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/tg/ - Traditional Games


Apparently we're developing a setting and game now edition.

Theme:
> Jules Verne's Journey to the Center of the Earth meets Made in Abyss and 19th century American Gold Rushes
> Skirmish campaign-based ruleset

Rules:
> Notes must include references to a game loop
> Transparent background
> Wojaks are expected, but other MS Paint creations are welcome

This thread's compass is dedicated to the Surface level (Layer 2) Colonial powers. That is, any pre-WW1 empires, nations and peoples.

Previous Thread
>>88499775
>>
One update already.

>The Doc So Far
docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8/edit
>>
>>88521854
Reposting
Should colonials units that appeared in the first compass be on this one too ? On one hand, well it would make sense since they helped define their faction identity, on the other it would already take space.
>>
I dont get political charts, I always end up having half my ideals lining up with one side and the other half on the other. It seems like I'm always in the middle despite not actually being there. For example with OP, I favor conquest and exploration, so where does that put me?
despite this i love reading the finished charts
>>
And, the one that started it all.
Godspeed anons.

May have to pass compiling everything to someone else in a bit.
>>
>>88521917
>despite this i love reading the finished charts
We already got one done for this schizofire of a setting, so welcome aboard friend.
>>88521921
>>
Will need another anon to take over the compass building if anyone's up for it.
>>
>>88522024
If the current anon uses Photoshop, it would be best if he uploaded the file on gofile/mega and posted a link. Would make the job of updating the chart easier
>>
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>>88522088
Not many tiles are filled as of now so that shouldn't be an issue, no?
Base is posted here
>>88521576
>>
>>88522110
Just a suggestion, the font and size you use would be enough to avoid the chaos of the first compass where I've changed the letter borders at least 3 times
>>
>>88522159
I'll be heading out soon so that'll have to be advice for someone else.
>>
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I'll at least get some of the OG chart ones posted for this one before I go, hopefully someone can pick up the compiling.

Treasure Hunter, two right and one up from the Hiker (Its irrational to hunt for treasure in a place like this.)

>Criminal past and outlaw bloodline.
>Mediocre leader taken for lever-action shotgun that cleaves infantry.
>Civilian clothing means you can paint them in any way you want.
>>
>>88521907
Alright, I'll list the colonials units then
So, from top left to lower right ; an attempt at estimating their position
>Heiress Explorer
Being a mary sue, I guess she would rational and in exploration
>Aeronaut professor
Exploration, slightly irrational since he use dangerous flying machine ?
>Outlander Sky-Capitain
Imperialist and rational. He love war, why, it's what he's paid for !
>Illinois Jack
Exploration and more irrational than the Heiress
>French Foreing Legion
Full (or at least firmly) Irrational (or full Rational if he's TOO sane) and one layer into exploration.
>King Leopold
Imperialist as fuck, irrational.
>THE ARMOURED TRACTION ENGINE
I would say one or two spot above the Hiker
>Sergeant Major
One spot left and up of the Hiker
>British army private
Just bellow the Sergeant major
>Knight of Britainia
One spot right and up of the hiker
>Outlander Irregular
One right and low of Sky capitain ?
>General Hoken
Highly irrational and imperialist
>Julius Verne
Full exploration, middle (seen too much/highly excentric)
>Commander Charles L.N.B
I don't really know, he seem mostly normal and French sound more Exploration in general, so middly rational and exploration I guess ?
>The Failed Monk
I don't even know if he's from Above
>Highland Rifleman
Fuck if I know
>American Expeditionary corps
Well into rational and slightly into Imperialist from being greedy (and Manifest Destiny era) I guess ?
>Treasure Hunter
Same but more rational
>The arabic merc
One spot bellow the hiker
>Troupe de marine
Either bellow the Arab merc or just above hiker
>The Eccentric Investor
Irrational and Imperialist, being small time version of Leopold
>The American officier
Just above American Corps
>Deep-Drunk Demolitionist
Highly irrational, in the middle of other axe
>The "Monster"
Irrational and Exploration, gone local
>The trapper
Irrational, one spot down from the middle

I think that's it if you don't include "changed" human
>>
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The warfare existentialist, rightmost irrational column, anywhere in the imperialist rows

>Unholy existential affirmation of war born from too much Hegel/Nietzsche
>"The answer to liberté, egalité, fraternité is infantry, cavalry and artillery"
>Massive minmaxed leader tailored for continuous small assaults with no regard to casualties
>A bit too popular with *that* part of the playerbase
>>
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>>88522244
>Compass supposed to be for real-world factions only
>Already DIRECTLY back into schizoland
glorious
simply glorious
>>
>>88522257
>supposed to be for real-world factions only
Yes? What is your point?
>>
>>88522242
Also feel free to discuss, just wanted a reference post of all existing colonials
>>
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Third Collun, 4rth Row
Ethiopian Miner
>works for his quickly forming micro-empire as they try to access as much of the riches of the new world as possible to grow
>constantly sees giant monsters
>Is scared
>>
Had time for one more update before leaving.
Godspeed friends, hope you find someone to carry on the compiling. Perhaps someone to start on adding all the previously-established colonial units posted above.
Or at least keep the thread healthy with shitposts til I can get back.
>>
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7th colone 4th row
The Cobras Fumantes

>Brazilian elite unit
>impeccable morale and defense
>the only reason why Brazil still exists
>leaders both in-game and lore-wise abuse the shit out of them
>God-King Pedro sent them deep underground possibly to their doom
>"Remember, Brazil and its subjects depend on you!"
>>
>>88522732
Shit, meant 3d row
>>
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>>88522436
Directly below Treasure Hunter
American Prospector
>still hasn't hit a gold vain
>can't stop digging
>most elite builder type unit
>special ability to set TNT charges
>>
>>88522732
Is Brazil a major enough power to send expeditions or have it's own faction? It wasn't mentioned so far as a colonial power. Or are they just a troop option for american lists?
>>
>>88523168
Let's say they are delusional and wish to punch above their weight even though they are de-facto American puppet state
>>
>>88523202
Basically your latter suggestion
>>
I'm gonna start adding previous units from >>88522242
Feel free to post suggestions for them, some entries could be reworded to be shorter
>>88523220
ok
>>
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Austro-Hungarian mystery meat, up right from ethiopian miner

>Galician? Slavonian? Transylvanian? Up to the player to decide
>Tired of pointless partial mobilisation, volunteered to escort subterranean society expeditions
>Numbers dwindling at steady pace
>Community favourite due to good base stats for the price and RP options
>>
Update. Didn't add much, have to call it for today.
If someone wants to continue where I left off here's the Photoshop File
https://gofile.io/d/pgSnJx
Hopefully burger anons will keep the thread alive.
>>
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>>88522242
>Highland Rifleman
Put him up and to the left of the Hired Hand.
>>88525016
Malcolmite Rebel
>Still coping over the loss of King Malcolm and the failed rebellion
>Completely broken inside, eager to make that his foes' problem.
>Good melee infantry option for non-British factions
>Why the fuck are you running melee infantry as colonials
>>
>>88525438
I forgot to metion where to put this guy. Between the Cobras and the Warfare Existentialist.
>>
>>88521841
>2023
>Still pushing compasses
>Still acting like they belong
Friendly reminder that you must be 18 to use this site.
>>
>>88526259
>he hasn't heard of expedition agartha in current year
yeah, ok, we're the ones too young to use this site
>>
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The Tsar's expedition entourage, two spaces left of the hired hand

