Sup /tg/. Inspired by this thread >>85541408 I'd like to build a nice space setting today. Something a little lighter than Traveller with aspects of various other exploration & trading-focused IPs in it. I'm currently opting for FATE as the system to have something sufficiently abstract.Usual rules apply. One detail per post.You cannot contradict previously established lore.I'll start.-FTL "lanes" exists between major bodies of mass. Opening a hyperspace window becomes exponentially harder the further away from a gravity well you are. Consequently falling out of hyperspace in deep space due to engine failure may require the crew to try and return via relativistic means.-Opening a hyperspace window becomes increasingly difficult the higher the ship's mass, making around 700 thousand tons the the absolute limit for most ships -Communication rapidly corrupts in hyperspace, making planet-to-planet comms rely heavily on couriers -There are several power blocs and many independent star system-True AI doesn't exist for [handwavy reasons] but highly competent expert systems do-Many space ships are crewed by families and conversely many people take to the stars in order to find a mate
>>85661451I won't contradict but you'd be hard pressed to manage a comfier space setting than Samorost. Granted, that's more down to the vibrant Petit Prince style microplanets than the ships but still.https://www.youtube.com/watch?v=Gp3p-67nHGQ-Systems were colonized from the outside in leading to an abundance of outer gas giant stations which represent the closest thing to "interstellar civilization".-As a species humanity's "hat" appears to be that we're collectively lazy enough for the 3 generation rule to apply but also prone to bursts of genius when forced to rely on them and unaccountably lucky enough to dodge our worst mistakes unscathed. PCs make the world go round.>For this reason satellite culture is on a continuum with ship culture, kids get sent on Rumspringa or downwell to marry in/up new blood.
>>85661451The legal distinction between a group of people who happen to be visiting a planet or star system (possibly for decades) and a colony with legal rights to the territory is the establishment of a Charter. The Charter of the new colony sets out the legal rights and obligations of the people living at the colony and any possible off-world sponsor of the colony. There is wide variation in the contents of the Charters of different worlds. After all a company town mining colony with less than one thousand permanent residents has very different legal needs compared to a major world with a billion citizens. The typical Charter assigns the right to create local law to a local body, such as a parliament (typical on large colonies) or a board (typical on smaller colonies).Each Charter has to be submitted for approval by the bureaucrats of the Earth Authority, which protects certain fundamental rights. For example a proposed Charter legalizing slavery, piracy or murder would be rejected. Nearly everything that does not threaten this narrow set of rights has been written into the Charter of some colony somewhere.Although this flexible system has previously delivered a good mix of legal certainty and local flexibility while protecting fundamental rights, it is not without its flaws. Conflict, usually political but occasionally armed, over the establishment, abolition and revision of Charters is common on the frontier. The requirement for the Earth Authority to approve every change in Charter offends the more powerful off-Earth factions, who see themselves as equally suited for the role of arbiter of fundamental rights. The Colonial Court of the Earth Authority can (and sometimes does) strike specific clauses from Charters based on the argument that the clause in practice leads to the violation of fundamental rights. There is an entire cottage industry on Earth dedicated to Charter litigation, which is a frequent target of ridicule among spacers.
>>85661599It's bigger on the inside.
-Spacers are a superstitious lot so they believe that a ship must have dirt from its homeworld in it or it'll get lost among the stars.This dirt is usually home to a bonsai or other long-lived fairly care-intensive plant and groomed thoroughly over the course of the ship's lifetime.-When a daughter joins a crew in marriage she brings a cutting from her father's Homeworld Plant onto the new ship.-A single ship owner asking an opposite-gendered person onto their ship is, at the very least, a way of propositioning them and on many cultures an outright marriage proposal.
Need more military style ships.
Reliable and honest courier families are prestigious.
>>85662767Some more Spacer superstitions for you:- Just as it used to be on Old Earth's seas, it is the duty of every Spacer to rescue any shipwrecked person, even among ennemies. However to bring a frozen corpse from the void unto the ship is regarded as a desecration of the dead and a grave portent of doom.- Throwing people out of the airlock is an extremely barbaric act that is pretty much only practiced by pirates or terrorists. The souls of voided Spacers, as well as victims of shipwrecks, are said to become vengeful void ghosts. Some crews and captains just laugh it off, while others wear talismans or hang charms in the ship to protect against them. The nature of those items varies according to the numerous forms of spirituality, old or new, that exist among humanity
>>85662767I quite like this.
