[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: L-O-R-I-A.png (343 KB, 6000x3500)
343 KB
343 KB PNG
Agenda item 1: We need a wiki
Agenda item 2: Party on!

Rules:
>Only fleshed out lore will be added. The minimum of one loredump should be around 200 words.
>Only add/claim one nation or lore related to one nation at a time. Other anons want a "piece of the cake" too.
>Please keep the size, power and global importance of your added nation within reason. We don't want power trips.
>Trolling, coomershit and fetish posting will not be tolerated.
>Please don't sperg out if people don't accept or like your lore additions.
>Respect existing lore and try to stick with the general vibe. No scifi, modern or thing-punk elements. It's a low to mid fantasy setting.
>Don't just add you addition to the map on your own. Please wait until it is done for you. It might take a while but it will eventually be done.
>Gromplo's shit won't stick. For further info see >>85569669
>Nations with suspicious sounding names and posts with his writing style might get rejected without further explanation. Please be aware that we do this in order to secure and protect this project.
>Landmass addition system is explained here >>85566406
>Be Excellent to each other!

Previous Thread >>85573466
>>
> We need a wiki

We have a Google doc. That's start
>>
Post descriptions of your cities and shit and I'll generate AI art for you.

Eventually

I need a nap.

Give it to me in a straight and concise continuous line, no analogies. Describe region, buildings, and details/colors.
>>
>>85591431
>Ampeche
could work
>Crete
Krataros is my proposal for the not!Crete name
>Port Royal; Saint Thomas
Might work more for a Cambrean port, but that’s on the other side of the sea.
>>
Another faction idea, though I haven't thought up enough to fill 200 words

A cult that believes the landmasses of Loria have formed over the corpse of a sleeping giant, thus they have spent the last few years attempting to dig down to where they believe the giant's heart or brain is. If they can reach it, they hope to awaken the giant, who will then lay waste to the eastern lands, purge all evil and make room for a new world

Such efforts are not without opposition, either because of lack of evidence of this giant's existence, or the principle of wishing for such destruction. What makes them so sure they would be spared?

There is an active volcano that this cult believes is connected to one of the giant's pores
>>
>>85591642
Cool idea, but maybe do multiple giants? A very old civilization?
> There is an active volcano that this cult believes is connected to one of the giant's pores
This would make the giant so big that he would have been much bigger than the continent itself.

If I read it correctly, there are some necromancy regions in Loria. I think it's an interesting idea that they would want to revive the old giants to go to war with the savage lands of the east.
>>
>>85591693
I understood it more like superstition a specific group shares
>>
>>85591780
>awaken the giant
I understood this as a form of necromancy. So it could be a group tied to a nation or multiple nations? A nation that is known for it's necromancers primarily?
>>
>>85591693
>This would make the giant so big that he would have been much bigger than the continent itself.
Yeah, might have to rethink that. Another idea I had is that the volcano was allegedly connected to a vein, though I'm not sure that's much better

For the record, I roughly estimated that the planet has a circumference of 12000-13000km
>>
>>85591780
Yeah, that's what I was going for.

Also, I did say landmasses, plural
>>
>>85591804
>I roughly estimated that the planet has a circumference of 12000-13000km
Good work! Keep in mind that it will eventually grow due to gets however
>>
>>85591824
Do we want it bigger?
I would want to propose a radical idea. After everything is filled out. We need to prune it.

It is known that to make something creative better, you need it in it's purest form. So we'll need to make the connections between lands more logical. Remove regions/nations that are too similar and too close together.

But it's just an idea, I know it won't be nice for someone to have his ideas scrapped or assimilated in to new ones :)

So just throwing this out there.
>>
>>85591884
The savage lands in the east could be partially united under one banner. The subdivisions stay, but it becomes one anarchic nation. Ruled under the power of the stronger and the brave and the fierce.
>>
>>85591884
I understand the approach but nah
>>
>>85591911
Fair enough if you are OP
But I imagine if this project continues, somewhere near the end the project might split
>>
>>85591905
>one anarchic nation
There are some not-so-subtle hints of a dark ruler gathering an army in orgoth
>>
>>85591884
Agreed. I think it's why the original thread that this one is based off of fell.
>>
>>85591463
Where is the link to said Google doc?
>>
>>85592007
I think it's this one:
https://docs.google.com/document/d/1qi0ABr5Sn1ByzyMy7cZKxby0saLnmT3MlkbxXERetPg/edit?usp=sharing
>>
>>85591955
I gotta disagree on that. They have managed to go pretty deep lorewise (it's still going btw) but at a certain point failed in attracting new people to it since building on someone else's lore is less attractive than adding lore for an idea of your own. Since from a certain point no more new nations and land masses were added, naturally one or the other loses interest after a while and the number of participants has only shrunk from this point on, which leads to stagnation in the long term. Due to the landmass mechanic in this project, there will always be the possibility to add new lore to the setting and to realize your own ideas for landscapes and nations. If you simply restart the project as soon as it is filled, the lore remains superficial and just an empty shell.
>>
File: 1659962552876962.png (76 KB, 3000x5130)
76 KB
76 KB PNG
>>85592069
That's fair. The way that people make new landmasses and such is still confusing to me. Maybe someone can explain it to me.
>>
reposting and editing
>The Tetrarchate of Darium

In the years following the collapse of the old empire, the imperial homeland was largely ruined. Years of infighting left the weakened country vulnerable to invasions. Today, the former province of Darium is covered in the desolation of years past, overgrowth overtaking the deserted cities and towns. Temperate trees grow in the midst of once proud buildings. Hamlets sprout like mushrooms, to be swept away by natural disasters or raiders. Bandits prey on travelers walking the fractured highways. But four settlements remain from the old empire, each ruled by a High Lord, descended from the ancient senatorial families. The militant fighters of Fort Hastum seek to conquer the fledgling town of Capras. Meanwhile, the scholars of Taveas argue between which of the Cambrean and Nessan philosophies are best to follow as the ever-powerful High-Lord of Zarem positions himself to become king over the land.

Relations with different neighboring nations and the Tetrarchate are often talked about between the High Lords. The lawless region of Kemet-Elle in the south is quickly becoming a threat, while they cannot generally rely on the Nessan “mongrels” as allies. Diplomacy with the merchants of Kvar has proved to beneficial, as they want to be left neutral and let trade flow between nations. While the Agorans supply the adamantine ore to the Tetrarchate, they do not acknowledge their imperial claim. Debate spurs whether or not to go to war with Kemet-Elle or ally with them to conquer the Agorans and reap the spoils together.
>>
>>85592103
If digits are get you can claim them and add a landmass of the appropriate size to the map. I'd say we should remove the dubs though, because they're just too common. If we can agree on that I'd also say there shouldn't be any continents added to the sea in the middle since that would fuck with trade routes. Otherwise, the one who sees the digits first decides where he wants to add a landmass and can make this canon by posting an appropriately edited image in the thread. Obvious trolls (penis shaped islands and so on) are of course ignored and can be claimed by someone else. Another rule I would introduce is that digits can only be claimed from running threads and not from the archive. What is forgotten to claim falls by the wayside.
>>
>>85592069
> Due to the landmass mechanic in this project, there will always be the possibility to add new lore to the setting and to realize your own ideas for landscapes and nations.

I have to disagree with this. With this mechanic, there will always be more room to create more nations etc. But it would be detremental to the world building, As it will lose coherence the more new ideas are brought to the table.

This is why I think once we fill the map. We can start pruning and improving. Scrapping what is not needed. And adding depth to the things that are essential to our world.

These will be the sacrifices we have to make to build something truly great.

But then again I will say I choose the project, as an art piece above other things. But I understand completely that it's also just fun to build a world together, which doesn't have to make 100% sense. It's just cool to keep adding stuff.

I just want to see it "finished" one day.

But again, it depends on what you are getting out of this :)
>>
File: KmHOutW.png (36 KB, 636x572)
36 KB
36 KB PNG
>>85592200
check'n kek
I want a litle smol island in the middle of the sea in the middle.
>>
>>85592210
>This is why I think once we fill the map. We can start pruning and improving. Scrapping what is not needed. And adding depth to the things that are essential to our world.
I have no problem if people decide to do this as soon as the map is filled.
The slow going of the other current other thread however speaks for the fact that a corresponding procedure inevitably results in a sect-like structure, where "loremasters" decide and newcomers are deterred. I don't see any potential there in the long term because, as I said, some anons will naturally lose interest at some point and without newcomers that want to engage with the project and add something of their own it will ultimately come to a standstill.
>>
Sorry if this is a stupid question but do I lore dump a nation here or in the google doc.
>>
>>85592369
lore dump in the thread
>>
>>85592272
>"loremasters" decide and newcomers are deterred.
Indeed, we don't want this. But we'll see how this evolved ofc.
>>
>>85591571
I like Krataros as an alternative to Ortuga.
>>
What crayon-eating cum-gurgling retard made those splitting rivers at the southern part?
>>
>>85592562
>Waaah, I don't know what a delta is, waaah
>>
>>85592577
This isn't just a delta you niggerape gorilla
>>
>>85592620
>>85592562
Stop being such a pain in the ass with the exaggerated foul language. Instead, maybe add to the discussion and if you know better how rivers work: share it, tell us how we can improve.
>>
>>85592658
its a dumb shape because the flood basin is a dumb shape, not because the river splits
>>
File: proposal.png (149 KB, 588x315)
149 KB
149 KB PNG
>>85592658
The bottom river is pretty silly, since it follows the shape of the bottom coast. It should be either river 1 or river 2, no splits midway. And for a bonus, since the river is flowing from a lake (which is a rookie mistake, but it's fine anyway) I could see some highly mountainous region around that lake. Alternatively just a mountain range following the top coast.
>>
File: Krataros.jpg (117 KB, 702x510)
117 KB
117 KB JPG
>Pirate Concord of Krataros

It is said that these waters are forever cursed with the blood of treachery. The old Kratari tribal tales tell of a tribal chieftain who tricked the goddess of the southern ocean by capturing her heart, and his line would be cursed to sail the seas forevermore to search for gold to replace that which was stolen. In the contemporary era, the pirates of Krataros can be located on the four-island chain from the western coast of Kemet-Elle and the eastern coast of Idorea. Historically, the pirates have persisted since the times of the old empire and continue to this day. Despite numerous attempts from Nessan, Kemetan, and Remnant navies, no force has yet been able to dissolve the Concord. The pirates plunder vulnerable merchant ships from all the who enter their waters. The Krataros Islands are tropical, holding the ritualistic tribes who are on good relationships with the pirates as many of them descend from their stock. The main island of Ampeche is a haven of looters, plunderers, whoredoms, and loiterers. Though the pirates themselves are for the most part wretched, there is a modicum of honor between them to not attack each other most of the time. On occasion, they sell their services as privateers to fight whatever navy they're told to fight.

Many pirate fleets of Krataros are independent, but legend says that there is a secret society among them who sacrifice to the southern ocean to appease her hunger for gold.

>>85592436
Krataros it is
>>
File: Loria_MergellMountains.png (37 KB, 1340x1128)
37 KB
37 KB PNG
Tried to follow the border here and expand it a bit >>85585237

>The Mergell Mountains
The gigantic mountain range of Mergells (named after Lady Mergel, a demigoddess of snowstorms in the Old Empire who was according to religious tales banished there to live in a hut) has always been the border of civilized lands surrounding the Western Inner Sea. Cold, inhospitable and generally miserable mountains are said to be "only inhabited by goats, wolves and skeletons."

Although by these days a bit more explored, still dark rumors and tales persist. Even after the discovery of the Tears of Mergel, one of the most strikingly beautiful ice blue flowers, was saddened by loss of two members from the spring exploration party. The Tears however became a much sought out decoration in Inner sea courts.

Geologists in turn have noted that the mountains have great deposits of materials, particularly iron. But no proper mines have been yet started, for no-one dares to anger the dark ghosts of the mountains. Mergels waves, as avalanches are often called, are a great hazard.

There might be a bit of truth to all these dark legends. It has been said that strange ligths have been seen high up in the mountains. Who knows what lives up there?

>>85586839
During summers one can use two routes to cross the mountains.

The northern passage allows one to reach the fabled Bamari, a fabled that was in old times another edge of civilization but now far better known. Its green-teal waters host great numbers of fish, and it has been called "the source of all fishes" because of this.

The southern one Princess Brake passage. She was an Old Empire general who led a lengthy expedition into the central lake. But after losing over half of her men inside Trolldowns she tried to flee back to the Empire, only to be crushed by a Mergel Wave. Losing the wise Princess, many soldiers and brave explorers was one of the reasons why the Golden Age of the Old Empire ended swiftly after her funeral.
>>
>Corsida
Off the Eastern coast of Nessos lie a system of estuaries that feed into the Inner Sea - the Corsidan Levels, where runoffs from the more ecologically productive heartlands meet the sea.
The resulting nutrient-rich effluent and an abundance of surface metal deposits has resulted in a most peculiar ecosystem of mineral-enriched wildlife. From shellfish lined with steel-like blades to greatwood barks that rival castle walls, life in the Corsidan Levels presents a unique set of challenges and resources.

The inhabitants of Corsida comprise mostly of the descendants of former mariners and fishermen from Old Imperial fleets in the region, as well as pockets of indigenous folk who have had centuries of practice in utilizing the flora and fauna of the Levels for their own means.
>>
>>85593285
>She was an Old Empire general who led a lengthy expedition into the central lake
why did she do it bros
>>
File: Cambrean adventurer.png (216 KB, 641x1043)
216 KB
216 KB PNG
made a quick sketch of what Cambrean looks like based off lore so far
>>
>>85594010
Looks nice
>>
>>85594010
Thank you anon, that's the exact impression of a cultured Cambrean I tried to give in the lore.
>>
File: 1660095524708530.jpg (109 KB, 608x900)
109 KB
109 KB JPG
Reposting/updating

>Kingdom of Fashia

A large Flesh Elf kingdom on the western most continent (probably the southern part) the lands of Fashia are green and healthy. Although the Flesh Elves are the majority population their wood elf cousins can be found in tribes in the wooded areas mostly ignorant to the laws of those who claim their land. As an elven kingdom many surrounding nations of other races consider them odd but Fashia is destined to prove these rumors untrue. The Elves of Fashia are modernists and are working towards achieving world recognition. The most sought after jobs in these lands are those of scholars and inventors always working hard to innovate and bring about a golden age of knowledge. This brings them into conflict with the wood elves in the country however who prefer to live by nature and follow the spirits. Tensions brew between the groups but Fashia learning from the troubles of Alzirem wish to steer clear of civil war.

>Flesh vs Wood Elves
The wood elves were first on the scene, springing up in heavily wooded areas. They take the appearance of humanoids with green, sometimes bark like skin and can live for a long time, perhaps even forever if they get enough sunlight. If away from the sun for too long they grow weak and begin to wilt eventually leading to death. Wood elves also seem to be naturally magical and have an understanding of animals and plants

Flesh Elves emerged later and it is thought that they are some gods attempt at making replicas of the wood elves. With solid eyes, pale skin, and pointed ears they look quite odd to their human neighbors but are very similar to them. Their lifespan is only somewhat longer, about 150-200 years and they do not rely on the sun

Half-Breeds exist between the two species although much rarer as Wood Elves have low fertility rates. They often inherit longer lifespan and feel empowered by the sun but can live without. More common are half-elves resulting from flesh elf and human affairs
>>
Are the gods of the inner sea the gods of the old empire?
>>
>>85592200
Okay...
What are digits tho?
>>
>>85595597
digits are a 4chan slang term for “dubs”, “trips”, et cetera when a post number ends in those repeating numbers
>>
>>85595593
not just the old empire, but every civilization that borders and surrounds the Inner Sea.

the gods were there when they were tribes, when they became kingdoms, and when they collapsed and started over again
>>
>>85595693
Honestly that sounds like a later purge/retcon by a dominamt faith. "We all of course worship the same gods and always have"
Perhaps the Old Empire Church changed the dominant religion which has now shattered? This is of course regardless about the existance of the gods.

>>85593729
Power, fame, curiosity, wealth, ambition? not having anything better to do? Or an unofficial exile by jealous Emperor?

"It was very well known that Princess Brake was growing in popularity before the expedition. Her seventeen victories, diligent focus on defending the Empire and distaste for court politics were famous among commoners. Her failure and death were most fortunate for the Emperor who was her brother. Alas, not many sources remain of that time and who knows what lies they contain? Heard about a book where Brace actually survives and is one of the conspirators causing all kinds of mayhem after the Golden Era ended!"
>>
File: dugraduzan.png (22 KB, 683x652)
22 KB
22 KB PNG
>Dugraduzan, Chief of All Mountains

Dugraduzan ("First to Endure") is believed to be the first and oldest site to be continuously inhabited by Dwarves. It is here that many Dwarven relics and artifacts are said to have originated. Dwarven myth tells of a great city, a place whose name has been forgotten even to the long-lived dwarves, that once lay far beneath the mountain's darkest depths. A city of gold and silver, built by Dwarven gods for the first of their children. Ruin fell upon that city of unearthly splendor, driving its inhabitants to the surface.

Those refugees fortified their refuge, the mountain now known as Dugraduzan. Many years passed as the Dwarves adapted to their new lives, and the way to the city of the gods was lost but the memory of that city could never be forgotten. Many generations have passed since those ancient days, but Dugraduzan's oldest guild - the Miners - still tunnel deeper and deeper hoping to rediscover the Lost Path. The kings of Dugraduzan are oathbound to allocate funds to this endeavor.

Some speculate the Lost Path has been discovered and lost multiple times as a result of greed from the inner circle of the Miners' Guild. Owing to this, there have been many privately-funded expeditions into the old mines. Most of these expeditions return empty-handed, but some are never seen again. Over many generations, this practice came to be known as the Pilgrimage of the Deeps. This pilgrimage has since became a popular punishment for oathbreakers, thieves, murderers, and other criminals.

Dugraduzan is old and prosperous and its people live well. In recent centuries, troll-hunting has become a popular sport. Enterprising Dwarves looking to make a name for themselves or earn some coin frequently organize expeditions into the Trolldowns. As Dwarves have spread further and further out from Dugraduzan's confines, they've colonized the surrounding hills and plains. Dwarven towns can be found many miles away from the mountain's shadow.
>>
File: 1660141348039032.png (399 KB, 6000x3500)
399 KB
399 KB PNG
Teal, south of Temen.

Hekiuba is an island nation made up of human migrants that came from Temen long ago. It is highly mountainous, dominated in the center by Mount Lammu, from which the Shem priests rule. Mount Lammu has no city however, it is filled with a massive and labyrinthine catacomb held sacred by the Hekiubans. It is completely lined with the bones of the dead. These catacombs existed long before the Hekiubans arrived in these uninhabited lands, and their provenance is currently unknown. They believe that through intricate, grueling rituals and sacrificial rites they are able to appease and enlist these spirits to protect their island. Most would think that to be unnecessary, as the island itself is a natural fortress.

