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>Thread Question: What are some ongoing political conflicts that should be further expanded?
>Thread task: Do What Thou Wilt!
>Another thread task: Make a small detailed map or infographic for one of the nations

Wiki
https://crumbling-giantstep.fandom.com/wiki/
https://crumbling-giantstep.fandom.com/wiki/
https://crumbling-giantstep.fandom.com/wiki/

Rules:
>be nice
>don't fuck up other people's lore
>don't add new landmasses
>no fetishes/coomershit
>don't sperg out if people don't accept or like your lore/additions

Project Ideas:
>Hexmap
>Hand drawn map
>Diplomacy Map
>TL;DR for all the nations
>Extended Compass

How can I help expand the wiki?
>Upload missing images to the wiki
>Create Hyperlinks
>Add pictures
>Create missing articles
>Search the archives and expand existing articles
>Correct grammar and writing mistakes
>Create lists and sub-categories for similiar articles
>Make lists of articles that need fixing
>Make the wiki look more appealing by fixing ugly layouting
>Freshen up the front page and make it look nice
>Write up lore for articles that feel lacking (everything goes trough the thread first)

Other Things that can be done right away
>Write up lore (politics, culture, economy, characters, creatures, … )
>Figure out essential trade goods for each nation
>Figure out the popular weapons used by each nation
>Make maps
>Expand and update the Bestiary and Herbarium
>Figure out trade routes
>Create a Star map and Zodiacs
>Expand the underground lore
>Help expand the worlds history
>Write about world villains, wars or other threats
>Work on giantstep’s mythology and religions
>Think about the world’s cosmology, day/night cycle, seasons, sea currents and so on

Previous thread
>>87388478
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1 - https://suptg.thisisnotatrueending.com/archive/2022/84774616/
2 - https://suptg.thisisnotatrueending.com/archive/2022/84847594/
3 - https://suptg.thisisnotatrueending.com/archive/2022/84864673/
4 - https://suptg.thisisnotatrueending.com/archive/2022/84877899/
5 - https://suptg.thisisnotatrueending.com/archive/2022/84890048/
6 - https://suptg.thisisnotatrueending.com/archive/2022/84918731/
7 - https://suptg.thisisnotatrueending.com/archive/2022/84930206/
8 - https://suptg.thisisnotatrueending.com/archive/2022/84943450/
9 - https://suptg.thisisnotatrueending.com/archive/2022/84963046/
10 - https://suptg.thisisnotatrueending.com/archive/2022/84990296/
11 - https://suptg.thisisnotatrueending.com/archive/2022/85001905/
12 - https://suptg.thisisnotatrueending.com/archive/2022/85025361/
13 - https://suptg.thisisnotatrueending.com/archive/2022/85034498/
14 - https://suptg.thisisnotatrueending.com/archive/2022/85074457/
15 - https://suptg.thisisnotatrueending.com/archive/2022/85181021/
15#2 - https://suptg.thisisnotatrueending.com/archive/2022/85273765/
16 - https://suptg.thisisnotatrueending.com/archive/2022/85357735/
17 - https://suptg.thisisnotatrueending.com/archive/2022/85442583/
17#2 - https://suptg.thisisnotatrueending.com/archive/2022/85499731/
18 - https://suptg.thisisnotatrueending.com/archive/2022/85554910/
21 - https://suptg.thisisnotatrueending.com/archive/2022/85580942/
22 - https://suptg.thisisnotatrueending.com/archive/2022/85686282/
23 - https://suptg.thisisnotatrueending.com/archive/2022/85775039/
24 - https://suptg.thisisnotatrueending.com/archive/2022/85865971/
25 - https://suptg.thisisnotatrueending.com/archive/2022/85981957/
26 - https://suptg.thisisnotatrueending.com/archive/2022/86150840/
27 - https://suptg.thisisnotatrueending.com/archive/2022/86258892/
28 - https://suptg.thisisnotatrueending.com/archive/2022/86355397/
29 - https://suptg.thisisnotatrueending.com/archive/2022/86504173/
>>
>>87472815
30 - https://suptg.thisisnotatrueending.com/archive/2022/86662491/
31 - https://suptg.thisisnotatrueending.com/archive/2022/86786745/
31#2 - https://suptg.thisisnotatrueending.com/archive/2022/86924239/
32 - https://suptg.thisisnotatrueending.com/archive/2022/87072460/
33 - https://suptg.thisisnotatrueending.com/archive/2022/87171716/
34 - https://suptg.thisisnotatrueending.com/archive/2023/87267880/
35 - https://suptg.thisisnotatrueending.com/archive/2023/87388478/
>>
>>87472712
>/tg/ makes a setting 39
Anon, this is the 36th.
>>
Google Doc Link for the timeline. As updated as it can be.

https://docs.google.com/spreadsheets/d/1Weiu2IWHLvwzuWaCnggBT0nYVzJvvHEeD0ec3KB16WI/edit?usp=sharing
>>
>>87472838
No it's thread number 39 took the freedom to correct the counting mistakes of the past.
>>
https://en.m.wikipedia.org/wiki/Pope_John_numbering hours
>>
>>87473751
>>87472855
>>87472838
This is going to lead to confusion if we need to backtrack.
>>
>>87473945
I don't think so since it's already kind of a mess and people still get it. I think having this setting run for 40, 50 or 100 threads is a reason to celebrate and should be immediately evident when reading the thread subject.
>>
>Mostnoblest Noble Kingdemocracy of the Civilized Trolls

>History
Only 60 years ago the lands which the kingdom encompasses were savage and uncivilized, no different than the troll wastes and belonging to several Troll Clans constantly warring over anything they could find a reason for. The strongest of these Tribes was the Rock Tribe, led by Chief Bo'ldaur. Bo'ldaur was an especially strong and intelligent Troll and through his use of tactics he was able to conquer a majority of the lands and clobber the other clans into submission. When he passed 50 years ago his son, Kin'glar took control and with his first act declared the lands of his father to be the "Mostnoblest Noble Kingdemocracy of the Civilized Trolls" and changed his name to King Troll, making him King King Troll. He made this declaration known to the world through letters sent to each nearby kingdom, written by his most royal scribe, a captured Orc from InGurLand named Lem, for Orcs were smarterer and could make sense of the symbols on the paper.

>Economy
The Kingdemocracy makes it's money through offering it's warriors as mercenaries to any lands that pay their price. In return the Troll warriors return home with goods from these lands which soon go into style for the Troll Nobility. While not great at it some Trolls have been able to make a living as Farmers, Sheperds and Butchers although they don't harvest much more than some grains and potatoes.

>Government
Despite being a "Kingdemocracy" the only person allowed to vote is the King and the person he votes for is himself. When he dies it can only be assumed the title of King will pass to his eldest son Prince Troll, making him King Prince Troll. Leaders of the more minor clans have become nobles and also are voted in to keep control of their lands but the only voters are the Lords and Ladies themselves.
>>
>>87472855
I only count 37 threads including this one, are there some missing in the list of suptg links?
>>
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>>87474813
>Government Cont'd
King Troll's family all happen to be named after things one would associate with a royal court and is currently looking for a worthy son-in-law to be married to his daughter Princess Troll. His second son, Royal-General Castle Troll commands the militaries and sees the soldiers off to war.

>Demographics

Trolls - Trolls make up the vast majority of the population, mainly working as mercenaries and occasionally farmers. Trolls have an innate rock like skin and can live up to 200 years, although their intelligence is lower than that of the Orcs

Orcs - Some Orcs live within the Kingdemocracy making their way as mercenaries, farmers, shepherds, and merchants. Despite being more intelligent and having the ability to rise to the top of the communities they are discriminated against for being "smarties" and having short lives by most commoner trolls but King Troll recognizes their importance and keeps many around as advisors.

Trorcs - Half-Troll Half-Orc, the Trorcs excell in leading the mercenaries to war and are much less likely to be discriminated against due to their comparable size and strength to Trolls while keeping the intellect of an Orc

>Religion
The religion of these lands is still emerging, but there seems to be a vague concept of a goddess of stone which gave birth to the trolls, and the ancestor of King Troll was the favorite child meaning he has the right to rule
>>
>>87475043
>Foreign Relations

Changrila
The relations with Changrila were good, they used to be one of the main buyers of mercenaries, until the latest God-Emperor decided to declare war on the Kingdemocracy. Seeing this as the most heinous insult King Troll has declared a "counter-war" on them. Not much warfare goes on as each side mainly stays at the border as the Changrilese generals would prefer to not war against the trolls, but skirmishes are known to happen. The defenses here are led by Royal-General Castle Troll who wields one of the Seven Sacred Swords, Mudslicer, the least powerful but still one of the seven. Castle found the sword while on a contract in Dsrvyth.

InGurLand
Relations are unstable with the Kingdemocracy and InGurLand, with the Kingdemocracy now viewing this once similar nation as now uncivilized

Furlaniya
Furlanyia are good friends to the Kingdemocracy, often buying the services of the mercenaries in exchange for gold, clothes, and furniture

Lemon Kingdom
The Lemon Kingdom are also good friends and well paying customers, buying out mercenaries in exchange for food and harvests, supplying much of the Kingdemocracy

Golden Skulls Knightlands
The Knightlands worry King Troll very much, as they started out as a mercenry company that means they are competition but the Trolls haven't spotted them much lately, causing King Troll to worry they are plotting something

Kingdom of Lorient
As Lorient is a land ripe with civil wars the Trolls are often employed by lords here, leading to them being a main source of income

Dsrvyth
Dsrvyth is a proving grounds for many troll mercenaries, as these lands are constantly at war. The Trolls greatest enemy lies here, Prince Lutor Trollsbane, who has successfully defeated the Trolls each time they have attacked his lands
>>
>>87474813
> Despite being a "Kingdemocracy" the only person allowed to vote is the King and the person he votes for is himself.

KINO
>>
>>87474863
Oh shit I just realized that we skipped from thread 18 to 21 for some reason. My bad. Next thread should be thread 38 then imo
>>
>>87475814
Wasn't there a 17#3 though?
>>
>>87472712
I approve this autism
>>
>>87474813
i love this
>>
>>87475814
>>87476012
This is why we should try to at least follow the original order.
>>
Moreaux Island

>History

Moreaux Island was first described by Lorientois naval officer Jardim Moreaux some three hundred years ago, giving the island its name. It's one of many unremarkable islands off the western coast of the Eldritch Jungle, its proximity to it being one of the main reasons it was never inhabited or settled.

It was only quite recently that the island earned its infamy, where a group of shunned mages and scholars from Azan moved to it, in order to continue practicing their wicked spells and experiments. These people had been exiled from their homeland, Nennakor, the capital of Azan, for conducting unethical experiments and partaking in banned forms of magic, such as necromancy, demon summoning and other dark arts.

The group, led by a sorcerer from Changrila known as Xi Wu, eventually found themselves in an island off the coast of the Eldritch Jungle, away from prying eyes. They settled in and began conducting and practicing their dark arts, but many of them fell victim to slavers and pirates from Ortuga and the Maneater Islands. This led to many of them moving inland, into the jungle, and abandoning their coastal settlements.

Years after years, most of these scholars and mages have either succumbed to disease or left Moreaux island, since the circumstances there weren't ideal. During these years, however, their experiments kept going without halting, and the aftermath of these can be found today all over the island. Things like living failed experiments, summoned demons, reanimated skeletons and corpses and magical cross-breeds can be found roaming the island without purpose, alongside the few surviving mages, scholars and other people brought in as workers or guards.
>>
>>87476012
>Wasn't there a 17#3 though?
if there was one I see no record of it

both thread 17s list thread 16 as the previous, but the second thread 17 is later corrected to list the first thread 17 as the previous, and thread 18 lists the second thread 17 as the previous, so most likely there is no third thread 17

there is a mention of a thread 17#3 on thread 18, but it is clearly meant to be a joke

unfortunately I somehow deleted my notes for threads 16-18, so I can't tell if there was anything I wrote on this potentially missing thread
>>
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>>87472712
I unironically genuinely fucking hate meme settings holy shit I fucking hate them fucking hell almighty holy fuck
>>
>>87476974
I don't think we've ever had three threads with the same number. I think we've recorded all threads thus far.

