. I think they might not revere him so much as be keen on placating him, though. Give up the Titans and the Olympians to Ouranos' wrath that he might spare Atlantis, etc etc.
>>
>>89743573
>Give up the Titans and the Olympians to Ouranos' wrath that he might spare Atlantis, etc etc.
Sounds like a buncha cucks.
The only Ouranos cult I'd worship is the one that knows OURANOS DID NOTHING WRONG.
>>
>>89743573
>>89743606
I could see it being a rite with a lot of different interpretations. One cult essentially wants to play Quisling to Hyperborea so that Atlantis will be spared (under their rule, of course), another wants to join Hyperborea to throw down the government (probably comprised of downtrodden social agitators), and yet another cult is basically just a Dionysian pleasure cult going the way of the Cenobites.
>>
>>89743695
>a Dionysian pleasure cult
see, this is why we have Titanium
for running it through these degenerates
>>
>>89742878
>>89743172
somehow I doubt the Atlanteans would permit a eldritch space pain cult to ever grow, mainly because it's basically a doomsday religion and the flooding of atlantis was already a traumatic experience for their past generations.
>>89743573
>>89743606
>>89743695
The real question is, how do we fit in greco-buddhism, now that it's confirmed Lemurians have a denomination that's a sect of Buddhism?
>>
I mean, the Socialtes obviously have some sort of hold in Atlantean culture. Dionysian pleasure cults seems to fit right in...
>>
>>89744500
>somehow I doubt the Atlanteans would permit
yeah exactly
from its inception the hyperborean rite was explicitly outlawed by atlantis, which was only barely aware that it even existed beyond a handful of fringe cults
it's growing in the shadows, but as a consequence it doesn't have a whole lot of consistent ideology or theology
>>89744530
I did sort of write Xenea with the idea that falling to Hyperborean influence might be her ultimate fate.
>>
Okay, we also have to discuss something.
Atlantean culture and religion is cool, but how does the chemistry/alchemy weave into it?

The mind-altering "beauty chemicals", Greek Fire, all the crazy explosives, they're obviously alchemists. Is it spiritually woven into their pursuits, or merely a focus of the tech?
>>
>>89744783
merely a focus of their tech, they're the descendants of intellectuals, statesmen and philosophers. Despite their religious groups there's an ingrained material and realist view on life. They invented greek fire through chemistry and science, they created lamellar and scalemail through collaboration with Byzantine blacksmiths and atlantean forges, they made perfumes, aphrodisiacs and psychedelics through trial and error through herbs and gases. While Lemuria has mysticism and New Mu has mythology, Atlantis has enlightenment and logic.
>>
>>89744783
It would be weird for them to start have a techno-mystic vibe out of nowhere, Atlantis needs to be one of the more if the the most relatable faction in the setting, they don't need to be overly weird, the small touches like the Psycho Socialite makes it enough.
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>>89745096
>one of the more if the the most relatable faction
*underground faction* is what I meant.
>>
>>89744783
>>89745096
I don’t think they should put much religious significance on it, but rather philosophical significance. The pursuit of truth and advancement of science could be quite important to them, hence why they’re less overtly weird than the various other Agarthans. Plenty of room to make them subtly weird without being alienating from the audience.
>>
>>89745168
That makes a lot of sense. "To better ourselves, we must better or knowledge" kind of thing, ties in with Atlantis as an advanced proto-society too.
>>
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Second Chapter of my writefaggotry attempt done!
> In which our brave and daring heroine learns the danger of disturbing Hyperboreans Ruins, escape, and become overtaken by a mysterious dread.
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>>89745413
Don't have time to read now as I'm busy, but godspeed and probably great stuff and I'll be checking it out as soon as I can.
>>
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bump
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>>89744530
>>89744625
Among the decadent socialites of Atlantis you either die an Orphic or live long enough to worship Aphrodite and Ouranos.
>>
>>89742878
>>89744625
>>89744500
I’ll need to write something about an Atlantean in hiding from the Atlantean police while contemplating the MRLN EMANATION. Would Atlantis have a special religious police or would enforcement against banned rites be done by the regular police?
>>
>>89747366
Maybe they could be policed by a special force that also handles any supernatural threats. In Agartha any weird cult has a non-zero chance to be in actual contact with some malevolent entity and have dark powers and artifacts at their disposal. The force could even have a fancy name like Eye of Hyperion.
>>
>>89747894
I smell a potential sponsor.
>>
A few points about the rules that I've found while fixing-up 3e:
> Multiple targets
Some ranged weapons and a lot of melee weapons have a rate of 2 or higher. Should the player be alowed to split those attacks or should they all be made against a single target?
> Overwatch
3e anon has implemented reactions that you can do on your opponents turn if you have unspent AP and their conditions are met. Overwatch, aka interupt opponent's movement and attack him, wasn't updated. Should it be left out, changed to a reaction or remain unchanged?
I feel like it can be reworked into a reaction, but it does step on toes of 'Fight Back' and 'Retreat' a bit
> Terror
Current system works like this: terror is pretty much hp, once you can't increase terror, reset it and receive a permanent debuff
I feel like it works well, but resetting the counter complicates tracking
I propose to instead have a Terror progression bar for each model, so a British Private's Terror would be denoted in the following way:
>◯◯◯◯
Where each ◯ is a normal Terror point and is a Terror point that gives you a debuff once filled

