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File: Gnomed.png (1.24 MB, 910x955)
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>Thread Question: How do fey societies work?

>Thread task: Write a compelling hero for the setting

Wiki
https://crumbling-giantstep.fandom.com/wiki/
https://crumbling-giantstep.fandom.com/wiki/
https://crumbling-giantstep.fandom.com/wiki/

Rules:
>be nice
>don't fuck up other people's lore
>don't add new landmasses
>no fetishes/coomershit
>don't sperg out if people don't accept or like your lore/additions

Project Ideas:
>Hexmap
>Hand drawn map
>Diplomacy Map
>TL;DR for all the nations
>Extended Compass

How can I help expand the wiki?
>Upload missing images to the wiki
>Create Hyperlinks
>Add pictures
>Create missing articles
>Search the archives and expand existing articles
>Correct grammar and writing mistakes
>Create lists and sub-categories for similiar articles
>Make lists of articles that need fixing
>Make the wiki look more appealing by fixing ugly layouting
>Freshen up the front page and make it look nice
>Write up lore for articles that feel lacking (everything goes trough the thread first)

Other Things that can be done right away
>Write up lore (politics, culture, economy, characters, creatures, … )
>Figure out essential trade goods for each nation
>Figure out the popular weapons used by each nation
>Make maps
>Expand and update the Bestiary and Herbarium
>Figure out trade routes
>Create a Star map and Zodiacs
>Expand the underground lore
>Help expand the worlds history
>Write about world villains, wars or other threats
>Work on giantstep’s mythology and religions
>Think about the world’s cosmology, day/night cycle, seasons, sea currents and so on

Previous thread
>>88563258
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>>88666598
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>>88666609
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>>88666617
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1 - https://suptg.thisisnotatrueending.com/archive/2022/84774616/
2 - https://suptg.thisisnotatrueending.com/archive/2022/84847594/
3#1 - https://suptg.thisisnotatrueending.com/archive/2022/84864673/
3#2 - https://suptg.thisisnotatrueending.com/archive/2022/84877899/
5 - https://suptg.thisisnotatrueending.com/archive/2022/84890048/
6 - https://suptg.thisisnotatrueending.com/archive/2022/84918731/
7 - https://suptg.thisisnotatrueending.com/archive/2022/84930206/
8 - https://suptg.thisisnotatrueending.com/archive/2022/84943450/
9 - https://suptg.thisisnotatrueending.com/archive/2022/84963046/
10 - https://suptg.thisisnotatrueending.com/archive/2022/84990296/
11 - https://suptg.thisisnotatrueending.com/archive/2022/85001905/
12 - https://suptg.thisisnotatrueending.com/archive/2022/85025361/
13 - https://suptg.thisisnotatrueending.com/archive/2022/85034498/
14 - https://suptg.thisisnotatrueending.com/archive/2022/85074457/
15 - https://suptg.thisisnotatrueending.com/archive/2022/85181021/
15#2 - https://suptg.thisisnotatrueending.com/archive/2022/85273765/
16 - https://suptg.thisisnotatrueending.com/archive/2022/85357735/
17 - https://suptg.thisisnotatrueending.com/archive/2022/85442583/
17#2 - https://suptg.thisisnotatrueending.com/archive/2022/85499731/
18 - https://suptg.thisisnotatrueending.com/archive/2022/85554910/
21 - https://suptg.thisisnotatrueending.com/archive/2022/85580942/
22 - https://suptg.thisisnotatrueending.com/archive/2022/85686282/
23 - https://suptg.thisisnotatrueending.com/archive/2022/85775039/
24 - https://suptg.thisisnotatrueending.com/archive/2022/85865971/
25 - https://suptg.thisisnotatrueending.com/archive/2022/85981957/
26 - https://suptg.thisisnotatrueending.com/archive/2022/86150840/
27 - https://suptg.thisisnotatrueending.com/archive/2022/86258892/
28 - https://suptg.thisisnotatrueending.com/archive/2022/86355397/
29 - https://suptg.thisisnotatrueending.com/archive/2022/86504173/
>>
30 - https://suptg.thisisnotatrueending.com/archive/2022/86662491/
31 - https://suptg.thisisnotatrueending.com/archive/2022/86786745/
31#2 - https://suptg.thisisnotatrueending.com/archive/2022/86924239/
32 - https://suptg.thisisnotatrueending.com/archive/2022/87072460/
33 - https://suptg.thisisnotatrueending.com/archive/2022/87171716/
34 - https://suptg.thisisnotatrueending.com/archive/2023/87267880/
35 - https://suptg.thisisnotatrueending.com/archive/2023/87388478/
39#1 - https://suptg.thisisnotatrueending.com/archive/2023/87472712/
38 - https://suptg.thisisnotatrueending.com/archive/2023/87550989/
39#2 - https://suptg.thisisnotatrueending.com/archive/2023/87627406/
40 - https://suptg.thisisnotatrueending.com/archive/2023/87795959/
41 - https://suptg.thisisnotatrueending.com/archive/2023/87956630/
42 - https://suptg.thisisnotatrueending.com/archive/2023/88125000/
43 - https://suptg.thisisnotatrueending.com/archive/2023/88278726/
44 - https://suptg.thisisnotatrueending.com/archive/2023/88372296/
45#1 - https://suptg.thisisnotatrueending.com/archive/2023/88465385/
45#2 - Someone archive this thread
47 - Someone archive this thread
>>
Google Doc Link for the timeline. As updated as it can be.

https://docs.google.com/spreadsheets/d/1Weiu2IWHLvwzuWaCnggBT0nYVzJvvHEeD0ec3KB16WI/edit?usp=sharing
>>
Thread 45#2 archived.

https://suptg.thisisnotatrueending.com/archive/2023/88563258/
>>
I like Gnomes
>>
I don't understand the Ortuga lore
>>
>>88667884
The OG lore states that Ortuga was an island refuge by pirates. But the history states that it was populated since ancient times by tribals in the jungle and coastal people. Then the tribal people created wavewalkers and became pirates?
>>
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>>88666593
>How do fey societies work?
Never answer this question. The moment you explain the intricacies of fey daily lives, you take away the mystery and you take away what makes them fey.
>>
>>88667899
As the one who wrote the new lore, I was thinking of the "Ortuga was founded by pirates" part as the "nation" of Ortuga, not the first inhabitants.
>>
>>88667988
who were the ones that started pirating? was it the tribals or the coastal peoples?
>>
>>88667991
The coastal ones, they were the ones with the seafaring experience and the contact with the outside. The tribal peoples were convinced to join them as pirates afterwards.
>>
>>88667901
So, what's the lore that's needed to be written for the areas in orange in the lore map?

