[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: Screenshot (41).png (514 KB, 1280x720)
514 KB
514 KB PNG
Using the old 1d4chan tables here. The first thing we need is 3d10 to decide the properties of the system.
>>
Rolled 6, 7, 10 = 23 (3d10)

>>
>>85404600
Can you post said 1d4chan tales?
>>
>>85404756
>ruined empire
a xenos or dark age civilisation once lived here
>starfarers
there are several planets and a civilisation which spans them. Minimum 4 planets in the system, if it falls short we will add more.
>warp turbulence
not a true warp storm, but all warp jumps in and out of the system may be more difficult.

>>85404979
sure
https://web.archive.org/web/20210731142421/https://1d4chan.org/wiki/System_generator#Air_and_Orbit

as a side note, I'm skipping some minor details, which either make things unnecessarily complex, or aren't relevant unless you're using this for ttrpg purposes

next up is 1d10 for star properties.
>>
Rolled 5 (1d10)

>>85405022
>>
Rolled 5 + 3 (1d6 + 3)

>>85406610
>Luminous: Well past its peak brightness, but steady yellow or yellow-orange. Weak Inner Cauldron.
Rolling for inner cauldron crowdedness.

Gimme a 1d100 roll for the first element of the inner cauldron. This could be anything from a gas giant, to a regular planet, to radiation bursts.
>>
>>85406638
whoops, should have been -3, so we have 2 system elements in the inner cauldron. So we actually need 2d100
>>
Rolled 73, 14 = 87 (2d100)

>>85406638
The page with the tables on it is still there on 1d4, so what's with the archive copy?
>>
>>85404600
>>85405022
Yeah lets do it!

A planet covered by alien ruins that houses a human population is an underused 40k meme.
>>
>>85406664
for some reason I can't access 1d4chan without it being an archived copy...
>planet
>no feature
Okay, time to roll our first planet! I need 1d10 for planet body size and mass
>>
Rolled 6 (1d10)

>>85406690
Sounds like a your-end problem because 1d4chan is operating just fine.
>>
>>85406725
I'll look into it at some point then. At least I can access this page regardless.
>Large: Worlds of this size can range across a vast spectrum of possible types.
No modifiers to gravity roll, so give me a flat d10
>>
Rolled 2 (1d10)

>>85406744
>>
>>85406937
>Low Gravity: Subtract 10 from its rolls for Orbital Features and subtract 2 from its roll for Atmospheric Presence. Maneuvering on this world may be difficult for those not accustomed to it.

Give me 1d100-10 for orbital features.
>>
Rolled 63 + 10 (1d100 + 10)

>>85406965
>>
Rolled 1 (1d2)

>>85406999
>999
>nice

>Planetary Rings(Dust): A wide ring of fine particles circles the planet. This isn't a hazard to navigation, but does make sensor readings noisier. If this is rolled multiple times, enlarge the rings rather than adding more sets of rings. Sensor readings get progressively harder as the rings get larger.

I think tg's roller doesn't like negatives
rolling to see if we get another orbital feature
>>
>>85407022
>1
>nope

Okay, give me a d10-2 for atmosphere density
>>
Rolled 5 - 2 (1d10 - 2)

>>85407036
psst, if you want to do a negative modifier you have to write it as +- i.e. dice+d10+-2
>>
>>85407055
>psst, if you want to do a negative modifier you have to write it as +- i.e. dice+d10+-2
oh thanks! I had no idea

>Thin: The atmosphere is very thin, making any dangers from toxic gases reduced but also making it very difficult to breathe.

okay, time for a d10 for atmospheric composition! Let's see how breathable this planets air is
>>
Rolled 7 (1d10)

>>85407072
>>
>>85407398
>Tainted: Trace elements will be harmful to breathe with long-term exposure, though spending a week or so breathing it shouldn't have much effect. Not great for colonization but fine for short-term exploration.

Breathable! That means it's on to the biosphere. As it's the inner cauldron it's likely to be a very hot world. Let's find out how hot with a d10.
>>
Rolled 6 (1d10)

>>85407450
>>
>>85407733
>Burning World: The most moderate climate on the planet at night is still hotter than a nuke in the Sahara
The hottest we could roll, but that's okay

Let's roll for life and water, d10!
>>
Rolled 9 (1d10)

>>85407748
>>
>>85407836
>Minimal Extremophiles: Native life exists in the extreme conditions, in isolated pockets.

ooooh this was an interesting roll, only 8-10 results in life on this type of planet. We can assume that water exists on this world, even if only in trapped pockets somehow.