Also, to anons who wanted to do a 3e game today - what would be the best time for you?
>>
>>89748075
>Some characters are blank
Whoops
>◯#◯#◯#◯#
Where each ◯ is a normal Terror point and # is a Terror point that gives you a debuff once filled
>>
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>>89747366
>>89747894
>>89747915
you're overthinking it. There was such thing as temple guard and "rod-bearers" (police) usually handled everything else, including profaning the gods or blasphemy of religious beliefs. Usually you'd be put on trial for it. They wouldn't have zealots running around, especially because they're a society of reason and republicanism.
>>
page 9 bump
>>
HEY.
Online for playtests. Might have stuff to do today, but should be free.
>>
>>89748075
>Some ranged weapons and a lot of melee weapons have a rate of 2 or higher. Should the player be alowed to split those attacks or should they all be made against a single target?
Only one target, but we can introduce an ability that allows you to split fire with multiple shots?

>Overwatch
Working out a good framework for Reactions, if we include Reactions at all, is sensible. I honestly think "Reactions" as a mechanic. in every game they appear in, are rather terrible. They bog down gameplay and turn tactics from "What can I do?" to "What mechanics can I abuse?" Not a fan, but they could work.

>Terror
"Pretty much HP" is worth avoiding but right now I don't have anything meaningful to contribute currently.
>>
>>89751013
> Only one target, but we can introduce an ability that allows you to split fire with multiple shots?
I feel like splitting attacks makes more sense for melee than for ranged. I'd say give everyone the ability to do so in melee and restrict ranged splitting to a few specialist models
>>89750768
I'm up for at least 2 hours, so I'm down for a playtest
>>
>>89751489
>I'm up for at least 2 hours, so I'm down for a playtest
You in the shitty Discord?
>>
>>89751492
I have a burner account, should I just post the name here or?
>>
>>89751784
Make a room, I'll join. Post on a note in the room.
>>
>>89751873
Should be working, I'm not that familiar with the new version
>www.owlbear.rodeo /room/9fyDlp176_LE/TheSaltyTulip
>>
THE NEXT 3E PLAYTEST COMMENCES.
>>
SOME MIGHTY ATLAN MEN HAVE FALLEN
THEY SHALL BE REMEMBERED
AFTER WE SLAUGHTER THE BRITS
>>
>>89753326
godspeed
kill englishmen
>>
>>89753326
>I WILL NOT DIE TOD-ACK
Time to see just how immortal you are
>>
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THE GLORIOUS TITANIUM
IT COULD NOT HOLD UP TO THESE DAMNED EPIGEAN BULLETS
THE BATTLE IS LOST TODAY, BUT MANY OF THESE "BRITS" WERE SLAIN AS WELL, AND THAT IS GOOD.
GLORIOUS.
>>
>>89753839
We need a tier list for the factions, seems like range is strong
>>
>>89753839
WELL DONE LADS, A DARING VICTORY!
disregard the 6 disfigured corpses of your fellow soldiers
>>
>>89744500
>greco-buddhism
Lemurian Rite was proposed as "Atlantean oracles trying to steal the prophecies from Lemuria," could riff on that somehow.
>>
Anyone have Hruk's Jump Man image?
>>
After much crunching, and grinding, and fuckwittery in the background, I have finally assembled my official "Speed slaughter" variant 1e rules. It plays FUCKING FAST, units drop faster than stalactites on the heads of Gorgs (That's why they wear the helmets, you know. It earns one horn for every spike it saves them from!)