The Hekiubans themselves are mostly rural. They farm potatoes, quinoa, and maize on mountain terraces. Even the most backwater village has at least one humble ziggurat, from which various rites are performed. Larger settlements exist on the island's few coast. They mainly revolve around fishing, trade, and fleet maintenance.

The leader of this theocracy is called an Ashipu. Ashipu Galiu was elected to this position when, hearing a massive combined Orc/Goblin fleet was sailing to raid Hekiuba, chose to sacrifice himself by traveling to the deepest depths of Mount Lammu with no provisions. The fleet never arrived, and he returned a month after that in what was believed to be a miracle of Shem. However, Galiu's personality has taken a sharp turn to the sadistic.
>>
>Took a 7 hour nap an no one asked for setting art.

Y'all are weird.
>>
>>85595962
Have these settlers from Temen rejected the use of Orks as slave labor? Have they traded orks for spirits?

I suspect the priests of Temen aren't very friendly towards their southern cousins.
>>
>>85596048
I asked for Vailbourg earlier in the last thread. Again, it's literally just 18th century Paris. Call it lazy, but I just enjoy the shithole that was Paris at the time, filled with cramped streets with crumbling medieval buildings. Perfect for revolts, too.
>>
>>85596251
You want Eiffel towers, you can have Eiffel towers.
>>
>>85586269

which nation would most likely develop gunpowder tech
>>
File: great majadai.png (78 KB, 1556x809)
78 KB
78 KB PNG
Great Majadai, dark orange

Great Majadai is a kingdom far to the south. It rules over everything from harsh deserts and snow-capped mountains to steaming jungles and fertile plains. The diversity in environments means a diversity in population, as Great Majadai is inhabited by over two dozen different ethnic groups and just as many languages and religions. What makes up Great Majadai was once a hundred different kingdoms and city-states.

From his capital in the shining city of Kadajra, the shadowy king of Majadai resides. Believed to be immortal, the king of Majadai has not been seen in over two hundred years. Indeed, the royal palace is like a small, forbidden city within the already massive city of Kadajra. There are darker rumors about the hidden king, but to utter such words in public would be a death sentence.

Rich in trade, Great Majadai has merchant vessels sailing far and wide to sell and procure exotic wares. Great Majadai might be known for its spice, exotic pelts, daring swordsmen, wizened sages, or beautiful women abroad, but within the kingdom itself one would find all sorts of people. Nomadic desert bandits, grizzled mountain folk, primitive jungle hunter-gatherers, and many cosmopolitan plains dwellers and farmers.

Some might wonder how such a diverse place like Great Majadai is held together and the answer seems to involve its mysterious king, his court of sorcerers, and the army of mutated mongrels at his disposal. Most recently, Great Majadai has begun expanding once again, this time overseas. Some wonder if this Hidden King has ambitions that stretch beyond his shores.
>>
>>85596048
How about a stress test?
Something like: A topographical map of the rural town, Dirwood. The town is carved into the mountainside, next to a majestic waterfall. The map highlights the unusual architecture and bridges that hang over the town's pervasive streams and cliffs.
>>
>>85596282
The Grand Duchy is already confirmed to have rocket arrows and bombs. I believe that is the extent of black powder development. The post you're referencing goes against pre established lore by suggesting the existence of rifles.
>>
>>85596450
Topographic maps don't show half the shit you just said.
>>
>>85596505
Isometric then, whatever. I did say stress test.
>>
>>8559
Anon, the Eiffel tower was made in the 19th century for the centenary of the French revolution, a revolution which occured in the 18th century in a radically different looking Paris. Paris at the time was being remade according to a reconstruction starting with the Second Empire. It's too far ahead for what I'm looking for. Do you want me to dump some pictures of the older Paris for reference?
>>
>>85596529
>>
>>85596048
Can you do an Indo-Persian city of unfathomable wealth and luxury? Lots of gold, bronze, white, and red?
>>
>>85596560
Looks like 'isometric' might imply blocky layouts.
Pretty comprehensive, though.
>>
>>85596659
Yeah most isometric references for it are probly grid-based strategy games.

>>85596639
>>
>>85596532
>>85596280
Meant to reply to this post.
>>85596483
Shit, I had planned to include muskets in a section on the Cambrean military. Still, if we're not doing gunpowder beyond rocketry, that's fine. Another thing, I specified in the history section that it wasn't Cambrea who invented gunpowder, instead getting it from Nessos who in turn got it from the "occident" which was left intentionally vague. I assumed there would be some China-esque nation in the western continent, since it reminded me of east Asia, thus occident instead of orient. Still, it's going to be hard to give an explanation for what I wrote if there's no not!China.
>>
>>85596639
>>
>>85591402
Hold up.

Is that entire scale in the bottom left 1000km, or is each section 1000km? Because god damn, Loria is fucking huge if the latter is true.
>>
>>85596718
You need to describe it better, then. I can't argue with the database. It sees Paris and gives well-known Paris things.
>>
>>85596707
>>85596741
Very fucking cool, anon. Looks amazing
>>
File: Loria Large Scale.png (3.77 MB, 1920x1150)
3.77 MB
3.77 MB PNG
>>85596759
Just a quick example of the size of Loria if each section of the scale bar is 1000km.
>>
This sounds interesting, anyway to get an quick TL;DR instead of having to go through like a thousand posts worth of stuff?
>>
File: ile de la cite.jpg (148 KB, 600x463)
148 KB
148 KB JPG
>>85596786
No problem, dump of pre-Haussman Paris incoming.
>>
>>85596865
I said YOU need to describe it better. I'm not transposing images you post into a prompt for you.

Holy shit.
>>
>>85596864
Not!Rome fell centuries ago, the world hasn't quite finished putting itself back together.

-Or-

Not!Rome fell centuries ago, a lot of people are still upset it existed in the first place.
>>
File: rue de marville.jpg (140 KB, 914x640)
140 KB
140 KB JPG
>>85596865
If you're using a database to work your magic, it would be better to use "congested medieval town" instead of Paris.
>>
>>85596864
Inner Sea is full of good gods, Outer Seas are not. not!Rome fell in the west centuries ago, not!Spain rises in the east, most civilizations not touching the Inner Sea coast are desolate places
>>
File: Paris rue des anglais.jpg (190 KB, 672x900)
190 KB
190 KB JPG
>>85596896
Vailbourg is built around a river, which is the main source of commerce in the city. The most important properties are those on or near the river, and those were naturally the first to be settled when the area that would later become Vailbourg was settled. Thus, the general design is greatly archaic, with ancient houses made with timber framing, and gothic castles and cathedrals, filled with buttressess. This is a style common throughout the city, and its ancient design has led to bizarre restrictions forbidding development in places, leading to slums straight out of the countryside.
>>
>>85596891>>85596960
Yeah, sounds interesting.

Personally, i'd make something similar to a bunch of Hyborian Finno-Ugrians or whatever the fuck they call it, but i know neither about hyborians, ugrians or where the hell the cold parts of this map are.
>>
>>85596483
That post works if the rilfes are flintlock and for optics maybe old timey optic could be a thing
>>
>>85596857
Imagine having to explore the western landmass if it's that large.
>>
>>85596164
Now that I got another look at the Orklands and Goblin Jags it doesn't really seem like they'd be capable of mounting a big cross-sea raid like this. I'll change that to a Temen attempt at conquest. Let's say that while they both believe in Shem, Temen considers Hekiuba heretics for also worshipping spirits alongside Shem instead of Shem alone. The Hekiubans for their part think failure to worship the beneficial creations of Shem in humility is to sin in arrogance before Shem. Ork slave labor is necessarily scarce because of their poor relations with Temen and distance from ork/gobbo lands, so they're limited to specialized, dangerous occupations like mining for mercury.
>>
File: Untitled.png (57 KB, 1048x688)
57 KB
57 KB PNG
Idea: Anaxos

Populated by a mixed Nessean-aboriginal people, Anaxos is a former colony of Nessos that has become independent.

The Anaxian aboriginals are a large-bodied people with olive/tan skin and red hair. The population is now a blend of these two peoples. Anaxians are thus pretty different from Nesseans in several ways, while also sharing some similarities such as language and religion.

Anaxians are a rowdy, lusty bunch. Considered barbaric by Nessean standards, Anaxians are obsessed with athletic pursuits and testing their mettle. Famed for their battle prowess, Anaxian mercenaries can be found far and wide in the service of those wealthy enough to afford them. Anaxians are some of the few people known to willingly venture into Krohm and they do so purely to seek out powerful warriors to challenge.

The land of Anaxos itself is surprisingly mild. Filled with lush farmlands and idyllic forests, it's hard to believe such a serene environment could produce such brawny athletes. Anaxians heavily rely on slaves to work their farms as most Anaxian men consider manual labor beneath them and live only for battle. As a result, Anaxians are outnumbered by slaves in their own land by a hefty margin.

When Anaxians aren't working as mercenaries, they are often sailing abroad and raiding. Raiding is how they typically acquire slaves. Anaxians don't take work that would require them to fight other Anaxians.

Anaxos is ruled a Warlord that is decided by a tournament held every 10 years. The current Warlord has reigned for 25 years, having won three tournaments consecutively - a feat that was never accomplished until recently.
>>
>>85596741
is this dall e 2? how hard is it to get an account?
>>
>>85597747
Also, since Temen is surrounded by ravenous, lunatic hordes of monsters and barbarians they get more use out of Ork slave soldiers to defend their frontier borders and can dispatch a human regiment to lay them flat if they get too rowdy. Hekiuba has much less need of a standing army like that, a slave revolt could wreak a lot more havoc among these rural, fragmented and difficult to access communities, and the natives would be much more pissed to see their few potatoes go to an ork horde. In terms of spirits helping out, I prefer to keep that more mysterious, powerful and rare rather than forcing ghosts to do their laundry or whatever.
>>
>>85596718
>>85597459

So there could some kind of chinese like nation going through industrial revolution letting them have a musket expertise

the famous musket maker could be called

Shenlong Rifle factory
>>
>>85597958
Industrial revolution isn't necessary, gunpowder came from China without it. Even Cambrea isn't actually industrialized, with factories appearing on a case-by-case basis instead of being widespread adopted, due to how slow the nobility is to adopt changes. Factory owning bourgeois are only recently intermarrying into noble houses, and even then, most bourgeois are just merchants.
>>
>>85591489
What AI are you using for this? It looks amazing.
>>
File: viejo muro.jpg (762 KB, 2288x1712)
762 KB
762 KB JPG
>>85586595
Military:
War has always been a distinctive part of the Cambrean spirit. First, it was a fear of orcs that ignited the desire for war, for they raided, killed, and took what they liked from the first Cambreans. The Viejo Muro was built as a bastion against the menace, but it was not a sign of weakness, rather a means for the first walled cities to innovate in security, so long as chevaliers would hold the wall. Proving the ingenuity of man over beast, the development of mail armor was the first significant invention attributed to Cambrea in any field, and it allowed for elites to be well defended while being easy to make. Its accessibility saw it supplant the ancient muscle cuirasses worn by lords and their retinues, which, according to archaeologists were gifts from the aging human empire to their distant vassals. The common theory behind this change is that Cambrean smiths simply did not have the knowledge of how to reproduce such cuirasses, for they were gifts from afar, instead turning to mail.
Francesco and his chevaliers were mailed knights, and it said that their weapons were as varied as their natures. The feudal system of levies and chevaliers that Cambrea ran on prevented a single weapon from becoming prevalent, with different martial traditions encouraging both spears and swords of all varieties. Still, the importance of élan to Cambrean soldiers always meant that shields were small affairs such as bucklers, and not the towering affairs which were used by Nessan hoplites. As for ranged weapons, small recurve bows and slings were used for hunting birds, with only levies wielding them in war. This disdain for ranged weapons would change with time, to say the least.
A love for mail, single combat, and a decentralization in weaponry were retained during the Cruzade, yet there were a handful of key changes that would define Cambrean military history.
>>
>>85597747
>>85597954
That's some good shit, anon.
>>
>>85598337
Military Cont:
The increased importance of chevaliers following the death of Francesco meant that these former defenders became the unit most focused on offense. The importance of chevaliers in expansion was obvious: they were the best trained and armed soldiers, were loyal and fought for their lord, and most importantly, were able to act in their own capacity in times of duress. Knights in the early Cruzade fought on foot and with only leather helmets, for their techniques were linked to defending the Viejo Muro, yet this would change with the rise of the equestrian knight. Cavalry had existed in Cambrea before the Cruzade, for horses had come with the proto-Cambreans, but was only used in war in a ceremonial role. Dueling lords rode on horseback according to the ancient code of honor that would later become the chivalric code, but the Cruzade necessitated horses. With such a vast and harsh frontier awaiting Cambreans, Pedrones set a new precedent in commanding his army from horseback, encouraging all of royal blood to do the same, introducing the winning combination of horse and knight. With the development of the metal stirrup, the next Cambrean innovation, chevaliers became a mounted force, riding down their enemies with couched lances. New helmet designs and gaudy heraldry became commonplace, as crusading knights sought to make themselves known.
All of these innovations would carry into the age of hatred, though the prestige associated of them would become tarnished with all manner of bloody deeds. Indeed, a stagnation crept into Cambrean military prestige, with techniques of warfare seeking to emulate rather than innovate until the arrival of foreign triremes. With the Amboise offering a trade treaty to the Nessans, the hoplite and Nessan archer became subjects of interest.
>>
File: la Frontera.jpg (61 KB, 600x335)
61 KB
61 KB JPG
>>85598595
Military Cont:
Trade with Nessos allowed the muscle cuirass to re-enter the workshop and imagination of smiths, for from analyzing hoplites wearing such armor and a few bribes, it was now possible to reproduce them. This time, the Cambreans would not let this opportunity, performing the logical cross of metal breastplate and helmet, and deciding to go even further. Full plate armor became the most famous Cambrean contribution to military history, and chevaliers took up this new development with enthusiasm, adorning themselves in gilded panoplies, gleaming with the pictures of saints and holy proverbs. The time between the Nessan trade agreement and the Ten Years War would go down as the second golden age of chivalry, as knights faced each other in battle astride mighty charger in full plate.
The military ramifications of the Ten Years War are well known to any man of honor. Not wanting to lose face to northerners, Comete and Liaño looked past the hoplite to the Nessan archer. Lightly armed, professional, and armed with a mighty bow, they were admired by Cambrean lords, but chevaliers protested any support of such a cowardly weapon. This did not faze the the Liañans, who in an act of ingenuity, developed the Cambrean longbow. With a larger draw weight more burdensome version of the Nessan bow, it was scoffed at by Canbreans at first, but its fearsome power was proven at the battle of La Frontera. Duque Miguel de Liaño had personally raised a corps of longbowmen, trained in the new weapon, who served their lord well as their arrows penetrated the armor of mounted chevaliers. An entire charge of Calloiards was broken that day, and the humiliation from such a defeat broke the morale of all Amboise-Callois soldiers. Yet the Amboise found a new technique to counter this menace during the winter. As it turned out, when faced with a hefty reward, even nature could not stop Nessans from bringing new technologies from the occident to the Canbrean dukes.
>>
>>85598845
With the Nessans using magecraft to secure their journey, gunpowder and rockets from the occident arrived at Vailbourg that winter. Now with a secret weapon of their own, spring allowed a baggage train to pass down into the peaceful city of Burgos, nestled in the Pomérans. In an act of intrigue, Duke Henri 1er had ordered the venerable Bishop Rousselle to play the part of a turncoat, offering secret information that a great offensive would be launched from Burgos, encouraging an ambush to cut the head of the Canbrean hydra. Yet, the bishop would prove to be a triple agent, stealing away the day of the battle to rejoin Amboise-Callois forces, who would surprise the southern allies with a barrage of artillery. To the Cometan chevaliers, artillery was limited to sieges, and this time, it was them who dismissed rumors of occident arms being discretely brought to the Vailbourg arsenal. Burgos would later be called the "triumph of the rocket", as peasants fled for the (literal) hills when faced with a sudden barrage of noise and black smoke, with their masters soon joining them. After the end of the war, a foundry was made in the capital of each duchy to declare their equality, marking the start of the Cambrean gunpowder tradition.
The final invaluable development in the Cambrean military tradition allowing for its present army would be that of the navy. There had been little need for a navy for centuries in Gran Cambrea, for all struggles were decided on the home island, against grounded foes. Oceanic pirates were a thing of the western imperial remnants, and piracy in Cambrea was mostly decided by river barges. Indeed, the "fleets" of each duchy in the Age of Hatred comprised of a few such barges, alongside some galleys commissioned from Nessan dockyards. The Ten Years war
>>
>>85598041

So than a merchant family the specialized in musket rifle making the rifle they make rare due to not having the output of factory and just a few members having the training
>>
>>85598571
Thanks, I appreciate it.
>>
>>85592272
>Loremasters
You mean the people that actually respect the work other people have already put into the project and take the time out of their day to stomp out entitled assholes who think it's acceptable to effectively paint over or fundamentally alter whatever they want. If the people being kept out of community projects are just lazy, entitled pieces of shit I say we're better off for it. It's not that difficult to read what exists for a given region before adding to it without fundamentally altering things.
>>
>>85591402
I like how in the OP it states low-mid fantasy but already people are talking about firearms, explosives and what not. This project is just going to be as generic and cliche as all the others and just as much of a waste of time.
>>
>>85599816

is firearms that crazy i just googled flintlock and they started being made in 16th centaury does magic stop people from making weapons are you ok with fireworks or canons
>>
>>85592272
>I don't see any potential there in the long term because, as I said, some anons will naturally lose interest at some point and without newcomers
The last major one we did lasted 5 months, though it had an unusual amount of good will and mostly avoided fights

>This is why I think once we fill the map. We can start pruning and improving. Scrapping what is not needed.
The problem with this is that the newcomers won't know what to get rid of, so instead of the "loremasters" protecting all old stuff, they will mostly protect their own stuff and periodically fight over which areas to scrap.
>>
>>85600485
I'll just reply this post as regarding to what we should or not should do later.

Let's not worry too much about what we'll need or won't need to do. It will evolve naturally and if it dies, it dies. Having this discussion feels like it's killing the vibes :)
>>
File: 433879-Kysb.jpg (343 KB, 1280x753)
343 KB
343 KB JPG
>>85591402
The Basdronnin-

A small, V-shaped mountain range which lies at the northeast border of Czarni Czarow. The peaks in the range's western arm are much taller than those in its east, with the very largest standing at the juncture between them. Though each one is said to have its own name and title, their collective moniker comes from this mountain, called Basdiar the Old by those who live in his shadow.

