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/tg/ - Traditional Games


What description do you use for the technology in Bioshock: Infinite? It's not steampunk.
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Steampunk
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>>84908693
Dieselpunk.
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>>84908693
Its steampunk/dieselpunk but with a mariner theme. Its late 1800's with wacky powers.
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>>84908693
I mean if we want to be sticklers and say '[major axis by which the technology of the setting operates on]punk', then it'd be 'Quantumpunk' cause it uses principles of quantum physics to justify itself. Similar how one might call Bioshock 1/2 'Biopunk'.

And now to rant about Bioshock Infinite because no-one asked.

Boy was that game dissapointing, not simply as a sequel to Bioshock, but in how it's pre-release material looked so much more interesting than the final product. There was tons of things they could have taken advantage of in the setting, the fact that the city was still living so you could interact with NPCs, and not just rely on audiologs for worldbuilding. The increased verticality and openness of levels with how the setting was up in the sky and it wouldn't have to be a linear corridor shooter and ends up being exactly that. The footage with Saltonstall has more soul in it than the rest of the finished game. Oh and then there's the fact that the game purports to be about racism, and then suddenly stops being about racism halfway through.

So here's what I propose for an alternate tabletop game of Bioshock Infinite.

>the players are various skilled individuals brought together by a mysterious organization that it turns out is the interdimensional fed
>there job is to infiltrate Columbia, and exfiltrate with some important macguffin.
>the interdimensional fed will have various contacts throughout Columbia for the party to meet with, some with their own agendas
>instead of being about religious fundamentalism (a theme that really doesn't mesh well with the themes of american exceptionalism for a variety of reasons) the founders are instead proto-fascists which much better meshes with 'betraying the american dream' and 'being super racist'.
(cont.)
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I didn't play "Bioshock infinite" what time period is it supposed to be?
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>>84908821
https://www.ign.com/wikis/bioshock-infinite/Timeline
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>>84908789
>the threat is that the Founders intend to use Columbia as a staging ground to overthrow the mainland US government sometime during WW1 (which they've foreseen) and then launch a world-wide race-war from there.
>Founders have a blue and white color scheme, while the Vox have a red and white color scheme, showing they are both appropriating american imagery to their own ends
>There's a greater enemy variety based on the different vigor-powers, such as a bucking-bronco themed enemy armed with cowboy weapons (revolvers, lever-action rifles)
>vigors also have more interesting effects, one of Centurions would be the ability to create cover for one.
>Gameplay is largely based on X-COM, a grid based system with height advantages giving aim-buffs
>Guns have four ranges after which they take aim-penalties, being short, medium, long, and extra-long ranges.

Anyway thoughts? Anyone else wish they did Bioshock infinite again but better?
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>>84908693
>>84908738
>>84908787
I prefer the term 'Dieselpulp' myself. Though I do think punk might actually be a bit accurate to the setting since, as a protagonist, Booker and Elizabeth both embody countercultural ideas against Columbian society.
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>>84908843
>Gameplay is largely based on X-COM, a grid based system with height advantages giving aim-buffs
FUCK THAT gimme steampunk Titanfall
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>>84908843
>Anyone else wish they did Bioshock infinite again but better?
No, I want them to move on to new things rather than try to get something perfect. Someone will revisit the concept a decade or however long later.
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>>84908821
July 1912.

It was launched however in the 1893 world-fair, and was implied to have taken place of Chicago's grand build up for that event (which transformed Chicago from a small outpost town to a major American city).

Other important events in the lead up of the creation of the city was the Wounded Knee Massacre of 1889 which ended the Indian Wars (treated ingame as a massive indian attack on white people, was in fact the US army escorting indians who wandered off the reservation, and as a result of a scuffle with a deaf indian who didn't want to hand over an expensive gun of his, resulted in the army shooting at the indians where all army casualties were from friendly fire), and the 1901 Boxer Rebellion, in which Columbia leveled the city of Peking (now Beijing). This results in international condemnation, and the US government ordering Columbia to step down, upon which they secede from the Union.

Also funnily the founder of Columbia participated in the Wounded Knee Massacre and then became a US Senator to found Columbia, implying he was able to accrue enough political power to build a city within the span of four years.
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>air ships and steam powered shit everywhere
How is it not steampunk?
It is at least partially steam punk to me.
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ArtDecoPunk
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>>84908902
Don't see how the two would mix.
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>>84908860
I get why punk is counterculture, but what does "pulp" mean in this context?
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>>84908945
That's bioshock 1 and 2.
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>>84908945
Art Nouveau>"Art Deco"
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>>84908693
Shit
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>>84908789
>Boy was that game dissapointing, not simply as a sequel to Bioshock, but in how it's pre-release material looked so much more interesting than the final product.
Excellent porn, though.
https://www.youtube.com/watch?v=6QUmPZmkr4I
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>>84908693
Cringepunk
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>>84908693
Literal "corporate zoomershit".
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>>84908693
Columbine is kept afloat by the dindu field of the single white male protagonist.
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>>84908902
>FUCK THAT gimme steampunk Titanfall
This robot is your best friend, but he also relentlessly race realistic and a massiv pedophile because those blonde little girls aren't going to protect themselves, yanno?
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>>84908843
>>the threat is that the Founders intend to use Columbia as a staging ground to overthrow the mainland US government sometime during WW1 (which they've foreseen) and then launch a world-wide race-war from there.

Why are we fighting the good guys?
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>>84911523
Don't worry, you spend the second half of the game killing rebelling slaves because something something both sides are bad.
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>>84908945
>>84909074
art deco is not a technology
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>>84911796
The technology is irrelevant
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>>84908693
>what if the descendents of black and irish slaves are ALSO the bad guys? what if compromise was the real answer?
never seen a game fall off this hard before
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>>84910716
I find it bizaare the best fanart I've seen of the game that tries to lean in to the unique setting of Columbia is from the SFM porn.
>>84911791
Yeah that was a really bizaare thing they did. Like I understand the idea they were going for of a full-circle revolution where the rebelling people are often as worse as the people they are overthrowing. But like, they then fail to really grapple with the fact that the founders are still proto-fascists. Like the Vox are bad, but they are reacting to the totalitarian conditions of Columbia. The Founders however just up and decided to be massively racist one day apropropos of nothing.

