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File: lichen knight.jpg (19 KB, 256x256)
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>Thread Question: How do the dead linger in the world?
>Thread task: Write some ghostly aparitions to the world.
>Another thread task: Complete the unfinished nation's lore and maps.

Wiki
https://crumbling-giantstep.fandom.com/wiki/
https://crumbling-giantstep.fandom.com/wiki/
https://crumbling-giantstep.fandom.com/wiki/

Rules:
>be nice
>don't fuck up other people's lore
>don't add new landmasses
>no fetishes/coomershit
>don't sperg out if people don't accept or like your lore/additions

How can I help expand the wiki?
>Create Hyperlinks
>Add pictures
>Create missing articles
>Search the archives and expand existing articles
>Correct grammar and writing mistakes
>Create lists and sub-categories for similiar articles
>Make lists of articles that need fixing
>Make the wiki look more appealing by fixing ugly layouting
>Freshen up the front page and make it look nice
>Write up lore for articles that feel lacking (everything goes trough the thread first)

Other Things that can be done right away
>Write up lore (politics, culture, economy, characters, creatures, … )
>Figure out essential trade goods for each nation
>Figure out the popular weapons used by each nation
>Make maps
>Expand and update the Bestiary and Herbarium
>Figure out trade routes
>Create a Star map and Zodiacs
>Expand the underground lore
>Help expand the worlds history
>Write about world villains, wars or other threats
>Work on giantstep’s mythology and religions
>Think about the world’s cosmology, day/night cycle, seasons, sea currents and so on

Previous Thread: >>86258892
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>>86355408
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>>86355422
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>>86355441
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1 - https://suptg.thisisnotatrueending.com/archive/2022/84774616/
2 - https://suptg.thisisnotatrueending.com/archive/2022/84847594/
3 - https://suptg.thisisnotatrueending.com/archive/2022/84864673/
4 - https://suptg.thisisnotatrueending.com/archive/2022/84877899/
5 - https://suptg.thisisnotatrueending.com/archive/2022/84890048/
6 - https://suptg.thisisnotatrueending.com/archive/2022/84918731/
7 - https://suptg.thisisnotatrueending.com/archive/2022/84930206/
8 - https://suptg.thisisnotatrueending.com/archive/2022/84943450/
9 - https://suptg.thisisnotatrueending.com/archive/2022/84963046/
10 - https://suptg.thisisnotatrueending.com/archive/2022/84990296/
11 - https://suptg.thisisnotatrueending.com/archive/2022/85001905/
12 - https://suptg.thisisnotatrueending.com/archive/2022/85025361/
13 - https://suptg.thisisnotatrueending.com/archive/2022/85034498/
14 - https://suptg.thisisnotatrueending.com/archive/2022/85074457/
15 - https://suptg.thisisnotatrueending.com/archive/2022/85181021/
15#2 - https://suptg.thisisnotatrueending.com/archive/2022/85273765/
16 - https://suptg.thisisnotatrueending.com/archive/2022/85357735/
17 - https://suptg.thisisnotatrueending.com/archive/2022/85442583/
17#2 - https://suptg.thisisnotatrueending.com/archive/2022/85499731/
18 - https://suptg.thisisnotatrueending.com/archive/2022/85554910/
21 - https://suptg.thisisnotatrueending.com/archive/2022/85580942/
22 - https://suptg.thisisnotatrueending.com/archive/2022/85686282/
23 - https://suptg.thisisnotatrueending.com/archive/2022/85775039/
24 - https://suptg.thisisnotatrueending.com/archive/2022/85865971/
25 - https://suptg.thisisnotatrueending.com/archive/2022/85981957/
26 - https://suptg.thisisnotatrueending.com/archive/2022/86150840/
27 - https://suptg.thisisnotatrueending.com/archive/2022/86258892/
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Timeline for now.
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>>86355327
That timeline still has a lot of needless retcons though

"The First Azan-Drow War" as it was originally written made perfect sense at the time, and only got a bit confusing because many many threads later, the timeline guy wanted to rearrange the existing timeline so it was "better spaced out" instead of just coming up with new events that could happen in the historical blank spots

Though like I said before, I am fine with the "The First Azan-Drow War" referring to more than one event
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Are there any giant fucking terrifying dragons in the setting?
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>>86357976
yes
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>>86355491
Wow this is unnecessarily long and dry.

Give us the feel of the setting before scaring everyone away.
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>>86358357
This has been going on for months and honestly I don't even know what a good introduction to the setting would be

Don't go near with the Gnolls, Bog Witch or Witch Elves?
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>>86358357
here is an image explaining some of the main memes

>>86358488
aside from some gimmicks that don't get much attention, it basically ended up being a standard "fantasy based on real world cultures" setting
>>
A place to start with necromancers, pirates, empires, and knights:
https://crumbling-giantstep.fandom.com/wiki/Laurentian_Crusade_Fortresses
https://crumbling-giantstep.fandom.com/wiki/Mossovy
https://crumbling-giantstep.fandom.com/wiki/Blind_Bastard%27s_Domain
https://crumbling-giantstep.fandom.com/wiki/Azan_Empire
https://crumbling-giantstep.fandom.com/wiki/Changrila
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>>86358357
>Give us the feel of the setting before scaring everyone away.
How would you describe the setting? What would you introduce it as if you had to write a warhammer style introduction?
>>
Passing through the allyways of the district of Cienza, Ilaria carefully studies every location, waiting for a sign. There is not even a minor sign amongst any of the hundreds of houses and shops in the district, after hours of careful study from afar. However, after many days of searching, the second meeting place reveals itself. From a tall, plain house emerges a man with a maroon cloak pinned with a symbol matching that upon the dagger found two months ago after the assassin was captured. The silver eye, clouded always. Following him from behind a carraige, Ilaria noted the location of each building he entered, and how long he stayed. With fortune, soon this strange organization will be eliminated permanently.
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>>86355475
thread 28 archived

https://suptg.thisisnotatrueending.com/archive/2022/86355397/
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>>86359884
???
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>>86358357
No need to spoonfeed people who are to lazy to read
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>>86359261
We need a bigger chart. This is great though.
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How could we fill this one?
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>>86356317
>The First Azan-Drow War
Maybe the Drow consider all the conflicts as a single war, whereas the azanese divide it into individual campaigns?
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>>86364912
Probably more like neither side keeps track of every war fought going back millennia for the purposes of labelling wars.

If a string of wars break out after a century or more of minor skirmishes, they would just start counting from "first" again, particularly if one or both sides is being led by a different government/alliance/dynasty than last time.
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Going to write some shit when I get my PC back in a few days
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>>86364148
Me proposal
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>>86366772
Scatomancers and Urinomancers would be between Alchemy and Magic. That being said Astromancy feels like it's somewhat related to the alchemy practiced in the kingdom of swords. Maybe I'd just replace it with "science".
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>>86367436
We really need to explain what astromancy actually is.
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>>86367604
All that I know about it is something something astrology/astronomy, predicting the future based on star constellations and influencing the weather
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>>86367604
It's weird that nobody has written lore for them so far since the floating academy is a pretty interesting place and astromancers have been one of the first factions added to this setting
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>>86367713
Out of the three "magical" elements of the setting, only alchemy has been properly developed.
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>>86367713
>>86367774
https://crumbling-giantstep.fandom.com/wiki/Alchemy

Astromancy is the study of aether.
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>>86366772
Would witchcraft be it's own category or just a type of magic?
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>>86367841
What is the diffeeence between witchcraft and general magic?
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>>86367862
What do I know do I look like a witch?
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>>86359261
Haven't kept up with the thread for a while.
Who's the "grundy troll"?
I remember there was a coomer schizo back in the first 5 or so threads which kept being annoying. In fact, some of his additions are still on the map for some reason.
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>>86367862
>What is the difference between witchcraft and general magic?
Probably a manner of opinion in most countries. In some places "witch" just seems to be the female equivalent of "wizard", but in most places it refers to evil magic users, often allied to demons or unseelie fey, but that doesn't mean even all evil witches are using magic unique from the more common types of magic.

>>86368113
>Who's the "grundy troll"?
A troll who started aggressively spamming the thread back in late July with requests to add a nation with a silly name and zero lore (and did similar stuff on other worldbuilding threads). He also made it impossible to find the archives for these threads on the suptg main page by spamming downvotes. He hasn't been seen for a few weeks, so maybe he is back in school or something. Chances are he is an early poster who got triggered hard by something, but there were a few of them, so it is hard to say which one.
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>>86368113
fuck off schizo
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Hey just something I noticed about the Zaplovach Republic, is that they list two different leaders as currently ruling. Would anyone mind if I fix it?
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>>86370368
go ahead
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>>86370377
Cool, thx.
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Just finished up. And while I'm here, it seems like the Gokmavi Khaganate is a bit lacking in lore. Oh, I forgot to put down my name earlier, sorry about that.
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>>86370368
Remember to post the modification to the thread before modifying the wiki.
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>>86359884
It seems like this anon was trying to write a story and didn't know what to write next. I wonder where the district of Cienza was supposed to be? Sounds Italian, so maybe Florinth?
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>Terusia Geography (additional content):

When the Terusia Isthmus province rebelled, most of its smaller administrative subdivisions were swept away. However, Terusia is often subdivided into seven informal regions based on varying subcultures and economic ties.

>The Marchlands

Once this region was well fortified by Azanese Legionnaires, but Terusia’s governments can’t (or won’t) pay the salaries of a large army, so now this region is home to a few minor forts and half-empty villages.

- Dhornfaldur – On either side of a narrow but deep valley, some ancient dwarven civilization has carved several massive statues in a style not recognizable by modern scholars.

- Fort Daligrad – Named for the city of Daligrad, but otherwise has no connections to it. This isolated fort is at the end of a long valley between two mountain ranges. Some say the drow could have overrun it ages ago when Terusia became independent, but like being able to having something to torment without crossing deep into Terusian territory.

- Iasedon – This fortified harbor has been sacked by drow slavery on several occasions, but people keep returning as the lobsters and crabs in the area are particularly large and valuable.

- Whispering Woods – (see existing description on wiki page)

>The Prize

The Azan Empire reclaimed this area during the last major push against the drow, and it was initially settled mostly by retired legionnaires. Under normal circumstances, this region would have been one of the most staunchly loyal, but Governor Belisarius, highly popular in the region, threw his considerable charisma and political capital behind the rebellion.

- Ancius – This mountain valley town sits on the banks of a deep lake that is home to a nymph clan. People in the area are unusually attractive as many have either distant nymph or drow, sometimes both, and not so distant.

- Hesychia – This large monastery is dedicated to Saint Hesychia, who died fighting the drow.
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>>86372602

- [] Niikolai – (see existing description on wiki page)

- Melodus – Like many towns and fortresses in Terusia, this town started out as an Azan coastal fort. Although the fort walls are now in ruin, the core of the town is still located within its walls.

- Tribunas – This town is the birthplace of Governor Belisarius, the charismatic military genius who was one of the driving forces behind the Terusian Rebellion. Without him, many folk in Niikolai would have never even considered joining the rebellion, nor would have an entire legion defect to the rebels. Belisarius’s descendants aren’t particularly noteworthy, but still have a lot of influence in Tribunas and Niikolai.

>Old Skognaewynn:

This region was once part of one of the larger dwarven kingdoms, and is believed to have been part of several even older dwarven nations that are now barely remembered. It is dominated by the Halla-Khubruil overland trade route used to move shipped goods coming to or from Scimitaria. Dwarves are more common here than elsewhere in Terusia.

- Comnena – Efforts have been made over the years to turn this old fort town into an alternate port city for goods coming north from Galla, but the swampy delta area requires frequent dredging to handle even medium sized ships. The town is instead used as a market town for nearby farmers, but the land is of poor quality, and it is common for large swathes of it to be abandoned anytime there is drought, slave raids, or trouble with nearby harpies and goblins.
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>>86372614

- [] Halla – This city is in some ways the most stereotypical of the Terusian cities. A bustling port where goods are transferred from ships to barges or donkeys (or the opposite), it is not as wealthy as some would think as Terusia already has too many enemies without making more by charging high taxes. Many nearby villas are home to lesser branches of powerful Azanese noble and merchant clans. Most stayed neutral in the rebellion as their leaders are more interested in profit than politics.

- [] Khubruil - This city is one of the few remnants of the once formidable dwarven nation of Skognaewynn. It now the northern end of the Halla-Khubruil overland trade route. Due to the cities it most often trades with, there are lots of sea elves, drow and half-drow living in the city. Due to its dwarven heritage, it is also home to an unusually high number of dwarves, who answer to a dwarven prince (although any dwarven clan leader with reasonable sized holdings can call himself a king, only a handful were awarded the title “Prince of the Realm” by the Azan Empire, Skognaewynn was one such princedom, and the heirs of the old noble family still use the title, even if Skognaewynn is no more, and the title is no longer recognized by Azan even before the Terusian Rebellion). Khubruil was a reluctant member of the rebellion. Should the undermountain canal somehow be built, its status as a trade city will be greatly enhanced, as it is located at the other end of said canal.

- Krodgrazan – This ruined dwarven fort is now the midpoint of the Halla-Khubruil route. It generally takes about a day to reach it from either direction, and as a result, most caravans camp here for the night. It is a rowdy town of tents, stables, corrals, docks, warehouses, and taverns built among the old dwarven ruins. An ancient dwarven tunnel located in a nearby valley is an invaluable shortcut to get to Khubruil.

- [] Varens – (see existing description on wiki page)
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>>86372625
forgot image
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>>86372633

>Tranquility Coast

Although it has no cities, Tranquility Coast is home to a large portion of Terusia’s farmland, and also a large portion of its population. The pleasant climate and high percentage of Tri-God and Moon God followers help give this region a reputation as one of the most bohemian and relaxed parts of the world.

- Androniki’s Grotto– This cluster of coastal hamlets has an unusually high percentage of caves and sinkholes, the largest of which have been converted to a sprawling outdoor shrine to the Drow Moon Goddess.

- Aytollo – This fortified monastery sits on a difficult to reach plateau on the side of a mountain. It was at various points a religious library, a nunnery, a legion fort, a cult stronghold, a crime lord’s residence, and a harpy nesting ground. These days it is mostly abandoned, but griffon riders use part of it as an outpost.

- Bacchus – This small town is located near the western edge of the Firefly Hills. Bacchus Valley is mostly used for goat herding, but gold has been found here from time to time, so there is also prospectors and gold sifters.

- Calliope – This market town is home to both a somewhat conservative minded Azanese nunnery and a shrine to the Tri-Gods in the Vestan tradition. The two sometimes clash.