Basdiar holds seven inhabited “guardianships” on its face. These ancient structures serve as places of healing, learning, and preparation. At the center of every guardianship is a squat, nine-sided tower whose walls are inscribed with carvings of nine different forms of life held sacred by their original builders; these include the claw mushroom, the raven, and the king's-hand fir. Those who venture within find them populated by a doughty race of humans, largely resembling but also much shorter than their western neighbors. Furthermore, these places are entirely gender-segregated, with one containing only women whilst the other six house the men.
>>
>>85601119
There lies, in between the so-called Basdronnin Arms, a triangular lowland country. To call this land secluded would be an almost comedic understatement, in spite of the fact that its northern face opens out to the sea. Dense forests at its edges give way to a great, grassy basin where the “devilish horses” roam. This breed of bicorne possesses a grisly red-and-brown piebald coat, with jagged ridges covering both hooves and horns, but truly is no more aggressive than any other equine-type animal. The only two locales in the area possessed of more grandeur than a village are the free towns of Beythra on the coast and Nyuas Giggavant in the eastern foothills. Aside from their respective councils, both of these fall under the general direction of two cardinal abbots, who in turn pledge service to the distant abbots of the guardianships. [ooc, if another anon creates a generally good-aligned faith relevant to the northeastern continent, they will probably join that]

Every so often, an upstart from the desolate realms of the Scholomance will try to force one of the summer passes and feast on the heartlands of the Basdronnin. This is when the guardianships pool their considerable might, bringing a white-clad thunder crashing down upon the servants of evil. Furthermore, several block-towers and smaller fortresses have been strung up along the western mountain arm in hope of giving some early warning to the defenders.
>>
>>85597896
Discrepancy detected:
Anaxos is located in the exact heartland of the Old Empire without mentioning it or its ruins at all. >>85586755

Probably it would be best to move Anaxos either more east or south on the same landmass or west, to the coast of the big Western Landmass?
>>
>>85601127
What about >>85593582?
>>
File: KWC_-_1989_Aerial.jpg (621 KB, 1942x1466)
621 KB
621 KB JPG
>>85596741

Can you do like something like Medieval Kowloon Walled city?

Few people dared to enter the Walled City. As a haven for gangs, drugs and brothels, with its dark alleyways and damp, cramped walkup buildings, it was the city's most notorious slum.

The city grew to become a virtually lawless labyrinth where poor families lived next door to opium parlors, whorehouses and gambling dens run by the triad syndicates.

The city’s many tall, narrow tower blocks were packed tight against each other—so tight as to make the whole place seem like one massive structure: part architecture, part organism. There was little uniformity of shape, height, or building material. Entering the city meant leaving daylight behind. There were hundreds of alleyways, most just a few feet wide. Some routes cut below buildings, while other tunnels were formed by the accumulation of refuse tossed out of windows.
>>
>>85601124
>[ooc, if another anon creates a generally good-aligned faith relevant to the northeastern continent, they will probably join that]

Fuck it, I just read the previous threads. Let's just say their religion is an anomaly and they're pretty much holding out for a hero, etc. Beythra is a spooky shadow town now, but not so much as anything in Czarni Czarow.
>>
>>85601127
as the anon who proposed the idea of the old empire borders, i don’t mind if there are new civilizations on top of those places.

Maybe the aboriginals migrated in after the collapse, or they were always there but the empire kept them down. I also find it ironic that the Nessans, for all their talk of anti-imperialism, decided to try their own brand of it on Anaxos.
>>
>>85592869
What if the crossing is actually the water source on a mountain and each of the three rivers is flowing in a different direction?
>>
>>85591489
Can you do "Beautiful reinassance canal city covered by a thin fog"?
>>
>>85591489
A large tower with a magical flame on top surrounded by a dark humid city.

Thanks in advance.
>>
>>85596048
We just respect naps
>>
>>85599816
Guns fit in fantasy just fine you whinging baby. I don't know why people bitch about guns when you have magic.
>b-but a gun should kill someone in one hit
But so should an arrow or crossbow bolt or getting shanked or gutted not to mention shooting fucking lightning and fire from your fingertips.
I'll never understand gun autism being the one thing that breaks immersion in fantasy when guns were used since the late medieval period.
>>
>>85595520
So Wood Elves live at the age at the same rate as normal humans or slightly longer? I think the live slightly less than Flesh Elves but more so than mankind on average.
>>
File: Untitled.png (84 KB, 1333x744)
84 KB
84 KB PNG
>>85601127
Would be fine with relocating Anaxos to here if that works
>>
File: file.png (11 KB, 753x543)
11 KB
11 KB PNG
>>85591402
Hesam:

Held in the splitting arms of the imperial river is ancient Hesam. This low lying land is fertile near the rivers and the complex network of irrigation canals and a desolate arid shrubland in the highlands and where the canals don't flow. The land is dotted with hundreds of ancient cities on mud hillocks, each one is nominally under the King of Kings but is in practice independent. Many ruined cities and temples dot the land, some still containing ancient artifacts and treasure.

The people of Hesam are small and swarthy humans with curly hair that ranges from reddish brown to a deep bluish black. The commoners dress in loincloths and large hats that are often ostentatiously decorated with dyes and woven patterns, they do not consider topless women immodest. The nobility are a priesthood selected by examinations given to children in the capital testing knowledge of classical poetry, literary critique, rhetoric, and magical ability.

Each city is ruled by a sorcerer-king, whom they also worship as their god. The sorcerers of Hesam require blood to work their magics, crimes in the cities are punished by taking a set number of thimbles of blood as set down by ancient law. By custom upon the death of a sorcerer-king the nobles of the city are locked into a temple until a majority of those still alive inside agree upon their successor. The exception is the King of Kings, an office passed to the eldest surviving child of the previous ruler. According to legend the King of Kings is the direct descendant of the Msah, a powerful deity that pulled the river apart during a fight with a boar.

The armies of Hesam are large blocks of light infantry equipped with stout bows, long spears, and wicker shields. They are often transported by barge on the canals or by galley on the rivers.

Hesam was ancient when the Old Empire rose. Despite several unsuccessful imperial invasions the King of Kings paid the empire significant annual tribute in gold and manpower.
>>
>>85597896
A Nessan live in a loose confederation of independent city states. To call this place a colony that gained independence doesn't quite fit with their way of life.

However, we have a disturbing (and fun!) implication. The Nessans would never allow someone to actually conquer one of their cities, that threat is just about the only thing that can get them all working together. If Anaxos is made up of former Nessan colonies then Nessos either did nothing to help the southern sister cities or utterly failed to help them maintain their independence.

My question is; was the first warlord, the conqueror, a Nessan who cast aside his peoples values or an aboriginal that forced the newcomers to submit to him?

>>85602667
Yeah, that works.
>>
File: grendeth.png (31 KB, 756x400)
31 KB
31 KB PNG
Green, north of the Leech Bogs and Berengar Plains

The Duchy of Grendeth is the remnant of a much-larger realm. It is the last holdout of a kingdom that once occupied the territories now-known as the Swamp Cemetery, the Battlefield Marshes, and parts of what are now Orgoth. Disastrous wars and unfavorable calamities have reduced a once-prosperous realm to a backwater sty.

Grendeth is a hard place and its residents are harder. To fend off threats from the south and east, one of Grendeth's most notable structures is the Swamp Wall. A large fortification that separates Grendeth from the Swamp Cemetery and the Leech Bogs. Grendethmen take immense pride in their Wall, which took several generations to complete. Almost every Grendethman can name an ancestor who died building the Swamp Wall and whose bones now rest inside it.

Grendeth itself is a cold, wet place. Much of the interior is mild marshland, so there aren't very many farms and ranches. Most of the population is situated on the coast and derives its sustenance from the sea. Due to this, Grendethmen are masterful fishermen and sailors. There is a small population that resides in the suitable inland regions and this group is clustered around the sparse farming villages and towns. These small farming towns are mostly responsible for providing food and materials for the Knights of the Wall.

The Knights of the Wall are an order of landed knights descended from the nobility of the fallen kingdom who fled to Grendeth. When construction of the Wall was first ordered long ago, portions of the Wall were given to these exiled nobles in return for their service. Certain interior farming villages and towns were delegated to these nobles so that they would have sources of men and food. Thus, the Swamp Wall is more like a series of interconnected castles.
>>
File: anaxian warriors.png (2.17 MB, 1883x1005)
2.17 MB
2.17 MB PNG
>>85602837
What if the first warlord was mixed Nessean/native? The first to feel himself similar to Nesseans but also distinct? Maybe their "independence" was more of a formal cutting of ties or a rejection of the Nessean ways. The first warlord of Anaxos desired conquest, glory, and jolly athleticism, and began initiating wars of expansion on his neighbors. Maybe the Nesseans could no longer look upon the Anaxians as brothers and cut them off from Nessean affairs.
>>
In order for this setting to succeed, you need to copy paste certain elements/nations from the other ongoing setting.
>>
>>85603069
That works. The people of Nessos are explorers, merchants and philosophers. The people of Anaxos are, not.

When did the conqueror first unite Anaxos? There was a period of time when the old empire held several Nessan islands, with the rest fighting tooth and nail to repel the legions. After the empires collapse they would have spent some time liberating and rebuilding their sister cities. That whole time frame is one in which the people of more distant cities might drift from the Nessan cultural standard, and in which the Nessans would be incapable of helping prevent the rise of the first warlord.
>>
>>85602823
The capital of Hesam is Darmyye, a city of 60-80 thousand people on a promontory of impossibly hard and smooth white stone where the imperial river splits. It is protected by a triple circuit of land walls and a double sea wall, in all it's history the city has never fallen by storm. It has 2 riverine harbors on cliffs, long rope ladders and complex cranes are used to move men and cargo between the water and the city.

Darmyye's has long, straight stone roads running alongside aqueducts that carry water from a central cistern by the river. Where these roads meet the city's winding narrow streets are bazaars with fountains and markets. Most buildings of Darmyye are stuccoed brick with tiled roofs and colonnaded porticoes, interiors are decorated with mosaics, mural reliefs, and hanging carpets.

At the east end of the city is the Royal Palace, a large complex of buildings surrounded by a curtain wall and a bowshot's worth of empty space. The palace is occupied by the King of Kings, his household staff, the Royal Guard, their horses and grooms, and priests from throughout Hesam. The most monumental buildings from the complex are a large stepped stone pyramid of the high temple and a tall lighthouse.

Darmyye produces worked metal, fine pottery, ships, fish, papyrus, textiles, scrolls, jewelry, and minor magical trinkets. It imports grain, raw materials, animals, and spices.

The people of the city are prideful, honest, and xenophobic. They find all sorts of novel goings on fascinating and are prone to rioting. Most skilled laborers are members of a guild.

The Royal Guard are the only professional cavalry in Hesam. They wear heavy armor, bard their horses, and charge at their enemies with lance and saber. The town is otherwise defended by the guilds, each of which is required to supply and provide men for the militia as determined by ancient custom.
>>
File: anaxian warlords.png (2.56 MB, 1847x1225)
2.56 MB
2.56 MB PNG
>>85603190
That sounds like a perfect time for Anaxos to break away and start becoming its own thing, desu.

The old empire gone and the world in chaos, a perfect time for conquest and raiding abroad. An opportunistic warrior seizing his chance and kicking off a chain of events that would result in the Anaxos of today.
>>
File: Loria_map.png (369 KB, 6000x3500)
369 KB
369 KB PNG
Updated map
>>
File: Basdronnin.png (373 KB, 6000x3500)
373 KB
373 KB PNG
>>85601119
Added
>>
>>85603893
That's bigger than I thought it would be, but thanks!
>>
>>85603893
Quite a few big nations starting to appear.

Places like Cambrea, Majadai, and Hesam might be the closest things to power players in Loria so far. Krohm, Nessos, Czarni Czarow, etc. are all too self-contained/impoverished to be a global shaper.

What's everyone else thinking?
>>
>>85604224
If we're still running with the 18th Century tech thing, we can expect colonial shenanigans.
>>
Rajahnate of Balay-Dako

In mythic times, the ocean gods made the first man and woman from a single bamboo tree torn asunder in two. These were the first Balayans, from whom the kingly houses descend from. Balay-Dako was named after the union of the Balay and Dako Clans many years ago. The Rajahnate is ruled primarily by the Rajah, with the Datus (Princes) of each province governing their lands accordingly. The people here are a mix of yellow-skinned or dark tan, but most are a lighter mix of the two. Balayans primarily pray to the gods of eastern waters for safe passage over ocean. The most recognizable food is a vinegar marinated chicken thighs, legs, and wings stewed within a cauldron. Common Balayan men typically wear sandals, linen tunics, vests, with shorts rolled up above their knees, while Balayan women wear shoulderless dresses. Nobles adorn themselves with gold bangles, head wraps, and more colorful assortment. The Balayans have also mastered the art of dyeing certain clothes with the inks of sea invertebrates, which they are willing to trade for at a high price. Balayans are not known for any high sciences or mathematics, but borrow the architecture of their neighbors. The greatest megastructures they have are the complex stone pagodas that they use to venerate the gods, including the Grand Temple in the capital of Dahoi.

Balayan warriors arm themselves with scimitars and long daggers. Armor is typically made up of hardened hide, harvested from the large mushrooms that grow in the region. The general climate of the Rajahnate is tropical, with many conical mountains and active volcanos.

Placement of Balay-Dako should be placed around the southeast continent region of the world map and touches the coast.
>>
>>85604224
> they do not consider topless women immodest
Let's be honest, this is a big reason for Hesam's conquering of the world
>>
>>85604224
Cambrea may be the superpower currently of the Inner Sea and the known world. Hesama and Revia are close behind.
The northeastern continent has Orogoth, Czarni, and Temen, which aren’t as advanced as the Cambreans are, but they are the superpowers there.
not!China and not!Japan have yet to present themselves, but Majadai is as far as we know the bright corner of the world there.

>>85604234
I will not lie, I was opposed to the idea of it being a 18th century world. Examining it again, there’s no reason why it shouldn’t have iron-age civilizations that exist concurrently. It is a collective worldbuilding thread after all. The way that I look at the setting right now:

>Inner Sea = 18th century tech (at best) to Iron-Age
>Outer Sea = generally Bronze Age level
>>
>>85604567
Technological development doesn't have to occur at the same rate as in our own world.

The size of Loria and scope of the old empire demand 18th century naval capabilities. Not necessarily cannons, but they need ship designs and navigational techniques far beyond iron age capabilities to make some of these journeys. The inner sea is a fucking ocean, after all.

I think we'd be best served with more advanced ship building, navigation and metallurgy with more primitive black powder options. An 18th century with bows, rockets and a remaining emphasis on melee.
>>
>>85602020
What the fuck???
>>
what's the relationship between elves and dwarves here? Are flesh/wood elves canon? It wasn't added. But I'd like to do something with sun dwarves give them a home
>>
>>85604930
>Are flesh/wood elves canon?
I'd say that's still up for debate. They feel a little immersion breaking due to the high fantasy feel. At least to me personally.
Sun dwarves sound cool!
>>
>>85604930
I think they’re still canon, but OP/mapanon has missed the Kingdom of Fashia and a couple other places, but he’s gotten most of them down. Unless he’s actively excluding some entries that aren’t shitposts, I’d still say they’re on the table.
>>
>>85604224
Hesam is quite large (more so than I intended, I meant it as an Old Empire client state instead of having them control Imperial core territory) but is too decentralized (large, well run states have little for adventurers to do within their core territories) to be a significant power player internationally. They also prefer quantity over quality in their armies, so a shipful of Hasemite soldiers is not going to be great at replicating the successes of European colonialists.

If anything Hesam is a prime target for colonization. It's rich, divided, and accessible. If a colonial power can reliably defeat the massive light infantry armies their city states field, engineer their way around flooded canals and massive fortifications, and deal with the blood magic of the sorcerer-kings (which in keeping with the lowish fantasy is costly, slow, and not battle winning on its own) a conquistador and his men could do quite well for themselves.
>>
File: Mirewal.png (12 KB, 763x354)
12 KB
12 KB PNG
Mirewal:

Not so much a theocratic state as a cult holding a vague area of land along the river spilling out of the mountain lake. Along its marshy banks, one might see a small, crude hamlet or two occupied by a hostile race of various species of amphibians. Most of these hamlets though, would appear hastily abandoned. In the forests, and in increasing density, one will see temples and shrines rise out of the woods until you find in the mountains above a large, unnatural lake. At its center is an island complex, the grandest of the temples.

In this lake lives the God of the Lake, the Dragon, the Crocodile of Rot.

Once a minor God, he was driven out in a fight that left him with a mortal, hemorrhaging wound. He fled deep into the mountains, and settled on a rock on a small lake to die. His blood seeped into the lake where, along the banks lived a small coalition of primitive but dignified amphibians banded together to defend theirselves from local predators. They fished the waters of the lake for food.

First the water became brackish and dark. Then, the fish began to rot. Finally, people began to lash out in fits of rage, frothing at the mouth as they butchered their families, friends, and neighbors.

Others began to see the crocodile in the mists of the trees and just beneath the waves of the lake. It told them they could be saved from the plague that gripped them. It only needed sacrifice.

What followed was a swift collapse of the coalition as the amphibians fell into a ritualistic war for their fickle new God's favor. They ripped down their own towns and homes to build shrines and temples. The grandest of which was built on the island that was their God's home, and only the most devout could live on its shores.