Give me a d10 to see what the surface of this world is like. Do we have continents, and how many?
>>
Rolled 4 (1d10)

>>85407868
>>
Rolled 3 - 1 (1d3 - 1)

>Unbroken Surface: The planet's crust is uniform without substantial cracks or segments

Okay, so no continents or oceans at all. I'm rolling for the amount of territories, then we will need that many d6-1 rolls for the types of terrain
>>
Rolled 1 (1d10)

>>85407868
>>
>>85407988
okay so i'll need 2d6 then, taking 1 away from each roll
>>
Rolled 4, 5 = 9 (2d6)

>>85408006
>>
Rolled 3, 2 - 1 = 4 (2d3 - 1)

>>85408089
>Mountain Range: a chain of mountains, stretching across the landscape. Usually frost-capped peaks, but sometimes volcanic fissures. Useful for navigation.

>Plains: grasslands, savannahs, stony plateaus, or other wide, flat expanses of land. Usually support some life, and sometimes a great deal of it.

Let's roll for the mountains terrain traits first. Rolling for the amount of traits, then I'll need that many d100 rolls.
>>
>>85408122
Okay, somebody give me a 4d100 roll
>>
Rolled 13, 8, 43, 93 = 157 (4d100)

>>85408137
you didn't see anything
>>
Rolled 1, 1 - 1 = 1 (2d3 - 1)

>>85408157
see what?

okay so
>boundary
>boundary
Boundary: Boundary mountains are very difficult to cross. They bisect a continent, separate two other Territories, or bisect a single other Territory into two almost-unconnected pieces. Passage across the boundary will be via a small handful of traversable passes - or they may have no passes and only traversable by air or around the ends.

>expansive
Expansive: The boundaries of this Territory are greatly extended beyond a typical example of its type. Typically it is at least 150% the size of other territories on the world. If there are several continents, this territory will typically take up most or all of a continent. (If it is a Waterways territory, it is a large sea or a true ocean.)

>unusual location
Unusual Location: In most cases, Territories are located where local conditions would be most likely to create the relevant base terrain. This is the exception, whether it is a forest in a frozen polar region, or a wasteland surrounded by verdant fields. This Territory exists where it does not belong and perhaps where it should not be.

This is interesting, it looks like the mountains are a serious obstacle to any travel, and are exceptionally wide ranging. And in an unbroken surface world like this one, where would it make sense for mountains NOT to be?

Rolling for the amount of terrain traits for the plains, then I'll need that many d100s. You know the drill.
>>
Rolled 81 (1d100)

>>85408220
>>
>>85408285
>Notable Species: One of the Planet’s more noteworthy native species is found only in this Territory. Generate a new species for this purpose, using the species generation tables below. This sometimes instead indicates the presence of an unusual local variation of a more widespread species, dramatically different from other specimens in coloration, temperament, or physique. Often these have special adaptations to better exploit the Territory in which they live.

Oh boy we get to roll a creature now. What kind of crazy thing lives in these plains?

Give me a d10 for it's diet.

Additionally I'll need 2d100 for landmarks for both territories, and then once we're finished rolling the creature that's this planet done!
>>
Rolled 67, 28 = 95 (2d100)

>>85408325
>>
Rolled 3 (1d10)

>>
>>85408358
>Mountains
Whether solitary or part of an extended range, Mountain Landmarks are among the most impressive sights on any world that features them. These towering peaks can extend to twenty kilometres in height, or more. More than one Rogue Trader has set the seat of their authority on a colonised world, atop the highest mountain that could be found. Such fortresses offer unparalleled protection from ground attack, as well as making excellent locations for surface-based defence lasers and similar weapons.

>Plains
Extensive ranges of tunnels and caves can be found beneath the surface of many worlds. Systems of this sort that also connect to the lands above can represent an unusual form of Landmark. In some cases, a single cavern of immense proportions can be a Landmark instead, but it is rare for a natural cavern to remain stable at such a size.

>>85408367
>Carnivore - "The Creature is a natural carnivore, killing prey outright when given the chance."