>Ortuga
Religion (?), Foreign Relations
>Jeraxih
History, demographics, foreign relations?
>Laurentian Fortresses
History/Society, Religion
>>
>>88668112
>>Ortuga
Someone was writing about religion already, according to the last thread. As for foreign relations, I think it's been mentioned in some form already. They are allies to the badgassi and to pirates outside of Ortuga, they are enemies of the nations outside that since, you know, pirates.
>>
>>88668112
>So, what's the lore that's needed to be written for the areas in orange in the lore map?
Don't do accurate lore, do superstitions, assumptions, and crazy speculation, similar to what ancient philosophers used to do with far away lands that often didn't even exist. Nothing should be certain, nothing should be completely logical, and when players do eventually get there, their preconceptions should be a sort of 50/50 shot at being right.
>>
Where's the lore map?
>>
>>88670218
words of wisdom
I think we should scrape the existing windwillow lore exactly for that reason and try again.
>>
>>88673018
>I think we should scrape the existing windwillow lore exactly for that reason and try again.
Why?
>>
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>>88668299
I'll write some lore about religion and foreign relations when I get home tomorrow
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>>88675989
Neat.
>>
Only a month and a day for the first anniversary of the project...
>>
I'll do ingurland next
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>>88679540
holy moly time truly flies if you're having fun
>>
I feel like Windwillow's Animalkin need more development. The way they work raises a lot of questions...
>>
>>88682606
I say remove the transformation part and just make them redwallesque animalfolk
>>
Also, people have been saying that the bestiary needs a bump. Should I try to do a file akin to >>88682606 for the creatures?

Also, the same for the herbarium, though that is much smaller and better organized.
>>
>>88683370
>Should I try to do a file akin to >>88682606 for the creatures?
>Also, the same for the herbarium
Absolutely
>>
>>88683398
Ok, I'll try to do it later. I'll add add first the critters added in the wiki article, and then I'll scout for those not yet added. If someone can redirect me to those, I'll be thankful.
>>
>>88684658
Dangerously based
>>
>Ortuga

>Religion

The coast, being a haven for pirates of many races and colours, is also the home of a plethora of many different religions from all around the southern parts of Giantstep. What unites these people, however, is the “Laws of the Sea and the Island”, known to the outsiders as the “Pirate’s Law”, which, although stricly speaking, is not a religion, it is not unheard of pirates forsaking their own gods and instead following these series of oral laws as if they were a sacred text.

The natives of the inland jungles of Ortuga, however, follow a different faith, even when they partake in buccaneering and piracy. They worship, strange, otherwordly gods, who have no specific form, and are believed to come from a different dimension. These so called Old Gods of Ortuga are said to rule over the Mare Tenebrosum, a realm that consists only of water, and that the Kobalins are their children. Not only that, but they believe that the Maelstrom acts as both as a portal to the Mare Tenebrosum, as well as the mouth of the Old Gods, of which they are able to transport sea creatures over to our own dimension. The native Ortugans perform sacrifices before and after every one of their raids, and many of their voodoo rituals and dances are religious in nature.
>>
>>88685390
>Foreign Relations

>Confederated Chiefdoms of Badgassi Mara Honi

The friendship between the Badgassi and the Ortugans still stands, which allows the Ortugan corsairs free roam in the Sea of the End (of which the Badgassi are the main political power), and in turn are not the target of raids, and sometimes even get a share of the spoils. Ortugans will only raid the few communities of Zidazzi that are left, alongside their ships made of wax.

The Badgassi consist the main trading partners of these pirates, who supply them with gunpowder, alcohol and more.

>Asvaran, Zulutaur Steppes, Tuarapon

Ortugan pirates periodically raid these locations, for plunder and slaves. Even so, many Zulutaurs and Asvarans can be found in the coastal towns of Ortuga, but are usually pirates themselves. Many of Tuarapon's towns are under Ortuga's de facto control.

>War-Wel

War-Wel used to be a famous meeting point and hub for selling off their treasure, before its ruin.

>Moreaux

The Ortugans used to raid this island in the past, but have mostly stopped doing so when the island swarmed with failed experiments, summoned demons and abominations of all kinds. The descendants of the Mona Ki Ngi Xica who live on the coast used to be target for slave raids, but their hardy nature and ability to retreat in the jungle and hides their homes well led to many pirates perishing in their raids, and now very few pirates even attempt to raid them.

>Eldritch Jungle

It was a common occurence for Ortugan pirates to voyage deep into the jungle in search of long forgotten treasure. Although the first ones were met with success, as pirates sacked the Asvaran colonies and enslaved most of its population, the subsequent voyages deeper into the jungle were met only with death and disease. No one from Ortuga ever stepts into the accursed jungle anymore.
>>
>>88686128
>Mona Ki Ngi Xica

The Mona Ki Ngi Xica's limited seafaring abillities have made their interactions with the Ortugans relatively rare, although exiles from this land joining a pirate crew is not unheard of.