- Dominus Palace – This large villa was used by certain Emperors of the Fifth Dynasty as a summer retreat, and it was later rebuilt and used by certain Emperors of the Seventh and Eighth Dynasties for similar purposes. In theory it is still one of many properties available to the Emperor and his favorites for such purposes, but for the past few centuries most Emperors have stayed closer to the Heartlands for recreation. It was looted during the revolt and is now home to assorted squatters.
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>>86372639

- Esi Edhil – This massive wood elf fortress is woven from the branches of living trees. Although it has been sacked on several occasions, the trees eventually regenerate to their original shape (more or less). It hasn’t been used for military purposes for centuries, but assorted troublemakers occasionally take residence.

- Eupha – This coastal fort town is mostly famous for its massive cemetery, the site of several battles during various wars between the drow and Azan.

- Firefly Hills – (see existing description on wiki page)

- Fort Lydia – This old fort is now a market town that serves a region famous for its cheese.

- Fort Saldae – Once a major fort, it has mostly fallen into ruin and become an easily defended fishing village.

- Fort Resolute – This large naval fort, and the island it sits upon, is one of the few areas that remained loyal to Azan. Although it is a linchpin to Azanese naval operations in the area, few in Terusia seem in a rush to capture it as the naval squadrons here continues to attack drow slavers, Nasrian corsairs, and other threats to the southern coast.

- Melunda – This large village is located near a prominent outdoor shrine to the drow moon goddess.

- Palam – This lumber town is one of many that will pop up and disappear over the course of a few decades. Harvesting Oderica Pines and other quick growing trees is an important industry, but like the powerful Porter’s Guild, the Lumberman’s Guild ensures wood can’t be harvested in Terusia particularly cheaply by blocking the use of unlicensed labor, which indirectly ensures Terusia’s forests aren’t overexploited.

- Savona – This large fishing village is just one of many along the coasts. It is mostly known for being founded by Vestans, and some cultural Vestan traditions still linger.
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>>86372648

- Sopianae – A typical market town, pretty much the only interesting thing that has ever happened here is the rumored encounter between a randy noblewoman and a goat.

- The Happy Circle – This hamlet/shrine is dedicated to the “Bright Ones”, a trio of faerie lords whose main power base is in Faarowt.

- The Standing Stones – This odd set of ancient ruins consists of hundreds of massive quarried rocks propped upright and arranged in geometric patterns. A nearby cave network is said to be haunted. No one remembers anything about the culture that created The Standing Stones and whether they are human or fey, though similar structures can be found throughout the northwest.

- Vasileia – Unlike many parts of Tranquility Coast where the land meets the ocean via low rocky cliffs or rough coral, the coast around Vasileia is made up of kilometers of pristine beach sand. Many small villas and hostels can be found there for folk of means.

- Vynoinne’s Aerie – This nearly unreachable mountain top fortress was once home to Vynoinne, a legendary harpy queen and raider. On behalf of the Elven Empire, she raided and harassed Azanese soldiers as they tried to advance across the isthmus. Known for her roguish daring, but also acts of mercy, the slaying of her and much of her clan by a group of powerful mages was seen as something of a tragedy even on the Azanese side. These days, small groups of harpies occasionally nest there, but a veteran unit of Terusian griffon riders has become adept at driving out any major nuisances from here and other potential nesting grounds.
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>>86372659

>The Cauldron

This region takes its name from the large, circular valley that rests between two mountain ranges. Historically it was the site of many fights between the Azan Empire and assorted fey nations, and even in modern times, the fey still linger in some areas.

- Cauldron Foothills – The steep foothills of this region are covered in thick, old growth forest. Although few in number, enough fey still live here that logging is only undertaken with heavily armed escorts. Harvesting alchemy components and hunting is fairly safe though. Fey that live here include pixies, gnomes, nymphs, dryads, goblins, brownies, and the occasional harpy from the mountains.

- Callinus – This large coastal village serves as the market hub for dozens of small hamlets and homesteads in this rough, hilly area. The area’s two main claims to fame are the white stone ruins scattered about (left behind by some now forgotten fey nation), and the time they tricked a large force of Triarchy slavers into surrendering, then stripping them and dumping them in an area they knew drow slavers were operating.

- Giggling Wood – This otherwise unremarkable patch of forest contains several formations of ominous carved stones, and is also said to contain several fey circles leading to a dark region of the Fairy Realm. Unseelie aligned fairies and pixies sometimes harass travelers on the road to Psella and Trymras, but there is also the occasional disappearance, which is usually attributed to something darker.

- Lake Angelus – This large mountain lake is home to a minor faerie lord known as Thiosa, who still holds sway over the water nymphs and lily pixies of Lake Angelus. Thiosa and her followers don’t accept human rulership and occasionally cause mischief.

- Mhulus – This small town is mostly home to sheepherders and prospectors, however, it is somewhat famous as one of several locations where the large mountain mastiff breed known as Terusian Bear Dogs are bred.
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>>86372671

- Palama – This large coastal village is home to a massive lighthouse. Shipwrecks are not uncommon here, and some locals make a living collecting salvage.

- Priscian – There are several monasteries and nunneries near this small coastal town, as a result, the inhabitants have a reputation for being uptight. The New Azan Faith is followed here, but the version of it followed is fairly conservative.

- Psella – This small town used to be a fort meant to ensure the remaining fey of The Pocket didn’t get rebellious. However, this never happened, and Psella instead became home to an odd mix of refugees who now make a living fishing and farming along the shores of Lake Angelus, including drow, demon tieflings, and escaped slaves from nations to the south.

- Trymras College – This magic school is of dubious quality and minimal discipline, but is still the largest in Terusia. It caters to anyone willing to pay its high fees (mostly the children of wealthy merchant families, but sometimes religious or political factions will sponsor someone with the right blend of innate talent and loyalty to the cause). Most classes focus on alchemy or scholarly subjects as the one on one training required to really unlock ones magical potential is generally reserved for the extra rich or promising. In theory the remote location helps students focus on their studies, but in practice, a small town as grown up around the college that features many taverns, brothels, and drug dens.

- Vegh Borimm – The standing stones and ruins scattered across this region are a bit of a mystery. Some say they are dwarven, some say fey, and some say a mix of both.
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>>86372676

>The Bleak Coast

The northern coast of Terusia is much less inhabited than the south due to the lack of quality farmland. There are still fishing and herding villages, but not as many as one would think. Occasional raids by goblins, harpies, and drow slavers aren’t unheard of here. The culture is influenced by the Ardennes Coast, but many humans here are visibly of ancestries even further north, likely ancient migrations from what is now Gviderstaaten and Northern Scimitaria. Perhaps as a result, the culture has some northern influences as well.

Axia – This small village survives on fishing and sheepherding, but also by trading with the she-ep that live in the upper reaches of their valley, one of the few places these strange fey are found.

Bhezos – Although unremarkable by most standards, there are plenty of towns on the Ardennes Coast just like it, this is one of only three towns on the Bleak Coast (though there are many more villages). The economy is dominated by fishing, lobster catching, and herding.

- Cxagdos – This isolated fishing village has a rather ominous reputation. Some say it is built near the shrine to some ancient aquatic demon. The locals are surly and unfriendly.

- Deollun’s Rest – This remote mountaintop shrine was once home to the rogue dragon Deollun and his servants. Deollun disappeared two millennia ago, but the ruins are still avoided by griffon riders and others with the means to reach them.

- Gnisvelk – This ancient town is cut directly into the side of a cliff. It is one of the last remnants of the Ghoton culture, more commonly known as the “Fishbone Culture”, that made a living in the harshest parts of the isthmus during the millennia of fighting between the Azanese and assorted fey cultures. They have mostly assimilated into Azanese culture, but some traditions remain.

- Marinna Isle – This old fort on a remote island is one of many areas where merchants do business with local merfolk.
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>>86372694

- Mez’Barlena – This ruined drow surface fortress occasionally still attracts bandits, goblins, harpies, and other troublemakers.

- Nankze Manzer – This remote valley is considered one of the most haunted places in Terusia. The now forgotten culture that lived here carved several towns, mines, and tombs from the sides of the mountains, in which they stockpiled high quality items, which often included some gold. A few looters and adventurers have become very rich hauling what they can from here, but few return. It is believed at least one lich and a few powerful ghosts live here. No large scale expedition has ever returned.

- Ninborhost – This small Azanese fort sits on top of an older dwarven mine, which sits on top of an unidentified set of ruins. No one really remembers why there was so much interest in this remote mountain valley.

- Qurvoa – This large fortress seats on a small island. It was one of the most remote outposts of an ancient dragon nation now absorbed into Azan. Its distinct appearance, which resembles carved mica, is rarely seen outside the Azanese Heartlands.

- Sreadfiark – This goblin colony is one of the few large and civilized enough for traders to bother visiting (usually trading pearls and cave fungi for knickknacks). Like many goblins in Terusia and elsewhere, they don’t serve a particular faerie lord, nor bother with religion.

- Than Tarum – This ancient dwarven fortress sits at the top of the largest peak in the Terusia Isthmus. Few have seen it as it is surrounded by impassable mountains, and the underground route is long lost.

- The Drowned Couple – This bizarre 30 meter tall monument just off the coast of a mountainous island depicts a nude man and woman tied upside down to a pillar such that their heads are submerged. Their features are incredibly lifelike, and the monument is practicably indestructible, having resisted erosion and vandalism for millennia. Its creator is unknown.
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>>86372727

>The Pass

The Gregoran-Rampos mountain pass is by far the most important of Terusia’s mountain passes. It is the preferred route travelling along the east coast of the main continent without stopping anywhere in Scimitaria. The well connected nature of the area’s ruling merchant class meant little fighting occurred here after the initial revolt by the Porter’s Guild.

- [] Gregoran – A small but cosmopolitan city that forms one end of the Gregoran-Rampos route. The population is mostly human, but there are a few dragon and demon tieflings as well. The culture is heavily influenced by the Ardennes Coast, and to a lesser extent the Heartland, North Coast, and Gvilderstaaten. Many shipping and warehousing companies are owned by families in nearby Vatatzes. Perhaps its one claim to fame is being one of the birthplaces of the “Nouveau Westerling” fashion style, a flamboyant Gvilderstaaten style that features puffy bright colored clothes and roundabout hats. Although no longer particularly popular in Gregoran, it has been spread to many parts of the world by the mercenary subculture known as the landsknecht.

- Little Daligrad – This large coastal villa is owned by House Aster and has an “everything goes” reputation. The nearby village is equally sleazy.

- [] Rampos – A former Vestan colony in ancient times, it has grown into the largest city in the Terusia Isthmus. Despite supporting the rebellion, the city is still dominated by families from the Ianuarius Coast, who are happy to tolerate political instability as long as taxes remain low. Oddly, the largest merchant family is actually from Daligrad (House Aster, which also has extensive holdings in Azan, Gvilderstaaten, Calcabra, Aurous, and Zapolvach). The city has distinctly Vestan architecture, though clothing styles are a mix of Ardennes Azanese, Vestan, and Nouveau Westerling, not to mention the countless styles of sailors visiting from all along the southwest coast.
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>>86372602
Love this
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>>86370617
Remember to post the modification to the thread before modifying the wiki.
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>>86367862
Magic requires some sort of formal study, witchcraft is powered by emergent fey energies
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Where's the map of the nations still in need of lore?
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File: 1352936638-636412343.jpg (117 KB, 665x887)
117 KB
117 KB JPG
Where in this setting could this be?
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>>86378230
Land of Storms
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>Historical maps Part 3. World at the beginning of the first purge of demon tieflings. 715 BBE

Here we have an aproximation of the world's great powers at the time Azan ordered the first great purge of demon tieflings.

After more than half a millennia of intermitent wars between Azan and the Western Elven Empire, the Azan Empire is close to its maximum territorial size. However, this doesn't mean they are at the height of their power. The constant expansion and warfare, alongside social, economical and political unstability, is making the empire difficult to handle. Azan will focus its efforts into creating the necessary infrastructure to keep the realm organised, which won't be easy, considering the brutal persecution of the demon tieflings. After the retaking of Siuverland from tiefling rebels, thousands of tieflings will be persecuted and executed, something that would last decades. Many areas pf the empire will not be directly under Azan, but will be nominal vassals, like the new territories in Hereby, the Isle of Wizards, Belsiriya and Calcabria. They will only show just enough loyalty to Azan to keep their independence and azanese support against the faeie in the south. Azan also dedicates some efforts into trying to control the southern sea routes, with stuff like the construction of the Nekiz fortress in the Three Sisters' archipelago.

Meanwhile, the Western Elven Empire has lost a lot of its power. The constant infighting between the faeie, the elves, the humans and the dwarves meant that keeping a long campaign near impossible, suffering territorial losses in all fronts. The cracks of the empire were clear for all to see, but Azan's internal problems kept them from totally overtaking the Western Elven Empire, prefering to use diplomacy once azanese military superiority had been established.
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>>86380071

Lastly in the west, Qadash is no more. The few explorers Azan sends to the desert at this point discover no population left, at least in the surface. Azan won't even bother to conquer the desert, since there is little of value there.

The Khenomeric Empire continues its expansion to the north and the west, and unlike Azan, it still has enough strength to move forward. Their expansion will be bottlenecked to the west, since the Ogabo Desert and the Kinga Badlands make for poor conquests. This will make the khenomeri to move through the edges of the central bogs and swamps, closing in more and more with the borders of Azan...


Finally, the Merfolk were still isolated within their territories, happy and enjoying the blessings of Uun.


Anything that needs adding or change at this point in time?
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>>86356317
I mean, I was under the understanding the Azan and Drow had a sort of Persia vs Greece rivalry in ancient times and that the conflict with the Eleven Empire was a different thing
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>>86372602
>Governor Belisarius
Did this governor later become one of the Emperor Belisariuses or is it just a common Azan name?
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Why does the castle / rock of the astromancers float and would it fly away if someone broke the chain?
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>>86381909
Same reason why the rock of the Gnoll Goddraggon floats
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>>86381339
>I mean, I was under the understanding the Azan and Drow had a sort of Persia vs Greece rivalry in ancient times and that the conflict with the Eleven Empire was a different thing
It is a bit confusing since there are several different writers pushing different interpretations. When I did the first drow lore dump, I assumed the drow came below the surface and the 1000 years ago invasion was their first major presence on the surface. Drow, Azan, and other lore I wrote at the time reflected this.

The idea that the Western Elf Empire was drow didn't come until later, and since some anon used the Elven Empire to refer to drow, that is when we agreed that the First Elven Empire was wood elves, and the Second Elven Empire was drow.

But the idea that the drow had a presence on the surface in the Scimitaria area during the First Elven Empire period never really went away for some reason, and I eventually added some aspects of it to my own lore dumps for First Elven Empire and Sea Elves.