Okay so we've got a meat eater. I wonder what it's primary prey would be on such a world. Anyways, roll 1d10 for how it reproduces!
>>
Rolled 8 (1d10)

>>85408390
>>
>>85408410
>Parasitic - "The creature cannot reproduce without a host from another species, e.g.: as a food source."

oh god.

Roll 1d10 for it's primary sense
>>
Rolled 1 (1d10)

>>85408450
>>
>>85408523
>Sight

Okay, nothing unusual there. Give me a 1d100 roll for what major faction has to deal with the species most.
>>
Rolled 5 (1d100)

>>85408547
I'm getting strong flashbacks to a previous world generating thread several months ago
>>
>>85408566
>Imperial Guard, PDF, or some kind of human resistance

>I'm getting strong flashbacks to a previous world generating thread several months ago
oh? How was it? I've only really just come back to tg this last month or so after not being here for a good half a decade or so, so I've probably missed a lot.

What role does the species as a whole play? 1d100
>>
Rolled 71 (1d100)

>>85408626
>>
>>85408654
>Dangerous - "Threatening, either through its skill or the sheer amount of them on a world. No one tries to tame or hunt them."

Well this thing is scary so far, let's see what the species is well known for. 1d10 roll for an individual beasts exemplary action.
>>
>>85406666
megasatan
>>
Rolled 4 (1d10)

>>85408675
>>
>>85408732
>Taken down and possibly eaten scores of human hunters, guardsman, PDF, or neophytes. A terror on the galaxy's most widespread species.

Okay so, give me a d6 roll for the creatures size, and that'll determine its stat block
>>
Rolled 1 (1d6)

>>85408755
Catachan part 2?
>>
File: statblocksmall.png (3 KB, 308x68)
3 KB
3 KB PNG
>>85408768
>small
Makes sense for a planet of extremophiles to be honest.

Gimme a d10 for the creatures method of locomotion

>Side note it's 1am here, so after rolling the creature I'll likely go to bed. I'll be happy to continue in the morning though if the threads still up, otherwise, I don't mind if somebody uses the link from earlier to continue in my stead
>>
Rolled 6 (1d10)

>>85408805
>>
>>85408841
>Quadruped (Beasts)

Okay, so it's a quadrupedal parasitic carnivore that lives in cave-ridden plains.

Gimme 1d12 for it's skin type.
>>
Rolled 1 (1d12)

>>85408861
>>
>>85408928
>Exoskeleton - "The creature's surface is hard or like bone. Often used by insects or arachnids.
Are we rolling headcrabs here?

This is where it gets... fun. Give me 11d3
>>
Rolled 1, 1, 2, 3, 2, 3, 2, 1, 3, 2, 3 = 23 (11d3)

>>85408941
>>
Rolled 2, 3 = 5 (2d3)

>>85408957
>armoured, 5+ sv
>predator, +1WS
>resilient, +1w
>Quick reflexes, +1I
rolling extra d3s for the last two as they are additive
>>
Rolled 2, 3, 2 = 7 (3d3)

>>85408998
no extra wounds, but another +1I, rolling again
>>
File: statblocksmall2.png (3 KB, 423x101)
3 KB
3 KB PNG
>>85409006
okay, finalised statblock

roll d10 for number of abilities
>>
Rolled 5 (1d10)

>>85409032
>>
>>85409046
>5 abilities
Okay, gimme 5d35 for the abilities

After that post I'll have to crash for the night
>>
Rolled 28, 7, 17, 13, 34 = 99 (5d35)

>>85409057
>>
>>85408626
It was back in Dec '21, but the short is that we made a scorched hellworld that had huge yellow carnivorous parasitic creatures that were tamed by the local abhumans.
>>
Rolled 16 (1d35)

>>85409114

>Razor Sharp Claws ... (6/7/7) - The creatures melee attacks have the Rending special rule.

>Defensive Maneuver ... (3/3/3) - If the creature does not move or charge during its turn, it may gain a +2 to its armour save. Though it may not make attacks in the assault phase if it chooses to do so.

>Hit and Run ... (5/8/-) - Winged/Quadrupedal creatures only. It gains the Hit and Run special rule.

>flora only, rerolling

>Stun ... (5/5/5) - Instead of making a shooting attack, the creature may cause all enemy models within 6" to take an Initiative test, if failed the target suffers the effects of the Blind special rule until the end of their next turn. This ability may also be used in the assault phase instead of attacking normally.
>>
>>85409138
> Gaping Maw
>For any rolls of a 6 to-wound made by the creature in close combat, The controller and the victim both roll a D6. If the creature's roll is greater then the victim model is removed from play.