>Spent weeks at the Verkhoyansk range looking for an entrance
>Obscene cold resistance and survival buffs for a ranged combattant
>Will need every bit of both
>Blissfully unaware of what the shapes in the shadows will do to him
>>
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Directly left of the british army private, Polish Partisan.
>member of the Polish Democratic Society
>your best option for a merc only armylist
>wants to make enough money to have their loved ones live in Austrian Galicia
>special ambush rule lets them deploy halfway into the fight, but low morale can make them turncoat
>>
>>88527432
This one isnt for mercenaries
>>
>>88523146
>>88522212
God I remember the books from 2E involving these guys and Illinois Jack. One of the few good book series and it was basically a imitation of Raiders of the Lost Ark. They didn't even hide that the Treasure Hunter was basically René Emile Belloq but American because of the community's attitude over their imbalance and wanking in 2E. Still it was a good read because you had Clive Westwood facing off against Illinois Jack where both sides represent how a new discovery would be handled by humanity, one exploitative and callous, the other inquisitive but caring.
>>
>>88527493
mercs are a mainstay in colonial AND royalist armies, anon, it'd be silly not to include them
>>
>>88527539
Mercs should get their own axis, so all the different ones can be showed off
>>
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The Rajput Sepoy, second column, middle row.
>Lemurian interference has allowed them to overthrow the British Raj
>Benefits from prophecies like a Lemurian
>Basically a reskinned British Army Private with worse armor but better morale
>Models are occasionally mixed into British Colonial armies
>>
>>88527635
honestly i doubt we have another full chart in us
>>
>>88527493
I mean, it's for forces associated with the colonial powers on the surface, so it still fits.
>>
>>88527912
Yeah, it feels like it's kinda over unless we start really getting schizo with the layers. You need fertile ground for creative energy.
>>
>>88528333
Yeah, I feel like the colonial powers are too vanilla to come up with something interesting. Maybe switch it to degrees of corruption like what's happened with Malcolm? Not entirely sure how to make it interesting. Anyway, I've had an idea for a proper gamemode which I hope should be interesting, I'll post more about it soon.
>>
>>88528422
>too vanilla
you're not thinking schizo enough. sure, we've got plenty of normal dudes so far, but we can always add wackier stuff now that the standard goons are out of the way
>>88527647
i'm thinking some kind of prophet-brahmin to go with the sepoy in order to give surfacers access to prophecy buffs and to further tie india to lemuria
>>
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>>88528422
Go for exploiting the native resources and dealing with the locals.

>Neptunium Baron
>Imperialist, Rational
>expert at driving colonists off "his" land
>keeps the lights on back in London, literally

I can't decide if I'd rather such a person ride a flamethrower tank, field flamethrower infantry, or just go into battle like an axe crazy Colonel Kurtz.
>>
>>88528422
You just need to be a history buff.
We could have Manchu dao swinging horseback volunteers, we have gurkhas, we have mexican warlords, etc. Just expand the roster with enough that their main appeal is variety.
>>
>>88527432
>He's back
Based.
>>
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2nd highest row, 3rd from right

The Old Guard
>Remnants of Napoleon loyalists after his disappearance
>Descended into hell to find him
>It's best they never do
Absurd morale for an outlander, but never cost effective
>>
Back. Updated.

>>88528422
>Yeah, I feel like the colonial powers are too vanilla to come up with something interesting.
Nothing says we have to stay vanilla.
>>
>>88529352
adding
>>
I feel like the best options will be relatively real-world but with small sprinklings of schizo.

Anyone got an idea for the Cossacks?
>>
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>>88529385
>not vanilla
here you go anon, returning favourites the ''Knights ''of Britannia. left of treasure hunter

>armour literally stolen from the British Museum
>desperate times call for desperate measures
>Only viable defence for colonials against massed archery, both in-universe and on the table
>>
Gamemode proposal: Tunnelling (shitty name, someone come up with a better one)

Using a hex system, the following is an example of one possible gamemode I envision. The entire board, except for the starting line on each side is solid earth; the players must dig through them to get to their enemy/objective, possibly discovering buried boons and forgotten traps along the way (those are the blue stars and black explosions). The following is an example from a Colonial (British-Anglo Alliance) vs Lemurian battle, where each side has to destroy the others. The lemurians, due to their superior tunnelling abilities and prophecy buffs, have set up a cavern and lay in wait for the british player who is slowly tunnelling towards them.

We can add lots more stuff beneath the earth tiles, holes to the lower earth, sleeping monsters, treasure, etc. and the board itself could probably be expanded too since as it is it's a little cramped, but as a very basic sketch I think this outlines a good possible way to play the actual game.
>>
>>88529507
For sure we'd need some kind of "Earth-moving" mechanic or gameplay, since being underground is one of the core themes.
Looks like a good start to go from.
>>
>>88529450

now led by

Lady Guinevere of Cornwall
>rich heiress knightaboo, rival of the heiress explorer
>bankrolls the ''Knights'' of Britannia and leads them wearing her family's ancestral arms and armour
>They can't stand her but are paid to play along
>Basically a worse Atlan Immortal leader, but is cheap and fills a niche for the outlanders
>>
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>>88529450
now led by

Lady Guinevere of Cornwall
>rich heiress knightaboo, rival of the heiress explorer
>bankrolls the ''Knights'' of Britannia
>They can't stand her but are paid to play along
>Basically a worse Atlan Immortal leader, but is cheap and fills a niche for the outlanders
>>
>>88529555
to the right of Cobras Fumantes
>>
Wait, we're actually making this a real game?
>>
>>88529385
Highlanders got misplaced again. Funny how that's happened twice.
>>88525438
>>88525482
They were supposed to be next to the Cobras and the Existentialist. Given that >>88529555 also wants the slot, maybe shift them to the right of the Treasure Hunter?
>>88529507
I do sort of like the idea of tunneling being a thing, but we definitely also need big cavern maps.
>>
>>88529602
>>88529602
Guinevere can be to the right of treasure hunter instead, no problem
>>
>>88529602
>Highlanders got misplaced again. Funny how that's happened twice.
>maybe shift them to the right of the Treasure Hunter?
Easy fix. Done.
>>
>>88529649
Nah, I feel like she's the more imperialist of the two. Same irrationality, though, I feel.
>>
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>>88529659
sounds good

also returning from the previous chart

The Heiress Explorer
>designated mary sure of the ''new'' lore
>massively overpowered special character on the table too
>grogs seethe at her existence
>>
>>88529675
Far bottom left? Seems like she'd be the top of both explore and rational because mary sue.
>>
>>88529675
bottom row, middle

you gotta be half crazy to go exploring the caves as a solo woman
>>
>>88529681
>>88529691
I was actually thinking far left in the middle. She's fully rational (mary sue) but also she's caught between both her imperialist heritage and her own desire for exploration (mary sue)
>>
>>88529713
Fair. Will do.
>>
>>88529713
it does make sense, but if she's a big mary sue in current year she'd be entirely rejecting imperialism without any sort of introspection innit

also could be a token queerbaiting with Lady Guinevere as her rival
>>
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>>88529450
>>88529555

>he unironically wants them to be a subfaction as opposed to a one-off meme
>>
>>88529761
nah just a unit+a leader, like slayers and ungrim ironfist
>>
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Gurkha brigadiers, to the direct right of Hiker
>experienced, loyal and vicious
>jack of all trades, high melee damage
>higher cost then standard infantry choices
>>
TOP RIGHT: The very model of a modern major general
>He is the very model of a modern major general
>Obliterates both animal and vegetable and mineral
>He's known all kings of England and he's fought all foes historical
>Not really quite all there but he's effectively deifical
>>
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>>88529385
Dr Hekyll/Mr Jive (Near the bottom right)
>Leader and Assassin unit
>Injected himself with a substance found in the seventh layer
>Can hear the thoughts of Napoleon in his head
>Two sets of separate rules
>Have to buy a new model if you want to use them
>>
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Update. Hope nobody minds me taking the top right square with my own one. Could move it my entry.