I also find it super weird that they decided to have the Vox Populi be not just black, but also Irish, because they wanted to inject some white people into the communist faction? Like I know that there was anti-irish sentiment in the 1890's, but the Irish were never put under the same conditions as the blacks, or even the Chinese under the Chinese Exclusion Act.
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Still my favorite bioshock just by dint of aesthetics.
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>>84908843
I agree with >>84908911 but dig your concept.
>>84908972
The fast-paced parkour makes use of the verticality. Don't acre for the mechs though unless you were to reskin big daddies.
>>84914369
I think I preferred those divers overall. Would have been neat if the powers stuck more to "bio" though. Hard to top BEEEES!
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>>84913457
Just because someone is the underdog doesn't make them good
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>>84913457
Forgot to take it off namefag
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>>84914470
No? This is the name I always use on /tg/, my angry friend.
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>>84909043
Low quality.
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>>84914453
They are better than the system that is built off other people's exploitation.
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>>84914942
That's a very low bar to cross in the context of Bioshock: Infinite.
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>>84908789
>Oh and then there's the fact that the game purports to be about racism, and then suddenly stops being about racism halfway through.
Considering what we saw in pre-releases it seems like the racism aspect was tacked on late into development. 2014 gameplay trailer shows a reverence for Lincoln among Columbian society which implies less focus on that. But the trailer before that has pic related or at least a form of it, which leads me to believe that the original idea was more an idea of columbia being anti-immigration and heavily nationalistic which funny enough I feel gets downplayed in the final product in favor of the racism angle.
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>>84908704
fpbp

I'm tired of all the pointless labels.
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>>84909092
Dem are fighting words, lad
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>>84908693
Yes it is.
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>>84908693
It's steampunk. Steampunk=retrofuturism with a 19th/early 20th century aesthetic.
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>>84908738
They use diesel anywhere at all?
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Shit
I fucking hate Bioshock infinite. Fuck you Levine, 2 was the best one
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>>84913457

You see, I don't get this complaint. Not one bit. Daisy Fitzroy was right. They all deserved to die. March them off the side Colombia. Every man, woman and child. That's how the Haitians did it. This time there's no meddling powers to take advantage of the situation. No debts to be imposed by the global order. You feel it. Elizabeth felt it too. That's the real reason she reacted so strongly. She knew she killed somebody doing what was necessary.

The game may have a pretty ahistoric take on Wounded Knee, but going by that fictional version of events you all know that nobody deserved to die more than Booker deWitt. The game hammers you in the head again and again with what a monster he is. Even before the Comstock twist.
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>>84908789
Biopunk means crazy tech with biological components, not water.
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>>84918067
Bioshock 1/2 are Biopunk because of Adam splicing, not because of the water.
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>>84918038
The game clearly didn't believe she was right.
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>>84918126

The writers were cowards.
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>>84918038
>Every man, woman and child. That's
How well did it work out for them?
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>>84918038
Most people know almost nothing about historical revolutions and are taught to view what they do know with revulsion. Fitzroy killing the direct heir of one of the main architects of Columbia's racial order is about as mild as that sort of violence gets, but it would still have marked her as unquestionably villainous, especially considering simplistic morality that the story had largely stuck with up to that point.
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>>84918241
And really from Bookers point if view it's a non-issue. Daisy and the vox were a problem because they stood in our way nothing more or less.
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>>84908693
Steampunk with an 1800's european positivist aesthetic (See also the "Exposition Universelle of 1889")

that'll be 100$
NEXT
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This thread makes me miss the old "Lighthouse" threads we used to have. Remember "BioShock on the Moon?" Remember "BioShock is a twisted amusement park?" Those were good times.
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>>84917912
Tell me about 2? Wasn't it just COMMUNISM GOOD! the way Ryan's Rapture was LIBTERTARIANISM GOOD!, but more preachy?
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>>84908704
fpbp
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>>84917800
this
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>>84918530
Not really, I think it was less about politics and more about fleshing out the lore of the setting, including a deep dive into big daddies and little sisters from a first hand perspective.
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>>84918865
There is an idea with Lamb who exists as a foil to Ryan but there's a lot more going on. Sinclair is a good example being an example of the type of capitalist who would thrive in rapture but isn't a completely corrupt like Fontaine.
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>>84918504
That was the same idea (EPCOT on the moon) and it was a great thread.
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>>84908789
>>84908843
B-but that wouldn't demonize Christianity a-at all! W-what are you THINKING!

Unironically good ideas. Especially white and blue vs white and red.
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>>84919210
>B-but that wouldn't demonize Christianity a-at all!
I'm not even sure if the main game does that outside of surface level designs and themes. Hell it's more a specific indictment of americans deifying various historical figures.
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Railroad punk since the game doesn't offer any actual choices.
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>>84919121
[Walt's frozen head]: "Moon trains. Give me moon trains."
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>>84908693
It's steampunk with other super science nonsense tacked on.
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Are there any RPGs/guidebooks set in the turn of the century 1890s-1910 America?
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>>84908917
>implying he was able to accrue enough political power to build a city within the span of four years.
It was a different time. Have you seen some of the concepts people submitted for serious consideration before the Ferris Wheel was approved?
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>>84917373
I mean are you pretending that race and immigration were seperate concepts in the 1910's? Yeah people super hated irish immigrants. Guess what they were racist against them too. White-on-white racism exists (and is hilarious). Considering the 1910's were also at the height of Jim-Crow, it's not like native born black, asian, or native-americans are going to be treated as somehow less inferior than some italians fresh off the boat.

So I don't think there could have possibly been a switch from 'anti-immigrant' to 'being racist'
>>84918038
The problem is that the game treats Daisy as being just as bad as Comstock. There could be an argument to 'yeah the white population of Columbia was thoroughly rotten, the Vox even if extreme are morally superior'. The problem is that's not the takeaway infinite wants you to take 'don't do a racism incase the lesser thans overthrow you' it's 'extreme ideologies are bad, even when they are taken by a racially enforced lower caste in reaction to the current system' is the intended takeaway.

Also I'm glad you mentioned the Wounded Knee Massacre being portrayed weirdly. Cause on the one hand, it makes sense that Columbia would ahistorically twist it around to being a major battle. I think though there's a major problem that there's no-one in the game to inform the player (who probably hasn't heard of the wounded knee massacre) that it wasn't a battle, but a complete bungling by the army. Booker would have been a good example, who could have said to elizabeth 'yeah the version we see here in the museum is nothing like what happened'. In fact, Slate claimsthat Booker burned several teepees in the 'battle', something that wouldn't have happened given the 'battle' lasted a few hours, and happened in the middle of some wilderness and not some village, which suggests to me the devs didn't do their research.
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>>84918241
Yeah I thought that too. Like sure the kid didn't deserve. But Fink sure as hell did, and in terms of casualties of war, one 12 year-old is pretty minor all things considered.