I have also made several mentions to Azan fighting the drow outside of Scimitaria, at least one occurrence of which was pre-1000 years ago.

I think where things stand right now is that pre-1000 years ago, there has been some battles between Azan and the drow of the underground in various locations, and some drow fighting Azan as members or allies of the First Elven Empire in Scimitaria, but the biggest wars between Azan and the drow don't start until about 1000 years ago.

>>86381348
I am not seeing any Emperor Belisariuses unless the spelling is slightly different. Maybe you are thinking Basilius or Bellicus. The Terusia rebellion was only 50 years ago though so he doesn't become an Emperor, but could potentially be descended from one.
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>>86381909
Maybe being closer to the sky helps with them astromantic studies?
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>>86381909
My headcanon is that it's either built on an Old Dragongod city or a recreation of Dragongod magic. I'd imagine the flying island would drift around the world if unchained, but not go higher
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>>86378246
Anywhere like the Maelstorm.
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>>86380071
>>86380115
Do we have more info about the tiefling purges?
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>>86355408
How big is it roughly? Europe? Old world? Earth?
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>>86386758
Around Earth size, but with more land.
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>>86358357
Would it be better to present the timeline in an excel spreadsheet? It would be more organised, but less visually clear.
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>>86386246
>Do we have more info about the tiefling purges?
The original First and Second Tiefling Purges were 1000 and 900 years ago respectively. They are described in detail on the Siuverland page.

This 715 BBE tiefling purge is likely another of the timeline anon's arbitrary changes. I consider it a separate event which probably happened for similar reasons to the more recent tiefling purges.

>>86380071
Technically the Isle of Wizards would not have been known as the Isle of Wizards back then. Original lore implies it would have taken on the name about a thousand years ago, and new timeline says the wizards didn't start arriving until 359 ABE.

>>86386758
About the size of Eurasia+Africa+most of theIndian Ocean
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>>86388818
>Technically the Isle of Wizards would not have been known as the Isle of Wizards back then.
I know, but there is no other name that I could use.
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>Historical maps Part 4. World right before the Battle of Empires. 1 BBE

Here we have an aproximation of the world's great powers right before the fight that would culminate in the legendary Battle of Empires, the clash of the three biggest empires at the time.

A throne can only be occupied by one man, and likewise, the world is only big enough for one world-ruling empire. Azan and the Khenomeric Empire had been kept separated by sheer distance, but after the rise of the Magoclergy in the Khenomeric Empire in 440 BBE, the paths of both empires began moving into a collision course.

Neither empire was in the best internal situation. The Magoclergy was not popular within the empire, and their abuse of power and cohersion of the local populations through magical force was brewing discontent. Adding to that, the Magoclergy was not particularly successful administrators, and rampant corruption was exhausting the khenomeri economy. A great, external victory against a great power was thought as the one thing that could focus the country into the right track. The magical studies of the Magoclergy about creating great armies of automata and golems was thought as the key to subdue even the mighty empire of the dragons from the west.

Likewise, Azan had realised the threat that the eastern empire could be a cause of concern. The rumours spread quickly about the powers they could unleash against their enemies, and if even half of them were true, even with support of the dragons, Azan would meet a match it might not be able to beat. Because of this, Azan limited its expansion and focused on rebuilding its economy and its military might. They signed a series of treaties with the Western Elven Empire, allowing them to recover a lot of their lost influence in Hereby and in northern Scimitarian, though some of the territories kept their independence. This allowed Azan to keep their forces to the east, where the possible khenomeri expansion might move towards.
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>>86389538
Fortunately, for decades the two great empires were mostly isolated from each other, knowing of the other's existance through travellers and some isolated diplomats. The Ogabo Desert, the Kinga Badlands and the central swamps and bogs kept both empires at bay, as a seemingly impassable barrier divided west and east.

But it wouldn't be until the discovery of the last divine dragon egg when things went out of control.

The Magoclergy, using unknown means, figured out that the last divine dragon egg was in the area of the Cardammon Plateau. Racing towards it, the Magoclergu created a pathway through the southern and western borders of the swamp to make way to an army that could secure the magical prize. Azan and the last divine dragons quickly responded to that, and moved their armies to stop the khenomeri from finding the egg. They also called for the help from the Western Elven Empire, to use their mystical knowledge to stop whatever sorcery the khenomeri could unleash. Many faeie lords went to defend their territories, especially those located in the northern and northwestern Giantstep, fearing that if the khenomeri got their hands on the egg, they would fall under the boot of the Magoclergy.

Meanwhile, the Merfolk Empire prepared their armies in case that the Khenomeri would invade their lands, but in the end did not commit to the battle.

The results of the battle would be the ruination of the military armies of the three empires involved. However, the clear loser was the Khenomeric Empire, losing some of its most knowledgeable wizards as well as millions of soldiers, automata and magical constructs. Unrest and rebellion brewed in all three empires, but it shook the fundaments of the khenomeri the hardest.

Anything that needs adding or change at this point in time?
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>>86380071
I like this
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>>86372762
Very cool write-up anon
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>>86389538
Looks good.

At some point, "The Lands Behind The Hedge" should become part of the Elven Empire since they are described as being its core.

Also northern Scimitaria should be added except for a small pocket around Etera
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>>86390445
>Also northern Scimitaria should be added except for a small pocket around Etera

Belsirya, Calcabria and the Sea Elves became independent during the azan-drow wars.
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did we ever document all of the different occurrences of giant spiders in this setting? Seems like they pop up very often without much explanation.
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>>86390487
>Belsirya, Calcabria and the Sea Elves became independent during the azan-drow wars.
Not sure what your point is here, all three were stated as being part of the Western Elf Empire during at least some point in their history.

All three then became parts of the Azan Empire to varying extents following Azan's gradual conquest of Scimitaria.

Then, a 1000 years ago, Calcabra and Belsirya briefly got occupied by the drow, though the situation is unclear for the Sea Elves.

And then, the Calcabra and Belsirya became independent once the drow were driven back into the ashlands. The Sea Elves became independent at roughly the same time, though again it is unclear whether they ever got conquered by the drow.
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>>86392371
I'm using this timeline that was posted a while ago, as well as >>86355491
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>>86393920
They have got a lot of mistakes in them, and haven't been updated for the more recent lore dumps.

Also Belsirya being a part of the First Elven Empire is in the Scimitaria timeline, and I don't see any good reason why Calcabra and the Sea Elves won't given it is stated in their lore.
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>>86394048
>>86393920
>>86392371
I've been thinking, should we make a Google Doc to organise the timeline with multiple people at once?. A single guy trying to organise all the lore written is bound to cause confusion.
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>>86394124
https://docs.google.com/spreadsheets/d/1Weiu2IWHLvwzuWaCnggBT0nYVzJvvHEeD0ec3KB16WI/edit?usp=sharing

I've made a Google Doc to edit the timeline together. I'll put as much of the timeline from >>86355491 in there, and from there we can try to tweak the smaller details.
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>>86394204
Can someone confirm you have access to edit the file?
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>>86389538

So when did Azan conquer the land that is now the Blind Bastard's domain?
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>>86355397
This sure looks, cool, but where are the rules for the tabletop system for this setting that is definitely going to be used by people who play games?
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>>86395831
Someone said that they were going to try and run a game with it, though I don't remember the system he was going to use...
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Did Changrila have turtle ships?
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What is going on at the blind bastard's domain
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>>86359261
Somebody make a bigger version of this. There are still not enough nations included.
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>>86394048
>>86394124
>>86394204
I posted some of my usual comments regarding discrepancies between the original timeline and the revised timeline.

Not sure how much it is going to help with the map making though.

All you really need for that is what nations were a part of the Azan Empire/Elven Empire/Khenomeric Empire during at least one point in their history. The extent of the Elven Empire seems to be the main point of contention right now. The way it was written, the area north of Azan should be a member of the First Elven Empire at least most of the time, while most of Scimitaria should be members or allies most of the time, while at times the Elven Empire was also stretched eastwards or maybe even southwards.
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>>86403288
>Not sure how much it is going to help with the map making though.
Every bit helps. Besides, having a clear timeline makes writing further lore easier.
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>>86372602
Someone needs to put this in the wiki.
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Where should I start reading if I want to get a feel for the setting
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>>86406210
https://crumbling-giantstep.fandom.com/wiki/
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I've checked the google doc and completed some stuff. I've also answered some of the notes you've posted there. Anything in particular from the timeline that seems wrong?
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>>86406944
A couple of things:
>Tiefling purges are sooner than the timeline indicates, and general Azan timeline.
If the first purges were around 2.161 ABE, then that whole period of Azan history is quite compressed: 8th dinasty and height of azanese power, then the drow "uprisings" (because they rose from the underground), then civil war, then religious upheveal, then the purges. All in around the same period? We need more precise dates for all of these.

>The Isle of Wizards' independence
So if the date of the timeline is wrong, when was it? Also, how was the island called before the wizards arrived?

>Changrila and witchelven
Their fight has to be quite close (but afterwards) to the Treaty of Nefkin and the end of the Azanese Civil War.
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>>86407123
>then that whole period of Azan history is quite compressed: 8th dinasty and height of azanese power, then the drow "uprisings" (because they rose from the underground), then civil war, then religious upheveal, then the purges. All in around the same period?
Yeah, it is kind of how things developed as I was trying to reconcile the earliest bits of lore. But sometimes things happen quickly in history, like how ww1 and ww2 led to the breakup of the European Empires. Basically once the top dog shows weakness, all the little dogs who knew they couldn't take on the top dog themselves start their agendas all at once

>So if the date of the timeline is wrong, when was it? (Isle of Wizards)
Should be sometime after the drow invasion a 1000 years ago, probably by a few decades or so

>Also, how was the island called before the wizards arrived?
Probably something Old English-y or Gaelic, how about "Wanaidheain"?

>Their fight has to be quite close (but afterwards) to the Treaty of Nefkin and the end of the Azanese Civil War.
Yes

>>86406944
Responded to your responses to my responses
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Added all the Terusia Isthmus stuff to the wiki but the images.

>>86409349
>Probably something Old English-y or Gaelic, how about "Wanaidheain"?
Fair enough, I'll add it to the wiki.
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>>86409349
A bit of lore to upload to the wiki.

The great island between the Scimitarian continent and Giantstep was, in ancient times, called Wanaidheain, in honour of a fey culture that colonised the region in ancient times. Though we know little about their way of living, some remnants of their culture remain, and the name of the region was one of those. What it meant, however, is still discussed. Some experts say it meant "home", whereas others think it meant "sheep", as they were seemingly nomadic herders, something unusual for fey.
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Where's the map of the nations still in need of lore?
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Ok, I've been checking the Google Doc timeline, and there's contention about some of the Azan and Drow years. The ones in doubt are:

>Drow Uprising and invasion of the Scimitarian territories.
>Both Azan and WEE end up losing control of a lot of Scimitarian due to the drow.
>Fall of the First Elven Empire and creation of the Second Elven Empire.
>Azan loses control of its Scimitarian lands and the Isle of Wizards.
>Then those lands free themselves from the drow.
>The entire Isle of Wizards history.
>Azanese Civil War.
>Witchelven attack Azan and Changrila (and neighbours).
>Azanese secessions caused by the weakness from the civil war and the witchelven.
>The Azanese religious reforms.
>Azanese secessions caused by the weakness from the New Faith reforms.
>Independence of the Blind Bastard's Domains

Using 3.161 ABE as current year, how would you order it without having to change much? Most of these have a date of "around 1k years ago", but we should try to make it more precise.
Also, take into account that changing these dates will affect related events (when the witchelven raids reach Changrila also affects when the Changrilese Civil War happens).
By the way, when were those lands (Blind Bastard's Domains and nearby) conquered by Azan? Has it been explained?

Also, Azanese settlement of the Three Sisters should be before BoE, since it was a strategically colony for the war against the WEE.
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I'll write the rest of the windmills lore come Wednesday (hopefully)
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>>86412174
First Elven Empire/Western Elven Empire are more or less the same thing. In universe rationale for the names is that at some points in history they had leadership separate from the core fey nations in the Lands Behind The Hedge

The loss of First Elven Empire/Western Elven Empire lands in Scimitaria was pretty gradual, it didn't happen all at once 1000 years ago. Only a few remnants remained a 1000 years ago, perhaps not even enough to put on the map.

As per various history sections, the sequence of events approximately 1000 years ago is:
1) Azan retakes Siuverland (again) - at this point they have almost all of Scimitaria as well
2) Drow invasion and subsequent wars - probably over a few decades - most Scimitaria taken by drow, but gradually pushed back to roughly their current territories
3) Northern Scimitaria becomes independent as they are liberated/liberate themselves from the drow
4) Azanese Civil War, ends with Changrila leaving
It seems like a lot, but like in the real world a lot can happen in a few decades

Witch Elves wars of expansion are parallel to 2 and 4, and have been going on and off ever since

Religious reform and Siuverland leaving wasn't until 100 years later (900 years ago)

Blind Bastard's Domain (Moridan) would have been part of Azan by 1000 years ago, and didn't rebel until recently
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>>86406155
Be the change you want to see in the world.
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>>86406155
>>86414177
looks like someone already has >>86409913
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At what point will this be ready for playtesting?
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>>86412797
>Northern Scimitaria becomes independent as they are liberated/liberate themselves from the drow
Technically northern Scimitarian was already independent after the wars between Azan and the WEE, according to >>86380071 >>86389538 . Maybe they free themselves from azanese influence, but they weren't under the WEE anymore.

The rest of the Scimitarian lands of the WEE may not be lost until around 1.000 years ago, but sea elves, Belsiriya and Calcabria were free a long time ago, according to the lore.Maybe the drow could have invaded them during their uprising, but I don't see any lore to substantiate that.

As for the timeline of events, we need actual dates. This isn't that ancient history, no reason to be imprecise about it.
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>>86415757
>Technically northern Scimitarian was already independent after the wars between Azan and the WEE
Hmm, didn't notice that before on the maps, lore for calcabra, belsirya, and sea elves strongly suggest they switch from WEE/FEE (western elven empire/first elven empire) to Azan without any period of complete independence in between the two. WEE/FEE is pretty unstable though, and the faerie lords who ruled these areas probably entered and left the WEE/FEE on a regular basis. We should probably have at least one map showing the FEE at near its full strength though, which included much of Scimitaria, Lands Behind the Hedge, and the areas around Zapalovach

Keep in mind the drow/second elven empire isn't WEE or FEE, it is dominated by drow from the underground who took over much of Scimitaria, mostly from Azan, and perhaps a few small WEE/FEE remnant pockets
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I think a main issue is some people may see events as purely linear. When our setting has a more true to life back and forth exchange of power.

