[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: DENIZENS OF THE DEEP.png (3.97 MB, 2728x2728)
3.97 MB
3.97 MB PNG
The answer to Morlock spam is to huff Titanium powder edition

What is this:
>Political compass thread turned the best damned skirmish wargame setting ever developed. (WIP) (by us)

Theme:
> Jules Verne's Journey to the Center of the Earth meets Made in Abyss and 19th century American Gold Rushes
> Skirmish campaign-based ruleset

Rules:
> Entry notes must include references to a game loop
> Transparent background
> Wojaks are expected, but other MS Paint creations are welcome

This thread's compass is dedicated to the Underground (Layer 3 and below, excluding Napoleon's Eldest Guard) powers.
This includes Atlan, Atlantis, Mu and New Mu, Lemuria, local tribes and many others.
Possible exclusion of Hyperborea since its from the Firmament, not the Deep.

THE OLD ONE
>>88609944
>>
>>88644608
> Lore Doc
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
> Rules Doc
https://docs.google.com/document/d/1njSLKKQFa9ri4w3A_09JW78uXFbFOFf8XVjncxPYIC8
> Unit Spreadsheet
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>>
File: Eloi.png (8 KB, 400x400)
8 KB
8 KB PNG
The Eloi
>Evolved beyond the need for pain, fear, or empathy
>Doesn't know he's in a golden age, doesn't care
>Oblivious to his own cruelty

>Cheap high-damage low-health shock infantry
>Can be taken by any army, is just here for the fun
Left of Atlantean Aristocrat
>>
>All Sky People upside down
Nice
>>
hospitalier text volunteered itself for sudoku somehow, will fix.
>>
>>88644650
I was going to do the Janissaries to but they're technically stalagmite people so they'd suffer from vertigo if they tried to live the trad sky life
>>
>>88644642
Sky-Gorg Prince sniped your spot
Mind if its all the way toward extreme Entropic instead?
>>
>>88644681
go for it
>>
File: stinker_gorg_scan.png (204 KB, 347x400)
204 KB
204 KB PNG
REJECT MODERNITY
EMBRACE GORG
>>
File: mystic.png (137 KB, 510x520)
137 KB
137 KB PNG
ATLANS! THE TITANS LIVE ON THROUGH US!
SOON WE WILL BE AS GODS!
ATLANTIS WILL BE RECLAIMED!
MU-MEN WILL BECOME DUST BENEATH OUR BOOTS!
LEMURIA WILL BURN!
THE ROOF CRAWLERS WILL FALL!
THE SURFACE TRASH WILL BE OUR SLAVES!
AND THEN THE VERY HEAVENS WILL PAY FOR THE SUFFERING OF ATLAS!
>>
File: img.png (105 KB, 512x512)
105 KB
105 KB PNG
>>88644794
GLORIOUS
SIMPLY GLORIOUS
WE SHALL ALL BE IMMORTAL TOGETHER
>>
File: Garde.png (341 KB, 901x961)
341 KB
341 KB PNG
Not for this compass, just for fun. Jak is a bit to techy but what can you do.
Garde Volante (or juste Garde Républicaine)
>Elite members of the Garde Republicaine
>Perched atop their powered pneumatic stilts to cross dangerous terrain and smaller cliffs
>Can ignore cover bonus
>Can't use cover themselve
>Sent on the most dangerous missions
>When did they take off their mask for the last time ?
>Too many gear options
>>88644668
I'm happy the Mountain Climbers got new upside down frends
>>
Is Perseus Atlan or Atlantean?
>>
We'll probably have to cut down on the available open-faction mercenary options eventually.
Having too many risks one outshining any given Faction unit and becoming the standard unit across all armies.
>>
Do you guys have recommendations for minis to use?
>>
File: DENIZENS OF THE DEEP.png (4.02 MB, 2728x2728)
4.02 MB
4.02 MB PNG
Fixed and Eloi added
>>
>>88644929
what you can do is mandate that if a unit works for every army, give it a really weird gimmick or mechanic that makes it not mesh with some, or have to change a dynamic to use
>>
>>88644846
Definitely up to add this for the Frenchies, if ya'll agree? they have some techy stuff already ;like the climbers and the foreign legion being referenced as dropping from airships
>>
>>88644926
He's surface trash from some family of ghastly Cretan arrivistes, not a drop of Atlas in this so-called king.
>>
>>88644846
>>88644956
>Definitely up to add this for the Frenchies, if ya'll agree?
That's gonna be a double "Hell Yes" from me, captain.
>>
>>88644967
Stop posting Titanium King and fix your fucking religion.
>>
>>88644608
Whats the deal with homo atlanteum?
>>
>>88644758
Based Gorgposter
Lee-Dehr bless
>>
>>88645029
What do you mean?
He's perfectly fine.
>>
>>88645029
I don't know and I don't wanna know.
>>
Also thanks for keeping everything in check, unit-anon. Most factions should be relatively even now.
Skypeople may still be lacking but that's fine since they're a holdover faction from 1e, kind of expected for them to not be as wide in their armylists.
>>
Can we actually move the Lemurian Agent to the Barbaric side now that most Lemurians are there? I think they've cemented their identity as "noble savage warrior-monks" of sorts and he is focused on tribal auxiliaries. Just above Mystic would fit him well, I think.
>>
>>88645079
Can do.
>>
>>88645077
Cheers, mate. the factions are now doing well, this chart went hella fast compared to the colonials already, and the underground are comfortably on par with the surface dwellers by now.
>>
While we're at it, here's my take on the Atlan Wall.
Originally it was an actual physical wall the Atlans built around the territory that, as they thought, contained all the Titanium. However more and more Titanium deposits outside the wall were being discovered and the Wall became a very ethereal concept. Basically, wherever Titanium is found is within the Wall and is considered Atlan holy ground. What? Your people have been living here for generations? THIS MEANS WAR!
>>
File: 1631122999136.png (734 KB, 960x720)
734 KB
734 KB PNG
THE FUCKING STINKER GORGS
FILL ME WITH NOSTALGIA

THEY DON'T EVEN FUCKING EXIST WTF
>>
>>88645149
>Your people have been living here for generations?
See, their problem it that their ancestors crossed the Sacred Atlan Wall.
Pretty big fuckin' problem, if you ask me.
>>
England - 9

France - 8

America - 12

Russia - 7

Japan - 4

Ottomans - 8

Atlantis - 11

Atlan - 11

Mu - 12

Lemuria - 12

Sky People - 10

Hyperborea - 3


On the note of there being too many mercs and such, Leopold ll sold the congo here to fund a huge personal expedition into the underground, he is in effect the closest we have to a mercenary faction leader, if a more lorefully inclined has any way to run with that maybe, use it to balance the ridiculous amount of mercs we have perhaps, could be helpful. Just a suggestion
>>
>>88645189
Sick. They're all relatively even.
Now we can fill the rest of the chart with memes.
>>
PROMETHEAN BRO
WHAT ARE WE DOING WITH IT?
Flamethrower? Artillery?
Your reply will determine it mate.
>>
>>88645265
Could make him a buff to the technological firepower units of the atlantean lineup, increase ranged stats of sharpshooters, reach of iconoclasts, explosive force of socialites, or attack rolls of alchemists? only one Promethean per unit type, buffs only last so long as they are alive?
>>
File: hetera.png (165 KB, 1000x1000)
165 KB
165 KB PNG
Atlantean Hetera
>Atlantean Spy
>Upon assassination of a non-leader unit can recruit it instead
>Raises crit of male units
>Simultaneously loved and hated for turning Chirurgeon into an actual menace
>>
>>88645461
Above Priestess
>>
>>88645461
when the beauty chemicals hit just right
>>
File: Greek_Firethrower2.JPG.jpg (92 KB, 1024x404)
92 KB
92 KB JPG
>>88645265
direct fire crowd control with heavy morale damage. Like medieval 2.
>>
File: img.png (305 KB, 400x436)
305 KB
305 KB PNG
Just fleshing out the Italians for fun