Sure it's too far. But it's really not that too far compared to a lot of other things we see in Columbia.
>>84918530
Bioshock 2 is called 'socialist' but I would use the term 'collectivist' really. It hasn't got a real communist ideology in it, just a general 'everything has to belong to the community' that is similar to communism, but doesn't follow all the main tenants.

The idea is after Andrew Ryan's libeterian utopia turned into total dictatorship, what's left of Rapture decided to get as far away from it as possible, and rallied around Sophia Lamb who was a collectivist. And under the system, she keeps Rapture working for about 9 years which is an accomplishment considering how badly everything is down there. People are fed, some form of social order is maintained, and resources are doled out to the community. The problem with Lamb however is she as much a utopian as Ryan was, and just as ruthless in her pursuit of it. So she maintains Adam production, the little sisters, and plans to turn her own daughter into a mindless super-genuis who is commanded to serve the common good. Your main character is an obstacle to this, so she doesn't hesitate to throw the hordes of Rapture against you, and like Ryan, would rather blow everything up than let you succeed out of spite, which of course draws into question how truely altruistic she actually is.
>>84919210
>>84919239
The christianity element really doesn't jive with American exceptionalism. Sure there's been weird american churches, and weird blending of american religion and politics. But you know, plenty of american jingoists were perfectly secular too. And given that it's an urban environment, the crazy theocracy angle doesn't really work when most crazy religious movements in the US have been rural in nature.
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>>84919837
>So I don't think there could have possibly been a switch from 'anti-immigrant' to 'being racist'
I think it mainly feels forced at some points. I think what works is stuff like the mural and other racist charicaures we see on images and such. But then yiu get that scene at the start with the interracial couple and it feels a bit off or on the nose. Then it just gets dropped after the first universe jump.
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>>84908917
>It was launched however in the 1893 world-fair, and was implied to have taken place of Chicago's grand build up for that event (which transformed Chicago from a small outpost town to a major American city).
Chicago had a population of half a million in 1880 that is not a small outpost.
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>>84920119
I get what you mean. I thought the interracial couple made plenty of sense with 1912 cultural mores (though more for the south than the general US), but I do agree a lot of the time rather than being a central theme, it just feels occasionally shoved in there, and then completely dropped halfway through.

My theory is Ken Levine wanted a central theme for the game. He picked American Exceptionalism as a theme, cause there's stuff to work with there (and I think that American symbolism is fucking awesome and gives you a shitton to work with when you take it to a crazy degree). And he understandably realized 'American Exceptionalism + Crazy = Racism'.

But then I think he got cold feet when he realized Racism is actually a complicated target that's going to make people feel uncomfortable. I think it was a 'critical race theory' thing before it's time, though in this case a sense of self-censorship. And going halfway on the race themes, well it ends up saying nothing of substance. It's way better to offend someone but have a point that you're trying to make, then try to offend no-one by saying nothing. This is why Rise of Skywalker is ten times worse than Last Jedi.
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>>84919620
It's a fun period, especially when you consider the whole "Death of the Wild West" angle.
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>>84920261
I think one issue is they don't fully go into the why it's even happening. Columbia isn't the South where there was an effort to keep blacks down, and the big one us Booker doesn't seem racist so why is Comstock to such a degree. I find this funny because bioshock 2 actually brings up racism a bit as a background thing with an implication that Ryan brought in cheap labor and then abandoned them literally under the tracks and these people would find themselves exploited by people like Fontaine and Sinclair. It's very in the background but I think it does better to show how systems can be put in place to harm groups. And a big thing is Sinclair is not treated as a cartoon villain for exploiting these people the game expects you to form your own opinion with the information provided.
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>>84920319
>We can't always fight nature, John. We can't fight change. We can't fight gravity. We can't fight nothing. My whole life, John, all I ever did was fight. But I can't give up neither. I can't fight my own nature. That's the paradox, John. You see? When I'm gone they'll just find another monster. They have to. Because they have to justify their wages. Our time is passed, John.
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>>84920361
Another good one is in Minerva's Den where you find an audio-log from the computer scientist. He was outraged someone suggested he 'splice white', as if it would be an upgrade for him, when one of the reasons he came to rapture was because he believed in Ryan's ideology of equality (every man proving his own merit). I think that's also something that Bioshock Infinite misses- it's very easy to be drawn into Rapture because while Andrew Ryan is a crazy person, his ideology has SOME merit. Wheras you go to Columbia and you never see any reason not to just burn it all down- the city never makes a case for itself (and with american exceptionalism, it would have been real easy to preach ideals of freedom and equality and see them being twisted and perverted).

Anyway, while segregation was common in the north, it just wasn't as restrictive as the south (and didn't lead to a bunch of lynchings). So the idea that Columbia is segregated isn't too out there. Now the idea that southern race politics becomes the norm is a bit out there (particularly with some explicit lost-cause mythology being treated as fact in Columbia). However while it's not stated in game, the devs said the idea is meant to be 'Columbia was founded by the most patriotic members of American society- who as it turns out are also it's most jingoistic' which can make sense, but again is never mentioned in game.
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>>84920319
Death of the Wild West (if it ever really lived), religious revival, early attempts to forge a post-civil-war American identity, rising urbanism, aircraft, anarchism, straw hats, etc. It's got a lot going for it.
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>>84909092
Obviously
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Reminder that in the Burial at Sea DLC it's revealed that the Lutence Twins convinced Daisy to hold the child at gunpoint and that she would not have done it otherwise.
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>>84920414
>particularly with some explicit lost-cause mythology being treated as fact in Columbia
But oddly while they demonize Lincoln they don't seem to have reverence for any confederate leaders. I can say that detail probably was a recent change as Lincoln seems to be revered like the founding fathers in earlier trailers.
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>>84920462
And also the Luteces believed it was more important for a black woman to die as an extension for the personal growth of a white woman.
>>84920476
Yeah, that's what I mean about them getting cold feet halfway through.
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>>84920462
The consequence of an infinite set of timelines is that choice and actions don't matter and that all "problems" are issues of temporal perception