Well, this is terrifying

>>85409131
Oh damn, I see the similarities
>>
This tiny thing is a menace.
>>
>>85409161
Why do I get the feeling they swarm
>>
>>85409138
>Defensive Maneuver ... (3/3/3) - If the creature does not move or charge during its turn, it may gain a +2 to its armour save. Though it may not make attacks in the assault phase if it chooses to do so.

why does this thing become a space marine when cornered?
>>
>special notes on the system: ruined empire, starfarers, warp turbulence
>luminous star
>inner cauldron houses only a large world with low gravity. It has rings of fine dust particles. It has a thin atmosphere that's difficult to breathe, and trace elements are harmful to long term exposure. It's burning temperatures are yet home to minimal extremophiles, native life that survives in the extreme conditions in isolated pockets. The planets surface is uniform and unbroken. The planet is covered in impassable mountain ranges, and littered amongst them are the occasional open plain. In the open plains are cave systems housing a unique predator.
>This predator is a small quadruped with an exoskeleton, and a parasitic reproductive cycle. It's primary sense is sight and it's a terror on the rank and file. It's known to be dangerous and fast, with raking claws that slice through armour. It's gaping maw is capable of swallowing prey whole, and it can stun hostile entities through some method.

Next up is the main biosphere. I'm going to bed for now though.
>https://1d4chan.org/wiki/System_generator#System_Elements
If anybody wants to continue on my behalf.
We will need to start by rolling 1d6-1 for the amount of elements in the main biosphere
>>
Rolled 1 + 1 (1d6 + 1)

>>85409228
>>
>>85410122
Does that mean we don't have any? I guess that means we don't have any.
>>
>>85407072
Good to know, thanks!
>>
>>85410823
I think we've got to roll 1d100 for the main biosphere anyway, because it says minimum of 1.
>>
Rolled 65 (1d100)

>>85410866
>>
>>85405022
>or aren't relevant unless you're using this for ttrpg purposes
Ah, a nogames thread. I appreciate your frankness early on enough that no more of my valuable time is wasted.
>>
>>85410866
correct
>>85411124
>Another planet

Give me 1d10 for planet body
>>
>>85404600
Ok but why would i do that?
>>
Rolled 6 (1d10)

>>85412259
rolling random crap is a time honored tradition here
>>
>>85412292
>Large: Worlds of this size can range across a vast spectrum of possible types.

Next up is rolling for gravity, 1d10
>>
Rolled 8 (1d10)

>>85412306
>>
Rolled 2, 2 - 1 = 3 (2d3 - 1)

>>85412394
>Normal Gravity: Approximately the same gravity as Terra's standard 1 G. No effects.

Rolling for how many d100s I'll need the next person to roll.
>>
Rolled 98, 15, 78 = 191 (3d100)

>>85412470
>>
>>85412540
>Moon: A true moon, massive enough to form a proper hydrostatic spheroid. Generate this as a new Rocky Planet, but its mass must be less than its primary. If the primary is a rocky world, the moon's Body must be less than the primary's Body. If the primary is a gas giant, the satellite's Body must be less than (the primary's Body+4).
Welp, rolling a moon after we finish the planet.

>No feature

>Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid.

Let's roll for the atmospheric density and composition of the planet. Give me 2d10.
>>
Rolled 3, 6 = 9 (2d10)

>>85412549
>>
>>85412700
>Thin: The atmosphere is very thin, making any dangers from toxic gases reduced but also making it very difficult to breathe.
>Pure: Rejoice! The air is clean and breathable by even the frailest of constitutions.


Oh shoot we have an almost perfect atmosphere

give me 2d10 for climate and life
>>
File: himb.png (21 KB, 144x123)
21 KB
21 KB PNG
I gave my friend the details of the creature and she drew this.
>>
Rolled 10, 2 = 12 (2d10)

>>85412711
>>
>>85412772
>Temperate World: Praise the God-Emperor, this world is mostly habitable.

>Trapped Water: Whether vapor, ice, or mixed with severe contaminants, water exists here but is very hard to come by.