>>88529907
sniped
>>
>>88529949
>Sniped
Damn, I'll take space to the left then, or anything in top row really.
>>
>>88529949
>>88529907
>sniped
i would like to propose he takes the top left instead, being the very model of a modern major general
>>
>>88529975
>i would like to propose he takes the top left instead, being the very model of a modern major general
That is true. A modern major general must be very rational.

>>88529971
Mind taking the top left?
>>
>>88521841
As a schi/x/o I am incredibly interested in the low of this setting and want to contribute, is there a pastebin for it?
>>
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Hard to get text to be visible on a tan background. Hope its fine.
>>
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The Kentuckian Rebel (Three spaces below American Prospector)
>Fled underground in The War
>Never stopped descending
>Generic scout unit with good movement, can paradoxically be taken with American forces
>Removed and re-added twice now
>Controversial
>>
>>88530065
>>88521891
>>88521921
We have a doc and there's also the original compass.
Even schizos aren't prepared for this shit, man.
>>
>>88530066
works for me. I initially wanted top right since he's a bit silly in the actual operetta but as long as he's MAX IMPERIALIST it's perfect.
>>
>>88529946
>>88530073
Added,
>>
>>88530065
>want to contribute
We're currently working on specifically the factions from the surface. These are real world nations with an occultism meets Jules Verne type vibe.
>>
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>>88530066
Volunteer Rough Riders, above the Sergeant Major
>proud, eager and cocksure young men, but few actually served at San Juan Hill
>high hit chance, good morale
>can switch out wargear to become a solid assassination unit
>no horses, just like those at San Juan
>>
>>88530247
Added.
>>
Should some Japanese units be at the top middle of Imperialist?
>>
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>>88530066
The Satsuma Samurai
>Best colonial melee unit
>Usually gets shot before he can get into melee range
>Responsible for sinking the Satsuma Domain to the third layer
>Samurai paradise, down with the corrupt Meiji!
>Can still be used in Japanese armies anyway
>>
>>88530487
what location?
>>
>>88530487
Oh, should add him near the top right.
>>
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Analytical Engineer: (Left of Sepoy)
>Annoyingly detailed and large model
>Stationary, Conforms your dice rolls to average values
>Despised by the underground nations
>May cause downfall of all civilization
>CHUNKCHUNKCHUNK*DING!*
>>
>>88530584
Image is too small and that background is a clusterfuck nightmare for text readability
Got a transparent PNG?
>>
>>88530487
>>88530495
added
>>
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>>88530600
I don't have one of just the jack, but I do have the template I was working off of. I tried cropping the engine itself since that's the real meat of the matter but it does not look nice in a square format without something in front of it. Not sure what to do about it though since the engine is the cool part
>>
>>88530633
>Not sure what to do about it though since the engine is the cool part
Agreed its great but it also has to be readable in small font sizes, which high-contrast detailed texture backgrounds are not.
>>
>>88530633
I'll reserve the spot for you since I like it, for now, but yeah you'll have to get me a transparent wojak (or any other image really) or a background where words on top of it are easier to read. Also needs to be big enough to actually fill the square (261x261 minimum)
>>
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>>88528497
Brahmin-Prophet, above the Sepoy
>Has bizarre powers granted to him via India's Lemurian allies
>Discount prophesy farm for surface factions
>Not the most mobile unit, but still useful for support
>>
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>>88530879
I saved the image wrong and it's got some artifacts, here's a cleaner version.
>>
>>88530879
>>88530916
added
>>
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Update bump.
>>88530584
>>88530633
added
Found a transparency of the source wojak, added reference to large "machine" model in text over having nearly unreadable background.
Hope you don't mind.
>>
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>>88531067
Imperial Japanese Army, above the brahmin-prophet, left of Austro-Hungarian.
>Sent by the Ministry of the Army under approval by the Emperor Meiji
>young and idealistic, but immensely confused by the situation
>doesn't know a lick of english
>>
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>>88531067
>Hope you don't mind
I'm just happy to be here
I only saw that post after finishing this version though
>>
>>88531105
Oh yeah that's way better.
>>
>>88531086
Needs some line about their unit stats. Otherwise added.
>>
>>88531125
>TFW you will never be able to shitpost on the transatlantic telegraph, taking three weeks of CHUNKCHUNKCHUNK*DING* to send a single reaction image over on punchcard.
>>
>>88531241
>tfw you will never be above a tribe of neanderthals who you know just have to cope and seethe with your CHUNKCHUNKCHUNK*DING* while you send said message
>>
Would an H.G Wells style Time Machine be too much? On one hand the idea of a weird looking chair model that sits there for half the match, then deletes itself and a random unit from existence is really funny to me, but on the other hand it's pretty out there even for this setting. Also thinking about having a TWoT reference, but it'd be more subtle (An astronomer or someone trying to raise martian awareness, not an actual tripod)
>>
>>88531306
>Would an H.G Wells style Time Machine be too much?
The 4th layer already has a temporal anomaly through which Time-Stranded Contractors can be hired. (You can thank 2e for that one.)