>the Lutence Twins convinced Daisy to hold the child at gunpoint and that she would not have done it otherwise.
so? there's a timelime where daisy executed the baby in cold blood, time fuckery is time fuckery

anyone talking about the "morality" of characters or stories in the bioshock series is just fucking dense
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The thread really makes me want to play through the first two games again.
They are pretty good games.
Infinite just didn't click with me the same way and I never got around to finishing it. Not just the story and ascetic, but something about the gameplay was less satisfying to me and I don't exactly know why. Maybe less options and only being allowed two guns with no storage and fairly limited ammo to make it very apparent where they wanted you to use what gun. I just didn't feel like I could develop my own play style and play my way. But I have played other games like that that I enjoyed so I am not sure if that is it.
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>>84908843
>>Gameplay is largely based on X-COM, a grid based system with height advantages giving aim-buffs
For a vidya? Lame and gay. I want my full blown sky parkour rooty-tooty-shooty-looty game. I want wall running and more grappling and elizabeth pulling parkour objects into existence and shooting me out of time wormholes and all that other shit.
For a tabletop game? Still kinda lame and gay. Height and movement should be about sight-lines and whether or not you can hit someone in the first place, not just +1s and +2s for being up or down.
I used to be subscribed to the Game Informer magazine before they switched to being mostly digital and I was super hyped seeing the bioshock infinite shit in the mag. They talked about how elizabeth was going to do so much wacky time shit and the giant robot dudes would actually be important and the story would be cool and fucking none of that happened.
I also remember reading about the original Fortnite in GI and being hyped for a base-building zombie game. Anyways fuck Game Informer for making me excited for things
>>84919620
I imagine there's probably some Call of Cthulu stuff about the time period.
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>>84920921
I can tell you what it is. 1 and 2 have rather wide open levels. There's a beginning and end, and some parts are locked off, but you are largely free to go about the game at your own pace. This incentivizes immersion as you go about the game you think is appropriate for your experience. The icon of this is the Big Daddy, roving boss fights that the player is completely free to engage in at their own discretion. The Big Daddy's are an iconic part of the game because they offer a non-hostile interaction with the player. Enemies often just attack you on sight in games, the Big Daddy's are neutral until you attack them or get too close.

Infinite fails at being a living world becuase levels are entirely linear, the enemies always attack you on sight, and NPC's in the world can't be interacted with and may as well be static objects. Likewise you can't mixup strategies like in 1 and 2. Different plasmids had different combat effects, guns have different roles and ammunition, you can mix and match effects for interesting results allowing for divergent gameplay. Infinite has a two gun limit, and all plasmids act either as grenades, crowd-control, or both.

Basically Infinite stopped trying to be an immersive sim, and tried to be Call of Duty instead
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>>84920943
God I remember the exact issue you are referring to. The one where they displayed alternate game covers, and in-game advertisements for the vigors. That was an era of video-games where the story-telling was getting better and better and seemed to be going in an upwards direction. I feel like video-games have completely frozen on that front. Like we've had some good games, but I don't feel like we've had games that push the envelope on getting you immersed in the game world for a whole generation.

Anyway I work off of XCOM cause I know that's a formula that works for a team-based shooter that I think could be adapted to tabletop easily.
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>>84920943
>I imagine there's probably some Call of Cthulu stuff about the time period.
And I imagine a big titty goth GF. Doesn't mean they exist.
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>>84921276
I hate ESLs so fucking much.
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>>84921076
I think you hit the nail on the head.
Thing is, I liked CoD but Infinite failed at it's attempt to mimic CoD imo. It felt more like the worst of "streamlining" when that was the design meme of the time rather then it evolving into a different kind of game in a satisfying way.
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>>84908693
I'd still call it steampunk. It has some unique wrinkles in it, but it's about that same period, full of airships and clanky automatons. It has that American 'wonder of invention' thing going on just because there's electricity magic, so people can make electrical doo-hickies. But it's generally derived from steampunk.
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>>84921633
It's the same reason why I say democrats shouldn't run to the center. Nobody would vote for a diet-republican when they can just vote-republican. Nobody will play diet call of duty when they can just play call of duty.

The 7th Gen's cardinal sin I think more than anything else, was every game tried to be the biggest game that there was. So everyone tried to overthrow call of duty that was top of the hill, I think largely at the behest of idiot stock-holders. This lead to the ruination of many great games (I'm still mad about what happened to FEAR). Bioshock rather than leaning into it's own strengths by giving players the most ammount of gameplay options, large levels that can be explored slowly to immerse the player in the world, tried to be a steampunk version of call of duty with a few bioshock gimicks thrown in.

And again, I love shooters, I liked call of duty. But I don't want every shooter I play to be call of duty.
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>>84919210
>christian victim complex
The first game was a satire of Objectivism and the second game was a satire of leftism, infinite was just their turn to have a conservative dystopia, quit your whining.
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>>84914926
That doesn't seem right
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>>84908789
>There was tons of things they could have taken advantage of in the setting, the fact that the city was still living so you could interact with NPCs, and not just rely on audiologs for worldbuilding.
This makes me realize that making Bioshock Infinite a corridor shooter was an even bigger waste than it already was. Imagine the extensive, dense levels that the series is known for, but with the added bonus of live NPCs you can talk to, or even warring factions whose power would wax and wane during the campaign. Every day I curse Ken Levine.
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>>84922226
Back in the early 20th centuries, there were books called "pulp magazines" released at newstands and dime stores for working class people to read in a time when true novels were still very expensive and mostly for the rich.

These books contained short story anthologies. Some classic characters of American fiction originated here. Characters like Conan the Barbarian, John Carter of Mars, Tarzan, The Shadow, Doc Savage, Solomon Kane and Zorro came from these pages.

But anon was correct, pulp magazines were created so poor people had stuff to read.
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>>84922457
Hell you know what would have been nice? Merchants that aren't vending machines. Like a lot of video-games do this, because a protected merchant has an obvious use to the player, and can be used even in smal ways to flesh out the world.

Sidequests could have been fun too- 'hey go to this place, kill this guy, and I'll give you a cool gun or piece of loot'.

Like remember the trailer where Booker is looking at Elizabeth with a sniper-rifle? Imagine if they took advantage of the verticality to add sniping spots. Could have had assassination missions where you have a perch to take down a number of guys.

Or remember how in one of the early previews Booker enters a bar, and most of the patrons ignore him until the bartender shoots him. And even then nobody reacts until Booker shoots him back, implying that leaving the bar was an option.

Anothing thing they could have easily added was more animals in the game to help make the world feel more alive. There was another preview where Booker and Elizabeth encounter a dying horse. But in the main game all horses you see are robots instead. Imagine there's just some dogs and cat's lying about in the world because you know, it was meant to be a living city with animals and people in them.