Interesting mix. Give me a d10 roll for the worlds surface
>>
Rolled 3 (1d10)

>>85412781
>>
>>85412865
>Unbroken Surface: The planet's crust is uniform without substantial cracks or segments

Okay so habitable, but besides temperature it's much the same as the last world. We only get one territory because it's 1d2-1. Give me 1d6-1 for the terrain of this world.
>>
Rolled 3 - 1 (1d6 - 1)

>>85412881
>>
Rolled 2, 2 - 1 = 3 (2d3 - 1)

>>85412986
>Wasteland: Frozen tundra, scorching sands, or many other things in between. Defined by being inimical to life, even native life. Wastelands are frequently found in regions of extreme heat or cold. You may add an additional copy of the Extreme Temperature trait after generating traits randomly.

Hmmm, I wonder how this looks on a temperate world. Rolling to see how many 1d100 rolls I'll need for the terrain traits.
>>
Rolled 79, 17, 67 = 163 (3d100)

>>85413035
>>
>>85413720
>Ruined: This wasteland was created not by nature, but by conflict. It may be a scar of fused glass from an orbital lance strike, the shattered shells of an ancient barrage, or in the worst cases the spilled energies of the Warp and the footsteps of Daemons. Terror and ruinous taint are constant companions when exploring Ruined territories.

>Desolate: This territory is harsh and unforgiving, even by the standards of Wastelands. It has no oases, natural springs, or other potential sources of life or easier conditions. Survival is even harder than in a usual wasteland, and it is impossible to find water here.

>Extreme Temperature: Extreme heat or cold pervades this Territory. If the Planet already has an inclination towards one extreme, this territory is even worse in that regard, more extreme by 20° to 40° C. Alternately, a Territory can provide an extreme temperature opposite the one common on the rest of the Planet, such as a range of volcanoes on an ice world, making the local temperature more moderate by 10° to 20° C. If the planet is broadly moderate in temperature, this region is extreme in the direction of your choice, generally with an average temperature of 50°/-30° C (hot/cold, respectively). Multiple instances of this trait stack and create progressively larger shifts in temperature; a forest on a temperate world with 3x Extreme Temperature(Hot) will have an average temperature in the 150° to 180° C. If this creates absurd results, e.g. a forest where the average day is 300° C and would boil the sap from the trees, reroll the trait.

Okay, looks like something crazy happened here. Maybe the world got virus-bombed and glassed?

Are we going with a hot or a cold wasteland?

I need a 1d100 for a notable landmark in the wasteland
>>
Rolled 58 (1d100)

>>85414089
>>
>>85414765
>Mountain.
>Whether solitary or part of an extended range, Mountain Landmarks are among the most impressive sights on any world that features them. These towering peaks can extend to twenty kilometres in height, or more. More than one Rogue Trader has set the seat of their authority on a colonised world, atop the highest mountain that could be found. Such fortresses offer unparalleled protection from ground attack, as well as making excellent locations for surface-based defence lasers and similar weapons. The awe-inspiring view can prove a valuable reminder of the Rogue Trader’s power to visitors, as well. The vast size and rigid definition of Mountain Landmarks makes them the ideal visual cue.

Perhaps the old civilisation in this system had its center here once, and this mountain contains the last remnants of it?

Time to roll up the planets moon. Give me a d4 for its body.
>>
Rolled 3 (1d4)

>>85414787
>>
>>85415257
>Small: Too small for strong gravity or abundant resources. Subtract 5 from the result of its Gravity roll.

Okay let's roll for gravity! 1d10-5
>>
Rolled 8 - 5 (1d10 - 5)

>>85415668
>>
>>85415787
>Normal Gravity: Approximately the same gravity as Terra's standard 1 G. No effects.

I was expecting low gravity but we got a pretty high roll in the end.

No orbital features because it's already an orbital feature itself.

Give me 2d10 for atmospheric density and composition
>>
Rolled 4, 2 = 6 (2d10)

>>85414089
I think a cold wasteland would be more suitable than a hot one.
>>85415819
Rolling 2d10!
>>
>>85415856
>Moderate: The density of this atmosphere is normal or nearly so and imposes no additional strain.
Roll a D10 for atmosphere composition.
>>
Rolled 1 - 1 (1d6 - 1)

>>85415856
>I think a cold wasteland would be more suitable than a hot one.
That feels right to be honest, a cold wasteland it is!