If you have an idea, feel free to post it.
>>
>>88531306
we do have at least one time displaced unit already; by all means, explain why
>>
We require more ottomans.
>>
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Chem Grenadier
Above Warfare Existentialist
>Devastating short range anti-infantry attack
>Will inflict friendly fire if not careful, pairs well with the Warfare Existentialist
>Shuts down entire tunnels instantly
>Geneva Conventions haven't happened yet
>>
>>88531499
added
>>
>>88531181
>gains more dice rolls if they charge the enemy, can ignore cover when doing so
>>
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>>88531344
Husked Janissaries, to the right of the Old Guard.
>Hamid II's men still guard the Necropolis of Istanbul
>Immune to psychological and spiritual debuffs
>More coordinated than most husked units, less likely to lose control
>Strong ranged unit, but very expensive
>>
>>88531683
added
>>
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The Russian Serf (Bottom left)
>Cheapest unit in the game
>Only purpose is to be a meatshield
>Literally no other way to use him
>Un-emancipated by Tsar
>Life is suffering
>>
It should be reiterated here, but the guideline at least in a basic way, should be that it's jules vernian and related to the book he made. It also bares to mind Jules died before WW1 was even a thing. Journey to the Center of the Earth was only made more widely public to English-speaking regions by 1871, so by say, ten years, that'd become a widespread novel. So I'd imagine the timeframe for the colonial factions would be pre-Great War, post american civil war. That's your timeframe. Schizo posts are fine, but we do need at least some modicum of historical consistency here.
>>
>>88531806
>So I'd imagine the timeframe for the colonial factions would be pre-Great War, post american civil war
I've been envisioning around 1870-1890ish yeah.
>>
>>88525438
>Why the fuck are you running melee infantry as colonials
Come on anon, they are very usefull as bodyguard for Julius or Archeologist, especially once they inevitably wake up something by poking around.
>>88529949
I would suggest adding a short line of text to Eldest Guard, something like
>The guard does not surrender ! It does not die...
>>
>>88531837
I'd even say 1890's are too far.
>>
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Last update bump before I head out.
Hope someone can pick up the compiling again.
>>
>>88531806
>>88531837
>>88531882
Counterpoint
The original chart had shit like Teddies Rough Riders, so we are already at the cusp of the 1900s
>>
History objectively isn't going exactly as it did in real life, so stuff gets jumbled. Hamid II was the last Ottoman Emperor, rough riders are around, there's still confederates lingering in the deep.
Shit's wacky. But not wacky enough. We need to make it wackier.
>>
>>88531997
>But not wacky enough. We need to make it wackier.
I'm sure once we get to fleshing out the Lemurians, Hyperboreans and Old Mu we'll get plenty of that.
>>
>>88532076
Why should the made up factions have all the fun?
Don't we need to fit the sky empire onto the surface map?
>>
>>88532082
We need a base for the "reality" aspect or otherwise what's the point of the lost land being the eldritch and spectacular territory if everything and everyone is fantastical in nature? We use the colonials to gauge technology and what civilized society is like, then use Lemurians and Mu and Atlantis as the contrast.
>>
>>88532165
On the other hand, if the royalists and colonials are just normal people, we're lacking the aspect of mad science and digging too deep that we've already established in the original compass.
>>
>>88532192
Again, I never said we can't have schizoposts like that. We just need at the very least, one faction as the control group.
>>
>>88532082
>Don't we need to fit the sky empire onto the surface map?
No the "Sky' empire is people that live at the top of the caves. (Probably Layer 3)
>>
>>88532258
Layer 3 seems crowded. Let's start moving things down into other layers. Like Paris AND Satsuma are on Layer 3? I think Satsuma needs to be further down, in my opinion.
>>
>>88532389
>Layer 3 seems crowded.
It is certainly the layer with the most activity, as its where the colonials enter.
Lots of stuff is below, mostly between layers 3-7. Post any thoughts you have in the brainstorm part of the doc though, for sure.
>>
>>88532396
I've already said my piece. Really it's up to >>88530487 to change his mind or not where he wants Satsuma placed.
>>
>>88532406
I think its easy to just organise all "Low countries" / sunken countries into one umbrella on the 3rd layer.
In theory it keeps layer 3 uncrowded since Japan and France both fall under that same category.
>>
>>88532435
Point. I'd still like to develop the other layers.
>>
>>88532406
Satsuma anon here. I get your point, but I think it should stay on Layer 3. Paris is on the other side of the world from Japan, and lore-wise I envision the Satsuma being extremely isolationist anyway, they just want to chill and be samurai. Besides, in my mind there should only be far-flung outposts and mining operations in the lower layers, life down there is too difficult and hostile to support an actual population. Mu and Atlantis/Atlan also need to be expanded upon more, layer 3 only seems so full because the others are relatively empty.
>>
>>88532462
>layer 3 only seems so full because the others are relatively empty.
Yeah, that's kind of my thought exactly.
>>
>>88532462
Presumably everything below layer 3 is just ruins of ancient civilizations, lost glades full of exotic and deadly wildlife, barren and lightless wastes, and the occasional stygian depth that holds secrets beyond the ken of mortal man.
>>
one above the kentuckian rebel
the Zulu auxiliary

>niche unit for the British Empire
>masterful at navigating harsh terrain and living off the land
>great screen for line infantry and artillery
>hate cave-dwellers almost as much as they hate the British
>>
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>>88532497
sorry, forgot the pic
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>>88532435
I find somewhat delicious both Japan and France are partly underground considering their relation. Trully each other long lost brother in the East/West
>>
>>88532480
Not true. Layer 3 is specifically the subterranean area with prehistoric life that was seen in Journey to the Center of the Earth; but Layer 4 is Atlan and New Mu, Layer 5 is Atlantis, Layer 6 is Lemuria, and Layer 7 is Old Mu. It's really Layer 8 when things get inhospitable.

Note that all of the above is still affected by deep drunk, so going down is easier than going back up.
>>
>>88532524
>layer 3 is caveman dinosaur land
>satsuma got isekai'd to layer 3
i smell samurai saur riders
>>
>>88532552
>i smell samurai saur riders
>>
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Returning from the last compass with edited text
>Julius Verne
>Array of buff and abilites, useless by himself
>Can't attack most ennemies (and suck at it anyway) but "Uncanny Luck" make him hard to kill
>His boundless curiosity will doom or save us all

Just bellow Kentuckian Rebel I would say (He seem blissfully unaware of the danger his curiosity often put himself and others into.)
>>
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The Black Watch, directly right of Sergeant Major.
>Regiment known for its history involving the Malcomite Rebellion
>Listed as standard infantry, statted as highly durable skirmishers, doesn't cost extra.
>Casually stops your melee charge
>Impossible to dislodge from rough terrain, performs surprisingly well even with terrain penalties.
>>
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The indigenous rider
>Paris fell on his tribe (and many others)
>Was graciously "enlightened" (forced to wear pants)
>Still get to ride his pterodactyl though and he can equip sidearms now
>Serve as flying scout unit for French expedition
Just under American prospector
>>
Anyone up to pick up putting stuff on the chart?
>>
>>88532994
Sorry can't do while I'm at work ; will pick it up once I'm home if no one else did.
>>
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>>88532957
>be hunter one day
>suddenly a giant piece of the most snobbish part of Europe falls on top of you
>your entire tribal land is thrown down onto the Fourth Layer
>suddenly you are surrounded by Frenchmen who either want to enslave you, or convince you to help them overthrow their government Les Miserables style
>all insist you wear pants
>>
>>88533142
>all insist you wear pants
the horrors of the deep truly do drive men insane
>>
>>88533142
>Enslave
Funnily enough, the French where actually the first to outright ban slavery. A lot of their colonizing rethoric was based on the duty they had to civilize other people and bullshit like that, of course they still exploited the locals, but had a different philosophy than say the British (and thanks god, the Belgian).

Also orientalism. Lot's and lot's of orientalism. Your pic is disturbingly accurate, French where and remain massive coomers.
>>
>>88533172
>The French are trying to chart a way in the third layer all the way toward fallen japan to satisfy their weebness
>>
Orientalism aside, most of the French's behavior can be explained through their colonization strategy and goals. Each power had different ideas and restrictions, with the English ultimately being the most pragmatic.
>Spanish
>install retarded feudalism on natives who don't understand it, and do it all under the guise of saving souls while you rob the country blind, do not give colonists guns because you do not trust them
>French
>gain the trust of natives by intermarrying, scout out quickly and locate resources, use natives to back your own claims and don't make waves
>English
>ship all of your nation's dissidents and poor overseas and give them free land to farm, give them guns and let them fend for themselves
>>
>>88533172
>vgh
>the evils of the colonial powers, my fellow bunkerchan users
>>
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Gonna throw out some ideas about the rules. Need feedback
We can get away with using multiple game areas for different layers if we make the table small enough. My shitty pic related
If a standard human movement value is 4 or 5 inches, then it'll take 6 and 5 moves respectively to go from one side to another, and 8/6 if you go from one corner to the opposite one. Monstrous units could get a larger movement value to get them to melee faster.

This kind of setup could also be used for games like >>88529507 , you just have to make the individual hexes a tad bit bigger, so that you can have multiple units in a single hex

Accessing other layers could only be done by worker units. For each dig action you'd roll a d6+bonuses, and continue to do so until the sum of your rolls matches some predefined value. Descending would take a single action, but ascending units would also need to take a test Vs the layer's Deep Drunk value.
>>
FFL
Below Warfare Existentialist
>>
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Here's the actual wojak
>Joined the Legion to Die
>Will Die
>That's okay
>Airships drop these guys when out of bombs
>Enemy would rather have the bombs
>>
>>88529507
>>88533497
Possible that we only introduce troop movement when workers hit the same layers.
Perhaps focus on "tunneling" aspect as a search for good deployment locations, then areas of play only appear once you meet your enemy?
>>
>>88533484
I mean, there is no hiding that they WHERE more efficient way to build that fucking railway than "Throw local worker at it until it's done"

It's up to debate if this was just incompetence or disregard for native lives (or both). "Haiti revolt was a bloodbath" and "colonialism lead to some pretty fucked shit" are both true statement.
>>
>>88533497
>>88529507
Btw, when we talk about moving between Layers, are we talking about the major layers of the setting (that are supposedly pretty deep from one another) or "lesser" layer within the same layer (basicly just the beehive of cavern composing the layer).