Scimitaria has been passed back and forth between Azan, Independent Drow and Elven Empire hands over the milinea so the timeline should be okay with stuff like "Drow rise up" coming after "Azan defeats the Drow."
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>>86416282
>Hmm, didn't notice that before on the maps, lore for calcabra, belsirya, and sea elves strongly suggest they switch from WEE/FEE (western elven empire/first elven empire) to Azan without any period of complete independence in between the two.
The Sea Elven wouldn't join Azan, since what they wanted in the first place was independence. Calcabria and Belsirya would rather be under Azan than under the WEE, but I imagine their terms would be as vassals, rather than azanese provinces.
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>>86418222
except the lore dumps say sea elves were an azan vassal/ally after switching sides once it was clear azan would win

also, it is unclear whether calcabra and belsirya had any sense of national identity back then - belsirya was basically created by azan from human communities in that area, while calcabra wasn't formed until well after independence from the drow

>>86416739
fair enough, though some events were meant to be very pivotal, so having similar events scattered throughout history kind of cheapens that and also creates confusion
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>>86412797
>As per various history sections, the sequence of events approximately 1000 years ago is:
>1) Azan retakes Siuverland (again) - at this point they have almost all of Scimitaria as well
>2) Drow invasion and subsequent wars - probably over a few decades - most Scimitaria taken by drow, but gradually pushed back to roughly their current territories
>3) Northern Scimitaria becomes independent as they are liberated/liberate themselves from the drow
>4) Azanese Civil War, ends with Changrila leaving

>It seems like a lot, but like in the real world a lot can happen in a few decades

So in what years those events should happen?
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I want to make the next historical map >>86389538, but I'm not sure if it should be around the fall of the First Elven Empire or something from before. Especially since those dates are being discussed.
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>>86422109
Also, something that needs changing from the previous maps?
Map 1 >>86339000 >>86339159
Map 2 >>86355050
Map 3 >>86380071
Map 4 >>86389538
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If I had to say when Azan conquered the Blind Bastard's domain, I'd probably say a period after the loss of the Island of Wizards and the Scimitarian lands.
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>>86422232
>If I had to say when Azan conquered the Blind Bastard's domain, I'd probably say a period after the loss of the Island of Wizards and the Scimitarian lands.
Possible, but unlikely as Moridan (Blind Bastard's Domain) is mentioned as one of the Azan Empire's three main capitals circa just after the end of the Azanese Civil War.

>>86421680

2151 ABE - Azan retakes Siuverland (again) - at this point they have almost all of Scimitaria as well
2159-2199 ABE - Drow invasion and subsequent wars - probably over a few decades - most Scimitaria taken by drow, but gradually pushed back to roughly their current territories
2188-2203 ABE - Northern Scimitaria becomes independent as they are liberated/liberate themselves from the drow
2189-2193 - Azanese Civil War, ends with Changrila leaving

2164-2210 - First Witch Elf Wars of Expansion

>>86422109
Maybe do two maps, one showing Azan making an aggressive push up into Scimitaria and most of the fey in North Scimitaria, Lands Behind the Hedge, and Zapalovach area rallying behind the First Elven Empire, and a second map where Azan has taken most of Scimitaria aside from perhaps a few holdouts.
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>>86422740
>Possible, but unlikely as Moridan (Blind Bastard's Domain) is mentioned as one of the Azan Empire's three main capitals circa just after the end of the Azanese Civil War.
Maybe Azan could have made a great deal about it, since it would be the biggest conquest Azan did since its golden age. I can see them investing a lot in the area, to reach far away markets and such.
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I'm marking in the google dock in orange the dates that need more discussion. They are mostly Azanese ones and those that have an "around 1.000 years" date.

Any event or suggestion to add to the timeline would be appreciated.

https://docs.google.com/spreadsheets/d/1Weiu2IWHLvwzuWaCnggBT0nYVzJvvHEeD0ec3KB16WI/edit#gid=0
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>>86422764
It seems odd they would launch a major era of exploration as they are actively being invaded by two major opponents, plus fighting a civil war

Also keep in mind that the Azan Empire was supposed to be at its peak circa 1000 years ago with the reconquest of Siuverland, so it makes sense their southern holdings would be in place by then.
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Somebody should make TL: DR resumes of the major and some minor countries on the continent, so that new people (or people who went away months ago) can get a rough idea of each region.

I was thinking cards could work for this, here’s a rough sketch on a possible design.
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More like /tg/ makes a seething.
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>>86423648
looks like a good idea

>>86422924
I added a few comments, but it basically comes down to the usual issues of the Azan Empire and bordering nations having a rough timeline that got ignored by the timeline guy who did his own thing
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>>86423648
I love the idea!
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>>86422924
Linking some breakdowns of Azan history


>Imperial Titles
https://archive.4plebs.org/tg/thread/86258892/#q86272889

>The Ten Titans of Essakor (details Azan history in construction of monuments to founders of Dynasties)
https://archive.4plebs.org/tg/thread/86150840/#q86188649

>History of the Sacred Sword Firebrand
https://archive.4plebs.org/tg/thread/85981957/#q86074485

>History of the Sacred Sword Windwand
https://archive.4plebs.org/tg/thread/85981957/#q86040759

>The Scholar's Revolution (ended the 5th dynasty and led to the sixth)
https://archive.4plebs.org/tg/thread/85865971/#q85896144
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>>86412728
Nice.
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>>86422232
isn't the BBD supposed to be relatively new?
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>>86428323
The Blind Bastard's Domain being the Blind Bastard's Domain is relatively new, but before that it was a part of the Azan Empire, albeit increasingly isolated as the Empire lost territory elsewhere
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>>86430277
This. It being so far from Azan probably made it easier to secede from its control.
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>>86424201
Is this all in the wiki?
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>>86432628
I don't know
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>Economy

The people of the Land of the Windmills mostly focus on agriculture, dedicated to the growth of wheat, barley and vines. Wine from this land is particularly famous, and it was considered the best of the western portion of Giantstep for a long time. Windmillers subside also on crafting and animal husbandry. The city of Yaregor conducts trade with Zapalovah, Felovik and more, being substantially richer than the other settlements of the Land of the Windmills.

>Geography

The Land of the Windmills is relatively flat, with few hills running along its southern border, where Colossa is built. It contains a great deal of forests, wetlands and cultivated woods. The easternmost part of the land is covered with swamps and bogs, most being too thick and dangerous for permanent inhabitants.
>>
>>86433455
>Religion

The Land of the Windmills is very diverse when it comes to religion. While the western Windmillers are more inclined to worship the Westerling gods and Yaregor is a mix between the New Azan Faith and the Zemylander Pantheon (that’s also worshipped in Zapalovah), the faith of Marusia dominates much of the countryside. Marusia is the goddess of harvest, hearth, fertility and life. She is often depicted as a Mother, a Maiden or a Crone. Her followers –the most prominent being Hubert Velen- make sacrifice upon her altars, and are fervent enemies of all things undead. It is said that the worship of Marusia has existed in the Land of the Windmills since the very first humans moved there.
In the depths of the eastern swamps (near the border with the Bayukmen), it’s said that one can encounter the Lady of the Woods, a powerful witch. The truth behind her is unknown, some claiming she is a powerful fey, and others saying her nature is much more ancient and evil than what’s believed. What’s known, however, is that some peasants do wander in the swamps in search of the Lady of the Woods, offering her sacrifices.
>>
Ok, so I've been thinking of the "around 1k years" stuff, and maybe we can put the dates this way:

>1.910 ABE. Invasion Witch-Elves to the azanese borders. Drow begin becoming restless in the west.
> 1.915 ABE. Azan starts losing influence of the lands under azanese influence in Scimitarian. Unrest and rebellions start happening in the Isle of Wizards.
>1.935 ABE. Drow' "Great Uprisings", the drow began conquering the surface headed by a Drow queen.
>1.936 ABE. Creation of the Second Elven Empire, advances on North Scimitarian and the Isle of Wizards.
>1.937 ABE. The Second Elven Empire conquers the Dwarven Kingdoms in Scimitarian
>1.939 ABE. The Second Elvend Empire conquers northern Scimitarian and the Isle of Wizards.
>1.950 ABE. Northern Scimitaria and the Isle of Wizards free themselves from drow occupation.
>1.957 ABE. Breaking of the Second Elven Empire due to infighting into the Drow Confederacy.
>1.959 ABE. Breaking of the Drow Confederacy due to infighting into the Drow City States.
>1.975 ABE. The Wizards gain power in the Isle of Wizards.
>2.100 ABE. The wizard Celin MagTow and his faction takes control of the island. The Island of Wizard is founded as a country.
2.101-2.139 ABE. Azan Civil War, the Changrila region tries to take control of the empire.
Second Great Purge of demon tieflings in Azan.
>2.102 ABE. Celin creates the Ancient Order of Most Practical Wizards as a ruling body.
>2.104 ABE. Celin creates the Amazonian Guard from amazon warriors.
>2.105 ABE. Celin reforms the Amazonian Guard to instill a more rigid and military organization.
>2.139 ABE. Treaty of Nefkin. Changrilese Secession, end of the Azanese Civil War.
>2.149 ABE. Witchelven assaults upon changrilanese borders.
>2.155 ABE. Changrila forces a stalemate with the Witch Elves.
>2.157 ABE. Second Great Purge of tieflings in the Azan Empire.
>2.258 ABE. Alara Hiranur reforms the Azanese Old Faith, birth of the Azanese New Faith.
>>
>>86433507
>2.288 ABE. Start of the Great Changrilese Decay. Central power breaks off into many smaller centers.
>2.308 ABE. Siuverland secedes from Azan.
The Red Lotus ones can be where they initially were, they don't conflict that much.

Are these dates acceptable?
>>
>>86433507
>2.140 ABE. Second Great Purge of demon tieflings in Azan.
>>
>>86433471
>Demographics

The Land of the Windmills is mostly populated by humans. The people towards the west are closer to the Waldemarians, while the rest are closer to Felovik and the Laurentian Strongholds (since those nations are mainly populated by Windmillers). A part of Yaregor’s population hails from Zapalovah. Bayukmen can often be spotted on the easternmost swamps and bogs, although they only cross it when necessary.

Apart from humans, there are small pockets of troll and goblin populations, the latter making their homes in large cave systems. Manskin Ogres can also be found in the Land of the Windmills, mostly near the hilly south. Even though they maintained peaceful relations with humans, although Hubert Velen –the Colossa leader- has begun a campaign of oppression upon the Ogres, just as he did with the Fairies of the Fairy Woods, some even making their way to the Land of the Windmills. Wisplings, which are usually native to the Platanus Bog, have been spotted in the eastern swamps at times.
>>
>>86433696
>Foreign Relations

The Land of the Windmills has (almost) always been a land of contention for its neighbors.
Zapalovah exerts influence mainly through the city of Yaregor and by funding some Windmillers against the Vzdoruye.

Even though the necromancers of Mossovoy seldom roam the Land of the Windmills, many of their leftover undead terrorize the local populace, making travel hazardous.
Laurentian Knights are a common sight in this land, some hailing from there themselves, although their intentions are not always pure and benevolent.

Relations between the Windmillers and the Westerlings are relatively good, since the latter founded many cities in the Land of the Windmills, and were common trade partners until the establishment of Mossovoy. Thanks to that, their people are sympathetic towards each other, with many Windmillers joining the Laurentian Knights to protect their neighbors’ lands against the Vzdoruye.

The Bayukmen have historically wandered the eastern swamps of the Land of the Windmills, and although that province is not considered part of the Bayukmen’s Kingdom, it’s said that the reason for these incursions is the presence of the Lady of the Woods, and by patrolling these swamps they are able to halt her influence from spreading to their own lands.
>>
>>86424201
>>86432628
>>86432779
It looks like Scholar's Revolution was the only one added so far

The rest should probably be added as separate pages and linked to the Azan Empire page, otherwise the Azan page will get too big
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>>86433507
>>86433523
>>86433640
Mostly seems alright

I would start the Azan Civil War earlier though, according to the Red Lotus page it lasts approx 150 years before the treaty is signed, though I imagine that is on and off warfare. Also losses to the drow and the witch elves was one of the main reasons for the civil war, so it doesn't make sense for the civil war to start over a century later.

Second Great Purge and birth of New Azan Faith are also closely linked and shouldn't be so far apart. Same with Siuverland separation. Also all should be around 900 years ago since "around 900 years ago" is harder to fudge than "around 1000 years ago"
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>>86434775
The time period from the start of the sixth dynasty to the Changrilese succession has been seen as a singular Azan Dark Age.

The Empire loses central power>The Scholars Revolution makes a strong Emperor centered in the north> Becomes radical in the Faith> South builds resentment>people become resentful of the church>South rebels>church is reformed

All seems pretty linked to each other in cause and effect
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>>86437719
But that is not how it has been written so far.

Seventh and Eighth Dynasties are renewed periods of Imperial strength, and the Empire is at its peak during the part of the Eighth Dynasty just before the drow and witch-elves show up to wreck things.
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>>86424201
I don't think the White Tower of Baitenchor was ever added to the wiki either.
https://archive.4plebs.org/tg/thread/85775039/#q85817972
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>>86372694
>Cxagdos
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>>86438062
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>>86372602
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>>86438062
>>86438069
>>86438174
Nice

AI?
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>>86437476
Oh my, a squidocado. It is said these strange creatures were the result of a alchemy apprentice, mixing squids and avocados.
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>>86438069
Anchovia
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updated map
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>>86441245
Etera doesn't have any lore, not sure why it's erased. Kentogorod is also not complete iirc
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>>86441245
Kentgorod doesn't need that much lore. It's the furthest, most remote place of the world to the north. It's not a big civilization that needs a lot of depth, it's a hunter village that just happens to hunt sea monsters at the edge of the world.

I would erase Old Nogar, since its lore is part of Nogar. That and Squid Peninsula.
>>
>Alt-text: Sigiriya, an ancient Sri Lankan fortress built on top a massive rock overlooking a forest
>Photo:Binuka poojan


A visual inspiration for Essakor. The only difference is that the Ten Titans are carved into the rock face so it looks like they are literally holding up the city.
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>>86437925
So the providence system that was built in the 5-6th dynasty fell apart by the 9th

Interesting
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>>86437908
Good point.

In that case the set up is more limited, the revolutionary 6th Dynasty laying the foundation for the New Alaran faith
>>
Ok, I've updated the dates of the timeline. I've erased the old ones and marked the new ones in orange. Any feedback would be appreciated.

https://docs.google.com/spreadsheets/d/1Weiu2IWHLvwzuWaCnggBT0nYVzJvvHEeD0ec3KB16WI/edit#gid=0
>>
Didn't the Kingdom of Poker have some written lore?
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>>86441923
Seems okay to me, a lot of dates are blank though
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>>86442866
Sorry, fixing that. Give me a second.
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>>86442866
>>86442893
Ok. Fixed. The dates should be there now.