The last post from thread 18 was
>08/09/22(Tue)13:52:11

The OP for thread 21 was
08/09/22(Tue)11:59:29

So yeah, thread 21 was made before 18 got closed, so there is no loss there.
>>
>>87477049
Also, now that we're at it, someone should archive this thread.
>>
>>87477049
Same thing happens between 17#2 and 18, the 18th was created before 17#2 got closed, so no loss of info there either.
>>
>>87476962
These people live in the interior of the island, occupying parts of the jungle. They aren't in danger of the magical anomalies, as those had been imbued with magical seals as they were created, and for that reason are unable to harm any sentient creature. The most common hazard for the humans of the island are slavers and pirates, who will usually raid the island in order to capture some of the experiments, as they fetch for a good price in the black market, and communities of Badgassi and Zulutaurs, who were brought in the island as slaves by the mages. The different races in Moreaux are in constant threat against each other, and coupled with all the diseases being rampant in the island, has led to it being relatively depopulated, a far cry from any sort of civilization.

>Demographics

The inhabitants of Moreaux live in isolated communities. The humans, mostly of Azaneese origin, inhabit the interior of the island, while the Badgassi and Zulutaur populations can be found mostly near the coast or in the highlands.

The more unusual inhabitants include races made while testing the limits of the primal elf ability to cross-breed with other races (crab-elves, frog-elves, badger-elves, cow-elves, fungi-elves), races created while magically fusing different body parts together (animal-heads, fungi-heads, false mermaids, mini-ettins), and races made while tampering with the human form (blemmyes, monopods, cyclops). These cross breeds are for the most part sterile and lacking functioning intelligence, so they are commonly found aimlessly roaming the island scavenging for food in order to survive, but they are nevertheless tolerated by the rest of the populace.

Demons and the undead are a different story, however, as they are hunted with no exception. Since they cannot fight back, most of them have hidden deep in caves or other remote places.
>>
>>87477355
An exception of that are some people from the Mona Ki Ngi Xica Savannah, who also near live the coast and survive off fishing.

>Geography

The island's interior is covered in humid, dense jungle, where the canopy is so thick that the ground below is forever in shadow. The jungle is home to many strange and dangerous creatures, such as large crocodiles, constricting snakes, shadow monkeys and man-eating fish inhabiting the rivers and coast of Moreaux. Worst of all are the many species of bloodflies and mosquitoes that can transmit many deadly diseases.

The coast is characterised by long, warm beaches, with the waters around it being rich in marine life. The highlands are located to the north of the island, its windblown cliffs and deep gorges hiding many secrets of natural beauty.
>>
Doing the Kinga Badlands now. Can't write much today, though, too busy. I'll finish it tomorrow.

>The Badlands
Near the center of Giantstep, south of the Ogabo Desert, there lies a land wildly marked by ancient erosion. The land is filled with canyons, valleys, mesas, cliffs and hexagonal rock formations, made out of sandstone, clays, basalt and quartz. This rocky and irregular terrain is intertwined with areas of absolute nothing, with plains of bare rock that extend for miles and miles. Geographers and geologists have theorized that all this area was once under the ocean, something that is corroborated by the many kinds of marine fossils found in the area. From small nautilus’ shells to the skeletal remains of great beasts, a few picks of the shovel can unearth the remains from creatures long gone. How this area then ended in the center of the continent, nobody knows, the more sensible explanations just being divine intervention of some sort. Regardless of how it came to be, nowadays the land is extremely hostile.
>>
>>87477601
In the rock plains, nothing grows. There is no water, and the scorching sun and freezing cold can break even stones. In the irregular canyons and valleys, however, there is a complex ecosystem. Plants will grow in every possible crevice, taking advantage of any moisture they can absorb from the air. Cacti, thorn bushes, tumbleweeds, yuccas, desert flowers… all of them fight for whatever scrap of moisture they can find, usually in areas close to stone walls, protecting the plant from the burning heat by growing partly in the shade.
>>
>>87477611
The region also has many rocky caverns and caves, some of which can reach quite a lot of depth. Beneath the deepest of caves, explorers have been able to find pools of water from ancient times, in which some species of fish, crab and aquatic worms have evolved to survive. The only real source of nourishment in the deep is a species of photosynthesizing crab, the so called Green Crabs. These flat crabs have evolved to live in symbiosis with a species of algae, which covers most of its body. During the few hours when the sun is up but the temperature is not scorching hot, the crabs will go out and bathe in the sun, all while the algae photosynthesize and feed off the crab’s waste, turning it into more algae that the crab can then eat. Once the temperature is too hot, the crabs go back to the tunnels to rest in the pockets of water. During the night, the crabs also look for different kinds of minerals needed for the correct growth of the algae. This has allowed the crabs to become quite widespread, moving through the interconnected pockets of water, and many creatures have evolved to hunt them. The most famous creature in the area is the Crawl Shark, a species of lunged shark that has evolved claws instead of fins, capable of crawling on land and even dig under the sand to avoid the harshest hours of the day. They are not that big, though, being the size of a hound.
>>
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>>87477622
Crawl shark.
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>>87477622
>>
For the Azan Emperor's list it should probably be listed that only Adrian XV-XVII have hobbit heritage because XVIII was a distant cousin according to last thread. Also all the Adrians should probably be Dracotiefling with Drow heritage as the Dracotiefling was the main bloodline
>>
>>87476988
Nobody asked but ok cool.
So how do you like this setting?
>>
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I swear there was plenty of lore about the Sea of Bile but none of it's in the wiki
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Here's a free totally original spell for the Scatomants.
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Where in this setting would this guy live?
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>>87479177
Maybe he tamed one of the giant snails of the witches bog
>>
seeing some other worldbuilding projects have made me appreciate this setting even more
>>
>>87479955
same
>>
>>87478813
You may be thinking of the floating garbage patch which was done recently

Sea of Bile has a few sentences on thread 2 that are missing from the wiki, plus a few creatures in the bestiary that should probably be linked or at least mentioned, but that is all I could find
>>
>>87478813
https://crumbling-giantstep.fandom.com/wiki/Sea_Creatures

Maybe you are thinking of this? The sea creatures page died pretty quickly once the bestiary was created.
>>
>>87479955
> Other setting projects made to kill it
> Make people appreciate it instead, because they're so crap
Based
>>
>>87474813
>>87475043
Pretty neat!
>>
How is this setting still lasting?
What's your secret?
>>
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>>87472712
>Project Ideas:
>Extended Compass
I'll just leave this here.
>>
>>87483747
If asked 20 threads ago id have said luck, because mosth these types of threads die after 1-2 threads.

But close to 8 months in and with progress steadily continuing I really don't know myself at this point.
>>
>>87472712
Kinda want to stretch my writing muscles on ecology and monster lore, is there a primer for the setting?
>>
>>87484164
The main wiki page has some jump off pages
>>87483747
At this point I think it's pretty much just routine to check the thread once a day or so to occasionally dump whatever dumb ideas I get.
>>
>>87484164
>Is there a primer for the setting?
Not really which is why I think we should write one to make it a little bit more accesible for beginners.
>>
>>87484164
Just go ahead and write it. Pretty sure people will correct the parts where you are clash with established lore if this should be the case.
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>>87483747
I just write stuff from time to time, and I hope the other anons do the same. It's worked well thus far, momentum is one hell of a thing.
>>
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>>87483760
What about this?
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>>87484611
A bit too similar to each other.
>>
>>87484611
What about Moral - Immoral and Violent - Peaceful?
>>
>>87484785
Some examples

>Moral Peaceful
Hobbits
>Moral Violent
Laurentian Knights
>Immoral Peaceful
Joos or some other merchant nations
>Immoral Violent
Bog Witch
>>
>>87484785
>Violent - Peaceful
Much better
>Moral - Immoral
Isn't that just good-bad?
>>
>>87484830
It's a bit more of an arbitrary definition
>>
Racist - Antiracist

Isolationist - Expansionist
>>
>>87485045
I think Violent-Peaceful is better than Isolationist-Expansionist because the latter can be a bit misleading, since you have nations like the Bog Witch Domain that are kind of isolationist but very violent so by being categorized as "Isolationist" you are lumping it with nations like the hobbits
>>
>>87485333
>>87485045
i guess theres also conform-influence to consider
>>
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>>87483747
it's 100% the wiki that keeps us going, but don't tell other settings
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>>87486682
Can't be. The Gloria-Etalia wiki is way better organised and prettier and that one didn't last half as long
>>
>>87483275
giantstep uber alles
>>
Continuing with the Kinga Badlands.

>The Kinga Tribes
Living in the region are the Kinga tribes, a group of nomads who travel the badlands seeking areas with easy access to water and food. They form small groups of a couple of families tops, leaded by the patriarch, in charge of deciding when and where to move once the water begins running low. They set up their temporary settlements at the highest areas, to be able to keep watch around them in case of attacks. During the day, though, most of the tribes are in the lower areas, enjoying the shade, and only a couple of watchers stay at the top guarding the tents and provisions, while the rest go hunt and save water.
>>
>>87489371
The history of the Kinga is complicated. It is believed that the Kinga were ancient people of the Red Land Steppes who were exiled to the Suritas Range and then the Badlands. The dates and stories of the Kinga suggest that this exile was caused much earlier than the first mentions of the Gökmavi culture in the steppes. Other suggest that they came from the east instead, through the lands that would eventually become part of the Khenomeric Empire, but once again, much earlier than the founding of the empire. Whatever their origins, the Kinga have lived in the badlands for millennia. Great paintings covering the walls of some of the canyons and cliffs tell some of their legends, about the tales of their gods and about the origins of the world and the Great Maw. Some of the paintings are deceitfully complex for nomadic societies, and many artists from far away lands have risked their lives to contemplate the techniques of the Kinga sacred paintings.
>>
>>87489382
The Kinga tribes are not at peace with each other. The scant resources makes the tribes constantly fight each other to access them, and that has made them very weary of other Kinga. Even when the tribes pact alliances and marriage agreements between them, the Kinga will always keep their hands near their swords and daggers. The Kinga are, in fact, much safer near strangers and outsiders, since they know full well they do not have any intentions of staying in the badlands, and will leave once their business are done. There have been many attempts from explorers and pioneers to search for gold and silver in the arid badlands, since many of the Kinga stories talk about “the land of Gold beneath the sun”. This has been interpreted as there being hidden caches of gold in the region, but the absolute difficulty trying to find it has made near all attempts a failure, and those that have actually found useful resources had to retreat quickly, since the costs of staying outweigh the profits.
>>
>>87489396
The Kinga worship the “Goddess of the Water”, also called the “Goddess of the Forgotten Sea”, who according to kinga myth, drank all the water in the badlands once her husband (the God of the Sun) cooked a dish too hot and spicy for her. In her thirst, she left all but the deepest drops of water in the land completely dry, leaving the region as it is today. Feeling pity for the creatures in the land, she granted them new forms to live in the desert, creating among other the Green Crabs and the Crawl Sharks. However, by the time she was going to give her blessing to the humans in the region, beautiful flowers started to bloom, which captivated the goddess, distracting them from giving her blessing to men. And thus, from that day on, the kinga have to rely on their smarts and skills to survive in the badlands, rather than through any divine blessing.
>>
>>87489414
The Kinga are great hunters, though they can only hunt big prey during certain days according to their religion. Since it’s difficult for life to survive in the area, overhunting could completely exterminate some of the species the kinga need to survive. And thus, the kinga only hunt during certain periods of the year, to avoid damaging the local fauna. All other times, they will feed of the abundant green crabs, which reproduce quite quickly so there is less of a threat for them to disappear. The hunt of the Crawl Shark is a religious event, used by fathers to teach their children how to hunt. Only the men are allowed to hunt, so the fathers will bring their sons to chase down and hunt the dangerous crawl sharks. The sharks hunt in schools, so the hunt consists of separating one member (preferably an old male) and taking it down with arrows and slings. The youth will feed from the shark meat and use its hide to make their turbans, which protect their faces from the sandy winds in the area.
>>
>>87489431
The Kinga have a strange relation with the gnoll. Unlike most people in the world, the Kinga have no inherent fear or hatred against the gnolls. The more savage gnolls cannot survive the arid landscape, and lack of food makes gnoll reproduction and maturation quite difficult, and for those who do survive, the Kinga are allowed to hunt, something they do with pleasure. The civilized gnolls from the Gnoll Empire, however, are received peacefully. All gnoll who decide to cross the badlands do so as a religious pilgrimage, and if they can reach the conclusion they want to do so, they can control their bestial impulses better than most. The gnoll also know they will never reach the Maw’s Spit without the help and guidance of the Kinga, condemning them to a long and painful death in the middle of nowhere. As such, the gnoll and the kinga do have good relations, though that does not mean that conflict cannot arise from time to time. Gnolls bring quite a lot of goods to the Kinga in exchange for guidance to the maw, especially leathers from their beasts within the empire.
>>
>>87472712
What's the lore about the scatomancers?
>>
>>87489497
https://crumbling-giantstep.fandom.com/wiki/Circle_of_Scatology_Wizards
>>
>>87489497
Read the wiki article. Trust me, that shit is extensive.
>>
>>87484785
Personally I'd go with violent-peaceful but keep the good-evil axis
>>
>>87489824
It works the same. I only suggested Moral - Immoral in order to make them a little different than most
>>
>>87490222
Idk morals aren't objective and could be read as "lawful"
>>
Are the oceans taken? Can there be a Poocific Ocean and Pissific Ocean?
>>
>>87490222
I will outline each nation/faction on the chart and you can give me suggestions
>>
>>87491490
OK I do agree I'm struggling with that a little bit, especially with the larger chart. I struggle to think of very violent but "good" or "moral" nations, the only ones I can think of are vigilante groups, but putting them at the top of the "good" axis also feels wrong.