Royal Magma Riders
>Peruvian diaspora taught them the ways of surfing
>The voices in the lava gifted them boards
>Occult powers grant immunity to heat and fire
>ALWAYS kill Italian Magmages before they can summon flows
>DO NOT fuck with Italians on volcanic tilesets
>>
>>88645596
This is certainly the most setting of settings.
>>
>>88645596
Cialoha brother
>>
File: Magmages.png (354 KB, 477x460)
354 KB
354 KB PNG
Magmage Ritualist

>Gets to personally toss prisoners into the volcano
>Granted unholy magmatic magic for his efforts
>Fucking loves his job
>Most insane AoE damage in the game
>Lava flow AoEs linger several turns after cast
>Slow as fuck, long cast times and cooldowns, no health or defenses to speak of
>>
File: hierophant.png (212 KB, 571x677)
212 KB
212 KB PNG
Atlantean Hierophant
>"Atlas taught us to endure."
>Buffs armor and gives extra HP
>When fighting Atlans, gives extra damage on top
>Can temporarily negate Mystic's demoralization
>Your main defence against the occult dangers of the Underworld
>Can do some first aid, but he's no Chirurgeon
Below Scion
>>
File: apprentice.png (202 KB, 442x434)
202 KB
202 KB PNG
Magmage Apprentice

>Prepares the sacrifices for his superiors
>Excited for when he gets to toss someone in himself
>Smaller AoEs and less damage than the Ritualist proper, but faster recovery
>Comes with rifles so at least they can attack at range though
>Backup unit to keep lava flows spreading for those sweet, sweet Royal Rider drive bys
>>
>>88645866
These for the Italian volcano pagans?
>>
>>88645888
Yep.
>>
>>88645891
I do believe those guys count as Surface dudes, so I dont think these will go onto the chart, but, I’ll add them to a unit list, unsure if they’ll get enough to have a whole faction in the future or not
>>
>>88645910
>>88645596
>Just fleshing out the Italians for fun
>>
Chartanon heading out. Be back tomorrow to do another edit if nobody else takes it up.
>>
>>88645910
>unsure if they’ll get enough to have a whole faction in the future or not
Just fleshing out the Italians for fun
Volcano Pagans is such a nuts idea I think they have to get their own faction, its only right
>>
>>88645969
lmao don't know how that first line snuck in but you get the point
>>
>>88645969
Fair enough, apologies for missing that
>>
>>88645969
how would they play out? maybe they can summon lava pools at the beginning of a match, and the more sacrifices/deaths that happen near it the greater the lava fields expand?

it'd be funny to give them a really shitty worker unit that's basically just used for something cheap to die
>>
>>88646058
>maybe they can summon lava pools at the beginning of a match, and the more sacrifices/deaths that happen near it the greater the lava fields expand?
>it'd be funny to give them a really shitty worker unit that's basically just used for something cheap to die
I'm imagining them as some kind of tactical terrain control faction. Generally weak units, but summoning and abusing hazards they create to take over games.
>>
The real objective of any Italian game is to cover at least half the map with lava.
>>
>>88646112
LET THE MAGMA HIT THE FLOOR
>>
File: Blessed_Workers.png (14 KB, 445x425)
14 KB
14 KB PNG
Magma Mining Crew

>low cost, low morale worker for the italians.
>not very good at digging tunnels, but excellent fodder for sacrifices
>all his hair has been singed away
>constantly bullied by Magma Riders
>he heard the ritualists talking, he knows he's next
>>
>>88646265
I feel like the Volcano Pagans would probably use slaves for this position, no?
Why would we use our own glorious, volcano-blessed folk when we could get great use out of our sacrifices before they take the ol' red hot fun bath?
>>
>>88646112
>The Republican Guard tilts where developped to walk over magma stream in the Italian conflict
Deepest lore
>>
File: baja blast chad.png (284 KB, 800x600)
284 KB
284 KB PNG
imagine being a relatively normal English companyman in this fucking hellscape
>>
>>88646278
i was thinking that they'd mostly use slaves but in times of great need even those blessed by the Great Fire should take their sacred duty.
>>
>>88646300
>but in times of great need even those blessed by the Great Fire should take their sacred duty.
Well of course, the sacred duty is an honour and, naturally, they can't use their royal officials as they've been blessed by the Voices in the Lava to be immune to the heat.
>>
>>88646299
Brits are the "only reasonable man" trope except they just throw auxiliaries in the underworld because fuck that shit.
>>
>>88646265
>If a captured slave could be given the choice for master, the Italians would be their last choice
>Is a slave to the Italians
it is what it is, man
>>
>>88646265
>medium cost, low morale worker for the italians.
>okay at digging tunnels, excellent at being sacrificed in times of great need
>all his hair has been singed away
>constantly bullied by Magma Riders
>he heard the ritualists talking, he knows he's next

redid it, i think these
>>
>>88646346
oops. i think these fit better and give more room for actual slaves at the bottom of the food chain, which i'll work on now.
>>
Including the Italians gives us 13 factions
13 sounds like a perfect number for whatever the fuck this is
>>
I'll make some underground units to make up for this, but I had a dreadful need to be filled.
>That Magnificent Man (And his flying machine)
>Rich Englishman, Flies around in a device that looks like a half-stuffed condor crossed with a half-burnt box-kite.
>Launches from a stationary steam catapult, slowly glides down
>No weapons, no landing gear
>If you play the song you get kicked from the table
What song?
This one: https://youtu.be/wK74kZoyEXw
It's about as close to an airplane as you can get in this period, which means it's absolute dogshit on the table. But it is also very funny.
>>
>>88646498
Don't forget the Crusaders. And I imagine Germans and Austria-Hungary will also be fleshed out eventually.
>>
File: Ash-marked Slaves.png (17 KB, 533x446)
17 KB
17 KB PNG
>>88646346