Also, about "Start of the Invasion of Old Hyperborea by the Zemylander migration. War between the Snow Elves and the the Zemylander migration."
When did those wars end? It has to be before 2.783 ABE, since that's when the zemylander colonies start to fracture.
>>
>>86441278
>>86441353
I'd say we could still have some lore about Kentgorod's government/leadership and demographics. Also, what more could be written about the SOnQo temples?
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>>86442987
dates seem fine, the only thing I noticed is that the leader of Changrila declaring himself god-emperor is now out of sequence, this should be after the witch-elf-changrila stalemate

it is unclear when the zemylanders and snow elves stop fighting each other, also it is unclear when the migration ended, technically the migration could have continued even as the zemylanders split into different nations
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>>86443789
>what more could be written about the SOnQo temples
We could figure out what the dwarves are doing there. According to the lore, some dwarves live there, and I have no idea why or how.
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>>86444142
>dates seem fine, the only thing I noticed is that the leader of Changrila declaring himself god-emperor is now out of sequence, this should be after the witch-elf-changrila stalemate
How long after should it be?
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>>86444793
There are hillbilly dwarves in Kinnog, probably some got hired to maintain the temples. It is unclear if the monks were corrupted or not when they hired the dwarves, or whether the dwarves themselves are corrupt, though they are described at "sane" while the monks are described as insane.
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>>86444987
probably not too long after since the two events are linked
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>>86445190
In this timeline >>86355491 these two events are 624 years apart. Would it be accurate?
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>>86445707
no, they should be a decade or two apart at most
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>>86445960
20-25 years seems fine.
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>>86445707
I put it on the google doc in 2.204 ABE.
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>>86445159
The problem is that the lore states that the land is fully blockaded by the drow for mysterious reasons. How did the dwarves arrive there? How do we know about them?
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>>86447021
my headcanon is that the dwarves were in the sonqo temples before the curse/corruptionbegan, and were just stuck there once it struck, and nowadays they are the only sane inhabitants of the temples.
>>
ten thousand years before ten thousand years ago the moon was blood and the earth was fire. the men of the earth saw themselves as proud and built a bridge to the moon to further there conquests. the dark elder took the raw mus of the earth and mingled it with the blood of the gods (who walked among them at the time) from this spawned the Goddragons the Demons and the Elder Giants.
From the frost and the flame , the Ur-Gnoll rose. a thing of rot and wyrms it fed in the flesh of the bodies that fell in the People of Earth's great war. The moon spirits saw this as a sacrilege and sent great stones of fire and light to the people of Earth.
the Dragons of Light shunned humanity for this sin. and retreated to the dark coral caves where they spawned the great Mer-Kingdoms and Empires.
spurned from the Dragon light, the tribes of men took to raw meat and game. building crude icons of stone and wood in honor of the age once lost.
Intel the Child of the Aeons, They Who Held The Creator in their soul, drew the image of tomorrow from their own blood in the hidden caves of Essakor. from this blood spawned a hero, a figure wrought in copper and soil. who pushed back the darkness that clouded the minds of the people.
with the dreamfog vanished from the minds of the world, The Dragons cast out the fish people, who knew no art or culture, and returned to their children of old.
in this time people lives for generations and rode dragons as they do goats now.
in this time of pearls and distance great feats were carved. the Doom of Giantstep was adverted, the Aldermen of the Great Grasses and the Fete of the Elven wrought golden golems of soul and spirit. and the gods smiled on Earth.
but the moon has grown jealous. envious whisper leaches from the deep blue sky and seduced the heroes of Earth to forbidden practices.
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>>86449466
another fall came , and the seed of the Child of Aeons was cast across the world , to Spawn the Great Nations of the Brick. Khera, the Eldest, Azon, the Wise and Alfae, the Loved. From the branches of this gilden fern , spawned the history of all Earth. Thus it is known. Thus it is Known.

>The Book of Azan, Chapter X Stanza 4-30
>>
>Pharahkhan Kleo II Pater revolt against the Magoclergy.
Through a civil war, or a oup?

>Pharahkhan [son of Pharahkan Kleo II Pater] banned all magic and ordered the execution of all mages.The members of the 3 Schools of Magic scattered throughout the world.
What was he called?
>>
So are all of the dates in the googlevdoc timeline correct? Do we lack some big events?
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>>86372602
>Ancius
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What are some enchanted or magical weapons in this setting?
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>>86452011
Don't think a name was ever mentioned. Let's go with Kyle I guess

>>86453753
Isle of Wizards and cursed battlefield I'd wager
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>>86453753
The Cursed Battlefield is probably filled to the brim with abandoned magical equipment. Maybe ghosts and the lost guard them zealously, otherwise the surrounding nations would be swimming in magical gear.

That or the remnants of the Khenomeric Empire. The gnolls probably have tons of magical weapons they don't know how to use.
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>>86452011
It was a civil war
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>>86455298
>It was a civil war
Is it mentioned in the lore?
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>>86455334
It is on the Khenomeric Empire page
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Would it be right that the fall of the Merfolk Empire happened around 100 ABE?
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>>86455614
How long was ti? It's not in the google doc or the wiki.
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>>86456644
>>86455614
It's not on the Khenomeric empire page it's the in Short Story in the Gnoll Empire page. there it is described as essentially a genocide of mages done by the regular army.

It's hard to say if it's canon or not though as it is an in-character story.
>>
>Historical maps Part 5. Start of the Khenomeric Decay 125 BBE

Here we have an aproximation of the world's great powers right at the year 125 ABE.

Historians debate when empires begin their rise and fall. Many search for moments of great significance that brought glory or shame to their nations, but most of the time, the many small changes that affect the world are enough to make the mightiest crumble, bit by bit, over many years. However, many historians have put the date of the start of the decay of the Khenomeric Empire around 125 ABE, though to explain why it'd need some backstory.

Immediately after the Battle of Empires, all three participants suffered a serious crisis. The land where the battle took place became nearly uninhabitable, and both the azanese and khenomeri communities that had been established there either died or had to flee. Thousands of khenomeri and hundreds of thousands of azanese went back to their respective empire. In Azan, the blow of having to abandon such a massive portion of their empire was taken as a great defeat and shame to the nation, even if they had technically won the battle. Unrest became common in the northern provinces, and that, added to the loss of so many fighting men in the war, generated quite a crisis. The solution some proposed was expanding around the Handprint, alongside the northern side of the Onyx Mountains, though they did it mostly through blustering the much smaller nations there. That, and by presenting themselves as the protectors from Khenomeri, which had been expanding their influence over that area for decades now, and they weren't particularly beloved rules.
>>
>>86457061
Though that was the reason azanese authorities gave to the locals, in reality the Khenomeric Empire was in a much worse shape than Azan. Having staked a lot in the capture of the dragon egg and failed miserably, the Magoclergy had broken their image of strength in the empire. They weren't beloved rulers in the first place, keeping their authority through fear of magical reprisal, but now that a lot of the power of the magoclergy had burned in the Cardammon Plateau, the only thing that remained was hatred. Even the khenomeri monarchy, having been a puppet of the wizards for centuries, began scheeming to free themselves from the magoclergy. The Khenomeric Empire was not that impacted in terms of demographics as Azan was, but the loss of so many powerful wizards, fighting men and magical equipment resulted in immediate unrest in the territories furthest of the empire. The colonies in Littlestep and the few city ports they had managed to create in Zemyland entered in revolt and managed to free themselves from khenomeric influence. However, many of those regions entered in a state of crisis as well, since they weren't defended by the khenomeri armies, and the locals had a lot of grudges to settle. The lands to the east were abandoned, especially those around the bogs of central Giantstep. While this was not a big blow for the empire, since these territories were sparcely populated and had little to no strategic or economic value, they did cause a lot of shame within the empire. More and more the oposition against the ruling body of the nation. This culminated in a coup by the king himself, Pharahkhan Kleo II, against the Magoclergy. Gathering all the allies he could, during the night, he rallied his forces and murdered two thirds of the magoclergy within their chambers. The remaining members of the magoclergy fled and tried to organise a resistance, but they were surrounded, outnumbered and without allies.
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>>86457201
The "War of Supper" (because the coup was done when the wizards were dining) was short of a year long, that was the immense popular support Pharahkhan Kleo II managed to gather around him. He began reforming the Schools of Magic to more closely bound them to the Empire, but in a way that never again allowed them to rule. However, Pharahkhan Kleo II knew he couldn't simply disband the wizards without losing his main tool to keep the empire together and to defend it should Azan ever threaten their borders. The great project of reforms Pharahkhan Kleo II did involved making the nation entirely independent from magic, so that even if they still had the biggest grasp of the wizarding arts in all the world, they would never come to threaten the empire again. However, these reforms were meant to last for generations, as changing the legacy of the Magoclergy and the millennia of wizard influence in the workings of the nation was not something undone in a day. And that is where the arrival of Pharahkhan Kyle I signified one of the changes that would mark the empire forever.

Pharahkhan Kyle I, son of Kleo II, was not a particularly great leader. By most accounts, he appeared to be a sincere, well meaning and hard working man, but those traits are not necessarily tied to talent. He failed to see the necessary patience and long term planning that his father proposed, and went for sweeping changes instead. In 87 ABE, Kyle I banned all magics from the empire, and ordered the execution of all great mages.This persecution was difficult, since the wizards were still numerous and influential, but eventually were driven away. Some of them, to avoid persecutions, began the enchantments to the forests at the center of the empire, which would eventually grow up and join together in what is currently known as the Forest of Getting Lost. In here, many of them hid away, but even more fled elsewhere. The members of the remaining Schools of Magic scattered throughout the world.
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>>86457406
The public banning of magics was celebrated all around, but some wizard were kept around, kept in maximum secret and only for very specific tasks, like keeping an eye on the tomb of Phorsiussarx. Still, after this, the empire was essentially out of mages to do most of their day to day activities needed to keep the country afloat. And that immediately emboldened the different provinces to gain more independences for themselves. Unrest and revolts began popping up all around, demanding more independence and self governance within the empire. In 125 ABE, an elderly Kyle I signed a series of reforms that gave part of the royal power to the local governors, to keep a better control of the provinces. While this was lauded at the time, historians have pointed out this moment as the start of the decay of the empire, since from here on now, the local nobility will pull and pull from the empire's seams, ripping appart the fabric of the Khenomeric Empire slowly but surely.

Meanwhile, the Western Elven Empire began a small golden age. With Azan weakened and faeie losses in the war being much smaller than the other two, they could began reclaiming some influence within Scimitarian. However, the internal bickering within the empire meant that this golden age was more in economic and political terms, rather than a significant expansion of their territory. This, alongisde a very overconfident position of not reinforcing their armies to take advantage to their neighbour's weakness, meant that it would begin losing ground against Azan once the empire of dragons would recover their strength and stability.

Around 100 ABE, at the first day of summer, the Merfolk Empire ceased to exist. In what is considered a divine cataclysm, the god protector of the empire decided to toy with its subjects, rejecting all of their love and turning against them. In a single day, the powerful and ancient Merfolk Empire was sunk into despair and depravity.
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>>86457580
The fall was so sudden that the khenomeri authorities took near half a year to understand the scale of what had just happened. Ironically, the fall of the Merfolk actually helped the Khenomeric Empire, as whatever had caused such chaos and mysery could spread to khenomeri lands, and those regions fully stood behind the kings. The lands around what used to be the Merfolk Empire were surrounded by fortresses, just in case something would happen, but since there never was a spread of their ill, throughout the centuries they were abandoned and or repurposed. And so one of the greatest empires the world had seen faded in the blink of an eye.


Anything that needs adding or change at this point in time?
>>
When did Azan settle in the BBD? When did it cede from the Empire? I think it's relatively new according to the Mumak lore page
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>>86459543
>When did Azan settle in the BBD? When did it cede from the Empire? I think it's relatively new according to the Mumak lore page
The capital of the BBD was one of the three main cities of the Azan Empire circa the end of the Civil War

>>86457619
Fall of the Merfolk Empire was supposed to be 1500 years ago as per Luden and Leng pages
>>
7th dynasty drip
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>>86355397
Why did this worldbuilding project catch on but others didn't?
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>>86462544
>Fall of the Merfolk Empire was supposed to be 1500 years ago as per Luden and Leng pages
You're right, I missed it completely. I'll fix it.
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>>86463398
>>86462544

We really need to organise the wiki. So much information is spread through many pages and it's difficult to find stuff.
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>>86463398
Fixed.
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>>86463140
The twists of fate, I suppose...
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>>86462544
we really need a BBD loredump
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>>86465052
I'm planning to write some lore on it once I finish the Historical Maps series. My priority now is organise the timeline as much as possible.
>>
Also, a couple of things needed to make the next Historical Map:
>The first appeareance of the witchelven.
>Start of the witchelven congregation in central Giantstep
>Founding of the Witchelven Empire as a nation

If we assume that the Witchelven invasion to Azan was in 1.910 ABE, the previous events have to be sometime close to it. That and the breaches' openings.

By the way, what are some other big, important events that shaped history that aren't in the google doc timeline?
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>>86452311
I can see this in the Florinthian lakes.
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>>86449476
>>86449466
So what is this ? where does this go?
>>
Which nation would you like to see lore on next?
>>
It was set up a while ago the Automaton Republic went through an interventionist phase that led to a short live Orc-Troll Commonwealth in the currtlands of Ingurlans and the Civilized Trolls.

Any suggestions on expansion of this idea. It clearly didn't work out in the end but I wonder what it was like.

Perhaps it was something like the Federation of Arab Republics.
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>>86467210
On the page for the Azan Faiths I would guess
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>>86467851
Snoloth Country
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>>86453753
The Seven Sacred Swords of the Azan Empire are a list of Seven weapons associated with the Empire at one point of another.

So far we have three

1. Luminor, Said to be the Holy Sword of Azan. Presumably with the empire.(Though that hadn't been locked down.)
2. Windwand, built in the Elven Empire , lost to the Drow, then given to a Tiefling House as part of a marriage deal before being destroyed by the 6th dynasty
3. Firebrand, Built by the Drow, Claimed by one of Azan's acolytes and stayed in the empire until it was claimed by the Second Elven Empire. Location unknown but thought to be with the Drow today.