As their blood was spilled, the God drank it in. Such was the flow that the lake swelled to new depths. Their old, forgotten towns swallowed beneath the waters of an unquenchable lake, slowly spreading its taint down stream.
>>
File: ahhh.gif (631 KB, 498x498)
631 KB
631 KB GIF
>>85605331
So close
>>
>>85603893
Just got back, we still don't have a good place for the Imperial Remmnant yet?
>>
>>85605413
The remnant is that little purple bit in the south west. A bit out of the way, but they've got valuable metals.
>>
>>85605413
With the way the map is developing, seems like the continental remnants are gone at this point and the tiny chunk on Agoras Island is all that’s left. Still, any anon could write up about the other continental remnants/successor states if they wanted to.
>>
>>85605644
Makes me want to have an "Third Rome" kind of thing on the map.
>>
File: tiny isle here please.png (203 KB, 640x583)
203 KB
203 KB PNG
>>85605644
checked
please add a small isle here
>>
File: tomas-duchek-bear23-m.jpg (455 KB, 1437x2000)
455 KB
455 KB JPG
Where's he from?
>>
>>85606317
East Revia
>>
>>85606317

Formally of high birth but due to his extreme debaucherous life he became disowned. become a mercenary with little to no morals

his bear is call Big Bitch
>>
>>85606317
unnamed country close to the Inner Sea on the western continent, farther up north
>>
>>85596707
when will this shit be available to the public
>>
File: great ghuli desert.png (33 KB, 760x636)
33 KB
33 KB PNG
>>85596308
idea: great majadai is bordered by a massive desert and these natural borders are what has lent great majadai it's unusual shape

the ghuli desert is truly massive, perhaps even larger than majadai itself. desert nomads can only survive on its outskirts, nobody can survive more than 10 miles in. the great ghuli desert itself is a mystery with thousands of different folkloric stories that detail its origin. some say that it was always there, others claim it to be a graveyard for gods, other tales portray it as once a vast and fertile plain that housed one of the greatest empires in the world, and there are rumors it's a mixture of all three - a once fertile land that was tainted by the corpse of a fallen god.

whatever the case may be, the ghuli desert is home to all sorts of alien and deadly beasts. structures are sometimes revealed half-buried in the sands, prompting greedy fools to disappear in those sand-smothered ruins in search of treasure. rumor has it that only one man has ever managed to venture into the deep desert. that man now sequesters himself in a palace... lord of great majadai, immortal and hidden.
>>
File: 1660175901486637_jpg.png (4.36 MB, 1300x1798)
4.36 MB
4.36 MB PNG
Could this be a troll species living in the trolldowns?
>>
>>85607196

Warrior oriented troll with a unique religion Not!norse
>>
>>85595962
>>85597747
>>85597954
I just realized since Temen only arrived on the northern continent a few centuries ago, and more Shem nations would probably be too many, it would make sense for Temen to be migrants from Hekiuba rather than the other way around. That would also allow Hekiuba's history to be long enough that the catacombs of Mount Lammu are filled with Temen/Hekiuban ancestors.

They fled from Hekiuba over the religious split mentioned earlier.
>they both believe in Shem, Temen considers Hekiuba heretics for also worshipping spirits alongside Shem instead of Shem alone. The Hekiubans for their part think failure to worship the beneficial creations of Shem in humility is to sin in arrogance before Shem.
The Temen claim has merit because of their fears of outer sea demonism. The Hekiuban claim has merit because the ancestors worshiped are the spirits of mortals, and are located nowhere near the sea. Of course, nobody would consider the possibility that Shem itself might be a demon.
>>
The Oran Mountains are a series of piercing mountain ranges northeast of Muiheren Valley and the Goblin Jags. The mountains take the shape of an extended oblong, enclosing within its ranges a vast complex of plains and plateaus.

The Oran is a meeting place for both humid and dry winds, which in turns makes its climate extremely hot or cold during each season. It's home to weird crystaline formations and odd animals, such as skull vultures and camel-killing beetles.
>>
Rwellen is a war-torn province north of Cambrea. It's filled with dark forests and murky swamplands. In the depopulated wastes of No Man's Land one often runs across armed men of all stripes - mercenaries, soldiers from the disbanded Cambrean legions, marauders, and common bandits.

It's the poorest region of the island. Rwelleners subside primarily on agriculture, crafting and animal husbandry. The province is practically deprived of all natural resources. It contains a great deal of forests, wetlands and cultivated woods, though the greatest part of it is covered in swamps and bogs.

Thanks to the many wars and diseases that have ravaged this land, hordes of undead creatures and corpse eaters roma Rwellen.
>>
>>85607280
>Of course, nobody would consider the possibility that Shem itself might be a demon.
Of course not. The very idea would get you flayed in either country.
>>
The Orphan Rock is a low mountain situated between Mergell and the Trolldowns. It's topped by an ancient oak, and it's said that every year a horrifying witches' sabbath takes place in and around the mountain.

Those loyal to the demonic Witches also attend these orgasmic feasts as a form of tribute. At the foot of the mountain are a number of small villages and communities. Travellers to the Orphan Rock have reported that weird creatures have been sighted in and around the villages, and it's rumoured that the locals sacrifice their children in the glory of the Witches, giving the mountain its famed name.
>>
North of Hesam is the Eruigos Empire.

This smallish Empire is nearly as old as Hesam, and was also integrated into the Old Empire for a time. Like many such regions, it claims to be the true successor to the Old Empire, but makes only moderate effort to copy Old Empire traditions. It has a lot more in common with Hesam, and to a lesser extent with Nessos.

Although much of the territory is covered in dry scrubland, most of the population lives along the river deltas, where a wide range of crops are grown in river marshes, including several valuable opiates.

Common folk resemble both the folk of Hesam and Nessos. Skin is either tanned, olive, or somewhat dark. Hair colors include white, silver, various shades of blonde, red, and brown, and black, though red and black are the most common. Brown eyes are most common, but gold, green, and blue are not uncommon, and a few have bright teals and lime green eyes, which is unique to the area. Folk tend to be of medium height and lean. Clothing is usually wide conical straw hats, and linen loincloths. Crude piercings, jewelry, and tattoos are abundant.

Richer folk and nobles are even more vibrant in their appearance. Clothing from abroad, the more exotic the better, is fashionable, creating a truly bewildering mix of fashions. Nobles tend to be attractive but often visually distinct from the common folk due to the use of harems stocked with foreigners.
>>
>>85607552

Eruiga, as they are known, have a reputation for being vain and decadent (and according to some nations primitive and barbaric) due to their exotic appearances, loose morals, and frequent opiate use. But politics in Eruigos are cutthroat, and there little room for hidebound traditionalists or incompetent fools. The nobility pay well to be kept up to date with all the latest technological and arcane advances in other nations, and frequently modernize their army, though they have little interest in conquest, believing they have everything they need in Eruiga (including massive opiate sale profits for buying stuff from other nations).

The religion is polytheistic and includes several animal-like gods. The top god is a massive frog named Kkork, and several giant frog species associated with him are considered particularly holy as their impossibly loud spring choruses herald the arrival of life-giving floods. Deliberately killing one of Kkork’s holy frogs results in the perpetrator being chained to a post and left to die of dehydration.
>>
South of the Czarni Carow is the island of Rudvil.

It used to be populated by a quiet, peaceful people that were known as great smiths and forgers, but they were forced to abandon their lands after an ice giant appeared.

Many abandoned ports, castles and towns can be found in Rudvil. Near the centre of the island one can find large mountains, whose depths are literred with the secrets of a mystical way of forging armor and weapons.
>>
>>85605524
Seriously? I feel like they should at least be covering the whole island.
>>
>>85607721
The violet part is the most habitable area of the island. While the whole island may have been inhabited before, everything past the wall is basically endless deadly jungle.

To that end, it should be filled in dark green and be called “Jungled Agoras”.
>>
>>85607721
>>85607800
Kind of like the Amazon.

It's in a border, there might be a few natives here and there, but us it really a country?
>>
>>85607812
Doesn’t have to be a highly organized country to be placed on the map. There are plenty of regions on Loria that are sparingly populated and have more landscape features than people.
>>
>>85606443

What are we talking here a big important noble family or rinky dink noble family

Is he a good solider for hire

How hard do you party to be ousted from a family ?
>>
>>85607812
>>85607860

instead of country its a recognized area with a bunch of tribes in that area
>>
>>85602823
Beyond the fortress city of Darmyye the imperial river is... tainted. Hesamite civilization once thrived there alongside nomadic barbarians, with verdant fields and thriving trading towns along the river for as long as it's navigable by polebarge. Now only ghosts and monsters populate the empty ruins and stinking bogs of once great civilization, even the barbarians have long since gone. These days no ships brave the water wound where the river splits, even the treasure hunters travelling upriver must go by land.

>>85605331
>According to legend the King of Kings is the direct descendant of the Msah, a powerful deity that pulled the river apart during a fight with a ̶b̶o̶a̶r̶ sea dragon.
>>
>>85607800
Agreed.
>>
File: Yet Island.png (215 KB, 1407x938)
215 KB
215 KB PNG
Yet Island

Just above the furthest reaches of the Salt Graves is a mountainous island so far north and cold it is often easier to access the island by walking on the ice flows surrounding the island then sailing a ship their, both are a dangerous task. It is inhabited by the people of Yet, the Yeti. More akin to upright apes then men these pale white folk can grow to incredible size with age the largest elders nearing 18 ft tall, but few are ever so lucky to live that long and the average yeti is between 8-10 ft. The size of the males horns also grow with age and are used primarily to perform ritualistic acts strength and power when fighting for a mate.

Food is scarce on the island and so the yeti often form hunting parties on the ice flows to hunt anything that moves, including seals, polar bears, and narwhals. In fact narwhal horn spears are seen as a sacred weapon only given to the island's most esteemed hunters. The majority of their food is supplemented with fish and a rough green lichen that feeds off the salt and minerals on the shore. The lichen is set in large stone vats and fermented into a viscous grog that, while disgusting, does induce inebriation which is enough for the Yeti. When not hunting and gathering the Yeti spend their time in the mountain island's extensive cave systems. Inside the largest caverns they build bonfires using dried bones and dried lichen as kindling. The cave systems are humid and wet enough to support cave fish and amphibians as well as cave fungus that works as a powerful hallucinogen used by the yeti for both recreation and vision quest. In the deepest cavern far beneath the island is "The Stone that Dreams" a strange crystal that glows with images of the lives of every Yeti that has died touching the stone. The Yeti believe it is a gift left to them from their god Yet, that allows the dying to save their memories before their souls are consumed by Yet so that he may chew and spit out new souls.
>>
>>85591402
>WHAT THE FUCK IS UP WITH THOSE RIVERS?
>>
File: 1636639987536.png (9 KB, 349x279)
9 KB
9 KB PNG
Geminae - The Twin kingdom

This kingdom was originally established by King Val Dor and on his death bed he said the crown will go to his oldest son Val Den but unfortunately for Val Den his younger twin brothers started a bloody take over by killing Val den and naming themselves Dual kings ruling one half the country
>>
>>85611292
Wither the stone is magical, divine, or simple a strange confluence of natural geological phenomenon interacting with biological thought in novel and inexplicable ways, is anyone's guess.

The Yeti don't have much in terms of hierarchy, they all consider themselves all part of the same tribe and each has a role to fulfill, some hunt, some gather, some take care of the young. What role a given yeti takes on has less to do with gender, talent, or strength and more to do with what needs to be done the most in the given moment. And so despite their violent ways most yeti are generalist that take on various roles throughout their lives.

That is except the elders, who often serve in guardian or spiritual roles given their immense size, strength, and experience. They often are the leaders in whatever roles they decide for themselves and are often specialized in it. Some Elders may acts as defenders to the yeti children who spend their early years play fighting with all the other children in a secure mountain cavern. Others may take on the leadership role of the hunting parties, often using their immense strength to pin down the prey while the others stab or claw it to death. Others may join the circle of dream shamans. The shamans in conjunction with The Stone that Dreams often partake in dream quest with each other while under the influence of their lichen grog or hallucinating mushrooms. These vision quest or "Living dreams" are interpreted as either good or bad portents for the whole of the island and so decisions are made based of their interpretations. Though, about a quarter of the time these dream shaman gatherings end with a drink and drug fueled orgy from which nothing of import can be remembered. This is considered a neutral thing, and that the status quo will likely be maintained in the future regardless if it's a good or bad status quo.
>>
>>85611364
As for how the rest of the world views Yet Island and it's people. Well, the Gravling's of the Salt Graves know of them but only those of the closest peninsula have regular dealings with them. Usually those dealings take the form of one raiding the other. Though trade sometimes occurs on the rare occasions one needs something from the other and is willing to risk losing a scout to send the message. On the rest of the continent the island is heard of but it's inhabitants more local legend then fact. On continents beyond the island and it's yeti's are mere myth if ever heard of at all. The ancient empire never discovered them and the mere mention of them is likely a small footnote in a Cambrea library textbook on foreign myths and legends. All this is mostly a consequence of the Yeti's isolated, inhospitable, and distant location paired with their violent and isolationist ways. To the Yeti, the rest of the world is simply a place of dangerous peoples and unknown monsters that has nothing to offer them compared to their sacred home, and perhaps in this moment in time they may be correct. For their sake pray the marching of empires never comes to prove them wrong.
>>
>>85611308
problem?
>>
>>85612549
NTA, but rivers aren’t supposed to separate land masses unless they’re seas and flow from three different directions.
>>
>>85611336
Read the thread
>>
The Kingdom of Konpurias lies on the eastern shore of the northern Continent. It's a nomadic people that throw spears to their rivals.
>>
>Only fleshed out lore will be added. The minimum of one loredump should be around 200 words
>>
South of the Goblin Jags lies a large area of marshlands which is home to small human communities, but also to various monsters. It is known as the "Vodyanoi Swamps". It is not safe there, even during the day — a kappa or a blood leech can spring from the murky water at any moment. The casual traveler should also be mindful of the misleading will-o'-the-wisps, which have a tendency to lure unwary adventurers further and further into the swamp, until they become mired in mud and perish. The only way to access the swamp from the Goblin Jags is through a Dike at an island to the north.

A group of lumberjacks works deep within the marshlands, selling their lumber to the many briickmaking communities that reside there, who make their living excavating and firing clay. The swamp is a place where man must bow before Nature in all its wild, tangled grandeur. That is why druids have settled there, establishing a sacred grove with the tree of life at its center. The disciples of Nature allow no violence within the grove, where they tend to sick animals, even taking in wounded dryads.
>>
File: a1.png (41 KB, 856x571)
41 KB
41 KB PNG
Black Swan Island is a picturesque island which rises unexpectedly out of the lake. his is where the chosen few can meet with a Fey lord, the Lady of the Lake. The small strip of land, overgrown with trees, is also haven for hundreds of animals. The degenerate fish people, known as the Vogars, have built an altar there from stones extracted from the deep. They use the shrine to offer bloody sacrifices to their kraken god.

The island is also home to a species of poisonous basilisk. Many travellers have travelled to the Black Swan in search of these basilisks, as their harvested glands fetch a high price amongst alchemists and poisoners.
>>
>>85611336

You have to provide more information about the region and the nation. It doesn't have to be too in depth, but what kind of people live there, how are their houses build etc.

It sounds like an interesting premise though :)
>>
File: troll captive.jpg (775 KB, 1548x2048)
775 KB
775 KB JPG
>>85607196
>>85607231
slightly lacking in the nose department for my taste, but perhaps trolls just do be like that sometimes, and this makes them outcast (which would explain the unique religion)?
>>
Allevina Lakeside is a region south of Revia. It consists of a series of small lakes, where sugar canes and white lillies grow on its shores.

Legend says that an ancient underwater civilization used to live under the Allevina lakes. Sometimes, travellers will witness the mirage of an underwater city shining on the surface of the lakes' waters. This mirage is the result of the crystal clear waters and the unusually yellow bright shine of the moon in this place. This phenomenon has lead to Allevina being quite the destination for wanderers, and has been labelled as a world wonder.
>>
>>85603893
Hesam is larger than in the original image, it didnt reach coastline originally. Perhaps halfway what it is drawn - not touching ocean?

>>85607552
>>85592118
Arent these basically in the same spot now?

Perhaps the Eruigos is northeast of hesam, on the shores of the big inner ocean. One of the most civilized places.
Tetrarchate in turn surround the river delta and the original capital of the old empire.

>>85593285
The river is missing in the combined map

>>85613016
Witcher 1 swamps, hated them so much
>>
> Ago-nèh, The ever burning fields

In the Western Continent, next to the mountains, a dry, warm, piece of rocky land lies. Natural gasses and oil are constantly burning. It is an uninhabitable place, with only rocky primal creatures as inhabitants.

Valuable gems are synthesized on the backs of these rocky creatures.

In the area, were the heat is almost bearable. A group of pyromancers live. They journey into the burning fields to acquire their powers. A journey not all survive. And those that do, are marked by the heat and the flames, their skin scarred and burned.

The tribe of pyromancers is very small, as they live a monks life. In constant prayer to the fire, living in small caves.
>>
Sandshark valley is situated between the Bone Desert and Krohm. It's an arid region that's mostly covered in mud, sand and sandstone with a red hue. The terrain is mostly rocky, and the lake and rivers of mud that run through the valley make it a particularly unforgiving place for travellers.

The valley earned its name from the deadly landsharks that inhabit it. These ferocious creatures are able to burrow underground, creating large tunnel systems. The few natives that live here both worship and hunt the landsharks, forging armor out of their bones.
>>
The Mountains of Masson make up a large part of the terrain of the island where the Remnants reside. It's a region that's covered by jungles and rainforests, although the terrain here is extremely rocky and mountainous, forming large rocky "islands", which are in fact columns of stone that rise high, almost touching the clouds.

The region is very often plagued by perilous thunderstorms, as well as thick fog. So many explorers and soldiers have died in these lands, that it's said that the ground below the Stone Islands are littered with so many bones, that one can walk on them without touching the earth.

Thanks to the extremely hazardous conditions of this region, the native fauna here have evolved to be extremely resilient. In fact, both the flora and fauna are extremely alien and unique when compared to the rest of the western regions. For that reason alone, many herbalists and alchemist are drawn to this place thanks to the rare plants that grow here.
>>
>>85613619
Dude, it's right there in the first post.

One must read before they can write.
>>
>>85613631
you don't get to police our setting.
>>
>>85613643
>our
>>
File: Loria_Brassgate.jpg (328 KB, 759x656)
328 KB
328 KB JPG
Brassgate is a wealthy city-state governed by it's powerful merchant families. It's home to some of the finest artisans and alchemists in Loria, it's main streets lined with shops offering the most exotic and controversial goods due to a loose regulation on what products can or cannot be produced/sold. Poverty seems to be non-existent and dirty manual labor is performed by odd robed figures. These "workers" are in fact corpses brought to life for that very purpose, but a corpse cannot be repurposed without a written permission from the person during life, which is why people down on their luck often sell their body for a large sum of money so the buyer can claim them after death. This practice is considered to be normal and locals are comfortable with these undead around them. The necromancers reviving these dead are important to Brassgate's economy, often claiming prominent positions within merchant guilds.
Despite this, the city-state is quite peaceful and tries to retain good relations with other nations.
>>
>>85613656
>you
>>
Catacrom is a rocky yet vegetated area with many caves and canyons. It is host to a cloudy, gloomy atmosphere. The region is also home to ancient ruins in the form of abandoned stone structures, bronze buildings, broken pieces of ancient giant golems, and mysterious statues.