Ash-Marked Slaves

>not even pretending to be a worker
>either going to be dropped into a pool of lava or shot to death so the italians can't make use of him
>would be crying if his tear-ducts still worked
>if a captured slave could be given the choice for master, the Italians would be their last choice
>is a slave to the Italians

feels like a good extreme for them to have. i think making their regular workers a bit more expensive and keeping these guys as the main source of sacrifices would keep the balance in check; you can still sacrifice your decent guys if you really want to but that's really only for emergencies
>>
File: kem on bro ito.jpg (30 KB, 480x480)
30 KB
30 KB JPG
>>88646600
>would be crying if his tear-ducts still worked
tragic
now get in the volcano
>>
>>88646600
>COME NEREVAR

at this point you're not even hiding that this isn't related to the concept of the faux-tabletop game.
>>
File: CaveThing.png (24 KB, 284x236)
24 KB
24 KB PNG
>Right of Tit Miner
Cave Beastie
>Selective breeding is one hell of a drug
>Beast of burden, will break loose and run if hit or scared
>Buffs worker units, gets spooked by most other things
>>
>>88646730
?
>>
>>88646343
Atlan isn't any fun either. It's either be worked to death in Titanium mines or be ritualistically tortured by His Radiance, the GLORIOUS Baron Phosphorous and sent to fight as cannon fodder/entertainment. You might not be tortured and only sent to fight if you put up a good enough fight before you're enslaved, though.
>>
File: mystic.png (138 KB, 510x520)
138 KB
138 KB PNG
Made the Mystic more GLORIOUS.
>>
>>88647180
HIS POWER
ITS RISING
we think
>>
>>88647180
>Blue Boys is the community name for the meta Atlan army
>>
>>88647205
Impenetrable line of Mystics causing mass panic.
Springgunners picking off panicked enemies.
Baron casually strolling around the field and enslaving survivors.
Jokes aside, that's why you have unit limits.
>>
>>88647256
And this is why you play America or Britain. They can't enslave you if you've blown off their head.
>>
File: 1682711176983444.png (191 KB, 392x336)
191 KB
191 KB PNG
>>88647256
>yfw because Morlocks turn so often they're counted as not part of your army when they defect and start murdering everyone
God I hate Morlock niggers
>>
>>88647273
Imagine the reaction of the underground railroad units when they go underground and find EVEN MORE SLAVERY.
>>
File: IMG_2519.jpg (46 KB, 720x408)
46 KB
46 KB JPG
>>88647285
Given what we know of the abolitionist sub-faction?
>>
>>88647285
The Civil War has ended, yet so much work remains to be done.
Honestly, American invasion of Atlan to liberate the opressed peoples and their Titanium deposits would be kino.
>>
>>88647354
Coast to Coast, Crust to Core!
>>
By the way, since the Low Countries fell, does that mean their empires have collapsed? I imagine Britain would quickly swoop in and grab Congo and Indonesia before anyone could do anything about it.
>>
>>88647465
Personally I'd say most Dutch stuff went to Japan or USA. Leopold is still alive so maybe the Congo is still owned by the Belgians
>>
>>88647465
Some could have become rump states. The colonial administration didn't just vanish.
>>
>>88644758
PVRE SOVL
>>
>>88645189
Perhaps make mercenaries more expensive than regular units, and give Leopold a buff to the money you can spend? Not locking him into being a merc leader but gently encouraging it.
>>
>>88646058
>>88646265
>>88646278
>Italian meta is to take a bunch of serfs and throw them in lava to die
>>
>>88647442
Damn, damn, damn the Atlan tyrants!
Cross-eyed, kackiack ladrones!
Underneath the starry flag, liberate 'em with a Krag
And return us to our own beloved homes.
>>
File: ash_crysmile.jpg (16 KB, 500x375)
16 KB
16 KB JPG
>>88644758
>0-inch margin on cheap, bulk printer paper, tiny text to use as little material as possible
>all the papers were just loosely stacked out in the box, not even bound
>just some passionate bros trying to make a cool product with minimal funding
gorgbros
the SOVL...
where did it go...
>>
>>88647285
Either
>Not this bullshit again...
or SHERMAN'S MARCH 2: THIS TIME, IT'S PERSONAL
>>
>>88647701
>Be me, Atlan miner
>Sure is theoretically bearable down here today
>A couple guys in grey coats showed up yesterday, drenched in sweat and terrified-looking
>The weirdos sprint away when they see me, heading further down
>Fucking outlanders, don't they know the Morlocks are down there?
>Wake up today in my stalagmite hut
>What is that sound?
>"OH WAY DOWN SOUTH IN THE LAND OF TRAITORS"
>It's getting louder
>Cave begins to shake
Bros what do I do they're getting closer.
>>
>>88647789
prepare yourself for LIBERATION, BABYYYYYYYY

HELL YEAH
MANIFEST DESTINY INCLUDES THE SACRED ATLAN WALL, BITCH
>>
>>88647789
A Message from His Radiance, The GLORIOUS Baron Phosphorous
>I wouldn't worry about it anon
>>
>>88647830
Fuck, should've made it His GLORIOUS Radiance
>>
55 days in Peking? More like 365+ days in Atlan!
>>
>>88647824
Atlan vs. America would be a great armybox for 4e.
>>
File: comfy.jpg (9 KB, 262x206)
9 KB
9 KB JPG
>>88648104
>Manifest Destiny vs. the non-Euclidean wall
>>
File: engineer.png (196 KB, 750x700)
196 KB
196 KB PNG
Atlantean Engineer
>One of the best engineers in the game
>High Repair and Construction
>Uses less supplies and time for both
>Makes traps, including unique Atlantean traps that reproduce some anomalies
>Uses the infamous Atlantean repeating crossbow
Left of the Alchemist.
>>
>>88648465
have we decided what engineers do yet?
>>
>>88648465
we have all the factions even, don't want Atlanteans pulling ahead in the home stretch now!

Some more Mu and Atlan units are in order. And maybe a Lemurian or two.
>>
>>88645461
>>Raises crit of male units
>>Simultaneously loved and hated for turning Chirurgeon into an actual menace
Should assassin units be getting buff auras?
Seems pretty sketch.
>>
>>88648480
Construction is a stat (Repair isn't btw, I misremembered) in the doc that let's workers build bridges, fortifications etc and repair them. I took some liberties, but it makes sense that engineers could do it too, or rather add their skill to the workers.
>>
>>88648523
What if it's an ability limited to one unit at a time?
>>
>>88648493
Got a mu here

>New Mu Tallyman
>As close to the old Mu nobility as possible

>The main link between old and new
>Counts the dead, brings them to the ancient cities
>The wounded are taken, should he find no corpses
>They are never seen again
>Grants buffs to your army, based on deathcount
>>
>>88648534
I don't mind a weird support-y kind of assassin.

What about a friendly buff that reduces backfire chance for explosives? An odd kind of inspiration, but a useful one for suicidal chem-bombers and flamethrower troops.
>>
>>88648534
>>88648543
To clarify, there's already a lot of janky crit-buffing shennanigans on the Morlock side of things so I'm thinking about varying faction identities more with these thoughts.
>>
>>88648493
Oh hell yeah more Lemurian horrors
>The Cultivated
>Right next to the titanium Golem

>Some poor colonial used to make Flesh artifacts
>His body has been hijacked by the inner alchemy
>Every day his tongue falls out of his face, a mummified husk
>The Mummy Tongue is used on those more important than him
>Worker/Support unit that occasionally produces healing items for leader characters
>Release him
>>
>>88648465
>Blown up by Sapper's mine
>>
File: DENIZENS OF THE DEEP.png (4.26 MB, 2728x2728)
4.26 MB
4.26 MB PNG
Had time for another update quick.
Some comments itt, left Hetera hanging. Will use the original poster's idea in the next update if it isn't settled.
>>
File: clads.png (267 KB, 587x782)
267 KB
267 KB PNG
Atlantean Armorclad
>Elite Atlantean heavy infantry recruited from nobility
>Complement the lighter Akritai
>Damage increases with morale
>Gets lower when it is low
>Babysit them right and they can be deadly
Left of Chirurgeon.
>>88648789
I always meant for it to be single unit buff, actually, I didn't specify. She "pairs up" with them, so to speak.
>>
>>88648936
Or below Hetera, it's not a big deal.
>>
>>88644608
Ok, so what if each flayer is separate timeline, but the lower layers are actualy in the past. This would explain why there is deep-drunkedness - men are not meant to go into the future, even if its from their subiective perspective. Degeneration of lemurs was actualy caused by going up from yet undiscovered layers
>>
>>88649783
Amnount of conflicting scientific theories is getting out of hand
>>
>>88649789
>he says this like it’s a bad thing
just you watch, 5e is going to reveal ALL the theories were true simultaneously somehow
>>
>>88645189
>>88647652
mercs are fine. My suggestion a couple of treads ago was to make you pay some smaller amount every time you actually deploy them. So you pay their cost for them to join your expedition and then for each combat you need to pay the m20% f their cost or something like that.
>Merks should be better then normal units but lack any kind of faction specific interaction.
>they dont get some buffs from leaders, are more expencive then regular units (which they are from the start) and so on
Suggest this suff in the Rules document
>>
File: az9MDnj_460s.jpg (32 KB, 460x219)
32 KB
32 KB JPG
>>88647344
>>88647354
>>88647701
>abolitard's fate as soon as they get past the first layer