I am nothing in retrospect there is some sort of elemental gimmick here (Wind, Light, Fire) so we could play that up more since the list was an in-universe categorization of pre existing weapons.
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>>86468027
4. Moon's Edge, forged by an azanese monk using the fire of ancient dragons and a piece of metal said to have fallen from a moon. It was lost during the Battle of Empires and was never recovered. Some say it's still there today, but noone has ever been able to find it.
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>>86467871
The abandoned automata is between the Bog Witch, a demonic breac and the Cursed Battlefield. It must be either a very jnstable area constantly in turmoil, or very disciplined and stable to resist the influence of these places.
>>
any updates on the thirteen wonders/horrors?
>>
From the Mumak lore

>A few years ago, the Mumak called a great council, facing threat of invasion after Renne, the exiled Empress, landed on the northern coast of the peninsula and seized the Aruandan port of Moridan.

How did Renne just seize these lands if they were part of the Azan Empire anyways? Or did she just conquer them and then went rogue?
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>>86470679
It was founded by surviving golems from the battle that slowly rebuilt a society . They have had several conflicts with the Bog Witch
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>>86463140
Every initial poster had a stack on it (thus maintaining interest), it was coordinated by single person at the start who was putting effort while working for those suggesting ideas (thus avoiding too outlandish things and reducing infighting), and also what >>86464913 said.
>>
Are we going to add new landmass at some point?
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>>86467851
Not!Redwall
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>>86467851
Zulutaurs
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>>86463634
I'm thinking of writing a Khelek loredump to fix the temporal issues it has from when I made it, before a bunch of the timeline stuff. It has a lot of potential, it could be a nation similar to the Khenomeric Empire, that claimed rightful rule over it, which had a populace and leadership that sought to expand to all the lands of the region. This could explain the conflict with the merfolk empire, and the desperation they must have faced if they were willing to try such desperate measures as they did.
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>>86473473
Probably not, unless we are mostly happy with it and move onto the next step of the cosmic structure, leaving this one to history. Or if we alternatively create future developments to the existing setting.
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>>86473473
No, there's still a lot to do in this one.
>>
A bit of lore for the Terrania Freeholds.

>History
South of the Desert of the Weariest, there is a region of colorful jungle. Massive palm trees can be seen from miles away, patches of giant mushrooms grow in every surface they could find, vines twist against each other… The region receives near daily rains, which fall quickly and block them from going further inland. During the night some of the species of fungi and plants begin shinning due to their natural bioluminescence to attract insects, which made the sailors that passed near the region to call it the Sea of Brilliant Lights.
This area has been inhabited from ancient times by the “chotës”, a race of fairy people, smaller even by the standards of the rest of fairykind. Millennia ago, the chotë warchief Terrania began conquering the jungles around his homeland, which he managed to do in a couple of years. Using his armies of domesticated wasp cavalry, Terrania became the lord of the jungle, and he maintained his power until the day he died (which was just a couple of decades, due to the short lifespan of the chotës). After his death, the Terrania Freeholds quickly divided into tribal groups, never again to unify under a singular leader.
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>>86475520
The jungles weren’t just inhabited by the chotës. Around 500 ABE, human migrations from the north began arriving to the west of the jungle. It is not really known where they came from, but they had an unnatural connection to the spiritual realm, and they made their home in the Isle of Speaking Trees. Attracted to the spiritual strength emanating from the area, these people, known as the Chugaranni, quickly made it their home, serving and praying to the magical trees of the island. For the most part, they are hunter-gatherers, moving in small tribes around the island searching for food and the magical substances the trees require for sustenance. At the center of the island, the eldest tree Ug (in chotëshi meaning “Old and Wise Man”) is adored as the head of the talking trees, and over the years, a city of sorts has been built around it. This is a spot of peace and commerce for all the Chugaranni tribes, a place of communion with nature and of prayer, listening to the many mouths of Ug.
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>>86475534
The last inhabitants of the Terranian Freeholds arrived from the sea to the eastern peninsula. In 3.144 ABE, the exploratory fleets of the Kingdom of Drunigzar, in the middle of their 4th colonial expansion, sailed from the Weariest Sand Coast to the eastern peninsula of the Terrania Freeholds, which they named the Shinning Hope Peninsula. For the drunig, the area was a godsend, seeing as they were in desperate need of finding suitable terrain to colonize, not to mention land fit for agricultural purposes. The lush jungles of the Terrania Freeholds were full of exotic plants and animals to bring to the mainland. The drunig colonists quickly settled the colonies of Salamantixa, Ludzia, Goglogogolia, Xifidas and Baidacu, in spots where the jungle was the thinnest and they could build their cities and some agricultural areas.

Contacts between the drunig and the chotë tribes are frequent, but for the most part, they are quite friendly. The drunig are not interested in taking down the jungle and turn it into farmland for the most part, jungle exploration and exploitation of its natural resources is much more profitable. Moreover, the chotë do not mind helping and guiding the drunig explorers throughout the jungle in exchange of products that have become extraordinarily popular between the tribes: A seashell from the northern seas is big enough to serve as a home for multiple chotës, and very resistant to humidity. Likewise, amber, glass and metal items are immensely popular between the tribes as decorative items.

Drunig plans to establish a land route between the different colonies in the Shinning Hope Peninsula is underway, but the quickly growing jungle has made those efforts ineffective, even with the help of the chotë.
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>>86475547
>The Chotë

The Chotë are diminutive fairies, some of the smaller that have been recorded in the world. They are so small they are able to ride comfortably their war wasps around without impeding their flight. The chotë also have a pair of wings, but it is only able to keep them airborne for very short periods, and it takes a lot of energy, so they prefer using domesticated insects to move around the jungle. They are insect-like creatures with four pairs of arms, two legs and a head with antennae. They have four fingers on each hand, and they are quite adapted to grasp to any surfaces, to protect themselves from the rains and the wind that might sweep them away if they are not careful. Their eyes are compound eyes, and are able to see quite well in the dark, being able to pick up even the tiniest bit of light around. They also have no sense of smell as we might think of it. Instead, they are able to see smells and essences through their eyes, and thus are able to pinpoint and locate the sources of smell by just seeing the tracks.
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>>86475875
Their small size gave them many problems to communicate with the human tribes of the west and the drunig colonists in the east. Chotëshi speak is, by the untrained ear, just a bunch of chirps and buzzes, but in reality is a very complex language, using both oral communication and wing buzzing to express themselves. The size difference between a human and a chotë, however, makes the former sometimes unable to pick up all of the details of the speech of the latter, so it can be difficult for chotës and humans to interact. The Chugaranni’s spiritual abilities compensated for this, but their contacts with the drunig were quite troublesome at first. The first drunig settlers recorded tales of dozens chotës bringing fruits, bird feathers and brilliant pebbles to the colonies to try to show they came in peace, but when trying to speak to the drunig, the strangers were mostly confused and could not understand them. Fortunately, the chotës were able to learn a crude version of the drunig’s language, enough to start diplomatic and commercial conversations.
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>>86475883
Chotës live in tribes of around 100-200 individuals. They are hunter-gatherers, travelling the jungle searching for their prey or the natural growing mushrooms they feast upon. Some have also developed herding, moving hundreds of flying aphids, which they use for their meat and their milk. They are used to feed themselves and the war wasps, something possible due to the quick reproduction of the aphids. Chotë society is tribal, with a chief leading the group to the best feeding grounds, depending on the rains and the season. Chotës use small spears made out of wood and stone to hunt bigger prey and to defend themselves from the many predators the jungle has. Since the beginning of the trade with Drunigzar, the chotë tribes have developed bronze spears and swords, since iron rusts much easier in wet climates, and bronze is sufficiently powerful for their needs.
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>>86475899
Chotë lifespans are very short, around 20-40 years, reaching adulthood at around 8 years of age. Once a chotë reaches maturity, they have to pass a series of trials to be truly considered an adult. Men chotë will have to go into the jungle and bring down a beast on their own (often a centipede, but it can also be a beetle or a spider), to then cook them for the tribe. It is said that the great Terrania bested a lynx in his coming of age ritual, using a poisonous barb directly in the beats’s inner eardrum. The pain of this act made the lynx mad of pain and rage, and after days of hunt and chase, Terrania then made the beast chase him to the tribe, since part of the ritual is bringing the prize back home. The lynx died of pain and exhaustion right at the doorstep of where the tribe had settled, and it is said that the carcass fed many local tribes for months. Women’s rituals consist of sneaking in the lair of a “great beast of the forest” and bring a prize from them, usually larvae rich in protein. Women can also choose to instead opt for the “ritual of needles”, which consists of covering the woman’s body with needles of a poisonous tree. The tree itself is not lethal, but it’s highly painful, and they have to resist the pain for an entire week without rest. This is said to make the woman strong enough to resist childbirth. After the rituals are complete, the young are immediately married, the elders picking a partner for them.
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>>86473637
So Windwillow.
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Where could picrel be?
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>>86477207
yes
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>>86478121
An azanese tower guard.
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>>86478161
Or a dsrvyth castle guard.
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Any places with this feel?
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I'm gonna expand on Etera's lore methinks
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Would you say that the Terrania Freehold's lore is complete?
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>>86481743
No, it could still use some more lore.
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>Geography (additional notes)

Zapalovach is divided into twenty-one city states each ruled by an elected boyar, who in turn periodically elect the prince who rules from the capital city (also known as Zapalovach). In recent times, House Yanovich has made some progress in dismantling this system, but even they can’t single handly rule such a fractured nation, so they have found puppet rulers where they can, and made faustian deals with ancient evils where they can’t. The city states are listed below (in alphabetical order):

Alyrovo – This relatively small island hosts a fairly large city, which has been booming in recent times as it absorbs merchant companies fleeing Krupnov’s purges in Zapalovach City. It is also a major exporter of luxury goods. Lyrovo is currently ruled by a branch of House Aster of Daligrad, who seem adept at keeping Krupnov’s paranoia focused elsewhere with large bribes. Likely the fact they are foreigners also helps allay Krupnov’s suspicions.

Lyrovo is home to humans of Northman and Westerling origin, plus many other human races in the city of Lyrovo itself. Zapa elves, mongrels, and dwarves are also not uncommon in both rural areas and the city, while the city also has a growing hobbit and manogre population. There are some fey in the rural areas including horned elves, nymphs, goblins, and gnomes. The only faerie lords of note in the area are the golden haired elf-like twins Jandar and Amra, who mostly mind their own business.

However, a new entity, some say a fey, some say undead, some say a mix of both, has recently formed a secretive following in the city. Emberheart, as she is known, is said to be the reincarnation of Boyar Vlada Kutepova, one of House Yanovich’s staunchest opponents. She takes the form of a lightning quick burnt corpse, and is believed to be a disciple of Pumpkin Jack.
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>>86485013

>Angluinn:

This relatively isolated city-state tends to attract exiles and troublemakers of all sorts, including humans of several cultures, zapa elves, mongrels, hobbits, fey, and ogres. The city itself is a lawless hub of smuggling and corruption, a popular stopping point for those who want to avoid the minimal trade rules of the other city-states. Unlike elsewhere though, none of the gangs have been able to establish themselves as a noble house, therefore the few houses in this region are old blood landowning types.

Traditionally the position of boyar went to House Dykhovichny as no one else had the sway to even remotely be taken credibly. However, despite Dykhovichny being long time allies of House Yanovich, Prince Krupkov had their dacha burned and the House wiped out as part of an earlier plan to bypass the election process and place his loyalists directly in boyar positions. However, this has worked poorly and eight of Krupkov’s handpicked non-noble loyalists from Zapalovach City have been killed off. Krupkov has also sent in three people to become boyar he deliberately wanted killed, only for no one to take the bait, resulting in Krupnov ordering their assassinations himself. The latest boyar will likely be dead in a few weeks, so no one has bothered to learn his name.

Two fairly powerful faerie lords live here, the horned elves Aenwyn of the Lilies and her sister Dwynwen the All Seeing. Both are served by elves, nymphs, and dryads from various races, but both spend most of their time spying on old rivals from before their exile from the First Elven Empire.
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>>86485021

>Arzabinsk:

A fairly typical city-state, one of several that became part of Zapalovach early on when it was still a growing kingdom. Its population is mostly Northmen humans, with some dwarves, a few fey, and a scattering of other races in the city. Its main distinguishing features is it being home to the largest magical academy in the Republic, as well as a major producer of alchemic products.

The boyar is Niroma Temnyychuk, of House Temnyychuk. Her house is a major producer and exporter of dangerous alchemic products like gunpowder, explosives, and combustibles, but Niroma herself has little interest in the business side of things, preferring to see the her House’s products used to best effect instead. A pyromancer, pyromaniac, and all around genius with explosives and combustibles, she was key to Krupnov’s plot to destroy his own fleet, and later to kill off the ruling council with a fire. However, Krupnov knows full well Niroma is loyal only to her own fiendish desires and as tried to have her killed several times. When this failed, he helped her become boyar and put her in charge of the ongoing campaign against the Volcano God, where she continues to sabotage her own troops with explosive results.

Active faerie lords in the region include Pumpkin Jack, a plant-like serial killer with a jack-o-lantern head, and Drumphry, a dwarf-like scholar. Pumpkin Jack is worshipped/idealized/served by small groups of killers and pyromaniacs throughout the Republic and beyond, including humans, gnomes, redcaps, dryads, satyrs, and fire sprites. Drumphry’s followers and allies are mostly human, dwarven, and gnomish scholars.
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>>86485028

>Bylanhyne/Bellingham:

The only city to be located inland rather than along the coast, it was built to replace Nokpobrah as a major center of worship for the Northmen Pantheon, but like Nokpobrah, it gained a somewhat haunted reputation and lost its appeal to pilgrims. Much of dark reputation seems from the large, extremely deep lake upon which the city sits. There have long been rumors of strange fish people lurking within. The Northmen invaders assumed these were simply fey of some sort, but the faerie lords have long insisted the fishmen are something else.

These days, the large temples are underused, and the city’s economy mostly revolves around lumber, mining, and quarrying. Although originally a Northman city, most of the population these days are Westerlings drawn in from the surrounding rural areas (as well as some immigrants from Gvilderstaaten and the Belsirya region who often refer to the city as Bellingham instead). There are also small minorities of dwarves, hobbits, mongrels, and fey within the city, and larger numbers outside the city.

The boyar is Potap Lopatin, a repulsive banker known for his immense wealth. Krupnov would have killed him long ago if it weren’t for the fact that only Potap knows the true extent of his own vast financial empire and where all the gold is hidden. Instead Krupnov has to spend a fair bit of effort keeping Potap alive from his many other enemies.

Faerie lords in this region include the tree-like Ironbark and his treants, the antlered Sharp Prong and his satyrs and horned elves, and boulder-like Rockheart and his stone dwarves and gnomes.
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>>86485036

>Datavo:

This region is generally considered to be a part of the core Northman settlement region, but also has some Westerlings and non-human minorities. In recent times it is mostly famous for being home to House Kogantsy, who has made a fortune combining cheap labor with advanced industrial practices to produce large amounts of poor quality but dirt cheap goods. Slagodrov Kogantsy is the current boyar, chosen by Krupnov due to his unpopularity with the older noble families as well as his generous donations.