>>85661451There is a charity establishment under the name of a prestigious explorer that went missing. The charity's primary purpose is to seed major lanes with "safety buoys", small satellites that carry a small cache of resources, ship fuel and non-perishable supplies. This charity is often funded in a style of "march of dimes" where in a major trading family will often set aside funds to donate.Consequently, this also makes a lucrative business in less scrupulous "sublight scavengers" who will traverse the lanes, looking for ships and buoys to pick off for cheap turn around.
In the previous major conflict of the spacefaring age, the orbits above a key staging planet was filled with the wrecks of ships lost in battle. Due to the economic hardships following the war and the traditions described in >>85664488, the wrecks were collectively designated a war grave of the highest order and left to decay out of orbit naturally.Over time, the sporadic re-entries of these old warships formed the basis for a new festival - The Festival of the Homebound Stars, celebrating the return of these forlorn soldiers to their final resting place planetside.In the many years of peace following the end of the conflict, the planet has become a common meeting ground for diplomats and military representatives of the various local powers. It is a pilgrimage to pay respects to the spacefarers who gave their lives in service to their respective homelands, and a stark reminder to those in power of the tremendous gravity of their post.
>>85665065>>85664488One extremely sought-after resource for the warding off evil are pieces of a broken-down starship that was retired with honors. There are myriad ways people try (and often succeed) at making sure their piece is authentic with many crew indeed having a guaranteed piece as part of their retirement package.The first meal upon a new starship must be of live meat butchered and prepared onboard. This has given rise to a rather active fowl breeding industry and elaborate sacrifice rituals."An unbloodied ship bleeds its crew", as the saying goes.Ship cuisine often involves a high amount of what can broadly be described as sandwhich/roll/wrap for two main reasons:1) It can easily be consumed while working, at stations and in zero-G2) Reconstituted or artificial ingredients are easily hiddenIn other words: A lot of what spacers it is (intentionally and not) highly reminiscent of various types of old earth convenience foods. Another favorite is bean chilli in various forms as pulses grow easily in hydroponic conditions, store amazingly and flavoring agents allow for a great variety.
>>85669119Starsector has many really pretty ships. I think the Conquest - and a lot of the other midlines - have some of the best aesthetics.
>>85666896>Over time, the sporadic re-entries of these old warships formed the basis for a new festival - The Festival of the Homebound Stars, celebrating the return of these forlorn soldiers to their final resting place planetside.Beautiful stuff
The number of pieces that a senior crewman owns - and, by extension, the number of successful vessels he has served - is a mark of pride amongst some circles. Much as the ancient whalers of Old Earth founded their social strata upon the mounting successes of their seaborne careers, an old hand of the trade with a number of genuine pieces under the belt is considered a "living talisman" in their own right.To have seen this many vessels through to safety is no small task, and spacers who attain this enviable position often hold considerable sway amongst their local communities as advisors and old masters.
>>85675722KINO KINO KINO
>>85661451While the work and toil of couriers may circumvent the rapid decay of communications in hyperspace, the arrival of these couriers to some parts of space may be too infrequent or irregular to serve as reliable pathways of communications.In such isolated systems and planets, the local authorities or major organizations may endeavor to install repeater stations along the path of more popular travel routes.These repeater stations serve as "mailboxes" for ships and crews hurtling across the galactic highways, allowing a ship to deposit a message for another ship to read or collect at a later date. The proximity of these stations to more active hyperspace lanes allows less frequented planets to take advantage of the higher rate of traffic, without requiring passing ships to make a detour. Some repeater stations may also offer amenities hard for spacers to come by in their long treks between systems, such as fresh produce or local specialties.As local hubs of communication and convergence along the hyperspace lanes, older repeater stations have become fondly cherished by the crews that come by them.