>Maneater Islands

The two pirate peoples' territories overlap in Asvaran, with some pirate crews either fighting and killing each other over the others' plunder, or cooperating in order to raid Asvaran itself. There is an unwritten agreement between various pirate captains of these islands that the Ortugans are not to raid to the north of Asvaran, and that the pirates from the Maneater Isles are not to venture beyond the Tuarapon strait and into the Sea of the End.
>>
>>88686128
>Ortugans will only raid the few communities of Zidazzi that are left, alongside their ships made of wax.
The zidazzi's holdings are all near the mountains. There are no longer zidazzi hives near the sea.
>>
Ortuga turned out to be pretty kino
>>
>>88684658
Looking forward to this!
>>
>>88686128
>Zulutaur Pirates
That sounds extremely impractical in pretty much any regard
>>
>>88687278
It was mentioned earlier on so that's why I included it
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>>88687764
Well I say maybe remove that part. The rest is fine though
>>
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Ok, initial draft of the bestiary template. I've added a couple of things to it not in the wiki page. It's somewhat late and there's a ton of critters (and I honestly believe we should add more, at least two original creatures for each sentient species). I'l try to finish it throughout the week.

The yellow is something I have questions about the accuracy of the info there. Blank means there's no info or I haven't added yet.

What I cannot add here is the descriptions, since this is just an excel spreadsheet.

Any suggestions before continuing?
>>
>>88688416
Also, once again, if someone can redirect me to those creatures not yet in the wiki, I'll be thankful.
>>
>>88688416
what do you create those with?
>>
>>88688587
MS Excel.
>>
How did giantstep become the largest setting in the history of /tg/ while all other worldbuilding attempts died after a few threads? What’s its secret?
>>
>>88688907
Inertia is one hell of a thing.
>>
>>88688907
Is it really the biggest?
>>
>>88688907
the largest setting and still not a single good world map to sell off the setting to outsiders
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>>88688951
It‘s certainly the longest one going. No other setting srayed around for almost a whole year without breaks
>>
>>88688971
(You) can change that.
>>
>>88688987
this is my first encounter with the setting
>>
>>88688993
Well in this case lurk harder
>>
>>88688951
yup
>>
So let's say we were to turn this setting into a video game mod, which would be the best/most feasible? Crusader Kings would be a no no because of so many non-humans and wasteland/nature provinces, same for every Paradox game.

I guess Civilization could be good.
>>
So what's the deal with the Big Rock Candy Mountain? What is its magical property?
>>
>>88688907
>What’s its secret?
Magic.
>>
>>88692529
Who knows.
>>
>>88688907
Direction for the first threads. This was not a “everybody do whatever” project, during the first moments all we could do was suggest land ideas and claim some space, and the OP would grant, accommodate or reject the proposals at their discretion.

It was only after the map was mostly full than lore began to be produced en-masse, and by that point many who had contributed to land had a vested interest in participate, but boundaries were set.

There was luck involved, and active contributors, but the initial management plus participation convo seems to have been much more productive than just everybody doing whatever, or just one OP showing their work to the world.
>>
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Ok, so I've added all the info that was in the Bestiary page. I'm sure there is more info around in other pages, I'll check for more later.
>>
>>88697948
You're doing the lords work my brother!
>>
>>88697948
holy based
>>
Adding the info about the Bog Witch's swamps creatures now. So many critters there...

I've marked in yellow things that I'm not really sure if they are correct, or the info I have found is not really convincing, or something similar.

A couple of general questions:
-What class are the alchemical creatures? Particularly those from the Strange Meadows, since they are hybrids of sorts.
-How do we organize the creatures by size? Exact size, or approximation by category?
-Dragon-esque things are reptilian or draconic? Since dragons are technically enlightened beings above regular mortals, I'm not sure if the classification of draconic makes that much sense.
-How do we classify will-o-wisps?
>>
>>88700297
>What class are the alchemical creatures?
Alchemical creature + their respective element
>Dragon-esque things are reptilian or draconic?
I‘d go with reptilian
>How do we classify will-o-wisps?
Lesser fey
>>
>>88700666
>Lesser fey
Would "feeric" be more accurate?
>>
>>88700765
What‘s a feeric?
>>
>>88700823
>Feeric
Faerie, sorry.
>>
>>88700857
I‘d go with fey. fairy evokes the picture of a small winged woman. At least for me
>>
which nation needs lore the most?
>>
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That's it for now, tomorrow more.
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>>88701838
Excellent work my dude! Now I want somedrawfriend to illustrate some of those
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>>88701838
I feel like other biomes need more wildlife added to balance out the bogs
>>
>>88701838
the bogs sound like a hellhole
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>>88701913
The Bog Witch swamps and the Strange Meadows have half of the creatures of the setting. They are definitively in need of balance.
>>
Where's the lore map?
>>
>>88702659
That's the point of the bogs, it's not a civilized place.
>>
You've been gnomed
>>
>>88701838
v nice
i feel like there should maybe be some more generic blob animals, even just direct real life ones
wouldnt mind if people had dog brand dog, or cat brand cat kept as pets, or went outside to milk goat brand cow, or hunted manglehorn deer
for stuff like fishing in ports, or offshore, there will be prize catches, and big chunkers, but there will also be just oval shape medium sized fish, and bug eye smol fish for failed fishing expeditions and notsardines
"boring" animals do not exist, they can always serve a purpose, fill in a gap etc
>>
>>88701838
Whoever did this a a cool guy
>>
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Ok, I've added the creatures from Scatooley and the Urgun Plateau. Are there other pages that have names and descriptions of critters I've missed?

Also, I've marked in yellow things that are lacking or that I have doubts about:

>Agricultural Behemoth
We have a lot of description, but not enough to know what kind of animal is. I imagine something akin to indricotherium?
>Ashen Hydra
So I assume the Hydra is a reptile?
>Parasitic Insects from the Sea of Bile
I'm adding them as carnivore, since they are eating the remains of animal organic matter in the sea, but I'm not sure if it's that accurate.
>Bog Lurker
Name only, there is no lore. I assume it's a fish?
>Catfishname
Same as above
>Cockatrice
I assume it works as other fantasy settings' cockatrices? There is barely anything about it. Also, what type of animal is it?
>Colossus Slug
What does it eat? Is it omnivore, or a herbivore?
>Crystalid
It has a lot of description, but lacks the basic elements mentioned in the file.
>Death Diver.
Name only, no lore.
>Fleshox and Tortoplodon
As the main farm animals of the gnolls, they NEED more description. We barely have a couple of lines for both.
>Lurker
Name only, but I assume it's a fish?
>Rideable Spider
Like the Ampleazzo article, it barely has any lore.
>Rotsucker
Needs a better description, I don't know what type of animal it is.
>Scourge of the Seven Seas
Name only, no lore found.
>Spider Monkey
Needs more lore.
>Stinkspitter
The fuck is that animal? The lore says something like "living dead meat", so I don't know what to make of it...
>Stenchskipper
Name only, no lore.
>Swamp Elemental
So how do the elementals work? Need more work
>War Whale
No lore name only.
>Will O Wisp
Barely any lore
>Wyrm
Barely any lore.
>>
Also, I remember that there are a lot of mentions of domestic, farm worms, akin to pigs but worms. Worms were mentioned a lot at the beginning of the setting, I imagine we should add more of those. Blobs could be added as well.