A major concern is the Deployment rules. I wanted to totally cull the early "let's start the game with two turns of boredom where we just move at each other." aspect. The proposed Deployment rules herein are potentially abuseable, should be refined. Needs feedback.

Yes, it is only about 3 pages of actual text for the entire ruleset. I want most of the ruleset to be the Campaign mode, with each Skirmish a fast flash of glory on the way to ultimate triumph.

Forgive errors. I just finished this and have yet to really edit it.
>>
>>89755322
lmao I deleted the Morale section in this version, apparently.
Mostly because it was barebones and terrible and needed work, forgot to add it back in.
More to come, apparently!
>>
>>89753839
>>89753326
How long did the game take? This was 3e right?
>>
>>89755386
About 3 hours. and yes it was 3e.
>>
>>89755322
I also forgot to include the new deployment-influencing Awareness stat in the Jump Man stat example. Again, please forgive mistakes. Unedited document.
>>
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Actually, nevermind that other morale idea.
This should be more brutal.
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Doing unit lists now.
Rate my new 1e Gorg ability.
>>
BUMP
DO IT FOR THE GORGS
>>
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do it for the gorgs, he said....
>>
>>89755398
Any rules feedback? How long did it take before the first model bit the dust?
>>
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>>89758708
at the end of Round 4 the first immortal was slain by the concetrated shooting of the british line

There were a things that need to be changed like proper terror rules, clarification for equipmen, and the Atlan Warmaster's ability was largely wasted due to how slow the immortals were