>>85662767With all the baggage invitation aboard comes with (breathing the same air's analogous to bread and salt) crew are very finicky about their airlocks, aside from the investment in universal interfaces they're diplomatically non-committal parlours.>>85665065Less scrupulous does not mean sociopathic and usually if in range of a distress signal scavengers will blaze towards it quite conspicuously. Not only does it quieten the grumbles of spacer society but it also allays any fears the crew might have of vengeful ghosts (those that are truly stingy tend to have quick turnover).>>85667696Bugs are a divisive topic in the first meal tradition on account of "hemolymphing" rather than blooding new crew. Proponents instead argue that it's a bird's flight that makes it an auspicious meal, a trait which several insects share. Detractors point out that cricketflour farts are about the only ones more pungent that ubiquitous bean funds, money saved on bug rearing goes into extra atmo scrubbing.>>85687821"Wish you were Here" is an infamous chainletter believed by some to be an advanced AI running on largely memetic substrate. Interestingly it assures replication not by threatening curses but by promising (and reportedly delivering on, albeit subtly) rewards. Couriers with a skeptical bent suspect that it's really a frivolous secret society spreading gifts and good cheer for kicks. True believers point out that that's exactly how WywH would operate if it were a playful near-singularity.>>85669569Reminds me of a sf anthology Hannu Rajaniemi (the Quantum Thief guy) whote riffing on Invisible Cities.
>>85665065>>85689399In some of the outer systems of civilization where the sway of interstellar politics is not as great, the rescue-coverage of scavengers in "atonement" for their theft of buoys has developed into an odd barter of sorts - the scavengers serving as a part-time "coast guard" of the system, keeping an eye out for stranded travellers as they move from one debris field to the next.Some older scavenger crews have even had honors bestowed upon them for the repeated services rendered in returning stricken ships to the safety of civilized space.
>>85693153"Honours" which strictly speaking are extravagant pardons. The practice's origins are murky but generally speaking the medal/writ is obliged to reference both an estimate of tonnage whose theft is being waived and the act which earned just leniency. Different branches of the charity vary in leniency and how conciliatory they're willing to be, this is often expressed by the layout of such honours. Paradoxically those from militantly anti-scavver branches are among the most revered. Deigning to bestow them so rarely makes them rare and much of that extra time goes into etching Byzantine etchings of wasted resources (think Garden of Earthly Delights) with the obligatory heroic act are usually little more than a begrudging doodle
I loved the basic visual setting premise of games like Starlancer where the Cold War didn't end, it just ascended beyond Earth.
>>85669228Eve Online has a pretty nice looking roster as well, IMO.
There are no extraterrestrial lifeforms present, extant or extinct, in the Charted Domains or Sovereign Space as it is known - and probably anywhere else in the galaxy beyond. Man sits alone at the top, bearing the crown of creation in abject solitude, despite all our dreams and imagination leading us to believe in the contrary. However, distinct human subspecies have developed over time, removed enough from the baseline to warrant such a designation. Genetically engineered, hypermutated, part man, part machine, superevolved, or a combination of anything listed, humanity splintered into several different near-human offshots, all now laying claim to the legacy of Earth and Man by their blood and their birthright. And alongside them a multitude of plants, animals and weirder beings still was wrought from nothingness by human genius and hubris, be it for science, war, adaptive colonization or simple entertainment. And further more, the prospect of artificial and virtual life beckons on the horizon...The universe turned out to be far stranger than anything we could ever imagine, and in great part it was our doing that made it so.
A shockingly popular trade item - especially between crews - are various types of artisanal fermented foods such as hot sauce or sauerkraut.Not only are shelf stable items simply more convenient to handle their production also gives people something to do and can be a source of favors.Truly excellent families have extremely dedicated orbital and planetary fanbases for their product.
>>85662767Very cool dynamic
>>85662767combined with some ideas from here >>85697373 it could give way to a really cool setting-defining aesthetic
>>85662569>apart from couriers, another highly respected, renowned and sought after profession among the spacers is that of an arborist or "tree surgeon", caretakers and scholars that keep and study the ship's plants and trees, making sure they thrive in zero g during the long treks the vessel makes across the void.
I don't have much to contribute but I drew some spaceships a week ago that you might like.
>>85707603That's all I got.
>>85707531>>85707549>>85707568>>85707586>>85707603>>85707620>our autism has lured im an actual drawfagomg anon, these look great! Pretty cool shapes overall, the dark green thing feels really heavy and the slot machine ship is goofy in just the right way. I think I like the tri-globe and spindle disk the most though. What program/hardware are you using for these?
>>85707842>What program/hardware are you using for these?Krita.
>>85707965do you take requests?
Best thread on /tg/.