Also, we need more herbivores. Most of the original creatures we've added are carnivores/omnivores.

This is all I've found in the wiki. I'll lurk in the archives for more, but I don't guarantee I will find all, there are almost 50 threats as it is...
If someone redirects me to some of those I've misse, either in the wiki or the archives, I'll be thankful.
>>
Also, a lot of anons posted creatures made by AI without description, so if you find some of them, repost them here, and maybe we can actually flesh them out.
>>
>>88712789
>Agricultural Behemoth
I think the of post has a picture of that one mtg card attached. Can‘t be bothered to find it right now since i‘m currently on the phone. Maybe another anon can check the archive
>>
>>88712789
>Colossus Slug
>What does it eat?
Omnivore
>>
>>88712928
*the og post
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>>88712789
>rotsucker
https://archive.4plebs.org/tg/thread/85442583/#85463462
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>>88712998
So it's a bat? Or a reptile?
>>
>>88712789
>>Scourge of the Seven Seas
https://suptg.thisisnotatrueending.com/archive/2022/84847594/
It's here, the weird squid with hands instead of tentacles.
>>
What are the animals from the Glutton Island.
>>
>>88714222
I'd say it's closer to a bat
>>
>>88712928
I've checked, I don't see the image.
>>
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>>88712789
Here's a first draft of a food chain / eco web for the witchbogs. Had to leave out most land and flyng creatures aswell as the Herbivores, Omnivores, Sentient species, Necrophages and Producers (Plants n stuff). This was quite the pain in the ass to make so maybe someone more talented with picture editing then me can finish it or suggest a software that is better suited for this kind of thing.
>>
>>88712789
A lot of the bog witch critters had images attached when they were first posted that were never transferred to the wiki. If anyone's gonna try to unfuck this I recommend searching the name on 4plebs or something to find the original posts.

>Crystalid
>It has a lot of description, but lacks the basic elements mentioned in the file.
From what I've written for them I'd say:
>Lithoid
>Underdark & other deep places of the world
>Primordial
>Gigantic
>Silicovore
>Few
>Wild
>Unkown, but assumed long

>Rideable Spider
>Like the Ampleazzo article, it barely has any lore.
They're pretty clearly the same species as the Great White Spiders (see the Urgun Plateau page: "The art of spider-riding has since spread from this region to many other places around the world such as the Drow and the human Free Cities of the west"). Their entries should be merged, and maybe different subspecies developed,
>>
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>>88715760
This is the kind of thing I was aiming for
>>
>>88715760
>be swamp serpent
>have most potent venom on the continent
>don't even need it
>bite through full plate like it's rotten wood
feelsssgoodman
>>
>>88715920
>Underdark
Yet another thing we still need to develop.
>>
>>88715920
>They're pretty clearly the same species as the Great White Spiders
So did someone from Ampleazzo go to the Urgun Plateau and brought some of them?
>>
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A reminder we still have to add many capitals.
>>
Writing something for the manogre princedoms. The lore of the nations around it mention some sort of rebellion of the ogres against the faerie lords, so I'll see what I can do with that.
>>
what system would be best for this?
>>
>>88725189
Wouldn't regular GURPS suffice?
>>
>>88712789
The southern elephants from the Badgassi lands should be added.
>>
>>88725189
Gurps
>>
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The king’s sea snail is not in the bestiary.
>>
Lore for the Ogre Princedoms.