thus ends the primordial redditors.
>>
File: 1681621280099691.png (4 KB, 261x247)
4 KB
4 KB PNG
left of polish princess, New Mu Diving Initiative.
>Reasonably costed medium-ranged unit with movement bonuses in aquatic environments.
>They saw something down there.
>Don't ask.
>They won't tell
>>
File: img (21).png (336 KB, 814x685)
336 KB
336 KB PNG
above the polished princess, Saur Keshig.
>''You blocked my arrow? What about
the second arrow?''
>Somehow still meta after 4 consecutive nerfs
>bane of colonials and their t-shirt saves
>>
88587279
Someone did my jak for me when 4chan wasn't letting me post images and then banned my IP
So I geuss I should pay it forward
88458015

Neanderthal condotteri

>OOK
>Shock troops for most Mu lists, getting a double discount for "Inclination towards the near human" and "Paying ing gold".
> Climbing abilities and fearless diver allows for multilevel flanking maneuvers.
>>"These shit flingers don't get paid to wait around." Starts at edge of deployment zone
>>
File: 1681583268470227 (1).jpg (252 KB, 800x1196)
252 KB
252 KB JPG
>>88651723
oh fuck yeah, monkey man is back.
>>
>>88651723
Finally, its working, put, after three days of getting fucked, its letting me post.
>>88648789
I was originally hoping to get the syinker grogs place, but if that isn't an option place me next to the lemurian agent
>>
>>88651779
got this as a png?
>>
File: think.png (26 KB, 512x512)
26 KB
26 KB PNG
>>88651723
>>88651779
Given how Lemuria is a subtropical forest/savannah and has a broad connection to India and local mythos, wouldn't ape units make more sense for them?
Neanderthals could always be actual neanderthals.
>>
Hell, if you think about it, maybe the grogs ARE neanderthals or some Agarthan offshoot. They certainly look the part.
>>
File: img (6).png (400 KB, 631x624)
400 KB
400 KB PNG
New Mu Blademaster
>While you were out exploring, he studied the blade
>Hates the Japanese for taking away his weeb spotlight
>Light infantry with high mobility and crit chance
>Can spend a turn CONCENTRATING to make crit chance on the next attack even higher
Left of Phalanx
>>
>>88654014
Actually, scratch that
>Can spend a turn POWERING UP to do two attacks next turn with a higher crit chance using one to hit roll
>If he misses, he misses both
>If it's a crit he gets TWO CRITS FUCK YOU
>>
>>88652807
The monkey men are mercenaries.
>>
File: Old Mu Revenant.png (147 KB, 814x1140)
147 KB
147 KB PNG
>The end was the beginning
>Elite heavy infantry of Mu
>Slow and tanky with decent damage
>On killing blow gets an extra attack and restores health
>ONLY ONE EXTRA ATTACK AND HEAL PER TURN I DON'T CARE WHAT THE OLD RULES SAID
I dunno, logically he should be entropic, but fitting spots seem to be taken. Maybe switch with someone or above Priestess.
>>
File: Neandeerthal clubber copy.png (787 KB, 1724x1282)
787 KB
787 KB PNG
>>88652284
>>
>>88655231
nigger stop purposely spamming up the compass, I know you're one of the Atlan posters, there's fuckall room for yet another faction when we're already struggling to work with the skymen and Atlan.
>>
>>88655415
Another? It's Mu.
>>
>>88655415
seething saur knight player can't handle superior Atlan Titanium
>>
File: 1536275840009.png (134 KB, 268x349)
134 KB
134 KB PNG
>>88655415
>Old Mu
>New faction
What?
>Struggling to work with the Skypeople and Atlan
Skypeople have got their units. Atlan's stuff has slowed down. We're rounding it out with some Mu and Lemuria
>>
>>88652807
These aren't my creations, I created the ceiling Frenchmen. In the original
>>88458015
They mentioned being mercenaries for hire and I thought that them giving discounts for those who pay in gold was a fun idea(Monkey like shinnies) and one of Mu's first entries talks about the old ones bring gold from the depths, as well as New Murians being called "Human" I just felt it worked too well.
>>
>>88655441
Don't act like people can't read the jpg/png filename, you lying shitter.
>>88655473
it's New Mu, it's been that since the first thread you absolute newfren.
>>
>>88655494
There's Old Mu, and New Mu. Under the same faction banner of Mu.
Old Mu has eldritch horrors, with the Emperor and Empress, New Mu is what Old Mu uses to talk to the upper world. And it's a puppet state with morlock slaves.
>>
>>88655494
Old Mu and New Mu are one faction.
>>
>>88651577
>He think Titanium can withstand massed springfield rifles
No turn spent reloading here, laddie. Buffalo soldiers get 3 shots a turn AND have Armor pen.
>>
And, seriously. if we make too many units, we can just... not put them on the compass? Add them to the list if the idea is cool.
>>
>>88655552
That's actually a good question. Can it?
>>
>>88655575
Depends on if you have the right leaders
The King + Warmaster duo basically makes Atlan immortals unable to die so long as you keep morale going. And the only thing abolitionists have in that department is the John Brown special character and firebombs.
Otherwise? Springfields can eventually punch through. It just takes a turn or two.
>>
>>88648603
People are mistaking what I meant with "cultivation" when I made the Flesh Construct. I meant it more in the sense of the Chinese meme of spiritual and physical cultivation. Basically if you lift and meditate enough for a few decades you can kill people with your chi by raising an eyebrow at them. Not that they are bio-cultivated or vatgrown or have science. The pursuit of perfection in Vedic martial arts and holistic understanding of the Layers can turn you into a living god, which is what happened with the Perfect. The way I saw it even the prophecies are just Lemurians have such a swole brain they can momentarily see the future. Their artifacts are just Lemurians artisans channeling all their focus into building something which ends up being arcane in nature purely because its literally beyond perfection.
Flesh Constructs are what happens when a Lemurian cultivator goes too far or goes at it in an unbalanced way. The flow of chi or vrill or pneuma or whatever goes nuts and he turns into a Shoggoth. He still thinks he's the absolute Chaddest of Chads tho, and other Lemurians are not necessarily in disagreement.
Not saying my way is the only way, just clarifying what I meant.
>>
>>88655557
I definitely think we should add a seperate doc where we can just go crazy on units and their descriptions without having to worry about fitting them on the chart. Treat the charts as the "canon" as it were, and this hypothetical seperate doc as side stuff that may or may not get put in the game.
>>
>>88655824
Given how it mentions inner alchemy, I think that poster got the idea. It's just a very nefarious kind of cultivation/hardcore traditional Vedic medicine performed on other.
>>
>>88655824
Anon who made it here
I was thinking that same thing. It's just that the Lemurians are using it to basically turn some outlander into a healing reagent factory, regardless of how painful are horrific it might be to him
>>
>>88655824
Honestly Lemuria needs more wuxia elements to really sell the cultivation thing
>>
File: 2dd.jpg (40 KB, 600x600)
40 KB
40 KB JPG
>>88655903
>mfw you have to place units and equipment according to Wuxia for optimal performance
>>
>>88655475
>Ceiling frenchman
Based
>>
File: PlantMaster.png (185 KB, 1260x939)
185 KB
185 KB PNG
>>88655903
>>88655824
Lemme try something here