>Thin atmosphere

>Corrosive

Holy fuck this moon is not nice to be on.

>If the atmosphere is Toxic or worse, you're done here. If it's at worst Tainted, continue to the biosphere.

Okay, looks like we are moving on to the Outer Reaches, rolling for how many system elements there are.
>>
>>85415890
Yikes, just one again? Well.. give me 1d100
>>
Rolled 86 (1d100)

>>85415901
why can't you just be normal
>>
>>85415950
>annnnd it's a planet again
Not that there's anything wrong with planets, but there's so many other cool things we could have rolled, it just feels a little plain.

Give me a d10 for planet body
>>
Rolled 8 (1d10)

>>85416004
>>
>>85416259
>Large, Dense: As Large but with higher gravity and more mineral resources available.

Okay, give me 1d10+5 for gravity
>>
Rolled 5 + 5 (1d10 + 5)

>>85416284
>>
Rolled 4 + 1 (1d6 + 1)

>>85416423
>High Gravity: Add 10 to this planet's rolls for Orbital Features and add 1 to its roll for Atmospheric Presence.
Okay, rolling for the amount of orbital feature rolls
>>
>>85416440
okay! Somebody give me 5d100
>>
Rolled 13, 69, 1, 79, 33 = 195 (5d100)

>>85416458
>>
>>85416564
>No Feature: Nothing interesting added to the planet's orbit.
>Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid.
>No Feature: Nothing interesting added to the planet's orbit.
>Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid.
>Large Asteroid: An asteroid large enough to be detectable by sensors, but not visible except as a fast-moving star to the naked eye, occupies a stable orbit around this planet.

Give me 2d10 for atmosphere density and composition (I'll add one to the first roll from gravity)
>>
Rolled 5, 1 = 6 (2d10)

>>85417133
>>
>>85417146
>Moderate: normal air density
>Deadly: You're basically swimming in an acid ocean. Even with total environmental seals, you're living on borrowed time.
I guess we're done here?
>>
>>85417249
oh shit, I mean kinda. But because of >>85405022
>starfarers, there are several planets and a civilisation which spans them. Minimum 4 planets in the system, if it falls short we will add more

We need to add another planet. Roll 1d3 to see which zone we add it to
>>
Rolled 1 (1d3)

>>85417774
>>
>>85417879
okay, inner cauldron. roll 2d10 for planet mass and gravity
>>
Rolled 5, 7 = 12 (2d10)

>>85417942
>>
Rolled 3, 3 - 1 = 5 (2d3 - 1)

>>85418119
>Large: Worlds of this size can range across a vast spectrum of possible types.
>Normal Gravity: Approximately the same gravity as Terra's standard 1 G. No effects.

Rolling for the amount of orbital features
>>
>>85418185
okay, somebody give me 5d100
>>
Rolled 65, 9, 86, 55, 95 = 310 (5d100)

>>85418201
>>
>>85418384
>Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid.
>No feature
>Lesser Moon
>Planetary Rings(Dust): A wide ring of fine particles circles the planet. This isn't a hazard to navigation, but does make sensor readings noisier. If this is rolled multiple times, enlarge the rings rather than adding more sets of rings. Sensor readings get progressively harder as the rings get larger.
>Moon: A true moon, massive enough to form a proper hydrostatic spheroid. Generate this as a new Rocky Planet, but its mass must be less than its primary. If the primary is a rocky world, the moon's Body must be less than the primary's Body.

oop, got a moon to roll after this too then. Give me 2d10 for atmosphere
>>
Rolled 8, 10 = 18 (2d10)

>>85418553
>>
>>85419077
>Moderate: The density of the air is normal or nearly so, and imposes no extra strain.
>Pure: Rejoice! The air is clean and breathable by even the frailest of constitutions.

Oh damn, are we finally getting an inhabited world?
>>
oh yeah, 2d10 for climate and life/water
>>
Rolled 3, 5 = 8 (2d10)

>>85419274
>>
>>85419620
>Burning World: The most moderate climate on the planet at night is still hotter than a nuke in the Sahara
>Hostile: Not only is there no water, it would be difficult or impossible to introduce any.
Welp, nevermind

Roll for planets surface, 1d10. Then we go to the moon as hostile planets don't roll for territories.