I think we should make a 6x6 one to make it more achievable
>>
>>87491432
yes and no
>>
>>87491490
I'm in!
>>
>>87484164
probably here is a good place to start for ecology stuff:
https://crumbling-giantstep.fandom.com/wiki/Bestiary
https://crumbling-giantstep.fandom.com/wiki/Herbarium
>>
>>87492193
Both of those are criminally incomplete and the bestiary is lacking in many things one of them being proper visualisation so be warned.
We really need to fix this one day.
>>
>>87491432
Check the >>87472776
>>
>>87492228
>>87492193
There are a lot of images of animals that were never added, and there are some fantastical creatures that weren't added either.

Should we make a tag system? If someone makes lore for a creature of a plant, tag it with something like [CREATURE] so that it's easier for the wiki anons to find and add?
>>
>>87494090
I guess. Seems like a lot of work
>>
>>87478813
Will write some lore about the forest of the sunflowers
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>>87495967
Nice.
>>
I'll do the Fungest next.
>>
So I have a question about the Fungest lore.

>[the fungest] is inhabited by small also edible mushroom spirits called Mushroomites to whom the large mushrooms are sacred, which is why they defend them with their lives against pests such as the horse-sized dire snails or hungry hikers.

Ok, so if they are spirits, how are they edible? And how can they defend the shrooms with their lives if they are spirits? If they are spirits, they shouldn't be material, and if they aren't material, they can't be eaten, and thus aren't edible.
Anyone got an idea for this? Or can I assume this is just a word mix up?
>>
>>87497575
I think it's sprites not spirits. Easy to confuse
>>
>>87499284
That's more reasonable.
>>
Ok, here it is a bit of lore for the Fungest. I'll start with the general lore of the region and its inhabitants, and then I'll focus on the specific places.

The Fungest is a forested region of Northern Giantstep, inhabited by the diminutive fey known as the mushroomites. These tiny beings guard the region’s many edible mushrooms from all who wish to eat them. The region is divided into three separate realms, depending on the nature of the mushroomites living there: the Culinary Fungest, the Mixed Fungest and the Toxic Fungest.
>>
>>87500237
>History
The region known now as The Fungest was first discovered by the khenomeri explorer Jaalibali. In the year 200 BBE, Jaalibali was working for the khenomeric authorities exploring the coasts of the Cogollo Gulf and the Sea of the Lamb, in an attempt to find a way to circumvent the seemingly endless swamps of the northern side of the continent. Sailing from the province of Mareador (nowadays lost to the Forest of Getting Lost), they were expected to reach the Swamp of Sadness and walk around the edges until they could calculate the size and reach of the bogs and marshes. Instead, a storm send him and his crew were buffeted by a storm, running aground in the now Jaalibaly Cape, in what is now known as the Culinary Fungest.
>>
>>87500268
Around fifty men, Jaalibali included, were able to survive the accident. They began setting up a base of operations in the coast, and once they were ready, they began their march back home. They had no means of building another ship, and theirs had become too damaged to repair it. They repurposed as much of their ship as they could and they followed the coastline back to khenomeric territory. During their travels, they found the mushroomites, diminutive sentient mushrooms that protect the lands from any invasion. Once the explorers managed to communicate with the mushroomites that they weren’t there to stay in the region, the local sprites accompanied them along their journey, showing them areas where they could find food and refuge, as well as areas they should avoid if they all wanted to live. During the four years it took the Jaalibali crew to go back home, they wrote about their experiences in the area, the different kinds of mushroomites, their culture and they even drew some maps of the region. Their voyage ended when a fishing boat saw them while fishing in the Cogollo Gulf, near the border between the Swamp of Sadness and the Toxic Fungest. They were rescued and brought to the khenomeric court in Khoraqualumum, to relay the information gathered and their tales. They even brought some of the mushroomites with them, to show the veracity of the stories. Unfortunately for them, while these stories amazed the population and the royal family, at that point in time the Magoclergy ruled the empire, and they saw the tale of the Mushroomites and the lost explorers as something quaint and far from their interests. Ironically enough, this would save the lands of the Fungest, since many experts would argue that, if the Magoclergy knew more about the magical wealth and the miraculous mushrooms within the forests, they would have been invaded by force.
>>
>>87500306
As it was, the khenomeric authorities limited themselves to make a couple of coastal outputs and some inland expeditions to explore the inner regions, in which the root dwarves were discovered. These outposts lasted until the year 121 ABE, when they separated from the Khenomeric Empire due to trade and government disagreements. The Severe Republic of the Fungest lasted for around 200 years, trading with the mushroomites within the forests, the Khenomeric Empire and the cities in Western Littlestep, but it eventually crumbled, and nowadays the human cities in the coast of the Fungest are independent from each other. Many of them have adopted a lot of things from the root dwarves groups, which were attracted by the trade from the human cities and began creating routes through the forest to connect their lands with the outside world.
>>
>>87494090
Good idea I'll do this from now on.
It only really works if everyone does it though.
Maybe we should go through all the threads check for creatures and make a list in this thread.
Afterwards we can compare it to the bestiary.
>>
>>87500323
The region would also end up under the siege by the Ogre Kingdoms. Between 2.228 ABE and 2.426 ABE, the ogres from the swamps to the southwest unified into a singular nation, and seeing the Fungest as an easy target, launched many raids with the intent of both raiding the land’s riches and expanding their domains. This threat would see all inhabitants of the Fungest join together in a combined effort to stop the ogres. All human cities, dwarven holds and mushroomite mycotribes reunited in the human city of Nonokoset in 2.233 ABE, and in a great council they joined forces to fortify the borders of the forest. To that end, they set up a series of fortifications in some of the areas the ogres used to cross to the region. These fortification, part dwarven engineering, part human architecture and part living mushroom grown by the mycodruids, these fortresses managed to slow down the ogre assaults quite effectively, mostly due to how well they managed to funnel the ogre raids into kill zones, relatively easy to handle. The other areas of the border were seeded with a mix of fungi species, specialized in emitting clouds of toxic gasses, concocted by the mycotribes of toxic mushroomites. This reduced the size and frequency of ogre raids that crossed the borders of the forest outside of the protection of the fortresses, and with the efficient net of communications set up by the mushroomites, they could be easily countered by quick reaction units of human and dwarven guerrillas based in the dwarven holds. The quick fall of the Ogre Kingdoms at the hands of the Bog Witch meant the end of the ogre raids, but that does not mean the land is completely safe, since monsters still attack the borders from time to time. Meanwhile in the north, the witches of Zyla Gora raid from time to time the lands of the Culinary Fungest.
>>
>>87497575
>Spirits can't be eaten
Says who?
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>>87500354
If we assume we mean "chewing and digesting something" when we say eating, it needs to be physical. Otherwise, it would be something like "absorbing" or "draining".
>>
>>87500337
I'll check now, I can think of a few critters that aren't on the bestiary yet.

Also, here are some ideas for the tags.
>[CREATURE]
>[PLANT]
>[HISTORY]
>[CHARACTER]
>[MAGIC]
>[ALCHEMY]
>[ASTROMANCY]
>[ITEM]
>[LOCATION]
>[GENERAL]

Though usually general lore dumps are quite big, and are marked with the name of whatever they are about.
>>
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>>87500392
Some spirits can take a physical form. Also since it's a fantasy world some may even be entirely physical
>>
Did the copycat threads got pruned?
>>
Ok, here are some of the critters that aren't on the bestiary page yet.

Crawl Shark
Green Crab
Erlfish
Velvet Turtle
Hornamantis
Jellyspooker
Spoopus
Bombarabedillo
Roach Roachers
Skunky Beetles
Near all creatures from Scatoley

I'll check for more later.
>>
>>87500519
The other /tg/ makes a setting threads? I think they just died out naturally. They are in the archive.
>>
>>87500519
I mean none of them had any actual interest so it was only normal
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>>87500470
Wouldn't it be better to keep definitions tighter and more precise? The concept of spirits in fantasy is already quite vague, I feel we should at least keep them as more magical and ethereal, able to interact with the material world, but not really being part of it.
>>
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>>87484785
>>87484799
>>87484830
>>87484993
>>87485333
Alright since good-bad / peaceul-violent seems to be the consensus I made it like that.
Also added numbers to the columns and letters to the rows for easier communication.
Should we first decide on who should be in which square?
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>>87500713
Alright let's just change them to sprites.
>>
I just realized that the "Maula Desert" doesn't really have any lore, even though it has been erased from the map. Oh well. I guess being the border between Azhar Nar and Furlaniya and there being many wars fought there could be enough.
>>
>>87500763
How do we rank stuff like the Death Blossom (Coccoon Islands) or the Ants & Termintes of the Squid Peninsula? They are obviously very aggressive, violent, territorial etc but they are basically animals, and not sentient species.
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>>87500849
Neutral, since they are animals and have no concept of good or evil. Agressive, because those things will eat you to the bone if they have the chance.
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>>87500915
Seconded.
>>
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>>87500763
Something like this? Maybe I should swap the peoples from the Hedge with the wizards from the Isle of wizards...
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>>87501390
bog witch should be top right desu
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>>87501821
I'm not sure if the Bog Witch is that violent. Evil, sure, but violent? The Magoclergy led the world to the Battle of Empires and shackled the Khenomeric Empire under an iron fist for centuries. The Bog Witch keeps to herself.
>>
>>87501390
>Βοg Witch
Somewhere on the upper right