>Next to Aristocrat

Cultivation Master
>Perfection is not a state of being
>It is a moment of transition
>His entire body has been honed to the divine Chi of the sun below
>Unbearably slow when moving outside of the 'Feng Shui' of the terrain
>nigh impossible to fight when he's in the right spot
>Keep him away from the Ayahuasca unless you want him to sweep the board
>Limited time unit, only fights so long as destiny determines him to
>>
By the way, some units on the chart don't really have actual gameplay stuff fleshed out, so shoot your ideas.
>>
>>88656042
My finest work was in a wojak compass on 4chan. Im okay with that.
>>
>>88655983
Meant Fengshui obviously.
>>
>>88656127
I did the final visual, happy if you liked it.
Finding good looking drawn moss was surprisingly hard
>>
>>88646523
This guy got nothing on Robur the Conqueror
>>
By the way, what was the plan again? Are all factions getting charts eventually?
>>
>>88656175
I even made a jak before you got around to it, but it wouldn't be on there if it wasn't for you so thanks.
Also yeah, googling reference for something specific is a bitch
>>
>>88656320
we're probably going to transition onto focused setting / game develoment non-chart-related threads after this one's done.
>>
>>88656386
Firmament chart comes next. Then focused setting dev
>>
>>88656393
Firmament is just one faction though? Seems like it'll be hard to fill out.
Might be interesting to see where it goes, mind you.
>>
>>88656431
Maybe make it a few squares smaller? There're not as many factions above as below
>>
I think phalanxmen or akritai could use some sort of ability that makes them stronger/taougher when they are in formation based on their numbers. If it breaks, it's ogre.
>>
File: MinisterEiffel.png (144 KB, 500x500)
144 KB
144 KB PNG
Another mostly for fun/lore expansion and not this compass jak. The visual technicly isn't a jak but I like it.
>Minister Eiffel
>Crave the (tension) strength and certainity of steel
>Estimed member of the Institut National des Sciences Agarthienne and Minister of Underworld Enginering and Planning
>Can build bridges like there is no tomorrow and upgrade mechanicals units
>Rarely played because of his cost and the fact you MUST pay for his escort (even if you don't use it)
>No ranged capability, actually good duellist in melee
>Mostly fight with his "bare" fist, armor piercing anyway
>Hate Mu with burning passion since the damage on the Statue of Liberty in the failed attack of New York
If the name is too "on point" we could change it for "The Man of Tomorrow" or something like that.
>>
>>88656431
To be fair. There's always room to add factions if you only got one or two. Morlock armies weren't a thing until a thread ago, and they're hilarious.
>>
>>88655983
>Wood unit placed next to fire unit
>Bursts into flames
>>
File: Fear the sun.jpg (159 KB, 1890x1417)
159 KB
159 KB JPG
A really cool jak/idea that didn't get included, and thought the idea of continuing the unique payments for axillary
>>88620660
>Acolyte of the Fallen sun
>Auxilery Cultist unit
>Abandoned his faction to find the light below
>It was too bright
>It blinded his mind and cauterized his neurons
>Immune to Prophecy, Pain, and Darkness Debuffs
>Emits light. Impossible to stealth around him
>Provides a Morale debuff that only gets worse the more Acolytes there are.
>>
>>88656510
>Always room to add more factions
>Firmament Factions
URGE TO CREATION MARTIANS RISING
>>
>>88656974
The setting lacks Reptillians and they are supposed to be extradimentional...
>>
>>88656974
>H. G. Wells War of the Worlds' Martians, except they used to be human-like
>>
>>88657013
I mean, if going down causes degeneration, and going up causes progression, then clearly the most up you can go is Martian.
>>
>>88656939
I had the idea after the neanderthal that some units can be hired for free, but new objectives get added to the game and the campaign mode.

Like new object markers get placed on the battlefield, certain locations have to be visited on the world map, certain quotas have to be met(total number of units killed, friend or foe), having to kill certain units and time limits, maybe it can also be used in narrative like suddenly wounded units disappearing after matches and these units disappear after certain conditions are met, like raching the surface
I think it can be really cool and force people to alter their play style

This unit wouldn't be the only one, but I think it can be a way to also add some of the more out there units without massive reorganization.
>>
>>88657053
Since we're using schizo ideas as inspirations, what if Aliens are far future post-humans living in fully automated luxury communism as per Posadism?
>>
>>88657073
>Martians decided that the best course of action is to nuke themselves
>This works
>They establish a communist utopia
>Descending can be very traumatic for them - the unlucky ones are turned into octopus-like creatures
>Essentially reverse blobfish effect
>Also space dolphins as cavalry, since Skyelephants have been a thing since 1ed
kino
>>
>>88657274
Are tripods like diving suits or life support for them then?
>>
File: L9MlEPw.jpg (37 KB, 807x659)
37 KB
37 KB JPG
>>88657274
>Hyperboreans when the nuclear fallout hits on top of industrial waste
>>
>>88657363
MORE PAIN! MORE WAR!
>>
The horrific implication of Hetera "recruiting" the Morlock shaman to give him the crit buff...
>>
>>88657382
MORE IS NOT ENOUGH
ALL PAIN THAT WENT UNLIVED BY THOSE SLAIN YOUNG
WILL BE SUMMONED AGAIN TENFOLD
>>
File: 1549031258736.jpg (195 KB, 517x768)
195 KB
195 KB JPG
>>88657312
>Tripods are exo-suit life support
>Martian infrastructure is based around them now
>The organic body inside has become dependent on it's suit