Would feel pretty weird to be able to cross so much distance on a single battle map.
>>
>>88533399
If by feudalism you mean "starting an entire society from scratch that would proceed to become an entire continent of people, replacing the warmongering natives who practiced ritual disembowelment and serfdom of other tribes whom allied with the spanish just to spite said natives" then yeah, feudalism. Don't look up why the Tlaxcala joined the Conquistadors side, by the way.
>>
>>88533597
Yeah, I don't know about that either. Feels like something you'd only see in certain games, like an Epic 40k equivalent, or an rpg. Alternatively, it could be an environmental effect on certain maps that are located across multiple layers, like the Eiffel tower or River Alph, so it's not like someone can tunnel from Paris to Napoleon.
>>
>>88533597
>>88533653
I'd say that it's mini layers, but depending on how you roll when deciding on a scenario you could get have access to sections of multiple "grand" layers:
>section of 3rd layer
>section of 3rd layer
>section of 4th layer
>>88533554
I imagined it as each scenario having a default deployment zone on a specific layer that is far away from objectives. You can either deploy there immediately, or instead choose to tunnel to other, more advantageous locations. Maybe even to a different layer. So a player digging would give his opponent a head start and an opportunity to move his troops in exchange for a chance for a much better deployment.
>>
>>88533602
Encomienda was the reason why Latin America is a shithole while North America is First World.
>>
>>88533653
>>88533671
I think travel between the great layers should be limited to "campaign play". This would also give importance to controling strategic location where you can move between layers.
>>
Point being that I don't think we have to worry about tablespace.

I would be perfectly happy if this ended up being such a ridiculously epic campaign-style wargame across multiple fields that the only people who get to play it are the ones who actually have the time and table space to.

This is an epic underground schizo fever dream disguised as retro futurism, not some bitch game where we have to worry about if our neckbeard players have enough table space.
>>
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>>88533683
No, that would be independence and the removal of noble hierarchy just like most of european society, that eventually gave rise and empowerment to Marx and his rhetoric, which infected said republics that formed with social-democrats, whom caused things like Weimar Germany. Look at South America in the 1910s when they still had aristocrats whom had influence in Europe versus now.
>north america
>first world
If you're born blind, deaf and with a congenital defect maybe.
>>
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>>88533750
I feel like we can do several different games with this setting.
>Epic grand strategy game where each model represents hundreds if not thousands of troops. Command an army as it crosses the layers, expanding the empire or bringing ruin to your enemies. Each faction has a different endgame, e.g Lemurians fulfilling the prophecy, the Colonials putting a stop to Napoleon, etc.
>Simple wargame with skirmishes between troops. Can either be a straight battle between armies on a table or a complex system of tunneling to gain a superior position/objectives,
>Blend of the two with a grand campaign where the battles are decided by the above wargame. Basically total war.
>An rpg, can be individual or squad based. Play a luckless denizen of the underworlds as they try to make their way in the world, exploring the deepest depths and coming close to uncovering the secrets that lie hidden at the centre of the earth.
This whole thing is some fucking giga schizo kino that becomes even cooler the more complicated it gets.
>>
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Leopold II anon bringing back my post to represent Belgium. Just below Modern Major General, to the right.
>After having to forfeit his territory in the Congo, used his immense wealth to fund an expedition
>can extra laborers for free at half efficiency of a Hired Hand
>all infantry and mercenary leader models gain rerolls for attacking lemurians, natives and beasts
>his wealth and influence is too great to deny, no one can easily challenge his power here
>>
*can have laborer units from any faction at half efficiency of a hired hand

Fuck.
>>
>>88534099
>Leopold collection of Lemurian hands grow ever larger
>>
>>88534134
>he uses lemurian hands to divine prophecy without becoming demented by the supernatural properties, using a enslaved lemurian shaman, essentially metagaming in the fucking lore
>>
>>88534163
>he uses lemurian hands to divine prophecy without becoming demented by the supernatural properties, using a enslaved lemurian shaman, essentially metagaming in the fucking lore
HE CAN'T KEEP GETTING AWAY WITH IT.
but he will
>>
>>88534163
Where Napoleon represent man fall prey to evil and corruption from the depth, Leopold is humanity darkness itself, a trully rotten soul. A greed that will never be satisfied.
>>
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Below the British Private, Troupes de Marine.
>expeditionary forces of Tonkin and Japan, redeployed in the lost land
>èpèe bayonet is the only thing that has pierce damage against armor and beasts in melee
>incredibly swank color schemes
>officer corps is one of the few reasonable groups amongst the colonials
>>
>>88534185
>The only thing that can defeat another famous frenchman.....is another frenchman
>>
>>88534258
>Leopold
>French
He is, god forgive me for uttering this name, b*lgian. And the british are 100% responsible for the creation of such creatures.
>>
>>88534272
>Belgium gave us Jacques Brel
>but it also gave us Belgium
life's a trip
>>
>>88534272
Actually the British caused the Parisians. Look up Armorica and the Roman historians account of the region. Meanwhile the Belgae were just uppity Gauls that just so happened to always be at war with the Germans....so in other words, no different then today.
>>
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>>88521841
Anons what are you on about? Can someone give me the context? This sounds very interesting to me.
>>
>>88534509
>Anons what are you on about?
developing gigakino schizo clusterfuck setting that the forces of chaos have stumbled upon.
>>88521921
>>88521891

>Can someone give me the context?
OP a few threads back started a political compass thread for a theoretical wargame in a Journey to the Center of the Earth-style setting. Its has kept going from there.

> This sounds very interesting to me.
Welcome to the club. I'm already setting my next tabletop campaign in this insane setting.
>>
>>88534509
Have the opening text (we should add this to thread OPs/first replys)

It is an age of revolution, exploration, and empire. The discovery of deep caverns beneath the Earth threw the world into disarray with the revelation of ancient cities and civilisations that dwell in vast underground layers, long lost to the waters of time.

Today, men, beasts, and machines move underground as colonial empires from the surface explore and exploit territories that lie beneath their feet.

But Things live in the hollow layers of the earth: old dominions, monsters, and worse. Among them, the advanced and prosperous city-states of New Mu; the lost Kingdom of Atlantis and the Atlan Republic, long whispered of in myth and dreams; the prophecy worshiping priests of Lemuria who eat in the shade of ancient twilight; and below all that is known, amid the ice covered sunken isle of St. Helena, Napoleon broods in silence.