>The Land of the Manogres
The lands east of Elfwood used to be filled with dense forests, covering massive expanses of terrain, practically leaving no area uncovered. However, the masses of vegetation have been steadily been shrinking down, being replaced by prairies and plains, perfect for nomadic husbandry. The once plentiful forests have been reduced to big patches spread out and isolated from each other, filled with predators like tigers and wolves that hunt in the plains during the night and then hide in the woods during the night. The land also has a considerable amount of mineral wealth, with many deposits of tin, copper, iron and brass. Most of the mines are surface mines, since the workers of the mines are ogres, and their size makes them unable to fit in small tunnels, and constructing massive, cavernous shafts would collapse great parts of the mine. The control over these resources has changed hands plenty of times, with many fights throughout history between the faerie lords, the westerling humans and the native manskin ogres.
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>>88733537
Inhabiting the land, one can find many species of grazing animals, both native and imported from faraway lands. The plentiful grass and gentile hills and plains allow for great amounts of wild herds, usually being mistaken by those that are domesticated and under the care of herder. There is a wide variety of animals, from sheep to buffaloes to wild horses. Even certain populations of southern elephants from the lands of the Bagdassi have managed to find a home in the meadows, probably as the result of trade with the south. This also means that the predators are plentiful, usually big canine and feline hunters, like the sabertooth tiger or the horned wild wolf. In the past, many of these species were relegated to the furthest corners of the region, but the grew in number the more the plains encroached over the forests. As such, the local populations have been hunting these predators down for a while, and their numbers have gone down once again. Many of these species can only be really found in the dense patch of forests, since they can hide themselves better in the think forests from the hunting parties and the herders defending their charges.
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>>88733546
>History of the Manogres
The manskin Ogres, colloquially known as the manogres, are the main population of the region. The manogres are particularly noteworthy in all ogredom in that they are the most civilized of their race. They have a long history tied to the faerie lords of the west and the westerling humans, and adopted many of their cultural customs and arts. Whenever someone suggest that ogrekind is related to the fey, they are usually talking to the manogres. The history of the manogres in the area can be followed back to ancient times, where the ogres lived in a nomadic lifestyle, usually as hunter-gatherers in the dense forests. They would be organized in small tribal groups hunting in the forest, opening small clears in the greenery to set up seasonal shelter. Eventually, however, the lands of the manogres would be conquered by the faerie lords, during the times of the expansion of the Western Elven Empire. This brought the manogres into service of the faerie lords, a service they absolutely despised. The faerie lords used the ogres as workhorses, usually as mercenaries or as caretakers for their charges. The faerie lords would teach the ogres things like husbandry, the care for plants, medicine, tool crafting and other such things. They would also stamp out the faith in the Gluttony God, replacing it with fey religions and rituals.
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>>88733558
After the azanese victory in the wars against the Western Elven Empire, the human population began increasing in areas where they had been a decisive minority, especially east and south of Elfwood. The growing contact with humans greatly benefited the ogres, since they saw them as a possible alternative against the oppressive faerie lords. While the humans also saw them as mere brutes, they taught them metalcraft, something that would come to mark greatly manogre society. The ogres also took from the humans their different forms of organization, with the tribe warlords happily self-appointing to themselves titles of nobility. The humans also began using the forests of the area for lumber, with the eastern human kingdoms using great amounts of wood to build their growing cities and ships. This began turning the previously lush and dense forests into the prairies they are nowadays, something that would fit the ogres’ way of life much better, since green pastures are better for their herds than dense forest where predators can lurk in the shadows.
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>>88733565
The human influence would give birth to the ogres first “cities”, though by the standards of the rest of the world, they would be overgrlorified farming towns, only scaled up to sizes fitting to ogres, and a couple of stone towers and walls to guard their charges at night. These towns would also appear near the mines, serving as great hubs to accumulate raw materials to export to the neighboring countries. However, all of this growth greatly worried the faerie lords to the west, who were still technically the manogres’ masters. With time, however, the growing independence of the human kingdoms began giving the ogres ideas of their own freedom, which culminated in a series of rebellions in 1.800 ABE. While these were quelled, the ogres saw the growing weakness of the faerie lords, and continued pushing back against them, usually by cutting great swathes of the faerie’s beloved forests, turning them into grazing fields. After a couple of centuries and the fall of the Western Elven Empire at the hands of the drow, more than half of the forested area had gone, replaced by grasslands. Humans also partook in this process, usually by bringing new farming animals to the manogres, motivating them further to gain newer fields. The ogres were not the best herders, though, and many of their charges ended up escaping, giving birth to the many wild herds that nowadays roam the lands. This would turn out to be very beneficial for the ogres, since these animals would end up eating away any chances of the forest regrowing.
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>>88733572
In the end, the growing weakness and isolationism of the faerie lords forced them to leave the ogres alone, giving them a de facto independence. This allowed the faith in the Gluttony God to resurface, although very differently than what it once was. Without the pressure of the faerie lords, the manogre tribes, now renamed the manogre princedoms, began expanding in influence, which clashed with the growing human kingdoms in the east. The fights between them were short, with the human kingdoms being much better armed and organized than the ogres, but hostilities ceased relatively quickly, preferring to just offer some seasonal tribute to the human kingdoms in exchange of them leaving the ogres alone. The fall of Waldemaria at the hands of the mercenaries has made a lot of manogre princelings worried that the dark wizards will try to expand their influence even further west, leaving with no choice but to ask the fey from Elfwood for help.
>>
What is the timeline of northern Giantstep? They seem to be lacking accurate dates...
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>>88733582
>Society and culture
The Manskin Ogres are considered the most civilised and sophisticated of all the ogres, and it is not difficult to see why. The heavy fey and human influence in them has allowed them to reach a culture that would not be out of place in many human kingdoms. This does not mean the ogres do not show many of their wilder tendencies, though. They are still fearsome and brutal in many aspects of their culture, it’s just that they have been refined enough to the point that violence is not a constant between them, unlike in many other ogre populations in the world. The manogres are organized in “princedoms”, which used to be just a rename of the old ogre warchiefs, but over time it has slowly evolved into something slightly more complex. Nowadays, an “Ogre Prince” are individuals who manage to rule over one or two tribes of ogres, though the level of complexity in their organization rarely goes further than them asking for tribute and obedience. Many ogre tribes are free from princes, and those who have them keep their own customs and rules from each other, since the only thing they may have in common is their obedience to the prince. Outside of that, the social structure of the lands of the Manogres is very spread out, and has no central power structure. The closest thing to that are the ogre cities, which are towns of great stone buildings made out of simplistic masonry, wood and hay. They serve as the residence of the princes, as well as a place to trade and barter.
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>>88736632
For the most part, manogres live in isolated groups, tending to their charges. They have great herds, constantly moving around the land in the search for greener pastures. They are not particularly attentive herders, and a lot of animals will escape throughout the year, since they do not have shepherd dogs. To solve this, they just grabbing wild animals from the wild herds and adding them to their own. Most wild herds are somewhat used to this, and do not offer that much resistance to the grabbing, since a frustrated ogre might squash down the entire herd if they are angered enough. This opens the question of why they don’t just add the entire wild herd to their own, but for the most time this is answered by they either not wanting the extra work, or they not being bright enough to come up with the idea. They travel with their families around the land to protect the herds from both predators and other ogres. Once an ogre becomes of age, it is kicked out of the family unit, and he is then forced to create their own herd by hunting wild cattle if he ever wants to come back. Since this is a tedious task, and considerably harder than it looks for a single individual, it is frequent that young ogres will try to kill other ogres to take over their herds, this being one of the main causes of mortality between young ogres. Once they have gained a herd of their own, most of them decide not to come back and live with their own charges, but those who do want to rejoin the family unit can end up accumulating thousands upon thousands of animals.
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>>88736649
Family groups can associate themselves to help each other in the care of the herds, especially if they have different animals. A family of ogres with a sheep herd will associate with a family with a herd of cows, trading with each other the produce of their animals. If enough of these families gather, they will need to organize a set of rules, giving origin of a tribe. If this process is repeated between tribes, this will be the origin of a princedom. Once a princedom is born, the prince will start searching for a place to settle, beginning the construction of a princedom. Princedoms are designed to be as simple as possible, since ogres do not have the technical knowledge, the intelligence or patience to build complex cities. A big building made out of rock in the middle of the settlement becomes the prince’s house, and much smaller and poorer buildings around it are designed to gather and protect the charges, as well as for things such as metallurgy. These towns are protected by high walls (though this being relative, since from an ogre’s perspective, they might not be that big), with watchtowers to keep a watch for intruders. Cattle-stealing is frequent, especially from young ogres kicked out from their families. The size of the princedom is the prince’s pride and joy, and they will compete to see which princedom has the biggest domain, though this end up in open warfare and the destruction of both towns, never really allowing them to grow into something like human cities.
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>>88736665
The mineral wealth in the region has caused many princes to focus their efforts into exploiting the mineral veins of the lands. These prospections will bring a lot of young ogres who failed to create their own herd, and they now work in the mines instead, or that they work in exchange for a number of herd animals. The minerals are then worked by ogre metallurgists to create many items, from weapons to decorative trinkets. This particular custom has resulted in the nickname “the petty ogres”, since ogre princes greatly value them as a sign of wealth and power, and will be covered from head to toe in jewelry and other ornaments, either made by ogres or imported from the fey or human traders. Control of these mines can led to rather massive wars, creating alliances between multiple princedoms to keep others from accessing the mineral deposits.
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>>88735192
maybe it is so because due to being a non-human shithole, they aren't good at writing things down
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>>88737291
Maybe for most general dates this could be the case, but we have little to actually even approximate dates. We don't even know when Waldemaria fell to the necromancers...
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Where's the lore map?
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What's the closest thing to an uruk-hai in this setting?
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>>88742359
Undead gnolls?
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>>88746962
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Ok, I've checked all the threads, one by one, searching for creatures not yet added to the wiki. I've included all I've been able to see, but there are a lot (and I mean A LOT) of creatures with just a picture and without no lore, or pics with a creature from another setting just added without change. I'm only including in the document the creatures with at least a name and something of a description from now.