This is one hell of an inhospitable system. I wonder what civilisation is here and how the fuck has it survived.
>>
Rolled 8 (1d10)

>>85419838
gad fuck we were so close
>>
>>85419855
>Unbroken Surface: The planet's crust is uniform without substantial cracks or segments
once again

Let's hope this moon is different. If not then we have an interesting job working out who the hell lives in this hellhole

roll 1d4 for the moons size
>>
Rolled 2 (1d4)

>>85419989
>>
>>85420097
>Small: Too small for strong gravity or abundant resources. Subtract 5 from the result of its Gravity roll.
okay, 1d10-5 for gravity
>>
>>85420174
this system kinda depresses me
>>
Rolled 1 - 5 (1d10 - 5)

>>85420174
whoops screwed the roll
>>
>>85420224
it's taken from the old rogue trader books I believe. I think it's not terrible, but it could definitely do with a bit of rejigging to make it more fun.

>>85420238
>Low Gravity: Subtract 10 from its rolls for Orbital Features and subtract 2 from its roll for Atmospheric Presence. Maneuvering on this world may be difficult for those not accustomed to it.
we got a -4...

Okay, roll 2d10 for atmosphere. I'll adjust for the -2 for the atmospheric density
>>
Rolled 5, 8 = 13 (2d10)

>>85420300
>>
>>85420344
>Thin: The atmosphere is very thin, making any dangers from toxic gases reduced but also making it very difficult to breathe.
>Pure: Rejoice! The air is clean and breathable by even the frailest of constitutions.

Oh, do we have hope now? Next up I need a d10 for climate
>>
Rolled 1 (1d10)

>>85420368
>>
>>85420424
>Burning World: The most moderate climate on the planet at night is still hotter than a nuke in the Sahara
Of course it is.

Okay, we need a 7 or higher for there to be life here. Somebody roll your luckiest d10.
>>
Rolled 3 (1d10)

>>85420456
fuck me we can't catch a break
>>
Rolled 8 (1d10)

>>85420462
>Hostile: Not only is there no water, it would be difficult or impossible to introduce any.
Well fuck, and unless this is a 10, this is another unbroken surface planet, and that's a wrap.
>>
To sum up
>special notes on the system: ruined empire, starfarers, warp turbulence
>luminous star
>inner cauldron houses only a large world with low gravity. It has rings of fine dust particles. It has a thin atmosphere that's difficult to breathe, and trace elements are harmful to long term exposure. It's burning temperatures are yet home to minimal extremophiles, native life that survives in the extreme conditions in isolated pockets. The planets surface is uniform and unbroken. The planet is covered in impassable mountain ranges, and littered amongst them are the occasional open plain. In the open plains are cave systems housing a unique predator.
>This predator is a small quadruped with an exoskeleton, and a parasitic reproductive cycle. It's primary sense is sight and it's a terror on the rank and file. It's known to be dangerous and fast, with raking claws that slice through armour. It's gaping maw is capable of swallowing prey whole, and it can stun hostile entities through some method.
>There's a second world, large with normal gravity. it's got two lesser moons, one barren, burning moon, and dust rings. It has moderate and pure air, but is hostile to water and life.

>In the main biosphere there is a large planet, normal gravity, with a lesser, and a true moon. it has a thin and pure atmosphere, and would be a temperate world with trapped water, but it is primarily a ruined wasteland, scoured by some conflict. It is desolate, and is extremely cold. There is a notable mountain.
>The moon is small with normal gravity, with a thin, corrosive atmosphere.

>In the outer reaches there is a large, dense planet, with high gravity. It is orbited by two lesser moons and a large asteroid. It's atmosphere is moderate but deadly.

I think I speak for everybody when I say what the fuck
>>
>>85405022
>>ruined empire
>a xenos or dark age civilisation once lived here
>>starfarers
>there are several planets and a civilisation which spans them. Minimum 4 planets in the system, if it falls short we will add more.
>>warp turbulence
>not a true warp storm, but all warp jumps in and out of the system may be more difficult.

I feel like these become very important for figuring out story for this system. There was clearly a civilisation that got wiped out in an extreme conflict. I like to imagine all of these worlds, or almost all, were once verdant and inhabited, but have been rendered inhospitable by the war.