>Iustus Valpana (demon hunting group from Aquilea) and Laurentian Knights
Violent but Peaceful
>Mossovoy
Maybe close to the Gnoll?
>Joos
Bottom right somewhere
>Waldemarians
Kinda violent, but on the good scale
>Land of the Windmills
Same, although should be closer to the evil axis, maybe above mozadizz?
>Avangar
Pretty fucking violent/expansionist, but not full evil imo
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>>87501390
>Strakots (community from the Remnants)
High violent, mostly good
>The Remnants
Mostly paaceful and good
>Hithlone
Between good and evil, kinda peaceful
>Triarchy
More evil, a bit less peaceful
>Kinnog Jungle
I don't know about this one, since we're talking effectively about a fucking guerrila warfare shitfest, but violent and neutral is a good start
>Zapalovah
A bit evil and peaceful
>Fortress Islands
Not that good and not that violent, maybe close to the ra'ga/frogmen
>Zemylanders
Slightly violent, slightly evil
>Crimson Queen
Violent, slightly evil
>Aine Saevhaerne (snow elves)
Mid violent, between good and evil
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>>87501390
Sorry anon but I don't really think the Khenomeric Magoclergy are the most violent and evil thing this setting has to offer. The witchelves for example have a whole theater dedicated to the art of violence and murder
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>>87501821
my exact thoughts
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>>87501390
I'd argue Astromancer are true neutral.
t. guy who introduced them to this setting in thread 1
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>>87502367
That's fair, though I can't seem to recall someone who's caused as much damage as them. The entire Battle of Empires is due to their ambition, plus all the terrible stuff they did within the Khenomeric Empire.
>>
>>87500530
the bladegrass moray eel isn't either.
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>>87502442
>all the terrible stuff they did within the Khenomeric Empire.
Like what?
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>>87500763
The Lords of the Seven Castle are pretty damn violent
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>>87502717
Like the creation of the Facedancers or the near rupturing of reality in Dia'ul. Or the building of the Labyrinth prison to torture their opposition. Or their dark dealings with the vampires.
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>>87502803
>dark magic shenanigans
>building a labyrinth
>working with vampires
None of that sounds particularly violent desu.
Dark and scheming? Sure. But violent? Not really.
Do they even have blood orgies? ... because Witchelves sure as hell do.
Speaking of hell .. they opened four portals to it by being extremely sadistic, cruel and, well violent.
If that's not peak evil I don't know what is honestly. Gnolls might be a close contender but I'm not so sure about the evil part do to their nature being extremely animalistic so it's a bit like calling a wolf evil for killing a child. Another contender would be the Bog Witch but the violent evil shit she does is mostly by proxy so idk.
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>>87502316
more

>Jibaro Sirens, Stymphalian Birds
Pretty damn violent, dunno about evil. At least the birds aren't
>Kalydon's ruler
Almost peak evil, not too violent
>South Belsirya
Slightly evil, a bit violent
>Blesire States, Aurous Highlands etc etc
No idea, but they seem pretty non violent
>Scarred Phantoms
Pretty violent given they're assassins, but they also kill because of their profession, so should not be max evil
>Hydra's Eyes
Max evil, towards peaceful
>Vampires
Have no idea about this. On one hand, they're really not killing people full-scale out in open, although they've infiltrated a lot of societies and could use humans as cattle, but even that is due to their needs. Mid evil and peaceful, perhaps?
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>>87502316
The Crimson Queen might be pretty violent but she's neutral
>>
Which is your favourite corner of the map?
>>
>>87501390
who are the illegal alchemists
>>
>>87503150
Eastern Giantstep. That or the south.
>>
>>87503150

I kinda like Littlestep & Zemyland desu, even though we have no idea who the Nerim of the Corteau Canyon are
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>>87503159
They keep being mentioned in the lore, alchemist who do some illegal shit like making drugs, poisons or alchemical animals for the black market.
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>>87503173
Aren't the legal ones doing that aswell?
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>>87503185
I imagine most nations keep strict tabs on what alchemists can and cannot make, otherwise things would get weird fast, like in Sidari.
>>
>>87503248
I have feeling they are going pretty wild in Ouroboria
>>
>>87501390
I feel top left and bottom right will be hard to fill.
>>
>>87503300
On the contrary, a nation of alchemist must have the most amount of alchemical regulation. Otherwise the country would implode fast. Plus we know that some alchemical stuff is illegal in Tarot at least, check the Sea of Wheat lore.
>>
More The Fungest stuff. This time about the mushroomites.

>The Mushroomites
The Mushroomites are a species of diminutive sentient mushroom creatures. They are considered a type of sprites, part of the great family of fey in the world of Giantstep. They are around the size of a human hand, but its size and shape vary wildly, having been identified hundreds of different types of mushroomite types, all grouped within their own mycotribe. The khenomeri explorer Jaalibali first described them as “mushrooms with arms and legs”, and many agree this is a very apt description. Their proportions vary a lot, but in general they have short legs with one toed feet and small arms with three digits. They do not have a face: they show no mouth, eyes, ears or nose. The way they perceive the world is wildly discussed by experts, and mushroomites themselves do not know exactly how they do it either, but analysis have shown that they can perceive the world around them just as well as a human being.
>>
>>87503351
Their internal organs are also strange. If you were to find a mushroomite cut in half, you would immediately see that there is not distinguishable organ inside, only a mass of root-like structures known as hyphae. This structure works as the mushroomites’ entire set of organs: it distributes energy and nutrients throughout the body, provides integrity and structure and works as its locomotive system, as well as its respiratory system. All of these functions are shared evenly throughout the mushroomites’ body, with the exception of the brain functions, which are exclusively stored in the cap. At the top of their body, they have a cap similar to that of a mushroom. Each mushroomite has a different cap, and no two individuals share the same form and coloring. Under the cap, there are thousands of small gills. These gills are used both as a way to speak and to reproduce. Every time a mushroomite talks, it releases spores into the air. Most of them will grow regular mushrooms, which type depending on the mushrooms they are surrounded with, but some of them will grow into mushroomites. Mushroomites cannot speak in the ways species with lungs can. Mushroomites emit whistle-like sounds at very different frequencies, and they use them to form a very simplistic speech system.
>>
>>87503365
Mushroomites have a very short lifespan, around 20 years at most. Mushroomites grow very fast, and after a couple of months absorbing nutrients from the ground, a mushroomite will grow from a fruit-body spawn into an adult mushroomite in a matter of days. As such, mushroomites reproduce at an astonishing speed, being able to create entire mycotribes of hundreds of mushroomites from a single individual in the span of a year.
>>
>>87503375
Mushroomites need a lot of water to survive. The frequent levels of rains and limited drainage of the soil means that water can pool easily, either at the surface of the earth or slightly below it. As such, the high levels of moist are perfect for the mushroom ecosystem, as well as for the mushroomites. To feed, mushroomites will put their hands and feet on whatever they want to consume and release mycelium roots from their extremities, absorbing the nutrients directly from the food. They are highly efficient eaters, and can eat near every organic matter around.
>>
>>87501390
Uuuu, just text?
>>
>>87503390
Mushroomite society is very simplistic. All mushroomites know instinctively to follow the eldest mushroomite, which becomes a mycodruid, and defend the mushroom forest of the Fungest with simplistic tools like small spears and stone daggers. Their more deadly tools are usually organically grown from them, either poisons or hallucinogenic smokes. Despite their unassuming appearance, they can be deadly if fought in big enough numbers. They are surprisingly agile despite their stubby limbs, being able to jump many times their size and climb vertically surfaces with ease. This can turn the tides in favor of the mushroomites pretty quickly, overwhelming their opponents from all directions with sheer numbers, literally drowning them in numbers. Still, most of the time, the mushroomites are in groups of 4-5. Once a particularly big threat is detected, they will emit danger sounds that will be heard all around, bringing many mushroomites to the area. At the same time, those mushroomites will also emit sounds that attract even further mushroomites, and so on. This means the number of mushroomites in an area can explode in a matter of minutes.
>>
>>87502402
Snoloths are legally obliged to be at the center of every chart >:(

Respect tradition
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>>87503410
Mushroomites have an instinctive desire to protect the forest of the Fungest. Many experts have wondered if this could be translated into religious worship of the forest or just a natural impulse, but whatever the case, they spend their days keeping and helping the fungi of the forest grow healthy. Some have even proposed that the entire mushroomite race is just a singular super organism, but the individual personalities and mischievous tensions between the different mycotribes says otherwise.
>>
>>87503404
We decide on the general structure first and add pictures and hilarious phrases later on.
>>
>>87502717
Like summoning demons to create a super prison?
Fucking over the Pharakhan dynasties?
Killing the Dragongods?
>>
>>87503427
alright put astromancers into the a very little bit good category then
>>
>>87503448
Delusions of Grandeur are not violence
>>
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Here's the magoclergi wojak I made a couple of threads ago.
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>>87503498
love this, still think they ought to be swapped with the Witchelves in the chart
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>>87503511
Agreed.
>>
>>87503448
>Killing the Dragongods?
What? Source?
>>
New here. Is there a temperature or climate map? If not, does temperature follow some easy patterns like with IRL poles and equator?
>>
>>87503649
I think some anon made one along the way.
>>
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>>87503649
>>87503706
latest climate map I could find, it last appeared on thread 9, but seems fairly accurate
>>
My propositions for the 13 Natural Wonders of the World

>Corteau Canyon
>Maelstrom
>Tuarapon
>Coccoon Islands (Ruby/Saphire Islands?)
>Handprint Desert
>Culinary Fungest
>Valley of the Fallen Giants
>Sunflower Forest
>Skull Rock
>Sulfur Springs

Anything else?
>>
>>87501390
Where would you add Nogar?
>>
doing Swamps of Sadness next
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>>87506572
Neat.
>>
>>87505541
What about Glutton Island?
>>
>>87501390
Snoloths should be in the center
>>
>>87505541
Glass Mountains
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>>87508577
They are.
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>>87508814
That's not the center anon.
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>>87508843
How so?
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>>87508843
Then where would you put it?
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>>87505541
Not sure if the great nothing is natural but maybe that one
>>
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>>87472712
Which of these can be found in this setting, /tg/?
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>>87472712
What do they eat?
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>>87511395
>Evil Shangrila
Tick
>Centaur Steppes
Tick
>Badass Monastery
Tick
>Jade Empire
Tick
>Blasted Hellmouth
Tick
>Witchlands
Tick
>Necropolis
Tick
>Black Forest
tick
>Mammoth Tribes
tick
>Innsmouth
Tick
>Big Crimey Crapsack
Tick
>Crumbling Crusader-State
Tick
>Arabian Nights
tick
>City of Brass
tick
>Sorcerer Isles
tick
>Venice
tick
>Lost World Amazon Fever Jungle
tick
>Aztec Serpents
tick
>Tortuga
tick
>Pirate Country
tick
>So not Atlantis
tick
>Drowned Kingdom
tick


So, 90% of those
>>
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>>87511460
>Innsmouth
?
>>
>>87511489
>Innsmouth
Anchovia?
>>
>>87512257
there are also some small communities in Terusia and Zapalovah that are sort of Innsmouth inspired
>>
Here is more lore for the Fungest. Boy oh boy. I could have finished this bit hours ago, but things just kept popping up...