If I've missed some of those, please tell me.
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>>88746878
>The Grape Mosquito
The Grape Mosquito is a small insect typically found all around western Giantstep. The Grape Mosquito is a common pest in most areas, using its sting to drain the fluids of fruits and vegetables. Unlike other species of mosquitoes, both male and female grape mosquitoes are fully frugivore, and do not prey on warm blooded animals. Its flight emmits a particularly high pitch, which uses to threaten predators into thinking they are bigger/more dangerous than what they really are.
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>>88746871
>Two Legged Tortoise
The Two Legged Tortoise is a species of reptile that lives near the beaches of the Great Peninsula of Cemak I. A tortoise the size of a human head, it has developed a marvelous sense of balance and equilibrium. It only has two legs, but they are robust enough to allow it great bursts of speed, even on sand. If that isn't enough, they are somehow able to control their movement when inside their shell. They can roll for considerable distances while protecting their head and limbs, but it can become overheated if it does if for more than a minute or two. They eat cacti, bushes and underground bugs and insects. Some humans have used the shell of the Two Legged Tortoise as a helmet once it dies, though they can be quite heavy.
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>>88746984
>Anemone Centipede
The anemone centipede are a species of marine myriapod that leaves within the coral reefs west of the Cornfloor Peninsula. A particularly inofensive critter, it defends itself by planting bits of poisonous anemone on their carapace. This allows them to scavange between coral without being eaten by fish and other bigger animals. The local populations use them to obtain cyan ink.
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What's the religion and foreign relations of the manogres?
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mfw the time toad got me again
every damn year
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>Ingurland

>History

Orcs have inhabited of Brumgull's Steppe for what feels like millenia, with more than a hundred clans being present at once, each one commanding their own fiefdoms and waging war with one another. Brumgull's Steppe has seen invasions migrations of orcs from many different parts of southern Giantstep; such as the area that constitutes the Golden Knightlands, the Maneater Isles and the Trolltooth Peninsula.

The first of these migrations, known as "The Great Migration", happened between 1700 and 1500 years ago, and was caused by turmoil and tensions that boiled over in the Knightlands between the local orcs -known as the Sakhim- and the Trolls living there. The Sakhim, not being able to best the hardy Trolls, were droven out of there and settled in Brumgull's Steppe, although not without any tensions between them and the local Brumgull orcs. The Sakhim word for "The North", Begazia, would become what the orcs would refer to the area of Ingurland for more than a millenium to come. Over the following two hundred years of this migration, many of these tribes consolidated under the banners of stronger warchiefs, which led to the creation of the first large states in Brumgull.

The second of these migrations was the "Great Reckoning", which occured no less than 1200 years ago, where a race of seafaring, barbaric Orcs from the Maneater Isles - known as the Varong - landed on the shores of the Knightlands. Repelled by the Trolls living there, they set out their eyes to the North, towards Brumgull's Steppe. After a series of wars and hundreds of battles, the Varong carved out many different realms in the region, with the Brumgull and Sakhim orcs being left weakened as a result.
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>>88751330
The third and final invasion did not come from the South, as the previous two did, but from the west. A great Orcish warchief, Ingur Ironleg, native of one of the many different orcish clans in Lorient, led a band of expertly trained Orcs, which were serving under the Lorientois army as mercenaries. Being dismissed from their service, Ingur saw the various Sakhalim, Varong and Brumgull chiefdoms fighting, and set his eyes to the east.

Using divide and conquer tactics, Ingur managed to ally himself with several clans against each other, and carved out a large piece of land for himself and his army in western Brumgull. From then onwards, he would lead a series of raids against Lorient, Limontais, as well as other orcish realms. The eastern lands of Lorient often got overrun with orcs, and the humans began to tire of the constant raids, and started to muster mercenary soldiers and adventuring knights to end the orcish threat, wishing to expel them from the lands.