>>85701410The gradual accumulation of such traded items is considered by some to be an informal record of the ship's travels, as the use of unique local ingredients and subtleties in the fermentation process act as unique "identifiers" of the originating ship.Crews that rendezvous for other matters sometimes compare collections and trade tales of the experiences and interactions that led to their development. Finding another crew with an artisanal specialty acquired from the same ship is like a chance meeting with the friend of a mutual friend.
>>85707568Reminds me of the slug ships in FTL, very elegant.>>85707586Ah, a stolid privateer-trader. For some reason it makes me think of bulky reptile ayys. Shelled and wallowing in mineral enriched mud.>>85719855Had a similar idea for the Hollow Knight RPG named Sampo after the Finnish do-anything treasure. It's other properties like medicine or building material (inspired by rl bacteria pockets some bugs have on their bodies and gut flora) need not apply but the name gets across the value."Bonsai or Brew?" >>85662767 is the subject of eternal good-natured squabbles within and between crews. The response that inevitably creates the most uproar is inevitably "both", especially when the fence-sitters tried pickling cuttings of their ship-tree. The very height of hubris!
>>85719855>as the use of unique local ingredients and subtleties in the fermentation process act as unique "identifiers" of the originating ship....shit anon.You have no idea just how much this actually works.There's actually very regionally different wild yeast & lactic acid bacteria that make discernible differences.A ship has its own microbiome.A SHIP IS LITERALLY ITS OWN LOCAL REGION LIKE CHAMPAGNE *AND SCIENTIFICALLY SPEAKING YOU WOULD ACTUALLY TASTE A DIFFERENCE NO HIPSTERISM REQUIRED*https://www.researchgate.net/publication/298082930_Influence_of_yeast_strains_on_aroma_and_taste_composition_of_sauvignon_vert_wine_materialshttps://www.newscientist.com/article/dn28227-how-the-local-yeasts-can-affect-the-flavour-and-aroma-of-wine/JUST TWO QUICK EXAMPLES I FOUND
>>85703636>combined with some ideas from here >>85697373 it could give way to a really cool setting-defining aestheticBiological artistry and a very deeply rooted (heh) nature-first aesthetic you mean?Unless you missquoted I'm not 100% sure about the connection unless you simply mean that these are a good framing in general.
>>85704368Always loved this idea for a ship.
Marine environments are much easier to maintain under spin gravity than are land agrihabs (coriolis drift gets felt as a current), and spin gravity is far more energy efficient than grav plating at scale. This means that the further out you get from the main FTL lanes, the more likely you are to see hardscrabble mining stations in some solar system with no habitable planets, under partial spin gravity and surviving mostly on seafood and old school zero gravity compatible crops. Safe planets you can live outdoors on are something no spacer ever takes for granted - they've all done long stretches of EVA work at some point, and most have hauled ore or ice from these crappy stations. This means that just as in Earth's agrarian past, large meat and poultry dishes are the centerpiece of most holiday meals, as a break from the tedium of space food.
>>85720697Yeah, and I figured that the ingredients used would reflect the usual routes of the ship and the crew's background/experience. It'd be a bit like a mix of a calling card and signature dish - something unique to that crew and a reason for crews of similar tastes to reunite every now and then.>>85720664Not familiar with the Sampo or Finnish folklore as a whole, but I'm interested. Any recommendations for further reading?
>>85669119>>85669228What system would be best to run a Starsector game? Traveller?
> this threadIt hurts
>>85661451Reposting from last threadI've always pictured future livable spaceships having moss walls or floors. Moss is used as atmoscrubbers on old folks homes & stuff & it can help keep the air from growing stale which is a big thing astronauts deal with apparently.I also feel like most ships would end up like family farms. Every kid is gonna have duties, that grow in responsibility. Every year or maybe more all these little ships group up at a space station or planet in a type of get together not unlike county fairs. All the ships come together to share news & buy the bigger & more expensive parts they may need. Prospect new claims or new trade routes or contracts. Perhaps hire new ship hands. Fun competitions & entertainment. Kids would have dances & other socializing events, find love, get married. Older kids might find new work on a different ship to make finances easier on their family, or to save up cash for their own ship on day. It's a certain kind of rustic sci-fi that you don't see. Lots of shows, like Star Wars & especially Firefly, embraces rustic frontier living, but nothing about family ships. It's always a bunch of youngish people doing space jobs
>>85730455That's 100% apple pie conservative wetdream rustic Americana. How is that "hippie"?