>Culinary Fungest
The Culinary Fungest is one of the three great regions described by Jaalibali during his travels through the Fungest. This was the place where they ran aground, and they thus recorded quite a lot of it, since everything there was new for them. Over the years, explorers and traders have expanded this knowledge, and ties between the humans and the local populations of mushroomites and root dwarves have been established.
>>
>>87513715
The region is the most fertile part of the entire Fungest, sporting the highest density of fungal forests in the north of Giantstep. Some areas even have near daily rains, forming the perfect conditions for mushroom growth. The biggest mushrooms can reach around a dozen meters of height, usually in symbiosis with lichens, and under their shadow, a plethora of smaller mushrooms can grow, taking advantage of the cold and humid breeze. Some use the great trunks of the lychen-mushroom hybrids as a platform to grow; others are parasites, eating some of the nutrients obtained by the forest giants; others grow in the ground, in between the lychen-mushrooms; and others prefer to expand underground, only having tiny stem and cap, but with a mycelium expanding for kilometers. This incredible diversity maintains hundreds of different species, many of which are edible. The mushroomites defend the forest both from the natural predators and from the outsider threats.
>>
>>87513727
The coast of the Culinary Fungest has the most amount of human cities of any of the regions of the Fungest. Since the region can produce a staggering amount of edible mushrooms, it was perfect for the early settlers, and the humans from the cities have established many routes through the forest to reach some of the hidden caches of mushrooms. This has caused quite a lot of conflict with the mushroomites, so the human gatherers have to be very careful so as to only pick those mushrooms allowed by the mushroomites. What criteria the wardens of the fungi use to decide which ones are to be taken and which ones are to be left alone is something only the mushroomites know. The amount of shipments from the depths of the forest have caused to form many routes to the cities. The most important of all, the “Chanterelle Hohlway” Road, goes from the city of Nonokoset to the furthest depths of the Fungest, and connects dozens of small roads into it, becoming a vital part of the economy of the human cities. The runway need constant maintenance, since it will be pulled apart and swallowed by the forest if given the chance, either sank in the mud due to the frequent rains or swallowed by the fungi forest. This roadway also connects with some of the root dwarven holds, both those in the surface and those underground, working in the massive truffle mines and gardens.
>>
>>87513735
>Mixed Fungest
In the center of the Fungest, we can find the region that called the Fungal Plains by Jaalibali during his travels through the Fungest. Later, when the region was further explored, it gained the name of the Mixed Fungest, as more information about the area became known. It is the area where the fungal forest is at its thinnest, and many patches of land take the form of fungal prairies.
>>
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>>87513748
The region does not receive the same amount of rain as the other two, and the presence of easier terrain to navigate has led many creatures from the bogs to the west enter and damage the fungal forests. Many of the gigantic lychen-mushrooms cannot grow there at all, and thus the forests’ height is much more modest, limiting the amount of shade created. This makes the density of the forest much thinner, and there even areas with regular patches of grassland. In these prairies grow the Sunflower Mushroom, a mushroom the size of a wattle tree. It is much more resistant to sunlight than other kinds of fungi, and its underground mycelium grows in such a way to block the development of any spores in an extended area near it. This causes that the Sunflower Mushroom grows alone, its spores only moved by the local moths, which feed of the nutrients within the mushrooms’ gills, all the while being poured with spores. These spores begin falling to the ground once the moths fly away. The mycelium beneath is apparently parasitized by a species of sunflower, which grows in great patches around the mushroom, hence the name Sunflower Mushroom.
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>>87513759
In these areas, the mushroomites are more violent than in the other two regions. Since the fungal forest is frailer here, they have to defend it from the threats that could destroy it. They travel the patches of grassland and sunflowers in great groups, bringing patches of spores wherever they go to try to expand the edges of the forest. And since the fungal forest aren’t as tall or dense, they have to fight in the ground. At first, the mushroomites fought in disorganized hordes, trying to intimidate their enemies into fleeing through sheer numbers, something not particularly effective against ogres or some of the more dangerous monsters from the bogs. This all changed when the humans arrived, since they bargained the creation of military outposts and fortresses to watch over some of the more troublesome spots. This helped the mushroomites immensely with their duties, and as a show of gratitude, they left the humans to use most of the grasslands as farmland, essential to feed the cities. These fortifications were doubled during the wars against the Ogre Kingdoms, and improved with the malicious arts of the poisonous mushroomites living in the south.
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>>87513771
>Toxic Fungest
In the southernmost part of the Fungest we can find the Toxic Fungest, the last of the three regions of the Fungest described by Jaalibali during his travels. Its particularly intense downpours and its closeness to the dark bogs have affected its environment and its inhabitants, though it is still recognizable as part of the Fungest through and through.
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>>87513782
The lands of the Toxic Fungest are the most dangerous areas in the entire region. Highly influenced by the corruption emitted from the swamps of the Bog Witch, it apparently was once beneath her grasp. The effects of the magic from the neighboring regions have altered the flora of the region considerably. The mushrooms grow irregularly, twisting and turning, having multiple caps and even spawning spikes and thorns. All mushrooms from the Toxic Fungest have some sort of chemical defense, either poisons or psychedelics, emitted by the fungi in cloudy bursts. This can coalesce in clouds of dense chemical mixture, and this can mix with the morning fogs during winter to create a deadly mist that covers the region.
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>>87513796
The effect of her cursed magic was the birth of a different class of mushroomites, the Muscarin. Muscarins are very similar to regular mushroomites, but with a darker nature and a thinner, lankier and more irregular form. They usually show plenty of appendages, from arms to tentacles. Their behavior is darker than the mushroomites’, and they can enjoy playing with their captives and their intruders instead of just dealing with them. This can range from malicious enjoyment of their suffering to outright torture, and considering the wealth of knowledge of poisons of the muscarins, this can be quite a terrible experience. However, muscarins are still mushroomites deep down, and their priority is first and foremost the defense of their portion of their fungal forests. Forests which themselves look quite twisted and corrupted. Muscarins are shown to be quite aggressive against the creatures from the swamps of the Bog Witch, which has led some to theorize that there is still some lingering fear of the mysterious entity.
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>>87513805
The relations between the muscarins and the other local species are complicated. If the muscarins do not consider them a threat, they will at most harass and annoy them, impishly chasing them until they are gone or until they get bored. If they consider them a threat, the muscarins will harass them with poisons until they are too weak to defend themselves, and then will take them down with prejudice, using the carcasses to feed their mushrooms. No matter if you’re human, dwarf or fellow mushroomite, once the muscarins have judge you a threat, you won’t be able to reason with them. And yet, when the Ogre Kingdoms attacked the region, they were some of the first and most dedicated mushroomite mycotribes in the defense of the region, sharing many of their toxic knowledge to defend the land. They also interact quite closely with the human cities, having become a common sight in the streets and markets of the coastal towns, and they even partake in some voyages outside of the Fungest along human traders and merchants, something unheard of in the other mushroomites.
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>>87514227
We're getting there boys
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Newfag here, how do y'all make these maps, like, are they done in mspaint? if so, damn that mspaint skill is crazy
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>>87513511
Some of the people that have adapted to living in the border regions of the witch bogs have the insmouth look aswell
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>>87500558
Good
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>>87515516
True.

We got some villages in Terusia for ocean Innsmouth, Zapalovach for lake Innsmouth, and the Dominion plus some others for bog/swamp Innsmouth, though only the Dominion swamp folk are visibly mutated
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>>87514473
I use photoshop.
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>>87472712
I fucking hate steampunk so I made a shitty steampunk setting.
Mid 1860s, all of Europe is a steampunk polluted hellscape. Since it became so unlivable all the nations -literally- airlifted their major cities into their Africa colonies. The setting is in Africa where New London, Neo Paris, Berlin 2, and other cities are located.
All the nations have steampunky type militaries flavored to their backgrounds.
There is also an international shadow conglomeration that operates independent of national politics. They include the whaling industry, who assassinated a scientist who came up with artifical lab generated whale oil and instead used his research to release self-replicating robot whales into the ocean to continue propping up the whaling industry.
I haven't thought of the USA much, but I vaguely figure the US Civil War to be ongoing into the 1890s.
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Swamp of Sadness

>History:

The Swamp of Sadness has been inhabited by fey as far back as anyone can remember, but it was long been ignored by humans prior to roughly 241 BBE, when the Khenomeric Empire managed to establish the province of Mareador in the lands east of the swamps. Mareador was a true frontier province consisting of a few ports, well fortified roads leading to said ports, and unpredictable human and fey tribes that rarely stayed bribed for long. The Khenomeric Empire had hoped Mareador would allow them to establish northern oceanic trade routes, but both the climate and the inhabitants of the north coast proved too hostile, instead, Mareador became a launching point for risky expeditions into the western swamps and bogs, including what quickly became known as the Swamp of Sadness for the large number of expeditions lost there.

Following many disastrous attempts, the Khenomeric Empire managed to forge a road through the drier portions of the swamp which connected Mareador to newly established colonies in the Fungest. However, the road was rarely used as travel by sea was safer despite frequent storms. The road did allow the Empire to claim the entirety of the Swamp, not that anyone else cared.

Due to losses during the Battle of Empires, the Khenomeric Empire pulled their garrison out of the Swamp, thus ending any meaningful human habitation.

Little else of note has happened here ever since, aside from a wave of swamp ogres that settled the region following their failed rebellion against the Bog Witch.
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>>87517734

>Government:

The Swamp of Sadness is fey territory, and the handful of faerie lords who live here are the closest thing it has to leadership for many of the swamp’s inhabitants. The main faerie lords of note here at The Wise Ancient One (who generally shuns those seeking his wisdom), Myaxipgoba (who leads the mushroomites in the Swamp), The Goblin King (actually an elf-like faerie lord ruling over some goblins), and Corpse Dream (whose sadistic games are often ensnare Swamp inhabitants, some more willingly than others).

>Economy:

The inhabitants of the Swamp are hunter-gatherers, with different groups harvesting different plants and animals depending on their dietary preferences. Fish, crustaceans, and wild swamp onion are staple diets for several races.

>Foreign Relations:

- Bog of Eternal Stench – The Stench Bog was created several centuries ago. Before that it was a part of the Dominion, and still essentially is. The few creatures that inhabited the Bog rarely have much reason to cross into the Swamp, or visa-versa.

- The Fungest – The inhabitants of the Fungest mostly find the Swamp to waterlogged and nutrient poor to support their lifestyle, however, some mushroomites led by Myaxipgoba do live in the Swamp.

- Dominion of the Bog Witch – The Daughter whose territory is closest to the Swamp is Urkdra, who cares little for politics, economics, leadership, or conquest, and is essentially an extremely powerful hunter. Neither Urkdra nor any of the more prominent individuals in her realm enter the Stench Bog, but sometimes other powerful individuals from the Dominion enter the Stench Bog, and from there may even enter the Swamp. Despite the lack of interest the Dominion has shown in the Swamp, a certain amount of corruption has seeped indirectly into this region, adding to its already dark reputation.
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>>87517753

>Geography:

The terrain is not unsurprisingly mostly swamp, though in some areas it is bog or marshland, and in others there is small hills covered in mixed forests, and occasionally even mushroom forests. It was once possible to travel the Swamps fairly quickly via roads painstakingly built by the Khenomeric Empire to connect hills to each other, but now most of these roads have eroded away.

A handful of crumbling Khenomeric forts still exist in the Swamp, but there are no other buildings, as most of the inhabitants live in the open or in caves.

Due to the cold ocean air mixing with the warm air from the south, the region is frequently covered in fog, and is often hit with violent storms.

>Demographics:

Mushroomites – These small mushroom looking sprites are mostly found in the western part of the Swamp, but are still likely the most numerous inhabitants. Some think these mushroomites are connected via a hive mind to the faerie lord Myaxipgoba, but others think that the mushroomites follow their normal social structure, and Myaxipgoba is just be one of several faerie lords with an affinity for mushroomites and fungi in general. Some of the mushroomites are Muscarins, but others are not, the reason for this is unknown.

Swamp and Pale Ogres – Some swamp ogres came here following the failed rebellion, others all ready lived in the Swamp, and others are fairly recent arrivals. Whether a particular ogre tribe considers themselves loyal to the Dominion or not actually doesn’t have much impact on their behavior, they spend their time hunting pretty much anything weaker than them, but can often be bullied into temporarily serving something stronger than them.

Will-o-wisps – Are fairly common in the Swamp, luckily many of the Swamp’s inhabitants don’t drown easily.
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>>87517769

Wisp Fairies – Often mistaken for will-o-wisps from a distance, they are small winged feminine humanoids that can glow at will. Although more attractive than many fairy subraces, they are still sadistic little pricks that enjoy causing problems for others.