>>88657416
>Recruit Morlock Shaman
>Morlock Shaman has apprentice
>But all the morlocks summoned are now not your faction no matter what
>meaning there's literally no limit since they're all counted as unaligned
>>
>>88656508
Wait Mu attacked New York ?
>>
>>88657491
I also thought the morlocks eating people in the streets were just regular New Yorkers having fun, but turns out it wasn't.
>>
>>88657539
>but turns out it wasn't.
no actually it is, you're just mistaking the locals for morlocks
>>
>>88657552
Locals where eating Morlock ?
>>
File: DENIZENS OF THE DEEP.png (4.32 MB, 2728x2728)
4.32 MB
4.32 MB PNG
Chartanon here
mad headache, just got a few in this time
should be up to finish chart tomorrow, but hopefully someone else can top the last few entries off
>>
>>88656508
So anyone opposed to this ?
>>
>>88657601
Ideally, Atlantis need someone with either the reverse of Hyas morale buff. That would Atlantis give three options:
Pick Hyas and dish some extra actions to your very motivated commoners. Grenade spam meta.
Pick the aristocrat buffing leader to offset the Scion's weakness, capitalize on the Armorclad strength and just have overall better Cataphracts (let's say they're also noble units).
Pick the safe option: Perseus with his to hit buff.
Aristocrat doesn't have much going on now besides ability to recruit colonials (and IIRC earlier he could get 2 akritai at the price of one). An aristocratic buff/commoner debuff would not be out of place for him.
>>88657650
Looks good to me, anon. I assume he was involved with the upgrades of his own tower?
>>
>>88657670
Yeah, guy IRL was really into all kind of sciences and tried to prove his tower was usefull so nobody would tear it down after the exposition. Just pushed it into schyzo territory as the setting demand (and also supposed he became someone important given the vital importance of his tower). Also mechanicus joke.
>>
>>88657601
Sun touched
>Given his power by a more powerful member
>Probably hasn't even seen the sun he has given and pledged so much to.
> Him or one of his Ilk taught the sultan
>Will kill the Boyar or die trying(probably the latter)
> Sees through darkness and the earth itself
>>
>>88656081
Left of Aristocrat was taken by the Hierophant, does Cultivator need to be civilized? Could switch him with the Amazon, she is currently dead center in the general Lemurian space where the Cultivator would certainly fit. I made her and don't think Amazon being just to the left of Tribal is too bad.
>>
>>88658020
Seems like an okay pick, I'll take that
>>
File: PAIN.png (126 KB, 597x688)
126 KB
126 KB PNG
>>88657422
Priest Of Pain
>The Hyperwarrior's Hyperwarrior
>Reportedly devised after creators watched Hellraiser on LSD
>Did he predict the Age of Pain?
>Lore probably inspired a few Death Grips lyrics
>Eats through his own horde of zombies
>FIVE CRITS, WHAT ECSTASY
>>
>>88659712
OHNONONONONO BROS THE FIRMAMENT IS BREAKING AGAIN
>>
>>88659831
HOW MUCH SKIN DOES A FLESH CONSTRUCT HAVE? ASKING FOR A FRIEND
>>
>>88644758
>>88653073
Headcanon: After descending to Agartha Neanderthals undervent an evolutionary split. Some of them became contemporary Gorgs, some became Pseudoapes and some became Giants like the Cyclop. You can see on this early 1e art of Gorgs that they kinda look like in the process of Ape-fication. This also explains why Gorg numbers decreased so much, the older Gorgs were a mishmash of proto-Gorg/proto-Ape Neanderthals and the ones known as Gorgs now are just one branch. Seeing as how the Pseudoapes have established City States, they were clearly in a much better position to outbreed Gorgs and Gianderthals. And why this all happened? It just fuckin did! Just Agartha things.
>>
>>88659712
why is he all... fuzzy...
like a peach....

i don't like it
>>
>>88660148
>HOW MUCH SKIN DOES A FLESH CONSTRUCT HAVE?
ENOUGH TO REQUIRE SACRIFICE
>>
>>88661256
Indeed, as Franceco II would say: "Sometimes sacrifices need to be made."
>>
Yeah sorry bros had a headache all day kind of so haven't been able to focus on filling in the last few squares

If anyone else is up to take over for the final stretch, have at it. Otherwise I'll get to it when I'm up to it.
>>
>>88661235
They were supposed to be nails, but whatever creeps you out more is how you should imagine it.
>>
>>88662122
What do you even use?
>>
>>88661256
THANK YOU, IT WILL MAKE A FINE NEW CLOAK TO WRAP AROUND MY BODY
>>
>>88662164
just GIMP
>>
File: gano-ducksworth.png (1 MB, 890x430)
1 MB
1 MB PNG
>>88659712
the gano ducksworth predicted this
you should have listened
>>
File: img (1).png (213 KB, 696x700)
213 KB
213 KB PNG
>>88647824
YOU FOOLS HAVE CROSSED THE WALL
PREPARE FOR RETRIBUTION
>>
bump for the bois
>>
>>88661256
SACRIFICE? NO, PLEASURE
>>
File: gatling-gun-1865.jpg (152 KB, 1024x726)
152 KB
152 KB JPG
>tfw I will never get to mow down hundreds of morlocks and other tribals that I don't distinguish between using a Gatling gun in the name of imperialism
Life just isn't worth living
>>
>>88664224
>not a Maxim
The future is now, old man.
>>
>>88664258
Not just crushing them underneath your tractor treads at a stately 8(!) kmph
>>
File: charterino.png (4.31 MB, 2728x2728)
4.31 MB
4.31 MB PNG
NOT Chartanon here.
Holy shit, chartbro, you do this all the time?
First time doing this shit, guys. Reshuffled the jaks in the order that made sense, everyone is more or less near where they wanted to be. Had to redo some entries, but they are more or less the same. Maybe there was a better way to do this, I don't know.
Also specified Agent's ability because "your auxiliaries" can be misinterpreted and added stuff about Amazon taking a unit with her after expedition. Was in her original kit but didn't make it, makes her vibe more with entropy.
Cultivatorbro, did I get it right with Ayahuasca bit? I'm ESL.
There are two spaces left. There are units of course, but we're in the final stretch here and the sentiment was, if I recall, that we should try to make things more even. Atlantis and Mu are looking very fleshed out, unironically playable in concept with all sorts of tactics and synergies. Atlans are close behind. Lemurians are the only major faction that doesn't feel complete yet. So I'm leaving the spaces empty, in case someone comes up with some.
And cheers to Chartanon, the absolute Titanium fucking King.
>>
>>88665970
Rockbreakers
left of Degenerated Lemurian
>Heavy shock troop for Lemurians, their answer to Atlan armor and colonial gunlines
>Surprisingly durable
>Despite the name, can't actually dig, so you are still stuck with Degenerated Lemurians
>It's not a cave troll -Developers
>It's a cave troll -literally everybody else
>>
File: armoretroll.png (33 KB, 680x532)
33 KB
33 KB PNG
>>88666224
forgot pic
>>
>>88665970
I think with Lemurians we just need to figure out what the fuck prophecies are and how they work. Because that's supposed to be their thing, but other than some buffs I don't know how they'd play. Also 4e Atlantis vs Mu starter set when?
>>
File: charterino2.png (4.41 MB, 2728x2728)
4.41 MB
4.41 MB PNG
And I forgot the Condottieri actually.
>>
>>88666365
I personally like the idea that they can reroll or legally fudge rolls by a small amount.
>>
>>88666525
too much Mu, needs Atlan
>>
>>88666562
Atlans need a "normal" unit, that isn't quite Immortal but isn't a slave, to which the slave would promoute.
Some kind of engineer/smith kind of unit doing some Titanium shit also seems appropriate, but I can't think of anything specific.
>>
do we have the italian stuff saved somewhere? they'd be dope for even just a micro-faction (though obiviously not this compass)
>>
Honestly, Sky People were growing on me.
>>
>>88666991
were?
>>
>>88667002
Right around the time the bungie assassin dropped they became pure SOVL.
>>
>>88666525
Far barbaric maybe? Or optimistic?
>>
>>88666705
Honestly I don't think they should be added. The insane universal nihilism of the faction, the sponsorship by various states and the war against the Christiaan coalition seems kind of forgotten for just more lava. Also they seem a little too goofy(Not that goofy is bad, specially not in this setting, but too much is too much).
>>
>>88667629
i mean, there's nothing saying it couldn't be reworked. i only did the slave/worker but that was all spitballing ideas, i'd be happy to redo or entirely scrap concepts if they don't fit a more refined concept for the faction.

if you want to see those ideas expressed more, be the change you want to see and make some suggestions on how to get there or better yet make a few jaks going in that direction.
>>
>>88662414
>implying he wasn't responsible for its creation
>>
File: feels good.png (239 KB, 480x480)
239 KB
239 KB PNG
>>88665970
>>88666525
First, thanks a tonne for finishing it off mate was feeling like hell in a Campbell's soup can yesterday.