The region seems barely inhabited apart from the reanimated bodies that roam the lands. These zombies and golems are said to be the leftovers of a large battle a thousand years ago, although its details have been lost in time. Many caravans guarded by mercenaries can be seen, making their way north, towards the nation of Dugraduzan.
>>
>>85607359
>79 words
>>85607476
>113 words
>>85607536
>105 words
>>85607591
>79 words
>>85611336
>58 words + region already taken
>>85613048
>113 words
>>85613355
>100 words
>>85613370
>115 words
>>85613493
>95 words
>>85613576
>166 words
>>85613731
>103 words

Multiple low quality submissions that fail to meet OP's criteria. I request that OP ignore these submissions and not add them to the map.
>>
this project is doomed lmao
>>
>>85613895
Addendum:

To be perfectly fair, some of these are pretty good. Examples:

>>85613576
Good submission
>>85613048
Good submission, just needs more words
>>85607476
Good submission, just needs more words

The rest I quoted are pretty shit, though.
>>
>>85613928
Is it too much to ask people to follow the rules that've been outlined? 200 words minimum to avoid low quality additions. Just write more lmao.
>>
>>85613935
I'll expand on my submission

>Black Swan Island

The Vogars are a humanoid race, and many scholars wonder whether or not they are closer related to men or fish. Their feet and hands are webbed and their whiskers help them sense movement while in the dark. Their preferred weapons of choice are tridents and spears. Their shamans use bells that when rung emit a hallucinogenic miasma that's used in ritual feasts and dances.

The stone monuments built by the Vogars are both underwater and above water, and reek of moss and moisture.
>>
>>85613993
Do the Vogars have a navy? Or are they a self-contained pseudo-primitive people?
>>
>>85614023
They don't have a navy, and even though they are excellent swimmers who are able to breathe underwater, they rarely ever set foot (or flippers) outside their island. Sometimes they'll engage in simple trade with humans who visit the Black Swan.
>>
Magic in this setting works lowkey kinda like in LOTR
>>
>>85613656
lol
>>
>>85614048
These bloody sacrifices the Vogar are known to offer to their god, are they human sacrifices? Animal? Other Vogar?

What can you tell me about the Lady of the Lake? What's her relationship with the Vogar? How do the Vogar make sense of both their kraken god and the Lady of the Lake?
>>
What factions need to be added?
>>
>>85614076
kill yourself
>>
>>85613253
Would make sense to have several western troll species since there are several eastern ones aswell
>>
>>85613895
we could remove them eventually if the anons that wrote them don't come up with enough lore to fit the criteria
>>
>>85614088
We already have the Trolldowns on the western continent. Those are western trolls, right?
>>
>>85614125
yes
>>
>>85613493
>>85611336
these are pretty good too
>>
>>85613895

I did realize this was already taken
>>
The “Gastien Jungle” is the name of a vast, tropical forest wildnerness that is situated on the river delta north of Hesam. This area is home to cyclopic monkeys, vicious native tribesmen, and other dangerous wildlife. The N’Simba forest that’s situated in the middle of Gastien is home to many ancient, delapitated temples. It is a vast forest filled with immense redwood trees, bamboos and vast lakes. Among the rainforests are large stone temple structures with a pyramid-like shape, geometrically queer windows, and green dome-like tops with a spire at the tip. These structures have inscriptions of native writing, and are well-engineered. One of the structures, referred to by the natives as the "Path of Death", contains pits of fire, large piercing spikes and other feats of engineering, as well as a being partially constructed over a river of lava.
Around the lakes, stone walkways connecting round platforms with an unknown black material embedded in the floor are used to travel between the various temple structures. The forest is also home to wooden villages built by the native Baiye tribesmen among the trees. The tribesmen use vines and retractable wooden bridges to traverse the forest and temples, and populate both their own villages as well as the temples.
One of the most notable creatures of Gastien are the Swamp Lurkers, large, worm like creatures that lurk around the shallow waters of the jungle. Their head is covered with mop-like tentacles and even the Baiye tribesmen fear them. Other creatures include the foraging duck and the disease carrying blood flies
>>
File: The Wash.png (63 KB, 2043x939)
63 KB
63 KB PNG
The Wash

Along the Northern shore where the sea is only clear a few months in the year is a long stretch of beach covered in the corpses of beached whales and other sea life known as the Wash. Here the wildlife scavenges the corpses for food in the cold barrens.

Recently, along with the whales, a strange sort of jellyfish washes up as well. These cnidarians are found attached to the bones in huge masses. Stranger still, they hold the bones erect in gruesome statues.

Normally still, when some small animal approaches the beach in search of food, the grim statues spring to life, driven by mass of jelly encasing their bones, and fall upon the hapless prey. Their flesh is ripped off and digested. The skeletons absorbed into the structure of the creature. When it gets too large, new statues split off to form new ones.

Today, along the shores of the Wash, one will find a silent graveyard of grotesque creatures arranged in macabre statues from the bones of whales, fish, wolves, foxes, bears, trolls, humans, and any other creature unfortunate enough to let its curiosity lead it to the beach.
>>
Remember anons; trolling outside of /b/, spamming/flooding, racism outside of /b/ and posts of extremely low quality are all reportable offenses. The jannys can't do anything if they don't get those reports. Just saying.
>>
>>85614333
Thats like the third thing trying to the spot of old empire capital. .>>85586755

Rework to bit more not so mysterious as people pbobably would know the location of not-rome or move it to the river south of Hessos?
>>
>>85614629
NTA but why has nobody done anything with that spot, then?
>>
>>85613253
>>85614088

Maybe they believe that the reason they look different because of their religion
>>
>>85614663
Dont know. Mapanon didnt mark the capital on map, new people see fun spot, dont read all the previous posts and use it?
Was considering writing a bombed out ruin thats porttown has devolved into a venice of sorts, but haven't now have time to do 200 words.
>>
>>85614663
In a previous thread it was suggested that we infer information about the old empire from the histories of other lands rather than writing anything about it directly. I think that idea has, to a degree, extended to the land that was once the empires heart.
>>
>>85613364
>Arent these basically in the same spot now?
Looking at the original post for Darium, it was supposed to end up where Kvar and coastal Hesam ended up. Maybe give the coastal region of Hesam to Darium, as like you said you want Hesam to be smaller.

Eruigos was made to combine Nessos and Hesam lore, and be on a river delta, so it doesn't really work as well if it is moved.

>>85614629
>>85586755
To be honest I missed this one since it didn't have any text beside it explaining what it was, and it seems to be linked to the wrong post. Is that just showing where the old capital is, or is that supposed to be where the "Imperial Remnant" currently is? (which is different than the Agoran Imperial Remnant?)

Personally I would move the Gastien Jungle elsewhere, then give part of the river delta north of Hesam to Eruigos, and the other part to whatever the old capital has turned into.

>>85614629
>>85614663
>>85614742
Is OP the only one allowed to edit the map? Things get confusing if it is not updated on a regular basis. There is a lot of stuff not on the map, some of which goes far back. I get some of it is being ignored because it didn't meet the 200 word limit, but it gets confusing when you aren't sure whether a particular part of the map has been claimed or not.
>>
>>85615861
I'd say go ahead and edit it as long as it is done in good faith
>>
>>85615861
if you want me to add your suggestion, you better make it worth my while. most additions have sucked cock since the last update.
>>
>>85615945
not op
>>
>>85591489
Your example looks beautiful.

A densely populated city of brick and plaster buildings. The materials are white with blue highlights. There are no streets between buildings. There are only bridges leading between individual buildings. In the center of the city stands a tower with many bridges.
>>
>>85591489
Legitimately looks like it could be MtG art.
>>
>>85591489
Can you do the leech bogs?
>>
File: creepy wojak.png (1.47 MB, 1688x2000)
1.47 MB
1.47 MB PNG
>>85614411
horrifying and cool
>>
>>85618252
>>85619237

I think the AI anon moved to a more dedicated thread if you anons haven’t seen yet

>>85617035
>>
File: 1636639987536.png (17 KB, 797x425)
17 KB
17 KB PNG
>>85611336
>Geminae - The Twin kingdom
>This kingdom was originally established by King Val Dor and on his death bed he said the crown will go to his oldest son Val Den but unfortunately for Val Den his younger twin brothers started a bloody take over by killing Val den and naming themselves Dual kings
and splitting the country into two province Val (east side) And Den (Left side)

Geminae has robust fishing industry with of the people living Near the cost.

Since the the take over of the Twins they have established a strong border with many outpost these outpost are also used for training their new expanded army
>>
>>85619842
fuck off gromplos
>>
>>85619842
>>85619869
>many of the nobles during the bloody take over wear giving the choice of being exiled or follow the Twin kings
>Many of these noble have now gone in hiding and starting more or less mafia crime how want to usurp the Twins believe that all rules for high born have been thrown up and anything is okay now
>many of the common people are divide on this new ruler ship, some people enjoy the change believing that this change in new blood will be better for the people while others think this is the same royals different name.
>>
>>85615861
>Is OP the only one allowed to edit the map?
That’s correct. However, the map hasn’t been updated in over 24 hours. No one really knows whether or not he’s gone, lurking, or actively curating what countries go where. One thing for sure is that a lot of nations/regions have accumulated right now regardless of word count.

>Kingdom of Fashia
>Tetrachate of Darium
>Corsida
>Pirate Concord of Krataros
>Hekiubia (its not Teal)
>Rajahnate oF Balay-Dako
>Mirewal
>Ghuli Desert
>Oran Mountains
>Rwellen
>Oprhan Rock
>Eruigos Empire
>Rudvil Island
>Yet Island
>Geminae Kingdom
>Vodyanoi Swamps
>Black Swan Island
>Sandshark Valley
>Mountains of Masson
>Brassgate
>Catacrom
>Gastien Jungle
>The Wash

If you want to edit the map, I would say go ahead and hopefully OP will understand. Maybe he’ll use it for reference to edit it in his version to unify it all. Alternatively, just wait for OP to return if he does.

>old capital[…]?
>Agoran Imperial Remnant?
That’s the agreed upon site of the old empire’s capital, but Trade Route anon thought/wanted it to be bigger than the tiny purple chunk. I personally believe that there are a few other successor states left, trying to prove themselves to be the truest successor. Its also been mentioned before that its also alright that some nations anons bring up just outright replace what was there, but I think that might lead to confusion. If its to be edited, just squish any nations altogether somehow if they’re on the same continent.
>>
>>85621432
Can edit it tomorrow. (Not op)
>>
File: 1635944058472.jpg (45 KB, 627x482)
45 KB
45 KB JPG
Would it make sense for an empire to have different forms of government in different provinces? Let's say one province is ruled by a leader who is elected and another is ruled by a powerful family, in a form of hereditary monarchy
>>
>>85604567
>Examining it again, there’s no reason why it shouldn’t have iron-age civilizations that exist concurrently. It is a collective worldbuilding thread after all
Anon, the actual 18th century had English and Frenchmen colonizing Stone Age hunters. When I said 18th century world, I just meant the strongest powers would possess a similar level of development.
>>
>>85625196
The HRE had something like that, but that was at it´s most decentralized with over a thousend different states in it - geverned by church, peasant farmers, nobles, merchants, mayors and everything in between. So, yes it makes sense,but the more decentralized it is the lless control the emperor actually has inside - remember the office was generally respected, the person holding it was not.
>>
>>85625302
Apologies, I had at the time assumed that most or all countries of Loria would be developed at the 18th century level.
>>
>>85624069
take your time
>>
>>85621432
I said already, I'm not going to add in low effort submissions.
>>
bump
>>
File: 1660339710484796_jpg.png (663 KB, 479x1000)
663 KB
663 KB PNG
>transformed snakepriest (Krohm)
>>
File: srijakjyaya.png (71 KB, 660x261)
71 KB
71 KB PNG
>>85591402
The Empire of Srijakjyaya

The Empire of Sriijakjyaya is a large thalassocratic mercantile empire set among the thousands of of isles of the majay archipelago in the southeast of Loria. The majay archipelago is most often times known as the spice islands as each Island, big or small has spices growing in profusion, unique to each island its is grown on

The majay archipelago is dominated by 4 largest islands, sumbatra in the west, the northernmost island, Sunjaya, with Bonoamaka to the south of it and Nusa Tambora being the most eastward. numerous volcanic islands and atolls are scattered between the main islands.

The Empire itself is a coalition of tributary kingdoms that all pay fealty to the dominant kingdom. Each of the kingdoms vie between each other for power over trade routes and production sites for various spices woods for shipbuilding, metals, and other resources so that when the time comes they can put in a bid for leadership of the empire. When the incumbent emperor dies the kings meet in his kingdom to elect a new emperor from amongst themselves.

The empire is multiracial as many many races call the majay archipelago their home.
>>
File: sumbatra.png (78 KB, 660x261)
78 KB
78 KB PNG
>>85630807
Subatra is home to the Orang, a race of red haired ape men that inhabit its jungles and coastlines, Orang are calm and pacifistic by nature, preferring diplomacy and trade over war. They flourish in vast jungle cities where they mix their stone built architecture with the trees whose fruit they primarily eat. Of all the races of the majay, they are the most inventive able to jerry rig tools out of almost anything for almost every conceivable task. They are the shipwrights and artisans of the empire. Crafting many goods form the raw materials that pass though the seas.
>>
>>85627288
So, you create a setting when there's already one going on, you act like an obnoxious, arrogant asshole who does not respect the people that took their time to write lore for you and then you just ignore their submissions?

Lazy nigger, hope you get an incurable disease and die in pain.
>>
>>85621432
Thanks for pointing that out dude. At the very least, I think the Imperial remnant should cover the whole island that they're on. If we're basing it on Byzantium (which I think we are, somebody might have to correct me on that front) and the fact that the existing lore says that they have access to tons of rare minerals, they should be able to conquer that island at the very least. Even near its fall, Byzantium held off the Ottomans for centuries.
>>85627288
Doesn't that make you the sole arbiter of what is considered a "low-effort" submission? Somebody could hash out a novel here, and if you didn't like it, you could just say "Well, it seems kinda low effort, I don't think I'll add it."
>>
File: bonoamaka.png (115 KB, 660x261)
115 KB
115 KB PNG
>>85630831
Bonoamaka is home to the bintong, squat, hirsute beings oft described as an awkward mix of a cat and a bear by outsiders, they prefer to live in in wooden treehouses high in the canopy. they are omnivores and will eat most things, they farm domesticated birds they look after and feed in the canopies for the eggs meat and feathers. they are icreasingly moving their villages to plantations ran by orang colonists to help rear and harvest the spices grown. Recently the Orang have took to brewing a hot drink from the beans of a plant the bintong eat, claiming they taste better after being collected from bintong cesspits. They have an uncanny affinity to growing and tending to plants and trees, Its said the highest quality of spice comes from plantations with bintong villages.
>>
>>85630877
I'm trying to make this setting have some resemblance of quality, so there's less trash like the previous setting. Your problem is..?
>>
File: sunjaya.png (120 KB, 660x261)
120 KB
120 KB PNG
>>85630932
Sunjaya has 2 native races, the Maknan hari and the makan tul both are large cat like semi humanoids, primarily distinguished by there coat patterns, Hari have a red coat with black stipes and primarily dominate the western portion of the islands with the baige and black spotted coats who dominate the eastward portion of the isle. Both of the makan are strict carnivores preffering to hunt, but are increasing driven to farming livesock to sustain themselves, they live in huge cities primaarly built out of terracotta and are generally the secuirity and soldiery of the empire, the kings arke known to own huge private estates stocked with game of all kinds for lavish hunting parties. They are skilled metalwaorkes and miners dillegently attracting gemstones metals from their homes mountainous interior. Both of the Makan Insist a 3rd form of Makan exist, witch they call the Makan Awan, That they claim live in opulant marble cities high up in the cloud soaked forests of the Sulamaki interior. Despite being adamant about their existance and insisting they are loyal members of the empire as much as they are, despite them never being reliably proven to exist by the other Majayan races.
>>
>>85630953
Quality doesn't really matter with something like this. We're all just having fun. The problem with the other thread was the Issue that only showed up like halfway through.
>>
>>85630869
pretty sure this is not op. don't fall for his bs he's up to no good
>>
>>85630991
I sincerely hope that is the case. Although the rules suggest otherwise.
>>
File: nusatambora.png (123 KB, 660x261)
123 KB
123 KB PNG
>>85630980
Nusa Tambora is home to the Wari, large flightless birds, that form seminomadic tribal groups that wander the dense jungles of the island they call home, they for the most part are the most loose and independant members of the empire preffering to keep to them selves and will occasionally trade with the other races, they typically barter large qualities of a spice much coveted they claim grows in the islnds dense and sparsly explored interior, they claim the spice is the bark of a tree they cut off with thire long claws. Many settled tribal kingdoms of Wari dot the coasts of Nusa Tambora, having adopted the more civilized ways of the other races whilst, many the desolate interior tribes still live in ignorance of the empires existence. Many expeditions to the isles interior by imperial kingdoms or adventuous parties trying to find the soruce of the spice have vanish without a trace with whispered rumours of cannibalistic tribes of giant Wari who zealously guard their homes haunting the interior.
>>
>>85630981
The issue is that you have food islands and rat cities. I'm not gonna allow it in this one.

>>85630991
Pretty sure you're determined to ruin my setting as well.
>>
>>85630981
yup you can see how he rejected every idea that people proposed on thread 1 and changed the whole map and name and rejected the grundiddy-i gromplos lore and worldbuilding he is a power hungry asshole
>>
>>85630953
>let's make a collective setting
>oh no, of course you can't put anything in, I just want you to flesh out MY lore.
>>
>>85631034
minor races that while not offically members of the empire but are effective client states or have no polities within are the pendek, arboral monkey like reletives of the orangs both happily get along with each other to the point hat some mebers of other races refer to them as one race, the orang pendek. The Gong, large sea creatures that farm massive fields of kelp and seagrasses in the shallows of the seas, The naya, large anphibious crocodile like creature that inhabit the rivers and esturies of Majaya, they practice aquacultutue raising large shoals of fish. The ikan, marine, fish like race that inhabits coral reefs growing houses by shaping the corals, they mainly eat fish and bivalves, they are notable as being the source of many dyes and a mysterious silk like fabric they reputedly weave from the shells of bivalves they farm.
>>
The Wuntarobobos tribe is an orc tribe that worships the sun. It's in the middle continent and is nomadic.
>>
File: 1659986618049538.png (686 KB, 6000x3000)
686 KB
686 KB PNG
Here we can continue with this map since the OP is a control freak.