Goblins – A few goblins have ended up in the Swamp for one reason or another, where they typically settle in a ruined fort or a cave network. Often several subraces will be present in a tribe, including cave goblins, cave boglins, swamp boglins, mushroom goblins, grutzlings, glubbos, gombwoddles, blorgs, and various strange hybrids collectively known as swamp goblins.

Other Fey and Swamp Creatures – A few other individuals live in the Swamp including kikimora, froglins, and swamp gnomes (both corrupted and uncorrupted). Others are one of a kind like the faerie lords, the circle of talking mushroom heads, and the infamous werewolf Garm.

Assorted Visitors – Occasionally humans, root dwarves, and others will find themselves in the Swamp. Some are shipwrecked, others are seeking out one of the faerie lords, and others are simply passing through. Although the Swamp is home to several dangerous monsters, it is empty for the most part, and one can wander for days without encountering anything dangerous. Most such individuals don’t linger for long, but a few may find themselves enslaved.

>Religion:

Most of the fey and fey related beings in the Swamp don’t care much for religion. Although some have creation myths similar to other fey, they believe the gods have little interest in the present world, and they don’t worry much about the afterlife, even those who are effectively immortal.

The closest thing to worship they do is the respect they pay to the local faerie lords.
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>>87517796

The Wise Ancient One is a massive turtle said to be one of the wisest beings in the world. He is infamously grumpy and unhelpful though, yet still the desperate of the Swamp and nearby nations will go to great lengths to track him down for a few sage words.

The Goblin King is an exiled elf-like faerie lord who generally leads one or more goblin tribes from the largest of the old Khenomeric forts. Like many unseelie fey, he is a self-centered narcissist who enjoys tormenting and manipulating others, but rarely puts his abilities to productive or even rationale uses. His goblins and other servants mostly serve him out of fear, but their interactions with him have strong god-servant undertones, such are his expectations for praise.

Myaxipgoba is a gigantic, hunched creature vaguely resembling a turtle or a crab made of fungi. The mushroomites of the Swamp treat him like their god, though he is a reclusive being that helps his followers when needed, and expects little in return.

Corpse Dream is a particularly unpleasant faerie lord who likes to orchestrate grim fates for those who catch her interest. She is a shapeshifter who often appears in dreams, nightmares or hallucinations of those passing through the Swamp, particularly if they are depressed or otherwise emotionally vulnerable. She sometimes enlists other Swamp inhabitants for her games, most serve her out of fear, but will-o-wisps and wisp fairies practically worship her.

>Military:

The inhabitants of the Swamp are generally able to defend themselves, and are indifferent to the rare attempts by outsiders to occupy parts of their territory.

Aside from the unpleasant inhabitants, hostile terrain, and lack of useful resources, the coastal areas of the Swamp are also a breeding ground for certain sea monsters like the Northern Groper, making even coastal settlements risky, though reckless fishermen from neighboring nations still occasionally risk it.
>>
(Fourth Dynasty Emperors List, continuing from last thread)

Leovus I (773-752 BBE)
Founder of the dynasty, he managed to purge his opponents, reunify the squabbling southern provinces, and reignite the faith and sense of purpose among the common folk that had forged the Empire in the first place, unfortunately he also drove out many fey and secular minded magic users. Died of old age.

Leovus II (752-704 BBE)
Grandson of Leovus I. Inherited power at a relatively young age. Lazy and ineffectual, but served as a suitable figurehead for the pro-human generals and Azan Faith hardliners that Leovus I handpicked for positions of power. Several failed attempts were made during his reign to retake fey lands held under the Third Dynasty.

Leovus III (704-678 BBE)
Eldest Son of Leovus II and his favored consort, an Azan Faith splinter group fanatic. Raised mostly by his mother, the Royal Court underestimated just how fringe his beliefs were. Much of his reign was spent destroying records and religious texts that did not align with his delusions. Thanks to him, few records from the First and Second Dynasty survive, and records regarding the Third Dynasty are heavily biased against said Dynasty. His actions triggered a civil war which he somehow won.

Naomi I (678-655 BBE)
Eldest Child of Leovus III. It was often rumored that her real father was the popular northern human general Danklemorr. She soon embraced these rumors, claiming to be the first pure blood human Emperor (Leovus I and his true descendants had a small amount of draco-tiefling blood). Petty and vain, she was an incompetent ruler, but enjoyed reasonable popularity in the Heartlands due to extravagant party spending. Assassinated by own daughter.
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>>87519780

Naomi II (655-632 BBE)
Eldest Child of Naomi I. A pro-human fanatic with mystic and unconventional views on the Azan Faith, she formed a cult following, and went to war against those who doubted her. The war dragged on for several years before her more moderate followers were convinced that Naomi’s inner circle included demon worshippers. Died in battle.

Hercule I (632-601 BBE)
Naomi II’s cousin who opposed her in the civil war, he is considered one of the few competent rulers of the Fourth Dynasty, who, in particular managed to heal relations between the humans and draco-tieflings, and the core and the south of the Empire.

Hercule II (601-555 BBE)
Eldest child of Hercule I. He kept his father’s moderate views, but was too weak to enforce them. Under his rule, the Empire was largely stagnant and in economic decline. Hercule’s patronage of scholars, magic users, and willingness to ally with seelie fey against unseelie fey infuriated the remaining pro-human bigots and religious hardliners, who found an unlikely champion in Hercule’s second cousin Thea. The civil war drags on for a decade, but when Hercule II dies of old age, his descendants flee the Empire, leaving no one to oppose Thea.

Thea I (555-547 BBE)
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>>87519797

>Fifth Dynasty (547 BBE to 433 ABE)

The Fifth Dynasty was founded by Sophia Diogene, a senior military bureaucrat and trusted Imperial Advisor who initially sided with Thea I (mostly due to family ties). House Diogene was a prominent House that traces its roots back to one of Aza’s most famous champions, and since then has acquired much land, wealth, and a number of senior positions in the Legion. They were strong backers of Leovic I, and had a knack for picking the right side during the many internal conflicts of the Fourth Dynasty. During the reigns of Hercule II and Thea I, House Diogene became highly prominent among a faction of military nobles tired with the incompetence of Emperors who were more interested in scholarship and theocracy. Despite this they were still key members of Thea’s court, with the Head of the House marrying Thea’s youngest sister. However, as Thea became more unhinged, it was arranged for Sophia to assassinate her aunt and begin a new dynasty.

Despite these treacherous beginnings, the early and mid Fifth Dynasty period quickly proved to be a golden age for the Azan Empire. It combined a strong military, robust but ethical research into magic, an efficient bureaucracy, and a knack for demonizing its rivals in order to regain territories lost by the Fourth Dynasty, and even expanding into the eastern wastes. However, not everything went their way. In the north and northwest, the fey continued to cause problems, and in the east the Khenomeric Empire caused them grief via proxy conflicts. There were a few minor internal conflicts and weak leaders during this period as well.
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>>87519816

Tension with the Khenomeric Empire finally exploded during the Battle of Empires, which devastated both empires militarily, financially, and politically. Within a century, the Azan Empire had essentially dissolved into independent provinces and warlord states held together loosely by the Azan Church and its associated bureaucracy, and the increasingly unpopular Diogenid Emperors reduced to nothing but figureheads. The last remnants of the Fifth Dynasty were swept away during the Scholar’s Revolution.
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>>87514227
The east is so close to being complete...
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>>87517734
>>87517753
>>87517769
>>87517840
I honestly imgined the swamp of sadness uninhabitet since every living creature there get's a crippling depression that canonically results in total apathy
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>>87516117
>mutated
rude. they just adapted
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>>87500763
I don't really like dnd alignment but maybe lawful / chaotic would work better instead of violent / peaceful in this case
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>>87522345
the map shows it within the territory of wisps and ogres, and once it is established something lives there, it makes sense other things live there

it is also shown as a part of the Khenomeric Empire on some of the historic maps

it is stated though in several places that the swamp is sparsely inhabited
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>>87523125
I can see wisps not being affected by the aura of sadness. Maybe the ogres are just lying there on the ground because they've become to lethargic to move or do anything at all.
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Anyone here who want's to help me make a complete list of all the Witches in this setting?
So far I have:
Individuals:
>Ye Old Bog Witch
>Mutäa
>Lustra
>Jarackna
>Morkdrak
>Yuma
>Urkdra
>Norn
>Muckra
>Pestara
>Urd
>Verda
>Suld
>Vegna
>Worna
>Auntie Heigi
Covens:
>Mirewenches
>Coven of Sh*t Witches
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>>87523293
Mutaa is a moon
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>>87523293
The witchelven?
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>>87523293
its a tricky question because we have no clear definition of a witch

we have a wide range of evil female spellcaster covens and powerful unseelie female fey that fit into the "witch" trope

the term witch is also used in some places to describe spellcasters in general

>>87523561
Mutaa being a witch dates back to thread 1 and has been referenced many times since, Mutaa as a moon only comes up on thread 15#2 and 16, and may have been a mistaken reference to Mg'umba, though there could be more than one evil moon
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>>87525123
Ah right Mg'uba was the moon my bad.

Unrelated but who is the strongest magician?
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>>87525783
Not sure if it counts, but the Bog Witch is probably the most powerful thing in the world, whatever she is (gods and other similar entities are in other plains). Powerful magicians probably Vandervax, the Nameless Gnoll Emperor, the Elder Vampire of Umar, the archmages from the Island of Wizards...
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>>87525122
The witchelves are a bit tricky. As far as I know all of them have some sort of basic dark magic but only a certain caste of them really uses it in a way that would qualify as witchery. Added Morwenna and the Unholy Concubines though.

>>87525123
I'd say female spellcaster does not always equal witch but maybe we can collect all of them and decide indiviually. I'd throw in dark godesses aswell while we're at it.

Here's the updated list:

Witches:
>Ye Old Bog Witch (Witch Bog)
>Mutäa (Witch Bog)
>Lustra (Witch Bog)
>Kikiraka (Witch Bog)
>Jarackna (Witch Bog)
>Morkdrak (Witch Bog)
>Yuma (Witch Bog)
>Urkdra (Witch Bog)
>Norn (Witch Bog)
>Muckra (Witch Bog)
>Pestara (Witch Bog)
>Urd (Witch Bog)
>Verda (Witch Bog)
>Suld (Witch Bog)
>Vegna (Witch Bog)
>Worna (Witch Bog)
>Auntie Heigi (Crimson Kingdom)
>Morwenna (Witchelven Empire)
>Gorgotha (Dark Goddess)

Covens:
>Mirewenches (Witch Bog)
>Coven of Sh*t Witches (Scatoley)
>Unholy Concubines (Witchelves)

Sabbath Locations:
>The Festerroot Tree (Zyla Gora)
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>>87526683
>plains
Planes, goddammit.
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>>87526683
Probably the Elder Vampire? Also Mossovoy necromancers sound powerful desu
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>>87527430
I've always seen Mossovy as something similar to the Isle of Wizards. A haven for the mystical arts, but specifically necromancy, and nowhere near as powerful. A society of undead, liches and necromancers, a regional threat, but nothing world ending.
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Finishing the Fungest lore now.