>Holy shit, chartbro, you do this all the time?
i have a lot of experience with photo editing, its pretty quick for me what with the custom hotkeys and digital kung fu experience.

>And cheers to Chartanon, the absolute Titanium fucking King.
Cheers to you, too. Possible the thread could have died while I was out of commission.
>>
File: get-on-with-it.jpg (40 KB, 400x300)
40 KB
40 KB JPG
NOW, ONTO THE REAL SHIT
Next thread won't be about a chart. Hyperborea is too small a faction to fill an entire one, we can just brainstorm units for it on the regular.

We're onto DEVELOPMENT DISCUSSION now. Setting, mechanics, gameplay etc
Unless we get some objections, I say we shift the General entirely to developing the game itself properly. The base is plenty flehsed out with three charts. This shit is so good I want to see it through, and I think if we stay on the chart/brainstorm train we're going to get bogged down never moving onto a proper development phase.
>>
MY THOUGHTS

>Mercenaries need to be reigned in
So, so many fucking mercs. Concerned about a full-merc army becoming meta if a few of them are overpowered.
The Amazon mentions only one per expedition. A limit on total number of Mercs per army could help with this. I would definitely say avoiding "Mercenaries: The Game" is an important design goal, in refining what we've brainstormed.

>Game Modes Refining
We've seemed to agree on it being a variable game, faster Skirmish mode and and longer, "A full evening of gaming" kind of Campaign game mode.
I'd say we need to figure the actual roots of the gameplay out first. Start from the big picture, and we can refine the smaller stuff from there?
>>
>>88668340
>Mercenaries need to be reigned in
I disagree. It's just a matter of balancing them so they're not an automatic win button. I would venture to argue they should be high cost, and thus more painful to lose in battle. Perhaps we could also put a limit on Mercs based on leader, e.g Leopold II can have a full merc army, a regular expedition can only have a couple.

As for the gameplay, I think making a very basic skirmish mode would be best. Stat the units, figure out the dice, and play a test round with some basic Brit Infantry vs Morlocks or something and see how things go from there.
>>
>>88668386
>I disagree. It's just a matter of balancing them so they're not an automatic win button
See I agree with that to an extent, but you run into problems of design that are much more easily solved:

>Balancing all those mercs takes development time. It takes a TON of development time when you have so many.
Much easier, faster and less development-intensive to put reasonable limits on mercs in general. Time is limited, even if we're developing this out of passion.
Elegant solutions are better than ones which require constant, time-consuming playtesting, tinkering and fine-tuning for the game's entire lifespan.

>Perhaps we could also put a limit on Mercs based on leader
This also would work. Given the charts, it seems each Army can only ever have a single Leader unit total. Having Leaders with some kind of "Leadership" stat allowing more or fewer Mercs might be interesting.
With that, its possible that most Leaders have NO ability to include Mercs, only specialised Merc leaders need to be taken to include them?

>As for the gameplay, I think making a very basic skirmish mode would be best. Stat the units, figure out the dice, and play a test round with some basic Brit Infantry vs Morlocks or something and see how things go from there.
A good point. Doing a vertical slice that's JUST the skirmish, before tackling the large campaign game mode, could help get the cookie crumbling.
>>
>>88668340
I think I had a good idea with some hireable units working for free but it alters the objectives of the game and the campaign. Also taking some units block you from taking others, like the sun touched and the dragon, or the ottomans and the balkan rebels.
>>
>>88668784
>I think I had a good idea with some hireable units working for free but it alters the objectives of the game and the campaign.
Now that's an interesting thought. Might be worth refining.
>>
>>88668802
All my jaks try and create/force synergy with factions and mercs. I mentioned Mu getting a double discount on the neanderthal clubber. We can probably think of others if we try hard enough
>>
I suggest a compass for non-aligned/mercenaries.
That way we can get tribals, scientists, cyclopean neanderthals and monkey men without it crowding things. We'll make it while discussing rules and mechanics.
>>
>>88668340
>Concerned about a full-merc army becoming meta if a few of them are overpowered
We could avoid this by giving faction-specific bonuses/gimmicks that don't apply to mercs. Something that defines a faction, like Lemurian's prophecy attunement or American's long range prowess. Also an upkeep cost like other anons proposed
>Start from the big picture, and we can refine the smaller stuff from there?
I think we should start with blocking out a sample campaign map and basic mechanics. We have a general idea of a multi-level hex map with objectives in the rules doc, but that's about it.
My proposal would be to have 3 types of tiles (maybe go for 6 mile hexes):
>Free tiles
Your giant caverns, fields, cities, etc. Not that hard to traverse on foot
>Obstructed tiles
Dense underground forests, narrow cave tunnels, swamps - they are very hard to navigate without workers (You get a penalty to movement, severity depends on skill and number of worker units in your expedition)
>Dense tiles
Borderline impossible to navigate tiles - they would take a team of workers with access to dynamite months if not years to dig a path through

We discussed having to manage supply in one of the previous threads - so maybe a system where you get a number of provision dice that you decrease after each "day"? You could improve the die type/number of dice, but take penalty to speed.
>>
>>88669415
>We discussed having to manage supply in one of the previous threads - so maybe a system where you get a number of provision dice that you decrease after each "day"? You could improve the die type/number of dice, but take penalty to speed.
Alright, good place to start.