>Foghladrah:

The ruined fortress-city that sits on this bleak island of the same name was never a city-state in its own right, but rather a staging post from which Northmen launched many crusades against the stubborn group of Westerling humans and unseelie fey who lived here. Eventually they gave up and declared Foghladrah one of the city-states of the Zapalovach Republic, though it is rare for them to elect a boyar or send anyone to the ruling council in Zapalovach City.

The thin soil of the region means fewer trees grow here, and the land is good for little other than herding, subsistence farming, and small scale mining operations. Humans of Westerling origin are the most common inhabitants, but there are also many fey affiliated races like goblins, redcaps, harpies, mongrels, and hags.

A few powerful hags live on the island and are generally considered the true power here. Even more powerful faerie lords like Mutaa, Nichtmair, and Wicked Gale are sometimes drawn to the island by those seeking to bargain for more power. However, even older, darker powers are said to lurk here. The dead sometimes rest uneasily and ghouls, ghosts, and other undead sometimes roam the land.
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>>86485046

>Gorskanomyssk:

This city is located on the west side of Longelsk Island, and both the city and its surrounding territories are known for getting hit with hurricane force storms on a regular basis.

Northman culture has long struggled here, there are few economic reasons to immigrate, and the squabbling faerie lords of this island all evade conflict with the Northmen. As a result, the boyar is generally appointed by the Prince rather than elected as is the custom in most other city-states. The current boyar is Saradreza Vrinn, a sinister half-drow operative of Krupnov appointed to help root out any potential political dissidents. Lately she has been acting erratically though and some think she has been possessed by a ghost.

Gorskanomyssk is home to a mix of Westerlings, assorted fey, zapa elves, hobbits, Northmen, and a few dwarves and manogres. Several faerie lords of note live here, and are the true power in the region away from the city and coastal towns. They include the elf-like Lord Autumn, whose magic grove of massive birch rarely stays in one place, and whose elven, gnomish, and brownie servants see all, the decrepit fungi-like Sqampish, served by fungal goblins and mushroomites, The Big Bad Wolf and his werewolf offspring, and the hag-like Auntie Mold, served by goblins, redcaps, mongrels, and others. Pumpkin Jack is also a frequent visitor to the region.

>Gukotoust:

A fairly wealthy city, it is both the first (or last) most ships typically visit in Zapalovach, as well as the owner of many mines and lumber towns across a large region. Northmen are the most populous race, but Westerlings and assorted non-humans are also fairly common. Unseelie faerie lords sometimes stir up trouble in the region.
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>>86485058

>Kalusta:

This city-state is one of the few wealthy ones where the economy is driven by resource extraction rather than international trade. Its large old growth forests and mineral rich mountains seem ripe for exploitation, but the high concentrations of fey and difficult terrain have kept progress relatively slow for centuries.

The city itself has a more rough, industrial feel to it due to the large shipbuilding industry. Humans make up most of the population both within the city and in the rural areas, though the distinction between Northman and Westerling is more blurred here than most city-states. Zapa elves, mongrels, and dwarves are not uncommon, and many fey live in the rural areas.

The boyar is a foppish idiot from a very weak House who hopes keeping on Krupnov’s good side will keep him alive. A large contingent from Krupnov’s personal army has recently arrived in the city due to Krupnov feeling he doesn’t have enough influence in this region. However it is unclear what purpose they serve as most of the resources are already owned by Krupnov’s allies. Some say they are preparing for a campaign against certain faerie lords that are ancient rivals to those allied with Krupnov’s mother. Should this campaign occur, many locals will be torn between their dislike for the fey insurgents, and their dislike for Krupnov.

There are several mildly powerful faerie lords in this region who have long waged a relatively non-violent resistance campaign against large scale industry. They include the beaver-like Lord Pondwater, Bathwater the Nymph, and Gubnutz the Goblin Wizard. Their servants and allies include goblins, gnomes, pixies, nymphs, dryads, harpies, and animalkin, as well as some human followers (both open and secret).
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>>86485065

>Karyuretsk:

The ancestors of the Northmen who colonized this area were ultra-traditionalist in their beliefs. Some residuals of this remain in modern times including worship of the All-Father, and the low drone of the massive prayer horns that reverberate throughout the city several times a day.

The fey are numerous in the rural areas, and the forests themselves have a strange timelessness to them. Spring and Autumn seem to stretch on for months here, and winter never really penetrates the deeper forests.

>Kemeshma:

An old city, founded as part of the Zapalovach City-State, but eventually able to gain a measure of independence. It has a corrupt, decadent reputation, with lots of old money, and very few rules for those who have it. House Yanovich has many direct holdings here, and several lesser branches of the House live here full time.

The boyar is Ippolit Yanovich, a first cousin of Krupnov who is even more ruthless and scheming than Krupnov is. Krupnov would have probably killed him long ago if it weren’t for the fact that Krupnov’s mother seems to favor him, perhaps in the romantic sense. Luckily Ippolit has taken a strong interest in the occult, plus a wide range of degenerate and decadent pastimes, so he keeps off Krupnov’s back as long as he is kept entertained.

Kemeshma is mostly home to Northmen, but there are some zapa elves, fey, hobbits, mongrels, and dwarves about. Many of the area’s fey prefer the city to the countryside. The hag faerie lord Mother Dearest lives in the city’s red light district full time, served by goblins, mongrels, hobbits, and hags. Long John, Pumpkin Jack, and YiffYiff are frequent visitors to the city, while Mutaa and Nichtmair are also said to visit occasionally. YiffYiff is a close friend of Ippolit’s, and sometimes even represents him on ruling council meetings. Krupnov is generally less than pleased when a ten foot tall hyper-sexualized humanoid fox demi-god shows up at meetings.
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>>86485078

>Labidrinsk/Labridain:

This region was once the heart of an unusual kingdom of an unusual faerie lord. Obsessed with the relative success of the Azan Empire, she encouraged humans from the Belsirya area to immigrate to this region in order to study their ways. It is unclear whether she learned anything practical from the experiment or not, but faith in the Belsiryan Westerling religion remains to this day, as do many place names and other cultural markers.

The region is now home to a mix of Northmen and Westerlings (including many of the Belsiryan branch) as well as some hobbits and fey. The region, and even the city itself have a somewhat quaint reputation, where people move along at their own speed and are less interested in the cutthroat commerce practised in other regions. The city is known for being very accepting of other goodly religions, and aside from temples to the Northman Pantheon, one will find temples of the Faith of the Nine Saints, certain other Westerling religions, the New Azan Faith, and a few more obscure choices like the Bright Ones of Faarowt or the weird personality cult of Kalydon.

The most famous faerie lord in the region is known as the “Lady of the Lake”, sometimes confused by outsiders with the being of the same name found in Chrysovica. In fact, some believe they are one and the same.

>Makhokin:

This remote island has a reputation for being the most cold and desolate of the city-states. Once fairly wealthy from mineral resources, it is now mostly abandoned.

For unknown reasons, certain unseelie fey have taken a strong interest in the island as of late. Nichtmair’s gibberlings and dark gnomes, Pumpkin Jack’s assorted killers, Big Bad Wolf’s werewolves, Wicked Gale’s harpies, and Mutaa’s hags and swamp critters have all been seen on the island.
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>>86485089

>Neachtainovo:

One of several city-states where the old fey worshipping ways have never really died out. Formerly known as Neahtri U Moir (and still is by most locals), it is home to humans of an obscure branch of the Westerling ethnic group who have long seen the dark magics of the unseelie fey and the demon kind as the true source of power in the world. Neahtri U Moir fought much harder against the Northmen invaders than most folk in what eventually became the Zapalovach Republic, but were ultimately defeated. Some in the region still worship dark powers like Mutaa or Nichtmair however.

Boyar Mairghrean Morhalaigh of House Morhalaigh is the current ruler and mother of Prince Krupnov. House Yanovich’s influence was key in getting House Morhalaigh (a minor landowning house) onto the Nechtainovo Council, and later in getting Mairghrean the boyar’s position. Mairghrean enjoys bloodshed and strongly encourages her sons ruthless purges. It is unclear whether she is simply insane or the deaths are somehow fueling her ritualistic magic.

The city is a glorified town of poorly built and maintained buildings and most of the population lives in tiny settlements scattered across the pine thickets and wind swept hills of this desolate region. Humans are most common, but only barely, and few admit to any Northman ancestry, favoring their Westerling roots. Mongrels are very common here, as well some fey, hobbits, and dwarves, and a few zapa elves.

A few powerful hags and other unseelie fey of considerable power live here, including a few minor faerie lords like The Goatman or the Bog Siren. Other more powerful faerie lords visit from time to time like Mutaa, Pumpkin Jack, Nichtmair, and Wicked Gale.
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>>86485099

Nokpobrah – This small and isolated cluster of desolate islands is ruled by the crumbling city of Nokpobrah. One of the oldest cities, Nokpobrah (under various older names) has been on occasion quite powerful throughout its pre-Northmanhistory, being the seat of power for the occasional faerie lord or Westerling king. Backed by the powerful unseelie faerie lord Murkmer, this region held out the longest during the Northmen invasions/migrations, but it eventually succumbed, following the death of Murkmer. Nokpobrah was then rebuilt as a holy city for the Northman Pantheon, and large temples to all the Northmen Gods were built. However, the Northmen did not truly understand the consequences of slaying a faerie lord of Murkmer’s power, as such things are nearly unheard of. Dark energies saturated the area, and a priest of Zanzarah managed to harness them to become a lich of unusual power.

Although the lich, Grigoriy Rnatkin, has kept a low profile, Nokpobrah quickly developed a cursed reputation and its temples and fortresses abandoned. However, it still maintains its seat on the ruling council (it is said a powerful curse prevents its removal). Rarely does anyone take on the position of boyar or attend council meetings though. It is said House Yanovich has been able to negotiate some sort of deal with Grigoriy and now lists him as one of their most powerful backers. The nature of the deal is unknown, but likely involves Krupnov’s sister, who disappeared around the time the bargain allegedly took place.

Despite its dark reputation, some humans and dwarves still live in the region, fishing, herding, farming, and working in the few remaining operational mines. The City of Nokpobrah is still the region’s primary port despite its haunted reputation, but few linger there if any other options are available to them.
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>>86485110

>Samadolsk:

This city is more of an oversized fortress than anything. Originally built to watch over the no-man’s land between the Zapalovach Republic and Waldemaria, it now watches over the border with Mossovoy. Although officially Mossovoy and Zapalovach aren’t at war, the dead seem to wander across the border sometimes anyways.

The boyar is Vassili Cherkashin, and old war hero of the Laurentian Crusades. He is responsible for both guarding the border with Mossovoy, as well as coordinating with the Laurentian Crusaders. Vassili is far too honorable for Krupnov’s tastes, but Krupnov risks alienating a wide range of nations should he be seen as not taking the Mossovoy threat seriously enough. Besides, sending idealistic volunteers and conscripts to die against Mossovoy is just one more way for Krupnov to get rid of those he sees as potential threats to his power.

The land along the Mossovoy border is sparsely settled, but there is still money to be made in this region for mercenary companies and those who supply them.

>Statroitsk:

This region was once ruled by horse riding Westerlings similar to those in Waldemaria, but the Northmen were able to wrestle control of the area from them. However, due to the extensive bloodshed, a buffer area was established that would eventually become known as Sniden.

Most of the population are Northmen or Westerlings. Among the Westerlings, a fixation with horses, and worship of Queveron is still common. Along the Sniden border, some are associated with Adonis and minor faerie lords affiliated with him.

The quality of the land is among the best in Zapalovach, and grains, alcohol, and preserved foods are major exports. Many other folk of Zapalovach, whether they be from major cities or remote mountainside homesteads, tend to be dismissive the large farms and ranches of Statroitsk.
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>>86485121

>Svobovir:

This large town is located in a low-lying, marshy region. Not much happens here in terms of economy, though there are some high value alchemy components found only in this region. Most folk are Westerlings, but of a distinct subculture found only in this area. There are also many fey, and some hobbits and mongrels.

The Svobovir region is home to a few faerie lords, but contrary to the ominous reputation many faerie swamps have, most of the fey of Svobovir are friendly, and at worst some are loners, with only a few genuine unseelie fey about. Faerie lords of note here include the Frog Prince and Slithy the Muck Mermaid.

>Tikhongelsk:

This large city is generally the last visited by ships heading east, and the first visited by ships heading west. It is also ideally situated for trade with the Land of Windmills.

The boyar is a massive, morbidly obese brute named Yuriy Suslyakov, who some say has some manogre ancestors. House Suslyakov has long been involved in meddling with the affairs of the Land of Windmills, and Yuriy is no exception, where is he a major provider of loans and mercenary forces to various factions, though mostly Yaregor. Yuriy doesn’t get along well with anyone, but House Suslyakov are long-time allies with House Yanovich and a major supplier of mercenary forces for Krupnov’s pet projects. In return, Krupnov conscripts those he doesn’t like and sends them to serve as fodder in Yuriy’s mercenary companies.

Most folk in Tikhongelsk are Northmen, but there is also some dwarves, mongrels, and fey. Some goblins, ogres, trolls, redcaps, hags, gibberlings, hobgoblins, and other violent folk that have fought in House Suslyakov’s armies have been allowed to settle in Tikhongelsk. No faerie lords of note live or visit here.
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>>86485131

>Troipyevsk:

One of several city-states that make up the core of the Zapalovach Republic. For a long part of its history prior to the formation of the Republic, it was directly a part of the Zapalovach City-State, but was later broken off to ensure the City of Zapalovach had additional allies on the Republic’s Council, particularly on the matter of votes for who gets to be prince.

The current boyar is Jelena Gruzdev of House Gruzdev. A shrill, socially inept woman in her late twenties, her House was an early supporter of House Yanovich, and unlike some of Yanovich’s other allies, they are considered immoral enough that they are unlikely to turn on the prince due to some ethical dilemma. Unusually for a boyar, Jelena spends most of her time in Zapalovach City, usually in idle degeneracy unless Krupnov needs a few boyars standing near him for an event. Many of Jelena’s family members are dead due to a string of incidents that date back to before the Yanovich purges, but there are still enough left to run the city-state, manages house affairs, and provide Krupnov with some extra henchmen. Prominent members include a great uncle who does the work associated with being a boyar, and a cousin who is one of Krupnov’s favored enforcers.