>The Root Dwarven Holds
Root Dwarves have been in the Fungest for a long time. By the time the first humans discovered the region, the Root Dwarves already boasted of great underground holds spanning centuries of history. According to their registers, the first tribes of root dwarves were dwarven sailors who lived in an unspecified area of what is now called the continent of Zemyland. After fighting with the human tribes of the north, some of the dwarven tribes decided to take their chances at the sea. However, the Sea of Wraiths is nothing if not treacherous and filled with monsters, and after a couple of encounters with sea beasts and the storms, they ended up at the mercy of the sea, their ships at the brink of sinking. However, they were apparently saved by the Culinary God, who had taken pity on them. The dwarves were thankful to the deity, and spent some time in the Glutton Island, until they were recovered enough to continue their travels. It is said that the Culinary God sent them in a floating hamburger to the lands to the south, arriving to the Fungest. To this day, the Root Dwarves worship the Culinary God, having built temples both in the underground and in the surface.
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>>87528410
Root Dwarven are expert chefs. Following the typical dwarven perfectionism and love for creation, Root Dwarven excel at creating some of the most delicate cuisine in the entire Giantstep, seeing the act of cooking as a personal challenge to their skills and a way to worship the Culinary God. And their home in the Fungest works as the perfect place to find some of the finest ingredients, and as such, there are more holds in the Culinary Fungest than in the other two regions combined. This eternal search for the perfect dish has caused them troubles with the mushroomites. The mushroomites will keep the root dwarves from taking too many mushrooms, and will block them from the fungi altogether if they have been consumed more than what the mushroomites consider adequate. In the Culinary Fungest and the Mixed Fungest, this translates into the mushroomites reuniting and creating a lot of noise around the dwarves until they get the hint and leave, since they prefer being friendly with the fungal creatures. In the Toxic Fungest, the muscarin will straight up poison the dwarves into a deep sleep for many hours, paint unseemly drawings on their face while asleep, and just left them at the doors of their holds, giggling all the way. The holds organize a couple of guard units to receive the drugged up dwarves and wake up while the muscarin go back into the forest.
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>>87528431
The Root Dwarves live in their holds, near the deepest parts of the Fungest, where the humidity and darkness has created many caverns filled of edible fungi, especially truffles. The Root Dwarves grow and harvest this truffle, used for both consuming themselves and for feeding their farm animals. They can also brew a great alcoholic beverage from it, which sells very well in the human cities.
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>>87528482
>The Human Cities
The human cities were established in the coast of the Fungest after the return of Jaalibali the explorer back to the Khenomeric Empire. They were a project apart from the khenomeric administration, since at the time, they were much more interested in other areas, more in tune with the Magoclergy’s goals. As such, most of the inhabitants of the new cities were people from the north of the empire, usually of lowly origins, from the now lost provinces of Mareador and Aidor, now swallowed by the Forest of Getting Lost. They were nothing more than small fishing towns which trade in occasion with the mushroomites and the root dwarves for extra profit. The cities grew considerably once the Forest of Getting Lost began reaching the coast of Mareador and Aidor, driving the population into the sea. This doubled the size of the cities overnight, and the chaos that ensued and the lack of support from Khoraqualumum made them reject the central authority of the Khenomeric Empire. Their geographical location, once the Forest of Getting Lost reached the coast of the Cogollo Gulf, meant that the Khenomeric Empire couldn’t really reach the cities anymore, and thus they declared independence rather safely.
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>>87528508
The cities decided to form a coalition called the Severe Republic of the Fungest, with its capital in Nonokoset. It lasted until 323 ABE, when discrepancies on law and trade taxation made the cities decide to break peacefully with each other, though they remained friendly with each other due to their cultural and blood ties. They reinstituted the alliance in 2.233 ABE, when a great council was held in the city of Nonokoset to deal with the ogre threat. This alliance included all human cities, as well as all dwarven holds and representatives of hundreds of mushroomite mycotribes. The humans help with the construction of many of the fortresses in the border lands, as well as sending weapons and men to guard them. Once the threat of the Ogre Kingdoms disappeared, the alliance disintegrated once again, and the cities have remained independent ever since.
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>>87528527
The cities were built in the areas near the coast, with only a few spaces capable of maintaining regular agriculture. The only places that do practice a more typical agriculture are the cities in the Mixed Fungest, where the grasslands can actually allow cereals and legumes to grow. The bulk of the food comes from the fungal forests, and the cities themselves have become quite skilled in growing mushrooms themselves. Due to the many techniques taught by the mushroomites, the human cities have developed very deep undergrounds, filled with areas full of edible fungi, which grows very fast and is very nutritious. They are also very prolific fishermen, controlling most of the fishing in the Cogollo Bay. They have very little husbandry, with only enclosed animals such as pigs and chicken, fed on a mushroom diet.
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>>87528543
The architecture of the cities is pretty advanced. From very early on, the lack of wood in the area became an evident hurdle, and the mushroomites would not allow chopping the tall lychen-mushrooms of the forests (and even if they did, mushrooms aren’t good building material). And importing all the wood the cities would need was simply impossible. Luckily, the areas near the coast in the Fungest are filled to the brim with high quality clays. The bogs filled with red muck turned out to be the perfect spot to obtain tons and tons of clay, which they used to create red bricks. They also use a special kind of mortar that dries very quickly, created by mixing the mortar with a special kind of fungus dust. In between the walls and the inner rooms, they cover the walls with a mixture of mushroom dust and dust that prevents fungi to grow. To avoid the humidity, the locals have designed pretty complex systems of ventilation, as well as use water-absorbing charcoals, draining the moisture from the air and keeping the insides dry. This is essential to combat the ever-present humidity of the region, and has allowed to create very tall and resistant buildings.
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>>87528556
The lack of wood in the region means that they have to buy all of the wood from outside, which poses a problem for their fishing industry. In general, their ships are quite small and very few are designed to travel outside of the Cogollo Gulf. Those who are mostly come from the outside, bought to the shipbuilders in the Orange Marquisates.
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>>87528410
>a floating hamburger
here's where you lost me
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>>87528588
How so? It's the will of the Culinary God. A region of his domains is literally called Hamburger Hills.
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>>87528621
Idk I just think a floating mushroom would work just aswell
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>>87528641
It wouldn't really fit with the Culinary God's style as much.
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>>87526683
> Bog Witch is probably the most powerful.thimg in the world
What...? Why?
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>>87526739
My nigga in Christ. They have Witch in the name. They did not call themselves that with no reason.
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>>87528846
Well she's the offspring of a literal elder god who she effectively banished into another realm so there's that
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>>87528846
She is a semi-divine/eldritch being who has existed since pretty much the world was created. Definitively a couple of calibers higher that the next strongest beings. Even goddragons are probably way below her.
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>>87528938
Can she die?
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>The Genesis of Scatoley
The popular tale is that Scatoley came into existence in ancient times when the giantess named Brimirhild was overcome by one of her natural urges as she was climbing the giant stairway. She therefore squatted down with one leg deep in the North Sea and the other leg deep in the South Sea.
At the point where the massive brown turd hit the ground emerged a fertile but foul-smelling tract of land called Excretium. A long time later this region was renamed Scatoley by the Scatomancers who arrived and settled on their pilgrimage. The Scatomancers reject this origin story of their holy land as unscientific nonsense, whereas the Stink Witches believe in the true existence of the giantess Brimirhild, who they worship under the names Urgeha, Livra or Gorgoth as their dark female deity. They also take the transubstantiation of the female giant's feces into a landmass destined for the coven not as metaphor but as factual truth.
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>>87530273
Not in the traditional sense. She could theoretically be defeated though in a similiar sense a character like melkor or sauron could be defeated. Destroying her or her spirit irrevocably, on the other hand, is probably not possible.
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>>87472712
Does this setting have a Far Realm equivalent, where all the eldritch horrors and aberrations originate from?
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>>87530579
The Maelstrom is pretty much that but only for sea monsters and dark ocean gods. Not the Maelstrom itself but it's a portal to some sort of dark ocean realm.
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>>87526739
There is a lot of stuff that fits the "witch trope"

Followers of Gogotha/Gorgotha fit the closest (dark sabbaths, demon summoning, orgies, weird rituals in the woods, etc.), they got followers everywhere (including the witch-elves and some ties to the Bog-Witch), some of whom are specifically formed up into covens. The Coven of Black Velvet on Athassel is the only named one though

Certain other demon lords like Althazzar and the darker aspects of the Gluttony God have shadowy cults that are similarly structured

Hags are the other obvious option. They are found throughout the north and in a few southern deserts. Some hags are powerful enough to be considered faerie lords and have a following of their own (Auntie Heidi in the Crimson Kingdom, Auntie Mold and Mother Dearest in Zapalovach, Hag of Uska Island in the Platinum Princedom) The hags and bog witches are pretty similar, including often having ties to demons.

Followers of unseelie fey in general often form covens, dark druidoms, have rituals, etc., that sort of fit the witch trope

There is some voodoo/jungle magic in the south which may also be of interest

In terms of evil goddesses, Nichtmair, Kagal, some of the drow goddesses, and Kahunoa are probably the most relevant

The term "witch" also crops up from time to time in other contexts

>>87530579
Mg'umba would be the big one

Some of the Chakobsa gods and rumored Cthulhu type stuff also may count
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>>87530954
Alright thx here's the updated list:

Witches:
>Ye Old Bog Witch (Witch Bog)
>Mutäa (Witch Bog)
>Lustra (Witch Bog)
>Kikiraka (Witch Bog)
>Jarackna (Witch Bog)
>Morkdrak (Witch Bog)
>Yuma (Witch Bog)
>Urkdra (Witch Bog)
>Norn (Witch Bog)
>Muckra (Witch Bog)
>Pestara (Witch Bog)
>Urd (Witch Bog)
>Verda (Witch Bog)
>Suld (Witch Bog)
>Vegna (Witch Bog)
>Worna (Witch Bog)
>Auntie Heigi (Crimson Kingdom)
>Auntie Mold (Zapalovach)
>Mother Dearest (Zapalovach)
>Hag of Uska (Platinum Princedom)
>Morwenna (Witchelven Empire)
>Gorgotha (Dark Goddess)
>Nichtmair (Dark Godess)
>Kagal (Dark Godess)
>Kahunoa (Dark Godess)

Covens:
>Mirewenches (Witch Bog)
>Coven of Sh*t Witches (Scatoley)
>Unholy Concubines (Witchelves)
>Coven of Black Velvet (Althassel)


Sabbath Locations:
>The Festerroot Tree (Zyla Gora)
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>>87500763
How can one even be good and violent at the same time?
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Food Island / Glutton Island

>History:

Early Northmen and Khenomeric records describe this region as a grim, barren windswept place where the soil is too thin to support anything other than a few stunted pines and shrubs, the waters are strangely devoid of fish, and the plentiful exposed rock free of any useful materials. Not even the fey lived here. And yet, it quickly gained a dark reputation among explorers, even by the standards of the north coast, which is full of dark places.

Explorers frequently disappeared, and those who did survive often mentioned feelings of being watched, or feeling strange, unnatural hungers.

Eventually it became public knowledge that the island was in some way sacred to the Glutton God. The stories disagree on how long ago the Glutton dimension was created, with many stories stating how individuals from this or that nation or group were instrumental in the creation of the dimension.

>Government:

The Glutton dimension of Glutton Island has rudimentary governments made up of competing religious cults to the Glutton God.

>Economy:

The Glutton dimension of Glutton Island has an economy of sorts, with the inhabitants of different regions trading food so that they can maintain something resembling a balanced diet without having to travel far distances.

There is little reason to visit the real world version of the Island, but some do so anyways. Most are religious pilgrims, but there have been some instances of refugee ships visiting the island to try and get into the Glutton dimension.
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>>87533321

>Foreign Relations:

Glutton Island has few interactions with the outside world. To those who try to visit it, it is simply a desolate waste land. But by luck, misfortune, or design, some people do find their way from the mortal world to the demi-plane that is tethered to reality at this island.

Once on the island, it is said to be slightly easier to travel to other demi-planes and dimensions, like those tethered to Volcano Island, and the Islands of Nes and Fitt. According to the stories, portals between various divine and demonic realms periodically open for the purposes of raiding and other interactions. The realms of the Action God, Volcano God, and Glutton God are said to be particularly fond of raiding each other.