Hell I'll give another one for free- you know how they used 1910's versions of songs? Make them collectables. That helps flesh out the world, and you can play them on record players you find throughout the world as you explore.
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>>84918067
>>
I fucking hated infinite for being a complete betrayal of the ethos of the first two games, the idea of choices making a difference, how doing what is right is more important than blind adherence to an ideology, Infinite completely discards that because of WHAT A TWEEST bullshit, Booker's backstory makes any effort by the player came to naught because your choices don't matter to the extent that even after his quasi-redemptive sacrifice Elizabeth still goes off to murder him in the dlc.
It's a shit story and a worse gameplay experience to boot.
>>
>>84922628
Oh, I see. Thanks anon
>>
>>84922632
There's another point in tge 2014 trailer where the vox where going to execute a mailman and you have the option to stop it(revealing yourself causing a fight) or just sitting back and lying low. Seems they had more possibilities planned.
>>
>>84914369
>but the Irish were never put under the same conditions as the blacks, or even the Chinese under the Chinese Exclusion Act.
Yes, they were but generally far earlier.
>>
>>84919837
>The problem is that the game treats Daisy as being just as bad as Comstock. There could be an argument to 'yeah the white population of Columbia was thoroughly rotten, the Vox even if extreme are morally superior'
This is untrue, and she is indeed just as bad.
>>
>>84922671
NTA but "pulp" as a word specifically comes from the quality of paper the books were printed on. iirc they were called pulp because they were pulp-y, as in not very well processed paper.
https://en.wikipedia.org/wiki/Pulp_(paper)
https://en.wikipedia.org/wiki/Pulp_magazine
>>
>>84922632
Enjoy your Smash TV remake.
>>
>>84922996
Irish slavery is a myth. It never happened. Irish Catholics were treated poorly by post-immigrant protestant Catholics when they immigrated to the US, but outside of traditional English abuse of their colonies there was no actual slavery.

This is easily proven by looking up the historical laws that England had, which can be referenced on the internet as far back as the English kept records (which is at least since the establishment of the monarchy). At no point in history did they legalize the chattel trade of Irish folk as they did with Africans.

Irish slavery was literally made up to try and dismiss the African slave trade, it's a meme from the 90s predating emails but not urban legends.
>>
>>84908693
Fagshitpunk
>>
>>84923235
>>
It was really funny getting to the conclusion of the "find the gunsmith or whatever tools" part.
>give zero thought on how to actually move literal tons of industrial equipment
>never once consider that problem until after they've found the mountain of lathes and shit
>peek through a tear into an alternate columbia where the tools aren't there
>fail to consider that they have no idea why the tools aren't there
>fail to consider that maybe the tools are simply in a different castle
>fail to consider there's no reason to believe the deal they made here applies over there
>fail to consider that even if it did, someone else got the tools out and there's no reason the vox would honor their part of the deal
>fail to consider the vox might not even exist over there at all
>>
>>>/v/
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>>84908789
Being the attack dogs for interdimensional fed sounds kino. Kind of reminds me of the plot of pic related where the main characters each had to travel to a different universe to kill the worst possible variant of themselves. Man now that I think about it the universe Bo3 zombies set up would be great for a game.
>>
>>84908843
>largely based on X-COM
Fuck that, I hate this rocket tag bullshit so many people think is good game design.
>>
>>84914369
https://youtu.be/ZD0BcQTIr4c
>>
>>84908693
"it's like Bioshock Infinite"
>>
>>84924226
I dunno how I'm only realizing this after watching Blazing Saddles multiple times but isn't that the guy who played Wonka in the original Charlie and the chocolate factory?
>>
>>84908693
The technology/technological style? Firm diselpunk, more accurately sometimes called dieselpulp.
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>>84911455
>if you want to protect kids from child rapists that means YOU'RE a closeted child rapist too!
Liberal sex pest don't out your own depraved inclinations with your accusations challenge (impossible)
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>>84914369
>fascism but black isn't fascism
Lol okay faggot.
They deserve everything they got for killing that Handyman who was just protecting his wife that still loved him and posing over his corpse like it's a downed big game, anyways
>>
>>84908693
>>84908693
Why not just call it bioshock? Or biopunk if you really need "punk" in the name? Isn't the whole point of the name to show that their technology revolves around messing with biological technology?(dna)
>>
>>84918038
>That's how the Haitians did it.
And look at Haiti now. Not to mention the city would literally crash without the white engineers and directors telling the mechanics what to do.
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>>84908693
Magic
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>>84923235
You sounds like a polcuck loser and most people in your life probably cringe every time you open your retarded mouth.
>>
>>84924253
It is indeed Gene Wilder. Nobody quite did barely-holding-it-together madness quite like him
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>>84923261
Don't forget at this point if I'm right you've already jumped universes once. You are twice disconnected from your original deal, especially since I think in the universe you are in Booker joined the Vox. Also no real explanation as to what happened to the Elizabeth's of those worlds.
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>>84924347
Oh no, one civilian casualty in an ongoing civil war! Guess that excuses all the warcrimes the other side did.
The vox were often shitty but they are the better side
>>84924371
Its a time fuckery setting, they can just steal the engineering info from the past/future
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>>84925449
>they can just steal the engineering info from the past/future
Seeing as they lack the Plot Device White Girl to do so, not really
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>>84925449
>Guess that excuses all the warcrimes the other side did.
What war crimes? All we saw Colombians do is defend themselves from a roving herd of rapist scum.
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>>84924371

Haiti is a mess due to the financial settlement forced upon them after their revolution. Simply put, the French blockaded them in 1825 and 'convinced' them to pay reparations to those poor, improvished French ex-slaveholders who had lost their valuable property when said property decided to stop being owned (under the implied threat that if they didn't agree to the repayments the French would reimpose their rule & slavery). The costs of repaying the debt incurred crippled the nascent Haitian economy effectively rendering the nation ungovernable because there simply was no financial resources available after meeting the interest payments and the barest minimum of vital expenditure.
>>
>>84922669
I'll also note there's a place for video-games for a narrative where your choices don't matter. This was done in Bioshock 1 (where ironically your choices do influence the ending). That place is not a game that's about how there is an infinite number of universes as the result of peoples choices.
>>84923002
Except Daisy is reacting to the social conditions created by Comstock. Daisy would be just as bad if she had founded a separate communist flying city after having become a US senator.
>>84923261
The problem of the game is that the characters understand less about alternate realities than the player, but the game acts like the player needs the same things explained to them as the characters do. Which makes the characters come off as idiots.

It also tosses any immersion in the story out the window when you realize that if you are hopping dimensions and story threads don't track across them (like the deal with Daisy), then there's no point investing in the setting.
>>84924347
I didn't say that, and also they are literally communist not fascist. I said it's hard to feel a moral equivelancy when it's shown WHY the Vox turned extremist (massive racism, terrible working conditions, brutal repression) when the founders are just extremist as is.
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>>84925498
Well I guess all the times they just bombed new-york in the future timelines, the brainwashing asylum we see in that same future timeline, them torturing Elizabeth, oh and the abysmal working conditions of Finkton and the massive racism were them just defending themselves.