I suggest adding the Bombonera Kingdom just beyond the impenerable tundra
>>
I love seeing the shitbirds seethe because they're too smoothbrained to achieve any quality writing
>>
>>85631751
>>85630953

What's quality writing to you? Give me an example from the previous setting so I can see what you mean lmao
>>
>>85631764
you're literally falling for a troll trying to sabotage the entire project
>>
>>85631361
Ironically, this is throwing out quite a few other contributions
>>
>>85630991
>>85631971
In situations like this, it's really annoying that there's no public proof. There have been a handful of instances of someone pretending to be someone else on this board and getting away with it
>>
File: laughs in trump.jpg (44 KB, 750x423)
44 KB
44 KB JPG
>>85633199
it's the fucking gromplos dude
>>
>>85633262
It's pretty obvious. he wanted to derail and hijack this project from the beginning. no he is purposefully acting like an asshole in order to discredit op who propably just left
>>
>>85592562
What if a god made them this way?
>>
>>85625377
>peasant farmers
How? I'm pretty sure that by the definition of what a peasant is, they have to rent a land from a lord, they cannot own it
>>
>>85624069
we're still waiting
>>
>>85635449
They effectively ruled themselves with only the emperor above them, look up peasant republics like DIthmarschen.
>>
Cambreanon here. Sorry for the interlude, shit got in the way so I couldn't write for a while, but I'll try and finish things up for Cambrea today.
>>85599007
Would introduce the naval factor to Cambrean warfare, and in a decisive role too. Following the great victory of Burgos, the tide was considered turned as Amboise-Callois forces raided and pillaged the Cometan countryside, yet initial hopes for a quick victory would be put to an end. The peasants refused to let their food be taken by the enemy, burning their farms and running off, while constant attacks by wild orcs on supply trains slowed the flow of resources to maintain the invading force. The armies of the southern allies were making a good showing of themselves too, as while they had been demoralized by rockets beforehand, now they too were familiar with the technology. With a desire for revenge bringing a surplus of fighting men, the Canbreans met stiff oppositions when having to fight against enemies familiar with the land, bearing a sizable grudge. As the years dragged on with indecisive battles, and the atrocities on both sides increased to harming civilians, Duke Henri 1er had little options left. Maintaining the invasion was expensive, and even worse, in recent battles Liañan forces had gotten a hold of gunpowder weapons themselves to aid their longbowmen. As it would seem, the cunning Conde de Mondecristo, a mysterious self-made nobleman, had snuck past the Nessan blockade and made trade deals with Nessan allies to smuggle in gunpowder. The allies of Nessos had little investment in a Cambrean war, save what profits could be made, and thus were more than happy to sail through the blockade with hidden rockets. In a royal council, Duke Henri demanded a new and decisive solution to end the Cambrean question (as the struggle to unify Grab Cambrea had come to be called), and it was Alexis de Caylus, baron of said region, that proposed a solution.
>>
>>85637300
The Battle of La Conquête:
Alexis was a Calloiard, having been the vassal maintaining its the west coast prior to its conquest by the Amboise. Following the conquest, he was forced to swear fealty to Duke Henri, a great insult to his dignity. Still, he was among the few navally-minded Cambreans at the time, and proposed a new solution: naval attack. Isla de La Conquista (the Cambrean name for the island), was the first overseas expansion of any Cambrean, leading to its name, and it had an excellent harbor of the same name. La Conquista had proven an excellent staging ground for smuggling operations, which due to Mondecristo were the main way the southern allies were getting their gunpowder. If a fleet could be constructed in a year or two, a surprise attack on the port would put a chokehold on Cambrean munitions, and allow Canbreans a foothold to attack the relatively-unharmed duchy of Liaña. It would difficult to maintain the invasion until this plan could be carried out, but Baron Alexis promised to manage everything, with the condition that his barony would be allowed to rejoin Callois. The scheme was agreed upon, and construction began on a new ship, making use of old galley and sail designs yet using new engineering techniques. Through making use of previous schematics he had made when imagining ship designs, Alexis was able to make a breakthrough, creating plans of durable ship powered by sail. This ship would be called a "carrack", more a moving fort than a galley, and could safely weather the treacherous tides of the Cambrean east coast to reach La Conquista. With ducal funding, and some friends in Callois banks, construction began. Along the way, a smaller companion to the carrack, called a "caravel" was made, providing a manoeuvrable ship more easy to build. And building proved quite the challenge, given the difficulty of finding proper shipwrights and sailors, not to mention the new designs.
>>
>>85637549
The Battle of La Conquête Cont:
Overall, this meant the project took three years to complete. Four carracks and eleven caravels were made, and once enough sailors were found in Vailbourg and both coasts, the "flotte de guerre" (war fleet) set out on its maiden voyage. Unfortunately, the cover of mists that drape Gran Cambrea's did not hide the fleet, with an old fisherman raising the alarm of "great, floating castles headed south flying Liaño flags". Once it was confirmed the man hadn't had too much to drink, and that his description of the ships was oddly sound, the local bishop interjected to point out neither of the Cambrean-speaking duchies had ever made such a thing. This only raised the tension, as this could be a new Canbrean trick, leading a string of messages all the way to the court of Duke Miguel de Liaño. If it was a northern plot, it was almost certainly La Conquista that would be its target due to its importance, and a fleet of merchant vessels armed with rockets was hastily organized. Great galleys and cogs crowded the entrance to the harbor, not battle-worthy vessels, but plentiful in their size. Having made a safe journey, for their ships simply did not have opposition, the flotte de guerre spotted the barricade. With the crew readying for an engagement, the Battle of La Conquête began. Despite the fleet being outnumbered 3:1, the carracks proved their worth, their great frames breaking the hulls of their opposition. Still, the rams of the larger galleys were causing substantial damage, and half the caravels were boarding enemy ships or being boarded. In the end battle would come down to a broadside of rockets, and this gave the war fleet the advantage it needed.
>>
>>85637746
Birth of the Cambrean Navy:
Due to initially blocking the harbor entrance, most of the merchant ships were closer together than the carracks and caravels, which were spaced out due to their lower number. Thus, when each side got closer and fired their broadsides, most rockets went into the sea, but some lucky shots ignited the gunpowder of the merchant fleet. A titanic chain explosion tore through carrack and galley alike, but the strong hulls of the carracks held, and the enemy had sustained more damage than them. The war fleet, now but three carracks and six caravels, had won the day, and quickly took control of La Conquête (the island's name in Canbrean). It is said that the humiliation and surprise of the defeat when reported to Duke Miguel made him stand up and scream "give me back my island, Henri!". The southern response to a new front being opened was slow due to the aforementioned surprise of it all, but eventually Alexis and his fleet were trapped in a siege and blockade of the port, planning to starve them out rather than engage those terrible ships. Still, this too had been coordinated, and several small squadrons of the duke's own ships and mercenary Nessan galleys sailed south carrying soldiers to break the siege and launch an attack in Liaño. The outcome of the war was certain from this point, and in the Treaty of the Tree, one of the few concessions the Cambrean duchies were forced to make was to rename the Isla de La Conquista to its Canbrean name in honor of Baron Alexis, who perished in the siege before it could be relieved.

The Cambrean armies:
With a unified Cambrea, and an interest in the naval among young officers and sailors after La Conquête (a name that had become ironic as of late), the ensuing colonial expansion would make great use of all the new technologies made during the war.
>>
>>85637860
The Final Innovations:
The Cape of Amboise in Nouvelle-Amboise was the staging ground of it all, having been inhabited by the barbarians to its north. It was seen as the "gateway to the east", and thus, the fabled spice islands. Indeed, the region had been known for some time, and establishing settlements on it would allow a place from which to explore further on. Given the dominance of the duchy of Amboise (now renamed to the duchy of Cambrea), the initial settlement of Nouvelle-Amboise naturally flourished the most, having been populated by bourgeois merchant-adventurers, who wanted to see new frontiers, and new profits. The development of the city was relatively hands-on, with Grand Duke Henri ordering its consecration in the manner of all great Cambrean cities, the last great act the aging grand duke would perform. The natives of Krohm did not pay much credence to this consecration however, attacking the foreign town one night after overwhelming the guard. Rockets were used to deal with the menaces, and while it was effective, misfires caused some colonists to be burnt, and the church to be damaged. When word of this attack reached the home island, it elicited a strong reaction in several ways. Firstly, and most obviously, there was a desire within all Cambreans to avenge those hurt in the attack, as it was said even women and children were harmed. Since the unification, the four duchies had struggled to see eye-to-eye on several affairs, but this proved an opportunity to look past old grudges and act together in a decisive matter. This marked the birth of the "conquistador", well-armed explorers travelling to the colonies in order to spread Cambrean civilization and grow rich. It was all, as is said by conquistadors, for gods, duke, and gold. The second, and perhaps most important change, was the decline of rockets and the birth of the musket.
>>
>>
>>85638406
what?
>>
>>85638406
This is probably true, since schizo or not, why would someone fake something like this. Hope OP's brother does better. Also, why was the post deleted?
>>85638029
The Final Innovations Cont:
Rockets were growing to be seen as powerful, but unreliable and dangerous, and a new school of combat was sought. In the first joint military project between the duchies, a council was held in the recently-reconstructed Burgos with representatives from a the duchies to determine two things: an alternative to over-reliance on cavalry and gunpowder, and a safer means of utilizing gunpowder. With the best of Cambrean and Canbrean military minds working together, there was a certainty that new solutions would be found, with the first of them proposed by the Conde de Mondecristo, once again proving his cunning. Mondecristo had been conveniently steering clear of harbors for some time, so as to not be captured by angry Nessans now that his smuggling during the war was known. As it turned out, this had inadvertently caused tension between the Nessan cities and their allies (the count seemed to have a flair for distrupting international politics), but he had resurfaced to attend the meeting, with an innovative idea. In the last days of the war, chevaliers had crossed the bridge leading to his estate on the isle of Mondecristo, and his household troops had been unable to stop the ransacking of his crops. Enraged, he searched through his study for a way to ensure he would not be humiliated in this manner again, coming across an old Nessan military treatise in his studies. It was a history of the traditional Nessan phalanx, made up by hoplites wielding spears and shields. Historically, the use of shields was phased out for a more aggressive phalanx, where the phalangists wielded pikes, with the results being deadly for cavalry. Being a Nessophile, Mondecristo believed that this ancient wisdom would be the answer to his woes, and a counter to overuse of cavalry.
>>
>>85639005
The Final Innovations Cont:
At the council, Mondecristo's text resulted in a flurry of excitement and ideas by the strategists present. Of course, many of them were chevaliers, and this idea was decried as Nessan tripe, but an idea was steadily being formed of a Cambrean phalanx. While there was no shortage of soldiers to make use of, there were weaknesses in the Nessan phalanx. There were two in particular that needed addressing if it could be adopted by the ducal armies (for a Cambrean army did not exist yet): weakness to ranged attacks, and exposed flanks. The latter problem had a relatively simple solution, to make pikemen facing all four directions. This would necessitate making a pile square rather than a proper phalanx, and thus greatly increase manpower requirements, but that was tolerable. With one solution found, the former issue was the most difficult to address, but a policy of retaliation was pursued. An ancient Nessan phalanx used archers and slingers to fend off ranged attackers, so longbows were initially suggested to provide support. This was rejected, as while Cambrean longbowmen were skilled, they were difficult to produce en masse due to the rigor in their regimen. They were far better suited as a lord's household troops, and would fill that niche for decades after. A solution was needed to find an easier to use weapon that would protect pikemen, and occidental weapon designs were brought out to do so. Through analysis, two useful tools were found: cannon and fire lances. Various occidental texts were consulted, and primitive cannon was seen in many, and was noted to be more safe to use than rockets, though still prone to misfiring. Fire lances were a more exotic invention, and it was not the fire that impressed strategists, but the ability to make a device small enough to release fire while held in a soldier's hands. The conclusion was that these weapons could revolutionize Cambrean warfare.
>>
>>85639295
With high hopes, an emissary was selected by the council to travel all the way to the occident, and find out more about these weapons. This emissary, Tristan da Valence, was officially given a trade mission to the occident, to give Cambrean gifts to the wise men of the occident and bring back their wares. Secretly however, however, his orders were to steal plans of occidental weapons, particularly plans on fire lances and cannon. The naval journey of da Valence to the occident was carefully detailed, and is considered by historians today to be a multitude of things for Cambrea: the first Cambrean expedition, the first use of diplomacy with distant powers, the first test of carracks in a distant journey, and the most famous, if sometimes fanciful record of the occident. This great journey met many difficulties and close calls, but da Valence returned after two years from the occident, rich with exotic goods bought from the source. Yet, most importantly of all, he returned with an extensive pile of manuscripts detailing the use of cannon, and a far more peculiar weapon. The occidentals, as it would appear, had used the principles of cannon in the same way as a fire lance, making a smaller version meant for use by an infantryman. This primitive musket, or handgonne, was analyzed with interest, but was ultimate declared to be too weak for use in the field, with recurve bows in the manner of the Nessans being adopted instead. This marked the origin of the original Cambrean tercio, a pincushion of pikes making use of pikemen, archers, and cannon in unison. Tercios were frequent used in the punitive expedition that became the conquest of Nouvelle-Amboise, and were incorporated and further developed in the successor states to the human empire, being used in many long, bloody wars. The tercio was the last Cambrean major military development historically, with the most recent ones being considered part of the modern Cambrean army. And that, finally, brings us to...
>>
>>85639665
The Cambrean Military:
In an age where Cambrea grows ever more troubled internally, "L"armée ducale Cambréenne" (the ducal Cambrean army) and the "Amirauté Cambréenne" (Cambrean admiralty) have remained a point of pride for the people, retaining their place among civilized countries as fine forces, worthy of respect.
The Ducal Army:
Currently, the ducal army is moving gradually into the new age, having changed much from the old days of colonial glory. It possesses a storied history, putting together the military accomplishments of Cambrea in one force. The army is divided into four major forces for each of the duchies, known, somewhat obviously as the ducal armies. Originally, each force was feudal, with each duke relying on powerful vassals to provide their troops in war, but with the gradual centralization that began with Grand Duke Clause XV and spread to the other duchies, the nobles and their troops are now considered part of the ducal armies. After the unification of Cambrea, the twin mainstays of the ducal army were chevaliers and tercios, with the roles and histories of both having been explained already. Yet, in the reign of Grand Duke Claude XII (father to Claude XV), the traditional structure of the tercio began to meet opposition. Despite originally being cast aside as weak, handgonnes had caught the interest of artisans due to their interesting properties, and the project of one Pierre Lautrec vastly furthered the weapon's use. Lautrec's brothers ran a business making wooden tools, and with his experience, he noted the design of handgonnes could stand to change from the paltry stick that was held while firing. He decided to modify the handgonne by making a wooden frame and stock allow the weapon to be easier held, also resulting in a proper barrel.
>>
>>85640225
The Ducal Army Cont:
This innovative design would be the progenitor of the modern musket, and once circulated, would be constantly modified by a string of figured with new, sometimes bizarre designs and mechanisms to allow gunpowder to be easier loaded and ignited, adding extra strength to a shot. Handgonnes required to be loaded and lighted by an aide in the manner of the cannons the weapon came with, yet cannons had greatly evolved from their original state, becoming powerful wheeled contraptions capable of destroying castle walls. It was unusual, then, that the handgonne would be allowed to stagnate and remain a novelty. At least, that must have been what the unknown Cambrean who made the first matchlock mechanism thought, for the first matchlock musket was said to have been used by the Comte de Sénivres when hunting with friends. Powerful and able to be fired by a single soldier, the musket attracted interest, and that interest became ducal following a weapons exhibition sponsored by Duc Albert IX de Callois. The Calloiards had recovered from their past humiliations by the Amboise in stride through the vast mineral wealth of their mountains and their innovative private banking system, and their love for weaponry led to the matchlock musket bring used by chevaliers and Calloiard conquistadors. The musket began being mass produced by some industrious bourgeoise in Vailbourg following its introduction and was well liked by the soldiery, marking a Cambrean addition to the field of gunsmithing. Soon it would phase out recurve bows in tercios due to being easier to learn, and more powerful than an arrow, thought its slow reload time and uselessness in rain were common problems. Still, the purpose of pikemen were to defend musketeers, and the policy of pike and shot dominated the army for the century. Yet, today the musket seems to have outgrown the pike, with the size and slowness of a tercio bringing diminishing returns in overseas expeditions and wars
>>
>>85631361
I'm probably going to get called a samefag but I think Grunddiddy-i-gromplos' zero context map is a lot more interesting than pages and pages of boring autism.
>>
>>85640504
Despite the grumbling of the old guard, pikes have become all but obsolete in the ducal army. The recent introduction of the flintlock mechanism to muskets allow them to be reloaded more efficiently and swiftly than ever before, marking the end of the tercio as pikemen have lost their use. Currently, pikes are only seen in spontoons, the ceremonial weapon of an officer. With the obsolescence of the tercio, we may now look at the current composition of the ducal army, and its faults.
Organization of the Ducal Army:
The army is primarily comprised of regiments of foot. Each regiment is made up of line infantry, enlisted soldiers armed with muskets and serving for six years. Indeed, the entire modern system of regiments is a Cambrean innovation, replacing the former system of lords and levied household troops, allowing for each regiment to act by itself and be maintained by professional troops. Typically, the uniforms of line infantry are white with blue accents, worn alongside a cocked hat (a general term for the three-pointed hats so popular in Cambrea, or those modified in other ways). Of course, as is common with all other regiments, exceptional regiments have special uniforms, colored and decorated differently. Another custom of regiments is their standard, held alongside the flag of Cambrea, unique to each regiment and featuring battles and phrases of note within each.
Officers of each regiment in the army are typically young nobles or are of bourgeois origin, as higher positions are increasingly reserved for nobility. Regardless of regiment, officers in the field are typically equipped with a sabre and pistol, a smaller form of firearm developed after the advent of the musket. Officers of the ducal army are famed for their élan throughout the world, leading their regiment and inspiring its "esprit de corps" (group spirit).
>>
>>85641140
It is, but I like writing boring autism-fests, and I don't care about the fags who don't want to read it.
>>85641140
There are examples of a common soldier reaching high ranks, but they are rare and reserved for exceptional individuals favored by a member of the nobility. Captains, lieutenants, generals, all of these ranks are more often filled by those who reached them through blood rather than merit, as nobles are expected to serve in the army of their duchy, and all Cambrea. Yet, there are those in such a position that make use of their noble education and training to lead their men to glory, forever immortalizing them in the minds of all Cambreans. And there is no shortage of problems in the world for these men to fight in.
Other regiments include regiments of horse, light cavalry comprised of bourgeois educated in the arts of cavalry-riding developed from the chivalric tradition. Cavalrymen are typically equipped with long lances, bearing little flags on their tips, making frequent use of them on charges. In close quarters, they switch to sabres to defend themselves. Dragoons are quite similar to these soldiers, but are by definition infantry who ride horses instead of true cavalrymen. Rather than lance, they use smaller cavalry muskets, finding advantageous positions in a battlefield to dismount and fire. They are the workhorse of the ducal army, but the least respected mounted force, mocked for being neither true infantry or cavalry.
Regiments of horse are the most common mounted force, but it is gendarmes who are the flower of Cambrean chivalry and cavalry skill. With the decline of chevaliers as a unit of armored cavalrymen, gendarmes are the modern rendition of those old knights. They are lesser nobles, even those not chevaliers in rank, who are adorned in gleaming cuirasses, with impeccable training and an indefatigable spirit.
>>
>>85641386
Meant to reply to
>>85640816
These cuirasses are the remnants of plate armor in a modern battlefield, as full plate has become obsolete with the proliferation of muskets. Even now they perform their task well, with the masterful work of Cambrean smiths deflecting blows from melee weapons. They are by far the most prestigious remnants of the Cambrean army, continuing the traditions of chivalry to this day.
Grenadiers are regiments made entirely of veteran line infantry, given the precise task of throwing bombs. One of the simpler and most effective gunpowder tools from the occident was their bombs, and they have been miniaturized over time to make the modern grenade. Each grenadier regiment has a storied history, wearing distinctive hats marked with their distinctive emblems in bronze. They have many songs and uniforms, varying with each regiment, being the first regiments of the third estate to be seen during parades, a great honor.
Artillery has vastly evolved since its introduction to the army. What was originally a selection of primitive cannon, more mortars than anything has evolved into black, wheeled beasts. Artillery has put an end to the past reliance on castles, necessitating a rethinking of fort design due to breaking through conventional castle walls. The most common kind of artillery are, naturally, cannons. There are many different classifications when it comes to cannons, resulting in different classes with different sizes. The most recent form of artillery is horse artillery, cannons on a carriage, towed by a team of horses. They are extremely manoeuvrable, and give the ducal army a great advantage in speed, allowing cannons to be easily moved and deployed based on the situation. Rocketry had remained a school of artillery, joining mortars as an powerful, yet difficult to control form of artillery.
>>
>>85641594
Mages are an invaluable asset to the ducal army, being by far its most distinctive aspect. The development and history of magic is kept secret, to the extent that it is unable to properly be covered by any history book, only kept within the circle of Cambrean mages and those nobles with ties to them. They frequently appear in chivalric literature, the main way they are known to the masses, being wise men who guide great chevaliers to their path, with unknowable desires and great powers. These powers vary greatly, being honed by each mage depending on what form of magic they choose to pursue, and it shapes their very nature. In reality, mages are as difficult to understand as they are in the stories, sometimes even more. The nobility desperately desired to have magic of their own, and has through various means married in to magic bloodlines, making magic most common in nobility. Whatever their powers, whenever one serves in the ducal army, they operate as independent agents, following regiments yet acting in their own capacity. Most mages in the army have just finished their apprenticeship, making use of their powers to break whatever foe troubles Cambreans, especially other mages, with magic duels being the most famous kind of duel. Due to magic being a factor outside typical conventions of religion and society in Cambrean culture, an exception is made to the typical ban on females owning land or titles so long as they are proven and confirmed by ducal edict to be a mage. This applies to the military and politics, with Queen Marisa XIV being considered a legitimate heir to the house of Cambrea due to being a mage.
>>
I'll start posting some pics now that I found my folder with them again.
>>85641778
"Auxiliaries" are some of the least clear, and most bizarre units of the army, comprising some of the highest and lowest positions within it. Despite sharing a name to the soldiers of the human empire not of the ruling culture, auxiliaries in Cambrea more akin to mercenaries. The lowliest units of the army are auxiliaries, comprised of natives from the colonies, and in times of great duress for Cambrea, orcs as well. In typical circumstances, orcs are completely forbidden from finding professions outside the regions allotted to them, with the exception of bodyguard duty or entertainment. This is as while orcs are good bodyguards due to understanding the necessity to protect their master, they are horrid soldiers due to lacking any discipline necessary to serve in the ducal army. They are only to be recruited as conscripts in times of great danger for Cambrea. Natives from the colonies on the other hand are quite useful, with their familiarity with the land allowing them to be excellent scouts and guides. Native auxiliaries, despite having low rank, are typically left to their own devices, given that they are under the guidance of a Cambrean colonial officer. Concessions have been made following the ancient colonial edict of Grand Duke Henri III (a substantial document establishing the Cambrean colonial policy) allowing them to dress and act according to native customs, so long as they maintain their loyalty to the four crowns of Cambrea. Bizarrely, the Kemetian Guards are also classified as auxiliaries, despite having among the best pay of any non-noble unit. These guards are mercenaries from the far country of Kemet-Elles, hired ever since the first Kemetian visit to Cambrea. Due to their warrior culture, they are fierce and impartial soldiers, with each duke having a garrison of them. They are practically a small army unto themselves
>>
>>85642161
The Cambrean Admiralty:
Ever since La Conquête, the navy of each duchy has made certain to maintain a reputation of equal fame to the ducal army, and much like the army, it is comprised of four major divisions belonging to each duchy. Each fleet is under the jurisdiction of the Cambrean admiralty, the organization created by Henri 1er in his efforts to unify the ducal armies and fleets. The highest officer of each duchy is known as a "Grandee of the Sea", cooperating together to form the high office of the admiralty, with the seniormost Grandee being bestowed the title of "Seigneur de la Mer" (lord of the sea). Upon unification, the fleets of each duchy were pitiful in size, but a shipbuilding craze began following the end of the Ten Years' War and subsequent boom of mercantilism. Despite possessing an early head start to the other fleets in having invented the carrack and caravel, the fleet of Amboise was beaten by the southern fleets of Comete and Liaño in size and power. With Cambrea looking outwards, the southern harbors were simply better staging grounds for naval operations, though Vailbourg remained the center of commerce and industry. This was where the nature of the admiralty as a collaborative entity between the duchies came into use, since despite the Canbreans (as the Amboise had come to be called, despite Callois also being Canbrean-speaking) being irritated at being surpassed, they were gifted several new carracks to appease them. During the Age of Conquest, it was ships belonging to the admiralty fleets that brought merchants and conquistadors east, but this would not last. With the halt in colonial expansion following the conquest of Rangotte, the ships sailing in the colonies had shifted from general carracks to dedicated merchant ships of galleons.
>>
File: a galleon.jpg (683 KB, 3011x2141)
683 KB
683 KB JPG
>>85642400
While carracks had to balance between being warships and merchant ships, galleons were a new design specifically aimed for the latter (though later becoming warships as well), and it became civilian ships flying the Cambrean flag that dominated the colonies. The admiralty took this loss of control with grace, as in the end, it was the ambitions of individual Cambreans that had made the colonies, so having common subjects manage transport was acceptable. The four crowns of Cambrea even admitted as much in a ducal edict giving Cambrean galleons several additional privileges, marking the shift from state-promoted colonialism to the age of the trade companies, and thus the increasing autonomy of explorers. The age of the galleon as both trade and warship would allow a new level of travel across the world, allowing great leagues of ocean to be swiftly transversed. Now that warships no longer had to be trade ships, shipwrights were given the opportunity to create ships for purely military applications, resulting in the current "Age of Sail" that blows through Cambrea.
Organization of the Cambrean Admiralty:
Ever since the shift in ship design to pure warships, the main aspect of a Cambrean fleet, and indeed the fleets of every great nation is the ship of the line. Bristling with cannon, these warships are terrifying things, built for releasing broadsides into an enemy ship. There are several "rates" of ship of the line, determining its size and number of cannons. Going from fifth to first rate, Cambrea has spared no expense in keeping up a modern fleet, but this has also allowed for extreme corruption in the shipbuilding system, as officials often take a cut of the funds meant for battleships for themselves. Most ships in Cambrea (and occasionally the ships of other countries under commission) are constructed in the Arsenal of Granárbol, within Liaño's eponymous capital.
>>
>>85642645
Located within it is the jewel of the southern fleet (as the Liañan and Cometan fleets together are often called), the CDS
(Cambrean Dukes' Ship, a compromise acknowledging all four dukes) Marisa, Reine Des Mers. It was created by Cometan shipwrights to celebrate the coronation of the half-Cometan queen as Grand Duchess of Cambrea, and armed with 108 cannons. It is currently the largest Cambrean ship of the line, but with how often records shift with ships, it may not be for long.
There is a great interplay between ships. "True" ships of the line are considered to be those third rate and above, leading other warships in a line, one meant to easily allow a broadside to be fired. Anything fourth rate or below is considered to be a frigate, swift and mobile ships which often perform the most dangerous actions in a battle, such as boarding an enemy ship. There often a few additions to a war fleet taken from common ship designs, such as brigs and sloops. The small size of these ships combined with their speed give them the ability to compromise enemy ships with various types of cannon shot or spells. These ships are commonly ridden by mages when attempting to sabotage an enemy fleet, allowed due to their small stature letting them cause great damage and sail away. Still, if caught, it is quite easy for a brig to be decimated. Another bizarre type of ship is a razee, or an old, large ship that had the topmost deck cut down (where the word razee comes from) to increase manoeuvrability, essentially making it into a halfway point between a ship of the line and a frigate.