The question is, who was it, and what civilisation is here now, and what are they even doing here?
>>
>>85420600
I think the better question would be who COULD live here.
>>
>>85420988
Why not necrons? These could have been their worlds, and the eldar glassed them out of spite when they vanished into their tombs 60 million years ago, then they woke up to the ruin they've inherited
>>
File: a.jpg (3 KB, 125x106)
3 KB
3 KB JPG
>>85421144
I second that. Also these little predators look a lot like off-colored scarabs to me.
>>
Do we have a Necron dynasty rolling table?
>>
>>85422821
Yes, give me a moment
>>
>>85421536

Okay, let's roll for the necron dynasty that dwells here!

Original Side in the Necrontyr Secession Wars (roll d10)
>>
Rolled 10 (1d10)

>>85424978
>>
>>85425073
>(Neutral) Didn’t fight and only defended their own borders.

C’Tan fought alongside before betraying during the War in Heaven (roll d10)
>>
Rolled 8 (1d10)

>>85425102
>>
>>85425387
>The Endless Swarm
>Iash'uddra the Endless Swarm is a C'tan noted by the Silent King as deserving of their hate, notably it was the C'tan most reviled of all by the Silent King. The Endless Swarm is described in the Book of Mournful Night as an everlasting sickness that was birthed in the minds of mortals, continuously being behind and seeing through the eyes of all. In the end, the sorrow of the void brought it to the mortal brink and severed its bonds beyond site. Upon its breaking, a thousand tides of misery were released upon the stars, whereafter it was entombed within its casket

Most Hated Nemesis (roll d10), who do we hate?
>>
I'll be off to larp shortly, if somebody wants to continue this whilst I'm away I'm using this table:

https://1d4chan.org/wiki/Necron_Army_Creation_Tables
>>
Rolled 2 (1d10)

>>85425760
>>
>>85426418
>Those Necrons who would upset the ancient traditions / The C'Tan and those misguided or damaged Necrons still loyal to them

What damage did we sustain during our sleep? Roll 1d10
>>
>>85412761
Death frog
>>
>>85426907
It's way too adorable to be as monstrous as it is. I wonder what connection they have to scarabs.
>>
>>85412259
it's fun
>>
Rolled 6 (1d10)

>>85426895
>>
>>85429916
>No memory of past at all but still sentient. Struggle to come to terms with new identity.
Roll a d10 for our hero.
>>
Rolled 3 (1d10)

>>85429932
>>
>>85430469
>Cryptec
Next we've got is tomb world stuff, but since we already agree that all the planets are basically unlivable, could we just say that all the planets are tomb worlds, since all of them seem to be the same, and move on to the awakening date (roll d10)? If not, then just roll a d4 to see which planet is the tomb world.
>>
Rolled 1 (1d10)

>>85431043
They're all tomb worlds, but the one with the mountain landmark was the heart of the systems civilisation.
>>
Rolled 2 (1d3)

>>85431212
Well this roll can be to see exactly which of the dead worlds the necrons first woke on. Might colour their attitudes and such
>>
bumpin
>>
>>85431212
>M32 or earlier
>>85432467
Technically you were supposed to roll 1d4, but since there's only 3 area in the system, it's not that big of a deal. According to you:
>They woke up in the main biosphere.
Since there's only one planet in the main biosphere, they woke up there first.
>>
>>85436164
Now let's roll another d10 for their strength.
>>
Does anybody know how to archive threads? This one seems a good one to archive, if I knew how I would have already done so.
>>
Rolled 3 (1d10)

>>85436169
>>
>>85436207
Should be simple enough. Never done it myself but suptg (dunno if that's still the main archive but it's what I remember) has a button for requesting archival labeled "Add Thread". Seems you can request archival or do it manually (with instructions)
>>
>>85438359
Thanks dude! Let us know how it goes!
>>85437235
>Below strength
If they did get their planets glassed by the Eldar, this isn't really surprising. Roll a d100 for greater objectives and goals.
>>
>>85440442
https://suptg.thisisnotatrueending.com/archive/2022/85404600/
Seems to have gone well, don't know if it updates, but if this post is also on the archive we'll have our answer
>>
Rolled 75 (1d100)

>>85442286
Thanks man! We all appreciate it! Rolling d100.
>>
>>85442423
>Cast aside what remains of mortality and embrace eternity. The Necrodermis is strong where the flesh is weak.
I feel like we can ignore the last bit of the rolling tables, since it concerns conversion subjects and returning to flesh. Since these guys are the complete opposite of that, it doesn't really make much sense for them to do that sort of thing.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.