Also one of the problems we have in the game is how quick Booker and Elizabeth turn on Daisy. Sure, Booker is a cynic, but he also states' people like Daisy need to exist because of people like me', because as a Union buster he knows how oppressed labor can be. But the most the two see to cause them to turn on her is seeing some Vox execute some founder soldiers. Whom, Booker has been mowing through the whole game, only sparing maybe a few who had prayed for Comstock (and even then the Player can still kill them). We also don't know if maybe those guys super deserved execution. And again, killing Fink's kid yeah that's too far. But considering that there are civilian casualties all the time in war, it's not really THAT too far. Fink super deserved it, doesn't mean his kid deserves it, but in the heady atmosphere of revolution you can see how one jumps from point a. to point b.
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>>84925629
>Well I guess all the times they just bombed new-york in the future timelines, the brainwashing asylum we see in that same future timeline, them torturing Elizabeth, oh and the abysmal working conditions of Finkton and the massive racism were them just defending themselves.
Would you be fine with the taliban raping your wife as revenge for gitmo?
>but I'm not American
You still supported their actions by not intervening and by living a lifestyle supported by their actions
>>
>>84925767
I am american, I have no idea where you are trying to go with this.

Nobody is saying the Vox Populi are the good guys. They are saying the false-equivelancy exists because the Founders just start evil while the Vox turn to extreme violence in response to horrible conditions and brutal repression.

In this analogy it would be if Gitmo existed even when 9/11 never happened, and then they somehow manage to take over the country and insitute a reign of terror. Bad yes, but at least we see why they would do it.
>>
>>84926485
>I have no idea where you are trying to go with this.
You benefit from a society way worse than Colombia that has made its fortune destabilizing lesser nations and ruining lives for generations.
>it would be if Gitmo existed even when 9/11 never happened
You realize that 9/11 was a retaliatory attack, right? You historically inept buffoon.
>at least we see why they would do it.
So you admit that you're perfectly okay with a Muslim stabbing you and raping your loves ones, then. That you consider this morally justified action and preferable to the current cycle of oppression that sustains America.
>>
>>84926650
Uh yeah and I think all the nation-building oversees is dumb and wrong and we should stop it. Your point?

Hey anon. I don't know if you've heard of the word nuance before, but it's this idea where two things can be true at the same time. I'll sit back and wait for you to allocate the needed mental space to deal with this revelation.
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>>84926691
You disagree with it, yet you do nothing to stop it. By your own logic you're just as guilty as the perpetrators and deserve to be raped and killed for their crimes.
>>
>>84926731
>it's this idea where two things can be true at the same time
>By your own logic
Way to demonstrate you don't read shit. By all means oppose being raped and killed, doesn't stop being complicit in the situation that caused revolution any less immoral. The game agrees that Booker is a thug. It only drops the ball by forgetting that for all the Vox's evils they're lesser than Comstock (at present).

A Great Leap Forward (ie proactive evil rather than reactive) would tip the scales but that's a possibility in the future rather than the confirmed proactive and continued dickery by the Founders. In any case the Vox is preferable because the revolution eats its children and leaves them ripe for coup by someone reasonable where the Founders would re-seize power and continue on having learned nothing until the next revolt.
>>
>>84926731
I vote. What should I be doing instead, wear a buffalo hat and storm the capital building cause I'm not getting my way? Biden pulled us out of Afghanistan and so far we haven't invaded another middle-eastern country yet, so voting seems to be working.

You mistake being a misanthrope for having a personality.
>>
>>84926802
>I vote
Lol
>Biden pulled us out of Afghanistan
Lol
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>>84926781
>By all means oppose being raped and killed
And yet you endorse it happening to people in your exact same position. Funny that.
>>
>>84926781
I think it's also noteworthy that while a lot of revolutions 'go full circle', often times stuff gets accomplished. Like with the October Revolution in Russia, sure they replaced one autocratic regime with another. But soviets at least gave portions of the former empire more autonomy and gave people free healthcare and university while the Russian Empire didn't. Yes the USSR is bad (shocker), but when you examine the history of Russia you see why the Russians found it preferable to alternatives. And failing to recognize that leaves you without anything of real substance on the matter.

It should also be noted that the Founders go on to try to blow up New York owing to Comstock's delusions. While the Vox might have also attempted to spread the revolution for all we know, it's unlikely they would have tried to scorch the earth in the same way Comstock intended to.
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>>84926821
I don't know why you are laughing, both of those things happened.
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>>84926844
Your vote mattered about as much as Biden's desire to stay in Afghanistan. Even as he was pulling out he blamed Trump for it so I don't know why you're trying to give him that W
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>>84926835
I don't endorse you dense absolutist fuck. When you're in violent anarchy "got mine" is valid. If you bother measuring who's "right" though "how did we get into this situation and who's likely to get us into it again?" is the relevant question. In BI's case the answer is "Comstock" in pretty much ever case.

So no, I don't condone the rape or murder of anyone but when I look at who caused the mess the deliberately moustache-twirling establishment is more culpable than the desperate mob.

>>84926841
I'd argue that a less retarded tzar who allowed just enough devolution to forestall revolt (to say nothing of the retarded obsession with Russifying otherwise content vassals) would have led to an overall less bloody timeline and so more technologically/economically (if not democratically) advanced Russia.

Of course aside from geopolitics nudging Russia towards what it is the nature of reactionaries is to set things up precisely so an inept autocrat can fuck things up. iirc Bismark got everything centralized around the Kaiser only for silly willy to show up, dismiss him and scrap the "middleman of Europe" strategy (which is what lets Germany dominate the EU today).
>>
>>84926860
If Biden wanted to not pull out of Afghanistan he could have. He is the president anon. Unless you want to tell me the jews were the ones who ultimately made that decision.
>>84926931
>in violent anarghy "got mine" is valid
>I don't condone rape or murder
pick one or the other.