Great cities rise and armies march to challenge the old, as the world above moves to the worlds below. But the darkness is deep, and none know all that dwell beneath.
>>
>>88532690
>He seem blissfully unaware of the danger his curiosity often put himself and others into
Add to this that he often mumble to himself about his theories and the nature of the underworld.
>As above so bellow...no no, the earth above, the sky bellow. We where got it reversed.
>And the Heart-Sun at the middle of it all
>>
>>88534576
>>88534609
So you guys are just making up the setting now? Sounds sick! I though this was some RPG setting or something. Im an MS artist Ill try to create some wojacks.
>>
>>88534509
a mix of creative writing, willing madness, and attempting to summon a creative egregore to help with worldbuilding.
You know, normal /tg/ psudo-occultist stuff.
>>
>>88534736
>I though this was some RPG setting or something
It is a setting, it has been waiting since time immemorial within the untapped realms of thought.
We're just unearthing it.
>>
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>>88534763
>and attempting to summon a creative egregore to help with worldbuilding.
attempting?
>>
Bump, gonna update the compass in a few hours
>>
>>88535722
Sweet.
>>
>>88529507
Tunneling should be in the game but not really the main focus per say. Should be used for flanking and more exploration.
I also like squares more but I see why hexs are superior.
>>
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The Ambitious Scientist (between Hired Hand and Kentuckian Rebel)
>Who knows what discoveries lie in wait?
>Experiments in the field, doesn’t need a pesky lab
>Buffs local units for every enemy killed
>OP when winning, awful when losing
>Lemurians hate him
>>
Lost & Spiteful Serbian soldier (Somewhere down left, Not to extreme, maybe under Gurkhas)
>Was chasing some Turks in a cave and got lost, now he's here.
>Stayed here out of spite when he was told to leave.
Jack of all trades master of none.
>Can use his 'Inat' ability to boost one of his stats when needed.
>Cheap but very limited in number.
>The right man in the wrong place.
Someone please buy him better gear
Maybe too much text idk, do as you wish
>>
Update coming through
Had to reword some entries to fit them nicely
>>88537737
Isn't the first balkan war a century late? Can probably fit him in if you tie him to the First uprising
>>
>>88537986
Its like on the edge 19th more in the 20th century. But I agree its a bit too late. But yeah Im not good at drawing cloth, and soldiers from the first uprising. Shit is just way too complicated. I could try something, or just paste a finished one, but thats a bit lame. Im guessing we aren't going hard alt-history. We are going like this exploration was as lowkey as possible (not very lowkey). I started working on this one and got carried away. Stil the idea would be the same, just different time frame. Serbs were fighting Turks then, and before, and Before that...
>>
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Steppe Nomad
Right of Tzar expeditionary

>cavalry, archer, infantry - excels in all 3
>moral is only as strong as their commanders
>believe Genghis Khans grave to be deep below earth and now serve russians to find it
>hates saur and brittanian knights for being inferior horse riders
>>
>>88538306
hate*
>>
>>88538192
I'll just make them revolutionaries from the first uprising who got lost and now work as mercs and keep everything else
>>
>>88537986
It wasn't intentional, but the cavemen is right next to the zoulou auxiliary who hate him lmao
>>
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>>88538355
Well thats the idea. They were running from/chased some Turks and got into a cave and got lost. Ended up here. They ran into someone and were told to leave so now they dont want to do that out of spite, just cuz somebody said so. They work more or less as Merks now as you said. They will work with more or less anyone that is friendly to them. They have the 'Inat' (roughly translates into spite) ability that lets them increase one of their stats when needed with a cooldown. Im making a new image but you can put this one as a place holder if I give up or dont finish.
>>
>>88537737
>>88537986
>>88538631
Lost & Spiteful Serbian Revolutionary (Under Gurkhas)
>Was chasing some Turks in a cave and got lost, now he's here.
>The right man in the wrong place.
>The uprising had been put down with much bloodshed, so he stayed here.
>Jack of all trades master of none.
>Can use his 'Inat' ability to boost one of his stats when needed.
>Cheap but very limited in number.
>Will work with anyone who is Friendly.
>>
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>>88537986
Max irrational
The Miskatonic Advisor
>American special character
>No attack value, purely morale unit
>Gives buffs to single faction armies, debuffs mixed units
>Comes with companion cat model, allowing his buff to be spread across the army evenly
>Is convinced that he's going to find fishmen further down.
>>
>>88537986
Near the top of imperialist, Maybe even maximum.
Scion of the Deep, Napoleon II
>First leaked unit of 5e
>Was speculated to be a French Empire unit.
>Actually one of the only La Ombre specific units
>Crazy good mobility with no penalty for moving between levels
>Revealed to be the product of a pact between Napoleon and something deep below
>Do not let him touch the sun
>>
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>>88540600
>When you forget the picture
I suck cocks
>>
>>88537986
No wojaks, but id suggest captain Nemo in the bottom left
>A desire for discovery, a need to know
>The revelation is close, just a little deeper
Insane buffs to early game resources
Still almost useless on maps without water
Model always out of stock
>>
If there is a third compass started, should it focus on older civilizations that also got lost down in the deep?
>>
>>88541273
That's pretty much what we're planning; this compass is specifically for surface stuff, the next one will be for things beneath the earth.
>>
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Ambitious Evzone, beneath the hiker.
>Living for the fall of Istanbul
>Come in Greek, Armenian, and other flavors
>Looting ability lets them equip other factions' artifacts
>Bonuses against Royalists, but poor equipment holds them back
>>
>>88541404
We should actually start thinking about what kind of War game this should be. Clearly something squad based. A couple dozen units controlled at one point at most.
>You manage a squad of explorers. Level the up, by equipment for them etc.
>Your Leader/Faction decides some stuff like how much money or equipment and what units you start with.
>Different levels, deeper you go better the loot but its also deadlier
>Digging tunnels to find buried loot and flank the enemy. Tactically change the battlefield.
>Hostile NPC Enemies.
>Artifacts and loot, maybe special equipment found on runs.
>>
>>88530149
I want to take a note from WoD and say that Nazis went to Agartha and have enslaved molemen to build foxholes and tunnels throughout their territory.
>>
>>88530080
Can someone post it?
>>
Bottommost left, Nikola Tesla

>Commands a group of explorative scientists seeking the deeper physical implications of Agartha and it's denizens
>FOR SCIENCE!!!
>Good ties between all nations
>Arch enemies of the Nazis
>>
>>88541627
Secondary detected, Nazis don't exist yet.
>>
>>88541631
first reply of this thread
>>
>>88541627
Yeah but this is like the 1800s
>>
>>88537986
I can't find the picture in the old thread, but I suggest putting Colonel Charles L.N.B between Jules and the Heiress.
>>
>>88540600
>Scion of the Deep, Napoleon II
>Napoleon had a kid
... who's he fucking down there?
>>
>>88541664
too young sadly. I would love tho see this setting at the beginning of the 20th. Like pre ww1
>>
>>88541627
>Nazis
>in 1870
We have time travel in this game and that's still to schizo for my tastes.
>>
>THREAD REMINDER
guidelines:
>Jules Verne inspired setting
>1870s-1890s
>>
>>88537986
7 th columb 6th row
Leader of the Black Hand
>Gang of ragtag Serbs
>Hates all lordships and royalty
>Especially the fucking Austrio-Hungarians
>Constantly trying to "liberate" molemen, molemen end up going fetal it becoming subservient to them instead because of animal mentality
>>
>>88541706
>Jules Verne
sin't it like age of Revolution, Discovery, and Empires? Thats like 1775-1848
>>
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>>88541685
Nothing good, I'd imagine.
>>
>>88541738
No the novels we're referencing are focused in and around ~1860 as a starting point. but they're also science fiction novels.