One major thing that I think we need to work on is rules for moving out of melee range. Currently you can move out of melee range and shoot. This is not a major problem when the model is armed with a normal ranged weapon that need to reload, but if the British Privates had Breech-loaders, they could theoretically never engage in melee and just kite the immortals
>>
>>89758801
Perhaps we should rethink terrain? Say, introduce hills, which block line of sight unless the unit is standing on top of it. Or allow an engineer unit to construct fortifications which do the same thing, maybe giving a defensive bonus to the unit behind and a movement cost to go over. Or maybe a simple disengage/moving fire roll to make if you try and escape melee range.
>>
>>89758926
>>89758801
Yeah, at least mine and it seems this one playtest were open maps, perhaps we need to make sure there's enough obstructions to LOS on the field. I'll make a "Cavern Wall" token for my next playtest, we can spam that as obstruction on any map and perhaps try out some mining rules to see if it meshes well.
As for disengaging from melee, I feel that should be made as hard as possible. Not necessarily because its historically accurate, but because in balance terms melee asks more AP investment than range.
>>
>>89758926
>>89759036
just though of a very simple way to restict disengaging
> To move away from enemy's melee range the model must first score a succesful melee hit on this enemy in the same round
So to disengage you must spend 1 AP minimum on a melee attack. Whether you wound the enemy or not doesn't matter, you just have to succeed on the to-hit roll.
If you're engaged in melee with multiple enemies, you have to succesfully hit all of them
This also has the bonus effect of preventing melee models from beelining for a single model while ignoring all others that may be in the way
>>
>>89759311
>> To move away from enemy's melee range the model must first score a succesful melee hit on this enemy in the same round
I like that *a lot*.
>>
>>89758926
>Say, introduce hills, which block line of sight unless the unit is standing on top of it.
Seems decent.
But, more complex terrain can lead to confusion and memory issues. "Which is which" kind of stuff.
>>
>>89756747
FOR HYPERGORGEA
>>
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>>89763647
>HYPERGORGEA
>>
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>>89753326
shut the fuck up, atlanigger. Your ancestors were half sarmatian mongrels. Fuck off back to your grey, rainy, poverty stricken city and insane taxes because you live under a despot like it's still the bronze age.
>>
>>89764880
Isn't Perseus II the Despot of Atlantis, accounting for translations?
>>
>>89764988
revisionism by German historians because their government is currently working a deal with Atlan for titanium. may Hades smite the west, and the secessionist state of Atlan.
>>
>>89764988
>>89765180
May I propose Anax as the word for Atlantean kings?
>>
>>89765226
Basileus has greater significance as it was related to the bronze age.
>>
>>89765307
Basileus became more prominent after the collapse of Mycenaean society caused wanax to fall entirely out of use.
I therefore conclude that, as the New Dynasty of Atlantis is of primarily Mycenaean descent, they would be more likely to use a term derived from wanax/anax.
Plus, Basileus feels a little more Byzantine than Hellene.
>>
>>89765340
cultural admixture caused by the immigration of macedons, romanized greeks and Greeks from the seleucid, antagonid and Ptolemaic kingdoms would cause those words to fall into obscurity and antiquity.
>>
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>>89765460
Had to do a double shift today but it was quiet, I was not able to be online however, so I had to work profiles from images I had already saved. Sorry if I kinda made stuff up on my own.
> For French Expeditions which do NOT include Tiger Brigades, you can take this Apache "Cyclop". The street gang thrived in the outskirts of Fallen Paris, and recruited many indigenous which were quick to take to the gangs more violent ways. In some cases, even "Cyclops" have been founds wearing the Apache's colours.
>>
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>>89766446
Not sure why I quoted >>89765460
Sorry, been a long day.
Also did this one, wanted to try my hand at artillery emplacement.
>>
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I have also noticed a distinct lack of Tartarodon.
Tartarodon are supposed to be everywhere.
Therefore, here's my proposal for a French Tartarodon.
> The Steam "Tartarodon". Not an actual Tartarodon, but Minister Eiffel's creation, in collaboration with Jules Vernes. The shape was 100% a whim of Vernes, which explained it to Eiffel by simply saying "Because Tartarodons are awesome." It however had the fortuitous effect of scaring most Agarthan Beasts away. While too slow for the taste of most, it allows an expedition to travel along in the comfort of a home, in relative safety, and thus is popular for underground Safaris by rich Parisian bourgeois.
Not too sure yet what to do with the rules. Probably a Steam Spray attack and not much else, its a transport.
>>
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>>89766668
Will also start working on this boy's profile.
>>
>>89766577
uh, hold on there chief. We discussed how WW1 tech would be endtimes-level matierial for the 8th-9th edition, things like artillery, heavy machineguns and vehicles or such would be good for the army size game mode, but we're still playtesting squad battles lad.
>>
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thought containment breached again for a hot second
>>
>>89767436
that's the best part
containment was always breached
>>
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>>89767350
>WW1 tech
>WW1 tech would be endtimes-level matierial for the 8th-9th edition
I mean, I can replace the image if this triggers you this much, this is a 1866 gun from France. MGs were invented in 1712, there were already some in about just every western military of worth by the 1860s.
>>
>>89767648
that IS a more sovlful image
>>
>>89759311
I like this. Would it be that if you get that hit you can move away whenever you like, even if you didn't declare it as a disengage attack, or would that just be part of the disengage action?
>>
>>89765226
>>89765340
I second this, I've always liked this title.
>>
>>89769028
no reason to create a separate disengage attack imo
You attacked an enemy and succesfully hit it? Then you can freely move away from that enemy this round, even if you dealt no damage
>>
>>89770499
Makes sense. Simplifies things.
>>
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>>89755398
3e Anon here. Thanks for testing. That's a bit much I have to say. It should go faster. I mean even if you were experts it would still take like 2h.
My vision is to have a campaign mode that will make losses and damage taken more meaningful. So Thats why some stuff that may seem pointless now could/will be important.
Tho the moral system could be reworked. Maybe something like losing moral makes units unable to perfor some actions, instead of just making them book it and making their stats shittier (cuz thats hard to keep up and slows down the game)

On a unrelated note I made this drawing of the Lemurian thingy that (im not quite sure what it is) just wound out about the horrors of real war. There was going to be a musket pointed in its face but I couldn't draw it.
>>
>>89774049
>My vision is to have a campaign mode that will make losses and damage taken more meaningful.
This is a goal too.

Any thoughts on the bareboness,
>>89755322
"Roll all attacks at once" option?
Could even still include complex stats, where when setting "Threats" you simply can only set threats between units you have line of sight against. With more complex Unit stats, you could simple resolve threats one at a time rapid fire. It would be faster than going turn by turn.
Army-wide damage is non-essential for it too.
I did work quite hard trying to find a solution to slow play, sad nobody replied yet.
>>
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>>89759036
My map had pillars and walls that provided cover. I mean we are fighting in caves, underground.
>Light
Adding light would kinda solve this problem but I feel like it would be taxing on the play speed. Just think about it. Shooters have limited range because they cant see in the dark, or they have shit accuracy.
>Come tell us how you slew
>Them old Atlans two by two
>Like the Lemurians they had spears and swords and shields,
>How you bravely faced each one
>With your sixteen pound of gun
>And you frightened them poor natives to the marrow.
Now, you can't really do that if you cant see shit. We can add flare guns and some underworlders could have night vision. We can add bioluminescent creatures and all kings of stuff!!
>>
Quick bump.
>>
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>>89774049
>Translastion: "If you eat the boom bang thing first they can't hurt you."