I certainly agree that a progressive Tsar could have stopped Lenin easy. Unfortunately that's not the timeline we got.
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>>84926975
>pick one or the other.
>I'm a retarded absolutist so you have to be too
Wow, the lesser of two evils really is too complicated a concept for you. To take the Russian comparison the Founders are Whites when you have stone cold proof that they'll go on to commit at least as bad as the commie alternative with no equivalent prescient confirmation of Stalin's purges or the holodomor. There's no case for going white unless you can wring the autism out of them, something you definitely can't in Bioshock to the point where suicide to prevent their evil from ever existing is the canon ending.
>>
>>84926931
>When you're in violent anarchy "got mine" is valid.
I suppose you endorsed the riots of Saint Floyd too. I hope you invited them to take your shit and rape your loved ones. Wouldn't want to be a hypocrite, after all.
>>
>>84926975
>If Biden wanted to not pull out of Afghanistan he could have
Not really, thanks to the position Trump left him in.
>DA JOOZ!!1one
Good to know you're a spastic schizo.
>>
>>84926860
God i hate you state worshipping types. Look both senile kid raping elites helped on this one ok? Theyre both literal demons who somehow managed this one good thing, im willing to give both credit for that despite my visceral disgust of the capitalist government.
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>>84927065
>rape and murder of innocents
>the lesser of two evils
lol
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>>84927083
>state worshipping
Lol, project harder
>>
>>84927089
>institutionalized slavery
>no rape and murder
lol
>>
>>84927078
What position? Trump initiated the pull out but whiffed on it because the Handsome Generals talked him down. That why he put in so many private military guys. Biden's senile but Afghanistan has been a hobby horse of his for some time. He was able to seize the trump lead momentum and pull out.

Which btw was ALLOWED by the overall state apparatus because the profit margins on the afghan investme- i mean war just werent working out.

Its all just figures on a ledger not individual valourous statesmen lol

>>84927098
Ok i will project harder onto you; youre sexy, smart and funny. Your only downside are years of bad habits that you struggle to undo now because your appearance excuses your awkwardness. Regardless thats no excuse for failing to capitalize on your many talents, you obnoxiously cute fuck, you.
>>
>>84927109
They weren't slaves on Colombia. They were indentured servants and convicts.
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>>84927132
>gets called out
>immediately reveals he's a faggot
Lmao
>>
>>84927148
It was never a secret that i a faggot have been the one intellectually dominating you with my girthy logic and heaving rational bosom
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>>84927143
Indefinite exploitation is the same shit in the long term and if you're too dumb to pull off the most basic bread and circuses you deserve a revolt.
>"wtf the underclass whose unions and other means of legitimate expression within the system were busted have risen up on chaotic revolt?!"
The mob is a vile thing but as it devours you know that your carelessness is what made its formation not just possible but likely.
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>>84927166
Lol, he's delusional too
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>>84927177
So you're also fine with illegal immigrants killing you and raping your loved ones? This list of morally acceptable rapists just keeps growing longer and longer, I'm beginning to think it's a kink of yours.
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>>84927195
No you absolutist fuckwit. As I've said time and time again when you're in anarchy morality's a luxury. Once you can or have to contemplate it though "how did we get here and what will bring us here again?" is what matters and usually mobs are reactive. Look at what proactively triggered the anarchy and smash that if you can. It's Comstock. Utopian dreamers fucking everything up is Bioshock's core theme.
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>>84927223
>it doesn't count I do it!
American exceptionalism at its finest, lel.
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>>84924675
You sound like a little bitch nigger
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>>84927065
Sorry I think we're talking past each-other, are you the guy saying 'if you think the Vox are even slightly sympathetic it's the same as supporting the taliban', cause I'm not that guy either.
>>84927143
Although on another example of Ken Levine fucking up the nuance, most people probably hear 'black convicts' in the one audiolog and think 'oh they must be actual criminals- even if being sent to Columbia is cruel and unusual punishment'. Some added historical context that might have been useful to know for uninitiated players is that the use of black convicts for labor was done as pretty much a direct continuation of slavery in 1912. From the end of reconstruction the use of prisons to essentially re-enslave blacks for forced labor (including actual plantation labor on actual cotton plantations in the actual deep-south) was one of the many, and perhaps the most direct tool used to keep the racial status-quo of the antebellum south in tact. And it should go without saying, but most of these convicts were of course just regular people who had laws written around them in the Jim Crow era (like not being allowed to look a white woman in the face and stuff) to entrap them and inprison them.

When people talk about institutional racism in the prison system the legacy of this is what they are talking about. So if Ken Levine wanted to levy some actual criticism on American Exceptionalism this was a home-room he completely whiffed on.
>>84927177
I've heard it said we should reframe things like overtime and welfare as 'riot-taxes' for the idiot rich who don't realize that's what they'll get if those services aren't paid for.
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>>84927231
>set up conditions which make violent revolt near inevitable
>condemn the revolt's violence
Violence is bad. The deliberate myopia and dishonesty that causes it is worse.

>>84927257
Guess so. Hard to tell what's misunderstanding, trolling or genuinely apologist reactionaries.
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>>84927257
There's a difference between calling them sympathetic and saying they didn't go far enough, retard.
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>>84927257
It wasn't just black convicts, anon. I know the game was shit but that's no excuse for your constant attempts to rewrite it.
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>>84927184
Not i statesman

>>84927257
>I've heard it said we should reframe things like overtime and welfare as 'riot-taxes' for the idiot rich who don't realize that's what they'll get if those services aren't paid for
Strongest argument on the table for a UBI tbqh
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>>84927274
Which I never said.
>>84927301
I wasn't. I was just pointing out that it's an interesting bit of context that the game would have been better off for exploring.
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>>84926731
What am I supposed to do, sail over to America and start a revolution?
>>
/tg/ - Traditional Games
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>>84931260
Actually...
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>>84925621
Nat Turner deserved everything he got, the only downside is he didn't have enough skin for more wallets.
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>>84932430
Okay, I'll bite. Why?
>>
If I were to run a BioShock inspired game, I would want a small cast of visionary leaders, with different specialties, to corrupt into ironic inversions of their initial goals. So, here's my question: you're founding a city. What 5 departments/divisions/branches do you need to keep it running "smoothly" before all hell breaks loose?
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>>84935591
IMO it would be
>Logistics (buses, trains, planes, anything that carries other things)
>Health (pretty self explanatory)
>Justice (again pretty self explanatory)
>Technology (power grids, anything that uses robots or AI, ETC)
I dunno about the last one though. Maybe just science.
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>>84935630
Civics, maybe? Public relations, education, propaganda, that sort of thing? And logistics should just be Operations, the people who handle construction, maintenance, that sort of thing.
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>>84935665
>Civics, maybe? Public relations, education, propaganda, that sort of thing?
Those or maybe just an admin branch seem like a good idea.
>And logistics should just be Operations, the people who handle construction, maintenance, that sort of thing.
Fuck you're right.
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>>84935591
Run it like a corp
R&D (Interested in anything that has to do with studying how the city works or making new stupid shit to put in the city. The figurehead is probably some busybody or mad scientist type)
Acquisitions (These are the people that get supplies/people into the city. Figurehead is probably some corrupt criminal type)
Operations (Anything that has to do with making the city go like infrastructure. Figurehead is either a hardass fascist type or a "humans are just resources to be expended" type)
Relations (Anything that deals with people interacting with the govt. I'm thinking secretly-evil secretary type or a "I'm doing my best despite the system being evil" type)
Finances (Money. Go nuts)
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>>84935700
If in the fall most of finances didn't overdose on blow you've fucked up.
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>>84935752
The finance people are DEFINITELY dead, probably in a murder/suicide with the acquisitions people.
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>>84908693
Kaiserpunk, as I've heard it. Steampunk specific to World War I aesthetics.