1870 is roughly accurate.
>>
>>88541727
Sadly not in the timeframe :(. Best you could do Is Milos or Karadjordje. Its the early-mid 19th century
>>
>>88541738
I thought it was a sort of ambigiously 1850-1910 period, with the odd smattering of stuff from even wider ranges.
I don't think that it's terribly important to nail the exact date down, but it's probably best to keep from going too far ahead. Going further back is probably fine, thematically.
>>
>>88541627
Also, mechanics wise the Nazis have the highest cost units (due to limited 3 wave expedition that was cut off after he fall of Nazi Germany)
>May be time travellers
Mostly automatic weapons but a lack of production resources make it so their basic infantry use stolen guns
>Still have the means to make ammo due to soldier knowledge of how
Specialist units are new to the expedition and low powered
>Flamethrowers
>>
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>>88541772
>still trying to get nazis into the game
>>
>>88541772
Hitler likely hasn't even been born yet, mate.
This is not a setting with nazis.
>>
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>>88541627
>>88541664
>>88541772
I'm with >>88541693 on this one. Adding nazis to the lore is probably a terrible idea and will kill the vibe we're going for.
>>
>>88541765
Yeah thats what >>88537737
thought too. im guessing this is more supposed to be musket and sabers and less bolt actions and bayonets, even tho theres a German WW1 gasser in the compass but what ever I guess
>>
>>88541814
not to mention will attract /pol/tards by the dozen. keep them out by all means.
>>
>>88541817
>even tho theres a German WW1 gasser in the compass but what ever I guess
See yeah some guy throwing gas bombs isn't too out of the question because its a schizo sci fi and tech is all over the place compared to the time period.

But Nazis literally just don't even exist at all chronologically. It'd be hard (impossible) to justify their presence.
>>
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>>88541833
I mean people from the 1870s maybe had the technology to create it, just no need or motivation. So as long as thats the situation I feel like we can allow some schizoid sci fi stuff like that. Nut no bol actions. 1st ruines the vibe, second metallurgy wasn't good enough
>>
>>88541758
My bad, I got the centuries mixed up, I was thinking early 20th.

Shame, all I can contribute are for the monsters of the deep, I like making monsters
>>
>>88541942
>Shame, all I can contribute are for the monsters of the deep, I like making monsters
Not for this compass but absolutely post ideas ITT
Anons keep the doc updated plenty fine, someone will probably see your ideas and add them.
>>
>Saur Knights of New Mu vs Samurai Saur Riders of Satsuma
name a more kino skirmish
>>
>>88541947
doc? There is a doc?? Is there a Discord Server too?
>>
>>88541984
Olm-Men vs Gorgs
>>
>>88541984
Lemurian Rocket Tartaradon vs Cloudelleafint
>>
>>88541990
>Is there a Discord Server too?
no
>>
>>88541743
It wants the sun.
Don't let it's progeny reach the surface.
>>
>>88542131
>there is an Inner Sun
>"It" stole the Inner Sun from the sky
>Once there were two above, now there is only one, and it wants a full set
>>
>>88542157
>It promised Napoleon that he could be an Emperor of Two suns
>Finally securing his place as the greatest ruler in french history, eclipsing Louis XIV
>>
What weapons do Stinker Gorgs use?
>>
>>88542220
Mostly clubs and whatever they can loot from more advanced factions, which they also wield as clubs.
>tfw you see a gorg charging at you holding a rifle by the barrel
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>>88542255
Got it.
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>>88541818
Back to bunkerchan, pal.
>>
>>88541738
That's only in the opening because there's no conveniently cool sounding name for the latter 19th century. Age of romanticism would probably be most accurate, but it doesn't get the general vibe across. Age of empires is taken, the industrial revolution is too broad, etc. etc. I'll see if I can edit the opening to make it more specific.
>>
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bros I found one of the old scans I did as a kid of the 1e rulebook

I remember the Stinker Gorg stalactite shank doing ridiculous amounts of crit damage specifically because my brother would cheat dice rolls all the time so he'd crit with every hit. These fuckers, man. For all the shit 2e added, removing the Gorgs has to be the worst thing that edition did.
>>
>>88542792
Incredibly based, Anon
They're coming back in 5e, right guys?
>>
>>88542792
2e was where Agartha Descent actually started. Keep those rose tinted glasses off.
>>
>>88543044
The game is "EXPEDITION: Scramble to the Center of the Earth", anon.
"Agartha Descent" is the SUBTITLE.
>>
>>88543060
4e just calls it Agartha Descent because that's trademarkable.
>>
>>88543066
You can't simply discard the EXPEDITION from the game called EXPEDITION dude. 1e is the heart and soul of the game.
>>
>>88543090
Nobody remembers 1e.
>>
>>88542400
It's basically the Industrial Age.
>>
>>88543095
And everybody wishes they could forget 2e.
>>
>>88543118
What's wrong with 2e?
>>
>>88543135
>Deletes Gorgs
>Introduces Thunder Moles
>>
>>88543157
Thunder moles are fun. You just want shit to be grimdark.
>>
>>88543135
2e was sort of all over the place. They brought in a lot of new writers and added a lot of shit like Thunder Moles.
There were some things 2e did well, like the first Illinois Jack novels and the whole Layers system, but there was a lot that could really be done better. And I'll never forgive them for teasing a Malcolm storyline that was completely ignored until he became the designated bad guy for the Heiress in 4e
>>88543159
Thunder Moles are garbage. Cloudelleafints are fun and not grimdark.
>>
>>88543135
>retcons the inner sun to be a glowing fungus
seriously what went right with 2e?
>>
>>88543159
>Thunder moles are fun.
Let me guess, you play an Heiress Explorer + Thunder Mole army?
>>
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>>88543184
And?
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>>88543170
They introduced the layers, which was a good move to finally place everything instead of a vague "even deeper". But that's about it. And even then it's just shitty Dante's inferno ripoff.
>>
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>>88543211
Fuck you, shitters like you ruin pub games.
>>
>>88543211
>he sees nothing wrong with his actions
inshallah may the deep take this one
>>
>>88543242
Seethe. And be glad I stopped mixing in Muzards.
>>
>>88543211
May Napoleon feast on your bones, Moleshitter.
>>
>>88543269
Okay, tell us your army comp and we'll decide if it's cancer or not.
WARNING: If you can't win games, you have no right to call others shitters.
>>
>>88543277
>Okay, tell us your army comp and we'll decide if it's cancer or not.
I used to play Lemurian but have swapped toHyperborean Memory Engines backed up by cheap meat shields for fast-stacking soul ammo
CHOOOOO CHOOOOO
>>
>>88543292
>Memory Engines
More like Reddit Engines
>>
>>88543300
What's that? Sad that my smog clouds block Thunder Mole line of sight so they can't form walls?
Sorry not sorry.
>>
>>88543311
Easily solved with Dugun Tunnelers and repositioning. Lrn 2 mobile warfare.
>>
>>88543322
>Has to hide in tunnels just to cope with the battlefield presence of ONE (1) Hyperborean Engine
SAD.
>>
>>88543325
>his shitty armored trains can't fit inside tunnels, so he calls it "hiding"
COPE.
>>
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"memory engine" this "thunder mole" that
i just wanna gorg for gorg's sake!
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>>88543343
based gorg-grog
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>>88543292
>Used to play Lemurian
Retarded prophecy shitter. Of course you're on the meme train for 5e, I bet you're a paypig who doesn't even paint his models too.
>>
>>88543462
>I bet you're a paypig who doesn't even paint his models too.
Do you know how fucking hard the new Hyperborean models are to paint?!
Of course I get them professionally done, dude. There's no way I can do that shit right at my skill level.
>>
>>88543343
Based grogposter. You will be spared with the Emperor-Of-Two-Suns rises from the deep.
>>
>>88542792
Remember the magazine article on Gorg cuisine, with the actual recipe for 36 months aged pickled fava bean? There was always that rumor that someone was hospitalized after trying it...
>>
What's the weirdest list you guys have seen played, either by yourself or by someone else?