That's a tragically adorable lemur blood you made there anon, kudos!
>>
>>89776186
>if you eat the boom bang thing first they can't hurt you.
>yes, this is wise!
>proceeds to go around eating explosives
>now if you shoot it, it explodes
>and so, the Suicide Lemur is born
>>
>>89767648
I was just saying because the general mood amongst most during the first few threads was the setting being in the 1900s would come with problems, calm your bleeding vagina.
and those "machineguns" you were talking about since 1712 were either mechanical failures, a one off that wasn't produced in large enough numbers to make a difference or were rare.
It wasn't until mid to late 1880s that the idea of a repeating infantry weapon was even considered, with the earliest ones being standardized for factory production in the 1900s. The maxim gun only saw usage in 1886, but since the scramble for africa will be delayed by a decade due to the great cave-in of Paris, this won't happen until 1890, easily. So smarmy passive-agressiveness for stating something that was shared on the thread when the great war was brought up aside, you're proving you don't know what you're talking about.
>>
>>89776334
This 1e anon?
Calm your shit mate. The setting also canonically include a Renault 1913 model.
>>
>>89777417
>This 1e anon?
Nope.
>>
>you're proving you don't know what you're talking about.
And yet the Hotchkiss gun is mentioned to be a go-to unit according to the doc. Funny that.
>>
Setting is ca. ~1876ish
Anachronistic tech grows less acceptable the farther from that it gets.
Sometimes Hyperboreans drop things from their distant past of our future.
Game has fucking time travel who cares.
>>
Dealt myself 3 days off.
Anyone up for a playtest Wenesday or Thursday evening?
>>
bump
>>
>>89778330
Could definitely do Thursday, maybe even Wednesday. I assume 3e?
Also which timezone are you in?
>>
>>89774288
>Adding light would kinda solve this problem but I feel like it would be taxing on the play speed
We removed the mechanic almost immediately in the first doc precisely for that reason.
But I think there's room for light-based shenanigans if just have them modify weapon range. E.g.
> Illuminated X (keyword)
> When targetting this model with a ranged weapon, improve the range of the ranged weapon by X

> Flare
> Treat as a grenade without damage. Models in 3 hex radius from it are Illuminated 3. The flare burns out at the end of the round

> Bioluminescent (model rule)
> This model is always at least Illuminated 1

> Low Light Vision (model rule)
> This model is adapted to the lack of light. Improve the range of ranged weapons this model wields by 2. This model receives a penalty to range instead of a buff when targeting Illuminated models.

> Heat Vision (model rule)
> This model treats all living models as being Illuminated 1
>>
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>>89776186
haha nice drawing, thanks!
>>89776252
Not a bad idea actually. A Enemy that you have to fight in melee... or something like that, it is a cool concept tho.
>>89776334
It has been agreed multiple times that the hard cut off is the 1899. We can always include such prototypes as they are a experimental thing, used for a experimental expedition full of unknown factors. So I feel like its ok. Also in the campaign mod we can have them just be very logi heavy.
>>89778330
>>89779393
Im up, Im gmt+2
>>89779521
I think darkness should work as a part of the environment. Limit sight range to 3 globally. I added a new reaction to offset this imbalance. I think I have it down. Hopefully it wont be too taxing. idk well see in the next play test.
From a logical standpoint, you can hear/notice something moving in the dark but that doesn't really mean you can shoot it.
>>
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TRACTION ENGINE UPDATE:
Back from Holiday, getting house painted.
I haven't been able to get too much done in the chaos, but I do have the track wells patched out. The next step is to create a bended section to place over it, and firmly affix it to the main body. Then it's the tracks, then gubbins, then the cannon, then painting.
>>
>>89781308
>HE'S BACK
Nice to see you're not dead anon
>>
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I've been thinking about the Time Displaced Contractor. If The End Times happen around The Great War, when does he come from?
The way I see it, there are two ways to go about it:
>He is from the OTL timeline, and has all sorts of tacticool spec ops gear (I am personally not a fan of this but some people might like it more)
>He is from the early 1920s (AKA The End Times) and looks like pic rel because holy shit that would be awesome
>>
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>>89777604
>>89777479
>>89777417
>seethes so hard he forgets his (you)