The Merchant Fleet:
Beyond the fleets of the admiralty, there exists another aspect of Cambrea's naval presence, and perhaps an even more important one the majority of the time. These are the humble vessels not commissioned for war, but made for commerce.
>>
File: LoriaCombo.png (486 KB, 6000x3500)
486 KB
486 KB PNG
>>85627073
>>85636805
Here. Alas, life happened but seemingly less than the original map anon / OP.

>>85621432
Added these all, exception of Geminae as it was overwritten by hte Wash. Figure sometihg for that.

Not sure about the quality about of things, 200 words is sometimes difficult. We can ponder about these at a later time. So far seems okay, the first threads map quickly was trolled to shreds.

>Pan-Rothakia Empire
As the situation was a clusterfuck, decided to revel in it: The three nearest ones (Darium, Hesam and Erugois) are actually at a war (cold or hot not sure) about the old heartland of the Empire. Meanwhile this Corsida marshland is growing as no-one has time to clean that shit, probably partially overtaken the old Capital as well over the centuries. Or perhaps it started at the capital?

made hesam way smaller, as originally intended and left space for someone else to join the post-Pan-Rothakia madness.
Note: Originally Pan-Rothakia was on the west continent, but now clearly moved here. Stuff happens. write a migration legend about it if you want.

Moved Gastien to south as it fit more the mysterious mood that is supposed to go to fringes


>>85640816
Have to agree that Cambrian stuff is a bit lot, better would be doing more wider setting before drilling into certain nations. will read it when have time, but it didnt much seem to change the map things hopely
>>
File: crest of the SCO.jpg (67 KB, 459x455)
67 KB
67 KB JPG
>>85642997
The Merchant Fleet Cont:
Originally, galleys designed like the triremes of Nessos were the sole means of bringing in trade goods, later joined by Revian cogs. These imported ships were used by Cambrean merchants for most of its history, yet with the invention of carracks, the civilized world has instead come to look at Cambrea for naval innovations. Nowhere is this more obvious than the spread of the galleon following its creation, recently becoming the most common form of trade ship within the inner ocean. Since its invention, the galleon has remained the backbone of Cambrean trade, allowing for vast quantities of gold, spices, weapons, or whatever else is needed to be transported, as long as the wind is good.
In their lust for gold and glory, Cambrean merchants are willing to sail to all corners of the world, no matter how taboo, and this is nowhere more apparent than in the colonies. Since the reign of the previous grand duke, the Cambrean government has promoted a system of trade companies to expand its overseas influence, rather than directly colonizing. Through allowing influential men to found their own trade companies, there is an opportunity for individual merchant-adventurers to sail to distant lands and bring home wealth for Cambrea, legitimately or not. There exist trade companies for the northern and western continents, becoming wealthy off the fur trade and exploiting political tension, but by far the most powerful trade company is the Société de Commerce Oriental (often known the SCO), based around trade in south east. A substantial portion of merchant ships in the south east are now directly owned by the SCO or one of their shareholders, and they have become the most powerful faction in the colonies, dictating the actions of Cambrean colonial officials. Yet it is not their power in the colonies that is most intimidating thing about them, that would be their advances into the spice islands and the mighty kingdom of Great Majadai.
>>
>>85643146
based anon, love the comprehensive looking map now. Even if it doesn't get filled up all the way or the project perishes this is pretty good.
>>
>>85643146
This is all internal politics, and I'm writing it mostly for myself. Other anons are probably better for me when it comes to worldbuilding on a wider scale, so I'll leave it to them.
>>85604323
For the SCO, there is no better staging ground into the spice islands one could ask for than Rangotte. Ever since its annexation, the colony has provided a foothold into the north (managed by another trade company), and most importantly to SCO shareholders, the east and south. The Empire of Srijakjyaya is a powerful state, and explorers of the SCO have written many fascinating treatises over the region, resulting in the orientalist mania in the home island. Yet, the decentralized nature of these islands has also been noted by the SCO, alongside the competition between the tributary states over becoming emperor. This concept is not unfamiliar to men of the company, being greatly reminiscent of affairs back in Cambrea, with the competition so common to the four duchies, allowing for a degree of cultural understanding with the races of the spice islands. The idea of an emperor being elected is a more unfamiliar to the company, given the importance of hereditary nobility in the Cambrean psyche, yet it has allowed an unexpected opportunity. If overtures of friendship are provided to one of the kingdoms, and that kingdom becomes the center of the empire, then ambassadors from the company could negotiate trade deals with the empire that would bring a massive influx of spices and exotic materials to Cambrea. Such a magnificent trade deal would have never been seen before in the civilized world, and it would make the founders of the SCO into very rich men. Explorers and ambassadors are currently visiting each of the islands, and determining which of the races are most friendly to them. Once a friend is found, perhaps circumstances could be manipulated in that kingdom's favor to have their king elected emperor, for the good of the spice islands and Cambrea.
>>
>>85643524
Meant to reply to this. Anyways, given that I have written a great deal about the history of Cambrean politics and foreign relations already, I quite literally can't make them as autistically large as this.
>>85643241
The SCO also has another possible path of expansion in the Rajahnath of Balay-Dako. Nueva-Unqueré is the most feudal of the colonies, and is managed the most like the home island, resulting in the company setting up its second headquarters on the island. Dahoi, the capital of the Rajahnate is practically just a stone's throw away from the island, which has long allowed Cambreans a way to acquire rare dyes and fine golden crafts. The haggling is often an issue, but merchants can get away with selling the dyes at even higher prices to the nobility, who have a great love for bright colors in clothing. Given their closeness to the nation, merchants of the company deserve beneficial trade in the region, and talks have been opened with the Rajah about a mutually beneficial trade agreement in exchange for secrets of the civilized world, such as the means to build galleons.
Yet, there is one prize greater than all other things: Great Majadai. The kingdom has been said to possess unimaginable wealth and great power, with its merchants appearing in colonial ports on equal terms in negotiating power. It is also said to be a divided place, only united under an immortal king. The fabled Fountain of Youth was one of the great myths that drove conquistadors to sail east, so hearing of such a king has driven the courts into a frenzy. There is a great demand for an explorer who could sail into the kingdom, which hitherto has never been seen by Cambrean eyes. If it is as diverse as is said, then what better opportunity could an opportunistic explorer hope for to get rich? The time is now to remove the veil of darkness over Great Majadai, and in the process stand to gain much.
Now, the state of the Cambrean army and admiralty, and their schemes are known.
>>
>>85643146
Geminae - The Twin kingdom
This kingdom was originally established by King Val Dor and on his death bed he said the crown will go to his oldest son Val Den but unfortunately for Val Den his younger twin brothers (Vol Den & Ven Den) started a bloody take over by killing Val den and naming themselves Dual kings
and splitting the country into two province Val (east side) And Den (Left side)

Geminae has robust fishing industry with most of the people living Near the cost.

Since the the take over of the Twins they have established a strong border with many outpost these outpost are also used for training their new expanded army
many of the nobles during the bloody take over wear giving the choice of being exiled or follow the Twin kings
Many of these noble have now gone in hiding and starting more or less mafia crime family who want to usurp the Twins believe that all rules for high born have been thrown out and anything is okay now.


many of the common people are divide on this new ruler ship, some people enjoy the change believing that this change in new blood will be better for the people while others think this is the same royals different name.Geminae - The Twin kingdom

Causing uneasy sense of tension with with a new powerful crime family's and new monarchy with a growing army that might be there just to control the people
>>
>>85643146
I thought this was a low fantasy setting..
>>
The coastline around the Oran Mountains is known as the Death Sands. Although beautiful, these sands are known for their toxic properties, so very few humans travel there without protective equipment.
>>
File: Guerinet Jacquard.jpg (123 KB, 975x1090)
123 KB
123 KB JPG
>>85643755
Foreign Relations:
Ever since Gran Cambrea was first opened up by Nessan merchants, Cambrea has grown to be considered a part of the known civilized world. With this distinction, it is expected to maintain connections with its fellow nations, done through trade, and often through direct diplomatic links in the form of ambassadors and treaties. In recent years, Cambrean foreign policy has began extending to distant nations beyond the known world, done through the system of trade companies. The country has many interests in mind, often changing between nations, to the extent that it sometimes seems contradictory. Still, there is an order to this madness, due to the Grand Duchy of Cambrea being entrusted with control over foreign relations by the other three duchies, meaning the typical chaos of Cambrean politics can be somewhat avoided, and a clear head is always needed in politics. With that in mind, here are the foreign relations of Cambrea.

Nessos
The city-states of Nessos were the first ally of Cambrea, and this spirit of friendship has persevered through the ages. In the past, the southern duchies held a grudge against Nessos due to its blockade during the Ten Years' War, with the Nessans also having one over Mondecristo's smuggling, which resulted in increased suspicion of its allied. Still, these grudges have faded with time, and Nessos remains Cambrea's largest trade partner, making up an impressive 34% of all imports. Cambrea has often used Nessan culture as a basis to develop both its cultures, most notably with the Académie Cambréenne having used the Nessan language in developing Canbrean, and the high society of Vailbourg has made both nations equals in terms of culture.

Kemet-Elles
The warrior tradition and saintification of Kemet-Elles have made the Kemetian people well-liked by the Cambreans. Following the visit of poet Guerinet Jacquard to Kemet-Elles, an interest in this far-flung place led to the recruitment of the Kemetian guards.
>>
>>85630807
just an authors notes on the nature of the races of the empire, they for the most part not humans with fur and a lot more animalistic. For example the makan are much more semi quadrupeds in that they can rear up on there back legs and use there semi opposable paws to manipulate things but generally move on all 4 of their legs, The Naya are not up right they have have a bipedal gate like pic related. Their hands are capable of tool manipulation. warI are literally emus/cassuaries and primarily use there beaks to grasp tools and feet to manipulate things. The marine races tend to use mouths and flippers for manipulation and mainly trade with the land reces for tools to expedite there farming and aquaculture. The Naya are basic universal translators capable of speaking both air based languages and water based languages and are somewhat of a internal diplomatic intermediaries.

The Gong are physiologically based on Dugongs but with more flexible flippers to allow dexterity

The Ikan are smaller Dolphins, something like the Irrawaddy dolphin that can us theor flippers tails and mouths to hold onto and manipulate things.