>>85730346Not sure about the moss, feels like moisture/corrosion could be a bit of a problem unless it's contained to specific rooms or parts of the ship. Maybe a small therapeutic or recreational room.I do like the "growing responsibilities" idea, though.>>85729856Hiraeth.
>>85661592Those are women's shoes with guns strapped to them flying around space. Not mad, kind of like it. Just saying.
>>85730346Nobody shows family ships on TV because child actors ruin scifi shows. Think about how bad the kid episodes of Star Trek have always been. Scifi in written or drawn form is much more likely to depict intergenerational spaceships.
Is there any rpg where you can be the comfy spaceship, taking care of your crew?
>>85732025Ship Brains in Traveller can do that. There are even rules for biotech in the vehicle book, im sure it's compatible.
The Mercenary TribesMercenaries saw a resurgence with galactic civilization as nations splintered and colonies broke free, many did not have resources too build their own fleets and would co-hire military personnel from private actors. however as these early days saw a lot of combat these mercenaries never had time too return home before the next assignment. this resulted in one company building a habitation vessel so that it's employees could bring their family with them in space (positioned outside of combat of course). over time more and more companies would build these ships which could also function as a mobile space station. many of the children would be trained too operate ships, perform maintance, and fight by the companies whose leaders unshockingly had questionable morals. these children would commonly be employeed as mercenaries themselves when they grew up by the company whose ship they had lived on. this meant that overtime mercenaries started too culturally drift from the rest of humanity as the job became hereditery. over time the people on the habitation ship would form a "clan" that would man the warships. these clans (squadrons) would then be part of a tribe (fleet) which is sometimes part of a federation.when the population became too large they would build a new squadron (usually very small) and a new habitation vessel and split the Clan creating a new one. through this process the tribes would grow in numbers.nowadays it is estimated that a third of all "military personnel" are tribals. most of these are members of sworn tribes, tribes that have taken the role of the military for a nation in return for supplies and pay. some however have formed nomadic fleets that travel the galaxy freely, usually the only mercenary work they can find is the occasional pirate extermination.
>>85732438>Ship Brains in Traveller can do that. There are even rules for biotech in the vehicle book, im sure it's compatible.OUTLAW STAR CAMPAIGN!
>>85732565I was thinking Farscape but yeah they got avatars too
The air scrubbing system - just like most of the other systems for the support of life - are effectively cybernetic, with machine, plant and microorganisms working together. Stale, CO2 rich air is mixed with nutrient solution and aerosolized and sprayed onto the roots of the salad section of the gardens, which unlike the rest are easily automated and rapidly growing. This removes a high percentage of particulates and constitutes the first stage of the refreshment process. Waste not, want not. >>85730346OP here welcome back. Your post inspired me to do this. I'm so happy that people actually came in for this.
>>85732458Habitation ships are not usually built at maximum size but are rather built over time with the clan adding whatever they themselves want. this gives habitation ships a very chaotic appearence in most cases. however these parts are rarely bought and the ship is instead expand by scavenging parts from defeated vessels, it's not uncommon too see entire starships welded unto them. unlike most of spacer cultures the tribals do not fear that the ships will be possessed by ghosts as long as the "spirit" of the ship stays strong and content.it's not unheard of for large habitation ships too have large greenhouses allowing the tribe a sort of outdoors area. other common aspects are arenas and combat training rooms, after all they are a martial culture. on the largests of habitation ships you might even find shipyards or industry capable of refining and producing the materials needed by the clan.
>>85731169>feels like moisture/corrosion could be a bit of a problem unless it's contained to specific rooms or parts of the shipThis is true for pressurized modules containing people in general. From the perspective of a pressure vessel there's not a whole lot of difference between a bank of moss and (You)r ass.
>>85731169Not necessarily. You could have algae tanks & dirtless moss beds strapped onto lattices. Hydroponics are gonna be a big deal if we ever get to space. Stale air, water filtration, temperature control, psychological stability, etc. are all helped by having plants.
>>85732999>Comfy garden-shipsSign me up.
>>85732683I'm so happy I inspired you. Rustic sci-fi is kind of a passion of mine
>>85732999Botany should be a standard skill drilled into every able spacer for all the reasons mentioned above and because it's a hobby that helps keep humans from cracking up psychologically. Until your tech gets well up the scale, having stuff to help you not go bonkers while you fly about the cosmos in a beer can is vital.