what you personally believe isn't canon, faggot. Secondly retard, the hotchkiss "gun" is either a literal mountain gun, ie a cannon, or a rotary cannon who's aiming was in a general direction as opposed to a specific target.
>>
>>89779393
>>89780300
lol now there's 3 of us.
I'm EST, Wednesday I can do anything during the day evening or night, Thursday would have to be before, say, 8 pm EST? Assuming a 2~3 hour game.
>I assume 3e?
I'm 2e anon, but it can be anything, I just wanna play stuff. You choose.
>>
>>89779521
>But I think there's room for light-based shenanigans if just have them modify weapon ran
Yeah, the issue was calculating LOS with shadows and stuff like that, but that stuff was assumed to be necessary, it really wasn't. Low-light conditions can just be something global for the map and modified by a few light source equipment which could be easily tracked. It also doesn't have to be a condition present in every scenario.
>>
>>89776252
And perhaps even a split off of that, the Spark Belcher. The sm ll of support followed by blinding gouts of fire as the swing from the stalactites and descend upon their prey.
>>
>>89781776
*Smell of sulphur
>>
>>89781374
Him being an FBI agent from the 20s could work, spec ops gear is...eh.
>>
>>89782118
>FBI agent from the 20s
anon...
>>
>>89781750
I'm gmt+3, free on Wednesday from 6 pm and on Thursday from 4 pm
>You choose
3e if you don't mind
>>
>Playtests actually happening relatively consistently now.
Nice.
>>
So, 1am EST? Jesus fuck.
I guess it'll be a late night, but sure, it'll give me time to reread the rules tomorrow.
>>
>>89777604
> Sometimes Hyperboreans drop things from their distant past of our future.

I like this idea. If Hyperboreans are from our far future their morphology can be like something out of freakish predictions of future life.
>>
>>89783257
>A Hyperborean "Museum of Ancient History" falls from the firmament and crashes onto the American midwest
>Its full of 1920s weapons
wa la
anachronism hand waved away
>>
>>89782180
the FBI was founded in 19-fucking-08. A basic goygle search did that for me. read a book.
>>
>>89783525
>>89783257
lazy and convenient for the lazy.
>>
>>89784015
>the FBI was founded in 19-fucking-08.
nope
prior to 1932 it was only a loose organisation dedicated exclusively to attempting to assassinate, sabotage, arrest or deport Marcus Garvey
>>
>>89784015
>>89784063
The FBI considers 1908 to be the date it was created, but the FBI was actually made from combining a couple different departments and only officially named the FBI in 1935.
So he's a time-displaced BOI agent.
>>
>>89783257
So hyperboreans have macrocephaly?
>>
>>89784100
Probably from all the reverse-lobotomies.
>>
>>89784063
>leftoid

unsurprising.
>>
>>89784182
>Marcus Garvey
>Leftoid
He hated jews and had ties to the KKK
>>
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>>89784182
>Marcus fucking Garvey
>"leftoid"
FUCKING
WHAT?!
>>
>>89784091
>So he's a time-displaced BOI agent.
ITS YA BOI
WITH THE TOMMY GUN
>>
>>89784199
>>89784211
>instigating minorities into taking over the US both economically and socially
>typical tactics of playing dumb and gaslighting

*yawn* make the time traveler a noir-style investigator already, nigger fatigue is nigger fatigue and the FBI are feds. There, everyone's happy.
>>
>>89784091
But yes anyways that was my point. He wouldn't be an FBI agent, he'd be an agent of one of the loosely associated micro-groups with their on special purpose.
Which is less cool. Just make him a policeman fighting the mob or something, far more evocative of the era.
>>
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>>89784266
That was literally the worst take I have ever seen in the history of Family Friendly 4channel.