Troipyevsk, both city and region, are well populated and wealthy. Most of the population is human, and Northmen culture is dominant. Krupnov isn’t popular here, but is tolerated by the merchant-nobles as long as his purges in Zapalovach City scare the wealth to Troipyevsk’s docks. It also helps that House Gruzdev has been generous with assets seized from Krupnov’s enemies, buying the loyalty of a number of amoral or criminal Houses, as well as some of the more prominent street gang leaders and information brokers like Fat Guz the hobbit.

No major faerie lords base themselves in this region, but a few have fans among the urban dwelling fey, such as Long John, Nichtmair, Pumpkin Jack, YiffYiff, and Mutaa.
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>>86485151

>Zapalovach:

The oldest and formerly most powerful of the city-states, it has recently gone into decline due to the paranoid cullings of the current prince, Krupnov Yanovich (often referred to these days as “Vlado Tenec”, the impaler). Following his purge of the boyars three years ago, Krupnov has focused his efforts mostly on weaker noble families within his own city. Historically such senseless bloodshed would raise the ire of the more nationalistic factions within Zapalovach, but as Krupnov has already killed off all the leading nationalists, he is safe as long as his psychosis serves the interest of his blackhearted allies.

The city of Zapalovach itself is in dire straits. Most of the merchant-nobles have left aside from Krupnov’s diehard loyalists, and the shady alliance of crime lords and foreign emissaries he relies on for support. The trade has mostly gone to other cities as a result, leading to an exodus of most of the lawful citizens. As a result the city has fallen into disrepair, with squatters occupying many buildings, and Krupnov’s army of half-breed thugs raping and thieving at will.

The countryside is in better shape but not by much. Krupnov has come to see all humans as disloyal to him to a certain extent, and regularly sends his thugs to conscript men (and more recently woman and children) to die in futile wars against various opponents (they are drafted into mercenary companies as a flimsy way of dodging certain legal and diplomatic issues). Although Krupnov is deeply hated, the fact that he has escaped death so many times is seen as a sign of how powerful the magic of his allies are (particularly his mother Mairghrean and rumored brother in-law Grigoriy).

The gnome-like rogue Long John Crustysocks is the only faerie lord that spends much time here, but he also spends time in several other cities. His associates are mostly halfling and gnome criminals, but also a few humans. Pumpkin Jack is also known to visit.
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>>86484171
Who?
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>>86485013
I really like this
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Is "Zapalovah" an alternative way to spell Zapalovach? It's been mentioned quite some times
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>>86488295
Probably, I have seen Zapalovah, Zapalovach, Zapalovech, Zaplovach, and Zaplovah. I probably have spelled it wrong once or twice myself.

Zapalovach seems to be the most common spelling though.
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>>86485110
I love the lore and the artwork you use for this! Thanks for introducing me to the artist.
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>>86489313
Could be used as regional spelling variants in the lore to add some depth.
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>>86481612
What's there to expand anyways?
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More stuff about the Terrania Freeholds.

Some chotë tribes are beginning to work alongside the drunig colonizers in the east. Their contribution mostly consists of guiding the human explorers through the jungle, since there are dangers lurking in unexpected places. The projects of connecting the different colonies together through land roads is difficult, and the only reason the authorities haven’t fully shut it down is because it helps to explore the Shinning Hope Peninsula, finding great treasures along the way. However, some chotë tribes are actually beginning to learn from the outsiders, and have shown a great interest in agriculture. The way chotë participate in the colonial agricultural efforts of the drunig centers around pollination. Their size and ability to fly makes them excellent for taking care of the crops the drunig are able to grow in the land, and since they can detect many signs of good or bad growth in the plants from close proximity, they are excellent at choosing the initial seeds and cuttings. They have not abandoned their nomad ways, however, and once the initial crops are underway, they go back to the jungle.
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>>86491740
>The Chugaranni and the Talking Trees

The Chugaranni are a race of dark skinned humans, with a taller than average complexion and very distinctive green eyes and hair. The origins of this group are poorly understood, especially considering how they claimed to come from the sea. The regions closer to the west of the Terrania Freeholds have no real groups that look like the Chugaranni, nor do they have records of nomadic people crossing through their lands. In addition, the technological level the Chugaranni have demonstrated is in no way able to produce ships stable enough for long sea travels. Some have argued that the only possible and logical origin of the Chugaranni is the Eldritch Jungle, but considering how little is known about that place, we cannot be sure. When asked about their origins, they mention how they were travelling through the world following the “voices of nature” and they finally found what the voices were telling them to go. Their arrival is estimated to be at around 500 ABE, and they settled in the Isle of Speaking Trees, the biggest island in the western archipelago of the Terrania Freeholds.
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>>86491758
The Chugaranni are hunter-gatherers, chasing the abundant game of the island as well as collecting the many fruits and mushrooms from the jungle. They live in groups of 30-40 individuals, with a matriarch leading the groups alongside the elders of the tribe. The daily activities of the Chugaranni, when not looking for food, revolve around the caring of the Talking Trees. They offer them great tributes, keep them free from parasites and cut the rotting branches if they ever appear. The Talking Trees are adored in Chugaranni society, considering as living gods. They frequently consume a series of mushrooms that grow in the Talking Trees’ trunk to commune with their deities. This makes them hear the voices of the trees, whose message then has to be interpreted by the shamans of the tribe.

The trees themselves are huge, with a height considerably higher than most of the local vegetation, they definitively dominate the landscape, blocking the sun from lesser plants with their expansive canopies. Their wood is incredibly dense, and throughout their trunk they have a series of protrusions that somewhat resemble the shape of human mouths. From these protrusions, a slight air current can be heard coming out in different pitches at certain moments of the day. The Chugaranni interpret these sounds constantly, a task left to the shamans of the tribe, who then decide what is the will of the trees.
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>>86491772
At the center of the island, the Elder Tree Ug towers above all other beings in the jungle. A tree of colossal proportions, it’s canopy has, over the years, grown to host the single sedentary settlement in the isle. The city of Ug (named in honor of Ug itself) is dedicated exclusively to the adoration of the great Ug, though it also serves as a gathering place for the nomadic tribes. Ug is essential for the Chugaranni culture: couples can only marry under the shade of Ug, least great catastrophe befall upon them. Around the first days of summer, the great Ug begins sprouting its flowers, transforming the green giant into a polychrome marvel. It’s this time of the year when the shamans from the different tribes get together to recover the great sap from the mouth protrusions of Ug. This phenomenon is exclusive to Ug, as no other talking tree has been shown to do this. Some speculate that the extensive roots of the colossal tree reach some sort of natural deposit underground that allows the tree to produce this sap. The Chugaranni then drink the sap, which will keep them under trance for a full week. After this, they will return to their tribes and tell the rest of the group the divine revelations learnt from the great Ug.
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>History of Ancient Etera

Etera is incredibly ancient, up to the point where some consider it the oldest civilization on Scimitaria. Although there's no way to confirm this, it is for certain that it is more ancient than the Elven inhabitants of the continent, as well as being the first human civilization that sprung up on it.

What little we know of Etera and its history comes from dusted scrolls in foreign libraries, as the city itself has never been accessed by anyone for centuries, if not millenia. For a long time, Etera was by far the largest city on Scimitaria, being dubbed as "the Saphire of the Mountains", thanks to its beauty and its pristine location. The Eterans were so proud of it that they (most of the time) refused to found or establish new cities and colonies. For that reason, Etera began expanding more and more, while the Elves kept claiming more lands in Scimitaria.

Although we know that many humans cities, such as Arangea, Bumi and others were founded around the last centuries of the Eteran civilization, we can't tell for sure if these people do hail from exiles and colonists of Etera, like they claim. Most scholars would claim otherwise; that these human cities are unrelated to Etera -apart from a very distant relation- and were instead immigrants from the east. Nonetheless, these specifics are lost in history, but we do know that Etera barely interacted with their human neighbors, at least no more than they did with their non human ones.

We know that the Eterans worshipped the two moons of the world, one being the aspect of the primordial deity we know now as Mg' umba, and the other being the aspect of the goddess known as Irem, both gods that are present in the faiths of Arangea and Bumi. However, in the case of the Eterans, this worship was not in the usual sense that we know today. The Eterans performed complicated rituals and incantations that allowed them to draw powers beyond comprehension from these divine sources.
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How's it looking for merfolk and those creatures that dwell in unfathomable depths (and cults that spawn around them)?
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>>86492229
One of these powers is the protective barrier that surrounds the city to this very day, a spell that -according to sources- was cast around three hundred years before the eventual disappearance of the Eterans. That spell was the last people saw of the Eterans outside of their own domain, and only certain outsiders were allowed in and out of the city. Another power we are certain can be traced to blood magic is the control of serpentine creatures not very different to dragons.

These Frost Dragons -for a lack of a better name- were a common sight in the mountains around Etera thousands of years ago. Their size varied; a young dragon could be the size of a small horse, while a fully grown male could reach the size of a castle. These dragons were controlled (and possibly created) using Blood magic, by mages known as the Anogrosi, whose stature was important in Eteran society. However, we are still at loss as to what purpose these winged menaces served to the Eterans, as we know they had no interest in conquering. Regardless of all, it is safe to assume that the control of such power gave rise to the arrogance of the Eterans, who began to see themselves as gods among mortals, and perhaps for this very reason the protective spell was cast at the first place. It is said that even the lowliest of peasants in Etera lived like a foreign aristocraft, although these claims are dubious.

As for their society, Etera was led by a conclave of the most powerful mages and the most influential landholders, most of whom could trace their family's ancestry thousands of years to the past. Although the city, as it appears now, nestled atop high mountains, doesn't come off as too large by today's standards, a specific scroll found in the deepest bowels of Hithlone's Citadel has given as new lights to Etera's true size, as well as the disappearance of its inhabitants.
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>>86492467
This scroll, whose author is of no name, states that Etera stretches for miles upon miles deep in the mountain (which, the scroll states, is a large volcano) on which it was built. Supposedly, the Eterans found something while digging in their mines, and this something only helped to fuel their greed and hubris. They delved deep into the volcano for secrets beyond comprehension, and eventually they reached a power that would ascend them to godhood.

We can't know for sure what this power was or what was its nature, but its discovery led to the event that we are certain was their demise. For the first time in what seemed like an eternity, the lords of Etera ventured beyond their walls in search of slaves, one that would be used in a sacrifice of grand proportions. In particular, they sought out for powerful individuals; wizards from the Isle of Wizards, Drow and Sea Elven priests, as well as humans with a gift of the arcane.

The scroll cites another writing, by a particular Eteran mage, which ended with "blood... and fire.. flames so large.. the voice speaks.. the sacrifice.. enough...", before claiming that after this event the Eterans had vanished with no trace, all the while Etera itself was left intact.

We can't be certain of the validity of the scroll or its author, as Etera was considered for a while the largest mystery of Scimitaria and no one was capable of attaining the slightest information on it. However, from the date that the scroll (or the other ominous scroll that it mentions) was written, no trace of the Eterans is left to be found. Not only that, but the abduction of these powerful individuals for the purpose of a grand sacrifice is mentioned in sources from all around Scimitaria, and the disappearance of the Eterans has been ingrained into the myths and legends of Arangea and Bumi, as well as other human people of Scimitaria.
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>>86488295
Im the og creator of zapalovach republic on the very first thread. The correct ways is Zapalovach Republic, since I think it means "lighter" in czech. I was drunk and high ans basically put one of my homebrew nation on it and im loving reading all the lore you guys are creating from it. Will steal. Peace.
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>>86492686
Nowadays, the Saphire of the Mountains sits around completely devoid of life, with the protective spell remaining firm as ever. Many have tried breaking it, in search of the secrets of the Eterans, but all have failed. Others have tried searching deep into the secrets found in the volcano, only to find horrific deaths, while the Arangeans and the Bumians complete pilgrimages to these mountains, in order to bask at the glory of this once marvelous city.

The Dragons that were supposedly controlled by the Eterans have also disappeared, with very few cryptic sightings of similar creatures in the very mountains. The description of these reptilians is unlike of any dragon we know exists (or that has existed) in the known world, which creates even more enigmas.

And as of the Eterans, little can we say as to what truly happened them. Did they ascend to a higher plane, meeting their gods? Did they get punished for their hubris and cast into the abyss, or was it something even more sinister? As long as the magical barrier that surrounds Etera remains as is, these questions will never be answered.
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>>86492800
rereading what I just wrote makes me want to retcon the protective barrier being cast just before their disappearance. Also, I think Etera should be considered a wonder of the world, although I don't know the current status of these
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>>86492727
Good man i salute you.
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>>86492303
dark
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>>86492800
>>86492686
>>86492467
>>86492229
Damn, Etera seems like the most interesting of all the ancient civilizations of Giantstep.
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Do any of the "beyond the hedge" nations apart from Hereby have any lore?
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>>86493926
Other than the tangential lore from the WEE and the historical maps, not really.
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>>86359261
holy kek
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We still need 5 wonders and 7 horrors to fill out the list
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I want to continue the historical maps, but I need a couple of dates before I make the next:

a couple of things needed to make the next Historical Map:
>The first appeareance of the witchelven.
>Start of the witchelven congregation in central Giantstep
>Founding of the Witchelven Empire as a nation

If we assume that the Witchelven invasion to Azan was in 1.910 ABE, the previous events have to be sometime close to it. That and the breaches' openings.

Also, Ellesis (later Anchovia) was probably a small power at this point, according to the lore. How bigger should it be? Or should it be a province of the Merfolk Empire?

By the way, what are some other big, important events that shaped history that aren't in the google doc timeline?
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I added the remaining lore from >>86437925 >>86424201 to the wiki. Can someone check if I haven't missed something?
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Love the fact this is still going and everyone participating. Gives me hope for this board
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>>86441245
We are going pretty with this. We could also erase from the map some areas that need little to no lore:

>Statue Island
Noone can even step on the island without losing their memory, so trying to know what's in there is pointless.

>Skull Rock
It's just a rock in the shape of a skull, more of a geographical curiosity than anything else.

>Lotus Island
Same logic than Statue Island, noone can enter without getting high forever, so noone can explain what's inside.

>Old Nogar
Nogar has a decent amount of lore, and Old Nogar is technically a part of it.

>Squid Peninsula
There's no civilization there, it's impossible due to the insects. The only thing that can be expanded is the Great Firewall to keep the ants and termites at bay.

>Lucy's Land.
The inhabitants of Lucy's Land don't know how to write or read yet, so we can't know what happens there. Plus, the lore is wholesome as it is.
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Is this the most number of threads any of these /tg/ threads has had?
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>>86503030
I agree with all of htose
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>>86503772
I'm not sure. Though if it's not one of the longest original /tg/ settings, it's probably close.
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>>86503812
And yet no 1d4chan article or mention...
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NEW THREAD, NEW THREAD

>>86504173
>>86504173
>>86504173
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>>86503843
So?



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