I had considered races based of Javan and Sumatran rhinos along with sharks and turtles but couldn't rally fit them in make them work. plus I didnt want to make too many different races because I felt it would water down the uniqueness of the races already fleshed out. If somebody wants to flesh them out beyond x but smart or add in some new animal race race that's fine by me.

I honestly regret not claiming that tiny island to the north of bonoamaka as a Philippian stand In for another race, for now can C provisionally claim it as colonised by the empire?
>>
>>85644552
Religion

The empires religion its more accurately as a broad umbrella of various faiths and denominations that share common themes of animism, worship of natural forces, and the concept of a divine matter that unites thinking races. The myriad of religions under this larger umbrella consist of many pantheons, monotheistic and atheistic beliefs, the only religious tenant the government heavily enforces is the concept of equality and unity of thinking beings. Necessarily as a measure to lessen tension between the various races and keep them from developing irredentist ideologies.
>>
>>85644552
Do you mean the island south of Hekiuba? Also, I actually was thinking of making Rangotte a Philippan stand-in, complete with not!Spaniards.
>>85644492
Foreign Relations Cont:

Kemet-Elles
Additionally, plans have been drawn for a party of Cambrean archaeologists to accompany a Kemetian expedition seeking to find the source of the river that feeds into their country.

Agoran Imperial Remnant
There are few formal relations with this successor state, but its precious adamantine has found its way into many smithies across Cambrea, though never in large enough quantities to make the masterful armors found in the west.

Kvar Free Trade Region
Again, there are few proper diplomatic ties with the trade region, but given its status as a large trade hub, Cambrean merchants have found themselves within its black market. Given the power of the clergy in the home island, Cambrea is among the nations demanding the black market to be closed, making relations with the region de facto unfriendly.

Hesam
Relations with this ancient state are tense, due to the impulsive actions of several Cometan archaeologists resulting in the ransacking of a supposedly sacred ruin. Due to this act, a letter from Queen Marisa XIV requesting some classical Hesamite poetry and writing for the Archives of Valtiers was denied, further souring relations between the two countries, all by chance.

Eruigos Empire
The Empire occupies a strange place in the Cambrean psyche. It is the setting of many plays and works in the period when it was a province of the Human Empire (Pan-Rothakia is considered an academic name in Cambrea), yet its role is as an example of decadence and its consequences. The Human Empire was heavily decadent in its waning years, and it is looked to as a cautionary tale for Cambrea. Oddly enough, relations with the modern Tetrarchate are genial, with Cambreans selling the latest fashion of their duchies to the nobility. Perhaps the past is less important than profit to them.
>>
>>85644552
>Philippian stand In for another race, for now can C provisionally claim it as colonised by the empire
I think the Rajahnate is the not!Philippine stand-in since Balay-Dako roughly translates to "Big House" in Visayan.
>>
File: naya.jpg (25 KB, 800x289)
25 KB
25 KB JPG
>>85644796
>Also, I actually was thinking of making Rangotte a Philippan stand-in, complete with not!Spaniards
yeah that's fine the island I was referring to is actually a peninsula, didnt notice it.
>>85644811
That's fine I'm happy with that being someone else's thing, I just figured if their wasn't one I'd make one.

One thing id like to clear up is that the islands arnt unified political entities, they are made up of a patchwork of petty kingdoms and princedoms I only used the colours to denote which island I was referring too. Its still meant to be sort of HRE like. Map wise it would be considered a single entity.

>>85644552
since I keep forgetting to post the image
>>
>>85644811
Felt more Indian to me, with some Carthaginian elements like the dyes.
>>85644796 (You)
Foreign Relations Cont:

Tetrarchate of Darium
While there may be tensions with some successor or peripheral states of the old Human Empire, the Tetrarchate is the only one truly disliked by the Cambreans. There are many reasons to this opposition, such as the decline from glory as heart of the empire being a tool for Cambrean royalists to keep the grand duchy together. Another reason would be their opposition to Kemet-Elles, a friend of Cambrea. The exception to this dislike would be the scholarly region of Taveas, who are learned individuals possessing a high culture of their own. There have been debates in Valtiers over whether the Ducal Army should intervene in the Darium succession war in Tavean favor, and the decision is yet to be made.

Rwellen
Despite being one of the only four nations who share a land border with Cambrea, and the one with what is likely the largest proportion of Cambreans in it, Rwellen is simply not a region meaningful enough for Cambrea to deal much with. Expansion of Cambrea ended with the Cruzade, and the fetid swamps of Rwellen are considered a perfect natural border for Cambrea to remain at, making conquering Rwellen a detriment more than anything. A string of forts watch over the Cambrea-Rwellen border, making sure no undead cross in to Cambrea, and as of yet no major breaches have been noted.

Brassgate
The city-state occupies an excellent position between Revia and Cambrea, often serving as a neutral ground to mediate deals with East and West Revia, depending on who's winning at the time. Thus, the city-state has grown wealthy off of trade between the two powers, developing a sophisticated culture of its own. Many wealthy Cambrean send their servants there to purchase for the unusual crafts and elixirs found there, conveniently ignoring the necromancy for the sake of positive relations.
>>
>>85645060
Revia
It is quite possible for Revia to become a serious rival to Cambrea. Its excellent geographic position gives it sea access to the western and eastern continents, and a border with the north, and a similar history to that of Cambrea results in it being in the position to unify, with the only thing preventing Revia's rise being the succession war. The nobility of Cambrea often attempt to portray themselves to others as benevolent, but they are nothing if not human, and the opportunity to keep Revia weak has not escaped them. Thus, for many years Cambrea has deliberately prolonged the succession war by supporting whichever side is losing the war until it returns back to a stalemate. This is done quite cunningly, through diplomats and agents of the honorable Cambrean Fur Trade Company, carefully orchestrated so that east and west Revia remain unaware that they are being played against each other to the benefit of Cambrea.

Krohm
Ever since the annexation of Nouvelle-Amboise, the barbarians of Krohm and Cambrean colonists have been engaged in a long-lasting dispute over the Cape of Amboise. Following the barbarian attack on the city of Nouvelle-Amboise, the punitive expedition launched against them saw the entire cape be taken from barbarian control. This has infuriated the Krohmians, with barbarian chieftains sometimes launching raids into the colony, with a garrison constantly stationed at the border to scare off repeated attempts through a show of force using the latest in weaponry.

The Spice Islands, Rajahnate of Balay-Dako, and Great Majadai
Cambrea, through the SCO, has an interest in all these regions for reasons previously explained.

These are all the major diplomatic relations of the Grand Duchy of Cambrea.
>>
>>85645242
Religion:
When analyzing the religion of Cambrea, it’s not actually the faith itself that’s the interesting part. Rather, it’s how the faith had wound itself into Cambrean culture. The gods worshipped by the Cambreans are the righteous gods of the inner ocean, who have shown themselves to man and all other races, bringing law and order to the world. Cambrea is a very orthodox nation in this regard, holding prayers and holy days to each of the gods, and this faith is intertwined with Cambrean culture and politics. The superstitious nature of a Cambrean is the result of their veneration of the gods, resulting in a focus on religious minutia. This closeness to the gods is believed to have originated, as with most Cambrean traditions, in old Unqueré. It was there that the original priest class interpreted the desires of the gods through physical acts such as sacrificing animals, as is often documented in the myths dating from this ancient time. Analysis of these myths by historians has been greatly criticized and opposed by the clergy, due to many disturbing facts the historians claim to have found. Firstly, the sacrifices when compared to imperial records from the Human Empire are quite similar to imperial auguries, providing definitive evidence of a connection to the Human Empire. This was opposed by the clergy on moral and political grounds, for Cambrea had always preferred to distance itself from the squabbling of the Imperial successors, seeing itself as a new empire rather than being caught up in past glories. Now that it could legitimately declare itself an Imperial successor (the claims of many successors are just as bizarre), the question could be asked if the Cambrean identity is arbitrary, simply being a settler culture. In most other nations this would be a meaningless question, but the Cambrean love of the gods is such that their faith’s origins being called into question was an theological threat.
>>
>>85645519
Even worse, further analysis of the old myths proved a new, unexpected connection to the Serpent cultists of Krohm, and their archaic rituals. There are parts of Gran Cambrea so close to Krohm that it can be seen from the sea, making an ancient cultural influence on colonists not impossible. The Cambrean faith being part Krohmian Serpent cult and part imperial cult was a horrid revelation, leading to a potential schism in the church. The clergy desperately tried to provide a theological explanation for the faith’s proposed origins, with the church’s role as the center of rural Cambrean life meaning that a schism would harm the spiritual health of their followers. Eventually, the intelligentsia decided to step in to help provide an explanation before things would spiral out of control, a move quite uncharacteristic of them. It was was likely clergy and noble funding that was giving the intellectuals their sudden love of the gods, but was quite amusing in Vailbourg to see hardened populists writing tracts in favor of the clergy-run faith that they typically resented. The eventual solution to the Struggle of Origins (as the crisis had begun to be called) was one that went directly against the logical thinking that had resulted in the historical verdict. It reminded people that the gods loved Cambrea, and all Cambreans regardless of identity had an obligation to respect them for the success they had brought the nation and its people. Whatever the origins of the faith are are nothing before this duty, and through trust in thr gods, the Cambreans have gone past their origins to the truer path that the Cambrean faith follows now. This crisis is just one of many similar examples of the importance religion holds to the Cambrean, and how theological questions are societal questions in the country.
>>
Has anyone noticed how often the number four appears? Four warring states in the Tetrarchate, four islands in Krataros, four duchies in Cambrea, and I’m sure there’s more. Four should be a sacred number in Loria or something. There’s also a fuckton of succesion crises with only two sides.
>>85645658
Despite the bizarre origins of the Cambrean interpretation of the faith, most Cambreans remain a devout people, following the gods, observing the holy days, and loving law. It is a love for order that has led to increasing spirituality in the faith and the growth of the church, managed by the first estate of clergy, and the acceptance of hereditary nobility ruling as the natural and perfect state of Cambrea. This has strengthened the first and second estates, to the detriment of the third, so dangerous freethinkers (as the ducal propaganda puts it) have taken to mocking the faith as a charade to maintain the oppression of tyrants. With populist rhetoric denying the power of the faith, it can only be hoped that other ideas do not take its place instead, such as those from the outer ocean. Currently the church still exerts its substantial control over daily life, but with the secular populists stirring dissent, that may stand to change. As it seems, yet another crisis is going to strike the church, continuing the tumultuous history of faith in Cambrea.
Politics:
As is clear by now, Cambrea is divided into four duchies based on the partition of the united Cambrean lands following the death of Pedrones to his four sons. The four duchies of Cambrea, Callois, Comete, and Liaño each make up the country, with Cambrea being appointed representative of the four crowns of Cambrea (formal name for the united Cambrian governments) on the international stage. The duchies are split in half once again when considering language, since Comete and Liaño speak Cambrean, and Cambrea and Callois Canbrean (ironic given the former’s name, taken from Gran Cambrea as a region).
>>
>>85645906
Simply looking at an internal map would be enough to show that Cambrea is the most centralized duchy, with the rest maintaining a vestige of their old feudal borders, despite modernizing in other ways. The colonies are also regions of interest, being on paper under the joint control of the duchies, yet in reality pseudo-autonomous possessions of the SCO. Land in Cambrea is still divided up between the second estate, with the third estate owning next to nothing in that department. All nobles of the second estate are subservient to the duke of their duchy, often spending their time in the ducal court in order to appease their absolutist rulers. Taxes are also dependent on the duke, determining how much couronnes are extracted from the people. Even then, each lord can alter how much his peasants must pay, as the difference is barely noticed, regardless of it was more or less. All the lands also bear titles, with their lords using those titles. Debates over larger policy and changes are determined in the Chamber of Peers, the parliament made entirely up of noblemen, with decisions often being simultaneously made in each of the four Chambers of Peers to co-ordinate an action. If the results are varied in a decision of policy, the decision of each duchy is weighed, with the most supported resolution winning. If there is a tie, the grand duke determines which side wins. That covers the three levels of Cambrean politics: local, ducal, and national, yet there are two more theorized levels. The village level, controlled by the clergy, and the city level, controlled by the intelligentsia and bourgeoise. These are not politically important beyond a local level on paper, but in reality they determine the popular sentiment of a region, which can have titanic changes. With politics explained, a brief description of the geography of each region is in order, from oldest to youngest.
>>
Brief Expansion of Religion:
All religion in Cambrea is said to come from Comete. With the expansion of Cambrea during the Cruzade, the church took its present form from its past cultish nature under the edicts of Pedrones. These papers determined what holy music was, listed all canonical holy texts, and established the role of a church as a center for spiritual guidance and public gathering place. From then on, the Cambrean faith has mostly remained intact due to the proof of gods meaning that the theological interpretation could be considered correct for the most part. The edicts were written in what is now the Catedral de San Francesco, center of the Cambrean church, and many evolutions to the faith have occurred from that titanic building. The clergy practically rules the center of Salamanca, having made major changes such as the forbidding of conversion to the church to non-Cambreans, the divine ban against persecuting mages, and the establishment of dozens of saints. Indeed, the one thing that truly separates the superstitious Cambreans from other adherents of the faith, it is their love of saints. Many great men, chevalier and mage alike have been sanctified, alongside especially pious dukes such as Claude XII, and made the patron saint of a great town. The Abadía de Salamanca is practically keeling over under the bones of saints buried there. Despite the lack of missions in the colonies due to the aforementioned ban on conversions, conquistadors have even started being interred in the abbey now that the Age of Conquest is old enough to allow for it. As it seems, despite the troubles it faces in the present, the Cambrian church shall not put an end to the traditions that have guided its adherents for centuries.
That was a brief overview of the Cambrian faith, its origins, tenets, and eccentricities.
>>
>>85646098
Liaño
By far the oldest duchy, Liaño is the shipyard of Cambrea. It has many epithets beyond that, due to its venerable nature, and was the home of great men like Pedrones and Francesco. It is a warm place, and its people have a relaxed spirit, taking things slowly and easily. Much like the rest of Cambrea, it is overwhelmingly agricultural, filled with farmland long ago cleared of orcs. Liaño’s main export are its great ships, and the various crops such as melons, parsley, fennel, and hard drinks such as Liañan cider. It is the most agricultural duchy, equal to Cambrea.
Culturally, it is famous for its exciting dances like the Flamenco, rich musical history (and obsession with stringed instruments), alongside its generous people, famed for their hospitality.
Its capital is Granárbol, built around an undying tree planted by a mage to mark where Pedrones would build its capital. It is famous for its Arsenal, a great factory where ships and cannon are made without end.
Comete:
Beyond a doubt the center of Cambrean religion, the Cometans are notoriously superstitious, even by Cambrean standards. Even the peasants are often well versed in many of the holy days and canonical passages, and to visitors it seems as though every day is a holy day. The artisans of Comete are the best in Cambrea, trained from a young age in all the classical techniques. Their main exports are their fine paintings of holy scenes and saints, furniture, other miscellaneous crafts, and most importantly of all, their sherry.
Culturally, it is known for its control of the Cambrean church, and being the home for anti-revolutionary forces such as the dreaded Cambrean Inquisition. These men are zealous to the excessive in their search of heretics to the faith, which in their eyes is anyone less than puritan. Despite Queen Marisa being part Cometan and well aware with the Imquisition, powerful contacts in the clergy prevent the Inquisition from being disbanded.
>>
Cambrea-anon, now that your writing is touching other nations and the gods its getting way more facinating!

We need a new thread soon as well?
>>
>>85646491
Didn’t notice it autosaged. Someone make a new thread.
>>85646490
Its capital is Salamanca, the “city of spires”. A divine miracle of unknown cause has caused a beautiful golden glow to fill the sky above the city, illuminating the stained-glass and gothic structures that fill the city. In its center is the home of the clergy; the Catedral de San Francesco, named for the first of the chevalier-saints.
It is unknown why the divine miracle causes headaches and visions of a distant ocean filled with demons, but surely it must be the desire of the gods!
Callois:
The heart of chivalry still beats within this duchy, home of the finest chevaliers in Cambrea. Heavily mountainous, the Calloiards have settled by alpine lakes as the centers of civilization in this frontier. There were few lords who wanted to settle in the mountains due to seemingly useless land, all save chevaliers, who desired to purge the mountains of orcs. Their efforts would pay off as with orcs cleared from the area, massive caches of gold were formed. Chessel became the center of the Knights Francescan, greatest of the chivalric orders. This wealth attracted the ire of the Amboise, who had developed before the Calloiards, stealing their cost, but with the noble sacrifice of Baron Alexis, it was returned, allowing Callois to prosper. The invention of the current banking system by the Francescans to protect the wealth of traveling nobles also helped.
The duchy’s main exports are gold, weapons, financial services, and Callois eau-de-vie and absinthe (the latter hated by Calloiards, but loved by foreigners).
Culturally, it is renowned for its chevaliers, who have ignored the decline of the chevalier elsewhere to continue their service in the Ducal Army, being the army’s best cavalry. It is also famous for its modern building techniques, built to withstand all manner of natural disaster, and the beautiful Poméran mountains.
>>
>>85646380
>*Cambrean not Cambrian
>>85646661
Their capital is Chessel, a great old city built upon Lac Chessel. It is filled with banks and bourgeois businesses, being the city that allows Cambrean mercantilism with the capital stored within. The lake is a beautiful thing as well, glimmering in the sunlight, glowing an unusual shade of blue said to have been invented by a mage for the lake.
Cambrea (formerly Amboise):
The duchy that needs no introduction, Cambrea is the seat of the grand dukes and the face of the country, being the most well known and visited region by foreigners. Covered in gentle rivers and rich farmland, the duchy has the best land in all Cambrea. Novel crop rotation allows for lettuce, eggplant, artichoke, parsley, rye, Nessan olives, and the famous Cambrean wine to be grown. There is also no shortage of domesticated animals, killed for meat, and the growth of linen allows Cambrea to produce vast amounts of clothing. All of those are the major exports of Cambrea. There is a distinct contrast between the countryside and the cities, which are the most industrialized in the Grand Duchy. Market fairs and expositions are common, as ships clog up the harbors with new wares, and speculation is common on new ventures.
Culturally, the duchy is famous for its plays, cuisine, fashion, and its various new theories.
It’s capital is Vailbourg, the “city of lights” due to constantly having its lamps being illuminated due to the unceasing activity within it. Built along the river Aude (named for the wife of Henri 1er), it is the center of Cambrean intellectualism and absolutism. Many great minds within it regularly think up new theories, as the nobility celebrate galas at Valtiers. The people go hungry, cramped in ancient streets built by the Audenfar too long ago, as police try to put a stop to the populists outside the gilded façades of the palaces. For better or worse, there is no place like it in the world.

I’ll continue with a new thread.
>>
bump limit reached. someone make a new thread before this one dies
>>
New thread:
>>85647965
>>85647965
>>85647965



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.