WHAT ARE THE RESOURCES?!
Codifying what resources are available to be spent is some groundwork done.
Metals? Gold? Magic shit and artifacts? What are we working with here?
>>
>>88669415
>Obstructed terrain
I’m sort of reminded of how Battle for Wesnoth does terrain.
>Units have a movement type that governs how much it costs to move into a tile and how much defense they get on each type of tile. Elves can move quickly through forests and have increased defenses, dwarves work similarly in mountains and hills, etc. Knowing where to take a fight is critical to gameplay.
A couple units have mentioned different terrain types being relevant to their abilities, like the Highland Rifleman/Black Watch being good at defending on rough terrain.
>>
>>88669463
>Units have a movement type that governs how much it costs to move into a tile and how much defense they get on each type of tile.
This fits PERFECTLY in with Italian lava-summoning and apparent speed boosts on magmatic terrain.
>>
>>88669462
I'd say we keep it simple and just have 2 sections - supplies and treasure. You spend supplies each day, if we decide to implement random encounters or dangers you could also be forced to spend supplies on them too. Treasure is just treasure - money, gems, not-cursed idols you stole from a temple, etc. Each type of treasure can be stacked in a different way, so 1000 gems and coins would take up the same space as a single supply, but the idol could take up the space of 2 or 4 supplies.
>>
>>88669510
>I'd say we keep it simple and just have 2 sections - supplies and treasure
Simplicity is good but my response to that is,
That is the least evocative thing I've ever heard. Boring as fuck, we can do better.
>>
>>88669516
it's a start, I'm open to suggestions
>>
>>88669462
I think there's going to be a cost resource for maintaining/raising armies, money/gold/titanium/whatever.
There's got to be something you can find in battles/campaign that can give you rewards, artifacts, magical underground substance, a blessing from New Mu.
And there should definitely be cursed things you get forced upon you, like tar, lemurs, a blessing from Old Mu.
>>
>>88669524
One generic resource, (Artifacts?) one specialised resource for each faction? (Atlan 'Titanium', Hyperborean 'Souls', Atlantean 'Alchemicals'...
Gorg 'Stink Juice'?)
>>
Concerns noted earlier about more charts simply widening rather than deepening the game, are we doing another chart?
I say no. The threads can live without it, and honestly a "//g/ CREATES A GAME" thread seems like it will attract more anon energy than 'WE'RE DOING A FORTH CHART FOR THIS ESOTERIC SETTING"
>>
>>88669567
>one specialised resource for each faction
Reminds me of Conquest of Elysium, for some reason. I like it, maybe we can split the generic resource into Provisions and Materials? The first one is food, light and other misc stuff, used up daily. The second one is used primarily for preventing hazards, repairs, etc.
>>88669615
I agree anon
>>
>>88669711
>Provisions and Materials?
Fuck that boring shit man. This is a MAXIMUM OVERDRIVE setting, innit?
We can do better. At the very least, how about "Wealth" or "Opulence" something along those lines.
It doesn't matter if it makes sense, what matters is that its EVOCATIVE. That it makes the people FEEL.
>>
>>88669510
Funds and treasure should be two separate things. Treasure could be looted from ruins and pilfered from enemies, then banked as funds if you manage to get it back to your home base somehow. Funds are used to pay soldiers, but in a pinch, treasures can be used to pay soldiers at a worse rate.
>>
Anyone able to make a new doc specifically for introducing people to the setting / game?
Like "Welcome to the thread, here's the tl;dr" kind of doc? I can maintain it but can't make a new one myself.
>>
>>88669892
Maybe eventually making it a pastebin would be better?
Here's a doc for now
>https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>>
>>88669935
>Maybe eventually making it a pastebin would be better?
Good point.
>>
>>88669935
Updating with introduction. Hopefully will remember to include in the DOCs post next thread.
>>
>>88669745
that's too esoteric, retard. For the colonials at least some logic and material logistics would have to be considered. Ammunition, provisions, (determiner of total points for a armylist) tools and matierials. They can also have a measurement of war loot gathered, after ruins have been out under control or after winning a skirmish.
>>
>>88670511
>that's too esoteric, retard
Fair. But you can't tell me that the Italians, Ottoman skeletons and the French are all going to be dodging esoteric stuff at the same time.
>>
File: hmm.jpg (33 KB, 600x640)
33 KB
33 KB JPG
I feel like we can do something more insane with the USA faction.
>>
>>88670854
We could make Britain all about that coal and industry, America about fancy oil powered tech and the beginning of Tesla brand electricity.
>>
>>88671082
>fancy oil powered tech and the beginning of Tesla brand electricity.
A great start to get moving. Tesla is a bit cliche though, everybody jacks that guy off.

Just general crazy electro-tech?
>>
Emancipated slave armies in American industrialist electrical engineering power suits?
>>
>>88671082
I'd stick to oil desu. Maybe even make it work like artificial blood instead of simple fuel.
> US is experimenting with creating golems with oil, rubber and metal in place of blood, skin and bones
>>
>>88671207
>Maybe even make it work like artificial blood instead of simple fuel.
So...
Americans inject oil like Atlans huff titanium powder?
>>
File: img (copy 1).png (104 KB, 800x762)
104 KB
104 KB PNG
Fuck it.

American Oilbeast
>What's that?
>Yes, President grant, I'm listening...
>Refine the blood of the earth?
>For injection?
>Soldiers, you say?
>Yes, President Grant... Powers...
>So much power...
>>
>>88671082
>>88671091
>>88671111
>>88671207
>>88671223
An anon earlier talked about if the surface was so fantastical it detracts from the weirdness of the underground and makes the bravery and eccentricity of those who would delve into the depths.
These people and countries are already cool enough.
>>
>>88671438
>An anon earlier talked about if the surface was so fantastical it detracts from the weirdness of the underground
Solution: Make the underground even more insane to match.
>>
>>88671456
That's what's already been done, anon. People just need to get it through their heads that colonials are meant to be the indiana jones faction. Normal enough but the situations they get into are adventurous and horrific. making every single fucking detail schizo and batshit is cool and all, but we need a baseline group to be the "normie" faction. Everyman shit.
>>
>>88671577
>People just need to get it through their heads that colonials are meant to be the indiana jones faction.
That's already UK and France.
Having every Colonial faction being just exactly as they would be in a period-accurate historical romance drama isn't the way to go.
>>
>>88671588
it is actually.
Atlanteans and most of the colonial units are the "starter set" factions, we need something like that. Making every single group some esoteric complex mechanics force is how you put off people to trying to understand your game.
>>
>>88671728
>Atlanteans and most of the colonial units are the "starter set" factions, we need something like that.
We have Atlanteans, The British and the French.

Plus, straight up, it is no problem at all to include the cool factions in the starter set alongside the British.
>>
>>88671745
no actually, Lemurians, Mu and Skymen feature vastly different playsets and if anything the Atlantean-Mu border skirmish box is the best option for getting a friend into the setting without turning them off due to shit like Prophecy mechanics.
>>
>>88671814
>without turning them off due to shit like Prophecy mechanics.
So we keep prophecy mechanics clean and simple so as to not avoid turning people off.
These problems are solvable.

I personally feel like an Atlan / British skirmish set would be more ideal for a starter set.
>>
>>88671814
I'd vote for British and Atlanteans to be worked on first. This gives us both a surface and underground faction that are easy to play instead of two underground factions
>>88671438
To be honest I agree with you, I'd say the best solution is to keep surface science fiction units mechanically niche and in the mercenary slot, like what was done with the Analytical Engine
>>
File: starter.png (279 KB, 790x731)
279 KB
279 KB PNG
Just visualising some stuff
>>
Yall think we should start a new thread? I think this one's run its course
>>
>>88672914
Reasonable. What should we do for the OP image?
>>
>>88672926
I'd say we should wait a just bit
Also this anon's image is nice >>88672393
>>
>>88673020
Sure. I'll whip it up.
>>
What should I include in the first official "TG MAKES A GAME" thread OP?
Docs go in first reply so random passersby don't spam them.
>>
>>88673154
I'd say the premise, scale (skirmish exploration game) and what this is about (campaign based ruleset, played on multi-layered hex grid maps)
A thread theme wouldn't hurt, but I'd say its better to put a small recap + what we're working on in the reply with the docs
>Docs
Add this Primer >>88669935
It's not finished yet, but hopefully we can do it in the next thread and convert it to a pastebin
>>
>>88673264
>but hopefully we can do it in the next thread and convert it to a pastebin
Any contributions and edits welcome! Trying to knock it out in my spare time right now.
>>
>>88673440
THE NEW ONE.
>>
>>88673043
just use Jules vernian art.
>>
>>88671827
Atlan and US would be more thematically interesting and more fun gameplay wise
>>
So are The Lemurs units in their own regard or just fluff as "the fucked up shit in the lower layers".

Because if not I would imagine them as strong but uncontrolled units barring the 7th layer (Similar to uncontrolled Morlock units?) that one can trigger to spawn if they try and dig past the layers the campaign is set on to emulate to concept of them rushing up.

I think it could be a cool disruption tactic if you can sacrifice some diggers to potentially spawn something to slow your opponents down But I also acknowledge that the Shapes may already fit that they of thing better.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.