Facing off a full scale invasion never seen before in Brumgull, and his kingdom being in the frontlines, Ingur saw no way out of this precarious situation but to unite the remaining realms of Brumgull, and face the human threat. Ingur devised of a game, where teams would compete by kicking a pig leather ball into a net, the one with the most "goals" being crowned as the victor. This form of competition led to the amount of orcish casualties through infighting lessening dramatically, and Ingur used this newfound sport as a way to raise his status amongst his fellow Orcs. Being seen as both the best warrior, leader and sportsman of the entire land, he was crowned as the first Grand Uruk (meaning King) of the Orcs, and he built the House of the Shouting, a circular building made out of stone, where every year, Orcs from all over could voice out their displeasures and complaints (most of which being reserved for the sport of kickball) to the King.
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>>88751330
(I forgot to mention, but the third invasion happened around 800 years ago)

Repelling the Lorientois invasion, Ingur proved his worth even further, and from then onwards, the orcish nation that he founded came to be known as "Ingurland" in his honour. In the later years of his life, Ingur led even more raids into Lorient, although he was unable to grasp any land in conquest.

After Ingur's death, his dynasty would come to rule Ingurland for another hundred years, with the conquest of the Lorientois Duchy of Gasquinais being the high point of their rule, before being wiped out by disease. The wipeout of the House of Ingur threw Ingurland into disarray, with many previously subordinate clans now eyeing up the throne.

Centuries of civil wars, rogue chieftains and weak grand uruks led to Ingurland's modern situation of being threatened by being constantly threatened by their human neighbors, as well as their southern incursions into the Knightlands coming to a halt with the arrival of the mercenary bands there.

>Geography

Much of Ingurland's terrain is dominated by the Brumgull Steppe, a vast, semi-humind grassland where numerous Orcish towns can be found. Elsewhere, to the west, one can spot many treacherous bogs, murks and marshes, while the east is dominated by rolling hills and forests. Both the south and the north are dominated by the Little and Great Morgulls, two mountain ranges which house many different orcish clans, and act as a barrier between Ingurland and their neighbors.

>Society and Culture

After more than a millenium of invasions and migrations, these orcs have developed a shared culture, which includes a language known simply as "Orcish", derived from all the different tongues of Ingurland. Unique customs, language and religious rites can now only be found in the most isolated clans of the mountains and the bogs, which stray off from the large mainland population centers.
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>>88751931
Traces of Varong, Sakhim, Normong (the name given to the Ingur's invading orcs from Lorient) and the original Brumgull orcs' culture is pretty much gone, with the exception of last names and some distinctive phenotypes of each one of those orcish races being found in the modern populace of Ingurland. Apart from that, Ingurland has developed its own, homogenized culture. The orcs of Ingurland believe them to be the leaders of all orcs throughout the world, and there are some that claim descent from the first Bromgull chieftains, whom they consider the birthing place of their species.

Kickball dominates the culture and society of the orcs, with each year holding a competition, known as the Annual Ingurland Kickball League, that features most of the important clans. Although kickball competitions haven't replaced war between the orcs altogether, the amount of casualties has certainly fallen, although the sport can be bloody and violent by itself, with many wars and riots starting in account of wrong refereeing decisions.

Some of the notable Ingurland clans that are also dominant in kickball include the Crimson Devils of the Great Morgulls, the White Seagulls, the Black Wolves of Menhander, the White Hands of Donne and the Pheasants of Spursham.

>Government

Ingurland is a kingdom, ruled by Grand Uruk Monemvai of House Plantamoon. However, the Uruk's rule has far less of a reach than his predecessors had, and most of the realm, with the exception of the capital city of Orcunorakham ("The Motherland of All Orcs"). As a result, the rest of the nation is subject to the mercy of each local chieftain, with many clans waging war with one another despite the king's disapproval.
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So when did the Azanese become caucasian exactly?
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>>88752703
Isn't Azan byzantine?
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>>88752199
>Demographics

Orcs make up the overwhelming majority of Ingurland, and are traditionally labelled under geographical or historical distinctions such as Highland, Mountain, Bog, Marsh, Steppe, Varong, Sakhim and Normong Orcs, although only a few clans that are usually isolated from the rest are truly unique when it comes to culture.

The only non-orcish population can be found to the far east, where a group of Trolls reside, although that number has decreased recently, due to many of them fleeing to the Civilized Trolls' realm.

>Foreign Relations

>Lorient and Limontais

Orcs have always been seen by these humans as dumb and barbaric. The Orcs have been raiding them for millenia, something which didn't stop with the founding of Ingurland by Ingur Ironleg. Dozens -if not more- wars have been fought between them, and the Lorientois are always eyeing up for an opportunity to snatch back their lost territories. No effective diplomacy between them exists, and the humans heavily guard their borders.

>Changrila

The orcs are wary against the expansionism of Changrila, and are worried for their sovereignety shall the civilized trolls be incorporated into the God Emperor's realm. The Grand Uruk is seeking allies against them, although with little success, as they are surrounded by hostile neighbors

>Golden Skulls Knightlands

Orcish incursions into the Knightlands have become rarer as a result of the society's and the mercenaries' arrival. Τhe Golden Skulls care little about engaging in diplomacy, and the Orcs see them as a threat, following their campaign against the Trolls of the Knightlands.

>Civilized Trolls

Just like with the Knightlands before the arrival of the scholars, the Orcs of Ingurland used to raid this region of trolls, but outright conquest had proven time after time near impossible, thanks to the trolls' foolhardiness. Raiding has now become more difficult than ever thanks to the larger concentration of trolls.
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>>88753328
will write about the religion tomorrow
>>
Continuing the lore of the manogres.