Disney's Atlantis also fits in this category.
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>>84920432
straw hats?
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>>84935890
Boaters.
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>>84935591
>>84935630
>>84935665
>>84935670
>>84935700
Thanks for the ideas, everyone! I really like the idea of giving things a corporate flavor. Is there an in-between way of thinking about it? Like, the city is a "company town," maybe? That way, we can expand on their responsibilities and maybe make their titles more unique.
>>
>>84938805
Company town that's gone berserk isn't a bad start, and it provides you with a ready-made exploited proletariat/underclass. Unlike, Rapture where its advertised as being a haven for the elite but someone always has to speak scrub the toilets, here you can offer a better life for anyone who wants to work. OK, yiu have to swap your cash for Workbux, but that's OK, the pay is generous and the conditions are much better than you'd get elsewhere. OK, you need to buy your plasmids (or whatever) from the company store, but they make your life so much easier and you don't even have to pay upfront!

Then you get a bit behind on payments, or there's a shortage, or it turns out there's some side effects or withdrawal symptoms, or even that while it all worked OK with a small population it gets out of whack as it scales up. THEN you have your elites playing stupid games and winning stupid prizes, and it all starts cascading.
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>>84939376
That's more or less exactly the idea. Thanks, anon!
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>>84935793
The Finance people who haven't created an escape plan or doomsday vault through embezzlement, and those who got caught in the act doing that definitely. Having one or two get away could potentially provide players from the outside world a way to find out about not-Rapture.
>severely injured man claiming to be missing London financier Arnold Featherstone recovered from crash site, gold bars he is suspected of stealing not present. Federal agents and would-be treasure hunters investigating.
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>>84939522
No problem, anyone!

The nice thing about this setup is that you can have true believers who genuinely need the project to succeed, even among the people waaaay down at the bottom of the heap working themselves to death, alongside those who are just going along with it or actively trying to undo the system. They can be brainwashed, desperate, see that they're in trouble but can't see a way out of it or really believe it, but whatever the reason they will absolutely try to keep it all going no matter how nightmarish it gets or what the PCs do.

>I'm *this* close to affording my own place, I just need to work a little harder, hustle a little more, take a few more stimms. Donny blew out, but I can handle it.
>My kids are sick, I need these shifts to keep them well. I lose the company insurance and I lose them.
>oh man, I am so underwater I can't even stop. I think I'm still paying the interest off my first loan, never mind the rest. I'd welcome, but... well bankruptcy ain't a thing here. Have you seen what they did to the last guy who tried it?

https://youtu.be/jIfu2A0ezq0
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>>84938805
"Corporate persons" are literal both as you anonymise yourself and speak according to spreadsheets to embody the gestalt will and that individual humans can be partitioned into shares. Hostile takeover's like lobotomy.
>>84939376
Plasmids could be framed as "dividends" to those invested in the upkeep of (you)tm.
>>
>>84926802
I guess people really do just see whatever they want to see. Like, in my version it was because a probe into American opioid companies bankrupted them and the government switched to Chinese fentanyl instead of Afghan opium. But I'm pretty sure in both our versions, the secretary of defense is a Raytheon employee, just like in the last presidency, so that must be like a semi-online Dark Souls thing in this 75%-off Steam game we call reality.
>>
Okay, I'm >>84935591 & >>84938805, and here's what I have. Since it's a company town, I have it arranged in a sort of pyramid structure with Administration at the top, as you'd expect.

1: Administration
2: Finance & Operations / Research & Development
3. Human Services / Public Relations / Security

I'm thinking of color-coding things, too, but I'm not sure which "direction" the colors should go in, if that makes any sense. What do you guys think?
>>
>>84940818
Actually, now I'm thinking of changing "Security" to "Civil Protection" to cover both law enforcement and emergency services.

I know I'm putting a lot of thought into systems that will, by the time the players encounter them, be all but completely defunct, but it's part of my worldbuilding process.
>>
>>84941049
>>84940818
Perhaps before setting up the admin side, think about why it's a company town set up in the first place. Is it in an extreme place, or near regular human civilisation? What resource or product are they involved on, and why was this set up better than the typical one for the industry. Bournville, set up by the Quaker Cadbury family to service the chocolate factories, was designed to be a nice fair place, in direct contrast to the slums other working class people had to stay in. Less scrupulous corporate owners working in much heavier industries were contemporaries, and there's variations all over. The other question is if you're going to do the supernatural Bioshock plasmid thing, and if that's something the town was built to exploit or came later.

If you've got some idea of answers to that, it'll be easier to work out your administrative side, which factions are powerful and just general layout stuff. Boats or trains? Does there need to be constant maintenance or everyone dies? Founder and family, or corporate board? Valuable goods and/or disgruntled population (encouraging security). That sort of thing.

https://en.m.wikipedia.org/wiki/Bournville
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>>84941835
This is such good advice! Thank you. I'm actually working to condense a much older idea (it was going to be a Fallout game set in Florida) to a more feasible scale, and putting it in one large (underground) city seemed the way to go. Under the advice of a friend, I've moved the location of the city to Colorado, which would allow the city founders to take advantage of the low population (especially during the 50s) and natural cave systems there. The idea is that, during the cold war, a corporate millionaire wanted to build an underground shelter to safeguard America's best and brightest (which included himself, of course). While he was constructing the shelter, he realized he could use the project to indulge his utopian ideology and create a "perfect city," with himself at the head. While his workers were clearing out and enlarging some of the natural caverns, they discovered a new species of cave mushroom with mild psychotropic properties. Fun at parties, but seemingly benign. This, of course, kicks everything off. Things start to go wrong, someone triggers the lockdown procedures, and the perfect city is sealed away from the world above for decades -- until the players stumble on it and work their way inside.

My prospective players frequent the board, so I'm being a little vague on purpose.
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>>84940818
Purple for Administration (royalty)
Orange for Finance/Operations (construction)
Green for Research/Development (progress)
Blue for Civil Protection (police and emergency services)
Red for Human Services (red cross?)
Yellow for Public Relations (alert/attention)
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>>84908693
Cogfedora



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