>Geography:

To those who visit the island in this dimension, it seems a desolate place. Much of it is bare rock, and where there is soil, it is too thin to support anything other than scrub pines and hearty shrubs. There are also semi-dormant volcanoes, some hot springs, sulfur lakes, and a few salt marshes. The weather is cold and damp, and fierce coastal storms batter it frequently.

To those who visit the Gluttony God’s realm, it is an impossible place where each region is dominated by a different sort of food. Due to the distance between different types of foods, inhabitants need to move between areas to ensure some semblance of a balanced diet, though most lack the willpower to do this, and rely on trade, or just become unnaturally fat (unless they spend too much time in areas of salad or spices).
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>>87533336

>Demographics:

The island in the real world is uninhabited save for the occasional group of pilgrims, refugees, or shipwrecked sailors. Even the fey hardy enough to live there seem to feel it is best avoided.

Most of the inhabitants of the Glutton God’s dimension are humans, but individuals of all races are present. This is seen as strange by some as ogres and gnolls are more prominent among the Glutton God’s followers, but perhaps the Glutton God has a separate realm or two for his more violent and predatory followers.

Those who have spent enough time on the island inevitably become vastly overweight, yet remain alive for long after they would have succumbed to health issues in the real world.

It is unclear what selection criteria the Glutton God uses to allow individuals into the alternate dimension. Some are devotees, others are the lost and starving from around the world, and others seem to have entered via unseen gates by accident.

>Religion:

The God of Gluttony (often considered to be in fact a demon lord), is a strange entity whose followers range from harmless cooks to vicious cannibals. Some explain this difference by claiming there is a Culinary God separate from the Glutton God, but this viewpoint is usually dismissed as naïve or deliberately misleading. A few small pockets of individuals worship him as the Culinary God though.

The Glutton God’s human followers are tolerated in some nations as long as they behave themselves, but in other nations are treated like demon worshippers.

In the Glutton dimension of Glutton Island, most individuals are followers of the Glutton God, but worship in many different ways.

There are competing stories of the Glutton God’s origins. Some say he is an ascended mortal, while others say he is one of the seven senior demon lords.
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>>87533346

>Military:

The Glutton Islands aren’t particularly dangerous in the traditional sense in either dimension. In the real world it is simply barren and empty, where a shipwrecked sailor could die of exposure or hunger but little else. However, those who visit the island sometimes disappear without a trace, giving it a haunted reputation, though it is now widely rumored that such missing individuals had simply stumbled upon a gate to the Glutton dimension.

Meanwhile, the Glutton God’s dimension has a pleasant climate, and no monsters or predators. The main risk is that one simply eats themselves to death. However, a few monsters are said to guard the portals most frequently used to enter the realm in case troublemakers and unwanted guests try to sneak in. Occasionally the Glutton dimension is also raided by individuals from other dimensions like the Island of the Volcano God.

Some of the inhabitants have organized themselves into brotherhoods and sisterhoods that try to maintain control of particularly valuable types of food, though their weapons are primitive. They also sometimes raid other dimensions for more followers or specialized servants.
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>>87532349
Fighting for justice, of course!
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doing Ogabo Desert next
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Ok, so I checked the entire list of threads, added the times of first and last post on each. Maybe this way we don't misnumber the threads.
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>>87533346
>gnolls in the glutton island
Would gnolls be allowed into the Food Island? They would quickly overrun it with gnollmaggots, and besides, they worship the other aspect of the Gluttony God, the Maw.
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>>87534000
Excellent work! Nice trips btw.
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>>87533321
>>87533336
>>87533346
>>87533354
What about the giant gate and the licorice hydra that guards it? Also the existence of a non glutton island at the same spot feels a little like a retcon. Remember to not only check the wiki but old threads aswell when doing research some of your latest lore additions clashed a little with established lore. Also it would be cool if the Khenomeric Empire wasn't mentioned on every single wiki page so cool it down a little with the Khenomeric remarks.
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>>87535492
>Also it would be cool if the Khenomeric Empire wasn't mentioned on every single wiki page so cool it down a little with the Khenomeric remarks.
Not the anon who wrote that bit, but why wound't the Khenomeric Empire be mentioned frequently? They were one of the big four empires int the world, pretty much all eastern half of Giantstep had at least some minimum contact with them.
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>>87533906
Nice.
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I'm going to take a breather with the lore map and focus on some other stuff in the lore. I'll start with the list of the monarchs of Drunigzar.
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>>87501390
So any more ideas about what exactly should go in each quadrant? Please specify the coordinates.
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>>87535492
>Remember to not only check the wiki but old threads aswell when doing research some of your latest lore additions clashed a little with established lore
I always check the old threads thoroughly

Food/Glutton Island has never fit well into the setting, and there have been on and off calls to remove it since the beginning.

The general consensus ended up being that it would be left in place, but be extremely difficult to reach so that an unpopular element of the setting didn't end up dominating the northern trade networks. This idea was solidified with a story back on thread 26, where the adventurer had to take extreme measures to gain access to the island.

>Also the existence of a non glutton island at the same spot feels a little like a retcon
Given that it has long been established that Glutton Island is difficult to reach, it is not that much of a change

>What about the giant gate and the licorice hydra that guards it?
I gave a brief mention to multiple gates and monsters guarding said gates
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>>87540220
Agreed with you there, I also agree with the notion that it's not necessary to include the Khenomerics in every single nation's history lol
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>>87540349
The Khenomeric Empire had influence over much of the eastern side of the world by the time of the Battle of Empires, and the historical maps show their extent at different time periods, so they generally deserve a brief mention in any eastern nation's history section
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>>87540526
I agree they did, kinda how reading about European history always brings up Rome, this is why I from the start opposed the Khenomeric and Azan Expires owning basically the whole world with minor outliers... It birthed this problem of the Khenomerics having to be brought up in 60% of all lore.
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>>87541587
>It birthed this problem of the Khenomerics having to be brought up in 60% of all lore.
Why is that a problem?
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>>87542110
It's annoying and it honestly feels like it's the guy who wrote the khenomeric empire doing it.
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>>87540220
>I gave a brief mention to multiple gates and monsters guarding said gates
It is the only creature that is literally pointed at in the main map (I think) so I'd argue it deserves at least a mention
>>87540220
>the adventurer had to take extreme measures to gain access to the island.
We already handled that problem by introducing the knifefish around the area and making it in a way that people only reach the island by accident and not on purpose unless they use the gate from the mainland
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>>87542354
from what I remember, the Khenomeric Empire was created by the Gnoll Empire guy, but he envisioned them as being only slightly bigger than the present day Gnoll Empire, and basically in ruins long before the gnolls became an empire

but then the Khenomerics got expanded so that them and the Azan Empire could have an epic battle to justify the dating system

and then their history got rewritten again somewhat so that they lingered much longer than initially envisioned so that most present day eastern nations directly descend from them, which is mostly just laziness really, to avoid having to come up with multiple lost nations that serve as intermediaries between the Khenomeric Empire and present day eastern nations
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>>87542465
>he envisioned them as being only slightly bigger than the present day Gnoll Empire, and basically in ruins long before the gnolls became an empire
Honestly that's what we should go with. Personally I like that much better. Feels much less like some immersion breaking powerwank
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>>87542434
>so I'd argue it deserves at least a mention
It is on the map, so people are aware of it. Regurgitating existing information gets boring sometimes so I usually stick to the high level stuff

>We already handled that problem by introducing the knifefish around the area
We have a lot of speculation posts on many topics that contradict each other. I incorporate them where I can, but stuff written in lore format trumps speculation posts in my mind, which is why I based the Glutton Island lore mostly on the story from thread 26, plus bits and pieces of info from neighboring nations and the brief Glutton God write-up on thread 17#1

The initial knifefish post doesn't mention Glutton Island, and plenty of nations send ships through the north sea, so the knifefish don't seem like an insurmountable barrier
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>>87542499
too late now, we should probably just focus on how quickly they broke apart following the mage purge
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>>87472712
Coomercore setting.
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>no prairie dogs
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>>87544120
There are plenty of pariries and grasslands, I'm sure there are some prairie dogs somewhere.
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>>87542465
I agree. Basically Khenomerics and Azan were supposed to be ancient Egypt and Rome.

They were rewritten both to be empires which lasted literal millennia controlling most of the continent.

For example the Gökmawi should have had their 'peak monghol' period where they controlled most of the central continent at some point.

The battle of Empires took place 5000 years ago, but the way it's written it feels more like 500. Since the fall of the Roman empire we had the rise and fall of the Ayubids, Bizantines, Monghols, PLC, HRE, Spanish, Portuguese, Mughal, British and French empires in Europe alone.

Reading a lot of the fluff it feels like people really don't grasp how long 5000 years is as 90% of nations trace their history back longer than that or are directly shaped by events from so long ago.
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>>87544120
Here you go, anon. Write some lore about these.
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>>87542499
As the guy who made the OG Gnolls I obviously liked more that idea, but it's too late to go back.

Battle of Empires and giant Khenomeric lore is everywhere. We have to work with what we got.

I think the best fix is to actually fill the 5000 in-between years with some non-khenoneric or Azan lore.

How about an age of Witchqueens and Khan's where let's say 400 years ago the Witchelves and Gökmawi controlled most of the world both being much larger than now?
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>>87545970
*Also Ottomans, Rüm, Al-Andalus, Avaria, Visigoths, Bulgarian Empire etc.
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>>87545996
>Gökmavi getting lore
lol

But really, I can see the witchelven being quite a big empire, since it appears right when Azan is bleeding from the war with the drow, and it's still big once Azan falls into civil war.
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>>87546016
>>87545996
>>87545970
I'm the anon who made the historical maps. I still want to continue the series, but I'm not sure what to write between 125 ABE and 1.119 ABE. What are some big events that could have happened between these two dates?
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>>87546178
Was the Gluttony stuff added to the wiki?
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>>87546132
Unironically the rise and fall of some nations that just dont at all exist anymore and we're forgotten. Just make it up.
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I think it would be more effective lorewise if we just didn't knew as much about azan and the khenomeric empire to keep some of the mystery
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Where in this setting would he live?
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>>87547046
There are places where to use the "less is more" trope, but if we flesh out the past and development of the main two civilizations in the setting, we will get more things to work with when we develop the current day stuff.
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>>87472712
There already is a Shadow of the Demon Lord thread
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>>87547060
Azan probably
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>>87547077
I think the problem is partly with when stuff happened. The battle of Empires was 5000 years ago. That's when the peak of Azan and Khenomerics was.

That's as if all modern civilisations were defined by what early mesopotamians and Egyptians did with nothing important in-between.

Unironically all the events since the battle of Empires could be easily compressed into less than 1000 years and it'd still feel a bit odd that they're the most relevant nations no longer around.
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>>87547541
This guy gets it.
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>>87547541
>The battle of Empires was 5000 years ago.
The BoE was 3.161 years ago. That's why it's year 1 and Current Year is 3.161.
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>>87547584
I am exegerating to make a point, I hope you got the point.
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>>87548832
Oh, my bad.
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>>87547541
I see your point, but I don't think it's that big of a deal. Considering that the ancient empires had much more powerful means to keep a bigger empire togethers (magic, dragons, and things of the sort) which slowly dissappeared with time, I don't see the longevity of the empires as weird.

The hole in history is a problem, though.
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>>87547060
The Laurentian Crusade?
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Has someone archived this thread?
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In the timeline, the "Creation of the Faith of the Divine Light. The leader of Changrila declares himself as God Emperor of Changrila" appears twice in two different dates. Someone please fix it.
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>>87548999
>I see your point, but I don't think it's that big of a deal.
I do.
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>>87550938
not that anon btw
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>>87542609
>It is on the map, so people are aware of it.
That's not how any of thi works.
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New Thread
>>87550989
>>87550989
>>87550989
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A living weapon the shoots a poisoned dart through the creature's snout via internal pressurized gasses



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