Anyways, back to our regularly scheduled Gorgposting.
>>
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>>89784383
>Gorgposting
I LOVE STINK JUICE
>>
>>89784395
WE NEED MORE STINKJUICE!
GLOBLEDYGORP!
GET THE BEETLES!
>>
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luv me gorgs
>>
>>89784100
That would unironically go well with early sci fi depictions of aliens. Early sci fi WW1 shock troopers from technicolor hell.
>>
>>89784663
>Turns out Hyperboreans are just too big brained for us to comprehend
>They're not crazy, they're just putting us out of our misery.
>>
>>89784687
AN END TO MORTAL PAIN. OR IS IT?
>>
>>89784722
>Atompunk WW2 with hyperborean technicolor
based as fuck Someone Hyperborea-ify that picture and make him a new emanation
>>
>>89784892
Something like this, fellow pain priest?
>>
>>89785087
>Getting AGONIZED by dorky big-headed retro futurist aliens from the firmament
truly a fate worse than death
>>
>>89785095
>The hyperboreans just want to share their knowledge with us, our brains just aren't able to take it all
>>
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>>89784410
>>89784479
>>89784395
The sooner we get a Lee-Dehr list the more joyous I will be.
>>
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>>89785427
>>
>>89781750
>>89782276
So we can do tomorrow 3.8. at like 6+ GMT+3? Because 8pm EST is very late for us.
>>
>>89785745
Wait, I got mixed up.
Let's do Thursday, your time 6pm ok?
>>
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>>89784383
>>
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>>89786022
an even more embarrassing post
>>
>>89786060
way to oust yourself there.
>>
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>>89786060
Don't respond to him, it just isn't worth it.
>>
>>89786097
I admit it.
I am a fan of Gorgs. I just like them.
And you can't do a thing about it.
>>
>>89786109
I love this fucking Lisa Frank meets Hellraiser whale, you have no idea.
>>
>>89786124
UR-CA RETURNS YOUR LOVE IN KIND, AND INVITES YOU TO DEMONSTRATE IT BY OFFERINGS OF THORN SKY WHALES GENITALIA. A TIED-UP LIVE BABY SKY WHALE WOULD ALSO BE ACCEPTABLE.
>>
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>>89786218
>Cloudelleafant riders occasionally fall sway to UR-CA's influence
>That they wind up worshiping a killer sky-whale despite despising sky-whales purely on the merit that it eats sky-whales is utterly lost on them
>>
(To the rune of Rule Britannia:)
HYPERBOREA!
HYPERBOREA RULE THE WAVES!
HYPERWARRIORS PAIN PRIESTS AND SKIN SLAVES!
>>
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Have you THOUGHT about the BRAIN MANIFOLD lately?
Have you been experiencing seizures, bouts of mania, and extreme depression?
Have you CONTEMPLATED INFINITY?
If so, you may be entitled to railway incineration. Call MRLN today!
>>
>>89788314
its not a brain
it just looks like one
there is no brain manifold
>>
>>89788327
That’s what it WANTS you to think!
>>
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>>89789028
THERE IS NO AGONY-FUELLED BRAIN IN THE SKY
>THERE IS NO AGONY-FUELLED BRAIN IN THE SKY
THERE IS NO AGONY-FUELLED BRAIN IN THE SKY
>THERE IS NO AGONY-FUELLED BRAIN IN THE SKY
THERE IS NO AGONY-FUELLED BRAIN IN THE SKY
>THERE IS NO AGONY-FUELLED BRAIN IN THE SKY
THERE IS NO AGONY-FUELLED BRAIN IN THE SKY
>THERE IS NO AGONY-FUELLED BRAIN IN THE SKY
THERE IS NO AGONY-FUELLED BRAIN IN THE SKY
>THERE IS NO AGONY-FUELLED BRAIN IN THE SKY
>>
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hey lol
>>
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We going to do anything with the Krakatoa eruption? 1883, and the Volcano Italians seem like they would have a hand in the most massive eruption the world's ever known. Maybe some shenanigans with something underground?
>>
>>89789374
I'd say its just barely late for the setting.
Possibly something to be lead up to, but not an event in the lore yet.
>>
>>89785745
>>89785954
Sure, my 6pm gmt+3 should be 11am est for you, right?
Also, if anyone wants to run a test game today, I'm free pretty much all afternoon/evening
>>
>>89789374
>>89789749
Maybe they learn of Krakatoa's imminent eruption and start fighting to control the underground route to it so they can bear witness to the birth of a new volcanic god? Could be a Deluge storyline for them.
>>
>>89789990
yup, around now tomorrow, will work for me!
>>
>>89786124
I get the feeling some subterranean buddhist commune probably considers UR-CA to be evidence that they got this whole karmic cycle of reincarnation business slightly wrong
>>
We've reached the 7-day bump limit, so move to the NEW THREAD
>>89792722
>>89792722
>>89792722



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