So this is a bit of a tangent but what kind of planets would be good in a space setting?Obviously no ivys because fuck that shit. Mosses & algae have already been mentioned, what about grasses? You could make a contained grass carpet or walls & even use then as foodstuff when harvested.I feel like some sort of fruit bearing hard wood would be nice but I don't know of any where the roots would be manageable. Dandelions are great for food & tea but the fluff would be terrible.
>>85736146>So this is a bit of a tangent but what kind of planets would be good in a space setting?Habitable ones.
>>85736176I meant plants
>>85736146Bamboo? Grows fast. Airplants? Just stick em all over the place for decoration. There are those plants that look like stones too. Lithops? They're just like big green pebbles. Honestly though they trigger that tidepod instinct in me of wanting to bite down on them even though I bet they're disgusting.Aside, I've always liked the idea of fucking wooden spaceships or space habitats but they're about as rare as the wood of the true cross for how much you see them. Pic related is from Tenchi Muyo and probably started my love for them: the centre is a big garden where the spaceships brain and power supply (which is a tree, it's a magic tree) is kept, I know its not realistic or anything close, but there's something awesome about the warmth of nature contrasted to the cold of space. It's the same reason PREY 2017 and it's art deco spacestation appeals to me so much. You've got all this brushed brass and wood panelling and red leather seating, then a window into the void right next to it all.
>>85736280>I know it's not realisticThey're real now. The first wood-framed satellite is currently awaiting a launch opportunity to go up on an Electron rocket. The magic tree bit isn't real but pressure-treated wood is totally a viable concept for spacecraft frames.
>>85736280>Ryu-OhI have never seen such a good, hi-res picture of that glorious treeship, thank you.That center garden and the clarke-tech level of biotech that it would need is something I've loved since I first saw it.
>>85736522That's because one doesn't exist on the internet. I know, I've looked. So in my autistic glory I downloaded Tenchi Muyo (and found out they released follow up seasons to the original Tenchi Muyo recently, like the most recent was in 2020! Fucking wild) and went through the second episode frame by frame until I could capture a good image. Incidentally I did *that* because I got randomly recommended a collection of Tenchi Muyo concept art on Youtube, and realized this weird old harem anime has some ridiculously beautiful design. So I went looked for images and after failing completely, resorted to that. https://youtu.be/NAB65caIO7M>>85736315That's very cool, but I can't seem to find out if wood even *is* a good space material. Seems woodsat was mostly made to figure that out. Be neat if it was.
>>85736635>in my autistic gloryMy hat is off to you anon, thank you and I've saved it too.Now to go enjoy that intro music again.
>>85661451There are extremely fast hyperspace lanes to the Magellanic Cloud dwarf galaxies which orbit the Milky Way... that nobody has ever attempted because they don't link up to any other lanes and the realspace near ends are uncomfortably close to black holes.
I need some massive starships that look like they could be cities unto themselves.
>>85737994The difference between a city ship and a space colony is the size of the engines and fuel tanks.
>>85732999Oh, I'm not arguing against space vegetation in general - just that it probably would have to be sectioned off in its own area or room, rather than just being everywhere on the ship.You probably don't want all that moisture-exuding vegetation and leaf litter next to your engineering or electronic spaces, for example. Would be fine for residential or transitory areas, though.
>>85740024Those spaces would probably not be pressurized at all. See Apollo service module, Shuttle orbiter aft of the cockpit, most of the ISS, etc.
>>85740024The true mizers you'll want your plants sectioned off so you can tweak the atmosphere mix to a more plant friendly composition ie higher CO2 concentration and higher pressure. Also you probably want to illuminate the interior of your ship in something besides the red + blue wavelengths most readily absorbed by chlorophil unless you long for mood lighting in your magival realm.
I understand CYOAs usually get quarantined to their general, but this is literally called Comfy Spaceship CYOA so it feels pretty relevant to the thread. It's good for provoking those comfy scifi vibes anyway.
back to orbit
>>85740059The general gist of the ships I got from previous thread posts was more of a space-trucker / houseboat in space kind of feeling, so I assumed most spaces would be livable without requiring too much EVA.
Not a space-ship per se, but the FAR games have some really good atmospheric and visual work to lean on for inspiration.
>>85747034Certain parts of the second title like pic related, especially. Mild gameplay spoilers, though.