>Foreign Relations
The manskin ogres are rather isolationist due to their particular lifestyle. Their constant movement throughout the prairies searching for the best green spots to feed their charges makes them seldom enter in contact with other races. This is especially true after they achieved their independence from the faerie lords to the east, since they had been the ones keeping the manogres in contact with the rest of the Western Elven Empire. Back in the day, the faerie lords would gather the many manogre tribes to use as disposable mercenaries, seeing as they wouldn’t be able to act with the finesse expected from fey forces. They would also double as just workhorses for the logistics of the empire. The manogres would get little to no respect from the faerie lords (and most of the fey in general), which would cause a lot of resentment between the manogres. For one, the manogres did not care about fey politics, they only wanted to tend to their charges, and the insistence of the fey to grow and protect the forests stopped the land from becoming adequate for herding. The growing weakness of the faerie lords allowed the manogres to push back, chopping of great swathes of the forest to block the influence of the most magical of the faerie lords, which also doubled as a great source of wealth, selling great amounts of wood to the human kingdoms to the east. Eventually the manogres managed to free themselves from the fey, but many are of the opinion that the faerie lords simply got tired of dealing with the manogres. Current relations with the fey are generally negative, unless they are visitors from the Hedge, like gnomes or hobbits, always interested in buying and selling cattle. In particular, the manogres absolutely hate the wood elves, and seeing the damage the ogres did to the forest, the feeling is most assuredly mutual.
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>>88753579
The relations to the eastern human kingdoms is better, but it is not free of issues. The humans have a decent amount of trade with the ogre princes, bringing weapons, jewelry, medicines and exotic livestock in exchange for either great amounts of cattle or for access to the mineral wealth in the region. Their main ally is the Zapalovah Republic, since the high amount of trade in the region greatly benefits from access to the ogres’ mineral wealth. Zapalovach traders will come from the sea, where traders have established coastal outposts. Since manogres are not interested in the sea or navigation in general, they have been allowed to build towns in the area, serving as the exchange spots between ogres and the zapalovach. Many zapalovach will bring gifts from time to time to the ogre princedoms, to keep them happy and gain some help protecting their towns from young ogres searching for easy pickings. It has become something of a custom between zapalovach traders to bring rare animals to the manogre princes, like albino individuals or species from far away. This is believed to be the reason why there are growing populations of southern dwarf elephants in the region.
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>>88753591
The relations with Sniden are more complicated. The manogres fear the figure of Adonis, the strange faerie lord that rules Sniden through his mystical influence. While the manogres are not smart enough to undertand the intricacies of Adonis’ control over his country, they can pick up enough clues to conclude they want nothing to do with it. Manogres have attacked from time to time Sniden, mostly as raiders and as a way to intimidate the snidenese into staying in their side of the border, but Adonis’ forces usually counterattack in force, causing great damages to the scattered manogre populations. Some manogres have fallen to the worship of Adonis, leaving their lands to join their lord in Sniden. These manogres are considered heretical in the eyes of their fellows, and are banned from coming near any princedom under penalty of death.
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>>88753604
The relations with Waldemaria used to be peaceful as well, in a similar vein to those with Zapalovah. The monarchs of Waldemaria even used to invite many ogre princes to spectacles and celebrations, so as to keep good and peaceful relations with them. However, the breaking of the Kingdom of Waldemaria at the hands of the mossovyan necromancers has caused a lot of concern between the ogres. The manogres distrust necromancy, seeing most magic as something not to be trusted, and necromancy seem to be the worst of the lot in their eyes. The destruction of their old ally and friend in the waldemarian royal house has caused a lot of manogres to bring human refugees from the lawless lands of Waldemaria into their princedoms. However, while grateful, manogre princedoms are not a safe place for humans at the best of times, and as such most of these have traveled north to join the zapalovah towns. Rumors say that the members of the Laurentian Crusade are in talks with some ogre princes to ask them for help against the necromancers.
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>>88753612
Contact with the fake humans are rare. The irregular growth of the Glass Mountains means that sometimes the pass towards the fake humans to the south is blocked by crystal mountains, and the manogres do not like crossing them if not for a good reason. When they do meet, however, relations are usually peaceful, though some young ogres will take the occasion to pillage nearby towns.
>>
As for the manogres' religion... I'm not sure what to write. I was thinking of a mix between fey believes mixed with the cult of the gluttony god. A very tame religion in comparison to other ogres' believes (manogres do not believe in the Maw). Other than that, I have no clue.
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>>88753646
Their faith could be the reason why they are not considered as barbaric or uncivilized as the other ogres. Maybe they adopted some human faith of the region a while ago?
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What would the manogres look like?
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Will write the wailing desert and the joois next
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>>88754083
I always imagined them as the ogres from sekiro desu
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>>88752703
>>88752733
When writing the detailed description for azan, I wanted them to be somewhat diverse, so even though byzantine is their overarching aesthetic, the northern areas are more "western europe", the south coast has pockets of "greek" and strange", the center is a bit "steppe culture" the swampy areas are a bit "tribal" etc.

>>88753646
>>88754042
makes sense

>>88754083
>>88754758
I think they are supposed to be based on warhammer ogres, at minimal they should often be fat, pic related is the only image I remember being used for them so far
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Where's the lore map?
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>>88757126
>>88754758
Maybe adult manogres look closer to warhammer ogres, but when they are young and emanciated, they look like the ones in Sekiro? Young manogres seem to live a rather harsh life.
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>>88754162
Nice.
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>>88746890
>Cannon Cockroach
The cannon cockroach is a species of insect from Scimitarian. They are similar in many ways to the common cockroach, but with two distinct differences. First, the cannon cockroach cannot flight, having replaced its wings with a bigger and denser abdomen. Second, its head is much bigger than regular cockroach, with most of it occupied by a system that allows it to spit certain kinds of acid to defend itself. This acid causes a great deal of itching when in contact with the skin, and can cause important wounds in smaller creatures. Due to the sea trade, this creature has expanded throughout most of the world's coasts.
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>>88746962
>Horned capybara
The horned capybara is a species of giant rodent that lives around the rivers of the Moonlight Shores. They are the size of a small horse, and mostly live a semiaquatic lifestyle, grazing on algae and plants near the rivers. They are very peaceful creatures, most of them barely reacting when humans or other races get near them. If they feel threatened, however, they can cause severe damage due to their powerful incisives and horns. The horns grow in strange arrays, similar to antlers, and are used during the mating season. The growing influence of the chimeric creatures from Sidari has caused a reduction of their population, with mostly moving southwards to avoid the new predators.



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