Personally, a weird mishmashed one of Colonial Japanese & Turkish against the Samurai ones. Fun and weird.
>>
>>88543343
i hate that i laugh every time i see this fucking image. they aren't even real and yet gorgs are the pinnacle of sovl.
>>
love me gorgs
love me trenches
love me 1e
simple as
>>
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Sir Conrad Beauchamp, one space below Dr. Hekyl
>Protagonist of the Lemuria-wank Shardbringer novels from 3e
>Somehow didn't get a model until 4e
>"It seems that all color has left my life, ever since I went beneath the Earth."
>Entire gimmick is stealing access to his opponents' special gimmicks
>Casually fulfills your prophecy
>>
>>88540141
are we doing lovecraft?
Seems derivative. (moreso than what we already ripped off)
>>
>>88540141
>>88544218
also 'craft is early 20th century not late 19th
>>
>>88544218
>>88544227
Lovecraft himself is definitely too late for the period. He and most of his characters are firmly in the 10s and 20s. I wouldn't be opposed to throwing in some of his actual cosmology though, temples to Yog Sothoth in the ruins of ancient Lemuria or something like that, or even Lovecraft style characters who have tried to research what happened to Napoleon and gone mad.
>>
>>88544296
I think skipping direct references to him is reasonable though, no?
>>
>>88544218
>>88544227
>>88544296
>>88544312
I'm going to play devil's advocate here and say that I think a direct pastiche of Lovecraft isn't a TERRIBLE idea, but we should decide if we want a Lovecraft character or if we want to have Lovecraft elder-things. I don't think we should do both.
>>
>>88544333
>I'm going to play devil's advocate here and say that I think a direct pastiche of Lovecraft isn't a TERRIBLE idea, but we should decide if we want a Lovecraft character or if we want to have Lovecraft elder-things. I don't think we should do both.
As far as I'm concerned lovecraft is like giga-cliche and would prefer to avoid it.
Basically I'm hesitating on adding the Miskatonic guy because the reference dodges the setting by like 50 years and we already have way more than enough schizo lore. Don't need more in the form of Lovecraft clones.
>>
>>88544367
I think if it were rewritten to be a more slightly nutty academic character would be better, with only the Miskatonic name as reference. If this were an inter-war setting I'd be all for it though, but as is it's a little anachronistic. Hell, you could make the Miskatonic University one of the Private Interests, they need a lot more love.
>>
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Update bump.
Obligatory editorialised everything so it fits.
Hesitated on Miskatonic guy because anachronisms but feel free to add him if anyone else updates.
>>88540141
>>
>>88544479
>>88540141
How's this?
>Represents the Miskatonic University
>Special character for American armies
>Has a large number of theories about the underground, each one wronger than the last
>No combat ability, purely a support unit
>>
>>88543106
No, even that's too broad. (and un-epic sounding). Industrial Revolution started in the 18th century, and sort of continued on without any clear end date. Even if I were to change it to "It is an Age of Industry" is still doesn't get across the sense of empires in conflict and the exploration and discovery of the underworld that's going on.

>>88544512
Yeah, that's much better! Though I don't know if we should use the lovecraft 'jak himself. Up to chartanon.
>>
>>88544616
>Up to chartanon.
Multiple chartanons, but I do it sometimes.
I don't want to add lovecraft stuff because I'm not a fan of it lmao. That's the gist of it.
Wouldn't have a problem with other anons adding it though, and I'll add if enough people are enthusiastic about it I guess. I just hate it because EVERY fucking horror/deep dark IP thing is """"Lovecraftian"""" and I think it degrades the setting to include it.
>>
>>88544650
>EVERY fucking horror/deep dark IP thing is """"Lovecraftian""""
That's why when I wrote >>88544512 I specified that he's wrong about everything. Having the sole Lovecraft reference be there to say "This is not a Lovecraft setting" is funny to me.
>>
>>88544665
>Having the sole Lovecraft reference be there to say "This is not a Lovecraft setting" is funny to me.
Reasonable. I'll consider it for the next update, maybe with a different 'jak than the "Is obviously Lovecraft" one.
>>
the fucking gorgs, man
>>
New thread?
>>
File deleted.
Added 'em.
>>
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Didn't like how small his name text was.
Re added him without the "The"
>>
Bomb Throwing Anarchist (to the right of Julius Verne or the Kentuckian Rebel)
>Doesn’t speak
>Nobody knows if he’s an irishman or Russian
>God tier anti-leader unit
>Throws bombs at EVERY leader unit
>>
>>88545777
got a 'jak for that?
>>
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>>88545777
Forgot image
>>
Has anyone incorporated elements of The Shaver Mystery into this?

Also, the Mystery Flesh Pit National Park might provide some inspiration.
>>
Going to create a new thread+stats mock-up once this one hits bump limit.

In the meantime here's an idea on how we can implement prophecies:
Your prophetic units get a pre-rolled pool of dice that you can swap out if you meet the prophecy's requirements
For example:
>Prophecy of doom: replace a Save die with a 1 if this would kill the unit
>Prophecy of a Cowardice: replace a Leadership die with a 1 if this makes the unit fail the Moral Test
>Prophecy of Invader's folly: replace a Duel die with a 6 if this makes the Colonial unit lose the Duel
Each use of prophecies would require progressively harder Madness checks
>>
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>>88539378
So this is a soldier from the first Serbian Uprising? Thats was like at the start of1800s. What guns did they use? Flintlocks? I Feel like they would be outgunned as the Game actually takes place at the 1870s. Looking at theri uniforms from that time they look kinda modern. Sort of like the Americans I guess? Why dont you take the serbian turkish war 1876??
>>
>>88545863
Shaver Mystery is TOO schizo, and I mean that literally.
https://en.wikipedia.org/wiki/On_the_Origin_of_the_%22Influencing_Machine%22_in_Schizophrenia
>>
>>88545871
Having different specific prophecies, at the very least, seems like an evocative thing.
I was envisioning them as some sort of resource, but having them be flavourful and varied is solid.
>>
>>88545953
You could have a resource of "safe" prophecy points you spend on a randomly generated list you get each game, going over the limit would need Madness checks
Also NEW THREAD
>>88546020
>>
>>88545871
>>88545953
I was thinking make it something simple and stupid like pick one unit from your side and one unit from the enemy and roll to see who dies. Give a boost for the level of unit on your side you pick, e.g troops give no bonus, generic leaders give a 3+ etc. You'd get this ability for every prophecy capable unit you have. Explains the Scholar-Prophet cheese.
>>
>>88545872
You could easily say they're a serbo-bulgarian veteran. Though as usual, most anons here seem to not realize that we'd just be retreading the Leviathan compass by making it 1860-70 related again. It's better to go 1880's at the least.
>>
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>>88521841
>>88529507
>>88541578
>>88545871
prophecies sound like an awesome idea. Heres something I made for fun, we can use it as a base and tweak it.
>>
So, a vidya parallel would be... GTFO meets The Curious Expedition?
>>
https://suptg.thisisnotatrueending.com/archive/2023/88521841/
Archived
>>
>>88541578
For resources, I'm thinking: energy, food, materiel, ammunition, and money
For stuff on the map I'd say veins of iron, coal, gold, and orichalcum as well as fungal growths and artifact fragments
Iron gives materiel which can be used to build mechanized units or buildings, coal can be converted into energy, gold can be sold/counts as money, and orichalcum can be used for any of the above
Fungal growths provide food but have a chance of poisoning colonial powers and artifact fragments can be sold or give a one use buff
Factions can buy ammunition and rations with gold



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